| godot-native.a12a7858b88eb8af719c956a |
Localized message |
core/error |
|
OK |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
37 |
true |
OK |
| godot-native.ffd7d66090cc5eb80e72d1ef |
Localized message |
core/error |
|
Failed |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
38 |
true |
Failed |
| godot-native.7fd576c0c001d9b44fdbdb43 |
Localized message |
core/error |
|
Unavailable |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
39 |
true |
Unavailable |
| godot-native.705cceb65de30e87a69b72bb |
Localized message |
core/error |
|
Unconfigured |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
40 |
true |
Unconfigured |
| godot-native.325a1529787f77bb34578878 |
Localized message |
core/error |
|
Unauthorized |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
41 |
true |
Unauthorized |
| godot-native.e8de46e84491906710067ede |
Localized message |
core/error |
|
Parameter out of range |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
42 |
true |
Parameter out of range |
| godot-native.6b019411aae480ae5c206850 |
Localized message |
core/error |
|
Out of memory |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
43 |
true |
Out of memory |
| godot-native.9fa7f33ef9d33f776c08118c |
Localized message |
core/error |
|
File not found |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
44 |
true |
File not found |
| godot-native.59267562a2b06d7329269bb4 |
Localized message |
core/error |
|
File: Bad drive |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
45 |
true |
File: Bad drive |
| godot-native.db9a723b5530be732341c10c |
Localized message |
core/error |
|
File: Bad path |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
46 |
true |
File: Bad path |
| godot-native.36b7d80214559cb90c60e034 |
Localized message |
core/error |
|
File: Permission denied |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
47 |
true |
File: Permission denied |
| godot-native.9379ca14fb4d639f142f1015 |
Localized message |
core/error |
|
File already in use |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
48 |
true |
File already in use |
| godot-native.394f9ce382421d6bba06461c |
Localized message |
core/error |
|
Can't open file |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
49 |
true |
Can't open file |
| godot-native.02e7968715a1d9ea08e03231 |
Localized message |
core/error |
|
Can't write file |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
50 |
true |
Can't write file |
| godot-native.e876122602ff0f7eee2af3cb |
Localized message |
core/error |
|
Can't read file |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
51 |
true |
Can't read file |
| godot-native.8c592a75900d9bb2fd155672 |
Localized message |
core/error |
|
File unrecognized |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
52 |
true |
File unrecognized |
| godot-native.55e7ebf831421112fb910e45 |
Localized message |
core/error |
|
File corrupt |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
53 |
true |
File corrupt |
| godot-native.b405c1104b16f0b600521922 |
Localized message |
core/error |
|
Missing dependencies for file |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
54 |
true |
Missing dependencies for file |
| godot-native.4c96c7e3b1a1c6d33d0ec3c4 |
Localized message |
core/error |
|
End of file |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
55 |
true |
End of file |
| godot-native.fe305dca4649d46c647dc6bd |
Localized message |
core/error |
|
Can't open |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
56 |
true |
Can't open |
| godot-native.972f449bebe317359dfd3f1c |
Localized message |
core/error |
|
Can't create |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
57 |
true |
Can't create |
| godot-native.327a19cdd5374c9dc893a931 |
Localized message |
core/error |
|
Query failed |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
58 |
true |
Query failed |
| godot-native.da85ff1cc63f04ba024f5e68 |
Localized message |
core/error |
|
Already in use |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
59 |
true |
Already in use |
| godot-native.03ad7642a8e728d492c74ea0 |
Localized message |
core/error |
|
Locked |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
60 |
true |
Locked |
| godot-native.a3f99cfabc20bb8a210ea2b2 |
Localized message |
core/error |
|
Timeout |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
61 |
true |
Timeout |
| godot-native.0317ad9ff5fe12171144333e |
Localized message |
core/error |
|
Can't connect |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
62 |
true |
Can't connect |
| godot-native.89c780f33bda9d905d6b5cb1 |
Localized message |
core/error |
|
Can't resolve |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
63 |
true |
Can't resolve |
| godot-native.2e6c2b51f408682116b5f047 |
Localized message |
core/error |
|
Connection error |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
64 |
true |
Connection error |
| godot-native.18eeb6c2d2fe630b5eedf086 |
Localized message |
core/error |
|
Can't acquire resource |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
65 |
true |
Can't acquire resource |
| godot-native.b17b2bfaca1b0de562743249 |
Localized message |
core/error |
|
Can't fork |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
66 |
true |
Can't fork |
| godot-native.367e22edef713d3f62516ad1 |
Localized message |
core/error |
|
Invalid data |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
67 |
true |
Invalid data |
| godot-native.a9577016fab1ee4f0a9bb186 |
Localized message |
core/error |
|
Invalid parameter |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
68 |
true |
Invalid parameter |
| godot-native.dc7c1ecb973eed163a69351b |
Localized message |
core/error |
|
Already exists |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
69 |
true |
Already exists |
| godot-native.1bc6bd631cde13502a3f891e |
Localized message |
core/error |
|
Does not exist |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
70 |
true |
Does not exist |
| godot-native.fbf80b1bf2710941044bc502 |
Localized message |
core/error |
|
Can't read database |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
71 |
true |
Can't read database |
| godot-native.008fb43584acab8dcb9e06fa |
Localized message |
core/error |
|
Can't write database |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
72 |
true |
Can't write database |
| godot-native.e4cdff5e358ab39692b79c14 |
Localized message |
core/error |
|
Compilation failed |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
73 |
true |
Compilation failed |
| godot-native.053a17e03f1e248a12b66aa8 |
Localized message |
core/error |
|
Method not found |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
74 |
true |
Method not found |
| godot-native.545594c138ecc59365e97287 |
Localized message |
core/error |
|
Link failed |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
75 |
true |
Link failed |
| godot-native.34b2ee5b51348c424d09bb24 |
Localized message |
core/error |
|
Script failed |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
76 |
true |
Script failed |
| godot-native.55760aee3bbb3bbd66c454f0 |
Localized message |
core/error |
|
Cyclic link detected |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
77 |
true |
Cyclic link detected |
| godot-native.ea5541648ac033e4c104cd0b |
Localized message |
core/error |
|
Invalid declaration |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
78 |
true |
Invalid declaration |
| godot-native.39e85fe59707cd2bb3cfa6bd |
Localized message |
core/error |
|
Duplicate symbol |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
79 |
true |
Duplicate symbol |
| godot-native.e6a590eaaadb0412a9012e78 |
Localized message |
core/error |
|
Parse error |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
80 |
true |
Parse error |
| godot-native.034498a8fce6ed749e41374b |
Localized message |
core/error |
|
Busy |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
81 |
true |
Busy |
| godot-native.323402acb2ecfd94307fdc25 |
Localized message |
core/error |
|
Skip |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
82 |
true |
Skip |
| godot-native.816e9e44d6731a7189f0d741 |
Localized message |
core/error |
|
Help |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
83 |
true |
Help |
| godot-native.57ad4e49130da389009c049e |
Localized message |
core/error |
|
Bug |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
84 |
true |
Bug |
| godot-native.a310e8dabf4779e12794e5ba |
Localized message |
core/error |
|
Printer on fire |
|
|
|
|
|
|
unknown |
|
core/error/error_list.cpp |
85 |
true |
Printer on fire |
| godot-native.a67285c8b0e01a657ab7fa9d |
Localized message |
core/input |
|
unset |
|
|
|
|
|
|
unknown |
if else: (physical_keycode != Key::NONE) |
core/input/input_event.cpp |
412 |
true |
unset |
| godot-native.4d69c01680a067317e534fa8 |
Localized message |
core/input |
|
unset |
|
|
|
|
|
|
unknown |
if else: (keycode != Key::NONE) |
core/input/input_event.cpp |
429 |
true |
unset |
| godot-native.412a82ad40bead801b92b09c |
Localized message |
core/input |
|
unset |
|
|
|
|
|
|
unknown |
if else: (key_label != Key::NONE) |
core/input/input_event.cpp |
446 |
true |
unset |
| godot-native.d1f3485a21672b4f7dc0f6a6 |
Localized message |
core/input |
|
Physical |
|
|
|
|
|
|
unknown |
if else: (keycode == Key::NONE && physical_keycode == Key::NONE && key_label != Key::NONE) | if else: (keycode != Key::NONE) | if: (physical_keycode != Key::NONE) | if: ((physical_keycode & Key::SPECIAL) != Key::SPECIAL) |
core/input/input_event.cpp |
484 |
true |
Physical |
| godot-native.7e68160a10dee90d4a73751d |
Localized message |
core/input |
|
unset |
|
|
|
|
|
|
unknown |
if else: (keycode == Key::NONE && physical_keycode == Key::NONE && key_label != Key::NONE) | if else: (keycode != Key::NONE) | if else: (physical_keycode != Key::NONE) |
core/input/input_event.cpp |
487 |
true |
unset |
| godot-native.57fc91724d3fd7b5cd5f1a9f |
Localized message |
core/input |
|
unset |
|
|
|
|
|
|
unknown |
if else: (keycode == Key::NONE && physical_keycode == Key::NONE && unicode != 0) | if else: (keycode != Key::NONE) | if else: (physical_keycode != Key::NONE) |
core/input/input_event.cpp |
518 |
true |
unset |
| godot-native.16cecd805cd5666d629e2cd3 |
Localized message |
core/input |
|
Left Mouse Button |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
823 |
true |
Left Mouse Button |
| godot-native.bbf0254de3e9b7e936cfcc80 |
Localized message |
core/input |
|
Right Mouse Button |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
824 |
true |
Right Mouse Button |
| godot-native.78d89b911ce7f38e8b6e1629 |
Localized message |
core/input |
|
Middle Mouse Button |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
825 |
true |
Middle Mouse Button |
| godot-native.e05495bc852ca8daefa83854 |
Localized message |
core/input |
|
Mouse Wheel Up |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
826 |
true |
Mouse Wheel Up |
| godot-native.b3ef854dbd4bb9d46da6c4cd |
Localized message |
core/input |
|
Mouse Wheel Down |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
827 |
true |
Mouse Wheel Down |
| godot-native.43d221f05752b6b3cf6bccd8 |
Localized message |
core/input |
|
Mouse Wheel Left |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
828 |
true |
Mouse Wheel Left |
| godot-native.c4188c937a95b79f64a24a3a |
Localized message |
core/input |
|
Mouse Wheel Right |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
829 |
true |
Mouse Wheel Right |
| godot-native.198a0eb67f3c42a0a561225e |
Localized message |
core/input |
|
Mouse Thumb Button 1 |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
830 |
true |
Mouse Thumb Button 1 |
| godot-native.aadb00ad77dd202a6ba47c31 |
Localized message |
core/input |
|
Mouse Thumb Button 2 |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
831 |
true |
Mouse Thumb Button 2 |
| godot-native.515ee4d3d597b877bbe00c86 |
Localized message |
core/input |
|
Button |
|
|
|
|
|
|
unknown |
switch: (idx) | case |
core/input/input_event.cpp |
854 |
true |
Button |
| godot-native.b1a6cd3388db165ea8590a41 |
Localized message |
core/input |
|
Double Click |
|
|
|
|
|
|
unknown |
if: (double_click) |
core/input/input_event.cpp |
860 |
true |
Double Click |
| godot-native.c49c5f4c8e001c25ac8051f9 |
Localized message |
core/input |
|
Mouse motion at position (%s) with velocity (%s) |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1003 |
true |
Mouse motion at position (%s) with velocity (%s) |
| godot-native.ffcd8e6278833cb06473a8f1 |
Localized message |
core/input |
|
Left Stick X-Axis, Joystick 0 X-Axis |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1184 |
true |
Left Stick X-Axis, Joystick 0 X-Axis |
| godot-native.047fe92f70c98c6c3e12e1d0 |
Localized message |
core/input |
|
Left Stick Y-Axis, Joystick 0 Y-Axis |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1185 |
true |
Left Stick Y-Axis, Joystick 0 Y-Axis |
| godot-native.c6511c07b4221b820f03a2e3 |
Localized message |
core/input |
|
Right Stick X-Axis, Joystick 1 X-Axis |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1186 |
true |
Right Stick X-Axis, Joystick 1 X-Axis |
| godot-native.2f39516649106f6456364fc7 |
Localized message |
core/input |
|
Right Stick Y-Axis, Joystick 1 Y-Axis |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1187 |
true |
Right Stick Y-Axis, Joystick 1 Y-Axis |
| godot-native.45527782e7841e37e5af707c |
Localized message |
core/input |
|
Joystick 2 X-Axis, Left Trigger, Sony L2, Xbox LT |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1188 |
true |
Joystick 2 X-Axis, Left Trigger, Sony L2, Xbox LT |
| godot-native.f522a913d2b24d143dde1d96 |
Localized message |
core/input |
|
Joystick 2 Y-Axis, Right Trigger, Sony R2, Xbox RT |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1189 |
true |
Joystick 2 Y-Axis, Right Trigger, Sony R2, Xbox RT |
| godot-native.c17c557d21dae525383f996e |
Localized message |
core/input |
|
Joystick 3 X-Axis |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1190 |
true |
Joystick 3 X-Axis |
| godot-native.3456165720f7baa955767a29 |
Localized message |
core/input |
|
Joystick 3 Y-Axis |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1191 |
true |
Joystick 3 Y-Axis |
| godot-native.789556f97d44f546863b0da4 |
Localized message |
core/input |
|
Joystick 4 X-Axis |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1192 |
true |
Joystick 4 X-Axis |
| godot-native.d12105d2956b7f6db6fec524 |
Localized message |
core/input |
|
Joystick 4 Y-Axis |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1193 |
true |
Joystick 4 Y-Axis |
| godot-native.5f486dc05fd9aba226193063 |
Localized message |
core/input |
|
Unknown Joypad Axis |
|
|
|
|
|
|
unknown |
conditional_expression else: axis < JoyAxis::MAX |
core/input/input_event.cpp |
1197 |
true |
Unknown Joypad Axis |
| godot-native.6710a73dbf9b1305368d9d86 |
Localized message |
core/input |
|
Joypad Motion on Axis %d (%s) with Value %.2f |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1199 |
true |
Joypad Motion on Axis %d (%s) with Value %.2f |
| godot-native.9ec71e2db331e33e6dfc9509 |
Localized message |
core/input |
|
Bottom Action, Sony Cross, Xbox A, Nintendo B |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1284 |
true |
Bottom Action, Sony Cross, Xbox A, Nintendo B |
| godot-native.b2e6ead3aadfe1ff2868ee49 |
Localized message |
core/input |
|
Right Action, Sony Circle, Xbox B, Nintendo A |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1285 |
true |
Right Action, Sony Circle, Xbox B, Nintendo A |
| godot-native.2678a5103a3d79d929312626 |
Localized message |
core/input |
|
Left Action, Sony Square, Xbox X, Nintendo Y |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1286 |
true |
Left Action, Sony Square, Xbox X, Nintendo Y |
| godot-native.878bfa7fd7a477ab25e5cd5f |
Localized message |
core/input |
|
Top Action, Sony Triangle, Xbox Y, Nintendo X |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1287 |
true |
Top Action, Sony Triangle, Xbox Y, Nintendo X |
| godot-native.f6d8155edbb39206d30356ef |
Localized message |
core/input |
|
Back, Sony Select, Xbox Back, Nintendo - |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1288 |
true |
Back, Sony Select, Xbox Back, Nintendo - |
| godot-native.dddb0c2d8ef6fa3f75ad6193 |
Localized message |
core/input |
|
Guide, Sony PS, Xbox Home |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1289 |
true |
Guide, Sony PS, Xbox Home |
| godot-native.b86b78272b1f8e6d48654675 |
Localized message |
core/input |
|
Start, Xbox Menu, Nintendo + |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1290 |
true |
Start, Xbox Menu, Nintendo + |
| godot-native.e4cb66f9fb798f996ad24ae1 |
Localized message |
core/input |
|
Left Stick, Sony L3, Xbox L/LS |
|
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|
|
|
|
unknown |
|
core/input/input_event.cpp |
1291 |
true |
Left Stick, Sony L3, Xbox L/LS |
| godot-native.05b087bf4b0c635640826da8 |
Localized message |
core/input |
|
Right Stick, Sony R3, Xbox R/RS |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1292 |
true |
Right Stick, Sony R3, Xbox R/RS |
| godot-native.ddac270e81e64a792e339fc2 |
Localized message |
core/input |
|
Left Shoulder, Sony L1, Xbox LB |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1293 |
true |
Left Shoulder, Sony L1, Xbox LB |
| godot-native.28f8f8e1acbb1da5eb2f3b63 |
Localized message |
core/input |
|
Right Shoulder, Sony R1, Xbox RB |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1294 |
true |
Right Shoulder, Sony R1, Xbox RB |
| godot-native.d9e5066bbdf130790fc3953c |
Localized message |
core/input |
|
D-pad Up |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1295 |
true |
D-pad Up |
| godot-native.b0699d0c12f92bc81ab3950a |
Localized message |
core/input |
|
D-pad Down |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1296 |
true |
D-pad Down |
| godot-native.b7e3297232c044b7c7d16b6d |
Localized message |
core/input |
|
D-pad Left |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1297 |
true |
D-pad Left |
| godot-native.87b1151f012b5a9fbef5bcfb |
Localized message |
core/input |
|
D-pad Right |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1298 |
true |
D-pad Right |
| godot-native.e01426d95e7839ef81691941 |
Localized message |
core/input |
|
Xbox Share, PS5 Microphone, Nintendo Capture |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1299 |
true |
Xbox Share, PS5 Microphone, Nintendo Capture |
| godot-native.81756cbdb306ba6d803a501d |
Localized message |
core/input |
|
Xbox Paddle 1 |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1300 |
true |
Xbox Paddle 1 |
| godot-native.6e94ba5bc1a7d7ce0b1be202 |
Localized message |
core/input |
|
Xbox Paddle 2 |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1301 |
true |
Xbox Paddle 2 |
| godot-native.cf257f3f8dc738f0c78332f6 |
Localized message |
core/input |
|
Xbox Paddle 3 |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1302 |
true |
Xbox Paddle 3 |
| godot-native.c8c9948120c40e6af13aa384 |
Localized message |
core/input |
|
Xbox Paddle 4 |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1303 |
true |
Xbox Paddle 4 |
| godot-native.7a1ae321457f1e01f0063a25 |
Localized message |
core/input |
|
PS4/5 Touchpad |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1304 |
true |
PS4/5 Touchpad |
| godot-native.e8bfc1d8fb30bbbd1d61894c |
Localized message |
core/input |
|
Joypad Button %d |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1308 |
true |
Joypad Button %d |
| godot-native.a2e024277730798a8a3d48e0 |
Localized message |
core/input |
|
Pressure: |
|
|
|
|
|
|
unknown |
if: (pressure != 0) |
core/input/input_event.cpp |
1315 |
true |
Pressure: |
| godot-native.2b631f9cf452a528e38637c8 |
Localized message |
core/input |
|
canceled |
|
|
|
|
|
|
unknown |
conditional_expression: canceled |
core/input/input_event.cpp |
1399 |
true |
canceled |
| godot-native.aa36415e25d811a524a51e33 |
Localized message |
core/input |
|
touched |
|
|
|
|
|
|
unknown |
conditional_expression else: canceled | conditional_expression: pressed |
core/input/input_event.cpp |
1399 |
true |
touched |
| godot-native.e941fdeac6b5a401b5594cf6 |
Localized message |
core/input |
|
released |
|
|
|
|
|
|
unknown |
conditional_expression else: canceled | conditional_expression else: pressed |
core/input/input_event.cpp |
1399 |
true |
released |
| godot-native.51ba276687d1347a4b0df9cc |
Localized message |
core/input |
|
Screen %s at (%s) with %s touch points |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1401 |
true |
Screen %s at (%s) with %s touch points |
| godot-native.68ec0779b02e0bdaa727ecf0 |
Localized message |
core/input |
|
Screen dragged with %s touch points at position (%s) with velocity of (%s) |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1529 |
true |
Screen dragged with %s touch points at position (%s) with velocity of (%s) |
| godot-native.79ee38b08afa6484cd6d0dac |
Localized message |
core/input |
|
Magnify Gesture at (%s) with factor %s |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1742 |
true |
Magnify Gesture at (%s) with factor %s |
| godot-native.85de31b86a101436d973eca3 |
Localized message |
core/input |
|
Pan Gesture at (%s) with delta (%s) |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1784 |
true |
Pan Gesture at (%s) with delta (%s) |
| godot-native.217d92b643e97ef839a4ef73 |
Localized message |
core/input |
|
MIDI Input on Channel=%s Message=%s |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1865 |
true |
MIDI Input on Channel=%s Message=%s |
| godot-native.e57232f35327af835518c46f |
Localized message |
core/input |
|
Input Event with Shortcut=%s |
|
|
|
|
|
|
unknown |
|
core/input/input_event.cpp |
1941 |
true |
Input Event with Shortcut=%s |
| godot-native.c6dbf899e4ef4dfcf8946040 |
Localized message |
core/input |
|
or |
|
|
|
|
|
|
unknown |
for_range_loop | if: (iek.is_valid()) | if: (!ret.is_empty()) |
core/input/input_map.cpp |
179 |
true |
or |
| godot-native.9a4db4a7242df3f610a8fc27 |
Localized message |
core/input |
|
Action has no bound inputs |
|
|
|
|
|
|
unknown |
if: (ret.is_empty()) |
core/input/input_map.cpp |
185 |
true |
Action has no bound inputs |
| godot-native.e88370004ac76b99ce213d75 |
Localized message |
core/input |
|
Accept |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
367 |
true |
Accept |
| godot-native.1731bec965d75b5382da2201 |
Localized message |
core/input |
|
Select |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
368 |
true |
Select |
| godot-native.788bfec46faccefa62cbf4e8 |
Localized message |
core/input |
|
Cancel |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
369 |
true |
Cancel |
| godot-native.2fcce0392f9b1ec86be21219 |
Localized message |
core/input |
|
Close Dialog |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
370 |
true |
Close Dialog |
| godot-native.ae82532ea2f2342de9d7c283 |
Localized message |
core/input |
|
Focus Next |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
371 |
true |
Focus Next |
| godot-native.6b53b6a57d05f292aa1b7f88 |
Localized message |
core/input |
|
Focus Prev |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
372 |
true |
Focus Prev |
| godot-native.6ab8f80ac779839758685596 |
Localized message |
core/input |
|
Left |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
373 |
true |
Left |
| godot-native.a937b23d8239a0a246a2d04d |
Localized message |
core/input |
|
Right |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
374 |
true |
Right |
| godot-native.da172252d856d142fc8f8f4e |
Localized message |
core/input |
|
Up |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
375 |
true |
Up |
| godot-native.6d6466c565ebae4f649565e3 |
Localized message |
core/input |
|
Down |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
376 |
true |
Down |
| godot-native.7abc042c48d606e938808eed |
Localized message |
core/input |
|
Page Up |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
377 |
true |
Page Up |
| godot-native.c2b6cb15d2d3bc5ac85bb209 |
Localized message |
core/input |
|
Page Down |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
378 |
true |
Page Down |
| godot-native.7efd8301df17c1e39f5658c9 |
Localized message |
core/input |
|
Home |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
379 |
true |
Home |
| godot-native.3e1cb65eb74c338fdef454af |
Localized message |
core/input |
|
End |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
380 |
true |
End |
| godot-native.ad42b70b3e1bf4e92a10e7a2 |
Localized message |
core/input |
|
Cut |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
381 |
true |
Cut |
| godot-native.0b5c9ae12606ae81a4c40f63 |
Localized message |
core/input |
|
Copy |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
382 |
true |
Copy |
| godot-native.2c4a221e0cb218331b22f0b1 |
Localized message |
core/input |
|
Paste |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
383 |
true |
Paste |
| godot-native.a29ed045718f533bf9b9c304 |
Localized message |
core/input |
|
Toggle Tab Focus Mode |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
384 |
true |
Toggle Tab Focus Mode |
| godot-native.db76e999b9c45daaeed0dd08 |
Localized message |
core/input |
|
Undo |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
385 |
true |
Undo |
| godot-native.8755a6bfb6f8bca7f1c68046 |
Localized message |
core/input |
|
Redo |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
386 |
true |
Redo |
| godot-native.1556c2152622baf9af1c5b0e |
Localized message |
core/input |
|
Completion Query |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
387 |
true |
Completion Query |
| godot-native.a53ebb08d5ebe818dd69b333 |
Localized message |
core/input |
|
New Line |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
388 |
true |
New Line |
| godot-native.4b021dcc9fa9ea0b86086316 |
Localized message |
core/input |
|
New Blank Line |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
389 |
true |
New Blank Line |
| godot-native.5d9d168ac9d7728014d9639a |
Localized message |
core/input |
|
New Line Above |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
390 |
true |
New Line Above |
| godot-native.86c1f896bcc5f23db0caa52d |
Localized message |
core/input |
|
Indent |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
391 |
true |
Indent |
| godot-native.ab521ed02c047ebb42907b17 |
Localized message |
core/input |
|
Dedent |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
392 |
true |
Dedent |
| godot-native.de490b49c49d776ba9e69a29 |
Localized message |
core/input |
|
Backspace |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
393 |
true |
Backspace |
| godot-native.452b4f6831c0cc50bf01c4c9 |
Localized message |
core/input |
|
Backspace Word |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
394 |
true |
Backspace Word |
| godot-native.a698d2de6c7d749f1bb441a7 |
Localized message |
core/input |
|
Backspace all to Left |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
395 |
true |
Backspace all to Left |
| godot-native.16d54176b6455ee2ebea5db0 |
Localized message |
core/input |
|
Delete |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
396 |
true |
Delete |
| godot-native.58cd229bd729dc7ea0591673 |
Localized message |
core/input |
|
Delete Word |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
397 |
true |
Delete Word |
| godot-native.ef1138f68fc4130aaa503662 |
Localized message |
core/input |
|
Delete all to Right |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
398 |
true |
Delete all to Right |
| godot-native.d01cb3f2e3e9979b12375057 |
Localized message |
core/input |
|
Caret Left |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
399 |
true |
Caret Left |
| godot-native.81773b705a7eeb910cf02af3 |
Localized message |
core/input |
|
Caret Word Left |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
400 |
true |
Caret Word Left |
| godot-native.1c457d2c8300759c90875b70 |
Localized message |
core/input |
|
Caret Right |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
401 |
true |
Caret Right |
| godot-native.e6a3e4c0f46ec1c0eb37a28c |
Localized message |
core/input |
|
Caret Word Right |
|
|
|
|
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|
unknown |
|
core/input/input_map.cpp |
402 |
true |
Caret Word Right |
| godot-native.d0de673891ccb6b0ac038b92 |
Localized message |
core/input |
|
Caret Up |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
403 |
true |
Caret Up |
| godot-native.6ac9c86b7cf3cf04b0786138 |
Localized message |
core/input |
|
Caret Down |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
404 |
true |
Caret Down |
| godot-native.6d1b6b7a4bd38f1020ca583e |
Localized message |
core/input |
|
Caret Line Start |
|
|
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|
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|
unknown |
|
core/input/input_map.cpp |
405 |
true |
Caret Line Start |
| godot-native.fefd2b5b0ff499f54dd97219 |
Localized message |
core/input |
|
Caret Line End |
|
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|
unknown |
|
core/input/input_map.cpp |
406 |
true |
Caret Line End |
| godot-native.e789254aad24a0846c6a9c3c |
Localized message |
core/input |
|
Caret Page Up |
|
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|
unknown |
|
core/input/input_map.cpp |
407 |
true |
Caret Page Up |
| godot-native.12cccf32a7b1f4b5cb887c32 |
Localized message |
core/input |
|
Caret Page Down |
|
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|
unknown |
|
core/input/input_map.cpp |
408 |
true |
Caret Page Down |
| godot-native.e392ddd08aeb35e7a903e0b6 |
Localized message |
core/input |
|
Caret Document Start |
|
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|
unknown |
|
core/input/input_map.cpp |
409 |
true |
Caret Document Start |
| godot-native.93132bd2e033182735cd8990 |
Localized message |
core/input |
|
Caret Document End |
|
|
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|
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|
unknown |
|
core/input/input_map.cpp |
410 |
true |
Caret Document End |
| godot-native.ca4f038e9db2367049289181 |
Localized message |
core/input |
|
Caret Add Below |
|
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|
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|
unknown |
|
core/input/input_map.cpp |
411 |
true |
Caret Add Below |
| godot-native.1e1eb4bce6e46716c64a5638 |
Localized message |
core/input |
|
Caret Add Above |
|
|
|
|
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|
unknown |
|
core/input/input_map.cpp |
412 |
true |
Caret Add Above |
| godot-native.3831bf3fe6b0a7cfe62259ff |
Localized message |
core/input |
|
Scroll Up |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
413 |
true |
Scroll Up |
| godot-native.0ce67a2bd6ecea857d4ac761 |
Localized message |
core/input |
|
Scroll Down |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
414 |
true |
Scroll Down |
| godot-native.e6ccab8cb471261b4133a59f |
Localized message |
core/input |
|
Select All |
|
|
|
|
|
|
unknown |
|
core/input/input_map.cpp |
415 |
true |
Select All |
| godot-native.fbf52be76d7c5ad1ea07b528 |
Localized message |
core/input |
|
Select Word Under Caret |
|
|
|
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|
unknown |
|
core/input/input_map.cpp |
416 |
true |
Select Word Under Caret |
| godot-native.e2519d2018ebf34fbe3e9e3c |
Localized message |
core/input |
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Add Selection for Next Occurrence |
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unknown |
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core/input/input_map.cpp |
417 |
true |
Add Selection for Next Occurrence |
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Localized message |
core/input |
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Skip Selection for Next Occurrence |
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unknown |
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core/input/input_map.cpp |
418 |
true |
Skip Selection for Next Occurrence |
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core/input |
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Clear Carets and Selection |
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unknown |
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core/input/input_map.cpp |
419 |
true |
Clear Carets and Selection |
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core/input |
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Toggle Insert Mode |
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unknown |
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core/input/input_map.cpp |
420 |
true |
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core/input |
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Submit Text |
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unknown |
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core/input/input_map.cpp |
421 |
true |
Submit Text |
| godot-native.5a889f15fbea85ae4a1acfd9 |
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core/input |
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Duplicate Nodes |
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unknown |
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core/input/input_map.cpp |
422 |
true |
Duplicate Nodes |
| godot-native.4760cbda92a38c4c1794fafd |
Localized message |
core/input |
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Delete Nodes |
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unknown |
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core/input/input_map.cpp |
423 |
true |
Delete Nodes |
| godot-native.ba5558457e2e77df76c223d6 |
Localized message |
core/input |
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Follow Input Port Connection |
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unknown |
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core/input/input_map.cpp |
424 |
true |
Follow Input Port Connection |
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Localized message |
core/input |
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Follow Output Port Connection |
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unknown |
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core/input/input_map.cpp |
425 |
true |
Follow Output Port Connection |
| godot-native.a05d782fa797707bc19d03f6 |
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core/input |
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Delete |
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unknown |
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core/input/input_map.cpp |
426 |
true |
Delete |
| godot-native.9011b4cbac24331ac28038dc |
Localized message |
core/input |
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Go Up One Level |
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unknown |
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core/input/input_map.cpp |
427 |
true |
Go Up One Level |
| godot-native.fb151c7a0beae4aaa74ffdd2 |
Localized message |
core/input |
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Refresh |
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unknown |
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core/input/input_map.cpp |
428 |
true |
Refresh |
| godot-native.c2b55c0de6ea9f5ce31073bb |
Localized message |
core/input |
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Show Hidden |
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unknown |
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core/input/input_map.cpp |
429 |
true |
Show Hidden |
| godot-native.803977f3b6282a134bceb595 |
Localized message |
core/input |
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Find |
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unknown |
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core/input/input_map.cpp |
430 |
true |
Find |
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Localized message |
core/input |
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Focus Path |
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unknown |
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core/input/input_map.cpp |
431 |
true |
Focus Path |
| godot-native.e8038c40985dfdf54b88a9fc |
Localized message |
core/input |
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Swap Input Direction |
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unknown |
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core/input/input_map.cpp |
432 |
true |
Swap Input Direction |
| godot-native.26bf8ceb914b71a33d458427 |
Localized message |
core/input |
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Start Unicode Character Input |
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unknown |
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core/input/input_map.cpp |
433 |
true |
Start Unicode Character Input |
| godot-native.4727223fb03caf45ac14d82b |
Localized message |
core/input |
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ColorPicker: Delete Preset |
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unknown |
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core/input/input_map.cpp |
434 |
true |
ColorPicker: Delete Preset |
| godot-native.5f2b872c296e2e1c0ce84562 |
Localized message |
core/input |
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Accessibility: Keyboard Drag and Drop |
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unknown |
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core/input/input_map.cpp |
435 |
true |
Accessibility: Keyboard Drag and Drop |
| godot-native.f09956e82ea8b8a1b163c530 |
Localized message |
core/math |
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Invalid input %d (not passed) in expression |
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unknown |
switch: (p_node->type) | case: Expression::ENode::TYPE_INPUT | if: (in->index < 0 || in->index >= p_inputs.size()) |
core/math/expression.cpp |
1244 |
true |
Invalid input %d (not passed) in expression |
| godot-native.5c8372df299e92d8eb790163 |
Localized message |
core/math |
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self can't be used because instance is null (not passed) |
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unknown |
switch: (p_node->type) | case: Expression::ENode::TYPE_SELF | if: (!p_instance) |
core/math/expression.cpp |
1256 |
true |
self can't be used because instance is null (not passed) |
| godot-native.732e4d02027fd4be69273bcf |
Localized message |
core/math |
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Invalid operands to operator %s, %s and %s. |
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unknown |
switch: (p_node->type) | case: Expression::ENode::TYPE_OPERATOR | if: (!valid) |
core/math/expression.cpp |
1282 |
true |
Invalid operands to operator %s, %s and %s. |
| godot-native.e1c652a1eb7575baab9b7127 |
Localized message |
core/math |
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Invalid index of type %s for base type %s |
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unknown |
switch: (p_node->type) | case: Expression::ENode::TYPE_INDEX | if: (!valid) |
core/math/expression.cpp |
1306 |
true |
Invalid index of type %s for base type %s |
| godot-native.906bf825374c4dbb961ef799 |
Localized message |
core/math |
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Invalid named index '%s' for base type %s |
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unknown |
switch: (p_node->type) | case: Expression::ENode::TYPE_NAMED_INDEX | if: (!valid) |
core/math/expression.cpp |
1323 |
true |
Invalid named index '%s' for base type %s |
| godot-native.46bfd0f0acb94239b4a41eba |
Localized message |
core/math |
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Invalid arguments to construct '%s' |
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unknown |
switch: (p_node->type) | case: Expression::ENode::TYPE_CONSTRUCTOR | if: (ce.error != Callable::CallError::CALL_OK) |
core/math/expression.cpp |
1392 |
true |
Invalid arguments to construct '%s' |
| godot-native.b3503c21773b138e6e65543b |
Localized message |
core/math |
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On call to '%s': |
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unknown |
switch: (p_node->type) | case: Expression::ENode::TYPE_CALL | if: (ce.error != Callable::CallError::CALL_OK) |
core/math/expression.cpp |
1458 |
true |
On call to '%s': |
| godot-native.0a4bd6b87f036000095e3aaf |
Localized message |
core/object |
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Built-in script |
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unknown |
#ifdef: TOOLS_ENABLED | if: (is_built_in()) | if: (get_name().is_empty()) |
core/object/script_language.cpp |
146 |
true |
Built-in script |
| godot-native.c73ba8e4ed16a9adab308e1b |
Localized message |
core/object |
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Built-in |
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unknown |
#ifdef: TOOLS_ENABLED | if: (is_built_in()) | if else: (get_name().is_empty()) |
core/object/script_language.cpp |
148 |
true |
Built-in |
| godot-native.dea043ad1d702955b083ba65 |
Localized message |
core/string |
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B |
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unknown |
if: (magnitude == 0) |
core/string/ustring.cpp |
4254 |
true |
B |
| godot-native.efea1ab388bf3f61f8712027 |
Localized message |
core/string |
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KiB |
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unknown |
if else: (magnitude == 0) | switch: (magnitude) | case: 1 |
core/string/ustring.cpp |
4259 |
true |
KiB |
| godot-native.7e6e782e5019c89cc3ad6142 |
Localized message |
core/string |
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MiB |
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unknown |
if else: (magnitude == 0) | switch: (magnitude) | case: 2 |
core/string/ustring.cpp |
4262 |
true |
MiB |
| godot-native.ed6a763d55eae13efe486fca |
Localized message |
core/string |
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GiB |
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unknown |
if else: (magnitude == 0) | switch: (magnitude) | case: 3 |
core/string/ustring.cpp |
4265 |
true |
GiB |
| godot-native.f42ad35f9772c104aed15183 |
Localized message |
core/string |
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TiB |
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unknown |
if else: (magnitude == 0) | switch: (magnitude) | case: 4 |
core/string/ustring.cpp |
4268 |
true |
TiB |
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Localized message |
core/string |
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PiB |
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unknown |
if else: (magnitude == 0) | switch: (magnitude) | case: 5 |
core/string/ustring.cpp |
4271 |
true |
PiB |
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Localized message |
core/string |
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EiB |
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unknown |
if else: (magnitude == 0) | switch: (magnitude) | case: 6 |
core/string/ustring.cpp |
4274 |
true |
EiB |
| godot-native.7c3db4d62fe4696f689125d0 |
Localized message |
editor/animation |
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Time: |
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unknown |
switch: (p_what) | case: NOTIFICATION_DRAW | for: i < track_count | for: j < key_count | if: (pos.x >= limit && pos.x <= right_limit) | if: (is_selected) |
editor/animation/animation_bezier_editor.cpp |
776 |
true |
Time: |
| godot-native.53d550ed990bc5839912e1a1 |
Localized message |
editor/animation |
|
Value: |
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unknown |
switch: (p_what) | case: NOTIFICATION_DRAW | for: i < track_count | for: j < key_count | if: (pos.x >= limit && pos.x <= right_limit) | if: (is_selected) |
editor/animation/animation_bezier_editor.cpp |
779 |
true |
Value: |
| godot-native.b46d9dd6ef832d1be1644780 |
Localized message |
editor/animation |
|
Update Selected Key Handles |
|
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unknown |
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editor/animation/animation_bezier_editor.cpp |
1189 |
true |
Update Selected Key Handles |
| godot-native.1642ac9461c81ffac49b6014 |
Item text (control type unresolved) |
editor/animation |
|
Insert Key Here |
|
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unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) |
editor/animation/animation_bezier_editor.cpp |
1364 |
true |
Insert Key Here |
| godot-native.8175259f9edfaddad69435d1 |
Item text (control type unresolved) |
editor/animation |
|
Duplicate Selected Key(s) |
|
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unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) |
editor/animation/animation_bezier_editor.cpp |
1367 |
true |
Duplicate Selected Key(s) |
| godot-native.3184ed38444daed42f5fa21d |
Item text (control type unresolved) |
editor/animation |
|
Cut Selected Key(s) |
|
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unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) |
editor/animation/animation_bezier_editor.cpp |
1368 |
true |
Cut Selected Key(s) |
| godot-native.da134b337edc7eb94f317030 |
Item text (control type unresolved) |
editor/animation |
|
Copy Selected Key(s) |
|
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|
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|
unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) |
editor/animation/animation_bezier_editor.cpp |
1369 |
true |
Copy Selected Key(s) |
| godot-native.1dae5d5cfcb61dd84a1eedc6 |
Item text (control type unresolved) |
editor/animation |
|
Paste Key(s) |
|
|
|
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|
|
unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (editor->is_key_clipboard_active()) |
editor/animation/animation_bezier_editor.cpp |
1373 |
true |
Paste Key(s) |
| godot-native.c778bc28e52ca1ef20f3ffe2 |
Item text (control type unresolved) |
editor/animation |
|
Delete Selected Key(s) |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) |
editor/animation/animation_bezier_editor.cpp |
1378 |
true |
Delete Selected Key(s) |
| godot-native.af68e65fe568a80900caf644 |
Item text (control type unresolved) |
editor/animation |
|
Make Handles Free |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) |
editor/animation/animation_bezier_editor.cpp |
1380 |
true |
Make Handles Free |
| godot-native.5b75b6de2297dbd7eda51106 |
Item text (control type unresolved) |
editor/animation |
|
Make Handles Linear |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) |
editor/animation/animation_bezier_editor.cpp |
1381 |
true |
Make Handles Linear |
| godot-native.c62bee2fe347e2f149af1aa1 |
Item text (control type unresolved) |
editor/animation |
|
Make Handles Balanced |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) |
editor/animation/animation_bezier_editor.cpp |
1382 |
true |
Make Handles Balanced |
| godot-native.c1a045c300084da62f928fc1 |
Item text (control type unresolved) |
editor/animation |
|
Make Handles Mirrored |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) |
editor/animation/animation_bezier_editor.cpp |
1383 |
true |
Make Handles Mirrored |
| godot-native.5146cd6cd937840f9bb30201 |
Item text (control type unresolved) |
editor/animation |
|
Make Handles Balanced (Auto Tangent) |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) |
editor/animation/animation_bezier_editor.cpp |
1385 |
true |
Make Handles Balanced (Auto Tangent) |
| godot-native.ea94c57d2f15bafdf6e5e979 |
Item text (control type unresolved) |
editor/animation |
|
Make Handles Mirrored (Auto Tangent) |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) |
editor/animation/animation_bezier_editor.cpp |
1386 |
true |
Make Handles Mirrored (Auto Tangent) |
| godot-native.d03dd34957f6d9f31ca69a28 |
Localized message |
editor/animation |
|
Add Bezier Point |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (mb->get_position().x >= limit && mb->get_position().x < get_size().width && mb->is_command_or_control_pressed()) |
editor/animation/animation_bezier_editor.cpp |
1747 |
true |
Add Bezier Point |
| godot-native.4cfd3294f947316be6a655b4 |
Localized message |
editor/animation |
|
Move Bezier Points |
|
|
|
|
|
|
unknown |
if: (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (moving_selection && (std::abs(moving_selection_offset.x) > CMP_EPSILON || std::abs(moving_selection_offset.y) > CMP_EPSILON)) |
editor/animation/animation_bezier_editor.cpp |
1849 |
true |
Move Bezier Points |
| godot-native.06adfb270db8d0d34a54b56e |
Localized message |
editor/animation |
|
Scale Bezier Points |
|
|
|
|
|
|
unknown |
if: (scaling_selection && mb.is_valid() && !read_only && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (std::abs(scaling_selection_scale.x - 1) > CMP_EPSILON || std::abs(scaling_selection_scale.y - 1) > CMP_EPSILON) |
editor/animation/animation_bezier_editor.cpp |
1989 |
true |
Scale Bezier Points |
| godot-native.880ef6fe449bd100c22d82f7 |
Localized message |
editor/animation |
|
Move Bezier Points |
|
|
|
|
|
|
unknown |
if: ((moving_handle == -1 || moving_handle == 1) && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) |
editor/animation/animation_bezier_editor.cpp |
2294 |
true |
Move Bezier Points |
| godot-native.0e0cf7d12901d204d04bd55c |
Localized message |
editor/animation |
|
Add Bezier Point |
|
|
|
|
|
|
unknown |
switch: (p_index) | case: MENU_KEY_INSERT | if: (animation->get_track_count() > 0) |
editor/animation/animation_bezier_editor.cpp |
2419 |
true |
Add Bezier Point |
| godot-native.e2cc0eb51f892466ac6fd409 |
Localized message |
editor/animation |
|
Animation Duplicate Keys |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_bezier_editor.cpp |
2483 |
true |
Animation Duplicate Keys |
| godot-native.5744126c9f3b2cf60cc4750c |
Localized message |
editor/animation |
|
Animation Cut Keys |
|
|
|
|
|
|
unknown |
if: (p_cut) |
editor/animation/animation_bezier_editor.cpp |
2565 |
true |
Animation Cut Keys |
| godot-native.1f450e89474b4dae1ff3e6ff |
Localized message |
editor/animation |
|
Animation Paste Keys |
|
|
|
|
|
|
unknown |
if: (editor->is_key_clipboard_active() && animation.is_valid() && (selected_track >= 0 && selected_track < animation->get_track_count())) |
editor/animation/animation_bezier_editor.cpp |
2599 |
true |
Animation Paste Keys |
| godot-native.006c0098aa6c601ebed599ef |
Localized message |
editor/animation |
|
Animation Delete Keys |
|
|
|
|
|
|
unknown |
if: (selection.size()) |
editor/animation/animation_bezier_editor.cpp |
2685 |
true |
Animation Delete Keys |
| godot-native.dd7b0ce6b28c7db23cc3f9da |
Shortcut label |
editor/animation |
|
Focus |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_bezier_editor.cpp |
2738 |
true |
Focus |
| godot-native.5d19cb8f76eadc0fbdd8db2c |
Shortcut label |
editor/animation |
|
Select All Keys |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_bezier_editor.cpp |
2739 |
true |
Select All Keys |
| godot-native.0b0fec5da67af176bbe4d5f6 |
Shortcut label |
editor/animation |
|
Deselect All Keys |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_bezier_editor.cpp |
2740 |
true |
Deselect All Keys |
| godot-native.96f0b70d474f052c2bdf9fcc |
Localized message |
editor/animation |
|
Add Animation |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) |
editor/animation/animation_blend_space_1d_editor.cpp |
100 |
true |
Add Animation |
| godot-native.a808505e9fb3485989e8399f |
Item text (control type unresolved) |
editor/animation |
|
No available animations |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) | if: (animation_list.is_empty()) |
editor/animation/animation_blend_space_1d_editor.cpp |
104 |
true |
No available animations |
| godot-native.30404fa670cb19d0e9205e38 |
Item text (control type unresolved) |
editor/animation |
|
Add %s |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) | for_range_loop |
editor/animation/animation_blend_space_1d_editor.cpp |
120 |
true |
Add %s |
| godot-native.f5762d3782feb57e7fe3fbcc |
Item text (control type unresolved) |
editor/animation |
|
Paste |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) | if: (clipb.is_valid()) |
editor/animation/animation_blend_space_1d_editor.cpp |
127 |
true |
Paste |
| godot-native.5473751b798c5ff500bad386 |
Item text (control type unresolved) |
editor/animation |
|
Load... |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) |
editor/animation/animation_blend_space_1d_editor.cpp |
130 |
true |
Load... |
| godot-native.9e8857860604e2763357d153 |
Localized message |
editor/animation |
|
Move BlendSpace1D Node Point |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (dragging_selected) |
editor/animation/animation_blend_space_1d_editor.cpp |
209 |
true |
Move BlendSpace1D Node Point |
| godot-native.5650c090e24feda059fe6a17 |
Localized message |
editor/animation |
|
Change BlendSpace1D Config |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
448 |
true |
Change BlendSpace1D Config |
| godot-native.1efe9dbd818b5e2c9ec0dfe6 |
Localized message |
editor/animation |
|
Change BlendSpace1D Labels |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
479 |
true |
Change BlendSpace1D Labels |
| godot-native.1496851f9d7eeb1370d070c4 |
Localized message |
editor/animation |
|
This type of node can't be used. Only animation nodes are allowed. |
|
|
|
|
|
|
unknown |
if else: (file_loaded.is_valid()) |
editor/animation/animation_blend_space_1d_editor.cpp |
497 |
true |
This type of node can't be used. Only animation nodes are allowed. |
| godot-native.d9dcd93a76f5cb010bc947a3 |
Localized message |
editor/animation |
|
This type of node can't be used. Only root nodes are allowed. |
|
|
|
|
|
|
unknown |
if: (node.is_null()) |
editor/animation/animation_blend_space_1d_editor.cpp |
542 |
true |
This type of node can't be used. Only root nodes are allowed. |
| godot-native.acb926355e7cf727f15bc037 |
Localized message |
editor/animation |
|
Add Node Point |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
548 |
true |
Add Node Point |
| godot-native.725a68f707dba0b0ef279176 |
Localized message |
editor/animation |
|
Add Animation Point |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
567 |
true |
Add Animation Point |
| godot-native.f5386890f3e6579329253719 |
Localized message |
editor/animation |
|
Remove BlendSpace1D Point |
|
|
|
|
|
|
unknown |
if: (selected_point != -1) |
editor/animation/animation_blend_space_1d_editor.cpp |
657 |
true |
Remove BlendSpace1D Point |
| godot-native.dd21363ceecb4cb1a5c34d28 |
Localized message |
editor/animation |
|
Move BlendSpace1D Node Point |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
679 |
true |
Move BlendSpace1D Node Point |
| godot-native.5fa7f11754375c53011e4aef |
Localized message |
editor/animation |
|
Reorder BlendSpace1D Point Index |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
704 |
true |
Reorder BlendSpace1D Point Index |
| godot-native.febd03d950aac6c695baf0fe |
Localized message |
editor/animation |
|
Change BlendSpace1D Point Name |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
748 |
true |
Change BlendSpace1D Point Name |
| godot-native.5beea4278c350675c7137834 |
Item text (control type unresolved) |
editor/animation |
|
Continuous |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_blend_space_1d_editor.cpp |
780 |
true |
Continuous |
| godot-native.56c54a3ac54fb88eca631dca |
Item text (control type unresolved) |
editor/animation |
|
Discrete |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_blend_space_1d_editor.cpp |
781 |
true |
Discrete |
| godot-native.d070072ec29c344a268e8e5f |
Item text (control type unresolved) |
editor/animation |
|
Capture |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_blend_space_1d_editor.cpp |
782 |
true |
Capture |
| godot-native.89aebc2bd9d052af6a9dbeb7 |
Button |
editor/animation |
|
|
|
Select and move points.
RMB: Create point at position clicked.
Shift+LMB+Drag: Set the blending position within the space.
Scroll: Increment or decrement index. |
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
969 |
true |
Select and move points.
RMB: Create point at position clicked.
Shift+LMB+Drag: Set the blending position within the space.
Scroll: Increment or decrement index. |
| godot-native.2a62b6dd6a924b89a4ed9902 |
Button |
editor/animation |
|
|
|
Create points. |
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
977 |
true |
Create points. |
| godot-native.c1f283164806176c8307ee70 |
Button |
editor/animation |
|
|
|
Set the blending position within the space. |
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
985 |
true |
Set the blending position within the space. |
| godot-native.58de14edfa6906b0b4ea16ef |
Button |
editor/animation |
|
|
|
Erase points. |
|
|
pressed -> AnimationNodeBlendSpace1DEditor::_erase_selected |
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
993 |
true |
Erase points. |
| godot-native.bdcd51b41eaf6b677a33231b |
Button |
editor/animation |
|
|
|
Enable snap and show grid. |
|
|
pressed -> AnimationNodeBlendSpace1DEditor::_snap_toggled |
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1003 |
true |
Enable snap and show grid. |
| godot-native.67313183bf31984897be8c47 |
SpinBox |
editor/animation |
|
|
|
|
Grid Step |
|
value_changed -> AnimationNodeBlendSpace1DEditor::_config_changed |
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1011 |
true |
Grid Step |
| godot-native.2af698f871d79212eb1e1c32 |
Localized message |
editor/animation |
|
Sync |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1014 |
true |
Sync |
| godot-native.13516895963e0febbb31de4f |
Menu/list item |
editor/animation |
|
None |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1016 |
true |
None |
| godot-native.421db64bd67ae541aef75454 |
Menu/list item |
editor/animation |
|
Independent |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1017 |
true |
Independent |
| godot-native.c2bd9bd11c691bb1e9671c63 |
Menu/list item |
editor/animation |
|
Cyclic Mutable |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1018 |
true |
Cyclic Mutable |
| godot-native.3f2b75d95cab127577389eb7 |
Menu/list item |
editor/animation |
|
Cyclic Constant |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1019 |
true |
Cyclic Constant |
| godot-native.cd8eca2d9b35eb797b1ab689 |
SpinBox |
editor/animation |
|
|
|
|
Cyclic Length |
|
value_changed -> AnimationNodeBlendSpace1DEditor::_config_changed |
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1029 |
true |
Cyclic Length |
| godot-native.3b03800dc3a1c5598e5d0ac5 |
SpinBox |
editor/animation |
|
|
|
Cycle length in seconds for cyclic sync. All animations are time-scaled to complete one cycle in this duration. |
|
|
value_changed -> AnimationNodeBlendSpace1DEditor::_config_changed |
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1030 |
true |
Cycle length in seconds for cyclic sync. All animations are time-scaled to complete one cycle in this duration. |
| godot-native.730915d2744d1482279438e3 |
Localized message |
editor/animation |
|
Blend |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1036 |
true |
Blend |
| godot-native.62400f388ffe3573ecce08d9 |
Button |
editor/animation |
|
Open Editor |
|
|
|
|
pressed -> AnimationNodeBlendSpace1DEditor::_open_editor |
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1048 |
true |
Open Editor |
| godot-native.340e44a8c80b81f3704ef3b0 |
Localized message |
editor/animation |
|
Index |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1053 |
true |
Index |
| godot-native.aa9a5246997fa139390e288e |
SpinBox |
editor/animation |
|
|
|
|
Blend Point Index |
|
value_changed -> AnimationNodeBlendSpace1DEditor::_edit_point_index |
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1060 |
true |
Blend Point Index |
| godot-native.7f0a150638cc948481725889 |
SpinBox |
editor/animation |
|
|
|
Index of the blend point.
Values outside of the valid range will be clamped to the nearest index. |
|
|
value_changed -> AnimationNodeBlendSpace1DEditor::_edit_point_index |
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1061 |
true |
Index of the blend point.
Values outside of the valid range will be clamped to the nearest index. |
| godot-native.ad483ecc274c5bfc5ec49ce0 |
Localized message |
editor/animation |
|
Position |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1068 |
true |
Position |
| godot-native.9643c89ba1fb1b0b9bfd6013 |
SpinBox |
editor/animation |
|
|
|
|
Blend Value |
|
value_changed -> AnimationNodeBlendSpace1DEditor::_edit_point_pos |
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1074 |
true |
Blend Value |
| godot-native.2133bb1b1a5d7d25ca20de68 |
SpinBox |
editor/animation |
|
|
|
|
Min |
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1111 |
true |
Min |
| godot-native.7fb857a0f19cb792a8b76f2f |
SpinBox |
editor/animation |
|
|
|
|
Max |
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1119 |
true |
Max |
| godot-native.f58f02dcafd2bf7c9ddffffc |
LineEdit |
editor/animation |
|
|
|
|
Value |
|
|
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1124 |
true |
Value |
| godot-native.b4c34b1a4a365fd5f544c619 |
EditorFileDialog |
editor/animation |
|
Open Animation Node |
|
|
|
|
file_selected -> AnimationNodeBlendSpace1DEditor::_file_opened |
|
unknown |
|
editor/animation/animation_blend_space_1d_editor.cpp |
1151 |
true |
Open Animation Node |
| godot-native.c9b473f2fce1c4fbfce2e493 |
Localized message |
editor/animation |
|
Add Animation |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) |
editor/animation/animation_blend_space_2d_editor.cpp |
142 |
true |
Add Animation |
| godot-native.208c571a7908d8bb6cfca64c |
Item text (control type unresolved) |
editor/animation |
|
No available animations |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) | if: (animation_list.is_empty()) |
editor/animation/animation_blend_space_2d_editor.cpp |
146 |
true |
No available animations |
| godot-native.b09cb3affbda2d865d216f4c |
Item text (control type unresolved) |
editor/animation |
|
Add %s |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) | for_range_loop |
editor/animation/animation_blend_space_2d_editor.cpp |
161 |
true |
Add %s |
| godot-native.c67579189d279e496ccf8c09 |
Item text (control type unresolved) |
editor/animation |
|
Paste |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) | if: (clipb.is_valid()) |
editor/animation/animation_blend_space_2d_editor.cpp |
168 |
true |
Paste |
| godot-native.ef09df96e49bbdfc1b7d5a6f |
Item text (control type unresolved) |
editor/animation |
|
Load... |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) |
editor/animation/animation_blend_space_2d_editor.cpp |
171 |
true |
Load... |
| godot-native.42a152da10cd77c2443850be |
Localized message |
editor/animation |
|
Triangle already exists. |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | for: i < points.size() | if: (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) | if: (making_triangle.size() == 3) | if: (blend_space->has_triangle(making_triangle[0], making_triangle[1], making_triangle[2])) |
editor/animation/animation_blend_space_2d_editor.cpp |
261 |
true |
Triangle already exists. |
| godot-native.5685711d267a99352109ed06 |
Localized message |
editor/animation |
|
Add Triangle |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | for: i < points.size() | if: (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) | if: (making_triangle.size() == 3) |
editor/animation/animation_blend_space_2d_editor.cpp |
267 |
true |
Add Triangle |
| godot-native.e21914de3bcd4f0dcdf0b09c |
Localized message |
editor/animation |
|
Move BlendSpace2D Node Point |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT) | if: (dragging_selected) | if: (!read_only) |
editor/animation/animation_blend_space_2d_editor.cpp |
305 |
true |
Move BlendSpace2D Node Point |
| godot-native.1f403f4667ab255e2eb9450d |
Localized message |
editor/animation |
|
This type of node can't be used. Only animation nodes are allowed. |
|
|
|
|
|
|
unknown |
if else: (file_loaded.is_valid()) |
editor/animation/animation_blend_space_2d_editor.cpp |
398 |
true |
This type of node can't be used. Only animation nodes are allowed. |
| godot-native.2c9e0aeda8d55487ce1e3fe4 |
Localized message |
editor/animation |
|
This type of node can't be used. Only root nodes are allowed. |
|
|
|
|
|
|
unknown |
if: (node.is_null()) |
editor/animation/animation_blend_space_2d_editor.cpp |
443 |
true |
This type of node can't be used. Only root nodes are allowed. |
| godot-native.704b4c6c0e48fa19da1250f4 |
Localized message |
editor/animation |
|
Add Node Point |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
449 |
true |
Add Node Point |
| godot-native.d84081694ed38b30aa0d395b |
Localized message |
editor/animation |
|
Add Animation Point |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
468 |
true |
Add Animation Point |
| godot-native.e54f6b52d4e35673639b75c3 |
Localized message |
editor/animation |
|
Change BlendSpace2D Config |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
801 |
true |
Change BlendSpace2D Config |
| godot-native.d499457143db5e03af892893 |
Localized message |
editor/animation |
|
Change BlendSpace2D Labels |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
832 |
true |
Change BlendSpace2D Labels |
| godot-native.f07c4b7aece7dc1c6d8b09b1 |
Localized message |
editor/animation |
|
Remove BlendSpace2D Point |
|
|
|
|
|
|
unknown |
if: (selected_point != -1) |
editor/animation/animation_blend_space_2d_editor.cpp |
852 |
true |
Remove BlendSpace2D Point |
| godot-native.18413b12a37268b25c0d8678 |
Localized message |
editor/animation |
|
Remove BlendSpace2D Triangle |
|
|
|
|
|
|
unknown |
if else: (selected_point != -1) | if: (selected_triangle != -1) |
editor/animation/animation_blend_space_2d_editor.cpp |
877 |
true |
Remove BlendSpace2D Triangle |
| godot-native.278cbe5fbd408144f4bc60d6 |
Localized message |
editor/animation |
|
Move BlendSpace2D Node Point |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
930 |
true |
Move BlendSpace2D Node Point |
| godot-native.147b1243b97ff833ce6e8c4a |
Localized message |
editor/animation |
|
Reorder BlendSpace2D Point Index |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
955 |
true |
Reorder BlendSpace2D Point Index |
| godot-native.dc5b547403c0702b1ac780c7 |
Localized message |
editor/animation |
|
Change BlendSpace2D Point Name |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
998 |
true |
Change BlendSpace2D Point Name |
| godot-native.bc7e87acc95ad1fe129b4ad6 |
Item text (control type unresolved) |
editor/animation |
|
Continuous |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_blend_space_2d_editor.cpp |
1024 |
true |
Continuous |
| godot-native.1e7a0dab6f07afc5353062c1 |
Item text (control type unresolved) |
editor/animation |
|
Discrete |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_blend_space_2d_editor.cpp |
1025 |
true |
Discrete |
| godot-native.8462e7b406b00999d65dfa03 |
Item text (control type unresolved) |
editor/animation |
|
Capture |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_blend_space_2d_editor.cpp |
1026 |
true |
Capture |
| godot-native.8ed2230f4416fc6bb3030a97 |
Localized message |
editor/animation |
|
Toggle Auto Triangles |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1071 |
true |
Toggle Auto Triangles |
| godot-native.8a013bf7a6026f81e6da3bcd |
Button |
editor/animation |
|
|
|
Select and move points.
RMB: Create point at position clicked.
Shift+LMB+Drag: Set the blending position within the space.
Scroll: Increment or decrement index. |
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1207 |
true |
Select and move points.
RMB: Create point at position clicked.
Shift+LMB+Drag: Set the blending position within the space.
Scroll: Increment or decrement index. |
| godot-native.67a05bc7080ed3c755afd3f5 |
Button |
editor/animation |
|
|
|
Create points. |
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1215 |
true |
Create points. |
| godot-native.b23e09b6a9ea038b6e7fe2fa |
Button |
editor/animation |
|
|
|
Set the blending position within the space. |
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1223 |
true |
Set the blending position within the space. |
| godot-native.dda8b0da1b03598e5ec37666 |
Button |
editor/animation |
|
|
|
Create triangles by connecting points. |
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1231 |
true |
Create triangles by connecting points. |
| godot-native.7c78fe7bfcc1b2247f6bba5e |
Button |
editor/animation |
|
|
|
Erase points and triangles. |
|
|
pressed -> AnimationNodeBlendSpace2DEditor::_erase_selected |
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1239 |
true |
Erase points and triangles. |
| godot-native.20b2d6fe5169bac68ef36f33 |
Button |
editor/animation |
|
|
|
Generate blend triangles automatically (instead of manually) |
|
|
pressed -> AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled |
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1250 |
true |
Generate blend triangles automatically (instead of manually) |
| godot-native.52b54b1a24bfec2b7a1cc5d9 |
Button |
editor/animation |
|
|
|
Enable snap and show grid. |
|
|
pressed -> AnimationNodeBlendSpace2DEditor::_snap_toggled |
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1259 |
true |
Enable snap and show grid. |
| godot-native.b5c02bbb53783c633c416aa4 |
SpinBox |
editor/animation |
|
|
|
|
Grid X Step |
|
value_changed -> AnimationNodeBlendSpace2DEditor::_config_changed |
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1268 |
true |
Grid X Step |
| godot-native.217f706929638dc22fcbd7d1 |
SpinBox |
editor/animation |
|
|
|
|
Grid Y Step |
|
value_changed -> AnimationNodeBlendSpace2DEditor::_config_changed |
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1276 |
true |
Grid Y Step |
| godot-native.387f6b237429cfceb34dc22c |
Localized message |
editor/animation |
|
Sync |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1280 |
true |
Sync |
| godot-native.ee61dc06539b62853bba6d8c |
Menu/list item |
editor/animation |
|
None |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1282 |
true |
None |
| godot-native.1fec5bd48dfe338476eda527 |
Menu/list item |
editor/animation |
|
Independent |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1283 |
true |
Independent |
| godot-native.81828fd24f6ef208d25e058f |
Menu/list item |
editor/animation |
|
Cyclic Mutable |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1284 |
true |
Cyclic Mutable |
| godot-native.0f7cdb6a90ff24b55d6ba799 |
Menu/list item |
editor/animation |
|
Cyclic Constant |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1285 |
true |
Cyclic Constant |
| godot-native.241ff69c13616b779f7cc10e |
SpinBox |
editor/animation |
|
|
|
|
Cyclic Length |
|
value_changed -> AnimationNodeBlendSpace2DEditor::_config_changed |
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1295 |
true |
Cyclic Length |
| godot-native.6111dc9374ed9d9c146e5247 |
SpinBox |
editor/animation |
|
|
|
Cycle length in seconds for cyclic sync. All animations are time-scaled to complete one cycle in this duration. |
|
|
value_changed -> AnimationNodeBlendSpace2DEditor::_config_changed |
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1296 |
true |
Cycle length in seconds for cyclic sync. All animations are time-scaled to complete one cycle in this duration. |
| godot-native.60d55696073e4947882dcb4f |
Localized message |
editor/animation |
|
Blend |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1302 |
true |
Blend |
| godot-native.c5f7b3caee27aad2b0225eae |
Button |
editor/animation |
|
Open Editor |
|
|
|
|
pressed -> AnimationNodeBlendSpace2DEditor::_open_editor |
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1314 |
true |
Open Editor |
| godot-native.ed92ad57201cc36f23476086 |
Localized message |
editor/animation |
|
Index |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1319 |
true |
Index |
| godot-native.88e1514ea099862c988a4171 |
SpinBox |
editor/animation |
|
|
|
|
Blend Point Index |
|
value_changed -> AnimationNodeBlendSpace2DEditor::_edit_point_index |
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1326 |
true |
Blend Point Index |
| godot-native.c1ced77c28d66c88e49666d4 |
SpinBox |
editor/animation |
|
|
|
Index of the blend point.
Values outside of the valid range will be clamped to the nearest index. |
|
|
value_changed -> AnimationNodeBlendSpace2DEditor::_edit_point_index |
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1327 |
true |
Index of the blend point.
Values outside of the valid range will be clamped to the nearest index. |
| godot-native.1a9d64535d093d62722cf0c3 |
Localized message |
editor/animation |
|
Position |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1334 |
true |
Position |
| godot-native.42e722cff4ff43ce1ae40f6f |
SpinBox |
editor/animation |
|
|
|
|
Blend X Value |
|
value_changed -> AnimationNodeBlendSpace2DEditor::_edit_point_pos |
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1340 |
true |
Blend X Value |
| godot-native.9065fb123f87f24f5260ef06 |
SpinBox |
editor/animation |
|
|
|
|
Blend Y Value |
|
value_changed -> AnimationNodeBlendSpace2DEditor::_edit_point_pos |
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1347 |
true |
Blend Y Value |
| godot-native.6f9006dd981498a489edf17a |
SpinBox |
editor/animation |
|
|
|
|
Max Y |
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1367 |
true |
Max Y |
| godot-native.ee3c616b1e944079fad8dfdc |
LineEdit |
editor/animation |
|
|
|
|
Y Value |
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1373 |
true |
Y Value |
| godot-native.d7901e12c2e2fced2b0ca416 |
SpinBox |
editor/animation |
|
|
|
|
Min Y |
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1379 |
true |
Min Y |
| godot-native.83f21ea23c8ac389bd5fe848 |
SpinBox |
editor/animation |
|
|
|
|
Min X |
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1413 |
true |
Min X |
| godot-native.006ca91f3ec65c640e3f1c41 |
LineEdit |
editor/animation |
|
|
|
|
X Value |
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1419 |
true |
X Value |
| godot-native.ac726262463787a9b1da2a2f |
SpinBox |
editor/animation |
|
|
|
|
Max X |
|
|
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1425 |
true |
Max X |
| godot-native.c1d8489f61c048f23099b2d1 |
EditorFileDialog |
editor/animation |
|
Open Animation Node |
|
|
|
|
file_selected -> AnimationNodeBlendSpace2DEditor::_file_opened |
|
unknown |
|
editor/animation/animation_blend_space_2d_editor.cpp |
1461 |
true |
Open Animation Node |
| godot-native.af181f9c2fba5e59501daec6 |
Item text (control type unresolved) |
editor/animation |
|
Paste |
|
|
|
|
|
|
unknown |
if: (clipb.is_valid()) |
editor/animation/animation_blend_tree_editor_plugin.cpp |
94 |
true |
Paste |
| godot-native.aea0eb24c72026811dff3168 |
Item text (control type unresolved) |
editor/animation |
|
Load... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
97 |
true |
Load... |
| godot-native.3393635f7a751b8540289d5f |
Localized message |
editor/animation |
|
Parameter Changed: %s |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
112 |
true |
Parameter Changed: %s |
| godot-native.37f04e8c6f69b58e6b59228f |
Button |
editor/animation |
|
|
|
|
Delete |
|
|
|
unknown |
for_range_loop | if: (E != SceneStringName(output)) | if: (!read_only) |
editor/animation/animation_blend_tree_editor_plugin.cpp |
206 |
true |
Delete |
| godot-native.c6e3f330c33de94074d8c3a3 |
Button |
editor/animation |
|
Open Editor |
|
|
|
|
|
|
unknown |
for_range_loop | if: (AnimationTreeEditor::get_singleton()->can_edit(agnode)) |
editor/animation/animation_blend_tree_editor_plugin.cpp |
258 |
true |
Open Editor |
| godot-native.7e2394602e8617f0f9fe833a |
Button |
editor/animation |
|
Inspect Filters |
|
|
|
|
|
|
unknown |
for_range_loop | if: (agnode->has_filter()) | if: (read_only) |
editor/animation/animation_blend_tree_editor_plugin.cpp |
269 |
true |
Inspect Filters |
| godot-native.fb42f3632f8937f463e06bfe |
Button |
editor/animation |
|
Edit Filters |
|
|
|
|
|
|
unknown |
for_range_loop | if: (agnode->has_filter()) | if else: (read_only) |
editor/animation/animation_blend_tree_editor_plugin.cpp |
271 |
true |
Edit Filters |
| godot-native.4dd7c7f7c0d32a649cbe4688 |
Localized message |
editor/animation |
|
This type of node can't be used. Only animation nodes are allowed. |
|
|
|
|
|
|
unknown |
if else: (file_loaded.is_valid()) |
editor/animation/animation_blend_tree_editor_plugin.cpp |
391 |
true |
This type of node can't be used. Only animation nodes are allowed. |
| godot-native.bd6525c289a615cb7ebc8d2c |
Localized message |
editor/animation |
|
Output node can't be added to the blend tree. |
|
|
|
|
|
|
unknown |
if: (out.is_valid()) |
editor/animation/animation_blend_tree_editor_plugin.cpp |
434 |
true |
Output node can't be added to the blend tree. |
| godot-native.a4d4215575730123a34bb6df |
Localized message |
editor/animation |
|
Add Node to BlendTree |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
460 |
true |
Add Node to BlendTree |
| godot-native.89b90245788400ce467c4a1f |
Localized message |
editor/animation |
|
Node Moved |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
529 |
true |
Node Moved |
| godot-native.defeb8ea8227f6828354afd4 |
Localized message |
editor/animation |
|
Unable to connect, port may be in use or connection may be invalid. |
|
|
|
|
|
|
unknown |
if: (err != AnimationNodeBlendTree::CONNECTION_OK) |
editor/animation/animation_blend_tree_editor_plugin.cpp |
551 |
true |
Unable to connect, port may be in use or connection may be invalid. |
| godot-native.f695691904c2410429ece78f |
Localized message |
editor/animation |
|
Nodes Connected |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
556 |
true |
Nodes Connected |
| godot-native.e8253b9f8643e94a2ba86c31 |
Localized message |
editor/animation |
|
Nodes Disconnected |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
573 |
true |
Nodes Disconnected |
| godot-native.c7c3ffb1bfc530fca1f7c1ff |
Localized message |
editor/animation |
|
Set Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
589 |
true |
Set Animation |
| godot-native.af415713352e2722eca93f36 |
Localized message |
editor/animation |
|
Delete Node |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
603 |
true |
Delete Node |
| godot-native.b3652b262957fdb8bac5d575 |
Localized message |
editor/animation |
|
Delete Node(s) |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
655 |
true |
Delete Node(s) |
| godot-native.be376ed3e44d6e5246bc6815 |
Localized message |
editor/animation |
|
Toggle Filter On/Off |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
705 |
true |
Toggle Filter On/Off |
| godot-native.48fe7b51d82937048abc4249 |
Localized message |
editor/animation |
|
Change Filter |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
723 |
true |
Change Filter |
| godot-native.675d45b2d0df256288604866 |
Localized message |
editor/animation |
|
Fill Selected Filter Children |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
740 |
true |
Fill Selected Filter Children |
| godot-native.61cfe34ab70d59c5e38a8b54 |
Localized message |
editor/animation |
|
Invert Filter Selection |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
760 |
true |
Invert Filter Selection |
| godot-native.f18bae96c36ce39d8cf8ff22 |
Localized message |
editor/animation |
|
Clear Filter Selection |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
780 |
true |
Clear Filter Selection |
| godot-native.9d69cdbe1f456fd5ee9d6de8 |
Localized message |
editor/animation |
|
Animation player has no valid root node path, so unable to retrieve track names. |
|
|
|
|
|
|
unknown |
if: (!base) |
editor/animation/animation_blend_tree_editor_plugin.cpp |
849 |
true |
Animation player has no valid root node path, so unable to retrieve track names. |
| godot-native.c1d72b4f43e771d723916ee1 |
Localized message |
editor/animation |
|
Anim Clips |
|
|
|
|
|
|
unknown |
for_range_loop | for: i < anim->get_track_count() | switch: (track_type) | case: Animation::TrackType::TYPE_ANIMATION |
editor/animation/animation_blend_tree_editor_plugin.cpp |
868 |
true |
Anim Clips |
| godot-native.2fb3911ed7ff61206295cf6a |
Localized message |
editor/animation |
|
Audio Clips |
|
|
|
|
|
|
unknown |
for_range_loop | for: i < anim->get_track_count() | switch: (track_type) | case: Animation::TrackType::TYPE_AUDIO |
editor/animation/animation_blend_tree_editor_plugin.cpp |
871 |
true |
Audio Clips |
| godot-native.729114924c2d8aba0bfab425 |
Localized message |
editor/animation |
|
Functions |
|
|
|
|
|
|
unknown |
for_range_loop | for: i < anim->get_track_count() | switch: (track_type) | case: Animation::TrackType::TYPE_METHOD |
editor/animation/animation_blend_tree_editor_plugin.cpp |
874 |
true |
Functions |
| godot-native.70fd53651a2550cb4051030c |
Text assignment (control type unresolved) |
editor/animation |
|
Inspect Filtered Tracks: |
|
|
|
|
|
|
unknown |
if: (read_only) |
editor/animation/animation_blend_tree_editor_plugin.cpp |
1010 |
true |
Inspect Filtered Tracks: |
| godot-native.ee2581bd5b7d81bf80c3f33d |
Text assignment (control type unresolved) |
editor/animation |
|
Edit Filtered Tracks: |
|
|
|
|
|
|
unknown |
if else: (read_only) |
editor/animation/animation_blend_tree_editor_plugin.cpp |
1012 |
true |
Edit Filtered Tracks: |
| godot-native.205bf71d177c6ca6c7c07ad8 |
Localized message |
editor/animation |
|
Node Renamed |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1171 |
true |
Node Renamed |
| godot-native.2666a9fadf79617c22abf914 |
MenuButton |
editor/animation |
|
Add Node... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1287 |
true |
Add Node... |
| godot-native.bb197eb579efde11519ea6a9 |
AcceptDialog |
editor/animation |
|
Edit Filtered Tracks: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1311 |
true |
Edit Filtered Tracks: |
| godot-native.e7bcfe7725785489b303f39e |
CheckBox |
editor/animation |
|
Enable Filtering |
|
|
|
|
pressed -> AnimationNodeBlendTreeEditor::_filter_toggled |
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1320 |
true |
Enable Filtering |
| godot-native.e3326cd1fed604d2bf3dcd26 |
Button |
editor/animation |
|
Fill Selected Children |
|
|
|
|
pressed -> AnimationNodeBlendTreeEditor::_filter_fill_selection |
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1325 |
true |
Fill Selected Children |
| godot-native.7151533931e83586cfb2eaed |
Button |
editor/animation |
|
Invert |
|
|
|
|
pressed -> AnimationNodeBlendTreeEditor::_filter_invert_selection |
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1330 |
true |
Invert |
| godot-native.bf63c8ee2bf17fef0f018b85 |
Button |
editor/animation |
|
Clear |
|
|
|
|
pressed -> AnimationNodeBlendTreeEditor::_filter_clear_selection |
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1335 |
true |
Clear |
| godot-native.c7689caa54fbe88634a14967 |
EditorFileDialog |
editor/animation |
|
Open Animation Node |
|
|
|
|
file_selected -> AnimationNodeBlendTreeEditor::_file_opened |
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1348 |
true |
Open Animation Node |
| godot-native.ebde8bbcaf87d3f1c53492c1 |
Item text (control type unresolved) |
editor/animation |
|
Start of Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1364 |
true |
Start of Animation |
| godot-native.def33694b8b71aef8a5da088 |
Item text (control type unresolved) |
editor/animation |
|
End of Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1367 |
true |
End of Animation |
| godot-native.d6d18e802affe2f55cbcdfc3 |
Localized message |
editor/animation |
|
Set Custom Timeline from Marker |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1415 |
true |
Set Custom Timeline from Marker |
| godot-native.1f9445c43791e60017d88c15 |
Button |
editor/animation |
|
Set Custom Timeline from Marker |
|
|
|
|
pressed -> AnimationNodeAnimationEditor::_open_set_custom_timeline_from_marker_dialog |
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1447 |
true |
Set Custom Timeline from Marker |
| godot-native.af45bfd1eb1b32f5645eadf7 |
Localized message |
editor/animation |
|
Select Markers |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1482 |
true |
Select Markers |
| godot-native.4c2a82b1c5273e14d4e5f720 |
Label |
editor/animation |
|
Start Marker |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1489 |
true |
Start Marker |
| godot-native.d7ab81cd89099e392a7b23b2 |
OptionButton |
editor/animation |
|
|
|
|
Start Marker |
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1495 |
true |
Start Marker |
| godot-native.94c7775a3b1f9188818a9d7b |
Label |
editor/animation |
|
End Marker |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1500 |
true |
End Marker |
| godot-native.f705814203d80176ea41fbfa |
OptionButton |
editor/animation |
|
|
|
|
End Marker |
|
|
|
unknown |
|
editor/animation/animation_blend_tree_editor_plugin.cpp |
1506 |
true |
End Marker |
| godot-native.bd89957f7e2fac9f0fa2c37b |
Localized message |
editor/animation |
|
Animation name can't be empty. |
|
|
|
|
|
|
unknown |
if: (adding_animation) | if: (p_name == "") |
editor/animation/animation_library_editor.cpp |
73 |
true |
Animation name can't be empty. |
| godot-native.ce24856bb2f8aab3e652b017 |
Localized message |
editor/animation |
|
Animation name contains invalid characters: '/', ':', ',' or '['. |
|
|
|
|
|
|
unknown |
if: (adding_animation) | if else: (p_name == "") | if: (!AnimationLibrary::is_valid_animation_name(p_name)) |
editor/animation/animation_library_editor.cpp |
75 |
true |
Animation name contains invalid characters: '/', ':', ',' or '['. |
| godot-native.5a4298602ee7a082ab5487f7 |
Localized message |
editor/animation |
|
Animation with the same name already exists. |
|
|
|
|
|
|
unknown |
if: (adding_animation) | if else: (p_name == "") | if else: (!AnimationLibrary::is_valid_animation_name(p_name)) | if: (al->has_animation(p_name)) |
editor/animation/animation_library_editor.cpp |
77 |
true |
Animation with the same name already exists. |
| godot-native.8e1b647e883c22f08a19915c |
Localized message |
editor/animation |
|
Enter a library name. |
|
|
|
|
|
|
unknown |
if else: (adding_animation) | if: (p_name == "" && mixer->has_animation_library("")) |
editor/animation/animation_library_editor.cpp |
81 |
true |
Enter a library name. |
| godot-native.73e5700d3bcb61d45e505be8 |
Localized message |
editor/animation |
|
Library name contains invalid characters: '/', ':', ',' or '['. |
|
|
|
|
|
|
unknown |
if else: (adding_animation) | if else: (p_name == "" && mixer->has_animation_library("")) | if: (!AnimationLibrary::is_valid_library_name(p_name)) |
editor/animation/animation_library_editor.cpp |
83 |
true |
Library name contains invalid characters: '/', ':', ',' or '['. |
| godot-native.a64a17fddae67a6c3b69cbdf |
Localized message |
editor/animation |
|
Library with the same name already exists. |
|
|
|
|
|
|
unknown |
if else: (adding_animation) | if else: (p_name == "" && mixer->has_animation_library("")) | if else: (!AnimationLibrary::is_valid_library_name(p_name)) | if: (mixer->has_animation_library(p_name)) |
editor/animation/animation_library_editor.cpp |
85 |
true |
Library with the same name already exists. |
| godot-native.0c6976601642a6ba91df7942 |
Text assignment (control type unresolved) |
editor/animation |
|
Animation name is valid. |
|
|
|
|
|
|
unknown |
if else: (error != "") | if: (adding_animation) |
editor/animation/animation_library_editor.cpp |
95 |
true |
Animation name is valid. |
| godot-native.610c3f934ad886101c6eb4cd |
Text assignment (control type unresolved) |
editor/animation |
|
Global library will be created. |
|
|
|
|
|
|
unknown |
if else: (error != "") | if else: (adding_animation) | if: (p_name == "") |
editor/animation/animation_library_editor.cpp |
98 |
true |
Global library will be created. |
| godot-native.c62e474f59ab8d9fc5c5ad2c |
Text assignment (control type unresolved) |
editor/animation |
|
Library name is valid. |
|
|
|
|
|
|
unknown |
if else: (error != "") | if else: (adding_animation) | if else: (p_name == "") |
editor/animation/animation_library_editor.cpp |
100 |
true |
Library name is valid. |
| godot-native.913ca1d0b1b85f4845844062 |
Localized message |
editor/animation |
|
Add Animation to Library: %s |
|
|
|
|
|
|
unknown |
if: (adding_animation) |
editor/animation/animation_library_editor.cpp |
119 |
true |
Add Animation to Library: %s |
| godot-native.91c19c6b4abb60fd8cf6908c |
Localized message |
editor/animation |
|
Add Animation Library: %s |
|
|
|
|
|
|
unknown |
if else: (adding_animation) |
editor/animation/animation_library_editor.cpp |
133 |
true |
Add Animation Library: %s |
| godot-native.1043e5508e79fd5ab18fe200 |
Text assignment (control type unresolved) |
editor/animation |
|
Load Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_library_editor.cpp |
146 |
true |
Load Animation |
| godot-native.d5c373fdd57ac5ac09563ed7 |
Text assignment (control type unresolved) |
editor/animation |
|
This animation library can't be saved because it does not belong to the edited scene. Make it unique first. |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: FILE_MENU_SAVE_AS_LIBRARY | if: (!al_path.is_resource_file()) | if: (srpos != -1) | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) |
editor/animation/animation_library_editor.cpp |
183 |
true |
This animation library can't be saved because it does not belong to the edited scene. Make it unique first. |
| godot-native.e63b0e6f09dee79ce905d08c |
Text assignment (control type unresolved) |
editor/animation |
|
This animation library can't be saved because it was imported from another file. Make it unique first. |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: FILE_MENU_SAVE_AS_LIBRARY | if else: (!al_path.is_resource_file()) | if: (FileAccess::exists(al_path + ".import")) |
editor/animation/animation_library_editor.cpp |
190 |
true |
This animation library can't be saved because it was imported from another file. Make it unique first. |
| godot-native.5de8eaf187eb9848760b81e2 |
Text assignment (control type unresolved) |
editor/animation |
|
Save Library |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: FILE_MENU_SAVE_AS_LIBRARY |
editor/animation/animation_library_editor.cpp |
198 |
true |
Save Library |
| godot-native.e45b3993eb2ec2de9dab5ea7 |
Localized message |
editor/animation |
|
Make Animation Library Unique: %s |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: FILE_MENU_MAKE_LIBRARY_UNIQUE |
editor/animation/animation_library_editor.cpp |
229 |
true |
Make Animation Library Unique: %s |
| godot-native.f32acbd8c3b60cc94341d087 |
Text assignment (control type unresolved) |
editor/animation |
|
This animation can't be saved because it does not belong to the edited scene. Make it unique first. |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: FILE_MENU_SAVE_AS_ANIMATION | if: (!anim_path.is_resource_file()) | if: (srpos != -1) | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) |
editor/animation/animation_library_editor.cpp |
261 |
true |
This animation can't be saved because it does not belong to the edited scene. Make it unique first. |
| godot-native.7008a875a5b527cba700a326 |
Text assignment (control type unresolved) |
editor/animation |
|
This animation can't be saved because it was imported from another file. Make it unique first. |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: FILE_MENU_SAVE_AS_ANIMATION | if else: (!anim_path.is_resource_file()) | if: (FileAccess::exists(anim_path + ".import")) |
editor/animation/animation_library_editor.cpp |
268 |
true |
This animation can't be saved because it was imported from another file. Make it unique first. |
| godot-native.a7eb69cf2845959d68ed28de |
Text assignment (control type unresolved) |
editor/animation |
|
Save Animation |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: FILE_MENU_SAVE_AS_ANIMATION |
editor/animation/animation_library_editor.cpp |
276 |
true |
Save Animation |
| godot-native.09edb8b7d08d4227dd62d068 |
Localized message |
editor/animation |
|
Make Animation Unique: %s |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: FILE_MENU_MAKE_ANIMATION_UNIQUE |
editor/animation/animation_library_editor.cpp |
298 |
true |
Make Animation Unique: %s |
| godot-native.9a4ea53836b1cd535f8418b3 |
Localized message |
editor/animation |
|
Save Animation library to File: %s |
|
|
|
|
|
|
unknown |
switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_SAVE_LIBRARY | if: (al->get_path() != prev_path) |
editor/animation/animation_library_editor.cpp |
325 |
true |
Save Animation library to File: %s |
| godot-native.5269ed01d8c3b64ef9c2ee78 |
Localized message |
editor/animation |
|
Save Animation to File: %s |
|
|
|
|
|
|
unknown |
switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_SAVE_ANIMATION | if: (anim->get_path() != prev_path) |
editor/animation/animation_library_editor.cpp |
346 |
true |
Save Animation to File: %s |
| godot-native.facdb533b8c6a8101f889cf7 |
Text assignment (control type unresolved) |
editor/animation |
|
The file you selected is an imported scene from a 3D model such as glTF or FBX.
In Godot, 3D models can be imported as either scenes or animation libraries, which is why they show up here.
If you want to use animations from this 3D model, open the Advanced Import Settings
dialog and save the animations using Actions... → Set Animation Save Paths,
or import the whole scene as a single AnimationLibrary in the Import dock. |
|
|
|
|
|
|
unknown |
switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_LIBRARY | for_range_loop | if: (anim_library.is_null()) | if: (scene.is_valid()) |
editor/animation/animation_library_editor.cpp |
374 |
true |
The file you selected is an imported scene from a 3D model such as glTF or FBX.
In Godot, 3D models can be imported as either scenes or animation libraries, which is why they show up here.
If you want to use animations from this 3D model, open the Advanced Import Settings
dialog and save the animations using Actions... → Set Animation Save Paths,
or import the whole scene as a single AnimationLibrary in the Import dock. |
| godot-native.d732546e20c912ed9fc80741 |
Text assignment (control type unresolved) |
editor/animation |
|
The file you selected is not a valid AnimationLibrary.
If the animations you want are inside of this file, save them to a separate file first. |
|
|
|
|
|
|
unknown |
switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_LIBRARY | for_range_loop | if: (anim_library.is_null()) | if else: (scene.is_valid()) |
editor/animation/animation_library_editor.cpp |
376 |
true |
The file you selected is not a valid AnimationLibrary.
If the animations you want are inside of this file, save them to a separate file first. |
| godot-native.cc9c00cd1ab9086e4f899029 |
Text assignment (control type unresolved) |
editor/animation |
|
Some of the selected libraries were already added to the mixer. |
|
|
|
|
|
|
unknown |
switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_LIBRARY | for_range_loop | for_range_loop | if: (mixer->get_animation_library(K) == anim_library) | if: (!show_error_diag) |
editor/animation/animation_library_editor.cpp |
389 |
true |
Some of the selected libraries were already added to the mixer. |
| godot-native.1682e15bb894ca4926a78129 |
Localized message |
editor/animation |
|
Add Animation Libraries |
|
|
|
|
|
|
unknown |
switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_LIBRARY | for_range_loop | if: (!has_created_action) | conditional_expression: p_paths.size() > 1 |
editor/animation/animation_library_editor.cpp |
411 |
true |
Add Animation Libraries |
| godot-native.b0f98ddcf7a7b4d7db698ce1 |
Localized message |
editor/animation |
|
Add Animation Library: %s |
|
|
|
|
|
|
unknown |
switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_LIBRARY | for_range_loop | if: (!has_created_action) | conditional_expression else: p_paths.size() > 1 |
editor/animation/animation_library_editor.cpp |
411 |
true |
Add Animation Library: %s |
| godot-native.7541d13761a6eab2fc4d694e |
Text assignment (control type unresolved) |
editor/animation |
|
Some Animation files were invalid. |
|
|
|
|
|
|
unknown |
switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_ANIMATION | for_range_loop | if: (anim.is_null()) |
editor/animation/animation_library_editor.cpp |
423 |
true |
Some Animation files were invalid. |
| godot-native.c8f85b9f4b8d1105015fc390 |
Text assignment (control type unresolved) |
editor/animation |
|
Some of the selected animations were already added to the library. |
|
|
|
|
|
|
unknown |
switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_ANIMATION | for_range_loop | for_range_loop | if: (al->get_animation(K) == anim) | if: (!show_error_diag) |
editor/animation/animation_library_editor.cpp |
435 |
true |
Some of the selected animations were already added to the library. |
| godot-native.2ffc8968ac5ff8f0cade4c52 |
Localized message |
editor/animation |
|
Load Animation into Library: %s |
|
|
|
|
|
|
unknown |
switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_ANIMATION | for_range_loop | if: (!has_created_action) | conditional_expression else: p_paths.size() > 1 |
editor/animation/animation_library_editor.cpp |
457 |
true |
Load Animation into Library: %s |
| godot-native.e57b5d838bc5ee26a1d04573 |
Localized message |
editor/animation |
|
Load Animations into Library |
|
|
|
|
|
|
unknown |
switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_ANIMATION | for_range_loop | if: (!has_created_action) | conditional_expression: p_paths.size() > 1 |
editor/animation/animation_library_editor.cpp |
457 |
true |
Load Animations into Library |
| godot-native.383dfa81ca6087c243d7b03a |
Localized message |
editor/animation |
|
Rename Animation Library: %s |
|
|
|
|
|
|
unknown |
if else: (String(text).contains_char('/') || String(text).contains_char(':') || String(text).contains_char(',') || String(text).contains_char('[')) | if: (ti->get_parent() == tree->get_root()) | if else: (mixer->has_animation_library(text)) |
editor/animation/animation_library_editor.cpp |
494 |
true |
Rename Animation Library: %s |
| godot-native.42c3c33c608592f8601b4567 |
Localized message |
editor/animation |
|
[Global] |
|
|
|
|
|
|
unknown |
if else: (String(text).contains_char('/') || String(text).contains_char(':') || String(text).contains_char(',') || String(text).contains_char('[')) | if: (ti->get_parent() == tree->get_root()) | if else: (mixer->has_animation_library(text)) | if: (text == "") |
editor/animation/animation_library_editor.cpp |
504 |
true |
[Global] |
| godot-native.1f445d58c1cee66c3449f53d |
Localized message |
editor/animation |
|
Rename Animation: %s |
|
|
|
|
|
|
unknown |
if else: (String(text).contains_char('/') || String(text).contains_char(':') || String(text).contains_char(',') || String(text).contains_char('[')) | if else: (ti->get_parent() == tree->get_root()) | if: (al.is_valid()) | if else: (al->has_animation(text)) |
editor/animation/animation_library_editor.cpp |
518 |
true |
Rename Animation: %s |
| godot-native.e577acd6a2e600073e68f2f2 |
Text assignment (control type unresolved) |
editor/animation |
|
Load Animation |
|
|
|
|
|
|
unknown |
if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_LOAD |
editor/animation/animation_library_editor.cpp |
566 |
true |
Load Animation |
| godot-native.c8609902ab5cbbd150d9607d |
Text assignment (control type unresolved) |
editor/animation |
|
No animation resource in clipboard! |
|
|
|
|
|
|
unknown |
if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_PASTE | if: (anim.is_null()) |
editor/animation/animation_library_editor.cpp |
577 |
true |
No animation resource in clipboard! |
| godot-native.5712bb0563929ebb2963afd0 |
Localized message |
editor/animation |
|
Pasted Animation |
|
|
|
|
|
|
unknown |
if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_PASTE | if else: (anim->get_name() != "") |
editor/animation/animation_library_editor.cpp |
590 |
true |
Pasted Animation |
| godot-native.7274b044e0ffd2639f0a5daf |
Localized message |
editor/animation |
|
Add Animation to Library: %s |
|
|
|
|
|
|
unknown |
if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_PASTE |
editor/animation/animation_library_editor.cpp |
602 |
true |
Add Animation to Library: %s |
| godot-native.b33fe5d44905a451c8fc4c94 |
Item text (control type unresolved) |
editor/animation |
|
Save |
|
|
|
|
|
|
unknown |
if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_FILE |
editor/animation/animation_library_editor.cpp |
612 |
true |
Save |
| godot-native.c56b917de3083c4f766c03e6 |
Item text (control type unresolved) |
editor/animation |
|
Save As |
|
|
|
|
|
|
unknown |
if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_FILE |
editor/animation/animation_library_editor.cpp |
613 |
true |
Save As |
| godot-native.87b09c56ae48136a72b87043 |
Item text (control type unresolved) |
editor/animation |
|
Make Unique |
|
|
|
|
|
|
unknown |
if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_FILE |
editor/animation/animation_library_editor.cpp |
615 |
true |
Make Unique |
| godot-native.b6a224a5759de1ebfab776a7 |
Item text (control type unresolved) |
editor/animation |
|
Open in Inspector |
|
|
|
|
|
|
unknown |
if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_FILE |
editor/animation/animation_library_editor.cpp |
617 |
true |
Open in Inspector |
| godot-native.5713f1e0ae44ae1bd8563880 |
Localized message |
editor/animation |
|
Remove Animation Library: %s |
|
|
|
|
|
|
unknown |
if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_DELETE |
editor/animation/animation_library_editor.cpp |
627 |
true |
Remove Animation Library: %s |
| godot-native.b5a5412bc62792b72d1d4f5e |
Item text (control type unresolved) |
editor/animation |
|
Save |
|
|
|
|
|
|
unknown |
if else: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: ANIM_BUTTON_FILE |
editor/animation/animation_library_editor.cpp |
652 |
true |
Save |
| godot-native.cf292e6474fcad28cdbd472f |
Item text (control type unresolved) |
editor/animation |
|
Save As |
|
|
|
|
|
|
unknown |
if else: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: ANIM_BUTTON_FILE |
editor/animation/animation_library_editor.cpp |
653 |
true |
Save As |
| godot-native.db8877b18ad313a78c6d67d8 |
Item text (control type unresolved) |
editor/animation |
|
Make Unique |
|
|
|
|
|
|
unknown |
if else: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: ANIM_BUTTON_FILE |
editor/animation/animation_library_editor.cpp |
655 |
true |
Make Unique |
| godot-native.5421f873089d57fa29813a78 |
Item text (control type unresolved) |
editor/animation |
|
Open in Inspector |
|
|
|
|
|
|
unknown |
if else: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: ANIM_BUTTON_FILE |
editor/animation/animation_library_editor.cpp |
657 |
true |
Open in Inspector |
| godot-native.7b3a2ac897d09b3a22585714 |
Localized message |
editor/animation |
|
Remove Animation from Library: %s |
|
|
|
|
|
|
unknown |
if else: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: ANIM_BUTTON_DELETE |
editor/animation/animation_library_editor.cpp |
668 |
true |
Remove Animation from Library: %s |
| godot-native.fcc55790ff45bca22b89f491 |
Localized message |
editor/animation |
|
[Global] |
|
|
|
|
|
|
unknown |
for_range_loop | if: (K == StringName()) |
editor/animation/animation_library_editor.cpp |
699 |
true |
[Global] |
| godot-native.68f3e5e6ce6ef1c1e2ff9b24 |
Localized message |
editor/animation |
|
[built-in] |
|
|
|
|
|
|
unknown |
for_range_loop | if: (!al_path.is_resource_file()) |
editor/animation/animation_library_editor.cpp |
708 |
true |
[built-in] |
| godot-native.56a11b465c2f59bc4d54dddd |
Localized message |
editor/animation |
|
[foreign] |
|
|
|
|
|
|
unknown |
for_range_loop | if: (!al_path.is_resource_file()) | if: (srpos != -1) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) |
editor/animation/animation_library_editor.cpp |
716 |
true |
[foreign] |
| godot-native.d0b61beacdcdf20e21067304 |
Localized message |
editor/animation |
|
[imported] |
|
|
|
|
|
|
unknown |
for_range_loop | if: (!al_path.is_resource_file()) | if: (srpos != -1) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (FileAccess::exists(base + ".import")) |
editor/animation/animation_library_editor.cpp |
721 |
true |
[imported] |
| godot-native.bb31eab9f794a4ba2ba09ecf |
Localized message |
editor/animation |
|
[imported] |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (!al_path.is_resource_file()) | if: (FileAccess::exists(al_path + ".import")) |
editor/animation/animation_library_editor.cpp |
728 |
true |
[imported] |
| godot-native.4fca7de68e2051da385caf4c |
Localized message |
editor/animation |
|
Add animation to library. |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/animation/animation_library_editor.cpp |
738 |
true |
Add animation to library. |
| godot-native.062b3984e32cdd7ada87bac8 |
Localized message |
editor/animation |
|
Load animation from file and add to library. |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/animation/animation_library_editor.cpp |
739 |
true |
Load animation from file and add to library. |
| godot-native.68878e69a079c3f89673d850 |
Localized message |
editor/animation |
|
Paste animation to library from clipboard. |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/animation/animation_library_editor.cpp |
740 |
true |
Paste animation to library from clipboard. |
| godot-native.dbc95bc85378856972ffa8c4 |
Localized message |
editor/animation |
|
Save animation library to resource on disk. |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/animation/animation_library_editor.cpp |
742 |
true |
Save animation library to resource on disk. |
| godot-native.823b20a82325d32abccdb42f |
Localized message |
editor/animation |
|
Remove animation library. |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/animation/animation_library_editor.cpp |
743 |
true |
Remove animation library. |
| godot-native.d78de53b13b29f554df3de52 |
Localized message |
editor/animation |
|
Copy animation to clipboard. |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop |
editor/animation/animation_library_editor.cpp |
755 |
true |
Copy animation to clipboard. |
| godot-native.f61c26f9cbcdc187fae12b75 |
Localized message |
editor/animation |
|
[built-in] |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | if: (!anim_path.is_resource_file()) |
editor/animation/animation_library_editor.cpp |
760 |
true |
[built-in] |
| godot-native.55ad15d9fd3fec7b858e0d8f |
Localized message |
editor/animation |
|
[foreign] |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | if: (!anim_path.is_resource_file()) | if: (srpos != -1) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) |
editor/animation/animation_library_editor.cpp |
767 |
true |
[foreign] |
| godot-native.e3f43caf0e7099ab1831b7bd |
Localized message |
editor/animation |
|
[imported] |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | if: (!anim_path.is_resource_file()) | if: (srpos != -1) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (FileAccess::exists(base + ".import")) |
editor/animation/animation_library_editor.cpp |
771 |
true |
[imported] |
| godot-native.3ee5bd0ead06691c7bdc9bd8 |
Localized message |
editor/animation |
|
[imported] |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | if else: (!anim_path.is_resource_file()) | if: (FileAccess::exists(anim_path + ".import")) |
editor/animation/animation_library_editor.cpp |
777 |
true |
[imported] |
| godot-native.649d632b4eae972f9229d366 |
Localized message |
editor/animation |
|
Save animation to resource on disk. |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop |
editor/animation/animation_library_editor.cpp |
783 |
true |
Save animation to resource on disk. |
| godot-native.b057537480eb90eaa78d5a40 |
Localized message |
editor/animation |
|
Remove animation from Library. |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop |
editor/animation/animation_library_editor.cpp |
784 |
true |
Remove animation from Library. |
| godot-native.1f9a8eb48a219fa8fe602225 |
Localized message |
editor/animation |
|
Resource |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_library_editor.cpp |
926 |
true |
Resource |
| godot-native.caf7ed3ca8bfbcf06ca2087d |
Localized message |
editor/animation |
|
Storage |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_library_editor.cpp |
927 |
true |
Storage |
| godot-native.fdfab302cd751989f11c79e5 |
Localized message |
editor/animation |
|
Edit Animation Libraries |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_library_editor.cpp |
963 |
true |
Edit Animation Libraries |
| godot-native.d31ab2516cc508ee2a8d1346 |
ConfirmationDialog |
editor/animation |
|
Library Name: |
|
|
|
|
confirmed -> AnimationLibraryEditor::_add_library_confirm |
|
unknown |
|
editor/animation/animation_library_editor.cpp |
972 |
true |
Library Name: |
| godot-native.ad30bab3fbbd9e34fb004bac |
Button |
editor/animation |
|
New Library |
|
|
|
|
pressed -> AnimationLibraryEditor::_add_library |
|
unknown |
|
editor/animation/animation_library_editor.cpp |
989 |
true |
New Library |
| godot-native.1a1c10a853fda3ef9cff39cf |
Button |
editor/animation |
|
|
|
Create new empty animation library. |
|
|
pressed -> AnimationLibraryEditor::_add_library |
|
unknown |
|
editor/animation/animation_library_editor.cpp |
990 |
true |
Create new empty animation library. |
| godot-native.065c355fc500c92874ec3e83 |
Button |
editor/animation |
|
Load Library |
|
|
|
|
pressed -> AnimationLibraryEditor::_load_library |
|
unknown |
|
editor/animation/animation_library_editor.cpp |
993 |
true |
Load Library |
| godot-native.1a4a025f903e3642b18b1230 |
Button |
editor/animation |
|
|
|
Load animation library from disk. |
|
|
pressed -> AnimationLibraryEditor::_load_library |
|
unknown |
|
editor/animation/animation_library_editor.cpp |
994 |
true |
Load animation library from disk. |
| godot-native.58e2b289e28042eebc40abb0 |
AcceptDialog |
editor/animation |
|
Error: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_library_editor.cpp |
1027 |
true |
Error: |
| godot-native.3ef3a624413a65a0a753d7e8 |
Localized message |
editor/animation |
|
Toggle Autoplay |
|
|
|
|
|
|
unknown |
if: (player->get_autoplay() == current) |
editor/animation/animation_player_editor_plugin.cpp |
241 |
true |
Toggle Autoplay |
| godot-native.812d15f3518d9cb3bc57e965 |
Localized message |
editor/animation |
|
Toggle Autoplay |
|
|
|
|
|
|
unknown |
if else: (player->get_autoplay() == current) |
editor/animation/animation_player_editor_plugin.cpp |
250 |
true |
Toggle Autoplay |
| godot-native.775c8f0d33558654887b656c |
Text assignment (control type unresolved) |
editor/animation |
|
Create New Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
530 |
true |
Create New Animation |
| godot-native.f79b20c7f30211eceaa55f84 |
Text assignment (control type unresolved) |
editor/animation |
|
New Animation Name: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
532 |
true |
New Animation Name: |
| godot-native.39e2117b709eda18017e8c9f |
Text assignment (control type unresolved) |
editor/animation |
|
Rename Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
550 |
true |
Rename Animation |
| godot-native.a22febb83a90c01bc2334136 |
Text assignment (control type unresolved) |
editor/animation |
|
Change Animation Name: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
551 |
true |
Change Animation Name: |
| godot-native.666f8212b3128e9dab3453f4 |
Text assignment (control type unresolved) |
editor/animation |
|
Delete Animation '%s'? |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
567 |
true |
Delete Animation '%s'? |
| godot-native.db50b1e3d80b5d07705acc52 |
Localized message |
editor/animation |
|
Remove Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
583 |
true |
Remove Animation |
| godot-native.5af640d63aeade1df871c497 |
Text assignment (control type unresolved) |
editor/animation |
|
Invalid animation name! |
|
|
|
|
|
|
unknown |
if: (!AnimationLibrary::is_valid_animation_name(new_name)) |
editor/animation/animation_player_editor_plugin.cpp |
635 |
true |
Invalid animation name! |
| godot-native.04965080ab6d53619c76e220 |
Text assignment (control type unresolved) |
editor/animation |
|
Animation '%s' already exists! |
|
|
|
|
|
|
unknown |
if: (player->has_animation(test_name_prefix + new_name)) |
editor/animation/animation_player_editor_plugin.cpp |
652 |
true |
Animation '%s' already exists! |
| godot-native.cd48685387c3e21808aa9243 |
Localized message |
editor/animation |
|
Rename Animation |
|
|
|
|
|
|
unknown |
switch: (name_dialog_op) | case: TOOL_RENAME_ANIM |
editor/animation/animation_player_editor_plugin.cpp |
673 |
true |
Rename Animation |
| godot-native.a1e5350acae4f45a1994c1de |
Localized message |
editor/animation |
|
Add Animation |
|
|
|
|
|
|
unknown |
switch: (name_dialog_op) | case: TOOL_NEW_ANIM |
editor/animation/animation_player_editor_plugin.cpp |
711 |
true |
Add Animation |
| godot-native.ff59205daddda49351fcd89b |
Localized message |
editor/animation |
|
Duplicate Animation |
|
|
|
|
|
|
unknown |
switch: (name_dialog_op) | case: TOOL_DUPLICATE_ANIM |
editor/animation/animation_player_editor_plugin.cpp |
767 |
true |
Duplicate Animation |
| godot-native.f27cb265699b31d5dd425d2d |
Localized message |
editor/animation |
|
Blend Next Changed |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
808 |
true |
Blend Next Changed |
| godot-native.423682c81731ac42ad7c382e |
Localized message |
editor/animation |
|
Change Blend Time |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
886 |
true |
Change Blend Time |
| godot-native.e9bcc684d105b43f8880064b |
Item text (control type unresolved) |
editor/animation |
|
[Global] (create) |
|
|
|
|
|
|
unknown |
if: (!player->has_animation_library(StringName())) |
editor/animation/animation_player_editor_plugin.cpp |
1179 |
true |
[Global] (create) |
| godot-native.ed764656cd511d12d105f893 |
Localized message |
editor/animation |
|
[Global] |
|
|
|
|
|
|
unknown |
for_range_loop | if: (!EditorNode::get_singleton()->is_resource_read_only(player->get_animation_library(library_name))) | conditional_expression: (library_name == StringName()) |
editor/animation/animation_player_editor_plugin.cpp |
1190 |
true |
[Global] |
| godot-native.7455c5daaa2cd1696a7cd910 |
Localized message |
editor/animation |
|
Pause/Stop Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
1229 |
true |
Pause/Stop Animation |
| godot-native.0bd2867220a56df4111f5ac0 |
Localized message |
editor/animation |
|
Play Animation from Start |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
1230 |
true |
Play Animation from Start |
| godot-native.9bdc1848f5eab4720b2ce385 |
Localized message |
editor/animation |
|
Play Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
1231 |
true |
Play Animation |
| godot-native.03611c324e45751313664fae |
Localized message |
editor/animation |
|
Play Animation Backwards |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
1232 |
true |
Play Animation Backwards |
| godot-native.c1a7d46099172b4aae1347e8 |
Localized message |
editor/animation |
|
Play Animation Backwards from End |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
1233 |
true |
Play Animation Backwards from End |
| godot-native.25f527effef7d672776e2f7d |
Text assignment (control type unresolved) |
editor/animation |
|
Duplicate Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
1415 |
true |
Duplicate Animation |
| godot-native.3c258e9d63e1bc4e20be1e87 |
Text assignment (control type unresolved) |
editor/animation |
|
Duplicated Animation Name: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
1417 |
true |
Duplicated Animation Name: |
| godot-native.bce2810ccb85462071170fcf |
Localized message |
editor/animation |
|
Onion skinning requires a RESET animation. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: ONION_SKINNING_ENABLE | if: (onion.enabled) | if: (get_player() && !get_player()->has_animation(SceneStringName(RESET))) |
editor/animation/animation_player_editor_plugin.cpp |
1639 |
true |
Onion skinning requires a RESET animation. |
| godot-native.18eef7b2db58b317af0de559 |
Localized message |
editor/animation |
|
Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2077 |
true |
Animation |
| godot-native.620342ce38fc9ed7a0fc337a |
Localized message |
editor/animation |
|
Toggle Animation Dock |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2079 |
true |
Toggle Animation Dock |
| godot-native.42a30d2e1211b8df508937fc |
SpinBox |
editor/animation |
|
|
|
Animation position (in seconds). |
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2120 |
true |
Animation position (in seconds). |
| godot-native.0b648921fe872b61901658e8 |
LineEdit |
editor/animation |
|
|
|
Scale animation playback globally for the node. |
|
|
text_submitted -> AnimationPlayerEditor::_scale_changed |
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2128 |
true |
Scale animation playback globally for the node. |
| godot-native.ec0667807e98f351049ace27 |
MenuButton |
editor/animation |
|
|
|
Animation Tools |
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2138 |
true |
Animation Tools |
| godot-native.6bd3519ea01c59c6ba287ca3 |
MenuButton |
editor/animation |
|
Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2139 |
true |
Animation |
| godot-native.5222bbf9350473365ba16a68 |
Shortcut label |
editor/animation |
|
New... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2140 |
true |
New... |
| godot-native.8f36fbe4bb00806aa03fe882 |
Shortcut label |
editor/animation |
|
Manage Animations... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2142 |
true |
Manage Animations... |
| godot-native.1b792a10a29d0e9d000fd734 |
Shortcut label |
editor/animation |
|
Duplicate... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2144 |
true |
Duplicate... |
| godot-native.31deefc00b8f56aaa873c2bc |
Shortcut label |
editor/animation |
|
Rename... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2146 |
true |
Rename... |
| godot-native.27b104b158ac51b6a01b0d7b |
Shortcut label |
editor/animation |
|
Edit Transitions... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2147 |
true |
Edit Transitions... |
| godot-native.8fa121d39aef39fce36bd17b |
Shortcut label |
editor/animation |
|
Open in Inspector |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2148 |
true |
Open in Inspector |
| godot-native.ad1bd925f99ce64f2d84a0a0 |
Shortcut label |
editor/animation |
|
Remove |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2150 |
true |
Remove |
| godot-native.fe4ff0d8a3c6f38dd842b4fb |
OptionButton |
editor/animation |
|
|
|
|
Animation |
|
item_selected -> AnimationPlayerEditor::_animation_selected |
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2157 |
true |
Animation |
| godot-native.6e4b28e801b0fc4107409877 |
OptionButton |
editor/animation |
|
|
|
Display list of animations in player. |
|
|
item_selected -> AnimationPlayerEditor::_animation_selected |
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2159 |
true |
Display list of animations in player. |
| godot-native.e3411a6650239e2091422e09 |
Button |
editor/animation |
|
|
|
Autoplay on Load |
|
|
pressed -> AnimationPlayerEditor::_autoplay_pressed |
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2167 |
true |
Autoplay on Load |
| godot-native.f6f4f95d7ac42da24b765ada |
Button |
editor/animation |
|
|
|
Enable Onion Skinning |
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2179 |
true |
Enable Onion Skinning |
| godot-native.06a109b586d52bff91cec26f |
MenuButton |
editor/animation |
|
|
|
|
Onion Skinning Options |
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2184 |
true |
Onion Skinning Options |
| godot-native.69984a9c931d341ca4c4a586 |
MenuButton |
editor/animation |
|
|
|
Onion Skinning Options |
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2187 |
true |
Onion Skinning Options |
| godot-native.4553b919c15fc98981dfe841 |
Localized message |
editor/animation |
|
Directions |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2188 |
true |
Directions |
| godot-native.270b66be47d61bd8d66360e1 |
Item text (control type unresolved) |
editor/animation |
|
Past |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2190 |
true |
Past |
| godot-native.41d8ee3e5b54e31ae14cd1cf |
Item text (control type unresolved) |
editor/animation |
|
Future |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2193 |
true |
Future |
| godot-native.e603e242c65ca5bc5a042ae2 |
Localized message |
editor/animation |
|
Depth |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2194 |
true |
Depth |
| godot-native.895e69e6585ef5699023e2db |
Item text (control type unresolved) |
editor/animation |
|
1 step |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2195 |
true |
1 step |
| godot-native.78405126390fd9f9e67c9a53 |
Item text (control type unresolved) |
editor/animation |
|
2 steps |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2197 |
true |
2 steps |
| godot-native.2ae1a5a87bbc16f4a6e94e69 |
Item text (control type unresolved) |
editor/animation |
|
3 steps |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2198 |
true |
3 steps |
| godot-native.3fb6caab1aadbbf1ec8bc333 |
Item text (control type unresolved) |
editor/animation |
|
Differences Only |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2200 |
true |
Differences Only |
| godot-native.394c952e2851db101fa3ae1d |
Item text (control type unresolved) |
editor/animation |
|
Force White Modulate |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2201 |
true |
Force White Modulate |
| godot-native.bb1ad7f64f804a6911dc1c2e |
Item text (control type unresolved) |
editor/animation |
|
Include Gizmos (3D) |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2202 |
true |
Include Gizmos (3D) |
| godot-native.1580847a1da5fcf870898bef |
Button |
editor/animation |
|
|
|
Pin AnimationPlayer |
|
|
pressed -> AnimationPlayerEditor::_pin_pressed |
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2211 |
true |
Pin AnimationPlayer |
| godot-native.bb2424f3a2aa43bb26e889e6 |
ConfirmationDialog |
editor/animation |
|
Create New Animation |
|
|
|
|
confirmed -> AnimationPlayerEditor::_animation_name_edited |
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2219 |
true |
Create New Animation |
| godot-native.403672f21800c9e725a18c7b |
Label |
editor/animation |
|
Animation Name: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2225 |
true |
Animation Name: |
| godot-native.faa9146d12a17f10d33cb483 |
Localized message |
editor/animation |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2239 |
true |
Close |
| godot-native.191a088fb7fd8050818bf672 |
AcceptDialog |
editor/animation |
|
Error! |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2240 |
true |
Error! |
| godot-native.f8e29f92b5c95b7554e86f77 |
Text assignment (control type unresolved) |
editor/animation |
|
Cross-Animation Blend Times |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2246 |
true |
Cross-Animation Blend Times |
| godot-native.909dfba8649c530ce8ff13dc |
Localized message |
editor/animation |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2247 |
true |
Close |
| godot-native.0dd482e85178771e54495202 |
Localized message |
editor/animation |
|
Blend Times: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2263 |
true |
Blend Times: |
| godot-native.af6d89ccf790a1137a27ab7c |
Localized message |
editor/animation |
|
Next (Auto Queue): |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2269 |
true |
Next (Auto Queue): |
| godot-native.ef14e522e68042da41bffebe |
Shortcut label |
editor/animation |
|
Pause/Stop Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2336 |
true |
Pause/Stop Animation |
| godot-native.9cf3c1cdfbdb24fc5aae5a94 |
Shortcut label |
editor/animation |
|
Play Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2337 |
true |
Play Animation |
| godot-native.e511bf1555d016dd84bb8941 |
Shortcut label |
editor/animation |
|
Play Animation Backwards |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2338 |
true |
Play Animation Backwards |
| godot-native.e0af5ac77460c7bf97e4a548 |
Shortcut label |
editor/animation |
|
Play Animation from Start |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2339 |
true |
Play Animation from Start |
| godot-native.4b972e36b3d253f91d5c7f02 |
Shortcut label |
editor/animation |
|
Play Animation Backwards from End |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_player_editor_plugin.cpp |
2340 |
true |
Play Animation Backwards from End |
| godot-native.21b62ad70121c9aa75ad6ce9 |
Localized message |
editor/animation |
|
Reconnect Transition |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
154 |
true |
Reconnect Transition |
| godot-native.b2869961b259d3730cda1056 |
Localized message |
editor/animation |
|
Move Node |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) | if: (dragging_selected) |
editor/animation/animation_state_machine_editor.cpp |
372 |
true |
Move Node |
| godot-native.dc3af02ff3bf8fceff71c462 |
Localized message |
editor/animation |
|
Transition exists! |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && connecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) | if: (connecting_to_node != StringName()) | if: (state_machine->has_transition(connecting_from, connecting_to_node) && state_machine->can_edit_node(connecting_to_node) && anodesm.is_null()) |
editor/animation/animation_state_machine_editor.cpp |
418 |
true |
Transition exists! |
| godot-native.08e008722cee2c9ae464d31d |
Localized message |
editor/animation |
|
Cannot transition to self! |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && reconnecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) | if: (reconnecting_transition_target != StringName()) | if else: (new_from == old_from && new_to == old_to) | if: (new_from == new_to) |
editor/animation/animation_state_machine_editor.cpp |
476 |
true |
Cannot transition to self! |
| godot-native.546023671dcbc32b990b14d4 |
Localized message |
editor/animation |
|
Cannot transition to "Start"! |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && reconnecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) | if: (reconnecting_transition_target != StringName()) | if else: (new_from == old_from && new_to == old_to) | if else: (new_from == new_to) | if: (new_to == SceneStringName(Start)) |
editor/animation/animation_state_machine_editor.cpp |
478 |
true |
Cannot transition to "Start"! |
| godot-native.aa71e7d1a6e519267e26800e |
Localized message |
editor/animation |
|
Cannot transition from "End"! |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && reconnecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) | if: (reconnecting_transition_target != StringName()) | if else: (new_from == old_from && new_to == old_to) | if else: (new_from == new_to) | if else: (new_to == SceneStringName(Start)) | if: (new_from == SceneStringName(End)) |
editor/animation/animation_state_machine_editor.cpp |
480 |
true |
Cannot transition from "End"! |
| godot-native.b19cc29ecccaf35be0e32523 |
Localized message |
editor/animation |
|
Transition from "%s" to "%s" already exists! |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && reconnecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) | if: (reconnecting_transition_target != StringName()) | if else: (new_from == old_from && new_to == old_to) | if else: (new_from == new_to) | if else: (new_to == SceneStringName(Start)) | if else: (new_from == SceneStringName(End)) | if: (state_machine->has_transition(new_from, new_to)) |
editor/animation/animation_state_machine_editor.cpp |
482 |
true |
Transition from "%s" to "%s" already exists! |
| godot-native.7cfd2037a34b11c7387256a0 |
Localized message |
editor/animation |
|
Play/Travel to %s |
|
|
|
|
|
|
unknown |
if: (hovered_node_area == HOVER_NODE_PLAY) |
editor/animation/animation_state_machine_editor.cpp |
807 |
true |
Play/Travel to %s |
| godot-native.730efe239f6345a3c91eca0d |
Localized message |
editor/animation |
|
Edit %s |
|
|
|
|
|
|
unknown |
if else: (hovered_node_area == HOVER_NODE_PLAY) | if: (hovered_node_area == HOVER_NODE_EDIT) |
editor/animation/animation_state_machine_editor.cpp |
809 |
true |
Edit %s |
| godot-native.78c7702beb156ad4b70cd5ed |
Localized message |
editor/animation |
|
Add Animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
828 |
true |
Add Animation |
| godot-native.17daa2e213f8ba1c76c4b9f4 |
Localized message |
editor/animation |
|
Add Animation |
|
|
|
|
|
|
unknown |
if: (animation_names.is_empty()) |
editor/animation/animation_state_machine_editor.cpp |
830 |
true |
Add Animation |
| godot-native.f94843f7ee1ce19859db3625 |
Item text (control type unresolved) |
editor/animation |
|
Add %s |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/animation/animation_state_machine_editor.cpp |
848 |
true |
Add %s |
| godot-native.95aaeea59eb7d5fc96f2014d |
Item text (control type unresolved) |
editor/animation |
|
Paste |
|
|
|
|
|
|
unknown |
if: (clipb.is_valid()) |
editor/animation/animation_state_machine_editor.cpp |
855 |
true |
Paste |
| godot-native.a4f4f8f62e85c7b8c24406e2 |
Item text (control type unresolved) |
editor/animation |
|
Load... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
858 |
true |
Load... |
| godot-native.5057396c7a153285678b08c9 |
Localized message |
editor/animation |
|
This type of node can't be used. Only animation nodes are allowed. |
|
|
|
|
|
|
unknown |
if else: (file_loaded.is_valid()) |
editor/animation/animation_state_machine_editor.cpp |
917 |
true |
This type of node can't be used. Only animation nodes are allowed. |
| godot-native.52e9026d832d2d7ea6640304 |
Localized message |
editor/animation |
|
This type of node can't be used. Only root nodes are allowed. |
|
|
|
|
|
|
unknown |
if: (node.is_null()) |
editor/animation/animation_state_machine_editor.cpp |
953 |
true |
This type of node can't be used. Only root nodes are allowed. |
| godot-native.a5c4b9079ef3d1986e31823f |
Localized message |
editor/animation |
|
Add Node and Transition |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
970 |
true |
Add Node and Transition |
| godot-native.2d5b9c2609ee0705bcfc0362 |
Localized message |
editor/animation |
|
Add Node and Transition |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
999 |
true |
Add Node and Transition |
| godot-native.d0fe247a00c180236a3a8987 |
Localized message |
editor/animation |
|
Cannot transition to "Start"! |
|
|
|
|
|
|
unknown |
if: (connecting_from != StringName() && connecting_to_node != StringName()) | if: (connecting_to_node == SceneStringName(Start)) |
editor/animation/animation_state_machine_editor.cpp |
1020 |
true |
Cannot transition to "Start"! |
| godot-native.1f9bea309e4de5f63e82d80b |
Localized message |
editor/animation |
|
Cannot transition from "End"! |
|
|
|
|
|
|
unknown |
if: (connecting_from != StringName() && connecting_to_node != StringName()) | if: (connecting_from == SceneStringName(End)) |
editor/animation/animation_state_machine_editor.cpp |
1026 |
true |
Cannot transition from "End"! |
| godot-native.d793483915cea5d8c1cd65ce |
Localized message |
editor/animation |
|
Transition already exists! |
|
|
|
|
|
|
unknown |
if: (connecting_from != StringName() && connecting_to_node != StringName()) | if: (state_machine->has_transition(connecting_from, connecting_to_node)) |
editor/animation/animation_state_machine_editor.cpp |
1032 |
true |
Transition already exists! |
| godot-native.8de53a47801c937c73aca905 |
Localized message |
editor/animation |
|
Add Transition |
|
|
|
|
|
|
unknown |
if: (connecting_from != StringName() && connecting_to_node != StringName()) | if: (!p_nested_action) |
editor/animation/animation_state_machine_editor.cpp |
1045 |
true |
Add Transition |
| godot-native.e4b2c1ba26a02c6cdfc362e1 |
Item text (control type unresolved) |
editor/animation |
|
Immediate |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_state_machine_editor.cpp |
1674 |
true |
Immediate |
| godot-native.74bb531bb0c67e727ae89419 |
Item text (control type unresolved) |
editor/animation |
|
Sync |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_state_machine_editor.cpp |
1675 |
true |
Sync |
| godot-native.41f549007646600674d0b017 |
Item text (control type unresolved) |
editor/animation |
|
At End |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_state_machine_editor.cpp |
1676 |
true |
At End |
| godot-native.47a72e94d27bdf3dc2d4180e |
Item text (control type unresolved) |
editor/animation |
|
Travel |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_state_machine_editor.cpp |
1683 |
true |
Travel |
| godot-native.b0e582ab3ef98a2840082e67 |
Item text (control type unresolved) |
editor/animation |
|
Immediate |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_state_machine_editor.cpp |
1684 |
true |
Immediate |
| godot-native.e9877a7c806c9ae640dc948a |
Localized message |
editor/animation |
|
Node Renamed |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
1862 |
true |
Node Renamed |
| godot-native.9ad0004619cfbd3441ab06cd |
Localized message |
editor/animation |
|
Node Removed |
|
|
|
|
|
|
unknown |
if: (!selected_nodes.is_empty()) |
editor/animation/animation_state_machine_editor.cpp |
1899 |
true |
Node Removed |
| godot-native.fee56c24916477657f7443d2 |
Localized message |
editor/animation |
|
Transition Removed |
|
|
|
|
|
|
unknown |
if: (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) |
editor/animation/animation_state_machine_editor.cpp |
1946 |
true |
Transition Removed |
| godot-native.e51e9228e7d9053c2678e65a |
Button |
editor/animation |
|
|
|
Select and move nodes.
RMB: Add node at position clicked.
Shift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes. |
|
|
pressed -> AnimationNodeStateMachineEditor::_update_mode |
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
2062 |
true |
Select and move nodes.
RMB: Add node at position clicked.
Shift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes. |
| godot-native.96ddc189f50379f05b676f92 |
Button |
editor/animation |
|
|
|
|
Select and move nodes. |
|
pressed -> AnimationNodeStateMachineEditor::_update_mode |
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
2063 |
true |
Select and move nodes. |
| godot-native.799a14d36db6342f94299fcb |
Button |
editor/animation |
|
|
|
Create new nodes. |
|
|
pressed -> AnimationNodeStateMachineEditor::_update_mode |
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
2071 |
true |
Create new nodes. |
| godot-native.f69c1752a4f6767ce1e286fa |
Button |
editor/animation |
|
|
|
Connect nodes. |
|
|
pressed -> AnimationNodeStateMachineEditor::_update_mode |
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
2079 |
true |
Connect nodes. |
| godot-native.a244ce45ec58217abc7fa1fe |
Button |
editor/animation |
|
|
|
Remove selected node or transition. |
|
|
|
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
2089 |
true |
Remove selected node or transition. |
| godot-native.878e6fac706dcad5fcc7e9b7 |
Localized message |
editor/animation |
|
Transition |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
2098 |
true |
Transition |
| godot-native.40f199eaab8c093e38701211 |
Button |
editor/animation |
|
|
|
New Transitions Should Auto Advance |
|
|
|
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
2104 |
true |
New Transitions Should Auto Advance |
| godot-native.f6db0f7373f088b9882cc308 |
Localized message |
editor/animation |
|
Play Mode |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
2111 |
true |
Play Mode |
| godot-native.90231899b59e4d2ed7454d38 |
EditorFileDialog |
editor/animation |
|
Open Animation Node |
|
|
|
|
file_selected -> AnimationNodeStateMachineEditor::_file_opened |
|
unknown |
|
editor/animation/animation_state_machine_editor.cpp |
2182 |
true |
Open Animation Node |
| godot-native.e7cd964a133cb88a51433fda |
Localized message |
editor/animation |
|
Animation Change Transition |
|
|
|
|
|
|
unknown |
if: (name == "easing") |
editor/animation/animation_track_editor.cpp |
136 |
true |
Animation Change Transition |
| godot-native.2976c4fccc6ee04ad618fe0c |
Localized message |
editor/animation |
|
Animation Change Position3D |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D | if: (name == "position" || name == "rotation" || name == "scale") | switch: (animation->track_get_type(track)) | case: Animation::TYPE_POSITION_3D |
editor/animation/animation_track_editor.cpp |
163 |
true |
Animation Change Position3D |
| godot-native.9d3e1830113c991d61ca31fb |
Localized message |
editor/animation |
|
Animation Change Rotation3D |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D | if: (name == "position" || name == "rotation" || name == "scale") | switch: (animation->track_get_type(track)) | case: Animation::TYPE_ROTATION_3D |
editor/animation/animation_track_editor.cpp |
166 |
true |
Animation Change Rotation3D |
| godot-native.752a39493fb41ce73c4d2c31 |
Localized message |
editor/animation |
|
Animation Change Scale3D |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D | if: (name == "position" || name == "rotation" || name == "scale") | switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D |
editor/animation/animation_track_editor.cpp |
169 |
true |
Animation Change Scale3D |
| godot-native.2369e7d031ff05a635b1c20d |
Localized message |
editor/animation |
|
Animation Change Keyframe Value |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_VALUE | if: (name == "value") |
editor/animation/animation_track_editor.cpp |
198 |
true |
Animation Change Keyframe Value |
| godot-native.23f3876ddc201847f44c173f |
Localized message |
editor/animation |
|
Animation Change Call |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_METHOD | if: (mergeable) |
editor/animation/animation_track_editor.cpp |
263 |
true |
Animation Change Call |
| godot-native.6277120f1df16c8c084a8229 |
Localized message |
editor/animation |
|
Animation Change Call |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_METHOD | if else: (mergeable) |
editor/animation/animation_track_editor.cpp |
265 |
true |
Animation Change Call |
| godot-native.6c9f2255721dc1fe77255f27 |
Localized message |
editor/animation |
|
Animation Change Keyframe Value |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if: (name == "value") |
editor/animation/animation_track_editor.cpp |
286 |
true |
Animation Change Keyframe Value |
| godot-native.a8626837a7ad96381e4960aa |
Localized message |
editor/animation |
|
Animation Change Keyframe Value |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if: (name == "in_handle") |
editor/animation/animation_track_editor.cpp |
307 |
true |
Animation Change Keyframe Value |
| godot-native.5aa891082110ae4848315415 |
Localized message |
editor/animation |
|
Animation Change Keyframe Value |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if: (name == "out_handle") |
editor/animation/animation_track_editor.cpp |
328 |
true |
Animation Change Keyframe Value |
| godot-native.cbc1d0e4a8db3446c508231c |
Localized message |
editor/animation |
|
Animation Change Keyframe Value |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if: (name == "handle_mode") |
editor/animation/animation_track_editor.cpp |
349 |
true |
Animation Change Keyframe Value |
| godot-native.3301ff104863331aab7653fa |
Localized message |
editor/animation |
|
Animation Change Keyframe Value |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO | if: (name == "stream") |
editor/animation/animation_track_editor.cpp |
375 |
true |
Animation Change Keyframe Value |
| godot-native.d73decb2f0ce0c9060dbb73b |
Localized message |
editor/animation |
|
Animation Change Keyframe Value |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO | if: (name == "start_offset") |
editor/animation/animation_track_editor.cpp |
392 |
true |
Animation Change Keyframe Value |
| godot-native.5d027583ca5a6d19b2c622b2 |
Localized message |
editor/animation |
|
Animation Change Keyframe Value |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO | if: (name == "end_offset") |
editor/animation/animation_track_editor.cpp |
408 |
true |
Animation Change Keyframe Value |
| godot-native.ad9620bd90f4f89900ad0af1 |
Localized message |
editor/animation |
|
Animation Change Keyframe Value |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(track)) | case: Animation::TYPE_ANIMATION | if: (name == "animation") |
editor/animation/animation_track_editor.cpp |
425 |
true |
Animation Change Keyframe Value |
| godot-native.68d3097f242f05483e41d779 |
Localized message |
editor/animation |
|
Animation Multi Change Transition |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | if: (name == "easing") | if: (!setting) |
editor/animation/animation_track_editor.cpp |
771 |
true |
Animation Multi Change Transition |
| godot-native.a911d4c8ce794257463fd8c0 |
Localized message |
editor/animation |
|
Animation Multi Change Position3D |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D | if: (!setting) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_POSITION_3D |
editor/animation/animation_track_editor.cpp |
788 |
true |
Animation Multi Change Position3D |
| godot-native.8fdb377a54fbfbe5102ed037 |
Localized message |
editor/animation |
|
Animation Multi Change Rotation3D |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D | if: (!setting) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_ROTATION_3D |
editor/animation/animation_track_editor.cpp |
791 |
true |
Animation Multi Change Rotation3D |
| godot-native.9007cbaf877f65aea0444ac9 |
Localized message |
editor/animation |
|
Animation Multi Change Scale3D |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D | if: (!setting) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D |
editor/animation/animation_track_editor.cpp |
794 |
true |
Animation Multi Change Scale3D |
| godot-native.9cd27c82e15ffa55e2c5ba66 |
Localized message |
editor/animation |
|
Animation Multi Change Keyframe Value |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_VALUE | if: (name == "value") | if: (!setting) |
editor/animation/animation_track_editor.cpp |
818 |
true |
Animation Multi Change Keyframe Value |
| godot-native.0773077d9c8f89e1f56de619 |
Localized message |
editor/animation |
|
Animation Multi Change Call |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_METHOD | if: (!setting) | if: (mergeable) |
editor/animation/animation_track_editor.cpp |
876 |
true |
Animation Multi Change Call |
| godot-native.dbac74a184cab212ed2c9244 |
Localized message |
editor/animation |
|
Animation Multi Change Call |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_METHOD | if: (!setting) | if else: (mergeable) |
editor/animation/animation_track_editor.cpp |
878 |
true |
Animation Multi Change Call |
| godot-native.a37d0fe128ee229f701232d8 |
Localized message |
editor/animation |
|
Animation Multi Change Keyframe Value |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if: (name == "value") | if: (!setting) |
editor/animation/animation_track_editor.cpp |
894 |
true |
Animation Multi Change Keyframe Value |
| godot-native.fded102d1d6c8b3fb21fa9ff |
Localized message |
editor/animation |
|
Animation Multi Change Keyframe Value |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if else: (name == "value") | if: (name == "in_handle") | if: (!setting) |
editor/animation/animation_track_editor.cpp |
905 |
true |
Animation Multi Change Keyframe Value |
| godot-native.f653148ac2c17bb4f92e8113 |
Localized message |
editor/animation |
|
Animation Multi Change Keyframe Value |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if else: (name == "value") | if else: (name == "in_handle") | if: (name == "out_handle") | if: (!setting) |
editor/animation/animation_track_editor.cpp |
916 |
true |
Animation Multi Change Keyframe Value |
| godot-native.2029578877fd18fb34c9a1f2 |
Localized message |
editor/animation |
|
Animation Multi Change Keyframe Value |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if else: (name == "value") | if else: (name == "in_handle") | if else: (name == "out_handle") | if: (name == "handle_mode") | if: (!setting) |
editor/animation/animation_track_editor.cpp |
927 |
true |
Animation Multi Change Keyframe Value |
| godot-native.2f83a79a82cff58b8a47e222 |
Localized message |
editor/animation |
|
Animation Multi Change Keyframe Value |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO | if: (name == "stream") | if: (!setting) |
editor/animation/animation_track_editor.cpp |
945 |
true |
Animation Multi Change Keyframe Value |
| godot-native.c1a7809fefd131ec96adcf11 |
Localized message |
editor/animation |
|
Animation Multi Change Keyframe Value |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO | if else: (name == "stream") | if: (name == "start_offset") | if: (!setting) |
editor/animation/animation_track_editor.cpp |
956 |
true |
Animation Multi Change Keyframe Value |
| godot-native.935e6c3545c8496ffaaaef7e |
Localized message |
editor/animation |
|
Animation Multi Change Keyframe Value |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO | if else: (name == "stream") | if else: (name == "start_offset") | if: (name == "end_offset") | if: (!setting) |
editor/animation/animation_track_editor.cpp |
967 |
true |
Animation Multi Change Keyframe Value |
| godot-native.26d14ec227f4ca20c4edadf7 |
Localized message |
editor/animation |
|
Animation Multi Change Keyframe Value |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_ANIMATION | if: (name == "animation") | if: (!setting) |
editor/animation/animation_track_editor.cpp |
981 |
true |
Animation Multi Change Keyframe Value |
| godot-native.4e28deb5556409ad4d8bfa60 |
Localized message |
editor/animation |
|
Change Animation Length |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
1375 |
true |
Change Animation Length |
| godot-native.ce1db2596b083764cb6ad2fa |
Localized message |
editor/animation |
|
Change Animation Loop |
|
|
|
|
|
|
unknown |
if: (!read_only) |
editor/animation/animation_track_editor.cpp |
1388 |
true |
Change Animation Loop |
| godot-native.02a0cdc55c8f11ad630f5021 |
Localized message |
editor/animation |
|
Can't change loop mode on animation instanced from an imported scene.
To change this animation's loop mode, navigate to the scene's Advanced Import settings and select the animation.
You can then change the loop mode from the inspector menu. |
|
|
|
|
|
|
unknown |
if else: (!read_only) | if: (FileAccess::exists(base + ".import")) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") |
editor/animation/animation_track_editor.cpp |
1415 |
true |
Can't change loop mode on animation instanced from an imported scene.
To change this animation's loop mode, navigate to the scene's Advanced Import settings and select the animation.
You can then change the loop mode from the inspector menu. |
| godot-native.536f95829aed82a7dd97b90c |
Localized message |
editor/animation |
|
Can't change loop mode on animation instanced from an imported resource. |
|
|
|
|
|
|
unknown |
if else: (!read_only) | if: (FileAccess::exists(base + ".import")) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") |
editor/animation/animation_track_editor.cpp |
1417 |
true |
Can't change loop mode on animation instanced from an imported resource. |
| godot-native.a0477839fae2a7628e66342f |
Localized message |
editor/animation |
|
Can't change loop mode on animation embedded in another scene.
You must open this scene and change the animation's loop mode from there. |
|
|
|
|
|
|
unknown |
if else: (!read_only) | if else: (FileAccess::exists(base + ".import")) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") |
editor/animation/animation_track_editor.cpp |
1421 |
true |
Can't change loop mode on animation embedded in another scene.
You must open this scene and change the animation's loop mode from there. |
| godot-native.dbbd1a3b48bfa5d5fcf1c30c |
Localized message |
editor/animation |
|
Can't change loop mode on animation embedded in another resource. |
|
|
|
|
|
|
unknown |
if else: (!read_only) | if else: (FileAccess::exists(base + ".import")) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") |
editor/animation/animation_track_editor.cpp |
1423 |
true |
Can't change loop mode on animation embedded in another resource. |
| godot-native.870727483546ccd3e37ea47f |
Item text (control type unresolved) |
editor/animation |
|
Property Track... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_track_editor.cpp |
1468 |
true |
Property Track... |
| godot-native.cdec9493c19a63704c95d75f |
Item text (control type unresolved) |
editor/animation |
|
3D Position Track... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_track_editor.cpp |
1469 |
true |
3D Position Track... |
| godot-native.5d37a4968443729616425ed9 |
Item text (control type unresolved) |
editor/animation |
|
3D Rotation Track... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_track_editor.cpp |
1470 |
true |
3D Rotation Track... |
| godot-native.4c41bef87bd430f6ed5523ae |
Item text (control type unresolved) |
editor/animation |
|
3D Scale Track... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_track_editor.cpp |
1471 |
true |
3D Scale Track... |
| godot-native.a4f25c18e0d16c6a9b554063 |
Item text (control type unresolved) |
editor/animation |
|
Blend Shape Track... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_track_editor.cpp |
1472 |
true |
Blend Shape Track... |
| godot-native.17adf8a057adaf20e0d3ce30 |
Item text (control type unresolved) |
editor/animation |
|
Call Method Track... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_track_editor.cpp |
1473 |
true |
Call Method Track... |
| godot-native.ef06b0bb92ce559ca3ecd2b6 |
Item text (control type unresolved) |
editor/animation |
|
Bezier Curve Track... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_track_editor.cpp |
1474 |
true |
Bezier Curve Track... |
| godot-native.437cf9a0a13e79fd88f2ddde |
Item text (control type unresolved) |
editor/animation |
|
Audio Playback Track... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_track_editor.cpp |
1475 |
true |
Audio Playback Track... |
| godot-native.a5e78a75f402cf1c3519ad60 |
Item text (control type unresolved) |
editor/animation |
|
Animation Playback Track... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/animation/animation_track_editor.cpp |
1476 |
true |
Animation Playback Track... |
| godot-native.92b7161882857925eb2ca61c |
Text assignment (control type unresolved) |
editor/animation |
|
|
|
Animation length (frames) |
|
|
|
|
unknown |
if: (use_fps && animation->get_step() > 0.0) |
editor/animation/animation_track_editor.cpp |
1853 |
true |
Animation length (frames) |
| godot-native.458426587bccd26173e9a485 |
Text assignment (control type unresolved) |
editor/animation |
|
|
|
Animation length (frames) |
|
|
|
|
unknown |
if: (use_fps && animation->get_step() > 0.0) |
editor/animation/animation_track_editor.cpp |
1854 |
true |
Animation length (frames) |
| godot-native.c6a0428fe8c4d2d9faedc1ed |
Text assignment (control type unresolved) |
editor/animation |
|
|
|
Animation length (seconds) |
|
|
|
|
unknown |
if else: (use_fps && animation->get_step() > 0.0) |
editor/animation/animation_track_editor.cpp |
1862 |
true |
Animation length (seconds) |
| godot-native.03a91508afb88aceb8783feb |
Text assignment (control type unresolved) |
editor/animation |
|
|
|
Animation length (seconds) |
|
|
|
|
unknown |
if else: (use_fps && animation->get_step() > 0.0) |
editor/animation/animation_track_editor.cpp |
1863 |
true |
Animation length (seconds) |
| godot-native.fcfbfcae14c385681d83b5ae |
Localized message |
editor/animation |
|
Change Animation Length |
|
|
|
|
|
|
unknown |
if: (animation->get_length() != timeline_resize_at) |
editor/animation/animation_track_editor.cpp |
1995 |
true |
Change Animation Length |
| godot-native.72b130e7be5675882f134514 |
MenuButton |
editor/animation |
|
|
|
Select a new track by type to add to this animation. |
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
2069 |
true |
Select a new track by type to add to this animation. |
| godot-native.493fd400ca676cf650b9734e |
LineEdit |
editor/animation |
|
|
Filter Tracks |
|
|
|
text_changed -> AnimationTrackEditor::_on_filter_updated |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
2075 |
true |
Filter Tracks |
| godot-native.22f0d8544be8fce4b258f525 |
LineEdit |
editor/animation |
|
|
|
Filter tracks by entering part of their node name or property. |
|
|
text_changed -> AnimationTrackEditor::_on_filter_updated |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
2076 |
true |
Filter tracks by entering part of their node name or property. |
| godot-native.a0004150a5cd67642f527d83 |
Text assignment (control type unresolved) |
editor/animation |
|
|
|
Animation length (seconds) |
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
2090 |
true |
Animation length (seconds) |
| godot-native.a3c082759c8f5601aab98a58 |
Text assignment (control type unresolved) |
editor/animation |
|
|
|
Animation length (seconds) |
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
2103 |
true |
Animation length (seconds) |
| godot-native.bf6cac77cb0c28d7b87ab33a |
Text assignment (control type unresolved) |
editor/animation |
|
|
|
|
Animation length (seconds) |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
2104 |
true |
Animation length (seconds) |
| godot-native.e918479e21bdb2e1fb3b54a0 |
Button |
editor/animation |
|
|
|
Animation Looping |
|
|
pressed -> AnimationTimelineEdit::_anim_loop_pressed |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
2110 |
true |
Animation Looping |
| godot-native.075fec15fd48cad73c481e8b |
Localized message |
editor/animation |
|
Functions: |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_DRAW | if: (in_group) | if: (animation->track_get_type(track) == Animation::TYPE_METHOD) |
editor/animation/animation_track_editor.cpp |
2226 |
true |
Functions: |
| godot-native.aa2841df8d5482dffdafbcc9 |
Localized message |
editor/animation |
|
Audio Clips: |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_DRAW | if: (in_group) | if else: (animation->track_get_type(track) == Animation::TYPE_METHOD) | if: (animation->track_get_type(track) == Animation::TYPE_AUDIO) |
editor/animation/animation_track_editor.cpp |
2228 |
true |
Audio Clips: |
| godot-native.ec026f2459affc79209a7bf7 |
Localized message |
editor/animation |
|
Animation Clips: |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_DRAW | if: (in_group) | if else: (animation->track_get_type(track) == Animation::TYPE_METHOD) | if else: (animation->track_get_type(track) == Animation::TYPE_AUDIO) | if: (animation->track_get_type(track) == Animation::TYPE_ANIMATION) |
editor/animation/animation_track_editor.cpp |
2230 |
true |
Animation Clips: |
| godot-native.e9fd60e667fbc8a3053dd993 |
Localized message |
editor/animation |
|
Change Track Path |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
2833 |
true |
Change Track Path |
| godot-native.75105e95f913fd68e3ed3171 |
Localized message |
editor/animation |
|
Toggle this track on/off. |
|
|
|
|
|
|
unknown |
if: (check_rect.has_point(p_pos)) |
editor/animation/animation_track_editor.cpp |
2887 |
true |
Toggle this track on/off. |
| godot-native.50cfd9d30551aa9de5ec2fdc |
Localized message |
editor/animation |
|
Select node in scene. |
|
|
|
|
|
|
unknown |
if: (icon_rect.has_point(p_pos)) |
editor/animation/animation_track_editor.cpp |
2891 |
true |
Select node in scene. |
| godot-native.fb1376c021f7800b430c9f2e |
Localized message |
editor/animation |
|
Use Blend |
|
|
|
|
|
|
unknown |
if: (update_mode_rect.has_point(p_pos)) | if: (animation->track_get_type(track) == Animation::TYPE_AUDIO) |
editor/animation/animation_track_editor.cpp |
2901 |
true |
Use Blend |
| godot-native.d5fc60b68da585eb4d12cb27 |
Localized message |
editor/animation |
|
Update Mode (How this property is set) |
|
|
|
|
|
|
unknown |
if: (update_mode_rect.has_point(p_pos)) | if else: (animation->track_get_type(track) == Animation::TYPE_AUDIO) |
editor/animation/animation_track_editor.cpp |
2903 |
true |
Update Mode (How this property is set) |
| godot-native.d09f3c6b25accbfc26484094 |
Localized message |
editor/animation |
|
Interpolation Mode |
|
|
|
|
|
|
unknown |
if: (interp_mode_rect.has_point(p_pos)) |
editor/animation/animation_track_editor.cpp |
2908 |
true |
Interpolation Mode |
| godot-native.4acfe9e29281319f3769a866 |
Localized message |
editor/animation |
|
Loop Wrap Mode (Interpolate end with beginning on loop) |
|
|
|
|
|
|
unknown |
if: (loop_wrap_rect.has_point(p_pos)) |
editor/animation/animation_track_editor.cpp |
2912 |
true |
Loop Wrap Mode (Interpolate end with beginning on loop) |
| godot-native.7e18288595b068907859d8e9 |
Localized message |
editor/animation |
|
Remove this track. |
|
|
|
|
|
|
unknown |
if: (remove_rect.has_point(p_pos)) |
editor/animation/animation_track_editor.cpp |
2916 |
true |
Remove this track. |
| godot-native.ae7e5d75c10d5ee95955e713 |
Localized message |
editor/animation |
|
Time (s): |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) |
editor/animation/animation_track_editor.cpp |
2950 |
true |
Time (s): |
| godot-native.b76ed38fac45c9f1a2b4b46b |
Localized message |
editor/animation |
|
Position: |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_POSITION_3D |
editor/animation/animation_track_editor.cpp |
2954 |
true |
Position: |
| godot-native.a4a5923ecfc9046fb814e4ba |
Localized message |
editor/animation |
|
Rotation: |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_ROTATION_3D |
editor/animation/animation_track_editor.cpp |
2958 |
true |
Rotation: |
| godot-native.8c3903412409c6fb04436f37 |
Localized message |
editor/animation |
|
Scale: |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D |
editor/animation/animation_track_editor.cpp |
2962 |
true |
Scale: |
| godot-native.15af7473cfc44c87bacf88c1 |
Localized message |
editor/animation |
|
Blend Shape: |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BLEND_SHAPE |
editor/animation/animation_track_editor.cpp |
2966 |
true |
Blend Shape: |
| godot-native.a46ae882cbac62c76180c97a |
Localized message |
editor/animation |
|
Type: |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_VALUE |
editor/animation/animation_track_editor.cpp |
2970 |
true |
Type: |
| godot-native.08458d5b20ecfd6e38c148fe |
Localized message |
editor/animation |
|
Value: |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_VALUE |
editor/animation/animation_track_editor.cpp |
2972 |
true |
Value: |
| godot-native.bb73c4e9bc4dde4f2c9cda9a |
Localized message |
editor/animation |
|
(Invalid, expected type: %s) |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_VALUE | if: (!_is_value_key_valid(v, valid_type)) |
editor/animation/animation_track_editor.cpp |
2974 |
true |
(Invalid, expected type: %s) |
| godot-native.5d42e99456c713f4552a3074 |
Localized message |
editor/animation |
|
Easing: |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_VALUE |
editor/animation/animation_track_editor.cpp |
2976 |
true |
Easing: |
| godot-native.a74dc27b8a4312cd9bac4e36 |
Localized message |
editor/animation |
|
Value: |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER |
editor/animation/animation_track_editor.cpp |
3000 |
true |
Value: |
| godot-native.e3fec9c6eeb315503b4655f7 |
Localized message |
editor/animation |
|
In-Handle: |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER |
editor/animation/animation_track_editor.cpp |
3002 |
true |
In-Handle: |
| godot-native.4fed7ce86036cd4642536cea |
Localized message |
editor/animation |
|
Out-Handle: |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER |
editor/animation/animation_track_editor.cpp |
3004 |
true |
Out-Handle: |
| godot-native.c6c827c9570f18073fecf728 |
Localized message |
editor/animation |
|
Free |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | switch: (hm) | case: Animation::HANDLE_MODE_FREE |
editor/animation/animation_track_editor.cpp |
3010 |
true |
{"msgid": "Free", "context": "Bezier Handle Mode"} |
| godot-native.414de00eed3a964b07678cd3 |
Localized message |
editor/animation |
|
Linear |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | switch: (hm) | case: Animation::HANDLE_MODE_LINEAR |
editor/animation/animation_track_editor.cpp |
3013 |
true |
{"msgid": "Linear", "context": "Bezier Handle Mode"} |
| godot-native.fa65dcb6141e877fb326203e |
Localized message |
editor/animation |
|
Balanced |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | switch: (hm) | case: Animation::HANDLE_MODE_BALANCED |
editor/animation/animation_track_editor.cpp |
3016 |
true |
{"msgid": "Balanced", "context": "Bezier Handle Mode"} |
| godot-native.62bb670be3551d60bc07b494 |
Localized message |
editor/animation |
|
Mirrored |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | switch: (hm) | case: Animation::HANDLE_MODE_MIRRORED |
editor/animation/animation_track_editor.cpp |
3019 |
true |
{"msgid": "Mirrored", "context": "Bezier Handle Mode"} |
| godot-native.59df92ea9d052c3e803eb8ff |
Localized message |
editor/animation |
|
Handle mode: %s |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER |
editor/animation/animation_track_editor.cpp |
3026 |
true |
Handle mode: %s |
| godot-native.21d622554389ef27c54ee7b6 |
Localized message |
editor/animation |
|
Stream: |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO |
editor/animation/animation_track_editor.cpp |
3041 |
true |
Stream: |
| godot-native.eaab58b5f837b67d266895eb |
Localized message |
editor/animation |
|
Start (s): |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO |
editor/animation/animation_track_editor.cpp |
3043 |
true |
Start (s): |
| godot-native.aa2cc1455c1028cf9d5a04ee |
Localized message |
editor/animation |
|
End (s): |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO |
editor/animation/animation_track_editor.cpp |
3045 |
true |
End (s): |
| godot-native.180c795d91522a9e303de842 |
Localized message |
editor/animation |
|
Animation Clip: |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_ANIMATION |
editor/animation/animation_track_editor.cpp |
3049 |
true |
Animation Clip: |
| godot-native.d77b7fee76d028af9e99586a |
Localized message |
editor/animation |
|
Toggle Track Enabled |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (check_rect.has_point(pos)) |
editor/animation/animation_track_editor.cpp |
3110 |
true |
Toggle Track Enabled |
| godot-native.f877a2d1242b810e0537c8de |
Item text (control type unresolved) |
editor/animation |
|
Use Blend |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (update_mode_rect.has_point(pos)) | if: (animation->track_get_type(track) == Animation::TYPE_AUDIO) |
editor/animation/animation_track_editor.cpp |
3141 |
true |
Use Blend |
| godot-native.baa749f878799afcab7a3acd |
Item text (control type unresolved) |
editor/animation |
|
Don't Use Blend |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (update_mode_rect.has_point(pos)) | if: (animation->track_get_type(track) == Animation::TYPE_AUDIO) |
editor/animation/animation_track_editor.cpp |
3142 |
true |
Don't Use Blend |
| godot-native.8c64e8384bc667d091dd7e95 |
Item text (control type unresolved) |
editor/animation |
|
Continuous |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (update_mode_rect.has_point(pos)) | if else: (animation->track_get_type(track) == Animation::TYPE_AUDIO) |
editor/animation/animation_track_editor.cpp |
3144 |
true |
Continuous |
| godot-native.cd1536c4926ed8100efdb779 |
Item text (control type unresolved) |
editor/animation |
|
Discrete |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (update_mode_rect.has_point(pos)) | if else: (animation->track_get_type(track) == Animation::TYPE_AUDIO) |
editor/animation/animation_track_editor.cpp |
3145 |
true |
Discrete |
| godot-native.9c0f0e2c9032a99d0c27c4e6 |
Item text (control type unresolved) |
editor/animation |
|
Capture |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (update_mode_rect.has_point(pos)) | if else: (animation->track_get_type(track) == Animation::TYPE_AUDIO) |
editor/animation/animation_track_editor.cpp |
3146 |
true |
Capture |
| godot-native.8d9c18c9bef93f9a9c1f4a99 |
Item text (control type unresolved) |
editor/animation |
|
Nearest |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (interp_mode_rect.has_point(pos)) |
editor/animation/animation_track_editor.cpp |
3166 |
true |
Nearest |
| godot-native.b08671f4efbd13951dbdef05 |
Item text (control type unresolved) |
editor/animation |
|
Linear |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (interp_mode_rect.has_point(pos)) |
editor/animation/animation_track_editor.cpp |
3167 |
true |
Linear |
| godot-native.11dd84372f88c4f28854806a |
Item text (control type unresolved) |
editor/animation |
|
Cubic |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (interp_mode_rect.has_point(pos)) |
editor/animation/animation_track_editor.cpp |
3168 |
true |
Cubic |
| godot-native.bfa7137d0d10b96a6316dbf6 |
Item text (control type unresolved) |
editor/animation |
|
Linear Angle |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (interp_mode_rect.has_point(pos)) | if: (ape) | if: (ap) | if: (nd) | if: (is_angle) |
editor/animation/animation_track_editor.cpp |
3191 |
true |
Linear Angle |
| godot-native.b290dad7a6099cd43c4fd163 |
Item text (control type unresolved) |
editor/animation |
|
Cubic Angle |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (interp_mode_rect.has_point(pos)) | if: (ape) | if: (ap) | if: (nd) | if: (is_angle) |
editor/animation/animation_track_editor.cpp |
3192 |
true |
Cubic Angle |
| godot-native.5ef43bbffc20f49885894c5f |
Item text (control type unresolved) |
editor/animation |
|
Clamp Loop Interp |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (loop_wrap_rect.has_point(pos)) |
editor/animation/animation_track_editor.cpp |
3215 |
true |
Clamp Loop Interp |
| godot-native.29712ee12c6d86b190fa3402 |
Item text (control type unresolved) |
editor/animation |
|
Wrap Loop Interp |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (loop_wrap_rect.has_point(pos)) |
editor/animation/animation_track_editor.cpp |
3216 |
true |
Wrap Loop Interp |
| godot-native.d67763879ebd3954c00b2150 |
Localized message |
editor/animation |
|
Failed to lookup method: "%s" |
|
|
|
|
|
|
unknown |
if: (animation->track_get_type(track) == Animation::TYPE_METHOD) | if: (target) | if: (!found_in_script) | if else: (ClassDB::has_method(target->get_class_name(), method)) |
editor/animation/animation_track_editor.cpp |
3490 |
true |
Failed to lookup method: "%s" |
| godot-native.21e177f90f8fa676fdf22b91 |
Localized message |
editor/animation |
|
Go to Definition |
|
|
|
|
|
|
unknown |
if: (animation->track_get_type(track) == Animation::TYPE_METHOD) | if: (p_hovering_key_idx != -1) |
editor/animation/animation_track_editor.cpp |
3595 |
true |
Go to Definition |
| godot-native.82f0afb78ac77faa43bac22d |
Item text (control type unresolved) |
editor/animation |
|
Insert Key... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
3599 |
true |
Insert Key... |
| godot-native.2dd922e7598b16adc33eb427 |
Item text (control type unresolved) |
editor/animation |
|
Duplicate Key(s) |
|
|
|
|
|
|
unknown |
if: (editor->is_selection_active()) |
editor/animation/animation_track_editor.cpp |
3602 |
true |
Duplicate Key(s) |
| godot-native.fe10955992620a26314bd148 |
Item text (control type unresolved) |
editor/animation |
|
Cut Key(s) |
|
|
|
|
|
|
unknown |
if: (editor->is_selection_active()) |
editor/animation/animation_track_editor.cpp |
3603 |
true |
Cut Key(s) |
| godot-native.fc3bcf44168d0a10fa46e934 |
Item text (control type unresolved) |
editor/animation |
|
Copy Key(s) |
|
|
|
|
|
|
unknown |
if: (editor->is_selection_active()) |
editor/animation/animation_track_editor.cpp |
3604 |
true |
Copy Key(s) |
| godot-native.224fff7c38774c018a5b5fa3 |
Item text (control type unresolved) |
editor/animation |
|
Paste Key(s) |
|
|
|
|
|
|
unknown |
if: (editor->is_key_clipboard_active()) |
editor/animation/animation_track_editor.cpp |
3607 |
true |
Paste Key(s) |
| godot-native.e0b88bc385cc0b752feb4094 |
Item text (control type unresolved) |
editor/animation |
|
Send Key(s) to RESET |
|
|
|
|
|
|
unknown |
if: (editor->is_selection_active()) | if: (ape) | if: (ap && editor->can_add_reset_key() && animation != ap->get_animation(SceneStringName(RESET))) |
editor/animation/animation_track_editor.cpp |
3615 |
true |
Send Key(s) to RESET |
| godot-native.219f75628c9e8c4c3d1347df |
Item text (control type unresolved) |
editor/animation |
|
Delete Key(s) |
|
|
|
|
|
|
unknown |
if: (editor->is_selection_active()) |
editor/animation/animation_track_editor.cpp |
3619 |
true |
Delete Key(s) |
| godot-native.e11042b69923068453ad262a |
Localized message |
editor/animation |
|
Change Animation Update Mode |
|
|
|
|
|
|
unknown |
switch: (p_index) | case: MENU_CALL_MODE_CAPTURE |
editor/animation/animation_track_editor.cpp |
3634 |
true |
Change Animation Update Mode |
| godot-native.f0fbb8583f0a222f980e08fa |
Localized message |
editor/animation |
|
Change Animation Interpolation Mode |
|
|
|
|
|
|
unknown |
switch: (p_index) | case: MENU_INTERPOLATION_CUBIC_ANGLE |
editor/animation/animation_track_editor.cpp |
3653 |
true |
Change Animation Interpolation Mode |
| godot-native.138814ad779c176fab30c9e5 |
Localized message |
editor/animation |
|
Change Animation Loop Mode |
|
|
|
|
|
|
unknown |
switch: (p_index) | case: MENU_LOOP_CLAMP |
editor/animation/animation_track_editor.cpp |
3668 |
true |
Change Animation Loop Mode |
| godot-native.6f396ded4e67f4224c148f87 |
Localized message |
editor/animation |
|
Change Animation Use Blend |
|
|
|
|
|
|
unknown |
switch: (p_index) | case: MENU_USE_BLEND_DISABLED |
editor/animation/animation_track_editor.cpp |
3708 |
true |
Change Animation Use Blend |
| godot-native.9d2268481eb6af1ef4862d02 |
Localized message |
editor/animation |
|
Compressed tracks can't be edited or removed. Re-import the animation with compression disabled in order to edit. |
|
|
|
|
|
|
unknown |
if: (p_from_animation->track_is_compressed(p_track)) |
editor/animation/animation_track_editor.cpp |
4285 |
true |
Compressed tracks can't be edited or removed. Re-import the animation with compression disabled in order to edit. |
| godot-native.437f37fc9fcc62004083897e |
Localized message |
editor/animation |
|
Remove Anim Track |
|
|
|
|
|
|
unknown |
if: (idx >= 0 && idx < p_from_animation->get_track_count()) |
editor/animation/animation_track_editor.cpp |
4291 |
true |
Remove Anim Track |
| godot-native.4e9bf136bd220481550c27f4 |
Localized message |
editor/animation |
|
Create new track for %s and insert key? |
|
|
|
|
|
|
unknown |
if: ((Input::get_singleton()->is_key_pressed(Key::SHIFT) != confirm_insert) && num_tracks > 0) | if: (num_tracks == 1) |
editor/animation/animation_track_editor.cpp |
4469 |
true |
Create new track for %s and insert key? |
| godot-native.fc1383e501593ef77bb4aacf |
Localized message |
editor/animation |
|
Create %d new tracks and insert keys? |
|
|
|
|
|
|
unknown |
if: ((Input::get_singleton()->is_key_pressed(Key::SHIFT) != confirm_insert) && num_tracks > 0) | if else: (num_tracks == 1) |
editor/animation/animation_track_editor.cpp |
4471 |
true |
Create %d new tracks and insert keys? |
| godot-native.c7a58d6b38b14d34800f553e |
Localized message |
editor/animation |
|
Hold Shift when clicking the key icon to skip this dialog. |
|
|
|
|
|
|
unknown |
if: ((Input::get_singleton()->is_key_pressed(Key::SHIFT) != confirm_insert) && num_tracks > 0) | if: (confirm_insert) |
editor/animation/animation_track_editor.cpp |
4475 |
true |
Hold Shift when clicking the key icon to skip this dialog. |
| godot-native.4bd94f524e9425ab630634ef |
Localized message |
editor/animation |
|
Create |
|
|
|
|
|
|
unknown |
if: ((Input::get_singleton()->is_key_pressed(Key::SHIFT) != confirm_insert) && num_tracks > 0) |
editor/animation/animation_track_editor.cpp |
4482 |
true |
Create |
| godot-native.1f64804d632b0e9be40fd679 |
Localized message |
editor/animation |
|
Animation Insert Key |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
4515 |
true |
Animation Insert Key |
| godot-native.797e51fea2c4b2e9b7697f51 |
Localized message |
editor/animation |
|
node '%s' |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
4579 |
true |
node '%s' |
| godot-native.63c595e2b5b9c08c21887383 |
Localized message |
editor/animation |
|
animation |
|
|
|
|
|
|
unknown |
for: i < animation->get_track_count() | if: (path == np && animation->track_get_type(i) == Animation::TYPE_ANIMATION) |
editor/animation/animation_track_editor.cpp |
4629 |
true |
animation |
| godot-native.30532a6821d283b864442738 |
Localized message |
editor/animation |
|
animation |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
4642 |
true |
animation |
| godot-native.5027218e445baa9fdfcc5b38 |
Localized message |
editor/animation |
|
AnimationPlayer can't animate itself, only other players. |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<AnimationPlayer>(p_node) && p_property == "current_animation") | if: (p_node == AnimationPlayerEditor::get_singleton()->get_player()) |
editor/animation/animation_track_editor.cpp |
4665 |
true |
AnimationPlayer can't animate itself, only other players. |
| godot-native.7fa9e6c90c618fb6df8f5377 |
Localized message |
editor/animation |
|
property '%s' |
|
|
|
|
|
|
unknown |
for: i < animation->get_track_count() | if: (animation->track_get_type(i) == Animation::TYPE_VALUE) |
editor/animation/animation_track_editor.cpp |
4699 |
true |
property '%s' |
| godot-native.aecee79724ac263de03fde76 |
Localized message |
editor/animation |
|
property '%s' |
|
|
|
|
|
|
unknown |
for: i < animation->get_track_count() | if else: (animation->track_get_type(i) == Animation::TYPE_VALUE) | if: (animation->track_get_type(i) == Animation::TYPE_BEZIER) |
editor/animation/animation_track_editor.cpp |
4729 |
true |
property '%s' |
| godot-native.6d44b8b11b49c49cc3e93122 |
Localized message |
editor/animation |
|
property '%s' |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
4745 |
true |
property '%s' |
| godot-native.2ed6c3c0263460832d4387b1 |
Localized message |
editor/animation |
|
Animation Insert Key |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
4854 |
true |
Animation Insert Key |
| godot-native.de3d77e7fa61ef0149d2cb05 |
Text assignment (control type unresolved) |
editor/animation |
|
Nearest FPS: %d |
|
|
|
|
|
|
unknown |
if else: (is_fps_invalid) |
editor/animation/animation_track_editor.cpp |
5533 |
true |
Nearest FPS: %d |
| godot-native.8b8bc1257d37dae63a62a13b |
Item text (control type unresolved) |
editor/animation |
|
Free |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5649 |
true |
{"msgid": "Free", "context": "Bezier Handle Mode"} |
| godot-native.2abdee6d3c6eb6740dc917c9 |
Item text (control type unresolved) |
editor/animation |
|
Linear |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5650 |
true |
{"msgid": "Linear", "context": "Bezier Handle Mode"} |
| godot-native.f345dfe63c1765907b99745f |
Item text (control type unresolved) |
editor/animation |
|
Balanced |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5651 |
true |
{"msgid": "Balanced", "context": "Bezier Handle Mode"} |
| godot-native.3128f6ae05fecf85647c8a44 |
Item text (control type unresolved) |
editor/animation |
|
Mirrored |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5652 |
true |
{"msgid": "Mirrored", "context": "Bezier Handle Mode"} |
| godot-native.901f15fa8170bbf5154790b6 |
Localized message |
editor/animation |
|
Bezier Default Mode |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5653 |
true |
Bezier Default Mode |
| godot-native.e2eeb7a617b01bca249eacd6 |
Localized message |
editor/animation |
|
Set the default handle mode of new bezier keys. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5653 |
true |
Set the default handle mode of new bezier keys. |
| godot-native.7a82e22250910f8382d70334 |
Item text (control type unresolved) |
editor/animation |
|
Linear |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5655 |
true |
{"msgid": "Linear", "context": "Transition Type"} |
| godot-native.118d97e76083c4f187b46d3b |
Item text (control type unresolved) |
editor/animation |
|
Quint |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5656 |
true |
{"msgid": "Quint", "context": "Transition Type"} |
| godot-native.4cc250f0589783b5b6c8f16d |
Item text (control type unresolved) |
editor/animation |
|
Quart |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5657 |
true |
{"msgid": "Quart", "context": "Transition Type"} |
| godot-native.6b5ce577c25521dfdf08af71 |
Item text (control type unresolved) |
editor/animation |
|
Quad |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5658 |
true |
{"msgid": "Quad", "context": "Transition Type"} |
| godot-native.8bb5031dab2d6ae38e9ac78e |
Item text (control type unresolved) |
editor/animation |
|
Expo |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5659 |
true |
{"msgid": "Expo", "context": "Transition Type"} |
| godot-native.ce3c5208bcc5637c6b8c258b |
Item text (control type unresolved) |
editor/animation |
|
Elastic |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5660 |
true |
{"msgid": "Elastic", "context": "Transition Type"} |
| godot-native.4791d11aa1ca0c1a1b1ed1e7 |
Item text (control type unresolved) |
editor/animation |
|
Cubic |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5661 |
true |
{"msgid": "Cubic", "context": "Transition Type"} |
| godot-native.cc7cbbd80bf39542fece7bb4 |
Item text (control type unresolved) |
editor/animation |
|
Circ |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5662 |
true |
{"msgid": "Circ", "context": "Transition Type"} |
| godot-native.5f1a471d84fdb90472e54dea |
Item text (control type unresolved) |
editor/animation |
|
Bounce |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5663 |
true |
{"msgid": "Bounce", "context": "Transition Type"} |
| godot-native.7575cea323dcd27688771eee |
Item text (control type unresolved) |
editor/animation |
|
Back |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5664 |
true |
{"msgid": "Back", "context": "Transition Type"} |
| godot-native.095304cda3e38b05950f35b2 |
Item text (control type unresolved) |
editor/animation |
|
Spring |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5665 |
true |
{"msgid": "Spring", "context": "Transition Type"} |
| godot-native.cfd19c77b54417367a25626f |
Item text (control type unresolved) |
editor/animation |
|
Ease In |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5667 |
true |
{"msgid": "Ease In", "context": "Ease Type"} |
| godot-native.368b4008c8be35ebfb7a0b25 |
Item text (control type unresolved) |
editor/animation |
|
Ease Out |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5668 |
true |
{"msgid": "Ease Out", "context": "Ease Type"} |
| godot-native.7c2b749066875f3afbeddbab |
Item text (control type unresolved) |
editor/animation |
|
Ease In-Out |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5669 |
true |
{"msgid": "Ease In-Out", "context": "Ease Type"} |
| godot-native.04df2bf5fa851ca4790f1ab4 |
Item text (control type unresolved) |
editor/animation |
|
Ease Out-In |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/animation/animation_track_editor.cpp |
5670 |
true |
{"msgid": "Ease Out-In", "context": "Ease Type"} |
| godot-native.df30d71862b28bee8cfd9dd4 |
Localized message |
editor/animation |
|
Change Animation Step |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
5691 |
true |
Change Animation Step |
| godot-native.1c964596960b54bc04b0e748 |
Localized message |
editor/animation |
|
Rearrange Tracks |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
5719 |
true |
Rearrange Tracks |
| godot-native.086f2d5f20851733fda050f7 |
Localized message |
editor/animation |
|
Blend Shape tracks only apply to MeshInstance3D nodes. |
|
|
|
|
|
|
unknown |
if: (adding_track_type == Animation::TYPE_BLEND_SHAPE && !node->is_class("MeshInstance3D")) |
editor/animation/animation_track_editor.cpp |
5736 |
true |
Blend Shape tracks only apply to MeshInstance3D nodes. |
| godot-native.df84441693536f500377ddd2 |
Localized message |
editor/animation |
|
Position/Rotation/Scale 3D tracks only apply to 3D-based nodes. |
|
|
|
|
|
|
unknown |
if: ((adding_track_type == Animation::TYPE_POSITION_3D || adding_track_type == Animation::TYPE_ROTATION_3D || adding_track_type == Animation::TYPE_SCALE_3D) && !node->is_class("Node3D")) |
editor/animation/animation_track_editor.cpp |
5741 |
true |
Position/Rotation/Scale 3D tracks only apply to 3D-based nodes. |
| godot-native.09823b02f9ba2a7d2e66287e |
Localized message |
editor/animation |
|
Add Track |
|
|
|
|
|
|
unknown |
switch: (adding_track_type) | case: Animation::TYPE_METHOD |
editor/animation/animation_track_editor.cpp |
5763 |
true |
Add Track |
| godot-native.eb8d2ceff0f8e3eeca0ca3e6 |
Localized message |
editor/animation |
|
Audio tracks can only point to nodes of type:
-AudioStreamPlayer
-AudioStreamPlayer2D
-AudioStreamPlayer3D |
|
|
|
|
|
|
unknown |
switch: (adding_track_type) | case: Animation::TYPE_AUDIO | if: (!node->is_class("AudioStreamPlayer") && !node->is_class("AudioStreamPlayer2D") && !node->is_class("AudioStreamPlayer3D")) |
editor/animation/animation_track_editor.cpp |
5786 |
true |
Audio tracks can only point to nodes of type:
-AudioStreamPlayer
-AudioStreamPlayer2D
-AudioStreamPlayer3D |
| godot-native.21a87e03399217d4ee190a76 |
Localized message |
editor/animation |
|
Add Track |
|
|
|
|
|
|
unknown |
switch: (adding_track_type) | case: Animation::TYPE_AUDIO |
editor/animation/animation_track_editor.cpp |
5791 |
true |
Add Track |
| godot-native.c420e5d1d3fb1dee72645909 |
Localized message |
editor/animation |
|
Animation tracks can only point to AnimationPlayer nodes. |
|
|
|
|
|
|
unknown |
switch: (adding_track_type) | case: Animation::TYPE_ANIMATION | if: (!node->is_class("AnimationPlayer")) |
editor/animation/animation_track_editor.cpp |
5800 |
true |
Animation tracks can only point to AnimationPlayer nodes. |
| godot-native.7ab71f22e54ae36d741c6bc5 |
Localized message |
editor/animation |
|
AnimationPlayer can't animate itself, only other players. |
|
|
|
|
|
|
unknown |
switch: (adding_track_type) | case: Animation::TYPE_ANIMATION | if: (node == AnimationPlayerEditor::get_singleton()->get_player()) |
editor/animation/animation_track_editor.cpp |
5805 |
true |
AnimationPlayer can't animate itself, only other players. |
| godot-native.a91465b33c69b370aff2e310 |
Localized message |
editor/animation |
|
Add Track |
|
|
|
|
|
|
unknown |
switch: (adding_track_type) | case: Animation::TYPE_ANIMATION |
editor/animation/animation_track_editor.cpp |
5810 |
true |
Add Track |
| godot-native.e05227948341cbbf534dadc2 |
Localized message |
editor/animation |
|
Not possible to add a new track without a root |
|
|
|
|
|
|
unknown |
if: (!root_node) |
editor/animation/animation_track_editor.cpp |
5827 |
true |
Not possible to add a new track without a root |
| godot-native.52e500ff79e3564a36733eb6 |
Localized message |
editor/animation |
|
Pick a node to animate: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
5832 |
true |
Pick a node to animate: |
| godot-native.761b44d586eb6fbd879f83ef |
Localized message |
editor/animation |
|
Pick a node to select method: |
|
|
|
|
|
|
unknown |
switch: (adding_track_type) | case: Animation::TYPE_METHOD |
editor/animation/animation_track_editor.cpp |
5846 |
true |
Pick a node to select method: |
| godot-native.066494bcd8dc6ca94fe6516e |
Localized message |
editor/animation |
|
Pick a node to play audio: |
|
|
|
|
|
|
unknown |
switch: (adding_track_type) | case: Animation::TYPE_AUDIO |
editor/animation/animation_track_editor.cpp |
5852 |
true |
Pick a node to play audio: |
| godot-native.f9b907114e6987c66ec12eec |
Localized message |
editor/animation |
|
Pick a node to play animation: |
|
|
|
|
|
|
unknown |
switch: (adding_track_type) | case: Animation::TYPE_ANIMATION |
editor/animation/animation_track_editor.cpp |
5856 |
true |
Pick a node to play animation: |
| godot-native.11b00ad68f8b4af57098f8cd |
Localized message |
editor/animation |
|
Invalid track for Bezier (no suitable sub-properties) |
|
|
|
|
|
|
unknown |
if: (adding_track_type == Animation::TYPE_BEZIER) | if: (!valid) |
editor/animation/animation_track_editor.cpp |
5939 |
true |
Invalid track for Bezier (no suitable sub-properties) |
| godot-native.eba1f68f730c831fa9fb00a5 |
Localized message |
editor/animation |
|
Add Bezier Track |
|
|
|
|
|
|
unknown |
if: (adding_track_type == Animation::TYPE_BEZIER) |
editor/animation/animation_track_editor.cpp |
5944 |
true |
Add Bezier Track |
| godot-native.754535815ba3e0755a086e70 |
Localized message |
editor/animation |
|
Add Track |
|
|
|
|
|
|
unknown |
if else: (adding_track_type == Animation::TYPE_BEZIER) |
editor/animation/animation_track_editor.cpp |
5963 |
true |
Add Track |
| godot-native.fc5a9b54a3fb8396bcff732d |
Localized message |
editor/animation |
|
Track path is invalid, so can't add a key. |
|
|
|
|
|
|
unknown |
if: (!node) |
editor/animation/animation_track_editor.cpp |
6017 |
true |
Track path is invalid, so can't add a key. |
| godot-native.ed1d71fa731193a6de1347d5 |
Localized message |
editor/animation |
|
node '%s' |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
6036 |
true |
node '%s' |
| godot-native.fd93725ba274659f7f0766ea |
Localized message |
editor/animation |
|
Track is not of type Node3D, can't insert key |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(p_track)) | case: Animation::TYPE_POSITION_3D | if: (!base) |
editor/animation/animation_track_editor.cpp |
6045 |
true |
Track is not of type Node3D, can't insert key |
| godot-native.39c2ad4110871ee52b39c0f6 |
Localized message |
editor/animation |
|
Track is not of type Node3D, can't insert key |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(p_track)) | case: Animation::TYPE_ROTATION_3D | if: (!base) |
editor/animation/animation_track_editor.cpp |
6055 |
true |
Track is not of type Node3D, can't insert key |
| godot-native.9b8a385c25c929f0f3d9f105 |
Localized message |
editor/animation |
|
Track is not of type Node3D, can't insert key |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(p_track)) | case: Animation::TYPE_SCALE_3D | if: (!base) |
editor/animation/animation_track_editor.cpp |
6065 |
true |
Track is not of type Node3D, can't insert key |
| godot-native.50cdfd4d08aaabeebe269ce1 |
Localized message |
editor/animation |
|
Track is not of type MeshInstance3D, can't insert key |
|
|
|
|
|
|
unknown |
switch: (animation->track_get_type(p_track)) | case: Animation::TYPE_BLEND_SHAPE | if: (!base) |
editor/animation/animation_track_editor.cpp |
6075 |
true |
Track is not of type MeshInstance3D, can't insert key |
| godot-native.505dc52a31390fd7e98815e3 |
Localized message |
editor/animation |
|
Track path is invalid, so can't add a method key. |
|
|
|
|
|
|
unknown |
if: (!root->has_node(animation->track_get_path(insert_key_from_track_call_track))) |
editor/animation/animation_track_editor.cpp |
6123 |
true |
Track path is invalid, so can't add a method key. |
| godot-native.2d994f3e706137c31dfa5241 |
Localized message |
editor/animation |
|
Add Method Track Key |
|
|
|
|
|
|
unknown |
for_range_loop | if: (E.name == p_method) |
editor/animation/animation_track_editor.cpp |
6153 |
true |
Add Method Track Key |
| godot-native.7385df730dc5a49583933d98 |
Localized message |
editor/animation |
|
Method not found in object: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
6163 |
true |
Method not found in object: |
| godot-native.06cf3aa2839e00d14706cac3 |
Localized message |
editor/animation |
|
Animation Move Keys |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
6347 |
true |
Animation Move Keys |
| godot-native.efe31393a18d3fae453b4bc6 |
Localized message |
editor/animation |
|
Animation Duplicate Keys |
|
|
|
|
|
|
unknown |
if: (selection.size() && animation.is_valid()) |
editor/animation/animation_track_editor.cpp |
6664 |
true |
Animation Duplicate Keys |
| godot-native.fb1974396535c13d9fc281c8 |
Localized message |
editor/animation |
|
Animation Cut Keys |
|
|
|
|
|
|
unknown |
if: (is_selection_active() && animation.is_valid()) | if: (p_cut) |
editor/animation/animation_track_editor.cpp |
6752 |
true |
Animation Cut Keys |
| godot-native.35e2a7396be558acf54e52ec |
Localized message |
editor/animation |
|
Animation Paste Keys |
|
|
|
|
|
|
unknown |
if: (is_key_clipboard_active() && animation.is_valid()) |
editor/animation/animation_track_editor.cpp |
6814 |
true |
Animation Paste Keys |
| godot-native.a473c8fe23c22339d5634337 |
Localized message |
editor/animation |
|
Position |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_POSITION_3D |
editor/animation/animation_track_editor.cpp |
7038 |
true |
Position |
| godot-native.a659c7e0ec942a533316cff5 |
Localized message |
editor/animation |
|
Rotation |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_ROTATION_3D |
editor/animation/animation_track_editor.cpp |
7041 |
true |
Rotation |
| godot-native.c9ec860bdec160c47f568537 |
Localized message |
editor/animation |
|
Scale |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_SCALE_3D |
editor/animation/animation_track_editor.cpp |
7044 |
true |
Scale |
| godot-native.ef8ec9caf2a33287b0587d62 |
Localized message |
editor/animation |
|
BlendShape |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_BLEND_SHAPE |
editor/animation/animation_track_editor.cpp |
7047 |
true |
BlendShape |
| godot-native.207a10295de05732be79776f |
Localized message |
editor/animation |
|
Methods |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_METHOD |
editor/animation/animation_track_editor.cpp |
7050 |
true |
Methods |
| godot-native.5b17ae2191784772ff085578 |
Localized message |
editor/animation |
|
Bezier |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_BEZIER |
editor/animation/animation_track_editor.cpp |
7053 |
true |
Bezier |
| godot-native.135bdd1f31e369050a484fe8 |
Localized message |
editor/animation |
|
Audio |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_AUDIO |
editor/animation/animation_track_editor.cpp |
7056 |
true |
Audio |
| godot-native.56d75a76984a05e6e4f17c26 |
Localized message |
editor/animation |
|
Clipboard is empty! |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_PASTE_TRACKS | if: (track_clipboard.is_empty()) |
editor/animation/animation_track_editor.cpp |
7116 |
true |
Clipboard is empty! |
| godot-native.4afefc56fd3907e326850f1b |
Localized message |
editor/animation |
|
Paste Tracks |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_PASTE_TRACKS |
editor/animation/animation_track_editor.cpp |
7122 |
true |
Paste Tracks |
| godot-native.7586ba4d70b67bee522e7ddb |
Localized message |
editor/animation |
|
Animation Scale Keys |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_SCALE_CONFIRM |
editor/animation/animation_track_editor.cpp |
7199 |
true |
Animation Scale Keys |
| godot-native.0e52e15cac69ab005d95baf7 |
Localized message |
editor/animation |
|
Animation Set Start Offset |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_SET_START_OFFSET |
editor/animation/animation_track_editor.cpp |
7276 |
true |
Animation Set Start Offset |
| godot-native.45aa20b3559051fbbbc6e922 |
Localized message |
editor/animation |
|
Animation Set End Offset |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_SET_END_OFFSET |
editor/animation/animation_track_editor.cpp |
7305 |
true |
Animation Set End Offset |
| godot-native.c57518dbb7d507d525df9cd2 |
Localized message |
editor/animation |
|
Make Easing Keys |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_EASE_CONFIRM |
editor/animation/animation_track_editor.cpp |
7335 |
true |
Make Easing Keys |
| godot-native.a2c3d1ba2c4ce343bddab891 |
Localized message |
editor/animation |
|
Animation Add RESET Keys |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_ADD_RESET_KEY |
editor/animation/animation_track_editor.cpp |
7482 |
true |
Animation Add RESET Keys |
| godot-native.4f84dbbe969435f1cb286189 |
Localized message |
editor/animation |
|
Animation Delete Keys |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_DELETE_SELECTION | if: (selection.size()) |
editor/animation/animation_track_editor.cpp |
7557 |
true |
Animation Delete Keys |
| godot-native.b83927e4b48aee9bf2c72720 |
Localized message |
editor/animation |
|
Bake Animation as Linear Keys |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EDIT_BAKE_ANIMATION_CONFIRM |
editor/animation/animation_track_editor.cpp |
7595 |
true |
Bake Animation as Linear Keys |
| godot-native.dc94d53a98fab58f3a449b49 |
Localized message |
editor/animation |
|
Create Node |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
7997 |
true |
Create Node |
| godot-native.d11f4777e7ba6be705aa6c28 |
Localized message |
editor/animation |
|
This animation belongs to an imported scene, so changes to imported tracks will not be saved.
To modify this animation, navigate to the scene's Advanced Import settings and select the animation.
Some options, including looping, are available here. To add custom tracks, enable "Save To File" and
"Keep Custom Tracks". |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8014 |
true |
This animation belongs to an imported scene, so changes to imported tracks will not be saved.
To modify this animation, navigate to the scene's Advanced Import settings and select the animation.
Some options, including looping, are available here. To add custom tracks, enable "Save To File" and
"Keep Custom Tracks". |
| godot-native.8e6282534dd856580030295f |
Localized message |
editor/animation |
|
Some AnimationPlayerEditor's options are disabled since this is the dummy AnimationPlayer for preview.
The dummy player is forced active, non-deterministic and doesn't have the root motion track. Furthermore, the original node is inactive temporary. |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8019 |
true |
Some AnimationPlayerEditor's options are disabled since this is the dummy AnimationPlayer for preview.
The dummy player is forced active, non-deterministic and doesn't have the root motion track. Furthermore, the original node is inactive temporary. |
| godot-native.0e8e7262e5c8fe65513dd921 |
Localized message |
editor/animation |
|
AnimationPlayer is inactive. The playback will not be processed. |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8024 |
true |
AnimationPlayer is inactive. The playback will not be processed. |
| godot-native.a6e568107fd6997a5ce2aad2 |
Label |
editor/animation |
|
Select an AnimationPlayer node to create and edit animations. |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8144 |
true |
Select an AnimationPlayer node to create and edit animations. |
| godot-native.f2ea353092bf50e2e6a4fc85 |
Button |
editor/animation |
|
Add AnimationPlayer |
|
|
|
|
pressed -> AnimationTrackEditor::_add_animation_player |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8153 |
true |
Add AnimationPlayer |
| godot-native.a91504002c8af09e39d74c54 |
Button |
editor/animation |
|
|
|
Add a new AnimationPlayer node to the scene. |
|
|
pressed -> AnimationTrackEditor::_add_animation_player |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8154 |
true |
Add a new AnimationPlayer node to the scene. |
| godot-native.623f05807b550b71792226e5 |
Button |
editor/animation |
|
Imported Animation |
|
|
|
|
pressed -> AnimationTrackEditor::_show_imported_anim_warning |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8243 |
true |
Imported Animation |
| godot-native.104bc7871d460eb848432aea |
Button |
editor/animation |
|
|
|
Warning: Editing imported animation |
|
|
pressed -> AnimationTrackEditor::_show_imported_anim_warning |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8244 |
true |
Warning: Editing imported animation |
| godot-native.34ba30a169d199ae60dc524e |
Button |
editor/animation |
|
Dummy Player |
|
|
|
|
pressed -> AnimationTrackEditor::_show_dummy_player_warning |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8250 |
true |
Dummy Player |
| godot-native.f4d41b3492f6d87cbdae7c21 |
Button |
editor/animation |
|
|
|
Warning: Editing dummy AnimationPlayer |
|
|
pressed -> AnimationTrackEditor::_show_dummy_player_warning |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8251 |
true |
Warning: Editing dummy AnimationPlayer |
| godot-native.1fae7ac817d52163a1810e30 |
Button |
editor/animation |
|
Inactive Player |
|
|
|
|
pressed -> AnimationTrackEditor::_show_inactive_player_warning |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8257 |
true |
Inactive Player |
| godot-native.ab99d127f0fbc6d6f62e29ef |
Button |
editor/animation |
|
|
|
Warning: AnimationPlayer is inactive |
|
|
pressed -> AnimationTrackEditor::_show_inactive_player_warning |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8258 |
true |
Warning: AnimationPlayer is inactive |
| godot-native.30245da35995c32f779aa410 |
OptionButton |
editor/animation |
|
|
|
|
Bezier Default Mode |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8274 |
true |
Bezier Default Mode |
| godot-native.f1e4ee5ce43e661cb562bfea |
Button |
editor/animation |
|
|
|
Toggle between the bezier curve editor and track editor. |
|
|
pressed -> AnimationTrackEditor::_toggle_bezier_edit |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8284 |
true |
Toggle between the bezier curve editor and track editor. |
| godot-native.f77aa1efa582ea2d068881bc |
Shortcut label |
editor/animation |
|
Toggle method names |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8291 |
true |
Toggle method names |
| godot-native.4be5ec2748be92c30b7e2faa |
Button |
editor/animation |
|
|
|
Toggle function names in the track editor. |
|
|
pressed -> AnimationTrackEditor::_toggle_function_names |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8294 |
true |
Toggle function names in the track editor. |
| godot-native.50574834a32d7f88c935592b |
Button |
editor/animation |
|
|
|
Only show tracks from nodes selected in tree. |
|
|
pressed -> AnimationTrackEditor::_view_group_toggle |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8302 |
true |
Only show tracks from nodes selected in tree. |
| godot-native.bcadadd69a927cc688547ccb |
Button |
editor/animation |
|
|
|
Sort tracks/groups alphabetically.
If disabled, tracks are shown in the order they are added and can be reordered using drag-and-drop. |
|
|
pressed -> AnimationTrackEditor::_update_tracks |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8310 |
true |
Sort tracks/groups alphabetically.
If disabled, tracks are shown in the order they are added and can be reordered using drag-and-drop. |
| godot-native.76e4c5a59f7e8e3bffb8a1c2 |
Button |
editor/animation |
|
|
|
Group tracks by node or display them as plain list. |
|
|
pressed -> AnimationTrackEditor::_view_group_toggle |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8318 |
true |
Group tracks by node or display them as plain list. |
| godot-native.e13b17d5f2f0cdaddb1455fe |
Button |
editor/animation |
|
|
|
Insert at current time. |
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8328 |
true |
Insert at current time. |
| godot-native.9b85ce0d104fa4dba2e8c068 |
Button |
editor/animation |
|
|
|
Apply snapping to timeline cursor. |
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8336 |
true |
Apply snapping to timeline cursor. |
| godot-native.423164255055e66f2882f679 |
Button |
editor/animation |
|
|
|
Apply snapping to selected key(s). |
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8345 |
true |
Apply snapping to selected key(s). |
| godot-native.49b065f1161b70db9dd2ecad |
Button |
editor/animation |
|
|
|
Apply snapping to the nearest integer FPS. |
|
|
toggled -> AnimationTrackEditor::_update_fps_compat_mode |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8356 |
true |
Apply snapping to the nearest integer FPS. |
| godot-native.cfff3d6e44fedc317b8875b5 |
Text assignment (control type unresolved) |
editor/animation |
|
|
|
Animation step value. |
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8370 |
true |
Animation step value. |
| godot-native.0714f3e345343072c3ffc971 |
Text assignment (control type unresolved) |
editor/animation |
|
|
|
|
Animation step value. |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8371 |
true |
Animation step value. |
| godot-native.8a96d69b4a24a603326b0826 |
Menu/list item |
editor/animation |
|
Seconds |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8377 |
true |
Seconds |
| godot-native.6cc653285f4bc4eb227afc8b |
Menu/list item |
editor/animation |
|
FPS |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8378 |
true |
FPS |
| godot-native.e1f41f7ac09a963fea408c71 |
OptionButton |
editor/animation |
|
|
|
|
Snap Mode |
|
item_selected -> AnimationTrackEditor::_snap_mode_changed |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8379 |
true |
Snap Mode |
| godot-native.0cdc07590cf4598f835a3392 |
Text assignment (control type unresolved) |
editor/animation |
|
|
|
|
Zoom |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8397 |
true |
Zoom |
| godot-native.db1ef86d26ee688f3aa1bbf6 |
Shortcut label |
editor/animation |
|
Fit to panel |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8402 |
true |
Fit to panel |
| godot-native.85bb1638b577fd1ce2f6cd24 |
Button |
editor/animation |
|
|
|
|
Auto Fit |
|
pressed -> AnimationTrackEditor::_auto_fit |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8408 |
true |
Auto Fit |
| godot-native.d258cd5de6848a64a6f174a8 |
Button |
editor/animation |
|
|
|
|
Auto Fit Bezier |
|
pressed -> AnimationTrackEditor::_auto_fit_bezier |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8416 |
true |
Auto Fit Bezier |
| godot-native.d76ba659278085da9fd2d737 |
MenuButton |
editor/animation |
|
Edit |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8421 |
true |
Edit |
| godot-native.04a9e6160d4f033cde5b1def |
MenuButton |
editor/animation |
|
|
|
Animation properties. |
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8424 |
true |
Animation properties. |
| godot-native.e40dcf784a1ad73e070f49fb |
MenuButton |
editor/animation |
|
|
|
|
Animation properties. |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8425 |
true |
Animation properties. |
| godot-native.3a985b593ae6f270ccd3ade1 |
Item text (control type unresolved) |
editor/animation |
|
Copy Tracks... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8426 |
true |
Copy Tracks... |
| godot-native.44431579832ec90730877680 |
Item text (control type unresolved) |
editor/animation |
|
Paste Tracks |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8427 |
true |
Paste Tracks |
| godot-native.baa07a8132855e0cd71ba806 |
Item text (control type unresolved) |
editor/animation |
|
Scale Selection... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8429 |
true |
Scale Selection... |
| godot-native.ecefef0dbfde8583ac3869eb |
Item text (control type unresolved) |
editor/animation |
|
Scale From Cursor... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8430 |
true |
Scale From Cursor... |
| godot-native.01b94a05cd15a712000d3848 |
Shortcut label |
editor/animation |
|
Set Start Offset (Audio) |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8432 |
true |
Set Start Offset (Audio) |
| godot-native.dc6165a945d379aa9e09882b |
Shortcut label |
editor/animation |
|
Set End Offset (Audio) |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8433 |
true |
Set End Offset (Audio) |
| godot-native.348813fd8e35a4252af224ec |
Item text (control type unresolved) |
editor/animation |
|
Make Easing Selection... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8435 |
true |
Make Easing Selection... |
| godot-native.6f28916fdc51453843b40679 |
Shortcut label |
editor/animation |
|
Duplicate Selected Keys |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8437 |
true |
Duplicate Selected Keys |
| godot-native.d28afe4b55d39122b727541e |
Shortcut label |
editor/animation |
|
Cut Selected Keys |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8438 |
true |
Cut Selected Keys |
| godot-native.0adba0694d8a559935c8c7d2 |
Shortcut label |
editor/animation |
|
Copy Selected Keys |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8439 |
true |
Copy Selected Keys |
| godot-native.bdba43f21768068b0cc4ce24 |
Shortcut label |
editor/animation |
|
Paste Keys |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8440 |
true |
Paste Keys |
| godot-native.4548a78802405ef6edb84567 |
Shortcut label |
editor/animation |
|
Move First Selected Key to Cursor |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8443 |
true |
Move First Selected Key to Cursor |
| godot-native.a64d5ee2b19718645d93c341 |
Shortcut label |
editor/animation |
|
Move Last Selected Key to Cursor |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8444 |
true |
Move Last Selected Key to Cursor |
| godot-native.7f1e75b680defea6a5927eb8 |
Shortcut label |
editor/animation |
|
Delete Selection |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8446 |
true |
Delete Selection |
| godot-native.5f34658f4c94efd7c3975219 |
Shortcut label |
editor/animation |
|
Go to Next Step |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8449 |
true |
Go to Next Step |
| godot-native.8d9b53d392ea90beaad7cd4f |
Shortcut label |
editor/animation |
|
Go to Previous Step |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8450 |
true |
Go to Previous Step |
| godot-native.dec9a4767294653efeb92438 |
Shortcut label |
editor/animation |
|
Go to Next Keyframe |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8452 |
true |
Go to Next Keyframe |
| godot-native.9ce189b10f79d75cc6a0c7bf |
Shortcut label |
editor/animation |
|
Go to Previous Keyframe |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8453 |
true |
Go to Previous Keyframe |
| godot-native.9752837cf9cfe1c5e323228f |
Shortcut label |
editor/animation |
|
Add tracks to RESET |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8456 |
true |
Add tracks to RESET |
| godot-native.a6472f9c3701dfdcd4f54324 |
Shortcut label |
editor/animation |
|
Apply RESET |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8457 |
true |
Apply RESET |
| godot-native.79d3405185d4893afc88c47d |
Item text (control type unresolved) |
editor/animation |
|
Bake Animation... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8459 |
true |
Bake Animation... |
| godot-native.b67eb6569275437d67a6d5f8 |
Item text (control type unresolved) |
editor/animation |
|
Optimize Animation (no undo)... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8460 |
true |
Optimize Animation (no undo)... |
| godot-native.a7beaccb86314348eb9ba760 |
Item text (control type unresolved) |
editor/animation |
|
Clean-Up Animation (no undo)... |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8461 |
true |
Clean-Up Animation (no undo)... |
| godot-native.aa1a2e71370d1f8ce8cfbe96 |
Text assignment (control type unresolved) |
editor/animation |
|
|
|
|
Track Property |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8474 |
true |
Track Property |
| godot-native.5903e04cd67e2ec5b2225920 |
Text assignment (control type unresolved) |
editor/animation |
|
|
|
|
Method Key |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8479 |
true |
Method Key |
| godot-native.b00f23d07a06e01f9969d525 |
CheckBox |
editor/animation |
|
Use Bezier Curves |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8492 |
true |
Use Bezier Curves |
| godot-native.87fd0774469b99ad2acd57b7 |
CheckBox |
editor/animation |
|
Create RESET Track(s) |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8496 |
true |
Create RESET Track(s) |
| godot-native.9b3aad9dd7dfb44b6e778464 |
ConfirmationDialog |
editor/animation |
|
Animation Optimizer |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8516 |
true |
Animation Optimizer |
| godot-native.2e3eb4170bec89d5a0bcbae7 |
SpinBox |
editor/animation |
|
|
|
|
Max Velocity Error: |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8525 |
true |
Max Velocity Error: |
| godot-native.0c50d133f0020b88c8a12d82 |
Localized message |
editor/animation |
|
Max Velocity Error: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8526 |
true |
Max Velocity Error: |
| godot-native.8952e237dc88eb326ee0c2f3 |
SpinBox |
editor/animation |
|
|
|
|
Max Angular Error: |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8532 |
true |
Max Angular Error: |
| godot-native.39fbe560664b24f380a0b108 |
Localized message |
editor/animation |
|
Max Angular Error: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8533 |
true |
Max Angular Error: |
| godot-native.01861388917856905dce1f2e |
SpinBox |
editor/animation |
|
|
|
|
Max Precision Error: |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8539 |
true |
Max Precision Error: |
| godot-native.b526dcc4ff43bbe6c175c985 |
Localized message |
editor/animation |
|
Max Precision Error: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8540 |
true |
Max Precision Error: |
| godot-native.5c764226b24dc96664ebda4a |
Localized message |
editor/animation |
|
Optimize |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8542 |
true |
Optimize |
| godot-native.5f8e6a0a07a829f602ffcdca |
CheckBox |
editor/animation |
|
Trim keys placed in negative time |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8552 |
true |
Trim keys placed in negative time |
| godot-native.16332e67ff7793e31807bb2a |
CheckBox |
editor/animation |
|
Trim keys placed exceed the animation length |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8557 |
true |
Trim keys placed exceed the animation length |
| godot-native.a56169e0bad5798971876bf0 |
CheckBox |
editor/animation |
|
Remove invalid keys |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8562 |
true |
Remove invalid keys |
| godot-native.593f2127c84c831cb63ca01f |
CheckBox |
editor/animation |
|
Remove unresolved and empty tracks |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8567 |
true |
Remove unresolved and empty tracks |
| godot-native.d62bc77a1ca592d79a710080 |
CheckBox |
editor/animation |
|
Clean-up all animations |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8572 |
true |
Clean-up all animations |
| godot-native.65aa82df3b92c534cb0653c0 |
ConfirmationDialog |
editor/animation |
|
Clean-Up Animation(s) (NO UNDO!) |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8575 |
true |
Clean-Up Animation(s) (NO UNDO!) |
| godot-native.6e73f535fbd163bfdb14a84a |
Localized message |
editor/animation |
|
Clean-Up |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8576 |
true |
Clean-Up |
| godot-native.16201486f3c55995be16af9c |
SpinBox |
editor/animation |
|
|
|
|
Scale Ratio |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8590 |
true |
Scale Ratio |
| godot-native.310db44fb5cf4f5e27d42721 |
Localized message |
editor/animation |
|
Scale Ratio: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8591 |
true |
Scale Ratio: |
| godot-native.f2dc74a1d17a720bfae5c8cf |
ConfirmationDialog |
editor/animation |
|
Select Transition and Easing |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8599 |
true |
Select Transition and Easing |
| godot-native.30d007e9005be229727b5b59 |
OptionButton |
editor/animation |
|
|
|
|
Transition Type: |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8606 |
true |
Transition Type: |
| godot-native.92cbe4513dba104bac619e7f |
OptionButton |
editor/animation |
|
|
|
|
Ease Type: |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8622 |
true |
Ease Type: |
| godot-native.5f8800a83eeb21ff9846545c |
SpinBox |
editor/animation |
|
|
|
|
FPS: |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8634 |
true |
FPS: |
| godot-native.6459c143b66405dd2ec440a1 |
Localized message |
editor/animation |
|
Transition Type: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8635 |
true |
Transition Type: |
| godot-native.f85d7fcedbee985d32fc4576 |
Localized message |
editor/animation |
|
Ease Type: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8637 |
true |
Ease Type: |
| godot-native.151a7e29af57779e7d918a39 |
Localized message |
editor/animation |
|
FPS: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8639 |
true |
FPS: |
| godot-native.85ab98d63c5d37451fcc3e9a |
ConfirmationDialog |
editor/animation |
|
Animation Baker |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8644 |
true |
Animation Baker |
| godot-native.95ba35eb94a6cba5fbc3b465 |
CheckBox |
editor/animation |
|
|
|
|
3D Pos/Rot/Scl Track: |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8651 |
true |
3D Pos/Rot/Scl Track: |
| godot-native.ee5bd0635a91761b681fa267 |
CheckBox |
editor/animation |
|
|
|
|
Blendshape Track: |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8654 |
true |
Blendshape Track: |
| godot-native.9495e4cc4dfc306529ef5c55 |
CheckBox |
editor/animation |
|
|
|
|
Value Track: |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8657 |
true |
Value Track: |
| godot-native.81eac47b5d3c0fbbabb410d9 |
SpinBox |
editor/animation |
|
|
|
|
FPS: |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8660 |
true |
FPS: |
| godot-native.feae44fe182c7674012eaabe |
Localized message |
editor/animation |
|
3D Pos/Rot/Scl Track: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8665 |
true |
3D Pos/Rot/Scl Track: |
| godot-native.d9a03c1e35b48cf71b058956 |
Localized message |
editor/animation |
|
Blendshape Track: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8667 |
true |
Blendshape Track: |
| godot-native.1cdf48fbc5c6d37c329eee9c |
Localized message |
editor/animation |
|
Value Track: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8669 |
true |
Value Track: |
| godot-native.6799ec53dd1662a0d4711ce2 |
Localized message |
editor/animation |
|
FPS: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8671 |
true |
FPS: |
| godot-native.8102c8f5ed62a9ca47e90b5c |
ConfirmationDialog |
editor/animation |
|
Select Tracks to Copy |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8676 |
true |
Select Tracks to Copy |
| godot-native.2c51d0988d1b7f687bcf3265 |
Localized message |
editor/animation |
|
Copy |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8677 |
true |
Copy |
| godot-native.319b976040054076836940b5 |
Button |
editor/animation |
|
Select All/None |
|
|
|
|
pressed -> AnimationTrackEditor::_select_all_tracks_for_copy |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8683 |
true |
Select All/None |
| godot-native.14c68326cee445a01af43ffd |
Tree |
editor/animation |
|
|
|
|
Copy Selection |
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8688 |
true |
Copy Selection |
| godot-native.7973a576874fa86b02dcca35 |
AcceptDialog |
editor/animation |
|
Key Insertion Error |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8697 |
true |
Key Insertion Error |
| godot-native.62a56a5eec91feeee88e9e05 |
AcceptDialog |
editor/animation |
|
Imported Animation cannot be edited! |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8698 |
true |
Imported Animation cannot be edited! |
| godot-native.f767d9045fde0bdabeb40f1d |
Localized message |
editor/animation |
|
Animation Change Keyframe Time |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
8745 |
true |
Animation Change Keyframe Time |
| godot-native.99594346bbd4c7bba8503c82 |
Localized message |
editor/animation |
|
Marker name is read-only in the inspector. |
|
|
|
|
|
|
unknown |
if: (selection.size() == 1) |
editor/animation/animation_track_editor.cpp |
8976 |
true |
Marker name is read-only in the inspector. |
| godot-native.cd99a5f1a02a26255422bf6f |
Localized message |
editor/animation |
|
A marker's name can only be changed by right-clicking it in the animation editor and selecting "Rename Marker", in order to make sure that marker names are all unique. |
|
|
|
|
|
|
unknown |
if: (selection.size() == 1) |
editor/animation/animation_track_editor.cpp |
8976 |
true |
A marker's name can only be changed by right-clicking it in the animation editor and selecting "Rename Marker", in order to make sure that marker names are all unique. |
| godot-native.c89a94eebf1ebdd18c58a1f2 |
Item text (control type unresolved) |
editor/animation |
|
Insert Marker... |
|
|
|
|
|
|
unknown |
if: (!moving_selection && !timeline->resizing_timeline && mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if: (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) | if: (!read_only) |
editor/animation/animation_track_editor.cpp |
9171 |
true |
Insert Marker... |
| godot-native.b29f1fd40bebb945dd2b1e6c |
Item text (control type unresolved) |
editor/animation |
|
Rename Marker |
|
|
|
|
|
|
unknown |
if: (!moving_selection && !timeline->resizing_timeline && mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if: (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) | if: (!read_only) | if: (selected || selection.size() > 0) |
editor/animation/animation_track_editor.cpp |
9174 |
true |
Rename Marker |
| godot-native.a0b73bc720923f39dde7c0cc |
Item text (control type unresolved) |
editor/animation |
|
Delete Marker(s) |
|
|
|
|
|
|
unknown |
if: (!moving_selection && !timeline->resizing_timeline && mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if: (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) | if: (!read_only) | if: (selected || selection.size() > 0) |
editor/animation/animation_track_editor.cpp |
9175 |
true |
Delete Marker(s) |
| godot-native.3c356caaaadd66e5baf0a108 |
Item text (control type unresolved) |
editor/animation |
|
Show All Marker Names |
|
|
|
|
|
|
unknown |
if: (!moving_selection && !timeline->resizing_timeline && mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if: (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) | if: (!read_only) |
editor/animation/animation_track_editor.cpp |
9178 |
true |
Show All Marker Names |
| godot-native.3b08b86a4edc11ea62059549 |
Localized message |
editor/animation |
|
Time (s): |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) |
editor/animation/animation_track_editor.cpp |
9346 |
true |
Time (s): |
| godot-native.adc3326cb4e2e774b0711cfa |
Localized message |
editor/animation |
|
Marker: |
|
|
|
|
|
|
unknown |
if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) |
editor/animation/animation_track_editor.cpp |
9347 |
true |
Marker: |
| godot-native.cad7a4d081cc619f295eb0e0 |
Localized message |
editor/animation |
|
Animation Move Markers |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9505 |
true |
Animation Move Markers |
| godot-native.9949cde066f1dc2a53447e2d |
Localized message |
editor/animation |
|
Animation Delete Markers |
|
|
|
|
|
|
unknown |
if: (selection.size()) |
editor/animation/animation_track_editor.cpp |
9548 |
true |
Animation Delete Markers |
| godot-native.99cf1032f704b7c28c4c069f |
Text assignment (control type unresolved) |
editor/animation |
|
Marker '%s' already exists! |
|
|
|
|
|
|
unknown |
if: (animation->has_marker(name)) |
editor/animation/animation_track_editor.cpp |
9676 |
true |
Marker '%s' already exists! |
| godot-native.417d767c5029d24b6c870f5d |
Localized message |
editor/animation |
|
Add Marker Key |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9683 |
true |
Add Marker Key |
| godot-native.f1bc42ca44abd439495a7bd2 |
Text assignment (control type unresolved) |
editor/animation |
|
Empty marker names are not allowed. |
|
|
|
|
|
|
unknown |
if: (new_name == StringName()) |
editor/animation/animation_track_editor.cpp |
9710 |
true |
Empty marker names are not allowed. |
| godot-native.e9a59b230755e5865df9effb |
Text assignment (control type unresolved) |
editor/animation |
|
Marker '%s' already exists! |
|
|
|
|
|
|
unknown |
if: (new_name != prev_name && animation->has_marker(new_name)) |
editor/animation/animation_track_editor.cpp |
9716 |
true |
Marker '%s' already exists! |
| godot-native.7de6b4a480170d32a183c891 |
Localized message |
editor/animation |
|
Rename Marker |
|
|
|
|
|
|
unknown |
if: (prev_name != new_name) |
editor/animation/animation_track_editor.cpp |
9723 |
true |
Rename Marker |
| godot-native.1dba71bb7958cdf45a5f76d3 |
Shortcut label |
editor/animation |
|
Rename Marker |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9753 |
true |
Rename Marker |
| godot-native.eb557bedb87d003c41b2c30e |
Shortcut label |
editor/animation |
|
Delete Marker(s) |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9754 |
true |
Delete Marker(s) |
| godot-native.b37f9ff06defcb8397bbf064 |
Shortcut label |
editor/animation |
|
Show All Marker Names |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9755 |
true |
Show All Marker Names |
| godot-native.39b76aecb937e8800ff5ec16 |
ConfirmationDialog |
editor/animation |
|
Insert Marker |
|
|
|
|
confirmed -> AnimationMarkerEdit::_marker_insert_confirmed |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9758 |
true |
Insert Marker |
| godot-native.1ef7e4097548a2a3ec6e430f |
Localized message |
editor/animation |
|
Marker Name |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9768 |
true |
Marker Name |
| godot-native.dc26d0f69df9165eb4909c77 |
Localized message |
editor/animation |
|
Marker Color |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9772 |
true |
Marker Color |
| godot-native.7fa33bf54e4e5374b5657a65 |
Localized message |
editor/animation |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9774 |
true |
Close |
| godot-native.8b29ff6f5d4820b47ef667ca |
AcceptDialog |
editor/animation |
|
Error! |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9775 |
true |
Error! |
| godot-native.cf17d44a449c270194e92337 |
ConfirmationDialog |
editor/animation |
|
Rename Marker |
|
|
|
|
confirmed -> AnimationMarkerEdit::_marker_rename_confirmed |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9779 |
true |
Rename Marker |
| godot-native.5a4588cefe68c504ca0a354d |
Label |
editor/animation |
|
Change Marker Name: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9787 |
true |
Change Marker Name: |
| godot-native.caecf5ba79ab1d93493ab1aa |
LineEdit |
editor/animation |
|
|
|
|
Change Marker Name: |
|
text_changed -> AnimationMarkerEdit::_marker_rename_new_name_changed |
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9790 |
true |
Change Marker Name: |
| godot-native.9e6df2577d2d47c03c03da1e |
Localized message |
editor/animation |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9796 |
true |
Close |
| godot-native.840e02428dbd4ea799a7121f |
AcceptDialog |
editor/animation |
|
Error! |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9797 |
true |
Error! |
| godot-native.c785d523eceb09b595df12ce |
Localized message |
editor/animation |
|
Edit Marker Color |
|
|
|
|
|
|
unknown |
if: (p_name == "color") | if: (color != prev_color) |
editor/animation/animation_track_editor.cpp |
9824 |
true |
Edit Marker Color |
| godot-native.30f873161403baceb646f76a |
Localized message |
editor/animation |
|
Multi Edit Marker Color |
|
|
|
|
|
|
unknown |
if: (p_name == "color") |
editor/animation/animation_track_editor.cpp |
9872 |
true |
Multi Edit Marker Color |
| godot-native.8e245609791a3d214b4bd1e4 |
Localized message |
editor/animation |
|
Animation Change Marker Time |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_track_editor.cpp |
9926 |
true |
Animation Change Marker Time |
| godot-native.682ce11ffb639864bdf6fa2d |
Localized message |
editor/animation |
|
Add Audio Track Clip |
|
|
|
|
|
|
unknown |
if: (p_point.x > get_timeline()->get_name_limit() && p_point.x < get_size().width - get_timeline()->get_buttons_width()) | if: (stream.is_valid()) |
editor/animation/animation_track_editor_plugins.cpp |
1028 |
true |
Add Audio Track Clip |
| godot-native.1568fce9f7b66e755311821c |
Localized message |
editor/animation |
|
Change Audio Track Clip Start Offset |
|
|
|
|
|
|
unknown |
if: (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (len_resizing_start) | if: (prev_time != new_time) |
editor/animation/animation_track_editor_plugins.cpp |
1145 |
true |
Change Audio Track Clip Start Offset |
| godot-native.721861130bd2f7bf84f542d8 |
Localized message |
editor/animation |
|
Change Audio Track Clip End Offset |
|
|
|
|
|
|
unknown |
if: (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if else: (len_resizing_start) | if: (prev_ofs != new_ofs) |
editor/animation/animation_track_editor_plugins.cpp |
1160 |
true |
Change Audio Track Clip End Offset |
| godot-native.073c3106769bb4eb82a708e7 |
Localized message |
editor/animation |
|
%s at |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/animation/animation_tree_editor_plugin.cpp |
222 |
true |
%s at |
| godot-native.e8e12abf47ced021d2ff1486 |
Localized message |
editor/animation |
|
'%s': |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/animation/animation_tree_editor_plugin.cpp |
224 |
true |
'%s': |
| godot-native.207011ea4b1d76fa8cec142c |
Localized message |
editor/animation |
|
input %d '%s'. |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop |
editor/animation/animation_tree_editor_plugin.cpp |
241 |
true |
input %d '%s'. |
| godot-native.63f5cf7af42371634c97291c |
Localized message |
editor/animation |
|
Error: |
|
|
|
|
|
|
unknown |
if: (!display_key.is_empty()) |
editor/animation/animation_tree_editor_plugin.cpp |
258 |
true |
Error: |
| godot-native.f72a8cc77340202765cbeb86 |
Localized message |
editor/animation |
|
input %d '%s'. |
|
|
|
|
|
|
unknown |
if: (!display_key.is_empty()) | if else: (!inst.errors.is_empty()) | if: (!inst.input_errors.is_empty() && node.is_valid()) |
editor/animation/animation_tree_editor_plugin.cpp |
266 |
true |
input %d '%s'. |
| godot-native.3c1b2109bbbac89dcebc8dcd |
Button |
editor/animation |
|
Root |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_tree_editor_plugin.cpp |
328 |
true |
Root |
| godot-native.b82385824a1ff18b76447eb2 |
Localized message |
editor/animation |
|
AnimationTree |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_tree_editor_plugin.cpp |
517 |
true |
AnimationTree |
| godot-native.8dbdf7eea1487057ed77980e |
Localized message |
editor/animation |
|
Toggle AnimationTree Dock |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_tree_editor_plugin.cpp |
519 |
true |
Toggle AnimationTree Dock |
| godot-native.e4b70b6cc9a988010235df31 |
Localized message |
editor/animation |
|
Path: |
|
|
|
|
|
|
unknown |
|
editor/animation/animation_tree_editor_plugin.cpp |
533 |
true |
Path: |
| godot-native.4f0d7de4fa4b7cabe79761e1 |
Button |
editor/animation |
|
|
|
Errors |
|
|
pressed -> AnimationTreeEditor::_toggle_error_panel |
|
unknown |
|
editor/animation/animation_tree_editor_plugin.cpp |
568 |
true |
Errors |
| godot-native.28520391a3800814798616bf |
Text assignment (control type unresolved) |
editor/asset_library |
|
|
|
|
Thumbnail |
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
171 |
true |
Thumbnail |
| godot-native.288b0bbea3aedf4874e28067 |
Label |
editor/asset_library |
|
|
|
|
Title |
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
188 |
true |
Title |
| godot-native.68930896e234ad1b488dcd67 |
LinkButton |
editor/asset_library |
|
|
|
Author |
|
|
pressed -> EditorAssetLibraryItem::_author_clicked |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
203 |
true |
Author |
| godot-native.37d9c7c60ac70c1077eda0db |
LinkButton |
editor/asset_library |
|
|
|
|
Author |
|
pressed -> EditorAssetLibraryItem::_author_clicked |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
204 |
true |
Author |
| godot-native.df0c59a364de46989e263830 |
Text assignment (control type unresolved) |
editor/asset_library |
|
|
|
Verified Author |
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
211 |
true |
Verified Author |
| godot-native.2ddc736d68add0b23a14a5cd |
LinkButton |
editor/asset_library |
|
|
|
License |
|
|
pressed -> EditorAssetLibraryItem::_license_clicked |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
222 |
true |
License |
| godot-native.b72838ca10d0cb7bbdce3750 |
LinkButton |
editor/asset_library |
|
|
|
|
License |
|
pressed -> EditorAssetLibraryItem::_license_clicked |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
223 |
true |
License |
| godot-native.d1645562cfd58794a18a357d |
Label |
editor/asset_library |
|
|
|
Review Score |
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
242 |
true |
Review Score |
| godot-native.e43464e6a1fc2c4cf462ec2f |
Label |
editor/asset_library |
|
|
|
|
Review Score |
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
243 |
true |
Review Score |
| godot-native.9b63ac38e2ff3f2f67789318 |
Localized message |
editor/asset_library |
|
Open Asset Details |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
246 |
true |
Open Asset Details |
| godot-native.2991584c539ffdaa221baf8d |
Localized message |
editor/asset_library |
|
No changelog provided for this version. |
|
|
|
|
|
|
unknown |
conditional_expression: changes.is_empty() |
editor/asset_library/asset_library_editor_plugin.cpp |
401 |
true |
No changelog provided for this version. |
| godot-native.f633d152d46c0dcc735666d6 |
Text assignment (control type unresolved) |
editor/asset_library |
|
Loading... |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
490 |
true |
Loading... |
| godot-native.999c9fd04fe5fa6cd283a1cf |
Localized message |
editor/asset_library |
|
Tags: |
|
|
|
|
|
|
unknown |
if: (!p_tags.is_empty()) |
editor/asset_library/asset_library_editor_plugin.cpp |
503 |
true |
Tags: |
| godot-native.f8259e085d8c7d16d1f50415 |
Text assignment (control type unresolved) |
editor/asset_library |
|
Loading... |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
512 |
true |
Loading... |
| godot-native.c3842e56757b1d0a79613f8c |
Localized message |
editor/asset_library |
|
Download |
|
|
|
|
|
|
unknown |
switch: (p_mode) | case: MODE_DOWNLOAD |
editor/asset_library/asset_library_editor_plugin.cpp |
527 |
true |
Download |
| godot-native.2c883a0665428c3f27169122 |
Localized message |
editor/asset_library |
|
Downloading... |
|
|
|
|
|
|
unknown |
switch: (p_mode) | case: MODE_DOWNLOADING |
editor/asset_library/asset_library_editor_plugin.cpp |
533 |
true |
Downloading... |
| godot-native.40a7167c754a7b916263ed45 |
Localized message |
editor/asset_library |
|
Install... |
|
|
|
|
|
|
unknown |
switch: (p_mode) | case: MODE_INSTALL |
editor/asset_library/asset_library_editor_plugin.cpp |
539 |
true |
Install... |
| godot-native.adb1655398ab8f02e9d27180 |
Localized message |
editor/asset_library |
|
No changelog provided for this version. |
|
|
|
|
|
|
unknown |
if: (releases.is_empty()) | conditional_expression: p_changes.is_empty() |
editor/asset_library/asset_library_editor_plugin.cpp |
561 |
true |
No changelog provided for this version. |
| godot-native.e4b1b24c9a34f9d7ea10db40 |
Label |
editor/asset_library |
|
Version: |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
632 |
true |
Version: |
| godot-native.5a3b919a092d8e58ae4261f1 |
OptionButton |
editor/asset_library |
|
|
|
Download other versions. |
|
|
item_selected -> EditorAssetLibraryItemDescription::_version_selected |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
646 |
true |
Download other versions. |
| godot-native.1d90b0c74c13e0c3eff509f7 |
Button |
editor/asset_library |
|
Store Page |
|
|
|
|
pressed -> EditorAssetLibraryItemDescription::_store_pressed |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
654 |
true |
Store Page |
| godot-native.d2ef8c9b7898bdf55c466f27 |
Button |
editor/asset_library |
|
|
|
Open the web browser to show the asset in the online store page. |
|
|
pressed -> EditorAssetLibraryItemDescription::_store_pressed |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
655 |
true |
Open the web browser to show the asset in the online store page. |
| godot-native.125c7a84cc947b1e627eca95 |
Button |
editor/asset_library |
|
View Source |
|
|
|
|
pressed -> EditorAssetLibraryItemDescription::_source_pressed |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
661 |
true |
View Source |
| godot-native.f085b569719f3b47bb25416a |
Button |
editor/asset_library |
|
|
|
Open the web browser to show a page with the source files. |
|
|
pressed -> EditorAssetLibraryItemDescription::_source_pressed |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
662 |
true |
Open the web browser to show a page with the source files. |
| godot-native.360d161263d642aed130179f |
Localized message |
editor/asset_library |
|
Description |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
676 |
true |
Description |
| godot-native.2e192d613bbe928a9b650d13 |
Localized message |
editor/asset_library |
|
Changelog |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
684 |
true |
Changelog |
| godot-native.6442efbb442fe72fe20dc4ef |
Button |
editor/asset_library |
|
|
|
Toggle full view of preview images. |
|
|
toggled -> EditorAssetLibraryItemDescription::_zoom_toggled |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
726 |
true |
Toggle full view of preview images. |
| godot-native.e1d3b6ae6556ef21db84717e |
Localized message |
editor/asset_library |
|
Download |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
745 |
true |
Download |
| godot-native.ca4d23476bff7f0744e36b83 |
Localized message |
editor/asset_library |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
746 |
true |
Close |
| godot-native.6ada414c71eee964fb0fa9c9 |
Localized message |
editor/asset_library |
|
Connection error, please try again. |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_BODY_SIZE_LIMIT_EXCEEDED |
editor/asset_library/asset_library_editor_plugin.cpp |
758 |
true |
Connection error, please try again. |
| godot-native.608c59bb9ad39941e1757b64 |
Text assignment (control type unresolved) |
editor/asset_library |
|
Can't connect. |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_BODY_SIZE_LIMIT_EXCEEDED |
editor/asset_library/asset_library_editor_plugin.cpp |
759 |
true |
Can't connect. |
| godot-native.861d97e45b5d45e364ba8743 |
Localized message |
editor/asset_library |
|
Can't connect to host: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_TLS_HANDSHAKE_ERROR |
editor/asset_library/asset_library_editor_plugin.cpp |
763 |
true |
Can't connect to host: |
| godot-native.0937c09c8b480d3b1b05a0a3 |
Text assignment (control type unresolved) |
editor/asset_library |
|
Can't connect. |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_TLS_HANDSHAKE_ERROR |
editor/asset_library/asset_library_editor_plugin.cpp |
764 |
true |
Can't connect. |
| godot-native.e04cb1b9ce463c9d94f2cb41 |
Localized message |
editor/asset_library |
|
No response from host: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_NO_RESPONSE |
editor/asset_library/asset_library_editor_plugin.cpp |
767 |
true |
No response from host: |
| godot-native.aad28079b540ddcc028d94f4 |
Text assignment (control type unresolved) |
editor/asset_library |
|
No response. |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_NO_RESPONSE |
editor/asset_library/asset_library_editor_plugin.cpp |
768 |
true |
No response. |
| godot-native.593bc44bf84521e76a4739ea |
Localized message |
editor/asset_library |
|
Can't resolve hostname: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_CANT_RESOLVE |
editor/asset_library/asset_library_editor_plugin.cpp |
771 |
true |
Can't resolve hostname: |
| godot-native.a7e133c165f87e19047bf9ba |
Text assignment (control type unresolved) |
editor/asset_library |
|
Can't resolve. |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_CANT_RESOLVE |
editor/asset_library/asset_library_editor_plugin.cpp |
772 |
true |
Can't resolve. |
| godot-native.eecfb5b68c0dadae6f6782a7 |
Localized message |
editor/asset_library |
|
Request failed, return code: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_REQUEST_FAILED |
editor/asset_library/asset_library_editor_plugin.cpp |
775 |
true |
Request failed, return code: |
| godot-native.6a630a98be3281eb7f53b3eb |
Text assignment (control type unresolved) |
editor/asset_library |
|
Request failed. |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_REQUEST_FAILED |
editor/asset_library/asset_library_editor_plugin.cpp |
776 |
true |
Request failed. |
| godot-native.565d5b881408b574467fa163 |
Localized message |
editor/asset_library |
|
Cannot save response to: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_DOWNLOAD_FILE_WRITE_ERROR |
editor/asset_library/asset_library_editor_plugin.cpp |
780 |
true |
Cannot save response to: |
| godot-native.c027348956b770c1619dce46 |
Text assignment (control type unresolved) |
editor/asset_library |
|
Write error. |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_DOWNLOAD_FILE_WRITE_ERROR |
editor/asset_library/asset_library_editor_plugin.cpp |
781 |
true |
Write error. |
| godot-native.40f2e003f94978b0ba7567c8 |
Localized message |
editor/asset_library |
|
Request failed, too many redirects |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED |
editor/asset_library/asset_library_editor_plugin.cpp |
784 |
true |
Request failed, too many redirects |
| godot-native.8f2c7cf07b4822bba56ddc90 |
Text assignment (control type unresolved) |
editor/asset_library |
|
Redirect loop. |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED |
editor/asset_library/asset_library_editor_plugin.cpp |
785 |
true |
Redirect loop. |
| godot-native.7f995be69558e469c76266d8 |
Localized message |
editor/asset_library |
|
Request failed, timeout |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_TIMEOUT |
editor/asset_library/asset_library_editor_plugin.cpp |
788 |
true |
Request failed, timeout |
| godot-native.a8dc795b40de3096a5a59f11 |
Text assignment (control type unresolved) |
editor/asset_library |
|
Timeout. |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_TIMEOUT |
editor/asset_library/asset_library_editor_plugin.cpp |
789 |
true |
Timeout. |
| godot-native.ede0d5a8e8fe1041a73f21ba |
Localized message |
editor/asset_library |
|
Request failed, return code: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case | if: (p_code != 200) |
editor/asset_library/asset_library_editor_plugin.cpp |
793 |
true |
Request failed, return code: |
| godot-native.684f92db826181bceed5a6eb |
Localized message |
editor/asset_library |
|
Failed: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case | if: (p_code != 200) |
editor/asset_library/asset_library_editor_plugin.cpp |
794 |
true |
Failed: |
| godot-native.537ad49f618df1029b620dc6 |
Localized message |
editor/asset_library |
|
Bad download hash, assuming file has been tampered with. |
|
|
|
|
|
|
unknown |
switch: (p_status) | case | if else: (p_code != 200) | if: (!sha256.is_empty()) | if: (sha256 != download_sha256) |
editor/asset_library/asset_library_editor_plugin.cpp |
798 |
true |
Bad download hash, assuming file has been tampered with. |
| godot-native.2c928706cbc0520a179a3a2a |
Localized message |
editor/asset_library |
|
Got: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case | if else: (p_code != 200) | if: (!sha256.is_empty()) | if: (sha256 != download_sha256) |
editor/asset_library/asset_library_editor_plugin.cpp |
799 |
true |
Got: |
| godot-native.54c4a95db1cc6b8ec8c35ba8 |
Localized message |
editor/asset_library |
|
Expected: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case | if else: (p_code != 200) | if: (!sha256.is_empty()) | if: (sha256 != download_sha256) |
editor/asset_library/asset_library_editor_plugin.cpp |
799 |
true |
Expected: |
| godot-native.deafeb26382646706fe2167d |
Text assignment (control type unresolved) |
editor/asset_library |
|
Failed SHA-256 hash check |
|
|
|
|
|
|
unknown |
switch: (p_status) | case | if else: (p_code != 200) | if: (!sha256.is_empty()) | if: (sha256 != download_sha256) |
editor/asset_library/asset_library_editor_plugin.cpp |
800 |
true |
Failed SHA-256 hash check |
| godot-native.a10e9879faa99159c7f2c39f |
Localized message |
editor/asset_library |
|
Asset Download Error: |
|
|
|
|
|
|
unknown |
if: (!error_text.is_empty()) |
editor/asset_library/asset_library_editor_plugin.cpp |
811 |
true |
Asset Download Error: |
| godot-native.cfa7ec7cf586570d9145d634 |
Text assignment (control type unresolved) |
editor/asset_library |
|
Ready to install. |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
819 |
true |
Ready to install. |
| godot-native.9f07bf04a4d4b91b7dcbecb2 |
Text assignment (control type unresolved) |
editor/asset_library |
|
Downloading (%s / %s)... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (cstatus == HTTPClient::STATUS_BODY) | if: (download->get_body_size() > 0) |
editor/asset_library/asset_library_editor_plugin.cpp |
870 |
true |
Downloading (%s / %s)... |
| godot-native.60a1ae18dd8d33c11387056e |
Localized message |
editor/asset_library |
|
Downloading... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (cstatus == HTTPClient::STATUS_BODY) | if else: (download->get_body_size() > 0) |
editor/asset_library/asset_library_editor_plugin.cpp |
877 |
true |
Downloading... |
| godot-native.f02d3991e3b97bbe6994a9fa |
Text assignment (control type unresolved) |
editor/asset_library |
|
Resolving... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (cstatus != prev_status) | switch: (cstatus) | case: HTTPClient::STATUS_RESOLVING |
editor/asset_library/asset_library_editor_plugin.cpp |
885 |
true |
Resolving... |
| godot-native.07bd2c60dc96f1475f23a72f |
Text assignment (control type unresolved) |
editor/asset_library |
|
Connecting... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (cstatus != prev_status) | switch: (cstatus) | case: HTTPClient::STATUS_CONNECTING |
editor/asset_library/asset_library_editor_plugin.cpp |
890 |
true |
Connecting... |
| godot-native.e16317b515d9331b07c1ec5b |
Text assignment (control type unresolved) |
editor/asset_library |
|
Requesting... |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (cstatus != prev_status) | switch: (cstatus) | case: HTTPClient::STATUS_REQUESTING |
editor/asset_library/asset_library_editor_plugin.cpp |
895 |
true |
Requesting... |
| godot-native.86ab43531eb366bd54a5626c |
Text assignment (control type unresolved) |
editor/asset_library |
|
Error making request |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/asset_library/asset_library_editor_plugin.cpp |
939 |
true |
Error making request |
| godot-native.c8061f0118109b2adcc91f31 |
Text assignment (control type unresolved) |
editor/asset_library |
|
|
|
|
Close |
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
977 |
true |
Close |
| godot-native.c9401607fd297e23d4f48d7f |
Label |
editor/asset_library |
|
Idle |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
988 |
true |
Idle |
| godot-native.a7b1a710995ee836556eeb01 |
Button |
editor/asset_library |
|
Retry |
|
|
|
|
pressed -> EditorAssetLibraryItemDownload::_make_request |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1001 |
true |
Retry |
| godot-native.b7638ea53d1313c1aea99291 |
Button |
editor/asset_library |
|
Install... |
|
|
|
|
pressed -> EditorAssetLibraryItemDownload::install |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1008 |
true |
Install... |
| godot-native.2231939dc05da4a686dcb30b |
AcceptDialog |
editor/asset_library |
|
Download Error |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1022 |
true |
Download Error |
| godot-native.0eb6dde46723ff47b81a164d |
Localized message |
editor/asset_library |
|
Relevance |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1211 |
true |
Relevance |
| godot-native.ec030c47cf1ac0688d759894 |
Localized message |
editor/asset_library |
|
Updated (Newest First) |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1212 |
true |
Updated (Newest First) |
| godot-native.aa21ff3b1221ac22f75fb30b |
Localized message |
editor/asset_library |
|
Updated (Oldest First) |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1213 |
true |
Updated (Oldest First) |
| godot-native.f9eaeeea7e86968e362bc6a2 |
Localized message |
editor/asset_library |
|
Reviews (Highest Score First) |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1214 |
true |
Reviews (Highest Score First) |
| godot-native.0fc14478decb21c5d8418ce0 |
Localized message |
editor/asset_library |
|
Reviews (Lowest Score First) |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1215 |
true |
Reviews (Lowest Score First) |
| godot-native.410a8883f32b37bba18dd673 |
Localized message |
editor/asset_library |
|
Created (Newest First) |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1216 |
true |
Created (Newest First) |
| godot-native.ab843b9fb303560dc1de31dc |
Localized message |
editor/asset_library |
|
Created (Oldest First) |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1217 |
true |
Created (Oldest First) |
| godot-native.bebec30cfd51cd62268dbeb8 |
Localized message |
editor/asset_library |
|
Loading... |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1436 |
true |
Loading... |
| godot-native.381c80fa3fd6981cd272dffc |
Button |
editor/asset_library |
|
|
|
First |
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1552 |
true |
{"msgid": "First", "context": "Pagination"} |
| godot-native.a3b6efcceb185fa4bcf42cca |
Button |
editor/asset_library |
|
|
|
Previous |
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1565 |
true |
{"msgid": "Previous", "context": "Pagination"} |
| godot-native.6d20f9cff8aa299e23825dc0 |
Button |
editor/asset_library |
|
%d |
|
|
|
|
|
|
unknown |
for: i <= to |
editor/asset_library/asset_library_editor_plugin.cpp |
1581 |
false |
|
| godot-native.64204aa4a55b60d8d89f10ce |
Button |
editor/asset_library |
|
|
|
Next |
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1596 |
true |
{"msgid": "Next", "context": "Pagination"} |
| godot-native.f499ef15b0b3674ecf8dc251 |
Button |
editor/asset_library |
|
|
|
Last |
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
1609 |
true |
{"msgid": "Last", "context": "Pagination"} |
| godot-native.091c3123bdc703ea160f1143 |
Localized message |
editor/asset_library |
|
Go Online |
|
|
|
|
|
|
unknown |
if: (loading_blocked) |
editor/asset_library/asset_library_editor_plugin.cpp |
1638 |
true |
Go Online |
| godot-native.c7ee5b582447084a18d3b424 |
Localized message |
editor/asset_library |
|
The Asset Store requires an online connection and involves sending data over the internet. |
|
|
|
|
|
|
unknown |
if: (loading_blocked) |
editor/asset_library/asset_library_editor_plugin.cpp |
1638 |
true |
The Asset Store requires an online connection and involves sending data over the internet. |
| godot-native.01b08fa884fde0b78d5f57c0 |
Localized message |
editor/asset_library |
|
Can't resolve hostname: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_CANT_RESOLVE |
editor/asset_library/asset_library_editor_plugin.cpp |
1664 |
true |
Can't resolve hostname: |
| godot-native.1cff64c5fe77f2cf50119c26 |
Text assignment (control type unresolved) |
editor/asset_library |
|
Connection error, please try again. |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_CHUNKED_BODY_SIZE_MISMATCH |
editor/asset_library/asset_library_editor_plugin.cpp |
1669 |
true |
Connection error, please try again. |
| godot-native.e88b36d64a9c87387533d0ff |
Localized message |
editor/asset_library |
|
Can't connect to host: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_CANT_CONNECT |
editor/asset_library/asset_library_editor_plugin.cpp |
1673 |
true |
Can't connect to host: |
| godot-native.cc3efea182676baafe7b0ad3 |
Localized message |
editor/asset_library |
|
No response from host: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_NO_RESPONSE |
editor/asset_library/asset_library_editor_plugin.cpp |
1676 |
true |
No response from host: |
| godot-native.e480565f4d671c25a2e0a064 |
Localized message |
editor/asset_library |
|
Request failed, return code: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_REQUEST_FAILED |
editor/asset_library/asset_library_editor_plugin.cpp |
1679 |
true |
Request failed, return code: |
| godot-native.4f315c0d616f8066bb1312f5 |
Text assignment (control type unresolved) |
editor/asset_library |
|
Request failed, too many redirects |
|
|
|
|
|
|
unknown |
switch: (p_status) | case: HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED |
editor/asset_library/asset_library_editor_plugin.cpp |
1682 |
true |
Request failed, too many redirects |
| godot-native.14947c0dad68a7fd3b86733c |
Localized message |
editor/asset_library |
|
Request failed, return code: |
|
|
|
|
|
|
unknown |
switch: (p_status) | case | if: (p_code != 200) |
editor/asset_library/asset_library_editor_plugin.cpp |
1687 |
true |
Request failed, return code: |
| godot-native.909e4198d047bcd54fae7156 |
Localized message |
editor/asset_library |
|
Failed to verify repository. |
|
|
|
|
|
|
unknown |
if: (error_abort) | if: (requested == REQUESTING_CHECK) |
editor/asset_library/asset_library_editor_plugin.cpp |
1705 |
true |
Failed to verify repository. |
| godot-native.eeae5593b1c05a5f470249ef |
Localized message |
editor/asset_library |
|
Retry |
|
|
|
|
|
|
unknown |
if: (error_abort) | if: (requested == REQUESTING_CHECK) |
editor/asset_library/asset_library_editor_plugin.cpp |
1705 |
true |
Retry |
| godot-native.1a29e4dfacaf24f31c6f8319 |
Item text (control type unresolved) |
editor/asset_library |
|
Template |
|
|
|
|
|
|
unknown |
switch: (requested) | case: REQUESTING_TAGS | if: (templates_only) |
editor/asset_library/asset_library_editor_plugin.cpp |
1735 |
true |
Template |
| godot-native.d9a1c72243ac883ddda77652 |
Item text (control type unresolved) |
editor/asset_library |
|
All |
|
|
|
|
|
|
unknown |
switch: (requested) | case: REQUESTING_TAGS | if else: (templates_only) |
editor/asset_library/asset_library_editor_plugin.cpp |
1737 |
true |
All |
| godot-native.465f9c25b52c2a16e02cb358 |
Localized message |
editor/asset_library |
|
Retry |
|
|
|
|
|
|
unknown |
switch: (requested) | case: REQUESTING_SEARCH | if: (!d.has("count") || !d.has("hits")) |
editor/asset_library/asset_library_editor_plugin.cpp |
1801 |
true |
Retry |
| godot-native.d779840478d7a162a81b1425 |
Localized message |
editor/asset_library |
|
Repository returned with invalid data. |
|
|
|
|
|
|
unknown |
switch: (requested) | case: REQUESTING_SEARCH | if: (!d.has("count") || !d.has("hits")) |
editor/asset_library/asset_library_editor_plugin.cpp |
1801 |
true |
Repository returned with invalid data. |
| godot-native.a4cabe9f47054903a9c5d4bb |
Localized message |
editor/asset_library |
|
No results for "%s". |
|
|
|
|
|
|
unknown |
switch: (requested) | case: REQUESTING_SEARCH | if: (result.is_empty()) | if: (!filter->get_text().is_empty()) |
editor/asset_library/asset_library_editor_plugin.cpp |
1829 |
true |
No results for "%s". |
| godot-native.1919162708c3c1b6bf008543 |
Localized message |
editor/asset_library |
|
No results compatible with %s %s. |
|
|
|
|
|
|
unknown |
switch: (requested) | case: REQUESTING_SEARCH | if: (result.is_empty()) | if else: (!filter->get_text().is_empty()) |
editor/asset_library/asset_library_editor_plugin.cpp |
1835 |
true |
No results compatible with %s %s. |
| godot-native.390c1c0944fb75e9a4afab81 |
Localized message |
editor/asset_library |
|
Unstable |
|
|
|
|
|
|
unknown |
switch: (requested) | case: REQUESTING_RELEASES | for_range_loop | if: (!d["stable"]) |
editor/asset_library/asset_library_editor_plugin.cpp |
2016 |
true |
Unstable |
| godot-native.fe3e1577ae3d132fe0486c84 |
LineEdit |
editor/asset_library |
|
|
Search templates. Use tags by including "#tagname". |
|
|
|
|
|
unknown |
if: (templates_only) |
editor/asset_library/asset_library_editor_plugin.cpp |
2143 |
true |
Search templates. Use tags by including "#tagname". |
| godot-native.9db2fa07f9b2078ba9c755ec |
LineEdit |
editor/asset_library |
|
|
Search assets (excluding templates). Use tags by including "#tagname". |
|
|
|
|
|
unknown |
if else: (templates_only) |
editor/asset_library/asset_library_editor_plugin.cpp |
2145 |
true |
Search assets (excluding templates). Use tags by including "#tagname". |
| godot-native.9f9cb7fe6c855f68fc4e1661 |
Button |
editor/asset_library |
|
Import... |
|
|
|
|
pressed -> EditorAssetLibrary::_asset_open |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
2157 |
true |
Import... |
| godot-native.8eb384a27f2f4e417388920d |
Button |
editor/asset_library |
|
Plugins... |
|
|
|
|
pressed -> EditorAssetLibrary::_manage_plugins |
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
2162 |
true |
Plugins... |
| godot-native.9eac1c2656637e3d8ac86561 |
Localized message |
editor/asset_library |
|
Sort: |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
2174 |
true |
Sort: |
| godot-native.0c7ec90b2484a4444057e641 |
Localized message |
editor/asset_library |
|
Category: |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
2190 |
true |
Category: |
| godot-native.3a2a58e374dc23c13155bfb0 |
Menu/list item |
editor/asset_library |
|
Template |
|
|
|
|
|
|
unknown |
if: (p_templates_only) |
editor/asset_library/asset_library_editor_plugin.cpp |
2193 |
true |
Template |
| godot-native.cb3b24cd6c8c8dfa5c543453 |
Menu/list item |
editor/asset_library |
|
All |
|
|
|
|
|
|
unknown |
if else: (p_templates_only) |
editor/asset_library/asset_library_editor_plugin.cpp |
2195 |
true |
All |
| godot-native.93d0bbd5a8e989ca00bdaac8 |
Localized message |
editor/asset_library |
|
Source: |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
2204 |
true |
Source: |
| godot-native.8996853bdb10a4085e0e8447 |
MenuButton |
editor/asset_library |
|
Licenses |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
2216 |
true |
Licenses |
| godot-native.198b041cc728f7e0238b0356 |
Localized message |
editor/asset_library |
|
Assets ZIP File |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.cpp |
2309 |
true |
Assets ZIP File |
| godot-native.6d51f253d684105e0ce06711 |
Localized message |
editor/asset_library |
|
Asset Store |
|
|
|
|
|
|
unknown |
|
editor/asset_library/asset_library_editor_plugin.h |
415 |
true |
Asset Store |
| godot-native.ce972fa67e0b211442c77513 |
Localized message |
editor/asset_library |
|
Error opening asset file for "%s" (not in ZIP format). |
|
|
|
|
|
|
unknown |
if: (!pkg) |
editor/asset_library/editor_asset_installer.cpp |
120 |
true |
Error opening asset file for "%s" (not in ZIP format). |
| godot-native.58565ace7038ad138023d7da |
Localized message |
editor/asset_library |
|
%s (already exists) |
|
|
|
|
|
|
unknown |
if: (target_exists) |
editor/asset_library/editor_asset_installer.cpp |
282 |
true |
%s (already exists) |
| godot-native.73a7ed26af292ea20a204449 |
Text assignment (control type unresolved) |
editor/asset_library |
|
%d files conflict with your project and won't be installed |
|
|
|
|
|
|
unknown |
if: (p_conflicts >= 1) | plural-form=plural; count-expression=p_conflicts (locale-dependent) |
editor/asset_library/editor_asset_installer.cpp |
398 |
true |
%d files conflict with your project and won't be installed |
| godot-native.f242a70f3e04008c0784a65b |
Text assignment (control type unresolved) |
editor/asset_library |
|
%d file conflicts with your project and won't be installed |
|
|
|
|
|
|
unknown |
if: (p_conflicts >= 1) | plural-form=singular; count-expression=p_conflicts (locale-dependent) |
editor/asset_library/editor_asset_installer.cpp |
398 |
true |
%d file conflicts with your project and won't be installed |
| godot-native.4e9503ee5dcaedeba27f8531 |
Text assignment (control type unresolved) |
editor/asset_library |
|
|
|
This asset doesn't have a root directory, so it can't be ignored. |
|
|
|
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
440 |
true |
This asset doesn't have a root directory, so it can't be ignored. |
| godot-native.b14e135ca0b3a12d5447f7a3 |
Text assignment (control type unresolved) |
editor/asset_library |
|
|
|
Ignore the root directory when extracting files. |
|
|
|
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
465 |
true |
Ignore the root directory when extracting files. |
| godot-native.ee2f06c67b8722d0c6910f1b |
EditorFileDialog |
editor/asset_library |
|
Select Install Folder |
|
|
|
|
dir_selected -> EditorAssetInstaller::_target_dir_selected |
|
unknown |
if: (!target_dir_dialog) |
editor/asset_library/editor_asset_installer.cpp |
483 |
true |
Select Install Folder |
| godot-native.ff4bee03941551b19e11e2f6 |
Localized message |
editor/asset_library |
|
Error opening asset file for "%s" (not in ZIP format). |
|
|
|
|
|
|
unknown |
if: (!pkg) |
editor/asset_library/editor_asset_installer.cpp |
513 |
true |
Error opening asset file for "%s" (not in ZIP format). |
| godot-native.d90e636cdef1b061dd37aaf4 |
Localized message |
editor/asset_library |
|
Uncompressing Assets |
|
|
|
|
|
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
520 |
true |
Uncompressing Assets |
| godot-native.b9f3c145f59517cb1680e756 |
Localized message |
editor/asset_library |
|
The following files failed extraction from asset "%s": |
|
|
|
|
|
|
unknown |
if: (failed_files.size()) |
editor/asset_library/editor_asset_installer.cpp |
577 |
true |
The following files failed extraction from asset "%s": |
| godot-native.56ccd3d8e0ddbf262fc8c3ab |
Localized message |
editor/asset_library |
|
(and %s more files) |
|
|
|
|
|
|
unknown |
if: (failed_files.size()) | for: i < failed_files.size() | if: (i > 10) |
editor/asset_library/editor_asset_installer.cpp |
580 |
true |
(and %s more files) |
| godot-native.30c99b7708c75673f8759d6b |
Localized message |
editor/asset_library |
|
Asset "%s" installed successfully! |
|
|
|
|
|
|
unknown |
if else: (failed_files.size()) | if: (EditorNode::get_singleton() != nullptr) |
editor/asset_library/editor_asset_installer.cpp |
590 |
true |
Asset "%s" installed successfully! |
| godot-native.fb834489db17e9cb27b94aae |
Localized message |
editor/asset_library |
|
Success! |
|
|
|
|
|
|
unknown |
if else: (failed_files.size()) | if: (EditorNode::get_singleton() != nullptr) |
editor/asset_library/editor_asset_installer.cpp |
590 |
true |
Success! |
| godot-native.75ffcbd83bdbf5291aae97f2 |
Label |
editor/asset_library |
|
Asset: |
|
|
|
|
|
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
681 |
true |
Asset: |
| godot-native.6992e562ff1ad1310fcf066d |
Button |
editor/asset_library |
|
|
|
Open the list of the asset contents and select which files to install. |
|
|
|
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
696 |
true |
Open the list of the asset contents and select which files to install. |
| godot-native.c10a29c738441577f7369f59 |
Button |
editor/asset_library |
|
Change Install Folder |
|
|
|
|
pressed -> EditorAssetInstaller::_open_target_dir_dialog |
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
701 |
true |
Change Install Folder |
| godot-native.45e4af9fff8b39ae26212765 |
Button |
editor/asset_library |
|
|
|
Change the folder where the contents of the asset are going to be installed. |
|
|
pressed -> EditorAssetInstaller::_open_target_dir_dialog |
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
702 |
true |
Change the folder where the contents of the asset are going to be installed. |
| godot-native.f119b26a2993cec8e8559e81 |
CheckBox |
editor/asset_library |
|
Ignore Asset Root |
|
|
|
|
toggled -> EditorAssetInstaller::_set_skip_toplevel |
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
709 |
true |
Ignore Asset Root |
| godot-native.3eb0a83aa10e18ca4271453f |
CheckBox |
editor/asset_library |
|
|
|
Ignore the root directory when extracting files. |
|
|
toggled -> EditorAssetInstaller::_set_skip_toplevel |
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
710 |
true |
Ignore the root directory when extracting files. |
| godot-native.0c9c6436ac46e0e8756be6eb |
Label |
editor/asset_library |
|
No files conflict with your project. |
|
|
|
|
|
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
719 |
true |
No files conflict with your project. |
| godot-native.06df6ca5956ada87b656685c |
LinkButton |
editor/asset_library |
|
|
|
Show contents of the asset and conflicting files. |
|
|
|
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
724 |
true |
Show contents of the asset and conflicting files. |
| godot-native.ecec48aae763584f3a5dad97 |
Label |
editor/asset_library |
|
Contents of the asset: |
|
|
|
|
|
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
741 |
true |
Contents of the asset: |
| godot-native.d363ecf7904f9b7a5f4825f3 |
Tree |
editor/asset_library |
|
|
|
|
Source Files |
|
item_edited -> EditorAssetInstaller::_item_checked_cbk |
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
746 |
true |
Source Files |
| godot-native.a41f6263ffcdfd13124223af |
Label |
editor/asset_library |
|
Installation preview: |
|
|
|
|
|
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
758 |
true |
Installation preview: |
| godot-native.5b9fe67aed3af241877ba7e1 |
Tree |
editor/asset_library |
|
|
|
|
Destination Files |
|
item_edited -> EditorAssetInstaller::_item_checked_cbk |
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
768 |
true |
Destination Files |
| godot-native.bf02db603564c3fb6a6e72e7 |
Localized message |
editor/asset_library |
|
Configure Asset Before Installing |
|
|
|
|
|
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
776 |
true |
Configure Asset Before Installing |
| godot-native.520a338165b70a54f304fb4b |
Localized message |
editor/asset_library |
|
Install |
|
|
|
|
|
|
unknown |
|
editor/asset_library/editor_asset_installer.cpp |
777 |
true |
Install |
| godot-native.15fd29e4ecdba026924ba3f3 |
Shortcut label |
editor/audio |
|
Audio Preview Play/Pause |
|
|
|
|
|
|
unknown |
|
editor/audio/audio_stream_editor_plugin.cpp |
249 |
true |
Audio Preview Play/Pause |
| godot-native.9df9646053b42fe72a2a6149 |
Button |
editor/audio |
|
|
|
|
Play |
|
pressed -> AudioStreamEditor::_play |
SPACE |
unknown |
|
editor/audio/audio_stream_editor_plugin.cpp |
250 |
true |
Play |
| godot-native.342de512396deb2e724527a1 |
Button |
editor/audio |
|
|
|
|
Stop |
|
pressed -> AudioStreamEditor::_stop |
|
unknown |
|
editor/audio/audio_stream_editor_plugin.cpp |
257 |
true |
Stop |
| godot-native.c9cbed5568f0b20a8de30ddf |
Item text (control type unresolved) |
editor/audio |
|
Speakers |
|
|
|
|
|
|
unknown |
if: (is_master) |
editor/audio/editor_audio_buses.cpp |
302 |
true |
Speakers |
| godot-native.c49234defe140e458852f9f4 |
Localized message |
editor/audio |
|
Add Effect |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
358 |
true |
Add Effect |
| godot-native.13b641c843d58653e0e7da5a |
Localized message |
editor/audio |
|
Rename Audio Bus |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
401 |
true |
Rename Audio Bus |
| godot-native.a348f7611e98f6b1211feb3f |
Localized message |
editor/audio |
|
Change Audio Bus Volume |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
440 |
true |
Change Audio Bus Volume |
| godot-native.2d704ee1497de08548035f48 |
Localized message |
editor/audio |
|
Toggle Audio Bus Solo |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
546 |
true |
Toggle Audio Bus Solo |
| godot-native.fc943f2dea16acb76d23bbb0 |
Localized message |
editor/audio |
|
Toggle Audio Bus Mute |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
560 |
true |
Toggle Audio Bus Mute |
| godot-native.016e97ecf9ee0ee80943a9a8 |
Localized message |
editor/audio |
|
Toggle Audio Bus Bypass Effects |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
574 |
true |
Toggle Audio Bus Bypass Effects |
| godot-native.872275e998c0455fb9d1c76a |
Localized message |
editor/audio |
|
Select Audio Bus Send |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
588 |
true |
Select Audio Bus Send |
| godot-native.88cc14ab6d19d7bbdfe96539 |
Localized message |
editor/audio |
|
Select Audio Bus Send |
|
|
|
|
|
|
unknown |
if else: (effect->get_metadata(0) == Variant()) |
editor/audio/editor_audio_buses.cpp |
638 |
true |
Select Audio Bus Send |
| godot-native.8a3a599546c18bc79ac2d596 |
Localized message |
editor/audio |
|
Add Audio Bus Effect |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
665 |
true |
Add Audio Bus Effect |
| godot-native.bd78818720635253d92d6f8a |
Localized message |
editor/audio |
|
Move Bus Effect |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
830 |
true |
Move Bus Effect |
| godot-native.437904f5b54c9555f6cc4f78 |
Localized message |
editor/audio |
|
Delete Bus Effect |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
872 |
true |
Delete Bus Effect |
| godot-native.dc95a039618267943e290fce |
Localized message |
editor/audio |
|
Drag & drop to rearrange. |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
915 |
true |
Drag & drop to rearrange. |
| godot-native.a99a1dbbfb1662a2760e8476 |
LineEdit |
editor/audio |
|
|
|
|
Track Name |
|
focus_exited -> EditorAudioBus::_name_focus_exit | text_submitted -> EditorAudioBus::_name_changed |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
924 |
true |
Track Name |
| godot-native.60bf0d0affc30a7c967face0 |
Button |
editor/audio |
|
|
|
Solo |
|
|
pressed -> EditorAudioBus::_solo_toggled |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
934 |
true |
Solo |
| godot-native.33e5b6e2c985eb6303ce33e8 |
Button |
editor/audio |
|
|
|
Mute |
|
|
pressed -> EditorAudioBus::_mute_toggled |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
941 |
true |
Mute |
| godot-native.b7ff2d18b75e66cbb6fda985 |
Button |
editor/audio |
|
|
|
Bypass |
|
|
pressed -> EditorAudioBus::_bypass_toggled |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
948 |
true |
Bypass |
| godot-native.a6c8cba5f88fd0de005fd192 |
Text assignment (control type unresolved) |
editor/audio |
|
|
|
|
Volume |
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
996 |
true |
Volume |
| godot-native.34f689ede3c1ae8b97ac2db3 |
Text assignment (control type unresolved) |
editor/audio |
|
|
|
|
Channel %d, Left VU |
|
|
|
unknown |
for: i < CHANNELS_MAX |
editor/audio/editor_audio_buses.cpp |
1068 |
true |
Channel %d, Left VU |
| godot-native.981286dc039c1785ff32bdc3 |
Text assignment (control type unresolved) |
editor/audio |
|
|
|
|
Channel %d, Right VU |
|
|
|
unknown |
for: i < CHANNELS_MAX |
editor/audio/editor_audio_buses.cpp |
1094 |
true |
Channel %d, Right VU |
| godot-native.3c0f0be100e34c75b1b7d98a |
Tree |
editor/audio |
|
|
|
|
Effects |
|
cell_selected -> EditorAudioBus::_effect_selected | focus_exited -> Tree::deselect_all | gui_input -> EditorAudioBus::_effects_gui_input | item_edited -> EditorAudioBus::_effect_edited | item_mouse_selected -> EditorAudioBus::_effect_rmb |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1122 |
true |
Effects |
| godot-native.d7445c08871f389c6721de53 |
OptionButton |
editor/audio |
|
|
|
|
Send |
|
item_selected -> EditorAudioBus::_send_selected |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1142 |
true |
Send |
| godot-native.33e4874bc437ba19b2d8bc91 |
MenuButton |
editor/audio |
|
|
|
Bus Options |
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1172 |
true |
Bus Options |
| godot-native.e4bc5cc25e79fa2e35575587 |
Shortcut label |
editor/audio |
|
Duplicate Bus |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1176 |
true |
Duplicate Bus |
| godot-native.4add0828edb2877c56a66212 |
Shortcut label |
editor/audio |
|
Delete Bus |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1177 |
true |
Delete Bus |
| godot-native.c6a32d536fe118f567d38bbc |
Item text (control type unresolved) |
editor/audio |
|
Reset Volume |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1179 |
true |
Reset Volume |
| godot-native.4516b338d90c6189afd1691c |
Menu/list item |
editor/audio |
|
Delete Effect |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1183 |
true |
Delete Effect |
| godot-native.895d61931b6de88836151ffb |
Localized message |
editor/audio |
|
Add Audio Bus |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1329 |
true |
Add Audio Bus |
| godot-native.ec7dbaf0a4550970a5eeb91d |
Localized message |
editor/audio |
|
Master bus can't be deleted! |
|
|
|
|
|
|
unknown |
if: (index == 0) |
editor/audio/editor_audio_buses.cpp |
1353 |
true |
Master bus can't be deleted! |
| godot-native.3b9699eaec2615c5192f4ac8 |
Localized message |
editor/audio |
|
Delete Audio Bus |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1359 |
true |
Delete Audio Bus |
| godot-native.f415e7b71f7dfff7a84c056d |
Localized message |
editor/audio |
|
Duplicate Audio Bus |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1378 |
true |
Duplicate Audio Bus |
| godot-native.b1986dd9b5c8dbc867859894 |
Localized message |
editor/audio |
|
Reset Bus Volume |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1400 |
true |
Reset Bus Volume |
| godot-native.6b5717cccec9da24027572fa |
Localized message |
editor/audio |
|
Move Audio Bus |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1420 |
true |
Move Audio Bus |
| godot-native.dc9726c7ae91b3a0580dbc99 |
Text assignment (control type unresolved) |
editor/audio |
|
Save Audio Bus Layout As... |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1458 |
true |
Save Audio Bus Layout As... |
| godot-native.916ac68f6e77c226a243aef8 |
Text assignment (control type unresolved) |
editor/audio |
|
Location for New Layout... |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1466 |
true |
Location for New Layout... |
| godot-native.9df2cfdb9f8e2f90e43a52b3 |
Text assignment (control type unresolved) |
editor/audio |
|
Open Audio Bus Layout |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1474 |
true |
Open Audio Bus Layout |
| godot-native.bac969761789464075085111 |
Localized message |
editor/audio |
|
Error saving file: %s |
|
|
|
|
|
|
unknown |
if: (file_dialog->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) | if: (err != OK) |
editor/audio/editor_audio_buses.cpp |
1494 |
true |
Error saving file: %s |
| godot-native.218120f3712a63bf4238cf64 |
Localized message |
editor/audio |
|
Audio |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1523 |
true |
Audio |
| godot-native.1d51e9d9363e5c7160618520 |
Localized message |
editor/audio |
|
Toggle Audio Dock |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1525 |
true |
Toggle Audio Dock |
| godot-native.1cdc95c910f75c3ab04e598b |
Label |
editor/audio |
|
Layout: |
|
|
|
|
|
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1537 |
true |
Layout: |
| godot-native.7cbd1340e99bd5c6ecf01c1e |
Button |
editor/audio |
|
Add Bus |
|
|
|
|
pressed -> EditorAudioBuses::_add_bus |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1549 |
true |
Add Bus |
| godot-native.32f47dddb4ba64af0460edf5 |
Button |
editor/audio |
|
|
|
Add a new Audio Bus to this layout. |
|
|
pressed -> EditorAudioBuses::_add_bus |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1550 |
true |
Add a new Audio Bus to this layout. |
| godot-native.b8893ee49c9d3f7a06c7217d |
Button |
editor/audio |
|
Load |
|
|
|
|
pressed -> EditorAudioBuses::_load_layout |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1557 |
true |
Load |
| godot-native.7de81fa1d8a2b393f38203df |
Button |
editor/audio |
|
|
|
Load an existing Bus Layout. |
|
|
pressed -> EditorAudioBuses::_load_layout |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1558 |
true |
Load an existing Bus Layout. |
| godot-native.97944331470a6bd278875630 |
Button |
editor/audio |
|
Save As |
|
|
|
|
pressed -> EditorAudioBuses::_save_as_layout |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1563 |
true |
Save As |
| godot-native.d76515ed0c7078765f9b8a4f |
Button |
editor/audio |
|
|
|
Save this Bus Layout to a file. |
|
|
pressed -> EditorAudioBuses::_save_as_layout |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1564 |
true |
Save this Bus Layout to a file. |
| godot-native.2578a28d20899b3628971468 |
Button |
editor/audio |
|
Load Default |
|
|
|
|
pressed -> EditorAudioBuses::_load_default_layout |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1569 |
true |
Load Default |
| godot-native.919b3744ed73639ebad450f7 |
Button |
editor/audio |
|
|
|
Load the default Bus Layout. |
|
|
pressed -> EditorAudioBuses::_load_default_layout |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1570 |
true |
Load the default Bus Layout. |
| godot-native.1bdb5b35245bad11f309ff07 |
Button |
editor/audio |
|
Create |
|
|
|
|
pressed -> EditorAudioBuses::_new_layout |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1575 |
true |
Create |
| godot-native.70f2b5cbca6ac5f38edd8af3 |
Button |
editor/audio |
|
|
|
Create a new Bus Layout. |
|
|
pressed -> EditorAudioBuses::_new_layout |
|
unknown |
|
editor/audio/editor_audio_buses.cpp |
1576 |
true |
Create a new Bus Layout. |
| godot-native.ff74b4a67233fed6c77fa3a0 |
Localized message |
editor/audio |
|
Audio Bus Layout |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/audio/editor_audio_buses.cpp |
1606 |
true |
Audio Bus Layout |
| godot-native.17e837539d0d568ea4e092c1 |
Localized message |
editor/audio |
|
Can't open audio bus layout: "%s" doesn't exist. |
|
|
|
|
|
|
unknown |
if: (!ResourceLoader::exists(path)) |
editor/audio/editor_audio_buses.cpp |
1623 |
true |
Can't open audio bus layout: "%s" doesn't exist. |
| godot-native.2eccd18ef88d09e39d0a33ae |
Localized message |
editor/audio |
|
Can't open audio bus layout: "%s" is not a valid audio bus layout. |
|
|
|
|
|
|
unknown |
if: (state.is_null()) |
editor/audio/editor_audio_buses.cpp |
1629 |
true |
Can't open audio bus layout: "%s" is not a valid audio bus layout. |
| godot-native.a6fcc34fdaf1ef9f959dbcaa |
Shortcut label |
editor/debugger |
|
Step Into |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
48 |
true |
Step Into |
| godot-native.76cfb13fe5ea061462218d1d |
Shortcut label |
editor/debugger |
|
Step Over |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
49 |
true |
Step Over |
| godot-native.df19a29162aee04cc8cc251e |
Shortcut label |
editor/debugger |
|
Step Out |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
50 |
true |
Step Out |
| godot-native.f574d1ebd8435ca0a0c70541 |
Shortcut label |
editor/debugger |
|
Break |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
51 |
true |
Break |
| godot-native.15879448a54b0fd170c38b62 |
Shortcut label |
editor/debugger |
|
Continue |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
52 |
true |
Continue |
| godot-native.6bec5e6e904eacacb42282b7 |
Shortcut label |
editor/debugger |
|
Debug with External Editor |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
53 |
true |
Debug with External Editor |
| godot-native.76226386c9c452af1ecd3519 |
Shortcut label |
editor/debugger |
|
Deploy with Remote Debug |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
64 |
true |
Deploy with Remote Debug |
| godot-native.42cd5bc7702f4b6d1d5bc25a |
Localized message |
editor/debugger |
|
When this option is enabled, using one-click deploy will make the executable attempt to connect to this computer's IP so the running project can be debugged.
This option is intended to be used for remote debugging (typically with a mobile device).
You don't need to enable it to use the GDScript debugger locally. |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
66 |
true |
When this option is enabled, using one-click deploy will make the executable attempt to connect to this computer's IP so the running project can be debugged.
This option is intended to be used for remote debugging (typically with a mobile device).
You don't need to enable it to use the GDScript debugger locally. |
| godot-native.40849903fb5b9f11cace4915 |
Shortcut label |
editor/debugger |
|
Small Deploy with Network Filesystem |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
67 |
true |
Small Deploy with Network Filesystem |
| godot-native.e3765ec0b9df7123a60232e5 |
Localized message |
editor/debugger |
|
When this option is enabled, using one-click deploy for Android will only export an executable without the project data.
The filesystem will be provided from the project by the editor over the network.
On Android, deploying will use the USB cable for faster performance. This option speeds up testing for projects with large assets. |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
69 |
true |
When this option is enabled, using one-click deploy for Android will only export an executable without the project data.
The filesystem will be provided from the project by the editor over the network.
On Android, deploying will use the USB cable for faster performance. This option speeds up testing for projects with large assets. |
| godot-native.748bd7674cd81be3323c6234 |
Shortcut label |
editor/debugger |
|
Visible Collision Shapes |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
71 |
true |
Visible Collision Shapes |
| godot-native.56905f05d1fcf0394a11f98d |
Localized message |
editor/debugger |
|
When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project. |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
73 |
true |
When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project. |
| godot-native.89a6d67d25c6334abdcfe52d |
Shortcut label |
editor/debugger |
|
Visible Paths |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
74 |
true |
Visible Paths |
| godot-native.d091503a9038802ef54f3c19 |
Localized message |
editor/debugger |
|
When this option is enabled, curve resources used by path nodes will be visible in the running project. |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
76 |
true |
When this option is enabled, curve resources used by path nodes will be visible in the running project. |
| godot-native.af95dc7dc3a297747fe4a2d0 |
Shortcut label |
editor/debugger |
|
Visible Navigation |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
77 |
true |
Visible Navigation |
| godot-native.1965d5635fc130e84fba556b |
Localized message |
editor/debugger |
|
When this option is enabled, navigation meshes, and polygons will be visible in the running project. |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
79 |
true |
When this option is enabled, navigation meshes, and polygons will be visible in the running project. |
| godot-native.0636caf23d29984bd838723a |
Shortcut label |
editor/debugger |
|
Visible Avoidance |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
80 |
true |
Visible Avoidance |
| godot-native.bf85757750c0609e9032cb22 |
Localized message |
editor/debugger |
|
When this option is enabled, avoidance object shapes, radiuses, and velocities will be visible in the running project. |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
82 |
true |
When this option is enabled, avoidance object shapes, radiuses, and velocities will be visible in the running project. |
| godot-native.108f9bbc10e6696a48a0c81b |
Shortcut label |
editor/debugger |
|
Debug CanvasItem Redraws |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
84 |
true |
Debug CanvasItem Redraws |
| godot-native.b52b95faa344af0e7846459a |
Localized message |
editor/debugger |
|
When this option is enabled, redraw requests of 2D objects will become visible (as a short flash) in the running project.
This is useful to troubleshoot low processor mode. |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
86 |
true |
When this option is enabled, redraw requests of 2D objects will become visible (as a short flash) in the running project.
This is useful to troubleshoot low processor mode. |
| godot-native.0095a79b96bca05d234d6e3e |
Shortcut label |
editor/debugger |
|
Synchronize Scene Changes |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
88 |
true |
Synchronize Scene Changes |
| godot-native.53f075876292e4c088fbdafd |
Localized message |
editor/debugger |
|
When this option is enabled, any changes made to the scene in the editor will be replicated in the running project.
When used remotely on a device, this is more efficient when the network filesystem option is enabled. |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
90 |
true |
When this option is enabled, any changes made to the scene in the editor will be replicated in the running project.
When used remotely on a device, this is more efficient when the network filesystem option is enabled. |
| godot-native.86512ce2c9f315765a2ba0e6 |
Shortcut label |
editor/debugger |
|
Synchronize Script Changes |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
91 |
true |
Synchronize Script Changes |
| godot-native.a112499e100e07ee2561042a |
Localized message |
editor/debugger |
|
When this option is enabled, any script that is saved will be reloaded in the running project.
When used remotely on a device, this is more efficient when the network filesystem option is enabled. |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
93 |
true |
When this option is enabled, any script that is saved will be reloaded in the running project.
When used remotely on a device, this is more efficient when the network filesystem option is enabled. |
| godot-native.cd117e7d73fafbc66a976023 |
Shortcut label |
editor/debugger |
|
Keep Debug Server Open |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
94 |
true |
Keep Debug Server Open |
| godot-native.b76497897101bf65bfdae9d2 |
Localized message |
editor/debugger |
|
When this option is enabled, the editor debug server will stay open and listen for new sessions started outside of the editor itself. |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
96 |
true |
When this option is enabled, the editor debug server will stay open and listen for new sessions started outside of the editor itself. |
| godot-native.fdbe0cf86f82da827583665d |
Item text (control type unresolved) |
editor/debugger |
|
Customize Run Instances... |
|
|
|
|
|
|
unknown |
|
editor/debugger/debugger_editor_plugin.cpp |
100 |
true |
Customize Run Instances... |
| godot-native.a44d2b72392d8a378899a2e3 |
Localized message |
editor/debugger |
|
Set %s |
|
|
|
|
|
|
unknown |
conditional_expression: size == 1 |
editor/debugger/editor_debugger_inspector.cpp |
69 |
true |
Set %s |
| godot-native.a73c1e3dcb6e7e4dd9bc7953 |
Localized message |
editor/debugger |
|
Set %s on %d objects |
|
|
|
|
|
|
unknown |
conditional_expression else: size == 1 |
editor/debugger/editor_debugger_inspector.cpp |
69 |
true |
Set %s on %d objects |
| godot-native.64553a3110636f2968d531a1 |
Localized message |
editor/debugger |
|
Remote %s: %d |
|
|
|
|
|
|
unknown |
if: (!remote_object_ids.is_empty() && ObjectID(remote_object_ids[0].operator uint64_t()).is_valid()) | if: (size == 1) | if: (node_name.is_empty() || node_name == type_name) |
editor/debugger/editor_debugger_inspector.cpp |
109 |
true |
Remote %s: %d |
| godot-native.9a81ea18bb0a5e54d2aa99e7 |
Localized message |
editor/debugger |
|
Remote %s (%s): %d |
|
|
|
|
|
|
unknown |
if: (!remote_object_ids.is_empty() && ObjectID(remote_object_ids[0].operator uint64_t()).is_valid()) | if: (size == 1) |
editor/debugger/editor_debugger_inspector.cpp |
111 |
true |
Remote %s (%s): %d |
| godot-native.43669a5e2422bc9838829e80 |
Localized message |
editor/debugger |
|
Remote %s (%d Selected) |
|
|
|
|
|
|
unknown |
if: (!remote_object_ids.is_empty() && ObjectID(remote_object_ids[0].operator uint64_t()).is_valid()) |
editor/debugger/editor_debugger_inspector.cpp |
113 |
true |
Remote %s (%d Selected) |
| godot-native.444d5d0a8babfab203240080 |
Localized message |
editor/debugger |
|
Debugger |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_debugger_node.cpp |
70 |
true |
Debugger |
| godot-native.ccc7c516e14d74d4d1103516 |
Localized message |
editor/debugger |
|
Toggle Debugger Dock |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_debugger_node.cpp |
73 |
true |
Toggle Debugger Dock |
| godot-native.5761f1dd7d16c7a9b42d327f |
Localized message |
editor/debugger |
|
Session %d |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_debugger_node.cpp |
142 |
true |
Session %d |
| godot-native.e06ed89f8bdf5d4409f2a8b8 |
Localized message |
editor/debugger |
|
Debugger |
|
|
|
|
|
|
unknown |
if: (error_count != last_error_count || warning_count != last_warning_count) | if else: (error_count == 0 && warning_count == 0) |
editor/debugger/editor_debugger_node.cpp |
466 |
true |
Debugger |
| godot-native.2e9e77cb5d181d8be448ea46 |
Text assignment (control type unresolved) |
editor/debugger |
|
Debug |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_debugger_node.cpp |
560 |
true |
Debug |
| godot-native.aea98583e4c74a990977f7ab |
Localized message |
editor/debugger |
|
Some remote nodes were not selected, as the configured maximum selection is %d. This can be changed at "debugger/max_node_selection" in the Editor Settings. |
|
|
|
|
|
|
unknown |
if: (selection_surpassed_limit) |
editor/debugger/editor_debugger_tree.cpp |
154 |
true |
Some remote nodes were not selected, as the configured maximum selection is %d. This can be changed at "debugger/max_node_selection" in the Editor Settings. |
| godot-native.41244b1e7c7dd4c3e4b92d03 |
Item text (control type unresolved) |
editor/debugger |
|
Save Branch as Scene... |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_debugger_tree.cpp |
189 |
true |
Save Branch as Scene... |
| godot-native.5c4e5b353388341af8a3cdbc |
Item text (control type unresolved) |
editor/debugger |
|
Copy Node Path |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_debugger_tree.cpp |
190 |
true |
Copy Node Path |
| godot-native.b0b5ffcf39e352b39691da0c |
Item text (control type unresolved) |
editor/debugger |
|
Expand/Collapse Branch |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_debugger_tree.cpp |
191 |
true |
Expand/Collapse Branch |
| godot-native.1adcd4ea72f3b5949e782524 |
Localized message |
editor/debugger |
|
Type: |
|
|
|
|
|
|
unknown |
for_range_loop | if: (node.scene_file_path.is_empty()) |
editor/debugger/editor_debugger_tree.cpp |
261 |
true |
Type: |
| godot-native.14bcdfdc24b6a59722ed9ac8 |
Localized message |
editor/debugger |
|
Type: |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (node.scene_file_path.is_empty()) |
editor/debugger/editor_debugger_tree.cpp |
263 |
true |
Type: |
| godot-native.a308ca9df518e48c22ca8ada |
Localized message |
editor/debugger |
|
Instance: |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (node.scene_file_path.is_empty()) |
editor/debugger/editor_debugger_tree.cpp |
263 |
true |
Instance: |
| godot-native.76aacf55713cdc52dcb196eb |
Localized message |
editor/debugger |
|
This node has been instantiated from a PackedScene file:
%s
Click to open the original file in the Editor. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (!node.scene_file_path.is_empty()) |
editor/debugger/editor_debugger_tree.cpp |
312 |
true |
This node has been instantiated from a PackedScene file:
%s
Click to open the original file in the Editor. |
| godot-native.404ac857510fe242d0a64e4c |
Localized message |
editor/debugger |
|
Toggle Visibility |
|
|
|
|
|
|
unknown |
for_range_loop | if: (node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_HAS_VISIBLE_METHOD) |
editor/debugger/editor_debugger_tree.cpp |
323 |
true |
Toggle Visibility |
| godot-native.807fb1c97a4f90b6dd43d0b0 |
Text assignment (control type unresolved) |
editor/debugger |
|
Saving the branch as a scene requires selecting only one node, but you have selected %d nodes. |
|
|
|
|
|
|
unknown |
if: (inspected_object_ids.size() != 1) |
editor/debugger/editor_debugger_tree.cpp |
550 |
true |
Saving the branch as a scene requires selecting only one node, but you have selected %d nodes. |
| godot-native.7f5d3034a090962df10e10b8 |
LineEdit |
editor/debugger |
|
|
Expression to evaluate (Up/Down: Navigate history) |
|
|
|
gui_input -> EditorExpressionEvaluator::_line_edit_gui_input | text_changed -> EditorExpressionEvaluator::_on_expression_input_changed |
|
unknown |
|
editor/debugger/editor_expression_evaluator.cpp |
158 |
true |
Expression to evaluate (Up/Down: Navigate history) |
| godot-native.9eca7f81d54ccb8e534e9dcf |
LineEdit |
editor/debugger |
|
|
|
|
Expression to evaluate |
|
gui_input -> EditorExpressionEvaluator::_line_edit_gui_input | text_changed -> EditorExpressionEvaluator::_on_expression_input_changed |
|
unknown |
|
editor/debugger/editor_expression_evaluator.cpp |
159 |
true |
Expression to evaluate |
| godot-native.5c86827d2fd8d5128559619a |
CheckBox |
editor/debugger |
|
Clear on Run |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_expression_evaluator.cpp |
169 |
true |
Clear on Run |
| godot-native.512ebd18e55d075407503a3e |
Button |
editor/debugger |
|
Evaluate |
|
|
|
|
pressed -> EditorExpressionEvaluator::_evaluate |
|
unknown |
|
editor/debugger/editor_expression_evaluator.cpp |
175 |
true |
Evaluate |
| godot-native.d76e113c2a4c207e3ceed555 |
Button |
editor/debugger |
|
Clear |
|
|
|
|
pressed -> EditorExpressionEvaluator::_clear |
|
unknown |
|
editor/debugger/editor_expression_evaluator.cpp |
181 |
true |
Clear |
| godot-native.40e9f1e8f592c87ca34b2f17 |
Localized message |
editor/debugger |
|
Updating assets on target device: |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_file_server.cpp |
119 |
true |
Updating assets on target device: |
| godot-native.cb321c201ad9682af8fd174c |
Localized message |
editor/debugger |
|
Syncing headers |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_file_server.cpp |
121 |
true |
Syncing headers |
| godot-native.a684f7d26bbf57b843cdab61 |
Localized message |
editor/debugger |
|
Getting remote file system |
|
|
|
|
|
|
unknown |
if: (file_buffer_decompressed_size > 0) |
editor/debugger/editor_file_server.cpp |
157 |
true |
Getting remote file system |
| godot-native.4967b319672f4881135fd39b |
Localized message |
editor/debugger |
|
Decompressing remote file system |
|
|
|
|
|
|
unknown |
if: (file_buffer_decompressed_size > 0) |
editor/debugger/editor_file_server.cpp |
172 |
true |
Decompressing remote file system |
| godot-native.f96853dbb9425f16002976f3 |
Localized message |
editor/debugger |
|
Scanning for local changes |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_file_server.cpp |
195 |
true |
Scanning for local changes |
| godot-native.dda9113f9c2173db00d7fa48 |
Localized message |
editor/debugger |
|
Sending list of changed files: |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_file_server.cpp |
219 |
true |
Sending list of changed files: |
| godot-native.09c7418d87e1803690530ae4 |
Localized message |
editor/debugger |
|
Sending file: |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/debugger/editor_file_server.cpp |
231 |
true |
Sending file: |
| godot-native.e64fe5593cac4a77d3863081 |
Localized message |
editor/debugger |
|
ms |
|
|
|
|
|
|
unknown |
switch: (p_type) | case: Performance::MONITOR_TYPE_TIME |
editor/debugger/editor_performance_profiler.cpp |
71 |
true |
ms |
| godot-native.b374900ef523ca53ccf4d963 |
Localized message |
editor/debugger |
|
Monitors |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_performance_profiler.cpp |
415 |
true |
Monitors |
| godot-native.4ddd59d6f4e53486c9a96e6d |
Localized message |
editor/debugger |
|
Monitor |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_performance_profiler.cpp |
421 |
true |
Monitor |
| godot-native.7af2d2820937e7e359227a56 |
Localized message |
editor/debugger |
|
Value |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_performance_profiler.cpp |
423 |
true |
Value |
| godot-native.d1271e0618b29666739270af |
Label |
editor/debugger |
|
Pick one or more items from the list to display the graph. |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_performance_profiler.cpp |
442 |
true |
Pick one or more items from the list to display the graph. |
| godot-native.1f4354ae853d3c8a8e31b6ac |
Localized message |
editor/debugger |
|
ms |
|
|
|
|
|
|
unknown |
switch: (display_mode->get_selected()) | case: DISPLAY_FRAME_TIME |
editor/debugger/editor_profiler.cpp |
128 |
true |
ms |
| godot-native.79ca48e7eb308e31cd112f7e |
Localized message |
editor/debugger |
|
ms |
|
|
|
|
|
|
unknown |
switch: (display_mode->get_selected()) | case: DISPLAY_AVERAGE_TIME | if: (p_calls == 0) |
editor/debugger/editor_profiler.cpp |
133 |
true |
ms |
| godot-native.040469d962a2d4481605f5be |
Localized message |
editor/debugger |
|
ms |
|
|
|
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|
|
unknown |
switch: (display_mode->get_selected()) | case: DISPLAY_AVERAGE_TIME |
editor/debugger/editor_profiler.cpp |
135 |
true |
ms |
| godot-native.8c441be7f0ad3ffe079fce34 |
Text assignment (control type unresolved) |
editor/debugger |
|
Stop |
|
|
|
|
|
|
unknown |
if: (activate->is_pressed()) |
editor/debugger/editor_profiler.cpp |
411 |
true |
Stop |
| godot-native.e09dbc601fe4eb2f376bdb0f |
Text assignment (control type unresolved) |
editor/debugger |
|
Start |
|
|
|
|
|
|
unknown |
if else: (activate->is_pressed()) |
editor/debugger/editor_profiler.cpp |
414 |
true |
Start |
| godot-native.0b61442e6864a10ffe68f2a7 |
Button |
editor/debugger |
|
Start |
|
|
|
|
pressed -> EditorProfiler::_activate_pressed |
|
unknown |
|
editor/debugger/editor_profiler.cpp |
685 |
true |
Start |
| godot-native.1d0c719c3e57eaeb35c34007 |
Button |
editor/debugger |
|
Clear |
|
|
|
|
pressed -> EditorProfiler::_clear_pressed |
|
unknown |
|
editor/debugger/editor_profiler.cpp |
690 |
true |
Clear |
| godot-native.70b5fe54a75de9cb461dd28c |
CheckBox |
editor/debugger |
|
Autostart |
|
|
|
|
toggled -> EditorProfiler::_autostart_toggled |
|
unknown |
|
editor/debugger/editor_profiler.cpp |
696 |
true |
Autostart |
| godot-native.bc92afaa382dc6ebb6eba22c |
Localized message |
editor/debugger |
|
Measure: |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_profiler.cpp |
705 |
true |
Measure: |
| godot-native.00b14f0caf6d9a2b91fd67d9 |
OptionButton |
editor/debugger |
|
|
|
|
Measure: |
|
item_selected -> EditorProfiler::_combo_changed |
|
unknown |
|
editor/debugger/editor_profiler.cpp |
708 |
true |
Measure: |
| godot-native.112a5f1b0efad95bbd7f9453 |
Menu/list item |
editor/debugger |
|
Frame Time (ms) |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_profiler.cpp |
709 |
true |
Frame Time (ms) |
| godot-native.f45fbeba3115f45829d8236a |
Menu/list item |
editor/debugger |
|
Average Time (ms) |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_profiler.cpp |
710 |
true |
Average Time (ms) |
| godot-native.9ce6981b9d227087f39f40c8 |
Menu/list item |
editor/debugger |
|
Frame % |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_profiler.cpp |
711 |
true |
Frame % |
| godot-native.79d7c513774a6a5be3860741 |
Menu/list item |
editor/debugger |
|
Physics Frame % |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_profiler.cpp |
712 |
true |
Physics Frame % |
| godot-native.a65ffb64b339e5dc4a8375b7 |
Localized message |
editor/debugger |
|
Time: |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_profiler.cpp |
721 |
true |
Time: |
| godot-native.38cec10f7d9263168d6f8255 |
OptionButton |
editor/debugger |
|
|
|
|
Time: |
|
item_selected -> EditorProfiler::_combo_changed |
|
unknown |
|
editor/debugger/editor_profiler.cpp |
724 |
true |
Time: |
| godot-native.aceb8329a44a973a2320abf9 |
Menu/list item |
editor/debugger |
|
Inclusive |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_profiler.cpp |
726 |
true |
Inclusive |
| godot-native.35fc9dd08c8c024c5bd8357c |
Menu/list item |
editor/debugger |
|
Self |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_profiler.cpp |
728 |
true |
Self |
| godot-native.4539a46eff401f6f9b2883e4 |
OptionButton |
editor/debugger |
|
|
|
Inclusive: Includes time from other functions called by this function.
Use this to spot bottlenecks.
Self: Only count the time spent in the function itself, not in other functions called by that function.
Use this to find individual functions to optimize. |
|
|
item_selected -> EditorProfiler::_combo_changed |
|
unknown |
|
editor/debugger/editor_profiler.cpp |
729 |
true |
Inclusive: Includes time from other functions called by this function.
Use this to spot bottlenecks.
Self: Only count the time spent in the function itself, not in other functions called by that function.
Use this to find individual functions to optimize. |
| godot-native.0af817e30ddf93437f68a582 |
CheckButton |
editor/debugger |
|
Display internal functions |
|
|
|
|
pressed -> EditorProfiler::_internal_profiles_pressed |
|
unknown |
|
editor/debugger/editor_profiler.cpp |
733 |
true |
Display internal functions |
| godot-native.50c3fec3150869d012645868 |
Localized message |
editor/debugger |
|
Frame #: |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_profiler.cpp |
744 |
true |
Frame #: |
| godot-native.7d1f413f70b06e4a8070c857 |
SpinBox |
editor/debugger |
|
|
|
|
Frame #: |
|
value_changed -> EditorProfiler::_cursor_metric_changed |
|
unknown |
|
editor/debugger/editor_profiler.cpp |
747 |
true |
Frame #: |
| godot-native.3c03374b7b1bee97fd6ecbb6 |
Localized message |
editor/debugger |
|
Name |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_profiler.cpp |
765 |
true |
Name |
| godot-native.81a22316e07dd977a8a0e97c |
Localized message |
editor/debugger |
|
Time |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_profiler.cpp |
769 |
true |
Time |
| godot-native.b98def81aa256c21efea741f |
Localized message |
editor/debugger |
|
Calls |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_profiler.cpp |
773 |
true |
Calls |
| godot-native.6903e4577c029de55f82d4c7 |
Localized message |
editor/debugger |
|
ms |
|
|
|
|
|
|
unknown |
if: (dmode == DISPLAY_FRAME_TIME) |
editor/debugger/editor_visual_profiler.cpp |
135 |
true |
ms |
| godot-native.c49420159478a589b311cd4f |
Text assignment (control type unresolved) |
editor/debugger |
|
Stop |
|
|
|
|
|
|
unknown |
if: (activate->is_pressed()) |
editor/debugger/editor_visual_profiler.cpp |
445 |
true |
Stop |
| godot-native.9287b5ddb34732c5633d4530 |
Text assignment (control type unresolved) |
editor/debugger |
|
Start |
|
|
|
|
|
|
unknown |
if else: (activate->is_pressed()) |
editor/debugger/editor_visual_profiler.cpp |
450 |
true |
Start |
| godot-native.752290eac094ad25ca95f372 |
Text assignment (control type unresolved) |
editor/debugger |
|
Stop |
|
|
|
|
|
|
unknown |
if: (activate->is_pressed()) |
editor/debugger/editor_visual_profiler.cpp |
703 |
true |
Stop |
| godot-native.37351c6e3d5b40542d8ff4c5 |
Text assignment (control type unresolved) |
editor/debugger |
|
Start |
|
|
|
|
|
|
unknown |
if else: (activate->is_pressed()) |
editor/debugger/editor_visual_profiler.cpp |
706 |
true |
Start |
| godot-native.f391b84d74886b4c4cdebd5b |
Button |
editor/debugger |
|
Start |
|
|
|
|
pressed -> EditorVisualProfiler::_activate_pressed |
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
792 |
true |
Start |
| godot-native.b60e756e89ae043f80ed43fc |
Button |
editor/debugger |
|
Clear |
|
|
|
|
pressed -> EditorVisualProfiler::_clear_pressed |
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
797 |
true |
Clear |
| godot-native.afcd9fd00a0d798f5cc4de12 |
CheckBox |
editor/debugger |
|
Autostart |
|
|
|
|
toggled -> EditorVisualProfiler::_autostart_toggled |
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
803 |
true |
Autostart |
| godot-native.d7b079acd7877dfce1059a38 |
Localized message |
editor/debugger |
|
Measure: |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
812 |
true |
Measure: |
| godot-native.0a032edb2d3b84c68939e808 |
OptionButton |
editor/debugger |
|
|
|
|
Measure: |
|
item_selected -> EditorVisualProfiler::_combo_changed |
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
815 |
true |
Measure: |
| godot-native.edb190622024d4b9963a7a19 |
Menu/list item |
editor/debugger |
|
Frame Time (ms) |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
816 |
true |
Frame Time (ms) |
| godot-native.7449be3f1dd6b9cf2608f3de |
Menu/list item |
editor/debugger |
|
Frame % |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
817 |
true |
Frame % |
| godot-native.cb68d9f41be5d74fc15b9554 |
CheckBox |
editor/debugger |
|
Fit to Frame |
|
|
|
|
pressed -> EditorVisualProfiler::_update_plot |
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
822 |
true |
Fit to Frame |
| godot-native.295c6c8ed07e7994d4a2d7f9 |
CheckBox |
editor/debugger |
|
Linked |
|
|
|
|
pressed -> EditorVisualProfiler::_update_plot |
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
826 |
true |
Linked |
| godot-native.ee3064a51f48a74996054844 |
Localized message |
editor/debugger |
|
Frame #: |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
836 |
true |
Frame #: |
| godot-native.bf4620e8e2c92963338daee3 |
SpinBox |
editor/debugger |
|
|
|
|
Frame #: |
|
value_changed -> EditorVisualProfiler::_cursor_metric_changed |
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
839 |
true |
Frame #: |
| godot-native.a6e20c36185a847ad1d7e7bb |
Localized message |
editor/debugger |
|
Name |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
854 |
true |
Name |
| godot-native.d4ef4a6213d9f89addb609b4 |
Localized message |
editor/debugger |
|
CPU |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
858 |
true |
CPU |
| godot-native.c81564afdc44b8874a917a3f |
Localized message |
editor/debugger |
|
GPU |
|
|
|
|
|
|
unknown |
|
editor/debugger/editor_visual_profiler.cpp |
862 |
true |
GPU |
| godot-native.bd2ee1e7e2e884f72f151fe1 |
Localized message |
editor/debugger |
|
Errors |
|
|
|
|
|
|
unknown |
if: (error_count == 0 && warning_count == 0) |
editor/debugger/script_editor_debugger.cpp |
164 |
true |
Errors |
| godot-native.084cf3015dde996cb141440f |
Localized message |
editor/debugger |
|
Errors |
|
|
|
|
|
|
unknown |
if else: (error_count == 0 && warning_count == 0) |
editor/debugger/script_editor_debugger.cpp |
167 |
true |
Errors |
| godot-native.1ed63073bc11196e972bc02b |
Localized message |
editor/debugger |
|
Main Thread |
|
|
|
|
|
|
unknown |
conditional_expression: (caller_id == Thread::get_main_id()) |
editor/debugger/script_editor_debugger.cpp |
368 |
true |
Main Thread |
| godot-native.b7dd543620a928f5840c9913 |
Localized message |
editor/debugger |
|
Execution resumed. |
|
|
|
|
|
|
unknown |
if: (p_thread_id == debugging_thread_id) | if: (debugging_thread_id == Thread::UNASSIGNED_ID) |
editor/debugger/script_editor_debugger.cpp |
419 |
true |
Execution resumed. |
| godot-native.80ffec6a7ba8899f6fb44e6e |
Localized message |
editor/debugger |
|
Bytes: |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
511 |
true |
Bytes: |
| godot-native.7f8f6a1553f02e98644c0f6d |
Localized message |
editor/debugger |
|
Warning: |
|
|
|
|
|
|
unknown |
conditional_expression: oe.warning |
editor/debugger/script_editor_debugger.cpp |
653 |
true |
Warning: |
| godot-native.91b86e433be4e266959fac85 |
Localized message |
editor/debugger |
|
Error: |
|
|
|
|
|
|
unknown |
conditional_expression else: oe.warning |
editor/debugger/script_editor_debugger.cpp |
653 |
true |
Error: |
| godot-native.0f5a39aadce23059f846d6ac |
Localized message |
editor/debugger |
|
%s Error |
|
|
|
|
|
|
unknown |
if: (!oe.error_descr.is_empty()) |
editor/debugger/script_editor_debugger.cpp |
706 |
true |
%s Error |
| godot-native.346f5fcb44dc0686936abd98 |
Localized message |
editor/debugger |
|
%s Error: |
|
|
|
|
|
|
unknown |
if: (!oe.error_descr.is_empty()) |
editor/debugger/script_editor_debugger.cpp |
709 |
true |
%s Error: |
| godot-native.5739adddd826aeec221704fd |
Localized message |
editor/debugger |
|
%s Source |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
728 |
true |
%s Source |
| godot-native.7c5ca14dd251e8e79f77e7d2 |
Localized message |
editor/debugger |
|
%s Source: |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
731 |
true |
%s Source: |
| godot-native.9171ee9b349e3c3367cdedf3 |
Localized message |
editor/debugger |
|
Stack Trace |
|
|
|
|
|
|
unknown |
for: i < (unsigned int)oe.callstack.size() | if: (i == 0) |
editor/debugger/script_editor_debugger.cpp |
750 |
true |
Stack Trace |
| godot-native.17ac846d6afe75025f738fe6 |
Localized message |
editor/debugger |
|
Stack Trace: |
|
|
|
|
|
|
unknown |
for: i < (unsigned int)oe.callstack.size() | if: (i == 0) |
editor/debugger/script_editor_debugger.cpp |
756 |
true |
Stack Trace: |
| godot-native.ee8accad97e65435660615ed |
Localized message |
editor/debugger |
|
Some remote nodes were not selected, as the configured maximum selection is %d. This can be changed at "debugger/max_node_selection" in the Editor Settings. |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
934 |
true |
Some remote nodes were not selected, as the configured maximum selection is %d. This can be changed at "debugger/max_node_selection" in the Editor Settings. |
| godot-native.dbcd796648109e698c94e9a2 |
Localized message |
editor/debugger |
|
Line %d |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (is_ready()) | for: file_item | for: breakpoint_item |
editor/debugger/script_editor_debugger.cpp |
1098 |
true |
Line %d |
| godot-native.df6731bac35cdee30576d13b |
Localized message |
editor/debugger |
|
Debug session started. |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
1278 |
true |
Debug session started. |
| godot-native.916d12436f06a5edccfc2aa3 |
Localized message |
editor/debugger |
|
Debug session closed. |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
1333 |
true |
Debug session closed. |
| godot-native.1073e2333efcdb541040ca8c |
Localized message |
editor/debugger |
|
Line %d |
|
|
|
|
|
|
unknown |
if: (breakpoint_item == nullptr) |
editor/debugger/script_editor_debugger.cpp |
1762 |
true |
Line %d |
| godot-native.93a1f77ebee9fc4ddf06cc4d |
Item text (control type unresolved) |
editor/debugger |
|
Delete Breakpoint |
|
|
|
|
|
|
unknown |
if: (selected->has_meta("line")) |
editor/debugger/script_editor_debugger.cpp |
1918 |
true |
Delete Breakpoint |
| godot-native.18c6513d2be385e2389abf8d |
Localized message |
editor/debugger |
|
Delete All Breakpoints in: |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
1921 |
true |
Delete All Breakpoints in: |
| godot-native.ab284b5d653f8fb4491258d2 |
Item text (control type unresolved) |
editor/debugger |
|
Delete All Breakpoints |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
1923 |
true |
Delete All Breakpoints |
| godot-native.dd9a313a89f470c03ae6c6a3 |
Item text (control type unresolved) |
editor/debugger |
|
Copy Error |
|
|
|
|
|
|
unknown |
if: (error_tree->is_anything_selected()) |
editor/debugger/script_editor_debugger.cpp |
1939 |
true |
Copy Error |
| godot-native.15e2f0b2677d3d21fdf8484e |
Item text (control type unresolved) |
editor/debugger |
|
Open C++ Source on GitHub |
|
|
|
|
|
|
unknown |
if: (error_tree->is_anything_selected()) |
editor/debugger/script_editor_debugger.cpp |
1940 |
true |
Open C++ Source on GitHub |
| godot-native.5d17ecb084ee0cf19f82e36b |
Localized message |
editor/debugger |
|
C++ Source |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: ACTION_OPEN_SOURCE |
editor/debugger/script_editor_debugger.cpp |
1987 |
true |
C++ Source |
| godot-native.2c173140cc2891e44c982cd7 |
Localized message |
editor/debugger |
|
Stack Trace |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2123 |
true |
Stack Trace |
| godot-native.89b2c621ac0391c128bd53cf |
Button |
editor/debugger |
|
|
|
Skip Breakpoints |
|
|
pressed -> ScriptEditorDebugger::debug_skip_breakpoints |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2147 |
true |
Skip Breakpoints |
| godot-native.eb707c19b09f0dc932d21897 |
Button |
editor/debugger |
|
|
|
Ignore Error Breaks |
|
|
pressed -> ScriptEditorDebugger::debug_ignore_error_breaks |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2152 |
true |
Ignore Error Breaks |
| godot-native.4476e4701aa770846672d78f |
Button |
editor/debugger |
|
|
|
Copy Error |
|
|
pressed -> ScriptEditorDebugger::debug_copy |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2161 |
true |
Copy Error |
| godot-native.a868376fddf57e21ccc1f573 |
Button |
editor/debugger |
|
|
|
Step Into |
|
|
pressed -> ScriptEditorDebugger::debug_step |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2169 |
true |
Step Into |
| godot-native.6aa53ff6995e8e983c883e0f |
Button |
editor/debugger |
|
|
|
Step Over |
|
|
pressed -> ScriptEditorDebugger::debug_next |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2176 |
true |
Step Over |
| godot-native.6d0f085291ebfb61a730be6e |
Button |
editor/debugger |
|
|
|
Step Out |
|
|
pressed -> ScriptEditorDebugger::debug_out |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2183 |
true |
Step Out |
| godot-native.a3603f5218e22a94f1dd2064 |
Button |
editor/debugger |
|
|
|
Break |
|
|
pressed -> ScriptEditorDebugger::debug_break |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2192 |
true |
Break |
| godot-native.0c58fab75ccd4ebed8fbeae9 |
Button |
editor/debugger |
|
|
|
Continue |
|
|
pressed -> ScriptEditorDebugger::debug_continue |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2199 |
true |
Continue |
| godot-native.f5ebb8ae7253786fa8b7b14e |
Localized message |
editor/debugger |
|
Thread: |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2212 |
true |
Thread: |
| godot-native.f3581ebaaf137ce1b0eb658c |
Localized message |
editor/debugger |
|
Stack Frames |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2224 |
true |
Stack Frames |
| godot-native.4c82c5b1f152fae129b80131 |
LineEdit |
editor/debugger |
|
|
Filter Stack Variables |
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2241 |
true |
Filter Stack Variables |
| godot-native.5025246f8b6fd4b050ec6fe7 |
LineEdit |
editor/debugger |
|
|
|
|
Filter Stack Variables |
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2242 |
true |
Filter Stack Variables |
| godot-native.e979f4aea5035b6283ffd7c2 |
Localized message |
editor/debugger |
|
Breakpoints |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2262 |
true |
Breakpoints |
| godot-native.4c1ad73ae03d9adfcb356000 |
Localized message |
editor/debugger |
|
Errors |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2281 |
true |
Errors |
| godot-native.f2ec68b2dc03e0db57cd7642 |
Button |
editor/debugger |
|
Expand All |
|
|
|
|
pressed -> ScriptEditorDebugger::_expand_errors_list |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2287 |
true |
Expand All |
| godot-native.19ff62ea44bdec1494bb0af7 |
Button |
editor/debugger |
|
Collapse All |
|
|
|
|
pressed -> ScriptEditorDebugger::_collapse_errors_list |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2293 |
true |
Collapse All |
| godot-native.c330db917aafcfc783c93d5b |
Button |
editor/debugger |
|
Clear |
|
|
|
|
pressed -> ScriptEditorDebugger::_clear_errors_list |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2303 |
true |
Clear |
| godot-native.f620914bc35e9d5d28211b54 |
Localized message |
editor/debugger |
|
Evaluator |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2345 |
true |
Evaluator |
| godot-native.bb5e2ae61432da1dc6d3785f |
Localized message |
editor/debugger |
|
Profiler |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2352 |
true |
Profiler |
| godot-native.21aaed16984bb9d12776a27c |
Localized message |
editor/debugger |
|
Visual Profiler |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2360 |
true |
Visual Profiler |
| godot-native.03268bce88710f25df21ad9e |
Label |
editor/debugger |
|
List of Video Memory Usage by Resource: |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2374 |
true |
List of Video Memory Usage by Resource: |
| godot-native.76d3aa521e76ae9a2e1acf94 |
Text assignment (control type unresolved) |
editor/debugger |
|
|
|
Notice:
This tool only reports memory allocations tracked by the engine.
Therefore, total VRAM usage is inaccurate compared to what the Monitors tab or external tools can report.
Instead, use the monitors tab to obtain more precise VRAM usage.
- Buffer Memory (e.g. GPUParticles) is not tracked.
- Meshes are not tracked in the Compatibility renderer. |
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2383 |
true |
Notice:
This tool only reports memory allocations tracked by the engine.
Therefore, total VRAM usage is inaccurate compared to what the Monitors tab or external tools can report.
Instead, use the monitors tab to obtain more precise VRAM usage.
- Buffer Memory (e.g. GPUParticles) is not tracked.
- Meshes are not tracked in the Compatibility renderer. |
| godot-native.e8f72c4605317a87ef4ea8cc |
Localized message |
editor/debugger |
|
Total: |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2399 |
true |
Total: |
| godot-native.54bd58932f3ef042ac456d14 |
LineEdit |
editor/debugger |
|
|
|
|
Video RAM Total |
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2402 |
true |
Video RAM Total |
| godot-native.b68c338cbb4ae3fa5d673998 |
Button |
editor/debugger |
|
|
|
|
Refresh Video RAM |
|
pressed -> ScriptEditorDebugger::_video_mem_request |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2406 |
true |
Refresh Video RAM |
| godot-native.733c9c06b8de6dfd47f85c48 |
Button |
editor/debugger |
|
|
|
Export list to a CSV file |
|
|
pressed -> ScriptEditorDebugger::_video_mem_export |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2411 |
true |
Export list to a CSV file |
| godot-native.b762253949fb5de1a2608345 |
Localized message |
editor/debugger |
|
Video RAM |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2423 |
true |
Video RAM |
| godot-native.6a0e41fe533d9ef4ae0354ee |
Localized message |
editor/debugger |
|
Resource Path |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2426 |
true |
Resource Path |
| godot-native.b613ea801ff26531811e11de |
Localized message |
editor/debugger |
|
Type |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2429 |
true |
Type |
| godot-native.62c2242ad60b09a8a6e1a571 |
Localized message |
editor/debugger |
|
Format |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2432 |
true |
Format |
| godot-native.dd7604c1ddaaef4fbd7cbf43 |
Localized message |
editor/debugger |
|
Usage |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2435 |
true |
Usage |
| godot-native.42cb2e26c27e41981a3a3899 |
Menu/list item |
editor/debugger |
|
Show in FileSystem |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2447 |
true |
Show in FileSystem |
| godot-native.49b3f9fc0c1e09dacf0681da |
Menu/list item |
editor/debugger |
|
View Owners... |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2449 |
true |
View Owners... |
| godot-native.7b7fbb3caaa8428988173049 |
Localized message |
editor/debugger |
|
Misc |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2455 |
true |
Misc |
| godot-native.d4e4f04477f6c6dc3769254f |
LineEdit |
editor/debugger |
|
|
|
|
Clicked Control: |
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2463 |
true |
Clicked Control: |
| godot-native.bed43ef7e2fbd596bcf85795 |
Localized message |
editor/debugger |
|
Clicked Control: |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2465 |
true |
Clicked Control: |
| godot-native.cb7dc100103f9b8fd375a4ed |
LineEdit |
editor/debugger |
|
|
|
|
Clicked Control Type: |
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2469 |
true |
Clicked Control Type: |
| godot-native.7096a14daade12d60c82df2a |
Localized message |
editor/debugger |
|
Clicked Control Type: |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2470 |
true |
Clicked Control Type: |
| godot-native.760b4b10f38e8abcd84bfd8a |
LineEdit |
editor/debugger |
|
|
|
|
Live Edit Root: |
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2477 |
true |
Live Edit Root: |
| godot-native.ac282bbe0c88f3ecddc5f82b |
Label |
editor/debugger |
|
Live Edit Root: |
|
|
|
|
|
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2481 |
true |
Live Edit Root: |
| godot-native.d3c9f584ea9d21da68709450 |
Button |
editor/debugger |
|
Set From Tree |
|
|
|
|
pressed -> ScriptEditorDebugger::_live_edit_set |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2484 |
true |
Set From Tree |
| godot-native.88d805ddb3633fca27e5dc15 |
Button |
editor/debugger |
|
Clear |
|
|
|
|
pressed -> ScriptEditorDebugger::_live_edit_clear |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2487 |
true |
Clear |
| godot-native.fbd162e57e33e122ca226249 |
Button |
editor/debugger |
|
Export measures as CSV |
|
|
|
|
pressed -> ScriptEditorDebugger::_export_csv |
|
unknown |
|
editor/debugger/script_editor_debugger.cpp |
2497 |
true |
Export measures as CSV |
| godot-native.da8c661ac38aa779349e257c |
Localized message |
editor/doc |
|
This method supports a variable number of arguments. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (qualifier == "vararg") |
editor/doc/editor_help.cpp |
166 |
true |
This method supports a variable number of arguments. |
| godot-native.34f99bc5d80655e49cd62b5d |
Localized message |
editor/doc |
|
This method is called by the engine.
It can be overridden to customize built-in behavior. |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (qualifier == "vararg") | if: (qualifier == "virtual") |
editor/doc/editor_help.cpp |
168 |
true |
This method is called by the engine.
It can be overridden to customize built-in behavior. |
| godot-native.c5717c033910c17146e44734 |
Localized message |
editor/doc |
|
This method is required to be overridden when extending its base class. |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (qualifier == "vararg") | if else: (qualifier == "virtual") | if: (qualifier == "required") |
editor/doc/editor_help.cpp |
170 |
true |
This method is required to be overridden when extending its base class. |
| godot-native.8295ee0385dd895bce60c6d0 |
Localized message |
editor/doc |
|
This method has no side effects.
It does not modify the object in any way. |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (qualifier == "vararg") | if else: (qualifier == "virtual") | if else: (qualifier == "required") | if: (qualifier == "const") |
editor/doc/editor_help.cpp |
172 |
true |
This method has no side effects.
It does not modify the object in any way. |
| godot-native.9062dade3049d15f74398aaa |
Localized message |
editor/doc |
|
This method does not need an instance to be called.
It can be called directly using the class name. |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (qualifier == "vararg") | if else: (qualifier == "virtual") | if else: (qualifier == "required") | if else: (qualifier == "const") | if: (qualifier == "static") |
editor/doc/editor_help.cpp |
174 |
true |
This method does not need an instance to be called.
It can be called directly using the class name. |
| godot-native.c530f4438b1b01399cc9719f |
Localized message |
editor/doc |
|
This method must be implemented to complete the abstract class. |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (qualifier == "vararg") | if else: (qualifier == "virtual") | if else: (qualifier == "required") | if else: (qualifier == "const") | if else: (qualifier == "static") | if: (qualifier == "abstract") |
editor/doc/editor_help.cpp |
176 |
true |
This method must be implemented to complete the abstract class. |
| godot-native.10d014ce16ca9e525070a599 |
Localized message |
editor/doc |
|
Code snippet copied to clipboard. |
|
|
|
|
|
|
unknown |
if else: (p_select.begins_with("$")) | if else: (p_select.begins_with("#")) | if else: (p_select.begins_with("@")) | if else: (p_select.begins_with("http:") || p_select.begins_with("https:")) | if: (p_select.begins_with("^")) |
editor/doc/editor_help.cpp |
387 |
true |
Code snippet copied to clipboard. |
| godot-native.c24644b814e35e2e60240dfe |
Localized message |
editor/doc |
|
No return value. |
|
|
|
|
|
|
unknown |
if: (p_type.is_empty() || p_type == "void") |
editor/doc/editor_help.cpp |
415 |
true |
No return value. |
| godot-native.6645d65a01e66942830756e7 |
Localized message |
editor/doc |
|
This value is an integer composed as a bitmask of the following flags. |
|
|
|
|
|
|
unknown |
if: (can_ref) | if else: (link_t.ends_with("[]")) | if else: (link_t.begins_with("Dictionary[")) | if: (is_bitfield) |
editor/doc/editor_help.cpp |
465 |
true |
This value is an integer composed as a bitmask of the following flags. |
| godot-native.b0cac751ae738def60f90962 |
Localized message |
editor/doc |
|
Methods |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help.cpp |
754 |
true |
Methods |
| godot-native.9c1e28f799a6e9f52154815e |
Localized message |
editor/doc |
|
Constructors |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help.cpp |
755 |
true |
Constructors |
| godot-native.ba82312d5629d4c33e3496aa |
Localized message |
editor/doc |
|
Operators |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help.cpp |
756 |
true |
Operators |
| godot-native.d2730623ff330cc312f269a8 |
Localized message |
editor/doc |
|
Method Descriptions |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help.cpp |
828 |
true |
Method Descriptions |
| godot-native.f8e257c02d16345f1f1238e8 |
Localized message |
editor/doc |
|
Constructor Descriptions |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help.cpp |
829 |
true |
Constructor Descriptions |
| godot-native.8b015df9be811a03e72fa66e |
Localized message |
editor/doc |
|
Operator Descriptions |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help.cpp |
830 |
true |
Operator Descriptions |
| godot-native.e913f163a74e4f269aca4ffc |
Localized message |
editor/doc |
|
This method may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
for: pass < 2 | for: i < methods_filtered.size() | if: (method.is_deprecated) |
editor/doc/editor_help.cpp |
880 |
true |
This method may be changed or removed in future versions. |
| godot-native.e6ca74f4f04042b188c44c19 |
Localized message |
editor/doc |
|
This constructor may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
for: pass < 2 | for: i < methods_filtered.size() | if: (method.is_deprecated) |
editor/doc/editor_help.cpp |
881 |
true |
This constructor may be changed or removed in future versions. |
| godot-native.50b84bf6a6fc4e44cb37e4d4 |
Localized message |
editor/doc |
|
This operator may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
for: pass < 2 | for: i < methods_filtered.size() | if: (method.is_deprecated) |
editor/doc/editor_help.cpp |
882 |
true |
This operator may be changed or removed in future versions. |
| godot-native.6b1157173138fef3e3753ae3 |
Localized message |
editor/doc |
|
This method may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
for: pass < 2 | for: i < methods_filtered.size() | if: (method.is_experimental) |
editor/doc/editor_help.cpp |
894 |
true |
This method may be changed or removed in future versions. |
| godot-native.a87fc0971642a45d7af9c92b |
Localized message |
editor/doc |
|
This constructor may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
for: pass < 2 | for: i < methods_filtered.size() | if: (method.is_experimental) |
editor/doc/editor_help.cpp |
895 |
true |
This constructor may be changed or removed in future versions. |
| godot-native.fe279527096bdb6c3f8de16a |
Localized message |
editor/doc |
|
This operator may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
for: pass < 2 | for: i < methods_filtered.size() | if: (method.is_experimental) |
editor/doc/editor_help.cpp |
896 |
true |
This operator may be changed or removed in future versions. |
| godot-native.c1b08d4293ca2d18acb960b0 |
Localized message |
editor/doc |
|
Error codes returned: |
|
|
|
|
|
|
unknown |
for: pass < 2 | for: i < methods_filtered.size() | if: (!method.errors_returned.is_empty()) |
editor/doc/editor_help.cpp |
907 |
true |
Error codes returned: |
| godot-native.a7076547f822bdb80235556c |
Localized message |
editor/doc |
|
There is currently no description for this method. |
|
|
|
|
|
|
unknown |
for: pass < 2 | for: i < methods_filtered.size() | if else: (!descr.is_empty()) | if: (!is_documented) | if: (p_classdoc.is_script_doc) |
editor/doc/editor_help.cpp |
949 |
true |
There is currently no description for this method. |
| godot-native.1ffbffeb9d137a31c07b3d42 |
Localized message |
editor/doc |
|
There is currently no description for this constructor. |
|
|
|
|
|
|
unknown |
for: pass < 2 | for: i < methods_filtered.size() | if else: (!descr.is_empty()) | if: (!is_documented) | if: (p_classdoc.is_script_doc) |
editor/doc/editor_help.cpp |
950 |
true |
There is currently no description for this constructor. |
| godot-native.9ca187de0438f055e3b4db27 |
Localized message |
editor/doc |
|
There is currently no description for this operator. |
|
|
|
|
|
|
unknown |
for: pass < 2 | for: i < methods_filtered.size() | if else: (!descr.is_empty()) | if: (!is_documented) | if: (p_classdoc.is_script_doc) |
editor/doc/editor_help.cpp |
951 |
true |
There is currently no description for this operator. |
| godot-native.f741070e6297ddfe3c01b58f |
Localized message |
editor/doc |
|
There is currently no description for this method. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
|
|
|
|
|
|
unknown |
for: pass < 2 | for: i < methods_filtered.size() | if else: (!descr.is_empty()) | if: (!is_documented) | if else: (p_classdoc.is_script_doc) |
editor/doc/editor_help.cpp |
956 |
true |
There is currently no description for this method. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
| godot-native.0468e9d1fdf0911720ca6755 |
Localized message |
editor/doc |
|
There is currently no description for this constructor. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
|
|
|
|
|
|
unknown |
for: pass < 2 | for: i < methods_filtered.size() | if else: (!descr.is_empty()) | if: (!is_documented) | if else: (p_classdoc.is_script_doc) |
editor/doc/editor_help.cpp |
957 |
true |
There is currently no description for this constructor. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
| godot-native.40cf6ac638eae4c7395a8a23 |
Localized message |
editor/doc |
|
There is currently no description for this operator. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
|
|
|
|
|
|
unknown |
for: pass < 2 | for: i < methods_filtered.size() | if else: (!descr.is_empty()) | if: (!is_documented) | if else: (p_classdoc.is_script_doc) |
editor/doc/editor_help.cpp |
958 |
true |
There is currently no description for this operator. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
| godot-native.1d6763cd65e67b83d73baafb |
Localized message |
editor/doc |
|
Top |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help.cpp |
989 |
true |
Top |
| godot-native.393ab33dde380d1c3b949992 |
Localized message |
editor/doc |
|
Class: |
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|
|
unknown |
|
editor/doc/editor_help.cpp |
1001 |
true |
Class: |
| godot-native.dfe262ba4773a4ba008dd849 |
Localized message |
editor/doc |
|
This class may be changed or removed in future versions. |
|
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|
|
|
|
unknown |
if: (cd.is_deprecated) |
editor/doc/editor_help.cpp |
1013 |
true |
This class may be changed or removed in future versions. |
| godot-native.65fd5b9397f2ddea5a2fe147 |
Localized message |
editor/doc |
|
This class may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (cd.is_experimental) |
editor/doc/editor_help.cpp |
1018 |
true |
This class may be changed or removed in future versions. |
| godot-native.7f1582e270d8ff76ea019f1e |
Localized message |
editor/doc |
|
Inherits: |
|
|
|
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|
|
unknown |
if: (!cd.inherits.is_empty()) |
editor/doc/editor_help.cpp |
1030 |
true |
Inherits: |
| godot-native.2aac97a19ac906803bb9dcb1 |
Localized message |
editor/doc |
|
Inherited By: |
|
|
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|
|
unknown |
if: ((cd.is_script_doc || ClassDB::class_exists(cd.name)) && doc->inheriting.has(cd.name)) |
editor/doc/editor_help.cpp |
1056 |
true |
Inherited By: |
| godot-native.4663b2e4d8658e6b21099e4c |
Localized message |
editor/doc |
|
Description |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help.cpp |
1076 |
true |
Description |
| godot-native.c779e59c6ce2c2ed21d1c01f |
Localized message |
editor/doc |
|
Description |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help.cpp |
1079 |
true |
Description |
| godot-native.e50a1fb87a89cc225e0a586f |
Localized message |
editor/doc |
|
There is currently no description for this class. |
|
|
|
|
|
|
unknown |
if else: (!brief_class_descr.is_empty() || !class_descr.is_empty()) | if: (cd.is_script_doc) |
editor/doc/editor_help.cpp |
1118 |
true |
There is currently no description for this class. |
| godot-native.ca2c39a7468516800bddd1d3 |
Localized message |
editor/doc |
|
There is currently no description for this class. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
|
|
|
|
|
|
unknown |
if else: (!brief_class_descr.is_empty() || !class_descr.is_empty()) | if else: (cd.is_script_doc) |
editor/doc/editor_help.cpp |
1120 |
true |
There is currently no description for this class. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
| godot-native.a033e9e18fee6328646e9c9f |
Localized message |
editor/doc |
|
Note: |
|
|
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|
|
|
unknown |
#ifdef: MODULE_MONO_ENABLED | if: (classes_with_csharp_differences.has(cd.name)) |
editor/doc/editor_help.cpp |
1136 |
true |
Note: |
| godot-native.acb17d5ba5241a294852676c |
Localized message |
editor/doc |
|
There are notable differences when using this API with C#. See [url=%s]C# API differences to GDScript[/url] for more information. |
|
|
|
|
|
|
unknown |
#ifdef: MODULE_MONO_ENABLED | if: (classes_with_csharp_differences.has(cd.name)) |
editor/doc/editor_help.cpp |
1136 |
true |
There are notable differences when using this API with C#. See [url=%s]C# API differences to GDScript[/url] for more information. |
| godot-native.debd4ccdc6843a5cf42b7146 |
Localized message |
editor/doc |
|
Online Tutorials |
|
|
|
|
|
|
unknown |
if: (!cd.tutorials.is_empty()) |
editor/doc/editor_help.cpp |
1148 |
true |
Online Tutorials |
| godot-native.34933a5693d5b019cecc6fab |
Localized message |
editor/doc |
|
Online Tutorials |
|
|
|
|
|
|
unknown |
if: (!cd.tutorials.is_empty()) |
editor/doc/editor_help.cpp |
1151 |
true |
Online Tutorials |
| godot-native.195adeabead4b0e6c4d9db2b |
Localized message |
editor/doc |
|
Properties |
|
|
|
|
|
|
unknown |
if: (has_properties) |
editor/doc/editor_help.cpp |
1211 |
true |
Properties |
| godot-native.af076a3c5d3b5100b8b7fb0d |
Localized message |
editor/doc |
|
Properties |
|
|
|
|
|
|
unknown |
if: (has_properties) |
editor/doc/editor_help.cpp |
1213 |
true |
Properties |
| godot-native.4a76f3ff3e104cadcc4a26cb |
Localized message |
editor/doc |
|
overrides %s: |
|
|
|
|
|
|
unknown |
if: (has_properties) | for_range_loop | if: (!prop.default_value.is_empty()) | if: (prop.overridden) |
editor/doc/editor_help.cpp |
1302 |
true |
overrides %s: |
| godot-native.c8a16142eee2d6539ddd4e43 |
Localized message |
editor/doc |
|
default: |
|
|
|
|
|
|
unknown |
if: (has_properties) | for_range_loop | if: (!prop.default_value.is_empty()) | if else: (prop.overridden) |
editor/doc/editor_help.cpp |
1308 |
true |
default: |
| godot-native.f6ecd0c9076155ef5432a8a4 |
Localized message |
editor/doc |
|
property: |
|
|
|
|
|
|
unknown |
if: (has_properties) | for_range_loop | if: (cd.is_script_doc && (!prop.setter.is_empty() || !prop.getter.is_empty())) |
editor/doc/editor_help.cpp |
1332 |
true |
property: |
| godot-native.b26707b90819bdf5fe6742bf |
Localized message |
editor/doc |
|
Theme Properties |
|
|
|
|
|
|
unknown |
if: (!cd.theme_properties.is_empty()) |
editor/doc/editor_help.cpp |
1425 |
true |
Theme Properties |
| godot-native.9bf10fc4d2c846c7fe64e748 |
Localized message |
editor/doc |
|
Theme Properties |
|
|
|
|
|
|
unknown |
if: (!cd.theme_properties.is_empty()) |
editor/doc/editor_help.cpp |
1427 |
true |
Theme Properties |
| godot-native.b43bf5e4b17381a30c9ff613 |
Localized message |
editor/doc |
|
Colors |
|
|
|
|
|
|
unknown |
if: (!cd.theme_properties.is_empty()) |
editor/doc/editor_help.cpp |
1432 |
true |
Colors |
| godot-native.240979bf3d9ceba6c4f8b52a |
Localized message |
editor/doc |
|
Constants |
|
|
|
|
|
|
unknown |
if: (!cd.theme_properties.is_empty()) |
editor/doc/editor_help.cpp |
1433 |
true |
Constants |
| godot-native.a3535531befdf8e3011fb29a |
Localized message |
editor/doc |
|
Fonts |
|
|
|
|
|
|
unknown |
if: (!cd.theme_properties.is_empty()) |
editor/doc/editor_help.cpp |
1434 |
true |
Fonts |
| godot-native.6b1b837dba5d6a0c90813dff |
Localized message |
editor/doc |
|
Font Sizes |
|
|
|
|
|
|
unknown |
if: (!cd.theme_properties.is_empty()) |
editor/doc/editor_help.cpp |
1435 |
true |
Font Sizes |
| godot-native.e0a0ede232bdf8b24465b332 |
Localized message |
editor/doc |
|
Icons |
|
|
|
|
|
|
unknown |
if: (!cd.theme_properties.is_empty()) |
editor/doc/editor_help.cpp |
1436 |
true |
Icons |
| godot-native.89c0bddc773746b3a021b58d |
Localized message |
editor/doc |
|
Styles |
|
|
|
|
|
|
unknown |
if: (!cd.theme_properties.is_empty()) |
editor/doc/editor_help.cpp |
1437 |
true |
Styles |
| godot-native.0dda7fc819f568c30017426a |
Localized message |
editor/doc |
|
default: |
|
|
|
|
|
|
unknown |
if: (!cd.theme_properties.is_empty()) | for_range_loop | if: (!theme_item.default_value.is_empty()) |
editor/doc/editor_help.cpp |
1480 |
true |
default: |
| godot-native.9e767c4378dd0f5c4b8ece94 |
Localized message |
editor/doc |
|
This theme property may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (!cd.theme_properties.is_empty()) | for_range_loop | if: (theme_item.is_deprecated) |
editor/doc/editor_help.cpp |
1503 |
true |
This theme property may be changed or removed in future versions. |
| godot-native.f427645f9ba78e3f974b4bc0 |
Localized message |
editor/doc |
|
This theme property may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (!cd.theme_properties.is_empty()) | for_range_loop | if: (theme_item.is_experimental) |
editor/doc/editor_help.cpp |
1511 |
true |
This theme property may be changed or removed in future versions. |
| godot-native.de9fd26cebb45ee7e409906d |
Localized message |
editor/doc |
|
There is currently no description for this theme property. |
|
|
|
|
|
|
unknown |
if: (!cd.theme_properties.is_empty()) | for_range_loop | if else: (!descr.is_empty()) | if: (!has_prev_text) | if: (cd.is_script_doc) |
editor/doc/editor_help.cpp |
1526 |
true |
There is currently no description for this theme property. |
| godot-native.f7ad15f701a5b1dbf56e48bc |
Localized message |
editor/doc |
|
There is currently no description for this theme property. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
|
|
|
|
|
|
unknown |
if: (!cd.theme_properties.is_empty()) | for_range_loop | if else: (!descr.is_empty()) | if: (!has_prev_text) | if else: (cd.is_script_doc) |
editor/doc/editor_help.cpp |
1528 |
true |
There is currently no description for this theme property. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
| godot-native.79ef62ae6d2bf06190fe63f2 |
Localized message |
editor/doc |
|
Signals |
|
|
|
|
|
|
unknown |
if: (!cd.signals.is_empty()) | for_range_loop | if: (!header_added) |
editor/doc/editor_help.cpp |
1563 |
true |
Signals |
| godot-native.d92149a59c29416fa505c265 |
Localized message |
editor/doc |
|
Signals |
|
|
|
|
|
|
unknown |
if: (!cd.signals.is_empty()) | for_range_loop | if: (!header_added) |
editor/doc/editor_help.cpp |
1565 |
true |
Signals |
| godot-native.febb2b46bcd8e11cb058d084 |
Localized message |
editor/doc |
|
This signal may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (!cd.signals.is_empty()) | for_range_loop | if: (signal.is_deprecated) |
editor/doc/editor_help.cpp |
1640 |
true |
This signal may be changed or removed in future versions. |
| godot-native.acd0f4f1dd0e61466ae4abbb |
Localized message |
editor/doc |
|
This signal may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (!cd.signals.is_empty()) | for_range_loop | if: (signal.is_experimental) |
editor/doc/editor_help.cpp |
1648 |
true |
This signal may be changed or removed in future versions. |
| godot-native.566c8260af0f5d6ff01a6344 |
Localized message |
editor/doc |
|
There is currently no description for this signal. |
|
|
|
|
|
|
unknown |
if: (!cd.signals.is_empty()) | for_range_loop | if else: (!descr.is_empty()) | if: (!has_prev_text) | if: (cd.is_script_doc) |
editor/doc/editor_help.cpp |
1662 |
true |
There is currently no description for this signal. |
| godot-native.2c1c858abdb5d3b049bc121d |
Localized message |
editor/doc |
|
There is currently no description for this signal. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
|
|
|
|
|
|
unknown |
if: (!cd.signals.is_empty()) | for_range_loop | if else: (!descr.is_empty()) | if: (!has_prev_text) | if else: (cd.is_script_doc) |
editor/doc/editor_help.cpp |
1664 |
true |
There is currently no description for this signal. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
| godot-native.934436766b48a6aa4eb1c352 |
Localized message |
editor/doc |
|
Enumerations |
|
|
|
|
|
|
unknown |
if: (!cd.constants.is_empty()) | if: (has_enums) |
editor/doc/editor_help.cpp |
1714 |
true |
Enumerations |
| godot-native.183ffadc0a3c92a6f151c185 |
Localized message |
editor/doc |
|
Enumerations |
|
|
|
|
|
|
unknown |
if: (!cd.constants.is_empty()) | if: (has_enums) |
editor/doc/editor_help.cpp |
1716 |
true |
Enumerations |
| godot-native.c86cb410259aa8abf8934c19 |
Localized message |
editor/doc |
|
This enumeration may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (!cd.constants.is_empty()) | if: (has_enums) | for_range_loop | if: (key != "@unnamed_enums" && cd.enums.has(key)) | if: (cd.enums[key].is_deprecated || cd.enums[key].is_experimental || !descr.is_empty()) | if: (cd.enums[key].is_deprecated) |
editor/doc/editor_help.cpp |
1776 |
true |
This enumeration may be changed or removed in future versions. |
| godot-native.8935dc3ebfb60507e3551ebe |
Localized message |
editor/doc |
|
This enumeration may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (!cd.constants.is_empty()) | if: (has_enums) | for_range_loop | if: (key != "@unnamed_enums" && cd.enums.has(key)) | if: (cd.enums[key].is_deprecated || cd.enums[key].is_experimental || !descr.is_empty()) | if: (cd.enums[key].is_experimental) |
editor/doc/editor_help.cpp |
1784 |
true |
This enumeration may be changed or removed in future versions. |
| godot-native.f913225b1d03c3d11a98a829 |
Localized message |
editor/doc |
|
This constant may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (!cd.constants.is_empty()) | if: (has_enums) | for_range_loop | for_range_loop | if: (enum_value.is_deprecated || enum_value.is_experimental || !descr.is_empty()) | if: (enum_value.is_deprecated) |
editor/doc/editor_help.cpp |
1848 |
true |
This constant may be changed or removed in future versions. |
| godot-native.43ad76af66ef0e33e97bf19c |
Localized message |
editor/doc |
|
This constant may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (!cd.constants.is_empty()) | if: (has_enums) | for_range_loop | for_range_loop | if: (enum_value.is_deprecated || enum_value.is_experimental || !descr.is_empty()) | if: (enum_value.is_experimental) |
editor/doc/editor_help.cpp |
1856 |
true |
This constant may be changed or removed in future versions. |
| godot-native.f189636e93a2460bba807292 |
Localized message |
editor/doc |
|
Constants |
|
|
|
|
|
|
unknown |
if: (!cd.constants.is_empty()) | if: (!constants.is_empty()) |
editor/doc/editor_help.cpp |
1887 |
true |
Constants |
| godot-native.7fdbbd99c1d5feb6264fe2f2 |
Localized message |
editor/doc |
|
Constants |
|
|
|
|
|
|
unknown |
if: (!cd.constants.is_empty()) | if: (!constants.is_empty()) |
editor/doc/editor_help.cpp |
1889 |
true |
Constants |
| godot-native.6d6a2fd57447bbaf73e8ab65 |
Localized message |
editor/doc |
|
This constant may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (!cd.constants.is_empty()) | if: (!constants.is_empty()) | for_range_loop | if: (constant.is_deprecated || constant.is_experimental || !descr.is_empty()) | if: (constant.is_deprecated) |
editor/doc/editor_help.cpp |
1947 |
true |
This constant may be changed or removed in future versions. |
| godot-native.2078539a74e8dd007f18e047 |
Localized message |
editor/doc |
|
This constant may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (!cd.constants.is_empty()) | if: (!constants.is_empty()) | for_range_loop | if: (constant.is_deprecated || constant.is_experimental || !descr.is_empty()) | if: (constant.is_experimental) |
editor/doc/editor_help.cpp |
1955 |
true |
This constant may be changed or removed in future versions. |
| godot-native.8919add6720b60ce79f6a914 |
Localized message |
editor/doc |
|
Annotations |
|
|
|
|
|
|
unknown |
if: (!cd.annotations.is_empty()) |
editor/doc/editor_help.cpp |
1984 |
true |
Annotations |
| godot-native.3f2ce9a2e9d4eaca9e6f2038 |
Localized message |
editor/doc |
|
Annotations |
|
|
|
|
|
|
unknown |
if: (!cd.annotations.is_empty()) |
editor/doc/editor_help.cpp |
1986 |
true |
Annotations |
| godot-native.c45ca7dc265564b231aba173 |
Localized message |
editor/doc |
|
There is currently no description for this annotation. |
|
|
|
|
|
|
unknown |
if: (!cd.annotations.is_empty()) | for_range_loop | if else: (!descr.is_empty()) | if: (cd.is_script_doc) |
editor/doc/editor_help.cpp |
2100 |
true |
There is currently no description for this annotation. |
| godot-native.ba37f565bfa3f4e822dd9506 |
Localized message |
editor/doc |
|
There is currently no description for this annotation. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
|
|
|
|
|
|
unknown |
if: (!cd.annotations.is_empty()) | for_range_loop | if else: (!descr.is_empty()) | if else: (cd.is_script_doc) |
editor/doc/editor_help.cpp |
2102 |
true |
There is currently no description for this annotation. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
| godot-native.bf07ef2502dabe1ba6b19f8e |
Localized message |
editor/doc |
|
Property Descriptions |
|
|
|
|
|
|
unknown |
if: (has_property_descriptions) |
editor/doc/editor_help.cpp |
2119 |
true |
Property Descriptions |
| godot-native.c307c91ba3bf2d5eddb449f9 |
Localized message |
editor/doc |
|
Property Descriptions |
|
|
|
|
|
|
unknown |
if: (has_property_descriptions) |
editor/doc/editor_help.cpp |
2121 |
true |
Property Descriptions |
| godot-native.4ffe4866960001393a1c7aea |
Localized message |
editor/doc |
|
default: |
|
|
|
|
|
|
unknown |
if: (has_property_descriptions) | for_range_loop | if: (!prop.default_value.is_empty()) |
editor/doc/editor_help.cpp |
2164 |
true |
default: |
| godot-native.dd4d44dadb9c27f4754a22de |
Localized message |
editor/doc |
|
property: |
|
|
|
|
|
|
unknown |
if: (has_property_descriptions) | for_range_loop | if: (cd.is_script_doc && (!prop.setter.is_empty() || !prop.getter.is_empty())) |
editor/doc/editor_help.cpp |
2178 |
true |
property: |
| godot-native.7b8562a5415d1b054915eb01 |
Localized message |
editor/doc |
|
(value) |
|
|
|
|
|
|
unknown |
if: (has_property_descriptions) | for_range_loop | if: (!cd.is_script_doc) | if: (!prop.setter.is_empty()) | if: (method_map[prop.setter].arguments.size() > 1) |
editor/doc/editor_help.cpp |
2223 |
true |
(value) |
| godot-native.4a465e49960f0ab6794432fe |
Localized message |
editor/doc |
|
(value) |
|
|
|
|
|
|
unknown |
if: (has_property_descriptions) | for_range_loop | if: (!cd.is_script_doc) | if: (!prop.setter.is_empty()) | if else: (method_map[prop.setter].arguments.size() > 1) |
editor/doc/editor_help.cpp |
2226 |
true |
(value) |
| godot-native.fed75333830bd347f418a053 |
Localized message |
editor/doc |
|
This property may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (has_property_descriptions) | for_range_loop | if: (prop.is_deprecated) |
editor/doc/editor_help.cpp |
2279 |
true |
This property may be changed or removed in future versions. |
| godot-native.05f8f04eb373a7da0bbdbf96 |
Localized message |
editor/doc |
|
This property may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (has_property_descriptions) | for_range_loop | if: (prop.is_experimental) |
editor/doc/editor_help.cpp |
2287 |
true |
This property may be changed or removed in future versions. |
| godot-native.2a20805e8ee05e13e6c5f7a8 |
Localized message |
editor/doc |
|
There is currently no description for this property. |
|
|
|
|
|
|
unknown |
if: (has_property_descriptions) | for_range_loop | if else: (!descr.is_empty()) | if: (!has_prev_text) | if: (cd.is_script_doc) |
editor/doc/editor_help.cpp |
2302 |
true |
There is currently no description for this property. |
| godot-native.f2d894a982edee5b59c26a38 |
Localized message |
editor/doc |
|
There is currently no description for this property. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
|
|
|
|
|
|
unknown |
if: (has_property_descriptions) | for_range_loop | if else: (!descr.is_empty()) | if: (!has_prev_text) | if else: (cd.is_script_doc) |
editor/doc/editor_help.cpp |
2304 |
true |
There is currently no description for this property. Please help us by [color=$color][url=$url]contributing one[/url][/color]! |
| godot-native.b0c8049d73ef7426d47cb61b |
Localized message |
editor/doc |
|
[b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will not update the original property value. See [%s] for more details. |
|
|
|
|
|
|
unknown |
if: (has_property_descriptions) | for_range_loop | if: (!cd.is_script_doc && packed_array_types.has(prop.type)) |
editor/doc/editor_help.cpp |
2313 |
true |
[b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will not update the original property value. See [%s] for more details. |
| godot-native.880446aadd85ef325c03a09b |
Localized message |
editor/doc |
|
Editor |
|
|
|
|
|
|
unknown |
while: (pos < bbcode.length()) | if else: (tag.begins_with("/")) | if: (tag.begins_with("method ") || tag.begins_with("constructor ") || tag.begins_with("operator ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("annotation ") || tag.begins_with("theme_item ")) | if: (link_tag == "member" &&
((!link_target.contains_char('.') && (p_class == "ProjectSettings" || p_class == "EditorSettings")) ||
link_target.begins_with("ProjectSettings.") || link_target.begins_with("EditorSettings."))) | if: (link_target.begins_with("EditorSettings.")) |
editor/doc/editor_help.cpp |
2613 |
true |
Editor |
| godot-native.6e8d4905a0b99d5e4605b7ef |
Localized message |
editor/doc |
|
Click to copy. |
|
|
|
|
|
|
unknown |
while: (pos < bbcode.length()) | if else: (tag.begins_with("/")) | if else: (tag.begins_with("method ") || tag.begins_with("constructor ") || tag.begins_with("operator ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("annotation ") || tag.begins_with("theme_item ")) | if else: (tag.begins_with("param ")) | if else: (tag == p_class) | if else: (EditorHelp::has_doc(tag)) | if else: (tag == "b") | if else: (tag == "i") | if else: (tag == "code" || tag.begins_with("code ")) | if: (tag == "codeblock" || tag.begins_with("codeblock ")) |
editor/doc/editor_help.cpp |
2789 |
true |
Click to copy. |
| godot-native.a863613b60d5f3af991330c4 |
Localized message |
editor/doc |
|
Click to open in browser. |
|
|
|
|
|
|
unknown |
while: (pos < bbcode.length()) | if else: (tag.begins_with("/")) | if else: (tag.begins_with("method ") || tag.begins_with("constructor ") || tag.begins_with("operator ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("annotation ") || tag.begins_with("theme_item ")) | if else: (tag.begins_with("param ")) | if else: (tag == p_class) | if else: (EditorHelp::has_doc(tag)) | if else: (tag == "b") | if else: (tag == "i") | if else: (tag == "code" || tag.begins_with("code ")) | if else: (tag == "codeblock" || tag.begins_with("codeblock ")) | if else: (tag == "kbd") | if else: (tag == "center") | if else: (tag == "br") | if else: (tag == "u") | if else: (tag == "s") | if else: (tag == "lb") | if else: (tag == "rb") | if: (tag == "url" || tag.begins_with("url=")) |
editor/doc/editor_help.cpp |
2866 |
true |
Click to open in browser. |
| godot-native.3d4be85605a856bcefc59574 |
Localized message |
editor/doc |
|
Toggle Files Panel |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help.cpp |
3418 |
true |
Toggle Files Panel |
| godot-native.15c7a2ddacc896af4dc12bdf |
Button |
editor/doc |
|
|
|
|
Scripts |
|
pressed -> EditorHelp::_toggle_files_pressed |
|
unknown |
|
editor/doc/editor_help.cpp |
3465 |
true |
Scripts |
| godot-native.5e31f46ff344b73d9ae4069d |
Localized message |
editor/doc |
|
This class may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | if: (class_doc->is_deprecated) | if: (class_doc->deprecated_message.is_empty()) |
editor/doc/editor_help.cpp |
3507 |
true |
This class may be changed or removed in future versions. |
| godot-native.982b82f0551528ffae543649 |
Localized message |
editor/doc |
|
This class may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | if: (class_doc->is_experimental) | if: (class_doc->experimental_message.is_empty()) |
editor/doc/editor_help.cpp |
3514 |
true |
This class may be changed or removed in future versions. |
| godot-native.185ff89d7c189bbe7846f028 |
Localized message |
editor/doc |
|
This enumeration may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | for_range_loop | if: (enum_doc.is_deprecated) | if: (enum_doc.deprecated_message.is_empty()) |
editor/doc/editor_help.cpp |
3548 |
true |
This enumeration may be changed or removed in future versions. |
| godot-native.ed92d4426bbecd35e8376939 |
Localized message |
editor/doc |
|
This enumeration may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | for_range_loop | if: (enum_doc.is_experimental) | if: (enum_doc.experimental_message.is_empty()) |
editor/doc/editor_help.cpp |
3555 |
true |
This enumeration may be changed or removed in future versions. |
| godot-native.c0893837c8827aafba09cd79 |
Localized message |
editor/doc |
|
This constant may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | for_range_loop | if: (constant.is_deprecated) | if: (constant.deprecated_message.is_empty()) |
editor/doc/editor_help.cpp |
3595 |
true |
This constant may be changed or removed in future versions. |
| godot-native.2bd1f64a319997a5b05847e5 |
Localized message |
editor/doc |
|
This constant may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | for_range_loop | if: (constant.is_experimental) | if: (constant.experimental_message.is_empty()) |
editor/doc/editor_help.cpp |
3602 |
true |
This constant may be changed or removed in future versions. |
| godot-native.b28c80cdd83e283da58d4694 |
Localized message |
editor/doc |
|
This property may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | for_range_loop | if: (property.is_deprecated) | if: (property.deprecated_message.is_empty()) |
editor/doc/editor_help.cpp |
3646 |
true |
This property may be changed or removed in future versions. |
| godot-native.0b4ebf877a32dafd9fd5c895 |
Localized message |
editor/doc |
|
This property may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | for_range_loop | if: (property.is_experimental) | if: (property.experimental_message.is_empty()) |
editor/doc/editor_help.cpp |
3653 |
true |
This property may be changed or removed in future versions. |
| godot-native.8e0a7b2203db2bb59e2f43c9 |
Localized message |
editor/doc |
|
No description available. |
|
|
|
|
|
|
unknown |
if: (class_doc) | for_range_loop | if: (!enum_class_name.is_empty() && !enum_name.is_empty()) | if: (enum_class) | for_range_loop | if: (constant.enumeration == enum_name && !constant.name.ends_with("_MAX")) | if: (item_descr.is_empty()) |
editor/doc/editor_help.cpp |
3686 |
true |
No description available. |
| godot-native.2f689a8e8f5e31544090bbd0 |
Localized message |
editor/doc |
|
This theme property may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
while: (class_doc) | for_range_loop | if: (theme_item.is_deprecated) | if: (theme_item.deprecated_message.is_empty()) |
editor/doc/editor_help.cpp |
3742 |
true |
This theme property may be changed or removed in future versions. |
| godot-native.abc1df93684e340d849eef04 |
Localized message |
editor/doc |
|
This theme property may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
while: (class_doc) | for_range_loop | if: (theme_item.is_experimental) | if: (theme_item.experimental_message.is_empty()) |
editor/doc/editor_help.cpp |
3749 |
true |
This theme property may be changed or removed in future versions. |
| godot-native.2b20dc711acad7a9d0d02b7b |
Localized message |
editor/doc |
|
This method may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | for_range_loop | if: (method.is_deprecated) | if: (method.deprecated_message.is_empty()) |
editor/doc/editor_help.cpp |
3799 |
true |
This method may be changed or removed in future versions. |
| godot-native.f0a94ff56eba9ac56f36afa9 |
Localized message |
editor/doc |
|
This method may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | for_range_loop | if: (method.is_experimental) | if: (method.experimental_message.is_empty()) |
editor/doc/editor_help.cpp |
3806 |
true |
This method may be changed or removed in future versions. |
| godot-native.d608c392d976006ffad376a6 |
Localized message |
editor/doc |
|
This signal may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | for_range_loop | if: (signal.is_deprecated) | if: (signal.deprecated_message.is_empty()) |
editor/doc/editor_help.cpp |
3855 |
true |
This signal may be changed or removed in future versions. |
| godot-native.dd4ecbef498f5d08c8029b5a |
Localized message |
editor/doc |
|
This signal may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | for_range_loop | if: (signal.is_experimental) | if: (signal.experimental_message.is_empty()) |
editor/doc/editor_help.cpp |
3862 |
true |
This signal may be changed or removed in future versions. |
| godot-native.0e07d12e599387c4aa15c580 |
Localized message |
editor/doc |
|
This annotation may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | for_range_loop | if: (annotation.is_deprecated) | if: (annotation.deprecated_message.is_empty()) |
editor/doc/editor_help.cpp |
3907 |
true |
This annotation may be changed or removed in future versions. |
| godot-native.35778c546c9a4399a7c4af8e |
Localized message |
editor/doc |
|
This annotation may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if: (class_doc) | for_range_loop | if: (annotation.is_experimental) | if: (annotation.experimental_message.is_empty()) |
editor/doc/editor_help.cpp |
3914 |
true |
This annotation may be changed or removed in future versions. |
| godot-native.532b5bb6cce29261b964b489 |
Localized message |
editor/doc |
|
Deprecated: |
|
|
|
|
|
|
unknown |
if: (!help_data.deprecated_message.is_empty()) |
editor/doc/editor_help.cpp |
4151 |
true |
Deprecated: |
| godot-native.a5b89d857cdb8692817bd5b9 |
Localized message |
editor/doc |
|
Experimental: |
|
|
|
|
|
|
unknown |
if: (!help_data.experimental_message.is_empty()) |
editor/doc/editor_help.cpp |
4169 |
true |
Experimental: |
| godot-native.1da80f8ce635e8e904cb30e1 |
Localized message |
editor/doc |
|
Open |
|
|
|
|
|
|
unknown |
if: (!help_data.resource_path.is_empty()) | if: (!is_dir && is_valid) |
editor/doc/editor_help.cpp |
4198 |
true |
Open |
| godot-native.4cbd15324c057b48a2d9cb75 |
Localized message |
editor/doc |
|
Show in FileSystem |
|
|
|
|
|
|
unknown |
if: (!help_data.resource_path.is_empty()) | if: (is_valid) |
editor/doc/editor_help.cpp |
4206 |
true |
Show in FileSystem |
| godot-native.08f5190eb4650808506fd984 |
Localized message |
editor/doc |
|
Open in File Manager |
|
|
|
|
|
|
unknown |
if: (!help_data.resource_path.is_empty()) | if else: (is_valid) |
editor/doc/editor_help.cpp |
4211 |
true |
Open in File Manager |
| godot-native.82d91beee04da4c157311cd5 |
Localized message |
editor/doc |
|
Code snippet copied to clipboard. |
|
|
|
|
|
|
unknown |
if else: (p_select.begins_with("$")) | if else: (p_select.begins_with("#")) | if else: (p_select.begins_with("@")) | if else: (p_select.begins_with("open-file:")) | if else: (p_select.begins_with("open-res:")) | if else: (p_select.begins_with("show:")) | if else: (p_select.begins_with("http:") || p_select.begins_with("https:")) | if: (p_select.begins_with("^")) |
editor/doc/editor_help.cpp |
4362 |
true |
Code snippet copied to clipboard. |
| godot-native.4eb1bcd4ffc14348e26e4706 |
Localized message |
editor/doc |
|
[b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will not update the original property value. See [%s] for more details. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if: (item_type == "property") | if: (cd && !cd->is_script_doc && packed_array_types.has(new_help_data.doc_type.type)) |
editor/doc/editor_help.cpp |
4420 |
true |
[b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will not update the original property value. See [%s] for more details. |
| godot-native.68c6d9b4a9db20d4b9ec910c |
Localized message |
editor/doc |
|
This property can only be set in the Inspector. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if: (item_type == "internal_property") |
editor/doc/editor_help.cpp |
4423 |
true |
This property can only be set in the Inspector. |
| godot-native.dc2a57fe936a01ba7ac95c15 |
Localized message |
editor/doc |
|
This constant may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_deprecated", false)) | if: (deprecated_message.is_empty()) | if: (item_type == "local_constant") |
editor/doc/editor_help.cpp |
4438 |
true |
This constant may be changed or removed in future versions. |
| godot-native.046393d33c77bb986ab1dd2e |
Localized message |
editor/doc |
|
This variable may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_deprecated", false)) | if: (deprecated_message.is_empty()) | if else: (item_type == "local_constant") |
editor/doc/editor_help.cpp |
4440 |
true |
This variable may be changed or removed in future versions. |
| godot-native.a1bbb8c4e2055e18b251fa33 |
Localized message |
editor/doc |
|
This constant may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_experimental", false)) | if: (experimental_message.is_empty()) | if: (item_type == "local_constant") |
editor/doc/editor_help.cpp |
4450 |
true |
This constant may be changed or removed in future versions. |
| godot-native.098370bf162e028dd4d67dfa |
Localized message |
editor/doc |
|
This variable may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_experimental", false)) | if: (experimental_message.is_empty()) | if else: (item_type == "local_constant") |
editor/doc/editor_help.cpp |
4452 |
true |
This variable may be changed or removed in future versions. |
| godot-native.cee81cce26addecf48e20358 |
Localized message |
editor/doc |
|
No description available. |
|
|
|
|
|
|
unknown |
if: (new_help_data.description.is_empty() && item_type != "resource") |
editor/doc/editor_help.cpp |
4469 |
true |
No description available. |
| godot-native.7d2a1c3b510900a9d32cde5c |
Localized message |
editor/doc |
|
Class |
|
|
|
|
|
|
unknown |
if: (item_type == "class") |
editor/doc/editor_help.cpp |
4643 |
true |
Class |
| godot-native.d1d5391de345171b08635c9c |
Localized message |
editor/doc |
|
Enumeration |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if: (item_type == "enum") |
editor/doc/editor_help.cpp |
4649 |
true |
Enumeration |
| godot-native.71477acb5b9d3fd255755aa2 |
Localized message |
editor/doc |
|
Constant |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if: (item_type == "constant") |
editor/doc/editor_help.cpp |
4653 |
true |
Constant |
| godot-native.fa8739ed0ba0e7a09d37753b |
Localized message |
editor/doc |
|
Metadata |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if: (item_type == "property") | if: (item_name.begins_with("metadata/")) |
editor/doc/editor_help.cpp |
4658 |
true |
Metadata |
| godot-native.0aa0bc18675c101ae83004d4 |
Localized message |
editor/doc |
|
Setting |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if: (item_type == "property") | if else: (item_name.begins_with("metadata/")) | if: (class_name == "ProjectSettings" || class_name == "EditorSettings") |
editor/doc/editor_help.cpp |
4662 |
true |
Setting |
| godot-native.2c6a4625b31ceef097edeeb1 |
Localized message |
editor/doc |
|
Property |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if: (item_type == "property") | if else: (item_name.begins_with("metadata/")) | if else: (class_name == "ProjectSettings" || class_name == "EditorSettings") |
editor/doc/editor_help.cpp |
4666 |
true |
Property |
| godot-native.3526122d9c10a5131b551a0d |
Localized message |
editor/doc |
|
[b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will not update the original property value. See [%s] for more details. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if: (item_type == "property") | if: (cd && !cd->is_script_doc && packed_array_types.has(help_data.doc_type.type)) |
editor/doc/editor_help.cpp |
4678 |
true |
[b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will not update the original property value. See [%s] for more details. |
| godot-native.67485ee4da3dd1552e93737c |
Localized message |
editor/doc |
|
Internal Property |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if: (item_type == "internal_property") |
editor/doc/editor_help.cpp |
4681 |
true |
Internal Property |
| godot-native.d5ef1f1d801c36a7af85b5fd |
Localized message |
editor/doc |
|
This property can only be set in the Inspector. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if: (item_type == "internal_property") |
editor/doc/editor_help.cpp |
4682 |
true |
This property can only be set in the Inspector. |
| godot-native.32b202b0f04b21060ed3e912 |
Localized message |
editor/doc |
|
Theme Property |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if: (item_type == "theme_item") |
editor/doc/editor_help.cpp |
4685 |
true |
Theme Property |
| godot-native.731d076bdb621dba31f1cbc7 |
Localized message |
editor/doc |
|
Method |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if: (item_type == "method") |
editor/doc/editor_help.cpp |
4690 |
true |
Method |
| godot-native.16f949664d74059bdbaf1a2f |
Localized message |
editor/doc |
|
Signal |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if: (item_type == "signal") |
editor/doc/editor_help.cpp |
4695 |
true |
Signal |
| godot-native.089af5a21a823beba23b1437 |
Localized message |
editor/doc |
|
Annotation |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if: (item_type == "annotation") |
editor/doc/editor_help.cpp |
4700 |
true |
Annotation |
| godot-native.6254907e39201cbb550502c3 |
Localized message |
editor/doc |
|
Local Constant |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | conditional_expression: (item_type == "local_constant") |
editor/doc/editor_help.cpp |
4704 |
true |
Local Constant |
| godot-native.faca4701ecbb808195e6ea2c |
Localized message |
editor/doc |
|
Local Variable |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | conditional_expression else: (item_type == "local_constant") |
editor/doc/editor_help.cpp |
4704 |
true |
Local Variable |
| godot-native.69fff5b6f46016f8bda1b542 |
Localized message |
editor/doc |
|
This constant may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_deprecated", false)) | if: (deprecated_message.is_empty()) | if: (item_type == "local_constant") |
editor/doc/editor_help.cpp |
4711 |
true |
This constant may be changed or removed in future versions. |
| godot-native.fa7e94c4231f17e22fdcc0b0 |
Localized message |
editor/doc |
|
This variable may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_deprecated", false)) | if: (deprecated_message.is_empty()) | if else: (item_type == "local_constant") |
editor/doc/editor_help.cpp |
4713 |
true |
This variable may be changed or removed in future versions. |
| godot-native.7410a38ae8f9cfa5a9b6a00c |
Localized message |
editor/doc |
|
This constant may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_experimental", false)) | if: (experimental_message.is_empty()) | if: (item_type == "local_constant") |
editor/doc/editor_help.cpp |
4723 |
true |
This constant may be changed or removed in future versions. |
| godot-native.e6b6870a3894e76413ac143e |
Localized message |
editor/doc |
|
This variable may be changed or removed in future versions. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_experimental", false)) | if: (experimental_message.is_empty()) | if else: (item_type == "local_constant") |
editor/doc/editor_help.cpp |
4725 |
true |
This variable may be changed or removed in future versions. |
| godot-native.888da6cc772730187a012234 |
Localized message |
editor/doc |
|
Text File |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if: (da->file_exists(path)) | if: (help_data.doc_type.type.is_empty()) | conditional_expression: textfile_ext.has(path.get_extension()) |
editor/doc/editor_help.cpp |
4752 |
true |
Text File |
| godot-native.e9801a8243909f0f8bd0db00 |
Localized message |
editor/doc |
|
File |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if: (da->file_exists(path)) | if: (help_data.doc_type.type.is_empty()) | conditional_expression else: textfile_ext.has(path.get_extension()) |
editor/doc/editor_help.cpp |
4752 |
true |
File |
| godot-native.0516118c73c90c3dfefe50ca |
Localized message |
editor/doc |
|
Resource |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if: (da->file_exists(path)) | if else: (help_data.doc_type.type.is_empty()) |
editor/doc/editor_help.cpp |
4754 |
true |
Resource |
| godot-native.0f8bfb4c166e67d5618f069d |
Localized message |
editor/doc |
|
Path |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if: (da->file_exists(path)) | if else: (help_data.doc_type.type.is_empty()) | if: (is_uid) |
editor/doc/editor_help.cpp |
4757 |
true |
Path |
| godot-native.a43923e036974e5b91aa18bc |
Localized message |
editor/doc |
|
Directory |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if else: (da->file_exists(path)) | if: (!is_uid && da->dir_exists(path)) |
editor/doc/editor_help.cpp |
4762 |
true |
Directory |
| godot-native.1c16eab7c33dccbb20b5d930 |
Localized message |
editor/doc |
|
Invalid UID |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if else: (da->file_exists(path)) | if else: (!is_uid && da->dir_exists(path)) | if: (is_uid) |
editor/doc/editor_help.cpp |
4768 |
true |
Invalid UID |
| godot-native.f9263ef7d7714d1eaba4c9f0 |
Localized message |
editor/doc |
|
This UID does not point to any valid Resource. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if else: (da->file_exists(path)) | if else: (!is_uid && da->dir_exists(path)) | if: (is_uid) |
editor/doc/editor_help.cpp |
4769 |
true |
This UID does not point to any valid Resource. |
| godot-native.40212b6decebb5c9753116b9 |
Localized message |
editor/doc |
|
Invalid path |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if else: (da->file_exists(path)) | if else: (!is_uid && da->dir_exists(path)) | if else: (is_uid) |
editor/doc/editor_help.cpp |
4771 |
true |
Invalid path |
| godot-native.2caabb595d13f2fe8639555e |
Localized message |
editor/doc |
|
This path does not exist. |
|
|
|
|
|
|
unknown |
if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if else: (da->file_exists(path)) | if else: (!is_uid && da->dir_exists(path)) | if else: (is_uid) |
editor/doc/editor_help.cpp |
4772 |
true |
This path does not exist. |
| godot-native.52b67c6e1787678e9cebf37d |
Localized message |
editor/doc |
|
No description available. |
|
|
|
|
|
|
unknown |
if: (help_data.description.is_empty() && item_type != "resource") |
editor/doc/editor_help.cpp |
4793 |
true |
No description available. |
| godot-native.3532a36c410debb87e149d78 |
LineEdit |
editor/doc |
|
|
Search |
|
|
|
text_changed -> FindBar::_search_text_changed | text_submitted -> FindBar::_search_text_submitted |
|
unknown |
|
editor/doc/editor_help.cpp |
5222 |
true |
Search |
| godot-native.6c6ceef4d1e4657c0a5ab37c |
LineEdit |
editor/doc |
|
|
|
Search |
|
|
text_changed -> FindBar::_search_text_changed | text_submitted -> FindBar::_search_text_submitted |
|
unknown |
|
editor/doc/editor_help.cpp |
5223 |
true |
Search |
| godot-native.13d999b66b9ac923f410335f |
LineEdit |
editor/doc |
|
|
|
|
Search Documentation |
|
text_changed -> FindBar::_search_text_changed | text_submitted -> FindBar::_search_text_submitted |
|
unknown |
|
editor/doc/editor_help.cpp |
5224 |
true |
Search Documentation |
| godot-native.464b91c549d76963fbcbdaa5 |
Button |
editor/doc |
|
|
|
Previous Match |
|
|
pressed -> FindBar::search_prev |
|
unknown |
|
editor/doc/editor_help.cpp |
5238 |
true |
Previous Match |
| godot-native.75e6ba8d8e75ad61c6b897d6 |
Button |
editor/doc |
|
|
|
Next Match |
|
|
pressed -> FindBar::search_next |
|
unknown |
|
editor/doc/editor_help.cpp |
5246 |
true |
Next Match |
| godot-native.f972e21cfe56230885faa3c6 |
Button |
editor/doc |
|
|
|
Hide |
|
|
pressed -> FindBar::_hide_bar |
|
unknown |
|
editor/doc/editor_help.cpp |
5253 |
true |
Hide |
| godot-native.08febc3b930763f45fd07538 |
Text assignment (control type unresolved) |
editor/doc |
|
No match |
|
|
|
|
|
|
unknown |
if else: (search_text->get_text().is_empty() || results_count == -1) | if: (results_count == 0) |
editor/doc/editor_help.cpp |
5370 |
true |
No match |
| godot-native.54f7fb83eeceb1e032fc892e |
Text assignment (control type unresolved) |
editor/doc |
|
%d matches |
|
|
|
|
|
|
unknown |
if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if: (results_count_to_current == 0) | plural-form=plural; count-expression=results_count (locale-dependent) |
editor/doc/editor_help.cpp |
5372 |
true |
%d matches |
| godot-native.f2be4dcd901ba61d7c27113f |
Text assignment (control type unresolved) |
editor/doc |
|
%d match |
|
|
|
|
|
|
unknown |
if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if: (results_count_to_current == 0) | plural-form=singular; count-expression=results_count (locale-dependent) |
editor/doc/editor_help.cpp |
5372 |
true |
%d match |
| godot-native.8a5d2cc1f31c9b54079eb31d |
Text assignment (control type unresolved) |
editor/doc |
|
%d of %d matches |
|
|
|
|
|
|
unknown |
if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if else: (results_count_to_current == 0) | plural-form=plural; count-expression=results_count (locale-dependent) |
editor/doc/editor_help.cpp |
5374 |
true |
%d of %d matches |
| godot-native.95f80e8f21401e54e286b799 |
Text assignment (control type unresolved) |
editor/doc |
|
%d of %d match |
|
|
|
|
|
|
unknown |
if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if else: (results_count_to_current == 0) | plural-form=singular; count-expression=results_count (locale-dependent) |
editor/doc/editor_help.cpp |
5374 |
true |
%d of %d match |
| godot-native.c1cf512459e36f5e757a5641 |
Localized message |
editor/doc |
|
Constructor |
|
|
|
|
|
|
unknown |
for: iterator_doc | if: (term.length() > 1 || term == "@") |
editor/doc/editor_help_search.cpp |
122 |
true |
Constructor |
| godot-native.acf8a2266c7d4842b3189afd |
Localized message |
editor/doc |
|
Method |
|
|
|
|
|
|
unknown |
for: iterator_doc | if: (term.length() > 1 || term == "@") |
editor/doc/editor_help_search.cpp |
123 |
true |
Method |
| godot-native.a20e9065ac82a847f7fb7c6d |
Localized message |
editor/doc |
|
Operator |
|
|
|
|
|
|
unknown |
for: iterator_doc | if: (term.length() > 1 || term == "@") |
editor/doc/editor_help_search.cpp |
124 |
true |
Operator |
| godot-native.b7b11624906dc2682804d2a9 |
Localized message |
editor/doc |
|
Signal |
|
|
|
|
|
|
unknown |
for: iterator_doc | if: (term.length() > 1 || term == "@") |
editor/doc/editor_help_search.cpp |
125 |
true |
Signal |
| godot-native.58e33225187296bfe0786719 |
Localized message |
editor/doc |
|
Constant |
|
|
|
|
|
|
unknown |
for: iterator_doc | if: (term.length() > 1 || term == "@") |
editor/doc/editor_help_search.cpp |
126 |
true |
Constant |
| godot-native.d8fd6fa42286758defed217f |
Localized message |
editor/doc |
|
Property |
|
|
|
|
|
|
unknown |
for: iterator_doc | if: (term.length() > 1 || term == "@") |
editor/doc/editor_help_search.cpp |
127 |
true |
Property |
| godot-native.6bcb5ca6a5d70b13ae5eac78 |
Localized message |
editor/doc |
|
Theme Property |
|
|
|
|
|
|
unknown |
for: iterator_doc | if: (term.length() > 1 || term == "@") |
editor/doc/editor_help_search.cpp |
128 |
true |
Theme Property |
| godot-native.f924ab8b6282644e48286b6d |
Localized message |
editor/doc |
|
Annotation |
|
|
|
|
|
|
unknown |
for: iterator_doc | if: (term.length() > 1 || term == "@") |
editor/doc/editor_help_search.cpp |
129 |
true |
Annotation |
| godot-native.34ec39eeaf8ba51a3f3f78b0 |
Localized message |
editor/doc |
|
Search Help |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
309 |
true |
Search Help |
| godot-native.90e3efa3c5f979b29f1b8c89 |
Localized message |
editor/doc |
|
Open |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
312 |
true |
Open |
| godot-native.9ea6945bad760cd72441e04d |
Text assignment (control type unresolved) |
editor/doc |
|
|
|
|
Search |
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
323 |
true |
Search |
| godot-native.290af0f45f94c935eaf40c33 |
Button |
editor/doc |
|
|
|
Case Sensitive |
|
|
pressed -> EditorHelpSearch::_update_results |
|
unknown |
|
editor/doc/editor_help_search.cpp |
332 |
true |
Case Sensitive |
| godot-native.61c23d9b7d0cfca06f29ce28 |
Button |
editor/doc |
|
|
|
Show Hierarchy |
|
|
pressed -> EditorHelpSearch::_update_results |
|
unknown |
|
editor/doc/editor_help_search.cpp |
340 |
true |
Show Hierarchy |
| godot-native.1c7f4d1efc9a36d39847bc50 |
OptionButton |
editor/doc |
|
|
|
|
Filter |
|
item_selected -> EditorHelpSearch::_filter_combo_item_selected |
|
unknown |
|
editor/doc/editor_help_search.cpp |
348 |
true |
Filter |
| godot-native.6f30ad4acbf8d338736bff33 |
Menu/list item |
editor/doc |
|
Display All |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
351 |
true |
Display All |
| godot-native.cd66bd7bfa655dd1d7466722 |
Menu/list item |
editor/doc |
|
Classes Only |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
353 |
true |
Classes Only |
| godot-native.5944811a67246908c9d79426 |
Menu/list item |
editor/doc |
|
Constructors Only |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
354 |
true |
Constructors Only |
| godot-native.079b943c874d0575afe89b2b |
Menu/list item |
editor/doc |
|
Methods Only |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
355 |
true |
Methods Only |
| godot-native.ec30e0431d10748573d8705f |
Menu/list item |
editor/doc |
|
Operators Only |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
356 |
true |
Operators Only |
| godot-native.bafdb7cb07f16eee2966b7e1 |
Menu/list item |
editor/doc |
|
Signals Only |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
357 |
true |
Signals Only |
| godot-native.9828d37855397427d9d4053c |
Menu/list item |
editor/doc |
|
Annotations Only |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
358 |
true |
Annotations Only |
| godot-native.a1f61e186e474d2ba994ddc0 |
Menu/list item |
editor/doc |
|
Constants Only |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
359 |
true |
Constants Only |
| godot-native.631c98fd29c4aadd3836bbaf |
Menu/list item |
editor/doc |
|
Properties Only |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
360 |
true |
Properties Only |
| godot-native.bcb6878ad6db890182a892b2 |
Menu/list item |
editor/doc |
|
Theme Properties Only |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
361 |
true |
Theme Properties Only |
| godot-native.154118d92df66442116fb30d |
Tree |
editor/doc |
|
|
|
|
Search Results |
|
item_activated -> EditorHelpSearch::_confirmed |
|
unknown |
|
editor/doc/editor_help_search.cpp |
373 |
true |
Search Results |
| godot-native.fd161b6d7390ba89c22e277c |
Localized message |
editor/doc |
|
Name |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
376 |
true |
Name |
| godot-native.8c045eeb250bcd23500d1160 |
Localized message |
editor/doc |
|
Member Type |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
378 |
true |
Member Type |
| godot-native.0182299ac32704f05d574655 |
Localized message |
editor/doc |
|
Constructors |
|
|
|
|
|
|
unknown |
if: (class_doc) | if: ((search_flags & SEARCH_CONSTRUCTORS) && !class_doc->constructors.is_empty()) | if: (search_all) |
editor/doc/editor_help_search.cpp |
577 |
true |
Constructors |
| godot-native.99c9869e73f84422704455ad |
Localized message |
editor/doc |
|
Methods |
|
|
|
|
|
|
unknown |
if: (class_doc) | if: ((search_flags & SEARCH_METHODS) && !class_doc->methods.is_empty()) | if: (search_all) |
editor/doc/editor_help_search.cpp |
586 |
true |
Methods |
| godot-native.21251f19650f200689dc1afa |
Localized message |
editor/doc |
|
Operators |
|
|
|
|
|
|
unknown |
if: (class_doc) | if: ((search_flags & SEARCH_OPERATORS) && !class_doc->operators.is_empty()) | if: (search_all) |
editor/doc/editor_help_search.cpp |
595 |
true |
Operators |
| godot-native.b96adeead600bf50644ea3b3 |
Localized message |
editor/doc |
|
Signals |
|
|
|
|
|
|
unknown |
if: (class_doc) | if: ((search_flags & SEARCH_SIGNALS) && !class_doc->signals.is_empty()) | if: (search_all) |
editor/doc/editor_help_search.cpp |
604 |
true |
Signals |
| godot-native.76f6d779900c3b0a819eae05 |
Localized message |
editor/doc |
|
Constants |
|
|
|
|
|
|
unknown |
if: (class_doc) | if: ((search_flags & SEARCH_CONSTANTS) && !class_doc->constants.is_empty()) | if: (search_all) |
editor/doc/editor_help_search.cpp |
613 |
true |
Constants |
| godot-native.06bc03c4c9b4b490c6a9d52e |
Localized message |
editor/doc |
|
Properties |
|
|
|
|
|
|
unknown |
if: (class_doc) | if: ((search_flags & SEARCH_PROPERTIES) && !class_doc->properties.is_empty()) | if: (search_all) |
editor/doc/editor_help_search.cpp |
622 |
true |
Properties |
| godot-native.b3c75f4a5f8b7c9658db66d2 |
Localized message |
editor/doc |
|
Theme Properties |
|
|
|
|
|
|
unknown |
if: (class_doc) | if: ((search_flags & SEARCH_THEME_ITEMS) && !class_doc->theme_properties.is_empty()) | if: (search_all) |
editor/doc/editor_help_search.cpp |
631 |
true |
Theme Properties |
| godot-native.ba1821ec07143e8041cbb9e8 |
Localized message |
editor/doc |
|
Annotations |
|
|
|
|
|
|
unknown |
if: (class_doc) | if: ((search_flags & SEARCH_ANNOTATIONS) && !class_doc->annotations.is_empty()) | if: (search_all) |
editor/doc/editor_help_search.cpp |
640 |
true |
Annotations |
| godot-native.4b68fdea6f0c051a24051212 |
Localized message |
editor/doc |
|
Keywords |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
1054 |
true |
Keywords |
| godot-native.cc507ff820586eeb55743685 |
Localized message |
editor/doc |
|
Class |
|
|
|
|
|
|
unknown |
if: (_find_or_create_item(p_parent, item_meta, item)) |
editor/doc/editor_help_search.cpp |
1142 |
true |
Class |
| godot-native.4993d1cda31d97c4884bef13 |
Localized message |
editor/doc |
|
This class is marked as deprecated. |
|
|
|
|
|
|
unknown |
if: (_find_or_create_item(p_parent, item_meta, item)) | if: (p_doc->is_deprecated) |
editor/doc/editor_help_search.cpp |
1148 |
true |
This class is marked as deprecated. |
| godot-native.91119ac4f1620f4cb227e44c |
Localized message |
editor/doc |
|
This class is marked as experimental. |
|
|
|
|
|
|
unknown |
if: (_find_or_create_item(p_parent, item_meta, item)) | if else: (p_doc->is_deprecated) | if: (p_doc->is_experimental) |
editor/doc/editor_help_search.cpp |
1151 |
true |
This class is marked as experimental. |
| godot-native.01f3e88d339e7d9f9d3fb9f7 |
Localized message |
editor/doc |
|
Matches the "%s" keyword. |
|
|
|
|
|
|
unknown |
if else: (p_matching_keyword.is_empty()) |
editor/doc/editor_help_search.cpp |
1168 |
true |
Matches the "%s" keyword. |
| godot-native.357acbbccb955305f7b8c6cb |
Localized message |
editor/doc |
|
Constructor |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
1199 |
true |
Constructor |
| godot-native.3e86a343cf1f3a5b94532473 |
Localized message |
editor/doc |
|
Method |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
1204 |
true |
Method |
| godot-native.f9b6ca73ad2a36141e3ebd5a |
Localized message |
editor/doc |
|
Operator |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
1213 |
true |
Operator |
| godot-native.5765dd0d1c7b2298d8e6029e |
Localized message |
editor/doc |
|
Signal |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
1218 |
true |
Signal |
| godot-native.d0278edaa05d8230e71c2f26 |
Localized message |
editor/doc |
|
Annotation |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
1225 |
true |
Annotation |
| godot-native.25abdff6824c96b18b9501f0 |
Localized message |
editor/doc |
|
Constant |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
1231 |
true |
Constant |
| godot-native.d9454b36ee2ebe4ab8f78f38 |
Localized message |
editor/doc |
|
Property |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
1238 |
true |
Property |
| godot-native.c277ae6abc59de1f9c718ebe |
Localized message |
editor/doc |
|
Theme Property |
|
|
|
|
|
|
unknown |
|
editor/doc/editor_help_search.cpp |
1244 |
true |
Theme Property |
| godot-native.2a068ace4402bab14fd5ac64 |
Localized message |
editor/doc |
|
This member is marked as deprecated. |
|
|
|
|
|
|
unknown |
if: (_find_or_create_item(p_parent, item_meta, item)) | if: (p_is_deprecated) |
editor/doc/editor_help_search.cpp |
1260 |
true |
This member is marked as deprecated. |
| godot-native.8cb1d0670408057ebcc5381a |
Localized message |
editor/doc |
|
This member is marked as experimental. |
|
|
|
|
|
|
unknown |
if: (_find_or_create_item(p_parent, item_meta, item)) | if else: (p_is_deprecated) | if: (p_is_experimental) |
editor/doc/editor_help_search.cpp |
1263 |
true |
This member is marked as experimental. |
| godot-native.75da51e2ae612d5e56ba95ab |
Localized message |
editor/doc |
|
Matches the "%s" keyword. |
|
|
|
|
|
|
unknown |
if: (!p_matching_keyword.is_empty()) |
editor/doc/editor_help_search.cpp |
1274 |
true |
Matches the "%s" keyword. |
| godot-native.0d2b60969084141b40818d1d |
Localized message |
editor/docks |
|
Open the %s dock. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (!dock->is_open) |
editor/docks/editor_dock_manager.cpp |
229 |
true |
Open the %s dock. |
| godot-native.d74c10ba7a265ca5b6b5b8fc |
Localized message |
editor/docks |
|
Focus on the %s dock. |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (!dock->is_open) |
editor/docks/editor_dock_manager.cpp |
231 |
true |
Focus on the %s dock. |
| godot-native.84bdfda09bf11d95ab7fa5ff |
Localized message |
editor/docks |
|
%s - Godot Engine |
|
|
|
|
|
|
unknown |
|
editor/docks/editor_dock_manager.cpp |
286 |
true |
%s - Godot Engine |
| godot-native.926442a745708db105b8a710 |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
Move this dock right one tab. |
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED | if: (is_layout_rtl()) |
editor/docks/editor_dock_manager.cpp |
860 |
true |
Move this dock right one tab. |
| godot-native.558c2f8b4bd5a11715c72896 |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
Move this dock left one tab. |
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED | if: (is_layout_rtl()) |
editor/docks/editor_dock_manager.cpp |
861 |
true |
Move this dock left one tab. |
| godot-native.142a9e3059aabb9abe3c26c0 |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
Move this dock left one tab. |
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED | if else: (is_layout_rtl()) |
editor/docks/editor_dock_manager.cpp |
865 |
true |
Move this dock left one tab. |
| godot-native.01d51ea1446cf17129d88b7e |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
Move this dock right one tab. |
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED | if else: (is_layout_rtl()) |
editor/docks/editor_dock_manager.cpp |
866 |
true |
Move this dock right one tab. |
| godot-native.98d077562332cd0c4f3bac6f |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
Close this dock. |
|
|
|
|
unknown |
if: (context_dock->global || context_dock->closable) |
editor/docks/editor_dock_manager.cpp |
917 |
true |
Close this dock. |
| godot-native.3dd3e77320a81c11067d650c |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
This dock can't be closed. |
|
|
|
|
unknown |
if else: (context_dock->global || context_dock->closable) |
editor/docks/editor_dock_manager.cpp |
920 |
true |
This dock can't be closed. |
| godot-native.0b7f1da4830f138a367abad3 |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
This dock does not support floating. |
|
|
|
|
unknown |
if: (EditorNode::get_singleton()->is_multi_window_enabled()) | if: (!(context_dock->available_layouts & EditorDock::DOCK_LAYOUT_FLOATING)) |
editor/docks/editor_dock_manager.cpp |
925 |
true |
This dock does not support floating. |
| godot-native.bf6364d38e128742426a66d1 |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
Make this dock floating. |
|
|
|
|
unknown |
if: (EditorNode::get_singleton()->is_multi_window_enabled()) | if else: (!(context_dock->available_layouts & EditorDock::DOCK_LAYOUT_FLOATING)) |
editor/docks/editor_dock_manager.cpp |
928 |
true |
Make this dock floating. |
| godot-native.8b21371c8de558b158d09d4a |
Button |
editor/docks |
|
|
|
|
Move Tab Left |
|
pressed -> DockContextPopup::_tab_move_left |
|
unknown |
|
editor/docks/editor_dock_manager.cpp |
966 |
true |
Move Tab Left |
| godot-native.0da8396388816726aaeeb2e2 |
Label |
editor/docks |
|
Dock Position |
|
|
|
|
|
|
unknown |
|
editor/docks/editor_dock_manager.cpp |
973 |
true |
Dock Position |
| godot-native.7f8a758b64258da6bcd6a25a |
Button |
editor/docks |
|
|
|
|
Move Tab Right |
|
pressed -> DockContextPopup::_tab_move_right |
|
unknown |
|
editor/docks/editor_dock_manager.cpp |
979 |
true |
Move Tab Right |
| godot-native.ec9e38b3d8cef65e700f9abe |
Button |
editor/docks |
|
Make Floating |
|
|
|
|
pressed -> DockContextPopup::_float_dock |
|
unknown |
|
editor/docks/editor_dock_manager.cpp |
996 |
true |
Make Floating |
| godot-native.76b5cf2bf510516077c562b7 |
Button |
editor/docks |
|
Close |
|
|
|
|
pressed -> DockContextPopup::_close_dock |
|
unknown |
|
editor/docks/editor_dock_manager.cpp |
1007 |
true |
Close |
| godot-native.ff19f56ed64a93e083476c8e |
Localized message |
editor/docks |
|
Link to: %s |
|
|
|
|
|
|
unknown |
if: (da->is_link(lpath)) |
editor/docks/filesystem_dock.cpp |
268 |
true |
Link to: %s |
| godot-native.cdedb2514ee686e00ab5282e |
Localized message |
editor/docks |
|
Link to: %s |
|
|
|
|
|
|
unknown |
if: (display_mode == DISPLAY_MODE_TREE_ONLY) | for_range_loop | if: (da->is_link(file_metadata)) |
editor/docks/filesystem_dock.cpp |
324 |
true |
Link to: %s |
| godot-native.e91890e28e9dffc3394374df |
Localized message |
editor/docks |
|
Favorites |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
394 |
true |
Favorites |
| godot-native.85c76920b3de719c45af2b97 |
Text assignment (control type unresolved) |
editor/docks |
|
Favorites |
|
|
|
|
|
|
unknown |
if: (p_path == "Favorites") |
editor/docks/filesystem_dock.cpp |
776 |
true |
Favorites |
| godot-native.34301040c1c85a9c82937082 |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
View items as a grid of thumbnails. |
|
|
|
|
unknown |
if: (p_active) |
editor/docks/filesystem_dock.cpp |
949 |
true |
View items as a grid of thumbnails. |
| godot-native.9448fa775a80a26ba32fbde5 |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
View items as a list. |
|
|
|
|
unknown |
if else: (p_active) |
editor/docks/filesystem_dock.cpp |
953 |
true |
View items as a list. |
| godot-native.5519b5440ca0ad378cd598c3 |
Localized message |
editor/docks |
|
Status: Import of file failed. Please fix file and reimport manually. |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (!finfo->import_broken) |
editor/docks/filesystem_dock.cpp |
1224 |
true |
Status: Import of file failed. Please fix file and reimport manually. |
| godot-native.addc86f13df50ef8c4958035 |
Localized message |
editor/docks |
|
Importing has been disabled for this file, so it can't be opened for editing. |
|
|
|
|
|
|
unknown |
if else: (fpath.ends_with("/")) | if: (fpath != "Favorites") | if: (FileAccess::exists(fpath + ".import")) | if: (err == OK) | if: (config->has_section_key("remap", "importer")) | if: (importer == "keep" || importer == "skip") |
editor/docks/filesystem_dock.cpp |
1333 |
true |
Importing has been disabled for this file, so it can't be opened for editing. |
| godot-native.3dc47919bd980e9a6fee1226 |
Localized message |
editor/docks |
|
Cannot move/rename resources root. |
|
|
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|
|
|
unknown |
if else: (new_path == old_path) | if: (old_path == "res://") |
editor/docks/filesystem_dock.cpp |
1542 |
true |
Cannot move/rename resources root. |
| godot-native.f42bb5daa2f604c4970dca9f |
Localized message |
editor/docks |
|
Cannot move a folder into itself. |
|
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|
|
unknown |
if else: (new_path == old_path) | if else: (old_path == "res://") | if: (!p_item.is_file && new_path.begins_with(old_path)) |
editor/docks/filesystem_dock.cpp |
1546 |
true |
Cannot move a folder into itself. |
| godot-native.b0fc97b5560c9ac17b3615b6 |
Localized message |
editor/docks |
|
Error moving: |
|
|
|
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|
|
unknown |
if: (err == OK) | if: (p_item.is_file && FileAccess::exists(old_path + ".import")) | if: (err != OK) |
editor/docks/filesystem_dock.cpp |
1568 |
true |
Error moving: |
| godot-native.28005fb9208eed57a7c7a0f4 |
Localized message |
editor/docks |
|
Error moving: |
|
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|
|
unknown |
if: (err == OK) | if: (p_item.is_file && FileAccess::exists(old_path + ".uid")) | if: (err != OK) |
editor/docks/filesystem_dock.cpp |
1575 |
true |
Error moving: |
| godot-native.de508806683ddb2982fed27e |
Localized message |
editor/docks |
|
Error moving: |
|
|
|
|
|
|
unknown |
if else: (err == OK) |
editor/docks/filesystem_dock.cpp |
1605 |
true |
Error moving: |
| godot-native.e8b0de49019aebc4aa191eff |
Localized message |
editor/docks |
|
Cannot move/rename resources root. |
|
|
|
|
|
|
unknown |
if else: (new_path == old_path) | if: (old_path == "res://") |
editor/docks/filesystem_dock.cpp |
1617 |
true |
Cannot move/rename resources root. |
| godot-native.cdb1ea8a5ac5bd7fe4f22da7 |
Localized message |
editor/docks |
|
Cannot move a folder into itself. |
|
|
|
|
|
|
unknown |
if else: (new_path == old_path) | if else: (old_path == "res://") | if: (!p_item.is_file && new_path.begins_with(old_path)) |
editor/docks/filesystem_dock.cpp |
1621 |
true |
Cannot move a folder into itself. |
| godot-native.643bd80e9bf985b32047f91d |
Localized message |
editor/docks |
|
Error duplicating: |
|
|
|
|
|
|
unknown |
if: (p_item.is_file) | if: (err != OK) |
editor/docks/filesystem_dock.cpp |
1633 |
true |
Error duplicating: |
| godot-native.dd4c6f70925697a11ef2449a |
Localized message |
editor/docks |
|
Error duplicating directory: |
|
|
|
|
|
|
unknown |
if else: (p_item.is_file) | if: (err != OK) |
editor/docks/filesystem_dock.cpp |
1638 |
true |
Error duplicating directory: |
| godot-native.728719e4f18ce140a5fa21ad |
Localized message |
editor/docks |
|
Unable to update dependencies for: |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (err == OK) |
editor/docks/filesystem_dock.cpp |
1699 |
true |
Unable to update dependencies for: |
| godot-native.00a8d4f15c3fabed9c3397b6 |
Localized message |
editor/docks |
|
No name provided. |
|
|
|
|
|
|
unknown |
if: (new_name.length() == 0) |
editor/docks/filesystem_dock.cpp |
1874 |
true |
No name provided. |
| godot-native.e30578aa5b33a26bbc3d3694 |
Localized message |
editor/docks |
|
Name contains invalid characters. |
|
|
|
|
|
|
unknown |
if else: (new_name.length() == 0) | if: (new_name.contains_char('/') || new_name.contains_char('\\') || new_name.contains_char(':')) |
editor/docks/filesystem_dock.cpp |
1877 |
true |
Name contains invalid characters. |
| godot-native.bf66af84fbe9f2aa6664b05a |
Localized message |
editor/docks |
|
This filename begins with a dot rendering the file invisible to the editor.
If you want to rename it anyway, use your operating system's file manager. |
|
|
|
|
|
|
unknown |
if else: (new_name.length() == 0) | if else: (new_name.contains_char('/') || new_name.contains_char('\\') || new_name.contains_char(':')) | if: (new_name[0] == '.') |
editor/docks/filesystem_dock.cpp |
1880 |
true |
This filename begins with a dot rendering the file invisible to the editor.
If you want to rename it anyway, use your operating system's file manager. |
| godot-native.573df119e0561f655d20d4c6 |
Localized message |
editor/docks |
|
A file or folder with this name already exists. |
|
|
|
|
|
|
unknown |
if: (new_exist) |
editor/docks/filesystem_dock.cpp |
1915 |
true |
A file or folder with this name already exists. |
| godot-native.917abab8bda6c3bb4ee7ba6c |
Localized message |
editor/docks |
|
Could not create base directory: %s |
|
|
|
|
|
|
unknown |
if: (!DirAccess::dir_exists_absolute(base_dir)) | if: (err != OK) |
editor/docks/filesystem_dock.cpp |
1951 |
true |
Could not create base directory: %s |
| godot-native.e1635f51816b85937f2a80fb |
Text assignment (control type unresolved) |
editor/docks |
|
The following files or folders conflict with items in the target location '%s': |
|
|
|
|
|
|
unknown |
if: (p_overwrite == OVERWRITE_UNDECIDED) | if: (!conflicting_items.is_empty()) |
editor/docks/filesystem_dock.cpp |
2044 |
true |
The following files or folders conflict with items in the target location '%s': |
| godot-native.0247ee410aee9833acbcea52 |
Localized message |
editor/docks |
|
Do you wish to overwrite them or rename the copied files? |
|
|
|
|
|
|
unknown |
if: (p_overwrite == OVERWRITE_UNDECIDED) | if: (!conflicting_items.is_empty()) | conditional_expression: p_copy |
editor/docks/filesystem_dock.cpp |
2048 |
true |
Do you wish to overwrite them or rename the copied files? |
| godot-native.529d019af66357ba88b1ed57 |
Localized message |
editor/docks |
|
Do you wish to overwrite them or rename the moved files? |
|
|
|
|
|
|
unknown |
if: (p_overwrite == OVERWRITE_UNDECIDED) | if: (!conflicting_items.is_empty()) | conditional_expression else: p_copy |
editor/docks/filesystem_dock.cpp |
2049 |
true |
Do you wish to overwrite them or rename the moved files? |
| godot-native.c95da2757fbd6311681b68e6 |
Localized message |
editor/docks |
|
Couldn't run external program to check for terminal emulator presence: command -v %s |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: FILE_MENU_OPEN_IN_TERMINAL | #ifdef: LINUXBSD_ENABLED | for_range_loop | if else: (err == OK && pipe.contains_char('/')) | if: (err == ERR_CANT_FORK) |
editor/docks/filesystem_dock.cpp |
2362 |
true |
Couldn't run external program to check for terminal emulator presence: command -v %s |
| godot-native.0ef982fd1ebfa7a99d43d2f3 |
Localized message |
editor/docks |
|
Couldn't run external terminal program (error code %d): %s %s
Check `filesystem/external_programs/terminal_emulator` and `filesystem/external_programs/terminal_emulator_flags` in the Editor Settings. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: FILE_MENU_OPEN_IN_TERMINAL | if: (err != OK) |
editor/docks/filesystem_dock.cpp |
2459 |
true |
Couldn't run external terminal program (error code %d): %s %s
Check `filesystem/external_programs/terminal_emulator` and `filesystem/external_programs/terminal_emulator_flags` in the Editor Settings. |
| godot-native.65172339a361569f5cd9cfb6 |
Localized message |
editor/docks |
|
Duplicating file: |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: FILE_MENU_DUPLICATE | if: (to_duplicate.is_file) |
editor/docks/filesystem_dock.cpp |
2632 |
true |
Duplicating file: |
| godot-native.ff54991264ca81d0aad927e3 |
Localized message |
editor/docks |
|
Duplicating folder: |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: FILE_MENU_DUPLICATE | if else: (to_duplicate.is_file) |
editor/docks/filesystem_dock.cpp |
2636 |
true |
Duplicating folder: |
| godot-native.431225fe512273b66e005398 |
Localized message |
editor/docks |
|
Create Folder |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: FILE_MENU_NEW_FOLDER |
editor/docks/filesystem_dock.cpp |
2651 |
true |
Create Folder |
| godot-native.9d6c1562cd957aa46936ee60 |
Text assignment (control type unresolved) |
editor/docks |
|
Do you wish to convert these files to %s? (This operation cannot be undone!) |
|
|
|
|
|
|
unknown |
switch: (p_option) | case | if else: (p_option >= EditorContextMenuPlugin::BASE_ID) | if: (p_option >= CONVERT_BASE_ID) | for_range_loop | if: (conversion_id == selected_conversion_id) |
editor/docks/filesystem_dock.cpp |
2747 |
true |
Do you wish to convert these files to %s? (This operation cannot be undone!) |
| godot-native.11d869c1f1558dc08a9767b4 |
Localized message |
editor/docks |
|
Could not create folder: %s |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/docks/filesystem_dock.cpp |
2964 |
true |
Could not create folder: %s |
| godot-native.7e3fbf9dd4252a3ef8f60af9 |
Localized message |
editor/docks |
|
Copy %d selected items to "%s"? |
|
|
|
|
|
|
unknown |
if: (drag_data.has("type") && (String(drag_data["type"]) == "files" || String(drag_data["type"]) == "files_and_dirs")) | if: (!to_dir.is_empty()) | if: (!to_move.is_empty()) | if else: (!ask_before_moving_files) | if: (confirm_to_copy) | plural-form=plural; count-expression=to_move.size() (locale-dependent) |
editor/docks/filesystem_dock.cpp |
3255 |
true |
Copy %d selected items to "%s"? |
| godot-native.e67d56de0c3a8ee16850aaab |
Localized message |
editor/docks |
|
Copy %d selected item to "%s"? |
|
|
|
|
|
|
unknown |
if: (drag_data.has("type") && (String(drag_data["type"]) == "files" || String(drag_data["type"]) == "files_and_dirs")) | if: (!to_dir.is_empty()) | if: (!to_move.is_empty()) | if else: (!ask_before_moving_files) | if: (confirm_to_copy) | plural-form=singular; count-expression=to_move.size() (locale-dependent) |
editor/docks/filesystem_dock.cpp |
3255 |
true |
Copy %d selected item to "%s"? |
| godot-native.215175c6de5991905c573152 |
Localized message |
editor/docks |
|
Move %d selected item to "%s"? |
|
|
|
|
|
|
unknown |
if: (drag_data.has("type") && (String(drag_data["type"]) == "files" || String(drag_data["type"]) == "files_and_dirs")) | if: (!to_dir.is_empty()) | if: (!to_move.is_empty()) | if else: (!ask_before_moving_files) | if else: (confirm_to_copy) | plural-form=singular; count-expression=to_move.size() (locale-dependent) |
editor/docks/filesystem_dock.cpp |
3257 |
true |
Move %d selected item to "%s"? |
| godot-native.3de999b57cdaa802031c58e0 |
Localized message |
editor/docks |
|
Move %d selected items to "%s"? |
|
|
|
|
|
|
unknown |
if: (drag_data.has("type") && (String(drag_data["type"]) == "files" || String(drag_data["type"]) == "files_and_dirs")) | if: (!to_dir.is_empty()) | if: (!to_move.is_empty()) | if else: (!ask_before_moving_files) | if else: (confirm_to_copy) | plural-form=plural; count-expression=to_move.size() (locale-dependent) |
editor/docks/filesystem_dock.cpp |
3257 |
true |
Move %d selected items to "%s"? |
| godot-native.a311ebf9d30f7b34dd1a0c3c |
Item text (control type unresolved) |
editor/docks |
|
Open Scene |
|
|
|
|
|
|
unknown |
if: (all_files) | if: (all_files_scenes) | if: (filenames.size() == 1) |
editor/docks/filesystem_dock.cpp |
3438 |
true |
Open Scene |
| godot-native.5272b73a69a46e148638461a |
Item text (control type unresolved) |
editor/docks |
|
New Inherited Scene |
|
|
|
|
|
|
unknown |
if: (all_files) | if: (all_files_scenes) | if: (filenames.size() == 1) |
editor/docks/filesystem_dock.cpp |
3439 |
true |
New Inherited Scene |
| godot-native.13a6996488d591f156049713 |
Item text (control type unresolved) |
editor/docks |
|
Set as Main Scene |
|
|
|
|
|
|
unknown |
if: (all_files) | if: (all_files_scenes) | if: (filenames.size() == 1) | if: (main_scene_path != filenames[0]) |
editor/docks/filesystem_dock.cpp |
3441 |
true |
Set as Main Scene |
| godot-native.33c39f22a27aed1dbcf65a47 |
Item text (control type unresolved) |
editor/docks |
|
Open Scenes |
|
|
|
|
|
|
unknown |
if: (all_files) | if: (all_files_scenes) | if else: (filenames.size() == 1) |
editor/docks/filesystem_dock.cpp |
3444 |
true |
Open Scenes |
| godot-native.b567b4ba459f0b3738587e9a |
Item text (control type unresolved) |
editor/docks |
|
Instantiate |
|
|
|
|
|
|
unknown |
if: (all_files) | if: (all_files_scenes) |
editor/docks/filesystem_dock.cpp |
3446 |
true |
Instantiate |
| godot-native.9a2945eae6a7dc4033a66430 |
Item text (control type unresolved) |
editor/docks |
|
Open |
|
|
|
|
|
|
unknown |
if: (all_files) | if else: (all_files_scenes) | if: (filenames.size() == 1) |
editor/docks/filesystem_dock.cpp |
3449 |
true |
Open |
| godot-native.0ef6d7ae3296c128b8b10fff |
Item text (control type unresolved) |
editor/docks |
|
Run |
|
|
|
|
|
|
unknown |
if: (all_files) | if else: (all_files_scenes) | if: (filenames.size() == 1) | if: (ClassDB::is_parent_class(type, "Script")) | if: (scr.is_valid()) | if: (ClassDB::is_parent_class(scr->get_instance_base_type(), "EditorScript")) |
editor/docks/filesystem_dock.cpp |
3456 |
true |
Run |
| godot-native.81652e2a659c8be47a7bf808 |
Item text (control type unresolved) |
editor/docks |
|
Edit Dependencies... |
|
|
|
|
|
|
unknown |
if: (all_files) | if: (filenames.size() == 1) |
editor/docks/filesystem_dock.cpp |
3464 |
true |
Edit Dependencies... |
| godot-native.a008c8b3b383f867cd8d3a0c |
Item text (control type unresolved) |
editor/docks |
|
View Owners... |
|
|
|
|
|
|
unknown |
if: (all_files) | if: (filenames.size() == 1) |
editor/docks/filesystem_dock.cpp |
3465 |
true |
View Owners... |
| godot-native.7f2ea9e4bd1d972ecd1e116d |
Localized message |
editor/docks |
|
Create New |
|
|
|
|
|
|
unknown |
if: (p_paths.size() == 1 && p_display_path_dependent_options) |
editor/docks/filesystem_dock.cpp |
3474 |
true |
Create New |
| godot-native.7bee4980cd62ab3c9e5ab1b6 |
Menu/list item |
editor/docks |
|
Folder... |
|
|
|
|
|
|
unknown |
if: (p_paths.size() == 1 && p_display_path_dependent_options) |
editor/docks/filesystem_dock.cpp |
3477 |
true |
Folder... |
| godot-native.482fde16e8cdd97f885cd595 |
Menu/list item |
editor/docks |
|
Scene... |
|
|
|
|
|
|
unknown |
if: (p_paths.size() == 1 && p_display_path_dependent_options) |
editor/docks/filesystem_dock.cpp |
3479 |
true |
Scene... |
| godot-native.b640d6c0e0e4575e3ed7381a |
Menu/list item |
editor/docks |
|
Script... |
|
|
|
|
|
|
unknown |
if: (p_paths.size() == 1 && p_display_path_dependent_options) |
editor/docks/filesystem_dock.cpp |
3481 |
true |
Script... |
| godot-native.d70a013bcf6915f546a5ee5c |
Menu/list item |
editor/docks |
|
Resource... |
|
|
|
|
|
|
unknown |
if: (p_paths.size() == 1 && p_display_path_dependent_options) |
editor/docks/filesystem_dock.cpp |
3483 |
true |
Resource... |
| godot-native.416819339b20b341d8147830 |
Menu/list item |
editor/docks |
|
TextFile... |
|
|
|
|
|
|
unknown |
if: (p_paths.size() == 1 && p_display_path_dependent_options) |
editor/docks/filesystem_dock.cpp |
3485 |
true |
TextFile... |
| godot-native.5eb17326b4b4a893ffbc82a9 |
Item text (control type unresolved) |
editor/docks |
|
Expand Folder |
|
|
|
|
|
|
unknown |
if: (all_folders && foldernames.size() > 0) |
editor/docks/filesystem_dock.cpp |
3499 |
true |
Expand Folder |
| godot-native.2f924f6e96b83b84b1dd32b4 |
Item text (control type unresolved) |
editor/docks |
|
Expand Hierarchy |
|
|
|
|
|
|
unknown |
if: (all_folders && foldernames.size() > 0) | if: (foldernames.size() == 1) |
editor/docks/filesystem_dock.cpp |
3502 |
true |
Expand Hierarchy |
| godot-native.762002534597a62f263dce8b |
Item text (control type unresolved) |
editor/docks |
|
Collapse Hierarchy |
|
|
|
|
|
|
unknown |
if: (all_folders && foldernames.size() > 0) | if: (foldernames.size() == 1) |
editor/docks/filesystem_dock.cpp |
3503 |
true |
Collapse Hierarchy |
| godot-native.51c2c1770de9218e0790b251 |
Localized message |
editor/docks |
|
Set Folder Color... |
|
|
|
|
|
|
unknown |
if: (all_folders && foldernames.size() > 0) | if: (root_path_not_selected) |
editor/docks/filesystem_dock.cpp |
3513 |
true |
Set Folder Color... |
| godot-native.09b9a5bb3bc8f396a9159782 |
Menu/list item |
editor/docks |
|
Default (Reset) |
|
|
|
|
|
|
unknown |
if: (all_folders && foldernames.size() > 0) | if: (root_path_not_selected) |
editor/docks/filesystem_dock.cpp |
3516 |
true |
Default (Reset) |
| godot-native.302ee880efa3b90989acb2ae |
Item text (control type unresolved) |
editor/docks |
|
Move/Duplicate To... |
|
|
|
|
|
|
unknown |
if: (root_path_not_selected) |
editor/docks/filesystem_dock.cpp |
3544 |
true |
Move/Duplicate To... |
| godot-native.06719cdbe58af4e5f5431753 |
Item text (control type unresolved) |
editor/docks |
|
Add to Favorites |
|
|
|
|
|
|
unknown |
if: (p_paths.size() >= 1) | if: (!all_favorites) |
editor/docks/filesystem_dock.cpp |
3556 |
true |
Add to Favorites |
| godot-native.b23e3c5c79657420ba25a935 |
Item text (control type unresolved) |
editor/docks |
|
Remove from Favorites |
|
|
|
|
|
|
unknown |
if: (p_paths.size() >= 1) | if: (!all_not_favorites) |
editor/docks/filesystem_dock.cpp |
3559 |
true |
Remove from Favorites |
| godot-native.beeaaa6606f49906d8a4a50d |
Localized message |
editor/docks |
|
Convert to... |
|
|
|
|
|
|
unknown |
if: (p_paths.size() >= 1) | if: (root_path_not_selected) | if: (!cached_valid_conversion_targets.is_empty()) | if: (cached_valid_conversion_targets.size() > CONVERSION_SUBMENU_THRESHOLD) |
editor/docks/filesystem_dock.cpp |
3579 |
true |
Convert to... |
| godot-native.eccbc778cdc453e9044baab4 |
Item text (control type unresolved) |
editor/docks |
|
Reimport |
|
|
|
|
|
|
unknown |
if: (p_paths.size() >= 1) | if: (resource_valid) |
editor/docks/filesystem_dock.cpp |
3624 |
true |
Reimport |
| godot-native.87f21554cb4d70301b140e7a |
Item text (control type unresolved) |
editor/docks |
|
Show in FileSystem |
|
|
|
|
|
|
unknown |
if: (p_paths.size() == 1) | if: (favorites_list.has(fpath)) | if: (is_item_in_favorites) |
editor/docks/filesystem_dock.cpp |
3649 |
true |
Show in FileSystem |
| godot-native.259bf3e1c04552816025cbae |
Localized message |
editor/docks |
|
Open Folder in Terminal |
|
|
|
|
|
|
unknown |
if: (p_paths.size() == 1) | #if: !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) | conditional_expression else: is_directory |
editor/docks/filesystem_dock.cpp |
3663 |
true |
Open Folder in Terminal |
| godot-native.26e0850eb6e2b5aa87c0f817 |
Localized message |
editor/docks |
|
Open in Terminal |
|
|
|
|
|
|
unknown |
if: (p_paths.size() == 1) | #if: !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) | conditional_expression: is_directory |
editor/docks/filesystem_dock.cpp |
3663 |
true |
Open in Terminal |
| godot-native.2165c38c8d4a8289a9e0ca97 |
Item text (control type unresolved) |
editor/docks |
|
New Folder... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
3707 |
true |
New Folder... |
| godot-native.99bd696f4056e6d0ccf6f2f8 |
Item text (control type unresolved) |
editor/docks |
|
New Scene... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
3709 |
true |
New Scene... |
| godot-native.bea50a117c6059cea0985fa4 |
Item text (control type unresolved) |
editor/docks |
|
New Script... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
3711 |
true |
New Script... |
| godot-native.11bc4baeb0187d217ed439ad |
Item text (control type unresolved) |
editor/docks |
|
New Resource... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
3713 |
true |
New Resource... |
| godot-native.86e0015be6dfe92f3863d5b2 |
Item text (control type unresolved) |
editor/docks |
|
New TextFile... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
3715 |
true |
New TextFile... |
| godot-native.eed214deaaf5c25b1af209b0 |
Item text (control type unresolved) |
editor/docks |
|
New Folder... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
3791 |
true |
New Folder... |
| godot-native.478040ee553c0737d84b7d2e |
Item text (control type unresolved) |
editor/docks |
|
New Scene... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
3793 |
true |
New Scene... |
| godot-native.e1df8159a7545cd781b20e6f |
Item text (control type unresolved) |
editor/docks |
|
New Script... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
3795 |
true |
New Script... |
| godot-native.4b3ec3de7392f9d60cd25d44 |
Item text (control type unresolved) |
editor/docks |
|
New Resource... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
3797 |
true |
New Resource... |
| godot-native.579fbd018a963e6b0db73a06 |
Item text (control type unresolved) |
editor/docks |
|
New TextFile... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
3799 |
true |
New TextFile... |
| godot-native.da7476a316b503a6f60efca8 |
MenuButton |
editor/docks |
|
|
|
Sort Files |
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4184 |
true |
Sort Files |
| godot-native.0921e731b360f821f6074728 |
MenuButton |
editor/docks |
|
|
|
|
Sort Files |
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4185 |
true |
Sort Files |
| godot-native.2ed41b0caba6a89706369b89 |
Item text (control type unresolved) |
editor/docks |
|
Sort by Name (Ascending) |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4189 |
true |
Sort by Name (Ascending) |
| godot-native.b61430d05c3f8c82234adce9 |
Item text (control type unresolved) |
editor/docks |
|
Sort by Name (Descending) |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4190 |
true |
Sort by Name (Descending) |
| godot-native.2b2e0feb6d393fdf6269149a |
Item text (control type unresolved) |
editor/docks |
|
Sort by Type (Ascending) |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4191 |
true |
Sort by Type (Ascending) |
| godot-native.e8e2056cdc3ada4aabd20b98 |
Item text (control type unresolved) |
editor/docks |
|
Sort by Type (Descending) |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4192 |
true |
Sort by Type (Descending) |
| godot-native.b0ef58aa11d408cd115f3c06 |
Item text (control type unresolved) |
editor/docks |
|
Sort by Last Modified |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4193 |
true |
Sort by Last Modified |
| godot-native.9b81799816b73f395dd1c635 |
Item text (control type unresolved) |
editor/docks |
|
Sort by First Modified |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4194 |
true |
Sort by First Modified |
| godot-native.5983fc9028436d06459af455 |
Localized message |
editor/docks |
|
FileSystem |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4430 |
true |
FileSystem |
| godot-native.07a9f2179f0c7d5921d0f785 |
Localized message |
editor/docks |
|
Open FileSystem Dock |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4432 |
true |
Open FileSystem Dock |
| godot-native.7d67aa8e7c912632d483bfdf |
Shortcut label |
editor/docks |
|
Copy Path |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4439 |
true |
Copy Path |
| godot-native.46de4d18b9f990ca85403e89 |
Shortcut label |
editor/docks |
|
Copy Absolute Path |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4440 |
true |
Copy Absolute Path |
| godot-native.2f5a5aa35299988d9c5e866d |
Shortcut label |
editor/docks |
|
Copy UID |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4441 |
true |
Copy UID |
| godot-native.edc3fc1a6cb9a68d701750fd |
Shortcut label |
editor/docks |
|
Duplicate... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4442 |
true |
Duplicate... |
| godot-native.fbcceb75403ae8f361f8d168 |
Shortcut label |
editor/docks |
|
Delete |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4443 |
true |
Delete |
| godot-native.063c18ada30790d7a2175ac1 |
Shortcut label |
editor/docks |
|
New Folder... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4444 |
true |
New Folder... |
| godot-native.a63f346242bd3d5964ac1f88 |
Shortcut label |
editor/docks |
|
New Scene... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4445 |
true |
New Scene... |
| godot-native.85792b5ca595a7b7509f8cb5 |
Shortcut label |
editor/docks |
|
New Script... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4446 |
true |
New Script... |
| godot-native.15b9bbcd8aea4158d72f214f |
Shortcut label |
editor/docks |
|
New Resource... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4447 |
true |
New Resource... |
| godot-native.fce60ef9c7ddfbd6c2a015a0 |
Shortcut label |
editor/docks |
|
New TextFile... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4448 |
true |
New TextFile... |
| godot-native.2e1da7d3b07b2f23d3547ec3 |
Shortcut label |
editor/docks |
|
Rename... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4449 |
true |
Rename... |
| godot-native.f3ded83d06ba85abd070f8a3 |
Shortcut label |
editor/docks |
|
Open in File Manager |
|
|
|
|
|
|
unknown |
#if: !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) |
editor/docks/filesystem_dock.cpp |
4453 |
true |
Open in File Manager |
| godot-native.db26b286f7b35a64edd2f4f8 |
Shortcut label |
editor/docks |
|
Open in External Program |
|
|
|
|
|
|
unknown |
#if: !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) |
editor/docks/filesystem_dock.cpp |
4454 |
true |
Open in External Program |
| godot-native.fc4bf5571013a9072e97f1c1 |
Shortcut label |
editor/docks |
|
Open in Terminal |
|
|
|
|
|
|
unknown |
#if: !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) |
editor/docks/filesystem_dock.cpp |
4455 |
true |
Open in Terminal |
| godot-native.b12e5da2d12a4883c2fc606a |
Shortcut label |
editor/docks |
|
Focus Path |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4458 |
true |
Focus Path |
| godot-native.39827d03afa6467a2b87631b |
Button |
editor/docks |
|
|
|
Go to previous selected folder/file. |
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4495 |
true |
Go to previous selected folder/file. |
| godot-native.55c096fd9d0b5a411a0fb7ec |
Button |
editor/docks |
|
|
|
Go to next selected folder/file. |
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4502 |
true |
Go to next selected folder/file. |
| godot-native.d6b59c8b15c66701acb4c7a9 |
LineEdit |
editor/docks |
|
|
|
|
Path |
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4507 |
true |
Path |
| godot-native.fdda07d98089f904b6772a42 |
Button |
editor/docks |
|
|
|
Change Split Mode |
|
|
pressed -> FileSystemDock::_change_split_mode |
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4515 |
true |
Change Split Mode |
| godot-native.64f4aac890285423d43808b1 |
LineEdit |
editor/docks |
|
|
Filter Files |
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4524 |
true |
Filter Files |
| godot-native.2ec6d90cd3502d5135650457 |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
|
Directories |
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4552 |
true |
Directories |
| godot-native.637d93d071c555bd74b49375 |
LineEdit |
editor/docks |
|
|
Filter Files |
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4583 |
true |
Filter Files |
| godot-native.f5b3db96b1e63a2ef7d9661a |
LineEdit |
editor/docks |
|
|
|
|
Filter Files |
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4584 |
true |
Filter Files |
| godot-native.ef4027a5c23e7fa0474f8ad3 |
Button |
editor/docks |
|
|
|
|
Display Mode |
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4593 |
true |
Display Mode |
| godot-native.f7ddd5468f3ffb80e6e9ba32 |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
|
Files |
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4603 |
true |
Files |
| godot-native.8774ddfd60ff53aa796938f1 |
Label |
editor/docks |
|
Scanning Files,
Please Wait... |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4621 |
true |
Scanning Files,
Please Wait... |
| godot-native.2f0edf5718cfca349505fc46 |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
|
Filesystem Scan |
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4626 |
true |
Filesystem Scan |
| godot-native.81686de1347682e51ae3c1a9 |
Localized message |
editor/docks |
|
Overwrite |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4648 |
true |
Overwrite |
| godot-native.e83381addb409feb2b91824d |
Localized message |
editor/docks |
|
Keep Both |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4649 |
true |
Keep Both |
| godot-native.5e5e1bf784265ef85067a2d9 |
Text assignment (control type unresolved) |
editor/docks |
|
Create Script |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4677 |
true |
Create Script |
| godot-native.086c1915ec4c9bec0b233576 |
Localized message |
editor/docks |
|
Convert |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4693 |
true |
Convert |
| godot-native.3783abdecc3097786b6954d8 |
CheckBox |
editor/docks |
|
Don't Ask Again |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4705 |
true |
Don't Ask Again |
| godot-native.10f353a5d3463c731bce6615 |
CheckBox |
editor/docks |
|
|
|
This dialog can be skipped by holding shift or enabled/disabled in the Editor Settings: Docks > FileSystem > Ask Before Moving Files. |
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4706 |
true |
This dialog can be skipped by holding shift or enabled/disabled in the Editor Settings: Docks > FileSystem > Ask Before Moving Files. |
| godot-native.9c6b2e7d993ced51b3de8217 |
AcceptDialog |
editor/docks |
|
This file extension is not recognized by the editor.
If you want to rename it anyway, use your operating system's file manager.
After renaming to an unknown extension, the file won't be shown in the editor anymore.
To make the editor recognize this file extension, add it to one of the lists of extensions in Editor Settings > Docks > FileSystem. |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4711 |
true |
This file extension is not recognized by the editor.
If you want to rename it anyway, use your operating system's file manager.
After renaming to an unknown extension, the file won't be shown in the editor anymore.
To make the editor recognize this file extension, add it to one of the lists of extensions in Editor Settings > Docks > FileSystem. |
| godot-native.41c4a8090610f64026386de6 |
Localized message |
editor/docks |
|
Open Editor Settings |
|
|
|
|
|
|
unknown |
|
editor/docks/filesystem_dock.cpp |
4712 |
true |
Open Editor Settings |
| godot-native.790cfc59dcc9a4a9b7785176 |
Localized message |
editor/docks |
|
Groups |
|
|
|
|
|
|
unknown |
|
editor/docks/groups_dock.cpp |
41 |
true |
Groups |
| godot-native.7fc5ea97dfe403b1cf86faa0 |
Localized message |
editor/docks |
|
Open Groups Dock |
|
|
|
|
|
|
unknown |
|
editor/docks/groups_dock.cpp |
43 |
true |
Open Groups Dock |
| godot-native.c010c97a3cddd35a4b5d180d |
Localized message |
editor/docks |
|
Scene Groups |
|
|
|
|
|
|
unknown |
|
editor/docks/groups_editor.cpp |
245 |
true |
Scene Groups |
| godot-native.e963ec5705e622af76f0fdba |
Localized message |
editor/docks |
|
This group belongs to another scene and can't be edited. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (!scene_groups[E]) |
editor/docks/groups_editor.cpp |
271 |
true |
This group belongs to another scene and can't be edited. |
| godot-native.a38983faf79b1678ea238b82 |
Localized message |
editor/docks |
|
Copy group name to clipboard. |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/docks/groups_editor.cpp |
273 |
true |
Copy group name to clipboard. |
| godot-native.a429d503266ad7d5d86644b3 |
Localized message |
editor/docks |
|
Global Groups |
|
|
|
|
|
|
unknown |
|
editor/docks/groups_editor.cpp |
283 |
true |
Global Groups |
| godot-native.6981db384883316f2d0dec7e |
Localized message |
editor/docks |
|
Copy group name to clipboard. |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/docks/groups_editor.cpp |
305 |
true |
Copy group name to clipboard. |
| godot-native.96ac3d263a717c9d9677ab15 |
Localized message |
editor/docks |
|
Add to Group |
|
|
|
|
|
|
unknown |
if: (ti->is_checked(0)) |
editor/docks/groups_editor.cpp |
383 |
true |
Add to Group |
| godot-native.64cf9d84e499cdcb8a1e9061 |
Localized message |
editor/docks |
|
Remove from Group |
|
|
|
|
|
|
unknown |
if else: (ti->is_checked(0)) |
editor/docks/groups_editor.cpp |
400 |
true |
Remove from Group |
| godot-native.f6cc2e1c596761020f972e32 |
Localized message |
editor/docks |
|
Convert to Global Group |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: CONVERT_GROUP | if: (is_local) |
editor/docks/groups_editor.cpp |
464 |
true |
Convert to Global Group |
| godot-native.2b514a25eccbb17eb90ca86d |
Localized message |
editor/docks |
|
Convert to Scene Group |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: CONVERT_GROUP | if else: (is_local) |
editor/docks/groups_editor.cpp |
479 |
true |
Convert to Scene Group |
| godot-native.aeedb234825aa467336f5a22 |
Item text (control type unresolved) |
editor/docks |
|
Convert to Global Group |
|
|
|
|
|
|
unknown |
if else: (p_mouse_button == MouseButton::LEFT) | if: (p_mouse_button == MouseButton::RIGHT) | if: (ti->get_meta("__local")) |
editor/docks/groups_editor.cpp |
514 |
true |
Convert to Global Group |
| godot-native.5e73450ff37f72f9c5c103a9 |
Item text (control type unresolved) |
editor/docks |
|
Convert to Scene Group |
|
|
|
|
|
|
unknown |
if else: (p_mouse_button == MouseButton::LEFT) | if: (p_mouse_button == MouseButton::RIGHT) | if else: (ti->get_meta("__local")) |
editor/docks/groups_editor.cpp |
516 |
true |
Convert to Scene Group |
| godot-native.0b98648f2ccd6f4a1f44c2b1 |
Localized message |
editor/docks |
|
Add to Group |
|
|
|
|
|
|
unknown |
|
editor/docks/groups_editor.cpp |
538 |
true |
Add to Group |
| godot-native.ab6d7bfc0ebe9f6c7f4b52b0 |
Localized message |
editor/docks |
|
Rename Group |
|
|
|
|
|
|
unknown |
|
editor/docks/groups_editor.cpp |
587 |
true |
Rename Group |
| godot-native.c08e7eaa9015d5ec44415a21 |
Localized message |
editor/docks |
|
Remove Group |
|
|
|
|
|
|
unknown |
|
editor/docks/groups_editor.cpp |
634 |
true |
Remove Group |
| godot-native.189633c0bffafc518971655d |
ConfirmationDialog |
editor/docks |
|
Create New Group |
|
|
|
|
confirmed -> GroupsEditor::_confirm_add |
|
unknown |
if: (!add_group_dialog) |
editor/docks/groups_editor.cpp |
667 |
true |
Create New Group |
| godot-native.eca492f508da74a1684d71a1 |
Localized message |
editor/docks |
|
Create |
|
|
|
|
|
|
unknown |
if: (!add_group_dialog) |
editor/docks/groups_editor.cpp |
668 |
true |
Create |
| godot-native.68953f21c38ba71bbce1fc93 |
Label |
editor/docks |
|
Name: |
|
|
|
|
|
|
unknown |
if: (!add_group_dialog) |
editor/docks/groups_editor.cpp |
678 |
true |
Name: |
| godot-native.d11469b3c8544905f2527bff |
LineEdit |
editor/docks |
|
|
|
|
Name: |
|
|
|
unknown |
if: (!add_group_dialog) |
editor/docks/groups_editor.cpp |
689 |
true |
Name: |
| godot-native.67909b11f59ebd1babbb175a |
CheckButton |
editor/docks |
|
Global |
|
|
|
|
toggled -> LineEdit::set_editable |
|
unknown |
if: (!add_group_dialog) |
editor/docks/groups_editor.cpp |
693 |
true |
Global |
| godot-native.b73b5fc768b2570226718fc8 |
Label |
editor/docks |
|
Description: |
|
|
|
|
|
|
unknown |
if: (!add_group_dialog) |
editor/docks/groups_editor.cpp |
696 |
true |
Description: |
| godot-native.fddfa55348987a5e2af35bce |
LineEdit |
editor/docks |
|
|
|
|
Description: |
|
|
|
unknown |
if: (!add_group_dialog) |
editor/docks/groups_editor.cpp |
703 |
true |
Description: |
| godot-native.577d4b43cbb4338e6ad6000f |
Localized message |
editor/docks |
|
Group name is valid. |
|
|
|
|
|
|
unknown |
if: (!add_group_dialog) |
editor/docks/groups_editor.cpp |
712 |
true |
Group name is valid. |
| godot-native.2f1ffd9cebbb2cfbcbdea082 |
ConfirmationDialog |
editor/docks |
|
Rename Group |
|
|
|
|
confirmed -> GroupsEditor::_confirm_rename |
|
unknown |
if: (!rename_group_dialog) |
editor/docks/groups_editor.cpp |
736 |
true |
Rename Group |
| godot-native.dd4f8c6f195ace6f4f83e254 |
Localized message |
editor/docks |
|
Name: |
|
|
|
|
|
|
unknown |
if: (!rename_group_dialog) |
editor/docks/groups_editor.cpp |
743 |
true |
Name: |
| godot-native.481d9fb4620097382838701c |
Localized message |
editor/docks |
|
Group name is valid. |
|
|
|
|
|
|
unknown |
if: (!rename_group_dialog) |
editor/docks/groups_editor.cpp |
753 |
true |
Group name is valid. |
| godot-native.573bf32c0adf06da031a236d |
CheckBox |
editor/docks |
|
Rename references in all scenes |
|
|
|
|
|
|
unknown |
if: (!rename_group_dialog) |
editor/docks/groups_editor.cpp |
762 |
true |
Rename references in all scenes |
| godot-native.51971636578424e01ef837dd |
Localized message |
editor/docks |
|
Delete |
|
|
|
|
|
|
unknown |
if: (!remove_group_dialog) |
editor/docks/groups_editor.cpp |
793 |
true |
Delete |
| godot-native.0987dee6d7b0faa54d3adbc3 |
CheckBox |
editor/docks |
|
Delete references from all scenes |
|
|
|
|
|
|
unknown |
if: (!remove_group_dialog) |
editor/docks/groups_editor.cpp |
802 |
true |
Delete references from all scenes |
| godot-native.a625e3e46bbb689402dfc10b |
Text assignment (control type unresolved) |
editor/docks |
|
Delete group "%s" and all its references? |
|
|
|
|
|
|
unknown |
|
editor/docks/groups_editor.cpp |
818 |
true |
Delete group "%s" and all its references? |
| godot-native.4c8bb20af9c3514dcf37d310 |
Localized message |
editor/docks |
|
Group can't be empty. |
|
|
|
|
|
|
unknown |
if: (p_name.is_empty()) |
editor/docks/groups_editor.cpp |
841 |
true |
Group can't be empty. |
| godot-native.d5e09d9a745d6b5bb28dbd69 |
Localized message |
editor/docks |
|
Group already exists. |
|
|
|
|
|
|
unknown |
if else: (p_name.is_empty()) | if: (_has_group(p_name)) |
editor/docks/groups_editor.cpp |
843 |
true |
Group already exists. |
| godot-native.e4f204ba32e427e7aee435bd |
Shortcut label |
editor/docks |
|
Delete |
|
|
|
|
|
|
unknown |
|
editor/docks/groups_editor.cpp |
894 |
true |
Delete |
| godot-native.456ff21763f67f45ba5a0930 |
Shortcut label |
editor/docks |
|
Rename |
|
|
|
|
|
|
unknown |
|
editor/docks/groups_editor.cpp |
895 |
true |
Rename |
| godot-native.efe62c638cdc02b3882a237d |
Button |
editor/docks |
|
|
|
Add a new group. |
|
|
pressed -> GroupsEditor::_show_add_group_dialog |
|
unknown |
|
editor/docks/groups_editor.cpp |
908 |
true |
Add a new group. |
| godot-native.5bf76e942e43626fca473446 |
LineEdit |
editor/docks |
|
|
Filter Groups |
|
|
|
|
|
unknown |
|
editor/docks/groups_editor.cpp |
914 |
true |
Filter Groups |
| godot-native.236c722e10c049be9689001c |
LineEdit |
editor/docks |
|
|
|
|
Filter Groups |
|
|
|
unknown |
|
editor/docks/groups_editor.cpp |
915 |
true |
Filter Groups |
| godot-native.9b702f47264f0d8538fba82c |
Label |
editor/docks |
|
Select one or more nodes to edit their groups. |
|
|
|
|
|
|
unknown |
|
editor/docks/groups_editor.cpp |
942 |
true |
Select one or more nodes to edit their groups. |
| godot-native.01ac12f81ca855ca4d793518 |
Item text (control type unresolved) |
editor/docks |
|
The Beginning |
|
|
|
|
|
|
unknown |
if: (!include_scene && !include_global) |
editor/docks/history_dock.cpp |
62 |
true |
The Beginning |
| godot-native.e4dc99dbc0280e4e3b02a119 |
Item text (control type unresolved) |
editor/docks |
|
The Beginning |
|
|
|
|
|
|
unknown |
|
editor/docks/history_dock.cpp |
112 |
true |
The Beginning |
| godot-native.6c5b22dfb1865df92550353a |
Localized message |
editor/docks |
|
History |
|
|
|
|
|
|
unknown |
|
editor/docks/history_dock.cpp |
239 |
true |
History |
| godot-native.9a2498240bffb64b777e02eb |
Localized message |
editor/docks |
|
Open History Dock |
|
|
|
|
|
|
unknown |
|
editor/docks/history_dock.cpp |
241 |
true |
Open History Dock |
| godot-native.cd9485fe199c30b30220e8e6 |
CheckBox |
editor/docks |
|
Scene |
|
|
|
|
|
|
unknown |
|
editor/docks/history_dock.cpp |
257 |
true |
Scene |
| godot-native.557917ad0291e85ff380a7ba |
CheckBox |
editor/docks |
|
Global |
|
|
|
|
|
|
unknown |
|
editor/docks/history_dock.cpp |
266 |
true |
Global |
| godot-native.d7e8043ca2a77142ec402b01 |
Item text (control type unresolved) |
editor/docks |
|
Keep File (exported as is) |
|
|
|
|
|
|
unknown |
|
editor/docks/import_dock.cpp |
167 |
true |
Keep File (exported as is) |
| godot-native.6dbf4e61103717a513629d2b |
Item text (control type unresolved) |
editor/docks |
|
Skip File (not exported) |
|
|
|
|
|
|
unknown |
|
editor/docks/import_dock.cpp |
169 |
true |
Skip File (not exported) |
| godot-native.5672ac1332409da6466f0f1a |
Text assignment (control type unresolved) |
editor/docks |
|
%d Files |
|
|
|
|
|
|
unknown |
|
editor/docks/import_dock.cpp |
353 |
true |
%d Files |
| godot-native.3799200a7f4024a2c582f6d6 |
Item text (control type unresolved) |
editor/docks |
|
Default |
|
|
|
|
|
|
unknown |
if: (params->importer.is_null()) |
editor/docks/import_dock.cpp |
383 |
true |
Default |
| godot-native.e8df32fdda9954e54fde4495 |
Item text (control type unresolved) |
editor/docks |
|
Default |
|
|
|
|
|
|
unknown |
if: (params->importer->get_preset_count() <= 0) |
editor/docks/import_dock.cpp |
390 |
true |
Default |
| godot-native.f41047e0f469da1d94285314 |
Item text (control type unresolved) |
editor/docks |
|
Set as Default for '%s' |
|
|
|
|
|
|
unknown |
|
editor/docks/import_dock.cpp |
398 |
true |
Set as Default for '%s' |
| godot-native.be3219759037a57d80d3eb58 |
Item text (control type unresolved) |
editor/docks |
|
Load Default |
|
|
|
|
|
|
unknown |
if: (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + params->importer->get_importer_name())) |
editor/docks/import_dock.cpp |
400 |
true |
Load Default |
| godot-native.b01e675fc848e612623bddae |
Item text (control type unresolved) |
editor/docks |
|
Clear Default for '%s' |
|
|
|
|
|
|
unknown |
if: (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + params->importer->get_importer_name())) |
editor/docks/import_dock.cpp |
402 |
true |
Clear Default for '%s' |
| godot-native.2f0f46dd8bb54a4282f80979 |
Localized message |
editor/docks |
|
Reimport |
|
|
|
|
|
|
unknown |
if: (p_dirty) |
editor/docks/import_dock.cpp |
721 |
true |
Reimport |
| godot-native.d1cbc2c10a4450675718b79f |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
You have pending changes that haven't been applied yet. Click Reimport to apply changes made to the import options.
Selecting another resource in the FileSystem dock without clicking Reimport first will discard changes made in the Import dock. |
|
|
|
|
unknown |
if: (p_dirty) |
editor/docks/import_dock.cpp |
723 |
true |
You have pending changes that haven't been applied yet. Click Reimport to apply changes made to the import options.
Selecting another resource in the FileSystem dock without clicking Reimport first will discard changes made in the Import dock. |
| godot-native.44533679786f0f95263275dc |
Text assignment (control type unresolved) |
editor/docks |
|
Reimport |
|
|
|
|
|
|
unknown |
if else: (p_dirty) |
editor/docks/import_dock.cpp |
726 |
true |
Reimport |
| godot-native.1ee7f6821d98c001afbaa923 |
Localized message |
editor/docks |
|
Import |
|
|
|
|
|
|
unknown |
|
editor/docks/import_dock.cpp |
752 |
true |
Import |
| godot-native.2d6405d3e5bd5ff71f4813c4 |
Localized message |
editor/docks |
|
Open Import Dock |
|
|
|
|
|
|
unknown |
|
editor/docks/import_dock.cpp |
754 |
true |
Open Import Dock |
| godot-native.68111620af28e85394be360a |
Localized message |
editor/docks |
|
Import As: |
|
|
|
|
|
|
unknown |
|
editor/docks/import_dock.cpp |
771 |
true |
Import As: |
| godot-native.8922839c7718ab5c118fc15a |
OptionButton |
editor/docks |
|
|
|
|
Import As: |
|
item_selected -> ImportDock::_importer_selected |
|
unknown |
|
editor/docks/import_dock.cpp |
778 |
true |
Import As: |
| godot-native.baf3823cdeb9e4d49c3638b4 |
MenuButton |
editor/docks |
|
Preset |
|
|
|
|
|
|
unknown |
|
editor/docks/import_dock.cpp |
782 |
true |
Preset |
| godot-native.5debae22347ae9e6306c6388 |
Button |
editor/docks |
|
Reimport |
|
|
|
|
pressed -> ImportDock::_reimport_pressed |
|
unknown |
|
editor/docks/import_dock.cpp |
804 |
true |
Reimport |
| godot-native.07f9fcc3ffd3c9b2f793fc19 |
Button |
editor/docks |
|
Advanced... |
|
|
|
|
pressed -> ImportDock::_advanced_options |
|
unknown |
|
editor/docks/import_dock.cpp |
809 |
true |
Advanced... |
| godot-native.e34f2c4d52fab983d3ddb378 |
Label |
editor/docks |
|
The imported resource is currently loaded. All instances will be replaced and undo history will be cleared. |
|
|
|
|
|
|
unknown |
|
editor/docks/import_dock.cpp |
824 |
true |
The imported resource is currently loaded. All instances will be replaced and undo history will be cleared. |
| godot-native.75a61bebf115df320edf8d7c |
Label |
editor/docks |
|
WARNING: Assets exist that use this resource. They may stop loading properly after changing type. |
|
|
|
|
|
|
unknown |
|
editor/docks/import_dock.cpp |
826 |
true |
WARNING: Assets exist that use this resource. They may stop loading properly after changing type. |
| godot-native.8a5ca5cfe2ac6b0141ba2869 |
Label |
editor/docks |
|
Select a resource file in the filesystem or in the inspector to adjust import settings. |
|
|
|
|
|
|
unknown |
|
editor/docks/import_dock.cpp |
834 |
true |
Select a resource file in the filesystem or in the inspector to adjust import settings. |
| godot-native.d22dc4e5692b10db35785bde |
Text assignment (control type unresolved) |
editor/docks |
|
The following resources will be duplicated and embedded within this resource/object. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: OBJECT_UNIQUE_RESOURCES | if: (!p_confirmed) | if: (!properties_to_unique.is_empty()) |
editor/docks/inspector_dock.cpp |
162 |
true |
The following resources will be duplicated and embedded within this resource/object. |
| godot-native.09e9740424fe49b2bf84377b |
Localized message |
editor/docks |
|
This object has no resources to duplicate. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: OBJECT_UNIQUE_RESOURCES | if: (!p_confirmed) | if else: (!properties_to_unique.is_empty()) |
editor/docks/inspector_dock.cpp |
166 |
true |
This object has no resources to duplicate. |
| godot-native.97827ab85d82a0495dc5ad1a |
Localized message |
editor/docks |
|
Make Sub-Resources Unique |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: OBJECT_UNIQUE_RESOURCES | if else: (!p_confirmed) |
editor/docks/inspector_dock.cpp |
172 |
true |
Make Sub-Resources Unique |
| godot-native.7509fe550225cbc6f04fa4f7 |
Text assignment (control type unresolved) |
editor/docks |
|
Failed to load resource. |
|
|
|
|
|
|
unknown |
if: (res.is_null()) |
editor/docks/inspector_dock.cpp |
254 |
true |
Failed to load resource. |
| godot-native.e912f8862da18a3d7c8e8697 |
Localized message |
editor/docks |
|
(Current) |
|
|
|
|
|
|
unknown |
for: i >= history_to | if: (i == editor_history->get_history_pos() && current) |
editor/docks/inspector_dock.cpp |
351 |
true |
(Current) |
| godot-native.8bf2d6aa501c12b56a203eaa |
Shortcut label |
editor/docks |
|
Expand All |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
576 |
true |
Expand All |
| godot-native.8595a6473a6c7a6aa806b130 |
Shortcut label |
editor/docks |
|
Collapse All |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
577 |
true |
Collapse All |
| godot-native.f29c86fa37f9c0f41022cf9c |
Shortcut label |
editor/docks |
|
Expand Non-Default |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
579 |
true |
Expand Non-Default |
| godot-native.5d865c70ec43263593fe203d |
Localized message |
editor/docks |
|
Property Name Style |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
581 |
true |
Property Name Style |
| godot-native.e850f3c019d53c9f393116b2 |
Item text (control type unresolved) |
editor/docks |
|
Raw (e.g. "%s") |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
582 |
true |
Raw (e.g. "%s") |
| godot-native.3e99ad49c4c17c2f1c40d150 |
Item text (control type unresolved) |
editor/docks |
|
Capitalized (e.g. "%s") |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
583 |
true |
Capitalized (e.g. "%s") |
| godot-native.92c92eb7ffd6d51a7a6e1aea |
Item text (control type unresolved) |
editor/docks |
|
Localized (e.g. "Z Index") |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
585 |
true |
Localized (e.g. "Z Index") |
| godot-native.140e30fb305622fd90482292 |
Localized message |
editor/docks |
|
Localization not available for current language. |
|
|
|
|
|
|
unknown |
if: (!EditorPropertyNameProcessor::is_localization_available()) |
editor/docks/inspector_dock.cpp |
590 |
true |
Localization not available for current language. |
| godot-native.ec4fb3111741af45cd2a14e8 |
Shortcut label |
editor/docks |
|
Copy Properties |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
594 |
true |
Copy Properties |
| godot-native.425bba993da46325b05238ae |
Shortcut label |
editor/docks |
|
Paste Properties |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
595 |
true |
Paste Properties |
| godot-native.fbf026bef7aece391779962c |
Shortcut label |
editor/docks |
|
Make Sub-Resources Unique |
|
|
|
|
|
|
unknown |
if: (is_resource || is_node) |
editor/docks/inspector_dock.cpp |
599 |
true |
Make Sub-Resources Unique |
| godot-native.6f5e1fca7a71bcf0a40222c7 |
Localized message |
editor/docks |
|
Inspector |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
708 |
true |
Inspector |
| godot-native.15ea624693f956420103b17e |
Localized message |
editor/docks |
|
Open Inspector Dock |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
710 |
true |
Open Inspector Dock |
| godot-native.0df7e64b95475b18752af628 |
Button |
editor/docks |
|
|
|
Create a new resource in memory and edit it. |
|
|
pressed -> InspectorDock::_new_resource |
|
unknown |
|
editor/docks/inspector_dock.cpp |
725 |
true |
Create a new resource in memory and edit it. |
| godot-native.75b7864073c1786fa7382c8a |
Button |
editor/docks |
|
|
|
Load an existing resource from disk and edit it. |
|
|
pressed -> InspectorDock::_open_resource_selector |
|
unknown |
|
editor/docks/inspector_dock.cpp |
732 |
true |
Load an existing resource from disk and edit it. |
| godot-native.417747001d1872719aa46a8f |
MenuButton |
editor/docks |
|
|
|
Save the currently edited resource. |
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
740 |
true |
Save the currently edited resource. |
| godot-native.112b468247be9af8b509a583 |
Item text (control type unresolved) |
editor/docks |
|
Save |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
742 |
true |
Save |
| godot-native.74361657699eb5760eb60da2 |
Item text (control type unresolved) |
editor/docks |
|
Save As... |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
743 |
true |
Save As... |
| godot-native.04097e3625231a0024ddf710 |
MenuButton |
editor/docks |
|
|
|
Extra resource options. |
|
|
about_to_popup -> InspectorDock::_prepare_resource_extra_popup |
|
unknown |
|
editor/docks/inspector_dock.cpp |
751 |
true |
Extra resource options. |
| godot-native.a16716447d32c456af2543d7 |
Shortcut label |
editor/docks |
|
Edit Resource from Clipboard |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
754 |
true |
Edit Resource from Clipboard |
| godot-native.b692eaa6373b071ac53a0546 |
Shortcut label |
editor/docks |
|
Copy Resource |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
755 |
true |
Copy Resource |
| godot-native.69c583f18e70cca9eb58b745 |
Shortcut label |
editor/docks |
|
Show in FileSystem |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
758 |
true |
Show in FileSystem |
| godot-native.4c0eb574f918a21a544c4f1a |
Shortcut label |
editor/docks |
|
Make Resource Built-In |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
759 |
true |
Make Resource Built-In |
| godot-native.df1c98654676eb83473caf3c |
Button |
editor/docks |
|
|
|
Go to previous edited object in history. |
|
|
pressed -> InspectorDock::_edit_back |
|
unknown |
|
editor/docks/inspector_dock.cpp |
768 |
true |
Go to previous edited object in history. |
| godot-native.e9f43cbb86335a52978e9806 |
Button |
editor/docks |
|
|
|
Go to next edited object in history. |
|
|
pressed -> InspectorDock::_edit_forward |
|
unknown |
|
editor/docks/inspector_dock.cpp |
775 |
true |
Go to next edited object in history. |
| godot-native.612d8a5a18c6bdd4711d6bbc |
MenuButton |
editor/docks |
|
|
|
History of recently edited objects. |
|
|
about_to_popup -> InspectorDock::_prepare_history |
|
unknown |
|
editor/docks/inspector_dock.cpp |
783 |
true |
History of recently edited objects. |
| godot-native.fd09e65c4c97c3e247ae4c26 |
Button |
editor/docks |
|
|
|
Open documentation for this object. |
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
797 |
true |
Open documentation for this object. |
| godot-native.3a6b36e8bf51a2f2f11935a5 |
Shortcut label |
editor/docks |
|
Open Documentation |
|
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
798 |
true |
Open Documentation |
| godot-native.0e453077f626bfc0aebf5a46 |
LineEdit |
editor/docks |
|
|
Filter Properties |
|
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
812 |
true |
Filter Properties |
| godot-native.2662fe656b9343e2d72931a6 |
MenuButton |
editor/docks |
|
|
|
Manage object properties. |
|
|
|
|
unknown |
|
editor/docks/inspector_dock.cpp |
820 |
true |
Manage object properties. |
| godot-native.a05c933f3fe1148874d1d371 |
Button |
editor/docks |
|
|
|
|
Information |
|
pressed -> InspectorDock::_info_pressed |
|
unknown |
|
editor/docks/inspector_dock.cpp |
827 |
true |
Information |
| godot-native.ed0b00e76a9335eff6a9fd24 |
Text assignment (control type unresolved) |
editor/docks |
|
No parent to instantiate a child at. |
|
|
|
|
|
|
unknown |
if: (!parent) | if: (p_files.size() == 1) |
editor/docks/scene_tree_dock.cpp |
306 |
true |
No parent to instantiate a child at. |
| godot-native.ed7d0992ef23cb8413dd6542 |
Text assignment (control type unresolved) |
editor/docks |
|
No parent to instantiate the scenes at. |
|
|
|
|
|
|
unknown |
if: (!parent) | if else: (p_files.size() == 1) |
editor/docks/scene_tree_dock.cpp |
308 |
true |
No parent to instantiate the scenes at. |
| godot-native.e4ab196780b8aaa8dfc40c00 |
Text assignment (control type unresolved) |
editor/docks |
|
Error loading scene from %s |
|
|
|
|
|
|
unknown |
for: i < p_files.size() | if: (sdata.is_null()) |
editor/docks/scene_tree_dock.cpp |
328 |
true |
Error loading scene from %s |
| godot-native.ca037ab9fac99604029eefe8 |
Text assignment (control type unresolved) |
editor/docks |
|
Error instantiating scene from %s |
|
|
|
|
|
|
unknown |
for: i < p_files.size() | if: (!instantiated_scene) |
editor/docks/scene_tree_dock.cpp |
337 |
true |
Error instantiating scene from %s |
| godot-native.034ca817265bf95eeff56868 |
Text assignment (control type unresolved) |
editor/docks |
|
Cannot instantiate the scene '%s' because the current scene exists within one of its nodes. |
|
|
|
|
|
|
unknown |
for: i < p_files.size() | if: (!edited_scene->get_scene_file_path().is_empty()) | if: (_cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) |
editor/docks/scene_tree_dock.cpp |
345 |
true |
Cannot instantiate the scene '%s' because the current scene exists within one of its nodes. |
| godot-native.623500a571feea9cfc317aa7 |
Localized message |
editor/docks |
|
Instantiate Scene |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=instances.size() (locale-dependent) |
editor/docks/scene_tree_dock.cpp |
365 |
true |
Instantiate Scene |
| godot-native.e5b90e5f1b5679b7580bb0de |
Localized message |
editor/docks |
|
Instantiate Scenes |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=instances.size() (locale-dependent) |
editor/docks/scene_tree_dock.cpp |
365 |
true |
Instantiate Scenes |
| godot-native.d708a3775f9ef0d91cfff6b1 |
Text assignment (control type unresolved) |
editor/docks |
|
Error loading audio stream from %s |
|
|
|
|
|
|
unknown |
for_range_loop | if: (stream.is_null()) |
editor/docks/scene_tree_dock.cpp |
412 |
true |
Error loading audio stream from %s |
| godot-native.8c615dbd3ba35b251120fea5 |
Localized message |
editor/docks |
|
Create AudioStreamPlayers |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=nodes.size() (locale-dependent) |
editor/docks/scene_tree_dock.cpp |
438 |
true |
Create AudioStreamPlayers |
| godot-native.cf9e1ac7ee360a3d5d513b55 |
Localized message |
editor/docks |
|
Create AudioStreamPlayer |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=nodes.size() (locale-dependent) |
editor/docks/scene_tree_dock.cpp |
438 |
true |
Create AudioStreamPlayer |
| godot-native.2177492485a3fda8cfaa2dab |
Text assignment (control type unresolved) |
editor/docks |
|
Error loading scene from %s |
|
|
|
|
|
|
unknown |
if: (sdata.is_null()) |
editor/docks/scene_tree_dock.cpp |
468 |
true |
Error loading scene from %s |
| godot-native.58fb4d2df110f5119107b40a |
Text assignment (control type unresolved) |
editor/docks |
|
Error instantiating scene from %s |
|
|
|
|
|
|
unknown |
if: (!instantiated_scene) |
editor/docks/scene_tree_dock.cpp |
475 |
true |
Error instantiating scene from %s |
| godot-native.d9563a9078a78ad4cce47aa0 |
Localized message |
editor/docks |
|
Replace with Branch Scene |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
527 |
true |
Replace with Branch Scene |
| godot-native.f2de3912eebf5e85ac5d88b7 |
Localized message |
editor/docks |
|
This operation can't be done on the tree root. |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_PASTE_AS_REPLACEMENT | for_range_loop | if: (node == edited_scene) |
editor/docks/scene_tree_dock.cpp |
791 |
true |
This operation can't be done on the tree root. |
| godot-native.464e7c134ec77520b81a30d1 |
Localized message |
editor/docks |
|
Detach Script |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_DETACH_SCRIPT |
editor/docks/scene_tree_dock.cpp |
846 |
true |
Detach Script |
| godot-native.37f6bd96eb0be649c119c2b4 |
Text assignment (control type unresolved) |
editor/docks |
|
This operation can't be done on the tree root. |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_MOVE_DOWN | if: (scene_tree->get_selected() == edited_scene) |
editor/docks/scene_tree_dock.cpp |
883 |
true |
This operation can't be done on the tree root. |
| godot-native.579b6c021c0b8ac42db0e1ea |
Localized message |
editor/docks |
|
Move Node in Parent |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_MOVE_DOWN | if: (selection.size() == 1) |
editor/docks/scene_tree_dock.cpp |
917 |
true |
Move Node in Parent |
| godot-native.32539c1ce1655ac18078934a |
Localized message |
editor/docks |
|
Move Nodes in Parent |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_MOVE_DOWN | if: (selection.size() > 1) |
editor/docks/scene_tree_dock.cpp |
920 |
true |
Move Nodes in Parent |
| godot-native.29f78989ea15d865655a69d5 |
Text assignment (control type unresolved) |
editor/docks |
|
This operation can't be done on the tree root. |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_DUPLICATE | if: (editor_selection->is_selected(edited_scene)) |
editor/docks/scene_tree_dock.cpp |
954 |
true |
This operation can't be done on the tree root. |
| godot-native.bdf4f6c0e42c5fe56eb37508 |
Localized message |
editor/docks |
|
Duplicate Node(s) |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_DUPLICATE |
editor/docks/scene_tree_dock.cpp |
965 |
true |
Duplicate Node(s) |
| godot-native.bccf0cc378a3c0d0bf7f8a20 |
Text assignment (control type unresolved) |
editor/docks |
|
This operation can't be done on the tree root. |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_REPARENT | if: (editor_selection->is_selected(edited_scene)) |
editor/docks/scene_tree_dock.cpp |
1055 |
true |
This operation can't be done on the tree root. |
| godot-native.169e23601368a88d1baf0785 |
Text assignment (control type unresolved) |
editor/docks |
|
Can't reparent nodes in inherited scenes, order of nodes can't change. |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_MAKE_ROOT | if: (root->get_scene_inherited_state().is_valid()) |
editor/docks/scene_tree_dock.cpp |
1093 |
true |
Can't reparent nodes in inherited scenes, order of nodes can't change. |
| godot-native.f4221ed311ce16b92de8a5ce |
Text assignment (control type unresolved) |
editor/docks |
|
Node must belong to the edited scene to become root. |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_MAKE_ROOT | if: (node->get_owner() != root) |
editor/docks/scene_tree_dock.cpp |
1099 |
true |
Node must belong to the edited scene to become root. |
| godot-native.e64dd40d74401676ba6d56ae |
Text assignment (control type unresolved) |
editor/docks |
|
Instantiated scenes can't become root |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_MAKE_ROOT | if: (node->is_instance()) |
editor/docks/scene_tree_dock.cpp |
1105 |
true |
Instantiated scenes can't become root |
| godot-native.d5bb8a01c3962a2d35bbbd9b |
Localized message |
editor/docks |
|
Make node as Root |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_MAKE_ROOT |
editor/docks/scene_tree_dock.cpp |
1111 |
true |
Make node as Root |
| godot-native.f48cb28e89a0c5f46de6d6fa |
Localized message |
editor/docks |
|
Delete %d nodes and any children? |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_ERASE | if else: (p_confirm_override && !has_tracks_to_delete) | if: (remove_list.size() > 1) | conditional_expression: any_children |
editor/docks/scene_tree_dock.cpp |
1185 |
true |
Delete %d nodes and any children? |
| godot-native.fb2838422ab819016d32c2f9 |
Localized message |
editor/docks |
|
Delete %d nodes? |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_ERASE | if else: (p_confirm_override && !has_tracks_to_delete) | if: (remove_list.size() > 1) | conditional_expression else: any_children |
editor/docks/scene_tree_dock.cpp |
1185 |
true |
Delete %d nodes? |
| godot-native.39ebeaa1a8dcc8876c07796f |
Localized message |
editor/docks |
|
Delete the root node "%s"? |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_ERASE | if else: (p_confirm_override && !has_tracks_to_delete) | if else: (remove_list.size() > 1) | if: (!p_confirm_override) | if: (node == editor_data->get_edited_scene_root()) |
editor/docks/scene_tree_dock.cpp |
1190 |
true |
Delete the root node "%s"? |
| godot-native.7039bd594edf9c92907fde74 |
Localized message |
editor/docks |
|
Delete node "%s" and its children? |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_ERASE | if else: (p_confirm_override && !has_tracks_to_delete) | if else: (remove_list.size() > 1) | if: (!p_confirm_override) | if else: (node == editor_data->get_edited_scene_root()) | if: (!node->is_instance() && node->get_child_count() > 0) |
editor/docks/scene_tree_dock.cpp |
1193 |
true |
Delete node "%s" and its children? |
| godot-native.d79c55fe3398be25b92c6b4f |
Localized message |
editor/docks |
|
Delete node "%s"? |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_ERASE | if else: (p_confirm_override && !has_tracks_to_delete) | if else: (remove_list.size() > 1) | if: (!p_confirm_override) | if else: (node == editor_data->get_edited_scene_root()) | if else: (!node->is_instance() && node->get_child_count() > 0) |
editor/docks/scene_tree_dock.cpp |
1195 |
true |
Delete node "%s"? |
| godot-native.cad82f1fcceeb4ac02542466 |
Localized message |
editor/docks |
|
Some nodes are referenced by animation tracks. |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_ERASE | if else: (p_confirm_override && !has_tracks_to_delete) | if else: (remove_list.size() > 1) | if: (has_tracks_to_delete) |
editor/docks/scene_tree_dock.cpp |
1203 |
true |
Some nodes are referenced by animation tracks. |
| godot-native.5330368ba610fd75c54837ea |
Text assignment (control type unresolved) |
editor/docks |
|
Saving the branch as a scene requires having a scene open in the editor. |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_NEW_SCENE_FROM | if: (!scene) |
editor/docks/scene_tree_dock.cpp |
1228 |
true |
Saving the branch as a scene requires having a scene open in the editor. |
| godot-native.73a078612e234d0e1fc02cc7 |
Text assignment (control type unresolved) |
editor/docks |
|
Saving the branch as a scene requires selecting only one node, but you have selected %d nodes. |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_NEW_SCENE_FROM | if: (selection.size() != 1) |
editor/docks/scene_tree_dock.cpp |
1236 |
true |
Saving the branch as a scene requires selecting only one node, but you have selected %d nodes. |
| godot-native.4faffaf383c546205f3c9f26 |
Text assignment (control type unresolved) |
editor/docks |
|
Can't save the root node branch as an instantiated scene.
To create an editable copy of the current scene, duplicate it using the FileSystem dock context menu
or create an inherited scene using Scene > New Inherited Scene... instead. |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_NEW_SCENE_FROM | if: (tocopy == scene) |
editor/docks/scene_tree_dock.cpp |
1244 |
true |
Can't save the root node branch as an instantiated scene.
To create an editable copy of the current scene, duplicate it using the FileSystem dock context menu
or create an inherited scene using Scene > New Inherited Scene... instead. |
| godot-native.5484603cd7b2ea168fce93b9 |
Text assignment (control type unresolved) |
editor/docks |
|
Can't save the branch of an already instantiated scene.
To create a variation of a scene, you can make an inherited scene based on the instantiated scene using Scene > New Inherited Scene... instead. |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_NEW_SCENE_FROM | if: (tocopy != editor_data->get_edited_scene_root() && tocopy->is_instance()) |
editor/docks/scene_tree_dock.cpp |
1250 |
true |
Can't save the branch of an already instantiated scene.
To create a variation of a scene, you can make an inherited scene based on the instantiated scene using Scene > New Inherited Scene... instead. |
| godot-native.c51e653644d6afbffa33509a |
Text assignment (control type unresolved) |
editor/docks |
|
Can't save a branch which is a child of an already instantiated scene.
To save this branch into its own scene, open the original scene, right click on this branch, and select "Save Branch as Scene". |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_NEW_SCENE_FROM | if: (tocopy->get_owner() != scene) |
editor/docks/scene_tree_dock.cpp |
1256 |
true |
Can't save a branch which is a child of an already instantiated scene.
To save this branch into its own scene, open the original scene, right click on this branch, and select "Save Branch as Scene". |
| godot-native.8ba8aa1e6d788fe4a04c56e2 |
Text assignment (control type unresolved) |
editor/docks |
|
Can't save a branch which is part of an inherited scene.
To save this branch into its own scene, open the original scene, right click on this branch, and select "Save Branch as Scene". |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_NEW_SCENE_FROM | if: (scene->get_scene_inherited_state().is_valid() && scene->get_scene_inherited_state()->find_node_by_path(scene->get_path_to(tocopy)) >= 0) |
editor/docks/scene_tree_dock.cpp |
1262 |
true |
Can't save a branch which is part of an inherited scene.
To save this branch into its own scene, open the original scene, right click on this branch, and select "Save Branch as Scene". |
| godot-native.39940f3866b7f837b3f76020 |
Text assignment (control type unresolved) |
editor/docks |
|
Save New Scene As... |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_NEW_SCENE_FROM |
editor/docks/scene_tree_dock.cpp |
1290 |
true |
Save New Scene As... |
| godot-native.56e6637408f2aac5d7e2964e |
Text assignment (control type unresolved) |
editor/docks |
|
Disabling "Editable Children" will cause all properties of this subscene's descendant nodes to be reverted to their default. |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_SCENE_EDITABLE_CHILDREN | if: (e) | if: (node) | if: (editable) |
editor/docks/scene_tree_dock.cpp |
1369 |
true |
Disabling "Editable Children" will cause all properties of this subscene's descendant nodes to be reverted to their default. |
| godot-native.289bc62a1fd5a6f253d385d2 |
Text assignment (control type unresolved) |
editor/docks |
|
Enabling "Load as Placeholder" will disable "Editable Children" and cause all properties of the node to be reverted to their default. |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_SCENE_USE_PLACEHOLDER | if: (e) | if: (node) | if: (editable && !placeholder) |
editor/docks/scene_tree_dock.cpp |
1396 |
true |
Enabling "Load as Placeholder" will disable "Editable Children" and cause all properties of the node to be reverted to their default. |
| godot-native.3fc23b9ca707eda0f41bee23 |
Localized message |
editor/docks |
|
Toggle Load as Placeholder |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_SCENE_USE_PLACEHOLDER | if: (e) | if: (node) |
editor/docks/scene_tree_dock.cpp |
1405 |
true |
Toggle Load as Placeholder |
| godot-native.973ac9cb77d5c32dae3f6c33 |
Localized message |
editor/docks |
|
Make Local |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_SCENE_MAKE_LOCAL | if: (e) | if: (node) |
editor/docks/scene_tree_dock.cpp |
1438 |
true |
Make Local |
| godot-native.5c39ea688e270ff3efeea967 |
Text assignment (control type unresolved) |
editor/docks |
|
Can't toggle unique name for nodes in subscene! |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_TOGGLE_SCENE_UNIQUE_NAME | if: (all_nodes_owner_invalid) |
editor/docks/scene_tree_dock.cpp |
1521 |
true |
Can't toggle unique name for nodes in subscene! |
| godot-native.1fd5e1ce15cb0386d37f9524 |
Localized message |
editor/docks |
|
Enable Scene Unique Name(s) |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_TOGGLE_SCENE_UNIQUE_NAME | if: (enabling) | if: (new_unique_nodes.size()) |
editor/docks/scene_tree_dock.cpp |
1553 |
true |
Enable Scene Unique Name(s) |
| godot-native.637060158e5a100c38640664 |
Localized message |
editor/docks |
|
Unique names already used by another node in the scene: |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_TOGGLE_SCENE_UNIQUE_NAME | if: (enabling) | if: (cant_be_set_unique_names.size()) |
editor/docks/scene_tree_dock.cpp |
1562 |
true |
Unique names already used by another node in the scene: |
| godot-native.2537afbbfb13c53d52bf9004 |
Localized message |
editor/docks |
|
Disable Scene Unique Name(s) |
|
|
|
|
|
|
unknown |
switch: (p_tool) | case: TOOL_TOGGLE_SCENE_UNIQUE_NAME | if else: (enabling) |
editor/docks/scene_tree_dock.cpp |
1571 |
true |
Disable Scene Unique Name(s) |
| godot-native.818547084b70045026113a30 |
Localized message |
editor/docks |
|
Set %s |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
1672 |
true |
Set %s |
| godot-native.97ab8bb3059f67e1f64e967f |
Localized message |
editor/docks |
|
New Scene Root |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
1680 |
true |
New Scene Root |
| godot-native.346815c855a15ddf22e8856a |
Label |
editor/docks |
|
Create Root Node: |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/docks/scene_tree_dock.cpp |
1714 |
true |
Create Root Node: |
| godot-native.566bad2990891251b9e3098b |
Button |
editor/docks |
|
|
|
|
Favorite Nodes |
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/docks/scene_tree_dock.cpp |
1721 |
true |
Favorite Nodes |
| godot-native.3fdeeaac70df94c2f385b728 |
Button |
editor/docks |
|
|
|
Toggle the display of favorite nodes. |
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/docks/scene_tree_dock.cpp |
1724 |
true |
Toggle the display of favorite nodes. |
| godot-native.9cc8b0d0ea1dc49f262993c1 |
Button |
editor/docks |
|
2D Scene |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/docks/scene_tree_dock.cpp |
1746 |
true |
2D Scene |
| godot-native.96911ec32ec103273e54bcab |
Button |
editor/docks |
|
3D Scene |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/docks/scene_tree_dock.cpp |
1752 |
true |
3D Scene |
| godot-native.f35ae778f631d515e662894c |
Button |
editor/docks |
|
User Interface |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/docks/scene_tree_dock.cpp |
1758 |
true |
User Interface |
| godot-native.67d95ec8b102b87ee8ed15db |
Button |
editor/docks |
|
Other Node |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/docks/scene_tree_dock.cpp |
1768 |
true |
Other Node |
| godot-native.893cce72ea9c9888d21958cd |
Button |
editor/docks |
|
Paste From Clipboard |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/docks/scene_tree_dock.cpp |
1774 |
true |
Paste From Clipboard |
| godot-native.50fe1677af77870f88e99da5 |
Text assignment (control type unresolved) |
editor/docks |
|
Can't operate on nodes from a foreign scene! |
|
|
|
|
|
|
unknown |
for_range_loop | if: (E != edited_scene && E->get_owner() != edited_scene) |
editor/docks/scene_tree_dock.cpp |
2432 |
true |
Can't operate on nodes from a foreign scene! |
| godot-native.1d25b803638057ae93f5c34a |
Text assignment (control type unresolved) |
editor/docks |
|
Can't operate on nodes the current scene inherits from! |
|
|
|
|
|
|
unknown |
for_range_loop | if: (edited_scene->get_scene_inherited_state().is_valid()) | if: (edited_scene == E || edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E)) >= 0) |
editor/docks/scene_tree_dock.cpp |
2446 |
true |
Can't operate on nodes the current scene inherits from! |
| godot-native.34d9f46c779c261371e25351 |
Text assignment (control type unresolved) |
editor/docks |
|
This operation can't be done on instantiated scenes. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (E != edited_scene && E->is_instance()) |
editor/docks/scene_tree_dock.cpp |
2459 |
true |
This operation can't be done on instantiated scenes. |
| godot-native.e89a2fbe293d0174db3dd2ec |
Localized message |
editor/docks |
|
Reparent Node |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
2535 |
true |
Reparent Node |
| godot-native.fb259c4eba07ff4556eb3aa8 |
Localized message |
editor/docks |
|
Attach Script |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
2692 |
true |
Attach Script |
| godot-native.32e1976d670bc67ee3b01231 |
Localized message |
editor/docks |
|
Set Shader |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
2723 |
true |
Set Shader |
| godot-native.ddfe0c7eefbbd47f5859d797 |
Localized message |
editor/docks |
|
Toggle Editable Children |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
2831 |
true |
Toggle Editable Children |
| godot-native.7673279a1cd7705cf0f97c25 |
Localized message |
editor/docks |
|
Cut Node(s) |
|
|
|
|
|
|
unknown |
conditional_expression: p_cut |
editor/docks/scene_tree_dock.cpp |
2913 |
true |
Cut Node(s) |
| godot-native.8c3d6a10de1e5406ab2e72da |
Localized message |
editor/docks |
|
Remove Node(s) |
|
|
|
|
|
|
unknown |
conditional_expression else: p_cut |
editor/docks/scene_tree_dock.cpp |
2913 |
true |
Remove Node(s) |
| godot-native.26901430eec041da4e54b14c |
Localized message |
editor/docks |
|
Create Node |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
3082 |
true |
Create Node |
| godot-native.ed0c1d231cb6671fa8a19e28 |
Localized message |
editor/docks |
|
Change type of node(s) |
|
|
|
|
|
|
unknown |
if else: (current_option == TOOL_NEW) | if: (current_option == TOOL_CHANGE_TYPE) |
editor/docks/scene_tree_dock.cpp |
3155 |
true |
Change type of node(s) |
| godot-native.bd29c918ddab418ec3c03c8f |
Localized message |
editor/docks |
|
Reparent to New Node |
|
|
|
|
|
|
unknown |
if else: (current_option == TOOL_NEW) | if else: (current_option == TOOL_CHANGE_TYPE) | if: (current_option == TOOL_REPARENT_TO_NEW_NODE) |
editor/docks/scene_tree_dock.cpp |
3223 |
true |
Reparent to New Node |
| godot-native.fd9f650ef9ad3783b0fffcd2 |
Localized message |
editor/docks |
|
Change type of node(s) |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
3282 |
true |
Change type of node(s) |
| godot-native.6c48158f421a7b57a888ba59 |
Text assignment (control type unresolved) |
editor/docks |
|
This operation requires a single selected node. |
|
|
|
|
|
|
unknown |
if: (selection.size() != 1) |
editor/docks/scene_tree_dock.cpp |
3515 |
true |
This operation requires a single selected node. |
| godot-native.ab1267efe45012976eb77ec3 |
Text assignment (control type unresolved) |
editor/docks |
|
Can't overwrite scene that is still open! |
|
|
|
|
|
|
unknown |
if: (EditorNode::get_singleton()->is_scene_open(p_file)) |
editor/docks/scene_tree_dock.cpp |
3521 |
true |
Can't overwrite scene that is still open! |
| godot-native.034ee287d850e63853f75dcf |
Localized message |
editor/docks |
|
Reset Position |
|
|
|
|
|
|
unknown |
if: (copy) |
editor/docks/scene_tree_dock.cpp |
3545 |
true |
Reset Position |
| godot-native.cdaaee9c87b3cf8914f019d7 |
Localized message |
editor/docks |
|
Reset Scale |
|
|
|
|
|
|
unknown |
if: (copy) |
editor/docks/scene_tree_dock.cpp |
3546 |
true |
Reset Scale |
| godot-native.b94f7b25d6a47123449793ee |
Localized message |
editor/docks |
|
Reset Rotation |
|
|
|
|
|
|
unknown |
if: (copy) |
editor/docks/scene_tree_dock.cpp |
3547 |
true |
Reset Rotation |
| godot-native.6ed4b57d1137e6352e8848b7 |
Text assignment (control type unresolved) |
editor/docks |
|
Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied. |
|
|
|
|
|
|
unknown |
if: (copy) | if: (err != OK) |
editor/docks/scene_tree_dock.cpp |
3579 |
true |
Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied. |
| godot-native.5b66183627fb0235dc7f1a69 |
Text assignment (control type unresolved) |
editor/docks |
|
Error saving scene. |
|
|
|
|
|
|
unknown |
if: (copy) | if: (err != OK) |
editor/docks/scene_tree_dock.cpp |
3591 |
true |
Error saving scene. |
| godot-native.452ac7fd222c40066d93b587 |
Text assignment (control type unresolved) |
editor/docks |
|
Error duplicating scene to save it. |
|
|
|
|
|
|
unknown |
if else: (copy) |
editor/docks/scene_tree_dock.cpp |
3597 |
true |
Error duplicating scene to save it. |
| godot-native.5e7b356af514d0464d54626b |
Localized message |
editor/docks |
|
Instantiate Script |
|
|
|
|
|
|
unknown |
if: (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) |
editor/docks/scene_tree_dock.cpp |
3769 |
true |
Instantiate Script |
| godot-native.e14c4aea1e9662689abeac47 |
Localized message |
editor/docks |
|
<unknown> |
|
|
|
|
|
|
unknown |
if else: (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) | if: (n->has_meta(SceneStringName(_custom_type_script))) | if: (!scr->inherits_script(ct_scr)) | if: (custom_type_name.is_empty()) | if else: (custom_type) |
editor/docks/scene_tree_dock.cpp |
3794 |
true |
<unknown> |
| godot-native.192fe9813e90201188c7b28d |
Localized message |
editor/docks |
|
Attach Script |
|
|
|
|
|
|
unknown |
if else: (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) |
editor/docks/scene_tree_dock.cpp |
3803 |
true |
Attach Script |
| godot-native.dc2db06e624bf35a42229d25 |
Localized message |
editor/docks |
|
Sub-Resources |
|
|
|
|
|
|
unknown |
for_range_loop | if: (menu->get_item_count() == 0) |
editor/docks/scene_tree_dock.cpp |
3870 |
true |
Sub-Resources |
| godot-native.1b9eab1c68fa630215d76a31 |
Localized message |
editor/docks |
|
Clear Inheritance |
|
|
|
|
|
|
unknown |
if: (selection.size() == 1) | if: (is_external) | if: (is_inherited && is_top_level) | if: (profile_allow_editing) |
editor/docks/scene_tree_dock.cpp |
4087 |
true |
Clear Inheritance |
| godot-native.086000b4c1eaf094967ce4e6 |
Localized message |
editor/docks |
|
Make Local |
|
|
|
|
|
|
unknown |
if: (selection.size() == 1) | if: (is_external) | if else: (is_inherited && is_top_level) | if: (!is_top_level) | if: (profile_allow_editing) |
editor/docks/scene_tree_dock.cpp |
4095 |
true |
Make Local |
| godot-native.cfe9ce766e593ec9aca0622e |
Item text (control type unresolved) |
editor/docks |
|
Editable Children |
|
|
|
|
|
|
unknown |
if: (selection.size() == 1) | if: (is_external) | if else: (is_inherited && is_top_level) | if: (!is_top_level) | if: (profile_allow_editing) |
editor/docks/scene_tree_dock.cpp |
4097 |
true |
Editable Children |
| godot-native.69b00c85efd9e6b9d143e2fd |
Item text (control type unresolved) |
editor/docks |
|
Load as Placeholder |
|
|
|
|
|
|
unknown |
if: (selection.size() == 1) | if: (is_external) | if else: (is_inherited && is_top_level) | if: (!is_top_level) | if: (profile_allow_editing) |
editor/docks/scene_tree_dock.cpp |
4100 |
true |
Load as Placeholder |
| godot-native.2e9d54a16fc1f57e5285f21c |
Localized message |
editor/docks |
|
Editable Children |
|
|
|
|
|
|
unknown |
if: (selection.size() == 1) | if: (is_external) | if else: (is_inherited && is_top_level) | if: (!is_top_level) | if: (profile_allow_editing) |
editor/docks/scene_tree_dock.cpp |
4102 |
true |
Editable Children |
| godot-native.6ba635b8572680baf7b02efe |
Localized message |
editor/docks |
|
Load as Placeholder |
|
|
|
|
|
|
unknown |
if: (selection.size() == 1) | if: (is_external) | if else: (is_inherited && is_top_level) | if: (!is_top_level) | if: (profile_allow_editing) |
editor/docks/scene_tree_dock.cpp |
4103 |
true |
Load as Placeholder |
| godot-native.f226511d4891ad15763afc86 |
Item text (control type unresolved) |
editor/docks |
|
Access as Unique Name |
|
|
|
|
|
|
unknown |
if: (profile_allow_editing) | if: (all_owned) |
editor/docks/scene_tree_dock.cpp |
4134 |
true |
Access as Unique Name |
| godot-native.3fe24606bf22c6747ad6c4ef |
Item text (control type unresolved) |
editor/docks |
|
Open in Editor |
|
|
|
|
|
|
unknown |
if: (is_tool_scene_open_inherited_available) |
editor/docks/scene_tree_dock.cpp |
4150 |
true |
Open in Editor |
| godot-native.7bfd74fb8bf39891e626b2e1 |
Item text (control type unresolved) |
editor/docks |
|
Open in Editor |
|
|
|
|
|
|
unknown |
if else: (is_tool_scene_open_inherited_available) | if: (is_tool_scene_open_available) |
editor/docks/scene_tree_dock.cpp |
4153 |
true |
Open in Editor |
| godot-native.7fa881c94ca8c23ab8f74006 |
Item text (control type unresolved) |
editor/docks |
|
Open Documentation |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4161 |
true |
Open Documentation |
| godot-native.6b441e2929166693f3043f3a |
Item text (control type unresolved) |
editor/docks |
|
Auto Expand to Selected |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4189 |
true |
Auto Expand to Selected |
| godot-native.82167aed9eae71396a0360f1 |
Item text (control type unresolved) |
editor/docks |
|
Center Node on Reparent |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4192 |
true |
Center Node on Reparent |
| godot-native.56aa6442222101e4244c8f86 |
Localized message |
editor/docks |
|
If enabled, Reparent to New Node will create the new node in the center of the selected nodes, if possible. |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4194 |
true |
If enabled, Reparent to New Node will create the new node in the center of the selected nodes, if possible. |
| godot-native.b868315a6e4e9ade613a7e4e |
Item text (control type unresolved) |
editor/docks |
|
Hide Filtered Out Parents |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4196 |
true |
Hide Filtered Out Parents |
| godot-native.a1a8632fab2bc03b3b86e2bf |
Item text (control type unresolved) |
editor/docks |
|
Show Accessibility Warnings |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4200 |
true |
Show Accessibility Warnings |
| godot-native.324e3a71c6a7c7bed88704b2 |
Localized message |
editor/docks |
|
All Scene Sub-Resources |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4207 |
true |
All Scene Sub-Resources |
| godot-native.fde6d3f9bbc7d741ed35a47d |
Text assignment (control type unresolved) |
editor/docks |
|
|
|
Filter nodes by entering a part of their name, type (if prefixed with "type:" or "t:")
or group (if prefixed with "group:" or "g:"). Filtering is case-insensitive. |
|
|
|
|
unknown |
if else: (!warning.is_empty()) |
editor/docks/scene_tree_dock.cpp |
4221 |
true |
Filter nodes by entering a part of their name, type (if prefixed with "type:" or "t:")
or group (if prefixed with "group:" or "g:"). Filtering is case-insensitive. |
| godot-native.3445cb3ef0306bef3e4e4037 |
Item text (control type unresolved) |
editor/docks |
|
Filter by Type |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4271 |
true |
Filter by Type |
| godot-native.3b4075159db2082d83f261f7 |
Localized message |
editor/docks |
|
Selects all Nodes of the given type.
Inserts "type:". You can also use the shorthand "t:". |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4272 |
true |
Selects all Nodes of the given type.
Inserts "type:". You can also use the shorthand "t:". |
| godot-native.61b0771610f8c7411956233d |
Item text (control type unresolved) |
editor/docks |
|
Filter by Group |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4274 |
true |
Filter by Group |
| godot-native.c9f8c219c0e0cbc5c89e80d7 |
Localized message |
editor/docks |
|
Selects all Nodes belonging to the given group.
If empty, selects any Node belonging to any group.
Inserts "group:". You can also use the shorthand "g:". |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4275 |
true |
Selects all Nodes belonging to the given group.
If empty, selects any Node belonging to any group.
Inserts "group:". You can also use the shorthand "g:". |
| godot-native.945dfb0a0f264f4de14d7204 |
Localized message |
editor/docks |
|
Cannot attach a script: there are no languages registered.
This is probably because this editor was built with all language modules disabled. |
|
|
|
|
|
|
unknown |
if: (ScriptServer::get_language_count() == 0) |
editor/docks/scene_tree_dock.cpp |
4311 |
true |
Cannot attach a script: there are no languages registered.
This is probably because this editor was built with all language modules disabled. |
| godot-native.e58dc83b645ae0fb77ca1d9c |
Text assignment (control type unresolved) |
editor/docks |
|
Can't paste root node into the same scene. |
|
|
|
|
|
|
unknown |
if: (has_cycle) |
editor/docks/scene_tree_dock.cpp |
4444 |
true |
Can't paste root node into the same scene. |
| godot-native.90a63d2b8a5aa361f293da0e |
Localized message |
editor/docks |
|
Paste Node(s) as Sibling of %s |
|
|
|
|
|
|
unknown |
if: (paste_parent) | conditional_expression: p_paste_as_sibling |
editor/docks/scene_tree_dock.cpp |
4476 |
true |
Paste Node(s) as Sibling of %s |
| godot-native.a65842bd6f4aa6bb0e51c7b3 |
Localized message |
editor/docks |
|
Paste Node(s) as Child of %s |
|
|
|
|
|
|
unknown |
if: (paste_parent) | conditional_expression else: p_paste_as_sibling |
editor/docks/scene_tree_dock.cpp |
4476 |
true |
Paste Node(s) as Child of %s |
| godot-native.49ec9ee1210c7c39c286d6d4 |
Localized message |
editor/docks |
|
Paste Node(s) as Root |
|
|
|
|
|
|
unknown |
if else: (paste_parent) |
editor/docks/scene_tree_dock.cpp |
4478 |
true |
Paste Node(s) as Root |
| godot-native.d2582ed9473926fb8f6f2ac7 |
Localized message |
editor/docks |
|
Paste Node(s) as Replacement |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4563 |
true |
Paste Node(s) as Replacement |
| godot-native.687bb66a125c47acb8745b9d |
Localized message |
editor/docks |
|
<Unnamed> at %s |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | if: (pair.first->get_name().is_empty()) |
editor/docks/scene_tree_dock.cpp |
4900 |
true |
<Unnamed> at %s |
| godot-native.bc8501bf244cbbd8283b0874 |
Localized message |
editor/docks |
|
(used %d times) |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | if: (unique_resources[pair.first] > 1) |
editor/docks/scene_tree_dock.cpp |
4906 |
true |
(used %d times) |
| godot-native.87e25a0d3cba4a9b8bbf7cd2 |
Item text (control type unresolved) |
editor/docks |
|
None |
|
|
|
|
|
|
unknown |
if: (resources_by_type.is_empty()) |
editor/docks/scene_tree_dock.cpp |
4916 |
true |
None |
| godot-native.001833b30cae5e7a85bcc6f3 |
Localized message |
editor/docks |
|
Scene |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4997 |
true |
Scene |
| godot-native.862ba4a2b80a4350feacd4f0 |
Localized message |
editor/docks |
|
Open Scene Dock |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
4999 |
true |
Open Scene Dock |
| godot-native.4b6bc816cef9bc56ef606689 |
Shortcut label |
editor/docks |
|
Rename |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5013 |
true |
Rename |
| godot-native.b45df6e665f3e66b30972b98 |
Shortcut label |
editor/docks |
|
Batch Rename... |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5016 |
true |
Batch Rename... |
| godot-native.5064262b53629a424e8544de |
Shortcut label |
editor/docks |
|
Add Child Node... |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5019 |
true |
Add Child Node... |
| godot-native.ba497cc45f28c1a17e12c036 |
Shortcut label |
editor/docks |
|
Instantiate Child Scene... |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5020 |
true |
Instantiate Child Scene... |
| godot-native.218588a7a4b1176a1945c494 |
Shortcut label |
editor/docks |
|
Expand/Collapse Branch |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5021 |
true |
Expand/Collapse Branch |
| godot-native.5b94fcc622db6c6ed5f342fd |
Shortcut label |
editor/docks |
|
Cut |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5022 |
true |
Cut |
| godot-native.ff7f73811d6bb87b9ddd01ec |
Shortcut label |
editor/docks |
|
Copy |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5023 |
true |
Copy |
| godot-native.95f8f147b49efd12209b25a1 |
Shortcut label |
editor/docks |
|
Paste (as Child) |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5024 |
true |
Paste (as Child) |
| godot-native.d00d4bfaf7b202f92b065a03 |
Shortcut label |
editor/docks |
|
Paste as Sibling |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5025 |
true |
Paste as Sibling |
| godot-native.f96010338c134f73c5882613 |
Shortcut label |
editor/docks |
|
Paste as Replacement |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5026 |
true |
Paste as Replacement |
| godot-native.c1bea87a3c8a56969512833c |
Shortcut label |
editor/docks |
|
Change Type... |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5027 |
true |
Change Type... |
| godot-native.9f67bf9e3f1f47439cf97184 |
Shortcut label |
editor/docks |
|
Attach Script... |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5028 |
true |
Attach Script... |
| godot-native.15d8f097d2b6f879d7d2d145 |
Shortcut label |
editor/docks |
|
Extend Script... |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5029 |
true |
Extend Script... |
| godot-native.c5ece927d001f07449b5ffa1 |
Shortcut label |
editor/docks |
|
Detach Script |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5030 |
true |
Detach Script |
| godot-native.2f8994bad7c8f1d817829ace |
Shortcut label |
editor/docks |
|
Move Up |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5031 |
true |
Move Up |
| godot-native.7a492497acbe76a0fb34552f |
Shortcut label |
editor/docks |
|
Move Down |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5032 |
true |
Move Down |
| godot-native.77ee4903ff100bf790d3738c |
Shortcut label |
editor/docks |
|
Duplicate |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5033 |
true |
Duplicate |
| godot-native.34e13031f595bbdf609367ae |
Shortcut label |
editor/docks |
|
Reparent... |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5034 |
true |
Reparent... |
| godot-native.7bf674250a0698ff13f4cf92 |
Shortcut label |
editor/docks |
|
Reparent to New Node... |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5035 |
true |
Reparent to New Node... |
| godot-native.820005750e99960cdc67df9a |
Shortcut label |
editor/docks |
|
Make Scene Root |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5036 |
true |
Make Scene Root |
| godot-native.07c28d5e689331da1cd10e85 |
Shortcut label |
editor/docks |
|
Save Branch as Scene... |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5037 |
true |
Save Branch as Scene... |
| godot-native.58511820287ae1530d372d95 |
Shortcut label |
editor/docks |
|
Copy Node Path |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5038 |
true |
Copy Node Path |
| godot-native.cd173b9ac49e857ea404057b |
Shortcut label |
editor/docks |
|
Show in FileSystem |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5039 |
true |
Show in FileSystem |
| godot-native.d6d66a9a16455a5875f55dc6 |
Shortcut label |
editor/docks |
|
Toggle Access as Unique Name |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5040 |
true |
Toggle Access as Unique Name |
| godot-native.86354456f6cedfde0534f5a4 |
Shortcut label |
editor/docks |
|
Toggle Editable Children |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5041 |
true |
Toggle Editable Children |
| godot-native.021258567afc5d1edad3bbbc |
Localized message |
editor/docks |
|
Open Scene in Editor |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5042 |
true |
Open Scene in Editor |
| godot-native.726cfd17a46a04c2777150a1 |
Shortcut label |
editor/docks |
|
Delete (No Confirm) |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5043 |
true |
Delete (No Confirm) |
| godot-native.755b13962646eeee56329800 |
Shortcut label |
editor/docks |
|
Delete |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5044 |
true |
Delete |
| godot-native.38615327507ce3111c241b6d |
Button |
editor/docks |
|
|
|
Add/Create a New Node. |
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5049 |
true |
Add/Create a New Node. |
| godot-native.2126c9e04c7ce10f0bfbd369 |
Button |
editor/docks |
|
|
|
Instantiate a scene file as a Node. Creates an inherited scene if no root node exists. |
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5056 |
true |
Instantiate a scene file as a Node. Creates an inherited scene if no root node exists. |
| godot-native.a8737d79eccd0bb3dc06dcd6 |
LineEdit |
editor/docks |
|
|
Filter Nodes |
|
|
|
gui_input -> SceneTreeDock::_filter_gui_input | text_changed -> SceneTreeDock::_filter_changed |
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5064 |
true |
Filter Nodes |
| godot-native.b1524f47c0802486d65f2843 |
LineEdit |
editor/docks |
|
|
|
|
Filter Nodes |
|
gui_input -> SceneTreeDock::_filter_gui_input | text_changed -> SceneTreeDock::_filter_changed |
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5065 |
true |
Filter Nodes |
| godot-native.8c22589bf663af45e8b218dc |
LineEdit |
editor/docks |
|
|
|
Filter nodes by entering a part of their name, type (if prefixed with "type:" or "t:")
or group (if prefixed with "group:" or "g:"). Filtering is case-insensitive. |
|
|
gui_input -> SceneTreeDock::_filter_gui_input | text_changed -> SceneTreeDock::_filter_changed |
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5066 |
true |
Filter nodes by entering a part of their name, type (if prefixed with "type:" or "t:")
or group (if prefixed with "group:" or "g:"). Filtering is case-insensitive. |
| godot-native.4fe7bf674733f5b77eaca901 |
Button |
editor/docks |
|
|
|
Attach a new or existing script to the selected node. |
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5077 |
true |
Attach a new or existing script to the selected node. |
| godot-native.ec4663bd2c8e54df473d64db |
Button |
editor/docks |
|
|
|
Detach the script from the selected node. |
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5085 |
true |
Detach the script from the selected node. |
| godot-native.c0864f8b48f1e6749fa16614 |
Button |
editor/docks |
|
|
|
Extend the script of the selected node. |
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5093 |
true |
Extend the script of the selected node. |
| godot-native.f54b20d5c1c70a29605561ff |
MenuButton |
editor/docks |
|
|
|
Extra scene options. |
|
|
about_to_popup -> SceneTreeDock::_update_tree_menu |
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5101 |
true |
Extra scene options. |
| godot-native.b5e14386c8dc358a2b5fb333 |
Button |
editor/docks |
|
Remote |
|
|
|
|
pressed -> SceneTreeDock::_remote_tree_selected |
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5118 |
true |
Remote |
| godot-native.532ddd9217951c62c0d52d8b |
Button |
editor/docks |
|
|
|
If selected, the Remote scene tree dock will cause the project to stutter every time it updates.
Switch back to the Local scene tree dock to improve performance. |
|
|
pressed -> SceneTreeDock::_remote_tree_selected |
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5120 |
true |
If selected, the Remote scene tree dock will cause the project to stutter every time it updates.
Switch back to the Local scene tree dock to improve performance. |
| godot-native.1a2f7641dd55a03c7ff8e416 |
Button |
editor/docks |
|
Local |
|
|
|
|
pressed -> SceneTreeDock::_local_tree_selected |
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5127 |
true |
Local |
| godot-native.a47041054a33375bc57afdc6 |
Localized message |
editor/docks |
|
Delete |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5201 |
true |
Delete |
| godot-native.2ad4be65cc63da3ac45da352 |
CheckBox |
editor/docks |
|
Delete Related Animation Tracks |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5212 |
true |
Delete Related Animation Tracks |
| godot-native.16c9607f32706b674a2f662d |
Localized message |
editor/docks |
|
Reset Position |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5226 |
true |
Reset Position |
| godot-native.5b20f53d6e07cf8b777504d1 |
Localized message |
editor/docks |
|
Reset Rotation |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5227 |
true |
Reset Rotation |
| godot-native.83256667706c157393cff9cc |
Localized message |
editor/docks |
|
Reset Scale |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5228 |
true |
Reset Scale |
| godot-native.64e991ad55629896f6f19877 |
ConfirmationDialog |
editor/docks |
|
Clear Inheritance? (No Undo!) |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5245 |
true |
Clear Inheritance? (No Undo!) |
| godot-native.64b6d35eadb4bb89002157dc |
Localized message |
editor/docks |
|
Clear |
|
|
|
|
|
|
unknown |
|
editor/docks/scene_tree_dock.cpp |
5246 |
true |
Clear |
| godot-native.1531a17c40616ec6131247eb |
Localized message |
editor/docks |
|
Signals |
|
|
|
|
|
|
unknown |
|
editor/docks/signals_dock.cpp |
46 |
true |
Signals |
| godot-native.ed5733d1b1b56e62019342b3 |
Localized message |
editor/docks |
|
Open Signals Dock |
|
|
|
|
|
|
unknown |
|
editor/docks/signals_dock.cpp |
48 |
true |
Open Signals Dock |
| godot-native.a87e77327d9406e4087668b3 |
Localized message |
editor |
|
Paste Params |
|
|
|
|
|
|
unknown |
|
editor/editor_data.cpp |
435 |
true |
Paste Params |
| godot-native.606ca7597a3cee3f34a01493 |
Localized message |
editor |
|
Updating Scene |
|
|
|
|
|
|
unknown |
|
editor/editor_data.cpp |
782 |
true |
Updating Scene |
| godot-native.357b107b5a8dea40c6664bd3 |
Localized message |
editor |
|
Storing local changes... |
|
|
|
|
|
|
unknown |
|
editor/editor_data.cpp |
783 |
true |
Storing local changes... |
| godot-native.9c04a550aae4e7b324aec2d1 |
Localized message |
editor |
|
Updating scene... |
|
|
|
|
|
|
unknown |
|
editor/editor_data.cpp |
787 |
true |
Updating scene... |
| godot-native.89c954676d34664dd064baa2 |
Localized message |
editor |
|
[empty] |
|
|
|
|
|
|
unknown |
if: (!edited_scene[p_idx].root) |
editor/editor_data.cpp |
923 |
true |
[empty] |
| godot-native.3703111460aa99c141449a73 |
Localized message |
editor |
|
[unsaved] |
|
|
|
|
|
|
unknown |
if: (edited_scene[p_idx].root->get_scene_file_path().is_empty()) |
editor/editor_data.cpp |
926 |
true |
[unsaved] |
| godot-native.c240372db60313a3c3c26afd |
Localized message |
editor |
|
Creating Mesh Previews |
|
|
|
|
|
|
unknown |
|
editor/editor_interface.cpp |
174 |
true |
Creating Mesh Previews |
| godot-native.571da9c9f7406aa4f4228a27 |
Localized message |
editor |
|
Thumbnail... |
|
|
|
|
|
|
unknown |
for: i < p_meshes.size() |
editor/editor_interface.cpp |
216 |
true |
Thumbnail... |
| godot-native.7e299c178b0d237340403a87 |
Localized message |
editor |
|
Create New %s |
|
|
|
|
|
|
unknown |
conditional_expression: p_dialog_title.is_empty() |
editor/editor_interface.cpp |
588 |
true |
Create New %s |
| godot-native.dbf9b650a982e8a48f90bd4f |
Localized message |
editor |
|
Output |
|
|
|
|
|
|
unknown |
|
editor/editor_log.cpp |
488 |
true |
Output |
| godot-native.97b5c9ede9b728023da55a00 |
Localized message |
editor |
|
Toggle Output Dock |
|
|
|
|
|
|
unknown |
|
editor/editor_log.cpp |
490 |
true |
Toggle Output Dock |
| godot-native.faee557b27720455103b0815 |
Button |
editor |
|
|
|
|
Clear Log |
|
pressed -> EditorLog::_clear_request |
Ctrl/Cmd+Alt+K |
unknown |
|
editor/editor_log.cpp |
534 |
true |
Clear Log |
| godot-native.b492db2b3b9deba5b60fcc31 |
Shortcut label |
editor |
|
Clear Output |
|
|
|
|
|
|
unknown |
|
editor/editor_log.cpp |
537 |
true |
Clear Output |
| godot-native.bfd2b45bcc3a2334ff18077d |
Button |
editor |
|
|
|
Collapse duplicate messages into one log entry. Shows number of occurrences. |
|
|
toggled -> EditorLog::_set_collapse |
|
unknown |
|
editor/editor_log.cpp |
545 |
true |
Collapse duplicate messages into one log entry. Shows number of occurrences. |
| godot-native.b972b31748340043435f29fe |
LineEdit |
editor |
|
|
Filter Messages |
|
|
|
text_changed -> EditorLog::_search_changed |
|
unknown |
|
editor/editor_log.cpp |
555 |
true |
Filter Messages |
| godot-native.3c876cb5179538219e158fc9 |
LineEdit |
editor |
|
|
|
|
Filter Messages |
|
text_changed -> EditorLog::_search_changed |
|
unknown |
|
editor/editor_log.cpp |
556 |
true |
Filter Messages |
| godot-native.817df64cc13deca544584312 |
Localized message |
editor |
|
Standard Messages |
|
|
|
|
|
|
unknown |
|
editor/editor_log.cpp |
566 |
true |
Standard Messages |
| godot-native.aa4aa16b7b4473cf148121c3 |
Localized message |
editor |
|
Toggle visibility of standard output messages. |
|
|
|
|
|
|
unknown |
|
editor/editor_log.cpp |
566 |
true |
Toggle visibility of standard output messages. |
| godot-native.2762d29621bc49a331cba8e5 |
Localized message |
editor |
|
Errors |
|
|
|
|
|
|
unknown |
|
editor/editor_log.cpp |
572 |
true |
Errors |
| godot-native.c89f785dcdaa53cba0fecce1 |
Localized message |
editor |
|
Toggle visibility of errors. |
|
|
|
|
|
|
unknown |
|
editor/editor_log.cpp |
572 |
true |
Toggle visibility of errors. |
| godot-native.09a7bbb41e3de58968ef99db |
Localized message |
editor |
|
Toggle visibility of warnings. |
|
|
|
|
|
|
unknown |
|
editor/editor_log.cpp |
577 |
true |
Toggle visibility of warnings. |
| godot-native.85deb1f53c3b9b33079a2584 |
Localized message |
editor |
|
Warnings |
|
|
|
|
|
|
unknown |
|
editor/editor_log.cpp |
577 |
true |
Warnings |
| godot-native.2e464c0127baa05ae593364f |
Localized message |
editor |
|
Toggle visibility of editor messages. |
|
|
|
|
|
|
unknown |
|
editor/editor_log.cpp |
582 |
true |
Toggle visibility of editor messages. |
| godot-native.f834609fa919bf5dbee2abe8 |
Localized message |
editor |
|
Editor Messages |
|
|
|
|
|
|
unknown |
|
editor/editor_log.cpp |
582 |
true |
Editor Messages |
| godot-native.0274dc55f5b91364ecceba4c |
Localized message |
editor |
|
The Android build template is already installed in this project and it won't be overwritten.
Remove the "%s" directory manually before attempting this operation again. |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
216 |
true |
The Android build template is already installed in this project and it won't be overwritten.
Remove the "%s" directory manually before attempting this operation again. |
| godot-native.dfdf1ab191f37d3e2e13c09e |
Localized message |
editor |
|
This will set up your project for gradle Android builds by installing the source template to "%s".
Note that in order to make gradle builds instead of using pre-built APKs, the "Use Gradle Build" option should be enabled in the Android export preset. |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
217 |
true |
This will set up your project for gradle Android builds by installing the source template to "%s".
Note that in order to make gradle builds instead of using pre-built APKs, the "Use Gradle Build" option should be enabled in the Android export preset. |
| godot-native.b0a392551d39f9a4dc71610e |
Localized message |
editor |
|
Unnamed Project |
|
|
|
|
|
|
unknown |
conditional_expression: appname.is_empty() |
editor/editor_node.cpp |
370 |
true |
Unnamed Project |
| godot-native.fe79f3b6597df4d00ce262fa |
Localized message |
editor |
|
Toggle Selected Node(s) Visibility |
|
|
|
|
|
|
unknown |
if: ((k.is_valid() && k->is_pressed() && !k->is_echo()) || Object::cast_to<InputEventShortcut>(*p_event)) | if else: (ED_IS_SHORTCUT("editor/filter_files", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_2d", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_3d", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_script", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_game", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_help", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_assetlib", p_event) && AssetLibraryEditorPlugin::is_available()) | if else: (ED_IS_SHORTCUT("editor/editor_next", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_prev", p_event)) | if else: (ED_IS_SHORTCUT("editor/command_palette", p_event)) | if else: (ED_IS_SHORTCUT("editor/toggle_last_opened_bottom_panel", p_event)) | if: (ED_IS_SHORTCUT("editor/toggle_selected_nodes_visibility", p_event)) |
editor/editor_node.cpp |
439 |
true |
Toggle Selected Node(s) Visibility |
| godot-native.541d23baac3f2dfc50ef8f6b |
Item text (control type unresolved) |
editor |
|
%s (Overridden) |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if else: (current_renderer_ps == current_renderer_os) |
editor/editor_node.cpp |
873 |
true |
%s (Overridden) |
| godot-native.a5d5ce8dc75aa3a318631331 |
Localized message |
editor |
|
Recovery Mode is enabled. Editor functionality has been restricted. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY | if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/editor_node.cpp |
1043 |
true |
Recovery Mode is enabled. Editor functionality has been restricted. |
| godot-native.06ff6035ef2d7fe7265f04f5 |
Text assignment (control type unresolved) |
editor |
|
|
|
Spins when the editor window redraws.
Update Continuously is enabled, which can increase power usage. Click to disable it. |
|
|
|
|
unknown |
if: (update_continuously) |
editor/editor_node.cpp |
1207 |
true |
Spins when the editor window redraws.
Update Continuously is enabled, which can increase power usage. Click to disable it. |
| godot-native.6edc2931a67c38f611a7b235 |
Text assignment (control type unresolved) |
editor |
|
|
|
Spins when the editor window redraws. |
|
|
|
|
unknown |
if else: (update_continuously) |
editor/editor_node.cpp |
1216 |
true |
Spins when the editor window redraws. |
| godot-native.2309f78409fa79ba06f697d9 |
Localized message |
editor |
|
Cannot save resource at path "%s", as it is imported.
Imported resources can't be saved. Instead, modify the source file or change options in the Import dock. |
|
|
|
|
|
|
unknown |
if: (err != OK) | if: (ResourceLoader::is_imported(p_resource->get_path())) |
editor/editor_node.cpp |
1754 |
true |
Cannot save resource at path "%s", as it is imported.
Imported resources can't be saved. Instead, modify the source file or change options in the Import dock. |
| godot-native.d2da23bbbfc8d82833e6e60f |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (err != OK) | if: (ResourceLoader::is_imported(p_resource->get_path())) |
editor/editor_node.cpp |
1754 |
true |
OK |
| godot-native.12cbab2b35ecb38b18391932 |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (err != OK) | if else: (ResourceLoader::is_imported(p_resource->get_path())) |
editor/editor_node.cpp |
1756 |
true |
OK |
| godot-native.818631617e5f8bdec90eea01 |
Localized message |
editor |
|
Error saving resource at path "%s": %s. |
|
|
|
|
|
|
unknown |
if: (err != OK) | if else: (ResourceLoader::is_imported(p_resource->get_path())) |
editor/editor_node.cpp |
1756 |
true |
Error saving resource at path "%s": %s. |
| godot-native.bd9cf69639064017cfb4eafd |
Localized message |
editor |
|
The text-based resource at path "%s" is large on disk (%s), likely because it has embedded binary data.
This slows down resource saving and loading.
Consider saving its binary subresource(s) to a binary `.res` file or saving the resource as a binary `.res` file.
This warning can be disabled in the Editor Settings (FileSystem > On Save > Warn on Saving Large Text Resources). |
|
|
|
|
|
|
unknown |
if: (EDITOR_GET("filesystem/on_save/warn_on_saving_large_text_resources")) | if: (p_path.ends_with(".tres")) | if: (file_size >= LARGE_RESOURCE_WARNING_SIZE_THRESHOLD) |
editor/editor_node.cpp |
1784 |
true |
The text-based resource at path "%s" is large on disk (%s), likely because it has embedded binary data.
This slows down resource saving and loading.
Consider saving its binary subresource(s) to a binary `.res` file or saving the resource as a binary `.res` file.
This warning can be disabled in the Editor Settings (FileSystem > On Save > Warn on Saving Large Text Resources). |
| godot-native.4c264b146f1ac1e9fadf8c59 |
Localized message |
editor |
|
This resource can't be saved because it was imported from another file. Make it unique first. |
|
|
|
|
|
|
unknown |
if: (is_resource) | if: (FileAccess::exists(resource_path + ".import")) |
editor/editor_node.cpp |
1825 |
true |
This resource can't be saved because it was imported from another file. Make it unique first. |
| godot-native.520ccd38ed8d7aa0f1a098f3 |
Localized message |
editor |
|
This resource can't be saved because it does not belong to the edited scene. Make it unique first. |
|
|
|
|
|
|
unknown |
if else: (is_resource) | if: (separator_pos != -1) | if: (base_resource_type == "PackedScene" && (!get_edited_scene() || get_edited_scene()->get_scene_file_path() != base)) |
editor/editor_node.cpp |
1834 |
true |
This resource can't be saved because it does not belong to the edited scene. Make it unique first. |
| godot-native.4f6b5d99f7c6cd8a05fe92f6 |
Text assignment (control type unresolved) |
editor |
|
Save Resource As... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
1892 |
true |
Save Resource As... |
| godot-native.27c871800cde483c49a6bae3 |
Localized message |
editor |
|
Can't open file for writing: |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_FILE_CANT_WRITE |
editor/editor_node.cpp |
2081 |
true |
Can't open file for writing: |
| godot-native.621aa72f2f56347d821207c3 |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_FILE_CANT_WRITE |
editor/editor_node.cpp |
2081 |
true |
OK |
| godot-native.686fecd016dd84e1273b9b48 |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_FILE_UNRECOGNIZED |
editor/editor_node.cpp |
2084 |
true |
OK |
| godot-native.9bad9f41b42d3f41f72be5d5 |
Localized message |
editor |
|
Requested file format unknown: |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_FILE_UNRECOGNIZED |
editor/editor_node.cpp |
2084 |
true |
Requested file format unknown: |
| godot-native.cefbf3934dccd27ad084ac47 |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case |
editor/editor_node.cpp |
2087 |
true |
OK |
| godot-native.f3ad15a74963e4002d5a15e4 |
Localized message |
editor |
|
Error while saving. |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case |
editor/editor_node.cpp |
2087 |
true |
Error while saving. |
| godot-native.40cc02a3b83e04b3610fa4eb |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_CANT_OPEN |
editor/editor_node.cpp |
2097 |
true |
OK |
| godot-native.8ad28a15a6cf978dc68f7583 |
Localized message |
editor |
|
Can't open file '%s'. The file could have been moved or deleted. |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_CANT_OPEN |
editor/editor_node.cpp |
2097 |
true |
Can't open file '%s'. The file could have been moved or deleted. |
| godot-native.3b9868b8b90920562b5fd53c |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_PARSE_ERROR |
editor/editor_node.cpp |
2100 |
true |
OK |
| godot-native.41f8a082b9825298b5a9d64c |
Localized message |
editor |
|
Error while parsing file '%s'. |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_PARSE_ERROR |
editor/editor_node.cpp |
2100 |
true |
Error while parsing file '%s'. |
| godot-native.3a27c9c23c837d439993228b |
Localized message |
editor |
|
Scene file '%s' appears to be invalid/corrupt. |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_FILE_CORRUPT |
editor/editor_node.cpp |
2103 |
true |
Scene file '%s' appears to be invalid/corrupt. |
| godot-native.e409fd261914c1eb8fad6352 |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_FILE_CORRUPT |
editor/editor_node.cpp |
2103 |
true |
OK |
| godot-native.2624d0063fd77aff089d7149 |
Localized message |
editor |
|
Missing file '%s' or one of its dependencies. |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_FILE_NOT_FOUND |
editor/editor_node.cpp |
2106 |
true |
Missing file '%s' or one of its dependencies. |
| godot-native.2d425fedb9215e79132be453 |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_FILE_NOT_FOUND |
editor/editor_node.cpp |
2106 |
true |
OK |
| godot-native.4b7ab304c8ea272445412eee |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_FILE_UNRECOGNIZED |
editor/editor_node.cpp |
2109 |
true |
OK |
| godot-native.c2a383100b5cbbae85ee0414 |
Localized message |
editor |
|
File '%s' is saved in a format that is newer than the formats supported by this version of Godot, so it can't be opened. |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case: ERR_FILE_UNRECOGNIZED |
editor/editor_node.cpp |
2109 |
true |
File '%s' is saved in a format that is newer than the formats supported by this version of Godot, so it can't be opened. |
| godot-native.0e1438c41f3b015740045fba |
Localized message |
editor |
|
Error while loading file '%s'. |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case |
editor/editor_node.cpp |
2112 |
true |
Error while loading file '%s'. |
| godot-native.1ebc6e645dab4da5ad78d76d |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (p_error) | switch: (p_error) | case |
editor/editor_node.cpp |
2112 |
true |
OK |
| godot-native.40fce0ce6bbf972e5ff699d2 |
Localized message |
editor |
|
Saving Scene |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
2256 |
true |
Saving Scene |
| godot-native.5ebefe0843e8c4eee0e20c93 |
Localized message |
editor |
|
Analyzing |
|
|
|
|
|
|
unknown |
if: (editor_data.get_edited_scene_root() != nullptr) |
editor/editor_node.cpp |
2259 |
true |
Analyzing |
| godot-native.b653550101dc17816dbb7bd3 |
Localized message |
editor |
|
Creating Thumbnail |
|
|
|
|
|
|
unknown |
if: (editor_data.get_edited_scene_root() != nullptr) |
editor/editor_node.cpp |
2266 |
true |
Creating Thumbnail |
| godot-native.a0a4ac2a4fa517f0e025d82d |
Localized message |
editor |
|
Creating Thumbnail |
|
|
|
|
|
|
unknown |
if: (editor_data.get_edited_scene_root() != nullptr) | if: (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) |
editor/editor_node.cpp |
2294 |
true |
Creating Thumbnail |
| godot-native.5018c1667bc5fd6edb762c36 |
Localized message |
editor |
|
Saving Scene |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
2330 |
true |
Saving Scene |
| godot-native.d09dd1f75407d658ad830306 |
Localized message |
editor |
|
This operation can't be done without a tree root. |
|
|
|
|
|
|
unknown |
if: (!scene) |
editor/editor_node.cpp |
2472 |
true |
This operation can't be done without a tree root. |
| godot-native.f545cb099e0990d329ca276a |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (!scene) |
editor/editor_node.cpp |
2472 |
true |
OK |
| godot-native.597b6453e16e4f69673f3526 |
Localized message |
editor |
|
This scene can't be saved because there is a cyclic instance inclusion.
Please resolve it and then attempt to save again. |
|
|
|
|
|
|
unknown |
if: (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) |
editor/editor_node.cpp |
2477 |
true |
This scene can't be saved because there is a cyclic instance inclusion.
Please resolve it and then attempt to save again. |
| godot-native.5e6e7934a904043340fdfd47 |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) |
editor/editor_node.cpp |
2477 |
true |
OK |
| godot-native.28ce7c6f53f5a3ef265f28e3 |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/editor_node.cpp |
2508 |
true |
OK |
| godot-native.b52e43c6bc967673b63af1c8 |
Localized message |
editor |
|
Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/editor_node.cpp |
2508 |
true |
Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied. |
| godot-native.830ff2693f22b9238a06524a |
Localized message |
editor |
|
The text-based scene at path "%s" is large on disk (%s), likely because it has embedded binary data.
This slows down scene saving and loading.
Consider saving its binary subresource(s) to a binary `.res` file or saving the scene as a binary `.scn` file.
This warning can be disabled in the Editor Settings (FileSystem > On Save > Warn on Saving Large Text Resources). |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (EDITOR_GET("filesystem/on_save/warn_on_saving_large_text_resources")) | if: (p_file.ends_with(".tscn") || p_file.ends_with(".tres")) | if: (file_size >= LARGE_RESOURCE_WARNING_SIZE_THRESHOLD) |
editor/editor_node.cpp |
2545 |
true |
The text-based scene at path "%s" is large on disk (%s), likely because it has embedded binary data.
This slows down scene saving and loading.
Consider saving its binary subresource(s) to a binary `.res` file or saving the scene as a binary `.scn` file.
This warning can be disabled in the Editor Settings (FileSystem > On Save > Warn on Saving Large Text Resources). |
| godot-native.f7e5c4d24a4d8761edf97427 |
Text assignment (control type unresolved) |
editor |
|
Save scene before running... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
2587 |
true |
Save scene before running... |
| godot-native.a7188c0edaa64941a301f147 |
Localized message |
editor |
|
Can't overwrite scene that is still open! |
|
|
|
|
|
|
unknown |
switch: (current_menu_option) | case: SCENE_TAB_SAVE_AS_AND_RUN | if: (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) | if: (same_open_scene) |
editor/editor_node.cpp |
2724 |
true |
Can't overwrite scene that is still open! |
| godot-native.2df495a9f67d3c5981fcba53 |
Localized message |
editor |
|
Merge With Existing |
|
|
|
|
|
|
unknown |
switch: (current_menu_option) | case: FILE_EXPORT_MESH_LIBRARY |
editor/editor_node.cpp |
2771 |
true |
Merge With Existing |
| godot-native.da8ed2e57849cc6509335629 |
Localized message |
editor |
|
Apply MeshInstance Transforms |
|
|
|
|
|
|
unknown |
switch: (current_menu_option) | case: FILE_EXPORT_MESH_LIBRARY |
editor/editor_node.cpp |
2772 |
true |
Apply MeshInstance Transforms |
| godot-native.492668d899069568d131e78b |
Localized message |
editor |
|
Can't load MeshLibrary for merging! |
|
|
|
|
|
|
unknown |
switch: (current_menu_option) | case: FILE_EXPORT_MESH_LIBRARY | if: (merge_with_existing_library && FileAccess::exists(p_file)) | if: (ml.is_null()) |
editor/editor_node.cpp |
2779 |
true |
Can't load MeshLibrary for merging! |
| godot-native.bd4ffe5b291ef6bf7712a6ec |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
switch: (current_menu_option) | case: FILE_EXPORT_MESH_LIBRARY | if: (merge_with_existing_library && FileAccess::exists(p_file)) | if: (ml.is_null()) |
editor/editor_node.cpp |
2779 |
true |
OK |
| godot-native.047bce4d67ba4ba9949c043d |
Localized message |
editor |
|
Error saving MeshLibrary! |
|
|
|
|
|
|
unknown |
switch: (current_menu_option) | case: FILE_EXPORT_MESH_LIBRARY | if: (err) |
editor/editor_node.cpp |
2792 |
true |
Error saving MeshLibrary! |
| godot-native.6199b468dcebfedbbe31c4fc |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
switch: (current_menu_option) | case: FILE_EXPORT_MESH_LIBRARY | if: (err) |
editor/editor_node.cpp |
2792 |
true |
OK |
| godot-native.7d1ab8cbc71e81bcc6fb8d80 |
Localized message |
editor |
|
An error occurred while trying to save the editor layout.
Make sure the editor's user data path is writable. |
|
|
|
|
|
|
unknown |
switch: (current_menu_option) | case: LAYOUT_SAVE | if else: (err == ERR_FILE_CANT_OPEN || err == ERR_FILE_NOT_FOUND) | if: (err != OK) |
editor/editor_node.cpp |
2833 |
true |
An error occurred while trying to save the editor layout.
Make sure the editor's user data path is writable. |
| godot-native.e52173b8803bbf15fde82264 |
Localized message |
editor |
|
Default editor layout overridden.
To restore the Default layout to its base settings, use the Delete Layout option and delete the Default layout. |
|
|
|
|
|
|
unknown |
switch: (current_menu_option) | case: LAYOUT_SAVE | if: (p_file == "Default") |
editor/editor_node.cpp |
2845 |
true |
Default editor layout overridden.
To restore the Default layout to its base settings, use the Delete Layout option and delete the Default layout. |
| godot-native.e920bf33043c874d3f9bfe87 |
Localized message |
editor |
|
Layout name not found! |
|
|
|
|
|
|
unknown |
switch: (current_menu_option) | case: LAYOUT_DELETE | if: (err != OK || !config->has_section(p_file)) |
editor/editor_node.cpp |
2855 |
true |
Layout name not found! |
| godot-native.57328dfb30cf36d2cbb507e6 |
Localized message |
editor |
|
Restored the Default layout to its base settings. |
|
|
|
|
|
|
unknown |
switch: (current_menu_option) | case: LAYOUT_DELETE | if: (p_file == "Default") |
editor/editor_node.cpp |
2872 |
true |
Restored the Default layout to its base settings. |
| godot-native.6e425d1c349b5405e838de00 |
Localized message |
editor |
|
This object is marked as read-only, so it's not editable. |
|
|
|
|
|
|
unknown |
if: (current_obj->has_method("_is_read_only")) | if: (current_obj->call("_is_read_only")) |
editor/editor_node.cpp |
3157 |
true |
This object is marked as read-only, so it's not editable. |
| godot-native.e6f32026ca3f29207193df24 |
Localized message |
editor |
|
This resource belongs to a scene that was imported, so it's not editable.
Please read the documentation relevant to importing scenes to better understand this workflow. |
|
|
|
|
|
|
unknown |
if: (is_resource) | if: (subr_idx != -1) | if: (FileAccess::exists(base_path + ".import")) |
editor/editor_node.cpp |
3184 |
true |
This resource belongs to a scene that was imported, so it's not editable.
Please read the documentation relevant to importing scenes to better understand this workflow. |
| godot-native.20e3b4bc5c2ddc9f91c76049 |
Localized message |
editor |
|
This resource belongs to a scene that was instantiated or inherited.
Changes to it must be made inside the original scene. |
|
|
|
|
|
|
unknown |
if: (is_resource) | if: (subr_idx != -1) | if else: (FileAccess::exists(base_path + ".import")) | if: ((!get_edited_scene() || get_edited_scene()->get_scene_file_path() != base_path) && ResourceLoader::get_resource_type(base_path) == "PackedScene") |
editor/editor_node.cpp |
3186 |
true |
This resource belongs to a scene that was instantiated or inherited.
Changes to it must be made inside the original scene. |
| godot-native.f491ef1dd26c02aaed9b2d07 |
Localized message |
editor |
|
This resource was imported, so it's not editable. Change its settings in the import panel and then re-import. |
|
|
|
|
|
|
unknown |
if: (is_resource) | if else: (subr_idx != -1) | if: (current_res->get_path().is_resource_file()) | if: (FileAccess::exists(current_res->get_path() + ".import")) |
editor/editor_node.cpp |
3190 |
true |
This resource was imported, so it's not editable. Change its settings in the import panel and then re-import. |
| godot-native.85f2346ce09d3b986bd99ae1 |
Localized message |
editor |
|
This scene was imported, so changes to it won't be kept.
Instantiating or inheriting it will allow you to make changes to it.
Please read the documentation relevant to importing scenes to better understand this workflow. |
|
|
|
|
|
|
unknown |
if else: (is_resource) | if: (is_node) | if: (get_edited_scene() && !get_edited_scene()->get_scene_file_path().is_empty()) | if: (FileAccess::exists(source_scene + ".import")) |
editor/editor_node.cpp |
3222 |
true |
This scene was imported, so changes to it won't be kept.
Instantiating or inheriting it will allow you to make changes to it.
Please read the documentation relevant to importing scenes to better understand this workflow. |
| godot-native.03377958d9477de9df8c6587 |
Localized message |
editor |
|
This object is read-only. |
|
|
|
|
|
|
unknown |
conditional_expression else: info_is_warning |
editor/editor_node.cpp |
3269 |
true |
This object is read-only. |
| godot-native.c007b6456b659ad2d6951665 |
Localized message |
editor |
|
Changes may be lost! |
|
|
|
|
|
|
unknown |
conditional_expression: info_is_warning |
editor/editor_node.cpp |
3269 |
true |
Changes may be lost! |
| godot-native.08fe310c3b3e7901c997ad5a |
Localized message |
editor |
|
%d seconds ago |
|
|
|
|
|
|
unknown |
if: (last_modified_seconds < 120) | plural-form=plural; count-expression=last_modified_seconds (locale-dependent) |
editor/editor_node.cpp |
3355 |
true |
%d seconds ago |
| godot-native.36e8d5770f56cf0bfc39c8ba |
Localized message |
editor |
|
%d second ago |
|
|
|
|
|
|
unknown |
if: (last_modified_seconds < 120) | plural-form=singular; count-expression=last_modified_seconds (locale-dependent) |
editor/editor_node.cpp |
3355 |
true |
%d second ago |
| godot-native.1fef885cdeab6d087a2a2f77 |
Localized message |
editor |
|
%d minute ago |
|
|
|
|
|
|
unknown |
if else: (last_modified_seconds < 120) | if: (last_modified_seconds < 7200) | plural-form=singular; count-expression=last_modified_seconds / 60 (locale-dependent) |
editor/editor_node.cpp |
3357 |
true |
%d minute ago |
| godot-native.d2d4971ae9fab62534ec2703 |
Localized message |
editor |
|
%d minutes ago |
|
|
|
|
|
|
unknown |
if else: (last_modified_seconds < 120) | if: (last_modified_seconds < 7200) | plural-form=plural; count-expression=last_modified_seconds / 60 (locale-dependent) |
editor/editor_node.cpp |
3357 |
true |
%d minutes ago |
| godot-native.69cf785f84a68f5d3a54072d |
Localized message |
editor |
|
%d hours ago |
|
|
|
|
|
|
unknown |
if else: (last_modified_seconds < 120) | if else: (last_modified_seconds < 7200) | plural-form=plural; count-expression=last_modified_seconds / 3600 (locale-dependent) |
editor/editor_node.cpp |
3359 |
true |
%d hours ago |
| godot-native.9492eb086c5c6141f68da89f |
Localized message |
editor |
|
%d hour ago |
|
|
|
|
|
|
unknown |
if else: (last_modified_seconds < 120) | if else: (last_modified_seconds < 7200) | plural-form=singular; count-expression=last_modified_seconds / 3600 (locale-dependent) |
editor/editor_node.cpp |
3359 |
true |
%d hour ago |
| godot-native.e028e2623591dc862bc62e5f |
Localized message |
editor |
|
Scene opened: %s. |
|
|
|
|
|
|
unknown |
if: (p_opened_timestamp > scene_modified_time) |
editor/editor_node.cpp |
3364 |
true |
Scene opened: %s. |
| godot-native.8efaf67b4c6b3fa248898a0b |
Localized message |
editor |
|
Last saved: %s. |
|
|
|
|
|
|
unknown |
if else: (p_opened_timestamp > scene_modified_time) |
editor/editor_node.cpp |
3366 |
true |
Last saved: %s. |
| godot-native.588a6c3098fbffb90ace74c6 |
Localized message |
editor |
|
Scene "%s" has unsaved changes.
%s |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
3369 |
true |
Scene "%s" has unsaved changes.
%s |
| godot-native.4b5f1d7e38807ebd8a5f5a98 |
Localized message |
editor |
|
Open Scene |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_OPEN_SCENE | conditional_expression: p_option == SCENE_OPEN_SCENE |
editor/editor_node.cpp |
3398 |
true |
Open Scene |
| godot-native.ea27f889e601153a4fc103ad |
Localized message |
editor |
|
Open Base Scene |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_OPEN_SCENE | conditional_expression else: p_option == SCENE_OPEN_SCENE |
editor/editor_node.cpp |
3398 |
true |
Open Base Scene |
| godot-native.3423b23e01d85a4f75a15a50 |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EditorSceneTabs::SCENE_SAVE_SCENE | if: (scene && !scene->get_scene_file_path().is_empty()) | if else: (DirAccess::exists(scene->get_scene_file_path().get_base_dir())) |
editor/editor_node.cpp |
3471 |
true |
OK |
| godot-native.81314b2175bc68d8ac3e369c |
Localized message |
editor |
|
%s no longer exists! Please specify a new save location. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EditorSceneTabs::SCENE_SAVE_SCENE | if: (scene && !scene->get_scene_file_path().is_empty()) | if else: (DirAccess::exists(scene->get_scene_file_path().get_base_dir())) |
editor/editor_node.cpp |
3471 |
true |
%s no longer exists! Please specify a new save location. |
| godot-native.b14cd2167329f3c7b37f5c7f |
Localized message |
editor |
|
The current scene has no root node, but %d modified external resource(s) and/or plugin data were saved anyway. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EditorSceneTabs::SCENE_SAVE_AS_SCENE | if: (!scene) | if: (saved > 0) |
editor/editor_node.cpp |
3497 |
true |
The current scene has no root node, but %d modified external resource(s) and/or plugin data were saved anyway. |
| godot-native.0e45dc86a489d96428f92674 |
Localized message |
editor |
|
A root node is required to save the scene. You can add a root node using the Scene tree dock. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EditorSceneTabs::SCENE_SAVE_AS_SCENE | if: (!scene) | if else: (saved > 0) | if: (p_option == SCENE_SAVE_AS_SCENE) |
editor/editor_node.cpp |
3501 |
true |
A root node is required to save the scene. You can add a root node using the Scene tree dock. |
| godot-native.49314db91546d2adb4f4fb49 |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EditorSceneTabs::SCENE_SAVE_AS_SCENE | if: (!scene) | if else: (saved > 0) | if: (p_option == SCENE_SAVE_AS_SCENE) |
editor/editor_node.cpp |
3502 |
true |
OK |
| godot-native.22087f95b2ba1af9a4a82703 |
Text assignment (control type unresolved) |
editor |
|
Save Scene As... |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EditorSceneTabs::SCENE_SAVE_AS_SCENE |
editor/editor_node.cpp |
3535 |
true |
Save Scene As... |
| godot-native.011beca80f8506532fd02816 |
Text assignment (control type unresolved) |
editor |
|
Save new main scene... |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EditorSceneTabs::SCENE_SET_AS_MAIN_SCENE | if: (scene_path.is_empty()) |
editor/editor_node.cpp |
3545 |
true |
Save new main scene... |
| godot-native.e6cb3d4f32ca765a6813b8cb |
Text assignment (control type unresolved) |
editor |
|
Save scene before running... |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: EditorSceneTabs::SCENE_RUN | if: (scene_path.is_empty()) |
editor/editor_node.cpp |
3565 |
true |
Save scene before running... |
| godot-native.bfd47e95ad41184069aae236 |
Localized message |
editor |
|
Can't undo while mouse buttons are pressed. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_UNDO | if: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) |
editor/editor_node.cpp |
3586 |
true |
Can't undo while mouse buttons are pressed. |
| godot-native.ea6f9c2ab840be744cd19f9b |
Localized message |
editor |
|
Nothing to undo. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_UNDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if: (!undo_redo->undo()) |
editor/editor_node.cpp |
3592 |
true |
Nothing to undo. |
| godot-native.601766d3527a0abb6ba9f3a7 |
Localized message |
editor |
|
Global Undo: %s |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_UNDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if else: (!undo_redo->undo()) | if: (!action.is_empty()) | switch: (id) | case: EditorUndoRedoManager::GLOBAL_HISTORY |
editor/editor_node.cpp |
3596 |
true |
Global Undo: %s |
| godot-native.8acf59debf07e6eef44f11d1 |
Localized message |
editor |
|
Remote Undo: %s |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_UNDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if else: (!undo_redo->undo()) | if: (!action.is_empty()) | switch: (id) | case: EditorUndoRedoManager::REMOTE_HISTORY |
editor/editor_node.cpp |
3599 |
true |
Remote Undo: %s |
| godot-native.a0b690f6dfe0b3250b13e300 |
Localized message |
editor |
|
Scene Undo: %s |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_UNDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if else: (!undo_redo->undo()) | if: (!action.is_empty()) | switch: (id) | case |
editor/editor_node.cpp |
3602 |
true |
Scene Undo: %s |
| godot-native.7e36ebba43820029b3b65f50 |
Localized message |
editor |
|
Can't redo while mouse buttons are pressed. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_REDO | if: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) |
editor/editor_node.cpp |
3611 |
true |
Can't redo while mouse buttons are pressed. |
| godot-native.618ab8aa700a065b3bbdfad8 |
Localized message |
editor |
|
Nothing to redo. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_REDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if: (!undo_redo->redo()) |
editor/editor_node.cpp |
3614 |
true |
Nothing to redo. |
| godot-native.c008058a447310499ffc1fa3 |
Localized message |
editor |
|
Global Redo: %s |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_REDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if else: (!undo_redo->redo()) | switch: (undo_redo->get_current_action_history_id()) | case: EditorUndoRedoManager::GLOBAL_HISTORY |
editor/editor_node.cpp |
3623 |
true |
Global Redo: %s |
| godot-native.37409616cefa545ae3f288dd |
Localized message |
editor |
|
Remote Redo: %s |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_REDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if else: (!undo_redo->redo()) | switch: (undo_redo->get_current_action_history_id()) | case: EditorUndoRedoManager::REMOTE_HISTORY |
editor/editor_node.cpp |
3626 |
true |
Remote Redo: %s |
| godot-native.d9591137f81090c29bad5869 |
Localized message |
editor |
|
Scene Redo: %s |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_REDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if else: (!undo_redo->redo()) | switch: (undo_redo->get_current_action_history_id()) | case |
editor/editor_node.cpp |
3629 |
true |
Scene Redo: %s |
| godot-native.77faf2331efb0b0702c2f96f |
Localized message |
editor |
|
Can't reload a scene that was never saved. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_RELOAD_SAVED_SCENE | if: (scene_filename.is_empty()) |
editor/editor_node.cpp |
3642 |
true |
Can't reload a scene that was never saved. |
| godot-native.5153f2d81c090fc9972eeea1 |
Localized message |
editor |
|
Save & Reload |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_RELOAD_SAVED_SCENE | if: (unsaved_cache) | if: (!p_confirmed) |
editor/editor_node.cpp |
3648 |
true |
Save & Reload |
| godot-native.41dac3feffc6be43136244e9 |
Localized message |
editor |
|
Save before reloading the scene? |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SCENE_RELOAD_SAVED_SCENE | if: (unsaved_cache) | if: (!p_confirmed) |
editor/editor_node.cpp |
3650 |
true |
Save before reloading the scene? |
| godot-native.6c140c1808bc6dfdac204884 |
Text assignment (control type unresolved) |
editor |
|
Stop running project before reloading the current project? |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_project_confirmation && project_run_bar->is_playing()) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3750 |
true |
Stop running project before reloading the current project? |
| godot-native.dbb3f51ec2517e04b4621f2f |
Localized message |
editor |
|
Stop & Reload |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_project_confirmation && project_run_bar->is_playing()) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3751 |
true |
Stop & Reload |
| godot-native.d4b938c55be03418d3fb15e1 |
Text assignment (control type unresolved) |
editor |
|
Stop running project before exiting the editor? |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_project_confirmation && project_run_bar->is_playing()) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3753 |
true |
Stop running project before exiting the editor? |
| godot-native.d7a1a1746ffa20025249399b |
Localized message |
editor |
|
Stop & Quit |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_project_confirmation && project_run_bar->is_playing()) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3754 |
true |
Stop & Quit |
| godot-native.5e77e9370248d10af6bc7c76 |
Text assignment (control type unresolved) |
editor |
|
The export templates are still being downloaded. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_download_confirmation && export_template_manager->is_downloading()) |
editor/editor_node.cpp |
3764 |
true |
The export templates are still being downloaded. |
| godot-native.decbdc59739bc583347bd421 |
Localized message |
editor |
|
Stop & Reload |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_download_confirmation && export_template_manager->is_downloading()) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3766 |
true |
Stop & Reload |
| godot-native.49867e70e9c825e808e4969c |
Localized message |
editor |
|
Stop & Quit |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_download_confirmation && export_template_manager->is_downloading()) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3768 |
true |
Stop & Quit |
| godot-native.2fccff7e9d1518cee352a1d9 |
Localized message |
editor |
|
Save & Reload |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (_next_unsaved_scene(!save_each) == -1) | if: (EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3781 |
true |
Save & Reload |
| godot-native.52b48053c053018488becf93 |
Text assignment (control type unresolved) |
editor |
|
Save modified resources before reloading? |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (_next_unsaved_scene(!save_each) == -1) | if: (EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3782 |
true |
Save modified resources before reloading? |
| godot-native.75a9ff05370ddade89b09c28 |
Localized message |
editor |
|
Save & Quit |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (_next_unsaved_scene(!save_each) == -1) | if: (EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3784 |
true |
Save & Quit |
| godot-native.ca84552d4397e281ddfc98d2 |
Text assignment (control type unresolved) |
editor |
|
Save modified resources before closing? |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (_next_unsaved_scene(!save_each) == -1) | if: (EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3785 |
true |
Save modified resources before closing? |
| godot-native.ec8fcb3420075c5ea305927d |
Localized message |
editor |
|
Save & Reload |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (_next_unsaved_scene(!save_each) == -1) | for: i < editor_data.get_editor_plugin_count() | if: (!unsaved_status.is_empty()) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3797 |
true |
Save & Reload |
| godot-native.f47d4490ead015bf4d09fbd6 |
Localized message |
editor |
|
Save & Quit |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (_next_unsaved_scene(!save_each) == -1) | for: i < editor_data.get_editor_plugin_count() | if: (!unsaved_status.is_empty()) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3800 |
true |
Save & Quit |
| godot-native.88ef3a14dfd9920805fed295 |
Localized message |
editor |
|
Save & Reload |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if else: (save_each) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3832 |
true |
Save & Reload |
| godot-native.ba4eb3b2f2a885fbcacd07df |
Localized message |
editor |
|
Save changes to the following scene(s) before reloading? |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if else: (save_each) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3833 |
true |
Save changes to the following scene(s) before reloading? |
| godot-native.697fee8d610dfe57082e0c5c |
Localized message |
editor |
|
Save & Quit |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if else: (save_each) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) |
editor/editor_node.cpp |
3835 |
true |
Save & Quit |
| godot-native.197e3df834adb6438f404e79 |
Localized message |
editor |
|
Save changes to the following scene(s) before quitting? |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if else: (save_each) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) | conditional_expression: p_option == SCENE_QUIT |
editor/editor_node.cpp |
3836 |
true |
Save changes to the following scene(s) before quitting? |
| godot-native.375075808cc32f1a575d4d1e |
Localized message |
editor |
|
Save changes to the following scene(s) before opening Project Manager? |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if else: (save_each) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) | conditional_expression else: p_option == SCENE_QUIT |
editor/editor_node.cpp |
3836 |
true |
Save changes to the following scene(s) before opening Project Manager? |
| godot-native.105f98c422888ea5abec5de5 |
Localized message |
editor |
|
This option is deprecated. Situations where refresh must be forced are now considered a bug. Please report. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SPINNER_UPDATE_CONTINUOUSLY |
editor/editor_node.cpp |
3851 |
true |
This option is deprecated. Situations where refresh must be forced are now considered a bug. Please report. |
| godot-native.56ab110ced720c6ae1247eff |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SPINNER_UPDATE_CONTINUOUSLY |
editor/editor_node.cpp |
3851 |
true |
OK |
| godot-native.f5a914e064729a96db9f608a |
Text assignment (control type unresolved) |
editor |
|
Pick a Main Scene |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SETTINGS_PICK_MAIN_SCENE |
editor/editor_node.cpp |
3914 |
true |
Pick a Main Scene |
| godot-native.50db3440f55ca749e2a0757d |
Localized message |
editor |
|
This operation can't be done without a scene. |
|
|
|
|
|
|
unknown |
if: (p_idx == 0) | if: (!editor_data.get_edited_scene_root()) |
editor/editor_node.cpp |
4138 |
true |
This operation can't be done without a scene. |
| godot-native.83e1eb2707d2500d472b5eed |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (p_idx == 0) | if: (!editor_data.get_edited_scene_root()) |
editor/editor_node.cpp |
4138 |
true |
OK |
| godot-native.d7801f4bf4d2576ad79251ad |
Text assignment (control type unresolved) |
editor |
|
Export Mesh Library |
|
|
|
|
|
|
unknown |
if: (p_idx == 0) |
editor/editor_node.cpp |
4150 |
true |
Export Mesh Library |
| godot-native.dd6863372d494e818130fa23 |
Localized message |
editor |
|
All scenes are already saved. |
|
|
|
|
|
|
unknown |
if else: (has_unsaved) |
editor/editor_node.cpp |
4265 |
true |
All scenes are already saved. |
| godot-native.cdd3d6d0138b1ffa72f4221c |
Text assignment (control type unresolved) |
editor |
|
Quick Open Color Palette... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
4272 |
true |
Quick Open Color Palette... |
| godot-native.70877f7fc2e3880bfde140c2 |
Localized message |
editor |
|
Unable to enable addon plugin at: '%s' parsing of config failed. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/editor_node.cpp |
4469 |
true |
Unable to enable addon plugin at: '%s' parsing of config failed. |
| godot-native.eb659dbe2d048a36cc054cb8 |
Localized message |
editor |
|
Unable to find script field for addon plugin at: '%s'. |
|
|
|
|
|
|
unknown |
if: (!cf->has_section_key("plugin", "script")) |
editor/editor_node.cpp |
4479 |
true |
Unable to find script field for addon plugin at: '%s'. |
| godot-native.3dd13a93300626146d4d93fb |
Localized message |
editor |
|
Unable to load addon script from path: '%s'. |
|
|
|
|
|
|
unknown |
if: (script_path.length() > 0) | if: (scr.is_null()) |
editor/editor_node.cpp |
4495 |
true |
Unable to load addon script from path: '%s'. |
| godot-native.ff87e51e59df2471af4d850f |
Localized message |
editor |
|
Unable to load addon script from path: '%s'. This might be due to a code error in that script.
Disabling the addon at '%s' to prevent further errors. |
|
|
|
|
|
|
unknown |
if: (script_path.length() > 0) | if: (scr->get_instance_base_type() == StringName()) |
editor/editor_node.cpp |
4507 |
true |
Unable to load addon script from path: '%s'. This might be due to a code error in that script.
Disabling the addon at '%s' to prevent further errors. |
| godot-native.eef82f44593dd13207d536c8 |
Localized message |
editor |
|
Unable to load addon script from path: '%s'. Base type is not 'EditorPlugin'. |
|
|
|
|
|
|
unknown |
if: (script_path.length() > 0) | if: (!ClassDB::is_parent_class(scr->get_instance_base_type(), "EditorPlugin")) |
editor/editor_node.cpp |
4514 |
true |
Unable to load addon script from path: '%s'. Base type is not 'EditorPlugin'. |
| godot-native.6ec74edcbf36b903a00fd6c2 |
Localized message |
editor |
|
Unable to load addon script from path: '%s'. Script is not in tool mode. |
|
|
|
|
|
|
unknown |
if: (script_path.length() > 0) | if: (!scr->is_tool()) |
editor/editor_node.cpp |
4519 |
true |
Unable to load addon script from path: '%s'. Script is not in tool mode. |
| godot-native.9bc1fbb77ecfe4f81933cb46 |
Text assignment (control type unresolved) |
editor |
|
Scene '%s' was automatically imported, so it can't be modified.
To make changes to it, a new inherited scene can be created. |
|
|
|
|
|
|
unknown |
if: (!p_set_inherited) | if: (!p_force_open_imported && FileAccess::exists(lpath + ".import")) |
editor/editor_node.cpp |
4864 |
true |
Scene '%s' was automatically imported, so it can't be modified.
To make changes to it, a new inherited scene can be created. |
| godot-native.68b00831fce91cc6b8730982 |
Localized message |
editor |
|
Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path. |
|
|
|
|
|
|
unknown |
if: (!lpath.begins_with("res://")) |
editor/editor_node.cpp |
4873 |
true |
Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path. |
| godot-native.836e8f36f97db5ebd8e88d8a |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (!lpath.begins_with("res://")) |
editor/editor_node.cpp |
4873 |
true |
OK |
| godot-native.a26006a85a4b197cb7a6e51a |
Localized message |
editor |
|
Scene '%s' has broken dependencies: |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/editor_node.cpp |
4897 |
true |
Scene '%s' has broken dependencies: |
| godot-native.fea340949d685ff3fca58bb3 |
Localized message |
editor |
|
Multi-window support is not available because the `--single-window` command line argument was used to start the editor. |
|
|
|
|
|
|
unknown |
if: (SceneTree::get_singleton()->get_root()->is_embedding_subwindows()) | if: (DisplayServer::get_singleton()->has_feature(DisplayServerEnums::FEATURE_SUBWINDOWS)) |
editor/editor_node.cpp |
5404 |
true |
Multi-window support is not available because the `--single-window` command line argument was used to start the editor. |
| godot-native.90abe014f9cdbbf5bfbc4b48 |
Localized message |
editor |
|
Multi-window support is not available because the current platform doesn't support multiple windows. |
|
|
|
|
|
|
unknown |
if: (SceneTree::get_singleton()->get_root()->is_embedding_subwindows()) | if else: (DisplayServer::get_singleton()->has_feature(DisplayServerEnums::FEATURE_SUBWINDOWS)) |
editor/editor_node.cpp |
5406 |
true |
Multi-window support is not available because the current platform doesn't support multiple windows. |
| godot-native.d13f950dd7245d08fc213359 |
Localized message |
editor |
|
Multi-window support is not available because Interface > Editor > Single Window Mode is enabled in the editor settings. |
|
|
|
|
|
|
unknown |
if else: (SceneTree::get_singleton()->get_root()->is_embedding_subwindows()) | if: (EDITOR_GET("interface/editor/display/single_window_mode")) |
editor/editor_node.cpp |
5409 |
true |
Multi-window support is not available because Interface > Editor > Single Window Mode is enabled in the editor settings. |
| godot-native.fc1010cb6c5becfff72f7ec1 |
Localized message |
editor |
|
Multi-window support is not available because Interface > Multi Window > Enable is disabled in the editor settings. |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
5412 |
true |
Multi-window support is not available because Interface > Multi Window > Enable is disabled in the editor settings. |
| godot-native.c616c1003acfc875d4ef62dc |
Item text (control type unresolved) |
editor |
|
No Recent Scenes |
|
|
|
|
|
|
unknown |
if: (rc.size() == 0) |
editor/editor_node.cpp |
5479 |
true |
No Recent Scenes |
| godot-native.268986083de96b99e2e9a465 |
Shortcut label |
editor |
|
Clear Recent Scenes |
|
|
|
|
|
|
unknown |
if else: (rc.size() == 0) |
editor/editor_node.cpp |
5489 |
true |
Clear Recent Scenes |
| godot-native.595e463042b91904841adf65 |
Localized message |
editor |
|
There is no defined scene to run. |
|
|
|
|
|
|
unknown |
if: (p_custom_action_name == "select_current") | if: (!scene) |
editor/editor_node.cpp |
5734 |
true |
There is no defined scene to run. |
| godot-native.a9f991d7703c1c3372d74d85 |
Localized message |
editor |
|
OK |
|
|
|
|
|
|
unknown |
if: (p_custom_action_name == "select_current") | if: (!scene) |
editor/editor_node.cpp |
5734 |
true |
OK |
| godot-native.57f60dd00a3091787ab5ed1b |
Text assignment (control type unresolved) |
editor |
|
Save scene before running... |
|
|
|
|
|
|
unknown |
if: (p_custom_action_name == "select_current") | if: (!FileAccess::exists(scene->get_scene_file_path())) |
editor/editor_node.cpp |
5743 |
true |
Save scene before running... |
| godot-native.ceba04782aba5c3aec3ac6e2 |
Localized message |
editor |
|
Loading editor |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
6316 |
true |
Loading editor |
| godot-native.50ce5e989376b074b0f67c35 |
Localized message |
editor |
|
Loading editor layout... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
6317 |
true |
Loading editor layout... |
| godot-native.ab93ae0592cccd389a03fe60 |
Localized message |
editor |
|
Loading docks... |
|
|
|
|
|
|
unknown |
if: (err != OK) | if else: (overridden_default_layout) |
editor/editor_node.cpp |
6336 |
true |
Loading docks... |
| godot-native.6a2ccd25ba7a81aedeaa4535 |
Localized message |
editor |
|
Loading docks... |
|
|
|
|
|
|
unknown |
if else: (err != OK) |
editor/editor_node.cpp |
6341 |
true |
Loading docks... |
| godot-native.82cd89a7db5929748859f6ee |
Localized message |
editor |
|
Reopening scenes... |
|
|
|
|
|
|
unknown |
if else: (err != OK) |
editor/editor_node.cpp |
6344 |
true |
Reopening scenes... |
| godot-native.73b69d516aa8ff38d17bfb90 |
Localized message |
editor |
|
Loading central editor layout... |
|
|
|
|
|
|
unknown |
if else: (err != OK) |
editor/editor_node.cpp |
6347 |
true |
Loading central editor layout... |
| godot-native.aa72e0f4006ad1f42a154ce5 |
Localized message |
editor |
|
Loading plugin window layout... |
|
|
|
|
|
|
unknown |
if else: (err != OK) |
editor/editor_node.cpp |
6350 |
true |
Loading plugin window layout... |
| godot-native.802b040ebff07bd5860292ef |
Localized message |
editor |
|
Editor layout ready. |
|
|
|
|
|
|
unknown |
if else: (err != OK) |
editor/editor_node.cpp |
6353 |
true |
Editor layout ready. |
| godot-native.5f1f098fe5e3d1330abbce0b |
Text assignment (control type unresolved) |
editor |
|
No main scene has ever been defined. Select one?
You can change it later in "Project Settings" under the 'application' category. |
|
|
|
|
|
|
unknown |
if: (main_scene.is_empty()) |
editor/editor_node.cpp |
6503 |
true |
No main scene has ever been defined. Select one?
You can change it later in "Project Settings" under the 'application' category. |
| godot-native.91e35e6a2002c22b68c1e44d |
Text assignment (control type unresolved) |
editor |
|
Selected scene '%s' does not exist. Select a valid one?
You can change it later in "Project Settings" under the 'application' category. |
|
|
|
|
|
|
unknown |
if: (!FileAccess::exists(main_scene)) |
editor/editor_node.cpp |
6518 |
true |
Selected scene '%s' does not exist. Select a valid one?
You can change it later in "Project Settings" under the 'application' category. |
| godot-native.58a16df842a056d8e868337c |
Text assignment (control type unresolved) |
editor |
|
Selected scene '%s' is not a scene file. Select a valid one?
You can change it later in "Project Settings" under the 'application' category. |
|
|
|
|
|
|
unknown |
if: (ResourceLoader::get_resource_type(main_scene) != "PackedScene") |
editor/editor_node.cpp |
6525 |
true |
Selected scene '%s' is not a scene file. Select a valid one?
You can change it later in "Project Settings" under the 'application' category. |
| godot-native.90fac361161c5e26dc6239ed |
Text assignment (control type unresolved) |
editor |
|
User data dir '%s' is not valid. Change to a valid one? |
|
|
|
|
|
|
unknown |
if: (use_custom_dir) | if: (dir->change_dir(data_dir) != OK) | if: (dir->change_dir(data_dir) != OK) |
editor/editor_node.cpp |
6542 |
true |
User data dir '%s' is not valid. Change to a valid one? |
| godot-native.5c009b3d5bb4a593153cfa8a |
Localized message |
editor |
|
Cannot run the script because it contains errors, check the output log. |
|
|
|
|
|
|
unknown |
if: (err != OK || !p_script->is_valid()) |
editor/editor_node.cpp |
6555 |
true |
Cannot run the script because it contains errors, check the output log. |
| godot-native.167d4965c611f914ed86217c |
Localized message |
editor |
|
Cannot run the script because it doesn't extend EditorScript. |
|
|
|
|
|
|
unknown |
if: (!ClassDB::is_parent_class(p_script->get_instance_base_type(), "EditorScript")) |
editor/editor_node.cpp |
6565 |
true |
Cannot run the script because it doesn't extend EditorScript. |
| godot-native.7871e897c212e36d70abb224 |
Localized message |
editor |
|
Cannot run the script because it's not a tool script (add the @tool annotation at the top). |
|
|
|
|
|
|
unknown |
if: (!p_script->is_tool()) | if: (p_script->get_class() == "GDScript") |
editor/editor_node.cpp |
6571 |
true |
Cannot run the script because it's not a tool script (add the @tool annotation at the top). |
| godot-native.599cecf8dc5b936349b38d0d |
Localized message |
editor |
|
Cannot run the script because it's not a tool script (add the [Tool] attribute above the class definition). |
|
|
|
|
|
|
unknown |
if: (!p_script->is_tool()) | if else: (p_script->get_class() == "GDScript") | if: (p_script->get_class() == "CSharpScript") |
editor/editor_node.cpp |
6573 |
true |
Cannot run the script because it's not a tool script (add the [Tool] attribute above the class definition). |
| godot-native.436a06b383b4517359708d50 |
Localized message |
editor |
|
Cannot run the script because it's not a tool script. |
|
|
|
|
|
|
unknown |
if: (!p_script->is_tool()) | if else: (p_script->get_class() == "GDScript") | if else: (p_script->get_class() == "CSharpScript") |
editor/editor_node.cpp |
6575 |
true |
Cannot run the script because it's not a tool script. |
| godot-native.9848a3c06c74a9fd5e645762 |
Shortcut label |
editor |
|
Save Layout... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
6631 |
true |
Save Layout... |
| godot-native.0f0871ac1d61166c76307a5e |
Shortcut label |
editor |
|
Delete Layout... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
6632 |
true |
Delete Layout... |
| godot-native.ace4119e7b4710400980deb7 |
Localized message |
editor |
|
Default (Overridden) |
|
|
|
|
|
|
unknown |
conditional_expression: overridden_default_layout |
editor/editor_node.cpp |
6642 |
true |
Default (Overridden) |
| godot-native.df41d56686081026ad7ffb54 |
Localized message |
editor |
|
Default |
|
|
|
|
|
|
unknown |
conditional_expression else: overridden_default_layout |
editor/editor_node.cpp |
6642 |
true |
Default |
| godot-native.09df53dbca7a0f4f0465619a |
Localized message |
editor |
|
This scene was never saved. |
|
|
|
|
|
|
unknown |
if: (EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(p_tab))) | if: (scene_filename.is_empty()) |
editor/editor_node.cpp |
6801 |
true |
This scene was never saved. |
| godot-native.7ff985d242841a138e1a4763 |
Localized message |
editor |
|
Save & Close |
|
|
|
|
|
|
unknown |
if: (!unsaved_message.is_empty()) |
editor/editor_node.cpp |
6817 |
true |
Save & Close |
| godot-native.65cd5bcfa1f4410a3290a38a |
Localized message |
editor |
|
Save before closing? |
|
|
|
|
|
|
unknown |
if: (!unsaved_message.is_empty()) |
editor/editor_node.cpp |
6818 |
true |
Save before closing? |
| godot-native.bbfcf6815d5ee85a177ba83e |
Label |
editor |
|
%d more files or folders |
|
|
|
|
|
|
unknown |
if: (p_paths.size() > num_rows) | if: (has_file && has_folder) |
editor/editor_node.cpp |
6989 |
true |
%d more files or folders |
| godot-native.262ea80fec468420e0fe9c32 |
Label |
editor |
|
%d more folders |
|
|
|
|
|
|
unknown |
if: (p_paths.size() > num_rows) | if else: (has_file && has_folder) | if: (has_folder) |
editor/editor_node.cpp |
6991 |
true |
%d more folders |
| godot-native.1a94644f5a67d0de65d405b2 |
Label |
editor |
|
%d more files |
|
|
|
|
|
|
unknown |
if: (p_paths.size() > num_rows) | if else: (has_file && has_folder) | if else: (has_folder) |
editor/editor_node.cpp |
6993 |
true |
%d more files |
| godot-native.27570d72e78afd421768a61a |
Localized message |
editor |
|
Unable to write to file '%s', file in use, locked or lacking permissions. |
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|
|
unknown |
|
editor/editor_node.cpp |
7097 |
true |
Unable to write to file '%s', file in use, locked or lacking permissions. |
| godot-native.52bc00c0d1331ce853e35c20 |
Localized message |
editor |
|
Preparing scenes for reload |
|
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|
|
unknown |
|
editor/editor_node.cpp |
7204 |
true |
Preparing scenes for reload |
| godot-native.3505eafb2148d08af85e3883 |
Localized message |
editor |
|
Analyzing scene %s |
|
|
|
|
|
|
unknown |
for: current_scene_idx < editor_data.get_edited_scene_count() |
editor/editor_node.cpp |
7211 |
true |
Analyzing scene %s |
| godot-native.3518faa496d31a369c2b4564 |
Localized message |
editor |
|
Preparation done. |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
7256 |
true |
Preparation done. |
| godot-native.ea2b7acadbfef8b6fc461659 |
Localized message |
editor |
|
Scenes reloading |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
7263 |
true |
Scenes reloading |
| godot-native.a78c9baca1df43d4a2106c19 |
Localized message |
editor |
|
Reloading... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
7264 |
true |
Reloading... |
| godot-native.849b19a39a0a52c6b6292b4f |
Localized message |
editor |
|
Reloading done. |
|
|
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|
|
|
unknown |
|
editor/editor_node.cpp |
7628 |
true |
Reloading done. |
| godot-native.293ec1011f9b1fc104ecf4a3 |
Localized message |
editor |
|
Save & Restart |
|
|
|
|
|
|
unknown |
if: (video_restart_dialog == nullptr) |
editor/editor_node.cpp |
7783 |
true |
Save & Restart |
| godot-native.53fd0cb7b322c1fda4558ada |
Text assignment (control type unresolved) |
editor |
|
Changing the renderer requires restarting the editor.
Choosing Save & Restart will change the renderer to:
- Desktop platforms: %s
- Mobile platforms: %s
- Web platform: %s |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
7793 |
true |
Changing the renderer requires restarting the editor.
Choosing Save & Restart will change the renderer to:
- Desktop platforms: %s
- Mobile platforms: %s
- Web platform: %s |
| godot-native.c54e39e9f510b0d3a51c0b7c |
Localized message |
editor |
|
Forward+ |
|
|
|
|
|
|
unknown |
if: (p_rendering_method == "forward_plus") |
editor/editor_node.cpp |
7803 |
true |
Forward+ |
| godot-native.044aa2d7d1d44eb890b3bc2d |
Localized message |
editor |
|
Mobile |
|
|
|
|
|
|
unknown |
if: (p_rendering_method == "mobile") |
editor/editor_node.cpp |
7806 |
true |
Mobile |
| godot-native.2bdb5c3478f7db6eb3b62ae1 |
Localized message |
editor |
|
Compatibility |
|
|
|
|
|
|
unknown |
if: (p_rendering_method == "gl_compatibility") |
editor/editor_node.cpp |
7809 |
true |
Compatibility |
| godot-native.c3fb54dcae9d7a2d2b959f85 |
Localized message |
editor |
|
Open Recent |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8015 |
true |
Open Recent |
| godot-native.ea2c87fe6fc9136ea70623a7 |
Localized message |
editor |
|
Export As... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8033 |
true |
Export As... |
| godot-native.0e420a8c6e9a868a3bcef25d |
Item text (control type unresolved) |
editor |
|
Version Control |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8065 |
true |
Version Control |
| godot-native.06029ba23b9394704e12c26f |
Item text (control type unresolved) |
editor |
|
Create/Override Version Control Metadata... |
|
|
|
|
|
|
unknown |
if: (!vcs_actions_menu) |
editor/editor_node.cpp |
8069 |
true |
Create/Override Version Control Metadata... |
| godot-native.5d5a7c32df48f31f8057e234 |
Item text (control type unresolved) |
editor |
|
Version Control Settings... |
|
|
|
|
|
|
unknown |
if: (!vcs_actions_menu) |
editor/editor_node.cpp |
8070 |
true |
Version Control Settings... |
| godot-native.3dc900290b9aaddee75e4e10 |
Item text (control type unresolved) |
editor |
|
Pack Project as ZIP... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8076 |
true |
Pack Project as ZIP... |
| godot-native.1966f28f574d19d5cb051565 |
Item text (control type unresolved) |
editor |
|
Install Android Build Template... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8077 |
true |
Install Android Build Template... |
| godot-native.aec81fbfaa0193cd4cc2eeea |
Item text (control type unresolved) |
editor |
|
Open User Data Folder |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED |
editor/editor_node.cpp |
8079 |
true |
Open User Data Folder |
| godot-native.0e0865d3c7cd3d8f7189a005 |
Localized message |
editor |
|
Tools |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8090 |
true |
Tools |
| godot-native.6d4317eaa3e25e51899102b9 |
Localized message |
editor |
|
Editor Docks |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8114 |
true |
Editor Docks |
| godot-native.941009d73286cfb493226f9e |
Localized message |
editor |
|
Editor Layout |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8120 |
true |
Editor Layout |
| godot-native.4b541de2dbcfbf2b8f743a2f |
Localized message |
editor |
|
Screenshots are stored in the user data folder ("user://"). |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8124 |
true |
Screenshots are stored in the user data folder ("user://"). |
| godot-native.4101e2de07f0061e738d3877 |
Item text (control type unresolved) |
editor |
|
Open Editor Data/Settings Folder |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (EditorPaths::get_singleton()->get_data_dir() == EditorPaths::get_singleton()->get_config_dir()) |
editor/editor_node.cpp |
8132 |
true |
Open Editor Data/Settings Folder |
| godot-native.51188f05b1ed21094b4f91dc |
Item text (control type unresolved) |
editor |
|
Open Editor Data Folder |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (EditorPaths::get_singleton()->get_data_dir() == EditorPaths::get_singleton()->get_config_dir()) |
editor/editor_node.cpp |
8135 |
true |
Open Editor Data Folder |
| godot-native.e145e70a4a38f13a3e573d48 |
Item text (control type unresolved) |
editor |
|
Open Editor Settings Folder |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (EditorPaths::get_singleton()->get_data_dir() == EditorPaths::get_singleton()->get_config_dir()) |
editor/editor_node.cpp |
8136 |
true |
Open Editor Settings Folder |
| godot-native.7de4a9795d2da6b10ff7daab |
Item text (control type unresolved) |
editor |
|
Manage Editor Features... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8141 |
true |
Manage Editor Features... |
| godot-native.369a2741d87767bba1ffd315 |
Item text (control type unresolved) |
editor |
|
Manage Export Templates... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8142 |
true |
Manage Export Templates... |
| godot-native.6989849dfd2da6cd562ccc63 |
Item text (control type unresolved) |
editor |
|
Configure FBX Importer... |
|
|
|
|
|
|
unknown |
#if: !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) |
editor/editor_node.cpp |
8144 |
true |
Configure FBX Importer... |
| godot-native.9ae26510470fcc109c2f8e83 |
Localized message |
editor |
|
Copies the system info as a single-line text into the clipboard. |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8167 |
true |
Copies the system info as a single-line text into the clipboard. |
| godot-native.84950eed784f8a8246681b68 |
MenuButton |
editor |
|
Main Menu |
|
|
|
|
|
|
unknown |
if: (new_menu_type == MENU_TYPE_COMPACT) |
editor/editor_node.cpp |
8239 |
true |
Main Menu |
| godot-native.608e3d2080c4547e95ac6f08 |
Shortcut label |
editor |
|
Lock Selected Node(s) |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8422 |
true |
Lock Selected Node(s) |
| godot-native.68651bef44b09c8f7e575d8a |
Shortcut label |
editor |
|
Unlock Selected Node(s) |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8423 |
true |
Unlock Selected Node(s) |
| godot-native.18a8c6489101e9f555c40084 |
Shortcut label |
editor |
|
Group Selected Node(s) |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8424 |
true |
Group Selected Node(s) |
| godot-native.7ffb7ca9039d0e77b424b211 |
Shortcut label |
editor |
|
Ungroup Selected Node(s) |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8425 |
true |
Ungroup Selected Node(s) |
| godot-native.ebd93241ffae9478912ea716 |
Shortcut label |
editor |
|
Toggle Selected Node(s) Visibility |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8426 |
true |
Toggle Selected Node(s) Visibility |
| godot-native.249825f1559c909730327950 |
Shortcut label |
editor |
|
Pan View |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8645 |
true |
Pan View |
| godot-native.371b02dbcc3180c0f536ec4b |
Localized message |
editor |
|
Distraction Free Mode |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8852 |
true |
Distraction Free Mode |
| godot-native.3e1fb076199552144df32313 |
Localized message |
editor |
|
Toggle Last Opened Bottom Panel |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8854 |
true |
Toggle Last Opened Bottom Panel |
| godot-native.ff658b676f550abedf9e0b27 |
Button |
editor |
|
|
|
Toggle distraction-free mode. |
|
|
pressed -> EditorNode::_toggle_distraction_free_mode |
|
unknown |
|
editor/editor_node.cpp |
8856 |
true |
Toggle distraction-free mode. |
| godot-native.6b696691d87a49e652f849a0 |
Localized message |
editor |
|
Copy Text |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8926 |
true |
Copy Text |
| godot-native.cda15a54525e16d2e3a202d6 |
Text assignment (control type unresolved) |
editor |
|
Command Palette |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8931 |
true |
Command Palette |
| godot-native.71938fe7147b06e64031d988 |
Shortcut label |
editor |
|
Next Scene Tab |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8934 |
true |
Next Scene Tab |
| godot-native.c42a695d3233c874a1da04d7 |
Shortcut label |
editor |
|
Previous Scene Tab |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8935 |
true |
Previous Scene Tab |
| godot-native.761056c9e579f423e26d47f8 |
Shortcut label |
editor |
|
Focus FileSystem Filter |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8936 |
true |
Focus FileSystem Filter |
| godot-native.1d0ab32ea87a216abcc53fb9 |
Localized message |
editor |
|
New Scene |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8938 |
true |
New Scene |
| godot-native.f2cc4773d7dbb877a6bb42a3 |
Localized message |
editor |
|
New Inherited Scene... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8939 |
true |
New Inherited Scene... |
| godot-native.00df6d8a0baf01c42a1c036a |
Localized message |
editor |
|
Open Scene... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8940 |
true |
Open Scene... |
| godot-native.f1c7d75cf6a71b4dcd9ddfa6 |
Localized message |
editor |
|
Reopen Closed Scene |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8941 |
true |
Reopen Closed Scene |
| godot-native.bbe830a13e1eb9be50130898 |
Localized message |
editor |
|
Save Scene |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8943 |
true |
Save Scene |
| godot-native.3231d681ef89f9361177fb4f |
Localized message |
editor |
|
Save Scene As... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8944 |
true |
Save Scene As... |
| godot-native.92b15dfec89d5da5137bb4f9 |
Localized message |
editor |
|
Save All Scenes |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8945 |
true |
Save All Scenes |
| godot-native.5239ac712475452d361a0ef8 |
Localized message |
editor |
|
Quick Open... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8947 |
true |
Quick Open... |
| godot-native.85b58493018b60d4fbdc28be |
Localized message |
editor |
|
Quick Open Scene... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8949 |
true |
Quick Open Scene... |
| godot-native.762a3d84eaab4dc9e60afffb |
Localized message |
editor |
|
Quick Open Script... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8950 |
true |
Quick Open Script... |
| godot-native.7e1134b723178b6511191aa8 |
Shortcut label |
editor |
|
MeshLibrary... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8952 |
true |
MeshLibrary... |
| godot-native.6530c79da5273f4f3e6ac235 |
Localized message |
editor |
|
Reload Saved Scene |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8954 |
true |
Reload Saved Scene |
| godot-native.1cda3f6b33ebc1ec20daa2b9 |
Localized message |
editor |
|
Close Scene |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8955 |
true |
Close Scene |
| godot-native.68ef212bcadc926cc8e758c2 |
Localized message |
editor |
|
Close All Scenes |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8956 |
true |
Close All Scenes |
| godot-native.68b90a054474ad058a442441 |
Localized message |
editor |
|
Editor Settings... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8959 |
true |
Editor Settings... |
| godot-native.488af552814b0e36da8090e3 |
Localized message |
editor |
|
Quit |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8962 |
true |
Quit |
| godot-native.5c00d44f6e0478a7917ba5e4 |
Localized message |
editor |
|
Project Settings |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8964 |
true |
Project Settings |
| godot-native.f04f9e0194136f6ede113e75 |
Localized message |
editor |
|
Project Settings... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8964 |
true |
Project Settings... |
| godot-native.f0143f9f54075204b5e3d9f6 |
Localized message |
editor |
|
Find in Files... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8965 |
true |
Find in Files... |
| godot-native.5a66ea41e0837814c68e7ed7 |
Localized message |
editor |
|
Export |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8967 |
true |
Export |
| godot-native.8f2dbdefb36a38f0f2dcbba8 |
Localized message |
editor |
|
Export... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8967 |
true |
Export... |
| godot-native.8600b04315523f7828ecc89c |
Localized message |
editor |
|
Orphan Resource Explorer... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8969 |
true |
Orphan Resource Explorer... |
| godot-native.651b387550184f65f8691bfe |
Localized message |
editor |
|
Engine Compilation Configuration Editor... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8970 |
true |
Engine Compilation Configuration Editor... |
| godot-native.9cf8941ac939296b5b8b6d30 |
Localized message |
editor |
|
Upgrade Project Files... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8971 |
true |
Upgrade Project Files... |
| godot-native.62f3485229fd41a7732aa0e0 |
Localized message |
editor |
|
Reload Current Project |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8973 |
true |
Reload Current Project |
| godot-native.b8083825662c4febea4fcf98 |
Localized message |
editor |
|
Quit to Project List |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8974 |
true |
Quit to Project List |
| godot-native.bcc59cc58508e0858f746e55 |
Shortcut label |
editor |
|
Command Palette... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8977 |
true |
Command Palette... |
| godot-native.698bac528145c4ad918a4351 |
Localized message |
editor |
|
Take Screenshot |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8979 |
true |
Take Screenshot |
| godot-native.e2af2e2176e8204a7dbddd83 |
Localized message |
editor |
|
Toggle Fullscreen |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8982 |
true |
Toggle Fullscreen |
| godot-native.0bff54fd78522ca673885143 |
Localized message |
editor |
|
Search Help... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8985 |
true |
Search Help... |
| godot-native.3bc40b47f9301c95832ab463 |
Localized message |
editor |
|
Online Documentation |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8987 |
true |
Online Documentation |
| godot-native.99f3efd6a38652c1a01929ac |
Localized message |
editor |
|
Forum |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8988 |
true |
Forum |
| godot-native.a7cffd389b42f61aa905b4e4 |
Localized message |
editor |
|
Community |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8989 |
true |
Community |
| godot-native.f01369374f67b18477dd09d5 |
Localized message |
editor |
|
Copy System Info |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8991 |
true |
Copy System Info |
| godot-native.fd1aa0876793265b5e92c3e0 |
Localized message |
editor |
|
Report a Bug |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8992 |
true |
Report a Bug |
| godot-native.96611fc18123930649015839 |
Localized message |
editor |
|
Suggest a Feature |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8993 |
true |
Suggest a Feature |
| godot-native.bf9bde54028814ab3d7f82d7 |
Localized message |
editor |
|
Send Docs Feedback |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8994 |
true |
Send Docs Feedback |
| godot-native.18dace0542be3eadbfb749ff |
Localized message |
editor |
|
About Godot... |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8995 |
true |
About Godot... |
| godot-native.c1dc91a257c83bb6567ec1eb |
Localized message |
editor |
|
Support Godot Development |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8996 |
true |
Support Godot Development |
| godot-native.5c7245dfce14a32f7757bb33 |
Localized message |
editor |
|
Open 2D Workspace |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
8999 |
true |
Open 2D Workspace |
| godot-native.96dfc5069edc6c7660f5f279 |
Localized message |
editor |
|
Open 3D Workspace |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9000 |
true |
Open 3D Workspace |
| godot-native.13f577b8e0a9084563f4474e |
Localized message |
editor |
|
Open Script Editor |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9001 |
true |
Open Script Editor |
| godot-native.3e13ffaff67fecc8fc82bce9 |
Localized message |
editor |
|
Open Game View |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9002 |
true |
Open Game View |
| godot-native.6a5b8b660ba54882fce72127 |
Localized message |
editor |
|
Open Asset Store |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9003 |
true |
Open Asset Store |
| godot-native.42bb991ab7d5ba88f56a56bc |
Localized message |
editor |
|
Open the next Editor |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9011 |
true |
Open the next Editor |
| godot-native.57c3daf4d47862c9fd54b21e |
Localized message |
editor |
|
Open the previous Editor |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9012 |
true |
Open the previous Editor |
| godot-native.d140db30d1371aa63b2c991c |
Localized message |
editor |
|
Scene |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9039 |
true |
Scene |
| godot-native.dc802715a59ac6a2c650aaa6 |
Localized message |
editor |
|
Project |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9043 |
true |
Project |
| godot-native.38f6534b9236653e546f569d |
Localized message |
editor |
|
Debug |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9047 |
true |
Debug |
| godot-native.b2e531d93f71f43e6e174dc7 |
Localized message |
editor |
|
Editor |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9051 |
true |
Editor |
| godot-native.881a6facc6c28e24dcf55d39 |
Localized message |
editor |
|
Help |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9055 |
true |
Help |
| godot-native.a5bc9e77582aefee60229bf2 |
OptionButton |
editor |
|
|
|
Choose a renderer.
Notes:
- On mobile platforms, the Mobile renderer is used if Forward+ is selected here.
- On the web platform, the Compatibility renderer is always used. |
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9105 |
true |
Choose a renderer.
Notes:
- On mobile platforms, the Mobile renderer is used if Forward+ is selected here.
- On the web platform, the Compatibility renderer is always used. |
| godot-native.2f5607f0ba4b06c079278d1b |
OptionButton |
editor |
|
|
|
|
Renderer |
|
|
|
unknown |
|
editor/editor_node.cpp |
9106 |
true |
Renderer |
| godot-native.fe8abcca7f8810b7abd7ff5b |
MenuButton |
editor |
|
|
|
|
Update Mode |
|
|
|
unknown |
|
editor/editor_node.cpp |
9158 |
true |
Update Mode |
| godot-native.441889fd1774db8009078407 |
Item text (control type unresolved) |
editor |
|
Update Continuously |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9160 |
true |
Update Continuously |
| godot-native.6d5b31c132c03d8bbb49abef |
Item text (control type unresolved) |
editor |
|
Update When Changed |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9161 |
true |
Update When Changed |
| godot-native.4e2e478dd948d90d928fbde6 |
Item text (control type unresolved) |
editor |
|
Hide Update Spinner |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9163 |
true |
Hide Update Spinner |
| godot-native.39dfa7a7662f6535ac9b4296 |
Localized message |
editor |
|
Don't Save |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9260 |
true |
Don't Save |
| godot-native.2ff0629bfe7b89ba35eccabf |
Localized message |
editor |
|
Don't Save |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9268 |
true |
Don't Save |
| godot-native.3a22d71169b6c42404c150a3 |
ConfirmationDialog |
editor |
|
Android build template is missing, please install relevant templates. |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9277 |
true |
Android build template is missing, please install relevant templates. |
| godot-native.f215e640e4e2120a4cb7edae |
Localized message |
editor |
|
Manage Templates |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9278 |
true |
Manage Templates |
| godot-native.af0b383b3862510171d64527 |
Localized message |
editor |
|
Install from file |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9279 |
true |
Install from file |
| godot-native.9c0abb468e2df3a1f366d2cb |
EditorFileDialog |
editor |
|
Select Android sources file |
|
|
|
|
file_selected -> EditorNode::_android_build_source_selected |
|
unknown |
|
editor/editor_node.cpp |
9284 |
true |
Select Android sources file |
| godot-native.014ccba26eee7432871ba0d5 |
Localized message |
editor |
|
Install |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9304 |
true |
Install |
| godot-native.c187d7ae67868d9456ca6c1d |
EditorFileDialog |
editor |
|
Import Templates From ZIP File |
|
|
|
|
file_selected -> EditorNode::_dialog_action |
|
unknown |
|
editor/editor_node.cpp |
9317 |
true |
Import Templates From ZIP File |
| godot-native.f2d18251e374692ad726ee5a |
Localized message |
editor |
|
Template Package |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9323 |
true |
Template Package |
| godot-native.4cc9e788fd27995281053c71 |
EditorFileDialog |
editor |
|
Export Library |
|
|
|
|
file_selected -> EditorNode::_dialog_action |
|
unknown |
|
editor/editor_node.cpp |
9331 |
true |
Export Library |
| godot-native.54567db55b51b2b65473667b |
Localized message |
editor |
|
Merge With Existing |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9334 |
true |
Merge With Existing |
| godot-native.3d1a6f590f5f8ea9f67f52c6 |
Localized message |
editor |
|
Apply MeshInstance Transforms |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9335 |
true |
Apply MeshInstance Transforms |
| godot-native.b3c1ff0e12fff6fcf68f295a |
EditorFileDialog |
editor |
|
Pack Project as ZIP... |
|
|
|
|
file_selected -> EditorNode::_dialog_action |
|
unknown |
|
editor/editor_node.cpp |
9343 |
true |
Pack Project as ZIP... |
| godot-native.3a7873fa91efda333955417a |
ConfirmationDialog |
editor |
|
Files have been modified outside Godot |
|
|
|
|
confirmed -> EditorNode::_reload_modified_scenes | confirmed -> EditorNode::_reload_project_settings | custom_action -> EditorNode::_resave_externally_modified_scenes |
|
unknown |
|
editor/editor_node.cpp |
9356 |
true |
Files have been modified outside Godot |
| godot-native.5e547941d06b2509f20cca09 |
Label |
editor |
|
The following files are newer on disk: |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9362 |
true |
The following files are newer on disk: |
| godot-native.fd148f12543708faec0211d9 |
Tree |
editor |
|
|
|
|
The following files are newer on disk: |
|
|
|
unknown |
|
editor/editor_node.cpp |
9366 |
true |
The following files are newer on disk: |
| godot-native.08a56e6db51879db9fc44ec6 |
Label |
editor |
|
What action should be taken? |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9371 |
true |
What action should be taken? |
| godot-native.8806149161067bb691282d67 |
Localized message |
editor |
|
Reload from disk |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9376 |
true |
Reload from disk |
| godot-native.62214194bbb17565ddb0397c |
Localized message |
editor |
|
Ignore external changes |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9378 |
true |
Ignore external changes |
| godot-native.27eb1fa0c70fa320d924edd8 |
ConfirmationDialog |
editor |
|
Project data folder (.godot) is missing. Please restart editor. |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9385 |
true |
Project data folder (.godot) is missing. Please restart editor. |
| godot-native.54689853a627859dcc5562d2 |
Localized message |
editor |
|
Restart |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9387 |
true |
Restart |
| godot-native.313780b99c57f929691cab53 |
Localized message |
editor |
|
Open Anyway |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9533 |
true |
Open Anyway |
| godot-native.84e304f1202c4e77fe28842c |
Localized message |
editor |
|
New Inherited |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9534 |
true |
New Inherited |
| godot-native.0ee6a97e2286443796303fb8 |
AcceptDialog |
editor |
|
Load Errors |
|
|
|
|
visibility_changed -> EditorNode::_load_error_dialog_visibility_changed |
|
unknown |
|
editor/editor_node.cpp |
9553 |
true |
Load Errors |
| godot-native.69f44fd1a412cf161cf77139 |
Localized message |
editor |
|
Select |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9574 |
true |
Select |
| godot-native.10572d372918a610441fbf34 |
Localized message |
editor |
|
Select Current |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9576 |
true |
Select Current |
| godot-native.3f4e800dd83a96809b95c4f7 |
Localized message |
editor |
|
Open Project Settings |
|
|
|
|
|
|
unknown |
|
editor/editor_node.cpp |
9581 |
true |
Open Project Settings |
| godot-native.34dca9260bb5a432e5d6f42c |
Localized message |
editor |
|
Cancel |
|
|
|
|
|
|
unknown |
|
editor/editor_node.h |
788 |
true |
Cancel |
| godot-native.f18161aa11fbbc58f46d7eb6 |
Localized message |
editor |
|
Ok |
|
|
|
|
|
|
unknown |
|
editor/editor_node.h |
788 |
true |
Ok |
| godot-native.7000ad7c46915f7a8ec70de9 |
Localized message |
editor |
|
Warning! |
|
|
|
|
|
|
unknown |
|
editor/editor_node.h |
972 |
true |
Warning! |
| godot-native.9feb4f0ca4634af53ce3a8fa |
Localized message |
editor/export |
|
Can't get filesystem access. |
|
|
|
|
|
|
unknown |
if: (da.is_null()) |
editor/export/codesign.cpp |
1200 |
true |
Can't get filesystem access. |
| godot-native.3b8302f41b4a5649a230d2eb |
Localized message |
editor/export |
|
Failed to get Info.plist hash. |
|
|
|
|
|
|
unknown |
if: (!p_info.is_empty()) | if: (info_plist.load_file(p_info)) | if: (info_hash1.is_empty() || info_hash2.is_empty()) |
editor/export/codesign.cpp |
1212 |
true |
Failed to get Info.plist hash. |
| godot-native.f11f22bdcc9dc42b0c3e0a2d |
Localized message |
editor/export |
|
Invalid Info.plist, no exe name. |
|
|
|
|
|
|
unknown |
if: (!p_info.is_empty()) | if: (info_plist.load_file(p_info)) | if else: (info_plist.get_root()->data_type == PList::PLNodeType::PL_NODE_TYPE_DICT && info_plist.get_root()->data_dict.has("CFBundleExecutable")) |
editor/export/codesign.cpp |
1219 |
true |
Invalid Info.plist, no exe name. |
| godot-native.853b0b8deaf4c289c74ae59b |
Localized message |
editor/export |
|
Invalid Info.plist, no bundle id. |
|
|
|
|
|
|
unknown |
if: (!p_info.is_empty()) | if: (info_plist.load_file(p_info)) | if else: (info_plist.get_root()->data_type == PList::PLNodeType::PL_NODE_TYPE_DICT && info_plist.get_root()->data_dict.has("CFBundleIdentifier")) |
editor/export/codesign.cpp |
1226 |
true |
Invalid Info.plist, no bundle id. |
| godot-native.1f2b6b34e23094e1681949a6 |
Localized message |
editor/export |
|
Invalid Info.plist, can't load. |
|
|
|
|
|
|
unknown |
if: (!p_info.is_empty()) | if else: (info_plist.load_file(p_info)) |
editor/export/codesign.cpp |
1230 |
true |
Invalid Info.plist, can't load. |
| godot-native.2f32c60945f29b3be9863b68 |
Localized message |
editor/export |
|
Failed to create "%s" subfolder. |
|
|
|
|
|
|
unknown |
if: (LipO::is_lipo(main_exe)) | if: (err != OK) |
editor/export/codesign.cpp |
1242 |
true |
Failed to create "%s" subfolder. |
| godot-native.c755c765e999804532891d31 |
Localized message |
editor/export |
|
Failed to extract thin binary. |
|
|
|
|
|
|
unknown |
if: (LipO::is_lipo(main_exe)) | if: (lip.open_file(main_exe)) | for: i < lip.get_arch_count() | if: (!lip.extract_arch(i, tmp_path_name.path_join("_exe_" + itos(i)))) |
editor/export/codesign.cpp |
1250 |
true |
Failed to extract thin binary. |
| godot-native.c9c65527da5fab5782f451a6 |
Localized message |
editor/export |
|
Invalid binary format. |
|
|
|
|
|
|
unknown |
if else: (LipO::is_lipo(main_exe)) | if else: (MachO::is_macho(main_exe)) |
editor/export/codesign.cpp |
1260 |
true |
Invalid binary format. |
| godot-native.cb3fb2e66f506cee19fbc7d1 |
Localized message |
editor/export |
|
Already signed! |
|
|
|
|
|
|
unknown |
if: (!p_force) | for: i < files_to_sign.size() | if: (mh.is_signed()) |
editor/export/codesign.cpp |
1271 |
true |
Already signed! |
| godot-native.3523357d81054b994056371f |
Localized message |
editor/export |
|
Failed to process nested resources. |
|
|
|
|
|
|
unknown |
if: (!p_bundle_path.is_empty()) | if: (!cr.add_folder_recursive(p_bundle_path, "", main_exe)) |
editor/export/codesign.cpp |
1330 |
true |
Failed to process nested resources. |
| godot-native.e8ea89ea0e79ef65b8fee67d |
Localized message |
editor/export |
|
Failed to create _CodeSignature subfolder. |
|
|
|
|
|
|
unknown |
if: (!p_bundle_path.is_empty()) | if: (err != OK) |
editor/export/codesign.cpp |
1336 |
true |
Failed to create _CodeSignature subfolder. |
| godot-native.6cc55a4d983a0e3964ac9d54 |
Localized message |
editor/export |
|
Failed to get CodeResources hash. |
|
|
|
|
|
|
unknown |
if: (!p_bundle_path.is_empty()) | if: (res_hash1.is_empty() || res_hash2.is_empty()) |
editor/export/codesign.cpp |
1344 |
true |
Failed to get CodeResources hash. |
| godot-native.4c8e0547c6edb83d66133a5e |
Localized message |
editor/export |
|
Invalid entitlements file. |
|
|
|
|
|
|
unknown |
if: (!p_ent_path.is_empty()) | if: (entitlements.is_empty()) |
editor/export/codesign.cpp |
1369 |
true |
Invalid entitlements file. |
| godot-native.63f8e304120bcbca4ccf5db4 |
Localized message |
editor/export |
|
Invalid executable file. |
|
|
|
|
|
|
unknown |
for: i < files_to_sign.size() | if: (!mh.open_file(files_to_sign[i])) |
editor/export/codesign.cpp |
1386 |
true |
Invalid executable file. |
| godot-native.8e1041b6c2bbe788740ac71c |
Localized message |
editor/export |
|
Can't resize signature load command. |
|
|
|
|
|
|
unknown |
for: i < files_to_sign.size() | if: (!mh.set_signature_size(sign_size)) |
editor/export/codesign.cpp |
1435 |
true |
Can't resize signature load command. |
| godot-native.0cb54eb0f06c9583a4ceef4a |
Localized message |
editor/export |
|
Failed to create fat binary. |
|
|
|
|
|
|
unknown |
if: (files_to_sign.size() > 1) | if: (!lip.create_file(main_exe, files_to_sign)) |
editor/export/codesign.cpp |
1501 |
true |
Failed to create fat binary. |
| godot-native.52f1a513c2f6a071e648af4d |
Localized message |
editor/export |
|
Can't get filesystem access. |
|
|
|
|
|
|
unknown |
if: (da.is_null()) |
editor/export/codesign.cpp |
1514 |
true |
Can't get filesystem access. |
| godot-native.842212c8fe98c017ae39d691 |
Localized message |
editor/export |
|
Unknown bundle type. |
|
|
|
|
|
|
unknown |
if: (da->dir_exists(p_path)) | if else: (bundle) |
editor/export/codesign.cpp |
1550 |
true |
Unknown bundle type. |
| godot-native.f82979aa295ccf10cd488273 |
Localized message |
editor/export |
|
Unknown object type. |
|
|
|
|
|
|
unknown |
if else: (da->dir_exists(p_path)) | if else: (da->file_exists(p_path)) |
editor/export/codesign.cpp |
1556 |
true |
Unknown object type. |
| godot-native.c2cc72db4551f5d7556b7944 |
Localized message |
editor/export |
|
Project export for platform: |
|
|
|
|
|
|
unknown |
|
editor/export/editor_export_platform.cpp |
126 |
true |
Project export for platform: |
| godot-native.f59df55a6b25d039a5dbe2f4 |
Localized message |
editor/export |
|
Completed with warnings. |
|
|
|
|
|
|
unknown |
if: (p_err == OK && get_worst_message_type() < EditorExportPlatform::EXPORT_MESSAGE_ERROR) | if: (get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) |
editor/export/editor_export_platform.cpp |
135 |
true |
Completed with warnings. |
| godot-native.31246ca45ea7efae7e268e07 |
Localized message |
editor/export |
|
Completed successfully. |
|
|
|
|
|
|
unknown |
if: (p_err == OK && get_worst_message_type() < EditorExportPlatform::EXPORT_MESSAGE_ERROR) | if else: (get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) |
editor/export/editor_export_platform.cpp |
140 |
true |
Completed successfully. |
| godot-native.fbfb3a3150808d91312c6909 |
Localized message |
editor/export |
|
Failed. |
|
|
|
|
|
|
unknown |
if else: (p_err == OK && get_worst_message_type() < EditorExportPlatform::EXPORT_MESSAGE_ERROR) |
editor/export/editor_export_platform.cpp |
148 |
true |
Failed. |
| godot-native.80736e2e8adfaa6d1734128f |
Localized message |
editor/export |
|
Unknown Error |
|
|
|
|
|
|
unknown |
if else: (msg_count > 0) | if: (p_err != OK) |
editor/export/editor_export_platform.cpp |
213 |
true |
Unknown Error |
| godot-native.b8ade843d7ef6ba789abc8de |
Localized message |
editor/export |
|
Export failed with error code %d. |
|
|
|
|
|
|
unknown |
if else: (msg_count > 0) | if: (p_err != OK) |
editor/export/editor_export_platform.cpp |
213 |
true |
Export failed with error code %d. |
| godot-native.7ed592c3fd264e5b9e571264 |
Localized message |
editor/export |
|
Could not extract assets from Android bundle "%s", due to error "%s". |
|
|
|
|
|
|
unknown |
if: (!p_patches.is_empty()) | for_range_loop | if: (path.ends_with(".apk") || path.ends_with(".aab")) | if: (err != OK) |
editor/export/editor_export_platform.cpp |
344 |
true |
Could not extract assets from Android bundle "%s", due to error "%s". |
| godot-native.9e7fb90b9cef0056b45cfb40 |
Localized message |
editor/export |
|
Patch Creation |
|
|
|
|
|
|
unknown |
if: (!p_patches.is_empty()) | for_range_loop | if: (path.ends_with(".apk") || path.ends_with(".aab")) | if: (err != OK) |
editor/export/editor_export_platform.cpp |
344 |
true |
Patch Creation |
| godot-native.ae9f5c4ba110f52c933e0a6f |
Localized message |
editor/export |
|
Patch Creation |
|
|
|
|
|
|
unknown |
if: (!p_patches.is_empty()) | for_range_loop | if: (err != OK) |
editor/export/editor_export_platform.cpp |
354 |
true |
Patch Creation |
| godot-native.fcff11168190883ca4b3926b |
Localized message |
editor/export |
|
Could not load patch pack with path "%s". |
|
|
|
|
|
|
unknown |
if: (!p_patches.is_empty()) | for_range_loop | if: (err != OK) |
editor/export/editor_export_platform.cpp |
354 |
true |
Could not load patch pack with path "%s". |
| godot-native.1430c805bbf209e6412e587f |
Localized message |
editor/export |
|
Storing File: %s |
|
|
|
|
|
|
unknown |
if: (pd->ep->step(vformat(TTR("Storing File: %s"), p_path), 2 + p_file * 100 / p_total, false)) |
editor/export/editor_export_platform.cpp |
478 |
true |
Storing File: %s |
| godot-native.46d7322d6e66a6a46a3d2550 |
Localized message |
editor/export |
|
Storing File: |
|
|
|
|
|
|
unknown |
if: (zd->ep->step(TTR("Storing File:") + " " + p_path, 2 + p_file * 100 / p_total, false)) |
editor/export/editor_export_platform.cpp |
570 |
true |
Storing File: |
| godot-native.1763b9f68e9b77d215588fdf |
Localized message |
editor/export |
|
No export template found at the expected path: |
|
|
|
|
|
|
unknown |
if: (err) |
editor/export/editor_export_platform.cpp |
607 |
true |
No export template found at the expected path: |
| godot-native.916e161ea210be776c10f8b9 |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) | if: (include_data) | if: (!ts_name.is_empty()) | if: (FileAccess::exists(ts_target)) | if: (!ts_data.is_empty()) |
editor/export/editor_export_platform.cpp |
1207 |
true |
Export |
| godot-native.9f150ef263ee99e1122f64c1 |
Localized message |
editor/export |
|
Using user provided text server data, text display in the exported project might be broken if export template was built with different ICU version! |
|
|
|
|
|
|
unknown |
if: (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) | if: (include_data) | if: (!ts_name.is_empty()) | if: (FileAccess::exists(ts_target)) | if: (!ts_data.is_empty()) |
editor/export/editor_export_platform.cpp |
1207 |
true |
Using user provided text server data, text display in the exported project might be broken if export template was built with different ICU version! |
| godot-native.b94403c12b122fe4b9d4e314 |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) | if: (include_data) | if: (!ts_name.is_empty()) | if else: (FileAccess::exists(ts_target)) | if else: (FileAccess::exists(data_file_name)) | if: (!ts_data.is_empty()) |
editor/export/editor_export_platform.cpp |
1230 |
true |
Export |
| godot-native.d0878f462df1819f1e6fce56 |
Localized message |
editor/export |
|
Using editor embedded text server data, text display in the exported project might be broken if export template was built with different ICU version! |
|
|
|
|
|
|
unknown |
if: (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) | if: (include_data) | if: (!ts_name.is_empty()) | if else: (FileAccess::exists(ts_target)) | if else: (FileAccess::exists(data_file_name)) | if: (!ts_data.is_empty()) |
editor/export/editor_export_platform.cpp |
1230 |
true |
Using editor embedded text server data, text display in the exported project might be broken if export template was built with different ICU version! |
| godot-native.3ed5eb56d596e94251b6ed18 |
Localized message |
editor/export |
|
Missing text server data, text display in the exported project might be broken! |
|
|
|
|
|
|
unknown |
if: (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) | if: (include_data) | if: (!ts_name.is_empty()) | if: (!export_ok) |
editor/export/editor_export_platform.cpp |
1237 |
true |
Missing text server data, text display in the exported project might be broken! |
| godot-native.4e7db8b941ac3b7a369d9b6e |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) | if: (include_data) | if: (!ts_name.is_empty()) | if: (!export_ok) |
editor/export/editor_export_platform.cpp |
1237 |
true |
Export |
| godot-native.427e33ddd7395b24f0c6b410 |
Localized message |
editor/export |
|
ZIP Creation |
|
|
|
|
|
|
unknown |
while: (!f.is_empty()) | if else: (da->is_link(f)) | if else: (da->current_is_dir()) | if: (fa.is_null()) |
editor/export/editor_export_platform.cpp |
2066 |
true |
ZIP Creation |
| godot-native.6cfc52fe210dad33c5ddc755 |
Localized message |
editor/export |
|
Could not open file to read from path "%s". |
|
|
|
|
|
|
unknown |
while: (!f.is_empty()) | if else: (da->is_link(f)) | if else: (da->current_is_dir()) | if: (fa.is_null()) |
editor/export/editor_export_platform.cpp |
2066 |
true |
Could not open file to read from path "%s". |
| godot-native.2b78cc12ba9f796b65526532 |
Localized message |
editor/export |
|
Packing |
|
|
|
|
|
|
unknown |
|
editor/export/editor_export_platform.cpp |
2290 |
true |
Packing |
| godot-native.302c165e2b9a6902e46f66af |
Localized message |
editor/export |
|
Save PCK |
|
|
|
|
|
|
unknown |
if: (!p_embed) | if: (f.is_null()) |
editor/export/editor_export_platform.cpp |
2306 |
true |
Save PCK |
| godot-native.4a7ab9ab2ee925c4609f453b |
Localized message |
editor/export |
|
Can't open file for writing at path "%s". |
|
|
|
|
|
|
unknown |
if: (!p_embed) | if: (f.is_null()) |
editor/export/editor_export_platform.cpp |
2306 |
true |
Can't open file for writing at path "%s". |
| godot-native.0fbcf02014ff8ab67bac2c5f |
Localized message |
editor/export |
|
Can't open file for reading-writing at path "%s". |
|
|
|
|
|
|
unknown |
if else: (!p_embed) | if: (f.is_null()) |
editor/export/editor_export_platform.cpp |
2313 |
true |
Can't open file for reading-writing at path "%s". |
| godot-native.2c72510e0d5dc091359e894b |
Localized message |
editor/export |
|
Save PCK |
|
|
|
|
|
|
unknown |
if else: (!p_embed) | if: (f.is_null()) |
editor/export/editor_export_platform.cpp |
2313 |
true |
Save PCK |
| godot-native.44eb0d850ad4fb4499a9db39 |
Localized message |
editor/export |
|
Failed to export project files. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/editor_export_platform.cpp |
2358 |
true |
Failed to export project files. |
| godot-native.ace3b904c0705371c8345ae7 |
Localized message |
editor/export |
|
Save PCK |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/editor_export_platform.cpp |
2358 |
true |
Save PCK |
| godot-native.94277aa3b36089c7fc0705fe |
Localized message |
editor/export |
|
Save PCK |
|
|
|
|
|
|
unknown |
if: (pd.file_ofs.is_empty()) |
editor/export/editor_export_platform.cpp |
2363 |
true |
Save PCK |
| godot-native.e5aeb3f7ce7745339bd8395d |
Localized message |
editor/export |
|
No files or changes to export. |
|
|
|
|
|
|
unknown |
if: (pd.file_ofs.is_empty()) |
editor/export/editor_export_platform.cpp |
2363 |
true |
No files or changes to export. |
| godot-native.6ff203b1e550c0d2c9afb78f |
Localized message |
editor/export |
|
Can't create encrypted file. |
|
|
|
|
|
|
unknown |
if: (!_encrypt_and_store_directory(f, pd, key, p_preset->get_seed(), file_base)) |
editor/export/editor_export_platform.cpp |
2386 |
true |
Can't create encrypted file. |
| godot-native.e44eeac439b503f346a67a81 |
Localized message |
editor/export |
|
Save PCK |
|
|
|
|
|
|
unknown |
if: (!_encrypt_and_store_directory(f, pd, key, p_preset->get_seed(), file_base)) |
editor/export/editor_export_platform.cpp |
2386 |
true |
Save PCK |
| godot-native.d5a3a9502ec8bf055e9a168c |
Localized message |
editor/export |
|
Packing |
|
|
|
|
|
|
unknown |
|
editor/export/editor_export_platform.cpp |
2416 |
true |
Packing |
| godot-native.10a21c262925abf6c52ea328 |
Localized message |
editor/export |
|
Save ZIP |
|
|
|
|
|
|
unknown |
if: (err != OK && err != ERR_SKIP) |
editor/export/editor_export_platform.cpp |
2435 |
true |
Save ZIP |
| godot-native.cc8e2f882991b4178477df93 |
Localized message |
editor/export |
|
Failed to export project files. |
|
|
|
|
|
|
unknown |
if: (err != OK && err != ERR_SKIP) |
editor/export/editor_export_platform.cpp |
2435 |
true |
Failed to export project files. |
| godot-native.0113bac06e24e9685f7cae63 |
Localized message |
editor/export |
|
Save PCK |
|
|
|
|
|
|
unknown |
if: (zd.file_count == 0) |
editor/export/editor_export_platform.cpp |
2446 |
true |
Save PCK |
| godot-native.92ed4f0fae492e9ea4c5112c |
Localized message |
editor/export |
|
No files or changes to export. |
|
|
|
|
|
|
unknown |
if: (zd.file_count == 0) |
editor/export/editor_export_platform.cpp |
2446 |
true |
No files or changes to export. |
| godot-native.4451c3718c17bf3238431e1c |
Localized message |
editor/export |
|
Save ZIP |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/editor_export_platform.cpp |
2453 |
true |
Save ZIP |
| godot-native.726a974f766797e3b02231db |
Localized message |
editor/export |
|
Failed to move temporary file "%s" to "%s". |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/editor_export_platform.cpp |
2453 |
true |
Failed to move temporary file "%s" to "%s". |
| godot-native.5ec91a2b9ffbf8aade5c154d |
Localized message |
editor/export |
|
App Store Team ID not specified. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "application/app_store_team_id") | if: (team_id.is_empty()) |
editor/export/editor_export_platform_apple_embedded.cpp |
181 |
true |
App Store Team ID not specified. |
| godot-native.e8874336f72c30f781e696cd |
Localized message |
editor/export |
|
Invalid Identifier: |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "application/app_store_team_id") | if: (p_name == "application/bundle_identifier") | if: (!is_package_name_valid(identifier, &pn_err)) |
editor/export/editor_export_platform_apple_embedded.cpp |
187 |
true |
Invalid Identifier: |
| godot-native.05784e0504d3aead476017fc |
Localized message |
editor/export |
|
At least one file timestamp access reason should be selected. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "application/app_store_team_id") | if else: (p_name == "application/bundle_identifier") | if: (p_name == "privacy/file_timestamp_access_reasons") | if: (access == 0) |
editor/export/editor_export_platform_apple_embedded.cpp |
192 |
true |
At least one file timestamp access reason should be selected. |
| godot-native.15a553ec8781b9887882255d |
Localized message |
editor/export |
|
At least one disk space access reason should be selected. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "application/app_store_team_id") | if else: (p_name == "application/bundle_identifier") | if else: (p_name == "privacy/file_timestamp_access_reasons") | if: (p_name == "privacy/disk_space_access_reasons") | if: (access == 0) |
editor/export/editor_export_platform_apple_embedded.cpp |
197 |
true |
At least one disk space access reason should be selected. |
| godot-native.2b13932f492dcb9a8489f449 |
Localized message |
editor/export |
|
At least one system boot time access reason should be selected. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "application/app_store_team_id") | if else: (p_name == "application/bundle_identifier") | if else: (p_name == "privacy/file_timestamp_access_reasons") | if else: (p_name == "privacy/disk_space_access_reasons") | if: (p_name == "privacy/system_boot_time_access_reasons") | if: (access == 0) |
editor/export/editor_export_platform_apple_embedded.cpp |
202 |
true |
At least one system boot time access reason should be selected. |
| godot-native.b62e961d0e061f284872e365 |
Localized message |
editor/export |
|
"Shader Baker" doesn't work with the Compatibility renderer. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "application/app_store_team_id") | if else: (p_name == "application/bundle_identifier") | if else: (p_name == "privacy/file_timestamp_access_reasons") | if else: (p_name == "privacy/disk_space_access_reasons") | if else: (p_name == "privacy/system_boot_time_access_reasons") | if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") |
editor/export/editor_export_platform_apple_embedded.cpp |
207 |
true |
"Shader Baker" doesn't work with the Compatibility renderer. |
| godot-native.e717c77128e6b222e62dbeae |
Localized message |
editor/export |
|
The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to "%s" renderer temporarily to fix this. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "application/app_store_team_id") | if else: (p_name == "application/bundle_identifier") | if else: (p_name == "privacy/file_timestamp_access_reasons") | if else: (p_name == "privacy/disk_space_access_reasons") | if else: (p_name == "privacy/system_boot_time_access_reasons") | if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if else: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") | if: (OS::get_singleton()->get_current_rendering_method() != export_renderer) |
editor/export/editor_export_platform_apple_embedded.cpp |
209 |
true |
The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to "%s" renderer temporarily to fix this. |
| godot-native.3b75262636e44422af7df9f7 |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (!DirAccess::exists(dest_dir)) |
editor/export/editor_export_platform_apple_embedded.cpp |
1663 |
true |
Export |
| godot-native.929712dae3cb86257f449fc4 |
Localized message |
editor/export |
|
Target folder does not exist or is inaccessible: "%s" |
|
|
|
|
|
|
unknown |
if: (!DirAccess::exists(dest_dir)) |
editor/export/editor_export_platform_apple_embedded.cpp |
1663 |
true |
Target folder does not exist or is inaccessible: "%s" |
| godot-native.1fa931aa0bf188ad1333c591 |
Localized message |
editor/export |
|
Export template not found. |
|
|
|
|
|
|
unknown |
if: (src_pkg_name.is_empty()) | if: (src_pkg_name.is_empty()) |
editor/export/editor_export_platform_apple_embedded.cpp |
1688 |
true |
Export template not found. |
| godot-native.bead8419288c15c1361b3a56 |
Localized message |
editor/export |
|
Prepare Templates |
|
|
|
|
|
|
unknown |
if: (src_pkg_name.is_empty()) | if: (src_pkg_name.is_empty()) |
editor/export/editor_export_platform_apple_embedded.cpp |
1688 |
true |
Prepare Templates |
| godot-native.83f8459d1068821b89fa405a |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (da.is_valid()) | if: (da->change_dir(binary_dir + ".xcodeproj") == OK) | if else: ((total_files == 0) || (expected_files >= Math::floor(total_files * 0.8))) |
editor/export/editor_export_platform_apple_embedded.cpp |
1725 |
true |
Export |
| godot-native.958fe33a024f6a7ab70de5f4 |
Localized message |
editor/export |
|
Unexpected files found in the export destination directory "%s.xcodeproj", delete it manually or select another destination. |
|
|
|
|
|
|
unknown |
if: (da.is_valid()) | if: (da->change_dir(binary_dir + ".xcodeproj") == OK) | if else: ((total_files == 0) || (expected_files >= Math::floor(total_files * 0.8))) |
editor/export/editor_export_platform_apple_embedded.cpp |
1725 |
true |
Unexpected files found in the export destination directory "%s.xcodeproj", delete it manually or select another destination. |
| godot-native.a07ec1c6838ae8adbffe74e1 |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (da.is_valid()) | if: (da->change_dir(binary_dir) == OK) | if else: ((total_files == 0) || (expected_files >= Math::floor(total_files * 0.8))) |
editor/export/editor_export_platform_apple_embedded.cpp |
1756 |
true |
Export |
| godot-native.fd4a86f22f1eadc67349544e |
Localized message |
editor/export |
|
Unexpected files found in the export destination directory "%s", delete it manually or select another destination. |
|
|
|
|
|
|
unknown |
if: (da.is_valid()) | if: (da->change_dir(binary_dir) == OK) | if else: ((total_files == 0) || (expected_files >= Math::floor(total_files * 0.8))) |
editor/export/editor_export_platform_apple_embedded.cpp |
1756 |
true |
Unexpected files found in the export destination directory "%s", delete it manually or select another destination. |
| godot-native.739720c5b332e4928680095b |
Localized message |
editor/export |
|
Failed to create the directory: "%s" |
|
|
|
|
|
|
unknown |
if: (da.is_valid()) | if: (!da->dir_exists(binary_dir)) | if: (err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
1765 |
true |
Failed to create the directory: "%s" |
| godot-native.cda30bb489f688a7bab8ff9e |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (da.is_valid()) | if: (!da->dir_exists(binary_dir)) | if: (err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
1765 |
true |
Export |
| godot-native.9549cfda53e2ccc1493df561 |
Localized message |
editor/export |
|
Could not create and open the directory: "%s" |
|
|
|
|
|
|
unknown |
if: (tmp_app_path.is_null()) |
editor/export/editor_export_platform_apple_embedded.cpp |
1835 |
true |
Could not create and open the directory: "%s" |
| godot-native.a85c388890d78e09b45ba62e |
Localized message |
editor/export |
|
Prepare Templates |
|
|
|
|
|
|
unknown |
if: (tmp_app_path.is_null()) |
editor/export/editor_export_platform_apple_embedded.cpp |
1835 |
true |
Prepare Templates |
| godot-native.a31557d86e99486e4cacae67 |
Localized message |
editor/export |
|
Prepare Templates |
|
|
|
|
|
|
unknown |
if: (!src_pkg_zip) |
editor/export/editor_export_platform_apple_embedded.cpp |
1844 |
true |
Prepare Templates |
| godot-native.1beaa78ebde316f88de140aa |
Localized message |
editor/export |
|
Failed to export Apple Embedded plugins with code %d. Please check the output log. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
1853 |
true |
Failed to export Apple Embedded plugins with code %d. Please check the output log. |
| godot-native.23d4664a455a988dac1a18b3 |
Localized message |
editor/export |
|
Apple Embedded Plugins |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
1853 |
true |
Apple Embedded Plugins |
| godot-native.c4964277f81ee8f800cdee44 |
Localized message |
editor/export |
|
Could not create a directory at path "%s". |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK) | if: (data.size() > 0) | if: (!tmp_app_path->dir_exists(dir_name)) | if: (dir_err) |
editor/export/editor_export_platform_apple_embedded.cpp |
1937 |
true |
Could not create a directory at path "%s". |
| godot-native.f4d0fedd47543e2e5fe6e0e6 |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK) | if: (data.size() > 0) | if: (!tmp_app_path->dir_exists(dir_name)) | if: (dir_err) |
editor/export/editor_export_platform_apple_embedded.cpp |
1937 |
true |
Export |
| godot-native.67c0707aaf258f3d7dcbab69 |
Localized message |
editor/export |
|
Could not write to a file at path "%s". |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK) | if: (data.size() > 0) | if: (f.is_null()) |
editor/export/editor_export_platform_apple_embedded.cpp |
1947 |
true |
Could not write to a file at path "%s". |
| godot-native.d9c8a4d0fe57073d82f24037 |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK) | if: (data.size() > 0) | if: (f.is_null()) |
editor/export/editor_export_platform_apple_embedded.cpp |
1947 |
true |
Export |
| godot-native.46b691e62650d96633d27c29 |
Localized message |
editor/export |
|
Requested template library '%s' not found. It might be missing from your template archive. |
|
|
|
|
|
|
unknown |
if: (found_libraries < module_libs.size() + 1) |
editor/export/editor_export_platform_apple_embedded.cpp |
1968 |
true |
Requested template library '%s' not found. It might be missing from your template archive. |
| godot-native.d1802aea602bbe382bc34ccc |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (found_libraries < module_libs.size() + 1) |
editor/export/editor_export_platform_apple_embedded.cpp |
1968 |
true |
Export |
| godot-native.16ba4b0917db92258762b851 |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
for: i < export_plugins.size() | for: j < project_static_libs.size() | if: (lib_copy_err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
2038 |
true |
Export |
| godot-native.6c2daee9620cc02628a8f908 |
Localized message |
editor/export |
|
Could not copy a file at path "%s" to "%s". |
|
|
|
|
|
|
unknown |
for: i < export_plugins.size() | for: j < project_static_libs.size() | if: (lib_copy_err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
2038 |
true |
Could not copy a file at path "%s" to "%s". |
| godot-native.5d07a43946cf8bdba51f7dc6 |
Localized message |
editor/export |
|
Could not create a directory at path "%s". |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
2050 |
true |
Could not create a directory at path "%s". |
| godot-native.df8a3a11d8ab6563d1cdbeda |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
2050 |
true |
Export |
| godot-native.160af634027cfae18e1a55f7 |
Localized message |
editor/export |
|
Could not access the filesystem. |
|
|
|
|
|
|
unknown |
if: (launch_screen_da.is_null()) |
editor/export/editor_export_platform_apple_embedded.cpp |
2065 |
true |
Could not access the filesystem. |
| godot-native.2e3daf76bdceac6b63110eed |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (launch_screen_da.is_null()) |
editor/export/editor_export_platform_apple_embedded.cpp |
2065 |
true |
Export |
| godot-native.86a36e309df7263f4583fa8c |
Localized message |
editor/export |
|
Failed to create a file at path "%s" with code %d. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
2073 |
true |
Failed to create a file at path "%s" with code %d. |
| godot-native.cd40302f273642c3d39def31 |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
2073 |
true |
Export |
| godot-native.595a733f364f8a6e6fbf42ff |
Localized message |
editor/export |
|
Could not write to a file at path "%s". |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
editor/export/editor_export_platform_apple_embedded.cpp |
2088 |
true |
Could not write to a file at path "%s". |
| godot-native.acd63f7c50fca4af9b8c3085 |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
editor/export/editor_export_platform_apple_embedded.cpp |
2088 |
true |
Export |
| godot-native.828189b3e90891d17220f6c8 |
Localized message |
editor/export |
|
Code signing failed, see editor log for details. |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
2104 |
true |
Code signing failed, see editor log for details. |
| godot-native.f03c44270c422576893b24d7 |
Localized message |
editor/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
2104 |
true |
Code Signing |
| godot-native.0b83433024ef43cae0bd0147 |
Localized message |
editor/export |
|
Failed to run xcodebuild with code %d |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (result != 0) |
editor/export/editor_export_platform_apple_embedded.cpp |
2152 |
true |
Failed to run xcodebuild with code %d |
| godot-native.6d9325fbb6ff05ecf95af55f |
Localized message |
editor/export |
|
Xcode Build |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (result != 0) |
editor/export/editor_export_platform_apple_embedded.cpp |
2152 |
true |
Xcode Build |
| godot-native.19920be0f7fea507ed152468 |
Localized message |
editor/export |
|
Xcode project build failed, see editor log for details. |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (!archive_succeeded) |
editor/export/editor_export_platform_apple_embedded.cpp |
2157 |
true |
Xcode project build failed, see editor log for details. |
| godot-native.571ab21a465af10d396d9a9b |
Localized message |
editor/export |
|
Xcode Build |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (!archive_succeeded) |
editor/export/editor_export_platform_apple_embedded.cpp |
2157 |
true |
Xcode Build |
| godot-native.7c2dab5f29f98343a20e40c7 |
Localized message |
editor/export |
|
Failed to run xcodebuild with code %d |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (!p_oneclick) | if: (result != 0) |
editor/export/editor_export_platform_apple_embedded.cpp |
2186 |
true |
Failed to run xcodebuild with code %d |
| godot-native.8d03fd9c7852fd8fe50ee02c |
Localized message |
editor/export |
|
Xcode Build |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (!p_oneclick) | if: (result != 0) |
editor/export/editor_export_platform_apple_embedded.cpp |
2186 |
true |
Xcode Build |
| godot-native.2b3e33546b125d5de7a8749d |
Localized message |
editor/export |
|
.ipa export failed, see editor log for details. |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (!p_oneclick) | if: (!export_succeeded) |
editor/export/editor_export_platform_apple_embedded.cpp |
2191 |
true |
.ipa export failed, see editor log for details. |
| godot-native.a319ab926301146e1601e929 |
Localized message |
editor/export |
|
Xcode Build |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (!p_oneclick) | if: (!export_succeeded) |
editor/export/editor_export_platform_apple_embedded.cpp |
2191 |
true |
Xcode Build |
| godot-native.130408f843830fe8874e40de |
Localized message |
editor/export |
|
.ipa can only be built on macOS. Leaving Xcode project without building the package. |
|
|
|
|
|
|
unknown |
#ifdef else: MACOS_ENABLED | #else |
editor/export/editor_export_platform_apple_embedded.cpp |
2196 |
true |
.ipa can only be built on macOS. Leaving Xcode project without building the package. |
| godot-native.8a14a8f4b0624edc85af7e63 |
Localized message |
editor/export |
|
Xcode Build |
|
|
|
|
|
|
unknown |
#ifdef else: MACOS_ENABLED | #else |
editor/export/editor_export_platform_apple_embedded.cpp |
2196 |
true |
Xcode Build |
| godot-native.191c41a8905064f34f802ac3 |
Localized message |
editor/export |
|
Exporting to an Apple Embedded platform when using C#/.NET is experimental and requires macOS. |
|
|
|
|
|
|
unknown |
#if: defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED) |
editor/export/editor_export_platform_apple_embedded.cpp |
2205 |
true |
Exporting to an Apple Embedded platform when using C#/.NET is experimental and requires macOS. |
| godot-native.fe1edcdb932d7b3e136ff99c |
Localized message |
editor/export |
|
Exporting to an Apple Embedded platform when using C#/.NET is experimental. |
|
|
|
|
|
|
unknown |
#if else: defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED) | #else | #if: defined(MODULE_MONO_ENABLED) |
editor/export/editor_export_platform_apple_embedded.cpp |
2214 |
true |
Exporting to an Apple Embedded platform when using C#/.NET is experimental. |
| godot-native.d7d74950d913e23cc0985829 |
Localized message |
editor/export |
|
Custom debug template not found. |
|
|
|
|
|
|
unknown |
#if else: defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED) | #else | if: (p_preset->get("custom_template/debug") != "") | if: (!dvalid) |
editor/export/editor_export_platform_apple_embedded.cpp |
2224 |
true |
Custom debug template not found. |
| godot-native.49eb39cc2b89d820bf17ed2a |
Localized message |
editor/export |
|
Custom release template not found. |
|
|
|
|
|
|
unknown |
#if else: defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED) | #else | if: (p_preset->get("custom_template/release") != "") | if: (!rvalid) |
editor/export/editor_export_platform_apple_embedded.cpp |
2230 |
true |
Custom release template not found. |
| godot-native.d189aa931e616a53599f3df8 |
Localized message |
editor/export |
|
Camera module enabled, but camera usage description is not set. |
|
|
|
|
|
|
unknown |
#if else: defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED) | #else | if: (p_preset->get("modules/camera").operator bool()) | if: (description.is_empty()) |
editor/export/editor_export_platform_apple_embedded.cpp |
2241 |
true |
Camera module enabled, but camera usage description is not set. |
| godot-native.de2880d2ccee546b566d432a |
Localized message |
editor/export |
|
Invalid additional PList content: |
|
|
|
|
|
|
unknown |
#if else: defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED) | #else | if: (!additional_plist_content.is_empty()) | if: (!plist_parser->load_string(plist, plist_err)) |
editor/export/editor_export_platform_apple_embedded.cpp |
2260 |
true |
Invalid additional PList content: |
| godot-native.8861601854263969addcd4e0 |
Localized message |
editor/export |
|
Select device from the list |
|
|
|
|
|
|
unknown |
|
editor/export/editor_export_platform_apple_embedded.cpp |
2310 |
true |
Select device from the list |
| godot-native.95194b34fa7d8440d998224f |
Localized message |
editor/export |
|
Identifier is missing. |
|
|
|
|
|
|
unknown |
if: (pname.length() == 0) | if: (r_error) |
editor/export/editor_export_platform_apple_embedded.cpp |
2347 |
true |
Identifier is missing. |
| godot-native.1385dc72b05720c2c8c0faf4 |
Localized message |
editor/export |
|
The character '%s' is not allowed in Identifier. |
|
|
|
|
|
|
unknown |
for: i < pname.length() | if: (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) | if: (r_error) |
editor/export/editor_export_platform_apple_embedded.cpp |
2356 |
true |
The character '%s' is not allowed in Identifier. |
| godot-native.5f27e3eef4602983e974555a |
Localized message |
editor/export |
|
Run |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (!can_export(p_preset, can_export_error, can_export_missing_templates)) |
editor/export/editor_export_platform_apple_embedded.cpp |
2668 |
true |
Run |
| godot-native.03f9a326797735185d6a8c6f |
Localized message |
editor/export |
|
Running on %s |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED |
editor/export/editor_export_platform_apple_embedded.cpp |
2674 |
true |
Running on %s |
| godot-native.c65d138cdb6019e7fa0cf291 |
Localized message |
editor/export |
|
Run |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (dev.use_ios_deploy) | if else: (ep.step("Installing and running on device...", 4)) | if: (err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
2782 |
true |
Run |
| godot-native.c8074e9f50b92ff774207fe1 |
Localized message |
editor/export |
|
Could not start ios-deploy executable. |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (dev.use_ios_deploy) | if else: (ep.step("Installing and running on device...", 4)) | if: (err != OK) |
editor/export/editor_export_platform_apple_embedded.cpp |
2782 |
true |
Could not start ios-deploy executable. |
| godot-native.78f6a55f4f67e66f6fcefabe |
Localized message |
editor/export |
|
Installation/running failed, see editor log for details. |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (dev.use_ios_deploy) | if else: (ep.step("Installing and running on device...", 4)) | if: (ec != 0) |
editor/export/editor_export_platform_apple_embedded.cpp |
2787 |
true |
Installation/running failed, see editor log for details. |
| godot-native.a70f2e4c3318a27e4d01cbb4 |
Localized message |
editor/export |
|
Run |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if: (dev.use_ios_deploy) | if else: (ep.step("Installing and running on device...", 4)) | if: (ec != 0) |
editor/export/editor_export_platform_apple_embedded.cpp |
2787 |
true |
Run |
| godot-native.592cec5447c0f3f61d6a7399 |
Localized message |
editor/export |
|
Installation failed, see editor log for details. |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if else: (dev.use_ios_deploy) | if else: (ep.step("Installing to device...", 3)) | if: (ec != 0) |
editor/export/editor_export_platform_apple_embedded.cpp |
2811 |
true |
Installation failed, see editor log for details. |
| godot-native.be43ecdaf5cb1c91cb6c4c0f |
Localized message |
editor/export |
|
Run |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if else: (dev.use_ios_deploy) | if else: (ep.step("Installing to device...", 3)) | if: (ec != 0) |
editor/export/editor_export_platform_apple_embedded.cpp |
2811 |
true |
Run |
| godot-native.00e4db5e3403a859cd5fd48c |
Localized message |
editor/export |
|
Running failed, see editor log for details. |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if else: (dev.use_ios_deploy) | if else: (ep.step("Running on device...", 4)) | if: (ec != 0) |
editor/export/editor_export_platform_apple_embedded.cpp |
2838 |
true |
Running failed, see editor log for details. |
| godot-native.8a0f87bf993bfed2bab38017 |
Localized message |
editor/export |
|
Run |
|
|
|
|
|
|
unknown |
#ifdef: MACOS_ENABLED | if else: (dev.use_ios_deploy) | if else: (ep.step("Running on device...", 4)) | if: (ec != 0) |
editor/export/editor_export_platform_apple_embedded.cpp |
2838 |
true |
Run |
| godot-native.b09e51018a9b888374b692d2 |
Localized message |
editor/export |
|
"Shader Baker" is not supported when using the Compatibility renderer. |
|
|
|
|
|
|
unknown |
if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") |
editor/export/editor_export_platform_pc.cpp |
77 |
true |
"Shader Baker" is not supported when using the Compatibility renderer. |
| godot-native.7606648d575a01257a4b93d1 |
Localized message |
editor/export |
|
The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to the "%s" renderer temporarily to fix this. |
|
|
|
|
|
|
unknown |
if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if else: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") | if: (OS::get_singleton()->get_current_rendering_method() != export_renderer) |
editor/export/editor_export_platform_pc.cpp |
79 |
true |
The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to the "%s" renderer temporarily to fix this. |
| godot-native.6e0f51b91066235fa107619a |
Localized message |
editor/export |
|
Custom debug template not found. |
|
|
|
|
|
|
unknown |
if: (p_preset->get("custom_template/debug") != "") | if: (!dvalid) |
editor/export/editor_export_platform_pc.cpp |
110 |
true |
Custom debug template not found. |
| godot-native.c0b92dc5952a2ba1342d0275 |
Localized message |
editor/export |
|
Custom release template not found. |
|
|
|
|
|
|
unknown |
if: (p_preset->get("custom_template/release") != "") | if: (!rvalid) |
editor/export/editor_export_platform_pc.cpp |
116 |
true |
Custom release template not found. |
| godot-native.137843b32a43e1c35007c109 |
Localized message |
editor/export |
|
A texture format must be selected to export the project. Please select at least one texture format. |
|
|
|
|
|
|
unknown |
if: (!uses_s3tc_bptc && !uses_etc2_astc) |
editor/export/editor_export_platform_pc.cpp |
128 |
true |
A texture format must be selected to export the project. Please select at least one texture format. |
| godot-native.497b93210f43305a82b135c9 |
Localized message |
editor/export |
|
The given export path doesn't exist. |
|
|
|
|
|
|
unknown |
if: (!DirAccess::exists(p_path.get_base_dir())) |
editor/export/editor_export_platform_pc.cpp |
157 |
true |
The given export path doesn't exist. |
| godot-native.c8c02262bfe16f328435b3e2 |
Localized message |
editor/export |
|
Prepare Template |
|
|
|
|
|
|
unknown |
if: (!DirAccess::exists(p_path.get_base_dir())) |
editor/export/editor_export_platform_pc.cpp |
157 |
true |
Prepare Template |
| godot-native.79b45aca129188a15e002cc2 |
Localized message |
editor/export |
|
Template file not found: "%s". |
|
|
|
|
|
|
unknown |
if: (!template_path.is_empty() && !FileAccess::exists(template_path)) |
editor/export/editor_export_platform_pc.cpp |
173 |
true |
Template file not found: "%s". |
| godot-native.da268c5c6d1ac6bb66b4c3a8 |
Localized message |
editor/export |
|
Prepare Template |
|
|
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|
unknown |
if: (!template_path.is_empty() && !FileAccess::exists(template_path)) |
editor/export/editor_export_platform_pc.cpp |
173 |
true |
Prepare Template |
| godot-native.61feef65104012c44a756afa |
Localized message |
editor/export |
|
Failed to copy export template. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/editor_export_platform_pc.cpp |
201 |
true |
Failed to copy export template. |
| godot-native.fb0d8507de3c7592614935f4 |
Localized message |
editor/export |
|
Prepare Template |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/editor_export_platform_pc.cpp |
201 |
true |
Prepare Template |
| godot-native.225ae8a51f57d33a91e223d0 |
Localized message |
editor/export |
|
PCK Embedding |
|
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|
unknown |
if: (err == OK && p_preset->get("binary_format/embed_pck")) | if: (embedded_size >= 0x100000000 && String(p_preset->get("binary_format/architecture")).contains("32")) |
editor/export/editor_export_platform_pc.cpp |
223 |
true |
PCK Embedding |
| godot-native.cde21a6e213f4ffb70aef3a1 |
Localized message |
editor/export |
|
On 32-bit exports the embedded PCK cannot be bigger than 4 GiB. |
|
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|
unknown |
if: (err == OK && p_preset->get("binary_format/embed_pck")) | if: (embedded_size >= 0x100000000 && String(p_preset->get("binary_format/architecture")).contains("32")) |
editor/export/editor_export_platform_pc.cpp |
223 |
true |
On 32-bit exports the embedded PCK cannot be bigger than 4 GiB. |
| godot-native.5345df0829f0d6c0be6eb11f |
Localized message |
editor/export |
|
GDExtension |
|
|
|
|
|
|
unknown |
if: (err == OK && !so_files.is_empty()) | for: i < so_files.size() && err == OK | if: (da->dir_exists(src_path)) | if: (err == OK) | if: (err != OK) |
editor/export/editor_export_platform_pc.cpp |
249 |
true |
GDExtension |
| godot-native.830f5d6f187e1466772be92e |
Localized message |
editor/export |
|
Failed to copy shared object "%s". |
|
|
|
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|
|
unknown |
if: (err == OK && !so_files.is_empty()) | for: i < so_files.size() && err == OK | if: (da->dir_exists(src_path)) | if: (err == OK) | if: (err != OK) |
editor/export/editor_export_platform_pc.cpp |
249 |
true |
Failed to copy shared object "%s". |
| godot-native.660153c3d70934c061da8b72 |
Localized message |
editor/export |
|
GDExtension |
|
|
|
|
|
|
unknown |
if: (err == OK && !so_files.is_empty()) | for: i < so_files.size() && err == OK | if else: (da->dir_exists(src_path)) | if: (err != OK) |
editor/export/editor_export_platform_pc.cpp |
255 |
true |
GDExtension |
| godot-native.6d555397f06298b73739eca6 |
Localized message |
editor/export |
|
Failed to copy shared object "%s". |
|
|
|
|
|
|
unknown |
if: (err == OK && !so_files.is_empty()) | for: i < so_files.size() && err == OK | if else: (da->dir_exists(src_path)) | if: (err != OK) |
editor/export/editor_export_platform_pc.cpp |
255 |
true |
Failed to copy shared object "%s". |
| godot-native.7d639be55128980b26df72c3 |
Localized message |
editor/export |
|
Plugin "%s" is not supported on "%s" |
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|
|
unknown |
if: (!supports_platform(p_export_platform)) |
editor/export/editor_export_plugin.cpp |
154 |
true |
Plugin "%s" is not supported on "%s" |
| godot-native.5fdfcd71a4d74df0ae8cc916 |
Text assignment (control type unresolved) |
editor/export |
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|
Official export templates aren't available for development builds. |
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|
unknown |
if: (!strcmp(GODOT_VERSION_STATUS, "dev") || !strcmp(GODOT_VERSION_STATUS, "beta") || !strcmp(GODOT_VERSION_STATUS, "rc")) |
editor/export/export_template_manager.cpp |
75 |
true |
Official export templates aren't available for development builds. |
| godot-native.6f06a1cd2cbaaf413a753545 |
Text assignment (control type unresolved) |
editor/export |
|
|
|
Official export templates aren't available for double-precision builds. |
|
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|
unknown |
if else: (!strcmp(GODOT_VERSION_STATUS, "dev") || !strcmp(GODOT_VERSION_STATUS, "beta") || !strcmp(GODOT_VERSION_STATUS, "rc")) | if: (true) |
editor/export/export_template_manager.cpp |
79 |
true |
Official export templates aren't available for double-precision builds. |
| godot-native.b39e7d1da1706347865b1098 |
Text assignment (control type unresolved) |
editor/export |
|
|
|
Template downloading is disabled in offline mode. |
|
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|
unknown |
if else: (!strcmp(GODOT_VERSION_STATUS, "dev") || !strcmp(GODOT_VERSION_STATUS, "beta") || !strcmp(GODOT_VERSION_STATUS, "rc")) | if else: (true) | if: (!_is_online()) |
editor/export/export_template_manager.cpp |
82 |
true |
Template downloading is disabled in offline mode. |
| godot-native.6812d93a478a663077eb3ae7 |
Localized message |
editor/export |
|
Error getting the list of mirrors. |
|
|
|
|
|
|
unknown |
if: (p_result != HTTPRequest::RESULT_SUCCESS || p_response_code != HTTPClient::RESPONSE_OK) |
editor/export/export_template_manager.cpp |
97 |
true |
Error getting the list of mirrors. |
| godot-native.6f7b182982df50ff613a2db4 |
Localized message |
editor/export |
|
No mirrors found for this version. Template download is only available for official releases. |
|
|
|
|
|
|
unknown |
if: (p_result != HTTPRequest::RESULT_SUCCESS || p_response_code != HTTPClient::RESPONSE_OK) | if: (p_result == HTTPRequest::RESULT_SUCCESS && p_response_code == HTTPClient::RESPONSE_NOT_FOUND) |
editor/export/export_template_manager.cpp |
100 |
true |
No mirrors found for this version. Template download is only available for official releases. |
| godot-native.ce1b39cc23e7d47bbf804793 |
Localized message |
editor/export |
|
Result: %d
Response code: %d |
|
|
|
|
|
|
unknown |
if: (p_result != HTTPRequest::RESULT_SUCCESS || p_response_code != HTTPClient::RESPONSE_OK) | if else: (p_result == HTTPRequest::RESULT_SUCCESS && p_response_code == HTTPClient::RESPONSE_NOT_FOUND) |
editor/export/export_template_manager.cpp |
102 |
true |
Result: %d
Response code: %d |
| godot-native.c1aacb64592096b05f0ebd6e |
Localized message |
editor/export |
|
Error parsing JSON with the list of mirrors. Please report this issue! |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/export_template_manager.cpp |
114 |
true |
Error parsing JSON with the list of mirrors. Please report this issue! |
| godot-native.6b7ae295c8664343a1683a8d |
Item text (control type unresolved) |
editor/export |
|
No mirrors |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
152 |
true |
No mirrors |
| godot-native.a6330cb128e8e18b07f425b1 |
Text assignment (control type unresolved) |
editor/export |
|
Remove all installed template files? (Cannot be undone.)
Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
193 |
true |
Remove all installed template files? (Cannot be undone.)
Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently. |
| godot-native.85b7edb1bb666d28d921db91 |
Localized message |
editor/export |
|
Can't open the export templates file. |
|
|
|
|
|
|
unknown |
if: (!pkg) |
editor/export/export_template_manager.cpp |
231 |
true |
Can't open the export templates file. |
| godot-native.16d1dd8495b08c3041304d4a |
Localized message |
editor/export |
|
Invalid version.txt format inside the export templates file: %s. |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK) | if: (file.ends_with("version.txt")) | if: (data_str.get_slice_count(".") < 3) |
editor/export/export_template_manager.cpp |
273 |
true |
Invalid version.txt format inside the export templates file: %s. |
| godot-native.357007a9cb026eb22f20a48e |
Localized message |
editor/export |
|
No version.txt found inside the export templates file. |
|
|
|
|
|
|
unknown |
if: (version.is_empty()) |
editor/export/export_template_manager.cpp |
290 |
true |
No version.txt found inside the export templates file. |
| godot-native.f3d277444b1fc0e1caf13e70 |
Localized message |
editor/export |
|
Error creating path for extracting templates: |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/export/export_template_manager.cpp |
299 |
true |
Error creating path for extracting templates: |
| godot-native.07c3e21e88dd400d6a9c14ae |
Localized message |
editor/export |
|
Extracting Export Templates |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
304 |
true |
Extracting Export Templates |
| godot-native.1f996ca5757f98585f369d76 |
Localized message |
editor/export |
|
Importing: |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK) |
editor/export/export_template_manager.cpp |
359 |
true |
Importing: |
| godot-native.b7d61c5b79b0a15886448646 |
Localized message |
editor/export |
|
32-bit build for Microsoft Windows, including console wrapper. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
395 |
true |
32-bit build for Microsoft Windows, including console wrapper. |
| godot-native.4142e84941c89c7f8c08fe05 |
Localized message |
editor/export |
|
64-bit build for Microsoft Windows, including console wrapper. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
402 |
true |
64-bit build for Microsoft Windows, including console wrapper. |
| godot-native.0cb5b5df22c6e1cbe7567fd2 |
Localized message |
editor/export |
|
64-bit build for Microsoft Windows on ARM architecture, including console wrapper. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
409 |
true |
64-bit build for Microsoft Windows on ARM architecture, including console wrapper. |
| godot-native.cd343c563ff43fde90e9c87b |
Localized message |
editor/export |
|
32-bit build for Linux systems. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
417 |
true |
32-bit build for Linux systems. |
| godot-native.cf01e8cb9ff16802abc13dd0 |
Localized message |
editor/export |
|
64-bit build for Linux systems. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
424 |
true |
64-bit build for Linux systems. |
| godot-native.ee1cccdb0a2af661ccc4d3d7 |
Localized message |
editor/export |
|
32-bit build for Linux systems on ARM architecture. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
431 |
true |
32-bit build for Linux systems on ARM architecture. |
| godot-native.b6d603197c5a2c1c1b627869 |
Localized message |
editor/export |
|
64-bit build for Linux systems on ARM architecture. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
438 |
true |
64-bit build for Linux systems on ARM architecture. |
| godot-native.d54ede1b215b41868a4a4379 |
Localized message |
editor/export |
|
Universal build for macOS. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
446 |
true |
Universal build for macOS. |
| godot-native.92f93f96a14f73cc948c008a |
Localized message |
editor/export |
|
Regular web build with threading support. Threads improve performance, but require "cross-origin isolated" website to run. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
454 |
true |
Regular web build with threading support. Threads improve performance, but require "cross-origin isolated" website to run. |
| godot-native.de0160c35441d79ddbd88c5e |
Localized message |
editor/export |
|
Web with Extensions |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
460 |
true |
Web with Extensions |
| godot-native.51d391123d8aa8502706403e |
Localized message |
editor/export |
|
Web build with support for GDExtensions. Only useful if you use GDExtensions, otherwise it only increases build size. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
461 |
true |
Web build with support for GDExtensions. Only useful if you use GDExtensions, otherwise it only increases build size. |
| godot-native.25dff8359cd1b8413fced302 |
Localized message |
editor/export |
|
Web Single-Threaded |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
467 |
true |
Web Single-Threaded |
| godot-native.ec4047b9ed2d2928a3f4de88 |
Localized message |
editor/export |
|
Web build without threading support. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
468 |
true |
Web build without threading support. |
| godot-native.aec4faebaf889151aa366563 |
Localized message |
editor/export |
|
Web with Extensions Single-Threaded |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
474 |
true |
Web with Extensions Single-Threaded |
| godot-native.01ba1b7929afbed59dfa8dbc |
Localized message |
editor/export |
|
Web build with GDExtension support and no threading support. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
475 |
true |
Web build with GDExtension support and no threading support. |
| godot-native.4553f45981c4c4b5d7e12e6d |
Localized message |
editor/export |
|
Android APK template and source for Gradle builds. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
483 |
true |
Android APK template and source for Gradle builds. |
| godot-native.af03fd25c3785867ab44390b |
Localized message |
editor/export |
|
Build for Apple's iOS. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
491 |
true |
Build for Apple's iOS. |
| godot-native.f28c426fcf74512f6d7e7510 |
Localized message |
editor/export |
|
ICU Data |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
498 |
true |
ICU Data |
| godot-native.67d45fe8ef359fd7a89b6a7e |
Localized message |
editor/export |
|
Line breaking dictionaries for TextServer, used by certain languages. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
499 |
true |
Line breaking dictionaries for TextServer, used by certain languages. |
| godot-native.8887070428fd0d42b1fc7ac9 |
Localized message |
editor/export |
|
Desktop |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
510 |
true |
{"msgid": "Desktop", "context": "Platform Group"} |
| godot-native.8a06c6c6b1623f5247b56977 |
Localized message |
editor/export |
|
Desktop |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
518 |
true |
{"msgid": "Desktop", "context": "Platform Group"} |
| godot-native.3628586b1ba4f4e27a75796c |
Localized message |
editor/export |
|
Desktop |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
526 |
true |
{"msgid": "Desktop", "context": "Platform Group"} |
| godot-native.7fd55152d0a034b5e1183a58 |
Localized message |
editor/export |
|
Mobile |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
534 |
true |
{"msgid": "Mobile", "context": "Platform Group"} |
| godot-native.1fd25c12aeb0c45ba3229efc |
Localized message |
editor/export |
|
Mobile |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
542 |
true |
{"msgid": "Mobile", "context": "Platform Group"} |
| godot-native.e7975138f8371596af277cf7 |
Localized message |
editor/export |
|
Web |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
550 |
true |
{"msgid": "Web", "context": "Platform Group"} |
| godot-native.ffa303b5d75009d59e242035 |
Localized message |
editor/export |
|
Common |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
555 |
true |
Common |
| godot-native.a707f6ff87238443321d68a9 |
Localized message |
editor/export |
|
Downloads are only available for the current Godot version. |
|
|
|
|
|
|
unknown |
if: (is_available_tree && !p_is_current_version) |
editor/export/export_template_manager.cpp |
648 |
true |
Downloads are only available for the current Godot version. |
| godot-native.73c1f59c6acb0a3bfd9c6553 |
Localized message |
editor/export |
|
Cancel downloading this template. |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | if: (is_available_tree) | if: (queued_templates.has(template_info.name)) |
editor/export/export_template_manager.cpp |
726 |
true |
Cancel downloading this template. |
| godot-native.c1910db857271ba73628c1be |
Localized message |
editor/export |
|
Cancel downloading this file. |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | for_range_loop | if else: (is_available_tree && !is_downloading()) | if: (meta->download_status != DownloadStatus::NONE || queued_files.has(file)) | if: (!_status_is_finished(meta->download_status)) |
editor/export/export_template_manager.cpp |
754 |
true |
Cancel downloading this file. |
| godot-native.d42ce43d179b11b4226f0a79 |
Localized message |
editor/export |
|
Remove this file. |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | for_range_loop | if: (is_installed_tree) | if: (installed_files.has(file)) |
editor/export/export_template_manager.cpp |
767 |
true |
Remove this file. |
| godot-native.dab18268e3c4dc8798ad67dd |
Localized message |
editor/export |
|
Download this missing file. |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | for_range_loop | if: (is_installed_tree) | if else: (installed_files.has(file)) | if: (p_is_current_version && !is_downloading() && _can_download_templates()) |
editor/export/export_template_manager.cpp |
772 |
true |
Download this missing file. |
| godot-native.a5c66a99ffe2f734605e9e4d |
Localized message |
editor/export |
|
Some files have failed to download. |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | if: (any_failed || any_missing) | if: (any_failed) |
editor/export/export_template_manager.cpp |
783 |
true |
Some files have failed to download. |
| godot-native.0059ca9d4690594ca19ac472 |
Localized message |
editor/export |
|
Download missing template files. |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | if: (any_failed || any_missing) | if: (any_missing && p_is_current_version && !is_downloading() && _can_download_templates()) |
editor/export/export_template_manager.cpp |
788 |
true |
Download missing template files. |
| godot-native.2e930d469d7098f74110a6f1 |
Localized message |
editor/export |
|
Remove this template. |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop | if: (is_installed_tree) |
editor/export/export_template_manager.cpp |
793 |
true |
Remove this template. |
| godot-native.3b4ba51528300cdee2ffb36d |
Localized message |
editor/export |
|
All templates installed. |
|
|
|
|
|
|
unknown |
if: (p_tree->get_root()->get_child_count() == 0) | conditional_expression: is_available_tree |
editor/export/export_template_manager.cpp |
805 |
true |
All templates installed. |
| godot-native.78afacf61c64431ad7baa71c |
Localized message |
editor/export |
|
No templates installed. |
|
|
|
|
|
|
unknown |
if: (p_tree->get_root()->get_child_count() == 0) | conditional_expression else: is_available_tree |
editor/export/export_template_manager.cpp |
805 |
true |
No templates installed. |
| godot-native.57f56b92b26efe212ee5631e |
Text assignment (control type unresolved) |
editor/export |
|
Downloading templates... |
|
|
|
|
|
|
unknown |
if: (is_downloading()) |
editor/export/export_template_manager.cpp |
812 |
true |
Downloading templates... |
| godot-native.303929484f7c429ddd10df72 |
Text assignment (control type unresolved) |
editor/export |
|
Install All Templates |
|
|
|
|
|
|
unknown |
if: (download_all_enabled) |
editor/export/export_template_manager.cpp |
826 |
true |
Install All Templates |
| godot-native.910b559547a40101e8bb56c1 |
Text assignment (control type unresolved) |
editor/export |
|
Install Selected Templates |
|
|
|
|
|
|
unknown |
if else: (download_all_enabled) |
editor/export/export_template_manager.cpp |
828 |
true |
Install Selected Templates |
| godot-native.73e2b62f332d733d897332b8 |
Text assignment (control type unresolved) |
editor/export |
|
|
|
Download not available in offline mode. |
|
|
|
|
unknown |
if: (install_button->is_disabled()) | if: (!_is_online()) |
editor/export/export_template_manager.cpp |
834 |
true |
Download not available in offline mode. |
| godot-native.e453e3b5f379fab45a98eaac |
Text assignment (control type unresolved) |
editor/export |
|
|
|
No mirrors available for download. |
|
|
|
|
unknown |
if: (install_button->is_disabled()) | if else: (!_is_online()) | if: (mirrors_empty) |
editor/export/export_template_manager.cpp |
836 |
true |
No mirrors available for download. |
| godot-native.09da97b5980bcc342d7f17c8 |
Text assignment (control type unresolved) |
editor/export |
|
|
|
Downloads are only available for the current Godot version. |
|
|
|
|
unknown |
if: (install_button->is_disabled()) | if else: (!_is_online()) | if else: (mirrors_empty) |
editor/export/export_template_manager.cpp |
838 |
true |
Downloads are only available for the current Godot version. |
| godot-native.6f8ee27a5b8a266f3a717f39 |
Text assignment (control type unresolved) |
editor/export |
|
Remove the selected template files? (Cannot be undone.)
Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently. |
|
|
|
|
|
|
unknown |
switch: ((ButtonID)p_id) | case: ButtonID::REMOVE |
editor/export/export_template_manager.cpp |
897 |
true |
Remove the selected template files? (Cannot be undone.)
Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently. |
| godot-native.39092e302c7be38b12306aa4 |
Localized message |
editor/export |
|
Download Failed |
|
|
|
|
|
|
unknown |
switch: ((ButtonID)p_id) | case: ButtonID::FAIL |
editor/export/export_template_manager.cpp |
921 |
true |
Download Failed |
| godot-native.e05bbf06bf16b65c850b7019 |
Text assignment (control type unresolved) |
editor/export |
|
|
|
Downloading export templates... |
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
952 |
true |
Downloading export templates... |
| godot-native.caa98df89e236e90726593d3 |
Localized message |
editor/export |
|
Download request failed: %s. |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (err == OK) |
editor/export/export_template_manager.cpp |
1010 |
true |
Download request failed: %s. |
| godot-native.b516e1267d3e711d7d61f628 |
Localized message |
editor/export |
|
Canceled by the user |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
1147 |
true |
Canceled by the user |
| godot-native.644a5d4cb1e8763e2d88a2da |
Localized message |
editor/export |
|
Download failed.
Reason: %s. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
1169 |
true |
Download failed.
Reason: %s. |
| godot-native.ad4a4a3a745274580a9d1d3d |
Localized message |
editor/export |
|
Desktop |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/export/export_template_manager.cpp |
1327 |
true |
{"msgid": "Desktop", "context": "Platform Group"} |
| godot-native.38a0d1e99f7affd20aa1c148 |
Localized message |
editor/export |
|
Desktop |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/export/export_template_manager.cpp |
1328 |
true |
{"msgid": "Desktop", "context": "Platform Group"} |
| godot-native.eaf0fd5adb68076b84fc40b3 |
Localized message |
editor/export |
|
Desktop |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/export/export_template_manager.cpp |
1329 |
true |
{"msgid": "Desktop", "context": "Platform Group"} |
| godot-native.4335d1cb8eaaff431f7c13ca |
Localized message |
editor/export |
|
Web |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/export/export_template_manager.cpp |
1330 |
true |
{"msgid": "Web", "context": "Platform Group"} |
| godot-native.be8ac4058f510754b1bed699 |
Localized message |
editor/export |
|
Mobile |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/export/export_template_manager.cpp |
1331 |
true |
{"msgid": "Mobile", "context": "Platform Group"} |
| godot-native.9d3728cee006fabd1754dcb2 |
Localized message |
editor/export |
|
Mobile |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/export/export_template_manager.cpp |
1332 |
true |
{"msgid": "Mobile", "context": "Platform Group"} |
| godot-native.4b0b7340c16a520a1f120ad9 |
Localized message |
editor/export |
|
Common |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/export/export_template_manager.cpp |
1333 |
true |
Common |
| godot-native.e333e7ef67cfbc77f50d6419 |
Localized message |
editor/export |
|
Web with Extensions |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/export/export_template_manager.cpp |
1334 |
true |
Web with Extensions |
| godot-native.d06845121b358a521a0f16e1 |
Localized message |
editor/export |
|
Web Single-Threaded |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/export/export_template_manager.cpp |
1335 |
true |
Web Single-Threaded |
| godot-native.1179d11aa0c0b5d495c75269 |
Localized message |
editor/export |
|
Web with Extensions Single-Threaded |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/export/export_template_manager.cpp |
1336 |
true |
Web with Extensions Single-Threaded |
| godot-native.0bfc8b251a51ee561abe3a5d |
Localized message |
editor/export |
|
ICU Data |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/export/export_template_manager.cpp |
1337 |
true |
ICU Data |
| godot-native.6cc6b7910af73421fef5974b |
Localized message |
editor/export |
|
Uncompressing Android Build Sources |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
1476 |
true |
Uncompressing Android Build Sources |
| godot-native.58f4cce20e16d7d016277c0f |
Localized message |
editor/export |
|
Export Template Manager |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
1558 |
true |
Export Template Manager |
| godot-native.92500b8cd54654f09e592f7a |
Localized message |
editor/export |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
1559 |
true |
Close |
| godot-native.ba9a98c0ba6f7c360f7a5d62 |
Localized message |
editor/export |
|
Download from: |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
1568 |
true |
Download from: |
| godot-native.2b52d0a738238ca1b005c2c7 |
OptionButton |
editor/export |
|
|
|
|
Mirror |
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
1571 |
true |
Mirror |
| godot-native.04c9610fece09de7bdbf2e4c |
Button |
editor/export |
|
|
|
Open in Web Browser |
|
|
pressed -> ExportTemplateManager::_open_mirror |
|
unknown |
|
editor/export/export_template_manager.cpp |
1575 |
true |
Open in Web Browser |
| godot-native.87a520fa8330ea30c92e2323 |
Button |
editor/export |
|
|
|
Install from a TPZ file. |
|
|
pressed -> FileDialog::popup_file_dialog |
|
unknown |
|
editor/export/export_template_manager.cpp |
1585 |
true |
Install from a TPZ file. |
| godot-native.30581cb26d656a8a64191856 |
EditorFileDialog |
editor/export |
|
Select Template File |
|
|
|
|
file_selected -> ExportTemplateManager::_tpz_file_selected |
|
unknown |
|
editor/export/export_template_manager.cpp |
1589 |
true |
Select Template File |
| godot-native.2c6ddfce289c5484ac7106e3 |
Localized message |
editor/export |
|
Godot Export Templates |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
1593 |
true |
Godot Export Templates |
| godot-native.93fdcafeab560de8e9230258 |
Label |
editor/export |
|
Godot Version |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
1606 |
true |
Godot Version |
| godot-native.10c1e52a3eca1cca668e1073 |
ItemList |
editor/export |
|
|
|
|
Godot Version List |
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
1611 |
true |
Godot Version List |
| godot-native.2a71b0d02d13d5f40558b93f |
Label |
editor/export |
|
Available Templates |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
1626 |
true |
Available Templates |
| godot-native.2adac9059588a43817a870c0 |
Tree |
editor/export |
|
|
|
|
Available Templates |
|
button_clicked -> ExportTemplateManager::_tree_button_clicked | item_edited -> ExportTemplateManager::_tree_item_edited |
|
unknown |
|
editor/export/export_template_manager.cpp |
1632 |
true |
Available Templates |
| godot-native.bc6aa71d98951662953c4b8a |
Label |
editor/export |
|
Installed Templates |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
1648 |
true |
Installed Templates |
| godot-native.434b91b57d6a416964c55a9b |
Button |
editor/export |
|
|
|
Open templates directory. |
|
|
pressed -> ExportTemplateManager::_open_template_directory |
|
unknown |
|
editor/export/export_template_manager.cpp |
1653 |
true |
Open templates directory. |
| godot-native.45100dd72e3b99f15f78f49c |
Button |
editor/export |
|
|
|
Remove all installed templates. |
|
|
pressed -> ExportTemplateManager::_delete_all |
|
unknown |
|
editor/export/export_template_manager.cpp |
1659 |
true |
Remove all installed templates. |
| godot-native.17dd950aad402c6a908ba869 |
Tree |
editor/export |
|
|
|
|
Installed Templates |
|
button_clicked -> ExportTemplateManager::_tree_button_clicked |
|
unknown |
|
editor/export/export_template_manager.cpp |
1664 |
true |
Installed Templates |
| godot-native.6fbc53f34ce7854d71238384 |
Label |
editor/export |
|
Offline mode, some functionality is not available. |
|
|
|
|
|
|
unknown |
|
editor/export/export_template_manager.cpp |
1677 |
true |
Offline mode, some functionality is not available. |
| godot-native.0deec30c848b9ef1e6bf783d |
LinkButton |
editor/export |
|
Go Online |
|
|
|
|
pressed -> ExportTemplateManager::_force_online_mode |
|
unknown |
|
editor/export/export_template_manager.cpp |
1681 |
true |
Go Online |
| godot-native.033c1514e5e6431ec5a548b9 |
Localized message |
editor/export |
|
Can't resolve the requested address |
|
|
|
|
|
|
unknown |
switch: (p_result) | case: HTTPRequest::RESULT_CANT_RESOLVE |
editor/export/export_template_manager.cpp |
1729 |
true |
Can't resolve the requested address |
| godot-native.7176e8077514f70a581ff2f7 |
Localized message |
editor/export |
|
Can't connect to the mirror |
|
|
|
|
|
|
unknown |
switch: (p_result) | case: HTTPRequest::RESULT_CANT_CONNECT |
editor/export/export_template_manager.cpp |
1735 |
true |
Can't connect to the mirror |
| godot-native.db453af160cbfc4eb09d8dbc |
Localized message |
editor/export |
|
No response from the mirror |
|
|
|
|
|
|
unknown |
switch: (p_result) | case: HTTPRequest::RESULT_NO_RESPONSE |
editor/export/export_template_manager.cpp |
1737 |
true |
No response from the mirror |
| godot-native.d700564fb3616101b0f91914 |
Localized message |
editor/export |
|
Request failed |
|
|
|
|
|
|
unknown |
switch: (p_result) | case: HTTPRequest::RESULT_REQUEST_FAILED |
editor/export/export_template_manager.cpp |
1739 |
true |
Request failed |
| godot-native.82f33f4a9ae9793005822dd0 |
Localized message |
editor/export |
|
Request ended up in a redirect loop |
|
|
|
|
|
|
unknown |
switch: (p_result) | case: HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED |
editor/export/export_template_manager.cpp |
1741 |
true |
Request ended up in a redirect loop |
| godot-native.c1b189f8eedcb81533584420 |
Localized message |
editor/export |
|
Forbidden |
|
|
|
|
|
|
unknown |
switch: (p_response_code) | case: HTTPClient::RESPONSE_FORBIDDEN |
editor/export/export_template_manager.cpp |
1746 |
true |
Forbidden |
| godot-native.7a4c6e58116bfcd5bd25dfd3 |
Localized message |
editor/export |
|
Not found |
|
|
|
|
|
|
unknown |
switch: (p_response_code) | case: HTTPClient::RESPONSE_NOT_FOUND |
editor/export/export_template_manager.cpp |
1748 |
true |
Not found |
| godot-native.19c9484eefcc5045e66b1203 |
Localized message |
editor/export |
|
Response code: %d |
|
|
|
|
|
|
unknown |
switch: (p_response_code) | case |
editor/export/export_template_manager.cpp |
1750 |
true |
Response code: %d |
| godot-native.3d2c1df04ece3332c302c9b2 |
Localized message |
editor/export |
|
Download request failed: %s. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::QUERYING | if: (err != OK) |
editor/export/export_template_manager.cpp |
1778 |
true |
Download request failed: %s. |
| godot-native.1351c4faea2ef1e2200e73e2 |
Localized message |
editor/export |
|
Invalid template archive header. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::SCANNING | if: (eocd_pos == -1) |
editor/export/export_template_manager.cpp |
1790 |
true |
Invalid template archive header. |
| godot-native.9273c9a9fe5b95bdfaa4a141 |
Localized message |
editor/export |
|
Requested template not found in the archive. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::SCANNING | if: (file_info.name.is_empty()) |
editor/export/export_template_manager.cpp |
1831 |
true |
Requested template not found in the archive. |
| godot-native.fa19b0c3a254f3c5d0404dfd |
Localized message |
editor/export |
|
Download request failed: %s. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::SCANNING | if: (err != OK) |
editor/export/export_template_manager.cpp |
1843 |
true |
Download request failed: %s. |
| godot-native.17d0986e141e3df9cb5109e4 |
Localized message |
editor/export |
|
Archive fragment too small. Loaded: %d, required: %d. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::DOWNLOADING | if: (p_body.size() < full_file_chunk_size) |
editor/export/export_template_manager.cpp |
1860 |
true |
Archive fragment too small. Loaded: %d, required: %d. |
| godot-native.bbbb722ed23b4a775b0a1a82 |
Localized message |
editor/export |
|
Failed to open mini-ZIP for writing. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::DOWNLOADING | if: (f.is_null()) |
editor/export/export_template_manager.cpp |
1885 |
true |
Failed to open mini-ZIP for writing. |
| godot-native.f5c8f01958d18c8e615c314f |
Localized message |
editor/export |
|
ZIP reader could not open mini-ZIP. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::DOWNLOADING | if: (!uzf) |
editor/export/export_template_manager.cpp |
1900 |
true |
ZIP reader could not open mini-ZIP. |
| godot-native.97bbf133214cca56f3710dd9 |
Localized message |
editor/export |
|
File does not exist in ZIP archive. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::DOWNLOADING | if: (err != UNZ_OK) |
editor/export/export_template_manager.cpp |
1911 |
true |
File does not exist in ZIP archive. |
| godot-native.36e02d9719cb6f71b46ca204 |
Localized message |
editor/export |
|
Could not open file within ZIP archive. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::DOWNLOADING | if: (err != UNZ_OK) |
editor/export/export_template_manager.cpp |
1917 |
true |
Could not open file within ZIP archive. |
| godot-native.9859da7a1a009d8601997b1f |
Localized message |
editor/export |
|
Unable to read file information from ZIP archive. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::DOWNLOADING | if: (err != UNZ_OK) |
editor/export/export_template_manager.cpp |
1925 |
true |
Unable to read file information from ZIP archive. |
| godot-native.0661abb19eab26fac080c017 |
Localized message |
editor/export |
|
IO/zlib error reading file from ZIP archive. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::DOWNLOADING | while: (to_read > 0) | if: (bytes_read < 0 || (bytes_read == UNZ_EOF && to_read != 0)) |
editor/export/export_template_manager.cpp |
1936 |
true |
IO/zlib error reading file from ZIP archive. |
| godot-native.0f740b75f8b7cd9a7fa65473 |
Localized message |
editor/export |
|
CRC error reading file from ZIP archive. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::DOWNLOADING | if: (err != UNZ_OK) |
editor/export/export_template_manager.cpp |
1946 |
true |
CRC error reading file from ZIP archive. |
| godot-native.b232c615fc6083acdac02af1 |
Localized message |
editor/export |
|
Mini-ZIP data was empty. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::DOWNLOADING | if: (extracted_data.is_empty()) |
editor/export/export_template_manager.cpp |
1952 |
true |
Mini-ZIP data was empty. |
| godot-native.2a5716d20691a73487b9a1e0 |
Localized message |
editor/export |
|
Failed to open template file for writing. |
|
|
|
|
|
|
unknown |
switch: (current_step) | case: Step::DOWNLOADING | if else: (extracted_data.is_empty()) | if: (f.is_null()) |
editor/export/export_template_manager.cpp |
1960 |
true |
Failed to open template file for writing. |
| godot-native.2e07c976d657478454d64d26 |
Localized message |
editor/export |
|
No "%s" library found for GDExtension: "%s". Possible feature flags for your platform: %s |
|
|
|
|
|
|
unknown |
for_range_loop | if: (E.value.count == 0) | if: (get_export_platform().is_valid()) |
editor/export/gdextension_export_plugin.h |
164 |
true |
No "%s" library found for GDExtension: "%s". Possible feature flags for your platform: %s |
| godot-native.e818c19612d3d3ea6c9f9dee |
Localized message |
editor/export |
|
GDExtension |
|
|
|
|
|
|
unknown |
for_range_loop | if: (E.value.count == 0) | if: (get_export_platform().is_valid()) |
editor/export/gdextension_export_plugin.h |
164 |
true |
GDExtension |
| godot-native.4377cff369a8e0917b81170a |
Localized message |
editor/export |
|
Multiple "%s" libraries found for GDExtension: "%s": "%s". |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (E.value.count == 0) | if: (E.value.count > 1) | if: (get_export_platform().is_valid()) |
editor/export/gdextension_export_plugin.h |
168 |
true |
Multiple "%s" libraries found for GDExtension: "%s": "%s". |
| godot-native.48db1171e92ea226c3709acf |
Localized message |
editor/export |
|
GDExtension |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (E.value.count == 0) | if: (E.value.count > 1) | if: (get_export_platform().is_valid()) |
editor/export/gdextension_export_plugin.h |
168 |
true |
GDExtension |
| godot-native.44ca0cdcc5f53d0120bfa5a3 |
Text assignment (control type unresolved) |
editor/export |
|
Target platform requires '%s' texture compression. Enable 'Import %s' to fix. |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
86 |
true |
Target platform requires '%s' texture compression. Enable 'Import %s' to fix. |
| godot-native.cc986721d42f0a10ba52ff63 |
LinkButton |
editor/export |
|
Show Project Setting |
|
|
|
|
pressed -> ProjectExportTextureFormatError::_on_fix_texture_format_pressed |
|
unknown |
|
editor/export/project_export.cpp |
100 |
true |
Show Project Setting |
| godot-native.3a8d9320bec2a54941b102c1 |
Localized message |
editor/export |
|
Invalid Encryption Key (must be 64 hexadecimal characters long) |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/export/project_export.cpp |
134 |
true |
Invalid Encryption Key (must be 64 hexadecimal characters long) |
| godot-native.d35d2f73f6869d0417990e39 |
Localized message |
editor/export |
|
Export templates for this platform are missing: |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/export/project_export.cpp |
135 |
true |
Export templates for this platform are missing: |
| godot-native.98d069369509fc3193fc3aa1 |
Localized message |
editor/export |
|
Runnable |
|
|
|
|
|
|
unknown |
for: i < preset_count | if: (preset->is_runnable()) |
editor/export/project_export.cpp |
236 |
true |
Runnable |
| godot-native.948b95db935648b6ae201690 |
Text assignment (control type unresolved) |
editor/export |
|
|
|
Export the project for all the presets defined. |
|
|
|
|
unknown |
if: (can_export) |
editor/export/project_export.cpp |
268 |
true |
Export the project for all the presets defined. |
| godot-native.c4ebfb7582617e681a06b3fe |
Text assignment (control type unresolved) |
editor/export |
|
|
|
All presets must have an export path defined for Export All to work. |
|
|
|
|
unknown |
if else: (can_export) |
editor/export/project_export.cpp |
270 |
true |
All presets must have an export path defined for Export All to work. |
| godot-native.3c6b0691fc36e5b3fa1f0b75 |
Localized message |
editor/export |
|
Show encryption key |
|
|
|
|
|
|
unknown |
conditional_expression else: p_visible |
editor/export/project_export.cpp |
706 |
true |
Show encryption key |
| godot-native.b187e5b06d43c944367aa237 |
Localized message |
editor/export |
|
Hide encryption key |
|
|
|
|
|
|
unknown |
conditional_expression: p_visible |
editor/export/project_export.cpp |
706 |
true |
Hide encryption key |
| godot-native.aef2f41e683f5c06ffc08db1 |
Text assignment (control type unresolved) |
editor/export |
|
Delete preset '%s'? |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
799 |
true |
Delete preset '%s'? |
| godot-native.0bd766239f76d82992ed816b |
Localized message |
editor/export |
|
Resources to exclude: |
|
|
|
|
|
|
unknown |
switch: (p_filter) | case: EditorExportPreset::EXCLUDE_SELECTED_RESOURCES |
editor/export/project_export.cpp |
1012 |
true |
Resources to exclude: |
| godot-native.7bba8e0a8660776f7dbf62a3 |
Localized message |
editor/export |
|
Resources to override export behavior: |
|
|
|
|
|
|
unknown |
switch: (p_filter) | case: EditorExportPreset::EXPORT_CUSTOMIZED |
editor/export/project_export.cpp |
1014 |
true |
Resources to override export behavior: |
| godot-native.aaccfff94414b39c6821c746 |
Localized message |
editor/export |
|
Resources to export: |
|
|
|
|
|
|
unknown |
switch: (p_filter) | case |
editor/export/project_export.cpp |
1016 |
true |
Resources to export: |
| godot-native.24d0beabe5d90ccd172c2b8d |
Localized message |
editor/export |
|
(Inherited) |
|
|
|
|
|
|
unknown |
if else: (file_export_mode == EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) | if: (is_inherited) |
editor/export/project_export.cpp |
1159 |
true |
(Inherited) |
| godot-native.40e2d5f2319943214ae8a866 |
Text assignment (control type unresolved) |
editor/export |
|
Delete patch '%s' from list? |
|
|
|
|
|
|
unknown |
if: (p_id == 0) |
editor/export/project_export.cpp |
1322 |
true |
Delete patch '%s' from list? |
| godot-native.84c82185d61375fc65d36639 |
Localized message |
editor/export |
|
Export With Debug |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1397 |
true |
Export With Debug |
| godot-native.203fbf813997855246267ea8 |
Localized message |
editor/export |
|
Export As Patch |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1398 |
true |
Export As Patch |
| godot-native.45d8589ffa61a3833cfee63d |
Localized message |
editor/export |
|
%s Export |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/export/project_export.cpp |
1437 |
true |
%s Export |
| godot-native.804ad2eab46485e8f315cf3c |
Localized message |
editor/export |
|
Export With Debug |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1473 |
true |
Export With Debug |
| godot-native.8e01611159d78ae84e4536a4 |
Localized message |
editor/export |
|
Debug |
|
|
|
|
|
|
unknown |
conditional_expression: p_debug |
editor/export/project_export.cpp |
1504 |
true |
Debug |
| godot-native.ebe2cdacb997fbbb942d8059 |
Localized message |
editor/export |
|
Release |
|
|
|
|
|
|
unknown |
conditional_expression else: p_debug |
editor/export/project_export.cpp |
1504 |
true |
Release |
| godot-native.24984433cf57ab86ad0a27e0 |
Localized message |
editor/export |
|
Exporting All |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1505 |
true |
Exporting All |
| godot-native.37c76322929040959f45e519 |
Localized message |
editor/export |
|
Export |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1551 |
true |
Export |
| godot-native.7283aa36cd0adb2d6cd6d37c |
Label |
editor/export |
|
Presets |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1570 |
true |
Presets |
| godot-native.5b04093dfccf5f933b2cf643 |
MenuButton |
editor/export |
|
Add... |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1579 |
true |
Add... |
| godot-native.385ec79693d57b5d5d1dfb6b |
Button |
editor/export |
|
|
|
Duplicate |
|
|
pressed -> ProjectExportDialog::_duplicate_preset |
|
unknown |
|
editor/export/project_export.cpp |
1593 |
true |
Duplicate |
| godot-native.56a858a4a7576cfd3cf8e27c |
Button |
editor/export |
|
|
|
Delete |
|
|
pressed -> ProjectExportDialog::_delete_preset |
|
unknown |
|
editor/export/project_export.cpp |
1598 |
true |
Delete |
| godot-native.76e58bcb0300e4ff0e8b147d |
Label |
editor/export |
|
Name: |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1621 |
true |
Name: |
| godot-native.02b2d2b576c7172c58e6cc96 |
CheckButton |
editor/export |
|
Runnable |
|
|
|
|
pressed -> ProjectExportDialog::_runnable_pressed |
|
unknown |
|
editor/export/project_export.cpp |
1632 |
true |
Runnable |
| godot-native.5520fec6f7dd9eba0f066eef |
CheckButton |
editor/export |
|
|
|
If checked, the preset will be available for use in one-click deploy.
Only one preset per platform may be marked as runnable. |
|
|
pressed -> ProjectExportDialog::_runnable_pressed |
|
unknown |
|
editor/export/project_export.cpp |
1633 |
true |
If checked, the preset will be available for use in one-click deploy.
Only one preset per platform may be marked as runnable. |
| godot-native.b75a8168f89615ad4fc7e76a |
CheckButton |
editor/export |
|
Advanced Options |
|
|
|
|
pressed -> ProjectExportDialog::_advanced_options_pressed |
|
unknown |
|
editor/export/project_export.cpp |
1637 |
true |
Advanced Options |
| godot-native.dcf3ea3c591879ebd1c67f78 |
CheckButton |
editor/export |
|
|
|
If checked, the advanced options will be shown. |
|
|
pressed -> ProjectExportDialog::_advanced_options_pressed |
|
unknown |
|
editor/export/project_export.cpp |
1638 |
true |
If checked, the advanced options will be shown. |
| godot-native.cd510f40aed6e6fee9812652 |
Localized message |
editor/export |
|
Export Path |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1650 |
true |
Export Path |
| godot-native.11fbe2718fc9609e59d2e6e6 |
Localized message |
editor/export |
|
Options |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1666 |
true |
Options |
| godot-native.880956b80524c6f2e1bc159f |
Localized message |
editor/export |
|
Resources |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1677 |
true |
Resources |
| godot-native.27c2b7eaa1be227012d1375b |
OptionButton |
editor/export |
|
|
|
|
Export Mode |
|
item_selected -> ProjectExportDialog::_export_type_changed |
|
unknown |
|
editor/export/project_export.cpp |
1687 |
true |
Export Mode |
| godot-native.bed464c041016a6a7d414cfc |
Menu/list item |
editor/export |
|
Export all resources in the project |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1688 |
true |
Export all resources in the project |
| godot-native.0521ed98be3be560be702d2f |
Menu/list item |
editor/export |
|
Export selected scenes (and dependencies) |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1689 |
true |
Export selected scenes (and dependencies) |
| godot-native.7bef3d6b229d0bdd0146ebc0 |
Menu/list item |
editor/export |
|
Export selected resources (and dependencies) |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1690 |
true |
Export selected resources (and dependencies) |
| godot-native.efec947f9812a386a18dcfcf |
Menu/list item |
editor/export |
|
Export all resources in the project except resources checked below |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1691 |
true |
Export all resources in the project except resources checked below |
| godot-native.0bbacecb901e1aed49f649a9 |
Menu/list item |
editor/export |
|
Export as dedicated server |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1692 |
true |
Export as dedicated server |
| godot-native.4cf055a07d6d9128de713329 |
Localized message |
editor/export |
|
Export Mode: |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1693 |
true |
Export Mode: |
| godot-native.9b7d4882ed04a15b0d00fa2b |
Label |
editor/export |
|
Resources to export: |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1697 |
true |
Resources to export: |
| godot-native.d6524dc4e1591448ee49af05 |
Localized message |
editor/export |
|
"Strip Visuals" will replace the following resources with placeholders: |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1731 |
true |
"Strip Visuals" will replace the following resources with placeholders: |
| godot-native.8291aff251f233c7dcc41fcb |
Menu/list item |
editor/export |
|
Strip Visuals |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1738 |
true |
Strip Visuals |
| godot-native.ec12c51f2ffe845bf8ec54c9 |
Menu/list item |
editor/export |
|
Keep |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1739 |
true |
Keep |
| godot-native.10bf9a779d2d6a17c12d8444 |
Menu/list item |
editor/export |
|
Remove |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1740 |
true |
Remove |
| godot-native.fb0df7662e4e9678d347236e |
LineEdit |
editor/export |
|
|
|
|
Include Filters |
|
text_changed -> ProjectExportDialog::_filter_changed |
|
unknown |
|
editor/export/project_export.cpp |
1744 |
true |
Include Filters |
| godot-native.6e6a13e9d334c1eec33d71c4 |
Localized message |
editor/export |
|
Filters to export non-resource files/folders
(comma-separated, e.g: *.cfg, *.txt, docs/*) |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1746 |
true |
Filters to export non-resource files/folders
(comma-separated, e.g: *.cfg, *.txt, docs/*) |
| godot-native.5c48f0f12282e413a0896e73 |
LineEdit |
editor/export |
|
|
|
|
Exclude Filters |
|
text_changed -> ProjectExportDialog::_filter_changed |
|
unknown |
|
editor/export/project_export.cpp |
1751 |
true |
Exclude Filters |
| godot-native.a2bac13bdfa0c1acb90b30d0 |
Localized message |
editor/export |
|
Filters to exclude files/folders from project
(comma-separated, e.g: *.cfg, *.txt, docs/*) |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1753 |
true |
Filters to exclude files/folders from project
(comma-separated, e.g: *.cfg, *.txt, docs/*) |
| godot-native.23e1c5abbb6ee90e185f70ca |
Localized message |
editor/export |
|
Patching |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1760 |
true |
Patching |
| godot-native.289caa372e2ca730e5cddf32 |
CheckButton |
editor/export |
|
Enable Delta Encoding |
|
|
|
|
toggled -> ProjectExportDialog::_patch_delta_encoding_changed |
|
unknown |
|
editor/export/project_export.cpp |
1771 |
true |
Enable Delta Encoding |
| godot-native.0fbb89f03f4ed11ea4a40d76 |
CheckButton |
editor/export |
|
|
|
If checked, any change to a file already present in the base packs will be exported as the difference between the old file and the new file.
Enabling this comes at the cost of longer export times as well as longer load times for patched resources. |
|
|
toggled -> ProjectExportDialog::_patch_delta_encoding_changed |
|
unknown |
|
editor/export/project_export.cpp |
1772 |
true |
If checked, any change to a file already present in the base packs will be exported as the difference between the old file and the new file.
Enabling this comes at the cost of longer export times as well as longer load times for patched resources. |
| godot-native.dc7c4e0cdd459571777219ee |
SpinBox |
editor/export |
|
|
|
The Zstandard compression level to use when generating delta-encoded patches.
Higher positive levels will reduce patch sizes, at the cost of longer export time, but do not affect the time it takes to apply patches.
Negative levels will reduce the time it takes to apply patches, at the cost of worse compression.
Levels above 19 require more memory both during export and when applying patches, usually for very little benefit.
Level 0 will cause Zstandard to use its default compression level, which is currently level %d. |
|
|
value_changed -> ProjectExportDialog::_patch_delta_zstd_level_changed |
|
unknown |
|
editor/export/project_export.cpp |
1780 |
true |
The Zstandard compression level to use when generating delta-encoded patches.
Higher positive levels will reduce patch sizes, at the cost of longer export time, but do not affect the time it takes to apply patches.
Negative levels will reduce the time it takes to apply patches, at the cost of worse compression.
Levels above 19 require more memory both during export and when applying patches, usually for very little benefit.
Level 0 will cause Zstandard to use its default compression level, which is currently level %d. |
| godot-native.d464fbca9e5600ce809aa6e8 |
Localized message |
editor/export |
|
Delta Encoding Compression Level |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1788 |
true |
Delta Encoding Compression Level |
| godot-native.102cc78317b8a83b737ce233 |
SpinBox |
editor/export |
|
|
|
How much smaller, when compared to the new file, a delta-encoded patch needs to be for it to be exported.
If the patch is not at least this much smaller, the new file will be exported as-is. |
|
|
value_changed -> ProjectExportDialog::_patch_delta_min_reduction_changed |
|
unknown |
|
editor/export/project_export.cpp |
1795 |
true |
How much smaller, when compared to the new file, a delta-encoded patch needs to be for it to be exported.
If the patch is not at least this much smaller, the new file will be exported as-is. |
| godot-native.06f2a81efd6cb38305fd7ed6 |
Localized message |
editor/export |
|
Delta Encoding Minimum Size Reduction |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1798 |
true |
Delta Encoding Minimum Size Reduction |
| godot-native.ad4d82f9c239437c3bf53def |
LineEdit |
editor/export |
|
|
|
|
Delta Encoding Include Filters |
|
text_changed -> ProjectExportDialog::_patch_delta_include_filter_changed |
|
unknown |
|
editor/export/project_export.cpp |
1801 |
true |
Delta Encoding Include Filters |
| godot-native.210cd729dc5bf4b0a1dc1fd4 |
Localized message |
editor/export |
|
Filters to include files/folders from being delta-encoded
(comma-separated, e.g: *.gdc, scripts/*) |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1803 |
true |
Filters to include files/folders from being delta-encoded
(comma-separated, e.g: *.gdc, scripts/*) |
| godot-native.e8841a8097a31244eeba68ff |
LineEdit |
editor/export |
|
|
|
|
Delta Encoding Exclude Filters |
|
text_changed -> ProjectExportDialog::_patch_delta_exclude_filter_changed |
|
unknown |
|
editor/export/project_export.cpp |
1806 |
true |
Delta Encoding Exclude Filters |
| godot-native.131ae35cdb6b47f67dfa70f2 |
Localized message |
editor/export |
|
Filters to exclude files/folders from being delta-encoded
(comma-separated, e.g: *.ctex, textures/*) |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1808 |
true |
Filters to exclude files/folders from being delta-encoded
(comma-separated, e.g: *.ctex, textures/*) |
| godot-native.035255d6a9897344b349a332 |
Localized message |
editor/export |
|
Base Packs: |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1820 |
true |
Base Packs: |
| godot-native.8fa50af0dbad550a87e12e99 |
Localized message |
editor/export |
|
Godot Project Pack |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1823 |
true |
Godot Project Pack |
| godot-native.7ab9ac07a3dfba98a3201d99 |
Localized message |
editor/export |
|
Android App Bundle |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1824 |
true |
Android App Bundle |
| godot-native.01116ac824ef5adf1626cc06 |
Localized message |
editor/export |
|
Android Package |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1825 |
true |
Android Package |
| godot-native.63fddd4143bf2015df0b8583 |
Localized message |
editor/export |
|
Delete |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1832 |
true |
Delete |
| godot-native.a34ae8adfa42c8c48c6c742f |
Button |
editor/export |
|
Add Pack |
|
|
|
|
pressed -> ProjectExportDialog::_patch_add_pack_pressed |
|
unknown |
|
editor/export/project_export.cpp |
1837 |
true |
Add Pack |
| godot-native.581162d9afc97c7c4de00d89 |
Localized message |
editor/export |
|
Features |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1845 |
true |
Features |
| godot-native.d6090c10327300fbff7e8e61 |
Localized message |
editor/export |
|
Custom (comma-separated): |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1849 |
true |
Custom (comma-separated): |
| godot-native.e8ca3cd4167c85eb5776121d |
Localized message |
editor/export |
|
Feature List: |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1853 |
true |
Feature List: |
| godot-native.4bf835c2a60b2161811e0808 |
Localized message |
editor/export |
|
Encryption |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1859 |
true |
Encryption |
| godot-native.fdd80ef9d7b9cd43acb519e1 |
CheckButton |
editor/export |
|
Encrypt Exported PCK |
|
|
|
|
toggled -> ProjectExportDialog::_enc_pck_changed |
|
unknown |
|
editor/export/project_export.cpp |
1868 |
true |
Encrypt Exported PCK |
| godot-native.86bdef1adc7056dd79f24dfe |
CheckButton |
editor/export |
|
Encrypt Index (File Names and Info) |
|
|
|
|
toggled -> ProjectExportDialog::_enc_directory_changed |
|
unknown |
|
editor/export/project_export.cpp |
1873 |
true |
Encrypt Index (File Names and Info) |
| godot-native.06548c685a03909f32cbf937 |
LineEdit |
editor/export |
|
|
|
|
Include Filters |
|
text_changed -> ProjectExportDialog::_enc_filters_changed |
|
unknown |
|
editor/export/project_export.cpp |
1877 |
true |
Include Filters |
| godot-native.66ffc3a3ecc675755e760686 |
Localized message |
editor/export |
|
Filters to include files/folders
(comma-separated, e.g: *.tscn, *.tres, scenes/*) |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1880 |
true |
Filters to include files/folders
(comma-separated, e.g: *.tscn, *.tres, scenes/*) |
| godot-native.5e820e12c773bdc0288f803c |
LineEdit |
editor/export |
|
|
|
|
Exclude Filters |
|
text_changed -> ProjectExportDialog::_enc_filters_changed |
|
unknown |
|
editor/export/project_export.cpp |
1884 |
true |
Exclude Filters |
| godot-native.8de4878f7b2d6d2171c2f898 |
Localized message |
editor/export |
|
Filters to exclude files/folders
(comma-separated, e.g: *.ctex, *.import, music/*) |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1887 |
true |
Filters to exclude files/folders
(comma-separated, e.g: *.ctex, *.import, music/*) |
| godot-native.0d304872640989fdfea5447d |
LineEdit |
editor/export |
|
|
|
|
Encryption Key (256-bits as hexadecimal): |
|
text_changed -> ProjectExportDialog::_script_encryption_key_changed |
|
unknown |
|
editor/export/project_export.cpp |
1892 |
true |
Encryption Key (256-bits as hexadecimal): |
| godot-native.583eb82d2db3703286c9bcbe |
Localized message |
editor/export |
|
Encryption Key (256-bits as hexadecimal): |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1906 |
true |
Encryption Key (256-bits as hexadecimal): |
| godot-native.cefe13f84c89e578b6d06808 |
LineEdit |
editor/export |
|
|
|
|
Initialization vector seed |
|
text_changed -> ProjectExportDialog::_seed_input_changed |
|
unknown |
|
editor/export/project_export.cpp |
1911 |
true |
Initialization vector seed |
| godot-native.473ef7b909f3804b899713e1 |
Localized message |
editor/export |
|
Initialization vector seed |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1913 |
true |
Initialization vector seed |
| godot-native.58fdf07542baef2478fa6c97 |
Label |
editor/export |
|
Note: Encryption key needs to be stored in the binary,
you need to build the export templates from source. |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1917 |
true |
Note: Encryption key needs to be stored in the binary,
you need to build the export templates from source. |
| godot-native.2da2afc9ef5e12306c91e6fc |
LinkButton |
editor/export |
|
More Info... |
|
|
|
|
pressed -> ProjectExportDialog::_open_key_help_link |
|
unknown |
|
editor/export/project_export.cpp |
1921 |
true |
More Info... |
| godot-native.592f057b8207312451b68cde |
Localized message |
editor/export |
|
Scripts |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1928 |
true |
Scripts |
| godot-native.ada1d8bd5082636df76f1cd7 |
OptionButton |
editor/export |
|
|
|
|
GDScript Export Mode: |
|
item_selected -> ProjectExportDialog::_script_export_mode_changed |
|
unknown |
|
editor/export/project_export.cpp |
1931 |
true |
GDScript Export Mode: |
| godot-native.f7b6986faa5d2f6b7374d024 |
Localized message |
editor/export |
|
GDScript Export Mode: |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1932 |
true |
GDScript Export Mode: |
| godot-native.d380d5465d690948669283e4 |
Menu/list item |
editor/export |
|
Text (easier debugging) |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1933 |
true |
Text (easier debugging) |
| godot-native.0214b56deb33562a38543cb0 |
Menu/list item |
editor/export |
|
Binary tokens (faster loading) |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1934 |
true |
Binary tokens (faster loading) |
| godot-native.680c2ff42f9c812e446348ad |
Menu/list item |
editor/export |
|
Compressed binary tokens (smaller files) |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1935 |
true |
Compressed binary tokens (smaller files) |
| godot-native.1edf84997fbb56627d1b704b |
Label |
editor/export |
|
No presets found.
Create one so that its parameters can be edited here. |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1950 |
true |
No presets found.
Create one so that its parameters can be edited here. |
| godot-native.7aade7cfe428e495c4ccbfff |
Localized message |
editor/export |
|
Delete |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1964 |
true |
Delete |
| godot-native.d9b445737773997648a889e6 |
Localized message |
editor/export |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1969 |
true |
Close |
| godot-native.4f2fc38926cee09ad9e1bd52 |
Localized message |
editor/export |
|
Export PCK/ZIP... |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1970 |
true |
Export PCK/ZIP... |
| godot-native.8907d965f889a1be173f30f6 |
Text assignment (control type unresolved) |
editor/export |
|
|
|
Export the project resources as a PCK or ZIP package. This is not a playable build, only the project data without a Godot executable. |
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1971 |
true |
Export the project resources as a PCK or ZIP package. This is not a playable build, only the project data without a Godot executable. |
| godot-native.efd2939ab1b29b9da2b24565 |
Localized message |
editor/export |
|
Export Project... |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1974 |
true |
Export Project... |
| godot-native.3f41d9ae59c5e4f957ebc359 |
Text assignment (control type unresolved) |
editor/export |
|
|
|
Export the project as a playable build (Godot executable and project data) for the selected preset. |
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1975 |
true |
Export the project as a playable build (Godot executable and project data) for the selected preset. |
| godot-native.c07bf7b4d00f841362fb60e3 |
ConfirmationDialog |
editor/export |
|
Export All |
|
|
|
|
custom_action -> ProjectExportDialog::_export_all_dialog_action |
|
unknown |
|
editor/export/project_export.cpp |
1982 |
true |
Export All |
| godot-native.b4f94b49ab2d06b6e807573a |
ConfirmationDialog |
editor/export |
|
Choose an export mode: |
|
|
|
|
custom_action -> ProjectExportDialog::_export_all_dialog_action |
|
unknown |
|
editor/export/project_export.cpp |
1983 |
true |
Choose an export mode: |
| godot-native.c87608ea6322079ffab8adb3 |
Localized message |
editor/export |
|
Debug |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1985 |
true |
Debug |
| godot-native.e4051fed6a8939634829fdb4 |
Localized message |
editor/export |
|
Release |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1986 |
true |
Release |
| godot-native.f3b4b7c1eee32dfa6332ee34 |
Localized message |
editor/export |
|
Export All... |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1989 |
true |
Export All... |
| godot-native.701389b53656d8e42faa2163 |
Localized message |
editor/export |
|
ZIP File |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1994 |
true |
ZIP File |
| godot-native.173ed04eb8582d755459c685 |
Localized message |
editor/export |
|
Godot Project Pack |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
1995 |
true |
Godot Project Pack |
| godot-native.c716a8ee9ccd7e16fad06969 |
AcceptDialog |
editor/export |
|
Project Export |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
2029 |
true |
Project Export |
| godot-native.37358f0e49bc71b5ee173501 |
LinkButton |
editor/export |
|
Manage Export Templates |
|
|
|
|
pressed -> ProjectExportDialog::_open_export_template_manager |
|
unknown |
|
editor/export/project_export.cpp |
2038 |
true |
Manage Export Templates |
| godot-native.8556b9ea68b6cf34f17d6db1 |
Localized message |
editor/export |
|
Export With Debug |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
2050 |
true |
Export With Debug |
| godot-native.bcf94edf98fdaa1d8c515ae5 |
Localized message |
editor/export |
|
Export With Debug |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
2051 |
true |
Export With Debug |
| godot-native.be95fa7f1c37c4ab14da9ae6 |
Localized message |
editor/export |
|
Export As Patch |
|
|
|
|
|
|
unknown |
|
editor/export/project_export.cpp |
2052 |
true |
Export As Patch |
| godot-native.4fd3a978ccadd4f4dcead224 |
Localized message |
editor/export |
|
Baking shaders |
|
|
|
|
|
|
unknown |
|
editor/export/shader_baker_export_plugin.cpp |
191 |
true |
Baking shaders |
| godot-native.e476e76d5525e97b73e49911 |
Text assignment (control type unresolved) |
editor/file_system |
|
Search Replacement For: %s |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
54 |
true |
Search Replacement For: %s |
| godot-native.12e5b79dac20dbf19035243e |
Localized message |
editor/file_system |
|
Dependencies For: |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
332 |
true |
Dependencies For: |
| godot-native.56307401eafe046addbd8aa6 |
Text assignment (control type unresolved) |
editor/file_system |
|
Scene "%s" is currently being edited. Changes will only take effect when reloaded. |
|
|
|
|
|
|
unknown |
if: (EditorNode::get_singleton()->is_scene_open(p_path)) |
editor/file_system/dependency_editor.cpp |
341 |
true |
Scene "%s" is currently being edited. Changes will only take effect when reloaded. |
| godot-native.afee9a9f36dbbb6c80f6c99f |
Text assignment (control type unresolved) |
editor/file_system |
|
Resource "%s" is in use. Changes will only take effect when reloaded. |
|
|
|
|
|
|
unknown |
if else: (EditorNode::get_singleton()->is_scene_open(p_path)) | if: (ResourceCache::has(p_path)) |
editor/file_system/dependency_editor.cpp |
344 |
true |
Resource "%s" is in use. Changes will only take effect when reloaded. |
| godot-native.90b329383f0cf50c4ea1295c |
Localized message |
editor/file_system |
|
Type |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
373 |
true |
Type |
| godot-native.ffe2174c65f7e557ef307cfe |
Localized message |
editor/file_system |
|
Name |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
376 |
true |
Name |
| godot-native.61b84cb3833b9414479aff7a |
Localized message |
editor/file_system |
|
Path |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
379 |
true |
Path |
| godot-native.8e1792f163ec179ecc7db34b |
Label |
editor/file_system |
|
Dependencies: |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
386 |
true |
Dependencies: |
| godot-native.32e52399217cf5b9bb9f9365 |
Button |
editor/file_system |
|
Fix Broken |
|
|
|
|
pressed -> DependencyEditor::_fix_all |
|
unknown |
|
editor/file_system/dependency_editor.cpp |
391 |
true |
Fix Broken |
| godot-native.c4c17f875135cf41fcf63dd6 |
LineEdit |
editor/file_system |
|
|
|
|
Filter Dependencies |
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
400 |
true |
Filter Dependencies |
| godot-native.6b770d7a7e857afc7c554991 |
LineEdit |
editor/file_system |
|
|
Filter Dependencies |
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
401 |
true |
Filter Dependencies |
| godot-native.3c2b1cabec15c5f3fe4b2431 |
MenuButton |
editor/file_system |
|
|
|
Sort Dependencies |
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
410 |
true |
Sort Dependencies |
| godot-native.14d936b16769327e5f6bce86 |
MenuButton |
editor/file_system |
|
|
|
|
Sort Dependencies |
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
411 |
true |
Sort Dependencies |
| godot-native.5bd41acad063d5bc4db08b98 |
Item text (control type unresolved) |
editor/file_system |
|
Sort by Type (Ascending) |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
415 |
true |
Sort by Type (Ascending) |
| godot-native.7772ff7d0cb5d59dbb18af7f |
Item text (control type unresolved) |
editor/file_system |
|
Sort by Type (Descending) |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
416 |
true |
Sort by Type (Descending) |
| godot-native.f0d82e33f05fcdd8756e2c34 |
Item text (control type unresolved) |
editor/file_system |
|
Sort by Name (Ascending) |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
417 |
true |
Sort by Name (Ascending) |
| godot-native.34b8f59c68817d7837b72308 |
Item text (control type unresolved) |
editor/file_system |
|
Sort by Name (Descending) |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
418 |
true |
Sort by Name (Descending) |
| godot-native.c551cdf1bc0eff9d09ecd80f |
Item text (control type unresolved) |
editor/file_system |
|
Sort by Path (Ascending) |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
419 |
true |
Sort by Path (Ascending) |
| godot-native.5abf89c31adca8e4bb50b763 |
Item text (control type unresolved) |
editor/file_system |
|
Sort by Path (Descending) |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
420 |
true |
Sort by Path (Descending) |
| godot-native.c33968038485d36907d16e7d |
Localized message |
editor/file_system |
|
Dependency Editor |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
435 |
true |
Dependency Editor |
| godot-native.21895294451c95e94ace809b |
Item text (control type unresolved) |
editor/file_system |
|
Open Scenes |
|
|
|
|
|
|
unknown |
if: (p_item >= 0) | if: (only_scenes_selected) | plural-form=plural; count-expression=selected_items.size() (locale-dependent) |
editor/file_system/dependency_editor.cpp |
463 |
true |
Open Scenes |
| godot-native.59a3e3b5cc8a23143f65a92d |
Item text (control type unresolved) |
editor/file_system |
|
Open Scene |
|
|
|
|
|
|
unknown |
if: (p_item >= 0) | if: (only_scenes_selected) | plural-form=singular; count-expression=selected_items.size() (locale-dependent) |
editor/file_system/dependency_editor.cpp |
463 |
true |
Open Scene |
| godot-native.7dbbb90dbaafdeae18e2d60b |
Item text (control type unresolved) |
editor/file_system |
|
Open |
|
|
|
|
|
|
unknown |
if: (p_item >= 0) | if else: (only_scenes_selected) | if: (selected_items.size() == 1) |
editor/file_system/dependency_editor.cpp |
465 |
true |
Open |
| godot-native.a0e5fb76d21e1fb0bfbbc8fe |
Text assignment (control type unresolved) |
editor/file_system |
|
Owners of: %s (Total: %d) |
|
|
|
|
|
|
unknown |
if: (count > 0) |
editor/file_system/dependency_editor.cpp |
543 |
true |
Owners of: %s (Total: %d) |
| godot-native.25fed08a426751b702e51a3e |
Text assignment (control type unresolved) |
editor/file_system |
|
No owners found for: %s |
|
|
|
|
|
|
unknown |
if else: (count > 0) |
editor/file_system/dependency_editor.cpp |
549 |
true |
No owners found for: %s |
| godot-native.e16abaf8a630cdce75f37eec |
Localized message |
editor/file_system |
|
Owners List |
|
|
|
|
|
|
unknown |
|
editor/file_system/dependency_editor.cpp |
595 |
true |
Owners List |
| godot-native.8188f4c585111e34a760d891 |
Localized message |
editor/file_system |
|
Localization remap |
|
|
|
|
|
|
unknown |
for_range_loop | if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | if: (remaps.has(path)) |
editor/file_system/dependency_editor.cpp |
656 |
true |
Localization remap |
| godot-native.c21fb55c3fa175bb57e06d3c |
Localized message |
editor/file_system |
|
Localization remap for path '%s' and locale '%s'. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for_range_loop | for_range_loop | if: (res_path == path) |
editor/file_system/dependency_editor.cpp |
672 |
true |
Localization remap for path '%s' and locale '%s'. |
| godot-native.7db2e1a09b7c17e3b10ece5a |
Text assignment (control type unresolved) |
editor/file_system |
|
Remove the selected files from the project? (Cannot be undone.)
Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently. |
|
|
|
|
|
|
unknown |
if: (removed_deps.is_empty()) |
editor/file_system/dependency_editor.cpp |
760 |
true |
Remove the selected files from the project? (Cannot be undone.)
Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently. |
| godot-native.a3172ad757d4ad8adfb99b8e |
Text assignment (control type unresolved) |
editor/file_system |
|
The files being removed are required by other resources in order for them to work.
Remove them anyway? (Cannot be undone.)
Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently. |
|
|
|
|
|
|
unknown |
if else: (removed_deps.is_empty()) |
editor/file_system/dependency_editor.cpp |
766 |
true |
The files being removed are required by other resources in order for them to work.
Remove them anyway? (Cannot be undone.)
Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently. |
| godot-native.7e6c5481c5f6f506e8c4cba7 |
Localized message |
editor/file_system |
|
Cannot remove: |
|
|
|
|
|
|
unknown |
for_range_loop | if: (err != OK) |
editor/file_system/dependency_editor.cpp |
805 |
true |
Cannot remove: |
| godot-native.49fac689d9acb216f38624e4 |
Localized message |
editor/file_system |
|
Cannot remove: |
|
|
|
|
|
|
unknown |
if else: (dirs_to_delete.is_empty()) | for: i < dirs_to_delete.size() | if: (err != OK) |
editor/file_system/dependency_editor.cpp |
825 |
true |
Cannot remove: |
| godot-native.6750c6d663fdffdd3388e7d7 |
Localized message |
editor/file_system |
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Remove |
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unknown |
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editor/file_system/dependency_editor.cpp |
862 |
true |
Remove |
| godot-native.8db2f82d55a4933aa01b4fc6 |
Label |
editor/file_system |
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Files to be deleted: |
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unknown |
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editor/file_system/dependency_editor.cpp |
874 |
true |
Files to be deleted: |
| godot-native.3c7cc6226a3f27d484f984e6 |
ItemList |
editor/file_system |
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Files to be deleted: |
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unknown |
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editor/file_system/dependency_editor.cpp |
885 |
true |
Files to be deleted: |
| godot-native.0bde09697804888d45558d1d |
Label |
editor/file_system |
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Owners of files to be deleted: |
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unknown |
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editor/file_system/dependency_editor.cpp |
895 |
true |
Owners of files to be deleted: |
| godot-native.0aefdafcc4538fcff94d05ac |
Tree |
editor/file_system |
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Owners |
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unknown |
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editor/file_system/dependency_editor.cpp |
908 |
true |
Owners |
| godot-native.0793906fdd0c3b237abdbe1c |
Localized message |
editor/file_system |
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Error loading: %s |
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unknown |
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editor/file_system/dependency_editor.cpp |
931 |
true |
Error loading: %s |
| godot-native.d7212f593231ed55090fede7 |
Localized message |
editor/file_system |
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Search |
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unknown |
for_range_loop |
editor/file_system/dependency_editor.cpp |
954 |
true |
Search |
| godot-native.31de2e0793bdbac176470961 |
Localized message |
editor/file_system |
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Referenced by %s |
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unknown |
for_range_loop | for_range_loop |
editor/file_system/dependency_editor.cpp |
960 |
true |
Referenced by %s |
| godot-native.f09c77e58e90372053c4fe11 |
Localized message |
editor/file_system |
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Fix Dependencies |
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unknown |
for_range_loop | for_range_loop |
editor/file_system/dependency_editor.cpp |
963 |
true |
Fix Dependencies |
| godot-native.890e916c7c141022047c8a03 |
Localized message |
editor/file_system |
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Open Anyway |
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unknown |
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editor/file_system/dependency_editor.cpp |
967 |
true |
Open Anyway |
| godot-native.707cba890b098fbf0b104487 |
Localized message |
editor/file_system |
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Open Anyway |
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unknown |
conditional_expression else: errors_fixed |
editor/file_system/dependency_editor.cpp |
1054 |
true |
Open Anyway |
| godot-native.726a5210425ced40eaf2f3f6 |
Localized message |
editor/file_system |
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Open |
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unknown |
conditional_expression: errors_fixed |
editor/file_system/dependency_editor.cpp |
1054 |
true |
Open |
| godot-native.9dd5af5ee19d0a08ec240b0f |
Localized message |
editor/file_system |
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Load failed due to missing dependencies: |
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unknown |
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editor/file_system/dependency_editor.cpp |
1071 |
true |
Load failed due to missing dependencies: |
| godot-native.171cac11ea8f802974a3cfd2 |
Localized message |
editor/file_system |
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Close |
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unknown |
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editor/file_system/dependency_editor.cpp |
1074 |
true |
Close |
| godot-native.03026bbd51807b3cbf91d7b5 |
Label |
editor/file_system |
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Which action should be taken? |
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unknown |
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editor/file_system/dependency_editor.cpp |
1076 |
true |
Which action should be taken? |
| godot-native.bf1017bac32f463985caa777 |
Text assignment (control type unresolved) |
editor/file_system |
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Permanently delete %d item(s)? (No undo!) |
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unknown |
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editor/file_system/dependency_editor.cpp |
1091 |
true |
Permanently delete %d item(s)? (No undo!) |
| godot-native.83658c01f259795375df687f |
Localized message |
editor/file_system |
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Show Dependencies |
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unknown |
for: i < efsd->get_file_count() | if else: (!p_parent) | if: (!refs.has(path)) | if: (ds) |
editor/file_system/dependency_editor.cpp |
1143 |
true |
Show Dependencies |
| godot-native.6177189b59108a58fc9d5e70 |
Localized message |
editor/file_system |
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Orphan Resource Explorer |
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unknown |
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editor/file_system/dependency_editor.cpp |
1201 |
true |
Orphan Resource Explorer |
| godot-native.88dd7396129ca73a925ee7f2 |
Localized message |
editor/file_system |
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Delete |
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unknown |
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editor/file_system/dependency_editor.cpp |
1203 |
true |
Delete |
| godot-native.1112eca4781697bb83060a01 |
Localized message |
editor/file_system |
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Resource |
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unknown |
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editor/file_system/dependency_editor.cpp |
1223 |
true |
Resource |
| godot-native.bc3bd06193aeb0652affbc0c |
Localized message |
editor/file_system |
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Owns |
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unknown |
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editor/file_system/dependency_editor.cpp |
1224 |
true |
Owns |
| godot-native.60719578e9a2579cf7be8b04 |
Localized message |
editor/file_system |
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Resources Without Explicit Ownership: |
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unknown |
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editor/file_system/dependency_editor.cpp |
1229 |
true |
Resources Without Explicit Ownership: |
| godot-native.7d17c074990e419c9416d5e4 |
Localized message |
editor/file_system |
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Project initialization |
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unknown |
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editor/file_system/editor_file_system.cpp |
318 |
true |
Project initialization |
| godot-native.8879486539398e55561e80e2 |
Localized message |
editor/file_system |
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Scanning file structure... |
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unknown |
if: (!first_scan_root_dir) |
editor/file_system/editor_file_system.cpp |
323 |
true |
Scanning file structure... |
| godot-native.6714a1db0c6d26ac8db6a5c6 |
Localized message |
editor/file_system |
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Loading global class names... |
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unknown |
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editor/file_system/editor_file_system.cpp |
335 |
true |
Loading global class names... |
| godot-native.0f6e9d1f3633321084d16b54 |
Localized message |
editor/file_system |
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Verifying GDExtensions... |
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unknown |
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editor/file_system/editor_file_system.cpp |
350 |
true |
Verifying GDExtensions... |
| godot-native.5abcac1fb99cb18f760a786d |
Localized message |
editor/file_system |
|
Creating autoload scripts... |
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unknown |
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editor/file_system/editor_file_system.cpp |
356 |
true |
Creating autoload scripts... |
| godot-native.030b0f504f6b5ae63d0d8200 |
Localized message |
editor/file_system |
|
Initializing plugins... |
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unknown |
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editor/file_system/editor_file_system.cpp |
359 |
true |
Initializing plugins... |
| godot-native.7f34e53613d5e508f305977b |
Localized message |
editor/file_system |
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Starting file scan... |
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unknown |
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editor/file_system/editor_file_system.cpp |
362 |
true |
Starting file scan... |
| godot-native.1d83e498594367ce2be4ffb3 |
Localized message |
editor/file_system |
|
Scanning actions... |
|
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unknown |
if: (scan_actions.size() > 1) |
editor/file_system/editor_file_system.cpp |
874 |
true |
Scanning actions... |
| godot-native.0388364f5db0e507edcdd87a |
Localized message |
editor/file_system |
|
Some extensions need the editor to restart to take effect. |
|
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|
unknown |
if: (_scan_extensions()) | if: (EditorNode::immediate_confirmation_dialog(TTR("Some extensions need the editor to restart to take effect."), first_scan ? TTR("Restart") : TTR("Save & Restart"), TTR("Continue"))) |
editor/file_system/editor_file_system.cpp |
1039 |
true |
Some extensions need the editor to restart to take effect. |
| godot-native.0996ce95d1507fe87c7eb709 |
Localized message |
editor/file_system |
|
Restart |
|
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|
unknown |
if: (_scan_extensions()) | if: (EditorNode::immediate_confirmation_dialog(TTR("Some extensions need the editor to restart to take effect."), first_scan ? TTR("Restart") : TTR("Save & Restart"), TTR("Continue"))) | conditional_expression: first_scan |
editor/file_system/editor_file_system.cpp |
1039 |
true |
Restart |
| godot-native.85e6d5347dc0b66b677804fe |
Localized message |
editor/file_system |
|
Continue |
|
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|
unknown |
if: (_scan_extensions()) | if: (EditorNode::immediate_confirmation_dialog(TTR("Some extensions need the editor to restart to take effect."), first_scan ? TTR("Restart") : TTR("Save & Restart"), TTR("Continue"))) |
editor/file_system/editor_file_system.cpp |
1039 |
true |
Continue |
| godot-native.a6714fe45f2aeec1a92273a0 |
Localized message |
editor/file_system |
|
Save & Restart |
|
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|
|
|
|
unknown |
if: (_scan_extensions()) | if: (EditorNode::immediate_confirmation_dialog(TTR("Some extensions need the editor to restart to take effect."), first_scan ? TTR("Restart") : TTR("Save & Restart"), TTR("Continue"))) | conditional_expression else: first_scan |
editor/file_system/editor_file_system.cpp |
1039 |
true |
Save & Restart |
| godot-native.1242337a3157d8aafbbd5c2b |
Localized message |
editor/file_system |
|
ScanSources |
|
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|
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|
unknown |
if: (efs->filesystem) |
editor/file_system/editor_file_system.cpp |
1670 |
true |
ScanSources |
| godot-native.0dfab2d8031cf935a260ffc4 |
Localized message |
editor/file_system |
|
ScanSources |
|
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|
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|
unknown |
if: (!use_threads) | if: (filesystem) |
editor/file_system/editor_file_system.cpp |
1725 |
true |
ScanSources |
| godot-native.a4455e5a9db846050c2fdb17 |
Localized message |
editor/file_system |
|
Registering global classes... |
|
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|
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unknown |
if: (update_script_paths.size() > 1) | if: (MessageQueue::get_singleton()->is_flushing()) |
editor/file_system/editor_file_system.cpp |
2176 |
true |
Registering global classes... |
| godot-native.8162699edaaeb5942a27a0b6 |
Localized message |
editor/file_system |
|
Registering global classes... |
|
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unknown |
if: (update_script_paths.size() > 1) | if else: (MessageQueue::get_singleton()->is_flushing()) |
editor/file_system/editor_file_system.cpp |
2178 |
true |
Registering global classes... |
| godot-native.ebf633a50c2d15c3abc811bf |
Localized message |
editor/file_system |
|
Updating scripts documentation |
|
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unknown |
if: (update_script_paths_documentation.size() > 1) | if: (MessageQueue::get_singleton()->is_flushing()) |
editor/file_system/editor_file_system.cpp |
2219 |
true |
Updating scripts documentation |
| godot-native.2ef6f83d7b333a9df026ad5e |
Localized message |
editor/file_system |
|
Updating scripts documentation |
|
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unknown |
if: (update_script_paths_documentation.size() > 1) | if else: (MessageQueue::get_singleton()->is_flushing()) |
editor/file_system/editor_file_system.cpp |
2221 |
true |
Updating scripts documentation |
| godot-native.0daa0911a3126fd0485411e6 |
Localized message |
editor/file_system |
|
Updating Scene Groups |
|
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unknown |
if: (update_scene_paths.size() > 20) |
editor/file_system/editor_file_system.cpp |
2335 |
true |
Updating Scene Groups |
| godot-native.e78a69b2218a3b3c82b22d7a |
Localized message |
editor/file_system |
|
There are multiple importers for different types pointing to file %s, import aborted |
|
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|
unknown |
for: i < p_files.size() | if: (!importer_name.is_empty() && importer_name != file_importer_name) |
editor/file_system/editor_file_system.cpp |
2633 |
true |
There are multiple importers for different types pointing to file %s, import aborted |
| godot-native.056dc4aafc50e48a4d37bad4 |
Localized message |
editor/file_system |
|
(Re)Importing Assets |
|
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|
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|
unknown |
|
editor/file_system/editor_file_system.cpp |
3264 |
true |
(Re)Importing Assets |
| godot-native.ce59b7b42045ad15713dbfca |
Localized message |
editor/file_system |
|
Preparing files to reimport... |
|
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|
|
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|
unknown |
for: i < p_files.size() |
editor/file_system/editor_file_system.cpp |
3281 |
true |
Preparing files to reimport... |
| godot-native.faf73bdd4b7137f96a770b1c |
Localized message |
editor/file_system |
|
Executing pre-reimport operations... |
|
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|
|
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|
unknown |
|
editor/file_system/editor_file_system.cpp |
3322 |
true |
Executing pre-reimport operations... |
| godot-native.1d42b1e52a3d690f9031d3b4 |
Localized message |
editor/file_system |
|
Import resources of type: %s |
|
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|
unknown |
for: i < reimport_files.size() | if: (use_multiple_threads && reimport_files[i].threaded) | if: (i + 1 == reimport_files.size() || reimport_files[i + 1].importer != reimport_files[from].importer || groups_to_reimport.has(reimport_files[i + 1].path)) | if else: (from - i == 0) |
editor/file_system/editor_file_system.cpp |
3368 |
true |
Import resources of type: %s |
| godot-native.70ebee5b68cbaf09cd81aaae |
Localized message |
editor/file_system |
|
Finalizing Asset Import... |
|
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|
|
unknown |
|
editor/file_system/editor_file_system.cpp |
3420 |
true |
Finalizing Asset Import... |
| godot-native.0657eda5d1f35155141923bb |
Localized message |
editor/file_system |
|
(Re)Importing Assets |
|
|
|
|
|
|
unknown |
|
editor/file_system/editor_file_system.cpp |
3435 |
true |
(Re)Importing Assets |
| godot-native.11d660628923db06bb0a488b |
Localized message |
editor/file_system |
|
Executing post-reimport operations... |
|
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|
unknown |
|
editor/file_system/editor_file_system.cpp |
3436 |
true |
Executing post-reimport operations... |
| godot-native.6c6d49b7e67844e4503d0220 |
Localized message |
editor/file_system |
|
Copying files... |
|
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|
|
|
|
unknown |
if: (success) | if: (files.size() > 10) |
editor/file_system/editor_file_system.cpp |
3626 |
true |
Copying files... |
| godot-native.5c95b20037109bc0cbe3c5c8 |
Localized message |
editor/file_system |
|
Remapping dependencies... |
|
|
|
|
|
|
unknown |
if: (success) | if: (files.size() > 10) |
editor/file_system/editor_file_system.cpp |
3644 |
true |
Remapping dependencies... |
| godot-native.09116863d03da7f7fc2ef9b4 |
Localized message |
editor/gui |
|
Go to Line |
|
|
|
|
|
|
unknown |
|
editor/gui/code_editor.cpp |
115 |
true |
Go to Line |
| godot-native.441b69857ab1dad773acf210 |
Label |
editor/gui |
|
Line Number: |
|
|
|
|
|
|
unknown |
|
editor/gui/code_editor.cpp |
125 |
true |
Line Number: |
| godot-native.ab4551c888f7b241ac514400 |
LineEdit |
editor/gui |
|
|
|
|
Line Number: |
|
|
|
unknown |
|
editor/gui/code_editor.cpp |
134 |
true |
Line Number: |
| godot-native.5b8fece8c0b82085b80dbcb0 |
Text assignment (control type unresolved) |
editor/gui |
|
%d replaced. |
|
|
|
|
|
|
unknown |
|
editor/gui/code_editor.cpp |
387 |
true |
%d replaced. |
| godot-native.b7f19689d21c17b9d48740cf |
Text assignment (control type unresolved) |
editor/gui |
|
No match |
|
|
|
|
|
|
unknown |
if else: (search_text->get_text().is_empty() || results_count == -1) | if: (results_count == 0) |
editor/gui/code_editor.cpp |
501 |
true |
No match |
| godot-native.33253d8c5c69755b77e1d6dd |
Text assignment (control type unresolved) |
editor/gui |
|
%d match |
|
|
|
|
|
|
unknown |
if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if: (results_count_to_current == -1) | plural-form=singular; count-expression=results_count (locale-dependent) |
editor/gui/code_editor.cpp |
503 |
true |
%d match |
| godot-native.60300e61250ca69ba6347972 |
Text assignment (control type unresolved) |
editor/gui |
|
%d matches |
|
|
|
|
|
|
unknown |
if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if: (results_count_to_current == -1) | plural-form=plural; count-expression=results_count (locale-dependent) |
editor/gui/code_editor.cpp |
503 |
true |
%d matches |
| godot-native.43e209142e6fcd0927ebbfda |
Text assignment (control type unresolved) |
editor/gui |
|
%d of %d match |
|
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unknown |
if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if else: (results_count_to_current == -1) | plural-form=singular; count-expression=results_count (locale-dependent) |
editor/gui/code_editor.cpp |
505 |
true |
%d of %d match |
| godot-native.a8f90ad1eb1847a52c3c2c63 |
Text assignment (control type unresolved) |
editor/gui |
|
%d of %d matches |
|
|
|
|
|
|
unknown |
if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if else: (results_count_to_current == -1) | plural-form=plural; count-expression=results_count (locale-dependent) |
editor/gui/code_editor.cpp |
505 |
true |
%d of %d matches |
| godot-native.9d72eb5912c41ffbc0ca789c |
Localized message |
editor/gui |
|
Hide Replace |
|
|
|
|
|
|
unknown |
conditional_expression: p_replace_visible |
editor/gui/code_editor.cpp |
585 |
true |
Hide Replace |
| godot-native.9e5599d47e621f043b5b3419 |
Localized message |
editor/gui |
|
Show Replace |
|
|
|
|
|
|
unknown |
conditional_expression else: p_replace_visible |
editor/gui/code_editor.cpp |
585 |
true |
Show Replace |
| godot-native.e67cf65c0027560697a57897 |
Button |
editor/gui |
|
|
|
|
Replace Mode |
|
pressed -> FindReplaceBar::_toggle_replace_pressed |
|
unknown |
|
editor/gui/code_editor.cpp |
764 |
true |
Replace Mode |
| godot-native.a135bd124f751c1ff3dec499 |
LineEdit |
editor/gui |
|
|
Find |
|
|
|
text_changed -> FindReplaceBar::_search_text_changed | text_submitted -> FindReplaceBar::_search_text_submitted |
|
unknown |
|
editor/gui/code_editor.cpp |
795 |
true |
Find |
| godot-native.0b54ec91d6cda0f486e10f91 |
LineEdit |
editor/gui |
|
|
|
Find |
|
|
text_changed -> FindReplaceBar::_search_text_changed | text_submitted -> FindReplaceBar::_search_text_submitted |
|
unknown |
|
editor/gui/code_editor.cpp |
796 |
true |
Find |
| godot-native.eae21e1ba8c48edeadcd4350 |
LineEdit |
editor/gui |
|
|
|
|
Find |
|
text_changed -> FindReplaceBar::_search_text_changed | text_submitted -> FindReplaceBar::_search_text_submitted |
|
unknown |
|
editor/gui/code_editor.cpp |
797 |
true |
Find |
| godot-native.0b78b7d5ac569fa7a581b6da |
Button |
editor/gui |
|
|
|
Previous Match |
|
|
pressed -> FindReplaceBar::search_prev |
|
unknown |
|
editor/gui/code_editor.cpp |
810 |
true |
Previous Match |
| godot-native.d2d6a7cde79d3de8e19a190f |
Button |
editor/gui |
|
|
|
Next Match |
|
|
pressed -> FindReplaceBar::search_next |
|
unknown |
|
editor/gui/code_editor.cpp |
818 |
true |
Next Match |
| godot-native.d3ef9d8aa4bca60b185ca223 |
CheckBox |
editor/gui |
|
Match Case |
|
|
|
|
toggled -> FindReplaceBar::_search_options_changed |
|
unknown |
|
editor/gui/code_editor.cpp |
825 |
true |
Match Case |
| godot-native.0f19caedb2e9a702bec07540 |
CheckBox |
editor/gui |
|
Whole Words |
|
|
|
|
toggled -> FindReplaceBar::_search_options_changed |
|
unknown |
|
editor/gui/code_editor.cpp |
831 |
true |
Whole Words |
| godot-native.3cf5b54a93bb12da5e290979 |
LineEdit |
editor/gui |
|
|
Replace |
|
|
|
text_submitted -> FindReplaceBar::_replace_text_submitted |
|
unknown |
|
editor/gui/code_editor.cpp |
839 |
true |
Replace |
| godot-native.a07b81f9bbd7d1dca21b9133 |
LineEdit |
editor/gui |
|
|
|
Replace |
|
|
text_submitted -> FindReplaceBar::_replace_text_submitted |
|
unknown |
|
editor/gui/code_editor.cpp |
840 |
true |
Replace |
| godot-native.d5e938fc12f8c1ee25dbcea6 |
LineEdit |
editor/gui |
|
|
|
|
Replace |
|
text_submitted -> FindReplaceBar::_replace_text_submitted |
|
unknown |
|
editor/gui/code_editor.cpp |
841 |
true |
Replace |
| godot-native.a5ed45af89729f26043a03c8 |
Button |
editor/gui |
|
Replace |
|
|
|
|
pressed -> FindReplaceBar::_replace_button_pressed |
|
unknown |
|
editor/gui/code_editor.cpp |
847 |
true |
Replace |
| godot-native.562239d6a323f6f3fbf8ba9f |
Button |
editor/gui |
|
Replace All |
|
|
|
|
pressed -> FindReplaceBar::_replace_all |
|
unknown |
|
editor/gui/code_editor.cpp |
852 |
true |
Replace All |
| godot-native.c34648e2425e42ed39c0dfb3 |
CheckBox |
editor/gui |
|
Selection Only |
|
|
|
|
toggled -> FindReplaceBar::_search_options_changed |
|
unknown |
|
editor/gui/code_editor.cpp |
857 |
true |
Selection Only |
| godot-native.0429576974b41bcb7fafbe8e |
Button |
editor/gui |
|
|
|
Hide |
|
|
pressed -> FindReplaceBar::_hide_bar |
|
unknown |
|
editor/gui/code_editor.cpp |
863 |
true |
Hide |
| godot-native.83cb5eb94b587af7bdcc6bff |
Localized message |
editor/gui |
|
Spaces |
|
|
|
|
|
|
unknown |
conditional_expression: p_use_spaces |
editor/gui/code_editor.cpp |
1320 |
true |
{"msgid": "Spaces", "context": "Indentation"} |
| godot-native.c5ec01862f854f26f6bca1ae |
Localized message |
editor/gui |
|
Tabs |
|
|
|
|
|
|
unknown |
conditional_expression else: p_use_spaces |
editor/gui/code_editor.cpp |
1320 |
true |
{"msgid": "Tabs", "context": "Indentation"} |
| godot-native.13c8e62551062fb400e25675 |
Localized message |
editor/gui |
|
Zoom Factor |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/gui/code_editor.cpp |
1762 |
true |
Zoom Factor |
| godot-native.362e3591f5666251e1c5a565 |
Localized message |
editor/gui |
|
%s+Mouse Wheel, %s/%s: Finetune
%s: Reset |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/gui/code_editor.cpp |
1764 |
true |
%s+Mouse Wheel, %s/%s: Finetune
%s: Reset |
| godot-native.591817133b50a1ac34e9b24b |
Localized message |
editor/gui |
|
Toggle Files Panel |
|
|
|
|
|
|
unknown |
|
editor/gui/code_editor.cpp |
1946 |
true |
Toggle Files Panel |
| godot-native.0027d753361e561c587dc460 |
Shortcut label |
editor/gui |
|
Zoom In |
|
|
|
|
|
|
unknown |
|
editor/gui/code_editor.cpp |
1951 |
true |
Zoom In |
| godot-native.b21f6faee28d7ab0fff5a1c0 |
Shortcut label |
editor/gui |
|
Zoom Out |
|
|
|
|
|
|
unknown |
|
editor/gui/code_editor.cpp |
1952 |
true |
Zoom Out |
| godot-native.df1ce76fd5ae68eb75252c4e |
Localized message |
editor/gui |
|
Reset Zoom |
|
|
|
|
|
|
unknown |
|
editor/gui/code_editor.cpp |
1953 |
true |
Reset Zoom |
| godot-native.e8be500866926462eaf7d528 |
Button |
editor/gui |
|
|
|
|
Scripts |
|
pressed -> CodeTextEditor::_toggle_files_pressed |
|
unknown |
|
editor/gui/code_editor.cpp |
1989 |
true |
Scripts |
| godot-native.35e1f70a1511e7c8f9eb5729 |
Button |
editor/gui |
|
|
|
Errors |
|
|
pressed -> CodeTextEditor::_error_button_pressed |
|
unknown |
|
editor/gui/code_editor.cpp |
2012 |
true |
Errors |
| godot-native.28f306d08f47ba991634c023 |
Button |
editor/gui |
|
|
|
Warnings |
|
|
pressed -> CodeTextEditor::_warning_button_pressed |
|
unknown |
|
editor/gui/code_editor.cpp |
2021 |
true |
Warnings |
| godot-native.17e4308345112b7ccfbff1da |
MenuButton |
editor/gui |
|
100 % |
|
|
|
|
|
|
unknown |
|
editor/gui/code_editor.cpp |
2031 |
false |
|
| godot-native.01f0d67f6f9ce9a8a618a7bd |
MenuButton |
editor/gui |
|
|
|
|
Zoom Factor |
|
|
|
unknown |
|
editor/gui/code_editor.cpp |
2032 |
true |
Zoom Factor |
| godot-native.c18b1c2299697845f4da2dfb |
Button |
editor/gui |
|
|
|
Line and column numbers. |
|
|
pressed -> CodeTextEditor::_show_goto_popup_request |
|
unknown |
|
editor/gui/code_editor.cpp |
2053 |
true |
Line and column numbers. |
| godot-native.6a9bb48c19223525788e6e70 |
Button |
editor/gui |
|
|
|
|
Line and column numbers. |
|
pressed -> CodeTextEditor::_show_goto_popup_request |
|
unknown |
|
editor/gui/code_editor.cpp |
2054 |
true |
Line and column numbers. |
| godot-native.c9e641cbeed66077d8fb3250 |
Label |
editor/gui |
|
|
|
Indentation |
|
|
|
|
unknown |
|
editor/gui/code_editor.cpp |
2068 |
true |
Indentation |
| godot-native.06607726097bb6742cc3383a |
Label |
editor/gui |
|
|
|
|
Indentation |
|
|
|
unknown |
|
editor/gui/code_editor.cpp |
2069 |
true |
Indentation |
| godot-native.1d9328252551f97cec04aa27 |
Localized message |
editor/gui |
|
Change Type of "%s" |
|
|
|
|
|
|
unknown |
if: (p_replace_mode) |
editor/gui/create_dialog.cpp |
74 |
true |
Change Type of "%s" |
| godot-native.44ec497704616792771a235c |
Localized message |
editor/gui |
|
Change |
|
|
|
|
|
|
unknown |
if: (p_replace_mode) |
editor/gui/create_dialog.cpp |
75 |
true |
Change |
| godot-native.a2d7f328ecbebf46a96b88e1 |
Localized message |
editor/gui |
|
Create New %s |
|
|
|
|
|
|
unknown |
if else: (p_replace_mode) |
editor/gui/create_dialog.cpp |
77 |
true |
Create New %s |
| godot-native.b2514af1f5cc2dd832c56f48 |
Localized message |
editor/gui |
|
Create |
|
|
|
|
|
|
unknown |
if else: (p_replace_mode) |
editor/gui/create_dialog.cpp |
78 |
true |
Create |
| godot-native.d15e79d1a0dd68979be0e0e7 |
Localized message |
editor/gui |
|
No results for "%s". |
|
|
|
|
|
|
unknown |
if else: (search_text.is_empty()) | if else: (best_match != StringName()) |
editor/gui/create_dialog.cpp |
338 |
true |
No results for "%s". |
| godot-native.ffec1d32083710705e7f8864 |
Localized message |
editor/gui |
|
Script path: %s |
|
|
|
|
|
|
unknown |
if else: (p_type_category == TypeCategory::CPP_TYPE) | if else: (p_type_category == TypeCategory::PATH_TYPE) | if: (script_type) |
editor/gui/create_dialog.cpp |
423 |
true |
Script path: %s |
| godot-native.8a175ac95a188c4f24c3c711 |
Localized message |
editor/gui |
|
The script will run in the editor. |
|
|
|
|
|
|
unknown |
if else: (p_type_category == TypeCategory::CPP_TYPE) | if else: (p_type_category == TypeCategory::PATH_TYPE) | if: (script_type) | if: (is_tool) |
editor/gui/create_dialog.cpp |
426 |
true |
The script will run in the editor. |
| godot-native.1deb6fda11dec5c7b0694aea |
Localized message |
editor/gui |
|
Matches the "%s" keyword. |
|
|
|
|
|
|
unknown |
if: (!p_match_keyword.is_empty()) |
editor/gui/create_dialog.cpp |
442 |
true |
Matches the "%s" keyword. |
| godot-native.b7655452ce9730a74162d56d |
Localized message |
editor/gui |
|
This class is marked as deprecated. |
|
|
|
|
|
|
unknown |
if: (is_deprecated) |
editor/gui/create_dialog.cpp |
468 |
true |
This class is marked as deprecated. |
| godot-native.6f7c64c8df6df39d21e667ec |
Localized message |
editor/gui |
|
This class is marked as experimental. |
|
|
|
|
|
|
unknown |
if else: (is_deprecated) | if: (is_experimental) |
editor/gui/create_dialog.cpp |
470 |
true |
This class is marked as experimental. |
| godot-native.7f36047b7a1b0a25ba15beb3 |
Text assignment (control type unresolved) |
editor/gui |
|
|
|
The selected class can't be instantiated. |
|
|
|
|
unknown |
if else: (to_select->get_meta("__instantiable", true)) |
editor/gui/create_dialog.cpp |
691 |
true |
The selected class can't be instantiated. |
| godot-native.dea732e2f548e06bbe5278c1 |
Tree |
editor/gui |
|
|
|
|
Favorites: |
|
cell_selected -> CreateDialog::_favorite_selected | item_activated -> CreateDialog::_favorite_activated |
|
unknown |
|
editor/gui/create_dialog.cpp |
1000 |
true |
Favorites: |
| godot-native.304894d23ef9b75d2d454f43 |
Localized message |
editor/gui |
|
Favorites: |
|
|
|
|
|
|
unknown |
|
editor/gui/create_dialog.cpp |
1010 |
true |
Favorites: |
| godot-native.464bc6ac8b8f90f6f91be730 |
ItemList |
editor/gui |
|
|
|
|
Recent: |
|
item_activated -> CreateDialog::_history_activated | item_selected -> CreateDialog::_history_selected |
|
unknown |
|
editor/gui/create_dialog.cpp |
1018 |
true |
Recent: |
| godot-native.d428a465fe19c85a8a657891 |
Localized message |
editor/gui |
|
Recent: |
|
|
|
|
|
|
unknown |
|
editor/gui/create_dialog.cpp |
1020 |
true |
Recent: |
| godot-native.6279a7df96efb693e0c741ba |
Text assignment (control type unresolved) |
editor/gui |
|
|
|
|
Search |
|
|
|
unknown |
|
editor/gui/create_dialog.cpp |
1034 |
true |
Search |
| godot-native.6b87c0de13a4ec2858bbb46e |
Button |
editor/gui |
|
|
|
(Un)favorite selected item. |
|
|
pressed -> CreateDialog::_favorite_toggled |
|
unknown |
|
editor/gui/create_dialog.cpp |
1043 |
true |
(Un)favorite selected item. |
| godot-native.4e99c36dfb8eab075ac8ce90 |
Localized message |
editor/gui |
|
Search: |
|
|
|
|
|
|
unknown |
|
editor/gui/create_dialog.cpp |
1046 |
true |
Search: |
| godot-native.91216d2281e89248c1401c7e |
Label |
editor/gui |
|
Matches: |
|
|
|
|
|
|
unknown |
|
editor/gui/create_dialog.cpp |
1051 |
true |
Matches: |
| godot-native.101a05b8630f24b32a403bc1 |
Button |
editor/gui |
|
|
|
Reset filters. |
|
|
pressed -> CreateDialog::_reset_filters |
|
unknown |
|
editor/gui/create_dialog.cpp |
1057 |
true |
Reset filters. |
| godot-native.3e2d80d517e54a07592ae4fb |
MenuButton |
editor/gui |
|
Filters |
|
|
|
|
|
|
unknown |
|
editor/gui/create_dialog.cpp |
1067 |
true |
Filters |
| godot-native.61969b0da4b44d9b8efcc07c |
Item text (control type unresolved) |
editor/gui |
|
Show Built-in |
|
|
|
|
|
|
unknown |
|
editor/gui/create_dialog.cpp |
1072 |
true |
Show Built-in |
| godot-native.9cb06148926a9ebbf0a8893d |
Item text (control type unresolved) |
editor/gui |
|
Show Custom |
|
|
|
|
|
|
unknown |
|
editor/gui/create_dialog.cpp |
1073 |
true |
Show Custom |
| godot-native.e1fd8aeb7095144079c04c17 |
Item text (control type unresolved) |
editor/gui |
|
Show Editor |
|
|
|
|
|
|
unknown |
|
editor/gui/create_dialog.cpp |
1074 |
true |
Show Editor |
| godot-native.d136eec15905eb096c1ec3a1 |
Tree |
editor/gui |
|
|
|
|
Matches: |
|
button_clicked -> CreateDialog::_script_button_clicked | cell_selected -> CreateDialog::_item_selected | item_activated -> CreateDialog::_confirmed |
|
unknown |
|
editor/gui/create_dialog.cpp |
1080 |
true |
Matches: |
| godot-native.654663b642a9d1cf7963771c |
Text assignment (control type unresolved) |
editor/gui |
|
|
|
|
Description: |
|
|
|
unknown |
|
editor/gui/create_dialog.cpp |
1090 |
true |
Description: |
| godot-native.9a794c38489d8924fa262433 |
Localized message |
editor/gui |
|
Description: |
|
|
|
|
|
|
unknown |
|
editor/gui/create_dialog.cpp |
1097 |
true |
Description: |
| godot-native.081e42e7fd6c5b8d9fa17d85 |
Text assignment (control type unresolved) |
editor/gui |
|
Project Manager |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (project_manager) |
editor/gui/credits_roll.cpp |
117 |
true |
{"msgid": "Project Manager", "context": "Job Title"} |
| godot-native.3dd6f6cd1177963869891d86 |
Localized message |
editor/gui |
|
Credits |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
173 |
true |
Credits |
| godot-native.97d5bd6179f14f1211852643 |
Localized message |
editor/gui |
|
Project Founders |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
177 |
true |
Project Founders |
| godot-native.28ddd608aa4b4807b3449e48 |
Localized message |
editor/gui |
|
Lead Developer |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
182 |
true |
Lead Developer |
| godot-native.33ae246c4c8936226ffd1476 |
Localized message |
editor/gui |
|
Project Manager |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
187 |
true |
{"msgid": "Project Manager", "context": "Job Title"} |
| godot-native.86b4770e5e4f8c9fc8413d85 |
Localized message |
editor/gui |
|
Developers |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
193 |
true |
Developers |
| godot-native.4407f1eef4278ab9a3580d13 |
Localized message |
editor/gui |
|
Patrons |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
198 |
true |
Patrons |
| godot-native.d6da31f6c052b8911313e4a6 |
Localized message |
editor/gui |
|
Platinum Sponsors |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
203 |
true |
Platinum Sponsors |
| godot-native.0204fd6519b9159aa33c51e8 |
Localized message |
editor/gui |
|
Gold Sponsors |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
208 |
true |
Gold Sponsors |
| godot-native.919aba0a77bbe47baa0566df |
Localized message |
editor/gui |
|
Silver Sponsors |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
213 |
true |
Silver Sponsors |
| godot-native.e5ed96722ebbdfe9284b76fa |
Localized message |
editor/gui |
|
Diamond Members |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
218 |
true |
Diamond Members |
| godot-native.4c3340228977c2454a76abf0 |
Localized message |
editor/gui |
|
Titanium Members |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
223 |
true |
Titanium Members |
| godot-native.217dfb1e42b6083fce5b9b57 |
Localized message |
editor/gui |
|
Platinum Members |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
228 |
true |
Platinum Members |
| godot-native.ddebe266fce21a7a11724a48 |
Localized message |
editor/gui |
|
Gold Members |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
233 |
true |
Gold Members |
| godot-native.46efe1f4ae57920efd98e883 |
Localized message |
editor/gui |
|
Thank you for choosing Godot Engine! |
|
|
|
|
|
|
unknown |
if: (!project_manager) |
editor/gui/credits_roll.cpp |
240 |
true |
Thank you for choosing Godot Engine! |
| godot-native.86c3f43060ffbeca8d479cf8 |
Localized message |
editor/gui |
|
Name cannot be empty. |
|
|
|
|
|
|
unknown |
if: (p_path.is_empty()) |
editor/gui/directory_create_dialog.cpp |
52 |
true |
Name cannot be empty. |
| godot-native.add1969dc82c99ed602b231c |
Localized message |
editor/gui |
|
File name can't end with /. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_FILE && p_path.ends_with("/")) |
editor/gui/directory_create_dialog.cpp |
55 |
true |
File name can't end with /. |
| godot-native.aa7a50275f8a5856fdc7c0f6 |
Localized message |
editor/gui |
|
File name cannot be empty. |
|
|
|
|
|
|
unknown |
for: i < splits.size() | if: (part.is_empty()) | if: (is_file) |
editor/gui/directory_create_dialog.cpp |
65 |
true |
File name cannot be empty. |
| godot-native.a3e7b7bd574dd5d38c6f34f5 |
Localized message |
editor/gui |
|
Folder name cannot be empty. |
|
|
|
|
|
|
unknown |
for: i < splits.size() | if: (part.is_empty()) | if else: (is_file) |
editor/gui/directory_create_dialog.cpp |
67 |
true |
Folder name cannot be empty. |
| godot-native.5ca7e2881b1f8628837b4f07 |
Localized message |
editor/gui |
|
File name contains invalid characters. |
|
|
|
|
|
|
unknown |
for: i < splits.size() | if: (part.contains_char('\\') || part.contains_char(':') || part.contains_char('*') ||
part.contains_char('|') || part.contains_char('>') || part.ends_with(".") || part.ends_with(" ")) | if: (is_file) |
editor/gui/directory_create_dialog.cpp |
73 |
true |
File name contains invalid characters. |
| godot-native.82e4d0969851cb32c98df709 |
Localized message |
editor/gui |
|
Folder name contains invalid characters. |
|
|
|
|
|
|
unknown |
for: i < splits.size() | if: (part.contains_char('\\') || part.contains_char(':') || part.contains_char('*') ||
part.contains_char('|') || part.contains_char('>') || part.ends_with(".") || part.ends_with(" ")) | if else: (is_file) |
editor/gui/directory_create_dialog.cpp |
75 |
true |
Folder name contains invalid characters. |
| godot-native.6b7f7eaf36ca51b957a1db18 |
Localized message |
editor/gui |
|
File name begins with a dot. |
|
|
|
|
|
|
unknown |
for: i < splits.size() | if: (part[0] == '.') | if: (is_file) |
editor/gui/directory_create_dialog.cpp |
80 |
true |
File name begins with a dot. |
| godot-native.c9200661ce32c7ccfcc1a7ad |
Localized message |
editor/gui |
|
Folder name begins with a dot. |
|
|
|
|
|
|
unknown |
for: i < splits.size() | if: (part[0] == '.') | if else: (is_file) |
editor/gui/directory_create_dialog.cpp |
82 |
true |
Folder name begins with a dot. |
| godot-native.3b1d95e08ba9d8e565b0e21a |
Localized message |
editor/gui |
|
File with that name already exists. |
|
|
|
|
|
|
unknown |
if: (da->file_exists(p_path)) |
editor/gui/directory_create_dialog.cpp |
90 |
true |
File with that name already exists. |
| godot-native.252819167943d35dd12f6b47 |
Localized message |
editor/gui |
|
Folder with that name already exists. |
|
|
|
|
|
|
unknown |
if: (da->dir_exists(p_path)) |
editor/gui/directory_create_dialog.cpp |
93 |
true |
Folder with that name already exists. |
| godot-native.3994ab8c837a72eff336ed2f |
Localized message |
editor/gui |
|
Using slashes in folder names will create subfolders recursively. |
|
|
|
|
|
|
unknown |
if: (error.is_empty()) | if: (path.contains_char('/')) | if: (mode == MODE_DIRECTORY) |
editor/gui/directory_create_dialog.cpp |
106 |
true |
Using slashes in folder names will create subfolders recursively. |
| godot-native.f3c8177c40b605ae758512e7 |
Localized message |
editor/gui |
|
Using slashes in path will create the file in subfolder, creating new subfolders if necessary. |
|
|
|
|
|
|
unknown |
if: (error.is_empty()) | if: (path.contains_char('/')) | if else: (mode == MODE_DIRECTORY) |
editor/gui/directory_create_dialog.cpp |
108 |
true |
Using slashes in path will create the file in subfolder, creating new subfolders if necessary. |
| godot-native.338cdb237d62984bf3e3eaed |
Localized message |
editor/gui |
|
File name is valid. |
|
|
|
|
|
|
unknown |
if: (error.is_empty()) | if else: (path.contains_char('/')) | if: (mode == MODE_FILE) |
editor/gui/directory_create_dialog.cpp |
111 |
true |
File name is valid. |
| godot-native.690a98aa12d45b3772a223cd |
Text assignment (control type unresolved) |
editor/gui |
|
Base path: %s |
|
|
|
|
|
|
unknown |
|
editor/gui/directory_create_dialog.cpp |
137 |
true |
Base path: %s |
| godot-native.064f84832da068fb687b5720 |
Label |
editor/gui |
|
Name: |
|
|
|
|
|
|
unknown |
|
editor/gui/directory_create_dialog.cpp |
166 |
true |
Name: |
| godot-native.5cbc25cb8cf50f932081725d |
LineEdit |
editor/gui |
|
|
|
|
Name: |
|
|
|
unknown |
|
editor/gui/directory_create_dialog.cpp |
171 |
true |
Name: |
| godot-native.c2db2baa33ce1ac292b9df0a |
Localized message |
editor/gui |
|
Folder name is valid. |
|
|
|
|
|
|
unknown |
|
editor/gui/directory_create_dialog.cpp |
181 |
true |
Folder name is valid. |
| godot-native.1795a8fe295bffffc868fa41 |
Localized message |
editor/gui |
|
Godot Engine contributors |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/gui/editor_about.cpp |
60 |
true |
Godot Engine contributors |
| godot-native.fd73aa14c7ee4f80aea1590b |
Text assignment (control type unresolved) |
editor/gui |
|
Project Manager |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/gui/editor_about.cpp |
63 |
true |
{"msgid": "Project Manager", "context": "Job Title"} |
| godot-native.76e04e675fbadbe1e4f7d2ca |
Localized message |
editor/gui |
|
Double-click to open in browser. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | for_range_loop | for: i < il->get_item_count() | if: (val.get_type() == Variant::STRING) |
editor/gui/editor_about.cpp |
69 |
true |
Double-click to open in browser. |
| godot-native.b4499764e2d1695bb0f8265e |
Localized message |
editor/gui |
|
No distractions for this, close that game first. |
|
|
|
|
|
|
unknown |
if else: (val.get_type() == Variant::STRING) | if: (EditorRunBar::get_singleton() && EditorRunBar::get_singleton()->is_playing()) |
editor/gui/editor_about.cpp |
128 |
true |
No distractions for this, close that game first. |
| godot-native.30438ad8a3a043235a986fa0 |
Localized message |
editor/gui |
|
Thanks from the Godot community! |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
214 |
true |
Thanks from the Godot community! |
| godot-native.b3e22ea90c132aaab5751636 |
Localized message |
editor/gui |
|
Authors |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
255 |
true |
Authors |
| godot-native.ba67374467f4bb05d421d43c |
Localized message |
editor/gui |
|
Project Founders |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
263 |
true |
Project Founders |
| godot-native.2adb662ec22e4112cb722472 |
Localized message |
editor/gui |
|
Lead Developer |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
264 |
true |
Lead Developer |
| godot-native.60e94952fee95ebdcff0d014 |
Localized message |
editor/gui |
|
Developers |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
268 |
true |
Developers |
| godot-native.b24178bf2e2f066da62dd9ec |
Localized message |
editor/gui |
|
Donors |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
273 |
true |
Donors |
| godot-native.508f5a6d7e687f526e440f7b |
Localized message |
editor/gui |
|
Patrons |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
281 |
true |
Patrons |
| godot-native.f64f759b85456c2fdea740e7 |
Localized message |
editor/gui |
|
Platinum Sponsors |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
282 |
true |
Platinum Sponsors |
| godot-native.f3735c23aeee0a10a46ed581 |
Localized message |
editor/gui |
|
Gold Sponsors |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
283 |
true |
Gold Sponsors |
| godot-native.3f5e7d36b27a760b641b1f75 |
Localized message |
editor/gui |
|
Silver Sponsors |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
284 |
true |
Silver Sponsors |
| godot-native.bf043276a431cf3758f60caa |
Localized message |
editor/gui |
|
Diamond Members |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
285 |
true |
Diamond Members |
| godot-native.f647d20fb59da32387a01eff |
Localized message |
editor/gui |
|
Titanium Members |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
286 |
true |
Titanium Members |
| godot-native.86b7dd4cf0875ed3d4fc6a84 |
Localized message |
editor/gui |
|
Platinum Members |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
287 |
true |
Platinum Members |
| godot-native.62f5ecbadcd830e52bd90712 |
Localized message |
editor/gui |
|
Gold Members |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
288 |
true |
Gold Members |
| godot-native.69a224abc20082337aca7e84 |
Localized message |
editor/gui |
|
License |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
296 |
true |
License |
| godot-native.f382177b6b5ec7a5ff8abb48 |
Localized message |
editor/gui |
|
Third-party Licenses |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
305 |
true |
Third-party Licenses |
| godot-native.e58455af0b74da4db75ac7b4 |
Label |
editor/gui |
|
Godot Engine relies on a number of third-party free and open source libraries, all compatible with the terms of its MIT license. The following is an exhaustive list of all such third-party components with their respective copyright statements and license terms. |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
309 |
true |
Godot Engine relies on a number of third-party free and open source libraries, all compatible with the terms of its MIT license. The following is an exhaustive list of all such third-party components with their respective copyright statements and license terms. |
| godot-native.de8771cab808f86ae85d42a5 |
Localized message |
editor/gui |
|
All Components |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
327 |
true |
All Components |
| godot-native.e9809b298c0f456f9f284a9c |
Localized message |
editor/gui |
|
Components |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
330 |
true |
Components |
| godot-native.969796d867423aa85972557c |
Localized message |
editor/gui |
|
Licenses |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_about.cpp |
334 |
true |
Licenses |
| godot-native.462f495b46047e11eca7a1e3 |
Button |
editor/gui |
|
|
|
|
Expand Bottom Panel |
|
toggled -> EditorBottomPanel::_expand_button_toggled |
|
unknown |
|
editor/gui/editor_bottom_panel.cpp |
328 |
true |
Expand Bottom Panel |
| godot-native.6be54df26a6cb0c10b1eaa90 |
Localized message |
editor/gui |
|
Expand Bottom Panel |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_bottom_panel.cpp |
329 |
true |
Expand Bottom Panel |
| godot-native.1b42aaf51d7784ae9398651a |
Button |
editor/gui |
|
|
|
Pin Bottom Panel Switching |
|
|
toggled -> EditorBottomPanel::_pin_button_toggled |
|
unknown |
|
editor/gui/editor_bottom_panel.cpp |
336 |
true |
Pin Bottom Panel Switching |
| godot-native.8d03e7acb4e5775c479b806e |
Localized message |
editor/gui |
|
Move/Duplicate: %s |
|
|
|
|
|
|
unknown |
if: (p_paths.size() == 1) |
editor/gui/editor_dir_dialog.cpp |
96 |
true |
Move/Duplicate: %s |
| godot-native.37a6458839ac61873bcd7700 |
Localized message |
editor/gui |
|
Move/Duplicate %d Items |
|
|
|
|
|
|
unknown |
if else: (p_paths.size() == 1) | plural-form=plural; count-expression=p_paths.size() (locale-dependent) |
editor/gui/editor_dir_dialog.cpp |
99 |
true |
Move/Duplicate %d Items |
| godot-native.bced40859e4e17f6874757fe |
Localized message |
editor/gui |
|
Move/Duplicate %d Item |
|
|
|
|
|
|
unknown |
if else: (p_paths.size() == 1) | plural-form=singular; count-expression=p_paths.size() (locale-dependent) |
editor/gui/editor_dir_dialog.cpp |
99 |
true |
Move/Duplicate %d Item |
| godot-native.aabe222eba4c5d274fb63c04 |
Localized message |
editor/gui |
|
Create Folder |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_dir_dialog.cpp |
212 |
true |
Create Folder |
| godot-native.db9ef8130c5cc93630b3de65 |
Localized message |
editor/gui |
|
Choose target directory: |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_dir_dialog.cpp |
246 |
true |
Choose target directory: |
| godot-native.c26b6bce6885d2646be77823 |
Button |
editor/gui |
|
Create Folder |
|
|
|
|
pressed -> EditorDirDialog::_make_dir |
|
unknown |
|
editor/gui/editor_dir_dialog.cpp |
249 |
true |
Create Folder |
| godot-native.dc827291984cae8f615fc433 |
Localized message |
editor/gui |
|
Move |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_dir_dialog.cpp |
260 |
true |
Move |
| godot-native.9c9421f16432fd00a2415459 |
Localized message |
editor/gui |
|
Copy |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_dir_dialog.cpp |
262 |
true |
Copy |
| godot-native.f16ac39a281b4a2a58d9061c |
Item text (control type unresolved) |
editor/gui |
|
No sub-resources found. |
|
|
|
|
|
|
unknown |
if: (sub_objects_menu->get_item_count() == 0) |
editor/gui/editor_object_selector.cpp |
117 |
true |
No sub-resources found. |
| godot-native.3c33aa2c5e17b64baea280a1 |
Localized message |
editor/gui |
|
Open a list of sub-resources. |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_object_selector.cpp |
246 |
true |
Open a list of sub-resources. |
| godot-native.6f285cf0003407451e29f144 |
LineEdit |
editor/gui |
|
|
Search files... |
|
|
|
|
|
unknown |
|
editor/gui/editor_quick_open_dialog.cpp |
124 |
true |
Search files... |
| godot-native.b5283750ed8e9f0c6aa92cb3 |
LineEdit |
editor/gui |
|
|
|
|
Search |
|
|
|
unknown |
|
editor/gui/editor_quick_open_dialog.cpp |
125 |
true |
Search |
| godot-native.4672212b561358a927f3bb55 |
Localized message |
editor/gui |
|
Select Resource |
|
|
|
|
|
|
unknown |
if: (p_base_types.size() > 1) |
editor/gui/editor_quick_open_dialog.cpp |
145 |
true |
Select Resource |
| godot-native.702661c156304471b4a9b595 |
Localized message |
editor/gui |
|
Select Scene |
|
|
|
|
|
|
unknown |
if: (p_base_types[0] == SNAME("PackedScene")) |
editor/gui/editor_quick_open_dialog.cpp |
149 |
true |
Select Scene |
| godot-native.5c947910fafb036dd55c38f7 |
Localized message |
editor/gui |
|
Select %s |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_quick_open_dialog.cpp |
152 |
true |
Select %s |
| godot-native.db19e94665a1006cffaf7584 |
Localized message |
editor/gui |
|
Recursion detected, Instant Preview failed. |
|
|
|
|
|
|
unknown |
if: (res) | if: (EditorNode::find_recursive_resources(loaded_resource, resources_found)) |
editor/gui/editor_quick_open_dialog.cpp |
250 |
true |
Recursion detected, Instant Preview failed. |
| godot-native.07af2e3e635c8c046509affa |
Menu/list item |
editor/gui |
|
Show in FileSystem |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_quick_open_dialog.cpp |
417 |
true |
Show in FileSystem |
| godot-native.654a83501a043e06e69279f2 |
CheckButton |
editor/gui |
|
Instant Preview |
|
|
|
|
toggled -> QuickOpenResultContainer::_toggle_instant_preview |
|
unknown |
|
editor/gui/editor_quick_open_dialog.cpp |
445 |
true |
Instant Preview |
| godot-native.0d02030fd22966ba42ee9be4 |
CheckButton |
editor/gui |
|
|
|
Selected resource will be previewed in the editor before accepting. |
|
|
toggled -> QuickOpenResultContainer::_toggle_instant_preview |
|
unknown |
|
editor/gui/editor_quick_open_dialog.cpp |
446 |
true |
Selected resource will be previewed in the editor before accepting. |
| godot-native.7ad416c7405f682bb70cc947 |
CheckButton |
editor/gui |
|
Fuzzy Search |
|
|
|
|
toggled -> QuickOpenResultContainer::_toggle_fuzzy_search |
|
unknown |
|
editor/gui/editor_quick_open_dialog.cpp |
452 |
true |
Fuzzy Search |
| godot-native.aec1629289a0de5b4ca28c22 |
CheckButton |
editor/gui |
|
|
|
Include approximate matches. |
|
|
toggled -> QuickOpenResultContainer::_toggle_fuzzy_search |
|
unknown |
|
editor/gui/editor_quick_open_dialog.cpp |
453 |
true |
Include approximate matches. |
| godot-native.3e41f63d02be8dc21b2b18bf |
CheckButton |
editor/gui |
|
Addons |
|
|
|
|
toggled -> QuickOpenResultContainer::_toggle_include_addons |
|
unknown |
|
editor/gui/editor_quick_open_dialog.cpp |
459 |
true |
Addons |
| godot-native.c60f57b76b54189a396e7cb0 |
CheckButton |
editor/gui |
|
|
|
Include files from addons |
|
|
toggled -> QuickOpenResultContainer::_toggle_include_addons |
|
unknown |
|
editor/gui/editor_quick_open_dialog.cpp |
460 |
true |
Include files from addons |
| godot-native.34869ba3a8edd673d0c477cf |
Button |
editor/gui |
|
|
|
|
Display Mode |
|
pressed -> QuickOpenResultContainer::_toggle_display_mode |
|
unknown |
|
editor/gui/editor_quick_open_dialog.cpp |
470 |
true |
Display Mode |
| godot-native.4b818e0834110686bb74da04 |
Text assignment (control type unresolved) |
editor/gui |
|
No files found for this type |
|
|
|
|
|
|
unknown |
if: (!any_results) | if: (uids.is_empty()) |
editor/gui/editor_quick_open_dialog.cpp |
866 |
true |
No files found for this type |
| godot-native.baabcee0a109b78d3e248602 |
Text assignment (control type unresolved) |
editor/gui |
|
No results found |
|
|
|
|
|
|
unknown |
if: (!any_results) | if else: (uids.is_empty()) |
editor/gui/editor_quick_open_dialog.cpp |
868 |
true |
No results found |
| godot-native.6bcf8a44ebf47e6f976cbe85 |
Localized message |
editor/gui |
|
(recently opened) |
|
|
|
|
|
|
unknown |
conditional_expression: in_history |
editor/gui/editor_quick_open_dialog.cpp |
963 |
true |
(recently opened) |
| godot-native.88d7b19dac085d76bd32337a |
Text assignment (control type unresolved) |
editor/gui |
|
|
|
Grid view |
|
|
|
|
unknown |
if: (content_display_mode == QuickOpenDisplayMode::LIST) |
editor/gui/editor_quick_open_dialog.cpp |
1062 |
true |
Grid view |
| godot-native.110ba899cca9841790307557 |
Text assignment (control type unresolved) |
editor/gui |
|
|
|
List view |
|
|
|
|
unknown |
if else: (content_display_mode == QuickOpenDisplayMode::LIST) |
editor/gui/editor_quick_open_dialog.cpp |
1065 |
true |
List view |
| godot-native.21574b89d1fa11581c1835d9 |
Localized message |
editor/gui |
|
Hold %s to round to integers. |
|
|
|
|
|
|
unknown |
if: (!read_only && grabber->is_visible()) | if: (!editing_integer) |
editor/gui/editor_spin_slider.cpp |
58 |
true |
Hold %s to round to integers. |
| godot-native.c0dbabbba1f594fd71a676bc |
Localized message |
editor/gui |
|
Hold Shift for more precise changes. |
|
|
|
|
|
|
unknown |
if: (!read_only && grabber->is_visible()) |
editor/gui/editor_spin_slider.cpp |
60 |
true |
Hold Shift for more precise changes. |
| godot-native.a5b9a34d7cddf26432f28361 |
Text assignment (control type unresolved) |
editor/gui |
|
|
|
No notifications. |
|
|
|
|
unknown |
if: (toasts.is_empty()) |
editor/gui/editor_toaster.cpp |
267 |
true |
No notifications. |
| godot-native.3cd41f79dff1fbd3b9bd6447 |
Text assignment (control type unresolved) |
editor/gui |
|
|
|
Show notifications. |
|
|
|
|
unknown |
if else: (toasts.is_empty()) |
editor/gui/editor_toaster.cpp |
272 |
true |
Show notifications. |
| godot-native.908becbded5f9c8e1260b62f |
Button |
editor/gui |
|
|
|
|
Copy |
|
|
|
unknown |
if: (p_time > 0.0) |
editor/gui/editor_toaster.cpp |
411 |
true |
Copy |
| godot-native.08fe9d8e9a43ad43e86be836 |
Button |
editor/gui |
|
|
|
|
Close |
|
|
|
unknown |
if: (p_time > 0.0) |
editor/gui/editor_toaster.cpp |
417 |
true |
Close |
| godot-native.6f11daa7e412b424e1091520 |
Button |
editor/gui |
|
|
|
|
Notifications: |
|
draw -> EditorToaster::_draw_button | pressed -> EditorToaster::_repop_old |
|
unknown |
|
editor/gui/editor_toaster.cpp |
616 |
true |
Notifications: |
| godot-native.e82b401ca981dbcf30753c81 |
Button |
editor/gui |
|
|
|
No notifications. |
|
|
draw -> EditorToaster::_draw_button | pressed -> EditorToaster::_repop_old |
|
unknown |
|
editor/gui/editor_toaster.cpp |
617 |
true |
No notifications. |
| godot-native.cf658bb0eccce7f466d27246 |
Button |
editor/gui |
|
|
|
Silence the notifications. |
|
|
|
|
unknown |
|
editor/gui/editor_toaster.cpp |
633 |
true |
Silence the notifications. |
| godot-native.bc480ecd936c66101a5b00b8 |
Localized message |
editor/gui |
|
Remove Item |
|
|
|
|
|
|
unknown |
if: (remove_item) |
editor/gui/editor_variant_type_selectors.cpp |
112 |
true |
Remove Item |
| godot-native.c1a6fbf95060dea1e1053666 |
Localized message |
editor/gui |
|
(unknown) |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if else: (GODOT_VERSION_TIMESTAMP > 0) |
editor/gui/editor_version_button.cpp |
74 |
true |
(unknown) |
| godot-native.96745f70a182126dbd469e91 |
Localized message |
editor/gui |
|
Git commit date: %s
Click to copy the version information. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/gui/editor_version_button.cpp |
76 |
true |
Git commit date: %s
Click to copy the version information. |
| godot-native.c00d2ecbada9af08e497a243 |
Button |
editor/gui |
|
|
|
|
Zoom Out |
|
pressed -> EditorZoomWidget::_button_zoom_minus |
|
unknown |
|
editor/gui/editor_zoom_widget.cpp |
195 |
true |
Zoom Out |
| godot-native.191bd220da921abe335ecaf3 |
Localized message |
editor/gui |
|
Zoom Out |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_zoom_widget.cpp |
197 |
true |
Zoom Out |
| godot-native.cf56fa27ea9a5e34218314a7 |
Button |
editor/gui |
|
|
|
|
Reset Zoom |
|
pressed -> EditorZoomWidget::_button_zoom_reset |
|
unknown |
|
editor/gui/editor_zoom_widget.cpp |
205 |
true |
Reset Zoom |
| godot-native.364e4a424febde59534e5288 |
Button |
editor/gui |
|
|
|
|
Zoom In |
|
pressed -> EditorZoomWidget::_button_zoom_plus |
|
unknown |
|
editor/gui/editor_zoom_widget.cpp |
226 |
true |
Zoom In |
| godot-native.9ab7b5e7e6dad51a9548c758 |
Localized message |
editor/gui |
|
Zoom In |
|
|
|
|
|
|
unknown |
|
editor/gui/editor_zoom_widget.cpp |
228 |
true |
Zoom In |
| godot-native.7c0de1c8866cf399921d5b9a |
Button |
editor/gui |
|
Cancel |
|
|
|
|
pressed -> ProgressDialog::_cancel_pressed |
|
unknown |
|
editor/gui/progress_dialog.cpp |
308 |
true |
Cancel |
| godot-native.2c3f65d9db84d4869561cd30 |
Button |
editor/gui |
|
|
|
|
Switch Layout |
|
pressed -> TouchActionsPanel::_switch_layout |
|
unknown |
if: (is_floating) |
editor/gui/touch_actions_panel.cpp |
261 |
true |
Switch Layout |
| godot-native.084f5caf22d42f967d64b0cf |
Button |
editor/gui |
|
|
|
|
Lock Panel |
|
toggled -> TouchActionsPanel::_lock_panel_toggled |
|
unknown |
if: (is_floating) |
editor/gui/touch_actions_panel.cpp |
270 |
true |
Lock Panel |
| godot-native.ccf0b9bb9a3c3a5e63480c6f |
Button |
editor/gui |
|
|
|
|
Switch Embedded Panel Position |
|
pressed -> TouchActionsPanel::_switch_embedded_panel_side |
|
unknown |
if else: (is_floating) |
editor/gui/touch_actions_panel.cpp |
278 |
true |
Switch Embedded Panel Position |
| godot-native.eaee7cd3d375e398fa0ed41c |
Localized message |
editor/gui |
|
Save |
|
|
|
|
|
|
unknown |
|
editor/gui/touch_actions_panel.cpp |
293 |
true |
Save |
| godot-native.eacf7949b43c914e9f8fe1d6 |
Localized message |
editor/gui |
|
Delete |
|
|
|
|
|
|
unknown |
|
editor/gui/touch_actions_panel.cpp |
294 |
true |
Delete |
| godot-native.d840e71cb9e45a85867542d0 |
Localized message |
editor/gui |
|
Undo |
|
|
|
|
|
|
unknown |
|
editor/gui/touch_actions_panel.cpp |
295 |
true |
Undo |
| godot-native.031d2124602a560e12adf276 |
Localized message |
editor/gui |
|
Redo |
|
|
|
|
|
|
unknown |
|
editor/gui/touch_actions_panel.cpp |
296 |
true |
Redo |
| godot-native.f635562e2111a9f7e47037b9 |
Localized message |
editor/gui |
|
Cut |
|
|
|
|
|
|
unknown |
|
editor/gui/touch_actions_panel.cpp |
297 |
true |
Cut |
| godot-native.43799797a1c3517de332f285 |
Localized message |
editor/gui |
|
Copy |
|
|
|
|
|
|
unknown |
|
editor/gui/touch_actions_panel.cpp |
298 |
true |
Copy |
| godot-native.3ec51d818aaa75bb1157073f |
Localized message |
editor/gui |
|
Paste |
|
|
|
|
|
|
unknown |
|
editor/gui/touch_actions_panel.cpp |
299 |
true |
Paste |
| godot-native.e164b48da9d073e37210c282 |
Button |
editor/gui |
|
|
|
Make this panel floating in the screen %d. |
|
|
pressed -> Popup::hide |
|
unknown |
for: i < DisplayServer::get_singleton()->get_screen_count() |
editor/gui/window_wrapper.cpp |
384 |
true |
Make this panel floating in the screen %d. |
| godot-native.4acb310beb990ae0d7d9e54b |
Localized message |
editor/gui |
|
Make this panel floating. |
|
|
|
|
|
|
unknown |
if else: (!EditorNode::get_singleton()->is_multi_window_enabled()) |
editor/gui/window_wrapper.cpp |
470 |
true |
Make this panel floating. |
| godot-native.6bf3b5bc9eedabe65602b756 |
Localized message |
editor/gui |
|
Right-click to open the screen selector. |
|
|
|
|
|
|
unknown |
if else: (!EditorNode::get_singleton()->is_multi_window_enabled()) |
editor/gui/window_wrapper.cpp |
470 |
true |
Right-click to open the screen selector. |
| godot-native.e278a3fdac3568a64d0dd886 |
Label |
editor/gui |
|
Select Screen |
|
|
|
|
|
|
unknown |
|
editor/gui/window_wrapper.cpp |
491 |
true |
Select Screen |
| godot-native.1ba52d6bc10451d9b9d6791c |
Localized message |
editor/import/3d |
|
Pre-Import Scene |
|
|
|
|
|
|
unknown |
|
editor/import/3d/resource_importer_scene.cpp |
3097 |
true |
Pre-Import Scene |
| godot-native.b10490e711b798a07fa17d6a |
Localized message |
editor/import/3d |
|
Importing Scene... |
|
|
|
|
|
|
unknown |
|
editor/import/3d/resource_importer_scene.cpp |
3098 |
true |
Importing Scene... |
| godot-native.7e0200d4bbfccef3b39f0676 |
Localized message |
editor/import/3d |
|
Import Scene |
|
|
|
|
|
|
unknown |
|
editor/import/3d/resource_importer_scene.cpp |
3206 |
true |
Import Scene |
| godot-native.1f9c3fb84f70392c05fd2849 |
Localized message |
editor/import/3d |
|
Importing Scene... |
|
|
|
|
|
|
unknown |
|
editor/import/3d/resource_importer_scene.cpp |
3207 |
true |
Importing Scene... |
| godot-native.3767201dee2163928b1a1eb0 |
Localized message |
editor/import/3d |
|
Running Custom Script... |
|
|
|
|
|
|
unknown |
|
editor/import/3d/resource_importer_scene.cpp |
3394 |
true |
Running Custom Script... |
| godot-native.5f90cbce3916ff0626919b68 |
Localized message |
editor/import/3d |
|
Couldn't load post-import script: |
|
|
|
|
|
|
unknown |
if: (!post_import_script_path.is_empty()) | if: (scr.is_null()) |
editor/import/3d/resource_importer_scene.cpp |
3406 |
true |
Couldn't load post-import script: |
| godot-native.82dab1241d86f3aaa998d9fd |
Localized message |
editor/import/3d |
|
Script is not a subtype of EditorScenePostImport: |
|
|
|
|
|
|
unknown |
if: (!post_import_script_path.is_empty()) | if else: (scr.is_null()) | if: (scr->get_instance_base_type() != "EditorScenePostImport") |
editor/import/3d/resource_importer_scene.cpp |
3408 |
true |
Script is not a subtype of EditorScenePostImport: |
| godot-native.81920ac64d434825e90b5e50 |
Localized message |
editor/import/3d |
|
Invalid/broken script for post-import (check console): |
|
|
|
|
|
|
unknown |
if: (!post_import_script_path.is_empty()) | if else: (scr.is_null()) | if else: (scr->get_instance_base_type() != "EditorScenePostImport") | if: (!post_import_script->get_script_instance()) |
editor/import/3d/resource_importer_scene.cpp |
3413 |
true |
Invalid/broken script for post-import (check console): |
| godot-native.cbb8a750ceb873df29a64a29 |
Localized message |
editor/import/3d |
|
Error running post-import script: |
|
|
|
|
|
|
unknown |
if: (post_import_script.is_valid()) | if: (!scene) |
editor/import/3d/resource_importer_scene.cpp |
3438 |
true |
Error running post-import script: |
| godot-native.ce6d5210f5c1ca8115aefa4f |
Localized message |
editor/import/3d |
|
Did you return a Node-derived object in the `_post_import()` method? |
|
|
|
|
|
|
unknown |
if: (post_import_script.is_valid()) | if: (!scene) |
editor/import/3d/resource_importer_scene.cpp |
3439 |
true |
Did you return a Node-derived object in the `_post_import()` method? |
| godot-native.8f943c66e0f827883c0a925e |
Localized message |
editor/import/3d |
|
Saving... |
|
|
|
|
|
|
unknown |
|
editor/import/3d/resource_importer_scene.cpp |
3448 |
true |
Saving... |
| godot-native.9fd20250da9b4d75acd23b9f |
Localized message |
editor/import/3d |
|
<Unnamed Material> |
|
|
|
|
|
|
unknown |
if: (p_material->get_name().is_empty()) |
editor/import/3d/scene_import_settings.cpp |
258 |
true |
<Unnamed Material> |
| godot-native.69858cb791d5b768d831652d |
Localized message |
editor/import/3d |
|
Import ID: %s |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
266 |
true |
Import ID: %s |
| godot-native.48dee84a22e97157933f8009 |
Localized message |
editor/import/3d |
|
Import ID: %s |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
322 |
true |
Import ID: %s |
| godot-native.295830a710ec9464b8e9121c |
Localized message |
editor/import/3d |
|
Scene |
|
|
|
|
|
|
unknown |
if: (p_node == scene) |
editor/import/3d/scene_import_settings.cpp |
424 |
true |
Scene |
| godot-native.14ce2a41ce1a45edb405d23c |
Localized message |
editor/import/3d |
|
Type: %s
Import ID: %s |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
432 |
true |
Type: %s
Import ID: %s |
| godot-native.3dde3a78797e2604c6f2128d |
Localized message |
editor/import/3d |
|
Error opening scene |
|
|
|
|
|
|
unknown |
if: (scene == nullptr) |
editor/import/3d/scene_import_settings.cpp |
806 |
true |
Error opening scene |
| godot-native.78a2d99f08b051b5c5ab811b |
Localized message |
editor/import/3d |
|
Advanced Import Settings for %s '%s' |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
837 |
true |
Advanced Import Settings for %s '%s' |
| godot-native.a6cbf7470897eb958e82efc6 |
Text assignment (control type unresolved) |
editor/import/3d |
|
Select folder to extract material resources |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: ACTION_EXTRACT_MATERIALS |
editor/import/3d/scene_import_settings.cpp |
1412 |
true |
Select folder to extract material resources |
| godot-native.129002c6f9f76d44efd1037e |
Text assignment (control type unresolved) |
editor/import/3d |
|
Select folder where mesh resources will save on import |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: ACTION_CHOOSE_MESH_SAVE_PATHS |
editor/import/3d/scene_import_settings.cpp |
1416 |
true |
Select folder where mesh resources will save on import |
| godot-native.6c37019596ba382320c6bbee |
Text assignment (control type unresolved) |
editor/import/3d |
|
Select folder where animations will save on import |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS |
editor/import/3d/scene_import_settings.cpp |
1420 |
true |
Select folder where animations will save on import |
| godot-native.17d609b584db0c5ebe285848 |
Localized message |
editor/import/3d |
|
Warning: File exists |
|
|
|
|
|
|
unknown |
if: (FileAccess::exists(p_path)) |
editor/import/3d/scene_import_settings.cpp |
1434 |
true |
Warning: File exists |
| godot-native.b8bed6c99dc16efc78754ecc |
Localized message |
editor/import/3d |
|
Existing file with the same name will be replaced. |
|
|
|
|
|
|
unknown |
if: (FileAccess::exists(p_path)) |
editor/import/3d/scene_import_settings.cpp |
1435 |
true |
Existing file with the same name will be replaced. |
| godot-native.d58023ae74a584604eae248f |
Localized message |
editor/import/3d |
|
Will create new file |
|
|
|
|
|
|
unknown |
if else: (FileAccess::exists(p_path)) |
editor/import/3d/scene_import_settings.cpp |
1439 |
true |
Will create new file |
| godot-native.0d98d0d96c97793c0a1e69bf |
Localized message |
editor/import/3d |
|
Already External |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if: (md.has_import_id) | if: (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) |
editor/import/3d/scene_import_settings.cpp |
1479 |
true |
Already External |
| godot-native.e2b2d8adaaa9ad06b8e5b4d1 |
Localized message |
editor/import/3d |
|
This material already references an external file, no action will be taken.
Disable the external property for it to be extracted again. |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if: (md.has_import_id) | if: (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) |
editor/import/3d/scene_import_settings.cpp |
1480 |
true |
This material already references an external file, no action will be taken.
Disable the external property for it to be extracted again. |
| godot-native.66a900034c3aea0f4820c214 |
Localized message |
editor/import/3d |
|
Warning: File exists |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if: (md.has_import_id) | if else: (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) | if: (FileAccess::exists(path)) |
editor/import/3d/scene_import_settings.cpp |
1495 |
true |
Warning: File exists |
| godot-native.d1ed18b8ee80651f679cc9de |
Localized message |
editor/import/3d |
|
Existing file with the same name will be replaced. |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if: (md.has_import_id) | if else: (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) | if: (FileAccess::exists(path)) |
editor/import/3d/scene_import_settings.cpp |
1496 |
true |
Existing file with the same name will be replaced. |
| godot-native.71763eb410c7cd238e3486f0 |
Localized message |
editor/import/3d |
|
Will create new file |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if: (md.has_import_id) | if else: (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) | if else: (FileAccess::exists(path)) |
editor/import/3d/scene_import_settings.cpp |
1500 |
true |
Will create new file |
| godot-native.051210455868396c74fe2df2 |
Localized message |
editor/import/3d |
|
No import ID |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if else: (md.has_import_id) |
editor/import/3d/scene_import_settings.cpp |
1508 |
true |
No import ID |
| godot-native.024607a565b063dccd575417 |
Localized message |
editor/import/3d |
|
Material has no name nor any other way to identify on re-import.
Please name it or ensure it is exported with an unique ID. |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if else: (md.has_import_id) |
editor/import/3d/scene_import_settings.cpp |
1509 |
true |
Material has no name nor any other way to identify on re-import.
Please name it or ensure it is exported with an unique ID. |
| godot-native.971c0e9f5796100dd51d7437 |
Text assignment (control type unresolved) |
editor/import/3d |
|
Extract Materials to Resource Files |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_EXTRACT_MATERIALS |
editor/import/3d/scene_import_settings.cpp |
1516 |
true |
Extract Materials to Resource Files |
| godot-native.6b749baa5052bd0f62d33a19 |
Localized message |
editor/import/3d |
|
Extract |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_EXTRACT_MATERIALS |
editor/import/3d/scene_import_settings.cpp |
1517 |
true |
Extract |
| godot-native.9ec9f99fb137375a6a0bf4cd |
Localized message |
editor/import/3d |
|
Already Saving |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if: (md.has_import_id) | if: (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) |
editor/import/3d/scene_import_settings.cpp |
1533 |
true |
Already Saving |
| godot-native.70a2fe087b9393dd7e9bcac5 |
Localized message |
editor/import/3d |
|
This mesh already saves to an external resource, no action will be taken. |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if: (md.has_import_id) | if: (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) |
editor/import/3d/scene_import_settings.cpp |
1534 |
true |
This mesh already saves to an external resource, no action will be taken. |
| godot-native.ff0c3bfcc79d51c52c781abd |
Localized message |
editor/import/3d |
|
Warning: File exists |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if: (md.has_import_id) | if else: (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) | if: (FileAccess::exists(path)) |
editor/import/3d/scene_import_settings.cpp |
1549 |
true |
Warning: File exists |
| godot-native.ad03d60a6eb7c8cdcca50c28 |
Localized message |
editor/import/3d |
|
Existing file with the same name will be replaced on import. |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if: (md.has_import_id) | if else: (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) | if: (FileAccess::exists(path)) |
editor/import/3d/scene_import_settings.cpp |
1550 |
true |
Existing file with the same name will be replaced on import. |
| godot-native.e4191e1ad3f6bf71602edbef |
Localized message |
editor/import/3d |
|
Will save to new file |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if: (md.has_import_id) | if else: (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) | if else: (FileAccess::exists(path)) |
editor/import/3d/scene_import_settings.cpp |
1554 |
true |
Will save to new file |
| godot-native.eb54f4a41c1cbecc97a2223f |
Localized message |
editor/import/3d |
|
No import ID |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if else: (md.has_import_id) |
editor/import/3d/scene_import_settings.cpp |
1562 |
true |
No import ID |
| godot-native.2c9b93ae7a744ae6162d0f85 |
Localized message |
editor/import/3d |
|
Mesh has no name nor any other way to identify on re-import.
Please name it or ensure it is exported with an unique ID. |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if else: (md.has_import_id) |
editor/import/3d/scene_import_settings.cpp |
1563 |
true |
Mesh has no name nor any other way to identify on re-import.
Please name it or ensure it is exported with an unique ID. |
| godot-native.9704417e317a11cca630a221 |
Text assignment (control type unresolved) |
editor/import/3d |
|
Set paths to save meshes as resource files on Reimport |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS |
editor/import/3d/scene_import_settings.cpp |
1570 |
true |
Set paths to save meshes as resource files on Reimport |
| godot-native.7e6f69eb89878e0224434525 |
Localized message |
editor/import/3d |
|
Set Paths |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS |
editor/import/3d/scene_import_settings.cpp |
1571 |
true |
Set Paths |
| godot-native.32f2bd3469da46a4d11d9d1c |
Localized message |
editor/import/3d |
|
Already Saving |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS | for_range_loop | if: (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) |
editor/import/3d/scene_import_settings.cpp |
1586 |
true |
Already Saving |
| godot-native.ce52df3e2ed4f478d8214058 |
Localized message |
editor/import/3d |
|
This animation already saves to an external resource, no action will be taken. |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS | for_range_loop | if: (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) |
editor/import/3d/scene_import_settings.cpp |
1587 |
true |
This animation already saves to an external resource, no action will be taken. |
| godot-native.83cf901d443ed461e1799d92 |
Localized message |
editor/import/3d |
|
Warning: File exists |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS | for_range_loop | if else: (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) | if: (FileAccess::exists(path)) |
editor/import/3d/scene_import_settings.cpp |
1602 |
true |
Warning: File exists |
| godot-native.0fd5a34e59fea402875add99 |
Localized message |
editor/import/3d |
|
Existing file with the same name will be replaced on import. |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS | for_range_loop | if else: (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) | if: (FileAccess::exists(path)) |
editor/import/3d/scene_import_settings.cpp |
1603 |
true |
Existing file with the same name will be replaced on import. |
| godot-native.ab70281c58aada31f1cb9f6a |
Localized message |
editor/import/3d |
|
Will save to new file |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS | for_range_loop | if else: (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) | if else: (FileAccess::exists(path)) |
editor/import/3d/scene_import_settings.cpp |
1607 |
true |
Will save to new file |
| godot-native.478e3f9f8905f3e4a52bb9ab |
Text assignment (control type unresolved) |
editor/import/3d |
|
Set paths to save animations as resource files on Reimport |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS |
editor/import/3d/scene_import_settings.cpp |
1617 |
true |
Set paths to save animations as resource files on Reimport |
| godot-native.f4b014354c5d77a28c9289c9 |
Localized message |
editor/import/3d |
|
Set Paths |
|
|
|
|
|
|
unknown |
switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS |
editor/import/3d/scene_import_settings.cpp |
1618 |
true |
Set Paths |
| godot-native.994446077fed602da135dc19 |
Localized message |
editor/import/3d |
|
Can't make material external to file, write error: |
|
|
|
|
|
|
unknown |
for: i < save_path_items.size() | switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | if: (err != OK) |
editor/import/3d/scene_import_settings.cpp |
1650 |
true |
Can't make material external to file, write error: |
| godot-native.995f65551b4f0524786aab49 |
MenuButton |
editor/import/3d |
|
Actions... |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1699 |
true |
Actions... |
| godot-native.45fd5af5ba4dec07eb8f1fd4 |
Item text (control type unresolved) |
editor/import/3d |
|
Extract Materials |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1705 |
true |
Extract Materials |
| godot-native.20fb122a170127eb96c82aa0 |
Item text (control type unresolved) |
editor/import/3d |
|
Set Animation Save Paths |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1707 |
true |
Set Animation Save Paths |
| godot-native.0041bd1facb67813457c6839 |
Item text (control type unresolved) |
editor/import/3d |
|
Set Mesh Save Paths |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1708 |
true |
Set Mesh Save Paths |
| godot-native.7dabc084eb3bb2ccbbb62a41 |
Localized message |
editor/import/3d |
|
Scene |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1726 |
true |
Scene |
| godot-native.46110f3a4de76f0c5db615c0 |
Localized message |
editor/import/3d |
|
Meshes |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1732 |
true |
Meshes |
| godot-native.4d6fdce3fbe4633a30bd0b95 |
Localized message |
editor/import/3d |
|
Materials |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1739 |
true |
Materials |
| godot-native.62b3c6244c3ec435cfbaff42 |
Button |
editor/import/3d |
|
|
|
|
Selected Animation Play/Pause |
|
pressed -> SceneImportSettingsDialog::_play_animation |
SPACE |
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1773 |
true |
Selected Animation Play/Pause |
| godot-native.81df86961ce0974b0c1f8c90 |
Shortcut label |
editor/import/3d |
|
Selected Animation Play/Pause |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1775 |
true |
Selected Animation Play/Pause |
| godot-native.629959ab949327411ed361e6 |
Button |
editor/import/3d |
|
|
|
Selected Animation Stop |
|
|
pressed -> SceneImportSettingsDialog::_stop_current_animation |
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1782 |
true |
Selected Animation Stop |
| godot-native.7e4ba21fde4bce45f4eceb78 |
Text assignment (control type unresolved) |
editor/import/3d |
|
|
|
|
Animation |
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1793 |
true |
Animation |
| godot-native.391995c7e5216d3db7a195f7 |
Button |
editor/import/3d |
|
|
|
Toggle Animation Skeleton Visibility |
|
|
pressed -> SceneImportSettingsDialog::_animation_update_skeleton_visibility |
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1801 |
true |
Toggle Animation Skeleton Visibility |
| godot-native.550ac8398024ff788cc4d0b7 |
Button |
editor/import/3d |
|
|
|
Rotate Lights With Model |
|
|
pressed -> SceneImportSettingsDialog::_on_light_rotate_switch_pressed |
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1821 |
true |
Rotate Lights With Model |
| godot-native.246e73beee2c6af34012b1d6 |
Button |
editor/import/3d |
|
|
|
Primary Light |
|
|
pressed -> SceneImportSettingsDialog::_on_light_1_switch_pressed |
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1829 |
true |
Primary Light |
| godot-native.d45bcc15e8cef5b9b4db15dc |
Button |
editor/import/3d |
|
|
|
Secondary Light |
|
|
pressed -> SceneImportSettingsDialog::_on_light_2_switch_pressed |
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1837 |
true |
Secondary Light |
| godot-native.017cf5323424f68f3e7af651 |
Localized message |
editor/import/3d |
|
Reimport |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1951 |
true |
Reimport |
| godot-native.504adf99f0108be9faeed0d1 |
Localized message |
editor/import/3d |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1952 |
true |
Close |
| godot-native.31545e441163a720bc5394eb |
Localized message |
editor/import/3d |
|
Resource |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1965 |
true |
Resource |
| godot-native.aeee60e4a8d4e71abd4afd15 |
Localized message |
editor/import/3d |
|
Path |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1968 |
true |
Path |
| godot-native.7a95c585245c44b983c1bbb8 |
Localized message |
editor/import/3d |
|
Status |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1971 |
true |
Status |
| godot-native.6aa52183bcecf8172487fd38 |
Localized message |
editor/import/3d |
|
Save Extension: |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1977 |
true |
Save Extension: |
| godot-native.57fb629026074d0d39722dcf |
Menu/list item |
editor/import/3d |
|
Text: *.tres |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1980 |
true |
Text: *.tres |
| godot-native.8d376f6bf8c75df9b5d6007b |
Menu/list item |
editor/import/3d |
|
Binary: *.res |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1981 |
true |
Binary: *.res |
| godot-native.6401df869861a8f7708628a8 |
Localized message |
editor/import/3d |
|
Text Resource |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1987 |
true |
Text Resource |
| godot-native.6b43dc76e56d443114d262fd |
Localized message |
editor/import/3d |
|
Binary Resource |
|
|
|
|
|
|
unknown |
|
editor/import/3d/scene_import_settings.cpp |
1988 |
true |
Binary Resource |
| godot-native.fafcbd76958da0978dc8f7b7 |
Localized message |
editor/import |
|
Audio Stream Importer: %s |
|
|
|
|
|
|
unknown |
if: (stream.is_valid()) |
editor/import/audio_stream_import_settings.cpp |
503 |
true |
Audio Stream Importer: %s |
| godot-native.1385aac3f5851e18e73e06ee |
Text assignment (control type unresolved) |
editor/import |
|
Reimport |
|
|
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
570 |
true |
Reimport |
| godot-native.e2fc2f26d9b77691eb295b0b |
Text assignment (control type unresolved) |
editor/import |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
571 |
true |
Close |
| godot-native.cc4c1582a2aa176b86c5b67d |
CheckBox |
editor/import |
|
Enable |
|
|
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
579 |
true |
Enable |
| godot-native.e5fcf5035a3b9e32e69adcd8 |
CheckBox |
editor/import |
|
|
|
Enable looping. |
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
580 |
true |
Enable looping. |
| godot-native.6086e6e37458d1b658200b8c |
Localized message |
editor/import |
|
Offset: |
|
|
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
584 |
true |
Offset: |
| godot-native.a0ea2a6f20e201d49e0c4ce9 |
SpinBox |
editor/import |
|
|
|
|
Offset: |
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
586 |
true |
Offset: |
| godot-native.67d965d58fad3b9353363e1c |
SpinBox |
editor/import |
|
|
|
Loop offset (from beginning). Note that if BPM is set, this setting will be ignored. |
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
592 |
true |
Loop offset (from beginning). Note that if BPM is set, this setting will be ignored. |
| godot-native.26f14656e43c227e8049bfa2 |
Localized message |
editor/import |
|
Loop: |
|
|
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
595 |
true |
Loop: |
| godot-native.011d64520ecb8bf8936de8a9 |
CheckBox |
editor/import |
|
BPM: |
|
|
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
600 |
true |
BPM: |
| godot-native.56fafb1b31531bd82a91a7c5 |
SpinBox |
editor/import |
|
|
|
|
BPM: |
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
606 |
true |
BPM: |
| godot-native.01a26a3f85665f38a22191f6 |
SpinBox |
editor/import |
|
|
|
Configure the Beats Per Measure (tempo) used for the interactive streams.
This is required in order to configure beat information. |
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
607 |
true |
Configure the Beats Per Measure (tempo) used for the interactive streams.
This is required in order to configure beat information. |
| godot-native.ef99e4ae0725d3d56f839d6b |
CheckBox |
editor/import |
|
Beat Count: |
|
|
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
612 |
true |
Beat Count: |
| godot-native.cade634eaff98a98d0c4d04f |
SpinBox |
editor/import |
|
|
|
Configure the amount of Beats used for music-aware looping. If zero, it will be autodetected from the length.
It is recommended to set this value (either manually or by clicking on a beat number in the preview) to ensure looping works properly. |
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
616 |
true |
Configure the amount of Beats used for music-aware looping. If zero, it will be autodetected from the length.
It is recommended to set this value (either manually or by clicking on a beat number in the preview) to ensure looping works properly. |
| godot-native.dd3a8c03e5ba5f127a9d8543 |
SpinBox |
editor/import |
|
|
|
|
Beat Count: |
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
618 |
true |
Beat Count: |
| godot-native.c660fe1c513913134268158c |
Label |
editor/import |
|
Bar Beats: |
|
|
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
621 |
true |
Bar Beats: |
| godot-native.ff352cef0ae39689e96dcf89 |
SpinBox |
editor/import |
|
|
|
Configure the Beats Per Bar. This used for music-aware transitions between AudioStreams. |
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
624 |
true |
Configure the Beats Per Bar. This used for music-aware transitions between AudioStreams. |
| godot-native.240f997395a56b781822fbfd |
SpinBox |
editor/import |
|
|
|
|
Bar Beats: |
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
627 |
true |
Bar Beats: |
| godot-native.5091fec88dfe1dcf0d620dbb |
Localized message |
editor/import |
|
Music Playback: |
|
|
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
630 |
true |
Music Playback: |
| godot-native.9c156ad035bbf282506ec4e0 |
Localized message |
editor/import |
|
Preview: |
|
|
|
|
|
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
633 |
true |
Preview: |
| godot-native.e1bc9530ad183afef84c5e33 |
Button |
editor/import |
|
|
|
|
Play |
|
pressed -> AudioStreamImportSettingsDialog::_play |
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
670 |
true |
Play |
| godot-native.b76bedad9162e16aa383adca |
Button |
editor/import |
|
|
|
|
Stop |
|
pressed -> AudioStreamImportSettingsDialog::_stop |
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
676 |
true |
Stop |
| godot-native.6cc3599f17dd87cb41049a6d |
Button |
editor/import |
|
|
|
|
Zoom In |
|
pressed -> AudioStreamImportSettingsDialog::_preview_zoom_in |
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
691 |
true |
Zoom In |
| godot-native.da0a336a442e982a4199fc96 |
Button |
editor/import |
|
|
|
|
Reset Zoom |
|
pressed -> AudioStreamImportSettingsDialog::_preview_zoom_reset |
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
694 |
true |
Reset Zoom |
| godot-native.038cfd17c9c1975a94288be4 |
Button |
editor/import |
|
|
|
|
Zoom Out |
|
pressed -> AudioStreamImportSettingsDialog::_preview_zoom_out |
|
unknown |
|
editor/import/audio_stream_import_settings.cpp |
697 |
true |
Zoom Out |
| godot-native.d9973bfc97038b4204fa1ea6 |
Localized message |
editor/import |
|
New Configuration |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
194 |
true |
New Configuration |
| godot-native.4a8712c71148f95f0c5e00a5 |
Localized message |
editor/import |
|
Remove Variation |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
196 |
true |
Remove Variation |
| godot-native.962017a1950c16617a30ca06 |
Text assignment (control type unresolved) |
editor/import |
|
Preloaded glyphs: %d |
|
|
|
|
|
|
unknown |
if: (vars_item) |
editor/import/dynamic_font_import_settings.cpp |
227 |
true |
Preloaded glyphs: %d |
| godot-native.0464d38ca5dbcfc1bdc871f3 |
Localized message |
editor/import |
|
Warning: There are no configurations specified, no glyphs will be pre-rendered. |
|
|
|
|
|
|
unknown |
if: (!vars_list_root->get_first_child()) |
editor/import/dynamic_font_import_settings.cpp |
277 |
true |
Warning: There are no configurations specified, no glyphs will be pre-rendered. |
| godot-native.d4b22b7af79e7a8bfe4ff59d |
Localized message |
editor/import |
|
Warning: Multiple configurations have identical settings. Duplicates will be ignored. |
|
|
|
|
|
|
unknown |
for: vars_item_a | for: vars_item_b | if: (vars_item_b != vars_item_a) | if: (match) |
editor/import/dynamic_font_import_settings.cpp |
292 |
true |
Warning: Multiple configurations have identical settings. Duplicates will be ignored. |
| godot-native.1ee4579e88ee4c13ec5fd9bc |
Localized message |
editor/import |
|
Note: LCD Subpixel antialiasing is selected, each of the glyphs will be pre-rendered for all supported subpixel layouts (5x). |
|
|
|
|
|
|
unknown |
if: ((TextServer::FontAntialiasing)(int)import_settings_data->get("antialiasing") == TextServer::FONT_ANTIALIASING_LCD) |
editor/import/dynamic_font_import_settings.cpp |
299 |
true |
Note: LCD Subpixel antialiasing is selected, each of the glyphs will be pre-rendered for all supported subpixel layouts (5x). |
| godot-native.125bb23058695228156e6546 |
Localized message |
editor/import |
|
Note: Subpixel positioning is selected, each of the glyphs might be pre-rendered for multiple subpixel offsets (up to 4x). |
|
|
|
|
|
|
unknown |
if: ((TextServer::SubpixelPositioning)font_subpixel_positioning != TextServer::SUBPIXEL_POSITIONING_DISABLED) |
editor/import/dynamic_font_import_settings.cpp |
310 |
true |
Note: Subpixel positioning is selected, each of the glyphs might be pre-rendered for multiple subpixel offsets (up to 4x). |
| godot-native.817391c2aa7c87a7ef78f78c |
Text assignment (control type unresolved) |
editor/import |
|
Preloaded glyphs: %d |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
366 |
true |
Preloaded glyphs: %d |
| godot-native.4a12b60fe2fcb5ca41d90ebf |
Localized message |
editor/import |
|
Remove Variation |
|
|
|
|
|
|
unknown |
if: (err == OK) | for_range_loop | if: (key == "preload") | for: i < preload_configurations.size() |
editor/import/dynamic_font_import_settings.cpp |
897 |
true |
Remove Variation |
| godot-native.16e76468306d2a5157b5f2b0 |
Localized message |
editor/import |
|
Advanced Import Settings for '%s' |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
992 |
true |
Advanced Import Settings for '%s' |
| godot-native.d07a30939224e1d8ccb3c2d6 |
Localized message |
editor/import |
|
Rendering Options |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1061 |
true |
Rendering Options |
| godot-native.7ba554486b6c731637c5d9f6 |
Label |
editor/import |
|
Select font rendering options, fallback font, and metadata override: |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1066 |
true |
Select font rendering options, fallback font, and metadata override: |
| godot-native.2acc77ff4b7eb0f913e2ef86 |
Localized message |
editor/import |
|
Pre-render Configurations |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1105 |
true |
Pre-render Configurations |
| godot-native.3e7b986dda8a0e6929bd6cae |
Label |
editor/import |
|
Add font size, and variation coordinates, and select glyphs to pre-render: |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1110 |
true |
Add font size, and variation coordinates, and select glyphs to pre-render: |
| godot-native.d93d6e9683f73be614e0e60f |
Label |
editor/import |
|
Configuration: |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1130 |
true |
Configuration: |
| godot-native.979e0e9d511b2285dd40c0c9 |
Button |
editor/import |
|
|
|
Add new font variation configuration. |
|
|
pressed -> DynamicFontImportSettingsDialog::_variation_add |
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1134 |
true |
Add new font variation configuration. |
| godot-native.be1ce8b0b5fb0df0ed21f8f6 |
Tree |
editor/import |
|
|
|
|
Configuration: |
|
button_clicked -> DynamicFontImportSettingsDialog::_variation_remove | item_selected -> DynamicFontImportSettingsDialog::_variation_selected |
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1140 |
true |
Configuration: |
| godot-native.a02a4061c4cd3ffe00860586 |
Label |
editor/import |
|
Preloaded glyphs: %d |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1175 |
true |
Preloaded glyphs: %d |
| godot-native.d691f645a958ad3370861c24 |
Button |
editor/import |
|
Clear Glyph List |
|
|
|
|
pressed -> DynamicFontImportSettingsDialog::_glyph_clear |
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1180 |
true |
Clear Glyph List |
| godot-native.30590d6a2a15c5cc8f29c0c9 |
Localized message |
editor/import |
|
Glyphs from the Translations |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1185 |
true |
Glyphs from the Translations |
| godot-native.f900069dc890766b005db970 |
Label |
editor/import |
|
Select translations to add all required glyphs to pre-render list: |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1190 |
true |
Select translations to add all required glyphs to pre-render list: |
| godot-native.a0e07e601356fdaf5529770b |
Button |
editor/import |
|
Shape all Strings in the Translations and Add Glyphs |
|
|
|
|
pressed -> DynamicFontImportSettingsDialog::_process_locales |
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1214 |
true |
Shape all Strings in the Translations and Add Glyphs |
| godot-native.51fee3808730afc7b1ce54fe |
Localized message |
editor/import |
|
Glyphs from the Text |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1220 |
true |
Glyphs from the Text |
| godot-native.70d2d5c178f84f02b4f38da9 |
Label |
editor/import |
|
Enter a text and select OpenType features to shape and add all required glyphs to pre-render list: |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1225 |
true |
Enter a text and select OpenType features to shape and add all required glyphs to pre-render list: |
| godot-native.b10f81f24871393a8534d084 |
Button |
editor/import |
|
Shape Text and Add Glyphs |
|
|
|
|
pressed -> DynamicFontImportSettingsDialog::_glyph_text_selected |
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1253 |
true |
Shape Text and Add Glyphs |
| godot-native.051d42a2a1df6f246e4f7b2b |
Localized message |
editor/import |
|
Glyphs from the Character Map |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1259 |
true |
Glyphs from the Character Map |
| godot-native.ae6fb71ba48d9a739f022ef4 |
Label |
editor/import |
|
Add or remove glyphs from the character map to pre-render list:
Note: Some stylistic alternatives and glyph variants do not have one-to-one correspondence to character, and not shown in this map, use "Glyphs from the text" tab to add these. |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1264 |
true |
Add or remove glyphs from the character map to pre-render list:
Note: Some stylistic alternatives and glyph variants do not have one-to-one correspondence to character, and not shown in this map, use "Glyphs from the text" tab to add these. |
| godot-native.b31eec077228ce497333bd9e |
Localized message |
editor/import |
|
Reimport |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1320 |
true |
Reimport |
| godot-native.63040615490d43a3329385a8 |
Localized message |
editor/import |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/import/dynamic_font_import_settings.cpp |
1321 |
true |
Close |
| godot-native.59257e675a6abcaecd76dfe0 |
Text assignment (control type unresolved) |
editor/import |
|
Disable FBX2glTF & Restart |
|
|
|
|
|
|
unknown |
if: (is_importing) |
editor/import/fbx_importer_manager.cpp |
65 |
true |
Disable FBX2glTF & Restart |
| godot-native.a8869d367bc153ee6ad32488 |
Text assignment (control type unresolved) |
editor/import |
|
|
|
Canceling this dialog will disable the FBX2glTF importer and use the ufbx importer.
You can re-enable FBX2glTF in the Project Settings under Filesystem > Import > FBX > Enabled.
The editor will restart as importers are registered when the editor starts. |
|
|
|
|
unknown |
if: (is_importing) |
editor/import/fbx_importer_manager.cpp |
66 |
true |
Canceling this dialog will disable the FBX2glTF importer and use the ufbx importer.
You can re-enable FBX2glTF in the Project Settings under Filesystem > Import > FBX > Enabled.
The editor will restart as importers are registered when the editor starts. |
| godot-native.090e22a182085e0ba60a0528 |
Text assignment (control type unresolved) |
editor/import |
|
Cancel |
|
|
|
|
|
|
unknown |
if else: (is_importing) |
editor/import/fbx_importer_manager.cpp |
68 |
true |
Cancel |
| godot-native.f4a451993d80c5521f534962 |
Localized message |
editor/import |
|
Path to FBX2glTF executable is empty. |
|
|
|
|
|
|
unknown |
if: (p_path == "") |
editor/import/fbx_importer_manager.cpp |
80 |
true |
Path to FBX2glTF executable is empty. |
| godot-native.a9aaf3b906a0aa62f7397d1a |
Localized message |
editor/import |
|
Path to FBX2glTF executable is invalid. |
|
|
|
|
|
|
unknown |
if else: (p_path == "") | if: (!FileAccess::exists(p_path)) |
editor/import/fbx_importer_manager.cpp |
82 |
true |
Path to FBX2glTF executable is invalid. |
| godot-native.fcfb0c7f1484d6f38bfd1f09 |
Localized message |
editor/import |
|
Error executing this file (wrong version or architecture). |
|
|
|
|
|
|
unknown |
if else: (p_path == "") | if else: (!FileAccess::exists(p_path)) | if else: (err == OK && exitcode == 0) |
editor/import/fbx_importer_manager.cpp |
92 |
true |
Error executing this file (wrong version or architecture). |
| godot-native.2bce2335b5fa479d5ca2693d |
Text assignment (control type unresolved) |
editor/import |
|
FBX2glTF executable is valid. |
|
|
|
|
|
|
unknown |
if: (success) |
editor/import/fbx_importer_manager.cpp |
97 |
true |
FBX2glTF executable is valid. |
| godot-native.373d4097114012c9c6f5af00 |
Localized message |
editor/import |
|
Configure FBX Importer |
|
|
|
|
|
|
unknown |
|
editor/import/fbx_importer_manager.cpp |
142 |
true |
Configure FBX Importer |
| godot-native.89a6d813b0eb202bb9a56cf1 |
Localized message |
editor/import |
|
FBX2glTF is required for importing FBX files if using FBX2glTF.
Alternatively, you can use ufbx by disabling FBX2glTF.
Please download the necessary tool and provide a valid path to the binary: |
|
|
|
|
|
|
unknown |
|
editor/import/fbx_importer_manager.cpp |
145 |
true |
FBX2glTF is required for importing FBX files if using FBX2glTF.
Alternatively, you can use ufbx by disabling FBX2glTF.
Please download the necessary tool and provide a valid path to the binary: |
| godot-native.8fc996c88c794b5b62fd90e5 |
LinkButton |
editor/import |
|
Click this link to download FBX2glTF |
|
|
|
|
|
|
unknown |
|
editor/import/fbx_importer_manager.cpp |
147 |
true |
Click this link to download FBX2glTF |
| godot-native.55ea340443d615bd48f29aec |
LineEdit |
editor/import |
|
|
|
|
Path |
|
text_changed -> FBXImporterManager::_validate_path |
|
unknown |
|
editor/import/fbx_importer_manager.cpp |
155 |
true |
Path |
| godot-native.c8ef94e76c0d99031f6f4220 |
Button |
editor/import |
|
Browse |
|
|
|
|
pressed -> FBXImporterManager::_browse_install |
|
unknown |
|
editor/import/fbx_importer_manager.cpp |
158 |
true |
Browse |
| godot-native.d58ed2ddbde66097fc58ed29 |
Text assignment (control type unresolved) |
editor/import |
|
Confirm Path |
|
|
|
|
|
|
unknown |
|
editor/import/fbx_importer_manager.cpp |
174 |
true |
Confirm Path |
| godot-native.8c679d99845f292921ab0b45 |
Localized message |
editor/import |
|
Importer: |
|
|
|
|
|
|
unknown |
|
editor/import/import_defaults_editor.cpp |
206 |
true |
Importer: |
| godot-native.ea29a44e3877e025a909acb3 |
Button |
editor/import |
|
Reset to Defaults |
|
|
|
|
pressed -> ImportDefaultsEditor::_reset |
|
unknown |
|
editor/import/import_defaults_editor.cpp |
212 |
true |
Reset to Defaults |
| godot-native.a47f154b681594ac151262b1 |
Button |
editor/import |
|
Save |
|
|
|
|
pressed -> ImportDefaultsEditor::_save |
|
unknown |
|
editor/import/import_defaults_editor.cpp |
232 |
true |
Save |
| godot-native.0e5e588ccfd19fa71c766c2a |
Localized message |
editor/import |
|
Dynamically rendered TrueType/OpenType font |
|
|
|
|
|
|
unknown |
switch: (p_idx) | case: PRESET_DYNAMIC |
editor/import/resource_importer_dynamic_font.cpp |
105 |
true |
Dynamically rendered TrueType/OpenType font |
| godot-native.ba0f9c8fd8c324e0fd922412 |
Localized message |
editor/import |
|
Prerendered multichannel(+true) signed distance field |
|
|
|
|
|
|
unknown |
switch: (p_idx) | case: PRESET_MSDF |
editor/import/resource_importer_dynamic_font.cpp |
107 |
true |
Prerendered multichannel(+true) signed distance field |
| godot-native.5e08fc839ec789953b789837 |
Localized message |
editor/import |
|
Error importing GLSL shader file: '%s'. Open the file in the filesystem dock in order to see the reason. |
|
|
|
|
|
|
unknown |
if: (err != OK) | if: (!ShaderFileEditor::singleton->is_visible_in_tree()) |
editor/import/resource_importer_shader_file.cpp |
106 |
true |
Error importing GLSL shader file: '%s'. Open the file in the filesystem dock in order to see the reason. |
| godot-native.6c114e9a68dd5eba04eda51b |
Localized message |
editor/import |
|
%s: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded). |
|
|
|
|
|
|
unknown |
for_range_loop | if: (E.value.flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) |
editor/import/resource_importer_texture.cpp |
108 |
true |
%s: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded). |
| godot-native.639421a21c22bcea74ef0475 |
Localized message |
editor/import |
|
%s: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at %s. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (E.value.flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) |
editor/import/resource_importer_texture.cpp |
117 |
true |
%s: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at %s. |
| godot-native.6bd6c761991ffca0bb5beb6c |
Localized message |
editor/import |
|
%s: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to %s. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (E.value.flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) |
editor/import/resource_importer_texture.cpp |
142 |
true |
%s: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to %s. |
| godot-native.e4d4e6e927a5e0e0d3f7b0c3 |
Localized message |
editor/import |
|
2D/3D (Auto-Detect) |
|
|
|
|
|
|
unknown |
|
editor/import/resource_importer_texture.cpp |
223 |
true |
2D/3D (Auto-Detect) |
| godot-native.aea269f47bc2e886bfefb3ae |
Localized message |
editor/import |
|
2D |
|
|
|
|
|
|
unknown |
|
editor/import/resource_importer_texture.cpp |
224 |
true |
2D |
| godot-native.adc853980742af1388fba3e3 |
Localized message |
editor/import |
|
3D |
|
|
|
|
|
|
unknown |
|
editor/import/resource_importer_texture.cpp |
225 |
true |
3D |
| godot-native.3aca3b2b88089d02f5664128 |
Localized message |
editor/import |
|
%s: Atlas texture significantly larger on one axis (%d), consider changing the `editor/import/atlas_max_width` Project Setting to allow a wider texture, making the result more even in size. |
|
|
|
|
|
|
unknown |
if: (atlas_height > max_width * 2) |
editor/import/resource_importer_texture_atlas.cpp |
287 |
true |
%s: Atlas texture significantly larger on one axis (%d), consider changing the `editor/import/atlas_max_width` Project Setting to allow a wider texture, making the result more even in size. |
| godot-native.7d6afd9f64fcfeb64ca84084 |
Localized message |
editor/inspector |
|
Name: |
|
|
|
|
|
|
unknown |
|
editor/inspector/add_metadata_dialog.cpp |
45 |
true |
Name: |
| godot-native.9b88c80269a696f00561239b |
LineEdit |
editor/inspector |
|
|
|
|
Name: |
|
|
|
unknown |
|
editor/inspector/add_metadata_dialog.cpp |
48 |
true |
Name: |
| godot-native.eefae0f40cb22de19bb60c42 |
Localized message |
editor/inspector |
|
Type: |
|
|
|
|
|
|
unknown |
|
editor/inspector/add_metadata_dialog.cpp |
52 |
true |
Type: |
| godot-native.5667df53d19983d6c6179361 |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
|
Type: |
|
|
|
unknown |
|
editor/inspector/add_metadata_dialog.cpp |
55 |
true |
Type: |
| godot-native.50168497d3ab853932759a1f |
Localized message |
editor/inspector |
|
Add |
|
|
|
|
|
|
unknown |
|
editor/inspector/add_metadata_dialog.cpp |
63 |
true |
Add |
| godot-native.c63cceee6072fa0ce6d597ba |
Localized message |
editor/inspector |
|
Metadata name is valid. |
|
|
|
|
|
|
unknown |
|
editor/inspector/add_metadata_dialog.cpp |
68 |
true |
Metadata name is valid. |
| godot-native.60cec1e2cad05f578ac1d0f7 |
Localized message |
editor/inspector |
|
Add Metadata Property for "%s" |
|
|
|
|
|
|
unknown |
|
editor/inspector/add_metadata_dialog.cpp |
79 |
true |
Add Metadata Property for "%s" |
| godot-native.e9b214cf4671ffd5a7821522 |
Localized message |
editor/inspector |
|
Metadata name can't be empty. |
|
|
|
|
|
|
unknown |
if: (meta_name.is_empty()) |
editor/inspector/add_metadata_dialog.cpp |
108 |
true |
Metadata name can't be empty. |
| godot-native.a6c8c0eb99626264c6a930fa |
Localized message |
editor/inspector |
|
Metadata name must be a valid identifier. |
|
|
|
|
|
|
unknown |
if else: (meta_name.is_empty()) | if: (!meta_name.is_valid_ascii_identifier()) |
editor/inspector/add_metadata_dialog.cpp |
110 |
true |
Metadata name must be a valid identifier. |
| godot-native.5ddfa6bc81a4124dbf24e2bb |
Localized message |
editor/inspector |
|
Metadata with name "%s" already exists. |
|
|
|
|
|
|
unknown |
if else: (meta_name.is_empty()) | if else: (!meta_name.is_valid_ascii_identifier()) | if: (_existing_metas.find(meta_name)) |
editor/inspector/add_metadata_dialog.cpp |
112 |
true |
Metadata with name "%s" already exists. |
| godot-native.7232541595a412bcd3e65655 |
Localized message |
editor/inspector |
|
Names starting with _ are reserved for editor-only metadata. |
|
|
|
|
|
|
unknown |
if else: (meta_name.is_empty()) | if else: (!meta_name.is_valid_ascii_identifier()) | if else: (_existing_metas.find(meta_name)) | if: (meta_name[0] == '_') |
editor/inspector/add_metadata_dialog.cpp |
114 |
true |
Names starting with _ are reserved for editor-only metadata. |
| godot-native.af8acf8a368da326ab71a1f8 |
Localized message |
editor/inspector |
|
Property: %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE |
editor/inspector/editor_inspector.cpp |
339 |
true |
Property: %s |
| godot-native.1b9f84487654b9d65d51475b |
Localized message |
editor/inspector |
|
Toggling the checkbox is disabled for Resource properties. Modify the property using the resource picker instead. |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (check_rect.has_point(mpos)) | if: (!checked && Object::cast_to<Control>(object) && property_path.begins_with("theme_override_")) | for_range_loop | if: (E.type == Variant::OBJECT && E.name == property_path) |
editor/inspector/editor_inspector.cpp |
1233 |
true |
Toggling the checkbox is disabled for Resource properties. Modify the property using the resource picker instead. |
| godot-native.27763a4aec5f32ce826b7c02 |
Localized message |
editor/inspector |
|
Toggling the checkbox is disabled for Resource properties. Modify the property using the resource picker instead. |
|
|
|
|
|
|
unknown |
if: (checkable) | if: (!checked && Object::cast_to<Control>(object) && property_path.begins_with("theme_override_")) | for_range_loop | if: (E.type == Variant::OBJECT && E.name == property_path) |
editor/inspector/editor_inspector.cpp |
1261 |
true |
Toggling the checkbox is disabled for Resource properties. Modify the property using the resource picker instead. |
| godot-native.c35e95a4efa8279a8faee682 |
Item text (control type unresolved) |
editor/inspector |
|
Unfavorite Property |
|
|
|
|
|
|
unknown |
if: (can_favorite) | if: (favorited) |
editor/inspector/editor_inspector.cpp |
1711 |
true |
Unfavorite Property |
| godot-native.27f1509552458cc0148039ef |
Localized message |
editor/inspector |
|
Make this property be put back at its original place. |
|
|
|
|
|
|
unknown |
if: (can_favorite) | if: (favorited) |
editor/inspector/editor_inspector.cpp |
1712 |
true |
Make this property be put back at its original place. |
| godot-native.5ec9149a085dda604b0e4428 |
Item text (control type unresolved) |
editor/inspector |
|
Favorite Property |
|
|
|
|
|
|
unknown |
if: (can_favorite) | if else: (favorited) |
editor/inspector/editor_inspector.cpp |
1715 |
true |
Favorite Property |
| godot-native.15ed4a4dec0f8bc8719a873d |
Localized message |
editor/inspector |
|
Make this property be placed at the top for all objects of this class. |
|
|
|
|
|
|
unknown |
if: (can_favorite) | if else: (favorited) |
editor/inspector/editor_inspector.cpp |
1716 |
true |
Make this property be placed at the top for all objects of this class. |
| godot-native.97125c7332ebbb463de29f40 |
Item text (control type unresolved) |
editor/inspector |
|
Pin Value |
|
|
|
|
|
|
unknown |
if: (!pin_hidden) | if: (can_pin) |
editor/inspector/editor_inspector.cpp |
1722 |
true |
Pin Value |
| godot-native.2b6f8a49694a132a835415e8 |
Item text (control type unresolved) |
editor/inspector |
|
Pin Value [Disabled because '%s' is editor-only] |
|
|
|
|
|
|
unknown |
if: (!pin_hidden) | if else: (can_pin) |
editor/inspector/editor_inspector.cpp |
1725 |
true |
Pin Value [Disabled because '%s' is editor-only] |
| godot-native.48b2a08b6b643bbc5b079094 |
Localized message |
editor/inspector |
|
Pinning a value forces it to be saved even if it's equal to the default. |
|
|
|
|
|
|
unknown |
if: (!pin_hidden) |
editor/inspector/editor_inspector.cpp |
1728 |
true |
Pinning a value forces it to be saved even if it's equal to the default. |
| godot-native.9d4a2837d126fc1a519ad691 |
Item text (control type unresolved) |
editor/inspector |
|
Override for Project |
|
|
|
|
|
|
unknown |
if: (deletable || can_revert || can_override) | if: (can_override) |
editor/inspector/editor_inspector.cpp |
1733 |
true |
Override for Project |
| godot-native.76c3dc8855d7f0caf4efdb12 |
Item text (control type unresolved) |
editor/inspector |
|
Delete Property |
|
|
|
|
|
|
unknown |
if: (deletable || can_revert || can_override) | if: (deletable) |
editor/inspector/editor_inspector.cpp |
1736 |
true |
Delete Property |
| godot-native.dcbd41143a0a0f5a5c84f275 |
Item text (control type unresolved) |
editor/inspector |
|
Revert Value |
|
|
|
|
|
|
unknown |
if: (deletable || can_revert || can_override) | if: (can_revert) |
editor/inspector/editor_inspector.cpp |
1739 |
true |
Revert Value |
| godot-native.5ef2cf15b9385fc177502312 |
Item text (control type unresolved) |
editor/inspector |
|
Open Documentation |
|
|
|
|
|
|
unknown |
if: (!doc_path.is_empty() && ScriptEditor::get_singleton() && EditorNode::get_singleton()) |
editor/inspector/editor_inspector.cpp |
1744 |
true |
Open Documentation |
| godot-native.d9a4f0b150c85cd47cc93626 |
Localized message |
editor/inspector |
|
Category: %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE |
editor/inspector/editor_inspector.cpp |
1865 |
true |
Category: %s |
| godot-native.ca058ad0b303a13090e9e9fd |
Localized message |
editor/inspector |
|
Favorites |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (is_favorite) |
editor/inspector/editor_inspector.cpp |
1873 |
true |
Favorites |
| godot-native.e2ffd01d45d8074070b3e96e |
Localized message |
editor/inspector |
|
Paste category properties |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_PASTE_VALUE |
editor/inspector/editor_inspector.cpp |
2002 |
true |
Paste category properties |
| godot-native.03b6b6f7cd6fe6ea095b4df3 |
Menu/list item |
editor/inspector |
|
Unfavorite All |
|
|
|
|
|
|
unknown |
if: (menu == nullptr) | if: (is_favorite) |
editor/inspector/editor_inspector.cpp |
2032 |
true |
Unfavorite All |
| godot-native.4e870177447b2b14374e67c6 |
Menu/list item |
editor/inspector |
|
Copy Category Values |
|
|
|
|
|
|
unknown |
if: (menu == nullptr) | if else: (is_favorite) |
editor/inspector/editor_inspector.cpp |
2034 |
true |
Copy Category Values |
| godot-native.2619d5c99d275716677fb537 |
Menu/list item |
editor/inspector |
|
Paste Category Values |
|
|
|
|
|
|
unknown |
if: (menu == nullptr) | if else: (is_favorite) |
editor/inspector/editor_inspector.cpp |
2035 |
true |
Paste Category Values |
| godot-native.2ed2a76e465813b116cc6a10 |
Menu/list item |
editor/inspector |
|
Open Documentation |
|
|
|
|
|
|
unknown |
if: (menu == nullptr) | if else: (is_favorite) | if: (!doc_class_name.is_empty()) |
editor/inspector/editor_inspector.cpp |
2038 |
true |
Open Documentation |
| godot-native.ae26de84a35fd69ade483ad4 |
Localized message |
editor/inspector |
|
Section: %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE |
editor/inspector/editor_inspector.cpp |
2187 |
true |
Section: %s |
| godot-native.8f45e1a59c7ef63578768549 |
Localized message |
editor/inspector |
|
On |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_DRAW | if: (checkbox.is_valid()) |
editor/inspector/editor_inspector.cpp |
2310 |
true |
On |
| godot-native.2dbbf040dba3c6dfb90405ee |
Localized message |
editor/inspector |
|
(%d change) |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_DRAW | if: (folded && revertable_properties.size()) | plural-form=singular; count-expression=revertable_properties.size() (locale-dependent) |
editor/inspector/editor_inspector.cpp |
2379 |
true |
(%d change) |
| godot-native.afaebc5afecad88af04feb1c |
Localized message |
editor/inspector |
|
(%d changes) |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_DRAW | if: (folded && revertable_properties.size()) | plural-form=plural; count-expression=revertable_properties.size() (locale-dependent) |
editor/inspector/editor_inspector.cpp |
2379 |
true |
(%d changes) |
| godot-native.a479feca7daa77821fef6291 |
Menu/list item |
editor/inspector |
|
Copy Section Values |
|
|
|
|
|
|
unknown |
if: (!menu) |
editor/inspector/editor_inspector.cpp |
2799 |
true |
Copy Section Values |
| godot-native.aa5dd5732086c8b0a40cd98f |
Menu/list item |
editor/inspector |
|
Paste Section Values |
|
|
|
|
|
|
unknown |
if: (!menu) |
editor/inspector/editor_inspector.cpp |
2800 |
true |
Paste Section Values |
| godot-native.ef73fec4a340310a6a60ac59 |
Localized message |
editor/inspector |
|
Paste section properties |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_PASTE_VALUE |
editor/inspector/editor_inspector.cpp |
2822 |
true |
Paste section properties |
| godot-native.9abf979bf613ced3c2429359 |
Localized message |
editor/inspector |
|
Add element to property array with prefix %s. |
|
|
|
|
|
|
unknown |
if: (p_element_index < 0) |
editor/inspector/editor_inspector.cpp |
3024 |
true |
Add element to property array with prefix %s. |
| godot-native.b32e743501cff949d527daf3 |
Localized message |
editor/inspector |
|
Remove element %d from property array with prefix %s. |
|
|
|
|
|
|
unknown |
if else: (p_element_index < 0) | if: (p_to_pos < 0) |
editor/inspector/editor_inspector.cpp |
3026 |
true |
Remove element %d from property array with prefix %s. |
| godot-native.6058efa88095aa3551e965cf |
Localized message |
editor/inspector |
|
Move element %d to position %d in property array with prefix %s. |
|
|
|
|
|
|
unknown |
if else: (p_element_index < 0) | if else: (p_to_pos < 0) |
editor/inspector/editor_inspector.cpp |
3028 |
true |
Move element %d to position %d in property array with prefix %s. |
| godot-native.86ecfe60c5a40c45b8a3a93b |
Localized message |
editor/inspector |
|
Clear Property Array with Prefix %s |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3171 |
true |
Clear Property Array with Prefix %s |
| godot-native.5edacf15f8dae0c24dac90b1 |
Localized message |
editor/inspector |
|
Resize Property Array with Prefix %s |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3218 |
true |
Resize Property Array with Prefix %s |
| godot-native.4778724e138314292aec8f03 |
Localized message |
editor/inspector |
|
Element %d: %s%d* |
|
|
|
|
|
|
unknown |
for: i < (int)array_elements.size() |
editor/inspector/editor_inspector.cpp |
3387 |
true |
Element %d: %s%d* |
| godot-native.ac58680324cc89a9d61cdecb |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
|
Move Up |
|
|
|
unknown |
for: i < (int)array_elements.size() | if: (movable) | if: (element_position > 0) |
editor/inspector/editor_inspector.cpp |
3427 |
true |
Move Up |
| godot-native.5507af6ba38656c23293d9a7 |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
|
Move Down |
|
|
|
unknown |
for: i < (int)array_elements.size() | if: (movable) | if: (element_position < count - 1) |
editor/inspector/editor_inspector.cpp |
3444 |
true |
Move Down |
| godot-native.5b5c29da167cc58b6e8a7822 |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
|
Remove |
|
|
|
unknown |
for: i < (int)array_elements.size() | if: (!unresizable) |
editor/inspector/editor_inspector.cpp |
3469 |
true |
Remove |
| godot-native.477d0465e4ef28539b966a7b |
Localized message |
editor/inspector |
|
Array: %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE |
editor/inspector/editor_inspector.cpp |
3574 |
true |
Array: %s |
| godot-native.fff8165fc2ab929cc032bcc8 |
PopupMenu |
editor/inspector |
|
|
|
|
Move |
|
id_pressed -> EditorInspectorArray::_rmb_popup_id_pressed |
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3676 |
true |
Move |
| godot-native.8303866450b3f8d3eb558961 |
Menu/list item |
editor/inspector |
|
Move Up |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3677 |
true |
Move Up |
| godot-native.63ae675ab02ede89dcd1e2df |
Menu/list item |
editor/inspector |
|
Move Down |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3678 |
true |
Move Down |
| godot-native.fb1e2f3f6cb0d4d422426316 |
Menu/list item |
editor/inspector |
|
Insert New Before |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3680 |
true |
Insert New Before |
| godot-native.d9fed9e28c0dc82cbacbbc43 |
Menu/list item |
editor/inspector |
|
Insert New After |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3681 |
true |
Insert New After |
| godot-native.621ca2d786bc2551064e5f58 |
Menu/list item |
editor/inspector |
|
Remove |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3683 |
true |
Remove |
| godot-native.c5af95cc0260b38ff93e48ae |
Menu/list item |
editor/inspector |
|
Clear Array |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3685 |
true |
Clear Array |
| godot-native.74e1e930bf284d19afd994eb |
Menu/list item |
editor/inspector |
|
Resize Array... |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3686 |
true |
Resize Array... |
| godot-native.e6fb9b9baf0b334189c0d14a |
Localized message |
editor/inspector |
|
Add Element |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3694 |
true |
Add Element |
| godot-native.e0af83b84317cc03594e3eef |
AcceptDialog |
editor/inspector |
|
Resize Array |
|
|
|
|
confirmed -> EditorInspectorArray::_resize_dialog_confirmed |
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3705 |
true |
Resize Array |
| godot-native.b0bb8faddc0732ae3d52bf42 |
SpinBox |
editor/inspector |
|
|
|
|
New Size: |
|
value_changed -> EditorInspectorArray::_new_size_spin_box_value_changed |
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3714 |
true |
New Size: |
| godot-native.f3fa269d9fa6d3c2a4637589 |
Localized message |
editor/inspector |
|
New Size: |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3719 |
true |
New Size: |
| godot-native.a6d06322a13c1c4cf6fc1ec2 |
Button |
editor/inspector |
|
|
|
|
First Page |
|
pressed -> EditorPaginator::_first_page_button_pressed |
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3789 |
true |
First Page |
| godot-native.bde13c007dfe102f0f2ecfcc |
Button |
editor/inspector |
|
|
|
|
Previous Page |
|
pressed -> EditorPaginator::_prev_page_button_pressed |
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3795 |
true |
Previous Page |
| godot-native.dddc1dd28012e687790ef376 |
LineEdit |
editor/inspector |
|
|
|
|
Page Number |
|
text_submitted -> EditorPaginator::_page_line_edit_text_submitted |
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3801 |
true |
Page Number |
| godot-native.918c57b08976f60f9e47d3f9 |
Button |
editor/inspector |
|
|
|
|
Next Page |
|
pressed -> EditorPaginator::_prev_page_button_pressed |
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3811 |
true |
Next Page |
| godot-native.7b0aa7c39c9c19d29c21f715 |
Button |
editor/inspector |
|
|
|
|
Last Page |
|
pressed -> EditorPaginator::_last_page_button_pressed |
|
unknown |
|
editor/inspector/editor_inspector.cpp |
3817 |
true |
Last Page |
| godot-native.bcf78c4bab9f20a0820a9b43 |
Localized message |
editor/inspector |
|
Element %s |
|
|
|
|
|
|
unknown |
for: E_property | if: (!array_prefix.is_empty()) | if else: (char_index >= 0) |
editor/inspector/editor_inspector.cpp |
4471 |
true |
Element %s |
| godot-native.adcfacec293f838da42f65dc |
Localized message |
editor/inspector |
|
Add Element |
|
|
|
|
|
|
unknown |
for: E_property | if: (p.usage & PROPERTY_USAGE_ARRAY) |
editor/inspector/editor_inspector.cpp |
4659 |
true |
Add Element |
| godot-native.a726228f7190d161b04ff13e |
Localized message |
editor/inspector |
|
Add Metadata |
|
|
|
|
|
|
unknown |
if: (!hide_metadata && !object->call("_hide_metadata_from_inspector")) |
editor/inspector/editor_inspector.cpp |
5170 |
true |
Add Metadata |
| godot-native.2fff66efe7fe537a82ee66dc |
Localized message |
editor/inspector |
|
Set %s |
|
|
|
|
|
|
unknown |
if else: (!undo_redo || bool(object->call("_dont_undo_redo"))) | if else: (Object::cast_to<MultiNodeEdit>(object)) | if else: (Object::cast_to<EditorDebuggerRemoteObjects>(object)) |
editor/inspector/editor_inspector.cpp |
5533 |
true |
Set %s |
| godot-native.222579de9c36e3663f322ee8 |
Localized message |
editor/inspector |
|
Set Multiple: %s |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
5669 |
true |
Set Multiple: %s |
| godot-native.c6783926d9250cec58e33343 |
Localized message |
editor/inspector |
|
Remove metadata %s |
|
|
|
|
|
|
unknown |
if: (p_path.begins_with("metadata/")) |
editor/inspector/editor_inspector.cpp |
5704 |
true |
Remove metadata %s |
| godot-native.4bdce9907ffe91355e924e0e |
Localized message |
editor/inspector |
|
Unpinned %s |
|
|
|
|
|
|
unknown |
conditional_expression else: p_pinned |
editor/inspector/editor_inspector.cpp |
5777 |
true |
Unpinned %s |
| godot-native.67ac6959916520313c300aa6 |
Localized message |
editor/inspector |
|
Pinned %s |
|
|
|
|
|
|
unknown |
conditional_expression: p_pinned |
editor/inspector/editor_inspector.cpp |
5777 |
true |
Pinned %s |
| godot-native.4bdeb04a3ea8726070e982ae |
Localized message |
editor/inspector |
|
Add metadata %s |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
6198 |
true |
Add metadata %s |
| godot-native.dcda1a243cd8dbd901b9a8bb |
Shortcut label |
editor/inspector |
|
Copy Value |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
6303 |
true |
Copy Value |
| godot-native.e832d78915dde5d6fcba1c5f |
Shortcut label |
editor/inspector |
|
Paste Value |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
6304 |
true |
Paste Value |
| godot-native.fb239d4695f2b569552d4c08 |
Shortcut label |
editor/inspector |
|
Copy Property Path |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_inspector.cpp |
6305 |
true |
Copy Property Path |
| godot-native.91d14b2e6860a11f581a5ed4 |
Label |
editor/inspector |
|
<null> |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
84 |
false |
|
| godot-native.3344d3ee3009177c70b85d99 |
Button |
editor/inspector |
|
|
|
|
Edit |
|
pressed -> EditorPropertyVariant::_popup_edit_menu |
|
unknown |
|
editor/inspector/editor_properties.cpp |
180 |
true |
Edit |
| godot-native.5ab9cffc865818ea86d00321 |
Label |
editor/inspector |
|
& |
|
|
|
|
|
|
unknown |
if: (p_enabled) |
editor/inspector/editor_properties.cpp |
265 |
false |
|
| godot-native.93a52dc82465516f4b2ac3ee |
Label |
editor/inspector |
|
|
|
StringName |
|
|
|
|
unknown |
if: (p_enabled) |
editor/inspector/editor_properties.cpp |
266 |
false |
|
| godot-native.87b294a335abbccf7f8e21b8 |
AcceptDialog |
editor/inspector |
|
Edit Text: |
|
|
|
|
|
|
unknown |
if: (!big_text_dialog) |
editor/inspector/editor_properties.cpp |
334 |
true |
Edit Text: |
| godot-native.814b6dbbb9250aff7ad796ee |
Button |
editor/inspector |
|
|
|
|
Open Text Edit Dialog |
|
pressed -> EditorPropertyMultilineText::_open_big_text |
|
unknown |
|
editor/inspector/editor_properties.cpp |
436 |
true |
Open Text Edit Dialog |
| godot-native.f93f7d1fbfc9062398c5f50e |
OptionButton |
editor/inspector |
|
|
|
|
Enum Options |
|
item_selected -> EditorPropertyTextEnum::_option_selected |
|
unknown |
|
editor/inspector/editor_properties.cpp |
585 |
true |
Enum Options |
| godot-native.35fb4828b36451b8a7d953e8 |
Button |
editor/inspector |
|
|
|
|
Edit |
|
pressed -> EditorPropertyTextEnum::_edit_custom_value |
|
unknown |
|
editor/inspector/editor_properties.cpp |
598 |
true |
Edit |
| godot-native.99bf76412e94a829b4b8115e |
LineEdit |
editor/inspector |
|
|
|
|
Custom Value |
|
text_submitted -> EditorPropertyTextEnum::_custom_value_submitted |
|
unknown |
|
editor/inspector/editor_properties.cpp |
606 |
true |
Custom Value |
| godot-native.07500ce2ed80b70581b4c155 |
Button |
editor/inspector |
|
|
|
|
Accept Custom Value Edit |
|
pressed -> EditorPropertyTextEnum::_custom_value_accepted |
|
unknown |
|
editor/inspector/editor_properties.cpp |
612 |
true |
Accept Custom Value Edit |
| godot-native.f9ea638af95959410cb43fa2 |
Button |
editor/inspector |
|
|
|
|
Cancel Custom Value Edit |
|
pressed -> EditorPropertyTextEnum::_custom_value_canceled |
|
unknown |
|
editor/inspector/editor_properties.cpp |
619 |
true |
Cancel Custom Value Edit |
| godot-native.07100b0d5e3ecab235f3f580 |
LineEdit |
editor/inspector |
|
|
|
|
Locale |
|
focus_exited -> EditorPropertyLocale::_locale_focus_exited | text_submitted -> EditorPropertyLocale::_locale_selected |
|
unknown |
|
editor/inspector/editor_properties.cpp |
676 |
true |
Locale |
| godot-native.72ceb2c0ab8b4e00bef9dbcd |
Button |
editor/inspector |
|
|
|
|
Edit |
|
pressed -> EditorPropertyLocale::_locale_pressed |
|
unknown |
|
editor/inspector/editor_properties.cpp |
683 |
true |
Edit |
| godot-native.ec347df0da61c8bd2b5bf82c |
LineEdit |
editor/inspector |
|
|
|
|
Path |
|
focus_exited -> EditorPropertyPath::_path_focus_exited | text_submitted -> EditorPropertyPath::_path_selected |
|
unknown |
|
editor/inspector/editor_properties.cpp |
850 |
true |
Path |
| godot-native.4d8611e93f6de6dd885f80b5 |
Button |
editor/inspector |
|
|
|
|
Toggle Display UID |
|
pressed -> EditorPropertyPath::_toggle_uid_display |
|
unknown |
|
editor/inspector/editor_properties.cpp |
859 |
true |
Toggle Display UID |
| godot-native.f60c7b4ea4cd3ca5a1512739 |
Button |
editor/inspector |
|
|
|
Toggles displaying between path and UID.
The UID is the actual value of this property. |
|
|
pressed -> EditorPropertyPath::_toggle_uid_display |
|
unknown |
|
editor/inspector/editor_properties.cpp |
860 |
true |
Toggles displaying between path and UID.
The UID is the actual value of this property. |
| godot-native.0005a71f10ad5be70d8554f2 |
Button |
editor/inspector |
|
|
|
|
Edit |
|
pressed -> EditorPropertyPath::_path_pressed |
|
unknown |
|
editor/inspector/editor_properties.cpp |
869 |
true |
Edit |
| godot-native.76992a2442e135f55fa67ee4 |
CheckBox |
editor/inspector |
|
On |
|
|
|
|
pressed -> EditorPropertyCheck::_checkbox_pressed |
|
unknown |
|
editor/inspector/editor_properties.cpp |
936 |
true |
On |
| godot-native.09d6dc7e23a2d74684c617a0 |
Text assignment (control type unresolved) |
editor/inspector |
|
Renaming Layer %d: |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
1094 |
true |
Renaming Layer %d: |
| godot-native.f700759ae17bbc96eddafcca |
Text assignment (control type unresolved) |
editor/inspector |
|
|
Layer %d |
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
1097 |
true |
Layer %d |
| godot-native.c7b4add82b69d17709e6cf84 |
Localized message |
editor/inspector |
|
Name contains invalid characters. |
|
|
|
|
|
|
unknown |
if: (new_name.contains_char('/') || new_name.contains_char('\\') || new_name.contains_char(':')) |
editor/inspector/editor_properties.cpp |
1106 |
true |
Name contains invalid characters. |
| godot-native.bf7a9fc8a5e28bb274bd7a62 |
Localized message |
editor/inspector |
|
Bit %d, Value %d |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
1111 |
true |
Bit %d, Value %d |
| godot-native.d410920dd3144220abadc8a3 |
Localized message |
editor/inspector |
|
Name: |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
1120 |
true |
Name: |
| godot-native.48d9df71b9ef7105c9aaa536 |
Localized message |
editor/inspector |
|
Rename |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
1121 |
true |
Rename |
| godot-native.2a197a0f7f229a39174dda4b |
Menu/list item |
editor/inspector |
|
Rename Layer |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
1126 |
true |
Rename Layer |
| godot-native.afdf03aeb2314abd42616d28 |
Localized message |
editor/inspector |
|
Layer %d |
|
|
|
|
|
|
unknown |
for: i < layer_count | if: (name.is_empty()) |
editor/inspector/editor_properties.cpp |
1489 |
true |
Layer %d |
| godot-native.50cde09844e4b177160d4e18 |
Localized message |
editor/inspector |
|
Bit %d, value %d |
|
|
|
|
|
|
unknown |
for: i < layer_count |
editor/inspector/editor_properties.cpp |
1493 |
true |
Bit %d, value %d |
| godot-native.c04fc59b5eb0d84f89560cb2 |
Item text (control type unresolved) |
editor/inspector |
|
No Named Layers |
|
|
|
|
|
|
unknown |
if: (layers->get_item_count() == 0) |
editor/inspector/editor_properties.cpp |
1532 |
true |
No Named Layers |
| godot-native.94ffb6424597c1e5a4d10921 |
Item text (control type unresolved) |
editor/inspector |
|
Edit Layer Names |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
1536 |
true |
Edit Layer Names |
| godot-native.edb2e407946973577940d47a |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
|
Layers |
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
1572 |
true |
Layers |
| godot-native.f4a1864a364d00e2e4148f23 |
Text assignment (control type unresolved) |
editor/inspector |
|
<empty> |
|
|
|
|
|
|
unknown |
if else: (id.is_valid()) |
editor/inspector/editor_properties.cpp |
1674 |
true |
<empty> |
| godot-native.687fec916726e271fbc29d44 |
Button |
editor/inspector |
|
|
|
|
Edit |
|
pressed -> EditorPropertyObjectID::_edit_pressed |
|
unknown |
|
editor/inspector/editor_properties.cpp |
1696 |
true |
Edit |
| godot-native.6cd9b1bb6d7d6b836ebc1cde |
Button |
editor/inspector |
|
|
|
|
Edit |
|
pressed -> EditorPropertySignal::_edit_pressed |
|
unknown |
|
editor/inspector/editor_properties.cpp |
1723 |
true |
Edit |
| godot-native.68dcb9a7ef866aceda8b88e6 |
Button |
editor/inspector |
|
|
|
|
Edit |
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
1744 |
true |
Edit |
| godot-native.677a498d0812c81a01b58a05 |
Item text (control type unresolved) |
editor/inspector |
|
Linear |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/inspector/editor_properties.cpp |
1989 |
true |
{"msgid": "Linear", "context": "Ease Type"} |
| godot-native.2de1b2a4818090456443e4a7 |
Item text (control type unresolved) |
editor/inspector |
|
Ease In |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/inspector/editor_properties.cpp |
1990 |
true |
{"msgid": "Ease In", "context": "Ease Type"} |
| godot-native.3509bbc2bc0f08e198995dae |
Item text (control type unresolved) |
editor/inspector |
|
Ease Out |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/inspector/editor_properties.cpp |
1991 |
true |
{"msgid": "Ease Out", "context": "Ease Type"} |
| godot-native.f2a902a0ae463defa1239567 |
Item text (control type unresolved) |
editor/inspector |
|
Zero |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/inspector/editor_properties.cpp |
1992 |
true |
{"msgid": "Zero", "context": "Ease Type"} |
| godot-native.7225fbebac635e6452bd13d9 |
Item text (control type unresolved) |
editor/inspector |
|
Ease In-Out |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (!positive_only) |
editor/inspector/editor_properties.cpp |
1994 |
true |
{"msgid": "Ease In-Out", "context": "Ease Type"} |
| godot-native.bea0c6d240d74959ea6467a8 |
Item text (control type unresolved) |
editor/inspector |
|
Ease Out-In |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (!positive_only) |
editor/inspector/editor_properties.cpp |
1995 |
true |
{"msgid": "Ease Out-In", "context": "Ease Type"} |
| godot-native.281bd4b1838e511bc0b24655 |
Button |
editor/inspector |
|
Temporary Euler may be changed implicitly! |
|
|
|
|
pressed -> EditorPropertyQuaternion::_warning_pressed |
|
unknown |
|
editor/inspector/editor_properties.cpp |
2470 |
true |
Temporary Euler may be changed implicitly! |
| godot-native.d5e78fa8044a82136922e14f |
AcceptDialog |
editor/inspector |
|
Temporary Euler will not be stored in the object with the original value. Instead, it will be stored as Quaternion with irreversible conversion.
This is due to the fact that the result of Euler->Quaternion can be determined uniquely, but the result of Quaternion->Euler can be multi-existent. |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
2476 |
true |
Temporary Euler will not be stored in the object with the original value. Instead, it will be stored as Quaternion with irreversible conversion.
This is due to the fact that the result of Euler->Quaternion can be determined uniquely, but the result of Quaternion->Euler can be multi-existent. |
| godot-native.1b670b4fd4afc31fd89a79a1 |
Label |
editor/inspector |
|
Temporary Euler |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
2479 |
true |
Temporary Euler |
| godot-native.96ac51ce0a90d54c774844b0 |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
|
Temporary Euler %s |
|
|
|
unknown |
for: i < 3 |
editor/inspector/editor_properties.cpp |
2489 |
true |
Temporary Euler %s |
| godot-native.ff9da31a2b22397db3f1ce31 |
Button |
editor/inspector |
|
|
|
|
Edit |
|
pressed -> EditorPropertyQuaternion::_edit_custom_value |
|
unknown |
|
editor/inspector/editor_properties.cpp |
2499 |
true |
Edit |
| godot-native.9a05a80ee68fe813825fac8b |
Text assignment (control type unresolved) |
editor/inspector |
|
Assign... |
|
|
|
|
|
|
unknown |
if: (p.is_empty()) |
editor/inspector/editor_properties.cpp |
3228 |
true |
Assign... |
| godot-native.0f80c47237357032751fb527 |
Button |
editor/inspector |
|
|
|
|
Assign Node |
|
draw -> EditorPropertyNodePath::_assign_draw | pressed -> EditorPropertyNodePath::_node_assign |
|
unknown |
|
editor/inspector/editor_properties.cpp |
3342 |
true |
Assign Node |
| godot-native.3b0695882317205a7eb42fe0 |
Item text (control type unresolved) |
editor/inspector |
|
Clear |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
3359 |
true |
Clear |
| godot-native.8bf85560a131124c635ac6f3 |
Item text (control type unresolved) |
editor/inspector |
|
Copy as Text |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
3360 |
true |
Copy as Text |
| godot-native.b26746ddf6e1e3038caefe21 |
Item text (control type unresolved) |
editor/inspector |
|
Edit |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
3361 |
true |
Edit |
| godot-native.5afcecf8d879f419e889af8a |
Item text (control type unresolved) |
editor/inspector |
|
Show Node in Tree |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties.cpp |
3362 |
true |
Show Node in Tree |
| godot-native.3d2c0fe5ccc526017ae2f358 |
LineEdit |
editor/inspector |
|
|
|
|
Node Path |
|
focus_exited -> EditorPropertyNodePath::_accept_text | text_submitted -> EditorPropertyNodePath::_text_submitted |
|
unknown |
|
editor/inspector/editor_properties.cpp |
3366 |
true |
Node Path |
| godot-native.54db98205a1779d1f90aa11f |
Text assignment (control type unresolved) |
editor/inspector |
|
Invalid RID |
|
|
|
|
|
|
unknown |
if else: (rid.is_valid()) |
editor/inspector/editor_properties.cpp |
3382 |
true |
Invalid RID |
| godot-native.3290dce475ca992d230c414a |
Localized message |
editor/inspector |
|
Warning! |
|
|
|
|
|
|
unknown |
if: (r) | if: (found) |
editor/inspector/editor_properties.cpp |
3432 |
true |
Warning! |
| godot-native.f48d103e4bbc7ea5a09f4417 |
Localized message |
editor/inspector |
|
Recursion detected, unable to assign resource to property. |
|
|
|
|
|
|
unknown |
if: (r) | if: (found) |
editor/inspector/editor_properties.cpp |
3432 |
true |
Recursion detected, unable to assign resource to property. |
| godot-native.b0bc37293a0608636cc986ca |
Localized message |
editor/inspector |
|
Can't create a ViewportTexture in a Texture2D node because the texture will not be bound to a scene.
Use a Texture2DParameter node instead and set the texture in the "Shader Parameters" tab. |
|
|
|
|
|
|
unknown |
if: (vpt.is_valid()) | #ifdef: MODULE_VISUAL_SHADER_ENABLED | if: (Object::cast_to<VisualShaderNodeTexture>(r)) |
editor/inspector/editor_properties.cpp |
3466 |
true |
Can't create a ViewportTexture in a Texture2D node because the texture will not be bound to a scene.
Use a Texture2DParameter node instead and set the texture in the "Shader Parameters" tab. |
| godot-native.6b4d4e8fddbb25909549e689 |
Localized message |
editor/inspector |
|
Can't create a ViewportTexture on resources saved as a file.
Resource needs to belong to a scene. |
|
|
|
|
|
|
unknown |
if: (vpt.is_valid()) | if: (r && r->get_path().is_resource_file()) |
editor/inspector/editor_properties.cpp |
3474 |
true |
Can't create a ViewportTexture on resources saved as a file.
Resource needs to belong to a scene. |
| godot-native.b2772cef4e7b8215b9f74d4e |
Localized message |
editor/inspector |
|
Can't create a ViewportTexture on this resource because it's not set as local to scene.
Please switch on the 'local to scene' property on it (and all resources containing it up to a node). |
|
|
|
|
|
|
unknown |
if: (vpt.is_valid()) | if: (r && !r->is_local_to_scene()) |
editor/inspector/editor_properties.cpp |
3481 |
true |
Can't create a ViewportTexture on this resource because it's not set as local to scene.
Please switch on the 'local to scene' property on it (and all resources containing it up to a node). |
| godot-native.02661fdd7327218d98751ebc |
Text assignment (control type unresolved) |
editor/inspector |
|
Pick a Viewport |
|
|
|
|
|
|
unknown |
if: (vpt.is_valid() && vpt->get_viewport_path_in_scene().is_empty()) | if: (!scene_tree) |
editor/inspector/editor_properties.cpp |
3500 |
true |
Pick a Viewport |
| godot-native.e38188a11a24b21db45798b7 |
Localized message |
editor/inspector |
|
Selected node is not a Viewport! |
|
|
|
|
|
|
unknown |
if: (!Object::cast_to<Viewport>(to_node)) |
editor/inspector/editor_properties.cpp |
3605 |
true |
Selected node is not a Viewport! |
| godot-native.4b0c43745c1e1895c49d6f25 |
Localized message |
editor/inspector |
|
New Key: |
|
|
|
|
|
|
unknown |
if: (name == "new_item_key_name") |
editor/inspector/editor_properties_array_dict.cpp |
152 |
true |
New Key: |
| godot-native.72adcedd7964b77d64663533 |
Localized message |
editor/inspector |
|
New Value: |
|
|
|
|
|
|
unknown |
if: (name == "new_item_value_name") |
editor/inspector/editor_properties_array_dict.cpp |
157 |
true |
New Value: |
| godot-native.b01fcabf9918b56e839ad0aa |
Localized message |
editor/inspector |
|
New Key: |
|
|
|
|
|
|
unknown |
switch: (p_index) | case: NEW_KEY_INDEX |
editor/inspector/editor_properties_array_dict.cpp |
227 |
true |
New Key: |
| godot-native.e6c14fd2e157936a2dd2a248 |
Localized message |
editor/inspector |
|
New Value: |
|
|
|
|
|
|
unknown |
switch: (p_index) | case: NEW_VALUE_INDEX |
editor/inspector/editor_properties_array_dict.cpp |
230 |
true |
New Value: |
| godot-native.1071ae63ef12f48e445c6117 |
Button |
editor/inspector |
|
|
|
|
Reorder |
|
button_up -> EditorPropertyArray::_reorder_button_up | gui_input -> EditorPropertyArray::_reorder_button_gui_input |
|
unknown |
|
editor/inspector/editor_properties_array_dict.cpp |
335 |
true |
Reorder |
| godot-native.51d7b636a7c2330fd3cbf111 |
Button |
editor/inspector |
|
|
|
|
Edit |
|
|
|
unknown |
if: (is_untyped_array) |
editor/inspector/editor_properties_array_dict.cpp |
353 |
true |
Edit |
| godot-native.889acdb1268bab472abb11b1 |
Button |
editor/inspector |
|
|
|
|
Remove |
|
|
|
unknown |
if else: (is_untyped_array) |
editor/inspector/editor_properties_array_dict.cpp |
361 |
true |
Remove |
| godot-native.2a5b8ffb46d2422656f8c093 |
Text assignment (control type unresolved) |
editor/inspector |
|
(Nil) %s |
|
|
|
|
|
|
unknown |
if: (!array.is_array()) | if else: (preview_value) |
editor/inspector/editor_properties_array_dict.cpp |
413 |
true |
(Nil) %s |
| godot-native.14167abef09e5d48de4e63d5 |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
%s%s (size %d) |
|
|
|
|
unknown |
if: (preview_value) |
editor/inspector/editor_properties_array_dict.cpp |
447 |
true |
%s%s (size %d) |
| godot-native.d85890461534f4acec407473 |
Text assignment (control type unresolved) |
editor/inspector |
|
%s (size %d) |
|
|
|
|
|
|
unknown |
if else: (preview_value) |
editor/inspector/editor_properties_array_dict.cpp |
451 |
true |
%s (size %d) |
| godot-native.cb3a3061b540e724a2299b90 |
Label |
editor/inspector |
|
Size: |
|
|
|
|
|
|
unknown |
if: (unfolded) | if: (!container) |
editor/inspector/editor_properties_array_dict.cpp |
474 |
true |
Size: |
| godot-native.916cf974e592a637df07b567 |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
|
Size |
|
|
|
unknown |
if: (unfolded) | if: (!container) |
editor/inspector/editor_properties_array_dict.cpp |
484 |
true |
Size |
| godot-native.5bfbb323c9ef4065d9c57b92 |
Localized message |
editor/inspector |
|
Add Element |
|
|
|
|
|
|
unknown |
if: (unfolded) | if: (!container) |
editor/inspector/editor_properties_array_dict.cpp |
493 |
true |
Add Element |
| godot-native.0bb244dd477b3cfc400d6dfe |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
|
Add |
|
|
|
unknown |
if: (unfolded) | if: (!container) |
editor/inspector/editor_properties_array_dict.cpp |
498 |
true |
Add |
| godot-native.1c9fb910f78edfb421f50844 |
Button |
editor/inspector |
|
|
|
|
Edit |
|
draw -> EditorPropertyArray::_button_draw | pressed -> EditorPropertyArray::_edit_pressed |
|
unknown |
|
editor/inspector/editor_properties_array_dict.cpp |
1017 |
true |
Edit |
| godot-native.1e9e06f87429c333b73079c1 |
Button |
editor/inspector |
|
|
|
|
Edit |
|
|
|
unknown |
if: (is_untyped_dict) |
editor/inspector/editor_properties_array_dict.cpp |
1133 |
true |
Edit |
| godot-native.ff305d4a8f889ee69fbb9b33 |
Button |
editor/inspector |
|
|
|
|
Remove |
|
|
|
unknown |
if else: (is_untyped_dict) | if: (p_idx >= 0) |
editor/inspector/editor_properties_array_dict.cpp |
1141 |
true |
Remove |
| godot-native.32a4c68c2112077dab374f02 |
Text assignment (control type unresolved) |
editor/inspector |
|
(Nil) %s |
|
|
|
|
|
|
unknown |
if: (updated_val.get_type() != Variant::DICTIONARY) | if else: (preview_value) |
editor/inspector/editor_properties_array_dict.cpp |
1299 |
true |
(Nil) %s |
| godot-native.4e59ef847feaa0d36162efc5 |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
%s%s (size %d) |
|
|
|
|
unknown |
if: (preview_value) |
editor/inspector/editor_properties_array_dict.cpp |
1329 |
true |
%s%s (size %d) |
| godot-native.903de2afb33dce2ceb8e9a73 |
Text assignment (control type unresolved) |
editor/inspector |
|
%s (size %d) |
|
|
|
|
|
|
unknown |
if else: (preview_value) |
editor/inspector/editor_properties_array_dict.cpp |
1333 |
true |
%s (size %d) |
| godot-native.514f193ce06a92ab5b6861da |
Localized message |
editor/inspector |
|
Add Key/Value Pair |
|
|
|
|
|
|
unknown |
if: (unfolded) | if: (!container) |
editor/inspector/editor_properties_array_dict.cpp |
1376 |
true |
Add Key/Value Pair |
| godot-native.c40575adb839539709ace5bf |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
|
Add |
|
|
|
unknown |
if: (unfolded) | if: (!container) |
editor/inspector/editor_properties_array_dict.cpp |
1378 |
true |
Add |
| godot-native.c970b34e02aaf733e988994a |
Button |
editor/inspector |
|
|
|
|
Edit |
|
pressed -> EditorPropertyDictionary::_edit_pressed |
|
unknown |
|
editor/inspector/editor_properties_array_dict.cpp |
1599 |
true |
Edit |
| godot-native.877ad698d6f77ac8b0a52cea |
Text assignment (control type unresolved) |
editor/inspector |
|
Localizable String (Nil) |
|
|
|
|
|
|
unknown |
if: (updated_val.get_type() == Variant::NIL) |
editor/inspector/editor_properties_array_dict.cpp |
1669 |
true |
Localizable String (Nil) |
| godot-native.ac28651b622fe9cd07d8dee0 |
Text assignment (control type unresolved) |
editor/inspector |
|
Localizable String (size %d) |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_properties_array_dict.cpp |
1683 |
true |
Localizable String (size %d) |
| godot-native.fbdb0c865bf571862227b3f3 |
Button |
editor/inspector |
|
|
|
|
Remove Translation |
|
|
|
unknown |
if: (unfolded) | for: i < amount |
editor/inspector/editor_properties_array_dict.cpp |
1758 |
true |
Remove Translation |
| godot-native.0348b0a77a8c3ec911587e0e |
Localized message |
editor/inspector |
|
Add Translation |
|
|
|
|
|
|
unknown |
if: (unfolded) | if: (page_index == max_page) |
editor/inspector/editor_properties_array_dict.cpp |
1767 |
true |
Add Translation |
| godot-native.5ca31c75d324f6ce6a5eb3a3 |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
|
Add Translation |
|
|
|
unknown |
if: (unfolded) | if: (page_index == max_page) |
editor/inspector/editor_properties_array_dict.cpp |
1768 |
true |
Add Translation |
| godot-native.4abd9e17a7d644d4e8ef8b06 |
Button |
editor/inspector |
|
|
|
|
Edit |
|
pressed -> EditorPropertyLocalizableString::_edit_pressed |
|
unknown |
|
editor/inspector/editor_properties_array_dict.cpp |
1813 |
true |
Edit |
| godot-native.ea957e62d549798b3c3a443e |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
Lock/Unlock Component Ratio |
|
|
|
|
unknown |
|
editor/inspector/editor_properties_vector.cpp |
232 |
true |
Lock/Unlock Component Ratio |
| godot-native.05289d4868c2ab5622cdd5d0 |
Text assignment (control type unresolved) |
editor/inspector |
|
<empty> |
|
|
|
|
|
|
unknown |
if: (preview_rect) | if: (edited_resource == Ref<Resource>()) |
editor/inspector/editor_resource_picker.cpp |
101 |
true |
<empty> |
| godot-native.4dbf01a9344f70863422acdb |
Localized message |
editor/inspector |
|
Type: |
|
|
|
|
|
|
unknown |
if: (preview_rect) | if else: (edited_resource == Ref<Resource>()) |
editor/inspector/editor_resource_picker.cpp |
117 |
true |
Type: |
| godot-native.e6dca4d8a35122387a23c88a |
Localized message |
editor/inspector |
|
Type: |
|
|
|
|
|
|
unknown |
if else: (preview_rect) | if: (edited_resource.is_valid()) |
editor/inspector/editor_resource_picker.cpp |
123 |
true |
Type: |
| godot-native.a7d92cb2dcd74a7b29b6bd27 |
Localized message |
editor/inspector |
|
This %s is used in %d places. |
|
|
|
|
|
|
unknown |
if else: (edited_resource.is_null()) | if: (num_of_copies > 1) | plural-form=plural; count-expression=num_of_copies (locale-dependent) |
editor/inspector/editor_resource_picker.cpp |
156 |
true |
This %s is used in %d places. |
| godot-native.e958d4352bbf9c0955d1c700 |
Localized message |
editor/inspector |
|
This %s is used in %d place. |
|
|
|
|
|
|
unknown |
if else: (edited_resource.is_null()) | if: (num_of_copies > 1) | plural-form=singular; count-expression=num_of_copies (locale-dependent) |
editor/inspector/editor_resource_picker.cpp |
156 |
true |
This %s is used in %d place. |
| godot-native.36e6bd623904a79a0fc3bf1c |
Localized message |
editor/inspector |
|
This %s is external to scene. |
|
|
|
|
|
|
unknown |
if else: (edited_resource.is_null()) | if else: (num_of_copies > 1) | if: (!is_internal) |
editor/inspector/editor_resource_picker.cpp |
158 |
true |
This %s is external to scene. |
| godot-native.6ec2faf3b1b86db9d51a0938 |
Localized message |
editor/inspector |
|
The %s cannot be edited in the inspector and can't be made unique directly. |
|
|
|
|
|
|
unknown |
if else: (edited_resource.is_null()) | if: (!editable) |
editor/inspector/editor_resource_picker.cpp |
162 |
true |
The %s cannot be edited in the inspector and can't be made unique directly. |
| godot-native.0438fa4acacc2ad8148a264e |
Localized message |
editor/inspector |
|
Left-click to make it unique. |
|
|
|
|
|
|
unknown |
if else: (edited_resource.is_null()) | if else: (!editable) | if: (unique_enable) |
editor/inspector/editor_resource_picker.cpp |
165 |
true |
Left-click to make it unique. |
| godot-native.06f6036bb7621d03f21fae41 |
Localized message |
editor/inspector |
|
It is possible to make its subresources unique. |
|
|
|
|
|
|
unknown |
if else: (edited_resource.is_null()) | if else: (!editable) | if: (unique_recursive_enabled) |
editor/inspector/editor_resource_picker.cpp |
169 |
true |
It is possible to make its subresources unique. |
| godot-native.481f9056b96160a0dae3ac24 |
Localized message |
editor/inspector |
|
Right-click to make them unique. |
|
|
|
|
|
|
unknown |
if else: (edited_resource.is_null()) | if else: (!editable) | if: (unique_recursive_enabled) |
editor/inspector/editor_resource_picker.cpp |
169 |
true |
Right-click to make them unique. |
| godot-native.3a62d5b93e4857ae5f54126f |
Localized message |
editor/inspector |
|
In order to duplicate it, make its parent Resource unique. |
|
|
|
|
|
|
unknown |
if else: (edited_resource.is_null()) | if else: (!editable) | if: (!unique_enable && EditorNode::get_singleton()->get_editor_selection()->get_full_selected_node_list().size() == 1) |
editor/inspector/editor_resource_picker.cpp |
173 |
true |
In order to duplicate it, make its parent Resource unique. |
| godot-native.4de163bdafa9ade239b89f13 |
Localized message |
editor/inspector |
|
The selected resource (%s) does not match any type expected for this property (%s). |
|
|
|
|
|
|
unknown |
if: (!base_type.is_empty()) | if: (!any_type_matches) |
editor/inspector/editor_resource_picker.cpp |
265 |
true |
The selected resource (%s) does not match any type expected for this property (%s). |
| godot-native.2b4231377f8333c12adf78be |
Item text (control type unresolved) |
editor/inspector |
|
Quick Load... |
|
|
|
|
|
|
unknown |
if: (is_editable()) |
editor/inspector/editor_resource_picker.cpp |
307 |
true |
Quick Load... |
| godot-native.27d3cb3318dac93ea4e9adeb |
Localized message |
editor/inspector |
|
Opens a quick menu to select from a list of allowed Resource files. |
|
|
|
|
|
|
unknown |
if: (is_editable()) |
editor/inspector/editor_resource_picker.cpp |
308 |
true |
Opens a quick menu to select from a list of allowed Resource files. |
| godot-native.d377256464cc65d3ed126fb4 |
Item text (control type unresolved) |
editor/inspector |
|
Load... |
|
|
|
|
|
|
unknown |
if: (is_editable()) |
editor/inspector/editor_resource_picker.cpp |
311 |
true |
Load... |
| godot-native.9656298518c7c5602fb67dbd |
Item text (control type unresolved) |
editor/inspector |
|
Inspect |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid()) | if: (is_edited_resource_foreign_import) |
editor/inspector/editor_resource_picker.cpp |
323 |
true |
Inspect |
| godot-native.2fa0c17cf078daffb12844bd |
Item text (control type unresolved) |
editor/inspector |
|
Edit |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid()) | if else: (is_edited_resource_foreign_import) |
editor/inspector/editor_resource_picker.cpp |
325 |
true |
Edit |
| godot-native.6b50a10735ebc85d91c325a4 |
Item text (control type unresolved) |
editor/inspector |
|
Clear |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid()) | if: (is_editable()) | if: (!_is_custom_type_script()) |
editor/inspector/editor_resource_picker.cpp |
331 |
true |
Clear |
| godot-native.fa6eb61fc845af8329b902f2 |
Item text (control type unresolved) |
editor/inspector |
|
Make Unique |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid()) | if: (is_editable()) |
editor/inspector/editor_resource_picker.cpp |
335 |
true |
Make Unique |
| godot-native.4223c5fb08aa51c817f7869a |
Localized message |
editor/inspector |
|
Hold %s while drag-and-dropping from the FileSystem dock or another resource picker to automatically make a dropped resource unique. |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid()) | if: (is_editable()) |
editor/inspector/editor_resource_picker.cpp |
342 |
true |
Hold %s while drag-and-dropping from the FileSystem dock or another resource picker to automatically make a dropped resource unique. |
| godot-native.3dfff201a2c1d35f7f2cb289 |
Localized message |
editor/inspector |
|
This Resource is already unique. |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid()) | if: (is_editable()) | if: (!unique_enabled) | if: (EditorNode::get_singleton()->is_resource_internal_to_scene(edited_resource) && EditorNode::get_singleton()->get_resource_count(edited_resource) == 1) |
editor/inspector/editor_resource_picker.cpp |
346 |
true |
This Resource is already unique. |
| godot-native.61fb20560bb8789a7c580861 |
Localized message |
editor/inspector |
|
In order to duplicate it, make its parent Resource unique. |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid()) | if: (is_editable()) | if: (!unique_enabled) | if else: (EditorNode::get_singleton()->is_resource_internal_to_scene(edited_resource) && EditorNode::get_singleton()->get_resource_count(edited_resource) == 1) | if: (_has_parent_resource().is_valid()) |
editor/inspector/editor_resource_picker.cpp |
348 |
true |
In order to duplicate it, make its parent Resource unique. |
| godot-native.2f4a8f19d8e0f56e0d237c60 |
Item text (control type unresolved) |
editor/inspector |
|
Make Unique (Recursive) |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid()) | if: (is_editable()) | if: (_has_sub_resources(edited_resource)) |
editor/inspector/editor_resource_picker.cpp |
356 |
true |
Make Unique (Recursive) |
| godot-native.ad42abc12ce648ccd9f1246e |
Localized message |
editor/inspector |
|
Subresources have already been made unique. |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid()) | if: (is_editable()) | if: (_has_sub_resources(edited_resource)) | if: (!unique_enabled) | if: (EditorNode::get_singleton()->get_editor_selection()->get_full_selected_node_list().size() == 1) | conditional_expression else: (parent_res.is_valid() && EditorNode::get_singleton()->get_resource_count(parent_res) > 1) |
editor/inspector/editor_resource_picker.cpp |
361 |
true |
Subresources have already been made unique. |
| godot-native.cd2dab9a7d2601fdfddd11fa |
Localized message |
editor/inspector |
|
In order to duplicate recursively, make its parent Resource unique. |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid()) | if: (is_editable()) | if: (_has_sub_resources(edited_resource)) | if: (!unique_enabled) | if: (EditorNode::get_singleton()->get_editor_selection()->get_full_selected_node_list().size() == 1) | conditional_expression: (parent_res.is_valid() && EditorNode::get_singleton()->get_resource_count(parent_res) > 1) |
editor/inspector/editor_resource_picker.cpp |
361 |
true |
In order to duplicate recursively, make its parent Resource unique. |
| godot-native.4fbb56f25d15b049e5baa76e |
Item text (control type unresolved) |
editor/inspector |
|
Save |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid()) | if: (is_editable()) |
editor/inspector/editor_resource_picker.cpp |
366 |
true |
Save |
| godot-native.3577b44a1545dc39d0ec2f4b |
Item text (control type unresolved) |
editor/inspector |
|
Save As... |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid()) | if: (is_editable()) |
editor/inspector/editor_resource_picker.cpp |
368 |
true |
Save As... |
| godot-native.ffd5deefe980975399bb2c2f |
Item text (control type unresolved) |
editor/inspector |
|
Show in FileSystem |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid()) | if: (edited_resource->get_path().is_resource_file()) |
editor/inspector/editor_resource_picker.cpp |
374 |
true |
Show in FileSystem |
| godot-native.b99df515048412202719cf4b |
Item text (control type unresolved) |
editor/inspector |
|
Copy |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid() || paste_valid) | if: (edited_resource.is_valid()) |
editor/inspector/editor_resource_picker.cpp |
403 |
true |
Copy |
| godot-native.6c51a09909463b605c8a9c94 |
Item text (control type unresolved) |
editor/inspector |
|
Paste |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid() || paste_valid) | if: (paste_valid) |
editor/inspector/editor_resource_picker.cpp |
407 |
true |
Paste |
| godot-native.f6e47852cba0e47ff44b0c5e |
Item text (control type unresolved) |
editor/inspector |
|
Paste as Unique |
|
|
|
|
|
|
unknown |
if: (edited_resource.is_valid() || paste_valid) | if: (paste_valid) |
editor/inspector/editor_resource_picker.cpp |
408 |
true |
Paste as Unique |
| godot-native.25617a4b51556925c3709008 |
Item text (control type unresolved) |
editor/inspector |
|
Convert to %s |
|
|
|
|
|
|
unknown |
if: (is_editable() && edited_resource.is_valid()) | for_range_loop |
editor/inspector/editor_resource_picker.cpp |
428 |
true |
Convert to %s |
| godot-native.c0c9f008c9777ff114a733ad |
ConfirmationDialog |
editor/inspector |
|
Make Unique (Recursive) |
|
|
|
|
confirmed -> EditorResourcePicker::_duplicate_selected_resources |
|
unknown |
switch: (p_which) | case: OBJ_MENU_MAKE_UNIQUE_RECURSIVE | if: (!duplicate_resources_dialog) |
editor/inspector/editor_resource_picker.cpp |
516 |
true |
Make Unique (Recursive) |
| godot-native.82ada346956dbaf2f8d54430 |
Label |
editor/inspector |
|
Select resources to make unique: |
|
|
|
|
|
|
unknown |
switch: (p_which) | case: OBJ_MENU_MAKE_UNIQUE_RECURSIVE | if: (!duplicate_resources_dialog) |
editor/inspector/editor_resource_picker.cpp |
522 |
true |
Select resources to make unique: |
| godot-native.e7db28d6c7fd693422c79281 |
Tree |
editor/inspector |
|
|
|
|
Duplicate resources |
|
|
|
unknown |
switch: (p_which) | case: OBJ_MENU_MAKE_UNIQUE_RECURSIVE | if: (!duplicate_resources_dialog) |
editor/inspector/editor_resource_picker.cpp |
526 |
true |
Duplicate resources |
| godot-native.9b66310e19800af25fb01517 |
Localized message |
editor/inspector |
|
New |
|
|
|
|
|
|
unknown |
if: (!base_type.is_empty()) | if: (!allowed_types.is_empty()) |
editor/inspector/editor_resource_picker.cpp |
661 |
true |
New |
| godot-native.fb278a55826504cdedf5275a |
Button |
editor/inspector |
|
|
|
|
Number of Linked Resources. |
|
pressed -> EditorResourcePicker::_on_unique_button_pressed |
|
unknown |
|
editor/inspector/editor_resource_picker.cpp |
1473 |
true |
Number of Linked Resources. |
| godot-native.3236997692f5c778fd20a2f5 |
Button |
editor/inspector |
|
|
|
|
Assign Resource |
|
draw -> EditorResourcePicker::_button_draw | gui_input -> EditorResourcePicker::_button_input | pressed -> EditorResourcePicker::_resource_selected |
|
unknown |
|
editor/inspector/editor_resource_picker.cpp |
1484 |
true |
Assign Resource |
| godot-native.13c10f01dd8d0c7dc1a17ebc |
Button |
editor/inspector |
|
|
|
Quick Load |
|
|
|
|
unknown |
|
editor/inspector/editor_resource_picker.cpp |
1508 |
true |
Quick Load |
| godot-native.c72b913c135087c8058ec97e |
Button |
editor/inspector |
|
|
|
|
Edit |
|
gui_input -> EditorResourcePicker::_button_input | pressed -> EditorResourcePicker::_update_menu |
|
unknown |
|
editor/inspector/editor_resource_picker.cpp |
1516 |
true |
Edit |
| godot-native.d8252e02cd64112fd4cb6224 |
Item text (control type unresolved) |
editor/inspector |
|
New Script... |
|
|
|
|
|
|
unknown |
if: (!(script_owner && script_owner->has_meta(SceneStringName(_custom_type_script)))) |
editor/inspector/editor_resource_picker.cpp |
1533 |
true |
New Script... |
| godot-native.0773a337128f475c58628035 |
Item text (control type unresolved) |
editor/inspector |
|
Extend Script... |
|
|
|
|
|
|
unknown |
if: (script_owner) | if: (scr.is_valid()) |
editor/inspector/editor_resource_picker.cpp |
1539 |
true |
Extend Script... |
| godot-native.967571a89d63176958493d1f |
Item text (control type unresolved) |
editor/inspector |
|
New Shader... |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_resource_picker.cpp |
1588 |
true |
New Shader... |
| godot-native.1d5e802f5e19c2dc728631f0 |
Text assignment (control type unresolved) |
editor/inspector |
|
<empty> |
|
|
|
|
|
|
unknown |
if: (audio_stream.is_null()) |
editor/inspector/editor_resource_picker.cpp |
1699 |
true |
<empty> |
| godot-native.b67a57057b377c06e206f0dc |
Label |
editor/inspector |
|
Size: %s |
|
|
|
|
|
|
unknown |
if: (f.is_valid()) |
editor/inspector/editor_resource_tooltip_plugins.cpp |
76 |
true |
Size: %s |
| godot-native.5c91cbf535efc67a481d6de4 |
Label |
editor/inspector |
|
Invalid file or broken link. |
|
|
|
|
|
|
unknown |
if else: (f.is_valid()) |
editor/inspector/editor_resource_tooltip_plugins.cpp |
79 |
true |
Invalid file or broken link. |
| godot-native.7be6e20999bb17e312a8d15d |
Label |
editor/inspector |
|
Type: %s |
|
|
|
|
|
|
unknown |
if: (ResourceLoader::exists(p_resource_path)) |
editor/inspector/editor_resource_tooltip_plugins.cpp |
88 |
true |
Type: %s |
| godot-native.0270b664468af9760f2e3e18 |
Label |
editor/inspector |
|
Link to: %s |
|
|
|
|
|
|
unknown |
if: (da->is_link(p_resource_path)) |
editor/inspector/editor_resource_tooltip_plugins.cpp |
94 |
true |
Link to: %s |
| godot-native.1a129b4c9e773b82806ffd3a |
Label |
editor/inspector |
|
Dimensions: %d × %d |
|
|
|
|
|
|
unknown |
|
editor/inspector/editor_resource_tooltip_plugins.cpp |
130 |
true |
Dimensions: %d × %d |
| godot-native.03c9746a26fda85a6d0735e0 |
Localized message |
editor/inspector |
|
Length: %0dm %0ds |
|
|
|
|
|
|
unknown |
if: (length >= 60.0) |
editor/inspector/editor_resource_tooltip_plugins.cpp |
154 |
true |
Length: %0dm %0ds |
| godot-native.f2fcc178229b4afebbb3889c |
Localized message |
editor/inspector |
|
Length: %0.1fs |
|
|
|
|
|
|
unknown |
if else: (length >= 60.0) | if: (length >= 1.0) |
editor/inspector/editor_resource_tooltip_plugins.cpp |
156 |
true |
Length: %0.1fs |
| godot-native.127dc1f8dfa72cbb4afb7760 |
Localized message |
editor/inspector |
|
Length: %0.3fs |
|
|
|
|
|
|
unknown |
if else: (length >= 60.0) | if else: (length >= 1.0) |
editor/inspector/editor_resource_tooltip_plugins.cpp |
158 |
true |
Length: %0.3fs |
| godot-native.03ec41be91521baf3703a0e1 |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
Advanced settings are always shown when searching. |
|
|
|
|
unknown |
if: (advanced_toggle) | if else: (p_what.is_empty()) |
editor/inspector/editor_sectioned_inspector.cpp |
333 |
true |
Advanced settings are always shown when searching. |
| godot-native.07d0b8267c5020a2d2022b28 |
Localized message |
editor/inspector |
|
Event Configured |
|
|
|
|
|
|
unknown |
|
editor/inspector/input_event_editor_plugin.cpp |
50 |
true |
Event Configured |
| godot-native.e9a409fd915b0e1311bd56ad |
Localized message |
editor/inspector |
|
Configure |
|
|
|
|
|
|
unknown |
|
editor/inspector/input_event_editor_plugin.cpp |
130 |
true |
Configure |
| godot-native.7812bed8c18f138aab022601 |
Localized message |
editor/inspector |
|
Set %s on %d nodes |
|
|
|
|
|
|
unknown |
if: (p_undo_redo) |
editor/inspector/multi_node_edit.cpp |
66 |
true |
Set %s on %d nodes |
| godot-native.8f7a088c004e07e2a41375c1 |
Localized message |
editor/inspector |
|
%s (%d Selected) |
|
|
|
|
|
|
unknown |
|
editor/inspector/multi_node_edit.cpp |
230 |
true |
%s (%d Selected) |
| godot-native.f958c79be1e8492ddb8a6632 |
Localized message |
editor/inspector |
|
Select Property |
|
|
|
|
|
|
unknown |
if: (properties) |
editor/inspector/property_selector.cpp |
50 |
true |
Select Property |
| godot-native.0284a85308aed63910a11084 |
Localized message |
editor/inspector |
|
Select Virtual Method |
|
|
|
|
|
|
unknown |
if else: (properties) | if: (virtuals_only) |
editor/inspector/property_selector.cpp |
52 |
true |
Select Virtual Method |
| godot-native.14157c9c8100e0830d96312b |
Localized message |
editor/inspector |
|
Select Method |
|
|
|
|
|
|
unknown |
if else: (properties) | if else: (virtuals_only) |
editor/inspector/property_selector.cpp |
54 |
true |
Select Method |
| godot-native.e243565f9800476f1b27d256 |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
|
Search: |
|
|
|
unknown |
|
editor/inspector/property_selector.cpp |
667 |
true |
Search: |
| godot-native.840aef846461f176f2ca9df7 |
Localized message |
editor/inspector |
|
Search: |
|
|
|
|
|
|
unknown |
|
editor/inspector/property_selector.cpp |
668 |
true |
Search: |
| godot-native.6d0f4ddf846984d834b5285f |
Localized message |
editor/inspector |
|
Matches: |
|
|
|
|
|
|
unknown |
|
editor/inspector/property_selector.cpp |
675 |
true |
Matches: |
| godot-native.a12bf9763b8f57775194a71e |
Localized message |
editor/inspector |
|
Description: |
|
|
|
|
|
|
unknown |
|
editor/inspector/property_selector.cpp |
685 |
true |
Description: |
| godot-native.6ef8f9334d8ae23e1991d2fd |
Localized message |
editor/inspector |
|
Open |
|
|
|
|
|
|
unknown |
|
editor/inspector/property_selector.cpp |
687 |
true |
Open |
| godot-native.123180db2963075cbb52789d |
Text assignment (control type unresolved) |
editor/inspector |
|
|
|
The assigned tool button callback can't be used with multiple nodes. |
|
|
|
|
unknown |
if else: (p_usage & PROPERTY_USAGE_READ_ONLY) | if: (is_multinode) | if: (callback.is_custom()) |
editor/inspector/tool_button_editor_plugin.cpp |
91 |
true |
The assigned tool button callback can't be used with multiple nodes. |
| godot-native.e4ae1a2ea9eda59a05124215 |
Localized message |
editor/plugins |
|
Name: %s
Path: %s
Main Script: %s
%s |
|
|
|
|
|
|
unknown |
for: i < plugins.size() | if else: (err != OK) | if else: (!missing_keys.is_empty()) |
editor/plugins/editor_plugin_settings.cpp |
123 |
true |
Name: %s
Path: %s
Main Script: %s
%s |
| godot-native.f53f7ec0b0673e97ab7dab01 |
Localized message |
editor/plugins |
|
On |
|
|
|
|
|
|
unknown |
for: i < plugins.size() | if else: (err != OK) | if else: (!missing_keys.is_empty()) |
editor/plugins/editor_plugin_settings.cpp |
133 |
true |
On |
| godot-native.160f85308e0e2080751f4af2 |
Localized message |
editor/plugins |
|
Edit Plugin |
|
|
|
|
|
|
unknown |
for: i < plugins.size() | if else: (err != OK) | if else: (!missing_keys.is_empty()) |
editor/plugins/editor_plugin_settings.cpp |
136 |
true |
Edit Plugin |
| godot-native.1ce121bf0de47e2063a4310e |
Label |
editor/plugins |
|
Recovery mode is enabled. Enabled plugins will not run while this mode is active. |
|
|
|
|
|
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/plugins/editor_plugin_settings.cpp |
234 |
true |
Recovery mode is enabled. Enabled plugins will not run while this mode is active. |
| godot-native.c9b6ca6da1dcd7326af2fba4 |
Label |
editor/plugins |
|
Installed Plugins: |
|
|
|
|
|
|
unknown |
|
editor/plugins/editor_plugin_settings.cpp |
244 |
true |
Installed Plugins: |
| godot-native.86ce873fb9724ba5c89104b6 |
Button |
editor/plugins |
|
Create New Plugin |
|
|
|
|
pressed -> EditorPluginSettings::_create_clicked |
|
unknown |
|
editor/plugins/editor_plugin_settings.cpp |
248 |
true |
Create New Plugin |
| godot-native.462b5b13f6a279afceafd6f2 |
Localized message |
editor/plugins |
|
Enabled |
|
|
|
|
|
|
unknown |
|
editor/plugins/editor_plugin_settings.cpp |
259 |
true |
Enabled |
| godot-native.e33b841227cb0be2d7a1b1b9 |
Localized message |
editor/plugins |
|
Name |
|
|
|
|
|
|
unknown |
|
editor/plugins/editor_plugin_settings.cpp |
260 |
true |
Name |
| godot-native.dbb29e974fa5e4b15f134a7c |
Localized message |
editor/plugins |
|
Version |
|
|
|
|
|
|
unknown |
|
editor/plugins/editor_plugin_settings.cpp |
261 |
true |
Version |
| godot-native.d393000be3e2209fe533c914 |
Localized message |
editor/plugins |
|
Author |
|
|
|
|
|
|
unknown |
|
editor/plugins/editor_plugin_settings.cpp |
262 |
true |
Author |
| godot-native.a131d3b706801d85cb8144c6 |
Localized message |
editor/plugins |
|
Edit |
|
|
|
|
|
|
unknown |
|
editor/plugins/editor_plugin_settings.cpp |
263 |
true |
Edit |
| godot-native.797c6ec8d6317e693d4837a5 |
Localized message |
editor/plugins |
|
Plugin name cannot be blank. |
|
|
|
|
|
|
unknown |
if: (name_edit->get_text().is_empty()) |
editor/plugins/plugin_config_dialog.cpp |
112 |
true |
Plugin name cannot be blank. |
| godot-native.ab5e0c3bcbeec070b57eff26 |
Localized message |
editor/plugins |
|
Subfolder name is not a valid folder name. |
|
|
|
|
|
|
unknown |
if: (subfolder_edit->is_visible()) | if: (!subfolder_edit->get_text().is_empty() && !subfolder_edit->get_text().is_valid_filename()) |
editor/plugins/plugin_config_dialog.cpp |
116 |
true |
Subfolder name is not a valid folder name. |
| godot-native.483a8952bd33a4faa6d73c0e |
Localized message |
editor/plugins |
|
Subfolder cannot be one which already exists. |
|
|
|
|
|
|
unknown |
if: (subfolder_edit->is_visible()) | if else: (!subfolder_edit->get_text().is_empty() && !subfolder_edit->get_text().is_valid_filename()) | if: (!_edit_mode && DirAccess::exists(path)) |
editor/plugins/plugin_config_dialog.cpp |
120 |
true |
Subfolder cannot be one which already exists. |
| godot-native.f566f2ef6e679d372424704d |
Localized message |
editor/plugins |
|
Script extension must match chosen language extension (.%s). |
|
|
|
|
|
|
unknown |
if: ((!script_edit->get_text().get_extension().is_empty() && script_edit->get_text().get_extension() != ext) || script_edit->get_text().ends_with(".")) |
editor/plugins/plugin_config_dialog.cpp |
134 |
true |
Script extension must match chosen language extension (.%s). |
| godot-native.4f1cee7de27422cf8fc33e6b |
Localized message |
editor/plugins |
|
Consider enabling GDScript warnings for this plugin by adding an entry for it to the project setting Debug > GDScript > Warnings > Directory Rules. |
|
|
|
|
|
|
unknown |
if: (language->get_name() == "GDScript") |
editor/plugins/plugin_config_dialog.cpp |
137 |
true |
Consider enabling GDScript warnings for this plugin by adding an entry for it to the project setting Debug > GDScript > Warnings > Directory Rules. |
| godot-native.d4e97c77d6a0403cc0295516 |
Localized message |
editor/plugins |
|
Edit a Plugin |
|
|
|
|
|
|
unknown |
if: (!p_config_path.is_empty()) |
editor/plugins/plugin_config_dialog.cpp |
178 |
true |
Edit a Plugin |
| godot-native.18bf5582c66a1ce529aea816 |
Localized message |
editor/plugins |
|
Create a Plugin |
|
|
|
|
|
|
unknown |
if else: (!p_config_path.is_empty()) |
editor/plugins/plugin_config_dialog.cpp |
182 |
true |
Create a Plugin |
| godot-native.70d051bdedc14d0d245cba83 |
Localized message |
editor/plugins |
|
Create |
|
|
|
|
|
|
unknown |
conditional_expression else: _edit_mode |
editor/plugins/plugin_config_dialog.cpp |
192 |
true |
Create |
| godot-native.903046c041bfc51fc545d4ab |
Localized message |
editor/plugins |
|
Update |
|
|
|
|
|
|
unknown |
conditional_expression: _edit_mode |
editor/plugins/plugin_config_dialog.cpp |
192 |
true |
Update |
| godot-native.57f03c8ccd81641853f5e649 |
Label |
editor/plugins |
|
Plugin Name: |
|
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
215 |
true |
Plugin Name: |
| godot-native.25a57003d7bfb1d85e690bf6 |
LineEdit |
editor/plugins |
|
|
MyPlugin |
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
220 |
false |
|
| godot-native.f3dc82e38c28d85f6d3026e6 |
LineEdit |
editor/plugins |
|
|
|
Required. This name will be displayed in the list of plugins. |
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
221 |
true |
Required. This name will be displayed in the list of plugins. |
| godot-native.72d144ac6121ac7f1a526e69 |
LineEdit |
editor/plugins |
|
|
|
|
Plugin Name: |
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
222 |
true |
Plugin Name: |
| godot-native.685519365e1777201b272272 |
Label |
editor/plugins |
|
Subfolder: |
|
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
228 |
true |
Subfolder: |
| godot-native.b09602a1b133e4e926d40d64 |
LineEdit |
editor/plugins |
|
|
"my_plugin" → res://addons/my_plugin |
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
234 |
false |
|
| godot-native.87fae0ee696cdf3886518209 |
LineEdit |
editor/plugins |
|
|
|
Optional. The folder name should generally use `snake_case` naming (avoid spaces and special characters).
If left empty, the folder will be named after the plugin name converted to `snake_case`. |
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
235 |
true |
Optional. The folder name should generally use `snake_case` naming (avoid spaces and special characters).
If left empty, the folder will be named after the plugin name converted to `snake_case`. |
| godot-native.ce70b8a11fe8652d38e66744 |
LineEdit |
editor/plugins |
|
|
|
|
Subfolder: |
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
236 |
true |
Subfolder: |
| godot-native.584941bea53cf5d5c33a5120 |
Label |
editor/plugins |
|
Description: |
|
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
243 |
true |
Description: |
| godot-native.4b45b70978e652a7d7ab81ae |
TextEdit |
editor/plugins |
|
|
|
Optional. This description should be kept relatively short (up to 5 lines).
It will display when hovering the plugin in the list of plugins. |
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
248 |
true |
Optional. This description should be kept relatively short (up to 5 lines).
It will display when hovering the plugin in the list of plugins. |
| godot-native.cec46f59c1fe014158b7fb80 |
TextEdit |
editor/plugins |
|
|
|
|
Description: |
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
249 |
true |
Description: |
| godot-native.1146803558df2d2531ad2a4f |
Label |
editor/plugins |
|
Author: |
|
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
258 |
true |
Author: |
| godot-native.ed1e05c1200391681a93a778 |
LineEdit |
editor/plugins |
|
|
Godette |
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
263 |
false |
|
| godot-native.9a0f1399af9ea71e21a83bc3 |
LineEdit |
editor/plugins |
|
|
|
|
Author: |
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
264 |
true |
Author: |
| godot-native.ba1a7a0f3cc66a0dbfd437a2 |
LineEdit |
editor/plugins |
|
|
|
Optional. The author's username, full name, or organization name. |
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
265 |
true |
Optional. The author's username, full name, or organization name. |
| godot-native.a5659d0b09d50ec36e3be542 |
Label |
editor/plugins |
|
Version: |
|
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
271 |
true |
Version: |
| godot-native.0e969ab77f80424602658057 |
LineEdit |
editor/plugins |
|
|
|
Optional. A human-readable version identifier used for informational purposes only. |
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
276 |
true |
Optional. A human-readable version identifier used for informational purposes only. |
| godot-native.bddc9a392a38d05c559d64a6 |
LineEdit |
editor/plugins |
|
|
1.0 |
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
277 |
false |
|
| godot-native.c0cbd9710c58e9fc84aa3a35 |
LineEdit |
editor/plugins |
|
|
|
|
Version: |
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
278 |
true |
Version: |
| godot-native.55d1725511abf3aec4a3946b |
Label |
editor/plugins |
|
Language: |
|
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
284 |
true |
Language: |
| godot-native.ae0ed4940256089f7538dc8e |
OptionButton |
editor/plugins |
|
|
|
Required. The scripting language to use for the script.
Note that a plugin may use several languages at once by adding more scripts to the plugin. |
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
289 |
true |
Required. The scripting language to use for the script.
Note that a plugin may use several languages at once by adding more scripts to the plugin. |
| godot-native.f8f334cd492140bc08b6ab58 |
OptionButton |
editor/plugins |
|
|
|
|
Language: |
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
290 |
true |
Language: |
| godot-native.ce4858484a99efba14099033 |
Label |
editor/plugins |
|
Script Name: |
|
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
304 |
true |
Script Name: |
| godot-native.ca12ff55261d24fb3362213f |
LineEdit |
editor/plugins |
|
|
|
Optional. The name of the script file. If left empty, will default to the subfolder name. |
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
309 |
true |
Optional. The name of the script file. If left empty, will default to the subfolder name. |
| godot-native.9de49509eb4f346d512caac4 |
LineEdit |
editor/plugins |
|
|
"plugin.gd" → res://addons/my_plugin/plugin.gd |
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
310 |
false |
|
| godot-native.c6a7d3cbb5562c81a4daef1d |
LineEdit |
editor/plugins |
|
|
|
|
Script Name: |
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
311 |
true |
Script Name: |
| godot-native.a2aeda9bb258ad7c635b103b |
Localized message |
editor/plugins |
|
Plugin name is valid. |
|
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
321 |
true |
Plugin name is valid. |
| godot-native.89291dc544065f3802c491b9 |
Localized message |
editor/plugins |
|
Script extension is valid. |
|
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
322 |
true |
Script extension is valid. |
| godot-native.f323b71a62109fe03cc28008 |
Localized message |
editor/plugins |
|
Subfolder name is valid. |
|
|
|
|
|
|
unknown |
|
editor/plugins/plugin_config_dialog.cpp |
323 |
true |
Subfolder name is valid. |
| godot-native.da0733db1a8d7a852925360f |
Localized message |
editor/project_manager |
|
Failed to check for updates. Error: %d. |
|
|
|
|
|
|
unknown |
if: (p_result != OK) |
editor/project_manager/engine_update_label.cpp |
55 |
true |
Failed to check for updates. Error: %d. |
| godot-native.b6778b632c09571ed43b8a64 |
Localized message |
editor/project_manager |
|
Failed to check for updates. Response code: %d. |
|
|
|
|
|
|
unknown |
if: (p_response_code != 200) |
editor/project_manager/engine_update_label.cpp |
61 |
true |
Failed to check for updates. Response code: %d. |
| godot-native.a608df35aad1ff68db4c8b84 |
Localized message |
editor/project_manager |
|
Failed to parse version JSON. |
|
|
|
|
|
|
unknown |
if: (result == Variant()) |
editor/project_manager/engine_update_label.cpp |
73 |
true |
Failed to parse version JSON. |
| godot-native.7309b3af1291ed448122df35 |
Localized message |
editor/project_manager |
|
Received JSON data is not a valid version array. |
|
|
|
|
|
|
unknown |
if: (result.get_type() != Variant::ARRAY) |
editor/project_manager/engine_update_label.cpp |
78 |
true |
Received JSON data is not a valid version array. |
| godot-native.0c4b737b383b10b2161daa2e |
Localized message |
editor/project_manager |
|
Update available: %s. |
|
|
|
|
|
|
unknown |
if: (!available_newer_version.is_empty()) |
editor/project_manager/engine_update_label.cpp |
160 |
true |
Update available: %s. |
| godot-native.b5522919426d742a76c1528e |
Localized message |
editor/project_manager |
|
Offline mode, update checks disabled. |
|
|
|
|
|
|
unknown |
switch: (status) | case: UpdateStatus::OFFLINE | if: (int(EDITOR_GET("network/connection/network_mode")) == EditorSettings::NETWORK_OFFLINE) |
editor/project_manager/engine_update_label.cpp |
189 |
true |
Offline mode, update checks disabled. |
| godot-native.c5a484416380e905c054bbd2 |
Localized message |
editor/project_manager |
|
Update checks disabled. |
|
|
|
|
|
|
unknown |
switch: (status) | case: UpdateStatus::OFFLINE | if else: (int(EDITOR_GET("network/connection/network_mode")) == EditorSettings::NETWORK_OFFLINE) |
editor/project_manager/engine_update_label.cpp |
191 |
true |
Update checks disabled. |
| godot-native.4da7098103b0f2e3bf098b36 |
Localized message |
editor/project_manager |
|
An error has occurred. Click to try again. |
|
|
|
|
|
|
unknown |
switch: (status) | case: UpdateStatus::ERROR |
editor/project_manager/engine_update_label.cpp |
201 |
true |
An error has occurred. Click to try again. |
| godot-native.a7b8aa920e110a0653636f49 |
Localized message |
editor/project_manager |
|
Click to open download page. |
|
|
|
|
|
|
unknown |
switch: (status) | case: UpdateStatus::UPDATE_AVAILABLE |
editor/project_manager/engine_update_label.cpp |
207 |
true |
Click to open download page. |
| godot-native.36dda056d2d56f0411ed647e |
Localized message |
editor/project_manager |
|
It would be a good idea to name your project. |
|
|
|
|
|
|
unknown |
if: (project_name->get_text().strip_edges().is_empty()) |
editor/project_manager/project_dialog.cpp |
103 |
true |
It would be a good idea to name your project. |
| godot-native.c5e87179b811f5861bb04296 |
Localized message |
editor/project_manager |
|
Invalid ".zip" project file; it is not in ZIP format. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_IMPORT) | if: (!zip_path.is_empty()) | if: (!pkg) |
editor/project_manager/project_dialog.cpp |
139 |
true |
Invalid ".zip" project file; it is not in ZIP format. |
| godot-native.80874c680be0a137fe216550 |
Localized message |
editor/project_manager |
|
Invalid ".zip" project file; it doesn't contain a "project.godot" file. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_IMPORT) | if: (!zip_path.is_empty()) | if: (ret == UNZ_END_OF_LIST_OF_FILE) |
editor/project_manager/project_dialog.cpp |
167 |
true |
Invalid ".zip" project file; it doesn't contain a "project.godot" file. |
| godot-native.e6bac43f11a9b638b9ad6494 |
Localized message |
editor/project_manager |
|
Valid project found at path. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_IMPORT) | if else: (!zip_path.is_empty()) | if: (d->dir_exists(path) && d->file_exists(path.path_join("project.godot"))) |
editor/project_manager/project_dialog.cpp |
179 |
true |
Valid project found at path. |
| godot-native.b8319037d75991a994a977bf |
Localized message |
editor/project_manager |
|
Please choose a "project.godot", a directory with one, or a ".zip" file. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_IMPORT) | if else: (!zip_path.is_empty()) | if else: (d->dir_exists(path) && d->file_exists(path.path_join("project.godot"))) |
editor/project_manager/project_dialog.cpp |
184 |
true |
Please choose a "project.godot", a directory with one, or a ".zip" file. |
| godot-native.94788153bd706cad8db10331 |
Localized message |
editor/project_manager |
|
The path specified is invalid. |
|
|
|
|
|
|
unknown |
if: (target_path.is_relative_path()) |
editor/project_manager/project_dialog.cpp |
190 |
true |
The path specified is invalid. |
| godot-native.2d4c7701887dbd1d20225be0 |
Localized message |
editor/project_manager |
|
The directory name specified contains invalid characters or trailing whitespace. |
|
|
|
|
|
|
unknown |
if: (target_path.get_file() != OS::get_singleton()->get_safe_dir_name(target_path.get_file())) |
editor/project_manager/project_dialog.cpp |
195 |
true |
The directory name specified contains invalid characters or trailing whitespace. |
| godot-native.0a17c16a3680d1b9710c8736 |
Localized message |
editor/project_manager |
|
Creating a project at the engine's working directory or executable directory is not allowed, as it would prevent the project manager from starting. |
|
|
|
|
|
|
unknown |
if: (target_path == working_dir || target_path == executable_dir) |
editor/project_manager/project_dialog.cpp |
202 |
true |
Creating a project at the engine's working directory or executable directory is not allowed, as it would prevent the project manager from starting. |
| godot-native.60a26230c70f71839fc5912d |
Localized message |
editor/project_manager |
|
You cannot save a project at the selected path. Please create a subfolder or choose a new path. |
|
|
|
|
|
|
unknown |
if: (target_path == home_dir || target_path == documents_dir) |
editor/project_manager/project_dialog.cpp |
214 |
true |
You cannot save a project at the selected path. Please create a subfolder or choose a new path. |
| godot-native.d3b9a57bddabe5490e58af93 |
Localized message |
editor/project_manager |
|
The parent directory of the path specified doesn't exist. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) | if: (create_dir->is_pressed()) | if: (!d->dir_exists(target_path.get_base_dir())) |
editor/project_manager/project_dialog.cpp |
222 |
true |
The parent directory of the path specified doesn't exist. |
| godot-native.3c5a53ac43517c481433f00c |
Localized message |
editor/project_manager |
|
The project folder already exists and is empty. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) | if: (create_dir->is_pressed()) | if: (d->dir_exists(target_path)) |
editor/project_manager/project_dialog.cpp |
228 |
true |
The project folder already exists and is empty. |
| godot-native.66fddfeb8c6f9b687322eab7 |
Localized message |
editor/project_manager |
|
The project folder will be automatically created. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) | if: (create_dir->is_pressed()) | if else: (d->dir_exists(target_path)) |
editor/project_manager/project_dialog.cpp |
230 |
true |
The project folder will be automatically created. |
| godot-native.69e4ceb91b7b46ce4e2771ff |
Localized message |
editor/project_manager |
|
The path specified doesn't exist. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) | if else: (create_dir->is_pressed()) | if: (!d->dir_exists(target_path)) |
editor/project_manager/project_dialog.cpp |
234 |
true |
The path specified doesn't exist. |
| godot-native.2e0af39736ef4d14f29fd4fb |
Localized message |
editor/project_manager |
|
The project folder exists and is empty. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) | if else: (create_dir->is_pressed()) |
editor/project_manager/project_dialog.cpp |
239 |
true |
The project folder exists and is empty. |
| godot-native.f2c84349e140a781eb7619b6 |
Localized message |
editor/project_manager |
|
The selected path is not empty. Choosing an empty folder is highly recommended. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) | if: (d->change_dir(target_path) == OK) | if: (!is_folder_empty) |
editor/project_manager/project_dialog.cpp |
260 |
true |
The selected path is not empty. Choosing an empty folder is highly recommended. |
| godot-native.c52eef53dc3d2124272d060c |
Localized message |
editor/project_manager |
|
Cannot duplicate a project into itself. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_DUPLICATE) | if: (is_subdirectory_or_equal) |
editor/project_manager/project_dialog.cpp |
290 |
true |
Cannot duplicate a project into itself. |
| godot-native.54d4fb67aeecfd1564945abc |
Localized message |
editor/project_manager |
|
Project |
|
|
|
|
|
|
unknown |
if: (mode == MODE_IMPORT) |
editor/project_manager/project_dialog.cpp |
425 |
true |
Project |
| godot-native.b4971a902a894fd5b1e6514e |
Localized message |
editor/project_manager |
|
ZIP File |
|
|
|
|
|
|
unknown |
if: (mode == MODE_IMPORT) |
editor/project_manager/project_dialog.cpp |
426 |
true |
ZIP File |
| godot-native.89d1d85b7534fca3d57d67df |
Text assignment (control type unresolved) |
editor/project_manager |
|
New Game Project |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
490 |
true |
New Game Project |
| godot-native.56a25b9a58e294daa6d33560 |
Localized message |
editor/project_manager |
|
Supports desktop platforms only. |
|
|
|
|
|
|
unknown |
if: (renderer_type == "forward_plus") |
editor/project_manager/project_dialog.cpp |
502 |
true |
Supports desktop platforms only. |
| godot-native.4d99b222f1cb3a18163dd26d |
Localized message |
editor/project_manager |
|
Advanced 3D graphics available. |
|
|
|
|
|
|
unknown |
if: (renderer_type == "forward_plus") |
editor/project_manager/project_dialog.cpp |
503 |
true |
Advanced 3D graphics available. |
| godot-native.0d61da572dc649732c6d068e |
Localized message |
editor/project_manager |
|
Can scale to large complex scenes. |
|
|
|
|
|
|
unknown |
if: (renderer_type == "forward_plus") |
editor/project_manager/project_dialog.cpp |
504 |
true |
Can scale to large complex scenes. |
| godot-native.09709af0568bf79dee9325e9 |
Localized message |
editor/project_manager |
|
Uses RenderingDevice backend. |
|
|
|
|
|
|
unknown |
if: (renderer_type == "forward_plus") |
editor/project_manager/project_dialog.cpp |
505 |
true |
Uses RenderingDevice backend. |
| godot-native.cb6a96b61a6b3ccc0de8c9e3 |
Localized message |
editor/project_manager |
|
Slower rendering of simple scenes. |
|
|
|
|
|
|
unknown |
if: (renderer_type == "forward_plus") |
editor/project_manager/project_dialog.cpp |
506 |
true |
Slower rendering of simple scenes. |
| godot-native.830c0936f076cadedf0ad625 |
Localized message |
editor/project_manager |
|
Supports desktop + mobile platforms. |
|
|
|
|
|
|
unknown |
if else: (renderer_type == "forward_plus") | if: (renderer_type == "mobile") |
editor/project_manager/project_dialog.cpp |
510 |
true |
Supports desktop + mobile platforms. |
| godot-native.052ec0730b44b9d6814dbe06 |
Localized message |
editor/project_manager |
|
Less advanced 3D graphics. |
|
|
|
|
|
|
unknown |
if else: (renderer_type == "forward_plus") | if: (renderer_type == "mobile") |
editor/project_manager/project_dialog.cpp |
511 |
true |
Less advanced 3D graphics. |
| godot-native.9a421b8d8bdfa723131cb351 |
Localized message |
editor/project_manager |
|
Less scalable for complex scenes. |
|
|
|
|
|
|
unknown |
if else: (renderer_type == "forward_plus") | if: (renderer_type == "mobile") |
editor/project_manager/project_dialog.cpp |
512 |
true |
Less scalable for complex scenes. |
| godot-native.cc31a1382a91248c4b7d8f46 |
Localized message |
editor/project_manager |
|
Uses RenderingDevice backend. |
|
|
|
|
|
|
unknown |
if else: (renderer_type == "forward_plus") | if: (renderer_type == "mobile") |
editor/project_manager/project_dialog.cpp |
513 |
true |
Uses RenderingDevice backend. |
| godot-native.db1a7ea0a79cd886f33f5af3 |
Localized message |
editor/project_manager |
|
Fast rendering of simple scenes. |
|
|
|
|
|
|
unknown |
if else: (renderer_type == "forward_plus") | if: (renderer_type == "mobile") |
editor/project_manager/project_dialog.cpp |
514 |
true |
Fast rendering of simple scenes. |
| godot-native.7c3dfcb207ee3c0fe7055dab |
Localized message |
editor/project_manager |
|
Supports desktop, mobile + web platforms. |
|
|
|
|
|
|
unknown |
if else: (renderer_type == "forward_plus") | if else: (renderer_type == "mobile") | if: (renderer_type == "gl_compatibility") |
editor/project_manager/project_dialog.cpp |
518 |
true |
Supports desktop, mobile + web platforms. |
| godot-native.05dcc2d8b6d9c1347646903d |
Localized message |
editor/project_manager |
|
Least advanced 3D graphics. |
|
|
|
|
|
|
unknown |
if else: (renderer_type == "forward_plus") | if else: (renderer_type == "mobile") | if: (renderer_type == "gl_compatibility") |
editor/project_manager/project_dialog.cpp |
519 |
true |
Least advanced 3D graphics. |
| godot-native.5fa1a3adac9993fac569505e |
Localized message |
editor/project_manager |
|
Intended for low-end/older devices. |
|
|
|
|
|
|
unknown |
if else: (renderer_type == "forward_plus") | if else: (renderer_type == "mobile") | if: (renderer_type == "gl_compatibility") |
editor/project_manager/project_dialog.cpp |
520 |
true |
Intended for low-end/older devices. |
| godot-native.fb4b0393b3d46f769ae47990 |
Localized message |
editor/project_manager |
|
Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2). |
|
|
|
|
|
|
unknown |
if else: (renderer_type == "forward_plus") | if else: (renderer_type == "mobile") | if: (renderer_type == "gl_compatibility") |
editor/project_manager/project_dialog.cpp |
521 |
true |
Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2). |
| godot-native.af812041d42d351b59ccbc5c |
Localized message |
editor/project_manager |
|
Fastest rendering of simple scenes. |
|
|
|
|
|
|
unknown |
if else: (renderer_type == "forward_plus") | if else: (renderer_type == "mobile") | if: (renderer_type == "gl_compatibility") |
editor/project_manager/project_dialog.cpp |
522 |
true |
Fastest rendering of simple scenes. |
| godot-native.5a362d1bb85fced2e074473c |
ConfirmationDialog |
editor/project_manager |
|
Warning: This folder is not empty |
|
|
|
|
|
|
unknown |
if: (!is_folder_empty) | if: (!nonempty_confirmation) |
editor/project_manager/project_dialog.cpp |
550 |
true |
Warning: This folder is not empty |
| godot-native.98fd5e3f609711497549a7c5 |
ConfirmationDialog |
editor/project_manager |
|
You are about to create a Godot project in a non-empty folder.
The entire contents of this folder will be imported as project resources!
Are you sure you wish to continue? |
|
|
|
|
|
|
unknown |
if: (!is_folder_empty) | if: (!nonempty_confirmation) |
editor/project_manager/project_dialog.cpp |
551 |
true |
You are about to create a Godot project in a non-empty folder.
The entire contents of this folder will be imported as project resources!
Are you sure you wish to continue? |
| godot-native.b76cc1c78497fc56f821a1b5 |
Localized message |
editor/project_manager |
|
Couldn't create project directory, check permissions. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_NEW) | if: (create_dir->is_pressed()) | if: (!d->dir_exists(path) && d->make_dir(path) != OK) |
editor/project_manager/project_dialog.cpp |
565 |
true |
Couldn't create project directory, check permissions. |
| godot-native.cbd8d3cf3e0491b6fc09ea3f |
Localized message |
editor/project_manager |
|
Couldn't create project.godot in project path. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_NEW) | if: (err != OK) |
editor/project_manager/project_dialog.cpp |
606 |
true |
Couldn't create project.godot in project path. |
| godot-native.f1ad86d5ba2b3c439a7cf387 |
Localized message |
editor/project_manager |
|
Couldn't create icon.svg in project path. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_NEW) | if: (err != OK) |
editor/project_manager/project_dialog.cpp |
613 |
true |
Couldn't create icon.svg in project path. |
| godot-native.8d890f9d7ffeae47f9098b93 |
Text assignment (control type unresolved) |
editor/project_manager |
|
Error opening package file, not in ZIP format. |
|
|
|
|
|
|
unknown |
switch: (mode) | case: MODE_INSTALL | if: (!pkg) |
editor/project_manager/project_dialog.cpp |
654 |
true |
Error opening package file, not in ZIP format. |
| godot-native.9b94eb8f37c37f3a0ed63444 |
Localized message |
editor/project_manager |
|
Invalid ".zip" project file; it doesn't contain a "project.godot" file. |
|
|
|
|
|
|
unknown |
switch: (mode) | case: MODE_INSTALL | if: (ret == UNZ_END_OF_LIST_OF_FILE) |
editor/project_manager/project_dialog.cpp |
685 |
true |
Invalid ".zip" project file; it doesn't contain a "project.godot" file. |
| godot-native.946db9ff995bb7357841fc4a |
Localized message |
editor/project_manager |
|
Couldn't create project directory, check permissions. |
|
|
|
|
|
|
unknown |
switch: (mode) | case: MODE_INSTALL | if: (create_dir->is_pressed()) | if: (!d->dir_exists(path) && d->make_dir(path) != OK) |
editor/project_manager/project_dialog.cpp |
693 |
true |
Couldn't create project directory, check permissions. |
| godot-native.1ef0db0532e7011fa20824da |
Localized message |
editor/project_manager |
|
The following files failed extraction from package: |
|
|
|
|
|
|
unknown |
switch: (mode) | case: MODE_INSTALL | if: (failed_files.size()) |
editor/project_manager/project_dialog.cpp |
744 |
true |
The following files failed extraction from package: |
| godot-native.8e1341de85be25ff0e25418c |
Text assignment (control type unresolved) |
editor/project_manager |
|
Couldn't duplicate project (error %d). |
|
|
|
|
|
|
unknown |
if: (mode == MODE_DUPLICATE) | if: (err != OK) |
editor/project_manager/project_dialog.cpp |
769 |
true |
Couldn't duplicate project (error %d). |
| godot-native.d0774c43c57c0f106c00411b |
Text assignment (control type unresolved) |
editor/project_manager |
|
Couldn't load project at '%s' (error %d). It may be missing or corrupted. |
|
|
|
|
|
|
unknown |
if: (mode == MODE_RENAME || mode == MODE_INSTALL || mode == MODE_DUPLICATE) | if: (err != OK) |
editor/project_manager/project_dialog.cpp |
781 |
true |
Couldn't load project at '%s' (error %d). It may be missing or corrupted. |
| godot-native.3e62bc41f77cbed71b73de1c |
Text assignment (control type unresolved) |
editor/project_manager |
|
Couldn't save project at '%s' (error %d). |
|
|
|
|
|
|
unknown |
if: (mode == MODE_RENAME || mode == MODE_INSTALL || mode == MODE_DUPLICATE) | if: (err != OK) |
editor/project_manager/project_dialog.cpp |
788 |
true |
Couldn't save project at '%s' (error %d). |
| godot-native.3c3dbfbc445ada972bc4e584 |
Localized message |
editor/project_manager |
|
Rename Project |
|
|
|
|
|
|
unknown |
if: (mode == MODE_RENAME) |
editor/project_manager/project_dialog.cpp |
863 |
true |
Rename Project |
| godot-native.5a7b672d4824277bf6c97933 |
Localized message |
editor/project_manager |
|
Rename |
|
|
|
|
|
|
unknown |
if: (mode == MODE_RENAME) |
editor/project_manager/project_dialog.cpp |
864 |
true |
Rename |
| godot-native.50db12bfce9de739b1921103 |
Localized message |
editor/project_manager |
|
Import Existing Project |
|
|
|
|
|
|
unknown |
if else: (mode == MODE_RENAME) | if: (mode == MODE_IMPORT) |
editor/project_manager/project_dialog.cpp |
910 |
true |
Import Existing Project |
| godot-native.b63a5ac1e3ac7a67490c37d4 |
Localized message |
editor/project_manager |
|
Import |
|
|
|
|
|
|
unknown |
if else: (mode == MODE_RENAME) | if: (mode == MODE_IMPORT) |
editor/project_manager/project_dialog.cpp |
911 |
true |
Import |
| godot-native.19fa7f5c0737ff582149bf3b |
Localized message |
editor/project_manager |
|
Create New Project |
|
|
|
|
|
|
unknown |
if else: (mode == MODE_RENAME) | if else: (mode == MODE_IMPORT) | if: (mode == MODE_NEW) |
editor/project_manager/project_dialog.cpp |
920 |
true |
Create New Project |
| godot-native.25668dce0cd9b866affb14bf |
Localized message |
editor/project_manager |
|
Create |
|
|
|
|
|
|
unknown |
if else: (mode == MODE_RENAME) | if else: (mode == MODE_IMPORT) | if: (mode == MODE_NEW) |
editor/project_manager/project_dialog.cpp |
921 |
true |
Create |
| godot-native.4429ebe38b4f6465a5412b47 |
Localized message |
editor/project_manager |
|
Install Project: |
|
|
|
|
|
|
unknown |
if else: (mode == MODE_RENAME) | if else: (mode == MODE_IMPORT) | if else: (mode == MODE_NEW) | if: (mode == MODE_INSTALL) |
editor/project_manager/project_dialog.cpp |
948 |
true |
Install Project: |
| godot-native.734bce3838c2e828b4d2a3e7 |
Localized message |
editor/project_manager |
|
Install |
|
|
|
|
|
|
unknown |
if else: (mode == MODE_RENAME) | if else: (mode == MODE_IMPORT) | if else: (mode == MODE_NEW) | if: (mode == MODE_INSTALL) |
editor/project_manager/project_dialog.cpp |
949 |
true |
Install |
| godot-native.4f1ff0ba338a313af017be39 |
Localized message |
editor/project_manager |
|
Duplicate Project |
|
|
|
|
|
|
unknown |
if else: (mode == MODE_RENAME) | if else: (mode == MODE_IMPORT) | if else: (mode == MODE_NEW) | if else: (mode == MODE_INSTALL) | if: (mode == MODE_DUPLICATE) |
editor/project_manager/project_dialog.cpp |
960 |
true |
Duplicate Project |
| godot-native.1e55d5da482be6cb673953c8 |
Localized message |
editor/project_manager |
|
Duplicate |
|
|
|
|
|
|
unknown |
if else: (mode == MODE_RENAME) | if else: (mode == MODE_IMPORT) | if else: (mode == MODE_NEW) | if else: (mode == MODE_INSTALL) | if: (mode == MODE_DUPLICATE) |
editor/project_manager/project_dialog.cpp |
961 |
true |
Duplicate |
| godot-native.cd4f5dcea4ddd904b0ce7e0e |
Label |
editor/project_manager |
|
Project Name: |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1027 |
true |
Project Name: |
| godot-native.f8e55610e7187d3ac78d9164 |
LineEdit |
editor/project_manager |
|
|
|
|
Project Name: |
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1033 |
true |
Project Name: |
| godot-native.c196904b36407cae66ddc29c |
Label |
editor/project_manager |
|
Project Path: |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1043 |
true |
Project Path: |
| godot-native.71a4c1b35679f0f60148d385 |
CheckButton |
editor/project_manager |
|
Create Folder |
|
|
|
|
toggled -> ProjectDialog::_create_dir_toggled |
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1048 |
true |
Create Folder |
| godot-native.e1a3bfe3e4396f411916e1ca |
LineEdit |
editor/project_manager |
|
|
|
|
Project Path: |
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1058 |
true |
Project Path: |
| godot-native.4f9bb283456551b9ecb12ea3 |
Label |
editor/project_manager |
|
Project Installation Path: |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1066 |
true |
Project Installation Path: |
| godot-native.a4cd109184daa245a10c0220 |
LineEdit |
editor/project_manager |
|
|
|
|
Project Installation Path: |
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1074 |
true |
Project Installation Path: |
| godot-native.3b93d3a5f4d8fba095d9060c |
Button |
editor/project_manager |
|
Browse |
|
|
|
|
pressed -> ProjectDialog::_browse_project_path |
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1084 |
true |
Browse |
| godot-native.810f96d82ab86decdf5043ac |
Button |
editor/project_manager |
|
Browse |
|
|
|
|
pressed -> ProjectDialog::_browse_install_path |
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1094 |
true |
Browse |
| godot-native.a552763bf5a85fa1f4f3819d |
Label |
editor/project_manager |
|
Renderer: |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1110 |
true |
Renderer: |
| godot-native.746f19bd7f79b89775fa1bbf |
CheckBox |
editor/project_manager |
|
Forward+ |
|
|
|
|
pressed -> ProjectDialog::_renderer_selected |
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1127 |
true |
Forward+ |
| godot-native.6eec5308910d9d45a2f111df |
CheckBox |
editor/project_manager |
|
|
|
|
Renderer: |
|
pressed -> ProjectDialog::_renderer_selected |
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1128 |
true |
Renderer: |
| godot-native.3ce5c74d2ce0beddfe01ebe2 |
CheckBox |
editor/project_manager |
|
Mobile |
|
|
|
|
pressed -> ProjectDialog::_renderer_selected |
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1140 |
true |
Mobile |
| godot-native.7f9c29b89604958c70d76383 |
CheckBox |
editor/project_manager |
|
|
|
|
Renderer: |
|
pressed -> ProjectDialog::_renderer_selected |
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1141 |
true |
Renderer: |
| godot-native.5430bcbb9a61304c01bd6b33 |
CheckBox |
editor/project_manager |
|
Compatibility |
|
|
|
|
pressed -> ProjectDialog::_renderer_selected |
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1153 |
true |
Compatibility |
| godot-native.4ae28d8f251f0ebd5216af97 |
CheckBox |
editor/project_manager |
|
|
|
|
Renderer: |
|
pressed -> ProjectDialog::_renderer_selected |
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1154 |
true |
Renderer: |
| godot-native.576b25acf89d491a460220c9 |
LinkButton |
editor/project_manager |
|
More information |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1162 |
true |
More information |
| godot-native.73b3b27b6b23a86d63a97870 |
Label |
editor/project_manager |
|
RenderingDevice-based methods not available on this GPU:
%s
Please use the Compatibility renderer. |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1185 |
true |
RenderingDevice-based methods not available on this GPU:
%s
Please use the Compatibility renderer. |
| godot-native.a55da75c4b6899fc53f33b92 |
Label |
editor/project_manager |
|
The renderer can be changed later, but scenes may need to be adjusted. |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1194 |
true |
The renderer can be changed later, but scenes may need to be adjusted. |
| godot-native.0e06c9b7436df0313a07bfd0 |
Label |
editor/project_manager |
|
Version Control Metadata: |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1205 |
true |
Version Control Metadata: |
| godot-native.b38825c290e2541fb42ab4fa |
Menu/list item |
editor/project_manager |
|
None |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1209 |
true |
None |
| godot-native.6119ce8b0c7e6c7c2ac8d443 |
Menu/list item |
editor/project_manager |
|
Git |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1210 |
true |
Git |
| godot-native.b48367386ebd5a3be6a2cdf0 |
OptionButton |
editor/project_manager |
|
|
|
|
Version Control Metadata: |
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1212 |
true |
Version Control Metadata: |
| godot-native.25d7dc4459ff9e6124c1c47b |
CheckBox |
editor/project_manager |
|
Edit Now |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_dialog.cpp |
1226 |
true |
Edit Now |
| godot-native.229f174b6f3171738dff0ac2 |
Localized message |
editor/project_manager |
|
Project |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE |
editor/project_manager/project_list.cpp |
132 |
true |
Project |
| godot-native.e968907c619b1ed3f3c4188f |
Text assignment (control type unresolved) |
editor/project_manager |
|
|
|
|
Project Name |
|
|
|
unknown |
|
editor/project_manager/project_list.cpp |
251 |
true |
Project Name |
| godot-native.86becf9d0188137e9d31c60b |
Text assignment (control type unresolved) |
editor/project_manager |
|
|
|
|
Project Path |
|
|
|
unknown |
|
editor/project_manager/project_list.cpp |
257 |
true |
Project Path |
| godot-native.505b1bb19c2894795c302528 |
Localized message |
editor/project_manager |
|
This project was last edited in a different Godot version: |
|
|
|
|
|
|
unknown |
if: (p_features.size() > 0) | for: i < p_features.size() | if: (ProjectList::project_feature_looks_like_version(p_features[i])) | if: (version_match_type != VersionMatchType::PROJECT_USES_SAME) |
editor/project_manager/project_list.cpp |
318 |
true |
This project was last edited in a different Godot version: |
| godot-native.30acbe56bdc35a578bd25a92 |
Localized message |
editor/project_manager |
|
Opening it will upgrade it to Godot %s.%s. |
|
|
|
|
|
|
unknown |
if: (p_features.size() > 0) | for: i < p_features.size() | if: (ProjectList::project_feature_looks_like_version(p_features[i])) | if: (version_match_type != VersionMatchType::PROJECT_USES_SAME) | if: (version_match_type == VersionMatchType::PROJECT_USES_OLDER_MAJOR || version_match_type == VersionMatchType::PROJECT_USES_OLDER_MINOR) |
editor/project_manager/project_list.cpp |
320 |
true |
Opening it will upgrade it to Godot %s.%s. |
| godot-native.645d9f90cefff4c1a3feed90 |
Localized message |
editor/project_manager |
|
Opening it will downgrade it to Godot %s.%s. |
|
|
|
|
|
|
unknown |
if: (p_features.size() > 0) | for: i < p_features.size() | if: (ProjectList::project_feature_looks_like_version(p_features[i])) | if: (version_match_type != VersionMatchType::PROJECT_USES_SAME) | if else: (version_match_type == VersionMatchType::PROJECT_USES_OLDER_MAJOR || version_match_type == VersionMatchType::PROJECT_USES_OLDER_MINOR) | if: (version_match_type == VersionMatchType::PROJECT_USES_NEWER_MAJOR || version_match_type == VersionMatchType::PROJECT_USES_NEWER_MINOR) |
editor/project_manager/project_list.cpp |
322 |
true |
Opening it will downgrade it to Godot %s.%s. |
| godot-native.d11b819db78c4925830aecd3 |
Localized message |
editor/project_manager |
|
Downgrading projects is not recommended. |
|
|
|
|
|
|
unknown |
if: (p_features.size() > 0) | for: i < p_features.size() | if: (ProjectList::project_feature_looks_like_version(p_features[i])) | if: (version_match_type != VersionMatchType::PROJECT_USES_SAME) | if else: (version_match_type == VersionMatchType::PROJECT_USES_OLDER_MAJOR || version_match_type == VersionMatchType::PROJECT_USES_OLDER_MINOR) | if: (version_match_type == VersionMatchType::PROJECT_USES_NEWER_MAJOR || version_match_type == VersionMatchType::PROJECT_USES_NEWER_MINOR) |
editor/project_manager/project_list.cpp |
323 |
true |
Downgrading projects is not recommended. |
| godot-native.47debe892540193bbae2e722 |
Localized message |
editor/project_manager |
|
This project was last edited in a different Godot version: |
|
|
|
|
|
|
unknown |
if: (p_features.size() > 0) | for: i < p_features.size() | if else: (ProjectList::project_feature_looks_like_version(p_features[i])) | if: (p_features[i] == "3.x") |
editor/project_manager/project_list.cpp |
334 |
true |
This project was last edited in a different Godot version: |
| godot-native.74b059b1086f2b606f8df4df |
Localized message |
editor/project_manager |
|
Opening it will upgrade it to Godot %s.%s. |
|
|
|
|
|
|
unknown |
if: (p_features.size() > 0) | for: i < p_features.size() | if else: (ProjectList::project_feature_looks_like_version(p_features[i])) | if: (p_features[i] == "3.x") |
editor/project_manager/project_list.cpp |
335 |
true |
Opening it will upgrade it to Godot %s.%s. |
| godot-native.45efeeb3cc0fbd5127a16c04 |
Localized message |
editor/project_manager |
|
Unknown version |
|
|
|
|
|
|
unknown |
if: (p_features.size() > 0) | for: i < p_features.size() | if else: (ProjectList::project_feature_looks_like_version(p_features[i])) | if else: (p_features[i] == "3.x") | if: (p_features[i] == TTR("Unknown version")) |
editor/project_manager/project_list.cpp |
339 |
true |
Unknown version |
| godot-native.b8bd1b65370c999340ff6982 |
Localized message |
editor/project_manager |
|
This project uses an unknown version of Godot. |
|
|
|
|
|
|
unknown |
if: (p_features.size() > 0) | if: (unknown_version) |
editor/project_manager/project_list.cpp |
355 |
true |
This project uses an unknown version of Godot. |
| godot-native.9bc25d2bc8c8e0be334e465e |
Localized message |
editor/project_manager |
|
This project uses features unsupported by the current build: |
|
|
|
|
|
|
unknown |
if: (p_features.size() > 0) | if: (p_features.size() > 0) |
editor/project_manager/project_list.cpp |
359 |
true |
This project uses features unsupported by the current build: |
| godot-native.e30dfe59c031b5e8fd27e7f1 |
Text assignment (control type unresolved) |
editor/project_manager |
|
|
|
|
Remove from Favorites |
|
|
|
unknown |
if: (p_favorite) |
editor/project_manager/project_list.cpp |
390 |
true |
Remove from Favorites |
| godot-native.0cbbe36ee15e30e128e2783b |
Text assignment (control type unresolved) |
editor/project_manager |
|
|
|
|
Add to Favorites |
|
|
|
unknown |
if else: (p_favorite) |
editor/project_manager/project_list.cpp |
393 |
true |
Add to Favorites |
| godot-native.e2404e2f1c7f6539eb34f29d |
Text assignment (control type unresolved) |
editor/project_manager |
|
|
|
Error: Project is missing on the filesystem. |
|
|
|
|
unknown |
if: (project_is_missing) |
editor/project_manager/project_list.cpp |
404 |
true |
Error: Project is missing on the filesystem. |
| godot-native.27ab45ddfdb39891f41da983 |
Text assignment (control type unresolved) |
editor/project_manager |
|
|
|
Toggle Favorite |
|
|
|
|
unknown |
|
editor/project_manager/project_list.cpp |
516 |
true |
Toggle Favorite |
| godot-native.edb8eb4b0d5157010bff082b |
Button |
editor/project_manager |
|
|
|
Open in file manager |
|
|
pressed -> ProjectListItemControl::_explore_button_pressed |
|
unknown |
|
editor/project_manager/project_list.cpp |
566 |
true |
Open in file manager |
| godot-native.a522031df2607ab94ecf21f6 |
Label |
editor/project_manager |
|
|
|
Last edited timestamp |
|
|
|
|
unknown |
|
editor/project_manager/project_list.cpp |
603 |
true |
Last edited timestamp |
| godot-native.ba7cc1b8afa8d8dae2de3f89 |
Localized message |
editor/project_manager |
|
Missing Date |
|
|
|
|
|
|
unknown |
if: (missing) |
editor/project_manager/project_list.cpp |
647 |
true |
Missing Date |
| godot-native.3ecc8ab5e2bda6b1685e3dc1 |
Localized message |
editor/project_manager |
|
Unnamed Project |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_list.cpp |
802 |
true |
Unnamed Project |
| godot-native.caac787fa6495c2cd46dc257 |
Localized message |
editor/project_manager |
|
Unknown version |
|
|
|
|
|
|
unknown |
if: (config_version < ProjectSettings::CONFIG_VERSION) | if else: (config_version == 4) |
editor/project_manager/project_list.cpp |
852 |
true |
Unknown version |
| godot-native.0511ec6c00d6f2be18b4d61e |
AcceptDialog |
editor/project_manager |
|
Scanning |
|
|
|
|
canceled -> ProjectList::_scan_finished | confirmed -> ProjectList::_scan_finished |
|
unknown |
if: (!scan_progress && is_inside_tree()) |
editor/project_manager/project_list.cpp |
1049 |
true |
Scanning |
| godot-native.4104dd3425bd5bac9258bc37 |
Localized message |
editor/project_manager |
|
Cancel |
|
|
|
|
|
|
unknown |
if: (!scan_progress && is_inside_tree()) |
editor/project_manager/project_list.cpp |
1050 |
true |
Cancel |
| godot-native.c8a8e0dbc6a9df0e901c05e9 |
Label |
editor/project_manager |
|
Scanning for projects... |
|
|
|
|
|
|
unknown |
if: (!scan_progress && is_inside_tree()) |
editor/project_manager/project_list.cpp |
1056 |
true |
Scanning for projects... |
| godot-native.d67024b6084f8402102188d6 |
Localized message |
editor/project_manager |
|
Missing Project |
|
|
|
|
|
|
unknown |
conditional_expression else: !item.missing |
editor/project_manager/project_list.cpp |
1213 |
true |
Missing Project |
| godot-native.716524d02994abfdcc5fed41 |
Menu/list item |
editor/project_manager |
|
Open in Editor |
|
|
|
|
|
|
unknown |
if: (!project_context_menu) |
editor/project_manager/project_list.cpp |
1377 |
true |
Open in Editor |
| godot-native.c9d55f40f7629faf7b93a275 |
Menu/list item |
editor/project_manager |
|
Open in Editor (Verbose Mode) |
|
|
|
|
|
|
unknown |
if: (!project_context_menu) |
editor/project_manager/project_list.cpp |
1378 |
true |
Open in Editor (Verbose Mode) |
| godot-native.a98f8186bf463cc14b72de89 |
Menu/list item |
editor/project_manager |
|
Open in Editor (Recovery Mode) |
|
|
|
|
|
|
unknown |
if: (!project_context_menu) |
editor/project_manager/project_list.cpp |
1379 |
true |
Open in Editor (Recovery Mode) |
| godot-native.afe71fdd89167415d3c848cc |
Menu/list item |
editor/project_manager |
|
Run Project |
|
|
|
|
|
|
unknown |
if: (!project_context_menu) |
editor/project_manager/project_list.cpp |
1380 |
true |
Run Project |
| godot-native.b604019e0eef68fea7a19cf3 |
Menu/list item |
editor/project_manager |
|
Copy Path |
|
|
|
|
|
|
unknown |
if: (!project_context_menu) |
editor/project_manager/project_list.cpp |
1385 |
true |
Copy Path |
| godot-native.350695cfac031339efa1b225 |
Menu/list item |
editor/project_manager |
|
Rename |
|
|
|
|
|
|
unknown |
if: (!project_context_menu) |
editor/project_manager/project_list.cpp |
1387 |
true |
Rename |
| godot-native.bcb46509b4935feaed63e2a6 |
Menu/list item |
editor/project_manager |
|
Manage Tags |
|
|
|
|
|
|
unknown |
if: (!project_context_menu) |
editor/project_manager/project_list.cpp |
1388 |
true |
Manage Tags |
| godot-native.297f2b2c3c3a3a23c04a1658 |
Menu/list item |
editor/project_manager |
|
Duplicate |
|
|
|
|
|
|
unknown |
if: (!project_context_menu) |
editor/project_manager/project_list.cpp |
1389 |
true |
Duplicate |
| godot-native.8a646c88121f0e5f682421d4 |
Menu/list item |
editor/project_manager |
|
Remove from Project List |
|
|
|
|
|
|
unknown |
if: (!project_context_menu) |
editor/project_manager/project_list.cpp |
1390 |
true |
Remove from Project List |
| godot-native.e3fc266552d16d83ebd4eaab |
Localized message |
editor/project_manager |
|
New Window |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_list.cpp |
1692 |
true |
New Window |
| godot-native.9b05281f1cb27f7b47be7514 |
Localized message |
editor/project_manager |
|
Project Manager |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/project_manager/project_manager.cpp |
119 |
true |
{"msgid": "Project Manager", "context": "Application"} |
| godot-native.bc855d16a82f1b2e1a8d1cea |
Localized message |
editor/project_manager |
|
You don't have any projects yet. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/project_manager/project_manager.cpp |
121 |
true |
You don't have any projects yet. |
| godot-native.5568295f44a4095e4e890c1c |
Localized message |
editor/project_manager |
|
Get started by creating a new one,
importing one that exists, or by downloading a project template from the Asset Store! |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/project_manager/project_manager.cpp |
122 |
true |
Get started by creating a new one,
importing one that exists, or by downloading a project template from the Asset Store! |
| godot-native.11d27031b6145bb92846722f |
Text assignment (control type unresolved) |
editor/project_manager |
|
Go Online and Open Asset Store |
|
|
|
|
|
|
unknown |
if: (network_mode == EditorSettings::NETWORK_OFFLINE) |
editor/project_manager/project_manager.cpp |
499 |
true |
Go Online and Open Asset Store |
| godot-native.b0dcecbce29aa22c7587a508 |
Text assignment (control type unresolved) |
editor/project_manager |
|
Open Asset Store |
|
|
|
|
|
|
unknown |
if else: (network_mode == EditorSettings::NETWORK_OFFLINE) |
editor/project_manager/project_manager.cpp |
502 |
true |
Open Asset Store |
| godot-native.1eb3bcb5e5f9979e8ee9301f |
Text assignment (control type unresolved) |
editor/project_manager |
|
Are you sure to run %d projects at once? |
|
|
|
|
|
|
unknown |
if: (selected_list.size() > 1) |
editor/project_manager/project_manager.cpp |
521 |
true |
Are you sure to run %d projects at once? |
| godot-native.5ce025d30669b88ece0954a3 |
Localized message |
editor/project_manager |
|
Can't run project: Project has no main scene defined.
Please edit the project and set the main scene in the Project Settings under the "Application" category. |
|
|
|
|
|
|
unknown |
for: i < selected_list.size() | if: (selected_main.is_empty()) |
editor/project_manager/project_manager.cpp |
534 |
true |
Can't run project: Project has no main scene defined.
Please edit the project and set the main scene in the Project Settings under the "Application" category. |
| godot-native.a25eb9afd2141f962dc216ad |
Localized message |
editor/project_manager |
|
Can't run project: Assets need to be imported first.
Please edit the project to trigger the initial import. |
|
|
|
|
|
|
unknown |
for: i < selected_list.size() | if: (!DirAccess::exists(path.path_join(ProjectSettings::get_singleton()->get_imported_files_path().substr(6)))) |
editor/project_manager/project_manager.cpp |
542 |
true |
Can't run project: Assets need to be imported first.
Please edit the project to trigger the initial import. |
| godot-native.caca9dfc30cc2921e9d15eb6 |
Localized message |
editor/project_manager |
|
Can't open project at '%s'.
Project file doesn't exist or is inaccessible. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (!FileAccess::exists(conf)) |
editor/project_manager/project_manager.cpp |
573 |
true |
Can't open project at '%s'.
Project file doesn't exist or is inaccessible. |
| godot-native.f6bf9c9572efa16828b8f3f4 |
Localized message |
editor/project_manager |
|
Can't open project at '%s'.
Failed to start the editor. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (err != OK) |
editor/project_manager/project_manager.cpp |
601 |
true |
Can't open project at '%s'.
Failed to start the editor. |
| godot-native.baf9a7a4e03343507960bb5a |
Text assignment (control type unresolved) |
editor/project_manager |
|
You requested to open %d projects in parallel. Do you confirm?
Note that usual checks for engine version compatibility will be bypassed. |
|
|
|
|
|
|
unknown |
if: (selected_list.size() > 1) |
editor/project_manager/project_manager.cpp |
622 |
true |
You requested to open %d projects in parallel. Do you confirm?
Note that usual checks for engine version compatibility will be bypassed. |
| godot-native.59029509f80c5f68d772922c |
Text assignment (control type unresolved) |
editor/project_manager |
|
The selected project "%s" does not specify its supported Godot version in its configuration file ("project.godot").
Project path: %s
If you proceed with opening it, it will be converted to Godot's current configuration file format.
Warning: You won't be able to open the project with previous versions of the engine anymore. |
|
|
|
|
|
|
unknown |
if: (config_version == 0) |
editor/project_manager/project_manager.cpp |
646 |
true |
The selected project "%s" does not specify its supported Godot version in its configuration file ("project.godot").
Project path: %s
If you proceed with opening it, it will be converted to Godot's current configuration file format.
Warning: You won't be able to open the project with previous versions of the engine anymore. |
| godot-native.c871cb7d0d9ea1b93c0d5fb8 |
Text assignment (control type unresolved) |
editor/project_manager |
|
The selected project "%s" was generated by Godot 3.x, and needs to be converted for Godot 4.x.
Project path: %s
You have three options:
- Convert only the configuration file ("project.godot"). Use this to open the project without attempting to convert its scenes, resources and scripts.
- Convert the entire project including its scenes, resources and scripts (recommended if you are upgrading).
- Do nothing and go back.
Warning: If you select a conversion option, you won't be able to open the project with previous versions of the engine anymore. |
|
|
|
|
|
|
unknown |
if: (config_version < ProjectSettings::CONFIG_VERSION) | if: (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) |
editor/project_manager/project_manager.cpp |
654 |
true |
The selected project "%s" was generated by Godot 3.x, and needs to be converted for Godot 4.x.
Project path: %s
You have three options:
- Convert only the configuration file ("project.godot"). Use this to open the project without attempting to convert its scenes, resources and scripts.
- Convert the entire project including its scenes, resources and scripts (recommended if you are upgrading).
- Do nothing and go back.
Warning: If you select a conversion option, you won't be able to open the project with previous versions of the engine anymore. |
| godot-native.e275af362ada74cfdd8ab41a |
Text assignment (control type unresolved) |
editor/project_manager |
|
Convert project.godot Only |
|
|
|
|
|
|
unknown |
if: (config_version < ProjectSettings::CONFIG_VERSION) | if: (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) |
editor/project_manager/project_manager.cpp |
655 |
true |
Convert project.godot Only |
| godot-native.4d093e45b717d7ce41aa0761 |
Text assignment (control type unresolved) |
editor/project_manager |
|
The selected project "%s" was generated by an older engine version, and needs to be converted for this version.
Project path: %s
Do you want to convert it?
Warning: You won't be able to open the project with previous versions of the engine anymore. |
|
|
|
|
|
|
unknown |
if: (config_version < ProjectSettings::CONFIG_VERSION) | if else: (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) |
editor/project_manager/project_manager.cpp |
657 |
true |
The selected project "%s" was generated by an older engine version, and needs to be converted for this version.
Project path: %s
Do you want to convert it?
Warning: You won't be able to open the project with previous versions of the engine anymore. |
| godot-native.ad6c5a91c8515c0c9b2476bc |
Text assignment (control type unresolved) |
editor/project_manager |
|
Convert project.godot |
|
|
|
|
|
|
unknown |
if: (config_version < ProjectSettings::CONFIG_VERSION) | if else: (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) |
editor/project_manager/project_manager.cpp |
658 |
true |
Convert project.godot |
| godot-native.274cc72440d9a1b064091e0f |
Localized message |
editor/project_manager |
|
Can't open project "%s" at the following path:
%s
The project settings were created by a newer engine version, whose settings are not compatible with this version. |
|
|
|
|
|
|
unknown |
if: (config_version > ProjectSettings::CONFIG_VERSION) |
editor/project_manager/project_manager.cpp |
668 |
true |
Can't open project "%s" at the following path:
%s
The project settings were created by a newer engine version, whose settings are not compatible with this version. |
| godot-native.8c51978ae68fc39c6f353f56 |
Localized message |
editor/project_manager |
|
Warning: This project uses double precision floats, but this version of
Godot uses single precision floats. Opening this project may cause data loss.
|
|
|
|
|
|
|
unknown |
if: (!unsupported_features.is_empty()) | for: i < unsupported_features.size() | if: (feature == "Double Precision") |
editor/project_manager/project_manager.cpp |
678 |
true |
Warning: This project uses double precision floats, but this version of
Godot uses single precision floats. Opening this project may cause data loss.
|
| godot-native.5715a5167badde700cdcb306 |
Localized message |
editor/project_manager |
|
Warning: This project uses C#, but this build of Godot does not have
the Mono module. If you proceed you will not be able to use any C# scripts.
|
|
|
|
|
|
|
unknown |
if: (!unsupported_features.is_empty()) | for: i < unsupported_features.size() | if else: (feature == "Double Precision") | if: (feature == "C#") |
editor/project_manager/project_manager.cpp |
682 |
true |
Warning: This project uses C#, but this build of Godot does not have
the Mono module. If you proceed you will not be able to use any C# scripts.
|
| godot-native.d085f7913c936e2f720c1647 |
Localized message |
editor/project_manager |
|
Warning: This project was last edited in Godot %s. Opening will change it to Godot %s.
|
|
|
|
|
|
|
unknown |
if: (!unsupported_features.is_empty()) | for: i < unsupported_features.size() | if else: (feature == "Double Precision") | if else: (feature == "C#") | if: (ProjectList::project_feature_looks_like_version(feature)) |
editor/project_manager/project_manager.cpp |
689 |
true |
Warning: This project was last edited in Godot %s. Opening will change it to Godot %s.
|
| godot-native.de182a0e35ac7b65038378f0 |
Localized message |
editor/project_manager |
|
Warning: This project uses the following features not supported by this build of Godot:
%s
|
|
|
|
|
|
|
unknown |
if: (!unsupported_features.is_empty()) | if: (!unsupported_features.is_empty()) |
editor/project_manager/project_manager.cpp |
696 |
true |
Warning: This project uses the following features not supported by this build of Godot:
%s
|
| godot-native.e29dd5611c2f3193f446ba6e |
Localized message |
editor/project_manager |
|
Open anyway? Project will be modified. |
|
|
|
|
|
|
unknown |
if: (!unsupported_features.is_empty()) |
editor/project_manager/project_manager.cpp |
698 |
true |
Open anyway? Project will be modified. |
| godot-native.9d9b4b3a78462a998a07a094 |
Localized message |
editor/project_manager |
|
Remove %d projects from the list? |
|
|
|
|
|
|
unknown |
if: (selected_list.size() >= 2) |
editor/project_manager/project_manager.cpp |
823 |
true |
Remove %d projects from the list? |
| godot-native.6487f00e2d16f9a69354649e |
Localized message |
editor/project_manager |
|
Remove this project from the list? |
|
|
|
|
|
|
unknown |
if else: (selected_list.size() >= 2) |
editor/project_manager/project_manager.cpp |
825 |
true |
Remove this project from the list? |
| godot-native.9ff589a47b0e463a38b60586 |
Text assignment (control type unresolved) |
editor/project_manager |
|
Remove all missing projects from the list?
The project folders' contents won't be modified. |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
834 |
true |
Remove all missing projects from the list?
The project folders' contents won't be modified. |
| godot-native.f0b40578ee98f287847f5950 |
Localized message |
editor/project_manager |
|
It looks like Godot crashed when opening this project the last time. If you're having problems editing this project, you can try to open it in Recovery Mode. |
|
|
|
|
|
|
unknown |
if: (!manual) |
editor/project_manager/project_manager.cpp |
888 |
true |
It looks like Godot crashed when opening this project the last time. If you're having problems editing this project, you can try to open it in Recovery Mode. |
| godot-native.e932b322fd22649b23e76190 |
Localized message |
editor/project_manager |
|
Recovery Mode is a special mode that may help to recover projects that crash the engine during initialization. This mode temporarily disables the following features: |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
893 |
true |
Recovery Mode is a special mode that may help to recover projects that crash the engine during initialization. This mode temporarily disables the following features: |
| godot-native.cc1d46b558b5a59a1d78e65e |
Localized message |
editor/project_manager |
|
Tool scripts |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
894 |
true |
Tool scripts |
| godot-native.fdeac88a9f241f076de67406 |
Localized message |
editor/project_manager |
|
Editor plugins |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
895 |
true |
Editor plugins |
| godot-native.c5a12523bd6f53a7e4e3c2e7 |
Localized message |
editor/project_manager |
|
GDExtension addons |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
896 |
true |
GDExtension addons |
| godot-native.e34bb70eacc42a8c4d9437e5 |
Localized message |
editor/project_manager |
|
Automatic scene restoring |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
897 |
true |
Automatic scene restoring |
| godot-native.3f5e99deb2ea1412d97e9945 |
Localized message |
editor/project_manager |
|
This mode is intended only for basic editing to troubleshoot such issues, and therefore it will not be possible to run the project during this mode. It is also a good idea to make a backup of your project before proceeding. |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
898 |
true |
This mode is intended only for basic editing to troubleshoot such issues, and therefore it will not be possible to run the project during this mode. It is also a good idea to make a backup of your project before proceeding. |
| godot-native.23a37b2e2d68dee51e28262c |
Localized message |
editor/project_manager |
|
Edit the project in Recovery Mode? |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
899 |
true |
Edit the project in Recovery Mode? |
| godot-native.b93fa67b6d231d670736d548 |
Text assignment (control type unresolved) |
editor/project_manager |
|
Couldn't load project at '%s'. It may be missing or corrupted. |
|
|
|
|
|
|
unknown |
if: (!cfg->is_project_loaded()) |
editor/project_manager/project_manager.cpp |
1059 |
true |
Couldn't load project at '%s'. It may be missing or corrupted. |
| godot-native.8d247db4f67c834afe236026 |
Text assignment (control type unresolved) |
editor/project_manager |
|
Couldn't save project at '%s' (error %d). |
|
|
|
|
|
|
unknown |
if else: (!cfg->is_project_loaded()) | if: (err != OK) |
editor/project_manager/project_manager.cpp |
1070 |
true |
Couldn't save project at '%s' (error %d). |
| godot-native.74a4e13cf8f3e0d77d415675 |
Text assignment (control type unresolved) |
editor/project_manager |
|
Tag name can't be empty. |
|
|
|
|
|
|
unknown |
if: (p_name.strip_edges().is_empty()) |
editor/project_manager/project_manager.cpp |
1083 |
true |
Tag name can't be empty. |
| godot-native.4ab85b0f9a4662f7319446df |
Text assignment (control type unresolved) |
editor/project_manager |
|
Tag name can't begin or end with underscore. |
|
|
|
|
|
|
unknown |
if: (p_name[0] == '_' || p_name[p_name.length() - 1] == '_') |
editor/project_manager/project_manager.cpp |
1088 |
true |
Tag name can't begin or end with underscore. |
| godot-native.b4e738caf961a0d0f4ad3b69 |
Text assignment (control type unresolved) |
editor/project_manager |
|
Tag name can't contain consecutive underscores or spaces. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (c == '_' || c == ' ') | if: (was_underscore) |
editor/project_manager/project_manager.cpp |
1097 |
true |
Tag name can't contain consecutive underscores or spaces. |
| godot-native.28ab1a6d2039d7c3b4bd01a8 |
Text assignment (control type unresolved) |
editor/project_manager |
|
These characters are not allowed in tags: %s. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (p_name.contains(c)) |
editor/project_manager/project_manager.cpp |
1108 |
true |
These characters are not allowed in tags: %s. |
| godot-native.d2861ec13bd1fd363ac599bb |
Button |
editor/project_manager |
|
|
|
About Godot |
|
|
pressed -> ProjectManager::_show_about |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1451 |
true |
About Godot |
| godot-native.82f15a15ecd43f4689002b0e |
Localized message |
editor/project_manager |
|
Window |
|
|
|
|
|
|
unknown |
if: (global_menu) | if: (NativeMenu::get_singleton()->has_system_menu(NativeMenu::WINDOW_MENU_ID)) |
editor/project_manager/project_manager.cpp |
1465 |
true |
Window |
| godot-native.7733ef43b4e01cd7d285d498 |
Localized message |
editor/project_manager |
|
Help |
|
|
|
|
|
|
unknown |
if: (global_menu) | if: (NativeMenu::get_singleton()->has_system_menu(NativeMenu::HELP_MENU_ID)) |
editor/project_manager/project_manager.cpp |
1471 |
true |
Help |
| godot-native.40b5322184d0bf923520b15e |
Button |
editor/project_manager |
|
Settings |
|
|
|
|
pressed -> ProjectManager::_show_quick_settings |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1506 |
true |
Settings |
| godot-native.878fabf50eea6ee9e77bfa56 |
Localized message |
editor/project_manager |
|
Projects |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1526 |
true |
Projects |
| godot-native.c0d732c26570ef6891241ee5 |
Button |
editor/project_manager |
|
Create |
|
|
|
|
pressed -> ProjectManager::_new_project |
Ctrl/Cmd+N |
unknown |
|
editor/project_manager/project_manager.cpp |
1535 |
true |
Create |
| godot-native.65a5581e2f24f5809ecbb67c |
Shortcut label |
editor/project_manager |
|
New Project |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1536 |
true |
New Project |
| godot-native.73db90680ed8e072de2ee99e |
Button |
editor/project_manager |
|
Import |
|
|
|
|
pressed -> ProjectManager::_import_project |
Ctrl/Cmd+I |
unknown |
|
editor/project_manager/project_manager.cpp |
1541 |
true |
Import |
| godot-native.61a283b48dd5ad252b184ab9 |
Shortcut label |
editor/project_manager |
|
Import Project |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1542 |
true |
Import Project |
| godot-native.024e06e537b9c4df0e4c4866 |
Button |
editor/project_manager |
|
Scan |
|
|
|
|
pressed -> ProjectManager::_scan_projects |
Ctrl/Cmd+S |
unknown |
|
editor/project_manager/project_manager.cpp |
1547 |
true |
Scan |
| godot-native.33d7a6daf39782af2495f15d |
Shortcut label |
editor/project_manager |
|
Scan Projects |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1548 |
true |
Scan Projects |
| godot-native.653a623733814a291fa57f07 |
Label |
editor/project_manager |
|
Loading, please wait... |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1552 |
true |
Loading, please wait... |
| godot-native.ce7cab6121d4333d527bbc97 |
LineEdit |
editor/project_manager |
|
|
Filter Projects |
|
|
|
text_changed -> ProjectManager::_on_search_term_changed | text_submitted -> ProjectManager::_on_search_term_submitted |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1559 |
true |
Filter Projects |
| godot-native.21a8b88786649bea7f136fad |
LineEdit |
editor/project_manager |
|
|
|
|
Filter Projects |
|
text_changed -> ProjectManager::_on_search_term_changed | text_submitted -> ProjectManager::_on_search_term_submitted |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1560 |
true |
Filter Projects |
| godot-native.0b8da4b3c781b052423a580e |
LineEdit |
editor/project_manager |
|
|
|
This field filters projects by name and last path component.
To filter projects by name and full path, the query must contain at least one `/` character. |
|
|
text_changed -> ProjectManager::_on_search_term_changed | text_submitted -> ProjectManager::_on_search_term_submitted |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1561 |
true |
This field filters projects by name and last path component.
To filter projects by name and full path, the query must contain at least one `/` character. |
| godot-native.4913c495f7bb285a32785af5 |
Label |
editor/project_manager |
|
Sort: |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1569 |
true |
Sort: |
| godot-native.41485c36c1f68963a4645bb6 |
OptionButton |
editor/project_manager |
|
|
|
|
Sort: |
|
item_selected -> ProjectManager::_on_order_option_changed |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1577 |
true |
Sort: |
| godot-native.6189ba5f1d3f55d12b62d042 |
Menu/list item |
editor/project_manager |
|
Last Edited |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1581 |
true |
Last Edited |
| godot-native.a0c9ae692fc7c5e515fb945a |
Menu/list item |
editor/project_manager |
|
Name |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1582 |
true |
Name |
| godot-native.82e62695ac6e6a0b7f6e0548 |
Menu/list item |
editor/project_manager |
|
Path |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1583 |
true |
Path |
| godot-native.bac07c72fcabd827a0e5d817 |
Menu/list item |
editor/project_manager |
|
Tags |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1584 |
true |
Tags |
| godot-native.ecb37c6baa146b8209983c3b |
Button |
editor/project_manager |
|
Create New Project |
|
|
|
|
pressed -> ProjectManager::_new_project |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1628 |
true |
Create New Project |
| godot-native.31b322c863d9b2ab90f8e1ed |
Button |
editor/project_manager |
|
Import Existing Project |
|
|
|
|
pressed -> ProjectManager::_import_project |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1634 |
true |
Import Existing Project |
| godot-native.a2cf474e09e727132c625fa5 |
Button |
editor/project_manager |
|
Open Asset Store |
|
|
|
|
pressed -> ProjectManager::_open_asset_library_confirmed |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1640 |
true |
Open Asset Store |
| godot-native.3a599389303ba42dea1a8236 |
Label |
editor/project_manager |
|
Note: The Asset Store requires an online connection and involves sending data over the internet. |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1651 |
true |
Note: The Asset Store requires an online connection and involves sending data over the internet. |
| godot-native.a4d8f80fff5bd827de75d3e5 |
Button |
editor/project_manager |
|
Edit |
|
|
|
|
pressed -> ProjectManager::_open_selected_projects_check_recovery_mode |
Ctrl/Cmd+E |
unknown |
|
editor/project_manager/project_manager.cpp |
1674 |
true |
Edit |
| godot-native.f3eadcab3c85366d9dc7fdbf |
Shortcut label |
editor/project_manager |
|
Edit Project |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1675 |
true |
Edit Project |
| godot-native.83d5f3c1e8884cb5262dd247 |
Button |
editor/project_manager |
|
|
|
|
Options |
|
pressed -> ProjectManager::_open_options_popup |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1683 |
true |
Options |
| godot-native.d40e901d0b0f7ddf80fc5640 |
Menu/list item |
editor/project_manager |
|
Edit in verbose mode |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1689 |
true |
Edit in verbose mode |
| godot-native.5b49bbb39f26191d0bbcc65d |
Menu/list item |
editor/project_manager |
|
Edit in recovery mode |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1690 |
true |
Edit in recovery mode |
| godot-native.cfc41707220584113cdd59cc |
Button |
editor/project_manager |
|
Run |
|
|
|
|
pressed -> ProjectManager::_run_project |
Ctrl/Cmd+R |
unknown |
|
editor/project_manager/project_manager.cpp |
1697 |
true |
Run |
| godot-native.b5644a7e48309fb4079ae900 |
Shortcut label |
editor/project_manager |
|
Run Project |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1698 |
true |
Run Project |
| godot-native.6419341d2a14c9101c5b6777 |
Button |
editor/project_manager |
|
Rename |
|
|
|
|
pressed -> ProjectManager::_rename_project |
F2 |
unknown |
|
editor/project_manager/project_manager.cpp |
1703 |
true |
Rename |
| godot-native.eefc60e6d7302eacafeef8b5 |
Shortcut label |
editor/project_manager |
|
Rename Project |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1705 |
true |
Rename Project |
| godot-native.85501a766ccfebacf541f1fa |
Button |
editor/project_manager |
|
Duplicate |
|
|
|
|
pressed -> ProjectManager::_duplicate_project |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1710 |
true |
Duplicate |
| godot-native.7420dd444a5719ceeb449575 |
Button |
editor/project_manager |
|
Manage Tags |
|
|
|
|
|
Ctrl/Cmd+T |
unknown |
|
editor/project_manager/project_manager.cpp |
1715 |
true |
Manage Tags |
| godot-native.a459fe95b618fa269f780588 |
Shortcut label |
editor/project_manager |
|
Manage Tags |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1716 |
true |
Manage Tags |
| godot-native.29fd80f95f2f3713a10a0c47 |
Button |
editor/project_manager |
|
Remove |
|
|
|
|
pressed -> ProjectManager::_erase_project |
KEY_DELETE |
unknown |
|
editor/project_manager/project_manager.cpp |
1720 |
true |
Remove |
| godot-native.b485587df76c867c52758755 |
Shortcut label |
editor/project_manager |
|
Remove Project |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1721 |
true |
Remove Project |
| godot-native.c94f2d23e0fa2e47c1607a15 |
Button |
editor/project_manager |
|
Remove Missing |
|
|
|
|
pressed -> ProjectManager::_erase_missing_projects |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1726 |
true |
Remove Missing |
| godot-native.427e6804fcf02b91e524bd2b |
Button |
editor/project_manager |
|
Donate |
|
|
|
|
pressed -> ProjectManager::_open_donate_page |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1731 |
true |
Donate |
| godot-native.1b3561cfdae01ff15b1c2ac0 |
Localized message |
editor/project_manager |
|
Asset Store |
|
|
|
|
|
|
unknown |
if: (AssetLibraryEditorPlugin::is_available()) |
editor/project_manager/project_manager.cpp |
1741 |
true |
Asset Store |
| godot-native.e23265fe2a230e9dff4dad3f |
Localized message |
editor/project_manager |
|
Asset Store |
|
|
|
|
|
|
unknown |
if else: (AssetLibraryEditorPlugin::is_available()) |
editor/project_manager/project_manager.cpp |
1746 |
true |
Asset Store |
| godot-native.26c3a5debe6dc76368d90501 |
Text assignment (control type unresolved) |
editor/project_manager |
|
|
|
Asset Store not available (due to using Web editor, or because SSL support disabled). |
|
|
|
|
unknown |
if else: (AssetLibraryEditorPlugin::is_available()) |
editor/project_manager/project_manager.cpp |
1748 |
true |
Asset Store not available (due to using Web editor, or because SSL support disabled). |
| godot-native.589e92f4bac9af9061a17e1d |
EditorFileDialog |
editor/project_manager |
|
Select a Folder to Scan |
|
|
|
|
dir_selected -> ProjectList::find_projects |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1779 |
true |
Select a Folder to Scan |
| godot-native.0db5eab2f5af166d8ead160c |
Localized message |
editor/project_manager |
|
Remove All |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1785 |
true |
Remove All |
| godot-native.0d9108006b337a9e912e8fed |
Localized message |
editor/project_manager |
|
Remove |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1790 |
true |
Remove |
| godot-native.840a0fb92438713e7cda2b04 |
Localized message |
editor/project_manager |
|
Edit |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1808 |
true |
Edit |
| godot-native.960fede279ab5a8c327fe65d |
Localized message |
editor/project_manager |
|
Run |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1813 |
true |
Run |
| godot-native.45965cb9d42dedbc8c21523f |
Localized message |
editor/project_manager |
|
Edit normally |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1820 |
true |
Edit normally |
| godot-native.6a65a9d83755f026d8f0108b |
Localized message |
editor/project_manager |
|
Edit in Recovery Mode |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1821 |
true |
Edit in Recovery Mode |
| godot-native.4104a356c7ae4627f04b8c4a |
CheckBox |
editor/project_manager |
|
Backup project first |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1836 |
true |
Backup project first |
| godot-native.1bb70f505c022c2a7df55b3b |
Localized message |
editor/project_manager |
|
Convert Full Project |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1844 |
true |
Convert Full Project |
| godot-native.f11b660a82fa3fd886810be7 |
Localized message |
editor/project_manager |
|
See Migration Guide |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1846 |
true |
See Migration Guide |
| godot-native.2f77b81917e9c2e02d42b16d |
ConfirmationDialog |
editor/project_manager |
|
This option will perform full project conversion, updating scenes, resources and scripts from Godot 3 to work in Godot 4.
Note that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.
IMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot. |
|
|
|
|
confirmed -> ProjectManager::_perform_full_project_conversion |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1851 |
true |
This option will perform full project conversion, updating scenes, resources and scripts from Godot 3 to work in Godot 4.
Note that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.
IMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot. |
| godot-native.c8c5bfb3a43ae761e1cf4a89 |
AcceptDialog |
editor/project_manager |
|
Error |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1862 |
true |
Error |
| godot-native.4c152da707b8b3188f0ff694 |
ConfirmationDialog |
editor/project_manager |
|
Manage Project Tags |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1873 |
true |
Manage Project Tags |
| godot-native.2f8e298e7d87cea60fd8b751 |
Label |
editor/project_manager |
|
Project Tags |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1880 |
true |
Project Tags |
| godot-native.0565475a5cf142706a0d0be3 |
Label |
editor/project_manager |
|
Click tag to remove it from the project. |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1885 |
true |
Click tag to remove it from the project. |
| godot-native.717d52e179032276c7949675 |
Label |
editor/project_manager |
|
All Tags |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1895 |
true |
All Tags |
| godot-native.7f2f8573cc31bdafbd125965 |
Label |
editor/project_manager |
|
Click tag to add it to the project. |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1900 |
true |
Click tag to add it to the project. |
| godot-native.dc7546297a27218dd3a80eaf |
ConfirmationDialog |
editor/project_manager |
|
Create New Tag |
|
|
|
|
about_to_popup -> LineEdit::clear |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1914 |
true |
Create New Tag |
| godot-native.35a190605db4e08bfd7f41cb |
Label |
editor/project_manager |
|
Tags are capitalized automatically when displayed. |
|
|
|
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1920 |
true |
Tags are capitalized automatically when displayed. |
| godot-native.fe717379ea4655562575a8dc |
LineEdit |
editor/project_manager |
|
|
|
|
New Tag Name |
|
text_changed -> ProjectManager::_set_new_tag_name |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1925 |
true |
New Tag Name |
| godot-native.68f9acfea7b947600ae5ed42 |
LineEdit |
editor/project_manager |
|
|
example_tag (will display as Example Tag) |
|
|
|
text_changed -> ProjectManager::_set_new_tag_name |
|
unknown |
|
editor/project_manager/project_manager.cpp |
1926 |
true |
example_tag (will display as Example Tag) |
| godot-native.70bd6a745f5123523d7b8982 |
Button |
editor/project_manager |
|
|
|
|
Create Tag |
|
|
|
unknown |
|
editor/project_manager/project_manager.cpp |
1937 |
true |
Create Tag |
| godot-native.ff56b9eacbcffa25f6f6de3f |
Button |
editor/project_manager |
|
|
|
|
Project Tag: %s |
|
|
|
unknown |
|
editor/project_manager/project_tag.cpp |
81 |
true |
Project Tag: %s |
| godot-native.07ed0c531aec7647977514c6 |
Localized message |
editor/project_manager |
|
Restart Now |
|
|
|
|
|
|
unknown |
if: (p_restart_required) | if: (!restart_required_button) |
editor/project_manager/quick_settings_dialog.cpp |
247 |
true |
Restart Now |
| godot-native.90f504f71c7180aa568b9627 |
Localized message |
editor/project_manager |
|
Quick Settings |
|
|
|
|
|
|
unknown |
|
editor/project_manager/quick_settings_dialog.cpp |
304 |
true |
Quick Settings |
| godot-native.b0ea227d8a35eedbf34668d0 |
Localized message |
editor/project_manager |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/project_manager/quick_settings_dialog.cpp |
305 |
true |
Close |
| godot-native.3c9bf73e135e73a13a54390c |
Localized message |
editor/project_manager |
|
Language |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED |
editor/project_manager/quick_settings_dialog.cpp |
336 |
true |
Language |
| godot-native.aafba95f1661f0b10c9055ad |
Localized message |
editor/project_manager |
|
Style |
|
|
|
|
|
|
unknown |
|
editor/project_manager/quick_settings_dialog.cpp |
350 |
true |
Style |
| godot-native.a486a074d24a8a41ecfb7cd2 |
Localized message |
editor/project_manager |
|
Color Preset |
|
|
|
|
|
|
unknown |
|
editor/project_manager/quick_settings_dialog.cpp |
364 |
true |
Color Preset |
| godot-native.40a65e983a0842fb95790542 |
Label |
editor/project_manager |
|
Custom preset can be further configured in the editor. |
|
|
|
|
|
|
unknown |
|
editor/project_manager/quick_settings_dialog.cpp |
366 |
true |
Custom preset can be further configured in the editor. |
| godot-native.12e4ac99779d91962226b52c |
Localized message |
editor/project_manager |
|
Display Scale |
|
|
|
|
|
|
unknown |
|
editor/project_manager/quick_settings_dialog.cpp |
387 |
true |
Display Scale |
| godot-native.161dbdbe29b15226de1b27e5 |
Localized message |
editor/project_manager |
|
Network Mode |
|
|
|
|
|
|
unknown |
|
editor/project_manager/quick_settings_dialog.cpp |
401 |
true |
Network Mode |
| godot-native.a6ca42b63007f815f6aa013c |
Localized message |
editor/project_manager |
|
Check for Updates |
|
|
|
|
|
|
unknown |
|
editor/project_manager/quick_settings_dialog.cpp |
415 |
true |
Check for Updates |
| godot-native.3258848d7038c30bf28a0e88 |
Localized message |
editor/project_manager |
|
Directory Naming Convention |
|
|
|
|
|
|
unknown |
|
editor/project_manager/quick_settings_dialog.cpp |
429 |
true |
Directory Naming Convention |
| godot-native.1e6c087b78273dc5991c0ea2 |
Button |
editor/project_manager |
|
Edit All Settings |
|
|
|
|
pressed -> QuickSettingsDialog::_show_full_settings |
|
unknown |
|
editor/project_manager/quick_settings_dialog.cpp |
438 |
true |
Edit All Settings |
| godot-native.fd6e483726fc3cef4029aedf |
Label |
editor/project_manager |
|
Settings changed! The project manager must be restarted for changes to take effect. |
|
|
|
|
|
|
unknown |
|
editor/project_manager/quick_settings_dialog.cpp |
446 |
true |
Settings changed! The project manager must be restarted for changes to take effect. |
| godot-native.da3afb849274768818eeea03 |
ConfirmationDialog |
editor/project_upgrade |
|
Different engine version may have minor differences in various Resources, like additional fields or removed properties. When upgrading the project to a new version, such changes can cause diffs when saving scenes or resources, or reimporting.
This tool ensures that such changes are performed all at once. It will:
- Regenerate UID cache
- Load and re-save every text/binary Resource
- Reimport every importable Resource
Full upgrade will take considerable amount of time, but afterwards saving/reimporting any scene/resource should not cause unintended changes. |
|
|
|
|
confirmed -> ProjectUpgradeTool::prepare_upgrade |
|
unknown |
if: (!upgrade_dialog) |
editor/project_upgrade/project_upgrade_tool.cpp |
73 |
true |
Different engine version may have minor differences in various Resources, like additional fields or removed properties. When upgrading the project to a new version, such changes can cause diffs when saving scenes or resources, or reimporting.
This tool ensures that such changes are performed all at once. It will:
- Regenerate UID cache
- Load and re-save every text/binary Resource
- Reimport every importable Resource
Full upgrade will take considerable amount of time, but afterwards saving/reimporting any scene/resource should not cause unintended changes. |
| godot-native.fd9757316c5e58fd4b973b35 |
Text assignment (control type unresolved) |
editor/project_upgrade |
|
Restart & Upgrade |
|
|
|
|
|
|
unknown |
if: (!upgrade_dialog) |
editor/project_upgrade/project_upgrade_tool.cpp |
74 |
true |
Restart & Upgrade |
| godot-native.01a962b47f1e01ddcff4deb8 |
Localized message |
editor/project_upgrade |
|
Updating Project Scenes |
|
|
|
|
|
|
unknown |
|
editor/project_upgrade/project_upgrade_tool.cpp |
121 |
true |
Updating Project Scenes |
| godot-native.25e999b765ce017e465401c0 |
Localized message |
editor/project_upgrade |
|
Re-saving scene: |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/project_upgrade/project_upgrade_tool.cpp |
125 |
true |
Re-saving scene: |
| godot-native.7237b908f28bf9771619b3c9 |
Localized message |
editor/project_upgrade |
|
Updating Project Resources |
|
|
|
|
|
|
unknown |
|
editor/project_upgrade/project_upgrade_tool.cpp |
139 |
true |
Updating Project Resources |
| godot-native.05474493e06401dba5689a95 |
Localized message |
editor/project_upgrade |
|
Re-saving resource: |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/project_upgrade/project_upgrade_tool.cpp |
143 |
true |
Re-saving resource: |
| godot-native.76251b3a40fd9e64a274930d |
Text assignment (control type unresolved) |
editor/run |
|
|
|
Run the project's main scene. |
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
127 |
true |
Run the project's main scene. |
| godot-native.7218807d306c0a152a7a5239 |
Text assignment (control type unresolved) |
editor/run |
|
|
|
Play the currently edited scene. |
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
131 |
true |
Play the currently edited scene. |
| godot-native.b59f7e84361bbe1a0e6932ef |
Text assignment (control type unresolved) |
editor/run |
|
|
|
Play a custom scene. |
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
135 |
true |
Play a custom scene. |
| godot-native.4513b6585fe76b3325646777 |
Text assignment (control type unresolved) |
editor/run |
|
|
|
Reload the played scene that was being edited. |
|
|
|
|
unknown |
if: (current_mode == RUN_CURRENT) |
editor/run/editor_run_bar.cpp |
151 |
true |
Reload the played scene that was being edited. |
| godot-native.2e7696dc63995c09d9ce193f |
Text assignment (control type unresolved) |
editor/run |
|
|
|
Reload the played custom scene. |
|
|
|
|
unknown |
if else: (current_mode == RUN_CURRENT) | if: (current_mode == RUN_CUSTOM) |
editor/run/editor_run_bar.cpp |
154 |
true |
Reload the played custom scene. |
| godot-native.3bf524e2dacf2e0d3cb4064e |
Text assignment (control type unresolved) |
editor/run |
|
|
|
Reload the played main scene. |
|
|
|
|
unknown |
if else: (current_mode == RUN_CURRENT) | if else: (current_mode == RUN_CUSTOM) |
editor/run/editor_run_bar.cpp |
157 |
true |
Reload the played main scene. |
| godot-native.98ef6238ce3351f9fc894282 |
Localized message |
editor/run |
|
Failed to run the project because the project.godot file is missing. |
|
|
|
|
|
|
unknown |
if: (!resource_path.is_empty()) | if: (!FileAccess::exists(project_file_path)) |
editor/run/editor_run_bar.cpp |
274 |
true |
Failed to run the project because the project.godot file is missing. |
| godot-native.a157ea3f2afa5243689c6fba |
Localized message |
editor/run |
|
Error! |
|
|
|
|
|
|
unknown |
if: (!resource_path.is_empty()) | if: (!FileAccess::exists(project_file_path)) |
editor/run/editor_run_bar.cpp |
275 |
true |
Error! |
| godot-native.3efcdbec1fbefb5d42272776 |
Localized message |
editor/run |
|
OK |
|
|
|
|
|
|
unknown |
if: (is_movie_maker_enabled()) | if: (write_movie_file.is_empty()) |
editor/run/editor_run_bar.cpp |
307 |
true |
OK |
| godot-native.70d00f86b1d98f8ecd3ce4a4 |
Localized message |
editor/run |
|
Movie Maker mode is enabled, but no movie file path has been specified.
A default movie file path can be specified in the project settings under the Editor > Movie Writer category.
Alternatively, for running single scenes, a `movie_file` string metadata can be added to the root node,
specifying the path to a movie file that will be used when recording that scene. |
|
|
|
|
|
|
unknown |
if: (is_movie_maker_enabled()) | if: (write_movie_file.is_empty()) |
editor/run/editor_run_bar.cpp |
307 |
true |
Movie Maker mode is enabled, but no movie file path has been specified.
A default movie file path can be specified in the project settings under the Editor > Movie Writer category.
Alternatively, for running single scenes, a `movie_file` string metadata can be added to the root node,
specifying the path to a movie file that will be used when recording that scene. |
| godot-native.8cf2eb81c5dea9ac9f712460 |
Localized message |
editor/run |
|
OK |
|
|
|
|
|
|
unknown |
switch: (current_mode) | case: RUN_CURRENT | if: (!scene_root) |
editor/run/editor_run_bar.cpp |
328 |
true |
OK |
| godot-native.ff06e32bdd6f8610324791c5 |
Localized message |
editor/run |
|
There is no defined scene to run. |
|
|
|
|
|
|
unknown |
switch: (current_mode) | case: RUN_CURRENT | if: (!scene_root) |
editor/run/editor_run_bar.cpp |
328 |
true |
There is no defined scene to run. |
| godot-native.8d6e4c47bd5a2446f810dc65 |
Localized message |
editor/run |
|
Could not start subprocess(es)! |
|
|
|
|
|
|
unknown |
if: (error != OK) |
editor/run/editor_run_bar.cpp |
367 |
true |
Could not start subprocess(es)! |
| godot-native.9e7f12a87f77e04b749347ab |
Localized message |
editor/run |
|
OK |
|
|
|
|
|
|
unknown |
if: (error != OK) |
editor/run/editor_run_bar.cpp |
367 |
true |
OK |
| godot-native.5d3fc5a7d74672cb07835ebd |
Localized message |
editor/run |
|
Recovery Mode is enabled. Disable it to run the project. |
|
|
|
|
|
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
417 |
true |
Recovery Mode is enabled. Disable it to run the project. |
| godot-native.1e862a4942a06f2aa7cfdc25 |
Localized message |
editor/run |
|
Recovery Mode is enabled. Disable it to run the project. |
|
|
|
|
|
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
433 |
true |
Recovery Mode is enabled. Disable it to run the project. |
| godot-native.e4179cf8ad996a54923e0b25 |
Localized message |
editor/run |
|
Recovery Mode is enabled. Disable it to run the project. |
|
|
|
|
|
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
452 |
true |
Recovery Mode is enabled. Disable it to run the project. |
| godot-native.686efd64f867c5711803fb58 |
Localized message |
editor/run |
|
Autostart is enabled for the following profilers, which can have a performance impact: |
|
|
|
|
|
|
unknown |
if: (any_profiler_active) |
editor/run/editor_run_bar.cpp |
534 |
true |
Autostart is enabled for the following profilers, which can have a performance impact: |
| godot-native.6026deacc17d3629ee96e5d2 |
Localized message |
editor/run |
|
Profiler |
|
|
|
|
|
|
unknown |
if: (any_profiler_active) | if: (profiler_active) |
editor/run/editor_run_bar.cpp |
536 |
true |
Profiler |
| godot-native.468206942dad5131a6001669 |
Localized message |
editor/run |
|
Visual Profiler |
|
|
|
|
|
|
unknown |
if: (any_profiler_active) | if: (visual_profiler_active) |
editor/run/editor_run_bar.cpp |
539 |
true |
Visual Profiler |
| godot-native.9db8aa370ffd3ac6b0f93593 |
Localized message |
editor/run |
|
Network Profiler |
|
|
|
|
|
|
unknown |
if: (any_profiler_active) | if: (network_profiler_active) |
editor/run/editor_run_bar.cpp |
542 |
true |
Network Profiler |
| godot-native.12aee8ff9e9a6caa997605c6 |
Localized message |
editor/run |
|
Click to open the first profiler for which autostart is enabled. |
|
|
|
|
|
|
unknown |
if: (any_profiler_active) |
editor/run/editor_run_bar.cpp |
544 |
true |
Click to open the first profiler for which autostart is enabled. |
| godot-native.3bfc4e70782e2650dc5ce6c8 |
AcceptDialog |
editor/run |
|
Recovery Mode |
|
|
|
|
|
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
583 |
true |
Recovery Mode |
| godot-native.dfb6fc6c0ae6af54fedb3804 |
Localized message |
editor/run |
|
Godot opened the project in Recovery Mode, which is a special mode that can help recover projects that crash the engine upon initialization. The following features have been temporarily disabled: |
|
|
|
|
|
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
585 |
true |
Godot opened the project in Recovery Mode, which is a special mode that can help recover projects that crash the engine upon initialization. The following features have been temporarily disabled: |
| godot-native.09b4c0ddcb7ad0ff004c5abb |
Localized message |
editor/run |
|
Tool scripts |
|
|
|
|
|
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
586 |
true |
Tool scripts |
| godot-native.167c992cf6170d5d38a253df |
Localized message |
editor/run |
|
Editor plugins |
|
|
|
|
|
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
587 |
true |
Editor plugins |
| godot-native.b681b0c36391224d6fd1b1e5 |
Localized message |
editor/run |
|
GDExtension addons |
|
|
|
|
|
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
588 |
true |
GDExtension addons |
| godot-native.f5851bc04f0a4e9923006d1b |
Localized message |
editor/run |
|
Automatic scene restoring |
|
|
|
|
|
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
589 |
true |
Automatic scene restoring |
| godot-native.c711ba90fb33bd6541ccfd95 |
Localized message |
editor/run |
|
If the project cannot be opened outside of this mode, then it's very likely any of these components is preventing this project from launching. This mode is intended only for basic editing to troubleshoot such issues, and therefore it is not possible to run a project in this mode. |
|
|
|
|
|
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
590 |
true |
If the project cannot be opened outside of this mode, then it's very likely any of these components is preventing this project from launching. This mode is intended only for basic editing to troubleshoot such issues, and therefore it is not possible to run a project in this mode. |
| godot-native.f39c20228504661568849c5f |
Localized message |
editor/run |
|
To disable Recovery Mode, reload the project by pressing the Reload button next to the Recovery Mode banner, or by reopening the project normally. |
|
|
|
|
|
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
591 |
true |
To disable Recovery Mode, reload the project by pressing the Reload button next to the Recovery Mode banner, or by reopening the project normally. |
| godot-native.5e58e3d4125e35a74995aa57 |
Button |
editor/run |
|
|
|
Disable recovery mode and reload the project. |
|
|
pressed -> EditorRunBar::recovery_mode_reload_project |
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
599 |
true |
Disable recovery mode and reload the project. |
| godot-native.e3f249a2579b19391e637b0a |
Button |
editor/run |
|
Recovery Mode |
|
|
|
|
pressed -> EditorRunBar::recovery_mode_show_dialog |
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
609 |
true |
Recovery Mode |
| godot-native.2984cca2f90237c1a4bbc252 |
Button |
editor/run |
|
|
|
Recovery Mode is enabled. Click for more details. |
|
|
pressed -> EditorRunBar::recovery_mode_show_dialog |
|
unknown |
if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/run/editor_run_bar.cpp |
610 |
true |
Recovery Mode is enabled. Click for more details. |
| godot-native.1d0ef5cf0e8ad89a8094fd45 |
Localized message |
editor/run |
|
Run Project |
|
|
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
621 |
true |
Run Project |
| godot-native.572e50eb65e50eff448e60e8 |
Button |
editor/run |
|
|
|
Run the project's main scene. |
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
624 |
true |
Run the project's main scene. |
| godot-native.fbb6174accd528d7934033fc |
Button |
editor/run |
|
|
|
Pause the running project's execution for debugging. |
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
632 |
true |
Pause the running project's execution for debugging. |
| godot-native.9b1d6a450feded2c95258e81 |
Shortcut label |
editor/run |
|
Pause Running Project |
|
|
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
635 |
true |
Pause Running Project |
| godot-native.0c5d0c5ebb27a70faed6c441 |
Button |
editor/run |
|
|
|
Stop the currently running project. |
|
|
pressed -> EditorRunBar::stop_playing |
|
unknown |
|
editor/run/editor_run_bar.cpp |
643 |
true |
Stop the currently running project. |
| godot-native.dae3fd5256d7076de543413f |
Shortcut label |
editor/run |
|
Stop Running Project |
|
|
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
647 |
true |
Stop Running Project |
| godot-native.5571d0d3b35f82689716b26a |
Localized message |
editor/run |
|
Run Current Scene |
|
|
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
666 |
true |
Run Current Scene |
| godot-native.4979ea58b7cccac2dcc4edef |
Item text (control type unresolved) |
editor/run |
|
Run Scene in Regular Mode |
|
|
|
|
|
|
unknown |
if: (add_play_xr_mode_options) |
editor/run/editor_run_bar.cpp |
672 |
true |
Run Scene in Regular Mode |
| godot-native.2601566b03ddc3c873df87f2 |
Item text (control type unresolved) |
editor/run |
|
Run Scene in XR Mode |
|
|
|
|
|
|
unknown |
if: (add_play_xr_mode_options) |
editor/run/editor_run_bar.cpp |
673 |
true |
Run Scene in XR Mode |
| godot-native.a46b896b1fc50f26988d9091 |
Text assignment (control type unresolved) |
editor/run |
|
|
|
Play the currently edited scene. |
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
685 |
true |
Play the currently edited scene. |
| godot-native.3056544783f226da9b49ca3f |
Localized message |
editor/run |
|
Run Specific Scene |
|
|
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
689 |
true |
Run Specific Scene |
| godot-native.6a573ef91283a0d2a64d4a45 |
Item text (control type unresolved) |
editor/run |
|
Run in Regular Mode |
|
|
|
|
|
|
unknown |
if: (add_play_xr_mode_options) |
editor/run/editor_run_bar.cpp |
695 |
true |
Run in Regular Mode |
| godot-native.cdd59cd9e74afe38ba07d5a8 |
Item text (control type unresolved) |
editor/run |
|
Run in XR Mode |
|
|
|
|
|
|
unknown |
if: (add_play_xr_mode_options) |
editor/run/editor_run_bar.cpp |
696 |
true |
Run in XR Mode |
| godot-native.8fbd8344491f5a65f4e8ccbd |
Text assignment (control type unresolved) |
editor/run |
|
|
|
Play a custom scene. |
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
708 |
true |
Play a custom scene. |
| godot-native.7bc965334c78e6b0741f9c5e |
Item text (control type unresolved) |
editor/run |
|
Enable Movie Maker Mode |
|
|
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
717 |
true |
Enable Movie Maker Mode |
| godot-native.ab1bca7cc1afffaef8c14879 |
Item text (control type unresolved) |
editor/run |
|
Open Movie Maker Settings... |
|
|
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
718 |
true |
Open Movie Maker Settings... |
| godot-native.fb68dfb90ad48b90a0828422 |
MenuButton |
editor/run |
|
|
|
Enable Movie Maker mode.
The project will run at stable FPS and the visual and audio output will be recorded to a video file. |
|
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
724 |
true |
Enable Movie Maker mode.
The project will run at stable FPS and the visual and audio output will be recorded to a video file. |
| godot-native.dd4aa94ff70e5d28b116d3ee |
MenuButton |
editor/run |
|
|
|
|
Enable Movie Maker Mode |
|
|
|
unknown |
|
editor/run/editor_run_bar.cpp |
725 |
true |
Enable Movie Maker Mode |
| godot-native.76b2968ba3f1af3ae317f60e |
Localized message |
editor/run |
|
No runnable export preset found for this platform.
Please add a runnable preset in the Export menu or define an existing preset as runnable. |
|
|
|
|
|
|
unknown |
if: (preset.is_null()) |
editor/run/editor_run_native.cpp |
109 |
true |
No runnable export preset found for this platform.
Please add a runnable preset in the Export menu or define an existing preset as runnable. |
| godot-native.a67495566532ae6795a1b317 |
Text assignment (control type unresolved) |
editor/run |
|
Warning: The CPU architecture "%s" is not active in your export preset.
Run "Remote Deploy" anyway? |
|
|
|
|
|
|
unknown |
if: (!run_confirmed && !architecture.is_empty()) | if: (!is_arch_enabled) |
editor/run/editor_run_native.cpp |
119 |
true |
Warning: The CPU architecture "%s" is not active in your export preset.
Run "Remote Deploy" anyway? |
| godot-native.8d9caa8cb4554bc993b6cbc5 |
Shortcut label |
editor/run |
|
Deploy to First Device in List |
|
|
|
|
|
|
unknown |
|
editor/run/editor_run_native.cpp |
176 |
true |
Deploy to First Device in List |
| godot-native.23542f767c384e04537ff073 |
Shortcut label |
editor/run |
|
Deploy to Second Device in List |
|
|
|
|
|
|
unknown |
|
editor/run/editor_run_native.cpp |
178 |
true |
Deploy to Second Device in List |
| godot-native.9234a9588b6a2e34042bdc72 |
Shortcut label |
editor/run |
|
Deploy to Third Device in List |
|
|
|
|
|
|
unknown |
|
editor/run/editor_run_native.cpp |
179 |
true |
Deploy to Third Device in List |
| godot-native.53f4fdf547a5215494fd801b |
Shortcut label |
editor/run |
|
Deploy to Fourth Device in List |
|
|
|
|
|
|
unknown |
|
editor/run/editor_run_native.cpp |
180 |
true |
Deploy to Fourth Device in List |
| godot-native.74db29a66c549cde1fc0f51d |
MenuButton |
editor/run |
|
|
|
Remote Deploy |
|
|
|
|
unknown |
|
editor/run/editor_run_native.cpp |
187 |
true |
Remote Deploy |
| godot-native.87ad0d3142285e2b7294c431 |
AcceptDialog |
editor/run |
|
Project Run |
|
|
|
|
|
|
unknown |
|
editor/run/editor_run_native.cpp |
193 |
true |
Project Run |
| godot-native.4757c8ccc12b7b09c2edbdf5 |
Shortcut label |
editor/run |
|
Suspend/Resume Embedded Project |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
433 |
true |
Suspend/Resume Embedded Project |
| godot-native.2611bd9ebd718b7dcc33efe2 |
Shortcut label |
editor/run |
|
Next Frame |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
436 |
true |
Next Frame |
| godot-native.7e9fa1edef8ca2c592d241f5 |
Text assignment (control type unresolved) |
editor/run |
|
Connection impossible to the game process. |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
618 |
true |
Connection impossible to the game process. |
| godot-native.057c3560c82e6dd24c5a5ed0 |
Localized message |
editor/run |
|
Window Dynamic Range |
|
|
|
|
|
|
unknown |
if else: (empty) | if: (menu_item_index < 0) |
editor/run/game_view_plugin.cpp |
693 |
true |
Window Dynamic Range |
| godot-native.1e6143a98ff7e597499ebf54 |
Item text (control type unresolved) |
editor/run |
|
Loading... |
|
|
|
|
|
|
unknown |
if else: (empty) | if: (menu->get_item_index(WINDOW_REQUEST_HDR_OUTPUT) < 0) | if: (menu->get_item_index(WINDOW_HDR_OUTPUT_ERROR) < 0) |
editor/run/game_view_plugin.cpp |
697 |
true |
Loading... |
| godot-native.0c77f7ffc054fe40b9425560 |
Text assignment (control type unresolved) |
editor/run |
|
Game starting... |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_AVAILABLE | if else: (embedded_process->is_embedding_completed()) | if: (embedded_process->is_embedding_in_progress()) |
editor/run/game_view_plugin.cpp |
909 |
true |
Game starting... |
| godot-native.0188ce5861248391b10cde99 |
Text assignment (control type unresolved) |
editor/run |
|
Game running not embedded. |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_AVAILABLE | if else: (embedded_process->is_embedding_completed()) | if else: (embedded_process->is_embedding_in_progress()) | if: (EditorRunBar::get_singleton()->is_playing()) |
editor/run/game_view_plugin.cpp |
911 |
true |
Game running not embedded. |
| godot-native.5cc73ffe1fb0954791556566 |
Text assignment (control type unresolved) |
editor/run |
|
Press play to start the game. |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_AVAILABLE | if else: (embedded_process->is_embedding_completed()) | if else: (embedded_process->is_embedding_in_progress()) | if else: (EditorRunBar::get_singleton()->is_playing()) | if: (embed_on_play) |
editor/run/game_view_plugin.cpp |
913 |
true |
Press play to start the game. |
| godot-native.4ebc6982e478a70ac1eefa64 |
Text assignment (control type unresolved) |
editor/run |
|
Embedding is disabled. |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_AVAILABLE | if else: (embedded_process->is_embedding_completed()) | if else: (embedded_process->is_embedding_in_progress()) | if else: (EditorRunBar::get_singleton()->is_playing()) | if else: (embed_on_play) |
editor/run/game_view_plugin.cpp |
915 |
true |
Embedding is disabled. |
| godot-native.13017a90fbbe7979d61a71ce |
Text assignment (control type unresolved) |
editor/run |
|
Game embedding not available on your OS. |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_NOT_AVAILABLE_FEATURE_NOT_SUPPORTED |
editor/run/game_view_plugin.cpp |
919 |
true |
Game embedding not available on your OS. |
| godot-native.138df2510a1428a5b3976f4c |
Text assignment (control type unresolved) |
editor/run |
|
Game embedding not available for the Display Server: '%s'.
Display Server can be modified in the Project Settings (Display > Display Server > Driver). |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_NOT_AVAILABLE_PROJECT_DISPLAY_DRIVER |
editor/run/game_view_plugin.cpp |
922 |
true |
Game embedding not available for the Display Server: '%s'.
Display Server can be modified in the Project Settings (Display > Display Server > Driver). |
| godot-native.19826610eab57e0773bde234 |
Localized message |
editor/run |
|
Game embedding not available when the game starts minimized. |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_NOT_AVAILABLE_MINIMIZED |
editor/run/game_view_plugin.cpp |
925 |
true |
Game embedding not available when the game starts minimized. |
| godot-native.acfdf8420d28d711df4aab43 |
Localized message |
editor/run |
|
Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact. |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_NOT_AVAILABLE_MINIMIZED |
editor/run/game_view_plugin.cpp |
925 |
true |
Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact. |
| godot-native.573b2bce59bd966bc2014465 |
Localized message |
editor/run |
|
Game embedding not available when the game starts maximized. |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_NOT_AVAILABLE_MAXIMIZED |
editor/run/game_view_plugin.cpp |
928 |
true |
Game embedding not available when the game starts maximized. |
| godot-native.6213acd97d7f9c3f65fb8fc3 |
Localized message |
editor/run |
|
Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact. |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_NOT_AVAILABLE_MAXIMIZED |
editor/run/game_view_plugin.cpp |
928 |
true |
Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact. |
| godot-native.586fa960cf5bfcf7c6d7e408 |
Localized message |
editor/run |
|
Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact. |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_NOT_AVAILABLE_FULLSCREEN |
editor/run/game_view_plugin.cpp |
931 |
true |
Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact. |
| godot-native.621bb4e5d95c63fe43e7e618 |
Localized message |
editor/run |
|
Game embedding not available when the game starts in fullscreen. |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_NOT_AVAILABLE_FULLSCREEN |
editor/run/game_view_plugin.cpp |
931 |
true |
Game embedding not available when the game starts in fullscreen. |
| godot-native.29ce9d43daddf77d8476e4ff |
Text assignment (control type unresolved) |
editor/run |
|
Game embedding not available in single window mode. |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_NOT_AVAILABLE_SINGLE_WINDOW_MODE |
editor/run/game_view_plugin.cpp |
934 |
true |
Game embedding not available in single window mode. |
| godot-native.b6d30f59b98c2e087b8abe97 |
Text assignment (control type unresolved) |
editor/run |
|
Game embedding not available when the game starts in headless mode. |
|
|
|
|
|
|
unknown |
switch: (available) | case: EMBED_NOT_AVAILABLE_HEADLESS |
editor/run/game_view_plugin.cpp |
937 |
true |
Game embedding not available when the game starts in headless mode. |
| godot-native.bdc176c02e17a65c31518d0d |
Localized message |
editor/run |
|
HDR |
|
|
|
|
|
|
unknown |
conditional_expression: hdr_output_enabled |
editor/run/game_view_plugin.cpp |
965 |
true |
HDR |
| godot-native.0a16507d7fc6079834f68c13 |
Text assignment (control type unresolved) |
editor/run |
|
|
|
Window size: %s
Mode: %s
Maximum linear value: %.2f%s |
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
967 |
true |
Window size: %s
Mode: %s
Maximum linear value: %.2f%s |
| godot-native.91dea3dba17c21c81b05a589 |
Localized message |
editor/run |
|
SDR |
|
|
|
|
|
|
unknown |
conditional_expression else: hdr_output_enabled |
editor/run/game_view_plugin.cpp |
970 |
true |
SDR |
| godot-native.e539c0a7047abf3ff7707b63 |
Localized message |
editor/run |
|
HDR |
|
|
|
|
|
|
unknown |
conditional_expression: hdr_output_enabled |
editor/run/game_view_plugin.cpp |
970 |
true |
HDR |
| godot-native.b925d5455a926c3ea5fed6c9 |
Localized message |
editor/run |
|
Reference luminance: %.0f nits
Maximum luminance: %.0f nits |
|
|
|
|
|
|
unknown |
conditional_expression: hdr_output_enabled |
editor/run/game_view_plugin.cpp |
972 |
true |
Reference luminance: %.0f nits
Maximum luminance: %.0f nits |
| godot-native.2efc3562c0eb2dac0a759110 |
Localized message |
editor/run |
|
Mute game audio. |
|
|
|
|
|
|
unknown |
conditional_expression else: debug_mute_audio |
editor/run/game_view_plugin.cpp |
1012 |
true |
Mute game audio. |
| godot-native.bcd3d781f0633592d4f2da25 |
Localized message |
editor/run |
|
Unmute game audio. |
|
|
|
|
|
|
unknown |
conditional_expression: debug_mute_audio |
editor/run/game_view_plugin.cpp |
1012 |
true |
Unmute game audio. |
| godot-native.3269b476db88fa110a92de4b |
Item text (control type unresolved) |
editor/run |
|
Request HDR Output |
|
|
|
|
|
|
unknown |
if: (display_server_supports_hdr_output && renderer_supports_hdr_output) | if: (request_hdr_output_index < 0) |
editor/run/game_view_plugin.cpp |
1048 |
true |
Request HDR Output |
| godot-native.317ba0be0a3115e9eee9049f |
Localized message |
editor/run |
|
Window does not support HDR output. |
|
|
|
|
|
|
unknown |
if: (display_server_supports_hdr_output && renderer_supports_hdr_output) | if: (requested && !hdr_output_enabled) |
editor/run/game_view_plugin.cpp |
1053 |
true |
Window does not support HDR output. |
| godot-native.9d2855e3e6039d77ffbb93da |
Localized message |
editor/run |
|
Move the game window to a screen
that is operating in HDR mode. |
|
|
|
|
|
|
unknown |
if: (display_server_supports_hdr_output && renderer_supports_hdr_output) | if: (requested && !hdr_output_enabled) |
editor/run/game_view_plugin.cpp |
1054 |
true |
Move the game window to a screen
that is operating in HDR mode. |
| godot-native.8c4077b1293078e11ecc007b |
Localized message |
editor/run |
|
Display server does not support HDR output. |
|
|
|
|
|
|
unknown |
if else: (display_server_supports_hdr_output && renderer_supports_hdr_output) | conditional_expression: !display_server_supports_hdr_output |
editor/run/game_view_plugin.cpp |
1065 |
true |
Display server does not support HDR output. |
| godot-native.ac97ccc285fb820b6a31d091 |
Localized message |
editor/run |
|
Renderer does not support HDR output. |
|
|
|
|
|
|
unknown |
if else: (display_server_supports_hdr_output && renderer_supports_hdr_output) | conditional_expression else: !display_server_supports_hdr_output |
editor/run/game_view_plugin.cpp |
1066 |
true |
Renderer does not support HDR output. |
| godot-native.1e4e12072f92529cf2c21b82 |
Localized message |
editor/run |
|
Change the display/display_server/driver
advanced project setting to a driver
that supports HDR output. |
|
|
|
|
|
|
unknown |
if else: (display_server_supports_hdr_output && renderer_supports_hdr_output) | conditional_expression: !display_server_supports_hdr_output |
editor/run/game_view_plugin.cpp |
1067 |
true |
Change the display/display_server/driver
advanced project setting to a driver
that supports HDR output. |
| godot-native.6d15449199c1c8dbdfa5e5d8 |
Localized message |
editor/run |
|
Change the rendering/renderer/rendering_method
project setting to a renderer that supports HDR output and
the rendering/rendering_device/driver advanced project
setting to a driver that supports HDR output. |
|
|
|
|
|
|
unknown |
if else: (display_server_supports_hdr_output && renderer_supports_hdr_output) | conditional_expression else: !display_server_supports_hdr_output |
editor/run/game_view_plugin.cpp |
1068 |
true |
Change the rendering/renderer/rendering_method
project setting to a renderer that supports HDR output and
the rendering/rendering_device/driver advanced project
setting to a driver that supports HDR output. |
| godot-native.91843a01f117af5ec1c4b661 |
Text assignment (control type unresolved) |
editor/run |
|
|
|
%s+Alt+RMB: Show list of all nodes at position clicked. |
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/run/game_view_plugin.cpp |
1125 |
true |
%s+Alt+RMB: Show list of all nodes at position clicked. |
| godot-native.658fcf7753b8c035ae1054e3 |
Button |
editor/run |
|
|
|
|
Suspend |
|
toggled -> GameView::_suspend_button_toggled |
|
unknown |
|
editor/run/game_view_plugin.cpp |
1457 |
true |
Suspend |
| godot-native.cfb6af55872872974ff0195f |
Button |
editor/run |
|
|
|
Force pause at SceneTree level. Stops all processing, but you can still interact with the project. |
|
|
toggled -> GameView::_suspend_button_toggled |
|
unknown |
|
editor/run/game_view_plugin.cpp |
1459 |
true |
Force pause at SceneTree level. Stops all processing, but you can still interact with the project. |
| godot-native.e974b6023d1cedda454349d3 |
Button |
editor/run |
|
|
|
|
Next Frame |
|
pressed -> GameViewDebugger::next_frame |
|
unknown |
|
editor/run/game_view_plugin.cpp |
1465 |
true |
Next Frame |
| godot-native.6238805f6847e8f67c19dc79 |
MenuButton |
editor/run |
|
1.0× |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1470 |
false |
|
| godot-native.9981a6a4d2cd6d1196ec94e8 |
MenuButton |
editor/run |
|
|
|
Change the game speed. |
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1473 |
true |
Change the game speed. |
| godot-native.30e579c13597a96fb34be16f |
MenuButton |
editor/run |
|
|
|
|
Speed State |
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1474 |
true |
Speed State |
| godot-native.cf17c98ec4f3e1465fd9b943 |
Button |
editor/run |
|
|
|
Reset the game speed. |
|
|
pressed -> GameView::_reset_time_scales |
|
unknown |
|
editor/run/game_view_plugin.cpp |
1485 |
true |
Reset the game speed. |
| godot-native.0094f18cfb9cba9e1a1371b7 |
Button |
editor/run |
|
|
|
|
Reset Speed |
|
pressed -> GameView::_reset_time_scales |
|
unknown |
|
editor/run/game_view_plugin.cpp |
1486 |
true |
Reset Speed |
| godot-native.69dce58993e29a400c2d3bcb |
Text assignment (control type unresolved) |
editor/run |
|
Input |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1496 |
true |
Input |
| godot-native.2fe77c364d675c3ee2ba2343 |
Text assignment (control type unresolved) |
editor/run |
|
|
|
Allow game input. |
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1501 |
true |
Allow game input. |
| godot-native.f7d1d8bf409e3197896dc705 |
Text assignment (control type unresolved) |
editor/run |
|
2D |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1505 |
true |
2D |
| godot-native.222c2c2b2ca5c9c32dfd3d49 |
Text assignment (control type unresolved) |
editor/run |
|
|
|
Disable game input and allow to select Node2Ds, Controls, and manipulate the 2D camera. |
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1509 |
true |
Disable game input and allow to select Node2Ds, Controls, and manipulate the 2D camera. |
| godot-native.f6a4f14604fa5d5eeb8d8fc4 |
Text assignment (control type unresolved) |
editor/run |
|
3D |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1513 |
true |
3D |
| godot-native.2d27a1ff5a1d100173a28b9c |
Text assignment (control type unresolved) |
editor/run |
|
|
|
Disable game input and allow to select Node3Ds and manipulate the 3D camera. |
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1517 |
true |
Disable game input and allow to select Node3Ds and manipulate the 3D camera. |
| godot-native.4851d718a18961ee396af459 |
Text assignment (control type unresolved) |
editor/run |
|
|
|
Show list of selectable nodes at position clicked. |
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1538 |
true |
Show list of selectable nodes at position clicked. |
| godot-native.17ff82a96fb99db3af6d4b50 |
Button |
editor/run |
|
|
|
Toggle Selection Visibility |
|
|
toggled -> GameView::_hide_selection_toggled |
|
unknown |
|
editor/run/game_view_plugin.cpp |
1546 |
true |
Toggle Selection Visibility |
| godot-native.ce03eb732924fa65b1896523 |
MenuButton |
editor/run |
|
|
|
Selection Options |
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1558 |
true |
Selection Options |
| godot-native.6fadf31d70835e43744da39d |
Item text (control type unresolved) |
editor/run |
|
Don't Select Locked Nodes |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1562 |
true |
Don't Select Locked Nodes |
| godot-native.ab34817a74dd44ccaded0ca6 |
Item text (control type unresolved) |
editor/run |
|
Select Group Over Children |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1563 |
true |
Select Group Over Children |
| godot-native.6645431053ffcb2d06a27536 |
Localized message |
editor/run |
|
Unmute game audio. |
|
|
|
|
|
|
unknown |
conditional_expression: debug_mute_audio |
editor/run/game_view_plugin.cpp |
1582 |
true |
Unmute game audio. |
| godot-native.ba9b2707ef2e4aa45d46503a |
Localized message |
editor/run |
|
Mute game audio. |
|
|
|
|
|
|
unknown |
conditional_expression else: debug_mute_audio |
editor/run/game_view_plugin.cpp |
1582 |
true |
Mute game audio. |
| godot-native.5237648aebe2a07d83899ecb |
Button |
editor/run |
|
|
|
Override the in-game camera. |
|
|
toggled -> GameView::_camera_override_button_toggled |
|
unknown |
|
editor/run/game_view_plugin.cpp |
1593 |
true |
Override the in-game camera. |
| godot-native.53a7d5f7de9d49fc83030af0 |
MenuButton |
editor/run |
|
|
|
Camera Override Options |
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1601 |
true |
Camera Override Options |
| godot-native.e0ecb8fc630d09ff386702d3 |
Item text (control type unresolved) |
editor/run |
|
Reset 2D Camera |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1605 |
true |
Reset 2D Camera |
| godot-native.699d1c9ce8316fc810bba822 |
Item text (control type unresolved) |
editor/run |
|
Reset 3D Camera |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1606 |
true |
Reset 3D Camera |
| godot-native.17ae374a996e7962f973eb1a |
Item text (control type unresolved) |
editor/run |
|
Manipulate In-Game |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1608 |
true |
Manipulate In-Game |
| godot-native.9d6d1a0892441efbf3f8b58b |
Item text (control type unresolved) |
editor/run |
|
Manipulate From Editors |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1610 |
true |
Manipulate From Editors |
| godot-native.cbd91a3c8745a97c7ac54ad6 |
MenuButton |
editor/run |
|
|
|
Game Window Options |
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1637 |
true |
Game Window Options |
| godot-native.e3b101af48466d9451171278 |
Item text (control type unresolved) |
editor/run |
|
Embed Game on Next Play |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1641 |
true |
Embed Game on Next Play |
| godot-native.14d75a7c489ac487d9263382 |
Item text (control type unresolved) |
editor/run |
|
Make Game Workspace Floating on Next Play |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1642 |
true |
Make Game Workspace Floating on Next Play |
| godot-native.b85df8c38d4dec81a70c936a |
Localized message |
editor/run |
|
Embedded Window Sizing |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1644 |
true |
Embedded Window Sizing |
| godot-native.45f1d2bf3fb852a584ce49cc |
Item text (control type unresolved) |
editor/run |
|
Fixed Size |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1645 |
true |
Fixed Size |
| godot-native.d2481bedeb74e466af31d6ce |
Localized message |
editor/run |
|
Embedded game size is based on project settings.
The 'Keep Aspect' mode is used when the Game Workspace is smaller than the desired size. |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1646 |
true |
Embedded game size is based on project settings.
The 'Keep Aspect' mode is used when the Game Workspace is smaller than the desired size. |
| godot-native.45903613722e82d2bebe9469 |
Item text (control type unresolved) |
editor/run |
|
Keep Aspect Ratio |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1647 |
true |
Keep Aspect Ratio |
| godot-native.eaa8c402daab827350bff270 |
Localized message |
editor/run |
|
Keep the aspect ratio of the embedded game. |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1648 |
true |
Keep the aspect ratio of the embedded game. |
| godot-native.9f81136325c312c230508268 |
Item text (control type unresolved) |
editor/run |
|
Stretch to Fit |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1649 |
true |
Stretch to Fit |
| godot-native.b0bd60141b232acc2232cc8d |
Localized message |
editor/run |
|
Embedded game size stretches to fit the Game Workspace. |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.cpp |
1650 |
true |
Embedded game size stretches to fit the Game Workspace. |
| godot-native.580e8e858a49280430891f49 |
Localized message |
editor/run |
|
%s - Godot Engine |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | #ifdef: ANDROID_ENABLED |
editor/run/game_view_plugin.cpp |
1751 |
true |
%s - Godot Engine |
| godot-native.d78a8343c92650a145a01484 |
Localized message |
editor/run |
|
Game Workspace |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | #ifdef: ANDROID_ENABLED |
editor/run/game_view_plugin.cpp |
1751 |
true |
Game Workspace |
| godot-native.5fc40beb2fb6b8eb100750f5 |
Localized message |
editor/run |
|
Game |
|
|
|
|
|
|
unknown |
|
editor/run/game_view_plugin.h |
315 |
true |
Game |
| godot-native.f218463029ec1bc2a6b28502 |
Localized message |
editor/run |
|
Enabled |
|
|
|
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
89 |
true |
Enabled |
| godot-native.29eb4167c8b750fc7df4ceb3 |
Localized message |
editor/run |
|
Enabled |
|
|
|
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
97 |
true |
Enabled |
| godot-native.0252e53d7a89d2239a8709dd |
Item text (control type unresolved) |
editor/run |
|
Clear |
|
|
|
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
185 |
true |
Clear |
| godot-native.04a2a04edbc6fcbac4001d50 |
Item text (control type unresolved) |
editor/run |
|
Clear All |
|
|
|
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
194 |
true |
Clear All |
| godot-native.4eab8bbbf86260afd73dbdd3 |
Localized message |
editor/run |
|
Run Instances |
|
|
|
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
300 |
true |
Run Instances |
| godot-native.86a3167b1a1c90ea44e63329 |
Label |
editor/run |
|
Main Run Args: |
|
|
|
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
323 |
true |
Main Run Args: |
| godot-native.0680665dab0e58c194ca4c8a |
Label |
editor/run |
|
Main Feature Tags: |
|
|
|
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
329 |
true |
Main Feature Tags: |
| godot-native.6d62e820a2ea73d94566612d |
LineEdit |
editor/run |
|
|
Space-separated arguments, example: host player1 blue |
|
|
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
337 |
true |
Space-separated arguments, example: host player1 blue |
| godot-native.ce68e83c477267e6e375b813 |
LineEdit |
editor/run |
|
|
|
|
Main Run Args: |
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
338 |
true |
Main Run Args: |
| godot-native.d75aafdd98df63380010731c |
LineEdit |
editor/run |
|
|
Comma-separated tags, example: demo, steam, event |
|
|
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
346 |
true |
Comma-separated tags, example: demo, steam, event |
| godot-native.df7a5b8598ef8ac963c72cfe |
LineEdit |
editor/run |
|
|
|
|
Main Feature Tags: |
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
348 |
true |
Main Feature Tags: |
| godot-native.716e0f70b5c9129998e8a79a |
CheckBox |
editor/run |
|
Enable Multiple Instances |
|
|
|
|
pressed -> RunInstancesDialog::_start_main_timer | toggled -> SpinBox::set_editable |
|
unknown |
|
editor/run/run_instances_dialog.cpp |
359 |
true |
Enable Multiple Instances |
| godot-native.7de6220addeadad7c1585fb5 |
SpinBox |
editor/run |
|
|
|
|
Number of Instances |
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
368 |
true |
Number of Instances |
| godot-native.7589829cb0a4e2b9ce4f4c8c |
Localized message |
editor/run |
|
Override Main Run Args |
|
|
|
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
387 |
true |
Override Main Run Args |
| godot-native.66233923705a001d70e94a60 |
Localized message |
editor/run |
|
Launch Arguments |
|
|
|
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
389 |
true |
Launch Arguments |
| godot-native.853844dbf82c1681f01ab928 |
Localized message |
editor/run |
|
Override Main Tags |
|
|
|
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
390 |
true |
Override Main Tags |
| godot-native.d3364fa8b36bf73ff50b82e1 |
Localized message |
editor/run |
|
Feature Tags |
|
|
|
|
|
|
unknown |
|
editor/run/run_instances_dialog.cpp |
392 |
true |
Feature Tags |
| godot-native.7dba8887bd5717ba61d2e3b8 |
Localized message |
editor/scene/2d |
|
Move Origin to Geometric Center |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: CENTER_POLY |
editor/scene/2d/abstract_polygon_2d_editor.cpp |
196 |
true |
Move Origin to Geometric Center |
| godot-native.362537ceefab90ed32d0024d |
Localized message |
editor/scene/2d |
|
Create Polygon |
|
|
|
|
|
|
unknown |
if else: (_is_line()) | if: (wip.size() >= (_is_line() ? 2 : 3)) |
editor/scene/2d/abstract_polygon_2d_editor.cpp |
278 |
true |
Create Polygon |
| godot-native.c431a76690e82add18c9e86e |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Create points. |
|
|
|
|
unknown |
if else: (p_disable) |
editor/scene/2d/abstract_polygon_2d_editor.cpp |
317 |
true |
Create points. |
| godot-native.1839baaf5c239cc784d47209 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Edit points.
LMB: Move Point
RMB: Erase Point |
|
|
|
|
unknown |
if else: (p_disable) |
editor/scene/2d/abstract_polygon_2d_editor.cpp |
318 |
true |
Edit points.
LMB: Move Point
RMB: Erase Point |
| godot-native.426112ccfe904219bfb12a39 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Erase points. |
|
|
|
|
unknown |
if else: (p_disable) |
editor/scene/2d/abstract_polygon_2d_editor.cpp |
319 |
true |
Erase points. |
| godot-native.a121c72e8397f510de2d4382 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Move center of gravity to geometric center. |
|
|
|
|
unknown |
if else: (p_disable) |
editor/scene/2d/abstract_polygon_2d_editor.cpp |
320 |
true |
Move center of gravity to geometric center. |
| godot-native.9eec06b4cb96523c89e627c5 |
Localized message |
editor/scene/2d |
|
Move Geometric Center |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/abstract_polygon_2d_editor.cpp |
330 |
true |
Move Geometric Center |
| godot-native.85e6c9cac3c0db88308148ff |
Localized message |
editor/scene/2d |
|
Edit Polygon |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if else: (closest.valid()) | if: (insert.valid()) | if: (vertices.size() < (_is_line() ? 2 : 3)) |
editor/scene/2d/abstract_polygon_2d_editor.cpp |
401 |
true |
Edit Polygon |
| godot-native.06226823640ff74a7510d130 |
Localized message |
editor/scene/2d |
|
Insert Point |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if else: (closest.valid()) | if: (insert.valid()) | if else: (vertices.size() < (_is_line() ? 2 : 3)) |
editor/scene/2d/abstract_polygon_2d_editor.cpp |
413 |
true |
Insert Point |
| godot-native.0562395388ca1c42cc4969f8 |
Localized message |
editor/scene/2d |
|
Edit Polygon |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (edited_point.valid()) | if: (original_mouse_pos != gpoint) |
editor/scene/2d/abstract_polygon_2d_editor.cpp |
427 |
true |
Edit Polygon |
| godot-native.3ae6c33d8b0f16a885031909 |
Localized message |
editor/scene/2d |
|
Insert Point |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mode == MODE_CREATE) | if: (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) | if: (_is_line()) |
editor/scene/2d/abstract_polygon_2d_editor.cpp |
461 |
true |
Insert Point |
| godot-native.e7423f44e9bcf2d008880c30 |
Localized message |
editor/scene/2d |
|
Edit Polygon (Remove Point) |
|
|
|
|
|
|
unknown |
if: (vertices.size() > (_is_line() ? 2 : 3)) |
editor/scene/2d/abstract_polygon_2d_editor.cpp |
801 |
true |
Edit Polygon (Remove Point) |
| godot-native.6725c2464962ac29a58b555b |
Localized message |
editor/scene/2d |
|
Remove Polygon And Point |
|
|
|
|
|
|
unknown |
if else: (vertices.size() > (_is_line() ? 2 : 3)) |
editor/scene/2d/abstract_polygon_2d_editor.cpp |
805 |
true |
Remove Polygon And Point |
| godot-native.ad482f6988acd7bb53c66347 |
Button |
editor/scene/2d |
|
|
|
|
Create Polygon Points |
|
|
|
unknown |
|
editor/scene/2d/abstract_polygon_2d_editor.cpp |
901 |
true |
Create Polygon Points |
| godot-native.e427910618234e25447990e0 |
Button |
editor/scene/2d |
|
|
|
|
Edit Polygon Points |
|
|
|
unknown |
|
editor/scene/2d/abstract_polygon_2d_editor.cpp |
908 |
true |
Edit Polygon Points |
| godot-native.8d387b4215ce789c2f669c2b |
Button |
editor/scene/2d |
|
|
|
|
Delete Polygon Points |
|
|
|
unknown |
|
editor/scene/2d/abstract_polygon_2d_editor.cpp |
915 |
true |
Delete Polygon Points |
| godot-native.56bca54ef8d11e26f13d8a6d |
Localized message |
editor/scene/2d |
|
Create |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/abstract_polygon_2d_editor.cpp |
928 |
true |
Create |
| godot-native.4d1747f8368b2cfff1f4e2c4 |
Localized message |
editor/scene/2d |
|
Edit Camera2D Limits |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (drag_type != Drag::NONE) |
editor/scene/2d/camera_2d_editor_plugin.cpp |
85 |
true |
Edit Camera2D Limits |
| godot-native.1d7b8597594f48bad44ce3c5 |
Localized message |
editor/scene/2d |
|
Snap Camera2D Limits to the Viewport |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_SNAP_LIMITS_TO_VIEWPORT |
editor/scene/2d/camera_2d_editor_plugin.cpp |
190 |
true |
Snap Camera2D Limits to the Viewport |
| godot-native.b3bbd505b718582df5709958 |
MenuButton |
editor/scene/2d |
|
Camera2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/camera_2d_editor_plugin.cpp |
306 |
true |
Camera2D |
| godot-native.dc2e2e56b75013ec94dca040 |
Item text (control type unresolved) |
editor/scene/2d |
|
Snap the Limits to the Viewport |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/camera_2d_editor_plugin.cpp |
309 |
true |
Snap the Limits to the Viewport |
| godot-native.b8ab9b1d48419932ecc194e0 |
Localized message |
editor/scene/2d |
|
Create Occluder Polygon |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/light_occluder_2d_editor_plugin.cpp |
101 |
true |
Create Occluder Polygon |
| godot-native.4c768258b0ad925507bb68ad |
Localized message |
editor/scene/2d |
|
Convert to Parallax2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/parallax_background_editor_plugin.cpp |
71 |
true |
Convert to Parallax2D |
| godot-native.a8643792a14d458a1405bc7c |
Item text (control type unresolved) |
editor/scene/2d |
|
Convert to Parallax2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/parallax_background_editor_plugin.cpp |
134 |
true |
Convert to Parallax2D |
| godot-native.23a30851205dd44c6b9067f3 |
MenuButton |
editor/scene/2d |
|
ParallaxBackground |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/parallax_background_editor_plugin.cpp |
135 |
true |
ParallaxBackground |
| godot-native.e83ac8293fc3021aefbce915 |
Item text (control type unresolved) |
editor/scene/2d |
|
Generate Visibility Rect |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
64 |
true |
Generate Visibility Rect |
| godot-native.522f7da35a89e24b67f9cbdc |
ConfirmationDialog |
editor/scene/2d |
|
Load Emission Mask |
|
|
|
|
confirmed -> Particles2DEditorPlugin::_generate_emission_mask | theme_changed -> Particles2DEditorPlugin::_theme_changed |
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
246 |
true |
Load Emission Mask |
| godot-native.341fc761641e285d23c6af2c |
Localized message |
editor/scene/2d |
|
Mask Texture |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
264 |
true |
Mask Texture |
| godot-native.365f559c81f6689f54bd3fab |
Menu/list item |
editor/scene/2d |
|
Solid Pixels |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
267 |
true |
Solid Pixels |
| godot-native.f829731d908f142872cb077a |
Menu/list item |
editor/scene/2d |
|
Border Pixels |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
268 |
true |
Border Pixels |
| godot-native.b5ca7e1fa2c9f6fce0853881 |
Localized message |
editor/scene/2d |
|
Mask Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
270 |
true |
Mask Mode |
| godot-native.12b95f6d424796f4cb443501 |
Menu/list item |
editor/scene/2d |
|
None |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
273 |
true |
None |
| godot-native.4e9e91ba48f8d9a84cb5d71f |
Menu/list item |
editor/scene/2d |
|
Generate |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
274 |
true |
Generate |
| godot-native.0627d1c01c2cfa3297340f3d |
Menu/list item |
editor/scene/2d |
|
Texture |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
275 |
true |
Texture |
| godot-native.1159208d1178fa34142a2bbd |
Localized message |
editor/scene/2d |
|
Direction Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
278 |
true |
Direction Mode |
| godot-native.505da1eaaf2b247ce2892ed8 |
Label |
editor/scene/2d |
|
Direction Texture |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
281 |
true |
Direction Texture |
| godot-native.54207335594fcd0ffd8418a3 |
Localized message |
editor/scene/2d |
|
Options |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
300 |
true |
Options |
| godot-native.f00b926feaf84c99a0e6abfa |
CheckBox |
editor/scene/2d |
|
Centered |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
302 |
true |
Centered |
| godot-native.219315885c65aa9674302a4e |
CheckBox |
editor/scene/2d |
|
Copy Color from Mask Texture |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
305 |
true |
Copy Color from Mask Texture |
| godot-native.1ce2f3b4683f94bbe2b81e48 |
Localized message |
editor/scene/2d |
|
Generating Visibility Rect (Waiting for Particle Simulation) |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
392 |
true |
Generating Visibility Rect (Waiting for Particle Simulation) |
| godot-native.a0ab65dff57d6692504c5f45 |
Localized message |
editor/scene/2d |
|
Generating... |
|
|
|
|
|
|
unknown |
while: (running < time) |
editor/scene/2d/particles_2d_editor_plugin.cpp |
403 |
true |
Generating... |
| godot-native.adc1b2c9e900c81b572dc03d |
Localized message |
editor/scene/2d |
|
Generate Visibility Rect |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
421 |
true |
Generate Visibility Rect |
| godot-native.f27b8d108fb5b58105ac1c81 |
Localized message |
editor/scene/2d |
|
Loading emission mask requires ParticleProcessMaterial. |
|
|
|
|
|
|
unknown |
if: (p_idx == MENU_LOAD_EMISSION_MASK) | if: (particles && particles->get_process_material().is_null()) |
editor/scene/2d/particles_2d_editor_plugin.cpp |
444 |
true |
Loading emission mask requires ParticleProcessMaterial. |
| godot-native.effeffea0e1b03b6ebb4e67c |
Item text (control type unresolved) |
editor/scene/2d |
|
Load Emission Mask |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
455 |
true |
Load Emission Mask |
| godot-native.53e4053b2fe2a858ac343783 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Failed to load mask texture. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/scene/2d/particles_2d_editor_plugin.cpp |
476 |
true |
Failed to load mask texture. |
| godot-native.518881cff39ad0b69d3404d4 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Failed to convert mask texture to RGBA8. |
|
|
|
|
|
|
unknown |
if: (mask_img->get_format() != Image::FORMAT_RGBA8) |
editor/scene/2d/particles_2d_editor_plugin.cpp |
488 |
true |
Failed to convert mask texture to RGBA8. |
| godot-native.0b8f414e796581153bbfcf16 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Mask texture has an invalid size. |
|
|
|
|
|
|
unknown |
if: (mask_img_size.width == 0 || mask_img_size.height == 0) |
editor/scene/2d/particles_2d_editor_plugin.cpp |
496 |
true |
Mask texture has an invalid size. |
| godot-native.acb91b0e6b0c991273baa1aa |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Failed to load direction texture. |
|
|
|
|
|
|
unknown |
if: (direction_mode == DIRECTION_MODE_TEXTURE) | if: (err != OK) |
editor/scene/2d/particles_2d_editor_plugin.cpp |
512 |
true |
Failed to load direction texture. |
| godot-native.b0c28c54923a54938b36acf7 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Failed to convert direction texture to RGBA8. |
|
|
|
|
|
|
unknown |
if: (direction_mode == DIRECTION_MODE_TEXTURE) | if: (direction_img->get_format() != Image::FORMAT_RGBA8) |
editor/scene/2d/particles_2d_editor_plugin.cpp |
524 |
true |
Failed to convert direction texture to RGBA8. |
| godot-native.6d017181e5424a5747a43c4e |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Direction texture has an invalid size. It must have the same size as the mask texture. |
|
|
|
|
|
|
unknown |
if: (direction_mode == DIRECTION_MODE_TEXTURE) | if: (direction_img_size.width == 0 || direction_img_size.height == 0 || direction_img_size != mask_img_size) |
editor/scene/2d/particles_2d_editor_plugin.cpp |
533 |
true |
Direction texture has an invalid size. It must have the same size as the mask texture. |
| godot-native.66a93438dccffe5220c576c7 |
Localized message |
editor/scene/2d |
|
Load Emission Mask |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
578 |
true |
Load Emission Mask |
| godot-native.cfc29143a847a511b5dabd8f |
Localized message |
editor/scene/2d |
|
GPUParticles2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
657 |
true |
GPUParticles2D |
| godot-native.91c20a083eb350bdc7da1b18 |
Localized message |
editor/scene/2d |
|
Convert to CPUParticles2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
658 |
true |
Convert to CPUParticles2D |
| godot-native.c98b53f8182dc2cdc908189e |
ConfirmationDialog |
editor/scene/2d |
|
Generate Visibility Rect |
|
|
|
|
confirmed -> GPUParticles2DEditorPlugin::_generate_visibility_rect |
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
661 |
true |
Generate Visibility Rect |
| godot-native.f2cc073343afd1b3aed83ed6 |
Localized message |
editor/scene/2d |
|
Generation Time (sec): |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
670 |
true |
Generation Time (sec): |
| godot-native.e5ade22ff26fd45bbaec5cfd |
Localized message |
editor/scene/2d |
|
Load Emission Mask |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
701 |
true |
Load Emission Mask |
| godot-native.b2d1063d19b216edcbc71a00 |
Localized message |
editor/scene/2d |
|
CPUParticles2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
755 |
true |
CPUParticles2D |
| godot-native.1aebb84cd2941a9539e12a47 |
Localized message |
editor/scene/2d |
|
Convert to GPUParticles2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/particles_2d_editor_plugin.cpp |
756 |
true |
Convert to GPUParticles2D |
| godot-native.692706e2f435a8387b381b87 |
Localized message |
editor/scene/2d |
|
Remove Point from Curve |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->is_pressed() && action == ACTION_NONE) | for: i < curve->get_point_count() | if: ((mb->get_button_index() == MouseButton::RIGHT && (mode == MODE_EDIT || mode == MODE_CREATE)) || (mb->get_button_index() == MouseButton::LEFT && mode == MODE_DELETE)) | if: (dist_to_p < grab_threshold) |
editor/scene/2d/path_2d_editor_plugin.cpp |
144 |
true |
Remove Point from Curve |
| godot-native.ab6af165394dcd1eeceffc3f |
Localized message |
editor/scene/2d |
|
Remove Out-Control from Curve |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->is_pressed() && action == ACTION_NONE) | for: i < curve->get_point_count() | if: ((mb->get_button_index() == MouseButton::RIGHT && (mode == MODE_EDIT || mode == MODE_CREATE)) || (mb->get_button_index() == MouseButton::LEFT && mode == MODE_DELETE)) | if else: (dist_to_p < grab_threshold) | if: (dist_to_p_out < grab_threshold) |
editor/scene/2d/path_2d_editor_plugin.cpp |
152 |
true |
Remove Out-Control from Curve |
| godot-native.a1c074c720d765b91e34af60 |
Localized message |
editor/scene/2d |
|
Remove In-Control from Curve |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->is_pressed() && action == ACTION_NONE) | for: i < curve->get_point_count() | if: ((mb->get_button_index() == MouseButton::RIGHT && (mode == MODE_EDIT || mode == MODE_CREATE)) || (mb->get_button_index() == MouseButton::LEFT && mode == MODE_DELETE)) | if else: (dist_to_p < grab_threshold) | if else: (dist_to_p_out < grab_threshold) | if: (dist_to_p_in < grab_threshold) |
editor/scene/2d/path_2d_editor_plugin.cpp |
160 |
true |
Remove In-Control from Curve |
| godot-native.1b7bf672ad3930e554525799 |
Localized message |
editor/scene/2d |
|
Move Point in Curve |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && action != ACTION_NONE) | switch: (action) | case: ACTION_MOVING_POINT | if: (original_mouse_pos != gpoint) |
editor/scene/2d/path_2d_editor_plugin.cpp |
239 |
true |
Move Point in Curve |
| godot-native.a07edc3d8f8cbb486edec8e8 |
Localized message |
editor/scene/2d |
|
Add Point to Curve |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && action != ACTION_NONE) | switch: (action) | case: ACTION_MOVING_NEW_POINT |
editor/scene/2d/path_2d_editor_plugin.cpp |
248 |
true |
Add Point to Curve |
| godot-native.f59965299bbeec5e08ce6ca3 |
Localized message |
editor/scene/2d |
|
Split Curve |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && action != ACTION_NONE) | switch: (action) | case: ACTION_MOVING_NEW_POINT_FROM_SPLIT |
editor/scene/2d/path_2d_editor_plugin.cpp |
258 |
true |
Split Curve |
| godot-native.da2f93b9a19d2605f0659d48 |
Localized message |
editor/scene/2d |
|
Move In-Control in Curve |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && action != ACTION_NONE) | switch: (action) | case: ACTION_MOVING_IN | if: (original_mouse_pos != gpoint) |
editor/scene/2d/path_2d_editor_plugin.cpp |
269 |
true |
Move In-Control in Curve |
| godot-native.6cec5daae6315377a8ff1c1b |
Localized message |
editor/scene/2d |
|
Move Out-Control in Curve |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && action != ACTION_NONE) | switch: (action) | case: ACTION_MOVING_OUT | if: (original_mouse_pos != gpoint) |
editor/scene/2d/path_2d_editor_plugin.cpp |
285 |
true |
Move Out-Control in Curve |
| godot-native.cf0bb6b6138c5831e18818b9 |
Localized message |
editor/scene/2d |
|
Close the Curve |
|
|
|
|
|
|
unknown |
if else: (p_mode == MODE_CREATE) | if else: (p_mode == MODE_EDIT) | if else: (p_mode == MODE_EDIT_CURVE) | if else: (p_mode == MODE_DELETE) | if: (p_mode == MODE_CLOSE) |
editor/scene/2d/path_2d_editor_plugin.cpp |
703 |
true |
Close the Curve |
| godot-native.935b73c354f7bf411e3cb8aa |
Localized message |
editor/scene/2d |
|
Clear Curve Points |
|
|
|
|
|
|
unknown |
if else: (p_mode == MODE_CREATE) | if else: (p_mode == MODE_EDIT) | if else: (p_mode == MODE_EDIT_CURVE) | if else: (p_mode == MODE_DELETE) | if else: (p_mode == MODE_CLOSE) | if: (p_mode == MODE_CLEAR_POINTS) |
editor/scene/2d/path_2d_editor_plugin.cpp |
720 |
true |
Clear Curve Points |
| godot-native.02c33e4f46ffecb50abf3195 |
Localized message |
editor/scene/2d |
|
Create Curve in Path2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
793 |
true |
Create Curve in Path2D |
| godot-native.0bdbc17ec0e3bb7a8a817b82 |
Localized message |
editor/scene/2d |
|
%s+Click: Add Point |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
855 |
true |
%s+Click: Add Point |
| godot-native.213e81b4dc9996ea2c7e932b |
Localized message |
editor/scene/2d |
|
Right Click: Delete Point |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
855 |
true |
Right Click: Delete Point |
| godot-native.73fc713b8dc1be0cbe56f0dc |
Localized message |
editor/scene/2d |
|
Left Click: Split Segment (in curve) |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
855 |
true |
Left Click: Split Segment (in curve) |
| godot-native.882641831b3a4903aa5477b0 |
Localized message |
editor/scene/2d |
|
Shift+Drag: Select Control Points |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
855 |
true |
Shift+Drag: Select Control Points |
| godot-native.8e37086cc058c948f89a0f0f |
Localized message |
editor/scene/2d |
|
Select Points |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
855 |
true |
Select Points |
| godot-native.57d0b3750b2d78a44bdba985 |
Button |
editor/scene/2d |
|
|
|
|
Select Points |
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
856 |
true |
Select Points |
| godot-native.67019c5bacced0a9093b32bd |
Button |
editor/scene/2d |
|
|
|
Select Control Points (Shift+Drag) |
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
864 |
true |
Select Control Points (Shift+Drag) |
| godot-native.e3b311e6cf97b132160b9582 |
Button |
editor/scene/2d |
|
|
|
|
Select Control Points |
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
865 |
true |
Select Control Points |
| godot-native.3d33d2266e33442412613bac |
Localized message |
editor/scene/2d |
|
Right Click: Delete Point |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
873 |
true |
Right Click: Delete Point |
| godot-native.7d3e3604d9af81276129b974 |
Localized message |
editor/scene/2d |
|
Add Point (in empty space) |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
873 |
true |
Add Point (in empty space) |
| godot-native.9c6d77448e6f151a6497d69a |
Button |
editor/scene/2d |
|
|
|
|
Add Point (in empty space) |
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
874 |
true |
Add Point (in empty space) |
| godot-native.872df027b9ddcd22e8de8027 |
Button |
editor/scene/2d |
|
|
|
Delete Point |
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
882 |
true |
Delete Point |
| godot-native.4867f530415d8d9f8811f543 |
Button |
editor/scene/2d |
|
|
|
Close Curve |
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
889 |
true |
Close Curve |
| godot-native.4eef4b9e27ee884fcd9e2346 |
Button |
editor/scene/2d |
|
|
|
Clear Points |
|
|
pressed -> Path2DEditor::_confirm_clear_points |
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
896 |
true |
Clear Points |
| godot-native.9ddf61c36775dad0d09703a7 |
ConfirmationDialog |
editor/scene/2d |
|
Please Confirm... |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
901 |
true |
Please Confirm... |
| godot-native.46a10d6ac9391cb1b1b4a225 |
ConfirmationDialog |
editor/scene/2d |
|
Remove all curve points? |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
902 |
true |
Remove all curve points? |
| godot-native.c80804da64aecaf798f439bd |
MenuButton |
editor/scene/2d |
|
Options |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
909 |
true |
Options |
| godot-native.c54a7d510c437784fd74add5 |
Item text (control type unresolved) |
editor/scene/2d |
|
Mirror Handle Angles |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
913 |
true |
Mirror Handle Angles |
| godot-native.0c7d9eaa7e3169d08d200a33 |
Item text (control type unresolved) |
editor/scene/2d |
|
Mirror Handle Lengths |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
915 |
true |
Mirror Handle Lengths |
| godot-native.9c884dde0c05239034842ac6 |
Button |
editor/scene/2d |
|
Create Curve |
|
|
|
|
pressed -> Path2DEditor::_create_curve |
|
unknown |
|
editor/scene/2d/path_2d_editor_plugin.cpp |
922 |
true |
Create Curve |
| godot-native.87b234a9002ffd6639373e7e |
Localized message |
editor/scene/2d/physics |
|
Set Target Position |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (pressed) | if: (original_mouse_pos != gpoint) |
editor/scene/2d/physics/cast_2d_editor_plugin.cpp |
93 |
true |
Set Target Position |
| godot-native.099d21fc81bfeb93ea7580bc |
Localized message |
editor/scene/2d/physics |
|
Set Handle |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/physics/collision_shape_2d_editor_plugin.cpp |
243 |
true |
Set Handle |
| godot-native.caeae22c3b9db6827456e5b9 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
The skeleton property of the Polygon2D does not point to a Skeleton2D node |
|
|
|
|
|
|
unknown |
if: (!node->has_node(node->get_skeleton())) |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
160 |
true |
The skeleton property of the Polygon2D does not point to a Skeleton2D node |
| godot-native.1bfc1f5cd4738953c3c53675 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
The skeleton property of the Polygon2D does not point to a Skeleton2D node |
|
|
|
|
|
|
unknown |
if: (!skeleton) |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
171 |
true |
The skeleton property of the Polygon2D does not point to a Skeleton2D node |
| godot-native.6951a8a9e232310217eb840e |
Localized message |
editor/scene/2d |
|
Sync Bones |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
202 |
true |
Sync Bones |
| godot-native.c5152fd2da4398bb61f70bbd |
Localized message |
editor/scene/2d |
|
Create UV Map |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_POLYGON_TO_UV |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
325 |
true |
Create UV Map |
| godot-native.4469dfdec5e5f205bfbb1efa |
Localized message |
editor/scene/2d |
|
Create Polygon |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_UV_TO_POLYGON |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
337 |
true |
Create Polygon |
| godot-native.e758aa0255a83384c95312eb |
Localized message |
editor/scene/2d |
|
Create UV Map |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_UV_CLEAR |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
347 |
true |
Create UV Map |
| godot-native.f6ed85fbba4990ebe688a86c |
Localized message |
editor/scene/2d |
|
Polygon 2D has internal vertices, so it can no longer be edited in the viewport. |
|
|
|
|
|
|
unknown |
if: (node->get_internal_vertex_count() > 0) |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
389 |
true |
Polygon 2D has internal vertices, so it can no longer be edited in the viewport. |
| godot-native.f9496514e66a0662c30bf6c9 |
Localized message |
editor/scene/2d |
|
Create Polygon & UV |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (current_action == ACTION_CREATE) | if else: (!is_creating) | if: (editing_points.size() > 2 && tuv.distance_to(editing_points[0]) < (8 / draw_zoom)) |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
506 |
true |
Create Polygon & UV |
| godot-native.1d5b241c0154c26dd2cbe1d9 |
Localized message |
editor/scene/2d |
|
Create Internal Vertex |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (current_action == ACTION_CREATE_INTERNAL) |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
553 |
true |
Create Internal Vertex |
| godot-native.e68a4ef0fb1c0992ca3c1921 |
Localized message |
editor/scene/2d |
|
Remove Internal Vertex |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (current_action == ACTION_REMOVE_INTERNAL) |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
610 |
true |
Remove Internal Vertex |
| godot-native.7a1b2cdf154f53fbcdab099b |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Invalid Polygon (need 3 different vertices) |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (current_action == ACTION_ADD_POLYGON) | if: (closest != -1) | if: (polygon_create.size() && closest == polygon_create[0]) | if: (polygon_create.size() < 3) |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
676 |
true |
Invalid Polygon (need 3 different vertices) |
| godot-native.3bfccdf530c0c64ce84d78c3 |
Localized message |
editor/scene/2d |
|
Add Custom Polygon |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (current_action == ACTION_ADD_POLYGON) | if: (closest != -1) | if: (polygon_create.size() && closest == polygon_create[0]) | if else: (polygon_create.size() < 3) |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
684 |
true |
Add Custom Polygon |
| godot-native.35afa9ff8dc85eb22c9b00cd |
Localized message |
editor/scene/2d |
|
Remove Custom Polygon |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (current_action == ACTION_REMOVE_POLYGON) | if: (erase_index != -1) |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
723 |
true |
Remove Custom Polygon |
| godot-native.2a54089679e6c5e4c4f0930b |
Localized message |
editor/scene/2d |
|
Transform UV Map |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (is_dragging && !is_creating) | if: (current_mode == MODE_UV) |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
749 |
true |
Transform UV Map |
| godot-native.4b37df1f22fc1c0d003789c6 |
Localized message |
editor/scene/2d |
|
Transform Polygon |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (is_dragging && !is_creating) | if else: (current_mode == MODE_UV) | if: (current_mode == MODE_POINTS) | switch: (current_action) | case: ACTION_SCALE |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
759 |
true |
Transform Polygon |
| godot-native.9aeece40e74c9a9a58793579 |
Localized message |
editor/scene/2d |
|
Paint Bone Weights |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (bone_painting) |
editor/scene/2d/polygon_2d_editor_plugin.cpp |
773 |
true |
Paint Bone Weights |
| godot-native.350669bc21f9949f3f48efb5 |
Localized message |
editor/scene/2d |
|
Polygon |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1344 |
true |
Polygon |
| godot-native.c91cc1342924fa8754523bc5 |
Localized message |
editor/scene/2d |
|
Toggle Polygon Dock |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1346 |
true |
Toggle Polygon Dock |
| godot-native.58027ea9fe4c0679aec73e61 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Points |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1368 |
true |
Points |
| godot-native.dd2a0fd12202803cb31029da |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Polygons |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1369 |
true |
Polygons |
| godot-native.26fa7e345dd9bb43847aa04c |
Text assignment (control type unresolved) |
editor/scene/2d |
|
UV |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1370 |
true |
UV |
| godot-native.3f4fe9dbdb4f72ed17f87c75 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Bones |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1371 |
true |
Bones |
| godot-native.097dba22554faba4943bccab |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Create Polygon |
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1385 |
true |
Create Polygon |
| godot-native.2b576b80d210cb2a1e4bbe48 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Create Internal Vertex |
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1386 |
true |
Create Internal Vertex |
| godot-native.df9bfbc9bcb5c45f2b176df6 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Remove Internal Vertex |
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1387 |
true |
Remove Internal Vertex |
| godot-native.1cb3eb5e9b896de919f4ff38 |
Localized message |
editor/scene/2d |
|
Shift: Move All |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1390 |
true |
Shift: Move All |
| godot-native.44677e68beddefadef423df8 |
Localized message |
editor/scene/2d |
|
%s: Rotate |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1390 |
true |
%s: Rotate |
| godot-native.89663e11273961df85184a5e |
Localized message |
editor/scene/2d |
|
%s + Shift: Scale |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1390 |
true |
%s + Shift: Scale |
| godot-native.90f43e350a000b8f940aa245 |
Localized message |
editor/scene/2d |
|
Move Points |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1390 |
true |
Move Points |
| godot-native.5651038679cc0ba673c61bdc |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Move Polygon |
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1391 |
true |
Move Polygon |
| godot-native.5a63940296ae36c0101a1f20 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Rotate Polygon |
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1392 |
true |
Rotate Polygon |
| godot-native.733331cdd4f5c0415c5b268c |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Scale Polygon |
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1393 |
true |
Scale Polygon |
| godot-native.aba0b97837a77c365a846e81 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Create a custom polygon. Enables custom polygon rendering. |
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1394 |
true |
Create a custom polygon. Enables custom polygon rendering. |
| godot-native.7b16477f99b2e67a27718dd0 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Remove a custom polygon. If none remain, custom polygon rendering is disabled. |
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1395 |
true |
Remove a custom polygon. If none remain, custom polygon rendering is disabled. |
| godot-native.483eec68875a647a06775d3d |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Paint weights with specified intensity. |
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1396 |
true |
Paint weights with specified intensity. |
| godot-native.a7cdd100dcf33a35a5d05b2f |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
Unpaint weights with specified intensity. |
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1397 |
true |
Unpaint weights with specified intensity. |
| godot-native.21c900d19d7bbcbf53f2a7f7 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
|
Create Polygon |
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1399 |
true |
Create Polygon |
| godot-native.0a28866aec081690c8c56b58 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
|
Create Internal Vertex |
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1400 |
true |
Create Internal Vertex |
| godot-native.77d6bea4b0f55fefe0ce7c8c |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
|
Remove Internal Vertex |
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1401 |
true |
Remove Internal Vertex |
| godot-native.787e5e379f3d1c50af256d0a |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
|
Move Points |
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1402 |
true |
Move Points |
| godot-native.1ff93eff92dcd875f8869d80 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
|
Move Polygon |
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1403 |
true |
Move Polygon |
| godot-native.24fa009bba2469063baa2f5f |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
|
Rotate Polygon |
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1404 |
true |
Rotate Polygon |
| godot-native.f3d1024d88bac92aea1af3e1 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
|
Scale Polygon |
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1405 |
true |
Scale Polygon |
| godot-native.c1f1d50a6faeed0761968508 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
|
Create a custom polygon. Enables custom polygon rendering. |
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1406 |
true |
Create a custom polygon. Enables custom polygon rendering. |
| godot-native.c1bf158421627ab42cce5221 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
|
Remove a custom polygon. If none remain, custom polygon rendering is disabled. |
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1407 |
true |
Remove a custom polygon. If none remain, custom polygon rendering is disabled. |
| godot-native.d14fd222193a7a485e63854b |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
|
Paint weights with specified intensity. |
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1408 |
true |
Paint weights with specified intensity. |
| godot-native.fc897932afa091893f6d3c1f |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
|
Unpaint weights with specified intensity. |
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1409 |
true |
Unpaint weights with specified intensity. |
| godot-native.8ef6508e212468f4a5791ebf |
Text assignment (control type unresolved) |
editor/scene/2d |
|
|
|
|
Strength |
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1419 |
true |
Strength |
| godot-native.4cbcbec93a18ae6e8bd9380c |
Label |
editor/scene/2d |
|
Radius: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1421 |
true |
Radius: |
| godot-native.ace5537268320d41400e27f8 |
SpinBox |
editor/scene/2d |
|
|
|
|
Radius: |
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1430 |
true |
Radius: |
| godot-native.54ab0019c8c51a82a8bcdce2 |
MenuButton |
editor/scene/2d |
|
Edit |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1457 |
true |
Edit |
| godot-native.54e8fb356320dd7319950c5e |
Item text (control type unresolved) |
editor/scene/2d |
|
Copy Polygon to UV |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1458 |
true |
Copy Polygon to UV |
| godot-native.a7b099a1f0c55d57cb0ea3e6 |
Item text (control type unresolved) |
editor/scene/2d |
|
Copy UV to Polygon |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1459 |
true |
Copy UV to Polygon |
| godot-native.6ebe456a4573f5cb7dd4e997 |
Item text (control type unresolved) |
editor/scene/2d |
|
Clear UV |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1461 |
true |
Clear UV |
| godot-native.6429420339ee13808258aa49 |
Item text (control type unresolved) |
editor/scene/2d |
|
Grid Settings |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1463 |
true |
Grid Settings |
| godot-native.74f622a7ede1c5c4d950e086 |
Button |
editor/scene/2d |
|
Snap |
|
|
|
|
toggled -> Polygon2DEditor::_set_use_snap |
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1471 |
true |
Snap |
| godot-native.88ac6787a2f5e72fadf78aa7 |
Button |
editor/scene/2d |
|
|
|
Enable Snap |
|
|
toggled -> Polygon2DEditor::_set_use_snap |
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1475 |
true |
Enable Snap |
| godot-native.6c9b7bec06a3f1b742935c85 |
Button |
editor/scene/2d |
|
Grid |
|
|
|
|
toggled -> Polygon2DEditor::_set_show_grid |
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1481 |
true |
Grid |
| godot-native.1d942bf33401cfdbe952c94a |
Button |
editor/scene/2d |
|
|
|
Show Grid |
|
|
toggled -> Polygon2DEditor::_set_show_grid |
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1485 |
true |
Show Grid |
| godot-native.c03f6ec3e47eff4b301c7758 |
AcceptDialog |
editor/scene/2d |
|
Configure Grid: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1489 |
true |
Configure Grid: |
| godot-native.2237598cad008593d441e60a |
SpinBox |
editor/scene/2d |
|
|
|
|
Grid Offset X: |
|
value_changed -> Polygon2DEditor::_set_snap_off_x |
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1501 |
true |
Grid Offset X: |
| godot-native.bc34ba01707d941bd60149aa |
Localized message |
editor/scene/2d |
|
Grid Offset X: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1502 |
true |
Grid Offset X: |
| godot-native.7f19dc460fc6ccf5411e352c |
SpinBox |
editor/scene/2d |
|
|
|
|
Grid Offset Y: |
|
value_changed -> Polygon2DEditor::_set_snap_off_y |
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1511 |
true |
Grid Offset Y: |
| godot-native.75b5d770577a8e3b3f505ce7 |
Localized message |
editor/scene/2d |
|
Grid Offset Y: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1512 |
true |
Grid Offset Y: |
| godot-native.26fd7e846cfef5761e0437ae |
SpinBox |
editor/scene/2d |
|
|
|
|
Grid Step X: |
|
value_changed -> Polygon2DEditor::_set_snap_step_x |
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1521 |
true |
Grid Step X: |
| godot-native.b2f1cc20153bd1111557b2f2 |
Localized message |
editor/scene/2d |
|
Grid Step X: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1522 |
true |
Grid Step X: |
| godot-native.c3cd47a50122940b16cdec50 |
SpinBox |
editor/scene/2d |
|
|
|
|
Grid Step Y: |
|
value_changed -> Polygon2DEditor::_set_snap_step_y |
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1531 |
true |
Grid Step Y: |
| godot-native.04266db77710207ab38bcaa4 |
Localized message |
editor/scene/2d |
|
Grid Step Y: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1532 |
true |
Grid Step Y: |
| godot-native.e5be89d8cf04976ea26f6c85 |
Button |
editor/scene/2d |
|
Sync Bones to Polygon |
|
|
|
|
pressed -> Polygon2DEditor::_sync_bones |
|
unknown |
|
editor/scene/2d/polygon_2d_editor_plugin.cpp |
1551 |
true |
Sync Bones to Polygon |
| godot-native.3aa6029934a8e54961b2b4f3 |
Localized message |
editor/scene/2d |
|
Paint Node(s) |
|
|
|
|
|
|
unknown |
if: (scene) |
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
372 |
true |
Paint Node(s) |
| godot-native.75e941dd4650680818efb45a |
Localized message |
editor/scene/2d |
|
Erase Node(s) |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
414 |
true |
Erase Node(s) |
| godot-native.fc738ce2b05473cffedd6e0d |
Localized message |
editor/scene/2d |
|
Editing instance properties |
|
|
|
|
|
|
unknown |
if: (InspectorDock::get_inspector_singleton()->get_edited_object() != instance) |
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
453 |
true |
Editing instance properties |
| godot-native.f24b182b99a1b2fec085ea9c |
Localized message |
editor/scene/2d |
|
Edited properties will apply to the newly painted instances. They will be stored locally in the current scene. |
|
|
|
|
|
|
unknown |
if: (InspectorDock::get_inspector_singleton()->get_edited_object() != instance) |
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
454 |
true |
Edited properties will apply to the newly painted instances. They will be stored locally in the current scene. |
| godot-native.67bfd87300887c8a73699921 |
Localized message |
editor/scene/2d |
|
Pin the current node.
When enabled, the painting parent node will not change when selecting other nodes in the scene. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
524 |
true |
Pin the current node.
When enabled, the painting parent node will not change when selecting other nodes in the scene. |
| godot-native.486aeca336c42e74fd6aefc5 |
Localized message |
editor/scene/2d |
|
Pinned Node: %s |
|
|
|
|
|
|
unknown |
if: (p_pinned_node && pinned) |
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
526 |
true |
Pinned Node: %s |
| godot-native.60085790a8fe6bd031f6ac22 |
Localized message |
editor/scene/2d |
|
The selected scene could not be found. It may have been moved or deleted. |
|
|
|
|
|
|
unknown |
switch: (pick_mode) | case: PICK_RECENT_LIST | if: (!ResourceLoader::exists(scene_path)) |
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
611 |
true |
The selected scene could not be found. It may have been moved or deleted. |
| godot-native.37e9f29e6c32512369025cf4 |
Localized message |
editor/scene/2d |
|
OK |
|
|
|
|
|
|
unknown |
switch: (pick_mode) | case: PICK_RECENT_LIST | if: (!ResourceLoader::exists(scene_path)) |
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
612 |
true |
OK |
| godot-native.977ed6657fbcb9c0bf89ebb2 |
Localized message |
editor/scene/2d |
|
Hold Alt while painting to temporarily switch to the previously used paint snap mode. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
713 |
true |
Hold Alt while painting to temporarily switch to the previously used paint snap mode. |
| godot-native.ca84e6ac1ef59ae8c03c27ee |
Localized message |
editor/scene/2d |
|
Advanced Settings |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
713 |
true |
Advanced Settings |
| godot-native.4aa2660e96437214aa65c1c7 |
Item text (control type unresolved) |
editor/scene/2d |
|
No Recent Scenes |
|
|
|
|
|
|
unknown |
if: (rc.is_empty()) |
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
777 |
true |
No Recent Scenes |
| godot-native.53bfe1a51c84c8b69af79b4a |
Item text (control type unresolved) |
editor/scene/2d |
|
Clear Recent Scenes |
|
|
|
|
|
|
unknown |
if else: (rc.is_empty()) |
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
789 |
true |
Clear Recent Scenes |
| godot-native.0e1b885e742ad1fec9bb2755 |
Button |
editor/scene/2d |
|
|
|
|
Pin Node |
|
toggled -> ScenePaint2DEditor::_pinned_toggled |
P |
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
823 |
true |
Pin Node |
| godot-native.c9bd5988236ad3baa46f42ef |
Button |
editor/scene/2d |
|
|
|
When enabled, the painting parent node will not change when selecting other nodes in the scene. |
|
|
toggled -> ScenePaint2DEditor::_pinned_toggled |
P |
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
825 |
true |
When enabled, the painting parent node will not change when selecting other nodes in the scene. |
| godot-native.796cf966e4a7f3c238baff60 |
Shortcut label |
editor/scene/2d |
|
Pin Node |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
827 |
true |
Pin Node |
| godot-native.468369c08d8d974ddb6523c4 |
Button |
editor/scene/2d |
|
|
|
|
Scene Picker |
|
toggled -> ScenePaint2DEditor::_scene_picker_toggled |
I |
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
833 |
true |
Scene Picker |
| godot-native.f3820bdc10e68f0c791371ca |
Button |
editor/scene/2d |
|
|
|
When enabled, you can select scenes from the FileSystem dock, Scene dock, or 2D editor's viewport.
Holding Ctrl enables picking from the 2D editor's viewport. |
|
|
toggled -> ScenePaint2DEditor::_scene_picker_toggled |
I |
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
835 |
true |
When enabled, you can select scenes from the FileSystem dock, Scene dock, or 2D editor's viewport.
Holding Ctrl enables picking from the 2D editor's viewport. |
| godot-native.a639e957f1d66332e6dfdeb3 |
Shortcut label |
editor/scene/2d |
|
Scene Picker |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
837 |
true |
Scene Picker |
| godot-native.2439eb195d7a18cfc6517572 |
Button |
editor/scene/2d |
|
|
|
|
Edit Properties |
|
toggled -> ScenePaint2DEditor::_edit_properties_toggled |
O |
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
854 |
true |
Edit Properties |
| godot-native.3e48eb03ac48d013f3a09388 |
Button |
editor/scene/2d |
|
|
|
Edit properties of the selected scene. |
|
|
toggled -> ScenePaint2DEditor::_edit_properties_toggled |
O |
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
856 |
true |
Edit properties of the selected scene. |
| godot-native.9a6f85ec026565e97ce4b00b |
Shortcut label |
editor/scene/2d |
|
Edit Properties |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
858 |
true |
Edit Properties |
| godot-native.748e8f965919a3b8a2896403 |
Button |
editor/scene/2d |
|
|
|
|
Advanced Settings |
|
pressed -> ScenePaint2DEditor::_advanced_settings_pressed |
|
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
863 |
true |
Advanced Settings |
| godot-native.2c371c508ed373a11ca6c2d1 |
Menu/list item |
editor/scene/2d |
|
Free Paint |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
871 |
true |
Free Paint |
| godot-native.f207d0c83032a4cedae54e22 |
Menu/list item |
editor/scene/2d |
|
Snap to Grid |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
873 |
true |
Snap to Grid |
| godot-native.66126c80cdc8ac12635bd560 |
Menu/list item |
editor/scene/2d |
|
Snap to Grid Cell Center |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
875 |
true |
Snap to Grid Cell Center |
| godot-native.a061a1ce7a22d8d380dc901f |
Menu/list item |
editor/scene/2d |
|
Allow Overlapping |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
878 |
true |
Allow Overlapping |
| godot-native.4be16234c7a2ebdf5fff8275 |
Localized message |
editor/scene/2d |
|
Allow painting over existing painted scenes.
Hold Shift while painting to temporarily toggle this option. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/scene_paint_2d_editor_plugin.cpp |
879 |
true |
Allow painting over existing painted scenes.
Hold Shift while painting to temporarily toggle this option. |
| godot-native.0810e12501545869443b0059 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
This skeleton has no bones, create some children Bone2D nodes. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_SET_REST | if: (node->get_bone_count() == 0) |
editor/scene/2d/skeleton_2d_editor_plugin.cpp |
60 |
true |
This skeleton has no bones, create some children Bone2D nodes. |
| godot-native.488cdc2b1f4f6150e00e8193 |
Localized message |
editor/scene/2d |
|
Set Rest Pose to Bones |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_SET_REST |
editor/scene/2d/skeleton_2d_editor_plugin.cpp |
65 |
true |
Set Rest Pose to Bones |
| godot-native.6bbac5a924e9b8b4f8e81e45 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
This skeleton has no bones, create some children Bone2D nodes. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_MAKE_REST | if: (node->get_bone_count() == 0) |
editor/scene/2d/skeleton_2d_editor_plugin.cpp |
76 |
true |
This skeleton has no bones, create some children Bone2D nodes. |
| godot-native.05c6404526339b5b3dcc553a |
Localized message |
editor/scene/2d |
|
Create Rest Pose from Bones |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_MAKE_REST |
editor/scene/2d/skeleton_2d_editor_plugin.cpp |
81 |
true |
Create Rest Pose from Bones |
| godot-native.1c3a666e8ae4b01737fa9bca |
MenuButton |
editor/scene/2d |
|
Skeleton2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/skeleton_2d_editor_plugin.cpp |
98 |
true |
Skeleton2D |
| godot-native.deff5fe5f24c16002bd8c634 |
Item text (control type unresolved) |
editor/scene/2d |
|
Reset to Rest Pose |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/skeleton_2d_editor_plugin.cpp |
103 |
true |
Reset to Rest Pose |
| godot-native.85383c455cbe0f6df94824c1 |
Item text (control type unresolved) |
editor/scene/2d |
|
Overwrite Rest Pose |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/skeleton_2d_editor_plugin.cpp |
106 |
true |
Overwrite Rest Pose |
| godot-native.4438488e24b99648f94840df |
Localized message |
editor/scene/2d |
|
Create MeshInstance2D |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CONVERT_TO_MESH_2D |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
116 |
true |
Create MeshInstance2D |
| godot-native.0e62752c4d6fed43a6020824 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
MeshInstance2D Preview |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CONVERT_TO_MESH_2D |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
117 |
true |
MeshInstance2D Preview |
| godot-native.2f61de0c4e5d4f1a23a2167c |
Localized message |
editor/scene/2d |
|
Create Polygon2D |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CONVERT_TO_POLYGON_2D |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
122 |
true |
Create Polygon2D |
| godot-native.9252077d6b4ae0c9ef658541 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Polygon2D Preview |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CONVERT_TO_POLYGON_2D |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
123 |
true |
Polygon2D Preview |
| godot-native.da9b0f026faaf3364970da40 |
Localized message |
editor/scene/2d |
|
Create CollisionPolygon2D |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_COLLISION_POLY_2D |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
128 |
true |
Create CollisionPolygon2D |
| godot-native.ce3c3d410c5b8ecea199cd79 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
CollisionPolygon2D Preview |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_COLLISION_POLY_2D |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
129 |
true |
CollisionPolygon2D Preview |
| godot-native.bc1f2050ae01714e4363406a |
Localized message |
editor/scene/2d |
|
Create LightOccluder2D |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
134 |
true |
Create LightOccluder2D |
| godot-native.9f124b17f1259c642f49af07 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
LightOccluder2D Preview |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
135 |
true |
LightOccluder2D Preview |
| godot-native.8c15dfb9aa26f17fdf216ff4 |
Localized message |
editor/scene/2d |
|
Can't convert a sprite from a foreign scene. |
|
|
|
|
|
|
unknown |
if: (node->get_owner() != get_tree()->get_edited_scene_root() && node != get_tree()->get_edited_scene_root()) |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
145 |
true |
Can't convert a sprite from a foreign scene. |
| godot-native.560c2f41ec0742ac997fd909 |
Localized message |
editor/scene/2d |
|
Can't convert an empty sprite to mesh. |
|
|
|
|
|
|
unknown |
if: (texture.is_null()) |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
149 |
true |
Can't convert an empty sprite to mesh. |
| godot-native.29cc7aa580a16c9144b799c1 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Invalid geometry, can't replace by mesh. |
|
|
|
|
|
|
unknown |
if: (computed_vertices.size() < 3) |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
307 |
true |
Invalid geometry, can't replace by mesh. |
| godot-native.ec8da1c0d10acc7024fc0642 |
Localized message |
editor/scene/2d |
|
Convert to MeshInstance2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
327 |
true |
Convert to MeshInstance2D |
| godot-native.17106a0f4280d921579bea13 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Invalid geometry, can't create polygon. |
|
|
|
|
|
|
unknown |
if: (computed_outline_lines.is_empty()) |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
334 |
true |
Invalid geometry, can't create polygon. |
| godot-native.5d06db26da21cbaf5ddf121b |
Localized message |
editor/scene/2d |
|
Convert to Polygon2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
382 |
true |
Convert to Polygon2D |
| godot-native.d77e54d20defea4a9a9d9883 |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Invalid geometry, can't create collision polygon. |
|
|
|
|
|
|
unknown |
if: (computed_outline_lines.is_empty()) |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
389 |
true |
Invalid geometry, can't create collision polygon. |
| godot-native.f0a974327e261252d22f15cd |
Localized message |
editor/scene/2d |
|
Create CollisionPolygon2D Sibling |
|
|
|
|
|
|
unknown |
for: i < computed_outline_lines.size() |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
401 |
true |
Create CollisionPolygon2D Sibling |
| godot-native.6f13c95ec54e293b9c1cfa3c |
Text assignment (control type unresolved) |
editor/scene/2d |
|
Invalid geometry, can't create light occluder. |
|
|
|
|
|
|
unknown |
if: (computed_outline_lines.is_empty()) |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
411 |
true |
Invalid geometry, can't create light occluder. |
| godot-native.82162babc376e072c5e8323c |
Localized message |
editor/scene/2d |
|
Create LightOccluder2D Sibling |
|
|
|
|
|
|
unknown |
for: i < computed_outline_lines.size() |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
434 |
true |
Create LightOccluder2D Sibling |
| godot-native.a995d43b021b3e17a618eac6 |
Localized message |
editor/scene/2d |
|
Sprite's region needs to be enabled in the inspector. |
|
|
|
|
|
|
unknown |
conditional_expression else: node->is_region_enabled() |
editor/scene/2d/sprite_2d_editor_plugin.cpp |
466 |
true |
Sprite's region needs to be enabled in the inspector. |
| godot-native.c1f507228a1ad085059446e7 |
MenuButton |
editor/scene/2d |
|
Sprite2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
630 |
true |
Sprite2D |
| godot-native.1e04a4f95812b27e09e9632b |
Item text (control type unresolved) |
editor/scene/2d |
|
Convert to MeshInstance2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
634 |
true |
Convert to MeshInstance2D |
| godot-native.093dfbe53cc24a837a5ab968 |
Item text (control type unresolved) |
editor/scene/2d |
|
Convert to Polygon2D |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
635 |
true |
Convert to Polygon2D |
| godot-native.344d3fa721394acfe51e59c4 |
Item text (control type unresolved) |
editor/scene/2d |
|
Create CollisionPolygon2D Sibling |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
636 |
true |
Create CollisionPolygon2D Sibling |
| godot-native.be9781bf22746fd9ba3d24d0 |
Item text (control type unresolved) |
editor/scene/2d |
|
Create LightOccluder2D Sibling |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
637 |
true |
Create LightOccluder2D Sibling |
| godot-native.29bed102214a2c1e7bce6422 |
Shortcut label |
editor/scene/2d |
|
Drag to Resize Region Rect |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
647 |
true |
Drag to Resize Region Rect |
| godot-native.14c0202486e1677d1d155e56 |
Localized message |
editor/scene/2d |
|
Preview: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
665 |
true |
Preview: |
| godot-native.ce20dc42f6ffa17c80efa186 |
Localized message |
editor/scene/2d |
|
Simplification: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
686 |
true |
Simplification: |
| godot-native.ae4c224ee2c10adf8fc99ca8 |
SpinBox |
editor/scene/2d |
|
|
|
|
Simplification: |
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
692 |
true |
Simplification: |
| godot-native.44df9eb4d7d4636f78baff4e |
Localized message |
editor/scene/2d |
|
Shrink (Pixels): |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
695 |
true |
Shrink (Pixels): |
| godot-native.6bf0d9bb81eba70e8cd7d3ff |
SpinBox |
editor/scene/2d |
|
|
|
|
Shrink (Pixels): |
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
701 |
true |
Shrink (Pixels): |
| godot-native.a25e6329927004f543bb1179 |
Localized message |
editor/scene/2d |
|
Grow (Pixels): |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
704 |
true |
Grow (Pixels): |
| godot-native.30fcfffd771021e60bad9712 |
SpinBox |
editor/scene/2d |
|
|
|
|
Grow (Pixels): |
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
710 |
true |
Grow (Pixels): |
| godot-native.64c6eb835ef01dd2a2a3ae67 |
Button |
editor/scene/2d |
|
Update Preview |
|
|
|
|
pressed -> Sprite2DEditor::_update_mesh_data |
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
714 |
true |
Update Preview |
| godot-native.d57c42761a46cf25b6f1c05b |
Localized message |
editor/scene/2d |
|
Settings: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/sprite_2d_editor_plugin.cpp |
717 |
true |
Settings: |
| godot-native.a30432cba5810e8ca3b01af4 |
Localized message |
editor/scene/2d/tiles |
|
Merge TileSetAtlasSource |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/atlas_merging_dialog.cpp |
246 |
true |
Merge TileSetAtlasSource |
| godot-native.2e66e7d888bd9089172ac4c9 |
Localized message |
editor/scene/2d/tiles |
|
%s (ID: %d) |
|
|
|
|
|
|
unknown |
for: i < p_tile_set->get_source_count() | if: (atlas_source.is_valid()) | if: (texture.is_valid()) |
editor/scene/2d/tiles/atlas_merging_dialog.cpp |
337 |
true |
%s (ID: %d) |
| godot-native.0426ee266130b09f88c2f6da |
Localized message |
editor/scene/2d/tiles |
|
Atlas Merging |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/atlas_merging_dialog.cpp |
352 |
true |
Atlas Merging |
| godot-native.bee4f2f94cc08a07df9d0c45 |
Localized message |
editor/scene/2d/tiles |
|
Merge (Keep original Atlases) |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/atlas_merging_dialog.cpp |
356 |
true |
Merge (Keep original Atlases) |
| godot-native.229987a5c614d6040e672c71 |
Localized message |
editor/scene/2d/tiles |
|
Merge |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/atlas_merging_dialog.cpp |
358 |
true |
Merge |
| godot-native.0dcfb96df6391a5cf3875ecc |
Label |
editor/scene/2d/tiles |
|
Settings: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/atlas_merging_dialog.cpp |
386 |
true |
Settings: |
| godot-native.8f23c2f2174cfa91b5d03ef3 |
Localized message |
editor/scene/2d/tiles |
|
Next Line After Column |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/atlas_merging_dialog.cpp |
390 |
true |
Next Line After Column |
| godot-native.eea2b5800449a5c8a9cecafa |
Label |
editor/scene/2d/tiles |
|
Preview: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/atlas_merging_dialog.cpp |
398 |
true |
Preview: |
| godot-native.0985ca3ccc223f31422cd6db |
Label |
editor/scene/2d/tiles |
|
Please select two atlases or more. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/atlas_merging_dialog.cpp |
415 |
true |
Please select two atlases or more. |
| godot-native.74d3741cdbbcc949195d6afa |
Text assignment (control type unresolved) |
editor/scene/2d/tiles |
|
|
|
Source: %d
Atlas coordinates: %s
Alternative: 0 |
|
|
|
|
unknown |
if: (mm.is_valid()) | if: (coords != TileSetSource::INVALID_ATLAS_COORDS) | if: (coords != TileSetSource::INVALID_ATLAS_COORDS) |
editor/scene/2d/tiles/tile_atlas_view.cpp |
177 |
true |
Source: %d
Atlas coordinates: %s
Alternative: 0 |
| godot-native.24de0c271e4d8860814baf67 |
Text assignment (control type unresolved) |
editor/scene/2d/tiles |
|
|
|
Source: %d
Atlas coordinates: %s
Alternative: %d |
|
|
|
|
unknown |
if: (mm.is_valid()) | if: (coords != TileSetSource::INVALID_ATLAS_COORDS && alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) |
editor/scene/2d/tiles/tile_atlas_view.cpp |
401 |
true |
Source: %d
Atlas coordinates: %s
Alternative: %d |
| godot-native.444d331483f4efd382f1d1ee |
Button |
editor/scene/2d/tiles |
|
|
|
Center View |
|
|
pressed -> TileAtlasView::_center_view |
|
unknown |
|
editor/scene/2d/tiles/tile_atlas_view.cpp |
654 |
true |
Center View |
| godot-native.8eea444d3e75c9ef4628a713 |
Label |
editor/scene/2d/tiles |
|
The selected atlas source has no valid texture. Assign a texture in the TileSet bottom tab. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_atlas_view.cpp |
671 |
true |
The selected atlas source has no valid texture. Assign a texture in the TileSet bottom tab. |
| godot-native.b7059609dee6cc2b1ee23d03 |
Label |
editor/scene/2d/tiles |
|
Base Tiles |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_atlas_view.cpp |
695 |
true |
Base Tiles |
| godot-native.edb281fbbef2542cae1d40bb |
Label |
editor/scene/2d/tiles |
|
Alternative Tiles |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_atlas_view.cpp |
738 |
true |
Alternative Tiles |
| godot-native.b1ae0977ef7afb14424e672e |
Localized message |
editor/scene/2d/tiles |
|
Reset Polygons |
|
|
|
|
|
|
unknown |
switch: (p_item_pressed) | case: RESET_TO_DEFAULT_TILE |
editor/scene/2d/tiles/tile_data_editors.cpp |
322 |
true |
Reset Polygons |
| godot-native.f82d8e677d506c0d944c2999 |
Localized message |
editor/scene/2d/tiles |
|
Clear Polygons |
|
|
|
|
|
|
unknown |
switch: (p_item_pressed) | case: CLEAR_TILE |
editor/scene/2d/tiles/tile_data_editors.cpp |
340 |
true |
Clear Polygons |
| godot-native.c14e387142f635c7ebb6ed26 |
Localized message |
editor/scene/2d/tiles |
|
Rotate Polygons Right |
|
|
|
|
|
|
unknown |
switch: (p_item_pressed) | case: FLIP_VERTICALLY | switch: (p_item_pressed) | case: ROTATE_RIGHT |
editor/scene/2d/tiles/tile_data_editors.cpp |
358 |
true |
Rotate Polygons Right |
| godot-native.ca767b9116d2938e200ab9b0 |
Localized message |
editor/scene/2d/tiles |
|
Rotate Polygons Left |
|
|
|
|
|
|
unknown |
switch: (p_item_pressed) | case: FLIP_VERTICALLY | switch: (p_item_pressed) | case: ROTATE_LEFT |
editor/scene/2d/tiles/tile_data_editors.cpp |
361 |
true |
Rotate Polygons Left |
| godot-native.8bb3feab013377daf1851d99 |
Localized message |
editor/scene/2d/tiles |
|
Flip Polygons Horizontally |
|
|
|
|
|
|
unknown |
switch: (p_item_pressed) | case: FLIP_VERTICALLY | switch: (p_item_pressed) | case: FLIP_HORIZONTALLY |
editor/scene/2d/tiles/tile_data_editors.cpp |
364 |
true |
Flip Polygons Horizontally |
| godot-native.806cd1ab85889469f37a6f12 |
Localized message |
editor/scene/2d/tiles |
|
Flip Polygons Vertically |
|
|
|
|
|
|
unknown |
switch: (p_item_pressed) | case: FLIP_VERTICALLY | switch: (p_item_pressed) | case: FLIP_VERTICALLY |
editor/scene/2d/tiles/tile_data_editors.cpp |
367 |
true |
Flip Polygons Vertically |
| godot-native.d8a3a1a30fc437a1ca723f05 |
Localized message |
editor/scene/2d/tiles |
|
Edit Polygons |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if else: (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_command_or_control_pressed()) | if else: (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_command_or_control_pressed()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (tools_button_group->get_pressed_button() == button_create) | if: (in_creation_polygon.size() >= 3 && mb->get_position().distance_to(xform.xform(in_creation_polygon[0])) < grab_threshold) |
editor/scene/2d/tiles/tile_data_editors.cpp |
597 |
true |
Edit Polygons |
| godot-native.ba1983de6ed1e606d4272a7d |
Localized message |
editor/scene/2d/tiles |
|
Edit Polygons |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if else: (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_command_or_control_pressed()) | if else: (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_command_or_control_pressed()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if else: (tools_button_group->get_pressed_button() == button_create) | if else: (tools_button_group->get_pressed_button() == button_edit) | if: (tools_button_group->get_pressed_button() == button_delete) | if: (closest_polygon >= 0) |
editor/scene/2d/tiles/tile_data_editors.cpp |
641 |
true |
Edit Polygons |
| godot-native.b15fe25f3a7952fa2221256f |
Localized message |
editor/scene/2d/tiles |
|
Edit Polygons |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if else: (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_command_or_control_pressed()) | if else: (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_command_or_control_pressed()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (drag_type == DRAG_TYPE_DRAG_POINT) |
editor/scene/2d/tiles/tile_data_editors.cpp |
658 |
true |
Edit Polygons |
| godot-native.734c65a26353af4f51218e99 |
Localized message |
editor/scene/2d/tiles |
|
Edit Polygons |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if else: (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_command_or_control_pressed()) | if else: (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_command_or_control_pressed()) | if else: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->get_button_index() == MouseButton::RIGHT) | if: (mb->is_pressed()) | if: (tools_button_group->get_pressed_button() == button_edit) | if: (closest_polygon >= 0) |
editor/scene/2d/tiles/tile_data_editors.cpp |
686 |
true |
Edit Polygons |
| godot-native.48e25c4af99cccf9ceba3b86 |
Button |
editor/scene/2d/tiles |
|
|
|
Expand editor |
|
|
toggled -> GenericTilePolygonEditor::_toggle_expand |
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
929 |
true |
Expand editor |
| godot-native.e7de62a5f886d2169de7e1d9 |
Button |
editor/scene/2d/tiles |
|
|
|
Add polygon tool |
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
940 |
true |
Add polygon tool |
| godot-native.eeab910a752ddfccb43fd250 |
Button |
editor/scene/2d/tiles |
|
|
|
Edit points tool |
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
947 |
true |
Edit points tool |
| godot-native.995c6d71bcb725ed21c029cd |
Button |
editor/scene/2d/tiles |
|
|
|
Delete points tool |
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
954 |
true |
Delete points tool |
| godot-native.4fbba68d8793fbd397922f9d |
MenuButton |
editor/scene/2d/tiles |
|
|
|
|
Advanced |
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
959 |
true |
Advanced |
| godot-native.0d59fb0a839b2b3c86078f29 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Reset to default tile shape |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
962 |
true |
Reset to default tile shape |
| godot-native.f635c99ccc4ecf1ea9daa762 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Clear |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
963 |
true |
Clear |
| godot-native.6a1c44fc07a00af3b8b79bb9 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Rotate Right |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
965 |
true |
Rotate Right |
| godot-native.82395a6a7b0033e0497fa22f |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Rotate Left |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
966 |
true |
Rotate Left |
| godot-native.e2f3b42748d65b1aad9f8f5a |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Flip Horizontally |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
967 |
true |
Flip Horizontally |
| godot-native.90dc085abdc431ad18509e9a |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Flip Vertically |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
968 |
true |
Flip Vertically |
| godot-native.d24ca498adc0fec798d9d156 |
MenuButton |
editor/scene/2d/tiles |
|
|
|
|
Snap |
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
978 |
true |
Snap |
| godot-native.ece81286db482f5a5a63bfcb |
MenuButton |
editor/scene/2d/tiles |
|
|
|
Toggle Grid Snap |
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
980 |
true |
Toggle Grid Snap |
| godot-native.1525420224b83d8f7cd8a038 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Disable Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
981 |
true |
Disable Snap |
| godot-native.b1c8a0e00960225a6e909a00 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Half-Pixel Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
982 |
true |
Half-Pixel Snap |
| godot-native.cc6cae5484e36a1700d6c81d |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Grid Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
983 |
true |
Grid Snap |
| godot-native.2823323386b0862f147218f1 |
SpinBox |
editor/scene/2d/tiles |
|
|
|
|
Subdivision |
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
988 |
true |
Subdivision |
| godot-native.b1aeaadc8b7832c1d728f010 |
Button |
editor/scene/2d/tiles |
|
|
|
Center View |
|
|
pressed -> GenericTilePolygonEditor::_center_view |
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
1027 |
true |
Center View |
| godot-native.c89aa1a60b3153cdb1208c2b |
Localized message |
editor/scene/2d/tiles |
|
Painting Tiles Property |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (drag_type == DRAG_TYPE_PAINT_RECT) |
editor/scene/2d/tiles/tile_data_editors.cpp |
1192 |
true |
Painting Tiles Property |
| godot-native.8257ef947c03012f5f360cdd |
Localized message |
editor/scene/2d/tiles |
|
Painting Tiles Property |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if else: (drag_type == DRAG_TYPE_PAINT_RECT) | if: (drag_type == DRAG_TYPE_PAINT) |
editor/scene/2d/tiles/tile_data_editors.cpp |
1197 |
true |
Painting Tiles Property |
| godot-native.fc097f6df8fab29e7959d2be |
Localized message |
editor/scene/2d/tiles |
|
Painting Tiles Property |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) |
editor/scene/2d/tiles/tile_data_editors.cpp |
1263 |
true |
Painting Tiles Property |
| godot-native.7b191c46948db07ec08af0c0 |
Label |
editor/scene/2d/tiles |
|
Painting: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
1384 |
true |
Painting: |
| godot-native.e14c9f86df8f75f82a126f72 |
Label |
editor/scene/2d/tiles |
|
Polygon %d |
|
|
|
|
|
|
unknown |
for: i < polygon_editor->get_polygon_count() |
editor/scene/2d/tiles/tile_data_editors.cpp |
1603 |
true |
Polygon %d |
| godot-native.0976ac0e8f062808abf049b7 |
Localized message |
editor/scene/2d/tiles |
|
One Way |
|
|
|
|
|
|
unknown |
for: i < polygon_editor->get_polygon_count() | if: (!property_editors.has(one_way_property)) |
editor/scene/2d/tiles/tile_data_editors.cpp |
1623 |
true |
One Way |
| godot-native.1026d9b9551ef05e307d4c18 |
Localized message |
editor/scene/2d/tiles |
|
One Way Margin |
|
|
|
|
|
|
unknown |
for: i < polygon_editor->get_polygon_count() | if: (!property_editors.has(one_way_margin_property)) |
editor/scene/2d/tiles/tile_data_editors.cpp |
1636 |
true |
One Way Margin |
| godot-native.849f5e3e3ba28d5b50449442 |
Localized message |
editor/scene/2d/tiles |
|
Linear Velocity |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
1809 |
true |
Linear Velocity |
| godot-native.ce2c251433c20e3db9cce71e |
Localized message |
editor/scene/2d/tiles |
|
Angular Velocity |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
1819 |
true |
Angular Velocity |
| godot-native.01ea8b227c5bf763ec9292ed |
Localized message |
editor/scene/2d/tiles |
|
No terrains |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
1884 |
true |
No terrains |
| godot-native.ace8444c5c579cf3e73ea2f0 |
Localized message |
editor/scene/2d/tiles |
|
No terrain |
|
|
|
|
|
|
unknown |
if else: (terrain_set == -1) |
editor/scene/2d/tiles/tile_data_editors.cpp |
1897 |
true |
No terrain |
| godot-native.bb41007bc8b4f61162653f2b |
Localized message |
editor/scene/2d/tiles |
|
Painting Terrain Set |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) | if else: (mb->is_pressed()) | if: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET_RECT) |
editor/scene/2d/tiles/tile_data_editors.cpp |
2484 |
true |
Painting Terrain Set |
| godot-native.8d48c41774e2f895cb24feeb |
Localized message |
editor/scene/2d/tiles |
|
Painting Terrain Set |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) | if else: (mb->is_pressed()) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET_RECT) | if: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) |
editor/scene/2d/tiles/tile_data_editors.cpp |
2504 |
true |
Painting Terrain Set |
| godot-native.c4b3ebfa534227e8d27c907f |
Localized message |
editor/scene/2d/tiles |
|
Painting Terrain |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) | if else: (mb->is_pressed()) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET_RECT) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) | if: (drag_type == DRAG_TYPE_PAINT_TERRAIN_BITS) |
editor/scene/2d/tiles/tile_data_editors.cpp |
2528 |
true |
Painting Terrain |
| godot-native.9f8adc0af54223799dd546da |
Localized message |
editor/scene/2d/tiles |
|
Painting Terrain |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) | if else: (mb->is_pressed()) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET_RECT) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_BITS) | if: (drag_type == DRAG_TYPE_PAINT_TERRAIN_BITS_RECT) |
editor/scene/2d/tiles/tile_data_editors.cpp |
2581 |
true |
Painting Terrain |
| godot-native.38ea01820d5e750c9056b37d |
Localized message |
editor/scene/2d/tiles |
|
Painting Tiles Property |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) | if else: (mb->is_pressed()) | if: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) |
editor/scene/2d/tiles/tile_data_editors.cpp |
2837 |
true |
Painting Tiles Property |
| godot-native.a8d54c8e54248616d7d5ab04 |
Localized message |
editor/scene/2d/tiles |
|
Painting Terrain |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) | if else: (mb->is_pressed()) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) | if: (drag_type == DRAG_TYPE_PAINT_TERRAIN_BITS) |
editor/scene/2d/tiles/tile_data_editors.cpp |
2858 |
true |
Painting Terrain |
| godot-native.4d8d256cb9566ff668c4aa54 |
Label |
editor/scene/2d/tiles |
|
Painting: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
2901 |
true |
Painting: |
| godot-native.445f6a9c73b661525b2c6b8e |
Button |
editor/scene/2d/tiles |
|
|
|
|
Pick |
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_data_editors.cpp |
2910 |
true |
Pick |
| godot-native.70d54bdd77e5d3d824878cca |
Localized message |
editor/scene/2d/tiles |
|
Drawing Rect: |
|
|
|
|
|
|
unknown |
if: (p_show_rectangle_size) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
85 |
true |
Drawing Rect: |
| godot-native.202dc46ff17e08f25baae74b |
Localized message |
editor/scene/2d/tiles |
|
Can't rotate patterns when using non-square tile grid. |
|
|
|
|
|
|
unknown |
if: (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE && selection_pattern->get_size() != Vector2i(1, 1)) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
139 |
true |
Can't rotate patterns when using non-square tile grid. |
| godot-native.22b8c96f00250914fbc21a7f |
Localized message |
editor/scene/2d/tiles |
|
Shift: Draw line. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
157 |
true |
Shift: Draw line. |
| godot-native.6f90cc56913b6416bc7260cc |
Localized message |
editor/scene/2d/tiles |
|
%s+Shift: Draw rectangle. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
157 |
true |
%s+Shift: Draw rectangle. |
| godot-native.6ba63a7d9aa0c043bc4230e3 |
Localized message |
editor/scene/2d/tiles |
|
No Texture Atlas Source (ID: %d) |
|
|
|
|
|
|
unknown |
for_range_loop | if: (atlas_source) | if: (item_text.is_empty()) | if else: (texture.is_valid()) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
233 |
true |
No Texture Atlas Source (ID: %d) |
| godot-native.9f12d76d2c7ee9cdc724c11a |
Localized message |
editor/scene/2d/tiles |
|
Scene Collection Source (ID: %d) |
|
|
|
|
|
|
unknown |
for_range_loop | if: (scene_collection_source) | if: (item_text.is_empty()) | if: (scene_collection_source->get_scene_tiles_count() > 0) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
244 |
true |
Scene Collection Source (ID: %d) |
| godot-native.4f4f60c86ef90f4b872c00af |
Localized message |
editor/scene/2d/tiles |
|
Empty Scene Collection Source (ID: %d) |
|
|
|
|
|
|
unknown |
for_range_loop | if: (scene_collection_source) | if: (item_text.is_empty()) | if else: (scene_collection_source->get_scene_tiles_count() > 0) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
246 |
true |
Empty Scene Collection Source (ID: %d) |
| godot-native.b73d483480f8b8dcd1b01b4a |
Localized message |
editor/scene/2d/tiles |
|
Unknown Type Source (ID: %d) |
|
|
|
|
|
|
unknown |
for_range_loop | if: (item_text.is_empty()) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
253 |
true |
Unknown Type Source (ID: %d) |
| godot-native.44c94441fa1f00e014bb8efc |
Localized message |
editor/scene/2d/tiles |
|
Add TileSet pattern |
|
|
|
|
|
|
unknown |
if: (ED_IS_SHORTCUT("tiles_editor/paste", p_event) && p_event->is_pressed() && !p_event->is_echo()) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
344 |
true |
Add TileSet pattern |
| godot-native.b7d980181f7d55161b358fea |
Localized message |
editor/scene/2d/tiles |
|
Remove TileSet patterns |
|
|
|
|
|
|
unknown |
if: (ED_IS_SHORTCUT("tiles_editor/delete", p_event) && p_event->is_pressed() && !p_event->is_echo()) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
354 |
true |
Remove TileSet patterns |
| godot-native.f725bbf81c4a5bbacc8161cd |
Localized message |
editor/scene/2d/tiles |
|
Index: %d |
|
|
|
|
|
|
unknown |
for: i < tile_set->get_patterns_count() |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
391 |
true |
Index: %d |
| godot-native.71e00d5c2e4cdfffbd5dd8b5 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Tile with Invalid Scene |
|
|
|
|
|
|
unknown |
for: i < scenes_collection_source->get_scene_tiles_count() | if else: (scene.is_valid()) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
458 |
true |
Tile with Invalid Scene |
| godot-native.3a571130d773e3acbaa88a09 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
The selected scene collection source has no scenes. Add scenes in the TileSet bottom tab. |
|
|
|
|
|
|
unknown |
if: (scene_tiles_list->get_item_count() == 0) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
468 |
true |
The selected scene collection source has no scenes. Add scenes in the TileSet bottom tab. |
| godot-native.790c8dbfc0178aa3fc615b74 |
Localized message |
editor/scene/2d/tiles |
|
Delete tiles |
|
|
|
|
|
|
unknown |
if: (ED_IS_SHORTCUT("tiles_editor/cut", p_event) || ED_IS_SHORTCUT("tiles_editor/copy", p_event)) | if: (ED_IS_SHORTCUT("tiles_editor/cut", p_event)) | if: (!tile_map_selection.is_empty()) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
589 |
true |
Delete tiles |
| godot-native.030efc15c3dc86221d90a38f |
Localized message |
editor/scene/2d/tiles |
|
Delete tiles |
|
|
|
|
|
|
unknown |
if: (ED_IS_SHORTCUT("tiles_editor/delete", p_event)) | if: (!tile_map_selection.is_empty()) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
621 |
true |
Delete tiles |
| godot-native.c5f475ac275b9c164193fc0d |
Localized message |
editor/scene/2d/tiles |
|
Change selection |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_SELECT |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
1296 |
true |
Change selection |
| godot-native.b67fe018ffa7c82c45557fb9 |
Localized message |
editor/scene/2d/tiles |
|
Add TileSet pattern |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_MOVE | if: (patterns_item_list->is_visible_in_tree() && patterns_item_list->has_point(patterns_item_list->get_local_mouse_position())) | if: (!EditorNode::get_singleton()->is_resource_read_only(tile_set)) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
1334 |
true |
Add TileSet pattern |
| godot-native.fcb3c21efe430c70d0e1d617 |
Localized message |
editor/scene/2d/tiles |
|
Move tiles |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_MOVE | if else: (patterns_item_list->is_visible_in_tree() && patterns_item_list->has_point(patterns_item_list->get_local_mouse_position())) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
1379 |
true |
Move tiles |
| godot-native.af6ec71fbec8309b8933f343 |
Localized message |
editor/scene/2d/tiles |
|
Paint tiles |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_PAINT |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
1439 |
true |
Paint tiles |
| godot-native.81a27014f7f4b6f7061d0dfd |
Localized message |
editor/scene/2d/tiles |
|
Paint tiles |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_LINE |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
1448 |
true |
Paint tiles |
| godot-native.7fe33cd93535009ca5bafd7c |
Localized message |
editor/scene/2d/tiles |
|
Paint tiles |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_RECT |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
1460 |
true |
Paint tiles |
| godot-native.049194a7cf9a34ad01904864 |
Localized message |
editor/scene/2d/tiles |
|
Paint tiles |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_BUCKET |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
1471 |
true |
Paint tiles |
| godot-native.9f5f301753f25897343e6bb4 |
Localized message |
editor/scene/2d/tiles |
|
Paste tiles |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_CLIPBOARD_PASTE |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
1480 |
true |
Paste tiles |
| godot-native.61ea20ef5f274e26a183ae8a |
Shortcut label |
editor/scene/2d/tiles |
|
Selection Tool |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2210 |
true |
Selection Tool |
| godot-native.bb477f9d5e813f1fc38d0363 |
Button |
editor/scene/2d/tiles |
|
|
|
|
Selection Tool |
|
pressed -> TileMapLayerEditorTilesPlugin::_update_toolbar |
S |
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2212 |
true |
Selection Tool |
| godot-native.10b125b76f5298e2b1c05d84 |
Button |
editor/scene/2d/tiles |
|
|
|
|
Paint Tool |
|
pressed -> TileMapLayerEditorTilesPlugin::_update_toolbar |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2223 |
true |
Paint Tool |
| godot-native.7ea4316e158380133d9bed7e |
Button |
editor/scene/2d/tiles |
|
|
|
|
Line Tool |
|
pressed -> TileMapLayerEditorTilesPlugin::_update_toolbar |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2234 |
true |
Line Tool |
| godot-native.457738618f51588f26cf56c0 |
Button |
editor/scene/2d/tiles |
|
|
|
|
Rect Tool |
|
pressed -> TileMapLayerEditorTilesPlugin::_update_toolbar |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2244 |
true |
Rect Tool |
| godot-native.4c965f55052b33e8787fe2aa |
Button |
editor/scene/2d/tiles |
|
|
|
|
Bucket Tool |
|
pressed -> TileMapLayerEditorTilesPlugin::_update_toolbar |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2254 |
true |
Bucket Tool |
| godot-native.9121a03c3044db8da10e7c31 |
Button |
editor/scene/2d/tiles |
|
|
|
Alternatively hold %s with other tools to pick tile. |
|
|
pressed -> CanvasItemEditor::update_viewport |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2269 |
true |
Alternatively hold %s with other tools to pick tile. |
| godot-native.4421405d53c443822cd542d1 |
Button |
editor/scene/2d/tiles |
|
|
|
|
Pick |
|
pressed -> CanvasItemEditor::update_viewport |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2271 |
true |
Pick |
| godot-native.ec151c6cb43b8b4c3e2d4ca7 |
Button |
editor/scene/2d/tiles |
|
|
|
Alternatively use RMB to erase tiles. |
|
|
pressed -> CanvasItemEditor::update_viewport |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2280 |
true |
Alternatively use RMB to erase tiles. |
| godot-native.5d20cddc6191b02c27f7a9c5 |
Button |
editor/scene/2d/tiles |
|
|
|
|
Erase |
|
pressed -> CanvasItemEditor::update_viewport |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2282 |
true |
Erase |
| godot-native.f2a63d2113293adc603c5adf |
Shortcut label |
editor/scene/2d/tiles |
|
Rotate Tile Left |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2295 |
true |
Rotate Tile Left |
| godot-native.c19a17f3e42ab88e06daa836 |
Button |
editor/scene/2d/tiles |
|
|
|
|
Rotate Tile Left |
|
|
Z |
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2298 |
true |
Rotate Tile Left |
| godot-native.3ccb64b58aadca1b4d01e850 |
Shortcut label |
editor/scene/2d/tiles |
|
Rotate Tile Right |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2303 |
true |
Rotate Tile Right |
| godot-native.3efd087971ca5b6e2aa03fe7 |
Button |
editor/scene/2d/tiles |
|
|
|
|
Rotate Tile Right |
|
|
X |
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2306 |
true |
Rotate Tile Right |
| godot-native.7c99253da6e0201f760dfc17 |
Shortcut label |
editor/scene/2d/tiles |
|
Flip Tile Horizontally |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2311 |
true |
Flip Tile Horizontally |
| godot-native.46881ea081758d9ebe43d3c3 |
Button |
editor/scene/2d/tiles |
|
|
|
|
Flip Tile Horizontally |
|
|
C |
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2314 |
true |
Flip Tile Horizontally |
| godot-native.382a27b9e34a049eeda4d88b |
Shortcut label |
editor/scene/2d/tiles |
|
Flip Tile Vertically |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2319 |
true |
Flip Tile Vertically |
| godot-native.6e2beaac4a195d2ccd0b796d |
Button |
editor/scene/2d/tiles |
|
|
|
|
Flip Tile Vertically |
|
|
V |
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2322 |
true |
Flip Tile Vertically |
| godot-native.d4ed5424c9117b16570b2683 |
CheckBox |
editor/scene/2d/tiles |
|
Contiguous |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2328 |
true |
Contiguous |
| godot-native.2c632d80085107d51402abec |
Button |
editor/scene/2d/tiles |
|
|
|
Place Random Tile |
|
|
toggled -> TileMapLayerEditorTilesPlugin::_on_random_tile_checkbox_toggled |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2337 |
true |
Place Random Tile |
| godot-native.462a54df1a9f68fdc014b1b8 |
Label |
editor/scene/2d/tiles |
|
|
|
Modifies the chance of painting nothing instead of a randomly selected tile. |
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2346 |
true |
Modifies the chance of painting nothing instead of a randomly selected tile. |
| godot-native.af5e3b2b8eb69e0c692703e2 |
Label |
editor/scene/2d/tiles |
|
Scattering: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2347 |
true |
Scattering: |
| godot-native.2863a319c1925e4e5fb19f6e |
SpinBox |
editor/scene/2d/tiles |
|
|
|
Modifies the chance of painting nothing instead of a randomly selected tile. |
|
|
value_changed -> TileMapLayerEditorTilesPlugin::_on_scattering_spinbox_changed |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2354 |
true |
Modifies the chance of painting nothing instead of a randomly selected tile. |
| godot-native.6e243677f0918c39a4efd795 |
SpinBox |
editor/scene/2d/tiles |
|
|
|
|
Scattering: |
|
value_changed -> TileMapLayerEditorTilesPlugin::_on_scattering_spinbox_changed |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2357 |
true |
Scattering: |
| godot-native.9c7c0607351773b8aff451aa |
Localized message |
editor/scene/2d/tiles |
|
Tiles |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2375 |
true |
Tiles |
| godot-native.6a13405a3ba47bcba2cb8c41 |
Label |
editor/scene/2d/tiles |
|
This TileMap's TileSet has no Tile Source configured. Go to the TileSet bottom panel to add one. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2379 |
true |
This TileMap's TileSet has no Tile Source configured. Go to the TileSet bottom panel to add one. |
| godot-native.c717ae04fc45d20173efd967 |
MenuButton |
editor/scene/2d/tiles |
|
|
|
Sort sources |
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2405 |
true |
Sort sources |
| godot-native.0e5fe85de6013f42e2688dc5 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Sort by ID (Ascending) |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2411 |
true |
Sort by ID (Ascending) |
| godot-native.84b8e9ae0af25b19c5ebcfd9 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Sort by ID (Descending) |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2412 |
true |
Sort by ID (Descending) |
| godot-native.ed807cf4e064ba93c69b90c4 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Sort by Name (Ascending) |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2413 |
true |
Sort by Name (Ascending) |
| godot-native.8021023a7c90887937ff41e6 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Sort by Name (Descending) |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2414 |
true |
Sort by Name (Descending) |
| godot-native.dcc55243cd090106addb68a2 |
Label |
editor/scene/2d/tiles |
|
Invalid source selected. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2461 |
true |
Invalid source selected. |
| godot-native.dc99cda5da681fc3a813c8e8 |
Localized message |
editor/scene/2d/tiles |
|
Patterns |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2471 |
true |
Patterns |
| godot-native.b8a67f0d0059fca9e96917ac |
Label |
editor/scene/2d/tiles |
|
Drag and drop or paste a TileMap selection here to store a pattern. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2491 |
true |
Drag and drop or paste a TileMap selection here to store a pattern. |
| godot-native.e4cab002e2b0e54872c30569 |
Localized message |
editor/scene/2d/tiles |
|
Paint terrain |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_PAINT |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2903 |
true |
Paint terrain |
| godot-native.45cd07432998c4944698eb24 |
Localized message |
editor/scene/2d/tiles |
|
Paint terrain |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_LINE |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2912 |
true |
Paint terrain |
| godot-native.4270df0f1f51142687454313 |
Localized message |
editor/scene/2d/tiles |
|
Paint terrain |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_RECT |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2924 |
true |
Paint terrain |
| godot-native.06152516f1ffa90f9dd18d2e |
Localized message |
editor/scene/2d/tiles |
|
Paint terrain |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_BUCKET |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
2935 |
true |
Paint terrain |
| godot-native.2676db474fb803466b8f01f2 |
Localized message |
editor/scene/2d/tiles |
|
Matches Corners and Sides |
|
|
|
|
|
|
unknown |
for: terrain_set_index < tile_set->get_terrain_sets_count() | if: (tile_set->get_terrain_set_mode(terrain_set_index) == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3350 |
true |
Matches Corners and Sides |
| godot-native.8e1926c660beebbdbd675fe7 |
Localized message |
editor/scene/2d/tiles |
|
Matches Corners Only |
|
|
|
|
|
|
unknown |
for: terrain_set_index < tile_set->get_terrain_sets_count() | if else: (tile_set->get_terrain_set_mode(terrain_set_index) == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) | if: (tile_set->get_terrain_set_mode(terrain_set_index) == TileSet::TERRAIN_MODE_MATCH_CORNERS) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3353 |
true |
Matches Corners Only |
| godot-native.272fd3a1914530866c06707e |
Localized message |
editor/scene/2d/tiles |
|
Matches Sides Only |
|
|
|
|
|
|
unknown |
for: terrain_set_index < tile_set->get_terrain_sets_count() | if else: (tile_set->get_terrain_set_mode(terrain_set_index) == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) | if else: (tile_set->get_terrain_set_mode(terrain_set_index) == TileSet::TERRAIN_MODE_MATCH_CORNERS) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3356 |
true |
Matches Sides Only |
| godot-native.eddaec7abca53fbb73a65d36 |
Localized message |
editor/scene/2d/tiles |
|
Terrain Set %d (%s) |
|
|
|
|
|
|
unknown |
for: terrain_set_index < tile_set->get_terrain_sets_count() |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3358 |
true |
Terrain Set %d (%s) |
| godot-native.82ca61cfbfc12decd7bbda3f |
Localized message |
editor/scene/2d/tiles |
|
Connect mode: paints a terrain, then connects it with the surrounding tiles with the same terrain. |
|
|
|
|
|
|
unknown |
if: (selected_tree_item && selected_tree_item->get_metadata(0)) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3399 |
true |
Connect mode: paints a terrain, then connects it with the surrounding tiles with the same terrain. |
| godot-native.e30754ad7d7cca5fdf1bd82c |
Localized message |
editor/scene/2d/tiles |
|
Path mode: paints a terrain, then connects it to the previous tile painted within the same stroke. |
|
|
|
|
|
|
unknown |
if: (selected_tree_item && selected_tree_item->get_metadata(0)) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3405 |
true |
Path mode: paints a terrain, then connects it to the previous tile painted within the same stroke. |
| godot-native.74bb19c02ff68ad7f95ceb35 |
Localized message |
editor/scene/2d/tiles |
|
Terrains |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3527 |
true |
Terrains |
| godot-native.372feb674db2670734bc5e6c |
Button |
editor/scene/2d/tiles |
|
|
|
|
Paint Tool |
|
pressed -> TileMapLayerEditorTerrainsPlugin::_update_toolbar |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3568 |
true |
Paint Tool |
| godot-native.65a2c0944d9de9c665695b4b |
Button |
editor/scene/2d/tiles |
|
|
|
|
Line Tool |
|
pressed -> TileMapLayerEditorTerrainsPlugin::_update_toolbar |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3578 |
true |
Line Tool |
| godot-native.57647e6de8c96c2976b52bd4 |
Button |
editor/scene/2d/tiles |
|
|
|
|
Rect Tool |
|
pressed -> TileMapLayerEditorTerrainsPlugin::_update_toolbar |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3588 |
true |
Rect Tool |
| godot-native.6fbe02dbf1dbad4776dcd27e |
Button |
editor/scene/2d/tiles |
|
|
|
|
Bucket Tool |
|
pressed -> TileMapLayerEditorTerrainsPlugin::_update_toolbar |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3598 |
true |
Bucket Tool |
| godot-native.0cb96e639c16d6e1004a650c |
Button |
editor/scene/2d/tiles |
|
|
|
|
Pick |
|
pressed -> CanvasItemEditor::update_viewport |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3615 |
true |
Pick |
| godot-native.17ab721e099d43d0740ae362 |
Button |
editor/scene/2d/tiles |
|
|
|
|
Erase |
|
pressed -> CanvasItemEditor::update_viewport |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3625 |
true |
Erase |
| godot-native.68bc56dd73c54d3e7f3cde6d |
CheckBox |
editor/scene/2d/tiles |
|
Contiguous |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3632 |
true |
Contiguous |
| godot-native.5d5187a62b61a40a74c1da3f |
Text assignment (control type unresolved) |
editor/scene/2d/tiles |
|
No Layers |
|
|
|
|
|
|
unknown |
if: (edited_layer) | if: (tile_map && edited_layer->get_index_in_tile_map() >= 0) | if: (layers_selection_button->get_item_count() == 0) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3835 |
true |
No Layers |
| godot-native.d6575dbf446108c0e93f804a |
Localized message |
editor/scene/2d/tiles |
|
Replace Tiles with Proxies |
|
|
|
|
|
|
unknown |
if: (p_id == ADVANCED_MENU_REPLACE_WITH_PROXIES) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3962 |
true |
Replace Tiles with Proxies |
| godot-native.786bb0f1c0d691c8135a7604 |
Localized message |
editor/scene/2d/tiles |
|
Extract TileMap layers as individual TileMapLayer nodes |
|
|
|
|
|
|
unknown |
if else: (p_id == ADVANCED_MENU_REPLACE_WITH_PROXIES) | if: (p_id == ADVANCED_MENU_EXTRACT_TILE_MAP_LAYERS) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
3987 |
true |
Extract TileMap layers as individual TileMapLayer nodes |
| godot-native.b484c8b3855f7dce3d97bf0a |
Text assignment (control type unresolved) |
editor/scene/2d/tiles |
|
Can't edit multiple layers at once. |
|
|
|
|
|
|
unknown |
if: (is_multi_node_edit) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4021 |
true |
Can't edit multiple layers at once. |
| godot-native.e9a35077ea00b234991f2a7a |
Text assignment (control type unresolved) |
editor/scene/2d/tiles |
|
The selected TileMap has no layer to edit. |
|
|
|
|
|
|
unknown |
if else: (is_multi_node_edit) | if: (!edited_layer) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4024 |
true |
The selected TileMap has no layer to edit. |
| godot-native.65fc2b4d88a75b53b3e91ca4 |
Text assignment (control type unresolved) |
editor/scene/2d/tiles |
|
The edited layer is disabled or invisible |
|
|
|
|
|
|
unknown |
if else: (is_multi_node_edit) | if else: (!edited_layer) | if: (!edited_layer->is_enabled() || !edited_layer->is_visible_in_tree()) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4027 |
true |
The edited layer is disabled or invisible |
| godot-native.7d7e71e64d5e435f63edc455 |
Text assignment (control type unresolved) |
editor/scene/2d/tiles |
|
The edited TileMap or TileMapLayer node has no TileSet resource.
Create or load a TileSet resource in the Tile Set property in the inspector. |
|
|
|
|
|
|
unknown |
if else: (is_multi_node_edit) | if else: (!edited_layer) | if else: (!edited_layer->is_enabled() || !edited_layer->is_visible_in_tree()) | if: (tile_set.is_null()) |
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4030 |
true |
The edited TileMap or TileMapLayer node has no TileSet resource.
Create or load a TileSet resource in the Tile Set property in the inspector. |
| godot-native.e74ec41d4941a6b9ff3a55e4 |
Localized message |
editor/scene/2d/tiles |
|
TileMap |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4515 |
true |
TileMap |
| godot-native.cf74f5563bb7e87fc4028452 |
Localized message |
editor/scene/2d/tiles |
|
Open TileMap Dock |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4517 |
true |
Open TileMap Dock |
| godot-native.85c917a57019986b87fb63b5 |
Shortcut label |
editor/scene/2d/tiles |
|
Select Next Tile Map Layer |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4528 |
true |
Select Next Tile Map Layer |
| godot-native.24eb2cfaea826d34ac9cf21d |
Shortcut label |
editor/scene/2d/tiles |
|
Select Previous Tile Map Layer |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4529 |
true |
Select Previous Tile Map Layer |
| godot-native.9b8979d966b4ddb316405f98 |
OptionButton |
editor/scene/2d/tiles |
|
|
|
TileMap Layers |
|
|
item_selected -> TileMapLayerEditor::_layers_selection_item_selected |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4594 |
true |
TileMap Layers |
| godot-native.268beb8fd044ba01c99fa744 |
Button |
editor/scene/2d/tiles |
|
|
|
Select previous layer |
|
|
pressed -> TileMapLayerEditor::_select_previous_layer_pressed |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4600 |
true |
Select previous layer |
| godot-native.6fc49601f952f5b06db728c6 |
Button |
editor/scene/2d/tiles |
|
|
|
Select next layer |
|
|
pressed -> TileMapLayerEditor::_select_next_layer_pressed |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4606 |
true |
Select next layer |
| godot-native.0164642bf06e0ea4953778b1 |
Button |
editor/scene/2d/tiles |
|
|
|
Select all TileMapLayers in scene |
|
|
pressed -> TileMapLayerEditor::_select_all_layers_pressed |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4613 |
true |
Select all TileMapLayers in scene |
| godot-native.87b40428caef3fdce04fe6eb |
Button |
editor/scene/2d/tiles |
|
|
|
Highlight Selected TileMap Layer |
|
|
toggled -> TileMapLayerEditor::_highlight_selected_layer_button_toggled |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4621 |
true |
Highlight Selected TileMap Layer |
| godot-native.0a9393663e3ebb96eb7640ad |
Button |
editor/scene/2d/tiles |
|
|
|
Toggle grid visibility. |
|
|
toggled -> TileMapLayerEditor::_on_grid_toggled |
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4632 |
true |
Toggle grid visibility. |
| godot-native.5c45c352138b98ab9c46f08b |
MenuButton |
editor/scene/2d/tiles |
|
|
|
Advanced settings. |
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4639 |
true |
Advanced settings. |
| godot-native.062dcb3d4733ee36f172e119 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Automatically Replace Tiles with Proxies |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4641 |
true |
Automatically Replace Tiles with Proxies |
| godot-native.817a2a23461f2d3ded2d401f |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Extract TileMap layers as individual TileMapLayer nodes |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_map_layer_editor.cpp |
4642 |
true |
Extract TileMap layers as individual TileMapLayer nodes |
| godot-native.acdfe06123416b8e32d0eb90 |
Localized message |
editor/scene/2d/tiles |
|
Remove Tile Proxies |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
61 |
true |
Remove Tile Proxies |
| godot-native.ba3aeaaa2e70fcf9b4050ab1 |
Localized message |
editor/scene/2d/tiles |
|
Create Alternative-level Tile Proxy |
|
|
|
|
|
|
unknown |
if: (from.source_id != TileSet::INVALID_SOURCE && to.source_id != TileSet::INVALID_SOURCE) | if: (from_coords.x >= 0 && from_coords.y >= 0 && to_coords.x >= 0 && to_coords.y >= 0) | if: (from.alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE && to.alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE) |
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
166 |
true |
Create Alternative-level Tile Proxy |
| godot-native.c9ab6711b11c5ba4fc2ffac1 |
Localized message |
editor/scene/2d/tiles |
|
Create Coords-level Tile Proxy |
|
|
|
|
|
|
unknown |
if: (from.source_id != TileSet::INVALID_SOURCE && to.source_id != TileSet::INVALID_SOURCE) | if: (from_coords.x >= 0 && from_coords.y >= 0 && to_coords.x >= 0 && to_coords.y >= 0) | if else: (from.alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE && to.alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE) |
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
175 |
true |
Create Coords-level Tile Proxy |
| godot-native.1309dced61dcafc1bf00cc09 |
Localized message |
editor/scene/2d/tiles |
|
Create source-level Tile Proxy |
|
|
|
|
|
|
unknown |
if: (from.source_id != TileSet::INVALID_SOURCE && to.source_id != TileSet::INVALID_SOURCE) | if else: (from_coords.x >= 0 && from_coords.y >= 0 && to_coords.x >= 0 && to_coords.y >= 0) |
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
185 |
true |
Create source-level Tile Proxy |
| godot-native.cabcab30188cc73f6c3f0e62 |
Localized message |
editor/scene/2d/tiles |
|
Delete All Invalid Tile Proxies |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
202 |
true |
Delete All Invalid Tile Proxies |
| godot-native.b10a24151f66c946e9642bed |
Localized message |
editor/scene/2d/tiles |
|
Delete All Tile Proxies |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
230 |
true |
Delete All Tile Proxies |
| godot-native.9aa87a8f07f88b30d27a1c92 |
Localized message |
editor/scene/2d/tiles |
|
Tile Proxies Management |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
331 |
true |
Tile Proxies Management |
| godot-native.160aa7181f977ecfdfeafc0e |
Label |
editor/scene/2d/tiles |
|
Source-level proxies |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
344 |
true |
Source-level proxies |
| godot-native.01d30710527cba90665db8fb |
Label |
editor/scene/2d/tiles |
|
Coords-level proxies |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
356 |
true |
Coords-level proxies |
| godot-native.185f97d1f4ca970f6a454a2e |
Label |
editor/scene/2d/tiles |
|
Alternative-level proxies |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
368 |
true |
Alternative-level proxies |
| godot-native.82073cb0a4a04c277a32fbb1 |
Label |
editor/scene/2d/tiles |
|
Add a new tile proxy: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
389 |
true |
Add a new tile proxy: |
| godot-native.c4a1a98021bded0a386f767c |
Localized message |
editor/scene/2d/tiles |
|
From Source |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
409 |
true |
From Source |
| godot-native.c16f1c3e7dbdda2e58faa6af |
Localized message |
editor/scene/2d/tiles |
|
From Coords |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
418 |
true |
From Coords |
| godot-native.eaadec0f88369c1d6a8bcd30 |
Localized message |
editor/scene/2d/tiles |
|
From Alternative |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
428 |
true |
From Alternative |
| godot-native.c3ae7555f04f1734f282e8a1 |
Localized message |
editor/scene/2d/tiles |
|
To Source |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
443 |
true |
To Source |
| godot-native.183dded4c6870366ef918f68 |
Localized message |
editor/scene/2d/tiles |
|
To Coords |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
452 |
true |
To Coords |
| godot-native.67e0d1516d38fdd3e2ea874a |
Localized message |
editor/scene/2d/tiles |
|
To Alternative |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
462 |
true |
To Alternative |
| godot-native.3aff0516c05e0a85206dd8a2 |
Button |
editor/scene/2d/tiles |
|
Add |
|
|
|
|
pressed -> TileProxiesManagerDialog::_add_button_pressed |
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
472 |
true |
Add |
| godot-native.7015c1922d28b94a5e4194d6 |
Label |
editor/scene/2d/tiles |
|
Global actions: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
482 |
true |
Global actions: |
| godot-native.c5fca4105b017d4c23206392 |
Button |
editor/scene/2d/tiles |
|
Clear Invalid |
|
|
|
|
pressed -> TileProxiesManagerDialog::_clear_invalid_button_pressed |
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
489 |
true |
Clear Invalid |
| godot-native.53b831ad7e3f88376f17e010 |
Button |
editor/scene/2d/tiles |
|
Clear All |
|
|
|
|
pressed -> TileProxiesManagerDialog::_clear_all_button_pressed |
|
unknown |
|
editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp |
495 |
true |
Clear All |
| godot-native.0dcba380b8568871d00ab9a7 |
Localized message |
editor/scene/2d/tiles |
|
Atlas |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
106 |
true |
Atlas |
| godot-native.674deadc713e629ef165be94 |
Localized message |
editor/scene/2d/tiles |
|
Base Tile |
|
|
|
|
|
|
unknown |
if: (tiles.size() == 1) | if: (tiles.front()->get().alternative == 0) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
401 |
true |
Base Tile |
| godot-native.924decf8fd82a2dc175620dd |
Localized message |
editor/scene/2d/tiles |
|
Alternative Tile |
|
|
|
|
|
|
unknown |
if: (tiles.size() == 1) | if else: (tiles.front()->get().alternative == 0) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
405 |
true |
Alternative Tile |
| godot-native.423c9b967990a4562ed26327 |
Localized message |
editor/scene/2d/tiles |
|
Tiles |
|
|
|
|
|
|
unknown |
if else: (tiles.size() == 1) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
409 |
true |
Tiles |
| godot-native.30b3ef43f829ae169b1bb86b |
Text assignment (control type unresolved) |
editor/scene/2d/tiles |
|
|
|
Selected tile:
Source: %d
Atlas coordinates: %s
Alternative: %d |
|
|
|
|
unknown |
if: (selection.size() == 1) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
575 |
true |
Selected tile:
Source: %d
Atlas coordinates: %s
Alternative: %d |
| godot-native.214631e3fa16133c6e84feae |
Localized message |
editor/scene/2d/tiles |
|
Rendering |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
686 |
true |
Rendering |
| godot-native.84c8151c5070135a591a6987 |
Localized message |
editor/scene/2d/tiles |
|
Texture Origin |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
688 |
true |
Texture Origin |
| godot-native.4a8cbf7283b500ddcf0c82b5 |
Localized message |
editor/scene/2d/tiles |
|
Modulate |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
698 |
true |
Modulate |
| godot-native.54c763ac19e780e0109c3e6e |
Localized message |
editor/scene/2d/tiles |
|
Z Index |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
708 |
true |
Z Index |
| godot-native.af803757805b175cba494e44 |
Localized message |
editor/scene/2d/tiles |
|
Y Sort Origin |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
718 |
true |
Y Sort Origin |
| godot-native.103034376e217f021934de7b |
Localized message |
editor/scene/2d/tiles |
|
Occlusion Layer %d |
|
|
|
|
|
|
unknown |
for: i < tile_set->get_occlusion_layers_count() |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
729 |
true |
Occlusion Layer %d |
| godot-native.bc40c041fd1a93f9ff0b8a95 |
Localized message |
editor/scene/2d/tiles |
|
Terrains |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
745 |
true |
Terrains |
| godot-native.edcbfbaaf2f7d613e3ad68c6 |
Localized message |
editor/scene/2d/tiles |
|
Probability |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
755 |
true |
Probability |
| godot-native.d5fc3d7e85af3efbbc80a93e |
Localized message |
editor/scene/2d/tiles |
|
Physics |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
768 |
true |
Physics |
| godot-native.b8599e6bb6770b1587e4250e |
Localized message |
editor/scene/2d/tiles |
|
Physics Layer %d |
|
|
|
|
|
|
unknown |
for: i < tile_set->get_physics_layers_count() |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
770 |
true |
Physics Layer %d |
| godot-native.a5af2ba7eb6d70d5ca9b7adb |
Localized message |
editor/scene/2d/tiles |
|
No physics layers |
|
|
|
|
|
|
unknown |
if: (tile_set->get_physics_layers_count() == 0) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
789 |
true |
No physics layers |
| godot-native.90f74f208c9ebf7b9d5bc02e |
Localized message |
editor/scene/2d/tiles |
|
Create and customize physics layers in the inspector of the TileSet resource. |
|
|
|
|
|
|
unknown |
if: (tile_set->get_physics_layers_count() == 0) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
790 |
true |
Create and customize physics layers in the inspector of the TileSet resource. |
| godot-native.dafb1e98a114da308b1d8ea3 |
Localized message |
editor/scene/2d/tiles |
|
Navigation |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
796 |
true |
Navigation |
| godot-native.00916e8319b3a43499b36c36 |
Localized message |
editor/scene/2d/tiles |
|
Navigation Layer %d |
|
|
|
|
|
|
unknown |
for: i < tile_set->get_navigation_layers_count() |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
798 |
true |
Navigation Layer %d |
| godot-native.622419824852218745aaadbc |
Localized message |
editor/scene/2d/tiles |
|
No navigation layers |
|
|
|
|
|
|
unknown |
if: (tile_set->get_navigation_layers_count() == 0) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
817 |
true |
No navigation layers |
| godot-native.4bf92543f30a0d7993937b28 |
Localized message |
editor/scene/2d/tiles |
|
Create and customize navigation layers in the inspector of the TileSet resource. |
|
|
|
|
|
|
unknown |
if: (tile_set->get_navigation_layers_count() == 0) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
818 |
true |
Create and customize navigation layers in the inspector of the TileSet resource. |
| godot-native.1fa08049c13556d1e44cac90 |
Localized message |
editor/scene/2d/tiles |
|
Custom Data |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
824 |
true |
Custom Data |
| godot-native.528f78418261caf36be78ba1 |
Localized message |
editor/scene/2d/tiles |
|
Custom Data %d |
|
|
|
|
|
|
unknown |
for: i < tile_set->get_custom_data_layers_count() | if: (prop_name.is_empty()) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
831 |
true |
Custom Data %d |
| godot-native.73daa177b21d7386bc3c6c4c |
Localized message |
editor/scene/2d/tiles |
|
No custom data layers |
|
|
|
|
|
|
unknown |
if: (tile_set->get_custom_data_layers_count() == 0) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
861 |
true |
No custom data layers |
| godot-native.1aa0861b248e6bab47082824 |
Localized message |
editor/scene/2d/tiles |
|
Create and customize custom data layers in the inspector of the TileSet resource. |
|
|
|
|
|
|
unknown |
if: (tile_set->get_custom_data_layers_count() == 0) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
862 |
true |
Create and customize custom data layers in the inspector of the TileSet resource. |
| godot-native.642672f0ce9760bce7a85c41 |
Text assignment (control type unresolved) |
editor/scene/2d/tiles |
|
Select a property editor |
|
|
|
|
|
|
unknown |
if else: (tile_data_editors_tree->get_selected()) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
896 |
true |
Select a property editor |
| godot-native.09ea401e6f927f836de56774 |
Localized message |
editor/scene/2d/tiles |
|
Hold Shift to create big tiles. |
|
|
|
|
|
|
unknown |
if else: (tile_set.is_null()) | if: (tools_button_group->get_pressed_button() == tool_setup_atlas_source_button) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1008 |
true |
Hold Shift to create big tiles. |
| godot-native.91802b3fbd8f1b571a8945f3 |
Localized message |
editor/scene/2d/tiles |
|
Hold Ctrl to create multiple tiles. |
|
|
|
|
|
|
unknown |
if else: (tile_set.is_null()) | if: (tools_button_group->get_pressed_button() == tool_setup_atlas_source_button) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1008 |
true |
Hold Ctrl to create multiple tiles. |
| godot-native.af3a3ab6fff19d82b9ae9e5e |
Text assignment (control type unresolved) |
editor/scene/2d/tiles |
|
Hold Shift to select multiple regions. |
|
|
|
|
|
|
unknown |
if else: (tile_set.is_null()) | if else: (tools_button_group->get_pressed_button() == tool_setup_atlas_source_button) | if: (tools_button_group->get_pressed_button() == tool_select_button) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1011 |
true |
Hold Shift to select multiple regions. |
| godot-native.68781b948b7fdccfc5117a1e |
Localized message |
editor/scene/2d/tiles |
|
TileSet is in read-only mode. Make the resource unique to edit TileSet properties. |
|
|
|
|
|
|
unknown |
conditional_expression: read_only |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1096 |
true |
TileSet is in read-only mode. Make the resource unique to edit TileSet properties. |
| godot-native.b7998ec322d34bb5442503d3 |
Localized message |
editor/scene/2d/tiles |
|
Paint properties. |
|
|
|
|
|
|
unknown |
conditional_expression else: read_only |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1096 |
true |
Paint properties. |
| godot-native.f634b9fcbf811477a16e4cfb |
Localized message |
editor/scene/2d/tiles |
|
Create tiles |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_CREATE_TILES |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1420 |
true |
Create tiles |
| godot-native.762682b61726d176da240eaf |
Localized message |
editor/scene/2d/tiles |
|
Create a tile |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_CREATE_BIG_TILE |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1428 |
true |
Create a tile |
| godot-native.f44e5de8abadfcf582ddc289 |
Localized message |
editor/scene/2d/tiles |
|
Remove tiles |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_REMOVE_TILES |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1437 |
true |
Remove tiles |
| godot-native.22cc821399a82d2f044af820 |
Localized message |
editor/scene/2d/tiles |
|
Create tiles |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_CREATE_TILES_USING_RECT |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1459 |
true |
Create tiles |
| godot-native.9be71bda0fc72d6546cca5d8 |
Localized message |
editor/scene/2d/tiles |
|
Remove tiles |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_REMOVE_TILES_USING_RECT |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1490 |
true |
Remove tiles |
| godot-native.63fdf3672f19e99260134cef |
Localized message |
editor/scene/2d/tiles |
|
Move a tile |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_MOVE_TILE | if: (drag_current_tile != drag_start_tile_shape.position) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1511 |
true |
Move a tile |
| godot-native.7f32216160e1d922a5f38b34 |
Localized message |
editor/scene/2d/tiles |
|
Resize a tile |
|
|
|
|
|
|
unknown |
switch: (drag_type) | case: DRAG_TYPE_RESIZE_LEFT | if: (drag_start_tile_shape != Rect2i(drag_current_tile, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile))) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1599 |
true |
Resize a tile |
| godot-native.f50ee2f5848e48c34c6f51bc |
Localized message |
editor/scene/2d/tiles |
|
Remove tile |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: TILE_DELETE |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1640 |
true |
Remove tile |
| godot-native.a1c785bcd0ff221629609343 |
Localized message |
editor/scene/2d/tiles |
|
Create a tile |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: TILE_CREATE |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1689 |
true |
Create a tile |
| godot-native.2e4a6e689e3648e5b9938f8b |
Localized message |
editor/scene/2d/tiles |
|
Create tile alternatives |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: TILE_CREATE_ALTERNATIVE |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
1698 |
true |
Create tile alternatives |
| godot-native.39cf6ec4b51489465f96d680 |
Localized message |
editor/scene/2d/tiles |
|
Create tile alternatives |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2049 |
true |
Create tile alternatives |
| godot-native.13553487e2f3997e8b77cdd1 |
Localized message |
editor/scene/2d/tiles |
|
Remove Tiles Outside the Texture |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2317 |
true |
Remove Tiles Outside the Texture |
| godot-native.bdd1cfb57f21d6015367de6f |
Localized message |
editor/scene/2d/tiles |
|
Create tiles in non-transparent texture regions |
|
|
|
|
|
|
unknown |
for_range_loop | if: (atlas_source.is_valid()) | if: (texture.is_valid()) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2349 |
true |
Create tiles in non-transparent texture regions |
| godot-native.bf105d00cdbcb9068bf58a1e |
Localized message |
editor/scene/2d/tiles |
|
Remove tiles in fully transparent texture regions |
|
|
|
|
|
|
unknown |
if: (texture.is_valid()) |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2403 |
true |
Remove tiles in fully transparent texture regions |
| godot-native.76e0e7f4cefc58a5a381798a |
Localized message |
editor/scene/2d/tiles |
|
The tile's unique identifier within this TileSet. Each tile stores its source ID, so changing one may make tiles invalid. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2455 |
true |
The tile's unique identifier within this TileSet. Each tile stores its source ID, so changing one may make tiles invalid. |
| godot-native.163829cf2f23186118c0dfe3 |
Localized message |
editor/scene/2d/tiles |
|
The human-readable name for the atlas. Use a descriptive name here for organizational purposes (such as "terrain", "decoration", etc.). |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2456 |
true |
The human-readable name for the atlas. Use a descriptive name here for organizational purposes (such as "terrain", "decoration", etc.). |
| godot-native.1066e66c846d66dd15c920ab |
Localized message |
editor/scene/2d/tiles |
|
The image from which the tiles will be created. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2457 |
true |
The image from which the tiles will be created. |
| godot-native.f31e0be8dc823893ec473a9e |
Localized message |
editor/scene/2d/tiles |
|
The margins on the image's edges that should not be selectable as tiles (in pixels). Increasing this can be useful if you download a tilesheet image that has margins on the edges (e.g. for attribution). |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2458 |
true |
The margins on the image's edges that should not be selectable as tiles (in pixels). Increasing this can be useful if you download a tilesheet image that has margins on the edges (e.g. for attribution). |
| godot-native.f133e86b0067a579ffb28a09 |
Localized message |
editor/scene/2d/tiles |
|
The separation between each tile on the atlas in pixels. Increasing this can be useful if the tilesheet image you're using contains guides (such as outlines between every tile). |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2459 |
true |
The separation between each tile on the atlas in pixels. Increasing this can be useful if the tilesheet image you're using contains guides (such as outlines between every tile). |
| godot-native.685187dcd89e8d2d33b361cd |
Localized message |
editor/scene/2d/tiles |
|
The size of each tile on the atlas in pixels. In most cases, this should match the tile size defined in the TileMap property (although this is not strictly necessary). |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2460 |
true |
The size of each tile on the atlas in pixels. In most cases, this should match the tile size defined in the TileMap property (although this is not strictly necessary). |
| godot-native.7f76289bab3fdc79bcfe1308 |
Localized message |
editor/scene/2d/tiles |
|
If checked, adds a 1-pixel transparent edge around each tile to prevent texture bleeding when filtering is enabled. It's recommended to leave this enabled unless you're running into rendering issues due to texture padding. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2461 |
true |
If checked, adds a 1-pixel transparent edge around each tile to prevent texture bleeding when filtering is enabled. It's recommended to leave this enabled unless you're running into rendering issues due to texture padding. |
| godot-native.0d92b1b5c7b2324a82534e02 |
Localized message |
editor/scene/2d/tiles |
|
The position of the tile's top-left corner in the atlas. The position and size must be within the atlas and can't overlap another tile.
Each painted tile has associated atlas coords, so changing this property may cause your TileMaps to not display properly. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2463 |
true |
The position of the tile's top-left corner in the atlas. The position and size must be within the atlas and can't overlap another tile.
Each painted tile has associated atlas coords, so changing this property may cause your TileMaps to not display properly. |
| godot-native.8fba9f71a2afa23b7bb4c86a |
Localized message |
editor/scene/2d/tiles |
|
The unit size of the tile. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2464 |
true |
The unit size of the tile. |
| godot-native.58990d45c1381924a668be66 |
Localized message |
editor/scene/2d/tiles |
|
Number of columns for the animation grid. If number of columns is lower than number of frames, the animation will automatically adjust row count. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2465 |
true |
Number of columns for the animation grid. If number of columns is lower than number of frames, the animation will automatically adjust row count. |
| godot-native.c328247fb39876d600fa4aa0 |
Localized message |
editor/scene/2d/tiles |
|
The space (in tiles) between each frame of the animation. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2466 |
true |
The space (in tiles) between each frame of the animation. |
| godot-native.cde88385a126fb457233ac90 |
Localized message |
editor/scene/2d/tiles |
|
Animation speed in frames per second. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2467 |
true |
Animation speed in frames per second. |
| godot-native.23f23342bf21ea1719cbfd6e |
Localized message |
editor/scene/2d/tiles |
|
Determines how animation will start. In "Default" mode all tiles start animating at the same frame. In "Random Start Times" mode, each tile starts animation with a random offset. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2468 |
true |
Determines how animation will start. In "Default" mode all tiles start animating at the same frame. In "Random Start Times" mode, each tile starts animation with a random offset. |
| godot-native.dad95aaf69730e072891606b |
Localized message |
editor/scene/2d/tiles |
|
If [code]true[/code], the tile is horizontally flipped. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2469 |
true |
If [code]true[/code], the tile is horizontally flipped. |
| godot-native.cf2aa86abfc5b1b8889affc5 |
Localized message |
editor/scene/2d/tiles |
|
If [code]true[/code], the tile is vertically flipped. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2470 |
true |
If [code]true[/code], the tile is vertically flipped. |
| godot-native.6dab542ab7778956399711f8 |
Localized message |
editor/scene/2d/tiles |
|
If [code]true[/code], the tile is rotated 90 degrees [i]counter-clockwise[/i] and then flipped vertically. In practice, this means that to rotate a tile by 90 degrees clockwise without flipping it, you should enable [b]Flip H[/b] and [b]Transpose[/b]. To rotate a tile by 180 degrees clockwise, enable [b]Flip H[/b] and [b]Flip V[/b]. To rotate a tile by 270 degrees clockwise, enable [b]Flip V[/b] and [b]Transpose[/b]. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2471 |
true |
If [code]true[/code], the tile is rotated 90 degrees [i]counter-clockwise[/i] and then flipped vertically. In practice, this means that to rotate a tile by 90 degrees clockwise without flipping it, you should enable [b]Flip H[/b] and [b]Transpose[/b]. To rotate a tile by 180 degrees clockwise, enable [b]Flip H[/b] and [b]Flip V[/b]. To rotate a tile by 270 degrees clockwise, enable [b]Flip V[/b] and [b]Transpose[/b]. |
| godot-native.28af226c64cd7969093a88fb |
Localized message |
editor/scene/2d/tiles |
|
The origin to use for drawing the tile. This can be used to visually offset the tile compared to the base tile. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2472 |
true |
The origin to use for drawing the tile. This can be used to visually offset the tile compared to the base tile. |
| godot-native.3a0e3fe69f4e3f0f85355eb5 |
Localized message |
editor/scene/2d/tiles |
|
The color multiplier to use when rendering the tile. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2473 |
true |
The color multiplier to use when rendering the tile. |
| godot-native.9635f89e7a5c52cb4a0bdbac |
Localized message |
editor/scene/2d/tiles |
|
The material to use for this tile. This can be used to apply a different blend mode or custom shaders to a single tile. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2474 |
true |
The material to use for this tile. This can be used to apply a different blend mode or custom shaders to a single tile. |
| godot-native.3c65ef361eaefe65de83f9cd |
Localized message |
editor/scene/2d/tiles |
|
The sorting order for this tile. Higher values will make the tile render in front of others on the same layer. The index is relative to the TileMap's own Z index. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2475 |
true |
The sorting order for this tile. Higher values will make the tile render in front of others on the same layer. The index is relative to the TileMap's own Z index. |
| godot-native.5089846c62d5ce5ac2d67ecd |
Localized message |
editor/scene/2d/tiles |
|
The vertical offset to use for tile sorting based on its Y coordinate (in pixels). This allows using layers as if they were on different height for top-down games. Adjusting this can help alleviate issues with sorting certain tiles. Only effective if Y Sort Enabled is true on the TileMap layer the tile is placed on. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2476 |
true |
The vertical offset to use for tile sorting based on its Y coordinate (in pixels). This allows using layers as if they were on different height for top-down games. Adjusting this can help alleviate issues with sorting certain tiles. Only effective if Y Sort Enabled is true on the TileMap layer the tile is placed on. |
| godot-native.11103f165a5487fe19afb9c0 |
Localized message |
editor/scene/2d/tiles |
|
The index of the terrain set this tile belongs to. [code]-1[/code] means it will not be used in terrains. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2477 |
true |
The index of the terrain set this tile belongs to. [code]-1[/code] means it will not be used in terrains. |
| godot-native.350901d2b97c138ebb20df16 |
Localized message |
editor/scene/2d/tiles |
|
The index of the terrain inside the terrain set this tile belongs to. [code]-1[/code] means it will not be used in terrains. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2478 |
true |
The index of the terrain inside the terrain set this tile belongs to. [code]-1[/code] means it will not be used in terrains. |
| godot-native.c6f20808ae686967f617282e |
Localized message |
editor/scene/2d/tiles |
|
The relative probability of this tile appearing when painting with "Place Random Tile" enabled. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2479 |
true |
The relative probability of this tile appearing when painting with "Place Random Tile" enabled. |
| godot-native.a63431dae92fb9223223886f |
Localized message |
editor/scene/2d/tiles |
|
Remove Tiles Outside the Texture |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2483 |
true |
Remove Tiles Outside the Texture |
| godot-native.e07523c96e4b8fa3170bd4cc |
Text assignment (control type unresolved) |
editor/scene/2d/tiles |
|
|
|
The current atlas source has tiles outside the texture.
You can clear it using "%s" option in the 3 dots menu. |
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2483 |
true |
The current atlas source has tiles outside the texture.
You can clear it using "%s" option in the 3 dots menu. |
| godot-native.6a663f6af629f86f09907b0a |
Button |
editor/scene/2d/tiles |
|
Setup |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2576 |
true |
Setup |
| godot-native.c89a59268f2fc3e3fa7ed703 |
Button |
editor/scene/2d/tiles |
|
|
|
Atlas setup. Add/Remove tiles tool (use the shift key to create big tiles, control for rectangle editing). |
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2581 |
true |
Atlas setup. Add/Remove tiles tool (use the shift key to create big tiles, control for rectangle editing). |
| godot-native.ff919ce8c10f5bb7b59f5730 |
Button |
editor/scene/2d/tiles |
|
Select |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2585 |
true |
Select |
| godot-native.5154bca9cb646ea624997ff5 |
Button |
editor/scene/2d/tiles |
|
|
|
Select tiles. |
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2590 |
true |
Select tiles. |
| godot-native.a6f9a607ffecd9b53e4dcef8 |
Button |
editor/scene/2d/tiles |
|
Paint |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2594 |
true |
Paint |
| godot-native.6aa843281f06e34784c53509 |
Label |
editor/scene/2d/tiles |
|
No tiles selected.
Select one or more tiles from the palette to edit its properties. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2615 |
true |
No tiles selected.
Select one or more tiles from the palette to edit its properties. |
| godot-native.f22cd3db55784b9a174979b7 |
Label |
editor/scene/2d/tiles |
|
Paint Properties: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2632 |
true |
Paint Properties: |
| godot-native.b23e5c31e4e282c7d1c7b7b7 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Create Tiles in Non-Transparent Texture Regions |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2683 |
true |
Create Tiles in Non-Transparent Texture Regions |
| godot-native.3bd8799e02e9d5f3a84f4f0c |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Remove Tiles in Fully Transparent Texture Regions |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2684 |
true |
Remove Tiles in Fully Transparent Texture Regions |
| godot-native.7597eac3fe9e5c0ac5c8a79a |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Remove Tiles Outside the Texture |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2685 |
true |
Remove Tiles Outside the Texture |
| godot-native.1e879140ae5282baa88ea3fa |
Menu/list item |
editor/scene/2d/tiles |
|
Create an Alternative Tile |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2735 |
true |
Create an Alternative Tile |
| godot-native.4d22c5ea66d6754798d4a6b9 |
Menu/list item |
editor/scene/2d/tiles |
|
Create a Tile |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2740 |
true |
Create a Tile |
| godot-native.bbd6a15ae2b2ae7b574ce668 |
AcceptDialog |
editor/scene/2d/tiles |
|
Auto Create Tiles in Non-Transparent Texture Regions? |
|
|
|
|
canceled -> TileSetAtlasSourceEditor::_cancel_auto_create_tiles | confirmed -> TileSetAtlasSourceEditor::_auto_create_tiles |
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2775 |
true |
Auto Create Tiles in Non-Transparent Texture Regions? |
| godot-native.033fd41439b11b15776da138 |
AcceptDialog |
editor/scene/2d/tiles |
|
The atlas's texture was modified.
Would you like to automatically create tiles in the atlas? |
|
|
|
|
canceled -> TileSetAtlasSourceEditor::_cancel_auto_create_tiles | confirmed -> TileSetAtlasSourceEditor::_auto_create_tiles |
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2776 |
true |
The atlas's texture was modified.
Would you like to automatically create tiles in the atlas? |
| godot-native.663943e0b483ef080dc55efe |
Localized message |
editor/scene/2d/tiles |
|
Yes |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2777 |
true |
Yes |
| godot-native.9f1f7f9146fb94396e82bd5c |
Text assignment (control type unresolved) |
editor/scene/2d/tiles |
|
No |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp |
2778 |
true |
No |
| godot-native.82f18a527ea16fb0f2a50747 |
Localized message |
editor/scene/2d/tiles |
|
Invalid texture selected. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (texture.is_null()) |
editor/scene/2d/tiles/tile_set_editor.cpp |
111 |
true |
Invalid texture selected. |
| godot-native.0e1d8ff1d440157fd3ba96e3 |
Localized message |
editor/scene/2d/tiles |
|
Add a new atlas source |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/scene/2d/tiles/tile_set_editor.cpp |
124 |
true |
Add a new atlas source |
| godot-native.2bda6194ee7a59cf96914911 |
Localized message |
editor/scene/2d/tiles |
|
No Texture Atlas Source (ID: %d) |
|
|
|
|
|
|
unknown |
for_range_loop | if: (atlas_source) | if: (item_text.is_empty()) | if else: (texture.is_valid()) |
editor/scene/2d/tiles/tile_set_editor.cpp |
185 |
true |
No Texture Atlas Source (ID: %d) |
| godot-native.6a1c87cc9c2399ff78d1996c |
Localized message |
editor/scene/2d/tiles |
|
Scene Collection Source (ID: %d) |
|
|
|
|
|
|
unknown |
for_range_loop | if: (scene_collection_source) | if: (item_text.is_empty()) | if: (scene_collection_source->get_scene_tiles_count() > 0) |
editor/scene/2d/tiles/tile_set_editor.cpp |
196 |
true |
Scene Collection Source (ID: %d) |
| godot-native.789d89cf123b90e526cd62f7 |
Localized message |
editor/scene/2d/tiles |
|
Empty Scene Collection Source (ID: %d) |
|
|
|
|
|
|
unknown |
for_range_loop | if: (scene_collection_source) | if: (item_text.is_empty()) | if else: (scene_collection_source->get_scene_tiles_count() > 0) |
editor/scene/2d/tiles/tile_set_editor.cpp |
198 |
true |
Empty Scene Collection Source (ID: %d) |
| godot-native.d98c857167bdba327d5526fa |
Localized message |
editor/scene/2d/tiles |
|
Unknown Type Source (ID: %d) |
|
|
|
|
|
|
unknown |
for_range_loop | if: (item_text.is_empty()) |
editor/scene/2d/tiles/tile_set_editor.cpp |
205 |
true |
Unknown Type Source (ID: %d) |
| godot-native.90569ce933e993506a6c0b52 |
Localized message |
editor/scene/2d/tiles |
|
Remove source |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
286 |
true |
Remove source |
| godot-native.aa3753581f881c40eb78f40b |
Localized message |
editor/scene/2d/tiles |
|
Add atlas source |
|
|
|
|
|
|
unknown |
switch: (p_id_pressed) | case: 1 |
editor/scene/2d/tiles/tile_set_editor.cpp |
320 |
true |
Add atlas source |
| godot-native.2a9ac4029774460e00b9437f |
Localized message |
editor/scene/2d/tiles |
|
Remove TileSet patterns |
|
|
|
|
|
|
unknown |
if: (ED_IS_SHORTCUT("tiles_editor/delete", p_event) && p_event->is_pressed() && !p_event->is_echo()) |
editor/scene/2d/tiles/tile_set_editor.cpp |
426 |
true |
Remove TileSet patterns |
| godot-native.caa158af3136a6a705feb2f2 |
Localized message |
editor/scene/2d/tiles |
|
Index: %d |
|
|
|
|
|
|
unknown |
for: i < tile_set->get_patterns_count() |
editor/scene/2d/tiles/tile_set_editor.cpp |
455 |
true |
Index: %d |
| godot-native.fdfca7885d8526d9a08887ef |
Localized message |
editor/scene/2d/tiles |
|
TileSet |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
827 |
true |
TileSet |
| godot-native.af7b7ab7d9cc4523bdf3f6a4 |
Localized message |
editor/scene/2d/tiles |
|
Open TileSet Dock |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
829 |
true |
Open TileSet Dock |
| godot-native.063e0a31663289fd70a6a653 |
Localized message |
editor/scene/2d/tiles |
|
Tile Sources |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
846 |
true |
Tile Sources |
| godot-native.9b29d5f48b89282195d621b8 |
Localized message |
editor/scene/2d/tiles |
|
Patterns |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
847 |
true |
Patterns |
| godot-native.120317a639819c0df0df2693 |
Localized message |
editor/scene/2d/tiles |
|
Tiles |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
862 |
true |
Tiles |
| godot-native.2f67a623a718995ac0edab4a |
MenuButton |
editor/scene/2d/tiles |
|
|
|
Sort Sources |
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
878 |
true |
Sort Sources |
| godot-native.7c2a04a04c32a94d4e78c61b |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Sort by ID (Ascending) |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
882 |
true |
Sort by ID (Ascending) |
| godot-native.76c7636d375db84a349c6453 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Sort by ID (Descending) |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
883 |
true |
Sort by ID (Descending) |
| godot-native.49626d65cf7bea1a9beab1d4 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Sort by Name (Ascending) |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
884 |
true |
Sort by Name (Ascending) |
| godot-native.2efae8249f4ecb80377eb3dc |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Sort by Name (Descending) |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
885 |
true |
Sort by Name (Descending) |
| godot-native.aab3299f6fe7bdaa473808f1 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Atlas |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
909 |
true |
Atlas |
| godot-native.50df191a19a2e938ff68e7f4 |
Localized message |
editor/scene/2d/tiles |
|
A palette of tiles made from a texture. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
910 |
true |
A palette of tiles made from a texture. |
| godot-native.9bfffc06f464f99110f8c80f |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Scenes Collection |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
911 |
true |
Scenes Collection |
| godot-native.ea97b28d439027e8f903161e |
Localized message |
editor/scene/2d/tiles |
|
A collection of scenes that can be instantiated and placed as tiles. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
912 |
true |
A collection of scenes that can be instantiated and placed as tiles. |
| godot-native.a978b36bb8dc76eb3afea9a4 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Open Atlas Merging Tool |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
919 |
true |
Open Atlas Merging Tool |
| godot-native.cb7fbacb0187791b302554fe |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Manage Tile Proxies |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
920 |
true |
Manage Tile Proxies |
| godot-native.a59542d65fdb3a8caae48476 |
MenuButton |
editor/scene/2d/tiles |
|
|
|
|
Advanced |
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
922 |
true |
Advanced |
| godot-native.583a9a14ff5ef8d0d91d6691 |
Label |
editor/scene/2d/tiles |
|
No TileSet source selected. Select or create a TileSet source.
You can create a new source by using the Add button on the left or by dropping a tileset texture onto the source list. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
941 |
true |
No TileSet source selected. Select or create a TileSet source.
You can create a new source by using the Add button on the left or by dropping a tileset texture onto the source list. |
| godot-native.11ac9245ad980ebd9439cae3 |
Label |
editor/scene/2d/tiles |
|
Add new patterns in the TileMap editing mode. |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_editor.cpp |
988 |
true |
Add new patterns in the TileMap editing mode. |
| godot-native.7c4f293c39c3f0ae286ff227 |
Label |
editor/scene/2d/tiles |
|
Warning: Modifying a source ID will result in all TileMaps using that source to reference an invalid source instead. This may result in unexpected data loss. Change this ID carefully. |
|
|
|
|
|
|
unknown |
if: (!id_edit_dialog) |
editor/scene/2d/tiles/tile_set_editor.cpp |
1013 |
true |
Warning: Modifying a source ID will result in all TileMaps using that source to reference an invalid source instead. This may result in unexpected data loss. Change this ID carefully. |
| godot-native.537e65a2ed7effb90dfc0707 |
Button |
editor/scene/2d/tiles |
|
Edit |
|
|
|
|
|
|
unknown |
if: (p_path == "id") |
editor/scene/2d/tiles/tile_set_editor.cpp |
1056 |
true |
Edit |
| godot-native.a0b6af0b4bd8f7ae0805dc95 |
Localized message |
editor/scene/2d/tiles |
|
Add a Scene Tile |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
259 |
true |
Add a Scene Tile |
| godot-native.65939f8ec8558a208d608d84 |
Localized message |
editor/scene/2d/tiles |
|
Remove a Scene Tile |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
273 |
true |
Remove a Scene Tile |
| godot-native.b55986aace0390b7bbbe4069 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Tile with Invalid Scene |
|
|
|
|
|
|
unknown |
for: i < tile_set_scenes_collection_source->get_scene_tiles_count() | if else: (scene.is_valid()) |
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
343 |
true |
Tile with Invalid Scene |
| godot-native.1fa94f4e9aaf2f026a895fb2 |
Item text (control type unresolved) |
editor/scene/2d/tiles |
|
Drag and drop scenes here or use the Add button. |
|
|
|
|
|
|
unknown |
if: (scene_tiles_list->get_item_count() == 0) |
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
352 |
true |
Drag and drop scenes here or use the Add button. |
| godot-native.00329534c8f4c2d9287f2eaf |
Localized message |
editor/scene/2d/tiles |
|
The tile's unique identifier within this TileSet. Each tile stores its source ID, so changing one may make tiles invalid. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
369 |
true |
The tile's unique identifier within this TileSet. Each tile stores its source ID, so changing one may make tiles invalid. |
| godot-native.256f6fbeb6ae3f6d58298c65 |
Localized message |
editor/scene/2d/tiles |
|
The human-readable name for the scene collection. Use a descriptive name here for organizational purposes (such as "obstacles", "decoration", etc.). |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
370 |
true |
The human-readable name for the scene collection. Use a descriptive name here for organizational purposes (such as "obstacles", "decoration", etc.). |
| godot-native.de739b331da9190fc6b78ce3 |
Localized message |
editor/scene/2d/tiles |
|
ID of the scene tile in the collection. Each painted tile has associated ID, so changing this property may cause your TileMaps to not display properly. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
372 |
true |
ID of the scene tile in the collection. Each painted tile has associated ID, so changing this property may cause your TileMaps to not display properly. |
| godot-native.2e68f67adf83fc97fd302c5d |
Localized message |
editor/scene/2d/tiles |
|
Absolute path to the scene associated with this tile. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
373 |
true |
Absolute path to the scene associated with this tile. |
| godot-native.1a1298296d45ed72be2f0670 |
Localized message |
editor/scene/2d/tiles |
|
If [code]true[/code], a placeholder marker will be displayed on top of the scene's preview. The marker is displayed anyway if the scene has no valid preview. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_READY |
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
374 |
true |
If [code]true[/code], a placeholder marker will be displayed on top of the scene's preview. The marker is displayed anyway if the scene has no valid preview. |
| godot-native.5d652c53380be3241077a3b1 |
Localized message |
editor/scene/2d/tiles |
|
Add a Scene Tile |
|
|
|
|
|
|
unknown |
if: (p_from == scene_tiles_list) | for_range_loop | if: (resource.is_valid()) |
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
473 |
true |
Add a Scene Tile |
| godot-native.b64e8958c513d8232b1a8db2 |
Label |
editor/scene/2d/tiles |
|
Scenes collection properties: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
539 |
true |
Scenes collection properties: |
| godot-native.4bc71ca94ef9fcaaed8de7ae |
Label |
editor/scene/2d/tiles |
|
Tile properties: |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
549 |
true |
Tile properties: |
| godot-native.f765ae0bd5017aadf8713f5f |
Button |
editor/scene/2d/tiles |
|
|
|
|
Add |
|
pressed -> TileSetScenesCollectionSourceEditor::_source_add_pressed |
|
unknown |
|
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
581 |
true |
Add |
| godot-native.9a55c76d834eeaf2b95eeb64 |
Button |
editor/scene/2d/tiles |
|
|
|
|
Delete |
|
pressed -> TileSetScenesCollectionSourceEditor::_source_delete_pressed |
|
unknown |
|
editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp |
588 |
true |
Delete |
| godot-native.c6d0807e03aad4a1ec4f0375 |
Shortcut label |
editor/scene/2d/tiles |
|
Cut |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tiles_editor_plugin.cpp |
302 |
true |
Cut |
| godot-native.72683015f18c32ccda58a8fa |
Shortcut label |
editor/scene/2d/tiles |
|
Copy |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tiles_editor_plugin.cpp |
303 |
true |
Copy |
| godot-native.6572d3fafbdac661f6872d9c |
Shortcut label |
editor/scene/2d/tiles |
|
Paste |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tiles_editor_plugin.cpp |
304 |
true |
Paste |
| godot-native.b8e3836aa802b686c525a97f |
Shortcut label |
editor/scene/2d/tiles |
|
Cancel |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tiles_editor_plugin.cpp |
305 |
true |
Cancel |
| godot-native.e511e00e4ce1b70ba09847a6 |
Shortcut label |
editor/scene/2d/tiles |
|
Delete |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tiles_editor_plugin.cpp |
306 |
true |
Delete |
| godot-native.d1f5b92f3c67869662a0051d |
Shortcut label |
editor/scene/2d/tiles |
|
Paint Tool |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tiles_editor_plugin.cpp |
308 |
true |
Paint Tool |
| godot-native.52dc41dac4c7741d5807a38c |
Shortcut label |
editor/scene/2d/tiles |
|
Line Tool |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tiles_editor_plugin.cpp |
309 |
true |
Line Tool |
| godot-native.4dc3e4f7fb214615dc5f9dfe |
Shortcut label |
editor/scene/2d/tiles |
|
Rect Tool |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tiles_editor_plugin.cpp |
310 |
true |
Rect Tool |
| godot-native.8a4baaf42a14113ac6a38adc |
Shortcut label |
editor/scene/2d/tiles |
|
Bucket Tool |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tiles_editor_plugin.cpp |
311 |
true |
Bucket Tool |
| godot-native.a3a0d1aeceecb4fff6cccc8f |
Shortcut label |
editor/scene/2d/tiles |
|
Eraser Tool |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tiles_editor_plugin.cpp |
312 |
true |
Eraser Tool |
| godot-native.3997e174e42bf97834c673ad |
Shortcut label |
editor/scene/2d/tiles |
|
Picker Tool |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tiles_editor_plugin.cpp |
313 |
true |
Picker Tool |
| godot-native.152d2b617d44713d55a3683f |
Localized message |
editor/scene/2d/tiles |
|
Source ID: %d
Texture path: %s |
|
|
|
|
|
|
unknown |
if: (atlas.is_valid() && atlas->get_texture().is_valid()) |
editor/scene/2d/tiles/tiles_editor_plugin.cpp |
338 |
true |
Source ID: %d
Texture path: %s |
| godot-native.f7d57ed91f026b3ab5913a75 |
Localized message |
editor/scene/2d/tiles |
|
Source ID: %d |
|
|
|
|
|
|
unknown |
|
editor/scene/2d/tiles/tiles_editor_plugin.cpp |
340 |
true |
Source ID: %d |
| godot-native.a451c44c53a3262cdf6ffbeb |
Localized message |
editor/scene/3d |
|
Bone Picker: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/bone_map_editor_plugin.cpp |
169 |
true |
Bone Picker: |
| godot-native.23876ec90e09b9068ae45827 |
Button |
editor/scene/3d |
|
|
|
Clear mappings in current group. |
|
|
pressed -> BoneMapper::_clear_mapping_current_group |
|
unknown |
|
editor/scene/3d/bone_map_editor_plugin.cpp |
296 |
true |
Clear mappings in current group. |
| godot-native.0791e12c290fbc208a26eab9 |
Button |
editor/scene/3d |
|
Preview |
|
|
|
|
pressed -> Camera3DEditor::_pressed |
|
unknown |
|
editor/scene/3d/camera_3d_editor_plugin.cpp |
75 |
true |
Preview |
| godot-native.ffd1c87e71b55a33c1cf2864 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Camera Preview |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/camera_3d_editor_plugin.cpp |
101 |
true |
Camera Preview |
| godot-native.9c313564c25a5aeaac1cca2f |
Localized message |
editor/scene/3d/gizmos |
|
Change AudioStreamPlayer3D Emission Angle |
|
|
|
|
|
|
unknown |
if else: (p_cancel) |
editor/scene/3d/gizmos/audio_stream_player_3d_gizmo_plugin.cpp |
118 |
true |
Change AudioStreamPlayer3D Emission Angle |
| godot-native.ffdf7af5b99e2b8a752fdd36 |
Localized message |
editor/scene/3d/gizmos |
|
Change Camera FOV |
|
|
|
|
|
|
unknown |
if: (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) | if else: (p_cancel) |
editor/scene/3d/gizmos/camera_3d_gizmo_plugin.cpp |
121 |
true |
Change Camera FOV |
| godot-native.d2ab35844b8c1f29195650ae |
Localized message |
editor/scene/3d/gizmos |
|
Change Camera Size |
|
|
|
|
|
|
unknown |
if else: (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) | if else: (p_cancel) |
editor/scene/3d/gizmos/camera_3d_gizmo_plugin.cpp |
132 |
true |
Change Camera Size |
| godot-native.329578ca9f78f3d0fed432b6 |
Localized message |
editor/scene/3d/gizmos |
|
Change Decal Size |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/gizmos/decal_gizmo_plugin.cpp |
89 |
true |
Change Decal Size |
| godot-native.7c69f873355b1306e7310418 |
Localized message |
editor/scene/3d/gizmos |
|
Change FogVolume Size |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/gizmos/fog_volume_gizmo_plugin.cpp |
89 |
true |
Change FogVolume Size |
| godot-native.17370c5f686326867bb4a93c |
Localized message |
editor/scene/3d/gizmos |
|
Change Radius |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) |
editor/scene/3d/gizmos/gpu_particles_collision_3d_gizmo_plugin.cpp |
140 |
true |
Change Radius |
| godot-native.d82fd7c273300c98e5ea7ca1 |
Localized message |
editor/scene/3d/gizmos |
|
Change Area Light Width |
|
|
|
|
|
|
unknown |
if else: (p_cancel) | if: (p_id == 0) | if: (al) |
editor/scene/3d/gizmos/light_3d_gizmo_plugin.cpp |
218 |
true |
Change Area Light Width |
| godot-native.3d0c6a4de9bdc5a4624fdcb9 |
Localized message |
editor/scene/3d/gizmos |
|
Change Light Radius |
|
|
|
|
|
|
unknown |
if else: (p_cancel) | if: (p_id == 0) | if else: (al) |
editor/scene/3d/gizmos/light_3d_gizmo_plugin.cpp |
223 |
true |
Change Light Radius |
| godot-native.7e96386c2842bdb9647b2c3f |
Localized message |
editor/scene/3d/gizmos |
|
Change Area Light Height |
|
|
|
|
|
|
unknown |
if else: (p_cancel) | if else: (p_id == 0) | if: (p_id == 1) | if: (al) |
editor/scene/3d/gizmos/light_3d_gizmo_plugin.cpp |
232 |
true |
Change Area Light Height |
| godot-native.cc24daeffe41d1098cc4f0e9 |
Localized message |
editor/scene/3d/gizmos |
|
Change Light Radius |
|
|
|
|
|
|
unknown |
if else: (p_cancel) | if else: (p_id == 0) | if: (p_id == 1) | if else: (al) |
editor/scene/3d/gizmos/light_3d_gizmo_plugin.cpp |
237 |
true |
Change Light Radius |
| godot-native.48939e6a44c86b6d3a52dc19 |
Localized message |
editor/scene/3d/gizmos |
|
Change Capsule Mesh Height |
|
|
|
|
|
|
unknown |
if: (capsule_mesh.is_valid()) |
editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.cpp |
138 |
true |
Change Capsule Mesh Height |
| godot-native.8d69f1441c8decc425bd02c4 |
Localized message |
editor/scene/3d/gizmos |
|
Change Capsule Mesh Radius |
|
|
|
|
|
|
unknown |
if: (capsule_mesh.is_valid()) |
editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.cpp |
138 |
true |
Change Capsule Mesh Radius |
| godot-native.426749812cdff3febf7fdc57 |
Localized message |
editor/scene/3d/gizmos |
|
Change Cylinder Mesh Radius |
|
|
|
|
|
|
unknown |
if: (cylinder_mesh.is_valid()) |
editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.cpp |
143 |
true |
Change Cylinder Mesh Radius |
| godot-native.9b2ece02e5000f734d14645a |
Localized message |
editor/scene/3d/gizmos |
|
Change Cylinder Mesh Height |
|
|
|
|
|
|
unknown |
if: (cylinder_mesh.is_valid()) |
editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.cpp |
143 |
true |
Change Cylinder Mesh Height |
| godot-native.9be682829e366f130c668880 |
Localized message |
editor/scene/3d/gizmos |
|
Change Box Mesh Size |
|
|
|
|
|
|
unknown |
if: (box_mesh.is_valid()) |
editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.cpp |
148 |
true |
Change Box Mesh Size |
| godot-native.d93e141b3035c10931d47ca0 |
Localized message |
editor/scene/3d/gizmos |
|
Change Sphere Shape Radius |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<SphereOccluder3D>(*o)) |
editor/scene/3d/gizmos/occluder_instance_3d_gizmo_plugin.cpp |
204 |
true |
Change Sphere Shape Radius |
| godot-native.28097238d29e4e96bcc0ff92 |
Localized message |
editor/scene/3d/gizmos |
|
Change Box Shape Size |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<BoxOccluder3D>(*o)) |
editor/scene/3d/gizmos/occluder_instance_3d_gizmo_plugin.cpp |
218 |
true |
Change Box Shape Size |
| godot-native.983ba8c1b86963c9620220be |
Localized message |
editor/scene/3d/gizmos |
|
Change Box Shape Size |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<QuadOccluder3D>(*o)) |
editor/scene/3d/gizmos/occluder_instance_3d_gizmo_plugin.cpp |
232 |
true |
Change Box Shape Size |
| godot-native.1fe5b9c2162ffcaade771432 |
Localized message |
editor/scene/3d/gizmos/physics |
|
Change Sphere Shape Radius |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<SphereShape3D>(*s)) |
editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp |
269 |
true |
Change Sphere Shape Radius |
| godot-native.d8f9d6def88a9cd0c4489bd6 |
Localized message |
editor/scene/3d/gizmos/physics |
|
Change Box Shape Size |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<BoxShape3D>(*s)) |
editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp |
276 |
true |
Change Box Shape Size |
| godot-native.2a5b76531470598c01e4336e |
Localized message |
editor/scene/3d/gizmos/physics |
|
Change Capsule Shape Radius |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<CapsuleShape3D>(*s)) |
editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp |
281 |
true |
Change Capsule Shape Radius |
| godot-native.cea6d4f675962b6659cec6e4 |
Localized message |
editor/scene/3d/gizmos/physics |
|
Change Capsule Shape Height |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<CapsuleShape3D>(*s)) |
editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp |
281 |
true |
Change Capsule Shape Height |
| godot-native.33e8ab04b7f9495f278df84d |
Localized message |
editor/scene/3d/gizmos/physics |
|
Change Cylinder Shape Radius |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<CylinderShape3D>(*s)) |
editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp |
286 |
true |
Change Cylinder Shape Radius |
| godot-native.f485952080e3b3b22c1f857a |
Localized message |
editor/scene/3d/gizmos/physics |
|
Change Cylinder Shape Height |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<CylinderShape3D>(*s)) |
editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp |
286 |
true |
Change Cylinder Shape Height |
| godot-native.ecb9056bd730f0dd7fd703f3 |
Localized message |
editor/scene/3d/gizmos/physics |
|
Change Separation Ray Shape Length |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<SeparationRayShape3D>(*s)) |
editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp |
297 |
true |
Change Separation Ray Shape Length |
| godot-native.0f9d8e0830a93af2976a2477 |
Localized message |
editor/scene/3d/gizmos/physics |
|
Remove SoftBody3D pinned point %d |
|
|
|
|
|
|
unknown |
conditional_expression: is_pinned |
editor/scene/3d/gizmos/physics/soft_body_3d_gizmo_plugin.cpp |
114 |
true |
Remove SoftBody3D pinned point %d |
| godot-native.2b9718d1d795864863f36289 |
Localized message |
editor/scene/3d/gizmos/physics |
|
Add SoftBody3D pinned point %d |
|
|
|
|
|
|
unknown |
conditional_expression else: is_pinned |
editor/scene/3d/gizmos/physics/soft_body_3d_gizmo_plugin.cpp |
114 |
true |
Add SoftBody3D pinned point %d |
| godot-native.e70fa599d4cda4a980cad73e |
Localized message |
editor/scene/3d/gizmos |
|
Change Probe Size |
|
|
|
|
|
|
unknown |
if: (p_id < 6) |
editor/scene/3d/gizmos/reflection_probe_gizmo_plugin.cpp |
131 |
true |
Change Probe Size |
| godot-native.e8690f9d9b3c40494fb26711 |
Localized message |
editor/scene/3d/gizmos |
|
Change Probe Origin Offset |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/gizmos/reflection_probe_gizmo_plugin.cpp |
144 |
true |
Change Probe Origin Offset |
| godot-native.920f093f4552a03d1c0b538b |
Localized message |
editor/scene/3d/gizmos |
|
Change Notifier AABB |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.cpp |
144 |
true |
Change Notifier AABB |
| godot-native.0cbe6fe24efc00ac1491414b |
Localized message |
editor/scene/3d/gizmos |
|
Change Probe Size |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/gizmos/voxel_gi_gizmo_plugin.cpp |
93 |
true |
Change Probe Size |
| godot-native.6636d4b5f280a961e04f48a5 |
Localized message |
editor/scene/3d |
|
Low |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (size_mb < 8.0) |
editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp |
92 |
true |
Low |
| godot-native.2d2ae60db0ce5c2c6f096a29 |
Localized message |
editor/scene/3d |
|
Moderate |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if else: (size_mb < 8.0) | if: (size_mb < 32.0) |
editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp |
94 |
true |
Moderate |
| godot-native.8e6ee42def42c51fb1d47a2e |
Localized message |
editor/scene/3d |
|
High |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if else: (size_mb < 8.0) | if else: (size_mb < 32.0) |
editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp |
96 |
true |
High |
| godot-native.3c42da68f4c4ef50c2848338 |
Localized message |
editor/scene/3d |
|
Subdivisions: %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS |
editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp |
100 |
true |
Subdivisions: %s |
| godot-native.d64da8283770536520f3b838 |
Localized message |
editor/scene/3d |
|
Cell size: %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS |
editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp |
101 |
true |
Cell size: %s |
| godot-native.c1a8b2e8fae6dbd1efd00d6d |
Localized message |
editor/scene/3d |
|
Video RAM size: %s MB (%s) |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS |
editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp |
102 |
true |
Video RAM size: %s MB (%s) |
| godot-native.3f3af140441cf9797b5c01d0 |
Localized message |
editor/scene/3d |
|
Bake SDF |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp |
129 |
true |
Bake SDF |
| godot-native.cd27fa4a282582eb3f0e56a2 |
Localized message |
editor/scene/3d |
|
No faces detected during GPUParticlesCollisionSDF3D bake.
Check whether there are visible meshes matching the bake mask within its extents. |
|
|
|
|
|
|
unknown |
if: (col_sdf) | if: (bake_img.is_null()) |
editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp |
148 |
true |
No faces detected during GPUParticlesCollisionSDF3D bake.
Check whether there are visible meshes matching the bake mask within its extents. |
| godot-native.58cf2058f7a6db4705219861 |
Button |
editor/scene/3d |
|
Bake SDF |
|
|
|
|
pressed -> GPUParticlesCollisionSDF3DEditorPlugin::_bake |
|
unknown |
|
editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp |
188 |
true |
Bake SDF |
| godot-native.8ef46a6564eede279c26e5cd |
EditorFileDialog |
editor/scene/3d |
|
Select path for SDF Texture |
|
|
|
|
file_selected -> GPUParticlesCollisionSDF3DEditorPlugin::_sdf_save_path_and_bake |
|
unknown |
|
editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp |
199 |
true |
Select path for SDF Texture |
| godot-native.d24d91b83f86b68e464aa35f |
Localized message |
editor/scene/3d |
|
Can't determine a save path for lightmap images.
Save your scene and try again. |
|
|
|
|
|
|
unknown |
if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_NO_SAVE_PATH | if: (scene_path.is_empty()) |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
97 |
true |
Can't determine a save path for lightmap images.
Save your scene and try again. |
| godot-native.ef606b6f0ef38ba55579efd5 |
Localized message |
editor/scene/3d |
|
No meshes with lightmapping support to bake. Make sure they contain UV2 data and their Global Illumination property is set to Static. |
|
|
|
|
|
|
unknown |
if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_NO_MESHES |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
107 |
true |
No meshes with lightmapping support to bake. Make sure they contain UV2 data and their Global Illumination property is set to Static. |
| godot-native.5c2cdf5b66529d4a03a095dd |
Localized message |
editor/scene/3d |
|
To import a scene with lightmapping support, set Meshes > Light Baking to Static Lightmaps in the Import dock. |
|
|
|
|
|
|
unknown |
if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_NO_MESHES |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
108 |
true |
To import a scene with lightmapping support, set Meshes > Light Baking to Static Lightmaps in the Import dock. |
| godot-native.6d4293798f98dbaf1c7bf36f |
Localized message |
editor/scene/3d |
|
To enable lightmapping support on a primitive mesh, edit the PrimitiveMesh resource in the inspector and check Add UV2. |
|
|
|
|
|
|
unknown |
if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_NO_MESHES |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
109 |
true |
To enable lightmapping support on a primitive mesh, edit the PrimitiveMesh resource in the inspector and check Add UV2. |
| godot-native.7998948682cea3878d39b336 |
Localized message |
editor/scene/3d |
|
To enable lightmapping support on a CSG mesh, select the root CSG node and choose CSG > Bake Mesh Instance at the top of the 3D editor viewport.
Select the generated MeshInstance3D node and choose Mesh > Unwrap UV2 for Lightmap/AO at the top of the 3D editor viewport. |
|
|
|
|
|
|
unknown |
if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_NO_MESHES |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
110 |
true |
To enable lightmapping support on a CSG mesh, select the root CSG node and choose CSG > Bake Mesh Instance at the top of the 3D editor viewport.
Select the generated MeshInstance3D node and choose Mesh > Unwrap UV2 for Lightmap/AO at the top of the 3D editor viewport. |
| godot-native.6a7665ae774ea1165e8472b4 |
Localized message |
editor/scene/3d |
|
Failed creating lightmap images. Make sure the lightmap destination path is writable. |
|
|
|
|
|
|
unknown |
if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_CANT_CREATE_IMAGE |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
113 |
true |
Failed creating lightmap images. Make sure the lightmap destination path is writable. |
| godot-native.bbf85183750b8bc4349422ad |
Localized message |
editor/scene/3d |
|
No editor scene root found. |
|
|
|
|
|
|
unknown |
if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_NO_SCENE_ROOT |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
116 |
true |
No editor scene root found. |
| godot-native.dd534cacd9ffb3fb3cd42ade |
Localized message |
editor/scene/3d |
|
Lightmap data is not local to the scene. |
|
|
|
|
|
|
unknown |
if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_FOREIGN_DATA |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
119 |
true |
Lightmap data is not local to the scene. |
| godot-native.021aeb1d0b98c2ab47ebbec9 |
Localized message |
editor/scene/3d |
|
Maximum texture size is too small for the lightmap images.
While this can be fixed by increasing the maximum texture size, it is recommended you split the scene into more objects instead. |
|
|
|
|
|
|
unknown |
if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
122 |
true |
Maximum texture size is too small for the lightmap images.
While this can be fixed by increasing the maximum texture size, it is recommended you split the scene into more objects instead. |
| godot-native.359d4a9d5128b5f563899d0c |
Localized message |
editor/scene/3d |
|
Failed creating lightmap images. Make sure all meshes to bake have the Lightmap Size Hint property set high enough, and the LightmapGI's Texel Scale value is not too low. |
|
|
|
|
|
|
unknown |
if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_LIGHTMAP_TOO_SMALL |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
125 |
true |
Failed creating lightmap images. Make sure all meshes to bake have the Lightmap Size Hint property set high enough, and the LightmapGI's Texel Scale value is not too low. |
| godot-native.0d645cc26baf59af2310545b |
Localized message |
editor/scene/3d |
|
Failed fitting a lightmap image into an atlas. This should never happen and should be reported. |
|
|
|
|
|
|
unknown |
if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_ATLAS_TOO_SMALL |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
128 |
true |
Failed fitting a lightmap image into an atlas. This should never happen and should be reported. |
| godot-native.cd441c125909db3e72135e37 |
Localized message |
editor/scene/3d |
|
Bake Lightmaps |
|
|
|
|
|
|
unknown |
if: (!tmp_progress) |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
165 |
true |
Bake Lightmaps |
| godot-native.51631c8d751e2b083bef576e |
Button |
editor/scene/3d |
|
Bake Lightmaps |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
195 |
true |
Bake Lightmaps |
| godot-native.5f5e3e4b18650c4532a1a169 |
Button |
editor/scene/3d |
|
|
|
Lightmap baking is not supported on this GPU (%s). |
|
|
|
|
unknown |
#ifdef: MODULE_LIGHTMAPPER_RD_ENABLED | if: (!DisplayServer::get_singleton()->can_create_rendering_device()) |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
201 |
true |
Lightmap baking is not supported on this GPU (%s). |
| godot-native.33d0b8e03b4a57975755adf2 |
Button |
editor/scene/3d |
|
|
|
Lightmaps cannot be baked on %s. |
|
|
|
|
unknown |
#ifdef else: MODULE_LIGHTMAPPER_RD_ENABLED | #else | #if: defined(ANDROID_ENABLED) || defined(APPLE_EMBEDDED_ENABLED) |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
207 |
true |
Lightmaps cannot be baked on %s. |
| godot-native.d00f057305c7cbf70d3dcb1c |
Button |
editor/scene/3d |
|
|
|
Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at compile-time. |
|
|
|
|
unknown |
#ifdef else: MODULE_LIGHTMAPPER_RD_ENABLED | #else | #if else: defined(ANDROID_ENABLED) || defined(APPLE_EMBEDDED_ENABLED) | #else |
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
209 |
true |
Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at compile-time. |
| godot-native.7f625a75b0cef239fe440bfa |
Localized message |
editor/scene/3d |
|
LightMap Bake |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
220 |
true |
LightMap Bake |
| godot-native.bcd40ae73f51f1a60ced49eb |
EditorFileDialog |
editor/scene/3d |
|
Select lightmap bake file: |
|
|
|
|
file_selected -> LightmapGIEditorPlugin::_bake_select_file |
|
unknown |
|
editor/scene/3d/lightmap_gi_editor_plugin.cpp |
221 |
true |
Select lightmap bake file: |
| godot-native.2db2fb7ed1f7ae2835db6e02 |
Button |
editor/scene/3d |
|
|
|
|
First Light |
|
pressed -> MeshEditor::_on_light_1_switch_pressed |
|
unknown |
|
editor/scene/3d/mesh_editor_plugin.cpp |
154 |
true |
First Light |
| godot-native.85a49480592904d53001910d |
Button |
editor/scene/3d |
|
|
|
|
Second Light |
|
pressed -> MeshEditor::_on_light_2_switch_pressed |
|
unknown |
|
editor/scene/3d/mesh_editor_plugin.cpp |
162 |
true |
Second Light |
| godot-native.229d5fd6fdc7e8880b40b0f7 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Couldn't create a Trimesh collision shape. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SHAPE_TYPE_TRIMESH | if: (p_verbose && shapes.is_empty()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
76 |
true |
Couldn't create a Trimesh collision shape. |
| godot-native.a37485aab1ead2513b8405de |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Couldn't create a single collision shape. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SHAPE_TYPE_SINGLE_CONVEX | if: (p_verbose && shapes.is_empty()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
85 |
true |
Couldn't create a single collision shape. |
| godot-native.8258d7a6f762c4bc9cd74a8d |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Couldn't create a simplified collision shape. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SHAPE_TYPE_SIMPLIFIED_CONVEX | if: (p_verbose && shapes.is_empty()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
94 |
true |
Couldn't create a simplified collision shape. |
| godot-native.0aa6c69e49fdaf5b80298e7e |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Couldn't create any collision shapes. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SHAPE_TYPE_MULTIPLE_CONVEX | if: (p_verbose && shapes.is_empty()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
108 |
true |
Couldn't create any collision shapes. |
| godot-native.31fb08f9796b937041622cb1 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Couldn't create a bounding box shape. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SHAPE_TYPE_BOUNDING_BOX | if: (p_verbose && shapes.is_empty()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
130 |
true |
Couldn't create a bounding box shape. |
| godot-native.24fb554a51d775de89d1d45e |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Couldn't create a capsule shape. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SHAPE_TYPE_CAPSULE | if: (p_verbose && shapes.is_empty()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
167 |
true |
Couldn't create a capsule shape. |
| godot-native.99a6736ce3a9e2ea3a454ab9 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Couldn't create a cylinder shape. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SHAPE_TYPE_CYLINDER | if: (p_verbose && shapes.is_empty()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
204 |
true |
Couldn't create a cylinder shape. |
| godot-native.bf0820e482c14c072fa1fe94 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Couldn't create a sphere shape. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SHAPE_TYPE_SPHERE | if: (p_verbose && shapes.is_empty()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
227 |
true |
Couldn't create a sphere shape. |
| godot-native.b94b3fee5df4214ac1293bbf |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Couldn't create a primitive collision shape. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SHAPE_TYPE_PRIMITIVE | if: (p_verbose && shapes.is_empty()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
268 |
true |
Couldn't create a primitive collision shape. |
| godot-native.f74fee2dafde00133210a6a0 |
Localized message |
editor/scene/3d |
|
Create %s Collision Shape Sibling |
|
|
|
|
|
|
unknown |
conditional_expression: placement_option == SHAPE_PLACEMENT_SIBLING |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
326 |
true |
Create %s Collision Shape Sibling |
| godot-native.fefb606f12f58b453242ba7f |
Localized message |
editor/scene/3d |
|
Create %s Static Body Child |
|
|
|
|
|
|
unknown |
conditional_expression else: placement_option == SHAPE_PLACEMENT_SIBLING |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
326 |
true |
Create %s Static Body Child |
| godot-native.13b03af111309365f9c04ccf |
Localized message |
editor/scene/3d |
|
Trimesh |
|
|
|
|
|
|
unknown |
switch: (shape_type_option) | case: SHAPE_TYPE_TRIMESH |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
330 |
true |
Trimesh |
| godot-native.64efdad2e12f6144a6d967fa |
Localized message |
editor/scene/3d |
|
Single Convex |
|
|
|
|
|
|
unknown |
switch: (shape_type_option) | case: SHAPE_TYPE_SINGLE_CONVEX |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
333 |
true |
Single Convex |
| godot-native.d36b88a199ae92a14593760e |
Localized message |
editor/scene/3d |
|
Simplified Convex |
|
|
|
|
|
|
unknown |
switch: (shape_type_option) | case: SHAPE_TYPE_SIMPLIFIED_CONVEX |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
336 |
true |
Simplified Convex |
| godot-native.3243883ad712c3612703473c |
Localized message |
editor/scene/3d |
|
Create %s Collision Shape Siblings |
|
|
|
|
|
|
unknown |
switch: (shape_type_option) | case: SHAPE_TYPE_MULTIPLE_CONVEX | conditional_expression: placement_option == SHAPE_PLACEMENT_SIBLING |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
339 |
true |
Create %s Collision Shape Siblings |
| godot-native.705d3640b5ddc053ff3f08a3 |
Localized message |
editor/scene/3d |
|
Create %s Static Body Children |
|
|
|
|
|
|
unknown |
switch: (shape_type_option) | case: SHAPE_TYPE_MULTIPLE_CONVEX | conditional_expression else: placement_option == SHAPE_PLACEMENT_SIBLING |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
339 |
true |
Create %s Static Body Children |
| godot-native.adc54dee325679a5cd455168 |
Localized message |
editor/scene/3d |
|
Multiple Convex |
|
|
|
|
|
|
unknown |
switch: (shape_type_option) | case: SHAPE_TYPE_MULTIPLE_CONVEX |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
340 |
true |
Multiple Convex |
| godot-native.629e06b8534e1d9c20ae6006 |
Localized message |
editor/scene/3d |
|
Bounding Box |
|
|
|
|
|
|
unknown |
switch: (shape_type_option) | case: SHAPE_TYPE_BOUNDING_BOX |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
343 |
true |
Bounding Box |
| godot-native.572b7e8c5af7e62b944d21f7 |
Localized message |
editor/scene/3d |
|
Capsule |
|
|
|
|
|
|
unknown |
switch: (shape_type_option) | case: SHAPE_TYPE_CAPSULE |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
346 |
true |
Capsule |
| godot-native.91acf51c58b4adee4c078577 |
Localized message |
editor/scene/3d |
|
Cylinder |
|
|
|
|
|
|
unknown |
switch: (shape_type_option) | case: SHAPE_TYPE_CYLINDER |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
349 |
true |
Cylinder |
| godot-native.e87ed85568fd3e76aff63c03 |
Localized message |
editor/scene/3d |
|
Sphere |
|
|
|
|
|
|
unknown |
switch: (shape_type_option) | case: SHAPE_TYPE_SPHERE |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
352 |
true |
Sphere |
| godot-native.389c77425b170a3d4e70ec8c |
Localized message |
editor/scene/3d |
|
Primitive |
|
|
|
|
|
|
unknown |
switch: (shape_type_option) | case: SHAPE_TYPE_PRIMITIVE |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
355 |
true |
Primitive |
| godot-native.e9ad4fc6af1c07ef7d99fffb |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Can't create a collision shape as sibling for the scene root. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (placement_option == SHAPE_PLACEMENT_SIBLING && E == get_tree()->get_edited_scene_root()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
371 |
true |
Can't create a collision shape as sibling for the scene root. |
| godot-native.1aa0b5f466fe041c9d050861 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Mesh is empty! |
|
|
|
|
|
|
unknown |
if: (mesh.is_null()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
431 |
true |
Mesh is empty! |
| godot-native.caf8e93ec0d414ab7936daba |
Localized message |
editor/scene/3d |
|
Create Debug Tangents |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_DEBUG_TANGENTS |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
450 |
true |
Create Debug Tangents |
| godot-native.76e2cdbb094e9b4c15685dff |
Text assignment (control type unresolved) |
editor/scene/3d |
|
No mesh to unwrap. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if: (mesh.is_null()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
469 |
true |
No mesh to unwrap. |
| godot-native.b3e1f172e6dde6144e55e917 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Mesh cannot unwrap UVs because it does not belong to the edited scene. Make it unique first. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if: (srpos != -1) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
481 |
true |
Mesh cannot unwrap UVs because it does not belong to the edited scene. Make it unique first. |
| godot-native.7683e0cb017619c37338e9d2 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Mesh cannot unwrap UVs because it belongs to another resource which was imported from another file type. Make it unique first. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if: (srpos != -1) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (FileAccess::exists(path + ".import")) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
487 |
true |
Mesh cannot unwrap UVs because it belongs to another resource which was imported from another file type. Make it unique first. |
| godot-native.f09d33e4156ec0c63441eea3 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Mesh cannot unwrap UVs because it was imported from another file type. Make it unique first. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (srpos != -1) | if: (FileAccess::exists(path + ".import")) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
494 |
true |
Mesh cannot unwrap UVs because it was imported from another file type. Make it unique first. |
| godot-native.bfb436d89618b8e86622112e |
Localized message |
editor/scene/3d |
|
Unwrap UV2 |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if: (primitive_mesh.is_valid()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
503 |
true |
Unwrap UV2 |
| godot-native.fb0624c775b70dbb75a1eced |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Contained Mesh is not of type ArrayMesh. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (primitive_mesh.is_valid()) | if: (array_mesh.is_null()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
510 |
true |
Contained Mesh is not of type ArrayMesh. |
| godot-native.e43144559ea53b678ee0ab24 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Can't unwrap mesh with blend shapes. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (primitive_mesh.is_valid()) | if: (array_mesh->get_blend_shape_count() > 0) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
518 |
true |
Can't unwrap mesh with blend shapes. |
| godot-native.1cc12614930ba4691eb29f3a |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Only triangles are supported for lightmap unwrap. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (primitive_mesh.is_valid()) | for: i < array_mesh->get_surface_count() | if: (primitive != Mesh::PRIMITIVE_TRIANGLES) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
527 |
true |
Only triangles are supported for lightmap unwrap. |
| godot-native.178bda3690cd7115fd6f41f9 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Normals are required for lightmap unwrap. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (primitive_mesh.is_valid()) | for: i < array_mesh->get_surface_count() | if: (!(format & Mesh::ArrayFormat::ARRAY_FORMAT_NORMAL)) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
534 |
true |
Normals are required for lightmap unwrap. |
| godot-native.f5d2b5d2e3edf1c7743be68b |
Text assignment (control type unresolved) |
editor/scene/3d |
|
UV Unwrap failed, mesh may not be manifold? |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (primitive_mesh.is_valid()) | if: (err != OK) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
545 |
true |
UV Unwrap failed, mesh may not be manifold? |
| godot-native.9d7a1aa17c624892112e4b30 |
Localized message |
editor/scene/3d |
|
Unwrap UV2 |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (primitive_mesh.is_valid()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
551 |
true |
Unwrap UV2 |
| godot-native.d17cd6316b7db6ae415e163e |
Text assignment (control type unresolved) |
editor/scene/3d |
|
No mesh to debug. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_DEBUG_UV1 | if: (mesh2.is_null()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
563 |
true |
No mesh to debug. |
| godot-native.e379a03b46650419826a569e |
Text assignment (control type unresolved) |
editor/scene/3d |
|
No mesh to debug. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_DEBUG_UV2 | if: (mesh2.is_null()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
572 |
true |
No mesh to debug. |
| godot-native.af3a514f7a1b3080c6f42f35 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Mesh has no UV in layer %d. |
|
|
|
|
|
|
unknown |
for: i < mesh->get_surface_count() | if: (uv.is_empty()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
620 |
true |
Mesh has no UV in layer %d. |
| godot-native.df8302d5107a3cc4568e4f56 |
Localized message |
editor/scene/3d |
|
Create Navigation Mesh |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
728 |
true |
Create Navigation Mesh |
| godot-native.4f47e802128e7e72592c6a89 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
MeshInstance3D lacks a Mesh. |
|
|
|
|
|
|
unknown |
if: (mesh.is_null()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
742 |
true |
MeshInstance3D lacks a Mesh. |
| godot-native.3b940dde13863fc81f6ed3ee |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Mesh has no surface to create outlines from. |
|
|
|
|
|
|
unknown |
if: (mesh->get_surface_count() == 0) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
748 |
true |
Mesh has no surface to create outlines from. |
| godot-native.c50483650ff48040481f2c8e |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Mesh primitive type is not PRIMITIVE_TRIANGLES. |
|
|
|
|
|
|
unknown |
if else: (mesh->get_surface_count() == 0) | if: (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
752 |
true |
Mesh primitive type is not PRIMITIVE_TRIANGLES. |
| godot-native.d38f34ec12a03286a82e24cb |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Could not create outline. |
|
|
|
|
|
|
unknown |
if: (mesho.is_null()) |
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
760 |
true |
Could not create outline. |
| godot-native.bafb1ab9145e02343e9e741f |
Localized message |
editor/scene/3d |
|
Create Outline |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
778 |
true |
Create Outline |
| godot-native.ac653b8a66582edcde84f982 |
MenuButton |
editor/scene/3d |
|
Mesh |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
799 |
true |
Mesh |
| godot-native.fd46d4c6f6c21a7598d4af23 |
Item text (control type unresolved) |
editor/scene/3d |
|
Create Collision Shape... |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
805 |
true |
Create Collision Shape... |
| godot-native.e41c62589f58476114ceacb8 |
Item text (control type unresolved) |
editor/scene/3d |
|
Create Navigation Mesh |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
806 |
true |
Create Navigation Mesh |
| godot-native.19fab15ddebfde396da61c6f |
Item text (control type unresolved) |
editor/scene/3d |
|
Create Outline Mesh... |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
808 |
true |
Create Outline Mesh... |
| godot-native.887ae586cd722b4add7885c2 |
Localized message |
editor/scene/3d |
|
Creates a static outline mesh. The outline mesh will have its normals flipped automatically.
This can be used instead of the StandardMaterial Grow property when using that property isn't possible. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
809 |
true |
Creates a static outline mesh. The outline mesh will have its normals flipped automatically.
This can be used instead of the StandardMaterial Grow property when using that property isn't possible. |
| godot-native.c316693dff68f8401c0f40f7 |
Item text (control type unresolved) |
editor/scene/3d |
|
Create Debug Tangents |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
810 |
true |
Create Debug Tangents |
| godot-native.d753667c317171b89b8b822f |
Item text (control type unresolved) |
editor/scene/3d |
|
View UV1 |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
812 |
true |
View UV1 |
| godot-native.c39b5e6d70c4521459d1f202 |
Item text (control type unresolved) |
editor/scene/3d |
|
View UV2 |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
813 |
true |
View UV2 |
| godot-native.e1ddc7407b4c94f12c8d2898 |
Item text (control type unresolved) |
editor/scene/3d |
|
Unwrap UV2 for Lightmap/AO |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
814 |
true |
Unwrap UV2 for Lightmap/AO |
| godot-native.a7f0c706c1b10918ae07459e |
ConfirmationDialog |
editor/scene/3d |
|
Create Outline Mesh |
|
|
|
|
confirmed -> MeshInstance3DEditor::_create_outline_mesh |
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
819 |
true |
Create Outline Mesh |
| godot-native.71ef44045db5cbeb9ef5b45a |
Localized message |
editor/scene/3d |
|
Create |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
820 |
true |
Create |
| godot-native.eaf19ea1141bfa0764d1c14d |
SpinBox |
editor/scene/3d |
|
|
|
|
Outline Size: |
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
827 |
true |
Outline Size: |
| godot-native.a99ff5fa4daf7aa595d5d651 |
Localized message |
editor/scene/3d |
|
Outline Size: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
832 |
true |
Outline Size: |
| godot-native.7859244fe6a128933a423eea |
ConfirmationDialog |
editor/scene/3d |
|
Create Collision Shape |
|
|
|
|
about_to_popup -> MeshInstance3DEditor::_shape_dialog_about_to_popup | confirmed -> MeshInstance3DEditor::_create_collision_shape |
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
838 |
true |
Create Collision Shape |
| godot-native.3fe7355003a53a654c86e5a0 |
Localized message |
editor/scene/3d |
|
Create |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
839 |
true |
Create |
| godot-native.e45fff7245b22d41dcca5c13 |
Label |
editor/scene/3d |
|
Collision Shape Placement |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
846 |
true |
Collision Shape Placement |
| godot-native.16507a9df586018d7d185f32 |
OptionButton |
editor/scene/3d |
|
|
|
|
Collision Shape Placement |
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
850 |
true |
Collision Shape Placement |
| godot-native.6d8779dc0dabede78fc73a59 |
Menu/list item |
editor/scene/3d |
|
Sibling |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
852 |
true |
Sibling |
| godot-native.894cbeef0497ffa182ea2745 |
Localized message |
editor/scene/3d |
|
Creates collision shapes as Sibling. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
853 |
true |
Creates collision shapes as Sibling. |
| godot-native.5408550d86b166296ee37cbc |
Menu/list item |
editor/scene/3d |
|
Static Body Child |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
854 |
true |
Static Body Child |
| godot-native.f2d57afb17a17c5576c5acdb |
Localized message |
editor/scene/3d |
|
Creates a StaticBody3D as child and assigns collision shapes to it. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
855 |
true |
Creates a StaticBody3D as child and assigns collision shapes to it. |
| godot-native.a62a728d9a59b474326af726 |
Label |
editor/scene/3d |
|
Collision Shape Type |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
859 |
true |
Collision Shape Type |
| godot-native.d4b88f51fbae4f9ad13ff121 |
OptionButton |
editor/scene/3d |
|
|
|
|
Collision Shape Type |
|
item_selected -> MeshInstance3DEditor::_shape_type_selected |
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
863 |
true |
Collision Shape Type |
| godot-native.5f1135bcfa32f08217de7f31 |
Menu/list item |
editor/scene/3d |
|
Trimesh |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
865 |
true |
Trimesh |
| godot-native.80ea6e5a462df7d93fd4e7fd |
Localized message |
editor/scene/3d |
|
Creates a polygon-based collision shape.
This is the most accurate (but slowest) option for collision detection. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
866 |
true |
Creates a polygon-based collision shape.
This is the most accurate (but slowest) option for collision detection. |
| godot-native.537d43cee25d1109a7bb0a8b |
Menu/list item |
editor/scene/3d |
|
Single Convex |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
867 |
true |
Single Convex |
| godot-native.a2554acf7152be9420da233c |
Localized message |
editor/scene/3d |
|
Creates a single convex collision shape.
This is the faster than the trimesh or multiple convex option, but is less accurate for collision detection. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
868 |
true |
Creates a single convex collision shape.
This is the faster than the trimesh or multiple convex option, but is less accurate for collision detection. |
| godot-native.f0450824f4e543762e05546d |
Menu/list item |
editor/scene/3d |
|
Simplified Convex |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
869 |
true |
Simplified Convex |
| godot-native.36d58a95b8875e56fd6fc54d |
Localized message |
editor/scene/3d |
|
Creates a simplified convex collision shape.
This is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
870 |
true |
Creates a simplified convex collision shape.
This is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy. |
| godot-native.a35ba75fc5ee50847f5269c6 |
Menu/list item |
editor/scene/3d |
|
Multiple Convex |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
871 |
true |
Multiple Convex |
| godot-native.9532ecfa697f145c05dbcd71 |
Localized message |
editor/scene/3d |
|
Creates multiple convex collision shapes. These are decomposed from the original mesh.
This is a performance and accuracy middle-ground between a single convex collision and a polygon-based trimesh collision. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
872 |
true |
Creates multiple convex collision shapes. These are decomposed from the original mesh.
This is a performance and accuracy middle-ground between a single convex collision and a polygon-based trimesh collision. |
| godot-native.382c96a0479094028b8f2a9d |
Menu/list item |
editor/scene/3d |
|
Bounding Box |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
873 |
true |
Bounding Box |
| godot-native.3accca33003e1c84e1947971 |
Localized message |
editor/scene/3d |
|
Creates an bounding box collision shape.
This will use the mesh's AABB if the shape is not a built-in BoxMesh.
This is faster than the convex collision shape option for collision detection. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
874 |
true |
Creates an bounding box collision shape.
This will use the mesh's AABB if the shape is not a built-in BoxMesh.
This is faster than the convex collision shape option for collision detection. |
| godot-native.4110786a1d807c3b8adbd5f0 |
Menu/list item |
editor/scene/3d |
|
Capsule |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
875 |
true |
Capsule |
| godot-native.fadea25475f76ba7c200c3e1 |
Localized message |
editor/scene/3d |
|
Creates a capsule collision shape.
This will use the mesh's AABB if the shape is not a built-in CapsuleMesh.
This is faster than the convex collision shape option for collision detection. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
876 |
true |
Creates a capsule collision shape.
This will use the mesh's AABB if the shape is not a built-in CapsuleMesh.
This is faster than the convex collision shape option for collision detection. |
| godot-native.f1808c34d524a22193c9b0b1 |
Menu/list item |
editor/scene/3d |
|
Cylinder |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
877 |
true |
Cylinder |
| godot-native.d5adbeaf05ae5d538a1c22c7 |
Localized message |
editor/scene/3d |
|
Creates a cylinder collision shape.
This will use the mesh's AABB if the shape is not a built-in CylinderMesh.
This is faster than the convex collision shape option for collision detection. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
878 |
true |
Creates a cylinder collision shape.
This will use the mesh's AABB if the shape is not a built-in CylinderMesh.
This is faster than the convex collision shape option for collision detection. |
| godot-native.cdfa6c7edb9cdd4dd8da5fe6 |
Menu/list item |
editor/scene/3d |
|
Sphere |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
879 |
true |
Sphere |
| godot-native.eef26c869dbc87f468445e8b |
Localized message |
editor/scene/3d |
|
Creates a sphere collision shape.
This will use the mesh's AABB if the shape is not a built-in SphereMesh.
This is faster than the convex collision shape option for collision detection. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
880 |
true |
Creates a sphere collision shape.
This will use the mesh's AABB if the shape is not a built-in SphereMesh.
This is faster than the convex collision shape option for collision detection. |
| godot-native.3cd392bb1176324d4d7173c3 |
Menu/list item |
editor/scene/3d |
|
Primitive |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
881 |
true |
Primitive |
| godot-native.8f8c30421fe365b19a287f6e |
Localized message |
editor/scene/3d |
|
Creates a box, capsule, cylinder, or sphere primitive collision shape if the mesh is a primitive.
The mesh must use the built-in BoxMesh, CapsuleMesh, CylinderMesh, or SphereMesh primitive.
This is faster than the convex collision shape option for collision detection. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
882 |
true |
Creates a box, capsule, cylinder, or sphere primitive collision shape if the mesh is a primitive.
The mesh must use the built-in BoxMesh, CapsuleMesh, CylinderMesh, or SphereMesh primitive.
This is faster than the convex collision shape option for collision detection. |
| godot-native.3fbdc82ebb399be77006c8e1 |
Label |
editor/scene/3d |
|
Alignment Axis |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
887 |
true |
Alignment Axis |
| godot-native.be38f4ac9c5d7cd8aaf89512 |
Menu/list item |
editor/scene/3d |
|
Longest Axis |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
892 |
true |
Longest Axis |
| godot-native.b1e590f34e1904160d8af475 |
Localized message |
editor/scene/3d |
|
Create the shape along the longest axis of the mesh's AABB. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
893 |
true |
Create the shape along the longest axis of the mesh's AABB. |
| godot-native.4338d4258b9bbe0d35d2471d |
Menu/list item |
editor/scene/3d |
|
X-Axis |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
894 |
true |
X-Axis |
| godot-native.4b977d4b0d1391ebe11d67c4 |
Localized message |
editor/scene/3d |
|
Create the shape along the local X-Axis. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
895 |
true |
Create the shape along the local X-Axis. |
| godot-native.117571ddc7caf6e8efff0d7e |
Menu/list item |
editor/scene/3d |
|
Y-Axis |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
896 |
true |
Y-Axis |
| godot-native.7ee1d6e0401d3727a6ac352f |
Localized message |
editor/scene/3d |
|
Create the shape along the local Y-Axis. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
897 |
true |
Create the shape along the local Y-Axis. |
| godot-native.e114860c06ae4bdeae4593fe |
Menu/list item |
editor/scene/3d |
|
Z-Axis |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
898 |
true |
Z-Axis |
| godot-native.68020f2fb21dd44ffdd459fe |
Localized message |
editor/scene/3d |
|
Create the shape along the local Z-Axis. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
899 |
true |
Create the shape along the local Z-Axis. |
| godot-native.581bec61a8c7c8ac5be409d1 |
AcceptDialog |
editor/scene/3d |
|
UV Channel Debug |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
909 |
true |
UV Channel Debug |
| godot-native.31aa389cce2f441b4dc96b07 |
ConfirmationDialog |
editor/scene/3d |
|
Create NavigationMesh |
|
|
|
|
confirmed -> MeshInstance3DEditor::_create_navigation_mesh |
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
921 |
true |
Create NavigationMesh |
| godot-native.9bab1754a902880f0baa79f7 |
Localized message |
editor/scene/3d |
|
Create |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
922 |
true |
Create |
| godot-native.ca8298a12277388c748a8fd3 |
Label |
editor/scene/3d |
|
Before converting a rendering mesh to a navigation mesh, please verify:
- The mesh is two-dimensional.
- The mesh has no surface overlap.
- The mesh has no self-intersection.
- The mesh surfaces have indices.
If the mesh does not fulfill these requirements, the pathfinding will be broken. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_instance_3d_editor_plugin.cpp |
929 |
true |
Before converting a rendering mesh to a navigation mesh, please verify:
- The mesh is two-dimensional.
- The mesh has no surface overlap.
- The mesh has no self-intersection.
- The mesh surfaces have indices.
If the mesh does not fulfill these requirements, the pathfinding will be broken. |
| godot-native.dd7f8bee39a4b110f0ce8a84 |
Localized message |
editor/scene/3d |
|
Add MeshLibrary item |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_ADD_ITEM |
editor/scene/3d/mesh_library_editor_plugin.cpp |
374 |
true |
Add MeshLibrary item |
| godot-native.cdc669b940be8db77052cbf1 |
Localized message |
editor/scene/3d |
|
Remove MeshLibrary item |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_REMOVE_ITEM |
editor/scene/3d/mesh_library_editor_plugin.cpp |
393 |
true |
Remove MeshLibrary item |
| godot-native.df11e1906902325f56b6dccf |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Update from existing scene?:
%s |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_UPDATE_FROM_SCENE |
editor/scene/3d/mesh_library_editor_plugin.cpp |
444 |
true |
Update from existing scene?:
%s |
| godot-native.8626387d976fd8b1a19a7358 |
Localized message |
editor/scene/3d |
|
Import MeshLibrary from scene |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
507 |
true |
Import MeshLibrary from scene |
| godot-native.f96fecfa3989c94cdcdbb09b |
Localized message |
editor/scene/3d |
|
MeshLibrary |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
658 |
true |
MeshLibrary |
| godot-native.6f6990c794d98ee0aab7f188 |
Button |
editor/scene/3d |
|
Add |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
673 |
true |
Add |
| godot-native.7a5e0d636cd7f5d982793f56 |
Button |
editor/scene/3d |
|
Remove |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
679 |
true |
Remove |
| godot-native.341f800d2b86dcecbd2de93d |
MenuButton |
editor/scene/3d |
|
Import |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
688 |
true |
Import |
| godot-native.0136bcbee8b1428ba1cb76e8 |
Item text (control type unresolved) |
editor/scene/3d |
|
Import from Scene (Ignore Transforms) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
693 |
true |
Import from Scene (Ignore Transforms) |
| godot-native.4e6d1fe9c0abb4f5eb9180d5 |
Item text (control type unresolved) |
editor/scene/3d |
|
Import from Scene (Apply Transforms) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
694 |
true |
Import from Scene (Apply Transforms) |
| godot-native.bcc06c85248964eb77c811fa |
Item text (control type unresolved) |
editor/scene/3d |
|
Update from Scene |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
696 |
true |
Update from Scene |
| godot-native.a6c3fa7bc885f38a256b59a5 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
Filter Meshes |
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
709 |
true |
Filter Meshes |
| godot-native.ded899743440a7ff8541aae9 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Filter Meshes |
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
710 |
true |
Filter Meshes |
| godot-native.2fb7664cb4617e44a2e96d7d |
Localized message |
editor/scene/3d |
|
The item's name, shown in the editor. It can also be used to look up the item later using [method MeshLibrary.find_item_by_name]. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
749 |
true |
The item's name, shown in the editor. It can also be used to look up the item later using [method MeshLibrary.find_item_by_name]. |
| godot-native.2840192079cbd974e601f13e |
Localized message |
editor/scene/3d |
|
The item's mesh. Used by other parts of the engine (e.g. [GridMap], which displays them in a 3D tile). |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
750 |
true |
The item's mesh. Used by other parts of the engine (e.g. [GridMap], which displays them in a 3D tile). |
| godot-native.927cdbc15f0baf6e5d1a0128 |
Localized message |
editor/scene/3d |
|
The transform to apply to the item's mesh. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
751 |
true |
The transform to apply to the item's mesh. |
| godot-native.0e901ba5450b0eea58bb9d63 |
Localized message |
editor/scene/3d |
|
The shadow casting mode used by the item's mesh. See [enum RenderingServer.ShadowCastingSetting]. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
752 |
true |
The shadow casting mode used by the item's mesh. See [enum RenderingServer.ShadowCastingSetting]. |
| godot-native.2b40ee7c9d9d67020af91083 |
Localized message |
editor/scene/3d |
|
The item's collision shapes.
The array should consist of [Shape3D] objects, each followed by a [Transform3D] that will be applied to it. For shapes that should not have a transform, use [constant Transform3D.IDENTITY]. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
753 |
true |
The item's collision shapes.
The array should consist of [Shape3D] objects, each followed by a [Transform3D] that will be applied to it. For shapes that should not have a transform, use [constant Transform3D.IDENTITY]. |
| godot-native.1e32f0ee4957358cb2f89c78 |
Localized message |
editor/scene/3d |
|
The item's navigation mesh. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
754 |
true |
The item's navigation mesh. |
| godot-native.4ef39406887dd6951ce94e81 |
Localized message |
editor/scene/3d |
|
The transform to apply to the item's navigation mesh. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
755 |
true |
The transform to apply to the item's navigation mesh. |
| godot-native.6730b0662cd3a56f212ed327 |
Localized message |
editor/scene/3d |
|
The item's navigation layers bitmask. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
756 |
true |
The item's navigation layers bitmask. |
| godot-native.4f861f4293098ff54aa1d62b |
Localized message |
editor/scene/3d |
|
The texture to use as the item's preview icon in the editor. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
757 |
true |
The texture to use as the item's preview icon in the editor. |
| godot-native.40fbb46d5956bb5e56fd380f |
Label |
editor/scene/3d |
|
No items found inside the MeshLibrary.
You can add some by using the Add button on the left, or by importing them from a scene file via the Import menu. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
760 |
true |
No items found inside the MeshLibrary.
You can add some by using the Add button on the left, or by importing them from a scene file via the Import menu. |
| godot-native.5667f5f6f4ac1848b312a976 |
EditorFileDialog |
editor/scene/3d |
|
Import Scene |
|
|
|
|
file_selected -> MeshLibraryEditor::_import_scene_cbk |
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
775 |
true |
Import Scene |
| godot-native.e79ed22afe0f35d1c3db8412 |
Localized message |
editor/scene/3d |
|
Apply without Transforms |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
784 |
true |
Apply without Transforms |
| godot-native.1de4d618b32296ad138184ef |
Localized message |
editor/scene/3d |
|
Apply with Transforms |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/mesh_library_editor_plugin.cpp |
786 |
true |
Apply with Transforms |
| godot-native.a3053394ba078545136ae922 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
No mesh source specified (and no MultiMesh set in node). |
|
|
|
|
|
|
unknown |
if: (mesh_source->get_text().is_empty()) | if: (multimesh.is_null()) |
editor/scene/3d/multimesh_editor_plugin.cpp |
62 |
true |
No mesh source specified (and no MultiMesh set in node). |
| godot-native.e8cdb0d98de3e6cb943b66a5 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
No mesh source specified (and MultiMesh contains no Mesh). |
|
|
|
|
|
|
unknown |
if: (mesh_source->get_text().is_empty()) | if: (multimesh->get_mesh().is_null()) |
editor/scene/3d/multimesh_editor_plugin.cpp |
67 |
true |
No mesh source specified (and MultiMesh contains no Mesh). |
| godot-native.a09648c2eb0b6bcbc532adcd |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Mesh source is invalid (invalid path). |
|
|
|
|
|
|
unknown |
if else: (mesh_source->get_text().is_empty()) | if: (!ms_node) |
editor/scene/3d/multimesh_editor_plugin.cpp |
77 |
true |
Mesh source is invalid (invalid path). |
| godot-native.b4ffed321cd1488099f7e231 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Mesh source is invalid (not a MeshInstance3D). |
|
|
|
|
|
|
unknown |
if else: (mesh_source->get_text().is_empty()) | if: (!ms_instance) |
editor/scene/3d/multimesh_editor_plugin.cpp |
85 |
true |
Mesh source is invalid (not a MeshInstance3D). |
| godot-native.b0da9d99228d7a37c59fa6dc |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Mesh source is invalid (contains no Mesh resource). |
|
|
|
|
|
|
unknown |
if else: (mesh_source->get_text().is_empty()) | if: (mesh.is_null()) |
editor/scene/3d/multimesh_editor_plugin.cpp |
93 |
true |
Mesh source is invalid (contains no Mesh resource). |
| godot-native.631a33f89ae601c29cdeb4fc |
Text assignment (control type unresolved) |
editor/scene/3d |
|
No surface source specified. |
|
|
|
|
|
|
unknown |
if: (surface_source->get_text().is_empty()) |
editor/scene/3d/multimesh_editor_plugin.cpp |
100 |
true |
No surface source specified. |
| godot-native.4a0d9f2fd65c64bac3dac0c9 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Surface source is invalid (invalid path). |
|
|
|
|
|
|
unknown |
if: (!ss_node) |
editor/scene/3d/multimesh_editor_plugin.cpp |
108 |
true |
Surface source is invalid (invalid path). |
| godot-native.457c660b4eea6d305eeb1544 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Surface source is invalid (no geometry). |
|
|
|
|
|
|
unknown |
if: (!ss_instance || ss_instance->get_mesh().is_null()) |
editor/scene/3d/multimesh_editor_plugin.cpp |
116 |
true |
Surface source is invalid (no geometry). |
| godot-native.38ad6d0b9bebe3cc9613fd09 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Surface source is invalid (no faces). |
|
|
|
|
|
|
unknown |
if: (geometry.is_empty()) |
editor/scene/3d/multimesh_editor_plugin.cpp |
126 |
true |
Surface source is invalid (no faces). |
| godot-native.0e5e0db5e8fc50bf61bd170f |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Select a Source Mesh: |
|
|
|
|
|
|
unknown |
if: (p_source) |
editor/scene/3d/multimesh_editor_plugin.cpp |
263 |
true |
Select a Source Mesh: |
| godot-native.cdc0260370621a276a62ad38 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Select a Target Surface: |
|
|
|
|
|
|
unknown |
if else: (p_source) |
editor/scene/3d/multimesh_editor_plugin.cpp |
266 |
true |
Select a Target Surface: |
| godot-native.fe8cd9044fa54ab1d80937f5 |
MenuButton |
editor/scene/3d |
|
MultiMesh |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
276 |
false |
|
| godot-native.7da6f7cca9c970bc68b1ecf5 |
Item text (control type unresolved) |
editor/scene/3d |
|
Populate Surface |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
281 |
true |
Populate Surface |
| godot-native.4ee37b99e86ea262c1a20f85 |
ConfirmationDialog |
editor/scene/3d |
|
Populate MultiMesh |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
285 |
true |
Populate MultiMesh |
| godot-native.16819c3cf0b3ab5f56e2d6f2 |
LineEdit |
editor/scene/3d |
|
|
|
|
Target Surface: |
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
297 |
true |
Target Surface: |
| godot-native.cfcaa99c5a92e47a6515f9d7 |
Button |
editor/scene/3d |
|
|
|
|
Browse |
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
300 |
true |
Browse |
| godot-native.1d8b62d0d8e3348aa1bdd2ea |
Button |
editor/scene/3d |
|
.. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
301 |
false |
|
| godot-native.3d9e4a62345069ccde12ce52 |
Localized message |
editor/scene/3d |
|
Target Surface: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
304 |
true |
Target Surface: |
| godot-native.39ca0a031c27d4b24fd86036 |
LineEdit |
editor/scene/3d |
|
|
|
|
Source Mesh: |
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
310 |
true |
Source Mesh: |
| godot-native.1c58b27cfe8d751003b31941 |
Button |
editor/scene/3d |
|
|
|
|
Browse |
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
313 |
true |
Browse |
| godot-native.7e7d1a928cdf80b3ccbfc6ff |
Button |
editor/scene/3d |
|
.. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
314 |
false |
|
| godot-native.8ca0ff492ac13d1c3fdd1873 |
Localized message |
editor/scene/3d |
|
Source Mesh: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
315 |
true |
Source Mesh: |
| godot-native.324b4db4a2b45b5de5b935e3 |
OptionButton |
editor/scene/3d |
|
|
|
|
Mesh Up Axis: |
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
319 |
true |
Mesh Up Axis: |
| godot-native.ca8a73d27da58b90337ea439 |
Menu/list item |
editor/scene/3d |
|
X-Axis |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
320 |
true |
X-Axis |
| godot-native.b2f53e7fc5c241b092022c61 |
Menu/list item |
editor/scene/3d |
|
Y-Axis |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
321 |
true |
Y-Axis |
| godot-native.17b12cbd4eecb72fbe7fe5a7 |
Menu/list item |
editor/scene/3d |
|
Z-Axis |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
322 |
true |
Z-Axis |
| godot-native.60fce6cbfe3c6b5169895f86 |
Localized message |
editor/scene/3d |
|
Mesh Up Axis: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
324 |
true |
Mesh Up Axis: |
| godot-native.7a5e60318ccf04ffd00f52cb |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Random Rotation: |
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
329 |
true |
Random Rotation: |
| godot-native.1eacd6fb09d01430a737781f |
Localized message |
editor/scene/3d |
|
Random Rotation: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
330 |
true |
Random Rotation: |
| godot-native.38e201218b1315e1701595bc |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Random Tilt: |
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
335 |
true |
Random Tilt: |
| godot-native.fa39eee2da85ada367ec9cb9 |
Localized message |
editor/scene/3d |
|
Random Tilt: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
336 |
true |
Random Tilt: |
| godot-native.48a52f1a6c2a010aca068de1 |
SpinBox |
editor/scene/3d |
|
|
|
|
Random Scale: |
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
343 |
true |
Random Scale: |
| godot-native.801d4ce98aa6fdf11bd85fd4 |
Localized message |
editor/scene/3d |
|
Random Scale: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
344 |
true |
Random Scale: |
| godot-native.81a22eb539dd500cda19960f |
SpinBox |
editor/scene/3d |
|
|
|
|
Scale: |
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
351 |
true |
Scale: |
| godot-native.7183dcdb5040f7238901412c |
Localized message |
editor/scene/3d |
|
Scale: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
352 |
true |
Scale: |
| godot-native.a7ef6cf7460ad8da549f62da |
SpinBox |
editor/scene/3d |
|
|
|
|
Amount: |
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
361 |
true |
Amount: |
| godot-native.b45ff4db0dd278769932e755 |
Localized message |
editor/scene/3d |
|
Amount: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
362 |
true |
Amount: |
| godot-native.81d6b6bc87cbab81d3fbf3dd |
Localized message |
editor/scene/3d |
|
Populate |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/multimesh_editor_plugin.cpp |
364 |
true |
Populate |
| godot-native.df18e15ebc3fa07034150356 |
Localized message |
editor/scene/3d |
|
Unnamed Gizmo |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_gizmos.cpp |
1044 |
true |
Unnamed Gizmo |
| godot-native.91d74c57f2c712c2f25029e5 |
Localized message |
editor/scene/3d |
|
Transform Aborted. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
637 |
true |
Transform Aborted. |
| godot-native.ba147c7cd9deb86509b494a9 |
Localized message |
editor/scene/3d |
|
Vertex Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
1045 |
true |
Vertex Snap |
| godot-native.a580ee87f7bad7199fdc9918 |
Localized message |
editor/scene/3d |
|
Vertex Snap Canceled. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
1071 |
true |
Vertex Snap Canceled. |
| godot-native.14ed92f80ef4f4134c080b05 |
Localized message |
editor/scene/3d |
|
Reset Transform |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
1879 |
true |
Reset Transform |
| godot-native.0224e5035da3dbf24d75eb5f |
Localized message |
editor/scene/3d |
|
Locked |
|
|
|
|
|
|
unknown |
if else: (selection_results.size() == 1) | if: (!selection_results.is_empty()) | for: i < selection_results.size() | if: (locked == 1) |
editor/scene/3d/node_3d_editor_plugin.cpp |
1997 |
true |
Locked |
| godot-native.eaf9671a1dbcc13fd90ce980 |
Localized message |
editor/scene/3d |
|
Grouped |
|
|
|
|
|
|
unknown |
if else: (selection_results.size() == 1) | if: (!selection_results.is_empty()) | for: i < selection_results.size() | if else: (locked == 1) | if: (locked == 2) |
editor/scene/3d/node_3d_editor_plugin.cpp |
1999 |
true |
Grouped |
| godot-native.82772501e838042d276fd43a |
Localized message |
editor/scene/3d |
|
Vertex Snap |
|
|
|
|
|
|
unknown |
if: (k.is_valid()) | if: (!vertex_snap_mode && !vertex_snap_dragging && k->is_pressed() && _edit.mode == TRANSFORM_NONE && ED_IS_SHORTCUT("spatial_editor/vertex_snap", k_no_shift)) |
editor/scene/3d/node_3d_editor_plugin.cpp |
2076 |
true |
Vertex Snap |
| godot-native.fc2ef7ad9208abf49ea42ce2 |
Localized message |
editor/scene/3d |
|
Vertex Snap |
|
|
|
|
|
|
unknown |
if: ((vertex_snap_mode || vertex_snap_dragging) && vb.is_valid()) | if: (vb->get_button_index() == MouseButton::LEFT) | if: (vb->is_pressed()) | if: (vertex_snap_has_source && !selection.is_empty()) | if else: (!use_origin_snap) | if else: (has_subgizmos) |
editor/scene/3d/node_3d_editor_plugin.cpp |
2171 |
true |
Vertex Snap |
| godot-native.7db43f586fa11ebac128522e |
Localized message |
editor/scene/3d |
|
X-Axis Transform. |
|
|
|
|
|
|
unknown |
if: (b.is_valid()) | switch: (b->get_button_index()) | case: MouseButton::MIDDLE | if: (b->is_pressed() && _edit.mode != TRANSFORM_NONE) | switch: (_edit.plane) | case: TRANSFORM_VIEW |
editor/scene/3d/node_3d_editor_plugin.cpp |
2308 |
true |
X-Axis Transform. |
| godot-native.58036199b3bf4f39558079c0 |
Localized message |
editor/scene/3d |
|
Y-Axis Transform. |
|
|
|
|
|
|
unknown |
if: (b.is_valid()) | switch: (b->get_button_index()) | case: MouseButton::MIDDLE | if: (b->is_pressed() && _edit.mode != TRANSFORM_NONE) | switch: (_edit.plane) | case: TRANSFORM_X_AXIS |
editor/scene/3d/node_3d_editor_plugin.cpp |
2313 |
true |
Y-Axis Transform. |
| godot-native.9864096259ce1963ff77a2c7 |
Localized message |
editor/scene/3d |
|
Z-Axis Transform. |
|
|
|
|
|
|
unknown |
if: (b.is_valid()) | switch: (b->get_button_index()) | case: MouseButton::MIDDLE | if: (b->is_pressed() && _edit.mode != TRANSFORM_NONE) | switch: (_edit.plane) | case: TRANSFORM_Y_AXIS |
editor/scene/3d/node_3d_editor_plugin.cpp |
2318 |
true |
Z-Axis Transform. |
| godot-native.5ce23dcb0656b9a4648ae824 |
Localized message |
editor/scene/3d |
|
View Plane Transform. |
|
|
|
|
|
|
unknown |
if: (b.is_valid()) | switch: (b->get_button_index()) | case: MouseButton::MIDDLE | if: (b->is_pressed() && _edit.mode != TRANSFORM_NONE) | switch: (_edit.plane) | case: TRANSFORM_Z_AXIS |
editor/scene/3d/node_3d_editor_plugin.cpp |
2324 |
true |
View Plane Transform. |
| godot-native.d910a24e1994fb5795eeb45b |
Localized message |
editor/scene/3d |
|
Vertex Snap (Snapped) |
|
|
|
|
|
|
unknown |
if: (m.is_valid() && !_edit.instant) | if: (vertex_snap_mode || vertex_snap_dragging) | if else: (!vertex_snap_dragging) | if: (_find_closest_vertex_in_scene(m->get_position(), vertex_snap_threshold, target, &vertex_snap_original_positions)) |
editor/scene/3d/node_3d_editor_plugin.cpp |
2647 |
true |
Vertex Snap (Snapped) |
| godot-native.9e6831e8598dbb5918975988 |
Localized message |
editor/scene/3d |
|
Vertex Snap |
|
|
|
|
|
|
unknown |
if: (m.is_valid() && !_edit.instant) | if: (vertex_snap_mode || vertex_snap_dragging) | if else: (!vertex_snap_dragging) | if else: (_find_closest_vertex_in_scene(m->get_position(), vertex_snap_threshold, target, &vertex_snap_original_positions)) |
editor/scene/3d/node_3d_editor_plugin.cpp |
2657 |
true |
Vertex Snap |
| godot-native.3dfdbdc95683f46a19ad6a1c |
Localized message |
editor/scene/3d |
|
Keying is disabled (no key inserted). |
|
|
|
|
|
|
unknown |
if: (k.is_valid()) | if: (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", event_mod)) | if: (!AnimationPlayerEditor::get_singleton()->get_track_editor()->has_keying()) |
editor/scene/3d/node_3d_editor_plugin.cpp |
2933 |
true |
Keying is disabled (no key inserted). |
| godot-native.b3cd958bcf8fac7a7d941864 |
Localized message |
editor/scene/3d |
|
Animation Key Inserted. |
|
|
|
|
|
|
unknown |
if: (k.is_valid()) | if: (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", event_mod)) |
editor/scene/3d/node_3d_editor_plugin.cpp |
2948 |
true |
Animation Key Inserted. |
| godot-native.6f62698fd27385a1d1ddbda2 |
Localized message |
editor/scene/3d |
|
Trackball Rotation |
|
|
|
|
|
|
unknown |
if: (k.is_valid()) | if: (!view_3d_controller->is_freelook_enabled() && !k->is_echo()) | if: (ED_IS_SHORTCUT("spatial_editor/instant_rotate", event_mod)) | if: (_edit.mode == TRANSFORM_ROTATE && _edit.instant) | if: (_edit.is_trackball) |
editor/scene/3d/node_3d_editor_plugin.cpp |
2978 |
true |
Trackball Rotation |
| godot-native.a83a23e140cc3d0fdc957b22 |
Localized message |
editor/scene/3d |
|
Rotating %s degrees. |
|
|
|
|
|
|
unknown |
if: (k.is_valid()) | if: (!view_3d_controller->is_freelook_enabled() && !k->is_echo()) | if: (ED_IS_SHORTCUT("spatial_editor/instant_rotate", event_mod)) | if: (_edit.mode == TRANSFORM_ROTATE && _edit.instant) | if else: (_edit.is_trackball) |
editor/scene/3d/node_3d_editor_plugin.cpp |
2984 |
true |
Rotating %s degrees. |
| godot-native.83fc76f358c17608dad367a2 |
Localized message |
editor/scene/3d |
|
Move Camera "%s" |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
3101 |
true |
Move Camera "%s" |
| godot-native.f0bec97527e934e823d2aca2 |
Localized message |
editor/scene/3d |
|
This debug draw mode is only supported when using the Forward+ or Mobile renderer. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | for: i < item_count | switch: (rendering_methods) | case: SupportedRenderingMethods::FORWARD_PLUS_MOBILE |
editor/scene/3d/node_3d_editor_plugin.cpp |
3251 |
true |
This debug draw mode is only supported when using the Forward+ or Mobile renderer. |
| godot-native.dfc078c3ef3890ee79b82f89 |
Localized message |
editor/scene/3d |
|
This debug draw mode is only supported when using the Forward+ renderer. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | for: i < item_count | switch: (rendering_methods) | case: SupportedRenderingMethods::FORWARD_PLUS |
editor/scene/3d/node_3d_editor_plugin.cpp |
3255 |
true |
This debug draw mode is only supported when using the Forward+ renderer. |
| godot-native.caa3da822016314a9160ff65 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Following %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (focused_node_id.is_valid() && get_selected_count() > 0 && times_focused_consecutively >= 2 && times_focused_consecutively % 2 == 0) | if: (focused_node) |
editor/scene/3d/node_3d_editor_plugin.cpp |
3599 |
true |
Following %s |
| godot-native.e88d7150ba8630388817cb40 |
Localized message |
editor/scene/3d |
|
X: %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) |
editor/scene/3d/node_3d_editor_plugin.cpp |
3728 |
true |
X: %s |
| godot-native.03d920fd78d704004e6db320 |
Localized message |
editor/scene/3d |
|
Y: %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) |
editor/scene/3d/node_3d_editor_plugin.cpp |
3729 |
true |
Y: %s |
| godot-native.ef4477659ec5d521bb667b23 |
Localized message |
editor/scene/3d |
|
Z: %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) |
editor/scene/3d/node_3d_editor_plugin.cpp |
3730 |
true |
Z: %s |
| godot-native.109d7e810cefd8f077d866ed |
Localized message |
editor/scene/3d |
|
Size: %s (%.1fMP) |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) |
editor/scene/3d/node_3d_editor_plugin.cpp |
3733 |
true |
Size: %s (%.1fMP) |
| godot-native.2e80b5bc581ea8d8bfa20149 |
Localized message |
editor/scene/3d |
|
Objects: %d |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) |
editor/scene/3d/node_3d_editor_plugin.cpp |
3738 |
true |
Objects: %d |
| godot-native.f1056f4219bd498b9aa3e578 |
Localized message |
editor/scene/3d |
|
Primitives: %d |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) |
editor/scene/3d/node_3d_editor_plugin.cpp |
3739 |
true |
Primitives: %d |
| godot-native.62c6f94f7a847ea8c9f89a10 |
Localized message |
editor/scene/3d |
|
Draw Calls: %d |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) |
editor/scene/3d/node_3d_editor_plugin.cpp |
3740 |
true |
Draw Calls: %d |
| godot-native.714c29644489adc46681082f |
Text assignment (control type unresolved) |
editor/scene/3d |
|
CPU Time: %s ms |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_fps) |
editor/scene/3d/node_3d_editor_plugin.cpp |
3783 |
true |
CPU Time: %s ms |
| godot-native.3e01282b3ed827b4bed40e84 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
GPU Time: %s ms |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_fps) |
editor/scene/3d/node_3d_editor_plugin.cpp |
3789 |
true |
GPU Time: %s ms |
| godot-native.cbdd0193fa88ff65114382fd |
Text assignment (control type unresolved) |
editor/scene/3d |
|
FPS: %d |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_fps) |
editor/scene/3d/node_3d_editor_plugin.cpp |
3797 |
true |
FPS: %d |
| godot-native.9ab6e78edb9057259d865169 |
Localized message |
editor/scene/3d |
|
Translating: %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PHYSICS_PROCESS | if: (collision_reposition) | if: (selected_node) | if: (!ruler->is_inside_tree()) |
editor/scene/3d/node_3d_editor_plugin.cpp |
3827 |
true |
Translating: %s |
| godot-native.56f8f33f6a629928a4a35875 |
Localized message |
editor/scene/3d |
|
Instantiating: %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PHYSICS_PROCESS | if: (preview_node->is_inside_tree()) |
editor/scene/3d/node_3d_editor_plugin.cpp |
3851 |
true |
Instantiating: %s |
| godot-native.10fab5376116b84bff808445 |
Localized message |
editor/scene/3d |
|
GPU Time: %s ms |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/scene/3d/node_3d_editor_plugin.cpp |
3934 |
true |
GPU Time: %s ms |
| godot-native.cd72aed8b375788fe45525df |
Localized message |
editor/scene/3d |
|
Top View. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: VIEW_TOP |
editor/scene/3d/node_3d_editor_plugin.cpp |
4367 |
true |
Top View. |
| godot-native.e08ba39b423ad872219992a0 |
Localized message |
editor/scene/3d |
|
Bottom View. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: VIEW_BOTTOM |
editor/scene/3d/node_3d_editor_plugin.cpp |
4376 |
true |
Bottom View. |
| godot-native.cf0d7b4e1e6fec13cd981e63 |
Localized message |
editor/scene/3d |
|
Left View. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: VIEW_LEFT |
editor/scene/3d/node_3d_editor_plugin.cpp |
4385 |
true |
Left View. |
| godot-native.1906c5aef758f428eb8a3a00 |
Localized message |
editor/scene/3d |
|
Right View. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: VIEW_RIGHT |
editor/scene/3d/node_3d_editor_plugin.cpp |
4394 |
true |
Right View. |
| godot-native.6466521c03a2c3538044bb71 |
Localized message |
editor/scene/3d |
|
Front View. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: VIEW_FRONT |
editor/scene/3d/node_3d_editor_plugin.cpp |
4403 |
true |
Front View. |
| godot-native.2bc39bad586a0353621d008b |
Localized message |
editor/scene/3d |
|
Rear View. |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: VIEW_REAR |
editor/scene/3d/node_3d_editor_plugin.cpp |
4412 |
true |
Rear View. |
| godot-native.67f6d7e7d8874a01f36efeac |
Localized message |
editor/scene/3d |
|
Align Transform with View |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: VIEW_ALIGN_TRANSFORM_WITH_VIEW |
editor/scene/3d/node_3d_editor_plugin.cpp |
4434 |
true |
Align Transform with View |
| godot-native.e07e1c8c8a3eb351cd770f39 |
Localized message |
editor/scene/3d |
|
Align Rotation with View |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: VIEW_ALIGN_ROTATION_WITH_VIEW |
editor/scene/3d/node_3d_editor_plugin.cpp |
4478 |
true |
Align Rotation with View |
| godot-native.f2d8e9b74954594d06f7af99 |
Localized message |
editor/scene/3d |
|
Set Surface %d Override Material |
|
|
|
|
|
|
unknown |
if: (spatial_editor->get_preview_material_target().is_valid()) | if: (mesh_instance && spatial_editor->get_preview_material_surface() != -1) |
editor/scene/3d/node_3d_editor_plugin.cpp |
5889 |
true |
Set Surface %d Override Material |
| godot-native.617e44ada890d91d55063b17 |
Localized message |
editor/scene/3d |
|
Set Material Override |
|
|
|
|
|
|
unknown |
if: (spatial_editor->get_preview_material_target().is_valid()) | if else: (mesh_instance && spatial_editor->get_preview_material_surface() != -1) | if: (geometry_instance) |
editor/scene/3d/node_3d_editor_plugin.cpp |
5894 |
true |
Set Material Override |
| godot-native.ec1c13be8eecd37f38931bc3 |
Localized message |
editor/scene/3d |
|
Create Node |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
5908 |
true |
Create Node |
| godot-native.dd8de71d08d1f65303eb3a82 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Error instantiating scene from %s. |
|
|
|
|
|
|
unknown |
if: (error_files.size() > 0) |
editor/scene/3d/node_3d_editor_plugin.cpp |
5937 |
true |
Error instantiating scene from %s. |
| godot-native.02648caa26e1d904f763db71 |
Localized message |
editor/scene/3d |
|
Can't drop the files... |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=files.size() (locale-dependent) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6067 |
true |
Can't drop the files... |
| godot-native.bfc6cfd8db35f4905bf7fced |
Localized message |
editor/scene/3d |
|
Can't drop the file... |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=files.size() (locale-dependent) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6067 |
true |
Can't drop the file... |
| godot-native.1c32dbce0e6fdf9ee843d6db |
Localized message |
editor/scene/3d |
|
Circular dependency found at %s. |
|
|
|
|
|
|
unknown |
if: (is_cyclical_dep) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6069 |
true |
Circular dependency found at %s. |
| godot-native.c81c422c763c814d7d664556 |
Localized message |
editor/scene/3d |
|
File format is not supported. |
|
|
|
|
|
|
unknown |
if: (instantiate_type == 0) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6074 |
true |
File format is not supported. |
| godot-native.029331f3f51205bd112f4f72 |
Localized message |
editor/scene/3d |
|
[b]Default:[/b] Add as sibling of selected node (except when root is selected). |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=files.size() (locale-dependent) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6084 |
true |
[b]Default:[/b] Add as sibling of selected node (except when root is selected). |
| godot-native.5734133c2f2cd11b8ed07aae |
Localized message |
editor/scene/3d |
|
[b]Default:[/b] Add as siblings of selected node (except when root is selected). |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=files.size() (locale-dependent) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6084 |
true |
[b]Default:[/b] Add as siblings of selected node (except when root is selected). |
| godot-native.58e862a818e928f54f24dc05 |
Localized message |
editor/scene/3d |
|
[b]Hold Shift:[/b] Add as children of selected node. |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=files.size() (locale-dependent) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6088 |
true |
[b]Hold Shift:[/b] Add as children of selected node. |
| godot-native.ffa5ff2dff720b3354b8c31a |
Localized message |
editor/scene/3d |
|
[b]Hold Shift:[/b] Add as child of selected node. |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=files.size() (locale-dependent) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6088 |
true |
[b]Hold Shift:[/b] Add as child of selected node. |
| godot-native.12946f335fc4ceaa07d5f055 |
Localized message |
editor/scene/3d |
|
[b]Hold Alt:[/b] Add as child of root node. |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=files.size() (locale-dependent) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6092 |
true |
[b]Hold Alt:[/b] Add as child of root node. |
| godot-native.e2f808d58ed5eadc2fec6927 |
Localized message |
editor/scene/3d |
|
[b]Hold Alt:[/b] Add as children of root node. |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=files.size() (locale-dependent) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6092 |
true |
[b]Hold Alt:[/b] Add as children of root node. |
| godot-native.57a7952e40e43e6fc17e5c12 |
Localized message |
editor/scene/3d |
|
Dropping multiple files... |
|
|
|
|
|
|
unknown |
if: (files.size() > 1) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6097 |
true |
Dropping multiple files... |
| godot-native.31dd5ccf4f9927f919766840 |
Localized message |
editor/scene/3d |
|
Dropping a Scene file... |
|
|
|
|
|
|
unknown |
if else: (files.size() > 1) | if: (instantiate_type & SCENE) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6099 |
true |
Dropping a Scene file... |
| godot-native.1e718d7d43cd51fceac5ad85 |
Localized message |
editor/scene/3d |
|
Dropping a Mesh file... |
|
|
|
|
|
|
unknown |
if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if: (instantiate_type & MESH) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6101 |
true |
Dropping a Mesh file... |
| godot-native.4d9820821ab3d5394549e509 |
Localized message |
editor/scene/3d |
|
Dropping an Audio file... |
|
|
|
|
|
|
unknown |
if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if else: (instantiate_type & MESH) | if: (instantiate_type & AUDIO) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6103 |
true |
Dropping an Audio file... |
| godot-native.6f4f761162e80eb552ddf536 |
Localized message |
editor/scene/3d |
|
Dropping a Material... |
|
|
|
|
|
|
unknown |
if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if else: (instantiate_type & MESH) | if else: (instantiate_type & AUDIO) | if: (instantiate_type & MATERIAL || instantiate_type & TEXTURE) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6105 |
true |
Dropping a Material... |
| godot-native.4f4482340c2e1356fe318608 |
Localized message |
editor/scene/3d |
|
[b]Default:[/b] Place in Geometry's Material Override slot. |
|
|
|
|
|
|
unknown |
if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if else: (instantiate_type & MESH) | if else: (instantiate_type & AUDIO) | if: (instantiate_type & MATERIAL || instantiate_type & TEXTURE) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6107 |
true |
[b]Default:[/b] Place in Geometry's Material Override slot. |
| godot-native.499b6e0e33f7f34ee643ae4f |
Localized message |
editor/scene/3d |
|
[b]Hold %s:[/b] Place in Mesh's Surface Material Override slot. |
|
|
|
|
|
|
unknown |
if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if else: (instantiate_type & MESH) | if else: (instantiate_type & AUDIO) | if: (instantiate_type & MATERIAL || instantiate_type & TEXTURE) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6108 |
true |
[b]Hold %s:[/b] Place in Mesh's Surface Material Override slot. |
| godot-native.8c73e71059e14b990d5efa8a |
Localized message |
editor/scene/3d |
|
Rotating %s degrees. |
|
|
|
|
|
|
unknown |
if: (get_selected_count() > 0) | switch: (p_mode) | case: TRANSFORM_ROTATE |
editor/scene/3d/node_3d_editor_plugin.cpp |
6177 |
true |
Rotating %s degrees. |
| godot-native.8357a896e332de1b2602c190 |
Localized message |
editor/scene/3d |
|
Translating: %s |
|
|
|
|
|
|
unknown |
if: (get_selected_count() > 0) | switch: (p_mode) | case: TRANSFORM_TRANSLATE |
editor/scene/3d/node_3d_editor_plugin.cpp |
6180 |
true |
Translating: %s |
| godot-native.d7b37dae12e1c7dbae9a1732 |
Localized message |
editor/scene/3d |
|
Scaling: %s |
|
|
|
|
|
|
unknown |
if: (get_selected_count() > 0) | switch: (p_mode) | case: TRANSFORM_SCALE |
editor/scene/3d/node_3d_editor_plugin.cpp |
6183 |
true |
Scaling: %s |
| godot-native.6b20313f66442c3b4f404b63 |
Localized message |
editor/scene/3d |
|
None |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6198 |
true |
None |
| godot-native.6f9947db7d3888bf082e321f |
Localized message |
editor/scene/3d |
|
Rotate |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6199 |
true |
Rotate |
| godot-native.6d526e35ae4cd8b780fe0988 |
Localized message |
editor/scene/3d |
|
Translate |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6201 |
true |
Translate |
| godot-native.30bc952499c4ec45d99580ec |
Localized message |
editor/scene/3d |
|
Scale |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6202 |
true |
Scale |
| godot-native.cc9746638d71cce8fca825da |
Localized message |
editor/scene/3d |
|
Scaling: %s |
|
|
|
|
|
|
unknown |
switch: (_edit.mode) | case: TRANSFORM_SCALE |
editor/scene/3d/node_3d_editor_plugin.cpp |
6380 |
true |
Scaling: %s |
| godot-native.29061f1d09d2949398bfd303 |
Localized message |
editor/scene/3d |
|
Translating: %s |
|
|
|
|
|
|
unknown |
switch: (_edit.mode) | case: TRANSFORM_TRANSLATE |
editor/scene/3d/node_3d_editor_plugin.cpp |
6447 |
true |
Translating: %s |
| godot-native.e902b886779a10663951cb0b |
Localized message |
editor/scene/3d |
|
Rotating %s degrees. |
|
|
|
|
|
|
unknown |
switch: (_edit.mode) | case: TRANSFORM_ROTATE | if: (_edit.is_trackball) | if: (rotation_angle > 0.0f) |
editor/scene/3d/node_3d_editor_plugin.cpp |
6490 |
true |
Rotating %s degrees. |
| godot-native.4d08c4fa11beeb4a7c9e7b1d |
Localized message |
editor/scene/3d |
|
Rotating %s degrees. |
|
|
|
|
|
|
unknown |
switch: (_edit.mode) | case: TRANSFORM_ROTATE |
editor/scene/3d/node_3d_editor_plugin.cpp |
6577 |
true |
Rotating %s degrees. |
| godot-native.d8194bd4d3822396ab1db867 |
Localized message |
editor/scene/3d |
|
Translating %s. |
|
|
|
|
|
|
unknown |
switch: (_edit.mode) | case: TRANSFORM_TRANSLATE |
editor/scene/3d/node_3d_editor_plugin.cpp |
6631 |
true |
Translating %s. |
| godot-native.a9976faa1d4177c618c5b3b3 |
Localized message |
editor/scene/3d |
|
Rotating %f degrees. |
|
|
|
|
|
|
unknown |
switch: (_edit.mode) | case: TRANSFORM_ROTATE |
editor/scene/3d/node_3d_editor_plugin.cpp |
6635 |
true |
Rotating %f degrees. |
| godot-native.51cd129d379abb65bf250d26 |
Localized message |
editor/scene/3d |
|
Scaling %s. |
|
|
|
|
|
|
unknown |
switch: (_edit.mode) | case: TRANSFORM_SCALE |
editor/scene/3d/node_3d_editor_plugin.cpp |
6641 |
true |
Scaling %s. |
| godot-native.f38b082caf678112609b429e |
Localized message |
editor/scene/3d |
|
Viewport Orbit Modifier 1 |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6716 |
true |
Viewport Orbit Modifier 1 |
| godot-native.f3b312c7fb4a01a5a4a9363d |
Localized message |
editor/scene/3d |
|
Viewport Orbit Modifier 2 |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6717 |
true |
Viewport Orbit Modifier 2 |
| godot-native.0a442f64a46e71a183ca03b0 |
Localized message |
editor/scene/3d |
|
Viewport Orbit Snap Modifier 1 |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6718 |
true |
Viewport Orbit Snap Modifier 1 |
| godot-native.831c879e768581c7a133a30b |
Localized message |
editor/scene/3d |
|
Viewport Orbit Snap Modifier 2 |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6719 |
true |
Viewport Orbit Snap Modifier 2 |
| godot-native.75110190b028028e857023ce |
Localized message |
editor/scene/3d |
|
Viewport Pan Modifier 1 |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6720 |
true |
Viewport Pan Modifier 1 |
| godot-native.d3a78957fdc952054a238d6f |
Localized message |
editor/scene/3d |
|
Viewport Pan Modifier 2 |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6721 |
true |
Viewport Pan Modifier 2 |
| godot-native.e5cc9cfc5bbe23dfac896eb1 |
Localized message |
editor/scene/3d |
|
Viewport Zoom Modifier 1 |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6722 |
true |
Viewport Zoom Modifier 1 |
| godot-native.8e4ab5db821bc9c54b547302 |
Localized message |
editor/scene/3d |
|
Viewport Zoom Modifier 2 |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6723 |
true |
Viewport Zoom Modifier 2 |
| godot-native.43af46ffc859233996b437d4 |
Localized message |
editor/scene/3d |
|
Freelook Left |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6725 |
true |
Freelook Left |
| godot-native.3e6584473c19c8c25a88f054 |
Localized message |
editor/scene/3d |
|
Freelook Right |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6726 |
true |
Freelook Right |
| godot-native.e82b88a5a15dfb1c36f2859b |
Localized message |
editor/scene/3d |
|
Freelook Forward |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6727 |
true |
Freelook Forward |
| godot-native.76e91ed645058355c9051295 |
Localized message |
editor/scene/3d |
|
Freelook Backwards |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6728 |
true |
Freelook Backwards |
| godot-native.7038a3475218d2dae1ab3037 |
Localized message |
editor/scene/3d |
|
Freelook Up |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6729 |
true |
Freelook Up |
| godot-native.8335de0cb93c7663114d363b |
Localized message |
editor/scene/3d |
|
Freelook Down |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6730 |
true |
Freelook Down |
| godot-native.5a663c5c06fdf13544fe45c9 |
Localized message |
editor/scene/3d |
|
Freelook Speed Modifier |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6731 |
true |
Freelook Speed Modifier |
| godot-native.dd3a3e2024e2538c2e079825 |
Localized message |
editor/scene/3d |
|
Freelook Slow Modifier |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6732 |
true |
Freelook Slow Modifier |
| godot-native.8b9a22e616db2ac9c14b2c92 |
MenuButton |
editor/scene/3d |
|
|
|
|
View |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6787 |
true |
View |
| godot-native.0639ced71cc52867275b3900 |
Item text (control type unresolved) |
editor/scene/3d |
|
Perspective |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6802 |
true |
Perspective |
| godot-native.3ea5e8e0d90200fdf9563b03 |
Item text (control type unresolved) |
editor/scene/3d |
|
Orthogonal |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6803 |
true |
Orthogonal |
| godot-native.0dcc68649933e4e0984f1053 |
Item text (control type unresolved) |
editor/scene/3d |
|
Auto Orthogonal Enabled |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6805 |
true |
Auto Orthogonal Enabled |
| godot-native.94b6e9e9a945f85d5f1d4a10 |
Shortcut label |
editor/scene/3d |
|
Lock View Rotation |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6808 |
true |
Lock View Rotation |
| godot-native.881ddf7bb2eba45c7f06861e |
Shortcut label |
editor/scene/3d |
|
Display Normal |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6811 |
true |
Display Normal |
| godot-native.8db1ffab7b44c1b6a943fd16 |
Shortcut label |
editor/scene/3d |
|
Display Wireframe |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6812 |
true |
Display Wireframe |
| godot-native.1d72836a68aefff0482fc1d8 |
Shortcut label |
editor/scene/3d |
|
Display Overdraw |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6813 |
true |
Display Overdraw |
| godot-native.20a750d8cbbaf96c2400a76d |
Shortcut label |
editor/scene/3d |
|
Display Lighting |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6814 |
true |
Display Lighting |
| godot-native.60833817a83d73b5704cb148 |
Shortcut label |
editor/scene/3d |
|
Display Unshaded |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6815 |
true |
Display Unshaded |
| godot-native.08219a7bf7a8643200dc3eed |
Localized message |
editor/scene/3d |
|
Directional Shadow Splits |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6820 |
true |
Directional Shadow Splits |
| godot-native.7c83e14d72188c2e2fa7116d |
Localized message |
editor/scene/3d |
|
Displays directional shadow splits in different colors to make adjusting split thresholds easier.
Red: 1st split (closest to the camera), Green: 2nd split, Blue: 3rd split, Yellow: 4th split (furthest from the camera) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6821 |
true |
Displays directional shadow splits in different colors to make adjusting split thresholds easier.
Red: 1st split (closest to the camera), Green: 2nd split, Blue: 3rd split, Yellow: 4th split (furthest from the camera) |
| godot-native.33432a571974e3cda7350f4f |
Localized message |
editor/scene/3d |
|
Normal Buffer |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6824 |
true |
Normal Buffer |
| godot-native.e187e8199ff7d97a1bc5c6ee |
Localized message |
editor/scene/3d |
|
Shadow Atlas |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6826 |
true |
Shadow Atlas |
| godot-native.ffedad14ec133dc89d9869d0 |
Localized message |
editor/scene/3d |
|
Displays the shadow atlas used for positional (omni/spot) shadow mapping.
Requires a visible OmniLight3D or SpotLight3D node with shadows enabled to have a visible effect. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6827 |
true |
Displays the shadow atlas used for positional (omni/spot) shadow mapping.
Requires a visible OmniLight3D or SpotLight3D node with shadows enabled to have a visible effect. |
| godot-native.88d61cff753f704fb9bfaf08 |
Localized message |
editor/scene/3d |
|
Directional Shadow Map |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6828 |
true |
Directional Shadow Map |
| godot-native.777ca991d360c85c8ded6e0c |
Localized message |
editor/scene/3d |
|
Displays the shadow map used for directional shadow mapping.
Requires a visible DirectionalLight3D node with shadows enabled to have a visible effect. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6829 |
true |
Displays the shadow map used for directional shadow mapping.
Requires a visible DirectionalLight3D node with shadows enabled to have a visible effect. |
| godot-native.87b3b7c546d021870b94eff9 |
Localized message |
editor/scene/3d |
|
Decal Atlas |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6831 |
true |
Decal Atlas |
| godot-native.54e6ad2574509775d3d0ab6b |
Localized message |
editor/scene/3d |
|
AreaLight3D Atlas |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6832 |
true |
AreaLight3D Atlas |
| godot-native.cb6b61dffbc6fb0840c99761 |
Localized message |
editor/scene/3d |
|
VoxelGI Lighting |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6834 |
true |
VoxelGI Lighting |
| godot-native.ab95008e7d5d6fbb3261969e |
Localized message |
editor/scene/3d |
|
Requires a visible VoxelGI node that has been baked to have a visible effect. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6835 |
true |
Requires a visible VoxelGI node that has been baked to have a visible effect. |
| godot-native.7ed6545f54dd5d67129969a1 |
Localized message |
editor/scene/3d |
|
VoxelGI Albedo |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6836 |
true |
VoxelGI Albedo |
| godot-native.7f0359941d17f9db7d79f007 |
Localized message |
editor/scene/3d |
|
Requires a visible VoxelGI node that has been baked to have a visible effect. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6837 |
true |
Requires a visible VoxelGI node that has been baked to have a visible effect. |
| godot-native.d866fc528991735c588f3b18 |
Localized message |
editor/scene/3d |
|
VoxelGI Emission |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6838 |
true |
VoxelGI Emission |
| godot-native.eab2c8e986f0dc297db11508 |
Localized message |
editor/scene/3d |
|
Requires a visible VoxelGI node that has been baked to have a visible effect. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6839 |
true |
Requires a visible VoxelGI node that has been baked to have a visible effect. |
| godot-native.e75e35569ab25da6e8064513 |
Localized message |
editor/scene/3d |
|
SDFGI Cascades |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6841 |
true |
SDFGI Cascades |
| godot-native.86a6ebf064ba5da61a06e58f |
Localized message |
editor/scene/3d |
|
Requires SDFGI to be enabled in Environment to have a visible effect. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6842 |
true |
Requires SDFGI to be enabled in Environment to have a visible effect. |
| godot-native.dc4247ce2e1ac68adcd20559 |
Localized message |
editor/scene/3d |
|
SDFGI Probes |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6843 |
true |
SDFGI Probes |
| godot-native.d709ef65a1fa5cef8e6ba901 |
Localized message |
editor/scene/3d |
|
Left-click a SDFGI probe to display its occlusion information (white = not occluded, red = fully occluded).
Requires SDFGI to be enabled in Environment to have a visible effect. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6844 |
true |
Left-click a SDFGI probe to display its occlusion information (white = not occluded, red = fully occluded).
Requires SDFGI to be enabled in Environment to have a visible effect. |
| godot-native.c4caac75486ac38a92f6f0a2 |
Localized message |
editor/scene/3d |
|
Scene Luminance |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6846 |
true |
Scene Luminance |
| godot-native.d99573572487ee61fcbde135 |
Localized message |
editor/scene/3d |
|
Displays the scene luminance computed from the 3D buffer. This is used for Auto Exposure calculation.
Requires Auto Exposure to be enabled in CameraAttributes to have a visible effect. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6847 |
true |
Displays the scene luminance computed from the 3D buffer. This is used for Auto Exposure calculation.
Requires Auto Exposure to be enabled in CameraAttributes to have a visible effect. |
| godot-native.9b7db16d725fd79b793bbba2 |
Localized message |
editor/scene/3d |
|
SSAO |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6849 |
true |
SSAO |
| godot-native.e2dcfcaf7b3c7ca81070cc49 |
Localized message |
editor/scene/3d |
|
Displays the screen-space ambient occlusion buffer. Requires SSAO to be enabled in Environment to have a visible effect. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6850 |
true |
Displays the screen-space ambient occlusion buffer. Requires SSAO to be enabled in Environment to have a visible effect. |
| godot-native.e3e6a72879162357a0c89153 |
Localized message |
editor/scene/3d |
|
SSIL |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6851 |
true |
SSIL |
| godot-native.985b34fba84f988514e2821c |
Localized message |
editor/scene/3d |
|
Displays the screen-space indirect lighting buffer. Requires SSIL to be enabled in Environment to have a visible effect. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6852 |
true |
Displays the screen-space indirect lighting buffer. Requires SSIL to be enabled in Environment to have a visible effect. |
| godot-native.5460ca30e2123b19f70af8f9 |
Localized message |
editor/scene/3d |
|
VoxelGI/SDFGI Buffer |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6854 |
true |
VoxelGI/SDFGI Buffer |
| godot-native.b5b7cd748f4fe93caf75f303 |
Localized message |
editor/scene/3d |
|
Requires SDFGI or VoxelGI to be enabled to have a visible effect. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6855 |
true |
Requires SDFGI or VoxelGI to be enabled to have a visible effect. |
| godot-native.e94a86cad6330fecd0fe8475 |
Localized message |
editor/scene/3d |
|
Disable Mesh LOD |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6857 |
true |
Disable Mesh LOD |
| godot-native.94d1fcf77721d450d0caea04 |
Localized message |
editor/scene/3d |
|
Renders all meshes with their highest level of detail regardless of their distance from the camera. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6858 |
true |
Renders all meshes with their highest level of detail regardless of their distance from the camera. |
| godot-native.b2fc56ed7fe61d0f30b0339f |
Localized message |
editor/scene/3d |
|
OmniLight3D Cluster |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6860 |
true |
OmniLight3D Cluster |
| godot-native.90f42fa6c75ca90cc17df880 |
Localized message |
editor/scene/3d |
|
Highlights tiles of pixels that are affected by at least one OmniLight3D. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6861 |
true |
Highlights tiles of pixels that are affected by at least one OmniLight3D. |
| godot-native.5656f8eacaf0e25c0b3579cc |
Localized message |
editor/scene/3d |
|
SpotLight3D Cluster |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6862 |
true |
SpotLight3D Cluster |
| godot-native.c46ae6877c24511ec3b710bc |
Localized message |
editor/scene/3d |
|
Highlights tiles of pixels that are affected by at least one SpotLight3D. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6863 |
true |
Highlights tiles of pixels that are affected by at least one SpotLight3D. |
| godot-native.d51f7974a12550af0372be06 |
Localized message |
editor/scene/3d |
|
AreaLight3D Cluster |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6864 |
true |
AreaLight3D Cluster |
| godot-native.26a89cb857670dcc47ad2538 |
Localized message |
editor/scene/3d |
|
Highlights tiles of pixels that are affected by at least one AreaLight3D. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6865 |
true |
Highlights tiles of pixels that are affected by at least one AreaLight3D. |
| godot-native.d3324695f6e15e61deb10929 |
Localized message |
editor/scene/3d |
|
Decal Cluster |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6866 |
true |
Decal Cluster |
| godot-native.60b9cd1681c258549e3d5e1c |
Localized message |
editor/scene/3d |
|
Highlights tiles of pixels that are affected by at least one Decal. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6867 |
true |
Highlights tiles of pixels that are affected by at least one Decal. |
| godot-native.6ecc6ae87e54a95cac70cbc7 |
Localized message |
editor/scene/3d |
|
ReflectionProbe Cluster |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6868 |
true |
ReflectionProbe Cluster |
| godot-native.926f9cdcc1085d9b9c9d891d |
Localized message |
editor/scene/3d |
|
Highlights tiles of pixels that are affected by at least one ReflectionProbe. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6869 |
true |
Highlights tiles of pixels that are affected by at least one ReflectionProbe. |
| godot-native.ed70df3f99dbe4a5b67c2c51 |
Localized message |
editor/scene/3d |
|
Occlusion Culling Buffer |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6870 |
true |
Occlusion Culling Buffer |
| godot-native.0e3a6e9adc4158cfe1378dd1 |
Localized message |
editor/scene/3d |
|
Represents occluders with black pixels. Requires occlusion culling to be enabled to have a visible effect. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6871 |
true |
Represents occluders with black pixels. Requires occlusion culling to be enabled to have a visible effect. |
| godot-native.f40f51da96bb70babcc4f085 |
Localized message |
editor/scene/3d |
|
Motion Vectors |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6872 |
true |
Motion Vectors |
| godot-native.f789ef8c61c9b16273c526d1 |
Localized message |
editor/scene/3d |
|
Represents motion vectors with colored lines in the direction of motion. Gray dots represent areas with no per-pixel motion. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6873 |
true |
Represents motion vectors with colored lines in the direction of motion. Gray dots represent areas with no per-pixel motion. |
| godot-native.6e0ba1f1a43e6109bf50214b |
Localized message |
editor/scene/3d |
|
Internal Buffer |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6874 |
true |
Internal Buffer |
| godot-native.dd4c5bfe2789d71a670700f9 |
Localized message |
editor/scene/3d |
|
Shows the scene rendered in linear colorspace before any tonemapping or post-processing. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6875 |
true |
Shows the scene rendered in linear colorspace before any tonemapping or post-processing. |
| godot-native.e168bd3e8b741e75d4a1a304 |
Localized message |
editor/scene/3d |
|
Display Advanced... |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6876 |
true |
Display Advanced... |
| godot-native.76b8153b86a6e523777bf658 |
Shortcut label |
editor/scene/3d |
|
View Environment |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6879 |
true |
View Environment |
| godot-native.17e9cccdf5011daa6dc81372 |
Shortcut label |
editor/scene/3d |
|
View Gizmos |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6880 |
true |
View Gizmos |
| godot-native.c01f00c7a88f4d03f78c755d |
Shortcut label |
editor/scene/3d |
|
View Transform Gizmo |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6881 |
true |
View Transform Gizmo |
| godot-native.de3e0dfe82b47f238be94293 |
Shortcut label |
editor/scene/3d |
|
View Grid |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6882 |
true |
View Grid |
| godot-native.3ad5fad05bea8d67dd295c93 |
Shortcut label |
editor/scene/3d |
|
View Information |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6883 |
true |
View Information |
| godot-native.d4666b89f031c523987ec477 |
Shortcut label |
editor/scene/3d |
|
View Frame Time |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6884 |
true |
View Frame Time |
| godot-native.b65059fbbec8a7fb464b7a8d |
Shortcut label |
editor/scene/3d |
|
Half Resolution |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6887 |
true |
Half Resolution |
| godot-native.bc88aba9bb12df337b289c57 |
Shortcut label |
editor/scene/3d |
|
Audio Listener |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6889 |
true |
Audio Listener |
| godot-native.fe082f77f8c4eef1d7f19f27 |
Shortcut label |
editor/scene/3d |
|
Enable Doppler |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6890 |
true |
Enable Doppler |
| godot-native.e2e9eaea586e612b7cdb098c |
Shortcut label |
editor/scene/3d |
|
Cinematic Preview |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6896 |
true |
Cinematic Preview |
| godot-native.74f2462760fbc10494918c6a |
Localized message |
editor/scene/3d |
|
Press Focus Selection twice to start following the selection as it moves. Press it yet another time to stop following the selection. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6901 |
true |
Press Focus Selection twice to start following the selection as it moves. Press it yet another time to stop following the selection. |
| godot-native.ba32cc8d8011ec3c36e9de21 |
Shortcut label |
editor/scene/3d |
|
Lock Transformation to X axis |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6911 |
true |
Lock Transformation to X axis |
| godot-native.b87b738356611b29eca42b42 |
Shortcut label |
editor/scene/3d |
|
Lock Transformation to Y axis |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6912 |
true |
Lock Transformation to Y axis |
| godot-native.d01cdd6a1c20e4e8a19ed8a8 |
Shortcut label |
editor/scene/3d |
|
Lock Transformation to Z axis |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6913 |
true |
Lock Transformation to Z axis |
| godot-native.a016b82cd026636851cdf1c5 |
Shortcut label |
editor/scene/3d |
|
Lock Transformation to YZ plane |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6914 |
true |
Lock Transformation to YZ plane |
| godot-native.47050356b3ab3ca5f8ec0458 |
Shortcut label |
editor/scene/3d |
|
Lock Transformation to XZ plane |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6915 |
true |
Lock Transformation to XZ plane |
| godot-native.cda0fe3a7c66ea6e1b4e748f |
Shortcut label |
editor/scene/3d |
|
Lock Transformation to XY plane |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6916 |
true |
Lock Transformation to XY plane |
| godot-native.3f8769b64de86176867ba3fd |
Shortcut label |
editor/scene/3d |
|
Cancel Transformation |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6917 |
true |
Cancel Transformation |
| godot-native.d31aabed947aa0c5a1e0f30d |
Shortcut label |
editor/scene/3d |
|
Begin Translate Transformation |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6918 |
true |
Begin Translate Transformation |
| godot-native.72f3567a4440d25fb61b4287 |
Shortcut label |
editor/scene/3d |
|
Begin Rotate Transformation |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6919 |
true |
Begin Rotate Transformation |
| godot-native.48e9e7eed7d51458c782b863 |
Shortcut label |
editor/scene/3d |
|
Begin Scale Transformation |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6920 |
true |
Begin Scale Transformation |
| godot-native.4c7639857276f2d4f8fce65e |
Shortcut label |
editor/scene/3d |
|
Reposition Using Collisions |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6921 |
true |
Reposition Using Collisions |
| godot-native.927291bf5d0457a71b457a71 |
Shortcut label |
editor/scene/3d |
|
Reset Position |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6922 |
true |
Reset Position |
| godot-native.4eab0ba9580edae141599069 |
Shortcut label |
editor/scene/3d |
|
Reset Rotation |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6923 |
true |
Reset Rotation |
| godot-native.d92599874dcfebc0402561b5 |
Shortcut label |
editor/scene/3d |
|
Reset Scale |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6924 |
true |
Reset Scale |
| godot-native.97e16f3ba2001512ad9d524c |
Button |
editor/scene/3d |
|
|
|
Click to stop following this node as it moves. |
|
|
pressed -> Node3DEditorViewport::_disable_follow_mode |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6930 |
true |
Click to stop following this node as it moves. |
| godot-native.0d58e89c2392d9c2a3b1ba55 |
CheckBox |
editor/scene/3d |
|
Preview |
|
|
|
|
toggled -> Node3DEditorViewport::_toggle_camera_preview |
Ctrl+P |
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6936 |
true |
Preview |
| godot-native.c7cb68d5c0dc599882d06399 |
CheckBox |
editor/scene/3d |
|
|
|
Preview through the selected camera.
Hold Shift while clicking to also enable Pilot mode. |
|
|
toggled -> Node3DEditorViewport::_toggle_camera_preview |
Ctrl+P |
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6937 |
true |
Preview through the selected camera.
Hold Shift while clicking to also enable Pilot mode. |
| godot-native.4aea78a36fc6ec3de831a8c1 |
Shortcut label |
editor/scene/3d |
|
Toggle Camera Preview |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6939 |
true |
Toggle Camera Preview |
| godot-native.0fc7dbbd79d6612c248ba9ae |
CheckBox |
editor/scene/3d |
|
Pilot |
|
|
|
|
toggled -> Node3DEditorViewport::_toggle_pilot_preview |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6947 |
true |
Pilot |
| godot-native.0fd4c1027cc4d2cdc6a647f1 |
CheckBox |
editor/scene/3d |
|
|
|
Enable pilot mode for the preview camera.
Allows WASD movement and mouse look when in preview mode. |
|
|
toggled -> Node3DEditorViewport::_toggle_pilot_preview |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6948 |
true |
Enable pilot mode for the preview camera.
Allows WASD movement and mouse look when in preview mode. |
| godot-native.c3673bdb57f063861e6ce79e |
Shortcut label |
editor/scene/3d |
|
Toggle Pilot Mode in Preview |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6949 |
true |
Toggle Pilot Mode in Preview |
| godot-native.7a0ee01bfedd1bc6992d5a32 |
Label |
editor/scene/3d |
|
Cinematic Preview |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6989 |
true |
Cinematic Preview |
| godot-native.bef73c17dd151b3feac88865 |
Label |
editor/scene/3d |
|
View Rotation Locked |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
6998 |
true |
View Rotation Locked |
| godot-native.aec49398c9d0924e2654648b |
Label |
editor/scene/3d |
|
To zoom further, change the camera's clipping planes (View → Settings...) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
7002 |
true |
To zoom further, change the camera's clipping planes (View → Settings...) |
| godot-native.2d424746127e745b9ee0dcff |
Localized message |
editor/scene/3d |
|
Hold %s to highlight a vertex on the currently selected node,
then drag to move the node and snap it to vertices on neighboring nodes.
For nodes without a vertex-based representation,
Snap Origin to Vertex is always used instead. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
7907 |
true |
Hold %s to highlight a vertex on the currently selected node,
then drag to move the node and snap it to vertices on neighboring nodes.
For nodes without a vertex-based representation,
Snap Origin to Vertex is always used instead. |
| godot-native.36a86ac1c31abf1e6b63611c |
Localized message |
editor/scene/3d |
|
Hold %s to highlight another node's vertex,
then click to teleport the selected node to the highlighted vertex. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
7909 |
true |
Hold %s to highlight another node's vertex,
then click to teleport the selected node to the highlighted vertex. |
| godot-native.f20a0310b7f2b97639d90e76 |
Localized message |
editor/scene/3d |
|
Snap to vertices of visual meshes.
Hold Shift while vertex snapping to temporarily snap to collision shapes instead. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
7911 |
true |
Snap to vertices of visual meshes.
Hold Shift while vertex snapping to temporarily snap to collision shapes instead. |
| godot-native.c3c88db5c3468ca9fb2c9c24 |
Localized message |
editor/scene/3d |
|
Snap to vertices of collision shapes.
Hold Shift while vertex snapping to temporarily snap to mesh vertices instead. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
7913 |
true |
Snap to vertices of collision shapes.
Hold Shift while vertex snapping to temporarily snap to mesh vertices instead. |
| godot-native.d2c7e677ec351160e26e4436 |
Localized message |
editor/scene/3d |
|
XForm Dialog |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
7934 |
true |
XForm Dialog |
| godot-native.3661891d6655f27d72fa9424 |
Localized message |
editor/scene/3d |
|
Lock Selected |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_LOCK_SELECTED |
editor/scene/3d/node_3d_editor_plugin.cpp |
8234 |
true |
Lock Selected |
| godot-native.ce24161e2f352d34e5f1d8ba |
Localized message |
editor/scene/3d |
|
Unlock Selected |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_UNLOCK_SELECTED |
editor/scene/3d/node_3d_editor_plugin.cpp |
8255 |
true |
Unlock Selected |
| godot-native.4265397b455e5e2acaf78fde |
Localized message |
editor/scene/3d |
|
Group Selected |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_GROUP_SELECTED |
editor/scene/3d/node_3d_editor_plugin.cpp |
8276 |
true |
Group Selected |
| godot-native.ec81db2d9f7336e00a10fc33 |
Localized message |
editor/scene/3d |
|
Ungroup Selected |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_UNGROUP_SELECTED |
editor/scene/3d/node_3d_editor_plugin.cpp |
8297 |
true |
Ungroup Selected |
| godot-native.1f138712daa63d4cd18e8117 |
Localized message |
editor/scene/3d |
|
Click to toggle between visibility states.
Open eye: Gizmo is visible.
Closed eye: Gizmo is hidden.
Half-open eye: Gizmo is also visible through opaque surfaces ("x-ray"). |
|
|
|
|
|
|
unknown |
for: i < gizmo_plugins_by_name.size() |
editor/scene/3d/node_3d_editor_plugin.cpp |
8975 |
true |
Click to toggle between visibility states.
Open eye: Gizmo is visible.
Closed eye: Gizmo is hidden.
Half-open eye: Gizmo is also visible through opaque surfaces ("x-ray"). |
| godot-native.3e3703461aaecc9e711721d2 |
Localized message |
editor/scene/3d |
|
Snap Nodes to Floor |
|
|
|
|
|
|
unknown |
if: (!snap_data.is_empty()) | if: (snapped_to_floor) |
editor/scene/3d/node_3d_editor_plugin.cpp |
9512 |
true |
Snap Nodes to Floor |
| godot-native.cfa9ffdb908af48ddc2ab0a0 |
Localized message |
editor/scene/3d |
|
Couldn't find a solid floor to snap the selection to. |
|
|
|
|
|
|
unknown |
if: (!snap_data.is_empty()) | if else: (snapped_to_floor) |
editor/scene/3d/node_3d_editor_plugin.cpp |
9544 |
true |
Couldn't find a solid floor to snap the selection to. |
| godot-native.09aea7faa3b959e13ad05ad9 |
Localized message |
editor/scene/3d |
|
Add Preview Sun to Scene |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
9587 |
true |
Add Preview Sun to Scene |
| godot-native.2d5d248a3acfaf44717afd8d |
Localized message |
editor/scene/3d |
|
Add Preview Environment to Scene |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
9621 |
true |
Add Preview Environment to Scene |
| godot-native.40ce0fbf1bf97746f52c6050 |
Localized message |
editor/scene/3d |
|
Alt+RMB: Show list of all nodes at position clicked, including locked. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/3d/node_3d_editor_plugin.cpp |
9674 |
true |
Alt+RMB: Show list of all nodes at position clicked, including locked. |
| godot-native.faababbc6f0dc95d2afb7214 |
Localized message |
editor/scene/3d |
|
%s+Drag: Rotate selected node around pivot. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/3d/node_3d_editor_plugin.cpp |
9675 |
true |
%s+Drag: Rotate selected node around pivot. |
| godot-native.2cac3d3c1d09486d4854e899 |
Localized message |
editor/scene/3d |
|
%s+Drag: Use snap. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/3d/node_3d_editor_plugin.cpp |
9676 |
true |
%s+Drag: Use snap. |
| godot-native.3ec123026cebef895c7c8a98 |
Localized message |
editor/scene/3d |
|
%s+Drag: Use snap. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/3d/node_3d_editor_plugin.cpp |
9677 |
true |
%s+Drag: Use snap. |
| godot-native.dad01373e93bf2caad4289b2 |
Localized message |
editor/scene/3d |
|
%s+Drag: Use snap. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/3d/node_3d_editor_plugin.cpp |
9678 |
true |
%s+Drag: Use snap. |
| godot-native.ade4d7b51eb895d8d0244d92 |
Localized message |
editor/scene/3d |
|
Show list of selectable nodes at position clicked. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/3d/node_3d_editor_plugin.cpp |
9680 |
true |
Show list of selectable nodes at position clicked. |
| godot-native.3ba0ed0b3f3d2634de47e927 |
Localized message |
editor/scene/3d |
|
LMB+Drag: Measure the distance between two points in 3D space. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/3d/node_3d_editor_plugin.cpp |
9681 |
true |
LMB+Drag: Measure the distance between two points in 3D space. |
| godot-native.e878294b30aa462ff40f7dac |
Localized message |
editor/scene/3d |
|
Shift+LMB+Drag: Show component measurements. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/3d/node_3d_editor_plugin.cpp |
9681 |
true |
Shift+LMB+Drag: Show component measurements. |
| godot-native.85e9d532a77ba05754f37215 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Scene contains
DirectionalLight3D.
Preview disabled. |
|
|
|
|
|
|
unknown |
if: (disable_light) | if: (directional_light_count > 0) |
editor/scene/3d/node_3d_editor_plugin.cpp |
10266 |
true |
Scene contains
DirectionalLight3D.
Preview disabled. |
| godot-native.95c3b62bdf0f15d5655768a3 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Preview disabled. |
|
|
|
|
|
|
unknown |
if: (disable_light) | if else: (directional_light_count > 0) |
editor/scene/3d/node_3d_editor_plugin.cpp |
10268 |
true |
Preview disabled. |
| godot-native.bbd13d116ac54da27ea8bb29 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Scene contains
WorldEnvironment.
Preview disabled. |
|
|
|
|
|
|
unknown |
if: (disable_env) | if: (world_env_count > 0) |
editor/scene/3d/node_3d_editor_plugin.cpp |
10295 |
true |
Scene contains
WorldEnvironment.
Preview disabled. |
| godot-native.ced1b290caa16155f256a920 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Preview disabled. |
|
|
|
|
|
|
unknown |
if: (disable_env) | if else: (world_env_count > 0) |
editor/scene/3d/node_3d_editor_plugin.cpp |
10297 |
true |
Preview disabled. |
| godot-native.ec1630e5a9471e714f331a38 |
Localized message |
editor/scene/3d |
|
Set Preview Sun Direction |
|
|
|
|
|
|
unknown |
if: (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) |
editor/scene/3d/node_3d_editor_plugin.cpp |
10318 |
true |
Set Preview Sun Direction |
| godot-native.5e1f395285b74485a8e2e571 |
Localized message |
editor/scene/3d |
|
Set Preview Sun Altitude |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10331 |
true |
Set Preview Sun Altitude |
| godot-native.3f26fdfb44f3c1b118cbae3c |
Localized message |
editor/scene/3d |
|
Set Preview Sun Azimuth |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10341 |
true |
Set Preview Sun Azimuth |
| godot-native.c0c33e83756bf1143dfbb995 |
Localized message |
editor/scene/3d |
|
Set Preview Sun Color |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10351 |
true |
Set Preview Sun Color |
| godot-native.5e9d4427646ca2350dfe8c8f |
Localized message |
editor/scene/3d |
|
Set Preview Sun Energy |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10361 |
true |
Set Preview Sun Energy |
| godot-native.9d7bed8aa7bdfd576c0df9d7 |
Localized message |
editor/scene/3d |
|
Set Preview Sun Max Shadow Distance |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10371 |
true |
Set Preview Sun Max Shadow Distance |
| godot-native.88810a065c57833c3cde7f52 |
Localized message |
editor/scene/3d |
|
Set Preview Environment Sky Color |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10381 |
true |
Set Preview Environment Sky Color |
| godot-native.f4a52b82cf504a9212a38143 |
Localized message |
editor/scene/3d |
|
Set Preview Environment Ground Color |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10391 |
true |
Set Preview Environment Ground Color |
| godot-native.ef594162bc583630e2b6d5ec |
Localized message |
editor/scene/3d |
|
Set Preview Environment Energy |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10401 |
true |
Set Preview Environment Energy |
| godot-native.691514569f08400ba22a9022 |
Localized message |
editor/scene/3d |
|
Set Preview Environment Ambient Occlusion |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10411 |
true |
Set Preview Environment Ambient Occlusion |
| godot-native.cf5c3133edaa12cb8003a034 |
Localized message |
editor/scene/3d |
|
Set Preview Environment Glow |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10421 |
true |
Set Preview Environment Glow |
| godot-native.cf5c9ec79f55c693e664b272 |
Localized message |
editor/scene/3d |
|
Set Preview Environment Tonemap |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10431 |
true |
Set Preview Environment Tonemap |
| godot-native.e041f9fdc74b4ea75481bc16 |
Localized message |
editor/scene/3d |
|
Set Preview Environment Global Illumination |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10441 |
true |
Set Preview Environment Global Illumination |
| godot-native.1c1430ea09ff2520066e7506 |
Shortcut label |
editor/scene/3d |
|
Transform Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10503 |
true |
Transform Mode |
| godot-native.26de51ce42369b8717614608 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Transform Mode |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10505 |
true |
Transform Mode |
| godot-native.a0e6c56b9f4eb50b7011eb95 |
Shortcut label |
editor/scene/3d |
|
Move Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10514 |
true |
Move Mode |
| godot-native.95c46e6c2a2108be14b41cad |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Move Mode |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10516 |
true |
Move Mode |
| godot-native.55a2f01806942166e055da4c |
Shortcut label |
editor/scene/3d |
|
Rotate Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10524 |
true |
Rotate Mode |
| godot-native.a6366913fa60e3c6d3e955f6 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Rotate Mode |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10526 |
true |
Rotate Mode |
| godot-native.63f6d70a646da435704507db |
Shortcut label |
editor/scene/3d |
|
Scale Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10534 |
true |
Scale Mode |
| godot-native.a8f852da64f9bbdfbafc6ee2 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Scale Mode |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10536 |
true |
Scale Mode |
| godot-native.f8921978dd8b25c398447152 |
Shortcut label |
editor/scene/3d |
|
Select Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10544 |
true |
Select Mode |
| godot-native.15e4bbc1b550965537c095e7 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Select Mode |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10546 |
true |
Select Mode |
| godot-native.22be64c31aa7cf9475863a46 |
Localized message |
editor/scene/3d |
|
Alt+RMB: Show list of all nodes at position clicked, including locked. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10555 |
true |
Alt+RMB: Show list of all nodes at position clicked, including locked. |
| godot-native.da83d21bed538433390e4b0b |
Localized message |
editor/scene/3d |
|
Show list of selectable nodes at position clicked. |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10555 |
true |
Show list of selectable nodes at position clicked. |
| godot-native.2b657502d60346f72771484d |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Show List of Selectable Nodes |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10556 |
true |
Show List of Selectable Nodes |
| godot-native.f117ec80c1733571d0eb9218 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
Lock selected node, preventing selection and movement. |
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10562 |
true |
Lock selected node, preventing selection and movement. |
| godot-native.964016d5b3fa31e9d7a98a51 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Lock |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10565 |
true |
Lock |
| godot-native.574bda6fab579963fb4efc3b |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
Unlock selected node, allowing selection and movement. |
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10571 |
true |
Unlock selected node, allowing selection and movement. |
| godot-native.f48ff438964aa34ce62b5fe7 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Unlock |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10574 |
true |
Unlock |
| godot-native.c086096e9606e434401c5866 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
Groups the selected node with its children. This selects the parent when any child node is clicked in 2D and 3D view. |
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10580 |
true |
Groups the selected node with its children. This selects the parent when any child node is clicked in 2D and 3D view. |
| godot-native.55b697b160e9ab9bf92e1835 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Group |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10583 |
true |
Group |
| godot-native.f519ad57a5fc2652f82f188a |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view. |
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10589 |
true |
Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view. |
| godot-native.e319e1ad473d0997c9a22d0b |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Ungroup |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10592 |
true |
Ungroup |
| godot-native.177d034ccdb24815903b0244 |
Shortcut label |
editor/scene/3d |
|
Ruler Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10600 |
true |
Ruler Mode |
| godot-native.ca33f5b2d39d1070fe56c57c |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Ruler Mode |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10601 |
true |
Ruler Mode |
| godot-native.e657e9ee9cab72803b653b80 |
Shortcut label |
editor/scene/3d |
|
Use Local Space |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10610 |
true |
Use Local Space |
| godot-native.093cbf362330b96cd58181fb |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Use Local Space |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10612 |
true |
Use Local Space |
| godot-native.44ea4de00b531cff6a0275b4 |
Shortcut label |
editor/scene/3d |
|
Use Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10619 |
true |
Use Snap |
| godot-native.dd72ab6af648eda807032041 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Use Snap |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10621 |
true |
Use Snap |
| godot-native.56b72eca1e83a9ec7bad142e |
Shortcut label |
editor/scene/3d |
|
Use Trackball |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10628 |
true |
Use Trackball |
| godot-native.ff24f2aa50e69cc360ffbd30 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Use Trackball |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10630 |
true |
Use Trackball |
| godot-native.2f7378f83f4276e924107396 |
Shortcut label |
editor/scene/3d |
|
Preserve Children Transform |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10637 |
true |
Preserve Children Transform |
| godot-native.dc7ca8c8fd7e3ed9bc8d9872 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Preserve Children Transform |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10639 |
true |
Preserve Children Transform |
| godot-native.583a8fc7f751e1181429ba41 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
When enabled, transforming a node will preserve the global transform of its children.
This also applies when editing transform properties in the Inspector. |
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10640 |
true |
When enabled, transforming a node will preserve the global transform of its children.
This also applies when editing transform properties in the Inspector. |
| godot-native.92ba18b858f8151c563e98ed |
Button |
editor/scene/3d |
|
|
|
Toggle preview sunlight.
If a DirectionalLight3D node is added to the scene, preview sunlight is disabled. |
|
|
pressed -> Node3DEditor::_update_preview_environment |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10644 |
true |
Toggle preview sunlight.
If a DirectionalLight3D node is added to the scene, preview sunlight is disabled. |
| godot-native.432766bc9ff160092a559a8b |
Button |
editor/scene/3d |
|
|
|
|
Toggle preview sunlight. |
|
pressed -> Node3DEditor::_update_preview_environment |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10646 |
true |
Toggle preview sunlight. |
| godot-native.dee570ca41321c2d0b3e8869 |
Button |
editor/scene/3d |
|
|
|
Toggle preview environment.
If a WorldEnvironment node is added to the scene, preview environment is disabled. |
|
|
pressed -> Node3DEditor::_update_preview_environment |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10655 |
true |
Toggle preview environment.
If a WorldEnvironment node is added to the scene, preview environment is disabled. |
| godot-native.d0a92995b56d2ff9f932718c |
Button |
editor/scene/3d |
|
|
|
|
Toggle preview environment. |
|
pressed -> Node3DEditor::_update_preview_environment |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10657 |
true |
Toggle preview environment. |
| godot-native.b88ce4f6c7dc8146e581d3ff |
Button |
editor/scene/3d |
|
|
|
Edit Sun and Environment settings. |
|
|
pressed -> Node3DEditor::_sun_environ_settings_pressed |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10666 |
true |
Edit Sun and Environment settings. |
| godot-native.21510b9b626dcedc8977d882 |
Shortcut label |
editor/scene/3d |
|
Bottom View |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10678 |
true |
Bottom View |
| godot-native.9361f4c8a3f309c3589ed2b3 |
Shortcut label |
editor/scene/3d |
|
Top View |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10679 |
true |
Top View |
| godot-native.5eb601de8da62f26bbac8edd |
Shortcut label |
editor/scene/3d |
|
Rear View |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10680 |
true |
Rear View |
| godot-native.f2193acf2c46d47a8928dcb4 |
Shortcut label |
editor/scene/3d |
|
Front View |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10681 |
true |
Front View |
| godot-native.e7851210ab099bbb263337e4 |
Shortcut label |
editor/scene/3d |
|
Left View |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10682 |
true |
Left View |
| godot-native.233d8420d2f87a48bd9a932a |
Shortcut label |
editor/scene/3d |
|
Right View |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10683 |
true |
Right View |
| godot-native.da2103e152aa91c596c160d0 |
Shortcut label |
editor/scene/3d |
|
Orbit View Down |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10684 |
true |
Orbit View Down |
| godot-native.f3610c79094f0bdae20a2486 |
Shortcut label |
editor/scene/3d |
|
Orbit View Left |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10685 |
true |
Orbit View Left |
| godot-native.23f3a1283e0d0e67e4380cb7 |
Shortcut label |
editor/scene/3d |
|
Orbit View Right |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10686 |
true |
Orbit View Right |
| godot-native.24d4c526f240277d885b599b |
Shortcut label |
editor/scene/3d |
|
Orbit View Up |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10687 |
true |
Orbit View Up |
| godot-native.29d95dec18cd64bf80ae49b3 |
Shortcut label |
editor/scene/3d |
|
Orbit View 180 |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10688 |
true |
Orbit View 180 |
| godot-native.83a86ac3024dfbcc1b6ae859 |
Shortcut label |
editor/scene/3d |
|
Switch Perspective/Orthogonal View |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10689 |
true |
Switch Perspective/Orthogonal View |
| godot-native.cb08fdd4c1b2077c8042c19e |
Shortcut label |
editor/scene/3d |
|
Insert Animation Key |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10690 |
true |
Insert Animation Key |
| godot-native.d3b8ae0d8d3a7c658e28e877 |
Shortcut label |
editor/scene/3d |
|
Focus Origin |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10691 |
true |
Focus Origin |
| godot-native.966ac3a8f662334636307cf1 |
Shortcut label |
editor/scene/3d |
|
Focus Selection |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10692 |
true |
Focus Selection |
| godot-native.8ceabe71f211e71d187c1b65 |
Localized message |
editor/scene/3d |
|
Align Transform with View |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10693 |
true |
Align Transform with View |
| godot-native.53105bfce33ba4a1a4a56750 |
Shortcut label |
editor/scene/3d |
|
Align Rotation with View |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10700 |
true |
Align Rotation with View |
| godot-native.26c41e0e2b5ff17d9c3f5159 |
Shortcut label |
editor/scene/3d |
|
Toggle Freelook |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10701 |
true |
Toggle Freelook |
| godot-native.5be85c7cef13dd22a54ffe0c |
Shortcut label |
editor/scene/3d |
|
Decrease Field of View |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10702 |
true |
Decrease Field of View |
| godot-native.4eafef5c385e3865caaca818 |
Shortcut label |
editor/scene/3d |
|
Increase Field of View |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10703 |
true |
Increase Field of View |
| godot-native.58fc7faf2d636a2c63decf89 |
Shortcut label |
editor/scene/3d |
|
Reset Field of View to Default |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10704 |
true |
Reset Field of View to Default |
| godot-native.a264ce5757ba2ec63246c808 |
MenuButton |
editor/scene/3d |
|
Transform |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10711 |
true |
Transform |
| godot-native.7a9a7d80cf7216bb7ccde351 |
Shortcut label |
editor/scene/3d |
|
Snap Object to Floor |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10717 |
true |
Snap Object to Floor |
| godot-native.c2582b3f1e5214f8438ebbf0 |
Shortcut label |
editor/scene/3d |
|
Transform Dialog... |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10718 |
true |
Transform Dialog... |
| godot-native.61e4db15ccb08f7b7257e06a |
Shortcut label |
editor/scene/3d |
|
Vertex Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10721 |
true |
Vertex Snap |
| godot-native.1cb1e12f272ae6d4dbdb6e51 |
Item text (control type unresolved) |
editor/scene/3d |
|
Snap Vertex to Vertex |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10722 |
true |
Snap Vertex to Vertex |
| godot-native.bf022a6b090ff61d15c92f2f |
Item text (control type unresolved) |
editor/scene/3d |
|
Snap Origin to Vertex |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10724 |
true |
Snap Origin to Vertex |
| godot-native.1cd859a4ee59a7f7f49d0b62 |
Item text (control type unresolved) |
editor/scene/3d |
|
Snap to Mesh Vertices |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10727 |
true |
Snap to Mesh Vertices |
| godot-native.b03570071cacc8e1d2bafc09 |
Item text (control type unresolved) |
editor/scene/3d |
|
Snap to Collision Vertices |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10729 |
true |
Snap to Collision Vertices |
| godot-native.a302e1e03692325e705dceba |
Shortcut label |
editor/scene/3d |
|
Configure Snap... |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10733 |
true |
Configure Snap... |
| godot-native.b3cf41170ab071f1ddece470 |
MenuButton |
editor/scene/3d |
|
View |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10741 |
true |
View |
| godot-native.13131b2085dbe87373e54369 |
Shortcut label |
editor/scene/3d |
|
1 Viewport |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10760 |
true |
1 Viewport |
| godot-native.719549b27d05b2cc6060229b |
Shortcut label |
editor/scene/3d |
|
2 Viewports |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10761 |
true |
2 Viewports |
| godot-native.e9996f0f4159ec2b71a2126b |
Shortcut label |
editor/scene/3d |
|
2 Viewports (Alt) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10762 |
true |
2 Viewports (Alt) |
| godot-native.b60257b5c6358eac819498f9 |
Shortcut label |
editor/scene/3d |
|
3 Viewports |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10763 |
true |
3 Viewports |
| godot-native.4b4b650b3e6b25033c3018c6 |
Shortcut label |
editor/scene/3d |
|
3 Viewports (Alt) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10764 |
true |
3 Viewports (Alt) |
| godot-native.39b1a555b56183a1b9c28d65 |
Shortcut label |
editor/scene/3d |
|
4 Viewports |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10765 |
true |
4 Viewports |
| godot-native.a4b0e32f404cfc5172f553a4 |
Localized message |
editor/scene/3d |
|
Gizmos |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10771 |
true |
Gizmos |
| godot-native.04bc4de4936ced76c9f378ba |
Shortcut label |
editor/scene/3d |
|
View Origin |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10775 |
true |
View Origin |
| godot-native.42b510740cac314ecd4e8871 |
Shortcut label |
editor/scene/3d |
|
View Grid |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10776 |
true |
View Grid |
| godot-native.de799099677308f4c21cc8d5 |
Localized message |
editor/scene/3d |
|
Preview Translation |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10779 |
true |
Preview Translation |
| godot-native.534cef3b479faaebe124526f |
Shortcut label |
editor/scene/3d |
|
Settings... |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10782 |
true |
Settings... |
| godot-native.3caa0b99f571776cc89bde0e |
ConfirmationDialog |
editor/scene/3d |
|
Snap Settings |
|
|
|
|
confirmed -> Node3DEditor::_snap_changed |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10819 |
true |
Snap Settings |
| godot-native.2532f692750bb8a0dc4dec92 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Translate Snap |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10833 |
true |
Translate Snap |
| godot-native.1fd5c866d9cca91a5aede424 |
Localized message |
editor/scene/3d |
|
Translate Snap: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10834 |
true |
Translate Snap: |
| godot-native.486f56ba136a6cfa5ad8f9d7 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Rotate Snap |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10841 |
true |
Rotate Snap |
| godot-native.f4f874c40e9bf63a4d063a8f |
Localized message |
editor/scene/3d |
|
Rotate Snap: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10842 |
true |
Rotate Snap: |
| godot-native.f4a9fc3745cdcba3f2230ad6 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
|
|
|
Scale Snap |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10849 |
true |
Scale Snap |
| godot-native.c629bd72306dce9aa7f65e31 |
Localized message |
editor/scene/3d |
|
Scale Snap: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10850 |
true |
Scale Snap: |
| godot-native.8e737fc66ccb54b2630e58f2 |
ConfirmationDialog |
editor/scene/3d |
|
Viewport Settings |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10855 |
true |
Viewport Settings |
| godot-native.411ed2d28c34793682ea8574 |
SpinBox |
editor/scene/3d |
|
|
|
FOV is defined as a vertical value, as the editor camera always uses the Keep Height aspect mode. |
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10867 |
true |
FOV is defined as a vertical value, as the editor camera always uses the Keep Height aspect mode. |
| godot-native.3817c6025bcef6a735512552 |
SpinBox |
editor/scene/3d |
|
|
|
|
Perspective VFOV (deg.): |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10868 |
true |
Perspective VFOV (deg.): |
| godot-native.4f857f2b0dbcf3209b27c39d |
Localized message |
editor/scene/3d |
|
Perspective VFOV (deg.): |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10869 |
true |
Perspective VFOV (deg.): |
| godot-native.d895e5534c2c375e704494b9 |
SpinBox |
editor/scene/3d |
|
|
|
|
View Z-Near: |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10875 |
true |
View Z-Near: |
| godot-native.fbf9633fdae7a98c2318437d |
Localized message |
editor/scene/3d |
|
View Z-Near: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10878 |
true |
View Z-Near: |
| godot-native.ee147fe88066412046471413 |
SpinBox |
editor/scene/3d |
|
|
|
|
View Z-Far: |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10884 |
true |
View Z-Far: |
| godot-native.fe89f58b90a1d826832d90bf |
Localized message |
editor/scene/3d |
|
View Z-Far: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10887 |
true |
View Z-Far: |
| godot-native.43c7c46b126ff72987c26c30 |
ConfirmationDialog |
editor/scene/3d |
|
Transform Change |
|
|
|
|
confirmed -> Node3DEditor::_xform_dialog_action |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10896 |
true |
Transform Change |
| godot-native.43f370180670efd8ddaa528f |
Localized message |
editor/scene/3d |
|
Translate: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10903 |
true |
Translate: |
| godot-native.43436bff4b4f5141ad3a138c |
Localized message |
editor/scene/3d |
|
Rotate (deg.): |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10905 |
true |
Rotate (deg.): |
| godot-native.ade969d2c03137424f4b6139 |
Localized message |
editor/scene/3d |
|
Scale (ratio): |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10907 |
true |
Scale (ratio): |
| godot-native.b77b789e9565cce0d00adf3f |
OptionButton |
editor/scene/3d |
|
|
|
|
Transform Type |
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10928 |
true |
Transform Type |
| godot-native.47cae8bb061f8a6427e6a2e3 |
Menu/list item |
editor/scene/3d |
|
Pre |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10929 |
true |
Pre |
| godot-native.dbf90471b4de29b05223127f |
Menu/list item |
editor/scene/3d |
|
Post |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10930 |
true |
Post |
| godot-native.c0ec1eb3c6ae21156cdbf4b5 |
Localized message |
editor/scene/3d |
|
Transform Type |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10931 |
true |
Transform Type |
| godot-native.16220b398a18811bf96ed068 |
Label |
editor/scene/3d |
|
Preview Sun |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10959 |
true |
Preview Sun |
| godot-native.971be7e521f7f2a008c4d5a4 |
Localized message |
editor/scene/3d |
|
Sun Direction |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10966 |
true |
Sun Direction |
| godot-native.1c5cfe1a372df9f7d5678e00 |
Label |
editor/scene/3d |
|
Angular Altitude |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
10999 |
true |
Angular Altitude |
| godot-native.5bbbb944891ca73c826125d0 |
Label |
editor/scene/3d |
|
Azimuth |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11013 |
true |
Azimuth |
| godot-native.aceab13e94bf49c739361334 |
Localized message |
editor/scene/3d |
|
Sun Color |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11030 |
true |
Sun Color |
| godot-native.74f342197acab30c61b70d7f |
Localized message |
editor/scene/3d |
|
Sun Energy |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11038 |
true |
Sun Energy |
| godot-native.5d9c66f4a5fe3c5739fd88cc |
Localized message |
editor/scene/3d |
|
Shadow Max Distance |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11042 |
true |
Shadow Max Distance |
| godot-native.a29f0de11f8c71e4b054fd00 |
Button |
editor/scene/3d |
|
Add Sun to Scene |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11048 |
true |
Add Sun to Scene |
| godot-native.3679cf32fda6280f7065ab30 |
Button |
editor/scene/3d |
|
|
|
Adds a DirectionalLight3D node matching the preview sun settings to the current scene.
Hold Shift while clicking to also add the preview environment to the current scene. |
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11049 |
true |
Adds a DirectionalLight3D node matching the preview sun settings to the current scene.
Hold Shift while clicking to also add the preview environment to the current scene. |
| godot-native.7acf14ee5ee7f60c900b0ca5 |
Label |
editor/scene/3d |
|
Preview Environment |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11074 |
true |
Preview Environment |
| godot-native.7db9bdb3b7bfe91e3e8dcfb2 |
Localized message |
editor/scene/3d |
|
Sky Color |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11081 |
true |
Sky Color |
| godot-native.b15d6871e88dc4e9497abff5 |
Localized message |
editor/scene/3d |
|
Ground Color |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11086 |
true |
Ground Color |
| godot-native.a01e07153eeb4e501f7e81de |
Localized message |
editor/scene/3d |
|
Sky Energy |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11092 |
true |
Sky Energy |
| godot-native.4814ad3717584566fe1b950d |
Button |
editor/scene/3d |
|
AO |
|
|
|
|
pressed -> Node3DEditor::_environ_set_ao |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11097 |
true |
AO |
| godot-native.eb5d786717edc326492774a1 |
Button |
editor/scene/3d |
|
Glow |
|
|
|
|
pressed -> Node3DEditor::_environ_set_glow |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11103 |
true |
Glow |
| godot-native.fb67ff3f1d9dceff7b962cd6 |
Button |
editor/scene/3d |
|
Tonemap |
|
|
|
|
pressed -> Node3DEditor::_environ_set_tonemap |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11109 |
true |
Tonemap |
| godot-native.69c862a32488c80318509d59 |
Button |
editor/scene/3d |
|
GI |
|
|
|
|
pressed -> Node3DEditor::_environ_set_gi |
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11115 |
true |
GI |
| godot-native.a20e98a2e7b52689d50244eb |
Localized message |
editor/scene/3d |
|
Post Process |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11120 |
true |
Post Process |
| godot-native.ff83d3f84f12d14ea8e7ade2 |
Button |
editor/scene/3d |
|
Add Environment to Scene |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11123 |
true |
Add Environment to Scene |
| godot-native.e136c602d04a8579ae1d56ac |
Button |
editor/scene/3d |
|
|
|
Adds a WorldEnvironment node matching the preview environment settings to the current scene.
Hold Shift while clicking to also add the preview sun to the current scene. |
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.cpp |
11124 |
true |
Adds a WorldEnvironment node matching the preview environment settings to the current scene.
Hold Shift while clicking to also add the preview sun to the current scene. |
| godot-native.b22c73d899fe45785589d945 |
Localized message |
editor/scene/3d |
|
3D |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/node_3d_editor_plugin.h |
1065 |
true |
3D |
| godot-native.92b5974886f45b757b5fc4e6 |
Localized message |
editor/scene/3d |
|
Can't determine a save path for the occluder.
Save your scene and try again. |
|
|
|
|
|
|
unknown |
if: (occluder_instance) | switch: (err) | case: OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH | if: (scene_path.is_empty()) |
editor/scene/3d/occluder_instance_3d_editor_plugin.cpp |
57 |
true |
Can't determine a save path for the occluder.
Save your scene and try again. |
| godot-native.754cdf7d548e0d32d1451e1a |
Localized message |
editor/scene/3d |
|
No meshes to bake.
Make sure there is at least one MeshInstance3D node in the scene whose visual layers are part of the OccluderInstance3D's Bake Mask property. |
|
|
|
|
|
|
unknown |
if: (occluder_instance) | switch: (err) | case: OccluderInstance3D::BAKE_ERROR_NO_MESHES |
editor/scene/3d/occluder_instance_3d_editor_plugin.cpp |
67 |
true |
No meshes to bake.
Make sure there is at least one MeshInstance3D node in the scene whose visual layers are part of the OccluderInstance3D's Bake Mask property. |
| godot-native.2a7fe68add130e4a51c4841e |
Localized message |
editor/scene/3d |
|
Could not save the new occluder at the specified path: |
|
|
|
|
|
|
unknown |
if: (occluder_instance) | switch: (err) | case: OccluderInstance3D::BAKE_ERROR_CANT_SAVE |
editor/scene/3d/occluder_instance_3d_editor_plugin.cpp |
71 |
true |
Could not save the new occluder at the specified path: |
| godot-native.d31e695360c6724971b57fff |
Button |
editor/scene/3d |
|
Bake Occluders |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/occluder_instance_3d_editor_plugin.cpp |
113 |
true |
Bake Occluders |
| godot-native.d5ded5fbf5a39d509622eeec |
EditorFileDialog |
editor/scene/3d |
|
Select occluder bake file: |
|
|
|
|
file_selected -> OccluderInstance3DEditorPlugin::_bake_select_file |
|
unknown |
|
editor/scene/3d/occluder_instance_3d_editor_plugin.cpp |
122 |
true |
Select occluder bake file: |
| godot-native.a8f1e745545d61090e819f1e |
Localized message |
editor/scene/3d |
|
Generating Visibility AABB (Waiting for Particle Simulation) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
52 |
true |
Generating Visibility AABB (Waiting for Particle Simulation) |
| godot-native.68960b4c3d44ab61cfce2ae3 |
Localized message |
editor/scene/3d |
|
Generating... |
|
|
|
|
|
|
unknown |
while: (running < time) |
editor/scene/3d/particles_3d_editor_plugin.cpp |
65 |
true |
Generating... |
| godot-native.c0ebd8040f508cb4c4a6a9bb |
Localized message |
editor/scene/3d |
|
Generate Visibility AABB |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
83 |
true |
Generate Visibility AABB |
| godot-native.6ca8cb0da7aaf8b39998d50a |
Localized message |
editor/scene/3d |
|
"%s" doesn't inherit from Node3D. |
|
|
|
|
|
|
unknown |
if: (!sel->is_class("Node3D")) |
editor/scene/3d/particles_3d_editor_plugin.cpp |
96 |
true |
"%s" doesn't inherit from Node3D. |
| godot-native.56b8912b76921cdfca39751a |
Localized message |
editor/scene/3d |
|
"%s" doesn't contain geometry. |
|
|
|
|
|
|
unknown |
if: (!mi || mi->get_mesh().is_null()) |
editor/scene/3d/particles_3d_editor_plugin.cpp |
102 |
true |
"%s" doesn't contain geometry. |
| godot-native.3da2cdf4b2ca45de6e348ae0 |
Localized message |
editor/scene/3d |
|
"%s" doesn't contain face geometry. |
|
|
|
|
|
|
unknown |
if: (geometry.is_empty()) |
editor/scene/3d/particles_3d_editor_plugin.cpp |
108 |
true |
"%s" doesn't contain face geometry. |
| godot-native.eeb4265ea167fe8d5c6b4607 |
Item text (control type unresolved) |
editor/scene/3d |
|
Generate AABB |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
148 |
true |
Generate AABB |
| godot-native.d338f608a0e82b1230b4e24d |
Item text (control type unresolved) |
editor/scene/3d |
|
Create Emission Points From Node |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
149 |
true |
Create Emission Points From Node |
| godot-native.783abd9b3aeb9d0847092303 |
Localized message |
editor/scene/3d |
|
The geometry's faces don't contain any area. |
|
|
|
|
|
|
unknown |
if: (emission_fill->get_selected() < 2) | if: (!triangle_area_map.size() || area_accum == 0) |
editor/scene/3d/particles_3d_editor_plugin.cpp |
169 |
true |
The geometry's faces don't contain any area. |
| godot-native.38169b097072d1ecc33c21ee |
Localized message |
editor/scene/3d |
|
The geometry doesn't contain any faces. |
|
|
|
|
|
|
unknown |
if else: (emission_fill->get_selected() < 2) | if: (gcount == 0) |
editor/scene/3d/particles_3d_editor_plugin.cpp |
200 |
true |
The geometry doesn't contain any faces. |
| godot-native.8ac1fc89e745b1eccb427784 |
ConfirmationDialog |
editor/scene/3d |
|
Generate Visibility AABB |
|
|
|
|
confirmed -> Particles3DEditorPlugin::_generate_aabb |
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
271 |
true |
Generate Visibility AABB |
| godot-native.3f01a4ea583988af9aefd62d |
SpinBox |
editor/scene/3d |
|
|
|
|
Generation Time (sec) |
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
277 |
true |
Generation Time (sec) |
| godot-native.334d65aa9581d8b7ecd223db |
Localized message |
editor/scene/3d |
|
Generation Time (sec): |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
281 |
true |
Generation Time (sec): |
| godot-native.636ffad956ba2111277e89e0 |
ConfirmationDialog |
editor/scene/3d |
|
Create Emitter |
|
|
|
|
confirmed -> Particles3DEditorPlugin::_generate_emission_points |
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
295 |
true |
Create Emitter |
| godot-native.c796ae10b128f4af665b4bee |
SpinBox |
editor/scene/3d |
|
|
|
|
Emission Points: |
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
302 |
true |
Emission Points: |
| godot-native.c801a5d8ea2ba0bfcc03d53b |
Localized message |
editor/scene/3d |
|
Emission Points: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
306 |
true |
Emission Points: |
| godot-native.19bd368bc903e7941bd46133 |
OptionButton |
editor/scene/3d |
|
|
|
|
Emission Source: |
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
309 |
true |
Emission Source: |
| godot-native.f931ea14e64c33f348d35170 |
Menu/list item |
editor/scene/3d |
|
Surface Points |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
310 |
true |
Surface Points |
| godot-native.f0bb6ecc977a4f3cc09ed3d0 |
Menu/list item |
editor/scene/3d |
|
Surface Points+Normal (Directed) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
311 |
true |
Surface Points+Normal (Directed) |
| godot-native.0bb338f0d86edc32d218e685 |
Menu/list item |
editor/scene/3d |
|
Volume |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
312 |
true |
Volume |
| godot-native.be781269be709f6bc3b2f7eb |
Localized message |
editor/scene/3d |
|
Emission Source: |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
313 |
true |
Emission Source: |
| godot-native.d8287ffe36369d05442fbccb |
Localized message |
editor/scene/3d |
|
Create |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
315 |
true |
Create |
| godot-native.88a4002afdcf7f89bea4d984 |
Localized message |
editor/scene/3d |
|
A processor material of type 'ParticleProcessMaterial' is required. |
|
|
|
|
|
|
unknown |
if: (mat.is_null()) |
editor/scene/3d/particles_3d_editor_plugin.cpp |
335 |
true |
A processor material of type 'ParticleProcessMaterial' is required. |
| godot-native.354f6df26601a7f52e598d8d |
Localized message |
editor/scene/3d |
|
Create Emission Points |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
379 |
true |
Create Emission Points |
| godot-native.87a02ac69014a136acb744b2 |
Localized message |
editor/scene/3d |
|
GPUParticles3D |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
416 |
true |
GPUParticles3D |
| godot-native.03afe4dcf01bb3e9f36ecc21 |
Localized message |
editor/scene/3d |
|
Convert to CPUParticles3D |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
417 |
true |
Convert to CPUParticles3D |
| godot-native.50fe6e09b63de907e2398af4 |
Localized message |
editor/scene/3d |
|
Create Emission Points |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
444 |
true |
Create Emission Points |
| godot-native.0722432949e660380c713d2b |
Localized message |
editor/scene/3d |
|
CPUParticles3D |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
461 |
true |
CPUParticles3D |
| godot-native.e1d47fd96b62b9cea7fdc677 |
Localized message |
editor/scene/3d |
|
Convert to GPUParticles3D |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/particles_3d_editor_plugin.cpp |
462 |
true |
Convert to GPUParticles3D |
| godot-native.75199f5d09ab88f490c21ce9 |
Localized message |
editor/scene/3d |
|
Curve Point # |
|
|
|
|
|
|
unknown |
if: (!p_secondary) |
editor/scene/3d/path_3d_editor_plugin.cpp |
57 |
true |
Curve Point # |
| godot-native.47e7b06708e30356906cb176 |
Localized message |
editor/scene/3d |
|
Handle In # |
|
|
|
|
|
|
unknown |
switch: (info.type) | case: HandleType::HANDLE_TYPE_IN |
editor/scene/3d/path_3d_editor_plugin.cpp |
64 |
true |
Handle In # |
| godot-native.fc77ec680b795fe09345b03b |
Localized message |
editor/scene/3d |
|
Handle Out # |
|
|
|
|
|
|
unknown |
switch: (info.type) | case: HandleType::HANDLE_TYPE_OUT |
editor/scene/3d/path_3d_editor_plugin.cpp |
66 |
true |
Handle Out # |
| godot-native.7f85e02d1da1a711d08e5cc4 |
Localized message |
editor/scene/3d |
|
Handle Tilt # |
|
|
|
|
|
|
unknown |
switch: (info.type) | case: HandleType::HANDLE_TYPE_TILT |
editor/scene/3d/path_3d_editor_plugin.cpp |
68 |
true |
Handle Tilt # |
| godot-native.0bdc2ed490cdc235993a7f8d |
Localized message |
editor/scene/3d |
|
Set Curve Point Position |
|
|
|
|
|
|
unknown |
if: (!p_secondary && !Path3DEditorPlugin::singleton->curve_edit->is_pressed()) |
editor/scene/3d/path_3d_editor_plugin.cpp |
266 |
true |
Set Curve Point Position |
| godot-native.a1db9ca19b5246ce5698cb1e |
Localized message |
editor/scene/3d |
|
Set Curve Out Position |
|
|
|
|
|
|
unknown |
switch: (info.type) | case: HandleType::HANDLE_TYPE_OUT |
editor/scene/3d/path_3d_editor_plugin.cpp |
285 |
true |
Set Curve Out Position |
| godot-native.fc4005493e57d7606445bf6b |
Localized message |
editor/scene/3d |
|
Set Curve In Position |
|
|
|
|
|
|
unknown |
switch: (info.type) | case: HandleType::HANDLE_TYPE_IN |
editor/scene/3d/path_3d_editor_plugin.cpp |
303 |
true |
Set Curve In Position |
| godot-native.4c73904806530ab812f99870 |
Localized message |
editor/scene/3d |
|
Set Curve Point Tilt |
|
|
|
|
|
|
unknown |
switch: (info.type) | case: HandleType::HANDLE_TYPE_TILT |
editor/scene/3d/path_3d_editor_plugin.cpp |
320 |
true |
Set Curve Point Tilt |
| godot-native.a794195527e732829279c311 |
Localized message |
editor/scene/3d |
|
Split Path |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_command_or_control_pressed()))) | if: (closest_seg != -1) |
editor/scene/3d/path_3d_editor_plugin.cpp |
697 |
true |
Split Path |
| godot-native.98d0f82875342cb69085a98a |
Localized message |
editor/scene/3d |
|
Add Point to Curve |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_command_or_control_pressed()))) | if else: (closest_seg != -1) | if: (p.intersects_ray(ray_from, ray_dir, &inters)) |
editor/scene/3d/path_3d_editor_plugin.cpp |
727 |
true |
Add Point to Curve |
| godot-native.748191af8915c862fc105848 |
Localized message |
editor/scene/3d |
|
Remove Path Point |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if else: (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_command_or_control_pressed()))) | if: (mb->is_pressed() && ((mb->get_button_index() == MouseButton::LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MouseButton::RIGHT && curve_edit->is_pressed()))) | for: i < c->get_point_count() | if: (dist_to_p < click_dist) |
editor/scene/3d/path_3d_editor_plugin.cpp |
749 |
true |
Remove Path Point |
| godot-native.5f1fda7571257641444ea18b |
Localized message |
editor/scene/3d |
|
Reset Out-Control Point |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if else: (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_command_or_control_pressed()))) | if: (mb->is_pressed() && ((mb->get_button_index() == MouseButton::LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MouseButton::RIGHT && curve_edit->is_pressed()))) | for: i < c->get_point_count() | if else: (dist_to_p < click_dist) | if: (dist_to_p_out < click_dist) |
editor/scene/3d/path_3d_editor_plugin.cpp |
756 |
true |
Reset Out-Control Point |
| godot-native.2f7c72c784ac288f201c9db5 |
Localized message |
editor/scene/3d |
|
Reset In-Control Point |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if else: (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_command_or_control_pressed()))) | if: (mb->is_pressed() && ((mb->get_button_index() == MouseButton::LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MouseButton::RIGHT && curve_edit->is_pressed()))) | for: i < c->get_point_count() | if else: (dist_to_p < click_dist) | if else: (dist_to_p_out < click_dist) | if: (dist_to_p_in < click_dist) |
editor/scene/3d/path_3d_editor_plugin.cpp |
763 |
true |
Reset In-Control Point |
| godot-native.dff10c67ca33b6a7604d0e5f |
Localized message |
editor/scene/3d |
|
Reset Point Tilt |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if else: (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_command_or_control_pressed()))) | if: (mb->is_pressed() && ((mb->get_button_index() == MouseButton::LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MouseButton::RIGHT && curve_edit->is_pressed()))) | for: i < c->get_point_count() | if else: (dist_to_p < click_dist) | if else: (dist_to_p_out < click_dist) | if else: (dist_to_p_in < click_dist) | if: (dist_to_p_up < click_dist) |
editor/scene/3d/path_3d_editor_plugin.cpp |
770 |
true |
Reset Point Tilt |
| godot-native.57e7255d0bccdfef209cfaea |
Localized message |
editor/scene/3d |
|
Toggle Open/Closed Curve |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
837 |
true |
Toggle Open/Closed Curve |
| godot-native.9411c3f0dc318b537556bd11 |
Localized message |
editor/scene/3d |
|
Create Curve in Path3D |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
874 |
true |
Create Curve in Path3D |
| godot-native.334ebd8490fbcaef6204ac95 |
Localized message |
editor/scene/3d |
|
Clear Curve Points |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
894 |
true |
Clear Curve Points |
| godot-native.c1e02f5186011c3d2d8dbeb8 |
Localized message |
editor/scene/3d |
|
Add Point to Curve |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PHYSICS_PROCESS | if: (_edit.waiting_point_physics) | if: (ss) | if: (hit_something) |
editor/scene/3d/path_3d_editor_plugin.cpp |
982 |
true |
Add Point to Curve |
| godot-native.9d013eaecd464de00d97017e |
Localized message |
editor/scene/3d |
|
%s+Click: Add Point |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1035 |
true |
%s+Click: Add Point |
| godot-native.b87a600d2fe7a6a853b8a343 |
Localized message |
editor/scene/3d |
|
Shift+Click: Select multiple Points |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1035 |
true |
Shift+Click: Select multiple Points |
| godot-native.bdb98dca2a3216f3fbb92d00 |
Localized message |
editor/scene/3d |
|
Select Points |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1035 |
true |
Select Points |
| godot-native.ce8791c378b05b0ce4f414c6 |
Localized message |
editor/scene/3d |
|
Right Click: Delete Point |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1035 |
true |
Right Click: Delete Point |
| godot-native.237d6ad359d1cb5421b0affd |
Button |
editor/scene/3d |
|
|
|
|
Select Points |
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1036 |
true |
Select Points |
| godot-native.1824bc8ec36695fb573aa86d |
Localized message |
editor/scene/3d |
|
Shift+Click: Drag out Control Points |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1044 |
true |
Shift+Click: Drag out Control Points |
| godot-native.ccbdfd63892190e505d7ebe7 |
Localized message |
editor/scene/3d |
|
Select Control Points |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1044 |
true |
Select Control Points |
| godot-native.617b05251de78022b41c8f5b |
Button |
editor/scene/3d |
|
|
|
|
Select Control Points |
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1045 |
true |
Select Control Points |
| godot-native.2115d89c772cfe3478beaafc |
Button |
editor/scene/3d |
|
|
|
Select Tilt Handles |
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1053 |
true |
Select Tilt Handles |
| godot-native.db97f831a82864c51f84d5e2 |
Localized message |
editor/scene/3d |
|
Add Point (in empty space) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1061 |
true |
Add Point (in empty space) |
| godot-native.efe74fb046da9bcab91cccf1 |
Localized message |
editor/scene/3d |
|
Split Segment (in curve) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1061 |
true |
Split Segment (in curve) |
| godot-native.cb3d1c204adb6235a5f42fb1 |
Button |
editor/scene/3d |
|
|
|
|
Add Point (in empty space) |
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1062 |
true |
Add Point (in empty space) |
| godot-native.fcdf2e81dee8844d5aae998e |
Button |
editor/scene/3d |
|
|
|
Delete Point |
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1070 |
true |
Delete Point |
| godot-native.472f10b88be4929bbeaad9e5 |
Button |
editor/scene/3d |
|
|
|
Close Curve |
|
|
pressed -> Path3DEditorPlugin::_toggle_closed_curve |
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1077 |
true |
Close Curve |
| godot-native.32947a4412a01d70a79463e0 |
Button |
editor/scene/3d |
|
|
|
Clear Points |
|
|
pressed -> Path3DEditorPlugin::_confirm_clear_points |
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1084 |
true |
Clear Points |
| godot-native.b4dd0d88a32a6dd8ee46fb2f |
ConfirmationDialog |
editor/scene/3d |
|
Please Confirm... |
|
|
|
|
confirmed -> Path3DEditorPlugin::_clear_points |
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1089 |
true |
Please Confirm... |
| godot-native.436558ff90ffe90517566165 |
ConfirmationDialog |
editor/scene/3d |
|
Remove all curve points? |
|
|
|
|
confirmed -> Path3DEditorPlugin::_clear_points |
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1090 |
true |
Remove all curve points? |
| godot-native.e907fd64e6ced6d051cb2802 |
MenuButton |
editor/scene/3d |
|
Options |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1097 |
true |
Options |
| godot-native.221711a901b8260518975160 |
Button |
editor/scene/3d |
|
Create Curve |
|
|
|
|
pressed -> Path3DEditorPlugin::_create_curve |
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1101 |
true |
Create Curve |
| godot-native.099e54f744e58e314b84d36c |
Item text (control type unresolved) |
editor/scene/3d |
|
Mirror Handle Angles |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1107 |
true |
Mirror Handle Angles |
| godot-native.9395ddddea8524d13ccc7f5d |
Item text (control type unresolved) |
editor/scene/3d |
|
Mirror Handle Lengths |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1109 |
true |
Mirror Handle Lengths |
| godot-native.8992c9966b1b169b1c0ce837 |
Item text (control type unresolved) |
editor/scene/3d |
|
Snap to Colliders |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1111 |
true |
Snap to Colliders |
| godot-native.f63f4635c4040eb25e0e1dd7 |
Localized message |
editor/scene/3d |
|
Set Curve Point Position |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/path_3d_editor_plugin.cpp |
1288 |
true |
Set Curve Point Position |
| godot-native.7d0c9d29a34f5bb980bdd7f2 |
Button |
editor/scene/3d/physics |
|
Move Joint |
|
|
|
|
toggled -> PhysicalBone3DEditor::_on_toggle_button_transform_joint |
|
unknown |
|
editor/scene/3d/physics/physical_bone_3d_editor_plugin.cpp |
60 |
true |
Move Joint |
| godot-native.5614ef16424829b5ed9b1a12 |
Localized message |
editor/scene/3d |
|
Create Polygon3D |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/polygon_3d_editor_plugin.cpp |
105 |
true |
Create Polygon3D |
| godot-native.f21bf4222f02d19a0f64d6d0 |
Localized message |
editor/scene/3d |
|
Edit Poly |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | switch: (mode) | case: MODE_EDIT | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (mb->is_command_or_control_pressed()) | if: (poly.size() < 3) |
editor/scene/3d/polygon_3d_editor_plugin.cpp |
195 |
true |
Edit Poly |
| godot-native.c3efa7d68bfb9f26283457ea |
Localized message |
editor/scene/3d |
|
Edit Poly |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | switch: (mode) | case: MODE_EDIT | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (edited_point != -1) |
editor/scene/3d/polygon_3d_editor_plugin.cpp |
272 |
true |
Edit Poly |
| godot-native.2b9b086484bb0059d2b1975f |
Localized message |
editor/scene/3d |
|
Edit Poly (Remove Point) |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | switch: (mode) | case: MODE_EDIT | if: (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && edited_point == -1) | if: (closest_idx >= 0) |
editor/scene/3d/polygon_3d_editor_plugin.cpp |
301 |
true |
Edit Poly (Remove Point) |
| godot-native.234bb9db93eb62dc05fa43e6 |
Button |
editor/scene/3d |
|
|
|
Create Polygon |
|
|
|
|
unknown |
|
editor/scene/3d/polygon_3d_editor_plugin.cpp |
543 |
true |
Create Polygon |
| godot-native.b90c94e9f943f2a2372134bb |
Button |
editor/scene/3d |
|
|
|
Edit Polygon |
|
|
|
|
unknown |
|
editor/scene/3d/polygon_3d_editor_plugin.cpp |
550 |
true |
Edit Polygon |
| godot-native.256c6c2bc31b5c409114ce52 |
Localized message |
editor/scene/3d |
|
Path to AnimationMixer is invalid |
|
|
|
|
|
|
unknown |
if: (!mixer) |
editor/scene/3d/root_motion_editor_plugin.cpp |
57 |
true |
Path to AnimationMixer is invalid |
| godot-native.6dbd8196b1163f5b3d10f807 |
Localized message |
editor/scene/3d |
|
AnimationMixer has no valid root node path, so unable to retrieve track names. |
|
|
|
|
|
|
unknown |
if: (!base) |
editor/scene/3d/root_motion_editor_plugin.cpp |
64 |
true |
AnimationMixer has no valid root node path, so unable to retrieve track names. |
| godot-native.45197e33f17a585743bfaedc |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Assign... |
|
|
|
|
|
|
unknown |
if: (p == NodePath()) |
editor/scene/3d/root_motion_editor_plugin.cpp |
170 |
true |
Assign... |
| godot-native.f451c183adf2a26153ceee6c |
Button |
editor/scene/3d |
|
|
|
|
Assign |
|
pressed -> EditorPropertyRootMotion::_node_assign |
|
unknown |
|
editor/scene/3d/root_motion_editor_plugin.cpp |
196 |
true |
Assign |
| godot-native.4680813f929a028992f2f10d |
Button |
editor/scene/3d |
|
|
|
|
Clear |
|
pressed -> EditorPropertyRootMotion::_node_clear |
|
unknown |
|
editor/scene/3d/root_motion_editor_plugin.cpp |
203 |
true |
Clear |
| godot-native.b45992c52e62238dd9b6510b |
ConfirmationDialog |
editor/scene/3d |
|
Edit Filtered Tracks: |
|
|
|
|
confirmed -> EditorPropertyRootMotion::_confirmed |
|
unknown |
|
editor/scene/3d/root_motion_editor_plugin.cpp |
209 |
true |
Edit Filtered Tracks: |
| godot-native.df96e327a1ca55ff0332444f |
Localized message |
editor/scene/3d |
|
Bone Metadata |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
126 |
true |
Bone Metadata |
| godot-native.649c33315258683bc9499a27 |
Localized message |
editor/scene/3d |
|
Add Bone Metadata |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
129 |
true |
Add Bone Metadata |
| godot-native.130f2c173c6dd600e8a2113f |
Localized message |
editor/scene/3d |
|
Set Bone Transform |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
154 |
true |
Set Bone Transform |
| godot-native.82ae657342b04fd0a19312a0 |
Localized message |
editor/scene/3d |
|
Modify metadata '%s' for bone '%s' |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
183 |
true |
Modify metadata '%s' for bone '%s' |
| godot-native.98aac06cd9abd0c01ac00df4 |
Localized message |
editor/scene/3d |
|
Remove metadata '%s' from bone '%s' |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
207 |
true |
Remove metadata '%s' from bone '%s' |
| godot-native.0857180c9acdb8df3b7c1c32 |
Localized message |
editor/scene/3d |
|
Add metadata '%s' to bone '%s' |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
234 |
true |
Add metadata '%s' to bone '%s' |
| godot-native.66c11eaf7bfcb1a9ce7b34e9 |
Localized message |
editor/scene/3d |
|
Set Bone Transform |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
441 |
true |
Set Bone Transform |
| godot-native.496a6291fea4555a63e0e802 |
Localized message |
editor/scene/3d |
|
Set Bone Rest |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
535 |
true |
Set Bone Rest |
| godot-native.9266e2cfb5f76ddce2351c49 |
Localized message |
editor/scene/3d |
|
Cannot create a physical skeleton for a Skeleton3D node with no bones. |
|
|
|
|
|
|
unknown |
if: (!bone_count) |
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
565 |
true |
Cannot create a physical skeleton for a Skeleton3D node with no bones. |
| godot-native.eb3a6a615887f2f4d6a11069 |
Localized message |
editor/scene/3d |
|
Create physical bones |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
572 |
true |
Create physical bones |
| godot-native.a8338cca2e00ab8cb54cd2b2 |
Localized message |
editor/scene/3d |
|
Cannot export a SkeletonProfile for a Skeleton3D node with no bones. |
|
|
|
|
|
|
unknown |
if: (!skeleton->get_bone_count()) |
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
664 |
true |
Cannot export a SkeletonProfile for a Skeleton3D node with no bones. |
| godot-native.5e462ce98f71f39b713f1e83 |
Text assignment (control type unresolved) |
editor/scene/3d |
|
Export Skeleton Profile As... |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
669 |
true |
Export Skeleton Profile As... |
| godot-native.0c43df9e64227e392ef39a91 |
Localized message |
editor/scene/3d |
|
Error saving file: %s |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
727 |
true |
Error saving file: %s |
| godot-native.7d439f83b6314eaf32f859f7 |
Localized message |
editor/scene/3d |
|
Set Bone Parentage |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
820 |
true |
Set Bone Parentage |
| godot-native.c9e2f08dff1d4457d5c36dcd |
Localized message |
editor/scene/3d |
|
Revert Bone |
|
|
|
|
|
|
unknown |
if: (tree_item) |
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
899 |
true |
Revert Bone |
| godot-native.cb9f5c2cf857eb2ebbdee3a1 |
Localized message |
editor/scene/3d |
|
Revert |
|
|
|
|
|
|
unknown |
while: (bones_to_process.size() > 0) | if: (can_revert_enabled || can_revert_parent || can_revert_name || can_revert_position || can_revert_rotation || can_revert_scale || can_revert_rest) |
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1040 |
true |
Revert |
| godot-native.db0dcf6e447a68f2ecd23dd4 |
MenuButton |
editor/scene/3d |
|
Skeleton3D |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1083 |
true |
Skeleton3D |
| godot-native.3734cfe5a6543c1341271603 |
Shortcut label |
editor/scene/3d |
|
Reset All Bone Poses |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1087 |
true |
Reset All Bone Poses |
| godot-native.a7c09c4755ab4d20650fdd39 |
Shortcut label |
editor/scene/3d |
|
Reset Selected Poses |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1088 |
true |
Reset Selected Poses |
| godot-native.8f9b70c5c1991b480f343f3c |
Shortcut label |
editor/scene/3d |
|
Apply All Poses to Rests |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1089 |
true |
Apply All Poses to Rests |
| godot-native.80fd95e182412541eca057c2 |
Shortcut label |
editor/scene/3d |
|
Apply Selected Poses to Rests |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1090 |
true |
Apply Selected Poses to Rests |
| godot-native.44e6e9e98b2fbb188cee1481 |
Item text (control type unresolved) |
editor/scene/3d |
|
Create Physical Skeleton |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1091 |
true |
Create Physical Skeleton |
| godot-native.59ad04417db96e709d4a7c1c |
Item text (control type unresolved) |
editor/scene/3d |
|
Export Skeleton Profile |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1092 |
true |
Export Skeleton Profile |
| godot-native.31fb9950bd97ed525d8a7bb7 |
Button |
editor/scene/3d |
|
|
|
Edit Mode
Show buttons on joints. |
|
|
toggled -> Skeleton3DEditor::edit_mode_toggled |
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1105 |
true |
Edit Mode
Show buttons on joints. |
| godot-native.d40b8f2d038d0980a35c58ca |
Button |
editor/scene/3d |
|
|
|
Translation mask for inserting keys. |
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1126 |
true |
Translation mask for inserting keys. |
| godot-native.36fcd65d2a916d9a198ceec6 |
Button |
editor/scene/3d |
|
|
|
Rotation mask for inserting keys. |
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1137 |
true |
Rotation mask for inserting keys. |
| godot-native.7539318538f7484cbd760f69 |
Button |
editor/scene/3d |
|
|
|
Scale mask for inserting keys. |
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1148 |
true |
Scale mask for inserting keys. |
| godot-native.a315061534044c2d3079f9a0 |
Button |
editor/scene/3d |
|
|
|
Insert key (based on mask) for bones with an existing track. |
|
|
|
INSERT |
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1158 |
true |
Insert key (based on mask) for bones with an existing track. |
| godot-native.7eab74481e707ea98551e591 |
Shortcut label |
editor/scene/3d |
|
Insert Key (Existing Tracks) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1159 |
true |
Insert Key (Existing Tracks) |
| godot-native.69efa55f5c4aace75b82d0e2 |
Button |
editor/scene/3d |
|
|
|
Insert key (based on mask) for all bones. |
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1166 |
true |
Insert key (based on mask) for all bones. |
| godot-native.13153bd70628ca3b8bd42d3e |
Shortcut label |
editor/scene/3d |
|
Insert Key (All Bones) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1167 |
true |
Insert Key (All Bones) |
| godot-native.631abe46c6577d4cd2e2e002 |
Button |
editor/scene/3d |
|
|
|
Insert key (based on mask) for modified bones with an existing track. |
|
|
|
INSERT |
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1174 |
true |
Insert key (based on mask) for modified bones with an existing track. |
| godot-native.339a9f8afa4b6af99b4fefa7 |
Shortcut label |
editor/scene/3d |
|
Insert Key (Existing Tracks) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1175 |
true |
Insert Key (Existing Tracks) |
| godot-native.213d33cae235be5812ffba92 |
Button |
editor/scene/3d |
|
|
|
Insert new key (based on mask) for all modified bones. |
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1182 |
true |
Insert new key (based on mask) for all modified bones. |
| godot-native.4f9074d122f00e98a0794371 |
Shortcut label |
editor/scene/3d |
|
Insert Key (All Bones) |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1183 |
true |
Insert Key (All Bones) |
| godot-native.25a4a2820296aeb5570c28a2 |
Localized message |
editor/scene/3d |
|
Bone Transform |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1210 |
true |
Bone Transform |
| godot-native.c53cb1047e5d9ea0c2c9fe7a |
Localized message |
editor/scene/3d |
|
Set Bone Transform |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/skeleton_3d_editor_plugin.cpp |
1753 |
true |
Set Bone Transform |
| godot-native.49254aee9e6525e9fad7113a |
Button |
editor/scene/3d |
|
Play IK |
|
|
|
|
pressed -> SkeletonIK3DEditorPlugin::_play |
|
unknown |
|
editor/scene/3d/skeleton_ik_3d_editor_plugin.cpp |
80 |
true |
Play IK |
| godot-native.29d397288a2f6868f19aec0e |
Localized message |
editor/scene/3d |
|
Voxel GI data is not local to the scene. |
|
|
|
|
|
|
unknown |
if: (voxel_gi) | if else: (voxel_gi_data.is_null()) | if: (!path.is_resource_file()) | if: (srpos != -1) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) |
editor/scene/3d/voxel_gi_editor_plugin.cpp |
64 |
true |
Voxel GI data is not local to the scene. |
| godot-native.ac9fe4e2cd625c98fca09ac2 |
Localized message |
editor/scene/3d |
|
Voxel GI data is part of an imported resource. |
|
|
|
|
|
|
unknown |
if: (voxel_gi) | if else: (voxel_gi_data.is_null()) | if: (!path.is_resource_file()) | if: (srpos != -1) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (FileAccess::exists(base + ".import")) |
editor/scene/3d/voxel_gi_editor_plugin.cpp |
69 |
true |
Voxel GI data is part of an imported resource. |
| godot-native.469757ad394fe4f50ddc1ff9 |
Localized message |
editor/scene/3d |
|
Voxel GI data is an imported resource. |
|
|
|
|
|
|
unknown |
if: (voxel_gi) | if else: (voxel_gi_data.is_null()) | if else: (!path.is_resource_file()) | if: (FileAccess::exists(path + ".import")) |
editor/scene/3d/voxel_gi_editor_plugin.cpp |
76 |
true |
Voxel GI data is an imported resource. |
| godot-native.fa65876f8727249d841c0cd9 |
Localized message |
editor/scene/3d |
|
Low |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if: (size_mb < 16.0) |
editor/scene/3d/voxel_gi_editor_plugin.cpp |
118 |
true |
Low |
| godot-native.e283c517b1663afb5870d7ae |
Localized message |
editor/scene/3d |
|
Moderate |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if else: (size_mb < 16.0) | if: (size_mb < 64.0) |
editor/scene/3d/voxel_gi_editor_plugin.cpp |
120 |
true |
Moderate |
| godot-native.18687cc67d6a4bee64395c07 |
Localized message |
editor/scene/3d |
|
High |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS | if else: (size_mb < 16.0) | if else: (size_mb < 64.0) |
editor/scene/3d/voxel_gi_editor_plugin.cpp |
122 |
true |
High |
| godot-native.8aac9e6f2ddd5aeffc3c1280 |
Localized message |
editor/scene/3d |
|
Subdivisions: %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS |
editor/scene/3d/voxel_gi_editor_plugin.cpp |
126 |
true |
Subdivisions: %s |
| godot-native.aae73cc1019e5dfbecd261be |
Localized message |
editor/scene/3d |
|
Cell size: %s |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS |
editor/scene/3d/voxel_gi_editor_plugin.cpp |
127 |
true |
Cell size: %s |
| godot-native.cc5c69984573852ec02943e2 |
Localized message |
editor/scene/3d |
|
Video RAM size: %s MB (%s) |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_PROCESS |
editor/scene/3d/voxel_gi_editor_plugin.cpp |
128 |
true |
Video RAM size: %s MB (%s) |
| godot-native.33b3bd7f7cbbef11e08dca52 |
Localized message |
editor/scene/3d |
|
Bake VoxelGI |
|
|
|
|
|
|
unknown |
|
editor/scene/3d/voxel_gi_editor_plugin.cpp |
155 |
true |
Bake VoxelGI |
| godot-native.a167ae2e13be6f93b17b8934 |
Button |
editor/scene/3d |
|
Bake VoxelGI |
|
|
|
|
pressed -> VoxelGIEditorPlugin::_bake |
|
unknown |
|
editor/scene/3d/voxel_gi_editor_plugin.cpp |
192 |
true |
Bake VoxelGI |
| godot-native.81cb6d2bd4c37fdf4bd0da14 |
EditorFileDialog |
editor/scene/3d |
|
Select path for VoxelGI Data File |
|
|
|
|
file_selected -> VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake |
|
unknown |
|
editor/scene/3d/voxel_gi_editor_plugin.cpp |
203 |
true |
Select path for VoxelGI Data File |
| godot-native.580420af33b79e47a3efc1eb |
Localized message |
editor/scene |
|
Configure Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
112 |
true |
Configure Snap |
| godot-native.41d167336883132a03f76006 |
Label |
editor/scene |
|
Grid Offset: |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
122 |
true |
Grid Offset: |
| godot-native.9933260bdc8c8375db5b35a4 |
SpinBox |
editor/scene |
|
|
|
|
X Offset |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
134 |
true |
X Offset |
| godot-native.eccf9da7a253455ccea0a8e7 |
SpinBox |
editor/scene |
|
|
|
|
Y Offset |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
145 |
true |
Y Offset |
| godot-native.81cad2b97679ab6d15888a88 |
Label |
editor/scene |
|
Grid Step: |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
149 |
true |
Grid Step: |
| godot-native.7e5e1791bb080a64a1239f88 |
SpinBox |
editor/scene |
|
|
|
|
X Step |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
160 |
true |
X Step |
| godot-native.d0cb72c31529527c74e48c58 |
SpinBox |
editor/scene |
|
|
|
|
X Step |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
170 |
true |
X Step |
| godot-native.3f28146c7a22da20896f61ea |
Label |
editor/scene |
|
Primary Line Every: |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
174 |
true |
Primary Line Every: |
| godot-native.54b04d5ee2a8b58c8d94a1e2 |
SpinBox |
editor/scene |
|
|
|
|
X Primary Step |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
186 |
true |
X Primary Step |
| godot-native.657e3cbf2a09ac74caabb3ab |
Localized message |
editor/scene |
|
steps |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
194 |
true |
steps |
| godot-native.00d9b5241af8c22191ebfed5 |
SpinBox |
editor/scene |
|
|
|
|
Y Primary Step |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
197 |
true |
Y Primary Step |
| godot-native.1ff30d37a2280abb7cd91a02 |
Label |
editor/scene |
|
Rotation Offset: |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
209 |
true |
Rotation Offset: |
| godot-native.61516529d5f729a86591401b |
SpinBox |
editor/scene |
|
|
|
|
Rotation Offset: |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
219 |
true |
Rotation Offset: |
| godot-native.573f01c808a1de91a59bf4e9 |
Label |
editor/scene |
|
Rotation Step: |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
223 |
true |
Rotation Step: |
| godot-native.4108abf07822adc399cb4efb |
SpinBox |
editor/scene |
|
|
|
|
Rotation Step: |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
233 |
true |
Rotation Step: |
| godot-native.e8f228689ea3b9e48b56f0db |
Label |
editor/scene |
|
Scale Step: |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
242 |
true |
Scale Step: |
| godot-native.e7bc0d2f188544182d6e5977 |
SpinBox |
editor/scene |
|
|
|
|
Scale Step: |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
253 |
true |
Scale Step: |
| godot-native.7afa885fc27a68e06d0d6f48 |
Localized message |
editor/scene |
|
Children of a container get their position and size determined only by their parent. |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<Control>(p_node) && Object::cast_to<Container>(p_node->get_parent())) | if: (p_popup_warning) |
editor/scene/canvas_item_editor_plugin.cpp |
289 |
true |
Children of a container get their position and size determined only by their parent. |
| godot-native.f0fdf851e53c72515dbaa3c5 |
Localized message |
editor/scene |
|
Move Node(s) to Position |
|
|
|
|
|
|
unknown |
switch: (p_result) | case: ADD_MOVE |
editor/scene/canvas_item_editor_plugin.cpp |
1022 |
true |
Move Node(s) to Position |
| godot-native.3f04084bcd4d849e9809995c |
Localized message |
editor/scene |
|
Reset Transform |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
1130 |
true |
Reset Transform |
| godot-native.46a40857b9f45c9990a51dac |
Localized message |
editor/scene |
|
Move Vertical Guide |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if: (drag_type == DRAG_V_GUIDE) | if: (b->get_position().x > ruler_width_scaled) | if: (dragged_guide_index >= 0) |
editor/scene/canvas_item_editor_plugin.cpp |
1300 |
true |
Move Vertical Guide |
| godot-native.835cafc415b12c3eb4d0d3cf |
Localized message |
editor/scene |
|
Create Vertical Guide |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if: (drag_type == DRAG_V_GUIDE) | if: (b->get_position().x > ruler_width_scaled) | if else: (dragged_guide_index >= 0) |
editor/scene/canvas_item_editor_plugin.cpp |
1307 |
true |
Create Vertical Guide |
| godot-native.a96995ce56fa25701f3c3e29 |
Localized message |
editor/scene |
|
Remove Vertical Guide |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if: (drag_type == DRAG_V_GUIDE) | if else: (b->get_position().x > ruler_width_scaled) | if: (dragged_guide_index >= 0) |
editor/scene/canvas_item_editor_plugin.cpp |
1320 |
true |
Remove Vertical Guide |
| godot-native.142cb3be3d2d12911195a85a |
Localized message |
editor/scene |
|
Move Horizontal Guide |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if else: (drag_type == DRAG_V_GUIDE) | if: (drag_type == DRAG_H_GUIDE) | if: (b->get_position().y > ruler_width_scaled) | if: (dragged_guide_index >= 0) |
editor/scene/canvas_item_editor_plugin.cpp |
1337 |
true |
Move Horizontal Guide |
| godot-native.825dc8fddeb685f05e9da375 |
Localized message |
editor/scene |
|
Create Horizontal Guide |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if else: (drag_type == DRAG_V_GUIDE) | if: (drag_type == DRAG_H_GUIDE) | if: (b->get_position().y > ruler_width_scaled) | if else: (dragged_guide_index >= 0) |
editor/scene/canvas_item_editor_plugin.cpp |
1344 |
true |
Create Horizontal Guide |
| godot-native.1af9574ec51776d72034f1a5 |
Localized message |
editor/scene |
|
Remove Horizontal Guide |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if else: (drag_type == DRAG_V_GUIDE) | if: (drag_type == DRAG_H_GUIDE) | if else: (b->get_position().y > ruler_width_scaled) | if: (dragged_guide_index >= 0) |
editor/scene/canvas_item_editor_plugin.cpp |
1357 |
true |
Remove Horizontal Guide |
| godot-native.63f623192fb3146175158d54 |
Localized message |
editor/scene |
|
Create Horizontal and Vertical Guides |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if else: (drag_type == DRAG_V_GUIDE) | if else: (drag_type == DRAG_H_GUIDE) | if: (drag_type == DRAG_DOUBLE_GUIDE) | if: (b->get_position().x > ruler_width_scaled && b->get_position().y > ruler_width_scaled) |
editor/scene/canvas_item_editor_plugin.cpp |
1375 |
true |
Create Horizontal and Vertical Guides |
| godot-native.ac73b3a4d5c3cf128bd7d937 |
Localized message |
editor/scene |
|
Can't modify anchor offsets when the parent has a size of 0. Disable the anchors mode in the toolbar. |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_LEFT || drag_type == DRAG_RIGHT || drag_type == DRAG_TOP || drag_type == DRAG_BOTTOM ||
drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT || drag_type == DRAG_BOTTOM_LEFT || drag_type == DRAG_BOTTOM_RIGHT) | if: (m.is_valid()) | if: (anchors_mode) | if: (control) | if: (parent_rect_size.x == 0.0 || parent_rect_size.y == 0.0) |
editor/scene/canvas_item_editor_plugin.cpp |
1975 |
true |
Can't modify anchor offsets when the parent has a size of 0. Disable the anchors mode in the toolbar. |
| godot-native.d71ddfb383b0fbe719058693 |
Localized message |
editor/scene |
|
Locked |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_NONE || (drag_type == DRAG_BOX_SELECTION && b.is_valid() && !b->is_pressed())) | if: (b.is_valid() && b->is_pressed() &&
((b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed()) ||
(b->get_button_index() == MouseButton::LEFT && tool == TOOL_LIST_SELECT))) | if else: (selection_results.size() == 1) | if: (!selection_results.is_empty()) | for: i < selection_results.size() | if: (locked == 1) |
editor/scene/canvas_item_editor_plugin.cpp |
2473 |
true |
Locked |
| godot-native.0a3a633cf248e810e6440982 |
Localized message |
editor/scene |
|
Grouped |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_NONE || (drag_type == DRAG_BOX_SELECTION && b.is_valid() && !b->is_pressed())) | if: (b.is_valid() && b->is_pressed() &&
((b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed()) ||
(b->get_button_index() == MouseButton::LEFT && tool == TOOL_LIST_SELECT))) | if else: (selection_results.size() == 1) | if: (!selection_results.is_empty()) | for: i < selection_results.size() | if else: (locked == 1) | if: (locked == 2) |
editor/scene/canvas_item_editor_plugin.cpp |
2475 |
true |
Grouped |
| godot-native.eae041e941a5ce98a64c2eb1 |
Item text (control type unresolved) |
editor/scene |
|
Add 2D Node Here... |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_NONE || (drag_type == DRAG_BOX_SELECTION && b.is_valid() && !b->is_pressed())) | if: (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && tool != TOOL_SCENE_PAINT) |
editor/scene/canvas_item_editor_plugin.cpp |
2495 |
true |
Add 2D Node Here... |
| godot-native.b43a44ed93f849cf6b2b9672 |
Item text (control type unresolved) |
editor/scene |
|
Instantiate Scene Here... |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_NONE || (drag_type == DRAG_BOX_SELECTION && b.is_valid() && !b->is_pressed())) | if: (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && tool != TOOL_SCENE_PAINT) |
editor/scene/canvas_item_editor_plugin.cpp |
2496 |
true |
Instantiate Scene Here... |
| godot-native.61cf45bf0382ad823a019af3 |
Item text (control type unresolved) |
editor/scene |
|
Paste Node(s) Here |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_NONE || (drag_type == DRAG_BOX_SELECTION && b.is_valid() && !b->is_pressed())) | if: (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && tool != TOOL_SCENE_PAINT) | for_range_loop | if: (Object::cast_to<CanvasItem>(node)) |
editor/scene/canvas_item_editor_plugin.cpp |
2499 |
true |
Paste Node(s) Here |
| godot-native.2299a65ccce16f34e31c4768 |
Item text (control type unresolved) |
editor/scene |
|
Move Node(s) Here |
|
|
|
|
|
|
unknown |
if: (drag_type == DRAG_NONE || (drag_type == DRAG_BOX_SELECTION && b.is_valid() && !b->is_pressed())) | if: (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && tool != TOOL_SCENE_PAINT) | for_range_loop | if: (Object::cast_to<CanvasItem>(node)) |
editor/scene/canvas_item_editor_plugin.cpp |
2505 |
true |
Move Node(s) Here |
| godot-native.64bbd2370f3394d1b0efbb38 |
Localized message |
editor/scene |
|
Set CanvasItem "%s" Pivot Offset to (%d, %d) |
|
|
|
|
|
|
unknown |
if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_PIVOT |
editor/scene/canvas_item_editor_plugin.cpp |
2826 |
true |
Set CanvasItem "%s" Pivot Offset to (%d, %d) |
| godot-native.48278e37339a2fbdcbbd8bd1 |
Localized message |
editor/scene |
|
Rotate %d CanvasItems |
|
|
|
|
|
|
unknown |
if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_ROTATE | if: (drag_selection.size() != 1) |
editor/scene/canvas_item_editor_plugin.cpp |
2837 |
true |
Rotate %d CanvasItems |
| godot-native.174af41eb3df954ab8b7bb7e |
Localized message |
editor/scene |
|
Rotate CanvasItem "%s" to %d degrees |
|
|
|
|
|
|
unknown |
if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_ROTATE | if else: (drag_selection.size() != 1) |
editor/scene/canvas_item_editor_plugin.cpp |
2842 |
true |
Rotate CanvasItem "%s" to %d degrees |
| godot-native.48e9bf6998277b42589e67bc |
Localized message |
editor/scene |
|
Move CanvasItem "%s" Anchor |
|
|
|
|
|
|
unknown |
if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_ANCHOR_ALL |
editor/scene/canvas_item_editor_plugin.cpp |
2861 |
true |
Move CanvasItem "%s" Anchor |
| godot-native.d975ecdce7100364cdc498f3 |
Localized message |
editor/scene |
|
Scale Node2D "%s" to (%s, %s) |
|
|
|
|
|
|
unknown |
if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_BOTTOM_RIGHT | if: (node2d) |
editor/scene/canvas_item_editor_plugin.cpp |
2882 |
true |
Scale Node2D "%s" to (%s, %s) |
| godot-native.930fa870dcbe9092f70f9e93 |
Localized message |
editor/scene |
|
Resize Control "%s" to (%d, %d) |
|
|
|
|
|
|
unknown |
if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_BOTTOM_RIGHT | if else: (node2d) |
editor/scene/canvas_item_editor_plugin.cpp |
2892 |
true |
Resize Control "%s" to (%d, %d) |
| godot-native.b60d9bffb891984d0d2ff823 |
Localized message |
editor/scene |
|
Scale %d CanvasItems |
|
|
|
|
|
|
unknown |
if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_SCALE_Y | if: (drag_selection.size() != 1) |
editor/scene/canvas_item_editor_plugin.cpp |
2914 |
true |
Scale %d CanvasItems |
| godot-native.1fbc7d81fe46e6887c847d84 |
Localized message |
editor/scene |
|
Scale CanvasItem "%s" to (%s, %s) |
|
|
|
|
|
|
unknown |
if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_SCALE_Y | if else: (drag_selection.size() != 1) |
editor/scene/canvas_item_editor_plugin.cpp |
2919 |
true |
Scale CanvasItem "%s" to (%s, %s) |
| godot-native.de079a3e7788df3d498c448f |
Localized message |
editor/scene |
|
Move %d CanvasItems |
|
|
|
|
|
|
unknown |
if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_MOVE_Y | if: (transform.affine_inverse().xform(get_viewport()->get_mouse_position()) != drag_from) | if: (drag_selection.size() != 1) |
editor/scene/canvas_item_editor_plugin.cpp |
2938 |
true |
Move %d CanvasItems |
| godot-native.77a0cf754e359e9fe6d193e4 |
Localized message |
editor/scene |
|
Move CanvasItem "%s" to (%d, %d) |
|
|
|
|
|
|
unknown |
if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_MOVE_Y | if: (transform.affine_inverse().xform(get_viewport()->get_mouse_position()) != drag_from) | if else: (drag_selection.size() != 1) |
editor/scene/canvas_item_editor_plugin.cpp |
2944 |
true |
Move CanvasItem "%s" to (%d, %d) |
| godot-native.96971fbd005f3f59bdf3ef53 |
Localized message |
editor/scene |
|
Move %d CanvasItems |
|
|
|
|
|
|
unknown |
if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_KEY_MOVE | if: (drag_selection.size() > 1) |
editor/scene/canvas_item_editor_plugin.cpp |
2970 |
true |
Move %d CanvasItems |
| godot-native.0797ba2c9cc1ab658444b212 |
Localized message |
editor/scene |
|
Move CanvasItem "%s" to (%d, %d) |
|
|
|
|
|
|
unknown |
if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_KEY_MOVE | if else: (drag_selection.size() > 1) | if: (drag_selection.size() == 1) |
editor/scene/canvas_item_editor_plugin.cpp |
2975 |
true |
Move CanvasItem "%s" to (%d, %d) |
| godot-native.f0a5cf8d079bc8b5343812ad |
Localized message |
editor/scene |
|
px |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
3162 |
true |
px |
| godot-native.05fdc79283fc39fd25942be0 |
Localized message |
editor/scene |
|
units |
|
|
|
|
|
|
unknown |
if: (ruler_tool_active) | if: (grid_snap_active) | if: (draw_secondary_lines) |
editor/scene/canvas_item_editor_plugin.cpp |
3540 |
true |
units |
| godot-native.305c76d1c8669d13cc428f94 |
Localized message |
editor/scene |
|
units |
|
|
|
|
|
|
unknown |
if: (ruler_tool_active) | if: (grid_snap_active) | if: (draw_secondary_lines) |
editor/scene/canvas_item_editor_plugin.cpp |
3541 |
true |
units |
| godot-native.e091c2ea9e88954487eb250b |
Localized message |
editor/scene |
|
units |
|
|
|
|
|
|
unknown |
if: (ruler_tool_active) | if: (grid_snap_active) | if: (draw_secondary_lines) |
editor/scene/canvas_item_editor_plugin.cpp |
3545 |
true |
units |
| godot-native.32ffa1c4eda53573b8ea4954 |
Localized message |
editor/scene |
|
units |
|
|
|
|
|
|
unknown |
if: (ruler_tool_active) | if: (grid_snap_active) | if: (draw_secondary_lines) |
editor/scene/canvas_item_editor_plugin.cpp |
3546 |
true |
units |
| godot-native.0853ba940532179b0e7ba32b |
Localized message |
editor/scene |
|
units |
|
|
|
|
|
|
unknown |
if: (ruler_tool_active) | if: (grid_snap_active) | if: (draw_secondary_lines) |
editor/scene/canvas_item_editor_plugin.cpp |
3550 |
true |
units |
| godot-native.914149ceb8c6bd0b5585bd76 |
Localized message |
editor/scene |
|
units |
|
|
|
|
|
|
unknown |
if: (ruler_tool_active) | if: (grid_snap_active) | if: (draw_secondary_lines) |
editor/scene/canvas_item_editor_plugin.cpp |
3551 |
true |
units |
| godot-native.efb4e493567f0afd557f416b |
Localized message |
editor/scene |
|
units |
|
|
|
|
|
|
unknown |
if: (ruler_tool_active) | if: (grid_snap_active) | if else: (draw_secondary_lines) |
editor/scene/canvas_item_editor_plugin.cpp |
3553 |
true |
units |
| godot-native.eec97b357c8b222c9bbda279 |
Localized message |
editor/scene |
|
units |
|
|
|
|
|
|
unknown |
if: (ruler_tool_active) | if: (grid_snap_active) | if else: (draw_secondary_lines) |
editor/scene/canvas_item_editor_plugin.cpp |
3554 |
true |
units |
| godot-native.695929a375744b78f0c87f2e |
Localized message |
editor/scene |
|
Moving: |
|
|
|
|
|
|
unknown |
if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_MOVE_Y | if: (drag_type == DRAG_MOVE || use_local_space) |
editor/scene/canvas_item_editor_plugin.cpp |
4187 |
true |
Moving: |
| godot-native.13647f237bb211436e8ede9d |
Localized message |
editor/scene |
|
Moving: |
|
|
|
|
|
|
unknown |
if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_MOVE_Y | if else: (drag_type == DRAG_MOVE || use_local_space) | if: (drag_type == DRAG_MOVE_X) |
editor/scene/canvas_item_editor_plugin.cpp |
4189 |
true |
Moving: |
| godot-native.6f73fe9a8ce3d810a53d1ed8 |
Localized message |
editor/scene |
|
Moving: |
|
|
|
|
|
|
unknown |
if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_MOVE_Y | if else: (drag_type == DRAG_MOVE || use_local_space) | if else: (drag_type == DRAG_MOVE_X) | if: (drag_type == DRAG_MOVE_Y) |
editor/scene/canvas_item_editor_plugin.cpp |
4191 |
true |
Moving: |
| godot-native.914bbc4b9ccf34499333f297 |
Localized message |
editor/scene |
|
Rotating: |
|
|
|
|
|
|
unknown |
if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_ROTATE |
editor/scene/canvas_item_editor_plugin.cpp |
4197 |
true |
Rotating: |
| godot-native.5867a9d51c17569769e7be75 |
Localized message |
editor/scene |
|
Scaling: |
|
|
|
|
|
|
unknown |
if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_SCALE_BOTH | if: (drag_type == DRAG_SCALE_BOTH || !use_local_space) |
editor/scene/canvas_item_editor_plugin.cpp |
4206 |
true |
Scaling: |
| godot-native.9de8686fdcd829fa18dd0b44 |
Localized message |
editor/scene |
|
Scaling: |
|
|
|
|
|
|
unknown |
if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_SCALE_BOTH | if else: (drag_type == DRAG_SCALE_BOTH || !use_local_space) | if: (drag_type == DRAG_SCALE_X) |
editor/scene/canvas_item_editor_plugin.cpp |
4208 |
true |
Scaling: |
| godot-native.f8cab9dcc985dc95f69cf90b |
Localized message |
editor/scene |
|
Scaling: |
|
|
|
|
|
|
unknown |
if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_SCALE_BOTH | if else: (drag_type == DRAG_SCALE_BOTH || !use_local_space) | if else: (drag_type == DRAG_SCALE_X) | if: (drag_type == DRAG_SCALE_Y) |
editor/scene/canvas_item_editor_plugin.cpp |
4210 |
true |
Scaling: |
| godot-native.60b7eeef9130c817419309b5 |
Localized message |
editor/scene |
|
Alt+RMB: Show list of all nodes at position clicked, including locked. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/canvas_item_editor_plugin.cpp |
4390 |
true |
Alt+RMB: Show list of all nodes at position clicked, including locked. |
| godot-native.1a2f0930defbf572e77d4e55 |
Localized message |
editor/scene |
|
V: Set selected node's pivot position. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/canvas_item_editor_plugin.cpp |
4391 |
true |
V: Set selected node's pivot position. |
| godot-native.22e1ae3374c78e72f1bf53f5 |
Localized message |
editor/scene |
|
RMB: Add node at position clicked. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/canvas_item_editor_plugin.cpp |
4391 |
true |
RMB: Add node at position clicked. |
| godot-native.25b726662da41725555200aa |
Localized message |
editor/scene |
|
%s+Drag: Rotate selected node around pivot. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/canvas_item_editor_plugin.cpp |
4391 |
true |
%s+Drag: Rotate selected node around pivot. |
| godot-native.5469e456177fcb9b372b3dce |
Localized message |
editor/scene |
|
%s+Alt+Drag: Scale selected node. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/canvas_item_editor_plugin.cpp |
4391 |
true |
%s+Alt+Drag: Scale selected node. |
| godot-native.c2dca559a76bed0b5dfec156 |
Localized message |
editor/scene |
|
Alt+Drag: Move selected node. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/canvas_item_editor_plugin.cpp |
4391 |
true |
Alt+Drag: Move selected node. |
| godot-native.6934333f3f92889ce6a1a768 |
Localized message |
editor/scene |
|
Shift: Scale proportionally. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/canvas_item_editor_plugin.cpp |
4394 |
true |
Shift: Scale proportionally. |
| godot-native.528245663a6313d79b2998e2 |
Localized message |
editor/scene |
|
Show list of selectable nodes at position clicked. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/canvas_item_editor_plugin.cpp |
4395 |
true |
Show list of selectable nodes at position clicked. |
| godot-native.bc4c96a2ee4898156e552ff3 |
Localized message |
editor/scene |
|
Click this button while holding Shift to put the temporary pivot in the center of the selected nodes. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/canvas_item_editor_plugin.cpp |
4396 |
true |
Click this button while holding Shift to put the temporary pivot in the center of the selected nodes. |
| godot-native.e1c148c0852cc369b77ce71e |
Localized message |
editor/scene |
|
Click to change object's pivot. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/canvas_item_editor_plugin.cpp |
4396 |
true |
Click to change object's pivot. |
| godot-native.fd28e360595c283d84975f61 |
Localized message |
editor/scene |
|
Shift: Set temporary pivot. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/canvas_item_editor_plugin.cpp |
4396 |
true |
Shift: Set temporary pivot. |
| godot-native.547b13b0e63d1d8701838242 |
Localized message |
editor/scene |
|
You can also use Pan View shortcut (Space by default) to pan in any mode. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/canvas_item_editor_plugin.cpp |
4397 |
true |
You can also use Pan View shortcut (Space by default) to pan in any mode. |
| godot-native.8c96ad7456128425991e3d60 |
Localized message |
editor/scene |
|
LMB+Drag: Measure the distance between two points in 2D space. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/canvas_item_editor_plugin.cpp |
4398 |
true |
LMB+Drag: Measure the distance between two points in 2D space. |
| godot-native.c2bea64c89d484ead3b13800 |
Localized message |
editor/scene |
|
Lock Selected |
|
|
|
|
|
|
unknown |
switch: (p_op) | case: LOCK_SELECTED |
editor/scene/canvas_item_editor_plugin.cpp |
4949 |
true |
Lock Selected |
| godot-native.db332418352cc189b551a516 |
Localized message |
editor/scene |
|
Unlock Selected |
|
|
|
|
|
|
unknown |
switch: (p_op) | case: UNLOCK_SELECTED |
editor/scene/canvas_item_editor_plugin.cpp |
4968 |
true |
Unlock Selected |
| godot-native.73a553f7c8394d70459dcc58 |
Localized message |
editor/scene |
|
Group Selected |
|
|
|
|
|
|
unknown |
switch: (p_op) | case: GROUP_SELECTED |
editor/scene/canvas_item_editor_plugin.cpp |
4987 |
true |
Group Selected |
| godot-native.bcae571418f1c9cd878f15d0 |
Localized message |
editor/scene |
|
Ungroup Selected |
|
|
|
|
|
|
unknown |
switch: (p_op) | case: UNGROUP_SELECTED |
editor/scene/canvas_item_editor_plugin.cpp |
5006 |
true |
Ungroup Selected |
| godot-native.f2d2aca9269f60ba80bc29f1 |
Localized message |
editor/scene |
|
Paste Pose |
|
|
|
|
|
|
unknown |
switch: (p_op) | case: ANIM_PASTE_POSE |
editor/scene/canvas_item_editor_plugin.cpp |
5069 |
true |
Paste Pose |
| godot-native.1afe50bfc030806fcb46ea21 |
Localized message |
editor/scene |
|
Clear Guides |
|
|
|
|
|
|
unknown |
switch: (p_op) | case: CLEAR_GUIDES | if: (root && (root->has_meta("_edit_horizontal_guides_") || root->has_meta("_edit_vertical_guides_"))) |
editor/scene/canvas_item_editor_plugin.cpp |
5120 |
true |
Clear Guides |
| godot-native.295d38b529463da0b3db6c0b |
Localized message |
editor/scene |
|
Create Custom Bone2D(s) from Node(s) |
|
|
|
|
|
|
unknown |
switch: (p_op) | case: SKELETON_MAKE_BONES |
editor/scene/canvas_item_editor_plugin.cpp |
5159 |
true |
Create Custom Bone2D(s) from Node(s) |
| godot-native.6e00154ad227fd8a3634a616 |
Shortcut label |
editor/scene |
|
Cancel Transformation |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5673 |
true |
Cancel Transformation |
| godot-native.e79a939dc532348a8c92585b |
Localized message |
editor/scene |
|
Zoom to 3.125% |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5677 |
true |
Zoom to 3.125% |
| godot-native.b84474c38ef87166da5050db |
Localized message |
editor/scene |
|
Zoom to 6.25% |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5680 |
true |
Zoom to 6.25% |
| godot-native.09ae59e7c2ef68603e96bbcc |
Localized message |
editor/scene |
|
Zoom to 12.5% |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5683 |
true |
Zoom to 12.5% |
| godot-native.f05f1eab5fbaee5b022db5d8 |
Localized message |
editor/scene |
|
Zoom to 25% |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5686 |
true |
Zoom to 25% |
| godot-native.fa2b3a04aa50d59f2bd67b4b |
Localized message |
editor/scene |
|
Zoom to 50% |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5689 |
true |
Zoom to 50% |
| godot-native.dadb0b2d29db20282282514c |
Localized message |
editor/scene |
|
Zoom to 100% |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5692 |
true |
Zoom to 100% |
| godot-native.1f0e524952863bf7766aae99 |
Localized message |
editor/scene |
|
Zoom to 200% |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5695 |
true |
Zoom to 200% |
| godot-native.6e22afcda9ac882f9ba2bbd2 |
Localized message |
editor/scene |
|
Zoom to 400% |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5698 |
true |
Zoom to 400% |
| godot-native.b48da8cceb6be5185c2ffc5b |
Localized message |
editor/scene |
|
Zoom to 800% |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5701 |
true |
Zoom to 800% |
| godot-native.2f374f2b0b92276e65c9da45 |
Localized message |
editor/scene |
|
Zoom to 1600% |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5704 |
true |
Zoom to 1600% |
| godot-native.38e84e4d0e3634a0e827da6f |
Button |
editor/scene |
|
|
|
Center View |
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5713 |
true |
Center View |
| godot-native.26a09e1c1b61a015e1a216f3 |
Shortcut label |
editor/scene |
|
Select Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5761 |
true |
Select Mode |
| godot-native.4a931244f64d9017aa9813e2 |
Button |
editor/scene |
|
|
|
|
Select Mode |
|
|
Q |
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5763 |
true |
Select Mode |
| godot-native.8d0fd6ad6477725342e794fd |
Shortcut label |
editor/scene |
|
Scene Paint Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5770 |
true |
Scene Paint Mode |
| godot-native.f5815220b9387725852cc0be |
Button |
editor/scene |
|
|
|
|
Scene Paint Mode |
|
|
B |
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5772 |
true |
Scene Paint Mode |
| godot-native.81bd16dc3f5235fa9f0567e1 |
Shortcut label |
editor/scene |
|
Move Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5781 |
true |
Move Mode |
| godot-native.2e420d8ad9f051991d2e4cd9 |
Button |
editor/scene |
|
|
|
|
Move Mode |
|
|
W |
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5783 |
true |
Move Mode |
| godot-native.2875a4cd447445d7e2858756 |
Shortcut label |
editor/scene |
|
Rotate Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5790 |
true |
Rotate Mode |
| godot-native.6d91f4fd7e0f663d87e8a22b |
Button |
editor/scene |
|
|
|
|
Rotate Mode |
|
|
E |
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5792 |
true |
Rotate Mode |
| godot-native.0ccad6353f1810a4b6dc4876 |
Shortcut label |
editor/scene |
|
Scale Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5799 |
true |
Scale Mode |
| godot-native.ada8c4a6cae4dafa4da54b86 |
Button |
editor/scene |
|
|
|
|
Scale Mode |
|
|
R |
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5801 |
true |
Scale Mode |
| godot-native.d72e955096edcf670511d8ba |
Button |
editor/scene |
|
|
|
|
List Selectable Nodes |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5810 |
true |
List Selectable Nodes |
| godot-native.75e44f66a64241363fea2387 |
Button |
editor/scene |
|
|
|
|
Change Pivot |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5818 |
true |
Change Pivot |
| godot-native.4c91684d65d3e2671ef43b8b |
Shortcut label |
editor/scene |
|
Pan Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5825 |
true |
Pan Mode |
| godot-native.82e64fb0dcdc4968cde97dff |
Button |
editor/scene |
|
|
|
|
Pan View |
|
|
G |
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5827 |
true |
Pan View |
| godot-native.67c969e4e8fd815d0bb3a438 |
Shortcut label |
editor/scene |
|
Ruler Mode |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5834 |
true |
Ruler Mode |
| godot-native.488d0c844ddd0a087516545e |
Button |
editor/scene |
|
|
|
|
Ruler Mode |
|
|
M |
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5836 |
true |
Ruler Mode |
| godot-native.5300858c4d4386c63bcbcbee |
Shortcut label |
editor/scene |
|
Use Local Space |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5846 |
true |
Use Local Space |
| godot-native.972befeb6cbddbe61debb636 |
Button |
editor/scene |
|
|
|
|
Use Local Space |
|
toggled -> CanvasItemEditor::_button_toggle_local_space |
T |
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5848 |
true |
Use Local Space |
| godot-native.6a27bbe157962cbee42840a4 |
Shortcut label |
editor/scene |
|
Use Smart Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5855 |
true |
Use Smart Snap |
| godot-native.5bcbc30c3e874a474d3fd5ba |
Shortcut label |
editor/scene |
|
Use Grid Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5863 |
true |
Use Grid Snap |
| godot-native.5c9ce0929e2d7af39118cb51 |
MenuButton |
editor/scene |
|
|
|
Snapping Options |
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5872 |
true |
Snapping Options |
| godot-native.2255b0fd26adf416cc091b19 |
Shortcut label |
editor/scene |
|
Use Rotation Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5878 |
true |
Use Rotation Snap |
| godot-native.8708afda65d4353ef544e152 |
Shortcut label |
editor/scene |
|
Use Scale Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5879 |
true |
Use Scale Snap |
| godot-native.f0ed80dcddc2ee390c2b3fa9 |
Shortcut label |
editor/scene |
|
Snap Relative |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5880 |
true |
Snap Relative |
| godot-native.61faf1caee346218f070122f |
Shortcut label |
editor/scene |
|
Use Pixel Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5881 |
true |
Use Pixel Snap |
| godot-native.8ad961c665c0ef7a6165238b |
Shortcut label |
editor/scene |
|
Snap to Parent |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5886 |
true |
Snap to Parent |
| godot-native.bb460a10efaf4ac50db8137a |
Shortcut label |
editor/scene |
|
Snap to Node Anchor |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5887 |
true |
Snap to Node Anchor |
| godot-native.34511bdf02d91821de3fa609 |
Shortcut label |
editor/scene |
|
Snap to Node Sides |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5888 |
true |
Snap to Node Sides |
| godot-native.ae5e8c726ef3cfe85417ea06 |
Shortcut label |
editor/scene |
|
Snap to Node Center |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5889 |
true |
Snap to Node Center |
| godot-native.63b12849f89fc157987f5f44 |
Shortcut label |
editor/scene |
|
Snap to Other Nodes |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5890 |
true |
Snap to Other Nodes |
| godot-native.d6c7182811906648884e940f |
Shortcut label |
editor/scene |
|
Snap to Guides |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5891 |
true |
Snap to Guides |
| godot-native.0bc06fbeda5b2786f51d1c3b |
Localized message |
editor/scene |
|
Smart Snapping |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5892 |
true |
Smart Snapping |
| godot-native.ac5d22853d312372e422063d |
Shortcut label |
editor/scene |
|
Configure Snap... |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5895 |
true |
Configure Snap... |
| godot-native.8cf43897e54c24196a91c4bd |
Button |
editor/scene |
|
|
|
|
Lock |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5901 |
true |
Lock |
| godot-native.22b4d5613e03c0fc54954515 |
Button |
editor/scene |
|
|
|
Lock selected node, preventing selection and movement. |
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5905 |
true |
Lock selected node, preventing selection and movement. |
| godot-native.c18b404d5dec5f89a00bc390 |
Button |
editor/scene |
|
|
|
|
Unlock |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5910 |
true |
Unlock |
| godot-native.3d97af87b1a49d5b788d62a4 |
Button |
editor/scene |
|
|
|
Unlock selected node, allowing selection and movement. |
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5914 |
true |
Unlock selected node, allowing selection and movement. |
| godot-native.8c703a34b6b55ccfe31624bd |
Button |
editor/scene |
|
|
|
|
Group |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5919 |
true |
Group |
| godot-native.63f5524c6ffe5ac3d1cc57ce |
Button |
editor/scene |
|
|
|
Groups the selected node with its children. This causes the parent to be selected when any child node is clicked in 2D and 3D view. |
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5923 |
true |
Groups the selected node with its children. This causes the parent to be selected when any child node is clicked in 2D and 3D view. |
| godot-native.ab771da9b395a4c8c7591382 |
Button |
editor/scene |
|
|
|
|
Ungroup |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5928 |
true |
Ungroup |
| godot-native.f0525e0c225ef2b26dc0bf1d |
Button |
editor/scene |
|
|
|
Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view. |
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5932 |
true |
Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view. |
| godot-native.508170937dc4540276227b4f |
MenuButton |
editor/scene |
|
|
|
Skeleton Options |
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5943 |
true |
Skeleton Options |
| godot-native.7a4ccdfa25afeba1a7f51472 |
Shortcut label |
editor/scene |
|
Show Bones |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5948 |
true |
Show Bones |
| godot-native.ea168c81f46c99297f63ce3d |
Shortcut label |
editor/scene |
|
Make Bone2D Node(s) from Node(s) |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5950 |
true |
Make Bone2D Node(s) from Node(s) |
| godot-native.813eae8b9467ad4b31f72dd1 |
MenuButton |
editor/scene |
|
View |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5959 |
true |
View |
| godot-native.d4cdd5ab316056858dfd14b9 |
Menu/list item |
editor/scene |
|
Show |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5972 |
true |
Show |
| godot-native.a03e30b29abd4014beaecc36 |
Menu/list item |
editor/scene |
|
Show When Snapping |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5973 |
true |
Show When Snapping |
| godot-native.6ee39d7123834defa8c20734 |
Menu/list item |
editor/scene |
|
Hide |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5974 |
true |
Hide |
| godot-native.4b71215bab48b0ac47d67bca |
Shortcut label |
editor/scene |
|
Toggle Grid |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5976 |
true |
Toggle Grid |
| godot-native.1258eccc339c95a71a613416 |
Localized message |
editor/scene |
|
Grid |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5977 |
true |
Grid |
| godot-native.12dedf0f7ad6211a1a2d112c |
Shortcut label |
editor/scene |
|
Show Helpers |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5979 |
true |
Show Helpers |
| godot-native.a6548a2ca4179861392d858f |
Shortcut label |
editor/scene |
|
Show Rulers |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5980 |
true |
Show Rulers |
| godot-native.ee57957a9add5e3d879d16a9 |
Shortcut label |
editor/scene |
|
Show Guides |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5981 |
true |
Show Guides |
| godot-native.74e78456f229ac315b09cdda |
Shortcut label |
editor/scene |
|
Show Origin |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5982 |
true |
Show Origin |
| godot-native.d0b5eeb158ae62cfef15cb49 |
Shortcut label |
editor/scene |
|
Show Viewport |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5983 |
true |
Show Viewport |
| godot-native.e9a6acd61af8d79144daf0ad |
Shortcut label |
editor/scene |
|
Position |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5990 |
true |
Position |
| godot-native.afe2f24fef63cb9d9759f2a3 |
Shortcut label |
editor/scene |
|
Lock |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5991 |
true |
Lock |
| godot-native.541a26f4b7e36cf48e5ac6a1 |
Shortcut label |
editor/scene |
|
Group |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5992 |
true |
Group |
| godot-native.6c53ba35b28fa353024e16c1 |
Shortcut label |
editor/scene |
|
Transformation |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5993 |
true |
Transformation |
| godot-native.81fc0ba9d885cfec15478516 |
Item text (control type unresolved) |
editor/scene |
|
Gizmos |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5995 |
true |
Gizmos |
| godot-native.be72f45ab43b4567eaafa6bc |
Shortcut label |
editor/scene |
|
Center Selection |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5998 |
true |
Center Selection |
| godot-native.77cd13e37e53b13cfaf2a16c |
Shortcut label |
editor/scene |
|
Frame Selection |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
5999 |
true |
Frame Selection |
| godot-native.a4c700498dd5a810eb8d9f96 |
Shortcut label |
editor/scene |
|
Clear Guides |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6000 |
true |
Clear Guides |
| godot-native.ecbd11973e08afc0b9ee28aa |
Shortcut label |
editor/scene |
|
Auto Resample CanvasItems |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6004 |
true |
Auto Resample CanvasItems |
| godot-native.d8bc4e0e06c3bd56d7c5aa05 |
Shortcut label |
editor/scene |
|
Preview Canvas Scale |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6006 |
true |
Preview Canvas Scale |
| godot-native.e0e2f77b454a484c19fe64f9 |
Menu/list item |
editor/scene |
|
Project theme |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6010 |
true |
Project theme |
| godot-native.1a9e8b2638bdb0e5612e7d57 |
Menu/list item |
editor/scene |
|
Editor theme |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6011 |
true |
Editor theme |
| godot-native.ba42d7f715803ce0b8002f24 |
Menu/list item |
editor/scene |
|
Default theme |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6012 |
true |
Default theme |
| godot-native.8361839f59e93259c4052ca5 |
Localized message |
editor/scene |
|
Preview Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6013 |
true |
Preview Theme |
| godot-native.03eacd1dd46bd26a54d98c45 |
Localized message |
editor/scene |
|
Preview Translation |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6020 |
true |
Preview Translation |
| godot-native.2702cf433b71eaf715657b17 |
Button |
editor/scene |
|
|
|
Translation mask for inserting keys. |
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6041 |
true |
Translation mask for inserting keys. |
| godot-native.dd7b15dfb461306463de6d3b |
Button |
editor/scene |
|
|
|
Rotation mask for inserting keys. |
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6050 |
true |
Rotation mask for inserting keys. |
| godot-native.10c174e6a64450afc447e2b3 |
Button |
editor/scene |
|
|
|
Scale mask for inserting keys. |
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6058 |
true |
Scale mask for inserting keys. |
| godot-native.8eb155977916e456d548970f |
Button |
editor/scene |
|
|
|
Insert keys (based on mask). |
|
|
|
INSERT |
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6065 |
true |
Insert keys (based on mask). |
| godot-native.5a06779e8bcd10bbe18fec87 |
Shortcut label |
editor/scene |
|
Insert Key |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6066 |
true |
Insert Key |
| godot-native.38aa1897105ff32fec4d5357 |
Button |
editor/scene |
|
|
|
Auto insert keys when objects are translated, rotated or scaled (based on mask).
Keys are only added to existing tracks, no new tracks will be created.
Keys must be inserted manually for the first time. |
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6074 |
true |
Auto insert keys when objects are translated, rotated or scaled (based on mask).
Keys are only added to existing tracks, no new tracks will be created.
Keys must be inserted manually for the first time. |
| godot-native.c44e2d879c6f8c3891355bf7 |
Shortcut label |
editor/scene |
|
Auto Insert Key |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6075 |
true |
Auto Insert Key |
| godot-native.dc5a5db59121856df46a1dd9 |
Button |
editor/scene |
|
|
|
|
Auto Insert Key |
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6076 |
true |
Auto Insert Key |
| godot-native.edea74d1f40078605bcb6310 |
MenuButton |
editor/scene |
|
|
|
Animation Key and Pose Options |
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6084 |
true |
Animation Key and Pose Options |
| godot-native.54448bf20742c285f71c8c8a |
Shortcut label |
editor/scene |
|
Insert Key (Existing Tracks) |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6092 |
true |
Insert Key (Existing Tracks) |
| godot-native.d4775dbe56ffc2d0338b1019 |
Shortcut label |
editor/scene |
|
Copy Pose |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6094 |
true |
Copy Pose |
| godot-native.cd2477a2e347f0b5e5e4091e |
Shortcut label |
editor/scene |
|
Paste Pose |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6095 |
true |
Paste Pose |
| godot-native.1e8ab9697a9908b6aaf55088 |
Shortcut label |
editor/scene |
|
Clear Pose |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6096 |
true |
Clear Pose |
| godot-native.7aaa9be55c7c0d59acd2fa51 |
Shortcut label |
editor/scene |
|
Multiply grid step by 2 |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6121 |
true |
Multiply grid step by 2 |
| godot-native.df1a84d4c6f3d95378d3a08a |
Shortcut label |
editor/scene |
|
Divide grid step by 2 |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6122 |
true |
Divide grid step by 2 |
| godot-native.311b727b4f86cc2633ccfc92 |
Shortcut label |
editor/scene |
|
Reset Position |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6123 |
true |
Reset Position |
| godot-native.7411b301bc9f5f65e99658d0 |
Shortcut label |
editor/scene |
|
Reset Rotation |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6124 |
true |
Reset Rotation |
| godot-native.98dcc32b5785d0ec2a69f286 |
Shortcut label |
editor/scene |
|
Reset Scale |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6125 |
true |
Reset Scale |
| godot-native.57418891dd58227d04f189f6 |
Text assignment (control type unresolved) |
editor/scene |
|
Add %s |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6202 |
true |
Add %s |
| godot-native.5daef26271d6cdf617aa190a |
Text assignment (control type unresolved) |
editor/scene |
|
Adding %s... |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6203 |
true |
Adding %s... |
| godot-native.dc0fff560effadf9883076ec |
Text assignment (control type unresolved) |
editor/scene |
|
Error instantiating scene from %s. |
|
|
|
|
|
|
unknown |
if: (!target_node) | if: (scene.is_valid()) | if: (err != OK) |
editor/scene/canvas_item_editor_plugin.cpp |
6453 |
true |
Error instantiating scene from %s. |
| godot-native.cb88c92ad85f4b85d19228d9 |
Localized message |
editor/scene |
|
Create Node |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6463 |
true |
Create Node |
| godot-native.9a507d83071f2a583fa50e48 |
Text assignment (control type unresolved) |
editor/scene |
|
Error instantiating scene from %s. |
|
|
|
|
|
|
unknown |
if: (error_files.size() > 0) |
editor/scene/canvas_item_editor_plugin.cpp |
6498 |
true |
Error instantiating scene from %s. |
| godot-native.3b4ab31ab9bb5496c6fbf565 |
Localized message |
editor/scene |
|
Can't instantiate multiple nodes without root. |
|
|
|
|
|
|
unknown |
if: (!edited_scene && files.size() > 1) |
editor/scene/canvas_item_editor_plugin.cpp |
6527 |
true |
Can't instantiate multiple nodes without root. |
| godot-native.5aa66b8feea0aa8228cf5bcf |
Localized message |
editor/scene |
|
Circular dependency found at %s. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (ClassDB::is_parent_class(res_type, SNAME("PackedScene"))) | if: (edited_scene && !edited_scene->get_scene_file_path().is_empty() && _cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) |
editor/scene/canvas_item_editor_plugin.cpp |
6552 |
true |
Circular dependency found at %s. |
| godot-native.33994903fce8011ff9fc60c9 |
Localized message |
editor/scene |
|
Can't drop the file... |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=files.size() (locale-dependent) |
editor/scene/canvas_item_editor_plugin.cpp |
6564 |
true |
Can't drop the file... |
| godot-native.698548c02b04708eb0ea7f8a |
Localized message |
editor/scene |
|
Can't drop the files... |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=files.size() (locale-dependent) |
editor/scene/canvas_item_editor_plugin.cpp |
6564 |
true |
Can't drop the files... |
| godot-native.3f32c7d8f4519b0f5554f37f |
Localized message |
editor/scene |
|
This file format is not supported. |
|
|
|
|
|
|
unknown |
if: (instantiate_type == 0) |
editor/scene/canvas_item_editor_plugin.cpp |
6571 |
true |
This file format is not supported. |
| godot-native.059b0ef2acc876a5458a80d4 |
Localized message |
editor/scene |
|
Creating inherited scene from: %s |
|
|
|
|
|
|
unknown |
if: (!edited_scene && instantiate_type & SCENE) |
editor/scene/canvas_item_editor_plugin.cpp |
6586 |
true |
Creating inherited scene from: %s |
| godot-native.5b64b3dffa020fe9dd85d8af |
Localized message |
editor/scene |
|
Instantiating: |
|
|
|
|
|
|
unknown |
if else: (!edited_scene && instantiate_type & SCENE) |
editor/scene/canvas_item_editor_plugin.cpp |
6593 |
true |
Instantiating: |
| godot-native.c7d850f97717c3a19719dcdc |
Localized message |
editor/scene |
|
[b]Default:[/b] Add as siblings of selected node (except when root is selected). |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=files.size() (locale-dependent) |
editor/scene/canvas_item_editor_plugin.cpp |
6598 |
true |
[b]Default:[/b] Add as siblings of selected node (except when root is selected). |
| godot-native.d15698272463b3e596c7a335 |
Localized message |
editor/scene |
|
[b]Default:[/b] Add as sibling of selected node (except when root is selected). |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=files.size() (locale-dependent) |
editor/scene/canvas_item_editor_plugin.cpp |
6598 |
true |
[b]Default:[/b] Add as sibling of selected node (except when root is selected). |
| godot-native.8e0cb4af74b8dbebd33b7dec |
Localized message |
editor/scene |
|
[b]Hold Shift:[/b] Add as child of selected node. |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=files.size() (locale-dependent) |
editor/scene/canvas_item_editor_plugin.cpp |
6602 |
true |
[b]Hold Shift:[/b] Add as child of selected node. |
| godot-native.f46ea4c93aa385e6918a59a1 |
Localized message |
editor/scene |
|
[b]Hold Shift:[/b] Add as children of selected node. |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=files.size() (locale-dependent) |
editor/scene/canvas_item_editor_plugin.cpp |
6602 |
true |
[b]Hold Shift:[/b] Add as children of selected node. |
| godot-native.3435e94600b498b7248c9919 |
Localized message |
editor/scene |
|
[b]Hold Alt:[/b] Add as child of root node. |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=files.size() (locale-dependent) |
editor/scene/canvas_item_editor_plugin.cpp |
6606 |
true |
[b]Hold Alt:[/b] Add as child of root node. |
| godot-native.7b5c6ce9fd2ce1073a6bc09c |
Localized message |
editor/scene |
|
[b]Hold Alt:[/b] Add as children of root node. |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=files.size() (locale-dependent) |
editor/scene/canvas_item_editor_plugin.cpp |
6606 |
true |
[b]Hold Alt:[/b] Add as children of root node. |
| godot-native.396b5134526514f4731fbc9d |
Localized message |
editor/scene |
|
Dropping multiple files... |
|
|
|
|
|
|
unknown |
if: (files.size() > 1) |
editor/scene/canvas_item_editor_plugin.cpp |
6611 |
true |
Dropping multiple files... |
| godot-native.fef0111764e7601f7d186906 |
Localized message |
editor/scene |
|
Dropping a Scene file... |
|
|
|
|
|
|
unknown |
if else: (files.size() > 1) | if: (instantiate_type & SCENE) |
editor/scene/canvas_item_editor_plugin.cpp |
6613 |
true |
Dropping a Scene file... |
| godot-native.8e0ea54874b606b0c169a662 |
Localized message |
editor/scene |
|
Dropping an Audio file... |
|
|
|
|
|
|
unknown |
if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if: (instantiate_type & AUDIO) |
editor/scene/canvas_item_editor_plugin.cpp |
6615 |
true |
Dropping an Audio file... |
| godot-native.39efcd1a67b7f4d3879c6611 |
Localized message |
editor/scene |
|
Dropping a Texture file as a %s node... |
|
|
|
|
|
|
unknown |
if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if else: (instantiate_type & AUDIO) | if: (instantiate_type & TEXTURE) |
editor/scene/canvas_item_editor_plugin.cpp |
6618 |
true |
Dropping a Texture file as a %s node... |
| godot-native.0ad26c085d05e6f576142ae7 |
Localized message |
editor/scene |
|
[b]Hold Alt + Shift:[/b] Add Texture as a different node type. |
|
|
|
|
|
|
unknown |
if: (instantiate_type & TEXTURE) |
editor/scene/canvas_item_editor_plugin.cpp |
6621 |
true |
[b]Hold Alt + Shift:[/b] Add Texture as a different node type. |
| godot-native.11cd98b925806c47f7a62b2a |
Text assignment (control type unresolved) |
editor/scene |
|
Add %s |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.cpp |
6639 |
true |
Add %s |
| godot-native.68e4c4a17152b0808c85b9d0 |
Localized message |
editor/scene |
|
All selected CanvasItems are either invisible or locked in some way and can't be transformed. |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.h |
199 |
true |
All selected CanvasItems are either invisible or locked in some way and can't be transformed. |
| godot-native.f8600a6fa1e40cc966647ad0 |
Localized message |
editor/scene |
|
2D |
|
|
|
|
|
|
unknown |
|
editor/scene/canvas_item_editor_plugin.h |
645 |
true |
2D |
| godot-native.8e33a9096957862531500df9 |
Text assignment (control type unresolved) |
editor/scene |
|
Method in target node must be specified. |
|
|
|
|
|
|
unknown |
if: (method_name.is_empty()) |
editor/scene/connections_dialog.cpp |
162 |
true |
Method in target node must be specified. |
| godot-native.28a13b556365f1376d6a758c |
Text assignment (control type unresolved) |
editor/scene |
|
Method name must be a valid identifier. |
|
|
|
|
|
|
unknown |
if: (!TS->is_valid_identifier(method_name.strip_edges())) |
editor/scene/connections_dialog.cpp |
168 |
true |
Method name must be a valid identifier. |
| godot-native.acc3edefceb66fe973473ffd |
Text assignment (control type unresolved) |
editor/scene |
|
Target method not found. Specify a valid method or attach a script to the target node. |
|
|
|
|
|
|
unknown |
if: (target->get_script().is_null()) | if: (!target->has_method(method_name)) |
editor/scene/connections_dialog.cpp |
179 |
true |
Target method not found. Specify a valid method or attach a script to the target node. |
| godot-native.b8c31a7b7e12f314460f1f09 |
Localized message |
editor/scene |
|
Methods |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
401 |
true |
Methods |
| godot-native.dcf3e75aa0cf58cde3202443 |
Localized message |
editor/scene |
|
Attached Script |
|
|
|
|
|
|
unknown |
if: (si) | if: (!methods.is_empty()) |
editor/scene/connections_dialog.cpp |
416 |
true |
Attached Script |
| godot-native.0d3719ab558c051f1a2175a9 |
Text assignment (control type unresolved) |
editor/scene |
|
%s: Callback code won't be generated, please add it manually. |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
511 |
true |
%s: Callback code won't be generated, please add it manually. |
| godot-native.26dafc923efabc76cf082a41 |
Text assignment (control type unresolved) |
editor/scene |
|
Connect to Node: |
|
|
|
|
|
|
unknown |
if: (advanced->is_pressed()) |
editor/scene/connections_dialog.cpp |
760 |
true |
Connect to Node: |
| godot-native.b3a23301d72e87335a7ba7e8 |
Text assignment (control type unresolved) |
editor/scene |
|
Connect to Script: |
|
|
|
|
|
|
unknown |
if else: (advanced->is_pressed()) |
editor/scene/connections_dialog.cpp |
767 |
true |
Connect to Script: |
| godot-native.a84270c95401b990bbe88e9f |
LineEdit |
editor/scene |
|
|
|
|
From Signal: |
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
791 |
true |
From Signal: |
| godot-native.3791240f130a46134358883f |
Localized message |
editor/scene |
|
From Signal: |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
792 |
true |
From Signal: |
| godot-native.3b95c86923ad0ac73eb667e1 |
LineEdit |
editor/scene |
|
|
Filter Nodes |
|
|
|
text_changed -> SceneTreeEditor::set_filter |
|
unknown |
|
editor/scene/connections_dialog.cpp |
810 |
true |
Filter Nodes |
| godot-native.b9e4263f5c1d7a73c1441a1d |
LineEdit |
editor/scene |
|
|
|
|
Filter Nodes |
|
text_changed -> SceneTreeEditor::set_filter |
|
unknown |
|
editor/scene/connections_dialog.cpp |
811 |
true |
Filter Nodes |
| godot-native.b1f29f6eba30110755a09444 |
Button |
editor/scene |
|
Go to Source |
|
|
|
|
pressed -> ConnectDialog::_focus_currently_connected |
|
unknown |
|
editor/scene/connections_dialog.cpp |
817 |
true |
Go to Source |
| godot-native.e3c25a6b05192ec611af2a1f |
Localized message |
editor/scene |
|
Connect to Script: |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
820 |
true |
Connect to Script: |
| godot-native.5a9c792c3fbd4be0d4cb1249 |
Label |
editor/scene |
|
Scene does not contain any script. |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
831 |
true |
Scene does not contain any script. |
| godot-native.56fb4aba7ed243a731c8c6ad |
AcceptDialog |
editor/scene |
|
Select Method |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
836 |
true |
Select Method |
| godot-native.6c223597b140a863d3c67482 |
LineEdit |
editor/scene |
|
|
Filter Methods |
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
845 |
true |
Filter Methods |
| godot-native.2931e8036ccc7b5b8f46212e |
LineEdit |
editor/scene |
|
|
|
|
Filter Methods |
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
846 |
true |
Filter Methods |
| godot-native.4666a51945a29ff254992b78 |
Tree |
editor/scene |
|
|
|
|
Methods |
|
item_activated -> Window::hide | item_selected -> ConnectDialog::_method_selected |
|
unknown |
|
editor/scene/connections_dialog.cpp |
852 |
true |
Methods |
| godot-native.6d614b75d50cea30bfe703b1 |
Label |
editor/scene |
|
No method found matching given filters. |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
859 |
true |
No method found matching given filters. |
| godot-native.5d7932b3caf234e1b09d93f7 |
CheckButton |
editor/scene |
|
Script Methods Only |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
865 |
true |
Script Methods Only |
| godot-native.a63d90c783a16e29f1a342df |
CheckButton |
editor/scene |
|
Compatible Methods Only |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
871 |
true |
Compatible Methods Only |
| godot-native.73e738c699e904a229a0410a |
Text assignment (control type unresolved) |
editor/scene |
|
|
|
|
Type |
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
886 |
true |
Type |
| godot-native.99c3378774e62d717c306877 |
Button |
editor/scene |
|
Add |
|
|
|
|
pressed -> ConnectDialog::_add_bind |
|
unknown |
|
editor/scene/connections_dialog.cpp |
893 |
true |
Add |
| godot-native.77b4082a515be52a2e4d57dc |
Button |
editor/scene |
|
Remove |
|
|
|
|
pressed -> ConnectDialog::_remove_bind |
|
unknown |
|
editor/scene/connections_dialog.cpp |
899 |
true |
Remove |
| godot-native.0905060e55b667a2b8bb9dfb |
Localized message |
editor/scene |
|
Add Extra Call Argument: |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
904 |
true |
Add Extra Call Argument: |
| godot-native.48c189b9feeb38a43dbb1e7c |
Text assignment (control type unresolved) |
editor/scene |
|
|
|
|
Extra Call Arguments: |
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
907 |
true |
Extra Call Arguments: |
| godot-native.7941cf698e2864f52798e167 |
Localized message |
editor/scene |
|
Extra Call Arguments: |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
911 |
true |
Extra Call Arguments: |
| godot-native.02fd7324b31436a14dc60963 |
SpinBox |
editor/scene |
|
|
|
Allows to drop arguments sent by signal emitter. |
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
914 |
true |
Allows to drop arguments sent by signal emitter. |
| godot-native.c97d1d36ef65bbff8fe4e7c8 |
SpinBox |
editor/scene |
|
|
|
|
Unbind Signal Arguments: |
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
915 |
true |
Unbind Signal Arguments: |
| godot-native.bb688ba579bfe78f5494db0a |
Localized message |
editor/scene |
|
Unbind Signal Arguments: |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
917 |
true |
Unbind Signal Arguments: |
| godot-native.84a35e705881bec17bfd7084 |
Localized message |
editor/scene |
|
Receiver Method: |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
920 |
true |
Receiver Method: |
| godot-native.8a9e588c3c3c597169008261 |
LineEdit |
editor/scene |
|
|
|
|
Receiver Method |
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
923 |
true |
Receiver Method |
| godot-native.25f86680ffab7e59761d471c |
Button |
editor/scene |
|
Pick |
|
|
|
|
pressed -> ConnectDialog::_open_method_popup |
|
unknown |
|
editor/scene/connections_dialog.cpp |
929 |
true |
Pick |
| godot-native.e8e737ac0e9b190ec381d0e3 |
CheckButton |
editor/scene |
|
Advanced |
|
|
|
|
pressed -> ConnectDialog::_advanced_pressed |
|
unknown |
|
editor/scene/connections_dialog.cpp |
933 |
true |
Advanced |
| godot-native.3c5bcdec0f04adad8f56c9fa |
CheckBox |
editor/scene |
|
Deferred |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
943 |
true |
Deferred |
| godot-native.276c3d3a907f7d0c9f99bee9 |
CheckBox |
editor/scene |
|
|
|
Defers the signal, storing it in a queue and only firing it at idle time. |
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
944 |
true |
Defers the signal, storing it in a queue and only firing it at idle time. |
| godot-native.69f1a4606bde020d15ed1658 |
CheckBox |
editor/scene |
|
One Shot |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
948 |
true |
One Shot |
| godot-native.85ed2719bee116c2f5c71a1e |
CheckBox |
editor/scene |
|
|
|
Disconnects the signal after its first emission. |
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
949 |
true |
Disconnects the signal after its first emission. |
| godot-native.1ae458f841a47a169d25b7e5 |
CheckBox |
editor/scene |
|
Append Source |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
953 |
true |
Append Source |
| godot-native.a55110df4b0f30892459a61f |
CheckBox |
editor/scene |
|
|
|
The source object is automatically sent when the signal is emitted. |
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
954 |
true |
The source object is automatically sent when the signal is emitted. |
| godot-native.231e7e9c1c8240669462afbd |
AcceptDialog |
editor/scene |
|
Cannot connect signal |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
961 |
true |
Cannot connect signal |
| godot-native.d6f8e0ccb13d1d2b5765213a |
Localized message |
editor/scene |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
962 |
true |
Close |
| godot-native.c22b31b1c497e81a9438ecb5 |
Localized message |
editor/scene |
|
Connect |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
963 |
true |
Connect |
| godot-native.f6cdddfd04738c0d95ec2cb6 |
Localized message |
editor/scene |
|
Connect '%s' to '%s' |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1116 |
true |
Connect '%s' to '%s' |
| godot-native.d65cfe856a5c32c5b4d4f587 |
Localized message |
editor/scene |
|
Disconnect '%s' from '%s' |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1134 |
true |
Disconnect '%s' from '%s' |
| godot-native.990f2ecf4a176611c617ff4e |
Localized message |
editor/scene |
|
Disconnect all from signal: '%s' |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1160 |
true |
Disconnect all from signal: '%s' |
| godot-native.e087f1ff04977baaa32e1e94 |
Text assignment (control type unresolved) |
editor/scene |
|
Connect... |
|
|
|
|
|
|
unknown |
if: (item && _get_item_type(*item) == TREE_ITEM_TYPE_SIGNAL) |
editor/scene/connections_dialog.cpp |
1183 |
true |
Connect... |
| godot-native.48059f04f698b95184be92dd |
Text assignment (control type unresolved) |
editor/scene |
|
Disconnect |
|
|
|
|
|
|
unknown |
if else: (item && _get_item_type(*item) == TREE_ITEM_TYPE_SIGNAL) | if: (item && _get_item_type(*item) == TREE_ITEM_TYPE_CONNECTION) |
editor/scene/connections_dialog.cpp |
1187 |
true |
Disconnect |
| godot-native.4db1bf855cae39aa27ef5cee |
Text assignment (control type unresolved) |
editor/scene |
|
Connect... |
|
|
|
|
|
|
unknown |
if else: (item && _get_item_type(*item) == TREE_ITEM_TYPE_SIGNAL) | if else: (item && _get_item_type(*item) == TREE_ITEM_TYPE_CONNECTION) |
editor/scene/connections_dialog.cpp |
1193 |
true |
Connect... |
| godot-native.0c689a583a691de104c32713 |
Text assignment (control type unresolved) |
editor/scene |
|
Connect a Signal to a Method |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1252 |
true |
Connect a Signal to a Method |
| godot-native.5ac984ac87bb494dda17e9b9 |
Text assignment (control type unresolved) |
editor/scene |
|
Edit Connection: '%s' |
|
|
|
|
|
|
unknown |
if: (src && dst) |
editor/scene/connections_dialog.cpp |
1274 |
true |
Edit Connection: '%s' |
| godot-native.f0b56769149c41fcbed58ddd |
Text assignment (control type unresolved) |
editor/scene |
|
Are you sure you want to remove all connections from the "%s" signal? |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: SIGNAL_MENU_DISCONNECT_ALL |
editor/scene/connections_dialog.cpp |
1332 |
true |
Are you sure you want to remove all connections from the "%s" signal? |
| godot-native.65baf9857cd5fa581a85c3e5 |
Text assignment (control type unresolved) |
editor/scene |
|
Connect... |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1746 |
true |
Connect... |
| godot-native.ee0214eb6dfc88c9a0152b5a |
Localized message |
editor/scene |
|
Signals |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1752 |
true |
Signals |
| godot-native.35461b4830f660e2f76d1567 |
LineEdit |
editor/scene |
|
|
Filter Signals |
|
|
|
text_changed -> ConnectionsDock::_filter_changed |
|
unknown |
|
editor/scene/connections_dialog.cpp |
1761 |
true |
Filter Signals |
| godot-native.1d9fcd74bfbe2ca3607eba5a |
LineEdit |
editor/scene |
|
|
|
|
Filter Signals |
|
text_changed -> ConnectionsDock::_filter_changed |
|
unknown |
|
editor/scene/connections_dialog.cpp |
1762 |
true |
Filter Signals |
| godot-native.e965949f0603bf5cf8773c17 |
Text assignment (control type unresolved) |
editor/scene |
|
|
|
|
Connections |
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1773 |
true |
Connections |
| godot-native.63bcdcf7c77795fdce16a8b7 |
Button |
editor/scene |
|
|
|
|
Connect |
|
pressed -> ConnectionsDock::_connect_pressed |
|
unknown |
|
editor/scene/connections_dialog.cpp |
1784 |
true |
Connect |
| godot-native.772f75d8943d324cdc7b36b3 |
ConfirmationDialog |
editor/scene |
|
Are you sure you want to remove all connections from this signal? |
|
|
|
|
confirmed -> ConnectionsDock::_disconnect_all |
|
unknown |
|
editor/scene/connections_dialog.cpp |
1798 |
true |
Are you sure you want to remove all connections from this signal? |
| godot-native.a4fbbcd61ce91a5c5adc71de |
Menu/list item |
editor/scene |
|
Open Documentation |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1803 |
true |
Open Documentation |
| godot-native.8e744763a16beee106dc5733 |
Menu/list item |
editor/scene |
|
Connect... |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1809 |
true |
Connect... |
| godot-native.cd95e05de40dc32b01846be7 |
Menu/list item |
editor/scene |
|
Disconnect All |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1810 |
true |
Disconnect All |
| godot-native.4cce673d01c04fdb69eb1417 |
Menu/list item |
editor/scene |
|
Copy Name |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1811 |
true |
Copy Name |
| godot-native.22b7c4272bdac65874f02a0f |
Menu/list item |
editor/scene |
|
Open Documentation |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1813 |
true |
Open Documentation |
| godot-native.6dd0ee0c4900288845cff27e |
Menu/list item |
editor/scene |
|
Edit... |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1819 |
true |
Edit... |
| godot-native.a0cde92f5ba0dc3c7ae8024c |
Menu/list item |
editor/scene |
|
Go to Method |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1820 |
true |
Go to Method |
| godot-native.3f1bdac592beccac3df5ce58 |
Shortcut label |
editor/scene |
|
Disconnect |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1821 |
true |
Disconnect |
| godot-native.2546fb9bad02a31195bd3a0d |
Label |
editor/scene |
|
Select a single node or resource to edit its signals. |
|
|
|
|
|
|
unknown |
|
editor/scene/connections_dialog.cpp |
1833 |
true |
Select a single node or resource to edit its signals. |
| godot-native.a4ad888089fe06156d349ccc |
Localized message |
editor/scene |
|
Load Curve Preset |
|
|
|
|
|
|
unknown |
|
editor/scene/curve_editor_plugin.cpp |
404 |
true |
Load Curve Preset |
| godot-native.66149fc56c571f2a87532d58 |
Localized message |
editor/scene |
|
Add Curve Point |
|
|
|
|
|
|
unknown |
|
editor/scene/curve_editor_plugin.cpp |
508 |
true |
Add Curve Point |
| godot-native.89842d6b86e5fabfa31900b6 |
Localized message |
editor/scene |
|
Remove Curve Point |
|
|
|
|
|
|
unknown |
|
editor/scene/curve_editor_plugin.cpp |
532 |
true |
Remove Curve Point |
| godot-native.7c6715bbf5b8680a8bf194f3 |
Localized message |
editor/scene |
|
Modify Curve Point |
|
|
|
|
|
|
unknown |
|
editor/scene/curve_editor_plugin.cpp |
553 |
true |
Modify Curve Point |
| godot-native.3035fb84da9a137a57f33451 |
Localized message |
editor/scene |
|
Modify Curve Point's Tangents |
|
|
|
|
|
|
unknown |
|
editor/scene/curve_editor_plugin.cpp |
578 |
true |
Modify Curve Point's Tangents |
| godot-native.b56e6e944a5d5111f4655277 |
Localized message |
editor/scene |
|
Modify Curve Point's Left Tangent |
|
|
|
|
|
|
unknown |
|
editor/scene/curve_editor_plugin.cpp |
598 |
true |
Modify Curve Point's Left Tangent |
| godot-native.e1c7dfe9417d82887f371dc9 |
Localized message |
editor/scene |
|
Modify Curve Point's Right Tangent |
|
|
|
|
|
|
unknown |
|
editor/scene/curve_editor_plugin.cpp |
616 |
true |
Modify Curve Point's Right Tangent |
| godot-native.8f2673e647f317c02198ef28 |
Localized message |
editor/scene |
|
Toggle Linear Curve Point's Tangent |
|
|
|
|
|
|
unknown |
|
editor/scene/curve_editor_plugin.cpp |
633 |
true |
Toggle Linear Curve Point's Tangent |
| godot-native.ed124b54271a3b971df4d7bf |
Localized message |
editor/scene |
|
Hold Shift to edit tangents individually |
|
|
|
|
|
|
unknown |
if: (selected_index > 0 && selected_index < curve->get_point_count() - 1 && selected_tangent_index == TANGENT_NONE && hovered_tangent_index != TANGENT_NONE && !shift_pressed) |
editor/scene/curve_editor_plugin.cpp |
906 |
true |
Hold Shift to edit tangents individually |
| godot-native.75f87236337b8240fae62d82 |
Item text (control type unresolved) |
editor/scene |
|
Constant |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/scene/curve_editor_plugin.cpp |
968 |
true |
Constant |
| godot-native.180aeef6413420ffc9fcdc64 |
Item text (control type unresolved) |
editor/scene |
|
Linear |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/scene/curve_editor_plugin.cpp |
969 |
true |
Linear |
| godot-native.cbbc7301112f39582bfa13b4 |
Item text (control type unresolved) |
editor/scene |
|
Ease In |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/scene/curve_editor_plugin.cpp |
970 |
true |
Ease In |
| godot-native.94988a3d249624ccaec3e88c |
Item text (control type unresolved) |
editor/scene |
|
Ease Out |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/scene/curve_editor_plugin.cpp |
971 |
true |
Ease Out |
| godot-native.0038387f3d3b365c9e991de7 |
Item text (control type unresolved) |
editor/scene |
|
Smoothstep |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_THEME_CHANGED |
editor/scene/curve_editor_plugin.cpp |
972 |
true |
Smoothstep |
| godot-native.df671b4060b69f4f1cdccd5b |
Button |
editor/scene |
|
|
|
Toggle Grid Snap |
|
|
toggled -> CurveEditor::_set_snap_enabled |
|
unknown |
|
editor/scene/curve_editor_plugin.cpp |
993 |
true |
Toggle Grid Snap |
| godot-native.9dfc589744c8b49a8d85940c |
Text assignment (control type unresolved) |
editor/scene |
|
|
|
|
Snap Step |
|
|
|
unknown |
|
editor/scene/curve_editor_plugin.cpp |
1003 |
true |
Snap Step |
| godot-native.4e699db4ee6c3ad88d0cf42e |
MenuButton |
editor/scene |
|
Presets |
|
|
|
|
|
|
unknown |
|
editor/scene/curve_editor_plugin.cpp |
1010 |
true |
Presets |
| godot-native.e040e49c771541eb84098cb0 |
Item text (control type unresolved) |
editor/scene |
|
Show in FileSystem |
|
|
|
|
|
|
unknown |
if: (tab_id >= 0) |
editor/scene/editor_scene_tabs.cpp |
206 |
true |
Show in FileSystem |
| godot-native.29e52a4de950fd90e8add6c7 |
Item text (control type unresolved) |
editor/scene |
|
Play This Scene |
|
|
|
|
|
|
unknown |
if: (tab_id >= 0) |
editor/scene/editor_scene_tabs.cpp |
208 |
true |
Play This Scene |
| godot-native.b7a4d001529e1c32ba6b3f9d |
Item text (control type unresolved) |
editor/scene |
|
Set as Main Scene |
|
|
|
|
|
|
unknown |
if: (tab_id >= 0) |
editor/scene/editor_scene_tabs.cpp |
210 |
true |
Set as Main Scene |
| godot-native.452fc2345d4c7c6031fdacf6 |
Item text (control type unresolved) |
editor/scene |
|
Close Tab |
|
|
|
|
|
|
unknown |
if: (tab_id >= 0) |
editor/scene/editor_scene_tabs.cpp |
215 |
true |
Close Tab |
| godot-native.0c88c6b507dcf1b65921e3f8 |
Item text (control type unresolved) |
editor/scene |
|
Undo Close Tab |
|
|
|
|
|
|
unknown |
if: (tab_id >= 0) |
editor/scene/editor_scene_tabs.cpp |
217 |
true |
Undo Close Tab |
| godot-native.1f3b4400d1f378201c3cab2a |
Item text (control type unresolved) |
editor/scene |
|
Close Other Tabs |
|
|
|
|
|
|
unknown |
if: (tab_id >= 0) |
editor/scene/editor_scene_tabs.cpp |
219 |
true |
Close Other Tabs |
| godot-native.a0a4d3f554e400f7a8497cf3 |
Item text (control type unresolved) |
editor/scene |
|
Close Tabs to the Right |
|
|
|
|
|
|
unknown |
if: (tab_id >= 0) |
editor/scene/editor_scene_tabs.cpp |
221 |
true |
Close Tabs to the Right |
| godot-native.907b02ba4bee2ddc635902fd |
Item text (control type unresolved) |
editor/scene |
|
Close All Tabs |
|
|
|
|
|
|
unknown |
if: (tab_id >= 0) |
editor/scene/editor_scene_tabs.cpp |
224 |
true |
Close All Tabs |
| godot-native.1405acc303d6d5787c68bb60 |
Item text (control type unresolved) |
editor/scene |
|
Undo Close Tab |
|
|
|
|
|
|
unknown |
if else: (tab_id >= 0) |
editor/scene/editor_scene_tabs.cpp |
231 |
true |
Undo Close Tab |
| godot-native.991c5ced90c83f04a2d55127 |
Item text (control type unresolved) |
editor/scene |
|
Close All Tabs |
|
|
|
|
|
|
unknown |
if else: (tab_id >= 0) |
editor/scene/editor_scene_tabs.cpp |
234 |
true |
Close All Tabs |
| godot-native.7fbc3fbf6b91ae3de7e0f2d5 |
Localized message |
editor/scene |
|
New Window |
|
|
|
|
|
|
unknown |
if: (NativeMenu::get_singleton()->has_feature(NativeMenu::FEATURE_GLOBAL_MENU)) |
editor/scene/editor_scene_tabs.cpp |
289 |
true |
New Window |
| godot-native.e9c1ba47e93b2b183e20b6b4 |
Button |
editor/scene |
|
|
|
Add a new scene. |
|
|
|
|
unknown |
|
editor/scene/editor_scene_tabs.cpp |
488 |
true |
Add a new scene. |
| godot-native.38a934ad8643f4602acd61c7 |
MenuButton |
editor/scene |
|
|
|
|
Show Opened Scenes List |
|
|
Alt+T |
unknown |
|
editor/scene/editor_scene_tabs.cpp |
500 |
true |
Show Opened Scenes List |
| godot-native.7e3012362d5d307b999211ed |
Shortcut label |
editor/scene |
|
Show Opened Scenes List |
|
|
|
|
|
|
unknown |
|
editor/scene/editor_scene_tabs.cpp |
501 |
true |
Show Opened Scenes List |
| godot-native.43c948c6248307d22e50d95d |
Localized message |
editor/scene |
|
Add Gradient Point |
|
|
|
|
|
|
unknown |
|
editor/scene/gradient_editor_plugin.cpp |
119 |
true |
Add Gradient Point |
| godot-native.de6c8aac5e8c51d5ed44175e |
Localized message |
editor/scene |
|
Remove Gradient Point |
|
|
|
|
|
|
unknown |
|
editor/scene/gradient_editor_plugin.cpp |
147 |
true |
Remove Gradient Point |
| godot-native.21fc0a26bbd45ffecf319950 |
Localized message |
editor/scene |
|
Move Gradient Point |
|
|
|
|
|
|
unknown |
|
editor/scene/gradient_editor_plugin.cpp |
167 |
true |
Move Gradient Point |
| godot-native.90c3fc30c2684c642bbe4a0b |
Localized message |
editor/scene |
|
Recolor Gradient Point |
|
|
|
|
|
|
unknown |
|
editor/scene/gradient_editor_plugin.cpp |
185 |
true |
Recolor Gradient Point |
| godot-native.0be25a38064b71ba0e1bedc6 |
Localized message |
editor/scene |
|
Reverse Gradient |
|
|
|
|
|
|
unknown |
|
editor/scene/gradient_editor_plugin.cpp |
195 |
true |
Reverse Gradient |
| godot-native.493d909df4120c0beda782aa |
Button |
editor/scene |
|
|
|
Reverse/Mirror Gradient |
|
|
pressed -> GradientEdit::reverse_gradient |
|
unknown |
|
editor/scene/gradient_editor_plugin.cpp |
629 |
true |
Reverse/Mirror Gradient |
| godot-native.5ce2a4ddd1e63f450bef68f3 |
Button |
editor/scene |
|
|
|
Toggle Grid Snap |
|
|
toggled -> GradientEditor::_set_snap_enabled |
|
unknown |
|
editor/scene/gradient_editor_plugin.cpp |
635 |
true |
Toggle Grid Snap |
| godot-native.fa951ea71c630846ad345dae |
Text assignment (control type unresolved) |
editor/scene |
|
|
|
|
Grid Step |
|
|
|
unknown |
|
editor/scene/gradient_editor_plugin.cpp |
643 |
true |
Grid Step |
| godot-native.8cdcfcb8c309e905391baa49 |
Localized message |
editor/scene |
|
Set Group Description |
|
|
|
|
|
|
unknown |
if: (column == 1) |
editor/scene/group_settings_editor.cpp |
83 |
true |
Set Group Description |
| godot-native.2930c3e0c57f89e7bd77b922 |
Localized message |
editor/scene |
|
Invalid group name. It cannot be empty. |
|
|
|
|
|
|
unknown |
if: (p_name.is_empty()) |
editor/scene/group_settings_editor.cpp |
114 |
true |
Invalid group name. It cannot be empty. |
| godot-native.e3ff73d1742511a78867bfc1 |
Localized message |
editor/scene |
|
A group with the name '%s' already exists. |
|
|
|
|
|
|
unknown |
if: (ProjectSettings::get_singleton()->has_global_group(p_name)) |
editor/scene/group_settings_editor.cpp |
118 |
true |
A group with the name '%s' already exists. |
| godot-native.329a31d850f1499e29c591c3 |
Localized message |
editor/scene |
|
Group can't be empty. |
|
|
|
|
|
|
unknown |
if: (new_name.is_empty()) |
editor/scene/group_settings_editor.cpp |
133 |
true |
Group can't be empty. |
| godot-native.b199f0877d07536b7fa3c99e |
Localized message |
editor/scene |
|
Group already exists. |
|
|
|
|
|
|
unknown |
if else: (new_name.is_empty()) | if: (ProjectSettings::get_singleton()->has_global_group(new_name)) |
editor/scene/group_settings_editor.cpp |
135 |
true |
Group already exists. |
| godot-native.102e6d4e16cf076cdabb8ffd |
Localized message |
editor/scene |
|
Add Group |
|
|
|
|
|
|
unknown |
|
editor/scene/group_settings_editor.cpp |
158 |
true |
Add Group |
| godot-native.a535a8836f57e39549d093b4 |
Localized message |
editor/scene |
|
Renaming Group References |
|
|
|
|
|
|
unknown |
conditional_expression: p_is_rename |
editor/scene/group_settings_editor.cpp |
217 |
true |
Renaming Group References |
| godot-native.c7f9cd56e7c160ce74d45cc9 |
Localized message |
editor/scene |
|
Removing Group References |
|
|
|
|
|
|
unknown |
conditional_expression else: p_is_rename |
editor/scene/group_settings_editor.cpp |
217 |
true |
Removing Group References |
| godot-native.66752674733d8495be8a69f0 |
Localized message |
editor/scene |
|
Rename Group |
|
|
|
|
|
|
unknown |
|
editor/scene/group_settings_editor.cpp |
344 |
true |
Rename Group |
| godot-native.a222efe6db094dbb3603ead0 |
Localized message |
editor/scene |
|
Remove Group |
|
|
|
|
|
|
unknown |
|
editor/scene/group_settings_editor.cpp |
382 |
true |
Remove Group |
| godot-native.b970a4dd3d71d14d60a21a7d |
CheckBox |
editor/scene |
|
Delete references from all scenes |
|
|
|
|
|
|
unknown |
if: (!remove_dialog) |
editor/scene/group_settings_editor.cpp |
416 |
true |
Delete references from all scenes |
| godot-native.975fc016c620f302d1a34054 |
Text assignment (control type unresolved) |
editor/scene |
|
Delete group "%s"? |
|
|
|
|
|
|
unknown |
|
editor/scene/group_settings_editor.cpp |
430 |
true |
Delete group "%s"? |
| godot-native.f427b270aa0369867e45dfbe |
ConfirmationDialog |
editor/scene |
|
Rename Group |
|
|
|
|
confirmed -> GroupSettingsEditor::_confirm_rename |
|
unknown |
if: (!rename_group_dialog) |
editor/scene/group_settings_editor.cpp |
439 |
true |
Rename Group |
| godot-native.ec28ee343829706f56a56389 |
Localized message |
editor/scene |
|
Name: |
|
|
|
|
|
|
unknown |
if: (!rename_group_dialog) |
editor/scene/group_settings_editor.cpp |
446 |
true |
Name: |
| godot-native.0ba8469f243d5ca3a63e5e53 |
Localized message |
editor/scene |
|
Group name is valid. |
|
|
|
|
|
|
unknown |
if: (!rename_group_dialog) |
editor/scene/group_settings_editor.cpp |
456 |
true |
Group name is valid. |
| godot-native.66bcddad032ea272ae28ee39 |
CheckBox |
editor/scene |
|
Rename references in all scenes |
|
|
|
|
|
|
unknown |
if: (!rename_group_dialog) |
editor/scene/group_settings_editor.cpp |
465 |
true |
Rename references in all scenes |
| godot-native.2e8c9c7820ebd5ebb9f8d552 |
Label |
editor/scene |
|
Name: |
|
|
|
|
|
|
unknown |
|
editor/scene/group_settings_editor.cpp |
502 |
true |
Name: |
| godot-native.549b37225f3c0a13eb0d77a6 |
LineEdit |
editor/scene |
|
|
|
|
Name: |
|
text_changed -> GroupSettingsEditor::_group_name_text_changed | text_submitted -> GroupSettingsEditor::_text_submitted |
|
unknown |
|
editor/scene/group_settings_editor.cpp |
508 |
true |
Name: |
| godot-native.d39bb242de1eeecc3a177788 |
Label |
editor/scene |
|
Description: |
|
|
|
|
|
|
unknown |
|
editor/scene/group_settings_editor.cpp |
514 |
true |
Description: |
| godot-native.8bb64a03a14e701ed0e8c88f |
LineEdit |
editor/scene |
|
|
|
|
Description: |
|
text_submitted -> GroupSettingsEditor::_text_submitted |
|
unknown |
|
editor/scene/group_settings_editor.cpp |
519 |
true |
Description: |
| godot-native.d3576e05e21a818faf3af507 |
Button |
editor/scene |
|
Add |
|
|
|
|
pressed -> GroupSettingsEditor::_add_group |
|
unknown |
|
editor/scene/group_settings_editor.cpp |
525 |
true |
Add |
| godot-native.7e0ca5a2cba48688e7a5585b |
Localized message |
editor/scene |
|
Name |
|
|
|
|
|
|
unknown |
|
editor/scene/group_settings_editor.cpp |
546 |
true |
Name |
| godot-native.3f57282649c836d41ca7f8ca |
Localized message |
editor/scene |
|
Description |
|
|
|
|
|
|
unknown |
|
editor/scene/group_settings_editor.cpp |
547 |
true |
Description |
| godot-native.f9e9afe271af499770602566 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
This node doesn't have a control parent. |
|
|
|
|
|
|
unknown |
if: (!parent_node) |
editor/scene/gui/control_editor_plugin.cpp |
61 |
true |
This node doesn't have a control parent. |
| godot-native.04922e5638e6160ecdd9f06b |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Use the appropriate layout properties depending on where you are going to put it. |
|
|
|
|
|
|
unknown |
if: (!parent_node) |
editor/scene/gui/control_editor_plugin.cpp |
62 |
true |
Use the appropriate layout properties depending on where you are going to put it. |
| godot-native.8a80969d2f9f0a2b0a4a5171 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
This node is a child of a container. |
|
|
|
|
|
|
unknown |
if else: (!parent_node) | if: (Object::cast_to<Container>(parent_node)) |
editor/scene/gui/control_editor_plugin.cpp |
65 |
true |
This node is a child of a container. |
| godot-native.2a5764f4253424fa782762df |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Use container properties for positioning. |
|
|
|
|
|
|
unknown |
if else: (!parent_node) | if: (Object::cast_to<Container>(parent_node)) |
editor/scene/gui/control_editor_plugin.cpp |
66 |
true |
Use container properties for positioning. |
| godot-native.6349a363cf1f0d882da2f95d |
Text assignment (control type unresolved) |
editor/scene/gui |
|
This node is a child of a regular control. |
|
|
|
|
|
|
unknown |
if else: (!parent_node) | if else: (Object::cast_to<Container>(parent_node)) |
editor/scene/gui/control_editor_plugin.cpp |
69 |
true |
This node is a child of a regular control. |
| godot-native.00c1b84b04901b21963b653e |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Use anchors and the rectangle for positioning. |
|
|
|
|
|
|
unknown |
if else: (!parent_node) | if else: (Object::cast_to<Container>(parent_node)) |
editor/scene/gui/control_editor_plugin.cpp |
70 |
true |
Use anchors and the rectangle for positioning. |
| godot-native.52c75feda5f7927b301e6072 |
Localized message |
editor/scene/gui |
|
Collapse positioning hint. |
|
|
|
|
|
|
unknown |
if: (hint_label->is_visible()) |
editor/scene/gui/control_editor_plugin.cpp |
80 |
true |
Collapse positioning hint. |
| godot-native.1598a0c5411abb69a23784f0 |
Localized message |
editor/scene/gui |
|
Expand positioning hint. |
|
|
|
|
|
|
unknown |
if else: (hint_label->is_visible()) |
editor/scene/gui/control_editor_plugin.cpp |
87 |
true |
Expand positioning hint. |
| godot-native.3a4fc415109711f590a4b837 |
Item text (control type unresolved) |
editor/scene/gui |
|
Container Default |
|
|
|
|
|
|
unknown |
if: (p_options.is_empty()) |
editor/scene/gui/control_editor_plugin.cpp |
370 |
true |
Container Default |
| godot-native.17b6038d3727015e28893e49 |
Item text (control type unresolved) |
editor/scene/gui |
|
Fill |
|
|
|
|
|
|
unknown |
if: (flags.has(SIZE_FILL)) |
editor/scene/gui/control_editor_plugin.cpp |
409 |
true |
Fill |
| godot-native.5ea7f795980d75eb1ad694ad |
Item text (control type unresolved) |
editor/scene/gui |
|
Shrink Begin |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
412 |
true |
Shrink Begin |
| godot-native.bf68da1db8bc75bc27b7bcf7 |
Item text (control type unresolved) |
editor/scene/gui |
|
Shrink Center |
|
|
|
|
|
|
unknown |
if: (flags.has(SIZE_SHRINK_CENTER)) |
editor/scene/gui/control_editor_plugin.cpp |
414 |
true |
Shrink Center |
| godot-native.1e319770844646f30f9cd43a |
Item text (control type unresolved) |
editor/scene/gui |
|
Shrink End |
|
|
|
|
|
|
unknown |
if: (flags.has(SIZE_SHRINK_END)) |
editor/scene/gui/control_editor_plugin.cpp |
417 |
true |
Shrink End |
| godot-native.7c1c593b2d8c69f8253a75da |
Item text (control type unresolved) |
editor/scene/gui |
|
Custom |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
420 |
true |
Custom |
| godot-native.f52cb3aec1051eb0e47d2418 |
CheckBox |
editor/scene/gui |
|
Expand |
|
|
|
|
pressed -> EditorPropertySizeFlags::_expand_toggled |
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
444 |
true |
Expand |
| godot-native.a57887a58e343adb1f8f3a65 |
Localized message |
editor/scene/gui |
|
Top Left |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
679 |
true |
Top Left |
| godot-native.860af18515898aa6e49fd536 |
Localized message |
editor/scene/gui |
|
Center Top |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
680 |
true |
Center Top |
| godot-native.67a6a0e8ad175cb12394e73e |
Localized message |
editor/scene/gui |
|
Top Right |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
681 |
true |
Top Right |
| godot-native.94f0f2285fb0b73b030ed50a |
Localized message |
editor/scene/gui |
|
Top Wide |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
683 |
true |
Top Wide |
| godot-native.6ac892aa3a044c140700e7fe |
Localized message |
editor/scene/gui |
|
Center Left |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
690 |
true |
Center Left |
| godot-native.44558f6917ac10f1c8b3f363 |
Localized message |
editor/scene/gui |
|
Center |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
691 |
true |
Center |
| godot-native.7fb587bd7180238d5c205222 |
Localized message |
editor/scene/gui |
|
Center Right |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
692 |
true |
Center Right |
| godot-native.2bfea78ed60022faae1fac6b |
Localized message |
editor/scene/gui |
|
HCenter Wide |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
694 |
true |
HCenter Wide |
| godot-native.ef05e911ebb6155fc52fad61 |
Localized message |
editor/scene/gui |
|
Bottom Left |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
701 |
true |
Bottom Left |
| godot-native.839e09fedb318723d2f146d5 |
Localized message |
editor/scene/gui |
|
Center Bottom |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
702 |
true |
Center Bottom |
| godot-native.4c167cc2bb9aefc399fbd915 |
Localized message |
editor/scene/gui |
|
Bottom Right |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
703 |
true |
Bottom Right |
| godot-native.03af33dc88cb2a0fd6873fca |
Localized message |
editor/scene/gui |
|
Bottom Wide |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
705 |
true |
Bottom Wide |
| godot-native.5b26cf814f143463a10f35df |
Localized message |
editor/scene/gui |
|
Left Wide |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
714 |
true |
Left Wide |
| godot-native.0608b6e0da9659e972447b4f |
Localized message |
editor/scene/gui |
|
VCenter Wide |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
715 |
true |
VCenter Wide |
| godot-native.c31900ffee72dbff207c7f03 |
Localized message |
editor/scene/gui |
|
Right Wide |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
716 |
true |
Right Wide |
| godot-native.6aaad1d698b74deda60b47b4 |
Localized message |
editor/scene/gui |
|
Full Rect |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
718 |
true |
Full Rect |
| godot-native.ac449fbe8a12124391ee42da |
Text assignment (control type unresolved) |
editor/scene/gui |
|
|
|
Enable to also set the Expand flag.
Disable to only set Shrink/Fill flags. |
|
|
|
|
unknown |
if: (p_flags.has(SIZE_EXPAND)) |
editor/scene/gui/control_editor_plugin.cpp |
743 |
true |
Enable to also set the Expand flag.
Disable to only set Shrink/Fill flags. |
| godot-native.fe77c64d6f52e7e9b798727c |
Text assignment (control type unresolved) |
editor/scene/gui |
|
|
|
Some parents of the selected nodes do not support the Expand flag. |
|
|
|
|
unknown |
if else: (p_flags.has(SIZE_EXPAND)) |
editor/scene/gui/control_editor_plugin.cpp |
746 |
true |
Some parents of the selected nodes do not support the Expand flag. |
| godot-native.6b10efa03ad7afa5a8893dd5 |
Localized message |
editor/scene/gui |
|
Shrink Begin |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
794 |
true |
Shrink Begin |
| godot-native.148d93a8ef7a52c26aa0ee31 |
Localized message |
editor/scene/gui |
|
Shrink Center |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
795 |
true |
Shrink Center |
| godot-native.8e48d4b7b9f95a63b9ee080b |
Localized message |
editor/scene/gui |
|
Shrink End |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
796 |
true |
Shrink End |
| godot-native.b4606a0f8e87539d697ac5da |
Localized message |
editor/scene/gui |
|
Fill |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
798 |
true |
Fill |
| godot-native.4be68947733499856b725f84 |
CheckButton |
editor/scene/gui |
|
Expand |
|
|
|
|
pressed -> SizeFlagPresetPicker::_expand_button_pressed |
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
802 |
true |
Expand |
| godot-native.31f20ca206da137e13709870 |
CheckButton |
editor/scene/gui |
|
|
|
Enable to also set the Expand flag.
Disable to only set Shrink/Fill flags. |
|
|
pressed -> SizeFlagPresetPicker::_expand_button_pressed |
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
803 |
true |
Enable to also set the Expand flag.
Disable to only set Shrink/Fill flags. |
| godot-native.fafa0b8d559d2151f67df1d9 |
Localized message |
editor/scene/gui |
|
Change Anchors, Offsets, Grow Direction |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
815 |
true |
Change Anchors, Offsets, Grow Direction |
| godot-native.d80dc0542c2b411b87908303 |
Localized message |
editor/scene/gui |
|
Change Anchors, Offsets (Keep Ratio) |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
836 |
true |
Change Anchors, Offsets (Keep Ratio) |
| godot-native.2f357d1018948d0d80f01fdf |
Localized message |
editor/scene/gui |
|
Change Vertical Size Flags |
|
|
|
|
|
|
unknown |
if: (p_vertical) |
editor/scene/gui/control_editor_plugin.cpp |
888 |
true |
Change Vertical Size Flags |
| godot-native.871ce3e5c02934cfc177e7da |
Localized message |
editor/scene/gui |
|
Change Horizontal Size Flags |
|
|
|
|
|
|
unknown |
if else: (p_vertical) |
editor/scene/gui/control_editor_plugin.cpp |
890 |
true |
Change Horizontal Size Flags |
| godot-native.612f58f15fa2e167a593514c |
Localized message |
editor/scene/gui |
|
Change Vertical Expand Flag |
|
|
|
|
|
|
unknown |
if: (p_vertical) |
editor/scene/gui/control_editor_plugin.cpp |
915 |
true |
Change Vertical Expand Flag |
| godot-native.0f7f6cfe3ea6aabf57bf94af |
Localized message |
editor/scene/gui |
|
Change Horizontal Expand Flag |
|
|
|
|
|
|
unknown |
if else: (p_vertical) |
editor/scene/gui/control_editor_plugin.cpp |
917 |
true |
Change Horizontal Expand Flag |
| godot-native.b2653762451ccf4936bb0a7a |
Text assignment (control type unresolved) |
editor/scene/gui |
|
|
|
Presets for the anchor and offset values of a Control node. |
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
1200 |
true |
Presets for the anchor and offset values of a Control node. |
| godot-native.df96b61544a236405113daf4 |
Label |
editor/scene/gui |
|
Anchor preset |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
1205 |
true |
Anchor preset |
| godot-native.7788e8e970d72ebfe7ef9834 |
Button |
editor/scene/gui |
|
Set to Current Ratio |
|
|
|
|
pressed -> ControlEditorToolbar::_anchors_to_current_ratio |
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
1216 |
true |
Set to Current Ratio |
| godot-native.8eefc541db1fec6020705b7e |
Button |
editor/scene/gui |
|
|
|
Adjust anchors and offsets to match the current rect size. |
|
|
pressed -> ControlEditorToolbar::_anchors_to_current_ratio |
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
1217 |
true |
Adjust anchors and offsets to match the current rect size. |
| godot-native.7e0aba9fecd92e937a327959 |
Button |
editor/scene/gui |
|
|
|
When active, moving Control nodes changes their anchors instead of their offsets. |
|
|
toggled -> ControlEditorToolbar::_anchor_mode_toggled |
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
1224 |
true |
When active, moving Control nodes changes their anchors instead of their offsets. |
| godot-native.0d09146a46c168e6b47c4fa9 |
Button |
editor/scene/gui |
|
|
|
|
Change Anchors |
|
toggled -> ControlEditorToolbar::_anchor_mode_toggled |
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
1225 |
true |
Change Anchors |
| godot-native.bc333949552105775e23201f |
Text assignment (control type unresolved) |
editor/scene/gui |
|
|
|
Sizing settings for children of a Container node. |
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
1231 |
true |
Sizing settings for children of a Container node. |
| godot-native.acd3ea63f014f29124621387 |
Label |
editor/scene/gui |
|
Horizontal alignment |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
1236 |
true |
Horizontal alignment |
| godot-native.09da9775b61335d7798396ff |
Label |
editor/scene/gui |
|
Vertical alignment |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/control_editor_plugin.cpp |
1246 |
true |
Vertical alignment |
| godot-native.ed0815cf0c5de6094e8495eb |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Overrides (%d) |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
218 |
true |
Overrides (%d) |
| godot-native.b8797c621a31c2410af4c7d2 |
Button |
editor/scene/gui |
|
|
|
|
Remove |
|
|
|
unknown |
if: (unfolded) | for: i < amount |
editor/scene/gui/font_config_plugin.cpp |
288 |
true |
Remove |
| godot-native.64755b8e326db6b5263acfcb |
Localized message |
editor/scene/gui |
|
Add Script |
|
|
|
|
|
|
unknown |
if: (unfolded) | if: (script_editor) |
editor/scene/gui/font_config_plugin.cpp |
303 |
true |
{"msgid": "Add Script", "context": "Locale"} |
| godot-native.f39df476d9009161833126ab |
Localized message |
editor/scene/gui |
|
Add Locale |
|
|
|
|
|
|
unknown |
if: (unfolded) | if else: (script_editor) |
editor/scene/gui/font_config_plugin.cpp |
306 |
true |
Add Locale |
| godot-native.56b35747d297088db7baa824 |
Button |
editor/scene/gui |
|
|
|
|
Edit |
|
pressed -> EditorPropertyFontMetaOverride::_edit_pressed |
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
348 |
true |
Edit |
| godot-native.62fc87723b5fe46d53f5d662 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Variation Coordinates (%d) |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
415 |
true |
Variation Coordinates (%d) |
| godot-native.0d489568f52f91c919d399f5 |
Button |
editor/scene/gui |
|
|
|
|
Edit |
|
pressed -> EditorPropertyOTVariation::_edit_pressed |
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
540 |
true |
Edit |
| godot-native.9135c102126b3ebecc2ecba7 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
No supported features |
|
|
|
|
|
|
unknown |
if: (supported.is_empty()) |
editor/scene/gui/font_config_plugin.cpp |
620 |
true |
No supported features |
| godot-native.83a843bf8b21733ab3e051b0 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Features (%d of %d set) |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
628 |
true |
Features (%d of %d set) |
| godot-native.ccdcceda7fcb24ccfc6092c7 |
Button |
editor/scene/gui |
|
|
|
|
Remove |
|
|
|
unknown |
if: (unfolded) | for: i < amount | if: (supported.has(name_tag)) |
editor/scene/gui/font_config_plugin.cpp |
788 |
true |
Remove |
| godot-native.818343768e08b286cbc41793 |
Localized message |
editor/scene/gui |
|
Add Feature |
|
|
|
|
|
|
unknown |
if: (unfolded) |
editor/scene/gui/font_config_plugin.cpp |
797 |
true |
Add Feature |
| godot-native.c6b871a853cef863f8d3fa94 |
Button |
editor/scene/gui |
|
|
|
|
Edit |
|
pressed -> EditorPropertyOTFeatures::_edit_pressed |
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
836 |
true |
Edit |
| godot-native.fe527de7eaa42ecb46d86f98 |
Localized message |
editor/scene/gui |
|
Stylistic Sets |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
854 |
true |
Stylistic Sets |
| godot-native.c00c48beb7e9d4aad237bbd1 |
Localized message |
editor/scene/gui |
|
Character Variants |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
855 |
true |
Character Variants |
| godot-native.53afd3515e355a20ce5d1d4b |
Localized message |
editor/scene/gui |
|
Capitals |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
856 |
true |
Capitals |
| godot-native.3c857447007f9c5693ecbace |
Localized message |
editor/scene/gui |
|
Ligatures |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
857 |
true |
Ligatures |
| godot-native.1556bba76565da4a121ef8fe |
Localized message |
editor/scene/gui |
|
Alternates |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
858 |
true |
Alternates |
| godot-native.ccf221ce62ef5c2820ab8d88 |
Localized message |
editor/scene/gui |
|
East Asian Language |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
859 |
true |
East Asian Language |
| godot-native.9dd9bd373600d2e6ae959c40 |
Localized message |
editor/scene/gui |
|
East Asian Widths |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
860 |
true |
East Asian Widths |
| godot-native.43a4de1ada2d13daee9e34c7 |
Localized message |
editor/scene/gui |
|
Numeral Alignment |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
861 |
true |
Numeral Alignment |
| godot-native.65387ecff4ccc98f68783240 |
Localized message |
editor/scene/gui |
|
Custom |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
862 |
true |
Custom |
| godot-native.2a8215e808598447b7096c65 |
Localized message |
editor/scene/gui |
|
Variation |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_DRAW | if: (prev_font.is_valid()) | if else: (prev_font->get_font_name().is_empty()) | if: (prev_font->is_class("FontVariation")) |
editor/scene/gui/font_config_plugin.cpp |
916 |
true |
Variation |
| godot-native.5ad316c126ff9d9dee79ae35 |
Localized message |
editor/scene/gui |
|
Unable to preview font |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_DRAW | if: (!prev_ok) |
editor/scene/gui/font_config_plugin.cpp |
939 |
true |
Unable to preview font |
| godot-native.6eab5d7e676447a0994ee64f |
Menu/list item |
editor/scene/gui |
|
Sans-Serif |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
1020 |
false |
|
| godot-native.35f791c84555da87b0273c7d |
Menu/list item |
editor/scene/gui |
|
Serif |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
1021 |
false |
|
| godot-native.60c913ded491af6f3e7ad814 |
Menu/list item |
editor/scene/gui |
|
Monospace |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
1022 |
false |
|
| godot-native.3057db8fd2f24c6aa17461fa |
Menu/list item |
editor/scene/gui |
|
Fantasy |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
1023 |
false |
|
| godot-native.12867597af7c84848a60b6fb |
Menu/list item |
editor/scene/gui |
|
Cursive |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/font_config_plugin.cpp |
1024 |
false |
|
| godot-native.e88d6c6e947161ca168e17a7 |
Button |
editor/scene/gui |
|
|
|
Toggle margins preview grid. |
|
|
toggled -> StyleBoxPreview::_grid_preview_toggled |
|
unknown |
|
editor/scene/gui/style_box_editor_plugin.cpp |
116 |
true |
Toggle margins preview grid. |
| godot-native.2aca0428f048c8e56727f0f9 |
Localized message |
editor/scene/gui |
|
Colors |
|
|
|
|
|
|
unknown |
for_range_loop | for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_COLOR |
editor/scene/gui/theme_editor_plugin.cpp |
187 |
true |
Colors |
| godot-native.2d895d3a6cff818313dec31b |
Localized message |
editor/scene/gui |
|
Constants |
|
|
|
|
|
|
unknown |
for_range_loop | for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_CONSTANT |
editor/scene/gui/theme_editor_plugin.cpp |
195 |
true |
Constants |
| godot-native.17941ad0445f8b56364f0e57 |
Localized message |
editor/scene/gui |
|
Fonts |
|
|
|
|
|
|
unknown |
for_range_loop | for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT |
editor/scene/gui/theme_editor_plugin.cpp |
203 |
true |
Fonts |
| godot-native.9ceeb475d3cdd33255166edb |
Localized message |
editor/scene/gui |
|
Font Sizes |
|
|
|
|
|
|
unknown |
for_range_loop | for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT_SIZE |
editor/scene/gui/theme_editor_plugin.cpp |
211 |
true |
Font Sizes |
| godot-native.c5b4ae14f54857ea11db96d1 |
Localized message |
editor/scene/gui |
|
Icons |
|
|
|
|
|
|
unknown |
for_range_loop | for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_ICON |
editor/scene/gui/theme_editor_plugin.cpp |
219 |
true |
Icons |
| godot-native.48bbd59ca9fa3d78f5647893 |
Localized message |
editor/scene/gui |
|
Styleboxes |
|
|
|
|
|
|
unknown |
for_range_loop | for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_STYLEBOX |
editor/scene/gui/theme_editor_plugin.cpp |
227 |
true |
Styleboxes |
| godot-native.c4b5291d9f0eca2827737b11 |
Localized message |
editor/scene/gui |
|
{num} colors |
|
|
|
|
|
|
unknown |
if: (color_amount > 0) | plural-form=plural; count-expression=color_amount (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
272 |
true |
{num} colors |
| godot-native.ea87f90e2a0ae633031837a0 |
Localized message |
editor/scene/gui |
|
1 color |
|
|
|
|
|
|
unknown |
if: (color_amount > 0) | plural-form=singular; count-expression=color_amount (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
272 |
true |
1 color |
| godot-native.8f5c30c818e621843948bb82 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
No colors found. |
|
|
|
|
|
|
unknown |
if else: (color_amount > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
277 |
true |
No colors found. |
| godot-native.81fb2da77147aed188f54f3d |
Localized message |
editor/scene/gui |
|
{num} constants |
|
|
|
|
|
|
unknown |
if: (constant_amount > 0) | plural-form=plural; count-expression=constant_amount (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
285 |
true |
{num} constants |
| godot-native.e4667c688a1b0a1faf9a40e1 |
Localized message |
editor/scene/gui |
|
1 constant |
|
|
|
|
|
|
unknown |
if: (constant_amount > 0) | plural-form=singular; count-expression=constant_amount (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
285 |
true |
1 constant |
| godot-native.8ec14c40e421aae34c11f8d3 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
No constants found. |
|
|
|
|
|
|
unknown |
if else: (constant_amount > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
290 |
true |
No constants found. |
| godot-native.30f7a7a28d015b331f8aadde |
Localized message |
editor/scene/gui |
|
{num} fonts |
|
|
|
|
|
|
unknown |
if: (font_amount > 0) | plural-form=plural; count-expression=font_amount (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
298 |
true |
{num} fonts |
| godot-native.878af499783e1adc1ff5d2d5 |
Localized message |
editor/scene/gui |
|
1 font |
|
|
|
|
|
|
unknown |
if: (font_amount > 0) | plural-form=singular; count-expression=font_amount (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
298 |
true |
1 font |
| godot-native.762208f4b588ec94a73190f7 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
No fonts found. |
|
|
|
|
|
|
unknown |
if else: (font_amount > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
303 |
true |
No fonts found. |
| godot-native.12a05e256a035e37e22ff486 |
Localized message |
editor/scene/gui |
|
1 font size |
|
|
|
|
|
|
unknown |
if: (font_size_amount > 0) | plural-form=singular; count-expression=font_size_amount (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
311 |
true |
1 font size |
| godot-native.bab82268eb2a137a4fcfca8c |
Localized message |
editor/scene/gui |
|
{num} font sizes |
|
|
|
|
|
|
unknown |
if: (font_size_amount > 0) | plural-form=plural; count-expression=font_size_amount (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
311 |
true |
{num} font sizes |
| godot-native.84eb839831e0304db959c737 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
No font sizes found. |
|
|
|
|
|
|
unknown |
if else: (font_size_amount > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
316 |
true |
No font sizes found. |
| godot-native.276bb0730bf2c12c1505c163 |
Localized message |
editor/scene/gui |
|
{num} icons |
|
|
|
|
|
|
unknown |
if: (icon_amount > 0) | plural-form=plural; count-expression=icon_amount (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
324 |
true |
{num} icons |
| godot-native.ca72b1356310d274c32daa9f |
Localized message |
editor/scene/gui |
|
1 icon |
|
|
|
|
|
|
unknown |
if: (icon_amount > 0) | plural-form=singular; count-expression=icon_amount (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
324 |
true |
1 icon |
| godot-native.6a1386e0467b3f36a6a60092 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
No icons found. |
|
|
|
|
|
|
unknown |
if else: (icon_amount > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
330 |
true |
No icons found. |
| godot-native.34724de217394d684debb72f |
Localized message |
editor/scene/gui |
|
{num} styleboxes |
|
|
|
|
|
|
unknown |
if: (stylebox_amount > 0) | plural-form=plural; count-expression=stylebox_amount (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
339 |
true |
{num} styleboxes |
| godot-native.a3371ac6422bc3629ef8b488 |
Localized message |
editor/scene/gui |
|
1 stylebox |
|
|
|
|
|
|
unknown |
if: (stylebox_amount > 0) | plural-form=singular; count-expression=stylebox_amount (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
339 |
true |
1 stylebox |
| godot-native.c0135609a164ee16c7a23e9e |
Text assignment (control type unresolved) |
editor/scene/gui |
|
No styleboxes found. |
|
|
|
|
|
|
unknown |
if else: (stylebox_amount > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
344 |
true |
No styleboxes found. |
| godot-native.49392003324f3eccbbcd85ae |
Localized message |
editor/scene/gui |
|
{num} currently selected |
|
|
|
|
|
|
unknown |
if else: (count == 0) | plural-form=plural; count-expression=count (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
486 |
true |
{num} currently selected |
| godot-native.95d5173114139cf80908d004 |
Localized message |
editor/scene/gui |
|
{num} currently selected |
|
|
|
|
|
|
unknown |
if else: (count == 0) | plural-form=singular; count-expression=count (locale-dependent) |
editor/scene/gui/theme_editor_plugin.cpp |
486 |
true |
{num} currently selected |
| godot-native.e0cca15ea6b1572862b78615 |
Localized message |
editor/scene/gui |
|
OK |
|
|
|
|
|
|
unknown |
if: (selected_items.is_empty()) |
editor/scene/gui/theme_editor_plugin.cpp |
766 |
true |
OK |
| godot-native.efbdee098a4123acae62e0b5 |
Localized message |
editor/scene/gui |
|
Nothing was selected for the import. |
|
|
|
|
|
|
unknown |
if: (selected_items.is_empty()) |
editor/scene/gui/theme_editor_plugin.cpp |
766 |
true |
Nothing was selected for the import. |
| godot-native.a13b02bde6b09bc46fda894b |
Localized message |
editor/scene/gui |
|
Importing Theme Items |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
773 |
true |
Importing Theme Items |
| godot-native.a7cee60ff95fa537b1c5b472 |
Localized message |
editor/scene/gui |
|
Importing items {n}/{n} |
|
|
|
|
|
|
unknown |
for_range_loop | if: (idx % 10 == 0) |
editor/scene/gui/theme_editor_plugin.cpp |
781 |
true |
Importing items {n}/{n} |
| godot-native.cc7834f82e2d4a38f7b27598 |
Localized message |
editor/scene/gui |
|
Updating the editor |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
830 |
true |
Updating the editor |
| godot-native.538cf8d0c9ed76e0268a498a |
Localized message |
editor/scene/gui |
|
Finalizing |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
833 |
true |
Finalizing |
| godot-native.aa5962ac6d12971fe198807b |
Localized message |
editor/scene/gui |
|
Import Theme Items |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
838 |
true |
Import Theme Items |
| godot-native.6de1659bbefafe0b86768f51 |
LineEdit |
editor/scene/gui |
|
|
Filter Items |
|
|
|
text_changed -> ThemeItemImportTree::_filter_text_changed |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
933 |
true |
Filter Items |
| godot-native.564abe87bea9aca474846c59 |
Localized message |
editor/scene/gui |
|
Import |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
952 |
true |
Import |
| godot-native.92c9f57f02a039df1ac16fb5 |
Localized message |
editor/scene/gui |
|
With Data |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
953 |
true |
With Data |
| godot-native.d2ed4a5f89f89d7b95bce0e0 |
Label |
editor/scene/gui |
|
Select by data type: |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
975 |
true |
Select by data type: |
| godot-native.a24624bd6aa30071de0f16d3 |
Localized message |
editor/scene/gui |
|
Colors |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_COLOR |
editor/scene/gui/theme_editor_plugin.cpp |
1044 |
true |
Colors |
| godot-native.33398eb1dffe50e49e772a45 |
Localized message |
editor/scene/gui |
|
Select all visible color items. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_COLOR |
editor/scene/gui/theme_editor_plugin.cpp |
1045 |
true |
Select all visible color items. |
| godot-native.1ab2b30140aed97071bb607b |
Localized message |
editor/scene/gui |
|
Select all visible color items and their data. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_COLOR |
editor/scene/gui/theme_editor_plugin.cpp |
1046 |
true |
Select all visible color items and their data. |
| godot-native.1ffff17ee3dace6998f75a42 |
Localized message |
editor/scene/gui |
|
Deselect all visible color items. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_COLOR |
editor/scene/gui/theme_editor_plugin.cpp |
1047 |
true |
Deselect all visible color items. |
| godot-native.b3bf6e1e2835f5e88d4931a6 |
Localized message |
editor/scene/gui |
|
Constants |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_CONSTANT |
editor/scene/gui/theme_editor_plugin.cpp |
1058 |
true |
Constants |
| godot-native.1bcc6b273e860a26b7a93e4c |
Localized message |
editor/scene/gui |
|
Select all visible constant items. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_CONSTANT |
editor/scene/gui/theme_editor_plugin.cpp |
1059 |
true |
Select all visible constant items. |
| godot-native.29323ccbcee79acd17aa37d5 |
Localized message |
editor/scene/gui |
|
Select all visible constant items and their data. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_CONSTANT |
editor/scene/gui/theme_editor_plugin.cpp |
1060 |
true |
Select all visible constant items and their data. |
| godot-native.c6d6871e513936af1414da20 |
Localized message |
editor/scene/gui |
|
Deselect all visible constant items. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_CONSTANT |
editor/scene/gui/theme_editor_plugin.cpp |
1061 |
true |
Deselect all visible constant items. |
| godot-native.c378ea7e64b842765f3305a8 |
Localized message |
editor/scene/gui |
|
Fonts |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT |
editor/scene/gui/theme_editor_plugin.cpp |
1072 |
true |
Fonts |
| godot-native.4ac2da62faab749ef1342cf8 |
Localized message |
editor/scene/gui |
|
Select all visible font items. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT |
editor/scene/gui/theme_editor_plugin.cpp |
1073 |
true |
Select all visible font items. |
| godot-native.fa797a7e230f1edb270cedc6 |
Localized message |
editor/scene/gui |
|
Select all visible font items and their data. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT |
editor/scene/gui/theme_editor_plugin.cpp |
1074 |
true |
Select all visible font items and their data. |
| godot-native.7fe1fcf8634a09ee00bfe9f7 |
Localized message |
editor/scene/gui |
|
Deselect all visible font items. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT |
editor/scene/gui/theme_editor_plugin.cpp |
1075 |
true |
Deselect all visible font items. |
| godot-native.3cc05078391db72ff952e84f |
Localized message |
editor/scene/gui |
|
Font sizes |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT_SIZE |
editor/scene/gui/theme_editor_plugin.cpp |
1086 |
true |
Font sizes |
| godot-native.514e069ef82c058d44028040 |
Localized message |
editor/scene/gui |
|
Select all visible font size items. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT_SIZE |
editor/scene/gui/theme_editor_plugin.cpp |
1087 |
true |
Select all visible font size items. |
| godot-native.98e7c41bd6861584d110851e |
Localized message |
editor/scene/gui |
|
Select all visible font size items and their data. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT_SIZE |
editor/scene/gui/theme_editor_plugin.cpp |
1088 |
true |
Select all visible font size items and their data. |
| godot-native.0627a73d9b248a49bdc8f906 |
Localized message |
editor/scene/gui |
|
Deselect all visible font size items. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT_SIZE |
editor/scene/gui/theme_editor_plugin.cpp |
1089 |
true |
Deselect all visible font size items. |
| godot-native.afcb4718e5ff9d4df5554979 |
Localized message |
editor/scene/gui |
|
Icons |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_ICON |
editor/scene/gui/theme_editor_plugin.cpp |
1100 |
true |
Icons |
| godot-native.5a4cc33c3aec771571913dcf |
Localized message |
editor/scene/gui |
|
Select all visible icon items. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_ICON |
editor/scene/gui/theme_editor_plugin.cpp |
1101 |
true |
Select all visible icon items. |
| godot-native.205ab5264b23106b4fa60748 |
Localized message |
editor/scene/gui |
|
Select all visible icon items and their data. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_ICON |
editor/scene/gui/theme_editor_plugin.cpp |
1102 |
true |
Select all visible icon items and their data. |
| godot-native.e9a1d2ceee2e4ad6e5ede760 |
Localized message |
editor/scene/gui |
|
Deselect all visible icon items. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_ICON |
editor/scene/gui/theme_editor_plugin.cpp |
1103 |
true |
Deselect all visible icon items. |
| godot-native.aa15cafbaf68c331a60d5c9d |
Localized message |
editor/scene/gui |
|
Styleboxes |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_STYLEBOX |
editor/scene/gui/theme_editor_plugin.cpp |
1114 |
true |
Styleboxes |
| godot-native.3ebc61d77c62be40c09015c1 |
Localized message |
editor/scene/gui |
|
Select all visible stylebox items. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_STYLEBOX |
editor/scene/gui/theme_editor_plugin.cpp |
1115 |
true |
Select all visible stylebox items. |
| godot-native.0bfa9d61bade5d3fa15021e2 |
Localized message |
editor/scene/gui |
|
Select all visible stylebox items and their data. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_STYLEBOX |
editor/scene/gui/theme_editor_plugin.cpp |
1116 |
true |
Select all visible stylebox items and their data. |
| godot-native.081de001229c89a5627dc8d8 |
Localized message |
editor/scene/gui |
|
Deselect all visible stylebox items. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_STYLEBOX |
editor/scene/gui/theme_editor_plugin.cpp |
1117 |
true |
Deselect all visible stylebox items. |
| godot-native.b314aaa396d85e7c4b928ab6 |
Label |
editor/scene/gui |
|
Caution: Adding icon data may considerably increase the size of your Theme resource. |
|
|
|
|
|
|
unknown |
for: i < Theme::DATA_TYPE_MAX | if: (dt == Theme::DATA_TYPE_ICON) |
editor/scene/gui/theme_editor_plugin.cpp |
1170 |
true |
Caution: Adding icon data may considerably increase the size of your Theme resource. |
| godot-native.d2dc83670e3976336e9ef280 |
Button |
editor/scene/gui |
|
|
|
Collapse types. |
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1182 |
true |
Collapse types. |
| godot-native.1c2e8345db1748a7296ac38d |
Button |
editor/scene/gui |
|
|
|
Expand types. |
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1187 |
true |
Expand types. |
| godot-native.c9a79405a09da66c3c92b1d2 |
Button |
editor/scene/gui |
|
Select All |
|
|
|
|
pressed -> ThemeItemImportTree::_select_all_items_pressed |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1195 |
true |
Select All |
| godot-native.03cc384f76fb46f71f7a52d7 |
Button |
editor/scene/gui |
|
|
|
Select all Theme items. |
|
|
pressed -> ThemeItemImportTree::_select_all_items_pressed |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1196 |
true |
Select all Theme items. |
| godot-native.e51f5a9f62ed2a602f25abdf |
Button |
editor/scene/gui |
|
Select With Data |
|
|
|
|
pressed -> ThemeItemImportTree::_select_full_items_pressed |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1201 |
true |
Select With Data |
| godot-native.3622cb4332fd8b3fc94ddf64 |
Button |
editor/scene/gui |
|
|
|
Select all Theme items with item data. |
|
|
pressed -> ThemeItemImportTree::_select_full_items_pressed |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1202 |
true |
Select all Theme items with item data. |
| godot-native.32e6b7431dcf3549017fd78c |
Button |
editor/scene/gui |
|
Deselect All |
|
|
|
|
pressed -> ThemeItemImportTree::_deselect_all_items_pressed |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1207 |
true |
Deselect All |
| godot-native.ea00504dfd8c60993e3f841e |
Button |
editor/scene/gui |
|
|
|
Deselect all Theme items. |
|
|
pressed -> ThemeItemImportTree::_deselect_all_items_pressed |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1208 |
true |
Deselect all Theme items. |
| godot-native.da2a45c3b82f353781e8b29d |
Button |
editor/scene/gui |
|
Import Selected |
|
|
|
|
pressed -> ThemeItemImportTree::_import_selected |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1215 |
true |
Import Selected |
| godot-native.295c0213a7744038411a939e |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Import Items tab has some items selected. Selection will be lost upon closing this window.
Close anyway? |
|
|
|
|
|
|
unknown |
if: (import_default_theme_items->has_selected_items() || import_editor_theme_items->has_selected_items() || import_other_theme_items->has_selected_items()) |
editor/scene/gui/theme_editor_plugin.cpp |
1224 |
true |
Import Items tab has some items selected. Selection will be lost upon closing this window.
Close anyway? |
| godot-native.47959f96facff1e8b467cb96 |
Localized message |
editor/scene/gui |
|
Remove Type |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
1276 |
true |
Remove Type |
| godot-native.e01a7815f7b15a6720d4e415 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Select a theme type from the list to edit its items.
You can add a custom type or import a type with its items from another theme. |
|
|
|
|
|
|
unknown |
if else: (selected_item) |
editor/scene/gui/theme_editor_plugin.cpp |
1325 |
true |
Select a theme type from the list to edit its items.
You can add a custom type or import a type with its items from another theme. |
| godot-native.7cd6ef509a535cf8cfbae37b |
Localized message |
editor/scene/gui |
|
Rename Theme Type |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1360 |
true |
Rename Theme Type |
| godot-native.1b736a04011cc16793b0a2d9 |
Localized message |
editor/scene/gui |
|
Colors |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
1409 |
true |
Colors |
| godot-native.bd4526cd1dcf2a4af025baaa |
Localized message |
editor/scene/gui |
|
Remove All Color Items |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
1410 |
true |
Remove All Color Items |
| godot-native.d9ac5b46b7b9a713dca39717 |
Localized message |
editor/scene/gui |
|
Rename Item |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) | for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
1416 |
true |
Rename Item |
| godot-native.86821dbd46aa98c34cb3a6c3 |
Localized message |
editor/scene/gui |
|
Remove Item |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) | for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
1417 |
true |
Remove Item |
| godot-native.e3a75cdeddc5f65637a53178 |
Localized message |
editor/scene/gui |
|
Constants |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
1432 |
true |
Constants |
| godot-native.dd496606ed6e827727b444fb |
Localized message |
editor/scene/gui |
|
Remove All Constant Items |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
1433 |
true |
Remove All Constant Items |
| godot-native.85984d2d9e24107efc66e9d9 |
Localized message |
editor/scene/gui |
|
Rename Item |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) | for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
1439 |
true |
Rename Item |
| godot-native.fb8aaee125749375d75990d9 |
Localized message |
editor/scene/gui |
|
Remove Item |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) | for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
1440 |
true |
Remove Item |
| godot-native.29cc4a1729f4bfad7fa21400 |
Localized message |
editor/scene/gui |
|
Fonts |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
1455 |
true |
Fonts |
| godot-native.0e0c19e74dad5c0355725add |
Localized message |
editor/scene/gui |
|
Remove All Font Items |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
1456 |
true |
Remove All Font Items |
| godot-native.757fc6ecc61bcf50c80a6e91 |
Localized message |
editor/scene/gui |
|
Rename Item |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) | for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
1462 |
true |
Rename Item |
| godot-native.70e11da67075d2d2a6c36443 |
Localized message |
editor/scene/gui |
|
Remove Item |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) | for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
1463 |
true |
Remove Item |
| godot-native.e2e069010b91aad5b3ff70fe |
Localized message |
editor/scene/gui |
|
Font Sizes |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
1478 |
true |
Font Sizes |
| godot-native.e70c6fa2adca8bd95beb7b86 |
Localized message |
editor/scene/gui |
|
Remove All Font Size Items |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
1479 |
true |
Remove All Font Size Items |
| godot-native.4cf7e165774e479dd4f7d8d6 |
Localized message |
editor/scene/gui |
|
Rename Item |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) | for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
1485 |
true |
Rename Item |
| godot-native.44dc6c519cde039b6bc86dbd |
Localized message |
editor/scene/gui |
|
Remove Item |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) | for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
1486 |
true |
Remove Item |
| godot-native.c6c53c380dd86a9c336f9555 |
Localized message |
editor/scene/gui |
|
Icons |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
1501 |
true |
Icons |
| godot-native.048a49d678e1e501c4e997a1 |
Localized message |
editor/scene/gui |
|
Remove All Icon Items |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
1502 |
true |
Remove All Icon Items |
| godot-native.e266eb3d2548f85047e72855 |
Localized message |
editor/scene/gui |
|
Rename Item |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) | for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
1508 |
true |
Rename Item |
| godot-native.bdedee504075aaffb76dd8f1 |
Localized message |
editor/scene/gui |
|
Remove Item |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) | for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
1509 |
true |
Remove Item |
| godot-native.93af62d41577dde7ddd7b681 |
Localized message |
editor/scene/gui |
|
Styleboxes |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
1524 |
true |
Styleboxes |
| godot-native.2335740a81e87a75a2a2bdb6 |
Localized message |
editor/scene/gui |
|
Remove All StyleBox Items |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) |
editor/scene/gui/theme_editor_plugin.cpp |
1525 |
true |
Remove All StyleBox Items |
| godot-native.5841ad57035f3a23f7590b2b |
Localized message |
editor/scene/gui |
|
Rename Item |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) | for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
1531 |
true |
Rename Item |
| godot-native.c2fcc53f3638fcc83f25231b |
Localized message |
editor/scene/gui |
|
Remove Item |
|
|
|
|
|
|
unknown |
if: (names.size() > 0) | for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
1532 |
true |
Remove Item |
| godot-native.7fd128bdb61cc1b994b790dd |
Text assignment (control type unresolved) |
editor/scene/gui |
|
This theme type is empty.
Add more items to it manually or by importing from another theme. |
|
|
|
|
|
|
unknown |
if: (selected_item) | if: (!has_any_items) |
editor/scene/gui/theme_editor_plugin.cpp |
1543 |
true |
This theme type is empty.
Add more items to it manually or by importing from another theme. |
| godot-native.2d207fac8f172282621b06c6 |
Localized message |
editor/scene/gui |
|
Remove Theme Item |
|
|
|
|
|
|
unknown |
switch: (p_id) | case: ITEMS_TREE_REMOVE_ITEM |
editor/scene/gui/theme_editor_plugin.cpp |
1574 |
true |
Remove Theme Item |
| godot-native.7135adf5df2aa1980747f783 |
Localized message |
editor/scene/gui |
|
Add Theme Type |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1593 |
true |
Add Theme Type |
| godot-native.e7da4643d818c5c17733b4db |
Localized message |
editor/scene/gui |
|
Create Theme Item |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1606 |
true |
Create Theme Item |
| godot-native.ca9e4d2b77c92b1a78f54f5f |
Localized message |
editor/scene/gui |
|
Remove Theme Type |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1650 |
true |
Remove Theme Type |
| godot-native.7e547f9718eeefbb8b1dbee5 |
Localized message |
editor/scene/gui |
|
Remove Data Type Items From Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1670 |
true |
Remove Data Type Items From Theme |
| godot-native.8fb266476d62409d940518c4 |
Localized message |
editor/scene/gui |
|
Remove Class Items From Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1699 |
true |
Remove Class Items From Theme |
| godot-native.6f5cf912e96107fd0928bf4b |
Localized message |
editor/scene/gui |
|
Remove Custom Items From Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1735 |
true |
Remove Custom Items From Theme |
| godot-native.fa504db9057e594c68a8d95a |
Localized message |
editor/scene/gui |
|
Remove All Items From Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1771 |
true |
Remove All Items From Theme |
| godot-native.3eed7d20eea100ba9e8cb2e2 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Add Color Item |
|
|
|
|
|
|
unknown |
switch: (edit_item_data_type) | case: Theme::DATA_TYPE_COLOR |
editor/scene/gui/theme_editor_plugin.cpp |
1806 |
true |
Add Color Item |
| godot-native.75444ca1d9879e2e2944e966 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Add Constant Item |
|
|
|
|
|
|
unknown |
switch: (edit_item_data_type) | case: Theme::DATA_TYPE_CONSTANT |
editor/scene/gui/theme_editor_plugin.cpp |
1809 |
true |
Add Constant Item |
| godot-native.7ab28c442c81a1e94bc6c3ef |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Add Font Item |
|
|
|
|
|
|
unknown |
switch: (edit_item_data_type) | case: Theme::DATA_TYPE_FONT |
editor/scene/gui/theme_editor_plugin.cpp |
1812 |
true |
Add Font Item |
| godot-native.ff6ecc65b2865a29ded6beb2 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Add Font Size Item |
|
|
|
|
|
|
unknown |
switch: (edit_item_data_type) | case: Theme::DATA_TYPE_FONT_SIZE |
editor/scene/gui/theme_editor_plugin.cpp |
1815 |
true |
Add Font Size Item |
| godot-native.641cb36be336ed5672688eea |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Add Icon Item |
|
|
|
|
|
|
unknown |
switch: (edit_item_data_type) | case: Theme::DATA_TYPE_ICON |
editor/scene/gui/theme_editor_plugin.cpp |
1818 |
true |
Add Icon Item |
| godot-native.292790e86acc1f5266811a27 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Add Stylebox Item |
|
|
|
|
|
|
unknown |
switch: (edit_item_data_type) | case: Theme::DATA_TYPE_STYLEBOX |
editor/scene/gui/theme_editor_plugin.cpp |
1821 |
true |
Add Stylebox Item |
| godot-native.6c5fbc09931cde504506248d |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Rename Color Item |
|
|
|
|
|
|
unknown |
switch: (edit_item_data_type) | case: Theme::DATA_TYPE_COLOR |
editor/scene/gui/theme_editor_plugin.cpp |
1842 |
true |
Rename Color Item |
| godot-native.40db5f51da48d0646d9d11af |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Rename Constant Item |
|
|
|
|
|
|
unknown |
switch: (edit_item_data_type) | case: Theme::DATA_TYPE_CONSTANT |
editor/scene/gui/theme_editor_plugin.cpp |
1845 |
true |
Rename Constant Item |
| godot-native.4431aa72e845e9f66ce8c02b |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Rename Font Item |
|
|
|
|
|
|
unknown |
switch: (edit_item_data_type) | case: Theme::DATA_TYPE_FONT |
editor/scene/gui/theme_editor_plugin.cpp |
1848 |
true |
Rename Font Item |
| godot-native.3c1adba2b9a4f0032e1db4e0 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Rename Font Size Item |
|
|
|
|
|
|
unknown |
switch: (edit_item_data_type) | case: Theme::DATA_TYPE_FONT_SIZE |
editor/scene/gui/theme_editor_plugin.cpp |
1851 |
true |
Rename Font Size Item |
| godot-native.473e690537c7c5844716f41e |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Rename Icon Item |
|
|
|
|
|
|
unknown |
switch: (edit_item_data_type) | case: Theme::DATA_TYPE_ICON |
editor/scene/gui/theme_editor_plugin.cpp |
1854 |
true |
Rename Icon Item |
| godot-native.f01283a2c23286f53e234340 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Rename Stylebox Item |
|
|
|
|
|
|
unknown |
switch: (edit_item_data_type) | case: Theme::DATA_TYPE_STYLEBOX |
editor/scene/gui/theme_editor_plugin.cpp |
1857 |
true |
Rename Stylebox Item |
| godot-native.83a6d3f42bab979048c08246 |
Localized message |
editor/scene/gui |
|
Rename Theme Item |
|
|
|
|
|
|
unknown |
if else: (item_popup_mode == CREATE_THEME_ITEM) | if: (item_popup_mode == RENAME_THEME_ITEM) |
editor/scene/gui/theme_editor_plugin.cpp |
1877 |
true |
Rename Theme Item |
| godot-native.6dab0dd439a0fe70aef4ae0e |
Localized message |
editor/scene/gui |
|
Invalid file, not a Theme resource. |
|
|
|
|
|
|
unknown |
if: (loaded_theme.is_null()) |
editor/scene/gui/theme_editor_plugin.cpp |
1919 |
true |
Invalid file, not a Theme resource. |
| godot-native.37bcba8f7256e0acf4d93846 |
Localized message |
editor/scene/gui |
|
Invalid file, same as the edited Theme resource. |
|
|
|
|
|
|
unknown |
if: (loaded_theme == edited_theme) |
editor/scene/gui/theme_editor_plugin.cpp |
1923 |
true |
Invalid file, same as the edited Theme resource. |
| godot-native.d65494657ae72f44ddbd59d5 |
Localized message |
editor/scene/gui |
|
Manage Theme Items |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1967 |
true |
Manage Theme Items |
| godot-native.022a2fa55095ae635c585834 |
Localized message |
editor/scene/gui |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1968 |
true |
Close |
| godot-native.691870361f51fac2a8e6f180 |
Tab title |
editor/scene/gui |
|
Edit Items |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1980 |
true |
Edit Items |
| godot-native.c1413902e04c4649976dc5a7 |
Label |
editor/scene/gui |
|
Types: |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
1987 |
true |
Types: |
| godot-native.ab9881cd858777ac9bf78aa2 |
Label |
editor/scene/gui |
|
Add Type: |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2003 |
true |
Add Type: |
| godot-native.e49a46e698e45421c5d553e6 |
Label |
editor/scene/gui |
|
Add Item: |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2024 |
true |
Add Item: |
| godot-native.57a5c8fad824afc6b809e21f |
Button |
editor/scene/gui |
|
|
|
Add Color Item |
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2028 |
true |
Add Color Item |
| godot-native.7a422af624aed4e6d2c1ae02 |
Button |
editor/scene/gui |
|
|
|
Add Constant Item |
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2035 |
true |
Add Constant Item |
| godot-native.040c1f4a0ac3971613c40d3d |
Button |
editor/scene/gui |
|
|
|
Add Font Item |
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2042 |
true |
Add Font Item |
| godot-native.9b1ae4d59018e29f7e2f71af |
Button |
editor/scene/gui |
|
|
|
Add Font Size Item |
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2049 |
true |
Add Font Size Item |
| godot-native.f733b34fc3a94ba702dcdd3d |
Button |
editor/scene/gui |
|
|
|
Add Icon Item |
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2056 |
true |
Add Icon Item |
| godot-native.c6680815b614c272deee3af6 |
Button |
editor/scene/gui |
|
|
|
Add StyleBox Item |
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2063 |
true |
Add StyleBox Item |
| godot-native.cc2058c55b23c644cee3095f |
Label |
editor/scene/gui |
|
Remove Items: |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2072 |
true |
Remove Items: |
| godot-native.51cd38c4716b8cc44195d51c |
Button |
editor/scene/gui |
|
|
|
Remove Class Items |
|
|
pressed -> ThemeItemEditorDialog::_remove_class_items |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2076 |
true |
Remove Class Items |
| godot-native.0af3212df8218723fb4b4108 |
Button |
editor/scene/gui |
|
|
|
Remove Custom Items |
|
|
pressed -> ThemeItemEditorDialog::_remove_custom_items |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2083 |
true |
Remove Custom Items |
| godot-native.add4bb16175d2e2c31cd73d2 |
Button |
editor/scene/gui |
|
|
|
Remove All Items |
|
|
pressed -> ThemeItemEditorDialog::_remove_all_items |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2090 |
true |
Remove All Items |
| godot-native.9faa462a4c96021892aff13b |
ConfirmationDialog |
editor/scene/gui |
|
Add Theme Item |
|
|
|
|
confirmed -> ThemeItemEditorDialog::_confirm_edit_theme_item |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2114 |
true |
Add Theme Item |
| godot-native.45e08399e45ce43f466396b2 |
Label |
editor/scene/gui |
|
Old Name: |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2122 |
true |
Old Name: |
| godot-native.60abba2ef46fa4cc755e310f |
Label |
editor/scene/gui |
|
Name: |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2128 |
true |
Name: |
| godot-native.54eb1a1222cd1f5d90c1fd6a |
Tab title |
editor/scene/gui |
|
Import Items |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2140 |
true |
Import Items |
| godot-native.df2b6245c331650108f41134 |
Tab title |
editor/scene/gui |
|
Default Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2144 |
true |
Default Theme |
| godot-native.7fb9da5319910b3329823d83 |
Tab title |
editor/scene/gui |
|
Editor Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2149 |
true |
Editor Theme |
| godot-native.0d6e97856a4b098f0054aba3 |
EditorFileDialog |
editor/scene/gui |
|
Select Another Theme Resource: |
|
|
|
|
file_selected -> ThemeItemEditorDialog::_select_another_theme_cbk |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2166 |
true |
Select Another Theme Resource: |
| godot-native.4ca2c56e805fb0ade2dc7d90 |
Localized message |
editor/scene/gui |
|
Theme Resource |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
2170 |
true |
Theme Resource |
| godot-native.debdc528dd9c56db1c6719b0 |
Tab title |
editor/scene/gui |
|
Another Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2180 |
true |
Another Theme |
| godot-native.4ab7278b1653ccd9facb91ac |
Label |
editor/scene/gui |
|
Filter the list of types or create a new custom type: |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2305 |
true |
Filter the list of types or create a new custom type: |
| godot-native.b6d374a601f0d08402f74d2e |
Label |
editor/scene/gui |
|
Available Node-based types: |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2314 |
true |
Available Node-based types: |
| godot-native.fccc5e91c601c439037a548d |
ConfirmationDialog |
editor/scene/gui |
|
Type name is empty! |
|
|
|
|
confirmed -> ThemeTypeDialog::_add_type_confirmed |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2331 |
true |
Type name is empty! |
| godot-native.f6a3cce5eb5d5f295e1af55d |
ConfirmationDialog |
editor/scene/gui |
|
Are you sure you want to create an empty type? |
|
|
|
|
confirmed -> ThemeTypeDialog::_add_type_confirmed |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2332 |
true |
Are you sure you want to create an empty type? |
| godot-native.9b5d92baf2f6258f3fd79991 |
Button |
editor/scene/gui |
|
Add |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2365 |
true |
Add |
| godot-native.545e38badec964a91574e5c6 |
Item text (control type unresolved) |
editor/scene/gui |
|
None |
|
|
|
|
|
|
unknown |
if: (theme_types.is_empty()) |
editor/scene/gui/theme_editor_plugin.cpp |
2412 |
true |
None |
| godot-native.4fac2c8499e5b2e7559eaf02 |
Button |
editor/scene/gui |
|
|
|
Rename Item |
|
|
|
|
unknown |
if: (p_editable) |
editor/scene/gui/theme_editor_plugin.cpp |
2545 |
true |
Rename Item |
| godot-native.13607adf8f309ef22e86e951 |
Button |
editor/scene/gui |
|
|
|
Remove Item |
|
|
|
|
unknown |
if: (p_editable) |
editor/scene/gui/theme_editor_plugin.cpp |
2552 |
true |
Remove Item |
| godot-native.fab8e524bbafcb740741c504 |
Button |
editor/scene/gui |
|
|
|
Confirm Item Rename |
|
|
|
|
unknown |
if: (p_editable) |
editor/scene/gui/theme_editor_plugin.cpp |
2559 |
true |
Confirm Item Rename |
| godot-native.815c7fc93a3786957eef878e |
Button |
editor/scene/gui |
|
|
|
Cancel Item Rename |
|
|
|
|
unknown |
if: (p_editable) |
editor/scene/gui/theme_editor_plugin.cpp |
2567 |
true |
Cancel Item Rename |
| godot-native.21579a6337b83ee70def9a3b |
Button |
editor/scene/gui |
|
|
|
Override Item |
|
|
|
|
unknown |
if else: (p_editable) |
editor/scene/gui/theme_editor_plugin.cpp |
2577 |
true |
Override Item |
| godot-native.097aca63028fe7ae6471801f |
Button |
editor/scene/gui |
|
|
|
Unpin this StyleBox as a main style. |
|
|
pressed -> ThemeTypeEditor::_on_unpin_leader_button_pressed |
|
unknown |
if: (leading_stylebox.pinned) |
editor/scene/gui/theme_editor_plugin.cpp |
2793 |
true |
Unpin this StyleBox as a main style. |
| godot-native.738b8a39f5f5cb94c7698927 |
Button |
editor/scene/gui |
|
|
|
Pin this StyleBox as a main style. Editing its properties will update the same properties in all other StyleBoxes of this type. |
|
|
|
|
unknown |
for_range_loop | if: (E.value) |
editor/scene/gui/theme_editor_plugin.cpp |
2837 |
true |
Pin this StyleBox as a main style. Editing its properties will update the same properties in all other StyleBoxes of this type. |
| godot-native.fcbcf733be4a0176c3d903fc |
Button |
editor/scene/gui |
|
|
|
|
Pin this StyleBox as a main style. |
|
|
|
unknown |
for_range_loop | if: (E.value) |
editor/scene/gui/theme_editor_plugin.cpp |
2838 |
true |
Pin this StyleBox as a main style. |
| godot-native.2aa81cb4bdd535a6d25ad055 |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Add Item Type |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2879 |
true |
Add Item Type |
| godot-native.40e96275a1898182c8c0a6ab |
Localized message |
editor/scene/gui |
|
Add Type |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2880 |
true |
Add Type |
| godot-native.7498f674b82b864aee5d45fc |
Localized message |
editor/scene/gui |
|
Rename Theme Type |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2905 |
true |
Rename Theme Type |
| godot-native.dd1b8c4e165769be06869f41 |
Localized message |
editor/scene/gui |
|
Remove Theme Type |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2919 |
true |
Remove Theme Type |
| godot-native.779dc4604d59aa5394e54dfd |
Localized message |
editor/scene/gui |
|
Override All Default Theme Items |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
2999 |
true |
Override All Default Theme Items |
| godot-native.faa82ca74e5a7a9198656f9a |
Localized message |
editor/scene/gui |
|
Add Theme Item |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3025 |
true |
Add Theme Item |
| godot-native.f2148727f14b954452def9db |
Localized message |
editor/scene/gui |
|
Override Theme Item |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3076 |
true |
Override Theme Item |
| godot-native.fe21029fb1638d376bf3fba4 |
Localized message |
editor/scene/gui |
|
Remove Theme Item |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3120 |
true |
Remove Theme Item |
| godot-native.ffdcaeb3ba266cf764939cae |
Localized message |
editor/scene/gui |
|
Rename Theme Item |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3198 |
true |
Rename Theme Item |
| godot-native.30c9a5daece19a22ff72c4a8 |
Localized message |
editor/scene/gui |
|
Set Color Item in Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3254 |
true |
Set Color Item in Theme |
| godot-native.f7b795c9588c67d45fd76c39 |
Localized message |
editor/scene/gui |
|
Set Constant Item in Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3262 |
true |
Set Constant Item in Theme |
| godot-native.838f1c0129411342093feed1 |
Localized message |
editor/scene/gui |
|
Set Font Size Item in Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3270 |
true |
Set Font Size Item in Theme |
| godot-native.adb8166803bd7a0450c31b59 |
Localized message |
editor/scene/gui |
|
Set Font Item in Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3282 |
true |
Set Font Item in Theme |
| godot-native.bd16099e2045164d1d1838a4 |
Localized message |
editor/scene/gui |
|
Set Icon Item in Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3299 |
true |
Set Icon Item in Theme |
| godot-native.8cbc1515b8be738bc028c6c8 |
Localized message |
editor/scene/gui |
|
Set Stylebox Item in Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3316 |
true |
Set Stylebox Item in Theme |
| godot-native.62fdb1eede82c6770e4aa60b |
Localized message |
editor/scene/gui |
|
Pin Stylebox |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3359 |
true |
Pin Stylebox |
| godot-native.af472752ef4d8ba5c77f539e |
Localized message |
editor/scene/gui |
|
Unpin Stylebox |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3392 |
true |
Unpin Stylebox |
| godot-native.3b6ffa1c4b32f40930b2af4d |
Localized message |
editor/scene/gui |
|
Set Theme Type Variation |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3462 |
true |
Set Theme Type Variation |
| godot-native.f28ddf3dce767dc24ee80a3c |
Text assignment (control type unresolved) |
editor/scene/gui |
|
Set Variation Base Type |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3481 |
true |
Set Variation Base Type |
| godot-native.ffcec898d7c75bc2006b381e |
Localized message |
editor/scene/gui |
|
Set Base Type |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3482 |
true |
Set Base Type |
| godot-native.157ac0c776e34ba13ccf07a9 |
Label |
editor/scene/gui |
|
Type: |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3579 |
true |
Type: |
| godot-native.883003e0c1ab0fc4182627ba |
OptionButton |
editor/scene/gui |
|
|
|
|
Type |
|
item_selected -> ThemeTypeEditor::_list_type_selected |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3586 |
true |
Type |
| godot-native.7df3fad6c3e102b7db537079 |
Button |
editor/scene/gui |
|
|
|
Add a type from a list of available types or create a new one. |
|
|
pressed -> ThemeTypeEditor::_add_type_button_cbk |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3591 |
true |
Add a type from a list of available types or create a new one. |
| godot-native.ba3a32e0685de45b4677417a |
Button |
editor/scene/gui |
|
|
|
Rename current type. |
|
|
pressed -> ThemeTypeEditor::_rename_type_button_cbk |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3597 |
true |
Rename current type. |
| godot-native.89faf9d4609d648a03dfbdaa |
ConfirmationDialog |
editor/scene/gui |
|
Rename Theme Type |
|
|
|
|
confirmed -> ThemeTypeEditor::_theme_type_rename_dialog_confirmed |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3602 |
true |
Rename Theme Type |
| godot-native.a3c20e35d5dd12b973fad1a3 |
Button |
editor/scene/gui |
|
|
|
Remove current type. |
|
|
pressed -> ThemeTypeEditor::_remove_type_button_cbk |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3614 |
true |
Remove current type. |
| godot-native.3ebe0a1127f522cb6e0d6ea2 |
CheckButton |
editor/scene/gui |
|
Show Default |
|
|
|
|
pressed -> ThemeTypeEditor::_update_type_items |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3623 |
true |
Show Default |
| godot-native.a09f10c67ff65a842e3f8650 |
CheckButton |
editor/scene/gui |
|
|
|
Show default type items alongside items that have been overridden. |
|
|
pressed -> ThemeTypeEditor::_update_type_items |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3625 |
true |
Show default type items alongside items that have been overridden. |
| godot-native.429783c8ed683092e23580ac |
Button |
editor/scene/gui |
|
Override All |
|
|
|
|
pressed -> ThemeTypeEditor::_add_default_type_items |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3632 |
true |
Override All |
| godot-native.da51830fd76ba13ccada954a |
Button |
editor/scene/gui |
|
|
|
Override all default type items. |
|
|
pressed -> ThemeTypeEditor::_add_default_type_items |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3633 |
true |
Override all default type items. |
| godot-native.41614dc415ed174f19f77eb6 |
Label |
editor/scene/gui |
|
Base Type |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3670 |
true |
Base Type |
| godot-native.3b1c068ae81c8ddb7a59c557 |
LineEdit |
editor/scene/gui |
|
|
|
|
Base Type |
|
focus_exited -> ThemeTypeEditor::_update_type_items | text_changed -> ThemeTypeEditor::_type_variation_changed |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3677 |
true |
Base Type |
| godot-native.64016318525d14893f300959 |
Button |
editor/scene/gui |
|
|
|
Select the variation base type from a list of available types. |
|
|
pressed -> ThemeTypeEditor::_add_type_variation_cbk |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3680 |
true |
Select the variation base type from a list of available types. |
| godot-native.36e62416613dbb1026174848 |
Label |
editor/scene/gui |
|
A type associated with a built-in class cannot be marked as a variation of another type. |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3687 |
true |
A type associated with a built-in class cannot be marked as a variation of another type. |
| godot-native.208774547210d9d6d3f7a132 |
Localized message |
editor/scene/gui |
|
Theme |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3985 |
true |
Theme |
| godot-native.735609276588eefc14586003 |
Localized message |
editor/scene/gui |
|
Toggle Theme Dock |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
3987 |
true |
Toggle Theme Dock |
| godot-native.2ef11919743df2422f5f9b4c |
Label |
editor/scene/gui |
|
Theme: |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
4002 |
true |
Theme: |
| godot-native.b8a1db3787ff87683f39bdda |
Button |
editor/scene/gui |
|
Manage Items... |
|
|
|
|
pressed -> ThemeEditor::_theme_edit_button_cbk |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
4014 |
true |
Manage Items... |
| godot-native.55f44ba9a45a42c76971c86c |
Button |
editor/scene/gui |
|
|
|
Add, remove, organize, and import Theme items. |
|
|
pressed -> ThemeEditor::_theme_edit_button_cbk |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
4015 |
true |
Add, remove, organize, and import Theme items. |
| godot-native.c76baad1920f6299951297dd |
Button |
editor/scene/gui |
|
Save |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
4023 |
true |
Save |
| godot-native.7d33f29916a6f240672140df |
Button |
editor/scene/gui |
|
Save As... |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
4029 |
true |
Save As... |
| godot-native.5ab50240f81f21c3c989f7e6 |
Button |
editor/scene/gui |
|
|
|
Close |
|
|
pressed -> ThemeEditor::_theme_close_button_cbk |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
4037 |
true |
Close |
| godot-native.1ed436b3901996698b3992bf |
Button |
editor/scene/gui |
|
|
|
Add Preview |
|
|
pressed -> ThemeEditor::_add_preview_button_cbk |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
4082 |
true |
Add Preview |
| godot-native.57f907dc38e82f3bd0ae6542 |
Localized message |
editor/scene/gui |
|
Default Preview |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
4095 |
true |
Default Preview |
| godot-native.88b86b5f20b0e41958b15b72 |
EditorFileDialog |
editor/scene/gui |
|
Select UI Scene: |
|
|
|
|
file_selected -> ThemeEditor::_preview_scene_dialog_cbk |
|
unknown |
|
editor/scene/gui/theme_editor_plugin.cpp |
4099 |
true |
Select UI Scene: |
| godot-native.cf539b0e39539d99c1dfaca4 |
Localized message |
editor/scene/gui |
|
Scene |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/scene/gui/theme_editor_plugin.cpp |
4103 |
true |
Scene |
| godot-native.a52d375328ae55195500f032 |
Button |
editor/scene/gui |
|
|
|
Toggle the control picker, allowing to visually select control types for edit. |
|
|
pressed -> ThemeEditorPreview::_picker_button_cbk |
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
246 |
true |
Toggle the control picker, allowing to visually select control types for edit. |
| godot-native.94be12dec9563db2039192bc |
Button |
editor/scene/gui |
|
Toggle Button |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
323 |
true |
Toggle Button |
| godot-native.4824f6fd99286dfbbd655df3 |
Button |
editor/scene/gui |
|
Disabled Button |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
328 |
true |
Disabled Button |
| godot-native.cf7fa770657b059caf64ccae |
Button |
editor/scene/gui |
|
Flat Button |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
333 |
false |
|
| godot-native.1f8d9ee01c139d2b5194934d |
CheckButton |
editor/scene/gui |
|
CheckButton |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
337 |
false |
|
| godot-native.ceb8943d22e77cbf707e73d6 |
CheckBox |
editor/scene/gui |
|
CheckBox |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
340 |
false |
|
| godot-native.67de83ef2e46a9ff8cab46b8 |
MenuButton |
editor/scene/gui |
|
MenuButton |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
344 |
false |
|
| godot-native.d2463ac7ae4453a85d70ed62 |
Item text (control type unresolved) |
editor/scene/gui |
|
Item |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
345 |
true |
Item |
| godot-native.4021b137937588457274f88a |
Item text (control type unresolved) |
editor/scene/gui |
|
Disabled Item |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
346 |
true |
Disabled Item |
| godot-native.d5aa2b6d9b4a5dbe2dababf0 |
Item text (control type unresolved) |
editor/scene/gui |
|
Check Item |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
349 |
true |
Check Item |
| godot-native.a74c189f4f29aef3a1a6a85d |
Item text (control type unresolved) |
editor/scene/gui |
|
Checked Item |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
350 |
true |
Checked Item |
| godot-native.ce76755a16012a0896d5c4ec |
Item text (control type unresolved) |
editor/scene/gui |
|
Radio Item |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
353 |
true |
Radio Item |
| godot-native.7c6b4b6d870c21c87c806f6b |
Item text (control type unresolved) |
editor/scene/gui |
|
Checked Radio Item |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
354 |
true |
Checked Radio Item |
| godot-native.e4957273e26e0ba077a22e5a |
Localized message |
editor/scene/gui |
|
Named Separator |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
356 |
true |
Named Separator |
| godot-native.faa8208c4f71783c48e0e7a8 |
Localized message |
editor/scene/gui |
|
Submenu |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
359 |
true |
Submenu |
| godot-native.a1bbd1d89320fe00e8715bd7 |
Menu/list item |
editor/scene/gui |
|
Subitem 1 |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
360 |
true |
Subitem 1 |
| godot-native.5e8c037a8d3cc3a657f7b73c |
Menu/list item |
editor/scene/gui |
|
Subitem 2 |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
361 |
true |
Subitem 2 |
| godot-native.c94394404b5cf3033b36d30f |
Menu/list item |
editor/scene/gui |
|
OptionButton |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
365 |
false |
|
| godot-native.b5e430caa95804b1bb12bf35 |
Menu/list item |
editor/scene/gui |
|
Has |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
367 |
true |
Has |
| godot-native.f1a09f8ee9bf929fe7b86cac |
Menu/list item |
editor/scene/gui |
|
Many |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
368 |
true |
Many |
| godot-native.018b0798857d4e5103c66615 |
Menu/list item |
editor/scene/gui |
|
Options |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
369 |
true |
Options |
| godot-native.0d8c57437d5db39fd3bdf3e2 |
LineEdit |
editor/scene/gui |
|
LineEdit |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
379 |
false |
|
| godot-native.d041b0cacee68a8d787e2969 |
LineEdit |
editor/scene/gui |
|
Disabled LineEdit |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
382 |
true |
Disabled LineEdit |
| godot-native.c5d0bbdc9555a3626270448d |
TextEdit |
editor/scene/gui |
|
TextEdit |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
386 |
false |
|
| godot-native.610dac3fd811aae8ee51e903 |
Localized message |
editor/scene/gui |
|
Tab 1 |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
424 |
true |
Tab 1 |
| godot-native.79437f86f288bc2f71cd1f61 |
Localized message |
editor/scene/gui |
|
Tab 2 |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
427 |
true |
Tab 2 |
| godot-native.2b7fcd234ed809dd2c1c66dd |
Localized message |
editor/scene/gui |
|
Tab 3 |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
430 |
true |
Tab 3 |
| godot-native.940255ba462994a2c42409f9 |
Localized message |
editor/scene/gui |
|
Editable Item |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
444 |
true |
Editable Item |
| godot-native.62130d5694a8a12cea6087f2 |
Localized message |
editor/scene/gui |
|
Subtree |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
446 |
true |
Subtree |
| godot-native.09ae36eb656f368b3ebd75e0 |
Localized message |
editor/scene/gui |
|
Has,Many,Options |
|
|
|
|
|
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
459 |
true |
Has,Many,Options |
| godot-native.061cd9bfb1d01921a68023dc |
Localized message |
editor/scene/gui |
|
Invalid path, the PackedScene resource was probably moved or removed. |
|
|
|
|
|
|
unknown |
if: (loaded_scene->get_path().is_empty() || !ResourceLoader::exists(loaded_scene->get_path())) |
editor/scene/gui/theme_editor_preview.cpp |
469 |
true |
Invalid path, the PackedScene resource was probably moved or removed. |
| godot-native.5322ff6af1cc5ddaf2a95cec |
Localized message |
editor/scene/gui |
|
Invalid PackedScene resource, must have a Control node at its root. |
|
|
|
|
|
|
unknown |
if: (!instance || !Object::cast_to<Control>(instance)) |
editor/scene/gui/theme_editor_preview.cpp |
482 |
true |
Invalid PackedScene resource, must have a Control node at its root. |
| godot-native.fc24be6b67dc749006e2ca23 |
Localized message |
editor/scene/gui |
|
Invalid file, not a PackedScene resource. |
|
|
|
|
|
|
unknown |
if: (loaded_scene.is_null()) |
editor/scene/gui/theme_editor_preview.cpp |
507 |
true |
Invalid file, not a PackedScene resource. |
| godot-native.3f9eb28a7553c49ef57b0837 |
Localized message |
editor/scene/gui |
|
Invalid PackedScene resource, could not instantiate it. |
|
|
|
|
|
|
unknown |
if: (!instance) |
editor/scene/gui/theme_editor_preview.cpp |
514 |
true |
Invalid PackedScene resource, could not instantiate it. |
| godot-native.1933b1bba8964ba1636ca31c |
Localized message |
editor/scene/gui |
|
Invalid PackedScene resource, must have a Control node at its root. |
|
|
|
|
|
|
unknown |
if: (!Object::cast_to<Control>(instance)) |
editor/scene/gui/theme_editor_preview.cpp |
519 |
true |
Invalid PackedScene resource, must have a Control node at its root. |
| godot-native.fc4227137278bd7b2e720cea |
Button |
editor/scene/gui |
|
|
|
Reload the scene to reflect its most actual state. |
|
|
pressed -> SceneThemeEditorPreview::_reload_scene |
|
unknown |
|
editor/scene/gui/theme_editor_preview.cpp |
541 |
true |
Reload the scene to reflect its most actual state. |
| godot-native.f641775c862257201bf041b7 |
Label |
editor/scene |
|
Preview is not available for this shader mode. |
|
|
|
|
|
|
unknown |
|
editor/scene/material_editor_plugin.cpp |
297 |
true |
Preview is not available for this shader mode. |
| godot-native.56ca60d548c34217e81fe815 |
Button |
editor/scene |
|
|
|
|
Sphere |
|
pressed -> MaterialEditor::_on_sphere_switch_pressed |
|
unknown |
|
editor/scene/material_editor_plugin.cpp |
383 |
true |
Sphere |
| godot-native.5d19e3fc6f22b9f413783c06 |
Button |
editor/scene |
|
|
|
|
Box |
|
pressed -> MaterialEditor::_on_box_switch_pressed |
|
unknown |
|
editor/scene/material_editor_plugin.cpp |
392 |
true |
Box |
| godot-native.5e06101b96544c59ea7f1b22 |
Button |
editor/scene |
|
|
|
|
Quad |
|
pressed -> MaterialEditor::_on_quad_switch_pressed |
|
unknown |
|
editor/scene/material_editor_plugin.cpp |
401 |
true |
Quad |
| godot-native.f0df26749879ce4fd7150df5 |
Button |
editor/scene |
|
|
|
|
First Light |
|
pressed -> MaterialEditor::_on_light_1_switch_pressed |
|
unknown |
|
editor/scene/material_editor_plugin.cpp |
415 |
true |
First Light |
| godot-native.c0c714758ad7ad54293ff1eb |
Button |
editor/scene |
|
|
|
|
Second Light |
|
pressed -> MaterialEditor::_on_light_2_switch_pressed |
|
unknown |
|
editor/scene/material_editor_plugin.cpp |
424 |
true |
Second Light |
| godot-native.4f8868cc471e8e3ac95cf45d |
Localized message |
editor/scene |
|
Open Scene |
|
|
|
|
|
|
unknown |
|
editor/scene/packed_scene_editor_plugin.cpp |
45 |
true |
Open Scene |
| godot-native.0f3a91fdd1eaf9afb355ef80 |
Control |
editor/scene |
|
|
|
Hold Shift to scale around midpoint instead of moving. |
|
|
draw -> ParticleProcessMaterialMinMaxPropertyEditor::_range_edit_draw | gui_input -> ParticleProcessMaterialMinMaxPropertyEditor::_range_edit_gui_input |
|
unknown |
|
editor/scene/particle_process_material_editor_plugin.cpp |
415 |
true |
Hold Shift to scale around midpoint instead of moving. |
| godot-native.15999e23b9e35ecac445305f |
Button |
editor/scene |
|
|
|
Toggle between minimum/maximum and base value/spread modes. |
|
|
toggled -> ParticleProcessMaterialMinMaxPropertyEditor::_toggle_mode |
|
unknown |
|
editor/scene/particle_process_material_editor_plugin.cpp |
438 |
true |
Toggle between minimum/maximum and base value/spread modes. |
| godot-native.47bb7134969a0307b938c118 |
Shortcut label |
editor/scene |
|
Restart Emission |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_ENTER_TREE |
editor/scene/particles_editor_plugin.cpp |
56 |
true |
Restart Emission |
| godot-native.41724964758bfdec42348b01 |
Localized message |
editor/scene |
|
Batch Rename |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
56 |
true |
Batch Rename |
| godot-native.55d625556f5d7c92549b4532 |
Label |
editor/scene |
|
Search: |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
71 |
true |
Search: |
| godot-native.9a6d257f10291b5045d688d2 |
LineEdit |
editor/scene |
|
|
|
|
Search: |
|
focus_entered -> RenameDialog::_update_substitute | focus_exited -> RenameDialog::_update_substitute | text_changed -> RenameDialog::_update_preview |
|
unknown |
|
editor/scene/rename_dialog.cpp |
75 |
true |
Search: |
| godot-native.a9c48b8a042ad487b5f42a31 |
Label |
editor/scene |
|
Replace: |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
79 |
true |
Replace: |
| godot-native.a4f960bf50f1b1e67e977bd3 |
LineEdit |
editor/scene |
|
|
|
|
Replace: |
|
focus_entered -> RenameDialog::_update_substitute | focus_exited -> RenameDialog::_update_substitute | text_changed -> RenameDialog::_update_preview |
|
unknown |
|
editor/scene/rename_dialog.cpp |
83 |
true |
Replace: |
| godot-native.35f88a55d52facd08c60402c |
Label |
editor/scene |
|
Prefix: |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
94 |
true |
Prefix: |
| godot-native.840b1517ec7cca30a102d982 |
LineEdit |
editor/scene |
|
|
|
|
Prefix: |
|
focus_entered -> RenameDialog::_update_substitute | focus_exited -> RenameDialog::_update_substitute | text_changed -> RenameDialog::_update_preview |
|
unknown |
|
editor/scene/rename_dialog.cpp |
98 |
true |
Prefix: |
| godot-native.afd00ca798fbba763218848a |
Label |
editor/scene |
|
Suffix: |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
102 |
true |
Suffix: |
| godot-native.7a136642eafd10f769d0b533 |
LineEdit |
editor/scene |
|
|
|
|
Suffix: |
|
focus_entered -> RenameDialog::_update_substitute | focus_exited -> RenameDialog::_update_substitute | text_changed -> RenameDialog::_update_preview |
|
unknown |
|
editor/scene/rename_dialog.cpp |
106 |
true |
Suffix: |
| godot-native.74ab69db2793125272b76767 |
CheckButton |
editor/scene |
|
Use Regular Expressions |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
117 |
true |
Use Regular Expressions |
| godot-native.222d069ee4bfcea82f7e529f |
CheckButton |
editor/scene |
|
Advanced Options |
|
|
|
|
toggled -> RenameDialog::_features_toggled |
|
unknown |
|
editor/scene/rename_dialog.cpp |
121 |
true |
Advanced Options |
| godot-native.e46b8c639de8bff855085a6f |
Localized message |
editor/scene |
|
Substitute |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
134 |
true |
Substitute |
| godot-native.92fa4221f528bc8e034739b0 |
CheckBox |
editor/scene |
|
Substitute |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
138 |
true |
Substitute |
| godot-native.dae9b21e18d29e0930485b0f |
Button |
editor/scene |
|
NAME |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
148 |
false |
|
| godot-native.cd2b4b054c096a9a1000dce1 |
Localized message |
editor/scene |
|
Node name. |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
149 |
true |
Node name. |
| godot-native.3b701d06ece0c48877d6274b |
Button |
editor/scene |
|
PARENT |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
158 |
false |
|
| godot-native.5f06011b7650ebe4b1151886 |
Localized message |
editor/scene |
|
Node's parent name, if available. |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
159 |
true |
Node's parent name, if available. |
| godot-native.1d4fe9d555666561611d3ff4 |
Button |
editor/scene |
|
TYPE |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
168 |
false |
|
| godot-native.f41e13a1512ee8257ab87361 |
Localized message |
editor/scene |
|
Node type. |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
169 |
true |
Node type. |
| godot-native.d8017008843b7b6bae26e2af |
Button |
editor/scene |
|
SCENE |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
178 |
false |
|
| godot-native.481372d668cb6c7d7fbece91 |
Localized message |
editor/scene |
|
Current scene name. |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
179 |
true |
Current scene name. |
| godot-native.118a6a53edfa8829ae0bd3ea |
Button |
editor/scene |
|
ROOT |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
188 |
false |
|
| godot-native.2ba88510624d832d6db2337e |
Localized message |
editor/scene |
|
Root node name. |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
189 |
true |
Root node name. |
| godot-native.fc56aaa8349fc331188252ab |
Button |
editor/scene |
|
COUNTER |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
198 |
false |
|
| godot-native.1bf59712bbd4c6114c1892bd |
Localized message |
editor/scene |
|
Sequential integer counter.
Compare counter options. |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
199 |
true |
Sequential integer counter.
Compare counter options. |
| godot-native.0ea5655fe22550a8ae0f6a2d |
CheckBox |
editor/scene |
|
Per-level Counter |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
206 |
true |
Per-level Counter |
| godot-native.022c5f17b71f5fbc7833a989 |
CheckBox |
editor/scene |
|
|
|
If set, the counter restarts for each group of child nodes. |
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
207 |
true |
If set, the counter restarts for each group of child nodes. |
| godot-native.ad9c7da736435da2450c43df |
Label |
editor/scene |
|
Start |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
214 |
true |
Start |
| godot-native.7e1c3c17d25aa98e3ffb053f |
Label |
editor/scene |
|
|
|
Initial value for the counter. |
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
215 |
true |
Initial value for the counter. |
| godot-native.ead48e11fc8591595922249b |
SpinBox |
editor/scene |
|
|
|
Initial value for the counter. |
|
|
value_changed -> RenameDialog::_update_preview_int |
|
unknown |
|
editor/scene/rename_dialog.cpp |
219 |
true |
Initial value for the counter. |
| godot-native.6897c693174d27b2fa991afa |
SpinBox |
editor/scene |
|
|
|
|
Initial value for the counter. |
|
value_changed -> RenameDialog::_update_preview_int |
|
unknown |
|
editor/scene/rename_dialog.cpp |
220 |
true |
Initial value for the counter. |
| godot-native.f1abbdcf0861f1c5827c4e05 |
Label |
editor/scene |
|
Step |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
226 |
true |
Step |
| godot-native.7a7b7a422cb2955c3d6ba826 |
Label |
editor/scene |
|
|
|
Amount by which counter is incremented for each node. |
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
227 |
true |
Amount by which counter is incremented for each node. |
| godot-native.2dd1ca817afcb42690e41590 |
SpinBox |
editor/scene |
|
|
|
Amount by which counter is incremented for each node. |
|
|
value_changed -> RenameDialog::_update_preview_int |
|
unknown |
|
editor/scene/rename_dialog.cpp |
231 |
true |
Amount by which counter is incremented for each node. |
| godot-native.8edb4cadd18ab07264f0f974 |
SpinBox |
editor/scene |
|
|
|
|
Amount by which counter is incremented for each node. |
|
value_changed -> RenameDialog::_update_preview_int |
|
unknown |
|
editor/scene/rename_dialog.cpp |
232 |
true |
Amount by which counter is incremented for each node. |
| godot-native.186c701066a167ec7145c1ff |
Label |
editor/scene |
|
Padding |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
237 |
true |
Padding |
| godot-native.2351dceb31a55f78de97e51a |
Label |
editor/scene |
|
|
|
Minimum number of digits for the counter.
Missing digits are padded with leading zeros. |
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
238 |
true |
Minimum number of digits for the counter.
Missing digits are padded with leading zeros. |
| godot-native.bcd467ae440b15845576d199 |
SpinBox |
editor/scene |
|
|
|
Minimum number of digits for the counter.
Missing digits are padded with leading zeros. |
|
|
value_changed -> RenameDialog::_update_preview_int |
|
unknown |
|
editor/scene/rename_dialog.cpp |
242 |
true |
Minimum number of digits for the counter.
Missing digits are padded with leading zeros. |
| godot-native.14fa8c3a73a9cbda25a8ed22 |
SpinBox |
editor/scene |
|
|
|
|
Minimum number of digits for the counter. |
|
value_changed -> RenameDialog::_update_preview_int |
|
unknown |
|
editor/scene/rename_dialog.cpp |
243 |
true |
Minimum number of digits for the counter. |
| godot-native.bf77448290d2a457d62fca3d |
Localized message |
editor/scene |
|
Post-Process |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
251 |
true |
Post-Process |
| godot-native.d33aad3f54995e19189f0958 |
CheckBox |
editor/scene |
|
Post-Process |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
255 |
true |
Post-Process |
| godot-native.e49769e04c87f48492b69966 |
Label |
editor/scene |
|
Style |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
264 |
true |
Style |
| godot-native.a0a5aa963a0bffd21a411c78 |
OptionButton |
editor/scene |
|
|
|
|
Style |
|
item_selected -> RenameDialog::_update_preview_int |
|
unknown |
|
editor/scene/rename_dialog.cpp |
268 |
true |
Style |
| godot-native.85b628efb4bf30f99aa06c4f |
Menu/list item |
editor/scene |
|
Keep |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
269 |
true |
Keep |
| godot-native.27911cfe7800ec386bdfe023 |
Menu/list item |
editor/scene |
|
PascalCase to snake_case |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
270 |
true |
PascalCase to snake_case |
| godot-native.81fd144698e780e589fab437 |
Menu/list item |
editor/scene |
|
snake_case to PascalCase |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
271 |
true |
snake_case to PascalCase |
| godot-native.8316217fcd6ce00fccb84084 |
Label |
editor/scene |
|
Case |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
280 |
true |
Case |
| godot-native.52d674c5add33464e6c09192 |
OptionButton |
editor/scene |
|
|
|
|
Case |
|
item_selected -> RenameDialog::_update_preview_int |
|
unknown |
|
editor/scene/rename_dialog.cpp |
284 |
true |
Case |
| godot-native.b0702a67622cc64869d19686 |
Menu/list item |
editor/scene |
|
Keep |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
285 |
true |
Keep |
| godot-native.acdd54ed4f0be092b86b5beb |
Menu/list item |
editor/scene |
|
To Lowercase |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
286 |
true |
To Lowercase |
| godot-native.3c7bba3a0f1d5d23c2ef7984 |
Menu/list item |
editor/scene |
|
To Uppercase |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
287 |
true |
To Uppercase |
| godot-native.32072eb4e87c79719cecadb7 |
Localized message |
editor/scene |
|
Rename |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
308 |
true |
Rename |
| godot-native.1f012fc26ca3d51a351a2fbd |
Localized message |
editor/scene |
|
Reset |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
309 |
true |
Reset |
| godot-native.00dce9172d03f74981de10d4 |
Text assignment (control type unresolved) |
editor/scene |
|
Preview: |
|
|
|
|
|
|
unknown |
if: (!has_errors) |
editor/scene/rename_dialog.cpp |
404 |
true |
Preview: |
| godot-native.439ba5976b2bfce69cf513ae |
Text assignment (control type unresolved) |
editor/scene |
|
Regular Expression Error: |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
498 |
true |
Regular Expression Error: |
| godot-native.313164f2c3ca3b3d2c752d9d |
Text assignment (control type unresolved) |
editor/scene |
|
At character %s |
|
|
|
|
|
|
unknown |
|
editor/scene/rename_dialog.cpp |
500 |
true |
At character %s |
| godot-native.f5a635219c93835c0c98194d |
Localized message |
editor/scene |
|
Batch Rename |
|
|
|
|
|
|
unknown |
if: (!to_rename.is_empty()) |
editor/scene/rename_dialog.cpp |
601 |
true |
Batch Rename |
| godot-native.e75a9c38e9c4ff32a20eace6 |
Localized message |
editor/scene |
|
Reparent Node |
|
|
|
|
|
|
unknown |
|
editor/scene/reparent_dialog.cpp |
74 |
true |
Reparent Node |
| godot-native.50831fde6821cab00ca6dfa0 |
Localized message |
editor/scene |
|
Select new parent: |
|
|
|
|
|
|
unknown |
|
editor/scene/reparent_dialog.cpp |
83 |
true |
Select new parent: |
| godot-native.c5fcb9932c3bdf69cee056fc |
CheckBox |
editor/scene |
|
Keep Global Transform |
|
|
|
|
|
|
unknown |
|
editor/scene/reparent_dialog.cpp |
86 |
true |
Keep Global Transform |
| godot-native.b91f3c8bffb83ee59399a8d4 |
Localized message |
editor/scene |
|
Reparent |
|
|
|
|
|
|
unknown |
|
editor/scene/reparent_dialog.cpp |
90 |
true |
Reparent |
| godot-native.c0340ac09f74a317380ddd00 |
Text assignment (control type unresolved) |
editor/scene |
|
ERROR: Couldn't load resource! |
|
|
|
|
|
|
unknown |
for: i < p_paths.size() | if: (resource.is_null()) |
editor/scene/resource_preloader_editor_plugin.cpp |
70 |
true |
ERROR: Couldn't load resource! |
| godot-native.8bd920f4752c3488a1b8ec6b |
Localized message |
editor/scene |
|
Add Resource |
|
|
|
|
|
|
unknown |
for: i < p_paths.size() |
editor/scene/resource_preloader_editor_plugin.cpp |
84 |
true |
Add Resource |
| godot-native.23dddb29b82881b837fb3c82 |
Localized message |
editor/scene |
|
Rename Resource |
|
|
|
|
|
|
unknown |
if: (tree->get_selected_column() == 0) |
editor/scene/resource_preloader_editor_plugin.cpp |
129 |
true |
Rename Resource |
| godot-native.e2444597f5fcc90acaa3a2b2 |
Localized message |
editor/scene |
|
Delete Resource |
|
|
|
|
|
|
unknown |
|
editor/scene/resource_preloader_editor_plugin.cpp |
142 |
true |
Delete Resource |
| godot-native.02014882e7b20d9888592ec4 |
Text assignment (control type unresolved) |
editor/scene |
|
Resource clipboard is empty! |
|
|
|
|
|
|
unknown |
if: (r.is_null()) |
editor/scene/resource_preloader_editor_plugin.cpp |
153 |
true |
Resource clipboard is empty! |
| godot-native.1fe3be2eabfa648f2b5067b7 |
Localized message |
editor/scene |
|
Paste Resource |
|
|
|
|
|
|
unknown |
|
editor/scene/resource_preloader_editor_plugin.cpp |
174 |
true |
Paste Resource |
| godot-native.0ef505122aba83798e5536db |
Localized message |
editor/scene |
|
Instance: |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/scene/resource_preloader_editor_plugin.cpp |
214 |
true |
Instance: |
| godot-native.81365652cca393029fbbccc0 |
Localized message |
editor/scene |
|
Type: |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/scene/resource_preloader_editor_plugin.cpp |
214 |
true |
Type: |
| godot-native.0f5295dc96a4c5debf43b0a0 |
Localized message |
editor/scene |
|
Open in Editor |
|
|
|
|
|
|
unknown |
for_range_loop | if: (type == "PackedScene") |
editor/scene/resource_preloader_editor_plugin.cpp |
221 |
true |
Open in Editor |
| godot-native.daf569478738081b7281c414 |
Localized message |
editor/scene |
|
Open in Editor |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (type == "PackedScene") |
editor/scene/resource_preloader_editor_plugin.cpp |
223 |
true |
Open in Editor |
| godot-native.9b2083b4d8bb769f98c587df |
Localized message |
editor/scene |
|
Remove |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/scene/resource_preloader_editor_plugin.cpp |
225 |
true |
Remove |
| godot-native.a4c8fa87585c9e88cdb2f19c |
Localized message |
editor/scene |
|
Add Resource |
|
|
|
|
|
|
unknown |
if: (String(d["type"]) == "resource" && d.has("resource")) | if: (r.is_valid()) |
editor/scene/resource_preloader_editor_plugin.cpp |
328 |
true |
Add Resource |
| godot-native.0f1287beb148af6fdb038e10 |
Localized message |
editor/scene |
|
ResourcePreloader |
|
|
|
|
|
|
unknown |
|
editor/scene/resource_preloader_editor_plugin.cpp |
366 |
true |
ResourcePreloader |
| godot-native.b4cd5166572918b73138c696 |
Localized message |
editor/scene |
|
Toggle ResourcePreloader Dock |
|
|
|
|
|
|
unknown |
|
editor/scene/resource_preloader_editor_plugin.cpp |
368 |
true |
Toggle ResourcePreloader Dock |
| godot-native.62c124bfd74d54a9643f4a1b |
Button |
editor/scene |
|
|
|
Load Resource |
|
|
pressed -> ResourcePreloaderEditor::_load_pressed |
|
unknown |
|
editor/scene/resource_preloader_editor_plugin.cpp |
383 |
true |
Load Resource |
| godot-native.a88803d0e88b3abf3e1b5e48 |
Button |
editor/scene |
|
Paste |
|
|
|
|
pressed -> ResourcePreloaderEditor::_paste_pressed |
|
unknown |
|
editor/scene/resource_preloader_editor_plugin.cpp |
387 |
true |
Paste |
| godot-native.bc10f6f5bc2a8b413879a76f |
AcceptDialog |
editor/scene |
|
Error! |
|
|
|
|
|
|
unknown |
|
editor/scene/resource_preloader_editor_plugin.cpp |
411 |
true |
Error! |
| godot-native.90acbaa59cdfd22545448fbc |
Localized message |
editor/scene |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/scene/resource_preloader_editor_plugin.cpp |
412 |
true |
Close |
| godot-native.5f6fb9a1da8e1fb5180e35c6 |
Text assignment (control type unresolved) |
editor/scene |
|
Pick Root Node Type |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
90 |
true |
Pick Root Node Type |
| godot-native.57cf20f07859b4dc6a20f4a4 |
Localized message |
editor/scene |
|
Pick |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
91 |
true |
Pick |
| godot-native.31b45b192ad68a98a8cf611c |
Localized message |
editor/scene |
|
Scene name is empty. |
|
|
|
|
|
|
unknown |
if: (scene_name.is_empty()) |
editor/scene/scene_create_dialog.cpp |
107 |
true |
Scene name is empty. |
| godot-native.4592971517e3d9203bedd424 |
Localized message |
editor/scene |
|
File name invalid. |
|
|
|
|
|
|
unknown |
if: (validation_panel->is_valid() && !scene_name.is_valid_filename()) |
editor/scene/scene_create_dialog.cpp |
118 |
true |
File name invalid. |
| godot-native.638e2e1906791e69864d0a80 |
Localized message |
editor/scene |
|
File name begins with a dot. |
|
|
|
|
|
|
unknown |
if else: (validation_panel->is_valid() && !scene_name.is_valid_filename()) | if: (validation_panel->is_valid() && scene_name[0] == '.') |
editor/scene/scene_create_dialog.cpp |
120 |
true |
File name begins with a dot. |
| godot-native.88b0a070ec1585ebddb42430 |
Localized message |
editor/scene |
|
File already exists. |
|
|
|
|
|
|
unknown |
if: (validation_panel->is_valid()) | if: (da->file_exists(scene_name)) |
editor/scene/scene_create_dialog.cpp |
127 |
true |
File already exists. |
| godot-native.1e9a82b13d831e08cacce592 |
Text assignment (control type unresolved) |
editor/scene |
|
|
Leave empty to derive from scene name |
|
|
|
|
|
unknown |
if: (root_name.is_empty()) | if: (root_name.is_empty()) |
editor/scene/scene_create_dialog.cpp |
143 |
true |
Leave empty to derive from scene name |
| godot-native.d1992fde0df025b6f5c8432e |
Localized message |
editor/scene |
|
Invalid root node name. |
|
|
|
|
|
|
unknown |
if: (root_name.is_empty()) |
editor/scene/scene_create_dialog.cpp |
152 |
true |
Invalid root node name. |
| godot-native.c8e3434de41be98b182bbaac |
Localized message |
editor/scene |
|
Invalid root node name characters have been replaced. |
|
|
|
|
|
|
unknown |
if else: (root_name.is_empty()) | if: (root_name != root_name.validate_node_name()) |
editor/scene/scene_create_dialog.cpp |
154 |
true |
Invalid root node name characters have been replaced. |
| godot-native.10fc6d708e4399a8c0fdf441 |
Label |
editor/scene |
|
Root Type: |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
209 |
true |
Root Type: |
| godot-native.f6ca79cead0d73a7805d58fe |
CheckBox |
editor/scene |
|
2D Scene |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
220 |
true |
2D Scene |
| godot-native.1aefc1415bfb37d7732a22aa |
CheckBox |
editor/scene |
|
3D Scene |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
228 |
true |
3D Scene |
| godot-native.c4ee0f6dc6af8210c697f0d7 |
CheckBox |
editor/scene |
|
User Interface |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
235 |
true |
User Interface |
| godot-native.abd1d52113122e9c43078e51 |
CheckBox |
editor/scene |
|
|
|
|
Other Type |
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
245 |
true |
Other Type |
| godot-native.a802d81fc000dd50e5ac8eda |
LineEdit |
editor/scene |
|
|
|
|
Other Type |
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
255 |
true |
Other Type |
| godot-native.1529783085f250078512e943 |
LineEdit |
editor/scene |
|
Node |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
259 |
false |
|
| godot-native.11e7c35c5452ba81e550bba9 |
Button |
editor/scene |
|
|
|
|
Select Node |
|
pressed -> SceneCreateDialog::browse_types |
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
262 |
true |
Select Node |
| godot-native.7540028ed541f32ec7b5cb9a |
Label |
editor/scene |
|
Scene Name: |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
268 |
true |
Scene Name: |
| godot-native.d04718ff3186bc97f168e2fb |
LineEdit |
editor/scene |
|
|
|
|
Scene Name: |
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
276 |
true |
Scene Name: |
| godot-native.dc09d6cd419beb13df55c173 |
Label |
editor/scene |
|
Root Name: |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
294 |
true |
Root Name: |
| godot-native.c5ed6a40b6b076c4447ea4e4 |
LineEdit |
editor/scene |
|
|
|
When empty, the root node name is derived from the scene name based on the "editor/naming/node_name_casing" project setting. |
|
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
299 |
true |
When empty, the root node name is derived from the scene name based on the "editor/naming/node_name_casing" project setting. |
| godot-native.ae64d6d76218da548f43dad7 |
Localized message |
editor/scene |
|
Scene name is valid. |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
311 |
true |
Scene name is valid. |
| godot-native.dfd8bcfc9101b27a900ddd1d |
Localized message |
editor/scene |
|
Root node valid. |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
312 |
true |
Root node valid. |
| godot-native.f031917548f8831eb163e5ac |
Localized message |
editor/scene |
|
Create New Scene |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_create_dialog.cpp |
320 |
true |
Create New Scene |
| godot-native.194cb886737b4f3226252113 |
Localized message |
editor/scene |
|
The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning. |
|
|
|
|
|
|
unknown |
if: (p_node == get_scene_node()) | if: (node_2d) | if: (!node_2d->get_position().is_zero_approx()) |
editor/scene/scene_tree_editor.cpp |
76 |
true |
The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning. |
| godot-native.1bb9cf514db7fba0191a54a0 |
Localized message |
editor/scene |
|
The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning. |
|
|
|
|
|
|
unknown |
if: (p_node == get_scene_node()) | if: (node_3d) | if: (!node_3d->get_position().is_zero_approx()) |
editor/scene/scene_tree_editor.cpp |
82 |
true |
The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning. |
| godot-native.31579cf1966fb180c009a09e |
Localized message |
editor/scene |
|
Toggle Visible |
|
|
|
|
|
|
unknown |
if else: (p_id == BUTTON_SUBSCENE) | if else: (p_id == BUTTON_SCRIPT) | if: (p_id == BUTTON_VISIBILITY) |
editor/scene/scene_tree_editor.cpp |
128 |
true |
Toggle Visible |
| godot-native.b9d05bb0851ca0f12909d99b |
Localized message |
editor/scene |
|
Unlock Node |
|
|
|
|
|
|
unknown |
if else: (p_id == BUTTON_SUBSCENE) | if else: (p_id == BUTTON_SCRIPT) | if else: (p_id == BUTTON_VISIBILITY) | if: (p_id == BUTTON_LOCK) |
editor/scene/scene_tree_editor.cpp |
142 |
true |
Unlock Node |
| godot-native.09fc5174bc8d8dbcecd6782c |
Localized message |
editor/scene |
|
Ungroup Children |
|
|
|
|
|
|
unknown |
if else: (p_id == BUTTON_SUBSCENE) | if else: (p_id == BUTTON_SCRIPT) | if else: (p_id == BUTTON_VISIBILITY) | if else: (p_id == BUTTON_LOCK) | if else: (p_id == BUTTON_PIN) | if: (p_id == BUTTON_GROUP) |
editor/scene/scene_tree_editor.cpp |
157 |
true |
Ungroup Children |
| godot-native.200bce07d8caa151ed4bbf26 |
Localized message |
editor/scene |
|
Revoke unique name for node "%s"? |
|
|
|
|
|
|
unknown |
if else: (p_id == BUTTON_SUBSCENE) | if else: (p_id == BUTTON_SCRIPT) | if else: (p_id == BUTTON_VISIBILITY) | if else: (p_id == BUTTON_LOCK) | if else: (p_id == BUTTON_PIN) | if else: (p_id == BUTTON_GROUP) | if else: (p_id == BUTTON_WARNING) | if else: (p_id == BUTTON_SIGNALS) | if else: (p_id == BUTTON_GROUPS) | if: (p_id == BUTTON_UNIQUE) | if: (ask_before_revoking_unique_name) |
editor/scene/scene_tree_editor.cpp |
218 |
true |
Revoke unique name for node "%s"? |
| godot-native.6a13d119c4da011d19bdfe04 |
Localized message |
editor/scene |
|
Disable Scene Unique Name |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_tree_editor.cpp |
241 |
true |
Disable Scene Unique Name |
| godot-native.c8ad8a0539d85771c0f4686a |
Localized message |
editor/scene |
|
(Connecting From) |
|
|
|
|
|
|
unknown |
if: (connect_to_script_mode) | if: (marked.has(p_node)) | if: (connecting_signal) |
editor/scene/scene_tree_editor.cpp |
461 |
true |
(Connecting From) |
| godot-native.57598cd61624b94dae81aa8d |
Localized message |
editor/scene |
|
(Connecting From) |
|
|
|
|
|
|
unknown |
if else: (connect_to_script_mode) | if else: (p_part_of_subscene) | if: (marked.has(p_node)) | if: (connecting_signal) |
editor/scene/scene_tree_editor.cpp |
473 |
true |
(Connecting From) |
| godot-native.a2fb8f3ad3fd8c155acb592a |
Localized message |
editor/scene |
|
Node configuration warning: |
|
|
|
|
|
|
unknown |
if: (can_rename) | if: (num_warnings > 0) |
editor/scene/scene_tree_editor.cpp |
519 |
true |
Node configuration warning: |
| godot-native.18828331f265b3589b9bfd8f |
Localized message |
editor/scene |
|
This node can be accessed from anywhere within the scene it belongs to by using the '%s' prefix in the node path. |
|
|
|
|
|
|
unknown |
if: (can_rename) | if: (p_node->is_unique_name_in_owner()) |
editor/scene/scene_tree_editor.cpp |
524 |
true |
This node can be accessed from anywhere within the scene it belongs to by using the '%s' prefix in the node path. |
| godot-native.e1479f8b1d8eace3063bf626 |
Localized message |
editor/scene |
|
Click to disable this. |
|
|
|
|
|
|
unknown |
if: (can_rename) | if: (p_node->is_unique_name_in_owner()) | if: (!disabled) |
editor/scene/scene_tree_editor.cpp |
526 |
true |
Click to disable this. |
| godot-native.0f3bcb2cd18b4f4f3ec87f9e |
Localized message |
editor/scene |
|
Node has one connection. |
|
|
|
|
|
|
unknown |
if: (can_rename) | if: (num_connections >= 1) | plural-form=singular; count-expression=num_connections (locale-dependent) |
editor/scene/scene_tree_editor.cpp |
537 |
true |
Node has one connection. |
| godot-native.17d5173626f530e9974c04db |
Localized message |
editor/scene |
|
Node has {num} connections. |
|
|
|
|
|
|
unknown |
if: (can_rename) | if: (num_connections >= 1) | plural-form=plural; count-expression=num_connections (locale-dependent) |
editor/scene/scene_tree_editor.cpp |
537 |
true |
Node has {num} connections. |
| godot-native.b3e3c17da43e5339c63b9f28 |
Localized message |
editor/scene |
|
Node is in this group: |
|
|
|
|
|
|
unknown |
if: (can_rename) | if: (num_groups >= 1) | plural-form=singular; count-expression=num_groups (locale-dependent) |
editor/scene/scene_tree_editor.cpp |
543 |
true |
Node is in this group: |
| godot-native.f4de6f9f0ed3ebe7af3b4ad7 |
Localized message |
editor/scene |
|
Node is in the following groups: |
|
|
|
|
|
|
unknown |
if: (can_rename) | if: (num_groups >= 1) | plural-form=plural; count-expression=num_groups (locale-dependent) |
editor/scene/scene_tree_editor.cpp |
543 |
true |
Node is in the following groups: |
| godot-native.c737282231df5d147e13ccf2 |
Localized message |
editor/scene |
|
Click to show signals dock. |
|
|
|
|
|
|
unknown |
if: (can_rename) |
editor/scene/scene_tree_editor.cpp |
558 |
true |
Click to show signals dock. |
| godot-native.f275fdae00fe30743fb2cbdf |
Localized message |
editor/scene |
|
Click to show groups dock. |
|
|
|
|
|
|
unknown |
if: (can_rename) | if else: (num_connections >= 1 && num_groups >= 1) | if else: (num_connections >= 1) | if: (num_groups >= 1) |
editor/scene/scene_tree_editor.cpp |
567 |
true |
Click to show groups dock. |
| godot-native.a2a1d3a0d777529cd6c97a36 |
Localized message |
editor/scene |
|
This script can run in the editor.
It is currently disabled due to recovery mode. |
|
|
|
|
|
|
unknown |
if: (can_open_instance && is_scene_tree_dock) | if: (scr.is_valid()) | if: (scr->is_tool()) | if: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/scene/scene_tree_editor.cpp |
594 |
true |
This script can run in the editor.
It is currently disabled due to recovery mode. |
| godot-native.6c0f335ddc9f054b23236055 |
Localized message |
editor/scene |
|
This script is currently running in the editor. |
|
|
|
|
|
|
unknown |
if: (can_open_instance && is_scene_tree_dock) | if: (scr.is_valid()) | if: (scr->is_tool()) | if else: (Engine::get_singleton()->is_recovery_mode_hint()) |
editor/scene/scene_tree_editor.cpp |
597 |
true |
This script is currently running in the editor. |
| godot-native.3cf146e4e056fab5701f40a1 |
Localized message |
editor/scene |
|
This script is a custom type. |
|
|
|
|
|
|
unknown |
if: (can_open_instance && is_scene_tree_dock) | if: (scr.is_valid()) | if: (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) |
editor/scene/scene_tree_editor.cpp |
602 |
true |
This script is a custom type. |
| godot-native.aa511d2b8d703c7a57dd0b75 |
Localized message |
editor/scene |
|
Open Script: |
|
|
|
|
|
|
unknown |
if: (can_open_instance && is_scene_tree_dock) | if: (scr.is_valid()) |
editor/scene/scene_tree_editor.cpp |
605 |
true |
Open Script: |
| godot-native.cb2d3b64cf83052ef782925b |
Localized message |
editor/scene |
|
Node is locked.
Click to unlock it. |
|
|
|
|
|
|
unknown |
if: (can_open_instance && is_scene_tree_dock) | if: (p_node->has_meta("_edit_lock_")) |
editor/scene/scene_tree_editor.cpp |
610 |
true |
Node is locked.
Click to unlock it. |
| godot-native.a66aed20790bc078ca107470 |
Localized message |
editor/scene |
|
Children are not selectable.
Click to make them selectable. |
|
|
|
|
|
|
unknown |
if: (can_open_instance && is_scene_tree_dock) | if: (p_node->has_meta("_edit_group_")) |
editor/scene/scene_tree_editor.cpp |
613 |
true |
Children are not selectable.
Click to make them selectable. |
| godot-native.b22f33aafaef51e36066a671 |
Localized message |
editor/scene |
|
Toggle Visibility |
|
|
|
|
|
|
unknown |
if: (can_open_instance && is_scene_tree_dock) | if: (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal(SceneStringName(visibility_changed))) | if: (is_visible) |
editor/scene/scene_tree_editor.cpp |
619 |
true |
Toggle Visibility |
| godot-native.8f30926b2f18c5c885688fa3 |
Localized message |
editor/scene |
|
Toggle Visibility |
|
|
|
|
|
|
unknown |
if: (can_open_instance && is_scene_tree_dock) | if: (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal(SceneStringName(visibility_changed))) | if else: (is_visible) |
editor/scene/scene_tree_editor.cpp |
621 |
true |
Toggle Visibility |
| godot-native.bf90428f40b04f0b8da8231e |
Localized message |
editor/scene |
|
AnimationPlayer is pinned.
Click to unpin. |
|
|
|
|
|
|
unknown |
if: (can_open_instance && is_scene_tree_dock) | if: (p_node->is_class("AnimationMixer")) | if: (is_pinned) |
editor/scene/scene_tree_editor.cpp |
634 |
true |
AnimationPlayer is pinned.
Click to unpin. |
| godot-native.02d770aa722fcf912fffb684 |
Localized message |
editor/scene |
|
Open in Editor |
|
|
|
|
|
|
unknown |
if: (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) | if: (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) |
editor/scene/scene_tree_editor.cpp |
680 |
true |
Open in Editor |
| godot-native.48111c7a0db280421c3371f2 |
Localized message |
editor/scene |
|
Inherits: |
|
|
|
|
|
|
unknown |
if: (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) |
editor/scene/scene_tree_editor.cpp |
682 |
true |
Inherits: |
| godot-native.0ed9929a746db492a987b7bc |
Localized message |
editor/scene |
|
Open in Editor |
|
|
|
|
|
|
unknown |
if else: (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) | if: (p_node != get_scene_node() && p_node->is_instance() && can_open_instance) | if: (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) |
editor/scene/scene_tree_editor.cpp |
685 |
true |
Open in Editor |
| godot-native.2713419762e4c162d7775bbc |
Localized message |
editor/scene |
|
Instance: |
|
|
|
|
|
|
unknown |
if else: (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) | if: (p_node != get_scene_node() && p_node->is_instance() && can_open_instance) |
editor/scene/scene_tree_editor.cpp |
687 |
true |
Instance: |
| godot-native.01f48a6b19b3bb5b7abb7454 |
Localized message |
editor/scene |
|
Type: |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_tree_editor.cpp |
691 |
true |
Type: |
| godot-native.848ebbcddd9738e3579b75e4 |
Localized message |
editor/scene |
|
"%s" is not a known filter. |
|
|
|
|
|
|
unknown |
for: i < p_terms.size() | if: (term.contains_char(':') && !term.get_slicec(':', 0).is_empty()) | if else: (parameter == "type" || parameter == "t") | if else: (parameter == "group" || parameter == "g") | if: (filter_term_warning.is_empty()) |
editor/scene/scene_tree_editor.cpp |
1222 |
true |
"%s" is not a known filter. |
| godot-native.bd84ca2815c7b0b9b5bdff82 |
Localized message |
editor/scene |
|
Root nodes cannot be accessed as unique names in their own scene. Instantiate in another scene and set as unique name there. |
|
|
|
|
|
|
unknown |
if: (check_for_unique_name_token) | if else: (p_node->is_unique_name_in_owner()) | if: (get_tree()->get_edited_scene_root() == p_node) |
editor/scene/scene_tree_editor.cpp |
1530 |
true |
Root nodes cannot be accessed as unique names in their own scene. Instantiate in another scene and set as unique name there. |
| godot-native.d549280f4c6a75cfe0d3295c |
Localized message |
editor/scene |
|
Invalid node name, the following characters are not allowed: |
|
|
|
|
|
|
unknown |
if: (new_name != substr_name) |
editor/scene/scene_tree_editor.cpp |
1544 |
true |
Invalid node name, the following characters are not allowed: |
| godot-native.efff32d476e9d20eec46465b |
Localized message |
editor/scene |
|
A node with the unique name %s already exists in this scene. |
|
|
|
|
|
|
unknown |
if: ((check_for_unique_name_token || p_node->is_unique_name_in_owner()) && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) |
editor/scene/scene_tree_editor.cpp |
1594 |
true |
A node with the unique name %s already exists in this scene. |
| godot-native.7ca24aa0720bad22a9648401 |
Localized message |
editor/scene |
|
Enable Scene Unique Name(s) |
|
|
|
|
|
|
unknown |
if: (new_name == p_node->get_name()) | if: (check_for_unique_name_token) | if else: (!is_scene_tree_dock) |
editor/scene/scene_tree_editor.cpp |
1620 |
true |
Enable Scene Unique Name(s) |
| godot-native.5319bcd7783c900441b350cb |
Localized message |
editor/scene |
|
Rename Node |
|
|
|
|
|
|
unknown |
if else: (!is_scene_tree_dock) |
editor/scene/scene_tree_editor.cpp |
1638 |
true |
Rename Node |
| godot-native.95472606660f517cf591d10e |
Localized message |
editor/scene |
|
Rename Nodes |
|
|
|
|
|
|
unknown |
if: (is_scene_tree_dock && tree->get_next_selected(which)) |
editor/scene/scene_tree_editor.cpp |
1678 |
true |
Rename Nodes |
| godot-native.cd962c19812f80db0bd3d8b7 |
Label |
editor/scene |
|
Scene Tree (Nodes): |
|
|
|
|
|
|
unknown |
if: (p_label) |
editor/scene/scene_tree_editor.cpp |
2167 |
true |
Scene Tree (Nodes): |
| godot-native.943f43bfa622ff45a2cfec6d |
AcceptDialog |
editor/scene |
|
Node Configuration Warning! |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_tree_editor.cpp |
2201 |
true |
Node Configuration Warning! |
| godot-native.8131a2c5812cdfd7884abe08 |
Localized message |
editor/scene |
|
Revoke |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_tree_editor.cpp |
2219 |
true |
Revoke |
| godot-native.6f83046d031ab37c5f43b5df |
CheckBox |
editor/scene |
|
Don't Ask Again |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_tree_editor.cpp |
2227 |
true |
Don't Ask Again |
| godot-native.bc799a235f83ce162b5d7dab |
CheckBox |
editor/scene |
|
|
|
This dialog can also be enabled/disabled in the Editor Settings: Docks > Scene Tree > Ask Before Revoking Unique Name. |
|
|
|
|
unknown |
|
editor/scene/scene_tree_editor.cpp |
2228 |
true |
This dialog can also be enabled/disabled in the Editor Settings: Docks > Scene Tree > Ask Before Revoking Unique Name. |
| godot-native.03e3d54e87a4a38b8d17d5d2 |
Label |
editor/scene |
|
Allowed: |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_tree_editor.cpp |
2270 |
true |
Allowed: |
| godot-native.8a4dd47efd2771f96ced4587 |
Localized message |
editor/scene |
|
Select a Node |
|
|
|
|
|
|
unknown |
|
editor/scene/scene_tree_editor.cpp |
2378 |
true |
Select a Node |
| godot-native.26ee55e8fcece5e2e23fc511 |
Text assignment (control type unresolved) |
editor/scene |
|
|
Filter Nodes |
|
|
|
|
|
unknown |
|
editor/scene/scene_tree_editor.cpp |
2387 |
true |
Filter Nodes |
| godot-native.d90c4e1205effd601dbb3611 |
CheckButton |
editor/scene |
|
Show All |
|
|
|
|
toggled -> SceneTreeDialog::_show_all_nodes_changed |
|
unknown |
|
editor/scene/scene_tree_editor.cpp |
2397 |
true |
Show All |
| godot-native.623df854a8a57001fb100be1 |
Localized message |
editor/scene |
|
No Frames Selected |
|
|
|
|
|
|
unknown |
if: (frames_selected.is_empty()) |
editor/scene/sprite_frames_editor_plugin.cpp |
142 |
true |
No Frames Selected |
| godot-native.5c2df3bf1e1a976faf365671 |
Localized message |
editor/scene |
|
Add %d Frame(s) |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
178 |
true |
Add %d Frame(s) |
| godot-native.2a0d72b29512097f79a6a7dc |
Localized message |
editor/scene |
|
Add Frame |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
295 |
true |
Add Frame |
| godot-native.7c88769850127baf9d94b1e0 |
Localized message |
editor/scene |
|
Unable to load images |
|
|
|
|
|
|
unknown |
if: (texture.is_null()) |
editor/scene/sprite_frames_editor_plugin.cpp |
642 |
true |
Unable to load images |
| godot-native.c07394aea8fe5a81524c1bbc |
Localized message |
editor/scene |
|
FPS |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/scene/sprite_frames_editor_plugin.cpp |
744 |
true |
FPS |
| godot-native.93429550dc6476a9db0076f8 |
Localized message |
editor/scene |
|
(empty) |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (frames.is_valid()) | for: i < frames->get_frame_count(edited_anim) | if: (texture.is_null()) |
editor/scene/sprite_frames_editor_plugin.cpp |
754 |
true |
(empty) |
| godot-native.6cf2e480bd5c43889c74d120 |
Text assignment (control type unresolved) |
editor/scene |
|
ERROR: Couldn't load frame resource! |
|
|
|
|
|
|
unknown |
for: i < p_path.size() | if: (resource.is_null()) |
editor/scene/sprite_frames_editor_plugin.cpp |
784 |
true |
ERROR: Couldn't load frame resource! |
| godot-native.ad11dfee1b1f9a26abd88a5f |
Text assignment (control type unresolved) |
editor/scene |
|
Error! |
|
|
|
|
|
|
unknown |
for: i < p_path.size() | if: (resource.is_null()) |
editor/scene/sprite_frames_editor_plugin.cpp |
785 |
true |
Error! |
| godot-native.d06c3ae77b01b263d606c82a |
Localized message |
editor/scene |
|
Close |
|
|
|
|
|
|
unknown |
for: i < p_path.size() | if: (resource.is_null()) |
editor/scene/sprite_frames_editor_plugin.cpp |
788 |
true |
Close |
| godot-native.12304cb5d3798d88fe0f8547 |
Localized message |
editor/scene |
|
Add Frame |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
801 |
true |
Add Frame |
| godot-native.5cdc4076b0cd2d9b7fb4d492 |
Localized message |
editor/scene |
|
Paste Frame(s) |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
873 |
true |
Paste Frame(s) |
| godot-native.6dac301d3784b075c49e2103 |
Localized message |
editor/scene |
|
Paste Texture |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
895 |
true |
Paste Texture |
| godot-native.84f10497a5b68d1f4b943e4d |
Localized message |
editor/scene |
|
Add Empty |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
950 |
true |
Add Empty |
| godot-native.aae39c494960ec2952df264c |
Localized message |
editor/scene |
|
Add Empty |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
975 |
true |
Add Empty |
| godot-native.231f7280a9c509cb04fb90f7 |
Localized message |
editor/scene |
|
Move Frame |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
999 |
true |
Move Frame |
| godot-native.8c66407aa07ef73bc85524cb |
Localized message |
editor/scene |
|
Move Frame |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
1045 |
true |
Move Frame |
| godot-native.efc2a71f0d8528ea589fe687 |
Localized message |
editor/scene |
|
Delete Resource |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
1086 |
true |
Delete Resource |
| godot-native.c713b26ef4f028ed606fd2f6 |
Localized message |
editor/scene |
|
Rename Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
1206 |
true |
Rename Animation |
| godot-native.b1b862d8b6af955ec39bfcd6 |
Localized message |
editor/scene |
|
Add Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
1262 |
true |
Add Animation |
| godot-native.f7dd3b574fe2275a18bdc08b |
Localized message |
editor/scene |
|
Duplicate Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
1285 |
true |
Duplicate Animation |
| godot-native.6f2b90c6074e5bbca9e12309 |
Localized message |
editor/scene |
|
Cut Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
1307 |
true |
Cut Animation |
| godot-native.970d76421680898a42b1ef8b |
Localized message |
editor/scene |
|
Paste Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
1331 |
true |
Paste Animation |
| godot-native.4228ae07d379db38747f59b9 |
Text assignment (control type unresolved) |
editor/scene |
|
Delete Animation? |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
1357 |
true |
Delete Animation? |
| godot-native.055e1b371952db3718d35bae |
Localized message |
editor/scene |
|
Remove Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
1362 |
true |
Remove Animation |
| godot-native.df66397a27e38f83a7cb4579 |
Localized message |
editor/scene |
|
Change Animation Loop |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
1391 |
true |
Change Animation Loop |
| godot-native.adbf5090cbaae556e085c396 |
Localized message |
editor/scene |
|
Change Animation FPS |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
1414 |
true |
Change Animation FPS |
| godot-native.160da3dba6c1d338a9a9749d |
Menu/list item |
editor/scene |
|
Show in FileSystem |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if else: (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) | if else: (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) | if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if: (right_clicked_frame != -1) | if: (!menu) |
editor/scene/sprite_frames_editor_plugin.cpp |
1518 |
true |
Show in FileSystem |
| godot-native.6b97a40abc0f71b88cd44425 |
Localized message |
editor/scene |
|
Set Frame Duration |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
1574 |
true |
Set Frame Duration |
| godot-native.7204d9227ae53133f9fed4c3 |
Localized message |
editor/scene |
|
(empty) |
|
|
|
|
|
|
unknown |
for: i < frames->get_frame_count(edited_anim) | if: (texture.is_null()) |
editor/scene/sprite_frames_editor_plugin.cpp |
1758 |
true |
(empty) |
| godot-native.ef66d738468151abb8d1b43d |
Localized message |
editor/scene |
|
Move Frame |
|
|
|
|
|
|
unknown |
if: (String(d["type"]) == "resource" && d.has("resource")) | if: (texture.is_valid()) | if: (reorder) |
editor/scene/sprite_frames_editor_plugin.cpp |
1979 |
true |
Move Frame |
| godot-native.ed0bf2351e5dec1c82a65afc |
Localized message |
editor/scene |
|
Add Frame |
|
|
|
|
|
|
unknown |
if: (String(d["type"]) == "resource" && d.has("resource")) | if: (texture.is_valid()) | if else: (reorder) |
editor/scene/sprite_frames_editor_plugin.cpp |
1988 |
true |
Add Frame |
| godot-native.903bb86c1d76281e69cdd453 |
Localized message |
editor/scene |
|
Toggle Autoplay |
|
|
|
|
|
|
unknown |
if: (animated_sprite) |
editor/scene/sprite_frames_editor_plugin.cpp |
2127 |
true |
Toggle Autoplay |
| godot-native.1a0b46ea79f5d508b93eb8a8 |
Localized message |
editor/scene |
|
SpriteFrames |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2162 |
true |
SpriteFrames |
| godot-native.f67cd08beaefd083c564f5f8 |
Localized message |
editor/scene |
|
Open SpriteFrames Dock |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2164 |
true |
Open SpriteFrames Dock |
| godot-native.0a694f6f3a4b9a8a658d99cb |
Localized message |
editor/scene |
|
Animations: |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2178 |
true |
Animations: |
| godot-native.d81126a0b7bfadfee525f449 |
Button |
editor/scene |
|
|
|
|
Add Animation |
|
pressed -> SpriteFramesEditor::_animation_add |
Ctrl/Cmd+N |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2186 |
true |
Add Animation |
| godot-native.86f19a2d6026016b9e61cb3c |
Button |
editor/scene |
|
|
|
|
Duplicate Animation |
|
pressed -> SpriteFramesEditor::_animation_duplicate |
Ctrl/Cmd+D |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2192 |
true |
Duplicate Animation |
| godot-native.d1aa1867d99faaca5ed85620 |
Button |
editor/scene |
|
|
|
|
Cut Animation |
|
pressed -> SpriteFramesEditor::_animation_cut |
Ctrl/Cmd+X |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2199 |
true |
Cut Animation |
| godot-native.3eea71fb61a5ebee7b009e38 |
Button |
editor/scene |
|
|
|
|
Copy Animation |
|
pressed -> SpriteFramesEditor::_animation_copy |
Ctrl/Cmd+C |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2205 |
true |
Copy Animation |
| godot-native.8794d7d7c1870125fe920447 |
Button |
editor/scene |
|
|
|
|
Paste Animation |
|
pressed -> SpriteFramesEditor::_animation_paste |
Ctrl/Cmd+V |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2211 |
true |
Paste Animation |
| godot-native.226d9c37e608cb31ce38b25e |
Button |
editor/scene |
|
|
|
|
Delete Animation |
|
pressed -> SpriteFramesEditor::_animation_remove |
KEY_DELETE |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2217 |
true |
Delete Animation |
| godot-native.3073fb2633ba1b4e64eb36a4 |
Button |
editor/scene |
|
|
|
Autoplay on Load |
|
|
pressed -> SpriteFramesEditor::_autoplay_pressed |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2229 |
true |
Autoplay on Load |
| godot-native.71a959712289657ee5a9ab9f |
Button |
editor/scene |
|
|
|
Animation Looping |
|
|
pressed -> SpriteFramesEditor::_animation_loop_pressed |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2237 |
true |
Animation Looping |
| godot-native.9c469fa68750da3e48bfec24 |
Localized message |
editor/scene |
|
FPS |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2242 |
true |
FPS |
| godot-native.596858c18dfaf03f08f03f71 |
SpinBox |
editor/scene |
|
|
|
Animation Speed |
|
|
value_changed -> SpriteFramesEditor::_animation_speed_changed |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2247 |
true |
Animation Speed |
| godot-native.0f90dfc5e02942b88e2aefdc |
LineEdit |
editor/scene |
|
|
Filter Animations |
|
|
|
text_changed -> SpriteFramesEditor::_animation_search_text_changed |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2256 |
true |
Filter Animations |
| godot-native.b94f8b389322a20b720512cf |
Shortcut label |
editor/scene |
|
Add Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2272 |
true |
Add Animation |
| godot-native.98296d49771ba26beebcd14d |
Shortcut label |
editor/scene |
|
Duplicate Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2274 |
true |
Duplicate Animation |
| godot-native.a2828fec1ad0ffc38c215699 |
Shortcut label |
editor/scene |
|
Cut Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2276 |
true |
Cut Animation |
| godot-native.7469c19cdaf6df8513b3e9ae |
Shortcut label |
editor/scene |
|
Copy Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2278 |
true |
Copy Animation |
| godot-native.383f8123ccd224f3d697d86a |
Shortcut label |
editor/scene |
|
Paste Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2280 |
true |
Paste Animation |
| godot-native.95ef35308cb00b403deca6ce |
Shortcut label |
editor/scene |
|
Delete Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2282 |
true |
Delete Animation |
| godot-native.b4d64822ef66f63626b4edce |
Label |
editor/scene |
|
This resource does not have any animations. |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2286 |
true |
This resource does not have any animations. |
| godot-native.b667681f3286b5fd1561c5c4 |
Localized message |
editor/scene |
|
Animation Frames: |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2300 |
true |
Animation Frames: |
| godot-native.1b33407ce39c92347237218f |
Button |
editor/scene |
|
|
|
|
Load |
|
pressed -> SpriteFramesEditor::_load_pressed |
Ctrl/Cmd+O |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2343 |
true |
Load |
| godot-native.e0bb509f8b9de92d5ca18710 |
Button |
editor/scene |
|
|
|
|
Load Sheet |
|
pressed -> SpriteFramesEditor::_open_sprite_sheet |
Ctrl/Cmd+Shift+O |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2348 |
true |
Load Sheet |
| godot-native.4efb13fcbe512c2bd51e685e |
Button |
editor/scene |
|
|
|
|
Copy |
|
pressed -> SpriteFramesEditor::_copy_pressed |
Ctrl/Cmd+C |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2355 |
true |
Copy |
| godot-native.e48793e78de9d9a77aa920ca |
Button |
editor/scene |
|
|
|
|
Paste |
|
pressed -> SpriteFramesEditor::_paste_pressed |
Ctrl/Cmd+V |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2360 |
true |
Paste |
| godot-native.fd5882f88a3b167a6eef4a1a |
Button |
editor/scene |
|
|
|
|
Empty Before |
|
pressed -> SpriteFramesEditor::_empty_pressed |
Alt+LEFT |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2367 |
true |
Empty Before |
| godot-native.b45014a5da49fec0ff423a3e |
Button |
editor/scene |
|
|
|
|
Empty After |
|
pressed -> SpriteFramesEditor::_empty2_pressed |
Alt+RIGHT |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2372 |
true |
Empty After |
| godot-native.2237bd70b08673b522532832 |
Button |
editor/scene |
|
|
|
|
Move Up |
|
pressed -> SpriteFramesEditor::_up_pressed |
Ctrl/Cmd+LEFT |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2379 |
true |
Move Up |
| godot-native.d67df9ff7c5bfcafea38879a |
Button |
editor/scene |
|
|
|
|
Move Down |
|
pressed -> SpriteFramesEditor::_down_pressed |
Ctrl/Cmd+RIGHT |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2384 |
true |
Move Down |
| godot-native.4367bc74de4caeb12089e56b |
Button |
editor/scene |
|
|
|
|
Delete Frame |
|
pressed -> SpriteFramesEditor::_delete_pressed |
KEY_DELETE |
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2389 |
true |
Delete Frame |
| godot-native.38dab11bd60f26d84007e5d1 |
Label |
editor/scene |
|
Frame Duration: |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2399 |
true |
Frame Duration: |
| godot-native.5cecdff7b39a86f1fa0e27aa |
SpinBox |
editor/scene |
|
|
|
|
Frame Duration: |
|
value_changed -> SpriteFramesEditor::_frame_duration_changed |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2411 |
true |
Frame Duration: |
| godot-native.182572eb66b6efba4cc4a581 |
Button |
editor/scene |
|
|
|
Zoom Out |
|
|
pressed -> SpriteFramesEditor::_zoom_out |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2426 |
true |
Zoom Out |
| godot-native.8fcc5da7be0a68ee36ca2058 |
Button |
editor/scene |
|
|
|
Zoom Reset |
|
|
pressed -> SpriteFramesEditor::_zoom_reset |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2432 |
true |
Zoom Reset |
| godot-native.420a11b015376f4472c5e0ef |
Button |
editor/scene |
|
|
|
Zoom In |
|
|
pressed -> SpriteFramesEditor::_zoom_in |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2438 |
true |
Zoom In |
| godot-native.528cf59e81efe22596ce4a39 |
Shortcut label |
editor/scene |
|
Play Animation Backwards |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2475 |
true |
Play Animation Backwards |
| godot-native.f3470b7d27f8ecd0ad34407d |
Shortcut label |
editor/scene |
|
Play Animation Backwards from End |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2476 |
true |
Play Animation Backwards from End |
| godot-native.e38b860f5e669eba513974cb |
Shortcut label |
editor/scene |
|
Pause/Stop Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2477 |
true |
Pause/Stop Animation |
| godot-native.8b0215cd612837a610f31bee |
Shortcut label |
editor/scene |
|
Play Animation from Start |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2478 |
true |
Play Animation from Start |
| godot-native.03f3ab14ee54394a6e218680 |
Shortcut label |
editor/scene |
|
Play Animation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2479 |
true |
Play Animation |
| godot-native.a620f1e3c6d21cd9d7896597 |
Shortcut label |
editor/scene |
|
Add Frame from File |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2481 |
true |
Add Frame from File |
| godot-native.1c894c74298980d7a03c7c59 |
Shortcut label |
editor/scene |
|
Add Frames from Sprite Sheet |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2483 |
true |
Add Frames from Sprite Sheet |
| godot-native.f40fb852221403b431837211 |
Shortcut label |
editor/scene |
|
Delete Frame |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2485 |
true |
Delete Frame |
| godot-native.7fed92759fb754709bcf5e9b |
Shortcut label |
editor/scene |
|
Copy Frame(s) |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2487 |
true |
Copy Frame(s) |
| godot-native.1dbaece5b6291b4ad10fff83 |
Shortcut label |
editor/scene |
|
Paste Frame(s) |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2489 |
true |
Paste Frame(s) |
| godot-native.dee625e51dcc15b0bc7bc574 |
Shortcut label |
editor/scene |
|
Insert Empty (Before Selected) |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2491 |
true |
Insert Empty (Before Selected) |
| godot-native.383f5391b8ae861bc0471d3e |
Shortcut label |
editor/scene |
|
Insert Empty (After Selected) |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2493 |
true |
Insert Empty (After Selected) |
| godot-native.4b17d4ff0adf8f4eff185727 |
Shortcut label |
editor/scene |
|
Move Frame Left |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2495 |
true |
Move Frame Left |
| godot-native.c0216154e50a92f455e68fb7 |
Shortcut label |
editor/scene |
|
Move Frame Right |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2497 |
true |
Move Frame Right |
| godot-native.29e6e7b8360eb3489045f47a |
Localized message |
editor/scene |
|
Zoom Out |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2500 |
true |
Zoom Out |
| godot-native.8d60b706d6d9f82142305c6a |
Localized message |
editor/scene |
|
Zoom In |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2503 |
true |
Zoom In |
| godot-native.00304f11743cba991903ccc1 |
ConfirmationDialog |
editor/scene |
|
Select Frames |
|
|
|
|
confirmed -> SpriteFramesEditor::_sheet_add_frames |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2519 |
true |
Select Frames |
| godot-native.1d22ca1f63c3ffda2d562b6d |
Localized message |
editor/scene |
|
Frame Order |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2534 |
true |
Frame Order |
| godot-native.7a0a86d3bbebdc56181268ab |
Menu/list item |
editor/scene |
|
As Selected |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2537 |
true |
As Selected |
| godot-native.812b5556265039ddc585d955 |
Localized message |
editor/scene |
|
By Row |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2538 |
true |
By Row |
| godot-native.e76ced21e68f10232af96995 |
Menu/list item |
editor/scene |
|
Left to Right, Top to Bottom |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2539 |
true |
Left to Right, Top to Bottom |
| godot-native.1240d6a4bed49002c9e96aab |
Menu/list item |
editor/scene |
|
Left to Right, Bottom to Top |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2540 |
true |
Left to Right, Bottom to Top |
| godot-native.ab5660e87f01f271968c6e73 |
Menu/list item |
editor/scene |
|
Right to Left, Top to Bottom |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2541 |
true |
Right to Left, Top to Bottom |
| godot-native.ab88a4ae47f1116fa9d34bd7 |
Menu/list item |
editor/scene |
|
Right to Left, Bottom to Top |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2542 |
true |
Right to Left, Bottom to Top |
| godot-native.fa4881dcc004599e3e956da0 |
Localized message |
editor/scene |
|
By Column |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2543 |
true |
By Column |
| godot-native.427ccd3def7f40d05612c9c4 |
Menu/list item |
editor/scene |
|
Top to Bottom, Left to Right |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2544 |
true |
Top to Bottom, Left to Right |
| godot-native.4a9cd0ea7e04b9a2d59403ab |
Menu/list item |
editor/scene |
|
Top to Bottom, Right to Left |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2545 |
true |
Top to Bottom, Right to Left |
| godot-native.b9b2357166971109c346d688 |
Menu/list item |
editor/scene |
|
Bottom to Top, Left to Right |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2546 |
true |
Bottom to Top, Left to Right |
| godot-native.04a037e104945e839d5b4fd6 |
Menu/list item |
editor/scene |
|
Bottom to Top, Right to Left |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2547 |
true |
Bottom to Top, Right to Left |
| godot-native.bc26b4655bdb466fef273c13 |
Button |
editor/scene |
|
Select All |
|
|
|
|
pressed -> SpriteFramesEditor::_sheet_select_all_frames |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2552 |
true |
Select All |
| godot-native.de682c42726d328781c9dc96 |
Button |
editor/scene |
|
Select None |
|
|
|
|
pressed -> SpriteFramesEditor::_sheet_clear_all_frames |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2557 |
true |
Select None |
| godot-native.c6d7c021f7fc0aac0b5afff9 |
Button |
editor/scene |
|
|
|
Toggle Settings Panel |
|
|
pressed -> SpriteFramesEditor::_toggle_show_settings |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2567 |
true |
Toggle Settings Panel |
| godot-native.33476853a0c9014293f9d488 |
Button |
editor/scene |
|
|
|
Zoom Out |
|
|
pressed -> SpriteFramesEditor::_sheet_zoom_out |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2605 |
true |
Zoom Out |
| godot-native.34f3bb3b9f602bc97e37a02a |
Button |
editor/scene |
|
|
|
Zoom Reset |
|
|
pressed -> SpriteFramesEditor::_sheet_zoom_reset |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2612 |
true |
Zoom Reset |
| godot-native.6f4041003bbc031fbadc159d |
Button |
editor/scene |
|
|
|
Zoom In |
|
|
pressed -> SpriteFramesEditor::_sheet_zoom_in |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2619 |
true |
Zoom In |
| godot-native.6ce89e6fada96d2a3741c00c |
Button |
editor/scene |
|
|
|
Zoom to Fit |
|
|
pressed -> SpriteFramesEditor::_sheet_zoom_fit |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2626 |
true |
Zoom to Fit |
| godot-native.222657a6cd150646c3917b63 |
Label |
editor/scene |
|
Horizontal |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2636 |
true |
Horizontal |
| godot-native.0da66518e8942a5631ffd3e6 |
SpinBox |
editor/scene |
|
|
|
|
Horizontal |
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2646 |
true |
Horizontal |
| godot-native.275ec38012c85624233b428a |
Label |
editor/scene |
|
Vertical |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2654 |
true |
Vertical |
| godot-native.3fcba4dfd2d26df85aaf9cf7 |
SpinBox |
editor/scene |
|
|
|
|
Vertical |
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2664 |
true |
Vertical |
| godot-native.82533bbe21cbf9a79e3b4e0f |
Label |
editor/scene |
|
Size |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2672 |
true |
Size |
| godot-native.0be29de97bc7821d75f1b32a |
SpinBox |
editor/scene |
|
|
|
|
X Size |
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2685 |
true |
X Size |
| godot-native.fe930ede603f03ca07fbf05b |
SpinBox |
editor/scene |
|
|
|
|
Y Size |
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2694 |
true |
Y Size |
| godot-native.7530b7425cd43e7a9d0d3c1c |
Label |
editor/scene |
|
Separation |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2703 |
true |
Separation |
| godot-native.dc83774d991ebcdb36d5779a |
SpinBox |
editor/scene |
|
|
|
|
X Separation |
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2715 |
true |
X Separation |
| godot-native.8ed836bfda9d9132910db244 |
SpinBox |
editor/scene |
|
|
|
|
Y Separation |
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2723 |
true |
Y Separation |
| godot-native.248406d69ba7180e85a4a2e4 |
Label |
editor/scene |
|
Offset |
|
|
|
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2732 |
true |
Offset |
| godot-native.5a7e059945952d7dd0a303ae |
SpinBox |
editor/scene |
|
|
|
|
X Offset |
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2744 |
true |
X Offset |
| godot-native.937cf85c964538fbd8a4b9e2 |
SpinBox |
editor/scene |
|
|
|
|
Y Offset |
|
|
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2752 |
true |
Y Offset |
| godot-native.3d6500eb30984215716f3c8d |
Button |
editor/scene |
|
Auto Slice |
|
|
|
|
pressed -> SpriteFramesEditor::_auto_slice_sprite_sheet |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2759 |
true |
Auto Slice |
| godot-native.a59a886016e78fa1c1bceca0 |
EditorFileDialog |
editor/scene |
|
Create Frames from Sprite Sheet |
|
|
|
|
file_selected -> SpriteFramesEditor::_prepare_sprite_sheet |
|
unknown |
|
editor/scene/sprite_frames_editor_plugin.cpp |
2766 |
true |
Create Frames from Sprite Sheet |
| godot-native.59225ca82efbc0c3f4449c2e |
Button |
editor/scene/texture |
|
|
|
Toggle color channel preview selection. |
|
|
toggled -> ColorChannelSelector::on_toggled |
|
unknown |
|
editor/scene/texture/color_channel_selector.cpp |
45 |
true |
Toggle color channel preview selection. |
| godot-native.a808ec5398db5423069c38e6 |
Localized message |
editor/scene/texture |
|
Move GradientTexture2D Fill Point |
|
|
|
|
|
|
unknown |
|
editor/scene/texture/gradient_texture_2d_editor_plugin.cpp |
66 |
true |
Move GradientTexture2D Fill Point |
| godot-native.6aa0762115ee98a228b56a66 |
Localized message |
editor/scene/texture |
|
Swap GradientTexture2D Fill Points |
|
|
|
|
|
|
unknown |
|
editor/scene/texture/gradient_texture_2d_editor_plugin.cpp |
239 |
true |
Swap GradientTexture2D Fill Points |
| godot-native.f8e16d2af111edb38e3bb0b1 |
Button |
editor/scene/texture |
|
|
|
Swap Gradient Fill Points |
|
|
pressed -> GradientTexture2DEditor::_reverse_button_pressed |
|
unknown |
|
editor/scene/texture/gradient_texture_2d_editor_plugin.cpp |
282 |
true |
Swap Gradient Fill Points |
| godot-native.958e524d6579d3926cb7c8a0 |
Button |
editor/scene/texture |
|
|
|
Toggle Grid Snap |
|
|
toggled -> GradientTexture2DEditor::_set_snap_enabled |
|
unknown |
|
editor/scene/texture/gradient_texture_2d_editor_plugin.cpp |
289 |
true |
Toggle Grid Snap |
| godot-native.3561dbbc6ea4c671d39e8409 |
Text assignment (control type unresolved) |
editor/scene/texture |
|
|
|
|
Grid Step |
|
|
|
unknown |
|
editor/scene/texture/gradient_texture_2d_editor_plugin.cpp |
298 |
true |
Grid Step |
| godot-native.0270bea2e4dfba8688ed2ae3 |
Localized message |
editor/scene/texture |
|
%s Mipmaps |
|
|
|
|
|
|
unknown |
if: (texture->has_mipmaps()) |
editor/scene/texture/texture_3d_editor_plugin.cpp |
171 |
true |
%s Mipmaps |
| godot-native.8b07f62e63fc76e5b5119083 |
Localized message |
editor/scene/texture |
|
Memory: %s |
|
|
|
|
|
|
unknown |
if: (texture->has_mipmaps()) |
editor/scene/texture/texture_3d_editor_plugin.cpp |
171 |
true |
Memory: %s |
| godot-native.64803f827bf367fe6fa4ae6e |
Localized message |
editor/scene/texture |
|
Memory: %s |
|
|
|
|
|
|
unknown |
if else: (texture->has_mipmaps()) |
editor/scene/texture/texture_3d_editor_plugin.cpp |
182 |
true |
Memory: %s |
| godot-native.88f6e1c72ff805991e5abc24 |
Localized message |
editor/scene/texture |
|
No Mipmaps |
|
|
|
|
|
|
unknown |
if else: (texture->has_mipmaps()) |
editor/scene/texture/texture_3d_editor_plugin.cpp |
182 |
true |
No Mipmaps |
| godot-native.3ea3c6fb602b5fb9c6bebf51 |
Localized message |
editor/scene/texture |
|
Memory: %s |
|
|
|
|
|
|
unknown |
if: (format != Image::FORMAT_MAX) | if: (mipmaps >= 1) |
editor/scene/texture/texture_editor_plugin.cpp |
213 |
true |
Memory: %s |
| godot-native.6a4ebc4c93e4298858ad424f |
Localized message |
editor/scene/texture |
|
%s Mipmaps |
|
|
|
|
|
|
unknown |
if: (format != Image::FORMAT_MAX) | if: (mipmaps >= 1) |
editor/scene/texture/texture_editor_plugin.cpp |
213 |
true |
%s Mipmaps |
| godot-native.99b8b13076d595f47d64ebcf |
Localized message |
editor/scene/texture |
|
No Mipmaps |
|
|
|
|
|
|
unknown |
if: (format != Image::FORMAT_MAX) | if else: (mipmaps >= 1) |
editor/scene/texture/texture_editor_plugin.cpp |
223 |
true |
No Mipmaps |
| godot-native.fe46d44f54195dea9b942209 |
Localized message |
editor/scene/texture |
|
Memory: %s |
|
|
|
|
|
|
unknown |
if: (format != Image::FORMAT_MAX) | if else: (mipmaps >= 1) |
editor/scene/texture/texture_editor_plugin.cpp |
223 |
true |
Memory: %s |
| godot-native.391f21921be4e0ba798acdcc |
SpinBox |
editor/scene/texture |
|
|
|
Mipmap level index selector. |
|
|
value_changed -> TexturePreview::on_selected_mipmap_changed |
|
unknown |
if: (mipmaps > 0) |
editor/scene/texture/texture_editor_plugin.cpp |
297 |
true |
Mipmap level index selector. |
| godot-native.2c663c40e6e2d9be0893ab3e |
Localized message |
editor/scene/texture |
|
%s Mipmaps |
|
|
|
|
|
|
unknown |
if: (texture->has_mipmaps()) |
editor/scene/texture/texture_layered_editor_plugin.cpp |
231 |
true |
%s Mipmaps |
| godot-native.447b57cf98ce0d9174e8a635 |
Localized message |
editor/scene/texture |
|
Memory: %s |
|
|
|
|
|
|
unknown |
if: (texture->has_mipmaps()) |
editor/scene/texture/texture_layered_editor_plugin.cpp |
231 |
true |
Memory: %s |
| godot-native.b48e41b8952770af885799d7 |
Localized message |
editor/scene/texture |
|
No Mipmaps |
|
|
|
|
|
|
unknown |
if else: (texture->has_mipmaps()) |
editor/scene/texture/texture_layered_editor_plugin.cpp |
238 |
true |
No Mipmaps |
| godot-native.d41611b24926ee425c1a0f1d |
Localized message |
editor/scene/texture |
|
Memory: %s |
|
|
|
|
|
|
unknown |
if else: (texture->has_mipmaps()) |
editor/scene/texture/texture_layered_editor_plugin.cpp |
238 |
true |
Memory: %s |
| godot-native.c590f5f03ac4aa4fefe33517 |
Localized message |
editor/scene/texture |
|
Set Margin |
|
|
|
|
|
|
unknown |
if: (edited_margin >= 0) |
editor/scene/texture/texture_region_editor_plugin.cpp |
373 |
true |
Set Margin |
| godot-native.3ac5c3c2379823d2a0eb6717 |
Localized message |
editor/scene/texture |
|
Set Region Rect |
|
|
|
|
|
|
unknown |
if else: (edited_margin >= 0) |
editor/scene/texture/texture_region_editor_plugin.cpp |
385 |
true |
Set Region Rect |
| godot-native.e1e7ca2f3fc900162c2fff8c |
Localized message |
editor/scene/texture |
|
Set Region Rect |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed() && !panner->is_panning()) | if: (drag_index < 0) | if: (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) | for_range_loop | if: (E.has_point(point)) |
editor/scene/texture/texture_region_editor_plugin.cpp |
480 |
true |
Set Region Rect |
| godot-native.bc83d0e5cb745a018bae4f52 |
Localized message |
editor/scene/texture |
|
Region Editor |
|
|
|
|
|
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1221 |
true |
Region Editor |
| godot-native.b04452caa199074e0d25b788 |
Localized message |
editor/scene/texture |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1224 |
true |
Close |
| godot-native.a6775080413536001d78ec3d |
Localized message |
editor/scene/texture |
|
Snap Mode: |
|
|
|
|
|
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1242 |
true |
Snap Mode: |
| godot-native.6892059211086d21716e2628 |
OptionButton |
editor/scene/texture |
|
|
|
|
Snap Mode: |
|
item_selected -> TextureRegionEditor::_set_snap_mode |
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1246 |
true |
Snap Mode: |
| godot-native.f66eef19b1205dc3465539a3 |
Menu/list item |
editor/scene/texture |
|
None |
|
|
|
|
|
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1247 |
true |
None |
| godot-native.7ef51f0a85aac81353470729 |
Menu/list item |
editor/scene/texture |
|
Pixel Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1248 |
true |
Pixel Snap |
| godot-native.70745b25a8caa75d23387d89 |
Menu/list item |
editor/scene/texture |
|
Grid Snap |
|
|
|
|
|
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1249 |
true |
Grid Snap |
| godot-native.8b208a33c2b828ab210a57c5 |
Menu/list item |
editor/scene/texture |
|
Auto Slice |
|
|
|
|
|
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1250 |
true |
Auto Slice |
| godot-native.a501d674bf658a4e89ea8462 |
Localized message |
editor/scene/texture |
|
Offset: |
|
|
|
|
|
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1258 |
true |
Offset: |
| godot-native.f132e35cd198943cdbcbfb7e |
SpinBox |
editor/scene/texture |
|
|
|
|
Offset X |
|
value_changed -> TextureRegionEditor::_set_snap_off_x |
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1264 |
true |
Offset X |
| godot-native.666cc158a471e3c440b1e274 |
SpinBox |
editor/scene/texture |
|
|
|
|
Offset Y |
|
value_changed -> TextureRegionEditor::_set_snap_off_y |
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1271 |
true |
Offset Y |
| godot-native.acc6d0596ca7a4e9641ef2c0 |
Localized message |
editor/scene/texture |
|
Step: |
|
|
|
|
|
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1275 |
true |
Step: |
| godot-native.aae2f36a1d6274ec722a8d46 |
SpinBox |
editor/scene/texture |
|
|
|
|
Step X |
|
value_changed -> TextureRegionEditor::_set_snap_step_x |
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1282 |
true |
Step X |
| godot-native.71d4297c2841d8d2a6c2655b |
SpinBox |
editor/scene/texture |
|
|
|
|
Step Y |
|
value_changed -> TextureRegionEditor::_set_snap_step_y |
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1290 |
true |
Step Y |
| godot-native.ce9963700a0881db9bb66a90 |
Localized message |
editor/scene/texture |
|
Separation: |
|
|
|
|
|
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1294 |
true |
Separation: |
| godot-native.f71653c3f00e360a80e85319 |
SpinBox |
editor/scene/texture |
|
|
|
|
Separation X |
|
value_changed -> TextureRegionEditor::_set_snap_sep_x |
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1301 |
true |
Separation X |
| godot-native.a0bd96092dde13cc9fe037b0 |
SpinBox |
editor/scene/texture |
|
|
|
|
Separation Y |
|
value_changed -> TextureRegionEditor::_set_snap_sep_y |
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1309 |
true |
Separation Y |
| godot-native.4b346a5325e9a9480b3bf9c6 |
Button |
editor/scene/texture |
|
|
|
Zoom Out |
|
|
pressed -> TextureRegionEditor::_zoom_out |
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1349 |
true |
Zoom Out |
| godot-native.b15190ba1b9e5e3babf10f64 |
Button |
editor/scene/texture |
|
|
|
Zoom Reset |
|
|
pressed -> TextureRegionEditor::_zoom_reset |
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1355 |
true |
Zoom Reset |
| godot-native.57a6cfe7e34d1102f8833237 |
Button |
editor/scene/texture |
|
|
|
Zoom In |
|
|
pressed -> TextureRegionEditor::_zoom_in |
|
unknown |
|
editor/scene/texture/texture_region_editor_plugin.cpp |
1361 |
true |
Zoom In |
| godot-native.022923d2741765f108417e64 |
Localized message |
editor/scene/texture |
|
Edit Region |
|
|
|
|
|
|
unknown |
if: ((p_type == Variant::RECT2 || p_type == Variant::RECT2I)) | if: (((Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object)) && p_path == "region_rect") || (Object::cast_to<AtlasTexture>(p_object) && p_path == "region")) |
editor/scene/texture/texture_region_editor_plugin.cpp |
1391 |
true |
Edit Region |
| godot-native.b10fb7097167d32c3defa4ae |
Localized message |
editor/script |
|
Write your logic in the _run() method. |
|
|
|
|
|
|
unknown |
#ifdef: DISABLE_DEPRECATED | if: (!EditorNode::get_singleton()) |
editor/script/editor_script.cpp |
47 |
true |
Write your logic in the _run() method. |
| godot-native.4354d3bd140e17f767e4a979 |
Localized message |
editor/script |
|
Replace in Files |
|
|
|
|
|
|
unknown |
if: (replace_mode) |
editor/script/find_in_files.cpp |
360 |
true |
Replace in Files |
| godot-native.a17436b1a4e621426c781afe |
Localized message |
editor/script |
|
Find in Files |
|
|
|
|
|
|
unknown |
if else: (replace_mode) |
editor/script/find_in_files.cpp |
364 |
true |
Find in Files |
| godot-native.22a5f80573ee1052342f5a6d |
Localized message |
editor/script |
|
Find in Files |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
541 |
true |
Find in Files |
| godot-native.afd05d0a0a2c5e66319c9023 |
Label |
editor/script |
|
Find: |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
555 |
true |
Find: |
| godot-native.8a99680552df8e06ca81aa9e |
LineEdit |
editor/script |
|
|
|
|
Find: |
|
text_changed -> FindInFilesDialog::_on_search_text_modified | text_submitted -> FindInFilesDialog::_on_search_text_submitted |
|
unknown |
|
editor/script/find_in_files.cpp |
560 |
true |
Find: |
| godot-native.a8ace1afe452be0705f6519d |
Label |
editor/script |
|
Replace: |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
566 |
true |
Replace: |
| godot-native.b0bbc509ba80b836a8662afb |
LineEdit |
editor/script |
|
|
|
|
Replace: |
|
text_submitted -> FindInFilesDialog::_on_replace_text_submitted |
|
unknown |
|
editor/script/find_in_files.cpp |
572 |
true |
Replace: |
| godot-native.f5858f1c32dd8bff4803fe1e |
CheckBox |
editor/script |
|
Whole Words |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
583 |
true |
Whole Words |
| godot-native.bf97dc3877b601f37d50f697 |
CheckBox |
editor/script |
|
Match Case |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
587 |
true |
Match Case |
| godot-native.905adc4ed25f690bff1ab60b |
Label |
editor/script |
|
Folder: |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
594 |
true |
Folder: |
| godot-native.b3db71c68e92dd6670a4df61 |
Label |
editor/script |
|
res:// |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
601 |
false |
|
| godot-native.878f7c94a36ddbf61021f135 |
LineEdit |
editor/script |
|
|
|
|
Folder: |
|
text_submitted -> FindInFilesDialog::_on_search_text_submitted |
|
unknown |
|
editor/script/find_in_files.cpp |
608 |
true |
Folder: |
| godot-native.cee060c9c741ac21438c6668 |
Button |
editor/script |
|
|
|
|
Select Folder |
|
pressed -> FindInFilesDialog::_on_folder_button_pressed |
|
unknown |
|
editor/script/find_in_files.cpp |
612 |
true |
Select Folder |
| godot-native.de15b1c70c8e5e0689ad32ae |
Button |
editor/script |
|
... |
|
|
|
|
pressed -> FindInFilesDialog::_on_folder_button_pressed |
|
unknown |
|
editor/script/find_in_files.cpp |
613 |
false |
|
| godot-native.2439fb26cd91ccd1b0ba1a5d |
Label |
editor/script |
|
Includes: |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
626 |
true |
Includes: |
| godot-native.129fed5f8c6d82743f86fb3c |
Label |
editor/script |
|
|
|
Include the files with the following expressions. Use "," to separate. |
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
627 |
true |
Include the files with the following expressions. Use "," to separate. |
| godot-native.298d92089f51b4b19e070900 |
LineEdit |
editor/script |
|
|
example: scripts,scenes/*/test.gd |
|
|
|
text_submitted -> FindInFilesDialog::_on_search_text_submitted |
|
unknown |
|
editor/script/find_in_files.cpp |
633 |
true |
example: scripts,scenes/*/test.gd |
| godot-native.4570d70a36c8c03bdf573491 |
LineEdit |
editor/script |
|
|
|
|
Includes: |
|
text_submitted -> FindInFilesDialog::_on_search_text_submitted |
|
unknown |
|
editor/script/find_in_files.cpp |
634 |
true |
Includes: |
| godot-native.3b6b75921de8fbd4363d8702 |
Label |
editor/script |
|
Excludes: |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
639 |
true |
Excludes: |
| godot-native.3687432d9dbd99006089c044 |
Label |
editor/script |
|
|
|
Exclude the files with the following expressions. Use "," to separate. |
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
640 |
true |
Exclude the files with the following expressions. Use "," to separate. |
| godot-native.682e42e156d7916d82372a67 |
LineEdit |
editor/script |
|
|
example: res://addons,scenes/test/*.gd |
|
|
|
text_submitted -> FindInFilesDialog::_on_search_text_submitted |
|
unknown |
|
editor/script/find_in_files.cpp |
646 |
true |
example: res://addons,scenes/test/*.gd |
| godot-native.033fab73c4c7f07611afbda9 |
LineEdit |
editor/script |
|
|
|
|
Excludes: |
|
text_submitted -> FindInFilesDialog::_on_search_text_submitted |
|
unknown |
|
editor/script/find_in_files.cpp |
647 |
true |
Excludes: |
| godot-native.f5412a511ee9a4e3b03dc45a |
Label |
editor/script |
|
Filters: |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
652 |
true |
Filters: |
| godot-native.a6859fecb96d3459158bddf2 |
Label |
editor/script |
|
|
|
Include the files with the following extensions. Add or remove them in ProjectSettings. |
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
653 |
true |
Include the files with the following extensions. Add or remove them in ProjectSettings. |
| godot-native.0381616d93fd5520165fe33e |
Localized message |
editor/script |
|
Find... |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
660 |
true |
Find... |
| godot-native.c485419bdbae28fc45647f49 |
Localized message |
editor/script |
|
Replace... |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
663 |
true |
Replace... |
| godot-native.6c3f40e5892a3e93d88c8d1f |
Text assignment (control type unresolved) |
editor/script |
|
Cancel |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
667 |
true |
Cancel |
| godot-native.0ccea67ed0f4ef42baea5b78 |
Text assignment (control type unresolved) |
editor/script |
|
Searching... |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
713 |
true |
Searching... |
| godot-native.2e6168ee326f2277d78698a5 |
Localized message |
editor/script |
|
Replace all matches in file |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | while: (file_item) | if: (with_replace) |
editor/script/find_in_files.cpp |
767 |
true |
Replace all matches in file |
| godot-native.133d6916a97712c844da1851 |
Localized message |
editor/script |
|
Remove result |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | while: (file_item) |
editor/script/find_in_files.cpp |
769 |
true |
Remove result |
| godot-native.7016a419bbc870867e1aff0f |
Localized message |
editor/script |
|
Replace |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | while: (file_item) | while: (result_item) | if: (with_replace) |
editor/script/find_in_files.cpp |
774 |
true |
Replace |
| godot-native.ea2e3a51d3f03da91a5e9fbc |
Localized message |
editor/script |
|
Remove result |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | while: (file_item) | while: (result_item) | if: (with_replace) |
editor/script/find_in_files.cpp |
775 |
true |
Remove result |
| godot-native.a95b077708c862dc2907e356 |
Localized message |
editor/script |
|
Remove result |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | while: (file_item) | while: (result_item) | if else: (with_replace) |
editor/script/find_in_files.cpp |
777 |
true |
Remove result |
| godot-native.ee9af43850615a2313a8af12 |
Localized message |
editor/script |
|
Replace all matches in file |
|
|
|
|
|
|
unknown |
if: (!E) | if: (with_replace) |
editor/script/find_in_files.cpp |
803 |
true |
Replace all matches in file |
| godot-native.987d22a8ce46fbf5faf369d8 |
Localized message |
editor/script |
|
Remove result |
|
|
|
|
|
|
unknown |
if: (!E) |
editor/script/find_in_files.cpp |
805 |
true |
Remove result |
| godot-native.0e61850ba8eb26f4fce5192f |
Localized message |
editor/script |
|
Replace |
|
|
|
|
|
|
unknown |
if: (with_replace) |
editor/script/find_in_files.cpp |
849 |
true |
Replace |
| godot-native.c488ca8a907580574c74bade |
Localized message |
editor/script |
|
Remove result |
|
|
|
|
|
|
unknown |
if: (with_replace) |
editor/script/find_in_files.cpp |
850 |
true |
Remove result |
| godot-native.b0a5e09dff91a2e22aee24e3 |
Localized message |
editor/script |
|
Remove result |
|
|
|
|
|
|
unknown |
if else: (with_replace) |
editor/script/find_in_files.cpp |
852 |
true |
Remove result |
| godot-native.7ccf2b88e7807e4a38879f9e |
Localized message |
editor/script |
|
%d match in %d file |
|
|
|
|
|
|
unknown |
if: (result_count == 1 && file_count == 1) |
editor/script/find_in_files.cpp |
1161 |
true |
%d match in %d file |
| godot-native.10e9384777b58d684c5d88a2 |
Localized message |
editor/script |
|
%d matches in %d file |
|
|
|
|
|
|
unknown |
if else: (result_count == 1 && file_count == 1) | if: (result_count != 1 && file_count == 1) |
editor/script/find_in_files.cpp |
1163 |
true |
%d matches in %d file |
| godot-native.99d203d5fb40fecf28fa1e2e |
Localized message |
editor/script |
|
%d matches in %d files |
|
|
|
|
|
|
unknown |
if else: (result_count == 1 && file_count == 1) | if else: (result_count != 1 && file_count == 1) |
editor/script/find_in_files.cpp |
1165 |
true |
%d matches in %d files |
| godot-native.3926aa168ce141f117d7caae |
Localized message |
editor/script |
|
%d match |
|
|
|
|
|
|
unknown |
while: (file_item) | plural-form=singular; count-expression=file_matches_count (locale-dependent) |
editor/script/find_in_files.cpp |
1173 |
true |
%d match |
| godot-native.8d3a2a1f2112883a3794d73e |
Localized message |
editor/script |
|
%d matches |
|
|
|
|
|
|
unknown |
while: (file_item) | plural-form=plural; count-expression=file_matches_count (locale-dependent) |
editor/script/find_in_files.cpp |
1173 |
true |
%d matches |
| godot-native.85cb28ad5a7bbd2160af4f22 |
Label |
editor/script |
|
Find: |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
1208 |
true |
Find: |
| godot-native.d670ef06516bed15d9feaf1c |
CheckButton |
editor/script |
|
Keep Results |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
1231 |
true |
Keep Results |
| godot-native.7ac68a32c9930df94be405b5 |
CheckButton |
editor/script |
|
|
|
Keep these results and show subsequent results in a new window |
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
1232 |
true |
Keep these results and show subsequent results in a new window |
| godot-native.350f065b7a95cd7091b2589b |
Button |
editor/script |
|
Refresh |
|
|
|
|
pressed -> FindInFilesPanel::_on_refresh_button_clicked |
|
unknown |
|
editor/script/find_in_files.cpp |
1237 |
true |
Refresh |
| godot-native.ecb55b0429511ff27b32b144 |
Button |
editor/script |
|
Cancel |
|
|
|
|
pressed -> FindInFilesPanel::_on_cancel_button_clicked |
|
unknown |
|
editor/script/find_in_files.cpp |
1243 |
true |
Cancel |
| godot-native.2376de2be55f0111ede6a1c6 |
Button |
editor/script |
|
Close |
|
|
|
|
pressed -> FindInFilesPanel::_on_close_button_clicked |
|
unknown |
|
editor/script/find_in_files.cpp |
1249 |
true |
Close |
| godot-native.e576131893ff8327f55e9ab3 |
Tree |
editor/script |
|
|
|
|
Search Results |
|
button_clicked -> FindInFilesPanel::_on_button_clicked | item_edited -> FindInFilesPanel::_on_item_edited | item_selected -> FindInFilesPanel::_on_result_selected |
|
unknown |
|
editor/script/find_in_files.cpp |
1262 |
true |
Search Results |
| godot-native.63eef27df26026040ac01f50 |
Label |
editor/script |
|
Replace: |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
1281 |
true |
Replace: |
| godot-native.1c7dfa560a475b7abcd1f0e5 |
LineEdit |
editor/script |
|
|
|
|
Replace: |
|
text_changed -> FindInFilesPanel::_on_replace_text_changed |
|
unknown |
|
editor/script/find_in_files.cpp |
1285 |
true |
Replace: |
| godot-native.32e8b0dbf5abf06b6f34e718 |
Button |
editor/script |
|
Replace all (no undo) |
|
|
|
|
pressed -> FindInFilesPanel::_on_replace_all_clicked |
|
unknown |
|
editor/script/find_in_files.cpp |
1291 |
true |
Replace all (no undo) |
| godot-native.b49dae5a16649a4f2d6a330e |
Localized message |
editor/script |
|
Search Results |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
1485 |
true |
Search Results |
| godot-native.f650386b41bb862aa73f2d4d |
Localized message |
editor/script |
|
Toggle Search Results Bottom Panel |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
1487 |
true |
Toggle Search Results Bottom Panel |
| godot-native.1207ba0388ef6e67f46cf106 |
Menu/list item |
editor/script |
|
Close Tab |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
1507 |
true |
Close Tab |
| godot-native.4f75668dff29bcee9b6c361d |
Menu/list item |
editor/script |
|
Close Other Tabs |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
1508 |
true |
Close Other Tabs |
| godot-native.7a5f53855bbd488bc0524ee5 |
Menu/list item |
editor/script |
|
Close Tabs to the Right |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
1509 |
true |
Close Tabs to the Right |
| godot-native.d1043e1107eb2251d40fa68e |
Menu/list item |
editor/script |
|
Close All Tabs |
|
|
|
|
|
|
unknown |
|
editor/script/find_in_files.cpp |
1510 |
true |
Close All Tabs |
| godot-native.2c00713244a0109332fe4e39 |
Localized message |
editor/script |
|
Replace: |
|
|
|
|
|
|
unknown |
conditional_expression: p_with_replace |
editor/script/find_in_files.cpp |
1517 |
true |
Replace: |
| godot-native.7c55a19f36c96172e7d8f121 |
Localized message |
editor/script |
|
Find: |
|
|
|
|
|
|
unknown |
conditional_expression else: p_with_replace |
editor/script/find_in_files.cpp |
1517 |
true |
Find: |
| godot-native.6cfd52a2d7edbe6b614f360d |
Localized message |
editor/script |
|
Path is empty. |
|
|
|
|
|
|
unknown |
if: (p.is_empty()) |
editor/script/script_create_dialog.cpp |
243 |
true |
Path is empty. |
| godot-native.2d82d15352fc6d5508784257 |
Localized message |
editor/script |
|
Filename is empty. |
|
|
|
|
|
|
unknown |
if: (p.get_file().get_basename().is_empty()) |
editor/script/script_create_dialog.cpp |
246 |
true |
Filename is empty. |
| godot-native.2bce91b5827ac434f9b8843c |
Localized message |
editor/script |
|
Filename is invalid. |
|
|
|
|
|
|
unknown |
if: (!p.get_file().get_basename().is_valid_filename()) |
editor/script/script_create_dialog.cpp |
250 |
true |
Filename is invalid. |
| godot-native.1b063fa5132c0b4e93682bd4 |
Localized message |
editor/script |
|
Name begins with a dot. |
|
|
|
|
|
|
unknown |
if: (p.get_file().begins_with(".")) |
editor/script/script_create_dialog.cpp |
253 |
true |
Name begins with a dot. |
| godot-native.fa5df7df6aea5d66b65af306 |
Localized message |
editor/script |
|
Path is not local. |
|
|
|
|
|
|
unknown |
if: (!p.begins_with("res://")) |
editor/script/script_create_dialog.cpp |
258 |
true |
Path is not local. |
| godot-native.8fb5b9aa2dbf1daea8de867e |
Localized message |
editor/script |
|
Base path is invalid. |
|
|
|
|
|
|
unknown |
if: (da->change_dir(p.get_base_dir()) != OK) |
editor/script/script_create_dialog.cpp |
264 |
true |
Base path is invalid. |
| godot-native.cf39d459b7c2413712672b4c |
Localized message |
editor/script |
|
A directory with the same name exists. |
|
|
|
|
|
|
unknown |
if: (da->dir_exists(p)) |
editor/script/script_create_dialog.cpp |
272 |
true |
A directory with the same name exists. |
| godot-native.b510bfb93dffceeffbd4763f |
Localized message |
editor/script |
|
File does not exist. |
|
|
|
|
|
|
unknown |
if else: (da->dir_exists(p)) | if: (p_file_must_exist && !da->file_exists(p)) |
editor/script/script_create_dialog.cpp |
274 |
true |
File does not exist. |
| godot-native.825d29263df79d1f1b83870a |
Localized message |
editor/script |
|
Invalid extension. |
|
|
|
|
|
|
unknown |
if: (!found) |
editor/script/script_create_dialog.cpp |
304 |
true |
Invalid extension. |
| godot-native.687884190e7d8ba089d49a59 |
Localized message |
editor/script |
|
Extension doesn't match chosen language. |
|
|
|
|
|
|
unknown |
if: (!match) |
editor/script/script_create_dialog.cpp |
307 |
true |
Extension doesn't match chosen language. |
| godot-native.843aecbfa9caeaae1ee7ba9d |
Localized message |
editor/script |
|
Template: |
|
|
|
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
344 |
true |
Template: |
| godot-native.d2d5a2cfd57695b0266e9d5c |
Text assignment (control type unresolved) |
editor/script |
|
Error - Could not create script in filesystem. |
|
|
|
|
|
|
unknown |
if else: (is_built_in) | if: (err != OK) |
editor/script/script_create_dialog.cpp |
393 |
true |
Error - Could not create script in filesystem. |
| godot-native.e9292f66edf32398832587d4 |
Text assignment (control type unresolved) |
editor/script |
|
Error loading script from %s |
|
|
|
|
|
|
unknown |
if: (p_script.is_null()) |
editor/script/script_create_dialog.cpp |
407 |
true |
Error loading script from %s |
| godot-native.8989f7bc30cae53afdbdb732 |
Text assignment (control type unresolved) |
editor/script |
|
Open Script / Choose Location |
|
|
|
|
|
|
unknown |
if: (p_save) |
editor/script/script_create_dialog.cpp |
461 |
true |
Open Script / Choose Location |
| godot-native.6db7ec226ef804d44aa47dbe |
Localized message |
editor/script |
|
Open |
|
|
|
|
|
|
unknown |
if: (p_save) |
editor/script/script_create_dialog.cpp |
462 |
true |
Open |
| godot-native.80472f6364d1bf9b210753fd |
Text assignment (control type unresolved) |
editor/script |
|
Open Script |
|
|
|
|
|
|
unknown |
if else: (p_save) |
editor/script/script_create_dialog.cpp |
465 |
true |
Open Script |
| godot-native.aa602dc56cc3794f8a3c59b8 |
Text assignment (control type unresolved) |
editor/script |
|
Inherit %s |
|
|
|
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
508 |
true |
Inherit %s |
| godot-native.7a1f67f59910f53ff48a2555 |
Localized message |
editor/script |
|
Inherit |
|
|
|
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
509 |
true |
Inherit |
| godot-native.53e9a1261cb3f81c6bed9816 |
Localized message |
editor/script |
|
Invalid path. |
|
|
|
|
|
|
unknown |
if: (!is_built_in && !is_path_valid) |
editor/script/script_create_dialog.cpp |
631 |
true |
Invalid path. |
| godot-native.df645bfbe3f8897db1689fd3 |
Localized message |
editor/script |
|
Invalid inherited parent name or path. |
|
|
|
|
|
|
unknown |
if: (!is_parent_name_valid && is_new_script_created) |
editor/script/script_create_dialog.cpp |
635 |
true |
Invalid inherited parent name or path. |
| godot-native.b4d7ec2872b95bed975fbb11 |
Localized message |
editor/script |
|
File exists, it will be reused. |
|
|
|
|
|
|
unknown |
if: (validation_panel->is_valid() && !is_new_script_created) |
editor/script/script_create_dialog.cpp |
639 |
true |
File exists, it will be reused. |
| godot-native.5a07677cceb20ff2b1b4c6da |
Localized message |
editor/script |
|
Note: Built-in scripts have some limitations and can't be edited using an external editor. |
|
|
|
|
|
|
unknown |
if: (is_built_in) |
editor/script/script_create_dialog.cpp |
669 |
true |
Note: Built-in scripts have some limitations and can't be edited using an external editor. |
| godot-native.7b92bcb0c089b31066da41f7 |
Localized message |
editor/script |
|
Warning: Having the script name be the same as a built-in type is usually not desired. |
|
|
|
|
|
|
unknown |
if else: (is_built_in) | if: (file_path->get_text().get_file().get_basename() == parent_name->get_text()) |
editor/script/script_create_dialog.cpp |
671 |
true |
Warning: Having the script name be the same as a built-in type is usually not desired. |
| godot-native.63c43778d393423dbc0b8660 |
Localized message |
editor/script |
|
Load |
|
|
|
|
|
|
unknown |
conditional_expression else: is_new_file |
editor/script/script_create_dialog.cpp |
685 |
true |
Load |
| godot-native.91ffe56f5e421e54746417f7 |
Localized message |
editor/script |
|
Create |
|
|
|
|
|
|
unknown |
conditional_expression: is_new_file |
editor/script/script_create_dialog.cpp |
685 |
true |
Create |
| godot-native.05cdb6d48a76caf16b0298a8 |
Localized message |
editor/script |
|
Built-in script (into scene file). |
|
|
|
|
|
|
unknown |
if: (is_new_file) | if: (is_built_in) |
editor/script/script_create_dialog.cpp |
690 |
true |
Built-in script (into scene file). |
| godot-native.cb6ec390280e9fa693055cb0 |
Localized message |
editor/script |
|
Using existing script file. |
|
|
|
|
|
|
unknown |
if else: (is_new_file) |
editor/script/script_create_dialog.cpp |
693 |
true |
Using existing script file. |
| godot-native.fbccb8c02a8a50fb14a3833c |
Localized message |
editor/script |
|
Will load an existing script file. |
|
|
|
|
|
|
unknown |
if else: (is_new_file) | if: (load_enabled) | if: (is_path_valid) |
editor/script/script_create_dialog.cpp |
696 |
true |
Will load an existing script file. |
| godot-native.0c9bb3e8ebd47513af17756f |
Localized message |
editor/script |
|
Script file already exists. |
|
|
|
|
|
|
unknown |
if else: (is_new_file) | if else: (load_enabled) |
editor/script/script_create_dialog.cpp |
699 |
true |
Script file already exists. |
| godot-native.c3cc6bb3279e7ce9ac0aeb9f |
Localized message |
editor/script |
|
No suitable template. |
|
|
|
|
|
|
unknown |
if: (is_using_templates) | if: (template_menu->get_item_count() == 0 && template_inactive_message.is_empty()) |
editor/script/script_create_dialog.cpp |
707 |
true |
No suitable template. |
| godot-native.73646af8e3446f48dae85f1a |
Localized message |
editor/script |
|
Empty |
|
|
|
|
|
|
unknown |
if else: (is_using_templates) |
editor/script/script_create_dialog.cpp |
710 |
true |
Empty |
| godot-native.01e23aa40fdf79ccec9a3273 |
Localized message |
editor/script |
|
Built-in |
|
|
|
|
|
|
unknown |
switch: (p_origin) | case: ScriptLanguage::TEMPLATE_BUILT_IN |
editor/script/script_create_dialog.cpp |
843 |
true |
Built-in |
| godot-native.03eb98780cea0ac37acb7778 |
Localized message |
editor/script |
|
Editor |
|
|
|
|
|
|
unknown |
switch: (p_origin) | case: ScriptLanguage::TEMPLATE_EDITOR |
editor/script/script_create_dialog.cpp |
845 |
true |
Editor |
| godot-native.8b27328fc6cbbd7a57a25052 |
Localized message |
editor/script |
|
Project |
|
|
|
|
|
|
unknown |
switch: (p_origin) | case: ScriptLanguage::TEMPLATE_PROJECT |
editor/script/script_create_dialog.cpp |
847 |
true |
Project |
| godot-native.536dbd22bdbf85cb4ddfd5b3 |
Localized message |
editor/script |
|
Script path/name is valid. |
|
|
|
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
872 |
true |
Script path/name is valid. |
| godot-native.dc9cc538d8a2e7b33d922078 |
Localized message |
editor/script |
|
Will create a new script file. |
|
|
|
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
873 |
true |
Will create a new script file. |
| godot-native.9b77594bc25f38182ad0e475 |
OptionButton |
editor/script |
|
|
|
|
Language: |
|
item_selected -> ScriptCreateDialog::_language_changed |
|
unknown |
|
editor/script/script_create_dialog.cpp |
897 |
true |
Language: |
| godot-native.60c0064696897ea5d0ac556b |
Localized message |
editor/script |
|
Language: |
|
|
|
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
898 |
true |
Language: |
| godot-native.525b9c8adc5a2a85888d3ba3 |
Menu/list item |
editor/script |
|
No Scripting Languages Available |
|
|
|
|
|
|
unknown |
if: (ScriptServer::get_language_count() == 0) |
editor/script/script_create_dialog.cpp |
914 |
true |
No Scripting Languages Available |
| godot-native.ba1c5ab3bbcc4761b5b72f4c |
LineEdit |
editor/script |
|
|
|
|
Parent Name |
|
text_changed -> ScriptCreateDialog::_parent_name_changed |
|
unknown |
|
editor/script/script_create_dialog.cpp |
932 |
true |
Parent Name |
| godot-native.8d5b2d3b0ec898263bb81a6c |
Button |
editor/script |
|
|
|
|
Search Parent |
|
pressed -> ScriptCreateDialog::_browse_class_in_tree |
|
unknown |
|
editor/script/script_create_dialog.cpp |
938 |
true |
Search Parent |
| godot-native.a409a05199bd301eb9e0e537 |
Button |
editor/script |
|
|
|
|
Select Parent |
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
942 |
true |
Select Parent |
| godot-native.9a6b64f2622261d5b8abc346 |
Localized message |
editor/script |
|
Inherits: |
|
|
|
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
945 |
true |
Inherits: |
| godot-native.e1a3cd1a2ff7489e220a6680 |
Localized message |
editor/script |
|
Template: |
|
|
|
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
949 |
true |
Template: |
| godot-native.933c279defe45c5bb53b35d2 |
CheckBox |
editor/script |
|
|
|
|
Use Template |
|
pressed -> ScriptCreateDialog::_use_template_pressed |
|
unknown |
|
editor/script/script_create_dialog.cpp |
955 |
true |
Use Template |
| godot-native.5042dbfc4bb107bbc76a152e |
OptionButton |
editor/script |
|
|
|
|
Template |
|
item_selected -> ScriptCreateDialog::_template_changed |
|
unknown |
|
editor/script/script_create_dialog.cpp |
963 |
true |
Template |
| godot-native.f44bc698d6d5039ea83fbb6d |
CheckBox |
editor/script |
|
On |
|
|
|
|
pressed -> ScriptCreateDialog::_built_in_pressed |
|
unknown |
|
editor/script/script_create_dialog.cpp |
973 |
true |
On |
| godot-native.3763d10234a3da8c7dca4509 |
CheckBox |
editor/script |
|
|
|
|
Built-in Script: |
|
pressed -> ScriptCreateDialog::_built_in_pressed |
|
unknown |
|
editor/script/script_create_dialog.cpp |
974 |
true |
Built-in Script: |
| godot-native.e3b40460c4e29c385cafd9cd |
Localized message |
editor/script |
|
Built-in Script: |
|
|
|
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
976 |
true |
Built-in Script: |
| godot-native.490f0e052c8b1af02ee4797c |
LineEdit |
editor/script |
|
|
|
|
Path: |
|
text_changed -> ScriptCreateDialog::_path_changed |
|
unknown |
|
editor/script/script_create_dialog.cpp |
984 |
true |
Path: |
| godot-native.7db27df861517efdbe8cae1f |
Button |
editor/script |
|
|
|
|
Select File |
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
990 |
true |
Select File |
| godot-native.6f4f91a461e92d71a1fe80a5 |
Label |
editor/script |
|
Path: |
|
|
|
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
993 |
true |
Path: |
| godot-native.af7f1a647be3ee8095f67e9b |
LineEdit |
editor/script |
|
|
|
|
Name: |
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
1003 |
true |
Name: |
| godot-native.a363fc362f2ccfbfeae9c0f1 |
Label |
editor/script |
|
Name: |
|
|
|
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
1005 |
true |
Name: |
| godot-native.5f964312a2108db1048f4e31 |
Localized message |
editor/script |
|
Create |
|
|
|
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
1024 |
true |
Create |
| godot-native.6cfe6ab72ac8c9380b69f5f9 |
Localized message |
editor/script |
|
Attach Node Script |
|
|
|
|
|
|
unknown |
|
editor/script/script_create_dialog.cpp |
1033 |
true |
Attach Node Script |
| godot-native.318aad9f1c32c782791ec113 |
Localized message |
editor/script |
|
[unsaved] |
|
|
|
|
|
|
unknown |
if: (name.is_empty()) |
editor/script/script_editor_base.cpp |
70 |
true |
[unsaved] |
| godot-native.83e140c1dfe94e094295456e |
MenuButton |
editor/script |
|
Edit |
|
|
|
|
about_to_popup -> EditMenus::_prepare_edit_menu |
|
unknown |
|
editor/script/script_editor_base.cpp |
185 |
true |
Edit |
| godot-native.8aed6ab49b9972b17e9560d7 |
Localized message |
editor/script |
|
Line |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_base.cpp |
211 |
true |
Line |
| godot-native.3853b94a785a971d625ab720 |
Localized message |
editor/script |
|
Folding |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_base.cpp |
219 |
true |
Folding |
| godot-native.3b176196bdf08d06eebcab26 |
Localized message |
editor/script |
|
Indentation |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_base.cpp |
229 |
true |
Indentation |
| godot-native.8292403e458abde7d226e587 |
Localized message |
editor/script |
|
Convert Case |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_base.cpp |
239 |
true |
Convert Case |
| godot-native.7dc258f8866c0b6173e82649 |
Localized message |
editor/script |
|
Syntax Highlighter |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_base.cpp |
242 |
true |
Syntax Highlighter |
| godot-native.339792655883e36b4fd239e4 |
MenuButton |
editor/script |
|
Search |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_base.cpp |
250 |
true |
Search |
| godot-native.eefb9525012fb37f5445b2c6 |
MenuButton |
editor/script |
|
Go To |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_base.cpp |
266 |
true |
Go To |
| godot-native.d7c79be7fa97a8ba4ae48ede |
Localized message |
editor/script |
|
Bookmarks |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_base.cpp |
273 |
true |
Bookmarks |
| godot-native.3bf23b49eda3dfbaa8c1dffd |
Item text (control type unresolved) |
editor/script |
|
Emoji & Symbols |
|
|
|
|
|
|
unknown |
if: (DisplayServer::get_singleton()->has_feature(DisplayServerEnums::FEATURE_EMOJI_AND_SYMBOL_PICKER)) |
editor/script/script_editor_base.cpp |
286 |
true |
Emoji & Symbols |
| godot-native.b8a471a2cafa929b833e5d6a |
Localized message |
editor/script |
|
Open |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
147 |
true |
Open |
| godot-native.08cec5f986ec5420d8f86b7e |
Localized message |
editor/script |
|
Search: |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
155 |
true |
Search: |
| godot-native.2982c022a1cf5af5ebc8d989 |
Localized message |
editor/script |
|
Matches: |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
165 |
true |
Matches: |
| godot-native.ad89a36ffa128b3a037f5019 |
Localized message |
editor/script |
|
(truncated) |
|
|
|
|
|
|
unknown |
if: (!debug_value.is_empty()) | if: (debug_value.size() > DISPLAY_LIMIT) |
editor/script/script_editor_plugin.cpp |
185 |
true |
(truncated) |
| godot-native.2afcf8a58d971f75f576810d |
Localized message |
editor/script |
|
Current value: |
|
|
|
|
|
|
unknown |
if: (!debug_value.is_empty()) |
editor/script/script_editor_plugin.cpp |
187 |
true |
Current value: |
| godot-native.0b2a1de5fe358775637fc73d |
Text assignment (control type unresolved) |
editor/script |
|
Can't open '%s'. The file could have been moved or deleted. |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
520 |
true |
Can't open '%s'. The file could have been moved or deleted. |
| godot-native.eec060e84c188a2a9ab8abc2 |
Localized message |
editor/script |
|
Close and save changes? |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
688 |
true |
Close and save changes? |
| godot-native.6a0fca87588dd7f451aae7a6 |
Localized message |
editor/script |
|
Importing theme failed. File is not a text editor theme file (.tet). |
|
|
|
|
|
|
unknown |
if: (p_file.get_extension() != "tet") |
editor/script/script_editor_plugin.cpp |
854 |
true |
Importing theme failed. File is not a text editor theme file (.tet). |
| godot-native.2f02a82871ce7eaa94691685 |
Localized message |
editor/script |
|
Importing theme failed. File name cannot be 'Default', 'Custom', or 'Godot 2'. |
|
|
|
|
|
|
unknown |
if: (EditorSettings::is_default_text_editor_theme(theme_name.to_lower())) |
editor/script/script_editor_plugin.cpp |
859 |
true |
Importing theme failed. File name cannot be 'Default', 'Custom', or 'Godot 2'. |
| godot-native.fc073adbed23279b871e79e5 |
Localized message |
editor/script |
|
Importing theme failed. Failed to copy theme file. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/script/script_editor_plugin.cpp |
871 |
true |
Importing theme failed. Failed to copy theme file. |
| godot-native.2029f48056db3857260fdc28 |
Localized message |
editor/script |
|
Saving theme failed. File name cannot be 'Default', 'Custom', or 'Godot 2'. |
|
|
|
|
|
|
unknown |
if: (EditorSettings::is_default_text_editor_theme(theme_name.to_lower())) |
editor/script/script_editor_plugin.cpp |
889 |
true |
Saving theme failed. File name cannot be 'Default', 'Custom', or 'Godot 2'. |
| godot-native.144f6c8c7afeb208538ca764 |
Localized message |
editor/script |
|
Saving theme failed. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/script/script_editor_plugin.cpp |
907 |
true |
Saving theme failed. |
| godot-native.8958a3cbf821b1ea4f083d5b |
Localized message |
editor/script |
|
Error! |
|
|
|
|
|
|
unknown |
switch: (file_dialog_option) | case: FILE_MENU_NEW_TEXTFILE | if: (err) |
editor/script/script_editor_plugin.cpp |
936 |
true |
Error! |
| godot-native.acc68c78ddc1a3b5199576a7 |
Localized message |
editor/script |
|
Error writing TextFile: |
|
|
|
|
|
|
unknown |
switch: (file_dialog_option) | case: FILE_MENU_NEW_TEXTFILE | if: (err) |
editor/script/script_editor_plugin.cpp |
936 |
true |
Error writing TextFile: |
| godot-native.96e57ff19c8cdf938913d327 |
Localized message |
editor/script |
|
OK |
|
|
|
|
|
|
unknown |
switch: (file_dialog_option) | case: FILE_MENU_SAVE_AS | if: (ScriptEditorBase *current = _get_current_editor()) | if: (err != OK) |
editor/script/script_editor_plugin.cpp |
962 |
true |
OK |
| godot-native.e25248e0e021b184ef3983ea |
Localized message |
editor/script |
|
Error saving file! |
|
|
|
|
|
|
unknown |
switch: (file_dialog_option) | case: FILE_MENU_SAVE_AS | if: (ScriptEditorBase *current = _get_current_editor()) | if: (err != OK) |
editor/script/script_editor_plugin.cpp |
962 |
true |
Error saving file! |
| godot-native.4c32c27a85d0e1bd03470892 |
Text assignment (control type unresolved) |
editor/script |
|
New Text File... |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: FILE_MENU_NEW_TEXTFILE |
editor/script/script_editor_plugin.cpp |
1033 |
true |
New Text File... |
| godot-native.1a91a45db7b9df72453e8c28 |
Text assignment (control type unresolved) |
editor/script |
|
Open File |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: FILE_MENU_OPEN |
editor/script/script_editor_plugin.cpp |
1052 |
true |
Open File |
| godot-native.cd029efad241f8b92d6868b7 |
Localized message |
editor/script |
|
Could not load file at: |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: FILE_MENU_REOPEN_CLOSED | if: (_get_recognized_extensions().find(path.get_extension()) || built_in) | if: (scr.is_null()) |
editor/script/script_editor_plugin.cpp |
1074 |
true |
Could not load file at: |
| godot-native.e2e600f0b875b8f6d6e3072d |
Localized message |
editor/script |
|
Error! |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: FILE_MENU_REOPEN_CLOSED | if: (_get_recognized_extensions().find(path.get_extension()) || built_in) | if: (scr.is_null()) |
editor/script/script_editor_plugin.cpp |
1074 |
true |
Error! |
| godot-native.1680141312fca4618d53b99b |
Localized message |
editor/script |
|
Could not load file at: |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: FILE_MENU_REOPEN_CLOSED | if else: (_get_recognized_extensions().find(path.get_extension()) || built_in) | if: (error != OK) |
editor/script/script_editor_plugin.cpp |
1085 |
true |
Could not load file at: |
| godot-native.ec9e881f17d6d0f0b3be26cf |
Localized message |
editor/script |
|
Error! |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: FILE_MENU_REOPEN_CLOSED | if else: (_get_recognized_extensions().find(path.get_extension()) || built_in) | if: (error != OK) |
editor/script/script_editor_plugin.cpp |
1085 |
true |
Error! |
| godot-native.20b405b931096568633c4d97 |
Text assignment (control type unresolved) |
editor/script |
|
Save File As... |
|
|
|
|
|
|
unknown |
if: (current) | switch: (p_option) | case: FILE_MENU_SAVE_AS | if: (text_file.is_valid()) |
editor/script/script_editor_plugin.cpp |
1181 |
true |
Save File As... |
| godot-native.0d13aca7cd8e562dc608b11c |
Localized message |
editor/script |
|
Can't obtain the script for reloading. |
|
|
|
|
|
|
unknown |
if: (current) | switch: (p_option) | case: FILE_MENU_SOFT_RELOAD_TOOL | if: (scr.is_null()) |
editor/script/script_editor_plugin.cpp |
1201 |
true |
Can't obtain the script for reloading. |
| godot-native.6f47ac7f0a220476181e618e |
Localized message |
editor/script |
|
Reload only takes effect on tool scripts. |
|
|
|
|
|
|
unknown |
if: (current) | switch: (p_option) | case: FILE_MENU_SOFT_RELOAD_TOOL | if: (!scr->is_tool()) |
editor/script/script_editor_plugin.cpp |
1205 |
true |
Reload only takes effect on tool scripts. |
| godot-native.5ea266a002719103c813231d |
Localized message |
editor/script |
|
Cannot run the edited file because it's not a script. |
|
|
|
|
|
|
unknown |
if: (current) | switch: (p_option) | case: FILE_MENU_RUN | if: (scr.is_null()) |
editor/script/script_editor_plugin.cpp |
1215 |
true |
Cannot run the edited file because it's not a script. |
| godot-native.1c74d0b2e0e4f39708bbd6d0 |
Text assignment (control type unresolved) |
editor/script |
|
Import Theme |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: THEME_IMPORT |
editor/script/script_editor_plugin.cpp |
1330 |
true |
Import Theme |
| godot-native.798491ffa5e0b0807d667c41 |
Text assignment (control type unresolved) |
editor/script |
|
Save Theme As... |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
1350 |
true |
Save Theme As... |
| godot-native.27721a97d3aa095df821782d |
Localized message |
editor/script |
|
Right-click to open the screen selector. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (!make_floating->is_disabled()) |
editor/script/script_editor_plugin.cpp |
1441 |
true |
Right-click to open the screen selector. |
| godot-native.b87bdbc2ad7f10e9862536ab |
Localized message |
editor/script |
|
Make the script editor floating. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (!make_floating->is_disabled()) |
editor/script/script_editor_plugin.cpp |
1441 |
true |
Make the script editor floating. |
| godot-native.3cd386a1012e2aedc53731e2 |
Localized message |
editor/script |
|
Open '%s' in Godot online documentation. |
|
|
|
|
|
|
unknown |
if: (native_class_doc) |
editor/script/script_editor_plugin.cpp |
1855 |
true |
Open '%s' in Godot online documentation. |
| godot-native.71eb69f8fee13fbd723e923e |
Text assignment (control type unresolved) |
editor/script |
|
Open in Online Docs |
|
|
|
|
|
|
unknown |
if: (native_class_doc) |
editor/script/script_editor_plugin.cpp |
1856 |
true |
Open in Online Docs |
| godot-native.d0ab822a2b3817250ab3f9cb |
Text assignment (control type unresolved) |
editor/script |
|
Online Docs |
|
|
|
|
|
|
unknown |
if else: (native_class_doc) |
editor/script/script_editor_plugin.cpp |
1859 |
true |
Online Docs |
| godot-native.32095e0b308f65123fd346d2 |
Text assignment (control type unresolved) |
editor/script |
|
|
|
Open Godot online documentation. |
|
|
|
|
unknown |
if else: (native_class_doc) |
editor/script/script_editor_plugin.cpp |
1860 |
true |
Open Godot online documentation. |
| godot-native.8d07f883b7d2fb2bebc95e0f |
Localized message |
editor/script |
|
Unsaved file. |
|
|
|
|
|
|
unknown |
for: i < tab_container->get_tab_count() | if: (ScriptEditorBase *seb = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i))) | conditional_expression else: saved |
editor/script/script_editor_plugin.cpp |
1927 |
true |
Unsaved file. |
| godot-native.b9207f933637bebf319d2ba9 |
Localized message |
editor/script |
|
%s Class Reference |
|
|
|
|
|
|
unknown |
for: i < tab_container->get_tab_count() | if: (eh && !eh->get_class().is_empty()) |
editor/script/script_editor_plugin.cpp |
1974 |
true |
%s Class Reference |
| godot-native.2c64959f441102f12e680bf6 |
Localized message |
editor/script |
|
Could not load file at: |
|
|
|
|
|
|
unknown |
if: (_get_recognized_extensions().find(p_file.get_extension())) | if: (scr.is_null()) |
editor/script/script_editor_plugin.cpp |
2627 |
true |
Could not load file at: |
| godot-native.4bef3f93b341c45bbfa289ae |
Localized message |
editor/script |
|
Error! |
|
|
|
|
|
|
unknown |
if: (_get_recognized_extensions().find(p_file.get_extension())) | if: (scr.is_null()) |
editor/script/script_editor_plugin.cpp |
2627 |
true |
Error! |
| godot-native.32324d9c609f1ab49835cc4f |
Localized message |
editor/script |
|
Error! |
|
|
|
|
|
|
unknown |
if: (error != OK) |
editor/script/script_editor_plugin.cpp |
2638 |
true |
Error! |
| godot-native.6e9b43fb3ecc4c1168bd71c9 |
Localized message |
editor/script |
|
Could not load file at: |
|
|
|
|
|
|
unknown |
if: (error != OK) |
editor/script/script_editor_plugin.cpp |
2638 |
true |
Could not load file at: |
| godot-native.5d58e684fa8dd35213e8df39 |
Shortcut label |
editor/script |
|
Find... |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<EditorHelp>(tab_container->get_current_tab_control())) |
editor/script/script_editor_plugin.cpp |
3467 |
true |
Find... |
| godot-native.97f39015055fe9e866c0c7fc |
Shortcut label |
editor/script |
|
Find Next |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<EditorHelp>(tab_container->get_current_tab_control())) |
editor/script/script_editor_plugin.cpp |
3468 |
true |
Find Next |
| godot-native.e56d7687be67c577959e3628 |
Shortcut label |
editor/script |
|
Find Previous |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<EditorHelp>(tab_container->get_current_tab_control())) |
editor/script/script_editor_plugin.cpp |
3469 |
true |
Find Previous |
| godot-native.ba765f5522513af21884df79 |
LineEdit |
editor/script |
|
|
Filter Scripts |
|
|
|
text_changed -> ScriptEditor::_filter_scripts_text_changed |
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3851 |
true |
Filter Scripts |
| godot-native.770bf72a9304cfbd370cc67c |
LineEdit |
editor/script |
|
|
|
|
Filter Scripts |
|
text_changed -> ScriptEditor::_filter_scripts_text_changed |
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3852 |
true |
Filter Scripts |
| godot-native.3946168ced5919d349bd4792 |
LineEdit |
editor/script |
|
|
Filter Methods |
|
|
|
text_changed -> ScriptEditor::_filter_methods_text_changed |
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3883 |
true |
Filter Methods |
| godot-native.c2ac04ca0657367618971d18 |
LineEdit |
editor/script |
|
|
|
|
Filter Methods |
|
text_changed -> ScriptEditor::_filter_methods_text_changed |
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3884 |
true |
Filter Methods |
| godot-native.b23029871652c35c99b3a8a1 |
Button |
editor/script |
|
|
|
Toggle alphabetical sorting of the method list. |
|
|
toggled -> ScriptEditor::_toggle_members_overview_alpha_sort |
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3892 |
true |
Toggle alphabetical sorting of the method list. |
| godot-native.9711bd79663df8e3ad9af2d5 |
Shortcut label |
editor/script |
|
Sort |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3930 |
true |
Sort |
| godot-native.3aab7ada914b2ab6e52ae4f3 |
Shortcut label |
editor/script |
|
Move Up |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3931 |
true |
Move Up |
| godot-native.7b2c51828f7d7ea2366c76b8 |
Shortcut label |
editor/script |
|
Move Down |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3932 |
true |
Move Down |
| godot-native.a6b6556e908baf6dab33c8d6 |
Shortcut label |
editor/script |
|
Next Script |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3934 |
true |
Next Script |
| godot-native.13399a5171a5a52d2bf6511d |
Shortcut label |
editor/script |
|
Previous Script |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3935 |
true |
Previous Script |
| godot-native.06b82baad0281a687e210273 |
MenuButton |
editor/script |
|
File |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3942 |
true |
File |
| godot-native.943e01ffea7e1cb000d64c56 |
Shortcut label |
editor/script |
|
New Script... |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3947 |
true |
New Script... |
| godot-native.48d94a97bd6bdb4246723cde |
Shortcut label |
editor/script |
|
New Text File... |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3948 |
true |
New Text File... |
| godot-native.30bf35d62c7afa9259b05989 |
Shortcut label |
editor/script |
|
Open... |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3949 |
true |
Open... |
| godot-native.2bc68d53696eb4d97e54514d |
Localized message |
editor/script |
|
Open Recent |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3954 |
true |
Open Recent |
| godot-native.107d90057fe36829b40c1811 |
Shortcut label |
editor/script |
|
Save |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3960 |
true |
Save |
| godot-native.2b879f660550098a0568f6fe |
Shortcut label |
editor/script |
|
Save As... |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3961 |
true |
Save As... |
| godot-native.9b221634899ef77f1013d594 |
Shortcut label |
editor/script |
|
Save All |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3962 |
true |
Save All |
| godot-native.f2cb100c09b135a7356488e8 |
Shortcut label |
editor/script |
|
Soft Reload Tool Script |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3965 |
true |
Soft Reload Tool Script |
| godot-native.ed774c1ff24183c656034fdb |
Shortcut label |
editor/script |
|
Copy File Path |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3966 |
true |
Copy File Path |
| godot-native.47f6c7bfa95bcc213de3456d |
Shortcut label |
editor/script |
|
Copy File UID |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3967 |
true |
Copy File UID |
| godot-native.a0867a48b0039a72330b155c |
Shortcut label |
editor/script |
|
Show in FileSystem |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3968 |
true |
Show in FileSystem |
| godot-native.d62971435efc9b530ed5c764 |
Localized message |
editor/script |
|
History Previous |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3972 |
true |
History Previous |
| godot-native.b4b0f8a45f9469dc1ec4c3dc |
Localized message |
editor/script |
|
History Next |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3976 |
true |
History Next |
| godot-native.a442dbc355307e348f85bc4f |
Shortcut label |
editor/script |
|
Import Theme... |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3985 |
true |
Import Theme... |
| godot-native.8f208f900056d500eb51667d |
Shortcut label |
editor/script |
|
Reload Theme |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3986 |
true |
Reload Theme |
| godot-native.7652b25a821dcab0e95f337f |
Localized message |
editor/script |
|
Theme |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3987 |
true |
Theme |
| godot-native.a306e4e9994923dd850ce34f |
Shortcut label |
editor/script |
|
Save Theme As... |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3991 |
true |
Save Theme As... |
| godot-native.03ae835667b75d64204cd819 |
Shortcut label |
editor/script |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3994 |
true |
Close |
| godot-native.ea6ea83446a8cbf642587599 |
Shortcut label |
editor/script |
|
Close All |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3995 |
true |
Close All |
| godot-native.76faf46b44b237f1aabd7fc6 |
Shortcut label |
editor/script |
|
Close Other Tabs |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3996 |
true |
Close Other Tabs |
| godot-native.ef46d90ccf416dd9a771f6c2 |
Shortcut label |
editor/script |
|
Close Tabs Below |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3997 |
true |
Close Tabs Below |
| godot-native.548a09269a33e1ada8659c42 |
Shortcut label |
editor/script |
|
Close Docs |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
3998 |
true |
Close Docs |
| godot-native.c5cc0c9cb502747f87157d1d |
Shortcut label |
editor/script |
|
Run |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4001 |
true |
Run |
| godot-native.dafc171de5dbd55bf865b6dd |
Shortcut label |
editor/script |
|
Toggle Files Panel |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4004 |
true |
Toggle Files Panel |
| godot-native.c5fb808ac7ccbda0f6c501ad |
MenuButton |
editor/script |
|
Search |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4012 |
true |
Search |
| godot-native.bcdeb41bc0b576dd52046eae |
Button |
editor/script |
|
|
|
Navigate to script list. |
|
|
pressed -> ItemList::ensure_current_is_visible |
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4046 |
true |
Navigate to script list. |
| godot-native.e478a961ed11b35094a84656 |
Button |
editor/script |
|
|
|
|
Site Search |
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4056 |
true |
Site Search |
| godot-native.2d168babc07106ef66f36945 |
Button |
editor/script |
|
Search Help |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4062 |
true |
Search Help |
| godot-native.97b419d68977b0c4bbc09c6d |
Button |
editor/script |
|
|
|
Search the reference documentation. |
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4065 |
true |
Search the reference documentation. |
| godot-native.21e26097a54da1f3be26da21 |
Button |
editor/script |
|
|
|
Go to previous edited document. |
|
|
pressed -> ScriptEditor::_history_back |
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4071 |
true |
Go to previous edited document. |
| godot-native.91f3a4b906483a3a5c6362cb |
Button |
editor/script |
|
|
|
Go to next edited document. |
|
|
pressed -> ScriptEditor::_history_forward |
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4079 |
true |
Go to next edited document. |
| godot-native.7e26891f855953e3bf6ab18c |
Localized message |
editor/script |
|
Save |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4097 |
true |
Save |
| godot-native.c5ea9ec59d2d11713a7e5cbe |
Localized message |
editor/script |
|
Discard |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4098 |
true |
Discard |
| godot-native.9690cc60c7631e9bd827c77b |
Text assignment (control type unresolved) |
editor/script |
|
Create Script |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4104 |
true |
Create Script |
| godot-native.32ac64844fe15bbaa11413f2 |
ConfirmationDialog |
editor/script |
|
Files have been modified outside Godot |
|
|
|
|
custom_action -> ScriptEditor::_resave_scripts |
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4118 |
true |
Files have been modified outside Godot |
| godot-native.bfe2e7ffe196e2c3644980e0 |
Label |
editor/script |
|
The following files are newer on disk: |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4124 |
true |
The following files are newer on disk: |
| godot-native.f84f17acd88085d718d61fc6 |
Tree |
editor/script |
|
|
|
|
The following files are newer on disk: |
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4130 |
true |
The following files are newer on disk: |
| godot-native.c6f4104f453a0b4db4226d54 |
Label |
editor/script |
|
What action should be taken? |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4135 |
true |
What action should be taken? |
| godot-native.d855f0bc90316b1d02c90287 |
Localized message |
editor/script |
|
Reload from disk |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4139 |
true |
Reload from disk |
| godot-native.0b0ffd08e3228ba221c72658 |
Localized message |
editor/script |
|
Ignore external changes |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4141 |
true |
Ignore external changes |
| godot-native.3195dfcefbee0bf54fa952d5 |
Localized message |
editor/script |
|
Script Editor |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/script/script_editor_plugin.cpp |
4216 |
true |
Script Editor |
| godot-native.d18db7c136c7a7a96bea4dc0 |
Localized message |
editor/script |
|
%s - Godot Engine |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/script/script_editor_plugin.cpp |
4216 |
true |
%s - Godot Engine |
| godot-native.e97297d736500cba878c667f |
Localized message |
editor/script |
|
There are unsaved changes in the following built-in script(s): |
|
|
|
|
|
|
unknown |
if: (!p_for_scene.is_empty()) | if else: (unsaved_built_in_scripts.is_empty()) |
editor/script/script_editor_plugin.cpp |
4353 |
true |
There are unsaved changes in the following built-in script(s): |
| godot-native.494635454958f8b2e2d716c2 |
Localized message |
editor/script |
|
Save changes to the following script(s) before quitting? |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4365 |
true |
Save changes to the following script(s) before quitting? |
| godot-native.b2a548db8e01d89bb1a2f0d6 |
Shortcut label |
editor/script |
|
Reopen Closed Script |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4429 |
true |
Reopen Closed Script |
| godot-native.d15ae21183795e414551fdc5 |
Shortcut label |
editor/script |
|
Clear Recent Scripts |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4430 |
true |
Clear Recent Scripts |
| godot-native.46da31dae2acc8bd11da1d45 |
Shortcut label |
editor/script |
|
Replace in Files... |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4431 |
true |
Replace in Files... |
| godot-native.5bd4031836d5f19f756f4754 |
Shortcut label |
editor/script |
|
Uppercase |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4433 |
true |
Uppercase |
| godot-native.a2f48ab2054e7c0f2f245115 |
Shortcut label |
editor/script |
|
Lowercase |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4434 |
true |
Lowercase |
| godot-native.cbc3eb6517bc783ef90e490a |
Shortcut label |
editor/script |
|
Capitalize |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4435 |
true |
Capitalize |
| godot-native.2050895c774dba8c6ce3e043 |
Localized message |
editor/script |
|
Make Floating |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.cpp |
4441 |
true |
Make Floating |
| godot-native.794e565bfb44ef1140c531ac |
Localized message |
editor/script |
|
Script |
|
|
|
|
|
|
unknown |
|
editor/script/script_editor_plugin.h |
485 |
true |
Script |
| godot-native.e14c7c68f1174991ab33268d |
Localized message |
editor/script |
|
Connections to method: |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
106 |
true |
Connections to method: |
| godot-native.8a61aeb94d27de35cb500739 |
Localized message |
editor/script |
|
Source |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
128 |
true |
Source |
| godot-native.57c23646b8d960030b6302c8 |
Localized message |
editor/script |
|
Signal |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
129 |
true |
Signal |
| godot-native.7d4a1842900d9969dccba3f5 |
Localized message |
editor/script |
|
Target |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
130 |
true |
Target |
| godot-native.f7b659aacacc663a8d0e3b78 |
Localized message |
editor/script |
|
Breakpoints |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
200 |
true |
Breakpoints |
| godot-native.bc739e02df08b18e306d3a70 |
Localized message |
editor/script |
|
Error! |
|
|
|
|
|
|
unknown |
if else: (p_line.get_type() == Variant::INT) | if: (p_line.get_type() == Variant::DICTIONARY) | if else: (path.is_empty()) | if: (scr.is_null()) |
editor/script/script_text_editor.cpp |
425 |
true |
Error! |
| godot-native.e111c6c7980fc1142f380d75 |
Localized message |
editor/script |
|
Could not load file at: |
|
|
|
|
|
|
unknown |
if else: (p_line.get_type() == Variant::INT) | if: (p_line.get_type() == Variant::DICTIONARY) | if else: (path.is_empty()) | if: (scr.is_null()) |
editor/script/script_text_editor.cpp |
425 |
true |
Could not load file at: |
| godot-native.84757027941152e72bab6ebe |
Localized message |
editor/script |
|
Error at ([hint=Line %d, column %d]%d, %d[/hint]): |
|
|
|
|
|
|
unknown |
if: (!script->get_language()->validate(text, script->get_path(), &fnc, &errors, &warnings, &safe_lines)) | if: (errors.size() > 0) |
editor/script/script_text_editor.cpp |
870 |
true |
Error at ([hint=Line %d, column %d]%d, %d[/hint]): |
| godot-native.6ec8e7a12ea5db0248c2d02f |
Localized message |
editor/script |
|
Missing connected method '%s' for signal '%s' from node '%s' to node '%s'. |
|
|
|
|
|
|
unknown |
if: (GLOBAL_GET("debug/gdscript/warnings/enable")) | if: (base && missing_connections.size() > 0) | for_range_loop |
editor/script/script_text_editor.cpp |
918 |
true |
Missing connected method '%s' for signal '%s' from node '%s' to node '%s'. |
| godot-native.dbe90d8bc0bde29d6b816289 |
Localized message |
editor/script |
|
[Ignore] |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/script/script_text_editor.cpp |
944 |
true |
[Ignore] |
| godot-native.29578923128444de76a4942e |
Localized message |
editor/script |
|
Line %d (%s): |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/script/script_text_editor.cpp |
952 |
true |
Line %d (%s): |
| godot-native.584567ae46375eecdce1cf21 |
Localized message |
editor/script |
|
Line %d: |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/script/script_text_editor.cpp |
974 |
true |
Line %d: |
| godot-native.0c28b970c23780e3ac306f62 |
Localized message |
editor/script |
|
Line %d: |
|
|
|
|
|
|
unknown |
for_range_loop | for_range_loop |
editor/script/script_text_editor.cpp |
1010 |
true |
Line %d: |
| godot-native.90ec5c1db9dd614a66eaf83c |
Localized message |
editor/script |
|
(truncated) |
|
|
|
|
|
|
unknown |
if: (!debug_value.is_empty()) | if: (debug_value.size() > DISPLAY_LIMIT) |
editor/script/script_text_editor.cpp |
1446 |
true |
(truncated) |
| godot-native.bacd1e83250581f59c5d4b13 |
Localized message |
editor/script |
|
Current value: |
|
|
|
|
|
|
unknown |
if: (!debug_value.is_empty()) |
editor/script/script_text_editor.cpp |
1448 |
true |
Current value: |
| godot-native.49f6782cbc2c9f6a82319f9c |
Localized message |
editor/script |
|
UID path |
|
|
|
|
|
|
unknown |
conditional_expression: drop_as_uid |
editor/script/script_text_editor.cpp |
1960 |
true |
UID path |
| godot-native.bc0f65dbb83fa156b488b823 |
Localized message |
editor/script |
|
file path |
|
|
|
|
|
|
unknown |
conditional_expression else: drop_as_uid |
editor/script/script_text_editor.cpp |
1960 |
true |
file path |
| godot-native.661099d7651e9c3b78cae2e9 |
Localized message |
editor/script |
|
file path |
|
|
|
|
|
|
unknown |
conditional_expression: drop_as_uid |
editor/script/script_text_editor.cpp |
1961 |
true |
file path |
| godot-native.bbfd6b7e877a87cc7e96ecca |
Localized message |
editor/script |
|
UID path |
|
|
|
|
|
|
unknown |
conditional_expression else: drop_as_uid |
editor/script/script_text_editor.cpp |
1961 |
true |
UID path |
| godot-native.048e27b0b9a42c16aecb8015 |
Localized message |
editor/script |
|
Drop file path. |
|
|
|
|
|
|
unknown |
if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=singular; count-expression=files.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1967 |
true |
Drop file path. |
| godot-native.0fd9a392440401ec47a84b85 |
Localized message |
editor/script |
|
Drop file paths. |
|
|
|
|
|
|
unknown |
if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=plural; count-expression=files.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1967 |
true |
Drop file paths. |
| godot-native.5009cdc4c31873f5491c0fb5 |
Localized message |
editor/script |
|
Hold %s: Add const preloads by %s. |
|
|
|
|
|
|
unknown |
if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=plural; count-expression=files.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1968 |
true |
Hold %s: Add const preloads by %s. |
| godot-native.b143d40f09a5e94cac755059 |
Localized message |
editor/script |
|
Hold %s: Add const preload by %s. |
|
|
|
|
|
|
unknown |
if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=singular; count-expression=files.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1968 |
true |
Hold %s: Add const preload by %s. |
| godot-native.18255e92cab46f83a7f76158 |
Localized message |
editor/script |
|
Hold %s+Shift: Add const preload by %s. |
|
|
|
|
|
|
unknown |
if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=singular; count-expression=files.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1969 |
true |
Hold %s+Shift: Add const preload by %s. |
| godot-native.9dd42175389064cadc1d885b |
Localized message |
editor/script |
|
Hold %s+Shift: Add const preloads by %s. |
|
|
|
|
|
|
unknown |
if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=plural; count-expression=files.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1969 |
true |
Hold %s+Shift: Add const preloads by %s. |
| godot-native.b3388e0961bbb58a64e294e3 |
Localized message |
editor/script |
|
Hold Alt: Add @export var pointing to the resource. |
|
|
|
|
|
|
unknown |
if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=singular; count-expression=files.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1970 |
true |
Hold Alt: Add @export var pointing to the resource. |
| godot-native.ccd523da38f5bb6ddd9a516b |
Localized message |
editor/script |
|
Hold Alt: Add @export vars pointing to the resources. |
|
|
|
|
|
|
unknown |
if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=plural; count-expression=files.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1970 |
true |
Hold Alt: Add @export vars pointing to the resources. |
| godot-native.1bb58a2375705b15d73effbe |
Localized message |
editor/script |
|
Drop node path. |
|
|
|
|
|
|
unknown |
if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if: (type == "nodes") | plural-form=singular; count-expression=nodes.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1973 |
true |
Drop node path. |
| godot-native.ab49959427f91cee848cd715 |
Localized message |
editor/script |
|
Drop node paths. |
|
|
|
|
|
|
unknown |
if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if: (type == "nodes") | plural-form=plural; count-expression=nodes.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1973 |
true |
Drop node paths. |
| godot-native.c5afa61dc1a6c7b87ede68f6 |
Localized message |
editor/script |
|
Hold %s: Add @onready vars pointing to the node paths. |
|
|
|
|
|
|
unknown |
if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if: (type == "nodes") | plural-form=plural; count-expression=nodes.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1974 |
true |
Hold %s: Add @onready vars pointing to the node paths. |
| godot-native.f1fcad65f554a297dd7ec39c |
Localized message |
editor/script |
|
Hold %s: Add @onready var pointing to the node path. |
|
|
|
|
|
|
unknown |
if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if: (type == "nodes") | plural-form=singular; count-expression=nodes.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1974 |
true |
Hold %s: Add @onready var pointing to the node path. |
| godot-native.a721d95fc39722dd2543f6cd |
Localized message |
editor/script |
|
Hold Alt: Add @export vars pointing to the nodes. |
|
|
|
|
|
|
unknown |
if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if: (type == "nodes") | plural-form=plural; count-expression=nodes.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1975 |
true |
Hold Alt: Add @export vars pointing to the nodes. |
| godot-native.dc3d2127418107ae5f9da8c8 |
Localized message |
editor/script |
|
Hold Alt: Add @export var pointing to the node. |
|
|
|
|
|
|
unknown |
if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if: (type == "nodes") | plural-form=singular; count-expression=nodes.size() (locale-dependent) |
editor/script/script_text_editor.cpp |
1975 |
true |
Hold Alt: Add @export var pointing to the node. |
| godot-native.bbaed08b971a651962220662 |
Localized message |
editor/script |
|
Drop property path. |
|
|
|
|
|
|
unknown |
if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if else: (type == "nodes") | if: (type == "obj_property") |
editor/script/script_text_editor.cpp |
1977 |
true |
Drop property path. |
| godot-native.d193c57ef2b302712ec1b2a7 |
Localized message |
editor/script |
|
The resource does not have a valid path because it has not been saved.
Please save the scene or resource that contains this resource and try again. |
|
|
|
|
|
|
unknown |
if: (type == "resource") | if: (path.is_empty() || path.ends_with("::")) |
editor/script/script_text_editor.cpp |
2112 |
true |
The resource does not have a valid path because it has not been saved.
Please save the scene or resource that contains this resource and try again. |
| godot-native.ee4ff2f0c06affab36142617 |
Localized message |
editor/script |
|
Preloading internal resources is not supported. |
|
|
|
|
|
|
unknown |
if: (type == "resource") | if: (member_drop_modifier_pressed) | if: (resource->is_built_in()) |
editor/script/script_text_editor.cpp |
2119 |
true |
Preloading internal resources is not supported. |
| godot-native.9adf1da3d5c940b8a5d800da |
Localized message |
editor/script |
|
Can't drop nodes without an open scene. |
|
|
|
|
|
|
unknown |
if: (type == "nodes") | if: (!scene_root) |
editor/script/script_text_editor.cpp |
2179 |
true |
Can't drop nodes without an open scene. |
| godot-native.9d0840cce98608ef68e17616 |
Localized message |
editor/script |
|
Can't drop nodes because script '%s' does not inherit Node. |
|
|
|
|
|
|
unknown |
if: (type == "nodes") | if: (!ClassDB::is_parent_class(script->get_instance_base_type(), "Node")) |
editor/script/script_text_editor.cpp |
2185 |
true |
Can't drop nodes because script '%s' does not inherit Node. |
| godot-native.5f21883e10d526758d0d8193 |
Item text (control type unresolved) |
editor/script |
|
Pick Color |
|
|
|
|
|
|
unknown |
if: (p_color || p_open_docs || p_goto_definition) | if: (p_color) |
editor/script/script_text_editor.cpp |
2596 |
true |
Pick Color |
| godot-native.246aacef570423de4896733a |
Shortcut label |
editor/script |
|
Move Up |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2607 |
true |
Move Up |
| godot-native.58a91d3b87bab2569f1a4d35 |
Shortcut label |
editor/script |
|
Move Down |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2608 |
true |
Move Down |
| godot-native.27c7a36e528e0e296ecb7eb0 |
Shortcut label |
editor/script |
|
Delete Line |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2609 |
true |
Delete Line |
| godot-native.0afacf03e67c6b4a633b7d9f |
Shortcut label |
editor/script |
|
Join Lines |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2610 |
true |
Join Lines |
| godot-native.ac013e983304f07ba35e00c4 |
Shortcut label |
editor/script |
|
Indent |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2615 |
true |
Indent |
| godot-native.ac0d251e68d515c0169c1c5e |
Shortcut label |
editor/script |
|
Unindent |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2616 |
true |
Unindent |
| godot-native.93e5480eaff5d64e9e1d28be |
Localized message |
editor/script |
|
Toggle Comment |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2617 |
true |
Toggle Comment |
| godot-native.84406a446e0496140c26d8e9 |
Shortcut label |
editor/script |
|
Fold/Unfold Line |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2618 |
true |
Fold/Unfold Line |
| godot-native.2499232efa91b7f2f8235305 |
Shortcut label |
editor/script |
|
Fold All Lines |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2620 |
true |
Fold All Lines |
| godot-native.317149b48ddbca78395cda71 |
Shortcut label |
editor/script |
|
Create Code Region |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2621 |
true |
Create Code Region |
| godot-native.f0e0d1a08861c9bd94df2631 |
Shortcut label |
editor/script |
|
Unfold All Lines |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2622 |
true |
Unfold All Lines |
| godot-native.8d15840c307f49def5f61b62 |
Shortcut label |
editor/script |
|
Duplicate Selection |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2623 |
true |
Duplicate Selection |
| godot-native.2ec6884d3cea8cdbb14eac34 |
Shortcut label |
editor/script |
|
Duplicate Lines |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2625 |
true |
Duplicate Lines |
| godot-native.ccc5cde1ce3c7673894fe862 |
Shortcut label |
editor/script |
|
Evaluate Selection |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2627 |
true |
Evaluate Selection |
| godot-native.c7c65368f200885314d9b8f7 |
Shortcut label |
editor/script |
|
Toggle Word Wrap |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2628 |
true |
Toggle Word Wrap |
| godot-native.200a93cfbbdae37abf6b5a89 |
Shortcut label |
editor/script |
|
Trim Trailing Whitespace |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2629 |
true |
Trim Trailing Whitespace |
| godot-native.38cee59e65d1cf1784b779ce |
Shortcut label |
editor/script |
|
Trim Final Newlines |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2630 |
true |
Trim Final Newlines |
| godot-native.e6badee6515ff12948577a88 |
Shortcut label |
editor/script |
|
Convert Indent to Spaces |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2631 |
true |
Convert Indent to Spaces |
| godot-native.f548301fa9bb5848881b28cf |
Shortcut label |
editor/script |
|
Convert Indent to Tabs |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2632 |
true |
Convert Indent to Tabs |
| godot-native.291d21b95a308a0589e53710 |
Shortcut label |
editor/script |
|
Auto Indent |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2633 |
true |
Auto Indent |
| godot-native.fd39c3606b574a771c216ab5 |
Localized message |
editor/script |
|
Find... |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2635 |
true |
Find... |
| godot-native.874498a201e97a39a0d2a164 |
Shortcut label |
editor/script |
|
Find Next |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2637 |
true |
Find Next |
| godot-native.f3ec9705e3a5deb979a6ce6c |
Shortcut label |
editor/script |
|
Find Previous |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2640 |
true |
Find Previous |
| godot-native.fd01820477edfb3af9d9b023 |
Localized message |
editor/script |
|
Replace... |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2643 |
true |
Replace... |
| godot-native.beacc0cc54738f9e233da456 |
Shortcut label |
editor/script |
|
Replace in Files... |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2646 |
true |
Replace in Files... |
| godot-native.b484fc8bdc6058a63ab658c0 |
Shortcut label |
editor/script |
|
Show Tooltip |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2648 |
true |
Show Tooltip |
| godot-native.d893dba508f80889fc1ffd45 |
Shortcut label |
editor/script |
|
Contextual Help |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2649 |
true |
Contextual Help |
| godot-native.be22fbfae8d5d48d9738333c |
Shortcut label |
editor/script |
|
Toggle Bookmark |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2652 |
true |
Toggle Bookmark |
| godot-native.d9d3d9bc2db34c8702285476 |
Shortcut label |
editor/script |
|
Go to Next Bookmark |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2654 |
true |
Go to Next Bookmark |
| godot-native.dfd192834164f47e2be18ce9 |
Shortcut label |
editor/script |
|
Go to Previous Bookmark |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2657 |
true |
Go to Previous Bookmark |
| godot-native.c51b7810edc478061ff5aafd |
Shortcut label |
editor/script |
|
Remove All Bookmarks |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2658 |
true |
Remove All Bookmarks |
| godot-native.7adb629ec60be2c075d96629 |
Shortcut label |
editor/script |
|
Go to Function... |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2660 |
true |
Go to Function... |
| godot-native.091d442b8d304a544cd602cb |
Shortcut label |
editor/script |
|
Go to Line... |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2663 |
true |
Go to Line... |
| godot-native.7c855bbce96360b35bedbdb1 |
Shortcut label |
editor/script |
|
Lookup Symbol |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2665 |
true |
Lookup Symbol |
| godot-native.704c8006aeac28ed1a537df4 |
Shortcut label |
editor/script |
|
Toggle Breakpoint |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2667 |
true |
Toggle Breakpoint |
| godot-native.0817b101a605803cdf433142 |
Shortcut label |
editor/script |
|
Remove All Breakpoints |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2670 |
true |
Remove All Breakpoints |
| godot-native.d10a67ac1e0d4e9819a2c77b |
Shortcut label |
editor/script |
|
Go to Next Breakpoint |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2672 |
true |
Go to Next Breakpoint |
| godot-native.38cb1235c70dcc5ee17b89e2 |
Shortcut label |
editor/script |
|
Go to Previous Breakpoint |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2673 |
true |
Go to Previous Breakpoint |
| godot-native.6fe691b3c5f44e6fd92f9975 |
Text assignment (control type unresolved) |
editor/script |
|
Go to Function |
|
|
|
|
|
|
unknown |
|
editor/script/script_text_editor.cpp |
2703 |
true |
Go to Function |
| godot-native.8dfa7e867db74037cd52286f |
Localized message |
editor/script |
|
Standard |
|
|
|
|
|
|
unknown |
|
editor/script/syntax_highlighters.h |
69 |
true |
Standard |
| godot-native.e48d2098fc9a2ef00fdf43ab |
Localized message |
editor/script |
|
Plain Text |
|
|
|
|
|
|
unknown |
|
editor/script/syntax_highlighters.h |
82 |
true |
Plain Text |
| godot-native.e27f1df47607a8a520837d6c |
Localized message |
editor/script |
|
JSON |
|
|
|
|
|
|
unknown |
|
editor/script/syntax_highlighters.h |
98 |
true |
JSON |
| godot-native.b5fa4128a470920cb5399360 |
Localized message |
editor/script |
|
Markdown |
|
|
|
|
|
|
unknown |
|
editor/script/syntax_highlighters.h |
116 |
true |
Markdown |
| godot-native.eb76e3e2d6c167d181d37b33 |
Localized message |
editor/script |
|
ConfigFile |
|
|
|
|
|
|
unknown |
|
editor/script/syntax_highlighters.h |
138 |
true |
ConfigFile |
| godot-native.6ccacf0b5c3eb20b3f63c095 |
Localized message |
editor/settings |
|
Invalid action name. It cannot be empty nor contain '/', ':', '=', '\' or '"' |
|
|
|
|
|
|
unknown |
if: (p_name.is_empty() || !_is_action_name_valid(p_name)) |
editor/settings/action_map_editor.cpp |
80 |
true |
Invalid action name. It cannot be empty nor contain '/', ':', '=', '\' or '"' |
| godot-native.581bb217183ff64873b47ae3 |
Localized message |
editor/settings |
|
An action with the name '%s' already exists. |
|
|
|
|
|
|
unknown |
if: (_has_action(p_name)) |
editor/settings/action_map_editor.cpp |
84 |
true |
An action with the name '%s' already exists. |
| godot-native.4eb9bd06f8a5d0e2b739f837 |
Localized message |
editor/settings |
|
Invalid action name. It cannot be empty nor contain '/', ':', '=', '\' or '"' |
|
|
|
|
|
|
unknown |
if: (action_tree->get_selected_column() == 0) | if: (new_name.is_empty() || !_is_action_name_valid(new_name)) |
editor/settings/action_map_editor.cpp |
133 |
true |
Invalid action name. It cannot be empty nor contain '/', ':', '=', '\' or '"' |
| godot-native.a23db2b1ed1c3648206d3cd6 |
Localized message |
editor/settings |
|
An action with the name '%s' already exists. |
|
|
|
|
|
|
unknown |
if: (action_tree->get_selected_column() == 0) | if: (_has_action(new_name)) |
editor/settings/action_map_editor.cpp |
139 |
true |
An action with the name '%s' already exists. |
| godot-native.b53a39e76fb711816178954b |
Text assignment (control type unresolved) |
editor/settings |
|
|
|
Built-in actions are always shown when searching. |
|
|
|
|
unknown |
if: (action_list_search_bar->is_searching()) |
editor/settings/action_map_editor.cpp |
243 |
true |
Built-in actions are always shown when searching. |
| godot-native.42a8e1a9f5d8e3b234eb87d3 |
Localized message |
editor/settings |
|
Action %s |
|
|
|
|
|
|
unknown |
|
editor/settings/action_map_editor.cpp |
265 |
true |
Action %s |
| godot-native.31f53edd15319b46974af884 |
Localized message |
editor/settings |
|
Revert Action |
|
|
|
|
|
|
unknown |
for_range_loop | if: (action_info.has_initial) | conditional_expression else: action_eq |
editor/settings/action_map_editor.cpp |
487 |
true |
Revert Action |
| godot-native.9eaca83886a572160a761149 |
Localized message |
editor/settings |
|
Cannot Revert - Action is same as initial |
|
|
|
|
|
|
unknown |
for_range_loop | if: (action_info.has_initial) | conditional_expression: action_eq |
editor/settings/action_map_editor.cpp |
487 |
true |
Cannot Revert - Action is same as initial |
| godot-native.0f26911ed48465c03ffe2634 |
Localized message |
editor/settings |
|
Add Event |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/settings/action_map_editor.cpp |
489 |
true |
Add Event |
| godot-native.2410b2c5aec6694b18e238f3 |
Localized message |
editor/settings |
|
Cannot Remove Action |
|
|
|
|
|
|
unknown |
for_range_loop | conditional_expression else: action_info.editable |
editor/settings/action_map_editor.cpp |
490 |
true |
Cannot Remove Action |
| godot-native.73df1a082945b610d7cbe70b |
Localized message |
editor/settings |
|
Remove Action |
|
|
|
|
|
|
unknown |
for_range_loop | conditional_expression: action_info.editable |
editor/settings/action_map_editor.cpp |
490 |
true |
Remove Action |
| godot-native.37fef18d068f9d30a2d80e0f |
Localized message |
editor/settings |
|
Edit Event |
|
|
|
|
|
|
unknown |
for_range_loop | for: evnt_idx < events.size() |
editor/settings/action_map_editor.cpp |
545 |
true |
Edit Event |
| godot-native.af367380863092ac358a7819 |
Localized message |
editor/settings |
|
Edit Event |
|
|
|
|
|
|
unknown |
for_range_loop | for: evnt_idx < events.size() |
editor/settings/action_map_editor.cpp |
545 |
true |
Edit Event |
| godot-native.27746950b0e6345eb1980608 |
Localized message |
editor/settings |
|
Remove Event |
|
|
|
|
|
|
unknown |
for_range_loop | for: evnt_idx < events.size() |
editor/settings/action_map_editor.cpp |
546 |
true |
Remove Event |
| godot-native.bd07c89df31d7582c0319c2f |
Localized message |
editor/settings |
|
Remove Event |
|
|
|
|
|
|
unknown |
for_range_loop | for: evnt_idx < events.size() |
editor/settings/action_map_editor.cpp |
546 |
true |
Remove Event |
| godot-native.05e6e91d4637d923a8f47ae0 |
LineEdit |
editor/settings |
|
|
Add New Action |
|
|
|
text_changed -> ActionMapEditor::_add_edit_text_changed | text_submitted -> ActionMapEditor::_add_action |
|
unknown |
|
editor/settings/action_map_editor.cpp |
578 |
true |
Add New Action |
| godot-native.6966422bf73ff4deb292cf6f |
LineEdit |
editor/settings |
|
|
|
|
Add New Action |
|
text_changed -> ActionMapEditor::_add_edit_text_changed | text_submitted -> ActionMapEditor::_add_action |
|
unknown |
|
editor/settings/action_map_editor.cpp |
579 |
true |
Add New Action |
| godot-native.59f435bc53b591ea65e90c59 |
Button |
editor/settings |
|
Add |
|
|
|
|
pressed -> ActionMapEditor::_add_action_pressed |
|
unknown |
|
editor/settings/action_map_editor.cpp |
587 |
true |
Add |
| godot-native.57ba56f7c4da827276530dd3 |
CheckButton |
editor/settings |
|
Show Built-in Actions |
|
|
|
|
toggled -> ActionMapEditor::_set_show_builtin_actions |
|
unknown |
|
editor/settings/action_map_editor.cpp |
596 |
true |
Show Built-in Actions |
| godot-native.5f86f9ead6d8cbc36c7f8b3e |
Tree |
editor/settings |
|
|
|
|
Action Map |
|
button_clicked -> ActionMapEditor::_tree_button_pressed | item_activated -> ActionMapEditor::_tree_item_activated | item_edited -> ActionMapEditor::_action_edited |
|
unknown |
|
editor/settings/action_map_editor.cpp |
612 |
true |
Action Map |
| godot-native.089d1a206397826ffecd12d8 |
Localized message |
editor/settings |
|
Action |
|
|
|
|
|
|
unknown |
|
editor/settings/action_map_editor.cpp |
617 |
true |
Action |
| godot-native.a3ee920b062e7724d808ea6b |
Localized message |
editor/settings |
|
Deadzone |
|
|
|
|
|
|
unknown |
|
editor/settings/action_map_editor.cpp |
619 |
true |
Deadzone |
| godot-native.59d978f5c6e0a5cc3b3758d2 |
Localized message |
editor/settings |
|
Must be a valid Unicode identifier. |
|
|
|
|
|
|
unknown |
if: (!p_name.is_valid_unicode_identifier()) | if: (r_error) |
editor/settings/editor_autoload_settings.cpp |
81 |
true |
Must be a valid Unicode identifier. |
| godot-native.28bb1e7e0873eebb438fbd86 |
Localized message |
editor/settings |
|
Must not collide with an existing engine class name. |
|
|
|
|
|
|
unknown |
if: (ClassDB::class_exists(p_name)) | if: (r_error) |
editor/settings/editor_autoload_settings.cpp |
89 |
true |
Must not collide with an existing engine class name. |
| godot-native.771a6628498001cf7008f160 |
Localized message |
editor/settings |
|
Must not collide with an existing global script class name. |
|
|
|
|
|
|
unknown |
if: (ScriptServer::is_global_class(p_name)) | if: (r_error) |
editor/settings/editor_autoload_settings.cpp |
97 |
true |
Must not collide with an existing global script class name. |
| godot-native.97c614d87b7d405823d96ba1 |
Localized message |
editor/settings |
|
Must not collide with an existing built-in type name. |
|
|
|
|
|
|
unknown |
if: (Variant::get_type_by_name(p_name) < Variant::VARIANT_MAX) | if: (r_error) |
editor/settings/editor_autoload_settings.cpp |
105 |
true |
Must not collide with an existing built-in type name. |
| godot-native.6abfbb9bea08d0a6c4801264 |
Localized message |
editor/settings |
|
Must not collide with an existing global constant name. |
|
|
|
|
|
|
unknown |
for: i < CoreConstants::get_global_constant_count() | if: (CoreConstants::get_global_constant_name(i) == p_name) | if: (r_error) |
editor/settings/editor_autoload_settings.cpp |
114 |
true |
Must not collide with an existing global constant name. |
| godot-native.9bb4f9e76b4c742d9b543b16 |
Localized message |
editor/settings |
|
Keyword cannot be used as an Autoload name. |
|
|
|
|
|
|
unknown |
for: i < ScriptServer::get_language_count() | for_range_loop | if: (keyword == p_name) | if: (r_error) |
editor/settings/editor_autoload_settings.cpp |
125 |
true |
Keyword cannot be used as an Autoload name. |
| godot-native.f126ba3d337e0615cf9a7a93 |
Localized message |
editor/settings |
|
Autoload '%s' already exists! |
|
|
|
|
|
|
unknown |
if: (column == 0) | if: (ProjectSettings::get_singleton()->has_setting("autoload/" + name)) |
editor/settings/editor_autoload_settings.cpp |
173 |
true |
Autoload '%s' already exists! |
| godot-native.88828cd3b0a9370eac44c8de |
Localized message |
editor/settings |
|
Rename Autoload |
|
|
|
|
|
|
unknown |
if: (column == 0) |
editor/settings/editor_autoload_settings.cpp |
184 |
true |
Rename Autoload |
| godot-native.c521f33be7cc5e5185707327 |
Localized message |
editor/settings |
|
Toggle Autoload Globals |
|
|
|
|
|
|
unknown |
if else: (column == 0) | if: (column == 2) |
editor/settings/editor_autoload_settings.cpp |
221 |
true |
Toggle Autoload Globals |
| godot-native.53c10b71d662efc3fcbcedb5 |
Localized message |
editor/settings |
|
Move Autoload |
|
|
|
|
|
|
unknown |
switch: (p_button) | case: BUTTON_MOVE_DOWN |
editor/settings/editor_autoload_settings.cpp |
271 |
true |
Move Autoload |
| godot-native.c7df1a143eda4b8aabf49f2f |
Localized message |
editor/settings |
|
Remove Autoload |
|
|
|
|
|
|
unknown |
switch: (p_button) | case: BUTTON_DELETE |
editor/settings/editor_autoload_settings.cpp |
290 |
true |
Remove Autoload |
| godot-native.164b8c35276c4cbf16c35735 |
Localized message |
editor/settings |
|
Failed to create scene. Error: %d. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/settings/editor_autoload_settings.cpp |
433 |
true |
Failed to create scene. Error: %d. |
| godot-native.2332ece3720a029307557abb |
Localized message |
editor/settings |
|
Enable |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/settings/editor_autoload_settings.cpp |
534 |
true |
Enable |
| godot-native.22ba535527283cf91dd29134 |
Localized message |
editor/settings |
|
Rearrange Autoloads |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_autoload_settings.cpp |
743 |
true |
Rearrange Autoloads |
| godot-native.1de128b2ad8dfbd0f009313e |
Localized message |
editor/settings |
|
Can't add Autoload: |
|
|
|
|
|
|
unknown |
if: (!_autoload_name_is_valid(name, &error)) |
editor/settings/editor_autoload_settings.cpp |
767 |
true |
Can't add Autoload: |
| godot-native.4a7f6d9c75b5c661a55b40a7 |
Localized message |
editor/settings |
|
%s is an invalid name. |
|
|
|
|
|
|
unknown |
if: (!_autoload_name_is_valid(name, &error)) |
editor/settings/editor_autoload_settings.cpp |
767 |
true |
%s is an invalid name. |
| godot-native.36bf3163bb500faaf8859358 |
Localized message |
editor/settings |
|
Can't add Autoload: |
|
|
|
|
|
|
unknown |
if: (!FileAccess::exists(p_path)) |
editor/settings/editor_autoload_settings.cpp |
772 |
true |
Can't add Autoload: |
| godot-native.d1671b85e900912a4830fddb |
Localized message |
editor/settings |
|
%s is an invalid path. File does not exist. |
|
|
|
|
|
|
unknown |
if: (!FileAccess::exists(p_path)) |
editor/settings/editor_autoload_settings.cpp |
772 |
true |
%s is an invalid path. File does not exist. |
| godot-native.034db797bd465e4454f018fd |
Localized message |
editor/settings |
|
Can't add Autoload: |
|
|
|
|
|
|
unknown |
if: (!p_path.begins_with("res://")) |
editor/settings/editor_autoload_settings.cpp |
777 |
true |
Can't add Autoload: |
| godot-native.7bdd80375ff712256ab2e6a5 |
Localized message |
editor/settings |
|
%s is an invalid path. Not in resource path (res://). |
|
|
|
|
|
|
unknown |
if: (!p_path.begins_with("res://")) |
editor/settings/editor_autoload_settings.cpp |
777 |
true |
%s is an invalid path. Not in resource path (res://). |
| godot-native.4b424bdc53ec40c879dc72eb |
Localized message |
editor/settings |
|
Add Autoload |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_autoload_settings.cpp |
785 |
true |
Add Autoload |
| godot-native.40be21573a2c475c8ee46aa2 |
Localized message |
editor/settings |
|
Remove Autoload |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_autoload_settings.cpp |
813 |
true |
Remove Autoload |
| godot-native.5a0db801938d5a24cb2d1db4 |
Button |
editor/settings |
|
Select Script/Scene |
|
|
|
|
pressed -> FileDialog::popup_file_dialog |
|
unknown |
|
editor/settings/editor_autoload_settings.cpp |
890 |
true |
Select Script/Scene |
| godot-native.0a3f065ffac394653c816f7c |
Button |
editor/settings |
|
Create Script |
|
|
|
|
pressed -> EditorAutoloadSettings::_create_script_autoload |
|
unknown |
|
editor/settings/editor_autoload_settings.cpp |
895 |
true |
Create Script |
| godot-native.ab4b16c89bb6be21964cd504 |
Button |
editor/settings |
|
Create Scene |
|
|
|
|
pressed -> EditorAutoloadSettings::_create_scene_autoload |
|
unknown |
|
editor/settings/editor_autoload_settings.cpp |
900 |
true |
Create Scene |
| godot-native.2525c0dba1ae3a13f05bebd5 |
Tree |
editor/settings |
|
|
|
|
Autoloads |
|
button_clicked -> EditorAutoloadSettings::_autoload_button_pressed | cell_selected -> EditorAutoloadSettings::_autoload_selected | item_activated -> EditorAutoloadSettings::_autoload_activated | item_edited -> EditorAutoloadSettings::_autoload_edited |
|
unknown |
|
editor/settings/editor_autoload_settings.cpp |
910 |
true |
Autoloads |
| godot-native.9d26d6979f4de8ad69348245 |
Localized message |
editor/settings |
|
Name |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_autoload_settings.cpp |
922 |
true |
Name |
| godot-native.92a27fd456963d765c50fba8 |
Localized message |
editor/settings |
|
Name of the autoload. Double-click to rename. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_autoload_settings.cpp |
923 |
true |
Name of the autoload. Double-click to rename. |
| godot-native.83fd8a684fd9235ad5bc716f |
Localized message |
editor/settings |
|
Path |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_autoload_settings.cpp |
928 |
true |
Path |
| godot-native.6af016e207c05dd4a39a10de |
Localized message |
editor/settings |
|
Path to the autoload file. Double-click to open it. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_autoload_settings.cpp |
929 |
true |
Path to the autoload file. Double-click to open it. |
| godot-native.89feed997f4f138ff4332f1c |
Localized message |
editor/settings |
|
Global Variable |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_autoload_settings.cpp |
935 |
true |
Global Variable |
| godot-native.42dfe89e1bec74aff8112412 |
Localized message |
editor/settings |
|
If enabled, this autoload can be accessed in scripts using its name. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_autoload_settings.cpp |
936 |
true |
If enabled, this autoload can be accessed in scripts using its name. |
| godot-native.bcff25e4e9d1de1757b50623 |
Localized message |
editor/settings |
|
3D Engine |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
410 |
true |
3D Engine |
| godot-native.35bc8c93b52613ecf76e73eb |
Localized message |
editor/settings |
|
Navigation (2D) |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
411 |
true |
Navigation (2D) |
| godot-native.9fcdc3d6af9fba7157481bc2 |
Localized message |
editor/settings |
|
Navigation (3D) |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
412 |
true |
Navigation (3D) |
| godot-native.88d9e0e753cd1875650bafe5 |
Localized message |
editor/settings |
|
Accessibility Support (AccessKit) |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
413 |
true |
Accessibility Support (AccessKit) |
| godot-native.326db317cbaa0b97da48e82a |
Localized message |
editor/settings |
|
Improved Gamepad Support (SDL) |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
414 |
true |
Improved Gamepad Support (SDL) |
| godot-native.e39d116b265dfac181d74a1b |
Localized message |
editor/settings |
|
XR |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
415 |
true |
XR |
| godot-native.096eafd55eb8f84276421157 |
Localized message |
editor/settings |
|
OpenXR |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
416 |
true |
OpenXR |
| godot-native.df207504bc80848114f3e314 |
Localized message |
editor/settings |
|
Wayland |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
417 |
true |
Wayland |
| godot-native.adde994351a44ef30fefb3e5 |
Localized message |
editor/settings |
|
X11 |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
418 |
true |
X11 |
| godot-native.439ec9d1ec53bb2401b1970f |
Localized message |
editor/settings |
|
PulseAudio |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
419 |
true |
PulseAudio |
| godot-native.1c9757f2517bdfb599901642 |
Localized message |
editor/settings |
|
ALSA |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
420 |
true |
ALSA |
| godot-native.3bc356c526255cae3a77f211 |
Localized message |
editor/settings |
|
RenderingDevice |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
421 |
true |
RenderingDevice |
| godot-native.806a225304507ad3045d734b |
Localized message |
editor/settings |
|
Forward+ Renderer |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
422 |
true |
Forward+ Renderer |
| godot-native.a809cac380b4c624f3733d37 |
Localized message |
editor/settings |
|
Mobile Renderer |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
423 |
true |
Mobile Renderer |
| godot-native.e9f01df57df597773922773c |
Localized message |
editor/settings |
|
Vulkan |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
424 |
true |
Vulkan |
| godot-native.cd8ab20867e350e02c6787d6 |
Localized message |
editor/settings |
|
D3D12 |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
425 |
true |
D3D12 |
| godot-native.b824d4affd71d9daf5eac38a |
Localized message |
editor/settings |
|
Metal |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
426 |
true |
Metal |
| godot-native.7692e4c79d490a5a578572e7 |
Localized message |
editor/settings |
|
OpenGL |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
427 |
true |
OpenGL |
| godot-native.ebdd8d4e6d8294fb74299d00 |
Localized message |
editor/settings |
|
Physics Server (2D) |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
428 |
true |
Physics Server (2D) |
| godot-native.7c04f04e401157a86a9f876f |
Localized message |
editor/settings |
|
Godot Physics (2D) |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
429 |
true |
Godot Physics (2D) |
| godot-native.fadea558b2b9844cd58a9f70 |
Localized message |
editor/settings |
|
Physics Server (3D) |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
430 |
true |
Physics Server (3D) |
| godot-native.1363f916232ba0d6cf4c4f82 |
Localized message |
editor/settings |
|
Godot Physics (3D) |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
431 |
true |
Godot Physics (3D) |
| godot-native.3fc59a24fbe60b4b7ef9b654 |
Localized message |
editor/settings |
|
Jolt Physics |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
432 |
true |
Jolt Physics |
| godot-native.3c8bb87ba349a33af3a5c44b |
Localized message |
editor/settings |
|
Text Server: Fallback |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
433 |
true |
Text Server: Fallback |
| godot-native.3973de0f1e71731b37c8e3f0 |
Localized message |
editor/settings |
|
Text Server: Advanced |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
434 |
true |
Text Server: Advanced |
| godot-native.6bafaec59be279c2c24d267b |
Localized message |
editor/settings |
|
TTF, OTF, Type 1, WOFF1 Fonts |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
435 |
true |
TTF, OTF, Type 1, WOFF1 Fonts |
| godot-native.1876fb22ef22f524e2b8bc00 |
Localized message |
editor/settings |
|
WOFF2 Fonts |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
436 |
true |
WOFF2 Fonts |
| godot-native.79da0d6b93605c2f56b3afe4 |
Localized message |
editor/settings |
|
SIL Graphite Fonts |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
437 |
true |
SIL Graphite Fonts |
| godot-native.a234c9d7929c9ed4aa030fbc |
Localized message |
editor/settings |
|
Multi-channel Signed Distance Field Font Rendering |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
438 |
true |
Multi-channel Signed Distance Field Font Rendering |
| godot-native.7b615fdf39e815278c232584 |
Localized message |
editor/settings |
|
3D Nodes as well as RenderingServer access to 3D features.
Note that the Geometry3D singleton remains available even with this item disabled. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
447 |
true |
3D Nodes as well as RenderingServer access to 3D features.
Note that the Geometry3D singleton remains available even with this item disabled. |
| godot-native.8c395ce2e60184a639060072 |
Localized message |
editor/settings |
|
NavigationServer and capabilities for 2D. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
448 |
true |
NavigationServer and capabilities for 2D. |
| godot-native.7942e88030d7ac78e19b31a4 |
Localized message |
editor/settings |
|
NavigationServer and capabilities for 3D. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
449 |
true |
NavigationServer and capabilities for 3D. |
| godot-native.89a3631583c2e3bfde51055d |
Localized message |
editor/settings |
|
Support for screen readers using the AccessKit library. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
450 |
true |
Support for screen readers using the AccessKit library. |
| godot-native.73be9aff26f148f16a0d9108 |
Localized message |
editor/settings |
|
Improved gamepad support on Windows, macOS, and Linux using the SDL library.
If disabled, built-in custom code is used for gamepad support instead, which may be less reliable for certain controller models. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
451 |
true |
Improved gamepad support on Windows, macOS, and Linux using the SDL library.
If disabled, built-in custom code is used for gamepad support instead, which may be less reliable for certain controller models. |
| godot-native.cf6c50dd8c69a4d10e260644 |
Localized message |
editor/settings |
|
XR (AR and VR). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
452 |
true |
XR (AR and VR). |
| godot-native.962c22c2f6cba234eb227818 |
Localized message |
editor/settings |
|
OpenXR standard implementation (requires XR to be enabled). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
453 |
true |
OpenXR standard implementation (requires XR to be enabled). |
| godot-native.05f7758aa4cfd7d393b5610f |
Localized message |
editor/settings |
|
Wayland display server support (Linux only). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
454 |
true |
Wayland display server support (Linux only). |
| godot-native.fafc261126a3262f62817684 |
Localized message |
editor/settings |
|
X11 display server support (Linux only). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
455 |
true |
X11 display server support (Linux only). |
| godot-native.055e501078f01e9a23dbd0d2 |
Localized message |
editor/settings |
|
PulseAudio audio driver (Linux only). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
456 |
true |
PulseAudio audio driver (Linux only). |
| godot-native.e2f2614db0ed5a46290b51c4 |
Localized message |
editor/settings |
|
ALSA audio driver (Linux only). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
457 |
true |
ALSA audio driver (Linux only). |
| godot-native.4c067fa4b52e79e136efaa59 |
Localized message |
editor/settings |
|
RenderingDevice-based rendering (if disabled, the OpenGL backend is required). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
458 |
true |
RenderingDevice-based rendering (if disabled, the OpenGL backend is required). |
| godot-native.ad62ec8026057a4a55107394 |
Localized message |
editor/settings |
|
Forward+ renderer for advanced 3D graphics. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
459 |
true |
Forward+ renderer for advanced 3D graphics. |
| godot-native.793f9c280551450dd783bbea |
Localized message |
editor/settings |
|
Mobile renderer for less advanced 3D graphics. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
460 |
true |
Mobile renderer for less advanced 3D graphics. |
| godot-native.170d759657285fbfbd189e2f |
Localized message |
editor/settings |
|
Vulkan backend of RenderingDevice. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
461 |
true |
Vulkan backend of RenderingDevice. |
| godot-native.59608ab4c7dd5e3de3e0c157 |
Localized message |
editor/settings |
|
Direct3D 12 backend of RenderingDevice. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
462 |
true |
Direct3D 12 backend of RenderingDevice. |
| godot-native.7529d87a421104c78e55460f |
Localized message |
editor/settings |
|
Metal backend of RenderingDevice (Apple arm64 only). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
463 |
true |
Metal backend of RenderingDevice (Apple arm64 only). |
| godot-native.9fb75efa1b3b76161a1674f6 |
Localized message |
editor/settings |
|
OpenGL backend (if disabled, the RenderingDevice backend is required). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
464 |
true |
OpenGL backend (if disabled, the RenderingDevice backend is required). |
| godot-native.72578f64b854faf4087b038d |
Localized message |
editor/settings |
|
PhysicsServer and capabilities for 2D. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
465 |
true |
PhysicsServer and capabilities for 2D. |
| godot-native.622c69cf627a0a3990dd2abe |
Localized message |
editor/settings |
|
Godot Physics backend (2D). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
466 |
true |
Godot Physics backend (2D). |
| godot-native.89ee6287d4eb59d9acb3bee7 |
Localized message |
editor/settings |
|
PhysicsServer and capabilities for 3D. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
467 |
true |
PhysicsServer and capabilities for 3D. |
| godot-native.06e51677736b2d31015fc4ae |
Localized message |
editor/settings |
|
Godot Physics backend (3D). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
468 |
true |
Godot Physics backend (3D). |
| godot-native.512ab00465233a2cf179b73a |
Localized message |
editor/settings |
|
Jolt Physics backend (3D only). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
469 |
true |
Jolt Physics backend (3D only). |
| godot-native.a45cbed6682546ec24094e34 |
Localized message |
editor/settings |
|
Fallback implementation of Text Server
Supports basic text layouts. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
470 |
true |
Fallback implementation of Text Server
Supports basic text layouts. |
| godot-native.64ac3c904b243750804b62a1 |
Localized message |
editor/settings |
|
Text Server implementation powered by ICU and HarfBuzz libraries.
Supports complex text layouts, BiDi, and contextual OpenType font features. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
471 |
true |
Text Server implementation powered by ICU and HarfBuzz libraries.
Supports complex text layouts, BiDi, and contextual OpenType font features. |
| godot-native.beeac5a6129a0a586986dd9e |
Localized message |
editor/settings |
|
TrueType, OpenType, Type 1, and WOFF1 font format support using FreeType library (if disabled, WOFF2 support is also disabled). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
472 |
true |
TrueType, OpenType, Type 1, and WOFF1 font format support using FreeType library (if disabled, WOFF2 support is also disabled). |
| godot-native.e90f49b084e0cfe28662853e |
Localized message |
editor/settings |
|
WOFF2 font format support using FreeType and Brotli libraries. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
473 |
true |
WOFF2 font format support using FreeType and Brotli libraries. |
| godot-native.2c3d27b56c3feb44c9a82149 |
Localized message |
editor/settings |
|
SIL Graphite smart font technology support (supported by Advanced Text Server only). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
474 |
true |
SIL Graphite smart font technology support (supported by Advanced Text Server only). |
| godot-native.dff0192a407827dbd208878e |
Localized message |
editor/settings |
|
Multi-channel signed distance field font rendering support using msdfgen library (pre-rendered MSDF fonts can be used even if this option is disabled). |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
475 |
true |
Multi-channel signed distance field font rendering support using msdfgen library (pre-rendered MSDF fonts can be used even if this option is disabled). |
| godot-native.e50b0e794a10400c7d0552c4 |
Localized message |
editor/settings |
|
General Features: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
510 |
true |
General Features: |
| godot-native.4a366624fa4404d8582c42e3 |
Localized message |
editor/settings |
|
Graphics and Rendering: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
511 |
true |
Graphics and Rendering: |
| godot-native.ac9e89646f36f17bee716b42 |
Localized message |
editor/settings |
|
Physics Systems: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
512 |
true |
Physics Systems: |
| godot-native.4d1cf05f2c0b998e05335455 |
Localized message |
editor/settings |
|
Text Rendering and Font Options: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
513 |
true |
Text Rendering and Font Options: |
| godot-native.a55fc08bd0c739c61445a788 |
Text assignment (control type unresolved) |
editor/settings |
|
Reset the edited profile? |
|
|
|
|
|
|
unknown |
switch: (p_action) | case: ACTION_RESET |
editor/settings/editor_build_profile.cpp |
758 |
true |
Reset the edited profile? |
| godot-native.c7918d262ad83a662178e9ca |
Localized message |
editor/settings |
|
File saving failed. |
|
|
|
|
|
|
unknown |
switch: (p_action) | case: ACTION_SAVE | if: (!profile_path->get_text().is_empty()) | if: (err != OK) |
editor/settings/editor_build_profile.cpp |
770 |
true |
File saving failed. |
| godot-native.0b21e68abf71209f40b6021e |
Text assignment (control type unresolved) |
editor/settings |
|
Create a new profile? |
|
|
|
|
|
|
unknown |
switch: (p_action) | case: ACTION_NEW |
editor/settings/editor_build_profile.cpp |
782 |
true |
Create a new profile? |
| godot-native.bbaa41a7d20b1161b7efca67 |
Localized message |
editor/settings |
|
This will scan all files in the current project to detect used classes.
Note that the first scan may take a while, specially in larger projects. |
|
|
|
|
|
|
unknown |
switch: (p_action) | case: ACTION_DETECT |
editor/settings/editor_build_profile.cpp |
787 |
true |
This will scan all files in the current project to detect used classes.
Note that the first scan may take a while, specially in larger projects. |
| godot-native.f337588c6e9906ac0a89a6f7 |
Localized message |
editor/settings |
|
Warning: Class detection for C# scripts is not currently available, and such files will be ignored. |
|
|
|
|
|
|
unknown |
switch: (p_action) | case: ACTION_DETECT | #ifdef: MODULE_MONO_ENABLED |
editor/settings/editor_build_profile.cpp |
789 |
true |
Warning: Class detection for C# scripts is not currently available, and such files will be ignored. |
| godot-native.dfca98b852807c3a378ef546 |
Text assignment (control type unresolved) |
editor/settings |
|
Clear cache of used classes per file? This will make it so that those files will need to be re-scanned, but it can also help fix problems related to outdated caching. |
|
|
|
|
|
|
unknown |
switch: (p_action) | case: ACTION_CLEAR_CACHE |
editor/settings/editor_build_profile.cpp |
796 |
true |
Clear cache of used classes per file? This will make it so that those files will need to be re-scanned, but it can also help fix problems related to outdated caching. |
| godot-native.1b8d1c679cf4ebdec33fea81 |
Localized message |
editor/settings |
|
Scanning Project for Used Classes |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
879 |
true |
Scanning Project for Used Classes |
| godot-native.b59dfea2063133af6845c910 |
Localized message |
editor/settings |
|
Processing Classes Found |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
914 |
true |
Processing Classes Found |
| godot-native.1313daba16a83620046bb860 |
Localized message |
editor/settings |
|
Nodes and Classes: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1305 |
true |
Nodes and Classes: |
| godot-native.b85ea252ee5e33156acede6c |
Localized message |
editor/settings |
|
File '%s' format is invalid, import aborted. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/settings/editor_build_profile.cpp |
1330 |
true |
File '%s' format is invalid, import aborted. |
| godot-native.58da79fc1cec27ced15943b0 |
Localized message |
editor/settings |
|
Error saving profile to path: '%s'. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/settings/editor_build_profile.cpp |
1345 |
true |
Error saving profile to path: '%s'. |
| godot-native.175226fb293b16bc130d6e2b |
LineEdit |
editor/settings |
|
|
|
|
Profile Path |
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1369 |
true |
Profile Path |
| godot-native.3e19493d9d32f5449fdea89b |
Button |
editor/settings |
|
New |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1373 |
true |
New |
| godot-native.9dd44c7e71a7993d479137de |
Button |
editor/settings |
|
Load |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1377 |
true |
Load |
| godot-native.9cf88ec4393a978f534e555c |
Button |
editor/settings |
|
Save |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1381 |
true |
Save |
| godot-native.7ab645c9b69b870e98aca08a |
Button |
editor/settings |
|
Save As |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1385 |
true |
Save As |
| godot-native.6c907b8ca9156fac1be726b1 |
Localized message |
editor/settings |
|
Profile: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1389 |
true |
Profile: |
| godot-native.6c6931a965677a52c157985a |
Button |
editor/settings |
|
Reset to Defaults |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1395 |
true |
Reset to Defaults |
| godot-native.9ddebf0831cf18f12fb0a6a8 |
Button |
editor/settings |
|
Detect from Project |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1399 |
true |
Detect from Project |
| godot-native.be4405acc6d2ce68153e8ab6 |
Button |
editor/settings |
|
Clear Cache |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1405 |
true |
Clear Cache |
| godot-native.a0c29bad2fb6c74556946a33 |
Localized message |
editor/settings |
|
Actions: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1410 |
true |
Actions: |
| godot-native.639b45e5ac77b43dd410bbb4 |
Localized message |
editor/settings |
|
Configure Engine Compilation Profile: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1422 |
true |
Configure Engine Compilation Profile: |
| godot-native.66c2f2e79d9ac0b286ddc5f5 |
Localized message |
editor/settings |
|
Description: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1429 |
true |
Description: |
| godot-native.3dab3a9827c1fd52f8ffff00 |
ConfirmationDialog |
editor/settings |
|
Please Confirm: |
|
|
|
|
confirmed -> EditorBuildProfileManager::_action_confirm |
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1433 |
true |
Please Confirm: |
| godot-native.8b81ea2a3910fa7fe067d491 |
Localized message |
editor/settings |
|
Engine Compilation Profile |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1441 |
true |
Engine Compilation Profile |
| godot-native.0e3f392ac9efede0b6daeba6 |
EditorFileDialog |
editor/settings |
|
Load Profile |
|
|
|
|
file_selected -> EditorBuildProfileManager::_import_profile |
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1443 |
true |
Load Profile |
| godot-native.2228a0150c8b3586d5a54e66 |
Localized message |
editor/settings |
|
Engine Compilation Profile |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1449 |
true |
Engine Compilation Profile |
| godot-native.237557834e64574551a3d8c0 |
EditorFileDialog |
editor/settings |
|
Export Profile |
|
|
|
|
file_selected -> EditorBuildProfileManager::_export_profile |
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1451 |
true |
Export Profile |
| godot-native.4498b4b299baa09937bcfb5c |
LineEdit |
editor/settings |
|
|
|
|
Forced Classes on Detect: |
|
text_changed -> EditorBuildProfileManager::_force_detect_classes_changed |
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1455 |
true |
Forced Classes on Detect: |
| godot-native.4a4e2353ece134af3772eca4 |
Localized message |
editor/settings |
|
Forced Classes on Detect: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1456 |
true |
Forced Classes on Detect: |
| godot-native.9e606a81ca959fb8d1037209 |
Localized message |
editor/settings |
|
Edit Compilation Configuration Profile |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_build_profile.cpp |
1459 |
true |
Edit Compilation Configuration Profile |
| godot-native.fe65911b130eb27274253a94 |
Localized message |
editor/settings |
|
Failed to execute command "%s":
%s. |
|
|
|
|
|
|
unknown |
if: (ce.error != Callable::CallError::CALL_OK) |
editor/settings/editor_command_palette.cpp |
264 |
true |
Failed to execute command "%s":
%s. |
| godot-native.092c5fd43457366e8a2e1eb6 |
Text assignment (control type unresolved) |
editor/settings |
|
|
Filter Commands |
|
|
|
|
|
unknown |
|
editor/settings/editor_command_palette.cpp |
330 |
true |
Filter Commands |
| godot-native.0bfc8e29e92045f12eb25def |
Text assignment (control type unresolved) |
editor/settings |
|
|
|
|
Filter Commands |
|
|
|
unknown |
|
editor/settings/editor_command_palette.cpp |
331 |
true |
Filter Commands |
| godot-native.d2cc22066cedbd106177666c |
LineEdit |
editor/settings |
|
|
Filter by Name |
|
|
|
|
|
unknown |
|
editor/settings/editor_event_search_bar.cpp |
92 |
true |
Filter by Name |
| godot-native.9b00e3af0f165e6e2f82878c |
LineEdit |
editor/settings |
|
|
|
|
Filter by Name |
|
|
|
unknown |
|
editor/settings/editor_event_search_bar.cpp |
93 |
true |
Filter by Name |
| godot-native.c4afd4f704f15ef39553d909 |
Text assignment (control type unresolved) |
editor/settings |
|
|
|
|
Action Event |
|
|
|
unknown |
|
editor/settings/editor_event_search_bar.cpp |
101 |
true |
Action Event |
| godot-native.d3453a41e2841cba5ce83102 |
Button |
editor/settings |
|
Clear All |
|
|
|
|
pressed -> EditorEventSearchBar::_on_clear_all |
|
unknown |
|
editor/settings/editor_event_search_bar.cpp |
105 |
true |
Clear All |
| godot-native.117b3f83ca2e2c21dea77372 |
Button |
editor/settings |
|
|
|
Clear all search filters. |
|
|
pressed -> EditorEventSearchBar::_on_clear_all |
|
unknown |
|
editor/settings/editor_event_search_bar.cpp |
106 |
true |
Clear all search filters. |
| godot-native.c290bc5164e4281f3217fc3e |
Localized message |
editor/settings |
|
3D Editor |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
48 |
true |
3D Editor |
| godot-native.8eede359ce46c02f4ba66d9d |
Localized message |
editor/settings |
|
Script Editor |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
49 |
true |
Script Editor |
| godot-native.3d06f5555623422afd6fb77a |
Localized message |
editor/settings |
|
Asset Store |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
50 |
true |
Asset Store |
| godot-native.ff39914d50f8b8b365ec87dd |
Localized message |
editor/settings |
|
Scene Tree Editing |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
51 |
true |
Scene Tree Editing |
| godot-native.3243d098e771f66853157cac |
Localized message |
editor/settings |
|
Node Dock (deprecated) |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
53 |
true |
Node Dock (deprecated) |
| godot-native.27cf1b016d6b4788119d85d0 |
Localized message |
editor/settings |
|
FileSystem Dock |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
55 |
true |
FileSystem Dock |
| godot-native.32b8dfddbb0048b68c433e62 |
Localized message |
editor/settings |
|
Import Dock |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
56 |
true |
Import Dock |
| godot-native.24a1b6ea4689e1d81641dc8d |
Localized message |
editor/settings |
|
History Dock |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
57 |
true |
History Dock |
| godot-native.9d717a447d63fb09f926c9e7 |
Localized message |
editor/settings |
|
Game View |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
58 |
true |
Game View |
| godot-native.d34249064cb0a430d5abdf73 |
Localized message |
editor/settings |
|
Signals Dock |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
59 |
true |
Signals Dock |
| godot-native.70ecc79222a85d130f366576 |
Localized message |
editor/settings |
|
Groups Dock |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
60 |
true |
Groups Dock |
| godot-native.01f5abdbdcc2c65c80a35862 |
Localized message |
editor/settings |
|
Allows to view and edit 3D scenes. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
64 |
true |
Allows to view and edit 3D scenes. |
| godot-native.cf5232c83284357f28a16aa6 |
Localized message |
editor/settings |
|
Allows to edit scripts using the integrated script editor. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
65 |
true |
Allows to edit scripts using the integrated script editor. |
| godot-native.31d94e6e363686d58e57fb8a |
Localized message |
editor/settings |
|
Provides built-in access to the Asset Store. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
66 |
true |
Provides built-in access to the Asset Store. |
| godot-native.fdb365b3dfe1c6904b486767 |
Localized message |
editor/settings |
|
Allows editing the node hierarchy in the Scene dock. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
67 |
true |
Allows editing the node hierarchy in the Scene dock. |
| godot-native.c5338ef3b1a4334653a62d44 |
Localized message |
editor/settings |
|
Allows to work with signals and groups of the node selected in the Scene dock. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
69 |
true |
Allows to work with signals and groups of the node selected in the Scene dock. |
| godot-native.f593bcf4ee6a9473cc08c649 |
Localized message |
editor/settings |
|
Allows to browse the local file system via a dedicated dock. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
71 |
true |
Allows to browse the local file system via a dedicated dock. |
| godot-native.2dea3718c28e09c5bbdb1894 |
Localized message |
editor/settings |
|
Allows to configure import settings for individual assets. Requires the FileSystem dock to function. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
72 |
true |
Allows to configure import settings for individual assets. Requires the FileSystem dock to function. |
| godot-native.a28cf3543bff8188df31ccc0 |
Localized message |
editor/settings |
|
Provides an overview of the editor's and each scene's undo history. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
73 |
true |
Provides an overview of the editor's and each scene's undo history. |
| godot-native.e25c91c4fbbbe15bc21063c0 |
Localized message |
editor/settings |
|
Provides tools for selecting and debugging nodes at runtime. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
74 |
true |
Provides tools for selecting and debugging nodes at runtime. |
| godot-native.c8dbe39caa9f405b035f2ee1 |
Localized message |
editor/settings |
|
Allows to work with signals of the node selected in the Scene dock. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
75 |
true |
Allows to work with signals of the node selected in the Scene dock. |
| godot-native.c60ed128d5599a59f1e3e9a1 |
Localized message |
editor/settings |
|
Allows to manage groups of the node selected in the Scene dock. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
76 |
true |
Allows to manage groups of the node selected in the Scene dock. |
| godot-native.fe0fad20ff4b0db9626a0ac8 |
Localized message |
editor/settings |
|
(current) |
|
|
|
|
|
|
unknown |
for: i < profiles.size() | if: (name == current_profile) |
editor/settings/editor_feature_profile.cpp |
421 |
true |
(current) |
| godot-native.56aef6f979f1473d851ac458 |
Localized message |
editor/settings |
|
(none) |
|
|
|
|
|
|
unknown |
conditional_expression else: !current_profile.is_empty() |
editor/settings/editor_feature_profile.cpp |
439 |
true |
(none) |
| godot-native.c50fb18c876ba5fcb70defa2 |
Text assignment (control type unresolved) |
editor/settings |
|
Remove currently selected profile, '%s'? Cannot be undone. |
|
|
|
|
|
|
unknown |
switch: (p_action) | case: PROFILE_ERASE |
editor/settings/editor_feature_profile.cpp |
473 |
true |
Remove currently selected profile, '%s'? Cannot be undone. |
| godot-native.4247eb279d035f8bb5c68bac |
Localized message |
editor/settings |
|
Profile must be a valid filename and must not contain '.' |
|
|
|
|
|
|
unknown |
if: (!name.is_valid_filename() || name.contains_char('.')) |
editor/settings/editor_feature_profile.cpp |
496 |
true |
Profile must be a valid filename and must not contain '.' |
| godot-native.e294f62ff351d26ef266f862 |
Localized message |
editor/settings |
|
Profile with this name already exists. |
|
|
|
|
|
|
unknown |
if: (FileAccess::exists(file)) |
editor/settings/editor_feature_profile.cpp |
501 |
true |
Profile with this name already exists. |
| godot-native.41a4f427fe2412410cd7e2e8 |
Localized message |
editor/settings |
|
(Editor Disabled, Properties Disabled) |
|
|
|
|
|
|
unknown |
if else: (disabled) | if: (disabled_editor && disabled_properties) |
editor/settings/editor_feature_profile.cpp |
536 |
true |
(Editor Disabled, Properties Disabled) |
| godot-native.1b6353c9dd6db75aebd0d059 |
Localized message |
editor/settings |
|
(Properties Disabled) |
|
|
|
|
|
|
unknown |
if else: (disabled) | if else: (disabled_editor && disabled_properties) | if: (disabled_properties) |
editor/settings/editor_feature_profile.cpp |
538 |
true |
(Properties Disabled) |
| godot-native.b64ef0d1263c1f4534005bea |
Localized message |
editor/settings |
|
(Editor Disabled) |
|
|
|
|
|
|
unknown |
if else: (disabled) | if else: (disabled_editor && disabled_properties) | if else: (disabled_properties) | if: (disabled_editor) |
editor/settings/editor_feature_profile.cpp |
540 |
true |
(Editor Disabled) |
| godot-native.6e2787cd9da9013a2a119d3e |
Localized message |
editor/settings |
|
Class Options: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
603 |
true |
Class Options: |
| godot-native.67d147aed4c120b24808fead |
Localized message |
editor/settings |
|
Enable Contextual Editor |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
611 |
true |
Enable Contextual Editor |
| godot-native.f549c3ddcd9e7aa6f47cf8a5 |
Localized message |
editor/settings |
|
Class Properties: |
|
|
|
|
|
|
unknown |
if: (has_editor_props) |
editor/settings/editor_feature_profile.cpp |
628 |
true |
Class Properties: |
| godot-native.f618b6d6f3b4759760a3ba5b |
Localized message |
editor/settings |
|
Main Features: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
793 |
true |
Main Features: |
| godot-native.560ac5a334f1c8047f11d659 |
Localized message |
editor/settings |
|
Nodes and Classes: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
817 |
true |
Nodes and Classes: |
| godot-native.bddfbd0d7f44b9476a507fa6 |
Localized message |
editor/settings |
|
File '%s' format is invalid, import aborted. |
|
|
|
|
|
|
unknown |
for: i < p_paths.size() | if: (err != OK) |
editor/settings/editor_feature_profile.cpp |
835 |
true |
File '%s' format is invalid, import aborted. |
| godot-native.5d8174664c3d780fd5f6e7a0 |
Localized message |
editor/settings |
|
Profile '%s' already exists. Remove it first before importing, import aborted. |
|
|
|
|
|
|
unknown |
for: i < p_paths.size() | if: (FileAccess::exists(dst_file)) |
editor/settings/editor_feature_profile.cpp |
842 |
true |
Profile '%s' already exists. Remove it first before importing, import aborted. |
| godot-native.a94344667a764416c9194115 |
Localized message |
editor/settings |
|
Error saving profile to path: '%s'. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
editor/settings/editor_feature_profile.cpp |
869 |
true |
Error saving profile to path: '%s'. |
| godot-native.ce5ae1f580b817edb5b86fc4 |
LineEdit |
editor/settings |
|
|
|
|
Current Profile: |
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
946 |
true |
Current Profile: |
| godot-native.4b76f176d8e4240ae0984377 |
LineEdit |
editor/settings |
|
(none) |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
947 |
true |
(none) |
| godot-native.edee7975ed57b9d1ff062e51 |
Button |
editor/settings |
|
Reset to Default |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
950 |
true |
Reset to Default |
| godot-native.954e9c021d4c9b84bf9c20c9 |
Localized message |
editor/settings |
|
Current Profile: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
955 |
true |
Current Profile: |
| godot-native.3c2c601bcbfa065d1556f472 |
OptionButton |
editor/settings |
|
|
|
|
Available Profiles: |
|
item_selected -> EditorFeatureProfileManager::_profile_selected |
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
961 |
true |
Available Profiles: |
| godot-native.c38e9b647f79d60f3dde6f0d |
Button |
editor/settings |
|
Create Profile |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
967 |
true |
Create Profile |
| godot-native.a5a9d9aa86120c7e98e34313 |
Button |
editor/settings |
|
Remove Profile |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
971 |
true |
Remove Profile |
| godot-native.0324555afa14408a1f3bd56b |
Localized message |
editor/settings |
|
Available Profiles: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
976 |
true |
Available Profiles: |
| godot-native.54391acdedd1528b1c41a75e |
Button |
editor/settings |
|
Make Current |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
980 |
true |
Make Current |
| godot-native.4b1f530f75eb9cf595f354a3 |
Button |
editor/settings |
|
Import |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
987 |
true |
Import |
| godot-native.0449d818a1ee404f83ede492 |
Button |
editor/settings |
|
Export |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
991 |
true |
Export |
| godot-native.3a84f4a1f819f7c5c58ef269 |
Localized message |
editor/settings |
|
Configure Selected Profile: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1008 |
true |
Configure Selected Profile: |
| godot-native.35da392dee510daa4c66af96 |
Localized message |
editor/settings |
|
Description: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1025 |
true |
Description: |
| godot-native.ad2b54dc0390439751f3ab68 |
Localized message |
editor/settings |
|
Extra Options: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1028 |
true |
Extra Options: |
| godot-native.2d15d21815c68e30c226564d |
Label |
editor/settings |
|
Create or import a profile to edit available classes and properties. |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1037 |
true |
Create or import a profile to edit available classes and properties. |
| godot-native.69cc1d9ae8463be90c207736 |
ConfirmationDialog |
editor/settings |
|
Create Profile |
|
|
|
|
confirmed -> EditorFeatureProfileManager::_create_new_profile |
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1047 |
true |
Create Profile |
| godot-native.7ef8ee214bea965b2905e7fe |
Label |
editor/settings |
|
New profile name: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1051 |
true |
New profile name: |
| godot-native.b388518397529293785e4208 |
LineEdit |
editor/settings |
|
|
|
|
New profile name: |
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1056 |
true |
New profile name: |
| godot-native.1d141a69ce44902afc094c1a |
Localized message |
editor/settings |
|
Create |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1060 |
true |
Create |
| godot-native.29959acf79e3eca7a21407a4 |
ConfirmationDialog |
editor/settings |
|
Remove Profile |
|
|
|
|
confirmed -> EditorFeatureProfileManager::_erase_selected_profile |
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1064 |
true |
Remove Profile |
| godot-native.e8b26fa17cfcb50f50393167 |
Localized message |
editor/settings |
|
Godot Feature Profile |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1070 |
true |
Godot Feature Profile |
| godot-native.9edde7bd00245a51488eba75 |
EditorFileDialog |
editor/settings |
|
Import Profile(s) |
|
|
|
|
files_selected -> EditorFeatureProfileManager::_import_profiles |
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1072 |
true |
Import Profile(s) |
| godot-native.6adb2b9168a1719ba4d09881 |
Localized message |
editor/settings |
|
Godot Feature Profile |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1078 |
true |
Godot Feature Profile |
| godot-native.2ec85e8c96ed73ed793548df |
EditorFileDialog |
editor/settings |
|
Export Profile |
|
|
|
|
file_selected -> EditorFeatureProfileManager::_export_profile |
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1080 |
true |
Export Profile |
| godot-native.9b4516639e1f936ca806ecf4 |
Localized message |
editor/settings |
|
Manage Editor Feature Profiles |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_feature_profile.cpp |
1083 |
true |
Manage Editor Feature Profiles |
| godot-native.342d660ec8ace3667f966e37 |
Localized message |
editor/settings |
|
Layout name can't be empty. |
|
|
|
|
|
|
unknown |
if: (!layout_names->is_anything_selected()) | if: (layout_name.is_empty()) |
editor/settings/editor_layouts_dialog.cpp |
49 |
true |
Layout name can't be empty. |
| godot-native.c46db1fed0f73fcd526cdc1f |
Localized message |
editor/settings |
|
Layout name contains invalid characters: "/" or "\". |
|
|
|
|
|
|
unknown |
if: (!layout_names->is_anything_selected()) | if else: (layout_name.is_empty()) | if: (layout_name.contains_char('/') || layout_name.contains_char('\\')) |
editor/settings/editor_layouts_dialog.cpp |
51 |
true |
Layout name contains invalid characters: "/" or "\". |
| godot-native.0a4d140e0e7ef479ec8c5ba9 |
Localized message |
editor/settings |
|
Selected layout will be overridden. |
|
|
|
|
|
|
unknown |
if: (layout_names->is_anything_selected()) |
editor/settings/editor_layouts_dialog.cpp |
61 |
true |
Selected layout will be overridden. |
| godot-native.7c59a2ca1629f7ace1bfa106 |
Localized message |
editor/settings |
|
Layout name is valid. |
|
|
|
|
|
|
unknown |
conditional_expression else: name_in_use |
editor/settings/editor_layouts_dialog.cpp |
72 |
true |
Layout name is valid. |
| godot-native.a7d8c2f5c7698c4918927158 |
Localized message |
editor/settings |
|
Layout already exists and will be overridden. |
|
|
|
|
|
|
unknown |
conditional_expression: name_in_use |
editor/settings/editor_layouts_dialog.cpp |
72 |
true |
Layout already exists and will be overridden. |
| godot-native.f43ddae16d2c7e1e077ff789 |
Item text (control type unresolved) |
editor/settings |
|
Default |
|
|
|
|
|
|
unknown |
if: (save_mode) |
editor/settings/editor_layouts_dialog.cpp |
115 |
true |
Default |
| godot-native.5594b02dea75615f824f7ae7 |
Item text (control type unresolved) |
editor/settings |
|
Default (Restore) |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (!save_mode && layouts.has("Default")) |
editor/settings/editor_layouts_dialog.cpp |
130 |
true |
Default (Restore) |
| godot-native.6c3b446b5b30259779518de2 |
Localized message |
editor/settings |
|
Select Existing Layout: |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_layouts_dialog.cpp |
161 |
true |
Select Existing Layout: |
| godot-native.95ca4395bce201fe1d529a5e |
LineEdit |
editor/settings |
|
|
Or enter new layout name. |
|
|
|
focus_entered -> EditorLayoutsDialog::_deselect_layout_names |
|
unknown |
|
editor/settings/editor_layouts_dialog.cpp |
168 |
true |
Or enter new layout name. |
| godot-native.0a4bba16ab5ff3dd88cfd07e |
LineEdit |
editor/settings |
|
|
|
|
New layout name |
|
focus_entered -> EditorLayoutsDialog::_deselect_layout_names |
|
unknown |
|
editor/settings/editor_layouts_dialog.cpp |
169 |
true |
New layout name |
| godot-native.6797970f932501e020b1f4d3 |
Localized message |
editor/settings |
|
Delete Layout |
|
|
|
|
|
|
unknown |
conditional_expression else: p_enabled |
editor/settings/editor_layouts_dialog.cpp |
182 |
true |
Delete Layout |
| godot-native.f914b8b09c05bd793506bfb7 |
Localized message |
editor/settings |
|
Save Layout |
|
|
|
|
|
|
unknown |
conditional_expression: p_enabled |
editor/settings/editor_layouts_dialog.cpp |
182 |
true |
Save Layout |
| godot-native.307b181b801cf06f1382e471 |
Localized message |
editor/settings |
|
Save |
|
|
|
|
|
|
unknown |
conditional_expression: p_enabled |
editor/settings/editor_layouts_dialog.cpp |
183 |
true |
Save |
| godot-native.d0f2681d5ba0aa227d0c7e89 |
Localized message |
editor/settings |
|
Delete |
|
|
|
|
|
|
unknown |
conditional_expression else: p_enabled |
editor/settings/editor_layouts_dialog.cpp |
183 |
true |
Delete |
| godot-native.5d2b96c693dd233c0a0e6079 |
Shortcut label |
editor/settings |
|
Focus Search/Filter Bar |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_settings.cpp |
1455 |
true |
Focus Search/Filter Bar |
| godot-native.beec43d0b62130a93d817613 |
Localized message |
editor/settings |
|
Edit Built-in Action: %s |
|
|
|
|
|
|
unknown |
if else: (_is_in_project_manager()) |
editor/settings/editor_settings_dialog.cpp |
393 |
true |
Edit Built-in Action: %s |
| godot-native.448bd96acc2fddcea50214c0 |
Localized message |
editor/settings |
|
Edit Shortcut: %s |
|
|
|
|
|
|
unknown |
if else: (_is_in_project_manager()) |
editor/settings/editor_settings_dialog.cpp |
417 |
true |
Edit Shortcut: %s |
| godot-native.211d694bc21fa6ddf81dc22e |
Localized message |
editor/settings |
|
None |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
463 |
true |
None |
| godot-native.745cae442674b9fe0f793f36 |
Localized message |
editor/settings |
|
Primary |
|
|
|
|
|
|
unknown |
for: i < p_events.size() | conditional_expression: shortcut_item->get_child_count() == 1 |
editor/settings/editor_settings_dialog.cpp |
505 |
true |
Primary |
| godot-native.9316df918a9d0abf376541f9 |
Localized message |
editor/settings |
|
Common |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
600 |
true |
Common |
| godot-native.18970536313b9fa061afb8fb |
Localized message |
editor/settings |
|
Event %d |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
824 |
true |
Event %d |
| godot-native.319d9ffd95a933a7302cc774 |
Localized message |
editor/settings |
|
Editor Settings |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
963 |
true |
Editor Settings |
| godot-native.fb5233cd8b1fe12bfd12af94 |
Localized message |
editor/settings |
|
General |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
976 |
true |
General |
| godot-native.7f59a8b0005a5ab64526c731 |
LineEdit |
editor/settings |
|
|
Filter Settings |
|
|
|
|
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
983 |
true |
Filter Settings |
| godot-native.315015cad33e9e1fc6ab7fcd |
LineEdit |
editor/settings |
|
|
|
|
Filter Settings |
|
|
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
984 |
true |
Filter Settings |
| godot-native.8570b6edb22bc7db2bd592e8 |
CheckButton |
editor/settings |
|
Advanced Settings |
|
|
|
|
toggled -> EditorSettingsDialog::_advanced_toggled |
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
989 |
true |
Advanced Settings |
| godot-native.e8d7399512e693d736c438c6 |
Label |
editor/settings |
|
The Project Manager must be restarted for changes to take effect. |
|
|
|
|
|
|
unknown |
if: (_is_in_project_manager()) |
editor/settings/editor_settings_dialog.cpp |
1019 |
true |
The Project Manager must be restarted for changes to take effect. |
| godot-native.089bc1ffc972ab80fdb05588 |
Label |
editor/settings |
|
The editor must be restarted for changes to take effect. |
|
|
|
|
|
|
unknown |
if else: (_is_in_project_manager()) |
editor/settings/editor_settings_dialog.cpp |
1021 |
true |
The editor must be restarted for changes to take effect. |
| godot-native.30c2d812d73a447369d015d1 |
Button |
editor/settings |
|
Save & Restart |
|
|
|
|
pressed -> EditorSettingsDialog::_editor_restart |
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
1028 |
true |
Save & Restart |
| godot-native.3fa9957c9aa431e23f700bf4 |
Button |
editor/settings |
|
|
|
|
Close |
|
pressed -> EditorSettingsDialog::_editor_restart_close |
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
1030 |
true |
Close |
| godot-native.b907d3753bce1fcf2bd62d41 |
Localized message |
editor/settings |
|
Shortcuts |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
1044 |
true |
Shortcuts |
| godot-native.3e479bc4c0534ee7a5edc250 |
Tree |
editor/settings |
|
|
|
|
Shortcuts |
|
button_clicked -> EditorSettingsDialog::_shortcut_button_pressed | item_activated -> EditorSettingsDialog::_shortcut_cell_double_clicked |
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
1056 |
true |
Shortcuts |
| godot-native.e30d74744c0ee7426f76bbda |
Localized message |
editor/settings |
|
Name |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
1061 |
true |
Name |
| godot-native.d3743966778d60fd309ae1db |
Localized message |
editor/settings |
|
Binding |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
1062 |
true |
Binding |
| godot-native.7b27cc5c3ca23360e8c0e9d9 |
Localized message |
editor/settings |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
1083 |
true |
Close |
| godot-native.2b93ab06c8d3a60e3912c39b |
Localized message |
editor/settings |
|
Overridden in project |
|
|
|
|
|
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
1102 |
true |
Overridden in project |
| godot-native.887602834734df0bd4644f43 |
Button |
editor/settings |
|
|
|
Go to the override in the Project Settings. |
|
|
|
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
1107 |
true |
Go to the override in the Project Settings. |
| godot-native.d41dccca0808fd3938faf91e |
Button |
editor/settings |
|
|
|
Remove this override. |
|
|
pressed -> EditorSettingsPropertyWrapper::_remove_override |
|
unknown |
|
editor/settings/editor_settings_dialog.cpp |
1114 |
true |
Remove this override. |
| godot-native.72b7f9482d1d43c54cf51675 |
Localized message |
editor/settings |
|
Left Stick Left, Joystick 0 Left |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
41 |
true |
Left Stick Left, Joystick 0 Left |
| godot-native.ea1be84cd6a49213503b6f92 |
Localized message |
editor/settings |
|
Left Stick Right, Joystick 0 Right |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
42 |
true |
Left Stick Right, Joystick 0 Right |
| godot-native.b6fd02546737f4522a76e74b |
Localized message |
editor/settings |
|
Left Stick Up, Joystick 0 Up |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
43 |
true |
Left Stick Up, Joystick 0 Up |
| godot-native.0bec7be9bccd38c9d0dfa71a |
Localized message |
editor/settings |
|
Left Stick Down, Joystick 0 Down |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
44 |
true |
Left Stick Down, Joystick 0 Down |
| godot-native.037588e057d7f99e6165a591 |
Localized message |
editor/settings |
|
Right Stick Left, Joystick 1 Left |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
45 |
true |
Right Stick Left, Joystick 1 Left |
| godot-native.80ac9e27c17a2c4f03d7936e |
Localized message |
editor/settings |
|
Right Stick Right, Joystick 1 Right |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
46 |
true |
Right Stick Right, Joystick 1 Right |
| godot-native.8401e62e890b11ba7e39677c |
Localized message |
editor/settings |
|
Right Stick Up, Joystick 1 Up |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
47 |
true |
Right Stick Up, Joystick 1 Up |
| godot-native.9ae9dbb91b22edd044df4922 |
Localized message |
editor/settings |
|
Right Stick Down, Joystick 1 Down |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
48 |
true |
Right Stick Down, Joystick 1 Down |
| godot-native.691ce99e6e2103f57218d2f3 |
Localized message |
editor/settings |
|
Joystick 2 Left |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
49 |
true |
Joystick 2 Left |
| godot-native.c4a31b7201253c42c5992611 |
Localized message |
editor/settings |
|
Left Trigger, Sony L2, Xbox LT, Joystick 2 Right |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
50 |
true |
Left Trigger, Sony L2, Xbox LT, Joystick 2 Right |
| godot-native.768dd242e6f5689baf9fffd3 |
Localized message |
editor/settings |
|
Joystick 2 Up |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
51 |
true |
Joystick 2 Up |
| godot-native.874f101485ff36ab89076c2b |
Localized message |
editor/settings |
|
Right Trigger, Sony R2, Xbox RT, Joystick 2 Down |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
52 |
true |
Right Trigger, Sony R2, Xbox RT, Joystick 2 Down |
| godot-native.0a967d27330c7be2c9cd6727 |
Localized message |
editor/settings |
|
Joystick 3 Left |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
53 |
true |
Joystick 3 Left |
| godot-native.9fe630a19c933c3ef2bc7dd7 |
Localized message |
editor/settings |
|
Joystick 3 Right |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
54 |
true |
Joystick 3 Right |
| godot-native.20ce8cfc6b0187c64ab1eeac |
Localized message |
editor/settings |
|
Joystick 3 Up |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
55 |
true |
Joystick 3 Up |
| godot-native.778c29a5cfe9bce9dba99b08 |
Localized message |
editor/settings |
|
Joystick 3 Down |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
56 |
true |
Joystick 3 Down |
| godot-native.f8047c504724e65f7181e032 |
Localized message |
editor/settings |
|
Joystick 4 Left |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
57 |
true |
Joystick 4 Left |
| godot-native.63f8a32505dbaeeddc802047 |
Localized message |
editor/settings |
|
Joystick 4 Right |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
58 |
true |
Joystick 4 Right |
| godot-native.798dab958c7a80524c0dc95e |
Localized message |
editor/settings |
|
Joystick 4 Up |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
59 |
true |
Joystick 4 Up |
| godot-native.578a559f82815b93d399fdc6 |
Localized message |
editor/settings |
|
Joystick 4 Down |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
60 |
true |
Joystick 4 Down |
| godot-native.20f0af9d8de65af90cb8ae55 |
Localized message |
editor/settings |
|
or |
|
|
|
|
|
|
unknown |
if: (key.is_valid()) | if: (key->get_physical_keycode() != Key::NONE) | if: (!text.is_empty()) |
editor/settings/event_listener_line_edit.cpp |
84 |
true |
or |
| godot-native.88982efa40b4f47a5eae6562 |
Localized message |
editor/settings |
|
Physical |
|
|
|
|
|
|
unknown |
if: (key.is_valid()) | if: (key->get_physical_keycode() != Key::NONE) |
editor/settings/event_listener_line_edit.cpp |
86 |
true |
Physical |
| godot-native.21df1ebeb62ccfcede346fec |
Localized message |
editor/settings |
|
or |
|
|
|
|
|
|
unknown |
if: (key.is_valid()) | if: (key->get_key_label() != Key::NONE) | if: (!text.is_empty()) |
editor/settings/event_listener_line_edit.cpp |
94 |
true |
or |
| godot-native.396bb6cafe938314f82b0c6a |
Localized message |
editor/settings |
|
Unicode |
|
|
|
|
|
|
unknown |
if: (key.is_valid()) | if: (key->get_key_label() != Key::NONE) |
editor/settings/event_listener_line_edit.cpp |
96 |
true |
Unicode |
| godot-native.bcfa396e80e14da1b3067b33 |
Localized message |
editor/settings |
|
unset |
|
|
|
|
|
|
unknown |
if: (key.is_valid()) | if: (text.is_empty()) |
editor/settings/event_listener_line_edit.cpp |
100 |
true |
unset |
| godot-native.b7f90df0ad2f8efdf372a158 |
Localized message |
editor/settings |
|
Unknown Joypad Axis |
|
|
|
|
|
|
unknown |
if: (jp_motion.is_valid()) |
editor/settings/event_listener_line_edit.cpp |
111 |
true |
Unknown Joypad Axis |
| godot-native.dc50852c05fa02e2bbb91dee |
Localized message |
editor/settings |
|
Joypad Axis %d %s (%s) |
|
|
|
|
|
|
unknown |
if: (jp_motion.is_valid()) |
editor/settings/event_listener_line_edit.cpp |
117 |
true |
Joypad Axis %d %s (%s) |
| godot-native.867feb5ae34af58dcd598c11 |
Localized message |
editor/settings |
|
All Devices |
|
|
|
|
|
|
unknown |
if: (p_device == InputMap::ALL_DEVICES) |
editor/settings/event_listener_line_edit.cpp |
129 |
true |
All Devices |
| godot-native.d9af7cf19427ee291a80c90b |
Localized message |
editor/settings |
|
Device |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
131 |
true |
Device |
| godot-native.e86a01bf52a74216aa6aad48 |
Localized message |
editor/settings |
|
Listening for Input. Hold %s to release focus. |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE |
editor/settings/event_listener_line_edit.cpp |
239 |
true |
Listening for Input. Hold %s to release focus. |
| godot-native.91fc5578ec3d6fc486a4f89b |
Localized message |
editor/settings |
|
Listening for Input |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_FOCUS_ENTER |
editor/settings/event_listener_line_edit.cpp |
257 |
true |
Listening for Input |
| godot-native.b123eec801882df7ba37236c |
Localized message |
editor/settings |
|
Filter by Event |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_FOCUS_EXIT |
editor/settings/event_listener_line_edit.cpp |
267 |
true |
Filter by Event |
| godot-native.d04cf94fc2ce31f4db09374d |
Localized message |
editor/settings |
|
Filter by Event |
|
|
|
|
|
|
unknown |
|
editor/settings/event_listener_line_edit.cpp |
279 |
true |
Filter by Event |
| godot-native.596f740e66868e6807e6d07b |
Localized message |
editor/settings/gdextension |
|
Reload Extension |
|
|
|
|
|
|
unknown |
for_range_loop | if: (gdextension->is_reloadable()) |
editor/settings/gdextension/project_settings_gdextension.cpp |
100 |
true |
Reload Extension |
| godot-native.5e51a653fb0c322068751ec2 |
Label |
editor/settings/gdextension |
|
Installed GDExtensions: |
|
|
|
|
|
|
unknown |
|
editor/settings/gdextension/project_settings_gdextension.cpp |
109 |
true |
Installed GDExtensions: |
| godot-native.299d800ac9f647c0a09290ed |
Localized message |
editor/settings/gdextension |
|
Path |
|
|
|
|
|
|
unknown |
|
editor/settings/gdextension/project_settings_gdextension.cpp |
123 |
true |
Path |
| godot-native.8cddb49dc69f03e42a6256e2 |
Localized message |
editor/settings/gdextension |
|
Min Version |
|
|
|
|
|
|
unknown |
|
editor/settings/gdextension/project_settings_gdextension.cpp |
124 |
true |
Min Version |
| godot-native.d80120adf261188df07abab5 |
Localized message |
editor/settings/gdextension |
|
Max Version |
|
|
|
|
|
|
unknown |
|
editor/settings/gdextension/project_settings_gdextension.cpp |
125 |
true |
Max Version |
| godot-native.b10b1946d361ed221d9dcec9 |
Localized message |
editor/settings/gdextension |
|
Reload |
|
|
|
|
|
|
unknown |
|
editor/settings/gdextension/project_settings_gdextension.cpp |
126 |
true |
Reload |
| godot-native.0b1db800f236d34f964d4acd |
Text assignment (control type unresolved) |
editor/settings |
|
No Event Configured |
|
|
|
|
|
|
unknown |
if: (p_event.is_valid()) | if: (k.is_valid()) | if else: (k->get_keycode() == Key::NONE && phys_key == Key::NONE && k->get_key_label() != Key::NONE) | if else: (k->get_keycode() != Key::NONE) | if else: (phys_key != Key::NONE) |
editor/settings/input_event_configuration_dialog.cpp |
129 |
true |
No Event Configured |
| godot-native.ee88acbd54fdda245361627a |
Text assignment (control type unresolved) |
editor/settings |
|
No Event Configured |
|
|
|
|
|
|
unknown |
if else: (p_event.is_valid()) |
editor/settings/input_event_configuration_dialog.cpp |
227 |
true |
No Event Configured |
| godot-native.0a9709f53480c07e1642d0f5 |
Localized message |
editor/settings |
|
Keyboard Keys |
|
|
|
|
|
|
unknown |
if: (allowed_input_types & INPUT_KEY) |
editor/settings/input_event_configuration_dialog.cpp |
314 |
true |
Keyboard Keys |
| godot-native.83374a033ae6ede87deafdb9 |
Localized message |
editor/settings |
|
Mouse Buttons |
|
|
|
|
|
|
unknown |
if: (allowed_input_types & INPUT_MOUSE_BUTTON) |
editor/settings/input_event_configuration_dialog.cpp |
334 |
true |
Mouse Buttons |
| godot-native.d920ae4daa57eb2f3a36d9c8 |
Localized message |
editor/settings |
|
Joypad Buttons |
|
|
|
|
|
|
unknown |
if: (allowed_input_types & INPUT_JOY_BUTTON) |
editor/settings/input_event_configuration_dialog.cpp |
358 |
true |
Joypad Buttons |
| godot-native.bdbaf83df6c2b8c8dc6099ad |
Localized message |
editor/settings |
|
Joypad Axes |
|
|
|
|
|
|
unknown |
if: (allowed_input_types & INPUT_JOY_MOTION) |
editor/settings/input_event_configuration_dialog.cpp |
381 |
true |
Joypad Axes |
| godot-native.9721ecdf9e8f52fd8a981cbf |
Item text (control type unresolved) |
editor/settings |
|
Unspecified |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/settings/input_event_configuration_dialog.cpp |
625 |
true |
{"msgid": "Unspecified", "context": "Key Location"} |
| godot-native.531fa4700072a0e27c3d4bd1 |
Item text (control type unresolved) |
editor/settings |
|
Left |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/settings/input_event_configuration_dialog.cpp |
626 |
true |
{"msgid": "Left", "context": "Key Location"} |
| godot-native.5c2e65cdeaadbaa709182d30 |
Item text (control type unresolved) |
editor/settings |
|
Right |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
editor/settings/input_event_configuration_dialog.cpp |
627 |
true |
{"msgid": "Right", "context": "Key Location"} |
| godot-native.a562f438125ba211bbc5c508 |
Localized message |
editor/settings |
|
Event Configuration for "%s" |
|
|
|
|
|
|
unknown |
if: (!p_current_action_name.is_empty()) |
editor/settings/input_event_configuration_dialog.cpp |
671 |
true |
Event Configuration for "%s" |
| godot-native.bb446391888e785dbc064aff |
Localized message |
editor/settings |
|
Event Configuration |
|
|
|
|
|
|
unknown |
if else: (!p_current_action_name.is_empty()) |
editor/settings/input_event_configuration_dialog.cpp |
673 |
true |
Event Configuration |
| godot-native.0c8333795d59d8625f120b4b |
LineEdit |
editor/settings |
|
|
Filter Inputs |
|
|
|
text_changed -> InputEventConfigurationDialog::_search_term_updated |
|
unknown |
|
editor/settings/input_event_configuration_dialog.cpp |
720 |
true |
Filter Inputs |
| godot-native.0841c6bdba753356db9907dd |
LineEdit |
editor/settings |
|
|
|
|
Filter Inputs |
|
text_changed -> InputEventConfigurationDialog::_search_term_updated |
|
unknown |
|
editor/settings/input_event_configuration_dialog.cpp |
721 |
true |
Filter Inputs |
| godot-native.5b3ef250e7279f036bef009c |
Label |
editor/settings |
|
Additional Options |
|
|
|
|
|
|
unknown |
|
editor/settings/input_event_configuration_dialog.cpp |
747 |
true |
Additional Options |
| godot-native.4f832669910ce420551ee06e |
Label |
editor/settings |
|
Device: |
|
|
|
|
|
|
unknown |
|
editor/settings/input_event_configuration_dialog.cpp |
755 |
true |
Device: |
| godot-native.939cae184b40beea71d5ae48 |
OptionButton |
editor/settings |
|
|
|
|
Device: |
|
item_selected -> InputEventConfigurationDialog::_device_selection_changed |
|
unknown |
|
editor/settings/input_event_configuration_dialog.cpp |
765 |
true |
Device: |
| godot-native.50f25a9e7327f553f3f05864 |
CheckBox |
editor/settings |
|
Command / Control (auto) |
|
|
|
|
toggled -> InputEventConfigurationDialog::_autoremap_command_or_control_toggled |
|
unknown |
|
editor/settings/input_event_configuration_dialog.cpp |
786 |
true |
Command / Control (auto) |
| godot-native.325f7571c71902cb71b065de |
CheckBox |
editor/settings |
|
|
|
Automatically remaps between 'Meta' ('Command') and 'Control' depending on current platform. |
|
|
toggled -> InputEventConfigurationDialog::_autoremap_command_or_control_toggled |
|
unknown |
|
editor/settings/input_event_configuration_dialog.cpp |
789 |
true |
Automatically remaps between 'Meta' ('Command') and 'Control' depending on current platform. |
| godot-native.5303ade8eff992c8d0afebcb |
Menu/list item |
editor/settings |
|
Keycode (Latin Equivalent) |
|
|
|
|
|
|
unknown |
|
editor/settings/input_event_configuration_dialog.cpp |
798 |
true |
Keycode (Latin Equivalent) |
| godot-native.84adc5777333caa7e556e341 |
Menu/list item |
editor/settings |
|
Physical Keycode (Position on US QWERTY Keyboard) |
|
|
|
|
|
|
unknown |
|
editor/settings/input_event_configuration_dialog.cpp |
799 |
true |
Physical Keycode (Position on US QWERTY Keyboard) |
| godot-native.bad0fc20fb127800cd79cf6e |
Menu/list item |
editor/settings |
|
Key Label (Unicode, Case-Insensitive) |
|
|
|
|
|
|
unknown |
|
editor/settings/input_event_configuration_dialog.cpp |
800 |
true |
Key Label (Unicode, Case-Insensitive) |
| godot-native.93f051bfe40ec64431cec395 |
Localized message |
editor/settings |
|
Physical Location |
|
|
|
|
|
|
unknown |
|
editor/settings/input_event_configuration_dialog.cpp |
810 |
true |
Physical Location |
| godot-native.23c7e8ce9ac1964177a70258 |
OptionButton |
editor/settings |
|
|
|
|
Physical Location |
|
item_selected -> InputEventConfigurationDialog::_key_location_selected |
|
unknown |
|
editor/settings/input_event_configuration_dialog.cpp |
820 |
true |
Physical Location |
| godot-native.f934a08e70ddfed78b167871 |
Label |
editor/settings |
|
Error: This action already contains this input event. |
|
|
|
|
|
|
unknown |
|
editor/settings/input_event_configuration_dialog.cpp |
827 |
true |
Error: This action already contains this input event. |
| godot-native.18b7223a15c96513f04bc0e5 |
Localized message |
editor/settings |
|
Alt or Option key |
|
|
|
|
|
|
unknown |
|
editor/settings/input_event_configuration_dialog.h |
90 |
true |
Alt or Option key |
| godot-native.1751eac0b32d5a19a0d0baf3 |
Localized message |
editor/settings |
|
Shift key |
|
|
|
|
|
|
unknown |
|
editor/settings/input_event_configuration_dialog.h |
91 |
true |
Shift key |
| godot-native.56124ef2b80a4c68f04ae673 |
Localized message |
editor/settings |
|
Control key |
|
|
|
|
|
|
unknown |
|
editor/settings/input_event_configuration_dialog.h |
92 |
true |
Control key |
| godot-native.7af4e4d023380959de38eec1 |
Localized message |
editor/settings |
|
Meta/Windows or Command key |
|
|
|
|
|
|
unknown |
|
editor/settings/input_event_configuration_dialog.h |
93 |
true |
Meta/Windows or Command key |
| godot-native.b07ca77ad671601e93da3b6d |
Localized message |
editor/settings |
|
Add Project Setting |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
176 |
true |
Add Project Setting |
| godot-native.26bc62e56483860d80112c57 |
Localized message |
editor/settings |
|
Delete Item |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
196 |
true |
Delete Item |
| godot-native.15d459acfc960360588c4f93 |
Item text (control type unresolved) |
editor/settings |
|
All |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
379 |
true |
All |
| godot-native.d82fa7b44a58146c3e20f186 |
Item text (control type unresolved) |
editor/settings |
|
Custom |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
381 |
true |
Custom |
| godot-native.c18e2e466e0051cc5252dab4 |
Localized message |
editor/settings |
|
Add Input Action |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
454 |
true |
Add Input Action |
| godot-native.f12486fc83916639de00ad9a |
Localized message |
editor/settings |
|
Change Action deadzone |
|
|
|
|
|
|
unknown |
if: (old_val["deadzone"] != p_action["deadzone"]) |
editor/settings/project_settings_editor.cpp |
472 |
true |
Change Action deadzone |
| godot-native.416ff76c9b0899490f5d1a8f |
Localized message |
editor/settings |
|
Change Input Action Event(s) |
|
|
|
|
|
|
unknown |
if else: (old_val["deadzone"] != p_action["deadzone"]) |
editor/settings/project_settings_editor.cpp |
478 |
true |
Change Input Action Event(s) |
| godot-native.645cb42d155d71dc6305eb49 |
Localized message |
editor/settings |
|
Erase Input Action |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
497 |
true |
Erase Input Action |
| godot-native.324fc2eee14e8952446a9021 |
Localized message |
editor/settings |
|
Rename Input Action |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
520 |
true |
Rename Input Action |
| godot-native.68f270eb031b13f42a152d0a |
Localized message |
editor/settings |
|
Update Input Action Order |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
550 |
true |
Update Input Action Order |
| godot-native.12ff76c86512698056798913 |
Localized message |
editor/settings |
|
Project Settings (project.godot) |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
699 |
true |
Project Settings (project.godot) |
| godot-native.7d2cf5836b75b174b68c80a8 |
Localized message |
editor/settings |
|
General |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
713 |
true |
General |
| godot-native.b6ddeaa45a5faa61975961bb |
LineEdit |
editor/settings |
|
|
Filter Settings |
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
722 |
true |
Filter Settings |
| godot-native.fe8acf4919f198451a9cd9e9 |
LineEdit |
editor/settings |
|
|
|
|
Filter Settings |
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
723 |
true |
Filter Settings |
| godot-native.8e5d83e4dcb02404c2ef00a3 |
CheckButton |
editor/settings |
|
Advanced Settings |
|
|
|
|
toggled -> ProjectSettingsEditor::_advanced_toggled |
|
unknown |
|
editor/settings/project_settings_editor.cpp |
730 |
true |
Advanced Settings |
| godot-native.7fc91fd25f45e3f4a6151b99 |
LineEdit |
editor/settings |
|
|
Select a Setting or Type its Name |
|
|
|
text_changed -> ProjectSettingsEditor::_property_box_changed |
|
unknown |
|
editor/settings/project_settings_editor.cpp |
737 |
true |
Select a Setting or Type its Name |
| godot-native.12a4e0b990d8dda295657b1b |
OptionButton |
editor/settings |
|
|
|
|
Feature |
|
item_selected -> ProjectSettingsEditor::_feature_selected |
|
unknown |
|
editor/settings/project_settings_editor.cpp |
744 |
true |
Feature |
| godot-native.7aa60ce48c3d233b1839f1e9 |
Text assignment (control type unresolved) |
editor/settings |
|
|
|
|
Type |
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
752 |
true |
Type |
| godot-native.3c24a0f0fda9d1312ea86c1f |
Button |
editor/settings |
|
Add |
|
|
|
|
pressed -> ProjectSettingsEditor::_add_setting |
|
unknown |
|
editor/settings/project_settings_editor.cpp |
756 |
true |
Add |
| godot-native.88595a0653d6d62e5c396050 |
Button |
editor/settings |
|
Delete |
|
|
|
|
pressed -> ProjectSettingsEditor::_delete_setting |
|
unknown |
|
editor/settings/project_settings_editor.cpp |
762 |
true |
Delete |
| godot-native.70313f191c0858ab7e00e212 |
Label |
editor/settings |
|
Changed settings will be applied to the editor after restarting. |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
798 |
true |
Changed settings will be applied to the editor after restarting. |
| godot-native.6e2098bb8e07556776b27e56 |
Button |
editor/settings |
|
Save & Restart |
|
|
|
|
pressed -> ProjectSettingsEditor::_editor_restart |
|
unknown |
|
editor/settings/project_settings_editor.cpp |
805 |
true |
Save & Restart |
| godot-native.865819a59774f5692fc92515 |
Button |
editor/settings |
|
|
|
|
Close |
|
pressed -> ProjectSettingsEditor::_editor_restart_close |
|
unknown |
|
editor/settings/project_settings_editor.cpp |
810 |
true |
Close |
| godot-native.e1d1665674a7ebf78a0ba462 |
Localized message |
editor/settings |
|
Input Map |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
814 |
true |
Input Map |
| godot-native.a85b6df091f80f2634217b15 |
Localized message |
editor/settings |
|
Localization |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
823 |
true |
Localization |
| godot-native.ea7f5ea0c7e7fa038d502147 |
Localized message |
editor/settings |
|
Globals |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
829 |
true |
Globals |
| godot-native.ce475e120cb386086bcca318 |
Localized message |
editor/settings |
|
Autoload |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
833 |
true |
Autoload |
| godot-native.29912a4b188ffff8023c8117 |
Localized message |
editor/settings |
|
Shader Globals |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
838 |
true |
Shader Globals |
| godot-native.7858f8bc28d11441be287bf1 |
Localized message |
editor/settings |
|
Groups |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
843 |
true |
Groups |
| godot-native.d369e5020f8ba3793c07e240 |
Localized message |
editor/settings |
|
Plugins |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
848 |
true |
Plugins |
| godot-native.179e233b76fa40469274b994 |
Localized message |
editor/settings |
|
GDExtension |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
852 |
true |
GDExtension |
| godot-native.b86dfead076d6cb04f4adeb3 |
Localized message |
editor/settings |
|
Close |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
861 |
true |
Close |
| godot-native.50f73305656c95cbdb08d4e7 |
Localized message |
editor/settings |
|
Import Defaults |
|
|
|
|
|
|
unknown |
|
editor/settings/project_settings_editor.cpp |
873 |
true |
Import Defaults |
| godot-native.3719b71fae0a445c630d5863 |
Localized message |
editor/shader |
|
Native Shader Source Inspector |
|
|
|
|
|
|
unknown |
|
editor/shader/editor_native_shader_source_visualizer.cpp |
164 |
true |
Native Shader Source Inspector |
| godot-native.bf1ce4832f7a7a8440c73407 |
Text assignment (control type unresolved) |
editor/shader |
|
Error - Could not create shader include in filesystem. |
|
|
|
|
|
|
unknown |
if: (shader.is_null()) | if: (error != OK) |
editor/shader/shader_create_dialog.cpp |
158 |
true |
Error - Could not create shader include in filesystem. |
| godot-native.43c401b8ed8efe8bf79fb1b3 |
Text assignment (control type unresolved) |
editor/shader |
|
Error - Could not create shader in filesystem. |
|
|
|
|
|
|
unknown |
if else: (shader.is_null()) | if else: (is_built_in) | if: (error != OK) |
editor/shader/shader_create_dialog.cpp |
176 |
true |
Error - Could not create shader in filesystem. |
| godot-native.fba62b35535d8c866171495d |
Text assignment (control type unresolved) |
editor/shader |
|
Error loading shader from %s |
|
|
|
|
|
|
unknown |
if: (p_shader.is_null()) |
editor/shader/shader_create_dialog.cpp |
193 |
true |
Error loading shader from %s |
| godot-native.1fdcd14c37107ed5aa3d43a3 |
Item text (control type unresolved) |
editor/shader |
|
Default |
|
|
|
|
|
|
unknown |
if: (shader_type_data.use_templates) |
editor/shader/shader_create_dialog.cpp |
243 |
true |
Default |
| godot-native.612176335bdb5cb00e33cec0 |
Item text (control type unresolved) |
editor/shader |
|
Empty |
|
|
|
|
|
|
unknown |
if: (shader_type_data.use_templates) |
editor/shader/shader_create_dialog.cpp |
244 |
true |
Empty |
| godot-native.3f7420f8111cb80c75f32339 |
Item text (control type unresolved) |
editor/shader |
|
N/A |
|
|
|
|
|
|
unknown |
if else: (shader_type_data.use_templates) |
editor/shader/shader_create_dialog.cpp |
249 |
true |
N/A |
| godot-native.ce349cac990009ab801aaea5 |
Text assignment (control type unresolved) |
editor/shader |
|
Open Shader / Choose Location |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
268 |
true |
Open Shader / Choose Location |
| godot-native.ac90f9bc157635f9300d8680 |
Localized message |
editor/shader |
|
Open |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
269 |
true |
Open |
| godot-native.b302bcdda6634c20e45b9566 |
Localized message |
editor/shader |
|
Invalid shader type selected. |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
390 |
true |
Invalid shader type selected. |
| godot-native.11ecbbec239849b6c53a45d7 |
Localized message |
editor/shader |
|
Path is empty. |
|
|
|
|
|
|
unknown |
if: (stripped_file_path.is_empty()) |
editor/shader/shader_create_dialog.cpp |
394 |
true |
Path is empty. |
| godot-native.8db34ae305114f6283fc8fc3 |
Localized message |
editor/shader |
|
Filename is empty. |
|
|
|
|
|
|
unknown |
if: (stripped_file_path.get_file().get_basename().is_empty()) |
editor/shader/shader_create_dialog.cpp |
397 |
true |
Filename is empty. |
| godot-native.4a91bb2b066ce42e08320a02 |
Localized message |
editor/shader |
|
Path is not local. |
|
|
|
|
|
|
unknown |
if: (!stripped_file_path.begins_with("res://")) |
editor/shader/shader_create_dialog.cpp |
402 |
true |
Path is not local. |
| godot-native.e642ff51da27bbf84e07ad1c |
Localized message |
editor/shader |
|
Invalid base path. |
|
|
|
|
|
|
unknown |
if: (d->change_dir(stripped_file_path.get_base_dir()) != OK) |
editor/shader/shader_create_dialog.cpp |
407 |
true |
Invalid base path. |
| godot-native.cc12f9928b4b833bc81f7136 |
Localized message |
editor/shader |
|
A directory with the same name exists. |
|
|
|
|
|
|
unknown |
if: (f->dir_exists(stripped_file_path)) |
editor/shader/shader_create_dialog.cpp |
412 |
true |
A directory with the same name exists. |
| godot-native.abd38a5befe592d447c66a82 |
Localized message |
editor/shader |
|
Invalid extension for selected shader type. |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
424 |
true |
Invalid extension for selected shader type. |
| godot-native.681b92cba02a07a09fc81e6b |
Localized message |
editor/shader |
|
Invalid path. |
|
|
|
|
|
|
unknown |
if: (!is_built_in && !is_path_valid) |
editor/shader/shader_create_dialog.cpp |
429 |
true |
Invalid path. |
| godot-native.24579807e8056cb804ed81bc |
Localized message |
editor/shader |
|
File exists, it will be reused. |
|
|
|
|
|
|
unknown |
if else: (!is_built_in && !path_error.is_empty()) | if: (validation_panel->is_valid() && !is_new_shader_created) |
editor/shader/shader_create_dialog.cpp |
434 |
true |
File exists, it will be reused. |
| godot-native.74f842a2fc496de45049a88a |
Localized message |
editor/shader |
|
Note: Built-in shaders can't be edited using an external editor. |
|
|
|
|
|
|
unknown |
if: (is_built_in) |
editor/shader/shader_create_dialog.cpp |
456 |
true |
Note: Built-in shaders can't be edited using an external editor. |
| godot-native.0c31f852018e0836885a7cae |
Localized message |
editor/shader |
|
Create |
|
|
|
|
|
|
unknown |
if: (is_built_in) |
editor/shader/shader_create_dialog.cpp |
460 |
true |
Create |
| godot-native.f2b480ad8f8977c3a0081dc2 |
Localized message |
editor/shader |
|
Built-in shader (into scene file). |
|
|
|
|
|
|
unknown |
if: (is_built_in) |
editor/shader/shader_create_dialog.cpp |
461 |
true |
Built-in shader (into scene file). |
| godot-native.1521cb96d15c90e5c3e4b92e |
Localized message |
editor/shader |
|
Create |
|
|
|
|
|
|
unknown |
if else: (is_built_in) | if: (is_new_shader_created) |
editor/shader/shader_create_dialog.cpp |
463 |
true |
Create |
| godot-native.3ac5bf08bf0138a3ef1dcef6 |
Localized message |
editor/shader |
|
Load |
|
|
|
|
|
|
unknown |
if else: (is_built_in) | if else: (is_new_shader_created) | if: (load_enabled) |
editor/shader/shader_create_dialog.cpp |
465 |
true |
Load |
| godot-native.7aec019b98326fe62ec07cca |
Localized message |
editor/shader |
|
Will load an existing shader file. |
|
|
|
|
|
|
unknown |
if else: (is_built_in) | if else: (is_new_shader_created) | if: (load_enabled) | if: (is_path_valid) |
editor/shader/shader_create_dialog.cpp |
467 |
true |
Will load an existing shader file. |
| godot-native.458554f5a651721d1a9ebc8b |
Localized message |
editor/shader |
|
Create |
|
|
|
|
|
|
unknown |
if else: (is_built_in) | if else: (is_new_shader_created) | if else: (load_enabled) |
editor/shader/shader_create_dialog.cpp |
470 |
true |
Create |
| godot-native.ea4cd4982692dc14fbf9b066 |
Localized message |
editor/shader |
|
Shader file already exists. |
|
|
|
|
|
|
unknown |
if else: (is_built_in) | if else: (is_new_shader_created) | if else: (load_enabled) |
editor/shader/shader_create_dialog.cpp |
471 |
true |
Shader file already exists. |
| godot-native.76daff7a95bf1bdd448fd13c |
Localized message |
editor/shader |
|
Shader path/name is valid. |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
493 |
true |
Shader path/name is valid. |
| godot-native.a094650267a0a44ed1732747 |
Localized message |
editor/shader |
|
Will create a new shader file. |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
494 |
true |
Will create a new shader file. |
| godot-native.1447b32972586b88ca3e04c0 |
OptionButton |
editor/shader |
|
|
|
|
Type: |
|
item_selected -> ShaderCreateDialog::_type_changed |
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
514 |
true |
Type: |
| godot-native.d9abb46afdd69b391b08e084 |
Localized message |
editor/shader |
|
Type: |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
517 |
true |
Type: |
| godot-native.40a84859f476855e3983124a |
OptionButton |
editor/shader |
|
|
|
|
Mode: |
|
item_selected -> ShaderCreateDialog::_mode_changed |
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
526 |
true |
Mode: |
| godot-native.e014e23c3728985945b12988 |
Localized message |
editor/shader |
|
Mode: |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
530 |
true |
Mode: |
| godot-native.8b0ecb43b9dbcaa3eebaaeec |
OptionButton |
editor/shader |
|
|
|
|
Template: |
|
item_selected -> ShaderCreateDialog::_template_changed |
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
537 |
true |
Template: |
| godot-native.0720904086ddb72ddc9eb9d0 |
Localized message |
editor/shader |
|
Template: |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
538 |
true |
Template: |
| godot-native.8c06155d2f6f01ff48a0d3b8 |
CheckBox |
editor/shader |
|
On |
|
|
|
|
toggled -> ShaderCreateDialog::_built_in_toggled |
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
545 |
true |
On |
| godot-native.668f8f090139e05d84b8f067 |
CheckBox |
editor/shader |
|
|
|
|
Built-in Shader: |
|
toggled -> ShaderCreateDialog::_built_in_toggled |
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
546 |
true |
Built-in Shader: |
| godot-native.f17e1243b2ec9405aa647eb3 |
Localized message |
editor/shader |
|
Built-in Shader: |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
548 |
true |
Built-in Shader: |
| godot-native.6c8db0544434613e6f4c581a |
LineEdit |
editor/shader |
|
|
|
|
Path: |
|
text_changed -> ShaderCreateDialog::_path_changed |
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
558 |
true |
Path: |
| godot-native.4f81cf95309469372a05dbf3 |
Button |
editor/shader |
|
|
|
|
Select |
|
pressed -> ShaderCreateDialog::_browse_path |
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
563 |
true |
Select |
| godot-native.29668292ce70a3764171d1b4 |
Localized message |
editor/shader |
|
Path: |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
566 |
true |
Path: |
| godot-native.d4bed6978b5ebbc2780965cc |
Localized message |
editor/shader |
|
Create |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
583 |
true |
Create |
| godot-native.8ab519b66f116becfa612925 |
Localized message |
editor/shader |
|
Create Shader |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_create_dialog.cpp |
586 |
true |
Create Shader |
| godot-native.fe71778b5299b80202e6c2db |
Localized message |
editor/shader |
|
[unsaved] |
|
|
|
|
|
|
unknown |
for_range_loop | if: (text.is_empty()) |
editor/shader/shader_editor_plugin.cpp |
75 |
true |
[unsaved] |
| godot-native.f9ab90d395b42bce177bd3d9 |
Localized message |
editor/shader |
|
Save changes to the following shaders(s) before quitting? |
|
|
|
|
|
|
unknown |
for: i < edited_shaders.size() | if: (edited_shaders[i].shader_editor) | if: (edited_shaders[i].shader_editor->is_unsaved()) | if: (unsaved_shaders.is_empty()) |
editor/shader/shader_editor_plugin.cpp |
321 |
true |
Save changes to the following shaders(s) before quitting? |
| godot-native.7cbd62899cca94ae659f605a |
Localized message |
editor/shader |
|
There are unsaved changes in the following built-in shaders(s): |
|
|
|
|
|
|
unknown |
if: (!p_for_scene.is_empty()) | for_range_loop | if: (!E.is_resource_file() && E.contains(scene_file)) | if: (unsaved_built_in_shaders.is_empty()) |
editor/shader/shader_editor_plugin.cpp |
335 |
true |
There are unsaved changes in the following built-in shaders(s): |
| godot-native.c44f7896de300992e0e82c03 |
Shortcut label |
editor/shader |
|
New Shader... |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_editor_plugin.cpp |
857 |
true |
New Shader... |
| godot-native.5e20e2dce5b97ed7351a7a64 |
Shortcut label |
editor/shader |
|
New Shader Include... |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_editor_plugin.cpp |
858 |
true |
New Shader Include... |
| godot-native.2f1302d50430a71657354b9d |
Shortcut label |
editor/shader |
|
Load Shader File... |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_editor_plugin.cpp |
859 |
true |
Load Shader File... |
| godot-native.a6032ab5cb45344aac306474 |
Shortcut label |
editor/shader |
|
Load Shader Include File... |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_editor_plugin.cpp |
860 |
true |
Load Shader Include File... |
| godot-native.7fb9405a09dfb71582336901 |
Shortcut label |
editor/shader |
|
Open File in Inspector |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_editor_plugin.cpp |
861 |
true |
Open File in Inspector |
| godot-native.17601d8f08434cc5322e0eca |
Shortcut label |
editor/shader |
|
Inspect Native Shader Code... |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_editor_plugin.cpp |
862 |
true |
Inspect Native Shader Code... |
| godot-native.501fb9a5da1ff50322bc5d8a |
Shortcut label |
editor/shader |
|
Copy Shader Path |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_editor_plugin.cpp |
863 |
true |
Copy Shader Path |
| godot-native.8bf7dfbaf66f3ecff180904c |
Localized message |
editor/shader |
|
Shader Editor |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_editor_plugin.cpp |
866 |
true |
Shader Editor |
| godot-native.ab4cca4a70686ba2bc5174ae |
Localized message |
editor/shader |
|
Toggle Shader Editor Dock |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_editor_plugin.cpp |
868 |
true |
Toggle Shader Editor Dock |
| godot-native.baaec84dc3ba1881e2e6763b |
Localized message |
editor/shader |
|
Make Floating |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_editor_plugin.cpp |
876 |
true |
Make Floating |
| godot-native.c256c61be31ddc93e660193f |
MenuButton |
editor/shader |
|
File |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_editor_plugin.cpp |
912 |
true |
File |
| godot-native.0eac8aac19b2ef9fb3779620 |
Localized message |
editor/shader |
|
No valid shader stages found. |
|
|
|
|
|
|
unknown |
if: (stage == RD::SHADER_STAGE_MAX) | if: (first_found == -1) |
editor/shader/shader_file_editor_plugin.cpp |
87 |
true |
No valid shader stages found. |
| godot-native.74b7b519976030492be80ec1 |
Localized message |
editor/shader |
|
Shader stage compiled without errors. |
|
|
|
|
|
|
unknown |
if: (error.is_empty()) |
editor/shader/shader_file_editor_plugin.cpp |
99 |
true |
Shader stage compiled without errors. |
| godot-native.c4e83c3f481d159e5322115a |
Localized message |
editor/shader |
|
File structure for '%s' contains unrecoverable errors:
|
|
|
|
|
|
|
unknown |
if: (!shader_file->get_base_error().is_empty()) |
editor/shader/shader_file_editor_plugin.cpp |
113 |
true |
File structure for '%s' contains unrecoverable errors:
|
| godot-native.fe05747f1d9d40fff26ec9c9 |
Localized message |
editor/shader |
|
ShaderFile |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_file_editor_plugin.cpp |
248 |
true |
ShaderFile |
| godot-native.0559428611b3aeb44eafc852 |
Localized message |
editor/shader |
|
Toggle ShaderFile Dock |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_file_editor_plugin.cpp |
250 |
true |
Toggle ShaderFile Dock |
| godot-native.c9f74df5e9ba85187c188a68 |
Localized message |
editor/shader |
|
Set Shader Global Variable |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_globals_editor.cpp |
83 |
true |
Set Shader Global Variable |
| godot-native.2f4a186c2d5103f479320631 |
Localized message |
editor/shader |
|
Name cannot be empty. |
|
|
|
|
|
|
unknown |
if: (p_variable_name.is_empty()) |
editor/shader/shader_globals_editor.cpp |
365 |
true |
Name cannot be empty. |
| godot-native.e698788584a731e4f3cebac0 |
Localized message |
editor/shader |
|
Name must be a valid identifier. |
|
|
|
|
|
|
unknown |
if: (!p_variable_name.is_valid_ascii_identifier()) |
editor/shader/shader_globals_editor.cpp |
369 |
true |
Name must be a valid identifier. |
| godot-native.bdce95af25292de1a8ddc7d6 |
Localized message |
editor/shader |
|
Global shader parameter '%s' already exists. |
|
|
|
|
|
|
unknown |
if: (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) |
editor/shader/shader_globals_editor.cpp |
389 |
true |
Global shader parameter '%s' already exists. |
| godot-native.c955afbf83828818920091b7 |
Localized message |
editor/shader |
|
Name '%s' is a reserved shader language keyword. |
|
|
|
|
|
|
unknown |
if: (keywords.find(var) != nullptr || var == "script") |
editor/shader/shader_globals_editor.cpp |
397 |
true |
Name '%s' is a reserved shader language keyword. |
| godot-native.e167d2b4cbcdfa0cce9a3701 |
Localized message |
editor/shader |
|
Add Shader Global Parameter |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_globals_editor.cpp |
405 |
true |
Add Shader Global Parameter |
| godot-native.dbf75d2b7a2409ff6563a038 |
Localized message |
editor/shader |
|
Add Shader Global Parameter |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_globals_editor.cpp |
424 |
true |
Add Shader Global Parameter |
| godot-native.0128ac8f1c0eccfe3cbc1091 |
Localized message |
editor/shader |
|
Name: |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_globals_editor.cpp |
471 |
true |
Name: |
| godot-native.52b4fdc7d7013455058217e6 |
Localized message |
editor/shader |
|
Type: |
|
|
|
|
|
|
unknown |
|
editor/shader/shader_globals_editor.cpp |
480 |
true |
Type: |
| godot-native.4cbb3fd9b5d501ec07098f51 |
Button |
editor/shader |
|
Add |
|
|
|
|
pressed -> ShaderGlobalsEditor::_variable_added |
|
unknown |
|
editor/shader/shader_globals_editor.cpp |
489 |
true |
Add |
| godot-native.8c807c77b596d5d242ebe8be |
Localized message |
editor/shader |
|
Shader must be compiled correctly. |
|
|
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
626 |
true |
Shader must be compiled correctly. |
| godot-native.0bc2970ec5f435cfed378129 |
Localized message |
editor/shader |
|
For previews, shader type must be CanvasItem or Spatial. |
|
|
|
|
|
|
unknown |
if: (shader_type != "canvas_item" && !mode_3d) |
editor/shader/text_shader_editor.cpp |
713 |
true |
For previews, shader type must be CanvasItem or Spatial. |
| godot-native.8eff1a3277fbdbb8fb4f23f1 |
Localized message |
editor/shader |
|
Previewed line must be inside fragment() function. |
|
|
|
|
|
|
unknown |
if: (enclosing_function != "fragment") |
editor/shader/text_shader_editor.cpp |
721 |
true |
Previewed line must be inside fragment() function. |
| godot-native.77c440957384469dfbb13c02 |
Localized message |
editor/shader |
|
Preview not supported inside loops. |
|
|
|
|
|
|
unknown |
if: (_is_inside_loop(lines, p_line)) |
editor/shader/text_shader_editor.cpp |
726 |
true |
Preview not supported inside loops. |
| godot-native.cf7c672e4fdaa6e933e9a796 |
Localized message |
editor/shader |
|
Previewed line must contain an assignment. |
|
|
|
|
|
|
unknown |
if: (in_comment || !_find_statement(lines, p_line, var_name, start, end)) |
editor/shader/text_shader_editor.cpp |
735 |
true |
Previewed line must contain an assignment. |
| godot-native.a2f6cab2e2e05c1950ab2559 |
Localized message |
editor/shader |
|
Preview only available for bool, int, float, vec2, vec3, vec4. |
|
|
|
|
|
|
unknown |
if: (!assignments.has(type)) |
editor/shader/text_shader_editor.cpp |
747 |
true |
Preview only available for bool, int, float, vec2, vec3, vec4. |
| godot-native.38e36c246062a9f86ee35a9d |
Localized message |
editor/shader |
|
Error at line %d: |
|
|
|
|
|
|
unknown |
if: (last_compile_result != OK) | if: (err_positions.size() == 1) |
editor/shader/text_shader_editor.cpp |
1291 |
true |
Error at line %d: |
| godot-native.cccbc75ddb5164ba4d28e2f5 |
Localized message |
editor/shader |
|
Error at line %d in include %s:%d: |
|
|
|
|
|
|
unknown |
if: (last_compile_result != OK) | if else: (err_positions.size() == 1) |
editor/shader/text_shader_editor.cpp |
1298 |
true |
Error at line %d in include %s:%d: |
| godot-native.003dd299a340394684e95569 |
Localized message |
editor/shader |
|
Error at line %d in include %s:%d: |
|
|
|
|
|
|
unknown |
if else: (last_compile_result != OK) | if: (last_compile_result != OK) | if: (include_positions.size() > 1) |
editor/shader/text_shader_editor.cpp |
1369 |
true |
Error at line %d in include %s:%d: |
| godot-native.4b824416ce305043f6ebc7f7 |
Localized message |
editor/shader |
|
Error at line %d: |
|
|
|
|
|
|
unknown |
if else: (last_compile_result != OK) | if: (last_compile_result != OK) | if else: (include_positions.size() > 1) |
editor/shader/text_shader_editor.cpp |
1377 |
true |
Error at line %d: |
| godot-native.eb0f7e68ac471675d2117465 |
Localized message |
editor/shader |
|
Warnings should be fixed to prevent errors. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (warning_count == 0) | if: (saved_treat_warning_as_errors) |
editor/shader/text_shader_editor.cpp |
1420 |
true |
Warnings should be fixed to prevent errors. |
| godot-native.d05d896363f5948f4e1e4bbf |
Localized message |
editor/shader |
|
Error at line %d: |
|
|
|
|
|
|
unknown |
for_range_loop | if: (warning_count == 0) | if: (saved_treat_warning_as_errors) |
editor/shader/text_shader_editor.cpp |
1421 |
true |
Error at line %d: |
| godot-native.0a8d977591dc7cf38f5e971d |
Localized message |
editor/shader |
|
Line %d (%s): |
|
|
|
|
|
|
unknown |
for_range_loop | if: (line != -1) |
editor/shader/text_shader_editor.cpp |
1438 |
true |
Line %d (%s): |
| godot-native.694ec4456d653c2982cdce62 |
Item text (control type unresolved) |
editor/shader |
|
Emoji & Symbols |
|
|
|
|
|
|
unknown |
if: (DisplayServer::get_singleton()->has_feature(DisplayServerEnums::FEATURE_EMOJI_AND_SYMBOL_PICKER)) |
editor/shader/text_shader_editor.cpp |
2113 |
true |
Emoji & Symbols |
| godot-native.e19541eed78fadf460d26de5 |
Shortcut label |
editor/shader |
|
Toggle Shader Preview |
|
|
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2142 |
true |
Toggle Shader Preview |
| godot-native.8b41a006efcb82f147ba64f6 |
Shortcut label |
editor/shader |
|
Remove All Shader Previews |
|
|
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2145 |
true |
Remove All Shader Previews |
| godot-native.1bcad23d893418e1bade012f |
Shortcut label |
editor/shader |
|
Go to Next Shader Preview |
|
|
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2147 |
true |
Go to Next Shader Preview |
| godot-native.b0ed6fd9e7e9daa9a1879071 |
Shortcut label |
editor/shader |
|
Go to Previous Shader Preview |
|
|
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2148 |
true |
Go to Previous Shader Preview |
| godot-native.33cabd354ec0ef9640bc4b12 |
MenuButton |
editor/shader |
|
Edit |
|
|
|
|
about_to_popup -> TextShaderEditor::_prepare_edit_menu |
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2188 |
true |
Edit |
| godot-native.44cc7fe562a65f9e71d3a278 |
MenuButton |
editor/shader |
|
Search |
|
|
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2219 |
true |
Search |
| godot-native.c5a569cb625148f1392189c0 |
MenuButton |
editor/shader |
|
Go To |
|
|
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2232 |
true |
Go To |
| godot-native.8cb3a8b14abff4d42f3ea08c |
Localized message |
editor/shader |
|
Bookmarks |
|
|
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2240 |
true |
Bookmarks |
| godot-native.ae6043e601b4be55041029fc |
Localized message |
editor/shader |
|
Shader Previews |
|
|
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2246 |
true |
Shader Previews |
| godot-native.4cd150316bd67dc0b19e6e02 |
Button |
editor/shader |
|
Online Docs |
|
|
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2261 |
true |
Online Docs |
| godot-native.989ee4e4c6e55c23b8c7ff2b |
Button |
editor/shader |
|
|
|
Open Godot online documentation. |
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2262 |
true |
Open Godot online documentation. |
| godot-native.ed5a7c92d6cb4a24395f8faf |
Button |
editor/shader |
|
Update Parameters |
|
|
|
|
pressed -> ShaderTextEditor::update_parameters |
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2311 |
true |
Update Parameters |
| godot-native.1e08992475fbf4058261569a |
Button |
editor/shader |
|
|
|
Update shader parameters in previews to match the values in the current ShaderMaterial inspector. |
|
|
pressed -> ShaderTextEditor::update_parameters |
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2316 |
true |
Update shader parameters in previews to match the values in the current ShaderMaterial inspector. |
| godot-native.38e03ac51ff3397fdc84b4b5 |
Button |
editor/shader |
|
|
|
Remove all line shader previews. |
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2322 |
true |
Remove all line shader previews. |
| godot-native.333aa9db92f7deedd7cdec4f |
Label |
editor/shader |
|
This shader has been modified on disk.
What action should be taken? |
|
|
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2362 |
true |
This shader has been modified on disk.
What action should be taken? |
| godot-native.b201e892ddfc079c221a09f9 |
Localized message |
editor/shader |
|
Reload |
|
|
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2366 |
true |
Reload |
| godot-native.b5958ea80e19c65fe1123d6c |
Localized message |
editor/shader |
|
Resave |
|
|
|
|
|
|
unknown |
|
editor/shader/text_shader_editor.cpp |
2368 |
true |
Resave |
| godot-native.7aae1ffe3a1c61f56a7878e6 |
Text assignment (control type unresolved) |
editor/translations |
|
Script: |
|
|
|
|
|
|
unknown |
if: (p_what == NOTIFICATION_TRANSLATION_CHANGED) |
editor/translations/editor_locale_dialog.cpp |
46 |
true |
{"msgid": "Script:", "context": "Locale"} |
| godot-native.1c8b1efe5e0fd76cdaeb5084 |
Text assignment (control type unresolved) |
editor/translations |
|
Script |
|
|
|
|
|
|
unknown |
if: (p_what == NOTIFICATION_TRANSLATION_CHANGED) |
editor/translations/editor_locale_dialog.cpp |
48 |
true |
{"msgid": "Script", "context": "Locale"} |
| godot-native.a6574812f76ec41f4cf94377 |
Text assignment (control type unresolved) |
editor/translations |
|
|
|
|
Script |
|
|
|
unknown |
if: (p_what == NOTIFICATION_TRANSLATION_CHANGED) |
editor/translations/editor_locale_dialog.cpp |
50 |
true |
{"msgid": "Script", "context": "Locale"} |
| godot-native.42fd48125e5b9b6182807b05 |
Text assignment (control type unresolved) |
editor/translations |
|
|
|
|
Script |
|
|
|
unknown |
if: (p_what == NOTIFICATION_TRANSLATION_CHANGED) |
editor/translations/editor_locale_dialog.cpp |
51 |
true |
{"msgid": "Script", "context": "Locale"} |
| godot-native.a8cd811aa1269b6351f5eaa8 |
Localized message |
editor/translations |
|
Changed Locale Language Filter |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
158 |
true |
Changed Locale Language Filter |
| godot-native.70128837266b520c482a7b68 |
Localized message |
editor/translations |
|
Changed Locale Script Filter |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
192 |
true |
Changed Locale Script Filter |
| godot-native.d72f0c1dcade39a2cbfb07cc |
Localized message |
editor/translations |
|
Changed Locale Country Filter |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
226 |
true |
Changed Locale Country Filter |
| godot-native.ddc04c2be277567e455c9865 |
Localized message |
editor/translations |
|
Changed Locale Filter Mode |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
241 |
true |
Changed Locale Filter Mode |
| godot-native.c342b334b605e2be350b3942 |
Localized message |
editor/translations |
|
[Default] |
|
|
|
|
|
|
unknown |
if: (!is_edit_mode) |
editor/translations/editor_locale_dialog.cpp |
311 |
true |
[Default] |
| godot-native.8ae9dabe512001411b648171 |
Localized message |
editor/translations |
|
[Default] |
|
|
|
|
|
|
unknown |
if: (!is_edit_mode) |
editor/translations/editor_locale_dialog.cpp |
339 |
true |
[Default] |
| godot-native.f924979f9e7ec753cc688c01 |
Localized message |
editor/translations |
|
Select a Locale |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
405 |
true |
Select a Locale |
| godot-native.5d0a58cfb4aa6b4f32564113 |
OptionButton |
editor/translations |
|
|
|
|
Locale Filter |
|
item_selected -> EditorLocaleDialog::_filter_mode_changed |
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
412 |
true |
Locale Filter |
| godot-native.f7cdb7dda581809fb624a758 |
Menu/list item |
editor/translations |
|
Show All Locales |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
413 |
true |
Show All Locales |
| godot-native.e9edd1db3f0045ee8567edd7 |
Menu/list item |
editor/translations |
|
Show Selected Locales Only |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
415 |
true |
Show Selected Locales Only |
| godot-native.8d8ea51abd881bb0400f12f3 |
CheckButton |
editor/translations |
|
Edit Filters |
|
|
|
|
toggled -> EditorLocaleDialog::_edit_filters |
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
422 |
true |
Edit Filters |
| godot-native.0d64ebafed05f76db1e6ba4b |
CheckButton |
editor/translations |
|
Advanced |
|
|
|
|
toggled -> EditorLocaleDialog::_toggle_advanced |
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
430 |
true |
Advanced |
| godot-native.2e888a1d606e39945d237cb1 |
Label |
editor/translations |
|
Language: |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
446 |
true |
Language: |
| godot-native.447304a92cca8afb4f12e9c8 |
Tree |
editor/translations |
|
|
|
|
Language: |
|
cell_selected -> EditorLocaleDialog::_item_selected | item_edited -> EditorLocaleDialog::_filter_lang_option_changed |
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
451 |
true |
Language: |
| godot-native.fb1a7d49ba97e49ee767bf7c |
Label |
editor/translations |
|
Country: |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
485 |
true |
Country: |
| godot-native.79ba44c5d1d094af722af3f5 |
Tree |
editor/translations |
|
|
|
|
Country: |
|
cell_selected -> EditorLocaleDialog::_item_selected | item_edited -> EditorLocaleDialog::_filter_cnt_option_changed |
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
490 |
true |
Country: |
| godot-native.222779b94bc082a42215582b |
Label |
editor/translations |
|
Language |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
511 |
true |
Language |
| godot-native.270153453c40d7ff2b48ee28 |
LineEdit |
editor/translations |
|
|
|
|
Language |
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
517 |
false |
|
| godot-native.e22a0b92ea57ecac11bcded5 |
Label |
editor/translations |
|
Country |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
542 |
true |
Country |
| godot-native.bb18dd3753a9baf0e548bbf9 |
LineEdit |
editor/translations |
|
|
|
Country |
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
548 |
false |
|
| godot-native.3579664f170d87266179dcc6 |
Label |
editor/translations |
|
Variant |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
558 |
true |
Variant |
| godot-native.9d93a82a6c3bb252a612357e |
LineEdit |
editor/translations |
|
|
Variant |
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
564 |
false |
|
| godot-native.a8781b39f1cc8419523e916a |
LineEdit |
editor/translations |
|
|
|
|
Variant |
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
565 |
false |
|
| godot-native.a4345c6016843db7d23be567 |
Localized message |
editor/translations |
|
Select |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_locale_dialog.cpp |
576 |
true |
Select |
| godot-native.2d8fdfa95b4744cb803e9fe2 |
Localized message |
editor/translations |
|
Previewing: %s |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_translation_preview_button.cpp |
46 |
true |
Previewing: %s |
| godot-native.47dd71415922468e90a55cd6 |
Localized message |
editor/translations |
|
Disable Translation Preview |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_translation_preview_button.cpp |
73 |
true |
Disable Translation Preview |
| godot-native.933324c28c7bb1fadc4a54b9 |
Localized message |
editor/translations |
|
Previewing translation. Click to disable. |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_translation_preview_button.cpp |
74 |
true |
Previewing translation. Click to disable. |
| godot-native.c501bc1c6119544b716e7840 |
Localized message |
editor/translations |
|
None |
|
|
|
|
|
|
unknown |
|
editor/translations/editor_translation_preview_menu.cpp |
43 |
true |
None |
| godot-native.61b2f73c7173709b917d154f |
Localized message |
editor/translations |
|
No Translations Configured |
|
|
|
|
|
|
unknown |
if: (locales.is_empty()) |
editor/translations/editor_translation_preview_menu.cpp |
53 |
true |
No Translations Configured |
| godot-native.c7943279b925a3acbaa8b963 |
Localized message |
editor/translations |
|
You can add translations in the Project Settings. |
|
|
|
|
|
|
unknown |
if: (locales.is_empty()) |
editor/translations/editor_translation_preview_menu.cpp |
54 |
true |
You can add translations in the Project Settings. |
| godot-native.767005cb7e47fd38f086a42b |
Localized message |
editor/translations |
|
Add %d Translations |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=count (locale-dependent) |
editor/translations/localization_editor.cpp |
105 |
true |
Add %d Translations |
| godot-native.a8fd41f78f1eddb4c0cb73d6 |
Localized message |
editor/translations |
|
Add %d Translation |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=count (locale-dependent) |
editor/translations/localization_editor.cpp |
105 |
true |
Add %d Translation |
| godot-native.c3220f5c1851e37c84919124 |
Localized message |
editor/translations |
|
Remove Translation |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
136 |
true |
Remove Translation |
| godot-native.be18d8379b23535058316256 |
Localized message |
editor/translations |
|
Translation Resource Remap: Add %d Path |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=count (locale-dependent) |
editor/translations/localization_editor.cpp |
172 |
true |
Translation Resource Remap: Add %d Path |
| godot-native.e8c686b6c24bc105b876e4aa |
Localized message |
editor/translations |
|
Translation Resource Remap: Add %d Paths |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=count (locale-dependent) |
editor/translations/localization_editor.cpp |
172 |
true |
Translation Resource Remap: Add %d Paths |
| godot-native.8749834dbd2a1287c99f88f5 |
Localized message |
editor/translations |
|
Translation Resource Remap: Add %d Remap |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=p_paths.size() (locale-dependent) |
editor/translations/localization_editor.cpp |
204 |
true |
Translation Resource Remap: Add %d Remap |
| godot-native.91378672ea93830c366b90eb |
Localized message |
editor/translations |
|
Translation Resource Remap: Add %d Remaps |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=p_paths.size() (locale-dependent) |
editor/translations/localization_editor.cpp |
204 |
true |
Translation Resource Remap: Add %d Remaps |
| godot-native.cde3e557cb13928173274e45 |
Localized message |
editor/translations |
|
Change Resource Remap Language |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
268 |
true |
Change Resource Remap Language |
| godot-native.71eef64c22c6734b06ec3357 |
Localized message |
editor/translations |
|
Remove Resource Remap |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
302 |
true |
Remove Resource Remap |
| godot-native.22c1674a1561673271b81070 |
Localized message |
editor/translations |
|
Remove Resource Remap Option |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
342 |
true |
Remove Resource Remap Option |
| godot-native.88db52f0a0eaa2b091af1d66 |
Localized message |
editor/translations |
|
Add %d files for template generation |
|
|
|
|
|
|
unknown |
plural-form=plural; count-expression=count (locale-dependent) |
editor/translations/localization_editor.cpp |
366 |
true |
Add %d files for template generation |
| godot-native.c1aac9d592528a3cddee6466 |
Localized message |
editor/translations |
|
Add %d file for template generation |
|
|
|
|
|
|
unknown |
plural-form=singular; count-expression=count (locale-dependent) |
editor/translations/localization_editor.cpp |
366 |
true |
Add %d file for template generation |
| godot-native.cbbac13f27ca1cb0bc360722 |
Localized message |
editor/translations |
|
Remove file from template generation |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
393 |
true |
Remove file from template generation |
| godot-native.3cb8062a21e2b32598b48ebd |
Localized message |
editor/translations |
|
Template generated. |
|
|
|
|
|
|
unknown |
if: (!current_path.is_empty() && current_path.get_file().is_valid_filename()) |
editor/translations/localization_editor.cpp |
415 |
true |
Template generated. |
| godot-native.de3a421356c29bf2b5b9abf5 |
Localized message |
editor/translations |
|
Rearrange Localization Items |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
621 |
true |
Rearrange Localization Items |
| godot-native.4376a3ae56aae31890e4786a |
Localized message |
editor/translations |
|
Remove |
|
|
|
|
|
|
unknown |
if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translations")) | for: i < translations.size() |
editor/translations/localization_editor.cpp |
649 |
true |
Remove |
| godot-native.fc517285e345523843668895 |
Localized message |
editor/translations |
|
Remove |
|
|
|
|
|
|
unknown |
if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for: i < keys.size() |
editor/translations/localization_editor.cpp |
681 |
true |
Remove |
| godot-native.517b9b1c9d7fa9d7131094da |
Localized message |
editor/translations |
|
Removed |
|
|
|
|
|
|
unknown |
if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for: i < keys.size() | if: (!FileAccess::exists(keys[i])) |
editor/translations/localization_editor.cpp |
685 |
true |
Removed |
| godot-native.4016004a5dbd5268c90c3d87 |
Localized message |
editor/translations |
|
%s cannot be found. |
|
|
|
|
|
|
unknown |
if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for: i < keys.size() | if: (!FileAccess::exists(keys[i])) |
editor/translations/localization_editor.cpp |
686 |
true |
%s cannot be found. |
| godot-native.4741fa6658cdf26e7b34bcea |
Localized message |
editor/translations |
|
Remove |
|
|
|
|
|
|
unknown |
if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for: i < keys.size() | if: (keys[i] == remap_selected) | for: j < selected.size() |
editor/translations/localization_editor.cpp |
705 |
true |
Remove |
| godot-native.79d5ff862693d54e16df034e |
Localized message |
editor/translations |
|
Removed |
|
|
|
|
|
|
unknown |
if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for: i < keys.size() | if: (keys[i] == remap_selected) | for: j < selected.size() | if: (!FileAccess::exists(path)) |
editor/translations/localization_editor.cpp |
714 |
true |
Removed |
| godot-native.fe154b37ea47d649ac372eb6 |
Localized message |
editor/translations |
|
%s cannot be found. |
|
|
|
|
|
|
unknown |
if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for: i < keys.size() | if: (keys[i] == remap_selected) | for: j < selected.size() | if: (!FileAccess::exists(path)) |
editor/translations/localization_editor.cpp |
715 |
true |
%s cannot be found. |
| godot-native.89b348392fa2fde701015af1 |
Localized message |
editor/translations |
|
Remove |
|
|
|
|
|
|
unknown |
for: i < sources.size() |
editor/translations/localization_editor.cpp |
733 |
true |
Remove |
| godot-native.e49859dde6d710727f0f9e70 |
Localized message |
editor/translations |
|
Translations |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
758 |
true |
Translations |
| godot-native.b2bf860a1846cc18a54682c6 |
Label |
editor/translations |
|
Translations: |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
762 |
true |
Translations: |
| godot-native.62a1218be0b32449f409c8a2 |
Button |
editor/translations |
|
Add... |
|
|
|
|
pressed -> LocalizationEditor::_translation_file_open |
|
unknown |
|
editor/translations/localization_editor.cpp |
768 |
true |
Add... |
| godot-native.213ec9b7f2836bdeb968aabc |
Localized message |
editor/translations |
|
Remaps |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
796 |
true |
Remaps |
| godot-native.3401a4a6505a5b14d0441b0c |
Label |
editor/translations |
|
Resources: |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
800 |
true |
Resources: |
| godot-native.4bd66f0ceaa2430852125f18 |
Button |
editor/translations |
|
Add... |
|
|
|
|
pressed -> LocalizationEditor::_translation_res_file_open |
|
unknown |
|
editor/translations/localization_editor.cpp |
806 |
true |
Add... |
| godot-native.c83e23c814118754704385a4 |
Label |
editor/translations |
|
Remaps by Locale: |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
827 |
true |
Remaps by Locale: |
| godot-native.c2735bb8d1bce6892007af4c |
Button |
editor/translations |
|
Add... |
|
|
|
|
pressed -> LocalizationEditor::_translation_res_option_file_open |
|
unknown |
|
editor/translations/localization_editor.cpp |
833 |
true |
Add... |
| godot-native.82d5af0122c2217350d9f41b |
Localized message |
editor/translations |
|
Path |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
848 |
true |
Path |
| godot-native.a25b768975e06e4a12b065fd |
Localized message |
editor/translations |
|
Locale |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
849 |
true |
Locale |
| godot-native.6122363c0c58318901a81a17 |
Localized message |
editor/translations |
|
Template Generation |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
869 |
true |
Template Generation |
| godot-native.9a5dfcaef977c2adb4f7c144 |
Label |
editor/translations |
|
Files with translation strings: |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
873 |
true |
Files with translation strings: |
| godot-native.29d69aaab3804292c6ad564d |
Button |
editor/translations |
|
Add... |
|
|
|
|
pressed -> LocalizationEditor::_template_source_file_open |
|
unknown |
|
editor/translations/localization_editor.cpp |
879 |
true |
Add... |
| godot-native.d8de3218241f921f48f17a55 |
Button |
editor/translations |
|
Generate |
|
|
|
|
pressed -> LocalizationEditor::_template_generate_open |
|
unknown |
|
editor/translations/localization_editor.cpp |
883 |
true |
Generate |
| godot-native.e269115b082a92c8f87e87ac |
CheckBox |
editor/translations |
|
Add Built-in Strings |
|
|
|
|
pressed -> LocalizationEditor::_template_add_builtin_toggled |
|
unknown |
|
editor/translations/localization_editor.cpp |
899 |
true |
Add Built-in Strings |
| godot-native.5e8b4469202c346882a7d8b9 |
CheckBox |
editor/translations |
|
|
|
Add strings from built-in components such as certain Control nodes. |
|
|
pressed -> LocalizationEditor::_template_add_builtin_toggled |
|
unknown |
|
editor/translations/localization_editor.cpp |
900 |
true |
Add strings from built-in components such as certain Control nodes. |
| godot-native.5e49448cd2bfb802461fe86f |
Localized message |
editor/translations |
|
Generate Translation Template |
|
|
|
|
|
|
unknown |
|
editor/translations/localization_editor.cpp |
920 |
true |
Generate Translation Template |
| godot-native.2948b624f308c5067bcf451d |
Localized message |
editor/translations |
|
No translatable strings found. |
|
|
|
|
|
|
unknown |
if: (map.is_empty()) |
editor/translations/template_generator.cpp |
112 |
true |
No translatable strings found. |
| godot-native.d82357683ee843103dbcbba0 |
Localized message |
editor/version_control |
|
%s Error |
|
|
|
|
|
|
unknown |
|
editor/version_control/editor_vcs_interface.cpp |
40 |
true |
%s Error |
| godot-native.a49879b1196409cce8ad210d |
Localized message |
editor/version_control |
|
Error |
|
|
|
|
|
|
unknown |
if else: (!available_plugins.is_empty()) |
editor/version_control/version_control_editor_plugin.cpp |
142 |
true |
Error |
| godot-native.bc95d4d499370ab9fb0dfb46 |
Localized message |
editor/version_control |
|
No VCS plugins are available in the project. Install a VCS plugin to use VCS integration features. |
|
|
|
|
|
|
unknown |
if else: (!available_plugins.is_empty()) |
editor/version_control/version_control_editor_plugin.cpp |
142 |
true |
No VCS plugins are available in the project. Install a VCS plugin to use VCS integration features. |
| godot-native.00263456cde223ec1994a3d8 |
Text assignment (control type unresolved) |
editor/version_control |
|
Remote settings are empty. VCS features that use the network may not work. |
|
|
|
|
|
|
unknown |
if: (empty_settings) |
editor/version_control/version_control_editor_plugin.cpp |
221 |
true |
Remote settings are empty. VCS features that use the network may not work. |
| godot-native.109724cab8001de30952e54b |
Localized message |
editor/version_control |
|
Commit |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
450 |
true |
Commit |
| godot-native.7d4d348c35b7d5fdb5776a8d |
Localized message |
editor/version_control |
|
Open in editor |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
494 |
true |
Open in editor |
| godot-native.ebfcb0f62d58b2355ee81446 |
Localized message |
editor/version_control |
|
Discard changes |
|
|
|
|
|
|
unknown |
if: (p_tree == unstaged_files) |
editor/version_control/version_control_editor_plugin.cpp |
496 |
true |
Discard changes |
| godot-native.184ceb4bf4493dae1694d558 |
Text assignment (control type unresolved) |
editor/version_control |
|
Staged Changes |
|
|
|
|
|
|
unknown |
if: (tree == staged_files) |
editor/version_control/version_control_editor_plugin.cpp |
561 |
true |
Staged Changes |
| godot-native.e03acbf1a6edd1d7a23c84b9 |
Text assignment (control type unresolved) |
editor/version_control |
|
Unstaged Changes |
|
|
|
|
|
|
unknown |
if else: (tree == staged_files) | if: (tree == unstaged_files) |
editor/version_control/version_control_editor_plugin.cpp |
566 |
true |
Unstaged Changes |
| godot-native.082dbaffb8b3ad525e1d574b |
Localized message |
editor/version_control |
|
Commit: |
|
|
|
|
|
|
unknown |
if: (show_commit_diff_header) |
editor/version_control/version_control_editor_plugin.cpp |
644 |
true |
Commit: |
| godot-native.2fc5b0cd92ef434dda9bc578 |
Localized message |
editor/version_control |
|
Author: |
|
|
|
|
|
|
unknown |
if: (show_commit_diff_header) |
editor/version_control/version_control_editor_plugin.cpp |
646 |
true |
Author: |
| godot-native.fbf0eda1a3b9a8fc443efec8 |
Localized message |
editor/version_control |
|
Date: |
|
|
|
|
|
|
unknown |
if: (show_commit_diff_header) |
editor/version_control/version_control_editor_plugin.cpp |
648 |
true |
Date: |
| godot-native.80b7302d815e4c52333eceeb |
Localized message |
editor/version_control |
|
Subtitle: |
|
|
|
|
|
|
unknown |
if: (show_commit_diff_header) | if: (!commit_subtitle.is_empty()) |
editor/version_control/version_control_editor_plugin.cpp |
651 |
true |
Subtitle: |
| godot-native.9671c2ba9752a8586c3fc413 |
Localized message |
editor/version_control |
|
File: |
|
|
|
|
|
|
unknown |
for_range_loop |
editor/version_control/version_control_editor_plugin.cpp |
662 |
true |
File: |
| godot-native.c09fe87f6c97434f2388e7af |
Text assignment (control type unresolved) |
editor/version_control |
|
Amend Commit Changes |
|
|
|
|
|
|
unknown |
if: (toggle_amend_commit->is_pressed()) |
editor/version_control/version_control_editor_plugin.cpp |
870 |
true |
Amend Commit Changes |
| godot-native.d839664eec03c07b912cb3b3 |
Text assignment (control type unresolved) |
editor/version_control |
|
Commit Changes |
|
|
|
|
|
|
unknown |
if else: (toggle_amend_commit->is_pressed()) |
editor/version_control/version_control_editor_plugin.cpp |
872 |
true |
Commit Changes |
| godot-native.a720db06e1371510a5b4815e |
Text assignment (control type unresolved) |
editor/version_control |
|
Do you want to remove the %s branch? |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
913 |
true |
Do you want to remove the %s branch? |
| godot-native.7bf06cabd93f5b4ee19c8dea |
Text assignment (control type unresolved) |
editor/version_control |
|
Do you want to remove the %s remote? |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
920 |
true |
Do you want to remove the %s remote? |
| godot-native.1e466f035b966b0d5e7f2d66 |
ConfirmationDialog |
editor/version_control |
|
Create Version Control Metadata |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1011 |
true |
Create Version Control Metadata |
| godot-native.a76049d7bb64764182fb5d90 |
Label |
editor/version_control |
|
Create VCS metadata files for: |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1024 |
true |
Create VCS metadata files for: |
| godot-native.a949282b9373340583c0fc19 |
Menu/list item |
editor/version_control |
|
Git |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1029 |
false |
|
| godot-native.d191ed56f1675e19942a48d9 |
Label |
editor/version_control |
|
Existing VCS metadata files will be overwritten. |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1034 |
true |
Existing VCS metadata files will be overwritten. |
| godot-native.fc7a0f8f0edfdc87392c68cf |
AcceptDialog |
editor/version_control |
|
Local Settings |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1038 |
true |
Local Settings |
| godot-native.8d7b9bd47b01497037a88e2f |
Text assignment (control type unresolved) |
editor/version_control |
|
Apply |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1045 |
true |
Apply |
| godot-native.6e84d2689264e8881b90ed5d |
Label |
editor/version_control |
|
VCS Provider |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1058 |
true |
VCS Provider |
| godot-native.7885f89c3dabac2b51682d61 |
Label |
editor/version_control |
|
Connect to VCS |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1071 |
true |
Connect to VCS |
| godot-native.71c8b584a0a3fff31e245792 |
Label |
editor/version_control |
|
Remote Login |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1089 |
true |
Remote Login |
| godot-native.79784aea29c3df7f668b876d |
Label |
editor/version_control |
|
Username |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1098 |
true |
Username |
| godot-native.dd9ebccdf3bb3195416164b9 |
Label |
editor/version_control |
|
Password |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1112 |
true |
Password |
| godot-native.183488971b1d809ca388d0f0 |
Label |
editor/version_control |
|
SSH Public Key Path |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1129 |
true |
SSH Public Key Path |
| godot-native.2505e18e06142c22a3b05d78 |
LineEdit |
editor/version_control |
|
|
|
|
SSH Public Key Path |
|
text_changed -> VersionControlEditorPlugin::_update_set_up_warning |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1139 |
true |
SSH Public Key Path |
| godot-native.c6da24dc09a197d7f8ab48da |
Button |
editor/version_control |
|
|
|
Select SSH public key path |
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1154 |
true |
Select SSH public key path |
| godot-native.31cd6ecb826163461585e3e2 |
Button |
editor/version_control |
|
|
|
|
Select SSH public key path |
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1155 |
true |
Select SSH public key path |
| godot-native.e482f6fbe0862a898dc59516 |
Label |
editor/version_control |
|
SSH Private Key Path |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1163 |
true |
SSH Private Key Path |
| godot-native.8d1fdfd045c48f9b420272ff |
LineEdit |
editor/version_control |
|
|
|
|
SSH Private Key Path |
|
text_changed -> VersionControlEditorPlugin::_update_set_up_warning |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1175 |
true |
SSH Private Key Path |
| godot-native.0f9d06d9b0268578bd5b5ea3 |
Button |
editor/version_control |
|
|
|
Select SSH private key path |
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1188 |
true |
Select SSH private key path |
| godot-native.13d63512809ccfbc8f400b71 |
Label |
editor/version_control |
|
SSH Passphrase |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1196 |
true |
SSH Passphrase |
| godot-native.788a93771e9e8515669249bc |
LineEdit |
editor/version_control |
|
|
|
|
SSH Passphrase |
|
text_changed -> VersionControlEditorPlugin::_update_set_up_warning |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1204 |
true |
SSH Passphrase |
| godot-native.7cc287abd50a834b50fca7af |
Localized message |
editor/version_control |
|
Commit |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1215 |
true |
Commit |
| godot-native.2ec41b5a7fdfacbf1818ee09 |
Localized message |
editor/version_control |
|
Open Version Control Dock |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1218 |
true |
Open Version Control Dock |
| godot-native.0f040bc300afe9204676a613 |
Label |
editor/version_control |
|
Unstaged Changes |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1233 |
true |
Unstaged Changes |
| godot-native.325f811dd15f942c95ab0b90 |
Button |
editor/version_control |
|
|
|
Detect new changes |
|
|
pressed -> VersionControlEditorPlugin::_refresh_branch_list | pressed -> VersionControlEditorPlugin::_refresh_commit_list | pressed -> VersionControlEditorPlugin::_refresh_remote_list | pressed -> VersionControlEditorPlugin::_refresh_stage_area |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1238 |
true |
Detect new changes |
| godot-native.fc464ae4531d6c23536f3591 |
AcceptDialog |
editor/version_control |
|
Discard all changes |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1247 |
true |
Discard all changes |
| godot-native.267bc46fcd715c1d71de5188 |
AcceptDialog |
editor/version_control |
|
This operation is IRREVERSIBLE. Your changes will be deleted FOREVER. |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1249 |
true |
This operation is IRREVERSIBLE. Your changes will be deleted FOREVER. |
| godot-native.78100ce7ca9023889cb4289a |
Localized message |
editor/version_control |
|
Permanentally delete my changes |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1251 |
true |
Permanentally delete my changes |
| godot-native.b82b35b9483db5ee9ec3b569 |
Button |
editor/version_control |
|
|
|
Discard all changes |
|
|
pressed -> VersionControlEditorPlugin::_confirm_discard_all |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1258 |
true |
Discard all changes |
| godot-native.fdfde6c8b458913faecf2330 |
Button |
editor/version_control |
|
|
|
|
Stage all changes |
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1264 |
true |
Stage all changes |
| godot-native.29574300cbec49985dad0a01 |
Button |
editor/version_control |
|
|
|
Stage all changes |
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1266 |
true |
Stage all changes |
| godot-native.a9b088fd0913cbb185044298 |
Label |
editor/version_control |
|
Staged Changes |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1293 |
true |
Staged Changes |
| godot-native.0b188153ed5d643af2c96f3b |
Button |
editor/version_control |
|
|
|
|
Unstage all changes |
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1298 |
true |
Unstage all changes |
| godot-native.608b9bfa94bf34e1dc8bb7d9 |
Button |
editor/version_control |
|
|
|
Unstage all changes |
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1300 |
true |
Unstage all changes |
| godot-native.c1e7b5906d99c04911e3082b |
Label |
editor/version_control |
|
Commit Message |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1326 |
true |
Commit Message |
| godot-native.754411bb38487fee4b18fc61 |
TextEdit |
editor/version_control |
|
|
|
|
Commit Message |
|
gui_input -> VersionControlEditorPlugin::_commit_message_gui_input | text_changed -> VersionControlEditorPlugin::_update_commit_button |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1331 |
true |
Commit Message |
| godot-native.514013b3de66f86ce6eebaf1 |
Shortcut label |
editor/version_control |
|
Commit |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1341 |
true |
Commit |
| godot-native.30ccc43b6dd9011040e8a0d8 |
Button |
editor/version_control |
|
Commit Changes |
|
|
|
|
pressed -> VersionControlEditorPlugin::_commit |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1348 |
true |
Commit Changes |
| godot-native.473fc01e795604823dd1545c |
CheckButton |
editor/version_control |
|
Amend |
|
|
|
|
toggled -> VersionControlEditorPlugin::_toggle_amend_commit |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1354 |
true |
Amend |
| godot-native.0fb53f869e64183b711a9723 |
Label |
editor/version_control |
|
Commit List |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1365 |
true |
Commit List |
| godot-native.288661037e0d883d51c15790 |
OptionButton |
editor/version_control |
|
|
|
Commit list size |
|
|
item_selected -> VersionControlEditorPlugin::_set_commit_list_size |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1370 |
true |
Commit list size |
| godot-native.a1bb2053c6958a11f52a2ae7 |
Menu/list item |
editor/version_control |
|
10 |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1371 |
false |
|
| godot-native.68d2e55cf355b8620f55ec5f |
Menu/list item |
editor/version_control |
|
20 |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1373 |
false |
|
| godot-native.39f1c46f317fdb7ef1a2388a |
Menu/list item |
editor/version_control |
|
30 |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1375 |
false |
|
| godot-native.1c0d0ae7eb2b77ec262b1e99 |
OptionButton |
editor/version_control |
|
|
|
Branches |
|
|
item_selected -> VersionControlEditorPlugin::_branch_item_selected | pressed -> VersionControlEditorPlugin::_refresh_branch_list |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1403 |
true |
Branches |
| godot-native.16eff4c12b08264fe314321d |
AcceptDialog |
editor/version_control |
|
Create New Branch |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1412 |
true |
Create New Branch |
| godot-native.d8fc723a0ea177dc869120c5 |
Text assignment (control type unresolved) |
editor/version_control |
|
Create |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1418 |
true |
Create |
| godot-native.fe6188e7ed3f7c33715b6ef5 |
AcceptDialog |
editor/version_control |
|
Remove Branch |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1423 |
true |
Remove Branch |
| godot-native.764fef9f612b35c09f34f9e4 |
Text assignment (control type unresolved) |
editor/version_control |
|
Remove |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1428 |
true |
Remove |
| godot-native.3845e0c54229ea65c0aab479 |
Label |
editor/version_control |
|
Branch Name |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1441 |
true |
Branch Name |
| godot-native.e00e54270a63a35e98487e3f |
LineEdit |
editor/version_control |
|
|
|
|
Branch Name |
|
text_changed -> VersionControlEditorPlugin::_update_branch_create_button |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1445 |
true |
Branch Name |
| godot-native.9ddbd08a68444c2c93b2e706 |
OptionButton |
editor/version_control |
|
|
|
Remotes |
|
|
item_selected -> VersionControlEditorPlugin::_remote_selected | pressed -> VersionControlEditorPlugin::_refresh_remote_list |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1451 |
true |
Remotes |
| godot-native.eb0a75bfb57c900b56927c33 |
AcceptDialog |
editor/version_control |
|
Create New Remote |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1460 |
true |
Create New Remote |
| godot-native.3f295fc22c3861f5ef5833d8 |
Text assignment (control type unresolved) |
editor/version_control |
|
Create |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1466 |
true |
Create |
| godot-native.8113f259b72bf7c19b7a90e7 |
AcceptDialog |
editor/version_control |
|
Remove Remote |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1471 |
true |
Remove Remote |
| godot-native.e4f1332a9155ff6126f59589 |
Text assignment (control type unresolved) |
editor/version_control |
|
Remove |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1476 |
true |
Remove |
| godot-native.828a65787e188a6bd10d928b |
Label |
editor/version_control |
|
Remote Name |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1489 |
true |
Remote Name |
| godot-native.5d90e291eb39b5c85d373f50 |
LineEdit |
editor/version_control |
|
|
|
|
Remote Name |
|
text_changed -> VersionControlEditorPlugin::_update_remote_create_button |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1493 |
true |
Remote Name |
| godot-native.c75ff50c5cdf523649b66b94 |
Label |
editor/version_control |
|
Remote URL |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1504 |
true |
Remote URL |
| godot-native.ecba3c1d515d5eeea277debc |
LineEdit |
editor/version_control |
|
|
|
|
Remote URL |
|
text_changed -> VersionControlEditorPlugin::_update_remote_create_button |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1508 |
true |
Remote URL |
| godot-native.b1b4139e6397bf92150dc6dc |
Button |
editor/version_control |
|
|
|
Fetch |
|
|
pressed -> VersionControlEditorPlugin::_fetch |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1515 |
true |
Fetch |
| godot-native.3ca7e508733e7ef266263fea |
Button |
editor/version_control |
|
|
|
Pull |
|
|
pressed -> VersionControlEditorPlugin::_pull |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1521 |
true |
Pull |
| godot-native.de1e294390e8814057cbd5d5 |
Button |
editor/version_control |
|
|
|
Push |
|
|
pressed -> VersionControlEditorPlugin::_push |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1527 |
true |
Push |
| godot-native.233382bb3d2c2e87129b1239 |
MenuButton |
editor/version_control |
|
|
|
|
Extra options |
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1532 |
true |
Extra options |
| godot-native.692946e706d317085a387853 |
Item text (control type unresolved) |
editor/version_control |
|
Force Push |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1537 |
true |
Force Push |
| godot-native.656c2c2520a7ad0899bd2590 |
Item text (control type unresolved) |
editor/version_control |
|
Create New Branch |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1539 |
true |
Create New Branch |
| godot-native.f6cdd28782fffe4d4a348280 |
Localized message |
editor/version_control |
|
Remove Branch |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1543 |
true |
Remove Branch |
| godot-native.c3e5055fb18322c6972be914 |
Item text (control type unresolved) |
editor/version_control |
|
Create New Remote |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1546 |
true |
Create New Remote |
| godot-native.f0964337217f22ef1a8a2117 |
Localized message |
editor/version_control |
|
Remove Remote |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1550 |
true |
Remove Remote |
| godot-native.05aa07bcb1dbc6f4d25e1e1e |
Localized message |
editor/version_control |
|
New |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1552 |
true |
New |
| godot-native.291e37ad952141d439a91f25 |
Localized message |
editor/version_control |
|
Modified |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1553 |
true |
Modified |
| godot-native.2058e57b106d8666b5e14134 |
Localized message |
editor/version_control |
|
Renamed |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1554 |
true |
Renamed |
| godot-native.4f26f95c5a6ac196053d1e06 |
Localized message |
editor/version_control |
|
Deleted |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1555 |
true |
Deleted |
| godot-native.b9c433bb23266c35cd215c10 |
Localized message |
editor/version_control |
|
Typechange |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1556 |
true |
Typechange |
| godot-native.375897c1c465fcbc807f54fe |
Localized message |
editor/version_control |
|
Unmerged |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1557 |
true |
Unmerged |
| godot-native.6438e805291cdbe52bf1fdd9 |
Localized message |
editor/version_control |
|
Version Control |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1560 |
true |
Version Control |
| godot-native.d20c9a5276a6649c80d97098 |
Localized message |
editor/version_control |
|
Toggle Version Control Dock |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1562 |
true |
Toggle Version Control Dock |
| godot-native.1b81b81960ea7ae47f0c4952 |
HBoxContainer |
editor/version_control |
|
|
|
View file diffs before committing them to the latest version |
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1576 |
true |
View file diffs before committing them to the latest version |
| godot-native.31350777c4efffad6051ff21 |
Label |
editor/version_control |
|
View: |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1585 |
true |
View: |
| godot-native.f746b0d288d14de16d54ce07 |
OptionButton |
editor/version_control |
|
|
|
|
View: |
|
item_selected -> VersionControlEditorPlugin::_display_diff |
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1589 |
true |
View: |
| godot-native.bad082bb406edcfa9533c4f1 |
Menu/list item |
editor/version_control |
|
Split |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1590 |
true |
Split |
| godot-native.1f1f3ba9f0f35aac0246d463 |
Menu/list item |
editor/version_control |
|
Unified |
|
|
|
|
|
|
unknown |
|
editor/version_control/version_control_editor_plugin.cpp |
1591 |
true |
Unified |
| godot-native.5874a0c0505291e621362f79 |
Localized message |
modules/csg |
|
The CSGShape3D has an empty shape.
CSGShape3D empty shapes typically occur because the mesh is not manifold.
A manifold mesh forms a solid object without gaps, holes, or loose edges.
Each edge must be a member of exactly two faces. |
|
|
|
|
|
|
unknown |
while: (current_shape) | if: (!current_shape->brush || current_shape->brush->faces.is_empty()) |
modules/csg/csg_shape.cpp |
1157 |
true |
The CSGShape3D has an empty shape.
CSGShape3D empty shapes typically occur because the mesh is not manifold.
A manifold mesh forms a solid object without gaps, holes, or loose edges.
Each edge must be a member of exactly two faces. |
| godot-native.5984dc30d37484c7fa7d3b6a |
Text assignment (control type unresolved) |
modules/csg/editor |
|
CSG operation returned an empty array. |
|
|
|
|
|
|
unknown |
if: (meshes.is_empty()) |
modules/csg/editor/csg_gizmos.cpp |
74 |
true |
CSG operation returned an empty array. |
| godot-native.92682944ce93b7c5d5ea7a6d |
Text assignment (control type unresolved) |
modules/csg/editor |
|
Can not add a baked mesh as sibling for the scene root.
Move the CSG root node below a parent node. |
|
|
|
|
|
|
unknown |
if: (node == get_tree()->get_edited_scene_root()) |
modules/csg/editor/csg_gizmos.cpp |
91 |
true |
Can not add a baked mesh as sibling for the scene root.
Move the CSG root node below a parent node. |
| godot-native.59cb89a657e30594d06fe1bf |
Text assignment (control type unresolved) |
modules/csg/editor |
|
CSG operation returned an empty mesh. |
|
|
|
|
|
|
unknown |
if: (mesh.is_null()) |
modules/csg/editor/csg_gizmos.cpp |
98 |
true |
CSG operation returned an empty mesh. |
| godot-native.6a2bcc456245abb0ddd7cdfb |
Localized message |
modules/csg/editor |
|
Create baked CSGShape3D Mesh Instance |
|
|
|
|
|
|
unknown |
|
modules/csg/editor/csg_gizmos.cpp |
104 |
true |
Create baked CSGShape3D Mesh Instance |
| godot-native.52bd976f0bcb88aac7e88e66 |
Text assignment (control type unresolved) |
modules/csg/editor |
|
Can not add a baked collision shape as sibling for the scene root.
Move the CSG root node below a parent node. |
|
|
|
|
|
|
unknown |
if: (node == get_tree()->get_edited_scene_root()) |
modules/csg/editor/csg_gizmos.cpp |
124 |
true |
Can not add a baked collision shape as sibling for the scene root.
Move the CSG root node below a parent node. |
| godot-native.ecf3a0b0268708d3a54e131e |
Text assignment (control type unresolved) |
modules/csg/editor |
|
CSG operation returned an empty shape. |
|
|
|
|
|
|
unknown |
if: (shape.is_null()) |
modules/csg/editor/csg_gizmos.cpp |
131 |
true |
CSG operation returned an empty shape. |
| godot-native.21740efb03363abf1e44267c |
Localized message |
modules/csg/editor |
|
Create baked CSGShape3D Collision Shape |
|
|
|
|
|
|
unknown |
|
modules/csg/editor/csg_gizmos.cpp |
137 |
true |
Create baked CSGShape3D Collision Shape |
| godot-native.fd47c0af0f0db5a5ddd1bb21 |
MenuButton |
modules/csg/editor |
|
CSG |
|
|
|
|
|
|
unknown |
|
modules/csg/editor/csg_gizmos.cpp |
158 |
true |
CSG |
| godot-native.f47e3c9a7f52fd394d7815c3 |
Item text (control type unresolved) |
modules/csg/editor |
|
Bake Mesh Instance |
|
|
|
|
|
|
unknown |
|
modules/csg/editor/csg_gizmos.cpp |
164 |
true |
Bake Mesh Instance |
| godot-native.06f997c0b24706b429363281 |
Item text (control type unresolved) |
modules/csg/editor |
|
Bake Collision Shape |
|
|
|
|
|
|
unknown |
|
modules/csg/editor/csg_gizmos.cpp |
165 |
true |
Bake Collision Shape |
| godot-native.c5d49f16c5d9d6eb24f80982 |
Localized message |
modules/csg/editor |
|
Change Sphere Shape Radius |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<CSGSphere3D>(cs)) |
modules/csg/editor/csg_gizmos.cpp |
324 |
true |
Change Sphere Shape Radius |
| godot-native.cea9a8bf2ffe8fab108b6f22 |
Localized message |
modules/csg/editor |
|
Change CSG Box Size |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<CSGBox3D>(cs)) |
modules/csg/editor/csg_gizmos.cpp |
331 |
true |
Change CSG Box Size |
| godot-native.a96c63d1468fb007028d8ba5 |
Localized message |
modules/csg/editor |
|
Change CSG Cylinder Radius |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<CSGCylinder3D>(cs)) |
modules/csg/editor/csg_gizmos.cpp |
335 |
true |
Change CSG Cylinder Radius |
| godot-native.e300b9e46d48fab352875ab7 |
Localized message |
modules/csg/editor |
|
Change CSG Cylinder Height |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<CSGCylinder3D>(cs)) |
modules/csg/editor/csg_gizmos.cpp |
335 |
true |
Change CSG Cylinder Height |
| godot-native.3c924ebdcf6d89df4f291eda |
Localized message |
modules/csg/editor |
|
Change Torus Inner Radius |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<CSGTorus3D>(cs)) | if: (p_id == 0) |
modules/csg/editor/csg_gizmos.cpp |
351 |
true |
Change Torus Inner Radius |
| godot-native.28a0557dc57f09ebbc8581fd |
Localized message |
modules/csg/editor |
|
Change Torus Outer Radius |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<CSGTorus3D>(cs)) | if else: (p_id == 0) |
modules/csg/editor/csg_gizmos.cpp |
355 |
true |
Change Torus Outer Radius |
| godot-native.3557b02d31765ac2ee3fd990 |
Localized message |
modules/gdscript |
|
Invalid type argument to convert(), use TYPE_* constants. |
|
|
|
|
|
|
unknown |
#ifdef: DISABLE_DEPRECATED |
modules/gdscript/gdscript_utility_functions.cpp |
108 |
true |
Invalid type argument to convert(), use TYPE_* constants. |
| godot-native.3f93a399e043a7f6b68b030d |
Localized message |
modules/gdscript |
|
Expected an integer between 0 and 2^32 - 1. |
|
|
|
|
|
|
unknown |
|
modules/gdscript/gdscript_utility_functions.cpp |
124 |
true |
Expected an integer between 0 and 2^32 - 1. |
| godot-native.9421200fce5f3341e64557ea |
Localized message |
modules/gdscript |
|
Expected a string of length 1 (a character). |
|
|
|
|
|
|
unknown |
|
modules/gdscript/gdscript_utility_functions.cpp |
132 |
true |
Expected a string of length 1 (a character). |
| godot-native.77d9f9a216d40d19ea73ec35 |
Localized message |
modules/gdscript |
|
Range too big. |
|
|
|
|
|
|
unknown |
switch: (p_arg_count) | case: 1 |
modules/gdscript/gdscript_utility_functions.cpp |
150 |
true |
Range too big. |
| godot-native.6615786dbc2851c56e1348d6 |
Localized message |
modules/gdscript |
|
Cannot resize array. |
|
|
|
|
|
|
unknown |
switch: (p_arg_count) | case: 1 |
modules/gdscript/gdscript_utility_functions.cpp |
152 |
true |
Cannot resize array. |
| godot-native.d86af3016662bce62e2f2e69 |
Localized message |
modules/gdscript |
|
Range too big. |
|
|
|
|
|
|
unknown |
switch: (p_arg_count) | case: 2 |
modules/gdscript/gdscript_utility_functions.cpp |
173 |
true |
Range too big. |
| godot-native.5aa944bd9ffdc2b298bdff9d |
Localized message |
modules/gdscript |
|
Cannot resize array. |
|
|
|
|
|
|
unknown |
switch: (p_arg_count) | case: 2 |
modules/gdscript/gdscript_utility_functions.cpp |
175 |
true |
Cannot resize array. |
| godot-native.59071ee0c69d1531c5e74a68 |
Localized message |
modules/gdscript |
|
Step argument is zero! |
|
|
|
|
|
|
unknown |
switch: (p_arg_count) | case: 3 |
modules/gdscript/gdscript_utility_functions.cpp |
192 |
true |
Step argument is zero! |
| godot-native.777676a3459eccf78068682f |
Localized message |
modules/gdscript |
|
Range too big. |
|
|
|
|
|
|
unknown |
switch: (p_arg_count) | case: 3 |
modules/gdscript/gdscript_utility_functions.cpp |
212 |
true |
Range too big. |
| godot-native.120a488fb8d8cf08bba6ebbf |
Localized message |
modules/gdscript |
|
Cannot resize array. |
|
|
|
|
|
|
unknown |
switch: (p_arg_count) | case: 3 |
modules/gdscript/gdscript_utility_functions.cpp |
214 |
true |
Cannot resize array. |
| godot-native.e7f08c4447ea5ee69ca8740f |
Localized message |
modules/gdscript |
|
Not a script with an instance. |
|
|
|
|
|
|
unknown |
#ifdef: DISABLE_DEPRECATED |
modules/gdscript/gdscript_utility_functions.cpp |
258 |
true |
Not a script with an instance. |
| godot-native.77ec1ac3ed55b4916aa8c605 |
Localized message |
modules/gdscript |
|
Not based on a script. |
|
|
|
|
|
|
unknown |
#ifdef: DISABLE_DEPRECATED |
modules/gdscript/gdscript_utility_functions.cpp |
263 |
true |
Not based on a script. |
| godot-native.96d43562f90cfb15cdda30e9 |
Localized message |
modules/gdscript |
|
Not based on a resource file. |
|
|
|
|
|
|
unknown |
#ifdef: DISABLE_DEPRECATED |
modules/gdscript/gdscript_utility_functions.cpp |
275 |
true |
Not based on a resource file. |
| godot-native.cd1018449803ca3c4154d7eb |
Localized message |
modules/gdscript |
|
Invalid instance dictionary format (missing @path). |
|
|
|
|
|
|
unknown |
#ifdef: DISABLE_DEPRECATED |
modules/gdscript/gdscript_utility_functions.cpp |
298 |
true |
Invalid instance dictionary format (missing @path). |
| godot-native.3322a2e6ee9155dfae87cb0a |
Localized message |
modules/gdscript |
|
Invalid instance dictionary format (can't load script at @path). |
|
|
|
|
|
|
unknown |
#ifdef: DISABLE_DEPRECATED |
modules/gdscript/gdscript_utility_functions.cpp |
301 |
true |
Invalid instance dictionary format (can't load script at @path). |
| godot-native.654eb3909d6b9b88543a4cec |
Localized message |
modules/gdscript |
|
Invalid instance dictionary format (invalid script at @path). |
|
|
|
|
|
|
unknown |
#ifdef: DISABLE_DEPRECATED |
modules/gdscript/gdscript_utility_functions.cpp |
304 |
true |
Invalid instance dictionary format (invalid script at @path). |
| godot-native.8d50a6e98cf68019d953c17c |
Localized message |
modules/gdscript |
|
Invalid instance dictionary (invalid subclasses). |
|
|
|
|
|
|
unknown |
#ifdef: DISABLE_DEPRECATED | for: i < sub.get_name_count() |
modules/gdscript/gdscript_utility_functions.cpp |
313 |
true |
Invalid instance dictionary (invalid subclasses). |
| godot-native.b7532d1400df6ab4de4f520d |
Localized message |
modules/gdscript |
|
Cannot instantiate GDScript class. |
|
|
|
|
|
|
unknown |
#ifdef: DISABLE_DEPRECATED | if: (r_error.error != Callable::CallError::CALL_OK) |
modules/gdscript/gdscript_utility_functions.cpp |
318 |
true |
Cannot instantiate GDScript class. |
| godot-native.b93b131681632c3f5a9bf515 |
Localized message |
modules/gdscript |
|
Value of type '%s' can't provide a length. |
|
|
|
|
|
|
unknown |
switch: (p_args[0]->get_type()) | case |
modules/gdscript/gdscript_utility_functions.cpp |
446 |
true |
Value of type '%s' can't provide a length. |
| godot-native.2df2b6b16041ee7a1eed7112 |
Localized message |
modules/gdscript |
|
Invalid type argument for is_instance_of(), use TYPE_* constants for built-in types. |
|
|
|
|
|
|
unknown |
if: (p_args[1]->get_type() == Variant::INT) |
modules/gdscript/gdscript_utility_functions.cpp |
460 |
true |
Invalid type argument for is_instance_of(), use TYPE_* constants for built-in types. |
| godot-native.410b2665be38540d05f68325 |
Localized message |
modules/gdscript |
|
Type argument is a previously freed instance. |
|
|
|
|
|
|
unknown |
|
modules/gdscript/gdscript_utility_functions.cpp |
467 |
true |
Type argument is a previously freed instance. |
| godot-native.f7a90451a59846cf7567e6cb |
Localized message |
modules/gdscript |
|
Invalid type argument for is_instance_of(), should be a TYPE_* constant, a class or a script. |
|
|
|
|
|
|
unknown |
|
modules/gdscript/gdscript_utility_functions.cpp |
469 |
true |
Invalid type argument for is_instance_of(), should be a TYPE_* constant, a class or a script. |
| godot-native.31f105c54ba4d78324bb5e4f |
Localized message |
modules/gdscript |
|
Value argument is a previously freed instance. |
|
|
|
|
|
|
unknown |
|
modules/gdscript/gdscript_utility_functions.cpp |
473 |
true |
Value argument is a previously freed instance. |
| godot-native.a978babb1b323ccdc385760b |
Localized message |
modules/gdscript |
|
Invalid type argument for is_instance_of(), should be a TYPE_* constant, a class or a script. |
|
|
|
|
|
|
unknown |
|
modules/gdscript/gdscript_utility_functions.cpp |
502 |
true |
Invalid type argument for is_instance_of(), should be a TYPE_* constant, a class or a script. |
| godot-native.42afda809a2b96cdb4eb0685 |
EditorFileDialog |
modules/gltf/editor |
|
Export Library |
|
|
|
|
file_selected -> SceneExporterGLTFPlugin::_popup_gltf_settings_dialog |
|
unknown |
|
modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp |
54 |
true |
Export Library |
| godot-native.670ffcfea769a357bbb73154 |
EditorFileDialog |
modules/gltf/editor |
|
Export Scene to glTF 2.0 File |
|
|
|
|
file_selected -> SceneExporterGLTFPlugin::_popup_gltf_settings_dialog |
|
unknown |
|
modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp |
60 |
true |
Export Scene to glTF 2.0 File |
| godot-native.cb4499cf8de7b938064636c7 |
ConfirmationDialog |
modules/gltf/editor |
|
Export Settings |
|
|
|
|
confirmed -> SceneExporterGLTFPlugin::_export_scene_as_gltf |
|
unknown |
|
modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp |
64 |
true |
Export Settings |
| godot-native.ed3f789a818569602e445e22 |
Item text (control type unresolved) |
modules/gltf/editor |
|
glTF 2.0 Scene... |
|
|
|
|
|
|
unknown |
|
modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp |
76 |
true |
glTF 2.0 Scene... |
| godot-native.9061187580c685b27c87b28c |
Localized message |
modules/gltf/editor |
|
This operation can't be done without a scene. |
|
|
|
|
|
|
unknown |
if: (!root) |
modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp |
96 |
true |
This operation can't be done without a scene. |
| godot-native.b69adaca2b584dc8fe281d87 |
Localized message |
modules/gltf/editor |
|
Path does not point to a valid executable. |
|
|
|
|
|
|
unknown |
if: (!FileAccess::exists(p_path)) | if: (r_err) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
57 |
true |
Path does not point to a valid executable. |
| godot-native.86ddd08a47a543dc2e07719e |
Localized message |
modules/gltf/editor |
|
Couldn't run Blender executable. |
|
|
|
|
|
|
unknown |
if: (err != OK) | if: (r_err) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
67 |
true |
Couldn't run Blender executable. |
| godot-native.07329b306e02296cce314efc |
Localized message |
modules/gltf/editor |
|
Unexpected --version output from Blender executable at: %s. |
|
|
|
|
|
|
unknown |
if: (bl == -1) | if: (r_err) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
74 |
true |
Unexpected --version output from Blender executable at: %s. |
| godot-native.ba749eaa2366aef07fd69d7d |
Localized message |
modules/gltf/editor |
|
Couldn't extract version information from Blender executable at: %s. |
|
|
|
|
|
|
unknown |
if: (pp == -1) | if: (r_err) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
83 |
true |
Couldn't extract version information from Blender executable at: %s. |
| godot-native.aca8e279b5a3514b1a3d295f |
Localized message |
modules/gltf/editor |
|
Found Blender version %d.x, which is too old for this importer (3.0+ is required). |
|
|
|
|
|
|
unknown |
if: (r_major < 3) | if: (r_err) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
91 |
true |
Found Blender version %d.x, which is too old for this importer (3.0+ is required). |
| godot-native.981bf0498cefac2b46441164 |
Localized message |
modules/gltf/editor |
|
Path is empty. |
|
|
|
|
|
|
unknown |
if: (p_path == "") |
modules/gltf/editor/editor_scene_importer_blend.cpp |
452 |
true |
Path is empty. |
| godot-native.8b5b203a6e609650f65254fc |
Localized message |
modules/gltf/editor |
|
Path to Blender executable is valid (Autodetected). |
|
|
|
|
|
|
unknown |
if else: (p_path == "") | if: (_test_blender_path(p_path, &error)) | if: (auto_detected_path == p_path) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
457 |
true |
Path to Blender executable is valid (Autodetected). |
| godot-native.e92809fed1237223c08c765b |
Localized message |
modules/gltf/editor |
|
Path to Blender executable is valid. |
|
|
|
|
|
|
unknown |
if else: (p_path == "") | if: (_test_blender_path(p_path, &error)) | if else: (auto_detected_path == p_path) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
459 |
true |
Path to Blender executable is valid. |
| godot-native.a7efa80f641b77db2469e895 |
ConfirmationDialog |
modules/gltf/editor |
|
Configure Blender Importer |
|
|
|
|
confirmed -> EditorFileSystemImportFormatSupportQueryBlend::_path_confirmed |
|
unknown |
if: (!configure_blender_dialog) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
556 |
true |
Configure Blender Importer |
| godot-native.69289e6bf48d44ed08874702 |
Localized message |
modules/gltf/editor |
|
Blender 3.0+ is required to import '.blend' files.
Please provide a valid path to a Blender executable. |
|
|
|
|
|
|
unknown |
if: (!configure_blender_dialog) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
560 |
true |
Blender 3.0+ is required to import '.blend' files.
Please provide a valid path to a Blender executable. |
| godot-native.7e18b7cc0d7126791b9ab897 |
Localized message |
modules/gltf/editor |
|
On macOS, this should be the `Contents/MacOS/blender` file within the Blender `.app` folder. |
|
|
|
|
|
|
unknown |
if: (!configure_blender_dialog) | #ifdef: MACOS_ENABLED |
modules/gltf/editor/editor_scene_importer_blend.cpp |
562 |
true |
On macOS, this should be the `Contents/MacOS/blender` file within the Blender `.app` folder. |
| godot-native.2ea60075b3d78f32abcddc6b |
LineEdit |
modules/gltf/editor |
|
|
|
|
Path |
|
text_changed -> EditorFileSystemImportFormatSupportQueryBlend::_validate_path |
|
unknown |
if: (!configure_blender_dialog) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
571 |
true |
Path |
| godot-native.354ba4bb992484b3490cfca4 |
Button |
modules/gltf/editor |
|
Browse |
|
|
|
|
pressed -> EditorFileSystemImportFormatSupportQueryBlend::_browse_install |
|
unknown |
if: (!configure_blender_dialog) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
575 |
true |
Browse |
| godot-native.738a9a78224862cda3a26214 |
Localized message |
modules/gltf/editor |
|
Confirm Path |
|
|
|
|
|
|
unknown |
if: (!configure_blender_dialog) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
594 |
true |
Confirm Path |
| godot-native.900bb780112c2d6212162e57 |
Localized message |
modules/gltf/editor |
|
Disable '.blend' Import |
|
|
|
|
|
|
unknown |
if: (!configure_blender_dialog) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
595 |
true |
Disable '.blend' Import |
| godot-native.282cc34fe28768ac64cb9a9a |
Text assignment (control type unresolved) |
modules/gltf/editor |
|
|
|
Disables Blender '.blend' files import for this project. Can be re-enabled in Project Settings. |
|
|
|
|
unknown |
if: (!configure_blender_dialog) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
596 |
true |
Disables Blender '.blend' files import for this project. Can be re-enabled in Project Settings. |
| godot-native.23966070ddada3f2b713d919 |
Localized message |
modules/gltf/editor |
|
Disabling '.blend' file import requires restarting the editor. |
|
|
|
|
|
|
unknown |
if else: (confirmed) | if: (EditorNode::immediate_confirmation_dialog(TTR("Disabling '.blend' file import requires restarting the editor."), TTR("Save & Restart"), TTR("Restart"))) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
642 |
true |
Disabling '.blend' file import requires restarting the editor. |
| godot-native.68d186d7f810814545e52b12 |
Localized message |
modules/gltf/editor |
|
Save & Restart |
|
|
|
|
|
|
unknown |
if else: (confirmed) | if: (EditorNode::immediate_confirmation_dialog(TTR("Disabling '.blend' file import requires restarting the editor."), TTR("Save & Restart"), TTR("Restart"))) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
642 |
true |
Save & Restart |
| godot-native.6f729646ac7b76b3f09e07cb |
Localized message |
modules/gltf/editor |
|
Restart |
|
|
|
|
|
|
unknown |
if else: (confirmed) | if: (EditorNode::immediate_confirmation_dialog(TTR("Disabling '.blend' file import requires restarting the editor."), TTR("Save & Restart"), TTR("Restart"))) |
modules/gltf/editor/editor_scene_importer_blend.cpp |
642 |
true |
Restart |
| godot-native.aaeaa0690c4356ab9ceb386b |
Localized message |
modules/gridmap/editor |
|
GridMap Rotate |
|
|
|
|
|
|
unknown |
switch: (p_option) | case: MENU_OPTION_CURSOR_BACK_ROTATE_Z | if else: (input_action == INPUT_PASTE) | if: (_has_selection()) |
modules/gridmap/editor/grid_map_editor_plugin.cpp |
126 |
true |
GridMap Rotate |
| godot-native.0aa308a2c90783e5ce1122b3 |
Localized message |
modules/gridmap/editor |
|
GridMap Delete Selection |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
572 |
true |
GridMap Delete Selection |
| godot-native.707293a531e361638cda4719 |
Localized message |
modules/gridmap/editor |
|
GridMap Clear Selection |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
593 |
true |
GridMap Clear Selection |
| godot-native.6ae64b7b8a6278b1c28474cb |
Localized message |
modules/gridmap/editor |
|
GridMap Fill Selection |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
605 |
true |
GridMap Fill Selection |
| godot-native.28acdb260015a03fcfd06d23 |
Localized message |
modules/gridmap/editor |
|
GridMap Move Selection |
|
|
|
|
|
|
unknown |
if: (clipboard_is_move) |
modules/gridmap/editor/grid_map_editor_plugin.cpp |
737 |
true |
GridMap Move Selection |
| godot-native.68314f6f5b4cd53869d3b55c |
Localized message |
modules/gridmap/editor |
|
GridMap Paste Selection |
|
|
|
|
|
|
unknown |
if else: (clipboard_is_move) |
modules/gridmap/editor/grid_map_editor_plugin.cpp |
745 |
true |
GridMap Paste Selection |
| godot-native.e5288374f730b0cd896b7560 |
Localized message |
modules/gridmap/editor |
|
GridMap Paint |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if else: (mb->is_pressed()) | if: ((mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_ERASE) || (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_PAINT)) | if: (set_items.size()) |
modules/gridmap/editor/grid_map_editor_plugin.cpp |
949 |
true |
GridMap Paint |
| godot-native.e9d38d366882020deea2b478 |
Localized message |
modules/gridmap/editor |
|
GridMap Selection |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | if else: (mb->is_pressed()) | if: (valid_mb_press && mb->get_button_index() == MouseButton::LEFT) | if: (input_action == INPUT_SELECT && selection.active && (selection.begin != last_selection.begin || selection.end != last_selection.end)) |
modules/gridmap/editor/grid_map_editor_plugin.cpp |
974 |
true |
GridMap Selection |
| godot-native.5f33a39ef16595cfad36521e |
Text assignment (control type unresolved) |
modules/gridmap/editor |
|
|
|
Change Grid Floor:
Previous Plane (%s)
Next Plane (%s) |
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1380 |
true |
Change Grid Floor:
Previous Plane (%s)
Next Plane (%s) |
| godot-native.252d9e02317a5f95c9b5d23e |
Localized message |
modules/gridmap/editor |
|
GridMap |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1492 |
true |
GridMap |
| godot-native.14b8e24cba4527672be6277e |
Localized message |
modules/gridmap/editor |
|
Toggle GridMap Dock |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1494 |
true |
Toggle GridMap Dock |
| godot-native.945c2d397adc8ae80c4acd18 |
Shortcut label |
modules/gridmap/editor |
|
Previous Floor |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1502 |
true |
Previous Floor |
| godot-native.dc74b43d2c4fbaf053344c4b |
Shortcut label |
modules/gridmap/editor |
|
Next Floor |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1503 |
true |
Next Floor |
| godot-native.db30b695ae08f2d19d6960ae |
Shortcut label |
modules/gridmap/editor |
|
Edit X Axis |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1504 |
true |
Edit X Axis |
| godot-native.3ebebfd4a87bc0c55f9b72bf |
Shortcut label |
modules/gridmap/editor |
|
Edit Y Axis |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1505 |
true |
Edit Y Axis |
| godot-native.0fb6e952cb43aee00dec0928 |
Shortcut label |
modules/gridmap/editor |
|
Edit Z Axis |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1506 |
true |
Edit Z Axis |
| godot-native.71ebfd4548e9be232876cd67 |
Shortcut label |
modules/gridmap/editor |
|
Keep Selection |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1507 |
true |
Keep Selection |
| godot-native.04e75fe804b2bab08cac6327 |
Shortcut label |
modules/gridmap/editor |
|
Clear Rotation |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1508 |
true |
Clear Rotation |
| godot-native.194376b39a1e530f30f03a8d |
Item text (control type unresolved) |
modules/gridmap/editor |
|
Settings... |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1522 |
true |
Settings... |
| godot-native.42153146d2410da8f70f736b |
ConfirmationDialog |
modules/gridmap/editor |
|
GridMap Settings |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1525 |
true |
GridMap Settings |
| godot-native.e619b59203895e6c61e360f4 |
SpinBox |
modules/gridmap/editor |
|
|
|
|
Pick Distance: |
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1536 |
true |
Pick Distance: |
| godot-native.5bf9ce1e079cf6e931349fef |
Localized message |
modules/gridmap/editor |
|
Pick Distance: |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1537 |
true |
Pick Distance: |
| godot-native.9363ccdfb30a779f5da7667e |
Shortcut label |
modules/gridmap/editor |
|
Transform |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1558 |
true |
Transform |
| godot-native.384895bc39bfb8d01697c474 |
Button |
modules/gridmap/editor |
|
|
|
|
Transform |
|
|
T |
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1559 |
true |
Transform |
| godot-native.c3084cae7b25e2c5c120f4b0 |
Shortcut label |
modules/gridmap/editor |
|
Selection |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1571 |
true |
Selection |
| godot-native.d44bfe0567f8ea33d862f283 |
Button |
modules/gridmap/editor |
|
|
|
|
Selection |
|
|
Q |
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1572 |
true |
Selection |
| godot-native.f407488400da51a562485a58 |
Shortcut label |
modules/gridmap/editor |
|
Erase |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1582 |
true |
Erase |
| godot-native.449a0d263c0e606c6414c69e |
Button |
modules/gridmap/editor |
|
|
|
|
Erase |
|
|
W |
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1583 |
true |
Erase |
| godot-native.66118324d31e877ad9a52399 |
Shortcut label |
modules/gridmap/editor |
|
Paint |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1593 |
true |
Paint |
| godot-native.4fcd991c675dd0714792d26a |
Button |
modules/gridmap/editor |
|
|
|
|
Paint |
|
|
E |
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1594 |
true |
Paint |
| godot-native.d717a92f3383f9ea6af895b8 |
Shortcut label |
modules/gridmap/editor |
|
Pick |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1604 |
true |
Pick |
| godot-native.e7a52d436bd0ee42aa9b2fad |
Button |
modules/gridmap/editor |
|
|
|
|
Pick |
|
|
R |
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1605 |
true |
Pick |
| godot-native.7cffc1143e17e3501d8c2d96 |
Shortcut label |
modules/gridmap/editor |
|
Fill |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1619 |
true |
Fill |
| godot-native.3bd0488af3e1ad65a561b1de |
Button |
modules/gridmap/editor |
|
|
|
|
Fill |
|
|
Z |
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1620 |
true |
Fill |
| godot-native.7e717925eb496ab3bc9adbf7 |
Shortcut label |
modules/gridmap/editor |
|
Move |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1628 |
true |
Move |
| godot-native.ca662645b85f5eaaf041ed7b |
Button |
modules/gridmap/editor |
|
|
|
|
Move |
|
|
Z |
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1629 |
true |
Move |
| godot-native.483e7017e36c2ce073996857 |
Shortcut label |
modules/gridmap/editor |
|
Duplicate |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1637 |
true |
Duplicate |
| godot-native.b934011974340a8c368db458 |
Button |
modules/gridmap/editor |
|
|
|
|
Duplicate |
|
|
C |
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1638 |
true |
Duplicate |
| godot-native.982b9193c0f066f2cfac2c1b |
Shortcut label |
modules/gridmap/editor |
|
Delete |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1646 |
true |
Delete |
| godot-native.60bb57bfb91b7df337e2d3d0 |
Button |
modules/gridmap/editor |
|
|
|
|
Delete |
|
|
V |
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1647 |
true |
Delete |
| godot-native.009ea23822185eb5989ea7c5 |
Shortcut label |
modules/gridmap/editor |
|
Cursor Rotate X |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1661 |
true |
Cursor Rotate X |
| godot-native.a8348aba8be5ced6e7a6ce61 |
Button |
modules/gridmap/editor |
|
|
|
|
Cursor Rotate X |
|
|
A |
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1662 |
true |
Cursor Rotate X |
| godot-native.17b0ba79e264a85b9923f2a0 |
Shortcut label |
modules/gridmap/editor |
|
Cursor Rotate Y |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1670 |
true |
Cursor Rotate Y |
| godot-native.2eb74fc574e7fa3cdbbc1b2c |
Button |
modules/gridmap/editor |
|
|
|
|
Cursor Rotate Y |
|
|
S |
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1671 |
true |
Cursor Rotate Y |
| godot-native.6de2996db3a9fcc99b408e3e |
Shortcut label |
modules/gridmap/editor |
|
Cursor Rotate Z |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1679 |
true |
Cursor Rotate Z |
| godot-native.a3bb5229f0780d884d830296 |
Button |
modules/gridmap/editor |
|
|
|
|
Cursor Rotate Z |
|
|
D |
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1680 |
true |
Cursor Rotate Z |
| godot-native.bccf8cc5f6ae722d39608701 |
Button |
modules/gridmap/editor |
|
|
|
|
Cursor Reset Rotation |
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1689 |
true |
Cursor Reset Rotation |
| godot-native.6af4d88a92e14c7a5ae8325d |
SpinBox |
modules/gridmap/editor |
|
|
|
|
Change Grid Floor: |
|
mouse_exited -> GridMapEditor::_floor_mouse_exited | value_changed -> GridMapEditor::_floor_changed |
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1705 |
true |
Change Grid Floor: |
| godot-native.4bcafb07a5a1a8503c5987cf |
Text assignment (control type unresolved) |
modules/gridmap/editor |
|
|
Filter Meshes |
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1716 |
true |
Filter Meshes |
| godot-native.5c4908c4b0d6d66c0b06001b |
Text assignment (control type unresolved) |
modules/gridmap/editor |
|
|
|
|
Filter Meshes |
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1717 |
true |
Filter Meshes |
| godot-native.67535a4ccc885f5366f41cf6 |
Button |
modules/gridmap/editor |
|
|
|
|
View as Thumbnails |
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1735 |
true |
View as Thumbnails |
| godot-native.3ad6d7eb65b41147712a384c |
Button |
modules/gridmap/editor |
|
|
|
|
View as List |
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1744 |
true |
View as List |
| godot-native.5d43f4c2d7747885bc264db2 |
Label |
modules/gridmap/editor |
|
Give a MeshLibrary resource to this GridMap to use its meshes. |
|
|
|
|
|
|
unknown |
|
modules/gridmap/editor/grid_map_editor_plugin.cpp |
1762 |
true |
Give a MeshLibrary resource to this GridMap to use its meshes. |
| godot-native.325050a9bda14a5f6ca0322a |
Localized message |
modules/interactive_music |
|
All Clips |
|
|
|
|
|
|
unknown |
if: (p_clip == CLIP_ANY) |
modules/interactive_music/audio_stream_interactive.cpp |
110 |
true |
All Clips |
| godot-native.d59134209531a231692fbd42 |
Localized message |
modules/interactive_music |
|
Add Clip |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/audio_stream_interactive.cpp |
487 |
true |
Add Clip |
| godot-native.9be574d404957247a1d7c9bb |
Localized message |
modules/interactive_music |
|
Add Stream |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/audio_stream_playlist.cpp |
162 |
true |
Add Stream |
| godot-native.22a03b750ef7dd71ac3ea58a |
Localized message |
modules/interactive_music |
|
Add Stream |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/audio_stream_synchronized.cpp |
166 |
true |
Add Stream |
| godot-native.7e5e508df586520bb2972745 |
Item text (control type unresolved) |
modules/interactive_music/editor |
|
Disabled |
|
|
|
|
|
|
unknown |
if: (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED) |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
52 |
true |
Disabled |
| godot-native.7db16b7f2e0f8aca9422e85a |
Item text (control type unresolved) |
modules/interactive_music/editor |
|
Fade-In |
|
|
|
|
|
|
unknown |
if: (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED) |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
53 |
true |
Fade-In |
| godot-native.fdf101e9fc6f0e7ef8205e5e |
Item text (control type unresolved) |
modules/interactive_music/editor |
|
Fade-Out |
|
|
|
|
|
|
unknown |
if: (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED) |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
54 |
true |
Fade-Out |
| godot-native.5d10197d67a591acd14675cf |
Item text (control type unresolved) |
modules/interactive_music/editor |
|
Cross-Fade |
|
|
|
|
|
|
unknown |
if: (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED) |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
55 |
true |
Cross-Fade |
| godot-native.8aa41d7397f5b4e4e5568ea5 |
Item text (control type unresolved) |
modules/interactive_music/editor |
|
Automatic |
|
|
|
|
|
|
unknown |
if: (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED) |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
56 |
true |
Automatic |
| godot-native.ec1f3382402a7ceb9d84997e |
Localized message |
modules/interactive_music/editor |
|
Edit Transitions |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
78 |
true |
Edit Transitions |
| godot-native.c51946eee62d7ba6494f848c |
Localized message |
modules/interactive_music/editor |
|
Using any clip → %s. |
|
|
|
|
|
|
unknown |
for: i <= clip_count | for: j <= clip_count | if: (!exists) | if: (audio_stream_interactive->has_transition(AudioStreamInteractive::CLIP_ANY, to)) |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
191 |
true |
Using any clip → %s. |
| godot-native.9a6aa1f01a92d3c923bf8597 |
Localized message |
modules/interactive_music/editor |
|
Using %s → Any clip. |
|
|
|
|
|
|
unknown |
for: i <= clip_count | for: j <= clip_count | if: (!exists) | if else: (audio_stream_interactive->has_transition(AudioStreamInteractive::CLIP_ANY, to)) | if: (audio_stream_interactive->has_transition(from, AudioStreamInteractive::CLIP_ANY)) |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
194 |
true |
Using %s → Any clip. |
| godot-native.ff3c83765d1a6524e2164c46 |
Localized message |
modules/interactive_music/editor |
|
Using all clips → Any clip. |
|
|
|
|
|
|
unknown |
for: i <= clip_count | for: j <= clip_count | if: (!exists) | if else: (audio_stream_interactive->has_transition(AudioStreamInteractive::CLIP_ANY, to)) | if else: (audio_stream_interactive->has_transition(from, AudioStreamInteractive::CLIP_ANY)) | if: (audio_stream_interactive->has_transition(AudioStreamInteractive::CLIP_ANY, AudioStreamInteractive::CLIP_ANY)) |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
197 |
true |
Using all clips → Any clip. |
| godot-native.d971375512bf6df041f507f0 |
Localized message |
modules/interactive_music/editor |
|
No transition available. |
|
|
|
|
|
|
unknown |
for: i <= clip_count | for: j <= clip_count | if: (!exists) | if else: (audio_stream_interactive->has_transition(AudioStreamInteractive::CLIP_ANY, to)) | if else: (audio_stream_interactive->has_transition(from, AudioStreamInteractive::CLIP_ANY)) | if else: (audio_stream_interactive->has_transition(AudioStreamInteractive::CLIP_ANY, AudioStreamInteractive::CLIP_ANY)) |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
199 |
true |
No transition available. |
| godot-native.277d41b12d9e34e43c89e802 |
Localized message |
modules/interactive_music/editor |
|
Immediate |
|
|
|
|
|
|
unknown |
for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_from_time(from, to)) | case: AudioStreamInteractive::TRANSITION_FROM_TIME_IMMEDIATE |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
209 |
true |
Immediate |
| godot-native.25a85f3c826c88e6d35a4110 |
Localized message |
modules/interactive_music/editor |
|
Next Beat |
|
|
|
|
|
|
unknown |
for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_from_time(from, to)) | case: AudioStreamInteractive::TRANSITION_FROM_TIME_NEXT_BEAT |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
212 |
true |
Next Beat |
| godot-native.980ec3d2da2c7a0c253423af |
Localized message |
modules/interactive_music/editor |
|
Next Bar |
|
|
|
|
|
|
unknown |
for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_from_time(from, to)) | case: AudioStreamInteractive::TRANSITION_FROM_TIME_NEXT_BAR |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
215 |
true |
Next Bar |
| godot-native.d922067434d161c1554d1765 |
Localized message |
modules/interactive_music/editor |
|
Clip End |
|
|
|
|
|
|
unknown |
for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_from_time(from, to)) | case: AudioStreamInteractive::TRANSITION_FROM_TIME_END |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
218 |
true |
Clip End |
| godot-native.ffc9a8005a8691d199347ca2 |
Localized message |
modules/interactive_music/editor |
|
Same |
|
|
|
|
|
|
unknown |
for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_to_time(from, to)) | case: AudioStreamInteractive::TRANSITION_TO_TIME_SAME_POSITION |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
226 |
true |
{"msgid": "Same", "context": "Transition Time Position"} |
| godot-native.b61123ed944a0b54d3fc85ed |
Localized message |
modules/interactive_music/editor |
|
Start |
|
|
|
|
|
|
unknown |
for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_to_time(from, to)) | case: AudioStreamInteractive::TRANSITION_TO_TIME_START |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
229 |
true |
{"msgid": "Start", "context": "Transition Time Position"} |
| godot-native.fc02f042875c4c893ecc7e75 |
Localized message |
modules/interactive_music/editor |
|
Prev |
|
|
|
|
|
|
unknown |
for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_to_time(from, to)) | case: AudioStreamInteractive::TRANSITION_TO_TIME_PREVIOUS_POSITION |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
232 |
true |
{"msgid": "Prev", "context": "Transition Time Position"} |
| godot-native.060b191da22fb934afd8cbaf |
Localized message |
modules/interactive_music/editor |
|
From / To |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
272 |
true |
From / To |
| godot-native.449c0a88102b09c5fbf1878a |
Item text (control type unresolved) |
modules/interactive_music/editor |
|
Disabled |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
276 |
true |
Disabled |
| godot-native.dce5d1a25e3076ac81625e8f |
Localized message |
modules/interactive_music/editor |
|
Any Clip |
|
|
|
|
|
|
unknown |
for: i <= clip_count | if: (i == clip_count) |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
294 |
true |
Any Clip |
| godot-native.d7eca03950c62eb9dd35b226 |
Localized message |
modules/interactive_music/editor |
|
AudioStreamInteractive Transition Editor |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
332 |
true |
AudioStreamInteractive Transition Editor |
| godot-native.6579b591e965f745d6e7c2f2 |
CheckBox |
modules/interactive_music/editor |
|
Enabled |
|
|
|
|
pressed -> AudioStreamInteractiveTransitionEditor::_edited |
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
351 |
true |
Enabled |
| godot-native.08ef8c0a393d220b84cf207f |
CheckBox |
modules/interactive_music/editor |
|
|
|
|
Use Transition: |
|
pressed -> AudioStreamInteractiveTransitionEditor::_edited |
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
352 |
true |
Use Transition: |
| godot-native.81edf3ee8de8c5e169651c05 |
Localized message |
modules/interactive_music/editor |
|
Use Transition: |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
353 |
true |
Use Transition: |
| godot-native.5460a3a703bc57a3f78625a4 |
Localized message |
modules/interactive_music/editor |
|
Transition From: |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
357 |
true |
Transition From: |
| godot-native.d481cd800d6d4a4b406dcba9 |
Menu/list item |
modules/interactive_music/editor |
|
Immediate |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
358 |
true |
Immediate |
| godot-native.947472f4fb157f8ba2c3aa1a |
Menu/list item |
modules/interactive_music/editor |
|
Next Beat |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
359 |
true |
Next Beat |
| godot-native.7a8b63882ea46c6a34a42669 |
Menu/list item |
modules/interactive_music/editor |
|
Next Bar |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
360 |
true |
Next Bar |
| godot-native.efbb0c2dc1d0c28fb891adea |
Menu/list item |
modules/interactive_music/editor |
|
Clip End |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
361 |
true |
Clip End |
| godot-native.e5832d4f212804a75bc45fe0 |
OptionButton |
modules/interactive_music/editor |
|
|
|
|
Transition From: |
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
362 |
true |
Transition From: |
| godot-native.1ff9247e8999470210233c94 |
Localized message |
modules/interactive_music/editor |
|
Transition To: |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
367 |
true |
Transition To: |
| godot-native.cf5f4b62f6fb9b6f39f27a65 |
Menu/list item |
modules/interactive_music/editor |
|
Same Position |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
368 |
true |
Same Position |
| godot-native.ad68642751fc89d6e1a4c5df |
Menu/list item |
modules/interactive_music/editor |
|
Clip Start |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
369 |
true |
Clip Start |
| godot-native.ffd223f42c753650f41a63f8 |
Menu/list item |
modules/interactive_music/editor |
|
Prev Position |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
370 |
true |
Prev Position |
| godot-native.895e446cb03e74d472f5b419 |
OptionButton |
modules/interactive_music/editor |
|
|
|
|
Transition To: |
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
371 |
true |
Transition To: |
| godot-native.2be1215d07dbae6d923956e0 |
Localized message |
modules/interactive_music/editor |
|
Fade Mode: |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
375 |
true |
Fade Mode: |
| godot-native.7f8c48558e7ffe15d14c2299 |
OptionButton |
modules/interactive_music/editor |
|
|
|
|
Fade Mode: |
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
377 |
true |
Fade Mode: |
| godot-native.94764df0ec66740e9fd304dc |
Localized message |
modules/interactive_music/editor |
|
Fade Beats: |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
380 |
true |
Fade Beats: |
| godot-native.d57aeba325bbe6dc17b69436 |
SpinBox |
modules/interactive_music/editor |
|
|
|
|
Fade Beats: |
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
384 |
true |
Fade Beats: |
| godot-native.84168c4507ad82d5e4ce7fa0 |
Localized message |
modules/interactive_music/editor |
|
Filler Clip: |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
387 |
true |
Filler Clip: |
| godot-native.2f488fe7db2c5589c5e442fe |
OptionButton |
modules/interactive_music/editor |
|
|
|
|
Filler Clip: |
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
390 |
true |
Filler Clip: |
| godot-native.2e8b6f5ed15ac7f694fbe463 |
CheckBox |
modules/interactive_music/editor |
|
Enabled |
|
|
|
|
pressed -> AudioStreamInteractiveTransitionEditor::_edited |
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
393 |
true |
Enabled |
| godot-native.e864e69990770e6df361c19d |
CheckBox |
modules/interactive_music/editor |
|
|
|
|
Hold Previous: |
|
pressed -> AudioStreamInteractiveTransitionEditor::_edited |
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
394 |
true |
Hold Previous: |
| godot-native.2100f030e2f3a8a7040010fe |
Localized message |
modules/interactive_music/editor |
|
Hold Previous: |
|
|
|
|
|
|
unknown |
|
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
396 |
true |
Hold Previous: |
| godot-native.ec7c3cf30a6d718ff5b90d45 |
Localized message |
modules/interactive_music/editor |
|
Edit Transitions |
|
|
|
|
|
|
unknown |
if: (Object::cast_to<AudioStreamInteractive>(p_object)) |
modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp |
413 |
true |
Edit Transitions |
| godot-native.db1675e0cc543c70271c1391 |
Localized message |
modules/lightmapper_rd |
|
Determining optimal atlas size |
|
|
|
|
|
|
unknown |
if: (p_step_function) | if: (p_step_function(0.1, RTR("Determining optimal atlas size"), p_bake_userdata, true)) |
modules/lightmapper_rd/lightmapper_rd.cpp |
324 |
true |
Determining optimal atlas size |
| godot-native.ad598cd555f52bb0e54b608a |
Localized message |
modules/lightmapper_rd |
|
Blitting albedo and emission |
|
|
|
|
|
|
unknown |
if: (p_step_function) | if: (p_step_function(0.2, RTR("Blitting albedo and emission"), p_bake_userdata, true)) |
modules/lightmapper_rd/lightmapper_rd.cpp |
406 |
true |
Blitting albedo and emission |
| godot-native.54c41add17b0e17eeb080808 |
Localized message |
modules/lightmapper_rd |
|
Plotting mesh into acceleration structure %d/%d |
|
|
|
|
|
|
unknown |
for: m_i < mesh_instances.size() | if: (p_step_function) |
modules/lightmapper_rd/lightmapper_rd.cpp |
456 |
true |
Plotting mesh into acceleration structure %d/%d |
| godot-native.8fe65e8e5788d4d41c00d34b |
Localized message |
modules/lightmapper_rd |
|
Optimizing acceleration structure |
|
|
|
|
|
|
unknown |
if: (p_step_function) |
modules/lightmapper_rd/lightmapper_rd.cpp |
578 |
true |
Optimizing acceleration structure |
| godot-native.f6c71b5caaec69346b5e66b1 |
Localized message |
modules/lightmapper_rd |
|
Denoising %d%% |
|
|
|
|
|
|
unknown |
for: s < p_atlas_slices | if: (p_step_function) | if: (p_step_function(0.8 + p, vformat(RTR("Denoising %d%%"), percent), p_bake_userdata, false)) |
modules/lightmapper_rd/lightmapper_rd.cpp |
1092 |
true |
Denoising %d%% |
| godot-native.746e41a7fa9bb15aad85d5ee |
Localized message |
modules/lightmapper_rd |
|
Begin Bake |
|
|
|
|
|
|
unknown |
if: (p_step_function) |
modules/lightmapper_rd/lightmapper_rd.cpp |
1123 |
true |
Begin Bake |
| godot-native.aa7ffeaad8eaa78aa01f2214 |
Localized message |
modules/lightmapper_rd |
|
Preparing shaders |
|
|
|
|
|
|
unknown |
if: (p_step_function) | if: (p_step_function(0.47, RTR("Preparing shaders"), p_bake_userdata, true)) |
modules/lightmapper_rd/lightmapper_rd.cpp |
1437 |
true |
Preparing shaders |
| godot-native.5858213f204b4846ff5a4ae9 |
Localized message |
modules/lightmapper_rd |
|
Un-occluding geometry |
|
|
|
|
|
|
unknown |
if: (p_step_function) | if: (p_step_function(0.49, RTR("Un-occluding geometry"), p_bake_userdata, true)) |
modules/lightmapper_rd/lightmapper_rd.cpp |
1701 |
true |
Un-occluding geometry |
| godot-native.aa9e4c22f7795a1944c72b5f |
Localized message |
modules/lightmapper_rd |
|
Plot direct lighting |
|
|
|
|
|
|
unknown |
if: (p_step_function) | if: (p_step_function(0.5, RTR("Plot direct lighting"), p_bake_userdata, true)) |
modules/lightmapper_rd/lightmapper_rd.cpp |
1762 |
true |
Plot direct lighting |
| godot-native.907b363cad436a9555247263 |
Localized message |
modules/lightmapper_rd |
|
Plot direct lighting %d%% |
|
|
|
|
|
|
unknown |
for: s < atlas_slices | for: i < x_regions | for: j < y_regions | if: (p_step_function) | if: (p_step_function(0.5 + p, vformat(RTR("Plot direct lighting %d%%"), percent), p_bake_userdata, false)) |
modules/lightmapper_rd/lightmapper_rd.cpp |
1887 |
true |
Plot direct lighting %d%% |
| godot-native.9b48191522f8a1f04b3fd572 |
Localized message |
modules/lightmapper_rd |
|
Integrate indirect lighting |
|
|
|
|
|
|
unknown |
if: (p_bounces > 0) | if: (p_step_function) | if: (p_step_function(0.6, RTR("Integrate indirect lighting"), p_bake_userdata, true)) |
modules/lightmapper_rd/lightmapper_rd.cpp |
1986 |
true |
Integrate indirect lighting |
| godot-native.e7dae5548b1e1108c415442d |
Localized message |
modules/lightmapper_rd |
|
Integrate indirect lighting %d%% |
|
|
|
|
|
|
unknown |
if: (p_bounces > 0) | for: s < atlas_slices | for: i < x_regions | for: j < y_regions | for: k < ray_iterations | if: (p_step_function) | if: (p_step_function(0.6 + p, vformat(RTR("Integrate indirect lighting %d%%"), percent), p_bake_userdata, false)) |
modules/lightmapper_rd/lightmapper_rd.cpp |
2035 |
true |
Integrate indirect lighting %d%% |
| godot-native.c8b7ec4bfac2a2447d76b191 |
Localized message |
modules/lightmapper_rd |
|
Baking light probes |
|
|
|
|
|
|
unknown |
if: (probe_positions.size()) | if: (p_step_function) | if: (p_step_function(0.7, RTR("Baking light probes"), p_bake_userdata, true)) |
modules/lightmapper_rd/lightmapper_rd.cpp |
2061 |
true |
Baking light probes |
| godot-native.cc1d5038e504360ab20843aa |
Localized message |
modules/lightmapper_rd |
|
Integrating light probes %d%% |
|
|
|
|
|
|
unknown |
if: (probe_positions.size()) | for: i < ray_iterations | if: (p_step_function) | if: (p_step_function(0.7 + p, vformat(RTR("Integrating light probes %d%%"), percent), p_bake_userdata, false)) |
modules/lightmapper_rd/lightmapper_rd.cpp |
2150 |
true |
Integrating light probes %d%% |
| godot-native.2ce7b18bef5e570a6de2274f |
Localized message |
modules/lightmapper_rd |
|
Denoising |
|
|
|
|
|
|
unknown |
if: (p_use_denoiser) | if: (p_step_function) | if: (p_step_function(0.8, RTR("Denoising"), p_bake_userdata, true)) |
modules/lightmapper_rd/lightmapper_rd.cpp |
2193 |
true |
Denoising |
| godot-native.3cd4375d4277a9f3c069abf1 |
Localized message |
modules/lightmapper_rd |
|
Retrieving textures |
|
|
|
|
|
|
unknown |
if: (p_step_function) |
modules/lightmapper_rd/lightmapper_rd.cpp |
2426 |
true |
Retrieving textures |
| godot-native.a95b8902f68849b55116a9f9 |
Localized message |
modules/mono |
|
Class name can't be a reserved keyword |
|
|
|
|
|
|
unknown |
if: (get_reserved_words().has(class_name)) |
modules/mono/csharp_script.cpp |
396 |
true |
Class name can't be a reserved keyword |
| godot-native.900db0e4bd2a8f5cb04a30c5 |
Localized message |
modules/mono |
|
Class name must be a valid identifier |
|
|
|
|
|
|
unknown |
if: (!TS->is_valid_identifier(class_name)) |
modules/mono/csharp_script.cpp |
399 |
true |
Class name must be a valid identifier |
| godot-native.49abccf5f43c30f3194f8f88 |
Localized message |
modules/mono/mono_gd |
|
Failed to load .NET runtime |
|
|
|
|
|
|
unknown |
#ifdef: TOOLS_ENABLED | if: (load_assembly_and_get_function_pointer == nullptr) |
modules/mono/mono_gd/gd_mono.cpp |
446 |
true |
Failed to load .NET runtime |
| godot-native.c80cd039e05eea25dfa4099f |
Localized message |
modules/mono/mono_gd |
|
Unable to load .NET runtime, no compatible version was found.
Attempting to create/edit a project will lead to a crash.
Please install the .NET SDK 8.0 or later from https://get.dot.net and restart Godot. |
|
|
|
|
|
|
unknown |
#ifdef: TOOLS_ENABLED | if: (load_assembly_and_get_function_pointer == nullptr) |
modules/mono/mono_gd/gd_mono.cpp |
446 |
true |
Unable to load .NET runtime, no compatible version was found.
Attempting to create/edit a project will lead to a crash.
Please install the .NET SDK 8.0 or later from https://get.dot.net and restart Godot. |
| godot-native.37a9657dbc655a8e87d07adc |
Localized message |
modules/mono/mono_gd |
|
.NET assemblies not found |
|
|
|
|
|
|
unknown |
#if: !defined(APPLE_EMBEDDED_ENABLED) | if: (!DirAccess::exists(GodotSharpDirs::get_api_assemblies_dir())) |
modules/mono/mono_gd/gd_mono.cpp |
649 |
true |
.NET assemblies not found |
| godot-native.efbe8c0ef8a6052ac3f1f5fd |
Localized message |
modules/mono/mono_gd |
|
Unable to find the .NET assemblies directory.
Make sure the '%s' directory exists and contains the .NET assemblies. |
|
|
|
|
|
|
unknown |
#if: !defined(APPLE_EMBEDDED_ENABLED) | if: (!DirAccess::exists(GodotSharpDirs::get_api_assemblies_dir())) |
modules/mono/mono_gd/gd_mono.cpp |
649 |
true |
Unable to find the .NET assemblies directory.
Make sure the '%s' directory exists and contains the .NET assemblies. |
| godot-native.07e0da5521396051753f0465 |
Localized message |
modules/mono/mono_gd |
|
Unable to load .NET runtime, specifically hostfxr.
Attempting to create/edit a project will lead to a crash.
Please install the .NET SDK 8.0 or later from https://get.dot.net and restart Godot. |
|
|
|
|
|
|
unknown |
if else: (load_hostfxr(hostfxr_dll_handle)) | #if else: !defined(TOOLS_ENABLED) | #else |
modules/mono/mono_gd/gd_mono.cpp |
675 |
true |
Unable to load .NET runtime, specifically hostfxr.
Attempting to create/edit a project will lead to a crash.
Please install the .NET SDK 8.0 or later from https://get.dot.net and restart Godot. |
| godot-native.f8e06d58cb73ee2a183dc3cf |
Localized message |
modules/mono/mono_gd |
|
Failed to load .NET runtime |
|
|
|
|
|
|
unknown |
if else: (load_hostfxr(hostfxr_dll_handle)) | #if else: !defined(TOOLS_ENABLED) | #else |
modules/mono/mono_gd/gd_mono.cpp |
675 |
true |
Failed to load .NET runtime |
| godot-native.d9fd863e0bfc01ac42e688a9 |
Text assignment (control type unresolved) |
modules/multiplayer/editor |
|
Down |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
modules/multiplayer/editor/editor_network_profiler.cpp |
54 |
true |
{"msgid": "Down", "context": "Network"} |
| godot-native.0759ebb55ea2d9e7bf84b7cb |
Text assignment (control type unresolved) |
modules/multiplayer/editor |
|
Up |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED |
modules/multiplayer/editor/editor_network_profiler.cpp |
56 |
true |
{"msgid": "Up", "context": "Network"} |
| godot-native.98eab62a9de5c69a980c362d |
Localized message |
modules/multiplayer/editor |
|
%d (%s) |
|
|
|
|
|
|
unknown |
for_range_loop | conditional_expression else: E.value.incoming_rpc == 0 |
modules/multiplayer/editor/editor_network_profiler.cpp |
124 |
true |
%d (%s) |
| godot-native.b2c659cf255dced909d790ba |
Localized message |
modules/multiplayer/editor |
|
%d (%s) |
|
|
|
|
|
|
unknown |
for_range_loop | conditional_expression else: E.value.outgoing_rpc == 0 |
modules/multiplayer/editor/editor_network_profiler.cpp |
125 |
true |
%d (%s) |
| godot-native.505e95b479a4049d65e80f89 |
Text assignment (control type unresolved) |
modules/multiplayer/editor |
|
Stop |
|
|
|
|
|
|
unknown |
if: (activate->is_pressed()) |
modules/multiplayer/editor/editor_network_profiler.cpp |
207 |
true |
Stop |
| godot-native.787ea04f8bd1821464eda349 |
Text assignment (control type unresolved) |
modules/multiplayer/editor |
|
Start |
|
|
|
|
|
|
unknown |
if else: (activate->is_pressed()) |
modules/multiplayer/editor/editor_network_profiler.cpp |
210 |
true |
Start |
| godot-native.7aa98d8befdd65ca42aae8cc |
Text assignment (control type unresolved) |
modules/multiplayer/editor |
|
%s/s |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
305 |
true |
%s/s |
| godot-native.ee3f08d8e91b522dc4b093ae |
Text assignment (control type unresolved) |
modules/multiplayer/editor |
|
%s/s |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
306 |
true |
%s/s |
| godot-native.2b4968027645c02859163eb8 |
Button |
modules/multiplayer/editor |
|
Start |
|
|
|
|
pressed -> EditorNetworkProfiler::_activate_pressed |
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
329 |
true |
Start |
| godot-native.76fb8898dbb226ccf706bb6d |
Button |
modules/multiplayer/editor |
|
Clear |
|
|
|
|
pressed -> EditorNetworkProfiler::_clear_pressed |
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
335 |
true |
Clear |
| godot-native.965efa7a5021e52974fb02c8 |
CheckBox |
modules/multiplayer/editor |
|
Autostart |
|
|
|
|
toggled -> EditorNetworkProfiler::_autostart_toggled |
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
341 |
true |
Autostart |
| godot-native.aa674855b98f3e59734a1f80 |
LineEdit |
modules/multiplayer/editor |
|
|
|
|
Incoming Bandwidth |
|
|
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
363 |
true |
Incoming Bandwidth |
| godot-native.ddcc2ffb3def0e5424409790 |
LineEdit |
modules/multiplayer/editor |
|
|
|
|
Outgoing Bandwidth |
|
|
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
379 |
true |
Outgoing Bandwidth |
| godot-native.d7465c967134580ec2c64ec4 |
Localized message |
modules/multiplayer/editor |
|
Node |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
397 |
true |
Node |
| godot-native.6de9ba2f93cc650dbb7a8363 |
Localized message |
modules/multiplayer/editor |
|
Incoming RPC |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
401 |
true |
Incoming RPC |
| godot-native.b51adb27bc313c3f64d7bd1b |
Localized message |
modules/multiplayer/editor |
|
Outgoing RPC |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
405 |
true |
Outgoing RPC |
| godot-native.ca84a5c16af42b17273f6932 |
Localized message |
modules/multiplayer/editor |
|
Root |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
421 |
true |
Root |
| godot-native.df029a84eac71a0ec5dff51a |
Localized message |
modules/multiplayer/editor |
|
Synchronizer |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
425 |
true |
Synchronizer |
| godot-native.ac918954f451e83e890db919 |
Localized message |
modules/multiplayer/editor |
|
Config |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
429 |
true |
Config |
| godot-native.4a538731f6dc2ad183d3373d |
Localized message |
modules/multiplayer/editor |
|
Count |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
433 |
true |
Count |
| godot-native.65b47f8faafde54562116f27 |
Localized message |
modules/multiplayer/editor |
|
Size |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/editor_network_profiler.cpp |
437 |
true |
Size |
| godot-native.d6e7158934e340aceef7ebb9 |
Localized message |
modules/multiplayer/editor |
|
Network Profiler |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/multiplayer_editor_plugin.cpp |
109 |
true |
Network Profiler |
| godot-native.51fcac7da2635b76ffc4ff4e |
Localized message |
modules/multiplayer/editor |
|
Select a replicator node in order to pick a property to add to it. |
|
|
|
|
|
|
unknown |
if: (current == nullptr) |
modules/multiplayer/editor/replication_editor.cpp |
111 |
true |
Select a replicator node in order to pick a property to add to it. |
| godot-native.5f261e4904447c8c2a971ea8 |
Localized message |
modules/multiplayer/editor |
|
Not possible to add a new property to synchronize without a root. |
|
|
|
|
|
|
unknown |
if: (!root) |
modules/multiplayer/editor/replication_editor.cpp |
116 |
true |
Not possible to add a new property to synchronize without a root. |
| godot-native.871b962dfcb09a290cdb9533 |
Localized message |
modules/multiplayer/editor |
|
Property is already being synchronized. |
|
|
|
|
|
|
unknown |
if: (config.is_valid() && config->has_property(p_path)) |
modules/multiplayer/editor/replication_editor.cpp |
128 |
true |
Property is already being synchronized. |
| godot-native.0c4bd510977c3cf0590ecaf0 |
Localized message |
modules/multiplayer/editor |
|
Add property to synchronizer |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
133 |
true |
Add property to synchronizer |
| godot-native.b50bfbf12bc5b98a05f6156b |
Localized message |
modules/multiplayer/editor |
|
Replication |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
158 |
true |
Replication |
| godot-native.98909ca316a0cd5214fb9288 |
Localized message |
modules/multiplayer/editor |
|
Toggle Replication Dock |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
160 |
true |
Toggle Replication Dock |
| godot-native.5d15aded68123e41d8432dbf |
Text assignment (control type unresolved) |
modules/multiplayer/editor |
|
Pick a node to synchronize: |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
179 |
true |
Pick a node to synchronize: |
| godot-native.4039478ba51ce13d7acdb58b |
Button |
modules/multiplayer/editor |
|
Add property to sync... |
|
|
|
|
pressed -> ReplicationEditor::_pick_new_property |
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
236 |
true |
Add property to sync... |
| godot-native.b20ddaf2dcff6f25db809585 |
Localized message |
modules/multiplayer/editor |
|
Path: |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
243 |
true |
Path: |
| godot-native.58477b294dc049374d046543 |
LineEdit |
modules/multiplayer/editor |
|
|
:property |
|
|
|
text_submitted -> ReplicationEditor::_np_text_submitted |
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
246 |
false |
|
| godot-native.a0a98e7d0848e3dca5165615 |
LineEdit |
modules/multiplayer/editor |
|
|
|
|
Path: |
|
text_submitted -> ReplicationEditor::_np_text_submitted |
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
247 |
true |
Path: |
| godot-native.4dd8cd0342b55e65636289bb |
Button |
modules/multiplayer/editor |
|
Add from path |
|
|
|
|
pressed -> ReplicationEditor::_add_pressed |
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
252 |
true |
Add from path |
| godot-native.eda254b185372375b15702ab |
Button |
modules/multiplayer/editor |
|
|
|
Pin replication editor |
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
263 |
true |
Pin replication editor |
| godot-native.c3fe09372c1a601c0f68cc79 |
Localized message |
modules/multiplayer/editor |
|
Properties |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
270 |
true |
Properties |
| godot-native.991fe69870cbd660fcb9e85b |
Localized message |
modules/multiplayer/editor |
|
Spawn |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
272 |
true |
Spawn |
| godot-native.475d29bd4108678fce93b342 |
Localized message |
modules/multiplayer/editor |
|
Replicate |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
275 |
true |
Replicate |
| godot-native.f0543c0c9729f833300b7635 |
Label |
modules/multiplayer/editor |
|
Add properties using the options above, or
drag them from the inspector and drop them here. |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
285 |
true |
Add properties using the options above, or
drag them from the inspector and drop them here. |
| godot-native.76b46c8ef2fdde20dc12de7c |
Localized message |
modules/multiplayer/editor |
|
Select a replicator node in order to pick a property to add to it. |
|
|
|
|
|
|
unknown |
if: (current == nullptr) |
modules/multiplayer/editor/replication_editor.cpp |
323 |
true |
Select a replicator node in order to pick a property to add to it. |
| godot-native.3e4f72eb8f8a610d58989219 |
Localized message |
modules/multiplayer/editor |
|
Not possible to add a new property to synchronize without a root. |
|
|
|
|
|
|
unknown |
if: (!root) |
modules/multiplayer/editor/replication_editor.cpp |
328 |
true |
Not possible to add a new property to synchronize without a root. |
| godot-native.517ad02a8765080ffffc7a5b |
Localized message |
modules/multiplayer/editor |
|
Never |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
356 |
true |
{"msgid": "Never", "context": "Replication Mode"} |
| godot-native.bc76cae44c13f6bed15d1228 |
Localized message |
modules/multiplayer/editor |
|
On Change |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
356 |
true |
{"msgid": "On Change", "context": "Replication Mode"} |
| godot-native.c99fec0a1d0becf2d5d0cb57 |
Localized message |
modules/multiplayer/editor |
|
Always |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
356 |
true |
{"msgid": "Always", "context": "Replication Mode"} |
| godot-native.37838af572cde3df521772ae |
Localized message |
modules/multiplayer/editor |
|
Please select a MultiplayerSynchronizer first. |
|
|
|
|
|
|
unknown |
if: (!current) |
modules/multiplayer/editor/replication_editor.cpp |
386 |
true |
Please select a MultiplayerSynchronizer first. |
| godot-native.3eadba7b26f85654360f69a6 |
Localized message |
modules/multiplayer/editor |
|
The MultiplayerSynchronizer needs a root path. |
|
|
|
|
|
|
unknown |
if: (current->get_root_path().is_empty()) |
modules/multiplayer/editor/replication_editor.cpp |
390 |
true |
The MultiplayerSynchronizer needs a root path. |
| godot-native.1ebe8bc0d11b6379cd29cae5 |
Localized message |
modules/multiplayer/editor |
|
Property/path must not be empty. |
|
|
|
|
|
|
unknown |
if: (np_text.is_empty()) |
modules/multiplayer/editor/replication_editor.cpp |
396 |
true |
Property/path must not be empty. |
| godot-native.bb0c4f20b13d4257e0596e4c |
Localized message |
modules/multiplayer/editor |
|
Invalid property path: '%s' |
|
|
|
|
|
|
unknown |
if: (path.is_empty()) |
modules/multiplayer/editor/replication_editor.cpp |
408 |
true |
Invalid property path: '%s' |
| godot-native.e34aa652b223b4c6e961c8f2 |
Localized message |
modules/multiplayer/editor |
|
Set spawn property |
|
|
|
|
|
|
unknown |
if: (column == 1) |
modules/multiplayer/editor/replication_editor.cpp |
430 |
true |
Set spawn property |
| godot-native.73fd422412d6b56da7ebcb28 |
Localized message |
modules/multiplayer/editor |
|
Set sync property |
|
|
|
|
|
|
unknown |
if else: (column == 1) | if: (column == 2) |
modules/multiplayer/editor/replication_editor.cpp |
438 |
true |
Set sync property |
| godot-native.f58ff5b7ae57317e0f33ad93 |
Localized message |
modules/multiplayer/editor |
|
Each MultiplayerSynchronizer can have no more than 64 watched properties. |
|
|
|
|
|
|
unknown |
if else: (column == 1) | if: (column == 2) | if: (value == SceneReplicationConfig::REPLICATION_MODE_ON_CHANGE && config->get_watch_properties().size() >= 64) |
modules/multiplayer/editor/replication_editor.cpp |
443 |
true |
Each MultiplayerSynchronizer can have no more than 64 watched properties. |
| godot-native.8bf7fc5db33bb211b8053d1f |
Localized message |
modules/multiplayer/editor |
|
Delete Property? |
|
|
|
|
|
|
unknown |
|
modules/multiplayer/editor/replication_editor.cpp |
467 |
true |
Delete Property? |
| godot-native.4c056975aee0db971cbc3dc6 |
Localized message |
modules/multiplayer/editor |
|
Remove Property |
|
|
|
|
|
|
unknown |
if: (p_confirmed) |
modules/multiplayer/editor/replication_editor.cpp |
481 |
true |
Remove Property |
| godot-native.eda93d36861ec6c4c165bb1d |
Localized message |
modules/multiplayer/editor |
|
Property of this type not supported. |
|
|
|
|
|
|
unknown |
if: (root_node) | if: (valid && !can_sync(value)) |
modules/multiplayer/editor/replication_editor.cpp |
592 |
true |
Property of this type not supported. |
| godot-native.26a056393ee339853f18d987 |
Localized message |
modules/multiplayer |
|
A valid NodePath must be set in the "Spawn Path" property in order for MultiplayerSpawner to be able to spawn Nodes. |
|
|
|
|
|
|
unknown |
if: (spawn_path.is_empty() || !has_node(spawn_path)) |
modules/multiplayer/multiplayer_spawner.cpp |
95 |
true |
A valid NodePath must be set in the "Spawn Path" property in order for MultiplayerSpawner to be able to spawn Nodes. |
| godot-native.590e1b671a63ae962436b257 |
Localized message |
modules/multiplayer |
|
A valid NodePath must be set in the "Root Path" property in order for MultiplayerSynchronizer to be able to synchronize properties. |
|
|
|
|
|
|
unknown |
if: (root_path.is_empty() || !has_node(root_path)) |
modules/multiplayer/multiplayer_synchronizer.cpp |
151 |
true |
A valid NodePath must be set in the "Root Path" property in order for MultiplayerSynchronizer to be able to synchronize properties. |
| godot-native.2bc729d969a01e5a453ed5f2 |
Localized message |
modules/navigation_2d/editor |
|
Set start_position |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (start_grabbed) |
modules/navigation_2d/editor/navigation_link_2d_editor_plugin.cpp |
97 |
true |
Set start_position |
| godot-native.af32b69e8704c4820168c88a |
Localized message |
modules/navigation_2d/editor |
|
Set end_position |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (end_grabbed) |
modules/navigation_2d/editor/navigation_link_2d_editor_plugin.cpp |
110 |
true |
Set end_position |
| godot-native.e70ac715584973ad7680e12a |
Localized message |
modules/navigation_2d/editor |
|
Create Navigation Polygon |
|
|
|
|
|
|
unknown |
|
modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp |
135 |
true |
Create Navigation Polygon |
| godot-native.1496aee02edc5755aaf0cc52 |
Button |
modules/navigation_2d/editor |
|
Bake NavigationPolygon |
|
|
|
|
pressed -> NavigationRegion2DEditor::_bake_pressed |
|
unknown |
|
modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp |
151 |
true |
Bake NavigationPolygon |
| godot-native.48760ab28b2c16b6a97f5036 |
Button |
modules/navigation_2d/editor |
|
|
|
Bakes the NavigationPolygon by first parsing the scene for source geometry and then creating the navigation polygon vertices and polygons. |
|
|
pressed -> NavigationRegion2DEditor::_bake_pressed |
|
unknown |
|
modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp |
152 |
true |
Bakes the NavigationPolygon by first parsing the scene for source geometry and then creating the navigation polygon vertices and polygons. |
| godot-native.13b8cb955cc3bc6e97c74383 |
Button |
modules/navigation_2d/editor |
|
Clear NavigationPolygon |
|
|
|
|
pressed -> NavigationRegion2DEditor::_clear_pressed |
|
unknown |
|
modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp |
158 |
true |
Clear NavigationPolygon |
| godot-native.5e3116d654072025de3d8b9a |
Button |
modules/navigation_2d/editor |
|
|
|
Clears the internal NavigationPolygon outlines, vertices and polygons. |
|
|
pressed -> NavigationRegion2DEditor::_clear_pressed |
|
unknown |
|
modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp |
159 |
true |
Clears the internal NavigationPolygon outlines, vertices and polygons. |
| godot-native.227677bbd338d968d84c64ab |
Text assignment (control type unresolved) |
modules/navigation_2d/editor |
|
A NavigationPolygon resource must be set or created for this node to work. |
|
|
|
|
|
|
unknown |
if: (navigation_polygon.is_null()) |
modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp |
206 |
true |
A NavigationPolygon resource must be set or created for this node to work. |
| godot-native.3c65f53c88aca4745ecd3deb |
Localized message |
modules/navigation_3d/editor |
|
Start Position |
|
|
|
|
|
|
unknown |
conditional_expression: p_id == 0 |
modules/navigation_3d/editor/navigation_link_3d_gizmo_plugin.cpp |
207 |
true |
Start Position |
| godot-native.a67b8c46edec12adb07c9046 |
Localized message |
modules/navigation_3d/editor |
|
End Position |
|
|
|
|
|
|
unknown |
conditional_expression else: p_id == 0 |
modules/navigation_3d/editor/navigation_link_3d_gizmo_plugin.cpp |
207 |
true |
End Position |
| godot-native.7afe5665b1672913afcad582 |
Localized message |
modules/navigation_3d/editor |
|
Change Start Position |
|
|
|
|
|
|
unknown |
if: (p_id == 0) |
modules/navigation_3d/editor/navigation_link_3d_gizmo_plugin.cpp |
262 |
true |
Change Start Position |
| godot-native.13bc24b3f9d14c91bce83102 |
Localized message |
modules/navigation_3d/editor |
|
Change End Position |
|
|
|
|
|
|
unknown |
if else: (p_id == 0) |
modules/navigation_3d/editor/navigation_link_3d_gizmo_plugin.cpp |
266 |
true |
Change End Position |
| godot-native.4c22e9c68ecab37c3ce5d5e0 |
Localized message |
modules/navigation_3d/editor |
|
Set Obstacle Vertices |
|
|
|
|
|
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
235 |
true |
Set Obstacle Vertices |
| godot-native.ca9faa442d3ed1a8cbdc3c61 |
Localized message |
modules/navigation_3d/editor |
|
Edit Obstacle (Flip Winding) |
|
|
|
|
|
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
317 |
true |
Edit Obstacle (Flip Winding) |
| godot-native.884960f38e788b175bdaf890 |
Localized message |
modules/navigation_3d/editor |
|
Edit Obstacle (Clear Vertices) |
|
|
|
|
|
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
331 |
true |
Edit Obstacle (Clear Vertices) |
| godot-native.b0cef5f2c4dd1297c8de1a25 |
Text assignment (control type unresolved) |
modules/navigation_3d/editor |
|
|
|
Add Vertex |
|
|
|
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
341 |
true |
Add Vertex |
| godot-native.490d3806ed37b3424a9e093b |
Text assignment (control type unresolved) |
modules/navigation_3d/editor |
|
|
|
Edit Vertex |
|
|
|
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
342 |
true |
Edit Vertex |
| godot-native.1e4aa500681ac280e09dd402 |
Text assignment (control type unresolved) |
modules/navigation_3d/editor |
|
|
|
Delete Vertex |
|
|
|
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
343 |
true |
Delete Vertex |
| godot-native.0d229ebe6f31b05c7b676302 |
Text assignment (control type unresolved) |
modules/navigation_3d/editor |
|
|
|
Flip Winding |
|
|
|
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
344 |
true |
Flip Winding |
| godot-native.b160f2de5001263107f86dbe |
Text assignment (control type unresolved) |
modules/navigation_3d/editor |
|
|
|
Clear Vertices |
|
|
|
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
345 |
true |
Clear Vertices |
| godot-native.5554c8dedf36a94edd3876c6 |
Localized message |
modules/navigation_3d/editor |
|
Set Obstacle Vertices |
|
|
|
|
|
|
unknown |
if: (!triangulated_polygon_2d_indices.is_empty()) |
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
410 |
true |
Set Obstacle Vertices |
| godot-native.724c195fa47a1442228159ff |
Localized message |
modules/navigation_3d/editor |
|
Edit Obstacle (Add Vertex) |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | switch: (mode) | case: MODE_CREATE | if: (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) | if: (obstacle_vertices.size() >= 3) | if: (closest_idx >= 0) | if: (projection_plane.intersects_ray(_ray_from, _ray_dir, &edge_intersection_point)) |
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
497 |
true |
Edit Obstacle (Add Vertex) |
| godot-native.82f1fa56cfe7eddd2157b2ac |
Localized message |
modules/navigation_3d/editor |
|
Edit Obstacle (Add Vertex) |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | switch: (mode) | case: MODE_EDIT | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (mb->is_ctrl_pressed()) | if: (obstacle_vertices.size() < 3) |
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
541 |
true |
Edit Obstacle (Add Vertex) |
| godot-native.a7fd22efe6eae2d2c6c31ff7 |
Localized message |
modules/navigation_3d/editor |
|
Edit Obstacle (Move Vertex) |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | switch: (mode) | case: MODE_EDIT | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (edited_point != -1) |
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
612 |
true |
Edit Obstacle (Move Vertex) |
| godot-native.b58274198f1747a0ceadcba3 |
Localized message |
modules/navigation_3d/editor |
|
Edit Obstacle (Remove Vertex) |
|
|
|
|
|
|
unknown |
if: (mb.is_valid()) | switch: (mode) | case: MODE_DELETE | if: (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) | if: (closest_idx >= 0) |
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
641 |
true |
Edit Obstacle (Remove Vertex) |
| godot-native.9946c084102716ba97e8a0ee |
Button |
modules/navigation_3d/editor |
|
|
|
Add Vertex |
|
|
|
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
836 |
true |
Add Vertex |
| godot-native.981c0b2154d73ad036b50246 |
Button |
modules/navigation_3d/editor |
|
|
|
|
Edit |
|
|
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
843 |
true |
Edit |
| godot-native.772378e86e5e92691e1c858e |
Button |
modules/navigation_3d/editor |
|
|
|
|
Delete |
|
|
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
851 |
true |
Delete |
| godot-native.492bbc5f415ee211e05fbd9a |
Button |
modules/navigation_3d/editor |
|
|
|
|
Flip |
|
|
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
859 |
true |
Flip |
| godot-native.b0c9445231b3b12adc84e51b |
Button |
modules/navigation_3d/editor |
|
|
|
|
Clear |
|
|
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
866 |
true |
Clear |
| godot-native.9e9859801567a1e2d45dd0f9 |
ConfirmationDialog |
modules/navigation_3d/editor |
|
Please Confirm... |
|
|
|
|
confirmed -> NavigationObstacle3DEditorPlugin::action_clear_vertices |
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
872 |
true |
Please Confirm... |
| godot-native.865c1107658954e6751a54c5 |
ConfirmationDialog |
modules/navigation_3d/editor |
|
Remove all vertices? |
|
|
|
|
confirmed -> NavigationObstacle3DEditorPlugin::action_clear_vertices |
|
unknown |
|
modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp |
873 |
true |
Remove all vertices? |
| godot-native.1dd397e401d98e90f2a00bbc |
Text assignment (control type unresolved) |
modules/navigation_3d/editor |
|
A NavigationMesh resource must be set or created for this node to work. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (navmesh.is_null()) |
modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp |
98 |
true |
A NavigationMesh resource must be set or created for this node to work. |
| godot-native.84efc55471f9a571aa6639f8 |
Text assignment (control type unresolved) |
modules/navigation_3d/editor |
|
Cannot generate navigation mesh because it does not belong to the edited scene. Make it unique first. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (!path.is_resource_file()) | if: (srpos != -1) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) |
modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp |
110 |
true |
Cannot generate navigation mesh because it does not belong to the edited scene. Make it unique first. |
| godot-native.da484bca9200fe19ed117952 |
Text assignment (control type unresolved) |
modules/navigation_3d/editor |
|
Cannot generate navigation mesh because it belongs to a resource which was imported. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (!path.is_resource_file()) | if: (srpos != -1) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (FileAccess::exists(base + ".import")) |
modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp |
116 |
true |
Cannot generate navigation mesh because it belongs to a resource which was imported. |
| godot-native.3f49455d1aca47b5c820b08b |
Text assignment (control type unresolved) |
modules/navigation_3d/editor |
|
Cannot generate navigation mesh because the resource was imported from another type. |
|
|
|
|
|
|
unknown |
for_range_loop | if else: (!path.is_resource_file()) | if: (FileAccess::exists(path + ".import")) |
modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp |
124 |
true |
Cannot generate navigation mesh because the resource was imported from another type. |
| godot-native.58b8f894821b459ace166023 |
Localized message |
modules/navigation_3d/editor |
|
Bake |
|
|
|
|
|
|
unknown |
if: (!regions_with_navmesh_to_bake.is_empty()) |
modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp |
142 |
true |
Bake |
| godot-native.6c3ae777eac1977532f49d1e |
Button |
modules/navigation_3d/editor |
|
Bake NavigationMesh |
|
|
|
|
pressed -> NavigationRegion3DEditor::_bake_pressed |
|
unknown |
|
modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp |
238 |
true |
Bake NavigationMesh |
| godot-native.fe846f8760cea11cc9bcf89f |
Button |
modules/navigation_3d/editor |
|
|
|
Bakes the NavigationMesh by first parsing the scene for source geometry and then creating the navigation mesh vertices and polygons. |
|
|
pressed -> NavigationRegion3DEditor::_bake_pressed |
|
unknown |
|
modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp |
239 |
true |
Bakes the NavigationMesh by first parsing the scene for source geometry and then creating the navigation mesh vertices and polygons. |
| godot-native.37e93ab5a9178fa21e7cdd5f |
Button |
modules/navigation_3d/editor |
|
Clear NavigationMesh |
|
|
|
|
pressed -> NavigationRegion3DEditor::_clear_pressed |
|
unknown |
|
modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp |
245 |
true |
Clear NavigationMesh |
| godot-native.cbdc5ff74c9d28adbb9aacf5 |
Button |
modules/navigation_3d/editor |
|
|
|
Clears the internal NavigationMesh vertices and polygons. |
|
|
pressed -> NavigationRegion3DEditor::_clear_pressed |
|
unknown |
|
modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp |
246 |
true |
Clears the internal NavigationMesh vertices and polygons. |
| godot-native.a352fdcdc91b99dc89e468af |
ConfirmationDialog |
modules/navigation_3d/editor |
|
Baking NavigationMesh ... |
|
|
|
|
canceled -> NavigationRegion3DEditor::_on_navmesh_multibake_canceled | confirmed -> NavigationRegion3DEditor::_on_navmesh_multibake_confirmed |
|
unknown |
|
modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp |
261 |
true |
Baking NavigationMesh ... |
| godot-native.47a0884bd4c625872eb0c162 |
Button |
modules/noise/editor |
|
3D |
|
|
|
|
pressed -> NoisePreview::_on_3d_button_pressed |
|
unknown |
|
modules/noise/editor/noise_editor_plugin.cpp |
64 |
true |
3D |
| godot-native.d6131260c6d88142fafbe493 |
Button |
modules/noise/editor |
|
|
|
Toggles whether the noise preview is computed in 3D space. |
|
|
pressed -> NoisePreview::_on_3d_button_pressed |
|
unknown |
|
modules/noise/editor/noise_editor_plugin.cpp |
65 |
true |
Toggles whether the noise preview is computed in 3D space. |
| godot-native.1a6861358a081d0d8b30f4e8 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Classes |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
62 |
true |
Classes |
| godot-native.e17653692c12de8aae3c8772 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Filter Classes |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
85 |
true |
Filter Classes |
| godot-native.3e33fac692aaa2fb10a43fd5 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Name |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
86 |
true |
Name |
| godot-native.e9539c46ff14a2ab83a6d9e9 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Count |
|
|
|
|
|
|
unknown |
if: (!diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
90 |
true |
Count |
| godot-native.7c5b64a24be0327a0d61d1a7 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
A Count |
|
|
|
|
|
|
unknown |
if else: (!diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
92 |
true |
A Count |
| godot-native.7872dfbbd667948f9defaeb6 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
B Count |
|
|
|
|
|
|
unknown |
if else: (!diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
93 |
true |
B Count |
| godot-native.6bad25f225d52754b743a2b7 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Delta |
|
|
|
|
|
|
unknown |
if else: (!diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
94 |
true |
Delta |
| godot-native.4ecf5a9f08d19d016e1d1fd0 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Class |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
104 |
true |
Class |
| godot-native.2b9a2d128a3c3495252c36f4 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Count |
|
|
|
|
|
|
unknown |
conditional_expression else: diff_data |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
107 |
true |
Count |
| godot-native.51c8b4405a81caa56ee3f5da |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
A Count |
|
|
|
|
|
|
unknown |
conditional_expression: diff_data |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
107 |
true |
A Count |
| godot-native.f5226f8c194b1eeb564d8090 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
A: %s |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
112 |
true |
A: %s |
| godot-native.e26bfbf066c5f7e3b36a69b1 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
B: %s |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
113 |
true |
B: %s |
| godot-native.bf03b162fc86ff1708df8326 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
B Count |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
114 |
true |
B Count |
| godot-native.222cd6161834e2329d9d63e2 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Delta |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
116 |
true |
Delta |
| godot-native.76da3e2291490846ccde20be |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Objects |
|
|
|
|
|
|
unknown |
if: (!diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
132 |
true |
Objects |
| godot-native.624fd3bb13841712ccbd665c |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
A Objects |
|
|
|
|
|
|
unknown |
if else: (!diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
134 |
true |
A Objects |
| godot-native.b355b193e826099b285ad666 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
B Objects |
|
|
|
|
|
|
unknown |
if else: (!diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
135 |
true |
B Objects |
| godot-native.c16a9f5882bcf1dc8dc355de |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Objects |
|
|
|
|
|
|
unknown |
if: (!diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
273 |
true |
Objects |
| godot-native.e50e1edaa372d95b444fc30d |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
A Objects |
|
|
|
|
|
|
unknown |
if else: (!diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
275 |
true |
A Objects |
| godot-native.a1155a8aa2f0c1e6ccf84256 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
B Objects |
|
|
|
|
|
|
unknown |
if else: (!diff_data) |
modules/objectdb_profiler/editor/data_viewers/class_view.cpp |
276 |
true |
B Objects |
| godot-native.42d7c37f129aff2d4f7a8f51 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Nodes |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/node_view.cpp |
41 |
true |
Nodes |
| godot-native.7ca92399794b587368645020 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Nodes |
|
|
|
|
|
|
unknown |
conditional_expression else: diff_data && !combined_diff_view |
modules/objectdb_profiler/editor/data_viewers/node_view.cpp |
54 |
true |
Nodes |
| godot-native.c81c4ebf7a99f77899ee814e |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
A Nodes |
|
|
|
|
|
|
unknown |
conditional_expression: diff_data && !combined_diff_view |
modules/objectdb_profiler/editor/data_viewers/node_view.cpp |
54 |
true |
A Nodes |
| godot-native.d7b1aecb400314d297fa64cd |
CheckButton |
modules/objectdb_profiler/editor/data_viewers |
|
Combine Diff |
|
|
|
|
toggled -> SnapshotNodeView::_toggle_diff_mode |
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/node_view.cpp |
59 |
true |
Combine Diff |
| godot-native.4b9f54a079d37a8fee2fb4e5 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
B Nodes |
|
|
|
|
|
|
unknown |
if: (diff_data) | if else: (combined_diff_view) |
modules/objectdb_profiler/editor/data_viewers/node_view.cpp |
70 |
true |
B Nodes |
| godot-native.be8b8fc179a994772e4b4599 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Filter Nodes |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/node_view.cpp |
93 |
true |
Filter Nodes |
| godot-native.ae5c1526a4afd64c262079d1 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Orphan Nodes |
|
|
|
|
|
|
unknown |
if: (!orphan_nodes.is_empty()) |
modules/objectdb_profiler/editor/data_viewers/node_view.cpp |
173 |
true |
Orphan Nodes |
| godot-native.ddd74a84a75805eef2103426 |
Item text (control type unresolved) |
modules/objectdb_profiler/editor/data_viewers |
|
Snapshot A |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/node_view.cpp |
272 |
true |
Snapshot A |
| godot-native.e20fcec7d87a953c6b7d2018 |
Item text (control type unresolved) |
modules/objectdb_profiler/editor/data_viewers |
|
Snapshot B |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/node_view.cpp |
273 |
true |
Snapshot B |
| godot-native.983e570fa52b5ea93bce955a |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Objects |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
40 |
true |
Objects |
| godot-native.c72463731e8c4ad9790e64d1 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Filter Objects |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
64 |
true |
Filter Objects |
| godot-native.45bd939f1e1d77cb364beea1 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Snapshot |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
68 |
true |
Snapshot |
| godot-native.4a92e2e497c5ece6587c7e57 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Class |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
70 |
true |
Class |
| godot-native.d6dc73c3fd6bbfbe7940ea9c |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Name |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
71 |
true |
Name |
| godot-native.495ef0062f2d9dc87c37574a |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Inbound References |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
72 |
true |
Inbound References |
| godot-native.de8b75d07587467ff129c84f |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Outbound References |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
74 |
true |
Outbound References |
| godot-native.e92a687cb33f127996adf1ea |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Snapshot |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
88 |
true |
Snapshot |
| godot-native.ac0a0ea11f4ef3d26dcfa823 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Class |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
94 |
true |
Class |
| godot-native.377bca9f4cf0ed7d9a96f0c4 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Object's class |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
96 |
true |
Object's class |
| godot-native.bbba7b21fe525b3e43173039 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Object |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
97 |
true |
Object |
| godot-native.780b7c18509698fe56678e73 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Object's name |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
100 |
true |
Object's name |
| godot-native.9fbcf7165201019c8667957a |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
In |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
101 |
true |
In |
| godot-native.ab229d6c8cf81bc972a55cb3 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Number of inbound references |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
104 |
true |
Number of inbound references |
| godot-native.995c7b20ddb939102d9632a5 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Out |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
106 |
true |
Out |
| godot-native.56573b3a1129a594ac683d5f |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Number of outbound references |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
109 |
true |
Number of outbound references |
| godot-native.1322926e2381e22462de376e |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
A |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
122 |
true |
A |
| godot-native.5810dd37f6ae52fc5e986776 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
B |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
124 |
true |
B |
| godot-native.53ff578783ab7a8742764bcd |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Source |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
187 |
true |
Source |
| godot-native.67a67a91ab2fda9e8f8db9a5 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Other object referencing this object |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
187 |
true |
Other object referencing this object |
| godot-native.a803fc9b4a4a52c38eb59e1f |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Inbound References |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
187 |
true |
Inbound References |
| godot-native.bd34ebfb7cf8a5c2a418e557 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Property of other object referencing this object |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
187 |
true |
Property of other object referencing this object |
| godot-native.eba06162ec9c9754e1488c6b |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Property |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
187 |
true |
Property |
| godot-native.09e1ae4dba5d24c68e397349 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Outbound References |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
201 |
true |
Outbound References |
| godot-native.5e06297eaa72f21259f02335 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Property |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
201 |
true |
Property |
| godot-native.6367ed6834775ee33fcdc754 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Property of this object referencing other object |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
201 |
true |
Property of this object referencing other object |
| godot-native.a2eb8ed1b8c1d82af40c7b5e |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Other object being referenced |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
201 |
true |
Other object being referenced |
| godot-native.d3a6b50fa3ce192e0bb3c8c8 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Target |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/object_view.cpp |
201 |
true |
Target |
| godot-native.f6e5574bfe49a2569231d554 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
RefCounted |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
41 |
true |
RefCounted |
| godot-native.98013c15e175c27d885e543a |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Filter RefCounteds |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
64 |
true |
Filter RefCounteds |
| godot-native.5d830abbe331c6e8a4208cbe |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Snapshot |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
68 |
true |
Snapshot |
| godot-native.17a5b11b85c5b46a5826e4a3 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Class |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
70 |
true |
Class |
| godot-native.0211334a20470105757a225d |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Name |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
71 |
true |
Name |
| godot-native.6dfccb67d08367b18cc6af19 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Native Refs |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
73 |
true |
Native Refs |
| godot-native.6d0e8f34c436669336973625 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
ObjectDB Refs |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
76 |
true |
ObjectDB Refs |
| godot-native.5c8fe4fda8963220581f84af |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Total Refs |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
77 |
true |
Total Refs |
| godot-native.be5129e5e2bc2218f8e56883 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
ObjectDB Cycles |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
78 |
true |
ObjectDB Cycles |
| godot-native.a1ab3c94f732f2be8503e35b |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Snapshot |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
90 |
true |
Snapshot |
| godot-native.046a492c832badecd618cf7b |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Class |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
95 |
true |
Class |
| godot-native.c0cd50eff3378b62b1510b42 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Object's class |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
97 |
true |
Object's class |
| godot-native.f4a29605da39154227089489 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Name |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
99 |
true |
Name |
| godot-native.a5ff33001972c7809b633351 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Object's name |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
102 |
true |
Object's name |
| godot-native.decdef2e467665d5a71926fb |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Native Refs |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
104 |
true |
Native Refs |
| godot-native.7adc5f4da2c3077ae86c49c1 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
References not owned by the ObjectDB |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
106 |
true |
References not owned by the ObjectDB |
| godot-native.0e3fd6ba9a85c62cd184df0d |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
ObjectDB Refs |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
108 |
true |
ObjectDB Refs |
| godot-native.a77ac7bba81db2ec7fb06cb3 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
References owned by the ObjectDB |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
110 |
true |
References owned by the ObjectDB |
| godot-native.00bbb0e6b482d529544713ce |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Total Refs |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
112 |
true |
Total Refs |
| godot-native.c3fa1024501f134d8758ecac |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
ObjectDB References + Native References |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
114 |
true |
ObjectDB References + Native References |
| godot-native.bf4de5d3e0f99a74d035c3fe |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
ObjectDB Cycles |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
116 |
true |
ObjectDB Cycles |
| godot-native.6625ca1496b801612a6aea48 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Cycles detected in the ObjectDB |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
118 |
true |
Cycles detected in the ObjectDB |
| godot-native.af971c4076b093bf8f740234 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
A |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
132 |
true |
A |
| godot-native.bd37b2a0824f519f7590af88 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
B |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
134 |
true |
B |
| godot-native.c0dad7064d13e3b761dda3cd |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Native References: %d |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
228 |
true |
Native References: %d |
| godot-native.55123b3c6ac763b692b1537b |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
ObjectDB References: %d |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
229 |
true |
ObjectDB References: %d |
| godot-native.7e9a3c5418091536b92db891 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Total References: %d |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
230 |
true |
Total References: %d |
| godot-native.68f412fb95f586a470a8de98 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
ObjectDB Cycles: %d |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
231 |
true |
ObjectDB Cycles: %d |
| godot-native.ce1a9cdc5d7c91fdf72c699f |
RichTextLabel |
modules/objectdb_profiler/editor/data_viewers |
|
[center]ObjectDB References[center] |
|
|
|
|
|
|
unknown |
if: (d->inbound_references.size() > 0) |
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
240 |
true |
[center]ObjectDB References[center] |
| godot-native.80f7e963408f43044b2af8b6 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Source |
|
|
|
|
|
|
unknown |
if: (d->inbound_references.size() > 0) |
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
251 |
true |
Source |
| godot-native.f22927466355874f7125c771 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Other object referencing this object |
|
|
|
|
|
|
unknown |
if: (d->inbound_references.size() > 0) |
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
254 |
true |
Other object referencing this object |
| godot-native.09131abb4f38e636195ddce6 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Property |
|
|
|
|
|
|
unknown |
if: (d->inbound_references.size() > 0) |
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
255 |
true |
Property |
| godot-native.b99da5ee2d9b3796652dc78d |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Property of other object referencing this object |
|
|
|
|
|
|
unknown |
if: (d->inbound_references.size() > 0) |
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
258 |
true |
Property of other object referencing this object |
| godot-native.8169d7c325e82049526ae9e6 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Duplicate? |
|
|
|
|
|
|
unknown |
if: (d->inbound_references.size() > 0) |
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
259 |
true |
Duplicate? |
| godot-native.f8c66186545e39376b8af36b |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Was the same reference returned by multiple getters on the source object? |
|
|
|
|
|
|
unknown |
if: (d->inbound_references.size() > 0) |
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
261 |
true |
Was the same reference returned by multiple getters on the source object? |
| godot-native.8aca33ee634e878d8210f130 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
No |
|
|
|
|
|
|
unknown |
if: (d->inbound_references.size() > 0) | for_range_loop | conditional_expression else: property_repeat_count[ob.value] > 1 |
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
286 |
true |
No |
| godot-native.bd97b735c38ec5e59b8ab7d5 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Yes |
|
|
|
|
|
|
unknown |
if: (d->inbound_references.size() > 0) | for_range_loop | conditional_expression: property_repeat_count[ob.value] > 1 |
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
286 |
true |
Yes |
| godot-native.7072d04cf1b9469f01388304 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
ObjectDB Cycles |
|
|
|
|
|
|
unknown |
if: (ref_cycles.size() > 0) |
modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp |
292 |
true |
ObjectDB Cycles |
| godot-native.ba0ef30df16f9a572c13f409 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Sort By %s (Ascending) |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/shared_controls.cpp |
203 |
true |
Sort By %s (Ascending) |
| godot-native.5b49192f17e368c74cec5c61 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Sort By %s (Descending) |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/shared_controls.cpp |
207 |
true |
Sort By %s (Descending) |
| godot-native.1a35fc445cdd409b745c2bf6 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Summary |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
42 |
true |
Summary |
| godot-native.625ac97045bc09c96ecfc5e6 |
Label |
modules/objectdb_profiler/editor/data_viewers |
|
ObjectDB Snapshot Summary |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
55 |
true |
ObjectDB Snapshot Summary |
| godot-native.d36ea36b5aae88fb944c482b |
Label |
modules/objectdb_profiler/editor/data_viewers |
|
Press 'Take ObjectDB Snapshot' to snapshot the ObjectDB. |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
67 |
true |
Press 'Take ObjectDB Snapshot' to snapshot the ObjectDB. |
| godot-native.1bc88a266785b96e6bd94461 |
Label |
modules/objectdb_profiler/editor/data_viewers |
|
Memory in Godot is either owned natively by the engine or owned by the ObjectDB. |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
68 |
true |
Memory in Godot is either owned natively by the engine or owned by the ObjectDB. |
| godot-native.d1f92401d9c116962352f9d3 |
Label |
modules/objectdb_profiler/editor/data_viewers |
|
ObjectDB Snapshots capture only memory owned by the ObjectDB. |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
69 |
true |
ObjectDB Snapshots capture only memory owned by the ObjectDB. |
| godot-native.2117797f8974032afd4f4614 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Snapshot |
|
|
|
|
|
|
unknown |
conditional_expression: diff_data == nullptr |
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
100 |
true |
Snapshot |
| godot-native.7d16a950dd9e8afd8c9a3fa9 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Snapshot A |
|
|
|
|
|
|
unknown |
conditional_expression else: diff_data == nullptr |
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
100 |
true |
Snapshot A |
| godot-native.c6c9d327ba89357ec3ca40a2 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Snapshot B |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
101 |
true |
Snapshot B |
| godot-native.61621b1bf02f13c38bac2e4d |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Overview |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
103 |
true |
Overview |
| godot-native.ca67182328d06133f2da5169 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Overview |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
105 |
true |
Overview |
| godot-native.c7220e92baa864eb374f493a |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Nodes |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
108 |
true |
Nodes |
| godot-native.b3b5f785fc2afef5450db703 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Nodes |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
110 |
true |
Nodes |
| godot-native.f5148eaf9fb368b4cfaec806 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
RefCounteds |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
113 |
true |
RefCounteds |
| godot-native.7ecfc9e1f6ffb474d64c9ae3 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
RefCounteds |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
115 |
true |
RefCounteds |
| godot-native.1b3f31d01a12973293e06168 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Objects |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
118 |
true |
Objects |
| godot-native.b490f312e422117c4aabae6c |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Objects |
|
|
|
|
|
|
unknown |
if: (diff_data) |
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
120 |
true |
Objects |
| godot-native.d0d51c9707c0dd9011830268 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Name: |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
159 |
true |
Name: |
| godot-native.07c40ba2a7acb4dad815dee1 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Timestamp: |
|
|
|
|
|
|
unknown |
if: (p_snapshot->snapshot_context.has("timestamp")) |
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
161 |
true |
Timestamp: |
| godot-native.32cc631c3f5d63c0ece94159 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Game Version: |
|
|
|
|
|
|
unknown |
if: (p_snapshot->snapshot_context.has("game_version")) |
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
164 |
true |
Game Version: |
| godot-native.3adb67934287f96827ba3266 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Editor Version: |
|
|
|
|
|
|
unknown |
if: (p_snapshot->snapshot_context.has("editor_version")) |
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
167 |
true |
Editor Version: |
| godot-native.286c370b9c1a5884b3f5ddd3 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Memory Used: |
|
|
|
|
|
|
unknown |
if: (p_snapshot->snapshot_context.has("mem_usage")) |
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
172 |
true |
Memory Used: |
| godot-native.676afaaf63b6635229501c1f |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Max Memory Used: |
|
|
|
|
|
|
unknown |
if: (p_snapshot->snapshot_context.has("mem_max_usage")) |
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
175 |
true |
Max Memory Used: |
| godot-native.60b63fbb282076314b14c795 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Total Objects: |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
177 |
true |
Total Objects: |
| godot-native.9582194788a57b97257780b7 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Total Nodes: |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
185 |
true |
Total Nodes: |
| godot-native.205573912a0a42d3b3d8acfc |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Multiple root nodes [i](possible call to 'remove_child' without 'queue_free')[/i] |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
207 |
true |
Multiple root nodes [i](possible call to 'remove_child' without 'queue_free')[/i] |
| godot-native.602e98c86253ffde99abd0e2 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
RefCounted objects only referenced in cycles [i](cycles often indicate a memory leaks)[/i] |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
236 |
true |
RefCounted objects only referenced in cycles [i](cycles often indicate a memory leaks)[/i] |
| godot-native.dd9fd3b589fd8b24a47b1ff2 |
Localized message |
modules/objectdb_profiler/editor/data_viewers |
|
Scripted objects not referenced by any other objects [i](unreferenced objects may indicate a memory leak)[/i] |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/data_viewers/summary_view.cpp |
266 |
true |
Scripted objects not referenced by any other objects [i](unreferenced objects may indicate a memory leak)[/i] |
| godot-native.3c0a5e4e16719963931d5191 |
Text assignment (control type unresolved) |
modules/objectdb_profiler/editor |
|
Generating Snapshot |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp |
63 |
true |
Generating Snapshot |
| godot-native.26b3a390dabf8af253b4fedc |
Text assignment (control type unresolved) |
modules/objectdb_profiler/editor |
|
Receiving Snapshot (0/%s MiB) |
|
|
|
|
|
|
unknown |
if: (p_message == "snapshot:snapshot_prepared") |
modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp |
94 |
true |
Receiving Snapshot (0/%s MiB) |
| godot-native.fb26d4e422ad7836445ba4eb |
Text assignment (control type unresolved) |
modules/objectdb_profiler/editor |
|
Receiving Snapshot (%s/%s MiB) |
|
|
|
|
|
|
unknown |
if: (p_message == "snapshot:snapshot_chunk") |
modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp |
102 |
true |
Receiving Snapshot (%s/%s MiB) |
| godot-native.0ab92016378a79bd32abe091 |
Text assignment (control type unresolved) |
modules/objectdb_profiler/editor |
|
Visualizing Snapshot |
|
|
|
|
|
|
unknown |
if: (p_message == "snapshot:snapshot_chunk") |
modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp |
109 |
true |
Visualizing Snapshot |
| godot-native.a269e6b268e9bcd105f32281 |
Text assignment (control type unresolved) |
modules/objectdb_profiler/editor |
|
Take ObjectDB Snapshot |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp |
265 |
true |
Take ObjectDB Snapshot |
| godot-native.671c55ccea6c89450d283659 |
Item text (control type unresolved) |
modules/objectdb_profiler/editor |
|
Rename |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp |
275 |
true |
Rename |
| godot-native.cd0447384b92cdc20d5c6e50 |
Item text (control type unresolved) |
modules/objectdb_profiler/editor |
|
Delete |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp |
277 |
true |
Delete |
| godot-native.6edc3120f41f25663dc916cb |
Localized message |
modules/objectdb_profiler/editor |
|
Invalid snapshot name. |
|
|
|
|
|
|
unknown |
if: (name_taken || new_snapshot_name.contains_char(':') || new_snapshot_name.contains_char('\\') || new_snapshot_name.contains_char('/') || new_snapshot_name.begins_with(".") || new_snapshot_name.is_empty()) |
modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp |
332 |
true |
Invalid snapshot name. |
| godot-native.347bd66bdecc9fb86c67d7a8 |
Localized message |
modules/objectdb_profiler/editor |
|
Snapshot rename failed |
|
|
|
|
|
|
unknown |
if: (err != OK) |
modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp |
339 |
true |
Snapshot rename failed |
| godot-native.313814056859c4d67b0d8b9f |
Localized message |
modules/objectdb_profiler/editor |
|
ObjectDB Profiler |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp |
350 |
true |
ObjectDB Profiler |
| godot-native.57d3c4fdd7141439263d94f8 |
Button |
modules/objectdb_profiler/editor |
|
Take ObjectDB Snapshot |
|
|
|
|
pressed -> ObjectDBProfilerPanel::_request_object_snapshot |
|
unknown |
|
modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp |
366 |
true |
Take ObjectDB Snapshot |
| godot-native.311140a8bdecec7af26c1864 |
Label |
modules/objectdb_profiler/editor |
|
Diff Against: |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp |
399 |
true |
Diff Against: |
| godot-native.5ac67a674db1c76f922e1634 |
Item text (control type unresolved) |
modules/objectdb_profiler/editor |
|
None |
|
|
|
|
|
|
unknown |
|
modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp |
454 |
true |
None |
| godot-native.8350159bfa65a8cad78830cf |
Localized message |
modules/openxr/editor |
|
Rename Action |
|
|
|
|
|
|
unknown |
if: (action->get_name() != p_new_text) |
modules/openxr/editor/openxr_action_editor.cpp |
61 |
true |
Rename Action |
| godot-native.f6512164676c80d178c7fc41 |
Localized message |
modules/openxr/editor |
|
Rename Actions Localized name |
|
|
|
|
|
|
unknown |
if: (action->get_name() != p_new_text) | if: (action->get_name() == action->get_localized_name()) |
modules/openxr/editor/openxr_action_editor.cpp |
68 |
true |
Rename Actions Localized name |
| godot-native.e33b242c47ae2a888ce89e33 |
Localized message |
modules/openxr/editor |
|
Rename Actions Localized name |
|
|
|
|
|
|
unknown |
if: (action->get_localized_name() != p_new_text) |
modules/openxr/editor/openxr_action_editor.cpp |
91 |
true |
Rename Actions Localized name |
| godot-native.9e21b44aac7e13bc1c91e07c |
Localized message |
modules/openxr/editor |
|
Change Action Type |
|
|
|
|
|
|
unknown |
if: (action->get_action_type() != action_type) |
modules/openxr/editor/openxr_action_editor.cpp |
113 |
true |
Change Action Type |
| godot-native.c5c5d3b28cfe8a9b967b5e5b |
LineEdit |
modules/openxr/editor |
|
|
|
Internal name of the action. Some XR runtimes don't allow spaces or special characters. |
|
|
focus_exited -> OpenXRActionEditor::_on_focus_exit | text_changed -> OpenXRActionEditor::_on_action_name_changed |
|
unknown |
|
modules/openxr/editor/openxr_action_editor.cpp |
148 |
true |
Internal name of the action. Some XR runtimes don't allow spaces or special characters. |
| godot-native.6592a86b0039dbad2f8d98cd |
LineEdit |
modules/openxr/editor |
|
|
|
|
Action Name |
|
focus_exited -> OpenXRActionEditor::_on_focus_exit | text_changed -> OpenXRActionEditor::_on_action_name_changed |
|
unknown |
|
modules/openxr/editor/openxr_action_editor.cpp |
152 |
true |
Action Name |
| godot-native.eac5923b6d5a7b8c89dc2a52 |
LineEdit |
modules/openxr/editor |
|
|
|
Human-readable name of the action. This can be displayed to end users. |
|
|
text_changed -> OpenXRActionEditor::_on_action_localized_name_changed |
|
unknown |
|
modules/openxr/editor/openxr_action_editor.cpp |
157 |
true |
Human-readable name of the action. This can be displayed to end users. |
| godot-native.23a2b16f9346cb9e72b0afd5 |
LineEdit |
modules/openxr/editor |
|
|
|
|
Action Localized Name |
|
text_changed -> OpenXRActionEditor::_on_action_localized_name_changed |
|
unknown |
|
modules/openxr/editor/openxr_action_editor.cpp |
161 |
true |
Action Localized Name |
| godot-native.5280c505b0dcef943258fcb4 |
OptionButton |
modules/openxr/editor |
|
|
|
Type of the action |
|
|
item_selected -> OpenXRActionEditor::_on_item_selected |
|
unknown |
|
modules/openxr/editor/openxr_action_editor.cpp |
165 |
true |
Type of the action |
| godot-native.686aa94cb6ed25cb97af9f41 |
Menu/list item |
modules/openxr/editor |
|
Bool |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_editor.cpp |
166 |
false |
|
| godot-native.1f1cc6fe6e233abc966a5258 |
Menu/list item |
modules/openxr/editor |
|
Float |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_editor.cpp |
167 |
false |
|
| godot-native.a56ddb527761a2d2b5cfef57 |
Menu/list item |
modules/openxr/editor |
|
Vector2 |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_editor.cpp |
168 |
false |
|
| godot-native.71c151267ad84ec1e8f6f98f |
Menu/list item |
modules/openxr/editor |
|
Pose |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_editor.cpp |
169 |
false |
|
| godot-native.dbadf7f5fc0b429b38be8190 |
Menu/list item |
modules/openxr/editor |
|
Haptic |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_editor.cpp |
170 |
false |
|
| godot-native.c2980313af49fe2a481bc227 |
OptionButton |
modules/openxr/editor |
|
|
|
|
Action Type |
|
item_selected -> OpenXRActionEditor::_on_item_selected |
|
unknown |
|
modules/openxr/editor/openxr_action_editor.cpp |
171 |
true |
Action Type |
| godot-native.18b6b92eac040ea70ba7836e |
Button |
modules/openxr/editor |
|
|
|
Remove action |
|
|
pressed -> OpenXRActionEditor::_on_remove_action |
|
unknown |
|
modules/openxr/editor/openxr_action_editor.cpp |
180 |
true |
Remove action |
| godot-native.b3072f63ac4e967c826fa245 |
Localized message |
modules/openxr/editor |
|
Add action set |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
168 |
true |
Add action set |
| godot-native.d2a02ff5b9b93281836b9491 |
Localized message |
modules/openxr/editor |
|
Remove action set |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
236 |
true |
Remove action set |
| godot-native.12c84fbb78bf6e0c0613eb5f |
Localized message |
modules/openxr/editor |
|
Add interaction profile |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
286 |
true |
Add interaction profile |
| godot-native.cb42ec920d344bd0ac9beda4 |
Localized message |
modules/openxr/editor |
|
Error loading %s: %s. |
|
|
|
|
|
|
unknown |
if: (da->file_exists(p_path)) | if: (err != OK) |
modules/openxr/editor/openxr_action_map_editor.cpp |
300 |
true |
Error loading %s: %s. |
| godot-native.93fee1fae351507509411c2f |
Localized message |
modules/openxr/editor |
|
Error saving file %s: %s |
|
|
|
|
|
|
unknown |
if else: (da->file_exists(p_path)) | if: (p_create_new_if_missing) | if: (err != OK) |
modules/openxr/editor/openxr_action_map_editor.cpp |
314 |
true |
Error saving file %s: %s |
| godot-native.9ac8706d496f190ab1f64ed6 |
Localized message |
modules/openxr/editor |
|
OpenXR Action map: |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
319 |
true |
OpenXR Action map: |
| godot-native.e9981f36d581d75fbba442c5 |
Localized message |
modules/openxr/editor |
|
Error saving file %s: %s |
|
|
|
|
|
|
unknown |
if: (err != OK) |
modules/openxr/editor/openxr_action_map_editor.cpp |
325 |
true |
Error saving file %s: %s |
| godot-native.5a5cd30494047379168f5f13 |
Localized message |
modules/openxr/editor |
|
Remove interaction profile |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
368 |
true |
Remove interaction profile |
| godot-native.d0666912981cfd63e001dcdd |
Localized message |
modules/openxr/editor |
|
OpenXR Action Map |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
458 |
true |
OpenXR Action Map |
| godot-native.9a43ce48020f12d058fe55f0 |
Localized message |
modules/openxr/editor |
|
Toggle OpenXR Action Map Dock |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
460 |
true |
Toggle OpenXR Action Map Dock |
| godot-native.17098e9b99fffa3696fc4636 |
Label |
modules/openxr/editor |
|
Action Map |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
474 |
true |
Action Map |
| godot-native.ce6859b2704bcb2db2ffc0c5 |
Button |
modules/openxr/editor |
|
Add Action Set |
|
|
|
|
pressed -> OpenXRActionMapEditor::_on_add_action_set |
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
480 |
true |
Add Action Set |
| godot-native.53221b9caa0dc973d76750e7 |
Button |
modules/openxr/editor |
|
|
|
Add an action set. |
|
|
pressed -> OpenXRActionMapEditor::_on_add_action_set |
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
481 |
true |
Add an action set. |
| godot-native.edd826620e124ab13bc5d553 |
Button |
modules/openxr/editor |
|
Add profile |
|
|
|
|
pressed -> OpenXRActionMapEditor::_on_add_interaction_profile |
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
486 |
true |
Add profile |
| godot-native.299f8d50e9515739108b1caa |
Button |
modules/openxr/editor |
|
|
|
Add an interaction profile. |
|
|
pressed -> OpenXRActionMapEditor::_on_add_interaction_profile |
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
487 |
true |
Add an interaction profile. |
| godot-native.d9c1b9a4d2caab3cb4f6f32d |
Button |
modules/openxr/editor |
|
Save |
|
|
|
|
pressed -> OpenXRActionMapEditor::_on_save_action_map |
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
495 |
true |
Save |
| godot-native.ab408a847e752c7aacc70023 |
Button |
modules/openxr/editor |
|
|
|
Save this OpenXR action map. |
|
|
pressed -> OpenXRActionMapEditor::_on_save_action_map |
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
496 |
true |
Save this OpenXR action map. |
| godot-native.bab3cf76433751aea37130ef |
Button |
modules/openxr/editor |
|
Reset to Default |
|
|
|
|
pressed -> OpenXRActionMapEditor::_on_reset_to_default_layout |
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
501 |
true |
Reset to Default |
| godot-native.abdd1475f5693b4ad87fb754 |
Button |
modules/openxr/editor |
|
|
|
Reset to default OpenXR action map. |
|
|
pressed -> OpenXRActionMapEditor::_on_reset_to_default_layout |
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
502 |
true |
Reset to default OpenXR action map. |
| godot-native.68169eabf6f90e286c6e40bc |
Localized message |
modules/openxr/editor |
|
Action Sets |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_map_editor.cpp |
518 |
true |
Action Sets |
| godot-native.9d575d22a4cba2c8eae2f2a4 |
Localized message |
modules/openxr/editor |
|
Rename Action Set |
|
|
|
|
|
|
unknown |
if: (action_set->get_name() != p_new_text) |
modules/openxr/editor/openxr_action_set_editor.cpp |
97 |
true |
Rename Action Set |
| godot-native.8f4813add01803614d35a5d6 |
Localized message |
modules/openxr/editor |
|
Rename Action Sets Localized name |
|
|
|
|
|
|
unknown |
if: (action_set->get_name() != p_new_text) | if: (action_set->get_name() == action_set->get_localized_name()) |
modules/openxr/editor/openxr_action_set_editor.cpp |
104 |
true |
Rename Action Sets Localized name |
| godot-native.314e2d053db3a31efb33fdd5 |
Localized message |
modules/openxr/editor |
|
Rename Action Sets Localized name |
|
|
|
|
|
|
unknown |
if: (action_set->get_localized_name() != p_new_text) |
modules/openxr/editor/openxr_action_set_editor.cpp |
127 |
true |
Rename Action Sets Localized name |
| godot-native.895540b33f2a05cd21328e81 |
Localized message |
modules/openxr/editor |
|
Change Action Sets priority |
|
|
|
|
|
|
unknown |
if: (action_set->get_priority() != value) |
modules/openxr/editor/openxr_action_set_editor.cpp |
146 |
true |
Change Action Sets priority |
| godot-native.d5d06815aee006ab190f8748 |
Localized message |
modules/openxr/editor |
|
Add action |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_set_editor.cpp |
172 |
true |
Add action |
| godot-native.a3e5a42e164f1af4f90d9f76 |
Localized message |
modules/openxr/editor |
|
Delete action |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_set_editor.cpp |
193 |
true |
Delete action |
| godot-native.477da030b698095d104f829a |
Button |
modules/openxr/editor |
|
|
|
|
Fold |
|
pressed -> OpenXRActionSetEditor::_on_toggle_expand |
|
unknown |
|
modules/openxr/editor/openxr_action_set_editor.cpp |
256 |
true |
Fold |
| godot-native.c08add1a25a641a28d6a7a66 |
LineEdit |
modules/openxr/editor |
|
|
|
Internal name of the action. Some XR runtimes don't allow spaces or special characters. |
|
|
text_changed -> OpenXRActionSetEditor::_on_action_set_name_changed |
|
unknown |
|
modules/openxr/editor/openxr_action_set_editor.cpp |
270 |
true |
Internal name of the action. Some XR runtimes don't allow spaces or special characters. |
| godot-native.4c0f12ded331a967dd6ec347 |
LineEdit |
modules/openxr/editor |
|
|
|
|
Action Set Name |
|
text_changed -> OpenXRActionSetEditor::_on_action_set_name_changed |
|
unknown |
|
modules/openxr/editor/openxr_action_set_editor.cpp |
273 |
true |
Action Set Name |
| godot-native.119fbf8b63e1611ec764b12b |
LineEdit |
modules/openxr/editor |
|
|
|
Human-readable name of the action set. This can be displayed to end users. |
|
|
text_changed -> OpenXRActionSetEditor::_on_action_set_localized_name_changed |
|
unknown |
|
modules/openxr/editor/openxr_action_set_editor.cpp |
278 |
true |
Human-readable name of the action set. This can be displayed to end users. |
| godot-native.118d9777d7d9b2d0962b285c |
LineEdit |
modules/openxr/editor |
|
|
|
|
Action Set Localized Name |
|
text_changed -> OpenXRActionSetEditor::_on_action_set_localized_name_changed |
|
unknown |
|
modules/openxr/editor/openxr_action_set_editor.cpp |
282 |
true |
Action Set Localized Name |
| godot-native.e238fc21b3fa018457828a29 |
Text assignment (control type unresolved) |
modules/openxr/editor |
|
|
|
Priority of the action set. If multiple action sets bind to the same input, the action set with the highest priority will be updated. |
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_set_editor.cpp |
286 |
true |
Priority of the action set. If multiple action sets bind to the same input, the action set with the highest priority will be updated. |
| godot-native.80e0f4ad0fd1976ab1fda785 |
Text assignment (control type unresolved) |
modules/openxr/editor |
|
|
|
|
Action Set Priority |
|
|
|
unknown |
|
modules/openxr/editor/openxr_action_set_editor.cpp |
293 |
true |
Action Set Priority |
| godot-native.8d3f667d4c82ef0d1264da47 |
Button |
modules/openxr/editor |
|
|
|
Add action. |
|
|
pressed -> OpenXRActionSetEditor::_on_add_action |
|
unknown |
|
modules/openxr/editor/openxr_action_set_editor.cpp |
297 |
true |
Add action. |
| godot-native.73aa4a3f400282bf551a63ec |
Button |
modules/openxr/editor |
|
|
|
Remove action set. |
|
|
pressed -> OpenXRActionSetEditor::_on_remove_action_set |
|
unknown |
|
modules/openxr/editor/openxr_action_set_editor.cpp |
303 |
true |
Remove action set. |
| godot-native.8be0fbe1fad3e5082f676017 |
Button |
modules/openxr/editor |
|
|
|
Remove this binding modifier. |
|
|
pressed -> OpenXRBindingModifierEditor::_on_remove_binding_modifier |
|
unknown |
|
modules/openxr/editor/openxr_binding_modifier_editor.cpp |
270 |
true |
Remove this binding modifier. |
| godot-native.578a9754ff7aabe5dfa8f47c |
Localized message |
modules/openxr/editor |
|
Remove binding modifier |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_binding_modifiers_dialog.cpp |
122 |
true |
Remove binding modifier |
| godot-native.02edb10dac88c2d8af675b74 |
Localized message |
modules/openxr/editor |
|
Add binding modifier |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_binding_modifiers_dialog.cpp |
153 |
true |
Add binding modifier |
| godot-native.fe8cd5e19e0d763017852875 |
Label |
modules/openxr/editor |
|
Note: modifiers will only be applied if supported on the host system. |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_binding_modifiers_dialog.cpp |
212 |
true |
Note: modifiers will only be applied if supported on the host system. |
| godot-native.152367dabbee0e5ad11a0416 |
Button |
modules/openxr/editor |
|
Add binding modifier |
|
|
|
|
pressed -> OpenXRBindingModifiersDialog::_on_add_binding_modifier |
|
unknown |
|
modules/openxr/editor/openxr_binding_modifiers_dialog.cpp |
216 |
true |
Add binding modifier |
| godot-native.8b00a5fc0db460fed24f5500 |
Localized message |
modules/openxr/editor |
|
Binding modifiers for: |
|
|
|
|
|
|
unknown |
if: (ip_binding.is_valid()) |
modules/openxr/editor/openxr_binding_modifiers_dialog.cpp |
251 |
true |
Binding modifiers for: |
| godot-native.5167f65d530d8b73b56d2bea |
Localized message |
modules/openxr/editor |
|
Binding modifiers for: |
|
|
|
|
|
|
unknown |
if else: (ip_binding.is_valid()) | if: (interaction_profile.is_valid()) |
modules/openxr/editor/openxr_binding_modifiers_dialog.cpp |
261 |
true |
Binding modifiers for: |
| godot-native.2b73a8484d82a5460c3c8406 |
Localized message |
modules/openxr/editor |
|
Remove action from interaction profile |
|
|
|
|
|
|
unknown |
if: (bindings.size() > 0) |
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
148 |
true |
Remove action from interaction profile |
| godot-native.64d7c940307dcfc495022f7f |
Button |
modules/openxr/editor |
|
|
|
Edit binding modifiers |
|
|
pressed -> OpenXRInteractionProfileEditorBase::_on_open_binding_modifiers |
|
unknown |
|
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
190 |
true |
Edit binding modifiers |
| godot-native.76745abf2e7a535a6dcbc95e |
Localized message |
modules/openxr/editor |
|
Note: This interaction profile requires extension %s support. |
|
|
|
|
|
|
unknown |
if: (profile_def != nullptr) | if: (!profile_def->openxr_extension_names.is_empty()) |
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
212 |
true |
Note: This interaction profile requires extension %s support. |
| godot-native.636e3428b8193195a7675dfc |
Localized message |
modules/openxr/editor |
|
Add binding |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
231 |
true |
Add binding |
| godot-native.10fc89ba72fe3c2c0ec9680b |
Localized message |
modules/openxr/editor |
|
Remove binding |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
240 |
true |
Remove binding |
| godot-native.00fbfd583328e2b78f7ceec8 |
HBoxContainer |
modules/openxr/editor |
|
|
|
Note: This binding path requires extension %s support. |
|
|
|
|
unknown |
if else: (p_io_path->openxr_extension_names.is_empty()) |
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
259 |
true |
Note: This binding path requires extension %s support. |
| godot-native.d5c9191ee730c866f2dfaafb |
Label |
modules/openxr/editor |
|
Boolean |
|
|
|
|
|
|
unknown |
switch: (p_io_path->action_type) | case: OpenXRAction::OPENXR_ACTION_BOOL |
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
268 |
true |
Boolean |
| godot-native.3b957a1abe82ce30f96132da |
Label |
modules/openxr/editor |
|
Float |
|
|
|
|
|
|
unknown |
switch: (p_io_path->action_type) | case: OpenXRAction::OPENXR_ACTION_FLOAT |
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
271 |
true |
Float |
| godot-native.e8f5d3eb72a34089f405d42a |
Label |
modules/openxr/editor |
|
Vector2 |
|
|
|
|
|
|
unknown |
switch: (p_io_path->action_type) | case: OpenXRAction::OPENXR_ACTION_VECTOR2 |
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
274 |
true |
Vector2 |
| godot-native.3489ecca10c53fc852fa1661 |
Label |
modules/openxr/editor |
|
Pose |
|
|
|
|
|
|
unknown |
switch: (p_io_path->action_type) | case: OpenXRAction::OPENXR_ACTION_POSE |
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
277 |
true |
Pose |
| godot-native.4b4b2b78307881ebe807140e |
Label |
modules/openxr/editor |
|
Haptic |
|
|
|
|
|
|
unknown |
switch: (p_io_path->action_type) | case: OpenXRAction::OPENXR_ACTION_HAPTIC |
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
280 |
true |
Haptic |
| godot-native.809daa70e4bbad10bae15dc5 |
Label |
modules/openxr/editor |
|
Unknown |
|
|
|
|
|
|
unknown |
switch: (p_io_path->action_type) | case |
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
283 |
true |
Unknown |
| godot-native.231d5711436cc9b9e2bfb7fe |
Button |
modules/openxr/editor |
|
|
|
|
Modifiers |
|
|
|
unknown |
if: (interaction_profile.is_valid()) | for_range_loop | if: (binding->get_binding_path() == io_path) |
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
324 |
true |
Modifiers |
| godot-native.daa8610662a09e5664996860 |
Button |
modules/openxr/editor |
|
|
|
|
Remove |
|
|
|
unknown |
if: (interaction_profile.is_valid()) | for_range_loop | if: (binding->get_binding_path() == io_path) |
modules/openxr/editor/openxr_interaction_profile_editor.cpp |
332 |
true |
Remove |
| godot-native.3485501e147b0d48794107de |
Localized message |
modules/openxr/editor |
|
Select an action |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_select_action_dialog.cpp |
131 |
true |
Select an action |
| godot-native.19af76b6a63bbb8d7c13b7d3 |
Localized message |
modules/openxr/editor |
|
Select an interaction profile |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp |
122 |
true |
Select an interaction profile |
| godot-native.8e114835fc9038bc7ca95cf9 |
Label |
modules/openxr/editor |
|
All interaction profiles have been added to the action map. |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp |
134 |
true |
All interaction profiles have been added to the action map. |
| godot-native.8f3ea448cd2d1398f6f20cbb |
Localized message |
modules/openxr/editor |
|
Choose an XR runtime. |
|
|
|
|
|
|
unknown |
|
modules/openxr/editor/openxr_select_runtime.cpp |
233 |
true |
Choose an XR runtime. |
| godot-native.1133f30ca59d34a480ebdbac |
Localized message |
modules/openxr/scene |
|
Cannot use the same SubViewport with multiple OpenXR composition layers. Clear it from its current layer first. |
|
|
|
|
|
|
unknown |
if: (p_viewport != nullptr) |
modules/openxr/scene/openxr_composition_layer.cpp |
337 |
true |
Cannot use the same SubViewport with multiple OpenXR composition layers. Clear it from its current layer first. |
| godot-native.b6fbb665f6815b3d8a49afbb |
Localized message |
modules/openxr/scene |
|
Cannot set SubViewport on an OpenXR composition layer when using an Android surface. |
|
|
|
|
|
|
unknown |
if: (use_android_surface) |
modules/openxr/scene/openxr_composition_layer.cpp |
340 |
true |
Cannot set SubViewport on an OpenXR composition layer when using an Android surface. |
| godot-native.005b90da0630d28dbaec4976 |
Localized message |
modules/openxr/scene |
|
OpenXR composition layers must have orthonormalized transforms (ie. no scale or shearing). |
|
|
|
|
|
|
unknown |
if: (!get_transform().basis.is_orthonormal()) |
modules/openxr/scene/openxr_composition_layer.cpp |
841 |
true |
OpenXR composition layers must have orthonormalized transforms (ie. no scale or shearing). |
| godot-native.b7d929e3dffdd6d1102e0943 |
Localized message |
modules/openxr/scene |
|
Hole punching won't work as expected unless the sort order is less than zero. |
|
|
|
|
|
|
unknown |
if: (enable_hole_punch && get_sort_order() >= 0) |
modules/openxr/scene/openxr_composition_layer.cpp |
845 |
true |
Hole punching won't work as expected unless the sort order is less than zero. |
| godot-native.950b4e8c8d1e92406f5088ac |
Localized message |
modules/openxr/scene |
|
OpenXR visibility mask must have an XRCamera3D node as their parent. |
|
|
|
|
|
|
unknown |
if: (is_visible() && is_inside_tree()) | if: (camera == nullptr) |
modules/openxr/scene/openxr_visibility_mask.cpp |
73 |
true |
OpenXR visibility mask must have an XRCamera3D node as their parent. |
| godot-native.838b20d83572435bbb1cc4a1 |
Localized message |
modules/visual_shader/editor |
|
E constant (2.718282). Represents the base of the natural logarithm. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
94 |
true |
E constant (2.718282). Represents the base of the natural logarithm. |
| godot-native.979100058dc9c2a510e02673 |
Localized message |
modules/visual_shader/editor |
|
Epsilon constant (0.00001). Smallest possible scalar number. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
95 |
true |
Epsilon constant (0.00001). Smallest possible scalar number. |
| godot-native.d2922f23651750720aa088af |
Localized message |
modules/visual_shader/editor |
|
Phi constant (1.618034). Golden ratio. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
96 |
true |
Phi constant (1.618034). Golden ratio. |
| godot-native.60567763eefb9e359b760e3f |
Localized message |
modules/visual_shader/editor |
|
Pi/4 constant (0.785398) or 45 degrees. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
97 |
true |
Pi/4 constant (0.785398) or 45 degrees. |
| godot-native.10bf52771bd7b45792967951 |
Localized message |
modules/visual_shader/editor |
|
Pi/2 constant (1.570796) or 90 degrees. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
98 |
true |
Pi/2 constant (1.570796) or 90 degrees. |
| godot-native.dbd06698cf583118a97c8c8a |
Localized message |
modules/visual_shader/editor |
|
Pi constant (3.141593) or 180 degrees. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
99 |
true |
Pi constant (3.141593) or 180 degrees. |
| godot-native.23dc831b132c844c5ed3630c |
Localized message |
modules/visual_shader/editor |
|
Tau constant (6.283185) or 360 degrees. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
100 |
true |
Tau constant (6.283185) or 360 degrees. |
| godot-native.2d2a0fa815d3d549848896a4 |
Localized message |
modules/visual_shader/editor |
|
Sqrt2 constant (1.414214). Square root of 2. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
101 |
true |
Sqrt2 constant (1.414214). Square root of 2. |
| godot-native.eb32c4d7190f99d789739b02 |
Label |
modules/visual_shader/editor |
|
Drag and drop nodes here to attach them. |
|
|
|
|
|
|
unknown |
if: (is_frame) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
778 |
true |
Drag and drop nodes here to attach them. |
| godot-native.542c7e2cfecc3535c2f0072f |
Button |
modules/visual_shader/editor |
|
Add Input |
|
|
|
|
|
|
unknown |
if: (is_group) | if: (group_node->is_editable()) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1003 |
true |
Add Input |
| godot-native.381683fd2d86e41b103e4f97 |
Button |
modules/visual_shader/editor |
|
Add Output |
|
|
|
|
|
|
unknown |
if: (is_group) | if: (group_node->is_editable()) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1010 |
true |
Add Output |
| godot-native.0068af766ea3ccb49680d915 |
Menu/list item |
modules/visual_shader/editor |
|
Float |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1137 |
true |
Float |
| godot-native.1ec98ddfcf1e4e10a69cf99d |
Menu/list item |
modules/visual_shader/editor |
|
Int |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1138 |
true |
Int |
| godot-native.dcf97bccf84690cbece19ef1 |
Menu/list item |
modules/visual_shader/editor |
|
UInt |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1139 |
true |
UInt |
| godot-native.7085837b8630dd2d79aea8e8 |
Menu/list item |
modules/visual_shader/editor |
|
Vector2 |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1140 |
true |
Vector2 |
| godot-native.8f9001e1c2ffc45ff91fa743 |
Menu/list item |
modules/visual_shader/editor |
|
Vector3 |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1141 |
true |
Vector3 |
| godot-native.75cccdb0a0106d7931e45212 |
Menu/list item |
modules/visual_shader/editor |
|
Vector4 |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1142 |
true |
Vector4 |
| godot-native.5d87114bd7ba56ec2194adcf |
Menu/list item |
modules/visual_shader/editor |
|
Boolean |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1143 |
true |
Boolean |
| godot-native.8a1ab8e7bc246723295c2141 |
Menu/list item |
modules/visual_shader/editor |
|
Transform |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1144 |
true |
Transform |
| godot-native.749e5792f3809b618c39ffb4 |
Menu/list item |
modules/visual_shader/editor |
|
Sampler |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1145 |
true |
Sampler |
| godot-native.4b8b9994733f65e3eb81bf64 |
Localized message |
modules/visual_shader/editor |
|
Remove |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1160 |
true |
Remove |
| godot-native.813c08b06963e5662108901b |
Label |
modules/visual_shader/editor |
|
[default] |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if else: (is_group) | if: (vsnode->is_input_port_default(j, mode) && !port_left_used) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1174 |
true |
[default] |
| godot-native.bba83c935015858bfb19975a |
Localized message |
modules/visual_shader/editor |
|
Remove |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1190 |
true |
Remove |
| godot-native.fe78748fd8f9d56a7b48c751 |
Menu/list item |
modules/visual_shader/editor |
|
Float |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1204 |
true |
Float |
| godot-native.5ddffc26114452dbc8378ece |
Menu/list item |
modules/visual_shader/editor |
|
Int |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1205 |
true |
Int |
| godot-native.60a8459e49733c3c52487335 |
Menu/list item |
modules/visual_shader/editor |
|
UInt |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1206 |
true |
UInt |
| godot-native.51d0f281d59ac562d46fbd8c |
Menu/list item |
modules/visual_shader/editor |
|
Vector2 |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1207 |
true |
Vector2 |
| godot-native.1d154077c6f1a0b0785d7b06 |
Menu/list item |
modules/visual_shader/editor |
|
Vector3 |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1208 |
true |
Vector3 |
| godot-native.2ddabb01e08aadf3459c572b |
Menu/list item |
modules/visual_shader/editor |
|
Vector4 |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1209 |
true |
Vector4 |
| godot-native.2bafd7acd8616622091d0f54 |
Menu/list item |
modules/visual_shader/editor |
|
Boolean |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1210 |
true |
Boolean |
| godot-native.29d166ee36655a71c3be8c56 |
Menu/list item |
modules/visual_shader/editor |
|
Transform |
|
|
|
|
|
|
unknown |
for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1211 |
true |
Transform |
| godot-native.fa4855d5dfbd75906a4b6bc8 |
Text assignment (control type unresolved) |
modules/visual_shader/editor |
|
|
|
|
Expand output port |
|
|
|
unknown |
for: i < max_ports | if: (valid_right) | if: (expanded_port_counter == 0 && vsnode->is_output_port_expandable(i)) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1229 |
true |
Expand output port |
| godot-native.154b605beb04e03ce05e2615 |
Text assignment (control type unresolved) |
modules/visual_shader/editor |
|
|
|
|
Select preview port |
|
|
|
unknown |
for: i < max_ports | if: (valid_right) | if: (vsnode->has_output_port_preview(i) && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1240 |
true |
Select preview port |
| godot-native.4faedda6b1b77d2d4fa9315e |
Localized message |
modules/visual_shader/editor |
|
The 2D preview cannot correctly show the result retrieved from instance parameter. |
|
|
|
|
|
|
unknown |
if: (has_relative_parameter_instances) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
1382 |
true |
The 2D preview cannot correctly show the result retrieved from instance parameter. |
| godot-native.6af2787e19715c021a78224e |
Localized message |
modules/visual_shader/editor |
|
Copy Preview Shader Parameters From Material |
|
|
|
|
|
|
unknown |
switch: (p_idx) | case: COPY_PARAMS_FROM_MATERIAL | if: (src_mat) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
2083 |
true |
Copy Preview Shader Parameters From Material |
| godot-native.1272cc91764b0b90d539046b |
Localized message |
modules/visual_shader/editor |
|
Paste Preview Shader Parameters To Material |
|
|
|
|
|
|
unknown |
switch: (p_idx) | case: PASTE_PARAMS_TO_MATERIAL | if: (src_mat) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
2098 |
true |
Paste Preview Shader Parameters To Material |
| godot-native.8f49fa3b5e2da882a453d186 |
Localized message |
modules/visual_shader/editor |
|
Toggle Files Panel |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
2572 |
true |
Toggle Files Panel |
| godot-native.7c3bd800dc5f52abd3cfa2e0 |
Localized message |
modules/visual_shader/editor |
|
Add Input Port |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
2760 |
true |
Add Input Port |
| godot-native.cad1e0f7f62a2c6daa101f09 |
Localized message |
modules/visual_shader/editor |
|
Add Output Port |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
2776 |
true |
Add Output Port |
| godot-native.a27c031f95fcf76bb3d2be65 |
Localized message |
modules/visual_shader/editor |
|
Change Input Port Type |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
2792 |
true |
Change Input Port Type |
| godot-native.2e1820e58cecb3047f4c8ed1 |
Localized message |
modules/visual_shader/editor |
|
Change Output Port Type |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
2808 |
true |
Change Output Port Type |
| godot-native.1a3535d3f2ecab6cf04e15d5 |
Localized message |
modules/visual_shader/editor |
|
Change Input Port Name |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
2837 |
true |
Change Input Port Name |
| godot-native.b45b4b3c103da738a9e856b1 |
Localized message |
modules/visual_shader/editor |
|
Change Output Port Name |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
2864 |
true |
Change Output Port Name |
| godot-native.9b8776c8f0786472a8a92250 |
Localized message |
modules/visual_shader/editor |
|
Expand Output Port |
|
|
|
|
|
|
unknown |
if: (p_expand) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
2878 |
true |
Expand Output Port |
| godot-native.0610e50d590789f31406146c |
Localized message |
modules/visual_shader/editor |
|
Shrink Output Port |
|
|
|
|
|
|
unknown |
if else: (p_expand) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
2880 |
true |
Shrink Output Port |
| godot-native.d3a375a4a0c355c8f24f5a97 |
Localized message |
modules/visual_shader/editor |
|
Remove Input Port |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
2975 |
true |
Remove Input Port |
| godot-native.ba37dbee3d0ec75798df5b88 |
Localized message |
modules/visual_shader/editor |
|
Remove Output Port |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3025 |
true |
Remove Output Port |
| godot-native.88fff486acbad6f604dfb859 |
Localized message |
modules/visual_shader/editor |
|
Set VisualShader Expression |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3092 |
true |
Set VisualShader Expression |
| godot-native.c1dbc9883224fe3fc963ec0f |
Localized message |
modules/visual_shader/editor |
|
Resize VisualShader Node |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3153 |
true |
Resize VisualShader Node |
| godot-native.1a001b659c2e1b3f3d5ea8cb |
Localized message |
modules/visual_shader/editor |
|
Show Port Preview |
|
|
|
|
|
|
unknown |
conditional_expression else: p_port == -1 |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3170 |
true |
Show Port Preview |
| godot-native.7e35aaaf2107dd8067f5e81c |
Localized message |
modules/visual_shader/editor |
|
Hide Port Preview |
|
|
|
|
|
|
unknown |
conditional_expression: p_port == -1 |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3170 |
true |
Hide Port Preview |
| godot-native.8354e8f11439da67bb8d438e |
Localized message |
modules/visual_shader/editor |
|
Set Frame Title |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3219 |
true |
Set Frame Title |
| godot-native.a410fa26cf36ebc1d80a5f6d |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Set Tint Color |
|
|
|
|
|
|
unknown |
if: (tint_color_enabled && frame_color_item_idx == -1) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3236 |
true |
Set Tint Color |
| godot-native.c136e820acdac05dcb108a7a |
Localized message |
modules/visual_shader/editor |
|
Toggle Frame Color |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3247 |
true |
Toggle Frame Color |
| godot-native.b69d1fd0f2bd9c6640848a0c |
Localized message |
modules/visual_shader/editor |
|
Set Frame Color |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3295 |
true |
Set Frame Color |
| godot-native.09cb7dcabca40a9c2455e8b3 |
Localized message |
modules/visual_shader/editor |
|
Toggle Auto Shrink |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3316 |
true |
Toggle Auto Shrink |
| godot-native.5bf91e42bfa229041544031d |
Localized message |
modules/visual_shader/editor |
|
Set Parameter Name |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3339 |
true |
Set Parameter Name |
| godot-native.6903cf21b3930acecefdadd7 |
Localized message |
modules/visual_shader/editor |
|
Set Input Default Port |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3375 |
true |
Set Input Default Port |
| godot-native.d6d3cdf0cbd7dee3efac51b0 |
Localized message |
modules/visual_shader/editor |
|
Set Custom Node Option |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3458 |
true |
Set Custom Node Option |
| godot-native.6f5b91f284f4080e4e7d2586 |
Localized message |
modules/visual_shader/editor |
|
Add Node to Visual Shader |
|
|
|
|
|
|
unknown |
if: (p_resource_path.is_empty()) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
3897 |
true |
Add Node to Visual Shader |
| godot-native.8da3ecd5e3a524a98ca0ad33 |
Localized message |
modules/visual_shader/editor |
|
Add Varying to Visual Shader: %s |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
4105 |
true |
Add Varying to Visual Shader: %s |
| godot-native.4c976a9b50cae8ffe7c877c0 |
Localized message |
modules/visual_shader/editor |
|
Remove Varying from Visual Shader: %s |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
4140 |
true |
Remove Varying from Visual Shader: %s |
| godot-native.afaea2921220acb3cdf35edf |
Localized message |
modules/visual_shader/editor |
|
Move VisualShader Node(s) |
|
|
|
|
|
|
unknown |
if: (frame_node_id_to_link_to == -1) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
4229 |
true |
Move VisualShader Node(s) |
| godot-native.e978e390979f85f2953e41b9 |
Localized message |
modules/visual_shader/editor |
|
Move and Attach VisualShader Node(s) to parent frame |
|
|
|
|
|
|
unknown |
if else: (frame_node_id_to_link_to == -1) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
4231 |
true |
Move and Attach VisualShader Node(s) to parent frame |
| godot-native.4e95420c7d9a1b1d7c84a2a0 |
Localized message |
modules/visual_shader/editor |
|
Nodes Connected |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
4272 |
true |
Nodes Connected |
| godot-native.75da07411d984893e3684d23 |
Localized message |
modules/visual_shader/editor |
|
Nodes Disconnected |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
4323 |
true |
Nodes Disconnected |
| godot-native.54650412767cf58012c69d73 |
Localized message |
modules/visual_shader/editor |
|
Insert node |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
4451 |
true |
Insert node |
| godot-native.16977438d7ac4fdbad85abca |
Localized message |
modules/visual_shader/editor |
|
Convert Constant Node(s) To Parameter(s) |
|
|
|
|
|
|
unknown |
if: (!p_vice_versa) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
4626 |
true |
Convert Constant Node(s) To Parameter(s) |
| godot-native.35bd4e25b7a0c5a511dcbd71 |
Localized message |
modules/visual_shader/editor |
|
Convert Parameter Node(s) To Constant(s) |
|
|
|
|
|
|
unknown |
if else: (!p_vice_versa) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
4628 |
true |
Convert Parameter Node(s) To Constant(s) |
| godot-native.bf0af212ccc12391e69b565b |
Localized message |
modules/visual_shader/editor |
|
Detach VisualShader Node(s) from Frame |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
4853 |
true |
Detach VisualShader Node(s) from Frame |
| godot-native.78f3d454243923e046502d28 |
Localized message |
modules/visual_shader/editor |
|
Delete VisualShader Node |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
4868 |
true |
Delete VisualShader Node |
| godot-native.6610efa0205af2b3eb73938b |
Localized message |
modules/visual_shader/editor |
|
Delete VisualShader Node(s) |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
4907 |
true |
Delete VisualShader Node(s) |
| godot-native.d6445234d5a343bfadf5af84 |
Localized message |
modules/visual_shader/editor |
|
Float Constants |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_constants.size() > 0 || selected_parameters.size() > 0) | if: (selected_float_constant != -1) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5076 |
true |
Float Constants |
| godot-native.635a78baa182f2b52f978c82 |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Convert Constant(s) to Parameter(s) |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_constants.size() > 0 || selected_parameters.size() > 0) | if: (selected_constants.size() > 0) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5080 |
true |
Convert Constant(s) to Parameter(s) |
| godot-native.f4dde682470f6e7a4d31aee7 |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Convert Parameter(s) to Constant(s) |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_constants.size() > 0 || selected_parameters.size() > 0) | if: (selected_parameters.size() > 0) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5084 |
true |
Convert Parameter(s) to Constant(s) |
| godot-native.bd9ad00dcf905bf206028658 |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Detach from Parent Frame |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (is_attached_to_frame) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5098 |
true |
Detach from Parent Frame |
| godot-native.ec0756cc00133f57c53c2b5e |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Set Frame Title |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_frame != -1) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5103 |
true |
Set Frame Title |
| godot-native.9afd211a88b4bf8af6150cdc |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Enable Auto Shrink |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_frame != -1) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5104 |
true |
Enable Auto Shrink |
| godot-native.aee03ecdd4025c616e83dc96 |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Enable Tint Color |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_frame != -1) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5105 |
true |
Enable Tint Color |
| godot-native.229b4079356aac392ad68fc3 |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Set Tint Color |
|
|
|
|
|
|
unknown |
if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_frame != -1) | if: (frame_ref) | if: (frame_ref->is_tint_color_enabled()) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5112 |
true |
Set Tint Color |
| godot-native.f095d2dc50cc516f71d7690e |
Localized message |
modules/visual_shader/editor |
|
Edit Preview Parameter: %s |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5219 |
true |
Edit Preview Parameter: %s |
| godot-native.fb04b8752d6e8cf11a78ad89 |
Localized message |
modules/visual_shader/editor |
|
Value: |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5256 |
true |
Value: |
| godot-native.499f60baeda8976ae939497d |
Localized message |
modules/visual_shader/editor |
|
Duplicate VisualShader Node(s) |
|
|
|
|
|
|
unknown |
if: (p_duplicate) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5505 |
true |
Duplicate VisualShader Node(s) |
| godot-native.0e949596a72d2fc77464a675 |
Localized message |
modules/visual_shader/editor |
|
Paste VisualShader Node(s) |
|
|
|
|
|
|
unknown |
if else: (p_duplicate) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5518 |
true |
Paste VisualShader Node(s) |
| godot-native.77f0477ddff67a5af92df0f3 |
Localized message |
modules/visual_shader/editor |
|
Cut VisualShader Node(s) |
|
|
|
|
|
|
unknown |
if: (p_cut) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5649 |
true |
Cut VisualShader Node(s) |
| godot-native.53805e6bc554f9f1b9b1f87a |
Localized message |
modules/visual_shader/editor |
|
Visual Shader Input Type Changed |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5738 |
true |
Visual Shader Input Type Changed |
| godot-native.51a83d5657ac16cce4618e45 |
Localized message |
modules/visual_shader/editor |
|
ParameterRef Name Changed |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5807 |
true |
ParameterRef Name Changed |
| godot-native.72c80af24e7613e596d39ca6 |
Localized message |
modules/visual_shader/editor |
|
Varying Name Changed |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5851 |
true |
Varying Name Changed |
| godot-native.a5bc4f261a4c585ba1877d6c |
Localized message |
modules/visual_shader/editor |
|
Set Constant: %s |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
5922 |
true |
Set Constant: %s |
| godot-native.4552c4b2b7e67fc4d8901660 |
Localized message |
modules/visual_shader/editor |
|
Invalid name for varying. |
|
|
|
|
|
|
unknown |
if: (!varname.is_valid_ascii_identifier()) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6046 |
true |
Invalid name for varying. |
| godot-native.2a8290505f768ad539d6cc67 |
Localized message |
modules/visual_shader/editor |
|
Varying with that name already exists. |
|
|
|
|
|
|
unknown |
if else: (!varname.is_valid_ascii_identifier()) | if: (visual_shader->has_varying(varname)) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6049 |
true |
Varying with that name already exists. |
| godot-native.e59473925b6c859b62ee5f3f |
Localized message |
modules/visual_shader/editor |
|
Boolean type cannot be used with `%s` varying mode. |
|
|
|
|
|
|
unknown |
if: (varying_type->get_selected() == 6 && varying_mode->get_selected() == VisualShader::VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6057 |
true |
Boolean type cannot be used with `%s` varying mode. |
| godot-native.fc1c1e388f46429184dd7061 |
Localized message |
modules/visual_shader/editor |
|
Disconnect |
|
|
|
|
|
|
unknown |
switch: (p_idx) | case: ConnectionMenuOptions::DISCONNECT |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6191 |
true |
Disconnect |
| godot-native.f456c3474af7fd9f3d1c7e91 |
Localized message |
modules/visual_shader/editor |
|
Add Node(s) to Visual Shader |
|
|
|
|
|
|
unknown |
if: (p_from == graph) | if else: (d.has("id")) | if: (d.has("files")) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6301 |
true |
Add Node(s) to Visual Shader |
| godot-native.b0ed8120bc5e6119e82c6666 |
Label |
modules/visual_shader/editor |
|
Hold %s Key To Swap Connections |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6647 |
true |
Hold %s Key To Swap Connections |
| godot-native.589c2e4daafcc8efbdf5378e |
CheckBox |
modules/visual_shader/editor |
|
Custom |
|
|
|
|
toggled -> VisualShaderEditor::_custom_mode_toggled |
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6679 |
true |
Custom |
| godot-native.42eb7c9e22bc6376df4e291a |
Menu/list item |
modules/visual_shader/editor |
|
Vertex |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6685 |
true |
Vertex |
| godot-native.0402e5a8544e80752df3fac3 |
Menu/list item |
modules/visual_shader/editor |
|
Fragment |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6686 |
true |
Fragment |
| godot-native.c675de271b4cc0208cf1aabc |
Menu/list item |
modules/visual_shader/editor |
|
Light |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6687 |
true |
Light |
| godot-native.04091a6c73d8e8dc8d737c44 |
Menu/list item |
modules/visual_shader/editor |
|
Start |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6692 |
true |
Start |
| godot-native.0e23265df9c06427aacf741d |
Menu/list item |
modules/visual_shader/editor |
|
Process |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6693 |
true |
Process |
| godot-native.5706d3889eff1cc114ac4eb1 |
Menu/list item |
modules/visual_shader/editor |
|
Collide |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6694 |
true |
Collide |
| godot-native.ee2b55c10e07f4414c93ac57 |
Menu/list item |
modules/visual_shader/editor |
|
Sky |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6699 |
true |
Sky |
| godot-native.dace3b2fa062540fe3bbe74c |
Menu/list item |
modules/visual_shader/editor |
|
Fog |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6704 |
true |
Fog |
| godot-native.5973c2b82da6f9ef8f5be65f |
Menu/list item |
modules/visual_shader/editor |
|
Blit |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6709 |
true |
Blit |
| godot-native.ae7e2c0d835418fd9c327af5 |
Button |
modules/visual_shader/editor |
|
Add Node... |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6730 |
true |
Add Node... |
| godot-native.62190d40b5f73e5a57044d90 |
MenuButton |
modules/visual_shader/editor |
|
Manage Varyings |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6741 |
true |
Manage Varyings |
| godot-native.050f9cd37aae2acd852594c0 |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Add Varying |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6746 |
true |
Add Varying |
| godot-native.6deb3ee7b0f8ac7a4aabdca6 |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Remove Varying |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6747 |
true |
Remove Varying |
| godot-native.d92c37a047dd611c7857096c |
Button |
modules/visual_shader/editor |
|
|
|
Show generated shader code. |
|
|
pressed -> VisualShaderEditor::_show_preview_text |
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6753 |
true |
Show generated shader code. |
| godot-native.87cc36d36f7f31bf54835163 |
Button |
modules/visual_shader/editor |
|
|
|
Toggle shader preview. |
|
|
pressed -> VisualShaderEditor::_show_shader_preview |
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6760 |
true |
Toggle shader preview. |
| godot-native.0a8801b983ba6d458476e856 |
Button |
modules/visual_shader/editor |
|
Online Docs |
|
|
|
|
pressed -> VisualShaderEditor::_help_open |
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6772 |
true |
Online Docs |
| godot-native.2cb529c4bb4fbebfbb50cff7 |
Button |
modules/visual_shader/editor |
|
|
|
Open Godot online documentation. |
|
|
pressed -> VisualShaderEditor::_help_open |
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6773 |
true |
Open Godot online documentation. |
| godot-native.e7a438bdbef328a5fa5ccfe4 |
AcceptDialog |
modules/visual_shader/editor |
|
Generated Shader Code |
|
|
|
|
canceled -> VisualShaderEditor::_preview_close_requested | confirmed -> VisualShaderEditor::_preview_close_requested |
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6795 |
true |
Generated Shader Code |
| godot-native.c5b694bcdaa217f933e7e752 |
Localized message |
modules/visual_shader/editor |
|
Close |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6797 |
true |
Close |
| godot-native.2fc24c8a2c5e9761116634c9 |
Menu/list item |
modules/visual_shader/editor |
|
Add Node |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6830 |
true |
Add Node |
| godot-native.42cded343e491960f95b2997 |
Menu/list item |
modules/visual_shader/editor |
|
Cut |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6832 |
true |
Cut |
| godot-native.19cb3e7ae10a236467bf53a3 |
Menu/list item |
modules/visual_shader/editor |
|
Copy |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6833 |
true |
Copy |
| godot-native.85fa815e2a7c1476626bb635 |
Menu/list item |
modules/visual_shader/editor |
|
Paste |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6834 |
true |
Paste |
| godot-native.38cb499fe323e1b7d786c5e3 |
Menu/list item |
modules/visual_shader/editor |
|
Delete |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6835 |
true |
Delete |
| godot-native.29db34b607afac40d71fca04 |
Menu/list item |
modules/visual_shader/editor |
|
Duplicate |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6836 |
true |
Duplicate |
| godot-native.700defa6ad1995acb2cdd1b6 |
Menu/list item |
modules/visual_shader/editor |
|
Clear Copy Buffer |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6837 |
true |
Clear Copy Buffer |
| godot-native.50f4857d0b02f839a4f1e26b |
Menu/list item |
modules/visual_shader/editor |
|
Disconnect |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6842 |
true |
Disconnect |
| godot-native.36aae95f47f1dea4edd6776b |
Menu/list item |
modules/visual_shader/editor |
|
Insert New Node |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6843 |
true |
Insert New Node |
| godot-native.d5c410b5a74796a162da4f32 |
Menu/list item |
modules/visual_shader/editor |
|
Insert New Reroute |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6844 |
true |
Insert New Reroute |
| godot-native.bb004dc698db09efb63feb62 |
LineEdit |
modules/visual_shader/editor |
|
|
Filter Parameters |
|
|
|
text_changed -> VisualShaderEditor::_param_filter_changed |
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6885 |
true |
Filter Parameters |
| godot-native.4267f6f91b58a45203ef5a92 |
MenuButton |
modules/visual_shader/editor |
|
|
|
Options |
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6889 |
true |
Options |
| godot-native.6afa80668e019297f986988e |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Copy Parameters From Material |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6891 |
true |
Copy Parameters From Material |
| godot-native.279f67147865d7087c6c3ad5 |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Paste Parameters To Material |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6892 |
true |
Paste Parameters To Material |
| godot-native.a241ee390bb75e251a87215a |
Text assignment (control type unresolved) |
modules/visual_shader/editor |
|
|
Search |
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6937 |
true |
Search |
| godot-native.527b98525afe2e05414d8717 |
MenuButton |
modules/visual_shader/editor |
|
|
|
Options |
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6941 |
true |
Options |
| godot-native.9a3620a6426df2f8eb11cd73 |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Expand All |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6943 |
true |
Expand All |
| godot-native.424f7c25a14da93b76ec13fb |
Item text (control type unresolved) |
modules/visual_shader/editor |
|
Collapse All |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6944 |
true |
Collapse All |
| godot-native.56863e7d86e198fc4ee0a7e7 |
Label |
modules/visual_shader/editor |
|
Description: |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6965 |
true |
Description: |
| godot-native.c88061f14c0a19c2bdf8bb5e |
Label |
modules/visual_shader/editor |
|
Forward+/Mobile |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6973 |
true |
Forward+/Mobile |
| godot-native.22be9693f8b05776133334ae |
Label |
modules/visual_shader/editor |
|
|
|
Only supported in the Forward+ and Mobile rendering methods, not Compatibility. |
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6975 |
true |
Only supported in the Forward+ and Mobile rendering methods, not Compatibility. |
| godot-native.9d2347dc3b91a38e5adb9ec0 |
ConfirmationDialog |
modules/visual_shader/editor |
|
Create Shader Node |
|
|
|
|
canceled -> VisualShaderEditor::_member_cancel | confirmed -> VisualShaderEditor::_member_create |
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6984 |
true |
Create Shader Node |
| godot-native.1c17817bbb8e554b954b782d |
Localized message |
modules/visual_shader/editor |
|
Create |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6986 |
true |
Create |
| godot-native.65cfd1172c5d4c97928c2200 |
ConfirmationDialog |
modules/visual_shader/editor |
|
Create Shader Varying |
|
|
|
|
confirmed -> VisualShaderEditor::_varying_create |
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6996 |
true |
Create Shader Varying |
| godot-native.a21c553459c165373b0f8c22 |
Localized message |
modules/visual_shader/editor |
|
Create |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
6997 |
true |
Create |
| godot-native.1a5b63a826b1470ab41789e6 |
Menu/list item |
modules/visual_shader/editor |
|
Float |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7011 |
false |
|
| godot-native.f71b161278ab01ba088a6bb9 |
Menu/list item |
modules/visual_shader/editor |
|
Int |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7012 |
false |
|
| godot-native.af858373f8ce45f8acabe9c4 |
Menu/list item |
modules/visual_shader/editor |
|
UInt |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7013 |
false |
|
| godot-native.864f4e9392193c8871c1e9d5 |
Menu/list item |
modules/visual_shader/editor |
|
Vector2 |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7014 |
false |
|
| godot-native.f418687be5a5dfcf6ddf9d41 |
Menu/list item |
modules/visual_shader/editor |
|
Vector3 |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7015 |
false |
|
| godot-native.ab9dad901d923dde6c7d25e3 |
Menu/list item |
modules/visual_shader/editor |
|
Vector4 |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7016 |
false |
|
| godot-native.903d0e533837f53cd97f7147 |
Menu/list item |
modules/visual_shader/editor |
|
Boolean |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7017 |
false |
|
| godot-native.04cb779ddbc126dfff4bc445 |
Menu/list item |
modules/visual_shader/editor |
|
Transform |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7018 |
false |
|
| godot-native.13d0a13fb7ed9854ffb38f5d |
OptionButton |
modules/visual_shader/editor |
|
|
|
|
Varying Type |
|
item_selected -> VisualShaderEditor::_varying_type_changed |
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7019 |
true |
Varying Type |
| godot-native.a9e6da97fef9184751e075bc |
Menu/list item |
modules/visual_shader/editor |
|
Vertex → [Fragment, Light] |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7031 |
false |
|
| godot-native.96507a8af369b8b166dfb383 |
Menu/list item |
modules/visual_shader/editor |
|
Fragment → Light |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7032 |
false |
|
| godot-native.4525b598ecf2989d318dcc85 |
OptionButton |
modules/visual_shader/editor |
|
|
|
|
Varying Mode |
|
item_selected -> VisualShaderEditor::_varying_mode_changed |
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7033 |
true |
Varying Mode |
| godot-native.9a52128e5978af8ce22b0676 |
ConfirmationDialog |
modules/visual_shader/editor |
|
Delete Shader Varying |
|
|
|
|
confirmed -> VisualShaderEditor::_varying_deleted |
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7047 |
true |
Delete Shader Varying |
| godot-native.b2add93ce72435a4ea7aa5ad |
Localized message |
modules/visual_shader/editor |
|
Delete |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7048 |
true |
Delete |
| godot-native.e6cbea2a745e290bcaba93b9 |
Button |
modules/visual_shader/editor |
|
OK |
|
|
|
|
pressed -> VisualShaderEditor::_frame_color_confirm |
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7097 |
true |
OK |
| godot-native.0b2848a64ef270857f37005a |
Localized message |
modules/visual_shader/editor |
|
Color function. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7110 |
true |
Color function. |
| godot-native.c09e90eef3ad07cdb2eb20df |
Localized message |
modules/visual_shader/editor |
|
Color operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7111 |
true |
Color operator. |
| godot-native.19c102669b4947af8be673f8 |
Localized message |
modules/visual_shader/editor |
|
Grayscale function. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7113 |
true |
Grayscale function. |
| godot-native.1404c05c240555fd78d701f0 |
Localized message |
modules/visual_shader/editor |
|
Converts HSV vector to RGB equivalent. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7114 |
true |
Converts HSV vector to RGB equivalent. |
| godot-native.2cdc5ddd3044686ce824eb99 |
Localized message |
modules/visual_shader/editor |
|
Converts color from linear to sRGB color space. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7115 |
true |
Converts color from linear to sRGB color space. |
| godot-native.fa055b589eeb1e85c9d34562 |
Localized message |
modules/visual_shader/editor |
|
Converts RGB vector to HSV equivalent. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7116 |
true |
Converts RGB vector to HSV equivalent. |
| godot-native.a88a81142f52d355b55e0804 |
Localized message |
modules/visual_shader/editor |
|
Sepia function. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7117 |
true |
Sepia function. |
| godot-native.e7729790789f1cce8038b46f |
Localized message |
modules/visual_shader/editor |
|
Converts color from sRGB to linear color space. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7118 |
true |
Converts color from sRGB to linear color space. |
| godot-native.ba97d384e5d86aaf8728a4d4 |
Localized message |
modules/visual_shader/editor |
|
Burn operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7120 |
true |
Burn operator. |
| godot-native.754bb370b6d25d1b4d533674 |
Localized message |
modules/visual_shader/editor |
|
Darken operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7121 |
true |
Darken operator. |
| godot-native.00569ec714175db35df6f592 |
Localized message |
modules/visual_shader/editor |
|
Difference operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7122 |
true |
Difference operator. |
| godot-native.5293bd85eff65f274f5af706 |
Localized message |
modules/visual_shader/editor |
|
Dodge operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7123 |
true |
Dodge operator. |
| godot-native.bb077b6bcdbcfc370ced096d |
Localized message |
modules/visual_shader/editor |
|
HardLight operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7124 |
true |
HardLight operator. |
| godot-native.ee4cb4a02381820116b55c7f |
Localized message |
modules/visual_shader/editor |
|
Lighten operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7125 |
true |
Lighten operator. |
| godot-native.208fbb1699e1c007638ee500 |
Localized message |
modules/visual_shader/editor |
|
Overlay operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7126 |
true |
Overlay operator. |
| godot-native.45c47de2db6f6c5f512f041c |
Localized message |
modules/visual_shader/editor |
|
Screen operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7127 |
true |
Screen operator. |
| godot-native.7264c3a3e70435a98a12bbda |
Localized message |
modules/visual_shader/editor |
|
SoftLight operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7128 |
true |
SoftLight operator. |
| godot-native.ae78c5b7a321f17dfb0dcf46 |
Localized message |
modules/visual_shader/editor |
|
Color constant. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7130 |
true |
Color constant. |
| godot-native.800f4d084353ee6ceb5c2ae3 |
Localized message |
modules/visual_shader/editor |
|
Color parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7131 |
true |
Color parameter. |
| godot-native.d387a9dc805589279eadef04 |
Localized message |
modules/visual_shader/editor |
|
(Fragment/Light mode only) Derivative function. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7135 |
true |
(Fragment/Light mode only) Derivative function. |
| godot-native.4f78878973a84d0f1edea3c6 |
Localized message |
modules/visual_shader/editor |
|
Derivative function. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7136 |
true |
Derivative function. |
| godot-native.9a264012d8ddcc7d0d5517a0 |
Localized message |
modules/visual_shader/editor |
|
Returns the boolean result of the %s comparison between two parameters. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7140 |
true |
Returns the boolean result of the %s comparison between two parameters. |
| godot-native.056adb6dc1d7d2ded2061c79 |
Localized message |
modules/visual_shader/editor |
|
Equal (==) |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7142 |
true |
Equal (==) |
| godot-native.bfdf458f8b75fff719ab44b6 |
Localized message |
modules/visual_shader/editor |
|
Greater Than (>) |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7143 |
true |
Greater Than (>) |
| godot-native.0e38e09581834df04e064956 |
Localized message |
modules/visual_shader/editor |
|
Greater Than or Equal (>=) |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7144 |
true |
Greater Than or Equal (>=) |
| godot-native.5dff2f733db5afd8c79bf675 |
Localized message |
modules/visual_shader/editor |
|
Returns an associated vector if the provided scalars are equal, greater or less. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7145 |
true |
Returns an associated vector if the provided scalars are equal, greater or less. |
| godot-native.540a659fd49198508d1750a7 |
Localized message |
modules/visual_shader/editor |
|
Returns the boolean result of the comparison between INF and a scalar parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7146 |
true |
Returns the boolean result of the comparison between INF and a scalar parameter. |
| godot-native.9ab8038e9dfa058c6b801da4 |
Localized message |
modules/visual_shader/editor |
|
Returns the boolean result of the comparison between NaN and a scalar parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7147 |
true |
Returns the boolean result of the comparison between NaN and a scalar parameter. |
| godot-native.607fa73f8db2f20b753b456c |
Localized message |
modules/visual_shader/editor |
|
Less Than (<) |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7148 |
true |
Less Than (<) |
| godot-native.36efc143ddd79a50de3b7872 |
Localized message |
modules/visual_shader/editor |
|
Less Than or Equal (<=) |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7149 |
true |
Less Than or Equal (<=) |
| godot-native.3ff2119dd52cfe986761eb9f |
Localized message |
modules/visual_shader/editor |
|
Not Equal (!=) |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7150 |
true |
Not Equal (!=) |
| godot-native.6f8ae4268a983c654406a837 |
Localized message |
modules/visual_shader/editor |
|
Returns an associated 2D vector if the provided boolean value is true or false. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7151 |
true |
Returns an associated 2D vector if the provided boolean value is true or false. |
| godot-native.3819b97c6de00c264efaaaee |
Localized message |
modules/visual_shader/editor |
|
Returns an associated 3D vector if the provided boolean value is true or false. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7152 |
true |
Returns an associated 3D vector if the provided boolean value is true or false. |
| godot-native.94dcd92f3396fcd6a6b0830a |
Localized message |
modules/visual_shader/editor |
|
Returns an associated 4D vector if the provided boolean value is true or false. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7153 |
true |
Returns an associated 4D vector if the provided boolean value is true or false. |
| godot-native.4d43d6ab17aee3953ad07c69 |
Localized message |
modules/visual_shader/editor |
|
Returns an associated boolean if the provided boolean value is true or false. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7154 |
true |
Returns an associated boolean if the provided boolean value is true or false. |
| godot-native.8295afd5e87c6c6ccaabd069 |
Localized message |
modules/visual_shader/editor |
|
Returns an associated floating-point scalar if the provided boolean value is true or false. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7155 |
true |
Returns an associated floating-point scalar if the provided boolean value is true or false. |
| godot-native.5e83e9266e657d0c45c91074 |
Localized message |
modules/visual_shader/editor |
|
Returns an associated integer scalar if the provided boolean value is true or false. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7156 |
true |
Returns an associated integer scalar if the provided boolean value is true or false. |
| godot-native.37fb837228763eb31cef2a2b |
Localized message |
modules/visual_shader/editor |
|
Returns an associated transform if the provided boolean value is true or false. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7157 |
true |
Returns an associated transform if the provided boolean value is true or false. |
| godot-native.b591f67d76849d141a6817f6 |
Localized message |
modules/visual_shader/editor |
|
Returns an associated unsigned integer scalar if the provided boolean value is true or false. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7158 |
true |
Returns an associated unsigned integer scalar if the provided boolean value is true or false. |
| godot-native.004ab73b8593bdb072657971 |
Localized message |
modules/visual_shader/editor |
|
Returns the boolean result of the comparison between two parameters. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7160 |
true |
Returns the boolean result of the comparison between two parameters. |
| godot-native.1c382a88945f7bde4582499b |
Localized message |
modules/visual_shader/editor |
|
Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7161 |
true |
Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter. |
| godot-native.961e8093d1a0dcd010605f08 |
Localized message |
modules/visual_shader/editor |
|
Boolean constant. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7163 |
true |
Boolean constant. |
| godot-native.98c114d4ce368e859344d3a3 |
Localized message |
modules/visual_shader/editor |
|
Boolean parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7164 |
true |
Boolean parameter. |
| godot-native.7bfe013eea91cdbfcd2672b4 |
Localized message |
modules/visual_shader/editor |
|
Translated to '%s' in Godot Shading Language. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7168 |
true |
Translated to '%s' in Godot Shading Language. |
| godot-native.758097552a2fdfa83eda32f2 |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for all shader modes. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7169 |
true |
'%s' input parameter for all shader modes. |
| godot-native.2e38f75bea90443975552a86 |
Localized message |
modules/visual_shader/editor |
|
Input parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7214 |
true |
Input parameter. |
| godot-native.6f9a909bc51457ecd379d71b |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for vertex and fragment shader modes. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7216 |
true |
'%s' input parameter for vertex and fragment shader modes. |
| godot-native.3f934d7ead291d3ef78955fe |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for fragment and light shader modes. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7217 |
true |
'%s' input parameter for fragment and light shader modes. |
| godot-native.932b1139a83b06cbaf870d50 |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for fragment shader mode. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7218 |
true |
'%s' input parameter for fragment shader mode. |
| godot-native.99e075e4bb9649a46049e328 |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for sky shader mode. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7219 |
true |
'%s' input parameter for sky shader mode. |
| godot-native.edcd3af06f0d3168233eaf02 |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for fog shader mode. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7220 |
true |
'%s' input parameter for fog shader mode. |
| godot-native.6c922c0ef7f749cf71869cb0 |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for blit shader mode. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7221 |
true |
'%s' input parameter for blit shader mode. |
| godot-native.e95678f8fd7c1b4143b58414 |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for light shader mode. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7222 |
true |
'%s' input parameter for light shader mode. |
| godot-native.874935960dbaec6f17c6cd4d |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for vertex shader mode. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7223 |
true |
'%s' input parameter for vertex shader mode. |
| godot-native.e8ab2ff3a9a2f5f1131d907a |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for start shader mode. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7224 |
true |
'%s' input parameter for start shader mode. |
| godot-native.06eac43659fdcf77ad936674 |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for process shader mode. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7225 |
true |
'%s' input parameter for process shader mode. |
| godot-native.9ddda25d0c66f81161277734 |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for start and process shader modes. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7227 |
true |
'%s' input parameter for start and process shader modes. |
| godot-native.73dd72e3918bf22da87e7cbb |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for process and collide shader modes. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7228 |
true |
'%s' input parameter for process and collide shader modes. |
| godot-native.4da79e87305d01de8bae3471 |
Localized message |
modules/visual_shader/editor |
|
'%s' input parameter for vertex and fragment shader modes. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7229 |
true |
'%s' input parameter for vertex and fragment shader modes. |
| godot-native.46db8e53cd9b093f4aa59d69 |
Localized message |
modules/visual_shader/editor |
|
A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7390 |
true |
A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters. |
| godot-native.8cc479b52f1a4c76a50d6e17 |
Localized message |
modules/visual_shader/editor |
|
Float function. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7404 |
true |
Float function. |
| godot-native.20d5683da01e2c29a2bae148 |
Localized message |
modules/visual_shader/editor |
|
Float operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7405 |
true |
Float operator. |
| godot-native.ac094157ea9afa526ffc45d6 |
Localized message |
modules/visual_shader/editor |
|
Integer function. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7406 |
true |
Integer function. |
| godot-native.096c5563fc301cdd20e38b21 |
Localized message |
modules/visual_shader/editor |
|
Integer operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7407 |
true |
Integer operator. |
| godot-native.6b59295a9750122642c2bb40 |
Localized message |
modules/visual_shader/editor |
|
Unsigned integer function. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7408 |
true |
Unsigned integer function. |
| godot-native.12c1a8919db956e58be217df |
Localized message |
modules/visual_shader/editor |
|
Unsigned integer operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7409 |
true |
Unsigned integer operator. |
| godot-native.c05948228cfca092843c6f4f |
Localized message |
modules/visual_shader/editor |
|
Returns the absolute value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7418 |
true |
Returns the absolute value of the parameter. |
| godot-native.099847e7450c79e504f1fa02 |
Localized message |
modules/visual_shader/editor |
|
Returns the absolute value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7419 |
true |
Returns the absolute value of the parameter. |
| godot-native.1b6b9db25b950ac1d601c13c |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7420 |
true |
Returns the arc-cosine of the parameter. |
| godot-native.8c56f91d1eff14e4f21c282d |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse hyperbolic cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7421 |
true |
Returns the inverse hyperbolic cosine of the parameter. |
| godot-native.c24ec881af33b355d1fe0c09 |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7422 |
true |
Returns the arc-sine of the parameter. |
| godot-native.64a0babe60186661a1fc457e |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse hyperbolic sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7423 |
true |
Returns the inverse hyperbolic sine of the parameter. |
| godot-native.aaf8fd17c7159a3c99b4c166 |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7424 |
true |
Returns the arc-tangent of the parameter. |
| godot-native.20f9d69bdbe0aca7e446d644 |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-tangent of the parameters. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7425 |
true |
Returns the arc-tangent of the parameters. |
| godot-native.d4044aecd0a05648c59953b5 |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse hyperbolic tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7426 |
true |
Returns the inverse hyperbolic tangent of the parameter. |
| godot-native.6f5509e44e1c5581c51c89f7 |
Localized message |
modules/visual_shader/editor |
|
Returns the result of bitwise NOT (~a) operation on the integer. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7427 |
true |
Returns the result of bitwise NOT (~a) operation on the integer. |
| godot-native.bccb9fa04fc2ec67c1a248d1 |
Localized message |
modules/visual_shader/editor |
|
Returns the result of bitwise NOT (~a) operation on the unsigned integer. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7428 |
true |
Returns the result of bitwise NOT (~a) operation on the unsigned integer. |
| godot-native.27cd2e735b244e385e508f36 |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest integer that is greater than or equal to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7429 |
true |
Finds the nearest integer that is greater than or equal to the parameter. |
| godot-native.2e1faf2618288a3944fc25e4 |
Localized message |
modules/visual_shader/editor |
|
Constrains a value to lie between two further values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7430 |
true |
Constrains a value to lie between two further values. |
| godot-native.e382adcca85016ef4e66d683 |
Localized message |
modules/visual_shader/editor |
|
Constrains a value to lie between two further values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7431 |
true |
Constrains a value to lie between two further values. |
| godot-native.17bbe6c3f0135f22e42961d1 |
Localized message |
modules/visual_shader/editor |
|
Constrains a value to lie between two further values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7432 |
true |
Constrains a value to lie between two further values. |
| godot-native.a198fe3d3e169b4e36887a60 |
Localized message |
modules/visual_shader/editor |
|
Returns the cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7433 |
true |
Returns the cosine of the parameter. |
| godot-native.ff070235e4fa0b6e127abc57 |
Localized message |
modules/visual_shader/editor |
|
Returns the hyperbolic cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7434 |
true |
Returns the hyperbolic cosine of the parameter. |
| godot-native.353166a87c99b92b41371108 |
Localized message |
modules/visual_shader/editor |
|
Converts a quantity in radians to degrees. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7435 |
true |
Converts a quantity in radians to degrees. |
| godot-native.b4f987c32d08ceb783de3bff |
Localized message |
modules/visual_shader/editor |
|
(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7436 |
true |
(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing. |
| godot-native.a2e9edd16ace0186138b347a |
Localized message |
modules/visual_shader/editor |
|
(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7437 |
true |
(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing. |
| godot-native.72b4d7f038cdc416b44bf08d |
Localized message |
modules/visual_shader/editor |
|
(Scalar) Derivative in 'x' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7438 |
true |
(Scalar) Derivative in 'x' using local differencing. |
| godot-native.a16a4f21442f95a74a013798 |
Localized message |
modules/visual_shader/editor |
|
(Scalar) Derivative in 'y' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7439 |
true |
(Scalar) Derivative in 'y' using local differencing. |
| godot-native.85a80e20eace3a82e8a7152a |
Localized message |
modules/visual_shader/editor |
|
Base-e Exponential. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7440 |
true |
Base-e Exponential. |
| godot-native.ad2c7041b1159dc4cf7f7aa5 |
Localized message |
modules/visual_shader/editor |
|
Base-2 Exponential. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7441 |
true |
Base-2 Exponential. |
| godot-native.17ba2c49d79c6b60051b4da8 |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest integer less than or equal to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7442 |
true |
Finds the nearest integer less than or equal to the parameter. |
| godot-native.1f2cd2d4630ae0c9451bd1b9 |
Localized message |
modules/visual_shader/editor |
|
Computes the fractional part of the argument. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7443 |
true |
Computes the fractional part of the argument. |
| godot-native.8262a6f15273cf9216b05b06 |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse of the square root of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7444 |
true |
Returns the inverse of the square root of the parameter. |
| godot-native.bad84ef995341c413621fb79 |
Localized message |
modules/visual_shader/editor |
|
Natural logarithm. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7445 |
true |
Natural logarithm. |
| godot-native.64e20fbed62f6b396d740f55 |
Localized message |
modules/visual_shader/editor |
|
Base-2 logarithm. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7446 |
true |
Base-2 logarithm. |
| godot-native.324b101dfc2274e6ed0ddc8d |
Localized message |
modules/visual_shader/editor |
|
Returns the greater of two values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7447 |
true |
Returns the greater of two values. |
| godot-native.f814183462e204388eb5e2f2 |
Localized message |
modules/visual_shader/editor |
|
Returns the lesser of two values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7448 |
true |
Returns the lesser of two values. |
| godot-native.65226034321aca428d6efbaa |
Localized message |
modules/visual_shader/editor |
|
Linear interpolation between two scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7449 |
true |
Linear interpolation between two scalars. |
| godot-native.33a91cdff56d0d63a9533346 |
Localized message |
modules/visual_shader/editor |
|
Performs a fused multiply-add operation (a * b + c) on scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7450 |
true |
Performs a fused multiply-add operation (a * b + c) on scalars. |
| godot-native.6f324effaf1a489201167cfd |
Localized message |
modules/visual_shader/editor |
|
Returns the opposite value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7451 |
true |
Returns the opposite value of the parameter. |
| godot-native.74c7d541de922fafd4819e66 |
Localized message |
modules/visual_shader/editor |
|
Returns the opposite value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7452 |
true |
Returns the opposite value of the parameter. |
| godot-native.f4fd0d41c0e9342261e6bba6 |
Localized message |
modules/visual_shader/editor |
|
Returns the opposite value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7453 |
true |
Returns the opposite value of the parameter. |
| godot-native.e51cf4a6574e8ddd653789c9 |
Localized message |
modules/visual_shader/editor |
|
1.0 - scalar |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7454 |
true |
1.0 - scalar |
| godot-native.91ef919f94b1983ba7d0dd1b |
Localized message |
modules/visual_shader/editor |
|
Returns the value of the first parameter raised to the power of the second. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7455 |
true |
Returns the value of the first parameter raised to the power of the second. |
| godot-native.b4c52d6ce8d49ae1c8b3707f |
Localized message |
modules/visual_shader/editor |
|
Converts a quantity in degrees to radians. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7456 |
true |
Converts a quantity in degrees to radians. |
| godot-native.f35ce29829d60a564ec2d56d |
Localized message |
modules/visual_shader/editor |
|
1.0 / scalar |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7457 |
true |
1.0 / scalar |
| godot-native.73c5c9de374b253869bdb26a |
Localized message |
modules/visual_shader/editor |
|
Remaps a value from the input range to the output range. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7458 |
true |
Remaps a value from the input range to the output range. |
| godot-native.7c99093226a21573c9ff64a6 |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest integer to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7459 |
true |
Finds the nearest integer to the parameter. |
| godot-native.c50a7bdf24d6892e49cef767 |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest even integer to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7460 |
true |
Finds the nearest even integer to the parameter. |
| godot-native.cf5a965f15067aa0b33fdf1b |
Localized message |
modules/visual_shader/editor |
|
Clamps the value between 0.0 and 1.0. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7461 |
true |
Clamps the value between 0.0 and 1.0. |
| godot-native.1c2ce92b49bed4d267844e65 |
Localized message |
modules/visual_shader/editor |
|
Extracts the sign of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7462 |
true |
Extracts the sign of the parameter. |
| godot-native.846f644974ea0eee28530b2d |
Localized message |
modules/visual_shader/editor |
|
Extracts the sign of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7463 |
true |
Extracts the sign of the parameter. |
| godot-native.b8baae481ec6342f0b25bc9a |
Localized message |
modules/visual_shader/editor |
|
Returns the sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7464 |
true |
Returns the sine of the parameter. |
| godot-native.0450fdff47e655f6559960e8 |
Localized message |
modules/visual_shader/editor |
|
Returns the hyperbolic sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7465 |
true |
Returns the hyperbolic sine of the parameter. |
| godot-native.532a8cd557b1c10fb708b4d5 |
Localized message |
modules/visual_shader/editor |
|
Returns the square root of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7466 |
true |
Returns the square root of the parameter. |
| godot-native.fbe2d443c2e84e01a2846776 |
Localized message |
modules/visual_shader/editor |
|
SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7467 |
true |
SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
| godot-native.c0aa7cb851c3a6244304b132 |
Localized message |
modules/visual_shader/editor |
|
Step function( scalar(edge), scalar(x) ).
Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7468 |
true |
Step function( scalar(edge), scalar(x) ).
Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. |
| godot-native.ea90a87109057d14038eb77c |
Localized message |
modules/visual_shader/editor |
|
(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7469 |
true |
(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'. |
| godot-native.82d7c06b17d86666e187670d |
Localized message |
modules/visual_shader/editor |
|
(Scalar) Sum of absolute derivative in 'x' and 'y'. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7470 |
true |
(Scalar) Sum of absolute derivative in 'x' and 'y'. |
| godot-native.4e1b768633ba7edbb79f4eb5 |
Localized message |
modules/visual_shader/editor |
|
Returns the tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7471 |
true |
Returns the tangent of the parameter. |
| godot-native.4571f9c9baccc1b57937820b |
Localized message |
modules/visual_shader/editor |
|
Returns the hyperbolic tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7472 |
true |
Returns the hyperbolic tangent of the parameter. |
| godot-native.a89586f85bf9acc7d4b23536 |
Localized message |
modules/visual_shader/editor |
|
Finds the truncated value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7473 |
true |
Finds the truncated value of the parameter. |
| godot-native.12311dec20f751ac80a161b4 |
Localized message |
modules/visual_shader/editor |
|
Sums two floating-point scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7475 |
true |
Sums two floating-point scalars. |
| godot-native.0513482473b4961f62a18d67 |
Localized message |
modules/visual_shader/editor |
|
Sums two integer scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7476 |
true |
Sums two integer scalars. |
| godot-native.6c4a053640a2c493fed5b9da |
Localized message |
modules/visual_shader/editor |
|
Sums two unsigned integer scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7477 |
true |
Sums two unsigned integer scalars. |
| godot-native.b61b61c6827ab7b35674792d |
Localized message |
modules/visual_shader/editor |
|
Returns the result of bitwise AND (a & b) operation for two integers. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7478 |
true |
Returns the result of bitwise AND (a & b) operation for two integers. |
| godot-native.56449214132935900c616834 |
Localized message |
modules/visual_shader/editor |
|
Returns the result of bitwise AND (a & b) operation for two unsigned integers. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7479 |
true |
Returns the result of bitwise AND (a & b) operation for two unsigned integers. |
| godot-native.71353bcb5a34828304da9d34 |
Localized message |
modules/visual_shader/editor |
|
Returns the result of bitwise left shift (a << b) operation on the integer. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7480 |
true |
Returns the result of bitwise left shift (a << b) operation on the integer. |
| godot-native.df91d6592e979f4291782b96 |
Localized message |
modules/visual_shader/editor |
|
Returns the result of bitwise left shift (a << b) operation on the unsigned integer. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7481 |
true |
Returns the result of bitwise left shift (a << b) operation on the unsigned integer. |
| godot-native.0dda5146a1552ee85d826d43 |
Localized message |
modules/visual_shader/editor |
|
Returns the result of bitwise OR (a | b) operation for two integers. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7482 |
true |
Returns the result of bitwise OR (a | b) operation for two integers. |
| godot-native.a35c9cbb3e4f433d3b2fa1fd |
Localized message |
modules/visual_shader/editor |
|
Returns the result of bitwise OR (a | b) operation for two unsigned integers. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7483 |
true |
Returns the result of bitwise OR (a | b) operation for two unsigned integers. |
| godot-native.d2fb284a6e76732bb3688bc6 |
Localized message |
modules/visual_shader/editor |
|
Returns the result of bitwise right shift (a >> b) operation on the integer. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7484 |
true |
Returns the result of bitwise right shift (a >> b) operation on the integer. |
| godot-native.1dbb487be11105ff23ebf6b2 |
Localized message |
modules/visual_shader/editor |
|
Returns the result of bitwise right shift (a >> b) operation on the unsigned integer. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7485 |
true |
Returns the result of bitwise right shift (a >> b) operation on the unsigned integer. |
| godot-native.24c0e71aa8196a2b3ed5f6c5 |
Localized message |
modules/visual_shader/editor |
|
Returns the result of bitwise XOR (a ^ b) operation on the integer. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7486 |
true |
Returns the result of bitwise XOR (a ^ b) operation on the integer. |
| godot-native.9af8915e2336b5cc701e0956 |
Localized message |
modules/visual_shader/editor |
|
Returns the result of bitwise XOR (a ^ b) operation on the unsigned integer. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7487 |
true |
Returns the result of bitwise XOR (a ^ b) operation on the unsigned integer. |
| godot-native.aac5e91f975584ed9b3f89e2 |
Localized message |
modules/visual_shader/editor |
|
Divides two floating-point scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7488 |
true |
Divides two floating-point scalars. |
| godot-native.dda701071ea5ab07d699416b |
Localized message |
modules/visual_shader/editor |
|
Divides two integer scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7489 |
true |
Divides two integer scalars. |
| godot-native.667a8213fb8b9bb9283fd1b4 |
Localized message |
modules/visual_shader/editor |
|
Divides two unsigned integer scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7490 |
true |
Divides two unsigned integer scalars. |
| godot-native.4a211e2b9ec8bd6ec52fee3f |
Localized message |
modules/visual_shader/editor |
|
Multiplies two floating-point scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7491 |
true |
Multiplies two floating-point scalars. |
| godot-native.fd2fca83b985c69024717f5b |
Localized message |
modules/visual_shader/editor |
|
Multiplies two integer scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7492 |
true |
Multiplies two integer scalars. |
| godot-native.1a4cd9cd67c4875ac689d70a |
Localized message |
modules/visual_shader/editor |
|
Multiplies two unsigned integer scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7493 |
true |
Multiplies two unsigned integer scalars. |
| godot-native.ae21ce132186fa127e229b56 |
Localized message |
modules/visual_shader/editor |
|
Returns the remainder of the two floating-point scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7494 |
true |
Returns the remainder of the two floating-point scalars. |
| godot-native.d127681eb23bf192e508ca9d |
Localized message |
modules/visual_shader/editor |
|
Returns the remainder of the two integer scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7495 |
true |
Returns the remainder of the two integer scalars. |
| godot-native.11c89b30353e6c5f2acf112e |
Localized message |
modules/visual_shader/editor |
|
Returns the remainder of the two unsigned integer scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7496 |
true |
Returns the remainder of the two unsigned integer scalars. |
| godot-native.da91a994e996b135ecd7c672 |
Localized message |
modules/visual_shader/editor |
|
Subtracts two floating-point scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7497 |
true |
Subtracts two floating-point scalars. |
| godot-native.e76559c66af07209a0eb8394 |
Localized message |
modules/visual_shader/editor |
|
Subtracts two integer scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7498 |
true |
Subtracts two integer scalars. |
| godot-native.4ff5d64430683020a6899222 |
Localized message |
modules/visual_shader/editor |
|
Subtracts two unsigned integer scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7499 |
true |
Subtracts two unsigned integer scalars. |
| godot-native.cd10b52d7496481b82ceaf2d |
Localized message |
modules/visual_shader/editor |
|
Scalar floating-point constant. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7501 |
true |
Scalar floating-point constant. |
| godot-native.b75c8986163aef3a1d3a0518 |
Localized message |
modules/visual_shader/editor |
|
Scalar integer constant. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7502 |
true |
Scalar integer constant. |
| godot-native.4552fd52085574467c49bf47 |
Localized message |
modules/visual_shader/editor |
|
Scalar unsigned integer constant. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7503 |
true |
Scalar unsigned integer constant. |
| godot-native.ca920c1d6ffc3d08cd6c19a5 |
Localized message |
modules/visual_shader/editor |
|
Scalar floating-point parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7504 |
true |
Scalar floating-point parameter. |
| godot-native.3016e029fcb9d62e68c27fed |
Localized message |
modules/visual_shader/editor |
|
Scalar integer parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7505 |
true |
Scalar integer parameter. |
| godot-native.a57c7138c1ebe550775917d7 |
Localized message |
modules/visual_shader/editor |
|
Scalar unsigned integer parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7506 |
true |
Scalar unsigned integer parameter. |
| godot-native.32b609ba5f0ee1910d466742 |
Localized message |
modules/visual_shader/editor |
|
Converts screen UV to a SDF. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7510 |
true |
Converts screen UV to a SDF. |
| godot-native.28b0dfe4de361d9d778d2255 |
Localized message |
modules/visual_shader/editor |
|
Casts a ray against the screen SDF and returns the distance travelled. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7511 |
true |
Casts a ray against the screen SDF and returns the distance travelled. |
| godot-native.0c1cee9ef435fa9b6eea0e0b |
Localized message |
modules/visual_shader/editor |
|
Converts a SDF to screen UV. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7512 |
true |
Converts a SDF to screen UV. |
| godot-native.eb12c7e157244109354bd39a |
Localized message |
modules/visual_shader/editor |
|
Performs a SDF texture lookup. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7513 |
true |
Performs a SDF texture lookup. |
| godot-native.a5a1164e1faeabcd46a7d182 |
Localized message |
modules/visual_shader/editor |
|
Performs a SDF normal texture lookup. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7514 |
true |
Performs a SDF normal texture lookup. |
| godot-native.b6629a1283a7c438f0f790e6 |
Localized message |
modules/visual_shader/editor |
|
Function to be applied on texture coordinates. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7519 |
true |
Function to be applied on texture coordinates. |
| godot-native.0576e165c015de8326d37fbd |
Localized message |
modules/visual_shader/editor |
|
Polar coordinates conversion applied on texture coordinates. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7520 |
true |
Polar coordinates conversion applied on texture coordinates. |
| godot-native.594a96569cd1e8f605d5a388 |
Localized message |
modules/visual_shader/editor |
|
Perform the cubic texture lookup. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7523 |
true |
Perform the cubic texture lookup. |
| godot-native.f3904accdbbfd4d762bb3deb |
Localized message |
modules/visual_shader/editor |
|
Perform the curve texture lookup. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7525 |
true |
Perform the curve texture lookup. |
| godot-native.dac96345df2b14dfc734e016 |
Localized message |
modules/visual_shader/editor |
|
Perform the three components curve texture lookup. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7527 |
true |
Perform the three components curve texture lookup. |
| godot-native.9dd46df4a24c505186964039 |
Localized message |
modules/visual_shader/editor |
|
Returns the depth value obtained from the depth prepass in a linear space. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7528 |
true |
Returns the depth value obtained from the depth prepass in a linear space. |
| godot-native.cc436cc7f7e1f6d12ebe625b |
Localized message |
modules/visual_shader/editor |
|
Reconstructs the World Position of the Node from the depth texture. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7530 |
true |
Reconstructs the World Position of the Node from the depth texture. |
| godot-native.342a30964217d326ce00b1a8 |
Localized message |
modules/visual_shader/editor |
|
Unpacks the Screen Normal Texture in World Space |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7532 |
true |
Unpacks the Screen Normal Texture in World Space |
| godot-native.b304b03b3830883e6c0b4e9f |
Localized message |
modules/visual_shader/editor |
|
Perform the 2D texture lookup. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7534 |
true |
Perform the 2D texture lookup. |
| godot-native.0b47dabc02bb3002f2dbad9d |
Localized message |
modules/visual_shader/editor |
|
Perform the 2D-array texture lookup. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7536 |
true |
Perform the 2D-array texture lookup. |
| godot-native.d9eea934eee3bb6318f8b0d5 |
Localized message |
modules/visual_shader/editor |
|
Perform the 3D texture lookup. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7538 |
true |
Perform the 3D texture lookup. |
| godot-native.afddef88d3d1b5d8c161cb30 |
Localized message |
modules/visual_shader/editor |
|
Apply panning function on texture coordinates. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7539 |
true |
Apply panning function on texture coordinates. |
| godot-native.907b115ec8459d4a233a6798 |
Localized message |
modules/visual_shader/editor |
|
Apply scaling function on texture coordinates. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7540 |
true |
Apply scaling function on texture coordinates. |
| godot-native.88a0b6c1b1ae3c92e72acda9 |
Localized message |
modules/visual_shader/editor |
|
Cubic texture parameter lookup. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7542 |
true |
Cubic texture parameter lookup. |
| godot-native.45afde31912c16e31ce53ce2 |
Localized message |
modules/visual_shader/editor |
|
2D texture parameter lookup. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7543 |
true |
2D texture parameter lookup. |
| godot-native.f4655ec3a1d035b840b64c7c |
Localized message |
modules/visual_shader/editor |
|
2D texture parameter lookup with triplanar. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7544 |
true |
2D texture parameter lookup with triplanar. |
| godot-native.c30546831ac31c93363621ff |
Localized message |
modules/visual_shader/editor |
|
2D array of textures parameter lookup. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7545 |
true |
2D array of textures parameter lookup. |
| godot-native.d117f212589895a53358b0fc |
Localized message |
modules/visual_shader/editor |
|
3D texture parameter lookup. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7546 |
true |
3D texture parameter lookup. |
| godot-native.899de65c87b9ee4c30fa15f6 |
Localized message |
modules/visual_shader/editor |
|
Transform function. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7550 |
true |
Transform function. |
| godot-native.fe93bf636d0e23a303408d9b |
Localized message |
modules/visual_shader/editor |
|
Transform operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7551 |
true |
Transform operator. |
| godot-native.fd4e9af79d3a40b6cfd30b73 |
Localized message |
modules/visual_shader/editor |
|
Calculate the outer product of a pair of vectors.
OuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7553 |
true |
Calculate the outer product of a pair of vectors.
OuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'. |
| godot-native.ebae82ad3c7ad12211d3d0ee |
Localized message |
modules/visual_shader/editor |
|
Composes transform from four vectors. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7554 |
true |
Composes transform from four vectors. |
| godot-native.33f6c62e6f4600a076a6eb96 |
Localized message |
modules/visual_shader/editor |
|
Decomposes transform to four vectors. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7555 |
true |
Decomposes transform to four vectors. |
| godot-native.28dc4542a6ddde9d7758f1d6 |
Localized message |
modules/visual_shader/editor |
|
Calculates the determinant of a transform. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7557 |
true |
Calculates the determinant of a transform. |
| godot-native.8e8540f7c48e215aaeffa908 |
Localized message |
modules/visual_shader/editor |
|
Calculates how the object should face the camera to be applied on Model View Matrix output port for 3D objects. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7558 |
true |
Calculates how the object should face the camera to be applied on Model View Matrix output port for 3D objects. |
| godot-native.c79cf1fb9a3cdaed6f02b1cc |
Localized message |
modules/visual_shader/editor |
|
Calculates the inverse of a transform. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7559 |
true |
Calculates the inverse of a transform. |
| godot-native.92154debe6596c173a307c9d |
Localized message |
modules/visual_shader/editor |
|
Calculates the transpose of a transform. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7560 |
true |
Calculates the transpose of a transform. |
| godot-native.96f2b83a4c97b3b8eb62047b |
Localized message |
modules/visual_shader/editor |
|
Sums two transforms. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7562 |
true |
Sums two transforms. |
| godot-native.0f2117633cec040cf7a8a8a1 |
Localized message |
modules/visual_shader/editor |
|
Divides two transforms. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7563 |
true |
Divides two transforms. |
| godot-native.350bf530f2b2e13c6c38d6f9 |
Localized message |
modules/visual_shader/editor |
|
Multiplies two transforms. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7564 |
true |
Multiplies two transforms. |
| godot-native.a5e501612e5946a9f70f56fd |
Localized message |
modules/visual_shader/editor |
|
Performs per-component multiplication of two transforms. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7565 |
true |
Performs per-component multiplication of two transforms. |
| godot-native.3f556f1c66707fe2978d4fe6 |
Localized message |
modules/visual_shader/editor |
|
Subtracts two transforms. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7566 |
true |
Subtracts two transforms. |
| godot-native.3c3b645905da1b838fdfd103 |
Localized message |
modules/visual_shader/editor |
|
Multiplies vector by transform. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7567 |
true |
Multiplies vector by transform. |
| godot-native.6fd18651df9129008d4d5899 |
Localized message |
modules/visual_shader/editor |
|
Transform constant. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7569 |
true |
Transform constant. |
| godot-native.36f7713608e1f3366e02806d |
Localized message |
modules/visual_shader/editor |
|
Transform parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7570 |
true |
Transform parameter. |
| godot-native.7e88234904a793f3bff23a0f |
Localized message |
modules/visual_shader/editor |
|
The distance fade effect fades out each pixel based on its distance to another object. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7574 |
true |
The distance fade effect fades out each pixel based on its distance to another object. |
| godot-native.43cd8284d893cd8eda7df462 |
Localized message |
modules/visual_shader/editor |
|
The proximity fade effect fades out each pixel based on its distance to another object. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7575 |
true |
The proximity fade effect fades out each pixel based on its distance to another object. |
| godot-native.15e29e2f5f5f1dabf3fce80d |
Localized message |
modules/visual_shader/editor |
|
Returns a random value between the minimum and maximum input values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7576 |
true |
Returns a random value between the minimum and maximum input values. |
| godot-native.e056ae9978260fb399a39867 |
Localized message |
modules/visual_shader/editor |
|
Builds a rotation matrix from the given axis and angle, multiply the input vector by it and returns both this vector and a matrix. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7577 |
true |
Builds a rotation matrix from the given axis and angle, multiply the input vector by it and returns both this vector and a matrix. |
| godot-native.ff08d6fd941e1cdd07badcc1 |
Localized message |
modules/visual_shader/editor |
|
Vector function. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7581 |
true |
Vector function. |
| godot-native.1735f1bd553d22a47e4f9b71 |
Localized message |
modules/visual_shader/editor |
|
Vector operator. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7582 |
true |
Vector operator. |
| godot-native.4f5778fa112a2c14376df387 |
Localized message |
modules/visual_shader/editor |
|
Composes vector from scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7583 |
true |
Composes vector from scalars. |
| godot-native.4b1ba400eaab0a4fab83c229 |
Localized message |
modules/visual_shader/editor |
|
Decomposes vector to scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7584 |
true |
Decomposes vector to scalars. |
| godot-native.64bc6b70c24a5d776ec7af8b |
Localized message |
modules/visual_shader/editor |
|
Composes 2D vector from two scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7586 |
true |
Composes 2D vector from two scalars. |
| godot-native.eadfdf7601c5ec66985708a9 |
Localized message |
modules/visual_shader/editor |
|
Decomposes 2D vector to two scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7587 |
true |
Decomposes 2D vector to two scalars. |
| godot-native.6449f051965e6ed1bdcbc4a7 |
Localized message |
modules/visual_shader/editor |
|
Composes 3D vector from three scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7588 |
true |
Composes 3D vector from three scalars. |
| godot-native.070410421f4431bb62a098a0 |
Localized message |
modules/visual_shader/editor |
|
Decomposes 3D vector to three scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7589 |
true |
Decomposes 3D vector to three scalars. |
| godot-native.3f6c3484b2b80b22252d030f |
Localized message |
modules/visual_shader/editor |
|
Composes 4D vector from four scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7590 |
true |
Composes 4D vector from four scalars. |
| godot-native.e9d70101a0dae254a9c69032 |
Localized message |
modules/visual_shader/editor |
|
Decomposes 4D vector to four scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7591 |
true |
Decomposes 4D vector to four scalars. |
| godot-native.9cd31d13ae54ce25d13f4bea |
Localized message |
modules/visual_shader/editor |
|
Returns the absolute value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7593 |
true |
Returns the absolute value of the parameter. |
| godot-native.51dd039601cf1c98b5cf72d2 |
Localized message |
modules/visual_shader/editor |
|
Returns the absolute value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7594 |
true |
Returns the absolute value of the parameter. |
| godot-native.63010a47f1330db7424d355d |
Localized message |
modules/visual_shader/editor |
|
Returns the absolute value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7595 |
true |
Returns the absolute value of the parameter. |
| godot-native.6d5e309d1e13c34f4a3bd394 |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7596 |
true |
Returns the arc-cosine of the parameter. |
| godot-native.c882c6f8f757d5df0af7f6ff |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7597 |
true |
Returns the arc-cosine of the parameter. |
| godot-native.1a8cd990ce9df004f3583100 |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7598 |
true |
Returns the arc-cosine of the parameter. |
| godot-native.3b2a5c2a88d4dcb5e2697483 |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse hyperbolic cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7599 |
true |
Returns the inverse hyperbolic cosine of the parameter. |
| godot-native.2f5fb9e269534eb270899b30 |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse hyperbolic cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7600 |
true |
Returns the inverse hyperbolic cosine of the parameter. |
| godot-native.d49f21b60654f564fdfe2c96 |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse hyperbolic cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7601 |
true |
Returns the inverse hyperbolic cosine of the parameter. |
| godot-native.71ce2eeb68744687c41c624a |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7602 |
true |
Returns the arc-sine of the parameter. |
| godot-native.42684cede67801e23ec82836 |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7603 |
true |
Returns the arc-sine of the parameter. |
| godot-native.aad8cadd624ed0872f2d1b9f |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7604 |
true |
Returns the arc-sine of the parameter. |
| godot-native.fffda5660b5f890d75048b43 |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse hyperbolic sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7605 |
true |
Returns the inverse hyperbolic sine of the parameter. |
| godot-native.8f2429071ca33eb84f047d94 |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse hyperbolic sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7606 |
true |
Returns the inverse hyperbolic sine of the parameter. |
| godot-native.33bb70ec06ba4622d09b570c |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse hyperbolic sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7607 |
true |
Returns the inverse hyperbolic sine of the parameter. |
| godot-native.e9030a30bd811304e77df512 |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7608 |
true |
Returns the arc-tangent of the parameter. |
| godot-native.a854cf651a969d10dc1c803b |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7609 |
true |
Returns the arc-tangent of the parameter. |
| godot-native.6d7bdd8ffe2aabad5fabd9a1 |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7610 |
true |
Returns the arc-tangent of the parameter. |
| godot-native.2c4dab765e25e53527e3694a |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-tangent of the parameters. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7611 |
true |
Returns the arc-tangent of the parameters. |
| godot-native.cbc0432bb9ce49eab9c415b1 |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-tangent of the parameters. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7612 |
true |
Returns the arc-tangent of the parameters. |
| godot-native.e97962161741462867a58c09 |
Localized message |
modules/visual_shader/editor |
|
Returns the arc-tangent of the parameters. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7613 |
true |
Returns the arc-tangent of the parameters. |
| godot-native.2a0850008c511068bfb0415d |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse hyperbolic tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7614 |
true |
Returns the inverse hyperbolic tangent of the parameter. |
| godot-native.d2e16447c140af8e6490ef71 |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse hyperbolic tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7615 |
true |
Returns the inverse hyperbolic tangent of the parameter. |
| godot-native.8ccc3022862a3dc7c228ed1f |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse hyperbolic tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7616 |
true |
Returns the inverse hyperbolic tangent of the parameter. |
| godot-native.a5668b69ad2d490746abb93e |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest integer that is greater than or equal to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7617 |
true |
Finds the nearest integer that is greater than or equal to the parameter. |
| godot-native.55da318d0438090c0bebe8a8 |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest integer that is greater than or equal to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7618 |
true |
Finds the nearest integer that is greater than or equal to the parameter. |
| godot-native.cc1fe11a27a7d90fa5bb6fed |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest integer that is greater than or equal to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7619 |
true |
Finds the nearest integer that is greater than or equal to the parameter. |
| godot-native.30f255fa8ea0ef99549ec955 |
Localized message |
modules/visual_shader/editor |
|
Constrains a value to lie between two further values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7620 |
true |
Constrains a value to lie between two further values. |
| godot-native.26933e14fde6cf5e44cc97fd |
Localized message |
modules/visual_shader/editor |
|
Constrains a value to lie between two further values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7621 |
true |
Constrains a value to lie between two further values. |
| godot-native.31164ce1c845626f31e06d9c |
Localized message |
modules/visual_shader/editor |
|
Constrains a value to lie between two further values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7622 |
true |
Constrains a value to lie between two further values. |
| godot-native.8c230b38b82bffb3b72dcd17 |
Localized message |
modules/visual_shader/editor |
|
Returns the cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7623 |
true |
Returns the cosine of the parameter. |
| godot-native.04cd7f2c38cff6d0447c487f |
Localized message |
modules/visual_shader/editor |
|
Returns the cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7624 |
true |
Returns the cosine of the parameter. |
| godot-native.bcf9626d96c2f7d62e706812 |
Localized message |
modules/visual_shader/editor |
|
Returns the cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7625 |
true |
Returns the cosine of the parameter. |
| godot-native.8939b52aefb16a1236631507 |
Localized message |
modules/visual_shader/editor |
|
Returns the hyperbolic cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7626 |
true |
Returns the hyperbolic cosine of the parameter. |
| godot-native.f48d7cefaef8875b52354763 |
Localized message |
modules/visual_shader/editor |
|
Returns the hyperbolic cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7627 |
true |
Returns the hyperbolic cosine of the parameter. |
| godot-native.95aa1486b1e843b0308e8c20 |
Localized message |
modules/visual_shader/editor |
|
Returns the hyperbolic cosine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7628 |
true |
Returns the hyperbolic cosine of the parameter. |
| godot-native.18a62630f29d58585c6fb295 |
Localized message |
modules/visual_shader/editor |
|
Calculates the cross product of two vectors. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7629 |
true |
Calculates the cross product of two vectors. |
| godot-native.09aacd03c3c6b434843456ed |
Localized message |
modules/visual_shader/editor |
|
Converts a quantity in radians to degrees. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7630 |
true |
Converts a quantity in radians to degrees. |
| godot-native.6d0abdc55eb2712c52cd1f10 |
Localized message |
modules/visual_shader/editor |
|
Converts a quantity in radians to degrees. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7631 |
true |
Converts a quantity in radians to degrees. |
| godot-native.91ed491d212e5eba2e46e764 |
Localized message |
modules/visual_shader/editor |
|
Converts a quantity in radians to degrees. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7632 |
true |
Converts a quantity in radians to degrees. |
| godot-native.edf902b1f2c8379bc00d1b5c |
Localized message |
modules/visual_shader/editor |
|
(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7633 |
true |
(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing. |
| godot-native.2c5ffc98b6bfd334b4a81b81 |
Localized message |
modules/visual_shader/editor |
|
(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7634 |
true |
(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing. |
| godot-native.10352498d07c54fc1fee544f |
Localized message |
modules/visual_shader/editor |
|
(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7635 |
true |
(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing. |
| godot-native.4e3c22cf63892c15c5d1526e |
Localized message |
modules/visual_shader/editor |
|
(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7636 |
true |
(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing. |
| godot-native.621e44bfa7b27e4627ccc3ae |
Localized message |
modules/visual_shader/editor |
|
(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7637 |
true |
(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing. |
| godot-native.dc8ed824848e760a316e178d |
Localized message |
modules/visual_shader/editor |
|
(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7638 |
true |
(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing. |
| godot-native.df2e2f18c7972a80067d4a4c |
Localized message |
modules/visual_shader/editor |
|
(Vector) Derivative in 'x' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7639 |
true |
(Vector) Derivative in 'x' using local differencing. |
| godot-native.8f0762f96bcf21d57386bdf8 |
Localized message |
modules/visual_shader/editor |
|
(Vector) Derivative in 'x' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7640 |
true |
(Vector) Derivative in 'x' using local differencing. |
| godot-native.22616dde6e3144c0b07abc5d |
Localized message |
modules/visual_shader/editor |
|
(Vector) Derivative in 'x' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7641 |
true |
(Vector) Derivative in 'x' using local differencing. |
| godot-native.933b57373df1ae817ef467cc |
Localized message |
modules/visual_shader/editor |
|
(Vector) Derivative in 'y' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7642 |
true |
(Vector) Derivative in 'y' using local differencing. |
| godot-native.7e52088dcd04ce4dba36d74c |
Localized message |
modules/visual_shader/editor |
|
(Vector) Derivative in 'y' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7643 |
true |
(Vector) Derivative in 'y' using local differencing. |
| godot-native.66dbd065c3227a51ff858a64 |
Localized message |
modules/visual_shader/editor |
|
(Vector) Derivative in 'y' using local differencing. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7644 |
true |
(Vector) Derivative in 'y' using local differencing. |
| godot-native.97546650e0a55ce3e45b4968 |
Localized message |
modules/visual_shader/editor |
|
Returns the distance between two points. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7645 |
true |
Returns the distance between two points. |
| godot-native.330d201ea3f22086c7aba2fc |
Localized message |
modules/visual_shader/editor |
|
Returns the distance between two points. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7646 |
true |
Returns the distance between two points. |
| godot-native.dd3a5ee4d4e815fc19220b38 |
Localized message |
modules/visual_shader/editor |
|
Returns the distance between two points. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7647 |
true |
Returns the distance between two points. |
| godot-native.a0ca77947dd971b512349b8e |
Localized message |
modules/visual_shader/editor |
|
Calculates the dot product of two vectors. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7648 |
true |
Calculates the dot product of two vectors. |
| godot-native.6ddb599683db3dbfa5548747 |
Localized message |
modules/visual_shader/editor |
|
Base-e Exponential. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7649 |
true |
Base-e Exponential. |
| godot-native.fdbf5823869768a4889ab0ea |
Localized message |
modules/visual_shader/editor |
|
Base-e Exponential. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7650 |
true |
Base-e Exponential. |
| godot-native.afaf769fb2c496415057c511 |
Localized message |
modules/visual_shader/editor |
|
Base-e Exponential. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7651 |
true |
Base-e Exponential. |
| godot-native.7c063c5b3dc23efb130697f0 |
Localized message |
modules/visual_shader/editor |
|
Base-2 Exponential. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7652 |
true |
Base-2 Exponential. |
| godot-native.6fa81b46772c4133af5512ba |
Localized message |
modules/visual_shader/editor |
|
Base-2 Exponential. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7653 |
true |
Base-2 Exponential. |
| godot-native.6d5179a3def9d0ef2ee3cc27 |
Localized message |
modules/visual_shader/editor |
|
Base-2 Exponential. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7654 |
true |
Base-2 Exponential. |
| godot-native.ad90aa4e14c0eb58e161d5bc |
Localized message |
modules/visual_shader/editor |
|
Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7655 |
true |
Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned. |
| godot-native.03e1c06e3886fdaaa499d05a |
Localized message |
modules/visual_shader/editor |
|
Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7656 |
true |
Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned. |
| godot-native.b744c757367c21ec6be437b8 |
Localized message |
modules/visual_shader/editor |
|
Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7657 |
true |
Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned. |
| godot-native.c7b40cb52c643e8faf20aa3e |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest integer less than or equal to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7658 |
true |
Finds the nearest integer less than or equal to the parameter. |
| godot-native.538ae14508d9292f8d525050 |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest integer less than or equal to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7659 |
true |
Finds the nearest integer less than or equal to the parameter. |
| godot-native.75d7cb223bb960cd6e86c820 |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest integer less than or equal to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7660 |
true |
Finds the nearest integer less than or equal to the parameter. |
| godot-native.310e82e86bfc2de8ab161985 |
Localized message |
modules/visual_shader/editor |
|
Computes the fractional part of the argument. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7661 |
true |
Computes the fractional part of the argument. |
| godot-native.83141c7d3a2a654ea3c4bc61 |
Localized message |
modules/visual_shader/editor |
|
Computes the fractional part of the argument. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7662 |
true |
Computes the fractional part of the argument. |
| godot-native.f92b14d2838a0b82a63bbec8 |
Localized message |
modules/visual_shader/editor |
|
Computes the fractional part of the argument. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7663 |
true |
Computes the fractional part of the argument. |
| godot-native.95e59d3530d05362b1a7597d |
Localized message |
modules/visual_shader/editor |
|
Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it). |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7664 |
true |
Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it). |
| godot-native.c5b917292de8c30b9039f9b7 |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse of the square root of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7665 |
true |
Returns the inverse of the square root of the parameter. |
| godot-native.16464e9181cf2d737439a05f |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse of the square root of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7666 |
true |
Returns the inverse of the square root of the parameter. |
| godot-native.0666504f2db1f3cd47ce9474 |
Localized message |
modules/visual_shader/editor |
|
Returns the inverse of the square root of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7667 |
true |
Returns the inverse of the square root of the parameter. |
| godot-native.3ee8bf7249ba5f16010b3c22 |
Localized message |
modules/visual_shader/editor |
|
Calculates the length of a vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7668 |
true |
Calculates the length of a vector. |
| godot-native.4368a29380ff165f2744fde0 |
Localized message |
modules/visual_shader/editor |
|
Calculates the length of a vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7669 |
true |
Calculates the length of a vector. |
| godot-native.bb2d733fc02f47742cca2a9f |
Localized message |
modules/visual_shader/editor |
|
Calculates the length of a vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7670 |
true |
Calculates the length of a vector. |
| godot-native.a1f55e5b5617c07041d8b354 |
Localized message |
modules/visual_shader/editor |
|
Natural logarithm. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7671 |
true |
Natural logarithm. |
| godot-native.894d86a3d9cf0ec308e22645 |
Localized message |
modules/visual_shader/editor |
|
Natural logarithm. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7672 |
true |
Natural logarithm. |
| godot-native.6b6e0301ca7704ce578c2c96 |
Localized message |
modules/visual_shader/editor |
|
Natural logarithm. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7673 |
true |
Natural logarithm. |
| godot-native.554f2db154836e97c67fb205 |
Localized message |
modules/visual_shader/editor |
|
Base-2 logarithm. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7674 |
true |
Base-2 logarithm. |
| godot-native.1ace75febfc2fa260da0c737 |
Localized message |
modules/visual_shader/editor |
|
Base-2 logarithm. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7675 |
true |
Base-2 logarithm. |
| godot-native.f1e4220c55512cd2b2514526 |
Localized message |
modules/visual_shader/editor |
|
Base-2 logarithm. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7676 |
true |
Base-2 logarithm. |
| godot-native.8c583d3cc319502561ccc917 |
Localized message |
modules/visual_shader/editor |
|
Returns the greater of two values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7677 |
true |
Returns the greater of two values. |
| godot-native.f61b5739d9ae15735432a8fc |
Localized message |
modules/visual_shader/editor |
|
Returns the greater of two values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7678 |
true |
Returns the greater of two values. |
| godot-native.886ad659b4b50bb8b6c91450 |
Localized message |
modules/visual_shader/editor |
|
Returns the greater of two values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7679 |
true |
Returns the greater of two values. |
| godot-native.7f03a2ba790e2d536591d7ee |
Localized message |
modules/visual_shader/editor |
|
Returns the lesser of two values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7680 |
true |
Returns the lesser of two values. |
| godot-native.81cc177a899f4c06ed303575 |
Localized message |
modules/visual_shader/editor |
|
Returns the lesser of two values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7681 |
true |
Returns the lesser of two values. |
| godot-native.d0328b728add84cfaa09f3ed |
Localized message |
modules/visual_shader/editor |
|
Returns the lesser of two values. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7682 |
true |
Returns the lesser of two values. |
| godot-native.e342ff6e61974a6029dd340a |
Localized message |
modules/visual_shader/editor |
|
Linear interpolation between two vectors. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7683 |
true |
Linear interpolation between two vectors. |
| godot-native.0fb22583a3460ece8a73a3fc |
Localized message |
modules/visual_shader/editor |
|
Linear interpolation between two vectors. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7684 |
true |
Linear interpolation between two vectors. |
| godot-native.5770cb893fcacb82e991d9b7 |
Localized message |
modules/visual_shader/editor |
|
Linear interpolation between two vectors. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7685 |
true |
Linear interpolation between two vectors. |
| godot-native.b9f85e6d6647f1226f3b1885 |
Localized message |
modules/visual_shader/editor |
|
Linear interpolation between two vectors using scalar. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7686 |
true |
Linear interpolation between two vectors using scalar. |
| godot-native.7caa307f404ef547d5911730 |
Localized message |
modules/visual_shader/editor |
|
Linear interpolation between two vectors using scalar. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7687 |
true |
Linear interpolation between two vectors using scalar. |
| godot-native.993781dd0eb171a73200d97c |
Localized message |
modules/visual_shader/editor |
|
Linear interpolation between two vectors using scalar. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7688 |
true |
Linear interpolation between two vectors using scalar. |
| godot-native.81555fa972f991a0d9979acd |
Localized message |
modules/visual_shader/editor |
|
Performs a fused multiply-add operation (a * b + c) on vectors. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7689 |
true |
Performs a fused multiply-add operation (a * b + c) on vectors. |
| godot-native.eac81521b612695762bf3cc8 |
Localized message |
modules/visual_shader/editor |
|
Performs a fused multiply-add operation (a * b + c) on vectors. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7690 |
true |
Performs a fused multiply-add operation (a * b + c) on vectors. |
| godot-native.edf316b5871473db5d9eb759 |
Localized message |
modules/visual_shader/editor |
|
Performs a fused multiply-add operation (a * b + c) on vectors. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7691 |
true |
Performs a fused multiply-add operation (a * b + c) on vectors. |
| godot-native.6df16240aa13813705b69f2f |
Localized message |
modules/visual_shader/editor |
|
Returns the opposite value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7692 |
true |
Returns the opposite value of the parameter. |
| godot-native.3934da4990bc96ee06efcb90 |
Localized message |
modules/visual_shader/editor |
|
Returns the opposite value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7693 |
true |
Returns the opposite value of the parameter. |
| godot-native.4829091bc35f116adb2d3682 |
Localized message |
modules/visual_shader/editor |
|
Returns the opposite value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7694 |
true |
Returns the opposite value of the parameter. |
| godot-native.83b65d9e5630a5365288b02e |
Localized message |
modules/visual_shader/editor |
|
Calculates the normalize product of vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7695 |
true |
Calculates the normalize product of vector. |
| godot-native.8a62921a8a8e08bdbb50b376 |
Localized message |
modules/visual_shader/editor |
|
Calculates the normalize product of vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7696 |
true |
Calculates the normalize product of vector. |
| godot-native.d7c785f649b89a930383f73f |
Localized message |
modules/visual_shader/editor |
|
Calculates the normalize product of vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7697 |
true |
Calculates the normalize product of vector. |
| godot-native.19e15f5492033bab2ee1dec8 |
Localized message |
modules/visual_shader/editor |
|
1.0 - vector |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7698 |
true |
1.0 - vector |
| godot-native.8f4aeeec62b6e2dcebaddd07 |
Localized message |
modules/visual_shader/editor |
|
1.0 - vector |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7699 |
true |
1.0 - vector |
| godot-native.dda80f33e4c836da6288b924 |
Localized message |
modules/visual_shader/editor |
|
1.0 - vector |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7700 |
true |
1.0 - vector |
| godot-native.2690095ab6613b77ded709bd |
Localized message |
modules/visual_shader/editor |
|
Returns the value of the first parameter raised to the power of the second. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7701 |
true |
Returns the value of the first parameter raised to the power of the second. |
| godot-native.d29688023a6894514c185b31 |
Localized message |
modules/visual_shader/editor |
|
Returns the value of the first parameter raised to the power of the second. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7702 |
true |
Returns the value of the first parameter raised to the power of the second. |
| godot-native.051250f07ce49a6af3cc7304 |
Localized message |
modules/visual_shader/editor |
|
Returns the value of the first parameter raised to the power of the second. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7703 |
true |
Returns the value of the first parameter raised to the power of the second. |
| godot-native.09d2080140130fe5ec2cb6ce |
Localized message |
modules/visual_shader/editor |
|
Converts a quantity in degrees to radians. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7704 |
true |
Converts a quantity in degrees to radians. |
| godot-native.46533049b5142fc6adaf742d |
Localized message |
modules/visual_shader/editor |
|
Converts a quantity in degrees to radians. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7705 |
true |
Converts a quantity in degrees to radians. |
| godot-native.3e7afc541d80463e9dbfa0bd |
Localized message |
modules/visual_shader/editor |
|
Converts a quantity in degrees to radians. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7706 |
true |
Converts a quantity in degrees to radians. |
| godot-native.413dba62733e2bb435dbd441 |
Localized message |
modules/visual_shader/editor |
|
1.0 / vector |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7707 |
true |
1.0 / vector |
| godot-native.749d9b2d7d4fc71439b1a67a |
Localized message |
modules/visual_shader/editor |
|
1.0 / vector |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7708 |
true |
1.0 / vector |
| godot-native.5391988ee76230cea74c3600 |
Localized message |
modules/visual_shader/editor |
|
1.0 / vector |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7709 |
true |
1.0 / vector |
| godot-native.d9b309b9a4416f8b1e0d8832 |
Localized message |
modules/visual_shader/editor |
|
Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector ). |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7710 |
true |
Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector ). |
| godot-native.040f215ab03cbc0517db6cba |
Localized message |
modules/visual_shader/editor |
|
Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector ). |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7711 |
true |
Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector ). |
| godot-native.9a609ed8483f6f48b3d9b06d |
Localized message |
modules/visual_shader/editor |
|
Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector ). |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7712 |
true |
Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector ). |
| godot-native.290041a34b486e70def8f63e |
Localized message |
modules/visual_shader/editor |
|
Returns the vector that points in the direction of refraction. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7713 |
true |
Returns the vector that points in the direction of refraction. |
| godot-native.49123a0c73d3d25a01fea310 |
Localized message |
modules/visual_shader/editor |
|
Returns the vector that points in the direction of refraction. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7714 |
true |
Returns the vector that points in the direction of refraction. |
| godot-native.6d46e9144e3d6f6f37cbeb6e |
Localized message |
modules/visual_shader/editor |
|
Returns the vector that points in the direction of refraction. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7715 |
true |
Returns the vector that points in the direction of refraction. |
| godot-native.edf49b064a40304a9f01dde9 |
Localized message |
modules/visual_shader/editor |
|
Remaps a vector from the input range to the output range. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7716 |
true |
Remaps a vector from the input range to the output range. |
| godot-native.ad0a97ecfc1bef0347101ca3 |
Localized message |
modules/visual_shader/editor |
|
Remaps a vector from the input range to the output range. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7717 |
true |
Remaps a vector from the input range to the output range. |
| godot-native.e4d1b4202c215531eea20f2c |
Localized message |
modules/visual_shader/editor |
|
Remaps a vector from the input range to the output range. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7718 |
true |
Remaps a vector from the input range to the output range. |
| godot-native.74e2feb8e705b0d8bd0c21f7 |
Localized message |
modules/visual_shader/editor |
|
Remaps a vector from the input range to the output range. Ranges defined with scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7719 |
true |
Remaps a vector from the input range to the output range. Ranges defined with scalars. |
| godot-native.d51c5ba2da0caa948554f0df |
Localized message |
modules/visual_shader/editor |
|
Remaps a vector from the input range to the output range. Ranges defined with scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7720 |
true |
Remaps a vector from the input range to the output range. Ranges defined with scalars. |
| godot-native.1f6c31bb7dbace96bd14c9a2 |
Localized message |
modules/visual_shader/editor |
|
Remaps a vector from the input range to the output range. Ranges defined with scalars. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7721 |
true |
Remaps a vector from the input range to the output range. Ranges defined with scalars. |
| godot-native.e835e65ef0be4aa1332d01c8 |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest integer to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7722 |
true |
Finds the nearest integer to the parameter. |
| godot-native.ff1f783eda7f95b4d3a3b1c1 |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest integer to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7723 |
true |
Finds the nearest integer to the parameter. |
| godot-native.5419d92966e9bd3bdebf7d09 |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest integer to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7724 |
true |
Finds the nearest integer to the parameter. |
| godot-native.f9cd73da1ad71800d3a5707b |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest even integer to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7725 |
true |
Finds the nearest even integer to the parameter. |
| godot-native.c4a7f76b22d9e0aa295d8791 |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest even integer to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7726 |
true |
Finds the nearest even integer to the parameter. |
| godot-native.19c09143fbf5e67453184264 |
Localized message |
modules/visual_shader/editor |
|
Finds the nearest even integer to the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7727 |
true |
Finds the nearest even integer to the parameter. |
| godot-native.b450bc41c543e1fadb6876d0 |
Localized message |
modules/visual_shader/editor |
|
Clamps the value between 0.0 and 1.0. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7728 |
true |
Clamps the value between 0.0 and 1.0. |
| godot-native.78b1e49b03a8c851987f8dbe |
Localized message |
modules/visual_shader/editor |
|
Clamps the value between 0.0 and 1.0. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7729 |
true |
Clamps the value between 0.0 and 1.0. |
| godot-native.aa80af2dc8a1c954ba46baf7 |
Localized message |
modules/visual_shader/editor |
|
Clamps the value between 0.0 and 1.0. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7730 |
true |
Clamps the value between 0.0 and 1.0. |
| godot-native.2402118bde1959744294cb97 |
Localized message |
modules/visual_shader/editor |
|
Extracts the sign of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7731 |
true |
Extracts the sign of the parameter. |
| godot-native.bc640da4b5d68ced2d05ff2c |
Localized message |
modules/visual_shader/editor |
|
Extracts the sign of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7732 |
true |
Extracts the sign of the parameter. |
| godot-native.a4c97f7d43aa4966db5d3e89 |
Localized message |
modules/visual_shader/editor |
|
Extracts the sign of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7733 |
true |
Extracts the sign of the parameter. |
| godot-native.44e91307209a4cb285c388b4 |
Localized message |
modules/visual_shader/editor |
|
Returns the sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7734 |
true |
Returns the sine of the parameter. |
| godot-native.8436bdfc9f9c333481cff260 |
Localized message |
modules/visual_shader/editor |
|
Returns the sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7735 |
true |
Returns the sine of the parameter. |
| godot-native.59b3f8b98a43f9bf8d955abf |
Localized message |
modules/visual_shader/editor |
|
Returns the sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7736 |
true |
Returns the sine of the parameter. |
| godot-native.0c960df7649135ce596c97ae |
Localized message |
modules/visual_shader/editor |
|
Returns the hyperbolic sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7737 |
true |
Returns the hyperbolic sine of the parameter. |
| godot-native.3b377cf23a5e7e0b19142419 |
Localized message |
modules/visual_shader/editor |
|
Returns the hyperbolic sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7738 |
true |
Returns the hyperbolic sine of the parameter. |
| godot-native.6f726804ebe126e331bf3960 |
Localized message |
modules/visual_shader/editor |
|
Returns the hyperbolic sine of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7739 |
true |
Returns the hyperbolic sine of the parameter. |
| godot-native.9a7843d652c02b1ab8bfc13f |
Localized message |
modules/visual_shader/editor |
|
Returns the square root of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7740 |
true |
Returns the square root of the parameter. |
| godot-native.92c51dda45d002d47b47aa75 |
Localized message |
modules/visual_shader/editor |
|
Returns the square root of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7741 |
true |
Returns the square root of the parameter. |
| godot-native.6cdd9ce10be8e1afe3cf93ee |
Localized message |
modules/visual_shader/editor |
|
Returns the square root of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7742 |
true |
Returns the square root of the parameter. |
| godot-native.8b6ff3c916b562cf8ce2dd4d |
Localized message |
modules/visual_shader/editor |
|
SmoothStep function( vector(edge0), vector(edge1), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7743 |
true |
SmoothStep function( vector(edge0), vector(edge1), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
| godot-native.53e334a6d40551cf09b3ee1d |
Localized message |
modules/visual_shader/editor |
|
SmoothStep function( vector(edge0), vector(edge1), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7744 |
true |
SmoothStep function( vector(edge0), vector(edge1), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
| godot-native.e18129b2a6c96709e1c64809 |
Localized message |
modules/visual_shader/editor |
|
SmoothStep function( vector(edge0), vector(edge1), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7745 |
true |
SmoothStep function( vector(edge0), vector(edge1), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
| godot-native.9448ebbdc12ffd492f7417d8 |
Localized message |
modules/visual_shader/editor |
|
SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7746 |
true |
SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
| godot-native.41b6eeb0535cadbbe4e28abb |
Localized message |
modules/visual_shader/editor |
|
SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7747 |
true |
SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
| godot-native.9d68e6b781f52f56804625a4 |
Localized message |
modules/visual_shader/editor |
|
SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7748 |
true |
SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. |
| godot-native.31205400211a518f8c2b4a3a |
Localized message |
modules/visual_shader/editor |
|
Step function( vector(edge), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7749 |
true |
Step function( vector(edge), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. |
| godot-native.cd7c345ac938fa53e0c1cf22 |
Localized message |
modules/visual_shader/editor |
|
Step function( vector(edge), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7750 |
true |
Step function( vector(edge), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. |
| godot-native.041df73428e24d64c93a4295 |
Localized message |
modules/visual_shader/editor |
|
Step function( scalar(edge), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7751 |
true |
Step function( scalar(edge), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. |
| godot-native.b051769d4871fb951d3de090 |
Localized message |
modules/visual_shader/editor |
|
Step function( scalar(edge), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7752 |
true |
Step function( scalar(edge), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. |
| godot-native.b5f7beedebab5971dc2e48b0 |
Localized message |
modules/visual_shader/editor |
|
Step function( scalar(edge), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7753 |
true |
Step function( scalar(edge), vector(x) ).
Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. |
| godot-native.f7900ab95e0fa659c1bdb2d3 |
Localized message |
modules/visual_shader/editor |
|
(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7754 |
true |
(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'. |
| godot-native.db8cd359d89901efeb37903a |
Localized message |
modules/visual_shader/editor |
|
(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7755 |
true |
(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'. |
| godot-native.3daa4e64be08150988e55934 |
Localized message |
modules/visual_shader/editor |
|
(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7756 |
true |
(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'. |
| godot-native.23a0aad4377a50d65ca48360 |
Localized message |
modules/visual_shader/editor |
|
(Vector) Sum of absolute derivative in 'x' and 'y'. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7757 |
true |
(Vector) Sum of absolute derivative in 'x' and 'y'. |
| godot-native.2ad7e024801cd53c6e150507 |
Localized message |
modules/visual_shader/editor |
|
(Vector) Sum of absolute derivative in 'x' and 'y'. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7758 |
true |
(Vector) Sum of absolute derivative in 'x' and 'y'. |
| godot-native.f94c42145842ad3798a125ba |
Localized message |
modules/visual_shader/editor |
|
(Vector) Sum of absolute derivative in 'x' and 'y'. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7759 |
true |
(Vector) Sum of absolute derivative in 'x' and 'y'. |
| godot-native.5a6d136c32dbfd37032f7af7 |
Localized message |
modules/visual_shader/editor |
|
Returns the tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7760 |
true |
Returns the tangent of the parameter. |
| godot-native.aabceabbba1ad8296a37df4c |
Localized message |
modules/visual_shader/editor |
|
Returns the tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7761 |
true |
Returns the tangent of the parameter. |
| godot-native.3f7a6eddf5e0ddd973fa5b58 |
Localized message |
modules/visual_shader/editor |
|
Returns the tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7762 |
true |
Returns the tangent of the parameter. |
| godot-native.cdd434e8dc89a4e7e855460c |
Localized message |
modules/visual_shader/editor |
|
Returns the hyperbolic tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7763 |
true |
Returns the hyperbolic tangent of the parameter. |
| godot-native.b55e1a74482f163df9f347f2 |
Localized message |
modules/visual_shader/editor |
|
Returns the hyperbolic tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7764 |
true |
Returns the hyperbolic tangent of the parameter. |
| godot-native.00a9d5b78dd664ceca803c9d |
Localized message |
modules/visual_shader/editor |
|
Returns the hyperbolic tangent of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7765 |
true |
Returns the hyperbolic tangent of the parameter. |
| godot-native.a09ff113ade49e6121d8fce5 |
Localized message |
modules/visual_shader/editor |
|
Finds the truncated value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7766 |
true |
Finds the truncated value of the parameter. |
| godot-native.5319e79fa490f5fc2cce21e9 |
Localized message |
modules/visual_shader/editor |
|
Finds the truncated value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7767 |
true |
Finds the truncated value of the parameter. |
| godot-native.c4c5a66584b22492a70144b0 |
Localized message |
modules/visual_shader/editor |
|
Finds the truncated value of the parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7768 |
true |
Finds the truncated value of the parameter. |
| godot-native.7317813e0f0534753a955b8e |
Localized message |
modules/visual_shader/editor |
|
Adds 2D vector to 2D vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7770 |
true |
Adds 2D vector to 2D vector. |
| godot-native.b1ab730205e9f3fd890f2842 |
Localized message |
modules/visual_shader/editor |
|
Adds 3D vector to 3D vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7771 |
true |
Adds 3D vector to 3D vector. |
| godot-native.d8959befc6df1d443b9d5f0c |
Localized message |
modules/visual_shader/editor |
|
Adds 4D vector to 4D vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7772 |
true |
Adds 4D vector to 4D vector. |
| godot-native.e6d57d3baf0d0acee2276a1f |
Localized message |
modules/visual_shader/editor |
|
Divides 2D vector by 2D vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7773 |
true |
Divides 2D vector by 2D vector. |
| godot-native.dc1aeee5b97c7bb8de9bd6f9 |
Localized message |
modules/visual_shader/editor |
|
Divides 3D vector by 3D vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7774 |
true |
Divides 3D vector by 3D vector. |
| godot-native.f39e3c1377f3a379d659af6e |
Localized message |
modules/visual_shader/editor |
|
Divides 4D vector by 4D vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7775 |
true |
Divides 4D vector by 4D vector. |
| godot-native.8ed9219a2065fe5e1e123aba |
Localized message |
modules/visual_shader/editor |
|
Multiplies 2D vector by 2D vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7776 |
true |
Multiplies 2D vector by 2D vector. |
| godot-native.6bbded1ded40f780bd120c16 |
Localized message |
modules/visual_shader/editor |
|
Multiplies 3D vector by 3D vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7777 |
true |
Multiplies 3D vector by 3D vector. |
| godot-native.c18313159da1bd4c2a48e35b |
Localized message |
modules/visual_shader/editor |
|
Multiplies 4D vector by 4D vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7778 |
true |
Multiplies 4D vector by 4D vector. |
| godot-native.2201fa979c5f58c7fbeba5ab |
Localized message |
modules/visual_shader/editor |
|
Returns the remainder of the two 2D vectors. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7779 |
true |
Returns the remainder of the two 2D vectors. |
| godot-native.c6cc8f0d28f894652a348dc2 |
Localized message |
modules/visual_shader/editor |
|
Returns the remainder of the two 3D vectors. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7780 |
true |
Returns the remainder of the two 3D vectors. |
| godot-native.d0ce01c32679365059cbb723 |
Localized message |
modules/visual_shader/editor |
|
Returns the remainder of the two 4D vectors. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7781 |
true |
Returns the remainder of the two 4D vectors. |
| godot-native.65888b0e75b73e3d41b1003b |
Localized message |
modules/visual_shader/editor |
|
Subtracts 2D vector from 2D vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7782 |
true |
Subtracts 2D vector from 2D vector. |
| godot-native.e59f3aa673323a70f0a9d57f |
Localized message |
modules/visual_shader/editor |
|
Subtracts 3D vector from 3D vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7783 |
true |
Subtracts 3D vector from 3D vector. |
| godot-native.7b55c5cb5e2ce20f0cecee5b |
Localized message |
modules/visual_shader/editor |
|
Subtracts 4D vector from 4D vector. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7784 |
true |
Subtracts 4D vector from 4D vector. |
| godot-native.848864fbd6a5bbe802aaad35 |
Localized message |
modules/visual_shader/editor |
|
2D vector constant. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7786 |
true |
2D vector constant. |
| godot-native.efd3547f256d20be06c8df88 |
Localized message |
modules/visual_shader/editor |
|
2D vector parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7787 |
true |
2D vector parameter. |
| godot-native.32166e443bc894e312c5d46a |
Localized message |
modules/visual_shader/editor |
|
3D vector constant. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7788 |
true |
3D vector constant. |
| godot-native.57f50d621cb94b0677250176 |
Localized message |
modules/visual_shader/editor |
|
3D vector parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7789 |
true |
3D vector parameter. |
| godot-native.f573dc7a7aff09db2e8ce88f |
Localized message |
modules/visual_shader/editor |
|
4D vector constant. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7790 |
true |
4D vector constant. |
| godot-native.46977d17c0630b5bdf775639 |
Localized message |
modules/visual_shader/editor |
|
4D vector parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7791 |
true |
4D vector parameter. |
| godot-native.2bb8a9e0c662c9838b41ad16 |
Localized message |
modules/visual_shader/editor |
|
A rectangular area with a description string for better graph organization. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7794 |
true |
A rectangular area with a description string for better graph organization. |
| godot-native.aa4ff0aa0c01ae7f114200b6 |
Localized message |
modules/visual_shader/editor |
|
Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7795 |
true |
Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside. |
| godot-native.af19ba12468ce72f98a5d60d |
Localized message |
modules/visual_shader/editor |
|
Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, parameters and constants. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7796 |
true |
Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, parameters and constants. |
| godot-native.8007fd3821c2a98c79c2533c |
Localized message |
modules/visual_shader/editor |
|
A reference to an existing parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7797 |
true |
A reference to an existing parameter. |
| godot-native.cba1444dfeb33392548c213c |
Localized message |
modules/visual_shader/editor |
|
Get varying parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7798 |
true |
Get varying parameter. |
| godot-native.c6164d208a00fd2da6d67920 |
Localized message |
modules/visual_shader/editor |
|
Set varying parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7799 |
true |
Set varying parameter. |
| godot-native.c60a9fe29d60c0ab21081685 |
Localized message |
modules/visual_shader/editor |
|
Get varying parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7800 |
true |
Get varying parameter. |
| godot-native.7a72c6b84eb741576969c089 |
Localized message |
modules/visual_shader/editor |
|
Set varying parameter. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7801 |
true |
Set varying parameter. |
| godot-native.0f26010bfa30306c256cc1c0 |
Localized message |
modules/visual_shader/editor |
|
Reroute connections freely, can be used to connect multiple input ports to single output port. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7802 |
true |
Reroute connections freely, can be used to connect multiple input ports to single output port. |
| godot-native.dbc4d78c7872451c76da4d46 |
Localized message |
modules/visual_shader/editor |
|
[None] |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7870 |
true |
[None] |
| godot-native.34139b9cc8a781e0df4a8327 |
Localized message |
modules/visual_shader/editor |
|
[None] |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
7926 |
true |
[None] |
| godot-native.2b6df173a7a3b4a35b368dda |
Localized message |
modules/visual_shader/editor |
|
[None] |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
8010 |
true |
[None] |
| godot-native.f6f611826b3612b96d543d84 |
Localized message |
modules/visual_shader/editor |
|
Edit Visual Property: %s |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
8046 |
true |
Edit Visual Property: %s |
| godot-native.7429f1bd0d0072bca5faadce |
Localized message |
modules/visual_shader/editor |
|
Visual Shader Mode Changed |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
8282 |
true |
Visual Shader Mode Changed |
| godot-native.d8abb3cf50a78814b7369c6d |
Localized message |
modules/visual_shader/editor |
|
Cannot convert VisualShader to GDShader because VisualShader has embedded subresources. |
|
|
|
|
|
|
unknown |
if else: (toast == nullptr) | if: (embed == 2) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
8522 |
true |
Cannot convert VisualShader to GDShader because VisualShader has embedded subresources. |
| godot-native.45d1240d1e4c2a0c7c4279b4 |
Localized message |
modules/visual_shader/editor |
|
Visual Shader conversion cannot convert external dependencies. Resource references from Nodes will have to be rebound as ShaderParameters on a Material. |
|
|
|
|
|
|
unknown |
if else: (toast == nullptr) | if else: (embed == 2) | if: (embed == 1) |
modules/visual_shader/editor/visual_shader_editor_plugin.cpp |
8525 |
true |
Visual Shader conversion cannot convert external dependencies. Resource references from Nodes will have to be rebound as ShaderParameters on a Material. |
| godot-native.3d71d291638eeb2809e7502e |
Localized message |
modules/visual_shader |
|
None |
|
|
|
|
|
|
unknown |
if: (p_property.name == "input_name") | if: (port_list.is_empty()) |
modules/visual_shader/visual_shader.cpp |
3883 |
true |
None |
| godot-native.5ef923548c69e9df796712e8 |
Localized message |
modules/visual_shader |
|
Shader keywords cannot be used as parameter names.
Choose another name. |
|
|
|
|
|
|
unknown |
if: (keyword_list.find(parameter_name)) |
modules/visual_shader/visual_shader.cpp |
4506 |
true |
Shader keywords cannot be used as parameter names.
Choose another name. |
| godot-native.f2950c59ed1e1930f09ce7c3 |
Localized message |
modules/visual_shader |
|
This parameter type does not support the '%s' qualifier. |
|
|
|
|
|
|
unknown |
if: (!is_qualifier_supported(qualifier)) |
modules/visual_shader/visual_shader.cpp |
4523 |
true |
This parameter type does not support the '%s' qualifier. |
| godot-native.a675d98830a4442218c18bce |
Localized message |
modules/visual_shader |
|
Global parameter '%s' does not exist.
Create it in the Project Settings. |
|
|
|
|
|
|
unknown |
if else: (!is_qualifier_supported(qualifier)) | if: (qualifier == Qualifier::QUAL_GLOBAL) | if: (gvt == RSE::GLOBAL_VAR_TYPE_MAX) |
modules/visual_shader/visual_shader.cpp |
4527 |
true |
Global parameter '%s' does not exist.
Create it in the Project Settings. |
| godot-native.a72a4e1b2b8662530227029d |
Localized message |
modules/visual_shader |
|
Global parameter '%s' has an incompatible type for this kind of node.
Change it in the Project Settings. |
|
|
|
|
|
|
unknown |
if else: (!is_qualifier_supported(qualifier)) | if: (qualifier == Qualifier::QUAL_GLOBAL) | if: (incompatible_type) |
modules/visual_shader/visual_shader.cpp |
4590 |
true |
Global parameter '%s' has an incompatible type for this kind of node.
Change it in the Project Settings. |
| godot-native.67ba20000b85782d9479ccb4 |
Localized message |
modules/visual_shader/vs_nodes |
|
The sampler port is connected but not used. Consider changing the source to 'SamplerPort'. |
|
|
|
|
|
|
unknown |
if: (is_input_port_connected(2) && source != SOURCE_PORT) |
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
989 |
true |
The sampler port is connected but not used. Consider changing the source to 'SamplerPort'. |
| godot-native.30c1e725b90eaed84645576e |
Localized message |
modules/visual_shader/vs_nodes |
|
Invalid source for preview. |
|
|
|
|
|
|
unknown |
switch: (source) | case: SOURCE_DEPTH | if: (p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) | if: (get_output_port_for_preview() == 0) |
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
1013 |
true |
Invalid source for preview. |
| godot-native.6d5b5ea217bf9b9e4f3ec1ef |
Localized message |
modules/visual_shader/vs_nodes |
|
Invalid source for shader. |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
1022 |
true |
Invalid source for shader. |
| godot-native.b67ccf49d7833c360cc60bef |
Localized message |
modules/visual_shader/vs_nodes |
|
The sampler port is connected but not used. Consider changing the source to 'SamplerPort'. |
|
|
|
|
|
|
unknown |
if: (is_input_port_connected(2) && source != SOURCE_PORT) |
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
1333 |
true |
The sampler port is connected but not used. Consider changing the source to 'SamplerPort'. |
| godot-native.106081d94cf385142cda9de9 |
Localized message |
modules/visual_shader/vs_nodes |
|
The sampler port is connected but not used. Consider changing the source to 'SamplerPort'. |
|
|
|
|
|
|
unknown |
if: (is_input_port_connected(2) && source != SOURCE_PORT) |
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
1620 |
true |
The sampler port is connected but not used. Consider changing the source to 'SamplerPort'. |
| godot-native.6b0cfe92fc44710304177434 |
Localized message |
modules/visual_shader/vs_nodes |
|
Invalid operator for that type. |
|
|
|
|
|
|
unknown |
if: (invalid_type) |
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
2324 |
true |
Invalid operator for that type. |
| godot-native.efc54867b6d71754baea4397 |
Localized message |
modules/visual_shader/vs_nodes |
|
`%s` precision mode is not available for `gl_compatibility` profile.
Reverted to `None` precision. |
|
|
|
|
|
|
unknown |
if: (precision != PRECISION_NONE && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") |
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
3870 |
true |
`%s` precision mode is not available for `gl_compatibility` profile.
Reverted to `None` precision. |
| godot-native.812044d269539f659e1d5ec8 |
Localized message |
modules/visual_shader/vs_nodes |
|
'%s' type is incompatible with '%s' source. |
|
|
|
|
|
|
unknown |
if: (texture_source != SOURCE_NONE) | if: (texture_type == TYPE_NORMAL_MAP || texture_type == TYPE_ANISOTROPY) |
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
6676 |
true |
'%s' type is incompatible with '%s' source. |
| godot-native.0ba702ec321167e860310664 |
Localized message |
modules/visual_shader/vs_nodes |
|
'%s' default color is incompatible with '%s' source. |
|
|
|
|
|
|
unknown |
if: (texture_source != SOURCE_NONE) | if else: (texture_type == TYPE_NORMAL_MAP || texture_type == TYPE_ANISOTROPY) | if: (color_default != COLOR_DEFAULT_WHITE) |
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
6693 |
true |
'%s' default color is incompatible with '%s' source. |
| godot-native.4c982b3cc2c8bcb84727cf7c |
Localized message |
modules/visual_shader/vs_nodes |
|
Type |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
6702 |
true |
Type |
| godot-native.8e33365c2f6e30973d890637 |
Localized message |
modules/visual_shader/vs_nodes |
|
Default Color |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
6703 |
true |
Default Color |
| godot-native.1f5fb14a35de8e1b1df81e68 |
Localized message |
modules/visual_shader/vs_nodes |
|
Filter |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
6704 |
true |
Filter |
| godot-native.6fb1fbed2780e7ce99027a4a |
Localized message |
modules/visual_shader/vs_nodes |
|
Repeat |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
6705 |
true |
Repeat |
| godot-native.97765071d56e1e5af0db58c0 |
Localized message |
modules/visual_shader/vs_nodes |
|
Source |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
6706 |
true |
Source |
| godot-native.2ad4ed9f0e8f3d6adbc73d4c |
Localized message |
modules/visual_shader/vs_nodes |
|
Invalid comparison function for that type. |
|
|
|
|
|
|
unknown |
if: (comparison_type == CTYPE_BOOLEAN || comparison_type == CTYPE_TRANSFORM) | if: (func > FUNC_NOT_EQUAL) |
modules/visual_shader/vs_nodes/visual_shader_nodes.cpp |
7511 |
true |
Invalid comparison function for that type. |
| godot-native.80d68b89ae0928ae143b3133 |
Localized message |
modules/visual_shader/vs_nodes |
|
2D Mode |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/vs_nodes/visual_shader_particle_nodes.cpp |
82 |
true |
2D Mode |
| godot-native.00077e35f2f56f9648be6f33 |
Localized message |
modules/visual_shader/vs_nodes |
|
Mesh |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/vs_nodes/visual_shader_particle_nodes.cpp |
707 |
true |
Mesh |
| godot-native.29146b1fa477c7af3350acd1 |
Localized message |
modules/visual_shader/vs_nodes |
|
Use All Surfaces |
|
|
|
|
|
|
unknown |
|
modules/visual_shader/vs_nodes/visual_shader_particle_nodes.cpp |
708 |
true |
Use All Surfaces |
| godot-native.12d0b2ce2c559994ca20a6b5 |
Localized message |
modules/visual_shader/vs_nodes |
|
Surface Index |
|
|
|
|
|
|
unknown |
if: (!use_all_surfaces) |
modules/visual_shader/vs_nodes/visual_shader_particle_nodes.cpp |
710 |
true |
Surface Index |
| godot-native.46f6af70e259aa8f1ebf2a24 |
ConfirmationDialog |
platform/android/export |
|
Building Android Project (gradle) |
|
|
|
|
canceled -> AndroidEditorGradleRunner::_android_gradle_build_cancel |
|
unknown |
#ifdef: ANDROID_ENABLED | if: (output_dialog == nullptr) |
platform/android/export/android_editor_gradle_runner.cpp |
59 |
true |
Building Android Project (gradle) |
| godot-native.7248cbd5fc303f68e1e92dac |
Localized message |
platform/android/export |
|
> Connecting to Gradle Build Environment... |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED |
platform/android/export/android_editor_gradle_runner.cpp |
75 |
true |
> Connecting to Gradle Build Environment... |
| godot-native.09866213eab2255db38acc8e |
Localized message |
platform/android/export |
|
Unable to connect to Gradle Build Environment service |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (!godot_java->build_env_connect(callable_mp(this, &AndroidEditorGradleRunner::_android_gradle_build_build))) |
platform/android/export/android_editor_gradle_runner.cpp |
79 |
true |
Unable to connect to Gradle Build Environment service |
| godot-native.86adb5ab0fa65ff244526abf |
Localized message |
platform/android/export |
|
> Starting Gradle build... |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED |
platform/android/export/android_editor_gradle_runner.cpp |
102 |
true |
> Starting Gradle build... |
| godot-native.a3e9991452176e0224a34c38 |
Localized message |
platform/android/export |
|
Failed to execute Gradle command |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (job_id < 0) |
platform/android/export/android_editor_gradle_runner.cpp |
113 |
true |
Failed to execute Gradle command |
| godot-native.d5739c02104e5803a5c6e5df |
Localized message |
platform/android/export |
|
> Copying Gradle artifacts... |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED |
platform/android/export/android_editor_gradle_runner.cpp |
128 |
true |
> Copying Gradle artifacts... |
| godot-native.1fb536e1a74fe29007f16a77 |
Localized message |
platform/android/export |
|
Failed to execute Gradle command |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (job_id < 0) |
platform/android/export/android_editor_gradle_runner.cpp |
139 |
true |
Failed to execute Gradle command |
| godot-native.686501ba4db687d38a48871e |
Localized message |
platform/android/export |
|
Package name is missing. |
|
|
|
|
|
|
unknown |
if: (pname.length() == 0) | if: (r_error) |
platform/android/export/export_plugin.cpp |
567 |
true |
Package name is missing. |
| godot-native.079de8dca4886e9f65ea5c98 |
Localized message |
platform/android/export |
|
Package segments must be of non-zero length. |
|
|
|
|
|
|
unknown |
for: i < pname.length() | if: (first && c == '.') | if: (r_error) |
platform/android/export/export_plugin.cpp |
578 |
true |
Package segments must be of non-zero length. |
| godot-native.8efd7465c354262349532adb |
Localized message |
platform/android/export |
|
The character '%s' is not allowed in Android application package names. |
|
|
|
|
|
|
unknown |
for: i < pname.length() | if: (!is_ascii_identifier_char(c)) | if: (r_error) |
platform/android/export/export_plugin.cpp |
589 |
true |
The character '%s' is not allowed in Android application package names. |
| godot-native.a6c3e3cc252de4f4ed3a8413 |
Localized message |
platform/android/export |
|
A digit cannot be the first character in a package segment. |
|
|
|
|
|
|
unknown |
for: i < pname.length() | if: (first && is_digit(c)) | if: (r_error) |
platform/android/export/export_plugin.cpp |
595 |
true |
A digit cannot be the first character in a package segment. |
| godot-native.261f66d28b52371ee5a32b52 |
Localized message |
platform/android/export |
|
The character '%s' cannot be the first character in a package segment. |
|
|
|
|
|
|
unknown |
for: i < pname.length() | if: (first && is_underscore(c)) | if: (r_error) |
platform/android/export/export_plugin.cpp |
601 |
true |
The character '%s' cannot be the first character in a package segment. |
| godot-native.c4d5c5b5cdb6ad7255694b35 |
Localized message |
platform/android/export |
|
The package must have at least one '.' separator. |
|
|
|
|
|
|
unknown |
if: (segments == 0) | if: (r_error) |
platform/android/export/export_plugin.cpp |
610 |
true |
The package must have at least one '.' separator. |
| godot-native.8f23888e55caa9ab9eba3a29 |
Localized message |
platform/android/export |
|
Package segments must be of non-zero length. |
|
|
|
|
|
|
unknown |
if: (first) | if: (r_error) |
platform/android/export/export_plugin.cpp |
617 |
true |
Package segments must be of non-zero length. |
| godot-native.1a3f60952e1c9efc0272dba6 |
Localized message |
platform/android/export |
|
Error creating keystores directory: |
|
|
|
|
|
|
unknown |
if: (!DirAccess::exists(keystores_dir)) | if: (err != OK) |
platform/android/export/export_plugin.cpp |
947 |
true |
Error creating keystores directory: |
| godot-native.991b02335082bfc214b226a1 |
Localized message |
platform/android/export |
|
Invalid package name: |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "package/unique_name") | if: (!is_package_name_valid(Ref<EditorExportPreset>(p_preset), pn, &pn_err)) |
platform/android/export/export_plugin.cpp |
2096 |
true |
Invalid package name: |
| godot-native.3860ba6b1e1997811c3db578 |
Localized message |
platform/android/export |
|
"Use Gradle Build" is required to enable "Swipe to dismiss". |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if: (p_name == "gesture/swipe_to_dismiss") | if: (bool(p_preset->get("gesture/swipe_to_dismiss")) && !gradle_build_enabled) |
platform/android/export/export_plugin.cpp |
2101 |
true |
"Use Gradle Build" is required to enable "Swipe to dismiss". |
| godot-native.07dddeb2614cea5883d08ffe |
Localized message |
platform/android/export |
|
"Use Gradle Build" must be enabled to use the plugins. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if: (p_name == "gradle_build/use_gradle_build") | if: (!enabled_deprecated_plugins_names.is_empty() && !gradle_build_enabled) |
platform/android/export/export_plugin.cpp |
2107 |
true |
"Use Gradle Build" must be enabled to use the plugins. |
| godot-native.c3de95dd39207cd1ea05780b |
Localized message |
platform/android/export |
|
"Compress Native Libraries" is only valid when "Use Gradle Build" is enabled. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if: (p_name == "gradle_build/compress_native_libraries") | if: (bool(p_preset->get("gradle_build/compress_native_libraries")) && !gradle_build_enabled) |
platform/android/export/export_plugin.cpp |
2112 |
true |
"Compress Native Libraries" is only valid when "Use Gradle Build" is enabled. |
| godot-native.2cd4e3f2fc6f7d990addb027 |
Localized message |
platform/android/export |
|
"Export AAB" is only valid when "Use Gradle Build" is enabled. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if: (p_name == "gradle_build/export_format") | if: (int(p_preset->get("gradle_build/export_format")) == EXPORT_FORMAT_AAB && !gradle_build_enabled) |
platform/android/export/export_plugin.cpp |
2117 |
true |
"Export AAB" is only valid when "Use Gradle Build" is enabled. |
| godot-native.1a321198fd1122a64e788ae4 |
Localized message |
platform/android/export |
|
"Min SDK" can only be overridden when "Use Gradle Build" is enabled. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if: (p_name == "gradle_build/min_sdk") | if: (!min_sdk_str.is_empty()) | if: (!gradle_build_enabled) |
platform/android/export/export_plugin.cpp |
2124 |
true |
"Min SDK" can only be overridden when "Use Gradle Build" is enabled. |
| godot-native.d44c2cb343947dc670a24430 |
Localized message |
platform/android/export |
|
"Min SDK" should be a valid integer, but got "%s" which is invalid. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if: (p_name == "gradle_build/min_sdk") | if: (!min_sdk_str.is_empty()) | if: (!min_sdk_str.is_valid_int()) |
platform/android/export/export_plugin.cpp |
2127 |
true |
"Min SDK" should be a valid integer, but got "%s" which is invalid. |
| godot-native.3c2a4b7660fa8099d742955c |
Localized message |
platform/android/export |
|
"Min SDK" cannot be lower than %d, which is the version needed by the Godot library. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if: (p_name == "gradle_build/min_sdk") | if: (!min_sdk_str.is_empty()) | if else: (!min_sdk_str.is_valid_int()) | if: (min_sdk_int < DEFAULT_MIN_SDK_VERSION) |
platform/android/export/export_plugin.cpp |
2131 |
true |
"Min SDK" cannot be lower than %d, which is the version needed by the Godot library. |
| godot-native.68b223f0d67241d6d82f0142 |
Localized message |
platform/android/export |
|
"Target SDK" can only be overridden when "Use Gradle Build" is enabled. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if: (p_name == "gradle_build/target_sdk") | if: (!target_sdk_str.is_empty()) | if: (!gradle_build_enabled) |
platform/android/export/export_plugin.cpp |
2147 |
true |
"Target SDK" can only be overridden when "Use Gradle Build" is enabled. |
| godot-native.648d891eb58f69344884d649 |
Localized message |
platform/android/export |
|
"Target SDK" should be a valid integer, but got "%s" which is invalid. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if: (p_name == "gradle_build/target_sdk") | if: (!target_sdk_str.is_empty()) | if: (!target_sdk_str.is_valid_int()) |
platform/android/export/export_plugin.cpp |
2150 |
true |
"Target SDK" should be a valid integer, but got "%s" which is invalid. |
| godot-native.0c71edd3783fa530bc4d7558 |
Localized message |
platform/android/export |
|
"Target SDK" version must be greater or equal to "Min SDK" version. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if: (p_name == "gradle_build/target_sdk") | if: (!target_sdk_str.is_empty()) | if else: (!target_sdk_str.is_valid_int()) | if: (target_sdk_int < min_sdk_int) |
platform/android/export/export_plugin.cpp |
2154 |
true |
"Target SDK" version must be greater or equal to "Min SDK" version. |
| godot-native.25c6a35576bb5a17a0ba7fb1 |
Localized message |
platform/android/export |
|
"Use Gradle Build" is required to add custom theme attributes. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if else: (p_name == "gradle_build/target_sdk") | if: (p_name == "gradle_build/custom_theme_attributes") | if: (bool(p_preset->get("gradle_build/custom_theme_attributes")) && !gradle_build_enabled) |
platform/android/export/export_plugin.cpp |
2161 |
true |
"Use Gradle Build" is required to add custom theme attributes. |
| godot-native.4e388eecf9657e83b36756b4 |
Localized message |
platform/android/export |
|
"Use Gradle Build" must be enabled to enable "Show In Android Tv". |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if else: (p_name == "gradle_build/target_sdk") | if else: (p_name == "gradle_build/custom_theme_attributes") | if: (p_name == "package/show_in_android_tv") | if: (bool(p_preset->get("package/show_in_android_tv")) && !gradle_build_enabled) |
platform/android/export/export_plugin.cpp |
2166 |
true |
"Use Gradle Build" must be enabled to enable "Show In Android Tv". |
| godot-native.2543f2e2422326cec34bddb5 |
Localized message |
platform/android/export |
|
"Use Gradle Build" must be enabled to enable "Show As Launcher App". |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if else: (p_name == "gradle_build/target_sdk") | if else: (p_name == "gradle_build/custom_theme_attributes") | if else: (p_name == "package/show_in_android_tv") | if: (p_name == "package/show_as_launcher_app") | if: (bool(p_preset->get("package/show_as_launcher_app")) && !gradle_build_enabled) |
platform/android/export/export_plugin.cpp |
2171 |
true |
"Use Gradle Build" must be enabled to enable "Show As Launcher App". |
| godot-native.825f6206cc511083a5eee1cb |
Localized message |
platform/android/export |
|
"Use Gradle Build" must be enabled to disable "Show In App Library". |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if else: (p_name == "gradle_build/target_sdk") | if else: (p_name == "gradle_build/custom_theme_attributes") | if else: (p_name == "package/show_in_android_tv") | if else: (p_name == "package/show_as_launcher_app") | if: (p_name == "package/show_in_app_library") | if: (!bool(p_preset->get("package/show_in_app_library")) && !gradle_build_enabled) |
platform/android/export/export_plugin.cpp |
2176 |
true |
"Use Gradle Build" must be enabled to disable "Show In App Library". |
| godot-native.3c659f2c9ce9a765b37562b2 |
Localized message |
platform/android/export |
|
"Shader Baker" is not supported when using the Compatibility renderer. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if else: (p_name == "gradle_build/target_sdk") | if else: (p_name == "gradle_build/custom_theme_attributes") | if else: (p_name == "package/show_in_android_tv") | if else: (p_name == "package/show_as_launcher_app") | if else: (p_name == "package/show_in_app_library") | if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") |
platform/android/export/export_plugin.cpp |
2181 |
true |
"Shader Baker" is not supported when using the Compatibility renderer. |
| godot-native.7d17d20287a94afc82077efe |
Localized message |
platform/android/export |
|
The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to the "%s" renderer temporarily to fix this. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if else: (p_name == "gradle_build/target_sdk") | if else: (p_name == "gradle_build/custom_theme_attributes") | if else: (p_name == "package/show_in_android_tv") | if else: (p_name == "package/show_as_launcher_app") | if else: (p_name == "package/show_in_app_library") | if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if else: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") | if: (OS::get_singleton()->get_current_rendering_method() != export_renderer) |
platform/android/export/export_plugin.cpp |
2183 |
true |
The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to the "%s" renderer temporarily to fix this. |
| godot-native.2229e42c9061195e45f7c341 |
Localized message |
platform/android/export |
|
Select device from the list |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED |
platform/android/export/export_plugin.cpp |
2379 |
true |
Select device from the list |
| godot-native.5348a22121a44695f88dfb3c |
Localized message |
platform/android/export |
|
Mirror Android devices |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (p_index == 0) |
platform/android/export/export_plugin.cpp |
2385 |
true |
Mirror Android devices |
| godot-native.2a92e2a3278f1bc08ae6a9a9 |
Localized message |
platform/android/export |
|
If enabled, "scrcpy" is used to start the project and automatically stream device display (or virtual display) content. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (p_index == 0) |
platform/android/export/export_plugin.cpp |
2394 |
true |
If enabled, "scrcpy" is used to start the project and automatically stream device display (or virtual display) content. |
| godot-native.2d9cc4e927aee7664ff6bd54 |
Localized message |
platform/android/export |
|
Run |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (!can_export(p_preset, can_export_error, can_export_missing_templates)) |
platform/android/export/export_plugin.cpp |
2428 |
true |
Run |
| godot-native.f7f9c2d3bec926faf9e6e174 |
Localized message |
platform/android/export |
|
Running on %s |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED |
platform/android/export/export_plugin.cpp |
2434 |
true |
Running on %s |
| godot-native.e6a8c0d958560ab5f181ae2a |
Localized message |
platform/android/export |
|
Exporting APK... |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (ep.step(TTR("Exporting APK..."), 0)) |
platform/android/export/export_plugin.cpp |
2439 |
true |
Exporting APK... |
| godot-native.2f5c0891db4477b30f9e4042 |
Localized message |
platform/android/export |
|
Uninstalling... |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (remove_prev) | if: (ep.step(TTR("Uninstalling..."), 1)) |
platform/android/export/export_plugin.cpp |
2479 |
true |
Uninstalling... |
| godot-native.e642f2abe4c8f64ffdec1b4b |
Localized message |
platform/android/export |
|
Installing to device, please wait... |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (ep.step(TTR("Installing to device, please wait..."), 2)) |
platform/android/export/export_plugin.cpp |
2500 |
true |
Installing to device, please wait... |
| godot-native.a10b8f5eb54547d06b8879ff |
Localized message |
platform/android/export |
|
Could not install to device: %s |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (err || rv != 0) |
platform/android/export/export_plugin.cpp |
2519 |
true |
Could not install to device: %s |
| godot-native.d0f7fe3a44b0229603d6cb29 |
Localized message |
platform/android/export |
|
Run |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (err || rv != 0) |
platform/android/export/export_plugin.cpp |
2519 |
true |
Run |
| godot-native.420b32fbb8eecba8e6ea3d4d |
Localized message |
platform/android/export |
|
Running on device... |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (ep.step(TTR("Running on device..."), 3)) |
platform/android/export/export_plugin.cpp |
2578 |
true |
Running on device... |
| godot-native.71f7f2ec0f6451dfae12ef26 |
Localized message |
platform/android/export |
|
Run |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (use_scrcpy) | if: (!data.has("pid") || data["pid"].operator int() <= 0) |
platform/android/export/export_plugin.cpp |
2604 |
true |
Run |
| godot-native.88c20c682141aa3495d5d560 |
Localized message |
platform/android/export |
|
Could not start scrcpy executable. Configure scrcpy path in the Editor Settings (Export > Android > scrcpy > Path). |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (use_scrcpy) | if: (!data.has("pid") || data["pid"].operator int() <= 0) |
platform/android/export/export_plugin.cpp |
2604 |
true |
Could not start scrcpy executable. Configure scrcpy path in the Editor Settings (Export > Android > scrcpy > Path). |
| godot-native.d50d6d4259c8e7097cb11dcb |
Localized message |
platform/android/export |
|
Run |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (use_scrcpy) | if: (!connected) |
platform/android/export/export_plugin.cpp |
2634 |
true |
Run |
| godot-native.3daf37b930f1f7413b058581 |
Localized message |
platform/android/export |
|
Could not execute on device. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (use_scrcpy) | if: (err || rv != 0 || output.contains("Error: Activity not started")) | if: (err || rv != 0 || output.begins_with("Error: Activity not started")) |
platform/android/export/export_plugin.cpp |
2671 |
true |
Could not execute on device. |
| godot-native.c91e3869689b722b57fde4c0 |
Localized message |
platform/android/export |
|
Run |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (use_scrcpy) | if: (err || rv != 0 || output.contains("Error: Activity not started")) | if: (err || rv != 0 || output.begins_with("Error: Activity not started")) |
platform/android/export/export_plugin.cpp |
2671 |
true |
Run |
| godot-native.ff341905c1fd466349fd64a9 |
Localized message |
platform/android/export |
|
Error: There was a problem validating the keystore username and password |
|
|
|
|
|
|
unknown |
if: (error != OK) |
platform/android/export/export_plugin.cpp |
2850 |
true |
Error: There was a problem validating the keystore username and password |
| godot-native.6221100782174b3ea9dde417 |
Localized message |
platform/android/export |
|
Unable to determine the C# project's TFM, it may be incompatible. The export template only supports '%s'. Make sure the project targets '%s' or consider using gradle builds instead. |
|
|
|
|
|
|
unknown |
#ifdef: MODULE_MONO_ENABLED | if else: (modified_time == _last_validate_tfm_time) | if: (err != OK || exitcode != 0) |
platform/android/export/export_plugin.cpp |
2917 |
true |
Unable to determine the C# project's TFM, it may be incompatible. The export template only supports '%s'. Make sure the project targets '%s' or consider using gradle builds instead. |
| godot-native.2b91ffdb9932efd0ca1b098b |
Localized message |
platform/android/export |
|
C# project targets '%s' but the export template only supports '%s'. Consider using gradle builds instead. |
|
|
|
|
|
|
unknown |
#ifdef: MODULE_MONO_ENABLED | if: (tfm != required_tfm) |
platform/android/export/export_plugin.cpp |
2927 |
true |
C# project targets '%s' but the export template only supports '%s'. Consider using gradle builds instead. |
| godot-native.7c8d4403ab21904b237b52f4 |
Localized message |
platform/android/export |
|
Exporting to Android when using C#/.NET is experimental. |
|
|
|
|
|
|
unknown |
#ifdef: MODULE_MONO_ENABLED |
platform/android/export/export_plugin.cpp |
2942 |
true |
Exporting to Android when using C#/.NET is experimental. |
| godot-native.2ab23867c43a1bd1b5b4a4fb |
Localized message |
platform/android/export |
|
Custom debug template not found. |
|
|
|
|
|
|
unknown |
if: (!gradle_build_enabled) | if: (p_preset->get("custom_template/debug") != "") | if: (!dvalid) |
platform/android/export/export_plugin.cpp |
2965 |
true |
Custom debug template not found. |
| godot-native.3e039e578c50ac6e5ba79c6a |
Localized message |
platform/android/export |
|
Custom release template not found. |
|
|
|
|
|
|
unknown |
if: (!gradle_build_enabled) | if: (p_preset->get("custom_template/release") != "") | if: (!rvalid) |
platform/android/export/export_plugin.cpp |
2975 |
true |
Custom release template not found. |
| godot-native.928328f7e95bde77b012a7ab |
Localized message |
platform/android/export |
|
Custom Android source template not found. |
|
|
|
|
|
|
unknown |
if else: (!gradle_build_enabled) | if: (!android_source_template.is_empty()) | if: (!android_source_template_valid) |
platform/android/export/export_plugin.cpp |
2994 |
true |
Custom Android source template not found. |
| godot-native.c8bf36850c675ac9ea283b3b |
Localized message |
platform/android/export |
|
Android build template not installed in the project. Install it from the Project menu. |
|
|
|
|
|
|
unknown |
if else: (!gradle_build_enabled) | if: (!installed_android_build_template) |
platform/android/export/export_plugin.cpp |
3004 |
true |
Android build template not installed in the project. Install it from the Project menu. |
| godot-native.8cbb68ebdb318cc5428920c2 |
Localized message |
platform/android/export |
|
Either Debug Keystore, Debug User AND Debug Password settings must be configured OR none of them. |
|
|
|
|
|
|
unknown |
if: (p_debug) | if: ((dk.is_empty() || dk_user.is_empty() || dk_password.is_empty()) && (!dk.is_empty() || !dk_user.is_empty() || !dk_password.is_empty())) |
platform/android/export/export_plugin.cpp |
3021 |
true |
Either Debug Keystore, Debug User AND Debug Password settings must be configured OR none of them. |
| godot-native.907e8a1e30436f45fd8f2b2a |
Localized message |
platform/android/export |
|
Debug keystore not configured in the Editor Settings nor in the preset. |
|
|
|
|
|
|
unknown |
if: (p_debug) | if: (!dk.is_empty() && !FileAccess::exists(dk)) | if: (!FileAccess::exists(dk)) |
platform/android/export/export_plugin.cpp |
3029 |
true |
Debug keystore not configured in the Editor Settings nor in the preset. |
| godot-native.3f9a700e71c6ad3d4e4c76ec |
Localized message |
platform/android/export |
|
Either Release Keystore, Release User AND Release Password settings must be configured OR none of them. |
|
|
|
|
|
|
unknown |
if else: (p_debug) | if: ((rk.is_empty() || rk_user.is_empty() || rk_password.is_empty()) && (!rk.is_empty() || !rk_user.is_empty() || !rk_password.is_empty())) |
platform/android/export/export_plugin.cpp |
3039 |
true |
Either Release Keystore, Release User AND Release Password settings must be configured OR none of them. |
| godot-native.68f27c3ba3e3c95f76015d02 |
Localized message |
platform/android/export |
|
Release keystore incorrectly configured in the export preset. |
|
|
|
|
|
|
unknown |
if else: (p_debug) | if: (!rk.is_empty() && !FileAccess::exists(rk)) |
platform/android/export/export_plugin.cpp |
3044 |
true |
Release keystore incorrectly configured in the export preset. |
| godot-native.5019ec9339bdbf440cbfb8c7 |
Localized message |
platform/android/export |
|
A valid Java SDK path is required in Editor Settings. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (java_sdk_path.is_empty()) |
platform/android/export/export_plugin.cpp |
3051 |
true |
A valid Java SDK path is required in Editor Settings. |
| godot-native.962eb9a237658f7e6f09a02b |
Localized message |
platform/android/export |
|
Invalid Java SDK path in Editor Settings. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (java_sdk_path.is_empty()) | if: (errn != OK) |
platform/android/export/export_plugin.cpp |
3059 |
true |
Invalid Java SDK path in Editor Settings. |
| godot-native.e46cdfd8c551ad9d10b9cd2b |
Localized message |
platform/android/export |
|
Missing 'bin' directory! |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (java_sdk_path.is_empty()) | if: (errn != OK) |
platform/android/export/export_plugin.cpp |
3060 |
true |
Missing 'bin' directory! |
| godot-native.04a5aeeec57265b0e5d0203e |
Localized message |
platform/android/export |
|
Unable to find 'java' command using the Java SDK path. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (java_sdk_path.is_empty()) | if else: (errn != OK) | if: (!FileAccess::exists(java_path)) |
platform/android/export/export_plugin.cpp |
3067 |
true |
Unable to find 'java' command using the Java SDK path. |
| godot-native.6ecef6ea625d9d4aabadcad1 |
Localized message |
platform/android/export |
|
Please check the Java SDK directory specified in Editor Settings. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (java_sdk_path.is_empty()) | if else: (errn != OK) | if: (!FileAccess::exists(java_path)) |
platform/android/export/export_plugin.cpp |
3068 |
true |
Please check the Java SDK directory specified in Editor Settings. |
| godot-native.96e5a056b537019382fe3a20 |
Localized message |
platform/android/export |
|
A valid Android SDK path is required in Editor Settings. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (sdk_path.is_empty()) |
platform/android/export/export_plugin.cpp |
3077 |
true |
A valid Android SDK path is required in Editor Settings. |
| godot-native.bc95a9d54cbab7d2da192db5 |
Localized message |
platform/android/export |
|
Invalid Android SDK path in Editor Settings. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (errn != OK) |
platform/android/export/export_plugin.cpp |
3084 |
true |
Invalid Android SDK path in Editor Settings. |
| godot-native.2981d68249fb2cc802278ac2 |
Localized message |
platform/android/export |
|
Missing 'platform-tools' directory! |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (errn != OK) |
platform/android/export/export_plugin.cpp |
3085 |
true |
Missing 'platform-tools' directory! |
| godot-native.a9908df8f27586b8be408b58 |
Localized message |
platform/android/export |
|
Unable to find Android SDK platform-tools' adb command. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (!FileAccess::exists(adb_path)) |
platform/android/export/export_plugin.cpp |
3093 |
true |
Unable to find Android SDK platform-tools' adb command. |
| godot-native.e10d3581e309121c67b91da7 |
Localized message |
platform/android/export |
|
Please check in the Android SDK directory specified in Editor Settings. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (!FileAccess::exists(adb_path)) |
platform/android/export/export_plugin.cpp |
3094 |
true |
Please check in the Android SDK directory specified in Editor Settings. |
| godot-native.0d2b030d03fb59b341dc0735 |
Localized message |
platform/android/export |
|
Invalid Android SDK path in Editor Settings. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (errn != OK) |
platform/android/export/export_plugin.cpp |
3102 |
true |
Invalid Android SDK path in Editor Settings. |
| godot-native.4ad7b367432549d5d5e14519 |
Localized message |
platform/android/export |
|
Missing 'build-tools' directory! |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (errn != OK) |
platform/android/export/export_plugin.cpp |
3103 |
true |
Missing 'build-tools' directory! |
| godot-native.b40e237fd32d2ec91c64deca |
Localized message |
platform/android/export |
|
Unable to find Android SDK build-tools' apksigner command. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (!FileAccess::exists(apksigner_path)) |
platform/android/export/export_plugin.cpp |
3115 |
true |
Unable to find Android SDK build-tools' apksigner command. |
| godot-native.4afed85a009416f41328c657 |
Localized message |
platform/android/export |
|
Please check in the Android SDK directory specified in Editor Settings. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (!FileAccess::exists(apksigner_path)) |
platform/android/export/export_plugin.cpp |
3116 |
true |
Please check in the Android SDK directory specified in Editor Settings. |
| godot-native.7d46634800be76aca7cf2262 |
Localized message |
platform/android/export |
|
ETC2/ASTC texture compression is required for Android export. In Project Settings, search for 'ETC2' in the search field, or enable 'Advanced Settings' and go to Rendering > Textures > VRAM Compression to enable 'Import ETC2 ASTC'. |
|
|
|
|
|
|
unknown |
if: (!ResourceImporterTextureSettings::should_import_etc2_astc()) | if: (EditorNode::is_cmdline_mode()) |
platform/android/export/export_plugin.cpp |
3151 |
true |
ETC2/ASTC texture compression is required for Android export. In Project Settings, search for 'ETC2' in the search field, or enable 'Advanced Settings' and go to Rendering > Textures > VRAM Compression to enable 'Import ETC2 ASTC'. |
| godot-native.0afdf8e7379454314bc9cade |
Localized message |
platform/android/export |
|
"Use Gradle Build" is required for transparent background on Android |
|
|
|
|
|
|
unknown |
if else: (gradle_build_enabled) | if: (_is_transparency_allowed(p_preset)) |
platform/android/export/export_plugin.cpp |
3170 |
true |
"Use Gradle Build" is required for transparent background on Android |
| godot-native.39919492f14868b560549777 |
Localized message |
platform/android/export |
|
"Target SDK" %d is higher than the default version %d. This may work, but wasn't tested and may be unstable. |
|
|
|
|
|
|
unknown |
if: (!target_sdk_str.is_empty()) | if: (target_sdk_str.is_valid_int()) | if: (target_sdk_int > DEFAULT_TARGET_SDK_VERSION) |
platform/android/export/export_plugin.cpp |
3182 |
true |
"Target SDK" %d is higher than the default version %d. This may work, but wasn't tested and may be unstable. |
| godot-native.90d64c455775ced053502749 |
Localized message |
platform/android/export |
|
The "%s" renderer is designed for Desktop devices, and is not suitable for Android devices. |
|
|
|
|
|
|
unknown |
if: (current_renderer == "forward_plus") |
platform/android/export/export_plugin.cpp |
3191 |
true |
The "%s" renderer is designed for Desktop devices, and is not suitable for Android devices. |
| godot-native.5fbc3c1455c13377a211b2b8 |
Localized message |
platform/android/export |
|
"Min SDK" should be greater or equal to %d for the "%s" renderer. |
|
|
|
|
|
|
unknown |
if: (_uses_vulkan(p_preset)) | if: (min_sdk_int < VULKAN_MIN_SDK_VERSION && !fallback_to_opengl3) |
platform/android/export/export_plugin.cpp |
3206 |
true |
"Min SDK" should be greater or equal to %d for the "%s" renderer. |
| godot-native.61f099319c26e83472da854b |
Localized message |
platform/android/export |
|
The project name does not meet the requirement for the package name format and will be updated to "%s". Please explicitly specify the package name if needed. |
|
|
|
|
|
|
unknown |
if: (package_name.contains("$genname") && !is_project_name_valid(p_preset)) |
platform/android/export/export_plugin.cpp |
3214 |
true |
The project name does not meet the requirement for the package name format and will be updated to "%s". Please explicitly specify the package name if needed. |
| godot-native.3b99588f7445ad0bec8c6bc2 |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
if: (export_format == EXPORT_FORMAT_AAB) |
platform/android/export/export_plugin.cpp |
3312 |
true |
Code Signing |
| godot-native.ed2f1a2b0117da2cfd52ac9f |
Localized message |
platform/android/export |
|
AAB signing is not supported |
|
|
|
|
|
|
unknown |
if: (export_format == EXPORT_FORMAT_AAB) |
platform/android/export/export_plugin.cpp |
3312 |
true |
AAB signing is not supported |
| godot-native.d9da50097aefc67c73f59d43 |
Localized message |
platform/android/export |
|
Signing debug APK... |
|
|
|
|
|
|
unknown |
if: (p_debug) | if: (ep.step(TTR("Signing debug APK..."), 104)) |
platform/android/export/export_plugin.cpp |
3330 |
true |
Signing debug APK... |
| godot-native.ae9537dbb9c54454a0f7c5f8 |
Localized message |
platform/android/export |
|
Signing release APK... |
|
|
|
|
|
|
unknown |
if else: (p_debug) | if: (ep.step(TTR("Signing release APK..."), 104)) |
platform/android/export/export_plugin.cpp |
3338 |
true |
Signing release APK... |
| godot-native.ac8917ca8631c315eb372729 |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
if: (!FileAccess::exists(keystore)) | if: (p_debug) |
platform/android/export/export_plugin.cpp |
3345 |
true |
Code Signing |
| godot-native.ce54ef72fa584c53243e5373 |
Localized message |
platform/android/export |
|
Could not find debug keystore, unable to export. |
|
|
|
|
|
|
unknown |
if: (!FileAccess::exists(keystore)) | if: (p_debug) |
platform/android/export/export_plugin.cpp |
3345 |
true |
Could not find debug keystore, unable to export. |
| godot-native.2267250b35796cfc9e9e4745 |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
if: (!FileAccess::exists(keystore)) | if else: (p_debug) |
platform/android/export/export_plugin.cpp |
3347 |
true |
Code Signing |
| godot-native.8e7f40c8d2df0971334564ec |
Localized message |
platform/android/export |
|
Could not find release keystore, unable to export. |
|
|
|
|
|
|
unknown |
if: (!FileAccess::exists(keystore)) | if else: (p_debug) |
platform/android/export/export_plugin.cpp |
3347 |
true |
Could not find release keystore, unable to export. |
| godot-native.4774293d8d98b5a3bcd4d895 |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3362 |
true |
Code Signing |
| godot-native.854ff3f19a5602436a163ac3 |
Localized message |
platform/android/export |
|
Unable to sign apk. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3362 |
true |
Unable to sign apk. |
| godot-native.788ba8706de3d3b21844a35f |
Localized message |
platform/android/export |
|
All 'apksigner' tools located in Android SDK 'build-tools' directory failed to execute. Please check that you have the correct version installed for your target sdk version. The resulting APK is unsigned. |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (apksigner == "<FAILED>") |
platform/android/export/export_plugin.cpp |
3374 |
true |
All 'apksigner' tools located in Android SDK 'build-tools' directory failed to execute. Please check that you have the correct version installed for your target sdk version. The resulting APK is unsigned. |
| godot-native.99b9e7c239fbc7164277c54f |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (apksigner == "<FAILED>") |
platform/android/export/export_plugin.cpp |
3374 |
true |
Code Signing |
| godot-native.49a44a825a89c349f150df51 |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (!FileAccess::exists(apksigner)) |
platform/android/export/export_plugin.cpp |
3378 |
true |
Code Signing |
| godot-native.ae4ce3ee83625aef35c2f6cc |
Localized message |
platform/android/export |
|
'apksigner' could not be found. Please check that the command is available in the Android SDK build-tools directory. The resulting APK is unsigned. |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (!FileAccess::exists(apksigner)) |
platform/android/export/export_plugin.cpp |
3378 |
true |
'apksigner' could not be found. Please check that the command is available in the Android SDK build-tools directory. The resulting APK is unsigned. |
| godot-native.611d42d95134c1ca3755b9b4 |
Localized message |
platform/android/export |
|
Could not start apksigner executable. |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3406 |
true |
Could not start apksigner executable. |
| godot-native.90cceb4ae2e6646c0dc39ff2 |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3406 |
true |
Code Signing |
| godot-native.a1f8609423263286dcb06dd4 |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (retval) |
platform/android/export/export_plugin.cpp |
3412 |
true |
Code Signing |
| godot-native.dae6d452c1cf4007e8c12caa |
Localized message |
platform/android/export |
|
'apksigner' returned with error #%d |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (retval) |
platform/android/export/export_plugin.cpp |
3412 |
true |
'apksigner' returned with error #%d |
| godot-native.81427d8da24a25fc33273e64 |
Localized message |
platform/android/export |
|
output:
%s |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (retval) |
platform/android/export/export_plugin.cpp |
3413 |
true |
output:
%s |
| godot-native.f10ded6e75b5f4414ad62aa4 |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (retval) |
platform/android/export/export_plugin.cpp |
3413 |
true |
Code Signing |
| godot-native.ee0788476d57655bf6e4b3e3 |
Localized message |
platform/android/export |
|
Verifying APK... |
|
|
|
|
|
|
unknown |
if: (ep.step(TTR("Verifying APK..."), 105)) |
platform/android/export/export_plugin.cpp |
3418 |
true |
Verifying APK... |
| godot-native.211a74be3ed497edcdc6f170 |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3425 |
true |
Code Signing |
| godot-native.5edb11960e2ad183bd71f0bc |
Localized message |
platform/android/export |
|
Unable to verify signed apk. |
|
|
|
|
|
|
unknown |
#ifdef: ANDROID_ENABLED | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3425 |
true |
Unable to verify signed apk. |
| godot-native.381cc70af269f4b63d8f1205 |
Localized message |
platform/android/export |
|
Could not start apksigner executable. |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3440 |
true |
Could not start apksigner executable. |
| godot-native.5911f4bac734ef05db75232f |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3440 |
true |
Code Signing |
| godot-native.0514cbbad5ed0ea46258c2f2 |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (retval) |
platform/android/export/export_plugin.cpp |
3445 |
true |
Code Signing |
| godot-native.34fca045439c42dd1c52ec28 |
Localized message |
platform/android/export |
|
'apksigner' verification of APK failed. |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (retval) |
platform/android/export/export_plugin.cpp |
3445 |
true |
'apksigner' verification of APK failed. |
| godot-native.cbcaa3ee1cd2d1f4f68ea219 |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (retval) |
platform/android/export/export_plugin.cpp |
3446 |
true |
Code Signing |
| godot-native.e88b766b176ccd11c91d3d7c |
Localized message |
platform/android/export |
|
output:
%s |
|
|
|
|
|
|
unknown |
#ifdef else: ANDROID_ENABLED | #else | if: (retval) |
platform/android/export/export_plugin.cpp |
3446 |
true |
output:
%s |
| godot-native.c3fa7aed6f1b946300f51382 |
Localized message |
platform/android/export |
|
Could not create temporary file! |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/android/export/export_plugin.cpp |
3616 |
true |
Could not create temporary file! |
| godot-native.fbf9c8d59782ac40cd617ed4 |
Localized message |
platform/android/export |
|
Save PCK |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/android/export/export_plugin.cpp |
3616 |
true |
Save PCK |
| godot-native.244d2d3afe3f5c3e4b1342a2 |
Localized message |
platform/android/export |
|
Save PCK |
|
|
|
|
|
|
unknown |
if: (!EditorExportPlatform::_encrypt_and_store_directory(ftmp, p_pack_data, key, p_preset->get_seed(), 0)) |
platform/android/export/export_plugin.cpp |
3662 |
true |
Save PCK |
| godot-native.57653f6b15198a9c26228732 |
Localized message |
platform/android/export |
|
Can't create encrypted file. |
|
|
|
|
|
|
unknown |
if: (!EditorExportPlatform::_encrypt_and_store_directory(ftmp, p_pack_data, key, p_preset->get_seed(), 0)) |
platform/android/export/export_plugin.cpp |
3662 |
true |
Can't create encrypted file. |
| godot-native.04b9bb9c5ac0a6a4b706ee4f |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (!DirAccess::exists(base_dir)) |
platform/android/export/export_plugin.cpp |
3703 |
true |
Export |
| godot-native.4d03d6efa0142bc2ff25a565 |
Localized message |
platform/android/export |
|
Target folder does not exist or is inaccessible: "%s" |
|
|
|
|
|
|
unknown |
if: (!DirAccess::exists(base_dir)) |
platform/android/export/export_plugin.cpp |
3703 |
true |
Target folder does not exist or is inaccessible: "%s" |
| godot-native.8069b5c43c75985535ad6b36 |
Localized message |
platform/android/export |
|
Exporting for Android |
|
|
|
|
|
|
unknown |
|
platform/android/export/export_plugin.cpp |
3710 |
true |
Exporting for Android |
| godot-native.8d22a2c03c8dd4321ab64668 |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (export_format == EXPORT_FORMAT_AAB) | if: (!p_path.ends_with(".aab")) |
platform/android/export/export_plugin.cpp |
3743 |
true |
Export |
| godot-native.af5c04a0941e6d59a8828720 |
Localized message |
platform/android/export |
|
Invalid filename! Android App Bundle requires the *.aab extension. |
|
|
|
|
|
|
unknown |
if: (export_format == EXPORT_FORMAT_AAB) | if: (!p_path.ends_with(".aab")) |
platform/android/export/export_plugin.cpp |
3743 |
true |
Invalid filename! Android App Bundle requires the *.aab extension. |
| godot-native.0de74554525bc59008093750 |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (export_format == EXPORT_FORMAT_APK && !p_path.ends_with(".apk")) |
platform/android/export/export_plugin.cpp |
3748 |
true |
Export |
| godot-native.ed299f43d7f27314c1f905b2 |
Localized message |
platform/android/export |
|
Invalid filename! Android APK requires the *.apk extension. |
|
|
|
|
|
|
unknown |
if: (export_format == EXPORT_FORMAT_APK && !p_path.ends_with(".apk")) |
platform/android/export/export_plugin.cpp |
3748 |
true |
Invalid filename! Android APK requires the *.apk extension. |
| godot-native.137544d49714faeb57a447fc |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (export_format > EXPORT_FORMAT_AAB || export_format < EXPORT_FORMAT_APK) |
platform/android/export/export_plugin.cpp |
3752 |
true |
Export |
| godot-native.55a65a1ed2600528924d1a8f |
Localized message |
platform/android/export |
|
Unsupported export format! |
|
|
|
|
|
|
unknown |
if: (export_format > EXPORT_FORMAT_AAB || export_format < EXPORT_FORMAT_APK) |
platform/android/export/export_plugin.cpp |
3752 |
true |
Unsupported export format! |
| godot-native.7cc73896d04676551d94e080 |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (!has_valid_username_and_password(p_preset, err_string)) |
platform/android/export/export_plugin.cpp |
3757 |
true |
Export |
| godot-native.bec7366421775b8628065388 |
Localized message |
platform/android/export |
|
Trying to build from a gradle built template, but no version info for it exists. Please reinstall from the 'Project' menu. |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (f.is_null()) |
platform/android/export/export_plugin.cpp |
3769 |
true |
Trying to build from a gradle built template, but no version info for it exists. Please reinstall from the 'Project' menu. |
| godot-native.fe4ef9a8755dfad2d59db770 |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (f.is_null()) |
platform/android/export/export_plugin.cpp |
3769 |
true |
Export |
| godot-native.c0a0990891b6d00d00a85d2a |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (installed_version != current_version) |
platform/android/export/export_plugin.cpp |
3776 |
true |
Export |
| godot-native.0741a831b9f78bf12fc5901c |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | #ifdef: ANDROID_ENABLED | if: (java_sdk_path.is_empty()) |
platform/android/export/export_plugin.cpp |
3784 |
true |
Export |
| godot-native.b0d0a6e8513160fd58f3f60c |
Localized message |
platform/android/export |
|
Java SDK path must be configured in Editor Settings at 'export/android/java_sdk_path'. |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | #ifdef: ANDROID_ENABLED | if: (java_sdk_path.is_empty()) |
platform/android/export/export_plugin.cpp |
3784 |
true |
Java SDK path must be configured in Editor Settings at 'export/android/java_sdk_path'. |
| godot-native.04510fa8fd56b0293a9f5e9d |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | #ifdef: ANDROID_ENABLED | if: (sdk_path.is_empty()) |
platform/android/export/export_plugin.cpp |
3791 |
true |
Export |
| godot-native.ca9e504c1bbf24fa29f064e6 |
Localized message |
platform/android/export |
|
Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'. |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | #ifdef: ANDROID_ENABLED | if: (sdk_path.is_empty()) |
platform/android/export/export_plugin.cpp |
3791 |
true |
Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'. |
| godot-native.7e74ec55828c3944eea1824c |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3801 |
true |
Export |
| godot-native.9823b2718c8b3010fbc687eb |
Localized message |
platform/android/export |
|
Unable to overwrite res/*.xml files with project name. |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3801 |
true |
Unable to overwrite res/*.xml files with project name. |
| godot-native.d4fc4cbb960a29533cf8bb54 |
Localized message |
platform/android/export |
|
Could not generate sparse pck metadata! |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if else: (p_flags.has_flag(DEBUG_FLAG_DUMB_CLIENT)) | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3835 |
true |
Could not generate sparse pck metadata! |
| godot-native.e3ee88aaa692cee45c0c8d02 |
Localized message |
platform/android/export |
|
Save PCK |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if else: (p_flags.has_flag(DEBUG_FLAG_DUMB_CLIENT)) | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3835 |
true |
Save PCK |
| godot-native.00a6f72638ea42c7ae390cea |
Localized message |
platform/android/export |
|
Could not write PCK directory! |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if else: (p_flags.has_flag(DEBUG_FLAG_DUMB_CLIENT)) | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3841 |
true |
Could not write PCK directory! |
| godot-native.f0a4011fcdf393cf9b7e593f |
Localized message |
platform/android/export |
|
Save PCK |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if else: (p_flags.has_flag(DEBUG_FLAG_DUMB_CLIENT)) | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3841 |
true |
Save PCK |
| godot-native.2722e13b8af0b109edb788c1 |
Localized message |
platform/android/export |
|
Could not export project files to gradle project. |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3846 |
true |
Could not export project files to gradle project. |
| godot-native.8a953909240f26ceed33b843 |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (err != OK) |
platform/android/export/export_plugin.cpp |
3846 |
true |
Export |
| godot-native.49758bbcff98e2a5b8acaf00 |
Localized message |
platform/android/export |
|
Could not find debug keystore, unable to export. |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (should_sign) | if: (p_debug) | if: (!FileAccess::exists(debug_keystore)) |
platform/android/export/export_plugin.cpp |
3989 |
true |
Could not find debug keystore, unable to export. |
| godot-native.5b43f2511f72d699bfd1de78 |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (should_sign) | if: (p_debug) | if: (!FileAccess::exists(debug_keystore)) |
platform/android/export/export_plugin.cpp |
3989 |
true |
Code Signing |
| godot-native.931158b02547f53bd4117c3a |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (should_sign) | if: (p_debug) | #ifdef: ANDROID_ENABLED | if: (new_debug_keystore.is_empty()) |
platform/android/export/export_plugin.cpp |
3997 |
true |
Code Signing |
| godot-native.9de58de18a9edec2ad34601c |
Localized message |
platform/android/export |
|
Failed to copy debug keystore to temp directory. |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (should_sign) | if: (p_debug) | #ifdef: ANDROID_ENABLED | if: (new_debug_keystore.is_empty()) |
platform/android/export/export_plugin.cpp |
3997 |
true |
Failed to copy debug keystore to temp directory. |
| godot-native.2212d350f9d96aa38f505fb0 |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (should_sign) | if else: (p_debug) | if: (!FileAccess::exists(release_keystore)) |
platform/android/export/export_plugin.cpp |
4015 |
true |
Code Signing |
| godot-native.830f2919bb0b877e234a67d2 |
Localized message |
platform/android/export |
|
Could not find release keystore, unable to export. |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (should_sign) | if else: (p_debug) | if: (!FileAccess::exists(release_keystore)) |
platform/android/export/export_plugin.cpp |
4015 |
true |
Could not find release keystore, unable to export. |
| godot-native.3bc58bb842b40b467cecf16a |
Localized message |
platform/android/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (should_sign) | if else: (p_debug) | #ifdef: ANDROID_ENABLED | if: (new_release_keystore.is_empty()) |
platform/android/export/export_plugin.cpp |
4023 |
true |
Code Signing |
| godot-native.70be22b180e6164a9cd0b958 |
Localized message |
platform/android/export |
|
Failed to copy release keystore to temp directory. |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | if: (should_sign) | if else: (p_debug) | #ifdef: ANDROID_ENABLED | if: (new_release_keystore.is_empty()) |
platform/android/export/export_plugin.cpp |
4023 |
true |
Failed to copy release keystore to temp directory. |
| godot-native.6e62dedb1d9b843a84378b26 |
Localized message |
platform/android/export |
|
Building Android Project (gradle) |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | #ifdef else: ANDROID_ENABLED | #else |
platform/android/export/export_plugin.cpp |
4072 |
true |
Building Android Project (gradle) |
| godot-native.7caf86deb412d124da96cdc2 |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | #ifdef else: ANDROID_ENABLED | #else | if: (result != 0) |
platform/android/export/export_plugin.cpp |
4074 |
true |
Export |
| godot-native.913f2d60227fa530e5d114bc |
Localized message |
platform/android/export |
|
Building of Android project failed, check output for the error: |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | #ifdef else: ANDROID_ENABLED | #else | if: (result != 0) |
platform/android/export/export_plugin.cpp |
4074 |
true |
Building of Android project failed, check output for the error: |
| godot-native.6b79be163ea984eafbbc8874 |
Localized message |
platform/android/export |
|
Moving output |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | #ifdef else: ANDROID_ENABLED | #else |
platform/android/export/export_plugin.cpp |
4082 |
true |
Moving output |
| godot-native.0c06ad748547b10730c3e118 |
Localized message |
platform/android/export |
|
Unable to copy and rename export file: |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | #ifdef else: ANDROID_ENABLED | #else | if: (copy_result != 0) |
platform/android/export/export_plugin.cpp |
4084 |
true |
Unable to copy and rename export file: |
| godot-native.971dfa6599f0f6e428422f5d |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (use_gradle_build) | #ifdef else: ANDROID_ENABLED | #else | if: (copy_result != 0) |
platform/android/export/export_plugin.cpp |
4084 |
true |
Export |
| godot-native.0ac690ce7d571d70f7ca5883 |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (src_apk.is_empty()) | if: (src_apk.is_empty()) |
platform/android/export/export_plugin.cpp |
4109 |
true |
Export |
| godot-native.47d4f3d01526d6510f099a89 |
Localized message |
platform/android/export |
|
Release export template not found: "%s". |
|
|
|
|
|
|
unknown |
if: (src_apk.is_empty()) | if: (src_apk.is_empty()) | conditional_expression else: p_debug |
platform/android/export/export_plugin.cpp |
4109 |
true |
Release export template not found: "%s". |
| godot-native.aeee7646b3319f64af42ca79 |
Localized message |
platform/android/export |
|
Debug export template not found: "%s". |
|
|
|
|
|
|
unknown |
if: (src_apk.is_empty()) | if: (src_apk.is_empty()) | conditional_expression: p_debug |
platform/android/export/export_plugin.cpp |
4109 |
true |
Debug export template not found: "%s". |
| godot-native.6ef40dba981cb0a0d9784599 |
Localized message |
platform/android/export |
|
Creating APK... |
|
|
|
|
|
|
unknown |
if: (ep.step(TTR("Creating APK..."), 0)) |
platform/android/export/export_plugin.cpp |
4117 |
true |
Creating APK... |
| godot-native.1bad3791b4b9337baaa14cdb |
Localized message |
platform/android/export |
|
Could not find template APK to export: "%s". |
|
|
|
|
|
|
unknown |
if: (!pkg) |
platform/android/export/export_plugin.cpp |
4123 |
true |
Could not find template APK to export: "%s". |
| godot-native.6df91b13663050993c39a63f |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (!pkg) |
platform/android/export/export_plugin.cpp |
4123 |
true |
Export |
| godot-native.494e526dc5f6b56a14dd977d |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (!invalid_abis.is_empty()) |
platform/android/export/export_plugin.cpp |
4316 |
true |
Export |
| godot-native.96a15e22c07e0a2befa02d74 |
Localized message |
platform/android/export |
|
Missing libraries in the export template for the selected architectures: %s. Please build a template with all required libraries, or uncheck the missing architectures in the export preset. |
|
|
|
|
|
|
unknown |
if: (!invalid_abis.is_empty()) |
platform/android/export/export_plugin.cpp |
4316 |
true |
Missing libraries in the export template for the selected architectures: %s. Please build a template with all required libraries, or uncheck the missing architectures in the export preset. |
| godot-native.39ffdccbfd431bbb30f1b936 |
Localized message |
platform/android/export |
|
Adding files... |
|
|
|
|
|
|
unknown |
if: (ep.step(TTR("Adding files..."), 1)) |
platform/android/export/export_plugin.cpp |
4320 |
true |
Adding files... |
| godot-native.d30d13ce79148a834110fc98 |
Localized message |
platform/android/export |
|
Could not generate sparse pck metadata! |
|
|
|
|
|
|
unknown |
if else: (p_flags.has_flag(DEBUG_FLAG_DUMB_CLIENT)) | if: (err != OK) |
platform/android/export/export_plugin.cpp |
4347 |
true |
Could not generate sparse pck metadata! |
| godot-native.da397d66e0118cf4d073364a |
Localized message |
platform/android/export |
|
Save PCK |
|
|
|
|
|
|
unknown |
if else: (p_flags.has_flag(DEBUG_FLAG_DUMB_CLIENT)) | if: (err != OK) |
platform/android/export/export_plugin.cpp |
4347 |
true |
Save PCK |
| godot-native.987941041c6943937074902e |
Localized message |
platform/android/export |
|
Could not export project files. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/android/export/export_plugin.cpp |
4356 |
true |
Could not export project files. |
| godot-native.fc35eb9d2710d5de862d2acf |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/android/export/export_plugin.cpp |
4356 |
true |
Export |
| godot-native.d1327b4046bedd16ce4193cf |
Localized message |
platform/android/export |
|
Aligning APK... |
|
|
|
|
|
|
unknown |
if: (ep.step(TTR("Aligning APK..."), next_step)) |
platform/android/export/export_plugin.cpp |
4383 |
true |
Aligning APK... |
| godot-native.7912eecffdd2531dcaf88b28 |
Localized message |
platform/android/export |
|
Could not unzip temporary unaligned APK. |
|
|
|
|
|
|
unknown |
if: (!tmp_unaligned) |
platform/android/export/export_plugin.cpp |
4389 |
true |
Could not unzip temporary unaligned APK. |
| godot-native.a019604ab305103e93c688e7 |
Localized message |
platform/android/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (!tmp_unaligned) |
platform/android/export/export_plugin.cpp |
4389 |
true |
Export |
| godot-native.8d72d27e6ef7a81ba4ae5f24 |
Localized message |
platform/ios/export |
|
Metal renderer require iOS 14+. |
|
|
|
|
|
|
unknown |
if: ((rendering_method == "forward_plus" || rendering_method == "mobile") && rendering_driver == "metal") | if: (version < 14.0) |
platform/ios/export/export_plugin.cpp |
78 |
true |
Metal renderer require iOS 14+. |
| godot-native.431eeefc641c799702346054 |
Localized message |
platform/ios/export |
|
Could not open a directory at path "%s". |
|
|
|
|
|
|
unknown |
if: (da.is_null()) |
platform/ios/export/export_plugin.cpp |
240 |
true |
Could not open a directory at path "%s". |
| godot-native.c356693a0eb501a461784d80 |
Localized message |
platform/ios/export |
|
Export Icons |
|
|
|
|
|
|
unknown |
if: (da.is_null()) |
platform/ios/export/export_plugin.cpp |
240 |
true |
Export Icons |
| godot-native.655fcb17928c934cdef82830 |
Localized message |
platform/ios/export |
|
Export Icons |
|
|
|
|
|
|
unknown |
for: i < icon_infos.size() | for: color_mode < ICON_MAX | if: (icon_path.is_empty()) | if: (err != OK || img.is_null() || img->is_empty()) |
platform/ios/export/export_plugin.cpp |
291 |
true |
Export Icons |
| godot-native.535ebbe9d4a0a0d7f5f077cf |
Localized message |
platform/ios/export |
|
Export Icons |
|
|
|
|
|
|
unknown |
for: i < icon_infos.size() | for: color_mode < ICON_MAX | if: (icon_path.is_empty()) | if: (err) |
platform/ios/export/export_plugin.cpp |
304 |
true |
Export Icons |
| godot-native.f6bfbc257512e9f32e29168a |
Localized message |
platform/ios/export |
|
Export Icons |
|
|
|
|
|
|
unknown |
for: i < icon_infos.size() | for: color_mode < ICON_MAX | if else: (icon_path.is_empty()) | if: (err != OK || img.is_null() || img->is_empty()) |
platform/ios/export/export_plugin.cpp |
312 |
true |
Export Icons |
| godot-native.5a0a5fd228584a7f49c7c942 |
Localized message |
platform/ios/export |
|
Export Icons |
|
|
|
|
|
|
unknown |
for: i < icon_infos.size() | for: color_mode < ICON_MAX | if else: (icon_path.is_empty()) | if else: (err != OK || img.is_null() || img->is_empty()) | if: (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) | if: (resize_waning) |
platform/ios/export/export_plugin.cpp |
316 |
true |
Export Icons |
| godot-native.7cfa6979832dc883ebc633f9 |
Localized message |
platform/ios/export |
|
Export Icons |
|
|
|
|
|
|
unknown |
for: i < icon_infos.size() | for: color_mode < ICON_MAX | if else: (icon_path.is_empty()) | if else: (err != OK || img.is_null() || img->is_empty()) | if else: (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) | if: (img->get_width() != side_size || img->get_height() != side_size) | if: (resize_waning) |
platform/ios/export/export_plugin.cpp |
325 |
true |
Export Icons |
| godot-native.243aefb7040ce186f9d05a1c |
Localized message |
platform/ios/export |
|
Export Icons |
|
|
|
|
|
|
unknown |
for: i < icon_infos.size() | for: color_mode < ICON_MAX | if else: (icon_path.is_empty()) | if: (err) |
platform/ios/export/export_plugin.cpp |
336 |
true |
Export Icons |
| godot-native.4b2b91faaf39bbcecbbd0516 |
Localized message |
platform/ios/export |
|
Could not write to a file at path "%s". |
|
|
|
|
|
|
unknown |
if: (json_file.is_null()) |
platform/ios/export/export_plugin.cpp |
371 |
true |
Could not write to a file at path "%s". |
| godot-native.52a3920787fa8c8ba62d87d4 |
Localized message |
platform/ios/export |
|
Export Icons |
|
|
|
|
|
|
unknown |
if: (json_file.is_null()) |
platform/ios/export/export_plugin.cpp |
371 |
true |
Export Icons |
| godot-native.062d9fb962a433081efbdf0d |
Localized message |
platform/ios/export |
|
Export Icons |
|
|
|
|
|
|
unknown |
if: (sizes_file.is_null()) |
platform/ios/export/export_plugin.cpp |
380 |
true |
Export Icons |
| godot-native.fa926b37dd7e53b8e7c28eb1 |
Localized message |
platform/ios/export |
|
Could not write to a file at path "%s". |
|
|
|
|
|
|
unknown |
if: (sizes_file.is_null()) |
platform/ios/export/export_plugin.cpp |
380 |
true |
Could not write to a file at path "%s". |
| godot-native.3493ae8b030fa94923541e54 |
Localized message |
platform/linuxbsd/export |
|
Could not open file "%s". |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/linuxbsd/export/export_plugin.cpp |
52 |
true |
Could not open file "%s". |
| godot-native.a200b142ee0ed80aea9a4162 |
Localized message |
platform/linuxbsd/export |
|
Debug Script Export |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/linuxbsd/export/export_plugin.cpp |
52 |
true |
Debug Script Export |
| godot-native.2a202ab4ce2eb4ea55baf629 |
Localized message |
platform/linuxbsd/export |
|
Prepare Templates |
|
|
|
|
|
|
unknown |
if: (!template_path.is_empty()) | if: (arch != exe_arch) |
platform/linuxbsd/export/export_plugin.cpp |
74 |
true |
Prepare Templates |
| godot-native.a76a0e61d5578b6291312686 |
Localized message |
platform/linuxbsd/export |
|
Mismatching custom export template executable architecture: found "%s", expected "%s". |
|
|
|
|
|
|
unknown |
if: (!template_path.is_empty()) | if: (arch != exe_arch) |
platform/linuxbsd/export/export_plugin.cpp |
74 |
true |
Mismatching custom export template executable architecture: found "%s", expected "%s". |
| godot-native.82cbf9bc932524bb0063ba9f |
Localized message |
platform/linuxbsd/export |
|
Could not create and open the directory: "%s" |
|
|
|
|
|
|
unknown |
if: (export_as_zip) | if: (tmp_app_dir.is_null()) |
platform/linuxbsd/export/export_plugin.cpp |
102 |
true |
Could not create and open the directory: "%s" |
| godot-native.de5972a7d1c897abcbf6aee0 |
Localized message |
platform/linuxbsd/export |
|
Prepare Templates |
|
|
|
|
|
|
unknown |
if: (export_as_zip) | if: (tmp_app_dir.is_null()) |
platform/linuxbsd/export/export_plugin.cpp |
102 |
true |
Prepare Templates |
| godot-native.137255a5ea89d8a6d49f42c7 |
Localized message |
platform/linuxbsd/export |
|
Debug Console Export |
|
|
|
|
|
|
unknown |
if: ((con_scr == 1 && p_debug) || (con_scr == 2)) | if: (err != OK) |
platform/linuxbsd/export/export_plugin.cpp |
129 |
true |
Debug Console Export |
| godot-native.cfcd9e0953667eb8e9625ace |
Localized message |
platform/linuxbsd/export |
|
Could not create console wrapper. |
|
|
|
|
|
|
unknown |
if: ((con_scr == 1 && p_debug) || (con_scr == 2)) | if: (err != OK) |
platform/linuxbsd/export/export_plugin.cpp |
129 |
true |
Could not create console wrapper. |
| godot-native.61e7916fe8d7439adeb53e74 |
Localized message |
platform/linuxbsd/export |
|
Mismatching custom debug export template executable architecture: found "%s", expected "%s". |
|
|
|
|
|
|
unknown |
if: (!custom_debug.is_empty() && FileAccess::exists(custom_debug)) | if: (arch != exe_arch) |
platform/linuxbsd/export/export_plugin.cpp |
248 |
true |
Mismatching custom debug export template executable architecture: found "%s", expected "%s". |
| godot-native.fb7db8879d9f8ec84eca333b |
Localized message |
platform/linuxbsd/export |
|
Mismatching custom release export template executable architecture: found "%s", expected "%s". |
|
|
|
|
|
|
unknown |
if: (!custom_release.is_empty() && FileAccess::exists(custom_release)) | if: (arch != exe_arch) |
platform/linuxbsd/export/export_plugin.cpp |
254 |
true |
Mismatching custom release export template executable architecture: found "%s", expected "%s". |
| godot-native.77ee2090f3086c1be3aa1c0c |
Localized message |
platform/linuxbsd/export |
|
PCK Embedding |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/linuxbsd/export/export_plugin.cpp |
310 |
true |
PCK Embedding |
| godot-native.a22d69c62d11340c2462d71c |
Localized message |
platform/linuxbsd/export |
|
Failed to open executable file "%s". |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/linuxbsd/export/export_plugin.cpp |
310 |
true |
Failed to open executable file "%s". |
| godot-native.10eae75d606c0f71ef86a449 |
Localized message |
platform/linuxbsd/export |
|
PCK Embedding |
|
|
|
|
|
|
unknown |
if: (magic != 0x464c457f) |
platform/linuxbsd/export/export_plugin.cpp |
318 |
true |
PCK Embedding |
| godot-native.ee92af99b70c1c252048e00f |
Localized message |
platform/linuxbsd/export |
|
Executable file header corrupted. |
|
|
|
|
|
|
unknown |
if: (magic != 0x464c457f) |
platform/linuxbsd/export/export_plugin.cpp |
318 |
true |
Executable file header corrupted. |
| godot-native.7753880b8e638c08462fbb31 |
Localized message |
platform/linuxbsd/export |
|
PCK Embedding |
|
|
|
|
|
|
unknown |
if: (bits == 32 && p_embedded_size >= 0x100000000) |
platform/linuxbsd/export/export_plugin.cpp |
328 |
true |
PCK Embedding |
| godot-native.ce9747a8403d86460ab07738 |
Localized message |
platform/linuxbsd/export |
|
32-bit executables cannot have embedded data >= 4 GiB. |
|
|
|
|
|
|
unknown |
if: (bits == 32 && p_embedded_size >= 0x100000000) |
platform/linuxbsd/export/export_plugin.cpp |
328 |
true |
32-bit executables cannot have embedded data >= 4 GiB. |
| godot-native.4b20e208c4f30304869419db |
Localized message |
platform/linuxbsd/export |
|
PCK Embedding |
|
|
|
|
|
|
unknown |
if: (!found) |
platform/linuxbsd/export/export_plugin.cpp |
406 |
true |
PCK Embedding |
| godot-native.6f44a6e1a2b63f02fcf70c39 |
Localized message |
platform/linuxbsd/export |
|
Executable "pck" section not found. |
|
|
|
|
|
|
unknown |
if: (!found) |
platform/linuxbsd/export/export_plugin.cpp |
406 |
true |
Executable "pck" section not found. |
| godot-native.38c746b84f462c4e02104442 |
Localized message |
platform/linuxbsd/export |
|
Run on remote Linux/BSD system |
|
|
|
|
|
|
unknown |
conditional_expression else: (p_index) |
platform/linuxbsd/export/export_plugin.cpp |
444 |
true |
Run on remote Linux/BSD system |
| godot-native.a0636844ab207802975b6c5c |
Localized message |
platform/linuxbsd/export |
|
Stop and uninstall |
|
|
|
|
|
|
unknown |
conditional_expression: (p_index) |
platform/linuxbsd/export/export_plugin.cpp |
444 |
true |
Stop and uninstall |
| godot-native.5c3c0708f1ccf87423f8722c |
Localized message |
platform/linuxbsd/export |
|
Run exported project on remote Linux/BSD system |
|
|
|
|
|
|
unknown |
conditional_expression else: (p_index) |
platform/linuxbsd/export/export_plugin.cpp |
448 |
true |
Run exported project on remote Linux/BSD system |
| godot-native.fd5cbcdc0f9e0bd0818927be |
Localized message |
platform/linuxbsd/export |
|
Stop and uninstall running project from the remote system |
|
|
|
|
|
|
unknown |
conditional_expression: (p_index) |
platform/linuxbsd/export/export_plugin.cpp |
448 |
true |
Stop and uninstall running project from the remote system |
| godot-native.31aa1ebb4db03d0cbc901a1d |
Localized message |
platform/linuxbsd/export |
|
Running... |
|
|
|
|
|
|
unknown |
|
platform/linuxbsd/export/export_plugin.cpp |
478 |
true |
Running... |
| godot-native.1d421846562481c35a1c5629 |
Localized message |
platform/linuxbsd/export |
|
Could not create temp directory: |
|
|
|
|
|
|
unknown |
if: (!da->dir_exists(dest)) | if: (err != OK) |
platform/linuxbsd/export/export_plugin.cpp |
485 |
true |
Could not create temp directory: |
| godot-native.7273c7ce9948d796a8809b53 |
Localized message |
platform/linuxbsd/export |
|
Exporting project... |
|
|
|
|
|
|
unknown |
if: (ep.step(TTR("Exporting project..."), 1)) |
platform/linuxbsd/export/export_plugin.cpp |
515 |
true |
Exporting project... |
| godot-native.844fd9c7ffb4c5e61f87e12e |
Localized message |
platform/linuxbsd/export |
|
Creating temporary directory... |
|
|
|
|
|
|
unknown |
|
platform/linuxbsd/export/export_plugin.cpp |
539 |
true |
Creating temporary directory... |
| godot-native.674a79dbe296ee5e8d4bc75b |
Localized message |
platform/linuxbsd/export |
|
Uploading archive... |
|
|
|
|
|
|
unknown |
|
platform/linuxbsd/export/export_plugin.cpp |
547 |
true |
Uploading archive... |
| godot-native.800336de0601656e4c14d53d |
Localized message |
platform/linuxbsd/export |
|
Uploading scripts... |
|
|
|
|
|
|
unknown |
|
platform/linuxbsd/export/export_plugin.cpp |
584 |
true |
Uploading scripts... |
| godot-native.9cdb565a476ffb9f7f3930f8 |
Localized message |
platform/linuxbsd/export |
|
Starting project... |
|
|
|
|
|
|
unknown |
|
platform/linuxbsd/export/export_plugin.cpp |
603 |
true |
Starting project... |
| godot-native.a4708d5784706b6de0bc45bb |
Localized message |
platform/linuxbsd |
|
All Files |
|
|
|
|
|
|
unknown |
#ifdef: DBUS_ENABLED | for: i < p_filters.size() | if: (tokens.size() >= 1) | if: (!flt.is_empty() || !mime.is_empty()) | if else: (tokens.size() >= 2) | if: (flt == "*.*") |
platform/linuxbsd/freedesktop_portal_desktop.cpp |
713 |
true |
All Files |
| godot-native.326e9f1abe175a2065259855 |
Localized message |
platform/linuxbsd |
|
All Files |
|
|
|
|
|
|
unknown |
#ifdef: DBUS_ENABLED | if: (filter_names.is_empty()) |
platform/linuxbsd/freedesktop_portal_desktop.cpp |
726 |
true |
All Files |
| godot-native.baffef0e490b70488352c4a0 |
Localized message |
platform/macos/export |
|
Invalid bundle identifier: |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "application/bundle_identifier") | if: (!is_package_name_valid(identifier, &pn_err)) |
platform/macos/export/export_plugin.cpp |
109 |
true |
Invalid bundle identifier: |
| godot-native.7d491eedb114ad622fb6dc0b |
Localized message |
platform/macos/export |
|
"Shader Baker" is not supported when using the Compatibility renderer. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") |
platform/macos/export/export_plugin.cpp |
116 |
true |
"Shader Baker" is not supported when using the Compatibility renderer. |
| godot-native.5b4d30715125648518a92919 |
Localized message |
platform/macos/export |
|
The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to the "%s" renderer temporarily to fix this. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if else: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") | if: (OS::get_singleton()->get_current_rendering_method() != export_renderer) |
platform/macos/export/export_plugin.cpp |
118 |
true |
The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to the "%s" renderer temporarily to fix this. |
| godot-native.e7c2f3d32b76a1808f47ea1b |
Localized message |
platform/macos/export |
|
App Store distribution with ad-hoc code signing is not supported. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "codesign/certificate_file" || p_name == "codesign/certificate_password" || p_name == "codesign/identity") | if: (dist_type == 2) | if: (ad_hoc) |
platform/macos/export/export_plugin.cpp |
125 |
true |
App Store distribution with ad-hoc code signing is not supported. |
| godot-native.d54c6562168b4a999593883c |
Localized message |
platform/macos/export |
|
Notarization with an ad-hoc signature is not supported. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "codesign/certificate_file" || p_name == "codesign/certificate_password" || p_name == "codesign/identity") | if else: (dist_type == 2) | if: (notary_tool > 0 && ad_hoc) |
platform/macos/export/export_plugin.cpp |
128 |
true |
Notarization with an ad-hoc signature is not supported. |
| godot-native.03e46364f02788827f278d84 |
Localized message |
platform/macos/export |
|
Apple Team ID is required for App Store distribution. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "codesign/apple_team_id") | if: (team_id.is_empty()) | if: (dist_type == 2) |
platform/macos/export/export_plugin.cpp |
136 |
true |
Apple Team ID is required for App Store distribution. |
| godot-native.6abf1927b59409e903628ce4 |
Localized message |
platform/macos/export |
|
Apple Team ID is required for notarization. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "codesign/apple_team_id") | if: (team_id.is_empty()) | if else: (dist_type == 2) | if: (notary_tool > 0) |
platform/macos/export/export_plugin.cpp |
138 |
true |
Apple Team ID is required for notarization. |
| godot-native.474dabc6120f5f6da4ead85d |
Localized message |
platform/macos/export |
|
Provisioning profile is required for App Store distribution. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "codesign/provisioning_profile" && dist_type == 2) | if: (pprof.is_empty()) |
platform/macos/export/export_plugin.cpp |
146 |
true |
Provisioning profile is required for App Store distribution. |
| godot-native.d4ac90ecd207e8cf768f7c97 |
Localized message |
platform/macos/export |
|
Installer signing identity is required for App Store distribution. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "codesign/installer_identity" && dist_type == 2) | if: (ident.is_empty()) |
platform/macos/export/export_plugin.cpp |
153 |
true |
Installer signing identity is required for App Store distribution. |
| godot-native.8e7e276fd03e7e1fb56995f6 |
Localized message |
platform/macos/export |
|
App sandbox is required for App Store distribution. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "codesign/entitlements/app_sandbox/enabled" && dist_type == 2) | if: (!sandbox) |
platform/macos/export/export_plugin.cpp |
160 |
true |
App sandbox is required for App Store distribution. |
| godot-native.653bf0937d711922a6881562 |
Localized message |
platform/macos/export |
|
'rcodesign' doesn't support signing applications with embedded dynamic libraries (GDExtension or .NET). |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "codesign/codesign") | if: (dist_type == 2) | if: (codesign_tool == 2 && ClassDB::class_exists("CSharpScript")) |
platform/macos/export/export_plugin.cpp |
167 |
true |
'rcodesign' doesn't support signing applications with embedded dynamic libraries (GDExtension or .NET). |
| godot-native.c3aa3b3b25b84d9df261dcd3 |
Localized message |
platform/macos/export |
|
Code signing is required for App Store distribution. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "codesign/codesign") | if: (dist_type == 2) | if: (codesign_tool == 0) |
platform/macos/export/export_plugin.cpp |
170 |
true |
Code signing is required for App Store distribution. |
| godot-native.5eee099adc56aaae4a320533 |
Localized message |
platform/macos/export |
|
App Store distribution with ad-hoc code signing is not supported. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "codesign/codesign") | if: (dist_type == 2) | if: (codesign_tool == 1) |
platform/macos/export/export_plugin.cpp |
173 |
true |
App Store distribution with ad-hoc code signing is not supported. |
| godot-native.f846ebc7bcaf5305319f7da8 |
Localized message |
platform/macos/export |
|
Code signing is required for notarization. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "codesign/codesign") | if else: (dist_type == 2) | if: (notary_tool > 0) | if: (codesign_tool == 0) |
platform/macos/export/export_plugin.cpp |
177 |
true |
Code signing is required for notarization. |
| godot-native.b02b60e9c507561386c4a8bc |
Localized message |
platform/macos/export |
|
Notarization with an ad-hoc signature is not supported. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "codesign/codesign") | if else: (dist_type == 2) | if: (notary_tool > 0) | if: (codesign_tool == 1) |
platform/macos/export/export_plugin.cpp |
180 |
true |
Notarization with an ad-hoc signature is not supported. |
| godot-native.b994e9ef2e7ac7f6114a1aa1 |
Localized message |
platform/macos/export |
|
Neither Apple ID name nor App Store Connect issuer ID name not specified. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (notary_tool == 2 || notary_tool == 3) | if: (p_name == "notarization/apple_id_name" || p_name == "notarization/api_uuid") | if: (apple_id.is_empty() && api_uuid.is_empty()) |
platform/macos/export/export_plugin.cpp |
190 |
true |
Neither Apple ID name nor App Store Connect issuer ID name not specified. |
| godot-native.783191f9f377d2af5467cbe0 |
Localized message |
platform/macos/export |
|
Both Apple ID name and App Store Connect issuer ID name are specified, only one should be set at the same time. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (notary_tool == 2 || notary_tool == 3) | if: (p_name == "notarization/apple_id_name" || p_name == "notarization/api_uuid") | if: (!apple_id.is_empty() && !api_uuid.is_empty()) |
platform/macos/export/export_plugin.cpp |
193 |
true |
Both Apple ID name and App Store Connect issuer ID name are specified, only one should be set at the same time. |
| godot-native.0e834656a95460a8fbba4a77 |
Localized message |
platform/macos/export |
|
Apple ID password not specified. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (notary_tool == 2 || notary_tool == 3) | if: (p_name == "notarization/apple_id_password") | if: (!apple_id.is_empty() && apple_pass.is_empty()) |
platform/macos/export/export_plugin.cpp |
200 |
true |
Apple ID password not specified. |
| godot-native.5019adc265ecb34551db5e0f |
Localized message |
platform/macos/export |
|
App Store Connect API key ID not specified. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (notary_tool == 2 || notary_tool == 3) | if: (p_name == "notarization/api_key_id") | if: (!api_uuid.is_empty() && api_key.is_empty()) |
platform/macos/export/export_plugin.cpp |
207 |
true |
App Store Connect API key ID not specified. |
| godot-native.1873b2497b75d07493404387 |
Localized message |
platform/macos/export |
|
App Store Connect issuer ID name not specified. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (notary_tool == 2 || notary_tool == 3) | if: (notary_tool == 1) | if: (p_name == "notarization/api_uuid") | if: (api_uuid.is_empty()) |
platform/macos/export/export_plugin.cpp |
214 |
true |
App Store Connect issuer ID name not specified. |
| godot-native.cac6f06ca66938121c6e0b15 |
Localized message |
platform/macos/export |
|
App Store Connect API key ID not specified. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (notary_tool == 2 || notary_tool == 3) | if: (notary_tool == 1) | if: (p_name == "notarization/api_key_id") | if: (api_key.is_empty()) |
platform/macos/export/export_plugin.cpp |
220 |
true |
App Store Connect API key ID not specified. |
| godot-native.1f4bea7ea474829a75db2227 |
Localized message |
platform/macos/export |
|
Microphone access is enabled, but usage description is not specified. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (codesign_tool > 0) | if: (p_name == "privacy/microphone_usage_description") | if: (enabled && discr.is_empty()) |
platform/macos/export/export_plugin.cpp |
230 |
true |
Microphone access is enabled, but usage description is not specified. |
| godot-native.669ee741e7c8bbcfe4abecef |
Localized message |
platform/macos/export |
|
Camera access is enabled, but usage description is not specified. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (codesign_tool > 0) | if: (p_name == "privacy/camera_usage_description") | if: (enabled && discr.is_empty()) |
platform/macos/export/export_plugin.cpp |
237 |
true |
Camera access is enabled, but usage description is not specified. |
| godot-native.5b29cfcc59580d7020d105b4 |
Localized message |
platform/macos/export |
|
Location information access is enabled, but usage description is not specified. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (codesign_tool > 0) | if: (p_name == "privacy/location_usage_description") | if: (enabled && discr.is_empty()) |
platform/macos/export/export_plugin.cpp |
244 |
true |
Location information access is enabled, but usage description is not specified. |
| godot-native.eee60d1eacce1bace9287f23 |
Localized message |
platform/macos/export |
|
Address book access is enabled, but usage description is not specified. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (codesign_tool > 0) | if: (p_name == "privacy/address_book_usage_description") | if: (enabled && discr.is_empty()) |
platform/macos/export/export_plugin.cpp |
251 |
true |
Address book access is enabled, but usage description is not specified. |
| godot-native.a7df9a8b033c382e94a8bd1f |
Localized message |
platform/macos/export |
|
Calendar access is enabled, but usage description is not specified. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (codesign_tool > 0) | if: (p_name == "privacy/calendar_usage_description") | if: (enabled && discr.is_empty()) |
platform/macos/export/export_plugin.cpp |
258 |
true |
Calendar access is enabled, but usage description is not specified. |
| godot-native.1311558b28707b6e79ee69a3 |
Localized message |
platform/macos/export |
|
Photo library access is enabled, but usage description is not specified. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (codesign_tool > 0) | if: (p_name == "privacy/photos_library_usage_description") | if: (enabled && discr.is_empty()) |
platform/macos/export/export_plugin.cpp |
265 |
true |
Photo library access is enabled, but usage description is not specified. |
| godot-native.63ae713446ec91ce2d733cde |
Localized message |
platform/macos/export |
|
Could not start 'actool' executable. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/macos/export/export_plugin.cpp |
970 |
true |
Could not start 'actool' executable. |
| godot-native.73d1ff155ca739ad89fe6f6b |
Localized message |
platform/macos/export |
|
Liquid Glass Icons |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/macos/export/export_plugin.cpp |
970 |
true |
Liquid Glass Icons |
| godot-native.8a418f551b88f02502540628 |
Localized message |
platform/macos/export |
|
Could not read 'actool' version. |
|
|
|
|
|
|
unknown |
if: (!info_plist.load_string(str, err_str)) |
platform/macos/export/export_plugin.cpp |
976 |
true |
Could not read 'actool' version. |
| godot-native.9702f4b5a3f2cc5c6252404b |
Localized message |
platform/macos/export |
|
Liquid Glass Icons |
|
|
|
|
|
|
unknown |
if: (!info_plist.load_string(str, err_str)) |
platform/macos/export/export_plugin.cpp |
976 |
true |
Liquid Glass Icons |
| godot-native.4ae20de70d76098c458115bf |
Localized message |
platform/macos/export |
|
At least version 26.0 of 'actool' is required (version %f found). |
|
|
|
|
|
|
unknown |
if: (info_plist.get_root()->data_type == PList::PLNodeType::PL_NODE_TYPE_DICT && info_plist.get_root()->data_dict.has("com.apple.actool.version")) | if: (dict->data_type == PList::PLNodeType::PL_NODE_TYPE_DICT && dict->data_dict.has("short-bundle-version")) | if: (version < 26.0) |
platform/macos/export/export_plugin.cpp |
984 |
true |
At least version 26.0 of 'actool' is required (version %f found). |
| godot-native.72b5d91db88094ef7aa987d4 |
Localized message |
platform/macos/export |
|
Liquid Glass Icons |
|
|
|
|
|
|
unknown |
if: (info_plist.get_root()->data_type == PList::PLNodeType::PL_NODE_TYPE_DICT && info_plist.get_root()->data_dict.has("com.apple.actool.version")) | if: (dict->data_type == PList::PLNodeType::PL_NODE_TYPE_DICT && dict->data_dict.has("short-bundle-version")) | if: (version < 26.0) |
platform/macos/export/export_plugin.cpp |
984 |
true |
Liquid Glass Icons |
| godot-native.10f32ae4f7b40a35b923e04a |
Localized message |
platform/macos/export |
|
Could not export liquid glass icon: |
|
|
|
|
|
|
unknown |
if: (err != OK || str.contains("error:") || !FileAccess::exists(p_app_path + "/Contents/Resources/Assets.car") || !FileAccess::exists(plist)) |
platform/macos/export/export_plugin.cpp |
1019 |
true |
Could not export liquid glass icon: |
| godot-native.1e2af9c996202fcb99a22e53 |
Localized message |
platform/macos/export |
|
Liquid Glass Icons |
|
|
|
|
|
|
unknown |
if: (err != OK || str.contains("error:") || !FileAccess::exists(p_app_path + "/Contents/Resources/Assets.car") || !FileAccess::exists(plist)) |
platform/macos/export/export_plugin.cpp |
1019 |
true |
Liquid Glass Icons |
| godot-native.16ee6f1e82b49f703e4ca92e |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if: (rcodesign.is_empty()) |
platform/macos/export/export_plugin.cpp |
1041 |
true |
Notarization |
| godot-native.e70516fdbfcdbb2327b19852 |
Localized message |
platform/macos/export |
|
rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign). |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if: (rcodesign.is_empty()) |
platform/macos/export/export_plugin.cpp |
1041 |
true |
rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign). |
| godot-native.8e03af8eaa5c6ccf9fe2fc4c |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if: (p_preset->get_or_env("notarization/api_uuid", ENV_MAC_NOTARIZATION_UUID) == "") |
platform/macos/export/export_plugin.cpp |
1050 |
true |
Notarization |
| godot-native.db70dcfd9771f1b8b671fa73 |
Localized message |
platform/macos/export |
|
App Store Connect issuer ID name not specified. |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if: (p_preset->get_or_env("notarization/api_uuid", ENV_MAC_NOTARIZATION_UUID) == "") |
platform/macos/export/export_plugin.cpp |
1050 |
true |
App Store Connect issuer ID name not specified. |
| godot-native.3d6535dd7892c35ab4874fd0 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if: (p_preset->get_or_env("notarization/api_key", ENV_MAC_NOTARIZATION_KEY) == "") |
platform/macos/export/export_plugin.cpp |
1054 |
true |
Notarization |
| godot-native.7cd11580554fba85d0a419b9 |
Localized message |
platform/macos/export |
|
App Store Connect API key ID not specified. |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if: (p_preset->get_or_env("notarization/api_key", ENV_MAC_NOTARIZATION_KEY) == "") |
platform/macos/export/export_plugin.cpp |
1054 |
true |
App Store Connect API key ID not specified. |
| godot-native.2ed13bbb16eced6e50d6f4cf |
Localized message |
platform/macos/export |
|
Could not start rcodesign executable. |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1076 |
true |
Could not start rcodesign executable. |
| godot-native.f13ed6796cc6eea685e4ccb1 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1076 |
true |
Notarization |
| godot-native.6aebab81ff71e2b0022414b8 |
Localized message |
platform/macos/export |
|
Notarization failed, see editor log for details. |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1083 |
true |
Notarization failed, see editor log for details. |
| godot-native.b49366fd49f439af37ae5c33 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1083 |
true |
Notarization |
| godot-native.19fcd46cb082b2e4945c29b8 |
Localized message |
platform/macos/export |
|
Notarization request UUID: "%s" |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1089 |
true |
Notarization request UUID: "%s" |
| godot-native.e94feca98a921a18f390f3bb |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1089 |
true |
Notarization |
| godot-native.19ffa2849f3b4f028ff6f580 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1090 |
true |
Notarization |
| godot-native.7fddbb471babc2e6071b397b |
Localized message |
platform/macos/export |
|
The notarization process generally takes less than an hour. |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1090 |
true |
The notarization process generally takes less than an hour. |
| godot-native.210a5be03864f7e62130f4d6 |
Localized message |
platform/macos/export |
|
You can check the progress manually by opening a Terminal and running the following command: |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1091 |
true |
You can check the progress manually by opening a Terminal and running the following command: |
| godot-native.f2d2c1607a172614a2f6e6c0 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1091 |
true |
Notarization |
| godot-native.cb53ee0512a873035542d46f |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1092 |
true |
Notarization |
| godot-native.3076507fcd1d36559788783b |
Localized message |
platform/macos/export |
|
Run the following command to staple the notarization ticket to the exported application (optional): |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1093 |
true |
Run the following command to staple the notarization ticket to the exported application (optional): |
| godot-native.4264f0ac35c3dd5b22f103dd |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1093 |
true |
Notarization |
| godot-native.dfb8b872486278ca3405b35f |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1094 |
true |
Notarization |
| godot-native.154c05eb0966f66488751484 |
Localized message |
platform/macos/export |
|
Xcode command line tools are not installed. |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (!FileAccess::exists("/usr/bin/xcrun") && !FileAccess::exists("/bin/xcrun")) |
platform/macos/export/export_plugin.cpp |
1102 |
true |
Xcode command line tools are not installed. |
| godot-native.8dcc38d00c2a244bcdd6426c |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (!FileAccess::exists("/usr/bin/xcrun") && !FileAccess::exists("/bin/xcrun")) |
platform/macos/export/export_plugin.cpp |
1102 |
true |
Notarization |
| godot-native.0fc04d858c66fd965970548f |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) == "" && p_preset->get_or_env("notarization/api_uuid", ENV_MAC_NOTARIZATION_UUID) == "") |
platform/macos/export/export_plugin.cpp |
1114 |
true |
Notarization |
| godot-native.dac8bdaf723539bd3aebfd22 |
Localized message |
platform/macos/export |
|
Neither Apple ID name nor App Store Connect issuer ID name not specified. |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) == "" && p_preset->get_or_env("notarization/api_uuid", ENV_MAC_NOTARIZATION_UUID) == "") |
platform/macos/export/export_plugin.cpp |
1114 |
true |
Neither Apple ID name nor App Store Connect issuer ID name not specified. |
| godot-native.82021da6d5aa5a1ede64f132 |
Localized message |
platform/macos/export |
|
Both Apple ID name and App Store Connect issuer ID name are specified, only one should be set at the same time. |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) != "" && p_preset->get_or_env("notarization/api_uuid", ENV_MAC_NOTARIZATION_UUID) != "") |
platform/macos/export/export_plugin.cpp |
1118 |
true |
Both Apple ID name and App Store Connect issuer ID name are specified, only one should be set at the same time. |
| godot-native.a37f90a5e1c4723b8251f1c3 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) != "" && p_preset->get_or_env("notarization/api_uuid", ENV_MAC_NOTARIZATION_UUID) != "") |
platform/macos/export/export_plugin.cpp |
1118 |
true |
Notarization |
| godot-native.4c64a3252f425535c0a8e159 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) != "") | if: (p_preset->get_or_env("notarization/apple_id_password", ENV_MAC_NOTARIZATION_APPLE_PASS) == "") |
platform/macos/export/export_plugin.cpp |
1124 |
true |
Notarization |
| godot-native.c430152740d35d8822aca4de |
Localized message |
platform/macos/export |
|
Apple ID password not specified. |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) != "") | if: (p_preset->get_or_env("notarization/apple_id_password", ENV_MAC_NOTARIZATION_APPLE_PASS) == "") |
platform/macos/export/export_plugin.cpp |
1124 |
true |
Apple ID password not specified. |
| godot-native.80db153d41b1db737cb16e8e |
Localized message |
platform/macos/export |
|
App Store Connect API key ID not specified. |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) != "") | if: (p_preset->get_or_env("notarization/api_key_id", ENV_MAC_NOTARIZATION_KEY_ID) == "") |
platform/macos/export/export_plugin.cpp |
1134 |
true |
App Store Connect API key ID not specified. |
| godot-native.a74757c5485e4b6aa9fbc985 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) != "") | if: (p_preset->get_or_env("notarization/api_key_id", ENV_MAC_NOTARIZATION_KEY_ID) == "") |
platform/macos/export/export_plugin.cpp |
1134 |
true |
Notarization |
| godot-native.2351648de1d5336c3dff02b6 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1160 |
true |
Notarization |
| godot-native.a04122202524d1e52a29e392 |
Localized message |
platform/macos/export |
|
Could not start xcrun executable. |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1160 |
true |
Could not start xcrun executable. |
| godot-native.14b523e0a00ecfdf45667a03 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1167 |
true |
Notarization |
| godot-native.d4fe558082ac44ced10cb5a0 |
Localized message |
platform/macos/export |
|
Notarization failed, see editor log for details. |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1167 |
true |
Notarization failed, see editor log for details. |
| godot-native.726846835d1508fa8b1a3bba |
Localized message |
platform/macos/export |
|
Notarization request UUID: "%s" |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1173 |
true |
Notarization request UUID: "%s" |
| godot-native.7b168c1063a68c3871bac14e |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1173 |
true |
Notarization |
| godot-native.0f043aca7fce6d36fd662c55 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1174 |
true |
Notarization |
| godot-native.afde0646a69c59d40b5a54a7 |
Localized message |
platform/macos/export |
|
The notarization process generally takes less than an hour. |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1174 |
true |
The notarization process generally takes less than an hour. |
| godot-native.413241a62f9c5c86ec631d50 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1175 |
true |
Notarization |
| godot-native.8a16ae3e8daf16321151b244 |
Localized message |
platform/macos/export |
|
See instructions on finding your team ID: https://developer.apple.com/help/glossary/team-id |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1175 |
true |
See instructions on finding your team ID: https://developer.apple.com/help/glossary/team-id |
| godot-native.12fae1eed30ed3bc30e0199a |
Localized message |
platform/macos/export |
|
You can check the progress manually by opening a Terminal and running the following command: |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1176 |
true |
You can check the progress manually by opening a Terminal and running the following command: |
| godot-native.d82be21268a40628ad3cf98f |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1176 |
true |
Notarization |
| godot-native.902ffc50db9339e4907f0796 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1177 |
true |
Notarization |
| godot-native.ca96668148ad55db5bfa0671 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1178 |
true |
Notarization |
| godot-native.568986de433fd23929be3ab2 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1179 |
true |
Notarization |
| godot-native.942350832a3261a78f416cf1 |
Localized message |
platform/macos/export |
|
Run the following command to staple the notarization ticket to the exported application (optional): |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1179 |
true |
Run the following command to staple the notarization ticket to the exported application (optional): |
| godot-native.09090c9da17f84ca02d8f689 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) |
platform/macos/export/export_plugin.cpp |
1180 |
true |
Notarization |
| godot-native.d194f630c5f30e75b50679ac |
Localized message |
platform/macos/export |
|
Built-in CodeSign failed with error "%s". |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | case: 1 | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1198 |
true |
Built-in CodeSign failed with error "%s". |
| godot-native.fad68a6bb6184dc5e9b5555b |
Localized message |
platform/macos/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | case: 1 | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1198 |
true |
Code Signing |
| godot-native.e6caff5ac5a936289424a88a |
Localized message |
platform/macos/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | case: 2 | if: (rcodesign.is_empty()) |
platform/macos/export/export_plugin.cpp |
1207 |
true |
Code Signing |
| godot-native.fe4c1cf1540b80325fa64152 |
Localized message |
platform/macos/export |
|
Xrcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign). |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | case: 2 | if: (rcodesign.is_empty()) |
platform/macos/export/export_plugin.cpp |
1207 |
true |
Xrcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign). |
| godot-native.b236e6822964b46fd9dcc335 |
Localized message |
platform/macos/export |
|
Could not start rcodesign executable. |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | case: 2 | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1245 |
true |
Could not start rcodesign executable. |
| godot-native.e66b75df73223dedb58f0c36 |
Localized message |
platform/macos/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | case: 2 | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1245 |
true |
Code Signing |
| godot-native.3d45821d02a3894c809374a6 |
Localized message |
platform/macos/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | case: 2 | if: (exitcode != 0) |
platform/macos/export/export_plugin.cpp |
1251 |
true |
Code Signing |
| godot-native.77bfee30ed0f94249c1bec50 |
Localized message |
platform/macos/export |
|
Code signing failed, see editor log for details. |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | case: 2 | if: (exitcode != 0) |
platform/macos/export/export_plugin.cpp |
1251 |
true |
Code signing failed, see editor log for details. |
| godot-native.18114703071e1cd500306efb |
Localized message |
platform/macos/export |
|
Xcode command line tools are not installed. |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | #ifdef: MACOS_ENABLED | case: 3 | if: (!FileAccess::exists("/usr/bin/codesign") && !FileAccess::exists("/bin/codesign")) |
platform/macos/export/export_plugin.cpp |
1262 |
true |
Xcode command line tools are not installed. |
| godot-native.324c92bfa91492f00c10abba |
Localized message |
platform/macos/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | #ifdef: MACOS_ENABLED | case: 3 | if: (!FileAccess::exists("/usr/bin/codesign") && !FileAccess::exists("/bin/codesign")) |
platform/macos/export/export_plugin.cpp |
1262 |
true |
Code Signing |
| godot-native.7ea4cc557e54fa0c11406d57 |
Localized message |
platform/macos/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | #ifdef: MACOS_ENABLED | case: 3 | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1311 |
true |
Code Signing |
| godot-native.9fa3a9e991ed393e6d71bba4 |
Localized message |
platform/macos/export |
|
Could not start codesign executable, make sure Xcode command line tools are installed. |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | #ifdef: MACOS_ENABLED | case: 3 | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1311 |
true |
Could not start codesign executable, make sure Xcode command line tools are installed. |
| godot-native.1d14b9e4985caf87993483db |
Localized message |
platform/macos/export |
|
Code signing failed, see editor log for details. |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | #ifdef: MACOS_ENABLED | case: 3 | if: (exitcode != 0) |
platform/macos/export/export_plugin.cpp |
1317 |
true |
Code signing failed, see editor log for details. |
| godot-native.4a6ed4e2cea6cf8a6eb5387f |
Localized message |
platform/macos/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
switch: (codesign_tool) | #ifdef: MACOS_ENABLED | case: 3 | if: (exitcode != 0) |
platform/macos/export/export_plugin.cpp |
1317 |
true |
Code Signing |
| godot-native.36a0c159b58b97ed61c6a1a8 |
Localized message |
platform/macos/export |
|
Cannot sign directory %s. |
|
|
|
|
|
|
unknown |
if: (dir_access_error != OK) |
platform/macos/export/export_plugin.cpp |
1344 |
true |
Cannot sign directory %s. |
| godot-native.7a5fb4e770590bcea81555a2 |
Localized message |
platform/macos/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
if: (dir_access_error != OK) |
platform/macos/export/export_plugin.cpp |
1344 |
true |
Code Signing |
| godot-native.23e0579c632ee4c598f957f4 |
Localized message |
platform/macos/export |
|
Cannot sign file %s. |
|
|
|
|
|
|
unknown |
while: (!current_file.is_empty()) | if else: (extensions_to_sign.has(current_file.get_extension())) | if else: (dir_access->current_is_dir()) | if: (p_should_error_on_non_code) |
platform/macos/export/export_plugin.cpp |
1376 |
true |
Cannot sign file %s. |
| godot-native.77424d5628d0fbb55255dc25 |
Localized message |
platform/macos/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
while: (!current_file.is_empty()) | if else: (extensions_to_sign.has(current_file.get_extension())) | if else: (dir_access->current_is_dir()) | if: (p_should_error_on_non_code) |
platform/macos/export/export_plugin.cpp |
1376 |
true |
Code Signing |
| godot-native.1a2d7d0127f9df1114bc9338 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (dir_access->dir_exists(p_src_path)) | #ifdef: UNIX_ENABLED |
platform/macos/export/export_plugin.cpp |
1399 |
true |
Export |
| godot-native.f1da4849caee964ddca82db0 |
Localized message |
platform/macos/export |
|
Relative symlinks are not supported, exported "%s" might be broken! |
|
|
|
|
|
|
unknown |
if: (dir_access->dir_exists(p_src_path)) | #ifdef: UNIX_ENABLED |
platform/macos/export/export_plugin.cpp |
1399 |
true |
Relative symlinks are not supported, exported "%s" might be broken! |
| godot-native.1a39d7651fd3da91b3a28fef |
Localized message |
platform/macos/export |
|
"%s": Info.plist missing or invalid, new Info.plist generated. |
|
|
|
|
|
|
unknown |
if: (dir_access->dir_exists(p_src_path)) | if: (err == OK && plist_missing) |
platform/macos/export/export_plugin.cpp |
1423 |
true |
"%s": Info.plist missing or invalid, new Info.plist generated. |
| godot-native.b2806b5cd4e14d75c48e0c26 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (dir_access->dir_exists(p_src_path)) | if: (err == OK && plist_missing) |
platform/macos/export/export_plugin.cpp |
1423 |
true |
Export |
| godot-native.7dc6dd2cb3b5561fe5decd31 |
Localized message |
platform/macos/export |
|
Could not start productbuild executable. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1539 |
true |
Could not start productbuild executable. |
| godot-native.eec5ea845398ff6596f2aac3 |
Localized message |
platform/macos/export |
|
PKG Creation |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1539 |
true |
PKG Creation |
| godot-native.370eef2a0ff9d8ed7707e854 |
Localized message |
platform/macos/export |
|
`productbuild` failed. |
|
|
|
|
|
|
unknown |
if: (str.contains("productbuild: error:")) |
platform/macos/export/export_plugin.cpp |
1545 |
true |
`productbuild` failed. |
| godot-native.fad7bbb01c411d414b1aaeaa |
Localized message |
platform/macos/export |
|
PKG Creation |
|
|
|
|
|
|
unknown |
if: (str.contains("productbuild: error:")) |
platform/macos/export/export_plugin.cpp |
1545 |
true |
PKG Creation |
| godot-native.54533f6650bfea8b527198af |
Localized message |
platform/macos/export |
|
DMG Creation |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1571 |
true |
DMG Creation |
| godot-native.a3cbc55cc8067bc77950cba3 |
Localized message |
platform/macos/export |
|
Could not start hdiutil executable. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1571 |
true |
Could not start hdiutil executable. |
| godot-native.128413ffc5c074020c699b1a |
Localized message |
platform/macos/export |
|
`hdiutil create` failed - file exists. |
|
|
|
|
|
|
unknown |
if: (str.contains("create failed")) | if: (str.contains("File exists")) |
platform/macos/export/export_plugin.cpp |
1578 |
true |
`hdiutil create` failed - file exists. |
| godot-native.c9cd6b7b30e2104ab7dbeafc |
Localized message |
platform/macos/export |
|
DMG Creation |
|
|
|
|
|
|
unknown |
if: (str.contains("create failed")) | if: (str.contains("File exists")) |
platform/macos/export/export_plugin.cpp |
1578 |
true |
DMG Creation |
| godot-native.556af8f0180b8f896c8d4b59 |
Localized message |
platform/macos/export |
|
DMG Creation |
|
|
|
|
|
|
unknown |
if: (str.contains("create failed")) | if else: (str.contains("File exists")) |
platform/macos/export/export_plugin.cpp |
1580 |
true |
DMG Creation |
| godot-native.e74f06e09f208cb029e66272 |
Localized message |
platform/macos/export |
|
`hdiutil create` failed. |
|
|
|
|
|
|
unknown |
if: (str.contains("create failed")) | if else: (str.contains("File exists")) |
platform/macos/export/export_plugin.cpp |
1580 |
true |
`hdiutil create` failed. |
| godot-native.cc0f2337f72b25e2e2b6f321 |
Localized message |
platform/macos/export |
|
Debug Script Export |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/macos/export/export_plugin.cpp |
1602 |
true |
Debug Script Export |
| godot-native.d59ee1f83a4ea40046e0def9 |
Localized message |
platform/macos/export |
|
Could not open file "%s". |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/macos/export/export_plugin.cpp |
1602 |
true |
Could not open file "%s". |
| godot-native.ea7c8e93637b558e391dba0b |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (!DirAccess::exists(base_dir)) |
platform/macos/export/export_plugin.cpp |
1632 |
true |
Export |
| godot-native.efe92db4aca399bd280afb8d |
Localized message |
platform/macos/export |
|
Target folder does not exist or is inaccessible: "%s" |
|
|
|
|
|
|
unknown |
if: (!DirAccess::exists(base_dir)) |
platform/macos/export/export_plugin.cpp |
1632 |
true |
Target folder does not exist or is inaccessible: "%s" |
| godot-native.149c649540763ad7d0597aaa |
Localized message |
platform/macos/export |
|
Exporting for macOS |
|
|
|
|
|
|
unknown |
|
platform/macos/export/export_plugin.cpp |
1636 |
true |
Exporting for macOS |
| godot-native.839ac5d72defb8c8a1ea4d52 |
Localized message |
platform/macos/export |
|
Export template not found. |
|
|
|
|
|
|
unknown |
if: (src_pkg_name.is_empty()) | if: (src_pkg_name.is_empty()) |
platform/macos/export/export_plugin.cpp |
1649 |
true |
Export template not found. |
| godot-native.a7bc67a7212ad92f9107ad31 |
Localized message |
platform/macos/export |
|
Prepare Templates |
|
|
|
|
|
|
unknown |
if: (src_pkg_name.is_empty()) | if: (src_pkg_name.is_empty()) |
platform/macos/export/export_plugin.cpp |
1649 |
true |
Prepare Templates |
| godot-native.ff77bd2968b6d9f77ef2f2ca |
Localized message |
platform/macos/export |
|
Creating app bundle |
|
|
|
|
|
|
unknown |
if: (ep.step(TTR("Creating app bundle"), 0)) |
platform/macos/export/export_plugin.cpp |
1657 |
true |
Creating app bundle |
| godot-native.793ca7af0e87f302a58ba545 |
Localized message |
platform/macos/export |
|
Prepare Templates |
|
|
|
|
|
|
unknown |
if: (!src_pkg_zip) |
platform/macos/export/export_plugin.cpp |
1663 |
true |
Prepare Templates |
| godot-native.ab3ce2973e93547b1f94de69 |
Localized message |
platform/macos/export |
|
Could not find template app to export: "%s". |
|
|
|
|
|
|
unknown |
if: (!src_pkg_zip) |
platform/macos/export/export_plugin.cpp |
1663 |
true |
Could not find template app to export: "%s". |
| godot-native.1f3c08c1d5c03227c05a402e |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
if else: (p_path.ends_with("zip")) | if else: (p_path.ends_with("app")) | if else: (p_path.ends_with("dmg")) | if else: (p_path.ends_with("pkg")) |
platform/macos/export/export_plugin.cpp |
1692 |
true |
Export |
| godot-native.5c71c8ab2de2d400de2e71b5 |
Localized message |
platform/macos/export |
|
Invalid export format. |
|
|
|
|
|
|
unknown |
if else: (p_path.ends_with("zip")) | if else: (p_path.ends_with("app")) | if else: (p_path.ends_with("dmg")) | if else: (p_path.ends_with("pkg")) |
platform/macos/export/export_plugin.cpp |
1692 |
true |
Invalid export format. |
| godot-native.5518191f8c8fd3e45623f631 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (tmp_app_dir.is_null()) |
platform/macos/export/export_plugin.cpp |
1717 |
true |
Export |
| godot-native.c6fb4b3df7ef4854b0f43d92 |
Localized message |
platform/macos/export |
|
Could not create directory: "%s". |
|
|
|
|
|
|
unknown |
if: (tmp_app_dir.is_null()) |
platform/macos/export/export_plugin.cpp |
1717 |
true |
Could not create directory: "%s". |
| godot-native.0cc48781f3cd42e27e17b611 |
Localized message |
platform/macos/export |
|
Could not create directory "%s". |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1739 |
true |
Could not create directory "%s". |
| godot-native.d2e242da05dc020a1ef29943 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1739 |
true |
Export |
| godot-native.3f087bbee6dd3557c83f2bc6 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1747 |
true |
Export |
| godot-native.45cc469c2c87da867b71b0fa |
Localized message |
platform/macos/export |
|
Could not create directory "%s". |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1747 |
true |
Could not create directory "%s". |
| godot-native.4d68bea8dfca989bd801140a |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
if: ((err == OK) && helpers.size() > 0) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1755 |
true |
Export |
| godot-native.6c57004924b2ea5943707ec4 |
Localized message |
platform/macos/export |
|
Could not create directory "%s". |
|
|
|
|
|
|
unknown |
if: ((err == OK) && helpers.size() > 0) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1755 |
true |
Could not create directory "%s". |
| godot-native.9ba37fcc41a3a834211d3969 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1763 |
true |
Export |
| godot-native.d565d769ce3d558e8fecce16 |
Localized message |
platform/macos/export |
|
Could not create directory "%s". |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1763 |
true |
Could not create directory "%s". |
| godot-native.57a00a13e81aebc4984e2f2f |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK && err == OK) | if: (((info.external_fa >> 16L) & 0120000) == 0120000) | #ifdef: UNIX_ENABLED |
platform/macos/export/export_plugin.cpp |
1928 |
true |
Export |
| godot-native.9499335053b1e42761edf1b1 |
Localized message |
platform/macos/export |
|
Relative symlinks are not supported on this OS, the exported project might be broken! |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK && err == OK) | if: (((info.external_fa >> 16L) & 0120000) == 0120000) | #ifdef: UNIX_ENABLED |
platform/macos/export/export_plugin.cpp |
1928 |
true |
Relative symlinks are not supported on this OS, the exported project might be broken! |
| godot-native.530eac9cbc51d64f2e029f25 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK && err == OK) | if: (((info.external_fa >> 16L) & 0120000) == 0120000) | if: (err == OK) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1935 |
true |
Export |
| godot-native.a5e44768dce8350e78a485d6 |
Localized message |
platform/macos/export |
|
Could not create directory "%s". |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK && err == OK) | if: (((info.external_fa >> 16L) & 0120000) == 0120000) | if: (err == OK) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1935 |
true |
Could not create directory "%s". |
| godot-native.6c46acde7ca00d4042bd281b |
Localized message |
platform/macos/export |
|
Could not created symlink "%s" -> "%s". |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK && err == OK) | if: (((info.external_fa >> 16L) & 0120000) == 0120000) | if: (err == OK) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1942 |
true |
Could not created symlink "%s" -> "%s". |
| godot-native.e2d3d2aa50465f19ce07f845 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK && err == OK) | if: (((info.external_fa >> 16L) & 0120000) == 0120000) | if: (err == OK) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
1942 |
true |
Export |
| godot-native.5bc89ce2c1617e86c2aee0d0 |
Localized message |
platform/macos/export |
|
Could not create directory "%s". |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK && err == OK) | if: (data.size() > 0) | if: (err == OK) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
2026 |
true |
Could not create directory "%s". |
| godot-native.6042d9d8c5cd4ce88be334a1 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK && err == OK) | if: (data.size() > 0) | if: (err == OK) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
2026 |
true |
Export |
| godot-native.b880b93c8fa58f2544a2997b |
Localized message |
platform/macos/export |
|
Unable to set Unix permissions for executable "%s". Use "chmod +x" to set it after transferring the exported .app to macOS or Linux. |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK && err == OK) | if: (data.size() > 0) | if: (err == OK) | if: (f.is_valid()) | if: (is_executable(file)) | #ifdef: UNIX_ENABLED | if: (export_format == "app") |
platform/macos/export/export_plugin.cpp |
2039 |
true |
Unable to set Unix permissions for executable "%s". Use "chmod +x" to set it after transferring the exported .app to macOS or Linux. |
| godot-native.ecd2446d7f1a7abf7dff3733 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK && err == OK) | if: (data.size() > 0) | if: (err == OK) | if: (f.is_valid()) | if: (is_executable(file)) | #ifdef: UNIX_ENABLED | if: (export_format == "app") |
platform/macos/export/export_plugin.cpp |
2039 |
true |
Export |
| godot-native.910c35eab93c577db6467e17 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK && err == OK) | if: (data.size() > 0) | if: (err == OK) | if else: (f.is_valid()) |
platform/macos/export/export_plugin.cpp |
2044 |
true |
Export |
| godot-native.b140e546a75191dc72fb5b84 |
Localized message |
platform/macos/export |
|
Could not open "%s". |
|
|
|
|
|
|
unknown |
while: (ret == UNZ_OK && err == OK) | if: (data.size() > 0) | if: (err == OK) | if else: (f.is_valid()) |
platform/macos/export/export_plugin.cpp |
2044 |
true |
Could not open "%s". |
| godot-native.62e8bc9e6fa26027df02ac37 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (!found_binary) |
platform/macos/export/export_plugin.cpp |
2057 |
true |
Export |
| godot-native.6b431a200cbd6ce487e6173d |
Localized message |
platform/macos/export |
|
Requested template binary "%s" not found. It might be missing from your template archive. |
|
|
|
|
|
|
unknown |
if: (!found_binary) |
platform/macos/export/export_plugin.cpp |
2057 |
true |
Requested template binary "%s" not found. It might be missing from your template archive. |
| godot-native.bc9ec2891a1e2c81ce7e7803 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: ((con_scr == 1 && p_debug) || (con_scr == 2)) | #ifdef: UNIX_ENABLED | if: (export_format == "app") |
platform/macos/export/export_plugin.cpp |
2069 |
true |
Export |
| godot-native.ca6162027bee602f14dd8e16 |
Localized message |
platform/macos/export |
|
Unable to set Unix permissions for executable "%s". Use "chmod +x" to set it after transferring the exported .app to macOS or Linux. |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: ((con_scr == 1 && p_debug) || (con_scr == 2)) | #ifdef: UNIX_ENABLED | if: (export_format == "app") |
platform/macos/export/export_plugin.cpp |
2069 |
true |
Unable to set Unix permissions for executable "%s". Use "chmod +x" to set it after transferring the exported .app to macOS or Linux. |
| godot-native.094b49910adf546b39ae6e6f |
Localized message |
platform/macos/export |
|
Could not create console wrapper. |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: ((con_scr == 1 && p_debug) || (con_scr == 2)) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
2073 |
true |
Could not create console wrapper. |
| godot-native.886e7ab6ba7d36a712efc924 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: ((con_scr == 1 && p_debug) || (con_scr == 2)) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
2073 |
true |
Export |
| godot-native.a97b63b6d766190d9a1447ef |
Localized message |
platform/macos/export |
|
Making PKG |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (ep.step(TTR("Making PKG"), 1)) |
platform/macos/export/export_plugin.cpp |
2079 |
true |
Making PKG |
| godot-native.4584a69382c95baa28225985 |
Localized message |
platform/macos/export |
|
Ad-hoc signed applications require the 'Disable Library Validation' entitlement to load dynamic libraries. |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (!shared_objects.is_empty() && sign_enabled && ad_hoc && !lib_validation) |
platform/macos/export/export_plugin.cpp |
2109 |
true |
Ad-hoc signed applications require the 'Disable Library Validation' entitlement to load dynamic libraries. |
| godot-native.b1bc76fe54975743da7e1fac |
Localized message |
platform/macos/export |
|
Entitlements Modified |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (!shared_objects.is_empty() && sign_enabled && ad_hoc && !lib_validation) |
platform/macos/export/export_plugin.cpp |
2109 |
true |
Entitlements Modified |
| godot-native.669d2db6319671842574463b |
Localized message |
platform/macos/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (!shared_objects.is_empty() && sign_enabled && codesign_tool == 2) |
platform/macos/export/export_plugin.cpp |
2114 |
true |
Code Signing |
| godot-native.caef8d8050d9cfc39adef67c |
Localized message |
platform/macos/export |
|
'rcodesign' doesn't support signing applications with embedded dynamic libraries. |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (!shared_objects.is_empty() && sign_enabled && codesign_tool == 2) |
platform/macos/export/export_plugin.cpp |
2114 |
true |
'rcodesign' doesn't support signing applications with embedded dynamic libraries. |
| godot-native.3303004d95cc05e84fe6f726 |
Localized message |
platform/macos/export |
|
Could not create entitlements file. |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (sign_enabled && (ent_path.is_empty())) | if else: (ent_f.is_valid()) |
platform/macos/export/export_plugin.cpp |
2272 |
true |
Could not create entitlements file. |
| godot-native.40e3e714c81dd2c89ad985ef |
Localized message |
platform/macos/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (sign_enabled && (ent_path.is_empty())) | if else: (ent_f.is_valid()) |
platform/macos/export/export_plugin.cpp |
2272 |
true |
Code Signing |
| godot-native.62ce57bd4197baf941a8119f |
Localized message |
platform/macos/export |
|
Code Signing |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (sign_enabled && (ent_path.is_empty())) | if: ((err == OK) && sandbox && (helpers.size() > 0 || shared_objects.size() > 0)) | if else: (ent_f.is_valid()) |
platform/macos/export/export_plugin.cpp |
2290 |
true |
Code Signing |
| godot-native.e0873408008cf8da31cc956d |
Localized message |
platform/macos/export |
|
Could not create helper entitlements file. |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (sign_enabled && (ent_path.is_empty())) | if: ((err == OK) && sandbox && (helpers.size() > 0 || shared_objects.size() > 0)) | if else: (ent_f.is_valid()) |
platform/macos/export/export_plugin.cpp |
2290 |
true |
Could not create helper entitlements file. |
| godot-native.7043a8fefcd84458c693b615 |
Localized message |
platform/macos/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: ((err == OK) && helpers.size() > 0) | for: i < helpers.size() | #ifdef: UNIX_ENABLED | if: (export_format == "app") |
platform/macos/export/export_plugin.cpp |
2307 |
true |
Export |
| godot-native.fa03a8c0e4b654e0533788e6 |
Localized message |
platform/macos/export |
|
Unable to set Unix permissions for executable "%s". Use "chmod +x" to set it after transferring the exported .app to macOS or Linux. |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: ((err == OK) && helpers.size() > 0) | for: i < helpers.size() | #ifdef: UNIX_ENABLED | if: (export_format == "app") |
platform/macos/export/export_plugin.cpp |
2307 |
true |
Unable to set Unix permissions for executable "%s". Use "chmod +x" to set it after transferring the exported .app to macOS or Linux. |
| godot-native.092f803ba4de3c70676d41c9 |
Localized message |
platform/macos/export |
|
Code signing bundle |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (err == OK && sign_enabled) | if: (ep.step(TTR("Code signing bundle"), 2)) |
platform/macos/export/export_plugin.cpp |
2349 |
true |
Code signing bundle |
| godot-native.0db37809c43fffab23fcdee5 |
Localized message |
platform/macos/export |
|
Making DMG |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (export_format == "dmg") | if: (err == OK) | if: (ep.step(TTR("Making DMG"), 3)) |
platform/macos/export/export_plugin.cpp |
2360 |
true |
Making DMG |
| godot-native.baccdfe77f7271f04e4f5560 |
Localized message |
platform/macos/export |
|
Code signing DMG |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (export_format == "dmg") | if: (err == OK && sign_enabled && !ad_hoc) | if: (ep.step(TTR("Code signing DMG"), 3)) |
platform/macos/export/export_plugin.cpp |
2367 |
true |
Code signing DMG |
| godot-native.18ae978a3219865d627bc91f |
Localized message |
platform/macos/export |
|
Making PKG installer |
|
|
|
|
|
|
unknown |
if: (err == OK) | if else: (export_format == "dmg") | if: (export_format == "pkg") | if: (err == OK) | if: (ep.step(TTR("Making PKG installer"), 3)) |
platform/macos/export/export_plugin.cpp |
2375 |
true |
Making PKG installer |
| godot-native.94a7502a167ee37d38b0c2d4 |
Localized message |
platform/macos/export |
|
Making ZIP |
|
|
|
|
|
|
unknown |
if: (err == OK) | if else: (export_format == "dmg") | if else: (export_format == "pkg") | if: (export_format == "zip") | if: (err == OK) | if: (ep.step(TTR("Making ZIP"), 3)) |
platform/macos/export/export_plugin.cpp |
2383 |
true |
Making ZIP |
| godot-native.caa10103ee2c1cd3a7f413d6 |
Localized message |
platform/macos/export |
|
Making ZIP |
|
|
|
|
|
|
unknown |
if: (err == OK) | if else: (export_format == "dmg") | if else: (export_format == "pkg") | if else: (export_format == "zip") | if: (export_format == "app" && noto_enabled) | if: (err == OK) | if: (ep.step(TTR("Making ZIP"), 3)) |
platform/macos/export/export_plugin.cpp |
2403 |
true |
Making ZIP |
| godot-native.12de3d92efd11b1758b9c4e2 |
Localized message |
platform/macos/export |
|
Notarization |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (err == OK && noto_enabled) | if: (export_format == "pkg") |
platform/macos/export/export_plugin.cpp |
2422 |
true |
Notarization |
| godot-native.c6610b533f3ac9f434596387 |
Localized message |
platform/macos/export |
|
Notarization requires the app to be archived first, select the DMG or ZIP export format instead. |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (err == OK && noto_enabled) | if: (export_format == "pkg") |
platform/macos/export/export_plugin.cpp |
2422 |
true |
Notarization requires the app to be archived first, select the DMG or ZIP export format instead. |
| godot-native.bb9d773bea508d98aeb24425 |
Localized message |
platform/macos/export |
|
Sending archive for notarization |
|
|
|
|
|
|
unknown |
if: (err == OK) | if: (err == OK && noto_enabled) | if else: (export_format == "pkg") | if: (ep.step(TTR("Sending archive for notarization"), 4)) |
platform/macos/export/export_plugin.cpp |
2424 |
true |
Sending archive for notarization |
| godot-native.bfb39f2748027daffae052af |
Localized message |
platform/macos/export |
|
Custom debug template not found. |
|
|
|
|
|
|
unknown |
if: (p_preset->get("custom_template/debug") != "") | if: (!dvalid) |
platform/macos/export/export_plugin.cpp |
2473 |
true |
Custom debug template not found. |
| godot-native.ed3eedbb4f7db6659c9dceff |
Localized message |
platform/macos/export |
|
Custom release template not found. |
|
|
|
|
|
|
unknown |
if: (p_preset->get("custom_template/release") != "") | if: (!rvalid) |
platform/macos/export/export_plugin.cpp |
2479 |
true |
Custom release template not found. |
| godot-native.2c02273c979dbe097e8e2e3c |
Localized message |
platform/macos/export |
|
Cannot export for universal or x86_64 if S3TC BPTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import S3TC BPTC). |
|
|
|
|
|
|
unknown |
if: (architecture == "universal" || architecture == "x86_64") | if: (!ResourceImporterTextureSettings::should_import_s3tc_bptc()) |
platform/macos/export/export_plugin.cpp |
2490 |
true |
Cannot export for universal or x86_64 if S3TC BPTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import S3TC BPTC). |
| godot-native.6f66896ca465659a473a6c20 |
Localized message |
platform/macos/export |
|
Cannot export for universal or arm64 if ETC2 ASTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import ETC2 ASTC). |
|
|
|
|
|
|
unknown |
if: (architecture == "universal" || architecture == "arm64") | if: (!ResourceImporterTextureSettings::should_import_etc2_astc()) |
platform/macos/export/export_plugin.cpp |
2496 |
true |
Cannot export for universal or arm64 if ETC2 ASTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import ETC2 ASTC). |
| godot-native.054b0a43283e432f7253e510 |
Localized message |
platform/macos/export |
|
Invalid additional PList content: |
|
|
|
|
|
|
unknown |
if: (!additional_plist_content.is_empty()) | if: (!plist_parser->load_string(plist, plist_err)) |
platform/macos/export/export_plugin.cpp |
2549 |
true |
Invalid additional PList content: |
| godot-native.ec144c7a5965c8b7d798b100 |
Localized message |
platform/macos/export |
|
Notarization: Xcode command line tools are not installed. |
|
|
|
|
|
|
unknown |
if: (dist_type != 2) | if: (notary_tool > 0) | if: (notary_tool == 2 || notary_tool == 3) | if: (!FileAccess::exists("/usr/bin/xcrun") && !FileAccess::exists("/bin/xcrun")) |
platform/macos/export/export_plugin.cpp |
2572 |
true |
Notarization: Xcode command line tools are not installed. |
| godot-native.7c5b91146fcd44464785ba75 |
Localized message |
platform/macos/export |
|
Notarization: rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign). |
|
|
|
|
|
|
unknown |
if: (dist_type != 2) | if: (notary_tool > 0) | if else: (notary_tool == 2 || notary_tool == 3) | if: (notary_tool == 1) | if: (rcodesign.is_empty()) |
platform/macos/export/export_plugin.cpp |
2578 |
true |
Notarization: rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign). |
| godot-native.c2ad67e663aaf0e0a6b402bd |
Localized message |
platform/macos/export |
|
Warning: Notarization is disabled. The exported project will be blocked by Gatekeeper if it's downloaded from an unknown source. |
|
|
|
|
|
|
unknown |
if: (dist_type != 2) | if else: (notary_tool > 0) |
platform/macos/export/export_plugin.cpp |
2583 |
true |
Warning: Notarization is disabled. The exported project will be blocked by Gatekeeper if it's downloaded from an unknown source. |
| godot-native.2444aa7e74537e5d2e5b3abf |
Localized message |
platform/macos/export |
|
Code signing is disabled. The exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs. |
|
|
|
|
|
|
unknown |
if: (dist_type != 2) | if else: (notary_tool > 0) | if: (codesign_tool == 0) |
platform/macos/export/export_plugin.cpp |
2585 |
true |
Code signing is disabled. The exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs. |
| godot-native.a38c8e261f20a68ec6f6b19c |
Localized message |
platform/macos/export |
|
Code signing: Using ad-hoc signature. The exported project will be blocked by Gatekeeper |
|
|
|
|
|
|
unknown |
if: (codesign_tool > 0) | if: (ad_hoc) |
platform/macos/export/export_plugin.cpp |
2592 |
true |
Code signing: Using ad-hoc signature. The exported project will be blocked by Gatekeeper |
| godot-native.7fd7a1ba826ccec4e9b7a0e1 |
Localized message |
platform/macos/export |
|
Code signing: Xcode command line tools are not installed. |
|
|
|
|
|
|
unknown |
if: (codesign_tool > 0) | if: (codesign_tool == 3) | if: (!FileAccess::exists("/usr/bin/codesign") && !FileAccess::exists("/bin/codesign")) |
platform/macos/export/export_plugin.cpp |
2596 |
true |
Code signing: Xcode command line tools are not installed. |
| godot-native.8d537e4f75cd5be6c199e13f |
Localized message |
platform/macos/export |
|
Code signing: rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign). |
|
|
|
|
|
|
unknown |
if: (codesign_tool > 0) | if else: (codesign_tool == 3) | if: (codesign_tool == 2) | if: (rcodesign.is_empty()) |
platform/macos/export/export_plugin.cpp |
2602 |
true |
Code signing: rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign). |
| godot-native.735d2e29beee018721086b35 |
Localized message |
platform/macos/export |
|
Run on remote macOS system |
|
|
|
|
|
|
unknown |
conditional_expression else: (p_index) |
platform/macos/export/export_plugin.cpp |
2646 |
true |
Run on remote macOS system |
| godot-native.7e2a169285abd23adbcd54e1 |
Localized message |
platform/macos/export |
|
Stop and uninstall |
|
|
|
|
|
|
unknown |
conditional_expression: (p_index) |
platform/macos/export/export_plugin.cpp |
2646 |
true |
Stop and uninstall |
| godot-native.30cf7830b45b7bf1c13df36c |
Localized message |
platform/macos/export |
|
Run exported project on remote macOS system |
|
|
|
|
|
|
unknown |
conditional_expression else: (p_index) |
platform/macos/export/export_plugin.cpp |
2650 |
true |
Run exported project on remote macOS system |
| godot-native.b39486ade5d14db36cb96928 |
Localized message |
platform/macos/export |
|
Stop and uninstall running project from the remote system |
|
|
|
|
|
|
unknown |
conditional_expression: (p_index) |
platform/macos/export/export_plugin.cpp |
2650 |
true |
Stop and uninstall running project from the remote system |
| godot-native.1b4c52943ab15e657223ae6f |
Localized message |
platform/macos/export |
|
Running... |
|
|
|
|
|
|
unknown |
|
platform/macos/export/export_plugin.cpp |
2680 |
true |
Running... |
| godot-native.ae43f3df4d82247aad43b03f |
Localized message |
platform/macos/export |
|
Could not create temp directory: |
|
|
|
|
|
|
unknown |
if: (!da->dir_exists(dest)) | if: (err != OK) |
platform/macos/export/export_plugin.cpp |
2687 |
true |
Could not create temp directory: |
| godot-native.4391201116449953d9774d55 |
Localized message |
platform/macos/export |
|
Exporting project... |
|
|
|
|
|
|
unknown |
if: (ep.step(TTR("Exporting project..."), 1)) |
platform/macos/export/export_plugin.cpp |
2725 |
true |
Exporting project... |
| godot-native.c87a859f25af547f8c3373c7 |
Localized message |
platform/macos/export |
|
Creating temporary directory... |
|
|
|
|
|
|
unknown |
|
platform/macos/export/export_plugin.cpp |
2749 |
true |
Creating temporary directory... |
| godot-native.2ac561e4a8721f10ca2fff7a |
Localized message |
platform/macos/export |
|
Uploading archive... |
|
|
|
|
|
|
unknown |
|
platform/macos/export/export_plugin.cpp |
2757 |
true |
Uploading archive... |
| godot-native.86e5d4cca4552a74327ed7f8 |
Localized message |
platform/macos/export |
|
Uploading scripts... |
|
|
|
|
|
|
unknown |
|
platform/macos/export/export_plugin.cpp |
2794 |
true |
Uploading scripts... |
| godot-native.99fbe5b1f5148eec1fe7e1c4 |
Localized message |
platform/macos/export |
|
Starting project... |
|
|
|
|
|
|
unknown |
|
platform/macos/export/export_plugin.cpp |
2813 |
true |
Starting project... |
| godot-native.68a2d57b341ee745303f4095 |
Localized message |
platform/macos/export |
|
Identifier is missing. |
|
|
|
|
|
|
unknown |
if: (pname.length() == 0) | if: (r_error) |
platform/macos/export/export_plugin.h |
108 |
true |
Identifier is missing. |
| godot-native.244238245118c9ca9db5fa13 |
Localized message |
platform/macos/export |
|
The character '%s' is not allowed in Identifier. |
|
|
|
|
|
|
unknown |
for: i < pname.length() | if: (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) | if: (r_error) |
platform/macos/export/export_plugin.h |
117 |
true |
The character '%s' is not allowed in Identifier. |
| godot-native.367580343d543e61d76f1475 |
Localized message |
platform/web/export |
|
Could not open template for export: "%s". |
|
|
|
|
|
|
unknown |
if: (!pkg) |
platform/web/export/export_plugin.cpp |
57 |
true |
Could not open template for export: "%s". |
| godot-native.840913f7a459be1f5c6f8a23 |
Localized message |
platform/web/export |
|
Prepare Templates |
|
|
|
|
|
|
unknown |
if: (!pkg) |
platform/web/export/export_plugin.cpp |
57 |
true |
Prepare Templates |
| godot-native.207b697d7bff03935708e440 |
Localized message |
platform/web/export |
|
Prepare Templates |
|
|
|
|
|
|
unknown |
if: (unzGoToFirstFile(pkg) != UNZ_OK) |
platform/web/export/export_plugin.cpp |
62 |
true |
Prepare Templates |
| godot-native.cc1ce4f939a5a4351adbb1a4 |
Localized message |
platform/web/export |
|
Invalid export template: "%s". |
|
|
|
|
|
|
unknown |
if: (unzGoToFirstFile(pkg) != UNZ_OK) |
platform/web/export/export_plugin.cpp |
62 |
true |
Invalid export template: "%s". |
| godot-native.0704893d847fac4febe30a5b |
Localized message |
platform/web/export |
|
Prepare Templates |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/web/export/export_plugin.cpp |
96 |
true |
Prepare Templates |
| godot-native.0f730b42072241ee86c1ca9c |
Localized message |
platform/web/export |
|
Could not write file: "%s". |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/web/export/export_plugin.cpp |
96 |
true |
Could not write file: "%s". |
| godot-native.598f71922f0610b40e50b534 |
Localized message |
platform/web/export |
|
Could not write file: "%s". |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/web/export/export_plugin.cpp |
110 |
true |
Could not write file: "%s". |
| godot-native.bef6b761efeebe590c270f97 |
Localized message |
platform/web/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/web/export/export_plugin.cpp |
110 |
true |
Export |
| godot-native.2e9c7c1507082301baa02a5e |
Localized message |
platform/web/export |
|
Could not read file: "%s". |
|
|
|
|
|
|
unknown |
if: (!p_icon.is_empty()) | if: (err != OK || icon.is_null() || icon->is_empty()) |
platform/web/export/export_plugin.cpp |
206 |
true |
Could not read file: "%s". |
| godot-native.727a095371f9236023cfabff |
Localized message |
platform/web/export |
|
Icon Creation |
|
|
|
|
|
|
unknown |
if: (!p_icon.is_empty()) | if: (err != OK || icon.is_null() || icon->is_empty()) |
platform/web/export/export_plugin.cpp |
206 |
true |
Icon Creation |
| godot-native.5e5e195a61ac15cb3ed4cf43 |
Localized message |
platform/web/export |
|
Could not write file: "%s". |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/web/export/export_plugin.cpp |
218 |
true |
Could not write file: "%s". |
| godot-native.7b48898370ae0434533609ee |
Localized message |
platform/web/export |
|
Icon Creation |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/web/export/export_plugin.cpp |
218 |
true |
Icon Creation |
| godot-native.2ba5df40d5cdf301e21cedb6 |
Localized message |
platform/web/export |
|
PWA |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/web/export/export_plugin.cpp |
279 |
true |
PWA |
| godot-native.40d608814ad431b9dc081360 |
Localized message |
platform/web/export |
|
Could not read file: "%s". |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/web/export/export_plugin.cpp |
279 |
true |
Could not read file: "%s". |
| godot-native.3e9bda4c58dbccebd4902a46 |
Localized message |
platform/web/export |
|
Could not read file: "%s". |
|
|
|
|
|
|
unknown |
if: (!offline_page.is_empty()) | if: (err != OK) |
platform/web/export/export_plugin.cpp |
299 |
true |
Could not read file: "%s". |
| godot-native.c9d1e62b9bc72cfb2cd4426e |
Localized message |
platform/web/export |
|
PWA |
|
|
|
|
|
|
unknown |
if: (!offline_page.is_empty()) | if: (err != OK) |
platform/web/export/export_plugin.cpp |
299 |
true |
PWA |
| godot-native.ac2236a105b1eb7493d9d853 |
Localized message |
platform/web/export |
|
Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead. |
|
|
|
|
|
|
unknown |
#ifdef: MODULE_MONO_ENABLED |
platform/web/export/export_plugin.cpp |
427 |
true |
Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead. |
| godot-native.feaa571a8cdb2b1d44e0da69 |
Localized message |
platform/web/export |
|
If this project does not use C#, use a non-C# editor build to export the project. |
|
|
|
|
|
|
unknown |
#ifdef: MODULE_MONO_ENABLED |
platform/web/export/export_plugin.cpp |
428 |
true |
If this project does not use C#, use a non-C# editor build to export the project. |
| godot-native.e929c01102dda33d2d7434de |
Localized message |
platform/web/export |
|
Custom debug template not found. |
|
|
|
|
|
|
unknown |
#ifdef else: MODULE_MONO_ENABLED | #else | if: (p_preset->get("custom_template/debug") != "") | if: (!dvalid) |
platform/web/export/export_plugin.cpp |
444 |
true |
Custom debug template not found. |
| godot-native.8f3eced8c9be1a80bef4beb1 |
Localized message |
platform/web/export |
|
Custom release template not found. |
|
|
|
|
|
|
unknown |
#ifdef else: MODULE_MONO_ENABLED | #else | if: (p_preset->get("custom_template/release") != "") | if: (!rvalid) |
platform/web/export/export_plugin.cpp |
450 |
true |
Custom release template not found. |
| godot-native.904f886628b2a7a6356d9048 |
Localized message |
platform/web/export |
|
Target folder does not exist or is inaccessible: "%s" |
|
|
|
|
|
|
unknown |
if: (!DirAccess::exists(base_dir)) |
platform/web/export/export_plugin.cpp |
504 |
true |
Target folder does not exist or is inaccessible: "%s" |
| godot-native.9d00824a91cd1a5c59796edb |
Localized message |
platform/web/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (!DirAccess::exists(base_dir)) |
platform/web/export/export_plugin.cpp |
504 |
true |
Export |
| godot-native.62f1e5057c1c83b6e8fbb2b8 |
Localized message |
platform/web/export |
|
Template file not found: "%s". |
|
|
|
|
|
|
unknown |
if: (!template_path.is_empty() && !FileAccess::exists(template_path)) |
platform/web/export/export_plugin.cpp |
518 |
true |
Template file not found: "%s". |
| godot-native.f1727ab205e6c10a8f6dd137 |
Localized message |
platform/web/export |
|
Prepare Templates |
|
|
|
|
|
|
unknown |
if: (!template_path.is_empty() && !FileAccess::exists(template_path)) |
platform/web/export/export_plugin.cpp |
518 |
true |
Prepare Templates |
| godot-native.5911f8dd321eb78966696bcb |
Localized message |
platform/web/export |
|
Could not write file: "%s". |
|
|
|
|
|
|
unknown |
if: (error != OK) |
platform/web/export/export_plugin.cpp |
527 |
true |
Could not write file: "%s". |
| godot-native.d835ef397743924339cb8baf |
Localized message |
platform/web/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (error != OK) |
platform/web/export/export_plugin.cpp |
527 |
true |
Export |
| godot-native.427e83d3637e401ab30f364a |
Localized message |
platform/web/export |
|
Could not write file: "%s". |
|
|
|
|
|
|
unknown |
for: i < shared_objects.size() | if: (error != OK) |
platform/web/export/export_plugin.cpp |
537 |
true |
Could not write file: "%s". |
| godot-native.c2ececd0ab70a2ea7b06dc1c |
Localized message |
platform/web/export |
|
Export |
|
|
|
|
|
|
unknown |
for: i < shared_objects.size() | if: (error != OK) |
platform/web/export/export_plugin.cpp |
537 |
true |
Export |
| godot-native.9f54396f543411b27e052b98 |
Localized message |
platform/web/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/web/export/export_plugin.cpp |
566 |
true |
Export |
| godot-native.d70263e660f374daff25169f |
Localized message |
platform/web/export |
|
Could not read HTML shell: "%s". |
|
|
|
|
|
|
unknown |
if: (f.is_null()) |
platform/web/export/export_plugin.cpp |
566 |
true |
Could not read HTML shell: "%s". |
| godot-native.053b8979999eb457bc39fdf3 |
Localized message |
platform/web/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (splash->save_png(splash_png_path) != OK) |
platform/web/export/export_plugin.cpp |
586 |
true |
Export |
| godot-native.2b6a7a4be34d14626a8c9180 |
Localized message |
platform/web/export |
|
Could not write file: "%s". |
|
|
|
|
|
|
unknown |
if: (splash->save_png(splash_png_path) != OK) |
platform/web/export/export_plugin.cpp |
586 |
true |
Could not write file: "%s". |
| godot-native.ab885baa4af48eed0ebe315d |
Localized message |
platform/web/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (export_icon) | if: (favicon->save_png(favicon_png_path) != OK) |
platform/web/export/export_plugin.cpp |
596 |
true |
Export |
| godot-native.d491d4988bc247779694c1de |
Localized message |
platform/web/export |
|
Could not write file: "%s". |
|
|
|
|
|
|
unknown |
if: (export_icon) | if: (favicon->save_png(favicon_png_path) != OK) |
platform/web/export/export_plugin.cpp |
596 |
true |
Could not write file: "%s". |
| godot-native.bb73808cc25de6ac528278e2 |
Localized message |
platform/web/export |
|
Could not write file: "%s". |
|
|
|
|
|
|
unknown |
if: (export_icon) | if: (favicon->save_png(apple_icon_png_path) != OK) |
platform/web/export/export_plugin.cpp |
602 |
true |
Could not write file: "%s". |
| godot-native.ce8a24af4fcb1c5e42c8206e |
Localized message |
platform/web/export |
|
Export |
|
|
|
|
|
|
unknown |
if: (export_icon) | if: (favicon->save_png(apple_icon_png_path) != OK) |
platform/web/export/export_plugin.cpp |
602 |
true |
Export |
| godot-native.fb236590b928ddd55f9aa7af |
Localized message |
platform/web/export |
|
Run in Browser |
|
|
|
|
|
|
unknown |
|
platform/web/export/export_plugin.cpp |
704 |
true |
Run in Browser |
| godot-native.a08809cde417f7b32ac0396e |
Localized message |
platform/web/export |
|
Start HTTP Server |
|
|
|
|
|
|
unknown |
|
platform/web/export/export_plugin.cpp |
705 |
true |
Start HTTP Server |
| godot-native.2e1f268d853f5824cfe90a00 |
Localized message |
platform/web/export |
|
Re-export Project |
|
|
|
|
|
|
unknown |
|
platform/web/export/export_plugin.cpp |
706 |
true |
Re-export Project |
| godot-native.f5a6bc38c3d40de7846c8249 |
Localized message |
platform/web/export |
|
Stop HTTP Server |
|
|
|
|
|
|
unknown |
|
platform/web/export/export_plugin.cpp |
707 |
true |
Stop HTTP Server |
| godot-native.ef7dba20d2a753ca813e3dbe |
Localized message |
platform/web/export |
|
Run exported HTML in the system's default browser. |
|
|
|
|
|
|
unknown |
|
platform/web/export/export_plugin.cpp |
742 |
true |
Run exported HTML in the system's default browser. |
| godot-native.f48f334ee563b0a068771e45 |
Localized message |
platform/web/export |
|
Start the HTTP server. |
|
|
|
|
|
|
unknown |
|
platform/web/export/export_plugin.cpp |
743 |
true |
Start the HTTP server. |
| godot-native.9ece5f9d39d78b56b5b2f4eb |
Localized message |
platform/web/export |
|
Export project again to account for updates. |
|
|
|
|
|
|
unknown |
|
platform/web/export/export_plugin.cpp |
744 |
true |
Export project again to account for updates. |
| godot-native.7cb8e5f103e0f99de65b29bd |
Localized message |
platform/web/export |
|
Stop the HTTP server. |
|
|
|
|
|
|
unknown |
|
platform/web/export/export_plugin.cpp |
745 |
true |
Stop the HTTP server. |
| godot-native.2555148796aae3ac0a90a7cb |
Localized message |
platform/web/export |
|
Run |
|
|
|
|
|
|
unknown |
if: (!da->dir_exists(dest)) | if: (err != OK) |
platform/web/export/export_plugin.cpp |
857 |
true |
Run |
| godot-native.2926939bb9467dcff58625db |
Localized message |
platform/web/export |
|
Could not create HTTP server directory: %s. |
|
|
|
|
|
|
unknown |
if: (!da->dir_exists(dest)) | if: (err != OK) |
platform/web/export/export_plugin.cpp |
857 |
true |
Could not create HTTP server directory: %s. |
| godot-native.7ba806f5f730fa92b05f95bb |
Localized message |
platform/web/export |
|
Run |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/web/export/export_plugin.cpp |
905 |
true |
Run |
| godot-native.7f23e0d40193a56815accb9d |
Localized message |
platform/web/export |
|
Error starting HTTP server: %d. |
|
|
|
|
|
|
unknown |
if: (err != OK) |
platform/web/export/export_plugin.cpp |
905 |
true |
Error starting HTTP server: %d. |
| godot-native.166305769c8b07bc0784a5a1 |
Localized message |
platform/windows |
|
All Files |
|
|
|
|
|
|
unknown |
if: (filter_names.is_empty()) |
platform/windows/display_server_windows.cpp |
682 |
true |
All Files |
| godot-native.6582daf38f83b8d6ad5030d2 |
Localized message |
platform/windows/export |
|
Resources Modification |
|
|
|
|
|
|
unknown |
for: i < std_size(icon_size) | if else: (images.has(icon_size[i])) |
platform/windows/export/export_plugin.cpp |
144 |
true |
Resources Modification |
| godot-native.f9a0a9d4feebdc8002f4a8f9 |
Localized message |
platform/windows/export |
|
Icon size "%d" is missing. |
|
|
|
|
|
|
unknown |
for: i < std_size(icon_size) | if else: (images.has(icon_size[i])) |
platform/windows/export/export_plugin.cpp |
144 |
true |
Icon size "%d" is missing. |
| godot-native.25209ea7daa3cda399874e78 |
Localized message |
platform/windows/export |
|
Prepare Templates |
|
|
|
|
|
|
unknown |
if else: (template_path.is_empty()) | if: (arch != exe_arch) |
platform/windows/export/export_plugin.cpp |
218 |
true |
Prepare Templates |
| godot-native.cbe103c5e68b567e1dab1329 |
Localized message |
platform/windows/export |
|
Mismatching custom export template executable architecture: found "%s", expected "%s". |
|
|
|
|
|
|
unknown |
if else: (template_path.is_empty()) | if: (arch != exe_arch) |
platform/windows/export/export_plugin.cpp |
218 |
true |
Mismatching custom export template executable architecture: found "%s", expected "%s". |
| godot-native.2b2e8c00a868e7d66b0438b3 |
Localized message |
platform/windows/export |
|
Prepare Templates |
|
|
|
|
|
|
unknown |
if: (export_as_zip) | if: (tmp_app_dir.is_null()) |
platform/windows/export/export_plugin.cpp |
241 |
true |
Prepare Templates |
| godot-native.fdad6d89cdce23418ef9713f |
Localized message |
platform/windows/export |
|
Could not create and open the directory: "%s" |
|
|
|
|
|
|
unknown |
if: (export_as_zip) | if: (tmp_app_dir.is_null()) |
platform/windows/export/export_plugin.cpp |
241 |
true |
Could not create and open the directory: "%s" |
| godot-native.2cb27ad328fff5102e8f273c |
Localized message |
platform/windows/export |
|
PCK Embedding |
|
|
|
|
|
|
unknown |
if: (embedded) | if: (err != OK) |
platform/windows/export/export_plugin.cpp |
329 |
true |
PCK Embedding |
| godot-native.98b5a25220798a71d6114312 |
Localized message |
platform/windows/export |
|
Failed to rename temporary file "%s". |
|
|
|
|
|
|
unknown |
if: (embedded) | if: (err != OK) |
platform/windows/export/export_plugin.cpp |
329 |
true |
Failed to rename temporary file "%s". |
| godot-native.2590c233ab4f846286439dee |
Localized message |
platform/windows/export |
|
Invalid icon path. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if: (p_name == "application/icon") | if: (!icon_path.is_empty() && !FileAccess::exists(icon_path)) |
platform/windows/export/export_plugin.cpp |
390 |
true |
Invalid icon path. |
| godot-native.08b89d0ea98936d31505d50b |
Localized message |
platform/windows/export |
|
Invalid file version. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "application/icon") | if: (p_name == "application/file_version") | if: (!file_version.is_empty()) | if: (version_array.size() != 4 || !version_array[0].is_valid_int() ||
!version_array[1].is_valid_int() || !version_array[2].is_valid_int() ||
!version_array[3].is_valid_int() || file_version.contains_char('-')) |
platform/windows/export/export_plugin.cpp |
399 |
true |
Invalid file version. |
| godot-native.ffdaa9f842ff585b96e0a56b |
Localized message |
platform/windows/export |
|
Invalid product version. |
|
|
|
|
|
|
unknown |
if: (p_preset) | if else: (p_name == "application/icon") | if else: (p_name == "application/file_version") | if: (p_name == "application/product_version") | if: (!product_version.is_empty()) | if: (version_array.size() != 4 || !version_array[0].is_valid_int() ||
!version_array[1].is_valid_int() || !version_array[2].is_valid_int() ||
!version_array[3].is_valid_int() || product_version.contains_char('-')) |
platform/windows/export/export_plugin.cpp |
409 |
true |
Invalid product version. |
| godot-native.508df4f9182018e2a8c3a45d |
Localized message |
platform/windows/export |
|
Resources Modification |
|
|
|
|
|
|
unknown |
if: (!icon_path.is_empty()) | if: (_process_icon(p_preset, icon_path, tmp_icon_path) != OK) |
platform/windows/export/export_plugin.cpp |
534 |
true |
Resources Modification |
| godot-native.9119f127d8d0c34e4a7b04c9 |
Localized message |
platform/windows/export |
|
Invalid icon file "%s". |
|
|
|
|
|
|
unknown |
if: (!icon_path.is_empty()) | if: (_process_icon(p_preset, icon_path, tmp_icon_path) != OK) |
platform/windows/export/export_plugin.cpp |
534 |
true |
Invalid icon file "%s". |
| godot-native.a1aead71d0f300a58f1b221d |
Localized message |
scene/2d |
|
A SpriteFrames resource must be created or set in the "Sprite Frames" property in order for AnimatedSprite2D to display frames. |
|
|
|
|
|
|
unknown |
if: (frames.is_null()) |
scene/2d/animated_sprite_2d.cpp |
614 |
true |
A SpriteFrames resource must be created or set in the "Sprite Frames" property in order for AnimatedSprite2D to display frames. |
| godot-native.017f8856c7cd09979929c2b8 |
Localized message |
scene/2d |
|
Ancestor "%s" clips its children, so this CanvasGroup will not function properly. |
|
|
|
|
|
|
unknown |
if: (is_inside_tree()) | while: (n) | if: (!warned_about_ancestor_clipping && as_canvas_item && as_canvas_item->get_clip_children_mode() != CLIP_CHILDREN_DISABLED) |
scene/2d/canvas_group.cpp |
80 |
true |
Ancestor "%s" clips its children, so this CanvasGroup will not function properly. |
| godot-native.260fe614cdc7f015511820d9 |
Localized message |
scene/2d |
|
Ancestor "%s" is a CanvasGroup, so this CanvasGroup will not function properly. |
|
|
|
|
|
|
unknown |
if: (is_inside_tree()) | while: (n) | if: (!warned_about_canvasgroup_ancestor && as_canvas_group) |
scene/2d/canvas_group.cpp |
86 |
true |
Ancestor "%s" is a CanvasGroup, so this CanvasGroup will not function properly. |
| godot-native.f97bad8d94b4e0103830f8eb |
Localized message |
scene/2d |
|
Only one visible CanvasModulate is allowed per canvas.
When there are more than one, only one of them will be active. Which one is undefined. |
|
|
|
|
|
|
unknown |
if: (is_in_canvas && is_visible_in_tree()) | if: (nodes.size() > 1) |
scene/2d/canvas_modulate.cpp |
127 |
true |
Only one visible CanvasModulate is allowed per canvas.
When there are more than one, only one of them will be active. Which one is undefined. |
| godot-native.613fce70ed127ec9ed4dc3f6 |
Localized message |
scene/2d |
|
CPUParticles2D animation requires the usage of a CanvasItemMaterial with "Particles Animation" enabled. |
|
|
|
|
|
|
unknown |
if: (get_material().is_null() || (mat && !mat->get_particles_animation())) | if: (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 ||
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) |
scene/2d/cpu_particles_2d.cpp |
312 |
true |
CPUParticles2D animation requires the usage of a CanvasItemMaterial with "Particles Animation" enabled. |
| godot-native.de7a95e2ad33da60d18bc11d |
Localized message |
scene/2d |
|
A material to process the particles is not assigned, so no behavior is imprinted. |
|
|
|
|
|
|
unknown |
if: (process_material.is_null()) |
scene/2d/gpu_particles_2d.cpp |
389 |
true |
A material to process the particles is not assigned, so no behavior is imprinted. |
| godot-native.a13dd30ac745b017848f04c8 |
Localized message |
scene/2d |
|
Particles2D animation requires the usage of a CanvasItemMaterial with "Particles Animation" enabled. |
|
|
|
|
|
|
unknown |
if else: (process_material.is_null()) | if: (get_material().is_null() || (mat && !mat->get_particles_animation())) | if: (process &&
(process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) |
scene/2d/gpu_particles_2d.cpp |
398 |
true |
Particles2D animation requires the usage of a CanvasItemMaterial with "Particles Animation" enabled. |
| godot-native.b8aec3bd58745073e57359fe |
Localized message |
scene/2d |
|
Particle trails are only available when using the Forward+ or Mobile renderer. |
|
|
|
|
|
|
unknown |
if: (trail_enabled && (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy")) |
scene/2d/gpu_particles_2d.cpp |
404 |
true |
Particle trails are only available when using the Forward+ or Mobile renderer. |
| godot-native.99fba88e6003c4cb7e460891 |
Localized message |
scene/2d |
|
Particle sub-emitters are not available when using the Compatibility renderer. |
|
|
|
|
|
|
unknown |
if: (sub_emitter != NodePath() && (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy")) |
scene/2d/gpu_particles_2d.cpp |
408 |
true |
Particle sub-emitters are not available when using the Compatibility renderer. |
| godot-native.a3dad301642c0071affad8ee |
Localized message |
scene/2d |
|
A texture with the shape of the light must be supplied to the "Texture" property. |
|
|
|
|
|
|
unknown |
if: (texture.is_null()) |
scene/2d/light_2d.cpp |
440 |
true |
A texture with the shape of the light must be supplied to the "Texture" property. |
| godot-native.49c3b6d0f6ac4583e9b158ea |
Localized message |
scene/2d |
|
An occluder polygon must be set (or drawn) for this occluder to take effect. |
|
|
|
|
|
|
unknown |
if: (occluder_polygon.is_null()) |
scene/2d/light_occluder_2d.cpp |
273 |
true |
An occluder polygon must be set (or drawn) for this occluder to take effect. |
| godot-native.136ef62cb64581d01399638e |
Localized message |
scene/2d |
|
The occluder polygon for this occluder is empty. Please draw a polygon. |
|
|
|
|
|
|
unknown |
if: (occluder_polygon.is_valid() && occluder_polygon->get_polygon().is_empty()) |
scene/2d/light_occluder_2d.cpp |
277 |
true |
The occluder polygon for this occluder is empty. Please draw a polygon. |
| godot-native.7d5261c1d102e8242ddb7e6c |
Localized message |
scene/2d |
|
MeshInstance2D requires a Mesh to render anything. Please add a mesh resource for it! |
|
|
|
|
|
|
unknown |
if: (mesh.is_null()) |
scene/2d/mesh_instance_2d.cpp |
224 |
true |
MeshInstance2D requires a Mesh to render anything. Please add a mesh resource for it! |
| godot-native.fe6b60037f31cb10ce9d6b3f |
Localized message |
scene/2d/navigation |
|
The NavigationAgent2D can be used only under a Node2D inheriting parent node. |
|
|
|
|
|
|
unknown |
if: (!Object::cast_to<Node2D>(get_parent())) |
scene/2d/navigation/navigation_agent_2d.cpp |
730 |
true |
The NavigationAgent2D can be used only under a Node2D inheriting parent node. |
| godot-native.706fc36342729c18d896ddb8 |
Localized message |
scene/2d/navigation |
|
NavigationLink2D start position should be different than the end position to be useful. |
|
|
|
|
|
|
unknown |
if: (start_position.is_equal_approx(end_position)) |
scene/2d/navigation/navigation_link_2d.cpp |
337 |
true |
NavigationLink2D start position should be different than the end position to be useful. |
| godot-native.cfaa52b07d5aa23cc5ba0cff |
Localized message |
scene/2d/navigation |
|
NavigationObstacle2D does not support negative or zero scaling. |
|
|
|
|
|
|
unknown |
if: (global_scale.x < 0.001 || global_scale.y < 0.001) |
scene/2d/navigation/navigation_obstacle_2d.cpp |
338 |
true |
NavigationObstacle2D does not support negative or zero scaling. |
| godot-native.cbe961e5ae9a95f45d8db5a8 |
Localized message |
scene/2d/navigation |
|
The agent radius can only be scaled uniformly. The largest value along the two axes of the global scale will be used to scale the radius. This value may change in unexpected ways when the node is rotated. |
|
|
|
|
|
|
unknown |
if: (radius > 0.0 && !get_global_transform().is_conformal()) |
scene/2d/navigation/navigation_obstacle_2d.cpp |
342 |
true |
The agent radius can only be scaled uniformly. The largest value along the two axes of the global scale will be used to scale the radius. This value may change in unexpected ways when the node is rotated. |
| godot-native.c05ba6b17d2a711501f83224 |
Localized message |
scene/2d/navigation |
|
Skew has no effect on the agent radius. |
|
|
|
|
|
|
unknown |
if: (radius > 0.0 && get_global_skew() != 0.0) |
scene/2d/navigation/navigation_obstacle_2d.cpp |
346 |
true |
Skew has no effect on the agent radius. |
| godot-native.7254f991c05b513ffaf2e37e |
Localized message |
scene/2d/navigation |
|
A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon. |
|
|
|
|
|
|
unknown |
if: (is_visible_in_tree() && is_inside_tree()) | if: (navigation_polygon.is_null()) |
scene/2d/navigation/navigation_region_2d.cpp |
309 |
true |
A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon. |
| godot-native.134749060e431b14cc23e54b |
Localized message |
scene/2d |
|
ParallaxLayer node only works when set as child of a ParallaxBackground node. |
|
|
|
|
|
|
unknown |
if: (!Object::cast_to<ParallaxBackground>(get_parent())) |
scene/2d/parallax_layer.cpp |
142 |
true |
ParallaxLayer node only works when set as child of a ParallaxBackground node. |
| godot-native.4bcd39b3a55db3015c43aadc |
Localized message |
scene/2d |
|
PathFollow2D only works when set as a child of a Path2D node. |
|
|
|
|
|
|
unknown |
if: (is_visible_in_tree() && is_inside_tree()) | if: (!Object::cast_to<Path2D>(get_parent())) |
scene/2d/path_2d.cpp |
387 |
true |
PathFollow2D only works when set as a child of a Path2D node. |
| godot-native.9b057825050135edb3ab756a |
Localized message |
scene/2d/physics |
|
This node has no shape, so it can't collide or interact with other objects.
Consider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape. |
|
|
|
|
|
|
unknown |
if: (shapes.is_empty()) |
scene/2d/physics/collision_object_2d.cpp |
609 |
true |
This node has no shape, so it can't collide or interact with other objects.
Consider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape. |
| godot-native.825c42564c5ac41eec8773f8 |
Localized message |
scene/2d/physics |
|
CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape. |
|
|
|
|
|
|
unknown |
if: (!Object::cast_to<CollisionObject2D>(get_parent())) |
scene/2d/physics/collision_polygon_2d.cpp |
240 |
true |
CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape. |
| godot-native.df424bc8fecd447d02dc59a7 |
Localized message |
scene/2d/physics |
|
An empty CollisionPolygon2D has no effect on collision. |
|
|
|
|
|
|
unknown |
if: (polygon_count == 0) |
scene/2d/physics/collision_polygon_2d.cpp |
245 |
true |
An empty CollisionPolygon2D has no effect on collision. |
| godot-native.059fad07396209971f5d2037 |
Localized message |
scene/2d/physics |
|
Invalid polygon. At least 3 points are needed in 'Solids' build mode. |
|
|
|
|
|
|
unknown |
if else: (polygon_count == 0) | if: (solids) | if: (polygon_count < 3) |
scene/2d/physics/collision_polygon_2d.cpp |
250 |
true |
Invalid polygon. At least 3 points are needed in 'Solids' build mode. |
| godot-native.5be35d1a56955faff8874cf4 |
Localized message |
scene/2d/physics |
|
Invalid polygon. At least 2 points are needed in 'Segments' build mode. |
|
|
|
|
|
|
unknown |
if else: (polygon_count == 0) | if else: (solids) | if: (polygon_count < 2) |
scene/2d/physics/collision_polygon_2d.cpp |
253 |
true |
Invalid polygon. At least 2 points are needed in 'Segments' build mode. |
| godot-native.850deaf3bb506f7cde4f1991 |
Localized message |
scene/2d/physics |
|
The One Way Collision property will be ignored when the collision object is an Area2D. |
|
|
|
|
|
|
unknown |
if: (one_way_collision && Object::cast_to<Area2D>(get_parent())) |
scene/2d/physics/collision_polygon_2d.cpp |
257 |
true |
The One Way Collision property will be ignored when the collision object is an Area2D. |
| godot-native.07b23578fe5c89931b5a438e |
Localized message |
scene/2d/physics |
|
CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node.
Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape. |
|
|
|
|
|
|
unknown |
if: (col_object == nullptr) |
scene/2d/physics/collision_shape_2d.cpp |
182 |
true |
CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node.
Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape. |
| godot-native.8560be7a6fa4c1f11c84c8b9 |
Localized message |
scene/2d/physics |
|
A shape must be provided for CollisionShape2D to function. Please create a shape resource for it! |
|
|
|
|
|
|
unknown |
if: (shape.is_null()) |
scene/2d/physics/collision_shape_2d.cpp |
185 |
true |
A shape must be provided for CollisionShape2D to function. Please create a shape resource for it! |
| godot-native.bab6fcd9992ccf671fbe07b3 |
Localized message |
scene/2d/physics |
|
The One Way Collision property will be ignored when the collision object is an Area2D. |
|
|
|
|
|
|
unknown |
if: (one_way_collision && Object::cast_to<Area2D>(col_object)) |
scene/2d/physics/collision_shape_2d.cpp |
188 |
true |
The One Way Collision property will be ignored when the collision object is an Area2D. |
| godot-native.bca6011136b1eb0f76996481 |
Localized message |
scene/2d/physics |
|
The CollisionShape2D node has limited editing options for polygon-based shapes. Consider using a CollisionPolygon2D node instead. |
|
|
|
|
|
|
unknown |
if: (convex.is_valid() || concave.is_valid()) |
scene/2d/physics/collision_shape_2d.cpp |
194 |
true |
The CollisionShape2D node has limited editing options for polygon-based shapes. Consider using a CollisionPolygon2D node instead. |
| godot-native.0b4fee8253b42ed5f6fed6a5 |
Localized message |
scene/2d/physics/joints |
|
Node A and Node B must be PhysicsBody2Ds |
|
|
|
|
|
|
unknown |
if: (node_a && !body_a && node_b && !body_b) |
scene/2d/physics/joints/joint_2d.cpp |
82 |
true |
Node A and Node B must be PhysicsBody2Ds |
| godot-native.811922261330b0438040dc7f |
Localized message |
scene/2d/physics/joints |
|
Node A must be a PhysicsBody2D |
|
|
|
|
|
|
unknown |
if else: (node_a && !body_a && node_b && !body_b) | if: (node_a && !body_a) |
scene/2d/physics/joints/joint_2d.cpp |
84 |
true |
Node A must be a PhysicsBody2D |
| godot-native.5b6542d97f88c73ca1c3ded2 |
Localized message |
scene/2d/physics/joints |
|
Node B must be a PhysicsBody2D |
|
|
|
|
|
|
unknown |
if else: (node_a && !body_a && node_b && !body_b) | if else: (node_a && !body_a) | if: (node_b && !body_b) |
scene/2d/physics/joints/joint_2d.cpp |
86 |
true |
Node B must be a PhysicsBody2D |
| godot-native.09a4d2ee4126a8c47d644744 |
Localized message |
scene/2d/physics/joints |
|
Joint is not connected to two PhysicsBody2Ds |
|
|
|
|
|
|
unknown |
if else: (node_a && !body_a && node_b && !body_b) | if else: (node_a && !body_a) | if else: (node_b && !body_b) | if: (!body_a || !body_b) |
scene/2d/physics/joints/joint_2d.cpp |
88 |
true |
Joint is not connected to two PhysicsBody2Ds |
| godot-native.d3976b25c914d3805342a16a |
Localized message |
scene/2d/physics/joints |
|
Node A and Node B must be different PhysicsBody2Ds |
|
|
|
|
|
|
unknown |
if else: (node_a && !body_a && node_b && !body_b) | if else: (node_a && !body_a) | if else: (node_b && !body_b) | if else: (!body_a || !body_b) | if: (body_a == body_b) |
scene/2d/physics/joints/joint_2d.cpp |
90 |
true |
Node A and Node B must be different PhysicsBody2Ds |
| godot-native.354835e49f6f534e4ff89b12 |
Localized message |
scene/2d/physics |
|
A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node! |
|
|
|
|
|
|
unknown |
if: (!parent_skeleton) |
scene/2d/physics/physical_bone_2d.cpp |
114 |
true |
A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node! |
| godot-native.91b440d5fe789e735f12cda7 |
Localized message |
scene/2d/physics |
|
A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector. |
|
|
|
|
|
|
unknown |
if: (parent_skeleton && bone2d_index <= -1) |
scene/2d/physics/physical_bone_2d.cpp |
117 |
true |
A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector. |
| godot-native.a4bfedc2cffb7a6862cb349f |
Localized message |
scene/2d/physics |
|
A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node! |
|
|
|
|
|
|
unknown |
if: (!child_joint) | if: (parent_bone) |
scene/2d/physics/physical_bone_2d.cpp |
122 |
true |
A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node! |
| godot-native.78259ca78e7aa7ce639b055b |
Localized message |
scene/2d/physics |
|
PhysicsBody2D will not work correctly on a non-interpolated branch of the SceneTree.
Check the node's inherited physics_interpolation_mode. |
|
|
|
|
|
|
unknown |
if: (SceneTree::is_fti_enabled_in_project() && !is_physics_interpolated()) |
scene/2d/physics/physics_body_2d.cpp |
180 |
true |
PhysicsBody2D will not work correctly on a non-interpolated branch of the SceneTree.
Check the node's inherited physics_interpolation_mode. |
| godot-native.dee5aed4f7686f01218189ca |
Localized message |
scene/2d/physics |
|
Size changes to RigidBody2D will be overridden by the physics engine when running.
Change the size in children collision shapes instead. |
|
|
|
|
|
|
unknown |
if: (Math::abs(t.columns[0].length() - 1.0) > 0.05 || Math::abs(t.columns[1].length() - 1.0) > 0.05) |
scene/2d/physics/rigid_body_2d.cpp |
654 |
true |
Size changes to RigidBody2D will be overridden by the physics engine when running.
Change the size in children collision shapes instead. |
| godot-native.d02b331ad2ea72e95e7f7166 |
Localized message |
scene/2d/physics |
|
This node cannot interact with other objects unless a Shape2D is assigned. |
|
|
|
|
|
|
unknown |
if: (shape.is_null()) |
scene/2d/physics/shape_cast_2d.cpp |
411 |
true |
This node cannot interact with other objects unless a Shape2D is assigned. |
| godot-native.7c4682b6c16967c70e2e1e2a |
Localized message |
scene/2d |
|
Path property must point to a valid Node2D node to work. |
|
|
|
|
|
|
unknown |
if: (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) |
scene/2d/remote_transform_2d.cpp |
219 |
true |
Path property must point to a valid Node2D node to work. |
| godot-native.407bf4eee72f51880d0f4183 |
Localized message |
scene/2d |
|
This Bone2D chain should end at a Skeleton2D node. |
|
|
|
|
|
|
unknown |
if: (!skeleton) | if: (parent_bone) |
scene/2d/skeleton_2d.cpp |
422 |
true |
This Bone2D chain should end at a Skeleton2D node. |
| godot-native.ef9cad9c75cdfc6b5abaa797 |
Localized message |
scene/2d |
|
A Bone2D only works with a Skeleton2D or another Bone2D as parent node. |
|
|
|
|
|
|
unknown |
if: (!skeleton) | if else: (parent_bone) |
scene/2d/skeleton_2d.cpp |
424 |
true |
A Bone2D only works with a Skeleton2D or another Bone2D as parent node. |
| godot-native.940f57ad95feef6975cb57b1 |
Localized message |
scene/2d |
|
This bone lacks a proper REST pose. Go to the Skeleton2D node and set one. |
|
|
|
|
|
|
unknown |
if: (rest == Transform2D(0, 0, 0, 0, 0, 0)) |
scene/2d/skeleton_2d.cpp |
429 |
true |
This bone lacks a proper REST pose. Go to the Skeleton2D node and set one. |
| godot-native.dfc3999fde15f5c3f56cd239 |
Localized message |
scene/2d |
|
The TileMap node is deprecated as it is superseded by the use of multiple TileMapLayer nodes.
To convert a TileMap to a set of TileMapLayer nodes, open the TileMap bottom panel with this node selected, click the toolbox icon in the top-right corner and choose "Extract TileMap layers as individual TileMapLayer nodes". |
|
|
|
|
|
|
unknown |
|
scene/2d/tile_map.cpp |
836 |
true |
The TileMap node is deprecated as it is superseded by the use of multiple TileMapLayer nodes.
To convert a TileMap to a set of TileMapLayer nodes, open the TileMap bottom panel with this node selected, click the toolbox icon in the top-right corner and choose "Extract TileMap layers as individual TileMapLayer nodes". |
| godot-native.a7d1ea2733979123823901d3 |
Localized message |
scene/2d |
|
A Y-sorted layer has the same Z-index value as a not Y-sorted layer.
This may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (!layer->is_y_sort_enabled() && y_sorted_z_index.has(layer->get_z_index())) |
scene/2d/tile_map.cpp |
849 |
true |
A Y-sorted layer has the same Z-index value as a not Y-sorted layer.
This may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers. |
| godot-native.34bdcae4b56dfc9b33204633 |
Localized message |
scene/2d |
|
A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap node itself. |
|
|
|
|
|
|
unknown |
if: (!is_y_sort_enabled()) | for_range_loop | if: (layer->is_y_sort_enabled()) |
scene/2d/tile_map.cpp |
858 |
true |
A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap node itself. |
| godot-native.61baf206d128c8ec2e73aeaa |
Localized message |
scene/2d |
|
The TileMap node is set as Y-sorted, but Y-sort is not enabled on any of the TileMap's layers.
This may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole. |
|
|
|
|
|
|
unknown |
if else: (!is_y_sort_enabled()) | if: (need_warning) |
scene/2d/tile_map.cpp |
872 |
true |
The TileMap node is set as Y-sorted, but Y-sort is not enabled on any of the TileMap's layers.
This may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole. |
| godot-native.8d754a82268cd9f88054b393 |
Localized message |
scene/2d |
|
Isometric TileSet will likely not look as intended without Y-sort enabled for the TileMap and all of its layers. |
|
|
|
|
|
|
unknown |
if: (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) | if: (warn) |
scene/2d/tile_map.cpp |
889 |
true |
Isometric TileSet will likely not look as intended without Y-sort enabled for the TileMap and all of its layers. |
| godot-native.fa95661fcb8f545555747362 |
Localized message |
scene/3d |
|
Forward axis and primary rotation axis must not be parallel in setting %s. |
|
|
|
|
|
|
unknown |
for: i < settings.size() | if: (is_using_euler(i) && get_axis_from_bone_axis(get_forward_axis(i)) == get_primary_rotation_axis(i)) |
scene/3d/aim_modifier_3d.cpp |
105 |
true |
Forward axis and primary rotation axis must not be parallel in setting %s. |
| godot-native.8de0a2dd1eb9c58701d1de81 |
Localized message |
scene/3d |
|
External Skeleton3D node not set! Please set a path to an external Skeleton3D node. |
|
|
|
|
|
|
unknown |
if: (use_external_skeleton) | if: (external_skeleton_node_cache.is_null()) |
scene/3d/bone_attachment_3d.cpp |
70 |
true |
External Skeleton3D node not set! Please set a path to an external Skeleton3D node. |
| godot-native.370744ef1ab8fba5bfafc2fa |
Localized message |
scene/3d |
|
Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node. |
|
|
|
|
|
|
unknown |
if else: (use_external_skeleton) | if: (!parent) |
scene/3d/bone_attachment_3d.cpp |
75 |
true |
Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node. |
| godot-native.f905771606222e4e4ad79948 |
Localized message |
scene/3d |
|
BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node. |
|
|
|
|
|
|
unknown |
if: (bone_idx == -1) |
scene/3d/bone_attachment_3d.cpp |
80 |
true |
BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node. |
| godot-native.6badb2b065af69e57fd04e4b |
Localized message |
scene/3d |
|
Nothing is visible because no mesh has been assigned. |
|
|
|
|
|
|
unknown |
if: (!mesh_found) |
scene/3d/cpu_particles_3d.cpp |
238 |
true |
Nothing is visible because no mesh has been assigned. |
| godot-native.9febbbeac770e81329cd3518 |
Localized message |
scene/3d |
|
CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to "Particle Billboard". |
|
|
|
|
|
|
unknown |
if: (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) |
scene/3d/cpu_particles_3d.cpp |
242 |
true |
CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to "Particle Billboard". |
| godot-native.ffb1cd2b7da05e0c1df5cb35 |
Localized message |
scene/3d |
|
Decals are only available when using the Forward+ or Mobile renderer. |
|
|
|
|
|
|
unknown |
if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy") |
scene/3d/decal.cpp |
183 |
true |
Decals are only available when using the Forward+ or Mobile renderer. |
| godot-native.2d8fe99dd133382ef67d842c |
Localized message |
scene/3d |
|
The decal has no textures loaded into any of its texture properties, and will therefore not be visible. |
|
|
|
|
|
|
unknown |
if: (textures[TEXTURE_ALBEDO].is_null() && textures[TEXTURE_NORMAL].is_null() && textures[TEXTURE_ORM].is_null() && textures[TEXTURE_EMISSION].is_null()) |
scene/3d/decal.cpp |
188 |
true |
The decal has no textures loaded into any of its texture properties, and will therefore not be visible. |
| godot-native.cf3ef99bde51f610f658b911 |
Localized message |
scene/3d |
|
The decal has a Normal and/or ORM texture, but no Albedo texture is set.
An Albedo texture with an alpha channel is required to blend the normal/ORM maps onto the underlying surface.
If you don't want the Albedo texture to be visible, set Albedo Mix to 0. |
|
|
|
|
|
|
unknown |
if: ((textures[TEXTURE_NORMAL].is_valid() || textures[TEXTURE_ORM].is_valid()) && textures[TEXTURE_ALBEDO].is_null()) |
scene/3d/decal.cpp |
192 |
true |
The decal has a Normal and/or ORM texture, but no Albedo texture is set.
An Albedo texture with an alpha channel is required to blend the normal/ORM maps onto the underlying surface.
If you don't want the Albedo texture to be visible, set Albedo Mix to 0. |
| godot-native.e58fe04de9c883df3bb75bf4 |
Localized message |
scene/3d |
|
The decal's Cull Mask has no bits enabled, which means the decal will not paint objects on any layer.
To resolve this, enable at least one bit in the Cull Mask property. |
|
|
|
|
|
|
unknown |
if: (cull_mask == 0) |
scene/3d/decal.cpp |
196 |
true |
The decal's Cull Mask has no bits enabled, which means the decal will not paint objects on any layer.
To resolve this, enable at least one bit in the Cull Mask property. |
| godot-native.7fdadd7a020bf4fa052242bb |
Localized message |
scene/3d |
|
Fog Volumes are only visible when using the Forward+ renderer. |
|
|
|
|
|
|
unknown |
if: (OS::get_singleton()->get_current_rendering_method() != "forward_plus") |
scene/3d/fog_volume.cpp |
128 |
true |
Fog Volumes are only visible when using the Forward+ renderer. |
| godot-native.a21b037ef48fb634e1abff12 |
Localized message |
scene/3d |
|
Fog Volumes need volumetric fog to be enabled in the scene's Environment in order to be visible. |
|
|
|
|
|
|
unknown |
if: (environment.is_valid() && !environment->is_volumetric_fog_enabled()) |
scene/3d/fog_volume.cpp |
133 |
true |
Fog Volumes need volumetric fog to be enabled in the scene's Environment in order to be visible. |
| godot-native.1769e97e00637e3170a9543a |
Localized message |
scene/3d |
|
Nothing is visible because meshes have not been assigned to draw passes. |
|
|
|
|
|
|
unknown |
if: (!meshes_found) |
scene/3d/gpu_particles_3d.cpp |
368 |
true |
Nothing is visible because meshes have not been assigned to draw passes. |
| godot-native.854caab07a96aa36aa98a759 |
Localized message |
scene/3d |
|
A material to process the particles is not assigned, so no behavior is imprinted. |
|
|
|
|
|
|
unknown |
if: (process_material.is_null()) |
scene/3d/gpu_particles_3d.cpp |
372 |
true |
A material to process the particles is not assigned, so no behavior is imprinted. |
| godot-native.1ac588d94f3ca656383b5226 |
Localized message |
scene/3d |
|
Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to "Particle Billboard". |
|
|
|
|
|
|
unknown |
if else: (process_material.is_null()) | if: (!anim_material_found && process &&
(process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) |
scene/3d/gpu_particles_3d.cpp |
378 |
true |
Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to "Particle Billboard". |
| godot-native.7e194e7efa2282bc285abda1 |
Localized message |
scene/3d |
|
Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin. |
|
|
|
|
|
|
unknown |
if: (trail_enabled) | if: (dp_count && skin.is_valid()) |
scene/3d/gpu_particles_3d.cpp |
420 |
true |
Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin. |
| godot-native.d32b94b3f01122228f814a67 |
Localized message |
scene/3d |
|
Trails active, but neither Trail meshes or a Skin were found. |
|
|
|
|
|
|
unknown |
if: (trail_enabled) | if else: (dp_count && skin.is_valid()) | if: (dp_count == 0 && skin.is_null()) |
scene/3d/gpu_particles_3d.cpp |
422 |
true |
Trails active, but neither Trail meshes or a Skin were found. |
| godot-native.d927383b21834bd3e76678e4 |
Localized message |
scene/3d |
|
Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation). |
|
|
|
|
|
|
unknown |
if: (trail_enabled) | if else: (dp_count && skin.is_valid()) | if else: (dp_count == 0 && skin.is_null()) | if: (dp_count > 1) |
scene/3d/gpu_particles_3d.cpp |
424 |
true |
Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation). |
| godot-native.c699dbf859c104a84458d572 |
Localized message |
scene/3d |
|
Trails enabled, but one or more mesh materials are either missing or not set for trails rendering. |
|
|
|
|
|
|
unknown |
if: (trail_enabled) | if: ((dp_count || skin.is_valid()) && (missing_trails || no_materials)) |
scene/3d/gpu_particles_3d.cpp |
428 |
true |
Trails enabled, but one or more mesh materials are either missing or not set for trails rendering. |
| godot-native.463c3520bb6637e98a352159 |
Localized message |
scene/3d |
|
Particle trails are only available when using the Forward+ or Mobile renderer. |
|
|
|
|
|
|
unknown |
if: (trail_enabled) | if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy") |
scene/3d/gpu_particles_3d.cpp |
431 |
true |
Particle trails are only available when using the Forward+ or Mobile renderer. |
| godot-native.ddad7f07b6658c30618a48e5 |
Localized message |
scene/3d |
|
Particle sub-emitters are only available when using the Forward+ or Mobile renderer. |
|
|
|
|
|
|
unknown |
if: (sub_emitter != NodePath() && (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy")) |
scene/3d/gpu_particles_3d.cpp |
436 |
true |
Particle sub-emitters are only available when using the Forward+ or Mobile renderer. |
| godot-native.55c1715a5cdb23ba0e9e9cb3 |
Localized message |
scene/3d |
|
The Bake Mask has no bits enabled, which means baking will not produce any collision for this GPUParticlesCollisionSDF3D.
To resolve this, enable at least one bit in the Bake Mask property. |
|
|
|
|
|
|
unknown |
if: (bake_mask == 0) |
scene/3d/gpu_particles_collision_3d.cpp |
534 |
true |
The Bake Mask has no bits enabled, which means baking will not produce any collision for this GPUParticlesCollisionSDF3D.
To resolve this, enable at least one bit in the Bake Mask property. |
| godot-native.569c958e3e211079249a653a |
Localized message |
scene/3d |
|
Detecting settings with no target set! IterateIK3D must have a target to work. |
|
|
|
|
|
|
unknown |
for: i < iterate_settings.size() | if: (iterate_settings[i]->target_node.is_empty()) |
scene/3d/iterate_ik_3d.cpp |
165 |
true |
Detecting settings with no target set! IterateIK3D must have a target to work. |
| godot-native.96d06503fd21417906390048 |
Localized message |
scene/3d |
|
A light's scale does not affect the visual size of the light. |
|
|
|
|
|
|
unknown |
if: (!get_scale().is_equal_approx(Vector3(1, 1, 1))) |
scene/3d/light_3d.cpp |
197 |
true |
A light's scale does not affect the visual size of the light. |
| godot-native.9cbb4923c8bbda9efd497997 |
Localized message |
scene/3d |
|
Projector texture only works with shadows active. |
|
|
|
|
|
|
unknown |
if: (!has_shadow() && get_projector().is_valid()) |
scene/3d/light_3d.cpp |
638 |
true |
Projector texture only works with shadows active. |
| godot-native.68745a0141e9be72d79a8ae9 |
Localized message |
scene/3d |
|
Projector textures are not supported when using the Compatibility renderer yet. Support will be added in a future release. |
|
|
|
|
|
|
unknown |
if: (get_projector().is_valid() && (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy")) |
scene/3d/light_3d.cpp |
642 |
true |
Projector textures are not supported when using the Compatibility renderer yet. Support will be added in a future release. |
| godot-native.1bb73978c6dd60ee54d86795 |
Localized message |
scene/3d |
|
A SpotLight3D with an angle wider than 90 degrees cannot cast shadows. |
|
|
|
|
|
|
unknown |
if: (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) |
scene/3d/light_3d.cpp |
670 |
true |
A SpotLight3D with an angle wider than 90 degrees cannot cast shadows. |
| godot-native.7010fff0b7e489b2af763ce6 |
Localized message |
scene/3d |
|
Projector texture only works with shadows active. |
|
|
|
|
|
|
unknown |
if: (!has_shadow() && get_projector().is_valid()) |
scene/3d/light_3d.cpp |
674 |
true |
Projector texture only works with shadows active. |
| godot-native.499fcce18bd7a7a75cc13761 |
Localized message |
scene/3d |
|
Projector textures are not supported when using the Compatibility renderer yet. Support will be added in a future release. |
|
|
|
|
|
|
unknown |
if: (get_projector().is_valid() && (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy")) |
scene/3d/light_3d.cpp |
678 |
true |
Projector textures are not supported when using the Compatibility renderer yet. Support will be added in a future release. |
| godot-native.c5f67ec20c26e6f070d7bbc1 |
Localized message |
scene/3d |
|
Projector texture is not supported for area lights. Use the area_texture field instead. |
|
|
|
|
|
|
unknown |
if: (get_projector().is_valid()) |
scene/3d/light_3d.cpp |
775 |
true |
Projector texture is not supported for area lights. Use the area_texture field instead. |
| godot-native.49cfc284ee5b9c7c4e39d80e |
Localized message |
scene/3d |
|
Rendering textured area lights is not implemented in the Compatibility rendering mode. |
|
|
|
|
|
|
unknown |
if: (get_area_texture().is_valid() && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") |
scene/3d/light_3d.cpp |
778 |
true |
Rendering textured area lights is not implemented in the Compatibility rendering mode. |
| godot-native.7a15968da5044b5d3db4ca1f |
Localized message |
scene/3d |
|
Rendering area light shadows does not work in the Compatibility rendering mode. |
|
|
|
|
|
|
unknown |
if: (has_shadow() && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") |
scene/3d/light_3d.cpp |
782 |
true |
Rendering area light shadows does not work in the Compatibility rendering mode. |
| godot-native.26cccf21172a41e4294e3cb0 |
Localized message |
scene/3d |
|
Finding meshes, lights and probes |
|
|
|
|
|
|
unknown |
if: (p_bake_step) |
scene/3d/lightmap_gi.cpp |
1082 |
true |
Finding meshes, lights and probes |
| godot-native.bcbe84975e4f1405d4023c29 |
Localized message |
scene/3d |
|
Preparing geometry %d/%d |
|
|
|
|
|
|
unknown |
for: m_i < meshes_found.size() | if: (p_bake_step) |
scene/3d/lightmap_gi.cpp |
1102 |
true |
Preparing geometry %d/%d |
| godot-native.25e143acf3ae46210b20fe9f |
Localized message |
scene/3d |
|
Creating probes |
|
|
|
|
|
|
unknown |
if: (p_bake_step) |
scene/3d/lightmap_gi.cpp |
1252 |
true |
Creating probes |
| godot-native.3189ed9e420e93277a883e7f |
Localized message |
scene/3d |
|
Creating probes from mesh %d/%d |
|
|
|
|
|
|
unknown |
if else: (gen_probes == GENERATE_PROBES_DISABLED) | for: i < mesh_data_size | if: (p_bake_step) |
scene/3d/lightmap_gi.cpp |
1295 |
true |
Creating probes from mesh %d/%d |
| godot-native.ae57d7e78489ad9ea9f277cb |
Localized message |
scene/3d |
|
Preparing Lightmapper |
|
|
|
|
|
|
unknown |
if: (p_bake_step) |
scene/3d/lightmap_gi.cpp |
1337 |
true |
Preparing Lightmapper |
| godot-native.9a6a060177248a4ecab77534 |
Localized message |
scene/3d |
|
Preparing Environment |
|
|
|
|
|
|
unknown |
if: (environment_mode != ENVIRONMENT_MODE_DISABLED) | if: (p_bake_step) |
scene/3d/lightmap_gi.cpp |
1427 |
true |
Preparing Environment |
| godot-native.13389d02495da521c4ab07d0 |
Localized message |
scene/3d |
|
Generating Probe Volumes |
|
|
|
|
|
|
unknown |
if: (bake_probe_hash != gi_data->get_lightprobe_hash()) | if: (p_bake_step) |
scene/3d/lightmap_gi.cpp |
1573 |
true |
Generating Probe Volumes |
| godot-native.2bef035f7becd2a2c1e3e479 |
Localized message |
scene/3d |
|
Generating Probe Acceleration Structures |
|
|
|
|
|
|
unknown |
if: (bake_probe_hash != gi_data->get_lightprobe_hash()) | if: (p_bake_step) |
scene/3d/lightmap_gi.cpp |
1658 |
true |
Generating Probe Acceleration Structures |
| godot-native.35dc169925a3ddc0318773ab |
Localized message |
scene/3d |
|
Lightmaps can only be baked from a GPU that supports the RenderingDevice backends.
Your GPU (%s) does not support RenderingDevice, as it does not support Vulkan, Direct3D 12, or Metal.
Lightmap baking will not be available on this device, although rendering existing baked lightmaps will work. |
|
|
|
|
|
|
unknown |
#ifdef: MODULE_LIGHTMAPPER_RD_ENABLED | if: (!DisplayServer::get_singleton()->can_create_rendering_device()) |
scene/3d/lightmap_gi.cpp |
2007 |
true |
Lightmaps can only be baked from a GPU that supports the RenderingDevice backends.
Your GPU (%s) does not support RenderingDevice, as it does not support Vulkan, Direct3D 12, or Metal.
Lightmap baking will not be available on this device, although rendering existing baked lightmaps will work. |
| godot-native.ac7c45a739ec0dc27baf4f17 |
Localized message |
scene/3d |
|
The lightmap has no baked shadowmask textures. Please rebake with the Shadowmask Mode set to anything other than None. |
|
|
|
|
|
|
unknown |
#ifdef: MODULE_LIGHTMAPPER_RD_ENABLED | if: (shadowmask_mode != LightmapGIData::SHADOWMASK_MODE_NONE && light_data.is_valid() && !light_data->has_shadowmask_textures()) |
scene/3d/lightmap_gi.cpp |
2012 |
true |
The lightmap has no baked shadowmask textures. Please rebake with the Shadowmask Mode set to anything other than None. |
| godot-native.7c8214005ae672fe2b890933 |
Localized message |
scene/3d |
|
Lightmaps cannot be baked on %s. Rendering existing baked lightmaps will still work. |
|
|
|
|
|
|
unknown |
#ifdef else: MODULE_LIGHTMAPPER_RD_ENABLED | #elif: defined(ANDROID_ENABLED) || defined(APPLE_EMBEDDED_ENABLED) |
scene/3d/lightmap_gi.cpp |
2016 |
true |
Lightmaps cannot be baked on %s. Rendering existing baked lightmaps will still work. |
| godot-native.c00368ad75e2554fb47a7bcf |
Localized message |
scene/3d |
|
Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at compile-time. Rendering existing baked lightmaps will still work. |
|
|
|
|
|
|
unknown |
#ifdef else: MODULE_LIGHTMAPPER_RD_ENABLED | #elif else: defined(ANDROID_ENABLED) || defined(APPLE_EMBEDDED_ENABLED) | #else |
scene/3d/lightmap_gi.cpp |
2018 |
true |
Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at compile-time. Rendering existing baked lightmaps will still work. |
| godot-native.3e3c0b6c2714e6815216bd1a |
Localized message |
scene/3d |
|
Forward axis and primary rotation axis must not be parallel. |
|
|
|
|
|
|
unknown |
if: (get_axis_from_bone_axis(forward_axis) == primary_rotation_axis) |
scene/3d/look_at_modifier_3d.cpp |
75 |
true |
Forward axis and primary rotation axis must not be parallel. |
| godot-native.badd6654b09924874e7ff61d |
Localized message |
scene/3d |
|
MeshInstance3D requires a Mesh to render anything. Please add a mesh resource for it! |
|
|
|
|
|
|
unknown |
if: (mesh.is_null()) |
scene/3d/mesh_instance_3d.cpp |
946 |
true |
MeshInstance3D requires a Mesh to render anything. Please add a mesh resource for it! |
| godot-native.c9f7a9e94ff31fb85c250373 |
Localized message |
scene/3d/navigation |
|
The NavigationAgent3D can be used only under a Node3D inheriting parent node. |
|
|
|
|
|
|
unknown |
if: (!Object::cast_to<Node3D>(get_parent())) |
scene/3d/navigation/navigation_agent_3d.cpp |
797 |
true |
The NavigationAgent3D can be used only under a Node3D inheriting parent node. |
| godot-native.2ad815791b83dd0612643ce7 |
Localized message |
scene/3d/navigation |
|
NavigationLink3D start position should be different than the end position to be useful. |
|
|
|
|
|
|
unknown |
if: (start_position.is_equal_approx(end_position)) |
scene/3d/navigation/navigation_link_3d.cpp |
501 |
true |
NavigationLink3D start position should be different than the end position to be useful. |
| godot-native.f40d8464cd2bac8b2b93f658 |
Localized message |
scene/3d/navigation |
|
NavigationObstacle3D only takes global rotation around the y-axis into account. Rotations around the x-axis or z-axis might lead to unexpected results. |
|
|
|
|
|
|
unknown |
if: (get_global_rotation().x != 0.0 || get_global_rotation().z != 0.0) |
scene/3d/navigation/navigation_obstacle_3d.cpp |
417 |
true |
NavigationObstacle3D only takes global rotation around the y-axis into account. Rotations around the x-axis or z-axis might lead to unexpected results. |
| godot-native.07906fd8c384076c333991d0 |
Localized message |
scene/3d/navigation |
|
NavigationObstacle3D does not support negative or zero scaling. |
|
|
|
|
|
|
unknown |
if: (global_scale.x < 0.001 || global_scale.y < 0.001 || global_scale.z < 0.001) |
scene/3d/navigation/navigation_obstacle_3d.cpp |
422 |
true |
NavigationObstacle3D does not support negative or zero scaling. |
| godot-native.8fa1a3b4e354d45f393bdbc5 |
Localized message |
scene/3d/navigation |
|
The agent radius can only be scaled uniformly. The largest scale value along the three axes will be used. |
|
|
|
|
|
|
unknown |
if: (radius > 0.0 && !get_global_basis().is_conformal()) |
scene/3d/navigation/navigation_obstacle_3d.cpp |
426 |
true |
The agent radius can only be scaled uniformly. The largest scale value along the three axes will be used. |
| godot-native.54d47dfab690a16ad81821b4 |
Localized message |
scene/3d/navigation |
|
A NavigationMesh resource must be set or created for this node to work. |
|
|
|
|
|
|
unknown |
if: (is_visible_in_tree() && is_inside_tree()) | if: (navigation_mesh.is_null()) |
scene/3d/navigation/navigation_region_3d.cpp |
261 |
true |
A NavigationMesh resource must be set or created for this node to work. |
| godot-native.2a5f6eca7476d8cda1cfe5de |
Localized message |
scene/3d |
|
Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.
To resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling. |
|
|
|
|
|
|
unknown |
if: (!bool(GLOBAL_GET_CACHED(bool, "rendering/occlusion_culling/use_occlusion_culling"))) |
scene/3d/occluder_instance_3d.cpp |
702 |
true |
Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.
To resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling. |
| godot-native.ac01ea7883c9e078d52f0f64 |
Localized message |
scene/3d |
|
The Bake Mask has no bits enabled, which means baking will not produce any occluder meshes for this OccluderInstance3D.
To resolve this, enable at least one bit in the Bake Mask property. |
|
|
|
|
|
|
unknown |
if: (bake_mask == 0) |
scene/3d/occluder_instance_3d.cpp |
706 |
true |
The Bake Mask has no bits enabled, which means baking will not produce any occluder meshes for this OccluderInstance3D.
To resolve this, enable at least one bit in the Bake Mask property. |
| godot-native.39f1ce60c3d4ae7ae56bbe9f |
Localized message |
scene/3d |
|
No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.
To resolve this, set the Occluder property to one of the primitive occluder types or bake the scene meshes by selecting the OccluderInstance3D and pressing the Bake Occluders button at the top of the 3D editor viewport. |
|
|
|
|
|
|
unknown |
if: (occluder.is_null()) |
scene/3d/occluder_instance_3d.cpp |
710 |
true |
No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.
To resolve this, set the Occluder property to one of the primitive occluder types or bake the scene meshes by selecting the OccluderInstance3D and pressing the Bake Occluders button at the top of the 3D editor viewport. |
| godot-native.7893f6b6ed3e7ce5b2eb321c |
Localized message |
scene/3d |
|
The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.
To generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport. |
|
|
|
|
|
|
unknown |
if else: (occluder.is_null()) | if: (arr_occluder.is_valid() && arr_occluder->get_indices().size() < 3) |
scene/3d/occluder_instance_3d.cpp |
716 |
true |
The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.
To generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport. |
| godot-native.b5546d67e15b6ee0b1bb742a |
Localized message |
scene/3d |
|
The polygon occluder has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.
Vertices can be added in the inspector or using the polygon editing tools at the top of the 3D editor viewport. |
|
|
|
|
|
|
unknown |
if else: (occluder.is_null()) | if: (poly_occluder.is_valid() && poly_occluder->get_polygon().size() < 3) |
scene/3d/occluder_instance_3d.cpp |
720 |
true |
The polygon occluder has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.
Vertices can be added in the inspector or using the polygon editing tools at the top of the 3D editor viewport. |
| godot-native.2f3c9763bb3ab8faa3941261 |
Localized message |
scene/3d |
|
PathFollow3D only works when set as a child of a Path3D node. |
|
|
|
|
|
|
unknown |
if: (is_visible_in_tree() && is_inside_tree()) | if: (!Object::cast_to<Path3D>(get_parent())) |
scene/3d/path_3d.cpp |
364 |
true |
PathFollow3D only works when set as a child of a Path3D node. |
| godot-native.5e6dd227b9331ec8061ec13f |
Localized message |
scene/3d |
|
PathFollow3D's ROTATION_ORIENTED requires "Up Vector" to be enabled in its parent Path3D's Curve resource. |
|
|
|
|
|
|
unknown |
if: (is_visible_in_tree() && is_inside_tree()) | if else: (!Object::cast_to<Path3D>(get_parent())) | if: (p->get_curve().is_valid() && !p->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) |
scene/3d/path_3d.cpp |
368 |
true |
PathFollow3D's ROTATION_ORIENTED requires "Up Vector" to be enabled in its parent Path3D's Curve resource. |
| godot-native.17c64c9b3765781b7eb95f25 |
Localized message |
scene/3d/physics |
|
This node has no shape, so it can't collide or interact with other objects.
Consider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape. |
|
|
|
|
|
|
unknown |
if: (shapes.is_empty()) |
scene/3d/physics/collision_object_3d.cpp |
744 |
true |
This node has no shape, so it can't collide or interact with other objects.
Consider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape. |
| godot-native.c75452e8fa79d06addf31c49 |
Localized message |
scene/3d/physics |
|
With a non-uniform scale this node will probably not function as expected.
Please make its scale uniform (i.e. the same on all axes), and change the size in children collision shapes instead. |
|
|
|
|
|
|
unknown |
if: (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) |
scene/3d/physics/collision_object_3d.cpp |
749 |
true |
With a non-uniform scale this node will probably not function as expected.
Please make its scale uniform (i.e. the same on all axes), and change the size in children collision shapes instead. |
| godot-native.45701a8db9e43691845522fe |
Localized message |
scene/3d/physics |
|
CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node.
Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape. |
|
|
|
|
|
|
unknown |
if: (!Object::cast_to<CollisionObject3D>(get_parent())) |
scene/3d/physics/collision_polygon_3d.cpp |
241 |
true |
CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node.
Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape. |
| godot-native.8d3167f277a290267af11b70 |
Localized message |
scene/3d/physics |
|
An empty CollisionPolygon3D has no effect on collision. |
|
|
|
|
|
|
unknown |
if: (polygon.is_empty()) |
scene/3d/physics/collision_polygon_3d.cpp |
245 |
true |
An empty CollisionPolygon3D has no effect on collision. |
| godot-native.2c56e6092d925c047669aec3 |
Localized message |
scene/3d/physics |
|
A non-uniformly scaled CollisionPolygon3D node will probably not function as expected.
Please make its scale uniform (i.e. the same on all axes), and change its polygon's vertices instead. |
|
|
|
|
|
|
unknown |
if: (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) |
scene/3d/physics/collision_polygon_3d.cpp |
250 |
true |
A non-uniformly scaled CollisionPolygon3D node will probably not function as expected.
Please make its scale uniform (i.e. the same on all axes), and change its polygon's vertices instead. |
| godot-native.dc93616d50c3b1c657e372d8 |
Localized message |
scene/3d/physics |
|
CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node.
Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape. |
|
|
|
|
|
|
unknown |
if: (col_object == nullptr) |
scene/3d/physics/collision_shape_3d.cpp |
130 |
true |
CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node.
Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape. |
| godot-native.b58867672740116d0de066a2 |
Localized message |
scene/3d/physics |
|
A shape must be provided for CollisionShape3D to function. Please create a shape resource for it. |
|
|
|
|
|
|
unknown |
if: (shape.is_null()) |
scene/3d/physics/collision_shape_3d.cpp |
134 |
true |
A shape must be provided for CollisionShape3D to function. Please create a shape resource for it. |
| godot-native.296da09ed350985338d41dff |
Localized message |
scene/3d/physics |
|
When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D.
It will likely not behave well for %ss (except when frozen and freeze_mode set to FREEZE_MODE_STATIC). |
|
|
|
|
|
|
unknown |
if: (shape.is_valid() && Object::cast_to<RigidBody3D>(col_object)) | if: (Object::cast_to<ConcavePolygonShape3D>(*shape)) |
scene/3d/physics/collision_shape_3d.cpp |
144 |
true |
When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D.
It will likely not behave well for %ss (except when frozen and freeze_mode set to FREEZE_MODE_STATIC). |
| godot-native.113fa2fc6c9203ab8ebc09de |
Localized message |
scene/3d/physics |
|
WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static. |
|
|
|
|
|
|
unknown |
if: (shape.is_valid() && Object::cast_to<RigidBody3D>(col_object)) | if else: (Object::cast_to<ConcavePolygonShape3D>(*shape)) | if: (Object::cast_to<WorldBoundaryShape3D>(*shape)) |
scene/3d/physics/collision_shape_3d.cpp |
146 |
true |
WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static. |
| godot-native.48fa1801b059d35b0f9dea85 |
Localized message |
scene/3d/physics |
|
When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D.
It will likely not behave well for CharacterBody3Ds. |
|
|
|
|
|
|
unknown |
if: (shape.is_valid() && Object::cast_to<CharacterBody3D>(col_object)) | if: (Object::cast_to<ConcavePolygonShape3D>(*shape)) |
scene/3d/physics/collision_shape_3d.cpp |
152 |
true |
When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D.
It will likely not behave well for CharacterBody3Ds. |
| godot-native.9764caf0afd7cfb790e770e0 |
Localized message |
scene/3d/physics |
|
A non-uniformly scaled CollisionShape3D node will probably not function as expected.
Please make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead. |
|
|
|
|
|
|
unknown |
if: (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) |
scene/3d/physics/collision_shape_3d.cpp |
158 |
true |
A non-uniformly scaled CollisionShape3D node will probably not function as expected.
Please make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead. |
| godot-native.3e88fbc3dafe964bb4994382 |
Localized message |
scene/3d/physics/joints |
|
Node A and Node B must be PhysicsBody3Ds |
|
|
|
|
|
|
unknown |
if: (node_a && !body_a && node_b && !body_b) |
scene/3d/physics/joints/joint_3d.cpp |
80 |
true |
Node A and Node B must be PhysicsBody3Ds |
| godot-native.ee1d30cf48eeba02767d9224 |
Localized message |
scene/3d/physics/joints |
|
Node A must be a PhysicsBody3D |
|
|
|
|
|
|
unknown |
if else: (node_a && !body_a && node_b && !body_b) | if: (node_a && !body_a) |
scene/3d/physics/joints/joint_3d.cpp |
82 |
true |
Node A must be a PhysicsBody3D |
| godot-native.37f5c3c352ea21e59f857823 |
Localized message |
scene/3d/physics/joints |
|
Node B must be a PhysicsBody3D |
|
|
|
|
|
|
unknown |
if else: (node_a && !body_a && node_b && !body_b) | if else: (node_a && !body_a) | if: (node_b && !body_b) |
scene/3d/physics/joints/joint_3d.cpp |
84 |
true |
Node B must be a PhysicsBody3D |
| godot-native.2a9ccfdcf12b976adbe3b652 |
Localized message |
scene/3d/physics/joints |
|
Joint is not connected to any PhysicsBody3Ds |
|
|
|
|
|
|
unknown |
if else: (node_a && !body_a && node_b && !body_b) | if else: (node_a && !body_a) | if else: (node_b && !body_b) | if: (!body_a && !body_b) |
scene/3d/physics/joints/joint_3d.cpp |
86 |
true |
Joint is not connected to any PhysicsBody3Ds |
| godot-native.53149935f8ed0833d4c82058 |
Localized message |
scene/3d/physics/joints |
|
Node A and Node B must be different PhysicsBody3Ds |
|
|
|
|
|
|
unknown |
if else: (node_a && !body_a && node_b && !body_b) | if else: (node_a && !body_a) | if else: (node_b && !body_b) | if else: (!body_a && !body_b) | if: (body_a == body_b) |
scene/3d/physics/joints/joint_3d.cpp |
88 |
true |
Node A and Node B must be different PhysicsBody3Ds |
| godot-native.d42cff5d62b4fb4697683d00 |
Localized message |
scene/3d/physics |
|
PhysicsBody3D will not work correctly on a non-interpolated branch of the SceneTree.
Check the node's inherited physics_interpolation_mode. |
|
|
|
|
|
|
unknown |
if: (SceneTree::is_fti_enabled_in_project() && !is_physics_interpolated()) |
scene/3d/physics/physics_body_3d.cpp |
221 |
true |
PhysicsBody3D will not work correctly on a non-interpolated branch of the SceneTree.
Check the node's inherited physics_interpolation_mode. |
| godot-native.255039c05c7bdc8fe2851697 |
Localized message |
scene/3d/physics |
|
Scale changes to RigidBody3D will be overridden by the physics engine when running.
Please change the size in children collision shapes instead. |
|
|
|
|
|
|
unknown |
if: (Math::abs(scale.x - 1.0) > 0.05 || Math::abs(scale.y - 1.0) > 0.05 || Math::abs(scale.z - 1.0) > 0.05) |
scene/3d/physics/rigid_body_3d.cpp |
675 |
true |
Scale changes to RigidBody3D will be overridden by the physics engine when running.
Please change the size in children collision shapes instead. |
| godot-native.07e2508860b2ce45047317fd |
Localized message |
scene/3d/physics |
|
This node cannot interact with other objects unless a Shape3D is assigned. |
|
|
|
|
|
|
unknown |
if: (shape.is_null()) |
scene/3d/physics/shape_cast_3d.cpp |
191 |
true |
This node cannot interact with other objects unless a Shape3D is assigned. |
| godot-native.dc9df05d50a17b7ad31203cf |
Localized message |
scene/3d/physics |
|
ShapeCast3D does not support ConcavePolygonShape3Ds. Collisions will not be reported. |
|
|
|
|
|
|
unknown |
if: (shape.is_valid() && Object::cast_to<ConcavePolygonShape3D>(*shape)) |
scene/3d/physics/shape_cast_3d.cpp |
194 |
true |
ShapeCast3D does not support ConcavePolygonShape3Ds. Collisions will not be reported. |
| godot-native.8ed99cc58c0f8c285f05758c |
Localized message |
scene/3d/physics |
|
This body will be ignored until you set a mesh. |
|
|
|
|
|
|
unknown |
if: (mesh.is_null()) |
scene/3d/physics/soft_body_3d.cpp |
409 |
true |
This body will be ignored until you set a mesh. |
| godot-native.67f433f05991fab3cd0cbc3a |
Localized message |
scene/3d/physics |
|
VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D. |
|
|
|
|
|
|
unknown |
if: (!Object::cast_to<VehicleBody3D>(get_parent())) |
scene/3d/physics/vehicle_body_3d.cpp |
149 |
true |
VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D. |
| godot-native.b18a15d212be4cfb04c25170 |
Localized message |
scene/3d |
|
The "Remote Path" property must point to a valid Node3D or Node3D-derived node to work. |
|
|
|
|
|
|
unknown |
if: (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) |
scene/3d/remote_transform_3d.cpp |
211 |
true |
The "Remote Path" property must point to a valid Node3D or Node3D-derived node to work. |
| godot-native.9dd8b427fac9d085f519be77 |
Localized message |
scene/3d |
|
There is no child Skeleton3D! |
|
|
|
|
|
|
unknown |
if: (child_skeletons.is_empty()) |
scene/3d/retarget_modifier_3d.cpp |
39 |
true |
There is no child Skeleton3D! |
| godot-native.3ecf233d3b8d8c1e43d390f0 |
Localized message |
scene/3d |
|
Skeleton3D node not set! SkeletonModifier3D must be child of Skeleton3D. |
|
|
|
|
|
|
unknown |
if: (skeleton_id.is_null()) |
scene/3d/skeleton_modifier_3d.cpp |
39 |
true |
Skeleton3D node not set! SkeletonModifier3D must be child of Skeleton3D. |
| godot-native.420b4964119ebae9ce4c3674 |
Localized message |
scene/3d |
|
Detecting settings with no Path3D set! SplineIK3D must have a Path3D to work. |
|
|
|
|
|
|
unknown |
for: i < sp_settings.size() | if: (sp_settings[i]->path_3d.is_empty()) |
scene/3d/spline_ik_3d.cpp |
116 |
true |
Detecting settings with no Path3D set! SplineIK3D must have a Path3D to work. |
| godot-native.4234184d9cc7f9e76fef5f8e |
Localized message |
scene/3d |
|
Parent node should be a SpringBoneSimulator3D node. |
|
|
|
|
|
|
unknown |
if: (!parent) |
scene/3d/spring_bone_collision_3d.cpp |
42 |
true |
Parent node should be a SpringBoneSimulator3D node. |
| godot-native.ec708a617c7431b5ba3f4f00 |
Localized message |
scene/3d |
|
A SpriteFrames resource must be created or set in the "Sprite Frames" property in order for AnimatedSprite3D to display frames. |
|
|
|
|
|
|
unknown |
if: (frames.is_null()) |
scene/3d/sprite_3d.cpp |
1488 |
true |
A SpriteFrames resource must be created or set in the "Sprite Frames" property in order for AnimatedSprite3D to display frames. |
| godot-native.0be4b7072b361d7336633188 |
Localized message |
scene/3d |
|
Detecting settings with no target set! TwoBoneIK3D must have a target to work. |
|
|
|
|
|
|
unknown |
for: i < tb_settings.size() | if: (tb_settings[i]->target_node.is_empty()) |
scene/3d/two_bone_ik_3d.cpp |
198 |
true |
Detecting settings with no target set! TwoBoneIK3D must have a target to work. |
| godot-native.78bd5acf81a2f68d140596ee |
Localized message |
scene/3d |
|
Detecting settings with no pole target set! TwoBoneIK3D must have a pole target to work. |
|
|
|
|
|
|
unknown |
for: i < tb_settings.size() | if: (tb_settings[i]->target_node.is_empty()) |
scene/3d/two_bone_ik_3d.cpp |
204 |
true |
Detecting settings with no pole target set! TwoBoneIK3D must have a pole target to work. |
| godot-native.37ce984bb91bd033a2f8f9e2 |
Localized message |
scene/3d |
|
The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.
This means the GeometryInstance3D will never be visible.
To resolve this, set the End distance to 0 or to a value greater than the Begin distance. |
|
|
|
|
|
|
unknown |
if: (!Math::is_zero_approx(visibility_range_end) && visibility_range_end <= visibility_range_begin) |
scene/3d/visual_instance_3d.cpp |
520 |
true |
The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.
This means the GeometryInstance3D will never be visible.
To resolve this, set the End distance to 0 or to a value greater than the Begin distance. |
| godot-native.6faa7e426807d4bc0a1d3448 |
Localized message |
scene/3d |
|
The GeometryInstance3D is configured to fade in smoothly over distance, but the fade transition distance is set to 0.
To resolve this, increase Visibility Range Begin Margin above 0. |
|
|
|
|
|
|
unknown |
if: ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && !Math::is_zero_approx(visibility_range_begin) && Math::is_zero_approx(visibility_range_begin_margin)) |
scene/3d/visual_instance_3d.cpp |
524 |
true |
The GeometryInstance3D is configured to fade in smoothly over distance, but the fade transition distance is set to 0.
To resolve this, increase Visibility Range Begin Margin above 0. |
| godot-native.460682f736edc1c4c8212741 |
Localized message |
scene/3d |
|
The GeometryInstance3D is configured to fade out smoothly over distance, but the fade transition distance is set to 0.
To resolve this, increase Visibility Range End Margin above 0. |
|
|
|
|
|
|
unknown |
if: ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && !Math::is_zero_approx(visibility_range_end) && Math::is_zero_approx(visibility_range_end_margin)) |
scene/3d/visual_instance_3d.cpp |
528 |
true |
The GeometryInstance3D is configured to fade out smoothly over distance, but the fade transition distance is set to 0.
To resolve this, increase Visibility Range End Margin above 0. |
| godot-native.cb6c7c6e092f2c2bedb85226 |
Localized message |
scene/3d |
|
GeometryInstance3D transparency is only available when using the Forward+ renderer. |
|
|
|
|
|
|
unknown |
if: (!Math::is_zero_approx(transparency) && OS::get_singleton()->get_current_rendering_method() != "forward_plus") |
scene/3d/visual_instance_3d.cpp |
532 |
true |
GeometryInstance3D transparency is only available when using the Forward+ renderer. |
| godot-native.5004b2e69c17bf8a2d970fc0 |
Localized message |
scene/3d |
|
GeometryInstance3D visibility range transparency fade is only available when using the Forward+ renderer. |
|
|
|
|
|
|
unknown |
if: ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && OS::get_singleton()->get_current_rendering_method() != "forward_plus") |
scene/3d/visual_instance_3d.cpp |
536 |
true |
GeometryInstance3D visibility range transparency fade is only available when using the Forward+ renderer. |
| godot-native.97a8858c7b3edd957af6873d |
Localized message |
scene/3d |
|
Plotting Meshes |
|
|
|
|
|
|
unknown |
|
scene/3d/voxel_gi.cpp |
401 |
true |
Plotting Meshes |
| godot-native.51c47b898f97a58f84605177 |
Localized message |
scene/3d |
|
Generating Distance Field |
|
|
|
|
|
|
unknown |
|
scene/3d/voxel_gi.cpp |
405 |
true |
Generating Distance Field |
| godot-native.1dcf7722ce303f4e5c65948e |
Localized message |
scene/3d |
|
Finishing Plot |
|
|
|
|
|
|
unknown |
if: (bake_step_function) |
scene/3d/voxel_gi.cpp |
471 |
true |
Finishing Plot |
| godot-native.3fc46aa1e7ec95763a7c41d8 |
Localized message |
scene/3d |
|
Generating Distance Field |
|
|
|
|
|
|
unknown |
if else: (p_create_visual_debug) | if: (bake_step_function) |
scene/3d/voxel_gi.cpp |
500 |
true |
Generating Distance Field |
| godot-native.08479dbb356c87ee73c27294 |
Localized message |
scene/3d |
|
VoxelGI nodes are not supported when using the Compatibility renderer yet. Support will be added in a future release. |
|
|
|
|
|
|
unknown |
if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") |
scene/3d/voxel_gi.cpp |
548 |
true |
VoxelGI nodes are not supported when using the Compatibility renderer yet. Support will be added in a future release. |
| godot-native.25144bf428b2343442401b5f |
Localized message |
scene/3d |
|
VoxelGI nodes are not supported when using the Dummy renderer. |
|
|
|
|
|
|
unknown |
if else: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") | if: (OS::get_singleton()->get_current_rendering_method() == "dummy") |
scene/3d/voxel_gi.cpp |
550 |
true |
VoxelGI nodes are not supported when using the Dummy renderer. |
| godot-native.276bbeaa38998a72c451252a |
Localized message |
scene/3d |
|
No VoxelGI data set, so this node is disabled. Bake static objects to enable GI. |
|
|
|
|
|
|
unknown |
if else: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") | if else: (OS::get_singleton()->get_current_rendering_method() == "dummy") | if: (probe_data.is_null()) |
scene/3d/voxel_gi.cpp |
552 |
true |
No VoxelGI data set, so this node is disabled. Bake static objects to enable GI. |
| godot-native.23a5798896db475cce8a737c |
Localized message |
scene/3d |
|
To have any visible effect, WorldEnvironment requires its "Environment" property to contain an Environment, its "Camera Attributes" property to contain a CameraAttributes resource, or both. |
|
|
|
|
|
|
unknown |
if: (environment.is_null() && camera_attributes.is_null()) |
scene/3d/world_environment.cpp |
190 |
true |
To have any visible effect, WorldEnvironment requires its "Environment" property to contain an Environment, its "Camera Attributes" property to contain a CameraAttributes resource, or both. |
| godot-native.90ebf08ab2425b57005e2585 |
Localized message |
scene/3d |
|
Only one WorldEnvironment is allowed per scene (or set of instantiated scenes). |
|
|
|
|
|
|
unknown |
if: (camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() != camera_attributes) |
scene/3d/world_environment.cpp |
202 |
true |
Only one WorldEnvironment is allowed per scene (or set of instantiated scenes). |
| godot-native.a635709cad32d1279ce70bab |
Localized message |
scene/3d/xr |
|
XRCamera3D may not function as expected without an XROrigin3D node as its parent. |
|
|
|
|
|
|
unknown |
if: (is_visible() && is_inside_tree()) | if: (parent && origin == nullptr) |
scene/3d/xr/xr_nodes.cpp |
106 |
true |
XRCamera3D may not function as expected without an XROrigin3D node as its parent. |
| godot-native.05493a5810b4225768951c4a |
Localized message |
scene/3d/xr |
|
XRCamera3D should have physics_interpolation_mode set to OFF in order to avoid jitter. |
|
|
|
|
|
|
unknown |
if: (is_visible() && is_inside_tree()) | if: (SceneTree::is_fti_enabled_in_project() && is_physics_interpolated()) |
scene/3d/xr/xr_nodes.cpp |
110 |
true |
XRCamera3D should have physics_interpolation_mode set to OFF in order to avoid jitter. |
| godot-native.16d6b19757092733db155ac9 |
Localized message |
scene/3d/xr |
|
XRNode3D may not function as expected without an XROrigin3D node as its parent. |
|
|
|
|
|
|
unknown |
if: (is_visible() && is_inside_tree()) | if: (parent && origin == nullptr) |
scene/3d/xr/xr_nodes.cpp |
507 |
true |
XRNode3D may not function as expected without an XROrigin3D node as its parent. |
| godot-native.81472c7284d1f447585f8269 |
Localized message |
scene/3d/xr |
|
No tracker name is set. |
|
|
|
|
|
|
unknown |
if: (is_visible() && is_inside_tree()) | if: (tracker_name == "") |
scene/3d/xr/xr_nodes.cpp |
511 |
true |
No tracker name is set. |
| godot-native.a9c37a26f2453b17204cd093 |
Localized message |
scene/3d/xr |
|
No pose is set. |
|
|
|
|
|
|
unknown |
if: (is_visible() && is_inside_tree()) | if: (pose_name == "") |
scene/3d/xr/xr_nodes.cpp |
515 |
true |
No pose is set. |
| godot-native.c39f90b5a0501f75aa22b3cc |
Localized message |
scene/3d/xr |
|
XRNode3D should have physics_interpolation_mode set to OFF in order to avoid jitter. |
|
|
|
|
|
|
unknown |
if: (is_visible() && is_inside_tree()) | if: (SceneTree::is_fti_enabled_in_project() && is_physics_interpolated()) |
scene/3d/xr/xr_nodes.cpp |
519 |
true |
XRNode3D should have physics_interpolation_mode set to OFF in order to avoid jitter. |
| godot-native.8b92d335d9b1d5929147ad99 |
Localized message |
scene/3d/xr |
|
XROrigin3D requires an XRCamera3D child node. |
|
|
|
|
|
|
unknown |
if: (is_visible() && is_inside_tree()) | if: (!has_camera) |
scene/3d/xr/xr_nodes.cpp |
699 |
true |
XROrigin3D requires an XRCamera3D child node. |
| godot-native.5107ce822677dc9d5b911426 |
Localized message |
scene/3d/xr |
|
Changing the scale on the XROrigin3D node is not supported. Change the World Scale instead. |
|
|
|
|
|
|
unknown |
if: (is_visible() && is_inside_tree()) | if: (!get_scale().is_equal_approx(Vector3(1, 1, 1))) |
scene/3d/xr/xr_nodes.cpp |
703 |
true |
Changing the scale on the XROrigin3D node is not supported. Change the World Scale instead. |
| godot-native.484c12ed4d9560978afedd88 |
Localized message |
scene/3d/xr |
|
XR shaders are not enabled in project settings. Stereoscopic output is not supported unless they are enabled. Please enable `xr/shaders/enabled` to use stereoscopic output. |
|
|
|
|
|
|
unknown |
if: (!xr_enabled) |
scene/3d/xr/xr_nodes.cpp |
709 |
true |
XR shaders are not enabled in project settings. Stereoscopic output is not supported unless they are enabled. Please enable `xr/shaders/enabled` to use stereoscopic output. |
| godot-native.50c12bd2c1ece81cafd69872 |
Localized message |
scene/animation |
|
Animation '%s' not found. |
|
|
|
|
|
|
unknown |
if: (animation_resource.is_null()) |
scene/animation/animation_blend_tree.cpp |
61 |
true |
Animation '%s' not found. |
| godot-native.019fda670ad8955da1559565 |
Localized message |
scene/animation |
|
Animation '%s' not found. |
|
|
|
|
|
|
unknown |
if: (unlikely(anim.is_null())) | if: (!p_test_only && p_instance.is_blended()) |
scene/animation/animation_blend_tree.cpp |
107 |
true |
Animation '%s' not found. |
| godot-native.8d8903db74c082129eba1630 |
Localized message |
scene/animation |
|
Nothing connected to output. |
|
|
|
|
|
|
unknown |
if: (const Node *child_node = nodes.getptr(node_name); !child_node) |
scene/animation/animation_blend_tree.cpp |
1859 |
true |
Nothing connected to output. |
| godot-native.ce6be09fa2e900cf8dcc9b97 |
Localized message |
scene/animation |
|
Animation Apply Reset |
|
|
|
|
|
|
unknown |
#ifdef: TOOLS_ENABLED | if: (p_user_initiated) |
scene/animation/animation_mixer.cpp |
2328 |
true |
Animation Apply Reset |
| godot-native.abf67f601a8195b96af9918f |
Localized message |
scene/animation |
|
No playback resource set at path: %s. |
|
|
|
|
|
|
unknown |
if: (pb.is_null()) |
scene/animation/animation_node_state_machine.cpp |
1256 |
true |
No playback resource set at path: %s. |
| godot-native.a332522cdad83f1e8ae68e6f |
Localized message |
scene/animation |
|
Nothing connected to input %d. |
|
|
|
|
|
|
unknown |
if: (unlikely(!node_instance)) | if: (!p_test_only && p_instance.is_blended()) |
scene/animation/animation_tree.cpp |
148 |
true |
Nothing connected to input %d. |
| godot-native.64cf6dd1a14f81724ae69338 |
Localized message |
scene/animation |
|
No root AnimationNode for the graph is set. |
|
|
|
|
|
|
unknown |
if: (root_animation_node.is_null()) |
scene/animation/animation_tree.cpp |
752 |
true |
No root AnimationNode for the graph is set. |
| godot-native.00faabbcdc0c23ec4e40fccf |
Localized message |
scene/animation |
|
The AnimationTree is inactive.
Activate it in the inspector to enable playback; check node warnings if activation fails. |
|
|
|
|
|
|
unknown |
#ifdef: TOOLS_ENABLED | if: (!is_active()) |
scene/animation/animation_tree.cpp |
1134 |
true |
The AnimationTree is inactive.
Activate it in the inspector to enable playback; check node warnings if activation fails. |
| godot-native.5aa38899ac6bc27c3c17e036 |
Localized message |
scene/animation |
|
The AnimationTree node (or one of its ancestors) has its process mode set to Disabled.
Change the process mode in the inspector to allow playback. |
|
|
|
|
|
|
unknown |
#ifdef: TOOLS_ENABLED | if else: (!is_active()) | if: (!is_enabled()) |
scene/animation/animation_tree.cpp |
1136 |
true |
The AnimationTree node (or one of its ancestors) has its process mode set to Disabled.
Change the process mode in the inspector to allow playback. |
| godot-native.baa2ccff675f331ca17944cd |
Localized message |
scene/debugger |
|
Orthogonal |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_USER | if: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
650 |
true |
Orthogonal |
| godot-native.acf7737fbda845d160151bc7 |
Localized message |
scene/debugger |
|
Perspective |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_USER | if else: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
652 |
true |
Perspective |
| godot-native.590ed7bb44f26c6b33bdd3a3 |
Localized message |
scene/debugger |
|
Top Orthogonal |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_TOP | if: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
657 |
true |
Top Orthogonal |
| godot-native.2968446b415d913e5413618d |
Localized message |
scene/debugger |
|
Top Perspective |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_TOP | if else: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
659 |
true |
Top Perspective |
| godot-native.5a9bcd640ce61adb1c5c6b31 |
Localized message |
scene/debugger |
|
Bottom Orthogonal |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_BOTTOM | if: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
664 |
true |
Bottom Orthogonal |
| godot-native.0758d5e5957c9d7908eb793f |
Localized message |
scene/debugger |
|
Bottom Perspective |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_BOTTOM | if else: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
666 |
true |
Bottom Perspective |
| godot-native.e6a66d17d5fdd4230e38e054 |
Localized message |
scene/debugger |
|
Left Orthogonal |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_LEFT | if: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
671 |
true |
Left Orthogonal |
| godot-native.a9ae69b590f3dc6553f45852 |
Localized message |
scene/debugger |
|
Left Perspective |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_LEFT | if else: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
673 |
true |
Left Perspective |
| godot-native.a6a492d8cb221e28ea488018 |
Localized message |
scene/debugger |
|
Right Orthogonal |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_RIGHT | if: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
678 |
true |
Right Orthogonal |
| godot-native.0be12cb327fa6137cda5198f |
Localized message |
scene/debugger |
|
Right Perspective |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_RIGHT | if else: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
680 |
true |
Right Perspective |
| godot-native.5f35a3f40749d1af8080c28d |
Localized message |
scene/debugger |
|
Front Orthogonal |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_FRONT | if: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
685 |
true |
Front Orthogonal |
| godot-native.8fa1caa66f7af1dc5cbafe9b |
Localized message |
scene/debugger |
|
Front Perspective |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_FRONT | if else: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
687 |
true |
Front Perspective |
| godot-native.fbbb741992d11e0b1ee3feba |
Localized message |
scene/debugger |
|
Rear Orthogonal |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_REAR | if: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
692 |
true |
Rear Orthogonal |
| godot-native.3819204f1b5ea6ca19c105b3 |
Localized message |
scene/debugger |
|
Rear Perspective |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_REAR | if else: (orthogonal) |
scene/debugger/view_3d_controller.cpp |
694 |
true |
Rear Perspective |
| godot-native.8f651ab29f91bb4cdedcb0e2 |
Localized message |
scene/debugger |
|
[auto] |
|
|
|
|
|
|
unknown |
#ifdef: _3D_DISABLED | if: (orthogonal == ORTHOGONAL_AUTO) |
scene/debugger/view_3d_controller.cpp |
701 |
true |
[auto] |
| godot-native.95edd0ea49334516a86f3f68 |
Localized message |
scene/gui |
|
ButtonGroup is intended to be used only with buttons that have toggle_mode set to true. |
|
|
|
|
|
|
unknown |
if: (get_button_group().is_valid() && !is_toggle_mode()) |
scene/gui/base_button.cpp |
573 |
true |
ButtonGroup is intended to be used only with buttons that have toggle_mode set to true. |
| godot-native.dfa7130f7c3bf478ffb51c95 |
Text assignment (control type unresolved) |
scene/gui |
|
|
|
The changes to this palette have not been saved to a file. |
|
|
|
|
unknown |
#ifdef: TOOLS_ENABLED | if: (editor_settings) | if else: (cached_name.is_empty()) | if: (palette_edited) |
scene/gui/color_picker.cpp |
795 |
true |
The changes to this palette have not been saved to a file. |
| godot-native.7ad8a734e35da843f7034a13 |
Text assignment (control type unresolved) |
scene/gui |
|
|
|
Execute an expression as a color. |
|
|
|
|
unknown |
#ifdef: TOOLS_ENABLED | if: (text_is_constructor) |
scene/gui/color_picker.cpp |
848 |
true |
Execute an expression as a color. |
| godot-native.7b9c2c753e8d0f6b73aee73e |
Text assignment (control type unresolved) |
scene/gui |
|
|
|
Execute an expression as a color. |
|
|
|
|
unknown |
if: (text_is_constructor || !is_color_valid_hex(color)) |
scene/gui/color_picker.cpp |
1347 |
true |
Execute an expression as a color. |
| godot-native.0e4174e68678d0063e1a5414 |
Item text (control type unresolved) |
scene/gui |
|
Quick Load |
|
|
|
|
|
|
unknown |
#ifdef: TOOLS_ENABLED | if: (Engine::get_singleton()->is_editor_hint()) |
scene/gui/color_picker.cpp |
1683 |
true |
Quick Load |
| godot-native.b39941232e29b2a3a75b9a85 |
Localized message |
scene/gui |
|
Load existing color palette. |
|
|
|
|
|
|
unknown |
#ifdef: TOOLS_ENABLED | if: (Engine::get_singleton()->is_editor_hint()) |
scene/gui/color_picker.cpp |
1684 |
true |
Load existing color palette. |
| godot-native.22d55927bb9ebe6bed135dda |
Localized message |
scene/gui |
|
Container by itself serves no purpose unless a script configures its children placement behavior.
If you don't intend to add a script, use a plain Control node instead. |
|
|
|
|
|
|
unknown |
if: (get_class() == "Container" && get_script().is_null()) |
scene/gui/container.cpp |
254 |
true |
Container by itself serves no purpose unless a script configures its children placement behavior.
If you don't intend to add a script, use a plain Control node instead. |
| godot-native.f50cb2096523cec0b071c5cd |
Localized message |
scene/gui |
|
The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "Ignore". To solve this, set the Mouse Filter to "Stop" or "Pass". |
|
|
|
|
|
|
unknown |
if: (data.mouse_filter == MOUSE_FILTER_IGNORE && !data.tooltip.is_empty()) |
scene/gui/control.cpp |
260 |
true |
The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "Ignore". To solve this, set the Mouse Filter to "Stop" or "Pass". |
| godot-native.707eb211b4624bb51eead443 |
Localized message |
scene/gui |
|
Accessibility Name must not be empty, or contain only spaces. |
|
|
|
|
|
|
unknown |
if: (get_focus_mode_with_override() != FOCUS_NONE) | if: (ac_name.is_empty()) |
scene/gui/control.cpp |
282 |
true |
Accessibility Name must not be empty, or contain only spaces. |
| godot-native.0ae8b94f27de983948ad3879 |
Localized message |
scene/gui |
|
Accessibility Name must not include Node class name. |
|
|
|
|
|
|
unknown |
if: (get_focus_mode_with_override() != FOCUS_NONE) | if: (ac_name.contains(get_class_name())) |
scene/gui/control.cpp |
285 |
true |
Accessibility Name must not include Node class name. |
| godot-native.08955535f06baa4f07047a33 |
Localized message |
scene/gui |
|
Accessibility Name must not include control character. |
|
|
|
|
|
|
unknown |
if: (get_focus_mode_with_override() != FOCUS_NONE) | for: i < ac_name.length() | if: (is_control(ac_name[i])) |
scene/gui/control.cpp |
289 |
true |
Accessibility Name must not include control character. |
| godot-native.2168270fef9b8e2537f9ceae |
Localized message |
scene/gui |
|
%s grabbed. Select target and use %s to drop, use %s to cancel. |
|
|
|
|
|
|
unknown |
if: (dnd_data.get_type() != Variant::NIL) | if: (w) |
scene/gui/control.cpp |
2776 |
true |
%s grabbed. Select target and use %s to drop, use %s to cancel. |
| godot-native.03cd7617dda4e708c66019fc |
Localized message |
scene/gui |
|
%s can be dropped here. Use %s to drop, use %s to cancel. |
|
|
|
|
|
|
unknown |
switch: (p_notification) | case: NOTIFICATION_ACCESSIBILITY_UPDATE | if: (is_inside_tree() && get_viewport()->gui_is_dragging()) | if: (can_drop_data(Vector2(Math::INF, Math::INF), get_viewport()->gui_get_drag_data())) |
scene/gui/control.cpp |
4446 |
true |
%s can be dropped here. Use %s to drop, use %s to cancel. |
| godot-native.3c379704c173f030a589772e |
Localized message |
scene/gui |
|
%s can not be dropped here. Use %s to cancel. |
|
|
|
|
|
|
unknown |
switch: (p_notification) | case: NOTIFICATION_ACCESSIBILITY_UPDATE | if: (is_inside_tree() && get_viewport()->gui_is_dragging()) | if else: (can_drop_data(Vector2(Math::INF, Math::INF), get_viewport()->gui_get_drag_data())) |
scene/gui/control.cpp |
4448 |
true |
%s can not be dropped here. Use %s to cancel. |
| godot-native.39bac8e66b10ad3610869c8f |
Localized message |
scene/gui |
|
Full Rect |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4918 |
true |
Full Rect |
| godot-native.9dddd7e2bf94462a2b4f640a |
Localized message |
scene/gui |
|
Top Left |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4919 |
true |
Top Left |
| godot-native.55342ccd8e4df7032b5e9acc |
Localized message |
scene/gui |
|
Top Right |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4920 |
true |
Top Right |
| godot-native.730d8d0427a716eb8e5f4783 |
Localized message |
scene/gui |
|
Bottom Right |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4921 |
true |
Bottom Right |
| godot-native.d3ebb4b2713c2aa3a222201c |
Localized message |
scene/gui |
|
Bottom Left |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4922 |
true |
Bottom Left |
| godot-native.9aa8fc59ecb59ef6f95c0c63 |
Localized message |
scene/gui |
|
Center Left |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4923 |
true |
Center Left |
| godot-native.c6de36ec36235fbac4440743 |
Localized message |
scene/gui |
|
Center Top |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4924 |
true |
Center Top |
| godot-native.ae83cb873b046929e90e8b5e |
Localized message |
scene/gui |
|
Center Right |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4925 |
true |
Center Right |
| godot-native.786c1cacdd2ca99695ccf262 |
Localized message |
scene/gui |
|
Center Bottom |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4926 |
true |
Center Bottom |
| godot-native.4fbb67ddd5990f1954fc9ac7 |
Localized message |
scene/gui |
|
Center |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4927 |
true |
Center |
| godot-native.5aaf30a08022360b6c925e56 |
Localized message |
scene/gui |
|
Left Wide |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4928 |
true |
Left Wide |
| godot-native.3bcea54e2f64f76854267420 |
Localized message |
scene/gui |
|
Top Wide |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4929 |
true |
Top Wide |
| godot-native.a8acb565f3c0c316baccaacb |
Localized message |
scene/gui |
|
Right Wide |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4930 |
true |
Right Wide |
| godot-native.29055683bafc4142a3a91490 |
Localized message |
scene/gui |
|
Bottom Wide |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4931 |
true |
Bottom Wide |
| godot-native.0072ca441d58b40e2c81b0c0 |
Localized message |
scene/gui |
|
VCenter Wide |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4932 |
true |
VCenter Wide |
| godot-native.f1095e997d4a310b2eb75097 |
Localized message |
scene/gui |
|
HCenter Wide |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4933 |
true |
HCenter Wide |
| godot-native.faa8d4a930604c7c6b69d70d |
Localized message |
scene/gui |
|
Custom |
|
|
|
|
|
|
unknown |
|
scene/gui/control.cpp |
4936 |
true |
Custom |
| godot-native.35b1a64fe148c50c1e1171d3 |
Localized message |
scene/gui |
|
Labels with autowrapping enabled must have a positive custom minimum or maximum width configured to work correctly. |
|
|
|
|
|
|
unknown |
if: (is_inside_tree() && get_tree()->get_edited_scene_root() != this) | if: (autowrap_mode != TextServer::AUTOWRAP_OFF && get_combined_maximum_size().width <= 0 && get_custom_minimum_size().width <= 0) |
scene/gui/label.cpp |
651 |
true |
Labels with autowrapping enabled must have a positive custom minimum or maximum width configured to work correctly. |
| godot-native.44805363a616e9045846d8fd |
Localized message |
scene/gui |
|
The current font does not support rendering one or more characters used in this Label's text. |
|
|
|
|
|
|
unknown |
if: (font.is_valid()) | for_range_loop | for: i < glyph_count | if: (glyph[i].font_rid == RID() && glyph[i].index != 0) |
scene/gui/label.cpp |
672 |
true |
The current font does not support rendering one or more characters used in this Label's text. |
| godot-native.8a8cdbecec48a7d1fb768998 |
Localized message |
scene/gui |
|
MSDF font pixel range is too small, some outlines/shadows will not render. Set MSDF pixel range to be at least %d to render all outlines/shadows. |
|
|
|
|
|
|
unknown |
if: (ff.is_valid() && ff->is_multichannel_signed_distance_field()) | if: (ol > pxr) |
scene/gui/label.cpp |
712 |
true |
MSDF font pixel range is too small, some outlines/shadows will not render. Set MSDF pixel range to be at least %d to render all outlines/shadows. |
| godot-native.27f6c9d0c8b16a243685c58d |
Localized message |
scene/gui |
|
The current theme style has shadows and/or rounded corners for popups, but those won't display correctly if "display/window/per_pixel_transparency/allowed" isn't enabled in the Project Settings, nor if it isn't supported. |
|
|
|
|
|
|
unknown |
#ifdef: TOOLS_ENABLED | if: (!DisplayServer::get_singleton()->is_window_transparency_available() && !GLOBAL_GET_CACHED(bool, "display/window/subwindows/embed_subwindows")) | if: (sb.is_valid() && (sb->get_shadow_size() > 0 || sb->get_corner_radius(CORNER_TOP_LEFT) > 0 || sb->get_corner_radius(CORNER_TOP_RIGHT) > 0 || sb->get_corner_radius(CORNER_BOTTOM_LEFT) > 0 || sb->get_corner_radius(CORNER_BOTTOM_RIGHT) > 0)) |
scene/gui/popup.cpp |
242 |
true |
The current theme style has shadows and/or rounded corners for popups, but those won't display correctly if "display/window/per_pixel_transparency/allowed" isn't enabled in the Project Settings, nor if it isn't supported. |
| godot-native.b01f6a4106bbbdcc6abe984c |
Localized message |
scene/gui |
|
The current theme style has shadows and/or rounded corners for popups, but those won't display correctly if "display/window/per_pixel_transparency/allowed" isn't enabled in the Project Settings, nor if it isn't supported. |
|
|
|
|
|
|
unknown |
#ifdef: TOOLS_ENABLED | if: (!DisplayServer::get_singleton()->is_window_transparency_available() && !GLOBAL_GET_CACHED(bool, "display/window/subwindows/embed_subwindows")) | if: (sb.is_valid() && (sb->get_shadow_size() > 0 || sb->get_corner_radius(CORNER_TOP_LEFT) > 0 || sb->get_corner_radius(CORNER_TOP_RIGHT) > 0 || sb->get_corner_radius(CORNER_BOTTOM_LEFT) > 0 || sb->get_corner_radius(CORNER_BOTTOM_RIGHT) > 0)) |
scene/gui/popup_menu.cpp |
3333 |
true |
The current theme style has shadows and/or rounded corners for popups, but those won't display correctly if "display/window/per_pixel_transparency/allowed" isn't enabled in the Project Settings, nor if it isn't supported. |
| godot-native.3f6bd9c0e42c7ecbde749523 |
Localized message |
scene/gui |
|
If "Exp Edit" is enabled, "Min Value" must be greater or equal to 0. |
|
|
|
|
|
|
unknown |
if: (shared->exp_ratio && shared->min < 0) |
scene/gui/range.cpp |
80 |
true |
If "Exp Edit" is enabled, "Min Value" must be greater or equal to 0. |
| godot-native.f02406c84d4d88ff1de6372e |
Localized message |
scene/gui |
|
Image alternative text must not be empty. |
|
|
|
|
|
|
unknown |
while: (it) | if: (it->type == ITEM_IMAGE) | if: (img && img->alt_text.strip_edges().is_empty()) |
scene/gui/rich_text_label.cpp |
2235 |
true |
Image alternative text must not be empty. |
| godot-native.3e223a975632512567cf8a05 |
Localized message |
scene/gui |
|
ScrollContainer is intended to work with a single child control.
Use a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually. |
|
|
|
|
|
|
unknown |
if: (found != 1) |
scene/gui/scroll_container.cpp |
848 |
true |
ScrollContainer is intended to work with a single child control.
Use a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually. |
| godot-native.ef744eb0b882b948ff0d4c6f |
Localized message |
scene/gui |
|
Drag to resize |
|
|
|
|
|
|
unknown |
|
scene/gui/split_container.cpp |
326 |
true |
Drag to resize |
| godot-native.d143fc59ce9d759960fa3611 |
Localized message |
scene/gui |
|
This node doesn't have a SubViewport as child, so it can't display its intended content.
Consider adding a SubViewport as a child to provide something displayable. |
|
|
|
|
|
|
unknown |
if: (!has_viewport) |
scene/gui/subviewport_container.cpp |
281 |
true |
This node doesn't have a SubViewport as child, so it can't display its intended content.
Consider adding a SubViewport as a child to provide something displayable. |
| godot-native.3c0247ec10c60ea35452d71e |
Localized message |
scene/gui |
|
The default mouse cursor shape of SubViewportContainer has no effect.
Consider leaving it at its initial value `CURSOR_ARROW`. |
|
|
|
|
|
|
unknown |
if: (get_default_cursor_shape() != Control::CURSOR_ARROW) |
scene/gui/subviewport_container.cpp |
285 |
true |
The default mouse cursor shape of SubViewportContainer has no effect.
Consider leaving it at its initial value `CURSOR_ARROW`. |
| godot-native.b72019ddf43dcdb1cc0ca276 |
Localized message |
scene/gui |
|
Line %d |
|
|
|
|
|
|
unknown |
switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE | for: i < text.size() | for: j < text_aes.size() |
scene/gui/text_edit.cpp |
818 |
true |
Line %d |
| godot-native.e97ea6300e30e0aba237871a |
Localized message |
scene/gui |
|
STRETCH_TILE mode is not supported for an AtlasTexture with non-zero margin. |
|
|
|
|
|
|
unknown |
if: (stretch_mode == STRETCH_TILE) | while: (at.is_valid()) | if: (at->get_margin() != Rect2()) |
scene/gui/texture_rect.cpp |
163 |
true |
STRETCH_TILE mode is not supported for an AtlasTexture with non-zero margin. |
| godot-native.8dcceadb48d4f245ade7d1b2 |
Localized message |
scene/gui |
|
Cell %d x %d: either text or alternative text must not be empty. |
|
|
|
|
|
|
unknown |
for: i < p_item->cells.size() | if: (cell.description.strip_edges().is_empty() && cell.text.strip_edges().is_empty()) |
scene/gui/tree.cpp |
4733 |
true |
Cell %d x %d: either text or alternative text must not be empty. |
| godot-native.3e3ac1d016d57c62e0fb10cd |
Localized message |
scene/gui |
|
Button %d in %d x %d: alternative text must not be empty. |
|
|
|
|
|
|
unknown |
for: i < p_item->cells.size() | for: j < cell.buttons.size() | if: (cell.buttons[j].description.strip_edges().is_empty()) |
scene/gui/tree.cpp |
4737 |
true |
Button %d in %d x %d: alternative text must not be empty. |
| godot-native.7dbae138e4792333c0ae4c39 |
Localized message |
scene/main |
|
Ancestor "%s" clips its children, so this node will not be able to clip its children. |
|
|
|
|
|
|
unknown |
if: (clip_children_mode != CLIP_CHILDREN_DISABLED && is_inside_tree()) | while: (n) | if: (!warned_about_ancestor_clipping && as_canvas_item && as_canvas_item->clip_children_mode != CLIP_CHILDREN_DISABLED) |
scene/main/canvas_item.cpp |
1413 |
true |
Ancestor "%s" clips its children, so this node will not be able to clip its children. |
| godot-native.7ac9068b6a496c8e33afbf19 |
Localized message |
scene/main |
|
Ancestor "%s" is a CanvasGroup, so this node will not be able to clip its children. |
|
|
|
|
|
|
unknown |
if: (clip_children_mode != CLIP_CHILDREN_DISABLED && is_inside_tree()) | while: (n) | if: (!warned_about_canvasgroup_ancestor && as_canvas_group) |
scene/main/canvas_item.cpp |
1419 |
true |
Ancestor "%s" is a CanvasGroup, so this node will not be able to clip its children. |
| godot-native.880d4e4f3b50917d9c2c5e5d |
Localized message |
scene/main |
|
This node was an instance of scene '%s', which was no longer available when this scene was loaded. |
|
|
|
|
|
|
unknown |
if: (!original_scene.is_empty()) |
scene/main/missing_node.cpp |
110 |
true |
This node was an instance of scene '%s', which was no longer available when this scene was loaded. |
| godot-native.dea3ee5fe867f3620aefff32 |
Localized message |
scene/main |
|
Saving current scene will discard instance and all its properties, including editable children edits (if existing). |
|
|
|
|
|
|
unknown |
if: (!original_scene.is_empty()) |
scene/main/missing_node.cpp |
111 |
true |
Saving current scene will discard instance and all its properties, including editable children edits (if existing). |
| godot-native.bb761ee27775970c799dd23b |
Localized message |
scene/main |
|
This node was saved as class type '%s', which was no longer available when this scene was loaded. |
|
|
|
|
|
|
unknown |
if else: (!original_scene.is_empty()) | if: (!original_class.is_empty()) |
scene/main/missing_node.cpp |
113 |
true |
This node was saved as class type '%s', which was no longer available when this scene was loaded. |
| godot-native.68847fc2a96ec87801d506ed |
Localized message |
scene/main |
|
Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss. |
|
|
|
|
|
|
unknown |
if else: (!original_scene.is_empty()) | if: (!original_class.is_empty()) |
scene/main/missing_node.cpp |
114 |
true |
Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss. |
| godot-native.b7555562abb6cf11ab1c877b |
Localized message |
scene/main |
|
Unrecognized missing node. Check scene dependency errors for details. |
|
|
|
|
|
|
unknown |
if else: (!original_scene.is_empty()) | if else: (!original_class.is_empty()) |
scene/main/missing_node.cpp |
116 |
true |
Unrecognized missing node. Check scene dependency errors for details. |
| godot-native.a9035373e9cb367db0780f4b |
Localized message |
scene/main |
|
ShaderGlobalsOverride is not active because another node of the same type is in the scene. |
|
|
|
|
|
|
unknown |
if: (!active) |
scene/main/shader_globals_override.cpp |
283 |
true |
ShaderGlobalsOverride is not active because another node of the same type is in the scene. |
| godot-native.9b705dcc4c250c8fc467d92c |
Localized message |
scene/main |
|
Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.
Consider using a script's process loop instead of relying on a Timer for very low wait times. |
|
|
|
|
|
|
unknown |
if: (wait_time < 0.05 - CMP_EPSILON) |
scene/main/timer.cpp |
206 |
true |
Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.
Consider using a script's process loop instead of relying on a Timer for very low wait times. |
| godot-native.b3dfae42cb2da8ce14336913 |
Localized message |
scene/main |
|
Drag-and-drop data |
|
|
|
|
|
|
unknown |
if: (get_section_root_viewport()->gui.drag_description.is_empty()) |
scene/main/viewport.cpp |
3750 |
true |
Drag-and-drop data |
| godot-native.2971f1315b6b53a481bace13 |
Localized message |
scene/main |
|
The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything. |
|
|
|
|
|
|
unknown |
if: (size.x <= 1 || size.y <= 1) |
scene/main/viewport.cpp |
3770 |
true |
The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything. |
| godot-native.cdf03faf7b4eea4422c34024 |
Localized message |
scene/main |
|
Accessibility Name must not be empty, or contain only spaces. |
|
|
|
|
|
|
unknown |
if: (ac_name.is_empty()) |
scene/main/window.cpp |
1535 |
true |
Accessibility Name must not be empty, or contain only spaces. |
| godot-native.85a349294f8e0d01f19cbbad |
Localized message |
scene/main |
|
Accessibility Name must not include Node class name. |
|
|
|
|
|
|
unknown |
if: (ac_name.contains(get_class_name())) |
scene/main/window.cpp |
1538 |
true |
Accessibility Name must not include Node class name. |
| godot-native.4654f6449377daebf95afa94 |
Localized message |
scene/main |
|
Accessibility Name must not include control character. |
|
|
|
|
|
|
unknown |
for: i < ac_name.length() | if: (is_control(ac_name[i])) |
scene/main/window.cpp |
1542 |
true |
Accessibility Name must not include control character. |
| godot-native.87fa76520cf63ed4dcd14406 |
Localized message |
scene/resources |
|
An incoming node's name clashes with %s already in the scene (presumably, from a more nested instance).
The less nested node will be renamed. Please fix and re-save the scene. |
|
|
|
|
|
|
unknown |
for: i < nc | if: (node) | if: (n.instance >= 0 || n.type != TYPE_INSTANTIATED || i == 0) | if: (i > 0) | if: (parent) | #ifdef: TOOLS_ENABLED | if: (Engine::get_singleton()->is_editor_hint()) | if: (existing) | if: (instantiation_warn_notify) |
scene/resources/packed_scene.cpp |
533 |
true |
An incoming node's name clashes with %s already in the scene (presumably, from a more nested instance).
The less nested node will be renamed. Please fix and re-save the scene. |
| godot-native.0ab38bb2b54fe5e7803a1b3e |
Localized message |
servers/rendering |
|
Division by zero error. |
|
|
|
|
|
|
unknown |
switch: (p_op) | case: OP_DIV | if: (p_ret_type >= TYPE_INT && p_ret_type <= TYPE_IVEC4) | if: (p_b.sint == 0) |
servers/rendering/shader_language.cpp |
2263 |
true |
Division by zero error. |
| godot-native.692b58ec66e5ee04aea4f1b2 |
Localized message |
servers/rendering |
|
Division by zero error. |
|
|
|
|
|
|
unknown |
switch: (p_op) | case: OP_DIV | if else: (p_ret_type >= TYPE_INT && p_ret_type <= TYPE_IVEC4) | if: (p_ret_type == TYPE_UINT && p_ret_type <= TYPE_UVEC4) | if: (p_b.uint == 0U) |
servers/rendering/shader_language.cpp |
2270 |
true |
Division by zero error. |
| godot-native.747437bf71a49cdbd80d044f |
Localized message |
servers/rendering |
|
Modulo by zero error. |
|
|
|
|
|
|
unknown |
switch: (p_op) | case: OP_MOD | if: (p_ret_type >= TYPE_INT && p_ret_type <= TYPE_IVEC4) | if: (p_b.sint == 0) |
servers/rendering/shader_language.cpp |
2282 |
true |
Modulo by zero error. |
| godot-native.aa312428e039e76a8d2bd725 |
Localized message |
servers/rendering |
|
Modulo by zero error. |
|
|
|
|
|
|
unknown |
switch: (p_op) | case: OP_MOD | if else: (p_ret_type >= TYPE_INT && p_ret_type <= TYPE_IVEC4) | if: (p_b.uint == 0U) |
servers/rendering/shader_language.cpp |
2289 |
true |
Modulo by zero error. |
| godot-native.9682fdaa8edbca6ae6243e4d |
Localized message |
servers/rendering |
|
Invalid number of arguments when calling stage function '%s', which expects %d argument(s). |
|
|
|
|
|
|
unknown |
if: (stages) | for_range_loop | if: (E.value.stage_functions.has(name)) | if: (argcount != sf.arguments.size()) |
servers/rendering/shader_language.cpp |
3624 |
true |
Invalid number of arguments when calling stage function '%s', which expects %d argument(s). |
| godot-native.3e8e103bb8251bf639162165 |
Localized message |
servers/rendering |
|
Invalid argument type when calling stage function '%s', type expected is '%s'. |
|
|
|
|
|
|
unknown |
if: (stages) | for_range_loop | if: (E.value.stage_functions.has(name)) | for: i < argcount | if: (args[i] != sf.arguments[i].type) |
servers/rendering/shader_language.cpp |
3630 |
true |
Invalid argument type when calling stage function '%s', type expected is '%s'. |
| godot-native.7d8677e4c54100e078876c2c |
Localized message |
servers/rendering |
|
Expected integer constant within [%d..%d] range. |
|
|
|
|
|
|
unknown |
if: (argcount <= 4) | while: (builtin_func_defs[idx].name) | if: (name == builtin_func_defs[idx].name) | if: (!fail) | while: (builtin_func_const_args[constarg_idx].name) | if: (String(name) == builtin_func_const_args[constarg_idx].name) | if: (error) |
servers/rendering/shader_language.cpp |
3745 |
true |
Expected integer constant within [%d..%d] range. |
| godot-native.ebc6311e9bcd2ed5ab812fba |
Localized message |
servers/rendering |
|
Argument %d of function '%s' is not a variable, array, or member. |
|
|
|
|
|
|
unknown |
if: (argcount <= 4) | while: (builtin_func_defs[idx].name) | if: (name == builtin_func_defs[idx].name) | if: (!fail) | while: (builtin_func_out_args[outarg_idx].name) | if: (String(name) == builtin_func_out_args[outarg_idx].name) | for: arg < BuiltinFuncOutArgs::MAX_ARGS | if: (arg_idx < argcount) | if: (p_func->arguments[arg_idx + 1]->type != Node::NODE_TYPE_VARIABLE && p_func->arguments[arg_idx + 1]->type != Node::NODE_TYPE_MEMBER && p_func->arguments[arg_idx + 1]->type != Node::NODE_TYPE_ARRAY) |
servers/rendering/shader_language.cpp |
3764 |
true |
Argument %d of function '%s' is not a variable, array, or member. |
| godot-native.d19ef06d975fafaf40258722 |
Localized message |
servers/rendering |
|
Varyings cannot be passed for the '%s' parameter. |
|
|
|
|
|
|
unknown |
if: (argcount <= 4) | while: (builtin_func_defs[idx].name) | if: (name == builtin_func_defs[idx].name) | if: (!fail) | while: (builtin_func_out_args[outarg_idx].name) | if: (String(name) == builtin_func_out_args[outarg_idx].name) | for: arg < BuiltinFuncOutArgs::MAX_ARGS | if: (arg_idx < argcount) | if else: (p_func->arguments[arg_idx + 1]->type == Node::NODE_TYPE_ARRAY) | if else: (p_func->arguments[arg_idx + 1]->type == Node::NODE_TYPE_MEMBER) | if else: (vn->is_const) | if else: (shader->uniforms.has(varname)) | if: (shader->varyings.has(varname)) |
servers/rendering/shader_language.cpp |
3788 |
true |
Varyings cannot be passed for the '%s' parameter. |
| godot-native.65bbe90cbd77e72f5f325db3 |
Localized message |
servers/rendering |
|
A constant value cannot be passed for the '%s' parameter. |
|
|
|
|
|
|
unknown |
if: (argcount <= 4) | while: (builtin_func_defs[idx].name) | if: (name == builtin_func_defs[idx].name) | if: (!fail) | while: (builtin_func_out_args[outarg_idx].name) | if: (String(name) == builtin_func_out_args[outarg_idx].name) | for: arg < BuiltinFuncOutArgs::MAX_ARGS | if: (arg_idx < argcount) | if: (fail) |
servers/rendering/shader_language.cpp |
3801 |
true |
A constant value cannot be passed for the '%s' parameter. |
| godot-native.82c5762b9c11826db1754952 |
Localized message |
servers/rendering |
|
Argument %d of function '%s' is not a variable, array, or member. |
|
|
|
|
|
|
unknown |
if: (argcount <= 4) | while: (builtin_func_defs[idx].name) | if: (name == builtin_func_defs[idx].name) | if: (!fail) | while: (builtin_func_out_args[outarg_idx].name) | if: (String(name) == builtin_func_out_args[outarg_idx].name) | for: arg < BuiltinFuncOutArgs::MAX_ARGS | if: (arg_idx < argcount) | if else: (p_func->arguments[arg_idx + 1]->type == Node::NODE_TYPE_ARRAY) | if: (p_func->arguments[arg_idx + 1]->type == Node::NODE_TYPE_MEMBER) | if: (n->type != Node::NODE_TYPE_VARIABLE && n->type != Node::NODE_TYPE_ARRAY) |
servers/rendering/shader_language.cpp |
3814 |
true |
Argument %d of function '%s' is not a variable, array, or member. |
| godot-native.499131e90cac1340d51c39ff |
Localized message |
servers/rendering |
|
Argument %d of function '%s' can only take a local variable, array, or member. |
|
|
|
|
|
|
unknown |
if: (argcount <= 4) | while: (builtin_func_defs[idx].name) | if: (name == builtin_func_defs[idx].name) | if: (!fail) | while: (builtin_func_out_args[outarg_idx].name) | if: (String(name) == builtin_func_out_args[outarg_idx].name) | for: arg < BuiltinFuncOutArgs::MAX_ARGS | if: (arg_idx < argcount) | if: (!valid) |
servers/rendering/shader_language.cpp |
3844 |
true |
Argument %d of function '%s' can only take a local variable, array, or member. |
| godot-native.4ec158308085e1ae77affe1c |
Localized message |
servers/rendering |
|
Built-in function "%s(%s)" is only supported on high-end platforms. |
|
|
|
|
|
|
unknown |
if: (unsupported_builtin) |
servers/rendering/shader_language.cpp |
3891 |
true |
Built-in function "%s(%s)" is only supported on high-end platforms. |
| godot-native.3d40f9721dc10bd5760dd58c |
Localized message |
servers/rendering |
|
Invalid arguments for the built-in function: "%s(%s)". |
|
|
|
|
|
|
unknown |
if: (failed_builtin) |
servers/rendering/shader_language.cpp |
3915 |
true |
Invalid arguments for the built-in function: "%s(%s)". |
| godot-native.9024e2069b1ae073146ee59d |
Localized message |
servers/rendering |
|
Recursion is not allowed. |
|
|
|
|
|
|
unknown |
if: (name == exclude_function) |
servers/rendering/shader_language.cpp |
3932 |
true |
Recursion is not allowed. |
| godot-native.3a01bf629526e1285d76e812 |
Localized message |
servers/rendering |
|
Function '%s' can't be called from source code. |
|
|
|
|
|
|
unknown |
for: i < shader->vfunctions.size() | if: (!shader->vfunctions[i].callable) |
servers/rendering/shader_language.cpp |
3955 |
true |
Function '%s' can't be called from source code. |
| godot-native.9e2edea17b7ee929993d30a1 |
Localized message |
servers/rendering |
|
No matching function for "%s" call: |
|
|
|
|
|
|
unknown |
if: (overload_fail) | if else: (overload_errors.size() == 1) |
servers/rendering/shader_language.cpp |
4066 |
true |
No matching function for "%s" call: |
| godot-native.9c1576959b3400c32897b717 |
Localized message |
servers/rendering |
|
candidate function "%s(%s)" not viable, argument %d should be %s but is %s. |
|
|
|
|
|
|
unknown |
if: (overload_fail) | if else: (overload_errors.size() == 1) | for_range_loop |
servers/rendering/shader_language.cpp |
4068 |
true |
candidate function "%s(%s)" not viable, argument %d should be %s but is %s. |
| godot-native.ea214d71fddfd8b02f2babdc |
Localized message |
servers/rendering |
|
Too few arguments for "%s(%s)" call. Expected at least %d but received %d. |
|
|
|
|
|
|
unknown |
if: (exists) | if: (last_arg_count > args.size()) |
servers/rendering/shader_language.cpp |
4076 |
true |
Too few arguments for "%s(%s)" call. Expected at least %d but received %d. |
| godot-native.7301fd198675595f1dbb5ee8 |
Localized message |
servers/rendering |
|
Too many arguments for "%s(%s)" call. Expected at most %d but received %d. |
|
|
|
|
|
|
unknown |
if: (exists) | if else: (last_arg_count > args.size()) | if: (last_arg_count < args.size()) |
servers/rendering/shader_language.cpp |
4078 |
true |
Too many arguments for "%s(%s)" call. Expected at most %d but received %d. |
| godot-native.c4c09d7d18b957d38e973cf7 |
Localized message |
servers/rendering |
|
Invalid assignment of '%s' to '%s'. |
|
|
|
|
|
|
unknown |
if: (!result) |
servers/rendering/shader_language.cpp |
4117 |
true |
Invalid assignment of '%s' to '%s'. |
| godot-native.6ed25c3d2fbcb986ae64d2e0 |
Localized message |
servers/rendering |
|
Expected constant expression. |
|
|
|
|
|
|
unknown |
while: (true) | if: (is_const_decl && arg->type == Node::NODE_TYPE_VARIABLE) | if: (!var->is_const) |
servers/rendering/shader_language.cpp |
4157 |
true |
Expected constant expression. |
| godot-native.91fbcad422d6eca956aa3c3c |
Localized message |
servers/rendering |
|
Expected ',' or ')' after argument. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_CLOSE) | if: (tk.type != TK_COMMA) |
servers/rendering/shader_language.cpp |
4170 |
true |
Expected ',' or ')' after argument. |
| godot-native.c9c41d96f6d889566844fc09 |
Localized message |
servers/rendering |
|
On |
|
|
|
|
|
|
unknown |
switch: (p_uniform.type) | case: ShaderLanguage::TYPE_BOOL | if: (p_uniform.array_size > 0) |
servers/rendering/shader_language.cpp |
4926 |
true |
On |
| godot-native.5e028fd7b60091ae41482707 |
Localized message |
servers/rendering |
|
Varying may not be assigned in the '%s' function. |
|
|
|
|
|
|
unknown |
if: (current_function != "vertex" && current_function != "fragment") |
servers/rendering/shader_language.cpp |
5458 |
true |
Varying may not be assigned in the '%s' function. |
| godot-native.1c38c075c006a9dd3bc4bdcc |
Localized message |
servers/rendering |
|
Varying with '%s' data type may only be assigned in the '%s' function. |
|
|
|
|
|
|
unknown |
switch: (p_varying.stage) | case: ShaderNode::Varying::STAGE_UNKNOWN | if: (current_function == varying_function_names.vertex) | if: (p_varying.type < TYPE_INT) |
servers/rendering/shader_language.cpp |
5465 |
true |
Varying with '%s' data type may only be assigned in the '%s' function. |
| godot-native.30c49221978e08d46b4673c5 |
Localized message |
servers/rendering |
|
Varyings which assigned in '%s' function may not be reassigned in '%s' or '%s'. |
|
|
|
|
|
|
unknown |
switch: (p_varying.stage) | case: ShaderNode::Varying::STAGE_VERTEX | if: (current_function == varying_function_names.fragment) |
servers/rendering/shader_language.cpp |
5475 |
true |
Varyings which assigned in '%s' function may not be reassigned in '%s' or '%s'. |
| godot-native.0f815e049c77ebe958896cc6 |
Localized message |
servers/rendering |
|
Varyings which assigned in '%s' function may not be reassigned in '%s' or '%s'. |
|
|
|
|
|
|
unknown |
switch: (p_varying.stage) | case: ShaderNode::Varying::STAGE_FRAGMENT | if: (current_function == varying_function_names.vertex) |
servers/rendering/shader_language.cpp |
5481 |
true |
Varyings which assigned in '%s' function may not be reassigned in '%s' or '%s'. |
| godot-native.abf7f1bc1725d4ac8780ee21 |
Localized message |
servers/rendering |
|
'%s' cannot be used within the '%s' processor function. |
|
|
|
|
|
|
unknown |
if: (!p_func_info->uses_restricted_items.is_empty()) | if: (is_in_restricted_function) |
servers/rendering/shader_language.cpp |
5572 |
true |
'%s' cannot be used within the '%s' processor function. |
| godot-native.5045013e2e459a6f22030fd7 |
Localized message |
servers/rendering |
|
'%s' cannot be used here, because '%s' is called by the '%s' processor function (which is not allowed). |
|
|
|
|
|
|
unknown |
if: (!p_func_info->uses_restricted_items.is_empty()) | if else: (is_in_restricted_function) |
servers/rendering/shader_language.cpp |
5574 |
true |
'%s' cannot be used here, because '%s' is called by the '%s' processor function (which is not allowed). |
| godot-native.2f7b3cfc456f865ae554705d |
Localized message |
servers/rendering |
|
Assignment to function. |
|
|
|
|
|
|
unknown |
if: (p_node->type == Node::NODE_TYPE_OPERATOR) | if else: (op->op == OP_INDEX) | if else: (_is_operator_assign(op->op)) | if: (op->op == OP_CALL) | if: (r_message) |
servers/rendering/shader_language.cpp |
5595 |
true |
Assignment to function. |
| godot-native.d02ea350ff283d5befc9a6a2 |
Localized message |
servers/rendering |
|
Swizzling assignment contains duplicates. |
|
|
|
|
|
|
unknown |
if else: (p_node->type == Node::NODE_TYPE_OPERATOR) | if: (p_node->type == Node::NODE_TYPE_MEMBER) | if: (member->has_swizzling_duplicates) | if: (r_message) |
servers/rendering/shader_language.cpp |
5605 |
true |
Swizzling assignment contains duplicates. |
| godot-native.39c737139ef103397779b1cb |
Localized message |
servers/rendering |
|
Assignment to uniform. |
|
|
|
|
|
|
unknown |
if else: (p_node->type == Node::NODE_TYPE_OPERATOR) | if else: (p_node->type == Node::NODE_TYPE_MEMBER) | if: (p_node->type == Node::NODE_TYPE_VARIABLE) | if: (shader->uniforms.has(var->name)) | if: (r_message) |
servers/rendering/shader_language.cpp |
5617 |
true |
Assignment to uniform. |
| godot-native.e5476ec939a53381ef21ab4e |
Localized message |
servers/rendering |
|
Constants cannot be modified. |
|
|
|
|
|
|
unknown |
if else: (p_node->type == Node::NODE_TYPE_OPERATOR) | if else: (p_node->type == Node::NODE_TYPE_MEMBER) | if: (p_node->type == Node::NODE_TYPE_VARIABLE) | if: (shader->constants.has(var->name) || var->is_const) | if: (r_message) |
servers/rendering/shader_language.cpp |
5624 |
true |
Constants cannot be modified. |
| godot-native.3bc47fdf5b03f0fb5a9ffbb9 |
Localized message |
servers/rendering |
|
Constants cannot be modified. |
|
|
|
|
|
|
unknown |
if else: (p_node->type == Node::NODE_TYPE_OPERATOR) | if else: (p_node->type == Node::NODE_TYPE_MEMBER) | if else: (p_node->type == Node::NODE_TYPE_VARIABLE) | if: (p_node->type == Node::NODE_TYPE_ARRAY) | if: (shader->constants.has(arr->name) || arr->is_const) | if: (r_message) |
servers/rendering/shader_language.cpp |
5641 |
true |
Constants cannot be modified. |
| godot-native.40a62750abf21c40f3fcdb8e |
Localized message |
servers/rendering |
|
Sampler argument %d of function '%s' called more than once using both built-ins and uniform textures, this is not supported (use either one or the other). |
|
|
|
|
|
|
unknown |
for: i < shader->vfunctions.size() | if: (shader->vfunctions[i].name == p_name) | if: (arg->tex_builtin_check) |
servers/rendering/shader_language.cpp |
5670 |
true |
Sampler argument %d of function '%s' called more than once using both built-ins and uniform textures, this is not supported (use either one or the other). |
| godot-native.830b5d4f3b0cb6e536cabc9e |
Localized message |
servers/rendering |
|
Sampler argument %d of function '%s' called more than once using textures that differ in either filter, repeat, or texture hint setting. |
|
|
|
|
|
|
unknown |
for: i < shader->vfunctions.size() | if: (shader->vfunctions[i].name == p_name) | if else: (arg->tex_builtin_check) | if: (arg->tex_argument_check) | if else: (arg->tex_argument_filter == p_filter && arg->tex_argument_repeat == p_repeat && arg->tex_hint == _sanitize_hint(p_hint)) |
servers/rendering/shader_language.cpp |
5677 |
true |
Sampler argument %d of function '%s' called more than once using textures that differ in either filter, repeat, or texture hint setting. |
| godot-native.f3afa4481901a552f008e131 |
Localized message |
servers/rendering |
|
Sampler argument %d of function '%s' called more than once using both built-ins and uniform textures, this is not supported (use either one or the other). |
|
|
|
|
|
|
unknown |
for: i < shader->vfunctions.size() | if: (shader->vfunctions[i].name == p_name) | if: (arg->tex_argument_check) |
servers/rendering/shader_language.cpp |
5705 |
true |
Sampler argument %d of function '%s' called more than once using both built-ins and uniform textures, this is not supported (use either one or the other). |
| godot-native.eb3a7fd38831f0c140752d84 |
Localized message |
servers/rendering |
|
Sampler argument %d of function '%s' called more than once using different built-ins. Only calling with the same built-in is supported. |
|
|
|
|
|
|
unknown |
for: i < shader->vfunctions.size() | if: (shader->vfunctions[i].name == p_name) | if else: (arg->tex_argument_check) | if: (arg->tex_builtin_check) | if else: (arg->tex_builtin == p_builtin) |
servers/rendering/shader_language.cpp |
5712 |
true |
Sampler argument %d of function '%s' called more than once using different built-ins. Only calling with the same built-in is supported. |
| godot-native.6076587f21fd09c6e4cfb029 |
Localized message |
servers/rendering |
|
Array size is already defined. |
|
|
|
|
|
|
unknown |
if: (error) |
servers/rendering/shader_language.cpp |
5742 |
true |
Array size is already defined. |
| godot-native.88b92e26d98155542664ee40 |
Localized message |
servers/rendering |
|
Unknown array size is forbidden in that context. |
|
|
|
|
|
|
unknown |
if: (tk.type == TK_BRACKET_CLOSE) | if: (p_forbid_unknown_size) |
servers/rendering/shader_language.cpp |
5751 |
true |
Unknown array size is forbidden in that context. |
| godot-native.3d2836d2289037fb4203d53b |
Localized message |
servers/rendering |
|
Expected a positive integer constant. |
|
|
|
|
|
|
unknown |
if else: (tk.type == TK_BRACKET_CLOSE) | if: (array_size <= 0) |
servers/rendering/shader_language.cpp |
5785 |
true |
Expected a positive integer constant. |
| godot-native.cf79ffe99214b85d1062bc9a |
Localized message |
servers/rendering |
|
Invalid data type for the array. |
|
|
|
|
|
|
unknown |
if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (shader->structs.has(tk.text)) | if: (!is_token_variable_datatype(tk.type)) |
servers/rendering/shader_language.cpp |
5818 |
true |
Invalid data type for the array. |
| godot-native.82ccf19ff37be119ce55dd9f |
Localized message |
servers/rendering |
|
Array size mismatch. Expected %d elements (found %d). |
|
|
|
|
|
|
unknown |
if: (tk.type == TK_PARENTHESIS_OPEN || auto_size) | if: (!auto_size && !undefined_size && an->initializer.size() != array_size) |
servers/rendering/shader_language.cpp |
5878 |
true |
Array size mismatch. Expected %d elements (found %d). |
| godot-native.8860cab68404e81ab04b541e |
Localized message |
servers/rendering |
|
Expected array initialization. |
|
|
|
|
|
|
unknown |
if else: (tk.type == TK_PARENTHESIS_OPEN || auto_size) |
servers/rendering/shader_language.cpp |
5882 |
true |
Expected array initialization. |
| godot-native.2a0bc017fff00d3aea0bde96 |
Localized message |
servers/rendering |
|
Invalid data type for the array. |
|
|
|
|
|
|
unknown |
if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (shader->structs.has(tk.text)) | if: (!is_token_variable_datatype(tk.type)) | if: (!n) |
servers/rendering/shader_language.cpp |
5912 |
true |
Invalid data type for the array. |
| godot-native.05b76a3623ea7837c3e2c3de |
Localized message |
servers/rendering |
|
Cannot convert from '%s' to '%s'. |
|
|
|
|
|
|
unknown |
if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if: (type != p_type || struct_name != p_struct_name || array_size != p_array_size) |
servers/rendering/shader_language.cpp |
5960 |
true |
Cannot convert from '%s' to '%s'. |
| godot-native.063639df3be5c3252be2c0b0 |
Localized message |
servers/rendering |
|
Array size mismatch. Expected %d elements (found %d). |
|
|
|
|
|
|
unknown |
if: (tk.type == TK_PARENTHESIS_OPEN || auto_size) | if: (an->initializer.size() != p_array_size) |
servers/rendering/shader_language.cpp |
5999 |
true |
Array size mismatch. Expected %d elements (found %d). |
| godot-native.2b654ccd6de51fc022078001 |
Localized message |
servers/rendering |
|
Expected array initialization. |
|
|
|
|
|
|
unknown |
if else: (tk.type == TK_PARENTHESIS_OPEN || auto_size) |
servers/rendering/shader_language.cpp |
6003 |
true |
Expected array initialization. |
| godot-native.da0384647ce0a7a6c6ecd7b1 |
Localized message |
servers/rendering |
|
Expected ')' in expression. |
|
|
|
|
|
|
unknown |
while: (true) | if: (tk.type == TK_PARENTHESIS_OPEN) | if: (tk.type != TK_PARENTHESIS_CLOSE) |
servers/rendering/shader_language.cpp |
6038 |
true |
Expected ')' in expression. |
| godot-native.3be4b5f0ee99dcb10eb87ddc |
Localized message |
servers/rendering |
|
Void value not allowed in expression. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if: (tk.type == TK_TYPE_VOID) |
servers/rendering/shader_language.cpp |
6086 |
true |
Void value not allowed in expression. |
| godot-native.3c848eb281d4c51833952293 |
Localized message |
servers/rendering |
|
Expected '(' after the type name. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_BRACKET_OPEN) | if: (tk.type != TK_PARENTHESIS_OPEN) |
servers/rendering/shader_language.cpp |
6117 |
true |
Expected '(' after the type name. |
| godot-native.b1098804e56066aee9d2ee32 |
Localized message |
servers/rendering |
|
No matching constructor found for: '%s'. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_BRACKET_OPEN) | if: (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name)) |
servers/rendering/shader_language.cpp |
6150 |
true |
No matching constructor found for: '%s'. |
| godot-native.e6f6e440de4eade3a966b6d2 |
Localized message |
servers/rendering |
|
Expected constant expression. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (is_const_decl) | if: (shader->functions.has(identifier)) |
servers/rendering/shader_language.cpp |
6226 |
true |
Expected constant expression. |
| godot-native.d5d848c07291e965270af8da |
Localized message |
servers/rendering |
|
Expected a function name. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | while: (bnode) | if: (bnode->variables.has(name)) |
servers/rendering/shader_language.cpp |
6251 |
true |
Expected a function name. |
| godot-native.13a6820b8c42d91cb8c1e775 |
Localized message |
servers/rendering |
|
Built-in function '%s' is not supported for the '%s' shader type. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (name != current_function) | if: (!is_builtin) | while: (frag_only_func_defs[idx].name) | if: (frag_only_func_defs[idx].name == name) | if: (!is_supported_frag_only_funcs) |
servers/rendering/shader_language.cpp |
6360 |
true |
Built-in function '%s' is not supported for the '%s' shader type. |
| godot-native.f14be10e92c9a29bee1e64ff |
Localized message |
servers/rendering |
|
No matching function found for: '%s'. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name, &is_custom_func)) |
servers/rendering/shader_language.cpp |
6380 |
true |
No matching function found for: '%s'. |
| godot-native.4860f41d662bcc15a7e601b4 |
Localized message |
servers/rendering |
|
Varying '%s' cannot be passed for the '%s' parameter in that context. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (function_index >= 0) | if: (call_function) | for: i < call_function->arguments.size() | if: (argidx < arg_count) | if: (n->type == Node::NODE_TYPE_VARIABLE || n->type == Node::NODE_TYPE_ARRAY) | if: (shader->varyings.has(varname)) | if: (error) |
servers/rendering/shader_language.cpp |
6456 |
true |
Varying '%s' cannot be passed for the '%s' parameter in that context. |
| godot-native.ef275a7d6142f91c3b175a49 |
Localized message |
servers/rendering |
|
A constant value cannot be passed for the '%s' parameter. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (function_index >= 0) | if: (call_function) | for: i < call_function->arguments.size() | if: (argidx < arg_count) | if: (is_const_arg || is_out_arg) | if: (error) |
servers/rendering/shader_language.cpp |
6503 |
true |
A constant value cannot be passed for the '%s' parameter. |
| godot-native.36d774cab18422ec96cbe6e7 |
Localized message |
servers/rendering |
|
Unable to pass a multiview texture sampler as a parameter to a custom function. Consider sampling it in the main function and then passing the vector result to the custom function. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (function_index >= 0) | if: (call_function) | for: i < call_function->arguments.size() | if: (argidx < arg_count) | if: (is_sampler_type(call_function->arguments[i].type)) | if: (shader->uniforms.has(varname)) | if: (RendererCompositor::get_singleton()->is_xr_enabled() && is_custom_func) | if: (hint == ShaderNode::Uniform::HINT_DEPTH_TEXTURE || hint == ShaderNode::Uniform::HINT_SCREEN_TEXTURE || hint == ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) |
servers/rendering/shader_language.cpp |
6527 |
true |
Unable to pass a multiview texture sampler as a parameter to a custom function. Consider sampling it in the main function and then passing the vector result to the custom function. |
| godot-native.6a7ff5fe420596baf17df19f |
Localized message |
servers/rendering |
|
Unable to pass RADIANCE texture sampler as a parameter to a custom function. Consider sampling it in the main function and then passing the vector result to the custom function. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (function_index >= 0) | if: (call_function) | for: i < call_function->arguments.size() | if: (argidx < arg_count) | if: (is_sampler_type(call_function->arguments[i].type)) | if else: (shader->uniforms.has(varname)) | if: (p_function_info.built_ins.has(varname)) | if: (is_custom_func && varname == SNAME("RADIANCE")) |
servers/rendering/shader_language.cpp |
6538 |
true |
Unable to pass RADIANCE texture sampler as a parameter to a custom function. Consider sampling it in the main function and then passing the vector result to the custom function. |
| godot-native.ea3972315971b95124d6d5e8 |
Localized message |
servers/rendering |
|
Unknown identifier in expression: '%s'. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (!found) |
servers/rendering/shader_language.cpp |
6606 |
true |
Unknown identifier in expression: '%s'. |
| godot-native.df83ff2652629ff37a60ed86 |
Localized message |
servers/rendering |
|
%s has been removed in favor of using hint_%s with a uniform.
To continue with minimal code changes add 'uniform sampler2D %s : hint_%s, filter_linear_mipmap;' near the top of your shader. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (!_find_identifier(p_block, false, p_function_info, identifier, &data_type, &ident_type, &is_const, &array_size, &struct_name)) | if: (identifier == "SCREEN_TEXTURE" || identifier == "DEPTH_TEXTURE" || identifier == "NORMAL_ROUGHNESS_TEXTURE") |
servers/rendering/shader_language.cpp |
6614 |
true |
%s has been removed in favor of using hint_%s with a uniform.
To continue with minimal code changes add 'uniform sampler2D %s : hint_%s, filter_linear_mipmap;' near the top of your shader. |
| godot-native.60c66b4114ebe8ae4a4145d5 |
Localized message |
servers/rendering |
|
Unknown identifier in expression: '%s'. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (!_find_identifier(p_block, false, p_function_info, identifier, &data_type, &ident_type, &is_const, &array_size, &struct_name)) |
servers/rendering/shader_language.cpp |
6617 |
true |
Unknown identifier in expression: '%s'. |
| godot-native.a36fd63b7794dea46b1d9052 |
Localized message |
servers/rendering |
|
Expected constant expression. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (is_const_decl && !is_const) |
servers/rendering/shader_language.cpp |
6621 |
true |
Expected constant expression. |
| godot-native.718792abb3b0aeb35a6bff93 |
Localized message |
servers/rendering |
|
Can't use function as identifier: '%s'. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (ident_type == IDENTIFIER_FUNCTION) |
servers/rendering/shader_language.cpp |
6625 |
true |
Can't use function as identifier: '%s'. |
| godot-native.2cd3ed538f7d88165d6930c2 |
Localized message |
servers/rendering |
|
Varying with '%s' data type may only be used in the '%s' function. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (ident_type == IDENTIFIER_VARYING) | if else: (is_token_operator_assign(next_token.type)) | if: (var.stage == ShaderNode::Varying::STAGE_UNKNOWN && var.type < TYPE_INT) | if: (current_function == varying_function_names.vertex) |
servers/rendering/shader_language.cpp |
6669 |
true |
Varying with '%s' data type may only be used in the '%s' function. |
| godot-native.0f49ced3181249bb0d5edde9 |
Localized message |
servers/rendering |
|
Varying '%s' must be assigned in the '%s' function first. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (ident_type == IDENTIFIER_VARYING) | if else: (is_token_operator_assign(next_token.type)) | if: (var.stage == ShaderNode::Varying::STAGE_UNKNOWN && var.type < TYPE_INT) | if else: (current_function == varying_function_names.vertex) |
servers/rendering/shader_language.cpp |
6671 |
true |
Varying '%s' must be assigned in the '%s' function first. |
| godot-native.f44bd60c0fa3232d76fac7fd |
Localized message |
servers/rendering |
|
Constants cannot be modified. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if: (array_size > 0) | if: (tk.type == TK_OP_ASSIGN) | if: (is_const) |
servers/rendering/shader_language.cpp |
6714 |
true |
Constants cannot be modified. |
| godot-native.0f639b8ce434318703444345 |
Localized message |
servers/rendering |
|
Only integer expressions are allowed for indexing. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if: (array_size > 0) | if else: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if: (index_expression->get_array_size() != 0 || (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT)) |
servers/rendering/shader_language.cpp |
6740 |
true |
Only integer expressions are allowed for indexing. |
| godot-native.96525a70a75b8654d766ba88 |
Localized message |
servers/rendering |
|
Index [%d] out of range [%d..%d]. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if: (array_size > 0) | if else: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if: (index_expression->type == Node::NODE_TYPE_CONSTANT) | if: (cnode) | if: (!cnode->values.is_empty()) | if: (value < 0 || value >= array_size) |
servers/rendering/shader_language.cpp |
6750 |
true |
Index [%d] out of range [%d..%d]. |
| godot-native.b144e0d5e4eaf431f83d2da6 |
Localized message |
servers/rendering |
|
Expected expression, found: '%s'. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_OP_ADD) | if else: (tk.type == TK_OP_SUB || tk.type == TK_OP_NOT || tk.type == TK_OP_BIT_INVERT || tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) | if: (!valid) | if: (tk.type != TK_SEMICOLON) |
servers/rendering/shader_language.cpp |
6827 |
true |
Expected expression, found: '%s'. |
| godot-native.7a7214038c3d5aae093674fa |
Localized message |
servers/rendering |
|
Empty statement. Remove ';' to fix this warning. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_OP_ADD) | if else: (tk.type == TK_OP_SUB || tk.type == TK_OP_NOT || tk.type == TK_OP_BIT_INVERT || tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) | if: (!valid) | if else: (tk.type != TK_SEMICOLON) | #ifdef: DEBUG_ENABLED | if: (!p_block || (p_block->block_type != BlockNode::BLOCK_TYPE_FOR_INIT && p_block->block_type != BlockNode::BLOCK_TYPE_FOR_CONDITION)) | if: (check_warnings && HAS_WARNING(ShaderWarning::FORMATTING_ERROR_FLAG)) |
servers/rendering/shader_language.cpp |
6833 |
true |
Empty statement. Remove ';' to fix this warning. |
| godot-native.7df2eeb279a539fb8ec3036f |
Localized message |
servers/rendering |
|
Expected an identifier as a member. |
|
|
|
|
|
|
unknown |
while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if: (tk.type == TK_PERIOD) | if: (identifier == StringName()) |
servers/rendering/shader_language.cpp |
6891 |
true |
Expected an identifier as a member. |
| godot-native.1506dfa0b56ff1dce115f7eb |
Localized message |
servers/rendering |
|
Cannot combine symbols from different sets in expression '.%s'. |
|
|
|
|
|
|
unknown |
while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if: (tk.type == TK_PERIOD) | if: (mix_error) |
servers/rendering/shader_language.cpp |
7136 |
true |
Cannot combine symbols from different sets in expression '.%s'. |
| godot-native.5b926eb172230d1d92a04722 |
Localized message |
servers/rendering |
|
Invalid member for '%s' expression: '.%s'. |
|
|
|
|
|
|
unknown |
while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if: (tk.type == TK_PERIOD) | if: (!ok) |
servers/rendering/shader_language.cpp |
7141 |
true |
Invalid member for '%s' expression: '.%s'. |
| godot-native.5c2cb847384f95c7f6ca09bc |
Localized message |
servers/rendering |
|
Constants cannot be modified. |
|
|
|
|
|
|
unknown |
while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if: (tk.type == TK_PERIOD) | if: (array_size > 0) | if: (tk.type == TK_OP_ASSIGN) | if: (last_type == IDENTIFIER_CONSTANT) |
servers/rendering/shader_language.cpp |
7161 |
true |
Constants cannot be modified. |
| godot-native.ada3835d246f7e5fae5558c2 |
Localized message |
servers/rendering |
|
Only integer expressions are allowed for indexing. |
|
|
|
|
|
|
unknown |
while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if: (tk.type == TK_PERIOD) | if: (array_size > 0) | if else: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if: (index_expression->get_array_size() != 0 || (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT)) |
servers/rendering/shader_language.cpp |
7188 |
true |
Only integer expressions are allowed for indexing. |
| godot-native.3b90df02871eaddbfa1ca499 |
Localized message |
servers/rendering |
|
Index [%d] out of range [%d..%d]. |
|
|
|
|
|
|
unknown |
while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if: (tk.type == TK_PERIOD) | if: (array_size > 0) | if else: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if: (index_expression->type == Node::NODE_TYPE_CONSTANT) | if: (cnode) | if: (!cnode->values.is_empty()) | if: (value < 0 || value >= array_size) |
servers/rendering/shader_language.cpp |
7198 |
true |
Index [%d] out of range [%d..%d]. |
| godot-native.1d40d9820faf7da62dd7a435 |
Localized message |
servers/rendering |
|
Only integer expressions are allowed for indexing. |
|
|
|
|
|
|
unknown |
while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if: (index->get_array_size() != 0 || (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT)) |
servers/rendering/shader_language.cpp |
7238 |
true |
Only integer expressions are allowed for indexing. |
| godot-native.8c30ba3b2fc430306fd5a781 |
Localized message |
servers/rendering |
|
Index [%d] out of range [%d..%d]. |
|
|
|
|
|
|
unknown |
while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if: (expr->get_array_size() > 0) | if: (index->type == Node::NODE_TYPE_CONSTANT) | if: (index_constant >= (uint32_t)expr->get_array_size()) |
servers/rendering/shader_language.cpp |
7249 |
true |
Index [%d] out of range [%d..%d]. |
| godot-native.1e5907cba050084a8e95c7f1 |
Localized message |
servers/rendering |
|
Index [%d] out of range [%d..%d]. |
|
|
|
|
|
|
unknown |
while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if else: (expr->get_array_size() > 0) | switch: (expr->get_datatype()) | case: TYPE_MAT2 | if: (index->type == Node::NODE_TYPE_CONSTANT) | if: (index_constant >= 2) |
servers/rendering/shader_language.cpp |
7267 |
true |
Index [%d] out of range [%d..%d]. |
| godot-native.4c19c5d87b83ba2a7b45d459 |
Localized message |
servers/rendering |
|
Index [%d] out of range [%d..%d]. |
|
|
|
|
|
|
unknown |
while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if else: (expr->get_array_size() > 0) | switch: (expr->get_datatype()) | case: TYPE_MAT3 | if: (index->type == Node::NODE_TYPE_CONSTANT) | if: (index_constant >= 3) |
servers/rendering/shader_language.cpp |
7301 |
true |
Index [%d] out of range [%d..%d]. |
| godot-native.a2c77d5efeb09765f2d7c8e4 |
Localized message |
servers/rendering |
|
Index [%d] out of range [%d..%d]. |
|
|
|
|
|
|
unknown |
while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if else: (expr->get_array_size() > 0) | switch: (expr->get_datatype()) | case: TYPE_MAT4 | if: (index->type == Node::NODE_TYPE_CONSTANT) | if: (index_constant >= 4) |
servers/rendering/shader_language.cpp |
7334 |
true |
Index [%d] out of range [%d..%d]. |
| godot-native.9dc3ae5069d9170fd2bce668 |
Localized message |
servers/rendering |
|
An object of type '%s' can't be indexed. |
|
|
|
|
|
|
unknown |
while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if else: (expr->get_array_size() > 0) | switch: (expr->get_datatype()) | case |
servers/rendering/shader_language.cpp |
7360 |
true |
An object of type '%s' can't be indexed. |
| godot-native.50098e4adb49b7a7ba51f555 |
Localized message |
servers/rendering |
|
Invalid base type for increment/decrement operator. |
|
|
|
|
|
|
unknown |
while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if else: (tk.type == TK_BRACKET_OPEN) | if: (tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) | if: (!_validate_operator(p_block, p_function_info, op, &op->return_cache, &op->return_array_size)) |
servers/rendering/shader_language.cpp |
7385 |
true |
Invalid base type for increment/decrement operator. |
| godot-native.c0feeef7a1903e98ba3b705b |
Localized message |
servers/rendering |
|
Invalid token for the operator: '%s'. |
|
|
|
|
|
|
unknown |
while: (true) | if: (is_token_operator(tk.type)) | switch: (tk.type) | case |
servers/rendering/shader_language.cpp |
7512 |
true |
Invalid token for the operator: '%s'. |
| godot-native.917e68c793afad28c34683eb |
Localized message |
servers/rendering |
|
Unexpected end of expression. |
|
|
|
|
|
|
unknown |
while: (expression.size() > 1) | if: (is_unary) | while: (expression[expr_pos].is_op) | if: (expr_pos == expression.size()) |
servers/rendering/shader_language.cpp |
7716 |
true |
Unexpected end of expression. |
| godot-native.00c6c456704ea5fe4ae86dc6 |
Localized message |
servers/rendering |
|
Invalid arguments to unary operator '%s': %s. |
|
|
|
|
|
|
unknown |
while: (expression.size() > 1) | if: (is_unary) | for: i >= next_op | if: (!_validate_operator(p_block, p_function_info, op, &op->return_cache, &op->return_array_size)) |
servers/rendering/shader_language.cpp |
7753 |
true |
Invalid arguments to unary operator '%s': %s. |
| godot-native.77147f0438a0a29e0f8d056f |
Localized message |
servers/rendering |
|
Missing matching ':' for select operator. |
|
|
|
|
|
|
unknown |
while: (expression.size() > 1) | if else: (is_unary) | if: (is_ternary) | if: (next_op + 2 >= expression.size() || !expression[next_op + 2].is_op || expression[next_op + 2].op != OP_SELECT_ELSE) |
servers/rendering/shader_language.cpp |
7766 |
true |
Missing matching ':' for select operator. |
| godot-native.d857be73558c0499b01b14ac |
Localized message |
servers/rendering |
|
Invalid argument to ternary operator: '%s'. |
|
|
|
|
|
|
unknown |
while: (expression.size() > 1) | if else: (is_unary) | if: (is_ternary) | if: (!_validate_operator(p_block, p_function_info, op, &op->return_cache, &op->return_array_size, &op->struct_name)) |
servers/rendering/shader_language.cpp |
7800 |
true |
Invalid argument to ternary operator: '%s'. |
| godot-native.c5fe1b3d986729e15e6817c0 |
Localized message |
servers/rendering |
|
Invalid arguments to operator '%s': '%s'. |
|
|
|
|
|
|
unknown |
while: (expression.size() > 1) | if else: (is_unary) | if else: (is_ternary) | if: (!_validate_operator(p_block, p_function_info, op, &op->return_cache, &op->return_array_size)) |
servers/rendering/shader_language.cpp |
7871 |
true |
Invalid arguments to operator '%s': '%s'. |
| godot-native.9a56fae0d28fe241d6095fec |
Localized message |
servers/rendering |
|
A switch may only contain '%s' and '%s' blocks. |
|
|
|
|
|
|
unknown |
while: (true) | if: (p_block && p_block->block_type == BlockNode::BLOCK_TYPE_SWITCH) | if: (tk.type != TK_CF_CASE && tk.type != TK_CF_DEFAULT && tk.type != TK_CURLY_BRACKET_CLOSE) |
servers/rendering/shader_language.cpp |
8021 |
true |
A switch may only contain '%s' and '%s' blocks. |
| godot-native.718a6f1e818f0618af9ba6a9 |
Localized message |
servers/rendering |
|
Expected variable type after precision modifier. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (precision != PRECISION_DEFAULT) | if: (!is_token_nonvoid_datatype(tk.type)) |
servers/rendering/shader_language.cpp |
8102 |
true |
Expected variable type after precision modifier. |
| godot-native.6f56dc0a267eb7f67961ac6a |
Localized message |
servers/rendering |
|
Invalid variable type (samplers are not allowed). |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (!is_struct) | if: (!is_token_variable_datatype(tk.type)) |
servers/rendering/shader_language.cpp |
8109 |
true |
Invalid variable type (samplers are not allowed). |
| godot-native.88920c3ccbd0e4fbfe24c74a |
Localized message |
servers/rendering |
|
Expected an identifier or '[' after type. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (first) | if: (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) |
servers/rendering/shader_language.cpp |
8148 |
true |
Expected an identifier or '[' after type. |
| godot-native.5822d4f6fa94695febd312cd |
Localized message |
servers/rendering |
|
Expected an identifier. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (tk.type != TK_IDENTIFIER) |
servers/rendering/shader_language.cpp |
8165 |
true |
Expected an identifier. |
| godot-native.0f0da49fa743e8003bf3eb4c |
Localized message |
servers/rendering |
|
Expected array initializer. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if: (tk.type == TK_IDENTIFIER) | if: (!n) |
servers/rendering/shader_language.cpp |
8240 |
true |
Expected array initializer. |
| godot-native.67a8812f0143495415f6523f |
Localized message |
servers/rendering |
|
Expected data type after precision modifier. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type != TK_CURLY_BRACKET_OPEN) | if: (is_token_precision(tk.type)) | if: (!is_token_nonvoid_datatype(tk.type)) |
servers/rendering/shader_language.cpp |
8271 |
true |
Expected data type after precision modifier. |
| godot-native.f911f6f5e45b353f520be1d6 |
Localized message |
servers/rendering |
|
Invalid data type for the array. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type != TK_CURLY_BRACKET_OPEN) | if else: (shader->structs.has(tk.text)) | if: (!is_token_variable_datatype(tk.type)) |
servers/rendering/shader_language.cpp |
8284 |
true |
Invalid data type for the array. |
| godot-native.c3ea489bf74092b9509308fb |
Localized message |
servers/rendering |
|
Cannot convert from '%s' to '%s'. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type != TK_CURLY_BRACKET_OPEN) | if: (precision != precision2 || type != type2 || struct_name != struct_name2 || var.array_size != array_size2) |
servers/rendering/shader_language.cpp |
8341 |
true |
Cannot convert from '%s' to '%s'. |
| godot-native.7a14a9b5f0aed533f01fb5d5 |
Localized message |
servers/rendering |
|
Expected a constant expression. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN || curly) | while: (true) | if: (is_const && n->type == Node::NODE_TYPE_OPERATOR && static_cast<OperatorNode *>(n)->op == OP_CALL) |
servers/rendering/shader_language.cpp |
8370 |
true |
Expected a constant expression. |
| godot-native.70b263950c36d6aa941a96f2 |
Localized message |
servers/rendering |
|
Array size mismatch. Expected %d elements (found %d). |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN || curly) | if else: (unknown_size) | if: (decl.initializer.size() != var.array_size) |
servers/rendering/shader_language.cpp |
8401 |
true |
Array size mismatch. Expected %d elements (found %d). |
| godot-native.e82980e280f493083bda1a68 |
Localized message |
servers/rendering |
|
Expected array initialization. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if else: (tk.type == TK_OP_ASSIGN) | if: (unknown_size) |
servers/rendering/shader_language.cpp |
8412 |
true |
Expected array initialization. |
| godot-native.8cfba5b5ce7f4ab73e0bc249 |
Localized message |
servers/rendering |
|
Expected initialization of constant. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if else: (tk.type == TK_OP_ASSIGN) | if: (is_const) |
servers/rendering/shader_language.cpp |
8416 |
true |
Expected initialization of constant. |
| godot-native.49cf686ae26b4463f1d7283b |
Localized message |
servers/rendering |
|
Expected constant expression for argument %d of function call after '='. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if: (is_const && n->type == Node::NODE_TYPE_OPERATOR && static_cast<OperatorNode *>(n)->op == OP_CALL) | for: i < op->arguments.size() | if: (!_check_node_constness(op->arguments[i])) |
servers/rendering/shader_language.cpp |
8434 |
true |
Expected constant expression for argument %d of function call after '='. |
| godot-native.13f78d9370971e4e1dd1e520 |
Localized message |
servers/rendering |
|
Expected initialization of constant. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (var.array_size > 0 || unknown_size) | if else: (tk.type == TK_OP_ASSIGN) | if: (is_const) |
servers/rendering/shader_language.cpp |
8452 |
true |
Expected initialization of constant. |
| godot-native.6e8ad7056ef52c23fd71f4eb |
Localized message |
servers/rendering |
|
Expected a boolean expression. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_CF_IF) | if: (n->get_datatype() != TYPE_BOOL) |
servers/rendering/shader_language.cpp |
8506 |
true |
Expected a boolean expression. |
| godot-native.f88d567c01c3a5ae8cf95967 |
Localized message |
servers/rendering |
|
Expected an integer or unsigned integer expression. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if: (tk.type == TK_CF_SWITCH) | if: (data_type != TYPE_INT && data_type != TYPE_UINT) |
servers/rendering/shader_language.cpp |
8555 |
true |
Expected an integer or unsigned integer expression. |
| godot-native.86f1d46837ad5ec376bc16f6 |
Localized message |
servers/rendering |
|
Default case must be defined only once. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if: (tk.type == TK_CF_SWITCH) | while: (true) | if else: (tk.type == TK_CF_CASE) | if: (tk.type == TK_CF_DEFAULT) | if: (has_default) |
servers/rendering/shader_language.cpp |
8601 |
true |
Default case must be defined only once. |
| godot-native.fd718e8f3fbfc206602ee8df |
Localized message |
servers/rendering |
|
'%s' must be placed within a '%s' block. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if: (!p_block || (p_block->block_type != BlockNode::BLOCK_TYPE_SWITCH)) |
servers/rendering/shader_language.cpp |
8621 |
true |
'%s' must be placed within a '%s' block. |
| godot-native.eaa33ff01ba7cdcbf2e8b02d |
Localized message |
servers/rendering |
|
Undefined identifier '%s' in a case label. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if: (!tk.is_integer_constant()) | if: (tk.type == TK_IDENTIFIER) | if: (!found) |
servers/rendering/shader_language.cpp |
8645 |
true |
Undefined identifier '%s' in a case label. |
| godot-native.b5f12dba0c4c56f4479fe857 |
Localized message |
servers/rendering |
|
Expected an unsigned integer constant. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if: (!tk.is_integer_constant()) | if: (!correct_constant_expression) | if: (p_block->expected_type == TYPE_UINT) |
servers/rendering/shader_language.cpp |
8655 |
true |
Expected an unsigned integer constant. |
| godot-native.45c3b2112c2da77605176803 |
Localized message |
servers/rendering |
|
Expected an integer constant. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if: (!tk.is_integer_constant()) | if: (!correct_constant_expression) | if else: (p_block->expected_type == TYPE_UINT) |
servers/rendering/shader_language.cpp |
8657 |
true |
Expected an integer constant. |
| godot-native.2f81ce5f51d5a45973e3d083 |
Localized message |
servers/rendering |
|
Duplicated case label: %d. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if: (!tk.is_integer_constant()) | if: (data_type == TYPE_INT) | if: (p_block->constants.has(v[0].sint)) |
servers/rendering/shader_language.cpp |
8671 |
true |
Duplicated case label: %d. |
| godot-native.ef95ca2ee24707f30f29ba41 |
Localized message |
servers/rendering |
|
Duplicated case label: %d. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if: (!tk.is_integer_constant()) | if else: (data_type == TYPE_INT) | if: (p_block->constants.has(v[0].uint)) |
servers/rendering/shader_language.cpp |
8677 |
true |
Duplicated case label: %d. |
| godot-native.c578ecab7ff280d43338388d |
Localized message |
servers/rendering |
|
Expected an unsigned integer constant. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if else: (!tk.is_integer_constant()) | if: (p_block->expected_type == TYPE_UINT) | if: (tk.type != TK_UINT_CONSTANT) |
servers/rendering/shader_language.cpp |
8689 |
true |
Expected an unsigned integer constant. |
| godot-native.a9d000ce69418f5384c05515 |
Localized message |
servers/rendering |
|
Duplicated case label: %d. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if else: (!tk.is_integer_constant()) | if: (p_block->expected_type == TYPE_UINT) | if: (p_block->constants.has(v.uint)) |
servers/rendering/shader_language.cpp |
8694 |
true |
Duplicated case label: %d. |
| godot-native.764d0960c476b231e5f3d8eb |
Localized message |
servers/rendering |
|
Expected an integer constant. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if else: (!tk.is_integer_constant()) | if else: (p_block->expected_type == TYPE_UINT) | if: (tk.type != TK_INT_CONSTANT) |
servers/rendering/shader_language.cpp |
8701 |
true |
Expected an integer constant. |
| godot-native.d3db1fa700507946084d15eb |
Localized message |
servers/rendering |
|
Duplicated case label: %d. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if else: (!tk.is_integer_constant()) | if else: (p_block->expected_type == TYPE_UINT) | if: (p_block->constants.has(v.sint)) |
servers/rendering/shader_language.cpp |
8706 |
true |
Duplicated case label: %d. |
| godot-native.136f08d8ef849ecf42136555 |
Localized message |
servers/rendering |
|
'%s' must be placed within a '%s' block. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if: (tk.type == TK_CF_DEFAULT) | if: (!p_block || (p_block->block_type != BlockNode::BLOCK_TYPE_SWITCH)) |
servers/rendering/shader_language.cpp |
8747 |
true |
'%s' must be placed within a '%s' block. |
| godot-native.8f8a01ee94b1b80e9f91c984 |
Localized message |
servers/rendering |
|
Using '%s' in the '%s' processor function is incorrect. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if: (tk.type == TK_CF_RETURN) | if: (b->parent_function && p_function_info.main_function) |
servers/rendering/shader_language.cpp |
8917 |
true |
Using '%s' in the '%s' processor function is incorrect. |
| godot-native.b8b2c5cce090875f9194fe23 |
Localized message |
servers/rendering |
|
Expected '%s' with an expression of type '%s'. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if: (tk.type == TK_CF_RETURN) | if: (tk.type == TK_SEMICOLON) | if: (b->parent_function->return_type != TYPE_VOID) |
servers/rendering/shader_language.cpp |
8936 |
true |
Expected '%s' with an expression of type '%s'. |
| godot-native.a83522b63ca432030e89d102 |
Localized message |
servers/rendering |
|
'%s' function cannot return a value. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_SEMICOLON) | if: (b->parent_function->return_type == TYPE_VOID) |
servers/rendering/shader_language.cpp |
8941 |
true |
'%s' function cannot return a value. |
| godot-native.c64443ab196b70e4b0d1f0f5 |
Localized message |
servers/rendering |
|
Expected return with an expression of type '%s'. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_SEMICOLON) | if: (b->parent_function->return_type != expr->get_datatype() || b->parent_function->return_array_size != expr->get_array_size() || return_struct_name != expr->get_datatype_name()) |
servers/rendering/shader_language.cpp |
8959 |
true |
Expected return with an expression of type '%s'. |
| godot-native.9f73718a3210a7379de1fece |
Localized message |
servers/rendering |
|
Use of '%s' is not supported for the '%s' shader type. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if: (tk.type == TK_CF_DISCARD) | if: (!is_discard_supported) |
servers/rendering/shader_language.cpp |
8989 |
true |
Use of '%s' is not supported for the '%s' shader type. |
| godot-native.a84c0f044fe06a1160a3e346 |
Localized message |
servers/rendering |
|
'%s' cannot be used within the '%s' processor function. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if: (tk.type == TK_CF_DISCARD) | if: (!b->parent_function->can_discard) |
servers/rendering/shader_language.cpp |
9004 |
true |
'%s' cannot be used within the '%s' processor function. |
| godot-native.10db8bdd0d103233cf22c02a |
Localized message |
servers/rendering |
|
'%s' is not allowed outside of a loop or '%s' statement. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_CF_DISCARD) | if: (tk.type == TK_CF_BREAK) | if: (!p_can_break) |
servers/rendering/shader_language.cpp |
9024 |
true |
'%s' is not allowed outside of a loop or '%s' statement. |
| godot-native.2764ea4c0d52faf8acea7f41 |
Localized message |
servers/rendering |
|
'%s' is not allowed outside of a loop. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_CF_DISCARD) | if else: (tk.type == TK_CF_BREAK) | if: (tk.type == TK_CF_CONTINUE) | if: (!p_can_continue) |
servers/rendering/shader_language.cpp |
9050 |
true |
'%s' is not allowed outside of a loop. |
| godot-native.17465396fe8cea3bc2fd9f41 |
Localized message |
servers/rendering |
|
The middle expression is expected to have a boolean data type. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_CF_DISCARD) | if else: (tk.type == TK_CF_BREAK) | if else: (tk.type == TK_CF_CONTINUE) | if: (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_CONDITION) | if: (tk.type == TK_COMMA) | if: (!is_condition) |
servers/rendering/shader_language.cpp |
9090 |
true |
The middle expression is expected to have a boolean data type. |
| godot-native.d6f5116550a6a1ae88722550 |
Localized message |
servers/rendering |
|
Expected expression, found: '%s'. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_CF_DISCARD) | if else: (tk.type == TK_CF_BREAK) | if else: (tk.type == TK_CF_CONTINUE) | if: (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_CONDITION) | if: (tk.type == TK_COMMA) | if: (tk.type == TK_SEMICOLON) |
servers/rendering/shader_language.cpp |
9095 |
true |
Expected expression, found: '%s'. |
| godot-native.bec3a91394b5ac06f87b230c |
Localized message |
servers/rendering |
|
Expected expression, found: '%s'. |
|
|
|
|
|
|
unknown |
while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_CF_DISCARD) | if else: (tk.type == TK_CF_BREAK) | if else: (tk.type == TK_CF_CONTINUE) | if else: (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_CONDITION) | if: (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_EXPRESSION) | if: (tk.type == TK_COMMA) | if: (tk.type == TK_PARENTHESIS_CLOSE) |
servers/rendering/shader_language.cpp |
9108 |
true |
Expected expression, found: '%s'. |
| godot-native.1210988484d353da2c155b3e |
Localized message |
servers/rendering |
|
The left expression is expected to be a variable declaration. |
|
|
|
|
|
|
unknown |
while: (true) | if: (p_block) | if: (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_INIT && !is_var_init) |
servers/rendering/shader_language.cpp |
9125 |
true |
The left expression is expected to be a variable declaration. |
| godot-native.10ae040c4d4f8301f24dd483 |
Localized message |
servers/rendering |
|
The middle expression is expected to have a boolean data type. |
|
|
|
|
|
|
unknown |
while: (true) | if: (p_block) | if: (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_CONDITION && !is_condition) |
servers/rendering/shader_language.cpp |
9129 |
true |
The middle expression is expected to have a boolean data type. |
| godot-native.2b8e25f5d17ea925ea53a47b |
Localized message |
servers/rendering |
|
The precision modifier cannot be used on structs. |
|
|
|
|
|
|
unknown |
switch: (p_type) | case: TYPE_STRUCT |
servers/rendering/shader_language.cpp |
9171 |
true |
The precision modifier cannot be used on structs. |
| godot-native.171584761b33019f70e937a2 |
Localized message |
servers/rendering |
|
The precision modifier cannot be used on boolean types. |
|
|
|
|
|
|
unknown |
switch: (p_type) | case: TYPE_BVEC4 |
servers/rendering/shader_language.cpp |
9178 |
true |
The precision modifier cannot be used on boolean types. |
| godot-native.8adf765cabfd660f0d067069 |
Localized message |
servers/rendering |
|
Expected '%s' at the beginning of shader. Valid types are: %s. |
|
|
|
|
|
|
unknown |
if: (!is_shader_inc) | if: (tk.type != TK_SHADER_TYPE) |
servers/rendering/shader_language.cpp |
9233 |
true |
Expected '%s' at the beginning of shader. Valid types are: %s. |
| godot-native.d9a224ba3beb29892a06c8f8 |
Localized message |
servers/rendering |
|
Expected an identifier after '%s', indicating the type of shader. Valid types are: %s. |
|
|
|
|
|
|
unknown |
if: (!is_shader_inc) | if: (shader_type_identifier == StringName()) |
servers/rendering/shader_language.cpp |
9242 |
true |
Expected an identifier after '%s', indicating the type of shader. Valid types are: %s. |
| godot-native.d1ead05da65f4cddd1246d0c |
Localized message |
servers/rendering |
|
Invalid shader type. Valid types are: %s |
|
|
|
|
|
|
unknown |
if: (!is_shader_inc) | if: (!p_shader_types.has(shader_type_identifier)) |
servers/rendering/shader_language.cpp |
9246 |
true |
Invalid shader type. Valid types are: %s |
| godot-native.2023b086ddc87a93ef59c86e |
Localized message |
servers/rendering |
|
Unexpected token: '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_RENDER_MODE | while: (true) | if else: (tk.type == TK_COMMA) | if else: (tk.type == TK_SEMICOLON) |
servers/rendering/shader_language.cpp |
9306 |
true |
Unexpected token: '%s'. |
| godot-native.2554b6b29d84b315571d9c70 |
Localized message |
servers/rendering |
|
Duplicated stencil mode reference value: '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STENCIL_MODE | while: (true) | if: (tk.is_integer_constant()) | if: (shader->stencil_reference != -1) |
servers/rendering/shader_language.cpp |
9326 |
true |
Duplicated stencil mode reference value: '%s'. |
| godot-native.b52940e2dcc98643dbc55980 |
Localized message |
servers/rendering |
|
Stencil mode reference value cannot be negative: '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STENCIL_MODE | while: (true) | if: (tk.is_integer_constant()) | if: (reference_value < 0) |
servers/rendering/shader_language.cpp |
9331 |
true |
Stencil mode reference value cannot be negative: '%s'. |
| godot-native.8e8e151080f8934756dbabef |
Localized message |
servers/rendering |
|
Stencil mode reference value cannot be greater than 255: '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STENCIL_MODE | while: (true) | if: (tk.is_integer_constant()) | if: (reference_value > 255) |
servers/rendering/shader_language.cpp |
9336 |
true |
Stencil mode reference value cannot be greater than 255: '%s'. |
| godot-native.377cced38e49d6e8d5ea7176 |
Localized message |
servers/rendering |
|
Unexpected token: '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STENCIL_MODE | while: (true) | if else: (tk.type == TK_COMMA) | if else: (tk.type == TK_SEMICOLON) |
servers/rendering/shader_language.cpp |
9357 |
true |
Unexpected token: '%s'. |
| godot-native.506d5fcefd4b14f7c1fb1e9b |
Localized message |
servers/rendering |
|
Expected a struct identifier. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | if else: (tk.type == TK_IDENTIFIER) |
servers/rendering/shader_language.cpp |
9384 |
true |
Expected a struct identifier. |
| godot-native.33265ea0e4a19762cc591275 |
Localized message |
servers/rendering |
|
Nested structs are not allowed. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | while: (true) | if: (tk.type == TK_STRUCT) |
servers/rendering/shader_language.cpp |
9408 |
true |
Nested structs are not allowed. |
| godot-native.ce868dc64e27ceddef3bbda0 |
Localized message |
servers/rendering |
|
Expected data type. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | while: (true) | if: (!is_token_datatype(tk.type) && !struct_dt) |
servers/rendering/shader_language.cpp |
9431 |
true |
Expected data type. |
| godot-native.bb98728c65977e1ada37d45a |
Localized message |
servers/rendering |
|
A '%s' data type is not allowed here. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | while: (true) | if else: (!is_token_datatype(tk.type) && !struct_dt) | if: (type == TYPE_VOID || is_sampler_type(type)) |
servers/rendering/shader_language.cpp |
9441 |
true |
A '%s' data type is not allowed here. |
| godot-native.da542b9c87de1e47bcac41f3 |
Localized message |
servers/rendering |
|
Expected an identifier or '['. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | while: (true) | if else: (!is_token_datatype(tk.type) && !struct_dt) | if: (first) | if: (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) |
servers/rendering/shader_language.cpp |
9459 |
true |
Expected an identifier or '['. |
| godot-native.01dbd60894cbb4ffd2a3bc79 |
Localized message |
servers/rendering |
|
Expected an identifier. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | while: (true) | if else: (!is_token_datatype(tk.type) && !struct_dt) | if: (tk.type != TK_IDENTIFIER) |
servers/rendering/shader_language.cpp |
9474 |
true |
Expected an identifier. |
| godot-native.5e3f270e458c117989b6629c |
Localized message |
servers/rendering |
|
Empty structs are not allowed. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | if: (member_count == 0) |
servers/rendering/shader_language.cpp |
9515 |
true |
Empty structs are not allowed. |
| godot-native.41cca1e443d45e6197224c0e |
Localized message |
servers/rendering |
|
Uniform instances are not yet implemented for '%s' shaders. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_INSTANCE | if: (tk.type == TK_INSTANCE) | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "spatial" && String(shader_type_identifier) != "canvas_item") |
servers/rendering/shader_language.cpp |
9567 |
true |
Uniform instances are not yet implemented for '%s' shaders. |
| godot-native.6f75bb45394cd7efbe390613 |
Localized message |
servers/rendering |
|
Varyings cannot be used in '%s' shaders. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (!is_uniform) | if: (shader_type_identifier == "particles" || shader_type_identifier == "sky" || shader_type_identifier == "fog") |
servers/rendering/shader_language.cpp |
9589 |
true |
Varyings cannot be used in '%s' shaders. |
| godot-native.d70511438c36de347edfa862 |
Localized message |
servers/rendering |
|
Interpolation qualifiers are not supported for uniforms. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_token_interpolation(tk.type)) | if: (is_uniform) |
servers/rendering/shader_language.cpp |
9633 |
true |
Interpolation qualifiers are not supported for uniforms. |
| godot-native.ae7c18b5c2d655e0da5de73f |
Localized message |
servers/rendering |
|
The '%s' data type is not supported for uniforms. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (shader->structs.has(tk.text)) | if: (is_uniform) |
servers/rendering/shader_language.cpp |
9679 |
true |
The '%s' data type is not supported for uniforms. |
| godot-native.ba656559c6bc9d02957dfbe1 |
Localized message |
servers/rendering |
|
The '%s' data type is not allowed here. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (shader->structs.has(tk.text)) | if else: (is_uniform) |
servers/rendering/shader_language.cpp |
9682 |
true |
The '%s' data type is not allowed here. |
| godot-native.ca49a3d8b424b512ffed6b9d |
Localized message |
servers/rendering |
|
Expected data type. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (!is_token_datatype(tk.type)) |
servers/rendering/shader_language.cpp |
9688 |
true |
Expected data type. |
| godot-native.dd66e7b2e015fc7a37d4b32a |
Localized message |
servers/rendering |
|
The '%s' data type is not allowed here. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (type == TYPE_VOID) |
servers/rendering/shader_language.cpp |
9699 |
true |
The '%s' data type is not allowed here. |
| godot-native.81ef3919d8c9ebfae84ad58c |
Localized message |
servers/rendering |
|
Interpolation modifier '%s' cannot be used with boolean types. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (!is_uniform && interpolation != INTERPOLATION_DEFAULT && type < TYPE_INT) |
servers/rendering/shader_language.cpp |
9704 |
true |
Interpolation modifier '%s' cannot be used with boolean types. |
| godot-native.fff53523007efa610e27173b |
Localized message |
servers/rendering |
|
Invalid data type for varying. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (!is_uniform && type > TYPE_MAT4) |
servers/rendering/shader_language.cpp |
9709 |
true |
Invalid data type for varying. |
| godot-native.ddb4e86f96ace1f13332fec7 |
Localized message |
servers/rendering |
|
Expected an identifier or '['. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) |
servers/rendering/shader_language.cpp |
9719 |
true |
Expected an identifier or '['. |
| godot-native.0152e4a4788839601c09341f |
Localized message |
servers/rendering |
|
Expected an identifier. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (tk.type != TK_IDENTIFIER) |
servers/rendering/shader_language.cpp |
9732 |
true |
Expected an identifier. |
| godot-native.cda4788ee24d578d6127b03b |
Localized message |
servers/rendering |
|
Global uniform '%s' does not exist. Create it in Project Settings. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) | if: (gvtype == TYPE_MAX) |
servers/rendering/shader_language.cpp |
9754 |
true |
Global uniform '%s' does not exist. Create it in Project Settings. |
| godot-native.627f4276c703e1ed91901ad2 |
Localized message |
servers/rendering |
|
Global uniform '%s' must be of type '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) | if: (type != gvtype) |
servers/rendering/shader_language.cpp |
9759 |
true |
Global uniform '%s' must be of type '%s'. |
| godot-native.597b01b38f386c12bef771a1 |
Localized message |
servers/rendering |
|
The '%s' qualifier is not supported for sampler types. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (is_sampler_type(type)) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) |
servers/rendering/shader_language.cpp |
9782 |
true |
The '%s' qualifier is not supported for sampler types. |
| godot-native.4a81c893f2d41e49b5b55671 |
Localized message |
servers/rendering |
|
The '%s' qualifier is not supported for matrix types. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if else: (is_sampler_type(type)) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE && (type == TYPE_MAT2 || type == TYPE_MAT3 || type == TYPE_MAT4)) |
servers/rendering/shader_language.cpp |
9796 |
true |
The '%s' qualifier is not supported for matrix types. |
| godot-native.7cc013ccb70546cf6a8f88b8 |
Localized message |
servers/rendering |
|
The '%s' qualifier is not supported for uniform arrays. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (uniform.array_size > 0) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) |
servers/rendering/shader_language.cpp |
9826 |
true |
The '%s' qualifier is not supported for uniform arrays. |
| godot-native.8435f8a1c681fa3e9011e167 |
Localized message |
servers/rendering |
|
The '%s' qualifier is not supported for uniform arrays. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (uniform.array_size > 0) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) |
servers/rendering/shader_language.cpp |
9830 |
true |
The '%s' qualifier is not supported for uniform arrays. |
| godot-native.ded9283b73029f9e6cb9bcdc |
Localized message |
servers/rendering |
|
Expected valid type hint after ':'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (!is_token_hint(tk.type)) |
servers/rendering/shader_language.cpp |
9848 |
true |
Expected valid type hint after ':'. |
| godot-native.040cacb56bec8081d2ad8bf6 |
Localized message |
servers/rendering |
|
This hint is not supported for uniform arrays. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (uniform.array_size > 0) | if: (!supported_hints.has(tk.type)) |
servers/rendering/shader_language.cpp |
9859 |
true |
This hint is not supported for uniform arrays. |
| godot-native.0a5cc646060d970c75e9a0d9 |
Localized message |
servers/rendering |
|
Source color hint is for '%s', '%s' or sampler types only. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_SOURCE_COLOR | if: (type != TYPE_VEC3 && type != TYPE_VEC4 && !is_sampler_type(type)) |
servers/rendering/shader_language.cpp |
9871 |
true |
Source color hint is for '%s', '%s' or sampler types only. |
| godot-native.28ac7a614bd99130cc956e6c |
Localized message |
servers/rendering |
|
Duplicated hint: '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_SOURCE_COLOR | if: (is_sampler_type(type)) | if: (uniform.use_color) |
servers/rendering/shader_language.cpp |
9877 |
true |
Duplicated hint: '%s'. |
| godot-native.ddb2517520c63a3a346adb7f |
Localized message |
servers/rendering |
|
Source color conversion disabled hint is for '%s', '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_COLOR_CONVERSION_DISABLED | if: (type != TYPE_VEC3 && type != TYPE_VEC4) |
servers/rendering/shader_language.cpp |
9887 |
true |
Source color conversion disabled hint is for '%s', '%s'. |
| godot-native.99017d68ac2a09a61c326804 |
Localized message |
servers/rendering |
|
Hint '%s' should be preceded by '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_COLOR_CONVERSION_DISABLED | if: (uniform.hint != ShaderNode::Uniform::HINT_SOURCE_COLOR) |
servers/rendering/shader_language.cpp |
9891 |
true |
Hint '%s' should be preceded by '%s'. |
| godot-native.68139798271da1d74185f543 |
Localized message |
servers/rendering |
|
Range hint is for '%s' and '%s' only. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_RANGE | if: (type != TYPE_FLOAT && type != TYPE_INT) |
servers/rendering/shader_language.cpp |
9932 |
true |
Range hint is for '%s' and '%s' only. |
| godot-native.f558bfa087714e864b508e6d |
Localized message |
servers/rendering |
|
Expected a valid numeric expression. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_RANGE | if: (!_parse_numeric_constant_expression(constants, uniform.hint_range[0])) |
servers/rendering/shader_language.cpp |
9943 |
true |
Expected a valid numeric expression. |
| godot-native.c98e45b19cd178a6c71a8479 |
Localized message |
servers/rendering |
|
Expected a valid numeric expression after ','. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_RANGE | if: (!_parse_numeric_constant_expression(constants, uniform.hint_range[1])) |
servers/rendering/shader_language.cpp |
9955 |
true |
Expected a valid numeric expression after ','. |
| godot-native.0cd36f222e4e7b02c5e5737e |
Localized message |
servers/rendering |
|
Expected a valid numeric expression after ','. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_RANGE | if: (tk.type == TK_COMMA) | if: (!_parse_numeric_constant_expression(constants, uniform.hint_range[2])) |
servers/rendering/shader_language.cpp |
9963 |
true |
Expected a valid numeric expression after ','. |
| godot-native.054f0251b266047727a0bdc3 |
Localized message |
servers/rendering |
|
Enum hint is for '%s' only. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_ENUM | if: (type != TYPE_INT) |
servers/rendering/shader_language.cpp |
9984 |
true |
Enum hint is for '%s' only. |
| godot-native.a3318671d7f31bcd5fbdf81c |
Localized message |
servers/rendering |
|
Expected a string constant. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_ENUM | while: (true) | if: (tk.type != TK_STRING_CONSTANT) |
servers/rendering/shader_language.cpp |
9998 |
true |
Expected a string constant. |
| godot-native.7fb9f61394e0380642f5204d |
Localized message |
servers/rendering |
|
Expected ',' or ')' after string constant. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_ENUM | while: (true) | if else: (tk.type == TK_PARENTHESIS_CLOSE) | if: (tk.type != TK_COMMA) |
servers/rendering/shader_language.cpp |
10009 |
true |
Expected ',' or ')' after string constant. |
| godot-native.a94ef47e6d7bb899a27e9fcd |
Localized message |
servers/rendering |
|
Can only specify '%s' once. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_INSTANCE_INDEX | if: (custom_instance_index != -1) |
servers/rendering/shader_language.cpp |
10018 |
true |
Can only specify '%s' once. |
| godot-native.945fd691a8c262eb8e623964 |
Localized message |
servers/rendering |
|
The instance index can't be negative. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_INSTANCE_INDEX | if: (tk.type == TK_OP_SUB) |
servers/rendering/shader_language.cpp |
10031 |
true |
The instance index can't be negative. |
| godot-native.c816e7fc1aabf6bc9e89164b |
Localized message |
servers/rendering |
|
Expected an integer constant. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_INSTANCE_INDEX | if: (!tk.is_integer_constant()) |
servers/rendering/shader_language.cpp |
10036 |
true |
Expected an integer constant. |
| godot-native.250c68c0787ba65e4d5b9813 |
Localized message |
servers/rendering |
|
Allowed instance uniform indices must be within [0..%d] range. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_INSTANCE_INDEX | if: (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) |
servers/rendering/shader_language.cpp |
10044 |
true |
Allowed instance uniform indices must be within [0..%d] range. |
| godot-native.bbc29dc1d4303559717047a7 |
Localized message |
servers/rendering |
|
'hint_screen_texture' is not supported in '%s' shaders. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_SCREEN_TEXTURE | if: (shader_type_identifier != StringName() && !(String(shader_type_identifier) == "spatial" || String(shader_type_identifier) == "canvas_item")) |
servers/rendering/shader_language.cpp |
10060 |
true |
'hint_screen_texture' is not supported in '%s' shaders. |
| godot-native.e2b236708dedb05758d1d8b6 |
Localized message |
servers/rendering |
|
'hint_normal_roughness_texture' is only available when using the Forward+ renderer. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_NORMAL_ROUGHNESS_TEXTURE | if: (OS::get_singleton()->get_current_rendering_method() != "forward_plus") |
servers/rendering/shader_language.cpp |
10069 |
true |
'hint_normal_roughness_texture' is only available when using the Forward+ renderer. |
| godot-native.347e1c4d560b17a9704a8cd0 |
Localized message |
servers/rendering |
|
'hint_normal_roughness_texture' is not supported in '%s' shaders. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_NORMAL_ROUGHNESS_TEXTURE | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "spatial") |
servers/rendering/shader_language.cpp |
10073 |
true |
'hint_normal_roughness_texture' is not supported in '%s' shaders. |
| godot-native.45038fd52e06934e210273ba |
Localized message |
servers/rendering |
|
'hint_depth_texture' is not supported in '%s' shaders. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_DEPTH_TEXTURE | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "spatial") |
servers/rendering/shader_language.cpp |
10082 |
true |
'hint_depth_texture' is not supported in '%s' shaders. |
| godot-native.0bedb71b4c34b7b4a6a67cd7 |
Localized message |
servers/rendering |
|
'hint_blit_source' is not supported in '%s' shaders. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_BLIT_SOURCE0 | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "texture_blit") |
servers/rendering/shader_language.cpp |
10091 |
true |
'hint_blit_source' is not supported in '%s' shaders. |
| godot-native.f3af1bb277b68a902cb6658c |
Localized message |
servers/rendering |
|
'hint_blit_source' is not supported in '%s' shaders. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_BLIT_SOURCE1 | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "texture_blit") |
servers/rendering/shader_language.cpp |
10100 |
true |
'hint_blit_source' is not supported in '%s' shaders. |
| godot-native.87154e45deb5243569e4f12f |
Localized message |
servers/rendering |
|
'hint_blit_source' is not supported in '%s' shaders. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_BLIT_SOURCE2 | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "texture_blit") |
servers/rendering/shader_language.cpp |
10109 |
true |
'hint_blit_source' is not supported in '%s' shaders. |
| godot-native.7d5a40dfc8f7e6e2b119c573 |
Localized message |
servers/rendering |
|
'hint_blit_source' is not supported in '%s' shaders. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_BLIT_SOURCE3 | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "texture_blit") |
servers/rendering/shader_language.cpp |
10118 |
true |
'hint_blit_source' is not supported in '%s' shaders. |
| godot-native.cb57fe87efd7f01a8624cc46 |
Localized message |
servers/rendering |
|
This hint is only for sampler types. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (((new_filter != FILTER_DEFAULT || new_repeat != REPEAT_DEFAULT) || is_sampler_hint) && !is_sampler_type(type)) |
servers/rendering/shader_language.cpp |
10153 |
true |
This hint is only for sampler types. |
| godot-native.0d01754769517384637eb704 |
Localized message |
servers/rendering |
|
Duplicated hint: '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (new_hint != ShaderNode::Uniform::HINT_NONE) | if: (uniform.hint != ShaderNode::Uniform::HINT_NONE) | if: (uniform.hint == new_hint) |
servers/rendering/shader_language.cpp |
10160 |
true |
Duplicated hint: '%s'. |
| godot-native.88753b82a6f2bbe8b3db0867 |
Localized message |
servers/rendering |
|
Redefinition of hint: '%s'. The hint has already been set to '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (new_hint != ShaderNode::Uniform::HINT_NONE) | if: (uniform.hint != ShaderNode::Uniform::HINT_NONE) | if else: (uniform.hint == new_hint) |
servers/rendering/shader_language.cpp |
10162 |
true |
Redefinition of hint: '%s'. The hint has already been set to '%s'. |
| godot-native.74ae2a9d17897763b8760c9c |
Localized message |
servers/rendering |
|
Duplicated filter mode: '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (new_filter != FILTER_DEFAULT) | if: (uniform.filter != FILTER_DEFAULT) | if: (uniform.filter == new_filter) |
servers/rendering/shader_language.cpp |
10174 |
true |
Duplicated filter mode: '%s'. |
| godot-native.4131ca0c6edec55948c21457 |
Localized message |
servers/rendering |
|
Redefinition of filter mode: '%s'. The filter mode has already been set to '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (new_filter != FILTER_DEFAULT) | if: (uniform.filter != FILTER_DEFAULT) | if else: (uniform.filter == new_filter) |
servers/rendering/shader_language.cpp |
10176 |
true |
Redefinition of filter mode: '%s'. The filter mode has already been set to '%s'. |
| godot-native.97d031774e87f678f16681c7 |
Localized message |
servers/rendering |
|
Duplicated repeat mode: '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (new_repeat != REPEAT_DEFAULT) | if: (uniform.repeat != REPEAT_DEFAULT) | if: (uniform.repeat == new_repeat) |
servers/rendering/shader_language.cpp |
10188 |
true |
Duplicated repeat mode: '%s'. |
| godot-native.df8a4f3abfafbe0bcf5a3175 |
Localized message |
servers/rendering |
|
Redefinition of repeat mode: '%s'. The repeat mode has already been set to '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (new_repeat != REPEAT_DEFAULT) | if: (uniform.repeat != REPEAT_DEFAULT) | if else: (uniform.repeat == new_repeat) |
servers/rendering/shader_language.cpp |
10190 |
true |
Redefinition of repeat mode: '%s'. The repeat mode has already been set to '%s'. |
| godot-native.5b8d9f3b0abfcaf5ae98f840 |
Localized message |
servers/rendering |
|
Too many '%s' uniforms in shader, maximum supported is %d. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) | if else: (custom_instance_index >= 0) | if: (instance_index > MAX_INSTANCE_UNIFORM_INDICES) |
servers/rendering/shader_language.cpp |
10210 |
true |
Too many '%s' uniforms in shader, maximum supported is %d. |
| godot-native.af05a222ee2ba33888bdca0f |
Localized message |
servers/rendering |
|
Setting default values to uniform arrays is not supported. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_OP_ASSIGN) | if: (uniform.array_size > 0) |
servers/rendering/shader_language.cpp |
10220 |
true |
Setting default values to uniform arrays is not supported. |
| godot-native.18b5bb1ccab18735e1527ad2 |
Localized message |
servers/rendering |
|
Expected constant expression after '='. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_OP_ASSIGN) | if: (expr->type != Node::NODE_TYPE_CONSTANT) |
servers/rendering/shader_language.cpp |
10229 |
true |
Expected constant expression after '='. |
| godot-native.a781d4d2e7c1807a51a36211 |
Localized message |
servers/rendering |
|
Can't convert constant to '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_OP_ASSIGN) | if: (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) |
servers/rendering/shader_language.cpp |
10238 |
true |
Can't convert constant to '%s'. |
| godot-native.f0e328e1a3ed3aa5275c7ddf |
Localized message |
servers/rendering |
|
Expected an uniform subgroup identifier. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_UNIFORM_GROUP | if: (tk.type == TK_IDENTIFIER) | while: (tk.type == TK_PERIOD) | if else: (tk.type == TK_IDENTIFIER) |
servers/rendering/shader_language.cpp |
10315 |
true |
Expected an uniform subgroup identifier. |
| godot-native.b760cb99fa590d7c30d68644 |
Localized message |
servers/rendering |
|
Expected an uniform group identifier. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_UNIFORM_GROUP | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type != TK_SEMICOLON) | if: (current_uniform_group_name.is_empty()) |
servers/rendering/shader_language.cpp |
10329 |
true |
Expected an uniform group identifier. |
| godot-native.ff1ff01cdf87900ef16b8854 |
Localized message |
servers/rendering |
|
Expected an uniform group identifier or `;`. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_UNIFORM_GROUP | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type != TK_SEMICOLON) | if else: (current_uniform_group_name.is_empty()) |
servers/rendering/shader_language.cpp |
10331 |
true |
Expected an uniform group identifier or `;`. |
| godot-native.fb0bd1398a408fed51769fcc |
Localized message |
servers/rendering |
|
Group needs to be opened before. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_UNIFORM_GROUP | if else: (tk.type == TK_IDENTIFIER) | if else: (tk.type != TK_SEMICOLON) | if: (current_uniform_group_name.is_empty()) |
servers/rendering/shader_language.cpp |
10335 |
true |
Group needs to be opened before. |
| godot-native.f669a251405bb2532a1c6b96 |
Localized message |
servers/rendering |
|
Shader type is already defined. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_SHADER_TYPE |
servers/rendering/shader_language.cpp |
10343 |
true |
Shader type is already defined. |
| godot-native.cd0d182d915c5bf583d1003d |
Localized message |
servers/rendering |
|
Expected constant, function, uniform or varying. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if else: (shader->structs.has(tk.text)) | if: (!is_token_datatype(tk.type)) |
servers/rendering/shader_language.cpp |
10379 |
true |
Expected constant, function, uniform or varying. |
| godot-native.69dd6ac0772c5d5b7f70b051 |
Localized message |
servers/rendering |
|
Invalid constant type (samplers are not allowed). |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if else: (shader->structs.has(tk.text)) | if: (!is_token_variable_datatype(tk.type)) | if: (is_constant) |
servers/rendering/shader_language.cpp |
10385 |
true |
Invalid constant type (samplers are not allowed). |
| godot-native.594ee426da30cf3130403bfe |
Localized message |
servers/rendering |
|
Invalid function type (samplers are not allowed). |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if else: (shader->structs.has(tk.text)) | if: (!is_token_variable_datatype(tk.type)) | if else: (is_constant) |
servers/rendering/shader_language.cpp |
10387 |
true |
Invalid function type (samplers are not allowed). |
| godot-native.d84563908321be297aa59f6a |
Localized message |
servers/rendering |
|
Expected an identifier or '[' after type. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (name == StringName()) | if: (is_constant) |
servers/rendering/shader_language.cpp |
10428 |
true |
Expected an identifier or '[' after type. |
| godot-native.1dd5bd65b0e2047ae21b548e |
Localized message |
servers/rendering |
|
Expected a function name after type. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (name == StringName()) | if else: (is_constant) |
servers/rendering/shader_language.cpp |
10430 |
true |
Expected a function name after type. |
| godot-native.8395cfba6eb1f89b1a1a7024 |
Localized message |
servers/rendering |
|
Expected '(' after function identifier. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | if: (type == TYPE_VOID) |
servers/rendering/shader_language.cpp |
10444 |
true |
Expected '(' after function identifier. |
| godot-native.6e1a36aa29d70296eefec288 |
Localized message |
servers/rendering |
|
Global non-constant variables are not supported. Expected '%s' keyword before constant definition. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if: (!is_constant) |
servers/rendering/shader_language.cpp |
10469 |
true |
Global non-constant variables are not supported. Expected '%s' keyword before constant definition. |
| godot-native.263800c7b342ea85619628a4 |
Localized message |
servers/rendering |
|
Expected data type after precision modifier. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if: (constant.array_size > 0 || unknown_size) | if: (tk.type != TK_CURLY_BRACKET_OPEN) | if: (is_token_precision(tk.type)) | if: (!is_token_nonvoid_datatype(tk.type)) |
servers/rendering/shader_language.cpp |
10495 |
true |
Expected data type after precision modifier. |
| godot-native.f67af6aa835268a607654de9 |
Localized message |
servers/rendering |
|
Invalid data type for the array. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if: (constant.array_size > 0 || unknown_size) | if: (tk.type != TK_CURLY_BRACKET_OPEN) | if else: (shader->structs.has(tk.text)) | if: (!is_token_variable_datatype(tk.type)) |
servers/rendering/shader_language.cpp |
10508 |
true |
Invalid data type for the array. |
| godot-native.b1182170c0da92cc8124f61f |
Localized message |
servers/rendering |
|
Cannot convert from '%s' to '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if: (constant.array_size > 0 || unknown_size) | if: (tk.type != TK_CURLY_BRACKET_OPEN) | if: (constant.precision != precision2 || constant.type != type2 || struct_name != struct_name2 || constant.array_size != array_size2) |
servers/rendering/shader_language.cpp |
10561 |
true |
Cannot convert from '%s' to '%s'. |
| godot-native.3fbd89f06694ee840e36bf9f |
Localized message |
servers/rendering |
|
Expected constant expression. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if: (constant.array_size > 0 || unknown_size) | if: (tk.type == TK_PARENTHESIS_OPEN || curly) | while: (true) | if: (n->type == Node::NODE_TYPE_OPERATOR && static_cast<OperatorNode *>(n)->op == OP_CALL) |
servers/rendering/shader_language.cpp |
10590 |
true |
Expected constant expression. |
| godot-native.afac70939c7e41cdad10ffb2 |
Localized message |
servers/rendering |
|
Array size mismatch. Expected %d elements (found %d). |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if: (constant.array_size > 0 || unknown_size) | if: (tk.type == TK_PARENTHESIS_OPEN || curly) | if else: (unknown_size) | if: (decl.initializer.size() != constant.array_size) |
servers/rendering/shader_language.cpp |
10621 |
true |
Array size mismatch. Expected %d elements (found %d). |
| godot-native.9a3b9f8560484e68d762d612 |
Localized message |
servers/rendering |
|
Expected constant expression for argument %d of function call after '='. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if else: (constant.array_size > 0 || unknown_size) | if: (expr->type == Node::NODE_TYPE_OPERATOR && static_cast<OperatorNode *>(expr)->op == OP_CALL) | for: i < op->arguments.size() | if: (!_check_node_constness(op->arguments[i])) |
servers/rendering/shader_language.cpp |
10663 |
true |
Expected constant expression for argument %d of function call after '='. |
| godot-native.a9fa1f83f36fd15378216936 |
Localized message |
servers/rendering |
|
Expected array initialization. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if else: (tk.type == TK_OP_ASSIGN) | if: (constant.array_size > 0 || unknown_size) |
servers/rendering/shader_language.cpp |
10678 |
true |
Expected array initialization. |
| godot-native.268c017faeca8001a0e6616a |
Localized message |
servers/rendering |
|
Expected initialization of constant. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if else: (tk.type == TK_OP_ASSIGN) | if else: (constant.array_size > 0 || unknown_size) |
servers/rendering/shader_language.cpp |
10681 |
true |
Expected initialization of constant. |
| godot-native.14780f11963d4e68e9dcb4f8 |
Localized message |
servers/rendering |
|
Expected an identifier after type. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_COMMA) | if: (tk.type != TK_IDENTIFIER) |
servers/rendering/shader_language.cpp |
10697 |
true |
Expected an identifier after type. |
| godot-native.47b27f3042d2d6b1989905f2 |
Localized message |
servers/rendering |
|
'%s' qualifier cannot be used with a function return type. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (is_constant) |
servers/rendering/shader_language.cpp |
10732 |
true |
'%s' qualifier cannot be used with a function return type. |
| godot-native.041ea11d60a6626ea9b40a5f |
Localized message |
servers/rendering |
|
The '%s' qualifier cannot be used within a function parameter declared with '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | while: (true) | if: (is_token_arg_qual(tk.type)) | switch: (tk.type) | case: TK_ARG_OUT | if: (param_is_const) |
servers/rendering/shader_language.cpp |
10843 |
true |
The '%s' qualifier cannot be used within a function parameter declared with '%s'. |
| godot-native.98ed96357871976c0da08858 |
Localized message |
servers/rendering |
|
The '%s' qualifier cannot be used within a function parameter declared with '%s'. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | while: (true) | if: (is_token_arg_qual(tk.type)) | switch: (tk.type) | case: TK_ARG_INOUT | if: (param_is_const) |
servers/rendering/shader_language.cpp |
10850 |
true |
The '%s' qualifier cannot be used within a function parameter declared with '%s'. |
| godot-native.6a58484d4f75cb8f09a93ade |
Localized message |
servers/rendering |
|
Expected a valid data type for argument. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | while: (true) | if: (!is_struct && !is_token_datatype(tk.type)) |
servers/rendering/shader_language.cpp |
10922 |
true |
Expected a valid data type for argument. |
| godot-native.841a2e5b4a94374ac849c7d8 |
Localized message |
servers/rendering |
|
Opaque types cannot be output parameters. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | while: (true) | if: (param_qualifier == ARGUMENT_QUALIFIER_OUT || param_qualifier == ARGUMENT_QUALIFIER_INOUT) | if: (is_sampler_type(get_token_datatype(tk.type))) |
servers/rendering/shader_language.cpp |
10928 |
true |
Opaque types cannot be output parameters. |
| godot-native.8e5f98ab90b72f80a1ef4adf |
Localized message |
servers/rendering |
|
Void type not allowed as argument. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | while: (true) | if else: (is_struct) | if: (param_type == TYPE_VOID) |
servers/rendering/shader_language.cpp |
10938 |
true |
Void type not allowed as argument. |
| godot-native.a18b3b363c270e953060dc94 |
Localized message |
servers/rendering |
|
Expected an identifier for argument name. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | while: (true) | if: (tk.type != TK_IDENTIFIER) |
servers/rendering/shader_language.cpp |
10959 |
true |
Expected an identifier for argument name. |
| godot-native.908128f4e1bdfd600654e3ef |
Localized message |
servers/rendering |
|
Function '%s' expects no arguments. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (p_functions.has(name)) | if: (func_node->arguments.size() > 0) |
servers/rendering/shader_language.cpp |
11073 |
true |
Function '%s' expects no arguments. |
| godot-native.91bb13869d942f7483c4348c |
Localized message |
servers/rendering |
|
Function '%s' must be of '%s' return type. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (p_functions.has(name)) | if: (func_node->return_type != TYPE_VOID) |
servers/rendering/shader_language.cpp |
11077 |
true |
Function '%s' must be of '%s' return type. |
| godot-native.301b3aeb1f46fcb2eb054ee3 |
Localized message |
servers/rendering |
|
Expected a '{' to begin function. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_CURLY_BRACKET_OPEN) |
servers/rendering/shader_language.cpp |
11085 |
true |
Expected a '{' to begin function. |
| godot-native.70aa262ab4868041b605a845 |
Localized message |
servers/rendering |
|
Expected at least one '%s' statement in a non-void function. |
|
|
|
|
|
|
unknown |
while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (func_node->return_type != DataType::TYPE_VOID) | if: (_find_last_flow_op_in_block(block, FlowOperation::FLOW_OP_RETURN) != OK) |
servers/rendering/shader_language.cpp |
11104 |
true |
Expected at least one '%s' statement in a non-void function. |
| godot-native.5128d1d92e4e7e40506550c8 |
Localized message |
servers/rendering |
|
Varying with integer data type must be declared with `%s` interpolation qualifier. |
|
|
|
|
|
|
unknown |
for_range_loop | if: (kv.value.stage != ShaderNode::Varying::STAGE_FRAGMENT && (kv.value.type > TYPE_BVEC4 && kv.value.type < TYPE_FLOAT) && kv.value.interpolation != INTERPOLATION_FLAT) |
servers/rendering/shader_language.cpp |
11124 |
true |
Varying with integer data type must be declared with `%s` interpolation qualifier. |
| godot-native.a50bfb388c80685724494b93 |
Localized message |
servers/rendering |
|
Too many varyings used in shader (%d used, maximum supported is %d). |
|
|
|
|
|
|
unknown |
for_range_loop | if: (varying_index + kv.value.get_size() > max_varyings) |
servers/rendering/shader_language.cpp |
11130 |
true |
Too many varyings used in shader (%d used, maximum supported is %d). |
| godot-native.5dec1d1db4b9cefb4136974d |
Localized message |
servers/rendering |
|
uniform buffer |
|
|
|
|
|
|
unknown |
#ifdef: DEBUG_ENABLED | if: (check_device_limit_warnings && uniform_buffer_exceeded_line != -1) |
servers/rendering/shader_language.cpp |
11139 |
true |
uniform buffer |
| godot-native.ff9708958830cbefceca2474 |
Localized message |
servers/rendering |
|
Expected an identifier for stencil mode. |
|
|
|
|
|
|
unknown |
if: (mode == StringName()) | if: (p_is_stencil) |
servers/rendering/shader_language.cpp |
11213 |
true |
Expected an identifier for stencil mode. |
| godot-native.e2a69119134b3398d15ee98b |
Localized message |
servers/rendering |
|
Expected an identifier for render mode. |
|
|
|
|
|
|
unknown |
if: (mode == StringName()) | if else: (p_is_stencil) |
servers/rendering/shader_language.cpp |
11215 |
true |
Expected an identifier for render mode. |
| godot-native.4444d8d517d084c69917196c |
Localized message |
servers/rendering |
|
Duplicated stencil mode: '%s'. |
|
|
|
|
|
|
unknown |
if: (current_modes.has(mode)) | if: (p_is_stencil) |
servers/rendering/shader_language.cpp |
11226 |
true |
Duplicated stencil mode: '%s'. |
| godot-native.3675401d1b995a864552a2a9 |
Localized message |
servers/rendering |
|
Duplicated render mode: '%s'. |
|
|
|
|
|
|
unknown |
if: (current_modes.has(mode)) | if else: (p_is_stencil) |
servers/rendering/shader_language.cpp |
11228 |
true |
Duplicated render mode: '%s'. |
| godot-native.adbd2173d6d6924ce2d68333 |
Localized message |
servers/rendering |
|
Redefinition of stencil mode: '%s'. The '%s' mode has already been set to '%s'. |
|
|
|
|
|
|
unknown |
if: (is_shader_inc) | for: i < RSE::SHADER_MAX | for_range_loop | if: (smode.begins_with(name)) | if: (!info.options.is_empty()) | if: (info.options.has(smode.substr(name.length() + 1))) | if: (r_defined_modes.has(name)) | if: (p_is_stencil) |
servers/rendering/shader_language.cpp |
11249 |
true |
Redefinition of stencil mode: '%s'. The '%s' mode has already been set to '%s'. |
| godot-native.645957ae5d49efa6404bf110 |
Localized message |
servers/rendering |
|
Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'. |
|
|
|
|
|
|
unknown |
if: (is_shader_inc) | for: i < RSE::SHADER_MAX | for_range_loop | if: (smode.begins_with(name)) | if: (!info.options.is_empty()) | if: (info.options.has(smode.substr(name.length() + 1))) | if: (r_defined_modes.has(name)) | if else: (p_is_stencil) |
servers/rendering/shader_language.cpp |
11251 |
true |
Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'. |
| godot-native.01dfae4ed873d9dd0234d302 |
Localized message |
servers/rendering |
|
Redefinition of stencil mode: '%s'. The '%s' mode has already been set to '%s'. |
|
|
|
|
|
|
unknown |
if else: (is_shader_inc) | for_range_loop | if: (smode.begins_with(name)) | if: (!info.options.is_empty()) | if: (info.options.has(smode.substr(name.length() + 1))) | if: (r_defined_modes.has(name)) | if: (p_is_stencil) |
servers/rendering/shader_language.cpp |
11276 |
true |
Redefinition of stencil mode: '%s'. The '%s' mode has already been set to '%s'. |
| godot-native.b41b80ca3e2a0f96f5edb2f8 |
Localized message |
servers/rendering |
|
Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'. |
|
|
|
|
|
|
unknown |
if else: (is_shader_inc) | for_range_loop | if: (smode.begins_with(name)) | if: (!info.options.is_empty()) | if: (info.options.has(smode.substr(name.length() + 1))) | if: (r_defined_modes.has(name)) | if else: (p_is_stencil) |
servers/rendering/shader_language.cpp |
11278 |
true |
Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'. |
| godot-native.7f8276f12676755ed0f54364 |
Localized message |
servers/rendering |
|
Invalid stencil mode: '%s'. |
|
|
|
|
|
|
unknown |
if: (!found) | if: (p_is_stencil) |
servers/rendering/shader_language.cpp |
11295 |
true |
Invalid stencil mode: '%s'. |
| godot-native.83bb3b32a8a75b179fd18188 |
Localized message |
servers/rendering |
|
Invalid render mode: '%s'. |
|
|
|
|
|
|
unknown |
if: (!found) | if else: (p_is_stencil) |
servers/rendering/shader_language.cpp |
11297 |
true |
Invalid render mode: '%s'. |
| godot-native.d1c16dd510de68577258fee1 |
Localized message |
servers/rendering |
|
Expected a '%s'. |
|
|
|
|
|
|
unknown |
|
servers/rendering/shader_language.h |
1093 |
true |
Expected a '%s'. |
| godot-native.0dbd311ce38eab7a10cd255a |
Localized message |
servers/rendering |
|
Expected a '%s' or '%s'. |
|
|
|
|
|
|
unknown |
|
servers/rendering/shader_language.h |
1097 |
true |
Expected a '%s' or '%s'. |
| godot-native.c804f79b29d3688ee359683d |
Localized message |
servers/rendering |
|
Expected a '%s' after '%s'. |
|
|
|
|
|
|
unknown |
|
servers/rendering/shader_language.h |
1101 |
true |
Expected a '%s' after '%s'. |
| godot-native.c61f1a4bd3fe09711b948a77 |
Localized message |
servers/rendering |
|
Redefinition of '%s'. |
|
|
|
|
|
|
unknown |
|
servers/rendering/shader_language.h |
1105 |
true |
Redefinition of '%s'. |
| godot-native.b3ba8ee726c8ce81b5458bf7 |
Localized message |
servers/rendering |
|
Unknown directive. |
|
|
|
|
|
|
unknown |
if else: (directive == "if") | if else: (directive == "ifdef") | if else: (directive == "ifndef") | if else: (directive == "elif") | if else: (directive == "else") | if else: (directive == "endif") | if else: (directive == "error") | if else: (directive == "define") | if else: (directive == "undef") | if else: (directive == "include") | if else: (directive == "pragma") |
servers/rendering/shader_preprocessor.cpp |
410 |
true |
Unknown directive. |
| godot-native.b6813fc5a82bd61147491a4c |
Localized message |
servers/rendering |
|
Invalid macro name. |
|
|
|
|
|
|
unknown |
if: (label.is_empty()) |
servers/rendering/shader_preprocessor.cpp |
419 |
true |
Invalid macro name. |
| godot-native.dcd6866230f5a3fe4a525c7f |
Localized message |
servers/rendering |
|
Macro redefinition. |
|
|
|
|
|
|
unknown |
if: (state->defines.has(label)) |
servers/rendering/shader_preprocessor.cpp |
424 |
true |
Macro redefinition. |
| godot-native.e65cb0e4bbc4c2c878bb63a4 |
Localized message |
servers/rendering |
|
Invalid argument name. |
|
|
|
|
|
|
unknown |
if: (p_tokenizer->peek() == '(') | while: (true) | if: (name.is_empty()) |
servers/rendering/shader_preprocessor.cpp |
436 |
true |
Invalid argument name. |
| godot-native.56d5c00ccf51417a26fc9cf9 |
Localized message |
servers/rendering |
|
Expected a comma in the macro argument list. |
|
|
|
|
|
|
unknown |
if: (p_tokenizer->peek() == '(') | while: (true) | if else: (next == ')') | if: (next != ',') |
servers/rendering/shader_preprocessor.cpp |
446 |
true |
Expected a comma in the macro argument list. |
| godot-native.c40f17415d49cac47e8113c4 |
Localized message |
servers/rendering |
|
'##' must not appear at beginning of macro expansion. |
|
|
|
|
|
|
unknown |
if: (body.begins_with("##")) |
servers/rendering/shader_preprocessor.cpp |
454 |
true |
'##' must not appear at beginning of macro expansion. |
| godot-native.724944f8dac6d905ec3725a9 |
Localized message |
servers/rendering |
|
'##' must not appear at end of macro expansion. |
|
|
|
|
|
|
unknown |
if: (body.ends_with("##")) |
servers/rendering/shader_preprocessor.cpp |
458 |
true |
'##' must not appear at end of macro expansion. |
| godot-native.72738b79b11754b4bbbb15a4 |
Localized message |
servers/rendering |
|
Unmatched '%s' directive. |
|
|
|
|
|
|
unknown |
if: (state->current_branch == nullptr || state->current_branch->else_defined) |
servers/rendering/shader_preprocessor.cpp |
474 |
true |
Unmatched '%s' directive. |
| godot-native.7251a366db3c70679e8b8d28 |
Localized message |
servers/rendering |
|
Missing condition. |
|
|
|
|
|
|
unknown |
if: (body.is_empty()) |
servers/rendering/shader_preprocessor.cpp |
483 |
true |
Missing condition. |
| godot-native.ac7a26432a12e5d188683733 |
Localized message |
servers/rendering |
|
Condition evaluation error. |
|
|
|
|
|
|
unknown |
if: (v.get_type() == Variant::NIL) |
servers/rendering/shader_preprocessor.cpp |
507 |
true |
Condition evaluation error. |
| godot-native.dfa814c6f7ba4f7a6e02aecb |
Localized message |
servers/rendering |
|
Unmatched '%s' directive. |
|
|
|
|
|
|
unknown |
if: (state->current_branch == nullptr || state->current_branch->else_defined) |
servers/rendering/shader_preprocessor.cpp |
531 |
true |
Unmatched '%s' directive. |
| godot-native.5672f83996dc6500ec53a1ac |
Localized message |
servers/rendering |
|
Invalid '%s' directive. |
|
|
|
|
|
|
unknown |
if: (!p_tokenizer->consume_empty_line()) |
servers/rendering/shader_preprocessor.cpp |
539 |
true |
Invalid '%s' directive. |
| godot-native.9830cd227c5ee6f9b31c76ff |
Localized message |
servers/rendering |
|
Unmatched '%s' directive. |
|
|
|
|
|
|
unknown |
if: (state->condition_depth < 0) |
servers/rendering/shader_preprocessor.cpp |
568 |
true |
Unmatched '%s' directive. |
| godot-native.98e4f7666720b7e68b0f5207 |
Localized message |
servers/rendering |
|
Invalid '%s' directive. |
|
|
|
|
|
|
unknown |
if: (!p_tokenizer->consume_empty_line()) |
servers/rendering/shader_preprocessor.cpp |
577 |
true |
Invalid '%s' directive. |
| godot-native.9edfca3c0bfda351a5dc391e |
Localized message |
servers/rendering |
|
Invalid '%s' directive. |
|
|
|
|
|
|
unknown |
if: (!p_tokenizer->consume_empty_line()) |
servers/rendering/shader_preprocessor.cpp |
595 |
true |
Invalid '%s' directive. |
| godot-native.cfb59ce677c230a35d8ca259 |
Localized message |
servers/rendering |
|
Missing condition. |
|
|
|
|
|
|
unknown |
if: (body.is_empty()) |
servers/rendering/shader_preprocessor.cpp |
604 |
true |
Missing condition. |
| godot-native.f8a572f13f3caa80d9f40fa2 |
Localized message |
servers/rendering |
|
Condition evaluation error. |
|
|
|
|
|
|
unknown |
if: (v.get_type() == Variant::NIL) |
servers/rendering/shader_preprocessor.cpp |
628 |
true |
Condition evaluation error. |
| godot-native.5127fe9e26c05d289e17ff4e |
Localized message |
servers/rendering |
|
Invalid macro name. |
|
|
|
|
|
|
unknown |
if: (label.is_empty()) |
servers/rendering/shader_preprocessor.cpp |
646 |
true |
Invalid macro name. |
| godot-native.92a23fe86752e36eaa546c78 |
Localized message |
servers/rendering |
|
Invalid '%s' directive. |
|
|
|
|
|
|
unknown |
if: (!p_tokenizer->consume_empty_line()) |
servers/rendering/shader_preprocessor.cpp |
655 |
true |
Invalid '%s' directive. |
| godot-native.3a271500ac9623bbbf6d62c1 |
Localized message |
servers/rendering |
|
Invalid macro name. |
|
|
|
|
|
|
unknown |
if: (label.is_empty()) |
servers/rendering/shader_preprocessor.cpp |
672 |
true |
Invalid macro name. |
| godot-native.f7fcfc71d1caa187bdf7eeb9 |
Localized message |
servers/rendering |
|
Invalid '%s' directive. |
|
|
|
|
|
|
unknown |
if: (!p_tokenizer->consume_empty_line()) |
servers/rendering/shader_preprocessor.cpp |
677 |
true |
Invalid '%s' directive. |
| godot-native.2bbf8e6a5418ac654ec19062 |
Localized message |
servers/rendering |
|
Invalid path. |
|
|
|
|
|
|
unknown |
if: (path.is_empty() || !p_tokenizer->consume_empty_line()) |
servers/rendering/shader_preprocessor.cpp |
706 |
true |
Invalid path. |
| godot-native.16a62b2a807e20721764fb20 |
Localized message |
servers/rendering |
|
Shader include file does not exist: |
|
|
|
|
|
|
unknown |
if: (!ResourceLoader::exists(path)) |
servers/rendering/shader_preprocessor.cpp |
716 |
true |
Shader include file does not exist: |
| godot-native.cae7f0387da35ece0dbfd234 |
Localized message |
servers/rendering |
|
Shader include load failed. Does the shader include exist? Is there a cyclic dependency? |
|
|
|
|
|
|
unknown |
if: (res.is_null()) |
servers/rendering/shader_preprocessor.cpp |
722 |
true |
Shader include load failed. Does the shader include exist? Is there a cyclic dependency? |
| godot-native.856ae427ff7bb8a4a9c37636 |
Localized message |
servers/rendering |
|
Shader include resource type is wrong. |
|
|
|
|
|
|
unknown |
if: (shader_inc.is_null()) |
servers/rendering/shader_preprocessor.cpp |
728 |
true |
Shader include resource type is wrong. |
| godot-native.4f2dc6aafcf16394fbbc488d |
Localized message |
servers/rendering |
|
Cyclic include found |
|
|
|
|
|
|
unknown |
if: (!included.is_empty()) | if: (state->cyclic_include_hashes.find(code_hash)) |
servers/rendering/shader_preprocessor.cpp |
736 |
true |
Cyclic include found |
| godot-native.4da80ecc8fc8ba048846ae21 |
Localized message |
servers/rendering |
|
Shader max include depth exceeded. |
|
|
|
|
|
|
unknown |
if: (state->include_depth > 25) |
servers/rendering/shader_preprocessor.cpp |
756 |
true |
Shader max include depth exceeded. |
| godot-native.155c669c8d9d24c5656cb74e |
Localized message |
servers/rendering |
|
Invalid '%s' directive. |
|
|
|
|
|
|
unknown |
if: (label.is_empty()) |
servers/rendering/shader_preprocessor.cpp |
800 |
true |
Invalid '%s' directive. |
| godot-native.fad40b0ef37a32f220e13f85 |
Localized message |
servers/rendering |
|
Invalid '%s' directive. |
|
|
|
|
|
|
unknown |
if else: (label == "disable_preprocessor") |
servers/rendering/shader_preprocessor.cpp |
809 |
true |
Invalid '%s' directive. |
| godot-native.1c5c6ba622e5a0dc36713d20 |
Localized message |
servers/rendering |
|
Invalid '%s' directive. |
|
|
|
|
|
|
unknown |
if: (!p_tokenizer->consume_empty_line()) |
servers/rendering/shader_preprocessor.cpp |
814 |
true |
Invalid '%s' directive. |
| godot-native.f1889bb087e98a56657761d8 |
Localized message |
servers/rendering |
|
Invalid '%s' directive. |
|
|
|
|
|
|
unknown |
if: (label.is_empty() || !p_tokenizer->consume_empty_line()) |
servers/rendering/shader_preprocessor.cpp |
823 |
true |
Invalid '%s' directive. |
| godot-native.c9ff7a2ccfc523561684db2e |
Localized message |
servers/rendering |
|
Cannot use '%s' on built-in define. |
|
|
|
|
|
|
unknown |
if: (state->defines.has(label)) | if: (state->defines[label]->is_builtin) |
servers/rendering/shader_preprocessor.cpp |
829 |
true |
Cannot use '%s' on built-in define. |
| godot-native.3bc1c22e746214620e41f346 |
Localized message |
servers/rendering |
|
Invalid macro name. |
|
|
|
|
|
|
unknown |
while: (find_match(result, "defined", index, index_start)) | if else: (word_completed) |
servers/rendering/shader_preprocessor.cpp |
998 |
true |
Invalid macro name. |
| godot-native.0c471e66c3291cf93317dc38 |
Localized message |
servers/rendering |
|
Macro expansion limit exceeded. |
|
|
|
|
|
|
unknown |
while: (expanded) | if: (pass_count > 50) |
servers/rendering/shader_preprocessor.cpp |
1023 |
true |
Macro expansion limit exceeded. |
| godot-native.3aa7964240a4a9a0c69ad24e |
Localized message |
servers/rendering |
|
Invalid macro argument list. |
|
|
|
|
|
|
unknown |
if: (find_match(result, key, index, index_start)) | if: (define->arguments.size() > 0) | for: i < p_line.length() | if: (add_argument) | if: (args_start == -1 || args_end == -1) |
servers/rendering/shader_preprocessor.cpp |
1080 |
true |
Invalid macro argument list. |
| godot-native.78df128888c06af35ccacacd |
Localized message |
servers/rendering |
|
Invalid macro argument. |
|
|
|
|
|
|
unknown |
if: (find_match(result, key, index, index_start)) | if: (define->arguments.size() > 0) | for: i < p_line.length() | if: (add_argument) | if: (arg.is_empty()) |
servers/rendering/shader_preprocessor.cpp |
1086 |
true |
Invalid macro argument. |
| godot-native.a92663aeaa34c2da1abae1f0 |
Localized message |
servers/rendering |
|
Invalid macro argument count. |
|
|
|
|
|
|
unknown |
if: (find_match(result, key, index, index_start)) | if: (define->arguments.size() > 0) | if: (args.size() != define->arguments.size()) |
servers/rendering/shader_preprocessor.cpp |
1100 |
true |
Invalid macro argument count. |
| godot-native.b67a6e88883a32a2c49be8fe |
Localized message |
servers/rendering |
|
Can't find matching branch directive. |
|
|
|
|
|
|
unknown |
|
servers/rendering/shader_preprocessor.cpp |
1224 |
true |
Can't find matching branch directive. |
| godot-native.1c73de1f370f302bec921727 |
Localized message |
servers/rendering |
|
Invalid symbols placed before directive. |
|
|
|
|
|
|
unknown |
while: (true) | if: (t.text == '#') | if: (has_symbols_before_directive) |
servers/rendering/shader_preprocessor.cpp |
1307 |
true |
Invalid symbols placed before directive. |
| godot-native.1e854508a7e6ec9e82d4d665 |
Localized message |
servers/rendering |
|
Unmatched conditional statement. |
|
|
|
|
|
|
unknown |
if: (!state->disabled) | if: (state->condition_depth != 0) |
servers/rendering/shader_preprocessor.cpp |
1332 |
true |
Unmatched conditional statement. |
| godot-native.4ab1ce4fe94bb9dd480c439a |
Localized message |
servers/rendering |
|
Expected a '%s'. |
|
|
|
|
|
|
unknown |
|
servers/rendering/shader_preprocessor.h |
178 |
true |
Expected a '%s'. |
| godot-native.c3f4eead5bd77ba04ef0ba7d |
Localized message |
servers/rendering |
|
Unexpected token: '%s'. |
|
|
|
|
|
|
unknown |
|
servers/rendering/shader_preprocessor.h |
182 |
true |
Unexpected token: '%s'. |
| godot-native.975f1aaba3ff6295203693e5 |
Localized message |
servers/rendering |
|
Direct floating-point comparison (this may not evaluate to `true` as you expect). Instead, use `abs(a - b) < 0.0001` for an approximate but predictable comparison. |
|
|
|
|
|
|
unknown |
#ifdef: DEBUG_ENABLED | switch: (code) | case: FLOAT_COMPARISON |
servers/rendering/shader_warnings.cpp |
52 |
true |
Direct floating-point comparison (this may not evaluate to `true` as you expect). Instead, use `abs(a - b) < 0.0001` for an approximate but predictable comparison. |
| godot-native.79b2fa082a6133226f7e9240 |
Localized message |
servers/rendering |
|
The const '%s' is declared but never used. |
|
|
|
|
|
|
unknown |
#ifdef: DEBUG_ENABLED | switch: (code) | case: UNUSED_CONSTANT |
servers/rendering/shader_warnings.cpp |
54 |
true |
The const '%s' is declared but never used. |
| godot-native.a26af97d84c053477c6846da |
Localized message |
servers/rendering |
|
The function '%s' is declared but never used. |
|
|
|
|
|
|
unknown |
#ifdef: DEBUG_ENABLED | switch: (code) | case: UNUSED_FUNCTION |
servers/rendering/shader_warnings.cpp |
56 |
true |
The function '%s' is declared but never used. |
| godot-native.2ddd954891c2c689e1c0882e |
Localized message |
servers/rendering |
|
The struct '%s' is declared but never used. |
|
|
|
|
|
|
unknown |
#ifdef: DEBUG_ENABLED | switch: (code) | case: UNUSED_STRUCT |
servers/rendering/shader_warnings.cpp |
58 |
true |
The struct '%s' is declared but never used. |
| godot-native.3493f62b0a55b6b0ed4193de |
Localized message |
servers/rendering |
|
The uniform '%s' is declared but never used. |
|
|
|
|
|
|
unknown |
#ifdef: DEBUG_ENABLED | switch: (code) | case: UNUSED_UNIFORM |
servers/rendering/shader_warnings.cpp |
60 |
true |
The uniform '%s' is declared but never used. |
| godot-native.4f9bfb8361c3eb8c1a5b5ce4 |
Localized message |
servers/rendering |
|
The varying '%s' is declared but never used. |
|
|
|
|
|
|
unknown |
#ifdef: DEBUG_ENABLED | switch: (code) | case: UNUSED_VARYING |
servers/rendering/shader_warnings.cpp |
62 |
true |
The varying '%s' is declared but never used. |
| godot-native.ad04d0516fc444a7a5869314 |
Localized message |
servers/rendering |
|
The local variable '%s' is declared but never used. |
|
|
|
|
|
|
unknown |
#ifdef: DEBUG_ENABLED | switch: (code) | case: UNUSED_LOCAL_VARIABLE |
servers/rendering/shader_warnings.cpp |
64 |
true |
The local variable '%s' is declared but never used. |
| godot-native.da35296cca7aa51bf4b3eb0a |
Localized message |
servers/rendering |
|
The total size of the %s for this shader on this device has been exceeded (%d/%d). The shader may not work correctly. |
|
|
|
|
|
|
unknown |
#ifdef: DEBUG_ENABLED | switch: (code) | case: DEVICE_LIMIT_EXCEEDED |
servers/rendering/shader_warnings.cpp |
68 |
true |
The total size of the %s for this shader on this device has been exceeded (%d/%d). The shader may not work correctly. |
| godot-native.4e40a1cf4c66b02d96cbf877 |
Localized message |
servers/rendering |
|
You are attempting to assign the VERTEX position in model space to the vertex POSITION in clip space. The definition of clip space changed in version 4.3, so if this code was written prior to 4.3, it will not continue to work. Consider specifying the clip space z-component directly i.e. use `vec4(VERTEX.xy, 1.0, 1.0)`. |
|
|
|
|
|
|
unknown |
#ifdef: DEBUG_ENABLED | switch: (code) | case: MAGIC_POSITION_WRITE |
servers/rendering/shader_warnings.cpp |
70 |
true |
You are attempting to assign the VERTEX position in model space to the vertex POSITION in clip space. The definition of clip space changed in version 4.3, so if this code was written prior to 4.3, it will not continue to work. Consider specifying the clip space z-component directly i.e. use `vec4(VERTEX.xy, 1.0, 1.0)`. |