Godot-4.7.2-stable-Content-Map.csv

CSV 9899 lines 9024 data rows 17 columns 2328263 bytes Native Godot source content: static UI text and localized messages; see coverage record.
9024 rows
A B C D E F G H I J K L M N O P Q
Content Key Element Type Category Parent Key Text Content Placeholder Tooltip Aria Label Icon Action Shortcut Visibility Condition Source File Line Number Is Localized Locale Key
godot-native.a12a7858b88eb8af719c956a Localized message core/error OK unknown core/error/error_list.cpp 37 true OK
godot-native.ffd7d66090cc5eb80e72d1ef Localized message core/error Failed unknown core/error/error_list.cpp 38 true Failed
godot-native.7fd576c0c001d9b44fdbdb43 Localized message core/error Unavailable unknown core/error/error_list.cpp 39 true Unavailable
godot-native.705cceb65de30e87a69b72bb Localized message core/error Unconfigured unknown core/error/error_list.cpp 40 true Unconfigured
godot-native.325a1529787f77bb34578878 Localized message core/error Unauthorized unknown core/error/error_list.cpp 41 true Unauthorized
godot-native.e8de46e84491906710067ede Localized message core/error Parameter out of range unknown core/error/error_list.cpp 42 true Parameter out of range
godot-native.6b019411aae480ae5c206850 Localized message core/error Out of memory unknown core/error/error_list.cpp 43 true Out of memory
godot-native.9fa7f33ef9d33f776c08118c Localized message core/error File not found unknown core/error/error_list.cpp 44 true File not found
godot-native.59267562a2b06d7329269bb4 Localized message core/error File: Bad drive unknown core/error/error_list.cpp 45 true File: Bad drive
godot-native.db9a723b5530be732341c10c Localized message core/error File: Bad path unknown core/error/error_list.cpp 46 true File: Bad path
godot-native.36b7d80214559cb90c60e034 Localized message core/error File: Permission denied unknown core/error/error_list.cpp 47 true File: Permission denied
godot-native.9379ca14fb4d639f142f1015 Localized message core/error File already in use unknown core/error/error_list.cpp 48 true File already in use
godot-native.394f9ce382421d6bba06461c Localized message core/error Can't open file unknown core/error/error_list.cpp 49 true Can't open file
godot-native.02e7968715a1d9ea08e03231 Localized message core/error Can't write file unknown core/error/error_list.cpp 50 true Can't write file
godot-native.e876122602ff0f7eee2af3cb Localized message core/error Can't read file unknown core/error/error_list.cpp 51 true Can't read file
godot-native.8c592a75900d9bb2fd155672 Localized message core/error File unrecognized unknown core/error/error_list.cpp 52 true File unrecognized
godot-native.55e7ebf831421112fb910e45 Localized message core/error File corrupt unknown core/error/error_list.cpp 53 true File corrupt
godot-native.b405c1104b16f0b600521922 Localized message core/error Missing dependencies for file unknown core/error/error_list.cpp 54 true Missing dependencies for file
godot-native.4c96c7e3b1a1c6d33d0ec3c4 Localized message core/error End of file unknown core/error/error_list.cpp 55 true End of file
godot-native.fe305dca4649d46c647dc6bd Localized message core/error Can't open unknown core/error/error_list.cpp 56 true Can't open
godot-native.972f449bebe317359dfd3f1c Localized message core/error Can't create unknown core/error/error_list.cpp 57 true Can't create
godot-native.327a19cdd5374c9dc893a931 Localized message core/error Query failed unknown core/error/error_list.cpp 58 true Query failed
godot-native.da85ff1cc63f04ba024f5e68 Localized message core/error Already in use unknown core/error/error_list.cpp 59 true Already in use
godot-native.03ad7642a8e728d492c74ea0 Localized message core/error Locked unknown core/error/error_list.cpp 60 true Locked
godot-native.a3f99cfabc20bb8a210ea2b2 Localized message core/error Timeout unknown core/error/error_list.cpp 61 true Timeout
godot-native.0317ad9ff5fe12171144333e Localized message core/error Can't connect unknown core/error/error_list.cpp 62 true Can't connect
godot-native.89c780f33bda9d905d6b5cb1 Localized message core/error Can't resolve unknown core/error/error_list.cpp 63 true Can't resolve
godot-native.2e6c2b51f408682116b5f047 Localized message core/error Connection error unknown core/error/error_list.cpp 64 true Connection error
godot-native.18eeb6c2d2fe630b5eedf086 Localized message core/error Can't acquire resource unknown core/error/error_list.cpp 65 true Can't acquire resource
godot-native.b17b2bfaca1b0de562743249 Localized message core/error Can't fork unknown core/error/error_list.cpp 66 true Can't fork
godot-native.367e22edef713d3f62516ad1 Localized message core/error Invalid data unknown core/error/error_list.cpp 67 true Invalid data
godot-native.a9577016fab1ee4f0a9bb186 Localized message core/error Invalid parameter unknown core/error/error_list.cpp 68 true Invalid parameter
godot-native.dc7c1ecb973eed163a69351b Localized message core/error Already exists unknown core/error/error_list.cpp 69 true Already exists
godot-native.1bc6bd631cde13502a3f891e Localized message core/error Does not exist unknown core/error/error_list.cpp 70 true Does not exist
godot-native.fbf80b1bf2710941044bc502 Localized message core/error Can't read database unknown core/error/error_list.cpp 71 true Can't read database
godot-native.008fb43584acab8dcb9e06fa Localized message core/error Can't write database unknown core/error/error_list.cpp 72 true Can't write database
godot-native.e4cdff5e358ab39692b79c14 Localized message core/error Compilation failed unknown core/error/error_list.cpp 73 true Compilation failed
godot-native.053a17e03f1e248a12b66aa8 Localized message core/error Method not found unknown core/error/error_list.cpp 74 true Method not found
godot-native.545594c138ecc59365e97287 Localized message core/error Link failed unknown core/error/error_list.cpp 75 true Link failed
godot-native.34b2ee5b51348c424d09bb24 Localized message core/error Script failed unknown core/error/error_list.cpp 76 true Script failed
godot-native.55760aee3bbb3bbd66c454f0 Localized message core/error Cyclic link detected unknown core/error/error_list.cpp 77 true Cyclic link detected
godot-native.ea5541648ac033e4c104cd0b Localized message core/error Invalid declaration unknown core/error/error_list.cpp 78 true Invalid declaration
godot-native.39e85fe59707cd2bb3cfa6bd Localized message core/error Duplicate symbol unknown core/error/error_list.cpp 79 true Duplicate symbol
godot-native.e6a590eaaadb0412a9012e78 Localized message core/error Parse error unknown core/error/error_list.cpp 80 true Parse error
godot-native.034498a8fce6ed749e41374b Localized message core/error Busy unknown core/error/error_list.cpp 81 true Busy
godot-native.323402acb2ecfd94307fdc25 Localized message core/error Skip unknown core/error/error_list.cpp 82 true Skip
godot-native.816e9e44d6731a7189f0d741 Localized message core/error Help unknown core/error/error_list.cpp 83 true Help
godot-native.57ad4e49130da389009c049e Localized message core/error Bug unknown core/error/error_list.cpp 84 true Bug
godot-native.a310e8dabf4779e12794e5ba Localized message core/error Printer on fire unknown core/error/error_list.cpp 85 true Printer on fire
godot-native.a67285c8b0e01a657ab7fa9d Localized message core/input unset unknown if else: (physical_keycode != Key::NONE) core/input/input_event.cpp 412 true unset
godot-native.4d69c01680a067317e534fa8 Localized message core/input unset unknown if else: (keycode != Key::NONE) core/input/input_event.cpp 429 true unset
godot-native.412a82ad40bead801b92b09c Localized message core/input unset unknown if else: (key_label != Key::NONE) core/input/input_event.cpp 446 true unset
godot-native.d1f3485a21672b4f7dc0f6a6 Localized message core/input Physical unknown if else: (keycode == Key::NONE && physical_keycode == Key::NONE && key_label != Key::NONE) | if else: (keycode != Key::NONE) | if: (physical_keycode != Key::NONE) | if: ((physical_keycode & Key::SPECIAL) != Key::SPECIAL) core/input/input_event.cpp 484 true Physical
godot-native.7e68160a10dee90d4a73751d Localized message core/input unset unknown if else: (keycode == Key::NONE && physical_keycode == Key::NONE && key_label != Key::NONE) | if else: (keycode != Key::NONE) | if else: (physical_keycode != Key::NONE) core/input/input_event.cpp 487 true unset
godot-native.57fc91724d3fd7b5cd5f1a9f Localized message core/input unset unknown if else: (keycode == Key::NONE && physical_keycode == Key::NONE && unicode != 0) | if else: (keycode != Key::NONE) | if else: (physical_keycode != Key::NONE) core/input/input_event.cpp 518 true unset
godot-native.16cecd805cd5666d629e2cd3 Localized message core/input Left Mouse Button unknown core/input/input_event.cpp 823 true Left Mouse Button
godot-native.bbf0254de3e9b7e936cfcc80 Localized message core/input Right Mouse Button unknown core/input/input_event.cpp 824 true Right Mouse Button
godot-native.78d89b911ce7f38e8b6e1629 Localized message core/input Middle Mouse Button unknown core/input/input_event.cpp 825 true Middle Mouse Button
godot-native.e05495bc852ca8daefa83854 Localized message core/input Mouse Wheel Up unknown core/input/input_event.cpp 826 true Mouse Wheel Up
godot-native.b3ef854dbd4bb9d46da6c4cd Localized message core/input Mouse Wheel Down unknown core/input/input_event.cpp 827 true Mouse Wheel Down
godot-native.43d221f05752b6b3cf6bccd8 Localized message core/input Mouse Wheel Left unknown core/input/input_event.cpp 828 true Mouse Wheel Left
godot-native.c4188c937a95b79f64a24a3a Localized message core/input Mouse Wheel Right unknown core/input/input_event.cpp 829 true Mouse Wheel Right
godot-native.198a0eb67f3c42a0a561225e Localized message core/input Mouse Thumb Button 1 unknown core/input/input_event.cpp 830 true Mouse Thumb Button 1
godot-native.aadb00ad77dd202a6ba47c31 Localized message core/input Mouse Thumb Button 2 unknown core/input/input_event.cpp 831 true Mouse Thumb Button 2
godot-native.515ee4d3d597b877bbe00c86 Localized message core/input Button unknown switch: (idx) | case core/input/input_event.cpp 854 true Button
godot-native.b1a6cd3388db165ea8590a41 Localized message core/input Double Click unknown if: (double_click) core/input/input_event.cpp 860 true Double Click
godot-native.c49c5f4c8e001c25ac8051f9 Localized message core/input Mouse motion at position (%s) with velocity (%s) unknown core/input/input_event.cpp 1003 true Mouse motion at position (%s) with velocity (%s)
godot-native.ffcd8e6278833cb06473a8f1 Localized message core/input Left Stick X-Axis, Joystick 0 X-Axis unknown core/input/input_event.cpp 1184 true Left Stick X-Axis, Joystick 0 X-Axis
godot-native.047fe92f70c98c6c3e12e1d0 Localized message core/input Left Stick Y-Axis, Joystick 0 Y-Axis unknown core/input/input_event.cpp 1185 true Left Stick Y-Axis, Joystick 0 Y-Axis
godot-native.c6511c07b4221b820f03a2e3 Localized message core/input Right Stick X-Axis, Joystick 1 X-Axis unknown core/input/input_event.cpp 1186 true Right Stick X-Axis, Joystick 1 X-Axis
godot-native.2f39516649106f6456364fc7 Localized message core/input Right Stick Y-Axis, Joystick 1 Y-Axis unknown core/input/input_event.cpp 1187 true Right Stick Y-Axis, Joystick 1 Y-Axis
godot-native.45527782e7841e37e5af707c Localized message core/input Joystick 2 X-Axis, Left Trigger, Sony L2, Xbox LT unknown core/input/input_event.cpp 1188 true Joystick 2 X-Axis, Left Trigger, Sony L2, Xbox LT
godot-native.f522a913d2b24d143dde1d96 Localized message core/input Joystick 2 Y-Axis, Right Trigger, Sony R2, Xbox RT unknown core/input/input_event.cpp 1189 true Joystick 2 Y-Axis, Right Trigger, Sony R2, Xbox RT
godot-native.c17c557d21dae525383f996e Localized message core/input Joystick 3 X-Axis unknown core/input/input_event.cpp 1190 true Joystick 3 X-Axis
godot-native.3456165720f7baa955767a29 Localized message core/input Joystick 3 Y-Axis unknown core/input/input_event.cpp 1191 true Joystick 3 Y-Axis
godot-native.789556f97d44f546863b0da4 Localized message core/input Joystick 4 X-Axis unknown core/input/input_event.cpp 1192 true Joystick 4 X-Axis
godot-native.d12105d2956b7f6db6fec524 Localized message core/input Joystick 4 Y-Axis unknown core/input/input_event.cpp 1193 true Joystick 4 Y-Axis
godot-native.5f486dc05fd9aba226193063 Localized message core/input Unknown Joypad Axis unknown conditional_expression else: axis < JoyAxis::MAX core/input/input_event.cpp 1197 true Unknown Joypad Axis
godot-native.6710a73dbf9b1305368d9d86 Localized message core/input Joypad Motion on Axis %d (%s) with Value %.2f unknown core/input/input_event.cpp 1199 true Joypad Motion on Axis %d (%s) with Value %.2f
godot-native.9ec71e2db331e33e6dfc9509 Localized message core/input Bottom Action, Sony Cross, Xbox A, Nintendo B unknown core/input/input_event.cpp 1284 true Bottom Action, Sony Cross, Xbox A, Nintendo B
godot-native.b2e6ead3aadfe1ff2868ee49 Localized message core/input Right Action, Sony Circle, Xbox B, Nintendo A unknown core/input/input_event.cpp 1285 true Right Action, Sony Circle, Xbox B, Nintendo A
godot-native.2678a5103a3d79d929312626 Localized message core/input Left Action, Sony Square, Xbox X, Nintendo Y unknown core/input/input_event.cpp 1286 true Left Action, Sony Square, Xbox X, Nintendo Y
godot-native.878bfa7fd7a477ab25e5cd5f Localized message core/input Top Action, Sony Triangle, Xbox Y, Nintendo X unknown core/input/input_event.cpp 1287 true Top Action, Sony Triangle, Xbox Y, Nintendo X
godot-native.f6d8155edbb39206d30356ef Localized message core/input Back, Sony Select, Xbox Back, Nintendo - unknown core/input/input_event.cpp 1288 true Back, Sony Select, Xbox Back, Nintendo -
godot-native.dddb0c2d8ef6fa3f75ad6193 Localized message core/input Guide, Sony PS, Xbox Home unknown core/input/input_event.cpp 1289 true Guide, Sony PS, Xbox Home
godot-native.b86b78272b1f8e6d48654675 Localized message core/input Start, Xbox Menu, Nintendo + unknown core/input/input_event.cpp 1290 true Start, Xbox Menu, Nintendo +
godot-native.e4cb66f9fb798f996ad24ae1 Localized message core/input Left Stick, Sony L3, Xbox L/LS unknown core/input/input_event.cpp 1291 true Left Stick, Sony L3, Xbox L/LS
godot-native.05b087bf4b0c635640826da8 Localized message core/input Right Stick, Sony R3, Xbox R/RS unknown core/input/input_event.cpp 1292 true Right Stick, Sony R3, Xbox R/RS
godot-native.ddac270e81e64a792e339fc2 Localized message core/input Left Shoulder, Sony L1, Xbox LB unknown core/input/input_event.cpp 1293 true Left Shoulder, Sony L1, Xbox LB
godot-native.28f8f8e1acbb1da5eb2f3b63 Localized message core/input Right Shoulder, Sony R1, Xbox RB unknown core/input/input_event.cpp 1294 true Right Shoulder, Sony R1, Xbox RB
godot-native.d9e5066bbdf130790fc3953c Localized message core/input D-pad Up unknown core/input/input_event.cpp 1295 true D-pad Up
godot-native.b0699d0c12f92bc81ab3950a Localized message core/input D-pad Down unknown core/input/input_event.cpp 1296 true D-pad Down
godot-native.b7e3297232c044b7c7d16b6d Localized message core/input D-pad Left unknown core/input/input_event.cpp 1297 true D-pad Left
godot-native.87b1151f012b5a9fbef5bcfb Localized message core/input D-pad Right unknown core/input/input_event.cpp 1298 true D-pad Right
godot-native.e01426d95e7839ef81691941 Localized message core/input Xbox Share, PS5 Microphone, Nintendo Capture unknown core/input/input_event.cpp 1299 true Xbox Share, PS5 Microphone, Nintendo Capture
godot-native.81756cbdb306ba6d803a501d Localized message core/input Xbox Paddle 1 unknown core/input/input_event.cpp 1300 true Xbox Paddle 1
godot-native.6e94ba5bc1a7d7ce0b1be202 Localized message core/input Xbox Paddle 2 unknown core/input/input_event.cpp 1301 true Xbox Paddle 2
godot-native.cf257f3f8dc738f0c78332f6 Localized message core/input Xbox Paddle 3 unknown core/input/input_event.cpp 1302 true Xbox Paddle 3
godot-native.c8c9948120c40e6af13aa384 Localized message core/input Xbox Paddle 4 unknown core/input/input_event.cpp 1303 true Xbox Paddle 4
godot-native.7a1ae321457f1e01f0063a25 Localized message core/input PS4/5 Touchpad unknown core/input/input_event.cpp 1304 true PS4/5 Touchpad
godot-native.e8bfc1d8fb30bbbd1d61894c Localized message core/input Joypad Button %d unknown core/input/input_event.cpp 1308 true Joypad Button %d
godot-native.a2e024277730798a8a3d48e0 Localized message core/input Pressure: unknown if: (pressure != 0) core/input/input_event.cpp 1315 true Pressure:
godot-native.2b631f9cf452a528e38637c8 Localized message core/input canceled unknown conditional_expression: canceled core/input/input_event.cpp 1399 true canceled
godot-native.aa36415e25d811a524a51e33 Localized message core/input touched unknown conditional_expression else: canceled | conditional_expression: pressed core/input/input_event.cpp 1399 true touched
godot-native.e941fdeac6b5a401b5594cf6 Localized message core/input released unknown conditional_expression else: canceled | conditional_expression else: pressed core/input/input_event.cpp 1399 true released
godot-native.51ba276687d1347a4b0df9cc Localized message core/input Screen %s at (%s) with %s touch points unknown core/input/input_event.cpp 1401 true Screen %s at (%s) with %s touch points
godot-native.68ec0779b02e0bdaa727ecf0 Localized message core/input Screen dragged with %s touch points at position (%s) with velocity of (%s) unknown core/input/input_event.cpp 1529 true Screen dragged with %s touch points at position (%s) with velocity of (%s)
godot-native.79ee38b08afa6484cd6d0dac Localized message core/input Magnify Gesture at (%s) with factor %s unknown core/input/input_event.cpp 1742 true Magnify Gesture at (%s) with factor %s
godot-native.85de31b86a101436d973eca3 Localized message core/input Pan Gesture at (%s) with delta (%s) unknown core/input/input_event.cpp 1784 true Pan Gesture at (%s) with delta (%s)
godot-native.217d92b643e97ef839a4ef73 Localized message core/input MIDI Input on Channel=%s Message=%s unknown core/input/input_event.cpp 1865 true MIDI Input on Channel=%s Message=%s
godot-native.e57232f35327af835518c46f Localized message core/input Input Event with Shortcut=%s unknown core/input/input_event.cpp 1941 true Input Event with Shortcut=%s
godot-native.c6dbf899e4ef4dfcf8946040 Localized message core/input or unknown for_range_loop | if: (iek.is_valid()) | if: (!ret.is_empty()) core/input/input_map.cpp 179 true or
godot-native.9a4db4a7242df3f610a8fc27 Localized message core/input Action has no bound inputs unknown if: (ret.is_empty()) core/input/input_map.cpp 185 true Action has no bound inputs
godot-native.e88370004ac76b99ce213d75 Localized message core/input Accept unknown core/input/input_map.cpp 367 true Accept
godot-native.1731bec965d75b5382da2201 Localized message core/input Select unknown core/input/input_map.cpp 368 true Select
godot-native.788bfec46faccefa62cbf4e8 Localized message core/input Cancel unknown core/input/input_map.cpp 369 true Cancel
godot-native.2fcce0392f9b1ec86be21219 Localized message core/input Close Dialog unknown core/input/input_map.cpp 370 true Close Dialog
godot-native.ae82532ea2f2342de9d7c283 Localized message core/input Focus Next unknown core/input/input_map.cpp 371 true Focus Next
godot-native.6b53b6a57d05f292aa1b7f88 Localized message core/input Focus Prev unknown core/input/input_map.cpp 372 true Focus Prev
godot-native.6ab8f80ac779839758685596 Localized message core/input Left unknown core/input/input_map.cpp 373 true Left
godot-native.a937b23d8239a0a246a2d04d Localized message core/input Right unknown core/input/input_map.cpp 374 true Right
godot-native.da172252d856d142fc8f8f4e Localized message core/input Up unknown core/input/input_map.cpp 375 true Up
godot-native.6d6466c565ebae4f649565e3 Localized message core/input Down unknown core/input/input_map.cpp 376 true Down
godot-native.7abc042c48d606e938808eed Localized message core/input Page Up unknown core/input/input_map.cpp 377 true Page Up
godot-native.c2b6cb15d2d3bc5ac85bb209 Localized message core/input Page Down unknown core/input/input_map.cpp 378 true Page Down
godot-native.7efd8301df17c1e39f5658c9 Localized message core/input Home unknown core/input/input_map.cpp 379 true Home
godot-native.3e1cb65eb74c338fdef454af Localized message core/input End unknown core/input/input_map.cpp 380 true End
godot-native.ad42b70b3e1bf4e92a10e7a2 Localized message core/input Cut unknown core/input/input_map.cpp 381 true Cut
godot-native.0b5c9ae12606ae81a4c40f63 Localized message core/input Copy unknown core/input/input_map.cpp 382 true Copy
godot-native.2c4a221e0cb218331b22f0b1 Localized message core/input Paste unknown core/input/input_map.cpp 383 true Paste
godot-native.a29ed045718f533bf9b9c304 Localized message core/input Toggle Tab Focus Mode unknown core/input/input_map.cpp 384 true Toggle Tab Focus Mode
godot-native.db76e999b9c45daaeed0dd08 Localized message core/input Undo unknown core/input/input_map.cpp 385 true Undo
godot-native.8755a6bfb6f8bca7f1c68046 Localized message core/input Redo unknown core/input/input_map.cpp 386 true Redo
godot-native.1556c2152622baf9af1c5b0e Localized message core/input Completion Query unknown core/input/input_map.cpp 387 true Completion Query
godot-native.a53ebb08d5ebe818dd69b333 Localized message core/input New Line unknown core/input/input_map.cpp 388 true New Line
godot-native.4b021dcc9fa9ea0b86086316 Localized message core/input New Blank Line unknown core/input/input_map.cpp 389 true New Blank Line
godot-native.5d9d168ac9d7728014d9639a Localized message core/input New Line Above unknown core/input/input_map.cpp 390 true New Line Above
godot-native.86c1f896bcc5f23db0caa52d Localized message core/input Indent unknown core/input/input_map.cpp 391 true Indent
godot-native.ab521ed02c047ebb42907b17 Localized message core/input Dedent unknown core/input/input_map.cpp 392 true Dedent
godot-native.de490b49c49d776ba9e69a29 Localized message core/input Backspace unknown core/input/input_map.cpp 393 true Backspace
godot-native.452b4f6831c0cc50bf01c4c9 Localized message core/input Backspace Word unknown core/input/input_map.cpp 394 true Backspace Word
godot-native.a698d2de6c7d749f1bb441a7 Localized message core/input Backspace all to Left unknown core/input/input_map.cpp 395 true Backspace all to Left
godot-native.16d54176b6455ee2ebea5db0 Localized message core/input Delete unknown core/input/input_map.cpp 396 true Delete
godot-native.58cd229bd729dc7ea0591673 Localized message core/input Delete Word unknown core/input/input_map.cpp 397 true Delete Word
godot-native.ef1138f68fc4130aaa503662 Localized message core/input Delete all to Right unknown core/input/input_map.cpp 398 true Delete all to Right
godot-native.d01cb3f2e3e9979b12375057 Localized message core/input Caret Left unknown core/input/input_map.cpp 399 true Caret Left
godot-native.81773b705a7eeb910cf02af3 Localized message core/input Caret Word Left unknown core/input/input_map.cpp 400 true Caret Word Left
godot-native.1c457d2c8300759c90875b70 Localized message core/input Caret Right unknown core/input/input_map.cpp 401 true Caret Right
godot-native.e6a3e4c0f46ec1c0eb37a28c Localized message core/input Caret Word Right unknown core/input/input_map.cpp 402 true Caret Word Right
godot-native.d0de673891ccb6b0ac038b92 Localized message core/input Caret Up unknown core/input/input_map.cpp 403 true Caret Up
godot-native.6ac9c86b7cf3cf04b0786138 Localized message core/input Caret Down unknown core/input/input_map.cpp 404 true Caret Down
godot-native.6d1b6b7a4bd38f1020ca583e Localized message core/input Caret Line Start unknown core/input/input_map.cpp 405 true Caret Line Start
godot-native.fefd2b5b0ff499f54dd97219 Localized message core/input Caret Line End unknown core/input/input_map.cpp 406 true Caret Line End
godot-native.e789254aad24a0846c6a9c3c Localized message core/input Caret Page Up unknown core/input/input_map.cpp 407 true Caret Page Up
godot-native.12cccf32a7b1f4b5cb887c32 Localized message core/input Caret Page Down unknown core/input/input_map.cpp 408 true Caret Page Down
godot-native.e392ddd08aeb35e7a903e0b6 Localized message core/input Caret Document Start unknown core/input/input_map.cpp 409 true Caret Document Start
godot-native.93132bd2e033182735cd8990 Localized message core/input Caret Document End unknown core/input/input_map.cpp 410 true Caret Document End
godot-native.ca4f038e9db2367049289181 Localized message core/input Caret Add Below unknown core/input/input_map.cpp 411 true Caret Add Below
godot-native.1e1eb4bce6e46716c64a5638 Localized message core/input Caret Add Above unknown core/input/input_map.cpp 412 true Caret Add Above
godot-native.3831bf3fe6b0a7cfe62259ff Localized message core/input Scroll Up unknown core/input/input_map.cpp 413 true Scroll Up
godot-native.0ce67a2bd6ecea857d4ac761 Localized message core/input Scroll Down unknown core/input/input_map.cpp 414 true Scroll Down
godot-native.e6ccab8cb471261b4133a59f Localized message core/input Select All unknown core/input/input_map.cpp 415 true Select All
godot-native.fbf52be76d7c5ad1ea07b528 Localized message core/input Select Word Under Caret unknown core/input/input_map.cpp 416 true Select Word Under Caret
godot-native.e2519d2018ebf34fbe3e9e3c Localized message core/input Add Selection for Next Occurrence unknown core/input/input_map.cpp 417 true Add Selection for Next Occurrence
godot-native.5bd879ca456f5c9854f0c5a9 Localized message core/input Skip Selection for Next Occurrence unknown core/input/input_map.cpp 418 true Skip Selection for Next Occurrence
godot-native.4dee007e5479dcb96d5bf4ba Localized message core/input Clear Carets and Selection unknown core/input/input_map.cpp 419 true Clear Carets and Selection
godot-native.650acfe3c82dec37d072afbc Localized message core/input Toggle Insert Mode unknown core/input/input_map.cpp 420 true Toggle Insert Mode
godot-native.c56219fc71f99cf1c9b99efc Localized message core/input Submit Text unknown core/input/input_map.cpp 421 true Submit Text
godot-native.5a889f15fbea85ae4a1acfd9 Localized message core/input Duplicate Nodes unknown core/input/input_map.cpp 422 true Duplicate Nodes
godot-native.4760cbda92a38c4c1794fafd Localized message core/input Delete Nodes unknown core/input/input_map.cpp 423 true Delete Nodes
godot-native.ba5558457e2e77df76c223d6 Localized message core/input Follow Input Port Connection unknown core/input/input_map.cpp 424 true Follow Input Port Connection
godot-native.857608f70258cef4043fabb3 Localized message core/input Follow Output Port Connection unknown core/input/input_map.cpp 425 true Follow Output Port Connection
godot-native.a05d782fa797707bc19d03f6 Localized message core/input Delete unknown core/input/input_map.cpp 426 true Delete
godot-native.9011b4cbac24331ac28038dc Localized message core/input Go Up One Level unknown core/input/input_map.cpp 427 true Go Up One Level
godot-native.fb151c7a0beae4aaa74ffdd2 Localized message core/input Refresh unknown core/input/input_map.cpp 428 true Refresh
godot-native.c2b55c0de6ea9f5ce31073bb Localized message core/input Show Hidden unknown core/input/input_map.cpp 429 true Show Hidden
godot-native.803977f3b6282a134bceb595 Localized message core/input Find unknown core/input/input_map.cpp 430 true Find
godot-native.e4b31ba0ba4a30e6e099bd34 Localized message core/input Focus Path unknown core/input/input_map.cpp 431 true Focus Path
godot-native.e8038c40985dfdf54b88a9fc Localized message core/input Swap Input Direction unknown core/input/input_map.cpp 432 true Swap Input Direction
godot-native.26bf8ceb914b71a33d458427 Localized message core/input Start Unicode Character Input unknown core/input/input_map.cpp 433 true Start Unicode Character Input
godot-native.4727223fb03caf45ac14d82b Localized message core/input ColorPicker: Delete Preset unknown core/input/input_map.cpp 434 true ColorPicker: Delete Preset
godot-native.5f2b872c296e2e1c0ce84562 Localized message core/input Accessibility: Keyboard Drag and Drop unknown core/input/input_map.cpp 435 true Accessibility: Keyboard Drag and Drop
godot-native.f09956e82ea8b8a1b163c530 Localized message core/math Invalid input %d (not passed) in expression unknown switch: (p_node->type) | case: Expression::ENode::TYPE_INPUT | if: (in->index < 0 || in->index >= p_inputs.size()) core/math/expression.cpp 1244 true Invalid input %d (not passed) in expression
godot-native.5c8372df299e92d8eb790163 Localized message core/math self can't be used because instance is null (not passed) unknown switch: (p_node->type) | case: Expression::ENode::TYPE_SELF | if: (!p_instance) core/math/expression.cpp 1256 true self can't be used because instance is null (not passed)
godot-native.732e4d02027fd4be69273bcf Localized message core/math Invalid operands to operator %s, %s and %s. unknown switch: (p_node->type) | case: Expression::ENode::TYPE_OPERATOR | if: (!valid) core/math/expression.cpp 1282 true Invalid operands to operator %s, %s and %s.
godot-native.e1c652a1eb7575baab9b7127 Localized message core/math Invalid index of type %s for base type %s unknown switch: (p_node->type) | case: Expression::ENode::TYPE_INDEX | if: (!valid) core/math/expression.cpp 1306 true Invalid index of type %s for base type %s
godot-native.906bf825374c4dbb961ef799 Localized message core/math Invalid named index '%s' for base type %s unknown switch: (p_node->type) | case: Expression::ENode::TYPE_NAMED_INDEX | if: (!valid) core/math/expression.cpp 1323 true Invalid named index '%s' for base type %s
godot-native.46bfd0f0acb94239b4a41eba Localized message core/math Invalid arguments to construct '%s' unknown switch: (p_node->type) | case: Expression::ENode::TYPE_CONSTRUCTOR | if: (ce.error != Callable::CallError::CALL_OK) core/math/expression.cpp 1392 true Invalid arguments to construct '%s'
godot-native.b3503c21773b138e6e65543b Localized message core/math On call to '%s': unknown switch: (p_node->type) | case: Expression::ENode::TYPE_CALL | if: (ce.error != Callable::CallError::CALL_OK) core/math/expression.cpp 1458 true On call to '%s':
godot-native.0a4bd6b87f036000095e3aaf Localized message core/object Built-in script unknown #ifdef: TOOLS_ENABLED | if: (is_built_in()) | if: (get_name().is_empty()) core/object/script_language.cpp 146 true Built-in script
godot-native.c73ba8e4ed16a9adab308e1b Localized message core/object Built-in unknown #ifdef: TOOLS_ENABLED | if: (is_built_in()) | if else: (get_name().is_empty()) core/object/script_language.cpp 148 true Built-in
godot-native.dea043ad1d702955b083ba65 Localized message core/string B unknown if: (magnitude == 0) core/string/ustring.cpp 4254 true B
godot-native.efea1ab388bf3f61f8712027 Localized message core/string KiB unknown if else: (magnitude == 0) | switch: (magnitude) | case: 1 core/string/ustring.cpp 4259 true KiB
godot-native.7e6e782e5019c89cc3ad6142 Localized message core/string MiB unknown if else: (magnitude == 0) | switch: (magnitude) | case: 2 core/string/ustring.cpp 4262 true MiB
godot-native.ed6a763d55eae13efe486fca Localized message core/string GiB unknown if else: (magnitude == 0) | switch: (magnitude) | case: 3 core/string/ustring.cpp 4265 true GiB
godot-native.f42ad35f9772c104aed15183 Localized message core/string TiB unknown if else: (magnitude == 0) | switch: (magnitude) | case: 4 core/string/ustring.cpp 4268 true TiB
godot-native.7e63d83afeb288d948bb30ff Localized message core/string PiB unknown if else: (magnitude == 0) | switch: (magnitude) | case: 5 core/string/ustring.cpp 4271 true PiB
godot-native.b7b36a0ca7703fb39a999ac4 Localized message core/string EiB unknown if else: (magnitude == 0) | switch: (magnitude) | case: 6 core/string/ustring.cpp 4274 true EiB
godot-native.7c3db4d62fe4696f689125d0 Localized message editor/animation Time: unknown switch: (p_what) | case: NOTIFICATION_DRAW | for: i < track_count | for: j < key_count | if: (pos.x >= limit && pos.x <= right_limit) | if: (is_selected) editor/animation/animation_bezier_editor.cpp 776 true Time:
godot-native.53d550ed990bc5839912e1a1 Localized message editor/animation Value: unknown switch: (p_what) | case: NOTIFICATION_DRAW | for: i < track_count | for: j < key_count | if: (pos.x >= limit && pos.x <= right_limit) | if: (is_selected) editor/animation/animation_bezier_editor.cpp 779 true Value:
godot-native.b46d9dd6ef832d1be1644780 Localized message editor/animation Update Selected Key Handles unknown editor/animation/animation_bezier_editor.cpp 1189 true Update Selected Key Handles
godot-native.1642ac9461c81ffac49b6014 Item text (control type unresolved) editor/animation Insert Key Here unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) editor/animation/animation_bezier_editor.cpp 1364 true Insert Key Here
godot-native.8175259f9edfaddad69435d1 Item text (control type unresolved) editor/animation Duplicate Selected Key(s) unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) editor/animation/animation_bezier_editor.cpp 1367 true Duplicate Selected Key(s)
godot-native.3184ed38444daed42f5fa21d Item text (control type unresolved) editor/animation Cut Selected Key(s) unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) editor/animation/animation_bezier_editor.cpp 1368 true Cut Selected Key(s)
godot-native.da134b337edc7eb94f317030 Item text (control type unresolved) editor/animation Copy Selected Key(s) unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) editor/animation/animation_bezier_editor.cpp 1369 true Copy Selected Key(s)
godot-native.1dae5d5cfcb61dd84a1eedc6 Item text (control type unresolved) editor/animation Paste Key(s) unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (editor->is_key_clipboard_active()) editor/animation/animation_bezier_editor.cpp 1373 true Paste Key(s)
godot-native.c778bc28e52ca1ef20f3ffe2 Item text (control type unresolved) editor/animation Delete Selected Key(s) unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) editor/animation/animation_bezier_editor.cpp 1378 true Delete Selected Key(s)
godot-native.af68e65fe568a80900caf644 Item text (control type unresolved) editor/animation Make Handles Free unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) editor/animation/animation_bezier_editor.cpp 1380 true Make Handles Free
godot-native.5b75b6de2297dbd7eda51106 Item text (control type unresolved) editor/animation Make Handles Linear unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) editor/animation/animation_bezier_editor.cpp 1381 true Make Handles Linear
godot-native.c62bee2fe347e2f149af1aa1 Item text (control type unresolved) editor/animation Make Handles Balanced unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) editor/animation/animation_bezier_editor.cpp 1382 true Make Handles Balanced
godot-native.c1a045c300084da62f928fc1 Item text (control type unresolved) editor/animation Make Handles Mirrored unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) editor/animation/animation_bezier_editor.cpp 1383 true Make Handles Mirrored
godot-native.5146cd6cd937840f9bb30201 Item text (control type unresolved) editor/animation Make Handles Balanced (Auto Tangent) unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) editor/animation/animation_bezier_editor.cpp 1385 true Make Handles Balanced (Auto Tangent)
godot-native.ea94c57d2f15bafdf6e5e979 Item text (control type unresolved) editor/animation Make Handles Mirrored (Auto Tangent) unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) | if: (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) | if: (!read_only) | if: (selected || selection.size()) editor/animation/animation_bezier_editor.cpp 1386 true Make Handles Mirrored (Auto Tangent)
godot-native.d03dd34957f6d9f31ca69a28 Localized message editor/animation Add Bezier Point unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (mb->get_position().x >= limit && mb->get_position().x < get_size().width && mb->is_command_or_control_pressed()) editor/animation/animation_bezier_editor.cpp 1747 true Add Bezier Point
godot-native.4cfd3294f947316be6a655b4 Localized message editor/animation Move Bezier Points unknown if: (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (moving_selection && (std::abs(moving_selection_offset.x) > CMP_EPSILON || std::abs(moving_selection_offset.y) > CMP_EPSILON)) editor/animation/animation_bezier_editor.cpp 1849 true Move Bezier Points
godot-native.06adfb270db8d0d34a54b56e Localized message editor/animation Scale Bezier Points unknown if: (scaling_selection && mb.is_valid() && !read_only && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (std::abs(scaling_selection_scale.x - 1) > CMP_EPSILON || std::abs(scaling_selection_scale.y - 1) > CMP_EPSILON) editor/animation/animation_bezier_editor.cpp 1989 true Scale Bezier Points
godot-native.880ef6fe449bd100c22d82f7 Localized message editor/animation Move Bezier Points unknown if: ((moving_handle == -1 || moving_handle == 1) && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) editor/animation/animation_bezier_editor.cpp 2294 true Move Bezier Points
godot-native.0e0cf7d12901d204d04bd55c Localized message editor/animation Add Bezier Point unknown switch: (p_index) | case: MENU_KEY_INSERT | if: (animation->get_track_count() > 0) editor/animation/animation_bezier_editor.cpp 2419 true Add Bezier Point
godot-native.e2cc0eb51f892466ac6fd409 Localized message editor/animation Animation Duplicate Keys unknown editor/animation/animation_bezier_editor.cpp 2483 true Animation Duplicate Keys
godot-native.5744126c9f3b2cf60cc4750c Localized message editor/animation Animation Cut Keys unknown if: (p_cut) editor/animation/animation_bezier_editor.cpp 2565 true Animation Cut Keys
godot-native.1f450e89474b4dae1ff3e6ff Localized message editor/animation Animation Paste Keys unknown if: (editor->is_key_clipboard_active() && animation.is_valid() && (selected_track >= 0 && selected_track < animation->get_track_count())) editor/animation/animation_bezier_editor.cpp 2599 true Animation Paste Keys
godot-native.006c0098aa6c601ebed599ef Localized message editor/animation Animation Delete Keys unknown if: (selection.size()) editor/animation/animation_bezier_editor.cpp 2685 true Animation Delete Keys
godot-native.dd7b0ce6b28c7db23cc3f9da Shortcut label editor/animation Focus unknown editor/animation/animation_bezier_editor.cpp 2738 true Focus
godot-native.5d19cb8f76eadc0fbdd8db2c Shortcut label editor/animation Select All Keys unknown editor/animation/animation_bezier_editor.cpp 2739 true Select All Keys
godot-native.0b0fec5da67af176bbe4d5f6 Shortcut label editor/animation Deselect All Keys unknown editor/animation/animation_bezier_editor.cpp 2740 true Deselect All Keys
godot-native.96f0b70d474f052c2bdf9fcc Localized message editor/animation Add Animation unknown if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) editor/animation/animation_blend_space_1d_editor.cpp 100 true Add Animation
godot-native.a808505e9fb3485989e8399f Item text (control type unresolved) editor/animation No available animations unknown if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) | if: (animation_list.is_empty()) editor/animation/animation_blend_space_1d_editor.cpp 104 true No available animations
godot-native.30404fa670cb19d0e9205e38 Item text (control type unresolved) editor/animation Add %s unknown if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) | for_range_loop editor/animation/animation_blend_space_1d_editor.cpp 120 true Add %s
godot-native.f5762d3782feb57e7fe3fbcc Item text (control type unresolved) editor/animation Paste unknown if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) | if: (clipb.is_valid()) editor/animation/animation_blend_space_1d_editor.cpp 127 true Paste
godot-native.5473751b798c5ff500bad386 Item text (control type unresolved) editor/animation Load... unknown if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) editor/animation/animation_blend_space_1d_editor.cpp 130 true Load...
godot-native.9e8857860604e2763357d153 Localized message editor/animation Move BlendSpace1D Node Point unknown if: (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (dragging_selected) editor/animation/animation_blend_space_1d_editor.cpp 209 true Move BlendSpace1D Node Point
godot-native.5650c090e24feda059fe6a17 Localized message editor/animation Change BlendSpace1D Config unknown editor/animation/animation_blend_space_1d_editor.cpp 448 true Change BlendSpace1D Config
godot-native.1efe9dbd818b5e2c9ec0dfe6 Localized message editor/animation Change BlendSpace1D Labels unknown editor/animation/animation_blend_space_1d_editor.cpp 479 true Change BlendSpace1D Labels
godot-native.1496851f9d7eeb1370d070c4 Localized message editor/animation This type of node can't be used. Only animation nodes are allowed. unknown if else: (file_loaded.is_valid()) editor/animation/animation_blend_space_1d_editor.cpp 497 true This type of node can't be used. Only animation nodes are allowed.
godot-native.d9dcd93a76f5cb010bc947a3 Localized message editor/animation This type of node can't be used. Only root nodes are allowed. unknown if: (node.is_null()) editor/animation/animation_blend_space_1d_editor.cpp 542 true This type of node can't be used. Only root nodes are allowed.
godot-native.acb926355e7cf727f15bc037 Localized message editor/animation Add Node Point unknown editor/animation/animation_blend_space_1d_editor.cpp 548 true Add Node Point
godot-native.725a68f707dba0b0ef279176 Localized message editor/animation Add Animation Point unknown editor/animation/animation_blend_space_1d_editor.cpp 567 true Add Animation Point
godot-native.f5386890f3e6579329253719 Localized message editor/animation Remove BlendSpace1D Point unknown if: (selected_point != -1) editor/animation/animation_blend_space_1d_editor.cpp 657 true Remove BlendSpace1D Point
godot-native.dd21363ceecb4cb1a5c34d28 Localized message editor/animation Move BlendSpace1D Node Point unknown editor/animation/animation_blend_space_1d_editor.cpp 679 true Move BlendSpace1D Node Point
godot-native.5fa7f11754375c53011e4aef Localized message editor/animation Reorder BlendSpace1D Point Index unknown editor/animation/animation_blend_space_1d_editor.cpp 704 true Reorder BlendSpace1D Point Index
godot-native.febd03d950aac6c695baf0fe Localized message editor/animation Change BlendSpace1D Point Name unknown editor/animation/animation_blend_space_1d_editor.cpp 748 true Change BlendSpace1D Point Name
godot-native.5beea4278c350675c7137834 Item text (control type unresolved) editor/animation Continuous unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_blend_space_1d_editor.cpp 780 true Continuous
godot-native.56c54a3ac54fb88eca631dca Item text (control type unresolved) editor/animation Discrete unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_blend_space_1d_editor.cpp 781 true Discrete
godot-native.d070072ec29c344a268e8e5f Item text (control type unresolved) editor/animation Capture unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_blend_space_1d_editor.cpp 782 true Capture
godot-native.89aebc2bd9d052af6a9dbeb7 Button editor/animation Select and move points. RMB: Create point at position clicked. Shift+LMB+Drag: Set the blending position within the space. Scroll: Increment or decrement index. unknown editor/animation/animation_blend_space_1d_editor.cpp 969 true Select and move points. RMB: Create point at position clicked. Shift+LMB+Drag: Set the blending position within the space. Scroll: Increment or decrement index.
godot-native.2a62b6dd6a924b89a4ed9902 Button editor/animation Create points. unknown editor/animation/animation_blend_space_1d_editor.cpp 977 true Create points.
godot-native.c1f283164806176c8307ee70 Button editor/animation Set the blending position within the space. unknown editor/animation/animation_blend_space_1d_editor.cpp 985 true Set the blending position within the space.
godot-native.58de14edfa6906b0b4ea16ef Button editor/animation Erase points. pressed -> AnimationNodeBlendSpace1DEditor::_erase_selected unknown editor/animation/animation_blend_space_1d_editor.cpp 993 true Erase points.
godot-native.bdcd51b41eaf6b677a33231b Button editor/animation Enable snap and show grid. pressed -> AnimationNodeBlendSpace1DEditor::_snap_toggled unknown editor/animation/animation_blend_space_1d_editor.cpp 1003 true Enable snap and show grid.
godot-native.67313183bf31984897be8c47 SpinBox editor/animation Grid Step value_changed -> AnimationNodeBlendSpace1DEditor::_config_changed unknown editor/animation/animation_blend_space_1d_editor.cpp 1011 true Grid Step
godot-native.2af698f871d79212eb1e1c32 Localized message editor/animation Sync unknown editor/animation/animation_blend_space_1d_editor.cpp 1014 true Sync
godot-native.13516895963e0febbb31de4f Menu/list item editor/animation None unknown editor/animation/animation_blend_space_1d_editor.cpp 1016 true None
godot-native.421db64bd67ae541aef75454 Menu/list item editor/animation Independent unknown editor/animation/animation_blend_space_1d_editor.cpp 1017 true Independent
godot-native.c2bd9bd11c691bb1e9671c63 Menu/list item editor/animation Cyclic Mutable unknown editor/animation/animation_blend_space_1d_editor.cpp 1018 true Cyclic Mutable
godot-native.3f2b75d95cab127577389eb7 Menu/list item editor/animation Cyclic Constant unknown editor/animation/animation_blend_space_1d_editor.cpp 1019 true Cyclic Constant
godot-native.cd8eca2d9b35eb797b1ab689 SpinBox editor/animation Cyclic Length value_changed -> AnimationNodeBlendSpace1DEditor::_config_changed unknown editor/animation/animation_blend_space_1d_editor.cpp 1029 true Cyclic Length
godot-native.3b03800dc3a1c5598e5d0ac5 SpinBox editor/animation Cycle length in seconds for cyclic sync. All animations are time-scaled to complete one cycle in this duration. value_changed -> AnimationNodeBlendSpace1DEditor::_config_changed unknown editor/animation/animation_blend_space_1d_editor.cpp 1030 true Cycle length in seconds for cyclic sync. All animations are time-scaled to complete one cycle in this duration.
godot-native.730915d2744d1482279438e3 Localized message editor/animation Blend unknown editor/animation/animation_blend_space_1d_editor.cpp 1036 true Blend
godot-native.62400f388ffe3573ecce08d9 Button editor/animation Open Editor pressed -> AnimationNodeBlendSpace1DEditor::_open_editor unknown editor/animation/animation_blend_space_1d_editor.cpp 1048 true Open Editor
godot-native.340e44a8c80b81f3704ef3b0 Localized message editor/animation Index unknown editor/animation/animation_blend_space_1d_editor.cpp 1053 true Index
godot-native.aa9a5246997fa139390e288e SpinBox editor/animation Blend Point Index value_changed -> AnimationNodeBlendSpace1DEditor::_edit_point_index unknown editor/animation/animation_blend_space_1d_editor.cpp 1060 true Blend Point Index
godot-native.7f0a150638cc948481725889 SpinBox editor/animation Index of the blend point. Values outside of the valid range will be clamped to the nearest index. value_changed -> AnimationNodeBlendSpace1DEditor::_edit_point_index unknown editor/animation/animation_blend_space_1d_editor.cpp 1061 true Index of the blend point. Values outside of the valid range will be clamped to the nearest index.
godot-native.ad483ecc274c5bfc5ec49ce0 Localized message editor/animation Position unknown editor/animation/animation_blend_space_1d_editor.cpp 1068 true Position
godot-native.9643c89ba1fb1b0b9bfd6013 SpinBox editor/animation Blend Value value_changed -> AnimationNodeBlendSpace1DEditor::_edit_point_pos unknown editor/animation/animation_blend_space_1d_editor.cpp 1074 true Blend Value
godot-native.2133bb1b1a5d7d25ca20de68 SpinBox editor/animation Min unknown editor/animation/animation_blend_space_1d_editor.cpp 1111 true Min
godot-native.7fb857a0f19cb792a8b76f2f SpinBox editor/animation Max unknown editor/animation/animation_blend_space_1d_editor.cpp 1119 true Max
godot-native.f58f02dcafd2bf7c9ddffffc LineEdit editor/animation Value unknown editor/animation/animation_blend_space_1d_editor.cpp 1124 true Value
godot-native.b4c34b1a4a365fd5f544c619 EditorFileDialog editor/animation Open Animation Node file_selected -> AnimationNodeBlendSpace1DEditor::_file_opened unknown editor/animation/animation_blend_space_1d_editor.cpp 1151 true Open Animation Node
godot-native.c9b473f2fce1c4fbfce2e493 Localized message editor/animation Add Animation unknown if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) editor/animation/animation_blend_space_2d_editor.cpp 142 true Add Animation
godot-native.208c571a7908d8bb6cfca64c Item text (control type unresolved) editor/animation No available animations unknown if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) | if: (animation_list.is_empty()) editor/animation/animation_blend_space_2d_editor.cpp 146 true No available animations
godot-native.b09cb3affbda2d865d216f4c Item text (control type unresolved) editor/animation Add %s unknown if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) | for_range_loop editor/animation/animation_blend_space_2d_editor.cpp 161 true Add %s
godot-native.c67579189d279e496ccf8c09 Item text (control type unresolved) editor/animation Paste unknown if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) | if: (clipb.is_valid()) editor/animation/animation_blend_space_2d_editor.cpp 168 true Paste
godot-native.ef09df96e49bbdfc1b7d5a6f Item text (control type unresolved) editor/animation Load... unknown if: (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) | if: (!read_only) editor/animation/animation_blend_space_2d_editor.cpp 171 true Load...
godot-native.42a152da10cd77c2443850be Localized message editor/animation Triangle already exists. unknown if: (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | for: i < points.size() | if: (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) | if: (making_triangle.size() == 3) | if: (blend_space->has_triangle(making_triangle[0], making_triangle[1], making_triangle[2])) editor/animation/animation_blend_space_2d_editor.cpp 261 true Triangle already exists.
godot-native.5685711d267a99352109ed06 Localized message editor/animation Add Triangle unknown if: (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | for: i < points.size() | if: (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) | if: (making_triangle.size() == 3) editor/animation/animation_blend_space_2d_editor.cpp 267 true Add Triangle
godot-native.e21914de3bcd4f0dcdf0b09c Localized message editor/animation Move BlendSpace2D Node Point unknown if: (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT) | if: (dragging_selected) | if: (!read_only) editor/animation/animation_blend_space_2d_editor.cpp 305 true Move BlendSpace2D Node Point
godot-native.1f403f4667ab255e2eb9450d Localized message editor/animation This type of node can't be used. Only animation nodes are allowed. unknown if else: (file_loaded.is_valid()) editor/animation/animation_blend_space_2d_editor.cpp 398 true This type of node can't be used. Only animation nodes are allowed.
godot-native.2c9e0aeda8d55487ce1e3fe4 Localized message editor/animation This type of node can't be used. Only root nodes are allowed. unknown if: (node.is_null()) editor/animation/animation_blend_space_2d_editor.cpp 443 true This type of node can't be used. Only root nodes are allowed.
godot-native.704b4c6c0e48fa19da1250f4 Localized message editor/animation Add Node Point unknown editor/animation/animation_blend_space_2d_editor.cpp 449 true Add Node Point
godot-native.d84081694ed38b30aa0d395b Localized message editor/animation Add Animation Point unknown editor/animation/animation_blend_space_2d_editor.cpp 468 true Add Animation Point
godot-native.e54f6b52d4e35673639b75c3 Localized message editor/animation Change BlendSpace2D Config unknown editor/animation/animation_blend_space_2d_editor.cpp 801 true Change BlendSpace2D Config
godot-native.d499457143db5e03af892893 Localized message editor/animation Change BlendSpace2D Labels unknown editor/animation/animation_blend_space_2d_editor.cpp 832 true Change BlendSpace2D Labels
godot-native.f07c4b7aece7dc1c6d8b09b1 Localized message editor/animation Remove BlendSpace2D Point unknown if: (selected_point != -1) editor/animation/animation_blend_space_2d_editor.cpp 852 true Remove BlendSpace2D Point
godot-native.18413b12a37268b25c0d8678 Localized message editor/animation Remove BlendSpace2D Triangle unknown if else: (selected_point != -1) | if: (selected_triangle != -1) editor/animation/animation_blend_space_2d_editor.cpp 877 true Remove BlendSpace2D Triangle
godot-native.278cbe5fbd408144f4bc60d6 Localized message editor/animation Move BlendSpace2D Node Point unknown editor/animation/animation_blend_space_2d_editor.cpp 930 true Move BlendSpace2D Node Point
godot-native.147b1243b97ff833ce6e8c4a Localized message editor/animation Reorder BlendSpace2D Point Index unknown editor/animation/animation_blend_space_2d_editor.cpp 955 true Reorder BlendSpace2D Point Index
godot-native.dc5b547403c0702b1ac780c7 Localized message editor/animation Change BlendSpace2D Point Name unknown editor/animation/animation_blend_space_2d_editor.cpp 998 true Change BlendSpace2D Point Name
godot-native.bc7e87acc95ad1fe129b4ad6 Item text (control type unresolved) editor/animation Continuous unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_blend_space_2d_editor.cpp 1024 true Continuous
godot-native.1e7a0dab6f07afc5353062c1 Item text (control type unresolved) editor/animation Discrete unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_blend_space_2d_editor.cpp 1025 true Discrete
godot-native.8462e7b406b00999d65dfa03 Item text (control type unresolved) editor/animation Capture unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_blend_space_2d_editor.cpp 1026 true Capture
godot-native.8ed2230f4416fc6bb3030a97 Localized message editor/animation Toggle Auto Triangles unknown editor/animation/animation_blend_space_2d_editor.cpp 1071 true Toggle Auto Triangles
godot-native.8a013bf7a6026f81e6da3bcd Button editor/animation Select and move points. RMB: Create point at position clicked. Shift+LMB+Drag: Set the blending position within the space. Scroll: Increment or decrement index. unknown editor/animation/animation_blend_space_2d_editor.cpp 1207 true Select and move points. RMB: Create point at position clicked. Shift+LMB+Drag: Set the blending position within the space. Scroll: Increment or decrement index.
godot-native.67a05bc7080ed3c755afd3f5 Button editor/animation Create points. unknown editor/animation/animation_blend_space_2d_editor.cpp 1215 true Create points.
godot-native.b23e09b6a9ea038b6e7fe2fa Button editor/animation Set the blending position within the space. unknown editor/animation/animation_blend_space_2d_editor.cpp 1223 true Set the blending position within the space.
godot-native.dda8b0da1b03598e5ec37666 Button editor/animation Create triangles by connecting points. unknown editor/animation/animation_blend_space_2d_editor.cpp 1231 true Create triangles by connecting points.
godot-native.7c78fe7bfcc1b2247f6bba5e Button editor/animation Erase points and triangles. pressed -> AnimationNodeBlendSpace2DEditor::_erase_selected unknown editor/animation/animation_blend_space_2d_editor.cpp 1239 true Erase points and triangles.
godot-native.20b2d6fe5169bac68ef36f33 Button editor/animation Generate blend triangles automatically (instead of manually) pressed -> AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled unknown editor/animation/animation_blend_space_2d_editor.cpp 1250 true Generate blend triangles automatically (instead of manually)
godot-native.52b54b1a24bfec2b7a1cc5d9 Button editor/animation Enable snap and show grid. pressed -> AnimationNodeBlendSpace2DEditor::_snap_toggled unknown editor/animation/animation_blend_space_2d_editor.cpp 1259 true Enable snap and show grid.
godot-native.b5c02bbb53783c633c416aa4 SpinBox editor/animation Grid X Step value_changed -> AnimationNodeBlendSpace2DEditor::_config_changed unknown editor/animation/animation_blend_space_2d_editor.cpp 1268 true Grid X Step
godot-native.217f706929638dc22fcbd7d1 SpinBox editor/animation Grid Y Step value_changed -> AnimationNodeBlendSpace2DEditor::_config_changed unknown editor/animation/animation_blend_space_2d_editor.cpp 1276 true Grid Y Step
godot-native.387f6b237429cfceb34dc22c Localized message editor/animation Sync unknown editor/animation/animation_blend_space_2d_editor.cpp 1280 true Sync
godot-native.ee61dc06539b62853bba6d8c Menu/list item editor/animation None unknown editor/animation/animation_blend_space_2d_editor.cpp 1282 true None
godot-native.1fec5bd48dfe338476eda527 Menu/list item editor/animation Independent unknown editor/animation/animation_blend_space_2d_editor.cpp 1283 true Independent
godot-native.81828fd24f6ef208d25e058f Menu/list item editor/animation Cyclic Mutable unknown editor/animation/animation_blend_space_2d_editor.cpp 1284 true Cyclic Mutable
godot-native.0f7cdb6a90ff24b55d6ba799 Menu/list item editor/animation Cyclic Constant unknown editor/animation/animation_blend_space_2d_editor.cpp 1285 true Cyclic Constant
godot-native.241ff69c13616b779f7cc10e SpinBox editor/animation Cyclic Length value_changed -> AnimationNodeBlendSpace2DEditor::_config_changed unknown editor/animation/animation_blend_space_2d_editor.cpp 1295 true Cyclic Length
godot-native.6111dc9374ed9d9c146e5247 SpinBox editor/animation Cycle length in seconds for cyclic sync. All animations are time-scaled to complete one cycle in this duration. value_changed -> AnimationNodeBlendSpace2DEditor::_config_changed unknown editor/animation/animation_blend_space_2d_editor.cpp 1296 true Cycle length in seconds for cyclic sync. All animations are time-scaled to complete one cycle in this duration.
godot-native.60d55696073e4947882dcb4f Localized message editor/animation Blend unknown editor/animation/animation_blend_space_2d_editor.cpp 1302 true Blend
godot-native.c5f7b3caee27aad2b0225eae Button editor/animation Open Editor pressed -> AnimationNodeBlendSpace2DEditor::_open_editor unknown editor/animation/animation_blend_space_2d_editor.cpp 1314 true Open Editor
godot-native.ed92ad57201cc36f23476086 Localized message editor/animation Index unknown editor/animation/animation_blend_space_2d_editor.cpp 1319 true Index
godot-native.88e1514ea099862c988a4171 SpinBox editor/animation Blend Point Index value_changed -> AnimationNodeBlendSpace2DEditor::_edit_point_index unknown editor/animation/animation_blend_space_2d_editor.cpp 1326 true Blend Point Index
godot-native.c1ced77c28d66c88e49666d4 SpinBox editor/animation Index of the blend point. Values outside of the valid range will be clamped to the nearest index. value_changed -> AnimationNodeBlendSpace2DEditor::_edit_point_index unknown editor/animation/animation_blend_space_2d_editor.cpp 1327 true Index of the blend point. Values outside of the valid range will be clamped to the nearest index.
godot-native.1a9d64535d093d62722cf0c3 Localized message editor/animation Position unknown editor/animation/animation_blend_space_2d_editor.cpp 1334 true Position
godot-native.42e722cff4ff43ce1ae40f6f SpinBox editor/animation Blend X Value value_changed -> AnimationNodeBlendSpace2DEditor::_edit_point_pos unknown editor/animation/animation_blend_space_2d_editor.cpp 1340 true Blend X Value
godot-native.9065fb123f87f24f5260ef06 SpinBox editor/animation Blend Y Value value_changed -> AnimationNodeBlendSpace2DEditor::_edit_point_pos unknown editor/animation/animation_blend_space_2d_editor.cpp 1347 true Blend Y Value
godot-native.6f9006dd981498a489edf17a SpinBox editor/animation Max Y unknown editor/animation/animation_blend_space_2d_editor.cpp 1367 true Max Y
godot-native.ee3c616b1e944079fad8dfdc LineEdit editor/animation Y Value unknown editor/animation/animation_blend_space_2d_editor.cpp 1373 true Y Value
godot-native.d7901e12c2e2fced2b0ca416 SpinBox editor/animation Min Y unknown editor/animation/animation_blend_space_2d_editor.cpp 1379 true Min Y
godot-native.83f21ea23c8ac389bd5fe848 SpinBox editor/animation Min X unknown editor/animation/animation_blend_space_2d_editor.cpp 1413 true Min X
godot-native.006ca91f3ec65c640e3f1c41 LineEdit editor/animation X Value unknown editor/animation/animation_blend_space_2d_editor.cpp 1419 true X Value
godot-native.ac726262463787a9b1da2a2f SpinBox editor/animation Max X unknown editor/animation/animation_blend_space_2d_editor.cpp 1425 true Max X
godot-native.c1d8489f61c048f23099b2d1 EditorFileDialog editor/animation Open Animation Node file_selected -> AnimationNodeBlendSpace2DEditor::_file_opened unknown editor/animation/animation_blend_space_2d_editor.cpp 1461 true Open Animation Node
godot-native.af181f9c2fba5e59501daec6 Item text (control type unresolved) editor/animation Paste unknown if: (clipb.is_valid()) editor/animation/animation_blend_tree_editor_plugin.cpp 94 true Paste
godot-native.aea0eb24c72026811dff3168 Item text (control type unresolved) editor/animation Load... unknown editor/animation/animation_blend_tree_editor_plugin.cpp 97 true Load...
godot-native.3393635f7a751b8540289d5f Localized message editor/animation Parameter Changed: %s unknown editor/animation/animation_blend_tree_editor_plugin.cpp 112 true Parameter Changed: %s
godot-native.37f04e8c6f69b58e6b59228f Button editor/animation Delete unknown for_range_loop | if: (E != SceneStringName(output)) | if: (!read_only) editor/animation/animation_blend_tree_editor_plugin.cpp 206 true Delete
godot-native.c6e3f330c33de94074d8c3a3 Button editor/animation Open Editor unknown for_range_loop | if: (AnimationTreeEditor::get_singleton()->can_edit(agnode)) editor/animation/animation_blend_tree_editor_plugin.cpp 258 true Open Editor
godot-native.7e2394602e8617f0f9fe833a Button editor/animation Inspect Filters unknown for_range_loop | if: (agnode->has_filter()) | if: (read_only) editor/animation/animation_blend_tree_editor_plugin.cpp 269 true Inspect Filters
godot-native.fb42f3632f8937f463e06bfe Button editor/animation Edit Filters unknown for_range_loop | if: (agnode->has_filter()) | if else: (read_only) editor/animation/animation_blend_tree_editor_plugin.cpp 271 true Edit Filters
godot-native.4dd7c7f7c0d32a649cbe4688 Localized message editor/animation This type of node can't be used. Only animation nodes are allowed. unknown if else: (file_loaded.is_valid()) editor/animation/animation_blend_tree_editor_plugin.cpp 391 true This type of node can't be used. Only animation nodes are allowed.
godot-native.bd6525c289a615cb7ebc8d2c Localized message editor/animation Output node can't be added to the blend tree. unknown if: (out.is_valid()) editor/animation/animation_blend_tree_editor_plugin.cpp 434 true Output node can't be added to the blend tree.
godot-native.a4d4215575730123a34bb6df Localized message editor/animation Add Node to BlendTree unknown editor/animation/animation_blend_tree_editor_plugin.cpp 460 true Add Node to BlendTree
godot-native.89b90245788400ce467c4a1f Localized message editor/animation Node Moved unknown editor/animation/animation_blend_tree_editor_plugin.cpp 529 true Node Moved
godot-native.defeb8ea8227f6828354afd4 Localized message editor/animation Unable to connect, port may be in use or connection may be invalid. unknown if: (err != AnimationNodeBlendTree::CONNECTION_OK) editor/animation/animation_blend_tree_editor_plugin.cpp 551 true Unable to connect, port may be in use or connection may be invalid.
godot-native.f695691904c2410429ece78f Localized message editor/animation Nodes Connected unknown editor/animation/animation_blend_tree_editor_plugin.cpp 556 true Nodes Connected
godot-native.e8253b9f8643e94a2ba86c31 Localized message editor/animation Nodes Disconnected unknown editor/animation/animation_blend_tree_editor_plugin.cpp 573 true Nodes Disconnected
godot-native.c7c3ffb1bfc530fca1f7c1ff Localized message editor/animation Set Animation unknown editor/animation/animation_blend_tree_editor_plugin.cpp 589 true Set Animation
godot-native.af415713352e2722eca93f36 Localized message editor/animation Delete Node unknown editor/animation/animation_blend_tree_editor_plugin.cpp 603 true Delete Node
godot-native.b3652b262957fdb8bac5d575 Localized message editor/animation Delete Node(s) unknown editor/animation/animation_blend_tree_editor_plugin.cpp 655 true Delete Node(s)
godot-native.be376ed3e44d6e5246bc6815 Localized message editor/animation Toggle Filter On/Off unknown editor/animation/animation_blend_tree_editor_plugin.cpp 705 true Toggle Filter On/Off
godot-native.48fe7b51d82937048abc4249 Localized message editor/animation Change Filter unknown editor/animation/animation_blend_tree_editor_plugin.cpp 723 true Change Filter
godot-native.675d45b2d0df256288604866 Localized message editor/animation Fill Selected Filter Children unknown editor/animation/animation_blend_tree_editor_plugin.cpp 740 true Fill Selected Filter Children
godot-native.61cfe34ab70d59c5e38a8b54 Localized message editor/animation Invert Filter Selection unknown editor/animation/animation_blend_tree_editor_plugin.cpp 760 true Invert Filter Selection
godot-native.f18bae96c36ce39d8cf8ff22 Localized message editor/animation Clear Filter Selection unknown editor/animation/animation_blend_tree_editor_plugin.cpp 780 true Clear Filter Selection
godot-native.9d69cdbe1f456fd5ee9d6de8 Localized message editor/animation Animation player has no valid root node path, so unable to retrieve track names. unknown if: (!base) editor/animation/animation_blend_tree_editor_plugin.cpp 849 true Animation player has no valid root node path, so unable to retrieve track names.
godot-native.c1d72b4f43e771d723916ee1 Localized message editor/animation Anim Clips unknown for_range_loop | for: i < anim->get_track_count() | switch: (track_type) | case: Animation::TrackType::TYPE_ANIMATION editor/animation/animation_blend_tree_editor_plugin.cpp 868 true Anim Clips
godot-native.2fb3911ed7ff61206295cf6a Localized message editor/animation Audio Clips unknown for_range_loop | for: i < anim->get_track_count() | switch: (track_type) | case: Animation::TrackType::TYPE_AUDIO editor/animation/animation_blend_tree_editor_plugin.cpp 871 true Audio Clips
godot-native.729114924c2d8aba0bfab425 Localized message editor/animation Functions unknown for_range_loop | for: i < anim->get_track_count() | switch: (track_type) | case: Animation::TrackType::TYPE_METHOD editor/animation/animation_blend_tree_editor_plugin.cpp 874 true Functions
godot-native.70fd53651a2550cb4051030c Text assignment (control type unresolved) editor/animation Inspect Filtered Tracks: unknown if: (read_only) editor/animation/animation_blend_tree_editor_plugin.cpp 1010 true Inspect Filtered Tracks:
godot-native.ee2581bd5b7d81bf80c3f33d Text assignment (control type unresolved) editor/animation Edit Filtered Tracks: unknown if else: (read_only) editor/animation/animation_blend_tree_editor_plugin.cpp 1012 true Edit Filtered Tracks:
godot-native.205bf71d177c6ca6c7c07ad8 Localized message editor/animation Node Renamed unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1171 true Node Renamed
godot-native.2666a9fadf79617c22abf914 MenuButton editor/animation Add Node... unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1287 true Add Node...
godot-native.bb197eb579efde11519ea6a9 AcceptDialog editor/animation Edit Filtered Tracks: unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1311 true Edit Filtered Tracks:
godot-native.e7bcfe7725785489b303f39e CheckBox editor/animation Enable Filtering pressed -> AnimationNodeBlendTreeEditor::_filter_toggled unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1320 true Enable Filtering
godot-native.e3326cd1fed604d2bf3dcd26 Button editor/animation Fill Selected Children pressed -> AnimationNodeBlendTreeEditor::_filter_fill_selection unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1325 true Fill Selected Children
godot-native.7151533931e83586cfb2eaed Button editor/animation Invert pressed -> AnimationNodeBlendTreeEditor::_filter_invert_selection unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1330 true Invert
godot-native.bf63c8ee2bf17fef0f018b85 Button editor/animation Clear pressed -> AnimationNodeBlendTreeEditor::_filter_clear_selection unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1335 true Clear
godot-native.c7689caa54fbe88634a14967 EditorFileDialog editor/animation Open Animation Node file_selected -> AnimationNodeBlendTreeEditor::_file_opened unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1348 true Open Animation Node
godot-native.ebde8bbcaf87d3f1c53492c1 Item text (control type unresolved) editor/animation Start of Animation unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1364 true Start of Animation
godot-native.def33694b8b71aef8a5da088 Item text (control type unresolved) editor/animation End of Animation unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1367 true End of Animation
godot-native.d6d18e802affe2f55cbcdfc3 Localized message editor/animation Set Custom Timeline from Marker unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1415 true Set Custom Timeline from Marker
godot-native.1f9445c43791e60017d88c15 Button editor/animation Set Custom Timeline from Marker pressed -> AnimationNodeAnimationEditor::_open_set_custom_timeline_from_marker_dialog unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1447 true Set Custom Timeline from Marker
godot-native.af45bfd1eb1b32f5645eadf7 Localized message editor/animation Select Markers unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1482 true Select Markers
godot-native.4c2a82b1c5273e14d4e5f720 Label editor/animation Start Marker unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1489 true Start Marker
godot-native.d7ab81cd89099e392a7b23b2 OptionButton editor/animation Start Marker unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1495 true Start Marker
godot-native.94c7775a3b1f9188818a9d7b Label editor/animation End Marker unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1500 true End Marker
godot-native.f705814203d80176ea41fbfa OptionButton editor/animation End Marker unknown editor/animation/animation_blend_tree_editor_plugin.cpp 1506 true End Marker
godot-native.bd89957f7e2fac9f0fa2c37b Localized message editor/animation Animation name can't be empty. unknown if: (adding_animation) | if: (p_name == "") editor/animation/animation_library_editor.cpp 73 true Animation name can't be empty.
godot-native.ce24856bb2f8aab3e652b017 Localized message editor/animation Animation name contains invalid characters: '/', ':', ',' or '['. unknown if: (adding_animation) | if else: (p_name == "") | if: (!AnimationLibrary::is_valid_animation_name(p_name)) editor/animation/animation_library_editor.cpp 75 true Animation name contains invalid characters: '/', ':', ',' or '['.
godot-native.5a4298602ee7a082ab5487f7 Localized message editor/animation Animation with the same name already exists. unknown if: (adding_animation) | if else: (p_name == "") | if else: (!AnimationLibrary::is_valid_animation_name(p_name)) | if: (al->has_animation(p_name)) editor/animation/animation_library_editor.cpp 77 true Animation with the same name already exists.
godot-native.8e1b647e883c22f08a19915c Localized message editor/animation Enter a library name. unknown if else: (adding_animation) | if: (p_name == "" && mixer->has_animation_library("")) editor/animation/animation_library_editor.cpp 81 true Enter a library name.
godot-native.73e5700d3bcb61d45e505be8 Localized message editor/animation Library name contains invalid characters: '/', ':', ',' or '['. unknown if else: (adding_animation) | if else: (p_name == "" && mixer->has_animation_library("")) | if: (!AnimationLibrary::is_valid_library_name(p_name)) editor/animation/animation_library_editor.cpp 83 true Library name contains invalid characters: '/', ':', ',' or '['.
godot-native.a64a17fddae67a6c3b69cbdf Localized message editor/animation Library with the same name already exists. unknown if else: (adding_animation) | if else: (p_name == "" && mixer->has_animation_library("")) | if else: (!AnimationLibrary::is_valid_library_name(p_name)) | if: (mixer->has_animation_library(p_name)) editor/animation/animation_library_editor.cpp 85 true Library with the same name already exists.
godot-native.0c6976601642a6ba91df7942 Text assignment (control type unresolved) editor/animation Animation name is valid. unknown if else: (error != "") | if: (adding_animation) editor/animation/animation_library_editor.cpp 95 true Animation name is valid.
godot-native.610c3f934ad886101c6eb4cd Text assignment (control type unresolved) editor/animation Global library will be created. unknown if else: (error != "") | if else: (adding_animation) | if: (p_name == "") editor/animation/animation_library_editor.cpp 98 true Global library will be created.
godot-native.c62e474f59ab8d9fc5c5ad2c Text assignment (control type unresolved) editor/animation Library name is valid. unknown if else: (error != "") | if else: (adding_animation) | if else: (p_name == "") editor/animation/animation_library_editor.cpp 100 true Library name is valid.
godot-native.913ca1d0b1b85f4845844062 Localized message editor/animation Add Animation to Library: %s unknown if: (adding_animation) editor/animation/animation_library_editor.cpp 119 true Add Animation to Library: %s
godot-native.91c19c6b4abb60fd8cf6908c Localized message editor/animation Add Animation Library: %s unknown if else: (adding_animation) editor/animation/animation_library_editor.cpp 133 true Add Animation Library: %s
godot-native.1043e5508e79fd5ab18fe200 Text assignment (control type unresolved) editor/animation Load Animation unknown editor/animation/animation_library_editor.cpp 146 true Load Animation
godot-native.d5c373fdd57ac5ac09563ed7 Text assignment (control type unresolved) editor/animation This animation library can't be saved because it does not belong to the edited scene. Make it unique first. unknown switch: (p_id) | case: FILE_MENU_SAVE_AS_LIBRARY | if: (!al_path.is_resource_file()) | if: (srpos != -1) | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) editor/animation/animation_library_editor.cpp 183 true This animation library can't be saved because it does not belong to the edited scene. Make it unique first.
godot-native.e63b0e6f09dee79ce905d08c Text assignment (control type unresolved) editor/animation This animation library can't be saved because it was imported from another file. Make it unique first. unknown switch: (p_id) | case: FILE_MENU_SAVE_AS_LIBRARY | if else: (!al_path.is_resource_file()) | if: (FileAccess::exists(al_path + ".import")) editor/animation/animation_library_editor.cpp 190 true This animation library can't be saved because it was imported from another file. Make it unique first.
godot-native.5de8eaf187eb9848760b81e2 Text assignment (control type unresolved) editor/animation Save Library unknown switch: (p_id) | case: FILE_MENU_SAVE_AS_LIBRARY editor/animation/animation_library_editor.cpp 198 true Save Library
godot-native.e45b3993eb2ec2de9dab5ea7 Localized message editor/animation Make Animation Library Unique: %s unknown switch: (p_id) | case: FILE_MENU_MAKE_LIBRARY_UNIQUE editor/animation/animation_library_editor.cpp 229 true Make Animation Library Unique: %s
godot-native.f32acbd8c3b60cc94341d087 Text assignment (control type unresolved) editor/animation This animation can't be saved because it does not belong to the edited scene. Make it unique first. unknown switch: (p_id) | case: FILE_MENU_SAVE_AS_ANIMATION | if: (!anim_path.is_resource_file()) | if: (srpos != -1) | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) editor/animation/animation_library_editor.cpp 261 true This animation can't be saved because it does not belong to the edited scene. Make it unique first.
godot-native.7008a875a5b527cba700a326 Text assignment (control type unresolved) editor/animation This animation can't be saved because it was imported from another file. Make it unique first. unknown switch: (p_id) | case: FILE_MENU_SAVE_AS_ANIMATION | if else: (!anim_path.is_resource_file()) | if: (FileAccess::exists(anim_path + ".import")) editor/animation/animation_library_editor.cpp 268 true This animation can't be saved because it was imported from another file. Make it unique first.
godot-native.a7eb69cf2845959d68ed28de Text assignment (control type unresolved) editor/animation Save Animation unknown switch: (p_id) | case: FILE_MENU_SAVE_AS_ANIMATION editor/animation/animation_library_editor.cpp 276 true Save Animation
godot-native.09edb8b7d08d4227dd62d068 Localized message editor/animation Make Animation Unique: %s unknown switch: (p_id) | case: FILE_MENU_MAKE_ANIMATION_UNIQUE editor/animation/animation_library_editor.cpp 298 true Make Animation Unique: %s
godot-native.9a4ea53836b1cd535f8418b3 Localized message editor/animation Save Animation library to File: %s unknown switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_SAVE_LIBRARY | if: (al->get_path() != prev_path) editor/animation/animation_library_editor.cpp 325 true Save Animation library to File: %s
godot-native.5269ed01d8c3b64ef9c2ee78 Localized message editor/animation Save Animation to File: %s unknown switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_SAVE_ANIMATION | if: (anim->get_path() != prev_path) editor/animation/animation_library_editor.cpp 346 true Save Animation to File: %s
godot-native.facdb533b8c6a8101f889cf7 Text assignment (control type unresolved) editor/animation The file you selected is an imported scene from a 3D model such as glTF or FBX. In Godot, 3D models can be imported as either scenes or animation libraries, which is why they show up here. If you want to use animations from this 3D model, open the Advanced Import Settings dialog and save the animations using Actions... → Set Animation Save Paths, or import the whole scene as a single AnimationLibrary in the Import dock. unknown switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_LIBRARY | for_range_loop | if: (anim_library.is_null()) | if: (scene.is_valid()) editor/animation/animation_library_editor.cpp 374 true The file you selected is an imported scene from a 3D model such as glTF or FBX. In Godot, 3D models can be imported as either scenes or animation libraries, which is why they show up here. If you want to use animations from this 3D model, open the Advanced Import Settings dialog and save the animations using Actions... → Set Animation Save Paths, or import the whole scene as a single AnimationLibrary in the Import dock.
godot-native.d732546e20c912ed9fc80741 Text assignment (control type unresolved) editor/animation The file you selected is not a valid AnimationLibrary. If the animations you want are inside of this file, save them to a separate file first. unknown switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_LIBRARY | for_range_loop | if: (anim_library.is_null()) | if else: (scene.is_valid()) editor/animation/animation_library_editor.cpp 376 true The file you selected is not a valid AnimationLibrary. If the animations you want are inside of this file, save them to a separate file first.
godot-native.cc9c00cd1ab9086e4f899029 Text assignment (control type unresolved) editor/animation Some of the selected libraries were already added to the mixer. unknown switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_LIBRARY | for_range_loop | for_range_loop | if: (mixer->get_animation_library(K) == anim_library) | if: (!show_error_diag) editor/animation/animation_library_editor.cpp 389 true Some of the selected libraries were already added to the mixer.
godot-native.1682e15bb894ca4926a78129 Localized message editor/animation Add Animation Libraries unknown switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_LIBRARY | for_range_loop | if: (!has_created_action) | conditional_expression: p_paths.size() > 1 editor/animation/animation_library_editor.cpp 411 true Add Animation Libraries
godot-native.b0f98ddcf7a7b4d7db698ce1 Localized message editor/animation Add Animation Library: %s unknown switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_LIBRARY | for_range_loop | if: (!has_created_action) | conditional_expression else: p_paths.size() > 1 editor/animation/animation_library_editor.cpp 411 true Add Animation Library: %s
godot-native.7541d13761a6eab2fc4d694e Text assignment (control type unresolved) editor/animation Some Animation files were invalid. unknown switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_ANIMATION | for_range_loop | if: (anim.is_null()) editor/animation/animation_library_editor.cpp 423 true Some Animation files were invalid.
godot-native.c8f85b9f4b8d1105015fc390 Text assignment (control type unresolved) editor/animation Some of the selected animations were already added to the library. unknown switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_ANIMATION | for_range_loop | for_range_loop | if: (al->get_animation(K) == anim) | if: (!show_error_diag) editor/animation/animation_library_editor.cpp 435 true Some of the selected animations were already added to the library.
godot-native.2ffc8968ac5ff8f0cade4c52 Localized message editor/animation Load Animation into Library: %s unknown switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_ANIMATION | for_range_loop | if: (!has_created_action) | conditional_expression else: p_paths.size() > 1 editor/animation/animation_library_editor.cpp 457 true Load Animation into Library: %s
godot-native.e57b5d838bc5ee26a1d04573 Localized message editor/animation Load Animations into Library unknown switch: (file_dialog_action) | case: FILE_DIALOG_ACTION_OPEN_ANIMATION | for_range_loop | if: (!has_created_action) | conditional_expression: p_paths.size() > 1 editor/animation/animation_library_editor.cpp 457 true Load Animations into Library
godot-native.383dfa81ca6087c243d7b03a Localized message editor/animation Rename Animation Library: %s unknown if else: (String(text).contains_char('/') || String(text).contains_char(':') || String(text).contains_char(',') || String(text).contains_char('[')) | if: (ti->get_parent() == tree->get_root()) | if else: (mixer->has_animation_library(text)) editor/animation/animation_library_editor.cpp 494 true Rename Animation Library: %s
godot-native.42c3c33c608592f8601b4567 Localized message editor/animation [Global] unknown if else: (String(text).contains_char('/') || String(text).contains_char(':') || String(text).contains_char(',') || String(text).contains_char('[')) | if: (ti->get_parent() == tree->get_root()) | if else: (mixer->has_animation_library(text)) | if: (text == "") editor/animation/animation_library_editor.cpp 504 true [Global]
godot-native.1f445d58c1cee66c3449f53d Localized message editor/animation Rename Animation: %s unknown if else: (String(text).contains_char('/') || String(text).contains_char(':') || String(text).contains_char(',') || String(text).contains_char('[')) | if else: (ti->get_parent() == tree->get_root()) | if: (al.is_valid()) | if else: (al->has_animation(text)) editor/animation/animation_library_editor.cpp 518 true Rename Animation: %s
godot-native.e577acd6a2e600073e68f2f2 Text assignment (control type unresolved) editor/animation Load Animation unknown if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_LOAD editor/animation/animation_library_editor.cpp 566 true Load Animation
godot-native.c8609902ab5cbbd150d9607d Text assignment (control type unresolved) editor/animation No animation resource in clipboard! unknown if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_PASTE | if: (anim.is_null()) editor/animation/animation_library_editor.cpp 577 true No animation resource in clipboard!
godot-native.5712bb0563929ebb2963afd0 Localized message editor/animation Pasted Animation unknown if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_PASTE | if else: (anim->get_name() != "") editor/animation/animation_library_editor.cpp 590 true Pasted Animation
godot-native.7274b044e0ffd2639f0a5daf Localized message editor/animation Add Animation to Library: %s unknown if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_PASTE editor/animation/animation_library_editor.cpp 602 true Add Animation to Library: %s
godot-native.b33fe5d44905a451c8fc4c94 Item text (control type unresolved) editor/animation Save unknown if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_FILE editor/animation/animation_library_editor.cpp 612 true Save
godot-native.c56b917de3083c4f766c03e6 Item text (control type unresolved) editor/animation Save As unknown if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_FILE editor/animation/animation_library_editor.cpp 613 true Save As
godot-native.87b09c56ae48136a72b87043 Item text (control type unresolved) editor/animation Make Unique unknown if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_FILE editor/animation/animation_library_editor.cpp 615 true Make Unique
godot-native.b6a224a5759de1ebfab776a7 Item text (control type unresolved) editor/animation Open in Inspector unknown if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_FILE editor/animation/animation_library_editor.cpp 617 true Open in Inspector
godot-native.5713f1e0ae44ae1bd8563880 Localized message editor/animation Remove Animation Library: %s unknown if: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: LIB_BUTTON_DELETE editor/animation/animation_library_editor.cpp 627 true Remove Animation Library: %s
godot-native.b5a5412bc62792b72d1d4f5e Item text (control type unresolved) editor/animation Save unknown if else: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: ANIM_BUTTON_FILE editor/animation/animation_library_editor.cpp 652 true Save
godot-native.cf292e6474fcad28cdbd472f Item text (control type unresolved) editor/animation Save As unknown if else: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: ANIM_BUTTON_FILE editor/animation/animation_library_editor.cpp 653 true Save As
godot-native.db8877b18ad313a78c6d67d8 Item text (control type unresolved) editor/animation Make Unique unknown if else: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: ANIM_BUTTON_FILE editor/animation/animation_library_editor.cpp 655 true Make Unique
godot-native.5421f873089d57fa29813a78 Item text (control type unresolved) editor/animation Open in Inspector unknown if else: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: ANIM_BUTTON_FILE editor/animation/animation_library_editor.cpp 657 true Open in Inspector
godot-native.7b3a2ac897d09b3a22585714 Localized message editor/animation Remove Animation from Library: %s unknown if else: (p_item->get_parent() == tree->get_root()) | switch: (p_id) | case: ANIM_BUTTON_DELETE editor/animation/animation_library_editor.cpp 668 true Remove Animation from Library: %s
godot-native.fcc55790ff45bca22b89f491 Localized message editor/animation [Global] unknown for_range_loop | if: (K == StringName()) editor/animation/animation_library_editor.cpp 699 true [Global]
godot-native.68f3e5e6ce6ef1c1e2ff9b24 Localized message editor/animation [built-in] unknown for_range_loop | if: (!al_path.is_resource_file()) editor/animation/animation_library_editor.cpp 708 true [built-in]
godot-native.56a11b465c2f59bc4d54dddd Localized message editor/animation [foreign] unknown for_range_loop | if: (!al_path.is_resource_file()) | if: (srpos != -1) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) editor/animation/animation_library_editor.cpp 716 true [foreign]
godot-native.d0b61beacdcdf20e21067304 Localized message editor/animation [imported] unknown for_range_loop | if: (!al_path.is_resource_file()) | if: (srpos != -1) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (FileAccess::exists(base + ".import")) editor/animation/animation_library_editor.cpp 721 true [imported]
godot-native.bb31eab9f794a4ba2ba09ecf Localized message editor/animation [imported] unknown for_range_loop | if else: (!al_path.is_resource_file()) | if: (FileAccess::exists(al_path + ".import")) editor/animation/animation_library_editor.cpp 728 true [imported]
godot-native.4fca7de68e2051da385caf4c Localized message editor/animation Add animation to library. unknown for_range_loop editor/animation/animation_library_editor.cpp 738 true Add animation to library.
godot-native.062b3984e32cdd7ada87bac8 Localized message editor/animation Load animation from file and add to library. unknown for_range_loop editor/animation/animation_library_editor.cpp 739 true Load animation from file and add to library.
godot-native.68878e69a079c3f89673d850 Localized message editor/animation Paste animation to library from clipboard. unknown for_range_loop editor/animation/animation_library_editor.cpp 740 true Paste animation to library from clipboard.
godot-native.dbc95bc85378856972ffa8c4 Localized message editor/animation Save animation library to resource on disk. unknown for_range_loop editor/animation/animation_library_editor.cpp 742 true Save animation library to resource on disk.
godot-native.823b20a82325d32abccdb42f Localized message editor/animation Remove animation library. unknown for_range_loop editor/animation/animation_library_editor.cpp 743 true Remove animation library.
godot-native.d78de53b13b29f554df3de52 Localized message editor/animation Copy animation to clipboard. unknown for_range_loop | for_range_loop editor/animation/animation_library_editor.cpp 755 true Copy animation to clipboard.
godot-native.f61c26f9cbcdc187fae12b75 Localized message editor/animation [built-in] unknown for_range_loop | for_range_loop | if: (!anim_path.is_resource_file()) editor/animation/animation_library_editor.cpp 760 true [built-in]
godot-native.55ad15d9fd3fec7b858e0d8f Localized message editor/animation [foreign] unknown for_range_loop | for_range_loop | if: (!anim_path.is_resource_file()) | if: (srpos != -1) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) editor/animation/animation_library_editor.cpp 767 true [foreign]
godot-native.e3f43caf0e7099ab1831b7bd Localized message editor/animation [imported] unknown for_range_loop | for_range_loop | if: (!anim_path.is_resource_file()) | if: (srpos != -1) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (FileAccess::exists(base + ".import")) editor/animation/animation_library_editor.cpp 771 true [imported]
godot-native.3ee5bd0ead06691c7bdc9bd8 Localized message editor/animation [imported] unknown for_range_loop | for_range_loop | if else: (!anim_path.is_resource_file()) | if: (FileAccess::exists(anim_path + ".import")) editor/animation/animation_library_editor.cpp 777 true [imported]
godot-native.649d632b4eae972f9229d366 Localized message editor/animation Save animation to resource on disk. unknown for_range_loop | for_range_loop editor/animation/animation_library_editor.cpp 783 true Save animation to resource on disk.
godot-native.b057537480eb90eaa78d5a40 Localized message editor/animation Remove animation from Library. unknown for_range_loop | for_range_loop editor/animation/animation_library_editor.cpp 784 true Remove animation from Library.
godot-native.1f9a8eb48a219fa8fe602225 Localized message editor/animation Resource unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_library_editor.cpp 926 true Resource
godot-native.caf7ed3ca8bfbcf06ca2087d Localized message editor/animation Storage unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_library_editor.cpp 927 true Storage
godot-native.fdfab302cd751989f11c79e5 Localized message editor/animation Edit Animation Libraries unknown editor/animation/animation_library_editor.cpp 963 true Edit Animation Libraries
godot-native.d31ab2516cc508ee2a8d1346 ConfirmationDialog editor/animation Library Name: confirmed -> AnimationLibraryEditor::_add_library_confirm unknown editor/animation/animation_library_editor.cpp 972 true Library Name:
godot-native.ad30bab3fbbd9e34fb004bac Button editor/animation New Library pressed -> AnimationLibraryEditor::_add_library unknown editor/animation/animation_library_editor.cpp 989 true New Library
godot-native.1a1c10a853fda3ef9cff39cf Button editor/animation Create new empty animation library. pressed -> AnimationLibraryEditor::_add_library unknown editor/animation/animation_library_editor.cpp 990 true Create new empty animation library.
godot-native.065c355fc500c92874ec3e83 Button editor/animation Load Library pressed -> AnimationLibraryEditor::_load_library unknown editor/animation/animation_library_editor.cpp 993 true Load Library
godot-native.1a4a025f903e3642b18b1230 Button editor/animation Load animation library from disk. pressed -> AnimationLibraryEditor::_load_library unknown editor/animation/animation_library_editor.cpp 994 true Load animation library from disk.
godot-native.58e2b289e28042eebc40abb0 AcceptDialog editor/animation Error: unknown editor/animation/animation_library_editor.cpp 1027 true Error:
godot-native.3ef3a624413a65a0a753d7e8 Localized message editor/animation Toggle Autoplay unknown if: (player->get_autoplay() == current) editor/animation/animation_player_editor_plugin.cpp 241 true Toggle Autoplay
godot-native.812d15f3518d9cb3bc57e965 Localized message editor/animation Toggle Autoplay unknown if else: (player->get_autoplay() == current) editor/animation/animation_player_editor_plugin.cpp 250 true Toggle Autoplay
godot-native.775c8f0d33558654887b656c Text assignment (control type unresolved) editor/animation Create New Animation unknown editor/animation/animation_player_editor_plugin.cpp 530 true Create New Animation
godot-native.f79b20c7f30211eceaa55f84 Text assignment (control type unresolved) editor/animation New Animation Name: unknown editor/animation/animation_player_editor_plugin.cpp 532 true New Animation Name:
godot-native.39e2117b709eda18017e8c9f Text assignment (control type unresolved) editor/animation Rename Animation unknown editor/animation/animation_player_editor_plugin.cpp 550 true Rename Animation
godot-native.a22febb83a90c01bc2334136 Text assignment (control type unresolved) editor/animation Change Animation Name: unknown editor/animation/animation_player_editor_plugin.cpp 551 true Change Animation Name:
godot-native.666f8212b3128e9dab3453f4 Text assignment (control type unresolved) editor/animation Delete Animation '%s'? unknown editor/animation/animation_player_editor_plugin.cpp 567 true Delete Animation '%s'?
godot-native.db50b1e3d80b5d07705acc52 Localized message editor/animation Remove Animation unknown editor/animation/animation_player_editor_plugin.cpp 583 true Remove Animation
godot-native.5af640d63aeade1df871c497 Text assignment (control type unresolved) editor/animation Invalid animation name! unknown if: (!AnimationLibrary::is_valid_animation_name(new_name)) editor/animation/animation_player_editor_plugin.cpp 635 true Invalid animation name!
godot-native.04965080ab6d53619c76e220 Text assignment (control type unresolved) editor/animation Animation '%s' already exists! unknown if: (player->has_animation(test_name_prefix + new_name)) editor/animation/animation_player_editor_plugin.cpp 652 true Animation '%s' already exists!
godot-native.cd48685387c3e21808aa9243 Localized message editor/animation Rename Animation unknown switch: (name_dialog_op) | case: TOOL_RENAME_ANIM editor/animation/animation_player_editor_plugin.cpp 673 true Rename Animation
godot-native.a1e5350acae4f45a1994c1de Localized message editor/animation Add Animation unknown switch: (name_dialog_op) | case: TOOL_NEW_ANIM editor/animation/animation_player_editor_plugin.cpp 711 true Add Animation
godot-native.ff59205daddda49351fcd89b Localized message editor/animation Duplicate Animation unknown switch: (name_dialog_op) | case: TOOL_DUPLICATE_ANIM editor/animation/animation_player_editor_plugin.cpp 767 true Duplicate Animation
godot-native.f27cb265699b31d5dd425d2d Localized message editor/animation Blend Next Changed unknown editor/animation/animation_player_editor_plugin.cpp 808 true Blend Next Changed
godot-native.423682c81731ac42ad7c382e Localized message editor/animation Change Blend Time unknown editor/animation/animation_player_editor_plugin.cpp 886 true Change Blend Time
godot-native.e9bcc684d105b43f8880064b Item text (control type unresolved) editor/animation [Global] (create) unknown if: (!player->has_animation_library(StringName())) editor/animation/animation_player_editor_plugin.cpp 1179 true [Global] (create)
godot-native.ed764656cd511d12d105f893 Localized message editor/animation [Global] unknown for_range_loop | if: (!EditorNode::get_singleton()->is_resource_read_only(player->get_animation_library(library_name))) | conditional_expression: (library_name == StringName()) editor/animation/animation_player_editor_plugin.cpp 1190 true [Global]
godot-native.7455c5daaa2cd1696a7cd910 Localized message editor/animation Pause/Stop Animation unknown editor/animation/animation_player_editor_plugin.cpp 1229 true Pause/Stop Animation
godot-native.0bd2867220a56df4111f5ac0 Localized message editor/animation Play Animation from Start unknown editor/animation/animation_player_editor_plugin.cpp 1230 true Play Animation from Start
godot-native.9bdc1848f5eab4720b2ce385 Localized message editor/animation Play Animation unknown editor/animation/animation_player_editor_plugin.cpp 1231 true Play Animation
godot-native.03611c324e45751313664fae Localized message editor/animation Play Animation Backwards unknown editor/animation/animation_player_editor_plugin.cpp 1232 true Play Animation Backwards
godot-native.c1a7d46099172b4aae1347e8 Localized message editor/animation Play Animation Backwards from End unknown editor/animation/animation_player_editor_plugin.cpp 1233 true Play Animation Backwards from End
godot-native.25f527effef7d672776e2f7d Text assignment (control type unresolved) editor/animation Duplicate Animation unknown editor/animation/animation_player_editor_plugin.cpp 1415 true Duplicate Animation
godot-native.3c258e9d63e1bc4e20be1e87 Text assignment (control type unresolved) editor/animation Duplicated Animation Name: unknown editor/animation/animation_player_editor_plugin.cpp 1417 true Duplicated Animation Name:
godot-native.bce2810ccb85462071170fcf Localized message editor/animation Onion skinning requires a RESET animation. unknown switch: (p_option) | case: ONION_SKINNING_ENABLE | if: (onion.enabled) | if: (get_player() && !get_player()->has_animation(SceneStringName(RESET))) editor/animation/animation_player_editor_plugin.cpp 1639 true Onion skinning requires a RESET animation.
godot-native.18eef7b2db58b317af0de559 Localized message editor/animation Animation unknown editor/animation/animation_player_editor_plugin.cpp 2077 true Animation
godot-native.620342ce38fc9ed7a0fc337a Localized message editor/animation Toggle Animation Dock unknown editor/animation/animation_player_editor_plugin.cpp 2079 true Toggle Animation Dock
godot-native.42a30d2e1211b8df508937fc SpinBox editor/animation Animation position (in seconds). unknown editor/animation/animation_player_editor_plugin.cpp 2120 true Animation position (in seconds).
godot-native.0b648921fe872b61901658e8 LineEdit editor/animation Scale animation playback globally for the node. text_submitted -> AnimationPlayerEditor::_scale_changed unknown editor/animation/animation_player_editor_plugin.cpp 2128 true Scale animation playback globally for the node.
godot-native.ec0667807e98f351049ace27 MenuButton editor/animation Animation Tools unknown editor/animation/animation_player_editor_plugin.cpp 2138 true Animation Tools
godot-native.6bd3519ea01c59c6ba287ca3 MenuButton editor/animation Animation unknown editor/animation/animation_player_editor_plugin.cpp 2139 true Animation
godot-native.5222bbf9350473365ba16a68 Shortcut label editor/animation New... unknown editor/animation/animation_player_editor_plugin.cpp 2140 true New...
godot-native.8f36fbe4bb00806aa03fe882 Shortcut label editor/animation Manage Animations... unknown editor/animation/animation_player_editor_plugin.cpp 2142 true Manage Animations...
godot-native.1b792a10a29d0e9d000fd734 Shortcut label editor/animation Duplicate... unknown editor/animation/animation_player_editor_plugin.cpp 2144 true Duplicate...
godot-native.31deefc00b8f56aaa873c2bc Shortcut label editor/animation Rename... unknown editor/animation/animation_player_editor_plugin.cpp 2146 true Rename...
godot-native.27b104b158ac51b6a01b0d7b Shortcut label editor/animation Edit Transitions... unknown editor/animation/animation_player_editor_plugin.cpp 2147 true Edit Transitions...
godot-native.8fa121d39aef39fce36bd17b Shortcut label editor/animation Open in Inspector unknown editor/animation/animation_player_editor_plugin.cpp 2148 true Open in Inspector
godot-native.ad1bd925f99ce64f2d84a0a0 Shortcut label editor/animation Remove unknown editor/animation/animation_player_editor_plugin.cpp 2150 true Remove
godot-native.fe4ff0d8a3c6f38dd842b4fb OptionButton editor/animation Animation item_selected -> AnimationPlayerEditor::_animation_selected unknown editor/animation/animation_player_editor_plugin.cpp 2157 true Animation
godot-native.6e4b28e801b0fc4107409877 OptionButton editor/animation Display list of animations in player. item_selected -> AnimationPlayerEditor::_animation_selected unknown editor/animation/animation_player_editor_plugin.cpp 2159 true Display list of animations in player.
godot-native.e3411a6650239e2091422e09 Button editor/animation Autoplay on Load pressed -> AnimationPlayerEditor::_autoplay_pressed unknown editor/animation/animation_player_editor_plugin.cpp 2167 true Autoplay on Load
godot-native.f6f4f95d7ac42da24b765ada Button editor/animation Enable Onion Skinning unknown editor/animation/animation_player_editor_plugin.cpp 2179 true Enable Onion Skinning
godot-native.06a109b586d52bff91cec26f MenuButton editor/animation Onion Skinning Options unknown editor/animation/animation_player_editor_plugin.cpp 2184 true Onion Skinning Options
godot-native.69984a9c931d341ca4c4a586 MenuButton editor/animation Onion Skinning Options unknown editor/animation/animation_player_editor_plugin.cpp 2187 true Onion Skinning Options
godot-native.4553b919c15fc98981dfe841 Localized message editor/animation Directions unknown editor/animation/animation_player_editor_plugin.cpp 2188 true Directions
godot-native.270b66be47d61bd8d66360e1 Item text (control type unresolved) editor/animation Past unknown editor/animation/animation_player_editor_plugin.cpp 2190 true Past
godot-native.41d8ee3e5b54e31ae14cd1cf Item text (control type unresolved) editor/animation Future unknown editor/animation/animation_player_editor_plugin.cpp 2193 true Future
godot-native.e603e242c65ca5bc5a042ae2 Localized message editor/animation Depth unknown editor/animation/animation_player_editor_plugin.cpp 2194 true Depth
godot-native.895e69e6585ef5699023e2db Item text (control type unresolved) editor/animation 1 step unknown editor/animation/animation_player_editor_plugin.cpp 2195 true 1 step
godot-native.78405126390fd9f9e67c9a53 Item text (control type unresolved) editor/animation 2 steps unknown editor/animation/animation_player_editor_plugin.cpp 2197 true 2 steps
godot-native.2ae1a5a87bbc16f4a6e94e69 Item text (control type unresolved) editor/animation 3 steps unknown editor/animation/animation_player_editor_plugin.cpp 2198 true 3 steps
godot-native.3fb6caab1aadbbf1ec8bc333 Item text (control type unresolved) editor/animation Differences Only unknown editor/animation/animation_player_editor_plugin.cpp 2200 true Differences Only
godot-native.394c952e2851db101fa3ae1d Item text (control type unresolved) editor/animation Force White Modulate unknown editor/animation/animation_player_editor_plugin.cpp 2201 true Force White Modulate
godot-native.bb1ad7f64f804a6911dc1c2e Item text (control type unresolved) editor/animation Include Gizmos (3D) unknown editor/animation/animation_player_editor_plugin.cpp 2202 true Include Gizmos (3D)
godot-native.1580847a1da5fcf870898bef Button editor/animation Pin AnimationPlayer pressed -> AnimationPlayerEditor::_pin_pressed unknown editor/animation/animation_player_editor_plugin.cpp 2211 true Pin AnimationPlayer
godot-native.bb2424f3a2aa43bb26e889e6 ConfirmationDialog editor/animation Create New Animation confirmed -> AnimationPlayerEditor::_animation_name_edited unknown editor/animation/animation_player_editor_plugin.cpp 2219 true Create New Animation
godot-native.403672f21800c9e725a18c7b Label editor/animation Animation Name: unknown editor/animation/animation_player_editor_plugin.cpp 2225 true Animation Name:
godot-native.faa9146d12a17f10d33cb483 Localized message editor/animation Close unknown editor/animation/animation_player_editor_plugin.cpp 2239 true Close
godot-native.191a088fb7fd8050818bf672 AcceptDialog editor/animation Error! unknown editor/animation/animation_player_editor_plugin.cpp 2240 true Error!
godot-native.f8e29f92b5c95b7554e86f77 Text assignment (control type unresolved) editor/animation Cross-Animation Blend Times unknown editor/animation/animation_player_editor_plugin.cpp 2246 true Cross-Animation Blend Times
godot-native.909dfba8649c530ce8ff13dc Localized message editor/animation Close unknown editor/animation/animation_player_editor_plugin.cpp 2247 true Close
godot-native.0dd482e85178771e54495202 Localized message editor/animation Blend Times: unknown editor/animation/animation_player_editor_plugin.cpp 2263 true Blend Times:
godot-native.af6d89ccf790a1137a27ab7c Localized message editor/animation Next (Auto Queue): unknown editor/animation/animation_player_editor_plugin.cpp 2269 true Next (Auto Queue):
godot-native.ef14e522e68042da41bffebe Shortcut label editor/animation Pause/Stop Animation unknown editor/animation/animation_player_editor_plugin.cpp 2336 true Pause/Stop Animation
godot-native.9cf3c1cdfbdb24fc5aae5a94 Shortcut label editor/animation Play Animation unknown editor/animation/animation_player_editor_plugin.cpp 2337 true Play Animation
godot-native.e511bf1555d016dd84bb8941 Shortcut label editor/animation Play Animation Backwards unknown editor/animation/animation_player_editor_plugin.cpp 2338 true Play Animation Backwards
godot-native.e0af5ac77460c7bf97e4a548 Shortcut label editor/animation Play Animation from Start unknown editor/animation/animation_player_editor_plugin.cpp 2339 true Play Animation from Start
godot-native.4b972e36b3d253f91d5c7f02 Shortcut label editor/animation Play Animation Backwards from End unknown editor/animation/animation_player_editor_plugin.cpp 2340 true Play Animation Backwards from End
godot-native.21b62ad70121c9aa75ad6ce9 Localized message editor/animation Reconnect Transition unknown editor/animation/animation_state_machine_editor.cpp 154 true Reconnect Transition
godot-native.b2869961b259d3730cda1056 Localized message editor/animation Move Node unknown if: (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) | if: (dragging_selected) editor/animation/animation_state_machine_editor.cpp 372 true Move Node
godot-native.dc3af02ff3bf8fceff71c462 Localized message editor/animation Transition exists! unknown if: (mb.is_valid() && connecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) | if: (connecting_to_node != StringName()) | if: (state_machine->has_transition(connecting_from, connecting_to_node) && state_machine->can_edit_node(connecting_to_node) && anodesm.is_null()) editor/animation/animation_state_machine_editor.cpp 418 true Transition exists!
godot-native.08e008722cee2c9ae464d31d Localized message editor/animation Cannot transition to self! unknown if: (mb.is_valid() && reconnecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) | if: (reconnecting_transition_target != StringName()) | if else: (new_from == old_from && new_to == old_to) | if: (new_from == new_to) editor/animation/animation_state_machine_editor.cpp 476 true Cannot transition to self!
godot-native.546023671dcbc32b990b14d4 Localized message editor/animation Cannot transition to "Start"! unknown if: (mb.is_valid() && reconnecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) | if: (reconnecting_transition_target != StringName()) | if else: (new_from == old_from && new_to == old_to) | if else: (new_from == new_to) | if: (new_to == SceneStringName(Start)) editor/animation/animation_state_machine_editor.cpp 478 true Cannot transition to "Start"!
godot-native.aa71e7d1a6e519267e26800e Localized message editor/animation Cannot transition from "End"! unknown if: (mb.is_valid() && reconnecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) | if: (reconnecting_transition_target != StringName()) | if else: (new_from == old_from && new_to == old_to) | if else: (new_from == new_to) | if else: (new_to == SceneStringName(Start)) | if: (new_from == SceneStringName(End)) editor/animation/animation_state_machine_editor.cpp 480 true Cannot transition from "End"!
godot-native.b19cc29ecccaf35be0e32523 Localized message editor/animation Transition from "%s" to "%s" already exists! unknown if: (mb.is_valid() && reconnecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) | if: (reconnecting_transition_target != StringName()) | if else: (new_from == old_from && new_to == old_to) | if else: (new_from == new_to) | if else: (new_to == SceneStringName(Start)) | if else: (new_from == SceneStringName(End)) | if: (state_machine->has_transition(new_from, new_to)) editor/animation/animation_state_machine_editor.cpp 482 true Transition from "%s" to "%s" already exists!
godot-native.7cfd2037a34b11c7387256a0 Localized message editor/animation Play/Travel to %s unknown if: (hovered_node_area == HOVER_NODE_PLAY) editor/animation/animation_state_machine_editor.cpp 807 true Play/Travel to %s
godot-native.730efe239f6345a3c91eca0d Localized message editor/animation Edit %s unknown if else: (hovered_node_area == HOVER_NODE_PLAY) | if: (hovered_node_area == HOVER_NODE_EDIT) editor/animation/animation_state_machine_editor.cpp 809 true Edit %s
godot-native.78c7702beb156ad4b70cd5ed Localized message editor/animation Add Animation unknown editor/animation/animation_state_machine_editor.cpp 828 true Add Animation
godot-native.17daa2e213f8ba1c76c4b9f4 Localized message editor/animation Add Animation unknown if: (animation_names.is_empty()) editor/animation/animation_state_machine_editor.cpp 830 true Add Animation
godot-native.f94843f7ee1ce19859db3625 Item text (control type unresolved) editor/animation Add %s unknown for_range_loop editor/animation/animation_state_machine_editor.cpp 848 true Add %s
godot-native.95aaeea59eb7d5fc96f2014d Item text (control type unresolved) editor/animation Paste unknown if: (clipb.is_valid()) editor/animation/animation_state_machine_editor.cpp 855 true Paste
godot-native.a4f4f8f62e85c7b8c24406e2 Item text (control type unresolved) editor/animation Load... unknown editor/animation/animation_state_machine_editor.cpp 858 true Load...
godot-native.5057396c7a153285678b08c9 Localized message editor/animation This type of node can't be used. Only animation nodes are allowed. unknown if else: (file_loaded.is_valid()) editor/animation/animation_state_machine_editor.cpp 917 true This type of node can't be used. Only animation nodes are allowed.
godot-native.52e9026d832d2d7ea6640304 Localized message editor/animation This type of node can't be used. Only root nodes are allowed. unknown if: (node.is_null()) editor/animation/animation_state_machine_editor.cpp 953 true This type of node can't be used. Only root nodes are allowed.
godot-native.a5c4b9079ef3d1986e31823f Localized message editor/animation Add Node and Transition unknown editor/animation/animation_state_machine_editor.cpp 970 true Add Node and Transition
godot-native.2d5b9c2609ee0705bcfc0362 Localized message editor/animation Add Node and Transition unknown editor/animation/animation_state_machine_editor.cpp 999 true Add Node and Transition
godot-native.d0fe247a00c180236a3a8987 Localized message editor/animation Cannot transition to "Start"! unknown if: (connecting_from != StringName() && connecting_to_node != StringName()) | if: (connecting_to_node == SceneStringName(Start)) editor/animation/animation_state_machine_editor.cpp 1020 true Cannot transition to "Start"!
godot-native.1f9bea309e4de5f63e82d80b Localized message editor/animation Cannot transition from "End"! unknown if: (connecting_from != StringName() && connecting_to_node != StringName()) | if: (connecting_from == SceneStringName(End)) editor/animation/animation_state_machine_editor.cpp 1026 true Cannot transition from "End"!
godot-native.d793483915cea5d8c1cd65ce Localized message editor/animation Transition already exists! unknown if: (connecting_from != StringName() && connecting_to_node != StringName()) | if: (state_machine->has_transition(connecting_from, connecting_to_node)) editor/animation/animation_state_machine_editor.cpp 1032 true Transition already exists!
godot-native.8de53a47801c937c73aca905 Localized message editor/animation Add Transition unknown if: (connecting_from != StringName() && connecting_to_node != StringName()) | if: (!p_nested_action) editor/animation/animation_state_machine_editor.cpp 1045 true Add Transition
godot-native.e4b2c1ba26a02c6cdfc362e1 Item text (control type unresolved) editor/animation Immediate unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_state_machine_editor.cpp 1674 true Immediate
godot-native.74bb531bb0c67e727ae89419 Item text (control type unresolved) editor/animation Sync unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_state_machine_editor.cpp 1675 true Sync
godot-native.41f549007646600674d0b017 Item text (control type unresolved) editor/animation At End unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_state_machine_editor.cpp 1676 true At End
godot-native.47a72e94d27bdf3dc2d4180e Item text (control type unresolved) editor/animation Travel unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_state_machine_editor.cpp 1683 true Travel
godot-native.b0e582ab3ef98a2840082e67 Item text (control type unresolved) editor/animation Immediate unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_state_machine_editor.cpp 1684 true Immediate
godot-native.e9877a7c806c9ae640dc948a Localized message editor/animation Node Renamed unknown editor/animation/animation_state_machine_editor.cpp 1862 true Node Renamed
godot-native.9ad0004619cfbd3441ab06cd Localized message editor/animation Node Removed unknown if: (!selected_nodes.is_empty()) editor/animation/animation_state_machine_editor.cpp 1899 true Node Removed
godot-native.fee56c24916477657f7443d2 Localized message editor/animation Transition Removed unknown if: (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) editor/animation/animation_state_machine_editor.cpp 1946 true Transition Removed
godot-native.e51e9228e7d9053c2678e65a Button editor/animation Select and move nodes. RMB: Add node at position clicked. Shift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes. pressed -> AnimationNodeStateMachineEditor::_update_mode unknown editor/animation/animation_state_machine_editor.cpp 2062 true Select and move nodes. RMB: Add node at position clicked. Shift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes.
godot-native.96ddc189f50379f05b676f92 Button editor/animation Select and move nodes. pressed -> AnimationNodeStateMachineEditor::_update_mode unknown editor/animation/animation_state_machine_editor.cpp 2063 true Select and move nodes.
godot-native.799a14d36db6342f94299fcb Button editor/animation Create new nodes. pressed -> AnimationNodeStateMachineEditor::_update_mode unknown editor/animation/animation_state_machine_editor.cpp 2071 true Create new nodes.
godot-native.f69c1752a4f6767ce1e286fa Button editor/animation Connect nodes. pressed -> AnimationNodeStateMachineEditor::_update_mode unknown editor/animation/animation_state_machine_editor.cpp 2079 true Connect nodes.
godot-native.a244ce45ec58217abc7fa1fe Button editor/animation Remove selected node or transition. unknown editor/animation/animation_state_machine_editor.cpp 2089 true Remove selected node or transition.
godot-native.878e6fac706dcad5fcc7e9b7 Localized message editor/animation Transition unknown editor/animation/animation_state_machine_editor.cpp 2098 true Transition
godot-native.40f199eaab8c093e38701211 Button editor/animation New Transitions Should Auto Advance unknown editor/animation/animation_state_machine_editor.cpp 2104 true New Transitions Should Auto Advance
godot-native.f6db0f7373f088b9882cc308 Localized message editor/animation Play Mode unknown editor/animation/animation_state_machine_editor.cpp 2111 true Play Mode
godot-native.90231899b59e4d2ed7454d38 EditorFileDialog editor/animation Open Animation Node file_selected -> AnimationNodeStateMachineEditor::_file_opened unknown editor/animation/animation_state_machine_editor.cpp 2182 true Open Animation Node
godot-native.e7cd964a133cb88a51433fda Localized message editor/animation Animation Change Transition unknown if: (name == "easing") editor/animation/animation_track_editor.cpp 136 true Animation Change Transition
godot-native.2976c4fccc6ee04ad618fe0c Localized message editor/animation Animation Change Position3D unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D | if: (name == "position" || name == "rotation" || name == "scale") | switch: (animation->track_get_type(track)) | case: Animation::TYPE_POSITION_3D editor/animation/animation_track_editor.cpp 163 true Animation Change Position3D
godot-native.9d3e1830113c991d61ca31fb Localized message editor/animation Animation Change Rotation3D unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D | if: (name == "position" || name == "rotation" || name == "scale") | switch: (animation->track_get_type(track)) | case: Animation::TYPE_ROTATION_3D editor/animation/animation_track_editor.cpp 166 true Animation Change Rotation3D
godot-native.752a39493fb41ce73c4d2c31 Localized message editor/animation Animation Change Scale3D unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D | if: (name == "position" || name == "rotation" || name == "scale") | switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D editor/animation/animation_track_editor.cpp 169 true Animation Change Scale3D
godot-native.2369e7d031ff05a635b1c20d Localized message editor/animation Animation Change Keyframe Value unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_VALUE | if: (name == "value") editor/animation/animation_track_editor.cpp 198 true Animation Change Keyframe Value
godot-native.23f3876ddc201847f44c173f Localized message editor/animation Animation Change Call unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_METHOD | if: (mergeable) editor/animation/animation_track_editor.cpp 263 true Animation Change Call
godot-native.6277120f1df16c8c084a8229 Localized message editor/animation Animation Change Call unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_METHOD | if else: (mergeable) editor/animation/animation_track_editor.cpp 265 true Animation Change Call
godot-native.6c9f2255721dc1fe77255f27 Localized message editor/animation Animation Change Keyframe Value unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if: (name == "value") editor/animation/animation_track_editor.cpp 286 true Animation Change Keyframe Value
godot-native.a8626837a7ad96381e4960aa Localized message editor/animation Animation Change Keyframe Value unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if: (name == "in_handle") editor/animation/animation_track_editor.cpp 307 true Animation Change Keyframe Value
godot-native.5aa891082110ae4848315415 Localized message editor/animation Animation Change Keyframe Value unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if: (name == "out_handle") editor/animation/animation_track_editor.cpp 328 true Animation Change Keyframe Value
godot-native.cbc1d0e4a8db3446c508231c Localized message editor/animation Animation Change Keyframe Value unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if: (name == "handle_mode") editor/animation/animation_track_editor.cpp 349 true Animation Change Keyframe Value
godot-native.3301ff104863331aab7653fa Localized message editor/animation Animation Change Keyframe Value unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO | if: (name == "stream") editor/animation/animation_track_editor.cpp 375 true Animation Change Keyframe Value
godot-native.d73decb2f0ce0c9060dbb73b Localized message editor/animation Animation Change Keyframe Value unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO | if: (name == "start_offset") editor/animation/animation_track_editor.cpp 392 true Animation Change Keyframe Value
godot-native.5d027583ca5a6d19b2c622b2 Localized message editor/animation Animation Change Keyframe Value unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO | if: (name == "end_offset") editor/animation/animation_track_editor.cpp 408 true Animation Change Keyframe Value
godot-native.ad9620bd90f4f89900ad0af1 Localized message editor/animation Animation Change Keyframe Value unknown switch: (animation->track_get_type(track)) | case: Animation::TYPE_ANIMATION | if: (name == "animation") editor/animation/animation_track_editor.cpp 425 true Animation Change Keyframe Value
godot-native.68d3097f242f05483e41d779 Localized message editor/animation Animation Multi Change Transition unknown for_range_loop | for_range_loop | if: (name == "easing") | if: (!setting) editor/animation/animation_track_editor.cpp 771 true Animation Multi Change Transition
godot-native.a911d4c8ce794257463fd8c0 Localized message editor/animation Animation Multi Change Position3D unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D | if: (!setting) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_POSITION_3D editor/animation/animation_track_editor.cpp 788 true Animation Multi Change Position3D
godot-native.8fdb377a54fbfbe5102ed037 Localized message editor/animation Animation Multi Change Rotation3D unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D | if: (!setting) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_ROTATION_3D editor/animation/animation_track_editor.cpp 791 true Animation Multi Change Rotation3D
godot-native.9007cbaf877f65aea0444ac9 Localized message editor/animation Animation Multi Change Scale3D unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D | if: (!setting) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D editor/animation/animation_track_editor.cpp 794 true Animation Multi Change Scale3D
godot-native.9cd27c82e15ffa55e2c5ba66 Localized message editor/animation Animation Multi Change Keyframe Value unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_VALUE | if: (name == "value") | if: (!setting) editor/animation/animation_track_editor.cpp 818 true Animation Multi Change Keyframe Value
godot-native.0773077d9c8f89e1f56de619 Localized message editor/animation Animation Multi Change Call unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_METHOD | if: (!setting) | if: (mergeable) editor/animation/animation_track_editor.cpp 876 true Animation Multi Change Call
godot-native.dbac74a184cab212ed2c9244 Localized message editor/animation Animation Multi Change Call unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_METHOD | if: (!setting) | if else: (mergeable) editor/animation/animation_track_editor.cpp 878 true Animation Multi Change Call
godot-native.a37d0fe128ee229f701232d8 Localized message editor/animation Animation Multi Change Keyframe Value unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if: (name == "value") | if: (!setting) editor/animation/animation_track_editor.cpp 894 true Animation Multi Change Keyframe Value
godot-native.fded102d1d6c8b3fb21fa9ff Localized message editor/animation Animation Multi Change Keyframe Value unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if else: (name == "value") | if: (name == "in_handle") | if: (!setting) editor/animation/animation_track_editor.cpp 905 true Animation Multi Change Keyframe Value
godot-native.f653148ac2c17bb4f92e8113 Localized message editor/animation Animation Multi Change Keyframe Value unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if else: (name == "value") | if else: (name == "in_handle") | if: (name == "out_handle") | if: (!setting) editor/animation/animation_track_editor.cpp 916 true Animation Multi Change Keyframe Value
godot-native.2029578877fd18fb34c9a1f2 Localized message editor/animation Animation Multi Change Keyframe Value unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | if else: (name == "value") | if else: (name == "in_handle") | if else: (name == "out_handle") | if: (name == "handle_mode") | if: (!setting) editor/animation/animation_track_editor.cpp 927 true Animation Multi Change Keyframe Value
godot-native.2f83a79a82cff58b8a47e222 Localized message editor/animation Animation Multi Change Keyframe Value unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO | if: (name == "stream") | if: (!setting) editor/animation/animation_track_editor.cpp 945 true Animation Multi Change Keyframe Value
godot-native.c1a7809fefd131ec96adcf11 Localized message editor/animation Animation Multi Change Keyframe Value unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO | if else: (name == "stream") | if: (name == "start_offset") | if: (!setting) editor/animation/animation_track_editor.cpp 956 true Animation Multi Change Keyframe Value
godot-native.935e6c3545c8496ffaaaef7e Localized message editor/animation Animation Multi Change Keyframe Value unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO | if else: (name == "stream") | if else: (name == "start_offset") | if: (name == "end_offset") | if: (!setting) editor/animation/animation_track_editor.cpp 967 true Animation Multi Change Keyframe Value
godot-native.26d14ec227f4ca20c4edadf7 Localized message editor/animation Animation Multi Change Keyframe Value unknown for_range_loop | for_range_loop | switch: (animation->track_get_type(track)) | case: Animation::TYPE_ANIMATION | if: (name == "animation") | if: (!setting) editor/animation/animation_track_editor.cpp 981 true Animation Multi Change Keyframe Value
godot-native.4e28deb5556409ad4d8bfa60 Localized message editor/animation Change Animation Length unknown editor/animation/animation_track_editor.cpp 1375 true Change Animation Length
godot-native.ce1db2596b083764cb6ad2fa Localized message editor/animation Change Animation Loop unknown if: (!read_only) editor/animation/animation_track_editor.cpp 1388 true Change Animation Loop
godot-native.02a0cdc55c8f11ad630f5021 Localized message editor/animation Can't change loop mode on animation instanced from an imported scene. To change this animation's loop mode, navigate to the scene's Advanced Import settings and select the animation. You can then change the loop mode from the inspector menu. unknown if else: (!read_only) | if: (FileAccess::exists(base + ".import")) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") editor/animation/animation_track_editor.cpp 1415 true Can't change loop mode on animation instanced from an imported scene. To change this animation's loop mode, navigate to the scene's Advanced Import settings and select the animation. You can then change the loop mode from the inspector menu.
godot-native.536f95829aed82a7dd97b90c Localized message editor/animation Can't change loop mode on animation instanced from an imported resource. unknown if else: (!read_only) | if: (FileAccess::exists(base + ".import")) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") editor/animation/animation_track_editor.cpp 1417 true Can't change loop mode on animation instanced from an imported resource.
godot-native.a0477839fae2a7628e66342f Localized message editor/animation Can't change loop mode on animation embedded in another scene. You must open this scene and change the animation's loop mode from there. unknown if else: (!read_only) | if else: (FileAccess::exists(base + ".import")) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") editor/animation/animation_track_editor.cpp 1421 true Can't change loop mode on animation embedded in another scene. You must open this scene and change the animation's loop mode from there.
godot-native.dbbd1a3b48bfa5d5fcf1c30c Localized message editor/animation Can't change loop mode on animation embedded in another resource. unknown if else: (!read_only) | if else: (FileAccess::exists(base + ".import")) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") editor/animation/animation_track_editor.cpp 1423 true Can't change loop mode on animation embedded in another resource.
godot-native.870727483546ccd3e37ea47f Item text (control type unresolved) editor/animation Property Track... unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_track_editor.cpp 1468 true Property Track...
godot-native.cdec9493c19a63704c95d75f Item text (control type unresolved) editor/animation 3D Position Track... unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_track_editor.cpp 1469 true 3D Position Track...
godot-native.5d37a4968443729616425ed9 Item text (control type unresolved) editor/animation 3D Rotation Track... unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_track_editor.cpp 1470 true 3D Rotation Track...
godot-native.4c41bef87bd430f6ed5523ae Item text (control type unresolved) editor/animation 3D Scale Track... unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_track_editor.cpp 1471 true 3D Scale Track...
godot-native.a4f25c18e0d16c6a9b554063 Item text (control type unresolved) editor/animation Blend Shape Track... unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_track_editor.cpp 1472 true Blend Shape Track...
godot-native.17adf8a057adaf20e0d3ce30 Item text (control type unresolved) editor/animation Call Method Track... unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_track_editor.cpp 1473 true Call Method Track...
godot-native.ef06b0bb92ce559ca3ecd2b6 Item text (control type unresolved) editor/animation Bezier Curve Track... unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_track_editor.cpp 1474 true Bezier Curve Track...
godot-native.437cf9a0a13e79fd88f2ddde Item text (control type unresolved) editor/animation Audio Playback Track... unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_track_editor.cpp 1475 true Audio Playback Track...
godot-native.a5e78a75f402cf1c3519ad60 Item text (control type unresolved) editor/animation Animation Playback Track... unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/animation/animation_track_editor.cpp 1476 true Animation Playback Track...
godot-native.92b7161882857925eb2ca61c Text assignment (control type unresolved) editor/animation Animation length (frames) unknown if: (use_fps && animation->get_step() > 0.0) editor/animation/animation_track_editor.cpp 1853 true Animation length (frames)
godot-native.458426587bccd26173e9a485 Text assignment (control type unresolved) editor/animation Animation length (frames) unknown if: (use_fps && animation->get_step() > 0.0) editor/animation/animation_track_editor.cpp 1854 true Animation length (frames)
godot-native.c6a0428fe8c4d2d9faedc1ed Text assignment (control type unresolved) editor/animation Animation length (seconds) unknown if else: (use_fps && animation->get_step() > 0.0) editor/animation/animation_track_editor.cpp 1862 true Animation length (seconds)
godot-native.03a91508afb88aceb8783feb Text assignment (control type unresolved) editor/animation Animation length (seconds) unknown if else: (use_fps && animation->get_step() > 0.0) editor/animation/animation_track_editor.cpp 1863 true Animation length (seconds)
godot-native.fcfbfcae14c385681d83b5ae Localized message editor/animation Change Animation Length unknown if: (animation->get_length() != timeline_resize_at) editor/animation/animation_track_editor.cpp 1995 true Change Animation Length
godot-native.72b130e7be5675882f134514 MenuButton editor/animation Select a new track by type to add to this animation. unknown editor/animation/animation_track_editor.cpp 2069 true Select a new track by type to add to this animation.
godot-native.493fd400ca676cf650b9734e LineEdit editor/animation Filter Tracks text_changed -> AnimationTrackEditor::_on_filter_updated unknown editor/animation/animation_track_editor.cpp 2075 true Filter Tracks
godot-native.22f0d8544be8fce4b258f525 LineEdit editor/animation Filter tracks by entering part of their node name or property. text_changed -> AnimationTrackEditor::_on_filter_updated unknown editor/animation/animation_track_editor.cpp 2076 true Filter tracks by entering part of their node name or property.
godot-native.a0004150a5cd67642f527d83 Text assignment (control type unresolved) editor/animation Animation length (seconds) unknown editor/animation/animation_track_editor.cpp 2090 true Animation length (seconds)
godot-native.a3c082759c8f5601aab98a58 Text assignment (control type unresolved) editor/animation Animation length (seconds) unknown editor/animation/animation_track_editor.cpp 2103 true Animation length (seconds)
godot-native.bf6cac77cb0c28d7b87ab33a Text assignment (control type unresolved) editor/animation Animation length (seconds) unknown editor/animation/animation_track_editor.cpp 2104 true Animation length (seconds)
godot-native.e918479e21bdb2e1fb3b54a0 Button editor/animation Animation Looping pressed -> AnimationTimelineEdit::_anim_loop_pressed unknown editor/animation/animation_track_editor.cpp 2110 true Animation Looping
godot-native.075fec15fd48cad73c481e8b Localized message editor/animation Functions: unknown switch: (p_what) | case: NOTIFICATION_DRAW | if: (in_group) | if: (animation->track_get_type(track) == Animation::TYPE_METHOD) editor/animation/animation_track_editor.cpp 2226 true Functions:
godot-native.aa2841df8d5482dffdafbcc9 Localized message editor/animation Audio Clips: unknown switch: (p_what) | case: NOTIFICATION_DRAW | if: (in_group) | if else: (animation->track_get_type(track) == Animation::TYPE_METHOD) | if: (animation->track_get_type(track) == Animation::TYPE_AUDIO) editor/animation/animation_track_editor.cpp 2228 true Audio Clips:
godot-native.ec026f2459affc79209a7bf7 Localized message editor/animation Animation Clips: unknown switch: (p_what) | case: NOTIFICATION_DRAW | if: (in_group) | if else: (animation->track_get_type(track) == Animation::TYPE_METHOD) | if else: (animation->track_get_type(track) == Animation::TYPE_AUDIO) | if: (animation->track_get_type(track) == Animation::TYPE_ANIMATION) editor/animation/animation_track_editor.cpp 2230 true Animation Clips:
godot-native.e9fd60e667fbc8a3053dd993 Localized message editor/animation Change Track Path unknown editor/animation/animation_track_editor.cpp 2833 true Change Track Path
godot-native.75105e95f913fd68e3ed3171 Localized message editor/animation Toggle this track on/off. unknown if: (check_rect.has_point(p_pos)) editor/animation/animation_track_editor.cpp 2887 true Toggle this track on/off.
godot-native.50cfd9d30551aa9de5ec2fdc Localized message editor/animation Select node in scene. unknown if: (icon_rect.has_point(p_pos)) editor/animation/animation_track_editor.cpp 2891 true Select node in scene.
godot-native.fb1376c021f7800b430c9f2e Localized message editor/animation Use Blend unknown if: (update_mode_rect.has_point(p_pos)) | if: (animation->track_get_type(track) == Animation::TYPE_AUDIO) editor/animation/animation_track_editor.cpp 2901 true Use Blend
godot-native.d5fc60b68da585eb4d12cb27 Localized message editor/animation Update Mode (How this property is set) unknown if: (update_mode_rect.has_point(p_pos)) | if else: (animation->track_get_type(track) == Animation::TYPE_AUDIO) editor/animation/animation_track_editor.cpp 2903 true Update Mode (How this property is set)
godot-native.d09f3c6b25accbfc26484094 Localized message editor/animation Interpolation Mode unknown if: (interp_mode_rect.has_point(p_pos)) editor/animation/animation_track_editor.cpp 2908 true Interpolation Mode
godot-native.4acfe9e29281319f3769a866 Localized message editor/animation Loop Wrap Mode (Interpolate end with beginning on loop) unknown if: (loop_wrap_rect.has_point(p_pos)) editor/animation/animation_track_editor.cpp 2912 true Loop Wrap Mode (Interpolate end with beginning on loop)
godot-native.7e18288595b068907859d8e9 Localized message editor/animation Remove this track. unknown if: (remove_rect.has_point(p_pos)) editor/animation/animation_track_editor.cpp 2916 true Remove this track.
godot-native.ae7e5d75c10d5ee95955e713 Localized message editor/animation Time (s): unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) editor/animation/animation_track_editor.cpp 2950 true Time (s):
godot-native.b76ed38fac45c9f1a2b4b46b Localized message editor/animation Position: unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_POSITION_3D editor/animation/animation_track_editor.cpp 2954 true Position:
godot-native.a4a5923ecfc9046fb814e4ba Localized message editor/animation Rotation: unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_ROTATION_3D editor/animation/animation_track_editor.cpp 2958 true Rotation:
godot-native.8c3903412409c6fb04436f37 Localized message editor/animation Scale: unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_SCALE_3D editor/animation/animation_track_editor.cpp 2962 true Scale:
godot-native.15af7473cfc44c87bacf88c1 Localized message editor/animation Blend Shape: unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BLEND_SHAPE editor/animation/animation_track_editor.cpp 2966 true Blend Shape:
godot-native.a46ae882cbac62c76180c97a Localized message editor/animation Type: unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_VALUE editor/animation/animation_track_editor.cpp 2970 true Type:
godot-native.08458d5b20ecfd6e38c148fe Localized message editor/animation Value: unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_VALUE editor/animation/animation_track_editor.cpp 2972 true Value:
godot-native.bb73c4e9bc4dde4f2c9cda9a Localized message editor/animation (Invalid, expected type: %s) unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_VALUE | if: (!_is_value_key_valid(v, valid_type)) editor/animation/animation_track_editor.cpp 2974 true (Invalid, expected type: %s)
godot-native.5d42e99456c713f4552a3074 Localized message editor/animation Easing: unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_VALUE editor/animation/animation_track_editor.cpp 2976 true Easing:
godot-native.a74dc27b8a4312cd9bac4e36 Localized message editor/animation Value: unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER editor/animation/animation_track_editor.cpp 3000 true Value:
godot-native.e3fec9c6eeb315503b4655f7 Localized message editor/animation In-Handle: unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER editor/animation/animation_track_editor.cpp 3002 true In-Handle:
godot-native.4fed7ce86036cd4642536cea Localized message editor/animation Out-Handle: unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER editor/animation/animation_track_editor.cpp 3004 true Out-Handle:
godot-native.c6c827c9570f18073fecf728 Localized message editor/animation Free unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | switch: (hm) | case: Animation::HANDLE_MODE_FREE editor/animation/animation_track_editor.cpp 3010 true {"msgid": "Free", "context": "Bezier Handle Mode"}
godot-native.414de00eed3a964b07678cd3 Localized message editor/animation Linear unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | switch: (hm) | case: Animation::HANDLE_MODE_LINEAR editor/animation/animation_track_editor.cpp 3013 true {"msgid": "Linear", "context": "Bezier Handle Mode"}
godot-native.fa65dcb6141e877fb326203e Localized message editor/animation Balanced unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | switch: (hm) | case: Animation::HANDLE_MODE_BALANCED editor/animation/animation_track_editor.cpp 3016 true {"msgid": "Balanced", "context": "Bezier Handle Mode"}
godot-native.62bb670be3551d60bc07b494 Localized message editor/animation Mirrored unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER | switch: (hm) | case: Animation::HANDLE_MODE_MIRRORED editor/animation/animation_track_editor.cpp 3019 true {"msgid": "Mirrored", "context": "Bezier Handle Mode"}
godot-native.59df92ea9d052c3e803eb8ff Localized message editor/animation Handle mode: %s unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_BEZIER editor/animation/animation_track_editor.cpp 3026 true Handle mode: %s
godot-native.21d622554389ef27c54ee7b6 Localized message editor/animation Stream: unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO editor/animation/animation_track_editor.cpp 3041 true Stream:
godot-native.eaab58b5f837b67d266895eb Localized message editor/animation Start (s): unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO editor/animation/animation_track_editor.cpp 3043 true Start (s):
godot-native.aa2cc1455c1028cf9d5a04ee Localized message editor/animation End (s): unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_AUDIO editor/animation/animation_track_editor.cpp 3045 true End (s):
godot-native.180c795d91522a9e303de842 Localized message editor/animation Animation Clip: unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) | switch: (animation->track_get_type(track)) | case: Animation::TYPE_ANIMATION editor/animation/animation_track_editor.cpp 3049 true Animation Clip:
godot-native.d77b7fee76d028af9e99586a Localized message editor/animation Toggle Track Enabled unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (check_rect.has_point(pos)) editor/animation/animation_track_editor.cpp 3110 true Toggle Track Enabled
godot-native.f877a2d1242b810e0537c8de Item text (control type unresolved) editor/animation Use Blend unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (update_mode_rect.has_point(pos)) | if: (animation->track_get_type(track) == Animation::TYPE_AUDIO) editor/animation/animation_track_editor.cpp 3141 true Use Blend
godot-native.baa749f878799afcab7a3acd Item text (control type unresolved) editor/animation Don't Use Blend unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (update_mode_rect.has_point(pos)) | if: (animation->track_get_type(track) == Animation::TYPE_AUDIO) editor/animation/animation_track_editor.cpp 3142 true Don't Use Blend
godot-native.8c64e8384bc667d091dd7e95 Item text (control type unresolved) editor/animation Continuous unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (update_mode_rect.has_point(pos)) | if else: (animation->track_get_type(track) == Animation::TYPE_AUDIO) editor/animation/animation_track_editor.cpp 3144 true Continuous
godot-native.cd1536c4926ed8100efdb779 Item text (control type unresolved) editor/animation Discrete unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (update_mode_rect.has_point(pos)) | if else: (animation->track_get_type(track) == Animation::TYPE_AUDIO) editor/animation/animation_track_editor.cpp 3145 true Discrete
godot-native.9c0f0e2c9032a99d0c27c4e6 Item text (control type unresolved) editor/animation Capture unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (update_mode_rect.has_point(pos)) | if else: (animation->track_get_type(track) == Animation::TYPE_AUDIO) editor/animation/animation_track_editor.cpp 3146 true Capture
godot-native.8d9c18c9bef93f9a9c1f4a99 Item text (control type unresolved) editor/animation Nearest unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (interp_mode_rect.has_point(pos)) editor/animation/animation_track_editor.cpp 3166 true Nearest
godot-native.b08671f4efbd13951dbdef05 Item text (control type unresolved) editor/animation Linear unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (interp_mode_rect.has_point(pos)) editor/animation/animation_track_editor.cpp 3167 true Linear
godot-native.11dd84372f88c4f28854806a Item text (control type unresolved) editor/animation Cubic unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (interp_mode_rect.has_point(pos)) editor/animation/animation_track_editor.cpp 3168 true Cubic
godot-native.bfa7137d0d10b96a6316dbf6 Item text (control type unresolved) editor/animation Linear Angle unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (interp_mode_rect.has_point(pos)) | if: (ape) | if: (ap) | if: (nd) | if: (is_angle) editor/animation/animation_track_editor.cpp 3191 true Linear Angle
godot-native.b290dad7a6099cd43c4fd163 Item text (control type unresolved) editor/animation Cubic Angle unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (interp_mode_rect.has_point(pos)) | if: (ape) | if: (ap) | if: (nd) | if: (is_angle) editor/animation/animation_track_editor.cpp 3192 true Cubic Angle
godot-native.5ef43bbffc20f49885894c5f Item text (control type unresolved) editor/animation Clamp Loop Interp unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (loop_wrap_rect.has_point(pos)) editor/animation/animation_track_editor.cpp 3215 true Clamp Loop Interp
godot-native.29712ee12c6d86b190fa3402 Item text (control type unresolved) editor/animation Wrap Loop Interp unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (!read_only) | if: (loop_wrap_rect.has_point(pos)) editor/animation/animation_track_editor.cpp 3216 true Wrap Loop Interp
godot-native.d67763879ebd3954c00b2150 Localized message editor/animation Failed to lookup method: "%s" unknown if: (animation->track_get_type(track) == Animation::TYPE_METHOD) | if: (target) | if: (!found_in_script) | if else: (ClassDB::has_method(target->get_class_name(), method)) editor/animation/animation_track_editor.cpp 3490 true Failed to lookup method: "%s"
godot-native.21e177f90f8fa676fdf22b91 Localized message editor/animation Go to Definition unknown if: (animation->track_get_type(track) == Animation::TYPE_METHOD) | if: (p_hovering_key_idx != -1) editor/animation/animation_track_editor.cpp 3595 true Go to Definition
godot-native.82f0afb78ac77faa43bac22d Item text (control type unresolved) editor/animation Insert Key... unknown editor/animation/animation_track_editor.cpp 3599 true Insert Key...
godot-native.2dd922e7598b16adc33eb427 Item text (control type unresolved) editor/animation Duplicate Key(s) unknown if: (editor->is_selection_active()) editor/animation/animation_track_editor.cpp 3602 true Duplicate Key(s)
godot-native.fe10955992620a26314bd148 Item text (control type unresolved) editor/animation Cut Key(s) unknown if: (editor->is_selection_active()) editor/animation/animation_track_editor.cpp 3603 true Cut Key(s)
godot-native.fc3bcf44168d0a10fa46e934 Item text (control type unresolved) editor/animation Copy Key(s) unknown if: (editor->is_selection_active()) editor/animation/animation_track_editor.cpp 3604 true Copy Key(s)
godot-native.224fff7c38774c018a5b5fa3 Item text (control type unresolved) editor/animation Paste Key(s) unknown if: (editor->is_key_clipboard_active()) editor/animation/animation_track_editor.cpp 3607 true Paste Key(s)
godot-native.e0b88bc385cc0b752feb4094 Item text (control type unresolved) editor/animation Send Key(s) to RESET unknown if: (editor->is_selection_active()) | if: (ape) | if: (ap && editor->can_add_reset_key() && animation != ap->get_animation(SceneStringName(RESET))) editor/animation/animation_track_editor.cpp 3615 true Send Key(s) to RESET
godot-native.219f75628c9e8c4c3d1347df Item text (control type unresolved) editor/animation Delete Key(s) unknown if: (editor->is_selection_active()) editor/animation/animation_track_editor.cpp 3619 true Delete Key(s)
godot-native.e11042b69923068453ad262a Localized message editor/animation Change Animation Update Mode unknown switch: (p_index) | case: MENU_CALL_MODE_CAPTURE editor/animation/animation_track_editor.cpp 3634 true Change Animation Update Mode
godot-native.f0fbb8583f0a222f980e08fa Localized message editor/animation Change Animation Interpolation Mode unknown switch: (p_index) | case: MENU_INTERPOLATION_CUBIC_ANGLE editor/animation/animation_track_editor.cpp 3653 true Change Animation Interpolation Mode
godot-native.138814ad779c176fab30c9e5 Localized message editor/animation Change Animation Loop Mode unknown switch: (p_index) | case: MENU_LOOP_CLAMP editor/animation/animation_track_editor.cpp 3668 true Change Animation Loop Mode
godot-native.6f396ded4e67f4224c148f87 Localized message editor/animation Change Animation Use Blend unknown switch: (p_index) | case: MENU_USE_BLEND_DISABLED editor/animation/animation_track_editor.cpp 3708 true Change Animation Use Blend
godot-native.9d2268481eb6af1ef4862d02 Localized message editor/animation Compressed tracks can't be edited or removed. Re-import the animation with compression disabled in order to edit. unknown if: (p_from_animation->track_is_compressed(p_track)) editor/animation/animation_track_editor.cpp 4285 true Compressed tracks can't be edited or removed. Re-import the animation with compression disabled in order to edit.
godot-native.437f37fc9fcc62004083897e Localized message editor/animation Remove Anim Track unknown if: (idx >= 0 && idx < p_from_animation->get_track_count()) editor/animation/animation_track_editor.cpp 4291 true Remove Anim Track
godot-native.4e9bf136bd220481550c27f4 Localized message editor/animation Create new track for %s and insert key? unknown if: ((Input::get_singleton()->is_key_pressed(Key::SHIFT) != confirm_insert) && num_tracks > 0) | if: (num_tracks == 1) editor/animation/animation_track_editor.cpp 4469 true Create new track for %s and insert key?
godot-native.fc1383e501593ef77bb4aacf Localized message editor/animation Create %d new tracks and insert keys? unknown if: ((Input::get_singleton()->is_key_pressed(Key::SHIFT) != confirm_insert) && num_tracks > 0) | if else: (num_tracks == 1) editor/animation/animation_track_editor.cpp 4471 true Create %d new tracks and insert keys?
godot-native.c7a58d6b38b14d34800f553e Localized message editor/animation Hold Shift when clicking the key icon to skip this dialog. unknown if: ((Input::get_singleton()->is_key_pressed(Key::SHIFT) != confirm_insert) && num_tracks > 0) | if: (confirm_insert) editor/animation/animation_track_editor.cpp 4475 true Hold Shift when clicking the key icon to skip this dialog.
godot-native.4bd94f524e9425ab630634ef Localized message editor/animation Create unknown if: ((Input::get_singleton()->is_key_pressed(Key::SHIFT) != confirm_insert) && num_tracks > 0) editor/animation/animation_track_editor.cpp 4482 true Create
godot-native.1f64804d632b0e9be40fd679 Localized message editor/animation Animation Insert Key unknown editor/animation/animation_track_editor.cpp 4515 true Animation Insert Key
godot-native.797e51fea2c4b2e9b7697f51 Localized message editor/animation node '%s' unknown editor/animation/animation_track_editor.cpp 4579 true node '%s'
godot-native.63c595e2b5b9c08c21887383 Localized message editor/animation animation unknown for: i < animation->get_track_count() | if: (path == np && animation->track_get_type(i) == Animation::TYPE_ANIMATION) editor/animation/animation_track_editor.cpp 4629 true animation
godot-native.30532a6821d283b864442738 Localized message editor/animation animation unknown editor/animation/animation_track_editor.cpp 4642 true animation
godot-native.5027218e445baa9fdfcc5b38 Localized message editor/animation AnimationPlayer can't animate itself, only other players. unknown if: (Object::cast_to<AnimationPlayer>(p_node) && p_property == "current_animation") | if: (p_node == AnimationPlayerEditor::get_singleton()->get_player()) editor/animation/animation_track_editor.cpp 4665 true AnimationPlayer can't animate itself, only other players.
godot-native.7fa9e6c90c618fb6df8f5377 Localized message editor/animation property '%s' unknown for: i < animation->get_track_count() | if: (animation->track_get_type(i) == Animation::TYPE_VALUE) editor/animation/animation_track_editor.cpp 4699 true property '%s'
godot-native.aecee79724ac263de03fde76 Localized message editor/animation property '%s' unknown for: i < animation->get_track_count() | if else: (animation->track_get_type(i) == Animation::TYPE_VALUE) | if: (animation->track_get_type(i) == Animation::TYPE_BEZIER) editor/animation/animation_track_editor.cpp 4729 true property '%s'
godot-native.6d44b8b11b49c49cc3e93122 Localized message editor/animation property '%s' unknown editor/animation/animation_track_editor.cpp 4745 true property '%s'
godot-native.2ed6c3c0263460832d4387b1 Localized message editor/animation Animation Insert Key unknown editor/animation/animation_track_editor.cpp 4854 true Animation Insert Key
godot-native.de3d77e7fa61ef0149d2cb05 Text assignment (control type unresolved) editor/animation Nearest FPS: %d unknown if else: (is_fps_invalid) editor/animation/animation_track_editor.cpp 5533 true Nearest FPS: %d
godot-native.8b8bc1257d37dae63a62a13b Item text (control type unresolved) editor/animation Free unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5649 true {"msgid": "Free", "context": "Bezier Handle Mode"}
godot-native.2abdee6d3c6eb6740dc917c9 Item text (control type unresolved) editor/animation Linear unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5650 true {"msgid": "Linear", "context": "Bezier Handle Mode"}
godot-native.f345dfe63c1765907b99745f Item text (control type unresolved) editor/animation Balanced unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5651 true {"msgid": "Balanced", "context": "Bezier Handle Mode"}
godot-native.3128f6ae05fecf85647c8a44 Item text (control type unresolved) editor/animation Mirrored unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5652 true {"msgid": "Mirrored", "context": "Bezier Handle Mode"}
godot-native.901f15fa8170bbf5154790b6 Localized message editor/animation Bezier Default Mode unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5653 true Bezier Default Mode
godot-native.e2eeb7a617b01bca249eacd6 Localized message editor/animation Set the default handle mode of new bezier keys. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5653 true Set the default handle mode of new bezier keys.
godot-native.7a82e22250910f8382d70334 Item text (control type unresolved) editor/animation Linear unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5655 true {"msgid": "Linear", "context": "Transition Type"}
godot-native.118d97e76083c4f187b46d3b Item text (control type unresolved) editor/animation Quint unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5656 true {"msgid": "Quint", "context": "Transition Type"}
godot-native.4cc250f0589783b5b6c8f16d Item text (control type unresolved) editor/animation Quart unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5657 true {"msgid": "Quart", "context": "Transition Type"}
godot-native.6b5ce577c25521dfdf08af71 Item text (control type unresolved) editor/animation Quad unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5658 true {"msgid": "Quad", "context": "Transition Type"}
godot-native.8bb5031dab2d6ae38e9ac78e Item text (control type unresolved) editor/animation Expo unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5659 true {"msgid": "Expo", "context": "Transition Type"}
godot-native.ce3c5208bcc5637c6b8c258b Item text (control type unresolved) editor/animation Elastic unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5660 true {"msgid": "Elastic", "context": "Transition Type"}
godot-native.4791d11aa1ca0c1a1b1ed1e7 Item text (control type unresolved) editor/animation Cubic unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5661 true {"msgid": "Cubic", "context": "Transition Type"}
godot-native.cc7cbbd80bf39542fece7bb4 Item text (control type unresolved) editor/animation Circ unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5662 true {"msgid": "Circ", "context": "Transition Type"}
godot-native.5f1a471d84fdb90472e54dea Item text (control type unresolved) editor/animation Bounce unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5663 true {"msgid": "Bounce", "context": "Transition Type"}
godot-native.7575cea323dcd27688771eee Item text (control type unresolved) editor/animation Back unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5664 true {"msgid": "Back", "context": "Transition Type"}
godot-native.095304cda3e38b05950f35b2 Item text (control type unresolved) editor/animation Spring unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5665 true {"msgid": "Spring", "context": "Transition Type"}
godot-native.cfd19c77b54417367a25626f Item text (control type unresolved) editor/animation Ease In unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5667 true {"msgid": "Ease In", "context": "Ease Type"}
godot-native.368b4008c8be35ebfb7a0b25 Item text (control type unresolved) editor/animation Ease Out unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5668 true {"msgid": "Ease Out", "context": "Ease Type"}
godot-native.7c2b749066875f3afbeddbab Item text (control type unresolved) editor/animation Ease In-Out unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5669 true {"msgid": "Ease In-Out", "context": "Ease Type"}
godot-native.04df2bf5fa851ca4790f1ab4 Item text (control type unresolved) editor/animation Ease Out-In unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/animation/animation_track_editor.cpp 5670 true {"msgid": "Ease Out-In", "context": "Ease Type"}
godot-native.df30d71862b28bee8cfd9dd4 Localized message editor/animation Change Animation Step unknown editor/animation/animation_track_editor.cpp 5691 true Change Animation Step
godot-native.1c964596960b54bc04b0e748 Localized message editor/animation Rearrange Tracks unknown editor/animation/animation_track_editor.cpp 5719 true Rearrange Tracks
godot-native.086f2d5f20851733fda050f7 Localized message editor/animation Blend Shape tracks only apply to MeshInstance3D nodes. unknown if: (adding_track_type == Animation::TYPE_BLEND_SHAPE && !node->is_class("MeshInstance3D")) editor/animation/animation_track_editor.cpp 5736 true Blend Shape tracks only apply to MeshInstance3D nodes.
godot-native.df84441693536f500377ddd2 Localized message editor/animation Position/Rotation/Scale 3D tracks only apply to 3D-based nodes. unknown if: ((adding_track_type == Animation::TYPE_POSITION_3D || adding_track_type == Animation::TYPE_ROTATION_3D || adding_track_type == Animation::TYPE_SCALE_3D) && !node->is_class("Node3D")) editor/animation/animation_track_editor.cpp 5741 true Position/Rotation/Scale 3D tracks only apply to 3D-based nodes.
godot-native.09823b02f9ba2a7d2e66287e Localized message editor/animation Add Track unknown switch: (adding_track_type) | case: Animation::TYPE_METHOD editor/animation/animation_track_editor.cpp 5763 true Add Track
godot-native.eb8d2ceff0f8e3eeca0ca3e6 Localized message editor/animation Audio tracks can only point to nodes of type: -AudioStreamPlayer -AudioStreamPlayer2D -AudioStreamPlayer3D unknown switch: (adding_track_type) | case: Animation::TYPE_AUDIO | if: (!node->is_class("AudioStreamPlayer") && !node->is_class("AudioStreamPlayer2D") && !node->is_class("AudioStreamPlayer3D")) editor/animation/animation_track_editor.cpp 5786 true Audio tracks can only point to nodes of type: -AudioStreamPlayer -AudioStreamPlayer2D -AudioStreamPlayer3D
godot-native.21a87e03399217d4ee190a76 Localized message editor/animation Add Track unknown switch: (adding_track_type) | case: Animation::TYPE_AUDIO editor/animation/animation_track_editor.cpp 5791 true Add Track
godot-native.c420e5d1d3fb1dee72645909 Localized message editor/animation Animation tracks can only point to AnimationPlayer nodes. unknown switch: (adding_track_type) | case: Animation::TYPE_ANIMATION | if: (!node->is_class("AnimationPlayer")) editor/animation/animation_track_editor.cpp 5800 true Animation tracks can only point to AnimationPlayer nodes.
godot-native.7ab71f22e54ae36d741c6bc5 Localized message editor/animation AnimationPlayer can't animate itself, only other players. unknown switch: (adding_track_type) | case: Animation::TYPE_ANIMATION | if: (node == AnimationPlayerEditor::get_singleton()->get_player()) editor/animation/animation_track_editor.cpp 5805 true AnimationPlayer can't animate itself, only other players.
godot-native.a91465b33c69b370aff2e310 Localized message editor/animation Add Track unknown switch: (adding_track_type) | case: Animation::TYPE_ANIMATION editor/animation/animation_track_editor.cpp 5810 true Add Track
godot-native.e05227948341cbbf534dadc2 Localized message editor/animation Not possible to add a new track without a root unknown if: (!root_node) editor/animation/animation_track_editor.cpp 5827 true Not possible to add a new track without a root
godot-native.52e500ff79e3564a36733eb6 Localized message editor/animation Pick a node to animate: unknown editor/animation/animation_track_editor.cpp 5832 true Pick a node to animate:
godot-native.761b44d586eb6fbd879f83ef Localized message editor/animation Pick a node to select method: unknown switch: (adding_track_type) | case: Animation::TYPE_METHOD editor/animation/animation_track_editor.cpp 5846 true Pick a node to select method:
godot-native.066494bcd8dc6ca94fe6516e Localized message editor/animation Pick a node to play audio: unknown switch: (adding_track_type) | case: Animation::TYPE_AUDIO editor/animation/animation_track_editor.cpp 5852 true Pick a node to play audio:
godot-native.f9b907114e6987c66ec12eec Localized message editor/animation Pick a node to play animation: unknown switch: (adding_track_type) | case: Animation::TYPE_ANIMATION editor/animation/animation_track_editor.cpp 5856 true Pick a node to play animation:
godot-native.11b00ad68f8b4af57098f8cd Localized message editor/animation Invalid track for Bezier (no suitable sub-properties) unknown if: (adding_track_type == Animation::TYPE_BEZIER) | if: (!valid) editor/animation/animation_track_editor.cpp 5939 true Invalid track for Bezier (no suitable sub-properties)
godot-native.eba1f68f730c831fa9fb00a5 Localized message editor/animation Add Bezier Track unknown if: (adding_track_type == Animation::TYPE_BEZIER) editor/animation/animation_track_editor.cpp 5944 true Add Bezier Track
godot-native.754535815ba3e0755a086e70 Localized message editor/animation Add Track unknown if else: (adding_track_type == Animation::TYPE_BEZIER) editor/animation/animation_track_editor.cpp 5963 true Add Track
godot-native.fc5a9b54a3fb8396bcff732d Localized message editor/animation Track path is invalid, so can't add a key. unknown if: (!node) editor/animation/animation_track_editor.cpp 6017 true Track path is invalid, so can't add a key.
godot-native.ed1d71fa731193a6de1347d5 Localized message editor/animation node '%s' unknown editor/animation/animation_track_editor.cpp 6036 true node '%s'
godot-native.fd93725ba274659f7f0766ea Localized message editor/animation Track is not of type Node3D, can't insert key unknown switch: (animation->track_get_type(p_track)) | case: Animation::TYPE_POSITION_3D | if: (!base) editor/animation/animation_track_editor.cpp 6045 true Track is not of type Node3D, can't insert key
godot-native.39c2ad4110871ee52b39c0f6 Localized message editor/animation Track is not of type Node3D, can't insert key unknown switch: (animation->track_get_type(p_track)) | case: Animation::TYPE_ROTATION_3D | if: (!base) editor/animation/animation_track_editor.cpp 6055 true Track is not of type Node3D, can't insert key
godot-native.9b8a385c25c929f0f3d9f105 Localized message editor/animation Track is not of type Node3D, can't insert key unknown switch: (animation->track_get_type(p_track)) | case: Animation::TYPE_SCALE_3D | if: (!base) editor/animation/animation_track_editor.cpp 6065 true Track is not of type Node3D, can't insert key
godot-native.50cdfd4d08aaabeebe269ce1 Localized message editor/animation Track is not of type MeshInstance3D, can't insert key unknown switch: (animation->track_get_type(p_track)) | case: Animation::TYPE_BLEND_SHAPE | if: (!base) editor/animation/animation_track_editor.cpp 6075 true Track is not of type MeshInstance3D, can't insert key
godot-native.505dc52a31390fd7e98815e3 Localized message editor/animation Track path is invalid, so can't add a method key. unknown if: (!root->has_node(animation->track_get_path(insert_key_from_track_call_track))) editor/animation/animation_track_editor.cpp 6123 true Track path is invalid, so can't add a method key.
godot-native.2d994f3e706137c31dfa5241 Localized message editor/animation Add Method Track Key unknown for_range_loop | if: (E.name == p_method) editor/animation/animation_track_editor.cpp 6153 true Add Method Track Key
godot-native.7385df730dc5a49583933d98 Localized message editor/animation Method not found in object: unknown editor/animation/animation_track_editor.cpp 6163 true Method not found in object:
godot-native.06cf3aa2839e00d14706cac3 Localized message editor/animation Animation Move Keys unknown editor/animation/animation_track_editor.cpp 6347 true Animation Move Keys
godot-native.efe31393a18d3fae453b4bc6 Localized message editor/animation Animation Duplicate Keys unknown if: (selection.size() && animation.is_valid()) editor/animation/animation_track_editor.cpp 6664 true Animation Duplicate Keys
godot-native.fb1974396535c13d9fc281c8 Localized message editor/animation Animation Cut Keys unknown if: (is_selection_active() && animation.is_valid()) | if: (p_cut) editor/animation/animation_track_editor.cpp 6752 true Animation Cut Keys
godot-native.35e2a7396be558acf54e52ec Localized message editor/animation Animation Paste Keys unknown if: (is_key_clipboard_active() && animation.is_valid()) editor/animation/animation_track_editor.cpp 6814 true Animation Paste Keys
godot-native.a473c8fe23c22339d5634337 Localized message editor/animation Position unknown switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_POSITION_3D editor/animation/animation_track_editor.cpp 7038 true Position
godot-native.a659c7e0ec942a533316cff5 Localized message editor/animation Rotation unknown switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_ROTATION_3D editor/animation/animation_track_editor.cpp 7041 true Rotation
godot-native.c9ec860bdec160c47f568537 Localized message editor/animation Scale unknown switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_SCALE_3D editor/animation/animation_track_editor.cpp 7044 true Scale
godot-native.ef8ec9caf2a33287b0587d62 Localized message editor/animation BlendShape unknown switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_BLEND_SHAPE editor/animation/animation_track_editor.cpp 7047 true BlendShape
godot-native.207a10295de05732be79776f Localized message editor/animation Methods unknown switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_METHOD editor/animation/animation_track_editor.cpp 7050 true Methods
godot-native.5b17ae2191784772ff085578 Localized message editor/animation Bezier unknown switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_BEZIER editor/animation/animation_track_editor.cpp 7053 true Bezier
godot-native.135bdd1f31e369050a484fe8 Localized message editor/animation Audio unknown switch: (p_option) | case: EDIT_COPY_TRACKS | for: i < animation->get_track_count() | switch: (animation->track_get_type(i)) | case: Animation::TYPE_AUDIO editor/animation/animation_track_editor.cpp 7056 true Audio
godot-native.56d75a76984a05e6e4f17c26 Localized message editor/animation Clipboard is empty! unknown switch: (p_option) | case: EDIT_PASTE_TRACKS | if: (track_clipboard.is_empty()) editor/animation/animation_track_editor.cpp 7116 true Clipboard is empty!
godot-native.4afefc56fd3907e326850f1b Localized message editor/animation Paste Tracks unknown switch: (p_option) | case: EDIT_PASTE_TRACKS editor/animation/animation_track_editor.cpp 7122 true Paste Tracks
godot-native.7586ba4d70b67bee522e7ddb Localized message editor/animation Animation Scale Keys unknown switch: (p_option) | case: EDIT_SCALE_CONFIRM editor/animation/animation_track_editor.cpp 7199 true Animation Scale Keys
godot-native.0e52e15cac69ab005d95baf7 Localized message editor/animation Animation Set Start Offset unknown switch: (p_option) | case: EDIT_SET_START_OFFSET editor/animation/animation_track_editor.cpp 7276 true Animation Set Start Offset
godot-native.45aa20b3559051fbbbc6e922 Localized message editor/animation Animation Set End Offset unknown switch: (p_option) | case: EDIT_SET_END_OFFSET editor/animation/animation_track_editor.cpp 7305 true Animation Set End Offset
godot-native.c57518dbb7d507d525df9cd2 Localized message editor/animation Make Easing Keys unknown switch: (p_option) | case: EDIT_EASE_CONFIRM editor/animation/animation_track_editor.cpp 7335 true Make Easing Keys
godot-native.a2c3d1ba2c4ce343bddab891 Localized message editor/animation Animation Add RESET Keys unknown switch: (p_option) | case: EDIT_ADD_RESET_KEY editor/animation/animation_track_editor.cpp 7482 true Animation Add RESET Keys
godot-native.4f84dbbe969435f1cb286189 Localized message editor/animation Animation Delete Keys unknown switch: (p_option) | case: EDIT_DELETE_SELECTION | if: (selection.size()) editor/animation/animation_track_editor.cpp 7557 true Animation Delete Keys
godot-native.b83927e4b48aee9bf2c72720 Localized message editor/animation Bake Animation as Linear Keys unknown switch: (p_option) | case: EDIT_BAKE_ANIMATION_CONFIRM editor/animation/animation_track_editor.cpp 7595 true Bake Animation as Linear Keys
godot-native.dc94d53a98fab58f3a449b49 Localized message editor/animation Create Node unknown editor/animation/animation_track_editor.cpp 7997 true Create Node
godot-native.d11f4777e7ba6be705aa6c28 Localized message editor/animation This animation belongs to an imported scene, so changes to imported tracks will not be saved. To modify this animation, navigate to the scene's Advanced Import settings and select the animation. Some options, including looping, are available here. To add custom tracks, enable "Save To File" and "Keep Custom Tracks". unknown editor/animation/animation_track_editor.cpp 8014 true This animation belongs to an imported scene, so changes to imported tracks will not be saved. To modify this animation, navigate to the scene's Advanced Import settings and select the animation. Some options, including looping, are available here. To add custom tracks, enable "Save To File" and "Keep Custom Tracks".
godot-native.8e6282534dd856580030295f Localized message editor/animation Some AnimationPlayerEditor's options are disabled since this is the dummy AnimationPlayer for preview. The dummy player is forced active, non-deterministic and doesn't have the root motion track. Furthermore, the original node is inactive temporary. unknown editor/animation/animation_track_editor.cpp 8019 true Some AnimationPlayerEditor's options are disabled since this is the dummy AnimationPlayer for preview. The dummy player is forced active, non-deterministic and doesn't have the root motion track. Furthermore, the original node is inactive temporary.
godot-native.0e8e7262e5c8fe65513dd921 Localized message editor/animation AnimationPlayer is inactive. The playback will not be processed. unknown editor/animation/animation_track_editor.cpp 8024 true AnimationPlayer is inactive. The playback will not be processed.
godot-native.a6e568107fd6997a5ce2aad2 Label editor/animation Select an AnimationPlayer node to create and edit animations. unknown editor/animation/animation_track_editor.cpp 8144 true Select an AnimationPlayer node to create and edit animations.
godot-native.f2ea353092bf50e2e6a4fc85 Button editor/animation Add AnimationPlayer pressed -> AnimationTrackEditor::_add_animation_player unknown editor/animation/animation_track_editor.cpp 8153 true Add AnimationPlayer
godot-native.a91504002c8af09e39d74c54 Button editor/animation Add a new AnimationPlayer node to the scene. pressed -> AnimationTrackEditor::_add_animation_player unknown editor/animation/animation_track_editor.cpp 8154 true Add a new AnimationPlayer node to the scene.
godot-native.623f05807b550b71792226e5 Button editor/animation Imported Animation pressed -> AnimationTrackEditor::_show_imported_anim_warning unknown editor/animation/animation_track_editor.cpp 8243 true Imported Animation
godot-native.104bc7871d460eb848432aea Button editor/animation Warning: Editing imported animation pressed -> AnimationTrackEditor::_show_imported_anim_warning unknown editor/animation/animation_track_editor.cpp 8244 true Warning: Editing imported animation
godot-native.34ba30a169d199ae60dc524e Button editor/animation Dummy Player pressed -> AnimationTrackEditor::_show_dummy_player_warning unknown editor/animation/animation_track_editor.cpp 8250 true Dummy Player
godot-native.f4d41b3492f6d87cbdae7c21 Button editor/animation Warning: Editing dummy AnimationPlayer pressed -> AnimationTrackEditor::_show_dummy_player_warning unknown editor/animation/animation_track_editor.cpp 8251 true Warning: Editing dummy AnimationPlayer
godot-native.1fae7ac817d52163a1810e30 Button editor/animation Inactive Player pressed -> AnimationTrackEditor::_show_inactive_player_warning unknown editor/animation/animation_track_editor.cpp 8257 true Inactive Player
godot-native.ab99d127f0fbc6d6f62e29ef Button editor/animation Warning: AnimationPlayer is inactive pressed -> AnimationTrackEditor::_show_inactive_player_warning unknown editor/animation/animation_track_editor.cpp 8258 true Warning: AnimationPlayer is inactive
godot-native.30245da35995c32f779aa410 OptionButton editor/animation Bezier Default Mode unknown editor/animation/animation_track_editor.cpp 8274 true Bezier Default Mode
godot-native.f1e4ee5ce43e661cb562bfea Button editor/animation Toggle between the bezier curve editor and track editor. pressed -> AnimationTrackEditor::_toggle_bezier_edit unknown editor/animation/animation_track_editor.cpp 8284 true Toggle between the bezier curve editor and track editor.
godot-native.f77aa1efa582ea2d068881bc Shortcut label editor/animation Toggle method names unknown editor/animation/animation_track_editor.cpp 8291 true Toggle method names
godot-native.4be5ec2748be92c30b7e2faa Button editor/animation Toggle function names in the track editor. pressed -> AnimationTrackEditor::_toggle_function_names unknown editor/animation/animation_track_editor.cpp 8294 true Toggle function names in the track editor.
godot-native.50574834a32d7f88c935592b Button editor/animation Only show tracks from nodes selected in tree. pressed -> AnimationTrackEditor::_view_group_toggle unknown editor/animation/animation_track_editor.cpp 8302 true Only show tracks from nodes selected in tree.
godot-native.bcadadd69a927cc688547ccb Button editor/animation Sort tracks/groups alphabetically. If disabled, tracks are shown in the order they are added and can be reordered using drag-and-drop. pressed -> AnimationTrackEditor::_update_tracks unknown editor/animation/animation_track_editor.cpp 8310 true Sort tracks/groups alphabetically. If disabled, tracks are shown in the order they are added and can be reordered using drag-and-drop.
godot-native.76e4c5a59f7e8e3bffb8a1c2 Button editor/animation Group tracks by node or display them as plain list. pressed -> AnimationTrackEditor::_view_group_toggle unknown editor/animation/animation_track_editor.cpp 8318 true Group tracks by node or display them as plain list.
godot-native.e13b17d5f2f0cdaddb1455fe Button editor/animation Insert at current time. unknown editor/animation/animation_track_editor.cpp 8328 true Insert at current time.
godot-native.9b85ce0d104fa4dba2e8c068 Button editor/animation Apply snapping to timeline cursor. unknown editor/animation/animation_track_editor.cpp 8336 true Apply snapping to timeline cursor.
godot-native.423164255055e66f2882f679 Button editor/animation Apply snapping to selected key(s). unknown editor/animation/animation_track_editor.cpp 8345 true Apply snapping to selected key(s).
godot-native.49b065f1161b70db9dd2ecad Button editor/animation Apply snapping to the nearest integer FPS. toggled -> AnimationTrackEditor::_update_fps_compat_mode unknown editor/animation/animation_track_editor.cpp 8356 true Apply snapping to the nearest integer FPS.
godot-native.cfff3d6e44fedc317b8875b5 Text assignment (control type unresolved) editor/animation Animation step value. unknown editor/animation/animation_track_editor.cpp 8370 true Animation step value.
godot-native.0714f3e345343072c3ffc971 Text assignment (control type unresolved) editor/animation Animation step value. unknown editor/animation/animation_track_editor.cpp 8371 true Animation step value.
godot-native.8a96d69b4a24a603326b0826 Menu/list item editor/animation Seconds unknown editor/animation/animation_track_editor.cpp 8377 true Seconds
godot-native.6cc653285f4bc4eb227afc8b Menu/list item editor/animation FPS unknown editor/animation/animation_track_editor.cpp 8378 true FPS
godot-native.e1f41f7ac09a963fea408c71 OptionButton editor/animation Snap Mode item_selected -> AnimationTrackEditor::_snap_mode_changed unknown editor/animation/animation_track_editor.cpp 8379 true Snap Mode
godot-native.0cdc07590cf4598f835a3392 Text assignment (control type unresolved) editor/animation Zoom unknown editor/animation/animation_track_editor.cpp 8397 true Zoom
godot-native.db1ef86d26ee688f3aa1bbf6 Shortcut label editor/animation Fit to panel unknown editor/animation/animation_track_editor.cpp 8402 true Fit to panel
godot-native.85bb1638b577fd1ce2f6cd24 Button editor/animation Auto Fit pressed -> AnimationTrackEditor::_auto_fit unknown editor/animation/animation_track_editor.cpp 8408 true Auto Fit
godot-native.d258cd5de6848a64a6f174a8 Button editor/animation Auto Fit Bezier pressed -> AnimationTrackEditor::_auto_fit_bezier unknown editor/animation/animation_track_editor.cpp 8416 true Auto Fit Bezier
godot-native.d76ba659278085da9fd2d737 MenuButton editor/animation Edit unknown editor/animation/animation_track_editor.cpp 8421 true Edit
godot-native.04a9e6160d4f033cde5b1def MenuButton editor/animation Animation properties. unknown editor/animation/animation_track_editor.cpp 8424 true Animation properties.
godot-native.e40dcf784a1ad73e070f49fb MenuButton editor/animation Animation properties. unknown editor/animation/animation_track_editor.cpp 8425 true Animation properties.
godot-native.3a985b593ae6f270ccd3ade1 Item text (control type unresolved) editor/animation Copy Tracks... unknown editor/animation/animation_track_editor.cpp 8426 true Copy Tracks...
godot-native.44431579832ec90730877680 Item text (control type unresolved) editor/animation Paste Tracks unknown editor/animation/animation_track_editor.cpp 8427 true Paste Tracks
godot-native.baa07a8132855e0cd71ba806 Item text (control type unresolved) editor/animation Scale Selection... unknown editor/animation/animation_track_editor.cpp 8429 true Scale Selection...
godot-native.ecefef0dbfde8583ac3869eb Item text (control type unresolved) editor/animation Scale From Cursor... unknown editor/animation/animation_track_editor.cpp 8430 true Scale From Cursor...
godot-native.01b94a05cd15a712000d3848 Shortcut label editor/animation Set Start Offset (Audio) unknown editor/animation/animation_track_editor.cpp 8432 true Set Start Offset (Audio)
godot-native.dc6165a945d379aa9e09882b Shortcut label editor/animation Set End Offset (Audio) unknown editor/animation/animation_track_editor.cpp 8433 true Set End Offset (Audio)
godot-native.348813fd8e35a4252af224ec Item text (control type unresolved) editor/animation Make Easing Selection... unknown editor/animation/animation_track_editor.cpp 8435 true Make Easing Selection...
godot-native.6f28916fdc51453843b40679 Shortcut label editor/animation Duplicate Selected Keys unknown editor/animation/animation_track_editor.cpp 8437 true Duplicate Selected Keys
godot-native.d28afe4b55d39122b727541e Shortcut label editor/animation Cut Selected Keys unknown editor/animation/animation_track_editor.cpp 8438 true Cut Selected Keys
godot-native.0adba0694d8a559935c8c7d2 Shortcut label editor/animation Copy Selected Keys unknown editor/animation/animation_track_editor.cpp 8439 true Copy Selected Keys
godot-native.bdba43f21768068b0cc4ce24 Shortcut label editor/animation Paste Keys unknown editor/animation/animation_track_editor.cpp 8440 true Paste Keys
godot-native.4548a78802405ef6edb84567 Shortcut label editor/animation Move First Selected Key to Cursor unknown editor/animation/animation_track_editor.cpp 8443 true Move First Selected Key to Cursor
godot-native.a64d5ee2b19718645d93c341 Shortcut label editor/animation Move Last Selected Key to Cursor unknown editor/animation/animation_track_editor.cpp 8444 true Move Last Selected Key to Cursor
godot-native.7f1e75b680defea6a5927eb8 Shortcut label editor/animation Delete Selection unknown editor/animation/animation_track_editor.cpp 8446 true Delete Selection
godot-native.5f34658f4c94efd7c3975219 Shortcut label editor/animation Go to Next Step unknown editor/animation/animation_track_editor.cpp 8449 true Go to Next Step
godot-native.8d9b53d392ea90beaad7cd4f Shortcut label editor/animation Go to Previous Step unknown editor/animation/animation_track_editor.cpp 8450 true Go to Previous Step
godot-native.dec9a4767294653efeb92438 Shortcut label editor/animation Go to Next Keyframe unknown editor/animation/animation_track_editor.cpp 8452 true Go to Next Keyframe
godot-native.9ce189b10f79d75cc6a0c7bf Shortcut label editor/animation Go to Previous Keyframe unknown editor/animation/animation_track_editor.cpp 8453 true Go to Previous Keyframe
godot-native.9752837cf9cfe1c5e323228f Shortcut label editor/animation Add tracks to RESET unknown editor/animation/animation_track_editor.cpp 8456 true Add tracks to RESET
godot-native.a6472f9c3701dfdcd4f54324 Shortcut label editor/animation Apply RESET unknown editor/animation/animation_track_editor.cpp 8457 true Apply RESET
godot-native.79d3405185d4893afc88c47d Item text (control type unresolved) editor/animation Bake Animation... unknown editor/animation/animation_track_editor.cpp 8459 true Bake Animation...
godot-native.b67eb6569275437d67a6d5f8 Item text (control type unresolved) editor/animation Optimize Animation (no undo)... unknown editor/animation/animation_track_editor.cpp 8460 true Optimize Animation (no undo)...
godot-native.a7beaccb86314348eb9ba760 Item text (control type unresolved) editor/animation Clean-Up Animation (no undo)... unknown editor/animation/animation_track_editor.cpp 8461 true Clean-Up Animation (no undo)...
godot-native.aa1a2e71370d1f8ce8cfbe96 Text assignment (control type unresolved) editor/animation Track Property unknown editor/animation/animation_track_editor.cpp 8474 true Track Property
godot-native.5903e04cd67e2ec5b2225920 Text assignment (control type unresolved) editor/animation Method Key unknown editor/animation/animation_track_editor.cpp 8479 true Method Key
godot-native.b00f23d07a06e01f9969d525 CheckBox editor/animation Use Bezier Curves unknown editor/animation/animation_track_editor.cpp 8492 true Use Bezier Curves
godot-native.87fd0774469b99ad2acd57b7 CheckBox editor/animation Create RESET Track(s) unknown editor/animation/animation_track_editor.cpp 8496 true Create RESET Track(s)
godot-native.9b3aad9dd7dfb44b6e778464 ConfirmationDialog editor/animation Animation Optimizer unknown editor/animation/animation_track_editor.cpp 8516 true Animation Optimizer
godot-native.2e3eb4170bec89d5a0bcbae7 SpinBox editor/animation Max Velocity Error: unknown editor/animation/animation_track_editor.cpp 8525 true Max Velocity Error:
godot-native.0c50d133f0020b88c8a12d82 Localized message editor/animation Max Velocity Error: unknown editor/animation/animation_track_editor.cpp 8526 true Max Velocity Error:
godot-native.8952e237dc88eb326ee0c2f3 SpinBox editor/animation Max Angular Error: unknown editor/animation/animation_track_editor.cpp 8532 true Max Angular Error:
godot-native.39fbe560664b24f380a0b108 Localized message editor/animation Max Angular Error: unknown editor/animation/animation_track_editor.cpp 8533 true Max Angular Error:
godot-native.01861388917856905dce1f2e SpinBox editor/animation Max Precision Error: unknown editor/animation/animation_track_editor.cpp 8539 true Max Precision Error:
godot-native.b526dcc4ff43bbe6c175c985 Localized message editor/animation Max Precision Error: unknown editor/animation/animation_track_editor.cpp 8540 true Max Precision Error:
godot-native.5c764226b24dc96664ebda4a Localized message editor/animation Optimize unknown editor/animation/animation_track_editor.cpp 8542 true Optimize
godot-native.5f8e6a0a07a829f602ffcdca CheckBox editor/animation Trim keys placed in negative time unknown editor/animation/animation_track_editor.cpp 8552 true Trim keys placed in negative time
godot-native.16332e67ff7793e31807bb2a CheckBox editor/animation Trim keys placed exceed the animation length unknown editor/animation/animation_track_editor.cpp 8557 true Trim keys placed exceed the animation length
godot-native.a56169e0bad5798971876bf0 CheckBox editor/animation Remove invalid keys unknown editor/animation/animation_track_editor.cpp 8562 true Remove invalid keys
godot-native.593f2127c84c831cb63ca01f CheckBox editor/animation Remove unresolved and empty tracks unknown editor/animation/animation_track_editor.cpp 8567 true Remove unresolved and empty tracks
godot-native.d62bc77a1ca592d79a710080 CheckBox editor/animation Clean-up all animations unknown editor/animation/animation_track_editor.cpp 8572 true Clean-up all animations
godot-native.65aa82df3b92c534cb0653c0 ConfirmationDialog editor/animation Clean-Up Animation(s) (NO UNDO!) unknown editor/animation/animation_track_editor.cpp 8575 true Clean-Up Animation(s) (NO UNDO!)
godot-native.6e73f535fbd163bfdb14a84a Localized message editor/animation Clean-Up unknown editor/animation/animation_track_editor.cpp 8576 true Clean-Up
godot-native.16201486f3c55995be16af9c SpinBox editor/animation Scale Ratio unknown editor/animation/animation_track_editor.cpp 8590 true Scale Ratio
godot-native.310db44fb5cf4f5e27d42721 Localized message editor/animation Scale Ratio: unknown editor/animation/animation_track_editor.cpp 8591 true Scale Ratio:
godot-native.f2dc74a1d17a720bfae5c8cf ConfirmationDialog editor/animation Select Transition and Easing unknown editor/animation/animation_track_editor.cpp 8599 true Select Transition and Easing
godot-native.30d007e9005be229727b5b59 OptionButton editor/animation Transition Type: unknown editor/animation/animation_track_editor.cpp 8606 true Transition Type:
godot-native.92cbe4513dba104bac619e7f OptionButton editor/animation Ease Type: unknown editor/animation/animation_track_editor.cpp 8622 true Ease Type:
godot-native.5f8800a83eeb21ff9846545c SpinBox editor/animation FPS: unknown editor/animation/animation_track_editor.cpp 8634 true FPS:
godot-native.6459c143b66405dd2ec440a1 Localized message editor/animation Transition Type: unknown editor/animation/animation_track_editor.cpp 8635 true Transition Type:
godot-native.f85d7fcedbee985d32fc4576 Localized message editor/animation Ease Type: unknown editor/animation/animation_track_editor.cpp 8637 true Ease Type:
godot-native.151a7e29af57779e7d918a39 Localized message editor/animation FPS: unknown editor/animation/animation_track_editor.cpp 8639 true FPS:
godot-native.85ab98d63c5d37451fcc3e9a ConfirmationDialog editor/animation Animation Baker unknown editor/animation/animation_track_editor.cpp 8644 true Animation Baker
godot-native.95ba35eb94a6cba5fbc3b465 CheckBox editor/animation 3D Pos/Rot/Scl Track: unknown editor/animation/animation_track_editor.cpp 8651 true 3D Pos/Rot/Scl Track:
godot-native.ee5bd0635a91761b681fa267 CheckBox editor/animation Blendshape Track: unknown editor/animation/animation_track_editor.cpp 8654 true Blendshape Track:
godot-native.9495e4cc4dfc306529ef5c55 CheckBox editor/animation Value Track: unknown editor/animation/animation_track_editor.cpp 8657 true Value Track:
godot-native.81eac47b5d3c0fbbabb410d9 SpinBox editor/animation FPS: unknown editor/animation/animation_track_editor.cpp 8660 true FPS:
godot-native.feae44fe182c7674012eaabe Localized message editor/animation 3D Pos/Rot/Scl Track: unknown editor/animation/animation_track_editor.cpp 8665 true 3D Pos/Rot/Scl Track:
godot-native.d9a03c1e35b48cf71b058956 Localized message editor/animation Blendshape Track: unknown editor/animation/animation_track_editor.cpp 8667 true Blendshape Track:
godot-native.1cdf48fbc5c6d37c329eee9c Localized message editor/animation Value Track: unknown editor/animation/animation_track_editor.cpp 8669 true Value Track:
godot-native.6799ec53dd1662a0d4711ce2 Localized message editor/animation FPS: unknown editor/animation/animation_track_editor.cpp 8671 true FPS:
godot-native.8102c8f5ed62a9ca47e90b5c ConfirmationDialog editor/animation Select Tracks to Copy unknown editor/animation/animation_track_editor.cpp 8676 true Select Tracks to Copy
godot-native.2c51d0988d1b7f687bcf3265 Localized message editor/animation Copy unknown editor/animation/animation_track_editor.cpp 8677 true Copy
godot-native.319b976040054076836940b5 Button editor/animation Select All/None pressed -> AnimationTrackEditor::_select_all_tracks_for_copy unknown editor/animation/animation_track_editor.cpp 8683 true Select All/None
godot-native.14c68326cee445a01af43ffd Tree editor/animation Copy Selection unknown editor/animation/animation_track_editor.cpp 8688 true Copy Selection
godot-native.7973a576874fa86b02dcca35 AcceptDialog editor/animation Key Insertion Error unknown editor/animation/animation_track_editor.cpp 8697 true Key Insertion Error
godot-native.62a56a5eec91feeee88e9e05 AcceptDialog editor/animation Imported Animation cannot be edited! unknown editor/animation/animation_track_editor.cpp 8698 true Imported Animation cannot be edited!
godot-native.f767d9045fde0bdabeb40f1d Localized message editor/animation Animation Change Keyframe Time unknown editor/animation/animation_track_editor.cpp 8745 true Animation Change Keyframe Time
godot-native.99594346bbd4c7bba8503c82 Localized message editor/animation Marker name is read-only in the inspector. unknown if: (selection.size() == 1) editor/animation/animation_track_editor.cpp 8976 true Marker name is read-only in the inspector.
godot-native.cd99a5f1a02a26255422bf6f Localized message editor/animation A marker's name can only be changed by right-clicking it in the animation editor and selecting "Rename Marker", in order to make sure that marker names are all unique. unknown if: (selection.size() == 1) editor/animation/animation_track_editor.cpp 8976 true A marker's name can only be changed by right-clicking it in the animation editor and selecting "Rename Marker", in order to make sure that marker names are all unique.
godot-native.c89a94eebf1ebdd18c58a1f2 Item text (control type unresolved) editor/animation Insert Marker... unknown if: (!moving_selection && !timeline->resizing_timeline && mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if: (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) | if: (!read_only) editor/animation/animation_track_editor.cpp 9171 true Insert Marker...
godot-native.b29f1fd40bebb945dd2b1e6c Item text (control type unresolved) editor/animation Rename Marker unknown if: (!moving_selection && !timeline->resizing_timeline && mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if: (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) | if: (!read_only) | if: (selected || selection.size() > 0) editor/animation/animation_track_editor.cpp 9174 true Rename Marker
godot-native.a0b73bc720923f39dde7c0cc Item text (control type unresolved) editor/animation Delete Marker(s) unknown if: (!moving_selection && !timeline->resizing_timeline && mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if: (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) | if: (!read_only) | if: (selected || selection.size() > 0) editor/animation/animation_track_editor.cpp 9175 true Delete Marker(s)
godot-native.3c356caaaadd66e5baf0a108 Item text (control type unresolved) editor/animation Show All Marker Names unknown if: (!moving_selection && !timeline->resizing_timeline && mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if: (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) | if: (!read_only) editor/animation/animation_track_editor.cpp 9178 true Show All Marker Names
godot-native.3b08b86a4edc11ea62059549 Localized message editor/animation Time (s): unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) editor/animation/animation_track_editor.cpp 9346 true Time (s):
godot-native.adc3326cb4e2e774b0711cfa Localized message editor/animation Marker: unknown if: (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) | if: (key_idx != -1) editor/animation/animation_track_editor.cpp 9347 true Marker:
godot-native.cad7a4d081cc619f295eb0e0 Localized message editor/animation Animation Move Markers unknown editor/animation/animation_track_editor.cpp 9505 true Animation Move Markers
godot-native.9949cde066f1dc2a53447e2d Localized message editor/animation Animation Delete Markers unknown if: (selection.size()) editor/animation/animation_track_editor.cpp 9548 true Animation Delete Markers
godot-native.99cf1032f704b7c28c4c069f Text assignment (control type unresolved) editor/animation Marker '%s' already exists! unknown if: (animation->has_marker(name)) editor/animation/animation_track_editor.cpp 9676 true Marker '%s' already exists!
godot-native.417d767c5029d24b6c870f5d Localized message editor/animation Add Marker Key unknown editor/animation/animation_track_editor.cpp 9683 true Add Marker Key
godot-native.f1bc42ca44abd439495a7bd2 Text assignment (control type unresolved) editor/animation Empty marker names are not allowed. unknown if: (new_name == StringName()) editor/animation/animation_track_editor.cpp 9710 true Empty marker names are not allowed.
godot-native.e9a59b230755e5865df9effb Text assignment (control type unresolved) editor/animation Marker '%s' already exists! unknown if: (new_name != prev_name && animation->has_marker(new_name)) editor/animation/animation_track_editor.cpp 9716 true Marker '%s' already exists!
godot-native.7de6b4a480170d32a183c891 Localized message editor/animation Rename Marker unknown if: (prev_name != new_name) editor/animation/animation_track_editor.cpp 9723 true Rename Marker
godot-native.1dba71bb7958cdf45a5f76d3 Shortcut label editor/animation Rename Marker unknown editor/animation/animation_track_editor.cpp 9753 true Rename Marker
godot-native.eb557bedb87d003c41b2c30e Shortcut label editor/animation Delete Marker(s) unknown editor/animation/animation_track_editor.cpp 9754 true Delete Marker(s)
godot-native.b37f9ff06defcb8397bbf064 Shortcut label editor/animation Show All Marker Names unknown editor/animation/animation_track_editor.cpp 9755 true Show All Marker Names
godot-native.39b76aecb937e8800ff5ec16 ConfirmationDialog editor/animation Insert Marker confirmed -> AnimationMarkerEdit::_marker_insert_confirmed unknown editor/animation/animation_track_editor.cpp 9758 true Insert Marker
godot-native.1ef7e4097548a2a3ec6e430f Localized message editor/animation Marker Name unknown editor/animation/animation_track_editor.cpp 9768 true Marker Name
godot-native.dc26d0f69df9165eb4909c77 Localized message editor/animation Marker Color unknown editor/animation/animation_track_editor.cpp 9772 true Marker Color
godot-native.7fa33bf54e4e5374b5657a65 Localized message editor/animation Close unknown editor/animation/animation_track_editor.cpp 9774 true Close
godot-native.8b29ff6f5d4820b47ef667ca AcceptDialog editor/animation Error! unknown editor/animation/animation_track_editor.cpp 9775 true Error!
godot-native.cf17d44a449c270194e92337 ConfirmationDialog editor/animation Rename Marker confirmed -> AnimationMarkerEdit::_marker_rename_confirmed unknown editor/animation/animation_track_editor.cpp 9779 true Rename Marker
godot-native.5a4588cefe68c504ca0a354d Label editor/animation Change Marker Name: unknown editor/animation/animation_track_editor.cpp 9787 true Change Marker Name:
godot-native.caecf5ba79ab1d93493ab1aa LineEdit editor/animation Change Marker Name: text_changed -> AnimationMarkerEdit::_marker_rename_new_name_changed unknown editor/animation/animation_track_editor.cpp 9790 true Change Marker Name:
godot-native.9e6df2577d2d47c03c03da1e Localized message editor/animation Close unknown editor/animation/animation_track_editor.cpp 9796 true Close
godot-native.840e02428dbd4ea799a7121f AcceptDialog editor/animation Error! unknown editor/animation/animation_track_editor.cpp 9797 true Error!
godot-native.c785d523eceb09b595df12ce Localized message editor/animation Edit Marker Color unknown if: (p_name == "color") | if: (color != prev_color) editor/animation/animation_track_editor.cpp 9824 true Edit Marker Color
godot-native.30f873161403baceb646f76a Localized message editor/animation Multi Edit Marker Color unknown if: (p_name == "color") editor/animation/animation_track_editor.cpp 9872 true Multi Edit Marker Color
godot-native.8e245609791a3d214b4bd1e4 Localized message editor/animation Animation Change Marker Time unknown editor/animation/animation_track_editor.cpp 9926 true Animation Change Marker Time
godot-native.682ce11ffb639864bdf6fa2d Localized message editor/animation Add Audio Track Clip unknown if: (p_point.x > get_timeline()->get_name_limit() && p_point.x < get_size().width - get_timeline()->get_buttons_width()) | if: (stream.is_valid()) editor/animation/animation_track_editor_plugins.cpp 1028 true Add Audio Track Clip
godot-native.1568fce9f7b66e755311821c Localized message editor/animation Change Audio Track Clip Start Offset unknown if: (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (len_resizing_start) | if: (prev_time != new_time) editor/animation/animation_track_editor_plugins.cpp 1145 true Change Audio Track Clip Start Offset
godot-native.721861130bd2f7bf84f542d8 Localized message editor/animation Change Audio Track Clip End Offset unknown if: (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if else: (len_resizing_start) | if: (prev_ofs != new_ofs) editor/animation/animation_track_editor_plugins.cpp 1160 true Change Audio Track Clip End Offset
godot-native.073c3106769bb4eb82a708e7 Localized message editor/animation %s at unknown for_range_loop editor/animation/animation_tree_editor_plugin.cpp 222 true %s at
godot-native.e8e12abf47ced021d2ff1486 Localized message editor/animation '%s': unknown for_range_loop editor/animation/animation_tree_editor_plugin.cpp 224 true '%s':
godot-native.207011ea4b1d76fa8cec142c Localized message editor/animation input %d '%s'. unknown for_range_loop | for_range_loop editor/animation/animation_tree_editor_plugin.cpp 241 true input %d '%s'.
godot-native.63f5cf7af42371634c97291c Localized message editor/animation Error: unknown if: (!display_key.is_empty()) editor/animation/animation_tree_editor_plugin.cpp 258 true Error:
godot-native.f72a8cc77340202765cbeb86 Localized message editor/animation input %d '%s'. unknown if: (!display_key.is_empty()) | if else: (!inst.errors.is_empty()) | if: (!inst.input_errors.is_empty() && node.is_valid()) editor/animation/animation_tree_editor_plugin.cpp 266 true input %d '%s'.
godot-native.3c1b2109bbbac89dcebc8dcd Button editor/animation Root unknown editor/animation/animation_tree_editor_plugin.cpp 328 true Root
godot-native.b82385824a1ff18b76447eb2 Localized message editor/animation AnimationTree unknown editor/animation/animation_tree_editor_plugin.cpp 517 true AnimationTree
godot-native.8dbdf7eea1487057ed77980e Localized message editor/animation Toggle AnimationTree Dock unknown editor/animation/animation_tree_editor_plugin.cpp 519 true Toggle AnimationTree Dock
godot-native.e4b70b6cc9a988010235df31 Localized message editor/animation Path: unknown editor/animation/animation_tree_editor_plugin.cpp 533 true Path:
godot-native.4f0d7de4fa4b7cabe79761e1 Button editor/animation Errors pressed -> AnimationTreeEditor::_toggle_error_panel unknown editor/animation/animation_tree_editor_plugin.cpp 568 true Errors
godot-native.28520391a3800814798616bf Text assignment (control type unresolved) editor/asset_library Thumbnail unknown editor/asset_library/asset_library_editor_plugin.cpp 171 true Thumbnail
godot-native.288b0bbea3aedf4874e28067 Label editor/asset_library Title unknown editor/asset_library/asset_library_editor_plugin.cpp 188 true Title
godot-native.68930896e234ad1b488dcd67 LinkButton editor/asset_library Author pressed -> EditorAssetLibraryItem::_author_clicked unknown editor/asset_library/asset_library_editor_plugin.cpp 203 true Author
godot-native.37d9c7c60ac70c1077eda0db LinkButton editor/asset_library Author pressed -> EditorAssetLibraryItem::_author_clicked unknown editor/asset_library/asset_library_editor_plugin.cpp 204 true Author
godot-native.df0c59a364de46989e263830 Text assignment (control type unresolved) editor/asset_library Verified Author unknown editor/asset_library/asset_library_editor_plugin.cpp 211 true Verified Author
godot-native.2ddc736d68add0b23a14a5cd LinkButton editor/asset_library License pressed -> EditorAssetLibraryItem::_license_clicked unknown editor/asset_library/asset_library_editor_plugin.cpp 222 true License
godot-native.b72838ca10d0cb7bbdce3750 LinkButton editor/asset_library License pressed -> EditorAssetLibraryItem::_license_clicked unknown editor/asset_library/asset_library_editor_plugin.cpp 223 true License
godot-native.d1645562cfd58794a18a357d Label editor/asset_library Review Score unknown editor/asset_library/asset_library_editor_plugin.cpp 242 true Review Score
godot-native.e43464e6a1fc2c4cf462ec2f Label editor/asset_library Review Score unknown editor/asset_library/asset_library_editor_plugin.cpp 243 true Review Score
godot-native.9b63ac38e2ff3f2f67789318 Localized message editor/asset_library Open Asset Details unknown editor/asset_library/asset_library_editor_plugin.cpp 246 true Open Asset Details
godot-native.2991584c539ffdaa221baf8d Localized message editor/asset_library No changelog provided for this version. unknown conditional_expression: changes.is_empty() editor/asset_library/asset_library_editor_plugin.cpp 401 true No changelog provided for this version.
godot-native.f633d152d46c0dcc735666d6 Text assignment (control type unresolved) editor/asset_library Loading... unknown editor/asset_library/asset_library_editor_plugin.cpp 490 true Loading...
godot-native.999c9fd04fe5fa6cd283a1cf Localized message editor/asset_library Tags: unknown if: (!p_tags.is_empty()) editor/asset_library/asset_library_editor_plugin.cpp 503 true Tags:
godot-native.f8259e085d8c7d16d1f50415 Text assignment (control type unresolved) editor/asset_library Loading... unknown editor/asset_library/asset_library_editor_plugin.cpp 512 true Loading...
godot-native.c3842e56757b1d0a79613f8c Localized message editor/asset_library Download unknown switch: (p_mode) | case: MODE_DOWNLOAD editor/asset_library/asset_library_editor_plugin.cpp 527 true Download
godot-native.2c883a0665428c3f27169122 Localized message editor/asset_library Downloading... unknown switch: (p_mode) | case: MODE_DOWNLOADING editor/asset_library/asset_library_editor_plugin.cpp 533 true Downloading...
godot-native.40a7167c754a7b916263ed45 Localized message editor/asset_library Install... unknown switch: (p_mode) | case: MODE_INSTALL editor/asset_library/asset_library_editor_plugin.cpp 539 true Install...
godot-native.adb1655398ab8f02e9d27180 Localized message editor/asset_library No changelog provided for this version. unknown if: (releases.is_empty()) | conditional_expression: p_changes.is_empty() editor/asset_library/asset_library_editor_plugin.cpp 561 true No changelog provided for this version.
godot-native.e4b1b24c9a34f9d7ea10db40 Label editor/asset_library Version: unknown editor/asset_library/asset_library_editor_plugin.cpp 632 true Version:
godot-native.5a3b919a092d8e58ae4261f1 OptionButton editor/asset_library Download other versions. item_selected -> EditorAssetLibraryItemDescription::_version_selected unknown editor/asset_library/asset_library_editor_plugin.cpp 646 true Download other versions.
godot-native.1d90b0c74c13e0c3eff509f7 Button editor/asset_library Store Page pressed -> EditorAssetLibraryItemDescription::_store_pressed unknown editor/asset_library/asset_library_editor_plugin.cpp 654 true Store Page
godot-native.d2ef8c9b7898bdf55c466f27 Button editor/asset_library Open the web browser to show the asset in the online store page. pressed -> EditorAssetLibraryItemDescription::_store_pressed unknown editor/asset_library/asset_library_editor_plugin.cpp 655 true Open the web browser to show the asset in the online store page.
godot-native.125c7a84cc947b1e627eca95 Button editor/asset_library View Source pressed -> EditorAssetLibraryItemDescription::_source_pressed unknown editor/asset_library/asset_library_editor_plugin.cpp 661 true View Source
godot-native.f085b569719f3b47bb25416a Button editor/asset_library Open the web browser to show a page with the source files. pressed -> EditorAssetLibraryItemDescription::_source_pressed unknown editor/asset_library/asset_library_editor_plugin.cpp 662 true Open the web browser to show a page with the source files.
godot-native.360d161263d642aed130179f Localized message editor/asset_library Description unknown editor/asset_library/asset_library_editor_plugin.cpp 676 true Description
godot-native.2e192d613bbe928a9b650d13 Localized message editor/asset_library Changelog unknown editor/asset_library/asset_library_editor_plugin.cpp 684 true Changelog
godot-native.6442efbb442fe72fe20dc4ef Button editor/asset_library Toggle full view of preview images. toggled -> EditorAssetLibraryItemDescription::_zoom_toggled unknown editor/asset_library/asset_library_editor_plugin.cpp 726 true Toggle full view of preview images.
godot-native.e1d3b6ae6556ef21db84717e Localized message editor/asset_library Download unknown editor/asset_library/asset_library_editor_plugin.cpp 745 true Download
godot-native.ca4d23476bff7f0744e36b83 Localized message editor/asset_library Close unknown editor/asset_library/asset_library_editor_plugin.cpp 746 true Close
godot-native.6ada414c71eee964fb0fa9c9 Localized message editor/asset_library Connection error, please try again. unknown switch: (p_status) | case: HTTPRequest::RESULT_BODY_SIZE_LIMIT_EXCEEDED editor/asset_library/asset_library_editor_plugin.cpp 758 true Connection error, please try again.
godot-native.608c59bb9ad39941e1757b64 Text assignment (control type unresolved) editor/asset_library Can't connect. unknown switch: (p_status) | case: HTTPRequest::RESULT_BODY_SIZE_LIMIT_EXCEEDED editor/asset_library/asset_library_editor_plugin.cpp 759 true Can't connect.
godot-native.861d97e45b5d45e364ba8743 Localized message editor/asset_library Can't connect to host: unknown switch: (p_status) | case: HTTPRequest::RESULT_TLS_HANDSHAKE_ERROR editor/asset_library/asset_library_editor_plugin.cpp 763 true Can't connect to host:
godot-native.0937c09c8b480d3b1b05a0a3 Text assignment (control type unresolved) editor/asset_library Can't connect. unknown switch: (p_status) | case: HTTPRequest::RESULT_TLS_HANDSHAKE_ERROR editor/asset_library/asset_library_editor_plugin.cpp 764 true Can't connect.
godot-native.e04cb1b9ce463c9d94f2cb41 Localized message editor/asset_library No response from host: unknown switch: (p_status) | case: HTTPRequest::RESULT_NO_RESPONSE editor/asset_library/asset_library_editor_plugin.cpp 767 true No response from host:
godot-native.aad28079b540ddcc028d94f4 Text assignment (control type unresolved) editor/asset_library No response. unknown switch: (p_status) | case: HTTPRequest::RESULT_NO_RESPONSE editor/asset_library/asset_library_editor_plugin.cpp 768 true No response.
godot-native.593bc44bf84521e76a4739ea Localized message editor/asset_library Can't resolve hostname: unknown switch: (p_status) | case: HTTPRequest::RESULT_CANT_RESOLVE editor/asset_library/asset_library_editor_plugin.cpp 771 true Can't resolve hostname:
godot-native.a7e133c165f87e19047bf9ba Text assignment (control type unresolved) editor/asset_library Can't resolve. unknown switch: (p_status) | case: HTTPRequest::RESULT_CANT_RESOLVE editor/asset_library/asset_library_editor_plugin.cpp 772 true Can't resolve.
godot-native.eecfb5b68c0dadae6f6782a7 Localized message editor/asset_library Request failed, return code: unknown switch: (p_status) | case: HTTPRequest::RESULT_REQUEST_FAILED editor/asset_library/asset_library_editor_plugin.cpp 775 true Request failed, return code:
godot-native.6a630a98be3281eb7f53b3eb Text assignment (control type unresolved) editor/asset_library Request failed. unknown switch: (p_status) | case: HTTPRequest::RESULT_REQUEST_FAILED editor/asset_library/asset_library_editor_plugin.cpp 776 true Request failed.
godot-native.565d5b881408b574467fa163 Localized message editor/asset_library Cannot save response to: unknown switch: (p_status) | case: HTTPRequest::RESULT_DOWNLOAD_FILE_WRITE_ERROR editor/asset_library/asset_library_editor_plugin.cpp 780 true Cannot save response to:
godot-native.c027348956b770c1619dce46 Text assignment (control type unresolved) editor/asset_library Write error. unknown switch: (p_status) | case: HTTPRequest::RESULT_DOWNLOAD_FILE_WRITE_ERROR editor/asset_library/asset_library_editor_plugin.cpp 781 true Write error.
godot-native.40f2e003f94978b0ba7567c8 Localized message editor/asset_library Request failed, too many redirects unknown switch: (p_status) | case: HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED editor/asset_library/asset_library_editor_plugin.cpp 784 true Request failed, too many redirects
godot-native.8f2c7cf07b4822bba56ddc90 Text assignment (control type unresolved) editor/asset_library Redirect loop. unknown switch: (p_status) | case: HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED editor/asset_library/asset_library_editor_plugin.cpp 785 true Redirect loop.
godot-native.7f995be69558e469c76266d8 Localized message editor/asset_library Request failed, timeout unknown switch: (p_status) | case: HTTPRequest::RESULT_TIMEOUT editor/asset_library/asset_library_editor_plugin.cpp 788 true Request failed, timeout
godot-native.a8dc795b40de3096a5a59f11 Text assignment (control type unresolved) editor/asset_library Timeout. unknown switch: (p_status) | case: HTTPRequest::RESULT_TIMEOUT editor/asset_library/asset_library_editor_plugin.cpp 789 true Timeout.
godot-native.ede0d5a8e8fe1041a73f21ba Localized message editor/asset_library Request failed, return code: unknown switch: (p_status) | case | if: (p_code != 200) editor/asset_library/asset_library_editor_plugin.cpp 793 true Request failed, return code:
godot-native.684f92db826181bceed5a6eb Localized message editor/asset_library Failed: unknown switch: (p_status) | case | if: (p_code != 200) editor/asset_library/asset_library_editor_plugin.cpp 794 true Failed:
godot-native.537ad49f618df1029b620dc6 Localized message editor/asset_library Bad download hash, assuming file has been tampered with. unknown switch: (p_status) | case | if else: (p_code != 200) | if: (!sha256.is_empty()) | if: (sha256 != download_sha256) editor/asset_library/asset_library_editor_plugin.cpp 798 true Bad download hash, assuming file has been tampered with.
godot-native.2c928706cbc0520a179a3a2a Localized message editor/asset_library Got: unknown switch: (p_status) | case | if else: (p_code != 200) | if: (!sha256.is_empty()) | if: (sha256 != download_sha256) editor/asset_library/asset_library_editor_plugin.cpp 799 true Got:
godot-native.54c4a95db1cc6b8ec8c35ba8 Localized message editor/asset_library Expected: unknown switch: (p_status) | case | if else: (p_code != 200) | if: (!sha256.is_empty()) | if: (sha256 != download_sha256) editor/asset_library/asset_library_editor_plugin.cpp 799 true Expected:
godot-native.deafeb26382646706fe2167d Text assignment (control type unresolved) editor/asset_library Failed SHA-256 hash check unknown switch: (p_status) | case | if else: (p_code != 200) | if: (!sha256.is_empty()) | if: (sha256 != download_sha256) editor/asset_library/asset_library_editor_plugin.cpp 800 true Failed SHA-256 hash check
godot-native.a10e9879faa99159c7f2c39f Localized message editor/asset_library Asset Download Error: unknown if: (!error_text.is_empty()) editor/asset_library/asset_library_editor_plugin.cpp 811 true Asset Download Error:
godot-native.cfa7ec7cf586570d9145d634 Text assignment (control type unresolved) editor/asset_library Ready to install. unknown editor/asset_library/asset_library_editor_plugin.cpp 819 true Ready to install.
godot-native.9f07bf04a4d4b91b7dcbecb2 Text assignment (control type unresolved) editor/asset_library Downloading (%s / %s)... unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (cstatus == HTTPClient::STATUS_BODY) | if: (download->get_body_size() > 0) editor/asset_library/asset_library_editor_plugin.cpp 870 true Downloading (%s / %s)...
godot-native.60a1ae18dd8d33c11387056e Localized message editor/asset_library Downloading... unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (cstatus == HTTPClient::STATUS_BODY) | if else: (download->get_body_size() > 0) editor/asset_library/asset_library_editor_plugin.cpp 877 true Downloading...
godot-native.f02d3991e3b97bbe6994a9fa Text assignment (control type unresolved) editor/asset_library Resolving... unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (cstatus != prev_status) | switch: (cstatus) | case: HTTPClient::STATUS_RESOLVING editor/asset_library/asset_library_editor_plugin.cpp 885 true Resolving...
godot-native.07bd2c60dc96f1475f23a72f Text assignment (control type unresolved) editor/asset_library Connecting... unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (cstatus != prev_status) | switch: (cstatus) | case: HTTPClient::STATUS_CONNECTING editor/asset_library/asset_library_editor_plugin.cpp 890 true Connecting...
godot-native.e16317b515d9331b07c1ec5b Text assignment (control type unresolved) editor/asset_library Requesting... unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (cstatus != prev_status) | switch: (cstatus) | case: HTTPClient::STATUS_REQUESTING editor/asset_library/asset_library_editor_plugin.cpp 895 true Requesting...
godot-native.86ab43531eb366bd54a5626c Text assignment (control type unresolved) editor/asset_library Error making request unknown if: (err != OK) editor/asset_library/asset_library_editor_plugin.cpp 939 true Error making request
godot-native.c8061f0118109b2adcc91f31 Text assignment (control type unresolved) editor/asset_library Close unknown editor/asset_library/asset_library_editor_plugin.cpp 977 true Close
godot-native.c9401607fd297e23d4f48d7f Label editor/asset_library Idle unknown editor/asset_library/asset_library_editor_plugin.cpp 988 true Idle
godot-native.a7b1a710995ee836556eeb01 Button editor/asset_library Retry pressed -> EditorAssetLibraryItemDownload::_make_request unknown editor/asset_library/asset_library_editor_plugin.cpp 1001 true Retry
godot-native.b7638ea53d1313c1aea99291 Button editor/asset_library Install... pressed -> EditorAssetLibraryItemDownload::install unknown editor/asset_library/asset_library_editor_plugin.cpp 1008 true Install...
godot-native.2231939dc05da4a686dcb30b AcceptDialog editor/asset_library Download Error unknown editor/asset_library/asset_library_editor_plugin.cpp 1022 true Download Error
godot-native.0eb6dde46723ff47b81a164d Localized message editor/asset_library Relevance unknown editor/asset_library/asset_library_editor_plugin.cpp 1211 true Relevance
godot-native.ec030c47cf1ac0688d759894 Localized message editor/asset_library Updated (Newest First) unknown editor/asset_library/asset_library_editor_plugin.cpp 1212 true Updated (Newest First)
godot-native.aa21ff3b1221ac22f75fb30b Localized message editor/asset_library Updated (Oldest First) unknown editor/asset_library/asset_library_editor_plugin.cpp 1213 true Updated (Oldest First)
godot-native.f9eaeeea7e86968e362bc6a2 Localized message editor/asset_library Reviews (Highest Score First) unknown editor/asset_library/asset_library_editor_plugin.cpp 1214 true Reviews (Highest Score First)
godot-native.0fc14478decb21c5d8418ce0 Localized message editor/asset_library Reviews (Lowest Score First) unknown editor/asset_library/asset_library_editor_plugin.cpp 1215 true Reviews (Lowest Score First)
godot-native.410a8883f32b37bba18dd673 Localized message editor/asset_library Created (Newest First) unknown editor/asset_library/asset_library_editor_plugin.cpp 1216 true Created (Newest First)
godot-native.ab843b9fb303560dc1de31dc Localized message editor/asset_library Created (Oldest First) unknown editor/asset_library/asset_library_editor_plugin.cpp 1217 true Created (Oldest First)
godot-native.bebec30cfd51cd62268dbeb8 Localized message editor/asset_library Loading... unknown editor/asset_library/asset_library_editor_plugin.cpp 1436 true Loading...
godot-native.381c80fa3fd6981cd272dffc Button editor/asset_library First unknown editor/asset_library/asset_library_editor_plugin.cpp 1552 true {"msgid": "First", "context": "Pagination"}
godot-native.a3b6efcceb185fa4bcf42cca Button editor/asset_library Previous unknown editor/asset_library/asset_library_editor_plugin.cpp 1565 true {"msgid": "Previous", "context": "Pagination"}
godot-native.6d20f9cff8aa299e23825dc0 Button editor/asset_library %d unknown for: i <= to editor/asset_library/asset_library_editor_plugin.cpp 1581 false
godot-native.64204aa4a55b60d8d89f10ce Button editor/asset_library Next unknown editor/asset_library/asset_library_editor_plugin.cpp 1596 true {"msgid": "Next", "context": "Pagination"}
godot-native.f499ef15b0b3674ecf8dc251 Button editor/asset_library Last unknown editor/asset_library/asset_library_editor_plugin.cpp 1609 true {"msgid": "Last", "context": "Pagination"}
godot-native.091c3123bdc703ea160f1143 Localized message editor/asset_library Go Online unknown if: (loading_blocked) editor/asset_library/asset_library_editor_plugin.cpp 1638 true Go Online
godot-native.c7ee5b582447084a18d3b424 Localized message editor/asset_library The Asset Store requires an online connection and involves sending data over the internet. unknown if: (loading_blocked) editor/asset_library/asset_library_editor_plugin.cpp 1638 true The Asset Store requires an online connection and involves sending data over the internet.
godot-native.01b08fa884fde0b78d5f57c0 Localized message editor/asset_library Can't resolve hostname: unknown switch: (p_status) | case: HTTPRequest::RESULT_CANT_RESOLVE editor/asset_library/asset_library_editor_plugin.cpp 1664 true Can't resolve hostname:
godot-native.1cff64c5fe77f2cf50119c26 Text assignment (control type unresolved) editor/asset_library Connection error, please try again. unknown switch: (p_status) | case: HTTPRequest::RESULT_CHUNKED_BODY_SIZE_MISMATCH editor/asset_library/asset_library_editor_plugin.cpp 1669 true Connection error, please try again.
godot-native.e88b36d64a9c87387533d0ff Localized message editor/asset_library Can't connect to host: unknown switch: (p_status) | case: HTTPRequest::RESULT_CANT_CONNECT editor/asset_library/asset_library_editor_plugin.cpp 1673 true Can't connect to host:
godot-native.cc3efea182676baafe7b0ad3 Localized message editor/asset_library No response from host: unknown switch: (p_status) | case: HTTPRequest::RESULT_NO_RESPONSE editor/asset_library/asset_library_editor_plugin.cpp 1676 true No response from host:
godot-native.e480565f4d671c25a2e0a064 Localized message editor/asset_library Request failed, return code: unknown switch: (p_status) | case: HTTPRequest::RESULT_REQUEST_FAILED editor/asset_library/asset_library_editor_plugin.cpp 1679 true Request failed, return code:
godot-native.4f315c0d616f8066bb1312f5 Text assignment (control type unresolved) editor/asset_library Request failed, too many redirects unknown switch: (p_status) | case: HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED editor/asset_library/asset_library_editor_plugin.cpp 1682 true Request failed, too many redirects
godot-native.14947c0dad68a7fd3b86733c Localized message editor/asset_library Request failed, return code: unknown switch: (p_status) | case | if: (p_code != 200) editor/asset_library/asset_library_editor_plugin.cpp 1687 true Request failed, return code:
godot-native.909e4198d047bcd54fae7156 Localized message editor/asset_library Failed to verify repository. unknown if: (error_abort) | if: (requested == REQUESTING_CHECK) editor/asset_library/asset_library_editor_plugin.cpp 1705 true Failed to verify repository.
godot-native.eeae5593b1c05a5f470249ef Localized message editor/asset_library Retry unknown if: (error_abort) | if: (requested == REQUESTING_CHECK) editor/asset_library/asset_library_editor_plugin.cpp 1705 true Retry
godot-native.1a29e4dfacaf24f31c6f8319 Item text (control type unresolved) editor/asset_library Template unknown switch: (requested) | case: REQUESTING_TAGS | if: (templates_only) editor/asset_library/asset_library_editor_plugin.cpp 1735 true Template
godot-native.d9a1c72243ac883ddda77652 Item text (control type unresolved) editor/asset_library All unknown switch: (requested) | case: REQUESTING_TAGS | if else: (templates_only) editor/asset_library/asset_library_editor_plugin.cpp 1737 true All
godot-native.465f9c25b52c2a16e02cb358 Localized message editor/asset_library Retry unknown switch: (requested) | case: REQUESTING_SEARCH | if: (!d.has("count") || !d.has("hits")) editor/asset_library/asset_library_editor_plugin.cpp 1801 true Retry
godot-native.d779840478d7a162a81b1425 Localized message editor/asset_library Repository returned with invalid data. unknown switch: (requested) | case: REQUESTING_SEARCH | if: (!d.has("count") || !d.has("hits")) editor/asset_library/asset_library_editor_plugin.cpp 1801 true Repository returned with invalid data.
godot-native.a4cabe9f47054903a9c5d4bb Localized message editor/asset_library No results for "%s". unknown switch: (requested) | case: REQUESTING_SEARCH | if: (result.is_empty()) | if: (!filter->get_text().is_empty()) editor/asset_library/asset_library_editor_plugin.cpp 1829 true No results for "%s".
godot-native.1919162708c3c1b6bf008543 Localized message editor/asset_library No results compatible with %s %s. unknown switch: (requested) | case: REQUESTING_SEARCH | if: (result.is_empty()) | if else: (!filter->get_text().is_empty()) editor/asset_library/asset_library_editor_plugin.cpp 1835 true No results compatible with %s %s.
godot-native.390c1c0944fb75e9a4afab81 Localized message editor/asset_library Unstable unknown switch: (requested) | case: REQUESTING_RELEASES | for_range_loop | if: (!d["stable"]) editor/asset_library/asset_library_editor_plugin.cpp 2016 true Unstable
godot-native.fe3e1577ae3d132fe0486c84 LineEdit editor/asset_library Search templates. Use tags by including "#tagname". unknown if: (templates_only) editor/asset_library/asset_library_editor_plugin.cpp 2143 true Search templates. Use tags by including "#tagname".
godot-native.9db2fa07f9b2078ba9c755ec LineEdit editor/asset_library Search assets (excluding templates). Use tags by including "#tagname". unknown if else: (templates_only) editor/asset_library/asset_library_editor_plugin.cpp 2145 true Search assets (excluding templates). Use tags by including "#tagname".
godot-native.9f9cb7fe6c855f68fc4e1661 Button editor/asset_library Import... pressed -> EditorAssetLibrary::_asset_open unknown editor/asset_library/asset_library_editor_plugin.cpp 2157 true Import...
godot-native.8eb384a27f2f4e417388920d Button editor/asset_library Plugins... pressed -> EditorAssetLibrary::_manage_plugins unknown editor/asset_library/asset_library_editor_plugin.cpp 2162 true Plugins...
godot-native.9eac1c2656637e3d8ac86561 Localized message editor/asset_library Sort: unknown editor/asset_library/asset_library_editor_plugin.cpp 2174 true Sort:
godot-native.0c7ec90b2484a4444057e641 Localized message editor/asset_library Category: unknown editor/asset_library/asset_library_editor_plugin.cpp 2190 true Category:
godot-native.3a2a58e374dc23c13155bfb0 Menu/list item editor/asset_library Template unknown if: (p_templates_only) editor/asset_library/asset_library_editor_plugin.cpp 2193 true Template
godot-native.cb3b24cd6c8c8dfa5c543453 Menu/list item editor/asset_library All unknown if else: (p_templates_only) editor/asset_library/asset_library_editor_plugin.cpp 2195 true All
godot-native.93d0bbd5a8e989ca00bdaac8 Localized message editor/asset_library Source: unknown editor/asset_library/asset_library_editor_plugin.cpp 2204 true Source:
godot-native.8996853bdb10a4085e0e8447 MenuButton editor/asset_library Licenses unknown editor/asset_library/asset_library_editor_plugin.cpp 2216 true Licenses
godot-native.198b041cc728f7e0238b0356 Localized message editor/asset_library Assets ZIP File unknown editor/asset_library/asset_library_editor_plugin.cpp 2309 true Assets ZIP File
godot-native.6d51f253d684105e0ce06711 Localized message editor/asset_library Asset Store unknown editor/asset_library/asset_library_editor_plugin.h 415 true Asset Store
godot-native.ce972fa67e0b211442c77513 Localized message editor/asset_library Error opening asset file for "%s" (not in ZIP format). unknown if: (!pkg) editor/asset_library/editor_asset_installer.cpp 120 true Error opening asset file for "%s" (not in ZIP format).
godot-native.58565ace7038ad138023d7da Localized message editor/asset_library %s (already exists) unknown if: (target_exists) editor/asset_library/editor_asset_installer.cpp 282 true %s (already exists)
godot-native.73a7ed26af292ea20a204449 Text assignment (control type unresolved) editor/asset_library %d files conflict with your project and won't be installed unknown if: (p_conflicts >= 1) | plural-form=plural; count-expression=p_conflicts (locale-dependent) editor/asset_library/editor_asset_installer.cpp 398 true %d files conflict with your project and won't be installed
godot-native.f242a70f3e04008c0784a65b Text assignment (control type unresolved) editor/asset_library %d file conflicts with your project and won't be installed unknown if: (p_conflicts >= 1) | plural-form=singular; count-expression=p_conflicts (locale-dependent) editor/asset_library/editor_asset_installer.cpp 398 true %d file conflicts with your project and won't be installed
godot-native.4e9503ee5dcaedeba27f8531 Text assignment (control type unresolved) editor/asset_library This asset doesn't have a root directory, so it can't be ignored. unknown editor/asset_library/editor_asset_installer.cpp 440 true This asset doesn't have a root directory, so it can't be ignored.
godot-native.b14e135ca0b3a12d5447f7a3 Text assignment (control type unresolved) editor/asset_library Ignore the root directory when extracting files. unknown editor/asset_library/editor_asset_installer.cpp 465 true Ignore the root directory when extracting files.
godot-native.ee2f06c67b8722d0c6910f1b EditorFileDialog editor/asset_library Select Install Folder dir_selected -> EditorAssetInstaller::_target_dir_selected unknown if: (!target_dir_dialog) editor/asset_library/editor_asset_installer.cpp 483 true Select Install Folder
godot-native.ff4bee03941551b19e11e2f6 Localized message editor/asset_library Error opening asset file for "%s" (not in ZIP format). unknown if: (!pkg) editor/asset_library/editor_asset_installer.cpp 513 true Error opening asset file for "%s" (not in ZIP format).
godot-native.d90e636cdef1b061dd37aaf4 Localized message editor/asset_library Uncompressing Assets unknown editor/asset_library/editor_asset_installer.cpp 520 true Uncompressing Assets
godot-native.b9f3c145f59517cb1680e756 Localized message editor/asset_library The following files failed extraction from asset "%s": unknown if: (failed_files.size()) editor/asset_library/editor_asset_installer.cpp 577 true The following files failed extraction from asset "%s":
godot-native.56ccd3d8e0ddbf262fc8c3ab Localized message editor/asset_library (and %s more files) unknown if: (failed_files.size()) | for: i < failed_files.size() | if: (i > 10) editor/asset_library/editor_asset_installer.cpp 580 true (and %s more files)
godot-native.30c99b7708c75673f8759d6b Localized message editor/asset_library Asset "%s" installed successfully! unknown if else: (failed_files.size()) | if: (EditorNode::get_singleton() != nullptr) editor/asset_library/editor_asset_installer.cpp 590 true Asset "%s" installed successfully!
godot-native.fb834489db17e9cb27b94aae Localized message editor/asset_library Success! unknown if else: (failed_files.size()) | if: (EditorNode::get_singleton() != nullptr) editor/asset_library/editor_asset_installer.cpp 590 true Success!
godot-native.75ffcbd83bdbf5291aae97f2 Label editor/asset_library Asset: unknown editor/asset_library/editor_asset_installer.cpp 681 true Asset:
godot-native.6992e562ff1ad1310fcf066d Button editor/asset_library Open the list of the asset contents and select which files to install. unknown editor/asset_library/editor_asset_installer.cpp 696 true Open the list of the asset contents and select which files to install.
godot-native.c10a29c738441577f7369f59 Button editor/asset_library Change Install Folder pressed -> EditorAssetInstaller::_open_target_dir_dialog unknown editor/asset_library/editor_asset_installer.cpp 701 true Change Install Folder
godot-native.45e4af9fff8b39ae26212765 Button editor/asset_library Change the folder where the contents of the asset are going to be installed. pressed -> EditorAssetInstaller::_open_target_dir_dialog unknown editor/asset_library/editor_asset_installer.cpp 702 true Change the folder where the contents of the asset are going to be installed.
godot-native.f119b26a2993cec8e8559e81 CheckBox editor/asset_library Ignore Asset Root toggled -> EditorAssetInstaller::_set_skip_toplevel unknown editor/asset_library/editor_asset_installer.cpp 709 true Ignore Asset Root
godot-native.3eb0a83aa10e18ca4271453f CheckBox editor/asset_library Ignore the root directory when extracting files. toggled -> EditorAssetInstaller::_set_skip_toplevel unknown editor/asset_library/editor_asset_installer.cpp 710 true Ignore the root directory when extracting files.
godot-native.0c9c6436ac46e0e8756be6eb Label editor/asset_library No files conflict with your project. unknown editor/asset_library/editor_asset_installer.cpp 719 true No files conflict with your project.
godot-native.06df6ca5956ada87b656685c LinkButton editor/asset_library Show contents of the asset and conflicting files. unknown editor/asset_library/editor_asset_installer.cpp 724 true Show contents of the asset and conflicting files.
godot-native.ecec48aae763584f3a5dad97 Label editor/asset_library Contents of the asset: unknown editor/asset_library/editor_asset_installer.cpp 741 true Contents of the asset:
godot-native.d363ecf7904f9b7a5f4825f3 Tree editor/asset_library Source Files item_edited -> EditorAssetInstaller::_item_checked_cbk unknown editor/asset_library/editor_asset_installer.cpp 746 true Source Files
godot-native.a41f6263ffcdfd13124223af Label editor/asset_library Installation preview: unknown editor/asset_library/editor_asset_installer.cpp 758 true Installation preview:
godot-native.5b9fe67aed3af241877ba7e1 Tree editor/asset_library Destination Files item_edited -> EditorAssetInstaller::_item_checked_cbk unknown editor/asset_library/editor_asset_installer.cpp 768 true Destination Files
godot-native.bf02db603564c3fb6a6e72e7 Localized message editor/asset_library Configure Asset Before Installing unknown editor/asset_library/editor_asset_installer.cpp 776 true Configure Asset Before Installing
godot-native.520a338165b70a54f304fb4b Localized message editor/asset_library Install unknown editor/asset_library/editor_asset_installer.cpp 777 true Install
godot-native.15fd29e4ecdba026924ba3f3 Shortcut label editor/audio Audio Preview Play/Pause unknown editor/audio/audio_stream_editor_plugin.cpp 249 true Audio Preview Play/Pause
godot-native.9df9646053b42fe72a2a6149 Button editor/audio Play pressed -> AudioStreamEditor::_play SPACE unknown editor/audio/audio_stream_editor_plugin.cpp 250 true Play
godot-native.342de512396deb2e724527a1 Button editor/audio Stop pressed -> AudioStreamEditor::_stop unknown editor/audio/audio_stream_editor_plugin.cpp 257 true Stop
godot-native.c9cbed5568f0b20a8de30ddf Item text (control type unresolved) editor/audio Speakers unknown if: (is_master) editor/audio/editor_audio_buses.cpp 302 true Speakers
godot-native.c49234defe140e458852f9f4 Localized message editor/audio Add Effect unknown editor/audio/editor_audio_buses.cpp 358 true Add Effect
godot-native.13b641c843d58653e0e7da5a Localized message editor/audio Rename Audio Bus unknown editor/audio/editor_audio_buses.cpp 401 true Rename Audio Bus
godot-native.a348f7611e98f6b1211feb3f Localized message editor/audio Change Audio Bus Volume unknown editor/audio/editor_audio_buses.cpp 440 true Change Audio Bus Volume
godot-native.2d704ee1497de08548035f48 Localized message editor/audio Toggle Audio Bus Solo unknown editor/audio/editor_audio_buses.cpp 546 true Toggle Audio Bus Solo
godot-native.fc943f2dea16acb76d23bbb0 Localized message editor/audio Toggle Audio Bus Mute unknown editor/audio/editor_audio_buses.cpp 560 true Toggle Audio Bus Mute
godot-native.016e97ecf9ee0ee80943a9a8 Localized message editor/audio Toggle Audio Bus Bypass Effects unknown editor/audio/editor_audio_buses.cpp 574 true Toggle Audio Bus Bypass Effects
godot-native.872275e998c0455fb9d1c76a Localized message editor/audio Select Audio Bus Send unknown editor/audio/editor_audio_buses.cpp 588 true Select Audio Bus Send
godot-native.88cc14ab6d19d7bbdfe96539 Localized message editor/audio Select Audio Bus Send unknown if else: (effect->get_metadata(0) == Variant()) editor/audio/editor_audio_buses.cpp 638 true Select Audio Bus Send
godot-native.8a3a599546c18bc79ac2d596 Localized message editor/audio Add Audio Bus Effect unknown editor/audio/editor_audio_buses.cpp 665 true Add Audio Bus Effect
godot-native.bd78818720635253d92d6f8a Localized message editor/audio Move Bus Effect unknown editor/audio/editor_audio_buses.cpp 830 true Move Bus Effect
godot-native.437904f5b54c9555f6cc4f78 Localized message editor/audio Delete Bus Effect unknown editor/audio/editor_audio_buses.cpp 872 true Delete Bus Effect
godot-native.dc95a039618267943e290fce Localized message editor/audio Drag & drop to rearrange. unknown editor/audio/editor_audio_buses.cpp 915 true Drag & drop to rearrange.
godot-native.a99a1dbbfb1662a2760e8476 LineEdit editor/audio Track Name focus_exited -> EditorAudioBus::_name_focus_exit | text_submitted -> EditorAudioBus::_name_changed unknown editor/audio/editor_audio_buses.cpp 924 true Track Name
godot-native.60bf0d0affc30a7c967face0 Button editor/audio Solo pressed -> EditorAudioBus::_solo_toggled unknown editor/audio/editor_audio_buses.cpp 934 true Solo
godot-native.33e5b6e2c985eb6303ce33e8 Button editor/audio Mute pressed -> EditorAudioBus::_mute_toggled unknown editor/audio/editor_audio_buses.cpp 941 true Mute
godot-native.b7ff2d18b75e66cbb6fda985 Button editor/audio Bypass pressed -> EditorAudioBus::_bypass_toggled unknown editor/audio/editor_audio_buses.cpp 948 true Bypass
godot-native.a6c8cba5f88fd0de005fd192 Text assignment (control type unresolved) editor/audio Volume unknown editor/audio/editor_audio_buses.cpp 996 true Volume
godot-native.34f689ede3c1ae8b97ac2db3 Text assignment (control type unresolved) editor/audio Channel %d, Left VU unknown for: i < CHANNELS_MAX editor/audio/editor_audio_buses.cpp 1068 true Channel %d, Left VU
godot-native.981286dc039c1785ff32bdc3 Text assignment (control type unresolved) editor/audio Channel %d, Right VU unknown for: i < CHANNELS_MAX editor/audio/editor_audio_buses.cpp 1094 true Channel %d, Right VU
godot-native.3c0f0be100e34c75b1b7d98a Tree editor/audio Effects cell_selected -> EditorAudioBus::_effect_selected | focus_exited -> Tree::deselect_all | gui_input -> EditorAudioBus::_effects_gui_input | item_edited -> EditorAudioBus::_effect_edited | item_mouse_selected -> EditorAudioBus::_effect_rmb unknown editor/audio/editor_audio_buses.cpp 1122 true Effects
godot-native.d7445c08871f389c6721de53 OptionButton editor/audio Send item_selected -> EditorAudioBus::_send_selected unknown editor/audio/editor_audio_buses.cpp 1142 true Send
godot-native.33e4874bc437ba19b2d8bc91 MenuButton editor/audio Bus Options unknown editor/audio/editor_audio_buses.cpp 1172 true Bus Options
godot-native.e4bc5cc25e79fa2e35575587 Shortcut label editor/audio Duplicate Bus unknown editor/audio/editor_audio_buses.cpp 1176 true Duplicate Bus
godot-native.4add0828edb2877c56a66212 Shortcut label editor/audio Delete Bus unknown editor/audio/editor_audio_buses.cpp 1177 true Delete Bus
godot-native.c6a32d536fe118f567d38bbc Item text (control type unresolved) editor/audio Reset Volume unknown editor/audio/editor_audio_buses.cpp 1179 true Reset Volume
godot-native.4516b338d90c6189afd1691c Menu/list item editor/audio Delete Effect unknown editor/audio/editor_audio_buses.cpp 1183 true Delete Effect
godot-native.895d61931b6de88836151ffb Localized message editor/audio Add Audio Bus unknown editor/audio/editor_audio_buses.cpp 1329 true Add Audio Bus
godot-native.ec7dbaf0a4550970a5eeb91d Localized message editor/audio Master bus can't be deleted! unknown if: (index == 0) editor/audio/editor_audio_buses.cpp 1353 true Master bus can't be deleted!
godot-native.3b9699eaec2615c5192f4ac8 Localized message editor/audio Delete Audio Bus unknown editor/audio/editor_audio_buses.cpp 1359 true Delete Audio Bus
godot-native.f415e7b71f7dfff7a84c056d Localized message editor/audio Duplicate Audio Bus unknown editor/audio/editor_audio_buses.cpp 1378 true Duplicate Audio Bus
godot-native.b1986dd9b5c8dbc867859894 Localized message editor/audio Reset Bus Volume unknown editor/audio/editor_audio_buses.cpp 1400 true Reset Bus Volume
godot-native.6b5717cccec9da24027572fa Localized message editor/audio Move Audio Bus unknown editor/audio/editor_audio_buses.cpp 1420 true Move Audio Bus
godot-native.dc9726c7ae91b3a0580dbc99 Text assignment (control type unresolved) editor/audio Save Audio Bus Layout As... unknown editor/audio/editor_audio_buses.cpp 1458 true Save Audio Bus Layout As...
godot-native.916ac68f6e77c226a243aef8 Text assignment (control type unresolved) editor/audio Location for New Layout... unknown editor/audio/editor_audio_buses.cpp 1466 true Location for New Layout...
godot-native.9df2cfdb9f8e2f90e43a52b3 Text assignment (control type unresolved) editor/audio Open Audio Bus Layout unknown editor/audio/editor_audio_buses.cpp 1474 true Open Audio Bus Layout
godot-native.bac969761789464075085111 Localized message editor/audio Error saving file: %s unknown if: (file_dialog->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) | if: (err != OK) editor/audio/editor_audio_buses.cpp 1494 true Error saving file: %s
godot-native.218120f3712a63bf4238cf64 Localized message editor/audio Audio unknown editor/audio/editor_audio_buses.cpp 1523 true Audio
godot-native.1d51e9d9363e5c7160618520 Localized message editor/audio Toggle Audio Dock unknown editor/audio/editor_audio_buses.cpp 1525 true Toggle Audio Dock
godot-native.1cdc95c910f75c3ab04e598b Label editor/audio Layout: unknown editor/audio/editor_audio_buses.cpp 1537 true Layout:
godot-native.7cbd1340e99bd5c6ecf01c1e Button editor/audio Add Bus pressed -> EditorAudioBuses::_add_bus unknown editor/audio/editor_audio_buses.cpp 1549 true Add Bus
godot-native.32f47dddb4ba64af0460edf5 Button editor/audio Add a new Audio Bus to this layout. pressed -> EditorAudioBuses::_add_bus unknown editor/audio/editor_audio_buses.cpp 1550 true Add a new Audio Bus to this layout.
godot-native.b8893ee49c9d3f7a06c7217d Button editor/audio Load pressed -> EditorAudioBuses::_load_layout unknown editor/audio/editor_audio_buses.cpp 1557 true Load
godot-native.7de81fa1d8a2b393f38203df Button editor/audio Load an existing Bus Layout. pressed -> EditorAudioBuses::_load_layout unknown editor/audio/editor_audio_buses.cpp 1558 true Load an existing Bus Layout.
godot-native.97944331470a6bd278875630 Button editor/audio Save As pressed -> EditorAudioBuses::_save_as_layout unknown editor/audio/editor_audio_buses.cpp 1563 true Save As
godot-native.d76515ed0c7078765f9b8a4f Button editor/audio Save this Bus Layout to a file. pressed -> EditorAudioBuses::_save_as_layout unknown editor/audio/editor_audio_buses.cpp 1564 true Save this Bus Layout to a file.
godot-native.2578a28d20899b3628971468 Button editor/audio Load Default pressed -> EditorAudioBuses::_load_default_layout unknown editor/audio/editor_audio_buses.cpp 1569 true Load Default
godot-native.919b3744ed73639ebad450f7 Button editor/audio Load the default Bus Layout. pressed -> EditorAudioBuses::_load_default_layout unknown editor/audio/editor_audio_buses.cpp 1570 true Load the default Bus Layout.
godot-native.1bdb5b35245bad11f309ff07 Button editor/audio Create pressed -> EditorAudioBuses::_new_layout unknown editor/audio/editor_audio_buses.cpp 1575 true Create
godot-native.70f2b5cbca6ac5f38edd8af3 Button editor/audio Create a new Bus Layout. pressed -> EditorAudioBuses::_new_layout unknown editor/audio/editor_audio_buses.cpp 1576 true Create a new Bus Layout.
godot-native.ff74b4a67233fed6c77fa3a0 Localized message editor/audio Audio Bus Layout unknown for_range_loop editor/audio/editor_audio_buses.cpp 1606 true Audio Bus Layout
godot-native.17e837539d0d568ea4e092c1 Localized message editor/audio Can't open audio bus layout: "%s" doesn't exist. unknown if: (!ResourceLoader::exists(path)) editor/audio/editor_audio_buses.cpp 1623 true Can't open audio bus layout: "%s" doesn't exist.
godot-native.2eccd18ef88d09e39d0a33ae Localized message editor/audio Can't open audio bus layout: "%s" is not a valid audio bus layout. unknown if: (state.is_null()) editor/audio/editor_audio_buses.cpp 1629 true Can't open audio bus layout: "%s" is not a valid audio bus layout.
godot-native.a6fcc34fdaf1ef9f959dbcaa Shortcut label editor/debugger Step Into unknown editor/debugger/debugger_editor_plugin.cpp 48 true Step Into
godot-native.76cfb13fe5ea061462218d1d Shortcut label editor/debugger Step Over unknown editor/debugger/debugger_editor_plugin.cpp 49 true Step Over
godot-native.df19a29162aee04cc8cc251e Shortcut label editor/debugger Step Out unknown editor/debugger/debugger_editor_plugin.cpp 50 true Step Out
godot-native.f574d1ebd8435ca0a0c70541 Shortcut label editor/debugger Break unknown editor/debugger/debugger_editor_plugin.cpp 51 true Break
godot-native.15879448a54b0fd170c38b62 Shortcut label editor/debugger Continue unknown editor/debugger/debugger_editor_plugin.cpp 52 true Continue
godot-native.6bec5e6e904eacacb42282b7 Shortcut label editor/debugger Debug with External Editor unknown editor/debugger/debugger_editor_plugin.cpp 53 true Debug with External Editor
godot-native.76226386c9c452af1ecd3519 Shortcut label editor/debugger Deploy with Remote Debug unknown editor/debugger/debugger_editor_plugin.cpp 64 true Deploy with Remote Debug
godot-native.42cd5bc7702f4b6d1d5bc25a Localized message editor/debugger When this option is enabled, using one-click deploy will make the executable attempt to connect to this computer's IP so the running project can be debugged. This option is intended to be used for remote debugging (typically with a mobile device). You don't need to enable it to use the GDScript debugger locally. unknown editor/debugger/debugger_editor_plugin.cpp 66 true When this option is enabled, using one-click deploy will make the executable attempt to connect to this computer's IP so the running project can be debugged. This option is intended to be used for remote debugging (typically with a mobile device). You don't need to enable it to use the GDScript debugger locally.
godot-native.40849903fb5b9f11cace4915 Shortcut label editor/debugger Small Deploy with Network Filesystem unknown editor/debugger/debugger_editor_plugin.cpp 67 true Small Deploy with Network Filesystem
godot-native.e3765ec0b9df7123a60232e5 Localized message editor/debugger When this option is enabled, using one-click deploy for Android will only export an executable without the project data. The filesystem will be provided from the project by the editor over the network. On Android, deploying will use the USB cable for faster performance. This option speeds up testing for projects with large assets. unknown editor/debugger/debugger_editor_plugin.cpp 69 true When this option is enabled, using one-click deploy for Android will only export an executable without the project data. The filesystem will be provided from the project by the editor over the network. On Android, deploying will use the USB cable for faster performance. This option speeds up testing for projects with large assets.
godot-native.748bd7674cd81be3323c6234 Shortcut label editor/debugger Visible Collision Shapes unknown editor/debugger/debugger_editor_plugin.cpp 71 true Visible Collision Shapes
godot-native.56905f05d1fcf0394a11f98d Localized message editor/debugger When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project. unknown editor/debugger/debugger_editor_plugin.cpp 73 true When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project.
godot-native.89a6d67d25c6334abdcfe52d Shortcut label editor/debugger Visible Paths unknown editor/debugger/debugger_editor_plugin.cpp 74 true Visible Paths
godot-native.d091503a9038802ef54f3c19 Localized message editor/debugger When this option is enabled, curve resources used by path nodes will be visible in the running project. unknown editor/debugger/debugger_editor_plugin.cpp 76 true When this option is enabled, curve resources used by path nodes will be visible in the running project.
godot-native.af95dc7dc3a297747fe4a2d0 Shortcut label editor/debugger Visible Navigation unknown editor/debugger/debugger_editor_plugin.cpp 77 true Visible Navigation
godot-native.1965d5635fc130e84fba556b Localized message editor/debugger When this option is enabled, navigation meshes, and polygons will be visible in the running project. unknown editor/debugger/debugger_editor_plugin.cpp 79 true When this option is enabled, navigation meshes, and polygons will be visible in the running project.
godot-native.0636caf23d29984bd838723a Shortcut label editor/debugger Visible Avoidance unknown editor/debugger/debugger_editor_plugin.cpp 80 true Visible Avoidance
godot-native.bf85757750c0609e9032cb22 Localized message editor/debugger When this option is enabled, avoidance object shapes, radiuses, and velocities will be visible in the running project. unknown editor/debugger/debugger_editor_plugin.cpp 82 true When this option is enabled, avoidance object shapes, radiuses, and velocities will be visible in the running project.
godot-native.108f9bbc10e6696a48a0c81b Shortcut label editor/debugger Debug CanvasItem Redraws unknown editor/debugger/debugger_editor_plugin.cpp 84 true Debug CanvasItem Redraws
godot-native.b52b95faa344af0e7846459a Localized message editor/debugger When this option is enabled, redraw requests of 2D objects will become visible (as a short flash) in the running project. This is useful to troubleshoot low processor mode. unknown editor/debugger/debugger_editor_plugin.cpp 86 true When this option is enabled, redraw requests of 2D objects will become visible (as a short flash) in the running project. This is useful to troubleshoot low processor mode.
godot-native.0095a79b96bca05d234d6e3e Shortcut label editor/debugger Synchronize Scene Changes unknown editor/debugger/debugger_editor_plugin.cpp 88 true Synchronize Scene Changes
godot-native.53f075876292e4c088fbdafd Localized message editor/debugger When this option is enabled, any changes made to the scene in the editor will be replicated in the running project. When used remotely on a device, this is more efficient when the network filesystem option is enabled. unknown editor/debugger/debugger_editor_plugin.cpp 90 true When this option is enabled, any changes made to the scene in the editor will be replicated in the running project. When used remotely on a device, this is more efficient when the network filesystem option is enabled.
godot-native.86512ce2c9f315765a2ba0e6 Shortcut label editor/debugger Synchronize Script Changes unknown editor/debugger/debugger_editor_plugin.cpp 91 true Synchronize Script Changes
godot-native.a112499e100e07ee2561042a Localized message editor/debugger When this option is enabled, any script that is saved will be reloaded in the running project. When used remotely on a device, this is more efficient when the network filesystem option is enabled. unknown editor/debugger/debugger_editor_plugin.cpp 93 true When this option is enabled, any script that is saved will be reloaded in the running project. When used remotely on a device, this is more efficient when the network filesystem option is enabled.
godot-native.cd117e7d73fafbc66a976023 Shortcut label editor/debugger Keep Debug Server Open unknown editor/debugger/debugger_editor_plugin.cpp 94 true Keep Debug Server Open
godot-native.b76497897101bf65bfdae9d2 Localized message editor/debugger When this option is enabled, the editor debug server will stay open and listen for new sessions started outside of the editor itself. unknown editor/debugger/debugger_editor_plugin.cpp 96 true When this option is enabled, the editor debug server will stay open and listen for new sessions started outside of the editor itself.
godot-native.fdbe0cf86f82da827583665d Item text (control type unresolved) editor/debugger Customize Run Instances... unknown editor/debugger/debugger_editor_plugin.cpp 100 true Customize Run Instances...
godot-native.a44d2b72392d8a378899a2e3 Localized message editor/debugger Set %s unknown conditional_expression: size == 1 editor/debugger/editor_debugger_inspector.cpp 69 true Set %s
godot-native.a73c1e3dcb6e7e4dd9bc7953 Localized message editor/debugger Set %s on %d objects unknown conditional_expression else: size == 1 editor/debugger/editor_debugger_inspector.cpp 69 true Set %s on %d objects
godot-native.64553a3110636f2968d531a1 Localized message editor/debugger Remote %s: %d unknown if: (!remote_object_ids.is_empty() && ObjectID(remote_object_ids[0].operator uint64_t()).is_valid()) | if: (size == 1) | if: (node_name.is_empty() || node_name == type_name) editor/debugger/editor_debugger_inspector.cpp 109 true Remote %s: %d
godot-native.9a81ea18bb0a5e54d2aa99e7 Localized message editor/debugger Remote %s (%s): %d unknown if: (!remote_object_ids.is_empty() && ObjectID(remote_object_ids[0].operator uint64_t()).is_valid()) | if: (size == 1) editor/debugger/editor_debugger_inspector.cpp 111 true Remote %s (%s): %d
godot-native.43669a5e2422bc9838829e80 Localized message editor/debugger Remote %s (%d Selected) unknown if: (!remote_object_ids.is_empty() && ObjectID(remote_object_ids[0].operator uint64_t()).is_valid()) editor/debugger/editor_debugger_inspector.cpp 113 true Remote %s (%d Selected)
godot-native.444d5d0a8babfab203240080 Localized message editor/debugger Debugger unknown editor/debugger/editor_debugger_node.cpp 70 true Debugger
godot-native.ccc7c516e14d74d4d1103516 Localized message editor/debugger Toggle Debugger Dock unknown editor/debugger/editor_debugger_node.cpp 73 true Toggle Debugger Dock
godot-native.5761f1dd7d16c7a9b42d327f Localized message editor/debugger Session %d unknown editor/debugger/editor_debugger_node.cpp 142 true Session %d
godot-native.e06ed89f8bdf5d4409f2a8b8 Localized message editor/debugger Debugger unknown if: (error_count != last_error_count || warning_count != last_warning_count) | if else: (error_count == 0 && warning_count == 0) editor/debugger/editor_debugger_node.cpp 466 true Debugger
godot-native.2e9e77cb5d181d8be448ea46 Text assignment (control type unresolved) editor/debugger Debug unknown editor/debugger/editor_debugger_node.cpp 560 true Debug
godot-native.aea98583e4c74a990977f7ab Localized message editor/debugger Some remote nodes were not selected, as the configured maximum selection is %d. This can be changed at "debugger/max_node_selection" in the Editor Settings. unknown if: (selection_surpassed_limit) editor/debugger/editor_debugger_tree.cpp 154 true Some remote nodes were not selected, as the configured maximum selection is %d. This can be changed at "debugger/max_node_selection" in the Editor Settings.
godot-native.41244b1e7c7dd4c3e4b92d03 Item text (control type unresolved) editor/debugger Save Branch as Scene... unknown editor/debugger/editor_debugger_tree.cpp 189 true Save Branch as Scene...
godot-native.5c4e5b353388341af8a3cdbc Item text (control type unresolved) editor/debugger Copy Node Path unknown editor/debugger/editor_debugger_tree.cpp 190 true Copy Node Path
godot-native.b0b5ffcf39e352b39691da0c Item text (control type unresolved) editor/debugger Expand/Collapse Branch unknown editor/debugger/editor_debugger_tree.cpp 191 true Expand/Collapse Branch
godot-native.1adcd4ea72f3b5949e782524 Localized message editor/debugger Type: unknown for_range_loop | if: (node.scene_file_path.is_empty()) editor/debugger/editor_debugger_tree.cpp 261 true Type:
godot-native.14bcdfdc24b6a59722ed9ac8 Localized message editor/debugger Type: unknown for_range_loop | if else: (node.scene_file_path.is_empty()) editor/debugger/editor_debugger_tree.cpp 263 true Type:
godot-native.a308ca9df518e48c22ca8ada Localized message editor/debugger Instance: unknown for_range_loop | if else: (node.scene_file_path.is_empty()) editor/debugger/editor_debugger_tree.cpp 263 true Instance:
godot-native.76aacf55713cdc52dcb196eb Localized message editor/debugger This node has been instantiated from a PackedScene file: %s Click to open the original file in the Editor. unknown for_range_loop | if: (!node.scene_file_path.is_empty()) editor/debugger/editor_debugger_tree.cpp 312 true This node has been instantiated from a PackedScene file: %s Click to open the original file in the Editor.
godot-native.404ac857510fe242d0a64e4c Localized message editor/debugger Toggle Visibility unknown for_range_loop | if: (node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_HAS_VISIBLE_METHOD) editor/debugger/editor_debugger_tree.cpp 323 true Toggle Visibility
godot-native.807fb1c97a4f90b6dd43d0b0 Text assignment (control type unresolved) editor/debugger Saving the branch as a scene requires selecting only one node, but you have selected %d nodes. unknown if: (inspected_object_ids.size() != 1) editor/debugger/editor_debugger_tree.cpp 550 true Saving the branch as a scene requires selecting only one node, but you have selected %d nodes.
godot-native.7f5d3034a090962df10e10b8 LineEdit editor/debugger Expression to evaluate (Up/Down: Navigate history) gui_input -> EditorExpressionEvaluator::_line_edit_gui_input | text_changed -> EditorExpressionEvaluator::_on_expression_input_changed unknown editor/debugger/editor_expression_evaluator.cpp 158 true Expression to evaluate (Up/Down: Navigate history)
godot-native.9eca7f81d54ccb8e534e9dcf LineEdit editor/debugger Expression to evaluate gui_input -> EditorExpressionEvaluator::_line_edit_gui_input | text_changed -> EditorExpressionEvaluator::_on_expression_input_changed unknown editor/debugger/editor_expression_evaluator.cpp 159 true Expression to evaluate
godot-native.5c86827d2fd8d5128559619a CheckBox editor/debugger Clear on Run unknown editor/debugger/editor_expression_evaluator.cpp 169 true Clear on Run
godot-native.512ebd18e55d075407503a3e Button editor/debugger Evaluate pressed -> EditorExpressionEvaluator::_evaluate unknown editor/debugger/editor_expression_evaluator.cpp 175 true Evaluate
godot-native.d76e113c2a4c207e3ceed555 Button editor/debugger Clear pressed -> EditorExpressionEvaluator::_clear unknown editor/debugger/editor_expression_evaluator.cpp 181 true Clear
godot-native.40e9f1e8f592c87ca34b2f17 Localized message editor/debugger Updating assets on target device: unknown editor/debugger/editor_file_server.cpp 119 true Updating assets on target device:
godot-native.cb321c201ad9682af8fd174c Localized message editor/debugger Syncing headers unknown editor/debugger/editor_file_server.cpp 121 true Syncing headers
godot-native.a684f7d26bbf57b843cdab61 Localized message editor/debugger Getting remote file system unknown if: (file_buffer_decompressed_size > 0) editor/debugger/editor_file_server.cpp 157 true Getting remote file system
godot-native.4967b319672f4881135fd39b Localized message editor/debugger Decompressing remote file system unknown if: (file_buffer_decompressed_size > 0) editor/debugger/editor_file_server.cpp 172 true Decompressing remote file system
godot-native.f96853dbb9425f16002976f3 Localized message editor/debugger Scanning for local changes unknown editor/debugger/editor_file_server.cpp 195 true Scanning for local changes
godot-native.dda9113f9c2173db00d7fa48 Localized message editor/debugger Sending list of changed files: unknown editor/debugger/editor_file_server.cpp 219 true Sending list of changed files:
godot-native.09c7418d87e1803690530ae4 Localized message editor/debugger Sending file: unknown for_range_loop editor/debugger/editor_file_server.cpp 231 true Sending file:
godot-native.e64fe5593cac4a77d3863081 Localized message editor/debugger ms unknown switch: (p_type) | case: Performance::MONITOR_TYPE_TIME editor/debugger/editor_performance_profiler.cpp 71 true ms
godot-native.b374900ef523ca53ccf4d963 Localized message editor/debugger Monitors unknown editor/debugger/editor_performance_profiler.cpp 415 true Monitors
godot-native.4ddd59d6f4e53486c9a96e6d Localized message editor/debugger Monitor unknown editor/debugger/editor_performance_profiler.cpp 421 true Monitor
godot-native.7af2d2820937e7e359227a56 Localized message editor/debugger Value unknown editor/debugger/editor_performance_profiler.cpp 423 true Value
godot-native.d1271e0618b29666739270af Label editor/debugger Pick one or more items from the list to display the graph. unknown editor/debugger/editor_performance_profiler.cpp 442 true Pick one or more items from the list to display the graph.
godot-native.1f4354ae853d3c8a8e31b6ac Localized message editor/debugger ms unknown switch: (display_mode->get_selected()) | case: DISPLAY_FRAME_TIME editor/debugger/editor_profiler.cpp 128 true ms
godot-native.79ca48e7eb308e31cd112f7e Localized message editor/debugger ms unknown switch: (display_mode->get_selected()) | case: DISPLAY_AVERAGE_TIME | if: (p_calls == 0) editor/debugger/editor_profiler.cpp 133 true ms
godot-native.040469d962a2d4481605f5be Localized message editor/debugger ms unknown switch: (display_mode->get_selected()) | case: DISPLAY_AVERAGE_TIME editor/debugger/editor_profiler.cpp 135 true ms
godot-native.8c441be7f0ad3ffe079fce34 Text assignment (control type unresolved) editor/debugger Stop unknown if: (activate->is_pressed()) editor/debugger/editor_profiler.cpp 411 true Stop
godot-native.e09dbc601fe4eb2f376bdb0f Text assignment (control type unresolved) editor/debugger Start unknown if else: (activate->is_pressed()) editor/debugger/editor_profiler.cpp 414 true Start
godot-native.0b61442e6864a10ffe68f2a7 Button editor/debugger Start pressed -> EditorProfiler::_activate_pressed unknown editor/debugger/editor_profiler.cpp 685 true Start
godot-native.1d0c719c3e57eaeb35c34007 Button editor/debugger Clear pressed -> EditorProfiler::_clear_pressed unknown editor/debugger/editor_profiler.cpp 690 true Clear
godot-native.70b5fe54a75de9cb461dd28c CheckBox editor/debugger Autostart toggled -> EditorProfiler::_autostart_toggled unknown editor/debugger/editor_profiler.cpp 696 true Autostart
godot-native.bc92afaa382dc6ebb6eba22c Localized message editor/debugger Measure: unknown editor/debugger/editor_profiler.cpp 705 true Measure:
godot-native.00b14f0caf6d9a2b91fd67d9 OptionButton editor/debugger Measure: item_selected -> EditorProfiler::_combo_changed unknown editor/debugger/editor_profiler.cpp 708 true Measure:
godot-native.112a5f1b0efad95bbd7f9453 Menu/list item editor/debugger Frame Time (ms) unknown editor/debugger/editor_profiler.cpp 709 true Frame Time (ms)
godot-native.f45fbeba3115f45829d8236a Menu/list item editor/debugger Average Time (ms) unknown editor/debugger/editor_profiler.cpp 710 true Average Time (ms)
godot-native.9ce6981b9d227087f39f40c8 Menu/list item editor/debugger Frame % unknown editor/debugger/editor_profiler.cpp 711 true Frame %
godot-native.79d7c513774a6a5be3860741 Menu/list item editor/debugger Physics Frame % unknown editor/debugger/editor_profiler.cpp 712 true Physics Frame %
godot-native.a65ffb64b339e5dc4a8375b7 Localized message editor/debugger Time: unknown editor/debugger/editor_profiler.cpp 721 true Time:
godot-native.38cec10f7d9263168d6f8255 OptionButton editor/debugger Time: item_selected -> EditorProfiler::_combo_changed unknown editor/debugger/editor_profiler.cpp 724 true Time:
godot-native.aceb8329a44a973a2320abf9 Menu/list item editor/debugger Inclusive unknown editor/debugger/editor_profiler.cpp 726 true Inclusive
godot-native.35fc9dd08c8c024c5bd8357c Menu/list item editor/debugger Self unknown editor/debugger/editor_profiler.cpp 728 true Self
godot-native.4539a46eff401f6f9b2883e4 OptionButton editor/debugger Inclusive: Includes time from other functions called by this function. Use this to spot bottlenecks. Self: Only count the time spent in the function itself, not in other functions called by that function. Use this to find individual functions to optimize. item_selected -> EditorProfiler::_combo_changed unknown editor/debugger/editor_profiler.cpp 729 true Inclusive: Includes time from other functions called by this function. Use this to spot bottlenecks. Self: Only count the time spent in the function itself, not in other functions called by that function. Use this to find individual functions to optimize.
godot-native.0af817e30ddf93437f68a582 CheckButton editor/debugger Display internal functions pressed -> EditorProfiler::_internal_profiles_pressed unknown editor/debugger/editor_profiler.cpp 733 true Display internal functions
godot-native.50c3fec3150869d012645868 Localized message editor/debugger Frame #: unknown editor/debugger/editor_profiler.cpp 744 true Frame #:
godot-native.7d1f413f70b06e4a8070c857 SpinBox editor/debugger Frame #: value_changed -> EditorProfiler::_cursor_metric_changed unknown editor/debugger/editor_profiler.cpp 747 true Frame #:
godot-native.3c03374b7b1bee97fd6ecbb6 Localized message editor/debugger Name unknown editor/debugger/editor_profiler.cpp 765 true Name
godot-native.81a22316e07dd977a8a0e97c Localized message editor/debugger Time unknown editor/debugger/editor_profiler.cpp 769 true Time
godot-native.b98def81aa256c21efea741f Localized message editor/debugger Calls unknown editor/debugger/editor_profiler.cpp 773 true Calls
godot-native.6903e4577c029de55f82d4c7 Localized message editor/debugger ms unknown if: (dmode == DISPLAY_FRAME_TIME) editor/debugger/editor_visual_profiler.cpp 135 true ms
godot-native.c49420159478a589b311cd4f Text assignment (control type unresolved) editor/debugger Stop unknown if: (activate->is_pressed()) editor/debugger/editor_visual_profiler.cpp 445 true Stop
godot-native.9287b5ddb34732c5633d4530 Text assignment (control type unresolved) editor/debugger Start unknown if else: (activate->is_pressed()) editor/debugger/editor_visual_profiler.cpp 450 true Start
godot-native.752290eac094ad25ca95f372 Text assignment (control type unresolved) editor/debugger Stop unknown if: (activate->is_pressed()) editor/debugger/editor_visual_profiler.cpp 703 true Stop
godot-native.37351c6e3d5b40542d8ff4c5 Text assignment (control type unresolved) editor/debugger Start unknown if else: (activate->is_pressed()) editor/debugger/editor_visual_profiler.cpp 706 true Start
godot-native.f391b84d74886b4c4cdebd5b Button editor/debugger Start pressed -> EditorVisualProfiler::_activate_pressed unknown editor/debugger/editor_visual_profiler.cpp 792 true Start
godot-native.b60e756e89ae043f80ed43fc Button editor/debugger Clear pressed -> EditorVisualProfiler::_clear_pressed unknown editor/debugger/editor_visual_profiler.cpp 797 true Clear
godot-native.afcd9fd00a0d798f5cc4de12 CheckBox editor/debugger Autostart toggled -> EditorVisualProfiler::_autostart_toggled unknown editor/debugger/editor_visual_profiler.cpp 803 true Autostart
godot-native.d7b079acd7877dfce1059a38 Localized message editor/debugger Measure: unknown editor/debugger/editor_visual_profiler.cpp 812 true Measure:
godot-native.0a032edb2d3b84c68939e808 OptionButton editor/debugger Measure: item_selected -> EditorVisualProfiler::_combo_changed unknown editor/debugger/editor_visual_profiler.cpp 815 true Measure:
godot-native.edb190622024d4b9963a7a19 Menu/list item editor/debugger Frame Time (ms) unknown editor/debugger/editor_visual_profiler.cpp 816 true Frame Time (ms)
godot-native.7449be3f1dd6b9cf2608f3de Menu/list item editor/debugger Frame % unknown editor/debugger/editor_visual_profiler.cpp 817 true Frame %
godot-native.cb68d9f41be5d74fc15b9554 CheckBox editor/debugger Fit to Frame pressed -> EditorVisualProfiler::_update_plot unknown editor/debugger/editor_visual_profiler.cpp 822 true Fit to Frame
godot-native.295c6c8ed07e7994d4a2d7f9 CheckBox editor/debugger Linked pressed -> EditorVisualProfiler::_update_plot unknown editor/debugger/editor_visual_profiler.cpp 826 true Linked
godot-native.ee3064a51f48a74996054844 Localized message editor/debugger Frame #: unknown editor/debugger/editor_visual_profiler.cpp 836 true Frame #:
godot-native.bf4620e8e2c92963338daee3 SpinBox editor/debugger Frame #: value_changed -> EditorVisualProfiler::_cursor_metric_changed unknown editor/debugger/editor_visual_profiler.cpp 839 true Frame #:
godot-native.a6e20c36185a847ad1d7e7bb Localized message editor/debugger Name unknown editor/debugger/editor_visual_profiler.cpp 854 true Name
godot-native.d4ef4a6213d9f89addb609b4 Localized message editor/debugger CPU unknown editor/debugger/editor_visual_profiler.cpp 858 true CPU
godot-native.c81564afdc44b8874a917a3f Localized message editor/debugger GPU unknown editor/debugger/editor_visual_profiler.cpp 862 true GPU
godot-native.bd2ee1e7e2e884f72f151fe1 Localized message editor/debugger Errors unknown if: (error_count == 0 && warning_count == 0) editor/debugger/script_editor_debugger.cpp 164 true Errors
godot-native.084cf3015dde996cb141440f Localized message editor/debugger Errors unknown if else: (error_count == 0 && warning_count == 0) editor/debugger/script_editor_debugger.cpp 167 true Errors
godot-native.1ed63073bc11196e972bc02b Localized message editor/debugger Main Thread unknown conditional_expression: (caller_id == Thread::get_main_id()) editor/debugger/script_editor_debugger.cpp 368 true Main Thread
godot-native.b7dd543620a928f5840c9913 Localized message editor/debugger Execution resumed. unknown if: (p_thread_id == debugging_thread_id) | if: (debugging_thread_id == Thread::UNASSIGNED_ID) editor/debugger/script_editor_debugger.cpp 419 true Execution resumed.
godot-native.80ffec6a7ba8899f6fb44e6e Localized message editor/debugger Bytes: unknown editor/debugger/script_editor_debugger.cpp 511 true Bytes:
godot-native.7f8f6a1553f02e98644c0f6d Localized message editor/debugger Warning: unknown conditional_expression: oe.warning editor/debugger/script_editor_debugger.cpp 653 true Warning:
godot-native.91b86e433be4e266959fac85 Localized message editor/debugger Error: unknown conditional_expression else: oe.warning editor/debugger/script_editor_debugger.cpp 653 true Error:
godot-native.0f5a39aadce23059f846d6ac Localized message editor/debugger %s Error unknown if: (!oe.error_descr.is_empty()) editor/debugger/script_editor_debugger.cpp 706 true %s Error
godot-native.346f5fcb44dc0686936abd98 Localized message editor/debugger %s Error: unknown if: (!oe.error_descr.is_empty()) editor/debugger/script_editor_debugger.cpp 709 true %s Error:
godot-native.5739adddd826aeec221704fd Localized message editor/debugger %s Source unknown editor/debugger/script_editor_debugger.cpp 728 true %s Source
godot-native.7c5ca14dd251e8e79f77e7d2 Localized message editor/debugger %s Source: unknown editor/debugger/script_editor_debugger.cpp 731 true %s Source:
godot-native.9171ee9b349e3c3367cdedf3 Localized message editor/debugger Stack Trace unknown for: i < (unsigned int)oe.callstack.size() | if: (i == 0) editor/debugger/script_editor_debugger.cpp 750 true Stack Trace
godot-native.17ac846d6afe75025f738fe6 Localized message editor/debugger Stack Trace: unknown for: i < (unsigned int)oe.callstack.size() | if: (i == 0) editor/debugger/script_editor_debugger.cpp 756 true Stack Trace:
godot-native.ee8accad97e65435660615ed Localized message editor/debugger Some remote nodes were not selected, as the configured maximum selection is %d. This can be changed at "debugger/max_node_selection" in the Editor Settings. unknown editor/debugger/script_editor_debugger.cpp 934 true Some remote nodes were not selected, as the configured maximum selection is %d. This can be changed at "debugger/max_node_selection" in the Editor Settings.
godot-native.dbcd796648109e698c94e9a2 Localized message editor/debugger Line %d unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (is_ready()) | for: file_item | for: breakpoint_item editor/debugger/script_editor_debugger.cpp 1098 true Line %d
godot-native.df6731bac35cdee30576d13b Localized message editor/debugger Debug session started. unknown editor/debugger/script_editor_debugger.cpp 1278 true Debug session started.
godot-native.916d12436f06a5edccfc2aa3 Localized message editor/debugger Debug session closed. unknown editor/debugger/script_editor_debugger.cpp 1333 true Debug session closed.
godot-native.1073e2333efcdb541040ca8c Localized message editor/debugger Line %d unknown if: (breakpoint_item == nullptr) editor/debugger/script_editor_debugger.cpp 1762 true Line %d
godot-native.93a1f77ebee9fc4ddf06cc4d Item text (control type unresolved) editor/debugger Delete Breakpoint unknown if: (selected->has_meta("line")) editor/debugger/script_editor_debugger.cpp 1918 true Delete Breakpoint
godot-native.18c6513d2be385e2389abf8d Localized message editor/debugger Delete All Breakpoints in: unknown editor/debugger/script_editor_debugger.cpp 1921 true Delete All Breakpoints in:
godot-native.ab284b5d653f8fb4491258d2 Item text (control type unresolved) editor/debugger Delete All Breakpoints unknown editor/debugger/script_editor_debugger.cpp 1923 true Delete All Breakpoints
godot-native.dd9a313a89f470c03ae6c6a3 Item text (control type unresolved) editor/debugger Copy Error unknown if: (error_tree->is_anything_selected()) editor/debugger/script_editor_debugger.cpp 1939 true Copy Error
godot-native.15e2f0b2677d3d21fdf8484e Item text (control type unresolved) editor/debugger Open C++ Source on GitHub unknown if: (error_tree->is_anything_selected()) editor/debugger/script_editor_debugger.cpp 1940 true Open C++ Source on GitHub
godot-native.5d17ecb084ee0cf19f82e36b Localized message editor/debugger C++ Source unknown switch: (p_option) | case: ACTION_OPEN_SOURCE editor/debugger/script_editor_debugger.cpp 1987 true C++ Source
godot-native.2c173140cc2891e44c982cd7 Localized message editor/debugger Stack Trace unknown editor/debugger/script_editor_debugger.cpp 2123 true Stack Trace
godot-native.89b2c621ac0391c128bd53cf Button editor/debugger Skip Breakpoints pressed -> ScriptEditorDebugger::debug_skip_breakpoints unknown editor/debugger/script_editor_debugger.cpp 2147 true Skip Breakpoints
godot-native.eb707c19b09f0dc932d21897 Button editor/debugger Ignore Error Breaks pressed -> ScriptEditorDebugger::debug_ignore_error_breaks unknown editor/debugger/script_editor_debugger.cpp 2152 true Ignore Error Breaks
godot-native.4476e4701aa770846672d78f Button editor/debugger Copy Error pressed -> ScriptEditorDebugger::debug_copy unknown editor/debugger/script_editor_debugger.cpp 2161 true Copy Error
godot-native.a868376fddf57e21ccc1f573 Button editor/debugger Step Into pressed -> ScriptEditorDebugger::debug_step unknown editor/debugger/script_editor_debugger.cpp 2169 true Step Into
godot-native.6aa53ff6995e8e983c883e0f Button editor/debugger Step Over pressed -> ScriptEditorDebugger::debug_next unknown editor/debugger/script_editor_debugger.cpp 2176 true Step Over
godot-native.6d0f085291ebfb61a730be6e Button editor/debugger Step Out pressed -> ScriptEditorDebugger::debug_out unknown editor/debugger/script_editor_debugger.cpp 2183 true Step Out
godot-native.a3603f5218e22a94f1dd2064 Button editor/debugger Break pressed -> ScriptEditorDebugger::debug_break unknown editor/debugger/script_editor_debugger.cpp 2192 true Break
godot-native.0c58fab75ccd4ebed8fbeae9 Button editor/debugger Continue pressed -> ScriptEditorDebugger::debug_continue unknown editor/debugger/script_editor_debugger.cpp 2199 true Continue
godot-native.f5ebb8ae7253786fa8b7b14e Localized message editor/debugger Thread: unknown editor/debugger/script_editor_debugger.cpp 2212 true Thread:
godot-native.f3581ebaaf137ce1b0eb658c Localized message editor/debugger Stack Frames unknown editor/debugger/script_editor_debugger.cpp 2224 true Stack Frames
godot-native.4c82c5b1f152fae129b80131 LineEdit editor/debugger Filter Stack Variables unknown editor/debugger/script_editor_debugger.cpp 2241 true Filter Stack Variables
godot-native.5025246f8b6fd4b050ec6fe7 LineEdit editor/debugger Filter Stack Variables unknown editor/debugger/script_editor_debugger.cpp 2242 true Filter Stack Variables
godot-native.e979f4aea5035b6283ffd7c2 Localized message editor/debugger Breakpoints unknown editor/debugger/script_editor_debugger.cpp 2262 true Breakpoints
godot-native.4c1ad73ae03d9adfcb356000 Localized message editor/debugger Errors unknown editor/debugger/script_editor_debugger.cpp 2281 true Errors
godot-native.f2ec68b2dc03e0db57cd7642 Button editor/debugger Expand All pressed -> ScriptEditorDebugger::_expand_errors_list unknown editor/debugger/script_editor_debugger.cpp 2287 true Expand All
godot-native.19ff62ea44bdec1494bb0af7 Button editor/debugger Collapse All pressed -> ScriptEditorDebugger::_collapse_errors_list unknown editor/debugger/script_editor_debugger.cpp 2293 true Collapse All
godot-native.c330db917aafcfc783c93d5b Button editor/debugger Clear pressed -> ScriptEditorDebugger::_clear_errors_list unknown editor/debugger/script_editor_debugger.cpp 2303 true Clear
godot-native.f620914bc35e9d5d28211b54 Localized message editor/debugger Evaluator unknown editor/debugger/script_editor_debugger.cpp 2345 true Evaluator
godot-native.bb5e2ae61432da1dc6d3785f Localized message editor/debugger Profiler unknown editor/debugger/script_editor_debugger.cpp 2352 true Profiler
godot-native.21aaed16984bb9d12776a27c Localized message editor/debugger Visual Profiler unknown editor/debugger/script_editor_debugger.cpp 2360 true Visual Profiler
godot-native.03268bce88710f25df21ad9e Label editor/debugger List of Video Memory Usage by Resource: unknown editor/debugger/script_editor_debugger.cpp 2374 true List of Video Memory Usage by Resource:
godot-native.76d3aa521e76ae9a2e1acf94 Text assignment (control type unresolved) editor/debugger Notice: This tool only reports memory allocations tracked by the engine. Therefore, total VRAM usage is inaccurate compared to what the Monitors tab or external tools can report. Instead, use the monitors tab to obtain more precise VRAM usage. - Buffer Memory (e.g. GPUParticles) is not tracked. - Meshes are not tracked in the Compatibility renderer. unknown editor/debugger/script_editor_debugger.cpp 2383 true Notice: This tool only reports memory allocations tracked by the engine. Therefore, total VRAM usage is inaccurate compared to what the Monitors tab or external tools can report. Instead, use the monitors tab to obtain more precise VRAM usage. - Buffer Memory (e.g. GPUParticles) is not tracked. - Meshes are not tracked in the Compatibility renderer.
godot-native.e8f72c4605317a87ef4ea8cc Localized message editor/debugger Total: unknown editor/debugger/script_editor_debugger.cpp 2399 true Total:
godot-native.54bd58932f3ef042ac456d14 LineEdit editor/debugger Video RAM Total unknown editor/debugger/script_editor_debugger.cpp 2402 true Video RAM Total
godot-native.b68c338cbb4ae3fa5d673998 Button editor/debugger Refresh Video RAM pressed -> ScriptEditorDebugger::_video_mem_request unknown editor/debugger/script_editor_debugger.cpp 2406 true Refresh Video RAM
godot-native.733c9c06b8de6dfd47f85c48 Button editor/debugger Export list to a CSV file pressed -> ScriptEditorDebugger::_video_mem_export unknown editor/debugger/script_editor_debugger.cpp 2411 true Export list to a CSV file
godot-native.b762253949fb5de1a2608345 Localized message editor/debugger Video RAM unknown editor/debugger/script_editor_debugger.cpp 2423 true Video RAM
godot-native.6a0e41fe533d9ef4ae0354ee Localized message editor/debugger Resource Path unknown editor/debugger/script_editor_debugger.cpp 2426 true Resource Path
godot-native.b613ea801ff26531811e11de Localized message editor/debugger Type unknown editor/debugger/script_editor_debugger.cpp 2429 true Type
godot-native.62c2242ad60b09a8a6e1a571 Localized message editor/debugger Format unknown editor/debugger/script_editor_debugger.cpp 2432 true Format
godot-native.dd7604c1ddaaef4fbd7cbf43 Localized message editor/debugger Usage unknown editor/debugger/script_editor_debugger.cpp 2435 true Usage
godot-native.42cb2e26c27e41981a3a3899 Menu/list item editor/debugger Show in FileSystem unknown editor/debugger/script_editor_debugger.cpp 2447 true Show in FileSystem
godot-native.49b3f9fc0c1e09dacf0681da Menu/list item editor/debugger View Owners... unknown editor/debugger/script_editor_debugger.cpp 2449 true View Owners...
godot-native.7b7fbb3caaa8428988173049 Localized message editor/debugger Misc unknown editor/debugger/script_editor_debugger.cpp 2455 true Misc
godot-native.d4e4f04477f6c6dc3769254f LineEdit editor/debugger Clicked Control: unknown editor/debugger/script_editor_debugger.cpp 2463 true Clicked Control:
godot-native.bed43ef7e2fbd596bcf85795 Localized message editor/debugger Clicked Control: unknown editor/debugger/script_editor_debugger.cpp 2465 true Clicked Control:
godot-native.cb7dc100103f9b8fd375a4ed LineEdit editor/debugger Clicked Control Type: unknown editor/debugger/script_editor_debugger.cpp 2469 true Clicked Control Type:
godot-native.7096a14daade12d60c82df2a Localized message editor/debugger Clicked Control Type: unknown editor/debugger/script_editor_debugger.cpp 2470 true Clicked Control Type:
godot-native.760b4b10f38e8abcd84bfd8a LineEdit editor/debugger Live Edit Root: unknown editor/debugger/script_editor_debugger.cpp 2477 true Live Edit Root:
godot-native.ac282bbe0c88f3ecddc5f82b Label editor/debugger Live Edit Root: unknown editor/debugger/script_editor_debugger.cpp 2481 true Live Edit Root:
godot-native.d3c9f584ea9d21da68709450 Button editor/debugger Set From Tree pressed -> ScriptEditorDebugger::_live_edit_set unknown editor/debugger/script_editor_debugger.cpp 2484 true Set From Tree
godot-native.88d805ddb3633fca27e5dc15 Button editor/debugger Clear pressed -> ScriptEditorDebugger::_live_edit_clear unknown editor/debugger/script_editor_debugger.cpp 2487 true Clear
godot-native.fbd162e57e33e122ca226249 Button editor/debugger Export measures as CSV pressed -> ScriptEditorDebugger::_export_csv unknown editor/debugger/script_editor_debugger.cpp 2497 true Export measures as CSV
godot-native.da8c661ac38aa779349e257c Localized message editor/doc This method supports a variable number of arguments. unknown for_range_loop | if: (qualifier == "vararg") editor/doc/editor_help.cpp 166 true This method supports a variable number of arguments.
godot-native.34f99bc5d80655e49cd62b5d Localized message editor/doc This method is called by the engine. It can be overridden to customize built-in behavior. unknown for_range_loop | if else: (qualifier == "vararg") | if: (qualifier == "virtual") editor/doc/editor_help.cpp 168 true This method is called by the engine. It can be overridden to customize built-in behavior.
godot-native.c5717c033910c17146e44734 Localized message editor/doc This method is required to be overridden when extending its base class. unknown for_range_loop | if else: (qualifier == "vararg") | if else: (qualifier == "virtual") | if: (qualifier == "required") editor/doc/editor_help.cpp 170 true This method is required to be overridden when extending its base class.
godot-native.8295ee0385dd895bce60c6d0 Localized message editor/doc This method has no side effects. It does not modify the object in any way. unknown for_range_loop | if else: (qualifier == "vararg") | if else: (qualifier == "virtual") | if else: (qualifier == "required") | if: (qualifier == "const") editor/doc/editor_help.cpp 172 true This method has no side effects. It does not modify the object in any way.
godot-native.9062dade3049d15f74398aaa Localized message editor/doc This method does not need an instance to be called. It can be called directly using the class name. unknown for_range_loop | if else: (qualifier == "vararg") | if else: (qualifier == "virtual") | if else: (qualifier == "required") | if else: (qualifier == "const") | if: (qualifier == "static") editor/doc/editor_help.cpp 174 true This method does not need an instance to be called. It can be called directly using the class name.
godot-native.c530f4438b1b01399cc9719f Localized message editor/doc This method must be implemented to complete the abstract class. unknown for_range_loop | if else: (qualifier == "vararg") | if else: (qualifier == "virtual") | if else: (qualifier == "required") | if else: (qualifier == "const") | if else: (qualifier == "static") | if: (qualifier == "abstract") editor/doc/editor_help.cpp 176 true This method must be implemented to complete the abstract class.
godot-native.10d014ce16ca9e525070a599 Localized message editor/doc Code snippet copied to clipboard. unknown if else: (p_select.begins_with("$")) | if else: (p_select.begins_with("#")) | if else: (p_select.begins_with("@")) | if else: (p_select.begins_with("http:") || p_select.begins_with("https:")) | if: (p_select.begins_with("^")) editor/doc/editor_help.cpp 387 true Code snippet copied to clipboard.
godot-native.c24644b814e35e2e60240dfe Localized message editor/doc No return value. unknown if: (p_type.is_empty() || p_type == "void") editor/doc/editor_help.cpp 415 true No return value.
godot-native.6645d65a01e66942830756e7 Localized message editor/doc This value is an integer composed as a bitmask of the following flags. unknown if: (can_ref) | if else: (link_t.ends_with("[]")) | if else: (link_t.begins_with("Dictionary[")) | if: (is_bitfield) editor/doc/editor_help.cpp 465 true This value is an integer composed as a bitmask of the following flags.
godot-native.b0cac751ae738def60f90962 Localized message editor/doc Methods unknown editor/doc/editor_help.cpp 754 true Methods
godot-native.9c1e28f799a6e9f52154815e Localized message editor/doc Constructors unknown editor/doc/editor_help.cpp 755 true Constructors
godot-native.ba82312d5629d4c33e3496aa Localized message editor/doc Operators unknown editor/doc/editor_help.cpp 756 true Operators
godot-native.d2730623ff330cc312f269a8 Localized message editor/doc Method Descriptions unknown editor/doc/editor_help.cpp 828 true Method Descriptions
godot-native.f8e257c02d16345f1f1238e8 Localized message editor/doc Constructor Descriptions unknown editor/doc/editor_help.cpp 829 true Constructor Descriptions
godot-native.8b015df9be811a03e72fa66e Localized message editor/doc Operator Descriptions unknown editor/doc/editor_help.cpp 830 true Operator Descriptions
godot-native.e913f163a74e4f269aca4ffc Localized message editor/doc This method may be changed or removed in future versions. unknown for: pass < 2 | for: i < methods_filtered.size() | if: (method.is_deprecated) editor/doc/editor_help.cpp 880 true This method may be changed or removed in future versions.
godot-native.e6ca74f4f04042b188c44c19 Localized message editor/doc This constructor may be changed or removed in future versions. unknown for: pass < 2 | for: i < methods_filtered.size() | if: (method.is_deprecated) editor/doc/editor_help.cpp 881 true This constructor may be changed or removed in future versions.
godot-native.50b84bf6a6fc4e44cb37e4d4 Localized message editor/doc This operator may be changed or removed in future versions. unknown for: pass < 2 | for: i < methods_filtered.size() | if: (method.is_deprecated) editor/doc/editor_help.cpp 882 true This operator may be changed or removed in future versions.
godot-native.6b1157173138fef3e3753ae3 Localized message editor/doc This method may be changed or removed in future versions. unknown for: pass < 2 | for: i < methods_filtered.size() | if: (method.is_experimental) editor/doc/editor_help.cpp 894 true This method may be changed or removed in future versions.
godot-native.a87fc0971642a45d7af9c92b Localized message editor/doc This constructor may be changed or removed in future versions. unknown for: pass < 2 | for: i < methods_filtered.size() | if: (method.is_experimental) editor/doc/editor_help.cpp 895 true This constructor may be changed or removed in future versions.
godot-native.fe279527096bdb6c3f8de16a Localized message editor/doc This operator may be changed or removed in future versions. unknown for: pass < 2 | for: i < methods_filtered.size() | if: (method.is_experimental) editor/doc/editor_help.cpp 896 true This operator may be changed or removed in future versions.
godot-native.c1b08d4293ca2d18acb960b0 Localized message editor/doc Error codes returned: unknown for: pass < 2 | for: i < methods_filtered.size() | if: (!method.errors_returned.is_empty()) editor/doc/editor_help.cpp 907 true Error codes returned:
godot-native.a7076547f822bdb80235556c Localized message editor/doc There is currently no description for this method. unknown for: pass < 2 | for: i < methods_filtered.size() | if else: (!descr.is_empty()) | if: (!is_documented) | if: (p_classdoc.is_script_doc) editor/doc/editor_help.cpp 949 true There is currently no description for this method.
godot-native.1ffbffeb9d137a31c07b3d42 Localized message editor/doc There is currently no description for this constructor. unknown for: pass < 2 | for: i < methods_filtered.size() | if else: (!descr.is_empty()) | if: (!is_documented) | if: (p_classdoc.is_script_doc) editor/doc/editor_help.cpp 950 true There is currently no description for this constructor.
godot-native.9ca187de0438f055e3b4db27 Localized message editor/doc There is currently no description for this operator. unknown for: pass < 2 | for: i < methods_filtered.size() | if else: (!descr.is_empty()) | if: (!is_documented) | if: (p_classdoc.is_script_doc) editor/doc/editor_help.cpp 951 true There is currently no description for this operator.
godot-native.f741070e6297ddfe3c01b58f Localized message editor/doc There is currently no description for this method. Please help us by [color=$color][url=$url]contributing one[/url][/color]! unknown for: pass < 2 | for: i < methods_filtered.size() | if else: (!descr.is_empty()) | if: (!is_documented) | if else: (p_classdoc.is_script_doc) editor/doc/editor_help.cpp 956 true There is currently no description for this method. Please help us by [color=$color][url=$url]contributing one[/url][/color]!
godot-native.0468e9d1fdf0911720ca6755 Localized message editor/doc There is currently no description for this constructor. Please help us by [color=$color][url=$url]contributing one[/url][/color]! unknown for: pass < 2 | for: i < methods_filtered.size() | if else: (!descr.is_empty()) | if: (!is_documented) | if else: (p_classdoc.is_script_doc) editor/doc/editor_help.cpp 957 true There is currently no description for this constructor. Please help us by [color=$color][url=$url]contributing one[/url][/color]!
godot-native.40cf6ac638eae4c7395a8a23 Localized message editor/doc There is currently no description for this operator. Please help us by [color=$color][url=$url]contributing one[/url][/color]! unknown for: pass < 2 | for: i < methods_filtered.size() | if else: (!descr.is_empty()) | if: (!is_documented) | if else: (p_classdoc.is_script_doc) editor/doc/editor_help.cpp 958 true There is currently no description for this operator. Please help us by [color=$color][url=$url]contributing one[/url][/color]!
godot-native.1d6763cd65e67b83d73baafb Localized message editor/doc Top unknown editor/doc/editor_help.cpp 989 true Top
godot-native.393ab33dde380d1c3b949992 Localized message editor/doc Class: unknown editor/doc/editor_help.cpp 1001 true Class:
godot-native.dfe262ba4773a4ba008dd849 Localized message editor/doc This class may be changed or removed in future versions. unknown if: (cd.is_deprecated) editor/doc/editor_help.cpp 1013 true This class may be changed or removed in future versions.
godot-native.65fd5b9397f2ddea5a2fe147 Localized message editor/doc This class may be changed or removed in future versions. unknown if: (cd.is_experimental) editor/doc/editor_help.cpp 1018 true This class may be changed or removed in future versions.
godot-native.7f1582e270d8ff76ea019f1e Localized message editor/doc Inherits: unknown if: (!cd.inherits.is_empty()) editor/doc/editor_help.cpp 1030 true Inherits:
godot-native.2aac97a19ac906803bb9dcb1 Localized message editor/doc Inherited By: unknown if: ((cd.is_script_doc || ClassDB::class_exists(cd.name)) && doc->inheriting.has(cd.name)) editor/doc/editor_help.cpp 1056 true Inherited By:
godot-native.4663b2e4d8658e6b21099e4c Localized message editor/doc Description unknown editor/doc/editor_help.cpp 1076 true Description
godot-native.c779e59c6ce2c2ed21d1c01f Localized message editor/doc Description unknown editor/doc/editor_help.cpp 1079 true Description
godot-native.e50a1fb87a89cc225e0a586f Localized message editor/doc There is currently no description for this class. unknown if else: (!brief_class_descr.is_empty() || !class_descr.is_empty()) | if: (cd.is_script_doc) editor/doc/editor_help.cpp 1118 true There is currently no description for this class.
godot-native.ca2c39a7468516800bddd1d3 Localized message editor/doc There is currently no description for this class. Please help us by [color=$color][url=$url]contributing one[/url][/color]! unknown if else: (!brief_class_descr.is_empty() || !class_descr.is_empty()) | if else: (cd.is_script_doc) editor/doc/editor_help.cpp 1120 true There is currently no description for this class. Please help us by [color=$color][url=$url]contributing one[/url][/color]!
godot-native.a033e9e18fee6328646e9c9f Localized message editor/doc Note: unknown #ifdef: MODULE_MONO_ENABLED | if: (classes_with_csharp_differences.has(cd.name)) editor/doc/editor_help.cpp 1136 true Note:
godot-native.acb17d5ba5241a294852676c Localized message editor/doc There are notable differences when using this API with C#. See [url=%s]C# API differences to GDScript[/url] for more information. unknown #ifdef: MODULE_MONO_ENABLED | if: (classes_with_csharp_differences.has(cd.name)) editor/doc/editor_help.cpp 1136 true There are notable differences when using this API with C#. See [url=%s]C# API differences to GDScript[/url] for more information.
godot-native.debd4ccdc6843a5cf42b7146 Localized message editor/doc Online Tutorials unknown if: (!cd.tutorials.is_empty()) editor/doc/editor_help.cpp 1148 true Online Tutorials
godot-native.34933a5693d5b019cecc6fab Localized message editor/doc Online Tutorials unknown if: (!cd.tutorials.is_empty()) editor/doc/editor_help.cpp 1151 true Online Tutorials
godot-native.195adeabead4b0e6c4d9db2b Localized message editor/doc Properties unknown if: (has_properties) editor/doc/editor_help.cpp 1211 true Properties
godot-native.af076a3c5d3b5100b8b7fb0d Localized message editor/doc Properties unknown if: (has_properties) editor/doc/editor_help.cpp 1213 true Properties
godot-native.4a76f3ff3e104cadcc4a26cb Localized message editor/doc overrides %s: unknown if: (has_properties) | for_range_loop | if: (!prop.default_value.is_empty()) | if: (prop.overridden) editor/doc/editor_help.cpp 1302 true overrides %s:
godot-native.c8a16142eee2d6539ddd4e43 Localized message editor/doc default: unknown if: (has_properties) | for_range_loop | if: (!prop.default_value.is_empty()) | if else: (prop.overridden) editor/doc/editor_help.cpp 1308 true default:
godot-native.f6ecd0c9076155ef5432a8a4 Localized message editor/doc property: unknown if: (has_properties) | for_range_loop | if: (cd.is_script_doc && (!prop.setter.is_empty() || !prop.getter.is_empty())) editor/doc/editor_help.cpp 1332 true property:
godot-native.b26707b90819bdf5fe6742bf Localized message editor/doc Theme Properties unknown if: (!cd.theme_properties.is_empty()) editor/doc/editor_help.cpp 1425 true Theme Properties
godot-native.9bf10fc4d2c846c7fe64e748 Localized message editor/doc Theme Properties unknown if: (!cd.theme_properties.is_empty()) editor/doc/editor_help.cpp 1427 true Theme Properties
godot-native.b43bf5e4b17381a30c9ff613 Localized message editor/doc Colors unknown if: (!cd.theme_properties.is_empty()) editor/doc/editor_help.cpp 1432 true Colors
godot-native.240979bf3d9ceba6c4f8b52a Localized message editor/doc Constants unknown if: (!cd.theme_properties.is_empty()) editor/doc/editor_help.cpp 1433 true Constants
godot-native.a3535531befdf8e3011fb29a Localized message editor/doc Fonts unknown if: (!cd.theme_properties.is_empty()) editor/doc/editor_help.cpp 1434 true Fonts
godot-native.6b1b837dba5d6a0c90813dff Localized message editor/doc Font Sizes unknown if: (!cd.theme_properties.is_empty()) editor/doc/editor_help.cpp 1435 true Font Sizes
godot-native.e0a0ede232bdf8b24465b332 Localized message editor/doc Icons unknown if: (!cd.theme_properties.is_empty()) editor/doc/editor_help.cpp 1436 true Icons
godot-native.89c0bddc773746b3a021b58d Localized message editor/doc Styles unknown if: (!cd.theme_properties.is_empty()) editor/doc/editor_help.cpp 1437 true Styles
godot-native.0dda7fc819f568c30017426a Localized message editor/doc default: unknown if: (!cd.theme_properties.is_empty()) | for_range_loop | if: (!theme_item.default_value.is_empty()) editor/doc/editor_help.cpp 1480 true default:
godot-native.9e767c4378dd0f5c4b8ece94 Localized message editor/doc This theme property may be changed or removed in future versions. unknown if: (!cd.theme_properties.is_empty()) | for_range_loop | if: (theme_item.is_deprecated) editor/doc/editor_help.cpp 1503 true This theme property may be changed or removed in future versions.
godot-native.f427645f9ba78e3f974b4bc0 Localized message editor/doc This theme property may be changed or removed in future versions. unknown if: (!cd.theme_properties.is_empty()) | for_range_loop | if: (theme_item.is_experimental) editor/doc/editor_help.cpp 1511 true This theme property may be changed or removed in future versions.
godot-native.de9fd26cebb45ee7e409906d Localized message editor/doc There is currently no description for this theme property. unknown if: (!cd.theme_properties.is_empty()) | for_range_loop | if else: (!descr.is_empty()) | if: (!has_prev_text) | if: (cd.is_script_doc) editor/doc/editor_help.cpp 1526 true There is currently no description for this theme property.
godot-native.f7ad15f701a5b1dbf56e48bc Localized message editor/doc There is currently no description for this theme property. Please help us by [color=$color][url=$url]contributing one[/url][/color]! unknown if: (!cd.theme_properties.is_empty()) | for_range_loop | if else: (!descr.is_empty()) | if: (!has_prev_text) | if else: (cd.is_script_doc) editor/doc/editor_help.cpp 1528 true There is currently no description for this theme property. Please help us by [color=$color][url=$url]contributing one[/url][/color]!
godot-native.79ef62ae6d2bf06190fe63f2 Localized message editor/doc Signals unknown if: (!cd.signals.is_empty()) | for_range_loop | if: (!header_added) editor/doc/editor_help.cpp 1563 true Signals
godot-native.d92149a59c29416fa505c265 Localized message editor/doc Signals unknown if: (!cd.signals.is_empty()) | for_range_loop | if: (!header_added) editor/doc/editor_help.cpp 1565 true Signals
godot-native.febb2b46bcd8e11cb058d084 Localized message editor/doc This signal may be changed or removed in future versions. unknown if: (!cd.signals.is_empty()) | for_range_loop | if: (signal.is_deprecated) editor/doc/editor_help.cpp 1640 true This signal may be changed or removed in future versions.
godot-native.acd0f4f1dd0e61466ae4abbb Localized message editor/doc This signal may be changed or removed in future versions. unknown if: (!cd.signals.is_empty()) | for_range_loop | if: (signal.is_experimental) editor/doc/editor_help.cpp 1648 true This signal may be changed or removed in future versions.
godot-native.566c8260af0f5d6ff01a6344 Localized message editor/doc There is currently no description for this signal. unknown if: (!cd.signals.is_empty()) | for_range_loop | if else: (!descr.is_empty()) | if: (!has_prev_text) | if: (cd.is_script_doc) editor/doc/editor_help.cpp 1662 true There is currently no description for this signal.
godot-native.2c1c858abdb5d3b049bc121d Localized message editor/doc There is currently no description for this signal. Please help us by [color=$color][url=$url]contributing one[/url][/color]! unknown if: (!cd.signals.is_empty()) | for_range_loop | if else: (!descr.is_empty()) | if: (!has_prev_text) | if else: (cd.is_script_doc) editor/doc/editor_help.cpp 1664 true There is currently no description for this signal. Please help us by [color=$color][url=$url]contributing one[/url][/color]!
godot-native.934436766b48a6aa4eb1c352 Localized message editor/doc Enumerations unknown if: (!cd.constants.is_empty()) | if: (has_enums) editor/doc/editor_help.cpp 1714 true Enumerations
godot-native.183ffadc0a3c92a6f151c185 Localized message editor/doc Enumerations unknown if: (!cd.constants.is_empty()) | if: (has_enums) editor/doc/editor_help.cpp 1716 true Enumerations
godot-native.c86cb410259aa8abf8934c19 Localized message editor/doc This enumeration may be changed or removed in future versions. unknown if: (!cd.constants.is_empty()) | if: (has_enums) | for_range_loop | if: (key != "@unnamed_enums" && cd.enums.has(key)) | if: (cd.enums[key].is_deprecated || cd.enums[key].is_experimental || !descr.is_empty()) | if: (cd.enums[key].is_deprecated) editor/doc/editor_help.cpp 1776 true This enumeration may be changed or removed in future versions.
godot-native.8935dc3ebfb60507e3551ebe Localized message editor/doc This enumeration may be changed or removed in future versions. unknown if: (!cd.constants.is_empty()) | if: (has_enums) | for_range_loop | if: (key != "@unnamed_enums" && cd.enums.has(key)) | if: (cd.enums[key].is_deprecated || cd.enums[key].is_experimental || !descr.is_empty()) | if: (cd.enums[key].is_experimental) editor/doc/editor_help.cpp 1784 true This enumeration may be changed or removed in future versions.
godot-native.f913225b1d03c3d11a98a829 Localized message editor/doc This constant may be changed or removed in future versions. unknown if: (!cd.constants.is_empty()) | if: (has_enums) | for_range_loop | for_range_loop | if: (enum_value.is_deprecated || enum_value.is_experimental || !descr.is_empty()) | if: (enum_value.is_deprecated) editor/doc/editor_help.cpp 1848 true This constant may be changed or removed in future versions.
godot-native.43ad76af66ef0e33e97bf19c Localized message editor/doc This constant may be changed or removed in future versions. unknown if: (!cd.constants.is_empty()) | if: (has_enums) | for_range_loop | for_range_loop | if: (enum_value.is_deprecated || enum_value.is_experimental || !descr.is_empty()) | if: (enum_value.is_experimental) editor/doc/editor_help.cpp 1856 true This constant may be changed or removed in future versions.
godot-native.f189636e93a2460bba807292 Localized message editor/doc Constants unknown if: (!cd.constants.is_empty()) | if: (!constants.is_empty()) editor/doc/editor_help.cpp 1887 true Constants
godot-native.7fdbbd99c1d5feb6264fe2f2 Localized message editor/doc Constants unknown if: (!cd.constants.is_empty()) | if: (!constants.is_empty()) editor/doc/editor_help.cpp 1889 true Constants
godot-native.6d6a2fd57447bbaf73e8ab65 Localized message editor/doc This constant may be changed or removed in future versions. unknown if: (!cd.constants.is_empty()) | if: (!constants.is_empty()) | for_range_loop | if: (constant.is_deprecated || constant.is_experimental || !descr.is_empty()) | if: (constant.is_deprecated) editor/doc/editor_help.cpp 1947 true This constant may be changed or removed in future versions.
godot-native.2078539a74e8dd007f18e047 Localized message editor/doc This constant may be changed or removed in future versions. unknown if: (!cd.constants.is_empty()) | if: (!constants.is_empty()) | for_range_loop | if: (constant.is_deprecated || constant.is_experimental || !descr.is_empty()) | if: (constant.is_experimental) editor/doc/editor_help.cpp 1955 true This constant may be changed or removed in future versions.
godot-native.8919add6720b60ce79f6a914 Localized message editor/doc Annotations unknown if: (!cd.annotations.is_empty()) editor/doc/editor_help.cpp 1984 true Annotations
godot-native.3f2ce9a2e9d4eaca9e6f2038 Localized message editor/doc Annotations unknown if: (!cd.annotations.is_empty()) editor/doc/editor_help.cpp 1986 true Annotations
godot-native.c45ca7dc265564b231aba173 Localized message editor/doc There is currently no description for this annotation. unknown if: (!cd.annotations.is_empty()) | for_range_loop | if else: (!descr.is_empty()) | if: (cd.is_script_doc) editor/doc/editor_help.cpp 2100 true There is currently no description for this annotation.
godot-native.ba37f565bfa3f4e822dd9506 Localized message editor/doc There is currently no description for this annotation. Please help us by [color=$color][url=$url]contributing one[/url][/color]! unknown if: (!cd.annotations.is_empty()) | for_range_loop | if else: (!descr.is_empty()) | if else: (cd.is_script_doc) editor/doc/editor_help.cpp 2102 true There is currently no description for this annotation. Please help us by [color=$color][url=$url]contributing one[/url][/color]!
godot-native.bf07ef2502dabe1ba6b19f8e Localized message editor/doc Property Descriptions unknown if: (has_property_descriptions) editor/doc/editor_help.cpp 2119 true Property Descriptions
godot-native.c307c91ba3bf2d5eddb449f9 Localized message editor/doc Property Descriptions unknown if: (has_property_descriptions) editor/doc/editor_help.cpp 2121 true Property Descriptions
godot-native.4ffe4866960001393a1c7aea Localized message editor/doc default: unknown if: (has_property_descriptions) | for_range_loop | if: (!prop.default_value.is_empty()) editor/doc/editor_help.cpp 2164 true default:
godot-native.dd4d44dadb9c27f4754a22de Localized message editor/doc property: unknown if: (has_property_descriptions) | for_range_loop | if: (cd.is_script_doc && (!prop.setter.is_empty() || !prop.getter.is_empty())) editor/doc/editor_help.cpp 2178 true property:
godot-native.7b8562a5415d1b054915eb01 Localized message editor/doc (value) unknown if: (has_property_descriptions) | for_range_loop | if: (!cd.is_script_doc) | if: (!prop.setter.is_empty()) | if: (method_map[prop.setter].arguments.size() > 1) editor/doc/editor_help.cpp 2223 true (value)
godot-native.4a465e49960f0ab6794432fe Localized message editor/doc (value) unknown if: (has_property_descriptions) | for_range_loop | if: (!cd.is_script_doc) | if: (!prop.setter.is_empty()) | if else: (method_map[prop.setter].arguments.size() > 1) editor/doc/editor_help.cpp 2226 true (value)
godot-native.fed75333830bd347f418a053 Localized message editor/doc This property may be changed or removed in future versions. unknown if: (has_property_descriptions) | for_range_loop | if: (prop.is_deprecated) editor/doc/editor_help.cpp 2279 true This property may be changed or removed in future versions.
godot-native.05f8f04eb373a7da0bbdbf96 Localized message editor/doc This property may be changed or removed in future versions. unknown if: (has_property_descriptions) | for_range_loop | if: (prop.is_experimental) editor/doc/editor_help.cpp 2287 true This property may be changed or removed in future versions.
godot-native.2a20805e8ee05e13e6c5f7a8 Localized message editor/doc There is currently no description for this property. unknown if: (has_property_descriptions) | for_range_loop | if else: (!descr.is_empty()) | if: (!has_prev_text) | if: (cd.is_script_doc) editor/doc/editor_help.cpp 2302 true There is currently no description for this property.
godot-native.f2d894a982edee5b59c26a38 Localized message editor/doc There is currently no description for this property. Please help us by [color=$color][url=$url]contributing one[/url][/color]! unknown if: (has_property_descriptions) | for_range_loop | if else: (!descr.is_empty()) | if: (!has_prev_text) | if else: (cd.is_script_doc) editor/doc/editor_help.cpp 2304 true There is currently no description for this property. Please help us by [color=$color][url=$url]contributing one[/url][/color]!
godot-native.b0c8049d73ef7426d47cb61b Localized message editor/doc [b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will not update the original property value. See [%s] for more details. unknown if: (has_property_descriptions) | for_range_loop | if: (!cd.is_script_doc && packed_array_types.has(prop.type)) editor/doc/editor_help.cpp 2313 true [b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will not update the original property value. See [%s] for more details.
godot-native.880446aadd85ef325c03a09b Localized message editor/doc Editor unknown while: (pos < bbcode.length()) | if else: (tag.begins_with("/")) | if: (tag.begins_with("method ") || tag.begins_with("constructor ") || tag.begins_with("operator ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("annotation ") || tag.begins_with("theme_item ")) | if: (link_tag == "member" && ((!link_target.contains_char('.') && (p_class == "ProjectSettings" || p_class == "EditorSettings")) || link_target.begins_with("ProjectSettings.") || link_target.begins_with("EditorSettings."))) | if: (link_target.begins_with("EditorSettings.")) editor/doc/editor_help.cpp 2613 true Editor
godot-native.6e8d4905a0b99d5e4605b7ef Localized message editor/doc Click to copy. unknown while: (pos < bbcode.length()) | if else: (tag.begins_with("/")) | if else: (tag.begins_with("method ") || tag.begins_with("constructor ") || tag.begins_with("operator ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("annotation ") || tag.begins_with("theme_item ")) | if else: (tag.begins_with("param ")) | if else: (tag == p_class) | if else: (EditorHelp::has_doc(tag)) | if else: (tag == "b") | if else: (tag == "i") | if else: (tag == "code" || tag.begins_with("code ")) | if: (tag == "codeblock" || tag.begins_with("codeblock ")) editor/doc/editor_help.cpp 2789 true Click to copy.
godot-native.a863613b60d5f3af991330c4 Localized message editor/doc Click to open in browser. unknown while: (pos < bbcode.length()) | if else: (tag.begins_with("/")) | if else: (tag.begins_with("method ") || tag.begins_with("constructor ") || tag.begins_with("operator ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("annotation ") || tag.begins_with("theme_item ")) | if else: (tag.begins_with("param ")) | if else: (tag == p_class) | if else: (EditorHelp::has_doc(tag)) | if else: (tag == "b") | if else: (tag == "i") | if else: (tag == "code" || tag.begins_with("code ")) | if else: (tag == "codeblock" || tag.begins_with("codeblock ")) | if else: (tag == "kbd") | if else: (tag == "center") | if else: (tag == "br") | if else: (tag == "u") | if else: (tag == "s") | if else: (tag == "lb") | if else: (tag == "rb") | if: (tag == "url" || tag.begins_with("url=")) editor/doc/editor_help.cpp 2866 true Click to open in browser.
godot-native.3d4be85605a856bcefc59574 Localized message editor/doc Toggle Files Panel unknown editor/doc/editor_help.cpp 3418 true Toggle Files Panel
godot-native.15c7a2ddacc896af4dc12bdf Button editor/doc Scripts pressed -> EditorHelp::_toggle_files_pressed unknown editor/doc/editor_help.cpp 3465 true Scripts
godot-native.5e31f46ff344b73d9ae4069d Localized message editor/doc This class may be changed or removed in future versions. unknown if: (class_doc) | if: (class_doc->is_deprecated) | if: (class_doc->deprecated_message.is_empty()) editor/doc/editor_help.cpp 3507 true This class may be changed or removed in future versions.
godot-native.982b82f0551528ffae543649 Localized message editor/doc This class may be changed or removed in future versions. unknown if: (class_doc) | if: (class_doc->is_experimental) | if: (class_doc->experimental_message.is_empty()) editor/doc/editor_help.cpp 3514 true This class may be changed or removed in future versions.
godot-native.185ff89d7c189bbe7846f028 Localized message editor/doc This enumeration may be changed or removed in future versions. unknown if: (class_doc) | for_range_loop | if: (enum_doc.is_deprecated) | if: (enum_doc.deprecated_message.is_empty()) editor/doc/editor_help.cpp 3548 true This enumeration may be changed or removed in future versions.
godot-native.ed92d4426bbecd35e8376939 Localized message editor/doc This enumeration may be changed or removed in future versions. unknown if: (class_doc) | for_range_loop | if: (enum_doc.is_experimental) | if: (enum_doc.experimental_message.is_empty()) editor/doc/editor_help.cpp 3555 true This enumeration may be changed or removed in future versions.
godot-native.c0893837c8827aafba09cd79 Localized message editor/doc This constant may be changed or removed in future versions. unknown if: (class_doc) | for_range_loop | if: (constant.is_deprecated) | if: (constant.deprecated_message.is_empty()) editor/doc/editor_help.cpp 3595 true This constant may be changed or removed in future versions.
godot-native.2bd1f64a319997a5b05847e5 Localized message editor/doc This constant may be changed or removed in future versions. unknown if: (class_doc) | for_range_loop | if: (constant.is_experimental) | if: (constant.experimental_message.is_empty()) editor/doc/editor_help.cpp 3602 true This constant may be changed or removed in future versions.
godot-native.b28c80cdd83e283da58d4694 Localized message editor/doc This property may be changed or removed in future versions. unknown if: (class_doc) | for_range_loop | if: (property.is_deprecated) | if: (property.deprecated_message.is_empty()) editor/doc/editor_help.cpp 3646 true This property may be changed or removed in future versions.
godot-native.0b4ebf877a32dafd9fd5c895 Localized message editor/doc This property may be changed or removed in future versions. unknown if: (class_doc) | for_range_loop | if: (property.is_experimental) | if: (property.experimental_message.is_empty()) editor/doc/editor_help.cpp 3653 true This property may be changed or removed in future versions.
godot-native.8e0a7b2203db2bb59e2f43c9 Localized message editor/doc No description available. unknown if: (class_doc) | for_range_loop | if: (!enum_class_name.is_empty() && !enum_name.is_empty()) | if: (enum_class) | for_range_loop | if: (constant.enumeration == enum_name && !constant.name.ends_with("_MAX")) | if: (item_descr.is_empty()) editor/doc/editor_help.cpp 3686 true No description available.
godot-native.2f689a8e8f5e31544090bbd0 Localized message editor/doc This theme property may be changed or removed in future versions. unknown while: (class_doc) | for_range_loop | if: (theme_item.is_deprecated) | if: (theme_item.deprecated_message.is_empty()) editor/doc/editor_help.cpp 3742 true This theme property may be changed or removed in future versions.
godot-native.abc1df93684e340d849eef04 Localized message editor/doc This theme property may be changed or removed in future versions. unknown while: (class_doc) | for_range_loop | if: (theme_item.is_experimental) | if: (theme_item.experimental_message.is_empty()) editor/doc/editor_help.cpp 3749 true This theme property may be changed or removed in future versions.
godot-native.2b20dc711acad7a9d0d02b7b Localized message editor/doc This method may be changed or removed in future versions. unknown if: (class_doc) | for_range_loop | if: (method.is_deprecated) | if: (method.deprecated_message.is_empty()) editor/doc/editor_help.cpp 3799 true This method may be changed or removed in future versions.
godot-native.f0a94ff56eba9ac56f36afa9 Localized message editor/doc This method may be changed or removed in future versions. unknown if: (class_doc) | for_range_loop | if: (method.is_experimental) | if: (method.experimental_message.is_empty()) editor/doc/editor_help.cpp 3806 true This method may be changed or removed in future versions.
godot-native.d608c392d976006ffad376a6 Localized message editor/doc This signal may be changed or removed in future versions. unknown if: (class_doc) | for_range_loop | if: (signal.is_deprecated) | if: (signal.deprecated_message.is_empty()) editor/doc/editor_help.cpp 3855 true This signal may be changed or removed in future versions.
godot-native.dd4ecbef498f5d08c8029b5a Localized message editor/doc This signal may be changed or removed in future versions. unknown if: (class_doc) | for_range_loop | if: (signal.is_experimental) | if: (signal.experimental_message.is_empty()) editor/doc/editor_help.cpp 3862 true This signal may be changed or removed in future versions.
godot-native.0e07d12e599387c4aa15c580 Localized message editor/doc This annotation may be changed or removed in future versions. unknown if: (class_doc) | for_range_loop | if: (annotation.is_deprecated) | if: (annotation.deprecated_message.is_empty()) editor/doc/editor_help.cpp 3907 true This annotation may be changed or removed in future versions.
godot-native.35778c546c9a4399a7c4af8e Localized message editor/doc This annotation may be changed or removed in future versions. unknown if: (class_doc) | for_range_loop | if: (annotation.is_experimental) | if: (annotation.experimental_message.is_empty()) editor/doc/editor_help.cpp 3914 true This annotation may be changed or removed in future versions.
godot-native.532b5bb6cce29261b964b489 Localized message editor/doc Deprecated: unknown if: (!help_data.deprecated_message.is_empty()) editor/doc/editor_help.cpp 4151 true Deprecated:
godot-native.a5b89d857cdb8692817bd5b9 Localized message editor/doc Experimental: unknown if: (!help_data.experimental_message.is_empty()) editor/doc/editor_help.cpp 4169 true Experimental:
godot-native.1da80f8ce635e8e904cb30e1 Localized message editor/doc Open unknown if: (!help_data.resource_path.is_empty()) | if: (!is_dir && is_valid) editor/doc/editor_help.cpp 4198 true Open
godot-native.4cbd15324c057b48a2d9cb75 Localized message editor/doc Show in FileSystem unknown if: (!help_data.resource_path.is_empty()) | if: (is_valid) editor/doc/editor_help.cpp 4206 true Show in FileSystem
godot-native.08f5190eb4650808506fd984 Localized message editor/doc Open in File Manager unknown if: (!help_data.resource_path.is_empty()) | if else: (is_valid) editor/doc/editor_help.cpp 4211 true Open in File Manager
godot-native.82d91beee04da4c157311cd5 Localized message editor/doc Code snippet copied to clipboard. unknown if else: (p_select.begins_with("$")) | if else: (p_select.begins_with("#")) | if else: (p_select.begins_with("@")) | if else: (p_select.begins_with("open-file:")) | if else: (p_select.begins_with("open-res:")) | if else: (p_select.begins_with("show:")) | if else: (p_select.begins_with("http:") || p_select.begins_with("https:")) | if: (p_select.begins_with("^")) editor/doc/editor_help.cpp 4362 true Code snippet copied to clipboard.
godot-native.4eb1bcd4ffc14348e26e4706 Localized message editor/doc [b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will not update the original property value. See [%s] for more details. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if: (item_type == "property") | if: (cd && !cd->is_script_doc && packed_array_types.has(new_help_data.doc_type.type)) editor/doc/editor_help.cpp 4420 true [b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will not update the original property value. See [%s] for more details.
godot-native.68c6d9b4a9db20d4b9ec910c Localized message editor/doc This property can only be set in the Inspector. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if: (item_type == "internal_property") editor/doc/editor_help.cpp 4423 true This property can only be set in the Inspector.
godot-native.dc2a57fe936a01ba7ac95c15 Localized message editor/doc This constant may be changed or removed in future versions. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_deprecated", false)) | if: (deprecated_message.is_empty()) | if: (item_type == "local_constant") editor/doc/editor_help.cpp 4438 true This constant may be changed or removed in future versions.
godot-native.046393d33c77bb986ab1dd2e Localized message editor/doc This variable may be changed or removed in future versions. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_deprecated", false)) | if: (deprecated_message.is_empty()) | if else: (item_type == "local_constant") editor/doc/editor_help.cpp 4440 true This variable may be changed or removed in future versions.
godot-native.a1bbb8c4e2055e18b251fa33 Localized message editor/doc This constant may be changed or removed in future versions. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_experimental", false)) | if: (experimental_message.is_empty()) | if: (item_type == "local_constant") editor/doc/editor_help.cpp 4450 true This constant may be changed or removed in future versions.
godot-native.098370bf162e028dd4d67dfa Localized message editor/doc This variable may be changed or removed in future versions. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_experimental", false)) | if: (experimental_message.is_empty()) | if else: (item_type == "local_constant") editor/doc/editor_help.cpp 4452 true This variable may be changed or removed in future versions.
godot-native.cee81cce26addecf48e20358 Localized message editor/doc No description available. unknown if: (new_help_data.description.is_empty() && item_type != "resource") editor/doc/editor_help.cpp 4469 true No description available.
godot-native.7d2a1c3b510900a9d32cde5c Localized message editor/doc Class unknown if: (item_type == "class") editor/doc/editor_help.cpp 4643 true Class
godot-native.d1d5391de345171b08635c9c Localized message editor/doc Enumeration unknown if else: (item_type == "class") | if: (item_type == "enum") editor/doc/editor_help.cpp 4649 true Enumeration
godot-native.71477acb5b9d3fd255755aa2 Localized message editor/doc Constant unknown if else: (item_type == "class") | if else: (item_type == "enum") | if: (item_type == "constant") editor/doc/editor_help.cpp 4653 true Constant
godot-native.fa8739ed0ba0e7a09d37753b Localized message editor/doc Metadata unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if: (item_type == "property") | if: (item_name.begins_with("metadata/")) editor/doc/editor_help.cpp 4658 true Metadata
godot-native.0aa0bc18675c101ae83004d4 Localized message editor/doc Setting unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if: (item_type == "property") | if else: (item_name.begins_with("metadata/")) | if: (class_name == "ProjectSettings" || class_name == "EditorSettings") editor/doc/editor_help.cpp 4662 true Setting
godot-native.2c6a4625b31ceef097edeeb1 Localized message editor/doc Property unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if: (item_type == "property") | if else: (item_name.begins_with("metadata/")) | if else: (class_name == "ProjectSettings" || class_name == "EditorSettings") editor/doc/editor_help.cpp 4666 true Property
godot-native.3526122d9c10a5131b551a0d Localized message editor/doc [b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will not update the original property value. See [%s] for more details. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if: (item_type == "property") | if: (cd && !cd->is_script_doc && packed_array_types.has(help_data.doc_type.type)) editor/doc/editor_help.cpp 4678 true [b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will not update the original property value. See [%s] for more details.
godot-native.67485ee4da3dd1552e93737c Localized message editor/doc Internal Property unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if: (item_type == "internal_property") editor/doc/editor_help.cpp 4681 true Internal Property
godot-native.d5ef1f1d801c36a7af85b5fd Localized message editor/doc This property can only be set in the Inspector. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if: (item_type == "internal_property") editor/doc/editor_help.cpp 4682 true This property can only be set in the Inspector.
godot-native.32b202b0f04b21060ed3e912 Localized message editor/doc Theme Property unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if: (item_type == "theme_item") editor/doc/editor_help.cpp 4685 true Theme Property
godot-native.731d076bdb621dba31f1cbc7 Localized message editor/doc Method unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if: (item_type == "method") editor/doc/editor_help.cpp 4690 true Method
godot-native.16f949664d74059bdbaf1a2f Localized message editor/doc Signal unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if: (item_type == "signal") editor/doc/editor_help.cpp 4695 true Signal
godot-native.089af5a21a823beba23b1437 Localized message editor/doc Annotation unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if: (item_type == "annotation") editor/doc/editor_help.cpp 4700 true Annotation
godot-native.6254907e39201cbb550502c3 Localized message editor/doc Local Constant unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | conditional_expression: (item_type == "local_constant") editor/doc/editor_help.cpp 4704 true Local Constant
godot-native.faca4701ecbb808195e6ea2c Localized message editor/doc Local Variable unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | conditional_expression else: (item_type == "local_constant") editor/doc/editor_help.cpp 4704 true Local Variable
godot-native.69fff5b6f46016f8bda1b542 Localized message editor/doc This constant may be changed or removed in future versions. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_deprecated", false)) | if: (deprecated_message.is_empty()) | if: (item_type == "local_constant") editor/doc/editor_help.cpp 4711 true This constant may be changed or removed in future versions.
godot-native.fa7e94c4231f17e22fdcc0b0 Localized message editor/doc This variable may be changed or removed in future versions. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_deprecated", false)) | if: (deprecated_message.is_empty()) | if else: (item_type == "local_constant") editor/doc/editor_help.cpp 4713 true This variable may be changed or removed in future versions.
godot-native.7410a38ae8f9cfa5a9b6a00c Localized message editor/doc This constant may be changed or removed in future versions. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_experimental", false)) | if: (experimental_message.is_empty()) | if: (item_type == "local_constant") editor/doc/editor_help.cpp 4723 true This constant may be changed or removed in future versions.
godot-native.e6b6870a3894e76413ac143e Localized message editor/doc This variable may be changed or removed in future versions. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if: (item_type == "local_constant" || item_type == "local_variable") | if: (item_data.get("is_experimental", false)) | if: (experimental_message.is_empty()) | if else: (item_type == "local_constant") editor/doc/editor_help.cpp 4725 true This variable may be changed or removed in future versions.
godot-native.888da6cc772730187a012234 Localized message editor/doc Text File unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if: (da->file_exists(path)) | if: (help_data.doc_type.type.is_empty()) | conditional_expression: textfile_ext.has(path.get_extension()) editor/doc/editor_help.cpp 4752 true Text File
godot-native.e9801a8243909f0f8bd0db00 Localized message editor/doc File unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if: (da->file_exists(path)) | if: (help_data.doc_type.type.is_empty()) | conditional_expression else: textfile_ext.has(path.get_extension()) editor/doc/editor_help.cpp 4752 true File
godot-native.0516118c73c90c3dfefe50ca Localized message editor/doc Resource unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if: (da->file_exists(path)) | if else: (help_data.doc_type.type.is_empty()) editor/doc/editor_help.cpp 4754 true Resource
godot-native.0f8bfb4c166e67d5618f069d Localized message editor/doc Path unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if: (da->file_exists(path)) | if else: (help_data.doc_type.type.is_empty()) | if: (is_uid) editor/doc/editor_help.cpp 4757 true Path
godot-native.a43923e036974e5b91aa18bc Localized message editor/doc Directory unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if else: (da->file_exists(path)) | if: (!is_uid && da->dir_exists(path)) editor/doc/editor_help.cpp 4762 true Directory
godot-native.1c16eab7c33dccbb20b5d930 Localized message editor/doc Invalid UID unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if else: (da->file_exists(path)) | if else: (!is_uid && da->dir_exists(path)) | if: (is_uid) editor/doc/editor_help.cpp 4768 true Invalid UID
godot-native.f9263ef7d7714d1eaba4c9f0 Localized message editor/doc This UID does not point to any valid Resource. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if else: (da->file_exists(path)) | if else: (!is_uid && da->dir_exists(path)) | if: (is_uid) editor/doc/editor_help.cpp 4769 true This UID does not point to any valid Resource.
godot-native.40212b6decebb5c9753116b9 Localized message editor/doc Invalid path unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if else: (da->file_exists(path)) | if else: (!is_uid && da->dir_exists(path)) | if else: (is_uid) editor/doc/editor_help.cpp 4771 true Invalid path
godot-native.2caabb595d13f2fe8639555e Localized message editor/doc This path does not exist. unknown if else: (item_type == "class") | if else: (item_type == "enum") | if else: (item_type == "constant") | if else: (item_type == "property") | if else: (item_type == "internal_property") | if else: (item_type == "theme_item") | if else: (item_type == "method") | if else: (item_type == "signal") | if else: (item_type == "annotation") | if else: (item_type == "local_constant" || item_type == "local_variable") | if: (item_type == "resource") | if else: (da->file_exists(path)) | if else: (!is_uid && da->dir_exists(path)) | if else: (is_uid) editor/doc/editor_help.cpp 4772 true This path does not exist.
godot-native.52b67c6e1787678e9cebf37d Localized message editor/doc No description available. unknown if: (help_data.description.is_empty() && item_type != "resource") editor/doc/editor_help.cpp 4793 true No description available.
godot-native.3532a36c410debb87e149d78 LineEdit editor/doc Search text_changed -> FindBar::_search_text_changed | text_submitted -> FindBar::_search_text_submitted unknown editor/doc/editor_help.cpp 5222 true Search
godot-native.6c6ceef4d1e4657c0a5ab37c LineEdit editor/doc Search text_changed -> FindBar::_search_text_changed | text_submitted -> FindBar::_search_text_submitted unknown editor/doc/editor_help.cpp 5223 true Search
godot-native.13d999b66b9ac923f410335f LineEdit editor/doc Search Documentation text_changed -> FindBar::_search_text_changed | text_submitted -> FindBar::_search_text_submitted unknown editor/doc/editor_help.cpp 5224 true Search Documentation
godot-native.464b91c549d76963fbcbdaa5 Button editor/doc Previous Match pressed -> FindBar::search_prev unknown editor/doc/editor_help.cpp 5238 true Previous Match
godot-native.75e6ba8d8e75ad61c6b897d6 Button editor/doc Next Match pressed -> FindBar::search_next unknown editor/doc/editor_help.cpp 5246 true Next Match
godot-native.f972e21cfe56230885faa3c6 Button editor/doc Hide pressed -> FindBar::_hide_bar unknown editor/doc/editor_help.cpp 5253 true Hide
godot-native.08febc3b930763f45fd07538 Text assignment (control type unresolved) editor/doc No match unknown if else: (search_text->get_text().is_empty() || results_count == -1) | if: (results_count == 0) editor/doc/editor_help.cpp 5370 true No match
godot-native.54f7fb83eeceb1e032fc892e Text assignment (control type unresolved) editor/doc %d matches unknown if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if: (results_count_to_current == 0) | plural-form=plural; count-expression=results_count (locale-dependent) editor/doc/editor_help.cpp 5372 true %d matches
godot-native.f2be4dcd901ba61d7c27113f Text assignment (control type unresolved) editor/doc %d match unknown if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if: (results_count_to_current == 0) | plural-form=singular; count-expression=results_count (locale-dependent) editor/doc/editor_help.cpp 5372 true %d match
godot-native.8a5d2cc1f31c9b54079eb31d Text assignment (control type unresolved) editor/doc %d of %d matches unknown if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if else: (results_count_to_current == 0) | plural-form=plural; count-expression=results_count (locale-dependent) editor/doc/editor_help.cpp 5374 true %d of %d matches
godot-native.95f80e8f21401e54e286b799 Text assignment (control type unresolved) editor/doc %d of %d match unknown if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if else: (results_count_to_current == 0) | plural-form=singular; count-expression=results_count (locale-dependent) editor/doc/editor_help.cpp 5374 true %d of %d match
godot-native.c1cf512459e36f5e757a5641 Localized message editor/doc Constructor unknown for: iterator_doc | if: (term.length() > 1 || term == "@") editor/doc/editor_help_search.cpp 122 true Constructor
godot-native.acf8a2266c7d4842b3189afd Localized message editor/doc Method unknown for: iterator_doc | if: (term.length() > 1 || term == "@") editor/doc/editor_help_search.cpp 123 true Method
godot-native.a20e9065ac82a847f7fb7c6d Localized message editor/doc Operator unknown for: iterator_doc | if: (term.length() > 1 || term == "@") editor/doc/editor_help_search.cpp 124 true Operator
godot-native.b7b11624906dc2682804d2a9 Localized message editor/doc Signal unknown for: iterator_doc | if: (term.length() > 1 || term == "@") editor/doc/editor_help_search.cpp 125 true Signal
godot-native.58e33225187296bfe0786719 Localized message editor/doc Constant unknown for: iterator_doc | if: (term.length() > 1 || term == "@") editor/doc/editor_help_search.cpp 126 true Constant
godot-native.d8fd6fa42286758defed217f Localized message editor/doc Property unknown for: iterator_doc | if: (term.length() > 1 || term == "@") editor/doc/editor_help_search.cpp 127 true Property
godot-native.6bcb5ca6a5d70b13ae5eac78 Localized message editor/doc Theme Property unknown for: iterator_doc | if: (term.length() > 1 || term == "@") editor/doc/editor_help_search.cpp 128 true Theme Property
godot-native.f924ab8b6282644e48286b6d Localized message editor/doc Annotation unknown for: iterator_doc | if: (term.length() > 1 || term == "@") editor/doc/editor_help_search.cpp 129 true Annotation
godot-native.34ec39eeaf8ba51a3f3f78b0 Localized message editor/doc Search Help unknown editor/doc/editor_help_search.cpp 309 true Search Help
godot-native.90e3efa3c5f979b29f1b8c89 Localized message editor/doc Open unknown editor/doc/editor_help_search.cpp 312 true Open
godot-native.9ea6945bad760cd72441e04d Text assignment (control type unresolved) editor/doc Search unknown editor/doc/editor_help_search.cpp 323 true Search
godot-native.290af0f45f94c935eaf40c33 Button editor/doc Case Sensitive pressed -> EditorHelpSearch::_update_results unknown editor/doc/editor_help_search.cpp 332 true Case Sensitive
godot-native.61c23d9b7d0cfca06f29ce28 Button editor/doc Show Hierarchy pressed -> EditorHelpSearch::_update_results unknown editor/doc/editor_help_search.cpp 340 true Show Hierarchy
godot-native.1c7f4d1efc9a36d39847bc50 OptionButton editor/doc Filter item_selected -> EditorHelpSearch::_filter_combo_item_selected unknown editor/doc/editor_help_search.cpp 348 true Filter
godot-native.6f30ad4acbf8d338736bff33 Menu/list item editor/doc Display All unknown editor/doc/editor_help_search.cpp 351 true Display All
godot-native.cd66bd7bfa655dd1d7466722 Menu/list item editor/doc Classes Only unknown editor/doc/editor_help_search.cpp 353 true Classes Only
godot-native.5944811a67246908c9d79426 Menu/list item editor/doc Constructors Only unknown editor/doc/editor_help_search.cpp 354 true Constructors Only
godot-native.079b943c874d0575afe89b2b Menu/list item editor/doc Methods Only unknown editor/doc/editor_help_search.cpp 355 true Methods Only
godot-native.ec30e0431d10748573d8705f Menu/list item editor/doc Operators Only unknown editor/doc/editor_help_search.cpp 356 true Operators Only
godot-native.bafdb7cb07f16eee2966b7e1 Menu/list item editor/doc Signals Only unknown editor/doc/editor_help_search.cpp 357 true Signals Only
godot-native.9828d37855397427d9d4053c Menu/list item editor/doc Annotations Only unknown editor/doc/editor_help_search.cpp 358 true Annotations Only
godot-native.a1f61e186e474d2ba994ddc0 Menu/list item editor/doc Constants Only unknown editor/doc/editor_help_search.cpp 359 true Constants Only
godot-native.631c98fd29c4aadd3836bbaf Menu/list item editor/doc Properties Only unknown editor/doc/editor_help_search.cpp 360 true Properties Only
godot-native.bcb6878ad6db890182a892b2 Menu/list item editor/doc Theme Properties Only unknown editor/doc/editor_help_search.cpp 361 true Theme Properties Only
godot-native.154118d92df66442116fb30d Tree editor/doc Search Results item_activated -> EditorHelpSearch::_confirmed unknown editor/doc/editor_help_search.cpp 373 true Search Results
godot-native.fd161b6d7390ba89c22e277c Localized message editor/doc Name unknown editor/doc/editor_help_search.cpp 376 true Name
godot-native.8c045eeb250bcd23500d1160 Localized message editor/doc Member Type unknown editor/doc/editor_help_search.cpp 378 true Member Type
godot-native.0182299ac32704f05d574655 Localized message editor/doc Constructors unknown if: (class_doc) | if: ((search_flags & SEARCH_CONSTRUCTORS) && !class_doc->constructors.is_empty()) | if: (search_all) editor/doc/editor_help_search.cpp 577 true Constructors
godot-native.99c9869e73f84422704455ad Localized message editor/doc Methods unknown if: (class_doc) | if: ((search_flags & SEARCH_METHODS) && !class_doc->methods.is_empty()) | if: (search_all) editor/doc/editor_help_search.cpp 586 true Methods
godot-native.21251f19650f200689dc1afa Localized message editor/doc Operators unknown if: (class_doc) | if: ((search_flags & SEARCH_OPERATORS) && !class_doc->operators.is_empty()) | if: (search_all) editor/doc/editor_help_search.cpp 595 true Operators
godot-native.b96adeead600bf50644ea3b3 Localized message editor/doc Signals unknown if: (class_doc) | if: ((search_flags & SEARCH_SIGNALS) && !class_doc->signals.is_empty()) | if: (search_all) editor/doc/editor_help_search.cpp 604 true Signals
godot-native.76f6d779900c3b0a819eae05 Localized message editor/doc Constants unknown if: (class_doc) | if: ((search_flags & SEARCH_CONSTANTS) && !class_doc->constants.is_empty()) | if: (search_all) editor/doc/editor_help_search.cpp 613 true Constants
godot-native.06bc03c4c9b4b490c6a9d52e Localized message editor/doc Properties unknown if: (class_doc) | if: ((search_flags & SEARCH_PROPERTIES) && !class_doc->properties.is_empty()) | if: (search_all) editor/doc/editor_help_search.cpp 622 true Properties
godot-native.b3c75f4a5f8b7c9658db66d2 Localized message editor/doc Theme Properties unknown if: (class_doc) | if: ((search_flags & SEARCH_THEME_ITEMS) && !class_doc->theme_properties.is_empty()) | if: (search_all) editor/doc/editor_help_search.cpp 631 true Theme Properties
godot-native.ba1821ec07143e8041cbb9e8 Localized message editor/doc Annotations unknown if: (class_doc) | if: ((search_flags & SEARCH_ANNOTATIONS) && !class_doc->annotations.is_empty()) | if: (search_all) editor/doc/editor_help_search.cpp 640 true Annotations
godot-native.4b68fdea6f0c051a24051212 Localized message editor/doc Keywords unknown editor/doc/editor_help_search.cpp 1054 true Keywords
godot-native.cc507ff820586eeb55743685 Localized message editor/doc Class unknown if: (_find_or_create_item(p_parent, item_meta, item)) editor/doc/editor_help_search.cpp 1142 true Class
godot-native.4993d1cda31d97c4884bef13 Localized message editor/doc This class is marked as deprecated. unknown if: (_find_or_create_item(p_parent, item_meta, item)) | if: (p_doc->is_deprecated) editor/doc/editor_help_search.cpp 1148 true This class is marked as deprecated.
godot-native.91119ac4f1620f4cb227e44c Localized message editor/doc This class is marked as experimental. unknown if: (_find_or_create_item(p_parent, item_meta, item)) | if else: (p_doc->is_deprecated) | if: (p_doc->is_experimental) editor/doc/editor_help_search.cpp 1151 true This class is marked as experimental.
godot-native.01f3e88d339e7d9f9d3fb9f7 Localized message editor/doc Matches the "%s" keyword. unknown if else: (p_matching_keyword.is_empty()) editor/doc/editor_help_search.cpp 1168 true Matches the "%s" keyword.
godot-native.357acbbccb955305f7b8c6cb Localized message editor/doc Constructor unknown editor/doc/editor_help_search.cpp 1199 true Constructor
godot-native.3e86a343cf1f3a5b94532473 Localized message editor/doc Method unknown editor/doc/editor_help_search.cpp 1204 true Method
godot-native.f9b6ca73ad2a36141e3ebd5a Localized message editor/doc Operator unknown editor/doc/editor_help_search.cpp 1213 true Operator
godot-native.5765dd0d1c7b2298d8e6029e Localized message editor/doc Signal unknown editor/doc/editor_help_search.cpp 1218 true Signal
godot-native.d0278edaa05d8230e71c2f26 Localized message editor/doc Annotation unknown editor/doc/editor_help_search.cpp 1225 true Annotation
godot-native.25abdff6824c96b18b9501f0 Localized message editor/doc Constant unknown editor/doc/editor_help_search.cpp 1231 true Constant
godot-native.d9454b36ee2ebe4ab8f78f38 Localized message editor/doc Property unknown editor/doc/editor_help_search.cpp 1238 true Property
godot-native.c277ae6abc59de1f9c718ebe Localized message editor/doc Theme Property unknown editor/doc/editor_help_search.cpp 1244 true Theme Property
godot-native.2a068ace4402bab14fd5ac64 Localized message editor/doc This member is marked as deprecated. unknown if: (_find_or_create_item(p_parent, item_meta, item)) | if: (p_is_deprecated) editor/doc/editor_help_search.cpp 1260 true This member is marked as deprecated.
godot-native.8cb1d0670408057ebcc5381a Localized message editor/doc This member is marked as experimental. unknown if: (_find_or_create_item(p_parent, item_meta, item)) | if else: (p_is_deprecated) | if: (p_is_experimental) editor/doc/editor_help_search.cpp 1263 true This member is marked as experimental.
godot-native.75da51e2ae612d5e56ba95ab Localized message editor/doc Matches the "%s" keyword. unknown if: (!p_matching_keyword.is_empty()) editor/doc/editor_help_search.cpp 1274 true Matches the "%s" keyword.
godot-native.0d2b60969084141b40818d1d Localized message editor/docks Open the %s dock. unknown for_range_loop | if: (!dock->is_open) editor/docks/editor_dock_manager.cpp 229 true Open the %s dock.
godot-native.d74c10ba7a265ca5b6b5b8fc Localized message editor/docks Focus on the %s dock. unknown for_range_loop | if else: (!dock->is_open) editor/docks/editor_dock_manager.cpp 231 true Focus on the %s dock.
godot-native.84bdfda09bf11d95ab7fa5ff Localized message editor/docks %s - Godot Engine unknown editor/docks/editor_dock_manager.cpp 286 true %s - Godot Engine
godot-native.926442a745708db105b8a710 Text assignment (control type unresolved) editor/docks Move this dock right one tab. unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED | if: (is_layout_rtl()) editor/docks/editor_dock_manager.cpp 860 true Move this dock right one tab.
godot-native.558c2f8b4bd5a11715c72896 Text assignment (control type unresolved) editor/docks Move this dock left one tab. unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED | if: (is_layout_rtl()) editor/docks/editor_dock_manager.cpp 861 true Move this dock left one tab.
godot-native.142a9e3059aabb9abe3c26c0 Text assignment (control type unresolved) editor/docks Move this dock left one tab. unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED | if else: (is_layout_rtl()) editor/docks/editor_dock_manager.cpp 865 true Move this dock left one tab.
godot-native.01d51ea1446cf17129d88b7e Text assignment (control type unresolved) editor/docks Move this dock right one tab. unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED | if else: (is_layout_rtl()) editor/docks/editor_dock_manager.cpp 866 true Move this dock right one tab.
godot-native.98d077562332cd0c4f3bac6f Text assignment (control type unresolved) editor/docks Close this dock. unknown if: (context_dock->global || context_dock->closable) editor/docks/editor_dock_manager.cpp 917 true Close this dock.
godot-native.3dd3e77320a81c11067d650c Text assignment (control type unresolved) editor/docks This dock can't be closed. unknown if else: (context_dock->global || context_dock->closable) editor/docks/editor_dock_manager.cpp 920 true This dock can't be closed.
godot-native.0b7f1da4830f138a367abad3 Text assignment (control type unresolved) editor/docks This dock does not support floating. unknown if: (EditorNode::get_singleton()->is_multi_window_enabled()) | if: (!(context_dock->available_layouts & EditorDock::DOCK_LAYOUT_FLOATING)) editor/docks/editor_dock_manager.cpp 925 true This dock does not support floating.
godot-native.bf6364d38e128742426a66d1 Text assignment (control type unresolved) editor/docks Make this dock floating. unknown if: (EditorNode::get_singleton()->is_multi_window_enabled()) | if else: (!(context_dock->available_layouts & EditorDock::DOCK_LAYOUT_FLOATING)) editor/docks/editor_dock_manager.cpp 928 true Make this dock floating.
godot-native.8b21371c8de558b158d09d4a Button editor/docks Move Tab Left pressed -> DockContextPopup::_tab_move_left unknown editor/docks/editor_dock_manager.cpp 966 true Move Tab Left
godot-native.0da8396388816726aaeeb2e2 Label editor/docks Dock Position unknown editor/docks/editor_dock_manager.cpp 973 true Dock Position
godot-native.7f8a758b64258da6bcd6a25a Button editor/docks Move Tab Right pressed -> DockContextPopup::_tab_move_right unknown editor/docks/editor_dock_manager.cpp 979 true Move Tab Right
godot-native.ec9e38b3d8cef65e700f9abe Button editor/docks Make Floating pressed -> DockContextPopup::_float_dock unknown editor/docks/editor_dock_manager.cpp 996 true Make Floating
godot-native.76b5cf2bf510516077c562b7 Button editor/docks Close pressed -> DockContextPopup::_close_dock unknown editor/docks/editor_dock_manager.cpp 1007 true Close
godot-native.ff19f56ed64a93e083476c8e Localized message editor/docks Link to: %s unknown if: (da->is_link(lpath)) editor/docks/filesystem_dock.cpp 268 true Link to: %s
godot-native.cdedb2514ee686e00ab5282e Localized message editor/docks Link to: %s unknown if: (display_mode == DISPLAY_MODE_TREE_ONLY) | for_range_loop | if: (da->is_link(file_metadata)) editor/docks/filesystem_dock.cpp 324 true Link to: %s
godot-native.e91890e28e9dffc3394374df Localized message editor/docks Favorites unknown editor/docks/filesystem_dock.cpp 394 true Favorites
godot-native.85c76920b3de719c45af2b97 Text assignment (control type unresolved) editor/docks Favorites unknown if: (p_path == "Favorites") editor/docks/filesystem_dock.cpp 776 true Favorites
godot-native.34301040c1c85a9c82937082 Text assignment (control type unresolved) editor/docks View items as a grid of thumbnails. unknown if: (p_active) editor/docks/filesystem_dock.cpp 949 true View items as a grid of thumbnails.
godot-native.9448fa775a80a26ba32fbde5 Text assignment (control type unresolved) editor/docks View items as a list. unknown if else: (p_active) editor/docks/filesystem_dock.cpp 953 true View items as a list.
godot-native.5519b5440ca0ad378cd598c3 Localized message editor/docks Status: Import of file failed. Please fix file and reimport manually. unknown for_range_loop | if else: (!finfo->import_broken) editor/docks/filesystem_dock.cpp 1224 true Status: Import of file failed. Please fix file and reimport manually.
godot-native.addc86f13df50ef8c4958035 Localized message editor/docks Importing has been disabled for this file, so it can't be opened for editing. unknown if else: (fpath.ends_with("/")) | if: (fpath != "Favorites") | if: (FileAccess::exists(fpath + ".import")) | if: (err == OK) | if: (config->has_section_key("remap", "importer")) | if: (importer == "keep" || importer == "skip") editor/docks/filesystem_dock.cpp 1333 true Importing has been disabled for this file, so it can't be opened for editing.
godot-native.3dc47919bd980e9a6fee1226 Localized message editor/docks Cannot move/rename resources root. unknown if else: (new_path == old_path) | if: (old_path == "res://") editor/docks/filesystem_dock.cpp 1542 true Cannot move/rename resources root.
godot-native.f42bb5daa2f604c4970dca9f Localized message editor/docks Cannot move a folder into itself. unknown if else: (new_path == old_path) | if else: (old_path == "res://") | if: (!p_item.is_file && new_path.begins_with(old_path)) editor/docks/filesystem_dock.cpp 1546 true Cannot move a folder into itself.
godot-native.b0fc97b5560c9ac17b3615b6 Localized message editor/docks Error moving: unknown if: (err == OK) | if: (p_item.is_file && FileAccess::exists(old_path + ".import")) | if: (err != OK) editor/docks/filesystem_dock.cpp 1568 true Error moving:
godot-native.28005fb9208eed57a7c7a0f4 Localized message editor/docks Error moving: unknown if: (err == OK) | if: (p_item.is_file && FileAccess::exists(old_path + ".uid")) | if: (err != OK) editor/docks/filesystem_dock.cpp 1575 true Error moving:
godot-native.de508806683ddb2982fed27e Localized message editor/docks Error moving: unknown if else: (err == OK) editor/docks/filesystem_dock.cpp 1605 true Error moving:
godot-native.e8b0de49019aebc4aa191eff Localized message editor/docks Cannot move/rename resources root. unknown if else: (new_path == old_path) | if: (old_path == "res://") editor/docks/filesystem_dock.cpp 1617 true Cannot move/rename resources root.
godot-native.cdb1ea8a5ac5bd7fe4f22da7 Localized message editor/docks Cannot move a folder into itself. unknown if else: (new_path == old_path) | if else: (old_path == "res://") | if: (!p_item.is_file && new_path.begins_with(old_path)) editor/docks/filesystem_dock.cpp 1621 true Cannot move a folder into itself.
godot-native.643bd80e9bf985b32047f91d Localized message editor/docks Error duplicating: unknown if: (p_item.is_file) | if: (err != OK) editor/docks/filesystem_dock.cpp 1633 true Error duplicating:
godot-native.dd4c6f70925697a11ef2449a Localized message editor/docks Error duplicating directory: unknown if else: (p_item.is_file) | if: (err != OK) editor/docks/filesystem_dock.cpp 1638 true Error duplicating directory:
godot-native.728719e4f18ce140a5fa21ad Localized message editor/docks Unable to update dependencies for: unknown for_range_loop | if else: (err == OK) editor/docks/filesystem_dock.cpp 1699 true Unable to update dependencies for:
godot-native.00a8d4f15c3fabed9c3397b6 Localized message editor/docks No name provided. unknown if: (new_name.length() == 0) editor/docks/filesystem_dock.cpp 1874 true No name provided.
godot-native.e30578aa5b33a26bbc3d3694 Localized message editor/docks Name contains invalid characters. unknown if else: (new_name.length() == 0) | if: (new_name.contains_char('/') || new_name.contains_char('\\') || new_name.contains_char(':')) editor/docks/filesystem_dock.cpp 1877 true Name contains invalid characters.
godot-native.bf66af84fbe9f2aa6664b05a Localized message editor/docks This filename begins with a dot rendering the file invisible to the editor. If you want to rename it anyway, use your operating system's file manager. unknown if else: (new_name.length() == 0) | if else: (new_name.contains_char('/') || new_name.contains_char('\\') || new_name.contains_char(':')) | if: (new_name[0] == '.') editor/docks/filesystem_dock.cpp 1880 true This filename begins with a dot rendering the file invisible to the editor. If you want to rename it anyway, use your operating system's file manager.
godot-native.573df119e0561f655d20d4c6 Localized message editor/docks A file or folder with this name already exists. unknown if: (new_exist) editor/docks/filesystem_dock.cpp 1915 true A file or folder with this name already exists.
godot-native.917abab8bda6c3bb4ee7ba6c Localized message editor/docks Could not create base directory: %s unknown if: (!DirAccess::dir_exists_absolute(base_dir)) | if: (err != OK) editor/docks/filesystem_dock.cpp 1951 true Could not create base directory: %s
godot-native.e1635f51816b85937f2a80fb Text assignment (control type unresolved) editor/docks The following files or folders conflict with items in the target location '%s': unknown if: (p_overwrite == OVERWRITE_UNDECIDED) | if: (!conflicting_items.is_empty()) editor/docks/filesystem_dock.cpp 2044 true The following files or folders conflict with items in the target location '%s':
godot-native.0247ee410aee9833acbcea52 Localized message editor/docks Do you wish to overwrite them or rename the copied files? unknown if: (p_overwrite == OVERWRITE_UNDECIDED) | if: (!conflicting_items.is_empty()) | conditional_expression: p_copy editor/docks/filesystem_dock.cpp 2048 true Do you wish to overwrite them or rename the copied files?
godot-native.529d019af66357ba88b1ed57 Localized message editor/docks Do you wish to overwrite them or rename the moved files? unknown if: (p_overwrite == OVERWRITE_UNDECIDED) | if: (!conflicting_items.is_empty()) | conditional_expression else: p_copy editor/docks/filesystem_dock.cpp 2049 true Do you wish to overwrite them or rename the moved files?
godot-native.c95da2757fbd6311681b68e6 Localized message editor/docks Couldn't run external program to check for terminal emulator presence: command -v %s unknown switch: (p_option) | case: FILE_MENU_OPEN_IN_TERMINAL | #ifdef: LINUXBSD_ENABLED | for_range_loop | if else: (err == OK && pipe.contains_char('/')) | if: (err == ERR_CANT_FORK) editor/docks/filesystem_dock.cpp 2362 true Couldn't run external program to check for terminal emulator presence: command -v %s
godot-native.0ef982fd1ebfa7a99d43d2f3 Localized message editor/docks Couldn't run external terminal program (error code %d): %s %s Check `filesystem/external_programs/terminal_emulator` and `filesystem/external_programs/terminal_emulator_flags` in the Editor Settings. unknown switch: (p_option) | case: FILE_MENU_OPEN_IN_TERMINAL | if: (err != OK) editor/docks/filesystem_dock.cpp 2459 true Couldn't run external terminal program (error code %d): %s %s Check `filesystem/external_programs/terminal_emulator` and `filesystem/external_programs/terminal_emulator_flags` in the Editor Settings.
godot-native.65172339a361569f5cd9cfb6 Localized message editor/docks Duplicating file: unknown switch: (p_option) | case: FILE_MENU_DUPLICATE | if: (to_duplicate.is_file) editor/docks/filesystem_dock.cpp 2632 true Duplicating file:
godot-native.ff54991264ca81d0aad927e3 Localized message editor/docks Duplicating folder: unknown switch: (p_option) | case: FILE_MENU_DUPLICATE | if else: (to_duplicate.is_file) editor/docks/filesystem_dock.cpp 2636 true Duplicating folder:
godot-native.431225fe512273b66e005398 Localized message editor/docks Create Folder unknown switch: (p_option) | case: FILE_MENU_NEW_FOLDER editor/docks/filesystem_dock.cpp 2651 true Create Folder
godot-native.9d6c1562cd957aa46936ee60 Text assignment (control type unresolved) editor/docks Do you wish to convert these files to %s? (This operation cannot be undone!) unknown switch: (p_option) | case | if else: (p_option >= EditorContextMenuPlugin::BASE_ID) | if: (p_option >= CONVERT_BASE_ID) | for_range_loop | if: (conversion_id == selected_conversion_id) editor/docks/filesystem_dock.cpp 2747 true Do you wish to convert these files to %s? (This operation cannot be undone!)
godot-native.11d869c1f1558dc08a9767b4 Localized message editor/docks Could not create folder: %s unknown if: (err != OK) editor/docks/filesystem_dock.cpp 2964 true Could not create folder: %s
godot-native.7e3fbf9dd4252a3ef8f60af9 Localized message editor/docks Copy %d selected items to "%s"? unknown if: (drag_data.has("type") && (String(drag_data["type"]) == "files" || String(drag_data["type"]) == "files_and_dirs")) | if: (!to_dir.is_empty()) | if: (!to_move.is_empty()) | if else: (!ask_before_moving_files) | if: (confirm_to_copy) | plural-form=plural; count-expression=to_move.size() (locale-dependent) editor/docks/filesystem_dock.cpp 3255 true Copy %d selected items to "%s"?
godot-native.e67d56de0c3a8ee16850aaab Localized message editor/docks Copy %d selected item to "%s"? unknown if: (drag_data.has("type") && (String(drag_data["type"]) == "files" || String(drag_data["type"]) == "files_and_dirs")) | if: (!to_dir.is_empty()) | if: (!to_move.is_empty()) | if else: (!ask_before_moving_files) | if: (confirm_to_copy) | plural-form=singular; count-expression=to_move.size() (locale-dependent) editor/docks/filesystem_dock.cpp 3255 true Copy %d selected item to "%s"?
godot-native.215175c6de5991905c573152 Localized message editor/docks Move %d selected item to "%s"? unknown if: (drag_data.has("type") && (String(drag_data["type"]) == "files" || String(drag_data["type"]) == "files_and_dirs")) | if: (!to_dir.is_empty()) | if: (!to_move.is_empty()) | if else: (!ask_before_moving_files) | if else: (confirm_to_copy) | plural-form=singular; count-expression=to_move.size() (locale-dependent) editor/docks/filesystem_dock.cpp 3257 true Move %d selected item to "%s"?
godot-native.3de999b57cdaa802031c58e0 Localized message editor/docks Move %d selected items to "%s"? unknown if: (drag_data.has("type") && (String(drag_data["type"]) == "files" || String(drag_data["type"]) == "files_and_dirs")) | if: (!to_dir.is_empty()) | if: (!to_move.is_empty()) | if else: (!ask_before_moving_files) | if else: (confirm_to_copy) | plural-form=plural; count-expression=to_move.size() (locale-dependent) editor/docks/filesystem_dock.cpp 3257 true Move %d selected items to "%s"?
godot-native.a311ebf9d30f7b34dd1a0c3c Item text (control type unresolved) editor/docks Open Scene unknown if: (all_files) | if: (all_files_scenes) | if: (filenames.size() == 1) editor/docks/filesystem_dock.cpp 3438 true Open Scene
godot-native.5272b73a69a46e148638461a Item text (control type unresolved) editor/docks New Inherited Scene unknown if: (all_files) | if: (all_files_scenes) | if: (filenames.size() == 1) editor/docks/filesystem_dock.cpp 3439 true New Inherited Scene
godot-native.13a6996488d591f156049713 Item text (control type unresolved) editor/docks Set as Main Scene unknown if: (all_files) | if: (all_files_scenes) | if: (filenames.size() == 1) | if: (main_scene_path != filenames[0]) editor/docks/filesystem_dock.cpp 3441 true Set as Main Scene
godot-native.33c39f22a27aed1dbcf65a47 Item text (control type unresolved) editor/docks Open Scenes unknown if: (all_files) | if: (all_files_scenes) | if else: (filenames.size() == 1) editor/docks/filesystem_dock.cpp 3444 true Open Scenes
godot-native.b567b4ba459f0b3738587e9a Item text (control type unresolved) editor/docks Instantiate unknown if: (all_files) | if: (all_files_scenes) editor/docks/filesystem_dock.cpp 3446 true Instantiate
godot-native.9a2945eae6a7dc4033a66430 Item text (control type unresolved) editor/docks Open unknown if: (all_files) | if else: (all_files_scenes) | if: (filenames.size() == 1) editor/docks/filesystem_dock.cpp 3449 true Open
godot-native.0ef6d7ae3296c128b8b10fff Item text (control type unresolved) editor/docks Run unknown if: (all_files) | if else: (all_files_scenes) | if: (filenames.size() == 1) | if: (ClassDB::is_parent_class(type, "Script")) | if: (scr.is_valid()) | if: (ClassDB::is_parent_class(scr->get_instance_base_type(), "EditorScript")) editor/docks/filesystem_dock.cpp 3456 true Run
godot-native.81652e2a659c8be47a7bf808 Item text (control type unresolved) editor/docks Edit Dependencies... unknown if: (all_files) | if: (filenames.size() == 1) editor/docks/filesystem_dock.cpp 3464 true Edit Dependencies...
godot-native.a008c8b3b383f867cd8d3a0c Item text (control type unresolved) editor/docks View Owners... unknown if: (all_files) | if: (filenames.size() == 1) editor/docks/filesystem_dock.cpp 3465 true View Owners...
godot-native.7f2ea9e4bd1d972ecd1e116d Localized message editor/docks Create New unknown if: (p_paths.size() == 1 && p_display_path_dependent_options) editor/docks/filesystem_dock.cpp 3474 true Create New
godot-native.7bee4980cd62ab3c9e5ab1b6 Menu/list item editor/docks Folder... unknown if: (p_paths.size() == 1 && p_display_path_dependent_options) editor/docks/filesystem_dock.cpp 3477 true Folder...
godot-native.482fde16e8cdd97f885cd595 Menu/list item editor/docks Scene... unknown if: (p_paths.size() == 1 && p_display_path_dependent_options) editor/docks/filesystem_dock.cpp 3479 true Scene...
godot-native.b640d6c0e0e4575e3ed7381a Menu/list item editor/docks Script... unknown if: (p_paths.size() == 1 && p_display_path_dependent_options) editor/docks/filesystem_dock.cpp 3481 true Script...
godot-native.d70a013bcf6915f546a5ee5c Menu/list item editor/docks Resource... unknown if: (p_paths.size() == 1 && p_display_path_dependent_options) editor/docks/filesystem_dock.cpp 3483 true Resource...
godot-native.416819339b20b341d8147830 Menu/list item editor/docks TextFile... unknown if: (p_paths.size() == 1 && p_display_path_dependent_options) editor/docks/filesystem_dock.cpp 3485 true TextFile...
godot-native.5eb17326b4b4a893ffbc82a9 Item text (control type unresolved) editor/docks Expand Folder unknown if: (all_folders && foldernames.size() > 0) editor/docks/filesystem_dock.cpp 3499 true Expand Folder
godot-native.2f924f6e96b83b84b1dd32b4 Item text (control type unresolved) editor/docks Expand Hierarchy unknown if: (all_folders && foldernames.size() > 0) | if: (foldernames.size() == 1) editor/docks/filesystem_dock.cpp 3502 true Expand Hierarchy
godot-native.762002534597a62f263dce8b Item text (control type unresolved) editor/docks Collapse Hierarchy unknown if: (all_folders && foldernames.size() > 0) | if: (foldernames.size() == 1) editor/docks/filesystem_dock.cpp 3503 true Collapse Hierarchy
godot-native.51c2c1770de9218e0790b251 Localized message editor/docks Set Folder Color... unknown if: (all_folders && foldernames.size() > 0) | if: (root_path_not_selected) editor/docks/filesystem_dock.cpp 3513 true Set Folder Color...
godot-native.09b9a5bb3bc8f396a9159782 Menu/list item editor/docks Default (Reset) unknown if: (all_folders && foldernames.size() > 0) | if: (root_path_not_selected) editor/docks/filesystem_dock.cpp 3516 true Default (Reset)
godot-native.302ee880efa3b90989acb2ae Item text (control type unresolved) editor/docks Move/Duplicate To... unknown if: (root_path_not_selected) editor/docks/filesystem_dock.cpp 3544 true Move/Duplicate To...
godot-native.06719cdbe58af4e5f5431753 Item text (control type unresolved) editor/docks Add to Favorites unknown if: (p_paths.size() >= 1) | if: (!all_favorites) editor/docks/filesystem_dock.cpp 3556 true Add to Favorites
godot-native.b23e3c5c79657420ba25a935 Item text (control type unresolved) editor/docks Remove from Favorites unknown if: (p_paths.size() >= 1) | if: (!all_not_favorites) editor/docks/filesystem_dock.cpp 3559 true Remove from Favorites
godot-native.beeaaa6606f49906d8a4a50d Localized message editor/docks Convert to... unknown if: (p_paths.size() >= 1) | if: (root_path_not_selected) | if: (!cached_valid_conversion_targets.is_empty()) | if: (cached_valid_conversion_targets.size() > CONVERSION_SUBMENU_THRESHOLD) editor/docks/filesystem_dock.cpp 3579 true Convert to...
godot-native.eccbc778cdc453e9044baab4 Item text (control type unresolved) editor/docks Reimport unknown if: (p_paths.size() >= 1) | if: (resource_valid) editor/docks/filesystem_dock.cpp 3624 true Reimport
godot-native.87f21554cb4d70301b140e7a Item text (control type unresolved) editor/docks Show in FileSystem unknown if: (p_paths.size() == 1) | if: (favorites_list.has(fpath)) | if: (is_item_in_favorites) editor/docks/filesystem_dock.cpp 3649 true Show in FileSystem
godot-native.259bf3e1c04552816025cbae Localized message editor/docks Open Folder in Terminal unknown if: (p_paths.size() == 1) | #if: !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) | conditional_expression else: is_directory editor/docks/filesystem_dock.cpp 3663 true Open Folder in Terminal
godot-native.26e0850eb6e2b5aa87c0f817 Localized message editor/docks Open in Terminal unknown if: (p_paths.size() == 1) | #if: !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) | conditional_expression: is_directory editor/docks/filesystem_dock.cpp 3663 true Open in Terminal
godot-native.2165c38c8d4a8289a9e0ca97 Item text (control type unresolved) editor/docks New Folder... unknown editor/docks/filesystem_dock.cpp 3707 true New Folder...
godot-native.99bd696f4056e6d0ccf6f2f8 Item text (control type unresolved) editor/docks New Scene... unknown editor/docks/filesystem_dock.cpp 3709 true New Scene...
godot-native.bea50a117c6059cea0985fa4 Item text (control type unresolved) editor/docks New Script... unknown editor/docks/filesystem_dock.cpp 3711 true New Script...
godot-native.11bc4baeb0187d217ed439ad Item text (control type unresolved) editor/docks New Resource... unknown editor/docks/filesystem_dock.cpp 3713 true New Resource...
godot-native.86e0015be6dfe92f3863d5b2 Item text (control type unresolved) editor/docks New TextFile... unknown editor/docks/filesystem_dock.cpp 3715 true New TextFile...
godot-native.eed214deaaf5c25b1af209b0 Item text (control type unresolved) editor/docks New Folder... unknown editor/docks/filesystem_dock.cpp 3791 true New Folder...
godot-native.478040ee553c0737d84b7d2e Item text (control type unresolved) editor/docks New Scene... unknown editor/docks/filesystem_dock.cpp 3793 true New Scene...
godot-native.e1df8159a7545cd781b20e6f Item text (control type unresolved) editor/docks New Script... unknown editor/docks/filesystem_dock.cpp 3795 true New Script...
godot-native.4b3ec3de7392f9d60cd25d44 Item text (control type unresolved) editor/docks New Resource... unknown editor/docks/filesystem_dock.cpp 3797 true New Resource...
godot-native.579fbd018a963e6b0db73a06 Item text (control type unresolved) editor/docks New TextFile... unknown editor/docks/filesystem_dock.cpp 3799 true New TextFile...
godot-native.da7476a316b503a6f60efca8 MenuButton editor/docks Sort Files unknown editor/docks/filesystem_dock.cpp 4184 true Sort Files
godot-native.0921e731b360f821f6074728 MenuButton editor/docks Sort Files unknown editor/docks/filesystem_dock.cpp 4185 true Sort Files
godot-native.2ed41b0caba6a89706369b89 Item text (control type unresolved) editor/docks Sort by Name (Ascending) unknown editor/docks/filesystem_dock.cpp 4189 true Sort by Name (Ascending)
godot-native.b61430d05c3f8c82234adce9 Item text (control type unresolved) editor/docks Sort by Name (Descending) unknown editor/docks/filesystem_dock.cpp 4190 true Sort by Name (Descending)
godot-native.2b2e0feb6d393fdf6269149a Item text (control type unresolved) editor/docks Sort by Type (Ascending) unknown editor/docks/filesystem_dock.cpp 4191 true Sort by Type (Ascending)
godot-native.e8e2056cdc3ada4aabd20b98 Item text (control type unresolved) editor/docks Sort by Type (Descending) unknown editor/docks/filesystem_dock.cpp 4192 true Sort by Type (Descending)
godot-native.b0ef58aa11d408cd115f3c06 Item text (control type unresolved) editor/docks Sort by Last Modified unknown editor/docks/filesystem_dock.cpp 4193 true Sort by Last Modified
godot-native.9b81799816b73f395dd1c635 Item text (control type unresolved) editor/docks Sort by First Modified unknown editor/docks/filesystem_dock.cpp 4194 true Sort by First Modified
godot-native.5983fc9028436d06459af455 Localized message editor/docks FileSystem unknown editor/docks/filesystem_dock.cpp 4430 true FileSystem
godot-native.07a9f2179f0c7d5921d0f785 Localized message editor/docks Open FileSystem Dock unknown editor/docks/filesystem_dock.cpp 4432 true Open FileSystem Dock
godot-native.7d67aa8e7c912632d483bfdf Shortcut label editor/docks Copy Path unknown editor/docks/filesystem_dock.cpp 4439 true Copy Path
godot-native.46de4d18b9f990ca85403e89 Shortcut label editor/docks Copy Absolute Path unknown editor/docks/filesystem_dock.cpp 4440 true Copy Absolute Path
godot-native.2f5a5aa35299988d9c5e866d Shortcut label editor/docks Copy UID unknown editor/docks/filesystem_dock.cpp 4441 true Copy UID
godot-native.edc3fc1a6cb9a68d701750fd Shortcut label editor/docks Duplicate... unknown editor/docks/filesystem_dock.cpp 4442 true Duplicate...
godot-native.fbcceb75403ae8f361f8d168 Shortcut label editor/docks Delete unknown editor/docks/filesystem_dock.cpp 4443 true Delete
godot-native.063c18ada30790d7a2175ac1 Shortcut label editor/docks New Folder... unknown editor/docks/filesystem_dock.cpp 4444 true New Folder...
godot-native.a63f346242bd3d5964ac1f88 Shortcut label editor/docks New Scene... unknown editor/docks/filesystem_dock.cpp 4445 true New Scene...
godot-native.85792b5ca595a7b7509f8cb5 Shortcut label editor/docks New Script... unknown editor/docks/filesystem_dock.cpp 4446 true New Script...
godot-native.15b9bbcd8aea4158d72f214f Shortcut label editor/docks New Resource... unknown editor/docks/filesystem_dock.cpp 4447 true New Resource...
godot-native.fce60ef9c7ddfbd6c2a015a0 Shortcut label editor/docks New TextFile... unknown editor/docks/filesystem_dock.cpp 4448 true New TextFile...
godot-native.2e1da7d3b07b2f23d3547ec3 Shortcut label editor/docks Rename... unknown editor/docks/filesystem_dock.cpp 4449 true Rename...
godot-native.f3ded83d06ba85abd070f8a3 Shortcut label editor/docks Open in File Manager unknown #if: !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) editor/docks/filesystem_dock.cpp 4453 true Open in File Manager
godot-native.db26b286f7b35a64edd2f4f8 Shortcut label editor/docks Open in External Program unknown #if: !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) editor/docks/filesystem_dock.cpp 4454 true Open in External Program
godot-native.fc4bf5571013a9072e97f1c1 Shortcut label editor/docks Open in Terminal unknown #if: !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) editor/docks/filesystem_dock.cpp 4455 true Open in Terminal
godot-native.b12e5da2d12a4883c2fc606a Shortcut label editor/docks Focus Path unknown editor/docks/filesystem_dock.cpp 4458 true Focus Path
godot-native.39827d03afa6467a2b87631b Button editor/docks Go to previous selected folder/file. unknown editor/docks/filesystem_dock.cpp 4495 true Go to previous selected folder/file.
godot-native.55c096fd9d0b5a411a0fb7ec Button editor/docks Go to next selected folder/file. unknown editor/docks/filesystem_dock.cpp 4502 true Go to next selected folder/file.
godot-native.d6b59c8b15c66701acb4c7a9 LineEdit editor/docks Path unknown editor/docks/filesystem_dock.cpp 4507 true Path
godot-native.fdda07d98089f904b6772a42 Button editor/docks Change Split Mode pressed -> FileSystemDock::_change_split_mode unknown editor/docks/filesystem_dock.cpp 4515 true Change Split Mode
godot-native.64f4aac890285423d43808b1 LineEdit editor/docks Filter Files unknown editor/docks/filesystem_dock.cpp 4524 true Filter Files
godot-native.2ec6d90cd3502d5135650457 Text assignment (control type unresolved) editor/docks Directories unknown editor/docks/filesystem_dock.cpp 4552 true Directories
godot-native.637d93d071c555bd74b49375 LineEdit editor/docks Filter Files unknown editor/docks/filesystem_dock.cpp 4583 true Filter Files
godot-native.f5b3db96b1e63a2ef7d9661a LineEdit editor/docks Filter Files unknown editor/docks/filesystem_dock.cpp 4584 true Filter Files
godot-native.ef4027a5c23e7fa0474f8ad3 Button editor/docks Display Mode unknown editor/docks/filesystem_dock.cpp 4593 true Display Mode
godot-native.f7ddd5468f3ffb80e6e9ba32 Text assignment (control type unresolved) editor/docks Files unknown editor/docks/filesystem_dock.cpp 4603 true Files
godot-native.8774ddfd60ff53aa796938f1 Label editor/docks Scanning Files, Please Wait... unknown editor/docks/filesystem_dock.cpp 4621 true Scanning Files, Please Wait...
godot-native.2f0edf5718cfca349505fc46 Text assignment (control type unresolved) editor/docks Filesystem Scan unknown editor/docks/filesystem_dock.cpp 4626 true Filesystem Scan
godot-native.81686de1347682e51ae3c1a9 Localized message editor/docks Overwrite unknown editor/docks/filesystem_dock.cpp 4648 true Overwrite
godot-native.e83381addb409feb2b91824d Localized message editor/docks Keep Both unknown editor/docks/filesystem_dock.cpp 4649 true Keep Both
godot-native.5e5e1bf784265ef85067a2d9 Text assignment (control type unresolved) editor/docks Create Script unknown editor/docks/filesystem_dock.cpp 4677 true Create Script
godot-native.086c1915ec4c9bec0b233576 Localized message editor/docks Convert unknown editor/docks/filesystem_dock.cpp 4693 true Convert
godot-native.3783abdecc3097786b6954d8 CheckBox editor/docks Don't Ask Again unknown editor/docks/filesystem_dock.cpp 4705 true Don't Ask Again
godot-native.10f353a5d3463c731bce6615 CheckBox editor/docks This dialog can be skipped by holding shift or enabled/disabled in the Editor Settings: Docks > FileSystem > Ask Before Moving Files. unknown editor/docks/filesystem_dock.cpp 4706 true This dialog can be skipped by holding shift or enabled/disabled in the Editor Settings: Docks > FileSystem > Ask Before Moving Files.
godot-native.9c6b2e7d993ced51b3de8217 AcceptDialog editor/docks This file extension is not recognized by the editor. If you want to rename it anyway, use your operating system's file manager. After renaming to an unknown extension, the file won't be shown in the editor anymore. To make the editor recognize this file extension, add it to one of the lists of extensions in Editor Settings > Docks > FileSystem. unknown editor/docks/filesystem_dock.cpp 4711 true This file extension is not recognized by the editor. If you want to rename it anyway, use your operating system's file manager. After renaming to an unknown extension, the file won't be shown in the editor anymore. To make the editor recognize this file extension, add it to one of the lists of extensions in Editor Settings > Docks > FileSystem.
godot-native.41c4a8090610f64026386de6 Localized message editor/docks Open Editor Settings unknown editor/docks/filesystem_dock.cpp 4712 true Open Editor Settings
godot-native.790cfc59dcc9a4a9b7785176 Localized message editor/docks Groups unknown editor/docks/groups_dock.cpp 41 true Groups
godot-native.7fc5ea97dfe403b1cf86faa0 Localized message editor/docks Open Groups Dock unknown editor/docks/groups_dock.cpp 43 true Open Groups Dock
godot-native.c010c97a3cddd35a4b5d180d Localized message editor/docks Scene Groups unknown editor/docks/groups_editor.cpp 245 true Scene Groups
godot-native.e963ec5705e622af76f0fdba Localized message editor/docks This group belongs to another scene and can't be edited. unknown for_range_loop | if: (!scene_groups[E]) editor/docks/groups_editor.cpp 271 true This group belongs to another scene and can't be edited.
godot-native.a38983faf79b1678ea238b82 Localized message editor/docks Copy group name to clipboard. unknown for_range_loop editor/docks/groups_editor.cpp 273 true Copy group name to clipboard.
godot-native.a429d503266ad7d5d86644b3 Localized message editor/docks Global Groups unknown editor/docks/groups_editor.cpp 283 true Global Groups
godot-native.6981db384883316f2d0dec7e Localized message editor/docks Copy group name to clipboard. unknown for_range_loop editor/docks/groups_editor.cpp 305 true Copy group name to clipboard.
godot-native.96ac3d263a717c9d9677ab15 Localized message editor/docks Add to Group unknown if: (ti->is_checked(0)) editor/docks/groups_editor.cpp 383 true Add to Group
godot-native.64cf9d84e499cdcb8a1e9061 Localized message editor/docks Remove from Group unknown if else: (ti->is_checked(0)) editor/docks/groups_editor.cpp 400 true Remove from Group
godot-native.f6cc2e1c596761020f972e32 Localized message editor/docks Convert to Global Group unknown switch: (p_id) | case: CONVERT_GROUP | if: (is_local) editor/docks/groups_editor.cpp 464 true Convert to Global Group
godot-native.2b514a25eccbb17eb90ca86d Localized message editor/docks Convert to Scene Group unknown switch: (p_id) | case: CONVERT_GROUP | if else: (is_local) editor/docks/groups_editor.cpp 479 true Convert to Scene Group
godot-native.aeedb234825aa467336f5a22 Item text (control type unresolved) editor/docks Convert to Global Group unknown if else: (p_mouse_button == MouseButton::LEFT) | if: (p_mouse_button == MouseButton::RIGHT) | if: (ti->get_meta("__local")) editor/docks/groups_editor.cpp 514 true Convert to Global Group
godot-native.5e73450ff37f72f9c5c103a9 Item text (control type unresolved) editor/docks Convert to Scene Group unknown if else: (p_mouse_button == MouseButton::LEFT) | if: (p_mouse_button == MouseButton::RIGHT) | if else: (ti->get_meta("__local")) editor/docks/groups_editor.cpp 516 true Convert to Scene Group
godot-native.0b98648f2ccd6f4a1f44c2b1 Localized message editor/docks Add to Group unknown editor/docks/groups_editor.cpp 538 true Add to Group
godot-native.ab6d7bfc0ebe9f6c7f4b52b0 Localized message editor/docks Rename Group unknown editor/docks/groups_editor.cpp 587 true Rename Group
godot-native.c08e7eaa9015d5ec44415a21 Localized message editor/docks Remove Group unknown editor/docks/groups_editor.cpp 634 true Remove Group
godot-native.189633c0bffafc518971655d ConfirmationDialog editor/docks Create New Group confirmed -> GroupsEditor::_confirm_add unknown if: (!add_group_dialog) editor/docks/groups_editor.cpp 667 true Create New Group
godot-native.eca492f508da74a1684d71a1 Localized message editor/docks Create unknown if: (!add_group_dialog) editor/docks/groups_editor.cpp 668 true Create
godot-native.68953f21c38ba71bbce1fc93 Label editor/docks Name: unknown if: (!add_group_dialog) editor/docks/groups_editor.cpp 678 true Name:
godot-native.d11469b3c8544905f2527bff LineEdit editor/docks Name: unknown if: (!add_group_dialog) editor/docks/groups_editor.cpp 689 true Name:
godot-native.67909b11f59ebd1babbb175a CheckButton editor/docks Global toggled -> LineEdit::set_editable unknown if: (!add_group_dialog) editor/docks/groups_editor.cpp 693 true Global
godot-native.b73b5fc768b2570226718fc8 Label editor/docks Description: unknown if: (!add_group_dialog) editor/docks/groups_editor.cpp 696 true Description:
godot-native.fddfa55348987a5e2af35bce LineEdit editor/docks Description: unknown if: (!add_group_dialog) editor/docks/groups_editor.cpp 703 true Description:
godot-native.577d4b43cbb4338e6ad6000f Localized message editor/docks Group name is valid. unknown if: (!add_group_dialog) editor/docks/groups_editor.cpp 712 true Group name is valid.
godot-native.2f1ffd9cebbb2cfbcbdea082 ConfirmationDialog editor/docks Rename Group confirmed -> GroupsEditor::_confirm_rename unknown if: (!rename_group_dialog) editor/docks/groups_editor.cpp 736 true Rename Group
godot-native.dd4f8c6f195ace6f4f83e254 Localized message editor/docks Name: unknown if: (!rename_group_dialog) editor/docks/groups_editor.cpp 743 true Name:
godot-native.481d9fb4620097382838701c Localized message editor/docks Group name is valid. unknown if: (!rename_group_dialog) editor/docks/groups_editor.cpp 753 true Group name is valid.
godot-native.573bf32c0adf06da031a236d CheckBox editor/docks Rename references in all scenes unknown if: (!rename_group_dialog) editor/docks/groups_editor.cpp 762 true Rename references in all scenes
godot-native.51971636578424e01ef837dd Localized message editor/docks Delete unknown if: (!remove_group_dialog) editor/docks/groups_editor.cpp 793 true Delete
godot-native.0987dee6d7b0faa54d3adbc3 CheckBox editor/docks Delete references from all scenes unknown if: (!remove_group_dialog) editor/docks/groups_editor.cpp 802 true Delete references from all scenes
godot-native.a625e3e46bbb689402dfc10b Text assignment (control type unresolved) editor/docks Delete group "%s" and all its references? unknown editor/docks/groups_editor.cpp 818 true Delete group "%s" and all its references?
godot-native.4c8bb20af9c3514dcf37d310 Localized message editor/docks Group can't be empty. unknown if: (p_name.is_empty()) editor/docks/groups_editor.cpp 841 true Group can't be empty.
godot-native.d5e09d9a745d6b5bb28dbd69 Localized message editor/docks Group already exists. unknown if else: (p_name.is_empty()) | if: (_has_group(p_name)) editor/docks/groups_editor.cpp 843 true Group already exists.
godot-native.e4f204ba32e427e7aee435bd Shortcut label editor/docks Delete unknown editor/docks/groups_editor.cpp 894 true Delete
godot-native.456ff21763f67f45ba5a0930 Shortcut label editor/docks Rename unknown editor/docks/groups_editor.cpp 895 true Rename
godot-native.efe62c638cdc02b3882a237d Button editor/docks Add a new group. pressed -> GroupsEditor::_show_add_group_dialog unknown editor/docks/groups_editor.cpp 908 true Add a new group.
godot-native.5bf76e942e43626fca473446 LineEdit editor/docks Filter Groups unknown editor/docks/groups_editor.cpp 914 true Filter Groups
godot-native.236c722e10c049be9689001c LineEdit editor/docks Filter Groups unknown editor/docks/groups_editor.cpp 915 true Filter Groups
godot-native.9b702f47264f0d8538fba82c Label editor/docks Select one or more nodes to edit their groups. unknown editor/docks/groups_editor.cpp 942 true Select one or more nodes to edit their groups.
godot-native.01ac12f81ca855ca4d793518 Item text (control type unresolved) editor/docks The Beginning unknown if: (!include_scene && !include_global) editor/docks/history_dock.cpp 62 true The Beginning
godot-native.e4dc99dbc0280e4e3b02a119 Item text (control type unresolved) editor/docks The Beginning unknown editor/docks/history_dock.cpp 112 true The Beginning
godot-native.6c5b22dfb1865df92550353a Localized message editor/docks History unknown editor/docks/history_dock.cpp 239 true History
godot-native.9a2498240bffb64b777e02eb Localized message editor/docks Open History Dock unknown editor/docks/history_dock.cpp 241 true Open History Dock
godot-native.cd9485fe199c30b30220e8e6 CheckBox editor/docks Scene unknown editor/docks/history_dock.cpp 257 true Scene
godot-native.557917ad0291e85ff380a7ba CheckBox editor/docks Global unknown editor/docks/history_dock.cpp 266 true Global
godot-native.d7e8043ca2a77142ec402b01 Item text (control type unresolved) editor/docks Keep File (exported as is) unknown editor/docks/import_dock.cpp 167 true Keep File (exported as is)
godot-native.6dbf4e61103717a513629d2b Item text (control type unresolved) editor/docks Skip File (not exported) unknown editor/docks/import_dock.cpp 169 true Skip File (not exported)
godot-native.5672ac1332409da6466f0f1a Text assignment (control type unresolved) editor/docks %d Files unknown editor/docks/import_dock.cpp 353 true %d Files
godot-native.3799200a7f4024a2c582f6d6 Item text (control type unresolved) editor/docks Default unknown if: (params->importer.is_null()) editor/docks/import_dock.cpp 383 true Default
godot-native.e8df32fdda9954e54fde4495 Item text (control type unresolved) editor/docks Default unknown if: (params->importer->get_preset_count() <= 0) editor/docks/import_dock.cpp 390 true Default
godot-native.f41047e0f469da1d94285314 Item text (control type unresolved) editor/docks Set as Default for '%s' unknown editor/docks/import_dock.cpp 398 true Set as Default for '%s'
godot-native.be3219759037a57d80d3eb58 Item text (control type unresolved) editor/docks Load Default unknown if: (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + params->importer->get_importer_name())) editor/docks/import_dock.cpp 400 true Load Default
godot-native.b01e675fc848e612623bddae Item text (control type unresolved) editor/docks Clear Default for '%s' unknown if: (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + params->importer->get_importer_name())) editor/docks/import_dock.cpp 402 true Clear Default for '%s'
godot-native.2f0f46dd8bb54a4282f80979 Localized message editor/docks Reimport unknown if: (p_dirty) editor/docks/import_dock.cpp 721 true Reimport
godot-native.d1cbc2c10a4450675718b79f Text assignment (control type unresolved) editor/docks You have pending changes that haven't been applied yet. Click Reimport to apply changes made to the import options. Selecting another resource in the FileSystem dock without clicking Reimport first will discard changes made in the Import dock. unknown if: (p_dirty) editor/docks/import_dock.cpp 723 true You have pending changes that haven't been applied yet. Click Reimport to apply changes made to the import options. Selecting another resource in the FileSystem dock without clicking Reimport first will discard changes made in the Import dock.
godot-native.44533679786f0f95263275dc Text assignment (control type unresolved) editor/docks Reimport unknown if else: (p_dirty) editor/docks/import_dock.cpp 726 true Reimport
godot-native.1ee7f6821d98c001afbaa923 Localized message editor/docks Import unknown editor/docks/import_dock.cpp 752 true Import
godot-native.2d6405d3e5bd5ff71f4813c4 Localized message editor/docks Open Import Dock unknown editor/docks/import_dock.cpp 754 true Open Import Dock
godot-native.68111620af28e85394be360a Localized message editor/docks Import As: unknown editor/docks/import_dock.cpp 771 true Import As:
godot-native.8922839c7718ab5c118fc15a OptionButton editor/docks Import As: item_selected -> ImportDock::_importer_selected unknown editor/docks/import_dock.cpp 778 true Import As:
godot-native.baf3823cdeb9e4d49c3638b4 MenuButton editor/docks Preset unknown editor/docks/import_dock.cpp 782 true Preset
godot-native.5debae22347ae9e6306c6388 Button editor/docks Reimport pressed -> ImportDock::_reimport_pressed unknown editor/docks/import_dock.cpp 804 true Reimport
godot-native.07f9fcc3ffd3c9b2f793fc19 Button editor/docks Advanced... pressed -> ImportDock::_advanced_options unknown editor/docks/import_dock.cpp 809 true Advanced...
godot-native.e34f2c4d52fab983d3ddb378 Label editor/docks The imported resource is currently loaded. All instances will be replaced and undo history will be cleared. unknown editor/docks/import_dock.cpp 824 true The imported resource is currently loaded. All instances will be replaced and undo history will be cleared.
godot-native.75a61bebf115df320edf8d7c Label editor/docks WARNING: Assets exist that use this resource. They may stop loading properly after changing type. unknown editor/docks/import_dock.cpp 826 true WARNING: Assets exist that use this resource. They may stop loading properly after changing type.
godot-native.8a5ca5cfe2ac6b0141ba2869 Label editor/docks Select a resource file in the filesystem or in the inspector to adjust import settings. unknown editor/docks/import_dock.cpp 834 true Select a resource file in the filesystem or in the inspector to adjust import settings.
godot-native.d22dc4e5692b10db35785bde Text assignment (control type unresolved) editor/docks The following resources will be duplicated and embedded within this resource/object. unknown switch: (p_option) | case: OBJECT_UNIQUE_RESOURCES | if: (!p_confirmed) | if: (!properties_to_unique.is_empty()) editor/docks/inspector_dock.cpp 162 true The following resources will be duplicated and embedded within this resource/object.
godot-native.09e9740424fe49b2bf84377b Localized message editor/docks This object has no resources to duplicate. unknown switch: (p_option) | case: OBJECT_UNIQUE_RESOURCES | if: (!p_confirmed) | if else: (!properties_to_unique.is_empty()) editor/docks/inspector_dock.cpp 166 true This object has no resources to duplicate.
godot-native.97827ab85d82a0495dc5ad1a Localized message editor/docks Make Sub-Resources Unique unknown switch: (p_option) | case: OBJECT_UNIQUE_RESOURCES | if else: (!p_confirmed) editor/docks/inspector_dock.cpp 172 true Make Sub-Resources Unique
godot-native.7509fe550225cbc6f04fa4f7 Text assignment (control type unresolved) editor/docks Failed to load resource. unknown if: (res.is_null()) editor/docks/inspector_dock.cpp 254 true Failed to load resource.
godot-native.e912f8862da18a3d7c8e8697 Localized message editor/docks (Current) unknown for: i >= history_to | if: (i == editor_history->get_history_pos() && current) editor/docks/inspector_dock.cpp 351 true (Current)
godot-native.8bf2d6aa501c12b56a203eaa Shortcut label editor/docks Expand All unknown editor/docks/inspector_dock.cpp 576 true Expand All
godot-native.8595a6473a6c7a6aa806b130 Shortcut label editor/docks Collapse All unknown editor/docks/inspector_dock.cpp 577 true Collapse All
godot-native.f29c86fa37f9c0f41022cf9c Shortcut label editor/docks Expand Non-Default unknown editor/docks/inspector_dock.cpp 579 true Expand Non-Default
godot-native.5d865c70ec43263593fe203d Localized message editor/docks Property Name Style unknown editor/docks/inspector_dock.cpp 581 true Property Name Style
godot-native.e850f3c019d53c9f393116b2 Item text (control type unresolved) editor/docks Raw (e.g. "%s") unknown editor/docks/inspector_dock.cpp 582 true Raw (e.g. "%s")
godot-native.3e99ad49c4c17c2f1c40d150 Item text (control type unresolved) editor/docks Capitalized (e.g. "%s") unknown editor/docks/inspector_dock.cpp 583 true Capitalized (e.g. "%s")
godot-native.92c92eb7ffd6d51a7a6e1aea Item text (control type unresolved) editor/docks Localized (e.g. "Z Index") unknown editor/docks/inspector_dock.cpp 585 true Localized (e.g. "Z Index")
godot-native.140e30fb305622fd90482292 Localized message editor/docks Localization not available for current language. unknown if: (!EditorPropertyNameProcessor::is_localization_available()) editor/docks/inspector_dock.cpp 590 true Localization not available for current language.
godot-native.ec4fb3111741af45cd2a14e8 Shortcut label editor/docks Copy Properties unknown editor/docks/inspector_dock.cpp 594 true Copy Properties
godot-native.425bba993da46325b05238ae Shortcut label editor/docks Paste Properties unknown editor/docks/inspector_dock.cpp 595 true Paste Properties
godot-native.fbf026bef7aece391779962c Shortcut label editor/docks Make Sub-Resources Unique unknown if: (is_resource || is_node) editor/docks/inspector_dock.cpp 599 true Make Sub-Resources Unique
godot-native.6f5e1fca7a71bcf0a40222c7 Localized message editor/docks Inspector unknown editor/docks/inspector_dock.cpp 708 true Inspector
godot-native.15ea624693f956420103b17e Localized message editor/docks Open Inspector Dock unknown editor/docks/inspector_dock.cpp 710 true Open Inspector Dock
godot-native.0df7e64b95475b18752af628 Button editor/docks Create a new resource in memory and edit it. pressed -> InspectorDock::_new_resource unknown editor/docks/inspector_dock.cpp 725 true Create a new resource in memory and edit it.
godot-native.75b7864073c1786fa7382c8a Button editor/docks Load an existing resource from disk and edit it. pressed -> InspectorDock::_open_resource_selector unknown editor/docks/inspector_dock.cpp 732 true Load an existing resource from disk and edit it.
godot-native.417747001d1872719aa46a8f MenuButton editor/docks Save the currently edited resource. unknown editor/docks/inspector_dock.cpp 740 true Save the currently edited resource.
godot-native.112b468247be9af8b509a583 Item text (control type unresolved) editor/docks Save unknown editor/docks/inspector_dock.cpp 742 true Save
godot-native.74361657699eb5760eb60da2 Item text (control type unresolved) editor/docks Save As... unknown editor/docks/inspector_dock.cpp 743 true Save As...
godot-native.04097e3625231a0024ddf710 MenuButton editor/docks Extra resource options. about_to_popup -> InspectorDock::_prepare_resource_extra_popup unknown editor/docks/inspector_dock.cpp 751 true Extra resource options.
godot-native.a16716447d32c456af2543d7 Shortcut label editor/docks Edit Resource from Clipboard unknown editor/docks/inspector_dock.cpp 754 true Edit Resource from Clipboard
godot-native.b692eaa6373b071ac53a0546 Shortcut label editor/docks Copy Resource unknown editor/docks/inspector_dock.cpp 755 true Copy Resource
godot-native.69c583f18e70cca9eb58b745 Shortcut label editor/docks Show in FileSystem unknown editor/docks/inspector_dock.cpp 758 true Show in FileSystem
godot-native.4c0eb574f918a21a544c4f1a Shortcut label editor/docks Make Resource Built-In unknown editor/docks/inspector_dock.cpp 759 true Make Resource Built-In
godot-native.df1c98654676eb83473caf3c Button editor/docks Go to previous edited object in history. pressed -> InspectorDock::_edit_back unknown editor/docks/inspector_dock.cpp 768 true Go to previous edited object in history.
godot-native.e9f43cbb86335a52978e9806 Button editor/docks Go to next edited object in history. pressed -> InspectorDock::_edit_forward unknown editor/docks/inspector_dock.cpp 775 true Go to next edited object in history.
godot-native.612d8a5a18c6bdd4711d6bbc MenuButton editor/docks History of recently edited objects. about_to_popup -> InspectorDock::_prepare_history unknown editor/docks/inspector_dock.cpp 783 true History of recently edited objects.
godot-native.fd09e65c4c97c3e247ae4c26 Button editor/docks Open documentation for this object. unknown editor/docks/inspector_dock.cpp 797 true Open documentation for this object.
godot-native.3a6b36e8bf51a2f2f11935a5 Shortcut label editor/docks Open Documentation unknown editor/docks/inspector_dock.cpp 798 true Open Documentation
godot-native.0e453077f626bfc0aebf5a46 LineEdit editor/docks Filter Properties unknown editor/docks/inspector_dock.cpp 812 true Filter Properties
godot-native.2662fe656b9343e2d72931a6 MenuButton editor/docks Manage object properties. unknown editor/docks/inspector_dock.cpp 820 true Manage object properties.
godot-native.a05c933f3fe1148874d1d371 Button editor/docks Information pressed -> InspectorDock::_info_pressed unknown editor/docks/inspector_dock.cpp 827 true Information
godot-native.ed0b00e76a9335eff6a9fd24 Text assignment (control type unresolved) editor/docks No parent to instantiate a child at. unknown if: (!parent) | if: (p_files.size() == 1) editor/docks/scene_tree_dock.cpp 306 true No parent to instantiate a child at.
godot-native.ed7d0992ef23cb8413dd6542 Text assignment (control type unresolved) editor/docks No parent to instantiate the scenes at. unknown if: (!parent) | if else: (p_files.size() == 1) editor/docks/scene_tree_dock.cpp 308 true No parent to instantiate the scenes at.
godot-native.e4ab196780b8aaa8dfc40c00 Text assignment (control type unresolved) editor/docks Error loading scene from %s unknown for: i < p_files.size() | if: (sdata.is_null()) editor/docks/scene_tree_dock.cpp 328 true Error loading scene from %s
godot-native.ca037ab9fac99604029eefe8 Text assignment (control type unresolved) editor/docks Error instantiating scene from %s unknown for: i < p_files.size() | if: (!instantiated_scene) editor/docks/scene_tree_dock.cpp 337 true Error instantiating scene from %s
godot-native.034ca817265bf95eeff56868 Text assignment (control type unresolved) editor/docks Cannot instantiate the scene '%s' because the current scene exists within one of its nodes. unknown for: i < p_files.size() | if: (!edited_scene->get_scene_file_path().is_empty()) | if: (_cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) editor/docks/scene_tree_dock.cpp 345 true Cannot instantiate the scene '%s' because the current scene exists within one of its nodes.
godot-native.623500a571feea9cfc317aa7 Localized message editor/docks Instantiate Scene unknown plural-form=singular; count-expression=instances.size() (locale-dependent) editor/docks/scene_tree_dock.cpp 365 true Instantiate Scene
godot-native.e5b90e5f1b5679b7580bb0de Localized message editor/docks Instantiate Scenes unknown plural-form=plural; count-expression=instances.size() (locale-dependent) editor/docks/scene_tree_dock.cpp 365 true Instantiate Scenes
godot-native.d708a3775f9ef0d91cfff6b1 Text assignment (control type unresolved) editor/docks Error loading audio stream from %s unknown for_range_loop | if: (stream.is_null()) editor/docks/scene_tree_dock.cpp 412 true Error loading audio stream from %s
godot-native.8c615dbd3ba35b251120fea5 Localized message editor/docks Create AudioStreamPlayers unknown plural-form=plural; count-expression=nodes.size() (locale-dependent) editor/docks/scene_tree_dock.cpp 438 true Create AudioStreamPlayers
godot-native.cf9e1ac7ee360a3d5d513b55 Localized message editor/docks Create AudioStreamPlayer unknown plural-form=singular; count-expression=nodes.size() (locale-dependent) editor/docks/scene_tree_dock.cpp 438 true Create AudioStreamPlayer
godot-native.2177492485a3fda8cfaa2dab Text assignment (control type unresolved) editor/docks Error loading scene from %s unknown if: (sdata.is_null()) editor/docks/scene_tree_dock.cpp 468 true Error loading scene from %s
godot-native.58fb4d2df110f5119107b40a Text assignment (control type unresolved) editor/docks Error instantiating scene from %s unknown if: (!instantiated_scene) editor/docks/scene_tree_dock.cpp 475 true Error instantiating scene from %s
godot-native.d9563a9078a78ad4cce47aa0 Localized message editor/docks Replace with Branch Scene unknown editor/docks/scene_tree_dock.cpp 527 true Replace with Branch Scene
godot-native.f2de3912eebf5e85ac5d88b7 Localized message editor/docks This operation can't be done on the tree root. unknown switch: (p_tool) | case: TOOL_PASTE_AS_REPLACEMENT | for_range_loop | if: (node == edited_scene) editor/docks/scene_tree_dock.cpp 791 true This operation can't be done on the tree root.
godot-native.464e7c134ec77520b81a30d1 Localized message editor/docks Detach Script unknown switch: (p_tool) | case: TOOL_DETACH_SCRIPT editor/docks/scene_tree_dock.cpp 846 true Detach Script
godot-native.37f6bd96eb0be649c119c2b4 Text assignment (control type unresolved) editor/docks This operation can't be done on the tree root. unknown switch: (p_tool) | case: TOOL_MOVE_DOWN | if: (scene_tree->get_selected() == edited_scene) editor/docks/scene_tree_dock.cpp 883 true This operation can't be done on the tree root.
godot-native.579b6c021c0b8ac42db0e1ea Localized message editor/docks Move Node in Parent unknown switch: (p_tool) | case: TOOL_MOVE_DOWN | if: (selection.size() == 1) editor/docks/scene_tree_dock.cpp 917 true Move Node in Parent
godot-native.32539c1ce1655ac18078934a Localized message editor/docks Move Nodes in Parent unknown switch: (p_tool) | case: TOOL_MOVE_DOWN | if: (selection.size() > 1) editor/docks/scene_tree_dock.cpp 920 true Move Nodes in Parent
godot-native.29f78989ea15d865655a69d5 Text assignment (control type unresolved) editor/docks This operation can't be done on the tree root. unknown switch: (p_tool) | case: TOOL_DUPLICATE | if: (editor_selection->is_selected(edited_scene)) editor/docks/scene_tree_dock.cpp 954 true This operation can't be done on the tree root.
godot-native.bdf4f6c0e42c5fe56eb37508 Localized message editor/docks Duplicate Node(s) unknown switch: (p_tool) | case: TOOL_DUPLICATE editor/docks/scene_tree_dock.cpp 965 true Duplicate Node(s)
godot-native.bccf0cc378a3c0d0bf7f8a20 Text assignment (control type unresolved) editor/docks This operation can't be done on the tree root. unknown switch: (p_tool) | case: TOOL_REPARENT | if: (editor_selection->is_selected(edited_scene)) editor/docks/scene_tree_dock.cpp 1055 true This operation can't be done on the tree root.
godot-native.169e23601368a88d1baf0785 Text assignment (control type unresolved) editor/docks Can't reparent nodes in inherited scenes, order of nodes can't change. unknown switch: (p_tool) | case: TOOL_MAKE_ROOT | if: (root->get_scene_inherited_state().is_valid()) editor/docks/scene_tree_dock.cpp 1093 true Can't reparent nodes in inherited scenes, order of nodes can't change.
godot-native.f4221ed311ce16b92de8a5ce Text assignment (control type unresolved) editor/docks Node must belong to the edited scene to become root. unknown switch: (p_tool) | case: TOOL_MAKE_ROOT | if: (node->get_owner() != root) editor/docks/scene_tree_dock.cpp 1099 true Node must belong to the edited scene to become root.
godot-native.e64dd40d74401676ba6d56ae Text assignment (control type unresolved) editor/docks Instantiated scenes can't become root unknown switch: (p_tool) | case: TOOL_MAKE_ROOT | if: (node->is_instance()) editor/docks/scene_tree_dock.cpp 1105 true Instantiated scenes can't become root
godot-native.d5bb8a01c3962a2d35bbbd9b Localized message editor/docks Make node as Root unknown switch: (p_tool) | case: TOOL_MAKE_ROOT editor/docks/scene_tree_dock.cpp 1111 true Make node as Root
godot-native.f48cb28e89a0c5f46de6d6fa Localized message editor/docks Delete %d nodes and any children? unknown switch: (p_tool) | case: TOOL_ERASE | if else: (p_confirm_override && !has_tracks_to_delete) | if: (remove_list.size() > 1) | conditional_expression: any_children editor/docks/scene_tree_dock.cpp 1185 true Delete %d nodes and any children?
godot-native.fb2838422ab819016d32c2f9 Localized message editor/docks Delete %d nodes? unknown switch: (p_tool) | case: TOOL_ERASE | if else: (p_confirm_override && !has_tracks_to_delete) | if: (remove_list.size() > 1) | conditional_expression else: any_children editor/docks/scene_tree_dock.cpp 1185 true Delete %d nodes?
godot-native.39ebeaa1a8dcc8876c07796f Localized message editor/docks Delete the root node "%s"? unknown switch: (p_tool) | case: TOOL_ERASE | if else: (p_confirm_override && !has_tracks_to_delete) | if else: (remove_list.size() > 1) | if: (!p_confirm_override) | if: (node == editor_data->get_edited_scene_root()) editor/docks/scene_tree_dock.cpp 1190 true Delete the root node "%s"?
godot-native.7039bd594edf9c92907fde74 Localized message editor/docks Delete node "%s" and its children? unknown switch: (p_tool) | case: TOOL_ERASE | if else: (p_confirm_override && !has_tracks_to_delete) | if else: (remove_list.size() > 1) | if: (!p_confirm_override) | if else: (node == editor_data->get_edited_scene_root()) | if: (!node->is_instance() && node->get_child_count() > 0) editor/docks/scene_tree_dock.cpp 1193 true Delete node "%s" and its children?
godot-native.d79c55fe3398be25b92c6b4f Localized message editor/docks Delete node "%s"? unknown switch: (p_tool) | case: TOOL_ERASE | if else: (p_confirm_override && !has_tracks_to_delete) | if else: (remove_list.size() > 1) | if: (!p_confirm_override) | if else: (node == editor_data->get_edited_scene_root()) | if else: (!node->is_instance() && node->get_child_count() > 0) editor/docks/scene_tree_dock.cpp 1195 true Delete node "%s"?
godot-native.cad82f1fcceeb4ac02542466 Localized message editor/docks Some nodes are referenced by animation tracks. unknown switch: (p_tool) | case: TOOL_ERASE | if else: (p_confirm_override && !has_tracks_to_delete) | if else: (remove_list.size() > 1) | if: (has_tracks_to_delete) editor/docks/scene_tree_dock.cpp 1203 true Some nodes are referenced by animation tracks.
godot-native.5330368ba610fd75c54837ea Text assignment (control type unresolved) editor/docks Saving the branch as a scene requires having a scene open in the editor. unknown switch: (p_tool) | case: TOOL_NEW_SCENE_FROM | if: (!scene) editor/docks/scene_tree_dock.cpp 1228 true Saving the branch as a scene requires having a scene open in the editor.
godot-native.73a078612e234d0e1fc02cc7 Text assignment (control type unresolved) editor/docks Saving the branch as a scene requires selecting only one node, but you have selected %d nodes. unknown switch: (p_tool) | case: TOOL_NEW_SCENE_FROM | if: (selection.size() != 1) editor/docks/scene_tree_dock.cpp 1236 true Saving the branch as a scene requires selecting only one node, but you have selected %d nodes.
godot-native.4faffaf383c546205f3c9f26 Text assignment (control type unresolved) editor/docks Can't save the root node branch as an instantiated scene. To create an editable copy of the current scene, duplicate it using the FileSystem dock context menu or create an inherited scene using Scene > New Inherited Scene... instead. unknown switch: (p_tool) | case: TOOL_NEW_SCENE_FROM | if: (tocopy == scene) editor/docks/scene_tree_dock.cpp 1244 true Can't save the root node branch as an instantiated scene. To create an editable copy of the current scene, duplicate it using the FileSystem dock context menu or create an inherited scene using Scene > New Inherited Scene... instead.
godot-native.5484603cd7b2ea168fce93b9 Text assignment (control type unresolved) editor/docks Can't save the branch of an already instantiated scene. To create a variation of a scene, you can make an inherited scene based on the instantiated scene using Scene > New Inherited Scene... instead. unknown switch: (p_tool) | case: TOOL_NEW_SCENE_FROM | if: (tocopy != editor_data->get_edited_scene_root() && tocopy->is_instance()) editor/docks/scene_tree_dock.cpp 1250 true Can't save the branch of an already instantiated scene. To create a variation of a scene, you can make an inherited scene based on the instantiated scene using Scene > New Inherited Scene... instead.
godot-native.c51e653644d6afbffa33509a Text assignment (control type unresolved) editor/docks Can't save a branch which is a child of an already instantiated scene. To save this branch into its own scene, open the original scene, right click on this branch, and select "Save Branch as Scene". unknown switch: (p_tool) | case: TOOL_NEW_SCENE_FROM | if: (tocopy->get_owner() != scene) editor/docks/scene_tree_dock.cpp 1256 true Can't save a branch which is a child of an already instantiated scene. To save this branch into its own scene, open the original scene, right click on this branch, and select "Save Branch as Scene".
godot-native.8ba8aa1e6d788fe4a04c56e2 Text assignment (control type unresolved) editor/docks Can't save a branch which is part of an inherited scene. To save this branch into its own scene, open the original scene, right click on this branch, and select "Save Branch as Scene". unknown switch: (p_tool) | case: TOOL_NEW_SCENE_FROM | if: (scene->get_scene_inherited_state().is_valid() && scene->get_scene_inherited_state()->find_node_by_path(scene->get_path_to(tocopy)) >= 0) editor/docks/scene_tree_dock.cpp 1262 true Can't save a branch which is part of an inherited scene. To save this branch into its own scene, open the original scene, right click on this branch, and select "Save Branch as Scene".
godot-native.39940f3866b7f837b3f76020 Text assignment (control type unresolved) editor/docks Save New Scene As... unknown switch: (p_tool) | case: TOOL_NEW_SCENE_FROM editor/docks/scene_tree_dock.cpp 1290 true Save New Scene As...
godot-native.56e6637408f2aac5d7e2964e Text assignment (control type unresolved) editor/docks Disabling "Editable Children" will cause all properties of this subscene's descendant nodes to be reverted to their default. unknown switch: (p_tool) | case: TOOL_SCENE_EDITABLE_CHILDREN | if: (e) | if: (node) | if: (editable) editor/docks/scene_tree_dock.cpp 1369 true Disabling "Editable Children" will cause all properties of this subscene's descendant nodes to be reverted to their default.
godot-native.289bc62a1fd5a6f253d385d2 Text assignment (control type unresolved) editor/docks Enabling "Load as Placeholder" will disable "Editable Children" and cause all properties of the node to be reverted to their default. unknown switch: (p_tool) | case: TOOL_SCENE_USE_PLACEHOLDER | if: (e) | if: (node) | if: (editable && !placeholder) editor/docks/scene_tree_dock.cpp 1396 true Enabling "Load as Placeholder" will disable "Editable Children" and cause all properties of the node to be reverted to their default.
godot-native.3fc23b9ca707eda0f41bee23 Localized message editor/docks Toggle Load as Placeholder unknown switch: (p_tool) | case: TOOL_SCENE_USE_PLACEHOLDER | if: (e) | if: (node) editor/docks/scene_tree_dock.cpp 1405 true Toggle Load as Placeholder
godot-native.973ac9cb77d5c32dae3f6c33 Localized message editor/docks Make Local unknown switch: (p_tool) | case: TOOL_SCENE_MAKE_LOCAL | if: (e) | if: (node) editor/docks/scene_tree_dock.cpp 1438 true Make Local
godot-native.5c39ea688e270ff3efeea967 Text assignment (control type unresolved) editor/docks Can't toggle unique name for nodes in subscene! unknown switch: (p_tool) | case: TOOL_TOGGLE_SCENE_UNIQUE_NAME | if: (all_nodes_owner_invalid) editor/docks/scene_tree_dock.cpp 1521 true Can't toggle unique name for nodes in subscene!
godot-native.1fd5e1ce15cb0386d37f9524 Localized message editor/docks Enable Scene Unique Name(s) unknown switch: (p_tool) | case: TOOL_TOGGLE_SCENE_UNIQUE_NAME | if: (enabling) | if: (new_unique_nodes.size()) editor/docks/scene_tree_dock.cpp 1553 true Enable Scene Unique Name(s)
godot-native.637060158e5a100c38640664 Localized message editor/docks Unique names already used by another node in the scene: unknown switch: (p_tool) | case: TOOL_TOGGLE_SCENE_UNIQUE_NAME | if: (enabling) | if: (cant_be_set_unique_names.size()) editor/docks/scene_tree_dock.cpp 1562 true Unique names already used by another node in the scene:
godot-native.2537afbbfb13c53d52bf9004 Localized message editor/docks Disable Scene Unique Name(s) unknown switch: (p_tool) | case: TOOL_TOGGLE_SCENE_UNIQUE_NAME | if else: (enabling) editor/docks/scene_tree_dock.cpp 1571 true Disable Scene Unique Name(s)
godot-native.818547084b70045026113a30 Localized message editor/docks Set %s unknown editor/docks/scene_tree_dock.cpp 1672 true Set %s
godot-native.97ab8bb3059f67e1f64e967f Localized message editor/docks New Scene Root unknown editor/docks/scene_tree_dock.cpp 1680 true New Scene Root
godot-native.346815c855a15ddf22e8856a Label editor/docks Create Root Node: unknown switch: (p_what) | case: NOTIFICATION_READY editor/docks/scene_tree_dock.cpp 1714 true Create Root Node:
godot-native.566bad2990891251b9e3098b Button editor/docks Favorite Nodes unknown switch: (p_what) | case: NOTIFICATION_READY editor/docks/scene_tree_dock.cpp 1721 true Favorite Nodes
godot-native.3fdeeaac70df94c2f385b728 Button editor/docks Toggle the display of favorite nodes. unknown switch: (p_what) | case: NOTIFICATION_READY editor/docks/scene_tree_dock.cpp 1724 true Toggle the display of favorite nodes.
godot-native.9cc8b0d0ea1dc49f262993c1 Button editor/docks 2D Scene unknown switch: (p_what) | case: NOTIFICATION_READY editor/docks/scene_tree_dock.cpp 1746 true 2D Scene
godot-native.96911ec32ec103273e54bcab Button editor/docks 3D Scene unknown switch: (p_what) | case: NOTIFICATION_READY editor/docks/scene_tree_dock.cpp 1752 true 3D Scene
godot-native.f35ae778f631d515e662894c Button editor/docks User Interface unknown switch: (p_what) | case: NOTIFICATION_READY editor/docks/scene_tree_dock.cpp 1758 true User Interface
godot-native.67d95ec8b102b87ee8ed15db Button editor/docks Other Node unknown switch: (p_what) | case: NOTIFICATION_READY editor/docks/scene_tree_dock.cpp 1768 true Other Node
godot-native.893cce72ea9c9888d21958cd Button editor/docks Paste From Clipboard unknown switch: (p_what) | case: NOTIFICATION_READY editor/docks/scene_tree_dock.cpp 1774 true Paste From Clipboard
godot-native.50fe1677af77870f88e99da5 Text assignment (control type unresolved) editor/docks Can't operate on nodes from a foreign scene! unknown for_range_loop | if: (E != edited_scene && E->get_owner() != edited_scene) editor/docks/scene_tree_dock.cpp 2432 true Can't operate on nodes from a foreign scene!
godot-native.1d25b803638057ae93f5c34a Text assignment (control type unresolved) editor/docks Can't operate on nodes the current scene inherits from! unknown for_range_loop | if: (edited_scene->get_scene_inherited_state().is_valid()) | if: (edited_scene == E || edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E)) >= 0) editor/docks/scene_tree_dock.cpp 2446 true Can't operate on nodes the current scene inherits from!
godot-native.34d9f46c779c261371e25351 Text assignment (control type unresolved) editor/docks This operation can't be done on instantiated scenes. unknown for_range_loop | if: (E != edited_scene && E->is_instance()) editor/docks/scene_tree_dock.cpp 2459 true This operation can't be done on instantiated scenes.
godot-native.e89a2fbe293d0174db3dd2ec Localized message editor/docks Reparent Node unknown editor/docks/scene_tree_dock.cpp 2535 true Reparent Node
godot-native.fb259c4eba07ff4556eb3aa8 Localized message editor/docks Attach Script unknown editor/docks/scene_tree_dock.cpp 2692 true Attach Script
godot-native.32e1976d670bc67ee3b01231 Localized message editor/docks Set Shader unknown editor/docks/scene_tree_dock.cpp 2723 true Set Shader
godot-native.ddfe0c7eefbbd47f5859d797 Localized message editor/docks Toggle Editable Children unknown editor/docks/scene_tree_dock.cpp 2831 true Toggle Editable Children
godot-native.7673279a1cd7705cf0f97c25 Localized message editor/docks Cut Node(s) unknown conditional_expression: p_cut editor/docks/scene_tree_dock.cpp 2913 true Cut Node(s)
godot-native.8c3d6a10de1e5406ab2e72da Localized message editor/docks Remove Node(s) unknown conditional_expression else: p_cut editor/docks/scene_tree_dock.cpp 2913 true Remove Node(s)
godot-native.26901430eec041da4e54b14c Localized message editor/docks Create Node unknown editor/docks/scene_tree_dock.cpp 3082 true Create Node
godot-native.ed0c1d231cb6671fa8a19e28 Localized message editor/docks Change type of node(s) unknown if else: (current_option == TOOL_NEW) | if: (current_option == TOOL_CHANGE_TYPE) editor/docks/scene_tree_dock.cpp 3155 true Change type of node(s)
godot-native.bd29c918ddab418ec3c03c8f Localized message editor/docks Reparent to New Node unknown if else: (current_option == TOOL_NEW) | if else: (current_option == TOOL_CHANGE_TYPE) | if: (current_option == TOOL_REPARENT_TO_NEW_NODE) editor/docks/scene_tree_dock.cpp 3223 true Reparent to New Node
godot-native.fd9f650ef9ad3783b0fffcd2 Localized message editor/docks Change type of node(s) unknown editor/docks/scene_tree_dock.cpp 3282 true Change type of node(s)
godot-native.6c48158f421a7b57a888ba59 Text assignment (control type unresolved) editor/docks This operation requires a single selected node. unknown if: (selection.size() != 1) editor/docks/scene_tree_dock.cpp 3515 true This operation requires a single selected node.
godot-native.ab1267efe45012976eb77ec3 Text assignment (control type unresolved) editor/docks Can't overwrite scene that is still open! unknown if: (EditorNode::get_singleton()->is_scene_open(p_file)) editor/docks/scene_tree_dock.cpp 3521 true Can't overwrite scene that is still open!
godot-native.034ee287d850e63853f75dcf Localized message editor/docks Reset Position unknown if: (copy) editor/docks/scene_tree_dock.cpp 3545 true Reset Position
godot-native.cdaaee9c87b3cf8914f019d7 Localized message editor/docks Reset Scale unknown if: (copy) editor/docks/scene_tree_dock.cpp 3546 true Reset Scale
godot-native.b94f7b25d6a47123449793ee Localized message editor/docks Reset Rotation unknown if: (copy) editor/docks/scene_tree_dock.cpp 3547 true Reset Rotation
godot-native.6ed4b57d1137e6352e8848b7 Text assignment (control type unresolved) editor/docks Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied. unknown if: (copy) | if: (err != OK) editor/docks/scene_tree_dock.cpp 3579 true Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied.
godot-native.5b66183627fb0235dc7f1a69 Text assignment (control type unresolved) editor/docks Error saving scene. unknown if: (copy) | if: (err != OK) editor/docks/scene_tree_dock.cpp 3591 true Error saving scene.
godot-native.452ac7fd222c40066d93b587 Text assignment (control type unresolved) editor/docks Error duplicating scene to save it. unknown if else: (copy) editor/docks/scene_tree_dock.cpp 3597 true Error duplicating scene to save it.
godot-native.5e7b356af514d0464d54626b Localized message editor/docks Instantiate Script unknown if: (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) editor/docks/scene_tree_dock.cpp 3769 true Instantiate Script
godot-native.e14c4aea1e9662689abeac47 Localized message editor/docks <unknown> unknown if else: (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) | if: (n->has_meta(SceneStringName(_custom_type_script))) | if: (!scr->inherits_script(ct_scr)) | if: (custom_type_name.is_empty()) | if else: (custom_type) editor/docks/scene_tree_dock.cpp 3794 true <unknown>
godot-native.192fe9813e90201188c7b28d Localized message editor/docks Attach Script unknown if else: (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) editor/docks/scene_tree_dock.cpp 3803 true Attach Script
godot-native.dc2db06e624bf35a42229d25 Localized message editor/docks Sub-Resources unknown for_range_loop | if: (menu->get_item_count() == 0) editor/docks/scene_tree_dock.cpp 3870 true Sub-Resources
godot-native.1b9eab1c68fa630215d76a31 Localized message editor/docks Clear Inheritance unknown if: (selection.size() == 1) | if: (is_external) | if: (is_inherited && is_top_level) | if: (profile_allow_editing) editor/docks/scene_tree_dock.cpp 4087 true Clear Inheritance
godot-native.086000b4c1eaf094967ce4e6 Localized message editor/docks Make Local unknown if: (selection.size() == 1) | if: (is_external) | if else: (is_inherited && is_top_level) | if: (!is_top_level) | if: (profile_allow_editing) editor/docks/scene_tree_dock.cpp 4095 true Make Local
godot-native.cfe9ce766e593ec9aca0622e Item text (control type unresolved) editor/docks Editable Children unknown if: (selection.size() == 1) | if: (is_external) | if else: (is_inherited && is_top_level) | if: (!is_top_level) | if: (profile_allow_editing) editor/docks/scene_tree_dock.cpp 4097 true Editable Children
godot-native.69b00c85efd9e6b9d143e2fd Item text (control type unresolved) editor/docks Load as Placeholder unknown if: (selection.size() == 1) | if: (is_external) | if else: (is_inherited && is_top_level) | if: (!is_top_level) | if: (profile_allow_editing) editor/docks/scene_tree_dock.cpp 4100 true Load as Placeholder
godot-native.2e9d54a16fc1f57e5285f21c Localized message editor/docks Editable Children unknown if: (selection.size() == 1) | if: (is_external) | if else: (is_inherited && is_top_level) | if: (!is_top_level) | if: (profile_allow_editing) editor/docks/scene_tree_dock.cpp 4102 true Editable Children
godot-native.6ba635b8572680baf7b02efe Localized message editor/docks Load as Placeholder unknown if: (selection.size() == 1) | if: (is_external) | if else: (is_inherited && is_top_level) | if: (!is_top_level) | if: (profile_allow_editing) editor/docks/scene_tree_dock.cpp 4103 true Load as Placeholder
godot-native.f226511d4891ad15763afc86 Item text (control type unresolved) editor/docks Access as Unique Name unknown if: (profile_allow_editing) | if: (all_owned) editor/docks/scene_tree_dock.cpp 4134 true Access as Unique Name
godot-native.3fe24606bf22c6747ad6c4ef Item text (control type unresolved) editor/docks Open in Editor unknown if: (is_tool_scene_open_inherited_available) editor/docks/scene_tree_dock.cpp 4150 true Open in Editor
godot-native.7bfd74fb8bf39891e626b2e1 Item text (control type unresolved) editor/docks Open in Editor unknown if else: (is_tool_scene_open_inherited_available) | if: (is_tool_scene_open_available) editor/docks/scene_tree_dock.cpp 4153 true Open in Editor
godot-native.7fa881c94ca8c23ab8f74006 Item text (control type unresolved) editor/docks Open Documentation unknown editor/docks/scene_tree_dock.cpp 4161 true Open Documentation
godot-native.6b441e2929166693f3043f3a Item text (control type unresolved) editor/docks Auto Expand to Selected unknown editor/docks/scene_tree_dock.cpp 4189 true Auto Expand to Selected
godot-native.82167aed9eae71396a0360f1 Item text (control type unresolved) editor/docks Center Node on Reparent unknown editor/docks/scene_tree_dock.cpp 4192 true Center Node on Reparent
godot-native.56aa6442222101e4244c8f86 Localized message editor/docks If enabled, Reparent to New Node will create the new node in the center of the selected nodes, if possible. unknown editor/docks/scene_tree_dock.cpp 4194 true If enabled, Reparent to New Node will create the new node in the center of the selected nodes, if possible.
godot-native.b868315a6e4e9ade613a7e4e Item text (control type unresolved) editor/docks Hide Filtered Out Parents unknown editor/docks/scene_tree_dock.cpp 4196 true Hide Filtered Out Parents
godot-native.a1a8632fab2bc03b3b86e2bf Item text (control type unresolved) editor/docks Show Accessibility Warnings unknown editor/docks/scene_tree_dock.cpp 4200 true Show Accessibility Warnings
godot-native.324e3a71c6a7c7bed88704b2 Localized message editor/docks All Scene Sub-Resources unknown editor/docks/scene_tree_dock.cpp 4207 true All Scene Sub-Resources
godot-native.fde6d3f9bbc7d741ed35a47d Text assignment (control type unresolved) editor/docks Filter nodes by entering a part of their name, type (if prefixed with "type:" or "t:") or group (if prefixed with "group:" or "g:"). Filtering is case-insensitive. unknown if else: (!warning.is_empty()) editor/docks/scene_tree_dock.cpp 4221 true Filter nodes by entering a part of their name, type (if prefixed with "type:" or "t:") or group (if prefixed with "group:" or "g:"). Filtering is case-insensitive.
godot-native.3445cb3ef0306bef3e4e4037 Item text (control type unresolved) editor/docks Filter by Type unknown editor/docks/scene_tree_dock.cpp 4271 true Filter by Type
godot-native.3b4075159db2082d83f261f7 Localized message editor/docks Selects all Nodes of the given type. Inserts "type:". You can also use the shorthand "t:". unknown editor/docks/scene_tree_dock.cpp 4272 true Selects all Nodes of the given type. Inserts "type:". You can also use the shorthand "t:".
godot-native.61b0771610f8c7411956233d Item text (control type unresolved) editor/docks Filter by Group unknown editor/docks/scene_tree_dock.cpp 4274 true Filter by Group
godot-native.c9f8c219c0e0cbc5c89e80d7 Localized message editor/docks Selects all Nodes belonging to the given group. If empty, selects any Node belonging to any group. Inserts "group:". You can also use the shorthand "g:". unknown editor/docks/scene_tree_dock.cpp 4275 true Selects all Nodes belonging to the given group. If empty, selects any Node belonging to any group. Inserts "group:". You can also use the shorthand "g:".
godot-native.945dfb0a0f264f4de14d7204 Localized message editor/docks Cannot attach a script: there are no languages registered. This is probably because this editor was built with all language modules disabled. unknown if: (ScriptServer::get_language_count() == 0) editor/docks/scene_tree_dock.cpp 4311 true Cannot attach a script: there are no languages registered. This is probably because this editor was built with all language modules disabled.
godot-native.e58dc83b645ae0fb77ca1d9c Text assignment (control type unresolved) editor/docks Can't paste root node into the same scene. unknown if: (has_cycle) editor/docks/scene_tree_dock.cpp 4444 true Can't paste root node into the same scene.
godot-native.90a63d2b8a5aa361f293da0e Localized message editor/docks Paste Node(s) as Sibling of %s unknown if: (paste_parent) | conditional_expression: p_paste_as_sibling editor/docks/scene_tree_dock.cpp 4476 true Paste Node(s) as Sibling of %s
godot-native.a65842bd6f4aa6bb0e51c7b3 Localized message editor/docks Paste Node(s) as Child of %s unknown if: (paste_parent) | conditional_expression else: p_paste_as_sibling editor/docks/scene_tree_dock.cpp 4476 true Paste Node(s) as Child of %s
godot-native.49ec9ee1210c7c39c286d6d4 Localized message editor/docks Paste Node(s) as Root unknown if else: (paste_parent) editor/docks/scene_tree_dock.cpp 4478 true Paste Node(s) as Root
godot-native.d2582ed9473926fb8f6f2ac7 Localized message editor/docks Paste Node(s) as Replacement unknown editor/docks/scene_tree_dock.cpp 4563 true Paste Node(s) as Replacement
godot-native.687bb66a125c47acb8745b9d Localized message editor/docks <Unnamed> at %s unknown for_range_loop | for_range_loop | if: (pair.first->get_name().is_empty()) editor/docks/scene_tree_dock.cpp 4900 true <Unnamed> at %s
godot-native.bc8501bf244cbbd8283b0874 Localized message editor/docks (used %d times) unknown for_range_loop | for_range_loop | if: (unique_resources[pair.first] > 1) editor/docks/scene_tree_dock.cpp 4906 true (used %d times)
godot-native.87e25a0d3cba4a9b8bbf7cd2 Item text (control type unresolved) editor/docks None unknown if: (resources_by_type.is_empty()) editor/docks/scene_tree_dock.cpp 4916 true None
godot-native.001833b30cae5e7a85bcc6f3 Localized message editor/docks Scene unknown editor/docks/scene_tree_dock.cpp 4997 true Scene
godot-native.862ba4a2b80a4350feacd4f0 Localized message editor/docks Open Scene Dock unknown editor/docks/scene_tree_dock.cpp 4999 true Open Scene Dock
godot-native.4b6bc816cef9bc56ef606689 Shortcut label editor/docks Rename unknown editor/docks/scene_tree_dock.cpp 5013 true Rename
godot-native.b45df6e665f3e66b30972b98 Shortcut label editor/docks Batch Rename... unknown editor/docks/scene_tree_dock.cpp 5016 true Batch Rename...
godot-native.5064262b53629a424e8544de Shortcut label editor/docks Add Child Node... unknown editor/docks/scene_tree_dock.cpp 5019 true Add Child Node...
godot-native.ba497cc45f28c1a17e12c036 Shortcut label editor/docks Instantiate Child Scene... unknown editor/docks/scene_tree_dock.cpp 5020 true Instantiate Child Scene...
godot-native.218588a7a4b1176a1945c494 Shortcut label editor/docks Expand/Collapse Branch unknown editor/docks/scene_tree_dock.cpp 5021 true Expand/Collapse Branch
godot-native.5b94fcc622db6c6ed5f342fd Shortcut label editor/docks Cut unknown editor/docks/scene_tree_dock.cpp 5022 true Cut
godot-native.ff7f73811d6bb87b9ddd01ec Shortcut label editor/docks Copy unknown editor/docks/scene_tree_dock.cpp 5023 true Copy
godot-native.95f8f147b49efd12209b25a1 Shortcut label editor/docks Paste (as Child) unknown editor/docks/scene_tree_dock.cpp 5024 true Paste (as Child)
godot-native.d00d4bfaf7b202f92b065a03 Shortcut label editor/docks Paste as Sibling unknown editor/docks/scene_tree_dock.cpp 5025 true Paste as Sibling
godot-native.f96010338c134f73c5882613 Shortcut label editor/docks Paste as Replacement unknown editor/docks/scene_tree_dock.cpp 5026 true Paste as Replacement
godot-native.c1bea87a3c8a56969512833c Shortcut label editor/docks Change Type... unknown editor/docks/scene_tree_dock.cpp 5027 true Change Type...
godot-native.9f67bf9e3f1f47439cf97184 Shortcut label editor/docks Attach Script... unknown editor/docks/scene_tree_dock.cpp 5028 true Attach Script...
godot-native.15d8f097d2b6f879d7d2d145 Shortcut label editor/docks Extend Script... unknown editor/docks/scene_tree_dock.cpp 5029 true Extend Script...
godot-native.c5ece927d001f07449b5ffa1 Shortcut label editor/docks Detach Script unknown editor/docks/scene_tree_dock.cpp 5030 true Detach Script
godot-native.2f8994bad7c8f1d817829ace Shortcut label editor/docks Move Up unknown editor/docks/scene_tree_dock.cpp 5031 true Move Up
godot-native.7a492497acbe76a0fb34552f Shortcut label editor/docks Move Down unknown editor/docks/scene_tree_dock.cpp 5032 true Move Down
godot-native.77ee4903ff100bf790d3738c Shortcut label editor/docks Duplicate unknown editor/docks/scene_tree_dock.cpp 5033 true Duplicate
godot-native.34e13031f595bbdf609367ae Shortcut label editor/docks Reparent... unknown editor/docks/scene_tree_dock.cpp 5034 true Reparent...
godot-native.7bf674250a0698ff13f4cf92 Shortcut label editor/docks Reparent to New Node... unknown editor/docks/scene_tree_dock.cpp 5035 true Reparent to New Node...
godot-native.820005750e99960cdc67df9a Shortcut label editor/docks Make Scene Root unknown editor/docks/scene_tree_dock.cpp 5036 true Make Scene Root
godot-native.07c28d5e689331da1cd10e85 Shortcut label editor/docks Save Branch as Scene... unknown editor/docks/scene_tree_dock.cpp 5037 true Save Branch as Scene...
godot-native.58511820287ae1530d372d95 Shortcut label editor/docks Copy Node Path unknown editor/docks/scene_tree_dock.cpp 5038 true Copy Node Path
godot-native.cd173b9ac49e857ea404057b Shortcut label editor/docks Show in FileSystem unknown editor/docks/scene_tree_dock.cpp 5039 true Show in FileSystem
godot-native.d6d66a9a16455a5875f55dc6 Shortcut label editor/docks Toggle Access as Unique Name unknown editor/docks/scene_tree_dock.cpp 5040 true Toggle Access as Unique Name
godot-native.86354456f6cedfde0534f5a4 Shortcut label editor/docks Toggle Editable Children unknown editor/docks/scene_tree_dock.cpp 5041 true Toggle Editable Children
godot-native.021258567afc5d1edad3bbbc Localized message editor/docks Open Scene in Editor unknown editor/docks/scene_tree_dock.cpp 5042 true Open Scene in Editor
godot-native.726cfd17a46a04c2777150a1 Shortcut label editor/docks Delete (No Confirm) unknown editor/docks/scene_tree_dock.cpp 5043 true Delete (No Confirm)
godot-native.755b13962646eeee56329800 Shortcut label editor/docks Delete unknown editor/docks/scene_tree_dock.cpp 5044 true Delete
godot-native.38615327507ce3111c241b6d Button editor/docks Add/Create a New Node. unknown editor/docks/scene_tree_dock.cpp 5049 true Add/Create a New Node.
godot-native.2126c9e04c7ce10f0bfbd369 Button editor/docks Instantiate a scene file as a Node. Creates an inherited scene if no root node exists. unknown editor/docks/scene_tree_dock.cpp 5056 true Instantiate a scene file as a Node. Creates an inherited scene if no root node exists.
godot-native.a8737d79eccd0bb3dc06dcd6 LineEdit editor/docks Filter Nodes gui_input -> SceneTreeDock::_filter_gui_input | text_changed -> SceneTreeDock::_filter_changed unknown editor/docks/scene_tree_dock.cpp 5064 true Filter Nodes
godot-native.b1524f47c0802486d65f2843 LineEdit editor/docks Filter Nodes gui_input -> SceneTreeDock::_filter_gui_input | text_changed -> SceneTreeDock::_filter_changed unknown editor/docks/scene_tree_dock.cpp 5065 true Filter Nodes
godot-native.8c22589bf663af45e8b218dc LineEdit editor/docks Filter nodes by entering a part of their name, type (if prefixed with "type:" or "t:") or group (if prefixed with "group:" or "g:"). Filtering is case-insensitive. gui_input -> SceneTreeDock::_filter_gui_input | text_changed -> SceneTreeDock::_filter_changed unknown editor/docks/scene_tree_dock.cpp 5066 true Filter nodes by entering a part of their name, type (if prefixed with "type:" or "t:") or group (if prefixed with "group:" or "g:"). Filtering is case-insensitive.
godot-native.4fe7bf674733f5b77eaca901 Button editor/docks Attach a new or existing script to the selected node. unknown editor/docks/scene_tree_dock.cpp 5077 true Attach a new or existing script to the selected node.
godot-native.ec4663bd2c8e54df473d64db Button editor/docks Detach the script from the selected node. unknown editor/docks/scene_tree_dock.cpp 5085 true Detach the script from the selected node.
godot-native.c0864f8b48f1e6749fa16614 Button editor/docks Extend the script of the selected node. unknown editor/docks/scene_tree_dock.cpp 5093 true Extend the script of the selected node.
godot-native.f54b20d5c1c70a29605561ff MenuButton editor/docks Extra scene options. about_to_popup -> SceneTreeDock::_update_tree_menu unknown editor/docks/scene_tree_dock.cpp 5101 true Extra scene options.
godot-native.b5e14386c8dc358a2b5fb333 Button editor/docks Remote pressed -> SceneTreeDock::_remote_tree_selected unknown editor/docks/scene_tree_dock.cpp 5118 true Remote
godot-native.532ddd9217951c62c0d52d8b Button editor/docks If selected, the Remote scene tree dock will cause the project to stutter every time it updates. Switch back to the Local scene tree dock to improve performance. pressed -> SceneTreeDock::_remote_tree_selected unknown editor/docks/scene_tree_dock.cpp 5120 true If selected, the Remote scene tree dock will cause the project to stutter every time it updates. Switch back to the Local scene tree dock to improve performance.
godot-native.1a2f7641dd55a03c7ff8e416 Button editor/docks Local pressed -> SceneTreeDock::_local_tree_selected unknown editor/docks/scene_tree_dock.cpp 5127 true Local
godot-native.a47041054a33375bc57afdc6 Localized message editor/docks Delete unknown editor/docks/scene_tree_dock.cpp 5201 true Delete
godot-native.2ad4be65cc63da3ac45da352 CheckBox editor/docks Delete Related Animation Tracks unknown editor/docks/scene_tree_dock.cpp 5212 true Delete Related Animation Tracks
godot-native.16c9607f32706b674a2f662d Localized message editor/docks Reset Position unknown editor/docks/scene_tree_dock.cpp 5226 true Reset Position
godot-native.5b20f53d6e07cf8b777504d1 Localized message editor/docks Reset Rotation unknown editor/docks/scene_tree_dock.cpp 5227 true Reset Rotation
godot-native.83256667706c157393cff9cc Localized message editor/docks Reset Scale unknown editor/docks/scene_tree_dock.cpp 5228 true Reset Scale
godot-native.64e991ad55629896f6f19877 ConfirmationDialog editor/docks Clear Inheritance? (No Undo!) unknown editor/docks/scene_tree_dock.cpp 5245 true Clear Inheritance? (No Undo!)
godot-native.64b6d35eadb4bb89002157dc Localized message editor/docks Clear unknown editor/docks/scene_tree_dock.cpp 5246 true Clear
godot-native.1531a17c40616ec6131247eb Localized message editor/docks Signals unknown editor/docks/signals_dock.cpp 46 true Signals
godot-native.ed5733d1b1b56e62019342b3 Localized message editor/docks Open Signals Dock unknown editor/docks/signals_dock.cpp 48 true Open Signals Dock
godot-native.a87e77327d9406e4087668b3 Localized message editor Paste Params unknown editor/editor_data.cpp 435 true Paste Params
godot-native.606ca7597a3cee3f34a01493 Localized message editor Updating Scene unknown editor/editor_data.cpp 782 true Updating Scene
godot-native.357b107b5a8dea40c6664bd3 Localized message editor Storing local changes... unknown editor/editor_data.cpp 783 true Storing local changes...
godot-native.9c04a550aae4e7b324aec2d1 Localized message editor Updating scene... unknown editor/editor_data.cpp 787 true Updating scene...
godot-native.89c954676d34664dd064baa2 Localized message editor [empty] unknown if: (!edited_scene[p_idx].root) editor/editor_data.cpp 923 true [empty]
godot-native.3703111460aa99c141449a73 Localized message editor [unsaved] unknown if: (edited_scene[p_idx].root->get_scene_file_path().is_empty()) editor/editor_data.cpp 926 true [unsaved]
godot-native.c240372db60313a3c3c26afd Localized message editor Creating Mesh Previews unknown editor/editor_interface.cpp 174 true Creating Mesh Previews
godot-native.571da9c9f7406aa4f4228a27 Localized message editor Thumbnail... unknown for: i < p_meshes.size() editor/editor_interface.cpp 216 true Thumbnail...
godot-native.7e299c178b0d237340403a87 Localized message editor Create New %s unknown conditional_expression: p_dialog_title.is_empty() editor/editor_interface.cpp 588 true Create New %s
godot-native.dbf9b650a982e8a48f90bd4f Localized message editor Output unknown editor/editor_log.cpp 488 true Output
godot-native.97b5c9ede9b728023da55a00 Localized message editor Toggle Output Dock unknown editor/editor_log.cpp 490 true Toggle Output Dock
godot-native.faee557b27720455103b0815 Button editor Clear Log pressed -> EditorLog::_clear_request Ctrl/Cmd+Alt+K unknown editor/editor_log.cpp 534 true Clear Log
godot-native.b492db2b3b9deba5b60fcc31 Shortcut label editor Clear Output unknown editor/editor_log.cpp 537 true Clear Output
godot-native.bfd2b45bcc3a2334ff18077d Button editor Collapse duplicate messages into one log entry. Shows number of occurrences. toggled -> EditorLog::_set_collapse unknown editor/editor_log.cpp 545 true Collapse duplicate messages into one log entry. Shows number of occurrences.
godot-native.b972b31748340043435f29fe LineEdit editor Filter Messages text_changed -> EditorLog::_search_changed unknown editor/editor_log.cpp 555 true Filter Messages
godot-native.3c876cb5179538219e158fc9 LineEdit editor Filter Messages text_changed -> EditorLog::_search_changed unknown editor/editor_log.cpp 556 true Filter Messages
godot-native.817df64cc13deca544584312 Localized message editor Standard Messages unknown editor/editor_log.cpp 566 true Standard Messages
godot-native.aa4aa16b7b4473cf148121c3 Localized message editor Toggle visibility of standard output messages. unknown editor/editor_log.cpp 566 true Toggle visibility of standard output messages.
godot-native.2762d29621bc49a331cba8e5 Localized message editor Errors unknown editor/editor_log.cpp 572 true Errors
godot-native.c89f785dcdaa53cba0fecce1 Localized message editor Toggle visibility of errors. unknown editor/editor_log.cpp 572 true Toggle visibility of errors.
godot-native.09a7bbb41e3de58968ef99db Localized message editor Toggle visibility of warnings. unknown editor/editor_log.cpp 577 true Toggle visibility of warnings.
godot-native.85deb1f53c3b9b33079a2584 Localized message editor Warnings unknown editor/editor_log.cpp 577 true Warnings
godot-native.2e464c0127baa05ae593364f Localized message editor Toggle visibility of editor messages. unknown editor/editor_log.cpp 582 true Toggle visibility of editor messages.
godot-native.f834609fa919bf5dbee2abe8 Localized message editor Editor Messages unknown editor/editor_log.cpp 582 true Editor Messages
godot-native.0274dc55f5b91364ecceba4c Localized message editor The Android build template is already installed in this project and it won't be overwritten. Remove the "%s" directory manually before attempting this operation again. unknown editor/editor_node.cpp 216 true The Android build template is already installed in this project and it won't be overwritten. Remove the "%s" directory manually before attempting this operation again.
godot-native.dfdf1ab191f37d3e2e13c09e Localized message editor This will set up your project for gradle Android builds by installing the source template to "%s". Note that in order to make gradle builds instead of using pre-built APKs, the "Use Gradle Build" option should be enabled in the Android export preset. unknown editor/editor_node.cpp 217 true This will set up your project for gradle Android builds by installing the source template to "%s". Note that in order to make gradle builds instead of using pre-built APKs, the "Use Gradle Build" option should be enabled in the Android export preset.
godot-native.b0a392551d39f9a4dc71610e Localized message editor Unnamed Project unknown conditional_expression: appname.is_empty() editor/editor_node.cpp 370 true Unnamed Project
godot-native.fe79f3b6597df4d00ce262fa Localized message editor Toggle Selected Node(s) Visibility unknown if: ((k.is_valid() && k->is_pressed() && !k->is_echo()) || Object::cast_to<InputEventShortcut>(*p_event)) | if else: (ED_IS_SHORTCUT("editor/filter_files", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_2d", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_3d", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_script", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_game", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_help", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_assetlib", p_event) && AssetLibraryEditorPlugin::is_available()) | if else: (ED_IS_SHORTCUT("editor/editor_next", p_event)) | if else: (ED_IS_SHORTCUT("editor/editor_prev", p_event)) | if else: (ED_IS_SHORTCUT("editor/command_palette", p_event)) | if else: (ED_IS_SHORTCUT("editor/toggle_last_opened_bottom_panel", p_event)) | if: (ED_IS_SHORTCUT("editor/toggle_selected_nodes_visibility", p_event)) editor/editor_node.cpp 439 true Toggle Selected Node(s) Visibility
godot-native.541d23baac3f2dfc50ef8f6b Item text (control type unresolved) editor %s (Overridden) unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if else: (current_renderer_ps == current_renderer_os) editor/editor_node.cpp 873 true %s (Overridden)
godot-native.a5d5ce8dc75aa3a318631331 Localized message editor Recovery Mode is enabled. Editor functionality has been restricted. unknown switch: (p_what) | case: NOTIFICATION_READY | if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/editor_node.cpp 1043 true Recovery Mode is enabled. Editor functionality has been restricted.
godot-native.06ff6035ef2d7fe7265f04f5 Text assignment (control type unresolved) editor Spins when the editor window redraws. Update Continuously is enabled, which can increase power usage. Click to disable it. unknown if: (update_continuously) editor/editor_node.cpp 1207 true Spins when the editor window redraws. Update Continuously is enabled, which can increase power usage. Click to disable it.
godot-native.6edc2931a67c38f611a7b235 Text assignment (control type unresolved) editor Spins when the editor window redraws. unknown if else: (update_continuously) editor/editor_node.cpp 1216 true Spins when the editor window redraws.
godot-native.2309f78409fa79ba06f697d9 Localized message editor Cannot save resource at path "%s", as it is imported. Imported resources can't be saved. Instead, modify the source file or change options in the Import dock. unknown if: (err != OK) | if: (ResourceLoader::is_imported(p_resource->get_path())) editor/editor_node.cpp 1754 true Cannot save resource at path "%s", as it is imported. Imported resources can't be saved. Instead, modify the source file or change options in the Import dock.
godot-native.d2da23bbbfc8d82833e6e60f Localized message editor OK unknown if: (err != OK) | if: (ResourceLoader::is_imported(p_resource->get_path())) editor/editor_node.cpp 1754 true OK
godot-native.12cbab2b35ecb38b18391932 Localized message editor OK unknown if: (err != OK) | if else: (ResourceLoader::is_imported(p_resource->get_path())) editor/editor_node.cpp 1756 true OK
godot-native.818631617e5f8bdec90eea01 Localized message editor Error saving resource at path "%s": %s. unknown if: (err != OK) | if else: (ResourceLoader::is_imported(p_resource->get_path())) editor/editor_node.cpp 1756 true Error saving resource at path "%s": %s.
godot-native.bd9cf69639064017cfb4eafd Localized message editor The text-based resource at path "%s" is large on disk (%s), likely because it has embedded binary data. This slows down resource saving and loading. Consider saving its binary subresource(s) to a binary `.res` file or saving the resource as a binary `.res` file. This warning can be disabled in the Editor Settings (FileSystem > On Save > Warn on Saving Large Text Resources). unknown if: (EDITOR_GET("filesystem/on_save/warn_on_saving_large_text_resources")) | if: (p_path.ends_with(".tres")) | if: (file_size >= LARGE_RESOURCE_WARNING_SIZE_THRESHOLD) editor/editor_node.cpp 1784 true The text-based resource at path "%s" is large on disk (%s), likely because it has embedded binary data. This slows down resource saving and loading. Consider saving its binary subresource(s) to a binary `.res` file or saving the resource as a binary `.res` file. This warning can be disabled in the Editor Settings (FileSystem > On Save > Warn on Saving Large Text Resources).
godot-native.4c264b146f1ac1e9fadf8c59 Localized message editor This resource can't be saved because it was imported from another file. Make it unique first. unknown if: (is_resource) | if: (FileAccess::exists(resource_path + ".import")) editor/editor_node.cpp 1825 true This resource can't be saved because it was imported from another file. Make it unique first.
godot-native.520ccd38ed8d7aa0f1a098f3 Localized message editor This resource can't be saved because it does not belong to the edited scene. Make it unique first. unknown if else: (is_resource) | if: (separator_pos != -1) | if: (base_resource_type == "PackedScene" && (!get_edited_scene() || get_edited_scene()->get_scene_file_path() != base)) editor/editor_node.cpp 1834 true This resource can't be saved because it does not belong to the edited scene. Make it unique first.
godot-native.4f6b5d99f7c6cd8a05fe92f6 Text assignment (control type unresolved) editor Save Resource As... unknown editor/editor_node.cpp 1892 true Save Resource As...
godot-native.27c871800cde483c49a6bae3 Localized message editor Can't open file for writing: unknown if: (p_error) | switch: (p_error) | case: ERR_FILE_CANT_WRITE editor/editor_node.cpp 2081 true Can't open file for writing:
godot-native.621aa72f2f56347d821207c3 Localized message editor OK unknown if: (p_error) | switch: (p_error) | case: ERR_FILE_CANT_WRITE editor/editor_node.cpp 2081 true OK
godot-native.686fecd016dd84e1273b9b48 Localized message editor OK unknown if: (p_error) | switch: (p_error) | case: ERR_FILE_UNRECOGNIZED editor/editor_node.cpp 2084 true OK
godot-native.9bad9f41b42d3f41f72be5d5 Localized message editor Requested file format unknown: unknown if: (p_error) | switch: (p_error) | case: ERR_FILE_UNRECOGNIZED editor/editor_node.cpp 2084 true Requested file format unknown:
godot-native.cefbf3934dccd27ad084ac47 Localized message editor OK unknown if: (p_error) | switch: (p_error) | case editor/editor_node.cpp 2087 true OK
godot-native.f3ad15a74963e4002d5a15e4 Localized message editor Error while saving. unknown if: (p_error) | switch: (p_error) | case editor/editor_node.cpp 2087 true Error while saving.
godot-native.40cc02a3b83e04b3610fa4eb Localized message editor OK unknown if: (p_error) | switch: (p_error) | case: ERR_CANT_OPEN editor/editor_node.cpp 2097 true OK
godot-native.8ad28a15a6cf978dc68f7583 Localized message editor Can't open file '%s'. The file could have been moved or deleted. unknown if: (p_error) | switch: (p_error) | case: ERR_CANT_OPEN editor/editor_node.cpp 2097 true Can't open file '%s'. The file could have been moved or deleted.
godot-native.3b9868b8b90920562b5fd53c Localized message editor OK unknown if: (p_error) | switch: (p_error) | case: ERR_PARSE_ERROR editor/editor_node.cpp 2100 true OK
godot-native.41f8a082b9825298b5a9d64c Localized message editor Error while parsing file '%s'. unknown if: (p_error) | switch: (p_error) | case: ERR_PARSE_ERROR editor/editor_node.cpp 2100 true Error while parsing file '%s'.
godot-native.3a27c9c23c837d439993228b Localized message editor Scene file '%s' appears to be invalid/corrupt. unknown if: (p_error) | switch: (p_error) | case: ERR_FILE_CORRUPT editor/editor_node.cpp 2103 true Scene file '%s' appears to be invalid/corrupt.
godot-native.e409fd261914c1eb8fad6352 Localized message editor OK unknown if: (p_error) | switch: (p_error) | case: ERR_FILE_CORRUPT editor/editor_node.cpp 2103 true OK
godot-native.2624d0063fd77aff089d7149 Localized message editor Missing file '%s' or one of its dependencies. unknown if: (p_error) | switch: (p_error) | case: ERR_FILE_NOT_FOUND editor/editor_node.cpp 2106 true Missing file '%s' or one of its dependencies.
godot-native.2d425fedb9215e79132be453 Localized message editor OK unknown if: (p_error) | switch: (p_error) | case: ERR_FILE_NOT_FOUND editor/editor_node.cpp 2106 true OK
godot-native.4b7ab304c8ea272445412eee Localized message editor OK unknown if: (p_error) | switch: (p_error) | case: ERR_FILE_UNRECOGNIZED editor/editor_node.cpp 2109 true OK
godot-native.c2a383100b5cbbae85ee0414 Localized message editor File '%s' is saved in a format that is newer than the formats supported by this version of Godot, so it can't be opened. unknown if: (p_error) | switch: (p_error) | case: ERR_FILE_UNRECOGNIZED editor/editor_node.cpp 2109 true File '%s' is saved in a format that is newer than the formats supported by this version of Godot, so it can't be opened.
godot-native.0e1438c41f3b015740045fba Localized message editor Error while loading file '%s'. unknown if: (p_error) | switch: (p_error) | case editor/editor_node.cpp 2112 true Error while loading file '%s'.
godot-native.1ebc6e645dab4da5ad78d76d Localized message editor OK unknown if: (p_error) | switch: (p_error) | case editor/editor_node.cpp 2112 true OK
godot-native.40fce0ce6bbf972e5ff699d2 Localized message editor Saving Scene unknown editor/editor_node.cpp 2256 true Saving Scene
godot-native.5ebefe0843e8c4eee0e20c93 Localized message editor Analyzing unknown if: (editor_data.get_edited_scene_root() != nullptr) editor/editor_node.cpp 2259 true Analyzing
godot-native.b653550101dc17816dbb7bd3 Localized message editor Creating Thumbnail unknown if: (editor_data.get_edited_scene_root() != nullptr) editor/editor_node.cpp 2266 true Creating Thumbnail
godot-native.a0a4ac2a4fa517f0e025d82d Localized message editor Creating Thumbnail unknown if: (editor_data.get_edited_scene_root() != nullptr) | if: (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) editor/editor_node.cpp 2294 true Creating Thumbnail
godot-native.5018c1667bc5fd6edb762c36 Localized message editor Saving Scene unknown editor/editor_node.cpp 2330 true Saving Scene
godot-native.d09dd1f75407d658ad830306 Localized message editor This operation can't be done without a tree root. unknown if: (!scene) editor/editor_node.cpp 2472 true This operation can't be done without a tree root.
godot-native.f545cb099e0990d329ca276a Localized message editor OK unknown if: (!scene) editor/editor_node.cpp 2472 true OK
godot-native.597b6453e16e4f69673f3526 Localized message editor This scene can't be saved because there is a cyclic instance inclusion. Please resolve it and then attempt to save again. unknown if: (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) editor/editor_node.cpp 2477 true This scene can't be saved because there is a cyclic instance inclusion. Please resolve it and then attempt to save again.
godot-native.5e6e7934a904043340fdfd47 Localized message editor OK unknown if: (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) editor/editor_node.cpp 2477 true OK
godot-native.28ce7c6f53f5a3ef265f28e3 Localized message editor OK unknown if: (err != OK) editor/editor_node.cpp 2508 true OK
godot-native.b52e43c6bc967673b63af1c8 Localized message editor Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied. unknown if: (err != OK) editor/editor_node.cpp 2508 true Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied.
godot-native.830ff2693f22b9238a06524a Localized message editor The text-based scene at path "%s" is large on disk (%s), likely because it has embedded binary data. This slows down scene saving and loading. Consider saving its binary subresource(s) to a binary `.res` file or saving the scene as a binary `.scn` file. This warning can be disabled in the Editor Settings (FileSystem > On Save > Warn on Saving Large Text Resources). unknown if: (err == OK) | if: (EDITOR_GET("filesystem/on_save/warn_on_saving_large_text_resources")) | if: (p_file.ends_with(".tscn") || p_file.ends_with(".tres")) | if: (file_size >= LARGE_RESOURCE_WARNING_SIZE_THRESHOLD) editor/editor_node.cpp 2545 true The text-based scene at path "%s" is large on disk (%s), likely because it has embedded binary data. This slows down scene saving and loading. Consider saving its binary subresource(s) to a binary `.res` file or saving the scene as a binary `.scn` file. This warning can be disabled in the Editor Settings (FileSystem > On Save > Warn on Saving Large Text Resources).
godot-native.f7e5c4d24a4d8761edf97427 Text assignment (control type unresolved) editor Save scene before running... unknown editor/editor_node.cpp 2587 true Save scene before running...
godot-native.a7188c0edaa64941a301f147 Localized message editor Can't overwrite scene that is still open! unknown switch: (current_menu_option) | case: SCENE_TAB_SAVE_AS_AND_RUN | if: (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) | if: (same_open_scene) editor/editor_node.cpp 2724 true Can't overwrite scene that is still open!
godot-native.2df495a9f67d3c5981fcba53 Localized message editor Merge With Existing unknown switch: (current_menu_option) | case: FILE_EXPORT_MESH_LIBRARY editor/editor_node.cpp 2771 true Merge With Existing
godot-native.da8ed2e57849cc6509335629 Localized message editor Apply MeshInstance Transforms unknown switch: (current_menu_option) | case: FILE_EXPORT_MESH_LIBRARY editor/editor_node.cpp 2772 true Apply MeshInstance Transforms
godot-native.492668d899069568d131e78b Localized message editor Can't load MeshLibrary for merging! unknown switch: (current_menu_option) | case: FILE_EXPORT_MESH_LIBRARY | if: (merge_with_existing_library && FileAccess::exists(p_file)) | if: (ml.is_null()) editor/editor_node.cpp 2779 true Can't load MeshLibrary for merging!
godot-native.bd4ffe5b291ef6bf7712a6ec Localized message editor OK unknown switch: (current_menu_option) | case: FILE_EXPORT_MESH_LIBRARY | if: (merge_with_existing_library && FileAccess::exists(p_file)) | if: (ml.is_null()) editor/editor_node.cpp 2779 true OK
godot-native.047bce4d67ba4ba9949c043d Localized message editor Error saving MeshLibrary! unknown switch: (current_menu_option) | case: FILE_EXPORT_MESH_LIBRARY | if: (err) editor/editor_node.cpp 2792 true Error saving MeshLibrary!
godot-native.6199b468dcebfedbbe31c4fc Localized message editor OK unknown switch: (current_menu_option) | case: FILE_EXPORT_MESH_LIBRARY | if: (err) editor/editor_node.cpp 2792 true OK
godot-native.7d1ab8cbc71e81bcc6fb8d80 Localized message editor An error occurred while trying to save the editor layout. Make sure the editor's user data path is writable. unknown switch: (current_menu_option) | case: LAYOUT_SAVE | if else: (err == ERR_FILE_CANT_OPEN || err == ERR_FILE_NOT_FOUND) | if: (err != OK) editor/editor_node.cpp 2833 true An error occurred while trying to save the editor layout. Make sure the editor's user data path is writable.
godot-native.e52173b8803bbf15fde82264 Localized message editor Default editor layout overridden. To restore the Default layout to its base settings, use the Delete Layout option and delete the Default layout. unknown switch: (current_menu_option) | case: LAYOUT_SAVE | if: (p_file == "Default") editor/editor_node.cpp 2845 true Default editor layout overridden. To restore the Default layout to its base settings, use the Delete Layout option and delete the Default layout.
godot-native.e920bf33043c874d3f9bfe87 Localized message editor Layout name not found! unknown switch: (current_menu_option) | case: LAYOUT_DELETE | if: (err != OK || !config->has_section(p_file)) editor/editor_node.cpp 2855 true Layout name not found!
godot-native.57328dfb30cf36d2cbb507e6 Localized message editor Restored the Default layout to its base settings. unknown switch: (current_menu_option) | case: LAYOUT_DELETE | if: (p_file == "Default") editor/editor_node.cpp 2872 true Restored the Default layout to its base settings.
godot-native.6e425d1c349b5405e838de00 Localized message editor This object is marked as read-only, so it's not editable. unknown if: (current_obj->has_method("_is_read_only")) | if: (current_obj->call("_is_read_only")) editor/editor_node.cpp 3157 true This object is marked as read-only, so it's not editable.
godot-native.e6f32026ca3f29207193df24 Localized message editor This resource belongs to a scene that was imported, so it's not editable. Please read the documentation relevant to importing scenes to better understand this workflow. unknown if: (is_resource) | if: (subr_idx != -1) | if: (FileAccess::exists(base_path + ".import")) editor/editor_node.cpp 3184 true This resource belongs to a scene that was imported, so it's not editable. Please read the documentation relevant to importing scenes to better understand this workflow.
godot-native.20e3b4bc5c2ddc9f91c76049 Localized message editor This resource belongs to a scene that was instantiated or inherited. Changes to it must be made inside the original scene. unknown if: (is_resource) | if: (subr_idx != -1) | if else: (FileAccess::exists(base_path + ".import")) | if: ((!get_edited_scene() || get_edited_scene()->get_scene_file_path() != base_path) && ResourceLoader::get_resource_type(base_path) == "PackedScene") editor/editor_node.cpp 3186 true This resource belongs to a scene that was instantiated or inherited. Changes to it must be made inside the original scene.
godot-native.f491ef1dd26c02aaed9b2d07 Localized message editor This resource was imported, so it's not editable. Change its settings in the import panel and then re-import. unknown if: (is_resource) | if else: (subr_idx != -1) | if: (current_res->get_path().is_resource_file()) | if: (FileAccess::exists(current_res->get_path() + ".import")) editor/editor_node.cpp 3190 true This resource was imported, so it's not editable. Change its settings in the import panel and then re-import.
godot-native.85f2346ce09d3b986bd99ae1 Localized message editor This scene was imported, so changes to it won't be kept. Instantiating or inheriting it will allow you to make changes to it. Please read the documentation relevant to importing scenes to better understand this workflow. unknown if else: (is_resource) | if: (is_node) | if: (get_edited_scene() && !get_edited_scene()->get_scene_file_path().is_empty()) | if: (FileAccess::exists(source_scene + ".import")) editor/editor_node.cpp 3222 true This scene was imported, so changes to it won't be kept. Instantiating or inheriting it will allow you to make changes to it. Please read the documentation relevant to importing scenes to better understand this workflow.
godot-native.03377958d9477de9df8c6587 Localized message editor This object is read-only. unknown conditional_expression else: info_is_warning editor/editor_node.cpp 3269 true This object is read-only.
godot-native.c007b6456b659ad2d6951665 Localized message editor Changes may be lost! unknown conditional_expression: info_is_warning editor/editor_node.cpp 3269 true Changes may be lost!
godot-native.08fe310c3b3e7901c997ad5a Localized message editor %d seconds ago unknown if: (last_modified_seconds < 120) | plural-form=plural; count-expression=last_modified_seconds (locale-dependent) editor/editor_node.cpp 3355 true %d seconds ago
godot-native.36e8d5770f56cf0bfc39c8ba Localized message editor %d second ago unknown if: (last_modified_seconds < 120) | plural-form=singular; count-expression=last_modified_seconds (locale-dependent) editor/editor_node.cpp 3355 true %d second ago
godot-native.1fef885cdeab6d087a2a2f77 Localized message editor %d minute ago unknown if else: (last_modified_seconds < 120) | if: (last_modified_seconds < 7200) | plural-form=singular; count-expression=last_modified_seconds / 60 (locale-dependent) editor/editor_node.cpp 3357 true %d minute ago
godot-native.d2d4971ae9fab62534ec2703 Localized message editor %d minutes ago unknown if else: (last_modified_seconds < 120) | if: (last_modified_seconds < 7200) | plural-form=plural; count-expression=last_modified_seconds / 60 (locale-dependent) editor/editor_node.cpp 3357 true %d minutes ago
godot-native.69cf785f84a68f5d3a54072d Localized message editor %d hours ago unknown if else: (last_modified_seconds < 120) | if else: (last_modified_seconds < 7200) | plural-form=plural; count-expression=last_modified_seconds / 3600 (locale-dependent) editor/editor_node.cpp 3359 true %d hours ago
godot-native.9492eb086c5c6141f68da89f Localized message editor %d hour ago unknown if else: (last_modified_seconds < 120) | if else: (last_modified_seconds < 7200) | plural-form=singular; count-expression=last_modified_seconds / 3600 (locale-dependent) editor/editor_node.cpp 3359 true %d hour ago
godot-native.e028e2623591dc862bc62e5f Localized message editor Scene opened: %s. unknown if: (p_opened_timestamp > scene_modified_time) editor/editor_node.cpp 3364 true Scene opened: %s.
godot-native.8efaf67b4c6b3fa248898a0b Localized message editor Last saved: %s. unknown if else: (p_opened_timestamp > scene_modified_time) editor/editor_node.cpp 3366 true Last saved: %s.
godot-native.588a6c3098fbffb90ace74c6 Localized message editor Scene "%s" has unsaved changes. %s unknown editor/editor_node.cpp 3369 true Scene "%s" has unsaved changes. %s
godot-native.4b5f1d7e38807ebd8a5f5a98 Localized message editor Open Scene unknown switch: (p_option) | case: SCENE_OPEN_SCENE | conditional_expression: p_option == SCENE_OPEN_SCENE editor/editor_node.cpp 3398 true Open Scene
godot-native.ea27f889e601153a4fc103ad Localized message editor Open Base Scene unknown switch: (p_option) | case: SCENE_OPEN_SCENE | conditional_expression else: p_option == SCENE_OPEN_SCENE editor/editor_node.cpp 3398 true Open Base Scene
godot-native.3423b23e01d85a4f75a15a50 Localized message editor OK unknown switch: (p_option) | case: EditorSceneTabs::SCENE_SAVE_SCENE | if: (scene && !scene->get_scene_file_path().is_empty()) | if else: (DirAccess::exists(scene->get_scene_file_path().get_base_dir())) editor/editor_node.cpp 3471 true OK
godot-native.81314b2175bc68d8ac3e369c Localized message editor %s no longer exists! Please specify a new save location. unknown switch: (p_option) | case: EditorSceneTabs::SCENE_SAVE_SCENE | if: (scene && !scene->get_scene_file_path().is_empty()) | if else: (DirAccess::exists(scene->get_scene_file_path().get_base_dir())) editor/editor_node.cpp 3471 true %s no longer exists! Please specify a new save location.
godot-native.b14cd2167329f3c7b37f5c7f Localized message editor The current scene has no root node, but %d modified external resource(s) and/or plugin data were saved anyway. unknown switch: (p_option) | case: EditorSceneTabs::SCENE_SAVE_AS_SCENE | if: (!scene) | if: (saved > 0) editor/editor_node.cpp 3497 true The current scene has no root node, but %d modified external resource(s) and/or plugin data were saved anyway.
godot-native.0e45dc86a489d96428f92674 Localized message editor A root node is required to save the scene. You can add a root node using the Scene tree dock. unknown switch: (p_option) | case: EditorSceneTabs::SCENE_SAVE_AS_SCENE | if: (!scene) | if else: (saved > 0) | if: (p_option == SCENE_SAVE_AS_SCENE) editor/editor_node.cpp 3501 true A root node is required to save the scene. You can add a root node using the Scene tree dock.
godot-native.49314db91546d2adb4f4fb49 Localized message editor OK unknown switch: (p_option) | case: EditorSceneTabs::SCENE_SAVE_AS_SCENE | if: (!scene) | if else: (saved > 0) | if: (p_option == SCENE_SAVE_AS_SCENE) editor/editor_node.cpp 3502 true OK
godot-native.22087f95b2ba1af9a4a82703 Text assignment (control type unresolved) editor Save Scene As... unknown switch: (p_option) | case: EditorSceneTabs::SCENE_SAVE_AS_SCENE editor/editor_node.cpp 3535 true Save Scene As...
godot-native.011beca80f8506532fd02816 Text assignment (control type unresolved) editor Save new main scene... unknown switch: (p_option) | case: EditorSceneTabs::SCENE_SET_AS_MAIN_SCENE | if: (scene_path.is_empty()) editor/editor_node.cpp 3545 true Save new main scene...
godot-native.e6cb3d4f32ca765a6813b8cb Text assignment (control type unresolved) editor Save scene before running... unknown switch: (p_option) | case: EditorSceneTabs::SCENE_RUN | if: (scene_path.is_empty()) editor/editor_node.cpp 3565 true Save scene before running...
godot-native.bfd47e95ad41184069aae236 Localized message editor Can't undo while mouse buttons are pressed. unknown switch: (p_option) | case: SCENE_UNDO | if: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) editor/editor_node.cpp 3586 true Can't undo while mouse buttons are pressed.
godot-native.ea6f9c2ab840be744cd19f9b Localized message editor Nothing to undo. unknown switch: (p_option) | case: SCENE_UNDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if: (!undo_redo->undo()) editor/editor_node.cpp 3592 true Nothing to undo.
godot-native.601766d3527a0abb6ba9f3a7 Localized message editor Global Undo: %s unknown switch: (p_option) | case: SCENE_UNDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if else: (!undo_redo->undo()) | if: (!action.is_empty()) | switch: (id) | case: EditorUndoRedoManager::GLOBAL_HISTORY editor/editor_node.cpp 3596 true Global Undo: %s
godot-native.8acf59debf07e6eef44f11d1 Localized message editor Remote Undo: %s unknown switch: (p_option) | case: SCENE_UNDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if else: (!undo_redo->undo()) | if: (!action.is_empty()) | switch: (id) | case: EditorUndoRedoManager::REMOTE_HISTORY editor/editor_node.cpp 3599 true Remote Undo: %s
godot-native.a0b690f6dfe0b3250b13e300 Localized message editor Scene Undo: %s unknown switch: (p_option) | case: SCENE_UNDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if else: (!undo_redo->undo()) | if: (!action.is_empty()) | switch: (id) | case editor/editor_node.cpp 3602 true Scene Undo: %s
godot-native.7e36ebba43820029b3b65f50 Localized message editor Can't redo while mouse buttons are pressed. unknown switch: (p_option) | case: SCENE_REDO | if: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) editor/editor_node.cpp 3611 true Can't redo while mouse buttons are pressed.
godot-native.618ab8aa700a065b3bbdfad8 Localized message editor Nothing to redo. unknown switch: (p_option) | case: SCENE_REDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if: (!undo_redo->redo()) editor/editor_node.cpp 3614 true Nothing to redo.
godot-native.c008058a447310499ffc1fa3 Localized message editor Global Redo: %s unknown switch: (p_option) | case: SCENE_REDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if else: (!undo_redo->redo()) | switch: (undo_redo->get_current_action_history_id()) | case: EditorUndoRedoManager::GLOBAL_HISTORY editor/editor_node.cpp 3623 true Global Redo: %s
godot-native.37409616cefa545ae3f288dd Localized message editor Remote Redo: %s unknown switch: (p_option) | case: SCENE_REDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if else: (!undo_redo->redo()) | switch: (undo_redo->get_current_action_history_id()) | case: EditorUndoRedoManager::REMOTE_HISTORY editor/editor_node.cpp 3626 true Remote Redo: %s
godot-native.d9591137f81090c29bad5869 Localized message editor Scene Redo: %s unknown switch: (p_option) | case: SCENE_REDO | if else: ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) | if else: (!undo_redo->redo()) | switch: (undo_redo->get_current_action_history_id()) | case editor/editor_node.cpp 3629 true Scene Redo: %s
godot-native.77faf2331efb0b0702c2f96f Localized message editor Can't reload a scene that was never saved. unknown switch: (p_option) | case: SCENE_RELOAD_SAVED_SCENE | if: (scene_filename.is_empty()) editor/editor_node.cpp 3642 true Can't reload a scene that was never saved.
godot-native.5153f2d81c090fc9972eeea1 Localized message editor Save & Reload unknown switch: (p_option) | case: SCENE_RELOAD_SAVED_SCENE | if: (unsaved_cache) | if: (!p_confirmed) editor/editor_node.cpp 3648 true Save & Reload
godot-native.41dac3feffc6be43136244e9 Localized message editor Save before reloading the scene? unknown switch: (p_option) | case: SCENE_RELOAD_SAVED_SCENE | if: (unsaved_cache) | if: (!p_confirmed) editor/editor_node.cpp 3650 true Save before reloading the scene?
godot-native.6c140c1808bc6dfdac204884 Text assignment (control type unresolved) editor Stop running project before reloading the current project? unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_project_confirmation && project_run_bar->is_playing()) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3750 true Stop running project before reloading the current project?
godot-native.dbb3f51ec2517e04b4621f2f Localized message editor Stop & Reload unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_project_confirmation && project_run_bar->is_playing()) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3751 true Stop & Reload
godot-native.d4b938c55be03418d3fb15e1 Text assignment (control type unresolved) editor Stop running project before exiting the editor? unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_project_confirmation && project_run_bar->is_playing()) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3753 true Stop running project before exiting the editor?
godot-native.d7a1a1746ffa20025249399b Localized message editor Stop & Quit unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_project_confirmation && project_run_bar->is_playing()) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3754 true Stop & Quit
godot-native.5e77e9370248d10af6bc7c76 Text assignment (control type unresolved) editor The export templates are still being downloaded. unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_download_confirmation && export_template_manager->is_downloading()) editor/editor_node.cpp 3764 true The export templates are still being downloaded.
godot-native.decbdc59739bc583347bd421 Localized message editor Stop & Reload unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_download_confirmation && export_template_manager->is_downloading()) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3766 true Stop & Reload
godot-native.49867e70e9c825e808e4969c Localized message editor Stop & Quit unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (!stop_download_confirmation && export_template_manager->is_downloading()) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3768 true Stop & Quit
godot-native.2fccff7e9d1518cee352a1d9 Localized message editor Save & Reload unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (_next_unsaved_scene(!save_each) == -1) | if: (EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3781 true Save & Reload
godot-native.52b48053c053018488becf93 Text assignment (control type unresolved) editor Save modified resources before reloading? unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (_next_unsaved_scene(!save_each) == -1) | if: (EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3782 true Save modified resources before reloading?
godot-native.75a9ff05370ddade89b09c28 Localized message editor Save & Quit unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (_next_unsaved_scene(!save_each) == -1) | if: (EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3784 true Save & Quit
godot-native.ca84552d4397e281ddfc98d2 Text assignment (control type unresolved) editor Save modified resources before closing? unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (_next_unsaved_scene(!save_each) == -1) | if: (EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3785 true Save modified resources before closing?
godot-native.ec8fcb3420075c5ea305927d Localized message editor Save & Reload unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (_next_unsaved_scene(!save_each) == -1) | for: i < editor_data.get_editor_plugin_count() | if: (!unsaved_status.is_empty()) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3797 true Save & Reload
godot-native.f47d4490ead015bf4d09fbd6 Localized message editor Save & Quit unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if: (_next_unsaved_scene(!save_each) == -1) | for: i < editor_data.get_editor_plugin_count() | if: (!unsaved_status.is_empty()) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3800 true Save & Quit
godot-native.88ef3a14dfd9920805fed295 Localized message editor Save & Reload unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if else: (save_each) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3832 true Save & Reload
godot-native.ba4eb3b2f2a885fbcacd07df Localized message editor Save changes to the following scene(s) before reloading? unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if else: (save_each) | if: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3833 true Save changes to the following scene(s) before reloading?
godot-native.697fee8d610dfe57082e0c5c Localized message editor Save & Quit unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if else: (save_each) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) editor/editor_node.cpp 3835 true Save & Quit
godot-native.197e3df834adb6438f404e79 Localized message editor Save changes to the following scene(s) before quitting? unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if else: (save_each) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) | conditional_expression: p_option == SCENE_QUIT editor/editor_node.cpp 3836 true Save changes to the following scene(s) before quitting?
godot-native.375075808cc32f1a575d4d1e Localized message editor Save changes to the following scene(s) before opening Project Manager? unknown switch: (p_option) | case: PROJECT_RELOAD_CURRENT_PROJECT | if: (!p_confirmed) | if else: (save_each) | if else: (p_option == PROJECT_RELOAD_CURRENT_PROJECT) | conditional_expression else: p_option == SCENE_QUIT editor/editor_node.cpp 3836 true Save changes to the following scene(s) before opening Project Manager?
godot-native.105f98c422888ea5abec5de5 Localized message editor This option is deprecated. Situations where refresh must be forced are now considered a bug. Please report. unknown switch: (p_option) | case: SPINNER_UPDATE_CONTINUOUSLY editor/editor_node.cpp 3851 true This option is deprecated. Situations where refresh must be forced are now considered a bug. Please report.
godot-native.56ab110ced720c6ae1247eff Localized message editor OK unknown switch: (p_option) | case: SPINNER_UPDATE_CONTINUOUSLY editor/editor_node.cpp 3851 true OK
godot-native.f5a914e064729a96db9f608a Text assignment (control type unresolved) editor Pick a Main Scene unknown switch: (p_option) | case: SETTINGS_PICK_MAIN_SCENE editor/editor_node.cpp 3914 true Pick a Main Scene
godot-native.50db3440f55ca749e2a0757d Localized message editor This operation can't be done without a scene. unknown if: (p_idx == 0) | if: (!editor_data.get_edited_scene_root()) editor/editor_node.cpp 4138 true This operation can't be done without a scene.
godot-native.83e1eb2707d2500d472b5eed Localized message editor OK unknown if: (p_idx == 0) | if: (!editor_data.get_edited_scene_root()) editor/editor_node.cpp 4138 true OK
godot-native.d7801f4bf4d2576ad79251ad Text assignment (control type unresolved) editor Export Mesh Library unknown if: (p_idx == 0) editor/editor_node.cpp 4150 true Export Mesh Library
godot-native.dd6863372d494e818130fa23 Localized message editor All scenes are already saved. unknown if else: (has_unsaved) editor/editor_node.cpp 4265 true All scenes are already saved.
godot-native.cdd3d6d0138b1ffa72f4221c Text assignment (control type unresolved) editor Quick Open Color Palette... unknown editor/editor_node.cpp 4272 true Quick Open Color Palette...
godot-native.70877f7fc2e3880bfde140c2 Localized message editor Unable to enable addon plugin at: '%s' parsing of config failed. unknown if: (err != OK) editor/editor_node.cpp 4469 true Unable to enable addon plugin at: '%s' parsing of config failed.
godot-native.eb659dbe2d048a36cc054cb8 Localized message editor Unable to find script field for addon plugin at: '%s'. unknown if: (!cf->has_section_key("plugin", "script")) editor/editor_node.cpp 4479 true Unable to find script field for addon plugin at: '%s'.
godot-native.3dd13a93300626146d4d93fb Localized message editor Unable to load addon script from path: '%s'. unknown if: (script_path.length() > 0) | if: (scr.is_null()) editor/editor_node.cpp 4495 true Unable to load addon script from path: '%s'.
godot-native.ff87e51e59df2471af4d850f Localized message editor Unable to load addon script from path: '%s'. This might be due to a code error in that script. Disabling the addon at '%s' to prevent further errors. unknown if: (script_path.length() > 0) | if: (scr->get_instance_base_type() == StringName()) editor/editor_node.cpp 4507 true Unable to load addon script from path: '%s'. This might be due to a code error in that script. Disabling the addon at '%s' to prevent further errors.
godot-native.eef82f44593dd13207d536c8 Localized message editor Unable to load addon script from path: '%s'. Base type is not 'EditorPlugin'. unknown if: (script_path.length() > 0) | if: (!ClassDB::is_parent_class(scr->get_instance_base_type(), "EditorPlugin")) editor/editor_node.cpp 4514 true Unable to load addon script from path: '%s'. Base type is not 'EditorPlugin'.
godot-native.6ec74edcbf36b903a00fd6c2 Localized message editor Unable to load addon script from path: '%s'. Script is not in tool mode. unknown if: (script_path.length() > 0) | if: (!scr->is_tool()) editor/editor_node.cpp 4519 true Unable to load addon script from path: '%s'. Script is not in tool mode.
godot-native.9bc1fbb77ecfe4f81933cb46 Text assignment (control type unresolved) editor Scene '%s' was automatically imported, so it can't be modified. To make changes to it, a new inherited scene can be created. unknown if: (!p_set_inherited) | if: (!p_force_open_imported && FileAccess::exists(lpath + ".import")) editor/editor_node.cpp 4864 true Scene '%s' was automatically imported, so it can't be modified. To make changes to it, a new inherited scene can be created.
godot-native.68b00831fce91cc6b8730982 Localized message editor Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path. unknown if: (!lpath.begins_with("res://")) editor/editor_node.cpp 4873 true Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path.
godot-native.836e8f36f97db5ebd8e88d8a Localized message editor OK unknown if: (!lpath.begins_with("res://")) editor/editor_node.cpp 4873 true OK
godot-native.a26006a85a4b197cb7a6e51a Localized message editor Scene '%s' has broken dependencies: unknown for_range_loop editor/editor_node.cpp 4897 true Scene '%s' has broken dependencies:
godot-native.fea340949d685ff3fca58bb3 Localized message editor Multi-window support is not available because the `--single-window` command line argument was used to start the editor. unknown if: (SceneTree::get_singleton()->get_root()->is_embedding_subwindows()) | if: (DisplayServer::get_singleton()->has_feature(DisplayServerEnums::FEATURE_SUBWINDOWS)) editor/editor_node.cpp 5404 true Multi-window support is not available because the `--single-window` command line argument was used to start the editor.
godot-native.90abe014f9cdbbf5bfbc4b48 Localized message editor Multi-window support is not available because the current platform doesn't support multiple windows. unknown if: (SceneTree::get_singleton()->get_root()->is_embedding_subwindows()) | if else: (DisplayServer::get_singleton()->has_feature(DisplayServerEnums::FEATURE_SUBWINDOWS)) editor/editor_node.cpp 5406 true Multi-window support is not available because the current platform doesn't support multiple windows.
godot-native.d13f950dd7245d08fc213359 Localized message editor Multi-window support is not available because Interface > Editor > Single Window Mode is enabled in the editor settings. unknown if else: (SceneTree::get_singleton()->get_root()->is_embedding_subwindows()) | if: (EDITOR_GET("interface/editor/display/single_window_mode")) editor/editor_node.cpp 5409 true Multi-window support is not available because Interface > Editor > Single Window Mode is enabled in the editor settings.
godot-native.fc1010cb6c5becfff72f7ec1 Localized message editor Multi-window support is not available because Interface > Multi Window > Enable is disabled in the editor settings. unknown editor/editor_node.cpp 5412 true Multi-window support is not available because Interface > Multi Window > Enable is disabled in the editor settings.
godot-native.c616c1003acfc875d4ef62dc Item text (control type unresolved) editor No Recent Scenes unknown if: (rc.size() == 0) editor/editor_node.cpp 5479 true No Recent Scenes
godot-native.268986083de96b99e2e9a465 Shortcut label editor Clear Recent Scenes unknown if else: (rc.size() == 0) editor/editor_node.cpp 5489 true Clear Recent Scenes
godot-native.595e463042b91904841adf65 Localized message editor There is no defined scene to run. unknown if: (p_custom_action_name == "select_current") | if: (!scene) editor/editor_node.cpp 5734 true There is no defined scene to run.
godot-native.a9f991d7703c1c3372d74d85 Localized message editor OK unknown if: (p_custom_action_name == "select_current") | if: (!scene) editor/editor_node.cpp 5734 true OK
godot-native.57f60dd00a3091787ab5ed1b Text assignment (control type unresolved) editor Save scene before running... unknown if: (p_custom_action_name == "select_current") | if: (!FileAccess::exists(scene->get_scene_file_path())) editor/editor_node.cpp 5743 true Save scene before running...
godot-native.ceba04782aba5c3aec3ac6e2 Localized message editor Loading editor unknown editor/editor_node.cpp 6316 true Loading editor
godot-native.50ce5e989376b074b0f67c35 Localized message editor Loading editor layout... unknown editor/editor_node.cpp 6317 true Loading editor layout...
godot-native.ab93ae0592cccd389a03fe60 Localized message editor Loading docks... unknown if: (err != OK) | if else: (overridden_default_layout) editor/editor_node.cpp 6336 true Loading docks...
godot-native.6a2ccd25ba7a81aedeaa4535 Localized message editor Loading docks... unknown if else: (err != OK) editor/editor_node.cpp 6341 true Loading docks...
godot-native.82cd89a7db5929748859f6ee Localized message editor Reopening scenes... unknown if else: (err != OK) editor/editor_node.cpp 6344 true Reopening scenes...
godot-native.73b69d516aa8ff38d17bfb90 Localized message editor Loading central editor layout... unknown if else: (err != OK) editor/editor_node.cpp 6347 true Loading central editor layout...
godot-native.aa72e0f4006ad1f42a154ce5 Localized message editor Loading plugin window layout... unknown if else: (err != OK) editor/editor_node.cpp 6350 true Loading plugin window layout...
godot-native.802b040ebff07bd5860292ef Localized message editor Editor layout ready. unknown if else: (err != OK) editor/editor_node.cpp 6353 true Editor layout ready.
godot-native.5f1f098fe5e3d1330abbce0b Text assignment (control type unresolved) editor No main scene has ever been defined. Select one? You can change it later in "Project Settings" under the 'application' category. unknown if: (main_scene.is_empty()) editor/editor_node.cpp 6503 true No main scene has ever been defined. Select one? You can change it later in "Project Settings" under the 'application' category.
godot-native.91e35e6a2002c22b68c1e44d Text assignment (control type unresolved) editor Selected scene '%s' does not exist. Select a valid one? You can change it later in "Project Settings" under the 'application' category. unknown if: (!FileAccess::exists(main_scene)) editor/editor_node.cpp 6518 true Selected scene '%s' does not exist. Select a valid one? You can change it later in "Project Settings" under the 'application' category.
godot-native.58a16df842a056d8e868337c Text assignment (control type unresolved) editor Selected scene '%s' is not a scene file. Select a valid one? You can change it later in "Project Settings" under the 'application' category. unknown if: (ResourceLoader::get_resource_type(main_scene) != "PackedScene") editor/editor_node.cpp 6525 true Selected scene '%s' is not a scene file. Select a valid one? You can change it later in "Project Settings" under the 'application' category.
godot-native.90fac361161c5e26dc6239ed Text assignment (control type unresolved) editor User data dir '%s' is not valid. Change to a valid one? unknown if: (use_custom_dir) | if: (dir->change_dir(data_dir) != OK) | if: (dir->change_dir(data_dir) != OK) editor/editor_node.cpp 6542 true User data dir '%s' is not valid. Change to a valid one?
godot-native.5c009b3d5bb4a593153cfa8a Localized message editor Cannot run the script because it contains errors, check the output log. unknown if: (err != OK || !p_script->is_valid()) editor/editor_node.cpp 6555 true Cannot run the script because it contains errors, check the output log.
godot-native.167d4965c611f914ed86217c Localized message editor Cannot run the script because it doesn't extend EditorScript. unknown if: (!ClassDB::is_parent_class(p_script->get_instance_base_type(), "EditorScript")) editor/editor_node.cpp 6565 true Cannot run the script because it doesn't extend EditorScript.
godot-native.7871e897c212e36d70abb224 Localized message editor Cannot run the script because it's not a tool script (add the @tool annotation at the top). unknown if: (!p_script->is_tool()) | if: (p_script->get_class() == "GDScript") editor/editor_node.cpp 6571 true Cannot run the script because it's not a tool script (add the @tool annotation at the top).
godot-native.599cecf8dc5b936349b38d0d Localized message editor Cannot run the script because it's not a tool script (add the [Tool] attribute above the class definition). unknown if: (!p_script->is_tool()) | if else: (p_script->get_class() == "GDScript") | if: (p_script->get_class() == "CSharpScript") editor/editor_node.cpp 6573 true Cannot run the script because it's not a tool script (add the [Tool] attribute above the class definition).
godot-native.436a06b383b4517359708d50 Localized message editor Cannot run the script because it's not a tool script. unknown if: (!p_script->is_tool()) | if else: (p_script->get_class() == "GDScript") | if else: (p_script->get_class() == "CSharpScript") editor/editor_node.cpp 6575 true Cannot run the script because it's not a tool script.
godot-native.9848a3c06c74a9fd5e645762 Shortcut label editor Save Layout... unknown editor/editor_node.cpp 6631 true Save Layout...
godot-native.0f0871ac1d61166c76307a5e Shortcut label editor Delete Layout... unknown editor/editor_node.cpp 6632 true Delete Layout...
godot-native.ace4119e7b4710400980deb7 Localized message editor Default (Overridden) unknown conditional_expression: overridden_default_layout editor/editor_node.cpp 6642 true Default (Overridden)
godot-native.df41d56686081026ad7ffb54 Localized message editor Default unknown conditional_expression else: overridden_default_layout editor/editor_node.cpp 6642 true Default
godot-native.09df53dbca7a0f4f0465619a Localized message editor This scene was never saved. unknown if: (EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(p_tab))) | if: (scene_filename.is_empty()) editor/editor_node.cpp 6801 true This scene was never saved.
godot-native.7ff985d242841a138e1a4763 Localized message editor Save & Close unknown if: (!unsaved_message.is_empty()) editor/editor_node.cpp 6817 true Save & Close
godot-native.65cd5bcfa1f4410a3290a38a Localized message editor Save before closing? unknown if: (!unsaved_message.is_empty()) editor/editor_node.cpp 6818 true Save before closing?
godot-native.bbfcf6815d5ee85a177ba83e Label editor %d more files or folders unknown if: (p_paths.size() > num_rows) | if: (has_file && has_folder) editor/editor_node.cpp 6989 true %d more files or folders
godot-native.262ea80fec468420e0fe9c32 Label editor %d more folders unknown if: (p_paths.size() > num_rows) | if else: (has_file && has_folder) | if: (has_folder) editor/editor_node.cpp 6991 true %d more folders
godot-native.1a94644f5a67d0de65d405b2 Label editor %d more files unknown if: (p_paths.size() > num_rows) | if else: (has_file && has_folder) | if else: (has_folder) editor/editor_node.cpp 6993 true %d more files
godot-native.27570d72e78afd421768a61a Localized message editor Unable to write to file '%s', file in use, locked or lacking permissions. unknown editor/editor_node.cpp 7097 true Unable to write to file '%s', file in use, locked or lacking permissions.
godot-native.52bc00c0d1331ce853e35c20 Localized message editor Preparing scenes for reload unknown editor/editor_node.cpp 7204 true Preparing scenes for reload
godot-native.3505eafb2148d08af85e3883 Localized message editor Analyzing scene %s unknown for: current_scene_idx < editor_data.get_edited_scene_count() editor/editor_node.cpp 7211 true Analyzing scene %s
godot-native.3518faa496d31a369c2b4564 Localized message editor Preparation done. unknown editor/editor_node.cpp 7256 true Preparation done.
godot-native.ea2b7acadbfef8b6fc461659 Localized message editor Scenes reloading unknown editor/editor_node.cpp 7263 true Scenes reloading
godot-native.a78c9baca1df43d4a2106c19 Localized message editor Reloading... unknown editor/editor_node.cpp 7264 true Reloading...
godot-native.849b19a39a0a52c6b6292b4f Localized message editor Reloading done. unknown editor/editor_node.cpp 7628 true Reloading done.
godot-native.293ec1011f9b1fc104ecf4a3 Localized message editor Save & Restart unknown if: (video_restart_dialog == nullptr) editor/editor_node.cpp 7783 true Save & Restart
godot-native.53fd0cb7b322c1fda4558ada Text assignment (control type unresolved) editor Changing the renderer requires restarting the editor. Choosing Save & Restart will change the renderer to: - Desktop platforms: %s - Mobile platforms: %s - Web platform: %s unknown editor/editor_node.cpp 7793 true Changing the renderer requires restarting the editor. Choosing Save & Restart will change the renderer to: - Desktop platforms: %s - Mobile platforms: %s - Web platform: %s
godot-native.c54e39e9f510b0d3a51c0b7c Localized message editor Forward+ unknown if: (p_rendering_method == "forward_plus") editor/editor_node.cpp 7803 true Forward+
godot-native.044aa2d7d1d44eb890b3bc2d Localized message editor Mobile unknown if: (p_rendering_method == "mobile") editor/editor_node.cpp 7806 true Mobile
godot-native.2bdb5c3478f7db6eb3b62ae1 Localized message editor Compatibility unknown if: (p_rendering_method == "gl_compatibility") editor/editor_node.cpp 7809 true Compatibility
godot-native.c3fb54dcae9d7a2d2b959f85 Localized message editor Open Recent unknown editor/editor_node.cpp 8015 true Open Recent
godot-native.ea2c87fe6fc9136ea70623a7 Localized message editor Export As... unknown editor/editor_node.cpp 8033 true Export As...
godot-native.0e420a8c6e9a868a3bcef25d Item text (control type unresolved) editor Version Control unknown editor/editor_node.cpp 8065 true Version Control
godot-native.06029ba23b9394704e12c26f Item text (control type unresolved) editor Create/Override Version Control Metadata... unknown if: (!vcs_actions_menu) editor/editor_node.cpp 8069 true Create/Override Version Control Metadata...
godot-native.5d5a7c32df48f31f8057e234 Item text (control type unresolved) editor Version Control Settings... unknown if: (!vcs_actions_menu) editor/editor_node.cpp 8070 true Version Control Settings...
godot-native.3dc900290b9aaddee75e4e10 Item text (control type unresolved) editor Pack Project as ZIP... unknown editor/editor_node.cpp 8076 true Pack Project as ZIP...
godot-native.1966f28f574d19d5cb051565 Item text (control type unresolved) editor Install Android Build Template... unknown editor/editor_node.cpp 8077 true Install Android Build Template...
godot-native.aec81fbfaa0193cd4cc2eeea Item text (control type unresolved) editor Open User Data Folder unknown #ifdef: ANDROID_ENABLED editor/editor_node.cpp 8079 true Open User Data Folder
godot-native.0e0865d3c7cd3d8f7189a005 Localized message editor Tools unknown editor/editor_node.cpp 8090 true Tools
godot-native.6d4317eaa3e25e51899102b9 Localized message editor Editor Docks unknown editor/editor_node.cpp 8114 true Editor Docks
godot-native.941009d73286cfb493226f9e Localized message editor Editor Layout unknown editor/editor_node.cpp 8120 true Editor Layout
godot-native.4b541de2dbcfbf2b8f743a2f Localized message editor Screenshots are stored in the user data folder ("user://"). unknown editor/editor_node.cpp 8124 true Screenshots are stored in the user data folder ("user://").
godot-native.4101e2de07f0061e738d3877 Item text (control type unresolved) editor Open Editor Data/Settings Folder unknown #ifdef: ANDROID_ENABLED | if: (EditorPaths::get_singleton()->get_data_dir() == EditorPaths::get_singleton()->get_config_dir()) editor/editor_node.cpp 8132 true Open Editor Data/Settings Folder
godot-native.51188f05b1ed21094b4f91dc Item text (control type unresolved) editor Open Editor Data Folder unknown #ifdef: ANDROID_ENABLED | if else: (EditorPaths::get_singleton()->get_data_dir() == EditorPaths::get_singleton()->get_config_dir()) editor/editor_node.cpp 8135 true Open Editor Data Folder
godot-native.e145e70a4a38f13a3e573d48 Item text (control type unresolved) editor Open Editor Settings Folder unknown #ifdef: ANDROID_ENABLED | if else: (EditorPaths::get_singleton()->get_data_dir() == EditorPaths::get_singleton()->get_config_dir()) editor/editor_node.cpp 8136 true Open Editor Settings Folder
godot-native.7de4a9795d2da6b10ff7daab Item text (control type unresolved) editor Manage Editor Features... unknown editor/editor_node.cpp 8141 true Manage Editor Features...
godot-native.369a2741d87767bba1ffd315 Item text (control type unresolved) editor Manage Export Templates... unknown editor/editor_node.cpp 8142 true Manage Export Templates...
godot-native.6989849dfd2da6cd562ccc63 Item text (control type unresolved) editor Configure FBX Importer... unknown #if: !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) editor/editor_node.cpp 8144 true Configure FBX Importer...
godot-native.9ae26510470fcc109c2f8e83 Localized message editor Copies the system info as a single-line text into the clipboard. unknown editor/editor_node.cpp 8167 true Copies the system info as a single-line text into the clipboard.
godot-native.84950eed784f8a8246681b68 MenuButton editor Main Menu unknown if: (new_menu_type == MENU_TYPE_COMPACT) editor/editor_node.cpp 8239 true Main Menu
godot-native.608e3d2080c4547e95ac6f08 Shortcut label editor Lock Selected Node(s) unknown editor/editor_node.cpp 8422 true Lock Selected Node(s)
godot-native.68651bef44b09c8f7e575d8a Shortcut label editor Unlock Selected Node(s) unknown editor/editor_node.cpp 8423 true Unlock Selected Node(s)
godot-native.18a8c6489101e9f555c40084 Shortcut label editor Group Selected Node(s) unknown editor/editor_node.cpp 8424 true Group Selected Node(s)
godot-native.7ffb7ca9039d0e77b424b211 Shortcut label editor Ungroup Selected Node(s) unknown editor/editor_node.cpp 8425 true Ungroup Selected Node(s)
godot-native.ebd93241ffae9478912ea716 Shortcut label editor Toggle Selected Node(s) Visibility unknown editor/editor_node.cpp 8426 true Toggle Selected Node(s) Visibility
godot-native.249825f1559c909730327950 Shortcut label editor Pan View unknown editor/editor_node.cpp 8645 true Pan View
godot-native.371b02dbcc3180c0f536ec4b Localized message editor Distraction Free Mode unknown editor/editor_node.cpp 8852 true Distraction Free Mode
godot-native.3e1fb076199552144df32313 Localized message editor Toggle Last Opened Bottom Panel unknown editor/editor_node.cpp 8854 true Toggle Last Opened Bottom Panel
godot-native.ff658b676f550abedf9e0b27 Button editor Toggle distraction-free mode. pressed -> EditorNode::_toggle_distraction_free_mode unknown editor/editor_node.cpp 8856 true Toggle distraction-free mode.
godot-native.6b696691d87a49e652f849a0 Localized message editor Copy Text unknown editor/editor_node.cpp 8926 true Copy Text
godot-native.cda15a54525e16d2e3a202d6 Text assignment (control type unresolved) editor Command Palette unknown editor/editor_node.cpp 8931 true Command Palette
godot-native.71938fe7147b06e64031d988 Shortcut label editor Next Scene Tab unknown editor/editor_node.cpp 8934 true Next Scene Tab
godot-native.c42a695d3233c874a1da04d7 Shortcut label editor Previous Scene Tab unknown editor/editor_node.cpp 8935 true Previous Scene Tab
godot-native.761056c9e579f423e26d47f8 Shortcut label editor Focus FileSystem Filter unknown editor/editor_node.cpp 8936 true Focus FileSystem Filter
godot-native.1d0ab32ea87a216abcc53fb9 Localized message editor New Scene unknown editor/editor_node.cpp 8938 true New Scene
godot-native.f2cc4773d7dbb877a6bb42a3 Localized message editor New Inherited Scene... unknown editor/editor_node.cpp 8939 true New Inherited Scene...
godot-native.00df6d8a0baf01c42a1c036a Localized message editor Open Scene... unknown editor/editor_node.cpp 8940 true Open Scene...
godot-native.f1c7d75cf6a71b4dcd9ddfa6 Localized message editor Reopen Closed Scene unknown editor/editor_node.cpp 8941 true Reopen Closed Scene
godot-native.bbe830a13e1eb9be50130898 Localized message editor Save Scene unknown editor/editor_node.cpp 8943 true Save Scene
godot-native.3231d681ef89f9361177fb4f Localized message editor Save Scene As... unknown editor/editor_node.cpp 8944 true Save Scene As...
godot-native.92b15dfec89d5da5137bb4f9 Localized message editor Save All Scenes unknown editor/editor_node.cpp 8945 true Save All Scenes
godot-native.5239ac712475452d361a0ef8 Localized message editor Quick Open... unknown editor/editor_node.cpp 8947 true Quick Open...
godot-native.85b58493018b60d4fbdc28be Localized message editor Quick Open Scene... unknown editor/editor_node.cpp 8949 true Quick Open Scene...
godot-native.762a3d84eaab4dc9e60afffb Localized message editor Quick Open Script... unknown editor/editor_node.cpp 8950 true Quick Open Script...
godot-native.7e1134b723178b6511191aa8 Shortcut label editor MeshLibrary... unknown editor/editor_node.cpp 8952 true MeshLibrary...
godot-native.6530c79da5273f4f3e6ac235 Localized message editor Reload Saved Scene unknown editor/editor_node.cpp 8954 true Reload Saved Scene
godot-native.1cda3f6b33ebc1ec20daa2b9 Localized message editor Close Scene unknown editor/editor_node.cpp 8955 true Close Scene
godot-native.68ef212bcadc926cc8e758c2 Localized message editor Close All Scenes unknown editor/editor_node.cpp 8956 true Close All Scenes
godot-native.68b90a054474ad058a442441 Localized message editor Editor Settings... unknown editor/editor_node.cpp 8959 true Editor Settings...
godot-native.488af552814b0e36da8090e3 Localized message editor Quit unknown editor/editor_node.cpp 8962 true Quit
godot-native.5c00d44f6e0478a7917ba5e4 Localized message editor Project Settings unknown editor/editor_node.cpp 8964 true Project Settings
godot-native.f04f9e0194136f6ede113e75 Localized message editor Project Settings... unknown editor/editor_node.cpp 8964 true Project Settings...
godot-native.f0143f9f54075204b5e3d9f6 Localized message editor Find in Files... unknown editor/editor_node.cpp 8965 true Find in Files...
godot-native.5a66ea41e0837814c68e7ed7 Localized message editor Export unknown editor/editor_node.cpp 8967 true Export
godot-native.8f2dbdefb36a38f0f2dcbba8 Localized message editor Export... unknown editor/editor_node.cpp 8967 true Export...
godot-native.8600b04315523f7828ecc89c Localized message editor Orphan Resource Explorer... unknown editor/editor_node.cpp 8969 true Orphan Resource Explorer...
godot-native.651b387550184f65f8691bfe Localized message editor Engine Compilation Configuration Editor... unknown editor/editor_node.cpp 8970 true Engine Compilation Configuration Editor...
godot-native.9cf8941ac939296b5b8b6d30 Localized message editor Upgrade Project Files... unknown editor/editor_node.cpp 8971 true Upgrade Project Files...
godot-native.62f3485229fd41a7732aa0e0 Localized message editor Reload Current Project unknown editor/editor_node.cpp 8973 true Reload Current Project
godot-native.b8083825662c4febea4fcf98 Localized message editor Quit to Project List unknown editor/editor_node.cpp 8974 true Quit to Project List
godot-native.bcc59cc58508e0858f746e55 Shortcut label editor Command Palette... unknown editor/editor_node.cpp 8977 true Command Palette...
godot-native.698bac528145c4ad918a4351 Localized message editor Take Screenshot unknown editor/editor_node.cpp 8979 true Take Screenshot
godot-native.e2af2e2176e8204a7dbddd83 Localized message editor Toggle Fullscreen unknown editor/editor_node.cpp 8982 true Toggle Fullscreen
godot-native.0bff54fd78522ca673885143 Localized message editor Search Help... unknown editor/editor_node.cpp 8985 true Search Help...
godot-native.3bc40b47f9301c95832ab463 Localized message editor Online Documentation unknown editor/editor_node.cpp 8987 true Online Documentation
godot-native.99f3efd6a38652c1a01929ac Localized message editor Forum unknown editor/editor_node.cpp 8988 true Forum
godot-native.a7cffd389b42f61aa905b4e4 Localized message editor Community unknown editor/editor_node.cpp 8989 true Community
godot-native.f01369374f67b18477dd09d5 Localized message editor Copy System Info unknown editor/editor_node.cpp 8991 true Copy System Info
godot-native.fd1aa0876793265b5e92c3e0 Localized message editor Report a Bug unknown editor/editor_node.cpp 8992 true Report a Bug
godot-native.96611fc18123930649015839 Localized message editor Suggest a Feature unknown editor/editor_node.cpp 8993 true Suggest a Feature
godot-native.bf9bde54028814ab3d7f82d7 Localized message editor Send Docs Feedback unknown editor/editor_node.cpp 8994 true Send Docs Feedback
godot-native.18dace0542be3eadbfb749ff Localized message editor About Godot... unknown editor/editor_node.cpp 8995 true About Godot...
godot-native.c1dc91a257c83bb6567ec1eb Localized message editor Support Godot Development unknown editor/editor_node.cpp 8996 true Support Godot Development
godot-native.5c7245dfce14a32f7757bb33 Localized message editor Open 2D Workspace unknown editor/editor_node.cpp 8999 true Open 2D Workspace
godot-native.96dfc5069edc6c7660f5f279 Localized message editor Open 3D Workspace unknown editor/editor_node.cpp 9000 true Open 3D Workspace
godot-native.13f577b8e0a9084563f4474e Localized message editor Open Script Editor unknown editor/editor_node.cpp 9001 true Open Script Editor
godot-native.3e13ffaff67fecc8fc82bce9 Localized message editor Open Game View unknown editor/editor_node.cpp 9002 true Open Game View
godot-native.6a5b8b660ba54882fce72127 Localized message editor Open Asset Store unknown editor/editor_node.cpp 9003 true Open Asset Store
godot-native.42bb991ab7d5ba88f56a56bc Localized message editor Open the next Editor unknown editor/editor_node.cpp 9011 true Open the next Editor
godot-native.57c3daf4d47862c9fd54b21e Localized message editor Open the previous Editor unknown editor/editor_node.cpp 9012 true Open the previous Editor
godot-native.d140db30d1371aa63b2c991c Localized message editor Scene unknown editor/editor_node.cpp 9039 true Scene
godot-native.dc802715a59ac6a2c650aaa6 Localized message editor Project unknown editor/editor_node.cpp 9043 true Project
godot-native.38f6534b9236653e546f569d Localized message editor Debug unknown editor/editor_node.cpp 9047 true Debug
godot-native.b2e531d93f71f43e6e174dc7 Localized message editor Editor unknown editor/editor_node.cpp 9051 true Editor
godot-native.881a6facc6c28e24dcf55d39 Localized message editor Help unknown editor/editor_node.cpp 9055 true Help
godot-native.a5bc9e77582aefee60229bf2 OptionButton editor Choose a renderer. Notes: - On mobile platforms, the Mobile renderer is used if Forward+ is selected here. - On the web platform, the Compatibility renderer is always used. unknown editor/editor_node.cpp 9105 true Choose a renderer. Notes: - On mobile platforms, the Mobile renderer is used if Forward+ is selected here. - On the web platform, the Compatibility renderer is always used.
godot-native.2f5607f0ba4b06c079278d1b OptionButton editor Renderer unknown editor/editor_node.cpp 9106 true Renderer
godot-native.fe8abcca7f8810b7abd7ff5b MenuButton editor Update Mode unknown editor/editor_node.cpp 9158 true Update Mode
godot-native.441889fd1774db8009078407 Item text (control type unresolved) editor Update Continuously unknown editor/editor_node.cpp 9160 true Update Continuously
godot-native.6d5b31c132c03d8bbb49abef Item text (control type unresolved) editor Update When Changed unknown editor/editor_node.cpp 9161 true Update When Changed
godot-native.4e2e478dd948d90d928fbde6 Item text (control type unresolved) editor Hide Update Spinner unknown editor/editor_node.cpp 9163 true Hide Update Spinner
godot-native.39dfa7a7662f6535ac9b4296 Localized message editor Don't Save unknown editor/editor_node.cpp 9260 true Don't Save
godot-native.2ff0629bfe7b89ba35eccabf Localized message editor Don't Save unknown editor/editor_node.cpp 9268 true Don't Save
godot-native.3a22d71169b6c42404c150a3 ConfirmationDialog editor Android build template is missing, please install relevant templates. unknown editor/editor_node.cpp 9277 true Android build template is missing, please install relevant templates.
godot-native.f215e640e4e2120a4cb7edae Localized message editor Manage Templates unknown editor/editor_node.cpp 9278 true Manage Templates
godot-native.af0b383b3862510171d64527 Localized message editor Install from file unknown editor/editor_node.cpp 9279 true Install from file
godot-native.9c0abb468e2df3a1f366d2cb EditorFileDialog editor Select Android sources file file_selected -> EditorNode::_android_build_source_selected unknown editor/editor_node.cpp 9284 true Select Android sources file
godot-native.014ccba26eee7432871ba0d5 Localized message editor Install unknown editor/editor_node.cpp 9304 true Install
godot-native.c187d7ae67868d9456ca6c1d EditorFileDialog editor Import Templates From ZIP File file_selected -> EditorNode::_dialog_action unknown editor/editor_node.cpp 9317 true Import Templates From ZIP File
godot-native.f2d18251e374692ad726ee5a Localized message editor Template Package unknown editor/editor_node.cpp 9323 true Template Package
godot-native.4cc9e788fd27995281053c71 EditorFileDialog editor Export Library file_selected -> EditorNode::_dialog_action unknown editor/editor_node.cpp 9331 true Export Library
godot-native.54567db55b51b2b65473667b Localized message editor Merge With Existing unknown editor/editor_node.cpp 9334 true Merge With Existing
godot-native.3d1a6f590f5f8ea9f67f52c6 Localized message editor Apply MeshInstance Transforms unknown editor/editor_node.cpp 9335 true Apply MeshInstance Transforms
godot-native.b3c1ff0e12fff6fcf68f295a EditorFileDialog editor Pack Project as ZIP... file_selected -> EditorNode::_dialog_action unknown editor/editor_node.cpp 9343 true Pack Project as ZIP...
godot-native.3a7873fa91efda333955417a ConfirmationDialog editor Files have been modified outside Godot confirmed -> EditorNode::_reload_modified_scenes | confirmed -> EditorNode::_reload_project_settings | custom_action -> EditorNode::_resave_externally_modified_scenes unknown editor/editor_node.cpp 9356 true Files have been modified outside Godot
godot-native.5e547941d06b2509f20cca09 Label editor The following files are newer on disk: unknown editor/editor_node.cpp 9362 true The following files are newer on disk:
godot-native.fd148f12543708faec0211d9 Tree editor The following files are newer on disk: unknown editor/editor_node.cpp 9366 true The following files are newer on disk:
godot-native.08a56e6db51879db9fc44ec6 Label editor What action should be taken? unknown editor/editor_node.cpp 9371 true What action should be taken?
godot-native.8806149161067bb691282d67 Localized message editor Reload from disk unknown editor/editor_node.cpp 9376 true Reload from disk
godot-native.62214194bbb17565ddb0397c Localized message editor Ignore external changes unknown editor/editor_node.cpp 9378 true Ignore external changes
godot-native.27eb1fa0c70fa320d924edd8 ConfirmationDialog editor Project data folder (.godot) is missing. Please restart editor. unknown editor/editor_node.cpp 9385 true Project data folder (.godot) is missing. Please restart editor.
godot-native.54689853a627859dcc5562d2 Localized message editor Restart unknown editor/editor_node.cpp 9387 true Restart
godot-native.313780b99c57f929691cab53 Localized message editor Open Anyway unknown editor/editor_node.cpp 9533 true Open Anyway
godot-native.84e304f1202c4e77fe28842c Localized message editor New Inherited unknown editor/editor_node.cpp 9534 true New Inherited
godot-native.0ee6a97e2286443796303fb8 AcceptDialog editor Load Errors visibility_changed -> EditorNode::_load_error_dialog_visibility_changed unknown editor/editor_node.cpp 9553 true Load Errors
godot-native.69f44fd1a412cf161cf77139 Localized message editor Select unknown editor/editor_node.cpp 9574 true Select
godot-native.10572d372918a610441fbf34 Localized message editor Select Current unknown editor/editor_node.cpp 9576 true Select Current
godot-native.3f4e800dd83a96809b95c4f7 Localized message editor Open Project Settings unknown editor/editor_node.cpp 9581 true Open Project Settings
godot-native.34dca9260bb5a432e5d6f42c Localized message editor Cancel unknown editor/editor_node.h 788 true Cancel
godot-native.f18161aa11fbbc58f46d7eb6 Localized message editor Ok unknown editor/editor_node.h 788 true Ok
godot-native.7000ad7c46915f7a8ec70de9 Localized message editor Warning! unknown editor/editor_node.h 972 true Warning!
godot-native.9feb4f0ca4634af53ce3a8fa Localized message editor/export Can't get filesystem access. unknown if: (da.is_null()) editor/export/codesign.cpp 1200 true Can't get filesystem access.
godot-native.3b8302f41b4a5649a230d2eb Localized message editor/export Failed to get Info.plist hash. unknown if: (!p_info.is_empty()) | if: (info_plist.load_file(p_info)) | if: (info_hash1.is_empty() || info_hash2.is_empty()) editor/export/codesign.cpp 1212 true Failed to get Info.plist hash.
godot-native.f11f22bdcc9dc42b0c3e0a2d Localized message editor/export Invalid Info.plist, no exe name. unknown if: (!p_info.is_empty()) | if: (info_plist.load_file(p_info)) | if else: (info_plist.get_root()->data_type == PList::PLNodeType::PL_NODE_TYPE_DICT && info_plist.get_root()->data_dict.has("CFBundleExecutable")) editor/export/codesign.cpp 1219 true Invalid Info.plist, no exe name.
godot-native.853b0b8deaf4c289c74ae59b Localized message editor/export Invalid Info.plist, no bundle id. unknown if: (!p_info.is_empty()) | if: (info_plist.load_file(p_info)) | if else: (info_plist.get_root()->data_type == PList::PLNodeType::PL_NODE_TYPE_DICT && info_plist.get_root()->data_dict.has("CFBundleIdentifier")) editor/export/codesign.cpp 1226 true Invalid Info.plist, no bundle id.
godot-native.1f2b6b34e23094e1681949a6 Localized message editor/export Invalid Info.plist, can't load. unknown if: (!p_info.is_empty()) | if else: (info_plist.load_file(p_info)) editor/export/codesign.cpp 1230 true Invalid Info.plist, can't load.
godot-native.2f32c60945f29b3be9863b68 Localized message editor/export Failed to create "%s" subfolder. unknown if: (LipO::is_lipo(main_exe)) | if: (err != OK) editor/export/codesign.cpp 1242 true Failed to create "%s" subfolder.
godot-native.c755c765e999804532891d31 Localized message editor/export Failed to extract thin binary. unknown if: (LipO::is_lipo(main_exe)) | if: (lip.open_file(main_exe)) | for: i < lip.get_arch_count() | if: (!lip.extract_arch(i, tmp_path_name.path_join("_exe_" + itos(i)))) editor/export/codesign.cpp 1250 true Failed to extract thin binary.
godot-native.c9c65527da5fab5782f451a6 Localized message editor/export Invalid binary format. unknown if else: (LipO::is_lipo(main_exe)) | if else: (MachO::is_macho(main_exe)) editor/export/codesign.cpp 1260 true Invalid binary format.
godot-native.cb3fb2e66f506cee19fbc7d1 Localized message editor/export Already signed! unknown if: (!p_force) | for: i < files_to_sign.size() | if: (mh.is_signed()) editor/export/codesign.cpp 1271 true Already signed!
godot-native.3523357d81054b994056371f Localized message editor/export Failed to process nested resources. unknown if: (!p_bundle_path.is_empty()) | if: (!cr.add_folder_recursive(p_bundle_path, "", main_exe)) editor/export/codesign.cpp 1330 true Failed to process nested resources.
godot-native.e8ea89ea0e79ef65b8fee67d Localized message editor/export Failed to create _CodeSignature subfolder. unknown if: (!p_bundle_path.is_empty()) | if: (err != OK) editor/export/codesign.cpp 1336 true Failed to create _CodeSignature subfolder.
godot-native.6cc55a4d983a0e3964ac9d54 Localized message editor/export Failed to get CodeResources hash. unknown if: (!p_bundle_path.is_empty()) | if: (res_hash1.is_empty() || res_hash2.is_empty()) editor/export/codesign.cpp 1344 true Failed to get CodeResources hash.
godot-native.4c8e0547c6edb83d66133a5e Localized message editor/export Invalid entitlements file. unknown if: (!p_ent_path.is_empty()) | if: (entitlements.is_empty()) editor/export/codesign.cpp 1369 true Invalid entitlements file.
godot-native.63f8e304120bcbca4ccf5db4 Localized message editor/export Invalid executable file. unknown for: i < files_to_sign.size() | if: (!mh.open_file(files_to_sign[i])) editor/export/codesign.cpp 1386 true Invalid executable file.
godot-native.8e1041b6c2bbe788740ac71c Localized message editor/export Can't resize signature load command. unknown for: i < files_to_sign.size() | if: (!mh.set_signature_size(sign_size)) editor/export/codesign.cpp 1435 true Can't resize signature load command.
godot-native.0cb54eb0f06c9583a4ceef4a Localized message editor/export Failed to create fat binary. unknown if: (files_to_sign.size() > 1) | if: (!lip.create_file(main_exe, files_to_sign)) editor/export/codesign.cpp 1501 true Failed to create fat binary.
godot-native.52f1a513c2f6a071e648af4d Localized message editor/export Can't get filesystem access. unknown if: (da.is_null()) editor/export/codesign.cpp 1514 true Can't get filesystem access.
godot-native.842212c8fe98c017ae39d691 Localized message editor/export Unknown bundle type. unknown if: (da->dir_exists(p_path)) | if else: (bundle) editor/export/codesign.cpp 1550 true Unknown bundle type.
godot-native.f82979aa295ccf10cd488273 Localized message editor/export Unknown object type. unknown if else: (da->dir_exists(p_path)) | if else: (da->file_exists(p_path)) editor/export/codesign.cpp 1556 true Unknown object type.
godot-native.c2cc72db4551f5d7556b7944 Localized message editor/export Project export for platform: unknown editor/export/editor_export_platform.cpp 126 true Project export for platform:
godot-native.f59df55a6b25d039a5dbe2f4 Localized message editor/export Completed with warnings. unknown if: (p_err == OK && get_worst_message_type() < EditorExportPlatform::EXPORT_MESSAGE_ERROR) | if: (get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) editor/export/editor_export_platform.cpp 135 true Completed with warnings.
godot-native.31246ca45ea7efae7e268e07 Localized message editor/export Completed successfully. unknown if: (p_err == OK && get_worst_message_type() < EditorExportPlatform::EXPORT_MESSAGE_ERROR) | if else: (get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) editor/export/editor_export_platform.cpp 140 true Completed successfully.
godot-native.fbfb3a3150808d91312c6909 Localized message editor/export Failed. unknown if else: (p_err == OK && get_worst_message_type() < EditorExportPlatform::EXPORT_MESSAGE_ERROR) editor/export/editor_export_platform.cpp 148 true Failed.
godot-native.80736e2e8adfaa6d1734128f Localized message editor/export Unknown Error unknown if else: (msg_count > 0) | if: (p_err != OK) editor/export/editor_export_platform.cpp 213 true Unknown Error
godot-native.b8ade843d7ef6ba789abc8de Localized message editor/export Export failed with error code %d. unknown if else: (msg_count > 0) | if: (p_err != OK) editor/export/editor_export_platform.cpp 213 true Export failed with error code %d.
godot-native.7ed592c3fd264e5b9e571264 Localized message editor/export Could not extract assets from Android bundle "%s", due to error "%s". unknown if: (!p_patches.is_empty()) | for_range_loop | if: (path.ends_with(".apk") || path.ends_with(".aab")) | if: (err != OK) editor/export/editor_export_platform.cpp 344 true Could not extract assets from Android bundle "%s", due to error "%s".
godot-native.9e7fb90b9cef0056b45cfb40 Localized message editor/export Patch Creation unknown if: (!p_patches.is_empty()) | for_range_loop | if: (path.ends_with(".apk") || path.ends_with(".aab")) | if: (err != OK) editor/export/editor_export_platform.cpp 344 true Patch Creation
godot-native.ae9f5c4ba110f52c933e0a6f Localized message editor/export Patch Creation unknown if: (!p_patches.is_empty()) | for_range_loop | if: (err != OK) editor/export/editor_export_platform.cpp 354 true Patch Creation
godot-native.fcff11168190883ca4b3926b Localized message editor/export Could not load patch pack with path "%s". unknown if: (!p_patches.is_empty()) | for_range_loop | if: (err != OK) editor/export/editor_export_platform.cpp 354 true Could not load patch pack with path "%s".
godot-native.1430c805bbf209e6412e587f Localized message editor/export Storing File: %s unknown if: (pd->ep->step(vformat(TTR("Storing File: %s"), p_path), 2 + p_file * 100 / p_total, false)) editor/export/editor_export_platform.cpp 478 true Storing File: %s
godot-native.46d7322d6e66a6a46a3d2550 Localized message editor/export Storing File: unknown if: (zd->ep->step(TTR("Storing File:") + " " + p_path, 2 + p_file * 100 / p_total, false)) editor/export/editor_export_platform.cpp 570 true Storing File:
godot-native.1763b9f68e9b77d215588fdf Localized message editor/export No export template found at the expected path: unknown if: (err) editor/export/editor_export_platform.cpp 607 true No export template found at the expected path:
godot-native.916e161ea210be776c10f8b9 Localized message editor/export Export unknown if: (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) | if: (include_data) | if: (!ts_name.is_empty()) | if: (FileAccess::exists(ts_target)) | if: (!ts_data.is_empty()) editor/export/editor_export_platform.cpp 1207 true Export
godot-native.9f150ef263ee99e1122f64c1 Localized message editor/export Using user provided text server data, text display in the exported project might be broken if export template was built with different ICU version! unknown if: (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) | if: (include_data) | if: (!ts_name.is_empty()) | if: (FileAccess::exists(ts_target)) | if: (!ts_data.is_empty()) editor/export/editor_export_platform.cpp 1207 true Using user provided text server data, text display in the exported project might be broken if export template was built with different ICU version!
godot-native.b94403c12b122fe4b9d4e314 Localized message editor/export Export unknown if: (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) | if: (include_data) | if: (!ts_name.is_empty()) | if else: (FileAccess::exists(ts_target)) | if else: (FileAccess::exists(data_file_name)) | if: (!ts_data.is_empty()) editor/export/editor_export_platform.cpp 1230 true Export
godot-native.d0878f462df1819f1e6fce56 Localized message editor/export Using editor embedded text server data, text display in the exported project might be broken if export template was built with different ICU version! unknown if: (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) | if: (include_data) | if: (!ts_name.is_empty()) | if else: (FileAccess::exists(ts_target)) | if else: (FileAccess::exists(data_file_name)) | if: (!ts_data.is_empty()) editor/export/editor_export_platform.cpp 1230 true Using editor embedded text server data, text display in the exported project might be broken if export template was built with different ICU version!
godot-native.3ed5eb56d596e94251b6ed18 Localized message editor/export Missing text server data, text display in the exported project might be broken! unknown if: (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) | if: (include_data) | if: (!ts_name.is_empty()) | if: (!export_ok) editor/export/editor_export_platform.cpp 1237 true Missing text server data, text display in the exported project might be broken!
godot-native.4e7db8b941ac3b7a369d9b6e Localized message editor/export Export unknown if: (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) | if: (include_data) | if: (!ts_name.is_empty()) | if: (!export_ok) editor/export/editor_export_platform.cpp 1237 true Export
godot-native.427e33ddd7395b24f0c6b410 Localized message editor/export ZIP Creation unknown while: (!f.is_empty()) | if else: (da->is_link(f)) | if else: (da->current_is_dir()) | if: (fa.is_null()) editor/export/editor_export_platform.cpp 2066 true ZIP Creation
godot-native.6cfc52fe210dad33c5ddc755 Localized message editor/export Could not open file to read from path "%s". unknown while: (!f.is_empty()) | if else: (da->is_link(f)) | if else: (da->current_is_dir()) | if: (fa.is_null()) editor/export/editor_export_platform.cpp 2066 true Could not open file to read from path "%s".
godot-native.2b78cc12ba9f796b65526532 Localized message editor/export Packing unknown editor/export/editor_export_platform.cpp 2290 true Packing
godot-native.302c165e2b9a6902e46f66af Localized message editor/export Save PCK unknown if: (!p_embed) | if: (f.is_null()) editor/export/editor_export_platform.cpp 2306 true Save PCK
godot-native.4a7ab9ab2ee925c4609f453b Localized message editor/export Can't open file for writing at path "%s". unknown if: (!p_embed) | if: (f.is_null()) editor/export/editor_export_platform.cpp 2306 true Can't open file for writing at path "%s".
godot-native.0fbcf02014ff8ab67bac2c5f Localized message editor/export Can't open file for reading-writing at path "%s". unknown if else: (!p_embed) | if: (f.is_null()) editor/export/editor_export_platform.cpp 2313 true Can't open file for reading-writing at path "%s".
godot-native.2c72510e0d5dc091359e894b Localized message editor/export Save PCK unknown if else: (!p_embed) | if: (f.is_null()) editor/export/editor_export_platform.cpp 2313 true Save PCK
godot-native.44eb0d850ad4fb4499a9db39 Localized message editor/export Failed to export project files. unknown if: (err != OK) editor/export/editor_export_platform.cpp 2358 true Failed to export project files.
godot-native.ace3b904c0705371c8345ae7 Localized message editor/export Save PCK unknown if: (err != OK) editor/export/editor_export_platform.cpp 2358 true Save PCK
godot-native.94277aa3b36089c7fc0705fe Localized message editor/export Save PCK unknown if: (pd.file_ofs.is_empty()) editor/export/editor_export_platform.cpp 2363 true Save PCK
godot-native.e5aeb3f7ce7745339bd8395d Localized message editor/export No files or changes to export. unknown if: (pd.file_ofs.is_empty()) editor/export/editor_export_platform.cpp 2363 true No files or changes to export.
godot-native.6ff203b1e550c0d2c9afb78f Localized message editor/export Can't create encrypted file. unknown if: (!_encrypt_and_store_directory(f, pd, key, p_preset->get_seed(), file_base)) editor/export/editor_export_platform.cpp 2386 true Can't create encrypted file.
godot-native.e44eeac439b503f346a67a81 Localized message editor/export Save PCK unknown if: (!_encrypt_and_store_directory(f, pd, key, p_preset->get_seed(), file_base)) editor/export/editor_export_platform.cpp 2386 true Save PCK
godot-native.d5a3a9502ec8bf055e9a168c Localized message editor/export Packing unknown editor/export/editor_export_platform.cpp 2416 true Packing
godot-native.10a21c262925abf6c52ea328 Localized message editor/export Save ZIP unknown if: (err != OK && err != ERR_SKIP) editor/export/editor_export_platform.cpp 2435 true Save ZIP
godot-native.cc8e2f882991b4178477df93 Localized message editor/export Failed to export project files. unknown if: (err != OK && err != ERR_SKIP) editor/export/editor_export_platform.cpp 2435 true Failed to export project files.
godot-native.0113bac06e24e9685f7cae63 Localized message editor/export Save PCK unknown if: (zd.file_count == 0) editor/export/editor_export_platform.cpp 2446 true Save PCK
godot-native.92ed4f0fae492e9ea4c5112c Localized message editor/export No files or changes to export. unknown if: (zd.file_count == 0) editor/export/editor_export_platform.cpp 2446 true No files or changes to export.
godot-native.4451c3718c17bf3238431e1c Localized message editor/export Save ZIP unknown if: (err != OK) editor/export/editor_export_platform.cpp 2453 true Save ZIP
godot-native.726a974f766797e3b02231db Localized message editor/export Failed to move temporary file "%s" to "%s". unknown if: (err != OK) editor/export/editor_export_platform.cpp 2453 true Failed to move temporary file "%s" to "%s".
godot-native.5ec91a2b9ffbf8aade5c154d Localized message editor/export App Store Team ID not specified. unknown if: (p_preset) | if: (p_name == "application/app_store_team_id") | if: (team_id.is_empty()) editor/export/editor_export_platform_apple_embedded.cpp 181 true App Store Team ID not specified.
godot-native.e8874336f72c30f781e696cd Localized message editor/export Invalid Identifier: unknown if: (p_preset) | if else: (p_name == "application/app_store_team_id") | if: (p_name == "application/bundle_identifier") | if: (!is_package_name_valid(identifier, &pn_err)) editor/export/editor_export_platform_apple_embedded.cpp 187 true Invalid Identifier:
godot-native.05784e0504d3aead476017fc Localized message editor/export At least one file timestamp access reason should be selected. unknown if: (p_preset) | if else: (p_name == "application/app_store_team_id") | if else: (p_name == "application/bundle_identifier") | if: (p_name == "privacy/file_timestamp_access_reasons") | if: (access == 0) editor/export/editor_export_platform_apple_embedded.cpp 192 true At least one file timestamp access reason should be selected.
godot-native.15a553ec8781b9887882255d Localized message editor/export At least one disk space access reason should be selected. unknown if: (p_preset) | if else: (p_name == "application/app_store_team_id") | if else: (p_name == "application/bundle_identifier") | if else: (p_name == "privacy/file_timestamp_access_reasons") | if: (p_name == "privacy/disk_space_access_reasons") | if: (access == 0) editor/export/editor_export_platform_apple_embedded.cpp 197 true At least one disk space access reason should be selected.
godot-native.2b13932f492dcb9a8489f449 Localized message editor/export At least one system boot time access reason should be selected. unknown if: (p_preset) | if else: (p_name == "application/app_store_team_id") | if else: (p_name == "application/bundle_identifier") | if else: (p_name == "privacy/file_timestamp_access_reasons") | if else: (p_name == "privacy/disk_space_access_reasons") | if: (p_name == "privacy/system_boot_time_access_reasons") | if: (access == 0) editor/export/editor_export_platform_apple_embedded.cpp 202 true At least one system boot time access reason should be selected.
godot-native.b62e961d0e061f284872e365 Localized message editor/export "Shader Baker" doesn't work with the Compatibility renderer. unknown if: (p_preset) | if else: (p_name == "application/app_store_team_id") | if else: (p_name == "application/bundle_identifier") | if else: (p_name == "privacy/file_timestamp_access_reasons") | if else: (p_name == "privacy/disk_space_access_reasons") | if else: (p_name == "privacy/system_boot_time_access_reasons") | if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") editor/export/editor_export_platform_apple_embedded.cpp 207 true "Shader Baker" doesn't work with the Compatibility renderer.
godot-native.e717c77128e6b222e62dbeae Localized message editor/export The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to "%s" renderer temporarily to fix this. unknown if: (p_preset) | if else: (p_name == "application/app_store_team_id") | if else: (p_name == "application/bundle_identifier") | if else: (p_name == "privacy/file_timestamp_access_reasons") | if else: (p_name == "privacy/disk_space_access_reasons") | if else: (p_name == "privacy/system_boot_time_access_reasons") | if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if else: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") | if: (OS::get_singleton()->get_current_rendering_method() != export_renderer) editor/export/editor_export_platform_apple_embedded.cpp 209 true The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to "%s" renderer temporarily to fix this.
godot-native.3b75262636e44422af7df9f7 Localized message editor/export Export unknown if: (!DirAccess::exists(dest_dir)) editor/export/editor_export_platform_apple_embedded.cpp 1663 true Export
godot-native.929712dae3cb86257f449fc4 Localized message editor/export Target folder does not exist or is inaccessible: "%s" unknown if: (!DirAccess::exists(dest_dir)) editor/export/editor_export_platform_apple_embedded.cpp 1663 true Target folder does not exist or is inaccessible: "%s"
godot-native.1fa931aa0bf188ad1333c591 Localized message editor/export Export template not found. unknown if: (src_pkg_name.is_empty()) | if: (src_pkg_name.is_empty()) editor/export/editor_export_platform_apple_embedded.cpp 1688 true Export template not found.
godot-native.bead8419288c15c1361b3a56 Localized message editor/export Prepare Templates unknown if: (src_pkg_name.is_empty()) | if: (src_pkg_name.is_empty()) editor/export/editor_export_platform_apple_embedded.cpp 1688 true Prepare Templates
godot-native.83f8459d1068821b89fa405a Localized message editor/export Export unknown if: (da.is_valid()) | if: (da->change_dir(binary_dir + ".xcodeproj") == OK) | if else: ((total_files == 0) || (expected_files >= Math::floor(total_files * 0.8))) editor/export/editor_export_platform_apple_embedded.cpp 1725 true Export
godot-native.958fe33a024f6a7ab70de5f4 Localized message editor/export Unexpected files found in the export destination directory "%s.xcodeproj", delete it manually or select another destination. unknown if: (da.is_valid()) | if: (da->change_dir(binary_dir + ".xcodeproj") == OK) | if else: ((total_files == 0) || (expected_files >= Math::floor(total_files * 0.8))) editor/export/editor_export_platform_apple_embedded.cpp 1725 true Unexpected files found in the export destination directory "%s.xcodeproj", delete it manually or select another destination.
godot-native.a07ec1c6838ae8adbffe74e1 Localized message editor/export Export unknown if: (da.is_valid()) | if: (da->change_dir(binary_dir) == OK) | if else: ((total_files == 0) || (expected_files >= Math::floor(total_files * 0.8))) editor/export/editor_export_platform_apple_embedded.cpp 1756 true Export
godot-native.fd4a86f22f1eadc67349544e Localized message editor/export Unexpected files found in the export destination directory "%s", delete it manually or select another destination. unknown if: (da.is_valid()) | if: (da->change_dir(binary_dir) == OK) | if else: ((total_files == 0) || (expected_files >= Math::floor(total_files * 0.8))) editor/export/editor_export_platform_apple_embedded.cpp 1756 true Unexpected files found in the export destination directory "%s", delete it manually or select another destination.
godot-native.739720c5b332e4928680095b Localized message editor/export Failed to create the directory: "%s" unknown if: (da.is_valid()) | if: (!da->dir_exists(binary_dir)) | if: (err != OK) editor/export/editor_export_platform_apple_embedded.cpp 1765 true Failed to create the directory: "%s"
godot-native.cda30bb489f688a7bab8ff9e Localized message editor/export Export unknown if: (da.is_valid()) | if: (!da->dir_exists(binary_dir)) | if: (err != OK) editor/export/editor_export_platform_apple_embedded.cpp 1765 true Export
godot-native.9549cfda53e2ccc1493df561 Localized message editor/export Could not create and open the directory: "%s" unknown if: (tmp_app_path.is_null()) editor/export/editor_export_platform_apple_embedded.cpp 1835 true Could not create and open the directory: "%s"
godot-native.a85c388890d78e09b45ba62e Localized message editor/export Prepare Templates unknown if: (tmp_app_path.is_null()) editor/export/editor_export_platform_apple_embedded.cpp 1835 true Prepare Templates
godot-native.a31557d86e99486e4cacae67 Localized message editor/export Prepare Templates unknown if: (!src_pkg_zip) editor/export/editor_export_platform_apple_embedded.cpp 1844 true Prepare Templates
godot-native.1beaa78ebde316f88de140aa Localized message editor/export Failed to export Apple Embedded plugins with code %d. Please check the output log. unknown if: (err != OK) editor/export/editor_export_platform_apple_embedded.cpp 1853 true Failed to export Apple Embedded plugins with code %d. Please check the output log.
godot-native.23d4664a455a988dac1a18b3 Localized message editor/export Apple Embedded Plugins unknown if: (err != OK) editor/export/editor_export_platform_apple_embedded.cpp 1853 true Apple Embedded Plugins
godot-native.c4964277f81ee8f800cdee44 Localized message editor/export Could not create a directory at path "%s". unknown while: (ret == UNZ_OK) | if: (data.size() > 0) | if: (!tmp_app_path->dir_exists(dir_name)) | if: (dir_err) editor/export/editor_export_platform_apple_embedded.cpp 1937 true Could not create a directory at path "%s".
godot-native.f4d0fedd47543e2e5fe6e0e6 Localized message editor/export Export unknown while: (ret == UNZ_OK) | if: (data.size() > 0) | if: (!tmp_app_path->dir_exists(dir_name)) | if: (dir_err) editor/export/editor_export_platform_apple_embedded.cpp 1937 true Export
godot-native.67c0707aaf258f3d7dcbab69 Localized message editor/export Could not write to a file at path "%s". unknown while: (ret == UNZ_OK) | if: (data.size() > 0) | if: (f.is_null()) editor/export/editor_export_platform_apple_embedded.cpp 1947 true Could not write to a file at path "%s".
godot-native.d9c8a4d0fe57073d82f24037 Localized message editor/export Export unknown while: (ret == UNZ_OK) | if: (data.size() > 0) | if: (f.is_null()) editor/export/editor_export_platform_apple_embedded.cpp 1947 true Export
godot-native.46b691e62650d96633d27c29 Localized message editor/export Requested template library '%s' not found. It might be missing from your template archive. unknown if: (found_libraries < module_libs.size() + 1) editor/export/editor_export_platform_apple_embedded.cpp 1968 true Requested template library '%s' not found. It might be missing from your template archive.
godot-native.d1802aea602bbe382bc34ccc Localized message editor/export Export unknown if: (found_libraries < module_libs.size() + 1) editor/export/editor_export_platform_apple_embedded.cpp 1968 true Export
godot-native.16ba4b0917db92258762b851 Localized message editor/export Export unknown for: i < export_plugins.size() | for: j < project_static_libs.size() | if: (lib_copy_err != OK) editor/export/editor_export_platform_apple_embedded.cpp 2038 true Export
godot-native.6c2daee9620cc02628a8f908 Localized message editor/export Could not copy a file at path "%s" to "%s". unknown for: i < export_plugins.size() | for: j < project_static_libs.size() | if: (lib_copy_err != OK) editor/export/editor_export_platform_apple_embedded.cpp 2038 true Could not copy a file at path "%s" to "%s".
godot-native.5d07a43946cf8bdba51f7dc6 Localized message editor/export Could not create a directory at path "%s". unknown if: (err != OK) editor/export/editor_export_platform_apple_embedded.cpp 2050 true Could not create a directory at path "%s".
godot-native.df8a3a11d8ab6563d1cdbeda Localized message editor/export Export unknown if: (err != OK) editor/export/editor_export_platform_apple_embedded.cpp 2050 true Export
godot-native.160af634027cfae18e1a55f7 Localized message editor/export Could not access the filesystem. unknown if: (launch_screen_da.is_null()) editor/export/editor_export_platform_apple_embedded.cpp 2065 true Could not access the filesystem.
godot-native.2e3daf76bdceac6b63110eed Localized message editor/export Export unknown if: (launch_screen_da.is_null()) editor/export/editor_export_platform_apple_embedded.cpp 2065 true Export
godot-native.86a36e309df7263f4583fa8c Localized message editor/export Failed to create a file at path "%s" with code %d. unknown if: (err != OK) editor/export/editor_export_platform_apple_embedded.cpp 2073 true Failed to create a file at path "%s" with code %d.
godot-native.cd40302f273642c3d39def31 Localized message editor/export Export unknown if: (err != OK) editor/export/editor_export_platform_apple_embedded.cpp 2073 true Export
godot-native.595a733f364f8a6e6fbf42ff Localized message editor/export Could not write to a file at path "%s". unknown if: (f.is_null()) editor/export/editor_export_platform_apple_embedded.cpp 2088 true Could not write to a file at path "%s".
godot-native.acd63f7c50fca4af9b8c3085 Localized message editor/export Export unknown if: (f.is_null()) editor/export/editor_export_platform_apple_embedded.cpp 2088 true Export
godot-native.828189b3e90891d17220f6c8 Localized message editor/export Code signing failed, see editor log for details. unknown #ifdef: MACOS_ENABLED | if: (err != OK) editor/export/editor_export_platform_apple_embedded.cpp 2104 true Code signing failed, see editor log for details.
godot-native.f03c44270c422576893b24d7 Localized message editor/export Code Signing unknown #ifdef: MACOS_ENABLED | if: (err != OK) editor/export/editor_export_platform_apple_embedded.cpp 2104 true Code Signing
godot-native.0b83433024ef43cae0bd0147 Localized message editor/export Failed to run xcodebuild with code %d unknown #ifdef: MACOS_ENABLED | if: (result != 0) editor/export/editor_export_platform_apple_embedded.cpp 2152 true Failed to run xcodebuild with code %d
godot-native.6d9325fbb6ff05ecf95af55f Localized message editor/export Xcode Build unknown #ifdef: MACOS_ENABLED | if: (result != 0) editor/export/editor_export_platform_apple_embedded.cpp 2152 true Xcode Build
godot-native.19920be0f7fea507ed152468 Localized message editor/export Xcode project build failed, see editor log for details. unknown #ifdef: MACOS_ENABLED | if: (!archive_succeeded) editor/export/editor_export_platform_apple_embedded.cpp 2157 true Xcode project build failed, see editor log for details.
godot-native.571ab21a465af10d396d9a9b Localized message editor/export Xcode Build unknown #ifdef: MACOS_ENABLED | if: (!archive_succeeded) editor/export/editor_export_platform_apple_embedded.cpp 2157 true Xcode Build
godot-native.7c2dab5f29f98343a20e40c7 Localized message editor/export Failed to run xcodebuild with code %d unknown #ifdef: MACOS_ENABLED | if: (!p_oneclick) | if: (result != 0) editor/export/editor_export_platform_apple_embedded.cpp 2186 true Failed to run xcodebuild with code %d
godot-native.8d03fd9c7852fd8fe50ee02c Localized message editor/export Xcode Build unknown #ifdef: MACOS_ENABLED | if: (!p_oneclick) | if: (result != 0) editor/export/editor_export_platform_apple_embedded.cpp 2186 true Xcode Build
godot-native.2b3e33546b125d5de7a8749d Localized message editor/export .ipa export failed, see editor log for details. unknown #ifdef: MACOS_ENABLED | if: (!p_oneclick) | if: (!export_succeeded) editor/export/editor_export_platform_apple_embedded.cpp 2191 true .ipa export failed, see editor log for details.
godot-native.a319ab926301146e1601e929 Localized message editor/export Xcode Build unknown #ifdef: MACOS_ENABLED | if: (!p_oneclick) | if: (!export_succeeded) editor/export/editor_export_platform_apple_embedded.cpp 2191 true Xcode Build
godot-native.130408f843830fe8874e40de Localized message editor/export .ipa can only be built on macOS. Leaving Xcode project without building the package. unknown #ifdef else: MACOS_ENABLED | #else editor/export/editor_export_platform_apple_embedded.cpp 2196 true .ipa can only be built on macOS. Leaving Xcode project without building the package.
godot-native.8a14a8f4b0624edc85af7e63 Localized message editor/export Xcode Build unknown #ifdef else: MACOS_ENABLED | #else editor/export/editor_export_platform_apple_embedded.cpp 2196 true Xcode Build
godot-native.191c41a8905064f34f802ac3 Localized message editor/export Exporting to an Apple Embedded platform when using C#/.NET is experimental and requires macOS. unknown #if: defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED) editor/export/editor_export_platform_apple_embedded.cpp 2205 true Exporting to an Apple Embedded platform when using C#/.NET is experimental and requires macOS.
godot-native.fe1edcdb932d7b3e136ff99c Localized message editor/export Exporting to an Apple Embedded platform when using C#/.NET is experimental. unknown #if else: defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED) | #else | #if: defined(MODULE_MONO_ENABLED) editor/export/editor_export_platform_apple_embedded.cpp 2214 true Exporting to an Apple Embedded platform when using C#/.NET is experimental.
godot-native.d7d74950d913e23cc0985829 Localized message editor/export Custom debug template not found. unknown #if else: defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED) | #else | if: (p_preset->get("custom_template/debug") != "") | if: (!dvalid) editor/export/editor_export_platform_apple_embedded.cpp 2224 true Custom debug template not found.
godot-native.49eb39cc2b89d820bf17ed2a Localized message editor/export Custom release template not found. unknown #if else: defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED) | #else | if: (p_preset->get("custom_template/release") != "") | if: (!rvalid) editor/export/editor_export_platform_apple_embedded.cpp 2230 true Custom release template not found.
godot-native.d189aa931e616a53599f3df8 Localized message editor/export Camera module enabled, but camera usage description is not set. unknown #if else: defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED) | #else | if: (p_preset->get("modules/camera").operator bool()) | if: (description.is_empty()) editor/export/editor_export_platform_apple_embedded.cpp 2241 true Camera module enabled, but camera usage description is not set.
godot-native.de2880d2ccee546b566d432a Localized message editor/export Invalid additional PList content: unknown #if else: defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED) | #else | if: (!additional_plist_content.is_empty()) | if: (!plist_parser->load_string(plist, plist_err)) editor/export/editor_export_platform_apple_embedded.cpp 2260 true Invalid additional PList content:
godot-native.8861601854263969addcd4e0 Localized message editor/export Select device from the list unknown editor/export/editor_export_platform_apple_embedded.cpp 2310 true Select device from the list
godot-native.95194b34fa7d8440d998224f Localized message editor/export Identifier is missing. unknown if: (pname.length() == 0) | if: (r_error) editor/export/editor_export_platform_apple_embedded.cpp 2347 true Identifier is missing.
godot-native.1385dc72b05720c2c8c0faf4 Localized message editor/export The character '%s' is not allowed in Identifier. unknown for: i < pname.length() | if: (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) | if: (r_error) editor/export/editor_export_platform_apple_embedded.cpp 2356 true The character '%s' is not allowed in Identifier.
godot-native.5f27e3eef4602983e974555a Localized message editor/export Run unknown #ifdef: MACOS_ENABLED | if: (!can_export(p_preset, can_export_error, can_export_missing_templates)) editor/export/editor_export_platform_apple_embedded.cpp 2668 true Run
godot-native.03f9a326797735185d6a8c6f Localized message editor/export Running on %s unknown #ifdef: MACOS_ENABLED editor/export/editor_export_platform_apple_embedded.cpp 2674 true Running on %s
godot-native.c65d138cdb6019e7fa0cf291 Localized message editor/export Run unknown #ifdef: MACOS_ENABLED | if: (dev.use_ios_deploy) | if else: (ep.step("Installing and running on device...", 4)) | if: (err != OK) editor/export/editor_export_platform_apple_embedded.cpp 2782 true Run
godot-native.c8074e9f50b92ff774207fe1 Localized message editor/export Could not start ios-deploy executable. unknown #ifdef: MACOS_ENABLED | if: (dev.use_ios_deploy) | if else: (ep.step("Installing and running on device...", 4)) | if: (err != OK) editor/export/editor_export_platform_apple_embedded.cpp 2782 true Could not start ios-deploy executable.
godot-native.78f6a55f4f67e66f6fcefabe Localized message editor/export Installation/running failed, see editor log for details. unknown #ifdef: MACOS_ENABLED | if: (dev.use_ios_deploy) | if else: (ep.step("Installing and running on device...", 4)) | if: (ec != 0) editor/export/editor_export_platform_apple_embedded.cpp 2787 true Installation/running failed, see editor log for details.
godot-native.a70f2e4c3318a27e4d01cbb4 Localized message editor/export Run unknown #ifdef: MACOS_ENABLED | if: (dev.use_ios_deploy) | if else: (ep.step("Installing and running on device...", 4)) | if: (ec != 0) editor/export/editor_export_platform_apple_embedded.cpp 2787 true Run
godot-native.592cec5447c0f3f61d6a7399 Localized message editor/export Installation failed, see editor log for details. unknown #ifdef: MACOS_ENABLED | if else: (dev.use_ios_deploy) | if else: (ep.step("Installing to device...", 3)) | if: (ec != 0) editor/export/editor_export_platform_apple_embedded.cpp 2811 true Installation failed, see editor log for details.
godot-native.be43ecdaf5cb1c91cb6c4c0f Localized message editor/export Run unknown #ifdef: MACOS_ENABLED | if else: (dev.use_ios_deploy) | if else: (ep.step("Installing to device...", 3)) | if: (ec != 0) editor/export/editor_export_platform_apple_embedded.cpp 2811 true Run
godot-native.00e4db5e3403a859cd5fd48c Localized message editor/export Running failed, see editor log for details. unknown #ifdef: MACOS_ENABLED | if else: (dev.use_ios_deploy) | if else: (ep.step("Running on device...", 4)) | if: (ec != 0) editor/export/editor_export_platform_apple_embedded.cpp 2838 true Running failed, see editor log for details.
godot-native.8a0f87bf993bfed2bab38017 Localized message editor/export Run unknown #ifdef: MACOS_ENABLED | if else: (dev.use_ios_deploy) | if else: (ep.step("Running on device...", 4)) | if: (ec != 0) editor/export/editor_export_platform_apple_embedded.cpp 2838 true Run
godot-native.b09e51018a9b888374b692d2 Localized message editor/export "Shader Baker" is not supported when using the Compatibility renderer. unknown if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") editor/export/editor_export_platform_pc.cpp 77 true "Shader Baker" is not supported when using the Compatibility renderer.
godot-native.7606648d575a01257a4b93d1 Localized message editor/export The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to the "%s" renderer temporarily to fix this. unknown if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if else: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") | if: (OS::get_singleton()->get_current_rendering_method() != export_renderer) editor/export/editor_export_platform_pc.cpp 79 true The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to the "%s" renderer temporarily to fix this.
godot-native.6e0f51b91066235fa107619a Localized message editor/export Custom debug template not found. unknown if: (p_preset->get("custom_template/debug") != "") | if: (!dvalid) editor/export/editor_export_platform_pc.cpp 110 true Custom debug template not found.
godot-native.c0b92dc5952a2ba1342d0275 Localized message editor/export Custom release template not found. unknown if: (p_preset->get("custom_template/release") != "") | if: (!rvalid) editor/export/editor_export_platform_pc.cpp 116 true Custom release template not found.
godot-native.137843b32a43e1c35007c109 Localized message editor/export A texture format must be selected to export the project. Please select at least one texture format. unknown if: (!uses_s3tc_bptc && !uses_etc2_astc) editor/export/editor_export_platform_pc.cpp 128 true A texture format must be selected to export the project. Please select at least one texture format.
godot-native.497b93210f43305a82b135c9 Localized message editor/export The given export path doesn't exist. unknown if: (!DirAccess::exists(p_path.get_base_dir())) editor/export/editor_export_platform_pc.cpp 157 true The given export path doesn't exist.
godot-native.c8c02262bfe16f328435b3e2 Localized message editor/export Prepare Template unknown if: (!DirAccess::exists(p_path.get_base_dir())) editor/export/editor_export_platform_pc.cpp 157 true Prepare Template
godot-native.79b45aca129188a15e002cc2 Localized message editor/export Template file not found: "%s". unknown if: (!template_path.is_empty() && !FileAccess::exists(template_path)) editor/export/editor_export_platform_pc.cpp 173 true Template file not found: "%s".
godot-native.da268c5c6d1ac6bb66b4c3a8 Localized message editor/export Prepare Template unknown if: (!template_path.is_empty() && !FileAccess::exists(template_path)) editor/export/editor_export_platform_pc.cpp 173 true Prepare Template
godot-native.61feef65104012c44a756afa Localized message editor/export Failed to copy export template. unknown if: (err != OK) editor/export/editor_export_platform_pc.cpp 201 true Failed to copy export template.
godot-native.fb0d8507de3c7592614935f4 Localized message editor/export Prepare Template unknown if: (err != OK) editor/export/editor_export_platform_pc.cpp 201 true Prepare Template
godot-native.225ae8a51f57d33a91e223d0 Localized message editor/export PCK Embedding unknown if: (err == OK && p_preset->get("binary_format/embed_pck")) | if: (embedded_size >= 0x100000000 && String(p_preset->get("binary_format/architecture")).contains("32")) editor/export/editor_export_platform_pc.cpp 223 true PCK Embedding
godot-native.cde21a6e213f4ffb70aef3a1 Localized message editor/export On 32-bit exports the embedded PCK cannot be bigger than 4 GiB. unknown if: (err == OK && p_preset->get("binary_format/embed_pck")) | if: (embedded_size >= 0x100000000 && String(p_preset->get("binary_format/architecture")).contains("32")) editor/export/editor_export_platform_pc.cpp 223 true On 32-bit exports the embedded PCK cannot be bigger than 4 GiB.
godot-native.5345df0829f0d6c0be6eb11f Localized message editor/export GDExtension unknown if: (err == OK && !so_files.is_empty()) | for: i < so_files.size() && err == OK | if: (da->dir_exists(src_path)) | if: (err == OK) | if: (err != OK) editor/export/editor_export_platform_pc.cpp 249 true GDExtension
godot-native.830f5d6f187e1466772be92e Localized message editor/export Failed to copy shared object "%s". unknown if: (err == OK && !so_files.is_empty()) | for: i < so_files.size() && err == OK | if: (da->dir_exists(src_path)) | if: (err == OK) | if: (err != OK) editor/export/editor_export_platform_pc.cpp 249 true Failed to copy shared object "%s".
godot-native.660153c3d70934c061da8b72 Localized message editor/export GDExtension unknown if: (err == OK && !so_files.is_empty()) | for: i < so_files.size() && err == OK | if else: (da->dir_exists(src_path)) | if: (err != OK) editor/export/editor_export_platform_pc.cpp 255 true GDExtension
godot-native.6d555397f06298b73739eca6 Localized message editor/export Failed to copy shared object "%s". unknown if: (err == OK && !so_files.is_empty()) | for: i < so_files.size() && err == OK | if else: (da->dir_exists(src_path)) | if: (err != OK) editor/export/editor_export_platform_pc.cpp 255 true Failed to copy shared object "%s".
godot-native.7d639be55128980b26df72c3 Localized message editor/export Plugin "%s" is not supported on "%s" unknown if: (!supports_platform(p_export_platform)) editor/export/editor_export_plugin.cpp 154 true Plugin "%s" is not supported on "%s"
godot-native.5fdfcd71a4d74df0ae8cc916 Text assignment (control type unresolved) editor/export Official export templates aren't available for development builds. unknown if: (!strcmp(GODOT_VERSION_STATUS, "dev") || !strcmp(GODOT_VERSION_STATUS, "beta") || !strcmp(GODOT_VERSION_STATUS, "rc")) editor/export/export_template_manager.cpp 75 true Official export templates aren't available for development builds.
godot-native.6f06a1cd2cbaaf413a753545 Text assignment (control type unresolved) editor/export Official export templates aren't available for double-precision builds. unknown if else: (!strcmp(GODOT_VERSION_STATUS, "dev") || !strcmp(GODOT_VERSION_STATUS, "beta") || !strcmp(GODOT_VERSION_STATUS, "rc")) | if: (true) editor/export/export_template_manager.cpp 79 true Official export templates aren't available for double-precision builds.
godot-native.b39e7d1da1706347865b1098 Text assignment (control type unresolved) editor/export Template downloading is disabled in offline mode. unknown if else: (!strcmp(GODOT_VERSION_STATUS, "dev") || !strcmp(GODOT_VERSION_STATUS, "beta") || !strcmp(GODOT_VERSION_STATUS, "rc")) | if else: (true) | if: (!_is_online()) editor/export/export_template_manager.cpp 82 true Template downloading is disabled in offline mode.
godot-native.6812d93a478a663077eb3ae7 Localized message editor/export Error getting the list of mirrors. unknown if: (p_result != HTTPRequest::RESULT_SUCCESS || p_response_code != HTTPClient::RESPONSE_OK) editor/export/export_template_manager.cpp 97 true Error getting the list of mirrors.
godot-native.6f7b182982df50ff613a2db4 Localized message editor/export No mirrors found for this version. Template download is only available for official releases. unknown if: (p_result != HTTPRequest::RESULT_SUCCESS || p_response_code != HTTPClient::RESPONSE_OK) | if: (p_result == HTTPRequest::RESULT_SUCCESS && p_response_code == HTTPClient::RESPONSE_NOT_FOUND) editor/export/export_template_manager.cpp 100 true No mirrors found for this version. Template download is only available for official releases.
godot-native.ce1b39cc23e7d47bbf804793 Localized message editor/export Result: %d Response code: %d unknown if: (p_result != HTTPRequest::RESULT_SUCCESS || p_response_code != HTTPClient::RESPONSE_OK) | if else: (p_result == HTTPRequest::RESULT_SUCCESS && p_response_code == HTTPClient::RESPONSE_NOT_FOUND) editor/export/export_template_manager.cpp 102 true Result: %d Response code: %d
godot-native.c1aacb64592096b05f0ebd6e Localized message editor/export Error parsing JSON with the list of mirrors. Please report this issue! unknown if: (err != OK) editor/export/export_template_manager.cpp 114 true Error parsing JSON with the list of mirrors. Please report this issue!
godot-native.6b7ae295c8664343a1683a8d Item text (control type unresolved) editor/export No mirrors unknown editor/export/export_template_manager.cpp 152 true No mirrors
godot-native.a6330cb128e8e18b07f425b1 Text assignment (control type unresolved) editor/export Remove all installed template files? (Cannot be undone.) Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently. unknown editor/export/export_template_manager.cpp 193 true Remove all installed template files? (Cannot be undone.) Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently.
godot-native.85b7edb1bb666d28d921db91 Localized message editor/export Can't open the export templates file. unknown if: (!pkg) editor/export/export_template_manager.cpp 231 true Can't open the export templates file.
godot-native.16d1dd8495b08c3041304d4a Localized message editor/export Invalid version.txt format inside the export templates file: %s. unknown while: (ret == UNZ_OK) | if: (file.ends_with("version.txt")) | if: (data_str.get_slice_count(".") < 3) editor/export/export_template_manager.cpp 273 true Invalid version.txt format inside the export templates file: %s.
godot-native.357007a9cb026eb22f20a48e Localized message editor/export No version.txt found inside the export templates file. unknown if: (version.is_empty()) editor/export/export_template_manager.cpp 290 true No version.txt found inside the export templates file.
godot-native.f3d277444b1fc0e1caf13e70 Localized message editor/export Error creating path for extracting templates: unknown if: (err != OK) editor/export/export_template_manager.cpp 299 true Error creating path for extracting templates:
godot-native.07c3e21e88dd400d6a9c14ae Localized message editor/export Extracting Export Templates unknown editor/export/export_template_manager.cpp 304 true Extracting Export Templates
godot-native.1f996ca5757f98585f369d76 Localized message editor/export Importing: unknown while: (ret == UNZ_OK) editor/export/export_template_manager.cpp 359 true Importing:
godot-native.b7d61c5b79b0a15886448646 Localized message editor/export 32-bit build for Microsoft Windows, including console wrapper. unknown editor/export/export_template_manager.cpp 395 true 32-bit build for Microsoft Windows, including console wrapper.
godot-native.4142e84941c89c7f8c08fe05 Localized message editor/export 64-bit build for Microsoft Windows, including console wrapper. unknown editor/export/export_template_manager.cpp 402 true 64-bit build for Microsoft Windows, including console wrapper.
godot-native.0cb5b5df22c6e1cbe7567fd2 Localized message editor/export 64-bit build for Microsoft Windows on ARM architecture, including console wrapper. unknown editor/export/export_template_manager.cpp 409 true 64-bit build for Microsoft Windows on ARM architecture, including console wrapper.
godot-native.cd343c563ff43fde90e9c87b Localized message editor/export 32-bit build for Linux systems. unknown editor/export/export_template_manager.cpp 417 true 32-bit build for Linux systems.
godot-native.cf01e8cb9ff16802abc13dd0 Localized message editor/export 64-bit build for Linux systems. unknown editor/export/export_template_manager.cpp 424 true 64-bit build for Linux systems.
godot-native.ee1cccdb0a2af661ccc4d3d7 Localized message editor/export 32-bit build for Linux systems on ARM architecture. unknown editor/export/export_template_manager.cpp 431 true 32-bit build for Linux systems on ARM architecture.
godot-native.b6d603197c5a2c1c1b627869 Localized message editor/export 64-bit build for Linux systems on ARM architecture. unknown editor/export/export_template_manager.cpp 438 true 64-bit build for Linux systems on ARM architecture.
godot-native.d54ede1b215b41868a4a4379 Localized message editor/export Universal build for macOS. unknown editor/export/export_template_manager.cpp 446 true Universal build for macOS.
godot-native.92f93f96a14f73cc948c008a Localized message editor/export Regular web build with threading support. Threads improve performance, but require "cross-origin isolated" website to run. unknown editor/export/export_template_manager.cpp 454 true Regular web build with threading support. Threads improve performance, but require "cross-origin isolated" website to run.
godot-native.de0160c35441d79ddbd88c5e Localized message editor/export Web with Extensions unknown editor/export/export_template_manager.cpp 460 true Web with Extensions
godot-native.51d391123d8aa8502706403e Localized message editor/export Web build with support for GDExtensions. Only useful if you use GDExtensions, otherwise it only increases build size. unknown editor/export/export_template_manager.cpp 461 true Web build with support for GDExtensions. Only useful if you use GDExtensions, otherwise it only increases build size.
godot-native.25dff8359cd1b8413fced302 Localized message editor/export Web Single-Threaded unknown editor/export/export_template_manager.cpp 467 true Web Single-Threaded
godot-native.ec4047b9ed2d2928a3f4de88 Localized message editor/export Web build without threading support. unknown editor/export/export_template_manager.cpp 468 true Web build without threading support.
godot-native.aec4faebaf889151aa366563 Localized message editor/export Web with Extensions Single-Threaded unknown editor/export/export_template_manager.cpp 474 true Web with Extensions Single-Threaded
godot-native.01ba1b7929afbed59dfa8dbc Localized message editor/export Web build with GDExtension support and no threading support. unknown editor/export/export_template_manager.cpp 475 true Web build with GDExtension support and no threading support.
godot-native.4553f45981c4c4b5d7e12e6d Localized message editor/export Android APK template and source for Gradle builds. unknown editor/export/export_template_manager.cpp 483 true Android APK template and source for Gradle builds.
godot-native.af03fd25c3785867ab44390b Localized message editor/export Build for Apple's iOS. unknown editor/export/export_template_manager.cpp 491 true Build for Apple's iOS.
godot-native.f28c426fcf74512f6d7e7510 Localized message editor/export ICU Data unknown editor/export/export_template_manager.cpp 498 true ICU Data
godot-native.67d45fe8ef359fd7a89b6a7e Localized message editor/export Line breaking dictionaries for TextServer, used by certain languages. unknown editor/export/export_template_manager.cpp 499 true Line breaking dictionaries for TextServer, used by certain languages.
godot-native.8887070428fd0d42b1fc7ac9 Localized message editor/export Desktop unknown editor/export/export_template_manager.cpp 510 true {"msgid": "Desktop", "context": "Platform Group"}
godot-native.8a06c6c6b1623f5247b56977 Localized message editor/export Desktop unknown editor/export/export_template_manager.cpp 518 true {"msgid": "Desktop", "context": "Platform Group"}
godot-native.3628586b1ba4f4e27a75796c Localized message editor/export Desktop unknown editor/export/export_template_manager.cpp 526 true {"msgid": "Desktop", "context": "Platform Group"}
godot-native.7fd55152d0a034b5e1183a58 Localized message editor/export Mobile unknown editor/export/export_template_manager.cpp 534 true {"msgid": "Mobile", "context": "Platform Group"}
godot-native.1fd25c12aeb0c45ba3229efc Localized message editor/export Mobile unknown editor/export/export_template_manager.cpp 542 true {"msgid": "Mobile", "context": "Platform Group"}
godot-native.e7975138f8371596af277cf7 Localized message editor/export Web unknown editor/export/export_template_manager.cpp 550 true {"msgid": "Web", "context": "Platform Group"}
godot-native.ffa303b5d75009d59e242035 Localized message editor/export Common unknown editor/export/export_template_manager.cpp 555 true Common
godot-native.a707f6ff87238443321d68a9 Localized message editor/export Downloads are only available for the current Godot version. unknown if: (is_available_tree && !p_is_current_version) editor/export/export_template_manager.cpp 648 true Downloads are only available for the current Godot version.
godot-native.73c1f59c6acb0a3bfd9c6553 Localized message editor/export Cancel downloading this template. unknown for_range_loop | for_range_loop | if: (is_available_tree) | if: (queued_templates.has(template_info.name)) editor/export/export_template_manager.cpp 726 true Cancel downloading this template.
godot-native.c1910db857271ba73628c1be Localized message editor/export Cancel downloading this file. unknown for_range_loop | for_range_loop | for_range_loop | if else: (is_available_tree && !is_downloading()) | if: (meta->download_status != DownloadStatus::NONE || queued_files.has(file)) | if: (!_status_is_finished(meta->download_status)) editor/export/export_template_manager.cpp 754 true Cancel downloading this file.
godot-native.d42ce43d179b11b4226f0a79 Localized message editor/export Remove this file. unknown for_range_loop | for_range_loop | for_range_loop | if: (is_installed_tree) | if: (installed_files.has(file)) editor/export/export_template_manager.cpp 767 true Remove this file.
godot-native.dab18268e3c4dc8798ad67dd Localized message editor/export Download this missing file. unknown for_range_loop | for_range_loop | for_range_loop | if: (is_installed_tree) | if else: (installed_files.has(file)) | if: (p_is_current_version && !is_downloading() && _can_download_templates()) editor/export/export_template_manager.cpp 772 true Download this missing file.
godot-native.a5c66a99ffe2f734605e9e4d Localized message editor/export Some files have failed to download. unknown for_range_loop | for_range_loop | if: (any_failed || any_missing) | if: (any_failed) editor/export/export_template_manager.cpp 783 true Some files have failed to download.
godot-native.0059ca9d4690594ca19ac472 Localized message editor/export Download missing template files. unknown for_range_loop | for_range_loop | if: (any_failed || any_missing) | if: (any_missing && p_is_current_version && !is_downloading() && _can_download_templates()) editor/export/export_template_manager.cpp 788 true Download missing template files.
godot-native.2e930d469d7098f74110a6f1 Localized message editor/export Remove this template. unknown for_range_loop | for_range_loop | if: (is_installed_tree) editor/export/export_template_manager.cpp 793 true Remove this template.
godot-native.3b4ba51528300cdee2ffb36d Localized message editor/export All templates installed. unknown if: (p_tree->get_root()->get_child_count() == 0) | conditional_expression: is_available_tree editor/export/export_template_manager.cpp 805 true All templates installed.
godot-native.78afacf61c64431ad7baa71c Localized message editor/export No templates installed. unknown if: (p_tree->get_root()->get_child_count() == 0) | conditional_expression else: is_available_tree editor/export/export_template_manager.cpp 805 true No templates installed.
godot-native.57f56b92b26efe212ee5631e Text assignment (control type unresolved) editor/export Downloading templates... unknown if: (is_downloading()) editor/export/export_template_manager.cpp 812 true Downloading templates...
godot-native.303929484f7c429ddd10df72 Text assignment (control type unresolved) editor/export Install All Templates unknown if: (download_all_enabled) editor/export/export_template_manager.cpp 826 true Install All Templates
godot-native.910b559547a40101e8bb56c1 Text assignment (control type unresolved) editor/export Install Selected Templates unknown if else: (download_all_enabled) editor/export/export_template_manager.cpp 828 true Install Selected Templates
godot-native.73e2b62f332d733d897332b8 Text assignment (control type unresolved) editor/export Download not available in offline mode. unknown if: (install_button->is_disabled()) | if: (!_is_online()) editor/export/export_template_manager.cpp 834 true Download not available in offline mode.
godot-native.e453e3b5f379fab45a98eaac Text assignment (control type unresolved) editor/export No mirrors available for download. unknown if: (install_button->is_disabled()) | if else: (!_is_online()) | if: (mirrors_empty) editor/export/export_template_manager.cpp 836 true No mirrors available for download.
godot-native.09da97b5980bcc342d7f17c8 Text assignment (control type unresolved) editor/export Downloads are only available for the current Godot version. unknown if: (install_button->is_disabled()) | if else: (!_is_online()) | if else: (mirrors_empty) editor/export/export_template_manager.cpp 838 true Downloads are only available for the current Godot version.
godot-native.6f8ee27a5b8a266f3a717f39 Text assignment (control type unresolved) editor/export Remove the selected template files? (Cannot be undone.) Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently. unknown switch: ((ButtonID)p_id) | case: ButtonID::REMOVE editor/export/export_template_manager.cpp 897 true Remove the selected template files? (Cannot be undone.) Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently.
godot-native.39092e302c7be38b12306aa4 Localized message editor/export Download Failed unknown switch: ((ButtonID)p_id) | case: ButtonID::FAIL editor/export/export_template_manager.cpp 921 true Download Failed
godot-native.e05bbf06bf16b65c850b7019 Text assignment (control type unresolved) editor/export Downloading export templates... unknown editor/export/export_template_manager.cpp 952 true Downloading export templates...
godot-native.caa98df89e236e90726593d3 Localized message editor/export Download request failed: %s. unknown for_range_loop | if else: (err == OK) editor/export/export_template_manager.cpp 1010 true Download request failed: %s.
godot-native.b516e1267d3e711d7d61f628 Localized message editor/export Canceled by the user unknown editor/export/export_template_manager.cpp 1147 true Canceled by the user
godot-native.644a5d4cb1e8763e2d88a2da Localized message editor/export Download failed. Reason: %s. unknown editor/export/export_template_manager.cpp 1169 true Download failed. Reason: %s.
godot-native.ad4a4a3a745274580a9d1d3d Localized message editor/export Desktop unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/export/export_template_manager.cpp 1327 true {"msgid": "Desktop", "context": "Platform Group"}
godot-native.38a0d1e99f7affd20aa1c148 Localized message editor/export Desktop unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/export/export_template_manager.cpp 1328 true {"msgid": "Desktop", "context": "Platform Group"}
godot-native.eaf0fd5adb68076b84fc40b3 Localized message editor/export Desktop unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/export/export_template_manager.cpp 1329 true {"msgid": "Desktop", "context": "Platform Group"}
godot-native.4335d1cb8eaaff431f7c13ca Localized message editor/export Web unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/export/export_template_manager.cpp 1330 true {"msgid": "Web", "context": "Platform Group"}
godot-native.be8ac4058f510754b1bed699 Localized message editor/export Mobile unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/export/export_template_manager.cpp 1331 true {"msgid": "Mobile", "context": "Platform Group"}
godot-native.9d3728cee006fabd1754dcb2 Localized message editor/export Mobile unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/export/export_template_manager.cpp 1332 true {"msgid": "Mobile", "context": "Platform Group"}
godot-native.4b0b7340c16a520a1f120ad9 Localized message editor/export Common unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/export/export_template_manager.cpp 1333 true Common
godot-native.e333e7ef67cfbc77f50d6419 Localized message editor/export Web with Extensions unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/export/export_template_manager.cpp 1334 true Web with Extensions
godot-native.d06845121b358a521a0f16e1 Localized message editor/export Web Single-Threaded unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/export/export_template_manager.cpp 1335 true Web Single-Threaded
godot-native.1179d11aa0c0b5d495c75269 Localized message editor/export Web with Extensions Single-Threaded unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/export/export_template_manager.cpp 1336 true Web with Extensions Single-Threaded
godot-native.0bfc8b251a51ee561abe3a5d Localized message editor/export ICU Data unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/export/export_template_manager.cpp 1337 true ICU Data
godot-native.6cc6b7910af73421fef5974b Localized message editor/export Uncompressing Android Build Sources unknown editor/export/export_template_manager.cpp 1476 true Uncompressing Android Build Sources
godot-native.58f4cce20e16d7d016277c0f Localized message editor/export Export Template Manager unknown editor/export/export_template_manager.cpp 1558 true Export Template Manager
godot-native.92500b8cd54654f09e592f7a Localized message editor/export Close unknown editor/export/export_template_manager.cpp 1559 true Close
godot-native.ba9a98c0ba6f7c360f7a5d62 Localized message editor/export Download from: unknown editor/export/export_template_manager.cpp 1568 true Download from:
godot-native.2b52d0a738238ca1b005c2c7 OptionButton editor/export Mirror unknown editor/export/export_template_manager.cpp 1571 true Mirror
godot-native.04c9610fece09de7bdbf2e4c Button editor/export Open in Web Browser pressed -> ExportTemplateManager::_open_mirror unknown editor/export/export_template_manager.cpp 1575 true Open in Web Browser
godot-native.87a520fa8330ea30c92e2323 Button editor/export Install from a TPZ file. pressed -> FileDialog::popup_file_dialog unknown editor/export/export_template_manager.cpp 1585 true Install from a TPZ file.
godot-native.30581cb26d656a8a64191856 EditorFileDialog editor/export Select Template File file_selected -> ExportTemplateManager::_tpz_file_selected unknown editor/export/export_template_manager.cpp 1589 true Select Template File
godot-native.2c6ddfce289c5484ac7106e3 Localized message editor/export Godot Export Templates unknown editor/export/export_template_manager.cpp 1593 true Godot Export Templates
godot-native.93fdcafeab560de8e9230258 Label editor/export Godot Version unknown editor/export/export_template_manager.cpp 1606 true Godot Version
godot-native.10c1e52a3eca1cca668e1073 ItemList editor/export Godot Version List unknown editor/export/export_template_manager.cpp 1611 true Godot Version List
godot-native.2a71b0d02d13d5f40558b93f Label editor/export Available Templates unknown editor/export/export_template_manager.cpp 1626 true Available Templates
godot-native.2adac9059588a43817a870c0 Tree editor/export Available Templates button_clicked -> ExportTemplateManager::_tree_button_clicked | item_edited -> ExportTemplateManager::_tree_item_edited unknown editor/export/export_template_manager.cpp 1632 true Available Templates
godot-native.bc6aa71d98951662953c4b8a Label editor/export Installed Templates unknown editor/export/export_template_manager.cpp 1648 true Installed Templates
godot-native.434b91b57d6a416964c55a9b Button editor/export Open templates directory. pressed -> ExportTemplateManager::_open_template_directory unknown editor/export/export_template_manager.cpp 1653 true Open templates directory.
godot-native.45100dd72e3b99f15f78f49c Button editor/export Remove all installed templates. pressed -> ExportTemplateManager::_delete_all unknown editor/export/export_template_manager.cpp 1659 true Remove all installed templates.
godot-native.17dd950aad402c6a908ba869 Tree editor/export Installed Templates button_clicked -> ExportTemplateManager::_tree_button_clicked unknown editor/export/export_template_manager.cpp 1664 true Installed Templates
godot-native.6fbc53f34ce7854d71238384 Label editor/export Offline mode, some functionality is not available. unknown editor/export/export_template_manager.cpp 1677 true Offline mode, some functionality is not available.
godot-native.0deec30c848b9ef1e6bf783d LinkButton editor/export Go Online pressed -> ExportTemplateManager::_force_online_mode unknown editor/export/export_template_manager.cpp 1681 true Go Online
godot-native.033c1514e5e6431ec5a548b9 Localized message editor/export Can't resolve the requested address unknown switch: (p_result) | case: HTTPRequest::RESULT_CANT_RESOLVE editor/export/export_template_manager.cpp 1729 true Can't resolve the requested address
godot-native.7176e8077514f70a581ff2f7 Localized message editor/export Can't connect to the mirror unknown switch: (p_result) | case: HTTPRequest::RESULT_CANT_CONNECT editor/export/export_template_manager.cpp 1735 true Can't connect to the mirror
godot-native.db453af160cbfc4eb09d8dbc Localized message editor/export No response from the mirror unknown switch: (p_result) | case: HTTPRequest::RESULT_NO_RESPONSE editor/export/export_template_manager.cpp 1737 true No response from the mirror
godot-native.d700564fb3616101b0f91914 Localized message editor/export Request failed unknown switch: (p_result) | case: HTTPRequest::RESULT_REQUEST_FAILED editor/export/export_template_manager.cpp 1739 true Request failed
godot-native.82f33f4a9ae9793005822dd0 Localized message editor/export Request ended up in a redirect loop unknown switch: (p_result) | case: HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED editor/export/export_template_manager.cpp 1741 true Request ended up in a redirect loop
godot-native.c1b189f8eedcb81533584420 Localized message editor/export Forbidden unknown switch: (p_response_code) | case: HTTPClient::RESPONSE_FORBIDDEN editor/export/export_template_manager.cpp 1746 true Forbidden
godot-native.7a4c6e58116bfcd5bd25dfd3 Localized message editor/export Not found unknown switch: (p_response_code) | case: HTTPClient::RESPONSE_NOT_FOUND editor/export/export_template_manager.cpp 1748 true Not found
godot-native.19c9484eefcc5045e66b1203 Localized message editor/export Response code: %d unknown switch: (p_response_code) | case editor/export/export_template_manager.cpp 1750 true Response code: %d
godot-native.3d2c1df04ece3332c302c9b2 Localized message editor/export Download request failed: %s. unknown switch: (current_step) | case: Step::QUERYING | if: (err != OK) editor/export/export_template_manager.cpp 1778 true Download request failed: %s.
godot-native.1351c4faea2ef1e2200e73e2 Localized message editor/export Invalid template archive header. unknown switch: (current_step) | case: Step::SCANNING | if: (eocd_pos == -1) editor/export/export_template_manager.cpp 1790 true Invalid template archive header.
godot-native.9273c9a9fe5b95bdfaa4a141 Localized message editor/export Requested template not found in the archive. unknown switch: (current_step) | case: Step::SCANNING | if: (file_info.name.is_empty()) editor/export/export_template_manager.cpp 1831 true Requested template not found in the archive.
godot-native.fa19b0c3a254f3c5d0404dfd Localized message editor/export Download request failed: %s. unknown switch: (current_step) | case: Step::SCANNING | if: (err != OK) editor/export/export_template_manager.cpp 1843 true Download request failed: %s.
godot-native.17d0986e141e3df9cb5109e4 Localized message editor/export Archive fragment too small. Loaded: %d, required: %d. unknown switch: (current_step) | case: Step::DOWNLOADING | if: (p_body.size() < full_file_chunk_size) editor/export/export_template_manager.cpp 1860 true Archive fragment too small. Loaded: %d, required: %d.
godot-native.bbbb722ed23b4a775b0a1a82 Localized message editor/export Failed to open mini-ZIP for writing. unknown switch: (current_step) | case: Step::DOWNLOADING | if: (f.is_null()) editor/export/export_template_manager.cpp 1885 true Failed to open mini-ZIP for writing.
godot-native.f5c8f01958d18c8e615c314f Localized message editor/export ZIP reader could not open mini-ZIP. unknown switch: (current_step) | case: Step::DOWNLOADING | if: (!uzf) editor/export/export_template_manager.cpp 1900 true ZIP reader could not open mini-ZIP.
godot-native.97bbf133214cca56f3710dd9 Localized message editor/export File does not exist in ZIP archive. unknown switch: (current_step) | case: Step::DOWNLOADING | if: (err != UNZ_OK) editor/export/export_template_manager.cpp 1911 true File does not exist in ZIP archive.
godot-native.36e02d9719cb6f71b46ca204 Localized message editor/export Could not open file within ZIP archive. unknown switch: (current_step) | case: Step::DOWNLOADING | if: (err != UNZ_OK) editor/export/export_template_manager.cpp 1917 true Could not open file within ZIP archive.
godot-native.9859da7a1a009d8601997b1f Localized message editor/export Unable to read file information from ZIP archive. unknown switch: (current_step) | case: Step::DOWNLOADING | if: (err != UNZ_OK) editor/export/export_template_manager.cpp 1925 true Unable to read file information from ZIP archive.
godot-native.0661abb19eab26fac080c017 Localized message editor/export IO/zlib error reading file from ZIP archive. unknown switch: (current_step) | case: Step::DOWNLOADING | while: (to_read > 0) | if: (bytes_read < 0 || (bytes_read == UNZ_EOF && to_read != 0)) editor/export/export_template_manager.cpp 1936 true IO/zlib error reading file from ZIP archive.
godot-native.0f740b75f8b7cd9a7fa65473 Localized message editor/export CRC error reading file from ZIP archive. unknown switch: (current_step) | case: Step::DOWNLOADING | if: (err != UNZ_OK) editor/export/export_template_manager.cpp 1946 true CRC error reading file from ZIP archive.
godot-native.b232c615fc6083acdac02af1 Localized message editor/export Mini-ZIP data was empty. unknown switch: (current_step) | case: Step::DOWNLOADING | if: (extracted_data.is_empty()) editor/export/export_template_manager.cpp 1952 true Mini-ZIP data was empty.
godot-native.2a5716d20691a73487b9a1e0 Localized message editor/export Failed to open template file for writing. unknown switch: (current_step) | case: Step::DOWNLOADING | if else: (extracted_data.is_empty()) | if: (f.is_null()) editor/export/export_template_manager.cpp 1960 true Failed to open template file for writing.
godot-native.2e07c976d657478454d64d26 Localized message editor/export No "%s" library found for GDExtension: "%s". Possible feature flags for your platform: %s unknown for_range_loop | if: (E.value.count == 0) | if: (get_export_platform().is_valid()) editor/export/gdextension_export_plugin.h 164 true No "%s" library found for GDExtension: "%s". Possible feature flags for your platform: %s
godot-native.e818c19612d3d3ea6c9f9dee Localized message editor/export GDExtension unknown for_range_loop | if: (E.value.count == 0) | if: (get_export_platform().is_valid()) editor/export/gdextension_export_plugin.h 164 true GDExtension
godot-native.4377cff369a8e0917b81170a Localized message editor/export Multiple "%s" libraries found for GDExtension: "%s": "%s". unknown for_range_loop | if else: (E.value.count == 0) | if: (E.value.count > 1) | if: (get_export_platform().is_valid()) editor/export/gdextension_export_plugin.h 168 true Multiple "%s" libraries found for GDExtension: "%s": "%s".
godot-native.48db1171e92ea226c3709acf Localized message editor/export GDExtension unknown for_range_loop | if else: (E.value.count == 0) | if: (E.value.count > 1) | if: (get_export_platform().is_valid()) editor/export/gdextension_export_plugin.h 168 true GDExtension
godot-native.44ca0cdcc5f53d0120bfa5a3 Text assignment (control type unresolved) editor/export Target platform requires '%s' texture compression. Enable 'Import %s' to fix. unknown editor/export/project_export.cpp 86 true Target platform requires '%s' texture compression. Enable 'Import %s' to fix.
godot-native.cc986721d42f0a10ba52ff63 LinkButton editor/export Show Project Setting pressed -> ProjectExportTextureFormatError::_on_fix_texture_format_pressed unknown editor/export/project_export.cpp 100 true Show Project Setting
godot-native.3a8d9320bec2a54941b102c1 Localized message editor/export Invalid Encryption Key (must be 64 hexadecimal characters long) unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/export/project_export.cpp 134 true Invalid Encryption Key (must be 64 hexadecimal characters long)
godot-native.d35d2f73f6869d0417990e39 Localized message editor/export Export templates for this platform are missing: unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/export/project_export.cpp 135 true Export templates for this platform are missing:
godot-native.98d069369509fc3193fc3aa1 Localized message editor/export Runnable unknown for: i < preset_count | if: (preset->is_runnable()) editor/export/project_export.cpp 236 true Runnable
godot-native.948b95db935648b6ae201690 Text assignment (control type unresolved) editor/export Export the project for all the presets defined. unknown if: (can_export) editor/export/project_export.cpp 268 true Export the project for all the presets defined.
godot-native.c4ebfb7582617e681a06b3fe Text assignment (control type unresolved) editor/export All presets must have an export path defined for Export All to work. unknown if else: (can_export) editor/export/project_export.cpp 270 true All presets must have an export path defined for Export All to work.
godot-native.3c6b0691fc36e5b3fa1f0b75 Localized message editor/export Show encryption key unknown conditional_expression else: p_visible editor/export/project_export.cpp 706 true Show encryption key
godot-native.b187e5b06d43c944367aa237 Localized message editor/export Hide encryption key unknown conditional_expression: p_visible editor/export/project_export.cpp 706 true Hide encryption key
godot-native.aef2f41e683f5c06ffc08db1 Text assignment (control type unresolved) editor/export Delete preset '%s'? unknown editor/export/project_export.cpp 799 true Delete preset '%s'?
godot-native.0bd766239f76d82992ed816b Localized message editor/export Resources to exclude: unknown switch: (p_filter) | case: EditorExportPreset::EXCLUDE_SELECTED_RESOURCES editor/export/project_export.cpp 1012 true Resources to exclude:
godot-native.7bba8e0a8660776f7dbf62a3 Localized message editor/export Resources to override export behavior: unknown switch: (p_filter) | case: EditorExportPreset::EXPORT_CUSTOMIZED editor/export/project_export.cpp 1014 true Resources to override export behavior:
godot-native.aaccfff94414b39c6821c746 Localized message editor/export Resources to export: unknown switch: (p_filter) | case editor/export/project_export.cpp 1016 true Resources to export:
godot-native.24d0beabe5d90ccd172c2b8d Localized message editor/export (Inherited) unknown if else: (file_export_mode == EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) | if: (is_inherited) editor/export/project_export.cpp 1159 true (Inherited)
godot-native.40e2d5f2319943214ae8a866 Text assignment (control type unresolved) editor/export Delete patch '%s' from list? unknown if: (p_id == 0) editor/export/project_export.cpp 1322 true Delete patch '%s' from list?
godot-native.84c82185d61375fc65d36639 Localized message editor/export Export With Debug unknown editor/export/project_export.cpp 1397 true Export With Debug
godot-native.203fbf813997855246267ea8 Localized message editor/export Export As Patch unknown editor/export/project_export.cpp 1398 true Export As Patch
godot-native.45d8589ffa61a3833cfee63d Localized message editor/export %s Export unknown for_range_loop editor/export/project_export.cpp 1437 true %s Export
godot-native.804ad2eab46485e8f315cf3c Localized message editor/export Export With Debug unknown editor/export/project_export.cpp 1473 true Export With Debug
godot-native.8e01611159d78ae84e4536a4 Localized message editor/export Debug unknown conditional_expression: p_debug editor/export/project_export.cpp 1504 true Debug
godot-native.ebe2cdacb997fbbb942d8059 Localized message editor/export Release unknown conditional_expression else: p_debug editor/export/project_export.cpp 1504 true Release
godot-native.24984433cf57ab86ad0a27e0 Localized message editor/export Exporting All unknown editor/export/project_export.cpp 1505 true Exporting All
godot-native.37c76322929040959f45e519 Localized message editor/export Export unknown editor/export/project_export.cpp 1551 true Export
godot-native.7283aa36cd0adb2d6cd6d37c Label editor/export Presets unknown editor/export/project_export.cpp 1570 true Presets
godot-native.5b04093dfccf5f933b2cf643 MenuButton editor/export Add... unknown editor/export/project_export.cpp 1579 true Add...
godot-native.385ec79693d57b5d5d1dfb6b Button editor/export Duplicate pressed -> ProjectExportDialog::_duplicate_preset unknown editor/export/project_export.cpp 1593 true Duplicate
godot-native.56a858a4a7576cfd3cf8e27c Button editor/export Delete pressed -> ProjectExportDialog::_delete_preset unknown editor/export/project_export.cpp 1598 true Delete
godot-native.76e58bcb0300e4ff0e8b147d Label editor/export Name: unknown editor/export/project_export.cpp 1621 true Name:
godot-native.02b2d2b576c7172c58e6cc96 CheckButton editor/export Runnable pressed -> ProjectExportDialog::_runnable_pressed unknown editor/export/project_export.cpp 1632 true Runnable
godot-native.5520fec6f7dd9eba0f066eef CheckButton editor/export If checked, the preset will be available for use in one-click deploy. Only one preset per platform may be marked as runnable. pressed -> ProjectExportDialog::_runnable_pressed unknown editor/export/project_export.cpp 1633 true If checked, the preset will be available for use in one-click deploy. Only one preset per platform may be marked as runnable.
godot-native.b75a8168f89615ad4fc7e76a CheckButton editor/export Advanced Options pressed -> ProjectExportDialog::_advanced_options_pressed unknown editor/export/project_export.cpp 1637 true Advanced Options
godot-native.dcf3ea3c591879ebd1c67f78 CheckButton editor/export If checked, the advanced options will be shown. pressed -> ProjectExportDialog::_advanced_options_pressed unknown editor/export/project_export.cpp 1638 true If checked, the advanced options will be shown.
godot-native.cd510f40aed6e6fee9812652 Localized message editor/export Export Path unknown editor/export/project_export.cpp 1650 true Export Path
godot-native.11fbe2718fc9609e59d2e6e6 Localized message editor/export Options unknown editor/export/project_export.cpp 1666 true Options
godot-native.880956b80524c6f2e1bc159f Localized message editor/export Resources unknown editor/export/project_export.cpp 1677 true Resources
godot-native.27c2b7eaa1be227012d1375b OptionButton editor/export Export Mode item_selected -> ProjectExportDialog::_export_type_changed unknown editor/export/project_export.cpp 1687 true Export Mode
godot-native.bed464c041016a6a7d414cfc Menu/list item editor/export Export all resources in the project unknown editor/export/project_export.cpp 1688 true Export all resources in the project
godot-native.0521ed98be3be560be702d2f Menu/list item editor/export Export selected scenes (and dependencies) unknown editor/export/project_export.cpp 1689 true Export selected scenes (and dependencies)
godot-native.7bef3d6b229d0bdd0146ebc0 Menu/list item editor/export Export selected resources (and dependencies) unknown editor/export/project_export.cpp 1690 true Export selected resources (and dependencies)
godot-native.efec947f9812a386a18dcfcf Menu/list item editor/export Export all resources in the project except resources checked below unknown editor/export/project_export.cpp 1691 true Export all resources in the project except resources checked below
godot-native.0bbacecb901e1aed49f649a9 Menu/list item editor/export Export as dedicated server unknown editor/export/project_export.cpp 1692 true Export as dedicated server
godot-native.4cf055a07d6d9128de713329 Localized message editor/export Export Mode: unknown editor/export/project_export.cpp 1693 true Export Mode:
godot-native.9b7d4882ed04a15b0d00fa2b Label editor/export Resources to export: unknown editor/export/project_export.cpp 1697 true Resources to export:
godot-native.d6524dc4e1591448ee49af05 Localized message editor/export "Strip Visuals" will replace the following resources with placeholders: unknown editor/export/project_export.cpp 1731 true "Strip Visuals" will replace the following resources with placeholders:
godot-native.8291aff251f233c7dcc41fcb Menu/list item editor/export Strip Visuals unknown editor/export/project_export.cpp 1738 true Strip Visuals
godot-native.ec12c51f2ffe845bf8ec54c9 Menu/list item editor/export Keep unknown editor/export/project_export.cpp 1739 true Keep
godot-native.10bf9a779d2d6a17c12d8444 Menu/list item editor/export Remove unknown editor/export/project_export.cpp 1740 true Remove
godot-native.fb0df7662e4e9678d347236e LineEdit editor/export Include Filters text_changed -> ProjectExportDialog::_filter_changed unknown editor/export/project_export.cpp 1744 true Include Filters
godot-native.6e6a13e9d334c1eec33d71c4 Localized message editor/export Filters to export non-resource files/folders (comma-separated, e.g: *.cfg, *.txt, docs/*) unknown editor/export/project_export.cpp 1746 true Filters to export non-resource files/folders (comma-separated, e.g: *.cfg, *.txt, docs/*)
godot-native.5c48f0f12282e413a0896e73 LineEdit editor/export Exclude Filters text_changed -> ProjectExportDialog::_filter_changed unknown editor/export/project_export.cpp 1751 true Exclude Filters
godot-native.a2bac13bdfa0c1acb90b30d0 Localized message editor/export Filters to exclude files/folders from project (comma-separated, e.g: *.cfg, *.txt, docs/*) unknown editor/export/project_export.cpp 1753 true Filters to exclude files/folders from project (comma-separated, e.g: *.cfg, *.txt, docs/*)
godot-native.23e1c5abbb6ee90e185f70ca Localized message editor/export Patching unknown editor/export/project_export.cpp 1760 true Patching
godot-native.289caa372e2ca730e5cddf32 CheckButton editor/export Enable Delta Encoding toggled -> ProjectExportDialog::_patch_delta_encoding_changed unknown editor/export/project_export.cpp 1771 true Enable Delta Encoding
godot-native.0fbb89f03f4ed11ea4a40d76 CheckButton editor/export If checked, any change to a file already present in the base packs will be exported as the difference between the old file and the new file. Enabling this comes at the cost of longer export times as well as longer load times for patched resources. toggled -> ProjectExportDialog::_patch_delta_encoding_changed unknown editor/export/project_export.cpp 1772 true If checked, any change to a file already present in the base packs will be exported as the difference between the old file and the new file. Enabling this comes at the cost of longer export times as well as longer load times for patched resources.
godot-native.dc7c4e0cdd459571777219ee SpinBox editor/export The Zstandard compression level to use when generating delta-encoded patches. Higher positive levels will reduce patch sizes, at the cost of longer export time, but do not affect the time it takes to apply patches. Negative levels will reduce the time it takes to apply patches, at the cost of worse compression. Levels above 19 require more memory both during export and when applying patches, usually for very little benefit. Level 0 will cause Zstandard to use its default compression level, which is currently level %d. value_changed -> ProjectExportDialog::_patch_delta_zstd_level_changed unknown editor/export/project_export.cpp 1780 true The Zstandard compression level to use when generating delta-encoded patches. Higher positive levels will reduce patch sizes, at the cost of longer export time, but do not affect the time it takes to apply patches. Negative levels will reduce the time it takes to apply patches, at the cost of worse compression. Levels above 19 require more memory both during export and when applying patches, usually for very little benefit. Level 0 will cause Zstandard to use its default compression level, which is currently level %d.
godot-native.d464fbca9e5600ce809aa6e8 Localized message editor/export Delta Encoding Compression Level unknown editor/export/project_export.cpp 1788 true Delta Encoding Compression Level
godot-native.102cc78317b8a83b737ce233 SpinBox editor/export How much smaller, when compared to the new file, a delta-encoded patch needs to be for it to be exported. If the patch is not at least this much smaller, the new file will be exported as-is. value_changed -> ProjectExportDialog::_patch_delta_min_reduction_changed unknown editor/export/project_export.cpp 1795 true How much smaller, when compared to the new file, a delta-encoded patch needs to be for it to be exported. If the patch is not at least this much smaller, the new file will be exported as-is.
godot-native.06f2a81efd6cb38305fd7ed6 Localized message editor/export Delta Encoding Minimum Size Reduction unknown editor/export/project_export.cpp 1798 true Delta Encoding Minimum Size Reduction
godot-native.ad4d82f9c239437c3bf53def LineEdit editor/export Delta Encoding Include Filters text_changed -> ProjectExportDialog::_patch_delta_include_filter_changed unknown editor/export/project_export.cpp 1801 true Delta Encoding Include Filters
godot-native.210cd729dc5bf4b0a1dc1fd4 Localized message editor/export Filters to include files/folders from being delta-encoded (comma-separated, e.g: *.gdc, scripts/*) unknown editor/export/project_export.cpp 1803 true Filters to include files/folders from being delta-encoded (comma-separated, e.g: *.gdc, scripts/*)
godot-native.e8841a8097a31244eeba68ff LineEdit editor/export Delta Encoding Exclude Filters text_changed -> ProjectExportDialog::_patch_delta_exclude_filter_changed unknown editor/export/project_export.cpp 1806 true Delta Encoding Exclude Filters
godot-native.131ae35cdb6b47f67dfa70f2 Localized message editor/export Filters to exclude files/folders from being delta-encoded (comma-separated, e.g: *.ctex, textures/*) unknown editor/export/project_export.cpp 1808 true Filters to exclude files/folders from being delta-encoded (comma-separated, e.g: *.ctex, textures/*)
godot-native.035255d6a9897344b349a332 Localized message editor/export Base Packs: unknown editor/export/project_export.cpp 1820 true Base Packs:
godot-native.8fa50af0dbad550a87e12e99 Localized message editor/export Godot Project Pack unknown editor/export/project_export.cpp 1823 true Godot Project Pack
godot-native.7ab9ac07a3dfba98a3201d99 Localized message editor/export Android App Bundle unknown editor/export/project_export.cpp 1824 true Android App Bundle
godot-native.01116ac824ef5adf1626cc06 Localized message editor/export Android Package unknown editor/export/project_export.cpp 1825 true Android Package
godot-native.63fddd4143bf2015df0b8583 Localized message editor/export Delete unknown editor/export/project_export.cpp 1832 true Delete
godot-native.a34ae8adfa42c8c48c6c742f Button editor/export Add Pack pressed -> ProjectExportDialog::_patch_add_pack_pressed unknown editor/export/project_export.cpp 1837 true Add Pack
godot-native.581162d9afc97c7c4de00d89 Localized message editor/export Features unknown editor/export/project_export.cpp 1845 true Features
godot-native.d6090c10327300fbff7e8e61 Localized message editor/export Custom (comma-separated): unknown editor/export/project_export.cpp 1849 true Custom (comma-separated):
godot-native.e8ca3cd4167c85eb5776121d Localized message editor/export Feature List: unknown editor/export/project_export.cpp 1853 true Feature List:
godot-native.4bf835c2a60b2161811e0808 Localized message editor/export Encryption unknown editor/export/project_export.cpp 1859 true Encryption
godot-native.fdd80ef9d7b9cd43acb519e1 CheckButton editor/export Encrypt Exported PCK toggled -> ProjectExportDialog::_enc_pck_changed unknown editor/export/project_export.cpp 1868 true Encrypt Exported PCK
godot-native.86bdef1adc7056dd79f24dfe CheckButton editor/export Encrypt Index (File Names and Info) toggled -> ProjectExportDialog::_enc_directory_changed unknown editor/export/project_export.cpp 1873 true Encrypt Index (File Names and Info)
godot-native.06548c685a03909f32cbf937 LineEdit editor/export Include Filters text_changed -> ProjectExportDialog::_enc_filters_changed unknown editor/export/project_export.cpp 1877 true Include Filters
godot-native.66ffc3a3ecc675755e760686 Localized message editor/export Filters to include files/folders (comma-separated, e.g: *.tscn, *.tres, scenes/*) unknown editor/export/project_export.cpp 1880 true Filters to include files/folders (comma-separated, e.g: *.tscn, *.tres, scenes/*)
godot-native.5e820e12c773bdc0288f803c LineEdit editor/export Exclude Filters text_changed -> ProjectExportDialog::_enc_filters_changed unknown editor/export/project_export.cpp 1884 true Exclude Filters
godot-native.8de4878f7b2d6d2171c2f898 Localized message editor/export Filters to exclude files/folders (comma-separated, e.g: *.ctex, *.import, music/*) unknown editor/export/project_export.cpp 1887 true Filters to exclude files/folders (comma-separated, e.g: *.ctex, *.import, music/*)
godot-native.0d304872640989fdfea5447d LineEdit editor/export Encryption Key (256-bits as hexadecimal): text_changed -> ProjectExportDialog::_script_encryption_key_changed unknown editor/export/project_export.cpp 1892 true Encryption Key (256-bits as hexadecimal):
godot-native.583eb82d2db3703286c9bcbe Localized message editor/export Encryption Key (256-bits as hexadecimal): unknown editor/export/project_export.cpp 1906 true Encryption Key (256-bits as hexadecimal):
godot-native.cefe13f84c89e578b6d06808 LineEdit editor/export Initialization vector seed text_changed -> ProjectExportDialog::_seed_input_changed unknown editor/export/project_export.cpp 1911 true Initialization vector seed
godot-native.473ef7b909f3804b899713e1 Localized message editor/export Initialization vector seed unknown editor/export/project_export.cpp 1913 true Initialization vector seed
godot-native.58fdf07542baef2478fa6c97 Label editor/export Note: Encryption key needs to be stored in the binary, you need to build the export templates from source. unknown editor/export/project_export.cpp 1917 true Note: Encryption key needs to be stored in the binary, you need to build the export templates from source.
godot-native.2da2afc9ef5e12306c91e6fc LinkButton editor/export More Info... pressed -> ProjectExportDialog::_open_key_help_link unknown editor/export/project_export.cpp 1921 true More Info...
godot-native.592f057b8207312451b68cde Localized message editor/export Scripts unknown editor/export/project_export.cpp 1928 true Scripts
godot-native.ada1d8bd5082636df76f1cd7 OptionButton editor/export GDScript Export Mode: item_selected -> ProjectExportDialog::_script_export_mode_changed unknown editor/export/project_export.cpp 1931 true GDScript Export Mode:
godot-native.f7b6986faa5d2f6b7374d024 Localized message editor/export GDScript Export Mode: unknown editor/export/project_export.cpp 1932 true GDScript Export Mode:
godot-native.d380d5465d690948669283e4 Menu/list item editor/export Text (easier debugging) unknown editor/export/project_export.cpp 1933 true Text (easier debugging)
godot-native.0214b56deb33562a38543cb0 Menu/list item editor/export Binary tokens (faster loading) unknown editor/export/project_export.cpp 1934 true Binary tokens (faster loading)
godot-native.680c2ff42f9c812e446348ad Menu/list item editor/export Compressed binary tokens (smaller files) unknown editor/export/project_export.cpp 1935 true Compressed binary tokens (smaller files)
godot-native.1edf84997fbb56627d1b704b Label editor/export No presets found. Create one so that its parameters can be edited here. unknown editor/export/project_export.cpp 1950 true No presets found. Create one so that its parameters can be edited here.
godot-native.7aade7cfe428e495c4ccbfff Localized message editor/export Delete unknown editor/export/project_export.cpp 1964 true Delete
godot-native.d9b445737773997648a889e6 Localized message editor/export Close unknown editor/export/project_export.cpp 1969 true Close
godot-native.4f2fc38926cee09ad9e1bd52 Localized message editor/export Export PCK/ZIP... unknown editor/export/project_export.cpp 1970 true Export PCK/ZIP...
godot-native.8907d965f889a1be173f30f6 Text assignment (control type unresolved) editor/export Export the project resources as a PCK or ZIP package. This is not a playable build, only the project data without a Godot executable. unknown editor/export/project_export.cpp 1971 true Export the project resources as a PCK or ZIP package. This is not a playable build, only the project data without a Godot executable.
godot-native.efd2939ab1b29b9da2b24565 Localized message editor/export Export Project... unknown editor/export/project_export.cpp 1974 true Export Project...
godot-native.3f41d9ae59c5e4f957ebc359 Text assignment (control type unresolved) editor/export Export the project as a playable build (Godot executable and project data) for the selected preset. unknown editor/export/project_export.cpp 1975 true Export the project as a playable build (Godot executable and project data) for the selected preset.
godot-native.c07bf7b4d00f841362fb60e3 ConfirmationDialog editor/export Export All custom_action -> ProjectExportDialog::_export_all_dialog_action unknown editor/export/project_export.cpp 1982 true Export All
godot-native.b4f94b49ab2d06b6e807573a ConfirmationDialog editor/export Choose an export mode: custom_action -> ProjectExportDialog::_export_all_dialog_action unknown editor/export/project_export.cpp 1983 true Choose an export mode:
godot-native.c87608ea6322079ffab8adb3 Localized message editor/export Debug unknown editor/export/project_export.cpp 1985 true Debug
godot-native.e4051fed6a8939634829fdb4 Localized message editor/export Release unknown editor/export/project_export.cpp 1986 true Release
godot-native.f3b4b7c1eee32dfa6332ee34 Localized message editor/export Export All... unknown editor/export/project_export.cpp 1989 true Export All...
godot-native.701389b53656d8e42faa2163 Localized message editor/export ZIP File unknown editor/export/project_export.cpp 1994 true ZIP File
godot-native.173ed04eb8582d755459c685 Localized message editor/export Godot Project Pack unknown editor/export/project_export.cpp 1995 true Godot Project Pack
godot-native.c716a8ee9ccd7e16fad06969 AcceptDialog editor/export Project Export unknown editor/export/project_export.cpp 2029 true Project Export
godot-native.37358f0e49bc71b5ee173501 LinkButton editor/export Manage Export Templates pressed -> ProjectExportDialog::_open_export_template_manager unknown editor/export/project_export.cpp 2038 true Manage Export Templates
godot-native.8556b9ea68b6cf34f17d6db1 Localized message editor/export Export With Debug unknown editor/export/project_export.cpp 2050 true Export With Debug
godot-native.bcf94edf98fdaa1d8c515ae5 Localized message editor/export Export With Debug unknown editor/export/project_export.cpp 2051 true Export With Debug
godot-native.be95fa7f1c37c4ab14da9ae6 Localized message editor/export Export As Patch unknown editor/export/project_export.cpp 2052 true Export As Patch
godot-native.4fd3a978ccadd4f4dcead224 Localized message editor/export Baking shaders unknown editor/export/shader_baker_export_plugin.cpp 191 true Baking shaders
godot-native.e476e76d5525e97b73e49911 Text assignment (control type unresolved) editor/file_system Search Replacement For: %s unknown editor/file_system/dependency_editor.cpp 54 true Search Replacement For: %s
godot-native.12e5b79dac20dbf19035243e Localized message editor/file_system Dependencies For: unknown editor/file_system/dependency_editor.cpp 332 true Dependencies For:
godot-native.56307401eafe046addbd8aa6 Text assignment (control type unresolved) editor/file_system Scene "%s" is currently being edited. Changes will only take effect when reloaded. unknown if: (EditorNode::get_singleton()->is_scene_open(p_path)) editor/file_system/dependency_editor.cpp 341 true Scene "%s" is currently being edited. Changes will only take effect when reloaded.
godot-native.afee9a9f36dbbb6c80f6c99f Text assignment (control type unresolved) editor/file_system Resource "%s" is in use. Changes will only take effect when reloaded. unknown if else: (EditorNode::get_singleton()->is_scene_open(p_path)) | if: (ResourceCache::has(p_path)) editor/file_system/dependency_editor.cpp 344 true Resource "%s" is in use. Changes will only take effect when reloaded.
godot-native.90b329383f0cf50c4ea1295c Localized message editor/file_system Type unknown editor/file_system/dependency_editor.cpp 373 true Type
godot-native.ffe2174c65f7e557ef307cfe Localized message editor/file_system Name unknown editor/file_system/dependency_editor.cpp 376 true Name
godot-native.61b84cb3833b9414479aff7a Localized message editor/file_system Path unknown editor/file_system/dependency_editor.cpp 379 true Path
godot-native.8e1792f163ec179ecc7db34b Label editor/file_system Dependencies: unknown editor/file_system/dependency_editor.cpp 386 true Dependencies:
godot-native.32e52399217cf5b9bb9f9365 Button editor/file_system Fix Broken pressed -> DependencyEditor::_fix_all unknown editor/file_system/dependency_editor.cpp 391 true Fix Broken
godot-native.c4c17f875135cf41fcf63dd6 LineEdit editor/file_system Filter Dependencies unknown editor/file_system/dependency_editor.cpp 400 true Filter Dependencies
godot-native.6b770d7a7e857afc7c554991 LineEdit editor/file_system Filter Dependencies unknown editor/file_system/dependency_editor.cpp 401 true Filter Dependencies
godot-native.3c2b1cabec15c5f3fe4b2431 MenuButton editor/file_system Sort Dependencies unknown editor/file_system/dependency_editor.cpp 410 true Sort Dependencies
godot-native.14d936b16769327e5f6bce86 MenuButton editor/file_system Sort Dependencies unknown editor/file_system/dependency_editor.cpp 411 true Sort Dependencies
godot-native.5bd41acad063d5bc4db08b98 Item text (control type unresolved) editor/file_system Sort by Type (Ascending) unknown editor/file_system/dependency_editor.cpp 415 true Sort by Type (Ascending)
godot-native.7772ff7d0cb5d59dbb18af7f Item text (control type unresolved) editor/file_system Sort by Type (Descending) unknown editor/file_system/dependency_editor.cpp 416 true Sort by Type (Descending)
godot-native.f0d82e33f05fcdd8756e2c34 Item text (control type unresolved) editor/file_system Sort by Name (Ascending) unknown editor/file_system/dependency_editor.cpp 417 true Sort by Name (Ascending)
godot-native.34b8f59c68817d7837b72308 Item text (control type unresolved) editor/file_system Sort by Name (Descending) unknown editor/file_system/dependency_editor.cpp 418 true Sort by Name (Descending)
godot-native.c551cdf1bc0eff9d09ecd80f Item text (control type unresolved) editor/file_system Sort by Path (Ascending) unknown editor/file_system/dependency_editor.cpp 419 true Sort by Path (Ascending)
godot-native.5abf89c31adca8e4bb50b763 Item text (control type unresolved) editor/file_system Sort by Path (Descending) unknown editor/file_system/dependency_editor.cpp 420 true Sort by Path (Descending)
godot-native.c33968038485d36907d16e7d Localized message editor/file_system Dependency Editor unknown editor/file_system/dependency_editor.cpp 435 true Dependency Editor
godot-native.21895294451c95e94ace809b Item text (control type unresolved) editor/file_system Open Scenes unknown if: (p_item >= 0) | if: (only_scenes_selected) | plural-form=plural; count-expression=selected_items.size() (locale-dependent) editor/file_system/dependency_editor.cpp 463 true Open Scenes
godot-native.59a3e3b5cc8a23143f65a92d Item text (control type unresolved) editor/file_system Open Scene unknown if: (p_item >= 0) | if: (only_scenes_selected) | plural-form=singular; count-expression=selected_items.size() (locale-dependent) editor/file_system/dependency_editor.cpp 463 true Open Scene
godot-native.7dbbb90dbaafdeae18e2d60b Item text (control type unresolved) editor/file_system Open unknown if: (p_item >= 0) | if else: (only_scenes_selected) | if: (selected_items.size() == 1) editor/file_system/dependency_editor.cpp 465 true Open
godot-native.a0e5fb76d21e1fb0bfbbc8fe Text assignment (control type unresolved) editor/file_system Owners of: %s (Total: %d) unknown if: (count > 0) editor/file_system/dependency_editor.cpp 543 true Owners of: %s (Total: %d)
godot-native.25fed08a426751b702e51a3e Text assignment (control type unresolved) editor/file_system No owners found for: %s unknown if else: (count > 0) editor/file_system/dependency_editor.cpp 549 true No owners found for: %s
godot-native.e16abaf8a630cdce75f37eec Localized message editor/file_system Owners List unknown editor/file_system/dependency_editor.cpp 595 true Owners List
godot-native.8188f4c585111e34a760d891 Localized message editor/file_system Localization remap unknown for_range_loop | if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | if: (remaps.has(path)) editor/file_system/dependency_editor.cpp 656 true Localization remap
godot-native.c21fb55c3fa175bb57e06d3c Localized message editor/file_system Localization remap for path '%s' and locale '%s'. unknown for_range_loop | if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for_range_loop | for_range_loop | if: (res_path == path) editor/file_system/dependency_editor.cpp 672 true Localization remap for path '%s' and locale '%s'.
godot-native.7db2e1a09b7c17e3b10ece5a Text assignment (control type unresolved) editor/file_system Remove the selected files from the project? (Cannot be undone.) Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently. unknown if: (removed_deps.is_empty()) editor/file_system/dependency_editor.cpp 760 true Remove the selected files from the project? (Cannot be undone.) Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently.
godot-native.a3172ad757d4ad8adfb99b8e Text assignment (control type unresolved) editor/file_system The files being removed are required by other resources in order for them to work. Remove them anyway? (Cannot be undone.) Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently. unknown if else: (removed_deps.is_empty()) editor/file_system/dependency_editor.cpp 766 true The files being removed are required by other resources in order for them to work. Remove them anyway? (Cannot be undone.) Depending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently.
godot-native.7e6c5481c5f6f506e8c4cba7 Localized message editor/file_system Cannot remove: unknown for_range_loop | if: (err != OK) editor/file_system/dependency_editor.cpp 805 true Cannot remove:
godot-native.49fac689d9acb216f38624e4 Localized message editor/file_system Cannot remove: unknown if else: (dirs_to_delete.is_empty()) | for: i < dirs_to_delete.size() | if: (err != OK) editor/file_system/dependency_editor.cpp 825 true Cannot remove:
godot-native.6750c6d663fdffdd3388e7d7 Localized message editor/file_system Remove unknown editor/file_system/dependency_editor.cpp 862 true Remove
godot-native.8db2f82d55a4933aa01b4fc6 Label editor/file_system Files to be deleted: unknown editor/file_system/dependency_editor.cpp 874 true Files to be deleted:
godot-native.3c7cc6226a3f27d484f984e6 ItemList editor/file_system Files to be deleted: unknown editor/file_system/dependency_editor.cpp 885 true Files to be deleted:
godot-native.0bde09697804888d45558d1d Label editor/file_system Owners of files to be deleted: unknown editor/file_system/dependency_editor.cpp 895 true Owners of files to be deleted:
godot-native.0aefdafcc4538fcff94d05ac Tree editor/file_system Owners unknown editor/file_system/dependency_editor.cpp 908 true Owners
godot-native.0793906fdd0c3b237abdbe1c Localized message editor/file_system Error loading: %s unknown editor/file_system/dependency_editor.cpp 931 true Error loading: %s
godot-native.d7212f593231ed55090fede7 Localized message editor/file_system Search unknown for_range_loop editor/file_system/dependency_editor.cpp 954 true Search
godot-native.31de2e0793bdbac176470961 Localized message editor/file_system Referenced by %s unknown for_range_loop | for_range_loop editor/file_system/dependency_editor.cpp 960 true Referenced by %s
godot-native.f09c77e58e90372053c4fe11 Localized message editor/file_system Fix Dependencies unknown for_range_loop | for_range_loop editor/file_system/dependency_editor.cpp 963 true Fix Dependencies
godot-native.890e916c7c141022047c8a03 Localized message editor/file_system Open Anyway unknown editor/file_system/dependency_editor.cpp 967 true Open Anyway
godot-native.707cba890b098fbf0b104487 Localized message editor/file_system Open Anyway unknown conditional_expression else: errors_fixed editor/file_system/dependency_editor.cpp 1054 true Open Anyway
godot-native.726a5210425ced40eaf2f3f6 Localized message editor/file_system Open unknown conditional_expression: errors_fixed editor/file_system/dependency_editor.cpp 1054 true Open
godot-native.9dd5af5ee19d0a08ec240b0f Localized message editor/file_system Load failed due to missing dependencies: unknown editor/file_system/dependency_editor.cpp 1071 true Load failed due to missing dependencies:
godot-native.171cac11ea8f802974a3cfd2 Localized message editor/file_system Close unknown editor/file_system/dependency_editor.cpp 1074 true Close
godot-native.03026bbd51807b3cbf91d7b5 Label editor/file_system Which action should be taken? unknown editor/file_system/dependency_editor.cpp 1076 true Which action should be taken?
godot-native.bf1017bac32f463985caa777 Text assignment (control type unresolved) editor/file_system Permanently delete %d item(s)? (No undo!) unknown editor/file_system/dependency_editor.cpp 1091 true Permanently delete %d item(s)? (No undo!)
godot-native.83658c01f259795375df687f Localized message editor/file_system Show Dependencies unknown for: i < efsd->get_file_count() | if else: (!p_parent) | if: (!refs.has(path)) | if: (ds) editor/file_system/dependency_editor.cpp 1143 true Show Dependencies
godot-native.6177189b59108a58fc9d5e70 Localized message editor/file_system Orphan Resource Explorer unknown editor/file_system/dependency_editor.cpp 1201 true Orphan Resource Explorer
godot-native.88dd7396129ca73a925ee7f2 Localized message editor/file_system Delete unknown editor/file_system/dependency_editor.cpp 1203 true Delete
godot-native.1112eca4781697bb83060a01 Localized message editor/file_system Resource unknown editor/file_system/dependency_editor.cpp 1223 true Resource
godot-native.bc3bd06193aeb0652affbc0c Localized message editor/file_system Owns unknown editor/file_system/dependency_editor.cpp 1224 true Owns
godot-native.60719578e9a2579cf7be8b04 Localized message editor/file_system Resources Without Explicit Ownership: unknown editor/file_system/dependency_editor.cpp 1229 true Resources Without Explicit Ownership:
godot-native.7d17c074990e419c9416d5e4 Localized message editor/file_system Project initialization unknown editor/file_system/editor_file_system.cpp 318 true Project initialization
godot-native.8879486539398e55561e80e2 Localized message editor/file_system Scanning file structure... unknown if: (!first_scan_root_dir) editor/file_system/editor_file_system.cpp 323 true Scanning file structure...
godot-native.6714a1db0c6d26ac8db6a5c6 Localized message editor/file_system Loading global class names... unknown editor/file_system/editor_file_system.cpp 335 true Loading global class names...
godot-native.0f6e9d1f3633321084d16b54 Localized message editor/file_system Verifying GDExtensions... unknown editor/file_system/editor_file_system.cpp 350 true Verifying GDExtensions...
godot-native.5abcac1fb99cb18f760a786d Localized message editor/file_system Creating autoload scripts... unknown editor/file_system/editor_file_system.cpp 356 true Creating autoload scripts...
godot-native.030b0f504f6b5ae63d0d8200 Localized message editor/file_system Initializing plugins... unknown editor/file_system/editor_file_system.cpp 359 true Initializing plugins...
godot-native.7f34e53613d5e508f305977b Localized message editor/file_system Starting file scan... unknown editor/file_system/editor_file_system.cpp 362 true Starting file scan...
godot-native.1d83e498594367ce2be4ffb3 Localized message editor/file_system Scanning actions... unknown if: (scan_actions.size() > 1) editor/file_system/editor_file_system.cpp 874 true Scanning actions...
godot-native.0388364f5db0e507edcdd87a Localized message editor/file_system Some extensions need the editor to restart to take effect. unknown if: (_scan_extensions()) | if: (EditorNode::immediate_confirmation_dialog(TTR("Some extensions need the editor to restart to take effect."), first_scan ? TTR("Restart") : TTR("Save & Restart"), TTR("Continue"))) editor/file_system/editor_file_system.cpp 1039 true Some extensions need the editor to restart to take effect.
godot-native.0996ce95d1507fe87c7eb709 Localized message editor/file_system Restart unknown if: (_scan_extensions()) | if: (EditorNode::immediate_confirmation_dialog(TTR("Some extensions need the editor to restart to take effect."), first_scan ? TTR("Restart") : TTR("Save & Restart"), TTR("Continue"))) | conditional_expression: first_scan editor/file_system/editor_file_system.cpp 1039 true Restart
godot-native.85e6d5347dc0b66b677804fe Localized message editor/file_system Continue unknown if: (_scan_extensions()) | if: (EditorNode::immediate_confirmation_dialog(TTR("Some extensions need the editor to restart to take effect."), first_scan ? TTR("Restart") : TTR("Save & Restart"), TTR("Continue"))) editor/file_system/editor_file_system.cpp 1039 true Continue
godot-native.a6714fe45f2aeec1a92273a0 Localized message editor/file_system Save & Restart unknown if: (_scan_extensions()) | if: (EditorNode::immediate_confirmation_dialog(TTR("Some extensions need the editor to restart to take effect."), first_scan ? TTR("Restart") : TTR("Save & Restart"), TTR("Continue"))) | conditional_expression else: first_scan editor/file_system/editor_file_system.cpp 1039 true Save & Restart
godot-native.1242337a3157d8aafbbd5c2b Localized message editor/file_system ScanSources unknown if: (efs->filesystem) editor/file_system/editor_file_system.cpp 1670 true ScanSources
godot-native.0dfab2d8031cf935a260ffc4 Localized message editor/file_system ScanSources unknown if: (!use_threads) | if: (filesystem) editor/file_system/editor_file_system.cpp 1725 true ScanSources
godot-native.a4455e5a9db846050c2fdb17 Localized message editor/file_system Registering global classes... unknown if: (update_script_paths.size() > 1) | if: (MessageQueue::get_singleton()->is_flushing()) editor/file_system/editor_file_system.cpp 2176 true Registering global classes...
godot-native.8162699edaaeb5942a27a0b6 Localized message editor/file_system Registering global classes... unknown if: (update_script_paths.size() > 1) | if else: (MessageQueue::get_singleton()->is_flushing()) editor/file_system/editor_file_system.cpp 2178 true Registering global classes...
godot-native.ebf633a50c2d15c3abc811bf Localized message editor/file_system Updating scripts documentation unknown if: (update_script_paths_documentation.size() > 1) | if: (MessageQueue::get_singleton()->is_flushing()) editor/file_system/editor_file_system.cpp 2219 true Updating scripts documentation
godot-native.2ef6f83d7b333a9df026ad5e Localized message editor/file_system Updating scripts documentation unknown if: (update_script_paths_documentation.size() > 1) | if else: (MessageQueue::get_singleton()->is_flushing()) editor/file_system/editor_file_system.cpp 2221 true Updating scripts documentation
godot-native.0daa0911a3126fd0485411e6 Localized message editor/file_system Updating Scene Groups unknown if: (update_scene_paths.size() > 20) editor/file_system/editor_file_system.cpp 2335 true Updating Scene Groups
godot-native.e78a69b2218a3b3c82b22d7a Localized message editor/file_system There are multiple importers for different types pointing to file %s, import aborted unknown for: i < p_files.size() | if: (!importer_name.is_empty() && importer_name != file_importer_name) editor/file_system/editor_file_system.cpp 2633 true There are multiple importers for different types pointing to file %s, import aborted
godot-native.056dc4aafc50e48a4d37bad4 Localized message editor/file_system (Re)Importing Assets unknown editor/file_system/editor_file_system.cpp 3264 true (Re)Importing Assets
godot-native.ce59b7b42045ad15713dbfca Localized message editor/file_system Preparing files to reimport... unknown for: i < p_files.size() editor/file_system/editor_file_system.cpp 3281 true Preparing files to reimport...
godot-native.faf73bdd4b7137f96a770b1c Localized message editor/file_system Executing pre-reimport operations... unknown editor/file_system/editor_file_system.cpp 3322 true Executing pre-reimport operations...
godot-native.1d42b1e52a3d690f9031d3b4 Localized message editor/file_system Import resources of type: %s unknown for: i < reimport_files.size() | if: (use_multiple_threads && reimport_files[i].threaded) | if: (i + 1 == reimport_files.size() || reimport_files[i + 1].importer != reimport_files[from].importer || groups_to_reimport.has(reimport_files[i + 1].path)) | if else: (from - i == 0) editor/file_system/editor_file_system.cpp 3368 true Import resources of type: %s
godot-native.70ebee5b68cbaf09cd81aaae Localized message editor/file_system Finalizing Asset Import... unknown editor/file_system/editor_file_system.cpp 3420 true Finalizing Asset Import...
godot-native.0657eda5d1f35155141923bb Localized message editor/file_system (Re)Importing Assets unknown editor/file_system/editor_file_system.cpp 3435 true (Re)Importing Assets
godot-native.11d660628923db06bb0a488b Localized message editor/file_system Executing post-reimport operations... unknown editor/file_system/editor_file_system.cpp 3436 true Executing post-reimport operations...
godot-native.6c6d49b7e67844e4503d0220 Localized message editor/file_system Copying files... unknown if: (success) | if: (files.size() > 10) editor/file_system/editor_file_system.cpp 3626 true Copying files...
godot-native.5c95b20037109bc0cbe3c5c8 Localized message editor/file_system Remapping dependencies... unknown if: (success) | if: (files.size() > 10) editor/file_system/editor_file_system.cpp 3644 true Remapping dependencies...
godot-native.09116863d03da7f7fc2ef9b4 Localized message editor/gui Go to Line unknown editor/gui/code_editor.cpp 115 true Go to Line
godot-native.441b69857ab1dad773acf210 Label editor/gui Line Number: unknown editor/gui/code_editor.cpp 125 true Line Number:
godot-native.ab4551c888f7b241ac514400 LineEdit editor/gui Line Number: unknown editor/gui/code_editor.cpp 134 true Line Number:
godot-native.5b8fece8c0b82085b80dbcb0 Text assignment (control type unresolved) editor/gui %d replaced. unknown editor/gui/code_editor.cpp 387 true %d replaced.
godot-native.b7f19689d21c17b9d48740cf Text assignment (control type unresolved) editor/gui No match unknown if else: (search_text->get_text().is_empty() || results_count == -1) | if: (results_count == 0) editor/gui/code_editor.cpp 501 true No match
godot-native.33253d8c5c69755b77e1d6dd Text assignment (control type unresolved) editor/gui %d match unknown if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if: (results_count_to_current == -1) | plural-form=singular; count-expression=results_count (locale-dependent) editor/gui/code_editor.cpp 503 true %d match
godot-native.60300e61250ca69ba6347972 Text assignment (control type unresolved) editor/gui %d matches unknown if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if: (results_count_to_current == -1) | plural-form=plural; count-expression=results_count (locale-dependent) editor/gui/code_editor.cpp 503 true %d matches
godot-native.43e209142e6fcd0927ebbfda Text assignment (control type unresolved) editor/gui %d of %d match unknown if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if else: (results_count_to_current == -1) | plural-form=singular; count-expression=results_count (locale-dependent) editor/gui/code_editor.cpp 505 true %d of %d match
godot-native.a8f90ad1eb1847a52c3c2c63 Text assignment (control type unresolved) editor/gui %d of %d matches unknown if else: (search_text->get_text().is_empty() || results_count == -1) | if else: (results_count == 0) | if else: (results_count_to_current == -1) | plural-form=plural; count-expression=results_count (locale-dependent) editor/gui/code_editor.cpp 505 true %d of %d matches
godot-native.9d72eb5912c41ffbc0ca789c Localized message editor/gui Hide Replace unknown conditional_expression: p_replace_visible editor/gui/code_editor.cpp 585 true Hide Replace
godot-native.9e5599d47e621f043b5b3419 Localized message editor/gui Show Replace unknown conditional_expression else: p_replace_visible editor/gui/code_editor.cpp 585 true Show Replace
godot-native.e67cf65c0027560697a57897 Button editor/gui Replace Mode pressed -> FindReplaceBar::_toggle_replace_pressed unknown editor/gui/code_editor.cpp 764 true Replace Mode
godot-native.a135bd124f751c1ff3dec499 LineEdit editor/gui Find text_changed -> FindReplaceBar::_search_text_changed | text_submitted -> FindReplaceBar::_search_text_submitted unknown editor/gui/code_editor.cpp 795 true Find
godot-native.0b54ec91d6cda0f486e10f91 LineEdit editor/gui Find text_changed -> FindReplaceBar::_search_text_changed | text_submitted -> FindReplaceBar::_search_text_submitted unknown editor/gui/code_editor.cpp 796 true Find
godot-native.eae21e1ba8c48edeadcd4350 LineEdit editor/gui Find text_changed -> FindReplaceBar::_search_text_changed | text_submitted -> FindReplaceBar::_search_text_submitted unknown editor/gui/code_editor.cpp 797 true Find
godot-native.0b78b7d5ac569fa7a581b6da Button editor/gui Previous Match pressed -> FindReplaceBar::search_prev unknown editor/gui/code_editor.cpp 810 true Previous Match
godot-native.d2d6a7cde79d3de8e19a190f Button editor/gui Next Match pressed -> FindReplaceBar::search_next unknown editor/gui/code_editor.cpp 818 true Next Match
godot-native.d3ef9d8aa4bca60b185ca223 CheckBox editor/gui Match Case toggled -> FindReplaceBar::_search_options_changed unknown editor/gui/code_editor.cpp 825 true Match Case
godot-native.0f19caedb2e9a702bec07540 CheckBox editor/gui Whole Words toggled -> FindReplaceBar::_search_options_changed unknown editor/gui/code_editor.cpp 831 true Whole Words
godot-native.3cf5b54a93bb12da5e290979 LineEdit editor/gui Replace text_submitted -> FindReplaceBar::_replace_text_submitted unknown editor/gui/code_editor.cpp 839 true Replace
godot-native.a07b81f9bbd7d1dca21b9133 LineEdit editor/gui Replace text_submitted -> FindReplaceBar::_replace_text_submitted unknown editor/gui/code_editor.cpp 840 true Replace
godot-native.d5e938fc12f8c1ee25dbcea6 LineEdit editor/gui Replace text_submitted -> FindReplaceBar::_replace_text_submitted unknown editor/gui/code_editor.cpp 841 true Replace
godot-native.a5ed45af89729f26043a03c8 Button editor/gui Replace pressed -> FindReplaceBar::_replace_button_pressed unknown editor/gui/code_editor.cpp 847 true Replace
godot-native.562239d6a323f6f3fbf8ba9f Button editor/gui Replace All pressed -> FindReplaceBar::_replace_all unknown editor/gui/code_editor.cpp 852 true Replace All
godot-native.c34648e2425e42ed39c0dfb3 CheckBox editor/gui Selection Only toggled -> FindReplaceBar::_search_options_changed unknown editor/gui/code_editor.cpp 857 true Selection Only
godot-native.0429576974b41bcb7fafbe8e Button editor/gui Hide pressed -> FindReplaceBar::_hide_bar unknown editor/gui/code_editor.cpp 863 true Hide
godot-native.83cb5eb94b587af7bdcc6bff Localized message editor/gui Spaces unknown conditional_expression: p_use_spaces editor/gui/code_editor.cpp 1320 true {"msgid": "Spaces", "context": "Indentation"}
godot-native.c5ec01862f854f26f6bca1ae Localized message editor/gui Tabs unknown conditional_expression else: p_use_spaces editor/gui/code_editor.cpp 1320 true {"msgid": "Tabs", "context": "Indentation"}
godot-native.13c8e62551062fb400e25675 Localized message editor/gui Zoom Factor unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/gui/code_editor.cpp 1762 true Zoom Factor
godot-native.362e3591f5666251e1c5a565 Localized message editor/gui %s+Mouse Wheel, %s/%s: Finetune %s: Reset unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/gui/code_editor.cpp 1764 true %s+Mouse Wheel, %s/%s: Finetune %s: Reset
godot-native.591817133b50a1ac34e9b24b Localized message editor/gui Toggle Files Panel unknown editor/gui/code_editor.cpp 1946 true Toggle Files Panel
godot-native.0027d753361e561c587dc460 Shortcut label editor/gui Zoom In unknown editor/gui/code_editor.cpp 1951 true Zoom In
godot-native.b21f6faee28d7ab0fff5a1c0 Shortcut label editor/gui Zoom Out unknown editor/gui/code_editor.cpp 1952 true Zoom Out
godot-native.df1ce76fd5ae68eb75252c4e Localized message editor/gui Reset Zoom unknown editor/gui/code_editor.cpp 1953 true Reset Zoom
godot-native.e8be500866926462eaf7d528 Button editor/gui Scripts pressed -> CodeTextEditor::_toggle_files_pressed unknown editor/gui/code_editor.cpp 1989 true Scripts
godot-native.35e1f70a1511e7c8f9eb5729 Button editor/gui Errors pressed -> CodeTextEditor::_error_button_pressed unknown editor/gui/code_editor.cpp 2012 true Errors
godot-native.28f306d08f47ba991634c023 Button editor/gui Warnings pressed -> CodeTextEditor::_warning_button_pressed unknown editor/gui/code_editor.cpp 2021 true Warnings
godot-native.17e4308345112b7ccfbff1da MenuButton editor/gui 100 % unknown editor/gui/code_editor.cpp 2031 false
godot-native.01f0d67f6f9ce9a8a618a7bd MenuButton editor/gui Zoom Factor unknown editor/gui/code_editor.cpp 2032 true Zoom Factor
godot-native.c18b1c2299697845f4da2dfb Button editor/gui Line and column numbers. pressed -> CodeTextEditor::_show_goto_popup_request unknown editor/gui/code_editor.cpp 2053 true Line and column numbers.
godot-native.6a9bb48c19223525788e6e70 Button editor/gui Line and column numbers. pressed -> CodeTextEditor::_show_goto_popup_request unknown editor/gui/code_editor.cpp 2054 true Line and column numbers.
godot-native.c9e641cbeed66077d8fb3250 Label editor/gui Indentation unknown editor/gui/code_editor.cpp 2068 true Indentation
godot-native.06607726097bb6742cc3383a Label editor/gui Indentation unknown editor/gui/code_editor.cpp 2069 true Indentation
godot-native.1d9328252551f97cec04aa27 Localized message editor/gui Change Type of "%s" unknown if: (p_replace_mode) editor/gui/create_dialog.cpp 74 true Change Type of "%s"
godot-native.44ec497704616792771a235c Localized message editor/gui Change unknown if: (p_replace_mode) editor/gui/create_dialog.cpp 75 true Change
godot-native.a2d7f328ecbebf46a96b88e1 Localized message editor/gui Create New %s unknown if else: (p_replace_mode) editor/gui/create_dialog.cpp 77 true Create New %s
godot-native.b2514af1f5cc2dd832c56f48 Localized message editor/gui Create unknown if else: (p_replace_mode) editor/gui/create_dialog.cpp 78 true Create
godot-native.d15e79d1a0dd68979be0e0e7 Localized message editor/gui No results for "%s". unknown if else: (search_text.is_empty()) | if else: (best_match != StringName()) editor/gui/create_dialog.cpp 338 true No results for "%s".
godot-native.ffec1d32083710705e7f8864 Localized message editor/gui Script path: %s unknown if else: (p_type_category == TypeCategory::CPP_TYPE) | if else: (p_type_category == TypeCategory::PATH_TYPE) | if: (script_type) editor/gui/create_dialog.cpp 423 true Script path: %s
godot-native.8a175ac95a188c4f24c3c711 Localized message editor/gui The script will run in the editor. unknown if else: (p_type_category == TypeCategory::CPP_TYPE) | if else: (p_type_category == TypeCategory::PATH_TYPE) | if: (script_type) | if: (is_tool) editor/gui/create_dialog.cpp 426 true The script will run in the editor.
godot-native.1deb6fda11dec5c7b0694aea Localized message editor/gui Matches the "%s" keyword. unknown if: (!p_match_keyword.is_empty()) editor/gui/create_dialog.cpp 442 true Matches the "%s" keyword.
godot-native.b7655452ce9730a74162d56d Localized message editor/gui This class is marked as deprecated. unknown if: (is_deprecated) editor/gui/create_dialog.cpp 468 true This class is marked as deprecated.
godot-native.6f7c64c8df6df39d21e667ec Localized message editor/gui This class is marked as experimental. unknown if else: (is_deprecated) | if: (is_experimental) editor/gui/create_dialog.cpp 470 true This class is marked as experimental.
godot-native.7f36047b7a1b0a25ba15beb3 Text assignment (control type unresolved) editor/gui The selected class can't be instantiated. unknown if else: (to_select->get_meta("__instantiable", true)) editor/gui/create_dialog.cpp 691 true The selected class can't be instantiated.
godot-native.dea732e2f548e06bbe5278c1 Tree editor/gui Favorites: cell_selected -> CreateDialog::_favorite_selected | item_activated -> CreateDialog::_favorite_activated unknown editor/gui/create_dialog.cpp 1000 true Favorites:
godot-native.304894d23ef9b75d2d454f43 Localized message editor/gui Favorites: unknown editor/gui/create_dialog.cpp 1010 true Favorites:
godot-native.464bc6ac8b8f90f6f91be730 ItemList editor/gui Recent: item_activated -> CreateDialog::_history_activated | item_selected -> CreateDialog::_history_selected unknown editor/gui/create_dialog.cpp 1018 true Recent:
godot-native.d428a465fe19c85a8a657891 Localized message editor/gui Recent: unknown editor/gui/create_dialog.cpp 1020 true Recent:
godot-native.6279a7df96efb693e0c741ba Text assignment (control type unresolved) editor/gui Search unknown editor/gui/create_dialog.cpp 1034 true Search
godot-native.6b87c0de13a4ec2858bbb46e Button editor/gui (Un)favorite selected item. pressed -> CreateDialog::_favorite_toggled unknown editor/gui/create_dialog.cpp 1043 true (Un)favorite selected item.
godot-native.4e99c36dfb8eab075ac8ce90 Localized message editor/gui Search: unknown editor/gui/create_dialog.cpp 1046 true Search:
godot-native.91216d2281e89248c1401c7e Label editor/gui Matches: unknown editor/gui/create_dialog.cpp 1051 true Matches:
godot-native.101a05b8630f24b32a403bc1 Button editor/gui Reset filters. pressed -> CreateDialog::_reset_filters unknown editor/gui/create_dialog.cpp 1057 true Reset filters.
godot-native.3e2d80d517e54a07592ae4fb MenuButton editor/gui Filters unknown editor/gui/create_dialog.cpp 1067 true Filters
godot-native.61969b0da4b44d9b8efcc07c Item text (control type unresolved) editor/gui Show Built-in unknown editor/gui/create_dialog.cpp 1072 true Show Built-in
godot-native.9cb06148926a9ebbf0a8893d Item text (control type unresolved) editor/gui Show Custom unknown editor/gui/create_dialog.cpp 1073 true Show Custom
godot-native.e1fd8aeb7095144079c04c17 Item text (control type unresolved) editor/gui Show Editor unknown editor/gui/create_dialog.cpp 1074 true Show Editor
godot-native.d136eec15905eb096c1ec3a1 Tree editor/gui Matches: button_clicked -> CreateDialog::_script_button_clicked | cell_selected -> CreateDialog::_item_selected | item_activated -> CreateDialog::_confirmed unknown editor/gui/create_dialog.cpp 1080 true Matches:
godot-native.654663b642a9d1cf7963771c Text assignment (control type unresolved) editor/gui Description: unknown editor/gui/create_dialog.cpp 1090 true Description:
godot-native.9a794c38489d8924fa262433 Localized message editor/gui Description: unknown editor/gui/create_dialog.cpp 1097 true Description:
godot-native.081e42e7fd6c5b8d9fa17d85 Text assignment (control type unresolved) editor/gui Project Manager unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (project_manager) editor/gui/credits_roll.cpp 117 true {"msgid": "Project Manager", "context": "Job Title"}
godot-native.3dd6f6cd1177963869891d86 Localized message editor/gui Credits unknown if: (!project_manager) editor/gui/credits_roll.cpp 173 true Credits
godot-native.97d5bd6179f14f1211852643 Localized message editor/gui Project Founders unknown if: (!project_manager) editor/gui/credits_roll.cpp 177 true Project Founders
godot-native.28ddd608aa4b4807b3449e48 Localized message editor/gui Lead Developer unknown if: (!project_manager) editor/gui/credits_roll.cpp 182 true Lead Developer
godot-native.33ae246c4c8936226ffd1476 Localized message editor/gui Project Manager unknown if: (!project_manager) editor/gui/credits_roll.cpp 187 true {"msgid": "Project Manager", "context": "Job Title"}
godot-native.86b4770e5e4f8c9fc8413d85 Localized message editor/gui Developers unknown if: (!project_manager) editor/gui/credits_roll.cpp 193 true Developers
godot-native.4407f1eef4278ab9a3580d13 Localized message editor/gui Patrons unknown if: (!project_manager) editor/gui/credits_roll.cpp 198 true Patrons
godot-native.d6da31f6c052b8911313e4a6 Localized message editor/gui Platinum Sponsors unknown if: (!project_manager) editor/gui/credits_roll.cpp 203 true Platinum Sponsors
godot-native.0204fd6519b9159aa33c51e8 Localized message editor/gui Gold Sponsors unknown if: (!project_manager) editor/gui/credits_roll.cpp 208 true Gold Sponsors
godot-native.919aba0a77bbe47baa0566df Localized message editor/gui Silver Sponsors unknown if: (!project_manager) editor/gui/credits_roll.cpp 213 true Silver Sponsors
godot-native.e5ed96722ebbdfe9284b76fa Localized message editor/gui Diamond Members unknown if: (!project_manager) editor/gui/credits_roll.cpp 218 true Diamond Members
godot-native.4c3340228977c2454a76abf0 Localized message editor/gui Titanium Members unknown if: (!project_manager) editor/gui/credits_roll.cpp 223 true Titanium Members
godot-native.217dfb1e42b6083fce5b9b57 Localized message editor/gui Platinum Members unknown if: (!project_manager) editor/gui/credits_roll.cpp 228 true Platinum Members
godot-native.ddebe266fce21a7a11724a48 Localized message editor/gui Gold Members unknown if: (!project_manager) editor/gui/credits_roll.cpp 233 true Gold Members
godot-native.46efe1f4ae57920efd98e883 Localized message editor/gui Thank you for choosing Godot Engine! unknown if: (!project_manager) editor/gui/credits_roll.cpp 240 true Thank you for choosing Godot Engine!
godot-native.86c3f43060ffbeca8d479cf8 Localized message editor/gui Name cannot be empty. unknown if: (p_path.is_empty()) editor/gui/directory_create_dialog.cpp 52 true Name cannot be empty.
godot-native.add1969dc82c99ed602b231c Localized message editor/gui File name can't end with /. unknown if: (mode == MODE_FILE && p_path.ends_with("/")) editor/gui/directory_create_dialog.cpp 55 true File name can't end with /.
godot-native.aa7a50275f8a5856fdc7c0f6 Localized message editor/gui File name cannot be empty. unknown for: i < splits.size() | if: (part.is_empty()) | if: (is_file) editor/gui/directory_create_dialog.cpp 65 true File name cannot be empty.
godot-native.a3e7b7bd574dd5d38c6f34f5 Localized message editor/gui Folder name cannot be empty. unknown for: i < splits.size() | if: (part.is_empty()) | if else: (is_file) editor/gui/directory_create_dialog.cpp 67 true Folder name cannot be empty.
godot-native.5ca7e2881b1f8628837b4f07 Localized message editor/gui File name contains invalid characters. unknown for: i < splits.size() | if: (part.contains_char('\\') || part.contains_char(':') || part.contains_char('*') || part.contains_char('|') || part.contains_char('>') || part.ends_with(".") || part.ends_with(" ")) | if: (is_file) editor/gui/directory_create_dialog.cpp 73 true File name contains invalid characters.
godot-native.82e4d0969851cb32c98df709 Localized message editor/gui Folder name contains invalid characters. unknown for: i < splits.size() | if: (part.contains_char('\\') || part.contains_char(':') || part.contains_char('*') || part.contains_char('|') || part.contains_char('>') || part.ends_with(".") || part.ends_with(" ")) | if else: (is_file) editor/gui/directory_create_dialog.cpp 75 true Folder name contains invalid characters.
godot-native.6b7f7eaf36ca51b957a1db18 Localized message editor/gui File name begins with a dot. unknown for: i < splits.size() | if: (part[0] == '.') | if: (is_file) editor/gui/directory_create_dialog.cpp 80 true File name begins with a dot.
godot-native.c9200661ce32c7ccfcc1a7ad Localized message editor/gui Folder name begins with a dot. unknown for: i < splits.size() | if: (part[0] == '.') | if else: (is_file) editor/gui/directory_create_dialog.cpp 82 true Folder name begins with a dot.
godot-native.3b1d95e08ba9d8e565b0e21a Localized message editor/gui File with that name already exists. unknown if: (da->file_exists(p_path)) editor/gui/directory_create_dialog.cpp 90 true File with that name already exists.
godot-native.252819167943d35dd12f6b47 Localized message editor/gui Folder with that name already exists. unknown if: (da->dir_exists(p_path)) editor/gui/directory_create_dialog.cpp 93 true Folder with that name already exists.
godot-native.3994ab8c837a72eff336ed2f Localized message editor/gui Using slashes in folder names will create subfolders recursively. unknown if: (error.is_empty()) | if: (path.contains_char('/')) | if: (mode == MODE_DIRECTORY) editor/gui/directory_create_dialog.cpp 106 true Using slashes in folder names will create subfolders recursively.
godot-native.f3c8177c40b605ae758512e7 Localized message editor/gui Using slashes in path will create the file in subfolder, creating new subfolders if necessary. unknown if: (error.is_empty()) | if: (path.contains_char('/')) | if else: (mode == MODE_DIRECTORY) editor/gui/directory_create_dialog.cpp 108 true Using slashes in path will create the file in subfolder, creating new subfolders if necessary.
godot-native.338cdb237d62984bf3e3eaed Localized message editor/gui File name is valid. unknown if: (error.is_empty()) | if else: (path.contains_char('/')) | if: (mode == MODE_FILE) editor/gui/directory_create_dialog.cpp 111 true File name is valid.
godot-native.690a98aa12d45b3772a223cd Text assignment (control type unresolved) editor/gui Base path: %s unknown editor/gui/directory_create_dialog.cpp 137 true Base path: %s
godot-native.064f84832da068fb687b5720 Label editor/gui Name: unknown editor/gui/directory_create_dialog.cpp 166 true Name:
godot-native.5cbc25cb8cf50f932081725d LineEdit editor/gui Name: unknown editor/gui/directory_create_dialog.cpp 171 true Name:
godot-native.c2db2baa33ce1ac292b9df0a Localized message editor/gui Folder name is valid. unknown editor/gui/directory_create_dialog.cpp 181 true Folder name is valid.
godot-native.1795a8fe295bffffc868fa41 Localized message editor/gui Godot Engine contributors unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/gui/editor_about.cpp 60 true Godot Engine contributors
godot-native.fd73aa14c7ee4f80aea1590b Text assignment (control type unresolved) editor/gui Project Manager unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/gui/editor_about.cpp 63 true {"msgid": "Project Manager", "context": "Job Title"}
godot-native.76e04e675fbadbe1e4f7d2ca Localized message editor/gui Double-click to open in browser. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | for_range_loop | for: i < il->get_item_count() | if: (val.get_type() == Variant::STRING) editor/gui/editor_about.cpp 69 true Double-click to open in browser.
godot-native.b4499764e2d1695bb0f8265e Localized message editor/gui No distractions for this, close that game first. unknown if else: (val.get_type() == Variant::STRING) | if: (EditorRunBar::get_singleton() && EditorRunBar::get_singleton()->is_playing()) editor/gui/editor_about.cpp 128 true No distractions for this, close that game first.
godot-native.30438ad8a3a043235a986fa0 Localized message editor/gui Thanks from the Godot community! unknown editor/gui/editor_about.cpp 214 true Thanks from the Godot community!
godot-native.b3e22ea90c132aaab5751636 Localized message editor/gui Authors unknown editor/gui/editor_about.cpp 255 true Authors
godot-native.ba67374467f4bb05d421d43c Localized message editor/gui Project Founders unknown editor/gui/editor_about.cpp 263 true Project Founders
godot-native.2adb662ec22e4112cb722472 Localized message editor/gui Lead Developer unknown editor/gui/editor_about.cpp 264 true Lead Developer
godot-native.60e94952fee95ebdcff0d014 Localized message editor/gui Developers unknown editor/gui/editor_about.cpp 268 true Developers
godot-native.b24178bf2e2f066da62dd9ec Localized message editor/gui Donors unknown editor/gui/editor_about.cpp 273 true Donors
godot-native.508f5a6d7e687f526e440f7b Localized message editor/gui Patrons unknown editor/gui/editor_about.cpp 281 true Patrons
godot-native.f64f759b85456c2fdea740e7 Localized message editor/gui Platinum Sponsors unknown editor/gui/editor_about.cpp 282 true Platinum Sponsors
godot-native.f3735c23aeee0a10a46ed581 Localized message editor/gui Gold Sponsors unknown editor/gui/editor_about.cpp 283 true Gold Sponsors
godot-native.3f5e7d36b27a760b641b1f75 Localized message editor/gui Silver Sponsors unknown editor/gui/editor_about.cpp 284 true Silver Sponsors
godot-native.bf043276a431cf3758f60caa Localized message editor/gui Diamond Members unknown editor/gui/editor_about.cpp 285 true Diamond Members
godot-native.f647d20fb59da32387a01eff Localized message editor/gui Titanium Members unknown editor/gui/editor_about.cpp 286 true Titanium Members
godot-native.86b7dd4cf0875ed3d4fc6a84 Localized message editor/gui Platinum Members unknown editor/gui/editor_about.cpp 287 true Platinum Members
godot-native.62f5ecbadcd830e52bd90712 Localized message editor/gui Gold Members unknown editor/gui/editor_about.cpp 288 true Gold Members
godot-native.69a224abc20082337aca7e84 Localized message editor/gui License unknown editor/gui/editor_about.cpp 296 true License
godot-native.f382177b6b5ec7a5ff8abb48 Localized message editor/gui Third-party Licenses unknown editor/gui/editor_about.cpp 305 true Third-party Licenses
godot-native.e58455af0b74da4db75ac7b4 Label editor/gui Godot Engine relies on a number of third-party free and open source libraries, all compatible with the terms of its MIT license. The following is an exhaustive list of all such third-party components with their respective copyright statements and license terms. unknown editor/gui/editor_about.cpp 309 true Godot Engine relies on a number of third-party free and open source libraries, all compatible with the terms of its MIT license. The following is an exhaustive list of all such third-party components with their respective copyright statements and license terms.
godot-native.de8771cab808f86ae85d42a5 Localized message editor/gui All Components unknown editor/gui/editor_about.cpp 327 true All Components
godot-native.e9809b298c0f456f9f284a9c Localized message editor/gui Components unknown editor/gui/editor_about.cpp 330 true Components
godot-native.969796d867423aa85972557c Localized message editor/gui Licenses unknown editor/gui/editor_about.cpp 334 true Licenses
godot-native.462f495b46047e11eca7a1e3 Button editor/gui Expand Bottom Panel toggled -> EditorBottomPanel::_expand_button_toggled unknown editor/gui/editor_bottom_panel.cpp 328 true Expand Bottom Panel
godot-native.6be54df26a6cb0c10b1eaa90 Localized message editor/gui Expand Bottom Panel unknown editor/gui/editor_bottom_panel.cpp 329 true Expand Bottom Panel
godot-native.1b42aaf51d7784ae9398651a Button editor/gui Pin Bottom Panel Switching toggled -> EditorBottomPanel::_pin_button_toggled unknown editor/gui/editor_bottom_panel.cpp 336 true Pin Bottom Panel Switching
godot-native.8d03e7acb4e5775c479b806e Localized message editor/gui Move/Duplicate: %s unknown if: (p_paths.size() == 1) editor/gui/editor_dir_dialog.cpp 96 true Move/Duplicate: %s
godot-native.37a6458839ac61873bcd7700 Localized message editor/gui Move/Duplicate %d Items unknown if else: (p_paths.size() == 1) | plural-form=plural; count-expression=p_paths.size() (locale-dependent) editor/gui/editor_dir_dialog.cpp 99 true Move/Duplicate %d Items
godot-native.bced40859e4e17f6874757fe Localized message editor/gui Move/Duplicate %d Item unknown if else: (p_paths.size() == 1) | plural-form=singular; count-expression=p_paths.size() (locale-dependent) editor/gui/editor_dir_dialog.cpp 99 true Move/Duplicate %d Item
godot-native.aabe222eba4c5d274fb63c04 Localized message editor/gui Create Folder unknown editor/gui/editor_dir_dialog.cpp 212 true Create Folder
godot-native.db9ef8130c5cc93630b3de65 Localized message editor/gui Choose target directory: unknown editor/gui/editor_dir_dialog.cpp 246 true Choose target directory:
godot-native.c26b6bce6885d2646be77823 Button editor/gui Create Folder pressed -> EditorDirDialog::_make_dir unknown editor/gui/editor_dir_dialog.cpp 249 true Create Folder
godot-native.dc827291984cae8f615fc433 Localized message editor/gui Move unknown editor/gui/editor_dir_dialog.cpp 260 true Move
godot-native.9c9421f16432fd00a2415459 Localized message editor/gui Copy unknown editor/gui/editor_dir_dialog.cpp 262 true Copy
godot-native.f16ac39a281b4a2a58d9061c Item text (control type unresolved) editor/gui No sub-resources found. unknown if: (sub_objects_menu->get_item_count() == 0) editor/gui/editor_object_selector.cpp 117 true No sub-resources found.
godot-native.3c33aa2c5e17b64baea280a1 Localized message editor/gui Open a list of sub-resources. unknown editor/gui/editor_object_selector.cpp 246 true Open a list of sub-resources.
godot-native.6f285cf0003407451e29f144 LineEdit editor/gui Search files... unknown editor/gui/editor_quick_open_dialog.cpp 124 true Search files...
godot-native.b5283750ed8e9f0c6aa92cb3 LineEdit editor/gui Search unknown editor/gui/editor_quick_open_dialog.cpp 125 true Search
godot-native.4672212b561358a927f3bb55 Localized message editor/gui Select Resource unknown if: (p_base_types.size() > 1) editor/gui/editor_quick_open_dialog.cpp 145 true Select Resource
godot-native.702661c156304471b4a9b595 Localized message editor/gui Select Scene unknown if: (p_base_types[0] == SNAME("PackedScene")) editor/gui/editor_quick_open_dialog.cpp 149 true Select Scene
godot-native.5c947910fafb036dd55c38f7 Localized message editor/gui Select %s unknown editor/gui/editor_quick_open_dialog.cpp 152 true Select %s
godot-native.db19e94665a1006cffaf7584 Localized message editor/gui Recursion detected, Instant Preview failed. unknown if: (res) | if: (EditorNode::find_recursive_resources(loaded_resource, resources_found)) editor/gui/editor_quick_open_dialog.cpp 250 true Recursion detected, Instant Preview failed.
godot-native.07af2e3e635c8c046509affa Menu/list item editor/gui Show in FileSystem unknown editor/gui/editor_quick_open_dialog.cpp 417 true Show in FileSystem
godot-native.654a83501a043e06e69279f2 CheckButton editor/gui Instant Preview toggled -> QuickOpenResultContainer::_toggle_instant_preview unknown editor/gui/editor_quick_open_dialog.cpp 445 true Instant Preview
godot-native.0d02030fd22966ba42ee9be4 CheckButton editor/gui Selected resource will be previewed in the editor before accepting. toggled -> QuickOpenResultContainer::_toggle_instant_preview unknown editor/gui/editor_quick_open_dialog.cpp 446 true Selected resource will be previewed in the editor before accepting.
godot-native.7ad416c7405f682bb70cc947 CheckButton editor/gui Fuzzy Search toggled -> QuickOpenResultContainer::_toggle_fuzzy_search unknown editor/gui/editor_quick_open_dialog.cpp 452 true Fuzzy Search
godot-native.aec1629289a0de5b4ca28c22 CheckButton editor/gui Include approximate matches. toggled -> QuickOpenResultContainer::_toggle_fuzzy_search unknown editor/gui/editor_quick_open_dialog.cpp 453 true Include approximate matches.
godot-native.3e41f63d02be8dc21b2b18bf CheckButton editor/gui Addons toggled -> QuickOpenResultContainer::_toggle_include_addons unknown editor/gui/editor_quick_open_dialog.cpp 459 true Addons
godot-native.c60f57b76b54189a396e7cb0 CheckButton editor/gui Include files from addons toggled -> QuickOpenResultContainer::_toggle_include_addons unknown editor/gui/editor_quick_open_dialog.cpp 460 true Include files from addons
godot-native.34869ba3a8edd673d0c477cf Button editor/gui Display Mode pressed -> QuickOpenResultContainer::_toggle_display_mode unknown editor/gui/editor_quick_open_dialog.cpp 470 true Display Mode
godot-native.4b818e0834110686bb74da04 Text assignment (control type unresolved) editor/gui No files found for this type unknown if: (!any_results) | if: (uids.is_empty()) editor/gui/editor_quick_open_dialog.cpp 866 true No files found for this type
godot-native.baabcee0a109b78d3e248602 Text assignment (control type unresolved) editor/gui No results found unknown if: (!any_results) | if else: (uids.is_empty()) editor/gui/editor_quick_open_dialog.cpp 868 true No results found
godot-native.6bcf8a44ebf47e6f976cbe85 Localized message editor/gui (recently opened) unknown conditional_expression: in_history editor/gui/editor_quick_open_dialog.cpp 963 true (recently opened)
godot-native.88d7b19dac085d76bd32337a Text assignment (control type unresolved) editor/gui Grid view unknown if: (content_display_mode == QuickOpenDisplayMode::LIST) editor/gui/editor_quick_open_dialog.cpp 1062 true Grid view
godot-native.110ba899cca9841790307557 Text assignment (control type unresolved) editor/gui List view unknown if else: (content_display_mode == QuickOpenDisplayMode::LIST) editor/gui/editor_quick_open_dialog.cpp 1065 true List view
godot-native.21574b89d1fa11581c1835d9 Localized message editor/gui Hold %s to round to integers. unknown if: (!read_only && grabber->is_visible()) | if: (!editing_integer) editor/gui/editor_spin_slider.cpp 58 true Hold %s to round to integers.
godot-native.c0dbabbba1f594fd71a676bc Localized message editor/gui Hold Shift for more precise changes. unknown if: (!read_only && grabber->is_visible()) editor/gui/editor_spin_slider.cpp 60 true Hold Shift for more precise changes.
godot-native.a5b9a34d7cddf26432f28361 Text assignment (control type unresolved) editor/gui No notifications. unknown if: (toasts.is_empty()) editor/gui/editor_toaster.cpp 267 true No notifications.
godot-native.3cd41f79dff1fbd3b9bd6447 Text assignment (control type unresolved) editor/gui Show notifications. unknown if else: (toasts.is_empty()) editor/gui/editor_toaster.cpp 272 true Show notifications.
godot-native.908becbded5f9c8e1260b62f Button editor/gui Copy unknown if: (p_time > 0.0) editor/gui/editor_toaster.cpp 411 true Copy
godot-native.08fe9d8e9a43ad43e86be836 Button editor/gui Close unknown if: (p_time > 0.0) editor/gui/editor_toaster.cpp 417 true Close
godot-native.6f11daa7e412b424e1091520 Button editor/gui Notifications: draw -> EditorToaster::_draw_button | pressed -> EditorToaster::_repop_old unknown editor/gui/editor_toaster.cpp 616 true Notifications:
godot-native.e82b401ca981dbcf30753c81 Button editor/gui No notifications. draw -> EditorToaster::_draw_button | pressed -> EditorToaster::_repop_old unknown editor/gui/editor_toaster.cpp 617 true No notifications.
godot-native.cf658bb0eccce7f466d27246 Button editor/gui Silence the notifications. unknown editor/gui/editor_toaster.cpp 633 true Silence the notifications.
godot-native.bc480ecd936c66101a5b00b8 Localized message editor/gui Remove Item unknown if: (remove_item) editor/gui/editor_variant_type_selectors.cpp 112 true Remove Item
godot-native.c1a6fbf95060dea1e1053666 Localized message editor/gui (unknown) unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if else: (GODOT_VERSION_TIMESTAMP > 0) editor/gui/editor_version_button.cpp 74 true (unknown)
godot-native.96745f70a182126dbd469e91 Localized message editor/gui Git commit date: %s Click to copy the version information. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/gui/editor_version_button.cpp 76 true Git commit date: %s Click to copy the version information.
godot-native.c00d2ecbada9af08e497a243 Button editor/gui Zoom Out pressed -> EditorZoomWidget::_button_zoom_minus unknown editor/gui/editor_zoom_widget.cpp 195 true Zoom Out
godot-native.191bd220da921abe335ecaf3 Localized message editor/gui Zoom Out unknown editor/gui/editor_zoom_widget.cpp 197 true Zoom Out
godot-native.cf56fa27ea9a5e34218314a7 Button editor/gui Reset Zoom pressed -> EditorZoomWidget::_button_zoom_reset unknown editor/gui/editor_zoom_widget.cpp 205 true Reset Zoom
godot-native.364e4a424febde59534e5288 Button editor/gui Zoom In pressed -> EditorZoomWidget::_button_zoom_plus unknown editor/gui/editor_zoom_widget.cpp 226 true Zoom In
godot-native.9ab7b5e7e6dad51a9548c758 Localized message editor/gui Zoom In unknown editor/gui/editor_zoom_widget.cpp 228 true Zoom In
godot-native.7c0de1c8866cf399921d5b9a Button editor/gui Cancel pressed -> ProgressDialog::_cancel_pressed unknown editor/gui/progress_dialog.cpp 308 true Cancel
godot-native.2c3f65d9db84d4869561cd30 Button editor/gui Switch Layout pressed -> TouchActionsPanel::_switch_layout unknown if: (is_floating) editor/gui/touch_actions_panel.cpp 261 true Switch Layout
godot-native.084f5caf22d42f967d64b0cf Button editor/gui Lock Panel toggled -> TouchActionsPanel::_lock_panel_toggled unknown if: (is_floating) editor/gui/touch_actions_panel.cpp 270 true Lock Panel
godot-native.ccf0b9bb9a3c3a5e63480c6f Button editor/gui Switch Embedded Panel Position pressed -> TouchActionsPanel::_switch_embedded_panel_side unknown if else: (is_floating) editor/gui/touch_actions_panel.cpp 278 true Switch Embedded Panel Position
godot-native.eaee7cd3d375e398fa0ed41c Localized message editor/gui Save unknown editor/gui/touch_actions_panel.cpp 293 true Save
godot-native.eacf7949b43c914e9f8fe1d6 Localized message editor/gui Delete unknown editor/gui/touch_actions_panel.cpp 294 true Delete
godot-native.d840e71cb9e45a85867542d0 Localized message editor/gui Undo unknown editor/gui/touch_actions_panel.cpp 295 true Undo
godot-native.031d2124602a560e12adf276 Localized message editor/gui Redo unknown editor/gui/touch_actions_panel.cpp 296 true Redo
godot-native.f635562e2111a9f7e47037b9 Localized message editor/gui Cut unknown editor/gui/touch_actions_panel.cpp 297 true Cut
godot-native.43799797a1c3517de332f285 Localized message editor/gui Copy unknown editor/gui/touch_actions_panel.cpp 298 true Copy
godot-native.3ec51d818aaa75bb1157073f Localized message editor/gui Paste unknown editor/gui/touch_actions_panel.cpp 299 true Paste
godot-native.e164b48da9d073e37210c282 Button editor/gui Make this panel floating in the screen %d. pressed -> Popup::hide unknown for: i < DisplayServer::get_singleton()->get_screen_count() editor/gui/window_wrapper.cpp 384 true Make this panel floating in the screen %d.
godot-native.4acb310beb990ae0d7d9e54b Localized message editor/gui Make this panel floating. unknown if else: (!EditorNode::get_singleton()->is_multi_window_enabled()) editor/gui/window_wrapper.cpp 470 true Make this panel floating.
godot-native.6bf3b5bc9eedabe65602b756 Localized message editor/gui Right-click to open the screen selector. unknown if else: (!EditorNode::get_singleton()->is_multi_window_enabled()) editor/gui/window_wrapper.cpp 470 true Right-click to open the screen selector.
godot-native.e278a3fdac3568a64d0dd886 Label editor/gui Select Screen unknown editor/gui/window_wrapper.cpp 491 true Select Screen
godot-native.1ba52d6bc10451d9b9d6791c Localized message editor/import/3d Pre-Import Scene unknown editor/import/3d/resource_importer_scene.cpp 3097 true Pre-Import Scene
godot-native.b10490e711b798a07fa17d6a Localized message editor/import/3d Importing Scene... unknown editor/import/3d/resource_importer_scene.cpp 3098 true Importing Scene...
godot-native.7e0200d4bbfccef3b39f0676 Localized message editor/import/3d Import Scene unknown editor/import/3d/resource_importer_scene.cpp 3206 true Import Scene
godot-native.1f9c3fb84f70392c05fd2849 Localized message editor/import/3d Importing Scene... unknown editor/import/3d/resource_importer_scene.cpp 3207 true Importing Scene...
godot-native.3767201dee2163928b1a1eb0 Localized message editor/import/3d Running Custom Script... unknown editor/import/3d/resource_importer_scene.cpp 3394 true Running Custom Script...
godot-native.5f90cbce3916ff0626919b68 Localized message editor/import/3d Couldn't load post-import script: unknown if: (!post_import_script_path.is_empty()) | if: (scr.is_null()) editor/import/3d/resource_importer_scene.cpp 3406 true Couldn't load post-import script:
godot-native.82dab1241d86f3aaa998d9fd Localized message editor/import/3d Script is not a subtype of EditorScenePostImport: unknown if: (!post_import_script_path.is_empty()) | if else: (scr.is_null()) | if: (scr->get_instance_base_type() != "EditorScenePostImport") editor/import/3d/resource_importer_scene.cpp 3408 true Script is not a subtype of EditorScenePostImport:
godot-native.81920ac64d434825e90b5e50 Localized message editor/import/3d Invalid/broken script for post-import (check console): unknown if: (!post_import_script_path.is_empty()) | if else: (scr.is_null()) | if else: (scr->get_instance_base_type() != "EditorScenePostImport") | if: (!post_import_script->get_script_instance()) editor/import/3d/resource_importer_scene.cpp 3413 true Invalid/broken script for post-import (check console):
godot-native.cbb8a750ceb873df29a64a29 Localized message editor/import/3d Error running post-import script: unknown if: (post_import_script.is_valid()) | if: (!scene) editor/import/3d/resource_importer_scene.cpp 3438 true Error running post-import script:
godot-native.ce6d5210f5c1ca8115aefa4f Localized message editor/import/3d Did you return a Node-derived object in the `_post_import()` method? unknown if: (post_import_script.is_valid()) | if: (!scene) editor/import/3d/resource_importer_scene.cpp 3439 true Did you return a Node-derived object in the `_post_import()` method?
godot-native.8f943c66e0f827883c0a925e Localized message editor/import/3d Saving... unknown editor/import/3d/resource_importer_scene.cpp 3448 true Saving...
godot-native.9fd20250da9b4d75acd23b9f Localized message editor/import/3d <Unnamed Material> unknown if: (p_material->get_name().is_empty()) editor/import/3d/scene_import_settings.cpp 258 true <Unnamed Material>
godot-native.69858cb791d5b768d831652d Localized message editor/import/3d Import ID: %s unknown editor/import/3d/scene_import_settings.cpp 266 true Import ID: %s
godot-native.48dee84a22e97157933f8009 Localized message editor/import/3d Import ID: %s unknown editor/import/3d/scene_import_settings.cpp 322 true Import ID: %s
godot-native.295830a710ec9464b8e9121c Localized message editor/import/3d Scene unknown if: (p_node == scene) editor/import/3d/scene_import_settings.cpp 424 true Scene
godot-native.14ce2a41ce1a45edb405d23c Localized message editor/import/3d Type: %s Import ID: %s unknown editor/import/3d/scene_import_settings.cpp 432 true Type: %s Import ID: %s
godot-native.3dde3a78797e2604c6f2128d Localized message editor/import/3d Error opening scene unknown if: (scene == nullptr) editor/import/3d/scene_import_settings.cpp 806 true Error opening scene
godot-native.78a2d99f08b051b5c5ab811b Localized message editor/import/3d Advanced Import Settings for %s '%s' unknown editor/import/3d/scene_import_settings.cpp 837 true Advanced Import Settings for %s '%s'
godot-native.a6cbf7470897eb958e82efc6 Text assignment (control type unresolved) editor/import/3d Select folder to extract material resources unknown switch: (p_id) | case: ACTION_EXTRACT_MATERIALS editor/import/3d/scene_import_settings.cpp 1412 true Select folder to extract material resources
godot-native.129002c6f9f76d44efd1037e Text assignment (control type unresolved) editor/import/3d Select folder where mesh resources will save on import unknown switch: (p_id) | case: ACTION_CHOOSE_MESH_SAVE_PATHS editor/import/3d/scene_import_settings.cpp 1416 true Select folder where mesh resources will save on import
godot-native.6c37019596ba382320c6bbee Text assignment (control type unresolved) editor/import/3d Select folder where animations will save on import unknown switch: (p_id) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS editor/import/3d/scene_import_settings.cpp 1420 true Select folder where animations will save on import
godot-native.17d609b584db0c5ebe285848 Localized message editor/import/3d Warning: File exists unknown if: (FileAccess::exists(p_path)) editor/import/3d/scene_import_settings.cpp 1434 true Warning: File exists
godot-native.b8bed6c99dc16efc78754ecc Localized message editor/import/3d Existing file with the same name will be replaced. unknown if: (FileAccess::exists(p_path)) editor/import/3d/scene_import_settings.cpp 1435 true Existing file with the same name will be replaced.
godot-native.d58023ae74a584604eae248f Localized message editor/import/3d Will create new file unknown if else: (FileAccess::exists(p_path)) editor/import/3d/scene_import_settings.cpp 1439 true Will create new file
godot-native.0d98d0d96c97793c0a1e69bf Localized message editor/import/3d Already External unknown switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if: (md.has_import_id) | if: (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) editor/import/3d/scene_import_settings.cpp 1479 true Already External
godot-native.e2b2d8adaaa9ad06b8e5b4d1 Localized message editor/import/3d This material already references an external file, no action will be taken. Disable the external property for it to be extracted again. unknown switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if: (md.has_import_id) | if: (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) editor/import/3d/scene_import_settings.cpp 1480 true This material already references an external file, no action will be taken. Disable the external property for it to be extracted again.
godot-native.66a900034c3aea0f4820c214 Localized message editor/import/3d Warning: File exists unknown switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if: (md.has_import_id) | if else: (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) | if: (FileAccess::exists(path)) editor/import/3d/scene_import_settings.cpp 1495 true Warning: File exists
godot-native.d1ed18b8ee80651f679cc9de Localized message editor/import/3d Existing file with the same name will be replaced. unknown switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if: (md.has_import_id) | if else: (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) | if: (FileAccess::exists(path)) editor/import/3d/scene_import_settings.cpp 1496 true Existing file with the same name will be replaced.
godot-native.71763eb410c7cd238e3486f0 Localized message editor/import/3d Will create new file unknown switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if: (md.has_import_id) | if else: (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) | if else: (FileAccess::exists(path)) editor/import/3d/scene_import_settings.cpp 1500 true Will create new file
godot-native.051210455868396c74fe2df2 Localized message editor/import/3d No import ID unknown switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if else: (md.has_import_id) editor/import/3d/scene_import_settings.cpp 1508 true No import ID
godot-native.024607a565b063dccd575417 Localized message editor/import/3d Material has no name nor any other way to identify on re-import. Please name it or ensure it is exported with an unique ID. unknown switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | for_range_loop | if else: (md.has_import_id) editor/import/3d/scene_import_settings.cpp 1509 true Material has no name nor any other way to identify on re-import. Please name it or ensure it is exported with an unique ID.
godot-native.971c0e9f5796100dd51d7437 Text assignment (control type unresolved) editor/import/3d Extract Materials to Resource Files unknown switch: (current_action) | case: ACTION_EXTRACT_MATERIALS editor/import/3d/scene_import_settings.cpp 1516 true Extract Materials to Resource Files
godot-native.6b749baa5052bd0f62d33a19 Localized message editor/import/3d Extract unknown switch: (current_action) | case: ACTION_EXTRACT_MATERIALS editor/import/3d/scene_import_settings.cpp 1517 true Extract
godot-native.9ec9f99fb137375a6a0bf4cd Localized message editor/import/3d Already Saving unknown switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if: (md.has_import_id) | if: (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) editor/import/3d/scene_import_settings.cpp 1533 true Already Saving
godot-native.70a2fe087b9393dd7e9bcac5 Localized message editor/import/3d This mesh already saves to an external resource, no action will be taken. unknown switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if: (md.has_import_id) | if: (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) editor/import/3d/scene_import_settings.cpp 1534 true This mesh already saves to an external resource, no action will be taken.
godot-native.ff0c3bfcc79d51c52c781abd Localized message editor/import/3d Warning: File exists unknown switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if: (md.has_import_id) | if else: (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) | if: (FileAccess::exists(path)) editor/import/3d/scene_import_settings.cpp 1549 true Warning: File exists
godot-native.ad03d60a6eb7c8cdcca50c28 Localized message editor/import/3d Existing file with the same name will be replaced on import. unknown switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if: (md.has_import_id) | if else: (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) | if: (FileAccess::exists(path)) editor/import/3d/scene_import_settings.cpp 1550 true Existing file with the same name will be replaced on import.
godot-native.e4191e1ad3f6bf71602edbef Localized message editor/import/3d Will save to new file unknown switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if: (md.has_import_id) | if else: (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) | if else: (FileAccess::exists(path)) editor/import/3d/scene_import_settings.cpp 1554 true Will save to new file
godot-native.eb54f4a41c1cbecc97a2223f Localized message editor/import/3d No import ID unknown switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if else: (md.has_import_id) editor/import/3d/scene_import_settings.cpp 1562 true No import ID
godot-native.2c9b93ae7a744ae6162d0f85 Localized message editor/import/3d Mesh has no name nor any other way to identify on re-import. Please name it or ensure it is exported with an unique ID. unknown switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS | for_range_loop | if else: (md.has_import_id) editor/import/3d/scene_import_settings.cpp 1563 true Mesh has no name nor any other way to identify on re-import. Please name it or ensure it is exported with an unique ID.
godot-native.9704417e317a11cca630a221 Text assignment (control type unresolved) editor/import/3d Set paths to save meshes as resource files on Reimport unknown switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS editor/import/3d/scene_import_settings.cpp 1570 true Set paths to save meshes as resource files on Reimport
godot-native.7e6f69eb89878e0224434525 Localized message editor/import/3d Set Paths unknown switch: (current_action) | case: ACTION_CHOOSE_MESH_SAVE_PATHS editor/import/3d/scene_import_settings.cpp 1571 true Set Paths
godot-native.32f2bd3469da46a4d11d9d1c Localized message editor/import/3d Already Saving unknown switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS | for_range_loop | if: (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) editor/import/3d/scene_import_settings.cpp 1586 true Already Saving
godot-native.ce52df3e2ed4f478d8214058 Localized message editor/import/3d This animation already saves to an external resource, no action will be taken. unknown switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS | for_range_loop | if: (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) editor/import/3d/scene_import_settings.cpp 1587 true This animation already saves to an external resource, no action will be taken.
godot-native.83cf901d443ed461e1799d92 Localized message editor/import/3d Warning: File exists unknown switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS | for_range_loop | if else: (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) | if: (FileAccess::exists(path)) editor/import/3d/scene_import_settings.cpp 1602 true Warning: File exists
godot-native.0fd5a34e59fea402875add99 Localized message editor/import/3d Existing file with the same name will be replaced on import. unknown switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS | for_range_loop | if else: (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) | if: (FileAccess::exists(path)) editor/import/3d/scene_import_settings.cpp 1603 true Existing file with the same name will be replaced on import.
godot-native.ab70281c58aada31f1cb9f6a Localized message editor/import/3d Will save to new file unknown switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS | for_range_loop | if else: (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) | if else: (FileAccess::exists(path)) editor/import/3d/scene_import_settings.cpp 1607 true Will save to new file
godot-native.478e3f9f8905f3e4a52bb9ab Text assignment (control type unresolved) editor/import/3d Set paths to save animations as resource files on Reimport unknown switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS editor/import/3d/scene_import_settings.cpp 1617 true Set paths to save animations as resource files on Reimport
godot-native.f4b014354c5d77a28c9289c9 Localized message editor/import/3d Set Paths unknown switch: (current_action) | case: ACTION_CHOOSE_ANIMATION_SAVE_PATHS editor/import/3d/scene_import_settings.cpp 1618 true Set Paths
godot-native.994446077fed602da135dc19 Localized message editor/import/3d Can't make material external to file, write error: unknown for: i < save_path_items.size() | switch: (current_action) | case: ACTION_EXTRACT_MATERIALS | if: (err != OK) editor/import/3d/scene_import_settings.cpp 1650 true Can't make material external to file, write error:
godot-native.995f65551b4f0524786aab49 MenuButton editor/import/3d Actions... unknown editor/import/3d/scene_import_settings.cpp 1699 true Actions...
godot-native.45fd5af5ba4dec07eb8f1fd4 Item text (control type unresolved) editor/import/3d Extract Materials unknown editor/import/3d/scene_import_settings.cpp 1705 true Extract Materials
godot-native.20fb122a170127eb96c82aa0 Item text (control type unresolved) editor/import/3d Set Animation Save Paths unknown editor/import/3d/scene_import_settings.cpp 1707 true Set Animation Save Paths
godot-native.0041bd1facb67813457c6839 Item text (control type unresolved) editor/import/3d Set Mesh Save Paths unknown editor/import/3d/scene_import_settings.cpp 1708 true Set Mesh Save Paths
godot-native.7dabc084eb3bb2ccbbb62a41 Localized message editor/import/3d Scene unknown editor/import/3d/scene_import_settings.cpp 1726 true Scene
godot-native.46110f3a4de76f0c5db615c0 Localized message editor/import/3d Meshes unknown editor/import/3d/scene_import_settings.cpp 1732 true Meshes
godot-native.4d6fdce3fbe4633a30bd0b95 Localized message editor/import/3d Materials unknown editor/import/3d/scene_import_settings.cpp 1739 true Materials
godot-native.62b3c6244c3ec435cfbaff42 Button editor/import/3d Selected Animation Play/Pause pressed -> SceneImportSettingsDialog::_play_animation SPACE unknown editor/import/3d/scene_import_settings.cpp 1773 true Selected Animation Play/Pause
godot-native.81df86961ce0974b0c1f8c90 Shortcut label editor/import/3d Selected Animation Play/Pause unknown editor/import/3d/scene_import_settings.cpp 1775 true Selected Animation Play/Pause
godot-native.629959ab949327411ed361e6 Button editor/import/3d Selected Animation Stop pressed -> SceneImportSettingsDialog::_stop_current_animation unknown editor/import/3d/scene_import_settings.cpp 1782 true Selected Animation Stop
godot-native.7e4ba21fde4bce45f4eceb78 Text assignment (control type unresolved) editor/import/3d Animation unknown editor/import/3d/scene_import_settings.cpp 1793 true Animation
godot-native.391995c7e5216d3db7a195f7 Button editor/import/3d Toggle Animation Skeleton Visibility pressed -> SceneImportSettingsDialog::_animation_update_skeleton_visibility unknown editor/import/3d/scene_import_settings.cpp 1801 true Toggle Animation Skeleton Visibility
godot-native.550ac8398024ff788cc4d0b7 Button editor/import/3d Rotate Lights With Model pressed -> SceneImportSettingsDialog::_on_light_rotate_switch_pressed unknown editor/import/3d/scene_import_settings.cpp 1821 true Rotate Lights With Model
godot-native.246e73beee2c6af34012b1d6 Button editor/import/3d Primary Light pressed -> SceneImportSettingsDialog::_on_light_1_switch_pressed unknown editor/import/3d/scene_import_settings.cpp 1829 true Primary Light
godot-native.d45bcc15e8cef5b9b4db15dc Button editor/import/3d Secondary Light pressed -> SceneImportSettingsDialog::_on_light_2_switch_pressed unknown editor/import/3d/scene_import_settings.cpp 1837 true Secondary Light
godot-native.017cf5323424f68f3e7af651 Localized message editor/import/3d Reimport unknown editor/import/3d/scene_import_settings.cpp 1951 true Reimport
godot-native.504adf99f0108be9faeed0d1 Localized message editor/import/3d Close unknown editor/import/3d/scene_import_settings.cpp 1952 true Close
godot-native.31545e441163a720bc5394eb Localized message editor/import/3d Resource unknown editor/import/3d/scene_import_settings.cpp 1965 true Resource
godot-native.aeee60e4a8d4e71abd4afd15 Localized message editor/import/3d Path unknown editor/import/3d/scene_import_settings.cpp 1968 true Path
godot-native.7a95c585245c44b983c1bbb8 Localized message editor/import/3d Status unknown editor/import/3d/scene_import_settings.cpp 1971 true Status
godot-native.6aa52183bcecf8172487fd38 Localized message editor/import/3d Save Extension: unknown editor/import/3d/scene_import_settings.cpp 1977 true Save Extension:
godot-native.57fb629026074d0d39722dcf Menu/list item editor/import/3d Text: *.tres unknown editor/import/3d/scene_import_settings.cpp 1980 true Text: *.tres
godot-native.8d376f6bf8c75df9b5d6007b Menu/list item editor/import/3d Binary: *.res unknown editor/import/3d/scene_import_settings.cpp 1981 true Binary: *.res
godot-native.6401df869861a8f7708628a8 Localized message editor/import/3d Text Resource unknown editor/import/3d/scene_import_settings.cpp 1987 true Text Resource
godot-native.6b43dc76e56d443114d262fd Localized message editor/import/3d Binary Resource unknown editor/import/3d/scene_import_settings.cpp 1988 true Binary Resource
godot-native.fafcbd76958da0978dc8f7b7 Localized message editor/import Audio Stream Importer: %s unknown if: (stream.is_valid()) editor/import/audio_stream_import_settings.cpp 503 true Audio Stream Importer: %s
godot-native.1385aac3f5851e18e73e06ee Text assignment (control type unresolved) editor/import Reimport unknown editor/import/audio_stream_import_settings.cpp 570 true Reimport
godot-native.e2fc2f26d9b77691eb295b0b Text assignment (control type unresolved) editor/import Close unknown editor/import/audio_stream_import_settings.cpp 571 true Close
godot-native.cc4c1582a2aa176b86c5b67d CheckBox editor/import Enable unknown editor/import/audio_stream_import_settings.cpp 579 true Enable
godot-native.e5fcf5035a3b9e32e69adcd8 CheckBox editor/import Enable looping. unknown editor/import/audio_stream_import_settings.cpp 580 true Enable looping.
godot-native.6086e6e37458d1b658200b8c Localized message editor/import Offset: unknown editor/import/audio_stream_import_settings.cpp 584 true Offset:
godot-native.a0ea2a6f20e201d49e0c4ce9 SpinBox editor/import Offset: unknown editor/import/audio_stream_import_settings.cpp 586 true Offset:
godot-native.67d965d58fad3b9353363e1c SpinBox editor/import Loop offset (from beginning). Note that if BPM is set, this setting will be ignored. unknown editor/import/audio_stream_import_settings.cpp 592 true Loop offset (from beginning). Note that if BPM is set, this setting will be ignored.
godot-native.26f14656e43c227e8049bfa2 Localized message editor/import Loop: unknown editor/import/audio_stream_import_settings.cpp 595 true Loop:
godot-native.011d64520ecb8bf8936de8a9 CheckBox editor/import BPM: unknown editor/import/audio_stream_import_settings.cpp 600 true BPM:
godot-native.56fafb1b31531bd82a91a7c5 SpinBox editor/import BPM: unknown editor/import/audio_stream_import_settings.cpp 606 true BPM:
godot-native.01a26a3f85665f38a22191f6 SpinBox editor/import Configure the Beats Per Measure (tempo) used for the interactive streams. This is required in order to configure beat information. unknown editor/import/audio_stream_import_settings.cpp 607 true Configure the Beats Per Measure (tempo) used for the interactive streams. This is required in order to configure beat information.
godot-native.ef99e4ae0725d3d56f839d6b CheckBox editor/import Beat Count: unknown editor/import/audio_stream_import_settings.cpp 612 true Beat Count:
godot-native.cade634eaff98a98d0c4d04f SpinBox editor/import Configure the amount of Beats used for music-aware looping. If zero, it will be autodetected from the length. It is recommended to set this value (either manually or by clicking on a beat number in the preview) to ensure looping works properly. unknown editor/import/audio_stream_import_settings.cpp 616 true Configure the amount of Beats used for music-aware looping. If zero, it will be autodetected from the length. It is recommended to set this value (either manually or by clicking on a beat number in the preview) to ensure looping works properly.
godot-native.dd3a8c03e5ba5f127a9d8543 SpinBox editor/import Beat Count: unknown editor/import/audio_stream_import_settings.cpp 618 true Beat Count:
godot-native.c660fe1c513913134268158c Label editor/import Bar Beats: unknown editor/import/audio_stream_import_settings.cpp 621 true Bar Beats:
godot-native.ff352cef0ae39689e96dcf89 SpinBox editor/import Configure the Beats Per Bar. This used for music-aware transitions between AudioStreams. unknown editor/import/audio_stream_import_settings.cpp 624 true Configure the Beats Per Bar. This used for music-aware transitions between AudioStreams.
godot-native.240f997395a56b781822fbfd SpinBox editor/import Bar Beats: unknown editor/import/audio_stream_import_settings.cpp 627 true Bar Beats:
godot-native.5091fec88dfe1dcf0d620dbb Localized message editor/import Music Playback: unknown editor/import/audio_stream_import_settings.cpp 630 true Music Playback:
godot-native.9c156ad035bbf282506ec4e0 Localized message editor/import Preview: unknown editor/import/audio_stream_import_settings.cpp 633 true Preview:
godot-native.e1bc9530ad183afef84c5e33 Button editor/import Play pressed -> AudioStreamImportSettingsDialog::_play unknown editor/import/audio_stream_import_settings.cpp 670 true Play
godot-native.b76bedad9162e16aa383adca Button editor/import Stop pressed -> AudioStreamImportSettingsDialog::_stop unknown editor/import/audio_stream_import_settings.cpp 676 true Stop
godot-native.6cc3599f17dd87cb41049a6d Button editor/import Zoom In pressed -> AudioStreamImportSettingsDialog::_preview_zoom_in unknown editor/import/audio_stream_import_settings.cpp 691 true Zoom In
godot-native.da0a336a442e982a4199fc96 Button editor/import Reset Zoom pressed -> AudioStreamImportSettingsDialog::_preview_zoom_reset unknown editor/import/audio_stream_import_settings.cpp 694 true Reset Zoom
godot-native.038cfd17c9c1975a94288be4 Button editor/import Zoom Out pressed -> AudioStreamImportSettingsDialog::_preview_zoom_out unknown editor/import/audio_stream_import_settings.cpp 697 true Zoom Out
godot-native.d9973bfc97038b4204fa1ea6 Localized message editor/import New Configuration unknown editor/import/dynamic_font_import_settings.cpp 194 true New Configuration
godot-native.4a8712c71148f95f0c5e00a5 Localized message editor/import Remove Variation unknown editor/import/dynamic_font_import_settings.cpp 196 true Remove Variation
godot-native.962017a1950c16617a30ca06 Text assignment (control type unresolved) editor/import Preloaded glyphs: %d unknown if: (vars_item) editor/import/dynamic_font_import_settings.cpp 227 true Preloaded glyphs: %d
godot-native.0464d38ca5dbcfc1bdc871f3 Localized message editor/import Warning: There are no configurations specified, no glyphs will be pre-rendered. unknown if: (!vars_list_root->get_first_child()) editor/import/dynamic_font_import_settings.cpp 277 true Warning: There are no configurations specified, no glyphs will be pre-rendered.
godot-native.d4b22b7af79e7a8bfe4ff59d Localized message editor/import Warning: Multiple configurations have identical settings. Duplicates will be ignored. unknown for: vars_item_a | for: vars_item_b | if: (vars_item_b != vars_item_a) | if: (match) editor/import/dynamic_font_import_settings.cpp 292 true Warning: Multiple configurations have identical settings. Duplicates will be ignored.
godot-native.1ee4579e88ee4c13ec5fd9bc Localized message editor/import Note: LCD Subpixel antialiasing is selected, each of the glyphs will be pre-rendered for all supported subpixel layouts (5x). unknown if: ((TextServer::FontAntialiasing)(int)import_settings_data->get("antialiasing") == TextServer::FONT_ANTIALIASING_LCD) editor/import/dynamic_font_import_settings.cpp 299 true Note: LCD Subpixel antialiasing is selected, each of the glyphs will be pre-rendered for all supported subpixel layouts (5x).
godot-native.125bb23058695228156e6546 Localized message editor/import Note: Subpixel positioning is selected, each of the glyphs might be pre-rendered for multiple subpixel offsets (up to 4x). unknown if: ((TextServer::SubpixelPositioning)font_subpixel_positioning != TextServer::SUBPIXEL_POSITIONING_DISABLED) editor/import/dynamic_font_import_settings.cpp 310 true Note: Subpixel positioning is selected, each of the glyphs might be pre-rendered for multiple subpixel offsets (up to 4x).
godot-native.817391c2aa7c87a7ef78f78c Text assignment (control type unresolved) editor/import Preloaded glyphs: %d unknown editor/import/dynamic_font_import_settings.cpp 366 true Preloaded glyphs: %d
godot-native.4a12b60fe2fcb5ca41d90ebf Localized message editor/import Remove Variation unknown if: (err == OK) | for_range_loop | if: (key == "preload") | for: i < preload_configurations.size() editor/import/dynamic_font_import_settings.cpp 897 true Remove Variation
godot-native.16e76468306d2a5157b5f2b0 Localized message editor/import Advanced Import Settings for '%s' unknown editor/import/dynamic_font_import_settings.cpp 992 true Advanced Import Settings for '%s'
godot-native.d07a30939224e1d8ccb3c2d6 Localized message editor/import Rendering Options unknown editor/import/dynamic_font_import_settings.cpp 1061 true Rendering Options
godot-native.7ba554486b6c731637c5d9f6 Label editor/import Select font rendering options, fallback font, and metadata override: unknown editor/import/dynamic_font_import_settings.cpp 1066 true Select font rendering options, fallback font, and metadata override:
godot-native.2acc77ff4b7eb0f913e2ef86 Localized message editor/import Pre-render Configurations unknown editor/import/dynamic_font_import_settings.cpp 1105 true Pre-render Configurations
godot-native.3e7b986dda8a0e6929bd6cae Label editor/import Add font size, and variation coordinates, and select glyphs to pre-render: unknown editor/import/dynamic_font_import_settings.cpp 1110 true Add font size, and variation coordinates, and select glyphs to pre-render:
godot-native.d93d6e9683f73be614e0e60f Label editor/import Configuration: unknown editor/import/dynamic_font_import_settings.cpp 1130 true Configuration:
godot-native.979e0e9d511b2285dd40c0c9 Button editor/import Add new font variation configuration. pressed -> DynamicFontImportSettingsDialog::_variation_add unknown editor/import/dynamic_font_import_settings.cpp 1134 true Add new font variation configuration.
godot-native.be1ce8b0b5fb0df0ed21f8f6 Tree editor/import Configuration: button_clicked -> DynamicFontImportSettingsDialog::_variation_remove | item_selected -> DynamicFontImportSettingsDialog::_variation_selected unknown editor/import/dynamic_font_import_settings.cpp 1140 true Configuration:
godot-native.a02a4061c4cd3ffe00860586 Label editor/import Preloaded glyphs: %d unknown editor/import/dynamic_font_import_settings.cpp 1175 true Preloaded glyphs: %d
godot-native.d691f645a958ad3370861c24 Button editor/import Clear Glyph List pressed -> DynamicFontImportSettingsDialog::_glyph_clear unknown editor/import/dynamic_font_import_settings.cpp 1180 true Clear Glyph List
godot-native.30590d6a2a15c5cc8f29c0c9 Localized message editor/import Glyphs from the Translations unknown editor/import/dynamic_font_import_settings.cpp 1185 true Glyphs from the Translations
godot-native.f900069dc890766b005db970 Label editor/import Select translations to add all required glyphs to pre-render list: unknown editor/import/dynamic_font_import_settings.cpp 1190 true Select translations to add all required glyphs to pre-render list:
godot-native.a0e07e601356fdaf5529770b Button editor/import Shape all Strings in the Translations and Add Glyphs pressed -> DynamicFontImportSettingsDialog::_process_locales unknown editor/import/dynamic_font_import_settings.cpp 1214 true Shape all Strings in the Translations and Add Glyphs
godot-native.51fee3808730afc7b1ce54fe Localized message editor/import Glyphs from the Text unknown editor/import/dynamic_font_import_settings.cpp 1220 true Glyphs from the Text
godot-native.70d2d5c178f84f02b4f38da9 Label editor/import Enter a text and select OpenType features to shape and add all required glyphs to pre-render list: unknown editor/import/dynamic_font_import_settings.cpp 1225 true Enter a text and select OpenType features to shape and add all required glyphs to pre-render list:
godot-native.b10f81f24871393a8534d084 Button editor/import Shape Text and Add Glyphs pressed -> DynamicFontImportSettingsDialog::_glyph_text_selected unknown editor/import/dynamic_font_import_settings.cpp 1253 true Shape Text and Add Glyphs
godot-native.051d42a2a1df6f246e4f7b2b Localized message editor/import Glyphs from the Character Map unknown editor/import/dynamic_font_import_settings.cpp 1259 true Glyphs from the Character Map
godot-native.ae6fb71ba48d9a739f022ef4 Label editor/import Add or remove glyphs from the character map to pre-render list: Note: Some stylistic alternatives and glyph variants do not have one-to-one correspondence to character, and not shown in this map, use "Glyphs from the text" tab to add these. unknown editor/import/dynamic_font_import_settings.cpp 1264 true Add or remove glyphs from the character map to pre-render list: Note: Some stylistic alternatives and glyph variants do not have one-to-one correspondence to character, and not shown in this map, use "Glyphs from the text" tab to add these.
godot-native.b31eec077228ce497333bd9e Localized message editor/import Reimport unknown editor/import/dynamic_font_import_settings.cpp 1320 true Reimport
godot-native.63040615490d43a3329385a8 Localized message editor/import Close unknown editor/import/dynamic_font_import_settings.cpp 1321 true Close
godot-native.59257e675a6abcaecd76dfe0 Text assignment (control type unresolved) editor/import Disable FBX2glTF & Restart unknown if: (is_importing) editor/import/fbx_importer_manager.cpp 65 true Disable FBX2glTF & Restart
godot-native.a8869d367bc153ee6ad32488 Text assignment (control type unresolved) editor/import Canceling this dialog will disable the FBX2glTF importer and use the ufbx importer. You can re-enable FBX2glTF in the Project Settings under Filesystem > Import > FBX > Enabled. The editor will restart as importers are registered when the editor starts. unknown if: (is_importing) editor/import/fbx_importer_manager.cpp 66 true Canceling this dialog will disable the FBX2glTF importer and use the ufbx importer. You can re-enable FBX2glTF in the Project Settings under Filesystem > Import > FBX > Enabled. The editor will restart as importers are registered when the editor starts.
godot-native.090e22a182085e0ba60a0528 Text assignment (control type unresolved) editor/import Cancel unknown if else: (is_importing) editor/import/fbx_importer_manager.cpp 68 true Cancel
godot-native.f4a451993d80c5521f534962 Localized message editor/import Path to FBX2glTF executable is empty. unknown if: (p_path == "") editor/import/fbx_importer_manager.cpp 80 true Path to FBX2glTF executable is empty.
godot-native.a9aaf3b906a0aa62f7397d1a Localized message editor/import Path to FBX2glTF executable is invalid. unknown if else: (p_path == "") | if: (!FileAccess::exists(p_path)) editor/import/fbx_importer_manager.cpp 82 true Path to FBX2glTF executable is invalid.
godot-native.fcfb0c7f1484d6f38bfd1f09 Localized message editor/import Error executing this file (wrong version or architecture). unknown if else: (p_path == "") | if else: (!FileAccess::exists(p_path)) | if else: (err == OK && exitcode == 0) editor/import/fbx_importer_manager.cpp 92 true Error executing this file (wrong version or architecture).
godot-native.2bce2335b5fa479d5ca2693d Text assignment (control type unresolved) editor/import FBX2glTF executable is valid. unknown if: (success) editor/import/fbx_importer_manager.cpp 97 true FBX2glTF executable is valid.
godot-native.373d4097114012c9c6f5af00 Localized message editor/import Configure FBX Importer unknown editor/import/fbx_importer_manager.cpp 142 true Configure FBX Importer
godot-native.89a6d813b0eb202bb9a56cf1 Localized message editor/import FBX2glTF is required for importing FBX files if using FBX2glTF. Alternatively, you can use ufbx by disabling FBX2glTF. Please download the necessary tool and provide a valid path to the binary: unknown editor/import/fbx_importer_manager.cpp 145 true FBX2glTF is required for importing FBX files if using FBX2glTF. Alternatively, you can use ufbx by disabling FBX2glTF. Please download the necessary tool and provide a valid path to the binary:
godot-native.8fc996c88c794b5b62fd90e5 LinkButton editor/import Click this link to download FBX2glTF unknown editor/import/fbx_importer_manager.cpp 147 true Click this link to download FBX2glTF
godot-native.55ea340443d615bd48f29aec LineEdit editor/import Path text_changed -> FBXImporterManager::_validate_path unknown editor/import/fbx_importer_manager.cpp 155 true Path
godot-native.c8ef94e76c0d99031f6f4220 Button editor/import Browse pressed -> FBXImporterManager::_browse_install unknown editor/import/fbx_importer_manager.cpp 158 true Browse
godot-native.d58ed2ddbde66097fc58ed29 Text assignment (control type unresolved) editor/import Confirm Path unknown editor/import/fbx_importer_manager.cpp 174 true Confirm Path
godot-native.8c679d99845f292921ab0b45 Localized message editor/import Importer: unknown editor/import/import_defaults_editor.cpp 206 true Importer:
godot-native.ea29a44e3877e025a909acb3 Button editor/import Reset to Defaults pressed -> ImportDefaultsEditor::_reset unknown editor/import/import_defaults_editor.cpp 212 true Reset to Defaults
godot-native.a47f154b681594ac151262b1 Button editor/import Save pressed -> ImportDefaultsEditor::_save unknown editor/import/import_defaults_editor.cpp 232 true Save
godot-native.0e5e588ccfd19fa71c766c2a Localized message editor/import Dynamically rendered TrueType/OpenType font unknown switch: (p_idx) | case: PRESET_DYNAMIC editor/import/resource_importer_dynamic_font.cpp 105 true Dynamically rendered TrueType/OpenType font
godot-native.ba0f9c8fd8c324e0fd922412 Localized message editor/import Prerendered multichannel(+true) signed distance field unknown switch: (p_idx) | case: PRESET_MSDF editor/import/resource_importer_dynamic_font.cpp 107 true Prerendered multichannel(+true) signed distance field
godot-native.5e08fc839ec789953b789837 Localized message editor/import Error importing GLSL shader file: '%s'. Open the file in the filesystem dock in order to see the reason. unknown if: (err != OK) | if: (!ShaderFileEditor::singleton->is_visible_in_tree()) editor/import/resource_importer_shader_file.cpp 106 true Error importing GLSL shader file: '%s'. Open the file in the filesystem dock in order to see the reason.
godot-native.6c114e9a68dd5eba04eda51b Localized message editor/import %s: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded). unknown for_range_loop | if: (E.value.flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) editor/import/resource_importer_texture.cpp 108 true %s: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded).
godot-native.639421a21c22bcea74ef0475 Localized message editor/import %s: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at %s. unknown for_range_loop | if: (E.value.flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) editor/import/resource_importer_texture.cpp 117 true %s: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at %s.
godot-native.6bd6c761991ffca0bb5beb6c Localized message editor/import %s: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to %s. unknown for_range_loop | if: (E.value.flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) editor/import/resource_importer_texture.cpp 142 true %s: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to %s.
godot-native.e4d4e6e927a5e0e0d3f7b0c3 Localized message editor/import 2D/3D (Auto-Detect) unknown editor/import/resource_importer_texture.cpp 223 true 2D/3D (Auto-Detect)
godot-native.aea269f47bc2e886bfefb3ae Localized message editor/import 2D unknown editor/import/resource_importer_texture.cpp 224 true 2D
godot-native.adc853980742af1388fba3e3 Localized message editor/import 3D unknown editor/import/resource_importer_texture.cpp 225 true 3D
godot-native.3aca3b2b88089d02f5664128 Localized message editor/import %s: Atlas texture significantly larger on one axis (%d), consider changing the `editor/import/atlas_max_width` Project Setting to allow a wider texture, making the result more even in size. unknown if: (atlas_height > max_width * 2) editor/import/resource_importer_texture_atlas.cpp 287 true %s: Atlas texture significantly larger on one axis (%d), consider changing the `editor/import/atlas_max_width` Project Setting to allow a wider texture, making the result more even in size.
godot-native.7d6afd9f64fcfeb64ca84084 Localized message editor/inspector Name: unknown editor/inspector/add_metadata_dialog.cpp 45 true Name:
godot-native.9b88c80269a696f00561239b LineEdit editor/inspector Name: unknown editor/inspector/add_metadata_dialog.cpp 48 true Name:
godot-native.eefae0f40cb22de19bb60c42 Localized message editor/inspector Type: unknown editor/inspector/add_metadata_dialog.cpp 52 true Type:
godot-native.5667df53d19983d6c6179361 Text assignment (control type unresolved) editor/inspector Type: unknown editor/inspector/add_metadata_dialog.cpp 55 true Type:
godot-native.50168497d3ab853932759a1f Localized message editor/inspector Add unknown editor/inspector/add_metadata_dialog.cpp 63 true Add
godot-native.c63cceee6072fa0ce6d597ba Localized message editor/inspector Metadata name is valid. unknown editor/inspector/add_metadata_dialog.cpp 68 true Metadata name is valid.
godot-native.60cec1e2cad05f578ac1d0f7 Localized message editor/inspector Add Metadata Property for "%s" unknown editor/inspector/add_metadata_dialog.cpp 79 true Add Metadata Property for "%s"
godot-native.e9b214cf4671ffd5a7821522 Localized message editor/inspector Metadata name can't be empty. unknown if: (meta_name.is_empty()) editor/inspector/add_metadata_dialog.cpp 108 true Metadata name can't be empty.
godot-native.a6c8c0eb99626264c6a930fa Localized message editor/inspector Metadata name must be a valid identifier. unknown if else: (meta_name.is_empty()) | if: (!meta_name.is_valid_ascii_identifier()) editor/inspector/add_metadata_dialog.cpp 110 true Metadata name must be a valid identifier.
godot-native.5ddfa6bc81a4124dbf24e2bb Localized message editor/inspector Metadata with name "%s" already exists. unknown if else: (meta_name.is_empty()) | if else: (!meta_name.is_valid_ascii_identifier()) | if: (_existing_metas.find(meta_name)) editor/inspector/add_metadata_dialog.cpp 112 true Metadata with name "%s" already exists.
godot-native.7232541595a412bcd3e65655 Localized message editor/inspector Names starting with _ are reserved for editor-only metadata. unknown if else: (meta_name.is_empty()) | if else: (!meta_name.is_valid_ascii_identifier()) | if else: (_existing_metas.find(meta_name)) | if: (meta_name[0] == '_') editor/inspector/add_metadata_dialog.cpp 114 true Names starting with _ are reserved for editor-only metadata.
godot-native.af8acf8a368da326ab71a1f8 Localized message editor/inspector Property: %s unknown switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE editor/inspector/editor_inspector.cpp 339 true Property: %s
godot-native.1b9f84487654b9d65d51475b Localized message editor/inspector Toggling the checkbox is disabled for Resource properties. Modify the property using the resource picker instead. unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) | if: (check_rect.has_point(mpos)) | if: (!checked && Object::cast_to<Control>(object) && property_path.begins_with("theme_override_")) | for_range_loop | if: (E.type == Variant::OBJECT && E.name == property_path) editor/inspector/editor_inspector.cpp 1233 true Toggling the checkbox is disabled for Resource properties. Modify the property using the resource picker instead.
godot-native.27763a4aec5f32ce826b7c02 Localized message editor/inspector Toggling the checkbox is disabled for Resource properties. Modify the property using the resource picker instead. unknown if: (checkable) | if: (!checked && Object::cast_to<Control>(object) && property_path.begins_with("theme_override_")) | for_range_loop | if: (E.type == Variant::OBJECT && E.name == property_path) editor/inspector/editor_inspector.cpp 1261 true Toggling the checkbox is disabled for Resource properties. Modify the property using the resource picker instead.
godot-native.c35e95a4efa8279a8faee682 Item text (control type unresolved) editor/inspector Unfavorite Property unknown if: (can_favorite) | if: (favorited) editor/inspector/editor_inspector.cpp 1711 true Unfavorite Property
godot-native.27f1509552458cc0148039ef Localized message editor/inspector Make this property be put back at its original place. unknown if: (can_favorite) | if: (favorited) editor/inspector/editor_inspector.cpp 1712 true Make this property be put back at its original place.
godot-native.5ec9149a085dda604b0e4428 Item text (control type unresolved) editor/inspector Favorite Property unknown if: (can_favorite) | if else: (favorited) editor/inspector/editor_inspector.cpp 1715 true Favorite Property
godot-native.15ed4a4dec0f8bc8719a873d Localized message editor/inspector Make this property be placed at the top for all objects of this class. unknown if: (can_favorite) | if else: (favorited) editor/inspector/editor_inspector.cpp 1716 true Make this property be placed at the top for all objects of this class.
godot-native.97125c7332ebbb463de29f40 Item text (control type unresolved) editor/inspector Pin Value unknown if: (!pin_hidden) | if: (can_pin) editor/inspector/editor_inspector.cpp 1722 true Pin Value
godot-native.2b6f8a49694a132a835415e8 Item text (control type unresolved) editor/inspector Pin Value [Disabled because '%s' is editor-only] unknown if: (!pin_hidden) | if else: (can_pin) editor/inspector/editor_inspector.cpp 1725 true Pin Value [Disabled because '%s' is editor-only]
godot-native.48b2a08b6b643bbc5b079094 Localized message editor/inspector Pinning a value forces it to be saved even if it's equal to the default. unknown if: (!pin_hidden) editor/inspector/editor_inspector.cpp 1728 true Pinning a value forces it to be saved even if it's equal to the default.
godot-native.9d4a2837d126fc1a519ad691 Item text (control type unresolved) editor/inspector Override for Project unknown if: (deletable || can_revert || can_override) | if: (can_override) editor/inspector/editor_inspector.cpp 1733 true Override for Project
godot-native.76c3dc8855d7f0caf4efdb12 Item text (control type unresolved) editor/inspector Delete Property unknown if: (deletable || can_revert || can_override) | if: (deletable) editor/inspector/editor_inspector.cpp 1736 true Delete Property
godot-native.dcbd41143a0a0f5a5c84f275 Item text (control type unresolved) editor/inspector Revert Value unknown if: (deletable || can_revert || can_override) | if: (can_revert) editor/inspector/editor_inspector.cpp 1739 true Revert Value
godot-native.5ef2cf15b9385fc177502312 Item text (control type unresolved) editor/inspector Open Documentation unknown if: (!doc_path.is_empty() && ScriptEditor::get_singleton() && EditorNode::get_singleton()) editor/inspector/editor_inspector.cpp 1744 true Open Documentation
godot-native.d9a4f0b150c85cd47cc93626 Localized message editor/inspector Category: %s unknown switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE editor/inspector/editor_inspector.cpp 1865 true Category: %s
godot-native.ca058ad0b303a13090e9e9fd Localized message editor/inspector Favorites unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (is_favorite) editor/inspector/editor_inspector.cpp 1873 true Favorites
godot-native.e2ffd01d45d8074070b3e96e Localized message editor/inspector Paste category properties unknown switch: (p_option) | case: MENU_PASTE_VALUE editor/inspector/editor_inspector.cpp 2002 true Paste category properties
godot-native.03b6b6f7cd6fe6ea095b4df3 Menu/list item editor/inspector Unfavorite All unknown if: (menu == nullptr) | if: (is_favorite) editor/inspector/editor_inspector.cpp 2032 true Unfavorite All
godot-native.4e870177447b2b14374e67c6 Menu/list item editor/inspector Copy Category Values unknown if: (menu == nullptr) | if else: (is_favorite) editor/inspector/editor_inspector.cpp 2034 true Copy Category Values
godot-native.2619d5c99d275716677fb537 Menu/list item editor/inspector Paste Category Values unknown if: (menu == nullptr) | if else: (is_favorite) editor/inspector/editor_inspector.cpp 2035 true Paste Category Values
godot-native.2ed2a76e465813b116cc6a10 Menu/list item editor/inspector Open Documentation unknown if: (menu == nullptr) | if else: (is_favorite) | if: (!doc_class_name.is_empty()) editor/inspector/editor_inspector.cpp 2038 true Open Documentation
godot-native.ae26de84a35fd69ade483ad4 Localized message editor/inspector Section: %s unknown switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE editor/inspector/editor_inspector.cpp 2187 true Section: %s
godot-native.8f45e1a59c7ef63578768549 Localized message editor/inspector On unknown switch: (p_what) | case: NOTIFICATION_DRAW | if: (checkbox.is_valid()) editor/inspector/editor_inspector.cpp 2310 true On
godot-native.2dbbf040dba3c6dfb90405ee Localized message editor/inspector (%d change) unknown switch: (p_what) | case: NOTIFICATION_DRAW | if: (folded && revertable_properties.size()) | plural-form=singular; count-expression=revertable_properties.size() (locale-dependent) editor/inspector/editor_inspector.cpp 2379 true (%d change)
godot-native.afaebc5afecad88af04feb1c Localized message editor/inspector (%d changes) unknown switch: (p_what) | case: NOTIFICATION_DRAW | if: (folded && revertable_properties.size()) | plural-form=plural; count-expression=revertable_properties.size() (locale-dependent) editor/inspector/editor_inspector.cpp 2379 true (%d changes)
godot-native.a479feca7daa77821fef6291 Menu/list item editor/inspector Copy Section Values unknown if: (!menu) editor/inspector/editor_inspector.cpp 2799 true Copy Section Values
godot-native.aa5dd5732086c8b0a40cd98f Menu/list item editor/inspector Paste Section Values unknown if: (!menu) editor/inspector/editor_inspector.cpp 2800 true Paste Section Values
godot-native.ef73fec4a340310a6a60ac59 Localized message editor/inspector Paste section properties unknown switch: (p_option) | case: MENU_PASTE_VALUE editor/inspector/editor_inspector.cpp 2822 true Paste section properties
godot-native.9abf979bf613ced3c2429359 Localized message editor/inspector Add element to property array with prefix %s. unknown if: (p_element_index < 0) editor/inspector/editor_inspector.cpp 3024 true Add element to property array with prefix %s.
godot-native.b32e743501cff949d527daf3 Localized message editor/inspector Remove element %d from property array with prefix %s. unknown if else: (p_element_index < 0) | if: (p_to_pos < 0) editor/inspector/editor_inspector.cpp 3026 true Remove element %d from property array with prefix %s.
godot-native.6058efa88095aa3551e965cf Localized message editor/inspector Move element %d to position %d in property array with prefix %s. unknown if else: (p_element_index < 0) | if else: (p_to_pos < 0) editor/inspector/editor_inspector.cpp 3028 true Move element %d to position %d in property array with prefix %s.
godot-native.86ecfe60c5a40c45b8a3a93b Localized message editor/inspector Clear Property Array with Prefix %s unknown editor/inspector/editor_inspector.cpp 3171 true Clear Property Array with Prefix %s
godot-native.5edacf15f8dae0c24dac90b1 Localized message editor/inspector Resize Property Array with Prefix %s unknown editor/inspector/editor_inspector.cpp 3218 true Resize Property Array with Prefix %s
godot-native.4778724e138314292aec8f03 Localized message editor/inspector Element %d: %s%d* unknown for: i < (int)array_elements.size() editor/inspector/editor_inspector.cpp 3387 true Element %d: %s%d*
godot-native.ac58680324cc89a9d61cdecb Text assignment (control type unresolved) editor/inspector Move Up unknown for: i < (int)array_elements.size() | if: (movable) | if: (element_position > 0) editor/inspector/editor_inspector.cpp 3427 true Move Up
godot-native.5507af6ba38656c23293d9a7 Text assignment (control type unresolved) editor/inspector Move Down unknown for: i < (int)array_elements.size() | if: (movable) | if: (element_position < count - 1) editor/inspector/editor_inspector.cpp 3444 true Move Down
godot-native.5b5c29da167cc58b6e8a7822 Text assignment (control type unresolved) editor/inspector Remove unknown for: i < (int)array_elements.size() | if: (!unresizable) editor/inspector/editor_inspector.cpp 3469 true Remove
godot-native.477d0465e4ef28539b966a7b Localized message editor/inspector Array: %s unknown switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE editor/inspector/editor_inspector.cpp 3574 true Array: %s
godot-native.fff8165fc2ab929cc032bcc8 PopupMenu editor/inspector Move id_pressed -> EditorInspectorArray::_rmb_popup_id_pressed unknown editor/inspector/editor_inspector.cpp 3676 true Move
godot-native.8303866450b3f8d3eb558961 Menu/list item editor/inspector Move Up unknown editor/inspector/editor_inspector.cpp 3677 true Move Up
godot-native.63ae675ab02ede89dcd1e2df Menu/list item editor/inspector Move Down unknown editor/inspector/editor_inspector.cpp 3678 true Move Down
godot-native.fb1e2f3f6cb0d4d422426316 Menu/list item editor/inspector Insert New Before unknown editor/inspector/editor_inspector.cpp 3680 true Insert New Before
godot-native.d9fed9e28c0dc82cbacbbc43 Menu/list item editor/inspector Insert New After unknown editor/inspector/editor_inspector.cpp 3681 true Insert New After
godot-native.621ca2d786bc2551064e5f58 Menu/list item editor/inspector Remove unknown editor/inspector/editor_inspector.cpp 3683 true Remove
godot-native.c5af95cc0260b38ff93e48ae Menu/list item editor/inspector Clear Array unknown editor/inspector/editor_inspector.cpp 3685 true Clear Array
godot-native.74e1e930bf284d19afd994eb Menu/list item editor/inspector Resize Array... unknown editor/inspector/editor_inspector.cpp 3686 true Resize Array...
godot-native.e6fb9b9baf0b334189c0d14a Localized message editor/inspector Add Element unknown editor/inspector/editor_inspector.cpp 3694 true Add Element
godot-native.e0af83b84317cc03594e3eef AcceptDialog editor/inspector Resize Array confirmed -> EditorInspectorArray::_resize_dialog_confirmed unknown editor/inspector/editor_inspector.cpp 3705 true Resize Array
godot-native.b0bb8faddc0732ae3d52bf42 SpinBox editor/inspector New Size: value_changed -> EditorInspectorArray::_new_size_spin_box_value_changed unknown editor/inspector/editor_inspector.cpp 3714 true New Size:
godot-native.f3fa269d9fa6d3c2a4637589 Localized message editor/inspector New Size: unknown editor/inspector/editor_inspector.cpp 3719 true New Size:
godot-native.a6d06322a13c1c4cf6fc1ec2 Button editor/inspector First Page pressed -> EditorPaginator::_first_page_button_pressed unknown editor/inspector/editor_inspector.cpp 3789 true First Page
godot-native.bde13c007dfe102f0f2ecfcc Button editor/inspector Previous Page pressed -> EditorPaginator::_prev_page_button_pressed unknown editor/inspector/editor_inspector.cpp 3795 true Previous Page
godot-native.dddc1dd28012e687790ef376 LineEdit editor/inspector Page Number text_submitted -> EditorPaginator::_page_line_edit_text_submitted unknown editor/inspector/editor_inspector.cpp 3801 true Page Number
godot-native.918c57b08976f60f9e47d3f9 Button editor/inspector Next Page pressed -> EditorPaginator::_prev_page_button_pressed unknown editor/inspector/editor_inspector.cpp 3811 true Next Page
godot-native.7b0aa7c39c9c19d29c21f715 Button editor/inspector Last Page pressed -> EditorPaginator::_last_page_button_pressed unknown editor/inspector/editor_inspector.cpp 3817 true Last Page
godot-native.bcf78c4bab9f20a0820a9b43 Localized message editor/inspector Element %s unknown for: E_property | if: (!array_prefix.is_empty()) | if else: (char_index >= 0) editor/inspector/editor_inspector.cpp 4471 true Element %s
godot-native.adcfacec293f838da42f65dc Localized message editor/inspector Add Element unknown for: E_property | if: (p.usage & PROPERTY_USAGE_ARRAY) editor/inspector/editor_inspector.cpp 4659 true Add Element
godot-native.a726228f7190d161b04ff13e Localized message editor/inspector Add Metadata unknown if: (!hide_metadata && !object->call("_hide_metadata_from_inspector")) editor/inspector/editor_inspector.cpp 5170 true Add Metadata
godot-native.2fff66efe7fe537a82ee66dc Localized message editor/inspector Set %s unknown if else: (!undo_redo || bool(object->call("_dont_undo_redo"))) | if else: (Object::cast_to<MultiNodeEdit>(object)) | if else: (Object::cast_to<EditorDebuggerRemoteObjects>(object)) editor/inspector/editor_inspector.cpp 5533 true Set %s
godot-native.222579de9c36e3663f322ee8 Localized message editor/inspector Set Multiple: %s unknown editor/inspector/editor_inspector.cpp 5669 true Set Multiple: %s
godot-native.c6783926d9250cec58e33343 Localized message editor/inspector Remove metadata %s unknown if: (p_path.begins_with("metadata/")) editor/inspector/editor_inspector.cpp 5704 true Remove metadata %s
godot-native.4bdce9907ffe91355e924e0e Localized message editor/inspector Unpinned %s unknown conditional_expression else: p_pinned editor/inspector/editor_inspector.cpp 5777 true Unpinned %s
godot-native.67ac6959916520313c300aa6 Localized message editor/inspector Pinned %s unknown conditional_expression: p_pinned editor/inspector/editor_inspector.cpp 5777 true Pinned %s
godot-native.4bdeb04a3ea8726070e982ae Localized message editor/inspector Add metadata %s unknown editor/inspector/editor_inspector.cpp 6198 true Add metadata %s
godot-native.dcda1a243cd8dbd901b9a8bb Shortcut label editor/inspector Copy Value unknown editor/inspector/editor_inspector.cpp 6303 true Copy Value
godot-native.e832d78915dde5d6fcba1c5f Shortcut label editor/inspector Paste Value unknown editor/inspector/editor_inspector.cpp 6304 true Paste Value
godot-native.fb239d4695f2b569552d4c08 Shortcut label editor/inspector Copy Property Path unknown editor/inspector/editor_inspector.cpp 6305 true Copy Property Path
godot-native.91d14b2e6860a11f581a5ed4 Label editor/inspector <null> unknown editor/inspector/editor_properties.cpp 84 false
godot-native.3344d3ee3009177c70b85d99 Button editor/inspector Edit pressed -> EditorPropertyVariant::_popup_edit_menu unknown editor/inspector/editor_properties.cpp 180 true Edit
godot-native.5ab9cffc865818ea86d00321 Label editor/inspector & unknown if: (p_enabled) editor/inspector/editor_properties.cpp 265 false
godot-native.93a52dc82465516f4b2ac3ee Label editor/inspector StringName unknown if: (p_enabled) editor/inspector/editor_properties.cpp 266 false
godot-native.87b294a335abbccf7f8e21b8 AcceptDialog editor/inspector Edit Text: unknown if: (!big_text_dialog) editor/inspector/editor_properties.cpp 334 true Edit Text:
godot-native.814b6dbbb9250aff7ad796ee Button editor/inspector Open Text Edit Dialog pressed -> EditorPropertyMultilineText::_open_big_text unknown editor/inspector/editor_properties.cpp 436 true Open Text Edit Dialog
godot-native.f93f7d1fbfc9062398c5f50e OptionButton editor/inspector Enum Options item_selected -> EditorPropertyTextEnum::_option_selected unknown editor/inspector/editor_properties.cpp 585 true Enum Options
godot-native.35fb4828b36451b8a7d953e8 Button editor/inspector Edit pressed -> EditorPropertyTextEnum::_edit_custom_value unknown editor/inspector/editor_properties.cpp 598 true Edit
godot-native.99bf76412e94a829b4b8115e LineEdit editor/inspector Custom Value text_submitted -> EditorPropertyTextEnum::_custom_value_submitted unknown editor/inspector/editor_properties.cpp 606 true Custom Value
godot-native.07500ce2ed80b70581b4c155 Button editor/inspector Accept Custom Value Edit pressed -> EditorPropertyTextEnum::_custom_value_accepted unknown editor/inspector/editor_properties.cpp 612 true Accept Custom Value Edit
godot-native.f9ea638af95959410cb43fa2 Button editor/inspector Cancel Custom Value Edit pressed -> EditorPropertyTextEnum::_custom_value_canceled unknown editor/inspector/editor_properties.cpp 619 true Cancel Custom Value Edit
godot-native.07100b0d5e3ecab235f3f580 LineEdit editor/inspector Locale focus_exited -> EditorPropertyLocale::_locale_focus_exited | text_submitted -> EditorPropertyLocale::_locale_selected unknown editor/inspector/editor_properties.cpp 676 true Locale
godot-native.72ceb2c0ab8b4e00bef9dbcd Button editor/inspector Edit pressed -> EditorPropertyLocale::_locale_pressed unknown editor/inspector/editor_properties.cpp 683 true Edit
godot-native.ec347df0da61c8bd2b5bf82c LineEdit editor/inspector Path focus_exited -> EditorPropertyPath::_path_focus_exited | text_submitted -> EditorPropertyPath::_path_selected unknown editor/inspector/editor_properties.cpp 850 true Path
godot-native.4d8611e93f6de6dd885f80b5 Button editor/inspector Toggle Display UID pressed -> EditorPropertyPath::_toggle_uid_display unknown editor/inspector/editor_properties.cpp 859 true Toggle Display UID
godot-native.f60c7b4ea4cd3ca5a1512739 Button editor/inspector Toggles displaying between path and UID. The UID is the actual value of this property. pressed -> EditorPropertyPath::_toggle_uid_display unknown editor/inspector/editor_properties.cpp 860 true Toggles displaying between path and UID. The UID is the actual value of this property.
godot-native.0005a71f10ad5be70d8554f2 Button editor/inspector Edit pressed -> EditorPropertyPath::_path_pressed unknown editor/inspector/editor_properties.cpp 869 true Edit
godot-native.76992a2442e135f55fa67ee4 CheckBox editor/inspector On pressed -> EditorPropertyCheck::_checkbox_pressed unknown editor/inspector/editor_properties.cpp 936 true On
godot-native.09d6dc7e23a2d74684c617a0 Text assignment (control type unresolved) editor/inspector Renaming Layer %d: unknown editor/inspector/editor_properties.cpp 1094 true Renaming Layer %d:
godot-native.f700759ae17bbc96eddafcca Text assignment (control type unresolved) editor/inspector Layer %d unknown editor/inspector/editor_properties.cpp 1097 true Layer %d
godot-native.c7b4add82b69d17709e6cf84 Localized message editor/inspector Name contains invalid characters. unknown if: (new_name.contains_char('/') || new_name.contains_char('\\') || new_name.contains_char(':')) editor/inspector/editor_properties.cpp 1106 true Name contains invalid characters.
godot-native.bf7a9fc8a5e28bb274bd7a62 Localized message editor/inspector Bit %d, Value %d unknown editor/inspector/editor_properties.cpp 1111 true Bit %d, Value %d
godot-native.d410920dd3144220abadc8a3 Localized message editor/inspector Name: unknown editor/inspector/editor_properties.cpp 1120 true Name:
godot-native.48d9df71b9ef7105c9aaa536 Localized message editor/inspector Rename unknown editor/inspector/editor_properties.cpp 1121 true Rename
godot-native.2a197a0f7f229a39174dda4b Menu/list item editor/inspector Rename Layer unknown editor/inspector/editor_properties.cpp 1126 true Rename Layer
godot-native.afdf03aeb2314abd42616d28 Localized message editor/inspector Layer %d unknown for: i < layer_count | if: (name.is_empty()) editor/inspector/editor_properties.cpp 1489 true Layer %d
godot-native.50cde09844e4b177160d4e18 Localized message editor/inspector Bit %d, value %d unknown for: i < layer_count editor/inspector/editor_properties.cpp 1493 true Bit %d, value %d
godot-native.c04fc59b5eb0d84f89560cb2 Item text (control type unresolved) editor/inspector No Named Layers unknown if: (layers->get_item_count() == 0) editor/inspector/editor_properties.cpp 1532 true No Named Layers
godot-native.94ffb6424597c1e5a4d10921 Item text (control type unresolved) editor/inspector Edit Layer Names unknown editor/inspector/editor_properties.cpp 1536 true Edit Layer Names
godot-native.edb2e407946973577940d47a Text assignment (control type unresolved) editor/inspector Layers unknown editor/inspector/editor_properties.cpp 1572 true Layers
godot-native.f4a1864a364d00e2e4148f23 Text assignment (control type unresolved) editor/inspector <empty> unknown if else: (id.is_valid()) editor/inspector/editor_properties.cpp 1674 true <empty>
godot-native.687fec916726e271fbc29d44 Button editor/inspector Edit pressed -> EditorPropertyObjectID::_edit_pressed unknown editor/inspector/editor_properties.cpp 1696 true Edit
godot-native.6cd9b1bb6d7d6b836ebc1cde Button editor/inspector Edit pressed -> EditorPropertySignal::_edit_pressed unknown editor/inspector/editor_properties.cpp 1723 true Edit
godot-native.68dcb9a7ef866aceda8b88e6 Button editor/inspector Edit unknown editor/inspector/editor_properties.cpp 1744 true Edit
godot-native.677a498d0812c81a01b58a05 Item text (control type unresolved) editor/inspector Linear unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/inspector/editor_properties.cpp 1989 true {"msgid": "Linear", "context": "Ease Type"}
godot-native.2de1b2a4818090456443e4a7 Item text (control type unresolved) editor/inspector Ease In unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/inspector/editor_properties.cpp 1990 true {"msgid": "Ease In", "context": "Ease Type"}
godot-native.3509bbc2bc0f08e198995dae Item text (control type unresolved) editor/inspector Ease Out unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/inspector/editor_properties.cpp 1991 true {"msgid": "Ease Out", "context": "Ease Type"}
godot-native.f2a902a0ae463defa1239567 Item text (control type unresolved) editor/inspector Zero unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/inspector/editor_properties.cpp 1992 true {"msgid": "Zero", "context": "Ease Type"}
godot-native.7225fbebac635e6452bd13d9 Item text (control type unresolved) editor/inspector Ease In-Out unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (!positive_only) editor/inspector/editor_properties.cpp 1994 true {"msgid": "Ease In-Out", "context": "Ease Type"}
godot-native.bea0c6d240d74959ea6467a8 Item text (control type unresolved) editor/inspector Ease Out-In unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (!positive_only) editor/inspector/editor_properties.cpp 1995 true {"msgid": "Ease Out-In", "context": "Ease Type"}
godot-native.281bd4b1838e511bc0b24655 Button editor/inspector Temporary Euler may be changed implicitly! pressed -> EditorPropertyQuaternion::_warning_pressed unknown editor/inspector/editor_properties.cpp 2470 true Temporary Euler may be changed implicitly!
godot-native.d5e78fa8044a82136922e14f AcceptDialog editor/inspector Temporary Euler will not be stored in the object with the original value. Instead, it will be stored as Quaternion with irreversible conversion. This is due to the fact that the result of Euler->Quaternion can be determined uniquely, but the result of Quaternion->Euler can be multi-existent. unknown editor/inspector/editor_properties.cpp 2476 true Temporary Euler will not be stored in the object with the original value. Instead, it will be stored as Quaternion with irreversible conversion. This is due to the fact that the result of Euler->Quaternion can be determined uniquely, but the result of Quaternion->Euler can be multi-existent.
godot-native.1b670b4fd4afc31fd89a79a1 Label editor/inspector Temporary Euler unknown editor/inspector/editor_properties.cpp 2479 true Temporary Euler
godot-native.96ac51ce0a90d54c774844b0 Text assignment (control type unresolved) editor/inspector Temporary Euler %s unknown for: i < 3 editor/inspector/editor_properties.cpp 2489 true Temporary Euler %s
godot-native.ff9da31a2b22397db3f1ce31 Button editor/inspector Edit pressed -> EditorPropertyQuaternion::_edit_custom_value unknown editor/inspector/editor_properties.cpp 2499 true Edit
godot-native.9a05a80ee68fe813825fac8b Text assignment (control type unresolved) editor/inspector Assign... unknown if: (p.is_empty()) editor/inspector/editor_properties.cpp 3228 true Assign...
godot-native.0f80c47237357032751fb527 Button editor/inspector Assign Node draw -> EditorPropertyNodePath::_assign_draw | pressed -> EditorPropertyNodePath::_node_assign unknown editor/inspector/editor_properties.cpp 3342 true Assign Node
godot-native.3b0695882317205a7eb42fe0 Item text (control type unresolved) editor/inspector Clear unknown editor/inspector/editor_properties.cpp 3359 true Clear
godot-native.8bf85560a131124c635ac6f3 Item text (control type unresolved) editor/inspector Copy as Text unknown editor/inspector/editor_properties.cpp 3360 true Copy as Text
godot-native.b26746ddf6e1e3038caefe21 Item text (control type unresolved) editor/inspector Edit unknown editor/inspector/editor_properties.cpp 3361 true Edit
godot-native.5afcecf8d879f419e889af8a Item text (control type unresolved) editor/inspector Show Node in Tree unknown editor/inspector/editor_properties.cpp 3362 true Show Node in Tree
godot-native.3d2c0fe5ccc526017ae2f358 LineEdit editor/inspector Node Path focus_exited -> EditorPropertyNodePath::_accept_text | text_submitted -> EditorPropertyNodePath::_text_submitted unknown editor/inspector/editor_properties.cpp 3366 true Node Path
godot-native.54db98205a1779d1f90aa11f Text assignment (control type unresolved) editor/inspector Invalid RID unknown if else: (rid.is_valid()) editor/inspector/editor_properties.cpp 3382 true Invalid RID
godot-native.3290dce475ca992d230c414a Localized message editor/inspector Warning! unknown if: (r) | if: (found) editor/inspector/editor_properties.cpp 3432 true Warning!
godot-native.f48d103e4bbc7ea5a09f4417 Localized message editor/inspector Recursion detected, unable to assign resource to property. unknown if: (r) | if: (found) editor/inspector/editor_properties.cpp 3432 true Recursion detected, unable to assign resource to property.
godot-native.b0bc37293a0608636cc986ca Localized message editor/inspector Can't create a ViewportTexture in a Texture2D node because the texture will not be bound to a scene. Use a Texture2DParameter node instead and set the texture in the "Shader Parameters" tab. unknown if: (vpt.is_valid()) | #ifdef: MODULE_VISUAL_SHADER_ENABLED | if: (Object::cast_to<VisualShaderNodeTexture>(r)) editor/inspector/editor_properties.cpp 3466 true Can't create a ViewportTexture in a Texture2D node because the texture will not be bound to a scene. Use a Texture2DParameter node instead and set the texture in the "Shader Parameters" tab.
godot-native.6b4d4e8fddbb25909549e689 Localized message editor/inspector Can't create a ViewportTexture on resources saved as a file. Resource needs to belong to a scene. unknown if: (vpt.is_valid()) | if: (r && r->get_path().is_resource_file()) editor/inspector/editor_properties.cpp 3474 true Can't create a ViewportTexture on resources saved as a file. Resource needs to belong to a scene.
godot-native.b2772cef4e7b8215b9f74d4e Localized message editor/inspector Can't create a ViewportTexture on this resource because it's not set as local to scene. Please switch on the 'local to scene' property on it (and all resources containing it up to a node). unknown if: (vpt.is_valid()) | if: (r && !r->is_local_to_scene()) editor/inspector/editor_properties.cpp 3481 true Can't create a ViewportTexture on this resource because it's not set as local to scene. Please switch on the 'local to scene' property on it (and all resources containing it up to a node).
godot-native.02661fdd7327218d98751ebc Text assignment (control type unresolved) editor/inspector Pick a Viewport unknown if: (vpt.is_valid() && vpt->get_viewport_path_in_scene().is_empty()) | if: (!scene_tree) editor/inspector/editor_properties.cpp 3500 true Pick a Viewport
godot-native.e38188a11a24b21db45798b7 Localized message editor/inspector Selected node is not a Viewport! unknown if: (!Object::cast_to<Viewport>(to_node)) editor/inspector/editor_properties.cpp 3605 true Selected node is not a Viewport!
godot-native.4b0c43745c1e1895c49d6f25 Localized message editor/inspector New Key: unknown if: (name == "new_item_key_name") editor/inspector/editor_properties_array_dict.cpp 152 true New Key:
godot-native.72adcedd7964b77d64663533 Localized message editor/inspector New Value: unknown if: (name == "new_item_value_name") editor/inspector/editor_properties_array_dict.cpp 157 true New Value:
godot-native.b01fcabf9918b56e839ad0aa Localized message editor/inspector New Key: unknown switch: (p_index) | case: NEW_KEY_INDEX editor/inspector/editor_properties_array_dict.cpp 227 true New Key:
godot-native.e6c14fd2e157936a2dd2a248 Localized message editor/inspector New Value: unknown switch: (p_index) | case: NEW_VALUE_INDEX editor/inspector/editor_properties_array_dict.cpp 230 true New Value:
godot-native.1071ae63ef12f48e445c6117 Button editor/inspector Reorder button_up -> EditorPropertyArray::_reorder_button_up | gui_input -> EditorPropertyArray::_reorder_button_gui_input unknown editor/inspector/editor_properties_array_dict.cpp 335 true Reorder
godot-native.51d7b636a7c2330fd3cbf111 Button editor/inspector Edit unknown if: (is_untyped_array) editor/inspector/editor_properties_array_dict.cpp 353 true Edit
godot-native.889acdb1268bab472abb11b1 Button editor/inspector Remove unknown if else: (is_untyped_array) editor/inspector/editor_properties_array_dict.cpp 361 true Remove
godot-native.2a5b8ffb46d2422656f8c093 Text assignment (control type unresolved) editor/inspector (Nil) %s unknown if: (!array.is_array()) | if else: (preview_value) editor/inspector/editor_properties_array_dict.cpp 413 true (Nil) %s
godot-native.14167abef09e5d48de4e63d5 Text assignment (control type unresolved) editor/inspector %s%s (size %d) unknown if: (preview_value) editor/inspector/editor_properties_array_dict.cpp 447 true %s%s (size %d)
godot-native.d85890461534f4acec407473 Text assignment (control type unresolved) editor/inspector %s (size %d) unknown if else: (preview_value) editor/inspector/editor_properties_array_dict.cpp 451 true %s (size %d)
godot-native.cb3a3061b540e724a2299b90 Label editor/inspector Size: unknown if: (unfolded) | if: (!container) editor/inspector/editor_properties_array_dict.cpp 474 true Size:
godot-native.916cf974e592a637df07b567 Text assignment (control type unresolved) editor/inspector Size unknown if: (unfolded) | if: (!container) editor/inspector/editor_properties_array_dict.cpp 484 true Size
godot-native.5bfbb323c9ef4065d9c57b92 Localized message editor/inspector Add Element unknown if: (unfolded) | if: (!container) editor/inspector/editor_properties_array_dict.cpp 493 true Add Element
godot-native.0bb244dd477b3cfc400d6dfe Text assignment (control type unresolved) editor/inspector Add unknown if: (unfolded) | if: (!container) editor/inspector/editor_properties_array_dict.cpp 498 true Add
godot-native.1c9fb910f78edfb421f50844 Button editor/inspector Edit draw -> EditorPropertyArray::_button_draw | pressed -> EditorPropertyArray::_edit_pressed unknown editor/inspector/editor_properties_array_dict.cpp 1017 true Edit
godot-native.1e9e06f87429c333b73079c1 Button editor/inspector Edit unknown if: (is_untyped_dict) editor/inspector/editor_properties_array_dict.cpp 1133 true Edit
godot-native.ff305d4a8f889ee69fbb9b33 Button editor/inspector Remove unknown if else: (is_untyped_dict) | if: (p_idx >= 0) editor/inspector/editor_properties_array_dict.cpp 1141 true Remove
godot-native.32a4c68c2112077dab374f02 Text assignment (control type unresolved) editor/inspector (Nil) %s unknown if: (updated_val.get_type() != Variant::DICTIONARY) | if else: (preview_value) editor/inspector/editor_properties_array_dict.cpp 1299 true (Nil) %s
godot-native.4e59ef847feaa0d36162efc5 Text assignment (control type unresolved) editor/inspector %s%s (size %d) unknown if: (preview_value) editor/inspector/editor_properties_array_dict.cpp 1329 true %s%s (size %d)
godot-native.903de2afb33dce2ceb8e9a73 Text assignment (control type unresolved) editor/inspector %s (size %d) unknown if else: (preview_value) editor/inspector/editor_properties_array_dict.cpp 1333 true %s (size %d)
godot-native.514f193ce06a92ab5b6861da Localized message editor/inspector Add Key/Value Pair unknown if: (unfolded) | if: (!container) editor/inspector/editor_properties_array_dict.cpp 1376 true Add Key/Value Pair
godot-native.c40575adb839539709ace5bf Text assignment (control type unresolved) editor/inspector Add unknown if: (unfolded) | if: (!container) editor/inspector/editor_properties_array_dict.cpp 1378 true Add
godot-native.c970b34e02aaf733e988994a Button editor/inspector Edit pressed -> EditorPropertyDictionary::_edit_pressed unknown editor/inspector/editor_properties_array_dict.cpp 1599 true Edit
godot-native.877ad698d6f77ac8b0a52cea Text assignment (control type unresolved) editor/inspector Localizable String (Nil) unknown if: (updated_val.get_type() == Variant::NIL) editor/inspector/editor_properties_array_dict.cpp 1669 true Localizable String (Nil)
godot-native.ac28651b622fe9cd07d8dee0 Text assignment (control type unresolved) editor/inspector Localizable String (size %d) unknown editor/inspector/editor_properties_array_dict.cpp 1683 true Localizable String (size %d)
godot-native.fbdb0c865bf571862227b3f3 Button editor/inspector Remove Translation unknown if: (unfolded) | for: i < amount editor/inspector/editor_properties_array_dict.cpp 1758 true Remove Translation
godot-native.0348b0a77a8c3ec911587e0e Localized message editor/inspector Add Translation unknown if: (unfolded) | if: (page_index == max_page) editor/inspector/editor_properties_array_dict.cpp 1767 true Add Translation
godot-native.5ca31c75d324f6ce6a5eb3a3 Text assignment (control type unresolved) editor/inspector Add Translation unknown if: (unfolded) | if: (page_index == max_page) editor/inspector/editor_properties_array_dict.cpp 1768 true Add Translation
godot-native.4abd9e17a7d644d4e8ef8b06 Button editor/inspector Edit pressed -> EditorPropertyLocalizableString::_edit_pressed unknown editor/inspector/editor_properties_array_dict.cpp 1813 true Edit
godot-native.ea957e62d549798b3c3a443e Text assignment (control type unresolved) editor/inspector Lock/Unlock Component Ratio unknown editor/inspector/editor_properties_vector.cpp 232 true Lock/Unlock Component Ratio
godot-native.05289d4868c2ab5622cdd5d0 Text assignment (control type unresolved) editor/inspector <empty> unknown if: (preview_rect) | if: (edited_resource == Ref<Resource>()) editor/inspector/editor_resource_picker.cpp 101 true <empty>
godot-native.4dbf01a9344f70863422acdb Localized message editor/inspector Type: unknown if: (preview_rect) | if else: (edited_resource == Ref<Resource>()) editor/inspector/editor_resource_picker.cpp 117 true Type:
godot-native.e6dca4d8a35122387a23c88a Localized message editor/inspector Type: unknown if else: (preview_rect) | if: (edited_resource.is_valid()) editor/inspector/editor_resource_picker.cpp 123 true Type:
godot-native.a7d92cb2dcd74a7b29b6bd27 Localized message editor/inspector This %s is used in %d places. unknown if else: (edited_resource.is_null()) | if: (num_of_copies > 1) | plural-form=plural; count-expression=num_of_copies (locale-dependent) editor/inspector/editor_resource_picker.cpp 156 true This %s is used in %d places.
godot-native.e958d4352bbf9c0955d1c700 Localized message editor/inspector This %s is used in %d place. unknown if else: (edited_resource.is_null()) | if: (num_of_copies > 1) | plural-form=singular; count-expression=num_of_copies (locale-dependent) editor/inspector/editor_resource_picker.cpp 156 true This %s is used in %d place.
godot-native.36e6bd623904a79a0fc3bf1c Localized message editor/inspector This %s is external to scene. unknown if else: (edited_resource.is_null()) | if else: (num_of_copies > 1) | if: (!is_internal) editor/inspector/editor_resource_picker.cpp 158 true This %s is external to scene.
godot-native.6ec2faf3b1b86db9d51a0938 Localized message editor/inspector The %s cannot be edited in the inspector and can't be made unique directly. unknown if else: (edited_resource.is_null()) | if: (!editable) editor/inspector/editor_resource_picker.cpp 162 true The %s cannot be edited in the inspector and can't be made unique directly.
godot-native.0438fa4acacc2ad8148a264e Localized message editor/inspector Left-click to make it unique. unknown if else: (edited_resource.is_null()) | if else: (!editable) | if: (unique_enable) editor/inspector/editor_resource_picker.cpp 165 true Left-click to make it unique.
godot-native.06f6036bb7621d03f21fae41 Localized message editor/inspector It is possible to make its subresources unique. unknown if else: (edited_resource.is_null()) | if else: (!editable) | if: (unique_recursive_enabled) editor/inspector/editor_resource_picker.cpp 169 true It is possible to make its subresources unique.
godot-native.481f9056b96160a0dae3ac24 Localized message editor/inspector Right-click to make them unique. unknown if else: (edited_resource.is_null()) | if else: (!editable) | if: (unique_recursive_enabled) editor/inspector/editor_resource_picker.cpp 169 true Right-click to make them unique.
godot-native.3a62d5b93e4857ae5f54126f Localized message editor/inspector In order to duplicate it, make its parent Resource unique. unknown if else: (edited_resource.is_null()) | if else: (!editable) | if: (!unique_enable && EditorNode::get_singleton()->get_editor_selection()->get_full_selected_node_list().size() == 1) editor/inspector/editor_resource_picker.cpp 173 true In order to duplicate it, make its parent Resource unique.
godot-native.4de163bdafa9ade239b89f13 Localized message editor/inspector The selected resource (%s) does not match any type expected for this property (%s). unknown if: (!base_type.is_empty()) | if: (!any_type_matches) editor/inspector/editor_resource_picker.cpp 265 true The selected resource (%s) does not match any type expected for this property (%s).
godot-native.2b4231377f8333c12adf78be Item text (control type unresolved) editor/inspector Quick Load... unknown if: (is_editable()) editor/inspector/editor_resource_picker.cpp 307 true Quick Load...
godot-native.27d3cb3318dac93ea4e9adeb Localized message editor/inspector Opens a quick menu to select from a list of allowed Resource files. unknown if: (is_editable()) editor/inspector/editor_resource_picker.cpp 308 true Opens a quick menu to select from a list of allowed Resource files.
godot-native.d377256464cc65d3ed126fb4 Item text (control type unresolved) editor/inspector Load... unknown if: (is_editable()) editor/inspector/editor_resource_picker.cpp 311 true Load...
godot-native.9656298518c7c5602fb67dbd Item text (control type unresolved) editor/inspector Inspect unknown if: (edited_resource.is_valid()) | if: (is_edited_resource_foreign_import) editor/inspector/editor_resource_picker.cpp 323 true Inspect
godot-native.2fa0c17cf078daffb12844bd Item text (control type unresolved) editor/inspector Edit unknown if: (edited_resource.is_valid()) | if else: (is_edited_resource_foreign_import) editor/inspector/editor_resource_picker.cpp 325 true Edit
godot-native.6b50a10735ebc85d91c325a4 Item text (control type unresolved) editor/inspector Clear unknown if: (edited_resource.is_valid()) | if: (is_editable()) | if: (!_is_custom_type_script()) editor/inspector/editor_resource_picker.cpp 331 true Clear
godot-native.fa6eb61fc845af8329b902f2 Item text (control type unresolved) editor/inspector Make Unique unknown if: (edited_resource.is_valid()) | if: (is_editable()) editor/inspector/editor_resource_picker.cpp 335 true Make Unique
godot-native.4223c5fb08aa51c817f7869a Localized message editor/inspector Hold %s while drag-and-dropping from the FileSystem dock or another resource picker to automatically make a dropped resource unique. unknown if: (edited_resource.is_valid()) | if: (is_editable()) editor/inspector/editor_resource_picker.cpp 342 true Hold %s while drag-and-dropping from the FileSystem dock or another resource picker to automatically make a dropped resource unique.
godot-native.3dfff201a2c1d35f7f2cb289 Localized message editor/inspector This Resource is already unique. unknown if: (edited_resource.is_valid()) | if: (is_editable()) | if: (!unique_enabled) | if: (EditorNode::get_singleton()->is_resource_internal_to_scene(edited_resource) && EditorNode::get_singleton()->get_resource_count(edited_resource) == 1) editor/inspector/editor_resource_picker.cpp 346 true This Resource is already unique.
godot-native.61fb20560bb8789a7c580861 Localized message editor/inspector In order to duplicate it, make its parent Resource unique. unknown if: (edited_resource.is_valid()) | if: (is_editable()) | if: (!unique_enabled) | if else: (EditorNode::get_singleton()->is_resource_internal_to_scene(edited_resource) && EditorNode::get_singleton()->get_resource_count(edited_resource) == 1) | if: (_has_parent_resource().is_valid()) editor/inspector/editor_resource_picker.cpp 348 true In order to duplicate it, make its parent Resource unique.
godot-native.2f4a8f19d8e0f56e0d237c60 Item text (control type unresolved) editor/inspector Make Unique (Recursive) unknown if: (edited_resource.is_valid()) | if: (is_editable()) | if: (_has_sub_resources(edited_resource)) editor/inspector/editor_resource_picker.cpp 356 true Make Unique (Recursive)
godot-native.ad42abc12ce648ccd9f1246e Localized message editor/inspector Subresources have already been made unique. unknown if: (edited_resource.is_valid()) | if: (is_editable()) | if: (_has_sub_resources(edited_resource)) | if: (!unique_enabled) | if: (EditorNode::get_singleton()->get_editor_selection()->get_full_selected_node_list().size() == 1) | conditional_expression else: (parent_res.is_valid() && EditorNode::get_singleton()->get_resource_count(parent_res) > 1) editor/inspector/editor_resource_picker.cpp 361 true Subresources have already been made unique.
godot-native.cd2dab9a7d2601fdfddd11fa Localized message editor/inspector In order to duplicate recursively, make its parent Resource unique. unknown if: (edited_resource.is_valid()) | if: (is_editable()) | if: (_has_sub_resources(edited_resource)) | if: (!unique_enabled) | if: (EditorNode::get_singleton()->get_editor_selection()->get_full_selected_node_list().size() == 1) | conditional_expression: (parent_res.is_valid() && EditorNode::get_singleton()->get_resource_count(parent_res) > 1) editor/inspector/editor_resource_picker.cpp 361 true In order to duplicate recursively, make its parent Resource unique.
godot-native.4fbb56f25d15b049e5baa76e Item text (control type unresolved) editor/inspector Save unknown if: (edited_resource.is_valid()) | if: (is_editable()) editor/inspector/editor_resource_picker.cpp 366 true Save
godot-native.3577b44a1545dc39d0ec2f4b Item text (control type unresolved) editor/inspector Save As... unknown if: (edited_resource.is_valid()) | if: (is_editable()) editor/inspector/editor_resource_picker.cpp 368 true Save As...
godot-native.ffd5deefe980975399bb2c2f Item text (control type unresolved) editor/inspector Show in FileSystem unknown if: (edited_resource.is_valid()) | if: (edited_resource->get_path().is_resource_file()) editor/inspector/editor_resource_picker.cpp 374 true Show in FileSystem
godot-native.b99df515048412202719cf4b Item text (control type unresolved) editor/inspector Copy unknown if: (edited_resource.is_valid() || paste_valid) | if: (edited_resource.is_valid()) editor/inspector/editor_resource_picker.cpp 403 true Copy
godot-native.6c51a09909463b605c8a9c94 Item text (control type unresolved) editor/inspector Paste unknown if: (edited_resource.is_valid() || paste_valid) | if: (paste_valid) editor/inspector/editor_resource_picker.cpp 407 true Paste
godot-native.f6e47852cba0e47ff44b0c5e Item text (control type unresolved) editor/inspector Paste as Unique unknown if: (edited_resource.is_valid() || paste_valid) | if: (paste_valid) editor/inspector/editor_resource_picker.cpp 408 true Paste as Unique
godot-native.25617a4b51556925c3709008 Item text (control type unresolved) editor/inspector Convert to %s unknown if: (is_editable() && edited_resource.is_valid()) | for_range_loop editor/inspector/editor_resource_picker.cpp 428 true Convert to %s
godot-native.c0c9f008c9777ff114a733ad ConfirmationDialog editor/inspector Make Unique (Recursive) confirmed -> EditorResourcePicker::_duplicate_selected_resources unknown switch: (p_which) | case: OBJ_MENU_MAKE_UNIQUE_RECURSIVE | if: (!duplicate_resources_dialog) editor/inspector/editor_resource_picker.cpp 516 true Make Unique (Recursive)
godot-native.82ada346956dbaf2f8d54430 Label editor/inspector Select resources to make unique: unknown switch: (p_which) | case: OBJ_MENU_MAKE_UNIQUE_RECURSIVE | if: (!duplicate_resources_dialog) editor/inspector/editor_resource_picker.cpp 522 true Select resources to make unique:
godot-native.e7db28d6c7fd693422c79281 Tree editor/inspector Duplicate resources unknown switch: (p_which) | case: OBJ_MENU_MAKE_UNIQUE_RECURSIVE | if: (!duplicate_resources_dialog) editor/inspector/editor_resource_picker.cpp 526 true Duplicate resources
godot-native.9b66310e19800af25fb01517 Localized message editor/inspector New unknown if: (!base_type.is_empty()) | if: (!allowed_types.is_empty()) editor/inspector/editor_resource_picker.cpp 661 true New
godot-native.fb278a55826504cdedf5275a Button editor/inspector Number of Linked Resources. pressed -> EditorResourcePicker::_on_unique_button_pressed unknown editor/inspector/editor_resource_picker.cpp 1473 true Number of Linked Resources.
godot-native.3236997692f5c778fd20a2f5 Button editor/inspector Assign Resource draw -> EditorResourcePicker::_button_draw | gui_input -> EditorResourcePicker::_button_input | pressed -> EditorResourcePicker::_resource_selected unknown editor/inspector/editor_resource_picker.cpp 1484 true Assign Resource
godot-native.13c10f01dd8d0c7dc1a17ebc Button editor/inspector Quick Load unknown editor/inspector/editor_resource_picker.cpp 1508 true Quick Load
godot-native.c72b913c135087c8058ec97e Button editor/inspector Edit gui_input -> EditorResourcePicker::_button_input | pressed -> EditorResourcePicker::_update_menu unknown editor/inspector/editor_resource_picker.cpp 1516 true Edit
godot-native.d8252e02cd64112fd4cb6224 Item text (control type unresolved) editor/inspector New Script... unknown if: (!(script_owner && script_owner->has_meta(SceneStringName(_custom_type_script)))) editor/inspector/editor_resource_picker.cpp 1533 true New Script...
godot-native.0773a337128f475c58628035 Item text (control type unresolved) editor/inspector Extend Script... unknown if: (script_owner) | if: (scr.is_valid()) editor/inspector/editor_resource_picker.cpp 1539 true Extend Script...
godot-native.967571a89d63176958493d1f Item text (control type unresolved) editor/inspector New Shader... unknown editor/inspector/editor_resource_picker.cpp 1588 true New Shader...
godot-native.1d5e802f5e19c2dc728631f0 Text assignment (control type unresolved) editor/inspector <empty> unknown if: (audio_stream.is_null()) editor/inspector/editor_resource_picker.cpp 1699 true <empty>
godot-native.b67a57057b377c06e206f0dc Label editor/inspector Size: %s unknown if: (f.is_valid()) editor/inspector/editor_resource_tooltip_plugins.cpp 76 true Size: %s
godot-native.5c91cbf535efc67a481d6de4 Label editor/inspector Invalid file or broken link. unknown if else: (f.is_valid()) editor/inspector/editor_resource_tooltip_plugins.cpp 79 true Invalid file or broken link.
godot-native.7be6e20999bb17e312a8d15d Label editor/inspector Type: %s unknown if: (ResourceLoader::exists(p_resource_path)) editor/inspector/editor_resource_tooltip_plugins.cpp 88 true Type: %s
godot-native.0270b664468af9760f2e3e18 Label editor/inspector Link to: %s unknown if: (da->is_link(p_resource_path)) editor/inspector/editor_resource_tooltip_plugins.cpp 94 true Link to: %s
godot-native.1a129b4c9e773b82806ffd3a Label editor/inspector Dimensions: %d × %d unknown editor/inspector/editor_resource_tooltip_plugins.cpp 130 true Dimensions: %d × %d
godot-native.03c9746a26fda85a6d0735e0 Localized message editor/inspector Length: %0dm %0ds unknown if: (length >= 60.0) editor/inspector/editor_resource_tooltip_plugins.cpp 154 true Length: %0dm %0ds
godot-native.f2fcc178229b4afebbb3889c Localized message editor/inspector Length: %0.1fs unknown if else: (length >= 60.0) | if: (length >= 1.0) editor/inspector/editor_resource_tooltip_plugins.cpp 156 true Length: %0.1fs
godot-native.127dc1f8dfa72cbb4afb7760 Localized message editor/inspector Length: %0.3fs unknown if else: (length >= 60.0) | if else: (length >= 1.0) editor/inspector/editor_resource_tooltip_plugins.cpp 158 true Length: %0.3fs
godot-native.03ec41be91521baf3703a0e1 Text assignment (control type unresolved) editor/inspector Advanced settings are always shown when searching. unknown if: (advanced_toggle) | if else: (p_what.is_empty()) editor/inspector/editor_sectioned_inspector.cpp 333 true Advanced settings are always shown when searching.
godot-native.07d0b8267c5020a2d2022b28 Localized message editor/inspector Event Configured unknown editor/inspector/input_event_editor_plugin.cpp 50 true Event Configured
godot-native.e9a409fd915b0e1311bd56ad Localized message editor/inspector Configure unknown editor/inspector/input_event_editor_plugin.cpp 130 true Configure
godot-native.7812bed8c18f138aab022601 Localized message editor/inspector Set %s on %d nodes unknown if: (p_undo_redo) editor/inspector/multi_node_edit.cpp 66 true Set %s on %d nodes
godot-native.8f7a088c004e07e2a41375c1 Localized message editor/inspector %s (%d Selected) unknown editor/inspector/multi_node_edit.cpp 230 true %s (%d Selected)
godot-native.f958c79be1e8492ddb8a6632 Localized message editor/inspector Select Property unknown if: (properties) editor/inspector/property_selector.cpp 50 true Select Property
godot-native.0284a85308aed63910a11084 Localized message editor/inspector Select Virtual Method unknown if else: (properties) | if: (virtuals_only) editor/inspector/property_selector.cpp 52 true Select Virtual Method
godot-native.14157c9c8100e0830d96312b Localized message editor/inspector Select Method unknown if else: (properties) | if else: (virtuals_only) editor/inspector/property_selector.cpp 54 true Select Method
godot-native.e243565f9800476f1b27d256 Text assignment (control type unresolved) editor/inspector Search: unknown editor/inspector/property_selector.cpp 667 true Search:
godot-native.840aef846461f176f2ca9df7 Localized message editor/inspector Search: unknown editor/inspector/property_selector.cpp 668 true Search:
godot-native.6d0f4ddf846984d834b5285f Localized message editor/inspector Matches: unknown editor/inspector/property_selector.cpp 675 true Matches:
godot-native.a12bf9763b8f57775194a71e Localized message editor/inspector Description: unknown editor/inspector/property_selector.cpp 685 true Description:
godot-native.6ef8f9334d8ae23e1991d2fd Localized message editor/inspector Open unknown editor/inspector/property_selector.cpp 687 true Open
godot-native.123180db2963075cbb52789d Text assignment (control type unresolved) editor/inspector The assigned tool button callback can't be used with multiple nodes. unknown if else: (p_usage & PROPERTY_USAGE_READ_ONLY) | if: (is_multinode) | if: (callback.is_custom()) editor/inspector/tool_button_editor_plugin.cpp 91 true The assigned tool button callback can't be used with multiple nodes.
godot-native.e4ae1a2ea9eda59a05124215 Localized message editor/plugins Name: %s Path: %s Main Script: %s %s unknown for: i < plugins.size() | if else: (err != OK) | if else: (!missing_keys.is_empty()) editor/plugins/editor_plugin_settings.cpp 123 true Name: %s Path: %s Main Script: %s %s
godot-native.f53f7ec0b0673e97ab7dab01 Localized message editor/plugins On unknown for: i < plugins.size() | if else: (err != OK) | if else: (!missing_keys.is_empty()) editor/plugins/editor_plugin_settings.cpp 133 true On
godot-native.160f85308e0e2080751f4af2 Localized message editor/plugins Edit Plugin unknown for: i < plugins.size() | if else: (err != OK) | if else: (!missing_keys.is_empty()) editor/plugins/editor_plugin_settings.cpp 136 true Edit Plugin
godot-native.1ce121bf0de47e2063a4310e Label editor/plugins Recovery mode is enabled. Enabled plugins will not run while this mode is active. unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/plugins/editor_plugin_settings.cpp 234 true Recovery mode is enabled. Enabled plugins will not run while this mode is active.
godot-native.c9b6ca6da1dcd7326af2fba4 Label editor/plugins Installed Plugins: unknown editor/plugins/editor_plugin_settings.cpp 244 true Installed Plugins:
godot-native.86ce873fb9724ba5c89104b6 Button editor/plugins Create New Plugin pressed -> EditorPluginSettings::_create_clicked unknown editor/plugins/editor_plugin_settings.cpp 248 true Create New Plugin
godot-native.462b5b13f6a279afceafd6f2 Localized message editor/plugins Enabled unknown editor/plugins/editor_plugin_settings.cpp 259 true Enabled
godot-native.e33b841227cb0be2d7a1b1b9 Localized message editor/plugins Name unknown editor/plugins/editor_plugin_settings.cpp 260 true Name
godot-native.dbb29e974fa5e4b15f134a7c Localized message editor/plugins Version unknown editor/plugins/editor_plugin_settings.cpp 261 true Version
godot-native.d393000be3e2209fe533c914 Localized message editor/plugins Author unknown editor/plugins/editor_plugin_settings.cpp 262 true Author
godot-native.a131d3b706801d85cb8144c6 Localized message editor/plugins Edit unknown editor/plugins/editor_plugin_settings.cpp 263 true Edit
godot-native.797c6ec8d6317e693d4837a5 Localized message editor/plugins Plugin name cannot be blank. unknown if: (name_edit->get_text().is_empty()) editor/plugins/plugin_config_dialog.cpp 112 true Plugin name cannot be blank.
godot-native.ab5e0c3bcbeec070b57eff26 Localized message editor/plugins Subfolder name is not a valid folder name. unknown if: (subfolder_edit->is_visible()) | if: (!subfolder_edit->get_text().is_empty() && !subfolder_edit->get_text().is_valid_filename()) editor/plugins/plugin_config_dialog.cpp 116 true Subfolder name is not a valid folder name.
godot-native.483a8952bd33a4faa6d73c0e Localized message editor/plugins Subfolder cannot be one which already exists. unknown if: (subfolder_edit->is_visible()) | if else: (!subfolder_edit->get_text().is_empty() && !subfolder_edit->get_text().is_valid_filename()) | if: (!_edit_mode && DirAccess::exists(path)) editor/plugins/plugin_config_dialog.cpp 120 true Subfolder cannot be one which already exists.
godot-native.f566f2ef6e679d372424704d Localized message editor/plugins Script extension must match chosen language extension (.%s). unknown if: ((!script_edit->get_text().get_extension().is_empty() && script_edit->get_text().get_extension() != ext) || script_edit->get_text().ends_with(".")) editor/plugins/plugin_config_dialog.cpp 134 true Script extension must match chosen language extension (.%s).
godot-native.4f1cee7de27422cf8fc33e6b Localized message editor/plugins Consider enabling GDScript warnings for this plugin by adding an entry for it to the project setting Debug > GDScript > Warnings > Directory Rules. unknown if: (language->get_name() == "GDScript") editor/plugins/plugin_config_dialog.cpp 137 true Consider enabling GDScript warnings for this plugin by adding an entry for it to the project setting Debug > GDScript > Warnings > Directory Rules.
godot-native.d4e97c77d6a0403cc0295516 Localized message editor/plugins Edit a Plugin unknown if: (!p_config_path.is_empty()) editor/plugins/plugin_config_dialog.cpp 178 true Edit a Plugin
godot-native.18bf5582c66a1ce529aea816 Localized message editor/plugins Create a Plugin unknown if else: (!p_config_path.is_empty()) editor/plugins/plugin_config_dialog.cpp 182 true Create a Plugin
godot-native.70d051bdedc14d0d245cba83 Localized message editor/plugins Create unknown conditional_expression else: _edit_mode editor/plugins/plugin_config_dialog.cpp 192 true Create
godot-native.903046c041bfc51fc545d4ab Localized message editor/plugins Update unknown conditional_expression: _edit_mode editor/plugins/plugin_config_dialog.cpp 192 true Update
godot-native.57f03c8ccd81641853f5e649 Label editor/plugins Plugin Name: unknown editor/plugins/plugin_config_dialog.cpp 215 true Plugin Name:
godot-native.25a57003d7bfb1d85e690bf6 LineEdit editor/plugins MyPlugin unknown editor/plugins/plugin_config_dialog.cpp 220 false
godot-native.f3dc82e38c28d85f6d3026e6 LineEdit editor/plugins Required. This name will be displayed in the list of plugins. unknown editor/plugins/plugin_config_dialog.cpp 221 true Required. This name will be displayed in the list of plugins.
godot-native.72d144ac6121ac7f1a526e69 LineEdit editor/plugins Plugin Name: unknown editor/plugins/plugin_config_dialog.cpp 222 true Plugin Name:
godot-native.685519365e1777201b272272 Label editor/plugins Subfolder: unknown editor/plugins/plugin_config_dialog.cpp 228 true Subfolder:
godot-native.b09602a1b133e4e926d40d64 LineEdit editor/plugins "my_plugin" → res://addons/my_plugin unknown editor/plugins/plugin_config_dialog.cpp 234 false
godot-native.87fae0ee696cdf3886518209 LineEdit editor/plugins Optional. The folder name should generally use `snake_case` naming (avoid spaces and special characters). If left empty, the folder will be named after the plugin name converted to `snake_case`. unknown editor/plugins/plugin_config_dialog.cpp 235 true Optional. The folder name should generally use `snake_case` naming (avoid spaces and special characters). If left empty, the folder will be named after the plugin name converted to `snake_case`.
godot-native.ce70b8a11fe8652d38e66744 LineEdit editor/plugins Subfolder: unknown editor/plugins/plugin_config_dialog.cpp 236 true Subfolder:
godot-native.584941bea53cf5d5c33a5120 Label editor/plugins Description: unknown editor/plugins/plugin_config_dialog.cpp 243 true Description:
godot-native.4b45b70978e652a7d7ab81ae TextEdit editor/plugins Optional. This description should be kept relatively short (up to 5 lines). It will display when hovering the plugin in the list of plugins. unknown editor/plugins/plugin_config_dialog.cpp 248 true Optional. This description should be kept relatively short (up to 5 lines). It will display when hovering the plugin in the list of plugins.
godot-native.cec46f59c1fe014158b7fb80 TextEdit editor/plugins Description: unknown editor/plugins/plugin_config_dialog.cpp 249 true Description:
godot-native.1146803558df2d2531ad2a4f Label editor/plugins Author: unknown editor/plugins/plugin_config_dialog.cpp 258 true Author:
godot-native.ed1e05c1200391681a93a778 LineEdit editor/plugins Godette unknown editor/plugins/plugin_config_dialog.cpp 263 false
godot-native.9a0f1399af9ea71e21a83bc3 LineEdit editor/plugins Author: unknown editor/plugins/plugin_config_dialog.cpp 264 true Author:
godot-native.ba1a7a0f3cc66a0dbfd437a2 LineEdit editor/plugins Optional. The author's username, full name, or organization name. unknown editor/plugins/plugin_config_dialog.cpp 265 true Optional. The author's username, full name, or organization name.
godot-native.a5659d0b09d50ec36e3be542 Label editor/plugins Version: unknown editor/plugins/plugin_config_dialog.cpp 271 true Version:
godot-native.0e969ab77f80424602658057 LineEdit editor/plugins Optional. A human-readable version identifier used for informational purposes only. unknown editor/plugins/plugin_config_dialog.cpp 276 true Optional. A human-readable version identifier used for informational purposes only.
godot-native.bddc9a392a38d05c559d64a6 LineEdit editor/plugins 1.0 unknown editor/plugins/plugin_config_dialog.cpp 277 false
godot-native.c0cbd9710c58e9fc84aa3a35 LineEdit editor/plugins Version: unknown editor/plugins/plugin_config_dialog.cpp 278 true Version:
godot-native.55d1725511abf3aec4a3946b Label editor/plugins Language: unknown editor/plugins/plugin_config_dialog.cpp 284 true Language:
godot-native.ae0ed4940256089f7538dc8e OptionButton editor/plugins Required. The scripting language to use for the script. Note that a plugin may use several languages at once by adding more scripts to the plugin. unknown editor/plugins/plugin_config_dialog.cpp 289 true Required. The scripting language to use for the script. Note that a plugin may use several languages at once by adding more scripts to the plugin.
godot-native.f8f334cd492140bc08b6ab58 OptionButton editor/plugins Language: unknown editor/plugins/plugin_config_dialog.cpp 290 true Language:
godot-native.ce4858484a99efba14099033 Label editor/plugins Script Name: unknown editor/plugins/plugin_config_dialog.cpp 304 true Script Name:
godot-native.ca12ff55261d24fb3362213f LineEdit editor/plugins Optional. The name of the script file. If left empty, will default to the subfolder name. unknown editor/plugins/plugin_config_dialog.cpp 309 true Optional. The name of the script file. If left empty, will default to the subfolder name.
godot-native.9de49509eb4f346d512caac4 LineEdit editor/plugins "plugin.gd" → res://addons/my_plugin/plugin.gd unknown editor/plugins/plugin_config_dialog.cpp 310 false
godot-native.c6a7d3cbb5562c81a4daef1d LineEdit editor/plugins Script Name: unknown editor/plugins/plugin_config_dialog.cpp 311 true Script Name:
godot-native.a2aeda9bb258ad7c635b103b Localized message editor/plugins Plugin name is valid. unknown editor/plugins/plugin_config_dialog.cpp 321 true Plugin name is valid.
godot-native.89291dc544065f3802c491b9 Localized message editor/plugins Script extension is valid. unknown editor/plugins/plugin_config_dialog.cpp 322 true Script extension is valid.
godot-native.f323b71a62109fe03cc28008 Localized message editor/plugins Subfolder name is valid. unknown editor/plugins/plugin_config_dialog.cpp 323 true Subfolder name is valid.
godot-native.da0733db1a8d7a852925360f Localized message editor/project_manager Failed to check for updates. Error: %d. unknown if: (p_result != OK) editor/project_manager/engine_update_label.cpp 55 true Failed to check for updates. Error: %d.
godot-native.b6778b632c09571ed43b8a64 Localized message editor/project_manager Failed to check for updates. Response code: %d. unknown if: (p_response_code != 200) editor/project_manager/engine_update_label.cpp 61 true Failed to check for updates. Response code: %d.
godot-native.a608df35aad1ff68db4c8b84 Localized message editor/project_manager Failed to parse version JSON. unknown if: (result == Variant()) editor/project_manager/engine_update_label.cpp 73 true Failed to parse version JSON.
godot-native.7309b3af1291ed448122df35 Localized message editor/project_manager Received JSON data is not a valid version array. unknown if: (result.get_type() != Variant::ARRAY) editor/project_manager/engine_update_label.cpp 78 true Received JSON data is not a valid version array.
godot-native.0c4b737b383b10b2161daa2e Localized message editor/project_manager Update available: %s. unknown if: (!available_newer_version.is_empty()) editor/project_manager/engine_update_label.cpp 160 true Update available: %s.
godot-native.b5522919426d742a76c1528e Localized message editor/project_manager Offline mode, update checks disabled. unknown switch: (status) | case: UpdateStatus::OFFLINE | if: (int(EDITOR_GET("network/connection/network_mode")) == EditorSettings::NETWORK_OFFLINE) editor/project_manager/engine_update_label.cpp 189 true Offline mode, update checks disabled.
godot-native.c5a484416380e905c054bbd2 Localized message editor/project_manager Update checks disabled. unknown switch: (status) | case: UpdateStatus::OFFLINE | if else: (int(EDITOR_GET("network/connection/network_mode")) == EditorSettings::NETWORK_OFFLINE) editor/project_manager/engine_update_label.cpp 191 true Update checks disabled.
godot-native.4da7098103b0f2e3bf098b36 Localized message editor/project_manager An error has occurred. Click to try again. unknown switch: (status) | case: UpdateStatus::ERROR editor/project_manager/engine_update_label.cpp 201 true An error has occurred. Click to try again.
godot-native.a7b8aa920e110a0653636f49 Localized message editor/project_manager Click to open download page. unknown switch: (status) | case: UpdateStatus::UPDATE_AVAILABLE editor/project_manager/engine_update_label.cpp 207 true Click to open download page.
godot-native.36dda056d2d56f0411ed647e Localized message editor/project_manager It would be a good idea to name your project. unknown if: (project_name->get_text().strip_edges().is_empty()) editor/project_manager/project_dialog.cpp 103 true It would be a good idea to name your project.
godot-native.c5e87179b811f5861bb04296 Localized message editor/project_manager Invalid ".zip" project file; it is not in ZIP format. unknown if: (mode == MODE_IMPORT) | if: (!zip_path.is_empty()) | if: (!pkg) editor/project_manager/project_dialog.cpp 139 true Invalid ".zip" project file; it is not in ZIP format.
godot-native.80874c680be0a137fe216550 Localized message editor/project_manager Invalid ".zip" project file; it doesn't contain a "project.godot" file. unknown if: (mode == MODE_IMPORT) | if: (!zip_path.is_empty()) | if: (ret == UNZ_END_OF_LIST_OF_FILE) editor/project_manager/project_dialog.cpp 167 true Invalid ".zip" project file; it doesn't contain a "project.godot" file.
godot-native.e6bac43f11a9b638b9ad6494 Localized message editor/project_manager Valid project found at path. unknown if: (mode == MODE_IMPORT) | if else: (!zip_path.is_empty()) | if: (d->dir_exists(path) && d->file_exists(path.path_join("project.godot"))) editor/project_manager/project_dialog.cpp 179 true Valid project found at path.
godot-native.b8319037d75991a994a977bf Localized message editor/project_manager Please choose a "project.godot", a directory with one, or a ".zip" file. unknown if: (mode == MODE_IMPORT) | if else: (!zip_path.is_empty()) | if else: (d->dir_exists(path) && d->file_exists(path.path_join("project.godot"))) editor/project_manager/project_dialog.cpp 184 true Please choose a "project.godot", a directory with one, or a ".zip" file.
godot-native.94788153bd706cad8db10331 Localized message editor/project_manager The path specified is invalid. unknown if: (target_path.is_relative_path()) editor/project_manager/project_dialog.cpp 190 true The path specified is invalid.
godot-native.2d4c7701887dbd1d20225be0 Localized message editor/project_manager The directory name specified contains invalid characters or trailing whitespace. unknown if: (target_path.get_file() != OS::get_singleton()->get_safe_dir_name(target_path.get_file())) editor/project_manager/project_dialog.cpp 195 true The directory name specified contains invalid characters or trailing whitespace.
godot-native.0a17c16a3680d1b9710c8736 Localized message editor/project_manager Creating a project at the engine's working directory or executable directory is not allowed, as it would prevent the project manager from starting. unknown if: (target_path == working_dir || target_path == executable_dir) editor/project_manager/project_dialog.cpp 202 true Creating a project at the engine's working directory or executable directory is not allowed, as it would prevent the project manager from starting.
godot-native.60a26230c70f71839fc5912d Localized message editor/project_manager You cannot save a project at the selected path. Please create a subfolder or choose a new path. unknown if: (target_path == home_dir || target_path == documents_dir) editor/project_manager/project_dialog.cpp 214 true You cannot save a project at the selected path. Please create a subfolder or choose a new path.
godot-native.d3b9a57bddabe5490e58af93 Localized message editor/project_manager The parent directory of the path specified doesn't exist. unknown if: (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) | if: (create_dir->is_pressed()) | if: (!d->dir_exists(target_path.get_base_dir())) editor/project_manager/project_dialog.cpp 222 true The parent directory of the path specified doesn't exist.
godot-native.3c5a53ac43517c481433f00c Localized message editor/project_manager The project folder already exists and is empty. unknown if: (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) | if: (create_dir->is_pressed()) | if: (d->dir_exists(target_path)) editor/project_manager/project_dialog.cpp 228 true The project folder already exists and is empty.
godot-native.66fddfeb8c6f9b687322eab7 Localized message editor/project_manager The project folder will be automatically created. unknown if: (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) | if: (create_dir->is_pressed()) | if else: (d->dir_exists(target_path)) editor/project_manager/project_dialog.cpp 230 true The project folder will be automatically created.
godot-native.69e4ceb91b7b46ce4e2771ff Localized message editor/project_manager The path specified doesn't exist. unknown if: (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) | if else: (create_dir->is_pressed()) | if: (!d->dir_exists(target_path)) editor/project_manager/project_dialog.cpp 234 true The path specified doesn't exist.
godot-native.2e0af39736ef4d14f29fd4fb Localized message editor/project_manager The project folder exists and is empty. unknown if: (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) | if else: (create_dir->is_pressed()) editor/project_manager/project_dialog.cpp 239 true The project folder exists and is empty.
godot-native.f2c84349e140a781eb7619b6 Localized message editor/project_manager The selected path is not empty. Choosing an empty folder is highly recommended. unknown if: (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) | if: (d->change_dir(target_path) == OK) | if: (!is_folder_empty) editor/project_manager/project_dialog.cpp 260 true The selected path is not empty. Choosing an empty folder is highly recommended.
godot-native.c52eef53dc3d2124272d060c Localized message editor/project_manager Cannot duplicate a project into itself. unknown if: (mode == MODE_DUPLICATE) | if: (is_subdirectory_or_equal) editor/project_manager/project_dialog.cpp 290 true Cannot duplicate a project into itself.
godot-native.54d4fb67aeecfd1564945abc Localized message editor/project_manager Project unknown if: (mode == MODE_IMPORT) editor/project_manager/project_dialog.cpp 425 true Project
godot-native.b4971a902a894fd5b1e6514e Localized message editor/project_manager ZIP File unknown if: (mode == MODE_IMPORT) editor/project_manager/project_dialog.cpp 426 true ZIP File
godot-native.89d1d85b7534fca3d57d67df Text assignment (control type unresolved) editor/project_manager New Game Project unknown editor/project_manager/project_dialog.cpp 490 true New Game Project
godot-native.56a25b9a58e294daa6d33560 Localized message editor/project_manager Supports desktop platforms only. unknown if: (renderer_type == "forward_plus") editor/project_manager/project_dialog.cpp 502 true Supports desktop platforms only.
godot-native.4d99b222f1cb3a18163dd26d Localized message editor/project_manager Advanced 3D graphics available. unknown if: (renderer_type == "forward_plus") editor/project_manager/project_dialog.cpp 503 true Advanced 3D graphics available.
godot-native.0d61da572dc649732c6d068e Localized message editor/project_manager Can scale to large complex scenes. unknown if: (renderer_type == "forward_plus") editor/project_manager/project_dialog.cpp 504 true Can scale to large complex scenes.
godot-native.09709af0568bf79dee9325e9 Localized message editor/project_manager Uses RenderingDevice backend. unknown if: (renderer_type == "forward_plus") editor/project_manager/project_dialog.cpp 505 true Uses RenderingDevice backend.
godot-native.cb6a96b61a6b3ccc0de8c9e3 Localized message editor/project_manager Slower rendering of simple scenes. unknown if: (renderer_type == "forward_plus") editor/project_manager/project_dialog.cpp 506 true Slower rendering of simple scenes.
godot-native.830c0936f076cadedf0ad625 Localized message editor/project_manager Supports desktop + mobile platforms. unknown if else: (renderer_type == "forward_plus") | if: (renderer_type == "mobile") editor/project_manager/project_dialog.cpp 510 true Supports desktop + mobile platforms.
godot-native.052ec0730b44b9d6814dbe06 Localized message editor/project_manager Less advanced 3D graphics. unknown if else: (renderer_type == "forward_plus") | if: (renderer_type == "mobile") editor/project_manager/project_dialog.cpp 511 true Less advanced 3D graphics.
godot-native.9a421b8d8bdfa723131cb351 Localized message editor/project_manager Less scalable for complex scenes. unknown if else: (renderer_type == "forward_plus") | if: (renderer_type == "mobile") editor/project_manager/project_dialog.cpp 512 true Less scalable for complex scenes.
godot-native.cc31a1382a91248c4b7d8f46 Localized message editor/project_manager Uses RenderingDevice backend. unknown if else: (renderer_type == "forward_plus") | if: (renderer_type == "mobile") editor/project_manager/project_dialog.cpp 513 true Uses RenderingDevice backend.
godot-native.db1a7ea0a79cd886f33f5af3 Localized message editor/project_manager Fast rendering of simple scenes. unknown if else: (renderer_type == "forward_plus") | if: (renderer_type == "mobile") editor/project_manager/project_dialog.cpp 514 true Fast rendering of simple scenes.
godot-native.7c3dfcb207ee3c0fe7055dab Localized message editor/project_manager Supports desktop, mobile + web platforms. unknown if else: (renderer_type == "forward_plus") | if else: (renderer_type == "mobile") | if: (renderer_type == "gl_compatibility") editor/project_manager/project_dialog.cpp 518 true Supports desktop, mobile + web platforms.
godot-native.05dcc2d8b6d9c1347646903d Localized message editor/project_manager Least advanced 3D graphics. unknown if else: (renderer_type == "forward_plus") | if else: (renderer_type == "mobile") | if: (renderer_type == "gl_compatibility") editor/project_manager/project_dialog.cpp 519 true Least advanced 3D graphics.
godot-native.5fa1a3adac9993fac569505e Localized message editor/project_manager Intended for low-end/older devices. unknown if else: (renderer_type == "forward_plus") | if else: (renderer_type == "mobile") | if: (renderer_type == "gl_compatibility") editor/project_manager/project_dialog.cpp 520 true Intended for low-end/older devices.
godot-native.fb4b0393b3d46f769ae47990 Localized message editor/project_manager Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2). unknown if else: (renderer_type == "forward_plus") | if else: (renderer_type == "mobile") | if: (renderer_type == "gl_compatibility") editor/project_manager/project_dialog.cpp 521 true Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).
godot-native.af812041d42d351b59ccbc5c Localized message editor/project_manager Fastest rendering of simple scenes. unknown if else: (renderer_type == "forward_plus") | if else: (renderer_type == "mobile") | if: (renderer_type == "gl_compatibility") editor/project_manager/project_dialog.cpp 522 true Fastest rendering of simple scenes.
godot-native.5a362d1bb85fced2e074473c ConfirmationDialog editor/project_manager Warning: This folder is not empty unknown if: (!is_folder_empty) | if: (!nonempty_confirmation) editor/project_manager/project_dialog.cpp 550 true Warning: This folder is not empty
godot-native.98fd5e3f609711497549a7c5 ConfirmationDialog editor/project_manager You are about to create a Godot project in a non-empty folder. The entire contents of this folder will be imported as project resources! Are you sure you wish to continue? unknown if: (!is_folder_empty) | if: (!nonempty_confirmation) editor/project_manager/project_dialog.cpp 551 true You are about to create a Godot project in a non-empty folder. The entire contents of this folder will be imported as project resources! Are you sure you wish to continue?
godot-native.b76cc1c78497fc56f821a1b5 Localized message editor/project_manager Couldn't create project directory, check permissions. unknown if: (mode == MODE_NEW) | if: (create_dir->is_pressed()) | if: (!d->dir_exists(path) && d->make_dir(path) != OK) editor/project_manager/project_dialog.cpp 565 true Couldn't create project directory, check permissions.
godot-native.cbd8d3cf3e0491b6fc09ea3f Localized message editor/project_manager Couldn't create project.godot in project path. unknown if: (mode == MODE_NEW) | if: (err != OK) editor/project_manager/project_dialog.cpp 606 true Couldn't create project.godot in project path.
godot-native.f1ad86d5ba2b3c439a7cf387 Localized message editor/project_manager Couldn't create icon.svg in project path. unknown if: (mode == MODE_NEW) | if: (err != OK) editor/project_manager/project_dialog.cpp 613 true Couldn't create icon.svg in project path.
godot-native.8d890f9d7ffeae47f9098b93 Text assignment (control type unresolved) editor/project_manager Error opening package file, not in ZIP format. unknown switch: (mode) | case: MODE_INSTALL | if: (!pkg) editor/project_manager/project_dialog.cpp 654 true Error opening package file, not in ZIP format.
godot-native.9b94eb8f37c37f3a0ed63444 Localized message editor/project_manager Invalid ".zip" project file; it doesn't contain a "project.godot" file. unknown switch: (mode) | case: MODE_INSTALL | if: (ret == UNZ_END_OF_LIST_OF_FILE) editor/project_manager/project_dialog.cpp 685 true Invalid ".zip" project file; it doesn't contain a "project.godot" file.
godot-native.946db9ff995bb7357841fc4a Localized message editor/project_manager Couldn't create project directory, check permissions. unknown switch: (mode) | case: MODE_INSTALL | if: (create_dir->is_pressed()) | if: (!d->dir_exists(path) && d->make_dir(path) != OK) editor/project_manager/project_dialog.cpp 693 true Couldn't create project directory, check permissions.
godot-native.1ef0db0532e7011fa20824da Localized message editor/project_manager The following files failed extraction from package: unknown switch: (mode) | case: MODE_INSTALL | if: (failed_files.size()) editor/project_manager/project_dialog.cpp 744 true The following files failed extraction from package:
godot-native.8e1341de85be25ff0e25418c Text assignment (control type unresolved) editor/project_manager Couldn't duplicate project (error %d). unknown if: (mode == MODE_DUPLICATE) | if: (err != OK) editor/project_manager/project_dialog.cpp 769 true Couldn't duplicate project (error %d).
godot-native.d0774c43c57c0f106c00411b Text assignment (control type unresolved) editor/project_manager Couldn't load project at '%s' (error %d). It may be missing or corrupted. unknown if: (mode == MODE_RENAME || mode == MODE_INSTALL || mode == MODE_DUPLICATE) | if: (err != OK) editor/project_manager/project_dialog.cpp 781 true Couldn't load project at '%s' (error %d). It may be missing or corrupted.
godot-native.3e62bc41f77cbed71b73de1c Text assignment (control type unresolved) editor/project_manager Couldn't save project at '%s' (error %d). unknown if: (mode == MODE_RENAME || mode == MODE_INSTALL || mode == MODE_DUPLICATE) | if: (err != OK) editor/project_manager/project_dialog.cpp 788 true Couldn't save project at '%s' (error %d).
godot-native.3c3dbfbc445ada972bc4e584 Localized message editor/project_manager Rename Project unknown if: (mode == MODE_RENAME) editor/project_manager/project_dialog.cpp 863 true Rename Project
godot-native.5a7b672d4824277bf6c97933 Localized message editor/project_manager Rename unknown if: (mode == MODE_RENAME) editor/project_manager/project_dialog.cpp 864 true Rename
godot-native.50db12bfce9de739b1921103 Localized message editor/project_manager Import Existing Project unknown if else: (mode == MODE_RENAME) | if: (mode == MODE_IMPORT) editor/project_manager/project_dialog.cpp 910 true Import Existing Project
godot-native.b63a5ac1e3ac7a67490c37d4 Localized message editor/project_manager Import unknown if else: (mode == MODE_RENAME) | if: (mode == MODE_IMPORT) editor/project_manager/project_dialog.cpp 911 true Import
godot-native.19fa7f5c0737ff582149bf3b Localized message editor/project_manager Create New Project unknown if else: (mode == MODE_RENAME) | if else: (mode == MODE_IMPORT) | if: (mode == MODE_NEW) editor/project_manager/project_dialog.cpp 920 true Create New Project
godot-native.25668dce0cd9b866affb14bf Localized message editor/project_manager Create unknown if else: (mode == MODE_RENAME) | if else: (mode == MODE_IMPORT) | if: (mode == MODE_NEW) editor/project_manager/project_dialog.cpp 921 true Create
godot-native.4429ebe38b4f6465a5412b47 Localized message editor/project_manager Install Project: unknown if else: (mode == MODE_RENAME) | if else: (mode == MODE_IMPORT) | if else: (mode == MODE_NEW) | if: (mode == MODE_INSTALL) editor/project_manager/project_dialog.cpp 948 true Install Project:
godot-native.734bce3838c2e828b4d2a3e7 Localized message editor/project_manager Install unknown if else: (mode == MODE_RENAME) | if else: (mode == MODE_IMPORT) | if else: (mode == MODE_NEW) | if: (mode == MODE_INSTALL) editor/project_manager/project_dialog.cpp 949 true Install
godot-native.4f1ff0ba338a313af017be39 Localized message editor/project_manager Duplicate Project unknown if else: (mode == MODE_RENAME) | if else: (mode == MODE_IMPORT) | if else: (mode == MODE_NEW) | if else: (mode == MODE_INSTALL) | if: (mode == MODE_DUPLICATE) editor/project_manager/project_dialog.cpp 960 true Duplicate Project
godot-native.1e55d5da482be6cb673953c8 Localized message editor/project_manager Duplicate unknown if else: (mode == MODE_RENAME) | if else: (mode == MODE_IMPORT) | if else: (mode == MODE_NEW) | if else: (mode == MODE_INSTALL) | if: (mode == MODE_DUPLICATE) editor/project_manager/project_dialog.cpp 961 true Duplicate
godot-native.cd4f5dcea4ddd904b0ce7e0e Label editor/project_manager Project Name: unknown editor/project_manager/project_dialog.cpp 1027 true Project Name:
godot-native.f8e55610e7187d3ac78d9164 LineEdit editor/project_manager Project Name: unknown editor/project_manager/project_dialog.cpp 1033 true Project Name:
godot-native.c196904b36407cae66ddc29c Label editor/project_manager Project Path: unknown editor/project_manager/project_dialog.cpp 1043 true Project Path:
godot-native.71a4c1b35679f0f60148d385 CheckButton editor/project_manager Create Folder toggled -> ProjectDialog::_create_dir_toggled unknown editor/project_manager/project_dialog.cpp 1048 true Create Folder
godot-native.e1a3bfe3e4396f411916e1ca LineEdit editor/project_manager Project Path: unknown editor/project_manager/project_dialog.cpp 1058 true Project Path:
godot-native.4f9bb283456551b9ecb12ea3 Label editor/project_manager Project Installation Path: unknown editor/project_manager/project_dialog.cpp 1066 true Project Installation Path:
godot-native.a4cd109184daa245a10c0220 LineEdit editor/project_manager Project Installation Path: unknown editor/project_manager/project_dialog.cpp 1074 true Project Installation Path:
godot-native.3b93d3a5f4d8fba095d9060c Button editor/project_manager Browse pressed -> ProjectDialog::_browse_project_path unknown editor/project_manager/project_dialog.cpp 1084 true Browse
godot-native.810f96d82ab86decdf5043ac Button editor/project_manager Browse pressed -> ProjectDialog::_browse_install_path unknown editor/project_manager/project_dialog.cpp 1094 true Browse
godot-native.a552763bf5a85fa1f4f3819d Label editor/project_manager Renderer: unknown editor/project_manager/project_dialog.cpp 1110 true Renderer:
godot-native.746f19bd7f79b89775fa1bbf CheckBox editor/project_manager Forward+ pressed -> ProjectDialog::_renderer_selected unknown editor/project_manager/project_dialog.cpp 1127 true Forward+
godot-native.6eec5308910d9d45a2f111df CheckBox editor/project_manager Renderer: pressed -> ProjectDialog::_renderer_selected unknown editor/project_manager/project_dialog.cpp 1128 true Renderer:
godot-native.3ce5c74d2ce0beddfe01ebe2 CheckBox editor/project_manager Mobile pressed -> ProjectDialog::_renderer_selected unknown editor/project_manager/project_dialog.cpp 1140 true Mobile
godot-native.7f9c29b89604958c70d76383 CheckBox editor/project_manager Renderer: pressed -> ProjectDialog::_renderer_selected unknown editor/project_manager/project_dialog.cpp 1141 true Renderer:
godot-native.5430bcbb9a61304c01bd6b33 CheckBox editor/project_manager Compatibility pressed -> ProjectDialog::_renderer_selected unknown editor/project_manager/project_dialog.cpp 1153 true Compatibility
godot-native.4ae28d8f251f0ebd5216af97 CheckBox editor/project_manager Renderer: pressed -> ProjectDialog::_renderer_selected unknown editor/project_manager/project_dialog.cpp 1154 true Renderer:
godot-native.576b25acf89d491a460220c9 LinkButton editor/project_manager More information unknown editor/project_manager/project_dialog.cpp 1162 true More information
godot-native.73b3b27b6b23a86d63a97870 Label editor/project_manager RenderingDevice-based methods not available on this GPU: %s Please use the Compatibility renderer. unknown editor/project_manager/project_dialog.cpp 1185 true RenderingDevice-based methods not available on this GPU: %s Please use the Compatibility renderer.
godot-native.a55da75c4b6899fc53f33b92 Label editor/project_manager The renderer can be changed later, but scenes may need to be adjusted. unknown editor/project_manager/project_dialog.cpp 1194 true The renderer can be changed later, but scenes may need to be adjusted.
godot-native.0e06c9b7436df0313a07bfd0 Label editor/project_manager Version Control Metadata: unknown editor/project_manager/project_dialog.cpp 1205 true Version Control Metadata:
godot-native.b38825c290e2541fb42ab4fa Menu/list item editor/project_manager None unknown editor/project_manager/project_dialog.cpp 1209 true None
godot-native.6119ce8b0c7e6c7c2ac8d443 Menu/list item editor/project_manager Git unknown editor/project_manager/project_dialog.cpp 1210 true Git
godot-native.b48367386ebd5a3be6a2cdf0 OptionButton editor/project_manager Version Control Metadata: unknown editor/project_manager/project_dialog.cpp 1212 true Version Control Metadata:
godot-native.25d7dc4459ff9e6124c1c47b CheckBox editor/project_manager Edit Now unknown editor/project_manager/project_dialog.cpp 1226 true Edit Now
godot-native.229f174b6f3171738dff0ac2 Localized message editor/project_manager Project unknown switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE editor/project_manager/project_list.cpp 132 true Project
godot-native.e968907c619b1ed3f3c4188f Text assignment (control type unresolved) editor/project_manager Project Name unknown editor/project_manager/project_list.cpp 251 true Project Name
godot-native.86becf9d0188137e9d31c60b Text assignment (control type unresolved) editor/project_manager Project Path unknown editor/project_manager/project_list.cpp 257 true Project Path
godot-native.505b1bb19c2894795c302528 Localized message editor/project_manager This project was last edited in a different Godot version: unknown if: (p_features.size() > 0) | for: i < p_features.size() | if: (ProjectList::project_feature_looks_like_version(p_features[i])) | if: (version_match_type != VersionMatchType::PROJECT_USES_SAME) editor/project_manager/project_list.cpp 318 true This project was last edited in a different Godot version:
godot-native.30acbe56bdc35a578bd25a92 Localized message editor/project_manager Opening it will upgrade it to Godot %s.%s. unknown if: (p_features.size() > 0) | for: i < p_features.size() | if: (ProjectList::project_feature_looks_like_version(p_features[i])) | if: (version_match_type != VersionMatchType::PROJECT_USES_SAME) | if: (version_match_type == VersionMatchType::PROJECT_USES_OLDER_MAJOR || version_match_type == VersionMatchType::PROJECT_USES_OLDER_MINOR) editor/project_manager/project_list.cpp 320 true Opening it will upgrade it to Godot %s.%s.
godot-native.645d9f90cefff4c1a3feed90 Localized message editor/project_manager Opening it will downgrade it to Godot %s.%s. unknown if: (p_features.size() > 0) | for: i < p_features.size() | if: (ProjectList::project_feature_looks_like_version(p_features[i])) | if: (version_match_type != VersionMatchType::PROJECT_USES_SAME) | if else: (version_match_type == VersionMatchType::PROJECT_USES_OLDER_MAJOR || version_match_type == VersionMatchType::PROJECT_USES_OLDER_MINOR) | if: (version_match_type == VersionMatchType::PROJECT_USES_NEWER_MAJOR || version_match_type == VersionMatchType::PROJECT_USES_NEWER_MINOR) editor/project_manager/project_list.cpp 322 true Opening it will downgrade it to Godot %s.%s.
godot-native.d11b819db78c4925830aecd3 Localized message editor/project_manager Downgrading projects is not recommended. unknown if: (p_features.size() > 0) | for: i < p_features.size() | if: (ProjectList::project_feature_looks_like_version(p_features[i])) | if: (version_match_type != VersionMatchType::PROJECT_USES_SAME) | if else: (version_match_type == VersionMatchType::PROJECT_USES_OLDER_MAJOR || version_match_type == VersionMatchType::PROJECT_USES_OLDER_MINOR) | if: (version_match_type == VersionMatchType::PROJECT_USES_NEWER_MAJOR || version_match_type == VersionMatchType::PROJECT_USES_NEWER_MINOR) editor/project_manager/project_list.cpp 323 true Downgrading projects is not recommended.
godot-native.47debe892540193bbae2e722 Localized message editor/project_manager This project was last edited in a different Godot version: unknown if: (p_features.size() > 0) | for: i < p_features.size() | if else: (ProjectList::project_feature_looks_like_version(p_features[i])) | if: (p_features[i] == "3.x") editor/project_manager/project_list.cpp 334 true This project was last edited in a different Godot version:
godot-native.74b059b1086f2b606f8df4df Localized message editor/project_manager Opening it will upgrade it to Godot %s.%s. unknown if: (p_features.size() > 0) | for: i < p_features.size() | if else: (ProjectList::project_feature_looks_like_version(p_features[i])) | if: (p_features[i] == "3.x") editor/project_manager/project_list.cpp 335 true Opening it will upgrade it to Godot %s.%s.
godot-native.45efeeb3cc0fbd5127a16c04 Localized message editor/project_manager Unknown version unknown if: (p_features.size() > 0) | for: i < p_features.size() | if else: (ProjectList::project_feature_looks_like_version(p_features[i])) | if else: (p_features[i] == "3.x") | if: (p_features[i] == TTR("Unknown version")) editor/project_manager/project_list.cpp 339 true Unknown version
godot-native.b8bd1b65370c999340ff6982 Localized message editor/project_manager This project uses an unknown version of Godot. unknown if: (p_features.size() > 0) | if: (unknown_version) editor/project_manager/project_list.cpp 355 true This project uses an unknown version of Godot.
godot-native.9bc25d2bc8c8e0be334e465e Localized message editor/project_manager This project uses features unsupported by the current build: unknown if: (p_features.size() > 0) | if: (p_features.size() > 0) editor/project_manager/project_list.cpp 359 true This project uses features unsupported by the current build:
godot-native.e30dfe59c031b5e8fd27e7f1 Text assignment (control type unresolved) editor/project_manager Remove from Favorites unknown if: (p_favorite) editor/project_manager/project_list.cpp 390 true Remove from Favorites
godot-native.0cbbe36ee15e30e128e2783b Text assignment (control type unresolved) editor/project_manager Add to Favorites unknown if else: (p_favorite) editor/project_manager/project_list.cpp 393 true Add to Favorites
godot-native.e2404e2f1c7f6539eb34f29d Text assignment (control type unresolved) editor/project_manager Error: Project is missing on the filesystem. unknown if: (project_is_missing) editor/project_manager/project_list.cpp 404 true Error: Project is missing on the filesystem.
godot-native.27ab45ddfdb39891f41da983 Text assignment (control type unresolved) editor/project_manager Toggle Favorite unknown editor/project_manager/project_list.cpp 516 true Toggle Favorite
godot-native.edb8eb4b0d5157010bff082b Button editor/project_manager Open in file manager pressed -> ProjectListItemControl::_explore_button_pressed unknown editor/project_manager/project_list.cpp 566 true Open in file manager
godot-native.a522031df2607ab94ecf21f6 Label editor/project_manager Last edited timestamp unknown editor/project_manager/project_list.cpp 603 true Last edited timestamp
godot-native.ba7cc1b8afa8d8dae2de3f89 Localized message editor/project_manager Missing Date unknown if: (missing) editor/project_manager/project_list.cpp 647 true Missing Date
godot-native.3ecc8ab5e2bda6b1685e3dc1 Localized message editor/project_manager Unnamed Project unknown editor/project_manager/project_list.cpp 802 true Unnamed Project
godot-native.caac787fa6495c2cd46dc257 Localized message editor/project_manager Unknown version unknown if: (config_version < ProjectSettings::CONFIG_VERSION) | if else: (config_version == 4) editor/project_manager/project_list.cpp 852 true Unknown version
godot-native.0511ec6c00d6f2be18b4d61e AcceptDialog editor/project_manager Scanning canceled -> ProjectList::_scan_finished | confirmed -> ProjectList::_scan_finished unknown if: (!scan_progress && is_inside_tree()) editor/project_manager/project_list.cpp 1049 true Scanning
godot-native.4104dd3425bd5bac9258bc37 Localized message editor/project_manager Cancel unknown if: (!scan_progress && is_inside_tree()) editor/project_manager/project_list.cpp 1050 true Cancel
godot-native.c8a8e0dbc6a9df0e901c05e9 Label editor/project_manager Scanning for projects... unknown if: (!scan_progress && is_inside_tree()) editor/project_manager/project_list.cpp 1056 true Scanning for projects...
godot-native.d67024b6084f8402102188d6 Localized message editor/project_manager Missing Project unknown conditional_expression else: !item.missing editor/project_manager/project_list.cpp 1213 true Missing Project
godot-native.716524d02994abfdcc5fed41 Menu/list item editor/project_manager Open in Editor unknown if: (!project_context_menu) editor/project_manager/project_list.cpp 1377 true Open in Editor
godot-native.c9d55f40f7629faf7b93a275 Menu/list item editor/project_manager Open in Editor (Verbose Mode) unknown if: (!project_context_menu) editor/project_manager/project_list.cpp 1378 true Open in Editor (Verbose Mode)
godot-native.a98f8186bf463cc14b72de89 Menu/list item editor/project_manager Open in Editor (Recovery Mode) unknown if: (!project_context_menu) editor/project_manager/project_list.cpp 1379 true Open in Editor (Recovery Mode)
godot-native.afe71fdd89167415d3c848cc Menu/list item editor/project_manager Run Project unknown if: (!project_context_menu) editor/project_manager/project_list.cpp 1380 true Run Project
godot-native.b604019e0eef68fea7a19cf3 Menu/list item editor/project_manager Copy Path unknown if: (!project_context_menu) editor/project_manager/project_list.cpp 1385 true Copy Path
godot-native.350695cfac031339efa1b225 Menu/list item editor/project_manager Rename unknown if: (!project_context_menu) editor/project_manager/project_list.cpp 1387 true Rename
godot-native.bcb46509b4935feaed63e2a6 Menu/list item editor/project_manager Manage Tags unknown if: (!project_context_menu) editor/project_manager/project_list.cpp 1388 true Manage Tags
godot-native.297f2b2c3c3a3a23c04a1658 Menu/list item editor/project_manager Duplicate unknown if: (!project_context_menu) editor/project_manager/project_list.cpp 1389 true Duplicate
godot-native.8a646c88121f0e5f682421d4 Menu/list item editor/project_manager Remove from Project List unknown if: (!project_context_menu) editor/project_manager/project_list.cpp 1390 true Remove from Project List
godot-native.e3fc266552d16d83ebd4eaab Localized message editor/project_manager New Window unknown editor/project_manager/project_list.cpp 1692 true New Window
godot-native.9b05281f1cb27f7b47be7514 Localized message editor/project_manager Project Manager unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/project_manager/project_manager.cpp 119 true {"msgid": "Project Manager", "context": "Application"}
godot-native.bc855d16a82f1b2e1a8d1cea Localized message editor/project_manager You don't have any projects yet. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/project_manager/project_manager.cpp 121 true You don't have any projects yet.
godot-native.5568295f44a4095e4e890c1c Localized message editor/project_manager Get started by creating a new one, importing one that exists, or by downloading a project template from the Asset Store! unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/project_manager/project_manager.cpp 122 true Get started by creating a new one, importing one that exists, or by downloading a project template from the Asset Store!
godot-native.11d27031b6145bb92846722f Text assignment (control type unresolved) editor/project_manager Go Online and Open Asset Store unknown if: (network_mode == EditorSettings::NETWORK_OFFLINE) editor/project_manager/project_manager.cpp 499 true Go Online and Open Asset Store
godot-native.b0dcecbce29aa22c7587a508 Text assignment (control type unresolved) editor/project_manager Open Asset Store unknown if else: (network_mode == EditorSettings::NETWORK_OFFLINE) editor/project_manager/project_manager.cpp 502 true Open Asset Store
godot-native.1eb3bcb5e5f9979e8ee9301f Text assignment (control type unresolved) editor/project_manager Are you sure to run %d projects at once? unknown if: (selected_list.size() > 1) editor/project_manager/project_manager.cpp 521 true Are you sure to run %d projects at once?
godot-native.5ce025d30669b88ece0954a3 Localized message editor/project_manager Can't run project: Project has no main scene defined. Please edit the project and set the main scene in the Project Settings under the "Application" category. unknown for: i < selected_list.size() | if: (selected_main.is_empty()) editor/project_manager/project_manager.cpp 534 true Can't run project: Project has no main scene defined. Please edit the project and set the main scene in the Project Settings under the "Application" category.
godot-native.a25eb9afd2141f962dc216ad Localized message editor/project_manager Can't run project: Assets need to be imported first. Please edit the project to trigger the initial import. unknown for: i < selected_list.size() | if: (!DirAccess::exists(path.path_join(ProjectSettings::get_singleton()->get_imported_files_path().substr(6)))) editor/project_manager/project_manager.cpp 542 true Can't run project: Assets need to be imported first. Please edit the project to trigger the initial import.
godot-native.caca9dfc30cc2921e9d15eb6 Localized message editor/project_manager Can't open project at '%s'. Project file doesn't exist or is inaccessible. unknown for_range_loop | if: (!FileAccess::exists(conf)) editor/project_manager/project_manager.cpp 573 true Can't open project at '%s'. Project file doesn't exist or is inaccessible.
godot-native.f6bf9c9572efa16828b8f3f4 Localized message editor/project_manager Can't open project at '%s'. Failed to start the editor. unknown for_range_loop | if: (err != OK) editor/project_manager/project_manager.cpp 601 true Can't open project at '%s'. Failed to start the editor.
godot-native.baf9a7a4e03343507960bb5a Text assignment (control type unresolved) editor/project_manager You requested to open %d projects in parallel. Do you confirm? Note that usual checks for engine version compatibility will be bypassed. unknown if: (selected_list.size() > 1) editor/project_manager/project_manager.cpp 622 true You requested to open %d projects in parallel. Do you confirm? Note that usual checks for engine version compatibility will be bypassed.
godot-native.59029509f80c5f68d772922c Text assignment (control type unresolved) editor/project_manager The selected project "%s" does not specify its supported Godot version in its configuration file ("project.godot"). Project path: %s If you proceed with opening it, it will be converted to Godot's current configuration file format. Warning: You won't be able to open the project with previous versions of the engine anymore. unknown if: (config_version == 0) editor/project_manager/project_manager.cpp 646 true The selected project "%s" does not specify its supported Godot version in its configuration file ("project.godot"). Project path: %s If you proceed with opening it, it will be converted to Godot's current configuration file format. Warning: You won't be able to open the project with previous versions of the engine anymore.
godot-native.c871cb7d0d9ea1b93c0d5fb8 Text assignment (control type unresolved) editor/project_manager The selected project "%s" was generated by Godot 3.x, and needs to be converted for Godot 4.x. Project path: %s You have three options: - Convert only the configuration file ("project.godot"). Use this to open the project without attempting to convert its scenes, resources and scripts. - Convert the entire project including its scenes, resources and scripts (recommended if you are upgrading). - Do nothing and go back. Warning: If you select a conversion option, you won't be able to open the project with previous versions of the engine anymore. unknown if: (config_version < ProjectSettings::CONFIG_VERSION) | if: (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) editor/project_manager/project_manager.cpp 654 true The selected project "%s" was generated by Godot 3.x, and needs to be converted for Godot 4.x. Project path: %s You have three options: - Convert only the configuration file ("project.godot"). Use this to open the project without attempting to convert its scenes, resources and scripts. - Convert the entire project including its scenes, resources and scripts (recommended if you are upgrading). - Do nothing and go back. Warning: If you select a conversion option, you won't be able to open the project with previous versions of the engine anymore.
godot-native.e275af362ada74cfdd8ab41a Text assignment (control type unresolved) editor/project_manager Convert project.godot Only unknown if: (config_version < ProjectSettings::CONFIG_VERSION) | if: (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) editor/project_manager/project_manager.cpp 655 true Convert project.godot Only
godot-native.4d093e45b717d7ce41aa0761 Text assignment (control type unresolved) editor/project_manager The selected project "%s" was generated by an older engine version, and needs to be converted for this version. Project path: %s Do you want to convert it? Warning: You won't be able to open the project with previous versions of the engine anymore. unknown if: (config_version < ProjectSettings::CONFIG_VERSION) | if else: (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) editor/project_manager/project_manager.cpp 657 true The selected project "%s" was generated by an older engine version, and needs to be converted for this version. Project path: %s Do you want to convert it? Warning: You won't be able to open the project with previous versions of the engine anymore.
godot-native.ad6c5a91c8515c0c9b2476bc Text assignment (control type unresolved) editor/project_manager Convert project.godot unknown if: (config_version < ProjectSettings::CONFIG_VERSION) | if else: (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) editor/project_manager/project_manager.cpp 658 true Convert project.godot
godot-native.274cc72440d9a1b064091e0f Localized message editor/project_manager Can't open project "%s" at the following path: %s The project settings were created by a newer engine version, whose settings are not compatible with this version. unknown if: (config_version > ProjectSettings::CONFIG_VERSION) editor/project_manager/project_manager.cpp 668 true Can't open project "%s" at the following path: %s The project settings were created by a newer engine version, whose settings are not compatible with this version.
godot-native.8c51978ae68fc39c6f353f56 Localized message editor/project_manager Warning: This project uses double precision floats, but this version of Godot uses single precision floats. Opening this project may cause data loss. unknown if: (!unsupported_features.is_empty()) | for: i < unsupported_features.size() | if: (feature == "Double Precision") editor/project_manager/project_manager.cpp 678 true Warning: This project uses double precision floats, but this version of Godot uses single precision floats. Opening this project may cause data loss.
godot-native.5715a5167badde700cdcb306 Localized message editor/project_manager Warning: This project uses C#, but this build of Godot does not have the Mono module. If you proceed you will not be able to use any C# scripts. unknown if: (!unsupported_features.is_empty()) | for: i < unsupported_features.size() | if else: (feature == "Double Precision") | if: (feature == "C#") editor/project_manager/project_manager.cpp 682 true Warning: This project uses C#, but this build of Godot does not have the Mono module. If you proceed you will not be able to use any C# scripts.
godot-native.d085f7913c936e2f720c1647 Localized message editor/project_manager Warning: This project was last edited in Godot %s. Opening will change it to Godot %s. unknown if: (!unsupported_features.is_empty()) | for: i < unsupported_features.size() | if else: (feature == "Double Precision") | if else: (feature == "C#") | if: (ProjectList::project_feature_looks_like_version(feature)) editor/project_manager/project_manager.cpp 689 true Warning: This project was last edited in Godot %s. Opening will change it to Godot %s.
godot-native.de182a0e35ac7b65038378f0 Localized message editor/project_manager Warning: This project uses the following features not supported by this build of Godot: %s unknown if: (!unsupported_features.is_empty()) | if: (!unsupported_features.is_empty()) editor/project_manager/project_manager.cpp 696 true Warning: This project uses the following features not supported by this build of Godot: %s
godot-native.e29dd5611c2f3193f446ba6e Localized message editor/project_manager Open anyway? Project will be modified. unknown if: (!unsupported_features.is_empty()) editor/project_manager/project_manager.cpp 698 true Open anyway? Project will be modified.
godot-native.9d9b4b3a78462a998a07a094 Localized message editor/project_manager Remove %d projects from the list? unknown if: (selected_list.size() >= 2) editor/project_manager/project_manager.cpp 823 true Remove %d projects from the list?
godot-native.6487f00e2d16f9a69354649e Localized message editor/project_manager Remove this project from the list? unknown if else: (selected_list.size() >= 2) editor/project_manager/project_manager.cpp 825 true Remove this project from the list?
godot-native.9ff589a47b0e463a38b60586 Text assignment (control type unresolved) editor/project_manager Remove all missing projects from the list? The project folders' contents won't be modified. unknown editor/project_manager/project_manager.cpp 834 true Remove all missing projects from the list? The project folders' contents won't be modified.
godot-native.f0b40578ee98f287847f5950 Localized message editor/project_manager It looks like Godot crashed when opening this project the last time. If you're having problems editing this project, you can try to open it in Recovery Mode. unknown if: (!manual) editor/project_manager/project_manager.cpp 888 true It looks like Godot crashed when opening this project the last time. If you're having problems editing this project, you can try to open it in Recovery Mode.
godot-native.e932b322fd22649b23e76190 Localized message editor/project_manager Recovery Mode is a special mode that may help to recover projects that crash the engine during initialization. This mode temporarily disables the following features: unknown editor/project_manager/project_manager.cpp 893 true Recovery Mode is a special mode that may help to recover projects that crash the engine during initialization. This mode temporarily disables the following features:
godot-native.cc1d46b558b5a59a1d78e65e Localized message editor/project_manager Tool scripts unknown editor/project_manager/project_manager.cpp 894 true Tool scripts
godot-native.fdeac88a9f241f076de67406 Localized message editor/project_manager Editor plugins unknown editor/project_manager/project_manager.cpp 895 true Editor plugins
godot-native.c5a12523bd6f53a7e4e3c2e7 Localized message editor/project_manager GDExtension addons unknown editor/project_manager/project_manager.cpp 896 true GDExtension addons
godot-native.e34bb70eacc42a8c4d9437e5 Localized message editor/project_manager Automatic scene restoring unknown editor/project_manager/project_manager.cpp 897 true Automatic scene restoring
godot-native.3f5e99deb2ea1412d97e9945 Localized message editor/project_manager This mode is intended only for basic editing to troubleshoot such issues, and therefore it will not be possible to run the project during this mode. It is also a good idea to make a backup of your project before proceeding. unknown editor/project_manager/project_manager.cpp 898 true This mode is intended only for basic editing to troubleshoot such issues, and therefore it will not be possible to run the project during this mode. It is also a good idea to make a backup of your project before proceeding.
godot-native.23a37b2e2d68dee51e28262c Localized message editor/project_manager Edit the project in Recovery Mode? unknown editor/project_manager/project_manager.cpp 899 true Edit the project in Recovery Mode?
godot-native.b93fa67b6d231d670736d548 Text assignment (control type unresolved) editor/project_manager Couldn't load project at '%s'. It may be missing or corrupted. unknown if: (!cfg->is_project_loaded()) editor/project_manager/project_manager.cpp 1059 true Couldn't load project at '%s'. It may be missing or corrupted.
godot-native.8d247db4f67c834afe236026 Text assignment (control type unresolved) editor/project_manager Couldn't save project at '%s' (error %d). unknown if else: (!cfg->is_project_loaded()) | if: (err != OK) editor/project_manager/project_manager.cpp 1070 true Couldn't save project at '%s' (error %d).
godot-native.74a4e13cf8f3e0d77d415675 Text assignment (control type unresolved) editor/project_manager Tag name can't be empty. unknown if: (p_name.strip_edges().is_empty()) editor/project_manager/project_manager.cpp 1083 true Tag name can't be empty.
godot-native.4ab85b0f9a4662f7319446df Text assignment (control type unresolved) editor/project_manager Tag name can't begin or end with underscore. unknown if: (p_name[0] == '_' || p_name[p_name.length() - 1] == '_') editor/project_manager/project_manager.cpp 1088 true Tag name can't begin or end with underscore.
godot-native.b4e738caf961a0d0f4ad3b69 Text assignment (control type unresolved) editor/project_manager Tag name can't contain consecutive underscores or spaces. unknown for_range_loop | if: (c == '_' || c == ' ') | if: (was_underscore) editor/project_manager/project_manager.cpp 1097 true Tag name can't contain consecutive underscores or spaces.
godot-native.28ab1a6d2039d7c3b4bd01a8 Text assignment (control type unresolved) editor/project_manager These characters are not allowed in tags: %s. unknown for_range_loop | if: (p_name.contains(c)) editor/project_manager/project_manager.cpp 1108 true These characters are not allowed in tags: %s.
godot-native.d2861ec13bd1fd363ac599bb Button editor/project_manager About Godot pressed -> ProjectManager::_show_about unknown editor/project_manager/project_manager.cpp 1451 true About Godot
godot-native.82f15a15ecd43f4689002b0e Localized message editor/project_manager Window unknown if: (global_menu) | if: (NativeMenu::get_singleton()->has_system_menu(NativeMenu::WINDOW_MENU_ID)) editor/project_manager/project_manager.cpp 1465 true Window
godot-native.7733ef43b4e01cd7d285d498 Localized message editor/project_manager Help unknown if: (global_menu) | if: (NativeMenu::get_singleton()->has_system_menu(NativeMenu::HELP_MENU_ID)) editor/project_manager/project_manager.cpp 1471 true Help
godot-native.40b5322184d0bf923520b15e Button editor/project_manager Settings pressed -> ProjectManager::_show_quick_settings unknown editor/project_manager/project_manager.cpp 1506 true Settings
godot-native.878fabf50eea6ee9e77bfa56 Localized message editor/project_manager Projects unknown editor/project_manager/project_manager.cpp 1526 true Projects
godot-native.c0d732c26570ef6891241ee5 Button editor/project_manager Create pressed -> ProjectManager::_new_project Ctrl/Cmd+N unknown editor/project_manager/project_manager.cpp 1535 true Create
godot-native.65a5581e2f24f5809ecbb67c Shortcut label editor/project_manager New Project unknown editor/project_manager/project_manager.cpp 1536 true New Project
godot-native.73db90680ed8e072de2ee99e Button editor/project_manager Import pressed -> ProjectManager::_import_project Ctrl/Cmd+I unknown editor/project_manager/project_manager.cpp 1541 true Import
godot-native.61a283b48dd5ad252b184ab9 Shortcut label editor/project_manager Import Project unknown editor/project_manager/project_manager.cpp 1542 true Import Project
godot-native.024e06e537b9c4df0e4c4866 Button editor/project_manager Scan pressed -> ProjectManager::_scan_projects Ctrl/Cmd+S unknown editor/project_manager/project_manager.cpp 1547 true Scan
godot-native.33d7a6daf39782af2495f15d Shortcut label editor/project_manager Scan Projects unknown editor/project_manager/project_manager.cpp 1548 true Scan Projects
godot-native.653a623733814a291fa57f07 Label editor/project_manager Loading, please wait... unknown editor/project_manager/project_manager.cpp 1552 true Loading, please wait...
godot-native.ce7cab6121d4333d527bbc97 LineEdit editor/project_manager Filter Projects text_changed -> ProjectManager::_on_search_term_changed | text_submitted -> ProjectManager::_on_search_term_submitted unknown editor/project_manager/project_manager.cpp 1559 true Filter Projects
godot-native.21a8b88786649bea7f136fad LineEdit editor/project_manager Filter Projects text_changed -> ProjectManager::_on_search_term_changed | text_submitted -> ProjectManager::_on_search_term_submitted unknown editor/project_manager/project_manager.cpp 1560 true Filter Projects
godot-native.0b8da4b3c781b052423a580e LineEdit editor/project_manager This field filters projects by name and last path component. To filter projects by name and full path, the query must contain at least one `/` character. text_changed -> ProjectManager::_on_search_term_changed | text_submitted -> ProjectManager::_on_search_term_submitted unknown editor/project_manager/project_manager.cpp 1561 true This field filters projects by name and last path component. To filter projects by name and full path, the query must contain at least one `/` character.
godot-native.4913c495f7bb285a32785af5 Label editor/project_manager Sort: unknown editor/project_manager/project_manager.cpp 1569 true Sort:
godot-native.41485c36c1f68963a4645bb6 OptionButton editor/project_manager Sort: item_selected -> ProjectManager::_on_order_option_changed unknown editor/project_manager/project_manager.cpp 1577 true Sort:
godot-native.6189ba5f1d3f55d12b62d042 Menu/list item editor/project_manager Last Edited unknown editor/project_manager/project_manager.cpp 1581 true Last Edited
godot-native.a0c9ae692fc7c5e515fb945a Menu/list item editor/project_manager Name unknown editor/project_manager/project_manager.cpp 1582 true Name
godot-native.82e62695ac6e6a0b7f6e0548 Menu/list item editor/project_manager Path unknown editor/project_manager/project_manager.cpp 1583 true Path
godot-native.bac07c72fcabd827a0e5d817 Menu/list item editor/project_manager Tags unknown editor/project_manager/project_manager.cpp 1584 true Tags
godot-native.ecb37c6baa146b8209983c3b Button editor/project_manager Create New Project pressed -> ProjectManager::_new_project unknown editor/project_manager/project_manager.cpp 1628 true Create New Project
godot-native.31b322c863d9b2ab90f8e1ed Button editor/project_manager Import Existing Project pressed -> ProjectManager::_import_project unknown editor/project_manager/project_manager.cpp 1634 true Import Existing Project
godot-native.a2cf474e09e727132c625fa5 Button editor/project_manager Open Asset Store pressed -> ProjectManager::_open_asset_library_confirmed unknown editor/project_manager/project_manager.cpp 1640 true Open Asset Store
godot-native.3a599389303ba42dea1a8236 Label editor/project_manager Note: The Asset Store requires an online connection and involves sending data over the internet. unknown editor/project_manager/project_manager.cpp 1651 true Note: The Asset Store requires an online connection and involves sending data over the internet.
godot-native.a4d8f80fff5bd827de75d3e5 Button editor/project_manager Edit pressed -> ProjectManager::_open_selected_projects_check_recovery_mode Ctrl/Cmd+E unknown editor/project_manager/project_manager.cpp 1674 true Edit
godot-native.f3eadcab3c85366d9dc7fdbf Shortcut label editor/project_manager Edit Project unknown editor/project_manager/project_manager.cpp 1675 true Edit Project
godot-native.83d5f3c1e8884cb5262dd247 Button editor/project_manager Options pressed -> ProjectManager::_open_options_popup unknown editor/project_manager/project_manager.cpp 1683 true Options
godot-native.d40e901d0b0f7ddf80fc5640 Menu/list item editor/project_manager Edit in verbose mode unknown editor/project_manager/project_manager.cpp 1689 true Edit in verbose mode
godot-native.5b49bbb39f26191d0bbcc65d Menu/list item editor/project_manager Edit in recovery mode unknown editor/project_manager/project_manager.cpp 1690 true Edit in recovery mode
godot-native.cfc41707220584113cdd59cc Button editor/project_manager Run pressed -> ProjectManager::_run_project Ctrl/Cmd+R unknown editor/project_manager/project_manager.cpp 1697 true Run
godot-native.b5644a7e48309fb4079ae900 Shortcut label editor/project_manager Run Project unknown editor/project_manager/project_manager.cpp 1698 true Run Project
godot-native.6419341d2a14c9101c5b6777 Button editor/project_manager Rename pressed -> ProjectManager::_rename_project F2 unknown editor/project_manager/project_manager.cpp 1703 true Rename
godot-native.eefc60e6d7302eacafeef8b5 Shortcut label editor/project_manager Rename Project unknown editor/project_manager/project_manager.cpp 1705 true Rename Project
godot-native.85501a766ccfebacf541f1fa Button editor/project_manager Duplicate pressed -> ProjectManager::_duplicate_project unknown editor/project_manager/project_manager.cpp 1710 true Duplicate
godot-native.7420dd444a5719ceeb449575 Button editor/project_manager Manage Tags Ctrl/Cmd+T unknown editor/project_manager/project_manager.cpp 1715 true Manage Tags
godot-native.a459fe95b618fa269f780588 Shortcut label editor/project_manager Manage Tags unknown editor/project_manager/project_manager.cpp 1716 true Manage Tags
godot-native.29fd80f95f2f3713a10a0c47 Button editor/project_manager Remove pressed -> ProjectManager::_erase_project KEY_DELETE unknown editor/project_manager/project_manager.cpp 1720 true Remove
godot-native.b485587df76c867c52758755 Shortcut label editor/project_manager Remove Project unknown editor/project_manager/project_manager.cpp 1721 true Remove Project
godot-native.c94f2d23e0fa2e47c1607a15 Button editor/project_manager Remove Missing pressed -> ProjectManager::_erase_missing_projects unknown editor/project_manager/project_manager.cpp 1726 true Remove Missing
godot-native.427e6804fcf02b91e524bd2b Button editor/project_manager Donate pressed -> ProjectManager::_open_donate_page unknown editor/project_manager/project_manager.cpp 1731 true Donate
godot-native.1b3561cfdae01ff15b1c2ac0 Localized message editor/project_manager Asset Store unknown if: (AssetLibraryEditorPlugin::is_available()) editor/project_manager/project_manager.cpp 1741 true Asset Store
godot-native.e23265fe2a230e9dff4dad3f Localized message editor/project_manager Asset Store unknown if else: (AssetLibraryEditorPlugin::is_available()) editor/project_manager/project_manager.cpp 1746 true Asset Store
godot-native.26c3a5debe6dc76368d90501 Text assignment (control type unresolved) editor/project_manager Asset Store not available (due to using Web editor, or because SSL support disabled). unknown if else: (AssetLibraryEditorPlugin::is_available()) editor/project_manager/project_manager.cpp 1748 true Asset Store not available (due to using Web editor, or because SSL support disabled).
godot-native.589e92f4bac9af9061a17e1d EditorFileDialog editor/project_manager Select a Folder to Scan dir_selected -> ProjectList::find_projects unknown editor/project_manager/project_manager.cpp 1779 true Select a Folder to Scan
godot-native.0db5eab2f5af166d8ead160c Localized message editor/project_manager Remove All unknown editor/project_manager/project_manager.cpp 1785 true Remove All
godot-native.0d9108006b337a9e912e8fed Localized message editor/project_manager Remove unknown editor/project_manager/project_manager.cpp 1790 true Remove
godot-native.840a0fb92438713e7cda2b04 Localized message editor/project_manager Edit unknown editor/project_manager/project_manager.cpp 1808 true Edit
godot-native.960fede279ab5a8c327fe65d Localized message editor/project_manager Run unknown editor/project_manager/project_manager.cpp 1813 true Run
godot-native.45965cb9d42dedbc8c21523f Localized message editor/project_manager Edit normally unknown editor/project_manager/project_manager.cpp 1820 true Edit normally
godot-native.6a65a9d83755f026d8f0108b Localized message editor/project_manager Edit in Recovery Mode unknown editor/project_manager/project_manager.cpp 1821 true Edit in Recovery Mode
godot-native.4104a356c7ae4627f04b8c4a CheckBox editor/project_manager Backup project first unknown editor/project_manager/project_manager.cpp 1836 true Backup project first
godot-native.1bb70f505c022c2a7df55b3b Localized message editor/project_manager Convert Full Project unknown editor/project_manager/project_manager.cpp 1844 true Convert Full Project
godot-native.f11b660a82fa3fd886810be7 Localized message editor/project_manager See Migration Guide unknown editor/project_manager/project_manager.cpp 1846 true See Migration Guide
godot-native.2f77b81917e9c2e02d42b16d ConfirmationDialog editor/project_manager This option will perform full project conversion, updating scenes, resources and scripts from Godot 3 to work in Godot 4. Note that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments. IMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot. confirmed -> ProjectManager::_perform_full_project_conversion unknown editor/project_manager/project_manager.cpp 1851 true This option will perform full project conversion, updating scenes, resources and scripts from Godot 3 to work in Godot 4. Note that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments. IMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot.
godot-native.c8c5bfb3a43ae761e1cf4a89 AcceptDialog editor/project_manager Error unknown editor/project_manager/project_manager.cpp 1862 true Error
godot-native.4c152da707b8b3188f0ff694 ConfirmationDialog editor/project_manager Manage Project Tags unknown editor/project_manager/project_manager.cpp 1873 true Manage Project Tags
godot-native.2f8e298e7d87cea60fd8b751 Label editor/project_manager Project Tags unknown editor/project_manager/project_manager.cpp 1880 true Project Tags
godot-native.0565475a5cf142706a0d0be3 Label editor/project_manager Click tag to remove it from the project. unknown editor/project_manager/project_manager.cpp 1885 true Click tag to remove it from the project.
godot-native.717d52e179032276c7949675 Label editor/project_manager All Tags unknown editor/project_manager/project_manager.cpp 1895 true All Tags
godot-native.7f2f8573cc31bdafbd125965 Label editor/project_manager Click tag to add it to the project. unknown editor/project_manager/project_manager.cpp 1900 true Click tag to add it to the project.
godot-native.dc7546297a27218dd3a80eaf ConfirmationDialog editor/project_manager Create New Tag about_to_popup -> LineEdit::clear unknown editor/project_manager/project_manager.cpp 1914 true Create New Tag
godot-native.35a190605db4e08bfd7f41cb Label editor/project_manager Tags are capitalized automatically when displayed. unknown editor/project_manager/project_manager.cpp 1920 true Tags are capitalized automatically when displayed.
godot-native.fe717379ea4655562575a8dc LineEdit editor/project_manager New Tag Name text_changed -> ProjectManager::_set_new_tag_name unknown editor/project_manager/project_manager.cpp 1925 true New Tag Name
godot-native.68f9acfea7b947600ae5ed42 LineEdit editor/project_manager example_tag (will display as Example Tag) text_changed -> ProjectManager::_set_new_tag_name unknown editor/project_manager/project_manager.cpp 1926 true example_tag (will display as Example Tag)
godot-native.70bd6a745f5123523d7b8982 Button editor/project_manager Create Tag unknown editor/project_manager/project_manager.cpp 1937 true Create Tag
godot-native.ff56b9eacbcffa25f6f6de3f Button editor/project_manager Project Tag: %s unknown editor/project_manager/project_tag.cpp 81 true Project Tag: %s
godot-native.07ed0c531aec7647977514c6 Localized message editor/project_manager Restart Now unknown if: (p_restart_required) | if: (!restart_required_button) editor/project_manager/quick_settings_dialog.cpp 247 true Restart Now
godot-native.90f504f71c7180aa568b9627 Localized message editor/project_manager Quick Settings unknown editor/project_manager/quick_settings_dialog.cpp 304 true Quick Settings
godot-native.b0ea227d8a35eedbf34668d0 Localized message editor/project_manager Close unknown editor/project_manager/quick_settings_dialog.cpp 305 true Close
godot-native.3c9bf73e135e73a13a54390c Localized message editor/project_manager Language unknown #ifdef: ANDROID_ENABLED editor/project_manager/quick_settings_dialog.cpp 336 true Language
godot-native.aafba95f1661f0b10c9055ad Localized message editor/project_manager Style unknown editor/project_manager/quick_settings_dialog.cpp 350 true Style
godot-native.a486a074d24a8a41ecfb7cd2 Localized message editor/project_manager Color Preset unknown editor/project_manager/quick_settings_dialog.cpp 364 true Color Preset
godot-native.40a65e983a0842fb95790542 Label editor/project_manager Custom preset can be further configured in the editor. unknown editor/project_manager/quick_settings_dialog.cpp 366 true Custom preset can be further configured in the editor.
godot-native.12e4ac99779d91962226b52c Localized message editor/project_manager Display Scale unknown editor/project_manager/quick_settings_dialog.cpp 387 true Display Scale
godot-native.161dbdbe29b15226de1b27e5 Localized message editor/project_manager Network Mode unknown editor/project_manager/quick_settings_dialog.cpp 401 true Network Mode
godot-native.a6ca42b63007f815f6aa013c Localized message editor/project_manager Check for Updates unknown editor/project_manager/quick_settings_dialog.cpp 415 true Check for Updates
godot-native.3258848d7038c30bf28a0e88 Localized message editor/project_manager Directory Naming Convention unknown editor/project_manager/quick_settings_dialog.cpp 429 true Directory Naming Convention
godot-native.1e6c087b78273dc5991c0ea2 Button editor/project_manager Edit All Settings pressed -> QuickSettingsDialog::_show_full_settings unknown editor/project_manager/quick_settings_dialog.cpp 438 true Edit All Settings
godot-native.fd6e483726fc3cef4029aedf Label editor/project_manager Settings changed! The project manager must be restarted for changes to take effect. unknown editor/project_manager/quick_settings_dialog.cpp 446 true Settings changed! The project manager must be restarted for changes to take effect.
godot-native.da3afb849274768818eeea03 ConfirmationDialog editor/project_upgrade Different engine version may have minor differences in various Resources, like additional fields or removed properties. When upgrading the project to a new version, such changes can cause diffs when saving scenes or resources, or reimporting. This tool ensures that such changes are performed all at once. It will: - Regenerate UID cache - Load and re-save every text/binary Resource - Reimport every importable Resource Full upgrade will take considerable amount of time, but afterwards saving/reimporting any scene/resource should not cause unintended changes. confirmed -> ProjectUpgradeTool::prepare_upgrade unknown if: (!upgrade_dialog) editor/project_upgrade/project_upgrade_tool.cpp 73 true Different engine version may have minor differences in various Resources, like additional fields or removed properties. When upgrading the project to a new version, such changes can cause diffs when saving scenes or resources, or reimporting. This tool ensures that such changes are performed all at once. It will: - Regenerate UID cache - Load and re-save every text/binary Resource - Reimport every importable Resource Full upgrade will take considerable amount of time, but afterwards saving/reimporting any scene/resource should not cause unintended changes.
godot-native.fd9757316c5e58fd4b973b35 Text assignment (control type unresolved) editor/project_upgrade Restart & Upgrade unknown if: (!upgrade_dialog) editor/project_upgrade/project_upgrade_tool.cpp 74 true Restart & Upgrade
godot-native.01a962b47f1e01ddcff4deb8 Localized message editor/project_upgrade Updating Project Scenes unknown editor/project_upgrade/project_upgrade_tool.cpp 121 true Updating Project Scenes
godot-native.25e999b765ce017e465401c0 Localized message editor/project_upgrade Re-saving scene: unknown for_range_loop editor/project_upgrade/project_upgrade_tool.cpp 125 true Re-saving scene:
godot-native.7237b908f28bf9771619b3c9 Localized message editor/project_upgrade Updating Project Resources unknown editor/project_upgrade/project_upgrade_tool.cpp 139 true Updating Project Resources
godot-native.05474493e06401dba5689a95 Localized message editor/project_upgrade Re-saving resource: unknown for_range_loop editor/project_upgrade/project_upgrade_tool.cpp 143 true Re-saving resource:
godot-native.76251b3a40fd9e64a274930d Text assignment (control type unresolved) editor/run Run the project's main scene. unknown editor/run/editor_run_bar.cpp 127 true Run the project's main scene.
godot-native.7218807d306c0a152a7a5239 Text assignment (control type unresolved) editor/run Play the currently edited scene. unknown editor/run/editor_run_bar.cpp 131 true Play the currently edited scene.
godot-native.b59f7e84361bbe1a0e6932ef Text assignment (control type unresolved) editor/run Play a custom scene. unknown editor/run/editor_run_bar.cpp 135 true Play a custom scene.
godot-native.4513b6585fe76b3325646777 Text assignment (control type unresolved) editor/run Reload the played scene that was being edited. unknown if: (current_mode == RUN_CURRENT) editor/run/editor_run_bar.cpp 151 true Reload the played scene that was being edited.
godot-native.2e7696dc63995c09d9ce193f Text assignment (control type unresolved) editor/run Reload the played custom scene. unknown if else: (current_mode == RUN_CURRENT) | if: (current_mode == RUN_CUSTOM) editor/run/editor_run_bar.cpp 154 true Reload the played custom scene.
godot-native.3bf524e2dacf2e0d3cb4064e Text assignment (control type unresolved) editor/run Reload the played main scene. unknown if else: (current_mode == RUN_CURRENT) | if else: (current_mode == RUN_CUSTOM) editor/run/editor_run_bar.cpp 157 true Reload the played main scene.
godot-native.98ef6238ce3351f9fc894282 Localized message editor/run Failed to run the project because the project.godot file is missing. unknown if: (!resource_path.is_empty()) | if: (!FileAccess::exists(project_file_path)) editor/run/editor_run_bar.cpp 274 true Failed to run the project because the project.godot file is missing.
godot-native.a157ea3f2afa5243689c6fba Localized message editor/run Error! unknown if: (!resource_path.is_empty()) | if: (!FileAccess::exists(project_file_path)) editor/run/editor_run_bar.cpp 275 true Error!
godot-native.3efcdbec1fbefb5d42272776 Localized message editor/run OK unknown if: (is_movie_maker_enabled()) | if: (write_movie_file.is_empty()) editor/run/editor_run_bar.cpp 307 true OK
godot-native.70d00f86b1d98f8ecd3ce4a4 Localized message editor/run Movie Maker mode is enabled, but no movie file path has been specified. A default movie file path can be specified in the project settings under the Editor > Movie Writer category. Alternatively, for running single scenes, a `movie_file` string metadata can be added to the root node, specifying the path to a movie file that will be used when recording that scene. unknown if: (is_movie_maker_enabled()) | if: (write_movie_file.is_empty()) editor/run/editor_run_bar.cpp 307 true Movie Maker mode is enabled, but no movie file path has been specified. A default movie file path can be specified in the project settings under the Editor > Movie Writer category. Alternatively, for running single scenes, a `movie_file` string metadata can be added to the root node, specifying the path to a movie file that will be used when recording that scene.
godot-native.8cf2eb81c5dea9ac9f712460 Localized message editor/run OK unknown switch: (current_mode) | case: RUN_CURRENT | if: (!scene_root) editor/run/editor_run_bar.cpp 328 true OK
godot-native.ff06e32bdd6f8610324791c5 Localized message editor/run There is no defined scene to run. unknown switch: (current_mode) | case: RUN_CURRENT | if: (!scene_root) editor/run/editor_run_bar.cpp 328 true There is no defined scene to run.
godot-native.8d6e4c47bd5a2446f810dc65 Localized message editor/run Could not start subprocess(es)! unknown if: (error != OK) editor/run/editor_run_bar.cpp 367 true Could not start subprocess(es)!
godot-native.9e7f12a87f77e04b749347ab Localized message editor/run OK unknown if: (error != OK) editor/run/editor_run_bar.cpp 367 true OK
godot-native.5d3fc5a7d74672cb07835ebd Localized message editor/run Recovery Mode is enabled. Disable it to run the project. unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 417 true Recovery Mode is enabled. Disable it to run the project.
godot-native.1e862a4942a06f2aa7cfdc25 Localized message editor/run Recovery Mode is enabled. Disable it to run the project. unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 433 true Recovery Mode is enabled. Disable it to run the project.
godot-native.e4179cf8ad996a54923e0b25 Localized message editor/run Recovery Mode is enabled. Disable it to run the project. unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 452 true Recovery Mode is enabled. Disable it to run the project.
godot-native.686efd64f867c5711803fb58 Localized message editor/run Autostart is enabled for the following profilers, which can have a performance impact: unknown if: (any_profiler_active) editor/run/editor_run_bar.cpp 534 true Autostart is enabled for the following profilers, which can have a performance impact:
godot-native.6026deacc17d3629ee96e5d2 Localized message editor/run Profiler unknown if: (any_profiler_active) | if: (profiler_active) editor/run/editor_run_bar.cpp 536 true Profiler
godot-native.468206942dad5131a6001669 Localized message editor/run Visual Profiler unknown if: (any_profiler_active) | if: (visual_profiler_active) editor/run/editor_run_bar.cpp 539 true Visual Profiler
godot-native.9db8aa370ffd3ac6b0f93593 Localized message editor/run Network Profiler unknown if: (any_profiler_active) | if: (network_profiler_active) editor/run/editor_run_bar.cpp 542 true Network Profiler
godot-native.12aee8ff9e9a6caa997605c6 Localized message editor/run Click to open the first profiler for which autostart is enabled. unknown if: (any_profiler_active) editor/run/editor_run_bar.cpp 544 true Click to open the first profiler for which autostart is enabled.
godot-native.3bfc4e70782e2650dc5ce6c8 AcceptDialog editor/run Recovery Mode unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 583 true Recovery Mode
godot-native.dfb6fc6c0ae6af54fedb3804 Localized message editor/run Godot opened the project in Recovery Mode, which is a special mode that can help recover projects that crash the engine upon initialization. The following features have been temporarily disabled: unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 585 true Godot opened the project in Recovery Mode, which is a special mode that can help recover projects that crash the engine upon initialization. The following features have been temporarily disabled:
godot-native.09b4c0ddcb7ad0ff004c5abb Localized message editor/run Tool scripts unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 586 true Tool scripts
godot-native.167c992cf6170d5d38a253df Localized message editor/run Editor plugins unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 587 true Editor plugins
godot-native.b681b0c36391224d6fd1b1e5 Localized message editor/run GDExtension addons unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 588 true GDExtension addons
godot-native.f5851bc04f0a4e9923006d1b Localized message editor/run Automatic scene restoring unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 589 true Automatic scene restoring
godot-native.c711ba90fb33bd6541ccfd95 Localized message editor/run If the project cannot be opened outside of this mode, then it's very likely any of these components is preventing this project from launching. This mode is intended only for basic editing to troubleshoot such issues, and therefore it is not possible to run a project in this mode. unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 590 true If the project cannot be opened outside of this mode, then it's very likely any of these components is preventing this project from launching. This mode is intended only for basic editing to troubleshoot such issues, and therefore it is not possible to run a project in this mode.
godot-native.f39c20228504661568849c5f Localized message editor/run To disable Recovery Mode, reload the project by pressing the Reload button next to the Recovery Mode banner, or by reopening the project normally. unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 591 true To disable Recovery Mode, reload the project by pressing the Reload button next to the Recovery Mode banner, or by reopening the project normally.
godot-native.5e58e3d4125e35a74995aa57 Button editor/run Disable recovery mode and reload the project. pressed -> EditorRunBar::recovery_mode_reload_project unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 599 true Disable recovery mode and reload the project.
godot-native.e3f249a2579b19391e637b0a Button editor/run Recovery Mode pressed -> EditorRunBar::recovery_mode_show_dialog unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 609 true Recovery Mode
godot-native.2984cca2f90237c1a4bbc252 Button editor/run Recovery Mode is enabled. Click for more details. pressed -> EditorRunBar::recovery_mode_show_dialog unknown if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/run/editor_run_bar.cpp 610 true Recovery Mode is enabled. Click for more details.
godot-native.1d0ef5cf0e8ad89a8094fd45 Localized message editor/run Run Project unknown editor/run/editor_run_bar.cpp 621 true Run Project
godot-native.572e50eb65e50eff448e60e8 Button editor/run Run the project's main scene. unknown editor/run/editor_run_bar.cpp 624 true Run the project's main scene.
godot-native.fbb6174accd528d7934033fc Button editor/run Pause the running project's execution for debugging. unknown editor/run/editor_run_bar.cpp 632 true Pause the running project's execution for debugging.
godot-native.9b1d6a450feded2c95258e81 Shortcut label editor/run Pause Running Project unknown editor/run/editor_run_bar.cpp 635 true Pause Running Project
godot-native.0c5d0c5ebb27a70faed6c441 Button editor/run Stop the currently running project. pressed -> EditorRunBar::stop_playing unknown editor/run/editor_run_bar.cpp 643 true Stop the currently running project.
godot-native.dae3fd5256d7076de543413f Shortcut label editor/run Stop Running Project unknown editor/run/editor_run_bar.cpp 647 true Stop Running Project
godot-native.5571d0d3b35f82689716b26a Localized message editor/run Run Current Scene unknown editor/run/editor_run_bar.cpp 666 true Run Current Scene
godot-native.4979ea58b7cccac2dcc4edef Item text (control type unresolved) editor/run Run Scene in Regular Mode unknown if: (add_play_xr_mode_options) editor/run/editor_run_bar.cpp 672 true Run Scene in Regular Mode
godot-native.2601566b03ddc3c873df87f2 Item text (control type unresolved) editor/run Run Scene in XR Mode unknown if: (add_play_xr_mode_options) editor/run/editor_run_bar.cpp 673 true Run Scene in XR Mode
godot-native.a46b896b1fc50f26988d9091 Text assignment (control type unresolved) editor/run Play the currently edited scene. unknown editor/run/editor_run_bar.cpp 685 true Play the currently edited scene.
godot-native.3056544783f226da9b49ca3f Localized message editor/run Run Specific Scene unknown editor/run/editor_run_bar.cpp 689 true Run Specific Scene
godot-native.6a573ef91283a0d2a64d4a45 Item text (control type unresolved) editor/run Run in Regular Mode unknown if: (add_play_xr_mode_options) editor/run/editor_run_bar.cpp 695 true Run in Regular Mode
godot-native.cdd59cd9e74afe38ba07d5a8 Item text (control type unresolved) editor/run Run in XR Mode unknown if: (add_play_xr_mode_options) editor/run/editor_run_bar.cpp 696 true Run in XR Mode
godot-native.8fbd8344491f5a65f4e8ccbd Text assignment (control type unresolved) editor/run Play a custom scene. unknown editor/run/editor_run_bar.cpp 708 true Play a custom scene.
godot-native.7bc965334c78e6b0741f9c5e Item text (control type unresolved) editor/run Enable Movie Maker Mode unknown editor/run/editor_run_bar.cpp 717 true Enable Movie Maker Mode
godot-native.ab1bca7cc1afffaef8c14879 Item text (control type unresolved) editor/run Open Movie Maker Settings... unknown editor/run/editor_run_bar.cpp 718 true Open Movie Maker Settings...
godot-native.fb68dfb90ad48b90a0828422 MenuButton editor/run Enable Movie Maker mode. The project will run at stable FPS and the visual and audio output will be recorded to a video file. unknown editor/run/editor_run_bar.cpp 724 true Enable Movie Maker mode. The project will run at stable FPS and the visual and audio output will be recorded to a video file.
godot-native.dd4aa94ff70e5d28b116d3ee MenuButton editor/run Enable Movie Maker Mode unknown editor/run/editor_run_bar.cpp 725 true Enable Movie Maker Mode
godot-native.76b2968ba3f1af3ae317f60e Localized message editor/run No runnable export preset found for this platform. Please add a runnable preset in the Export menu or define an existing preset as runnable. unknown if: (preset.is_null()) editor/run/editor_run_native.cpp 109 true No runnable export preset found for this platform. Please add a runnable preset in the Export menu or define an existing preset as runnable.
godot-native.a67495566532ae6795a1b317 Text assignment (control type unresolved) editor/run Warning: The CPU architecture "%s" is not active in your export preset. Run "Remote Deploy" anyway? unknown if: (!run_confirmed && !architecture.is_empty()) | if: (!is_arch_enabled) editor/run/editor_run_native.cpp 119 true Warning: The CPU architecture "%s" is not active in your export preset. Run "Remote Deploy" anyway?
godot-native.8d9caa8cb4554bc993b6cbc5 Shortcut label editor/run Deploy to First Device in List unknown editor/run/editor_run_native.cpp 176 true Deploy to First Device in List
godot-native.23542f767c384e04537ff073 Shortcut label editor/run Deploy to Second Device in List unknown editor/run/editor_run_native.cpp 178 true Deploy to Second Device in List
godot-native.9234a9588b6a2e34042bdc72 Shortcut label editor/run Deploy to Third Device in List unknown editor/run/editor_run_native.cpp 179 true Deploy to Third Device in List
godot-native.53f4fdf547a5215494fd801b Shortcut label editor/run Deploy to Fourth Device in List unknown editor/run/editor_run_native.cpp 180 true Deploy to Fourth Device in List
godot-native.74db29a66c549cde1fc0f51d MenuButton editor/run Remote Deploy unknown editor/run/editor_run_native.cpp 187 true Remote Deploy
godot-native.87ad0d3142285e2b7294c431 AcceptDialog editor/run Project Run unknown editor/run/editor_run_native.cpp 193 true Project Run
godot-native.4757c8ccc12b7b09c2edbdf5 Shortcut label editor/run Suspend/Resume Embedded Project unknown editor/run/game_view_plugin.cpp 433 true Suspend/Resume Embedded Project
godot-native.2611bd9ebd718b7dcc33efe2 Shortcut label editor/run Next Frame unknown editor/run/game_view_plugin.cpp 436 true Next Frame
godot-native.7e9fa1edef8ca2c592d241f5 Text assignment (control type unresolved) editor/run Connection impossible to the game process. unknown editor/run/game_view_plugin.cpp 618 true Connection impossible to the game process.
godot-native.057c3560c82e6dd24c5a5ed0 Localized message editor/run Window Dynamic Range unknown if else: (empty) | if: (menu_item_index < 0) editor/run/game_view_plugin.cpp 693 true Window Dynamic Range
godot-native.1e6143a98ff7e597499ebf54 Item text (control type unresolved) editor/run Loading... unknown if else: (empty) | if: (menu->get_item_index(WINDOW_REQUEST_HDR_OUTPUT) < 0) | if: (menu->get_item_index(WINDOW_HDR_OUTPUT_ERROR) < 0) editor/run/game_view_plugin.cpp 697 true Loading...
godot-native.0c77f7ffc054fe40b9425560 Text assignment (control type unresolved) editor/run Game starting... unknown switch: (available) | case: EMBED_AVAILABLE | if else: (embedded_process->is_embedding_completed()) | if: (embedded_process->is_embedding_in_progress()) editor/run/game_view_plugin.cpp 909 true Game starting...
godot-native.0188ce5861248391b10cde99 Text assignment (control type unresolved) editor/run Game running not embedded. unknown switch: (available) | case: EMBED_AVAILABLE | if else: (embedded_process->is_embedding_completed()) | if else: (embedded_process->is_embedding_in_progress()) | if: (EditorRunBar::get_singleton()->is_playing()) editor/run/game_view_plugin.cpp 911 true Game running not embedded.
godot-native.5cc73ffe1fb0954791556566 Text assignment (control type unresolved) editor/run Press play to start the game. unknown switch: (available) | case: EMBED_AVAILABLE | if else: (embedded_process->is_embedding_completed()) | if else: (embedded_process->is_embedding_in_progress()) | if else: (EditorRunBar::get_singleton()->is_playing()) | if: (embed_on_play) editor/run/game_view_plugin.cpp 913 true Press play to start the game.
godot-native.4ebc6982e478a70ac1eefa64 Text assignment (control type unresolved) editor/run Embedding is disabled. unknown switch: (available) | case: EMBED_AVAILABLE | if else: (embedded_process->is_embedding_completed()) | if else: (embedded_process->is_embedding_in_progress()) | if else: (EditorRunBar::get_singleton()->is_playing()) | if else: (embed_on_play) editor/run/game_view_plugin.cpp 915 true Embedding is disabled.
godot-native.13017a90fbbe7979d61a71ce Text assignment (control type unresolved) editor/run Game embedding not available on your OS. unknown switch: (available) | case: EMBED_NOT_AVAILABLE_FEATURE_NOT_SUPPORTED editor/run/game_view_plugin.cpp 919 true Game embedding not available on your OS.
godot-native.138df2510a1428a5b3976f4c Text assignment (control type unresolved) editor/run Game embedding not available for the Display Server: '%s'. Display Server can be modified in the Project Settings (Display > Display Server > Driver). unknown switch: (available) | case: EMBED_NOT_AVAILABLE_PROJECT_DISPLAY_DRIVER editor/run/game_view_plugin.cpp 922 true Game embedding not available for the Display Server: '%s'. Display Server can be modified in the Project Settings (Display > Display Server > Driver).
godot-native.19826610eab57e0773bde234 Localized message editor/run Game embedding not available when the game starts minimized. unknown switch: (available) | case: EMBED_NOT_AVAILABLE_MINIMIZED editor/run/game_view_plugin.cpp 925 true Game embedding not available when the game starts minimized.
godot-native.acfdf8420d28d711df4aab43 Localized message editor/run Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact. unknown switch: (available) | case: EMBED_NOT_AVAILABLE_MINIMIZED editor/run/game_view_plugin.cpp 925 true Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact.
godot-native.573b2bce59bd966bc2014465 Localized message editor/run Game embedding not available when the game starts maximized. unknown switch: (available) | case: EMBED_NOT_AVAILABLE_MAXIMIZED editor/run/game_view_plugin.cpp 928 true Game embedding not available when the game starts maximized.
godot-native.6213acd97d7f9c3f65fb8fc3 Localized message editor/run Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact. unknown switch: (available) | case: EMBED_NOT_AVAILABLE_MAXIMIZED editor/run/game_view_plugin.cpp 928 true Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact.
godot-native.586fa960cf5bfcf7c6d7e408 Localized message editor/run Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact. unknown switch: (available) | case: EMBED_NOT_AVAILABLE_FULLSCREEN editor/run/game_view_plugin.cpp 931 true Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact.
godot-native.621bb4e5d95c63fe43e7e618 Localized message editor/run Game embedding not available when the game starts in fullscreen. unknown switch: (available) | case: EMBED_NOT_AVAILABLE_FULLSCREEN editor/run/game_view_plugin.cpp 931 true Game embedding not available when the game starts in fullscreen.
godot-native.29ce9d43daddf77d8476e4ff Text assignment (control type unresolved) editor/run Game embedding not available in single window mode. unknown switch: (available) | case: EMBED_NOT_AVAILABLE_SINGLE_WINDOW_MODE editor/run/game_view_plugin.cpp 934 true Game embedding not available in single window mode.
godot-native.b6d30f59b98c2e087b8abe97 Text assignment (control type unresolved) editor/run Game embedding not available when the game starts in headless mode. unknown switch: (available) | case: EMBED_NOT_AVAILABLE_HEADLESS editor/run/game_view_plugin.cpp 937 true Game embedding not available when the game starts in headless mode.
godot-native.bdc176c02e17a65c31518d0d Localized message editor/run HDR unknown conditional_expression: hdr_output_enabled editor/run/game_view_plugin.cpp 965 true HDR
godot-native.0a16507d7fc6079834f68c13 Text assignment (control type unresolved) editor/run Window size: %s Mode: %s Maximum linear value: %.2f%s unknown editor/run/game_view_plugin.cpp 967 true Window size: %s Mode: %s Maximum linear value: %.2f%s
godot-native.91dea3dba17c21c81b05a589 Localized message editor/run SDR unknown conditional_expression else: hdr_output_enabled editor/run/game_view_plugin.cpp 970 true SDR
godot-native.e539c0a7047abf3ff7707b63 Localized message editor/run HDR unknown conditional_expression: hdr_output_enabled editor/run/game_view_plugin.cpp 970 true HDR
godot-native.b925d5455a926c3ea5fed6c9 Localized message editor/run Reference luminance: %.0f nits Maximum luminance: %.0f nits unknown conditional_expression: hdr_output_enabled editor/run/game_view_plugin.cpp 972 true Reference luminance: %.0f nits Maximum luminance: %.0f nits
godot-native.2efc3562c0eb2dac0a759110 Localized message editor/run Mute game audio. unknown conditional_expression else: debug_mute_audio editor/run/game_view_plugin.cpp 1012 true Mute game audio.
godot-native.bcd3d781f0633592d4f2da25 Localized message editor/run Unmute game audio. unknown conditional_expression: debug_mute_audio editor/run/game_view_plugin.cpp 1012 true Unmute game audio.
godot-native.3269b476db88fa110a92de4b Item text (control type unresolved) editor/run Request HDR Output unknown if: (display_server_supports_hdr_output && renderer_supports_hdr_output) | if: (request_hdr_output_index < 0) editor/run/game_view_plugin.cpp 1048 true Request HDR Output
godot-native.317ba0be0a3115e9eee9049f Localized message editor/run Window does not support HDR output. unknown if: (display_server_supports_hdr_output && renderer_supports_hdr_output) | if: (requested && !hdr_output_enabled) editor/run/game_view_plugin.cpp 1053 true Window does not support HDR output.
godot-native.9d2855e3e6039d77ffbb93da Localized message editor/run Move the game window to a screen that is operating in HDR mode. unknown if: (display_server_supports_hdr_output && renderer_supports_hdr_output) | if: (requested && !hdr_output_enabled) editor/run/game_view_plugin.cpp 1054 true Move the game window to a screen that is operating in HDR mode.
godot-native.8c4077b1293078e11ecc007b Localized message editor/run Display server does not support HDR output. unknown if else: (display_server_supports_hdr_output && renderer_supports_hdr_output) | conditional_expression: !display_server_supports_hdr_output editor/run/game_view_plugin.cpp 1065 true Display server does not support HDR output.
godot-native.ac97ccc285fb820b6a31d091 Localized message editor/run Renderer does not support HDR output. unknown if else: (display_server_supports_hdr_output && renderer_supports_hdr_output) | conditional_expression else: !display_server_supports_hdr_output editor/run/game_view_plugin.cpp 1066 true Renderer does not support HDR output.
godot-native.1e4e12072f92529cf2c21b82 Localized message editor/run Change the display/display_server/driver advanced project setting to a driver that supports HDR output. unknown if else: (display_server_supports_hdr_output && renderer_supports_hdr_output) | conditional_expression: !display_server_supports_hdr_output editor/run/game_view_plugin.cpp 1067 true Change the display/display_server/driver advanced project setting to a driver that supports HDR output.
godot-native.6d15449199c1c8dbdfa5e5d8 Localized message editor/run Change the rendering/renderer/rendering_method project setting to a renderer that supports HDR output and the rendering/rendering_device/driver advanced project setting to a driver that supports HDR output. unknown if else: (display_server_supports_hdr_output && renderer_supports_hdr_output) | conditional_expression else: !display_server_supports_hdr_output editor/run/game_view_plugin.cpp 1068 true Change the rendering/renderer/rendering_method project setting to a renderer that supports HDR output and the rendering/rendering_device/driver advanced project setting to a driver that supports HDR output.
godot-native.91843a01f117af5ec1c4b661 Text assignment (control type unresolved) editor/run %s+Alt+RMB: Show list of all nodes at position clicked. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/run/game_view_plugin.cpp 1125 true %s+Alt+RMB: Show list of all nodes at position clicked.
godot-native.658fcf7753b8c035ae1054e3 Button editor/run Suspend toggled -> GameView::_suspend_button_toggled unknown editor/run/game_view_plugin.cpp 1457 true Suspend
godot-native.cfb6af55872872974ff0195f Button editor/run Force pause at SceneTree level. Stops all processing, but you can still interact with the project. toggled -> GameView::_suspend_button_toggled unknown editor/run/game_view_plugin.cpp 1459 true Force pause at SceneTree level. Stops all processing, but you can still interact with the project.
godot-native.e974b6023d1cedda454349d3 Button editor/run Next Frame pressed -> GameViewDebugger::next_frame unknown editor/run/game_view_plugin.cpp 1465 true Next Frame
godot-native.6238805f6847e8f67c19dc79 MenuButton editor/run 1.0× unknown editor/run/game_view_plugin.cpp 1470 false
godot-native.9981a6a4d2cd6d1196ec94e8 MenuButton editor/run Change the game speed. unknown editor/run/game_view_plugin.cpp 1473 true Change the game speed.
godot-native.30e579c13597a96fb34be16f MenuButton editor/run Speed State unknown editor/run/game_view_plugin.cpp 1474 true Speed State
godot-native.cf17c98ec4f3e1465fd9b943 Button editor/run Reset the game speed. pressed -> GameView::_reset_time_scales unknown editor/run/game_view_plugin.cpp 1485 true Reset the game speed.
godot-native.0094f18cfb9cba9e1a1371b7 Button editor/run Reset Speed pressed -> GameView::_reset_time_scales unknown editor/run/game_view_plugin.cpp 1486 true Reset Speed
godot-native.69dce58993e29a400c2d3bcb Text assignment (control type unresolved) editor/run Input unknown editor/run/game_view_plugin.cpp 1496 true Input
godot-native.2fe77c364d675c3ee2ba2343 Text assignment (control type unresolved) editor/run Allow game input. unknown editor/run/game_view_plugin.cpp 1501 true Allow game input.
godot-native.f7d1d8bf409e3197896dc705 Text assignment (control type unresolved) editor/run 2D unknown editor/run/game_view_plugin.cpp 1505 true 2D
godot-native.222c2c2b2ca5c9c32dfd3d49 Text assignment (control type unresolved) editor/run Disable game input and allow to select Node2Ds, Controls, and manipulate the 2D camera. unknown editor/run/game_view_plugin.cpp 1509 true Disable game input and allow to select Node2Ds, Controls, and manipulate the 2D camera.
godot-native.f6a4f14604fa5d5eeb8d8fc4 Text assignment (control type unresolved) editor/run 3D unknown editor/run/game_view_plugin.cpp 1513 true 3D
godot-native.2d27a1ff5a1d100173a28b9c Text assignment (control type unresolved) editor/run Disable game input and allow to select Node3Ds and manipulate the 3D camera. unknown editor/run/game_view_plugin.cpp 1517 true Disable game input and allow to select Node3Ds and manipulate the 3D camera.
godot-native.4851d718a18961ee396af459 Text assignment (control type unresolved) editor/run Show list of selectable nodes at position clicked. unknown editor/run/game_view_plugin.cpp 1538 true Show list of selectable nodes at position clicked.
godot-native.17ff82a96fb99db3af6d4b50 Button editor/run Toggle Selection Visibility toggled -> GameView::_hide_selection_toggled unknown editor/run/game_view_plugin.cpp 1546 true Toggle Selection Visibility
godot-native.ce03eb732924fa65b1896523 MenuButton editor/run Selection Options unknown editor/run/game_view_plugin.cpp 1558 true Selection Options
godot-native.6fadf31d70835e43744da39d Item text (control type unresolved) editor/run Don't Select Locked Nodes unknown editor/run/game_view_plugin.cpp 1562 true Don't Select Locked Nodes
godot-native.ab34817a74dd44ccaded0ca6 Item text (control type unresolved) editor/run Select Group Over Children unknown editor/run/game_view_plugin.cpp 1563 true Select Group Over Children
godot-native.6645431053ffcb2d06a27536 Localized message editor/run Unmute game audio. unknown conditional_expression: debug_mute_audio editor/run/game_view_plugin.cpp 1582 true Unmute game audio.
godot-native.ba9b2707ef2e4aa45d46503a Localized message editor/run Mute game audio. unknown conditional_expression else: debug_mute_audio editor/run/game_view_plugin.cpp 1582 true Mute game audio.
godot-native.5237648aebe2a07d83899ecb Button editor/run Override the in-game camera. toggled -> GameView::_camera_override_button_toggled unknown editor/run/game_view_plugin.cpp 1593 true Override the in-game camera.
godot-native.53a7d5f7de9d49fc83030af0 MenuButton editor/run Camera Override Options unknown editor/run/game_view_plugin.cpp 1601 true Camera Override Options
godot-native.e0ecb8fc630d09ff386702d3 Item text (control type unresolved) editor/run Reset 2D Camera unknown editor/run/game_view_plugin.cpp 1605 true Reset 2D Camera
godot-native.699d1c9ce8316fc810bba822 Item text (control type unresolved) editor/run Reset 3D Camera unknown editor/run/game_view_plugin.cpp 1606 true Reset 3D Camera
godot-native.17ae374a996e7962f973eb1a Item text (control type unresolved) editor/run Manipulate In-Game unknown editor/run/game_view_plugin.cpp 1608 true Manipulate In-Game
godot-native.9d6d1a0892441efbf3f8b58b Item text (control type unresolved) editor/run Manipulate From Editors unknown editor/run/game_view_plugin.cpp 1610 true Manipulate From Editors
godot-native.cbd91a3c8745a97c7ac54ad6 MenuButton editor/run Game Window Options unknown editor/run/game_view_plugin.cpp 1637 true Game Window Options
godot-native.e3b101af48466d9451171278 Item text (control type unresolved) editor/run Embed Game on Next Play unknown editor/run/game_view_plugin.cpp 1641 true Embed Game on Next Play
godot-native.14d75a7c489ac487d9263382 Item text (control type unresolved) editor/run Make Game Workspace Floating on Next Play unknown editor/run/game_view_plugin.cpp 1642 true Make Game Workspace Floating on Next Play
godot-native.b85df8c38d4dec81a70c936a Localized message editor/run Embedded Window Sizing unknown editor/run/game_view_plugin.cpp 1644 true Embedded Window Sizing
godot-native.45f1d2bf3fb852a584ce49cc Item text (control type unresolved) editor/run Fixed Size unknown editor/run/game_view_plugin.cpp 1645 true Fixed Size
godot-native.d2481bedeb74e466af31d6ce Localized message editor/run Embedded game size is based on project settings. The 'Keep Aspect' mode is used when the Game Workspace is smaller than the desired size. unknown editor/run/game_view_plugin.cpp 1646 true Embedded game size is based on project settings. The 'Keep Aspect' mode is used when the Game Workspace is smaller than the desired size.
godot-native.45903613722e82d2bebe9469 Item text (control type unresolved) editor/run Keep Aspect Ratio unknown editor/run/game_view_plugin.cpp 1647 true Keep Aspect Ratio
godot-native.eaa8c402daab827350bff270 Localized message editor/run Keep the aspect ratio of the embedded game. unknown editor/run/game_view_plugin.cpp 1648 true Keep the aspect ratio of the embedded game.
godot-native.9f81136325c312c230508268 Item text (control type unresolved) editor/run Stretch to Fit unknown editor/run/game_view_plugin.cpp 1649 true Stretch to Fit
godot-native.b0bd60141b232acc2232cc8d Localized message editor/run Embedded game size stretches to fit the Game Workspace. unknown editor/run/game_view_plugin.cpp 1650 true Embedded game size stretches to fit the Game Workspace.
godot-native.580e8e858a49280430891f49 Localized message editor/run %s - Godot Engine unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | #ifdef: ANDROID_ENABLED editor/run/game_view_plugin.cpp 1751 true %s - Godot Engine
godot-native.d78a8343c92650a145a01484 Localized message editor/run Game Workspace unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | #ifdef: ANDROID_ENABLED editor/run/game_view_plugin.cpp 1751 true Game Workspace
godot-native.5fc40beb2fb6b8eb100750f5 Localized message editor/run Game unknown editor/run/game_view_plugin.h 315 true Game
godot-native.f218463029ec1bc2a6b28502 Localized message editor/run Enabled unknown editor/run/run_instances_dialog.cpp 89 true Enabled
godot-native.29eb4167c8b750fc7df4ceb3 Localized message editor/run Enabled unknown editor/run/run_instances_dialog.cpp 97 true Enabled
godot-native.0252e53d7a89d2239a8709dd Item text (control type unresolved) editor/run Clear unknown editor/run/run_instances_dialog.cpp 185 true Clear
godot-native.04a2a04edbc6fcbac4001d50 Item text (control type unresolved) editor/run Clear All unknown editor/run/run_instances_dialog.cpp 194 true Clear All
godot-native.4eab8bbbf86260afd73dbdd3 Localized message editor/run Run Instances unknown editor/run/run_instances_dialog.cpp 300 true Run Instances
godot-native.86a3167b1a1c90ea44e63329 Label editor/run Main Run Args: unknown editor/run/run_instances_dialog.cpp 323 true Main Run Args:
godot-native.0680665dab0e58c194ca4c8a Label editor/run Main Feature Tags: unknown editor/run/run_instances_dialog.cpp 329 true Main Feature Tags:
godot-native.6d62e820a2ea73d94566612d LineEdit editor/run Space-separated arguments, example: host player1 blue unknown editor/run/run_instances_dialog.cpp 337 true Space-separated arguments, example: host player1 blue
godot-native.ce68e83c477267e6e375b813 LineEdit editor/run Main Run Args: unknown editor/run/run_instances_dialog.cpp 338 true Main Run Args:
godot-native.d75aafdd98df63380010731c LineEdit editor/run Comma-separated tags, example: demo, steam, event unknown editor/run/run_instances_dialog.cpp 346 true Comma-separated tags, example: demo, steam, event
godot-native.df7a5b8598ef8ac963c72cfe LineEdit editor/run Main Feature Tags: unknown editor/run/run_instances_dialog.cpp 348 true Main Feature Tags:
godot-native.716e0f70b5c9129998e8a79a CheckBox editor/run Enable Multiple Instances pressed -> RunInstancesDialog::_start_main_timer | toggled -> SpinBox::set_editable unknown editor/run/run_instances_dialog.cpp 359 true Enable Multiple Instances
godot-native.7de6220addeadad7c1585fb5 SpinBox editor/run Number of Instances unknown editor/run/run_instances_dialog.cpp 368 true Number of Instances
godot-native.7589829cb0a4e2b9ce4f4c8c Localized message editor/run Override Main Run Args unknown editor/run/run_instances_dialog.cpp 387 true Override Main Run Args
godot-native.66233923705a001d70e94a60 Localized message editor/run Launch Arguments unknown editor/run/run_instances_dialog.cpp 389 true Launch Arguments
godot-native.853844dbf82c1681f01ab928 Localized message editor/run Override Main Tags unknown editor/run/run_instances_dialog.cpp 390 true Override Main Tags
godot-native.d3364fa8b36bf73ff50b82e1 Localized message editor/run Feature Tags unknown editor/run/run_instances_dialog.cpp 392 true Feature Tags
godot-native.7dba8887bd5717ba61d2e3b8 Localized message editor/scene/2d Move Origin to Geometric Center unknown switch: (p_option) | case: CENTER_POLY editor/scene/2d/abstract_polygon_2d_editor.cpp 196 true Move Origin to Geometric Center
godot-native.362537ceefab90ed32d0024d Localized message editor/scene/2d Create Polygon unknown if else: (_is_line()) | if: (wip.size() >= (_is_line() ? 2 : 3)) editor/scene/2d/abstract_polygon_2d_editor.cpp 278 true Create Polygon
godot-native.c431a76690e82add18c9e86e Text assignment (control type unresolved) editor/scene/2d Create points. unknown if else: (p_disable) editor/scene/2d/abstract_polygon_2d_editor.cpp 317 true Create points.
godot-native.1839baaf5c239cc784d47209 Text assignment (control type unresolved) editor/scene/2d Edit points. LMB: Move Point RMB: Erase Point unknown if else: (p_disable) editor/scene/2d/abstract_polygon_2d_editor.cpp 318 true Edit points. LMB: Move Point RMB: Erase Point
godot-native.426112ccfe904219bfb12a39 Text assignment (control type unresolved) editor/scene/2d Erase points. unknown if else: (p_disable) editor/scene/2d/abstract_polygon_2d_editor.cpp 319 true Erase points.
godot-native.a121c72e8397f510de2d4382 Text assignment (control type unresolved) editor/scene/2d Move center of gravity to geometric center. unknown if else: (p_disable) editor/scene/2d/abstract_polygon_2d_editor.cpp 320 true Move center of gravity to geometric center.
godot-native.9eec06b4cb96523c89e627c5 Localized message editor/scene/2d Move Geometric Center unknown editor/scene/2d/abstract_polygon_2d_editor.cpp 330 true Move Geometric Center
godot-native.85e6c9cac3c0db88308148ff Localized message editor/scene/2d Edit Polygon unknown if: (mb.is_valid()) | if: (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if else: (closest.valid()) | if: (insert.valid()) | if: (vertices.size() < (_is_line() ? 2 : 3)) editor/scene/2d/abstract_polygon_2d_editor.cpp 401 true Edit Polygon
godot-native.06226823640ff74a7510d130 Localized message editor/scene/2d Insert Point unknown if: (mb.is_valid()) | if: (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if else: (closest.valid()) | if: (insert.valid()) | if else: (vertices.size() < (_is_line() ? 2 : 3)) editor/scene/2d/abstract_polygon_2d_editor.cpp 413 true Insert Point
godot-native.0562395388ca1c42cc4969f8 Localized message editor/scene/2d Edit Polygon unknown if: (mb.is_valid()) | if: (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (edited_point.valid()) | if: (original_mouse_pos != gpoint) editor/scene/2d/abstract_polygon_2d_editor.cpp 427 true Edit Polygon
godot-native.3ae6c33d8b0f16a885031909 Localized message editor/scene/2d Insert Point unknown if: (mb.is_valid()) | if: (mode == MODE_CREATE) | if: (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) | if: (_is_line()) editor/scene/2d/abstract_polygon_2d_editor.cpp 461 true Insert Point
godot-native.e7423f44e9bcf2d008880c30 Localized message editor/scene/2d Edit Polygon (Remove Point) unknown if: (vertices.size() > (_is_line() ? 2 : 3)) editor/scene/2d/abstract_polygon_2d_editor.cpp 801 true Edit Polygon (Remove Point)
godot-native.6725c2464962ac29a58b555b Localized message editor/scene/2d Remove Polygon And Point unknown if else: (vertices.size() > (_is_line() ? 2 : 3)) editor/scene/2d/abstract_polygon_2d_editor.cpp 805 true Remove Polygon And Point
godot-native.ad482f6988acd7bb53c66347 Button editor/scene/2d Create Polygon Points unknown editor/scene/2d/abstract_polygon_2d_editor.cpp 901 true Create Polygon Points
godot-native.e427910618234e25447990e0 Button editor/scene/2d Edit Polygon Points unknown editor/scene/2d/abstract_polygon_2d_editor.cpp 908 true Edit Polygon Points
godot-native.8d387b4215ce789c2f669c2b Button editor/scene/2d Delete Polygon Points unknown editor/scene/2d/abstract_polygon_2d_editor.cpp 915 true Delete Polygon Points
godot-native.56bca54ef8d11e26f13d8a6d Localized message editor/scene/2d Create unknown editor/scene/2d/abstract_polygon_2d_editor.cpp 928 true Create
godot-native.4d1747f8368b2cfff1f4e2c4 Localized message editor/scene/2d Edit Camera2D Limits unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (drag_type != Drag::NONE) editor/scene/2d/camera_2d_editor_plugin.cpp 85 true Edit Camera2D Limits
godot-native.1d7b8597594f48bad44ce3c5 Localized message editor/scene/2d Snap Camera2D Limits to the Viewport unknown switch: (p_option) | case: MENU_SNAP_LIMITS_TO_VIEWPORT editor/scene/2d/camera_2d_editor_plugin.cpp 190 true Snap Camera2D Limits to the Viewport
godot-native.b3bbd505b718582df5709958 MenuButton editor/scene/2d Camera2D unknown editor/scene/2d/camera_2d_editor_plugin.cpp 306 true Camera2D
godot-native.dc2e2e56b75013ec94dca040 Item text (control type unresolved) editor/scene/2d Snap the Limits to the Viewport unknown editor/scene/2d/camera_2d_editor_plugin.cpp 309 true Snap the Limits to the Viewport
godot-native.b8ab9b1d48419932ecc194e0 Localized message editor/scene/2d Create Occluder Polygon unknown editor/scene/2d/light_occluder_2d_editor_plugin.cpp 101 true Create Occluder Polygon
godot-native.4c768258b0ad925507bb68ad Localized message editor/scene/2d Convert to Parallax2D unknown editor/scene/2d/parallax_background_editor_plugin.cpp 71 true Convert to Parallax2D
godot-native.a8643792a14d458a1405bc7c Item text (control type unresolved) editor/scene/2d Convert to Parallax2D unknown editor/scene/2d/parallax_background_editor_plugin.cpp 134 true Convert to Parallax2D
godot-native.23a30851205dd44c6b9067f3 MenuButton editor/scene/2d ParallaxBackground unknown editor/scene/2d/parallax_background_editor_plugin.cpp 135 true ParallaxBackground
godot-native.e83ac8293fc3021aefbce915 Item text (control type unresolved) editor/scene/2d Generate Visibility Rect unknown editor/scene/2d/particles_2d_editor_plugin.cpp 64 true Generate Visibility Rect
godot-native.522f7da35a89e24b67f9cbdc ConfirmationDialog editor/scene/2d Load Emission Mask confirmed -> Particles2DEditorPlugin::_generate_emission_mask | theme_changed -> Particles2DEditorPlugin::_theme_changed unknown editor/scene/2d/particles_2d_editor_plugin.cpp 246 true Load Emission Mask
godot-native.341fc761641e285d23c6af2c Localized message editor/scene/2d Mask Texture unknown editor/scene/2d/particles_2d_editor_plugin.cpp 264 true Mask Texture
godot-native.365f559c81f6689f54bd3fab Menu/list item editor/scene/2d Solid Pixels unknown editor/scene/2d/particles_2d_editor_plugin.cpp 267 true Solid Pixels
godot-native.f829731d908f142872cb077a Menu/list item editor/scene/2d Border Pixels unknown editor/scene/2d/particles_2d_editor_plugin.cpp 268 true Border Pixels
godot-native.b5ca7e1fa2c9f6fce0853881 Localized message editor/scene/2d Mask Mode unknown editor/scene/2d/particles_2d_editor_plugin.cpp 270 true Mask Mode
godot-native.12b95f6d424796f4cb443501 Menu/list item editor/scene/2d None unknown editor/scene/2d/particles_2d_editor_plugin.cpp 273 true None
godot-native.4e9e91ba48f8d9a84cb5d71f Menu/list item editor/scene/2d Generate unknown editor/scene/2d/particles_2d_editor_plugin.cpp 274 true Generate
godot-native.0627d1c01c2cfa3297340f3d Menu/list item editor/scene/2d Texture unknown editor/scene/2d/particles_2d_editor_plugin.cpp 275 true Texture
godot-native.1159208d1178fa34142a2bbd Localized message editor/scene/2d Direction Mode unknown editor/scene/2d/particles_2d_editor_plugin.cpp 278 true Direction Mode
godot-native.505da1eaaf2b247ce2892ed8 Label editor/scene/2d Direction Texture unknown editor/scene/2d/particles_2d_editor_plugin.cpp 281 true Direction Texture
godot-native.54207335594fcd0ffd8418a3 Localized message editor/scene/2d Options unknown editor/scene/2d/particles_2d_editor_plugin.cpp 300 true Options
godot-native.f00b926feaf84c99a0e6abfa CheckBox editor/scene/2d Centered unknown editor/scene/2d/particles_2d_editor_plugin.cpp 302 true Centered
godot-native.219315885c65aa9674302a4e CheckBox editor/scene/2d Copy Color from Mask Texture unknown editor/scene/2d/particles_2d_editor_plugin.cpp 305 true Copy Color from Mask Texture
godot-native.1ce2f3b4683f94bbe2b81e48 Localized message editor/scene/2d Generating Visibility Rect (Waiting for Particle Simulation) unknown editor/scene/2d/particles_2d_editor_plugin.cpp 392 true Generating Visibility Rect (Waiting for Particle Simulation)
godot-native.a0ab65dff57d6692504c5f45 Localized message editor/scene/2d Generating... unknown while: (running < time) editor/scene/2d/particles_2d_editor_plugin.cpp 403 true Generating...
godot-native.adc1b2c9e900c81b572dc03d Localized message editor/scene/2d Generate Visibility Rect unknown editor/scene/2d/particles_2d_editor_plugin.cpp 421 true Generate Visibility Rect
godot-native.f27b8d108fb5b58105ac1c81 Localized message editor/scene/2d Loading emission mask requires ParticleProcessMaterial. unknown if: (p_idx == MENU_LOAD_EMISSION_MASK) | if: (particles && particles->get_process_material().is_null()) editor/scene/2d/particles_2d_editor_plugin.cpp 444 true Loading emission mask requires ParticleProcessMaterial.
godot-native.effeffea0e1b03b6ebb4e67c Item text (control type unresolved) editor/scene/2d Load Emission Mask unknown editor/scene/2d/particles_2d_editor_plugin.cpp 455 true Load Emission Mask
godot-native.53e4053b2fe2a858ac343783 Text assignment (control type unresolved) editor/scene/2d Failed to load mask texture. unknown if: (err != OK) editor/scene/2d/particles_2d_editor_plugin.cpp 476 true Failed to load mask texture.
godot-native.518881cff39ad0b69d3404d4 Text assignment (control type unresolved) editor/scene/2d Failed to convert mask texture to RGBA8. unknown if: (mask_img->get_format() != Image::FORMAT_RGBA8) editor/scene/2d/particles_2d_editor_plugin.cpp 488 true Failed to convert mask texture to RGBA8.
godot-native.0b8f414e796581153bbfcf16 Text assignment (control type unresolved) editor/scene/2d Mask texture has an invalid size. unknown if: (mask_img_size.width == 0 || mask_img_size.height == 0) editor/scene/2d/particles_2d_editor_plugin.cpp 496 true Mask texture has an invalid size.
godot-native.acb91b0e6b0c991273baa1aa Text assignment (control type unresolved) editor/scene/2d Failed to load direction texture. unknown if: (direction_mode == DIRECTION_MODE_TEXTURE) | if: (err != OK) editor/scene/2d/particles_2d_editor_plugin.cpp 512 true Failed to load direction texture.
godot-native.b0c28c54923a54938b36acf7 Text assignment (control type unresolved) editor/scene/2d Failed to convert direction texture to RGBA8. unknown if: (direction_mode == DIRECTION_MODE_TEXTURE) | if: (direction_img->get_format() != Image::FORMAT_RGBA8) editor/scene/2d/particles_2d_editor_plugin.cpp 524 true Failed to convert direction texture to RGBA8.
godot-native.6d017181e5424a5747a43c4e Text assignment (control type unresolved) editor/scene/2d Direction texture has an invalid size. It must have the same size as the mask texture. unknown if: (direction_mode == DIRECTION_MODE_TEXTURE) | if: (direction_img_size.width == 0 || direction_img_size.height == 0 || direction_img_size != mask_img_size) editor/scene/2d/particles_2d_editor_plugin.cpp 533 true Direction texture has an invalid size. It must have the same size as the mask texture.
godot-native.66a93438dccffe5220c576c7 Localized message editor/scene/2d Load Emission Mask unknown editor/scene/2d/particles_2d_editor_plugin.cpp 578 true Load Emission Mask
godot-native.cfc29143a847a511b5dabd8f Localized message editor/scene/2d GPUParticles2D unknown editor/scene/2d/particles_2d_editor_plugin.cpp 657 true GPUParticles2D
godot-native.91c20a083eb350bdc7da1b18 Localized message editor/scene/2d Convert to CPUParticles2D unknown editor/scene/2d/particles_2d_editor_plugin.cpp 658 true Convert to CPUParticles2D
godot-native.c98b53f8182dc2cdc908189e ConfirmationDialog editor/scene/2d Generate Visibility Rect confirmed -> GPUParticles2DEditorPlugin::_generate_visibility_rect unknown editor/scene/2d/particles_2d_editor_plugin.cpp 661 true Generate Visibility Rect
godot-native.f2cc073343afd1b3aed83ed6 Localized message editor/scene/2d Generation Time (sec): unknown editor/scene/2d/particles_2d_editor_plugin.cpp 670 true Generation Time (sec):
godot-native.e5ade22ff26fd45bbaec5cfd Localized message editor/scene/2d Load Emission Mask unknown editor/scene/2d/particles_2d_editor_plugin.cpp 701 true Load Emission Mask
godot-native.b2d1063d19b216edcbc71a00 Localized message editor/scene/2d CPUParticles2D unknown editor/scene/2d/particles_2d_editor_plugin.cpp 755 true CPUParticles2D
godot-native.1aebb84cd2941a9539e12a47 Localized message editor/scene/2d Convert to GPUParticles2D unknown editor/scene/2d/particles_2d_editor_plugin.cpp 756 true Convert to GPUParticles2D
godot-native.692706e2f435a8387b381b87 Localized message editor/scene/2d Remove Point from Curve unknown if: (mb.is_valid()) | if: (mb->is_pressed() && action == ACTION_NONE) | for: i < curve->get_point_count() | if: ((mb->get_button_index() == MouseButton::RIGHT && (mode == MODE_EDIT || mode == MODE_CREATE)) || (mb->get_button_index() == MouseButton::LEFT && mode == MODE_DELETE)) | if: (dist_to_p < grab_threshold) editor/scene/2d/path_2d_editor_plugin.cpp 144 true Remove Point from Curve
godot-native.ab6af165394dcd1eeceffc3f Localized message editor/scene/2d Remove Out-Control from Curve unknown if: (mb.is_valid()) | if: (mb->is_pressed() && action == ACTION_NONE) | for: i < curve->get_point_count() | if: ((mb->get_button_index() == MouseButton::RIGHT && (mode == MODE_EDIT || mode == MODE_CREATE)) || (mb->get_button_index() == MouseButton::LEFT && mode == MODE_DELETE)) | if else: (dist_to_p < grab_threshold) | if: (dist_to_p_out < grab_threshold) editor/scene/2d/path_2d_editor_plugin.cpp 152 true Remove Out-Control from Curve
godot-native.a1c074c720d765b91e34af60 Localized message editor/scene/2d Remove In-Control from Curve unknown if: (mb.is_valid()) | if: (mb->is_pressed() && action == ACTION_NONE) | for: i < curve->get_point_count() | if: ((mb->get_button_index() == MouseButton::RIGHT && (mode == MODE_EDIT || mode == MODE_CREATE)) || (mb->get_button_index() == MouseButton::LEFT && mode == MODE_DELETE)) | if else: (dist_to_p < grab_threshold) | if else: (dist_to_p_out < grab_threshold) | if: (dist_to_p_in < grab_threshold) editor/scene/2d/path_2d_editor_plugin.cpp 160 true Remove In-Control from Curve
godot-native.1b7bf672ad3930e554525799 Localized message editor/scene/2d Move Point in Curve unknown if: (mb.is_valid()) | if: (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && action != ACTION_NONE) | switch: (action) | case: ACTION_MOVING_POINT | if: (original_mouse_pos != gpoint) editor/scene/2d/path_2d_editor_plugin.cpp 239 true Move Point in Curve
godot-native.a07edc3d8f8cbb486edec8e8 Localized message editor/scene/2d Add Point to Curve unknown if: (mb.is_valid()) | if: (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && action != ACTION_NONE) | switch: (action) | case: ACTION_MOVING_NEW_POINT editor/scene/2d/path_2d_editor_plugin.cpp 248 true Add Point to Curve
godot-native.f59965299bbeec5e08ce6ca3 Localized message editor/scene/2d Split Curve unknown if: (mb.is_valid()) | if: (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && action != ACTION_NONE) | switch: (action) | case: ACTION_MOVING_NEW_POINT_FROM_SPLIT editor/scene/2d/path_2d_editor_plugin.cpp 258 true Split Curve
godot-native.da2f93b9a19d2605f0659d48 Localized message editor/scene/2d Move In-Control in Curve unknown if: (mb.is_valid()) | if: (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && action != ACTION_NONE) | switch: (action) | case: ACTION_MOVING_IN | if: (original_mouse_pos != gpoint) editor/scene/2d/path_2d_editor_plugin.cpp 269 true Move In-Control in Curve
godot-native.6cec5daae6315377a8ff1c1b Localized message editor/scene/2d Move Out-Control in Curve unknown if: (mb.is_valid()) | if: (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && action != ACTION_NONE) | switch: (action) | case: ACTION_MOVING_OUT | if: (original_mouse_pos != gpoint) editor/scene/2d/path_2d_editor_plugin.cpp 285 true Move Out-Control in Curve
godot-native.cf0bb6b6138c5831e18818b9 Localized message editor/scene/2d Close the Curve unknown if else: (p_mode == MODE_CREATE) | if else: (p_mode == MODE_EDIT) | if else: (p_mode == MODE_EDIT_CURVE) | if else: (p_mode == MODE_DELETE) | if: (p_mode == MODE_CLOSE) editor/scene/2d/path_2d_editor_plugin.cpp 703 true Close the Curve
godot-native.935b73c354f7bf411e3cb8aa Localized message editor/scene/2d Clear Curve Points unknown if else: (p_mode == MODE_CREATE) | if else: (p_mode == MODE_EDIT) | if else: (p_mode == MODE_EDIT_CURVE) | if else: (p_mode == MODE_DELETE) | if else: (p_mode == MODE_CLOSE) | if: (p_mode == MODE_CLEAR_POINTS) editor/scene/2d/path_2d_editor_plugin.cpp 720 true Clear Curve Points
godot-native.02c33e4f46ffecb50abf3195 Localized message editor/scene/2d Create Curve in Path2D unknown editor/scene/2d/path_2d_editor_plugin.cpp 793 true Create Curve in Path2D
godot-native.0bdbc17ec0e3bb7a8a817b82 Localized message editor/scene/2d %s+Click: Add Point unknown editor/scene/2d/path_2d_editor_plugin.cpp 855 true %s+Click: Add Point
godot-native.213e81b4dc9996ea2c7e932b Localized message editor/scene/2d Right Click: Delete Point unknown editor/scene/2d/path_2d_editor_plugin.cpp 855 true Right Click: Delete Point
godot-native.73fc713b8dc1be0cbe56f0dc Localized message editor/scene/2d Left Click: Split Segment (in curve) unknown editor/scene/2d/path_2d_editor_plugin.cpp 855 true Left Click: Split Segment (in curve)
godot-native.882641831b3a4903aa5477b0 Localized message editor/scene/2d Shift+Drag: Select Control Points unknown editor/scene/2d/path_2d_editor_plugin.cpp 855 true Shift+Drag: Select Control Points
godot-native.8e37086cc058c948f89a0f0f Localized message editor/scene/2d Select Points unknown editor/scene/2d/path_2d_editor_plugin.cpp 855 true Select Points
godot-native.57d0b3750b2d78a44bdba985 Button editor/scene/2d Select Points unknown editor/scene/2d/path_2d_editor_plugin.cpp 856 true Select Points
godot-native.67019c5bacced0a9093b32bd Button editor/scene/2d Select Control Points (Shift+Drag) unknown editor/scene/2d/path_2d_editor_plugin.cpp 864 true Select Control Points (Shift+Drag)
godot-native.e3b311e6cf97b132160b9582 Button editor/scene/2d Select Control Points unknown editor/scene/2d/path_2d_editor_plugin.cpp 865 true Select Control Points
godot-native.3d33d2266e33442412613bac Localized message editor/scene/2d Right Click: Delete Point unknown editor/scene/2d/path_2d_editor_plugin.cpp 873 true Right Click: Delete Point
godot-native.7d3e3604d9af81276129b974 Localized message editor/scene/2d Add Point (in empty space) unknown editor/scene/2d/path_2d_editor_plugin.cpp 873 true Add Point (in empty space)
godot-native.9c6d77448e6f151a6497d69a Button editor/scene/2d Add Point (in empty space) unknown editor/scene/2d/path_2d_editor_plugin.cpp 874 true Add Point (in empty space)
godot-native.872df027b9ddcd22e8de8027 Button editor/scene/2d Delete Point unknown editor/scene/2d/path_2d_editor_plugin.cpp 882 true Delete Point
godot-native.4867f530415d8d9f8811f543 Button editor/scene/2d Close Curve unknown editor/scene/2d/path_2d_editor_plugin.cpp 889 true Close Curve
godot-native.4eef4b9e27ee884fcd9e2346 Button editor/scene/2d Clear Points pressed -> Path2DEditor::_confirm_clear_points unknown editor/scene/2d/path_2d_editor_plugin.cpp 896 true Clear Points
godot-native.9ddf61c36775dad0d09703a7 ConfirmationDialog editor/scene/2d Please Confirm... unknown editor/scene/2d/path_2d_editor_plugin.cpp 901 true Please Confirm...
godot-native.46a10d6ac9391cb1b1b4a225 ConfirmationDialog editor/scene/2d Remove all curve points? unknown editor/scene/2d/path_2d_editor_plugin.cpp 902 true Remove all curve points?
godot-native.c80804da64aecaf798f439bd MenuButton editor/scene/2d Options unknown editor/scene/2d/path_2d_editor_plugin.cpp 909 true Options
godot-native.c54a7d510c437784fd74add5 Item text (control type unresolved) editor/scene/2d Mirror Handle Angles unknown editor/scene/2d/path_2d_editor_plugin.cpp 913 true Mirror Handle Angles
godot-native.0c7d9eaa7e3169d08d200a33 Item text (control type unresolved) editor/scene/2d Mirror Handle Lengths unknown editor/scene/2d/path_2d_editor_plugin.cpp 915 true Mirror Handle Lengths
godot-native.9c884dde0c05239034842ac6 Button editor/scene/2d Create Curve pressed -> Path2DEditor::_create_curve unknown editor/scene/2d/path_2d_editor_plugin.cpp 922 true Create Curve
godot-native.87b234a9002ffd6639373e7e Localized message editor/scene/2d/physics Set Target Position unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (pressed) | if: (original_mouse_pos != gpoint) editor/scene/2d/physics/cast_2d_editor_plugin.cpp 93 true Set Target Position
godot-native.099d21fc81bfeb93ea7580bc Localized message editor/scene/2d/physics Set Handle unknown editor/scene/2d/physics/collision_shape_2d_editor_plugin.cpp 243 true Set Handle
godot-native.caeae22c3b9db6827456e5b9 Text assignment (control type unresolved) editor/scene/2d The skeleton property of the Polygon2D does not point to a Skeleton2D node unknown if: (!node->has_node(node->get_skeleton())) editor/scene/2d/polygon_2d_editor_plugin.cpp 160 true The skeleton property of the Polygon2D does not point to a Skeleton2D node
godot-native.1bfc1f5cd4738953c3c53675 Text assignment (control type unresolved) editor/scene/2d The skeleton property of the Polygon2D does not point to a Skeleton2D node unknown if: (!skeleton) editor/scene/2d/polygon_2d_editor_plugin.cpp 171 true The skeleton property of the Polygon2D does not point to a Skeleton2D node
godot-native.6951a8a9e232310217eb840e Localized message editor/scene/2d Sync Bones unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 202 true Sync Bones
godot-native.c5152fd2da4398bb61f70bbd Localized message editor/scene/2d Create UV Map unknown switch: (p_option) | case: MENU_POLYGON_TO_UV editor/scene/2d/polygon_2d_editor_plugin.cpp 325 true Create UV Map
godot-native.4469dfdec5e5f205bfbb1efa Localized message editor/scene/2d Create Polygon unknown switch: (p_option) | case: MENU_UV_TO_POLYGON editor/scene/2d/polygon_2d_editor_plugin.cpp 337 true Create Polygon
godot-native.e758aa0255a83384c95312eb Localized message editor/scene/2d Create UV Map unknown switch: (p_option) | case: MENU_UV_CLEAR editor/scene/2d/polygon_2d_editor_plugin.cpp 347 true Create UV Map
godot-native.f6ed85fbba4990ebe688a86c Localized message editor/scene/2d Polygon 2D has internal vertices, so it can no longer be edited in the viewport. unknown if: (node->get_internal_vertex_count() > 0) editor/scene/2d/polygon_2d_editor_plugin.cpp 389 true Polygon 2D has internal vertices, so it can no longer be edited in the viewport.
godot-native.f9496514e66a0662c30bf6c9 Localized message editor/scene/2d Create Polygon & UV unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (current_action == ACTION_CREATE) | if else: (!is_creating) | if: (editing_points.size() > 2 && tuv.distance_to(editing_points[0]) < (8 / draw_zoom)) editor/scene/2d/polygon_2d_editor_plugin.cpp 506 true Create Polygon & UV
godot-native.1d5b241c0154c26dd2cbe1d9 Localized message editor/scene/2d Create Internal Vertex unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (current_action == ACTION_CREATE_INTERNAL) editor/scene/2d/polygon_2d_editor_plugin.cpp 553 true Create Internal Vertex
godot-native.e68a4ef0fb1c0992ca3c1921 Localized message editor/scene/2d Remove Internal Vertex unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (current_action == ACTION_REMOVE_INTERNAL) editor/scene/2d/polygon_2d_editor_plugin.cpp 610 true Remove Internal Vertex
godot-native.7a1b2cdf154f53fbcdab099b Text assignment (control type unresolved) editor/scene/2d Invalid Polygon (need 3 different vertices) unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (current_action == ACTION_ADD_POLYGON) | if: (closest != -1) | if: (polygon_create.size() && closest == polygon_create[0]) | if: (polygon_create.size() < 3) editor/scene/2d/polygon_2d_editor_plugin.cpp 676 true Invalid Polygon (need 3 different vertices)
godot-native.3bfccdf530c0c64ce84d78c3 Localized message editor/scene/2d Add Custom Polygon unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (current_action == ACTION_ADD_POLYGON) | if: (closest != -1) | if: (polygon_create.size() && closest == polygon_create[0]) | if else: (polygon_create.size() < 3) editor/scene/2d/polygon_2d_editor_plugin.cpp 684 true Add Custom Polygon
godot-native.35afa9ff8dc85eb22c9b00cd Localized message editor/scene/2d Remove Custom Polygon unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (current_action == ACTION_REMOVE_POLYGON) | if: (erase_index != -1) editor/scene/2d/polygon_2d_editor_plugin.cpp 723 true Remove Custom Polygon
godot-native.2a54089679e6c5e4c4f0930b Localized message editor/scene/2d Transform UV Map unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (is_dragging && !is_creating) | if: (current_mode == MODE_UV) editor/scene/2d/polygon_2d_editor_plugin.cpp 749 true Transform UV Map
godot-native.4b37df1f22fc1c0d003789c6 Localized message editor/scene/2d Transform Polygon unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (is_dragging && !is_creating) | if else: (current_mode == MODE_UV) | if: (current_mode == MODE_POINTS) | switch: (current_action) | case: ACTION_SCALE editor/scene/2d/polygon_2d_editor_plugin.cpp 759 true Transform Polygon
godot-native.9aeece40e74c9a9a58793579 Localized message editor/scene/2d Paint Bone Weights unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (bone_painting) editor/scene/2d/polygon_2d_editor_plugin.cpp 773 true Paint Bone Weights
godot-native.350669bc21f9949f3f48efb5 Localized message editor/scene/2d Polygon unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1344 true Polygon
godot-native.c91cc1342924fa8754523bc5 Localized message editor/scene/2d Toggle Polygon Dock unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1346 true Toggle Polygon Dock
godot-native.58027ea9fe4c0679aec73e61 Text assignment (control type unresolved) editor/scene/2d Points unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1368 true Points
godot-native.dd2a0fd12202803cb31029da Text assignment (control type unresolved) editor/scene/2d Polygons unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1369 true Polygons
godot-native.26fa7e345dd9bb43847aa04c Text assignment (control type unresolved) editor/scene/2d UV unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1370 true UV
godot-native.3f4fe9dbdb4f72ed17f87c75 Text assignment (control type unresolved) editor/scene/2d Bones unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1371 true Bones
godot-native.097dba22554faba4943bccab Text assignment (control type unresolved) editor/scene/2d Create Polygon unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1385 true Create Polygon
godot-native.2b576b80d210cb2a1e4bbe48 Text assignment (control type unresolved) editor/scene/2d Create Internal Vertex unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1386 true Create Internal Vertex
godot-native.df9bfbc9bcb5c45f2b176df6 Text assignment (control type unresolved) editor/scene/2d Remove Internal Vertex unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1387 true Remove Internal Vertex
godot-native.1cb3eb5e9b896de919f4ff38 Localized message editor/scene/2d Shift: Move All unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1390 true Shift: Move All
godot-native.44677e68beddefadef423df8 Localized message editor/scene/2d %s: Rotate unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1390 true %s: Rotate
godot-native.89663e11273961df85184a5e Localized message editor/scene/2d %s + Shift: Scale unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1390 true %s + Shift: Scale
godot-native.90f43e350a000b8f940aa245 Localized message editor/scene/2d Move Points unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1390 true Move Points
godot-native.5651038679cc0ba673c61bdc Text assignment (control type unresolved) editor/scene/2d Move Polygon unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1391 true Move Polygon
godot-native.5a63940296ae36c0101a1f20 Text assignment (control type unresolved) editor/scene/2d Rotate Polygon unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1392 true Rotate Polygon
godot-native.733331cdd4f5c0415c5b268c Text assignment (control type unresolved) editor/scene/2d Scale Polygon unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1393 true Scale Polygon
godot-native.aba0b97837a77c365a846e81 Text assignment (control type unresolved) editor/scene/2d Create a custom polygon. Enables custom polygon rendering. unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1394 true Create a custom polygon. Enables custom polygon rendering.
godot-native.7b16477f99b2e67a27718dd0 Text assignment (control type unresolved) editor/scene/2d Remove a custom polygon. If none remain, custom polygon rendering is disabled. unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1395 true Remove a custom polygon. If none remain, custom polygon rendering is disabled.
godot-native.483eec68875a647a06775d3d Text assignment (control type unresolved) editor/scene/2d Paint weights with specified intensity. unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1396 true Paint weights with specified intensity.
godot-native.a7cdd100dcf33a35a5d05b2f Text assignment (control type unresolved) editor/scene/2d Unpaint weights with specified intensity. unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1397 true Unpaint weights with specified intensity.
godot-native.21c900d19d7bbcbf53f2a7f7 Text assignment (control type unresolved) editor/scene/2d Create Polygon unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1399 true Create Polygon
godot-native.0a28866aec081690c8c56b58 Text assignment (control type unresolved) editor/scene/2d Create Internal Vertex unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1400 true Create Internal Vertex
godot-native.77d6bea4b0f55fefe0ce7c8c Text assignment (control type unresolved) editor/scene/2d Remove Internal Vertex unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1401 true Remove Internal Vertex
godot-native.787e5e379f3d1c50af256d0a Text assignment (control type unresolved) editor/scene/2d Move Points unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1402 true Move Points
godot-native.1ff93eff92dcd875f8869d80 Text assignment (control type unresolved) editor/scene/2d Move Polygon unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1403 true Move Polygon
godot-native.24fa009bba2469063baa2f5f Text assignment (control type unresolved) editor/scene/2d Rotate Polygon unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1404 true Rotate Polygon
godot-native.f3d1024d88bac92aea1af3e1 Text assignment (control type unresolved) editor/scene/2d Scale Polygon unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1405 true Scale Polygon
godot-native.c1f1d50a6faeed0761968508 Text assignment (control type unresolved) editor/scene/2d Create a custom polygon. Enables custom polygon rendering. unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1406 true Create a custom polygon. Enables custom polygon rendering.
godot-native.c1bf158421627ab42cce5221 Text assignment (control type unresolved) editor/scene/2d Remove a custom polygon. If none remain, custom polygon rendering is disabled. unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1407 true Remove a custom polygon. If none remain, custom polygon rendering is disabled.
godot-native.d14fd222193a7a485e63854b Text assignment (control type unresolved) editor/scene/2d Paint weights with specified intensity. unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1408 true Paint weights with specified intensity.
godot-native.fc897932afa091893f6d3c1f Text assignment (control type unresolved) editor/scene/2d Unpaint weights with specified intensity. unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1409 true Unpaint weights with specified intensity.
godot-native.8ef6508e212468f4a5791ebf Text assignment (control type unresolved) editor/scene/2d Strength unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1419 true Strength
godot-native.4cbcbec93a18ae6e8bd9380c Label editor/scene/2d Radius: unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1421 true Radius:
godot-native.ace5537268320d41400e27f8 SpinBox editor/scene/2d Radius: unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1430 true Radius:
godot-native.54ab0019c8c51a82a8bcdce2 MenuButton editor/scene/2d Edit unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1457 true Edit
godot-native.54e8fb356320dd7319950c5e Item text (control type unresolved) editor/scene/2d Copy Polygon to UV unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1458 true Copy Polygon to UV
godot-native.a7b099a1f0c55d57cb0ea3e6 Item text (control type unresolved) editor/scene/2d Copy UV to Polygon unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1459 true Copy UV to Polygon
godot-native.6ebe456a4573f5cb7dd4e997 Item text (control type unresolved) editor/scene/2d Clear UV unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1461 true Clear UV
godot-native.6429420339ee13808258aa49 Item text (control type unresolved) editor/scene/2d Grid Settings unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1463 true Grid Settings
godot-native.74f622a7ede1c5c4d950e086 Button editor/scene/2d Snap toggled -> Polygon2DEditor::_set_use_snap unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1471 true Snap
godot-native.88ac6787a2f5e72fadf78aa7 Button editor/scene/2d Enable Snap toggled -> Polygon2DEditor::_set_use_snap unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1475 true Enable Snap
godot-native.6c9b7bec06a3f1b742935c85 Button editor/scene/2d Grid toggled -> Polygon2DEditor::_set_show_grid unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1481 true Grid
godot-native.1d942bf33401cfdbe952c94a Button editor/scene/2d Show Grid toggled -> Polygon2DEditor::_set_show_grid unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1485 true Show Grid
godot-native.c03f6ec3e47eff4b301c7758 AcceptDialog editor/scene/2d Configure Grid: unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1489 true Configure Grid:
godot-native.2237598cad008593d441e60a SpinBox editor/scene/2d Grid Offset X: value_changed -> Polygon2DEditor::_set_snap_off_x unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1501 true Grid Offset X:
godot-native.bc34ba01707d941bd60149aa Localized message editor/scene/2d Grid Offset X: unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1502 true Grid Offset X:
godot-native.7f19dc460fc6ccf5411e352c SpinBox editor/scene/2d Grid Offset Y: value_changed -> Polygon2DEditor::_set_snap_off_y unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1511 true Grid Offset Y:
godot-native.75b5d770577a8e3b3f505ce7 Localized message editor/scene/2d Grid Offset Y: unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1512 true Grid Offset Y:
godot-native.26fd7e846cfef5761e0437ae SpinBox editor/scene/2d Grid Step X: value_changed -> Polygon2DEditor::_set_snap_step_x unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1521 true Grid Step X:
godot-native.b2f1cc20153bd1111557b2f2 Localized message editor/scene/2d Grid Step X: unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1522 true Grid Step X:
godot-native.c3cd47a50122940b16cdec50 SpinBox editor/scene/2d Grid Step Y: value_changed -> Polygon2DEditor::_set_snap_step_y unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1531 true Grid Step Y:
godot-native.04266db77710207ab38bcaa4 Localized message editor/scene/2d Grid Step Y: unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1532 true Grid Step Y:
godot-native.e5be89d8cf04976ea26f6c85 Button editor/scene/2d Sync Bones to Polygon pressed -> Polygon2DEditor::_sync_bones unknown editor/scene/2d/polygon_2d_editor_plugin.cpp 1551 true Sync Bones to Polygon
godot-native.3aa6029934a8e54961b2b4f3 Localized message editor/scene/2d Paint Node(s) unknown if: (scene) editor/scene/2d/scene_paint_2d_editor_plugin.cpp 372 true Paint Node(s)
godot-native.75e941dd4650680818efb45a Localized message editor/scene/2d Erase Node(s) unknown for_range_loop editor/scene/2d/scene_paint_2d_editor_plugin.cpp 414 true Erase Node(s)
godot-native.fc738ce2b05473cffedd6e0d Localized message editor/scene/2d Editing instance properties unknown if: (InspectorDock::get_inspector_singleton()->get_edited_object() != instance) editor/scene/2d/scene_paint_2d_editor_plugin.cpp 453 true Editing instance properties
godot-native.f24b182b99a1b2fec085ea9c Localized message editor/scene/2d Edited properties will apply to the newly painted instances. They will be stored locally in the current scene. unknown if: (InspectorDock::get_inspector_singleton()->get_edited_object() != instance) editor/scene/2d/scene_paint_2d_editor_plugin.cpp 454 true Edited properties will apply to the newly painted instances. They will be stored locally in the current scene.
godot-native.67bfd87300887c8a73699921 Localized message editor/scene/2d Pin the current node. When enabled, the painting parent node will not change when selecting other nodes in the scene. unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 524 true Pin the current node. When enabled, the painting parent node will not change when selecting other nodes in the scene.
godot-native.486aeca336c42e74fd6aefc5 Localized message editor/scene/2d Pinned Node: %s unknown if: (p_pinned_node && pinned) editor/scene/2d/scene_paint_2d_editor_plugin.cpp 526 true Pinned Node: %s
godot-native.60085790a8fe6bd031f6ac22 Localized message editor/scene/2d The selected scene could not be found. It may have been moved or deleted. unknown switch: (pick_mode) | case: PICK_RECENT_LIST | if: (!ResourceLoader::exists(scene_path)) editor/scene/2d/scene_paint_2d_editor_plugin.cpp 611 true The selected scene could not be found. It may have been moved or deleted.
godot-native.37e9f29e6c32512369025cf4 Localized message editor/scene/2d OK unknown switch: (pick_mode) | case: PICK_RECENT_LIST | if: (!ResourceLoader::exists(scene_path)) editor/scene/2d/scene_paint_2d_editor_plugin.cpp 612 true OK
godot-native.977ed6657fbcb9c0bf89ebb2 Localized message editor/scene/2d Hold Alt while painting to temporarily switch to the previously used paint snap mode. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/2d/scene_paint_2d_editor_plugin.cpp 713 true Hold Alt while painting to temporarily switch to the previously used paint snap mode.
godot-native.ca84e6ac1ef59ae8c03c27ee Localized message editor/scene/2d Advanced Settings unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/2d/scene_paint_2d_editor_plugin.cpp 713 true Advanced Settings
godot-native.4aa2660e96437214aa65c1c7 Item text (control type unresolved) editor/scene/2d No Recent Scenes unknown if: (rc.is_empty()) editor/scene/2d/scene_paint_2d_editor_plugin.cpp 777 true No Recent Scenes
godot-native.53bfe1a51c84c8b69af79b4a Item text (control type unresolved) editor/scene/2d Clear Recent Scenes unknown if else: (rc.is_empty()) editor/scene/2d/scene_paint_2d_editor_plugin.cpp 789 true Clear Recent Scenes
godot-native.0e1b885e742ad1fec9bb2755 Button editor/scene/2d Pin Node toggled -> ScenePaint2DEditor::_pinned_toggled P unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 823 true Pin Node
godot-native.c9bd5988236ad3baa46f42ef Button editor/scene/2d When enabled, the painting parent node will not change when selecting other nodes in the scene. toggled -> ScenePaint2DEditor::_pinned_toggled P unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 825 true When enabled, the painting parent node will not change when selecting other nodes in the scene.
godot-native.796cf966e4a7f3c238baff60 Shortcut label editor/scene/2d Pin Node unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 827 true Pin Node
godot-native.468369c08d8d974ddb6523c4 Button editor/scene/2d Scene Picker toggled -> ScenePaint2DEditor::_scene_picker_toggled I unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 833 true Scene Picker
godot-native.f3820bdc10e68f0c791371ca Button editor/scene/2d When enabled, you can select scenes from the FileSystem dock, Scene dock, or 2D editor's viewport. Holding Ctrl enables picking from the 2D editor's viewport. toggled -> ScenePaint2DEditor::_scene_picker_toggled I unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 835 true When enabled, you can select scenes from the FileSystem dock, Scene dock, or 2D editor's viewport. Holding Ctrl enables picking from the 2D editor's viewport.
godot-native.a639e957f1d66332e6dfdeb3 Shortcut label editor/scene/2d Scene Picker unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 837 true Scene Picker
godot-native.2439eb195d7a18cfc6517572 Button editor/scene/2d Edit Properties toggled -> ScenePaint2DEditor::_edit_properties_toggled O unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 854 true Edit Properties
godot-native.3e48eb03ac48d013f3a09388 Button editor/scene/2d Edit properties of the selected scene. toggled -> ScenePaint2DEditor::_edit_properties_toggled O unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 856 true Edit properties of the selected scene.
godot-native.9a6f85ec026565e97ce4b00b Shortcut label editor/scene/2d Edit Properties unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 858 true Edit Properties
godot-native.748e8f965919a3b8a2896403 Button editor/scene/2d Advanced Settings pressed -> ScenePaint2DEditor::_advanced_settings_pressed unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 863 true Advanced Settings
godot-native.2c371c508ed373a11ca6c2d1 Menu/list item editor/scene/2d Free Paint unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 871 true Free Paint
godot-native.f207d0c83032a4cedae54e22 Menu/list item editor/scene/2d Snap to Grid unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 873 true Snap to Grid
godot-native.66126c80cdc8ac12635bd560 Menu/list item editor/scene/2d Snap to Grid Cell Center unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 875 true Snap to Grid Cell Center
godot-native.a061a1ce7a22d8d380dc901f Menu/list item editor/scene/2d Allow Overlapping unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 878 true Allow Overlapping
godot-native.4be16234c7a2ebdf5fff8275 Localized message editor/scene/2d Allow painting over existing painted scenes. Hold Shift while painting to temporarily toggle this option. unknown editor/scene/2d/scene_paint_2d_editor_plugin.cpp 879 true Allow painting over existing painted scenes. Hold Shift while painting to temporarily toggle this option.
godot-native.0810e12501545869443b0059 Text assignment (control type unresolved) editor/scene/2d This skeleton has no bones, create some children Bone2D nodes. unknown switch: (p_option) | case: MENU_OPTION_SET_REST | if: (node->get_bone_count() == 0) editor/scene/2d/skeleton_2d_editor_plugin.cpp 60 true This skeleton has no bones, create some children Bone2D nodes.
godot-native.488cdc2b1f4f6150e00e8193 Localized message editor/scene/2d Set Rest Pose to Bones unknown switch: (p_option) | case: MENU_OPTION_SET_REST editor/scene/2d/skeleton_2d_editor_plugin.cpp 65 true Set Rest Pose to Bones
godot-native.6bbac5a924e9b8b4f8e81e45 Text assignment (control type unresolved) editor/scene/2d This skeleton has no bones, create some children Bone2D nodes. unknown switch: (p_option) | case: MENU_OPTION_MAKE_REST | if: (node->get_bone_count() == 0) editor/scene/2d/skeleton_2d_editor_plugin.cpp 76 true This skeleton has no bones, create some children Bone2D nodes.
godot-native.05c6404526339b5b3dcc553a Localized message editor/scene/2d Create Rest Pose from Bones unknown switch: (p_option) | case: MENU_OPTION_MAKE_REST editor/scene/2d/skeleton_2d_editor_plugin.cpp 81 true Create Rest Pose from Bones
godot-native.1c3a666e8ae4b01737fa9bca MenuButton editor/scene/2d Skeleton2D unknown editor/scene/2d/skeleton_2d_editor_plugin.cpp 98 true Skeleton2D
godot-native.deff5fe5f24c16002bd8c634 Item text (control type unresolved) editor/scene/2d Reset to Rest Pose unknown editor/scene/2d/skeleton_2d_editor_plugin.cpp 103 true Reset to Rest Pose
godot-native.85383c455cbe0f6df94824c1 Item text (control type unresolved) editor/scene/2d Overwrite Rest Pose unknown editor/scene/2d/skeleton_2d_editor_plugin.cpp 106 true Overwrite Rest Pose
godot-native.4438488e24b99648f94840df Localized message editor/scene/2d Create MeshInstance2D unknown switch: (p_option) | case: MENU_OPTION_CONVERT_TO_MESH_2D editor/scene/2d/sprite_2d_editor_plugin.cpp 116 true Create MeshInstance2D
godot-native.0e62752c4d6fed43a6020824 Text assignment (control type unresolved) editor/scene/2d MeshInstance2D Preview unknown switch: (p_option) | case: MENU_OPTION_CONVERT_TO_MESH_2D editor/scene/2d/sprite_2d_editor_plugin.cpp 117 true MeshInstance2D Preview
godot-native.2f61de0c4e5d4f1a23a2167c Localized message editor/scene/2d Create Polygon2D unknown switch: (p_option) | case: MENU_OPTION_CONVERT_TO_POLYGON_2D editor/scene/2d/sprite_2d_editor_plugin.cpp 122 true Create Polygon2D
godot-native.9252077d6b4ae0c9ef658541 Text assignment (control type unresolved) editor/scene/2d Polygon2D Preview unknown switch: (p_option) | case: MENU_OPTION_CONVERT_TO_POLYGON_2D editor/scene/2d/sprite_2d_editor_plugin.cpp 123 true Polygon2D Preview
godot-native.da9b0f026faaf3364970da40 Localized message editor/scene/2d Create CollisionPolygon2D unknown switch: (p_option) | case: MENU_OPTION_CREATE_COLLISION_POLY_2D editor/scene/2d/sprite_2d_editor_plugin.cpp 128 true Create CollisionPolygon2D
godot-native.ce3c3d410c5b8ecea199cd79 Text assignment (control type unresolved) editor/scene/2d CollisionPolygon2D Preview unknown switch: (p_option) | case: MENU_OPTION_CREATE_COLLISION_POLY_2D editor/scene/2d/sprite_2d_editor_plugin.cpp 129 true CollisionPolygon2D Preview
godot-native.bc1f2050ae01714e4363406a Localized message editor/scene/2d Create LightOccluder2D unknown switch: (p_option) | case: MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D editor/scene/2d/sprite_2d_editor_plugin.cpp 134 true Create LightOccluder2D
godot-native.9f124b17f1259c642f49af07 Text assignment (control type unresolved) editor/scene/2d LightOccluder2D Preview unknown switch: (p_option) | case: MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D editor/scene/2d/sprite_2d_editor_plugin.cpp 135 true LightOccluder2D Preview
godot-native.8c15dfb9aa26f17fdf216ff4 Localized message editor/scene/2d Can't convert a sprite from a foreign scene. unknown if: (node->get_owner() != get_tree()->get_edited_scene_root() && node != get_tree()->get_edited_scene_root()) editor/scene/2d/sprite_2d_editor_plugin.cpp 145 true Can't convert a sprite from a foreign scene.
godot-native.560c2f41ec0742ac997fd909 Localized message editor/scene/2d Can't convert an empty sprite to mesh. unknown if: (texture.is_null()) editor/scene/2d/sprite_2d_editor_plugin.cpp 149 true Can't convert an empty sprite to mesh.
godot-native.29cc7aa580a16c9144b799c1 Text assignment (control type unresolved) editor/scene/2d Invalid geometry, can't replace by mesh. unknown if: (computed_vertices.size() < 3) editor/scene/2d/sprite_2d_editor_plugin.cpp 307 true Invalid geometry, can't replace by mesh.
godot-native.ec8da1c0d10acc7024fc0642 Localized message editor/scene/2d Convert to MeshInstance2D unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 327 true Convert to MeshInstance2D
godot-native.17106a0f4280d921579bea13 Text assignment (control type unresolved) editor/scene/2d Invalid geometry, can't create polygon. unknown if: (computed_outline_lines.is_empty()) editor/scene/2d/sprite_2d_editor_plugin.cpp 334 true Invalid geometry, can't create polygon.
godot-native.5d06db26da21cbaf5ddf121b Localized message editor/scene/2d Convert to Polygon2D unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 382 true Convert to Polygon2D
godot-native.d77e54d20defea4a9a9d9883 Text assignment (control type unresolved) editor/scene/2d Invalid geometry, can't create collision polygon. unknown if: (computed_outline_lines.is_empty()) editor/scene/2d/sprite_2d_editor_plugin.cpp 389 true Invalid geometry, can't create collision polygon.
godot-native.f0a974327e261252d22f15cd Localized message editor/scene/2d Create CollisionPolygon2D Sibling unknown for: i < computed_outline_lines.size() editor/scene/2d/sprite_2d_editor_plugin.cpp 401 true Create CollisionPolygon2D Sibling
godot-native.6f13c95ec54e293b9c1cfa3c Text assignment (control type unresolved) editor/scene/2d Invalid geometry, can't create light occluder. unknown if: (computed_outline_lines.is_empty()) editor/scene/2d/sprite_2d_editor_plugin.cpp 411 true Invalid geometry, can't create light occluder.
godot-native.82162babc376e072c5e8323c Localized message editor/scene/2d Create LightOccluder2D Sibling unknown for: i < computed_outline_lines.size() editor/scene/2d/sprite_2d_editor_plugin.cpp 434 true Create LightOccluder2D Sibling
godot-native.a995d43b021b3e17a618eac6 Localized message editor/scene/2d Sprite's region needs to be enabled in the inspector. unknown conditional_expression else: node->is_region_enabled() editor/scene/2d/sprite_2d_editor_plugin.cpp 466 true Sprite's region needs to be enabled in the inspector.
godot-native.c1f507228a1ad085059446e7 MenuButton editor/scene/2d Sprite2D unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 630 true Sprite2D
godot-native.1e04a4f95812b27e09e9632b Item text (control type unresolved) editor/scene/2d Convert to MeshInstance2D unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 634 true Convert to MeshInstance2D
godot-native.093dfbe53cc24a837a5ab968 Item text (control type unresolved) editor/scene/2d Convert to Polygon2D unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 635 true Convert to Polygon2D
godot-native.344d3fa721394acfe51e59c4 Item text (control type unresolved) editor/scene/2d Create CollisionPolygon2D Sibling unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 636 true Create CollisionPolygon2D Sibling
godot-native.be9781bf22746fd9ba3d24d0 Item text (control type unresolved) editor/scene/2d Create LightOccluder2D Sibling unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 637 true Create LightOccluder2D Sibling
godot-native.29bed102214a2c1e7bce6422 Shortcut label editor/scene/2d Drag to Resize Region Rect unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 647 true Drag to Resize Region Rect
godot-native.14c0202486e1677d1d155e56 Localized message editor/scene/2d Preview: unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 665 true Preview:
godot-native.ce20dc42f6ffa17c80efa186 Localized message editor/scene/2d Simplification: unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 686 true Simplification:
godot-native.ae4c224ee2c10adf8fc99ca8 SpinBox editor/scene/2d Simplification: unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 692 true Simplification:
godot-native.44df9eb4d7d4636f78baff4e Localized message editor/scene/2d Shrink (Pixels): unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 695 true Shrink (Pixels):
godot-native.6bf0d9bb81eba70e8cd7d3ff SpinBox editor/scene/2d Shrink (Pixels): unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 701 true Shrink (Pixels):
godot-native.a25e6329927004f543bb1179 Localized message editor/scene/2d Grow (Pixels): unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 704 true Grow (Pixels):
godot-native.30fcfffd771021e60bad9712 SpinBox editor/scene/2d Grow (Pixels): unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 710 true Grow (Pixels):
godot-native.64c6eb835ef01dd2a2a3ae67 Button editor/scene/2d Update Preview pressed -> Sprite2DEditor::_update_mesh_data unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 714 true Update Preview
godot-native.d57c42761a46cf25b6f1c05b Localized message editor/scene/2d Settings: unknown editor/scene/2d/sprite_2d_editor_plugin.cpp 717 true Settings:
godot-native.a30432cba5810e8ca3b01af4 Localized message editor/scene/2d/tiles Merge TileSetAtlasSource unknown editor/scene/2d/tiles/atlas_merging_dialog.cpp 246 true Merge TileSetAtlasSource
godot-native.2e66e7d888bd9089172ac4c9 Localized message editor/scene/2d/tiles %s (ID: %d) unknown for: i < p_tile_set->get_source_count() | if: (atlas_source.is_valid()) | if: (texture.is_valid()) editor/scene/2d/tiles/atlas_merging_dialog.cpp 337 true %s (ID: %d)
godot-native.0426ee266130b09f88c2f6da Localized message editor/scene/2d/tiles Atlas Merging unknown editor/scene/2d/tiles/atlas_merging_dialog.cpp 352 true Atlas Merging
godot-native.bee4f2f94cc08a07df9d0c45 Localized message editor/scene/2d/tiles Merge (Keep original Atlases) unknown editor/scene/2d/tiles/atlas_merging_dialog.cpp 356 true Merge (Keep original Atlases)
godot-native.229987a5c614d6040e672c71 Localized message editor/scene/2d/tiles Merge unknown editor/scene/2d/tiles/atlas_merging_dialog.cpp 358 true Merge
godot-native.0dcfb96df6391a5cf3875ecc Label editor/scene/2d/tiles Settings: unknown editor/scene/2d/tiles/atlas_merging_dialog.cpp 386 true Settings:
godot-native.8f23c2f2174cfa91b5d03ef3 Localized message editor/scene/2d/tiles Next Line After Column unknown editor/scene/2d/tiles/atlas_merging_dialog.cpp 390 true Next Line After Column
godot-native.eea2b5800449a5c8a9cecafa Label editor/scene/2d/tiles Preview: unknown editor/scene/2d/tiles/atlas_merging_dialog.cpp 398 true Preview:
godot-native.0985ca3ccc223f31422cd6db Label editor/scene/2d/tiles Please select two atlases or more. unknown editor/scene/2d/tiles/atlas_merging_dialog.cpp 415 true Please select two atlases or more.
godot-native.74d3741cdbbcc949195d6afa Text assignment (control type unresolved) editor/scene/2d/tiles Source: %d Atlas coordinates: %s Alternative: 0 unknown if: (mm.is_valid()) | if: (coords != TileSetSource::INVALID_ATLAS_COORDS) | if: (coords != TileSetSource::INVALID_ATLAS_COORDS) editor/scene/2d/tiles/tile_atlas_view.cpp 177 true Source: %d Atlas coordinates: %s Alternative: 0
godot-native.24de0c271e4d8860814baf67 Text assignment (control type unresolved) editor/scene/2d/tiles Source: %d Atlas coordinates: %s Alternative: %d unknown if: (mm.is_valid()) | if: (coords != TileSetSource::INVALID_ATLAS_COORDS && alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) editor/scene/2d/tiles/tile_atlas_view.cpp 401 true Source: %d Atlas coordinates: %s Alternative: %d
godot-native.444d331483f4efd382f1d1ee Button editor/scene/2d/tiles Center View pressed -> TileAtlasView::_center_view unknown editor/scene/2d/tiles/tile_atlas_view.cpp 654 true Center View
godot-native.8eea444d3e75c9ef4628a713 Label editor/scene/2d/tiles The selected atlas source has no valid texture. Assign a texture in the TileSet bottom tab. unknown editor/scene/2d/tiles/tile_atlas_view.cpp 671 true The selected atlas source has no valid texture. Assign a texture in the TileSet bottom tab.
godot-native.b7059609dee6cc2b1ee23d03 Label editor/scene/2d/tiles Base Tiles unknown editor/scene/2d/tiles/tile_atlas_view.cpp 695 true Base Tiles
godot-native.edb281fbbef2542cae1d40bb Label editor/scene/2d/tiles Alternative Tiles unknown editor/scene/2d/tiles/tile_atlas_view.cpp 738 true Alternative Tiles
godot-native.b1ae0977ef7afb14424e672e Localized message editor/scene/2d/tiles Reset Polygons unknown switch: (p_item_pressed) | case: RESET_TO_DEFAULT_TILE editor/scene/2d/tiles/tile_data_editors.cpp 322 true Reset Polygons
godot-native.f82d8e677d506c0d944c2999 Localized message editor/scene/2d/tiles Clear Polygons unknown switch: (p_item_pressed) | case: CLEAR_TILE editor/scene/2d/tiles/tile_data_editors.cpp 340 true Clear Polygons
godot-native.c14e387142f635c7ebb6ed26 Localized message editor/scene/2d/tiles Rotate Polygons Right unknown switch: (p_item_pressed) | case: FLIP_VERTICALLY | switch: (p_item_pressed) | case: ROTATE_RIGHT editor/scene/2d/tiles/tile_data_editors.cpp 358 true Rotate Polygons Right
godot-native.ca767b9116d2938e200ab9b0 Localized message editor/scene/2d/tiles Rotate Polygons Left unknown switch: (p_item_pressed) | case: FLIP_VERTICALLY | switch: (p_item_pressed) | case: ROTATE_LEFT editor/scene/2d/tiles/tile_data_editors.cpp 361 true Rotate Polygons Left
godot-native.8bb3feab013377daf1851d99 Localized message editor/scene/2d/tiles Flip Polygons Horizontally unknown switch: (p_item_pressed) | case: FLIP_VERTICALLY | switch: (p_item_pressed) | case: FLIP_HORIZONTALLY editor/scene/2d/tiles/tile_data_editors.cpp 364 true Flip Polygons Horizontally
godot-native.806cd1ab85889469f37a6f12 Localized message editor/scene/2d/tiles Flip Polygons Vertically unknown switch: (p_item_pressed) | case: FLIP_VERTICALLY | switch: (p_item_pressed) | case: FLIP_VERTICALLY editor/scene/2d/tiles/tile_data_editors.cpp 367 true Flip Polygons Vertically
godot-native.d8a3a1a30fc437a1ca723f05 Localized message editor/scene/2d/tiles Edit Polygons unknown if: (mb.is_valid()) | if else: (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_command_or_control_pressed()) | if else: (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_command_or_control_pressed()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (tools_button_group->get_pressed_button() == button_create) | if: (in_creation_polygon.size() >= 3 && mb->get_position().distance_to(xform.xform(in_creation_polygon[0])) < grab_threshold) editor/scene/2d/tiles/tile_data_editors.cpp 597 true Edit Polygons
godot-native.ba1983de6ed1e606d4272a7d Localized message editor/scene/2d/tiles Edit Polygons unknown if: (mb.is_valid()) | if else: (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_command_or_control_pressed()) | if else: (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_command_or_control_pressed()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if else: (tools_button_group->get_pressed_button() == button_create) | if else: (tools_button_group->get_pressed_button() == button_edit) | if: (tools_button_group->get_pressed_button() == button_delete) | if: (closest_polygon >= 0) editor/scene/2d/tiles/tile_data_editors.cpp 641 true Edit Polygons
godot-native.b15fe25f3a7952fa2221256f Localized message editor/scene/2d/tiles Edit Polygons unknown if: (mb.is_valid()) | if else: (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_command_or_control_pressed()) | if else: (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_command_or_control_pressed()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (drag_type == DRAG_TYPE_DRAG_POINT) editor/scene/2d/tiles/tile_data_editors.cpp 658 true Edit Polygons
godot-native.734c65a26353af4f51218e99 Localized message editor/scene/2d/tiles Edit Polygons unknown if: (mb.is_valid()) | if else: (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_command_or_control_pressed()) | if else: (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_command_or_control_pressed()) | if else: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->get_button_index() == MouseButton::RIGHT) | if: (mb->is_pressed()) | if: (tools_button_group->get_pressed_button() == button_edit) | if: (closest_polygon >= 0) editor/scene/2d/tiles/tile_data_editors.cpp 686 true Edit Polygons
godot-native.48e25c4af99cccf9ceba3b86 Button editor/scene/2d/tiles Expand editor toggled -> GenericTilePolygonEditor::_toggle_expand unknown editor/scene/2d/tiles/tile_data_editors.cpp 929 true Expand editor
godot-native.e7de62a5f886d2169de7e1d9 Button editor/scene/2d/tiles Add polygon tool unknown editor/scene/2d/tiles/tile_data_editors.cpp 940 true Add polygon tool
godot-native.eeab910a752ddfccb43fd250 Button editor/scene/2d/tiles Edit points tool unknown editor/scene/2d/tiles/tile_data_editors.cpp 947 true Edit points tool
godot-native.995c6d71bcb725ed21c029cd Button editor/scene/2d/tiles Delete points tool unknown editor/scene/2d/tiles/tile_data_editors.cpp 954 true Delete points tool
godot-native.4fbba68d8793fbd397922f9d MenuButton editor/scene/2d/tiles Advanced unknown editor/scene/2d/tiles/tile_data_editors.cpp 959 true Advanced
godot-native.0d59fb0a839b2b3c86078f29 Item text (control type unresolved) editor/scene/2d/tiles Reset to default tile shape unknown editor/scene/2d/tiles/tile_data_editors.cpp 962 true Reset to default tile shape
godot-native.f635c99ccc4ecf1ea9daa762 Item text (control type unresolved) editor/scene/2d/tiles Clear unknown editor/scene/2d/tiles/tile_data_editors.cpp 963 true Clear
godot-native.6a1c44fc07a00af3b8b79bb9 Item text (control type unresolved) editor/scene/2d/tiles Rotate Right unknown editor/scene/2d/tiles/tile_data_editors.cpp 965 true Rotate Right
godot-native.82395a6a7b0033e0497fa22f Item text (control type unresolved) editor/scene/2d/tiles Rotate Left unknown editor/scene/2d/tiles/tile_data_editors.cpp 966 true Rotate Left
godot-native.e2f3b42748d65b1aad9f8f5a Item text (control type unresolved) editor/scene/2d/tiles Flip Horizontally unknown editor/scene/2d/tiles/tile_data_editors.cpp 967 true Flip Horizontally
godot-native.90dc085abdc431ad18509e9a Item text (control type unresolved) editor/scene/2d/tiles Flip Vertically unknown editor/scene/2d/tiles/tile_data_editors.cpp 968 true Flip Vertically
godot-native.d24ca498adc0fec798d9d156 MenuButton editor/scene/2d/tiles Snap unknown editor/scene/2d/tiles/tile_data_editors.cpp 978 true Snap
godot-native.ece81286db482f5a5a63bfcb MenuButton editor/scene/2d/tiles Toggle Grid Snap unknown editor/scene/2d/tiles/tile_data_editors.cpp 980 true Toggle Grid Snap
godot-native.1525420224b83d8f7cd8a038 Item text (control type unresolved) editor/scene/2d/tiles Disable Snap unknown editor/scene/2d/tiles/tile_data_editors.cpp 981 true Disable Snap
godot-native.b1c8a0e00960225a6e909a00 Item text (control type unresolved) editor/scene/2d/tiles Half-Pixel Snap unknown editor/scene/2d/tiles/tile_data_editors.cpp 982 true Half-Pixel Snap
godot-native.cc6cae5484e36a1700d6c81d Item text (control type unresolved) editor/scene/2d/tiles Grid Snap unknown editor/scene/2d/tiles/tile_data_editors.cpp 983 true Grid Snap
godot-native.2823323386b0862f147218f1 SpinBox editor/scene/2d/tiles Subdivision unknown editor/scene/2d/tiles/tile_data_editors.cpp 988 true Subdivision
godot-native.b1aeaadc8b7832c1d728f010 Button editor/scene/2d/tiles Center View pressed -> GenericTilePolygonEditor::_center_view unknown editor/scene/2d/tiles/tile_data_editors.cpp 1027 true Center View
godot-native.c89aa1a60b3153cdb1208c2b Localized message editor/scene/2d/tiles Painting Tiles Property unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (drag_type == DRAG_TYPE_PAINT_RECT) editor/scene/2d/tiles/tile_data_editors.cpp 1192 true Painting Tiles Property
godot-native.8257ef947c03012f5f360cdd Localized message editor/scene/2d/tiles Painting Tiles Property unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if else: (drag_type == DRAG_TYPE_PAINT_RECT) | if: (drag_type == DRAG_TYPE_PAINT) editor/scene/2d/tiles/tile_data_editors.cpp 1197 true Painting Tiles Property
godot-native.fc097f6df8fab29e7959d2be Localized message editor/scene/2d/tiles Painting Tiles Property unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) editor/scene/2d/tiles/tile_data_editors.cpp 1263 true Painting Tiles Property
godot-native.7b191c46948db07ec08af0c0 Label editor/scene/2d/tiles Painting: unknown editor/scene/2d/tiles/tile_data_editors.cpp 1384 true Painting:
godot-native.e14c9f86df8f75f82a126f72 Label editor/scene/2d/tiles Polygon %d unknown for: i < polygon_editor->get_polygon_count() editor/scene/2d/tiles/tile_data_editors.cpp 1603 true Polygon %d
godot-native.0976ac0e8f062808abf049b7 Localized message editor/scene/2d/tiles One Way unknown for: i < polygon_editor->get_polygon_count() | if: (!property_editors.has(one_way_property)) editor/scene/2d/tiles/tile_data_editors.cpp 1623 true One Way
godot-native.1026d9b9551ef05e307d4c18 Localized message editor/scene/2d/tiles One Way Margin unknown for: i < polygon_editor->get_polygon_count() | if: (!property_editors.has(one_way_margin_property)) editor/scene/2d/tiles/tile_data_editors.cpp 1636 true One Way Margin
godot-native.849f5e3e3ba28d5b50449442 Localized message editor/scene/2d/tiles Linear Velocity unknown editor/scene/2d/tiles/tile_data_editors.cpp 1809 true Linear Velocity
godot-native.ce2c251433c20e3db9cce71e Localized message editor/scene/2d/tiles Angular Velocity unknown editor/scene/2d/tiles/tile_data_editors.cpp 1819 true Angular Velocity
godot-native.01ea8b227c5bf763ec9292ed Localized message editor/scene/2d/tiles No terrains unknown editor/scene/2d/tiles/tile_data_editors.cpp 1884 true No terrains
godot-native.ace8444c5c579cf3e73ea2f0 Localized message editor/scene/2d/tiles No terrain unknown if else: (terrain_set == -1) editor/scene/2d/tiles/tile_data_editors.cpp 1897 true No terrain
godot-native.bb41007bc8b4f61162653f2b Localized message editor/scene/2d/tiles Painting Terrain Set unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) | if else: (mb->is_pressed()) | if: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET_RECT) editor/scene/2d/tiles/tile_data_editors.cpp 2484 true Painting Terrain Set
godot-native.8d48c41774e2f895cb24feeb Localized message editor/scene/2d/tiles Painting Terrain Set unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) | if else: (mb->is_pressed()) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET_RECT) | if: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) editor/scene/2d/tiles/tile_data_editors.cpp 2504 true Painting Terrain Set
godot-native.c4b3ebfa534227e8d27c907f Localized message editor/scene/2d/tiles Painting Terrain unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) | if else: (mb->is_pressed()) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET_RECT) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) | if: (drag_type == DRAG_TYPE_PAINT_TERRAIN_BITS) editor/scene/2d/tiles/tile_data_editors.cpp 2528 true Painting Terrain
godot-native.9f8adc0af54223799dd546da Localized message editor/scene/2d/tiles Painting Terrain unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) | if else: (mb->is_pressed()) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET_RECT) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_BITS) | if: (drag_type == DRAG_TYPE_PAINT_TERRAIN_BITS_RECT) editor/scene/2d/tiles/tile_data_editors.cpp 2581 true Painting Terrain
godot-native.38ea01820d5e750c9056b37d Localized message editor/scene/2d/tiles Painting Tiles Property unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) | if else: (mb->is_pressed()) | if: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) editor/scene/2d/tiles/tile_data_editors.cpp 2837 true Painting Tiles Property
godot-native.a8d54c8e54248616d7d5ab04 Localized message editor/scene/2d/tiles Painting Terrain unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) | if else: (mb->is_pressed()) | if else: (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) | if: (drag_type == DRAG_TYPE_PAINT_TERRAIN_BITS) editor/scene/2d/tiles/tile_data_editors.cpp 2858 true Painting Terrain
godot-native.4d8d256cb9566ff668c4aa54 Label editor/scene/2d/tiles Painting: unknown editor/scene/2d/tiles/tile_data_editors.cpp 2901 true Painting:
godot-native.445f6a9c73b661525b2c6b8e Button editor/scene/2d/tiles Pick unknown editor/scene/2d/tiles/tile_data_editors.cpp 2910 true Pick
godot-native.70d54bdd77e5d3d824878cca Localized message editor/scene/2d/tiles Drawing Rect: unknown if: (p_show_rectangle_size) editor/scene/2d/tiles/tile_map_layer_editor.cpp 85 true Drawing Rect:
godot-native.202dc46ff17e08f25baae74b Localized message editor/scene/2d/tiles Can't rotate patterns when using non-square tile grid. unknown if: (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE && selection_pattern->get_size() != Vector2i(1, 1)) editor/scene/2d/tiles/tile_map_layer_editor.cpp 139 true Can't rotate patterns when using non-square tile grid.
godot-native.22b8c96f00250914fbc21a7f Localized message editor/scene/2d/tiles Shift: Draw line. unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 157 true Shift: Draw line.
godot-native.6f90cc56913b6416bc7260cc Localized message editor/scene/2d/tiles %s+Shift: Draw rectangle. unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 157 true %s+Shift: Draw rectangle.
godot-native.6ba63a7d9aa0c043bc4230e3 Localized message editor/scene/2d/tiles No Texture Atlas Source (ID: %d) unknown for_range_loop | if: (atlas_source) | if: (item_text.is_empty()) | if else: (texture.is_valid()) editor/scene/2d/tiles/tile_map_layer_editor.cpp 233 true No Texture Atlas Source (ID: %d)
godot-native.9f12d76d2c7ee9cdc724c11a Localized message editor/scene/2d/tiles Scene Collection Source (ID: %d) unknown for_range_loop | if: (scene_collection_source) | if: (item_text.is_empty()) | if: (scene_collection_source->get_scene_tiles_count() > 0) editor/scene/2d/tiles/tile_map_layer_editor.cpp 244 true Scene Collection Source (ID: %d)
godot-native.4f4f60c86ef90f4b872c00af Localized message editor/scene/2d/tiles Empty Scene Collection Source (ID: %d) unknown for_range_loop | if: (scene_collection_source) | if: (item_text.is_empty()) | if else: (scene_collection_source->get_scene_tiles_count() > 0) editor/scene/2d/tiles/tile_map_layer_editor.cpp 246 true Empty Scene Collection Source (ID: %d)
godot-native.b73d483480f8b8dcd1b01b4a Localized message editor/scene/2d/tiles Unknown Type Source (ID: %d) unknown for_range_loop | if: (item_text.is_empty()) editor/scene/2d/tiles/tile_map_layer_editor.cpp 253 true Unknown Type Source (ID: %d)
godot-native.44c94441fa1f00e014bb8efc Localized message editor/scene/2d/tiles Add TileSet pattern unknown if: (ED_IS_SHORTCUT("tiles_editor/paste", p_event) && p_event->is_pressed() && !p_event->is_echo()) editor/scene/2d/tiles/tile_map_layer_editor.cpp 344 true Add TileSet pattern
godot-native.b7d980181f7d55161b358fea Localized message editor/scene/2d/tiles Remove TileSet patterns unknown if: (ED_IS_SHORTCUT("tiles_editor/delete", p_event) && p_event->is_pressed() && !p_event->is_echo()) editor/scene/2d/tiles/tile_map_layer_editor.cpp 354 true Remove TileSet patterns
godot-native.f725bbf81c4a5bbacc8161cd Localized message editor/scene/2d/tiles Index: %d unknown for: i < tile_set->get_patterns_count() editor/scene/2d/tiles/tile_map_layer_editor.cpp 391 true Index: %d
godot-native.71e00d5c2e4cdfffbd5dd8b5 Item text (control type unresolved) editor/scene/2d/tiles Tile with Invalid Scene unknown for: i < scenes_collection_source->get_scene_tiles_count() | if else: (scene.is_valid()) editor/scene/2d/tiles/tile_map_layer_editor.cpp 458 true Tile with Invalid Scene
godot-native.3a571130d773e3acbaa88a09 Item text (control type unresolved) editor/scene/2d/tiles The selected scene collection source has no scenes. Add scenes in the TileSet bottom tab. unknown if: (scene_tiles_list->get_item_count() == 0) editor/scene/2d/tiles/tile_map_layer_editor.cpp 468 true The selected scene collection source has no scenes. Add scenes in the TileSet bottom tab.
godot-native.790c8dbfc0178aa3fc615b74 Localized message editor/scene/2d/tiles Delete tiles unknown if: (ED_IS_SHORTCUT("tiles_editor/cut", p_event) || ED_IS_SHORTCUT("tiles_editor/copy", p_event)) | if: (ED_IS_SHORTCUT("tiles_editor/cut", p_event)) | if: (!tile_map_selection.is_empty()) editor/scene/2d/tiles/tile_map_layer_editor.cpp 589 true Delete tiles
godot-native.030efc15c3dc86221d90a38f Localized message editor/scene/2d/tiles Delete tiles unknown if: (ED_IS_SHORTCUT("tiles_editor/delete", p_event)) | if: (!tile_map_selection.is_empty()) editor/scene/2d/tiles/tile_map_layer_editor.cpp 621 true Delete tiles
godot-native.c5f475ac275b9c164193fc0d Localized message editor/scene/2d/tiles Change selection unknown switch: (drag_type) | case: DRAG_TYPE_SELECT editor/scene/2d/tiles/tile_map_layer_editor.cpp 1296 true Change selection
godot-native.b67fe018ffa7c82c45557fb9 Localized message editor/scene/2d/tiles Add TileSet pattern unknown switch: (drag_type) | case: DRAG_TYPE_MOVE | if: (patterns_item_list->is_visible_in_tree() && patterns_item_list->has_point(patterns_item_list->get_local_mouse_position())) | if: (!EditorNode::get_singleton()->is_resource_read_only(tile_set)) editor/scene/2d/tiles/tile_map_layer_editor.cpp 1334 true Add TileSet pattern
godot-native.fcb3c21efe430c70d0e1d617 Localized message editor/scene/2d/tiles Move tiles unknown switch: (drag_type) | case: DRAG_TYPE_MOVE | if else: (patterns_item_list->is_visible_in_tree() && patterns_item_list->has_point(patterns_item_list->get_local_mouse_position())) editor/scene/2d/tiles/tile_map_layer_editor.cpp 1379 true Move tiles
godot-native.af6ec71fbec8309b8933f343 Localized message editor/scene/2d/tiles Paint tiles unknown switch: (drag_type) | case: DRAG_TYPE_PAINT editor/scene/2d/tiles/tile_map_layer_editor.cpp 1439 true Paint tiles
godot-native.81a27014f7f4b6f7061d0dfd Localized message editor/scene/2d/tiles Paint tiles unknown switch: (drag_type) | case: DRAG_TYPE_LINE editor/scene/2d/tiles/tile_map_layer_editor.cpp 1448 true Paint tiles
godot-native.7fe33cd93535009ca5bafd7c Localized message editor/scene/2d/tiles Paint tiles unknown switch: (drag_type) | case: DRAG_TYPE_RECT editor/scene/2d/tiles/tile_map_layer_editor.cpp 1460 true Paint tiles
godot-native.049194a7cf9a34ad01904864 Localized message editor/scene/2d/tiles Paint tiles unknown switch: (drag_type) | case: DRAG_TYPE_BUCKET editor/scene/2d/tiles/tile_map_layer_editor.cpp 1471 true Paint tiles
godot-native.9f5f301753f25897343e6bb4 Localized message editor/scene/2d/tiles Paste tiles unknown switch: (drag_type) | case: DRAG_TYPE_CLIPBOARD_PASTE editor/scene/2d/tiles/tile_map_layer_editor.cpp 1480 true Paste tiles
godot-native.61ea20ef5f274e26a183ae8a Shortcut label editor/scene/2d/tiles Selection Tool unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2210 true Selection Tool
godot-native.bb477f9d5e813f1fc38d0363 Button editor/scene/2d/tiles Selection Tool pressed -> TileMapLayerEditorTilesPlugin::_update_toolbar S unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2212 true Selection Tool
godot-native.10b125b76f5298e2b1c05d84 Button editor/scene/2d/tiles Paint Tool pressed -> TileMapLayerEditorTilesPlugin::_update_toolbar unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2223 true Paint Tool
godot-native.7ea4316e158380133d9bed7e Button editor/scene/2d/tiles Line Tool pressed -> TileMapLayerEditorTilesPlugin::_update_toolbar unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2234 true Line Tool
godot-native.457738618f51588f26cf56c0 Button editor/scene/2d/tiles Rect Tool pressed -> TileMapLayerEditorTilesPlugin::_update_toolbar unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2244 true Rect Tool
godot-native.4c965f55052b33e8787fe2aa Button editor/scene/2d/tiles Bucket Tool pressed -> TileMapLayerEditorTilesPlugin::_update_toolbar unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2254 true Bucket Tool
godot-native.9121a03c3044db8da10e7c31 Button editor/scene/2d/tiles Alternatively hold %s with other tools to pick tile. pressed -> CanvasItemEditor::update_viewport unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2269 true Alternatively hold %s with other tools to pick tile.
godot-native.4421405d53c443822cd542d1 Button editor/scene/2d/tiles Pick pressed -> CanvasItemEditor::update_viewport unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2271 true Pick
godot-native.ec151c6cb43b8b4c3e2d4ca7 Button editor/scene/2d/tiles Alternatively use RMB to erase tiles. pressed -> CanvasItemEditor::update_viewport unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2280 true Alternatively use RMB to erase tiles.
godot-native.5d20cddc6191b02c27f7a9c5 Button editor/scene/2d/tiles Erase pressed -> CanvasItemEditor::update_viewport unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2282 true Erase
godot-native.f2a63d2113293adc603c5adf Shortcut label editor/scene/2d/tiles Rotate Tile Left unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2295 true Rotate Tile Left
godot-native.c19a17f3e42ab88e06daa836 Button editor/scene/2d/tiles Rotate Tile Left Z unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2298 true Rotate Tile Left
godot-native.3ccb64b58aadca1b4d01e850 Shortcut label editor/scene/2d/tiles Rotate Tile Right unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2303 true Rotate Tile Right
godot-native.3efd087971ca5b6e2aa03fe7 Button editor/scene/2d/tiles Rotate Tile Right X unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2306 true Rotate Tile Right
godot-native.7c99253da6e0201f760dfc17 Shortcut label editor/scene/2d/tiles Flip Tile Horizontally unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2311 true Flip Tile Horizontally
godot-native.46881ea081758d9ebe43d3c3 Button editor/scene/2d/tiles Flip Tile Horizontally C unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2314 true Flip Tile Horizontally
godot-native.382a27b9e34a049eeda4d88b Shortcut label editor/scene/2d/tiles Flip Tile Vertically unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2319 true Flip Tile Vertically
godot-native.6e2beaac4a195d2ccd0b796d Button editor/scene/2d/tiles Flip Tile Vertically V unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2322 true Flip Tile Vertically
godot-native.d4ed5424c9117b16570b2683 CheckBox editor/scene/2d/tiles Contiguous unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2328 true Contiguous
godot-native.2c632d80085107d51402abec Button editor/scene/2d/tiles Place Random Tile toggled -> TileMapLayerEditorTilesPlugin::_on_random_tile_checkbox_toggled unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2337 true Place Random Tile
godot-native.462a54df1a9f68fdc014b1b8 Label editor/scene/2d/tiles Modifies the chance of painting nothing instead of a randomly selected tile. unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2346 true Modifies the chance of painting nothing instead of a randomly selected tile.
godot-native.af5e3b2b8eb69e0c692703e2 Label editor/scene/2d/tiles Scattering: unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2347 true Scattering:
godot-native.2863a319c1925e4e5fb19f6e SpinBox editor/scene/2d/tiles Modifies the chance of painting nothing instead of a randomly selected tile. value_changed -> TileMapLayerEditorTilesPlugin::_on_scattering_spinbox_changed unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2354 true Modifies the chance of painting nothing instead of a randomly selected tile.
godot-native.6e243677f0918c39a4efd795 SpinBox editor/scene/2d/tiles Scattering: value_changed -> TileMapLayerEditorTilesPlugin::_on_scattering_spinbox_changed unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2357 true Scattering:
godot-native.9c7c0607351773b8aff451aa Localized message editor/scene/2d/tiles Tiles unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2375 true Tiles
godot-native.6a13405a3ba47bcba2cb8c41 Label editor/scene/2d/tiles This TileMap's TileSet has no Tile Source configured. Go to the TileSet bottom panel to add one. unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2379 true This TileMap's TileSet has no Tile Source configured. Go to the TileSet bottom panel to add one.
godot-native.c717ae04fc45d20173efd967 MenuButton editor/scene/2d/tiles Sort sources unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2405 true Sort sources
godot-native.0e5fe85de6013f42e2688dc5 Item text (control type unresolved) editor/scene/2d/tiles Sort by ID (Ascending) unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2411 true Sort by ID (Ascending)
godot-native.84b8e9ae0af25b19c5ebcfd9 Item text (control type unresolved) editor/scene/2d/tiles Sort by ID (Descending) unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2412 true Sort by ID (Descending)
godot-native.ed807cf4e064ba93c69b90c4 Item text (control type unresolved) editor/scene/2d/tiles Sort by Name (Ascending) unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2413 true Sort by Name (Ascending)
godot-native.8021023a7c90887937ff41e6 Item text (control type unresolved) editor/scene/2d/tiles Sort by Name (Descending) unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2414 true Sort by Name (Descending)
godot-native.dcc55243cd090106addb68a2 Label editor/scene/2d/tiles Invalid source selected. unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2461 true Invalid source selected.
godot-native.dc99cda5da681fc3a813c8e8 Localized message editor/scene/2d/tiles Patterns unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2471 true Patterns
godot-native.b8a67f0d0059fca9e96917ac Label editor/scene/2d/tiles Drag and drop or paste a TileMap selection here to store a pattern. unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 2491 true Drag and drop or paste a TileMap selection here to store a pattern.
godot-native.e4cab002e2b0e54872c30569 Localized message editor/scene/2d/tiles Paint terrain unknown switch: (drag_type) | case: DRAG_TYPE_PAINT editor/scene/2d/tiles/tile_map_layer_editor.cpp 2903 true Paint terrain
godot-native.45cd07432998c4944698eb24 Localized message editor/scene/2d/tiles Paint terrain unknown switch: (drag_type) | case: DRAG_TYPE_LINE editor/scene/2d/tiles/tile_map_layer_editor.cpp 2912 true Paint terrain
godot-native.4270df0f1f51142687454313 Localized message editor/scene/2d/tiles Paint terrain unknown switch: (drag_type) | case: DRAG_TYPE_RECT editor/scene/2d/tiles/tile_map_layer_editor.cpp 2924 true Paint terrain
godot-native.06152516f1ffa90f9dd18d2e Localized message editor/scene/2d/tiles Paint terrain unknown switch: (drag_type) | case: DRAG_TYPE_BUCKET editor/scene/2d/tiles/tile_map_layer_editor.cpp 2935 true Paint terrain
godot-native.2676db474fb803466b8f01f2 Localized message editor/scene/2d/tiles Matches Corners and Sides unknown for: terrain_set_index < tile_set->get_terrain_sets_count() | if: (tile_set->get_terrain_set_mode(terrain_set_index) == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) editor/scene/2d/tiles/tile_map_layer_editor.cpp 3350 true Matches Corners and Sides
godot-native.8e1926c660beebbdbd675fe7 Localized message editor/scene/2d/tiles Matches Corners Only unknown for: terrain_set_index < tile_set->get_terrain_sets_count() | if else: (tile_set->get_terrain_set_mode(terrain_set_index) == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) | if: (tile_set->get_terrain_set_mode(terrain_set_index) == TileSet::TERRAIN_MODE_MATCH_CORNERS) editor/scene/2d/tiles/tile_map_layer_editor.cpp 3353 true Matches Corners Only
godot-native.272fd3a1914530866c06707e Localized message editor/scene/2d/tiles Matches Sides Only unknown for: terrain_set_index < tile_set->get_terrain_sets_count() | if else: (tile_set->get_terrain_set_mode(terrain_set_index) == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) | if else: (tile_set->get_terrain_set_mode(terrain_set_index) == TileSet::TERRAIN_MODE_MATCH_CORNERS) editor/scene/2d/tiles/tile_map_layer_editor.cpp 3356 true Matches Sides Only
godot-native.eddaec7abca53fbb73a65d36 Localized message editor/scene/2d/tiles Terrain Set %d (%s) unknown for: terrain_set_index < tile_set->get_terrain_sets_count() editor/scene/2d/tiles/tile_map_layer_editor.cpp 3358 true Terrain Set %d (%s)
godot-native.82ca61cfbfc12decd7bbda3f Localized message editor/scene/2d/tiles Connect mode: paints a terrain, then connects it with the surrounding tiles with the same terrain. unknown if: (selected_tree_item && selected_tree_item->get_metadata(0)) editor/scene/2d/tiles/tile_map_layer_editor.cpp 3399 true Connect mode: paints a terrain, then connects it with the surrounding tiles with the same terrain.
godot-native.e30754ad7d7cca5fdf1bd82c Localized message editor/scene/2d/tiles Path mode: paints a terrain, then connects it to the previous tile painted within the same stroke. unknown if: (selected_tree_item && selected_tree_item->get_metadata(0)) editor/scene/2d/tiles/tile_map_layer_editor.cpp 3405 true Path mode: paints a terrain, then connects it to the previous tile painted within the same stroke.
godot-native.74bb19c02ff68ad7f95ceb35 Localized message editor/scene/2d/tiles Terrains unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 3527 true Terrains
godot-native.372feb674db2670734bc5e6c Button editor/scene/2d/tiles Paint Tool pressed -> TileMapLayerEditorTerrainsPlugin::_update_toolbar unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 3568 true Paint Tool
godot-native.65a2c0944d9de9c665695b4b Button editor/scene/2d/tiles Line Tool pressed -> TileMapLayerEditorTerrainsPlugin::_update_toolbar unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 3578 true Line Tool
godot-native.57647e6de8c96c2976b52bd4 Button editor/scene/2d/tiles Rect Tool pressed -> TileMapLayerEditorTerrainsPlugin::_update_toolbar unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 3588 true Rect Tool
godot-native.6fbe02dbf1dbad4776dcd27e Button editor/scene/2d/tiles Bucket Tool pressed -> TileMapLayerEditorTerrainsPlugin::_update_toolbar unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 3598 true Bucket Tool
godot-native.0cb96e639c16d6e1004a650c Button editor/scene/2d/tiles Pick pressed -> CanvasItemEditor::update_viewport unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 3615 true Pick
godot-native.17ab721e099d43d0740ae362 Button editor/scene/2d/tiles Erase pressed -> CanvasItemEditor::update_viewport unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 3625 true Erase
godot-native.68bc56dd73c54d3e7f3cde6d CheckBox editor/scene/2d/tiles Contiguous unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 3632 true Contiguous
godot-native.5d5187a62b61a40a74c1da3f Text assignment (control type unresolved) editor/scene/2d/tiles No Layers unknown if: (edited_layer) | if: (tile_map && edited_layer->get_index_in_tile_map() >= 0) | if: (layers_selection_button->get_item_count() == 0) editor/scene/2d/tiles/tile_map_layer_editor.cpp 3835 true No Layers
godot-native.d6575dbf446108c0e93f804a Localized message editor/scene/2d/tiles Replace Tiles with Proxies unknown if: (p_id == ADVANCED_MENU_REPLACE_WITH_PROXIES) editor/scene/2d/tiles/tile_map_layer_editor.cpp 3962 true Replace Tiles with Proxies
godot-native.786bb0f1c0d691c8135a7604 Localized message editor/scene/2d/tiles Extract TileMap layers as individual TileMapLayer nodes unknown if else: (p_id == ADVANCED_MENU_REPLACE_WITH_PROXIES) | if: (p_id == ADVANCED_MENU_EXTRACT_TILE_MAP_LAYERS) editor/scene/2d/tiles/tile_map_layer_editor.cpp 3987 true Extract TileMap layers as individual TileMapLayer nodes
godot-native.b484c8b3855f7dce3d97bf0a Text assignment (control type unresolved) editor/scene/2d/tiles Can't edit multiple layers at once. unknown if: (is_multi_node_edit) editor/scene/2d/tiles/tile_map_layer_editor.cpp 4021 true Can't edit multiple layers at once.
godot-native.e9a35077ea00b234991f2a7a Text assignment (control type unresolved) editor/scene/2d/tiles The selected TileMap has no layer to edit. unknown if else: (is_multi_node_edit) | if: (!edited_layer) editor/scene/2d/tiles/tile_map_layer_editor.cpp 4024 true The selected TileMap has no layer to edit.
godot-native.65fc2b4d88a75b53b3e91ca4 Text assignment (control type unresolved) editor/scene/2d/tiles The edited layer is disabled or invisible unknown if else: (is_multi_node_edit) | if else: (!edited_layer) | if: (!edited_layer->is_enabled() || !edited_layer->is_visible_in_tree()) editor/scene/2d/tiles/tile_map_layer_editor.cpp 4027 true The edited layer is disabled or invisible
godot-native.7d7e71e64d5e435f63edc455 Text assignment (control type unresolved) editor/scene/2d/tiles The edited TileMap or TileMapLayer node has no TileSet resource. Create or load a TileSet resource in the Tile Set property in the inspector. unknown if else: (is_multi_node_edit) | if else: (!edited_layer) | if else: (!edited_layer->is_enabled() || !edited_layer->is_visible_in_tree()) | if: (tile_set.is_null()) editor/scene/2d/tiles/tile_map_layer_editor.cpp 4030 true The edited TileMap or TileMapLayer node has no TileSet resource. Create or load a TileSet resource in the Tile Set property in the inspector.
godot-native.e74ec41d4941a6b9ff3a55e4 Localized message editor/scene/2d/tiles TileMap unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 4515 true TileMap
godot-native.cf74f5563bb7e87fc4028452 Localized message editor/scene/2d/tiles Open TileMap Dock unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 4517 true Open TileMap Dock
godot-native.85c917a57019986b87fb63b5 Shortcut label editor/scene/2d/tiles Select Next Tile Map Layer unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 4528 true Select Next Tile Map Layer
godot-native.24eb2cfaea826d34ac9cf21d Shortcut label editor/scene/2d/tiles Select Previous Tile Map Layer unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 4529 true Select Previous Tile Map Layer
godot-native.9b8979d966b4ddb316405f98 OptionButton editor/scene/2d/tiles TileMap Layers item_selected -> TileMapLayerEditor::_layers_selection_item_selected unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 4594 true TileMap Layers
godot-native.268beb8fd044ba01c99fa744 Button editor/scene/2d/tiles Select previous layer pressed -> TileMapLayerEditor::_select_previous_layer_pressed unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 4600 true Select previous layer
godot-native.6fc49601f952f5b06db728c6 Button editor/scene/2d/tiles Select next layer pressed -> TileMapLayerEditor::_select_next_layer_pressed unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 4606 true Select next layer
godot-native.0164642bf06e0ea4953778b1 Button editor/scene/2d/tiles Select all TileMapLayers in scene pressed -> TileMapLayerEditor::_select_all_layers_pressed unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 4613 true Select all TileMapLayers in scene
godot-native.87b40428caef3fdce04fe6eb Button editor/scene/2d/tiles Highlight Selected TileMap Layer toggled -> TileMapLayerEditor::_highlight_selected_layer_button_toggled unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 4621 true Highlight Selected TileMap Layer
godot-native.0a9393663e3ebb96eb7640ad Button editor/scene/2d/tiles Toggle grid visibility. toggled -> TileMapLayerEditor::_on_grid_toggled unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 4632 true Toggle grid visibility.
godot-native.5c45c352138b98ab9c46f08b MenuButton editor/scene/2d/tiles Advanced settings. unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 4639 true Advanced settings.
godot-native.062dcb3d4733ee36f172e119 Item text (control type unresolved) editor/scene/2d/tiles Automatically Replace Tiles with Proxies unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 4641 true Automatically Replace Tiles with Proxies
godot-native.817a2a23461f2d3ded2d401f Item text (control type unresolved) editor/scene/2d/tiles Extract TileMap layers as individual TileMapLayer nodes unknown editor/scene/2d/tiles/tile_map_layer_editor.cpp 4642 true Extract TileMap layers as individual TileMapLayer nodes
godot-native.acdfe06123416b8e32d0eb90 Localized message editor/scene/2d/tiles Remove Tile Proxies unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 61 true Remove Tile Proxies
godot-native.ba3aeaaa2e70fcf9b4050ab1 Localized message editor/scene/2d/tiles Create Alternative-level Tile Proxy unknown if: (from.source_id != TileSet::INVALID_SOURCE && to.source_id != TileSet::INVALID_SOURCE) | if: (from_coords.x >= 0 && from_coords.y >= 0 && to_coords.x >= 0 && to_coords.y >= 0) | if: (from.alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE && to.alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE) editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 166 true Create Alternative-level Tile Proxy
godot-native.c9ab6711b11c5ba4fc2ffac1 Localized message editor/scene/2d/tiles Create Coords-level Tile Proxy unknown if: (from.source_id != TileSet::INVALID_SOURCE && to.source_id != TileSet::INVALID_SOURCE) | if: (from_coords.x >= 0 && from_coords.y >= 0 && to_coords.x >= 0 && to_coords.y >= 0) | if else: (from.alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE && to.alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE) editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 175 true Create Coords-level Tile Proxy
godot-native.1309dced61dcafc1bf00cc09 Localized message editor/scene/2d/tiles Create source-level Tile Proxy unknown if: (from.source_id != TileSet::INVALID_SOURCE && to.source_id != TileSet::INVALID_SOURCE) | if else: (from_coords.x >= 0 && from_coords.y >= 0 && to_coords.x >= 0 && to_coords.y >= 0) editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 185 true Create source-level Tile Proxy
godot-native.cabcab30188cc73f6c3f0e62 Localized message editor/scene/2d/tiles Delete All Invalid Tile Proxies unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 202 true Delete All Invalid Tile Proxies
godot-native.b10a24151f66c946e9642bed Localized message editor/scene/2d/tiles Delete All Tile Proxies unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 230 true Delete All Tile Proxies
godot-native.9aa87a8f07f88b30d27a1c92 Localized message editor/scene/2d/tiles Tile Proxies Management unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 331 true Tile Proxies Management
godot-native.160aa7181f977ecfdfeafc0e Label editor/scene/2d/tiles Source-level proxies unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 344 true Source-level proxies
godot-native.01d30710527cba90665db8fb Label editor/scene/2d/tiles Coords-level proxies unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 356 true Coords-level proxies
godot-native.185f97d1f4ca970f6a454a2e Label editor/scene/2d/tiles Alternative-level proxies unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 368 true Alternative-level proxies
godot-native.82073cb0a4a04c277a32fbb1 Label editor/scene/2d/tiles Add a new tile proxy: unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 389 true Add a new tile proxy:
godot-native.c4a1a98021bded0a386f767c Localized message editor/scene/2d/tiles From Source unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 409 true From Source
godot-native.c16f1c3e7dbdda2e58faa6af Localized message editor/scene/2d/tiles From Coords unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 418 true From Coords
godot-native.eaadec0f88369c1d6a8bcd30 Localized message editor/scene/2d/tiles From Alternative unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 428 true From Alternative
godot-native.c3ae7555f04f1734f282e8a1 Localized message editor/scene/2d/tiles To Source unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 443 true To Source
godot-native.183dded4c6870366ef918f68 Localized message editor/scene/2d/tiles To Coords unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 452 true To Coords
godot-native.67e0d1516d38fdd3e2ea874a Localized message editor/scene/2d/tiles To Alternative unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 462 true To Alternative
godot-native.3aff0516c05e0a85206dd8a2 Button editor/scene/2d/tiles Add pressed -> TileProxiesManagerDialog::_add_button_pressed unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 472 true Add
godot-native.7015c1922d28b94a5e4194d6 Label editor/scene/2d/tiles Global actions: unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 482 true Global actions:
godot-native.c5fca4105b017d4c23206392 Button editor/scene/2d/tiles Clear Invalid pressed -> TileProxiesManagerDialog::_clear_invalid_button_pressed unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 489 true Clear Invalid
godot-native.53b831ad7e3f88376f17e010 Button editor/scene/2d/tiles Clear All pressed -> TileProxiesManagerDialog::_clear_all_button_pressed unknown editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp 495 true Clear All
godot-native.0dcba380b8568871d00ab9a7 Localized message editor/scene/2d/tiles Atlas unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 106 true Atlas
godot-native.674deadc713e629ef165be94 Localized message editor/scene/2d/tiles Base Tile unknown if: (tiles.size() == 1) | if: (tiles.front()->get().alternative == 0) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 401 true Base Tile
godot-native.924decf8fd82a2dc175620dd Localized message editor/scene/2d/tiles Alternative Tile unknown if: (tiles.size() == 1) | if else: (tiles.front()->get().alternative == 0) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 405 true Alternative Tile
godot-native.423c9b967990a4562ed26327 Localized message editor/scene/2d/tiles Tiles unknown if else: (tiles.size() == 1) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 409 true Tiles
godot-native.30b3ef43f829ae169b1bb86b Text assignment (control type unresolved) editor/scene/2d/tiles Selected tile: Source: %d Atlas coordinates: %s Alternative: %d unknown if: (selection.size() == 1) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 575 true Selected tile: Source: %d Atlas coordinates: %s Alternative: %d
godot-native.214631e3fa16133c6e84feae Localized message editor/scene/2d/tiles Rendering unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 686 true Rendering
godot-native.84c8151c5070135a591a6987 Localized message editor/scene/2d/tiles Texture Origin unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 688 true Texture Origin
godot-native.4a8cbf7283b500ddcf0c82b5 Localized message editor/scene/2d/tiles Modulate unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 698 true Modulate
godot-native.54c763ac19e780e0109c3e6e Localized message editor/scene/2d/tiles Z Index unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 708 true Z Index
godot-native.af803757805b175cba494e44 Localized message editor/scene/2d/tiles Y Sort Origin unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 718 true Y Sort Origin
godot-native.103034376e217f021934de7b Localized message editor/scene/2d/tiles Occlusion Layer %d unknown for: i < tile_set->get_occlusion_layers_count() editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 729 true Occlusion Layer %d
godot-native.bc40c041fd1a93f9ff0b8a95 Localized message editor/scene/2d/tiles Terrains unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 745 true Terrains
godot-native.edcbfbaaf2f7d613e3ad68c6 Localized message editor/scene/2d/tiles Probability unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 755 true Probability
godot-native.d5fc3d7e85af3efbbc80a93e Localized message editor/scene/2d/tiles Physics unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 768 true Physics
godot-native.b8599e6bb6770b1587e4250e Localized message editor/scene/2d/tiles Physics Layer %d unknown for: i < tile_set->get_physics_layers_count() editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 770 true Physics Layer %d
godot-native.a5af2ba7eb6d70d5ca9b7adb Localized message editor/scene/2d/tiles No physics layers unknown if: (tile_set->get_physics_layers_count() == 0) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 789 true No physics layers
godot-native.90f74f208c9ebf7b9d5bc02e Localized message editor/scene/2d/tiles Create and customize physics layers in the inspector of the TileSet resource. unknown if: (tile_set->get_physics_layers_count() == 0) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 790 true Create and customize physics layers in the inspector of the TileSet resource.
godot-native.dafb1e98a114da308b1d8ea3 Localized message editor/scene/2d/tiles Navigation unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 796 true Navigation
godot-native.00916e8319b3a43499b36c36 Localized message editor/scene/2d/tiles Navigation Layer %d unknown for: i < tile_set->get_navigation_layers_count() editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 798 true Navigation Layer %d
godot-native.622419824852218745aaadbc Localized message editor/scene/2d/tiles No navigation layers unknown if: (tile_set->get_navigation_layers_count() == 0) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 817 true No navigation layers
godot-native.4bf92543f30a0d7993937b28 Localized message editor/scene/2d/tiles Create and customize navigation layers in the inspector of the TileSet resource. unknown if: (tile_set->get_navigation_layers_count() == 0) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 818 true Create and customize navigation layers in the inspector of the TileSet resource.
godot-native.1fa08049c13556d1e44cac90 Localized message editor/scene/2d/tiles Custom Data unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 824 true Custom Data
godot-native.528f78418261caf36be78ba1 Localized message editor/scene/2d/tiles Custom Data %d unknown for: i < tile_set->get_custom_data_layers_count() | if: (prop_name.is_empty()) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 831 true Custom Data %d
godot-native.73daa177b21d7386bc3c6c4c Localized message editor/scene/2d/tiles No custom data layers unknown if: (tile_set->get_custom_data_layers_count() == 0) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 861 true No custom data layers
godot-native.1aa0861b248e6bab47082824 Localized message editor/scene/2d/tiles Create and customize custom data layers in the inspector of the TileSet resource. unknown if: (tile_set->get_custom_data_layers_count() == 0) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 862 true Create and customize custom data layers in the inspector of the TileSet resource.
godot-native.642672f0ce9760bce7a85c41 Text assignment (control type unresolved) editor/scene/2d/tiles Select a property editor unknown if else: (tile_data_editors_tree->get_selected()) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 896 true Select a property editor
godot-native.09ea401e6f927f836de56774 Localized message editor/scene/2d/tiles Hold Shift to create big tiles. unknown if else: (tile_set.is_null()) | if: (tools_button_group->get_pressed_button() == tool_setup_atlas_source_button) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1008 true Hold Shift to create big tiles.
godot-native.91802b3fbd8f1b571a8945f3 Localized message editor/scene/2d/tiles Hold Ctrl to create multiple tiles. unknown if else: (tile_set.is_null()) | if: (tools_button_group->get_pressed_button() == tool_setup_atlas_source_button) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1008 true Hold Ctrl to create multiple tiles.
godot-native.af3a3ab6fff19d82b9ae9e5e Text assignment (control type unresolved) editor/scene/2d/tiles Hold Shift to select multiple regions. unknown if else: (tile_set.is_null()) | if else: (tools_button_group->get_pressed_button() == tool_setup_atlas_source_button) | if: (tools_button_group->get_pressed_button() == tool_select_button) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1011 true Hold Shift to select multiple regions.
godot-native.68781b948b7fdccfc5117a1e Localized message editor/scene/2d/tiles TileSet is in read-only mode. Make the resource unique to edit TileSet properties. unknown conditional_expression: read_only editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1096 true TileSet is in read-only mode. Make the resource unique to edit TileSet properties.
godot-native.b7998ec322d34bb5442503d3 Localized message editor/scene/2d/tiles Paint properties. unknown conditional_expression else: read_only editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1096 true Paint properties.
godot-native.f634b9fcbf811477a16e4cfb Localized message editor/scene/2d/tiles Create tiles unknown switch: (drag_type) | case: DRAG_TYPE_CREATE_TILES editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1420 true Create tiles
godot-native.762682b61726d176da240eaf Localized message editor/scene/2d/tiles Create a tile unknown switch: (drag_type) | case: DRAG_TYPE_CREATE_BIG_TILE editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1428 true Create a tile
godot-native.f44e5de8abadfcf582ddc289 Localized message editor/scene/2d/tiles Remove tiles unknown switch: (drag_type) | case: DRAG_TYPE_REMOVE_TILES editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1437 true Remove tiles
godot-native.22cc821399a82d2f044af820 Localized message editor/scene/2d/tiles Create tiles unknown switch: (drag_type) | case: DRAG_TYPE_CREATE_TILES_USING_RECT editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1459 true Create tiles
godot-native.9be71bda0fc72d6546cca5d8 Localized message editor/scene/2d/tiles Remove tiles unknown switch: (drag_type) | case: DRAG_TYPE_REMOVE_TILES_USING_RECT editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1490 true Remove tiles
godot-native.63fdf3672f19e99260134cef Localized message editor/scene/2d/tiles Move a tile unknown switch: (drag_type) | case: DRAG_TYPE_MOVE_TILE | if: (drag_current_tile != drag_start_tile_shape.position) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1511 true Move a tile
godot-native.7f32216160e1d922a5f38b34 Localized message editor/scene/2d/tiles Resize a tile unknown switch: (drag_type) | case: DRAG_TYPE_RESIZE_LEFT | if: (drag_start_tile_shape != Rect2i(drag_current_tile, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile))) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1599 true Resize a tile
godot-native.f50ee2f5848e48c34c6f51bc Localized message editor/scene/2d/tiles Remove tile unknown switch: (p_option) | case: TILE_DELETE editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1640 true Remove tile
godot-native.a1c785bcd0ff221629609343 Localized message editor/scene/2d/tiles Create a tile unknown switch: (p_option) | case: TILE_CREATE editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1689 true Create a tile
godot-native.2e4a6e689e3648e5b9938f8b Localized message editor/scene/2d/tiles Create tile alternatives unknown switch: (p_option) | case: TILE_CREATE_ALTERNATIVE editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 1698 true Create tile alternatives
godot-native.39cf6ec4b51489465f96d680 Localized message editor/scene/2d/tiles Create tile alternatives unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2049 true Create tile alternatives
godot-native.13553487e2f3997e8b77cdd1 Localized message editor/scene/2d/tiles Remove Tiles Outside the Texture unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2317 true Remove Tiles Outside the Texture
godot-native.bdd1cfb57f21d6015367de6f Localized message editor/scene/2d/tiles Create tiles in non-transparent texture regions unknown for_range_loop | if: (atlas_source.is_valid()) | if: (texture.is_valid()) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2349 true Create tiles in non-transparent texture regions
godot-native.bf105d00cdbcb9068bf58a1e Localized message editor/scene/2d/tiles Remove tiles in fully transparent texture regions unknown if: (texture.is_valid()) editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2403 true Remove tiles in fully transparent texture regions
godot-native.76e0e7f4cefc58a5a381798a Localized message editor/scene/2d/tiles The tile's unique identifier within this TileSet. Each tile stores its source ID, so changing one may make tiles invalid. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2455 true The tile's unique identifier within this TileSet. Each tile stores its source ID, so changing one may make tiles invalid.
godot-native.163829cf2f23186118c0dfe3 Localized message editor/scene/2d/tiles The human-readable name for the atlas. Use a descriptive name here for organizational purposes (such as "terrain", "decoration", etc.). unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2456 true The human-readable name for the atlas. Use a descriptive name here for organizational purposes (such as "terrain", "decoration", etc.).
godot-native.1066e66c846d66dd15c920ab Localized message editor/scene/2d/tiles The image from which the tiles will be created. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2457 true The image from which the tiles will be created.
godot-native.f31e0be8dc823893ec473a9e Localized message editor/scene/2d/tiles The margins on the image's edges that should not be selectable as tiles (in pixels). Increasing this can be useful if you download a tilesheet image that has margins on the edges (e.g. for attribution). unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2458 true The margins on the image's edges that should not be selectable as tiles (in pixels). Increasing this can be useful if you download a tilesheet image that has margins on the edges (e.g. for attribution).
godot-native.f133e86b0067a579ffb28a09 Localized message editor/scene/2d/tiles The separation between each tile on the atlas in pixels. Increasing this can be useful if the tilesheet image you're using contains guides (such as outlines between every tile). unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2459 true The separation between each tile on the atlas in pixels. Increasing this can be useful if the tilesheet image you're using contains guides (such as outlines between every tile).
godot-native.685187dcd89e8d2d33b361cd Localized message editor/scene/2d/tiles The size of each tile on the atlas in pixels. In most cases, this should match the tile size defined in the TileMap property (although this is not strictly necessary). unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2460 true The size of each tile on the atlas in pixels. In most cases, this should match the tile size defined in the TileMap property (although this is not strictly necessary).
godot-native.7f76289bab3fdc79bcfe1308 Localized message editor/scene/2d/tiles If checked, adds a 1-pixel transparent edge around each tile to prevent texture bleeding when filtering is enabled. It's recommended to leave this enabled unless you're running into rendering issues due to texture padding. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2461 true If checked, adds a 1-pixel transparent edge around each tile to prevent texture bleeding when filtering is enabled. It's recommended to leave this enabled unless you're running into rendering issues due to texture padding.
godot-native.0d92b1b5c7b2324a82534e02 Localized message editor/scene/2d/tiles The position of the tile's top-left corner in the atlas. The position and size must be within the atlas and can't overlap another tile. Each painted tile has associated atlas coords, so changing this property may cause your TileMaps to not display properly. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2463 true The position of the tile's top-left corner in the atlas. The position and size must be within the atlas and can't overlap another tile. Each painted tile has associated atlas coords, so changing this property may cause your TileMaps to not display properly.
godot-native.8fba9f71a2afa23b7bb4c86a Localized message editor/scene/2d/tiles The unit size of the tile. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2464 true The unit size of the tile.
godot-native.58990d45c1381924a668be66 Localized message editor/scene/2d/tiles Number of columns for the animation grid. If number of columns is lower than number of frames, the animation will automatically adjust row count. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2465 true Number of columns for the animation grid. If number of columns is lower than number of frames, the animation will automatically adjust row count.
godot-native.c328247fb39876d600fa4aa0 Localized message editor/scene/2d/tiles The space (in tiles) between each frame of the animation. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2466 true The space (in tiles) between each frame of the animation.
godot-native.cde88385a126fb457233ac90 Localized message editor/scene/2d/tiles Animation speed in frames per second. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2467 true Animation speed in frames per second.
godot-native.23f23342bf21ea1719cbfd6e Localized message editor/scene/2d/tiles Determines how animation will start. In "Default" mode all tiles start animating at the same frame. In "Random Start Times" mode, each tile starts animation with a random offset. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2468 true Determines how animation will start. In "Default" mode all tiles start animating at the same frame. In "Random Start Times" mode, each tile starts animation with a random offset.
godot-native.dad95aaf69730e072891606b Localized message editor/scene/2d/tiles If [code]true[/code], the tile is horizontally flipped. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2469 true If [code]true[/code], the tile is horizontally flipped.
godot-native.cf2aa86abfc5b1b8889affc5 Localized message editor/scene/2d/tiles If [code]true[/code], the tile is vertically flipped. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2470 true If [code]true[/code], the tile is vertically flipped.
godot-native.6dab542ab7778956399711f8 Localized message editor/scene/2d/tiles If [code]true[/code], the tile is rotated 90 degrees [i]counter-clockwise[/i] and then flipped vertically. In practice, this means that to rotate a tile by 90 degrees clockwise without flipping it, you should enable [b]Flip H[/b] and [b]Transpose[/b]. To rotate a tile by 180 degrees clockwise, enable [b]Flip H[/b] and [b]Flip V[/b]. To rotate a tile by 270 degrees clockwise, enable [b]Flip V[/b] and [b]Transpose[/b]. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2471 true If [code]true[/code], the tile is rotated 90 degrees [i]counter-clockwise[/i] and then flipped vertically. In practice, this means that to rotate a tile by 90 degrees clockwise without flipping it, you should enable [b]Flip H[/b] and [b]Transpose[/b]. To rotate a tile by 180 degrees clockwise, enable [b]Flip H[/b] and [b]Flip V[/b]. To rotate a tile by 270 degrees clockwise, enable [b]Flip V[/b] and [b]Transpose[/b].
godot-native.28af226c64cd7969093a88fb Localized message editor/scene/2d/tiles The origin to use for drawing the tile. This can be used to visually offset the tile compared to the base tile. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2472 true The origin to use for drawing the tile. This can be used to visually offset the tile compared to the base tile.
godot-native.3a0e3fe69f4e3f0f85355eb5 Localized message editor/scene/2d/tiles The color multiplier to use when rendering the tile. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2473 true The color multiplier to use when rendering the tile.
godot-native.9635f89e7a5c52cb4a0bdbac Localized message editor/scene/2d/tiles The material to use for this tile. This can be used to apply a different blend mode or custom shaders to a single tile. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2474 true The material to use for this tile. This can be used to apply a different blend mode or custom shaders to a single tile.
godot-native.3c65ef361eaefe65de83f9cd Localized message editor/scene/2d/tiles The sorting order for this tile. Higher values will make the tile render in front of others on the same layer. The index is relative to the TileMap's own Z index. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2475 true The sorting order for this tile. Higher values will make the tile render in front of others on the same layer. The index is relative to the TileMap's own Z index.
godot-native.5089846c62d5ce5ac2d67ecd Localized message editor/scene/2d/tiles The vertical offset to use for tile sorting based on its Y coordinate (in pixels). This allows using layers as if they were on different height for top-down games. Adjusting this can help alleviate issues with sorting certain tiles. Only effective if Y Sort Enabled is true on the TileMap layer the tile is placed on. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2476 true The vertical offset to use for tile sorting based on its Y coordinate (in pixels). This allows using layers as if they were on different height for top-down games. Adjusting this can help alleviate issues with sorting certain tiles. Only effective if Y Sort Enabled is true on the TileMap layer the tile is placed on.
godot-native.11103f165a5487fe19afb9c0 Localized message editor/scene/2d/tiles The index of the terrain set this tile belongs to. [code]-1[/code] means it will not be used in terrains. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2477 true The index of the terrain set this tile belongs to. [code]-1[/code] means it will not be used in terrains.
godot-native.350901d2b97c138ebb20df16 Localized message editor/scene/2d/tiles The index of the terrain inside the terrain set this tile belongs to. [code]-1[/code] means it will not be used in terrains. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2478 true The index of the terrain inside the terrain set this tile belongs to. [code]-1[/code] means it will not be used in terrains.
godot-native.c6f20808ae686967f617282e Localized message editor/scene/2d/tiles The relative probability of this tile appearing when painting with "Place Random Tile" enabled. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2479 true The relative probability of this tile appearing when painting with "Place Random Tile" enabled.
godot-native.a63431dae92fb9223223886f Localized message editor/scene/2d/tiles Remove Tiles Outside the Texture unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2483 true Remove Tiles Outside the Texture
godot-native.e07523c96e4b8fa3170bd4cc Text assignment (control type unresolved) editor/scene/2d/tiles The current atlas source has tiles outside the texture. You can clear it using "%s" option in the 3 dots menu. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2483 true The current atlas source has tiles outside the texture. You can clear it using "%s" option in the 3 dots menu.
godot-native.6a663f6af629f86f09907b0a Button editor/scene/2d/tiles Setup unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2576 true Setup
godot-native.c89a59268f2fc3e3fa7ed703 Button editor/scene/2d/tiles Atlas setup. Add/Remove tiles tool (use the shift key to create big tiles, control for rectangle editing). unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2581 true Atlas setup. Add/Remove tiles tool (use the shift key to create big tiles, control for rectangle editing).
godot-native.ff919ce8c10f5bb7b59f5730 Button editor/scene/2d/tiles Select unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2585 true Select
godot-native.5154bca9cb646ea624997ff5 Button editor/scene/2d/tiles Select tiles. unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2590 true Select tiles.
godot-native.a6f9a607ffecd9b53e4dcef8 Button editor/scene/2d/tiles Paint unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2594 true Paint
godot-native.6aa843281f06e34784c53509 Label editor/scene/2d/tiles No tiles selected. Select one or more tiles from the palette to edit its properties. unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2615 true No tiles selected. Select one or more tiles from the palette to edit its properties.
godot-native.f22cd3db55784b9a174979b7 Label editor/scene/2d/tiles Paint Properties: unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2632 true Paint Properties:
godot-native.b23e5c31e4e282c7d1c7b7b7 Item text (control type unresolved) editor/scene/2d/tiles Create Tiles in Non-Transparent Texture Regions unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2683 true Create Tiles in Non-Transparent Texture Regions
godot-native.3bd8799e02e9d5f3a84f4f0c Item text (control type unresolved) editor/scene/2d/tiles Remove Tiles in Fully Transparent Texture Regions unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2684 true Remove Tiles in Fully Transparent Texture Regions
godot-native.7597eac3fe9e5c0ac5c8a79a Item text (control type unresolved) editor/scene/2d/tiles Remove Tiles Outside the Texture unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2685 true Remove Tiles Outside the Texture
godot-native.1e879140ae5282baa88ea3fa Menu/list item editor/scene/2d/tiles Create an Alternative Tile unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2735 true Create an Alternative Tile
godot-native.4d22c5ea66d6754798d4a6b9 Menu/list item editor/scene/2d/tiles Create a Tile unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2740 true Create a Tile
godot-native.bbd6a15ae2b2ae7b574ce668 AcceptDialog editor/scene/2d/tiles Auto Create Tiles in Non-Transparent Texture Regions? canceled -> TileSetAtlasSourceEditor::_cancel_auto_create_tiles | confirmed -> TileSetAtlasSourceEditor::_auto_create_tiles unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2775 true Auto Create Tiles in Non-Transparent Texture Regions?
godot-native.033fd41439b11b15776da138 AcceptDialog editor/scene/2d/tiles The atlas's texture was modified. Would you like to automatically create tiles in the atlas? canceled -> TileSetAtlasSourceEditor::_cancel_auto_create_tiles | confirmed -> TileSetAtlasSourceEditor::_auto_create_tiles unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2776 true The atlas's texture was modified. Would you like to automatically create tiles in the atlas?
godot-native.663943e0b483ef080dc55efe Localized message editor/scene/2d/tiles Yes unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2777 true Yes
godot-native.9f1f7f9146fb94396e82bd5c Text assignment (control type unresolved) editor/scene/2d/tiles No unknown editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp 2778 true No
godot-native.82f18a527ea16fb0f2a50747 Localized message editor/scene/2d/tiles Invalid texture selected. unknown for_range_loop | if: (texture.is_null()) editor/scene/2d/tiles/tile_set_editor.cpp 111 true Invalid texture selected.
godot-native.0e1d8ff1d440157fd3ba96e3 Localized message editor/scene/2d/tiles Add a new atlas source unknown for_range_loop editor/scene/2d/tiles/tile_set_editor.cpp 124 true Add a new atlas source
godot-native.2bda6194ee7a59cf96914911 Localized message editor/scene/2d/tiles No Texture Atlas Source (ID: %d) unknown for_range_loop | if: (atlas_source) | if: (item_text.is_empty()) | if else: (texture.is_valid()) editor/scene/2d/tiles/tile_set_editor.cpp 185 true No Texture Atlas Source (ID: %d)
godot-native.6a1c87cc9c2399ff78d1996c Localized message editor/scene/2d/tiles Scene Collection Source (ID: %d) unknown for_range_loop | if: (scene_collection_source) | if: (item_text.is_empty()) | if: (scene_collection_source->get_scene_tiles_count() > 0) editor/scene/2d/tiles/tile_set_editor.cpp 196 true Scene Collection Source (ID: %d)
godot-native.789d89cf123b90e526cd62f7 Localized message editor/scene/2d/tiles Empty Scene Collection Source (ID: %d) unknown for_range_loop | if: (scene_collection_source) | if: (item_text.is_empty()) | if else: (scene_collection_source->get_scene_tiles_count() > 0) editor/scene/2d/tiles/tile_set_editor.cpp 198 true Empty Scene Collection Source (ID: %d)
godot-native.d98c857167bdba327d5526fa Localized message editor/scene/2d/tiles Unknown Type Source (ID: %d) unknown for_range_loop | if: (item_text.is_empty()) editor/scene/2d/tiles/tile_set_editor.cpp 205 true Unknown Type Source (ID: %d)
godot-native.90569ce933e993506a6c0b52 Localized message editor/scene/2d/tiles Remove source unknown editor/scene/2d/tiles/tile_set_editor.cpp 286 true Remove source
godot-native.aa3753581f881c40eb78f40b Localized message editor/scene/2d/tiles Add atlas source unknown switch: (p_id_pressed) | case: 1 editor/scene/2d/tiles/tile_set_editor.cpp 320 true Add atlas source
godot-native.2a9ac4029774460e00b9437f Localized message editor/scene/2d/tiles Remove TileSet patterns unknown if: (ED_IS_SHORTCUT("tiles_editor/delete", p_event) && p_event->is_pressed() && !p_event->is_echo()) editor/scene/2d/tiles/tile_set_editor.cpp 426 true Remove TileSet patterns
godot-native.caa158af3136a6a705feb2f2 Localized message editor/scene/2d/tiles Index: %d unknown for: i < tile_set->get_patterns_count() editor/scene/2d/tiles/tile_set_editor.cpp 455 true Index: %d
godot-native.fdfca7885d8526d9a08887ef Localized message editor/scene/2d/tiles TileSet unknown editor/scene/2d/tiles/tile_set_editor.cpp 827 true TileSet
godot-native.af7b7ab7d9cc4523bdf3f6a4 Localized message editor/scene/2d/tiles Open TileSet Dock unknown editor/scene/2d/tiles/tile_set_editor.cpp 829 true Open TileSet Dock
godot-native.063e0a31663289fd70a6a653 Localized message editor/scene/2d/tiles Tile Sources unknown editor/scene/2d/tiles/tile_set_editor.cpp 846 true Tile Sources
godot-native.9b29d5f48b89282195d621b8 Localized message editor/scene/2d/tiles Patterns unknown editor/scene/2d/tiles/tile_set_editor.cpp 847 true Patterns
godot-native.120317a639819c0df0df2693 Localized message editor/scene/2d/tiles Tiles unknown editor/scene/2d/tiles/tile_set_editor.cpp 862 true Tiles
godot-native.2f67a623a718995ac0edab4a MenuButton editor/scene/2d/tiles Sort Sources unknown editor/scene/2d/tiles/tile_set_editor.cpp 878 true Sort Sources
godot-native.7c2a04a04c32a94d4e78c61b Item text (control type unresolved) editor/scene/2d/tiles Sort by ID (Ascending) unknown editor/scene/2d/tiles/tile_set_editor.cpp 882 true Sort by ID (Ascending)
godot-native.76c7636d375db84a349c6453 Item text (control type unresolved) editor/scene/2d/tiles Sort by ID (Descending) unknown editor/scene/2d/tiles/tile_set_editor.cpp 883 true Sort by ID (Descending)
godot-native.49626d65cf7bea1a9beab1d4 Item text (control type unresolved) editor/scene/2d/tiles Sort by Name (Ascending) unknown editor/scene/2d/tiles/tile_set_editor.cpp 884 true Sort by Name (Ascending)
godot-native.2efae8249f4ecb80377eb3dc Item text (control type unresolved) editor/scene/2d/tiles Sort by Name (Descending) unknown editor/scene/2d/tiles/tile_set_editor.cpp 885 true Sort by Name (Descending)
godot-native.aab3299f6fe7bdaa473808f1 Item text (control type unresolved) editor/scene/2d/tiles Atlas unknown editor/scene/2d/tiles/tile_set_editor.cpp 909 true Atlas
godot-native.50df191a19a2e938ff68e7f4 Localized message editor/scene/2d/tiles A palette of tiles made from a texture. unknown editor/scene/2d/tiles/tile_set_editor.cpp 910 true A palette of tiles made from a texture.
godot-native.9bfffc06f464f99110f8c80f Item text (control type unresolved) editor/scene/2d/tiles Scenes Collection unknown editor/scene/2d/tiles/tile_set_editor.cpp 911 true Scenes Collection
godot-native.ea97b28d439027e8f903161e Localized message editor/scene/2d/tiles A collection of scenes that can be instantiated and placed as tiles. unknown editor/scene/2d/tiles/tile_set_editor.cpp 912 true A collection of scenes that can be instantiated and placed as tiles.
godot-native.a978b36bb8dc76eb3afea9a4 Item text (control type unresolved) editor/scene/2d/tiles Open Atlas Merging Tool unknown editor/scene/2d/tiles/tile_set_editor.cpp 919 true Open Atlas Merging Tool
godot-native.cb7fbacb0187791b302554fe Item text (control type unresolved) editor/scene/2d/tiles Manage Tile Proxies unknown editor/scene/2d/tiles/tile_set_editor.cpp 920 true Manage Tile Proxies
godot-native.a59542d65fdb3a8caae48476 MenuButton editor/scene/2d/tiles Advanced unknown editor/scene/2d/tiles/tile_set_editor.cpp 922 true Advanced
godot-native.583a9a14ff5ef8d0d91d6691 Label editor/scene/2d/tiles No TileSet source selected. Select or create a TileSet source. You can create a new source by using the Add button on the left or by dropping a tileset texture onto the source list. unknown editor/scene/2d/tiles/tile_set_editor.cpp 941 true No TileSet source selected. Select or create a TileSet source. You can create a new source by using the Add button on the left or by dropping a tileset texture onto the source list.
godot-native.11ac9245ad980ebd9439cae3 Label editor/scene/2d/tiles Add new patterns in the TileMap editing mode. unknown editor/scene/2d/tiles/tile_set_editor.cpp 988 true Add new patterns in the TileMap editing mode.
godot-native.7c4f293c39c3f0ae286ff227 Label editor/scene/2d/tiles Warning: Modifying a source ID will result in all TileMaps using that source to reference an invalid source instead. This may result in unexpected data loss. Change this ID carefully. unknown if: (!id_edit_dialog) editor/scene/2d/tiles/tile_set_editor.cpp 1013 true Warning: Modifying a source ID will result in all TileMaps using that source to reference an invalid source instead. This may result in unexpected data loss. Change this ID carefully.
godot-native.537e65a2ed7effb90dfc0707 Button editor/scene/2d/tiles Edit unknown if: (p_path == "id") editor/scene/2d/tiles/tile_set_editor.cpp 1056 true Edit
godot-native.a0b6af0b4bd8f7ae0805dc95 Localized message editor/scene/2d/tiles Add a Scene Tile unknown editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 259 true Add a Scene Tile
godot-native.65939f8ec8558a208d608d84 Localized message editor/scene/2d/tiles Remove a Scene Tile unknown editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 273 true Remove a Scene Tile
godot-native.b55986aace0390b7bbbe4069 Item text (control type unresolved) editor/scene/2d/tiles Tile with Invalid Scene unknown for: i < tile_set_scenes_collection_source->get_scene_tiles_count() | if else: (scene.is_valid()) editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 343 true Tile with Invalid Scene
godot-native.1fa94f4e9aaf2f026a895fb2 Item text (control type unresolved) editor/scene/2d/tiles Drag and drop scenes here or use the Add button. unknown if: (scene_tiles_list->get_item_count() == 0) editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 352 true Drag and drop scenes here or use the Add button.
godot-native.00329534c8f4c2d9287f2eaf Localized message editor/scene/2d/tiles The tile's unique identifier within this TileSet. Each tile stores its source ID, so changing one may make tiles invalid. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 369 true The tile's unique identifier within this TileSet. Each tile stores its source ID, so changing one may make tiles invalid.
godot-native.256f6fbeb6ae3f6d58298c65 Localized message editor/scene/2d/tiles The human-readable name for the scene collection. Use a descriptive name here for organizational purposes (such as "obstacles", "decoration", etc.). unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 370 true The human-readable name for the scene collection. Use a descriptive name here for organizational purposes (such as "obstacles", "decoration", etc.).
godot-native.de739b331da9190fc6b78ce3 Localized message editor/scene/2d/tiles ID of the scene tile in the collection. Each painted tile has associated ID, so changing this property may cause your TileMaps to not display properly. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 372 true ID of the scene tile in the collection. Each painted tile has associated ID, so changing this property may cause your TileMaps to not display properly.
godot-native.2e68f67adf83fc97fd302c5d Localized message editor/scene/2d/tiles Absolute path to the scene associated with this tile. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 373 true Absolute path to the scene associated with this tile.
godot-native.1a1298296d45ed72be2f0670 Localized message editor/scene/2d/tiles If [code]true[/code], a placeholder marker will be displayed on top of the scene's preview. The marker is displayed anyway if the scene has no valid preview. unknown switch: (p_what) | case: NOTIFICATION_READY editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 374 true If [code]true[/code], a placeholder marker will be displayed on top of the scene's preview. The marker is displayed anyway if the scene has no valid preview.
godot-native.5d652c53380be3241077a3b1 Localized message editor/scene/2d/tiles Add a Scene Tile unknown if: (p_from == scene_tiles_list) | for_range_loop | if: (resource.is_valid()) editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 473 true Add a Scene Tile
godot-native.b64e8958c513d8232b1a8db2 Label editor/scene/2d/tiles Scenes collection properties: unknown editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 539 true Scenes collection properties:
godot-native.4bc71ca94ef9fcaaed8de7ae Label editor/scene/2d/tiles Tile properties: unknown editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 549 true Tile properties:
godot-native.f765ae0bd5017aadf8713f5f Button editor/scene/2d/tiles Add pressed -> TileSetScenesCollectionSourceEditor::_source_add_pressed unknown editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 581 true Add
godot-native.9a55c76d834eeaf2b95eeb64 Button editor/scene/2d/tiles Delete pressed -> TileSetScenesCollectionSourceEditor::_source_delete_pressed unknown editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp 588 true Delete
godot-native.c6d0807e03aad4a1ec4f0375 Shortcut label editor/scene/2d/tiles Cut unknown editor/scene/2d/tiles/tiles_editor_plugin.cpp 302 true Cut
godot-native.72683015f18c32ccda58a8fa Shortcut label editor/scene/2d/tiles Copy unknown editor/scene/2d/tiles/tiles_editor_plugin.cpp 303 true Copy
godot-native.6572d3fafbdac661f6872d9c Shortcut label editor/scene/2d/tiles Paste unknown editor/scene/2d/tiles/tiles_editor_plugin.cpp 304 true Paste
godot-native.b8e3836aa802b686c525a97f Shortcut label editor/scene/2d/tiles Cancel unknown editor/scene/2d/tiles/tiles_editor_plugin.cpp 305 true Cancel
godot-native.e511e00e4ce1b70ba09847a6 Shortcut label editor/scene/2d/tiles Delete unknown editor/scene/2d/tiles/tiles_editor_plugin.cpp 306 true Delete
godot-native.d1f5b92f3c67869662a0051d Shortcut label editor/scene/2d/tiles Paint Tool unknown editor/scene/2d/tiles/tiles_editor_plugin.cpp 308 true Paint Tool
godot-native.52dc41dac4c7741d5807a38c Shortcut label editor/scene/2d/tiles Line Tool unknown editor/scene/2d/tiles/tiles_editor_plugin.cpp 309 true Line Tool
godot-native.4dc3e4f7fb214615dc5f9dfe Shortcut label editor/scene/2d/tiles Rect Tool unknown editor/scene/2d/tiles/tiles_editor_plugin.cpp 310 true Rect Tool
godot-native.8a4baaf42a14113ac6a38adc Shortcut label editor/scene/2d/tiles Bucket Tool unknown editor/scene/2d/tiles/tiles_editor_plugin.cpp 311 true Bucket Tool
godot-native.a3a0d1aeceecb4fff6cccc8f Shortcut label editor/scene/2d/tiles Eraser Tool unknown editor/scene/2d/tiles/tiles_editor_plugin.cpp 312 true Eraser Tool
godot-native.3997e174e42bf97834c673ad Shortcut label editor/scene/2d/tiles Picker Tool unknown editor/scene/2d/tiles/tiles_editor_plugin.cpp 313 true Picker Tool
godot-native.152d2b617d44713d55a3683f Localized message editor/scene/2d/tiles Source ID: %d Texture path: %s unknown if: (atlas.is_valid() && atlas->get_texture().is_valid()) editor/scene/2d/tiles/tiles_editor_plugin.cpp 338 true Source ID: %d Texture path: %s
godot-native.f7d57ed91f026b3ab5913a75 Localized message editor/scene/2d/tiles Source ID: %d unknown editor/scene/2d/tiles/tiles_editor_plugin.cpp 340 true Source ID: %d
godot-native.a451c44c53a3262cdf6ffbeb Localized message editor/scene/3d Bone Picker: unknown editor/scene/3d/bone_map_editor_plugin.cpp 169 true Bone Picker:
godot-native.23876ec90e09b9068ae45827 Button editor/scene/3d Clear mappings in current group. pressed -> BoneMapper::_clear_mapping_current_group unknown editor/scene/3d/bone_map_editor_plugin.cpp 296 true Clear mappings in current group.
godot-native.0791e12c290fbc208a26eab9 Button editor/scene/3d Preview pressed -> Camera3DEditor::_pressed unknown editor/scene/3d/camera_3d_editor_plugin.cpp 75 true Preview
godot-native.ffd1c87e71b55a33c1cf2864 Text assignment (control type unresolved) editor/scene/3d Camera Preview unknown editor/scene/3d/camera_3d_editor_plugin.cpp 101 true Camera Preview
godot-native.9c313564c25a5aeaac1cca2f Localized message editor/scene/3d/gizmos Change AudioStreamPlayer3D Emission Angle unknown if else: (p_cancel) editor/scene/3d/gizmos/audio_stream_player_3d_gizmo_plugin.cpp 118 true Change AudioStreamPlayer3D Emission Angle
godot-native.ffdf7af5b99e2b8a752fdd36 Localized message editor/scene/3d/gizmos Change Camera FOV unknown if: (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) | if else: (p_cancel) editor/scene/3d/gizmos/camera_3d_gizmo_plugin.cpp 121 true Change Camera FOV
godot-native.d2ab35844b8c1f29195650ae Localized message editor/scene/3d/gizmos Change Camera Size unknown if else: (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) | if else: (p_cancel) editor/scene/3d/gizmos/camera_3d_gizmo_plugin.cpp 132 true Change Camera Size
godot-native.329578ca9f78f3d0fed432b6 Localized message editor/scene/3d/gizmos Change Decal Size unknown editor/scene/3d/gizmos/decal_gizmo_plugin.cpp 89 true Change Decal Size
godot-native.7c69f873355b1306e7310418 Localized message editor/scene/3d/gizmos Change FogVolume Size unknown editor/scene/3d/gizmos/fog_volume_gizmo_plugin.cpp 89 true Change FogVolume Size
godot-native.17370c5f686326867bb4a93c Localized message editor/scene/3d/gizmos Change Radius unknown if: (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) editor/scene/3d/gizmos/gpu_particles_collision_3d_gizmo_plugin.cpp 140 true Change Radius
godot-native.d82fd7c273300c98e5ea7ca1 Localized message editor/scene/3d/gizmos Change Area Light Width unknown if else: (p_cancel) | if: (p_id == 0) | if: (al) editor/scene/3d/gizmos/light_3d_gizmo_plugin.cpp 218 true Change Area Light Width
godot-native.3d0c6a4de9bdc5a4624fdcb9 Localized message editor/scene/3d/gizmos Change Light Radius unknown if else: (p_cancel) | if: (p_id == 0) | if else: (al) editor/scene/3d/gizmos/light_3d_gizmo_plugin.cpp 223 true Change Light Radius
godot-native.7e96386c2842bdb9647b2c3f Localized message editor/scene/3d/gizmos Change Area Light Height unknown if else: (p_cancel) | if else: (p_id == 0) | if: (p_id == 1) | if: (al) editor/scene/3d/gizmos/light_3d_gizmo_plugin.cpp 232 true Change Area Light Height
godot-native.cc24daeffe41d1098cc4f0e9 Localized message editor/scene/3d/gizmos Change Light Radius unknown if else: (p_cancel) | if else: (p_id == 0) | if: (p_id == 1) | if else: (al) editor/scene/3d/gizmos/light_3d_gizmo_plugin.cpp 237 true Change Light Radius
godot-native.48939e6a44c86b6d3a52dc19 Localized message editor/scene/3d/gizmos Change Capsule Mesh Height unknown if: (capsule_mesh.is_valid()) editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.cpp 138 true Change Capsule Mesh Height
godot-native.8d69f1441c8decc425bd02c4 Localized message editor/scene/3d/gizmos Change Capsule Mesh Radius unknown if: (capsule_mesh.is_valid()) editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.cpp 138 true Change Capsule Mesh Radius
godot-native.426749812cdff3febf7fdc57 Localized message editor/scene/3d/gizmos Change Cylinder Mesh Radius unknown if: (cylinder_mesh.is_valid()) editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.cpp 143 true Change Cylinder Mesh Radius
godot-native.9b2ece02e5000f734d14645a Localized message editor/scene/3d/gizmos Change Cylinder Mesh Height unknown if: (cylinder_mesh.is_valid()) editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.cpp 143 true Change Cylinder Mesh Height
godot-native.9be682829e366f130c668880 Localized message editor/scene/3d/gizmos Change Box Mesh Size unknown if: (box_mesh.is_valid()) editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.cpp 148 true Change Box Mesh Size
godot-native.d93e141b3035c10931d47ca0 Localized message editor/scene/3d/gizmos Change Sphere Shape Radius unknown if: (Object::cast_to<SphereOccluder3D>(*o)) editor/scene/3d/gizmos/occluder_instance_3d_gizmo_plugin.cpp 204 true Change Sphere Shape Radius
godot-native.28097238d29e4e96bcc0ff92 Localized message editor/scene/3d/gizmos Change Box Shape Size unknown if: (Object::cast_to<BoxOccluder3D>(*o)) editor/scene/3d/gizmos/occluder_instance_3d_gizmo_plugin.cpp 218 true Change Box Shape Size
godot-native.983ba8c1b86963c9620220be Localized message editor/scene/3d/gizmos Change Box Shape Size unknown if: (Object::cast_to<QuadOccluder3D>(*o)) editor/scene/3d/gizmos/occluder_instance_3d_gizmo_plugin.cpp 232 true Change Box Shape Size
godot-native.1fe5b9c2162ffcaade771432 Localized message editor/scene/3d/gizmos/physics Change Sphere Shape Radius unknown if: (Object::cast_to<SphereShape3D>(*s)) editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp 269 true Change Sphere Shape Radius
godot-native.d8f9d6def88a9cd0c4489bd6 Localized message editor/scene/3d/gizmos/physics Change Box Shape Size unknown if: (Object::cast_to<BoxShape3D>(*s)) editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp 276 true Change Box Shape Size
godot-native.2a5b76531470598c01e4336e Localized message editor/scene/3d/gizmos/physics Change Capsule Shape Radius unknown if: (Object::cast_to<CapsuleShape3D>(*s)) editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp 281 true Change Capsule Shape Radius
godot-native.cea6d4f675962b6659cec6e4 Localized message editor/scene/3d/gizmos/physics Change Capsule Shape Height unknown if: (Object::cast_to<CapsuleShape3D>(*s)) editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp 281 true Change Capsule Shape Height
godot-native.33e8ab04b7f9495f278df84d Localized message editor/scene/3d/gizmos/physics Change Cylinder Shape Radius unknown if: (Object::cast_to<CylinderShape3D>(*s)) editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp 286 true Change Cylinder Shape Radius
godot-native.f485952080e3b3b22c1f857a Localized message editor/scene/3d/gizmos/physics Change Cylinder Shape Height unknown if: (Object::cast_to<CylinderShape3D>(*s)) editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp 286 true Change Cylinder Shape Height
godot-native.ecb9056bd730f0dd7fd703f3 Localized message editor/scene/3d/gizmos/physics Change Separation Ray Shape Length unknown if: (Object::cast_to<SeparationRayShape3D>(*s)) editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp 297 true Change Separation Ray Shape Length
godot-native.0f9d8e0830a93af2976a2477 Localized message editor/scene/3d/gizmos/physics Remove SoftBody3D pinned point %d unknown conditional_expression: is_pinned editor/scene/3d/gizmos/physics/soft_body_3d_gizmo_plugin.cpp 114 true Remove SoftBody3D pinned point %d
godot-native.2b9718d1d795864863f36289 Localized message editor/scene/3d/gizmos/physics Add SoftBody3D pinned point %d unknown conditional_expression else: is_pinned editor/scene/3d/gizmos/physics/soft_body_3d_gizmo_plugin.cpp 114 true Add SoftBody3D pinned point %d
godot-native.e70fa599d4cda4a980cad73e Localized message editor/scene/3d/gizmos Change Probe Size unknown if: (p_id < 6) editor/scene/3d/gizmos/reflection_probe_gizmo_plugin.cpp 131 true Change Probe Size
godot-native.e8690f9d9b3c40494fb26711 Localized message editor/scene/3d/gizmos Change Probe Origin Offset unknown editor/scene/3d/gizmos/reflection_probe_gizmo_plugin.cpp 144 true Change Probe Origin Offset
godot-native.920f093f4552a03d1c0b538b Localized message editor/scene/3d/gizmos Change Notifier AABB unknown editor/scene/3d/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.cpp 144 true Change Notifier AABB
godot-native.0cbe6fe24efc00ac1491414b Localized message editor/scene/3d/gizmos Change Probe Size unknown editor/scene/3d/gizmos/voxel_gi_gizmo_plugin.cpp 93 true Change Probe Size
godot-native.6636d4b5f280a961e04f48a5 Localized message editor/scene/3d Low unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (size_mb < 8.0) editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp 92 true Low
godot-native.2d2ae60db0ce5c2c6f096a29 Localized message editor/scene/3d Moderate unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if else: (size_mb < 8.0) | if: (size_mb < 32.0) editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp 94 true Moderate
godot-native.8e6ee42def42c51fb1d47a2e Localized message editor/scene/3d High unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if else: (size_mb < 8.0) | if else: (size_mb < 32.0) editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp 96 true High
godot-native.3c42da68f4c4ef50c2848338 Localized message editor/scene/3d Subdivisions: %s unknown switch: (p_what) | case: NOTIFICATION_PROCESS editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp 100 true Subdivisions: %s
godot-native.d64da8283770536520f3b838 Localized message editor/scene/3d Cell size: %s unknown switch: (p_what) | case: NOTIFICATION_PROCESS editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp 101 true Cell size: %s
godot-native.c1a8b2e8fae6dbd1efd00d6d Localized message editor/scene/3d Video RAM size: %s MB (%s) unknown switch: (p_what) | case: NOTIFICATION_PROCESS editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp 102 true Video RAM size: %s MB (%s)
godot-native.3f3af140441cf9797b5c01d0 Localized message editor/scene/3d Bake SDF unknown editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp 129 true Bake SDF
godot-native.cd27fa4a282582eb3f0e56a2 Localized message editor/scene/3d No faces detected during GPUParticlesCollisionSDF3D bake. Check whether there are visible meshes matching the bake mask within its extents. unknown if: (col_sdf) | if: (bake_img.is_null()) editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp 148 true No faces detected during GPUParticlesCollisionSDF3D bake. Check whether there are visible meshes matching the bake mask within its extents.
godot-native.58cf2058f7a6db4705219861 Button editor/scene/3d Bake SDF pressed -> GPUParticlesCollisionSDF3DEditorPlugin::_bake unknown editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp 188 true Bake SDF
godot-native.8ef46a6564eede279c26e5cd EditorFileDialog editor/scene/3d Select path for SDF Texture file_selected -> GPUParticlesCollisionSDF3DEditorPlugin::_sdf_save_path_and_bake unknown editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp 199 true Select path for SDF Texture
godot-native.d24d91b83f86b68e464aa35f Localized message editor/scene/3d Can't determine a save path for lightmap images. Save your scene and try again. unknown if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_NO_SAVE_PATH | if: (scene_path.is_empty()) editor/scene/3d/lightmap_gi_editor_plugin.cpp 97 true Can't determine a save path for lightmap images. Save your scene and try again.
godot-native.ef606b6f0ef38ba55579efd5 Localized message editor/scene/3d No meshes with lightmapping support to bake. Make sure they contain UV2 data and their Global Illumination property is set to Static. unknown if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_NO_MESHES editor/scene/3d/lightmap_gi_editor_plugin.cpp 107 true No meshes with lightmapping support to bake. Make sure they contain UV2 data and their Global Illumination property is set to Static.
godot-native.5c2cdf5b66529d4a03a095dd Localized message editor/scene/3d To import a scene with lightmapping support, set Meshes > Light Baking to Static Lightmaps in the Import dock. unknown if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_NO_MESHES editor/scene/3d/lightmap_gi_editor_plugin.cpp 108 true To import a scene with lightmapping support, set Meshes > Light Baking to Static Lightmaps in the Import dock.
godot-native.6d4293798f98dbaf1c7bf36f Localized message editor/scene/3d To enable lightmapping support on a primitive mesh, edit the PrimitiveMesh resource in the inspector and check Add UV2. unknown if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_NO_MESHES editor/scene/3d/lightmap_gi_editor_plugin.cpp 109 true To enable lightmapping support on a primitive mesh, edit the PrimitiveMesh resource in the inspector and check Add UV2.
godot-native.7998948682cea3878d39b336 Localized message editor/scene/3d To enable lightmapping support on a CSG mesh, select the root CSG node and choose CSG > Bake Mesh Instance at the top of the 3D editor viewport. Select the generated MeshInstance3D node and choose Mesh > Unwrap UV2 for Lightmap/AO at the top of the 3D editor viewport. unknown if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_NO_MESHES editor/scene/3d/lightmap_gi_editor_plugin.cpp 110 true To enable lightmapping support on a CSG mesh, select the root CSG node and choose CSG > Bake Mesh Instance at the top of the 3D editor viewport. Select the generated MeshInstance3D node and choose Mesh > Unwrap UV2 for Lightmap/AO at the top of the 3D editor viewport.
godot-native.6a7665ae774ea1165e8472b4 Localized message editor/scene/3d Failed creating lightmap images. Make sure the lightmap destination path is writable. unknown if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_CANT_CREATE_IMAGE editor/scene/3d/lightmap_gi_editor_plugin.cpp 113 true Failed creating lightmap images. Make sure the lightmap destination path is writable.
godot-native.bbf85183750b8bc4349422ad Localized message editor/scene/3d No editor scene root found. unknown if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_NO_SCENE_ROOT editor/scene/3d/lightmap_gi_editor_plugin.cpp 116 true No editor scene root found.
godot-native.dd534cacd9ffb3fb3cd42ade Localized message editor/scene/3d Lightmap data is not local to the scene. unknown if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_FOREIGN_DATA editor/scene/3d/lightmap_gi_editor_plugin.cpp 119 true Lightmap data is not local to the scene.
godot-native.021aeb1d0b98c2ab47ebbec9 Localized message editor/scene/3d Maximum texture size is too small for the lightmap images. While this can be fixed by increasing the maximum texture size, it is recommended you split the scene into more objects instead. unknown if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL editor/scene/3d/lightmap_gi_editor_plugin.cpp 122 true Maximum texture size is too small for the lightmap images. While this can be fixed by increasing the maximum texture size, it is recommended you split the scene into more objects instead.
godot-native.359d4a9d5128b5f563899d0c Localized message editor/scene/3d Failed creating lightmap images. Make sure all meshes to bake have the Lightmap Size Hint property set high enough, and the LightmapGI's Texel Scale value is not too low. unknown if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_LIGHTMAP_TOO_SMALL editor/scene/3d/lightmap_gi_editor_plugin.cpp 125 true Failed creating lightmap images. Make sure all meshes to bake have the Lightmap Size Hint property set high enough, and the LightmapGI's Texel Scale value is not too low.
godot-native.0d645cc26baf59af2310545b Localized message editor/scene/3d Failed fitting a lightmap image into an atlas. This should never happen and should be reported. unknown if: (lightmap) | switch: (err) | case: LightmapGI::BAKE_ERROR_ATLAS_TOO_SMALL editor/scene/3d/lightmap_gi_editor_plugin.cpp 128 true Failed fitting a lightmap image into an atlas. This should never happen and should be reported.
godot-native.cd441c125909db3e72135e37 Localized message editor/scene/3d Bake Lightmaps unknown if: (!tmp_progress) editor/scene/3d/lightmap_gi_editor_plugin.cpp 165 true Bake Lightmaps
godot-native.51631c8d751e2b083bef576e Button editor/scene/3d Bake Lightmaps unknown editor/scene/3d/lightmap_gi_editor_plugin.cpp 195 true Bake Lightmaps
godot-native.5f5e3e4b18650c4532a1a169 Button editor/scene/3d Lightmap baking is not supported on this GPU (%s). unknown #ifdef: MODULE_LIGHTMAPPER_RD_ENABLED | if: (!DisplayServer::get_singleton()->can_create_rendering_device()) editor/scene/3d/lightmap_gi_editor_plugin.cpp 201 true Lightmap baking is not supported on this GPU (%s).
godot-native.33d0b8e03b4a57975755adf2 Button editor/scene/3d Lightmaps cannot be baked on %s. unknown #ifdef else: MODULE_LIGHTMAPPER_RD_ENABLED | #else | #if: defined(ANDROID_ENABLED) || defined(APPLE_EMBEDDED_ENABLED) editor/scene/3d/lightmap_gi_editor_plugin.cpp 207 true Lightmaps cannot be baked on %s.
godot-native.d00f057305c7cbf70d3dcb1c Button editor/scene/3d Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at compile-time. unknown #ifdef else: MODULE_LIGHTMAPPER_RD_ENABLED | #else | #if else: defined(ANDROID_ENABLED) || defined(APPLE_EMBEDDED_ENABLED) | #else editor/scene/3d/lightmap_gi_editor_plugin.cpp 209 true Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at compile-time.
godot-native.7f625a75b0cef239fe440bfa Localized message editor/scene/3d LightMap Bake unknown editor/scene/3d/lightmap_gi_editor_plugin.cpp 220 true LightMap Bake
godot-native.bcd40ae73f51f1a60ced49eb EditorFileDialog editor/scene/3d Select lightmap bake file: file_selected -> LightmapGIEditorPlugin::_bake_select_file unknown editor/scene/3d/lightmap_gi_editor_plugin.cpp 221 true Select lightmap bake file:
godot-native.2db2fb7ed1f7ae2835db6e02 Button editor/scene/3d First Light pressed -> MeshEditor::_on_light_1_switch_pressed unknown editor/scene/3d/mesh_editor_plugin.cpp 154 true First Light
godot-native.85a49480592904d53001910d Button editor/scene/3d Second Light pressed -> MeshEditor::_on_light_2_switch_pressed unknown editor/scene/3d/mesh_editor_plugin.cpp 162 true Second Light
godot-native.229d5fd6fdc7e8880b40b0f7 Text assignment (control type unresolved) editor/scene/3d Couldn't create a Trimesh collision shape. unknown switch: (p_option) | case: SHAPE_TYPE_TRIMESH | if: (p_verbose && shapes.is_empty()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 76 true Couldn't create a Trimesh collision shape.
godot-native.a37485aab1ead2513b8405de Text assignment (control type unresolved) editor/scene/3d Couldn't create a single collision shape. unknown switch: (p_option) | case: SHAPE_TYPE_SINGLE_CONVEX | if: (p_verbose && shapes.is_empty()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 85 true Couldn't create a single collision shape.
godot-native.8258d7a6f762c4bc9cd74a8d Text assignment (control type unresolved) editor/scene/3d Couldn't create a simplified collision shape. unknown switch: (p_option) | case: SHAPE_TYPE_SIMPLIFIED_CONVEX | if: (p_verbose && shapes.is_empty()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 94 true Couldn't create a simplified collision shape.
godot-native.0aa6c69e49fdaf5b80298e7e Text assignment (control type unresolved) editor/scene/3d Couldn't create any collision shapes. unknown switch: (p_option) | case: SHAPE_TYPE_MULTIPLE_CONVEX | if: (p_verbose && shapes.is_empty()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 108 true Couldn't create any collision shapes.
godot-native.31fb08f9796b937041622cb1 Text assignment (control type unresolved) editor/scene/3d Couldn't create a bounding box shape. unknown switch: (p_option) | case: SHAPE_TYPE_BOUNDING_BOX | if: (p_verbose && shapes.is_empty()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 130 true Couldn't create a bounding box shape.
godot-native.24fb554a51d775de89d1d45e Text assignment (control type unresolved) editor/scene/3d Couldn't create a capsule shape. unknown switch: (p_option) | case: SHAPE_TYPE_CAPSULE | if: (p_verbose && shapes.is_empty()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 167 true Couldn't create a capsule shape.
godot-native.99a6736ce3a9e2ea3a454ab9 Text assignment (control type unresolved) editor/scene/3d Couldn't create a cylinder shape. unknown switch: (p_option) | case: SHAPE_TYPE_CYLINDER | if: (p_verbose && shapes.is_empty()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 204 true Couldn't create a cylinder shape.
godot-native.bf0820e482c14c072fa1fe94 Text assignment (control type unresolved) editor/scene/3d Couldn't create a sphere shape. unknown switch: (p_option) | case: SHAPE_TYPE_SPHERE | if: (p_verbose && shapes.is_empty()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 227 true Couldn't create a sphere shape.
godot-native.b94b3fee5df4214ac1293bbf Text assignment (control type unresolved) editor/scene/3d Couldn't create a primitive collision shape. unknown switch: (p_option) | case: SHAPE_TYPE_PRIMITIVE | if: (p_verbose && shapes.is_empty()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 268 true Couldn't create a primitive collision shape.
godot-native.f74fee2dafde00133210a6a0 Localized message editor/scene/3d Create %s Collision Shape Sibling unknown conditional_expression: placement_option == SHAPE_PLACEMENT_SIBLING editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 326 true Create %s Collision Shape Sibling
godot-native.fefb606f12f58b453242ba7f Localized message editor/scene/3d Create %s Static Body Child unknown conditional_expression else: placement_option == SHAPE_PLACEMENT_SIBLING editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 326 true Create %s Static Body Child
godot-native.13b03af111309365f9c04ccf Localized message editor/scene/3d Trimesh unknown switch: (shape_type_option) | case: SHAPE_TYPE_TRIMESH editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 330 true Trimesh
godot-native.64efdad2e12f6144a6d967fa Localized message editor/scene/3d Single Convex unknown switch: (shape_type_option) | case: SHAPE_TYPE_SINGLE_CONVEX editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 333 true Single Convex
godot-native.d36b88a199ae92a14593760e Localized message editor/scene/3d Simplified Convex unknown switch: (shape_type_option) | case: SHAPE_TYPE_SIMPLIFIED_CONVEX editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 336 true Simplified Convex
godot-native.3243883ad712c3612703473c Localized message editor/scene/3d Create %s Collision Shape Siblings unknown switch: (shape_type_option) | case: SHAPE_TYPE_MULTIPLE_CONVEX | conditional_expression: placement_option == SHAPE_PLACEMENT_SIBLING editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 339 true Create %s Collision Shape Siblings
godot-native.705d3640b5ddc053ff3f08a3 Localized message editor/scene/3d Create %s Static Body Children unknown switch: (shape_type_option) | case: SHAPE_TYPE_MULTIPLE_CONVEX | conditional_expression else: placement_option == SHAPE_PLACEMENT_SIBLING editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 339 true Create %s Static Body Children
godot-native.adc54dee325679a5cd455168 Localized message editor/scene/3d Multiple Convex unknown switch: (shape_type_option) | case: SHAPE_TYPE_MULTIPLE_CONVEX editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 340 true Multiple Convex
godot-native.629e06b8534e1d9c20ae6006 Localized message editor/scene/3d Bounding Box unknown switch: (shape_type_option) | case: SHAPE_TYPE_BOUNDING_BOX editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 343 true Bounding Box
godot-native.572b7e8c5af7e62b944d21f7 Localized message editor/scene/3d Capsule unknown switch: (shape_type_option) | case: SHAPE_TYPE_CAPSULE editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 346 true Capsule
godot-native.91acf51c58b4adee4c078577 Localized message editor/scene/3d Cylinder unknown switch: (shape_type_option) | case: SHAPE_TYPE_CYLINDER editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 349 true Cylinder
godot-native.e87ed85568fd3e76aff63c03 Localized message editor/scene/3d Sphere unknown switch: (shape_type_option) | case: SHAPE_TYPE_SPHERE editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 352 true Sphere
godot-native.389c77425b170a3d4e70ec8c Localized message editor/scene/3d Primitive unknown switch: (shape_type_option) | case: SHAPE_TYPE_PRIMITIVE editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 355 true Primitive
godot-native.e9ad4fc6af1c07ef7d99fffb Text assignment (control type unresolved) editor/scene/3d Can't create a collision shape as sibling for the scene root. unknown for_range_loop | if: (placement_option == SHAPE_PLACEMENT_SIBLING && E == get_tree()->get_edited_scene_root()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 371 true Can't create a collision shape as sibling for the scene root.
godot-native.1aa0b5f466fe041c9d050861 Text assignment (control type unresolved) editor/scene/3d Mesh is empty! unknown if: (mesh.is_null()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 431 true Mesh is empty!
godot-native.caf8e93ec0d414ab7936daba Localized message editor/scene/3d Create Debug Tangents unknown switch: (p_option) | case: MENU_OPTION_CREATE_DEBUG_TANGENTS editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 450 true Create Debug Tangents
godot-native.76e2cdbb094e9b4c15685dff Text assignment (control type unresolved) editor/scene/3d No mesh to unwrap. unknown switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if: (mesh.is_null()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 469 true No mesh to unwrap.
godot-native.b3e1f172e6dde6144e55e917 Text assignment (control type unresolved) editor/scene/3d Mesh cannot unwrap UVs because it does not belong to the edited scene. Make it unique first. unknown switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if: (srpos != -1) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 481 true Mesh cannot unwrap UVs because it does not belong to the edited scene. Make it unique first.
godot-native.7683e0cb017619c37338e9d2 Text assignment (control type unresolved) editor/scene/3d Mesh cannot unwrap UVs because it belongs to another resource which was imported from another file type. Make it unique first. unknown switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if: (srpos != -1) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (FileAccess::exists(path + ".import")) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 487 true Mesh cannot unwrap UVs because it belongs to another resource which was imported from another file type. Make it unique first.
godot-native.f09d33e4156ec0c63441eea3 Text assignment (control type unresolved) editor/scene/3d Mesh cannot unwrap UVs because it was imported from another file type. Make it unique first. unknown switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (srpos != -1) | if: (FileAccess::exists(path + ".import")) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 494 true Mesh cannot unwrap UVs because it was imported from another file type. Make it unique first.
godot-native.bfb436d89618b8e86622112e Localized message editor/scene/3d Unwrap UV2 unknown switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if: (primitive_mesh.is_valid()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 503 true Unwrap UV2
godot-native.fb0624c775b70dbb75a1eced Text assignment (control type unresolved) editor/scene/3d Contained Mesh is not of type ArrayMesh. unknown switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (primitive_mesh.is_valid()) | if: (array_mesh.is_null()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 510 true Contained Mesh is not of type ArrayMesh.
godot-native.e43144559ea53b678ee0ab24 Text assignment (control type unresolved) editor/scene/3d Can't unwrap mesh with blend shapes. unknown switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (primitive_mesh.is_valid()) | if: (array_mesh->get_blend_shape_count() > 0) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 518 true Can't unwrap mesh with blend shapes.
godot-native.1cc12614930ba4691eb29f3a Text assignment (control type unresolved) editor/scene/3d Only triangles are supported for lightmap unwrap. unknown switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (primitive_mesh.is_valid()) | for: i < array_mesh->get_surface_count() | if: (primitive != Mesh::PRIMITIVE_TRIANGLES) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 527 true Only triangles are supported for lightmap unwrap.
godot-native.178bda3690cd7115fd6f41f9 Text assignment (control type unresolved) editor/scene/3d Normals are required for lightmap unwrap. unknown switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (primitive_mesh.is_valid()) | for: i < array_mesh->get_surface_count() | if: (!(format & Mesh::ArrayFormat::ARRAY_FORMAT_NORMAL)) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 534 true Normals are required for lightmap unwrap.
godot-native.f5d2b5d2e3edf1c7743be68b Text assignment (control type unresolved) editor/scene/3d UV Unwrap failed, mesh may not be manifold? unknown switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (primitive_mesh.is_valid()) | if: (err != OK) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 545 true UV Unwrap failed, mesh may not be manifold?
godot-native.9d7a1aa17c624892112e4b30 Localized message editor/scene/3d Unwrap UV2 unknown switch: (p_option) | case: MENU_OPTION_CREATE_UV2 | if else: (primitive_mesh.is_valid()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 551 true Unwrap UV2
godot-native.d17cd6316b7db6ae415e163e Text assignment (control type unresolved) editor/scene/3d No mesh to debug. unknown switch: (p_option) | case: MENU_OPTION_DEBUG_UV1 | if: (mesh2.is_null()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 563 true No mesh to debug.
godot-native.e379a03b46650419826a569e Text assignment (control type unresolved) editor/scene/3d No mesh to debug. unknown switch: (p_option) | case: MENU_OPTION_DEBUG_UV2 | if: (mesh2.is_null()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 572 true No mesh to debug.
godot-native.af3a514f7a1b3080c6f42f35 Text assignment (control type unresolved) editor/scene/3d Mesh has no UV in layer %d. unknown for: i < mesh->get_surface_count() | if: (uv.is_empty()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 620 true Mesh has no UV in layer %d.
godot-native.df8302d5107a3cc4568e4f56 Localized message editor/scene/3d Create Navigation Mesh unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 728 true Create Navigation Mesh
godot-native.4f47e802128e7e72592c6a89 Text assignment (control type unresolved) editor/scene/3d MeshInstance3D lacks a Mesh. unknown if: (mesh.is_null()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 742 true MeshInstance3D lacks a Mesh.
godot-native.3b940dde13863fc81f6ed3ee Text assignment (control type unresolved) editor/scene/3d Mesh has no surface to create outlines from. unknown if: (mesh->get_surface_count() == 0) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 748 true Mesh has no surface to create outlines from.
godot-native.c50483650ff48040481f2c8e Text assignment (control type unresolved) editor/scene/3d Mesh primitive type is not PRIMITIVE_TRIANGLES. unknown if else: (mesh->get_surface_count() == 0) | if: (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 752 true Mesh primitive type is not PRIMITIVE_TRIANGLES.
godot-native.d38f34ec12a03286a82e24cb Text assignment (control type unresolved) editor/scene/3d Could not create outline. unknown if: (mesho.is_null()) editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 760 true Could not create outline.
godot-native.bafb1ab9145e02343e9e741f Localized message editor/scene/3d Create Outline unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 778 true Create Outline
godot-native.ac653b8a66582edcde84f982 MenuButton editor/scene/3d Mesh unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 799 true Mesh
godot-native.fd46d4c6f6c21a7598d4af23 Item text (control type unresolved) editor/scene/3d Create Collision Shape... unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 805 true Create Collision Shape...
godot-native.e41c62589f58476114ceacb8 Item text (control type unresolved) editor/scene/3d Create Navigation Mesh unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 806 true Create Navigation Mesh
godot-native.19fab15ddebfde396da61c6f Item text (control type unresolved) editor/scene/3d Create Outline Mesh... unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 808 true Create Outline Mesh...
godot-native.887ae586cd722b4add7885c2 Localized message editor/scene/3d Creates a static outline mesh. The outline mesh will have its normals flipped automatically. This can be used instead of the StandardMaterial Grow property when using that property isn't possible. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 809 true Creates a static outline mesh. The outline mesh will have its normals flipped automatically. This can be used instead of the StandardMaterial Grow property when using that property isn't possible.
godot-native.c316693dff68f8401c0f40f7 Item text (control type unresolved) editor/scene/3d Create Debug Tangents unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 810 true Create Debug Tangents
godot-native.d753667c317171b89b8b822f Item text (control type unresolved) editor/scene/3d View UV1 unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 812 true View UV1
godot-native.c39b5e6d70c4521459d1f202 Item text (control type unresolved) editor/scene/3d View UV2 unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 813 true View UV2
godot-native.e1ddc7407b4c94f12c8d2898 Item text (control type unresolved) editor/scene/3d Unwrap UV2 for Lightmap/AO unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 814 true Unwrap UV2 for Lightmap/AO
godot-native.a7f0c706c1b10918ae07459e ConfirmationDialog editor/scene/3d Create Outline Mesh confirmed -> MeshInstance3DEditor::_create_outline_mesh unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 819 true Create Outline Mesh
godot-native.71ef44045db5cbeb9ef5b45a Localized message editor/scene/3d Create unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 820 true Create
godot-native.eaf19ea1141bfa0764d1c14d SpinBox editor/scene/3d Outline Size: unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 827 true Outline Size:
godot-native.a99ff5fa4daf7aa595d5d651 Localized message editor/scene/3d Outline Size: unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 832 true Outline Size:
godot-native.7859244fe6a128933a423eea ConfirmationDialog editor/scene/3d Create Collision Shape about_to_popup -> MeshInstance3DEditor::_shape_dialog_about_to_popup | confirmed -> MeshInstance3DEditor::_create_collision_shape unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 838 true Create Collision Shape
godot-native.3fe7355003a53a654c86e5a0 Localized message editor/scene/3d Create unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 839 true Create
godot-native.e45fff7245b22d41dcca5c13 Label editor/scene/3d Collision Shape Placement unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 846 true Collision Shape Placement
godot-native.16507a9df586018d7d185f32 OptionButton editor/scene/3d Collision Shape Placement unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 850 true Collision Shape Placement
godot-native.6d8779dc0dabede78fc73a59 Menu/list item editor/scene/3d Sibling unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 852 true Sibling
godot-native.894cbeef0497ffa182ea2745 Localized message editor/scene/3d Creates collision shapes as Sibling. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 853 true Creates collision shapes as Sibling.
godot-native.5408550d86b166296ee37cbc Menu/list item editor/scene/3d Static Body Child unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 854 true Static Body Child
godot-native.f2d57afb17a17c5576c5acdb Localized message editor/scene/3d Creates a StaticBody3D as child and assigns collision shapes to it. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 855 true Creates a StaticBody3D as child and assigns collision shapes to it.
godot-native.a62a728d9a59b474326af726 Label editor/scene/3d Collision Shape Type unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 859 true Collision Shape Type
godot-native.d4b88f51fbae4f9ad13ff121 OptionButton editor/scene/3d Collision Shape Type item_selected -> MeshInstance3DEditor::_shape_type_selected unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 863 true Collision Shape Type
godot-native.5f1135bcfa32f08217de7f31 Menu/list item editor/scene/3d Trimesh unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 865 true Trimesh
godot-native.80ea6e5a462df7d93fd4e7fd Localized message editor/scene/3d Creates a polygon-based collision shape. This is the most accurate (but slowest) option for collision detection. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 866 true Creates a polygon-based collision shape. This is the most accurate (but slowest) option for collision detection.
godot-native.537d43cee25d1109a7bb0a8b Menu/list item editor/scene/3d Single Convex unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 867 true Single Convex
godot-native.a2554acf7152be9420da233c Localized message editor/scene/3d Creates a single convex collision shape. This is the faster than the trimesh or multiple convex option, but is less accurate for collision detection. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 868 true Creates a single convex collision shape. This is the faster than the trimesh or multiple convex option, but is less accurate for collision detection.
godot-native.f0450824f4e543762e05546d Menu/list item editor/scene/3d Simplified Convex unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 869 true Simplified Convex
godot-native.36d58a95b8875e56fd6fc54d Localized message editor/scene/3d Creates a simplified convex collision shape. This is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 870 true Creates a simplified convex collision shape. This is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy.
godot-native.a35ba75fc5ee50847f5269c6 Menu/list item editor/scene/3d Multiple Convex unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 871 true Multiple Convex
godot-native.9532ecfa697f145c05dbcd71 Localized message editor/scene/3d Creates multiple convex collision shapes. These are decomposed from the original mesh. This is a performance and accuracy middle-ground between a single convex collision and a polygon-based trimesh collision. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 872 true Creates multiple convex collision shapes. These are decomposed from the original mesh. This is a performance and accuracy middle-ground between a single convex collision and a polygon-based trimesh collision.
godot-native.382c96a0479094028b8f2a9d Menu/list item editor/scene/3d Bounding Box unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 873 true Bounding Box
godot-native.3accca33003e1c84e1947971 Localized message editor/scene/3d Creates an bounding box collision shape. This will use the mesh's AABB if the shape is not a built-in BoxMesh. This is faster than the convex collision shape option for collision detection. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 874 true Creates an bounding box collision shape. This will use the mesh's AABB if the shape is not a built-in BoxMesh. This is faster than the convex collision shape option for collision detection.
godot-native.4110786a1d807c3b8adbd5f0 Menu/list item editor/scene/3d Capsule unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 875 true Capsule
godot-native.fadea25475f76ba7c200c3e1 Localized message editor/scene/3d Creates a capsule collision shape. This will use the mesh's AABB if the shape is not a built-in CapsuleMesh. This is faster than the convex collision shape option for collision detection. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 876 true Creates a capsule collision shape. This will use the mesh's AABB if the shape is not a built-in CapsuleMesh. This is faster than the convex collision shape option for collision detection.
godot-native.f1808c34d524a22193c9b0b1 Menu/list item editor/scene/3d Cylinder unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 877 true Cylinder
godot-native.d5adbeaf05ae5d538a1c22c7 Localized message editor/scene/3d Creates a cylinder collision shape. This will use the mesh's AABB if the shape is not a built-in CylinderMesh. This is faster than the convex collision shape option for collision detection. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 878 true Creates a cylinder collision shape. This will use the mesh's AABB if the shape is not a built-in CylinderMesh. This is faster than the convex collision shape option for collision detection.
godot-native.cdfa6c7edb9cdd4dd8da5fe6 Menu/list item editor/scene/3d Sphere unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 879 true Sphere
godot-native.eef26c869dbc87f468445e8b Localized message editor/scene/3d Creates a sphere collision shape. This will use the mesh's AABB if the shape is not a built-in SphereMesh. This is faster than the convex collision shape option for collision detection. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 880 true Creates a sphere collision shape. This will use the mesh's AABB if the shape is not a built-in SphereMesh. This is faster than the convex collision shape option for collision detection.
godot-native.3cd392bb1176324d4d7173c3 Menu/list item editor/scene/3d Primitive unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 881 true Primitive
godot-native.8f8c30421fe365b19a287f6e Localized message editor/scene/3d Creates a box, capsule, cylinder, or sphere primitive collision shape if the mesh is a primitive. The mesh must use the built-in BoxMesh, CapsuleMesh, CylinderMesh, or SphereMesh primitive. This is faster than the convex collision shape option for collision detection. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 882 true Creates a box, capsule, cylinder, or sphere primitive collision shape if the mesh is a primitive. The mesh must use the built-in BoxMesh, CapsuleMesh, CylinderMesh, or SphereMesh primitive. This is faster than the convex collision shape option for collision detection.
godot-native.3fbdc82ebb399be77006c8e1 Label editor/scene/3d Alignment Axis unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 887 true Alignment Axis
godot-native.be38f4ac9c5d7cd8aaf89512 Menu/list item editor/scene/3d Longest Axis unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 892 true Longest Axis
godot-native.b1e590f34e1904160d8af475 Localized message editor/scene/3d Create the shape along the longest axis of the mesh's AABB. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 893 true Create the shape along the longest axis of the mesh's AABB.
godot-native.4338d4258b9bbe0d35d2471d Menu/list item editor/scene/3d X-Axis unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 894 true X-Axis
godot-native.4b977d4b0d1391ebe11d67c4 Localized message editor/scene/3d Create the shape along the local X-Axis. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 895 true Create the shape along the local X-Axis.
godot-native.117571ddc7caf6e8efff0d7e Menu/list item editor/scene/3d Y-Axis unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 896 true Y-Axis
godot-native.7ee1d6e0401d3727a6ac352f Localized message editor/scene/3d Create the shape along the local Y-Axis. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 897 true Create the shape along the local Y-Axis.
godot-native.e114860c06ae4bdeae4593fe Menu/list item editor/scene/3d Z-Axis unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 898 true Z-Axis
godot-native.68020f2fb21dd44ffdd459fe Localized message editor/scene/3d Create the shape along the local Z-Axis. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 899 true Create the shape along the local Z-Axis.
godot-native.581bec61a8c7c8ac5be409d1 AcceptDialog editor/scene/3d UV Channel Debug unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 909 true UV Channel Debug
godot-native.31aa389cce2f441b4dc96b07 ConfirmationDialog editor/scene/3d Create NavigationMesh confirmed -> MeshInstance3DEditor::_create_navigation_mesh unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 921 true Create NavigationMesh
godot-native.9bab1754a902880f0baa79f7 Localized message editor/scene/3d Create unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 922 true Create
godot-native.ca8298a12277388c748a8fd3 Label editor/scene/3d Before converting a rendering mesh to a navigation mesh, please verify: - The mesh is two-dimensional. - The mesh has no surface overlap. - The mesh has no self-intersection. - The mesh surfaces have indices. If the mesh does not fulfill these requirements, the pathfinding will be broken. unknown editor/scene/3d/mesh_instance_3d_editor_plugin.cpp 929 true Before converting a rendering mesh to a navigation mesh, please verify: - The mesh is two-dimensional. - The mesh has no surface overlap. - The mesh has no self-intersection. - The mesh surfaces have indices. If the mesh does not fulfill these requirements, the pathfinding will be broken.
godot-native.dd7f8bee39a4b110f0ce8a84 Localized message editor/scene/3d Add MeshLibrary item unknown switch: (p_option) | case: MENU_OPTION_ADD_ITEM editor/scene/3d/mesh_library_editor_plugin.cpp 374 true Add MeshLibrary item
godot-native.cdc669b940be8db77052cbf1 Localized message editor/scene/3d Remove MeshLibrary item unknown switch: (p_option) | case: MENU_OPTION_REMOVE_ITEM editor/scene/3d/mesh_library_editor_plugin.cpp 393 true Remove MeshLibrary item
godot-native.df11e1906902325f56b6dccf Text assignment (control type unresolved) editor/scene/3d Update from existing scene?: %s unknown switch: (p_option) | case: MENU_OPTION_UPDATE_FROM_SCENE editor/scene/3d/mesh_library_editor_plugin.cpp 444 true Update from existing scene?: %s
godot-native.8626387d976fd8b1a19a7358 Localized message editor/scene/3d Import MeshLibrary from scene unknown editor/scene/3d/mesh_library_editor_plugin.cpp 507 true Import MeshLibrary from scene
godot-native.f96fecfa3989c94cdcdbb09b Localized message editor/scene/3d MeshLibrary unknown editor/scene/3d/mesh_library_editor_plugin.cpp 658 true MeshLibrary
godot-native.6f6990c794d98ee0aab7f188 Button editor/scene/3d Add unknown editor/scene/3d/mesh_library_editor_plugin.cpp 673 true Add
godot-native.7a5e0d636cd7f5d982793f56 Button editor/scene/3d Remove unknown editor/scene/3d/mesh_library_editor_plugin.cpp 679 true Remove
godot-native.341f800d2b86dcecbd2de93d MenuButton editor/scene/3d Import unknown editor/scene/3d/mesh_library_editor_plugin.cpp 688 true Import
godot-native.0136bcbee8b1428ba1cb76e8 Item text (control type unresolved) editor/scene/3d Import from Scene (Ignore Transforms) unknown editor/scene/3d/mesh_library_editor_plugin.cpp 693 true Import from Scene (Ignore Transforms)
godot-native.4e6d1fe9c0abb4f5eb9180d5 Item text (control type unresolved) editor/scene/3d Import from Scene (Apply Transforms) unknown editor/scene/3d/mesh_library_editor_plugin.cpp 694 true Import from Scene (Apply Transforms)
godot-native.bcc06c85248964eb77c811fa Item text (control type unresolved) editor/scene/3d Update from Scene unknown editor/scene/3d/mesh_library_editor_plugin.cpp 696 true Update from Scene
godot-native.a6c3fa7bc885f38a256b59a5 Text assignment (control type unresolved) editor/scene/3d Filter Meshes unknown editor/scene/3d/mesh_library_editor_plugin.cpp 709 true Filter Meshes
godot-native.ded899743440a7ff8541aae9 Text assignment (control type unresolved) editor/scene/3d Filter Meshes unknown editor/scene/3d/mesh_library_editor_plugin.cpp 710 true Filter Meshes
godot-native.2fb7664cb4617e44a2e96d7d Localized message editor/scene/3d The item's name, shown in the editor. It can also be used to look up the item later using [method MeshLibrary.find_item_by_name]. unknown editor/scene/3d/mesh_library_editor_plugin.cpp 749 true The item's name, shown in the editor. It can also be used to look up the item later using [method MeshLibrary.find_item_by_name].
godot-native.2840192079cbd974e601f13e Localized message editor/scene/3d The item's mesh. Used by other parts of the engine (e.g. [GridMap], which displays them in a 3D tile). unknown editor/scene/3d/mesh_library_editor_plugin.cpp 750 true The item's mesh. Used by other parts of the engine (e.g. [GridMap], which displays them in a 3D tile).
godot-native.927cdbc15f0baf6e5d1a0128 Localized message editor/scene/3d The transform to apply to the item's mesh. unknown editor/scene/3d/mesh_library_editor_plugin.cpp 751 true The transform to apply to the item's mesh.
godot-native.0e901ba5450b0eea58bb9d63 Localized message editor/scene/3d The shadow casting mode used by the item's mesh. See [enum RenderingServer.ShadowCastingSetting]. unknown editor/scene/3d/mesh_library_editor_plugin.cpp 752 true The shadow casting mode used by the item's mesh. See [enum RenderingServer.ShadowCastingSetting].
godot-native.2b40ee7c9d9d67020af91083 Localized message editor/scene/3d The item's collision shapes. The array should consist of [Shape3D] objects, each followed by a [Transform3D] that will be applied to it. For shapes that should not have a transform, use [constant Transform3D.IDENTITY]. unknown editor/scene/3d/mesh_library_editor_plugin.cpp 753 true The item's collision shapes. The array should consist of [Shape3D] objects, each followed by a [Transform3D] that will be applied to it. For shapes that should not have a transform, use [constant Transform3D.IDENTITY].
godot-native.1e32f0ee4957358cb2f89c78 Localized message editor/scene/3d The item's navigation mesh. unknown editor/scene/3d/mesh_library_editor_plugin.cpp 754 true The item's navigation mesh.
godot-native.4ef39406887dd6951ce94e81 Localized message editor/scene/3d The transform to apply to the item's navigation mesh. unknown editor/scene/3d/mesh_library_editor_plugin.cpp 755 true The transform to apply to the item's navigation mesh.
godot-native.6730b0662cd3a56f212ed327 Localized message editor/scene/3d The item's navigation layers bitmask. unknown editor/scene/3d/mesh_library_editor_plugin.cpp 756 true The item's navigation layers bitmask.
godot-native.4f861f4293098ff54aa1d62b Localized message editor/scene/3d The texture to use as the item's preview icon in the editor. unknown editor/scene/3d/mesh_library_editor_plugin.cpp 757 true The texture to use as the item's preview icon in the editor.
godot-native.40fbb46d5956bb5e56fd380f Label editor/scene/3d No items found inside the MeshLibrary. You can add some by using the Add button on the left, or by importing them from a scene file via the Import menu. unknown editor/scene/3d/mesh_library_editor_plugin.cpp 760 true No items found inside the MeshLibrary. You can add some by using the Add button on the left, or by importing them from a scene file via the Import menu.
godot-native.5667f5f6f4ac1848b312a976 EditorFileDialog editor/scene/3d Import Scene file_selected -> MeshLibraryEditor::_import_scene_cbk unknown editor/scene/3d/mesh_library_editor_plugin.cpp 775 true Import Scene
godot-native.e79ed22afe0f35d1c3db8412 Localized message editor/scene/3d Apply without Transforms unknown editor/scene/3d/mesh_library_editor_plugin.cpp 784 true Apply without Transforms
godot-native.1de4d618b32296ad138184ef Localized message editor/scene/3d Apply with Transforms unknown editor/scene/3d/mesh_library_editor_plugin.cpp 786 true Apply with Transforms
godot-native.a3053394ba078545136ae922 Text assignment (control type unresolved) editor/scene/3d No mesh source specified (and no MultiMesh set in node). unknown if: (mesh_source->get_text().is_empty()) | if: (multimesh.is_null()) editor/scene/3d/multimesh_editor_plugin.cpp 62 true No mesh source specified (and no MultiMesh set in node).
godot-native.e8cdb0d98de3e6cb943b66a5 Text assignment (control type unresolved) editor/scene/3d No mesh source specified (and MultiMesh contains no Mesh). unknown if: (mesh_source->get_text().is_empty()) | if: (multimesh->get_mesh().is_null()) editor/scene/3d/multimesh_editor_plugin.cpp 67 true No mesh source specified (and MultiMesh contains no Mesh).
godot-native.a09648c2eb0b6bcbc532adcd Text assignment (control type unresolved) editor/scene/3d Mesh source is invalid (invalid path). unknown if else: (mesh_source->get_text().is_empty()) | if: (!ms_node) editor/scene/3d/multimesh_editor_plugin.cpp 77 true Mesh source is invalid (invalid path).
godot-native.b4ffed321cd1488099f7e231 Text assignment (control type unresolved) editor/scene/3d Mesh source is invalid (not a MeshInstance3D). unknown if else: (mesh_source->get_text().is_empty()) | if: (!ms_instance) editor/scene/3d/multimesh_editor_plugin.cpp 85 true Mesh source is invalid (not a MeshInstance3D).
godot-native.b0da9d99228d7a37c59fa6dc Text assignment (control type unresolved) editor/scene/3d Mesh source is invalid (contains no Mesh resource). unknown if else: (mesh_source->get_text().is_empty()) | if: (mesh.is_null()) editor/scene/3d/multimesh_editor_plugin.cpp 93 true Mesh source is invalid (contains no Mesh resource).
godot-native.631a33f89ae601c29cdeb4fc Text assignment (control type unresolved) editor/scene/3d No surface source specified. unknown if: (surface_source->get_text().is_empty()) editor/scene/3d/multimesh_editor_plugin.cpp 100 true No surface source specified.
godot-native.4a0d9f2fd65c64bac3dac0c9 Text assignment (control type unresolved) editor/scene/3d Surface source is invalid (invalid path). unknown if: (!ss_node) editor/scene/3d/multimesh_editor_plugin.cpp 108 true Surface source is invalid (invalid path).
godot-native.457c660b4eea6d305eeb1544 Text assignment (control type unresolved) editor/scene/3d Surface source is invalid (no geometry). unknown if: (!ss_instance || ss_instance->get_mesh().is_null()) editor/scene/3d/multimesh_editor_plugin.cpp 116 true Surface source is invalid (no geometry).
godot-native.38ad6d0b9bebe3cc9613fd09 Text assignment (control type unresolved) editor/scene/3d Surface source is invalid (no faces). unknown if: (geometry.is_empty()) editor/scene/3d/multimesh_editor_plugin.cpp 126 true Surface source is invalid (no faces).
godot-native.0e5e0db5e8fc50bf61bd170f Text assignment (control type unresolved) editor/scene/3d Select a Source Mesh: unknown if: (p_source) editor/scene/3d/multimesh_editor_plugin.cpp 263 true Select a Source Mesh:
godot-native.cdc0260370621a276a62ad38 Text assignment (control type unresolved) editor/scene/3d Select a Target Surface: unknown if else: (p_source) editor/scene/3d/multimesh_editor_plugin.cpp 266 true Select a Target Surface:
godot-native.fe8cd9044fa54ab1d80937f5 MenuButton editor/scene/3d MultiMesh unknown editor/scene/3d/multimesh_editor_plugin.cpp 276 false
godot-native.7da6f7cca9c970bc68b1ecf5 Item text (control type unresolved) editor/scene/3d Populate Surface unknown editor/scene/3d/multimesh_editor_plugin.cpp 281 true Populate Surface
godot-native.4ee37b99e86ea262c1a20f85 ConfirmationDialog editor/scene/3d Populate MultiMesh unknown editor/scene/3d/multimesh_editor_plugin.cpp 285 true Populate MultiMesh
godot-native.16819c3cf0b3ab5f56e2d6f2 LineEdit editor/scene/3d Target Surface: unknown editor/scene/3d/multimesh_editor_plugin.cpp 297 true Target Surface:
godot-native.cfcaa99c5a92e47a6515f9d7 Button editor/scene/3d Browse unknown editor/scene/3d/multimesh_editor_plugin.cpp 300 true Browse
godot-native.1d8b62d0d8e3348aa1bdd2ea Button editor/scene/3d .. unknown editor/scene/3d/multimesh_editor_plugin.cpp 301 false
godot-native.3d9e4a62345069ccde12ce52 Localized message editor/scene/3d Target Surface: unknown editor/scene/3d/multimesh_editor_plugin.cpp 304 true Target Surface:
godot-native.39ca0a031c27d4b24fd86036 LineEdit editor/scene/3d Source Mesh: unknown editor/scene/3d/multimesh_editor_plugin.cpp 310 true Source Mesh:
godot-native.1c58b27cfe8d751003b31941 Button editor/scene/3d Browse unknown editor/scene/3d/multimesh_editor_plugin.cpp 313 true Browse
godot-native.7e7d1a928cdf80b3ccbfc6ff Button editor/scene/3d .. unknown editor/scene/3d/multimesh_editor_plugin.cpp 314 false
godot-native.8ca0ff492ac13d1c3fdd1873 Localized message editor/scene/3d Source Mesh: unknown editor/scene/3d/multimesh_editor_plugin.cpp 315 true Source Mesh:
godot-native.324b4db4a2b45b5de5b935e3 OptionButton editor/scene/3d Mesh Up Axis: unknown editor/scene/3d/multimesh_editor_plugin.cpp 319 true Mesh Up Axis:
godot-native.ca8a73d27da58b90337ea439 Menu/list item editor/scene/3d X-Axis unknown editor/scene/3d/multimesh_editor_plugin.cpp 320 true X-Axis
godot-native.b2f53e7fc5c241b092022c61 Menu/list item editor/scene/3d Y-Axis unknown editor/scene/3d/multimesh_editor_plugin.cpp 321 true Y-Axis
godot-native.17b12cbd4eecb72fbe7fe5a7 Menu/list item editor/scene/3d Z-Axis unknown editor/scene/3d/multimesh_editor_plugin.cpp 322 true Z-Axis
godot-native.60fce6cbfe3c6b5169895f86 Localized message editor/scene/3d Mesh Up Axis: unknown editor/scene/3d/multimesh_editor_plugin.cpp 324 true Mesh Up Axis:
godot-native.7a5e60318ccf04ffd00f52cb Text assignment (control type unresolved) editor/scene/3d Random Rotation: unknown editor/scene/3d/multimesh_editor_plugin.cpp 329 true Random Rotation:
godot-native.1eacd6fb09d01430a737781f Localized message editor/scene/3d Random Rotation: unknown editor/scene/3d/multimesh_editor_plugin.cpp 330 true Random Rotation:
godot-native.38e201218b1315e1701595bc Text assignment (control type unresolved) editor/scene/3d Random Tilt: unknown editor/scene/3d/multimesh_editor_plugin.cpp 335 true Random Tilt:
godot-native.fa39eee2da85ada367ec9cb9 Localized message editor/scene/3d Random Tilt: unknown editor/scene/3d/multimesh_editor_plugin.cpp 336 true Random Tilt:
godot-native.48a52f1a6c2a010aca068de1 SpinBox editor/scene/3d Random Scale: unknown editor/scene/3d/multimesh_editor_plugin.cpp 343 true Random Scale:
godot-native.801d4ce98aa6fdf11bd85fd4 Localized message editor/scene/3d Random Scale: unknown editor/scene/3d/multimesh_editor_plugin.cpp 344 true Random Scale:
godot-native.81a22eb539dd500cda19960f SpinBox editor/scene/3d Scale: unknown editor/scene/3d/multimesh_editor_plugin.cpp 351 true Scale:
godot-native.7183dcdb5040f7238901412c Localized message editor/scene/3d Scale: unknown editor/scene/3d/multimesh_editor_plugin.cpp 352 true Scale:
godot-native.a7ef6cf7460ad8da549f62da SpinBox editor/scene/3d Amount: unknown editor/scene/3d/multimesh_editor_plugin.cpp 361 true Amount:
godot-native.b45ff4db0dd278769932e755 Localized message editor/scene/3d Amount: unknown editor/scene/3d/multimesh_editor_plugin.cpp 362 true Amount:
godot-native.81d6b6bc87cbab81d3fbf3dd Localized message editor/scene/3d Populate unknown editor/scene/3d/multimesh_editor_plugin.cpp 364 true Populate
godot-native.df18e15ebc3fa07034150356 Localized message editor/scene/3d Unnamed Gizmo unknown editor/scene/3d/node_3d_editor_gizmos.cpp 1044 true Unnamed Gizmo
godot-native.91d74c57f2c712c2f25029e5 Localized message editor/scene/3d Transform Aborted. unknown editor/scene/3d/node_3d_editor_plugin.cpp 637 true Transform Aborted.
godot-native.ba147c7cd9deb86509b494a9 Localized message editor/scene/3d Vertex Snap unknown editor/scene/3d/node_3d_editor_plugin.cpp 1045 true Vertex Snap
godot-native.a580ee87f7bad7199fdc9918 Localized message editor/scene/3d Vertex Snap Canceled. unknown editor/scene/3d/node_3d_editor_plugin.cpp 1071 true Vertex Snap Canceled.
godot-native.14ed92f80ef4f4134c080b05 Localized message editor/scene/3d Reset Transform unknown editor/scene/3d/node_3d_editor_plugin.cpp 1879 true Reset Transform
godot-native.0224e5035da3dbf24d75eb5f Localized message editor/scene/3d Locked unknown if else: (selection_results.size() == 1) | if: (!selection_results.is_empty()) | for: i < selection_results.size() | if: (locked == 1) editor/scene/3d/node_3d_editor_plugin.cpp 1997 true Locked
godot-native.eaf9671a1dbcc13fd90ce980 Localized message editor/scene/3d Grouped unknown if else: (selection_results.size() == 1) | if: (!selection_results.is_empty()) | for: i < selection_results.size() | if else: (locked == 1) | if: (locked == 2) editor/scene/3d/node_3d_editor_plugin.cpp 1999 true Grouped
godot-native.82772501e838042d276fd43a Localized message editor/scene/3d Vertex Snap unknown if: (k.is_valid()) | if: (!vertex_snap_mode && !vertex_snap_dragging && k->is_pressed() && _edit.mode == TRANSFORM_NONE && ED_IS_SHORTCUT("spatial_editor/vertex_snap", k_no_shift)) editor/scene/3d/node_3d_editor_plugin.cpp 2076 true Vertex Snap
godot-native.fc2ef7ad9208abf49ea42ce2 Localized message editor/scene/3d Vertex Snap unknown if: ((vertex_snap_mode || vertex_snap_dragging) && vb.is_valid()) | if: (vb->get_button_index() == MouseButton::LEFT) | if: (vb->is_pressed()) | if: (vertex_snap_has_source && !selection.is_empty()) | if else: (!use_origin_snap) | if else: (has_subgizmos) editor/scene/3d/node_3d_editor_plugin.cpp 2171 true Vertex Snap
godot-native.7db43f586fa11ebac128522e Localized message editor/scene/3d X-Axis Transform. unknown if: (b.is_valid()) | switch: (b->get_button_index()) | case: MouseButton::MIDDLE | if: (b->is_pressed() && _edit.mode != TRANSFORM_NONE) | switch: (_edit.plane) | case: TRANSFORM_VIEW editor/scene/3d/node_3d_editor_plugin.cpp 2308 true X-Axis Transform.
godot-native.58036199b3bf4f39558079c0 Localized message editor/scene/3d Y-Axis Transform. unknown if: (b.is_valid()) | switch: (b->get_button_index()) | case: MouseButton::MIDDLE | if: (b->is_pressed() && _edit.mode != TRANSFORM_NONE) | switch: (_edit.plane) | case: TRANSFORM_X_AXIS editor/scene/3d/node_3d_editor_plugin.cpp 2313 true Y-Axis Transform.
godot-native.9864096259ce1963ff77a2c7 Localized message editor/scene/3d Z-Axis Transform. unknown if: (b.is_valid()) | switch: (b->get_button_index()) | case: MouseButton::MIDDLE | if: (b->is_pressed() && _edit.mode != TRANSFORM_NONE) | switch: (_edit.plane) | case: TRANSFORM_Y_AXIS editor/scene/3d/node_3d_editor_plugin.cpp 2318 true Z-Axis Transform.
godot-native.5ce23dcb0656b9a4648ae824 Localized message editor/scene/3d View Plane Transform. unknown if: (b.is_valid()) | switch: (b->get_button_index()) | case: MouseButton::MIDDLE | if: (b->is_pressed() && _edit.mode != TRANSFORM_NONE) | switch: (_edit.plane) | case: TRANSFORM_Z_AXIS editor/scene/3d/node_3d_editor_plugin.cpp 2324 true View Plane Transform.
godot-native.d910a24e1994fb5795eeb45b Localized message editor/scene/3d Vertex Snap (Snapped) unknown if: (m.is_valid() && !_edit.instant) | if: (vertex_snap_mode || vertex_snap_dragging) | if else: (!vertex_snap_dragging) | if: (_find_closest_vertex_in_scene(m->get_position(), vertex_snap_threshold, target, &vertex_snap_original_positions)) editor/scene/3d/node_3d_editor_plugin.cpp 2647 true Vertex Snap (Snapped)
godot-native.9e6831e8598dbb5918975988 Localized message editor/scene/3d Vertex Snap unknown if: (m.is_valid() && !_edit.instant) | if: (vertex_snap_mode || vertex_snap_dragging) | if else: (!vertex_snap_dragging) | if else: (_find_closest_vertex_in_scene(m->get_position(), vertex_snap_threshold, target, &vertex_snap_original_positions)) editor/scene/3d/node_3d_editor_plugin.cpp 2657 true Vertex Snap
godot-native.3dfdbdc95683f46a19ad6a1c Localized message editor/scene/3d Keying is disabled (no key inserted). unknown if: (k.is_valid()) | if: (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", event_mod)) | if: (!AnimationPlayerEditor::get_singleton()->get_track_editor()->has_keying()) editor/scene/3d/node_3d_editor_plugin.cpp 2933 true Keying is disabled (no key inserted).
godot-native.b3cd958bcf8fac7a7d941864 Localized message editor/scene/3d Animation Key Inserted. unknown if: (k.is_valid()) | if: (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", event_mod)) editor/scene/3d/node_3d_editor_plugin.cpp 2948 true Animation Key Inserted.
godot-native.6f62698fd27385a1d1ddbda2 Localized message editor/scene/3d Trackball Rotation unknown if: (k.is_valid()) | if: (!view_3d_controller->is_freelook_enabled() && !k->is_echo()) | if: (ED_IS_SHORTCUT("spatial_editor/instant_rotate", event_mod)) | if: (_edit.mode == TRANSFORM_ROTATE && _edit.instant) | if: (_edit.is_trackball) editor/scene/3d/node_3d_editor_plugin.cpp 2978 true Trackball Rotation
godot-native.a83a23e140cc3d0fdc957b22 Localized message editor/scene/3d Rotating %s degrees. unknown if: (k.is_valid()) | if: (!view_3d_controller->is_freelook_enabled() && !k->is_echo()) | if: (ED_IS_SHORTCUT("spatial_editor/instant_rotate", event_mod)) | if: (_edit.mode == TRANSFORM_ROTATE && _edit.instant) | if else: (_edit.is_trackball) editor/scene/3d/node_3d_editor_plugin.cpp 2984 true Rotating %s degrees.
godot-native.83fc76f358c17608dad367a2 Localized message editor/scene/3d Move Camera "%s" unknown editor/scene/3d/node_3d_editor_plugin.cpp 3101 true Move Camera "%s"
godot-native.f0bec97527e934e823d2aca2 Localized message editor/scene/3d This debug draw mode is only supported when using the Forward+ or Mobile renderer. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | for: i < item_count | switch: (rendering_methods) | case: SupportedRenderingMethods::FORWARD_PLUS_MOBILE editor/scene/3d/node_3d_editor_plugin.cpp 3251 true This debug draw mode is only supported when using the Forward+ or Mobile renderer.
godot-native.dfc078c3ef3890ee79b82f89 Localized message editor/scene/3d This debug draw mode is only supported when using the Forward+ renderer. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | for: i < item_count | switch: (rendering_methods) | case: SupportedRenderingMethods::FORWARD_PLUS editor/scene/3d/node_3d_editor_plugin.cpp 3255 true This debug draw mode is only supported when using the Forward+ renderer.
godot-native.caa3da822016314a9160ff65 Text assignment (control type unresolved) editor/scene/3d Following %s unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (focused_node_id.is_valid() && get_selected_count() > 0 && times_focused_consecutively >= 2 && times_focused_consecutively % 2 == 0) | if: (focused_node) editor/scene/3d/node_3d_editor_plugin.cpp 3599 true Following %s
godot-native.e88d7150ba8630388817cb40 Localized message editor/scene/3d X: %s unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) editor/scene/3d/node_3d_editor_plugin.cpp 3728 true X: %s
godot-native.03d920fd78d704004e6db320 Localized message editor/scene/3d Y: %s unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) editor/scene/3d/node_3d_editor_plugin.cpp 3729 true Y: %s
godot-native.ef4477659ec5d521bb667b23 Localized message editor/scene/3d Z: %s unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) editor/scene/3d/node_3d_editor_plugin.cpp 3730 true Z: %s
godot-native.109d7e810cefd8f077d866ed Localized message editor/scene/3d Size: %s (%.1fMP) unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) editor/scene/3d/node_3d_editor_plugin.cpp 3733 true Size: %s (%.1fMP)
godot-native.2e80b5bc581ea8d8bfa20149 Localized message editor/scene/3d Objects: %d unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) editor/scene/3d/node_3d_editor_plugin.cpp 3738 true Objects: %d
godot-native.f1056f4219bd498b9aa3e578 Localized message editor/scene/3d Primitives: %d unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) editor/scene/3d/node_3d_editor_plugin.cpp 3739 true Primitives: %d
godot-native.62c6f94f7a847ea8c9f89a10 Localized message editor/scene/3d Draw Calls: %d unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_info) editor/scene/3d/node_3d_editor_plugin.cpp 3740 true Draw Calls: %d
godot-native.714c29644489adc46681082f Text assignment (control type unresolved) editor/scene/3d CPU Time: %s ms unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_fps) editor/scene/3d/node_3d_editor_plugin.cpp 3783 true CPU Time: %s ms
godot-native.3e01282b3ed827b4bed40e84 Text assignment (control type unresolved) editor/scene/3d GPU Time: %s ms unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_fps) editor/scene/3d/node_3d_editor_plugin.cpp 3789 true GPU Time: %s ms
godot-native.cbdd0193fa88ff65114382fd Text assignment (control type unresolved) editor/scene/3d FPS: %d unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (show_fps) editor/scene/3d/node_3d_editor_plugin.cpp 3797 true FPS: %d
godot-native.9ab6e78edb9057259d865169 Localized message editor/scene/3d Translating: %s unknown switch: (p_what) | case: NOTIFICATION_PHYSICS_PROCESS | if: (collision_reposition) | if: (selected_node) | if: (!ruler->is_inside_tree()) editor/scene/3d/node_3d_editor_plugin.cpp 3827 true Translating: %s
godot-native.56f8f33f6a629928a4a35875 Localized message editor/scene/3d Instantiating: %s unknown switch: (p_what) | case: NOTIFICATION_PHYSICS_PROCESS | if: (preview_node->is_inside_tree()) editor/scene/3d/node_3d_editor_plugin.cpp 3851 true Instantiating: %s
godot-native.10fab5376116b84bff808445 Localized message editor/scene/3d GPU Time: %s ms unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/scene/3d/node_3d_editor_plugin.cpp 3934 true GPU Time: %s ms
godot-native.cd72aed8b375788fe45525df Localized message editor/scene/3d Top View. unknown switch: (p_option) | case: VIEW_TOP editor/scene/3d/node_3d_editor_plugin.cpp 4367 true Top View.
godot-native.e08ba39b423ad872219992a0 Localized message editor/scene/3d Bottom View. unknown switch: (p_option) | case: VIEW_BOTTOM editor/scene/3d/node_3d_editor_plugin.cpp 4376 true Bottom View.
godot-native.cf0d7b4e1e6fec13cd981e63 Localized message editor/scene/3d Left View. unknown switch: (p_option) | case: VIEW_LEFT editor/scene/3d/node_3d_editor_plugin.cpp 4385 true Left View.
godot-native.1906c5aef758f428eb8a3a00 Localized message editor/scene/3d Right View. unknown switch: (p_option) | case: VIEW_RIGHT editor/scene/3d/node_3d_editor_plugin.cpp 4394 true Right View.
godot-native.6466521c03a2c3538044bb71 Localized message editor/scene/3d Front View. unknown switch: (p_option) | case: VIEW_FRONT editor/scene/3d/node_3d_editor_plugin.cpp 4403 true Front View.
godot-native.2bc39bad586a0353621d008b Localized message editor/scene/3d Rear View. unknown switch: (p_option) | case: VIEW_REAR editor/scene/3d/node_3d_editor_plugin.cpp 4412 true Rear View.
godot-native.67f6d7e7d8874a01f36efeac Localized message editor/scene/3d Align Transform with View unknown switch: (p_option) | case: VIEW_ALIGN_TRANSFORM_WITH_VIEW editor/scene/3d/node_3d_editor_plugin.cpp 4434 true Align Transform with View
godot-native.e07e1c8c8a3eb351cd770f39 Localized message editor/scene/3d Align Rotation with View unknown switch: (p_option) | case: VIEW_ALIGN_ROTATION_WITH_VIEW editor/scene/3d/node_3d_editor_plugin.cpp 4478 true Align Rotation with View
godot-native.f2d8e9b74954594d06f7af99 Localized message editor/scene/3d Set Surface %d Override Material unknown if: (spatial_editor->get_preview_material_target().is_valid()) | if: (mesh_instance && spatial_editor->get_preview_material_surface() != -1) editor/scene/3d/node_3d_editor_plugin.cpp 5889 true Set Surface %d Override Material
godot-native.617e44ada890d91d55063b17 Localized message editor/scene/3d Set Material Override unknown if: (spatial_editor->get_preview_material_target().is_valid()) | if else: (mesh_instance && spatial_editor->get_preview_material_surface() != -1) | if: (geometry_instance) editor/scene/3d/node_3d_editor_plugin.cpp 5894 true Set Material Override
godot-native.ec1c13be8eecd37f38931bc3 Localized message editor/scene/3d Create Node unknown editor/scene/3d/node_3d_editor_plugin.cpp 5908 true Create Node
godot-native.dd8de71d08d1f65303eb3a82 Text assignment (control type unresolved) editor/scene/3d Error instantiating scene from %s. unknown if: (error_files.size() > 0) editor/scene/3d/node_3d_editor_plugin.cpp 5937 true Error instantiating scene from %s.
godot-native.02648caa26e1d904f763db71 Localized message editor/scene/3d Can't drop the files... unknown plural-form=plural; count-expression=files.size() (locale-dependent) editor/scene/3d/node_3d_editor_plugin.cpp 6067 true Can't drop the files...
godot-native.bfc6cfd8db35f4905bf7fced Localized message editor/scene/3d Can't drop the file... unknown plural-form=singular; count-expression=files.size() (locale-dependent) editor/scene/3d/node_3d_editor_plugin.cpp 6067 true Can't drop the file...
godot-native.1c32dbce0e6fdf9ee843d6db Localized message editor/scene/3d Circular dependency found at %s. unknown if: (is_cyclical_dep) editor/scene/3d/node_3d_editor_plugin.cpp 6069 true Circular dependency found at %s.
godot-native.c81c422c763c814d7d664556 Localized message editor/scene/3d File format is not supported. unknown if: (instantiate_type == 0) editor/scene/3d/node_3d_editor_plugin.cpp 6074 true File format is not supported.
godot-native.029331f3f51205bd112f4f72 Localized message editor/scene/3d [b]Default:[/b] Add as sibling of selected node (except when root is selected). unknown plural-form=singular; count-expression=files.size() (locale-dependent) editor/scene/3d/node_3d_editor_plugin.cpp 6084 true [b]Default:[/b] Add as sibling of selected node (except when root is selected).
godot-native.5734133c2f2cd11b8ed07aae Localized message editor/scene/3d [b]Default:[/b] Add as siblings of selected node (except when root is selected). unknown plural-form=plural; count-expression=files.size() (locale-dependent) editor/scene/3d/node_3d_editor_plugin.cpp 6084 true [b]Default:[/b] Add as siblings of selected node (except when root is selected).
godot-native.58e862a818e928f54f24dc05 Localized message editor/scene/3d [b]Hold Shift:[/b] Add as children of selected node. unknown plural-form=plural; count-expression=files.size() (locale-dependent) editor/scene/3d/node_3d_editor_plugin.cpp 6088 true [b]Hold Shift:[/b] Add as children of selected node.
godot-native.ffa5ff2dff720b3354b8c31a Localized message editor/scene/3d [b]Hold Shift:[/b] Add as child of selected node. unknown plural-form=singular; count-expression=files.size() (locale-dependent) editor/scene/3d/node_3d_editor_plugin.cpp 6088 true [b]Hold Shift:[/b] Add as child of selected node.
godot-native.12946f335fc4ceaa07d5f055 Localized message editor/scene/3d [b]Hold Alt:[/b] Add as child of root node. unknown plural-form=singular; count-expression=files.size() (locale-dependent) editor/scene/3d/node_3d_editor_plugin.cpp 6092 true [b]Hold Alt:[/b] Add as child of root node.
godot-native.e2f808d58ed5eadc2fec6927 Localized message editor/scene/3d [b]Hold Alt:[/b] Add as children of root node. unknown plural-form=plural; count-expression=files.size() (locale-dependent) editor/scene/3d/node_3d_editor_plugin.cpp 6092 true [b]Hold Alt:[/b] Add as children of root node.
godot-native.57a7952e40e43e6fc17e5c12 Localized message editor/scene/3d Dropping multiple files... unknown if: (files.size() > 1) editor/scene/3d/node_3d_editor_plugin.cpp 6097 true Dropping multiple files...
godot-native.31dd5ccf4f9927f919766840 Localized message editor/scene/3d Dropping a Scene file... unknown if else: (files.size() > 1) | if: (instantiate_type & SCENE) editor/scene/3d/node_3d_editor_plugin.cpp 6099 true Dropping a Scene file...
godot-native.1e718d7d43cd51fceac5ad85 Localized message editor/scene/3d Dropping a Mesh file... unknown if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if: (instantiate_type & MESH) editor/scene/3d/node_3d_editor_plugin.cpp 6101 true Dropping a Mesh file...
godot-native.4d9820821ab3d5394549e509 Localized message editor/scene/3d Dropping an Audio file... unknown if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if else: (instantiate_type & MESH) | if: (instantiate_type & AUDIO) editor/scene/3d/node_3d_editor_plugin.cpp 6103 true Dropping an Audio file...
godot-native.6f4f761162e80eb552ddf536 Localized message editor/scene/3d Dropping a Material... unknown if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if else: (instantiate_type & MESH) | if else: (instantiate_type & AUDIO) | if: (instantiate_type & MATERIAL || instantiate_type & TEXTURE) editor/scene/3d/node_3d_editor_plugin.cpp 6105 true Dropping a Material...
godot-native.4f4482340c2e1356fe318608 Localized message editor/scene/3d [b]Default:[/b] Place in Geometry's Material Override slot. unknown if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if else: (instantiate_type & MESH) | if else: (instantiate_type & AUDIO) | if: (instantiate_type & MATERIAL || instantiate_type & TEXTURE) editor/scene/3d/node_3d_editor_plugin.cpp 6107 true [b]Default:[/b] Place in Geometry's Material Override slot.
godot-native.499b6e0e33f7f34ee643ae4f Localized message editor/scene/3d [b]Hold %s:[/b] Place in Mesh's Surface Material Override slot. unknown if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if else: (instantiate_type & MESH) | if else: (instantiate_type & AUDIO) | if: (instantiate_type & MATERIAL || instantiate_type & TEXTURE) editor/scene/3d/node_3d_editor_plugin.cpp 6108 true [b]Hold %s:[/b] Place in Mesh's Surface Material Override slot.
godot-native.8c73e71059e14b990d5efa8a Localized message editor/scene/3d Rotating %s degrees. unknown if: (get_selected_count() > 0) | switch: (p_mode) | case: TRANSFORM_ROTATE editor/scene/3d/node_3d_editor_plugin.cpp 6177 true Rotating %s degrees.
godot-native.8357a896e332de1b2602c190 Localized message editor/scene/3d Translating: %s unknown if: (get_selected_count() > 0) | switch: (p_mode) | case: TRANSFORM_TRANSLATE editor/scene/3d/node_3d_editor_plugin.cpp 6180 true Translating: %s
godot-native.d7b37dae12e1c7dbae9a1732 Localized message editor/scene/3d Scaling: %s unknown if: (get_selected_count() > 0) | switch: (p_mode) | case: TRANSFORM_SCALE editor/scene/3d/node_3d_editor_plugin.cpp 6183 true Scaling: %s
godot-native.6b20313f66442c3b4f404b63 Localized message editor/scene/3d None unknown editor/scene/3d/node_3d_editor_plugin.cpp 6198 true None
godot-native.6f9947db7d3888bf082e321f Localized message editor/scene/3d Rotate unknown editor/scene/3d/node_3d_editor_plugin.cpp 6199 true Rotate
godot-native.6d526e35ae4cd8b780fe0988 Localized message editor/scene/3d Translate unknown editor/scene/3d/node_3d_editor_plugin.cpp 6201 true Translate
godot-native.30bc952499c4ec45d99580ec Localized message editor/scene/3d Scale unknown editor/scene/3d/node_3d_editor_plugin.cpp 6202 true Scale
godot-native.cc9746638d71cce8fca825da Localized message editor/scene/3d Scaling: %s unknown switch: (_edit.mode) | case: TRANSFORM_SCALE editor/scene/3d/node_3d_editor_plugin.cpp 6380 true Scaling: %s
godot-native.29061f1d09d2949398bfd303 Localized message editor/scene/3d Translating: %s unknown switch: (_edit.mode) | case: TRANSFORM_TRANSLATE editor/scene/3d/node_3d_editor_plugin.cpp 6447 true Translating: %s
godot-native.e902b886779a10663951cb0b Localized message editor/scene/3d Rotating %s degrees. unknown switch: (_edit.mode) | case: TRANSFORM_ROTATE | if: (_edit.is_trackball) | if: (rotation_angle > 0.0f) editor/scene/3d/node_3d_editor_plugin.cpp 6490 true Rotating %s degrees.
godot-native.4d08c4fa11beeb4a7c9e7b1d Localized message editor/scene/3d Rotating %s degrees. unknown switch: (_edit.mode) | case: TRANSFORM_ROTATE editor/scene/3d/node_3d_editor_plugin.cpp 6577 true Rotating %s degrees.
godot-native.d8194bd4d3822396ab1db867 Localized message editor/scene/3d Translating %s. unknown switch: (_edit.mode) | case: TRANSFORM_TRANSLATE editor/scene/3d/node_3d_editor_plugin.cpp 6631 true Translating %s.
godot-native.a9976faa1d4177c618c5b3b3 Localized message editor/scene/3d Rotating %f degrees. unknown switch: (_edit.mode) | case: TRANSFORM_ROTATE editor/scene/3d/node_3d_editor_plugin.cpp 6635 true Rotating %f degrees.
godot-native.51cd129d379abb65bf250d26 Localized message editor/scene/3d Scaling %s. unknown switch: (_edit.mode) | case: TRANSFORM_SCALE editor/scene/3d/node_3d_editor_plugin.cpp 6641 true Scaling %s.
godot-native.f38b082caf678112609b429e Localized message editor/scene/3d Viewport Orbit Modifier 1 unknown editor/scene/3d/node_3d_editor_plugin.cpp 6716 true Viewport Orbit Modifier 1
godot-native.f3b312c7fb4a01a5a4a9363d Localized message editor/scene/3d Viewport Orbit Modifier 2 unknown editor/scene/3d/node_3d_editor_plugin.cpp 6717 true Viewport Orbit Modifier 2
godot-native.0a442f64a46e71a183ca03b0 Localized message editor/scene/3d Viewport Orbit Snap Modifier 1 unknown editor/scene/3d/node_3d_editor_plugin.cpp 6718 true Viewport Orbit Snap Modifier 1
godot-native.831c879e768581c7a133a30b Localized message editor/scene/3d Viewport Orbit Snap Modifier 2 unknown editor/scene/3d/node_3d_editor_plugin.cpp 6719 true Viewport Orbit Snap Modifier 2
godot-native.75110190b028028e857023ce Localized message editor/scene/3d Viewport Pan Modifier 1 unknown editor/scene/3d/node_3d_editor_plugin.cpp 6720 true Viewport Pan Modifier 1
godot-native.d3a78957fdc952054a238d6f Localized message editor/scene/3d Viewport Pan Modifier 2 unknown editor/scene/3d/node_3d_editor_plugin.cpp 6721 true Viewport Pan Modifier 2
godot-native.e5cc9cfc5bbe23dfac896eb1 Localized message editor/scene/3d Viewport Zoom Modifier 1 unknown editor/scene/3d/node_3d_editor_plugin.cpp 6722 true Viewport Zoom Modifier 1
godot-native.8e4ab5db821bc9c54b547302 Localized message editor/scene/3d Viewport Zoom Modifier 2 unknown editor/scene/3d/node_3d_editor_plugin.cpp 6723 true Viewport Zoom Modifier 2
godot-native.43af46ffc859233996b437d4 Localized message editor/scene/3d Freelook Left unknown editor/scene/3d/node_3d_editor_plugin.cpp 6725 true Freelook Left
godot-native.3e6584473c19c8c25a88f054 Localized message editor/scene/3d Freelook Right unknown editor/scene/3d/node_3d_editor_plugin.cpp 6726 true Freelook Right
godot-native.e82b88a5a15dfb1c36f2859b Localized message editor/scene/3d Freelook Forward unknown editor/scene/3d/node_3d_editor_plugin.cpp 6727 true Freelook Forward
godot-native.76e91ed645058355c9051295 Localized message editor/scene/3d Freelook Backwards unknown editor/scene/3d/node_3d_editor_plugin.cpp 6728 true Freelook Backwards
godot-native.7038a3475218d2dae1ab3037 Localized message editor/scene/3d Freelook Up unknown editor/scene/3d/node_3d_editor_plugin.cpp 6729 true Freelook Up
godot-native.8335de0cb93c7663114d363b Localized message editor/scene/3d Freelook Down unknown editor/scene/3d/node_3d_editor_plugin.cpp 6730 true Freelook Down
godot-native.5a663c5c06fdf13544fe45c9 Localized message editor/scene/3d Freelook Speed Modifier unknown editor/scene/3d/node_3d_editor_plugin.cpp 6731 true Freelook Speed Modifier
godot-native.dd3a3e2024e2538c2e079825 Localized message editor/scene/3d Freelook Slow Modifier unknown editor/scene/3d/node_3d_editor_plugin.cpp 6732 true Freelook Slow Modifier
godot-native.8b9a22e616db2ac9c14b2c92 MenuButton editor/scene/3d View unknown editor/scene/3d/node_3d_editor_plugin.cpp 6787 true View
godot-native.0639ced71cc52867275b3900 Item text (control type unresolved) editor/scene/3d Perspective unknown editor/scene/3d/node_3d_editor_plugin.cpp 6802 true Perspective
godot-native.3ea5e8e0d90200fdf9563b03 Item text (control type unresolved) editor/scene/3d Orthogonal unknown editor/scene/3d/node_3d_editor_plugin.cpp 6803 true Orthogonal
godot-native.0dcc68649933e4e0984f1053 Item text (control type unresolved) editor/scene/3d Auto Orthogonal Enabled unknown editor/scene/3d/node_3d_editor_plugin.cpp 6805 true Auto Orthogonal Enabled
godot-native.94b6e9e9a945f85d5f1d4a10 Shortcut label editor/scene/3d Lock View Rotation unknown editor/scene/3d/node_3d_editor_plugin.cpp 6808 true Lock View Rotation
godot-native.881ddf7bb2eba45c7f06861e Shortcut label editor/scene/3d Display Normal unknown editor/scene/3d/node_3d_editor_plugin.cpp 6811 true Display Normal
godot-native.8db1ffab7b44c1b6a943fd16 Shortcut label editor/scene/3d Display Wireframe unknown editor/scene/3d/node_3d_editor_plugin.cpp 6812 true Display Wireframe
godot-native.1d72836a68aefff0482fc1d8 Shortcut label editor/scene/3d Display Overdraw unknown editor/scene/3d/node_3d_editor_plugin.cpp 6813 true Display Overdraw
godot-native.20a750d8cbbaf96c2400a76d Shortcut label editor/scene/3d Display Lighting unknown editor/scene/3d/node_3d_editor_plugin.cpp 6814 true Display Lighting
godot-native.60833817a83d73b5704cb148 Shortcut label editor/scene/3d Display Unshaded unknown editor/scene/3d/node_3d_editor_plugin.cpp 6815 true Display Unshaded
godot-native.08219a7bf7a8643200dc3eed Localized message editor/scene/3d Directional Shadow Splits unknown editor/scene/3d/node_3d_editor_plugin.cpp 6820 true Directional Shadow Splits
godot-native.7c83e14d72188c2e2fa7116d Localized message editor/scene/3d Displays directional shadow splits in different colors to make adjusting split thresholds easier. Red: 1st split (closest to the camera), Green: 2nd split, Blue: 3rd split, Yellow: 4th split (furthest from the camera) unknown editor/scene/3d/node_3d_editor_plugin.cpp 6821 true Displays directional shadow splits in different colors to make adjusting split thresholds easier. Red: 1st split (closest to the camera), Green: 2nd split, Blue: 3rd split, Yellow: 4th split (furthest from the camera)
godot-native.33432a571974e3cda7350f4f Localized message editor/scene/3d Normal Buffer unknown editor/scene/3d/node_3d_editor_plugin.cpp 6824 true Normal Buffer
godot-native.e187e8199ff7d97a1bc5c6ee Localized message editor/scene/3d Shadow Atlas unknown editor/scene/3d/node_3d_editor_plugin.cpp 6826 true Shadow Atlas
godot-native.ffedad14ec133dc89d9869d0 Localized message editor/scene/3d Displays the shadow atlas used for positional (omni/spot) shadow mapping. Requires a visible OmniLight3D or SpotLight3D node with shadows enabled to have a visible effect. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6827 true Displays the shadow atlas used for positional (omni/spot) shadow mapping. Requires a visible OmniLight3D or SpotLight3D node with shadows enabled to have a visible effect.
godot-native.88d61cff753f704fb9bfaf08 Localized message editor/scene/3d Directional Shadow Map unknown editor/scene/3d/node_3d_editor_plugin.cpp 6828 true Directional Shadow Map
godot-native.777ca991d360c85c8ded6e0c Localized message editor/scene/3d Displays the shadow map used for directional shadow mapping. Requires a visible DirectionalLight3D node with shadows enabled to have a visible effect. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6829 true Displays the shadow map used for directional shadow mapping. Requires a visible DirectionalLight3D node with shadows enabled to have a visible effect.
godot-native.87b3b7c546d021870b94eff9 Localized message editor/scene/3d Decal Atlas unknown editor/scene/3d/node_3d_editor_plugin.cpp 6831 true Decal Atlas
godot-native.54e6ad2574509775d3d0ab6b Localized message editor/scene/3d AreaLight3D Atlas unknown editor/scene/3d/node_3d_editor_plugin.cpp 6832 true AreaLight3D Atlas
godot-native.cb6b61dffbc6fb0840c99761 Localized message editor/scene/3d VoxelGI Lighting unknown editor/scene/3d/node_3d_editor_plugin.cpp 6834 true VoxelGI Lighting
godot-native.ab95008e7d5d6fbb3261969e Localized message editor/scene/3d Requires a visible VoxelGI node that has been baked to have a visible effect. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6835 true Requires a visible VoxelGI node that has been baked to have a visible effect.
godot-native.7ed6545f54dd5d67129969a1 Localized message editor/scene/3d VoxelGI Albedo unknown editor/scene/3d/node_3d_editor_plugin.cpp 6836 true VoxelGI Albedo
godot-native.7f0359941d17f9db7d79f007 Localized message editor/scene/3d Requires a visible VoxelGI node that has been baked to have a visible effect. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6837 true Requires a visible VoxelGI node that has been baked to have a visible effect.
godot-native.d866fc528991735c588f3b18 Localized message editor/scene/3d VoxelGI Emission unknown editor/scene/3d/node_3d_editor_plugin.cpp 6838 true VoxelGI Emission
godot-native.eab2c8e986f0dc297db11508 Localized message editor/scene/3d Requires a visible VoxelGI node that has been baked to have a visible effect. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6839 true Requires a visible VoxelGI node that has been baked to have a visible effect.
godot-native.e75e35569ab25da6e8064513 Localized message editor/scene/3d SDFGI Cascades unknown editor/scene/3d/node_3d_editor_plugin.cpp 6841 true SDFGI Cascades
godot-native.86a6ebf064ba5da61a06e58f Localized message editor/scene/3d Requires SDFGI to be enabled in Environment to have a visible effect. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6842 true Requires SDFGI to be enabled in Environment to have a visible effect.
godot-native.dc4247ce2e1ac68adcd20559 Localized message editor/scene/3d SDFGI Probes unknown editor/scene/3d/node_3d_editor_plugin.cpp 6843 true SDFGI Probes
godot-native.d709ef65a1fa5cef8e6ba901 Localized message editor/scene/3d Left-click a SDFGI probe to display its occlusion information (white = not occluded, red = fully occluded). Requires SDFGI to be enabled in Environment to have a visible effect. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6844 true Left-click a SDFGI probe to display its occlusion information (white = not occluded, red = fully occluded). Requires SDFGI to be enabled in Environment to have a visible effect.
godot-native.c4caac75486ac38a92f6f0a2 Localized message editor/scene/3d Scene Luminance unknown editor/scene/3d/node_3d_editor_plugin.cpp 6846 true Scene Luminance
godot-native.d99573572487ee61fcbde135 Localized message editor/scene/3d Displays the scene luminance computed from the 3D buffer. This is used for Auto Exposure calculation. Requires Auto Exposure to be enabled in CameraAttributes to have a visible effect. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6847 true Displays the scene luminance computed from the 3D buffer. This is used for Auto Exposure calculation. Requires Auto Exposure to be enabled in CameraAttributes to have a visible effect.
godot-native.9b7db16d725fd79b793bbba2 Localized message editor/scene/3d SSAO unknown editor/scene/3d/node_3d_editor_plugin.cpp 6849 true SSAO
godot-native.e2dcfcaf7b3c7ca81070cc49 Localized message editor/scene/3d Displays the screen-space ambient occlusion buffer. Requires SSAO to be enabled in Environment to have a visible effect. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6850 true Displays the screen-space ambient occlusion buffer. Requires SSAO to be enabled in Environment to have a visible effect.
godot-native.e3e6a72879162357a0c89153 Localized message editor/scene/3d SSIL unknown editor/scene/3d/node_3d_editor_plugin.cpp 6851 true SSIL
godot-native.985b34fba84f988514e2821c Localized message editor/scene/3d Displays the screen-space indirect lighting buffer. Requires SSIL to be enabled in Environment to have a visible effect. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6852 true Displays the screen-space indirect lighting buffer. Requires SSIL to be enabled in Environment to have a visible effect.
godot-native.5460ca30e2123b19f70af8f9 Localized message editor/scene/3d VoxelGI/SDFGI Buffer unknown editor/scene/3d/node_3d_editor_plugin.cpp 6854 true VoxelGI/SDFGI Buffer
godot-native.b5b7cd748f4fe93caf75f303 Localized message editor/scene/3d Requires SDFGI or VoxelGI to be enabled to have a visible effect. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6855 true Requires SDFGI or VoxelGI to be enabled to have a visible effect.
godot-native.e94a86cad6330fecd0fe8475 Localized message editor/scene/3d Disable Mesh LOD unknown editor/scene/3d/node_3d_editor_plugin.cpp 6857 true Disable Mesh LOD
godot-native.94d1fcf77721d450d0caea04 Localized message editor/scene/3d Renders all meshes with their highest level of detail regardless of their distance from the camera. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6858 true Renders all meshes with their highest level of detail regardless of their distance from the camera.
godot-native.b2fc56ed7fe61d0f30b0339f Localized message editor/scene/3d OmniLight3D Cluster unknown editor/scene/3d/node_3d_editor_plugin.cpp 6860 true OmniLight3D Cluster
godot-native.90f42fa6c75ca90cc17df880 Localized message editor/scene/3d Highlights tiles of pixels that are affected by at least one OmniLight3D. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6861 true Highlights tiles of pixels that are affected by at least one OmniLight3D.
godot-native.5656f8eacaf0e25c0b3579cc Localized message editor/scene/3d SpotLight3D Cluster unknown editor/scene/3d/node_3d_editor_plugin.cpp 6862 true SpotLight3D Cluster
godot-native.c46ae6877c24511ec3b710bc Localized message editor/scene/3d Highlights tiles of pixels that are affected by at least one SpotLight3D. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6863 true Highlights tiles of pixels that are affected by at least one SpotLight3D.
godot-native.d51f7974a12550af0372be06 Localized message editor/scene/3d AreaLight3D Cluster unknown editor/scene/3d/node_3d_editor_plugin.cpp 6864 true AreaLight3D Cluster
godot-native.26a89cb857670dcc47ad2538 Localized message editor/scene/3d Highlights tiles of pixels that are affected by at least one AreaLight3D. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6865 true Highlights tiles of pixels that are affected by at least one AreaLight3D.
godot-native.d3324695f6e15e61deb10929 Localized message editor/scene/3d Decal Cluster unknown editor/scene/3d/node_3d_editor_plugin.cpp 6866 true Decal Cluster
godot-native.60b9cd1681c258549e3d5e1c Localized message editor/scene/3d Highlights tiles of pixels that are affected by at least one Decal. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6867 true Highlights tiles of pixels that are affected by at least one Decal.
godot-native.6ecc6ae87e54a95cac70cbc7 Localized message editor/scene/3d ReflectionProbe Cluster unknown editor/scene/3d/node_3d_editor_plugin.cpp 6868 true ReflectionProbe Cluster
godot-native.926f9cdcc1085d9b9c9d891d Localized message editor/scene/3d Highlights tiles of pixels that are affected by at least one ReflectionProbe. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6869 true Highlights tiles of pixels that are affected by at least one ReflectionProbe.
godot-native.ed70df3f99dbe4a5b67c2c51 Localized message editor/scene/3d Occlusion Culling Buffer unknown editor/scene/3d/node_3d_editor_plugin.cpp 6870 true Occlusion Culling Buffer
godot-native.0e3a6e9adc4158cfe1378dd1 Localized message editor/scene/3d Represents occluders with black pixels. Requires occlusion culling to be enabled to have a visible effect. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6871 true Represents occluders with black pixels. Requires occlusion culling to be enabled to have a visible effect.
godot-native.f40f51da96bb70babcc4f085 Localized message editor/scene/3d Motion Vectors unknown editor/scene/3d/node_3d_editor_plugin.cpp 6872 true Motion Vectors
godot-native.f789ef8c61c9b16273c526d1 Localized message editor/scene/3d Represents motion vectors with colored lines in the direction of motion. Gray dots represent areas with no per-pixel motion. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6873 true Represents motion vectors with colored lines in the direction of motion. Gray dots represent areas with no per-pixel motion.
godot-native.6e0ba1f1a43e6109bf50214b Localized message editor/scene/3d Internal Buffer unknown editor/scene/3d/node_3d_editor_plugin.cpp 6874 true Internal Buffer
godot-native.dd4c5bfe2789d71a670700f9 Localized message editor/scene/3d Shows the scene rendered in linear colorspace before any tonemapping or post-processing. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6875 true Shows the scene rendered in linear colorspace before any tonemapping or post-processing.
godot-native.e168bd3e8b741e75d4a1a304 Localized message editor/scene/3d Display Advanced... unknown editor/scene/3d/node_3d_editor_plugin.cpp 6876 true Display Advanced...
godot-native.76b8153b86a6e523777bf658 Shortcut label editor/scene/3d View Environment unknown editor/scene/3d/node_3d_editor_plugin.cpp 6879 true View Environment
godot-native.17e9cccdf5011daa6dc81372 Shortcut label editor/scene/3d View Gizmos unknown editor/scene/3d/node_3d_editor_plugin.cpp 6880 true View Gizmos
godot-native.c01f00c7a88f4d03f78c755d Shortcut label editor/scene/3d View Transform Gizmo unknown editor/scene/3d/node_3d_editor_plugin.cpp 6881 true View Transform Gizmo
godot-native.de3e0dfe82b47f238be94293 Shortcut label editor/scene/3d View Grid unknown editor/scene/3d/node_3d_editor_plugin.cpp 6882 true View Grid
godot-native.3ad5fad05bea8d67dd295c93 Shortcut label editor/scene/3d View Information unknown editor/scene/3d/node_3d_editor_plugin.cpp 6883 true View Information
godot-native.d4666b89f031c523987ec477 Shortcut label editor/scene/3d View Frame Time unknown editor/scene/3d/node_3d_editor_plugin.cpp 6884 true View Frame Time
godot-native.b65059fbbec8a7fb464b7a8d Shortcut label editor/scene/3d Half Resolution unknown editor/scene/3d/node_3d_editor_plugin.cpp 6887 true Half Resolution
godot-native.bc88aba9bb12df337b289c57 Shortcut label editor/scene/3d Audio Listener unknown editor/scene/3d/node_3d_editor_plugin.cpp 6889 true Audio Listener
godot-native.fe082f77f8c4eef1d7f19f27 Shortcut label editor/scene/3d Enable Doppler unknown editor/scene/3d/node_3d_editor_plugin.cpp 6890 true Enable Doppler
godot-native.e2e9eaea586e612b7cdb098c Shortcut label editor/scene/3d Cinematic Preview unknown editor/scene/3d/node_3d_editor_plugin.cpp 6896 true Cinematic Preview
godot-native.74f2462760fbc10494918c6a Localized message editor/scene/3d Press Focus Selection twice to start following the selection as it moves. Press it yet another time to stop following the selection. unknown editor/scene/3d/node_3d_editor_plugin.cpp 6901 true Press Focus Selection twice to start following the selection as it moves. Press it yet another time to stop following the selection.
godot-native.ba32cc8d8011ec3c36e9de21 Shortcut label editor/scene/3d Lock Transformation to X axis unknown editor/scene/3d/node_3d_editor_plugin.cpp 6911 true Lock Transformation to X axis
godot-native.b87b738356611b29eca42b42 Shortcut label editor/scene/3d Lock Transformation to Y axis unknown editor/scene/3d/node_3d_editor_plugin.cpp 6912 true Lock Transformation to Y axis
godot-native.d01cdd6a1c20e4e8a19ed8a8 Shortcut label editor/scene/3d Lock Transformation to Z axis unknown editor/scene/3d/node_3d_editor_plugin.cpp 6913 true Lock Transformation to Z axis
godot-native.a016b82cd026636851cdf1c5 Shortcut label editor/scene/3d Lock Transformation to YZ plane unknown editor/scene/3d/node_3d_editor_plugin.cpp 6914 true Lock Transformation to YZ plane
godot-native.47050356b3ab3ca5f8ec0458 Shortcut label editor/scene/3d Lock Transformation to XZ plane unknown editor/scene/3d/node_3d_editor_plugin.cpp 6915 true Lock Transformation to XZ plane
godot-native.cda0fe3a7c66ea6e1b4e748f Shortcut label editor/scene/3d Lock Transformation to XY plane unknown editor/scene/3d/node_3d_editor_plugin.cpp 6916 true Lock Transformation to XY plane
godot-native.3f8769b64de86176867ba3fd Shortcut label editor/scene/3d Cancel Transformation unknown editor/scene/3d/node_3d_editor_plugin.cpp 6917 true Cancel Transformation
godot-native.d31aabed947aa0c5a1e0f30d Shortcut label editor/scene/3d Begin Translate Transformation unknown editor/scene/3d/node_3d_editor_plugin.cpp 6918 true Begin Translate Transformation
godot-native.72f3567a4440d25fb61b4287 Shortcut label editor/scene/3d Begin Rotate Transformation unknown editor/scene/3d/node_3d_editor_plugin.cpp 6919 true Begin Rotate Transformation
godot-native.48e9e7eed7d51458c782b863 Shortcut label editor/scene/3d Begin Scale Transformation unknown editor/scene/3d/node_3d_editor_plugin.cpp 6920 true Begin Scale Transformation
godot-native.4c7639857276f2d4f8fce65e Shortcut label editor/scene/3d Reposition Using Collisions unknown editor/scene/3d/node_3d_editor_plugin.cpp 6921 true Reposition Using Collisions
godot-native.927291bf5d0457a71b457a71 Shortcut label editor/scene/3d Reset Position unknown editor/scene/3d/node_3d_editor_plugin.cpp 6922 true Reset Position
godot-native.4eab0ba9580edae141599069 Shortcut label editor/scene/3d Reset Rotation unknown editor/scene/3d/node_3d_editor_plugin.cpp 6923 true Reset Rotation
godot-native.d92599874dcfebc0402561b5 Shortcut label editor/scene/3d Reset Scale unknown editor/scene/3d/node_3d_editor_plugin.cpp 6924 true Reset Scale
godot-native.97e16f3ba2001512ad9d524c Button editor/scene/3d Click to stop following this node as it moves. pressed -> Node3DEditorViewport::_disable_follow_mode unknown editor/scene/3d/node_3d_editor_plugin.cpp 6930 true Click to stop following this node as it moves.
godot-native.0d58e89c2392d9c2a3b1ba55 CheckBox editor/scene/3d Preview toggled -> Node3DEditorViewport::_toggle_camera_preview Ctrl+P unknown editor/scene/3d/node_3d_editor_plugin.cpp 6936 true Preview
godot-native.c7cb68d5c0dc599882d06399 CheckBox editor/scene/3d Preview through the selected camera. Hold Shift while clicking to also enable Pilot mode. toggled -> Node3DEditorViewport::_toggle_camera_preview Ctrl+P unknown editor/scene/3d/node_3d_editor_plugin.cpp 6937 true Preview through the selected camera. Hold Shift while clicking to also enable Pilot mode.
godot-native.4aea78a36fc6ec3de831a8c1 Shortcut label editor/scene/3d Toggle Camera Preview unknown editor/scene/3d/node_3d_editor_plugin.cpp 6939 true Toggle Camera Preview
godot-native.0fc7dbbd79d6612c248ba9ae CheckBox editor/scene/3d Pilot toggled -> Node3DEditorViewport::_toggle_pilot_preview unknown editor/scene/3d/node_3d_editor_plugin.cpp 6947 true Pilot
godot-native.0fd4c1027cc4d2cdc6a647f1 CheckBox editor/scene/3d Enable pilot mode for the preview camera. Allows WASD movement and mouse look when in preview mode. toggled -> Node3DEditorViewport::_toggle_pilot_preview unknown editor/scene/3d/node_3d_editor_plugin.cpp 6948 true Enable pilot mode for the preview camera. Allows WASD movement and mouse look when in preview mode.
godot-native.c3673bdb57f063861e6ce79e Shortcut label editor/scene/3d Toggle Pilot Mode in Preview unknown editor/scene/3d/node_3d_editor_plugin.cpp 6949 true Toggle Pilot Mode in Preview
godot-native.7a0ee01bfedd1bc6992d5a32 Label editor/scene/3d Cinematic Preview unknown editor/scene/3d/node_3d_editor_plugin.cpp 6989 true Cinematic Preview
godot-native.bef73c17dd151b3feac88865 Label editor/scene/3d View Rotation Locked unknown editor/scene/3d/node_3d_editor_plugin.cpp 6998 true View Rotation Locked
godot-native.aec49398c9d0924e2654648b Label editor/scene/3d To zoom further, change the camera's clipping planes (View → Settings...) unknown editor/scene/3d/node_3d_editor_plugin.cpp 7002 true To zoom further, change the camera's clipping planes (View → Settings...)
godot-native.2d424746127e745b9ee0dcff Localized message editor/scene/3d Hold %s to highlight a vertex on the currently selected node, then drag to move the node and snap it to vertices on neighboring nodes. For nodes without a vertex-based representation, Snap Origin to Vertex is always used instead. unknown editor/scene/3d/node_3d_editor_plugin.cpp 7907 true Hold %s to highlight a vertex on the currently selected node, then drag to move the node and snap it to vertices on neighboring nodes. For nodes without a vertex-based representation, Snap Origin to Vertex is always used instead.
godot-native.36a86ac1c31abf1e6b63611c Localized message editor/scene/3d Hold %s to highlight another node's vertex, then click to teleport the selected node to the highlighted vertex. unknown editor/scene/3d/node_3d_editor_plugin.cpp 7909 true Hold %s to highlight another node's vertex, then click to teleport the selected node to the highlighted vertex.
godot-native.f20a0310b7f2b97639d90e76 Localized message editor/scene/3d Snap to vertices of visual meshes. Hold Shift while vertex snapping to temporarily snap to collision shapes instead. unknown editor/scene/3d/node_3d_editor_plugin.cpp 7911 true Snap to vertices of visual meshes. Hold Shift while vertex snapping to temporarily snap to collision shapes instead.
godot-native.c3c88db5c3468ca9fb2c9c24 Localized message editor/scene/3d Snap to vertices of collision shapes. Hold Shift while vertex snapping to temporarily snap to mesh vertices instead. unknown editor/scene/3d/node_3d_editor_plugin.cpp 7913 true Snap to vertices of collision shapes. Hold Shift while vertex snapping to temporarily snap to mesh vertices instead.
godot-native.d2c7e677ec351160e26e4436 Localized message editor/scene/3d XForm Dialog unknown editor/scene/3d/node_3d_editor_plugin.cpp 7934 true XForm Dialog
godot-native.3661891d6655f27d72fa9424 Localized message editor/scene/3d Lock Selected unknown switch: (p_option) | case: MENU_LOCK_SELECTED editor/scene/3d/node_3d_editor_plugin.cpp 8234 true Lock Selected
godot-native.ce24161e2f352d34e5f1d8ba Localized message editor/scene/3d Unlock Selected unknown switch: (p_option) | case: MENU_UNLOCK_SELECTED editor/scene/3d/node_3d_editor_plugin.cpp 8255 true Unlock Selected
godot-native.4265397b455e5e2acaf78fde Localized message editor/scene/3d Group Selected unknown switch: (p_option) | case: MENU_GROUP_SELECTED editor/scene/3d/node_3d_editor_plugin.cpp 8276 true Group Selected
godot-native.ec81db2d9f7336e00a10fc33 Localized message editor/scene/3d Ungroup Selected unknown switch: (p_option) | case: MENU_UNGROUP_SELECTED editor/scene/3d/node_3d_editor_plugin.cpp 8297 true Ungroup Selected
godot-native.1f138712daa63d4cd18e8117 Localized message editor/scene/3d Click to toggle between visibility states. Open eye: Gizmo is visible. Closed eye: Gizmo is hidden. Half-open eye: Gizmo is also visible through opaque surfaces ("x-ray"). unknown for: i < gizmo_plugins_by_name.size() editor/scene/3d/node_3d_editor_plugin.cpp 8975 true Click to toggle between visibility states. Open eye: Gizmo is visible. Closed eye: Gizmo is hidden. Half-open eye: Gizmo is also visible through opaque surfaces ("x-ray").
godot-native.3e3703461aaecc9e711721d2 Localized message editor/scene/3d Snap Nodes to Floor unknown if: (!snap_data.is_empty()) | if: (snapped_to_floor) editor/scene/3d/node_3d_editor_plugin.cpp 9512 true Snap Nodes to Floor
godot-native.cfa9ffdb908af48ddc2ab0a0 Localized message editor/scene/3d Couldn't find a solid floor to snap the selection to. unknown if: (!snap_data.is_empty()) | if else: (snapped_to_floor) editor/scene/3d/node_3d_editor_plugin.cpp 9544 true Couldn't find a solid floor to snap the selection to.
godot-native.09aea7faa3b959e13ad05ad9 Localized message editor/scene/3d Add Preview Sun to Scene unknown editor/scene/3d/node_3d_editor_plugin.cpp 9587 true Add Preview Sun to Scene
godot-native.2d5d248a3acfaf44717afd8d Localized message editor/scene/3d Add Preview Environment to Scene unknown editor/scene/3d/node_3d_editor_plugin.cpp 9621 true Add Preview Environment to Scene
godot-native.40ce0fbf1bf97746f52c6050 Localized message editor/scene/3d Alt+RMB: Show list of all nodes at position clicked, including locked. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/3d/node_3d_editor_plugin.cpp 9674 true Alt+RMB: Show list of all nodes at position clicked, including locked.
godot-native.faababbc6f0dc95d2afb7214 Localized message editor/scene/3d %s+Drag: Rotate selected node around pivot. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/3d/node_3d_editor_plugin.cpp 9675 true %s+Drag: Rotate selected node around pivot.
godot-native.2cac3d3c1d09486d4854e899 Localized message editor/scene/3d %s+Drag: Use snap. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/3d/node_3d_editor_plugin.cpp 9676 true %s+Drag: Use snap.
godot-native.3ec123026cebef895c7c8a98 Localized message editor/scene/3d %s+Drag: Use snap. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/3d/node_3d_editor_plugin.cpp 9677 true %s+Drag: Use snap.
godot-native.dad01373e93bf2caad4289b2 Localized message editor/scene/3d %s+Drag: Use snap. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/3d/node_3d_editor_plugin.cpp 9678 true %s+Drag: Use snap.
godot-native.ade4d7b51eb895d8d0244d92 Localized message editor/scene/3d Show list of selectable nodes at position clicked. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/3d/node_3d_editor_plugin.cpp 9680 true Show list of selectable nodes at position clicked.
godot-native.3ba0ed0b3f3d2634de47e927 Localized message editor/scene/3d LMB+Drag: Measure the distance between two points in 3D space. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/3d/node_3d_editor_plugin.cpp 9681 true LMB+Drag: Measure the distance between two points in 3D space.
godot-native.e878294b30aa462ff40f7dac Localized message editor/scene/3d Shift+LMB+Drag: Show component measurements. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/3d/node_3d_editor_plugin.cpp 9681 true Shift+LMB+Drag: Show component measurements.
godot-native.85e9d532a77ba05754f37215 Text assignment (control type unresolved) editor/scene/3d Scene contains DirectionalLight3D. Preview disabled. unknown if: (disable_light) | if: (directional_light_count > 0) editor/scene/3d/node_3d_editor_plugin.cpp 10266 true Scene contains DirectionalLight3D. Preview disabled.
godot-native.95c3b62bdf0f15d5655768a3 Text assignment (control type unresolved) editor/scene/3d Preview disabled. unknown if: (disable_light) | if else: (directional_light_count > 0) editor/scene/3d/node_3d_editor_plugin.cpp 10268 true Preview disabled.
godot-native.bbd13d116ac54da27ea8bb29 Text assignment (control type unresolved) editor/scene/3d Scene contains WorldEnvironment. Preview disabled. unknown if: (disable_env) | if: (world_env_count > 0) editor/scene/3d/node_3d_editor_plugin.cpp 10295 true Scene contains WorldEnvironment. Preview disabled.
godot-native.ced1b290caa16155f256a920 Text assignment (control type unresolved) editor/scene/3d Preview disabled. unknown if: (disable_env) | if else: (world_env_count > 0) editor/scene/3d/node_3d_editor_plugin.cpp 10297 true Preview disabled.
godot-native.ec1630e5a9471e714f331a38 Localized message editor/scene/3d Set Preview Sun Direction unknown if: (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) editor/scene/3d/node_3d_editor_plugin.cpp 10318 true Set Preview Sun Direction
godot-native.5e1f395285b74485a8e2e571 Localized message editor/scene/3d Set Preview Sun Altitude unknown editor/scene/3d/node_3d_editor_plugin.cpp 10331 true Set Preview Sun Altitude
godot-native.3f26fdfb44f3c1b118cbae3c Localized message editor/scene/3d Set Preview Sun Azimuth unknown editor/scene/3d/node_3d_editor_plugin.cpp 10341 true Set Preview Sun Azimuth
godot-native.c0c33e83756bf1143dfbb995 Localized message editor/scene/3d Set Preview Sun Color unknown editor/scene/3d/node_3d_editor_plugin.cpp 10351 true Set Preview Sun Color
godot-native.5e9d4427646ca2350dfe8c8f Localized message editor/scene/3d Set Preview Sun Energy unknown editor/scene/3d/node_3d_editor_plugin.cpp 10361 true Set Preview Sun Energy
godot-native.9d7bed8aa7bdfd576c0df9d7 Localized message editor/scene/3d Set Preview Sun Max Shadow Distance unknown editor/scene/3d/node_3d_editor_plugin.cpp 10371 true Set Preview Sun Max Shadow Distance
godot-native.88810a065c57833c3cde7f52 Localized message editor/scene/3d Set Preview Environment Sky Color unknown editor/scene/3d/node_3d_editor_plugin.cpp 10381 true Set Preview Environment Sky Color
godot-native.f4a52b82cf504a9212a38143 Localized message editor/scene/3d Set Preview Environment Ground Color unknown editor/scene/3d/node_3d_editor_plugin.cpp 10391 true Set Preview Environment Ground Color
godot-native.ef594162bc583630e2b6d5ec Localized message editor/scene/3d Set Preview Environment Energy unknown editor/scene/3d/node_3d_editor_plugin.cpp 10401 true Set Preview Environment Energy
godot-native.691514569f08400ba22a9022 Localized message editor/scene/3d Set Preview Environment Ambient Occlusion unknown editor/scene/3d/node_3d_editor_plugin.cpp 10411 true Set Preview Environment Ambient Occlusion
godot-native.cf5c3133edaa12cb8003a034 Localized message editor/scene/3d Set Preview Environment Glow unknown editor/scene/3d/node_3d_editor_plugin.cpp 10421 true Set Preview Environment Glow
godot-native.cf5c9ec79f55c693e664b272 Localized message editor/scene/3d Set Preview Environment Tonemap unknown editor/scene/3d/node_3d_editor_plugin.cpp 10431 true Set Preview Environment Tonemap
godot-native.e041f9fdc74b4ea75481bc16 Localized message editor/scene/3d Set Preview Environment Global Illumination unknown editor/scene/3d/node_3d_editor_plugin.cpp 10441 true Set Preview Environment Global Illumination
godot-native.1c1430ea09ff2520066e7506 Shortcut label editor/scene/3d Transform Mode unknown editor/scene/3d/node_3d_editor_plugin.cpp 10503 true Transform Mode
godot-native.26de51ce42369b8717614608 Text assignment (control type unresolved) editor/scene/3d Transform Mode unknown editor/scene/3d/node_3d_editor_plugin.cpp 10505 true Transform Mode
godot-native.a0e6c56b9f4eb50b7011eb95 Shortcut label editor/scene/3d Move Mode unknown editor/scene/3d/node_3d_editor_plugin.cpp 10514 true Move Mode
godot-native.95c46e6c2a2108be14b41cad Text assignment (control type unresolved) editor/scene/3d Move Mode unknown editor/scene/3d/node_3d_editor_plugin.cpp 10516 true Move Mode
godot-native.55a2f01806942166e055da4c Shortcut label editor/scene/3d Rotate Mode unknown editor/scene/3d/node_3d_editor_plugin.cpp 10524 true Rotate Mode
godot-native.a6366913fa60e3c6d3e955f6 Text assignment (control type unresolved) editor/scene/3d Rotate Mode unknown editor/scene/3d/node_3d_editor_plugin.cpp 10526 true Rotate Mode
godot-native.63f6d70a646da435704507db Shortcut label editor/scene/3d Scale Mode unknown editor/scene/3d/node_3d_editor_plugin.cpp 10534 true Scale Mode
godot-native.a8f852da64f9bbdfbafc6ee2 Text assignment (control type unresolved) editor/scene/3d Scale Mode unknown editor/scene/3d/node_3d_editor_plugin.cpp 10536 true Scale Mode
godot-native.f8921978dd8b25c398447152 Shortcut label editor/scene/3d Select Mode unknown editor/scene/3d/node_3d_editor_plugin.cpp 10544 true Select Mode
godot-native.15e4bbc1b550965537c095e7 Text assignment (control type unresolved) editor/scene/3d Select Mode unknown editor/scene/3d/node_3d_editor_plugin.cpp 10546 true Select Mode
godot-native.22be64c31aa7cf9475863a46 Localized message editor/scene/3d Alt+RMB: Show list of all nodes at position clicked, including locked. unknown editor/scene/3d/node_3d_editor_plugin.cpp 10555 true Alt+RMB: Show list of all nodes at position clicked, including locked.
godot-native.da83d21bed538433390e4b0b Localized message editor/scene/3d Show list of selectable nodes at position clicked. unknown editor/scene/3d/node_3d_editor_plugin.cpp 10555 true Show list of selectable nodes at position clicked.
godot-native.2b657502d60346f72771484d Text assignment (control type unresolved) editor/scene/3d Show List of Selectable Nodes unknown editor/scene/3d/node_3d_editor_plugin.cpp 10556 true Show List of Selectable Nodes
godot-native.f117ec80c1733571d0eb9218 Text assignment (control type unresolved) editor/scene/3d Lock selected node, preventing selection and movement. unknown editor/scene/3d/node_3d_editor_plugin.cpp 10562 true Lock selected node, preventing selection and movement.
godot-native.964016d5b3fa31e9d7a98a51 Text assignment (control type unresolved) editor/scene/3d Lock unknown editor/scene/3d/node_3d_editor_plugin.cpp 10565 true Lock
godot-native.574bda6fab579963fb4efc3b Text assignment (control type unresolved) editor/scene/3d Unlock selected node, allowing selection and movement. unknown editor/scene/3d/node_3d_editor_plugin.cpp 10571 true Unlock selected node, allowing selection and movement.
godot-native.f48ff438964aa34ce62b5fe7 Text assignment (control type unresolved) editor/scene/3d Unlock unknown editor/scene/3d/node_3d_editor_plugin.cpp 10574 true Unlock
godot-native.c086096e9606e434401c5866 Text assignment (control type unresolved) editor/scene/3d Groups the selected node with its children. This selects the parent when any child node is clicked in 2D and 3D view. unknown editor/scene/3d/node_3d_editor_plugin.cpp 10580 true Groups the selected node with its children. This selects the parent when any child node is clicked in 2D and 3D view.
godot-native.55b697b160e9ab9bf92e1835 Text assignment (control type unresolved) editor/scene/3d Group unknown editor/scene/3d/node_3d_editor_plugin.cpp 10583 true Group
godot-native.f519ad57a5fc2652f82f188a Text assignment (control type unresolved) editor/scene/3d Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view. unknown editor/scene/3d/node_3d_editor_plugin.cpp 10589 true Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view.
godot-native.e319e1ad473d0997c9a22d0b Text assignment (control type unresolved) editor/scene/3d Ungroup unknown editor/scene/3d/node_3d_editor_plugin.cpp 10592 true Ungroup
godot-native.177d034ccdb24815903b0244 Shortcut label editor/scene/3d Ruler Mode unknown editor/scene/3d/node_3d_editor_plugin.cpp 10600 true Ruler Mode
godot-native.ca33f5b2d39d1070fe56c57c Text assignment (control type unresolved) editor/scene/3d Ruler Mode unknown editor/scene/3d/node_3d_editor_plugin.cpp 10601 true Ruler Mode
godot-native.e657e9ee9cab72803b653b80 Shortcut label editor/scene/3d Use Local Space unknown editor/scene/3d/node_3d_editor_plugin.cpp 10610 true Use Local Space
godot-native.093cbf362330b96cd58181fb Text assignment (control type unresolved) editor/scene/3d Use Local Space unknown editor/scene/3d/node_3d_editor_plugin.cpp 10612 true Use Local Space
godot-native.44ea4de00b531cff6a0275b4 Shortcut label editor/scene/3d Use Snap unknown editor/scene/3d/node_3d_editor_plugin.cpp 10619 true Use Snap
godot-native.dd72ab6af648eda807032041 Text assignment (control type unresolved) editor/scene/3d Use Snap unknown editor/scene/3d/node_3d_editor_plugin.cpp 10621 true Use Snap
godot-native.56b72eca1e83a9ec7bad142e Shortcut label editor/scene/3d Use Trackball unknown editor/scene/3d/node_3d_editor_plugin.cpp 10628 true Use Trackball
godot-native.ff24f2aa50e69cc360ffbd30 Text assignment (control type unresolved) editor/scene/3d Use Trackball unknown editor/scene/3d/node_3d_editor_plugin.cpp 10630 true Use Trackball
godot-native.2f7378f83f4276e924107396 Shortcut label editor/scene/3d Preserve Children Transform unknown editor/scene/3d/node_3d_editor_plugin.cpp 10637 true Preserve Children Transform
godot-native.dc7ca8c8fd7e3ed9bc8d9872 Text assignment (control type unresolved) editor/scene/3d Preserve Children Transform unknown editor/scene/3d/node_3d_editor_plugin.cpp 10639 true Preserve Children Transform
godot-native.583a8fc7f751e1181429ba41 Text assignment (control type unresolved) editor/scene/3d When enabled, transforming a node will preserve the global transform of its children. This also applies when editing transform properties in the Inspector. unknown editor/scene/3d/node_3d_editor_plugin.cpp 10640 true When enabled, transforming a node will preserve the global transform of its children. This also applies when editing transform properties in the Inspector.
godot-native.92ba18b858f8151c563e98ed Button editor/scene/3d Toggle preview sunlight. If a DirectionalLight3D node is added to the scene, preview sunlight is disabled. pressed -> Node3DEditor::_update_preview_environment unknown editor/scene/3d/node_3d_editor_plugin.cpp 10644 true Toggle preview sunlight. If a DirectionalLight3D node is added to the scene, preview sunlight is disabled.
godot-native.432766bc9ff160092a559a8b Button editor/scene/3d Toggle preview sunlight. pressed -> Node3DEditor::_update_preview_environment unknown editor/scene/3d/node_3d_editor_plugin.cpp 10646 true Toggle preview sunlight.
godot-native.dee570ca41321c2d0b3e8869 Button editor/scene/3d Toggle preview environment. If a WorldEnvironment node is added to the scene, preview environment is disabled. pressed -> Node3DEditor::_update_preview_environment unknown editor/scene/3d/node_3d_editor_plugin.cpp 10655 true Toggle preview environment. If a WorldEnvironment node is added to the scene, preview environment is disabled.
godot-native.d0a92995b56d2ff9f932718c Button editor/scene/3d Toggle preview environment. pressed -> Node3DEditor::_update_preview_environment unknown editor/scene/3d/node_3d_editor_plugin.cpp 10657 true Toggle preview environment.
godot-native.b88ce4f6c7dc8146e581d3ff Button editor/scene/3d Edit Sun and Environment settings. pressed -> Node3DEditor::_sun_environ_settings_pressed unknown editor/scene/3d/node_3d_editor_plugin.cpp 10666 true Edit Sun and Environment settings.
godot-native.21510b9b626dcedc8977d882 Shortcut label editor/scene/3d Bottom View unknown editor/scene/3d/node_3d_editor_plugin.cpp 10678 true Bottom View
godot-native.9361f4c8a3f309c3589ed2b3 Shortcut label editor/scene/3d Top View unknown editor/scene/3d/node_3d_editor_plugin.cpp 10679 true Top View
godot-native.5eb601de8da62f26bbac8edd Shortcut label editor/scene/3d Rear View unknown editor/scene/3d/node_3d_editor_plugin.cpp 10680 true Rear View
godot-native.f2193acf2c46d47a8928dcb4 Shortcut label editor/scene/3d Front View unknown editor/scene/3d/node_3d_editor_plugin.cpp 10681 true Front View
godot-native.e7851210ab099bbb263337e4 Shortcut label editor/scene/3d Left View unknown editor/scene/3d/node_3d_editor_plugin.cpp 10682 true Left View
godot-native.233d8420d2f87a48bd9a932a Shortcut label editor/scene/3d Right View unknown editor/scene/3d/node_3d_editor_plugin.cpp 10683 true Right View
godot-native.da2103e152aa91c596c160d0 Shortcut label editor/scene/3d Orbit View Down unknown editor/scene/3d/node_3d_editor_plugin.cpp 10684 true Orbit View Down
godot-native.f3610c79094f0bdae20a2486 Shortcut label editor/scene/3d Orbit View Left unknown editor/scene/3d/node_3d_editor_plugin.cpp 10685 true Orbit View Left
godot-native.23f3a1283e0d0e67e4380cb7 Shortcut label editor/scene/3d Orbit View Right unknown editor/scene/3d/node_3d_editor_plugin.cpp 10686 true Orbit View Right
godot-native.24d4c526f240277d885b599b Shortcut label editor/scene/3d Orbit View Up unknown editor/scene/3d/node_3d_editor_plugin.cpp 10687 true Orbit View Up
godot-native.29d95dec18cd64bf80ae49b3 Shortcut label editor/scene/3d Orbit View 180 unknown editor/scene/3d/node_3d_editor_plugin.cpp 10688 true Orbit View 180
godot-native.83a86ac3024dfbcc1b6ae859 Shortcut label editor/scene/3d Switch Perspective/Orthogonal View unknown editor/scene/3d/node_3d_editor_plugin.cpp 10689 true Switch Perspective/Orthogonal View
godot-native.cb08fdd4c1b2077c8042c19e Shortcut label editor/scene/3d Insert Animation Key unknown editor/scene/3d/node_3d_editor_plugin.cpp 10690 true Insert Animation Key
godot-native.d3b8ae0d8d3a7c658e28e877 Shortcut label editor/scene/3d Focus Origin unknown editor/scene/3d/node_3d_editor_plugin.cpp 10691 true Focus Origin
godot-native.966ac3a8f662334636307cf1 Shortcut label editor/scene/3d Focus Selection unknown editor/scene/3d/node_3d_editor_plugin.cpp 10692 true Focus Selection
godot-native.8ceabe71f211e71d187c1b65 Localized message editor/scene/3d Align Transform with View unknown editor/scene/3d/node_3d_editor_plugin.cpp 10693 true Align Transform with View
godot-native.53105bfce33ba4a1a4a56750 Shortcut label editor/scene/3d Align Rotation with View unknown editor/scene/3d/node_3d_editor_plugin.cpp 10700 true Align Rotation with View
godot-native.26c41e0e2b5ff17d9c3f5159 Shortcut label editor/scene/3d Toggle Freelook unknown editor/scene/3d/node_3d_editor_plugin.cpp 10701 true Toggle Freelook
godot-native.5be85c7cef13dd22a54ffe0c Shortcut label editor/scene/3d Decrease Field of View unknown editor/scene/3d/node_3d_editor_plugin.cpp 10702 true Decrease Field of View
godot-native.4eafef5c385e3865caaca818 Shortcut label editor/scene/3d Increase Field of View unknown editor/scene/3d/node_3d_editor_plugin.cpp 10703 true Increase Field of View
godot-native.58fc7faf2d636a2c63decf89 Shortcut label editor/scene/3d Reset Field of View to Default unknown editor/scene/3d/node_3d_editor_plugin.cpp 10704 true Reset Field of View to Default
godot-native.a264ce5757ba2ec63246c808 MenuButton editor/scene/3d Transform unknown editor/scene/3d/node_3d_editor_plugin.cpp 10711 true Transform
godot-native.7a9a7d80cf7216bb7ccde351 Shortcut label editor/scene/3d Snap Object to Floor unknown editor/scene/3d/node_3d_editor_plugin.cpp 10717 true Snap Object to Floor
godot-native.c2582b3f1e5214f8438ebbf0 Shortcut label editor/scene/3d Transform Dialog... unknown editor/scene/3d/node_3d_editor_plugin.cpp 10718 true Transform Dialog...
godot-native.61e4db15ccb08f7b7257e06a Shortcut label editor/scene/3d Vertex Snap unknown editor/scene/3d/node_3d_editor_plugin.cpp 10721 true Vertex Snap
godot-native.1cb1e12f272ae6d4dbdb6e51 Item text (control type unresolved) editor/scene/3d Snap Vertex to Vertex unknown editor/scene/3d/node_3d_editor_plugin.cpp 10722 true Snap Vertex to Vertex
godot-native.bf022a6b090ff61d15c92f2f Item text (control type unresolved) editor/scene/3d Snap Origin to Vertex unknown editor/scene/3d/node_3d_editor_plugin.cpp 10724 true Snap Origin to Vertex
godot-native.1cd859a4ee59a7f7f49d0b62 Item text (control type unresolved) editor/scene/3d Snap to Mesh Vertices unknown editor/scene/3d/node_3d_editor_plugin.cpp 10727 true Snap to Mesh Vertices
godot-native.b03570071cacc8e1d2bafc09 Item text (control type unresolved) editor/scene/3d Snap to Collision Vertices unknown editor/scene/3d/node_3d_editor_plugin.cpp 10729 true Snap to Collision Vertices
godot-native.a302e1e03692325e705dceba Shortcut label editor/scene/3d Configure Snap... unknown editor/scene/3d/node_3d_editor_plugin.cpp 10733 true Configure Snap...
godot-native.b3cf41170ab071f1ddece470 MenuButton editor/scene/3d View unknown editor/scene/3d/node_3d_editor_plugin.cpp 10741 true View
godot-native.13131b2085dbe87373e54369 Shortcut label editor/scene/3d 1 Viewport unknown editor/scene/3d/node_3d_editor_plugin.cpp 10760 true 1 Viewport
godot-native.719549b27d05b2cc6060229b Shortcut label editor/scene/3d 2 Viewports unknown editor/scene/3d/node_3d_editor_plugin.cpp 10761 true 2 Viewports
godot-native.e9996f0f4159ec2b71a2126b Shortcut label editor/scene/3d 2 Viewports (Alt) unknown editor/scene/3d/node_3d_editor_plugin.cpp 10762 true 2 Viewports (Alt)
godot-native.b60257b5c6358eac819498f9 Shortcut label editor/scene/3d 3 Viewports unknown editor/scene/3d/node_3d_editor_plugin.cpp 10763 true 3 Viewports
godot-native.4b4b650b3e6b25033c3018c6 Shortcut label editor/scene/3d 3 Viewports (Alt) unknown editor/scene/3d/node_3d_editor_plugin.cpp 10764 true 3 Viewports (Alt)
godot-native.39b1a555b56183a1b9c28d65 Shortcut label editor/scene/3d 4 Viewports unknown editor/scene/3d/node_3d_editor_plugin.cpp 10765 true 4 Viewports
godot-native.a4b0e32f404cfc5172f553a4 Localized message editor/scene/3d Gizmos unknown editor/scene/3d/node_3d_editor_plugin.cpp 10771 true Gizmos
godot-native.04bc4de4936ced76c9f378ba Shortcut label editor/scene/3d View Origin unknown editor/scene/3d/node_3d_editor_plugin.cpp 10775 true View Origin
godot-native.42b510740cac314ecd4e8871 Shortcut label editor/scene/3d View Grid unknown editor/scene/3d/node_3d_editor_plugin.cpp 10776 true View Grid
godot-native.de799099677308f4c21cc8d5 Localized message editor/scene/3d Preview Translation unknown editor/scene/3d/node_3d_editor_plugin.cpp 10779 true Preview Translation
godot-native.534cef3b479faaebe124526f Shortcut label editor/scene/3d Settings... unknown editor/scene/3d/node_3d_editor_plugin.cpp 10782 true Settings...
godot-native.3caa0b99f571776cc89bde0e ConfirmationDialog editor/scene/3d Snap Settings confirmed -> Node3DEditor::_snap_changed unknown editor/scene/3d/node_3d_editor_plugin.cpp 10819 true Snap Settings
godot-native.2532f692750bb8a0dc4dec92 Text assignment (control type unresolved) editor/scene/3d Translate Snap unknown editor/scene/3d/node_3d_editor_plugin.cpp 10833 true Translate Snap
godot-native.1fd5c866d9cca91a5aede424 Localized message editor/scene/3d Translate Snap: unknown editor/scene/3d/node_3d_editor_plugin.cpp 10834 true Translate Snap:
godot-native.486f56ba136a6cfa5ad8f9d7 Text assignment (control type unresolved) editor/scene/3d Rotate Snap unknown editor/scene/3d/node_3d_editor_plugin.cpp 10841 true Rotate Snap
godot-native.f4f874c40e9bf63a4d063a8f Localized message editor/scene/3d Rotate Snap: unknown editor/scene/3d/node_3d_editor_plugin.cpp 10842 true Rotate Snap:
godot-native.f4a9fc3745cdcba3f2230ad6 Text assignment (control type unresolved) editor/scene/3d Scale Snap unknown editor/scene/3d/node_3d_editor_plugin.cpp 10849 true Scale Snap
godot-native.c629bd72306dce9aa7f65e31 Localized message editor/scene/3d Scale Snap: unknown editor/scene/3d/node_3d_editor_plugin.cpp 10850 true Scale Snap:
godot-native.8e737fc66ccb54b2630e58f2 ConfirmationDialog editor/scene/3d Viewport Settings unknown editor/scene/3d/node_3d_editor_plugin.cpp 10855 true Viewport Settings
godot-native.411ed2d28c34793682ea8574 SpinBox editor/scene/3d FOV is defined as a vertical value, as the editor camera always uses the Keep Height aspect mode. unknown editor/scene/3d/node_3d_editor_plugin.cpp 10867 true FOV is defined as a vertical value, as the editor camera always uses the Keep Height aspect mode.
godot-native.3817c6025bcef6a735512552 SpinBox editor/scene/3d Perspective VFOV (deg.): unknown editor/scene/3d/node_3d_editor_plugin.cpp 10868 true Perspective VFOV (deg.):
godot-native.4f857f2b0dbcf3209b27c39d Localized message editor/scene/3d Perspective VFOV (deg.): unknown editor/scene/3d/node_3d_editor_plugin.cpp 10869 true Perspective VFOV (deg.):
godot-native.d895e5534c2c375e704494b9 SpinBox editor/scene/3d View Z-Near: unknown editor/scene/3d/node_3d_editor_plugin.cpp 10875 true View Z-Near:
godot-native.fbf9633fdae7a98c2318437d Localized message editor/scene/3d View Z-Near: unknown editor/scene/3d/node_3d_editor_plugin.cpp 10878 true View Z-Near:
godot-native.ee147fe88066412046471413 SpinBox editor/scene/3d View Z-Far: unknown editor/scene/3d/node_3d_editor_plugin.cpp 10884 true View Z-Far:
godot-native.fe89f58b90a1d826832d90bf Localized message editor/scene/3d View Z-Far: unknown editor/scene/3d/node_3d_editor_plugin.cpp 10887 true View Z-Far:
godot-native.43c7c46b126ff72987c26c30 ConfirmationDialog editor/scene/3d Transform Change confirmed -> Node3DEditor::_xform_dialog_action unknown editor/scene/3d/node_3d_editor_plugin.cpp 10896 true Transform Change
godot-native.43f370180670efd8ddaa528f Localized message editor/scene/3d Translate: unknown editor/scene/3d/node_3d_editor_plugin.cpp 10903 true Translate:
godot-native.43436bff4b4f5141ad3a138c Localized message editor/scene/3d Rotate (deg.): unknown editor/scene/3d/node_3d_editor_plugin.cpp 10905 true Rotate (deg.):
godot-native.ade969d2c03137424f4b6139 Localized message editor/scene/3d Scale (ratio): unknown editor/scene/3d/node_3d_editor_plugin.cpp 10907 true Scale (ratio):
godot-native.b77b789e9565cce0d00adf3f OptionButton editor/scene/3d Transform Type unknown editor/scene/3d/node_3d_editor_plugin.cpp 10928 true Transform Type
godot-native.47cae8bb061f8a6427e6a2e3 Menu/list item editor/scene/3d Pre unknown editor/scene/3d/node_3d_editor_plugin.cpp 10929 true Pre
godot-native.dbf90471b4de29b05223127f Menu/list item editor/scene/3d Post unknown editor/scene/3d/node_3d_editor_plugin.cpp 10930 true Post
godot-native.c0ec1eb3c6ae21156cdbf4b5 Localized message editor/scene/3d Transform Type unknown editor/scene/3d/node_3d_editor_plugin.cpp 10931 true Transform Type
godot-native.16220b398a18811bf96ed068 Label editor/scene/3d Preview Sun unknown editor/scene/3d/node_3d_editor_plugin.cpp 10959 true Preview Sun
godot-native.971be7e521f7f2a008c4d5a4 Localized message editor/scene/3d Sun Direction unknown editor/scene/3d/node_3d_editor_plugin.cpp 10966 true Sun Direction
godot-native.1c5cfe1a372df9f7d5678e00 Label editor/scene/3d Angular Altitude unknown editor/scene/3d/node_3d_editor_plugin.cpp 10999 true Angular Altitude
godot-native.5bbbb944891ca73c826125d0 Label editor/scene/3d Azimuth unknown editor/scene/3d/node_3d_editor_plugin.cpp 11013 true Azimuth
godot-native.aceab13e94bf49c739361334 Localized message editor/scene/3d Sun Color unknown editor/scene/3d/node_3d_editor_plugin.cpp 11030 true Sun Color
godot-native.74f342197acab30c61b70d7f Localized message editor/scene/3d Sun Energy unknown editor/scene/3d/node_3d_editor_plugin.cpp 11038 true Sun Energy
godot-native.5d9c66f4a5fe3c5739fd88cc Localized message editor/scene/3d Shadow Max Distance unknown editor/scene/3d/node_3d_editor_plugin.cpp 11042 true Shadow Max Distance
godot-native.a29f0de11f8c71e4b054fd00 Button editor/scene/3d Add Sun to Scene unknown editor/scene/3d/node_3d_editor_plugin.cpp 11048 true Add Sun to Scene
godot-native.3679cf32fda6280f7065ab30 Button editor/scene/3d Adds a DirectionalLight3D node matching the preview sun settings to the current scene. Hold Shift while clicking to also add the preview environment to the current scene. unknown editor/scene/3d/node_3d_editor_plugin.cpp 11049 true Adds a DirectionalLight3D node matching the preview sun settings to the current scene. Hold Shift while clicking to also add the preview environment to the current scene.
godot-native.7acf14ee5ee7f60c900b0ca5 Label editor/scene/3d Preview Environment unknown editor/scene/3d/node_3d_editor_plugin.cpp 11074 true Preview Environment
godot-native.7db9bdb3b7bfe91e3e8dcfb2 Localized message editor/scene/3d Sky Color unknown editor/scene/3d/node_3d_editor_plugin.cpp 11081 true Sky Color
godot-native.b15d6871e88dc4e9497abff5 Localized message editor/scene/3d Ground Color unknown editor/scene/3d/node_3d_editor_plugin.cpp 11086 true Ground Color
godot-native.a01e07153eeb4e501f7e81de Localized message editor/scene/3d Sky Energy unknown editor/scene/3d/node_3d_editor_plugin.cpp 11092 true Sky Energy
godot-native.4814ad3717584566fe1b950d Button editor/scene/3d AO pressed -> Node3DEditor::_environ_set_ao unknown editor/scene/3d/node_3d_editor_plugin.cpp 11097 true AO
godot-native.eb5d786717edc326492774a1 Button editor/scene/3d Glow pressed -> Node3DEditor::_environ_set_glow unknown editor/scene/3d/node_3d_editor_plugin.cpp 11103 true Glow
godot-native.fb67ff3f1d9dceff7b962cd6 Button editor/scene/3d Tonemap pressed -> Node3DEditor::_environ_set_tonemap unknown editor/scene/3d/node_3d_editor_plugin.cpp 11109 true Tonemap
godot-native.69c862a32488c80318509d59 Button editor/scene/3d GI pressed -> Node3DEditor::_environ_set_gi unknown editor/scene/3d/node_3d_editor_plugin.cpp 11115 true GI
godot-native.a20e98a2e7b52689d50244eb Localized message editor/scene/3d Post Process unknown editor/scene/3d/node_3d_editor_plugin.cpp 11120 true Post Process
godot-native.ff83d3f84f12d14ea8e7ade2 Button editor/scene/3d Add Environment to Scene unknown editor/scene/3d/node_3d_editor_plugin.cpp 11123 true Add Environment to Scene
godot-native.e136c602d04a8579ae1d56ac Button editor/scene/3d Adds a WorldEnvironment node matching the preview environment settings to the current scene. Hold Shift while clicking to also add the preview sun to the current scene. unknown editor/scene/3d/node_3d_editor_plugin.cpp 11124 true Adds a WorldEnvironment node matching the preview environment settings to the current scene. Hold Shift while clicking to also add the preview sun to the current scene.
godot-native.b22c73d899fe45785589d945 Localized message editor/scene/3d 3D unknown editor/scene/3d/node_3d_editor_plugin.h 1065 true 3D
godot-native.92b5974886f45b757b5fc4e6 Localized message editor/scene/3d Can't determine a save path for the occluder. Save your scene and try again. unknown if: (occluder_instance) | switch: (err) | case: OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH | if: (scene_path.is_empty()) editor/scene/3d/occluder_instance_3d_editor_plugin.cpp 57 true Can't determine a save path for the occluder. Save your scene and try again.
godot-native.754cdf7d548e0d32d1451e1a Localized message editor/scene/3d No meshes to bake. Make sure there is at least one MeshInstance3D node in the scene whose visual layers are part of the OccluderInstance3D's Bake Mask property. unknown if: (occluder_instance) | switch: (err) | case: OccluderInstance3D::BAKE_ERROR_NO_MESHES editor/scene/3d/occluder_instance_3d_editor_plugin.cpp 67 true No meshes to bake. Make sure there is at least one MeshInstance3D node in the scene whose visual layers are part of the OccluderInstance3D's Bake Mask property.
godot-native.2a7fe68add130e4a51c4841e Localized message editor/scene/3d Could not save the new occluder at the specified path: unknown if: (occluder_instance) | switch: (err) | case: OccluderInstance3D::BAKE_ERROR_CANT_SAVE editor/scene/3d/occluder_instance_3d_editor_plugin.cpp 71 true Could not save the new occluder at the specified path:
godot-native.d31e695360c6724971b57fff Button editor/scene/3d Bake Occluders unknown editor/scene/3d/occluder_instance_3d_editor_plugin.cpp 113 true Bake Occluders
godot-native.d5ded5fbf5a39d509622eeec EditorFileDialog editor/scene/3d Select occluder bake file: file_selected -> OccluderInstance3DEditorPlugin::_bake_select_file unknown editor/scene/3d/occluder_instance_3d_editor_plugin.cpp 122 true Select occluder bake file:
godot-native.a8f1e745545d61090e819f1e Localized message editor/scene/3d Generating Visibility AABB (Waiting for Particle Simulation) unknown editor/scene/3d/particles_3d_editor_plugin.cpp 52 true Generating Visibility AABB (Waiting for Particle Simulation)
godot-native.68960b4c3d44ab61cfce2ae3 Localized message editor/scene/3d Generating... unknown while: (running < time) editor/scene/3d/particles_3d_editor_plugin.cpp 65 true Generating...
godot-native.c0ebd8040f508cb4c4a6a9bb Localized message editor/scene/3d Generate Visibility AABB unknown editor/scene/3d/particles_3d_editor_plugin.cpp 83 true Generate Visibility AABB
godot-native.6ca8cb0da7aaf8b39998d50a Localized message editor/scene/3d "%s" doesn't inherit from Node3D. unknown if: (!sel->is_class("Node3D")) editor/scene/3d/particles_3d_editor_plugin.cpp 96 true "%s" doesn't inherit from Node3D.
godot-native.56b8912b76921cdfca39751a Localized message editor/scene/3d "%s" doesn't contain geometry. unknown if: (!mi || mi->get_mesh().is_null()) editor/scene/3d/particles_3d_editor_plugin.cpp 102 true "%s" doesn't contain geometry.
godot-native.3da2cdf4b2ca45de6e348ae0 Localized message editor/scene/3d "%s" doesn't contain face geometry. unknown if: (geometry.is_empty()) editor/scene/3d/particles_3d_editor_plugin.cpp 108 true "%s" doesn't contain face geometry.
godot-native.eeb4265ea167fe8d5c6b4607 Item text (control type unresolved) editor/scene/3d Generate AABB unknown editor/scene/3d/particles_3d_editor_plugin.cpp 148 true Generate AABB
godot-native.d338f608a0e82b1230b4e24d Item text (control type unresolved) editor/scene/3d Create Emission Points From Node unknown editor/scene/3d/particles_3d_editor_plugin.cpp 149 true Create Emission Points From Node
godot-native.783abd9b3aeb9d0847092303 Localized message editor/scene/3d The geometry's faces don't contain any area. unknown if: (emission_fill->get_selected() < 2) | if: (!triangle_area_map.size() || area_accum == 0) editor/scene/3d/particles_3d_editor_plugin.cpp 169 true The geometry's faces don't contain any area.
godot-native.38169b097072d1ecc33c21ee Localized message editor/scene/3d The geometry doesn't contain any faces. unknown if else: (emission_fill->get_selected() < 2) | if: (gcount == 0) editor/scene/3d/particles_3d_editor_plugin.cpp 200 true The geometry doesn't contain any faces.
godot-native.8ac1fc89e745b1eccb427784 ConfirmationDialog editor/scene/3d Generate Visibility AABB confirmed -> Particles3DEditorPlugin::_generate_aabb unknown editor/scene/3d/particles_3d_editor_plugin.cpp 271 true Generate Visibility AABB
godot-native.3f01a4ea583988af9aefd62d SpinBox editor/scene/3d Generation Time (sec) unknown editor/scene/3d/particles_3d_editor_plugin.cpp 277 true Generation Time (sec)
godot-native.334d65aa9581d8b7ecd223db Localized message editor/scene/3d Generation Time (sec): unknown editor/scene/3d/particles_3d_editor_plugin.cpp 281 true Generation Time (sec):
godot-native.636ffad956ba2111277e89e0 ConfirmationDialog editor/scene/3d Create Emitter confirmed -> Particles3DEditorPlugin::_generate_emission_points unknown editor/scene/3d/particles_3d_editor_plugin.cpp 295 true Create Emitter
godot-native.c796ae10b128f4af665b4bee SpinBox editor/scene/3d Emission Points: unknown editor/scene/3d/particles_3d_editor_plugin.cpp 302 true Emission Points:
godot-native.c801a5d8ea2ba0bfcc03d53b Localized message editor/scene/3d Emission Points: unknown editor/scene/3d/particles_3d_editor_plugin.cpp 306 true Emission Points:
godot-native.19bd368bc903e7941bd46133 OptionButton editor/scene/3d Emission Source: unknown editor/scene/3d/particles_3d_editor_plugin.cpp 309 true Emission Source:
godot-native.f931ea14e64c33f348d35170 Menu/list item editor/scene/3d Surface Points unknown editor/scene/3d/particles_3d_editor_plugin.cpp 310 true Surface Points
godot-native.f0bb6ecc977a4f3cc09ed3d0 Menu/list item editor/scene/3d Surface Points+Normal (Directed) unknown editor/scene/3d/particles_3d_editor_plugin.cpp 311 true Surface Points+Normal (Directed)
godot-native.0bb338f0d86edc32d218e685 Menu/list item editor/scene/3d Volume unknown editor/scene/3d/particles_3d_editor_plugin.cpp 312 true Volume
godot-native.be781269be709f6bc3b2f7eb Localized message editor/scene/3d Emission Source: unknown editor/scene/3d/particles_3d_editor_plugin.cpp 313 true Emission Source:
godot-native.d8287ffe36369d05442fbccb Localized message editor/scene/3d Create unknown editor/scene/3d/particles_3d_editor_plugin.cpp 315 true Create
godot-native.88a4002afdcf7f89bea4d984 Localized message editor/scene/3d A processor material of type 'ParticleProcessMaterial' is required. unknown if: (mat.is_null()) editor/scene/3d/particles_3d_editor_plugin.cpp 335 true A processor material of type 'ParticleProcessMaterial' is required.
godot-native.354f6df26601a7f52e598d8d Localized message editor/scene/3d Create Emission Points unknown editor/scene/3d/particles_3d_editor_plugin.cpp 379 true Create Emission Points
godot-native.87a02ac69014a136acb744b2 Localized message editor/scene/3d GPUParticles3D unknown editor/scene/3d/particles_3d_editor_plugin.cpp 416 true GPUParticles3D
godot-native.03afe4dcf01bb3e9f36ecc21 Localized message editor/scene/3d Convert to CPUParticles3D unknown editor/scene/3d/particles_3d_editor_plugin.cpp 417 true Convert to CPUParticles3D
godot-native.50fe6e09b63de907e2398af4 Localized message editor/scene/3d Create Emission Points unknown editor/scene/3d/particles_3d_editor_plugin.cpp 444 true Create Emission Points
godot-native.0722432949e660380c713d2b Localized message editor/scene/3d CPUParticles3D unknown editor/scene/3d/particles_3d_editor_plugin.cpp 461 true CPUParticles3D
godot-native.e1d47fd96b62b9cea7fdc677 Localized message editor/scene/3d Convert to GPUParticles3D unknown editor/scene/3d/particles_3d_editor_plugin.cpp 462 true Convert to GPUParticles3D
godot-native.75199f5d09ab88f490c21ce9 Localized message editor/scene/3d Curve Point # unknown if: (!p_secondary) editor/scene/3d/path_3d_editor_plugin.cpp 57 true Curve Point #
godot-native.47e7b06708e30356906cb176 Localized message editor/scene/3d Handle In # unknown switch: (info.type) | case: HandleType::HANDLE_TYPE_IN editor/scene/3d/path_3d_editor_plugin.cpp 64 true Handle In #
godot-native.fc77ec680b795fe09345b03b Localized message editor/scene/3d Handle Out # unknown switch: (info.type) | case: HandleType::HANDLE_TYPE_OUT editor/scene/3d/path_3d_editor_plugin.cpp 66 true Handle Out #
godot-native.7f85e02d1da1a711d08e5cc4 Localized message editor/scene/3d Handle Tilt # unknown switch: (info.type) | case: HandleType::HANDLE_TYPE_TILT editor/scene/3d/path_3d_editor_plugin.cpp 68 true Handle Tilt #
godot-native.0bdc2ed490cdc235993a7f8d Localized message editor/scene/3d Set Curve Point Position unknown if: (!p_secondary && !Path3DEditorPlugin::singleton->curve_edit->is_pressed()) editor/scene/3d/path_3d_editor_plugin.cpp 266 true Set Curve Point Position
godot-native.a1db9ca19b5246ce5698cb1e Localized message editor/scene/3d Set Curve Out Position unknown switch: (info.type) | case: HandleType::HANDLE_TYPE_OUT editor/scene/3d/path_3d_editor_plugin.cpp 285 true Set Curve Out Position
godot-native.fc4005493e57d7606445bf6b Localized message editor/scene/3d Set Curve In Position unknown switch: (info.type) | case: HandleType::HANDLE_TYPE_IN editor/scene/3d/path_3d_editor_plugin.cpp 303 true Set Curve In Position
godot-native.4c73904806530ab812f99870 Localized message editor/scene/3d Set Curve Point Tilt unknown switch: (info.type) | case: HandleType::HANDLE_TYPE_TILT editor/scene/3d/path_3d_editor_plugin.cpp 320 true Set Curve Point Tilt
godot-native.a794195527e732829279c311 Localized message editor/scene/3d Split Path unknown if: (mb.is_valid()) | if: (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_command_or_control_pressed()))) | if: (closest_seg != -1) editor/scene/3d/path_3d_editor_plugin.cpp 697 true Split Path
godot-native.98d0f82875342cb69085a98a Localized message editor/scene/3d Add Point to Curve unknown if: (mb.is_valid()) | if: (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_command_or_control_pressed()))) | if else: (closest_seg != -1) | if: (p.intersects_ray(ray_from, ray_dir, &inters)) editor/scene/3d/path_3d_editor_plugin.cpp 727 true Add Point to Curve
godot-native.748191af8915c862fc105848 Localized message editor/scene/3d Remove Path Point unknown if: (mb.is_valid()) | if else: (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_command_or_control_pressed()))) | if: (mb->is_pressed() && ((mb->get_button_index() == MouseButton::LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MouseButton::RIGHT && curve_edit->is_pressed()))) | for: i < c->get_point_count() | if: (dist_to_p < click_dist) editor/scene/3d/path_3d_editor_plugin.cpp 749 true Remove Path Point
godot-native.5f1fda7571257641444ea18b Localized message editor/scene/3d Reset Out-Control Point unknown if: (mb.is_valid()) | if else: (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_command_or_control_pressed()))) | if: (mb->is_pressed() && ((mb->get_button_index() == MouseButton::LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MouseButton::RIGHT && curve_edit->is_pressed()))) | for: i < c->get_point_count() | if else: (dist_to_p < click_dist) | if: (dist_to_p_out < click_dist) editor/scene/3d/path_3d_editor_plugin.cpp 756 true Reset Out-Control Point
godot-native.2f7c72c784ac288f201c9db5 Localized message editor/scene/3d Reset In-Control Point unknown if: (mb.is_valid()) | if else: (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_command_or_control_pressed()))) | if: (mb->is_pressed() && ((mb->get_button_index() == MouseButton::LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MouseButton::RIGHT && curve_edit->is_pressed()))) | for: i < c->get_point_count() | if else: (dist_to_p < click_dist) | if else: (dist_to_p_out < click_dist) | if: (dist_to_p_in < click_dist) editor/scene/3d/path_3d_editor_plugin.cpp 763 true Reset In-Control Point
godot-native.dff10c67ca33b6a7604d0e5f Localized message editor/scene/3d Reset Point Tilt unknown if: (mb.is_valid()) | if else: (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_command_or_control_pressed()))) | if: (mb->is_pressed() && ((mb->get_button_index() == MouseButton::LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MouseButton::RIGHT && curve_edit->is_pressed()))) | for: i < c->get_point_count() | if else: (dist_to_p < click_dist) | if else: (dist_to_p_out < click_dist) | if else: (dist_to_p_in < click_dist) | if: (dist_to_p_up < click_dist) editor/scene/3d/path_3d_editor_plugin.cpp 770 true Reset Point Tilt
godot-native.57e7255d0bccdfef209cfaea Localized message editor/scene/3d Toggle Open/Closed Curve unknown editor/scene/3d/path_3d_editor_plugin.cpp 837 true Toggle Open/Closed Curve
godot-native.9411c3f0dc318b537556bd11 Localized message editor/scene/3d Create Curve in Path3D unknown editor/scene/3d/path_3d_editor_plugin.cpp 874 true Create Curve in Path3D
godot-native.334ebd8490fbcaef6204ac95 Localized message editor/scene/3d Clear Curve Points unknown editor/scene/3d/path_3d_editor_plugin.cpp 894 true Clear Curve Points
godot-native.c1e02f5186011c3d2d8dbeb8 Localized message editor/scene/3d Add Point to Curve unknown switch: (p_what) | case: NOTIFICATION_PHYSICS_PROCESS | if: (_edit.waiting_point_physics) | if: (ss) | if: (hit_something) editor/scene/3d/path_3d_editor_plugin.cpp 982 true Add Point to Curve
godot-native.9d013eaecd464de00d97017e Localized message editor/scene/3d %s+Click: Add Point unknown editor/scene/3d/path_3d_editor_plugin.cpp 1035 true %s+Click: Add Point
godot-native.b87a600d2fe7a6a853b8a343 Localized message editor/scene/3d Shift+Click: Select multiple Points unknown editor/scene/3d/path_3d_editor_plugin.cpp 1035 true Shift+Click: Select multiple Points
godot-native.bdb98dca2a3216f3fbb92d00 Localized message editor/scene/3d Select Points unknown editor/scene/3d/path_3d_editor_plugin.cpp 1035 true Select Points
godot-native.ce8791c378b05b0ce4f414c6 Localized message editor/scene/3d Right Click: Delete Point unknown editor/scene/3d/path_3d_editor_plugin.cpp 1035 true Right Click: Delete Point
godot-native.237d6ad359d1cb5421b0affd Button editor/scene/3d Select Points unknown editor/scene/3d/path_3d_editor_plugin.cpp 1036 true Select Points
godot-native.1824bc8ec36695fb573aa86d Localized message editor/scene/3d Shift+Click: Drag out Control Points unknown editor/scene/3d/path_3d_editor_plugin.cpp 1044 true Shift+Click: Drag out Control Points
godot-native.ccbdfd63892190e505d7ebe7 Localized message editor/scene/3d Select Control Points unknown editor/scene/3d/path_3d_editor_plugin.cpp 1044 true Select Control Points
godot-native.617b05251de78022b41c8f5b Button editor/scene/3d Select Control Points unknown editor/scene/3d/path_3d_editor_plugin.cpp 1045 true Select Control Points
godot-native.2115d89c772cfe3478beaafc Button editor/scene/3d Select Tilt Handles unknown editor/scene/3d/path_3d_editor_plugin.cpp 1053 true Select Tilt Handles
godot-native.db97f831a82864c51f84d5e2 Localized message editor/scene/3d Add Point (in empty space) unknown editor/scene/3d/path_3d_editor_plugin.cpp 1061 true Add Point (in empty space)
godot-native.efe74fb046da9bcab91cccf1 Localized message editor/scene/3d Split Segment (in curve) unknown editor/scene/3d/path_3d_editor_plugin.cpp 1061 true Split Segment (in curve)
godot-native.cb3d1c204adb6235a5f42fb1 Button editor/scene/3d Add Point (in empty space) unknown editor/scene/3d/path_3d_editor_plugin.cpp 1062 true Add Point (in empty space)
godot-native.fcdf2e81dee8844d5aae998e Button editor/scene/3d Delete Point unknown editor/scene/3d/path_3d_editor_plugin.cpp 1070 true Delete Point
godot-native.472f10b88be4929bbeaad9e5 Button editor/scene/3d Close Curve pressed -> Path3DEditorPlugin::_toggle_closed_curve unknown editor/scene/3d/path_3d_editor_plugin.cpp 1077 true Close Curve
godot-native.32947a4412a01d70a79463e0 Button editor/scene/3d Clear Points pressed -> Path3DEditorPlugin::_confirm_clear_points unknown editor/scene/3d/path_3d_editor_plugin.cpp 1084 true Clear Points
godot-native.b4dd0d88a32a6dd8ee46fb2f ConfirmationDialog editor/scene/3d Please Confirm... confirmed -> Path3DEditorPlugin::_clear_points unknown editor/scene/3d/path_3d_editor_plugin.cpp 1089 true Please Confirm...
godot-native.436558ff90ffe90517566165 ConfirmationDialog editor/scene/3d Remove all curve points? confirmed -> Path3DEditorPlugin::_clear_points unknown editor/scene/3d/path_3d_editor_plugin.cpp 1090 true Remove all curve points?
godot-native.e907fd64e6ced6d051cb2802 MenuButton editor/scene/3d Options unknown editor/scene/3d/path_3d_editor_plugin.cpp 1097 true Options
godot-native.221711a901b8260518975160 Button editor/scene/3d Create Curve pressed -> Path3DEditorPlugin::_create_curve unknown editor/scene/3d/path_3d_editor_plugin.cpp 1101 true Create Curve
godot-native.099e54f744e58e314b84d36c Item text (control type unresolved) editor/scene/3d Mirror Handle Angles unknown editor/scene/3d/path_3d_editor_plugin.cpp 1107 true Mirror Handle Angles
godot-native.9395ddddea8524d13ccc7f5d Item text (control type unresolved) editor/scene/3d Mirror Handle Lengths unknown editor/scene/3d/path_3d_editor_plugin.cpp 1109 true Mirror Handle Lengths
godot-native.8992c9966b1b169b1c0ce837 Item text (control type unresolved) editor/scene/3d Snap to Colliders unknown editor/scene/3d/path_3d_editor_plugin.cpp 1111 true Snap to Colliders
godot-native.f63f4635c4040eb25e0e1dd7 Localized message editor/scene/3d Set Curve Point Position unknown editor/scene/3d/path_3d_editor_plugin.cpp 1288 true Set Curve Point Position
godot-native.7d0c9d29a34f5bb980bdd7f2 Button editor/scene/3d/physics Move Joint toggled -> PhysicalBone3DEditor::_on_toggle_button_transform_joint unknown editor/scene/3d/physics/physical_bone_3d_editor_plugin.cpp 60 true Move Joint
godot-native.5614ef16424829b5ed9b1a12 Localized message editor/scene/3d Create Polygon3D unknown editor/scene/3d/polygon_3d_editor_plugin.cpp 105 true Create Polygon3D
godot-native.f21bf4222f02d19a0f64d6d0 Localized message editor/scene/3d Edit Poly unknown if: (mb.is_valid()) | switch: (mode) | case: MODE_EDIT | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (mb->is_command_or_control_pressed()) | if: (poly.size() < 3) editor/scene/3d/polygon_3d_editor_plugin.cpp 195 true Edit Poly
godot-native.c3efa7d68bfb9f26283457ea Localized message editor/scene/3d Edit Poly unknown if: (mb.is_valid()) | switch: (mode) | case: MODE_EDIT | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (edited_point != -1) editor/scene/3d/polygon_3d_editor_plugin.cpp 272 true Edit Poly
godot-native.2b9b086484bb0059d2b1975f Localized message editor/scene/3d Edit Poly (Remove Point) unknown if: (mb.is_valid()) | switch: (mode) | case: MODE_EDIT | if: (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && edited_point == -1) | if: (closest_idx >= 0) editor/scene/3d/polygon_3d_editor_plugin.cpp 301 true Edit Poly (Remove Point)
godot-native.234bb9db93eb62dc05fa43e6 Button editor/scene/3d Create Polygon unknown editor/scene/3d/polygon_3d_editor_plugin.cpp 543 true Create Polygon
godot-native.b90c94e9f943f2a2372134bb Button editor/scene/3d Edit Polygon unknown editor/scene/3d/polygon_3d_editor_plugin.cpp 550 true Edit Polygon
godot-native.256c6c2bc31b5c409114ce52 Localized message editor/scene/3d Path to AnimationMixer is invalid unknown if: (!mixer) editor/scene/3d/root_motion_editor_plugin.cpp 57 true Path to AnimationMixer is invalid
godot-native.6dbd8196b1163f5b3d10f807 Localized message editor/scene/3d AnimationMixer has no valid root node path, so unable to retrieve track names. unknown if: (!base) editor/scene/3d/root_motion_editor_plugin.cpp 64 true AnimationMixer has no valid root node path, so unable to retrieve track names.
godot-native.45197e33f17a585743bfaedc Text assignment (control type unresolved) editor/scene/3d Assign... unknown if: (p == NodePath()) editor/scene/3d/root_motion_editor_plugin.cpp 170 true Assign...
godot-native.f451c183adf2a26153ceee6c Button editor/scene/3d Assign pressed -> EditorPropertyRootMotion::_node_assign unknown editor/scene/3d/root_motion_editor_plugin.cpp 196 true Assign
godot-native.4680813f929a028992f2f10d Button editor/scene/3d Clear pressed -> EditorPropertyRootMotion::_node_clear unknown editor/scene/3d/root_motion_editor_plugin.cpp 203 true Clear
godot-native.b45992c52e62238dd9b6510b ConfirmationDialog editor/scene/3d Edit Filtered Tracks: confirmed -> EditorPropertyRootMotion::_confirmed unknown editor/scene/3d/root_motion_editor_plugin.cpp 209 true Edit Filtered Tracks:
godot-native.df96e327a1ca55ff0332444f Localized message editor/scene/3d Bone Metadata unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 126 true Bone Metadata
godot-native.649c33315258683bc9499a27 Localized message editor/scene/3d Add Bone Metadata unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 129 true Add Bone Metadata
godot-native.130f2c173c6dd600e8a2113f Localized message editor/scene/3d Set Bone Transform unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 154 true Set Bone Transform
godot-native.82ae657342b04fd0a19312a0 Localized message editor/scene/3d Modify metadata '%s' for bone '%s' unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 183 true Modify metadata '%s' for bone '%s'
godot-native.98aac06cd9abd0c01ac00df4 Localized message editor/scene/3d Remove metadata '%s' from bone '%s' unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 207 true Remove metadata '%s' from bone '%s'
godot-native.0857180c9acdb8df3b7c1c32 Localized message editor/scene/3d Add metadata '%s' to bone '%s' unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 234 true Add metadata '%s' to bone '%s'
godot-native.66c11eaf7bfcb1a9ce7b34e9 Localized message editor/scene/3d Set Bone Transform unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 441 true Set Bone Transform
godot-native.496a6291fea4555a63e0e802 Localized message editor/scene/3d Set Bone Rest unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 535 true Set Bone Rest
godot-native.9266e2cfb5f76ddce2351c49 Localized message editor/scene/3d Cannot create a physical skeleton for a Skeleton3D node with no bones. unknown if: (!bone_count) editor/scene/3d/skeleton_3d_editor_plugin.cpp 565 true Cannot create a physical skeleton for a Skeleton3D node with no bones.
godot-native.eb3a6a615887f2f4d6a11069 Localized message editor/scene/3d Create physical bones unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 572 true Create physical bones
godot-native.a8338cca2e00ab8cb54cd2b2 Localized message editor/scene/3d Cannot export a SkeletonProfile for a Skeleton3D node with no bones. unknown if: (!skeleton->get_bone_count()) editor/scene/3d/skeleton_3d_editor_plugin.cpp 664 true Cannot export a SkeletonProfile for a Skeleton3D node with no bones.
godot-native.5e462ce98f71f39b713f1e83 Text assignment (control type unresolved) editor/scene/3d Export Skeleton Profile As... unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 669 true Export Skeleton Profile As...
godot-native.0c43df9e64227e392ef39a91 Localized message editor/scene/3d Error saving file: %s unknown if: (err != OK) editor/scene/3d/skeleton_3d_editor_plugin.cpp 727 true Error saving file: %s
godot-native.7d439f83b6314eaf32f859f7 Localized message editor/scene/3d Set Bone Parentage unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 820 true Set Bone Parentage
godot-native.c9e2f08dff1d4457d5c36dcd Localized message editor/scene/3d Revert Bone unknown if: (tree_item) editor/scene/3d/skeleton_3d_editor_plugin.cpp 899 true Revert Bone
godot-native.cb9f5c2cf857eb2ebbdee3a1 Localized message editor/scene/3d Revert unknown while: (bones_to_process.size() > 0) | if: (can_revert_enabled || can_revert_parent || can_revert_name || can_revert_position || can_revert_rotation || can_revert_scale || can_revert_rest) editor/scene/3d/skeleton_3d_editor_plugin.cpp 1040 true Revert
godot-native.db0dcf6e447a68f2ecd23dd4 MenuButton editor/scene/3d Skeleton3D unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1083 true Skeleton3D
godot-native.3734cfe5a6543c1341271603 Shortcut label editor/scene/3d Reset All Bone Poses unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1087 true Reset All Bone Poses
godot-native.a7c09c4755ab4d20650fdd39 Shortcut label editor/scene/3d Reset Selected Poses unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1088 true Reset Selected Poses
godot-native.8f9b70c5c1991b480f343f3c Shortcut label editor/scene/3d Apply All Poses to Rests unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1089 true Apply All Poses to Rests
godot-native.80fd95e182412541eca057c2 Shortcut label editor/scene/3d Apply Selected Poses to Rests unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1090 true Apply Selected Poses to Rests
godot-native.44e6e9e98b2fbb188cee1481 Item text (control type unresolved) editor/scene/3d Create Physical Skeleton unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1091 true Create Physical Skeleton
godot-native.59ad04417db96e709d4a7c1c Item text (control type unresolved) editor/scene/3d Export Skeleton Profile unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1092 true Export Skeleton Profile
godot-native.31fb9950bd97ed525d8a7bb7 Button editor/scene/3d Edit Mode Show buttons on joints. toggled -> Skeleton3DEditor::edit_mode_toggled unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1105 true Edit Mode Show buttons on joints.
godot-native.d40b8f2d038d0980a35c58ca Button editor/scene/3d Translation mask for inserting keys. unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1126 true Translation mask for inserting keys.
godot-native.36fcd65d2a916d9a198ceec6 Button editor/scene/3d Rotation mask for inserting keys. unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1137 true Rotation mask for inserting keys.
godot-native.7539318538f7484cbd760f69 Button editor/scene/3d Scale mask for inserting keys. unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1148 true Scale mask for inserting keys.
godot-native.a315061534044c2d3079f9a0 Button editor/scene/3d Insert key (based on mask) for bones with an existing track. INSERT unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1158 true Insert key (based on mask) for bones with an existing track.
godot-native.7eab74481e707ea98551e591 Shortcut label editor/scene/3d Insert Key (Existing Tracks) unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1159 true Insert Key (Existing Tracks)
godot-native.69efa55f5c4aace75b82d0e2 Button editor/scene/3d Insert key (based on mask) for all bones. unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1166 true Insert key (based on mask) for all bones.
godot-native.13153bd70628ca3b8bd42d3e Shortcut label editor/scene/3d Insert Key (All Bones) unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1167 true Insert Key (All Bones)
godot-native.631abe46c6577d4cd2e2e002 Button editor/scene/3d Insert key (based on mask) for modified bones with an existing track. INSERT unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1174 true Insert key (based on mask) for modified bones with an existing track.
godot-native.339a9f8afa4b6af99b4fefa7 Shortcut label editor/scene/3d Insert Key (Existing Tracks) unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1175 true Insert Key (Existing Tracks)
godot-native.213d33cae235be5812ffba92 Button editor/scene/3d Insert new key (based on mask) for all modified bones. unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1182 true Insert new key (based on mask) for all modified bones.
godot-native.4f9074d122f00e98a0794371 Shortcut label editor/scene/3d Insert Key (All Bones) unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1183 true Insert Key (All Bones)
godot-native.25a4a2820296aeb5570c28a2 Localized message editor/scene/3d Bone Transform unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1210 true Bone Transform
godot-native.c53cb1047e5d9ea0c2c9fe7a Localized message editor/scene/3d Set Bone Transform unknown editor/scene/3d/skeleton_3d_editor_plugin.cpp 1753 true Set Bone Transform
godot-native.49254aee9e6525e9fad7113a Button editor/scene/3d Play IK pressed -> SkeletonIK3DEditorPlugin::_play unknown editor/scene/3d/skeleton_ik_3d_editor_plugin.cpp 80 true Play IK
godot-native.29d397288a2f6868f19aec0e Localized message editor/scene/3d Voxel GI data is not local to the scene. unknown if: (voxel_gi) | if else: (voxel_gi_data.is_null()) | if: (!path.is_resource_file()) | if: (srpos != -1) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) editor/scene/3d/voxel_gi_editor_plugin.cpp 64 true Voxel GI data is not local to the scene.
godot-native.ac9fe4e2cd625c98fca09ac2 Localized message editor/scene/3d Voxel GI data is part of an imported resource. unknown if: (voxel_gi) | if else: (voxel_gi_data.is_null()) | if: (!path.is_resource_file()) | if: (srpos != -1) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (FileAccess::exists(base + ".import")) editor/scene/3d/voxel_gi_editor_plugin.cpp 69 true Voxel GI data is part of an imported resource.
godot-native.469757ad394fe4f50ddc1ff9 Localized message editor/scene/3d Voxel GI data is an imported resource. unknown if: (voxel_gi) | if else: (voxel_gi_data.is_null()) | if else: (!path.is_resource_file()) | if: (FileAccess::exists(path + ".import")) editor/scene/3d/voxel_gi_editor_plugin.cpp 76 true Voxel GI data is an imported resource.
godot-native.fa65876f8727249d841c0cd9 Localized message editor/scene/3d Low unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if: (size_mb < 16.0) editor/scene/3d/voxel_gi_editor_plugin.cpp 118 true Low
godot-native.e283c517b1663afb5870d7ae Localized message editor/scene/3d Moderate unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if else: (size_mb < 16.0) | if: (size_mb < 64.0) editor/scene/3d/voxel_gi_editor_plugin.cpp 120 true Moderate
godot-native.18687cc67d6a4bee64395c07 Localized message editor/scene/3d High unknown switch: (p_what) | case: NOTIFICATION_PROCESS | if else: (size_mb < 16.0) | if else: (size_mb < 64.0) editor/scene/3d/voxel_gi_editor_plugin.cpp 122 true High
godot-native.8aac9e6f2ddd5aeffc3c1280 Localized message editor/scene/3d Subdivisions: %s unknown switch: (p_what) | case: NOTIFICATION_PROCESS editor/scene/3d/voxel_gi_editor_plugin.cpp 126 true Subdivisions: %s
godot-native.aae73cc1019e5dfbecd261be Localized message editor/scene/3d Cell size: %s unknown switch: (p_what) | case: NOTIFICATION_PROCESS editor/scene/3d/voxel_gi_editor_plugin.cpp 127 true Cell size: %s
godot-native.cc5c69984573852ec02943e2 Localized message editor/scene/3d Video RAM size: %s MB (%s) unknown switch: (p_what) | case: NOTIFICATION_PROCESS editor/scene/3d/voxel_gi_editor_plugin.cpp 128 true Video RAM size: %s MB (%s)
godot-native.33b3bd7f7cbbef11e08dca52 Localized message editor/scene/3d Bake VoxelGI unknown editor/scene/3d/voxel_gi_editor_plugin.cpp 155 true Bake VoxelGI
godot-native.a167ae2e13be6f93b17b8934 Button editor/scene/3d Bake VoxelGI pressed -> VoxelGIEditorPlugin::_bake unknown editor/scene/3d/voxel_gi_editor_plugin.cpp 192 true Bake VoxelGI
godot-native.81cb6d2bd4c37fdf4bd0da14 EditorFileDialog editor/scene/3d Select path for VoxelGI Data File file_selected -> VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake unknown editor/scene/3d/voxel_gi_editor_plugin.cpp 203 true Select path for VoxelGI Data File
godot-native.580420af33b79e47a3efc1eb Localized message editor/scene Configure Snap unknown editor/scene/canvas_item_editor_plugin.cpp 112 true Configure Snap
godot-native.41d167336883132a03f76006 Label editor/scene Grid Offset: unknown editor/scene/canvas_item_editor_plugin.cpp 122 true Grid Offset:
godot-native.9933260bdc8c8375db5b35a4 SpinBox editor/scene X Offset unknown editor/scene/canvas_item_editor_plugin.cpp 134 true X Offset
godot-native.eccf9da7a253455ccea0a8e7 SpinBox editor/scene Y Offset unknown editor/scene/canvas_item_editor_plugin.cpp 145 true Y Offset
godot-native.81cad2b97679ab6d15888a88 Label editor/scene Grid Step: unknown editor/scene/canvas_item_editor_plugin.cpp 149 true Grid Step:
godot-native.7e5e1791bb080a64a1239f88 SpinBox editor/scene X Step unknown editor/scene/canvas_item_editor_plugin.cpp 160 true X Step
godot-native.d0cb72c31529527c74e48c58 SpinBox editor/scene X Step unknown editor/scene/canvas_item_editor_plugin.cpp 170 true X Step
godot-native.3f28146c7a22da20896f61ea Label editor/scene Primary Line Every: unknown editor/scene/canvas_item_editor_plugin.cpp 174 true Primary Line Every:
godot-native.54b04d5ee2a8b58c8d94a1e2 SpinBox editor/scene X Primary Step unknown editor/scene/canvas_item_editor_plugin.cpp 186 true X Primary Step
godot-native.657e3cbf2a09ac74caabb3ab Localized message editor/scene steps unknown editor/scene/canvas_item_editor_plugin.cpp 194 true steps
godot-native.00d9b5241af8c22191ebfed5 SpinBox editor/scene Y Primary Step unknown editor/scene/canvas_item_editor_plugin.cpp 197 true Y Primary Step
godot-native.1ff30d37a2280abb7cd91a02 Label editor/scene Rotation Offset: unknown editor/scene/canvas_item_editor_plugin.cpp 209 true Rotation Offset:
godot-native.61516529d5f729a86591401b SpinBox editor/scene Rotation Offset: unknown editor/scene/canvas_item_editor_plugin.cpp 219 true Rotation Offset:
godot-native.573f01c808a1de91a59bf4e9 Label editor/scene Rotation Step: unknown editor/scene/canvas_item_editor_plugin.cpp 223 true Rotation Step:
godot-native.4108abf07822adc399cb4efb SpinBox editor/scene Rotation Step: unknown editor/scene/canvas_item_editor_plugin.cpp 233 true Rotation Step:
godot-native.e8f228689ea3b9e48b56f0db Label editor/scene Scale Step: unknown editor/scene/canvas_item_editor_plugin.cpp 242 true Scale Step:
godot-native.e7bc0d2f188544182d6e5977 SpinBox editor/scene Scale Step: unknown editor/scene/canvas_item_editor_plugin.cpp 253 true Scale Step:
godot-native.7afa885fc27a68e06d0d6f48 Localized message editor/scene Children of a container get their position and size determined only by their parent. unknown if: (Object::cast_to<Control>(p_node) && Object::cast_to<Container>(p_node->get_parent())) | if: (p_popup_warning) editor/scene/canvas_item_editor_plugin.cpp 289 true Children of a container get their position and size determined only by their parent.
godot-native.f0fdf851e53c72515dbaa3c5 Localized message editor/scene Move Node(s) to Position unknown switch: (p_result) | case: ADD_MOVE editor/scene/canvas_item_editor_plugin.cpp 1022 true Move Node(s) to Position
godot-native.3f04084bcd4d849e9809995c Localized message editor/scene Reset Transform unknown editor/scene/canvas_item_editor_plugin.cpp 1130 true Reset Transform
godot-native.46a40857b9f45c9990a51dac Localized message editor/scene Move Vertical Guide unknown if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if: (drag_type == DRAG_V_GUIDE) | if: (b->get_position().x > ruler_width_scaled) | if: (dragged_guide_index >= 0) editor/scene/canvas_item_editor_plugin.cpp 1300 true Move Vertical Guide
godot-native.835cafc415b12c3eb4d0d3cf Localized message editor/scene Create Vertical Guide unknown if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if: (drag_type == DRAG_V_GUIDE) | if: (b->get_position().x > ruler_width_scaled) | if else: (dragged_guide_index >= 0) editor/scene/canvas_item_editor_plugin.cpp 1307 true Create Vertical Guide
godot-native.a96995ce56fa25701f3c3e29 Localized message editor/scene Remove Vertical Guide unknown if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if: (drag_type == DRAG_V_GUIDE) | if else: (b->get_position().x > ruler_width_scaled) | if: (dragged_guide_index >= 0) editor/scene/canvas_item_editor_plugin.cpp 1320 true Remove Vertical Guide
godot-native.142cb3be3d2d12911195a85a Localized message editor/scene Move Horizontal Guide unknown if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if else: (drag_type == DRAG_V_GUIDE) | if: (drag_type == DRAG_H_GUIDE) | if: (b->get_position().y > ruler_width_scaled) | if: (dragged_guide_index >= 0) editor/scene/canvas_item_editor_plugin.cpp 1337 true Move Horizontal Guide
godot-native.825dc8fddeb685f05e9da375 Localized message editor/scene Create Horizontal Guide unknown if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if else: (drag_type == DRAG_V_GUIDE) | if: (drag_type == DRAG_H_GUIDE) | if: (b->get_position().y > ruler_width_scaled) | if else: (dragged_guide_index >= 0) editor/scene/canvas_item_editor_plugin.cpp 1344 true Create Horizontal Guide
godot-native.1af9574ec51776d72034f1a5 Localized message editor/scene Remove Horizontal Guide unknown if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if else: (drag_type == DRAG_V_GUIDE) | if: (drag_type == DRAG_H_GUIDE) | if else: (b->get_position().y > ruler_width_scaled) | if: (dragged_guide_index >= 0) editor/scene/canvas_item_editor_plugin.cpp 1357 true Remove Horizontal Guide
godot-native.63f623192fb3146175158d54 Localized message editor/scene Create Horizontal and Vertical Guides unknown if: (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) | if: (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) | if: (show_guides && EditorNode::get_singleton()->get_edited_scene()) | if else: (drag_type == DRAG_V_GUIDE) | if else: (drag_type == DRAG_H_GUIDE) | if: (drag_type == DRAG_DOUBLE_GUIDE) | if: (b->get_position().x > ruler_width_scaled && b->get_position().y > ruler_width_scaled) editor/scene/canvas_item_editor_plugin.cpp 1375 true Create Horizontal and Vertical Guides
godot-native.ac73b3a4d5c3cf128bd7d937 Localized message editor/scene Can't modify anchor offsets when the parent has a size of 0. Disable the anchors mode in the toolbar. unknown if: (drag_type == DRAG_LEFT || drag_type == DRAG_RIGHT || drag_type == DRAG_TOP || drag_type == DRAG_BOTTOM || drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT || drag_type == DRAG_BOTTOM_LEFT || drag_type == DRAG_BOTTOM_RIGHT) | if: (m.is_valid()) | if: (anchors_mode) | if: (control) | if: (parent_rect_size.x == 0.0 || parent_rect_size.y == 0.0) editor/scene/canvas_item_editor_plugin.cpp 1975 true Can't modify anchor offsets when the parent has a size of 0. Disable the anchors mode in the toolbar.
godot-native.d71ddfb383b0fbe719058693 Localized message editor/scene Locked unknown if: (drag_type == DRAG_NONE || (drag_type == DRAG_BOX_SELECTION && b.is_valid() && !b->is_pressed())) | if: (b.is_valid() && b->is_pressed() && ((b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed()) || (b->get_button_index() == MouseButton::LEFT && tool == TOOL_LIST_SELECT))) | if else: (selection_results.size() == 1) | if: (!selection_results.is_empty()) | for: i < selection_results.size() | if: (locked == 1) editor/scene/canvas_item_editor_plugin.cpp 2473 true Locked
godot-native.0a3a633cf248e810e6440982 Localized message editor/scene Grouped unknown if: (drag_type == DRAG_NONE || (drag_type == DRAG_BOX_SELECTION && b.is_valid() && !b->is_pressed())) | if: (b.is_valid() && b->is_pressed() && ((b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed()) || (b->get_button_index() == MouseButton::LEFT && tool == TOOL_LIST_SELECT))) | if else: (selection_results.size() == 1) | if: (!selection_results.is_empty()) | for: i < selection_results.size() | if else: (locked == 1) | if: (locked == 2) editor/scene/canvas_item_editor_plugin.cpp 2475 true Grouped
godot-native.eae041e941a5ce98a64c2eb1 Item text (control type unresolved) editor/scene Add 2D Node Here... unknown if: (drag_type == DRAG_NONE || (drag_type == DRAG_BOX_SELECTION && b.is_valid() && !b->is_pressed())) | if: (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && tool != TOOL_SCENE_PAINT) editor/scene/canvas_item_editor_plugin.cpp 2495 true Add 2D Node Here...
godot-native.b43a44ed93f849cf6b2b9672 Item text (control type unresolved) editor/scene Instantiate Scene Here... unknown if: (drag_type == DRAG_NONE || (drag_type == DRAG_BOX_SELECTION && b.is_valid() && !b->is_pressed())) | if: (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && tool != TOOL_SCENE_PAINT) editor/scene/canvas_item_editor_plugin.cpp 2496 true Instantiate Scene Here...
godot-native.61cf45bf0382ad823a019af3 Item text (control type unresolved) editor/scene Paste Node(s) Here unknown if: (drag_type == DRAG_NONE || (drag_type == DRAG_BOX_SELECTION && b.is_valid() && !b->is_pressed())) | if: (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && tool != TOOL_SCENE_PAINT) | for_range_loop | if: (Object::cast_to<CanvasItem>(node)) editor/scene/canvas_item_editor_plugin.cpp 2499 true Paste Node(s) Here
godot-native.2299a65ccce16f34e31c4768 Item text (control type unresolved) editor/scene Move Node(s) Here unknown if: (drag_type == DRAG_NONE || (drag_type == DRAG_BOX_SELECTION && b.is_valid() && !b->is_pressed())) | if: (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && tool != TOOL_SCENE_PAINT) | for_range_loop | if: (Object::cast_to<CanvasItem>(node)) editor/scene/canvas_item_editor_plugin.cpp 2505 true Move Node(s) Here
godot-native.64bbd2370f3394d1b0efbb38 Localized message editor/scene Set CanvasItem "%s" Pivot Offset to (%d, %d) unknown if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_PIVOT editor/scene/canvas_item_editor_plugin.cpp 2826 true Set CanvasItem "%s" Pivot Offset to (%d, %d)
godot-native.48278e37339a2fbdcbbd8bd1 Localized message editor/scene Rotate %d CanvasItems unknown if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_ROTATE | if: (drag_selection.size() != 1) editor/scene/canvas_item_editor_plugin.cpp 2837 true Rotate %d CanvasItems
godot-native.174af41eb3df954ab8b7bb7e Localized message editor/scene Rotate CanvasItem "%s" to %d degrees unknown if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_ROTATE | if else: (drag_selection.size() != 1) editor/scene/canvas_item_editor_plugin.cpp 2842 true Rotate CanvasItem "%s" to %d degrees
godot-native.48e9bf6998277b42589e67bc Localized message editor/scene Move CanvasItem "%s" Anchor unknown if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_ANCHOR_ALL editor/scene/canvas_item_editor_plugin.cpp 2861 true Move CanvasItem "%s" Anchor
godot-native.d975ecdce7100364cdc498f3 Localized message editor/scene Scale Node2D "%s" to (%s, %s) unknown if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_BOTTOM_RIGHT | if: (node2d) editor/scene/canvas_item_editor_plugin.cpp 2882 true Scale Node2D "%s" to (%s, %s)
godot-native.930fa870dcbe9092f70f9e93 Localized message editor/scene Resize Control "%s" to (%d, %d) unknown if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_BOTTOM_RIGHT | if else: (node2d) editor/scene/canvas_item_editor_plugin.cpp 2892 true Resize Control "%s" to (%d, %d)
godot-native.b60d9bffb891984d0d2ff823 Localized message editor/scene Scale %d CanvasItems unknown if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_SCALE_Y | if: (drag_selection.size() != 1) editor/scene/canvas_item_editor_plugin.cpp 2914 true Scale %d CanvasItems
godot-native.1fbc7d81fe46e6887c847d84 Localized message editor/scene Scale CanvasItem "%s" to (%s, %s) unknown if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_SCALE_Y | if else: (drag_selection.size() != 1) editor/scene/canvas_item_editor_plugin.cpp 2919 true Scale CanvasItem "%s" to (%s, %s)
godot-native.de079a3e7788df3d498c448f Localized message editor/scene Move %d CanvasItems unknown if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_MOVE_Y | if: (transform.affine_inverse().xform(get_viewport()->get_mouse_position()) != drag_from) | if: (drag_selection.size() != 1) editor/scene/canvas_item_editor_plugin.cpp 2938 true Move %d CanvasItems
godot-native.77a0cf754e359e9fe6d193e4 Localized message editor/scene Move CanvasItem "%s" to (%d, %d) unknown if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_MOVE_Y | if: (transform.affine_inverse().xform(get_viewport()->get_mouse_position()) != drag_from) | if else: (drag_selection.size() != 1) editor/scene/canvas_item_editor_plugin.cpp 2944 true Move CanvasItem "%s" to (%d, %d)
godot-native.96971fbd005f3f59bdf3ef53 Localized message editor/scene Move %d CanvasItems unknown if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_KEY_MOVE | if: (drag_selection.size() > 1) editor/scene/canvas_item_editor_plugin.cpp 2970 true Move %d CanvasItems
godot-native.0797ba2c9cc1ab658444b212 Localized message editor/scene Move CanvasItem "%s" to (%d, %d) unknown if: (!drag_selection.is_empty()) | switch: (drag_type) | case: DRAG_KEY_MOVE | if else: (drag_selection.size() > 1) | if: (drag_selection.size() == 1) editor/scene/canvas_item_editor_plugin.cpp 2975 true Move CanvasItem "%s" to (%d, %d)
godot-native.f0a5cf8d079bc8b5343812ad Localized message editor/scene px unknown editor/scene/canvas_item_editor_plugin.cpp 3162 true px
godot-native.05fdc79283fc39fd25942be0 Localized message editor/scene units unknown if: (ruler_tool_active) | if: (grid_snap_active) | if: (draw_secondary_lines) editor/scene/canvas_item_editor_plugin.cpp 3540 true units
godot-native.305c76d1c8669d13cc428f94 Localized message editor/scene units unknown if: (ruler_tool_active) | if: (grid_snap_active) | if: (draw_secondary_lines) editor/scene/canvas_item_editor_plugin.cpp 3541 true units
godot-native.e091c2ea9e88954487eb250b Localized message editor/scene units unknown if: (ruler_tool_active) | if: (grid_snap_active) | if: (draw_secondary_lines) editor/scene/canvas_item_editor_plugin.cpp 3545 true units
godot-native.32ffa1c4eda53573b8ea4954 Localized message editor/scene units unknown if: (ruler_tool_active) | if: (grid_snap_active) | if: (draw_secondary_lines) editor/scene/canvas_item_editor_plugin.cpp 3546 true units
godot-native.0853ba940532179b0e7ba32b Localized message editor/scene units unknown if: (ruler_tool_active) | if: (grid_snap_active) | if: (draw_secondary_lines) editor/scene/canvas_item_editor_plugin.cpp 3550 true units
godot-native.914149ceb8c6bd0b5585bd76 Localized message editor/scene units unknown if: (ruler_tool_active) | if: (grid_snap_active) | if: (draw_secondary_lines) editor/scene/canvas_item_editor_plugin.cpp 3551 true units
godot-native.efb4e493567f0afd557f416b Localized message editor/scene units unknown if: (ruler_tool_active) | if: (grid_snap_active) | if else: (draw_secondary_lines) editor/scene/canvas_item_editor_plugin.cpp 3553 true units
godot-native.eec97b357c8b222c9bbda279 Localized message editor/scene units unknown if: (ruler_tool_active) | if: (grid_snap_active) | if else: (draw_secondary_lines) editor/scene/canvas_item_editor_plugin.cpp 3554 true units
godot-native.695929a375744b78f0c87f2e Localized message editor/scene Moving: unknown if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_MOVE_Y | if: (drag_type == DRAG_MOVE || use_local_space) editor/scene/canvas_item_editor_plugin.cpp 4187 true Moving:
godot-native.13647f237bb211436e8ede9d Localized message editor/scene Moving: unknown if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_MOVE_Y | if else: (drag_type == DRAG_MOVE || use_local_space) | if: (drag_type == DRAG_MOVE_X) editor/scene/canvas_item_editor_plugin.cpp 4189 true Moving:
godot-native.6f73fe9a8ce3d810a53d1ed8 Localized message editor/scene Moving: unknown if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_MOVE_Y | if else: (drag_type == DRAG_MOVE || use_local_space) | if else: (drag_type == DRAG_MOVE_X) | if: (drag_type == DRAG_MOVE_Y) editor/scene/canvas_item_editor_plugin.cpp 4191 true Moving:
godot-native.914bbc4b9ccf34499333f297 Localized message editor/scene Rotating: unknown if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_ROTATE editor/scene/canvas_item_editor_plugin.cpp 4197 true Rotating:
godot-native.5867a9d51c17569769e7be75 Localized message editor/scene Scaling: unknown if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_SCALE_BOTH | if: (drag_type == DRAG_SCALE_BOTH || !use_local_space) editor/scene/canvas_item_editor_plugin.cpp 4206 true Scaling:
godot-native.9de8686fdcd829fa18dd0b44 Localized message editor/scene Scaling: unknown if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_SCALE_BOTH | if else: (drag_type == DRAG_SCALE_BOTH || !use_local_space) | if: (drag_type == DRAG_SCALE_X) editor/scene/canvas_item_editor_plugin.cpp 4208 true Scaling:
godot-native.f8cab9dcc985dc95f69cf90b Localized message editor/scene Scaling: unknown if: (drag_type != DRAG_NONE && !drag_selection.is_empty() && drag_selection.front()->get()) | switch: (drag_type) | case: DRAG_SCALE_BOTH | if else: (drag_type == DRAG_SCALE_BOTH || !use_local_space) | if else: (drag_type == DRAG_SCALE_X) | if: (drag_type == DRAG_SCALE_Y) editor/scene/canvas_item_editor_plugin.cpp 4210 true Scaling:
godot-native.60b7eeef9130c817419309b5 Localized message editor/scene Alt+RMB: Show list of all nodes at position clicked, including locked. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/canvas_item_editor_plugin.cpp 4390 true Alt+RMB: Show list of all nodes at position clicked, including locked.
godot-native.1a2f0930defbf572e77d4e55 Localized message editor/scene V: Set selected node's pivot position. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/canvas_item_editor_plugin.cpp 4391 true V: Set selected node's pivot position.
godot-native.22e1ae3374c78e72f1bf53f5 Localized message editor/scene RMB: Add node at position clicked. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/canvas_item_editor_plugin.cpp 4391 true RMB: Add node at position clicked.
godot-native.25b726662da41725555200aa Localized message editor/scene %s+Drag: Rotate selected node around pivot. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/canvas_item_editor_plugin.cpp 4391 true %s+Drag: Rotate selected node around pivot.
godot-native.5469e456177fcb9b372b3dce Localized message editor/scene %s+Alt+Drag: Scale selected node. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/canvas_item_editor_plugin.cpp 4391 true %s+Alt+Drag: Scale selected node.
godot-native.c2dca559a76bed0b5dfec156 Localized message editor/scene Alt+Drag: Move selected node. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/canvas_item_editor_plugin.cpp 4391 true Alt+Drag: Move selected node.
godot-native.6934333f3f92889ce6a1a768 Localized message editor/scene Shift: Scale proportionally. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/canvas_item_editor_plugin.cpp 4394 true Shift: Scale proportionally.
godot-native.528245663a6313d79b2998e2 Localized message editor/scene Show list of selectable nodes at position clicked. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/canvas_item_editor_plugin.cpp 4395 true Show list of selectable nodes at position clicked.
godot-native.bc4c96a2ee4898156e552ff3 Localized message editor/scene Click this button while holding Shift to put the temporary pivot in the center of the selected nodes. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/canvas_item_editor_plugin.cpp 4396 true Click this button while holding Shift to put the temporary pivot in the center of the selected nodes.
godot-native.e1c148c0852cc369b77ce71e Localized message editor/scene Click to change object's pivot. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/canvas_item_editor_plugin.cpp 4396 true Click to change object's pivot.
godot-native.fd28e360595c283d84975f61 Localized message editor/scene Shift: Set temporary pivot. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/canvas_item_editor_plugin.cpp 4396 true Shift: Set temporary pivot.
godot-native.547b13b0e63d1d8701838242 Localized message editor/scene You can also use Pan View shortcut (Space by default) to pan in any mode. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/canvas_item_editor_plugin.cpp 4397 true You can also use Pan View shortcut (Space by default) to pan in any mode.
godot-native.8c96ad7456128425991e3d60 Localized message editor/scene LMB+Drag: Measure the distance between two points in 2D space. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/canvas_item_editor_plugin.cpp 4398 true LMB+Drag: Measure the distance between two points in 2D space.
godot-native.c2bea64c89d484ead3b13800 Localized message editor/scene Lock Selected unknown switch: (p_op) | case: LOCK_SELECTED editor/scene/canvas_item_editor_plugin.cpp 4949 true Lock Selected
godot-native.db332418352cc189b551a516 Localized message editor/scene Unlock Selected unknown switch: (p_op) | case: UNLOCK_SELECTED editor/scene/canvas_item_editor_plugin.cpp 4968 true Unlock Selected
godot-native.73a553f7c8394d70459dcc58 Localized message editor/scene Group Selected unknown switch: (p_op) | case: GROUP_SELECTED editor/scene/canvas_item_editor_plugin.cpp 4987 true Group Selected
godot-native.bcae571418f1c9cd878f15d0 Localized message editor/scene Ungroup Selected unknown switch: (p_op) | case: UNGROUP_SELECTED editor/scene/canvas_item_editor_plugin.cpp 5006 true Ungroup Selected
godot-native.f2d2aca9269f60ba80bc29f1 Localized message editor/scene Paste Pose unknown switch: (p_op) | case: ANIM_PASTE_POSE editor/scene/canvas_item_editor_plugin.cpp 5069 true Paste Pose
godot-native.1afe50bfc030806fcb46ea21 Localized message editor/scene Clear Guides unknown switch: (p_op) | case: CLEAR_GUIDES | if: (root && (root->has_meta("_edit_horizontal_guides_") || root->has_meta("_edit_vertical_guides_"))) editor/scene/canvas_item_editor_plugin.cpp 5120 true Clear Guides
godot-native.295d38b529463da0b3db6c0b Localized message editor/scene Create Custom Bone2D(s) from Node(s) unknown switch: (p_op) | case: SKELETON_MAKE_BONES editor/scene/canvas_item_editor_plugin.cpp 5159 true Create Custom Bone2D(s) from Node(s)
godot-native.6e00154ad227fd8a3634a616 Shortcut label editor/scene Cancel Transformation unknown editor/scene/canvas_item_editor_plugin.cpp 5673 true Cancel Transformation
godot-native.e79a939dc532348a8c92585b Localized message editor/scene Zoom to 3.125% unknown editor/scene/canvas_item_editor_plugin.cpp 5677 true Zoom to 3.125%
godot-native.b84474c38ef87166da5050db Localized message editor/scene Zoom to 6.25% unknown editor/scene/canvas_item_editor_plugin.cpp 5680 true Zoom to 6.25%
godot-native.09ae59e7c2ef68603e96bbcc Localized message editor/scene Zoom to 12.5% unknown editor/scene/canvas_item_editor_plugin.cpp 5683 true Zoom to 12.5%
godot-native.f05f1eab5fbaee5b022db5d8 Localized message editor/scene Zoom to 25% unknown editor/scene/canvas_item_editor_plugin.cpp 5686 true Zoom to 25%
godot-native.fa2b3a04aa50d59f2bd67b4b Localized message editor/scene Zoom to 50% unknown editor/scene/canvas_item_editor_plugin.cpp 5689 true Zoom to 50%
godot-native.dadb0b2d29db20282282514c Localized message editor/scene Zoom to 100% unknown editor/scene/canvas_item_editor_plugin.cpp 5692 true Zoom to 100%
godot-native.1f0e524952863bf7766aae99 Localized message editor/scene Zoom to 200% unknown editor/scene/canvas_item_editor_plugin.cpp 5695 true Zoom to 200%
godot-native.6e22afcda9ac882f9ba2bbd2 Localized message editor/scene Zoom to 400% unknown editor/scene/canvas_item_editor_plugin.cpp 5698 true Zoom to 400%
godot-native.b48da8cceb6be5185c2ffc5b Localized message editor/scene Zoom to 800% unknown editor/scene/canvas_item_editor_plugin.cpp 5701 true Zoom to 800%
godot-native.2f374f2b0b92276e65c9da45 Localized message editor/scene Zoom to 1600% unknown editor/scene/canvas_item_editor_plugin.cpp 5704 true Zoom to 1600%
godot-native.38e84e4d0e3634a0e827da6f Button editor/scene Center View unknown editor/scene/canvas_item_editor_plugin.cpp 5713 true Center View
godot-native.26a09e1c1b61a015e1a216f3 Shortcut label editor/scene Select Mode unknown editor/scene/canvas_item_editor_plugin.cpp 5761 true Select Mode
godot-native.4a931244f64d9017aa9813e2 Button editor/scene Select Mode Q unknown editor/scene/canvas_item_editor_plugin.cpp 5763 true Select Mode
godot-native.8d0fd6ad6477725342e794fd Shortcut label editor/scene Scene Paint Mode unknown editor/scene/canvas_item_editor_plugin.cpp 5770 true Scene Paint Mode
godot-native.f5815220b9387725852cc0be Button editor/scene Scene Paint Mode B unknown editor/scene/canvas_item_editor_plugin.cpp 5772 true Scene Paint Mode
godot-native.81bd16dc3f5235fa9f0567e1 Shortcut label editor/scene Move Mode unknown editor/scene/canvas_item_editor_plugin.cpp 5781 true Move Mode
godot-native.2e420d8ad9f051991d2e4cd9 Button editor/scene Move Mode W unknown editor/scene/canvas_item_editor_plugin.cpp 5783 true Move Mode
godot-native.2875a4cd447445d7e2858756 Shortcut label editor/scene Rotate Mode unknown editor/scene/canvas_item_editor_plugin.cpp 5790 true Rotate Mode
godot-native.6d91f4fd7e0f663d87e8a22b Button editor/scene Rotate Mode E unknown editor/scene/canvas_item_editor_plugin.cpp 5792 true Rotate Mode
godot-native.0ccad6353f1810a4b6dc4876 Shortcut label editor/scene Scale Mode unknown editor/scene/canvas_item_editor_plugin.cpp 5799 true Scale Mode
godot-native.ada8c4a6cae4dafa4da54b86 Button editor/scene Scale Mode R unknown editor/scene/canvas_item_editor_plugin.cpp 5801 true Scale Mode
godot-native.d72e955096edcf670511d8ba Button editor/scene List Selectable Nodes unknown editor/scene/canvas_item_editor_plugin.cpp 5810 true List Selectable Nodes
godot-native.75e44f66a64241363fea2387 Button editor/scene Change Pivot unknown editor/scene/canvas_item_editor_plugin.cpp 5818 true Change Pivot
godot-native.4c91684d65d3e2671ef43b8b Shortcut label editor/scene Pan Mode unknown editor/scene/canvas_item_editor_plugin.cpp 5825 true Pan Mode
godot-native.82e64fb0dcdc4968cde97dff Button editor/scene Pan View G unknown editor/scene/canvas_item_editor_plugin.cpp 5827 true Pan View
godot-native.67c969e4e8fd815d0bb3a438 Shortcut label editor/scene Ruler Mode unknown editor/scene/canvas_item_editor_plugin.cpp 5834 true Ruler Mode
godot-native.488d0c844ddd0a087516545e Button editor/scene Ruler Mode M unknown editor/scene/canvas_item_editor_plugin.cpp 5836 true Ruler Mode
godot-native.5300858c4d4386c63bcbcbee Shortcut label editor/scene Use Local Space unknown editor/scene/canvas_item_editor_plugin.cpp 5846 true Use Local Space
godot-native.972befeb6cbddbe61debb636 Button editor/scene Use Local Space toggled -> CanvasItemEditor::_button_toggle_local_space T unknown editor/scene/canvas_item_editor_plugin.cpp 5848 true Use Local Space
godot-native.6a27bbe157962cbee42840a4 Shortcut label editor/scene Use Smart Snap unknown editor/scene/canvas_item_editor_plugin.cpp 5855 true Use Smart Snap
godot-native.5bcbc30c3e874a474d3fd5ba Shortcut label editor/scene Use Grid Snap unknown editor/scene/canvas_item_editor_plugin.cpp 5863 true Use Grid Snap
godot-native.5c9ce0929e2d7af39118cb51 MenuButton editor/scene Snapping Options unknown editor/scene/canvas_item_editor_plugin.cpp 5872 true Snapping Options
godot-native.2255b0fd26adf416cc091b19 Shortcut label editor/scene Use Rotation Snap unknown editor/scene/canvas_item_editor_plugin.cpp 5878 true Use Rotation Snap
godot-native.8708afda65d4353ef544e152 Shortcut label editor/scene Use Scale Snap unknown editor/scene/canvas_item_editor_plugin.cpp 5879 true Use Scale Snap
godot-native.f0ed80dcddc2ee390c2b3fa9 Shortcut label editor/scene Snap Relative unknown editor/scene/canvas_item_editor_plugin.cpp 5880 true Snap Relative
godot-native.61faf1caee346218f070122f Shortcut label editor/scene Use Pixel Snap unknown editor/scene/canvas_item_editor_plugin.cpp 5881 true Use Pixel Snap
godot-native.8ad961c665c0ef7a6165238b Shortcut label editor/scene Snap to Parent unknown editor/scene/canvas_item_editor_plugin.cpp 5886 true Snap to Parent
godot-native.bb460a10efaf4ac50db8137a Shortcut label editor/scene Snap to Node Anchor unknown editor/scene/canvas_item_editor_plugin.cpp 5887 true Snap to Node Anchor
godot-native.34511bdf02d91821de3fa609 Shortcut label editor/scene Snap to Node Sides unknown editor/scene/canvas_item_editor_plugin.cpp 5888 true Snap to Node Sides
godot-native.ae5e8c726ef3cfe85417ea06 Shortcut label editor/scene Snap to Node Center unknown editor/scene/canvas_item_editor_plugin.cpp 5889 true Snap to Node Center
godot-native.63b12849f89fc157987f5f44 Shortcut label editor/scene Snap to Other Nodes unknown editor/scene/canvas_item_editor_plugin.cpp 5890 true Snap to Other Nodes
godot-native.d6c7182811906648884e940f Shortcut label editor/scene Snap to Guides unknown editor/scene/canvas_item_editor_plugin.cpp 5891 true Snap to Guides
godot-native.0bc06fbeda5b2786f51d1c3b Localized message editor/scene Smart Snapping unknown editor/scene/canvas_item_editor_plugin.cpp 5892 true Smart Snapping
godot-native.ac5d22853d312372e422063d Shortcut label editor/scene Configure Snap... unknown editor/scene/canvas_item_editor_plugin.cpp 5895 true Configure Snap...
godot-native.8cf43897e54c24196a91c4bd Button editor/scene Lock unknown editor/scene/canvas_item_editor_plugin.cpp 5901 true Lock
godot-native.22b4d5613e03c0fc54954515 Button editor/scene Lock selected node, preventing selection and movement. unknown editor/scene/canvas_item_editor_plugin.cpp 5905 true Lock selected node, preventing selection and movement.
godot-native.c18b404d5dec5f89a00bc390 Button editor/scene Unlock unknown editor/scene/canvas_item_editor_plugin.cpp 5910 true Unlock
godot-native.3d97af87b1a49d5b788d62a4 Button editor/scene Unlock selected node, allowing selection and movement. unknown editor/scene/canvas_item_editor_plugin.cpp 5914 true Unlock selected node, allowing selection and movement.
godot-native.8c703a34b6b55ccfe31624bd Button editor/scene Group unknown editor/scene/canvas_item_editor_plugin.cpp 5919 true Group
godot-native.63f5524c6ffe5ac3d1cc57ce Button editor/scene Groups the selected node with its children. This causes the parent to be selected when any child node is clicked in 2D and 3D view. unknown editor/scene/canvas_item_editor_plugin.cpp 5923 true Groups the selected node with its children. This causes the parent to be selected when any child node is clicked in 2D and 3D view.
godot-native.ab771da9b395a4c8c7591382 Button editor/scene Ungroup unknown editor/scene/canvas_item_editor_plugin.cpp 5928 true Ungroup
godot-native.f0525e0c225ef2b26dc0bf1d Button editor/scene Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view. unknown editor/scene/canvas_item_editor_plugin.cpp 5932 true Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view.
godot-native.508170937dc4540276227b4f MenuButton editor/scene Skeleton Options unknown editor/scene/canvas_item_editor_plugin.cpp 5943 true Skeleton Options
godot-native.7a4ccdfa25afeba1a7f51472 Shortcut label editor/scene Show Bones unknown editor/scene/canvas_item_editor_plugin.cpp 5948 true Show Bones
godot-native.ea168c81f46c99297f63ce3d Shortcut label editor/scene Make Bone2D Node(s) from Node(s) unknown editor/scene/canvas_item_editor_plugin.cpp 5950 true Make Bone2D Node(s) from Node(s)
godot-native.813eae8b9467ad4b31f72dd1 MenuButton editor/scene View unknown editor/scene/canvas_item_editor_plugin.cpp 5959 true View
godot-native.d4cdd5ab316056858dfd14b9 Menu/list item editor/scene Show unknown editor/scene/canvas_item_editor_plugin.cpp 5972 true Show
godot-native.a03e30b29abd4014beaecc36 Menu/list item editor/scene Show When Snapping unknown editor/scene/canvas_item_editor_plugin.cpp 5973 true Show When Snapping
godot-native.6ee39d7123834defa8c20734 Menu/list item editor/scene Hide unknown editor/scene/canvas_item_editor_plugin.cpp 5974 true Hide
godot-native.4b71215bab48b0ac47d67bca Shortcut label editor/scene Toggle Grid unknown editor/scene/canvas_item_editor_plugin.cpp 5976 true Toggle Grid
godot-native.1258eccc339c95a71a613416 Localized message editor/scene Grid unknown editor/scene/canvas_item_editor_plugin.cpp 5977 true Grid
godot-native.12dedf0f7ad6211a1a2d112c Shortcut label editor/scene Show Helpers unknown editor/scene/canvas_item_editor_plugin.cpp 5979 true Show Helpers
godot-native.a6548a2ca4179861392d858f Shortcut label editor/scene Show Rulers unknown editor/scene/canvas_item_editor_plugin.cpp 5980 true Show Rulers
godot-native.ee57957a9add5e3d879d16a9 Shortcut label editor/scene Show Guides unknown editor/scene/canvas_item_editor_plugin.cpp 5981 true Show Guides
godot-native.74e78456f229ac315b09cdda Shortcut label editor/scene Show Origin unknown editor/scene/canvas_item_editor_plugin.cpp 5982 true Show Origin
godot-native.d0b5eeb158ae62cfef15cb49 Shortcut label editor/scene Show Viewport unknown editor/scene/canvas_item_editor_plugin.cpp 5983 true Show Viewport
godot-native.e9a6acd61af8d79144daf0ad Shortcut label editor/scene Position unknown editor/scene/canvas_item_editor_plugin.cpp 5990 true Position
godot-native.afe2f24fef63cb9d9759f2a3 Shortcut label editor/scene Lock unknown editor/scene/canvas_item_editor_plugin.cpp 5991 true Lock
godot-native.541a26f4b7e36cf48e5ac6a1 Shortcut label editor/scene Group unknown editor/scene/canvas_item_editor_plugin.cpp 5992 true Group
godot-native.6c53ba35b28fa353024e16c1 Shortcut label editor/scene Transformation unknown editor/scene/canvas_item_editor_plugin.cpp 5993 true Transformation
godot-native.81fc0ba9d885cfec15478516 Item text (control type unresolved) editor/scene Gizmos unknown editor/scene/canvas_item_editor_plugin.cpp 5995 true Gizmos
godot-native.be72f45ab43b4567eaafa6bc Shortcut label editor/scene Center Selection unknown editor/scene/canvas_item_editor_plugin.cpp 5998 true Center Selection
godot-native.77cd13e37e53b13cfaf2a16c Shortcut label editor/scene Frame Selection unknown editor/scene/canvas_item_editor_plugin.cpp 5999 true Frame Selection
godot-native.a4c700498dd5a810eb8d9f96 Shortcut label editor/scene Clear Guides unknown editor/scene/canvas_item_editor_plugin.cpp 6000 true Clear Guides
godot-native.ecbd11973e08afc0b9ee28aa Shortcut label editor/scene Auto Resample CanvasItems unknown editor/scene/canvas_item_editor_plugin.cpp 6004 true Auto Resample CanvasItems
godot-native.d8bc4e0e06c3bd56d7c5aa05 Shortcut label editor/scene Preview Canvas Scale unknown editor/scene/canvas_item_editor_plugin.cpp 6006 true Preview Canvas Scale
godot-native.e0e2f77b454a484c19fe64f9 Menu/list item editor/scene Project theme unknown editor/scene/canvas_item_editor_plugin.cpp 6010 true Project theme
godot-native.1a9e8b2638bdb0e5612e7d57 Menu/list item editor/scene Editor theme unknown editor/scene/canvas_item_editor_plugin.cpp 6011 true Editor theme
godot-native.ba42d7f715803ce0b8002f24 Menu/list item editor/scene Default theme unknown editor/scene/canvas_item_editor_plugin.cpp 6012 true Default theme
godot-native.8361839f59e93259c4052ca5 Localized message editor/scene Preview Theme unknown editor/scene/canvas_item_editor_plugin.cpp 6013 true Preview Theme
godot-native.03eacd1dd46bd26a54d98c45 Localized message editor/scene Preview Translation unknown editor/scene/canvas_item_editor_plugin.cpp 6020 true Preview Translation
godot-native.2702cf433b71eaf715657b17 Button editor/scene Translation mask for inserting keys. unknown editor/scene/canvas_item_editor_plugin.cpp 6041 true Translation mask for inserting keys.
godot-native.dd7b15dfb461306463de6d3b Button editor/scene Rotation mask for inserting keys. unknown editor/scene/canvas_item_editor_plugin.cpp 6050 true Rotation mask for inserting keys.
godot-native.10c174e6a64450afc447e2b3 Button editor/scene Scale mask for inserting keys. unknown editor/scene/canvas_item_editor_plugin.cpp 6058 true Scale mask for inserting keys.
godot-native.8eb155977916e456d548970f Button editor/scene Insert keys (based on mask). INSERT unknown editor/scene/canvas_item_editor_plugin.cpp 6065 true Insert keys (based on mask).
godot-native.5a06779e8bcd10bbe18fec87 Shortcut label editor/scene Insert Key unknown editor/scene/canvas_item_editor_plugin.cpp 6066 true Insert Key
godot-native.38aa1897105ff32fec4d5357 Button editor/scene Auto insert keys when objects are translated, rotated or scaled (based on mask). Keys are only added to existing tracks, no new tracks will be created. Keys must be inserted manually for the first time. unknown editor/scene/canvas_item_editor_plugin.cpp 6074 true Auto insert keys when objects are translated, rotated or scaled (based on mask). Keys are only added to existing tracks, no new tracks will be created. Keys must be inserted manually for the first time.
godot-native.c44e2d879c6f8c3891355bf7 Shortcut label editor/scene Auto Insert Key unknown editor/scene/canvas_item_editor_plugin.cpp 6075 true Auto Insert Key
godot-native.dc5a5db59121856df46a1dd9 Button editor/scene Auto Insert Key unknown editor/scene/canvas_item_editor_plugin.cpp 6076 true Auto Insert Key
godot-native.edea74d1f40078605bcb6310 MenuButton editor/scene Animation Key and Pose Options unknown editor/scene/canvas_item_editor_plugin.cpp 6084 true Animation Key and Pose Options
godot-native.54448bf20742c285f71c8c8a Shortcut label editor/scene Insert Key (Existing Tracks) unknown editor/scene/canvas_item_editor_plugin.cpp 6092 true Insert Key (Existing Tracks)
godot-native.d4775dbe56ffc2d0338b1019 Shortcut label editor/scene Copy Pose unknown editor/scene/canvas_item_editor_plugin.cpp 6094 true Copy Pose
godot-native.cd2477a2e347f0b5e5e4091e Shortcut label editor/scene Paste Pose unknown editor/scene/canvas_item_editor_plugin.cpp 6095 true Paste Pose
godot-native.1e8ab9697a9908b6aaf55088 Shortcut label editor/scene Clear Pose unknown editor/scene/canvas_item_editor_plugin.cpp 6096 true Clear Pose
godot-native.7aaa9be55c7c0d59acd2fa51 Shortcut label editor/scene Multiply grid step by 2 unknown editor/scene/canvas_item_editor_plugin.cpp 6121 true Multiply grid step by 2
godot-native.df1a84d4c6f3d95378d3a08a Shortcut label editor/scene Divide grid step by 2 unknown editor/scene/canvas_item_editor_plugin.cpp 6122 true Divide grid step by 2
godot-native.311b727b4f86cc2633ccfc92 Shortcut label editor/scene Reset Position unknown editor/scene/canvas_item_editor_plugin.cpp 6123 true Reset Position
godot-native.7411b301bc9f5f65e99658d0 Shortcut label editor/scene Reset Rotation unknown editor/scene/canvas_item_editor_plugin.cpp 6124 true Reset Rotation
godot-native.98dcc32b5785d0ec2a69f286 Shortcut label editor/scene Reset Scale unknown editor/scene/canvas_item_editor_plugin.cpp 6125 true Reset Scale
godot-native.57418891dd58227d04f189f6 Text assignment (control type unresolved) editor/scene Add %s unknown editor/scene/canvas_item_editor_plugin.cpp 6202 true Add %s
godot-native.5daef26271d6cdf617aa190a Text assignment (control type unresolved) editor/scene Adding %s... unknown editor/scene/canvas_item_editor_plugin.cpp 6203 true Adding %s...
godot-native.dc0fff560effadf9883076ec Text assignment (control type unresolved) editor/scene Error instantiating scene from %s. unknown if: (!target_node) | if: (scene.is_valid()) | if: (err != OK) editor/scene/canvas_item_editor_plugin.cpp 6453 true Error instantiating scene from %s.
godot-native.cb88c92ad85f4b85d19228d9 Localized message editor/scene Create Node unknown editor/scene/canvas_item_editor_plugin.cpp 6463 true Create Node
godot-native.9a507d83071f2a583fa50e48 Text assignment (control type unresolved) editor/scene Error instantiating scene from %s. unknown if: (error_files.size() > 0) editor/scene/canvas_item_editor_plugin.cpp 6498 true Error instantiating scene from %s.
godot-native.3b4ab31ab9bb5496c6fbf565 Localized message editor/scene Can't instantiate multiple nodes without root. unknown if: (!edited_scene && files.size() > 1) editor/scene/canvas_item_editor_plugin.cpp 6527 true Can't instantiate multiple nodes without root.
godot-native.5aa66b8feea0aa8228cf5bcf Localized message editor/scene Circular dependency found at %s. unknown for_range_loop | if: (ClassDB::is_parent_class(res_type, SNAME("PackedScene"))) | if: (edited_scene && !edited_scene->get_scene_file_path().is_empty() && _cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) editor/scene/canvas_item_editor_plugin.cpp 6552 true Circular dependency found at %s.
godot-native.33994903fce8011ff9fc60c9 Localized message editor/scene Can't drop the file... unknown plural-form=singular; count-expression=files.size() (locale-dependent) editor/scene/canvas_item_editor_plugin.cpp 6564 true Can't drop the file...
godot-native.698548c02b04708eb0ea7f8a Localized message editor/scene Can't drop the files... unknown plural-form=plural; count-expression=files.size() (locale-dependent) editor/scene/canvas_item_editor_plugin.cpp 6564 true Can't drop the files...
godot-native.3f32c7d8f4519b0f5554f37f Localized message editor/scene This file format is not supported. unknown if: (instantiate_type == 0) editor/scene/canvas_item_editor_plugin.cpp 6571 true This file format is not supported.
godot-native.059b0ef2acc876a5458a80d4 Localized message editor/scene Creating inherited scene from: %s unknown if: (!edited_scene && instantiate_type & SCENE) editor/scene/canvas_item_editor_plugin.cpp 6586 true Creating inherited scene from: %s
godot-native.5b64b3dffa020fe9dd85d8af Localized message editor/scene Instantiating: unknown if else: (!edited_scene && instantiate_type & SCENE) editor/scene/canvas_item_editor_plugin.cpp 6593 true Instantiating:
godot-native.c7d850f97717c3a19719dcdc Localized message editor/scene [b]Default:[/b] Add as siblings of selected node (except when root is selected). unknown plural-form=plural; count-expression=files.size() (locale-dependent) editor/scene/canvas_item_editor_plugin.cpp 6598 true [b]Default:[/b] Add as siblings of selected node (except when root is selected).
godot-native.d15698272463b3e596c7a335 Localized message editor/scene [b]Default:[/b] Add as sibling of selected node (except when root is selected). unknown plural-form=singular; count-expression=files.size() (locale-dependent) editor/scene/canvas_item_editor_plugin.cpp 6598 true [b]Default:[/b] Add as sibling of selected node (except when root is selected).
godot-native.8e0cb4af74b8dbebd33b7dec Localized message editor/scene [b]Hold Shift:[/b] Add as child of selected node. unknown plural-form=singular; count-expression=files.size() (locale-dependent) editor/scene/canvas_item_editor_plugin.cpp 6602 true [b]Hold Shift:[/b] Add as child of selected node.
godot-native.f46ea4c93aa385e6918a59a1 Localized message editor/scene [b]Hold Shift:[/b] Add as children of selected node. unknown plural-form=plural; count-expression=files.size() (locale-dependent) editor/scene/canvas_item_editor_plugin.cpp 6602 true [b]Hold Shift:[/b] Add as children of selected node.
godot-native.3435e94600b498b7248c9919 Localized message editor/scene [b]Hold Alt:[/b] Add as child of root node. unknown plural-form=singular; count-expression=files.size() (locale-dependent) editor/scene/canvas_item_editor_plugin.cpp 6606 true [b]Hold Alt:[/b] Add as child of root node.
godot-native.7b5c6ce9fd2ce1073a6bc09c Localized message editor/scene [b]Hold Alt:[/b] Add as children of root node. unknown plural-form=plural; count-expression=files.size() (locale-dependent) editor/scene/canvas_item_editor_plugin.cpp 6606 true [b]Hold Alt:[/b] Add as children of root node.
godot-native.396b5134526514f4731fbc9d Localized message editor/scene Dropping multiple files... unknown if: (files.size() > 1) editor/scene/canvas_item_editor_plugin.cpp 6611 true Dropping multiple files...
godot-native.fef0111764e7601f7d186906 Localized message editor/scene Dropping a Scene file... unknown if else: (files.size() > 1) | if: (instantiate_type & SCENE) editor/scene/canvas_item_editor_plugin.cpp 6613 true Dropping a Scene file...
godot-native.8e0ea54874b606b0c169a662 Localized message editor/scene Dropping an Audio file... unknown if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if: (instantiate_type & AUDIO) editor/scene/canvas_item_editor_plugin.cpp 6615 true Dropping an Audio file...
godot-native.39efcd1a67b7f4d3879c6611 Localized message editor/scene Dropping a Texture file as a %s node... unknown if else: (files.size() > 1) | if else: (instantiate_type & SCENE) | if else: (instantiate_type & AUDIO) | if: (instantiate_type & TEXTURE) editor/scene/canvas_item_editor_plugin.cpp 6618 true Dropping a Texture file as a %s node...
godot-native.0ad26c085d05e6f576142ae7 Localized message editor/scene [b]Hold Alt + Shift:[/b] Add Texture as a different node type. unknown if: (instantiate_type & TEXTURE) editor/scene/canvas_item_editor_plugin.cpp 6621 true [b]Hold Alt + Shift:[/b] Add Texture as a different node type.
godot-native.11cd98b925806c47f7a62b2a Text assignment (control type unresolved) editor/scene Add %s unknown editor/scene/canvas_item_editor_plugin.cpp 6639 true Add %s
godot-native.68e4c4a17152b0808c85b9d0 Localized message editor/scene All selected CanvasItems are either invisible or locked in some way and can't be transformed. unknown editor/scene/canvas_item_editor_plugin.h 199 true All selected CanvasItems are either invisible or locked in some way and can't be transformed.
godot-native.f8600a6fa1e40cc966647ad0 Localized message editor/scene 2D unknown editor/scene/canvas_item_editor_plugin.h 645 true 2D
godot-native.8e33a9096957862531500df9 Text assignment (control type unresolved) editor/scene Method in target node must be specified. unknown if: (method_name.is_empty()) editor/scene/connections_dialog.cpp 162 true Method in target node must be specified.
godot-native.28a13b556365f1376d6a758c Text assignment (control type unresolved) editor/scene Method name must be a valid identifier. unknown if: (!TS->is_valid_identifier(method_name.strip_edges())) editor/scene/connections_dialog.cpp 168 true Method name must be a valid identifier.
godot-native.acc3edefceb66fe973473ffd Text assignment (control type unresolved) editor/scene Target method not found. Specify a valid method or attach a script to the target node. unknown if: (target->get_script().is_null()) | if: (!target->has_method(method_name)) editor/scene/connections_dialog.cpp 179 true Target method not found. Specify a valid method or attach a script to the target node.
godot-native.b8c31a7b7e12f314460f1f09 Localized message editor/scene Methods unknown editor/scene/connections_dialog.cpp 401 true Methods
godot-native.dcf3e75aa0cf58cde3202443 Localized message editor/scene Attached Script unknown if: (si) | if: (!methods.is_empty()) editor/scene/connections_dialog.cpp 416 true Attached Script
godot-native.0d3719ab558c051f1a2175a9 Text assignment (control type unresolved) editor/scene %s: Callback code won't be generated, please add it manually. unknown editor/scene/connections_dialog.cpp 511 true %s: Callback code won't be generated, please add it manually.
godot-native.26dafc923efabc76cf082a41 Text assignment (control type unresolved) editor/scene Connect to Node: unknown if: (advanced->is_pressed()) editor/scene/connections_dialog.cpp 760 true Connect to Node:
godot-native.b3a23301d72e87335a7ba7e8 Text assignment (control type unresolved) editor/scene Connect to Script: unknown if else: (advanced->is_pressed()) editor/scene/connections_dialog.cpp 767 true Connect to Script:
godot-native.a84270c95401b990bbe88e9f LineEdit editor/scene From Signal: unknown editor/scene/connections_dialog.cpp 791 true From Signal:
godot-native.3791240f130a46134358883f Localized message editor/scene From Signal: unknown editor/scene/connections_dialog.cpp 792 true From Signal:
godot-native.3b95c86923ad0ac73eb667e1 LineEdit editor/scene Filter Nodes text_changed -> SceneTreeEditor::set_filter unknown editor/scene/connections_dialog.cpp 810 true Filter Nodes
godot-native.b9e4263f5c1d7a73c1441a1d LineEdit editor/scene Filter Nodes text_changed -> SceneTreeEditor::set_filter unknown editor/scene/connections_dialog.cpp 811 true Filter Nodes
godot-native.b1f29f6eba30110755a09444 Button editor/scene Go to Source pressed -> ConnectDialog::_focus_currently_connected unknown editor/scene/connections_dialog.cpp 817 true Go to Source
godot-native.e3c25a6b05192ec611af2a1f Localized message editor/scene Connect to Script: unknown editor/scene/connections_dialog.cpp 820 true Connect to Script:
godot-native.5a9c792c3fbd4be0d4cb1249 Label editor/scene Scene does not contain any script. unknown editor/scene/connections_dialog.cpp 831 true Scene does not contain any script.
godot-native.56fb4aba7ed243a731c8c6ad AcceptDialog editor/scene Select Method unknown editor/scene/connections_dialog.cpp 836 true Select Method
godot-native.6c223597b140a863d3c67482 LineEdit editor/scene Filter Methods unknown editor/scene/connections_dialog.cpp 845 true Filter Methods
godot-native.2931e8036ccc7b5b8f46212e LineEdit editor/scene Filter Methods unknown editor/scene/connections_dialog.cpp 846 true Filter Methods
godot-native.4666a51945a29ff254992b78 Tree editor/scene Methods item_activated -> Window::hide | item_selected -> ConnectDialog::_method_selected unknown editor/scene/connections_dialog.cpp 852 true Methods
godot-native.6d614b75d50cea30bfe703b1 Label editor/scene No method found matching given filters. unknown editor/scene/connections_dialog.cpp 859 true No method found matching given filters.
godot-native.5d7932b3caf234e1b09d93f7 CheckButton editor/scene Script Methods Only unknown editor/scene/connections_dialog.cpp 865 true Script Methods Only
godot-native.a63d90c783a16e29f1a342df CheckButton editor/scene Compatible Methods Only unknown editor/scene/connections_dialog.cpp 871 true Compatible Methods Only
godot-native.73e738c699e904a229a0410a Text assignment (control type unresolved) editor/scene Type unknown editor/scene/connections_dialog.cpp 886 true Type
godot-native.99c3378774e62d717c306877 Button editor/scene Add pressed -> ConnectDialog::_add_bind unknown editor/scene/connections_dialog.cpp 893 true Add
godot-native.77b4082a515be52a2e4d57dc Button editor/scene Remove pressed -> ConnectDialog::_remove_bind unknown editor/scene/connections_dialog.cpp 899 true Remove
godot-native.0905060e55b667a2b8bb9dfb Localized message editor/scene Add Extra Call Argument: unknown editor/scene/connections_dialog.cpp 904 true Add Extra Call Argument:
godot-native.48c189b9feeb38a43dbb1e7c Text assignment (control type unresolved) editor/scene Extra Call Arguments: unknown editor/scene/connections_dialog.cpp 907 true Extra Call Arguments:
godot-native.7941cf698e2864f52798e167 Localized message editor/scene Extra Call Arguments: unknown editor/scene/connections_dialog.cpp 911 true Extra Call Arguments:
godot-native.02fd7324b31436a14dc60963 SpinBox editor/scene Allows to drop arguments sent by signal emitter. unknown editor/scene/connections_dialog.cpp 914 true Allows to drop arguments sent by signal emitter.
godot-native.c97d1d36ef65bbff8fe4e7c8 SpinBox editor/scene Unbind Signal Arguments: unknown editor/scene/connections_dialog.cpp 915 true Unbind Signal Arguments:
godot-native.bb688ba579bfe78f5494db0a Localized message editor/scene Unbind Signal Arguments: unknown editor/scene/connections_dialog.cpp 917 true Unbind Signal Arguments:
godot-native.84a35e705881bec17bfd7084 Localized message editor/scene Receiver Method: unknown editor/scene/connections_dialog.cpp 920 true Receiver Method:
godot-native.8a9e588c3c3c597169008261 LineEdit editor/scene Receiver Method unknown editor/scene/connections_dialog.cpp 923 true Receiver Method
godot-native.25f86680ffab7e59761d471c Button editor/scene Pick pressed -> ConnectDialog::_open_method_popup unknown editor/scene/connections_dialog.cpp 929 true Pick
godot-native.e8e737ac0e9b190ec381d0e3 CheckButton editor/scene Advanced pressed -> ConnectDialog::_advanced_pressed unknown editor/scene/connections_dialog.cpp 933 true Advanced
godot-native.3c5bcdec0f04adad8f56c9fa CheckBox editor/scene Deferred unknown editor/scene/connections_dialog.cpp 943 true Deferred
godot-native.276c3d3a907f7d0c9f99bee9 CheckBox editor/scene Defers the signal, storing it in a queue and only firing it at idle time. unknown editor/scene/connections_dialog.cpp 944 true Defers the signal, storing it in a queue and only firing it at idle time.
godot-native.69f1a4606bde020d15ed1658 CheckBox editor/scene One Shot unknown editor/scene/connections_dialog.cpp 948 true One Shot
godot-native.85ed2719bee116c2f5c71a1e CheckBox editor/scene Disconnects the signal after its first emission. unknown editor/scene/connections_dialog.cpp 949 true Disconnects the signal after its first emission.
godot-native.1ae458f841a47a169d25b7e5 CheckBox editor/scene Append Source unknown editor/scene/connections_dialog.cpp 953 true Append Source
godot-native.a55110df4b0f30892459a61f CheckBox editor/scene The source object is automatically sent when the signal is emitted. unknown editor/scene/connections_dialog.cpp 954 true The source object is automatically sent when the signal is emitted.
godot-native.231e7e9c1c8240669462afbd AcceptDialog editor/scene Cannot connect signal unknown editor/scene/connections_dialog.cpp 961 true Cannot connect signal
godot-native.d6f8e0ccb13d1d2b5765213a Localized message editor/scene Close unknown editor/scene/connections_dialog.cpp 962 true Close
godot-native.c22b31b1c497e81a9438ecb5 Localized message editor/scene Connect unknown editor/scene/connections_dialog.cpp 963 true Connect
godot-native.f6cdddfd04738c0d95ec2cb6 Localized message editor/scene Connect '%s' to '%s' unknown editor/scene/connections_dialog.cpp 1116 true Connect '%s' to '%s'
godot-native.d65cfe856a5c32c5b4d4f587 Localized message editor/scene Disconnect '%s' from '%s' unknown editor/scene/connections_dialog.cpp 1134 true Disconnect '%s' from '%s'
godot-native.990f2ecf4a176611c617ff4e Localized message editor/scene Disconnect all from signal: '%s' unknown editor/scene/connections_dialog.cpp 1160 true Disconnect all from signal: '%s'
godot-native.e087f1ff04977baaa32e1e94 Text assignment (control type unresolved) editor/scene Connect... unknown if: (item && _get_item_type(*item) == TREE_ITEM_TYPE_SIGNAL) editor/scene/connections_dialog.cpp 1183 true Connect...
godot-native.48059f04f698b95184be92dd Text assignment (control type unresolved) editor/scene Disconnect unknown if else: (item && _get_item_type(*item) == TREE_ITEM_TYPE_SIGNAL) | if: (item && _get_item_type(*item) == TREE_ITEM_TYPE_CONNECTION) editor/scene/connections_dialog.cpp 1187 true Disconnect
godot-native.4db1bf855cae39aa27ef5cee Text assignment (control type unresolved) editor/scene Connect... unknown if else: (item && _get_item_type(*item) == TREE_ITEM_TYPE_SIGNAL) | if else: (item && _get_item_type(*item) == TREE_ITEM_TYPE_CONNECTION) editor/scene/connections_dialog.cpp 1193 true Connect...
godot-native.0c689a583a691de104c32713 Text assignment (control type unresolved) editor/scene Connect a Signal to a Method unknown editor/scene/connections_dialog.cpp 1252 true Connect a Signal to a Method
godot-native.5ac984ac87bb494dda17e9b9 Text assignment (control type unresolved) editor/scene Edit Connection: '%s' unknown if: (src && dst) editor/scene/connections_dialog.cpp 1274 true Edit Connection: '%s'
godot-native.f0b56769149c41fcbed58ddd Text assignment (control type unresolved) editor/scene Are you sure you want to remove all connections from the "%s" signal? unknown switch: (p_option) | case: SIGNAL_MENU_DISCONNECT_ALL editor/scene/connections_dialog.cpp 1332 true Are you sure you want to remove all connections from the "%s" signal?
godot-native.65baf9857cd5fa581a85c3e5 Text assignment (control type unresolved) editor/scene Connect... unknown editor/scene/connections_dialog.cpp 1746 true Connect...
godot-native.ee0214eb6dfc88c9a0152b5a Localized message editor/scene Signals unknown editor/scene/connections_dialog.cpp 1752 true Signals
godot-native.35461b4830f660e2f76d1567 LineEdit editor/scene Filter Signals text_changed -> ConnectionsDock::_filter_changed unknown editor/scene/connections_dialog.cpp 1761 true Filter Signals
godot-native.1d9fcd74bfbe2ca3607eba5a LineEdit editor/scene Filter Signals text_changed -> ConnectionsDock::_filter_changed unknown editor/scene/connections_dialog.cpp 1762 true Filter Signals
godot-native.e965949f0603bf5cf8773c17 Text assignment (control type unresolved) editor/scene Connections unknown editor/scene/connections_dialog.cpp 1773 true Connections
godot-native.63bcdcf7c77795fdce16a8b7 Button editor/scene Connect pressed -> ConnectionsDock::_connect_pressed unknown editor/scene/connections_dialog.cpp 1784 true Connect
godot-native.772f75d8943d324cdc7b36b3 ConfirmationDialog editor/scene Are you sure you want to remove all connections from this signal? confirmed -> ConnectionsDock::_disconnect_all unknown editor/scene/connections_dialog.cpp 1798 true Are you sure you want to remove all connections from this signal?
godot-native.a4fbbcd61ce91a5c5adc71de Menu/list item editor/scene Open Documentation unknown editor/scene/connections_dialog.cpp 1803 true Open Documentation
godot-native.8e744763a16beee106dc5733 Menu/list item editor/scene Connect... unknown editor/scene/connections_dialog.cpp 1809 true Connect...
godot-native.cd95e05de40dc32b01846be7 Menu/list item editor/scene Disconnect All unknown editor/scene/connections_dialog.cpp 1810 true Disconnect All
godot-native.4cce673d01c04fdb69eb1417 Menu/list item editor/scene Copy Name unknown editor/scene/connections_dialog.cpp 1811 true Copy Name
godot-native.22b7c4272bdac65874f02a0f Menu/list item editor/scene Open Documentation unknown editor/scene/connections_dialog.cpp 1813 true Open Documentation
godot-native.6dd0ee0c4900288845cff27e Menu/list item editor/scene Edit... unknown editor/scene/connections_dialog.cpp 1819 true Edit...
godot-native.a0cde92f5ba0dc3c7ae8024c Menu/list item editor/scene Go to Method unknown editor/scene/connections_dialog.cpp 1820 true Go to Method
godot-native.3f1bdac592beccac3df5ce58 Shortcut label editor/scene Disconnect unknown editor/scene/connections_dialog.cpp 1821 true Disconnect
godot-native.2546fb9bad02a31195bd3a0d Label editor/scene Select a single node or resource to edit its signals. unknown editor/scene/connections_dialog.cpp 1833 true Select a single node or resource to edit its signals.
godot-native.a4ad888089fe06156d349ccc Localized message editor/scene Load Curve Preset unknown editor/scene/curve_editor_plugin.cpp 404 true Load Curve Preset
godot-native.66149fc56c571f2a87532d58 Localized message editor/scene Add Curve Point unknown editor/scene/curve_editor_plugin.cpp 508 true Add Curve Point
godot-native.89842d6b86e5fabfa31900b6 Localized message editor/scene Remove Curve Point unknown editor/scene/curve_editor_plugin.cpp 532 true Remove Curve Point
godot-native.7c6715bbf5b8680a8bf194f3 Localized message editor/scene Modify Curve Point unknown editor/scene/curve_editor_plugin.cpp 553 true Modify Curve Point
godot-native.3035fb84da9a137a57f33451 Localized message editor/scene Modify Curve Point's Tangents unknown editor/scene/curve_editor_plugin.cpp 578 true Modify Curve Point's Tangents
godot-native.b56e6e944a5d5111f4655277 Localized message editor/scene Modify Curve Point's Left Tangent unknown editor/scene/curve_editor_plugin.cpp 598 true Modify Curve Point's Left Tangent
godot-native.e1c7dfe9417d82887f371dc9 Localized message editor/scene Modify Curve Point's Right Tangent unknown editor/scene/curve_editor_plugin.cpp 616 true Modify Curve Point's Right Tangent
godot-native.8f2673e647f317c02198ef28 Localized message editor/scene Toggle Linear Curve Point's Tangent unknown editor/scene/curve_editor_plugin.cpp 633 true Toggle Linear Curve Point's Tangent
godot-native.ed124b54271a3b971df4d7bf Localized message editor/scene Hold Shift to edit tangents individually unknown if: (selected_index > 0 && selected_index < curve->get_point_count() - 1 && selected_tangent_index == TANGENT_NONE && hovered_tangent_index != TANGENT_NONE && !shift_pressed) editor/scene/curve_editor_plugin.cpp 906 true Hold Shift to edit tangents individually
godot-native.75f87236337b8240fae62d82 Item text (control type unresolved) editor/scene Constant unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/scene/curve_editor_plugin.cpp 968 true Constant
godot-native.180aeef6413420ffc9fcdc64 Item text (control type unresolved) editor/scene Linear unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/scene/curve_editor_plugin.cpp 969 true Linear
godot-native.cbbc7301112f39582bfa13b4 Item text (control type unresolved) editor/scene Ease In unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/scene/curve_editor_plugin.cpp 970 true Ease In
godot-native.94988a3d249624ccaec3e88c Item text (control type unresolved) editor/scene Ease Out unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/scene/curve_editor_plugin.cpp 971 true Ease Out
godot-native.0038387f3d3b365c9e991de7 Item text (control type unresolved) editor/scene Smoothstep unknown switch: (p_what) | case: NOTIFICATION_THEME_CHANGED editor/scene/curve_editor_plugin.cpp 972 true Smoothstep
godot-native.df671b4060b69f4f1cdccd5b Button editor/scene Toggle Grid Snap toggled -> CurveEditor::_set_snap_enabled unknown editor/scene/curve_editor_plugin.cpp 993 true Toggle Grid Snap
godot-native.9dfc589744c8b49a8d85940c Text assignment (control type unresolved) editor/scene Snap Step unknown editor/scene/curve_editor_plugin.cpp 1003 true Snap Step
godot-native.4e699db4ee6c3ad88d0cf42e MenuButton editor/scene Presets unknown editor/scene/curve_editor_plugin.cpp 1010 true Presets
godot-native.e040e49c771541eb84098cb0 Item text (control type unresolved) editor/scene Show in FileSystem unknown if: (tab_id >= 0) editor/scene/editor_scene_tabs.cpp 206 true Show in FileSystem
godot-native.29e52a4de950fd90e8add6c7 Item text (control type unresolved) editor/scene Play This Scene unknown if: (tab_id >= 0) editor/scene/editor_scene_tabs.cpp 208 true Play This Scene
godot-native.b7a4d001529e1c32ba6b3f9d Item text (control type unresolved) editor/scene Set as Main Scene unknown if: (tab_id >= 0) editor/scene/editor_scene_tabs.cpp 210 true Set as Main Scene
godot-native.452fc2345d4c7c6031fdacf6 Item text (control type unresolved) editor/scene Close Tab unknown if: (tab_id >= 0) editor/scene/editor_scene_tabs.cpp 215 true Close Tab
godot-native.0c88c6b507dcf1b65921e3f8 Item text (control type unresolved) editor/scene Undo Close Tab unknown if: (tab_id >= 0) editor/scene/editor_scene_tabs.cpp 217 true Undo Close Tab
godot-native.1f3b4400d1f378201c3cab2a Item text (control type unresolved) editor/scene Close Other Tabs unknown if: (tab_id >= 0) editor/scene/editor_scene_tabs.cpp 219 true Close Other Tabs
godot-native.a0a4d3f554e400f7a8497cf3 Item text (control type unresolved) editor/scene Close Tabs to the Right unknown if: (tab_id >= 0) editor/scene/editor_scene_tabs.cpp 221 true Close Tabs to the Right
godot-native.907b02ba4bee2ddc635902fd Item text (control type unresolved) editor/scene Close All Tabs unknown if: (tab_id >= 0) editor/scene/editor_scene_tabs.cpp 224 true Close All Tabs
godot-native.1405acc303d6d5787c68bb60 Item text (control type unresolved) editor/scene Undo Close Tab unknown if else: (tab_id >= 0) editor/scene/editor_scene_tabs.cpp 231 true Undo Close Tab
godot-native.991c5ced90c83f04a2d55127 Item text (control type unresolved) editor/scene Close All Tabs unknown if else: (tab_id >= 0) editor/scene/editor_scene_tabs.cpp 234 true Close All Tabs
godot-native.7fbc3fbf6b91ae3de7e0f2d5 Localized message editor/scene New Window unknown if: (NativeMenu::get_singleton()->has_feature(NativeMenu::FEATURE_GLOBAL_MENU)) editor/scene/editor_scene_tabs.cpp 289 true New Window
godot-native.e9c1ba47e93b2b183e20b6b4 Button editor/scene Add a new scene. unknown editor/scene/editor_scene_tabs.cpp 488 true Add a new scene.
godot-native.38a934ad8643f4602acd61c7 MenuButton editor/scene Show Opened Scenes List Alt+T unknown editor/scene/editor_scene_tabs.cpp 500 true Show Opened Scenes List
godot-native.7e3012362d5d307b999211ed Shortcut label editor/scene Show Opened Scenes List unknown editor/scene/editor_scene_tabs.cpp 501 true Show Opened Scenes List
godot-native.43c948c6248307d22e50d95d Localized message editor/scene Add Gradient Point unknown editor/scene/gradient_editor_plugin.cpp 119 true Add Gradient Point
godot-native.de6c8aac5e8c51d5ed44175e Localized message editor/scene Remove Gradient Point unknown editor/scene/gradient_editor_plugin.cpp 147 true Remove Gradient Point
godot-native.21fc0a26bbd45ffecf319950 Localized message editor/scene Move Gradient Point unknown editor/scene/gradient_editor_plugin.cpp 167 true Move Gradient Point
godot-native.90c3fc30c2684c642bbe4a0b Localized message editor/scene Recolor Gradient Point unknown editor/scene/gradient_editor_plugin.cpp 185 true Recolor Gradient Point
godot-native.0be25a38064b71ba0e1bedc6 Localized message editor/scene Reverse Gradient unknown editor/scene/gradient_editor_plugin.cpp 195 true Reverse Gradient
godot-native.493d909df4120c0beda782aa Button editor/scene Reverse/Mirror Gradient pressed -> GradientEdit::reverse_gradient unknown editor/scene/gradient_editor_plugin.cpp 629 true Reverse/Mirror Gradient
godot-native.5ce2a4ddd1e63f450bef68f3 Button editor/scene Toggle Grid Snap toggled -> GradientEditor::_set_snap_enabled unknown editor/scene/gradient_editor_plugin.cpp 635 true Toggle Grid Snap
godot-native.fa951ea71c630846ad345dae Text assignment (control type unresolved) editor/scene Grid Step unknown editor/scene/gradient_editor_plugin.cpp 643 true Grid Step
godot-native.8cdcfcb8c309e905391baa49 Localized message editor/scene Set Group Description unknown if: (column == 1) editor/scene/group_settings_editor.cpp 83 true Set Group Description
godot-native.2930c3e0c57f89e7bd77b922 Localized message editor/scene Invalid group name. It cannot be empty. unknown if: (p_name.is_empty()) editor/scene/group_settings_editor.cpp 114 true Invalid group name. It cannot be empty.
godot-native.e3ff73d1742511a78867bfc1 Localized message editor/scene A group with the name '%s' already exists. unknown if: (ProjectSettings::get_singleton()->has_global_group(p_name)) editor/scene/group_settings_editor.cpp 118 true A group with the name '%s' already exists.
godot-native.329a31d850f1499e29c591c3 Localized message editor/scene Group can't be empty. unknown if: (new_name.is_empty()) editor/scene/group_settings_editor.cpp 133 true Group can't be empty.
godot-native.b199f0877d07536b7fa3c99e Localized message editor/scene Group already exists. unknown if else: (new_name.is_empty()) | if: (ProjectSettings::get_singleton()->has_global_group(new_name)) editor/scene/group_settings_editor.cpp 135 true Group already exists.
godot-native.102e6d4e16cf076cdabb8ffd Localized message editor/scene Add Group unknown editor/scene/group_settings_editor.cpp 158 true Add Group
godot-native.a535a8836f57e39549d093b4 Localized message editor/scene Renaming Group References unknown conditional_expression: p_is_rename editor/scene/group_settings_editor.cpp 217 true Renaming Group References
godot-native.c7f9cd56e7c160ce74d45cc9 Localized message editor/scene Removing Group References unknown conditional_expression else: p_is_rename editor/scene/group_settings_editor.cpp 217 true Removing Group References
godot-native.66752674733d8495be8a69f0 Localized message editor/scene Rename Group unknown editor/scene/group_settings_editor.cpp 344 true Rename Group
godot-native.a222efe6db094dbb3603ead0 Localized message editor/scene Remove Group unknown editor/scene/group_settings_editor.cpp 382 true Remove Group
godot-native.b970a4dd3d71d14d60a21a7d CheckBox editor/scene Delete references from all scenes unknown if: (!remove_dialog) editor/scene/group_settings_editor.cpp 416 true Delete references from all scenes
godot-native.975fc016c620f302d1a34054 Text assignment (control type unresolved) editor/scene Delete group "%s"? unknown editor/scene/group_settings_editor.cpp 430 true Delete group "%s"?
godot-native.f427b270aa0369867e45dfbe ConfirmationDialog editor/scene Rename Group confirmed -> GroupSettingsEditor::_confirm_rename unknown if: (!rename_group_dialog) editor/scene/group_settings_editor.cpp 439 true Rename Group
godot-native.ec28ee343829706f56a56389 Localized message editor/scene Name: unknown if: (!rename_group_dialog) editor/scene/group_settings_editor.cpp 446 true Name:
godot-native.0ba8469f243d5ca3a63e5e53 Localized message editor/scene Group name is valid. unknown if: (!rename_group_dialog) editor/scene/group_settings_editor.cpp 456 true Group name is valid.
godot-native.66bcddad032ea272ae28ee39 CheckBox editor/scene Rename references in all scenes unknown if: (!rename_group_dialog) editor/scene/group_settings_editor.cpp 465 true Rename references in all scenes
godot-native.2e8c9c7820ebd5ebb9f8d552 Label editor/scene Name: unknown editor/scene/group_settings_editor.cpp 502 true Name:
godot-native.549b37225f3c0a13eb0d77a6 LineEdit editor/scene Name: text_changed -> GroupSettingsEditor::_group_name_text_changed | text_submitted -> GroupSettingsEditor::_text_submitted unknown editor/scene/group_settings_editor.cpp 508 true Name:
godot-native.d39bb242de1eeecc3a177788 Label editor/scene Description: unknown editor/scene/group_settings_editor.cpp 514 true Description:
godot-native.8bb64a03a14e701ed0e8c88f LineEdit editor/scene Description: text_submitted -> GroupSettingsEditor::_text_submitted unknown editor/scene/group_settings_editor.cpp 519 true Description:
godot-native.d3576e05e21a818faf3af507 Button editor/scene Add pressed -> GroupSettingsEditor::_add_group unknown editor/scene/group_settings_editor.cpp 525 true Add
godot-native.7e0ca5a2cba48688e7a5585b Localized message editor/scene Name unknown editor/scene/group_settings_editor.cpp 546 true Name
godot-native.3f57282649c836d41ca7f8ca Localized message editor/scene Description unknown editor/scene/group_settings_editor.cpp 547 true Description
godot-native.f9e9afe271af499770602566 Text assignment (control type unresolved) editor/scene/gui This node doesn't have a control parent. unknown if: (!parent_node) editor/scene/gui/control_editor_plugin.cpp 61 true This node doesn't have a control parent.
godot-native.04922e5638e6160ecdd9f06b Text assignment (control type unresolved) editor/scene/gui Use the appropriate layout properties depending on where you are going to put it. unknown if: (!parent_node) editor/scene/gui/control_editor_plugin.cpp 62 true Use the appropriate layout properties depending on where you are going to put it.
godot-native.8a80969d2f9f0a2b0a4a5171 Text assignment (control type unresolved) editor/scene/gui This node is a child of a container. unknown if else: (!parent_node) | if: (Object::cast_to<Container>(parent_node)) editor/scene/gui/control_editor_plugin.cpp 65 true This node is a child of a container.
godot-native.2a5764f4253424fa782762df Text assignment (control type unresolved) editor/scene/gui Use container properties for positioning. unknown if else: (!parent_node) | if: (Object::cast_to<Container>(parent_node)) editor/scene/gui/control_editor_plugin.cpp 66 true Use container properties for positioning.
godot-native.6349a363cf1f0d882da2f95d Text assignment (control type unresolved) editor/scene/gui This node is a child of a regular control. unknown if else: (!parent_node) | if else: (Object::cast_to<Container>(parent_node)) editor/scene/gui/control_editor_plugin.cpp 69 true This node is a child of a regular control.
godot-native.00c1b84b04901b21963b653e Text assignment (control type unresolved) editor/scene/gui Use anchors and the rectangle for positioning. unknown if else: (!parent_node) | if else: (Object::cast_to<Container>(parent_node)) editor/scene/gui/control_editor_plugin.cpp 70 true Use anchors and the rectangle for positioning.
godot-native.52c75feda5f7927b301e6072 Localized message editor/scene/gui Collapse positioning hint. unknown if: (hint_label->is_visible()) editor/scene/gui/control_editor_plugin.cpp 80 true Collapse positioning hint.
godot-native.1598a0c5411abb69a23784f0 Localized message editor/scene/gui Expand positioning hint. unknown if else: (hint_label->is_visible()) editor/scene/gui/control_editor_plugin.cpp 87 true Expand positioning hint.
godot-native.3a4fc415109711f590a4b837 Item text (control type unresolved) editor/scene/gui Container Default unknown if: (p_options.is_empty()) editor/scene/gui/control_editor_plugin.cpp 370 true Container Default
godot-native.17b6038d3727015e28893e49 Item text (control type unresolved) editor/scene/gui Fill unknown if: (flags.has(SIZE_FILL)) editor/scene/gui/control_editor_plugin.cpp 409 true Fill
godot-native.5ea7f795980d75eb1ad694ad Item text (control type unresolved) editor/scene/gui Shrink Begin unknown editor/scene/gui/control_editor_plugin.cpp 412 true Shrink Begin
godot-native.bf68da1db8bc75bc27b7bcf7 Item text (control type unresolved) editor/scene/gui Shrink Center unknown if: (flags.has(SIZE_SHRINK_CENTER)) editor/scene/gui/control_editor_plugin.cpp 414 true Shrink Center
godot-native.1e319770844646f30f9cd43a Item text (control type unresolved) editor/scene/gui Shrink End unknown if: (flags.has(SIZE_SHRINK_END)) editor/scene/gui/control_editor_plugin.cpp 417 true Shrink End
godot-native.7c1c593b2d8c69f8253a75da Item text (control type unresolved) editor/scene/gui Custom unknown editor/scene/gui/control_editor_plugin.cpp 420 true Custom
godot-native.f52cb3aec1051eb0e47d2418 CheckBox editor/scene/gui Expand pressed -> EditorPropertySizeFlags::_expand_toggled unknown editor/scene/gui/control_editor_plugin.cpp 444 true Expand
godot-native.a57887a58e343adb1f8f3a65 Localized message editor/scene/gui Top Left unknown editor/scene/gui/control_editor_plugin.cpp 679 true Top Left
godot-native.860af18515898aa6e49fd536 Localized message editor/scene/gui Center Top unknown editor/scene/gui/control_editor_plugin.cpp 680 true Center Top
godot-native.67a6a0e8ad175cb12394e73e Localized message editor/scene/gui Top Right unknown editor/scene/gui/control_editor_plugin.cpp 681 true Top Right
godot-native.94f0f2285fb0b73b030ed50a Localized message editor/scene/gui Top Wide unknown editor/scene/gui/control_editor_plugin.cpp 683 true Top Wide
godot-native.6ac892aa3a044c140700e7fe Localized message editor/scene/gui Center Left unknown editor/scene/gui/control_editor_plugin.cpp 690 true Center Left
godot-native.44558f6917ac10f1c8b3f363 Localized message editor/scene/gui Center unknown editor/scene/gui/control_editor_plugin.cpp 691 true Center
godot-native.7fb587bd7180238d5c205222 Localized message editor/scene/gui Center Right unknown editor/scene/gui/control_editor_plugin.cpp 692 true Center Right
godot-native.2bfea78ed60022faae1fac6b Localized message editor/scene/gui HCenter Wide unknown editor/scene/gui/control_editor_plugin.cpp 694 true HCenter Wide
godot-native.ef05e911ebb6155fc52fad61 Localized message editor/scene/gui Bottom Left unknown editor/scene/gui/control_editor_plugin.cpp 701 true Bottom Left
godot-native.839e09fedb318723d2f146d5 Localized message editor/scene/gui Center Bottom unknown editor/scene/gui/control_editor_plugin.cpp 702 true Center Bottom
godot-native.4c167cc2bb9aefc399fbd915 Localized message editor/scene/gui Bottom Right unknown editor/scene/gui/control_editor_plugin.cpp 703 true Bottom Right
godot-native.03af33dc88cb2a0fd6873fca Localized message editor/scene/gui Bottom Wide unknown editor/scene/gui/control_editor_plugin.cpp 705 true Bottom Wide
godot-native.5b26cf814f143463a10f35df Localized message editor/scene/gui Left Wide unknown editor/scene/gui/control_editor_plugin.cpp 714 true Left Wide
godot-native.0608b6e0da9659e972447b4f Localized message editor/scene/gui VCenter Wide unknown editor/scene/gui/control_editor_plugin.cpp 715 true VCenter Wide
godot-native.c31900ffee72dbff207c7f03 Localized message editor/scene/gui Right Wide unknown editor/scene/gui/control_editor_plugin.cpp 716 true Right Wide
godot-native.6aaad1d698b74deda60b47b4 Localized message editor/scene/gui Full Rect unknown editor/scene/gui/control_editor_plugin.cpp 718 true Full Rect
godot-native.ac449fbe8a12124391ee42da Text assignment (control type unresolved) editor/scene/gui Enable to also set the Expand flag. Disable to only set Shrink/Fill flags. unknown if: (p_flags.has(SIZE_EXPAND)) editor/scene/gui/control_editor_plugin.cpp 743 true Enable to also set the Expand flag. Disable to only set Shrink/Fill flags.
godot-native.fe77c64d6f52e7e9b798727c Text assignment (control type unresolved) editor/scene/gui Some parents of the selected nodes do not support the Expand flag. unknown if else: (p_flags.has(SIZE_EXPAND)) editor/scene/gui/control_editor_plugin.cpp 746 true Some parents of the selected nodes do not support the Expand flag.
godot-native.6b10efa03ad7afa5a8893dd5 Localized message editor/scene/gui Shrink Begin unknown editor/scene/gui/control_editor_plugin.cpp 794 true Shrink Begin
godot-native.148d93a8ef7a52c26aa0ee31 Localized message editor/scene/gui Shrink Center unknown editor/scene/gui/control_editor_plugin.cpp 795 true Shrink Center
godot-native.8e48d4b7b9f95a63b9ee080b Localized message editor/scene/gui Shrink End unknown editor/scene/gui/control_editor_plugin.cpp 796 true Shrink End
godot-native.b4606a0f8e87539d697ac5da Localized message editor/scene/gui Fill unknown editor/scene/gui/control_editor_plugin.cpp 798 true Fill
godot-native.4be68947733499856b725f84 CheckButton editor/scene/gui Expand pressed -> SizeFlagPresetPicker::_expand_button_pressed unknown editor/scene/gui/control_editor_plugin.cpp 802 true Expand
godot-native.31f20ca206da137e13709870 CheckButton editor/scene/gui Enable to also set the Expand flag. Disable to only set Shrink/Fill flags. pressed -> SizeFlagPresetPicker::_expand_button_pressed unknown editor/scene/gui/control_editor_plugin.cpp 803 true Enable to also set the Expand flag. Disable to only set Shrink/Fill flags.
godot-native.fafa0b8d559d2151f67df1d9 Localized message editor/scene/gui Change Anchors, Offsets, Grow Direction unknown editor/scene/gui/control_editor_plugin.cpp 815 true Change Anchors, Offsets, Grow Direction
godot-native.d80dc0542c2b411b87908303 Localized message editor/scene/gui Change Anchors, Offsets (Keep Ratio) unknown editor/scene/gui/control_editor_plugin.cpp 836 true Change Anchors, Offsets (Keep Ratio)
godot-native.2f357d1018948d0d80f01fdf Localized message editor/scene/gui Change Vertical Size Flags unknown if: (p_vertical) editor/scene/gui/control_editor_plugin.cpp 888 true Change Vertical Size Flags
godot-native.871ce3e5c02934cfc177e7da Localized message editor/scene/gui Change Horizontal Size Flags unknown if else: (p_vertical) editor/scene/gui/control_editor_plugin.cpp 890 true Change Horizontal Size Flags
godot-native.612f58f15fa2e167a593514c Localized message editor/scene/gui Change Vertical Expand Flag unknown if: (p_vertical) editor/scene/gui/control_editor_plugin.cpp 915 true Change Vertical Expand Flag
godot-native.0f7f6cfe3ea6aabf57bf94af Localized message editor/scene/gui Change Horizontal Expand Flag unknown if else: (p_vertical) editor/scene/gui/control_editor_plugin.cpp 917 true Change Horizontal Expand Flag
godot-native.b2653762451ccf4936bb0a7a Text assignment (control type unresolved) editor/scene/gui Presets for the anchor and offset values of a Control node. unknown editor/scene/gui/control_editor_plugin.cpp 1200 true Presets for the anchor and offset values of a Control node.
godot-native.df96b61544a236405113daf4 Label editor/scene/gui Anchor preset unknown editor/scene/gui/control_editor_plugin.cpp 1205 true Anchor preset
godot-native.7788e8e970d72ebfe7ef9834 Button editor/scene/gui Set to Current Ratio pressed -> ControlEditorToolbar::_anchors_to_current_ratio unknown editor/scene/gui/control_editor_plugin.cpp 1216 true Set to Current Ratio
godot-native.8eefc541db1fec6020705b7e Button editor/scene/gui Adjust anchors and offsets to match the current rect size. pressed -> ControlEditorToolbar::_anchors_to_current_ratio unknown editor/scene/gui/control_editor_plugin.cpp 1217 true Adjust anchors and offsets to match the current rect size.
godot-native.7e0aba9fecd92e937a327959 Button editor/scene/gui When active, moving Control nodes changes their anchors instead of their offsets. toggled -> ControlEditorToolbar::_anchor_mode_toggled unknown editor/scene/gui/control_editor_plugin.cpp 1224 true When active, moving Control nodes changes their anchors instead of their offsets.
godot-native.0d09146a46c168e6b47c4fa9 Button editor/scene/gui Change Anchors toggled -> ControlEditorToolbar::_anchor_mode_toggled unknown editor/scene/gui/control_editor_plugin.cpp 1225 true Change Anchors
godot-native.bc333949552105775e23201f Text assignment (control type unresolved) editor/scene/gui Sizing settings for children of a Container node. unknown editor/scene/gui/control_editor_plugin.cpp 1231 true Sizing settings for children of a Container node.
godot-native.acd3ea63f014f29124621387 Label editor/scene/gui Horizontal alignment unknown editor/scene/gui/control_editor_plugin.cpp 1236 true Horizontal alignment
godot-native.09da9775b61335d7798396ff Label editor/scene/gui Vertical alignment unknown editor/scene/gui/control_editor_plugin.cpp 1246 true Vertical alignment
godot-native.ed0815cf0c5de6094e8495eb Text assignment (control type unresolved) editor/scene/gui Overrides (%d) unknown editor/scene/gui/font_config_plugin.cpp 218 true Overrides (%d)
godot-native.b8797c621a31c2410af4c7d2 Button editor/scene/gui Remove unknown if: (unfolded) | for: i < amount editor/scene/gui/font_config_plugin.cpp 288 true Remove
godot-native.64755b8e326db6b5263acfcb Localized message editor/scene/gui Add Script unknown if: (unfolded) | if: (script_editor) editor/scene/gui/font_config_plugin.cpp 303 true {"msgid": "Add Script", "context": "Locale"}
godot-native.f39df476d9009161833126ab Localized message editor/scene/gui Add Locale unknown if: (unfolded) | if else: (script_editor) editor/scene/gui/font_config_plugin.cpp 306 true Add Locale
godot-native.56b35747d297088db7baa824 Button editor/scene/gui Edit pressed -> EditorPropertyFontMetaOverride::_edit_pressed unknown editor/scene/gui/font_config_plugin.cpp 348 true Edit
godot-native.62fc87723b5fe46d53f5d662 Text assignment (control type unresolved) editor/scene/gui Variation Coordinates (%d) unknown editor/scene/gui/font_config_plugin.cpp 415 true Variation Coordinates (%d)
godot-native.0d489568f52f91c919d399f5 Button editor/scene/gui Edit pressed -> EditorPropertyOTVariation::_edit_pressed unknown editor/scene/gui/font_config_plugin.cpp 540 true Edit
godot-native.9135c102126b3ebecc2ecba7 Text assignment (control type unresolved) editor/scene/gui No supported features unknown if: (supported.is_empty()) editor/scene/gui/font_config_plugin.cpp 620 true No supported features
godot-native.83a843bf8b21733ab3e051b0 Text assignment (control type unresolved) editor/scene/gui Features (%d of %d set) unknown editor/scene/gui/font_config_plugin.cpp 628 true Features (%d of %d set)
godot-native.ccdcceda7fcb24ccfc6092c7 Button editor/scene/gui Remove unknown if: (unfolded) | for: i < amount | if: (supported.has(name_tag)) editor/scene/gui/font_config_plugin.cpp 788 true Remove
godot-native.818343768e08b286cbc41793 Localized message editor/scene/gui Add Feature unknown if: (unfolded) editor/scene/gui/font_config_plugin.cpp 797 true Add Feature
godot-native.c6b871a853cef863f8d3fa94 Button editor/scene/gui Edit pressed -> EditorPropertyOTFeatures::_edit_pressed unknown editor/scene/gui/font_config_plugin.cpp 836 true Edit
godot-native.fe527de7eaa42ecb46d86f98 Localized message editor/scene/gui Stylistic Sets unknown editor/scene/gui/font_config_plugin.cpp 854 true Stylistic Sets
godot-native.c00c48beb7e9d4aad237bbd1 Localized message editor/scene/gui Character Variants unknown editor/scene/gui/font_config_plugin.cpp 855 true Character Variants
godot-native.53afd3515e355a20ce5d1d4b Localized message editor/scene/gui Capitals unknown editor/scene/gui/font_config_plugin.cpp 856 true Capitals
godot-native.3c857447007f9c5693ecbace Localized message editor/scene/gui Ligatures unknown editor/scene/gui/font_config_plugin.cpp 857 true Ligatures
godot-native.1556bba76565da4a121ef8fe Localized message editor/scene/gui Alternates unknown editor/scene/gui/font_config_plugin.cpp 858 true Alternates
godot-native.ccf221ce62ef5c2820ab8d88 Localized message editor/scene/gui East Asian Language unknown editor/scene/gui/font_config_plugin.cpp 859 true East Asian Language
godot-native.9dd9bd373600d2e6ae959c40 Localized message editor/scene/gui East Asian Widths unknown editor/scene/gui/font_config_plugin.cpp 860 true East Asian Widths
godot-native.43a4de1ada2d13daee9e34c7 Localized message editor/scene/gui Numeral Alignment unknown editor/scene/gui/font_config_plugin.cpp 861 true Numeral Alignment
godot-native.65387ecff4ccc98f68783240 Localized message editor/scene/gui Custom unknown editor/scene/gui/font_config_plugin.cpp 862 true Custom
godot-native.2a8215e808598447b7096c65 Localized message editor/scene/gui Variation unknown switch: (p_what) | case: NOTIFICATION_DRAW | if: (prev_font.is_valid()) | if else: (prev_font->get_font_name().is_empty()) | if: (prev_font->is_class("FontVariation")) editor/scene/gui/font_config_plugin.cpp 916 true Variation
godot-native.5ad316c126ff9d9dee79ae35 Localized message editor/scene/gui Unable to preview font unknown switch: (p_what) | case: NOTIFICATION_DRAW | if: (!prev_ok) editor/scene/gui/font_config_plugin.cpp 939 true Unable to preview font
godot-native.6eab5d7e676447a0994ee64f Menu/list item editor/scene/gui Sans-Serif unknown editor/scene/gui/font_config_plugin.cpp 1020 false
godot-native.35f791c84555da87b0273c7d Menu/list item editor/scene/gui Serif unknown editor/scene/gui/font_config_plugin.cpp 1021 false
godot-native.60c913ded491af6f3e7ad814 Menu/list item editor/scene/gui Monospace unknown editor/scene/gui/font_config_plugin.cpp 1022 false
godot-native.3057db8fd2f24c6aa17461fa Menu/list item editor/scene/gui Fantasy unknown editor/scene/gui/font_config_plugin.cpp 1023 false
godot-native.12867597af7c84848a60b6fb Menu/list item editor/scene/gui Cursive unknown editor/scene/gui/font_config_plugin.cpp 1024 false
godot-native.e88d6c6e947161ca168e17a7 Button editor/scene/gui Toggle margins preview grid. toggled -> StyleBoxPreview::_grid_preview_toggled unknown editor/scene/gui/style_box_editor_plugin.cpp 116 true Toggle margins preview grid.
godot-native.2aca0428f048c8e56727f0f9 Localized message editor/scene/gui Colors unknown for_range_loop | for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_COLOR editor/scene/gui/theme_editor_plugin.cpp 187 true Colors
godot-native.2d895d3a6cff818313dec31b Localized message editor/scene/gui Constants unknown for_range_loop | for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_CONSTANT editor/scene/gui/theme_editor_plugin.cpp 195 true Constants
godot-native.17941ad0445f8b56364f0e57 Localized message editor/scene/gui Fonts unknown for_range_loop | for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT editor/scene/gui/theme_editor_plugin.cpp 203 true Fonts
godot-native.9ceeb475d3cdd33255166edb Localized message editor/scene/gui Font Sizes unknown for_range_loop | for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT_SIZE editor/scene/gui/theme_editor_plugin.cpp 211 true Font Sizes
godot-native.c5b4ae14f54857ea11db96d1 Localized message editor/scene/gui Icons unknown for_range_loop | for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_ICON editor/scene/gui/theme_editor_plugin.cpp 219 true Icons
godot-native.48bbd59ca9fa3d78f5647893 Localized message editor/scene/gui Styleboxes unknown for_range_loop | for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_STYLEBOX editor/scene/gui/theme_editor_plugin.cpp 227 true Styleboxes
godot-native.c4b5291d9f0eca2827737b11 Localized message editor/scene/gui {num} colors unknown if: (color_amount > 0) | plural-form=plural; count-expression=color_amount (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 272 true {num} colors
godot-native.ea87f90e2a0ae633031837a0 Localized message editor/scene/gui 1 color unknown if: (color_amount > 0) | plural-form=singular; count-expression=color_amount (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 272 true 1 color
godot-native.8f5c30c818e621843948bb82 Text assignment (control type unresolved) editor/scene/gui No colors found. unknown if else: (color_amount > 0) editor/scene/gui/theme_editor_plugin.cpp 277 true No colors found.
godot-native.81fb2da77147aed188f54f3d Localized message editor/scene/gui {num} constants unknown if: (constant_amount > 0) | plural-form=plural; count-expression=constant_amount (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 285 true {num} constants
godot-native.e4667c688a1b0a1faf9a40e1 Localized message editor/scene/gui 1 constant unknown if: (constant_amount > 0) | plural-form=singular; count-expression=constant_amount (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 285 true 1 constant
godot-native.8ec14c40e421aae34c11f8d3 Text assignment (control type unresolved) editor/scene/gui No constants found. unknown if else: (constant_amount > 0) editor/scene/gui/theme_editor_plugin.cpp 290 true No constants found.
godot-native.30f7a7a28d015b331f8aadde Localized message editor/scene/gui {num} fonts unknown if: (font_amount > 0) | plural-form=plural; count-expression=font_amount (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 298 true {num} fonts
godot-native.878af499783e1adc1ff5d2d5 Localized message editor/scene/gui 1 font unknown if: (font_amount > 0) | plural-form=singular; count-expression=font_amount (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 298 true 1 font
godot-native.762208f4b588ec94a73190f7 Text assignment (control type unresolved) editor/scene/gui No fonts found. unknown if else: (font_amount > 0) editor/scene/gui/theme_editor_plugin.cpp 303 true No fonts found.
godot-native.12a05e256a035e37e22ff486 Localized message editor/scene/gui 1 font size unknown if: (font_size_amount > 0) | plural-form=singular; count-expression=font_size_amount (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 311 true 1 font size
godot-native.bab82268eb2a137a4fcfca8c Localized message editor/scene/gui {num} font sizes unknown if: (font_size_amount > 0) | plural-form=plural; count-expression=font_size_amount (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 311 true {num} font sizes
godot-native.84eb839831e0304db959c737 Text assignment (control type unresolved) editor/scene/gui No font sizes found. unknown if else: (font_size_amount > 0) editor/scene/gui/theme_editor_plugin.cpp 316 true No font sizes found.
godot-native.276bb0730bf2c12c1505c163 Localized message editor/scene/gui {num} icons unknown if: (icon_amount > 0) | plural-form=plural; count-expression=icon_amount (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 324 true {num} icons
godot-native.ca72b1356310d274c32daa9f Localized message editor/scene/gui 1 icon unknown if: (icon_amount > 0) | plural-form=singular; count-expression=icon_amount (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 324 true 1 icon
godot-native.6a1386e0467b3f36a6a60092 Text assignment (control type unresolved) editor/scene/gui No icons found. unknown if else: (icon_amount > 0) editor/scene/gui/theme_editor_plugin.cpp 330 true No icons found.
godot-native.34724de217394d684debb72f Localized message editor/scene/gui {num} styleboxes unknown if: (stylebox_amount > 0) | plural-form=plural; count-expression=stylebox_amount (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 339 true {num} styleboxes
godot-native.a3371ac6422bc3629ef8b488 Localized message editor/scene/gui 1 stylebox unknown if: (stylebox_amount > 0) | plural-form=singular; count-expression=stylebox_amount (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 339 true 1 stylebox
godot-native.c0135609a164ee16c7a23e9e Text assignment (control type unresolved) editor/scene/gui No styleboxes found. unknown if else: (stylebox_amount > 0) editor/scene/gui/theme_editor_plugin.cpp 344 true No styleboxes found.
godot-native.49392003324f3eccbbcd85ae Localized message editor/scene/gui {num} currently selected unknown if else: (count == 0) | plural-form=plural; count-expression=count (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 486 true {num} currently selected
godot-native.95d5173114139cf80908d004 Localized message editor/scene/gui {num} currently selected unknown if else: (count == 0) | plural-form=singular; count-expression=count (locale-dependent) editor/scene/gui/theme_editor_plugin.cpp 486 true {num} currently selected
godot-native.e0cca15ea6b1572862b78615 Localized message editor/scene/gui OK unknown if: (selected_items.is_empty()) editor/scene/gui/theme_editor_plugin.cpp 766 true OK
godot-native.efbdee098a4123acae62e0b5 Localized message editor/scene/gui Nothing was selected for the import. unknown if: (selected_items.is_empty()) editor/scene/gui/theme_editor_plugin.cpp 766 true Nothing was selected for the import.
godot-native.a13b02bde6b09bc46fda894b Localized message editor/scene/gui Importing Theme Items unknown editor/scene/gui/theme_editor_plugin.cpp 773 true Importing Theme Items
godot-native.a7cee60ff95fa537b1c5b472 Localized message editor/scene/gui Importing items {n}/{n} unknown for_range_loop | if: (idx % 10 == 0) editor/scene/gui/theme_editor_plugin.cpp 781 true Importing items {n}/{n}
godot-native.cc7834f82e2d4a38f7b27598 Localized message editor/scene/gui Updating the editor unknown editor/scene/gui/theme_editor_plugin.cpp 830 true Updating the editor
godot-native.538cf8d0c9ed76e0268a498a Localized message editor/scene/gui Finalizing unknown editor/scene/gui/theme_editor_plugin.cpp 833 true Finalizing
godot-native.aa5962ac6d12971fe198807b Localized message editor/scene/gui Import Theme Items unknown editor/scene/gui/theme_editor_plugin.cpp 838 true Import Theme Items
godot-native.6de1659bbefafe0b86768f51 LineEdit editor/scene/gui Filter Items text_changed -> ThemeItemImportTree::_filter_text_changed unknown editor/scene/gui/theme_editor_plugin.cpp 933 true Filter Items
godot-native.564abe87bea9aca474846c59 Localized message editor/scene/gui Import unknown editor/scene/gui/theme_editor_plugin.cpp 952 true Import
godot-native.92c9f57f02a039df1ac16fb5 Localized message editor/scene/gui With Data unknown editor/scene/gui/theme_editor_plugin.cpp 953 true With Data
godot-native.d2ed4a5f89f89d7b95bce0e0 Label editor/scene/gui Select by data type: unknown editor/scene/gui/theme_editor_plugin.cpp 975 true Select by data type:
godot-native.a24624bd6aa30071de0f16d3 Localized message editor/scene/gui Colors unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_COLOR editor/scene/gui/theme_editor_plugin.cpp 1044 true Colors
godot-native.33398eb1dffe50e49e772a45 Localized message editor/scene/gui Select all visible color items. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_COLOR editor/scene/gui/theme_editor_plugin.cpp 1045 true Select all visible color items.
godot-native.1ab2b30140aed97071bb607b Localized message editor/scene/gui Select all visible color items and their data. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_COLOR editor/scene/gui/theme_editor_plugin.cpp 1046 true Select all visible color items and their data.
godot-native.1ffff17ee3dace6998f75a42 Localized message editor/scene/gui Deselect all visible color items. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_COLOR editor/scene/gui/theme_editor_plugin.cpp 1047 true Deselect all visible color items.
godot-native.b3bf6e1e2835f5e88d4931a6 Localized message editor/scene/gui Constants unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_CONSTANT editor/scene/gui/theme_editor_plugin.cpp 1058 true Constants
godot-native.1bcc6b273e860a26b7a93e4c Localized message editor/scene/gui Select all visible constant items. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_CONSTANT editor/scene/gui/theme_editor_plugin.cpp 1059 true Select all visible constant items.
godot-native.29323ccbcee79acd17aa37d5 Localized message editor/scene/gui Select all visible constant items and their data. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_CONSTANT editor/scene/gui/theme_editor_plugin.cpp 1060 true Select all visible constant items and their data.
godot-native.c6d6871e513936af1414da20 Localized message editor/scene/gui Deselect all visible constant items. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_CONSTANT editor/scene/gui/theme_editor_plugin.cpp 1061 true Deselect all visible constant items.
godot-native.c378ea7e64b842765f3305a8 Localized message editor/scene/gui Fonts unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT editor/scene/gui/theme_editor_plugin.cpp 1072 true Fonts
godot-native.4ac2da62faab749ef1342cf8 Localized message editor/scene/gui Select all visible font items. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT editor/scene/gui/theme_editor_plugin.cpp 1073 true Select all visible font items.
godot-native.fa797a7e230f1edb270cedc6 Localized message editor/scene/gui Select all visible font items and their data. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT editor/scene/gui/theme_editor_plugin.cpp 1074 true Select all visible font items and their data.
godot-native.7fe1fcf8634a09ee00bfe9f7 Localized message editor/scene/gui Deselect all visible font items. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT editor/scene/gui/theme_editor_plugin.cpp 1075 true Deselect all visible font items.
godot-native.3cc05078391db72ff952e84f Localized message editor/scene/gui Font sizes unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT_SIZE editor/scene/gui/theme_editor_plugin.cpp 1086 true Font sizes
godot-native.514e069ef82c058d44028040 Localized message editor/scene/gui Select all visible font size items. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT_SIZE editor/scene/gui/theme_editor_plugin.cpp 1087 true Select all visible font size items.
godot-native.98e7c41bd6861584d110851e Localized message editor/scene/gui Select all visible font size items and their data. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT_SIZE editor/scene/gui/theme_editor_plugin.cpp 1088 true Select all visible font size items and their data.
godot-native.0627a73d9b248a49bdc8f906 Localized message editor/scene/gui Deselect all visible font size items. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_FONT_SIZE editor/scene/gui/theme_editor_plugin.cpp 1089 true Deselect all visible font size items.
godot-native.afcb4718e5ff9d4df5554979 Localized message editor/scene/gui Icons unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_ICON editor/scene/gui/theme_editor_plugin.cpp 1100 true Icons
godot-native.5a4cc33c3aec771571913dcf Localized message editor/scene/gui Select all visible icon items. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_ICON editor/scene/gui/theme_editor_plugin.cpp 1101 true Select all visible icon items.
godot-native.205ab5264b23106b4fa60748 Localized message editor/scene/gui Select all visible icon items and their data. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_ICON editor/scene/gui/theme_editor_plugin.cpp 1102 true Select all visible icon items and their data.
godot-native.e9a1d2ceee2e4ad6e5ede760 Localized message editor/scene/gui Deselect all visible icon items. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_ICON editor/scene/gui/theme_editor_plugin.cpp 1103 true Deselect all visible icon items.
godot-native.aa15cafbaf68c331a60d5c9d Localized message editor/scene/gui Styleboxes unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_STYLEBOX editor/scene/gui/theme_editor_plugin.cpp 1114 true Styleboxes
godot-native.3ebc61d77c62be40c09015c1 Localized message editor/scene/gui Select all visible stylebox items. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_STYLEBOX editor/scene/gui/theme_editor_plugin.cpp 1115 true Select all visible stylebox items.
godot-native.0bfa9d61bade5d3fa15021e2 Localized message editor/scene/gui Select all visible stylebox items and their data. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_STYLEBOX editor/scene/gui/theme_editor_plugin.cpp 1116 true Select all visible stylebox items and their data.
godot-native.081de001229c89a5627dc8d8 Localized message editor/scene/gui Deselect all visible stylebox items. unknown for: i < Theme::DATA_TYPE_MAX | switch: (dt) | case: Theme::DATA_TYPE_STYLEBOX editor/scene/gui/theme_editor_plugin.cpp 1117 true Deselect all visible stylebox items.
godot-native.b314aaa396d85e7c4b928ab6 Label editor/scene/gui Caution: Adding icon data may considerably increase the size of your Theme resource. unknown for: i < Theme::DATA_TYPE_MAX | if: (dt == Theme::DATA_TYPE_ICON) editor/scene/gui/theme_editor_plugin.cpp 1170 true Caution: Adding icon data may considerably increase the size of your Theme resource.
godot-native.d2dc83670e3976336e9ef280 Button editor/scene/gui Collapse types. unknown editor/scene/gui/theme_editor_plugin.cpp 1182 true Collapse types.
godot-native.1c2e8345db1748a7296ac38d Button editor/scene/gui Expand types. unknown editor/scene/gui/theme_editor_plugin.cpp 1187 true Expand types.
godot-native.c9a79405a09da66c3c92b1d2 Button editor/scene/gui Select All pressed -> ThemeItemImportTree::_select_all_items_pressed unknown editor/scene/gui/theme_editor_plugin.cpp 1195 true Select All
godot-native.03cc384f76fb46f71f7a52d7 Button editor/scene/gui Select all Theme items. pressed -> ThemeItemImportTree::_select_all_items_pressed unknown editor/scene/gui/theme_editor_plugin.cpp 1196 true Select all Theme items.
godot-native.e51f5a9f62ed2a602f25abdf Button editor/scene/gui Select With Data pressed -> ThemeItemImportTree::_select_full_items_pressed unknown editor/scene/gui/theme_editor_plugin.cpp 1201 true Select With Data
godot-native.3622cb4332fd8b3fc94ddf64 Button editor/scene/gui Select all Theme items with item data. pressed -> ThemeItemImportTree::_select_full_items_pressed unknown editor/scene/gui/theme_editor_plugin.cpp 1202 true Select all Theme items with item data.
godot-native.32e6b7431dcf3549017fd78c Button editor/scene/gui Deselect All pressed -> ThemeItemImportTree::_deselect_all_items_pressed unknown editor/scene/gui/theme_editor_plugin.cpp 1207 true Deselect All
godot-native.ea00504dfd8c60993e3f841e Button editor/scene/gui Deselect all Theme items. pressed -> ThemeItemImportTree::_deselect_all_items_pressed unknown editor/scene/gui/theme_editor_plugin.cpp 1208 true Deselect all Theme items.
godot-native.da2a45c3b82f353781e8b29d Button editor/scene/gui Import Selected pressed -> ThemeItemImportTree::_import_selected unknown editor/scene/gui/theme_editor_plugin.cpp 1215 true Import Selected
godot-native.295c0213a7744038411a939e Text assignment (control type unresolved) editor/scene/gui Import Items tab has some items selected. Selection will be lost upon closing this window. Close anyway? unknown if: (import_default_theme_items->has_selected_items() || import_editor_theme_items->has_selected_items() || import_other_theme_items->has_selected_items()) editor/scene/gui/theme_editor_plugin.cpp 1224 true Import Items tab has some items selected. Selection will be lost upon closing this window. Close anyway?
godot-native.47959f96facff1e8b467cb96 Localized message editor/scene/gui Remove Type unknown for_range_loop editor/scene/gui/theme_editor_plugin.cpp 1276 true Remove Type
godot-native.e01a7815f7b15a6720d4e415 Text assignment (control type unresolved) editor/scene/gui Select a theme type from the list to edit its items. You can add a custom type or import a type with its items from another theme. unknown if else: (selected_item) editor/scene/gui/theme_editor_plugin.cpp 1325 true Select a theme type from the list to edit its items. You can add a custom type or import a type with its items from another theme.
godot-native.7cd6ef509a535cf8cfbae37b Localized message editor/scene/gui Rename Theme Type unknown editor/scene/gui/theme_editor_plugin.cpp 1360 true Rename Theme Type
godot-native.1b736a04011cc16793b0a2d9 Localized message editor/scene/gui Colors unknown if: (names.size() > 0) editor/scene/gui/theme_editor_plugin.cpp 1409 true Colors
godot-native.bd4526cd1dcf2a4af025baaa Localized message editor/scene/gui Remove All Color Items unknown if: (names.size() > 0) editor/scene/gui/theme_editor_plugin.cpp 1410 true Remove All Color Items
godot-native.d9ac5b46b7b9a713dca39717 Localized message editor/scene/gui Rename Item unknown if: (names.size() > 0) | for_range_loop editor/scene/gui/theme_editor_plugin.cpp 1416 true Rename Item
godot-native.86821dbd46aa98c34cb3a6c3 Localized message editor/scene/gui Remove Item unknown if: (names.size() > 0) | for_range_loop editor/scene/gui/theme_editor_plugin.cpp 1417 true Remove Item
godot-native.e3a75cdeddc5f65637a53178 Localized message editor/scene/gui Constants unknown if: (names.size() > 0) editor/scene/gui/theme_editor_plugin.cpp 1432 true Constants
godot-native.dd496606ed6e827727b444fb Localized message editor/scene/gui Remove All Constant Items unknown if: (names.size() > 0) editor/scene/gui/theme_editor_plugin.cpp 1433 true Remove All Constant Items
godot-native.85984d2d9e24107efc66e9d9 Localized message editor/scene/gui Rename Item unknown if: (names.size() > 0) | for_range_loop editor/scene/gui/theme_editor_plugin.cpp 1439 true Rename Item
godot-native.fb8aaee125749375d75990d9 Localized message editor/scene/gui Remove Item unknown if: (names.size() > 0) | for_range_loop editor/scene/gui/theme_editor_plugin.cpp 1440 true Remove Item
godot-native.29cc4a1729f4bfad7fa21400 Localized message editor/scene/gui Fonts unknown if: (names.size() > 0) editor/scene/gui/theme_editor_plugin.cpp 1455 true Fonts
godot-native.0e0c19e74dad5c0355725add Localized message editor/scene/gui Remove All Font Items unknown if: (names.size() > 0) editor/scene/gui/theme_editor_plugin.cpp 1456 true Remove All Font Items
godot-native.757fc6ecc61bcf50c80a6e91 Localized message editor/scene/gui Rename Item unknown if: (names.size() > 0) | for_range_loop editor/scene/gui/theme_editor_plugin.cpp 1462 true Rename Item
godot-native.70e11da67075d2d2a6c36443 Localized message editor/scene/gui Remove Item unknown if: (names.size() > 0) | for_range_loop editor/scene/gui/theme_editor_plugin.cpp 1463 true Remove Item
godot-native.e2e069010b91aad5b3ff70fe Localized message editor/scene/gui Font Sizes unknown if: (names.size() > 0) editor/scene/gui/theme_editor_plugin.cpp 1478 true Font Sizes
godot-native.e70c6fa2adca8bd95beb7b86 Localized message editor/scene/gui Remove All Font Size Items unknown if: (names.size() > 0) editor/scene/gui/theme_editor_plugin.cpp 1479 true Remove All Font Size Items
godot-native.4cf7e165774e479dd4f7d8d6 Localized message editor/scene/gui Rename Item unknown if: (names.size() > 0) | for_range_loop editor/scene/gui/theme_editor_plugin.cpp 1485 true Rename Item
godot-native.44dc6c519cde039b6bc86dbd Localized message editor/scene/gui Remove Item unknown if: (names.size() > 0) | for_range_loop editor/scene/gui/theme_editor_plugin.cpp 1486 true Remove Item
godot-native.c6c53c380dd86a9c336f9555 Localized message editor/scene/gui Icons unknown if: (names.size() > 0) editor/scene/gui/theme_editor_plugin.cpp 1501 true Icons
godot-native.048a49d678e1e501c4e997a1 Localized message editor/scene/gui Remove All Icon Items unknown if: (names.size() > 0) editor/scene/gui/theme_editor_plugin.cpp 1502 true Remove All Icon Items
godot-native.e266eb3d2548f85047e72855 Localized message editor/scene/gui Rename Item unknown if: (names.size() > 0) | for_range_loop editor/scene/gui/theme_editor_plugin.cpp 1508 true Rename Item
godot-native.bdedee504075aaffb76dd8f1 Localized message editor/scene/gui Remove Item unknown if: (names.size() > 0) | for_range_loop editor/scene/gui/theme_editor_plugin.cpp 1509 true Remove Item
godot-native.93af62d41577dde7ddd7b681 Localized message editor/scene/gui Styleboxes unknown if: (names.size() > 0) editor/scene/gui/theme_editor_plugin.cpp 1524 true Styleboxes
godot-native.2335740a81e87a75a2a2bdb6 Localized message editor/scene/gui Remove All StyleBox Items unknown if: (names.size() > 0) editor/scene/gui/theme_editor_plugin.cpp 1525 true Remove All StyleBox Items
godot-native.5841ad57035f3a23f7590b2b Localized message editor/scene/gui Rename Item unknown if: (names.size() > 0) | for_range_loop editor/scene/gui/theme_editor_plugin.cpp 1531 true Rename Item
godot-native.c2fcc53f3638fcc83f25231b Localized message editor/scene/gui Remove Item unknown if: (names.size() > 0) | for_range_loop editor/scene/gui/theme_editor_plugin.cpp 1532 true Remove Item
godot-native.7fd128bdb61cc1b994b790dd Text assignment (control type unresolved) editor/scene/gui This theme type is empty. Add more items to it manually or by importing from another theme. unknown if: (selected_item) | if: (!has_any_items) editor/scene/gui/theme_editor_plugin.cpp 1543 true This theme type is empty. Add more items to it manually or by importing from another theme.
godot-native.2d207fac8f172282621b06c6 Localized message editor/scene/gui Remove Theme Item unknown switch: (p_id) | case: ITEMS_TREE_REMOVE_ITEM editor/scene/gui/theme_editor_plugin.cpp 1574 true Remove Theme Item
godot-native.7135adf5df2aa1980747f783 Localized message editor/scene/gui Add Theme Type unknown editor/scene/gui/theme_editor_plugin.cpp 1593 true Add Theme Type
godot-native.e7da4643d818c5c17733b4db Localized message editor/scene/gui Create Theme Item unknown editor/scene/gui/theme_editor_plugin.cpp 1606 true Create Theme Item
godot-native.ca9e4d2b77c92b1a78f54f5f Localized message editor/scene/gui Remove Theme Type unknown editor/scene/gui/theme_editor_plugin.cpp 1650 true Remove Theme Type
godot-native.7e547f9718eeefbb8b1dbee5 Localized message editor/scene/gui Remove Data Type Items From Theme unknown editor/scene/gui/theme_editor_plugin.cpp 1670 true Remove Data Type Items From Theme
godot-native.8fb266476d62409d940518c4 Localized message editor/scene/gui Remove Class Items From Theme unknown editor/scene/gui/theme_editor_plugin.cpp 1699 true Remove Class Items From Theme
godot-native.6f5cf912e96107fd0928bf4b Localized message editor/scene/gui Remove Custom Items From Theme unknown editor/scene/gui/theme_editor_plugin.cpp 1735 true Remove Custom Items From Theme
godot-native.fa504db9057e594c68a8d95a Localized message editor/scene/gui Remove All Items From Theme unknown editor/scene/gui/theme_editor_plugin.cpp 1771 true Remove All Items From Theme
godot-native.3eed7d20eea100ba9e8cb2e2 Text assignment (control type unresolved) editor/scene/gui Add Color Item unknown switch: (edit_item_data_type) | case: Theme::DATA_TYPE_COLOR editor/scene/gui/theme_editor_plugin.cpp 1806 true Add Color Item
godot-native.75444ca1d9879e2e2944e966 Text assignment (control type unresolved) editor/scene/gui Add Constant Item unknown switch: (edit_item_data_type) | case: Theme::DATA_TYPE_CONSTANT editor/scene/gui/theme_editor_plugin.cpp 1809 true Add Constant Item
godot-native.7ab28c442c81a1e94bc6c3ef Text assignment (control type unresolved) editor/scene/gui Add Font Item unknown switch: (edit_item_data_type) | case: Theme::DATA_TYPE_FONT editor/scene/gui/theme_editor_plugin.cpp 1812 true Add Font Item
godot-native.ff6ecc65b2865a29ded6beb2 Text assignment (control type unresolved) editor/scene/gui Add Font Size Item unknown switch: (edit_item_data_type) | case: Theme::DATA_TYPE_FONT_SIZE editor/scene/gui/theme_editor_plugin.cpp 1815 true Add Font Size Item
godot-native.641cb36be336ed5672688eea Text assignment (control type unresolved) editor/scene/gui Add Icon Item unknown switch: (edit_item_data_type) | case: Theme::DATA_TYPE_ICON editor/scene/gui/theme_editor_plugin.cpp 1818 true Add Icon Item
godot-native.292790e86acc1f5266811a27 Text assignment (control type unresolved) editor/scene/gui Add Stylebox Item unknown switch: (edit_item_data_type) | case: Theme::DATA_TYPE_STYLEBOX editor/scene/gui/theme_editor_plugin.cpp 1821 true Add Stylebox Item
godot-native.6c5fbc09931cde504506248d Text assignment (control type unresolved) editor/scene/gui Rename Color Item unknown switch: (edit_item_data_type) | case: Theme::DATA_TYPE_COLOR editor/scene/gui/theme_editor_plugin.cpp 1842 true Rename Color Item
godot-native.40db5f51da48d0646d9d11af Text assignment (control type unresolved) editor/scene/gui Rename Constant Item unknown switch: (edit_item_data_type) | case: Theme::DATA_TYPE_CONSTANT editor/scene/gui/theme_editor_plugin.cpp 1845 true Rename Constant Item
godot-native.4431aa72e845e9f66ce8c02b Text assignment (control type unresolved) editor/scene/gui Rename Font Item unknown switch: (edit_item_data_type) | case: Theme::DATA_TYPE_FONT editor/scene/gui/theme_editor_plugin.cpp 1848 true Rename Font Item
godot-native.3c1adba2b9a4f0032e1db4e0 Text assignment (control type unresolved) editor/scene/gui Rename Font Size Item unknown switch: (edit_item_data_type) | case: Theme::DATA_TYPE_FONT_SIZE editor/scene/gui/theme_editor_plugin.cpp 1851 true Rename Font Size Item
godot-native.473e690537c7c5844716f41e Text assignment (control type unresolved) editor/scene/gui Rename Icon Item unknown switch: (edit_item_data_type) | case: Theme::DATA_TYPE_ICON editor/scene/gui/theme_editor_plugin.cpp 1854 true Rename Icon Item
godot-native.f01283a2c23286f53e234340 Text assignment (control type unresolved) editor/scene/gui Rename Stylebox Item unknown switch: (edit_item_data_type) | case: Theme::DATA_TYPE_STYLEBOX editor/scene/gui/theme_editor_plugin.cpp 1857 true Rename Stylebox Item
godot-native.83a6d3f42bab979048c08246 Localized message editor/scene/gui Rename Theme Item unknown if else: (item_popup_mode == CREATE_THEME_ITEM) | if: (item_popup_mode == RENAME_THEME_ITEM) editor/scene/gui/theme_editor_plugin.cpp 1877 true Rename Theme Item
godot-native.6dab0dd439a0fe70aef4ae0e Localized message editor/scene/gui Invalid file, not a Theme resource. unknown if: (loaded_theme.is_null()) editor/scene/gui/theme_editor_plugin.cpp 1919 true Invalid file, not a Theme resource.
godot-native.37bcba8f7256e0acf4d93846 Localized message editor/scene/gui Invalid file, same as the edited Theme resource. unknown if: (loaded_theme == edited_theme) editor/scene/gui/theme_editor_plugin.cpp 1923 true Invalid file, same as the edited Theme resource.
godot-native.d65494657ae72f44ddbd59d5 Localized message editor/scene/gui Manage Theme Items unknown editor/scene/gui/theme_editor_plugin.cpp 1967 true Manage Theme Items
godot-native.022a2fa55095ae635c585834 Localized message editor/scene/gui Close unknown editor/scene/gui/theme_editor_plugin.cpp 1968 true Close
godot-native.691870361f51fac2a8e6f180 Tab title editor/scene/gui Edit Items unknown editor/scene/gui/theme_editor_plugin.cpp 1980 true Edit Items
godot-native.c1413902e04c4649976dc5a7 Label editor/scene/gui Types: unknown editor/scene/gui/theme_editor_plugin.cpp 1987 true Types:
godot-native.ab9881cd858777ac9bf78aa2 Label editor/scene/gui Add Type: unknown editor/scene/gui/theme_editor_plugin.cpp 2003 true Add Type:
godot-native.e49a46e698e45421c5d553e6 Label editor/scene/gui Add Item: unknown editor/scene/gui/theme_editor_plugin.cpp 2024 true Add Item:
godot-native.57a5c8fad824afc6b809e21f Button editor/scene/gui Add Color Item unknown editor/scene/gui/theme_editor_plugin.cpp 2028 true Add Color Item
godot-native.7a422af624aed4e6d2c1ae02 Button editor/scene/gui Add Constant Item unknown editor/scene/gui/theme_editor_plugin.cpp 2035 true Add Constant Item
godot-native.040c1f4a0ac3971613c40d3d Button editor/scene/gui Add Font Item unknown editor/scene/gui/theme_editor_plugin.cpp 2042 true Add Font Item
godot-native.9b1ae4d59018e29f7e2f71af Button editor/scene/gui Add Font Size Item unknown editor/scene/gui/theme_editor_plugin.cpp 2049 true Add Font Size Item
godot-native.f733b34fc3a94ba702dcdd3d Button editor/scene/gui Add Icon Item unknown editor/scene/gui/theme_editor_plugin.cpp 2056 true Add Icon Item
godot-native.c6680815b614c272deee3af6 Button editor/scene/gui Add StyleBox Item unknown editor/scene/gui/theme_editor_plugin.cpp 2063 true Add StyleBox Item
godot-native.cc2058c55b23c644cee3095f Label editor/scene/gui Remove Items: unknown editor/scene/gui/theme_editor_plugin.cpp 2072 true Remove Items:
godot-native.51cd38c4716b8cc44195d51c Button editor/scene/gui Remove Class Items pressed -> ThemeItemEditorDialog::_remove_class_items unknown editor/scene/gui/theme_editor_plugin.cpp 2076 true Remove Class Items
godot-native.0af3212df8218723fb4b4108 Button editor/scene/gui Remove Custom Items pressed -> ThemeItemEditorDialog::_remove_custom_items unknown editor/scene/gui/theme_editor_plugin.cpp 2083 true Remove Custom Items
godot-native.add4bb16175d2e2c31cd73d2 Button editor/scene/gui Remove All Items pressed -> ThemeItemEditorDialog::_remove_all_items unknown editor/scene/gui/theme_editor_plugin.cpp 2090 true Remove All Items
godot-native.9faa462a4c96021892aff13b ConfirmationDialog editor/scene/gui Add Theme Item confirmed -> ThemeItemEditorDialog::_confirm_edit_theme_item unknown editor/scene/gui/theme_editor_plugin.cpp 2114 true Add Theme Item
godot-native.45e08399e45ce43f466396b2 Label editor/scene/gui Old Name: unknown editor/scene/gui/theme_editor_plugin.cpp 2122 true Old Name:
godot-native.60abba2ef46fa4cc755e310f Label editor/scene/gui Name: unknown editor/scene/gui/theme_editor_plugin.cpp 2128 true Name:
godot-native.54eb1a1222cd1f5d90c1fd6a Tab title editor/scene/gui Import Items unknown editor/scene/gui/theme_editor_plugin.cpp 2140 true Import Items
godot-native.df2b6245c331650108f41134 Tab title editor/scene/gui Default Theme unknown editor/scene/gui/theme_editor_plugin.cpp 2144 true Default Theme
godot-native.7fb9da5319910b3329823d83 Tab title editor/scene/gui Editor Theme unknown editor/scene/gui/theme_editor_plugin.cpp 2149 true Editor Theme
godot-native.0d6e97856a4b098f0054aba3 EditorFileDialog editor/scene/gui Select Another Theme Resource: file_selected -> ThemeItemEditorDialog::_select_another_theme_cbk unknown editor/scene/gui/theme_editor_plugin.cpp 2166 true Select Another Theme Resource:
godot-native.4ca2c56e805fb0ade2dc7d90 Localized message editor/scene/gui Theme Resource unknown for_range_loop editor/scene/gui/theme_editor_plugin.cpp 2170 true Theme Resource
godot-native.debdc528dd9c56db1c6719b0 Tab title editor/scene/gui Another Theme unknown editor/scene/gui/theme_editor_plugin.cpp 2180 true Another Theme
godot-native.4ab7278b1653ccd9facb91ac Label editor/scene/gui Filter the list of types or create a new custom type: unknown editor/scene/gui/theme_editor_plugin.cpp 2305 true Filter the list of types or create a new custom type:
godot-native.b6d374a601f0d08402f74d2e Label editor/scene/gui Available Node-based types: unknown editor/scene/gui/theme_editor_plugin.cpp 2314 true Available Node-based types:
godot-native.fccc5e91c601c439037a548d ConfirmationDialog editor/scene/gui Type name is empty! confirmed -> ThemeTypeDialog::_add_type_confirmed unknown editor/scene/gui/theme_editor_plugin.cpp 2331 true Type name is empty!
godot-native.f6a3cce5eb5d5f295e1af55d ConfirmationDialog editor/scene/gui Are you sure you want to create an empty type? confirmed -> ThemeTypeDialog::_add_type_confirmed unknown editor/scene/gui/theme_editor_plugin.cpp 2332 true Are you sure you want to create an empty type?
godot-native.9b5d92baf2f6258f3fd79991 Button editor/scene/gui Add unknown editor/scene/gui/theme_editor_plugin.cpp 2365 true Add
godot-native.545e38badec964a91574e5c6 Item text (control type unresolved) editor/scene/gui None unknown if: (theme_types.is_empty()) editor/scene/gui/theme_editor_plugin.cpp 2412 true None
godot-native.4fac2c8499e5b2e7559eaf02 Button editor/scene/gui Rename Item unknown if: (p_editable) editor/scene/gui/theme_editor_plugin.cpp 2545 true Rename Item
godot-native.13607adf8f309ef22e86e951 Button editor/scene/gui Remove Item unknown if: (p_editable) editor/scene/gui/theme_editor_plugin.cpp 2552 true Remove Item
godot-native.fab8e524bbafcb740741c504 Button editor/scene/gui Confirm Item Rename unknown if: (p_editable) editor/scene/gui/theme_editor_plugin.cpp 2559 true Confirm Item Rename
godot-native.815c7fc93a3786957eef878e Button editor/scene/gui Cancel Item Rename unknown if: (p_editable) editor/scene/gui/theme_editor_plugin.cpp 2567 true Cancel Item Rename
godot-native.21579a6337b83ee70def9a3b Button editor/scene/gui Override Item unknown if else: (p_editable) editor/scene/gui/theme_editor_plugin.cpp 2577 true Override Item
godot-native.097aca63028fe7ae6471801f Button editor/scene/gui Unpin this StyleBox as a main style. pressed -> ThemeTypeEditor::_on_unpin_leader_button_pressed unknown if: (leading_stylebox.pinned) editor/scene/gui/theme_editor_plugin.cpp 2793 true Unpin this StyleBox as a main style.
godot-native.738b8a39f5f5cb94c7698927 Button editor/scene/gui Pin this StyleBox as a main style. Editing its properties will update the same properties in all other StyleBoxes of this type. unknown for_range_loop | if: (E.value) editor/scene/gui/theme_editor_plugin.cpp 2837 true Pin this StyleBox as a main style. Editing its properties will update the same properties in all other StyleBoxes of this type.
godot-native.fcbcf733be4a0176c3d903fc Button editor/scene/gui Pin this StyleBox as a main style. unknown for_range_loop | if: (E.value) editor/scene/gui/theme_editor_plugin.cpp 2838 true Pin this StyleBox as a main style.
godot-native.2aa81cb4bdd535a6d25ad055 Text assignment (control type unresolved) editor/scene/gui Add Item Type unknown editor/scene/gui/theme_editor_plugin.cpp 2879 true Add Item Type
godot-native.40e96275a1898182c8c0a6ab Localized message editor/scene/gui Add Type unknown editor/scene/gui/theme_editor_plugin.cpp 2880 true Add Type
godot-native.7498f674b82b864aee5d45fc Localized message editor/scene/gui Rename Theme Type unknown editor/scene/gui/theme_editor_plugin.cpp 2905 true Rename Theme Type
godot-native.dd1b8c4e165769be06869f41 Localized message editor/scene/gui Remove Theme Type unknown editor/scene/gui/theme_editor_plugin.cpp 2919 true Remove Theme Type
godot-native.779dc4604d59aa5394e54dfd Localized message editor/scene/gui Override All Default Theme Items unknown editor/scene/gui/theme_editor_plugin.cpp 2999 true Override All Default Theme Items
godot-native.faa82ca74e5a7a9198656f9a Localized message editor/scene/gui Add Theme Item unknown editor/scene/gui/theme_editor_plugin.cpp 3025 true Add Theme Item
godot-native.f2148727f14b954452def9db Localized message editor/scene/gui Override Theme Item unknown editor/scene/gui/theme_editor_plugin.cpp 3076 true Override Theme Item
godot-native.fe21029fb1638d376bf3fba4 Localized message editor/scene/gui Remove Theme Item unknown editor/scene/gui/theme_editor_plugin.cpp 3120 true Remove Theme Item
godot-native.ffdcaeb3ba266cf764939cae Localized message editor/scene/gui Rename Theme Item unknown editor/scene/gui/theme_editor_plugin.cpp 3198 true Rename Theme Item
godot-native.30c9a5daece19a22ff72c4a8 Localized message editor/scene/gui Set Color Item in Theme unknown editor/scene/gui/theme_editor_plugin.cpp 3254 true Set Color Item in Theme
godot-native.f7b795c9588c67d45fd76c39 Localized message editor/scene/gui Set Constant Item in Theme unknown editor/scene/gui/theme_editor_plugin.cpp 3262 true Set Constant Item in Theme
godot-native.838f1c0129411342093feed1 Localized message editor/scene/gui Set Font Size Item in Theme unknown editor/scene/gui/theme_editor_plugin.cpp 3270 true Set Font Size Item in Theme
godot-native.adb8166803bd7a0450c31b59 Localized message editor/scene/gui Set Font Item in Theme unknown editor/scene/gui/theme_editor_plugin.cpp 3282 true Set Font Item in Theme
godot-native.bd16099e2045164d1d1838a4 Localized message editor/scene/gui Set Icon Item in Theme unknown editor/scene/gui/theme_editor_plugin.cpp 3299 true Set Icon Item in Theme
godot-native.8cbc1515b8be738bc028c6c8 Localized message editor/scene/gui Set Stylebox Item in Theme unknown editor/scene/gui/theme_editor_plugin.cpp 3316 true Set Stylebox Item in Theme
godot-native.62fdb1eede82c6770e4aa60b Localized message editor/scene/gui Pin Stylebox unknown editor/scene/gui/theme_editor_plugin.cpp 3359 true Pin Stylebox
godot-native.af472752ef4d8ba5c77f539e Localized message editor/scene/gui Unpin Stylebox unknown editor/scene/gui/theme_editor_plugin.cpp 3392 true Unpin Stylebox
godot-native.3b6ffa1c4b32f40930b2af4d Localized message editor/scene/gui Set Theme Type Variation unknown editor/scene/gui/theme_editor_plugin.cpp 3462 true Set Theme Type Variation
godot-native.f28ddf3dce767dc24ee80a3c Text assignment (control type unresolved) editor/scene/gui Set Variation Base Type unknown editor/scene/gui/theme_editor_plugin.cpp 3481 true Set Variation Base Type
godot-native.ffcec898d7c75bc2006b381e Localized message editor/scene/gui Set Base Type unknown editor/scene/gui/theme_editor_plugin.cpp 3482 true Set Base Type
godot-native.157ac0c776e34ba13ccf07a9 Label editor/scene/gui Type: unknown editor/scene/gui/theme_editor_plugin.cpp 3579 true Type:
godot-native.883003e0c1ab0fc4182627ba OptionButton editor/scene/gui Type item_selected -> ThemeTypeEditor::_list_type_selected unknown editor/scene/gui/theme_editor_plugin.cpp 3586 true Type
godot-native.7df3fad6c3e102b7db537079 Button editor/scene/gui Add a type from a list of available types or create a new one. pressed -> ThemeTypeEditor::_add_type_button_cbk unknown editor/scene/gui/theme_editor_plugin.cpp 3591 true Add a type from a list of available types or create a new one.
godot-native.ba3a32e0685de45b4677417a Button editor/scene/gui Rename current type. pressed -> ThemeTypeEditor::_rename_type_button_cbk unknown editor/scene/gui/theme_editor_plugin.cpp 3597 true Rename current type.
godot-native.89faf9d4609d648a03dfbdaa ConfirmationDialog editor/scene/gui Rename Theme Type confirmed -> ThemeTypeEditor::_theme_type_rename_dialog_confirmed unknown editor/scene/gui/theme_editor_plugin.cpp 3602 true Rename Theme Type
godot-native.a3c20e35d5dd12b973fad1a3 Button editor/scene/gui Remove current type. pressed -> ThemeTypeEditor::_remove_type_button_cbk unknown editor/scene/gui/theme_editor_plugin.cpp 3614 true Remove current type.
godot-native.3ebe0a1127f522cb6e0d6ea2 CheckButton editor/scene/gui Show Default pressed -> ThemeTypeEditor::_update_type_items unknown editor/scene/gui/theme_editor_plugin.cpp 3623 true Show Default
godot-native.a09f10c67ff65a842e3f8650 CheckButton editor/scene/gui Show default type items alongside items that have been overridden. pressed -> ThemeTypeEditor::_update_type_items unknown editor/scene/gui/theme_editor_plugin.cpp 3625 true Show default type items alongside items that have been overridden.
godot-native.429783c8ed683092e23580ac Button editor/scene/gui Override All pressed -> ThemeTypeEditor::_add_default_type_items unknown editor/scene/gui/theme_editor_plugin.cpp 3632 true Override All
godot-native.da51830fd76ba13ccada954a Button editor/scene/gui Override all default type items. pressed -> ThemeTypeEditor::_add_default_type_items unknown editor/scene/gui/theme_editor_plugin.cpp 3633 true Override all default type items.
godot-native.41614dc415ed174f19f77eb6 Label editor/scene/gui Base Type unknown editor/scene/gui/theme_editor_plugin.cpp 3670 true Base Type
godot-native.3b1c068ae81c8ddb7a59c557 LineEdit editor/scene/gui Base Type focus_exited -> ThemeTypeEditor::_update_type_items | text_changed -> ThemeTypeEditor::_type_variation_changed unknown editor/scene/gui/theme_editor_plugin.cpp 3677 true Base Type
godot-native.64016318525d14893f300959 Button editor/scene/gui Select the variation base type from a list of available types. pressed -> ThemeTypeEditor::_add_type_variation_cbk unknown editor/scene/gui/theme_editor_plugin.cpp 3680 true Select the variation base type from a list of available types.
godot-native.36e62416613dbb1026174848 Label editor/scene/gui A type associated with a built-in class cannot be marked as a variation of another type. unknown editor/scene/gui/theme_editor_plugin.cpp 3687 true A type associated with a built-in class cannot be marked as a variation of another type.
godot-native.208774547210d9d6d3f7a132 Localized message editor/scene/gui Theme unknown editor/scene/gui/theme_editor_plugin.cpp 3985 true Theme
godot-native.735609276588eefc14586003 Localized message editor/scene/gui Toggle Theme Dock unknown editor/scene/gui/theme_editor_plugin.cpp 3987 true Toggle Theme Dock
godot-native.2ef11919743df2422f5f9b4c Label editor/scene/gui Theme: unknown editor/scene/gui/theme_editor_plugin.cpp 4002 true Theme:
godot-native.b8a1db3787ff87683f39bdda Button editor/scene/gui Manage Items... pressed -> ThemeEditor::_theme_edit_button_cbk unknown editor/scene/gui/theme_editor_plugin.cpp 4014 true Manage Items...
godot-native.55f44ba9a45a42c76971c86c Button editor/scene/gui Add, remove, organize, and import Theme items. pressed -> ThemeEditor::_theme_edit_button_cbk unknown editor/scene/gui/theme_editor_plugin.cpp 4015 true Add, remove, organize, and import Theme items.
godot-native.c76baad1920f6299951297dd Button editor/scene/gui Save unknown editor/scene/gui/theme_editor_plugin.cpp 4023 true Save
godot-native.7d33f29916a6f240672140df Button editor/scene/gui Save As... unknown editor/scene/gui/theme_editor_plugin.cpp 4029 true Save As...
godot-native.5ab50240f81f21c3c989f7e6 Button editor/scene/gui Close pressed -> ThemeEditor::_theme_close_button_cbk unknown editor/scene/gui/theme_editor_plugin.cpp 4037 true Close
godot-native.1ed436b3901996698b3992bf Button editor/scene/gui Add Preview pressed -> ThemeEditor::_add_preview_button_cbk unknown editor/scene/gui/theme_editor_plugin.cpp 4082 true Add Preview
godot-native.57f907dc38e82f3bd0ae6542 Localized message editor/scene/gui Default Preview unknown editor/scene/gui/theme_editor_plugin.cpp 4095 true Default Preview
godot-native.88b86b5f20b0e41958b15b72 EditorFileDialog editor/scene/gui Select UI Scene: file_selected -> ThemeEditor::_preview_scene_dialog_cbk unknown editor/scene/gui/theme_editor_plugin.cpp 4099 true Select UI Scene:
godot-native.cf539b0e39539d99c1dfaca4 Localized message editor/scene/gui Scene unknown for_range_loop editor/scene/gui/theme_editor_plugin.cpp 4103 true Scene
godot-native.a52d375328ae55195500f032 Button editor/scene/gui Toggle the control picker, allowing to visually select control types for edit. pressed -> ThemeEditorPreview::_picker_button_cbk unknown editor/scene/gui/theme_editor_preview.cpp 246 true Toggle the control picker, allowing to visually select control types for edit.
godot-native.94be12dec9563db2039192bc Button editor/scene/gui Toggle Button unknown editor/scene/gui/theme_editor_preview.cpp 323 true Toggle Button
godot-native.4824f6fd99286dfbbd655df3 Button editor/scene/gui Disabled Button unknown editor/scene/gui/theme_editor_preview.cpp 328 true Disabled Button
godot-native.cf7fa770657b059caf64ccae Button editor/scene/gui Flat Button unknown editor/scene/gui/theme_editor_preview.cpp 333 false
godot-native.1f8d9ee01c139d2b5194934d CheckButton editor/scene/gui CheckButton unknown editor/scene/gui/theme_editor_preview.cpp 337 false
godot-native.ceb8943d22e77cbf707e73d6 CheckBox editor/scene/gui CheckBox unknown editor/scene/gui/theme_editor_preview.cpp 340 false
godot-native.67de83ef2e46a9ff8cab46b8 MenuButton editor/scene/gui MenuButton unknown editor/scene/gui/theme_editor_preview.cpp 344 false
godot-native.d2463ac7ae4453a85d70ed62 Item text (control type unresolved) editor/scene/gui Item unknown editor/scene/gui/theme_editor_preview.cpp 345 true Item
godot-native.4021b137937588457274f88a Item text (control type unresolved) editor/scene/gui Disabled Item unknown editor/scene/gui/theme_editor_preview.cpp 346 true Disabled Item
godot-native.d5aa2b6d9b4a5dbe2dababf0 Item text (control type unresolved) editor/scene/gui Check Item unknown editor/scene/gui/theme_editor_preview.cpp 349 true Check Item
godot-native.a74c189f4f29aef3a1a6a85d Item text (control type unresolved) editor/scene/gui Checked Item unknown editor/scene/gui/theme_editor_preview.cpp 350 true Checked Item
godot-native.ce76755a16012a0896d5c4ec Item text (control type unresolved) editor/scene/gui Radio Item unknown editor/scene/gui/theme_editor_preview.cpp 353 true Radio Item
godot-native.7c6b4b6d870c21c87c806f6b Item text (control type unresolved) editor/scene/gui Checked Radio Item unknown editor/scene/gui/theme_editor_preview.cpp 354 true Checked Radio Item
godot-native.e4957273e26e0ba077a22e5a Localized message editor/scene/gui Named Separator unknown editor/scene/gui/theme_editor_preview.cpp 356 true Named Separator
godot-native.faa8208c4f71783c48e0e7a8 Localized message editor/scene/gui Submenu unknown editor/scene/gui/theme_editor_preview.cpp 359 true Submenu
godot-native.a1bbd1d89320fe00e8715bd7 Menu/list item editor/scene/gui Subitem 1 unknown editor/scene/gui/theme_editor_preview.cpp 360 true Subitem 1
godot-native.5e8c037a8d3cc3a657f7b73c Menu/list item editor/scene/gui Subitem 2 unknown editor/scene/gui/theme_editor_preview.cpp 361 true Subitem 2
godot-native.c94394404b5cf3033b36d30f Menu/list item editor/scene/gui OptionButton unknown editor/scene/gui/theme_editor_preview.cpp 365 false
godot-native.b5e430caa95804b1bb12bf35 Menu/list item editor/scene/gui Has unknown editor/scene/gui/theme_editor_preview.cpp 367 true Has
godot-native.f1a09f8ee9bf929fe7b86cac Menu/list item editor/scene/gui Many unknown editor/scene/gui/theme_editor_preview.cpp 368 true Many
godot-native.018b0798857d4e5103c66615 Menu/list item editor/scene/gui Options unknown editor/scene/gui/theme_editor_preview.cpp 369 true Options
godot-native.0d8c57437d5db39fd3bdf3e2 LineEdit editor/scene/gui LineEdit unknown editor/scene/gui/theme_editor_preview.cpp 379 false
godot-native.d041b0cacee68a8d787e2969 LineEdit editor/scene/gui Disabled LineEdit unknown editor/scene/gui/theme_editor_preview.cpp 382 true Disabled LineEdit
godot-native.c5d0bbdc9555a3626270448d TextEdit editor/scene/gui TextEdit unknown editor/scene/gui/theme_editor_preview.cpp 386 false
godot-native.610dac3fd811aae8ee51e903 Localized message editor/scene/gui Tab 1 unknown editor/scene/gui/theme_editor_preview.cpp 424 true Tab 1
godot-native.79437f86f288bc2f71cd1f61 Localized message editor/scene/gui Tab 2 unknown editor/scene/gui/theme_editor_preview.cpp 427 true Tab 2
godot-native.2b7fcd234ed809dd2c1c66dd Localized message editor/scene/gui Tab 3 unknown editor/scene/gui/theme_editor_preview.cpp 430 true Tab 3
godot-native.940255ba462994a2c42409f9 Localized message editor/scene/gui Editable Item unknown editor/scene/gui/theme_editor_preview.cpp 444 true Editable Item
godot-native.62130d5694a8a12cea6087f2 Localized message editor/scene/gui Subtree unknown editor/scene/gui/theme_editor_preview.cpp 446 true Subtree
godot-native.09ae36eb656f368b3ebd75e0 Localized message editor/scene/gui Has,Many,Options unknown editor/scene/gui/theme_editor_preview.cpp 459 true Has,Many,Options
godot-native.061cd9bfb1d01921a68023dc Localized message editor/scene/gui Invalid path, the PackedScene resource was probably moved or removed. unknown if: (loaded_scene->get_path().is_empty() || !ResourceLoader::exists(loaded_scene->get_path())) editor/scene/gui/theme_editor_preview.cpp 469 true Invalid path, the PackedScene resource was probably moved or removed.
godot-native.5322ff6af1cc5ddaf2a95cec Localized message editor/scene/gui Invalid PackedScene resource, must have a Control node at its root. unknown if: (!instance || !Object::cast_to<Control>(instance)) editor/scene/gui/theme_editor_preview.cpp 482 true Invalid PackedScene resource, must have a Control node at its root.
godot-native.fc24be6b67dc749006e2ca23 Localized message editor/scene/gui Invalid file, not a PackedScene resource. unknown if: (loaded_scene.is_null()) editor/scene/gui/theme_editor_preview.cpp 507 true Invalid file, not a PackedScene resource.
godot-native.3f9eb28a7553c49ef57b0837 Localized message editor/scene/gui Invalid PackedScene resource, could not instantiate it. unknown if: (!instance) editor/scene/gui/theme_editor_preview.cpp 514 true Invalid PackedScene resource, could not instantiate it.
godot-native.1933b1bba8964ba1636ca31c Localized message editor/scene/gui Invalid PackedScene resource, must have a Control node at its root. unknown if: (!Object::cast_to<Control>(instance)) editor/scene/gui/theme_editor_preview.cpp 519 true Invalid PackedScene resource, must have a Control node at its root.
godot-native.fc4227137278bd7b2e720cea Button editor/scene/gui Reload the scene to reflect its most actual state. pressed -> SceneThemeEditorPreview::_reload_scene unknown editor/scene/gui/theme_editor_preview.cpp 541 true Reload the scene to reflect its most actual state.
godot-native.f641775c862257201bf041b7 Label editor/scene Preview is not available for this shader mode. unknown editor/scene/material_editor_plugin.cpp 297 true Preview is not available for this shader mode.
godot-native.56ca60d548c34217e81fe815 Button editor/scene Sphere pressed -> MaterialEditor::_on_sphere_switch_pressed unknown editor/scene/material_editor_plugin.cpp 383 true Sphere
godot-native.5d19e3fc6f22b9f413783c06 Button editor/scene Box pressed -> MaterialEditor::_on_box_switch_pressed unknown editor/scene/material_editor_plugin.cpp 392 true Box
godot-native.5e06101b96544c59ea7f1b22 Button editor/scene Quad pressed -> MaterialEditor::_on_quad_switch_pressed unknown editor/scene/material_editor_plugin.cpp 401 true Quad
godot-native.f0df26749879ce4fd7150df5 Button editor/scene First Light pressed -> MaterialEditor::_on_light_1_switch_pressed unknown editor/scene/material_editor_plugin.cpp 415 true First Light
godot-native.c0c714758ad7ad54293ff1eb Button editor/scene Second Light pressed -> MaterialEditor::_on_light_2_switch_pressed unknown editor/scene/material_editor_plugin.cpp 424 true Second Light
godot-native.4f8868cc471e8e3ac95cf45d Localized message editor/scene Open Scene unknown editor/scene/packed_scene_editor_plugin.cpp 45 true Open Scene
godot-native.0f3a91fdd1eaf9afb355ef80 Control editor/scene Hold Shift to scale around midpoint instead of moving. draw -> ParticleProcessMaterialMinMaxPropertyEditor::_range_edit_draw | gui_input -> ParticleProcessMaterialMinMaxPropertyEditor::_range_edit_gui_input unknown editor/scene/particle_process_material_editor_plugin.cpp 415 true Hold Shift to scale around midpoint instead of moving.
godot-native.15999e23b9e35ecac445305f Button editor/scene Toggle between minimum/maximum and base value/spread modes. toggled -> ParticleProcessMaterialMinMaxPropertyEditor::_toggle_mode unknown editor/scene/particle_process_material_editor_plugin.cpp 438 true Toggle between minimum/maximum and base value/spread modes.
godot-native.47bb7134969a0307b938c118 Shortcut label editor/scene Restart Emission unknown switch: (p_what) | case: NOTIFICATION_ENTER_TREE editor/scene/particles_editor_plugin.cpp 56 true Restart Emission
godot-native.41724964758bfdec42348b01 Localized message editor/scene Batch Rename unknown editor/scene/rename_dialog.cpp 56 true Batch Rename
godot-native.55d625556f5d7c92549b4532 Label editor/scene Search: unknown editor/scene/rename_dialog.cpp 71 true Search:
godot-native.9a6d257f10291b5045d688d2 LineEdit editor/scene Search: focus_entered -> RenameDialog::_update_substitute | focus_exited -> RenameDialog::_update_substitute | text_changed -> RenameDialog::_update_preview unknown editor/scene/rename_dialog.cpp 75 true Search:
godot-native.a9c48b8a042ad487b5f42a31 Label editor/scene Replace: unknown editor/scene/rename_dialog.cpp 79 true Replace:
godot-native.a4f960bf50f1b1e67e977bd3 LineEdit editor/scene Replace: focus_entered -> RenameDialog::_update_substitute | focus_exited -> RenameDialog::_update_substitute | text_changed -> RenameDialog::_update_preview unknown editor/scene/rename_dialog.cpp 83 true Replace:
godot-native.35f88a55d52facd08c60402c Label editor/scene Prefix: unknown editor/scene/rename_dialog.cpp 94 true Prefix:
godot-native.840b1517ec7cca30a102d982 LineEdit editor/scene Prefix: focus_entered -> RenameDialog::_update_substitute | focus_exited -> RenameDialog::_update_substitute | text_changed -> RenameDialog::_update_preview unknown editor/scene/rename_dialog.cpp 98 true Prefix:
godot-native.afd00ca798fbba763218848a Label editor/scene Suffix: unknown editor/scene/rename_dialog.cpp 102 true Suffix:
godot-native.7a136642eafd10f769d0b533 LineEdit editor/scene Suffix: focus_entered -> RenameDialog::_update_substitute | focus_exited -> RenameDialog::_update_substitute | text_changed -> RenameDialog::_update_preview unknown editor/scene/rename_dialog.cpp 106 true Suffix:
godot-native.74ab69db2793125272b76767 CheckButton editor/scene Use Regular Expressions unknown editor/scene/rename_dialog.cpp 117 true Use Regular Expressions
godot-native.222d069ee4bfcea82f7e529f CheckButton editor/scene Advanced Options toggled -> RenameDialog::_features_toggled unknown editor/scene/rename_dialog.cpp 121 true Advanced Options
godot-native.e46b8c639de8bff855085a6f Localized message editor/scene Substitute unknown editor/scene/rename_dialog.cpp 134 true Substitute
godot-native.92fa4221f528bc8e034739b0 CheckBox editor/scene Substitute unknown editor/scene/rename_dialog.cpp 138 true Substitute
godot-native.dae9b21e18d29e0930485b0f Button editor/scene NAME unknown editor/scene/rename_dialog.cpp 148 false
godot-native.cd2b4b054c096a9a1000dce1 Localized message editor/scene Node name. unknown editor/scene/rename_dialog.cpp 149 true Node name.
godot-native.3b701d06ece0c48877d6274b Button editor/scene PARENT unknown editor/scene/rename_dialog.cpp 158 false
godot-native.5f06011b7650ebe4b1151886 Localized message editor/scene Node's parent name, if available. unknown editor/scene/rename_dialog.cpp 159 true Node's parent name, if available.
godot-native.1d4fe9d555666561611d3ff4 Button editor/scene TYPE unknown editor/scene/rename_dialog.cpp 168 false
godot-native.f41e13a1512ee8257ab87361 Localized message editor/scene Node type. unknown editor/scene/rename_dialog.cpp 169 true Node type.
godot-native.d8017008843b7b6bae26e2af Button editor/scene SCENE unknown editor/scene/rename_dialog.cpp 178 false
godot-native.481372d668cb6c7d7fbece91 Localized message editor/scene Current scene name. unknown editor/scene/rename_dialog.cpp 179 true Current scene name.
godot-native.118a6a53edfa8829ae0bd3ea Button editor/scene ROOT unknown editor/scene/rename_dialog.cpp 188 false
godot-native.2ba88510624d832d6db2337e Localized message editor/scene Root node name. unknown editor/scene/rename_dialog.cpp 189 true Root node name.
godot-native.fc56aaa8349fc331188252ab Button editor/scene COUNTER unknown editor/scene/rename_dialog.cpp 198 false
godot-native.1bf59712bbd4c6114c1892bd Localized message editor/scene Sequential integer counter. Compare counter options. unknown editor/scene/rename_dialog.cpp 199 true Sequential integer counter. Compare counter options.
godot-native.0ea5655fe22550a8ae0f6a2d CheckBox editor/scene Per-level Counter unknown editor/scene/rename_dialog.cpp 206 true Per-level Counter
godot-native.022c5f17b71f5fbc7833a989 CheckBox editor/scene If set, the counter restarts for each group of child nodes. unknown editor/scene/rename_dialog.cpp 207 true If set, the counter restarts for each group of child nodes.
godot-native.ad9c7da736435da2450c43df Label editor/scene Start unknown editor/scene/rename_dialog.cpp 214 true Start
godot-native.7e1c3c17d25aa98e3ffb053f Label editor/scene Initial value for the counter. unknown editor/scene/rename_dialog.cpp 215 true Initial value for the counter.
godot-native.ead48e11fc8591595922249b SpinBox editor/scene Initial value for the counter. value_changed -> RenameDialog::_update_preview_int unknown editor/scene/rename_dialog.cpp 219 true Initial value for the counter.
godot-native.6897c693174d27b2fa991afa SpinBox editor/scene Initial value for the counter. value_changed -> RenameDialog::_update_preview_int unknown editor/scene/rename_dialog.cpp 220 true Initial value for the counter.
godot-native.f1abbdcf0861f1c5827c4e05 Label editor/scene Step unknown editor/scene/rename_dialog.cpp 226 true Step
godot-native.7a7b7a422cb2955c3d6ba826 Label editor/scene Amount by which counter is incremented for each node. unknown editor/scene/rename_dialog.cpp 227 true Amount by which counter is incremented for each node.
godot-native.2dd1ca817afcb42690e41590 SpinBox editor/scene Amount by which counter is incremented for each node. value_changed -> RenameDialog::_update_preview_int unknown editor/scene/rename_dialog.cpp 231 true Amount by which counter is incremented for each node.
godot-native.8edb4cadd18ab07264f0f974 SpinBox editor/scene Amount by which counter is incremented for each node. value_changed -> RenameDialog::_update_preview_int unknown editor/scene/rename_dialog.cpp 232 true Amount by which counter is incremented for each node.
godot-native.186c701066a167ec7145c1ff Label editor/scene Padding unknown editor/scene/rename_dialog.cpp 237 true Padding
godot-native.2351dceb31a55f78de97e51a Label editor/scene Minimum number of digits for the counter. Missing digits are padded with leading zeros. unknown editor/scene/rename_dialog.cpp 238 true Minimum number of digits for the counter. Missing digits are padded with leading zeros.
godot-native.bcd467ae440b15845576d199 SpinBox editor/scene Minimum number of digits for the counter. Missing digits are padded with leading zeros. value_changed -> RenameDialog::_update_preview_int unknown editor/scene/rename_dialog.cpp 242 true Minimum number of digits for the counter. Missing digits are padded with leading zeros.
godot-native.14fa8c3a73a9cbda25a8ed22 SpinBox editor/scene Minimum number of digits for the counter. value_changed -> RenameDialog::_update_preview_int unknown editor/scene/rename_dialog.cpp 243 true Minimum number of digits for the counter.
godot-native.bf77448290d2a457d62fca3d Localized message editor/scene Post-Process unknown editor/scene/rename_dialog.cpp 251 true Post-Process
godot-native.d33aad3f54995e19189f0958 CheckBox editor/scene Post-Process unknown editor/scene/rename_dialog.cpp 255 true Post-Process
godot-native.e49769e04c87f48492b69966 Label editor/scene Style unknown editor/scene/rename_dialog.cpp 264 true Style
godot-native.a0a5aa963a0bffd21a411c78 OptionButton editor/scene Style item_selected -> RenameDialog::_update_preview_int unknown editor/scene/rename_dialog.cpp 268 true Style
godot-native.85b628efb4bf30f99aa06c4f Menu/list item editor/scene Keep unknown editor/scene/rename_dialog.cpp 269 true Keep
godot-native.27911cfe7800ec386bdfe023 Menu/list item editor/scene PascalCase to snake_case unknown editor/scene/rename_dialog.cpp 270 true PascalCase to snake_case
godot-native.81fd144698e780e589fab437 Menu/list item editor/scene snake_case to PascalCase unknown editor/scene/rename_dialog.cpp 271 true snake_case to PascalCase
godot-native.8316217fcd6ce00fccb84084 Label editor/scene Case unknown editor/scene/rename_dialog.cpp 280 true Case
godot-native.52d674c5add33464e6c09192 OptionButton editor/scene Case item_selected -> RenameDialog::_update_preview_int unknown editor/scene/rename_dialog.cpp 284 true Case
godot-native.b0702a67622cc64869d19686 Menu/list item editor/scene Keep unknown editor/scene/rename_dialog.cpp 285 true Keep
godot-native.acdd54ed4f0be092b86b5beb Menu/list item editor/scene To Lowercase unknown editor/scene/rename_dialog.cpp 286 true To Lowercase
godot-native.3c7bba3a0f1d5d23c2ef7984 Menu/list item editor/scene To Uppercase unknown editor/scene/rename_dialog.cpp 287 true To Uppercase
godot-native.32072eb4e87c79719cecadb7 Localized message editor/scene Rename unknown editor/scene/rename_dialog.cpp 308 true Rename
godot-native.1f012fc26ca3d51a351a2fbd Localized message editor/scene Reset unknown editor/scene/rename_dialog.cpp 309 true Reset
godot-native.00dce9172d03f74981de10d4 Text assignment (control type unresolved) editor/scene Preview: unknown if: (!has_errors) editor/scene/rename_dialog.cpp 404 true Preview:
godot-native.439ba5976b2bfce69cf513ae Text assignment (control type unresolved) editor/scene Regular Expression Error: unknown editor/scene/rename_dialog.cpp 498 true Regular Expression Error:
godot-native.313164f2c3ca3b3d2c752d9d Text assignment (control type unresolved) editor/scene At character %s unknown editor/scene/rename_dialog.cpp 500 true At character %s
godot-native.f5a635219c93835c0c98194d Localized message editor/scene Batch Rename unknown if: (!to_rename.is_empty()) editor/scene/rename_dialog.cpp 601 true Batch Rename
godot-native.e75a9c38e9c4ff32a20eace6 Localized message editor/scene Reparent Node unknown editor/scene/reparent_dialog.cpp 74 true Reparent Node
godot-native.50831fde6821cab00ca6dfa0 Localized message editor/scene Select new parent: unknown editor/scene/reparent_dialog.cpp 83 true Select new parent:
godot-native.c5fcb9932c3bdf69cee056fc CheckBox editor/scene Keep Global Transform unknown editor/scene/reparent_dialog.cpp 86 true Keep Global Transform
godot-native.b91f3c8bffb83ee59399a8d4 Localized message editor/scene Reparent unknown editor/scene/reparent_dialog.cpp 90 true Reparent
godot-native.c0340ac09f74a317380ddd00 Text assignment (control type unresolved) editor/scene ERROR: Couldn't load resource! unknown for: i < p_paths.size() | if: (resource.is_null()) editor/scene/resource_preloader_editor_plugin.cpp 70 true ERROR: Couldn't load resource!
godot-native.8bd920f4752c3488a1b8ec6b Localized message editor/scene Add Resource unknown for: i < p_paths.size() editor/scene/resource_preloader_editor_plugin.cpp 84 true Add Resource
godot-native.23dddb29b82881b837fb3c82 Localized message editor/scene Rename Resource unknown if: (tree->get_selected_column() == 0) editor/scene/resource_preloader_editor_plugin.cpp 129 true Rename Resource
godot-native.e2444597f5fcc90acaa3a2b2 Localized message editor/scene Delete Resource unknown editor/scene/resource_preloader_editor_plugin.cpp 142 true Delete Resource
godot-native.02014882e7b20d9888592ec4 Text assignment (control type unresolved) editor/scene Resource clipboard is empty! unknown if: (r.is_null()) editor/scene/resource_preloader_editor_plugin.cpp 153 true Resource clipboard is empty!
godot-native.1fe3be2eabfa648f2b5067b7 Localized message editor/scene Paste Resource unknown editor/scene/resource_preloader_editor_plugin.cpp 174 true Paste Resource
godot-native.0ef505122aba83798e5536db Localized message editor/scene Instance: unknown for_range_loop editor/scene/resource_preloader_editor_plugin.cpp 214 true Instance:
godot-native.81365652cca393029fbbccc0 Localized message editor/scene Type: unknown for_range_loop editor/scene/resource_preloader_editor_plugin.cpp 214 true Type:
godot-native.0f5295dc96a4c5debf43b0a0 Localized message editor/scene Open in Editor unknown for_range_loop | if: (type == "PackedScene") editor/scene/resource_preloader_editor_plugin.cpp 221 true Open in Editor
godot-native.daf569478738081b7281c414 Localized message editor/scene Open in Editor unknown for_range_loop | if else: (type == "PackedScene") editor/scene/resource_preloader_editor_plugin.cpp 223 true Open in Editor
godot-native.9b2083b4d8bb769f98c587df Localized message editor/scene Remove unknown for_range_loop editor/scene/resource_preloader_editor_plugin.cpp 225 true Remove
godot-native.a4c8fa87585c9e88cdb2f19c Localized message editor/scene Add Resource unknown if: (String(d["type"]) == "resource" && d.has("resource")) | if: (r.is_valid()) editor/scene/resource_preloader_editor_plugin.cpp 328 true Add Resource
godot-native.0f1287beb148af6fdb038e10 Localized message editor/scene ResourcePreloader unknown editor/scene/resource_preloader_editor_plugin.cpp 366 true ResourcePreloader
godot-native.b4cd5166572918b73138c696 Localized message editor/scene Toggle ResourcePreloader Dock unknown editor/scene/resource_preloader_editor_plugin.cpp 368 true Toggle ResourcePreloader Dock
godot-native.62c124bfd74d54a9643f4a1b Button editor/scene Load Resource pressed -> ResourcePreloaderEditor::_load_pressed unknown editor/scene/resource_preloader_editor_plugin.cpp 383 true Load Resource
godot-native.a88803d0e88b3abf3e1b5e48 Button editor/scene Paste pressed -> ResourcePreloaderEditor::_paste_pressed unknown editor/scene/resource_preloader_editor_plugin.cpp 387 true Paste
godot-native.bc10f6f5bc2a8b413879a76f AcceptDialog editor/scene Error! unknown editor/scene/resource_preloader_editor_plugin.cpp 411 true Error!
godot-native.90acbaa59cdfd22545448fbc Localized message editor/scene Close unknown editor/scene/resource_preloader_editor_plugin.cpp 412 true Close
godot-native.5f6fb9a1da8e1fb5180e35c6 Text assignment (control type unresolved) editor/scene Pick Root Node Type unknown editor/scene/scene_create_dialog.cpp 90 true Pick Root Node Type
godot-native.57cf20f07859b4dc6a20f4a4 Localized message editor/scene Pick unknown editor/scene/scene_create_dialog.cpp 91 true Pick
godot-native.31b45b192ad68a98a8cf611c Localized message editor/scene Scene name is empty. unknown if: (scene_name.is_empty()) editor/scene/scene_create_dialog.cpp 107 true Scene name is empty.
godot-native.4592971517e3d9203bedd424 Localized message editor/scene File name invalid. unknown if: (validation_panel->is_valid() && !scene_name.is_valid_filename()) editor/scene/scene_create_dialog.cpp 118 true File name invalid.
godot-native.638e2e1906791e69864d0a80 Localized message editor/scene File name begins with a dot. unknown if else: (validation_panel->is_valid() && !scene_name.is_valid_filename()) | if: (validation_panel->is_valid() && scene_name[0] == '.') editor/scene/scene_create_dialog.cpp 120 true File name begins with a dot.
godot-native.88b0a070ec1585ebddb42430 Localized message editor/scene File already exists. unknown if: (validation_panel->is_valid()) | if: (da->file_exists(scene_name)) editor/scene/scene_create_dialog.cpp 127 true File already exists.
godot-native.1e9a82b13d831e08cacce592 Text assignment (control type unresolved) editor/scene Leave empty to derive from scene name unknown if: (root_name.is_empty()) | if: (root_name.is_empty()) editor/scene/scene_create_dialog.cpp 143 true Leave empty to derive from scene name
godot-native.d1992fde0df025b6f5c8432e Localized message editor/scene Invalid root node name. unknown if: (root_name.is_empty()) editor/scene/scene_create_dialog.cpp 152 true Invalid root node name.
godot-native.c8e3434de41be98b182bbaac Localized message editor/scene Invalid root node name characters have been replaced. unknown if else: (root_name.is_empty()) | if: (root_name != root_name.validate_node_name()) editor/scene/scene_create_dialog.cpp 154 true Invalid root node name characters have been replaced.
godot-native.10fc6d708e4399a8c0fdf441 Label editor/scene Root Type: unknown editor/scene/scene_create_dialog.cpp 209 true Root Type:
godot-native.f6ca79cead0d73a7805d58fe CheckBox editor/scene 2D Scene unknown editor/scene/scene_create_dialog.cpp 220 true 2D Scene
godot-native.1aefc1415bfb37d7732a22aa CheckBox editor/scene 3D Scene unknown editor/scene/scene_create_dialog.cpp 228 true 3D Scene
godot-native.c4ee0f6dc6af8210c697f0d7 CheckBox editor/scene User Interface unknown editor/scene/scene_create_dialog.cpp 235 true User Interface
godot-native.abd1d52113122e9c43078e51 CheckBox editor/scene Other Type unknown editor/scene/scene_create_dialog.cpp 245 true Other Type
godot-native.a802d81fc000dd50e5ac8eda LineEdit editor/scene Other Type unknown editor/scene/scene_create_dialog.cpp 255 true Other Type
godot-native.1529783085f250078512e943 LineEdit editor/scene Node unknown editor/scene/scene_create_dialog.cpp 259 false
godot-native.11e7c35c5452ba81e550bba9 Button editor/scene Select Node pressed -> SceneCreateDialog::browse_types unknown editor/scene/scene_create_dialog.cpp 262 true Select Node
godot-native.7540028ed541f32ec7b5cb9a Label editor/scene Scene Name: unknown editor/scene/scene_create_dialog.cpp 268 true Scene Name:
godot-native.d04718ff3186bc97f168e2fb LineEdit editor/scene Scene Name: unknown editor/scene/scene_create_dialog.cpp 276 true Scene Name:
godot-native.dc09d6cd419beb13df55c173 Label editor/scene Root Name: unknown editor/scene/scene_create_dialog.cpp 294 true Root Name:
godot-native.c5ed6a40b6b076c4447ea4e4 LineEdit editor/scene When empty, the root node name is derived from the scene name based on the "editor/naming/node_name_casing" project setting. unknown editor/scene/scene_create_dialog.cpp 299 true When empty, the root node name is derived from the scene name based on the "editor/naming/node_name_casing" project setting.
godot-native.ae64d6d76218da548f43dad7 Localized message editor/scene Scene name is valid. unknown editor/scene/scene_create_dialog.cpp 311 true Scene name is valid.
godot-native.dfd8bcfc9101b27a900ddd1d Localized message editor/scene Root node valid. unknown editor/scene/scene_create_dialog.cpp 312 true Root node valid.
godot-native.f031917548f8831eb163e5ac Localized message editor/scene Create New Scene unknown editor/scene/scene_create_dialog.cpp 320 true Create New Scene
godot-native.194cb886737b4f3226252113 Localized message editor/scene The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning. unknown if: (p_node == get_scene_node()) | if: (node_2d) | if: (!node_2d->get_position().is_zero_approx()) editor/scene/scene_tree_editor.cpp 76 true The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning.
godot-native.1bb9cf514db7fba0191a54a0 Localized message editor/scene The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning. unknown if: (p_node == get_scene_node()) | if: (node_3d) | if: (!node_3d->get_position().is_zero_approx()) editor/scene/scene_tree_editor.cpp 82 true The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning.
godot-native.31579cf1966fb180c009a09e Localized message editor/scene Toggle Visible unknown if else: (p_id == BUTTON_SUBSCENE) | if else: (p_id == BUTTON_SCRIPT) | if: (p_id == BUTTON_VISIBILITY) editor/scene/scene_tree_editor.cpp 128 true Toggle Visible
godot-native.b9d05bb0851ca0f12909d99b Localized message editor/scene Unlock Node unknown if else: (p_id == BUTTON_SUBSCENE) | if else: (p_id == BUTTON_SCRIPT) | if else: (p_id == BUTTON_VISIBILITY) | if: (p_id == BUTTON_LOCK) editor/scene/scene_tree_editor.cpp 142 true Unlock Node
godot-native.09fc5174bc8d8dbcecd6782c Localized message editor/scene Ungroup Children unknown if else: (p_id == BUTTON_SUBSCENE) | if else: (p_id == BUTTON_SCRIPT) | if else: (p_id == BUTTON_VISIBILITY) | if else: (p_id == BUTTON_LOCK) | if else: (p_id == BUTTON_PIN) | if: (p_id == BUTTON_GROUP) editor/scene/scene_tree_editor.cpp 157 true Ungroup Children
godot-native.200bce07d8caa151ed4bbf26 Localized message editor/scene Revoke unique name for node "%s"? unknown if else: (p_id == BUTTON_SUBSCENE) | if else: (p_id == BUTTON_SCRIPT) | if else: (p_id == BUTTON_VISIBILITY) | if else: (p_id == BUTTON_LOCK) | if else: (p_id == BUTTON_PIN) | if else: (p_id == BUTTON_GROUP) | if else: (p_id == BUTTON_WARNING) | if else: (p_id == BUTTON_SIGNALS) | if else: (p_id == BUTTON_GROUPS) | if: (p_id == BUTTON_UNIQUE) | if: (ask_before_revoking_unique_name) editor/scene/scene_tree_editor.cpp 218 true Revoke unique name for node "%s"?
godot-native.6a13d119c4da011d19bdfe04 Localized message editor/scene Disable Scene Unique Name unknown editor/scene/scene_tree_editor.cpp 241 true Disable Scene Unique Name
godot-native.c8ad8a0539d85771c0f4686a Localized message editor/scene (Connecting From) unknown if: (connect_to_script_mode) | if: (marked.has(p_node)) | if: (connecting_signal) editor/scene/scene_tree_editor.cpp 461 true (Connecting From)
godot-native.57598cd61624b94dae81aa8d Localized message editor/scene (Connecting From) unknown if else: (connect_to_script_mode) | if else: (p_part_of_subscene) | if: (marked.has(p_node)) | if: (connecting_signal) editor/scene/scene_tree_editor.cpp 473 true (Connecting From)
godot-native.a2fb8f3ad3fd8c155acb592a Localized message editor/scene Node configuration warning: unknown if: (can_rename) | if: (num_warnings > 0) editor/scene/scene_tree_editor.cpp 519 true Node configuration warning:
godot-native.18828331f265b3589b9bfd8f Localized message editor/scene This node can be accessed from anywhere within the scene it belongs to by using the '%s' prefix in the node path. unknown if: (can_rename) | if: (p_node->is_unique_name_in_owner()) editor/scene/scene_tree_editor.cpp 524 true This node can be accessed from anywhere within the scene it belongs to by using the '%s' prefix in the node path.
godot-native.e1479f8b1d8eace3063bf626 Localized message editor/scene Click to disable this. unknown if: (can_rename) | if: (p_node->is_unique_name_in_owner()) | if: (!disabled) editor/scene/scene_tree_editor.cpp 526 true Click to disable this.
godot-native.0f3bcb2cd18b4f4f3ec87f9e Localized message editor/scene Node has one connection. unknown if: (can_rename) | if: (num_connections >= 1) | plural-form=singular; count-expression=num_connections (locale-dependent) editor/scene/scene_tree_editor.cpp 537 true Node has one connection.
godot-native.17d5173626f530e9974c04db Localized message editor/scene Node has {num} connections. unknown if: (can_rename) | if: (num_connections >= 1) | plural-form=plural; count-expression=num_connections (locale-dependent) editor/scene/scene_tree_editor.cpp 537 true Node has {num} connections.
godot-native.b3e3c17da43e5339c63b9f28 Localized message editor/scene Node is in this group: unknown if: (can_rename) | if: (num_groups >= 1) | plural-form=singular; count-expression=num_groups (locale-dependent) editor/scene/scene_tree_editor.cpp 543 true Node is in this group:
godot-native.f4de6f9f0ed3ebe7af3b4ad7 Localized message editor/scene Node is in the following groups: unknown if: (can_rename) | if: (num_groups >= 1) | plural-form=plural; count-expression=num_groups (locale-dependent) editor/scene/scene_tree_editor.cpp 543 true Node is in the following groups:
godot-native.c737282231df5d147e13ccf2 Localized message editor/scene Click to show signals dock. unknown if: (can_rename) editor/scene/scene_tree_editor.cpp 558 true Click to show signals dock.
godot-native.f275fdae00fe30743fb2cbdf Localized message editor/scene Click to show groups dock. unknown if: (can_rename) | if else: (num_connections >= 1 && num_groups >= 1) | if else: (num_connections >= 1) | if: (num_groups >= 1) editor/scene/scene_tree_editor.cpp 567 true Click to show groups dock.
godot-native.a2a1d3a0d777529cd6c97a36 Localized message editor/scene This script can run in the editor. It is currently disabled due to recovery mode. unknown if: (can_open_instance && is_scene_tree_dock) | if: (scr.is_valid()) | if: (scr->is_tool()) | if: (Engine::get_singleton()->is_recovery_mode_hint()) editor/scene/scene_tree_editor.cpp 594 true This script can run in the editor. It is currently disabled due to recovery mode.
godot-native.6c0f335ddc9f054b23236055 Localized message editor/scene This script is currently running in the editor. unknown if: (can_open_instance && is_scene_tree_dock) | if: (scr.is_valid()) | if: (scr->is_tool()) | if else: (Engine::get_singleton()->is_recovery_mode_hint()) editor/scene/scene_tree_editor.cpp 597 true This script is currently running in the editor.
godot-native.3cf146e4e056fab5701f40a1 Localized message editor/scene This script is a custom type. unknown if: (can_open_instance && is_scene_tree_dock) | if: (scr.is_valid()) | if: (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) editor/scene/scene_tree_editor.cpp 602 true This script is a custom type.
godot-native.aa511d2b8d703c7a57dd0b75 Localized message editor/scene Open Script: unknown if: (can_open_instance && is_scene_tree_dock) | if: (scr.is_valid()) editor/scene/scene_tree_editor.cpp 605 true Open Script:
godot-native.cb2d3b64cf83052ef782925b Localized message editor/scene Node is locked. Click to unlock it. unknown if: (can_open_instance && is_scene_tree_dock) | if: (p_node->has_meta("_edit_lock_")) editor/scene/scene_tree_editor.cpp 610 true Node is locked. Click to unlock it.
godot-native.a66aed20790bc078ca107470 Localized message editor/scene Children are not selectable. Click to make them selectable. unknown if: (can_open_instance && is_scene_tree_dock) | if: (p_node->has_meta("_edit_group_")) editor/scene/scene_tree_editor.cpp 613 true Children are not selectable. Click to make them selectable.
godot-native.b22f33aafaef51e36066a671 Localized message editor/scene Toggle Visibility unknown if: (can_open_instance && is_scene_tree_dock) | if: (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal(SceneStringName(visibility_changed))) | if: (is_visible) editor/scene/scene_tree_editor.cpp 619 true Toggle Visibility
godot-native.8f30926b2f18c5c885688fa3 Localized message editor/scene Toggle Visibility unknown if: (can_open_instance && is_scene_tree_dock) | if: (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal(SceneStringName(visibility_changed))) | if else: (is_visible) editor/scene/scene_tree_editor.cpp 621 true Toggle Visibility
godot-native.bf90428f40b04f0b8da8231e Localized message editor/scene AnimationPlayer is pinned. Click to unpin. unknown if: (can_open_instance && is_scene_tree_dock) | if: (p_node->is_class("AnimationMixer")) | if: (is_pinned) editor/scene/scene_tree_editor.cpp 634 true AnimationPlayer is pinned. Click to unpin.
godot-native.02d770aa722fcf912fffb684 Localized message editor/scene Open in Editor unknown if: (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) | if: (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) editor/scene/scene_tree_editor.cpp 680 true Open in Editor
godot-native.48111c7a0db280421c3371f2 Localized message editor/scene Inherits: unknown if: (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) editor/scene/scene_tree_editor.cpp 682 true Inherits:
godot-native.0ed9929a746db492a987b7bc Localized message editor/scene Open in Editor unknown if else: (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) | if: (p_node != get_scene_node() && p_node->is_instance() && can_open_instance) | if: (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) editor/scene/scene_tree_editor.cpp 685 true Open in Editor
godot-native.2713419762e4c162d7775bbc Localized message editor/scene Instance: unknown if else: (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) | if: (p_node != get_scene_node() && p_node->is_instance() && can_open_instance) editor/scene/scene_tree_editor.cpp 687 true Instance:
godot-native.01f48a6b19b3bb5b7abb7454 Localized message editor/scene Type: unknown editor/scene/scene_tree_editor.cpp 691 true Type:
godot-native.848ebbcddd9738e3579b75e4 Localized message editor/scene "%s" is not a known filter. unknown for: i < p_terms.size() | if: (term.contains_char(':') && !term.get_slicec(':', 0).is_empty()) | if else: (parameter == "type" || parameter == "t") | if else: (parameter == "group" || parameter == "g") | if: (filter_term_warning.is_empty()) editor/scene/scene_tree_editor.cpp 1222 true "%s" is not a known filter.
godot-native.bd84ca2815c7b0b9b5bdff82 Localized message editor/scene Root nodes cannot be accessed as unique names in their own scene. Instantiate in another scene and set as unique name there. unknown if: (check_for_unique_name_token) | if else: (p_node->is_unique_name_in_owner()) | if: (get_tree()->get_edited_scene_root() == p_node) editor/scene/scene_tree_editor.cpp 1530 true Root nodes cannot be accessed as unique names in their own scene. Instantiate in another scene and set as unique name there.
godot-native.d549280f4c6a75cfe0d3295c Localized message editor/scene Invalid node name, the following characters are not allowed: unknown if: (new_name != substr_name) editor/scene/scene_tree_editor.cpp 1544 true Invalid node name, the following characters are not allowed:
godot-native.efff32d476e9d20eec46465b Localized message editor/scene A node with the unique name %s already exists in this scene. unknown if: ((check_for_unique_name_token || p_node->is_unique_name_in_owner()) && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) editor/scene/scene_tree_editor.cpp 1594 true A node with the unique name %s already exists in this scene.
godot-native.7ca24aa0720bad22a9648401 Localized message editor/scene Enable Scene Unique Name(s) unknown if: (new_name == p_node->get_name()) | if: (check_for_unique_name_token) | if else: (!is_scene_tree_dock) editor/scene/scene_tree_editor.cpp 1620 true Enable Scene Unique Name(s)
godot-native.5319bcd7783c900441b350cb Localized message editor/scene Rename Node unknown if else: (!is_scene_tree_dock) editor/scene/scene_tree_editor.cpp 1638 true Rename Node
godot-native.95472606660f517cf591d10e Localized message editor/scene Rename Nodes unknown if: (is_scene_tree_dock && tree->get_next_selected(which)) editor/scene/scene_tree_editor.cpp 1678 true Rename Nodes
godot-native.cd962c19812f80db0bd3d8b7 Label editor/scene Scene Tree (Nodes): unknown if: (p_label) editor/scene/scene_tree_editor.cpp 2167 true Scene Tree (Nodes):
godot-native.943f43bfa622ff45a2cfec6d AcceptDialog editor/scene Node Configuration Warning! unknown editor/scene/scene_tree_editor.cpp 2201 true Node Configuration Warning!
godot-native.8131a2c5812cdfd7884abe08 Localized message editor/scene Revoke unknown editor/scene/scene_tree_editor.cpp 2219 true Revoke
godot-native.6f83046d031ab37c5f43b5df CheckBox editor/scene Don't Ask Again unknown editor/scene/scene_tree_editor.cpp 2227 true Don't Ask Again
godot-native.bc799a235f83ce162b5d7dab CheckBox editor/scene This dialog can also be enabled/disabled in the Editor Settings: Docks > Scene Tree > Ask Before Revoking Unique Name. unknown editor/scene/scene_tree_editor.cpp 2228 true This dialog can also be enabled/disabled in the Editor Settings: Docks > Scene Tree > Ask Before Revoking Unique Name.
godot-native.03e3d54e87a4a38b8d17d5d2 Label editor/scene Allowed: unknown editor/scene/scene_tree_editor.cpp 2270 true Allowed:
godot-native.8a4dd47efd2771f96ced4587 Localized message editor/scene Select a Node unknown editor/scene/scene_tree_editor.cpp 2378 true Select a Node
godot-native.26ee55e8fcece5e2e23fc511 Text assignment (control type unresolved) editor/scene Filter Nodes unknown editor/scene/scene_tree_editor.cpp 2387 true Filter Nodes
godot-native.d90c4e1205effd601dbb3611 CheckButton editor/scene Show All toggled -> SceneTreeDialog::_show_all_nodes_changed unknown editor/scene/scene_tree_editor.cpp 2397 true Show All
godot-native.623df854a8a57001fb100be1 Localized message editor/scene No Frames Selected unknown if: (frames_selected.is_empty()) editor/scene/sprite_frames_editor_plugin.cpp 142 true No Frames Selected
godot-native.5c2df3bf1e1a976faf365671 Localized message editor/scene Add %d Frame(s) unknown editor/scene/sprite_frames_editor_plugin.cpp 178 true Add %d Frame(s)
godot-native.2a0d72b29512097f79a6a7dc Localized message editor/scene Add Frame unknown editor/scene/sprite_frames_editor_plugin.cpp 295 true Add Frame
godot-native.7c88769850127baf9d94b1e0 Localized message editor/scene Unable to load images unknown if: (texture.is_null()) editor/scene/sprite_frames_editor_plugin.cpp 642 true Unable to load images
godot-native.c07394aea8fe5a81524c1bbc Localized message editor/scene FPS unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/scene/sprite_frames_editor_plugin.cpp 744 true FPS
godot-native.93429550dc6476a9db0076f8 Localized message editor/scene (empty) unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (frames.is_valid()) | for: i < frames->get_frame_count(edited_anim) | if: (texture.is_null()) editor/scene/sprite_frames_editor_plugin.cpp 754 true (empty)
godot-native.6cf2e480bd5c43889c74d120 Text assignment (control type unresolved) editor/scene ERROR: Couldn't load frame resource! unknown for: i < p_path.size() | if: (resource.is_null()) editor/scene/sprite_frames_editor_plugin.cpp 784 true ERROR: Couldn't load frame resource!
godot-native.ad11dfee1b1f9a26abd88a5f Text assignment (control type unresolved) editor/scene Error! unknown for: i < p_path.size() | if: (resource.is_null()) editor/scene/sprite_frames_editor_plugin.cpp 785 true Error!
godot-native.d06c3ae77b01b263d606c82a Localized message editor/scene Close unknown for: i < p_path.size() | if: (resource.is_null()) editor/scene/sprite_frames_editor_plugin.cpp 788 true Close
godot-native.12304cb5d3798d88fe0f8547 Localized message editor/scene Add Frame unknown editor/scene/sprite_frames_editor_plugin.cpp 801 true Add Frame
godot-native.5cdc4076b0cd2d9b7fb4d492 Localized message editor/scene Paste Frame(s) unknown editor/scene/sprite_frames_editor_plugin.cpp 873 true Paste Frame(s)
godot-native.6dac301d3784b075c49e2103 Localized message editor/scene Paste Texture unknown editor/scene/sprite_frames_editor_plugin.cpp 895 true Paste Texture
godot-native.84f10497a5b68d1f4b943e4d Localized message editor/scene Add Empty unknown editor/scene/sprite_frames_editor_plugin.cpp 950 true Add Empty
godot-native.aae39c494960ec2952df264c Localized message editor/scene Add Empty unknown editor/scene/sprite_frames_editor_plugin.cpp 975 true Add Empty
godot-native.231f7280a9c509cb04fb90f7 Localized message editor/scene Move Frame unknown editor/scene/sprite_frames_editor_plugin.cpp 999 true Move Frame
godot-native.8c66407aa07ef73bc85524cb Localized message editor/scene Move Frame unknown editor/scene/sprite_frames_editor_plugin.cpp 1045 true Move Frame
godot-native.efc2a71f0d8528ea589fe687 Localized message editor/scene Delete Resource unknown editor/scene/sprite_frames_editor_plugin.cpp 1086 true Delete Resource
godot-native.c713b26ef4f028ed606fd2f6 Localized message editor/scene Rename Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 1206 true Rename Animation
godot-native.b1b862d8b6af955ec39bfcd6 Localized message editor/scene Add Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 1262 true Add Animation
godot-native.f7dd3b574fe2275a18bdc08b Localized message editor/scene Duplicate Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 1285 true Duplicate Animation
godot-native.6f2b90c6074e5bbca9e12309 Localized message editor/scene Cut Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 1307 true Cut Animation
godot-native.970d76421680898a42b1ef8b Localized message editor/scene Paste Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 1331 true Paste Animation
godot-native.4228ae07d379db38747f59b9 Text assignment (control type unresolved) editor/scene Delete Animation? unknown editor/scene/sprite_frames_editor_plugin.cpp 1357 true Delete Animation?
godot-native.055e1b371952db3718d35bae Localized message editor/scene Remove Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 1362 true Remove Animation
godot-native.df66397a27e38f83a7cb4579 Localized message editor/scene Change Animation Loop unknown editor/scene/sprite_frames_editor_plugin.cpp 1391 true Change Animation Loop
godot-native.adbf5090cbaae556e085c396 Localized message editor/scene Change Animation FPS unknown editor/scene/sprite_frames_editor_plugin.cpp 1414 true Change Animation FPS
godot-native.160da3dba6c1d338a9a9749d Menu/list item editor/scene Show in FileSystem unknown if: (mb.is_valid()) | if else: (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) | if else: (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) | if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if: (right_clicked_frame != -1) | if: (!menu) editor/scene/sprite_frames_editor_plugin.cpp 1518 true Show in FileSystem
godot-native.6b97a40abc0f71b88cd44425 Localized message editor/scene Set Frame Duration unknown editor/scene/sprite_frames_editor_plugin.cpp 1574 true Set Frame Duration
godot-native.7204d9227ae53133f9fed4c3 Localized message editor/scene (empty) unknown for: i < frames->get_frame_count(edited_anim) | if: (texture.is_null()) editor/scene/sprite_frames_editor_plugin.cpp 1758 true (empty)
godot-native.ef66d738468151abb8d1b43d Localized message editor/scene Move Frame unknown if: (String(d["type"]) == "resource" && d.has("resource")) | if: (texture.is_valid()) | if: (reorder) editor/scene/sprite_frames_editor_plugin.cpp 1979 true Move Frame
godot-native.ed0bf2351e5dec1c82a65afc Localized message editor/scene Add Frame unknown if: (String(d["type"]) == "resource" && d.has("resource")) | if: (texture.is_valid()) | if else: (reorder) editor/scene/sprite_frames_editor_plugin.cpp 1988 true Add Frame
godot-native.903bb86c1d76281e69cdd453 Localized message editor/scene Toggle Autoplay unknown if: (animated_sprite) editor/scene/sprite_frames_editor_plugin.cpp 2127 true Toggle Autoplay
godot-native.1a0b46ea79f5d508b93eb8a8 Localized message editor/scene SpriteFrames unknown editor/scene/sprite_frames_editor_plugin.cpp 2162 true SpriteFrames
godot-native.f67cd08beaefd083c564f5f8 Localized message editor/scene Open SpriteFrames Dock unknown editor/scene/sprite_frames_editor_plugin.cpp 2164 true Open SpriteFrames Dock
godot-native.0a694f6f3a4b9a8a658d99cb Localized message editor/scene Animations: unknown editor/scene/sprite_frames_editor_plugin.cpp 2178 true Animations:
godot-native.d81126a0b7bfadfee525f449 Button editor/scene Add Animation pressed -> SpriteFramesEditor::_animation_add Ctrl/Cmd+N unknown editor/scene/sprite_frames_editor_plugin.cpp 2186 true Add Animation
godot-native.86f19a2d6026016b9e61cb3c Button editor/scene Duplicate Animation pressed -> SpriteFramesEditor::_animation_duplicate Ctrl/Cmd+D unknown editor/scene/sprite_frames_editor_plugin.cpp 2192 true Duplicate Animation
godot-native.d1aa1867d99faaca5ed85620 Button editor/scene Cut Animation pressed -> SpriteFramesEditor::_animation_cut Ctrl/Cmd+X unknown editor/scene/sprite_frames_editor_plugin.cpp 2199 true Cut Animation
godot-native.3eea71fb61a5ebee7b009e38 Button editor/scene Copy Animation pressed -> SpriteFramesEditor::_animation_copy Ctrl/Cmd+C unknown editor/scene/sprite_frames_editor_plugin.cpp 2205 true Copy Animation
godot-native.8794d7d7c1870125fe920447 Button editor/scene Paste Animation pressed -> SpriteFramesEditor::_animation_paste Ctrl/Cmd+V unknown editor/scene/sprite_frames_editor_plugin.cpp 2211 true Paste Animation
godot-native.226d9c37e608cb31ce38b25e Button editor/scene Delete Animation pressed -> SpriteFramesEditor::_animation_remove KEY_DELETE unknown editor/scene/sprite_frames_editor_plugin.cpp 2217 true Delete Animation
godot-native.3073fb2633ba1b4e64eb36a4 Button editor/scene Autoplay on Load pressed -> SpriteFramesEditor::_autoplay_pressed unknown editor/scene/sprite_frames_editor_plugin.cpp 2229 true Autoplay on Load
godot-native.71a959712289657ee5a9ab9f Button editor/scene Animation Looping pressed -> SpriteFramesEditor::_animation_loop_pressed unknown editor/scene/sprite_frames_editor_plugin.cpp 2237 true Animation Looping
godot-native.9c469fa68750da3e48bfec24 Localized message editor/scene FPS unknown editor/scene/sprite_frames_editor_plugin.cpp 2242 true FPS
godot-native.596858c18dfaf03f08f03f71 SpinBox editor/scene Animation Speed value_changed -> SpriteFramesEditor::_animation_speed_changed unknown editor/scene/sprite_frames_editor_plugin.cpp 2247 true Animation Speed
godot-native.0f90dfc5e02942b88e2aefdc LineEdit editor/scene Filter Animations text_changed -> SpriteFramesEditor::_animation_search_text_changed unknown editor/scene/sprite_frames_editor_plugin.cpp 2256 true Filter Animations
godot-native.b94f8b389322a20b720512cf Shortcut label editor/scene Add Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 2272 true Add Animation
godot-native.98296d49771ba26beebcd14d Shortcut label editor/scene Duplicate Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 2274 true Duplicate Animation
godot-native.a2828fec1ad0ffc38c215699 Shortcut label editor/scene Cut Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 2276 true Cut Animation
godot-native.7469c19cdaf6df8513b3e9ae Shortcut label editor/scene Copy Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 2278 true Copy Animation
godot-native.383f8123ccd224f3d697d86a Shortcut label editor/scene Paste Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 2280 true Paste Animation
godot-native.95ef35308cb00b403deca6ce Shortcut label editor/scene Delete Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 2282 true Delete Animation
godot-native.b4d64822ef66f63626b4edce Label editor/scene This resource does not have any animations. unknown editor/scene/sprite_frames_editor_plugin.cpp 2286 true This resource does not have any animations.
godot-native.b667681f3286b5fd1561c5c4 Localized message editor/scene Animation Frames: unknown editor/scene/sprite_frames_editor_plugin.cpp 2300 true Animation Frames:
godot-native.1b33407ce39c92347237218f Button editor/scene Load pressed -> SpriteFramesEditor::_load_pressed Ctrl/Cmd+O unknown editor/scene/sprite_frames_editor_plugin.cpp 2343 true Load
godot-native.e0bb509f8b9de92d5ca18710 Button editor/scene Load Sheet pressed -> SpriteFramesEditor::_open_sprite_sheet Ctrl/Cmd+Shift+O unknown editor/scene/sprite_frames_editor_plugin.cpp 2348 true Load Sheet
godot-native.4efb13fcbe512c2bd51e685e Button editor/scene Copy pressed -> SpriteFramesEditor::_copy_pressed Ctrl/Cmd+C unknown editor/scene/sprite_frames_editor_plugin.cpp 2355 true Copy
godot-native.e48793e78de9d9a77aa920ca Button editor/scene Paste pressed -> SpriteFramesEditor::_paste_pressed Ctrl/Cmd+V unknown editor/scene/sprite_frames_editor_plugin.cpp 2360 true Paste
godot-native.fd5882f88a3b167a6eef4a1a Button editor/scene Empty Before pressed -> SpriteFramesEditor::_empty_pressed Alt+LEFT unknown editor/scene/sprite_frames_editor_plugin.cpp 2367 true Empty Before
godot-native.b45014a5da49fec0ff423a3e Button editor/scene Empty After pressed -> SpriteFramesEditor::_empty2_pressed Alt+RIGHT unknown editor/scene/sprite_frames_editor_plugin.cpp 2372 true Empty After
godot-native.2237bd70b08673b522532832 Button editor/scene Move Up pressed -> SpriteFramesEditor::_up_pressed Ctrl/Cmd+LEFT unknown editor/scene/sprite_frames_editor_plugin.cpp 2379 true Move Up
godot-native.d67df9ff7c5bfcafea38879a Button editor/scene Move Down pressed -> SpriteFramesEditor::_down_pressed Ctrl/Cmd+RIGHT unknown editor/scene/sprite_frames_editor_plugin.cpp 2384 true Move Down
godot-native.4367bc74de4caeb12089e56b Button editor/scene Delete Frame pressed -> SpriteFramesEditor::_delete_pressed KEY_DELETE unknown editor/scene/sprite_frames_editor_plugin.cpp 2389 true Delete Frame
godot-native.38dab11bd60f26d84007e5d1 Label editor/scene Frame Duration: unknown editor/scene/sprite_frames_editor_plugin.cpp 2399 true Frame Duration:
godot-native.5cecdff7b39a86f1fa0e27aa SpinBox editor/scene Frame Duration: value_changed -> SpriteFramesEditor::_frame_duration_changed unknown editor/scene/sprite_frames_editor_plugin.cpp 2411 true Frame Duration:
godot-native.182572eb66b6efba4cc4a581 Button editor/scene Zoom Out pressed -> SpriteFramesEditor::_zoom_out unknown editor/scene/sprite_frames_editor_plugin.cpp 2426 true Zoom Out
godot-native.8fcc5da7be0a68ee36ca2058 Button editor/scene Zoom Reset pressed -> SpriteFramesEditor::_zoom_reset unknown editor/scene/sprite_frames_editor_plugin.cpp 2432 true Zoom Reset
godot-native.420a11b015376f4472c5e0ef Button editor/scene Zoom In pressed -> SpriteFramesEditor::_zoom_in unknown editor/scene/sprite_frames_editor_plugin.cpp 2438 true Zoom In
godot-native.528cf59e81efe22596ce4a39 Shortcut label editor/scene Play Animation Backwards unknown editor/scene/sprite_frames_editor_plugin.cpp 2475 true Play Animation Backwards
godot-native.f3470b7d27f8ecd0ad34407d Shortcut label editor/scene Play Animation Backwards from End unknown editor/scene/sprite_frames_editor_plugin.cpp 2476 true Play Animation Backwards from End
godot-native.e38b860f5e669eba513974cb Shortcut label editor/scene Pause/Stop Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 2477 true Pause/Stop Animation
godot-native.8b0215cd612837a610f31bee Shortcut label editor/scene Play Animation from Start unknown editor/scene/sprite_frames_editor_plugin.cpp 2478 true Play Animation from Start
godot-native.03f3ab14ee54394a6e218680 Shortcut label editor/scene Play Animation unknown editor/scene/sprite_frames_editor_plugin.cpp 2479 true Play Animation
godot-native.a620f1e3c6d21cd9d7896597 Shortcut label editor/scene Add Frame from File unknown editor/scene/sprite_frames_editor_plugin.cpp 2481 true Add Frame from File
godot-native.1c894c74298980d7a03c7c59 Shortcut label editor/scene Add Frames from Sprite Sheet unknown editor/scene/sprite_frames_editor_plugin.cpp 2483 true Add Frames from Sprite Sheet
godot-native.f40fb852221403b431837211 Shortcut label editor/scene Delete Frame unknown editor/scene/sprite_frames_editor_plugin.cpp 2485 true Delete Frame
godot-native.7fed92759fb754709bcf5e9b Shortcut label editor/scene Copy Frame(s) unknown editor/scene/sprite_frames_editor_plugin.cpp 2487 true Copy Frame(s)
godot-native.1dbaece5b6291b4ad10fff83 Shortcut label editor/scene Paste Frame(s) unknown editor/scene/sprite_frames_editor_plugin.cpp 2489 true Paste Frame(s)
godot-native.dee625e51dcc15b0bc7bc574 Shortcut label editor/scene Insert Empty (Before Selected) unknown editor/scene/sprite_frames_editor_plugin.cpp 2491 true Insert Empty (Before Selected)
godot-native.383f5391b8ae861bc0471d3e Shortcut label editor/scene Insert Empty (After Selected) unknown editor/scene/sprite_frames_editor_plugin.cpp 2493 true Insert Empty (After Selected)
godot-native.4b17d4ff0adf8f4eff185727 Shortcut label editor/scene Move Frame Left unknown editor/scene/sprite_frames_editor_plugin.cpp 2495 true Move Frame Left
godot-native.c0216154e50a92f455e68fb7 Shortcut label editor/scene Move Frame Right unknown editor/scene/sprite_frames_editor_plugin.cpp 2497 true Move Frame Right
godot-native.29e6e7b8360eb3489045f47a Localized message editor/scene Zoom Out unknown editor/scene/sprite_frames_editor_plugin.cpp 2500 true Zoom Out
godot-native.8d60b706d6d9f82142305c6a Localized message editor/scene Zoom In unknown editor/scene/sprite_frames_editor_plugin.cpp 2503 true Zoom In
godot-native.00304f11743cba991903ccc1 ConfirmationDialog editor/scene Select Frames confirmed -> SpriteFramesEditor::_sheet_add_frames unknown editor/scene/sprite_frames_editor_plugin.cpp 2519 true Select Frames
godot-native.1d22ca1f63c3ffda2d562b6d Localized message editor/scene Frame Order unknown editor/scene/sprite_frames_editor_plugin.cpp 2534 true Frame Order
godot-native.7a0a86d3bbebdc56181268ab Menu/list item editor/scene As Selected unknown editor/scene/sprite_frames_editor_plugin.cpp 2537 true As Selected
godot-native.812b5556265039ddc585d955 Localized message editor/scene By Row unknown editor/scene/sprite_frames_editor_plugin.cpp 2538 true By Row
godot-native.e76ced21e68f10232af96995 Menu/list item editor/scene Left to Right, Top to Bottom unknown editor/scene/sprite_frames_editor_plugin.cpp 2539 true Left to Right, Top to Bottom
godot-native.1240d6a4bed49002c9e96aab Menu/list item editor/scene Left to Right, Bottom to Top unknown editor/scene/sprite_frames_editor_plugin.cpp 2540 true Left to Right, Bottom to Top
godot-native.ab5660e87f01f271968c6e73 Menu/list item editor/scene Right to Left, Top to Bottom unknown editor/scene/sprite_frames_editor_plugin.cpp 2541 true Right to Left, Top to Bottom
godot-native.ab88a4ae47f1116fa9d34bd7 Menu/list item editor/scene Right to Left, Bottom to Top unknown editor/scene/sprite_frames_editor_plugin.cpp 2542 true Right to Left, Bottom to Top
godot-native.fa4881dcc004599e3e956da0 Localized message editor/scene By Column unknown editor/scene/sprite_frames_editor_plugin.cpp 2543 true By Column
godot-native.427ccd3def7f40d05612c9c4 Menu/list item editor/scene Top to Bottom, Left to Right unknown editor/scene/sprite_frames_editor_plugin.cpp 2544 true Top to Bottom, Left to Right
godot-native.4a9cd0ea7e04b9a2d59403ab Menu/list item editor/scene Top to Bottom, Right to Left unknown editor/scene/sprite_frames_editor_plugin.cpp 2545 true Top to Bottom, Right to Left
godot-native.b9b2357166971109c346d688 Menu/list item editor/scene Bottom to Top, Left to Right unknown editor/scene/sprite_frames_editor_plugin.cpp 2546 true Bottom to Top, Left to Right
godot-native.04a037e104945e839d5b4fd6 Menu/list item editor/scene Bottom to Top, Right to Left unknown editor/scene/sprite_frames_editor_plugin.cpp 2547 true Bottom to Top, Right to Left
godot-native.bc26b4655bdb466fef273c13 Button editor/scene Select All pressed -> SpriteFramesEditor::_sheet_select_all_frames unknown editor/scene/sprite_frames_editor_plugin.cpp 2552 true Select All
godot-native.de682c42726d328781c9dc96 Button editor/scene Select None pressed -> SpriteFramesEditor::_sheet_clear_all_frames unknown editor/scene/sprite_frames_editor_plugin.cpp 2557 true Select None
godot-native.c6d7c021f7fc0aac0b5afff9 Button editor/scene Toggle Settings Panel pressed -> SpriteFramesEditor::_toggle_show_settings unknown editor/scene/sprite_frames_editor_plugin.cpp 2567 true Toggle Settings Panel
godot-native.33476853a0c9014293f9d488 Button editor/scene Zoom Out pressed -> SpriteFramesEditor::_sheet_zoom_out unknown editor/scene/sprite_frames_editor_plugin.cpp 2605 true Zoom Out
godot-native.34f3bb3b9f602bc97e37a02a Button editor/scene Zoom Reset pressed -> SpriteFramesEditor::_sheet_zoom_reset unknown editor/scene/sprite_frames_editor_plugin.cpp 2612 true Zoom Reset
godot-native.6f4041003bbc031fbadc159d Button editor/scene Zoom In pressed -> SpriteFramesEditor::_sheet_zoom_in unknown editor/scene/sprite_frames_editor_plugin.cpp 2619 true Zoom In
godot-native.6ce89e6fada96d2a3741c00c Button editor/scene Zoom to Fit pressed -> SpriteFramesEditor::_sheet_zoom_fit unknown editor/scene/sprite_frames_editor_plugin.cpp 2626 true Zoom to Fit
godot-native.222657a6cd150646c3917b63 Label editor/scene Horizontal unknown editor/scene/sprite_frames_editor_plugin.cpp 2636 true Horizontal
godot-native.0da66518e8942a5631ffd3e6 SpinBox editor/scene Horizontal unknown editor/scene/sprite_frames_editor_plugin.cpp 2646 true Horizontal
godot-native.275ec38012c85624233b428a Label editor/scene Vertical unknown editor/scene/sprite_frames_editor_plugin.cpp 2654 true Vertical
godot-native.3fcba4dfd2d26df85aaf9cf7 SpinBox editor/scene Vertical unknown editor/scene/sprite_frames_editor_plugin.cpp 2664 true Vertical
godot-native.82533bbe21cbf9a79e3b4e0f Label editor/scene Size unknown editor/scene/sprite_frames_editor_plugin.cpp 2672 true Size
godot-native.0be29de97bc7821d75f1b32a SpinBox editor/scene X Size unknown editor/scene/sprite_frames_editor_plugin.cpp 2685 true X Size
godot-native.fe930ede603f03ca07fbf05b SpinBox editor/scene Y Size unknown editor/scene/sprite_frames_editor_plugin.cpp 2694 true Y Size
godot-native.7530b7425cd43e7a9d0d3c1c Label editor/scene Separation unknown editor/scene/sprite_frames_editor_plugin.cpp 2703 true Separation
godot-native.dc83774d991ebcdb36d5779a SpinBox editor/scene X Separation unknown editor/scene/sprite_frames_editor_plugin.cpp 2715 true X Separation
godot-native.8ed836bfda9d9132910db244 SpinBox editor/scene Y Separation unknown editor/scene/sprite_frames_editor_plugin.cpp 2723 true Y Separation
godot-native.248406d69ba7180e85a4a2e4 Label editor/scene Offset unknown editor/scene/sprite_frames_editor_plugin.cpp 2732 true Offset
godot-native.5a7e059945952d7dd0a303ae SpinBox editor/scene X Offset unknown editor/scene/sprite_frames_editor_plugin.cpp 2744 true X Offset
godot-native.937cf85c964538fbd8a4b9e2 SpinBox editor/scene Y Offset unknown editor/scene/sprite_frames_editor_plugin.cpp 2752 true Y Offset
godot-native.3d6500eb30984215716f3c8d Button editor/scene Auto Slice pressed -> SpriteFramesEditor::_auto_slice_sprite_sheet unknown editor/scene/sprite_frames_editor_plugin.cpp 2759 true Auto Slice
godot-native.a59a886016e78fa1c1bceca0 EditorFileDialog editor/scene Create Frames from Sprite Sheet file_selected -> SpriteFramesEditor::_prepare_sprite_sheet unknown editor/scene/sprite_frames_editor_plugin.cpp 2766 true Create Frames from Sprite Sheet
godot-native.59225ca82efbc0c3f4449c2e Button editor/scene/texture Toggle color channel preview selection. toggled -> ColorChannelSelector::on_toggled unknown editor/scene/texture/color_channel_selector.cpp 45 true Toggle color channel preview selection.
godot-native.a808ec5398db5423069c38e6 Localized message editor/scene/texture Move GradientTexture2D Fill Point unknown editor/scene/texture/gradient_texture_2d_editor_plugin.cpp 66 true Move GradientTexture2D Fill Point
godot-native.6aa0762115ee98a228b56a66 Localized message editor/scene/texture Swap GradientTexture2D Fill Points unknown editor/scene/texture/gradient_texture_2d_editor_plugin.cpp 239 true Swap GradientTexture2D Fill Points
godot-native.f8e16d2af111edb38e3bb0b1 Button editor/scene/texture Swap Gradient Fill Points pressed -> GradientTexture2DEditor::_reverse_button_pressed unknown editor/scene/texture/gradient_texture_2d_editor_plugin.cpp 282 true Swap Gradient Fill Points
godot-native.958e524d6579d3926cb7c8a0 Button editor/scene/texture Toggle Grid Snap toggled -> GradientTexture2DEditor::_set_snap_enabled unknown editor/scene/texture/gradient_texture_2d_editor_plugin.cpp 289 true Toggle Grid Snap
godot-native.3561dbbc6ea4c671d39e8409 Text assignment (control type unresolved) editor/scene/texture Grid Step unknown editor/scene/texture/gradient_texture_2d_editor_plugin.cpp 298 true Grid Step
godot-native.0270bea2e4dfba8688ed2ae3 Localized message editor/scene/texture %s Mipmaps unknown if: (texture->has_mipmaps()) editor/scene/texture/texture_3d_editor_plugin.cpp 171 true %s Mipmaps
godot-native.8b07f62e63fc76e5b5119083 Localized message editor/scene/texture Memory: %s unknown if: (texture->has_mipmaps()) editor/scene/texture/texture_3d_editor_plugin.cpp 171 true Memory: %s
godot-native.64803f827bf367fe6fa4ae6e Localized message editor/scene/texture Memory: %s unknown if else: (texture->has_mipmaps()) editor/scene/texture/texture_3d_editor_plugin.cpp 182 true Memory: %s
godot-native.88f6e1c72ff805991e5abc24 Localized message editor/scene/texture No Mipmaps unknown if else: (texture->has_mipmaps()) editor/scene/texture/texture_3d_editor_plugin.cpp 182 true No Mipmaps
godot-native.3ea3c6fb602b5fb9c6bebf51 Localized message editor/scene/texture Memory: %s unknown if: (format != Image::FORMAT_MAX) | if: (mipmaps >= 1) editor/scene/texture/texture_editor_plugin.cpp 213 true Memory: %s
godot-native.6a4ebc4c93e4298858ad424f Localized message editor/scene/texture %s Mipmaps unknown if: (format != Image::FORMAT_MAX) | if: (mipmaps >= 1) editor/scene/texture/texture_editor_plugin.cpp 213 true %s Mipmaps
godot-native.99b8b13076d595f47d64ebcf Localized message editor/scene/texture No Mipmaps unknown if: (format != Image::FORMAT_MAX) | if else: (mipmaps >= 1) editor/scene/texture/texture_editor_plugin.cpp 223 true No Mipmaps
godot-native.fe46d44f54195dea9b942209 Localized message editor/scene/texture Memory: %s unknown if: (format != Image::FORMAT_MAX) | if else: (mipmaps >= 1) editor/scene/texture/texture_editor_plugin.cpp 223 true Memory: %s
godot-native.391f21921be4e0ba798acdcc SpinBox editor/scene/texture Mipmap level index selector. value_changed -> TexturePreview::on_selected_mipmap_changed unknown if: (mipmaps > 0) editor/scene/texture/texture_editor_plugin.cpp 297 true Mipmap level index selector.
godot-native.2c663c40e6e2d9be0893ab3e Localized message editor/scene/texture %s Mipmaps unknown if: (texture->has_mipmaps()) editor/scene/texture/texture_layered_editor_plugin.cpp 231 true %s Mipmaps
godot-native.447b57cf98ce0d9174e8a635 Localized message editor/scene/texture Memory: %s unknown if: (texture->has_mipmaps()) editor/scene/texture/texture_layered_editor_plugin.cpp 231 true Memory: %s
godot-native.b48e41b8952770af885799d7 Localized message editor/scene/texture No Mipmaps unknown if else: (texture->has_mipmaps()) editor/scene/texture/texture_layered_editor_plugin.cpp 238 true No Mipmaps
godot-native.d41611b24926ee425c1a0f1d Localized message editor/scene/texture Memory: %s unknown if else: (texture->has_mipmaps()) editor/scene/texture/texture_layered_editor_plugin.cpp 238 true Memory: %s
godot-native.c590f5f03ac4aa4fefe33517 Localized message editor/scene/texture Set Margin unknown if: (edited_margin >= 0) editor/scene/texture/texture_region_editor_plugin.cpp 373 true Set Margin
godot-native.3ac5c3c2379823d2a0eb6717 Localized message editor/scene/texture Set Region Rect unknown if else: (edited_margin >= 0) editor/scene/texture/texture_region_editor_plugin.cpp 385 true Set Region Rect
godot-native.e1e7ca2f3fc900162c2fff8c Localized message editor/scene/texture Set Region Rect unknown if: (mb.is_valid()) | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed() && !panner->is_panning()) | if: (drag_index < 0) | if: (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) | for_range_loop | if: (E.has_point(point)) editor/scene/texture/texture_region_editor_plugin.cpp 480 true Set Region Rect
godot-native.bc83d0e5cb745a018bae4f52 Localized message editor/scene/texture Region Editor unknown editor/scene/texture/texture_region_editor_plugin.cpp 1221 true Region Editor
godot-native.b04452caa199074e0d25b788 Localized message editor/scene/texture Close unknown editor/scene/texture/texture_region_editor_plugin.cpp 1224 true Close
godot-native.a6775080413536001d78ec3d Localized message editor/scene/texture Snap Mode: unknown editor/scene/texture/texture_region_editor_plugin.cpp 1242 true Snap Mode:
godot-native.6892059211086d21716e2628 OptionButton editor/scene/texture Snap Mode: item_selected -> TextureRegionEditor::_set_snap_mode unknown editor/scene/texture/texture_region_editor_plugin.cpp 1246 true Snap Mode:
godot-native.f66eef19b1205dc3465539a3 Menu/list item editor/scene/texture None unknown editor/scene/texture/texture_region_editor_plugin.cpp 1247 true None
godot-native.7ef51f0a85aac81353470729 Menu/list item editor/scene/texture Pixel Snap unknown editor/scene/texture/texture_region_editor_plugin.cpp 1248 true Pixel Snap
godot-native.70745b25a8caa75d23387d89 Menu/list item editor/scene/texture Grid Snap unknown editor/scene/texture/texture_region_editor_plugin.cpp 1249 true Grid Snap
godot-native.8b208a33c2b828ab210a57c5 Menu/list item editor/scene/texture Auto Slice unknown editor/scene/texture/texture_region_editor_plugin.cpp 1250 true Auto Slice
godot-native.a501d674bf658a4e89ea8462 Localized message editor/scene/texture Offset: unknown editor/scene/texture/texture_region_editor_plugin.cpp 1258 true Offset:
godot-native.f132e35cd198943cdbcbfb7e SpinBox editor/scene/texture Offset X value_changed -> TextureRegionEditor::_set_snap_off_x unknown editor/scene/texture/texture_region_editor_plugin.cpp 1264 true Offset X
godot-native.666cc158a471e3c440b1e274 SpinBox editor/scene/texture Offset Y value_changed -> TextureRegionEditor::_set_snap_off_y unknown editor/scene/texture/texture_region_editor_plugin.cpp 1271 true Offset Y
godot-native.acc6d0596ca7a4e9641ef2c0 Localized message editor/scene/texture Step: unknown editor/scene/texture/texture_region_editor_plugin.cpp 1275 true Step:
godot-native.aae2f36a1d6274ec722a8d46 SpinBox editor/scene/texture Step X value_changed -> TextureRegionEditor::_set_snap_step_x unknown editor/scene/texture/texture_region_editor_plugin.cpp 1282 true Step X
godot-native.71d4297c2841d8d2a6c2655b SpinBox editor/scene/texture Step Y value_changed -> TextureRegionEditor::_set_snap_step_y unknown editor/scene/texture/texture_region_editor_plugin.cpp 1290 true Step Y
godot-native.ce9963700a0881db9bb66a90 Localized message editor/scene/texture Separation: unknown editor/scene/texture/texture_region_editor_plugin.cpp 1294 true Separation:
godot-native.f71653c3f00e360a80e85319 SpinBox editor/scene/texture Separation X value_changed -> TextureRegionEditor::_set_snap_sep_x unknown editor/scene/texture/texture_region_editor_plugin.cpp 1301 true Separation X
godot-native.a0bd96092dde13cc9fe037b0 SpinBox editor/scene/texture Separation Y value_changed -> TextureRegionEditor::_set_snap_sep_y unknown editor/scene/texture/texture_region_editor_plugin.cpp 1309 true Separation Y
godot-native.4b346a5325e9a9480b3bf9c6 Button editor/scene/texture Zoom Out pressed -> TextureRegionEditor::_zoom_out unknown editor/scene/texture/texture_region_editor_plugin.cpp 1349 true Zoom Out
godot-native.b15190ba1b9e5e3babf10f64 Button editor/scene/texture Zoom Reset pressed -> TextureRegionEditor::_zoom_reset unknown editor/scene/texture/texture_region_editor_plugin.cpp 1355 true Zoom Reset
godot-native.57a6cfe7e34d1102f8833237 Button editor/scene/texture Zoom In pressed -> TextureRegionEditor::_zoom_in unknown editor/scene/texture/texture_region_editor_plugin.cpp 1361 true Zoom In
godot-native.022923d2741765f108417e64 Localized message editor/scene/texture Edit Region unknown if: ((p_type == Variant::RECT2 || p_type == Variant::RECT2I)) | if: (((Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object)) && p_path == "region_rect") || (Object::cast_to<AtlasTexture>(p_object) && p_path == "region")) editor/scene/texture/texture_region_editor_plugin.cpp 1391 true Edit Region
godot-native.b10fb7097167d32c3defa4ae Localized message editor/script Write your logic in the _run() method. unknown #ifdef: DISABLE_DEPRECATED | if: (!EditorNode::get_singleton()) editor/script/editor_script.cpp 47 true Write your logic in the _run() method.
godot-native.4354d3bd140e17f767e4a979 Localized message editor/script Replace in Files unknown if: (replace_mode) editor/script/find_in_files.cpp 360 true Replace in Files
godot-native.a17436b1a4e621426c781afe Localized message editor/script Find in Files unknown if else: (replace_mode) editor/script/find_in_files.cpp 364 true Find in Files
godot-native.22a5f80573ee1052342f5a6d Localized message editor/script Find in Files unknown editor/script/find_in_files.cpp 541 true Find in Files
godot-native.afd05d0a0a2c5e66319c9023 Label editor/script Find: unknown editor/script/find_in_files.cpp 555 true Find:
godot-native.8a99680552df8e06ca81aa9e LineEdit editor/script Find: text_changed -> FindInFilesDialog::_on_search_text_modified | text_submitted -> FindInFilesDialog::_on_search_text_submitted unknown editor/script/find_in_files.cpp 560 true Find:
godot-native.a8ace1afe452be0705f6519d Label editor/script Replace: unknown editor/script/find_in_files.cpp 566 true Replace:
godot-native.b0bbc509ba80b836a8662afb LineEdit editor/script Replace: text_submitted -> FindInFilesDialog::_on_replace_text_submitted unknown editor/script/find_in_files.cpp 572 true Replace:
godot-native.f5858f1c32dd8bff4803fe1e CheckBox editor/script Whole Words unknown editor/script/find_in_files.cpp 583 true Whole Words
godot-native.bf97dc3877b601f37d50f697 CheckBox editor/script Match Case unknown editor/script/find_in_files.cpp 587 true Match Case
godot-native.905adc4ed25f690bff1ab60b Label editor/script Folder: unknown editor/script/find_in_files.cpp 594 true Folder:
godot-native.b3db71c68e92dd6670a4df61 Label editor/script res:// unknown editor/script/find_in_files.cpp 601 false
godot-native.878f7c94a36ddbf61021f135 LineEdit editor/script Folder: text_submitted -> FindInFilesDialog::_on_search_text_submitted unknown editor/script/find_in_files.cpp 608 true Folder:
godot-native.cee060c9c741ac21438c6668 Button editor/script Select Folder pressed -> FindInFilesDialog::_on_folder_button_pressed unknown editor/script/find_in_files.cpp 612 true Select Folder
godot-native.de15b1c70c8e5e0689ad32ae Button editor/script ... pressed -> FindInFilesDialog::_on_folder_button_pressed unknown editor/script/find_in_files.cpp 613 false
godot-native.2439fb26cd91ccd1b0ba1a5d Label editor/script Includes: unknown editor/script/find_in_files.cpp 626 true Includes:
godot-native.129fed5f8c6d82743f86fb3c Label editor/script Include the files with the following expressions. Use "," to separate. unknown editor/script/find_in_files.cpp 627 true Include the files with the following expressions. Use "," to separate.
godot-native.298d92089f51b4b19e070900 LineEdit editor/script example: scripts,scenes/*/test.gd text_submitted -> FindInFilesDialog::_on_search_text_submitted unknown editor/script/find_in_files.cpp 633 true example: scripts,scenes/*/test.gd
godot-native.4570d70a36c8c03bdf573491 LineEdit editor/script Includes: text_submitted -> FindInFilesDialog::_on_search_text_submitted unknown editor/script/find_in_files.cpp 634 true Includes:
godot-native.3b6b75921de8fbd4363d8702 Label editor/script Excludes: unknown editor/script/find_in_files.cpp 639 true Excludes:
godot-native.3687432d9dbd99006089c044 Label editor/script Exclude the files with the following expressions. Use "," to separate. unknown editor/script/find_in_files.cpp 640 true Exclude the files with the following expressions. Use "," to separate.
godot-native.682e42e156d7916d82372a67 LineEdit editor/script example: res://addons,scenes/test/*.gd text_submitted -> FindInFilesDialog::_on_search_text_submitted unknown editor/script/find_in_files.cpp 646 true example: res://addons,scenes/test/*.gd
godot-native.033fab73c4c7f07611afbda9 LineEdit editor/script Excludes: text_submitted -> FindInFilesDialog::_on_search_text_submitted unknown editor/script/find_in_files.cpp 647 true Excludes:
godot-native.f5412a511ee9a4e3b03dc45a Label editor/script Filters: unknown editor/script/find_in_files.cpp 652 true Filters:
godot-native.a6859fecb96d3459158bddf2 Label editor/script Include the files with the following extensions. Add or remove them in ProjectSettings. unknown editor/script/find_in_files.cpp 653 true Include the files with the following extensions. Add or remove them in ProjectSettings.
godot-native.0381616d93fd5520165fe33e Localized message editor/script Find... unknown editor/script/find_in_files.cpp 660 true Find...
godot-native.c485419bdbae28fc45647f49 Localized message editor/script Replace... unknown editor/script/find_in_files.cpp 663 true Replace...
godot-native.6c3f40e5892a3e93d88c8d1f Text assignment (control type unresolved) editor/script Cancel unknown editor/script/find_in_files.cpp 667 true Cancel
godot-native.0ccea67ed0f4ef42baea5b78 Text assignment (control type unresolved) editor/script Searching... unknown editor/script/find_in_files.cpp 713 true Searching...
godot-native.2e6168ee326f2277d78698a5 Localized message editor/script Replace all matches in file unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | while: (file_item) | if: (with_replace) editor/script/find_in_files.cpp 767 true Replace all matches in file
godot-native.133d6916a97712c844da1851 Localized message editor/script Remove result unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | while: (file_item) editor/script/find_in_files.cpp 769 true Remove result
godot-native.7016a419bbc870867e1aff0f Localized message editor/script Replace unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | while: (file_item) | while: (result_item) | if: (with_replace) editor/script/find_in_files.cpp 774 true Replace
godot-native.ea2e3a51d3f03da91a5e9fbc Localized message editor/script Remove result unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | while: (file_item) | while: (result_item) | if: (with_replace) editor/script/find_in_files.cpp 775 true Remove result
godot-native.a95b077708c862dc2907e356 Localized message editor/script Remove result unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | while: (file_item) | while: (result_item) | if else: (with_replace) editor/script/find_in_files.cpp 777 true Remove result
godot-native.ee9af43850615a2313a8af12 Localized message editor/script Replace all matches in file unknown if: (!E) | if: (with_replace) editor/script/find_in_files.cpp 803 true Replace all matches in file
godot-native.987d22a8ce46fbf5faf369d8 Localized message editor/script Remove result unknown if: (!E) editor/script/find_in_files.cpp 805 true Remove result
godot-native.0e61850ba8eb26f4fce5192f Localized message editor/script Replace unknown if: (with_replace) editor/script/find_in_files.cpp 849 true Replace
godot-native.c488ca8a907580574c74bade Localized message editor/script Remove result unknown if: (with_replace) editor/script/find_in_files.cpp 850 true Remove result
godot-native.b0a5e09dff91a2e22aee24e3 Localized message editor/script Remove result unknown if else: (with_replace) editor/script/find_in_files.cpp 852 true Remove result
godot-native.7ccf2b88e7807e4a38879f9e Localized message editor/script %d match in %d file unknown if: (result_count == 1 && file_count == 1) editor/script/find_in_files.cpp 1161 true %d match in %d file
godot-native.10e9384777b58d684c5d88a2 Localized message editor/script %d matches in %d file unknown if else: (result_count == 1 && file_count == 1) | if: (result_count != 1 && file_count == 1) editor/script/find_in_files.cpp 1163 true %d matches in %d file
godot-native.99d203d5fb40fecf28fa1e2e Localized message editor/script %d matches in %d files unknown if else: (result_count == 1 && file_count == 1) | if else: (result_count != 1 && file_count == 1) editor/script/find_in_files.cpp 1165 true %d matches in %d files
godot-native.3926aa168ce141f117d7caae Localized message editor/script %d match unknown while: (file_item) | plural-form=singular; count-expression=file_matches_count (locale-dependent) editor/script/find_in_files.cpp 1173 true %d match
godot-native.8d3a2a1f2112883a3794d73e Localized message editor/script %d matches unknown while: (file_item) | plural-form=plural; count-expression=file_matches_count (locale-dependent) editor/script/find_in_files.cpp 1173 true %d matches
godot-native.85cb28ad5a7bbd2160af4f22 Label editor/script Find: unknown editor/script/find_in_files.cpp 1208 true Find:
godot-native.d670ef06516bed15d9feaf1c CheckButton editor/script Keep Results unknown editor/script/find_in_files.cpp 1231 true Keep Results
godot-native.7ac68a32c9930df94be405b5 CheckButton editor/script Keep these results and show subsequent results in a new window unknown editor/script/find_in_files.cpp 1232 true Keep these results and show subsequent results in a new window
godot-native.350f065b7a95cd7091b2589b Button editor/script Refresh pressed -> FindInFilesPanel::_on_refresh_button_clicked unknown editor/script/find_in_files.cpp 1237 true Refresh
godot-native.ecb55b0429511ff27b32b144 Button editor/script Cancel pressed -> FindInFilesPanel::_on_cancel_button_clicked unknown editor/script/find_in_files.cpp 1243 true Cancel
godot-native.2376de2be55f0111ede6a1c6 Button editor/script Close pressed -> FindInFilesPanel::_on_close_button_clicked unknown editor/script/find_in_files.cpp 1249 true Close
godot-native.e576131893ff8327f55e9ab3 Tree editor/script Search Results button_clicked -> FindInFilesPanel::_on_button_clicked | item_edited -> FindInFilesPanel::_on_item_edited | item_selected -> FindInFilesPanel::_on_result_selected unknown editor/script/find_in_files.cpp 1262 true Search Results
godot-native.63eef27df26026040ac01f50 Label editor/script Replace: unknown editor/script/find_in_files.cpp 1281 true Replace:
godot-native.1c7dfa560a475b7abcd1f0e5 LineEdit editor/script Replace: text_changed -> FindInFilesPanel::_on_replace_text_changed unknown editor/script/find_in_files.cpp 1285 true Replace:
godot-native.32e8b0dbf5abf06b6f34e718 Button editor/script Replace all (no undo) pressed -> FindInFilesPanel::_on_replace_all_clicked unknown editor/script/find_in_files.cpp 1291 true Replace all (no undo)
godot-native.b49dae5a16649a4f2d6a330e Localized message editor/script Search Results unknown editor/script/find_in_files.cpp 1485 true Search Results
godot-native.f650386b41bb862aa73f2d4d Localized message editor/script Toggle Search Results Bottom Panel unknown editor/script/find_in_files.cpp 1487 true Toggle Search Results Bottom Panel
godot-native.1207ba0388ef6e67f46cf106 Menu/list item editor/script Close Tab unknown editor/script/find_in_files.cpp 1507 true Close Tab
godot-native.4f75668dff29bcee9b6c361d Menu/list item editor/script Close Other Tabs unknown editor/script/find_in_files.cpp 1508 true Close Other Tabs
godot-native.7a5f53855bbd488bc0524ee5 Menu/list item editor/script Close Tabs to the Right unknown editor/script/find_in_files.cpp 1509 true Close Tabs to the Right
godot-native.d1043e1107eb2251d40fa68e Menu/list item editor/script Close All Tabs unknown editor/script/find_in_files.cpp 1510 true Close All Tabs
godot-native.2c00713244a0109332fe4e39 Localized message editor/script Replace: unknown conditional_expression: p_with_replace editor/script/find_in_files.cpp 1517 true Replace:
godot-native.7c55a19f36c96172e7d8f121 Localized message editor/script Find: unknown conditional_expression else: p_with_replace editor/script/find_in_files.cpp 1517 true Find:
godot-native.6cfd52a2d7edbe6b614f360d Localized message editor/script Path is empty. unknown if: (p.is_empty()) editor/script/script_create_dialog.cpp 243 true Path is empty.
godot-native.2d82d15352fc6d5508784257 Localized message editor/script Filename is empty. unknown if: (p.get_file().get_basename().is_empty()) editor/script/script_create_dialog.cpp 246 true Filename is empty.
godot-native.2bce91b5827ac434f9b8843c Localized message editor/script Filename is invalid. unknown if: (!p.get_file().get_basename().is_valid_filename()) editor/script/script_create_dialog.cpp 250 true Filename is invalid.
godot-native.1b063fa5132c0b4e93682bd4 Localized message editor/script Name begins with a dot. unknown if: (p.get_file().begins_with(".")) editor/script/script_create_dialog.cpp 253 true Name begins with a dot.
godot-native.fa5df7df6aea5d66b65af306 Localized message editor/script Path is not local. unknown if: (!p.begins_with("res://")) editor/script/script_create_dialog.cpp 258 true Path is not local.
godot-native.8fb5b9aa2dbf1daea8de867e Localized message editor/script Base path is invalid. unknown if: (da->change_dir(p.get_base_dir()) != OK) editor/script/script_create_dialog.cpp 264 true Base path is invalid.
godot-native.cf39d459b7c2413712672b4c Localized message editor/script A directory with the same name exists. unknown if: (da->dir_exists(p)) editor/script/script_create_dialog.cpp 272 true A directory with the same name exists.
godot-native.b510bfb93dffceeffbd4763f Localized message editor/script File does not exist. unknown if else: (da->dir_exists(p)) | if: (p_file_must_exist && !da->file_exists(p)) editor/script/script_create_dialog.cpp 274 true File does not exist.
godot-native.825d29263df79d1f1b83870a Localized message editor/script Invalid extension. unknown if: (!found) editor/script/script_create_dialog.cpp 304 true Invalid extension.
godot-native.687884190e7d8ba089d49a59 Localized message editor/script Extension doesn't match chosen language. unknown if: (!match) editor/script/script_create_dialog.cpp 307 true Extension doesn't match chosen language.
godot-native.843aecbfa9caeaae1ee7ba9d Localized message editor/script Template: unknown editor/script/script_create_dialog.cpp 344 true Template:
godot-native.d2d5a2cfd57695b0266e9d5c Text assignment (control type unresolved) editor/script Error - Could not create script in filesystem. unknown if else: (is_built_in) | if: (err != OK) editor/script/script_create_dialog.cpp 393 true Error - Could not create script in filesystem.
godot-native.e9292f66edf32398832587d4 Text assignment (control type unresolved) editor/script Error loading script from %s unknown if: (p_script.is_null()) editor/script/script_create_dialog.cpp 407 true Error loading script from %s
godot-native.8989f7bc30cae53afdbdb732 Text assignment (control type unresolved) editor/script Open Script / Choose Location unknown if: (p_save) editor/script/script_create_dialog.cpp 461 true Open Script / Choose Location
godot-native.6db7ec226ef804d44aa47dbe Localized message editor/script Open unknown if: (p_save) editor/script/script_create_dialog.cpp 462 true Open
godot-native.80472f6364d1bf9b210753fd Text assignment (control type unresolved) editor/script Open Script unknown if else: (p_save) editor/script/script_create_dialog.cpp 465 true Open Script
godot-native.aa602dc56cc3794f8a3c59b8 Text assignment (control type unresolved) editor/script Inherit %s unknown editor/script/script_create_dialog.cpp 508 true Inherit %s
godot-native.7a1f67f59910f53ff48a2555 Localized message editor/script Inherit unknown editor/script/script_create_dialog.cpp 509 true Inherit
godot-native.53e9a1261cb3f81c6bed9816 Localized message editor/script Invalid path. unknown if: (!is_built_in && !is_path_valid) editor/script/script_create_dialog.cpp 631 true Invalid path.
godot-native.df645bfbe3f8897db1689fd3 Localized message editor/script Invalid inherited parent name or path. unknown if: (!is_parent_name_valid && is_new_script_created) editor/script/script_create_dialog.cpp 635 true Invalid inherited parent name or path.
godot-native.b4d7ec2872b95bed975fbb11 Localized message editor/script File exists, it will be reused. unknown if: (validation_panel->is_valid() && !is_new_script_created) editor/script/script_create_dialog.cpp 639 true File exists, it will be reused.
godot-native.5a07677cceb20ff2b1b4c6da Localized message editor/script Note: Built-in scripts have some limitations and can't be edited using an external editor. unknown if: (is_built_in) editor/script/script_create_dialog.cpp 669 true Note: Built-in scripts have some limitations and can't be edited using an external editor.
godot-native.7b92bcb0c089b31066da41f7 Localized message editor/script Warning: Having the script name be the same as a built-in type is usually not desired. unknown if else: (is_built_in) | if: (file_path->get_text().get_file().get_basename() == parent_name->get_text()) editor/script/script_create_dialog.cpp 671 true Warning: Having the script name be the same as a built-in type is usually not desired.
godot-native.63c43778d393423dbc0b8660 Localized message editor/script Load unknown conditional_expression else: is_new_file editor/script/script_create_dialog.cpp 685 true Load
godot-native.91ffe56f5e421e54746417f7 Localized message editor/script Create unknown conditional_expression: is_new_file editor/script/script_create_dialog.cpp 685 true Create
godot-native.05cdb6d48a76caf16b0298a8 Localized message editor/script Built-in script (into scene file). unknown if: (is_new_file) | if: (is_built_in) editor/script/script_create_dialog.cpp 690 true Built-in script (into scene file).
godot-native.cb6ec390280e9fa693055cb0 Localized message editor/script Using existing script file. unknown if else: (is_new_file) editor/script/script_create_dialog.cpp 693 true Using existing script file.
godot-native.fbccb8c02a8a50fb14a3833c Localized message editor/script Will load an existing script file. unknown if else: (is_new_file) | if: (load_enabled) | if: (is_path_valid) editor/script/script_create_dialog.cpp 696 true Will load an existing script file.
godot-native.0c9bb3e8ebd47513af17756f Localized message editor/script Script file already exists. unknown if else: (is_new_file) | if else: (load_enabled) editor/script/script_create_dialog.cpp 699 true Script file already exists.
godot-native.c3cc6bb3279e7ce9ac0aeb9f Localized message editor/script No suitable template. unknown if: (is_using_templates) | if: (template_menu->get_item_count() == 0 && template_inactive_message.is_empty()) editor/script/script_create_dialog.cpp 707 true No suitable template.
godot-native.73646af8e3446f48dae85f1a Localized message editor/script Empty unknown if else: (is_using_templates) editor/script/script_create_dialog.cpp 710 true Empty
godot-native.01e23aa40fdf79ccec9a3273 Localized message editor/script Built-in unknown switch: (p_origin) | case: ScriptLanguage::TEMPLATE_BUILT_IN editor/script/script_create_dialog.cpp 843 true Built-in
godot-native.03eb98780cea0ac37acb7778 Localized message editor/script Editor unknown switch: (p_origin) | case: ScriptLanguage::TEMPLATE_EDITOR editor/script/script_create_dialog.cpp 845 true Editor
godot-native.8b27328fc6cbbd7a57a25052 Localized message editor/script Project unknown switch: (p_origin) | case: ScriptLanguage::TEMPLATE_PROJECT editor/script/script_create_dialog.cpp 847 true Project
godot-native.536dbd22bdbf85cb4ddfd5b3 Localized message editor/script Script path/name is valid. unknown editor/script/script_create_dialog.cpp 872 true Script path/name is valid.
godot-native.dc9cc538d8a2e7b33d922078 Localized message editor/script Will create a new script file. unknown editor/script/script_create_dialog.cpp 873 true Will create a new script file.
godot-native.9b77594bc25f38182ad0e475 OptionButton editor/script Language: item_selected -> ScriptCreateDialog::_language_changed unknown editor/script/script_create_dialog.cpp 897 true Language:
godot-native.60c0064696897ea5d0ac556b Localized message editor/script Language: unknown editor/script/script_create_dialog.cpp 898 true Language:
godot-native.525b9c8adc5a2a85888d3ba3 Menu/list item editor/script No Scripting Languages Available unknown if: (ScriptServer::get_language_count() == 0) editor/script/script_create_dialog.cpp 914 true No Scripting Languages Available
godot-native.ba1c5ab3bbcc4761b5b72f4c LineEdit editor/script Parent Name text_changed -> ScriptCreateDialog::_parent_name_changed unknown editor/script/script_create_dialog.cpp 932 true Parent Name
godot-native.8d5b2d3b0ec898263bb81a6c Button editor/script Search Parent pressed -> ScriptCreateDialog::_browse_class_in_tree unknown editor/script/script_create_dialog.cpp 938 true Search Parent
godot-native.a409a05199bd301eb9e0e537 Button editor/script Select Parent unknown editor/script/script_create_dialog.cpp 942 true Select Parent
godot-native.9a6b64f2622261d5b8abc346 Localized message editor/script Inherits: unknown editor/script/script_create_dialog.cpp 945 true Inherits:
godot-native.e1a3cd1a2ff7489e220a6680 Localized message editor/script Template: unknown editor/script/script_create_dialog.cpp 949 true Template:
godot-native.933c279defe45c5bb53b35d2 CheckBox editor/script Use Template pressed -> ScriptCreateDialog::_use_template_pressed unknown editor/script/script_create_dialog.cpp 955 true Use Template
godot-native.5042dbfc4bb107bbc76a152e OptionButton editor/script Template item_selected -> ScriptCreateDialog::_template_changed unknown editor/script/script_create_dialog.cpp 963 true Template
godot-native.f44bc698d6d5039ea83fbb6d CheckBox editor/script On pressed -> ScriptCreateDialog::_built_in_pressed unknown editor/script/script_create_dialog.cpp 973 true On
godot-native.3763d10234a3da8c7dca4509 CheckBox editor/script Built-in Script: pressed -> ScriptCreateDialog::_built_in_pressed unknown editor/script/script_create_dialog.cpp 974 true Built-in Script:
godot-native.e3b40460c4e29c385cafd9cd Localized message editor/script Built-in Script: unknown editor/script/script_create_dialog.cpp 976 true Built-in Script:
godot-native.490f0e052c8b1af02ee4797c LineEdit editor/script Path: text_changed -> ScriptCreateDialog::_path_changed unknown editor/script/script_create_dialog.cpp 984 true Path:
godot-native.7db27df861517efdbe8cae1f Button editor/script Select File unknown editor/script/script_create_dialog.cpp 990 true Select File
godot-native.6f4f91a461e92d71a1fe80a5 Label editor/script Path: unknown editor/script/script_create_dialog.cpp 993 true Path:
godot-native.af7f1a647be3ee8095f67e9b LineEdit editor/script Name: unknown editor/script/script_create_dialog.cpp 1003 true Name:
godot-native.a363fc362f2ccfbfeae9c0f1 Label editor/script Name: unknown editor/script/script_create_dialog.cpp 1005 true Name:
godot-native.5f964312a2108db1048f4e31 Localized message editor/script Create unknown editor/script/script_create_dialog.cpp 1024 true Create
godot-native.6cfe6ab72ac8c9380b69f5f9 Localized message editor/script Attach Node Script unknown editor/script/script_create_dialog.cpp 1033 true Attach Node Script
godot-native.318aad9f1c32c782791ec113 Localized message editor/script [unsaved] unknown if: (name.is_empty()) editor/script/script_editor_base.cpp 70 true [unsaved]
godot-native.83e140c1dfe94e094295456e MenuButton editor/script Edit about_to_popup -> EditMenus::_prepare_edit_menu unknown editor/script/script_editor_base.cpp 185 true Edit
godot-native.8aed6ab49b9972b17e9560d7 Localized message editor/script Line unknown editor/script/script_editor_base.cpp 211 true Line
godot-native.3853b94a785a971d625ab720 Localized message editor/script Folding unknown editor/script/script_editor_base.cpp 219 true Folding
godot-native.3b176196bdf08d06eebcab26 Localized message editor/script Indentation unknown editor/script/script_editor_base.cpp 229 true Indentation
godot-native.8292403e458abde7d226e587 Localized message editor/script Convert Case unknown editor/script/script_editor_base.cpp 239 true Convert Case
godot-native.7dc258f8866c0b6173e82649 Localized message editor/script Syntax Highlighter unknown editor/script/script_editor_base.cpp 242 true Syntax Highlighter
godot-native.339792655883e36b4fd239e4 MenuButton editor/script Search unknown editor/script/script_editor_base.cpp 250 true Search
godot-native.eefb9525012fb37f5445b2c6 MenuButton editor/script Go To unknown editor/script/script_editor_base.cpp 266 true Go To
godot-native.d7c79be7fa97a8ba4ae48ede Localized message editor/script Bookmarks unknown editor/script/script_editor_base.cpp 273 true Bookmarks
godot-native.3bf23b49eda3dfbaa8c1dffd Item text (control type unresolved) editor/script Emoji & Symbols unknown if: (DisplayServer::get_singleton()->has_feature(DisplayServerEnums::FEATURE_EMOJI_AND_SYMBOL_PICKER)) editor/script/script_editor_base.cpp 286 true Emoji & Symbols
godot-native.b8a471a2cafa929b833e5d6a Localized message editor/script Open unknown editor/script/script_editor_plugin.cpp 147 true Open
godot-native.08cec5f986ec5420d8f86b7e Localized message editor/script Search: unknown editor/script/script_editor_plugin.cpp 155 true Search:
godot-native.2982c022a1cf5af5ebc8d989 Localized message editor/script Matches: unknown editor/script/script_editor_plugin.cpp 165 true Matches:
godot-native.ad89a36ffa128b3a037f5019 Localized message editor/script (truncated) unknown if: (!debug_value.is_empty()) | if: (debug_value.size() > DISPLAY_LIMIT) editor/script/script_editor_plugin.cpp 185 true (truncated)
godot-native.2afcf8a58d971f75f576810d Localized message editor/script Current value: unknown if: (!debug_value.is_empty()) editor/script/script_editor_plugin.cpp 187 true Current value:
godot-native.0b2a1de5fe358775637fc73d Text assignment (control type unresolved) editor/script Can't open '%s'. The file could have been moved or deleted. unknown editor/script/script_editor_plugin.cpp 520 true Can't open '%s'. The file could have been moved or deleted.
godot-native.eec060e84c188a2a9ab8abc2 Localized message editor/script Close and save changes? unknown editor/script/script_editor_plugin.cpp 688 true Close and save changes?
godot-native.6a0fca87588dd7f451aae7a6 Localized message editor/script Importing theme failed. File is not a text editor theme file (.tet). unknown if: (p_file.get_extension() != "tet") editor/script/script_editor_plugin.cpp 854 true Importing theme failed. File is not a text editor theme file (.tet).
godot-native.2f02a82871ce7eaa94691685 Localized message editor/script Importing theme failed. File name cannot be 'Default', 'Custom', or 'Godot 2'. unknown if: (EditorSettings::is_default_text_editor_theme(theme_name.to_lower())) editor/script/script_editor_plugin.cpp 859 true Importing theme failed. File name cannot be 'Default', 'Custom', or 'Godot 2'.
godot-native.fc073adbed23279b871e79e5 Localized message editor/script Importing theme failed. Failed to copy theme file. unknown if: (err != OK) editor/script/script_editor_plugin.cpp 871 true Importing theme failed. Failed to copy theme file.
godot-native.2029f48056db3857260fdc28 Localized message editor/script Saving theme failed. File name cannot be 'Default', 'Custom', or 'Godot 2'. unknown if: (EditorSettings::is_default_text_editor_theme(theme_name.to_lower())) editor/script/script_editor_plugin.cpp 889 true Saving theme failed. File name cannot be 'Default', 'Custom', or 'Godot 2'.
godot-native.144f6c8c7afeb208538ca764 Localized message editor/script Saving theme failed. unknown if: (err != OK) editor/script/script_editor_plugin.cpp 907 true Saving theme failed.
godot-native.8958a3cbf821b1ea4f083d5b Localized message editor/script Error! unknown switch: (file_dialog_option) | case: FILE_MENU_NEW_TEXTFILE | if: (err) editor/script/script_editor_plugin.cpp 936 true Error!
godot-native.acc68c78ddc1a3b5199576a7 Localized message editor/script Error writing TextFile: unknown switch: (file_dialog_option) | case: FILE_MENU_NEW_TEXTFILE | if: (err) editor/script/script_editor_plugin.cpp 936 true Error writing TextFile:
godot-native.96e57ff19c8cdf938913d327 Localized message editor/script OK unknown switch: (file_dialog_option) | case: FILE_MENU_SAVE_AS | if: (ScriptEditorBase *current = _get_current_editor()) | if: (err != OK) editor/script/script_editor_plugin.cpp 962 true OK
godot-native.e25248e0e021b184ef3983ea Localized message editor/script Error saving file! unknown switch: (file_dialog_option) | case: FILE_MENU_SAVE_AS | if: (ScriptEditorBase *current = _get_current_editor()) | if: (err != OK) editor/script/script_editor_plugin.cpp 962 true Error saving file!
godot-native.4c32c27a85d0e1bd03470892 Text assignment (control type unresolved) editor/script New Text File... unknown switch: (p_option) | case: FILE_MENU_NEW_TEXTFILE editor/script/script_editor_plugin.cpp 1033 true New Text File...
godot-native.1a91a45db7b9df72453e8c28 Text assignment (control type unresolved) editor/script Open File unknown switch: (p_option) | case: FILE_MENU_OPEN editor/script/script_editor_plugin.cpp 1052 true Open File
godot-native.cd029efad241f8b92d6868b7 Localized message editor/script Could not load file at: unknown switch: (p_option) | case: FILE_MENU_REOPEN_CLOSED | if: (_get_recognized_extensions().find(path.get_extension()) || built_in) | if: (scr.is_null()) editor/script/script_editor_plugin.cpp 1074 true Could not load file at:
godot-native.e2e600f0b875b8f6d6e3072d Localized message editor/script Error! unknown switch: (p_option) | case: FILE_MENU_REOPEN_CLOSED | if: (_get_recognized_extensions().find(path.get_extension()) || built_in) | if: (scr.is_null()) editor/script/script_editor_plugin.cpp 1074 true Error!
godot-native.1680141312fca4618d53b99b Localized message editor/script Could not load file at: unknown switch: (p_option) | case: FILE_MENU_REOPEN_CLOSED | if else: (_get_recognized_extensions().find(path.get_extension()) || built_in) | if: (error != OK) editor/script/script_editor_plugin.cpp 1085 true Could not load file at:
godot-native.ec9e881f17d6d0f0b3be26cf Localized message editor/script Error! unknown switch: (p_option) | case: FILE_MENU_REOPEN_CLOSED | if else: (_get_recognized_extensions().find(path.get_extension()) || built_in) | if: (error != OK) editor/script/script_editor_plugin.cpp 1085 true Error!
godot-native.20b405b931096568633c4d97 Text assignment (control type unresolved) editor/script Save File As... unknown if: (current) | switch: (p_option) | case: FILE_MENU_SAVE_AS | if: (text_file.is_valid()) editor/script/script_editor_plugin.cpp 1181 true Save File As...
godot-native.0d13aca7cd8e562dc608b11c Localized message editor/script Can't obtain the script for reloading. unknown if: (current) | switch: (p_option) | case: FILE_MENU_SOFT_RELOAD_TOOL | if: (scr.is_null()) editor/script/script_editor_plugin.cpp 1201 true Can't obtain the script for reloading.
godot-native.6f47ac7f0a220476181e618e Localized message editor/script Reload only takes effect on tool scripts. unknown if: (current) | switch: (p_option) | case: FILE_MENU_SOFT_RELOAD_TOOL | if: (!scr->is_tool()) editor/script/script_editor_plugin.cpp 1205 true Reload only takes effect on tool scripts.
godot-native.5ea266a002719103c813231d Localized message editor/script Cannot run the edited file because it's not a script. unknown if: (current) | switch: (p_option) | case: FILE_MENU_RUN | if: (scr.is_null()) editor/script/script_editor_plugin.cpp 1215 true Cannot run the edited file because it's not a script.
godot-native.1c74d0b2e0e4f39708bbd6d0 Text assignment (control type unresolved) editor/script Import Theme unknown switch: (p_option) | case: THEME_IMPORT editor/script/script_editor_plugin.cpp 1330 true Import Theme
godot-native.798491ffa5e0b0807d667c41 Text assignment (control type unresolved) editor/script Save Theme As... unknown editor/script/script_editor_plugin.cpp 1350 true Save Theme As...
godot-native.27721a97d3aa095df821782d Localized message editor/script Right-click to open the screen selector. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (!make_floating->is_disabled()) editor/script/script_editor_plugin.cpp 1441 true Right-click to open the screen selector.
godot-native.b87bdbc2ad7f10e9862536ab Localized message editor/script Make the script editor floating. unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED | if: (!make_floating->is_disabled()) editor/script/script_editor_plugin.cpp 1441 true Make the script editor floating.
godot-native.3cd386a1012e2aedc53731e2 Localized message editor/script Open '%s' in Godot online documentation. unknown if: (native_class_doc) editor/script/script_editor_plugin.cpp 1855 true Open '%s' in Godot online documentation.
godot-native.71eb69f8fee13fbd723e923e Text assignment (control type unresolved) editor/script Open in Online Docs unknown if: (native_class_doc) editor/script/script_editor_plugin.cpp 1856 true Open in Online Docs
godot-native.d0ab822a2b3817250ab3f9cb Text assignment (control type unresolved) editor/script Online Docs unknown if else: (native_class_doc) editor/script/script_editor_plugin.cpp 1859 true Online Docs
godot-native.32095e0b308f65123fd346d2 Text assignment (control type unresolved) editor/script Open Godot online documentation. unknown if else: (native_class_doc) editor/script/script_editor_plugin.cpp 1860 true Open Godot online documentation.
godot-native.8d07f883b7d2fb2bebc95e0f Localized message editor/script Unsaved file. unknown for: i < tab_container->get_tab_count() | if: (ScriptEditorBase *seb = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i))) | conditional_expression else: saved editor/script/script_editor_plugin.cpp 1927 true Unsaved file.
godot-native.b9207f933637bebf319d2ba9 Localized message editor/script %s Class Reference unknown for: i < tab_container->get_tab_count() | if: (eh && !eh->get_class().is_empty()) editor/script/script_editor_plugin.cpp 1974 true %s Class Reference
godot-native.2c64959f441102f12e680bf6 Localized message editor/script Could not load file at: unknown if: (_get_recognized_extensions().find(p_file.get_extension())) | if: (scr.is_null()) editor/script/script_editor_plugin.cpp 2627 true Could not load file at:
godot-native.4bef3f93b341c45bbfa289ae Localized message editor/script Error! unknown if: (_get_recognized_extensions().find(p_file.get_extension())) | if: (scr.is_null()) editor/script/script_editor_plugin.cpp 2627 true Error!
godot-native.32324d9c609f1ab49835cc4f Localized message editor/script Error! unknown if: (error != OK) editor/script/script_editor_plugin.cpp 2638 true Error!
godot-native.6e9b43fb3ecc4c1168bd71c9 Localized message editor/script Could not load file at: unknown if: (error != OK) editor/script/script_editor_plugin.cpp 2638 true Could not load file at:
godot-native.5d58e684fa8dd35213e8df39 Shortcut label editor/script Find... unknown if: (Object::cast_to<EditorHelp>(tab_container->get_current_tab_control())) editor/script/script_editor_plugin.cpp 3467 true Find...
godot-native.97f39015055fe9e866c0c7fc Shortcut label editor/script Find Next unknown if: (Object::cast_to<EditorHelp>(tab_container->get_current_tab_control())) editor/script/script_editor_plugin.cpp 3468 true Find Next
godot-native.e56d7687be67c577959e3628 Shortcut label editor/script Find Previous unknown if: (Object::cast_to<EditorHelp>(tab_container->get_current_tab_control())) editor/script/script_editor_plugin.cpp 3469 true Find Previous
godot-native.ba765f5522513af21884df79 LineEdit editor/script Filter Scripts text_changed -> ScriptEditor::_filter_scripts_text_changed unknown editor/script/script_editor_plugin.cpp 3851 true Filter Scripts
godot-native.770bf72a9304cfbd370cc67c LineEdit editor/script Filter Scripts text_changed -> ScriptEditor::_filter_scripts_text_changed unknown editor/script/script_editor_plugin.cpp 3852 true Filter Scripts
godot-native.3946168ced5919d349bd4792 LineEdit editor/script Filter Methods text_changed -> ScriptEditor::_filter_methods_text_changed unknown editor/script/script_editor_plugin.cpp 3883 true Filter Methods
godot-native.c2ac04ca0657367618971d18 LineEdit editor/script Filter Methods text_changed -> ScriptEditor::_filter_methods_text_changed unknown editor/script/script_editor_plugin.cpp 3884 true Filter Methods
godot-native.b23029871652c35c99b3a8a1 Button editor/script Toggle alphabetical sorting of the method list. toggled -> ScriptEditor::_toggle_members_overview_alpha_sort unknown editor/script/script_editor_plugin.cpp 3892 true Toggle alphabetical sorting of the method list.
godot-native.9711bd79663df8e3ad9af2d5 Shortcut label editor/script Sort unknown editor/script/script_editor_plugin.cpp 3930 true Sort
godot-native.3aab7ada914b2ab6e52ae4f3 Shortcut label editor/script Move Up unknown editor/script/script_editor_plugin.cpp 3931 true Move Up
godot-native.7b2c51828f7d7ea2366c76b8 Shortcut label editor/script Move Down unknown editor/script/script_editor_plugin.cpp 3932 true Move Down
godot-native.a6b6556e908baf6dab33c8d6 Shortcut label editor/script Next Script unknown editor/script/script_editor_plugin.cpp 3934 true Next Script
godot-native.13399a5171a5a52d2bf6511d Shortcut label editor/script Previous Script unknown editor/script/script_editor_plugin.cpp 3935 true Previous Script
godot-native.06b82baad0281a687e210273 MenuButton editor/script File unknown editor/script/script_editor_plugin.cpp 3942 true File
godot-native.943e01ffea7e1cb000d64c56 Shortcut label editor/script New Script... unknown editor/script/script_editor_plugin.cpp 3947 true New Script...
godot-native.48d94a97bd6bdb4246723cde Shortcut label editor/script New Text File... unknown editor/script/script_editor_plugin.cpp 3948 true New Text File...
godot-native.30bf35d62c7afa9259b05989 Shortcut label editor/script Open... unknown editor/script/script_editor_plugin.cpp 3949 true Open...
godot-native.2bc68d53696eb4d97e54514d Localized message editor/script Open Recent unknown editor/script/script_editor_plugin.cpp 3954 true Open Recent
godot-native.107d90057fe36829b40c1811 Shortcut label editor/script Save unknown editor/script/script_editor_plugin.cpp 3960 true Save
godot-native.2b879f660550098a0568f6fe Shortcut label editor/script Save As... unknown editor/script/script_editor_plugin.cpp 3961 true Save As...
godot-native.9b221634899ef77f1013d594 Shortcut label editor/script Save All unknown editor/script/script_editor_plugin.cpp 3962 true Save All
godot-native.f2cb100c09b135a7356488e8 Shortcut label editor/script Soft Reload Tool Script unknown editor/script/script_editor_plugin.cpp 3965 true Soft Reload Tool Script
godot-native.ed774c1ff24183c656034fdb Shortcut label editor/script Copy File Path unknown editor/script/script_editor_plugin.cpp 3966 true Copy File Path
godot-native.47f6c7bfa95bcc213de3456d Shortcut label editor/script Copy File UID unknown editor/script/script_editor_plugin.cpp 3967 true Copy File UID
godot-native.a0867a48b0039a72330b155c Shortcut label editor/script Show in FileSystem unknown editor/script/script_editor_plugin.cpp 3968 true Show in FileSystem
godot-native.d62971435efc9b530ed5c764 Localized message editor/script History Previous unknown editor/script/script_editor_plugin.cpp 3972 true History Previous
godot-native.b4b0f8a45f9469dc1ec4c3dc Localized message editor/script History Next unknown editor/script/script_editor_plugin.cpp 3976 true History Next
godot-native.a442dbc355307e348f85bc4f Shortcut label editor/script Import Theme... unknown editor/script/script_editor_plugin.cpp 3985 true Import Theme...
godot-native.8f208f900056d500eb51667d Shortcut label editor/script Reload Theme unknown editor/script/script_editor_plugin.cpp 3986 true Reload Theme
godot-native.7652b25a821dcab0e95f337f Localized message editor/script Theme unknown editor/script/script_editor_plugin.cpp 3987 true Theme
godot-native.a306e4e9994923dd850ce34f Shortcut label editor/script Save Theme As... unknown editor/script/script_editor_plugin.cpp 3991 true Save Theme As...
godot-native.03ae835667b75d64204cd819 Shortcut label editor/script Close unknown editor/script/script_editor_plugin.cpp 3994 true Close
godot-native.ea6ea83446a8cbf642587599 Shortcut label editor/script Close All unknown editor/script/script_editor_plugin.cpp 3995 true Close All
godot-native.76faf46b44b237f1aabd7fc6 Shortcut label editor/script Close Other Tabs unknown editor/script/script_editor_plugin.cpp 3996 true Close Other Tabs
godot-native.ef46d90ccf416dd9a771f6c2 Shortcut label editor/script Close Tabs Below unknown editor/script/script_editor_plugin.cpp 3997 true Close Tabs Below
godot-native.548a09269a33e1ada8659c42 Shortcut label editor/script Close Docs unknown editor/script/script_editor_plugin.cpp 3998 true Close Docs
godot-native.c5cc0c9cb502747f87157d1d Shortcut label editor/script Run unknown editor/script/script_editor_plugin.cpp 4001 true Run
godot-native.dafc171de5dbd55bf865b6dd Shortcut label editor/script Toggle Files Panel unknown editor/script/script_editor_plugin.cpp 4004 true Toggle Files Panel
godot-native.c5fb808ac7ccbda0f6c501ad MenuButton editor/script Search unknown editor/script/script_editor_plugin.cpp 4012 true Search
godot-native.bcdeb41bc0b576dd52046eae Button editor/script Navigate to script list. pressed -> ItemList::ensure_current_is_visible unknown editor/script/script_editor_plugin.cpp 4046 true Navigate to script list.
godot-native.e478a961ed11b35094a84656 Button editor/script Site Search unknown editor/script/script_editor_plugin.cpp 4056 true Site Search
godot-native.2d168babc07106ef66f36945 Button editor/script Search Help unknown editor/script/script_editor_plugin.cpp 4062 true Search Help
godot-native.97b419d68977b0c4bbc09c6d Button editor/script Search the reference documentation. unknown editor/script/script_editor_plugin.cpp 4065 true Search the reference documentation.
godot-native.21e26097a54da1f3be26da21 Button editor/script Go to previous edited document. pressed -> ScriptEditor::_history_back unknown editor/script/script_editor_plugin.cpp 4071 true Go to previous edited document.
godot-native.91f3a4b906483a3a5c6362cb Button editor/script Go to next edited document. pressed -> ScriptEditor::_history_forward unknown editor/script/script_editor_plugin.cpp 4079 true Go to next edited document.
godot-native.7e26891f855953e3bf6ab18c Localized message editor/script Save unknown editor/script/script_editor_plugin.cpp 4097 true Save
godot-native.c5ea9ec59d2d11713a7e5cbe Localized message editor/script Discard unknown editor/script/script_editor_plugin.cpp 4098 true Discard
godot-native.9690cc60c7631e9bd827c77b Text assignment (control type unresolved) editor/script Create Script unknown editor/script/script_editor_plugin.cpp 4104 true Create Script
godot-native.32ac64844fe15bbaa11413f2 ConfirmationDialog editor/script Files have been modified outside Godot custom_action -> ScriptEditor::_resave_scripts unknown editor/script/script_editor_plugin.cpp 4118 true Files have been modified outside Godot
godot-native.bfe2e7ffe196e2c3644980e0 Label editor/script The following files are newer on disk: unknown editor/script/script_editor_plugin.cpp 4124 true The following files are newer on disk:
godot-native.f84f17acd88085d718d61fc6 Tree editor/script The following files are newer on disk: unknown editor/script/script_editor_plugin.cpp 4130 true The following files are newer on disk:
godot-native.c6f4104f453a0b4db4226d54 Label editor/script What action should be taken? unknown editor/script/script_editor_plugin.cpp 4135 true What action should be taken?
godot-native.d855f0bc90316b1d02c90287 Localized message editor/script Reload from disk unknown editor/script/script_editor_plugin.cpp 4139 true Reload from disk
godot-native.0b0ffd08e3228ba221c72658 Localized message editor/script Ignore external changes unknown editor/script/script_editor_plugin.cpp 4141 true Ignore external changes
godot-native.3195dfcefbee0bf54fa952d5 Localized message editor/script Script Editor unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/script/script_editor_plugin.cpp 4216 true Script Editor
godot-native.d18db7c136c7a7a96bea4dc0 Localized message editor/script %s - Godot Engine unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/script/script_editor_plugin.cpp 4216 true %s - Godot Engine
godot-native.e97297d736500cba878c667f Localized message editor/script There are unsaved changes in the following built-in script(s): unknown if: (!p_for_scene.is_empty()) | if else: (unsaved_built_in_scripts.is_empty()) editor/script/script_editor_plugin.cpp 4353 true There are unsaved changes in the following built-in script(s):
godot-native.494635454958f8b2e2d716c2 Localized message editor/script Save changes to the following script(s) before quitting? unknown editor/script/script_editor_plugin.cpp 4365 true Save changes to the following script(s) before quitting?
godot-native.b2a548db8e01d89bb1a2f0d6 Shortcut label editor/script Reopen Closed Script unknown editor/script/script_editor_plugin.cpp 4429 true Reopen Closed Script
godot-native.d15ae21183795e414551fdc5 Shortcut label editor/script Clear Recent Scripts unknown editor/script/script_editor_plugin.cpp 4430 true Clear Recent Scripts
godot-native.46da31dae2acc8bd11da1d45 Shortcut label editor/script Replace in Files... unknown editor/script/script_editor_plugin.cpp 4431 true Replace in Files...
godot-native.5bd4031836d5f19f756f4754 Shortcut label editor/script Uppercase unknown editor/script/script_editor_plugin.cpp 4433 true Uppercase
godot-native.a2f48ab2054e7c0f2f245115 Shortcut label editor/script Lowercase unknown editor/script/script_editor_plugin.cpp 4434 true Lowercase
godot-native.cbc3eb6517bc783ef90e490a Shortcut label editor/script Capitalize unknown editor/script/script_editor_plugin.cpp 4435 true Capitalize
godot-native.2050895c774dba8c6ce3e043 Localized message editor/script Make Floating unknown editor/script/script_editor_plugin.cpp 4441 true Make Floating
godot-native.794e565bfb44ef1140c531ac Localized message editor/script Script unknown editor/script/script_editor_plugin.h 485 true Script
godot-native.e14c7c68f1174991ab33268d Localized message editor/script Connections to method: unknown editor/script/script_text_editor.cpp 106 true Connections to method:
godot-native.8a61aeb94d27de35cb500739 Localized message editor/script Source unknown editor/script/script_text_editor.cpp 128 true Source
godot-native.57c23646b8d960030b6302c8 Localized message editor/script Signal unknown editor/script/script_text_editor.cpp 129 true Signal
godot-native.7d4a1842900d9969dccba3f5 Localized message editor/script Target unknown editor/script/script_text_editor.cpp 130 true Target
godot-native.f7b659aacacc663a8d0e3b78 Localized message editor/script Breakpoints unknown editor/script/script_text_editor.cpp 200 true Breakpoints
godot-native.bc739e02df08b18e306d3a70 Localized message editor/script Error! unknown if else: (p_line.get_type() == Variant::INT) | if: (p_line.get_type() == Variant::DICTIONARY) | if else: (path.is_empty()) | if: (scr.is_null()) editor/script/script_text_editor.cpp 425 true Error!
godot-native.e111c6c7980fc1142f380d75 Localized message editor/script Could not load file at: unknown if else: (p_line.get_type() == Variant::INT) | if: (p_line.get_type() == Variant::DICTIONARY) | if else: (path.is_empty()) | if: (scr.is_null()) editor/script/script_text_editor.cpp 425 true Could not load file at:
godot-native.84757027941152e72bab6ebe Localized message editor/script Error at ([hint=Line %d, column %d]%d, %d[/hint]): unknown if: (!script->get_language()->validate(text, script->get_path(), &fnc, &errors, &warnings, &safe_lines)) | if: (errors.size() > 0) editor/script/script_text_editor.cpp 870 true Error at ([hint=Line %d, column %d]%d, %d[/hint]):
godot-native.6ec8e7a12ea5db0248c2d02f Localized message editor/script Missing connected method '%s' for signal '%s' from node '%s' to node '%s'. unknown if: (GLOBAL_GET("debug/gdscript/warnings/enable")) | if: (base && missing_connections.size() > 0) | for_range_loop editor/script/script_text_editor.cpp 918 true Missing connected method '%s' for signal '%s' from node '%s' to node '%s'.
godot-native.dbe90d8bc0bde29d6b816289 Localized message editor/script [Ignore] unknown for_range_loop editor/script/script_text_editor.cpp 944 true [Ignore]
godot-native.29578923128444de76a4942e Localized message editor/script Line %d (%s): unknown for_range_loop editor/script/script_text_editor.cpp 952 true Line %d (%s):
godot-native.584567ae46375eecdce1cf21 Localized message editor/script Line %d: unknown for_range_loop editor/script/script_text_editor.cpp 974 true Line %d:
godot-native.0c28b970c23780e3ac306f62 Localized message editor/script Line %d: unknown for_range_loop | for_range_loop editor/script/script_text_editor.cpp 1010 true Line %d:
godot-native.90ec5c1db9dd614a66eaf83c Localized message editor/script (truncated) unknown if: (!debug_value.is_empty()) | if: (debug_value.size() > DISPLAY_LIMIT) editor/script/script_text_editor.cpp 1446 true (truncated)
godot-native.bacd1e83250581f59c5d4b13 Localized message editor/script Current value: unknown if: (!debug_value.is_empty()) editor/script/script_text_editor.cpp 1448 true Current value:
godot-native.49f6782cbc2c9f6a82319f9c Localized message editor/script UID path unknown conditional_expression: drop_as_uid editor/script/script_text_editor.cpp 1960 true UID path
godot-native.bc0f65dbb83fa156b488b823 Localized message editor/script file path unknown conditional_expression else: drop_as_uid editor/script/script_text_editor.cpp 1960 true file path
godot-native.661099d7651e9c3b78cae2e9 Localized message editor/script file path unknown conditional_expression: drop_as_uid editor/script/script_text_editor.cpp 1961 true file path
godot-native.bbfd6b7e877a87cc7e96ecca Localized message editor/script UID path unknown conditional_expression else: drop_as_uid editor/script/script_text_editor.cpp 1961 true UID path
godot-native.048e27b0b9a42c16aecb8015 Localized message editor/script Drop file path. unknown if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=singular; count-expression=files.size() (locale-dependent) editor/script/script_text_editor.cpp 1967 true Drop file path.
godot-native.0fd9a392440401ec47a84b85 Localized message editor/script Drop file paths. unknown if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=plural; count-expression=files.size() (locale-dependent) editor/script/script_text_editor.cpp 1967 true Drop file paths.
godot-native.5009cdc4c31873f5491c0fb5 Localized message editor/script Hold %s: Add const preloads by %s. unknown if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=plural; count-expression=files.size() (locale-dependent) editor/script/script_text_editor.cpp 1968 true Hold %s: Add const preloads by %s.
godot-native.b143d40f09a5e94cac755059 Localized message editor/script Hold %s: Add const preload by %s. unknown if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=singular; count-expression=files.size() (locale-dependent) editor/script/script_text_editor.cpp 1968 true Hold %s: Add const preload by %s.
godot-native.18255e92cab46f83a7f76158 Localized message editor/script Hold %s+Shift: Add const preload by %s. unknown if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=singular; count-expression=files.size() (locale-dependent) editor/script/script_text_editor.cpp 1969 true Hold %s+Shift: Add const preload by %s.
godot-native.9dd42175389064cadc1d885b Localized message editor/script Hold %s+Shift: Add const preloads by %s. unknown if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=plural; count-expression=files.size() (locale-dependent) editor/script/script_text_editor.cpp 1969 true Hold %s+Shift: Add const preloads by %s.
godot-native.b3388e0961bbb58a64e294e3 Localized message editor/script Hold Alt: Add @export var pointing to the resource. unknown if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=singular; count-expression=files.size() (locale-dependent) editor/script/script_text_editor.cpp 1970 true Hold Alt: Add @export var pointing to the resource.
godot-native.ccd523da38f5bb6ddd9a516b Localized message editor/script Hold Alt: Add @export vars pointing to the resources. unknown if: (type == "files" || type == "files_and_dirs" || type == "resource") | plural-form=plural; count-expression=files.size() (locale-dependent) editor/script/script_text_editor.cpp 1970 true Hold Alt: Add @export vars pointing to the resources.
godot-native.1bb58a2375705b15d73effbe Localized message editor/script Drop node path. unknown if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if: (type == "nodes") | plural-form=singular; count-expression=nodes.size() (locale-dependent) editor/script/script_text_editor.cpp 1973 true Drop node path.
godot-native.ab49959427f91cee848cd715 Localized message editor/script Drop node paths. unknown if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if: (type == "nodes") | plural-form=plural; count-expression=nodes.size() (locale-dependent) editor/script/script_text_editor.cpp 1973 true Drop node paths.
godot-native.c5afa61dc1a6c7b87ede68f6 Localized message editor/script Hold %s: Add @onready vars pointing to the node paths. unknown if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if: (type == "nodes") | plural-form=plural; count-expression=nodes.size() (locale-dependent) editor/script/script_text_editor.cpp 1974 true Hold %s: Add @onready vars pointing to the node paths.
godot-native.f1fcad65f554a297dd7ec39c Localized message editor/script Hold %s: Add @onready var pointing to the node path. unknown if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if: (type == "nodes") | plural-form=singular; count-expression=nodes.size() (locale-dependent) editor/script/script_text_editor.cpp 1974 true Hold %s: Add @onready var pointing to the node path.
godot-native.a721d95fc39722dd2543f6cd Localized message editor/script Hold Alt: Add @export vars pointing to the nodes. unknown if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if: (type == "nodes") | plural-form=plural; count-expression=nodes.size() (locale-dependent) editor/script/script_text_editor.cpp 1975 true Hold Alt: Add @export vars pointing to the nodes.
godot-native.dc3d2127418107ae5f9da8c8 Localized message editor/script Hold Alt: Add @export var pointing to the node. unknown if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if: (type == "nodes") | plural-form=singular; count-expression=nodes.size() (locale-dependent) editor/script/script_text_editor.cpp 1975 true Hold Alt: Add @export var pointing to the node.
godot-native.bbaed08b971a651962220662 Localized message editor/script Drop property path. unknown if else: (type == "files" || type == "files_and_dirs" || type == "resource") | if else: (type == "nodes") | if: (type == "obj_property") editor/script/script_text_editor.cpp 1977 true Drop property path.
godot-native.d193c57ef2b302712ec1b2a7 Localized message editor/script The resource does not have a valid path because it has not been saved. Please save the scene or resource that contains this resource and try again. unknown if: (type == "resource") | if: (path.is_empty() || path.ends_with("::")) editor/script/script_text_editor.cpp 2112 true The resource does not have a valid path because it has not been saved. Please save the scene or resource that contains this resource and try again.
godot-native.ee4ff2f0c06affab36142617 Localized message editor/script Preloading internal resources is not supported. unknown if: (type == "resource") | if: (member_drop_modifier_pressed) | if: (resource->is_built_in()) editor/script/script_text_editor.cpp 2119 true Preloading internal resources is not supported.
godot-native.9adf1da3d5c940b8a5d800da Localized message editor/script Can't drop nodes without an open scene. unknown if: (type == "nodes") | if: (!scene_root) editor/script/script_text_editor.cpp 2179 true Can't drop nodes without an open scene.
godot-native.9d0840cce98608ef68e17616 Localized message editor/script Can't drop nodes because script '%s' does not inherit Node. unknown if: (type == "nodes") | if: (!ClassDB::is_parent_class(script->get_instance_base_type(), "Node")) editor/script/script_text_editor.cpp 2185 true Can't drop nodes because script '%s' does not inherit Node.
godot-native.5f21883e10d526758d0d8193 Item text (control type unresolved) editor/script Pick Color unknown if: (p_color || p_open_docs || p_goto_definition) | if: (p_color) editor/script/script_text_editor.cpp 2596 true Pick Color
godot-native.246aacef570423de4896733a Shortcut label editor/script Move Up unknown editor/script/script_text_editor.cpp 2607 true Move Up
godot-native.58a91d3b87bab2569f1a4d35 Shortcut label editor/script Move Down unknown editor/script/script_text_editor.cpp 2608 true Move Down
godot-native.27c7a36e528e0e296ecb7eb0 Shortcut label editor/script Delete Line unknown editor/script/script_text_editor.cpp 2609 true Delete Line
godot-native.0afacf03e67c6b4a633b7d9f Shortcut label editor/script Join Lines unknown editor/script/script_text_editor.cpp 2610 true Join Lines
godot-native.ac013e983304f07ba35e00c4 Shortcut label editor/script Indent unknown editor/script/script_text_editor.cpp 2615 true Indent
godot-native.ac0d251e68d515c0169c1c5e Shortcut label editor/script Unindent unknown editor/script/script_text_editor.cpp 2616 true Unindent
godot-native.93e5480eaff5d64e9e1d28be Localized message editor/script Toggle Comment unknown editor/script/script_text_editor.cpp 2617 true Toggle Comment
godot-native.84406a446e0496140c26d8e9 Shortcut label editor/script Fold/Unfold Line unknown editor/script/script_text_editor.cpp 2618 true Fold/Unfold Line
godot-native.2499232efa91b7f2f8235305 Shortcut label editor/script Fold All Lines unknown editor/script/script_text_editor.cpp 2620 true Fold All Lines
godot-native.317149b48ddbca78395cda71 Shortcut label editor/script Create Code Region unknown editor/script/script_text_editor.cpp 2621 true Create Code Region
godot-native.f0e0d1a08861c9bd94df2631 Shortcut label editor/script Unfold All Lines unknown editor/script/script_text_editor.cpp 2622 true Unfold All Lines
godot-native.8d15840c307f49def5f61b62 Shortcut label editor/script Duplicate Selection unknown editor/script/script_text_editor.cpp 2623 true Duplicate Selection
godot-native.2ec6884d3cea8cdbb14eac34 Shortcut label editor/script Duplicate Lines unknown editor/script/script_text_editor.cpp 2625 true Duplicate Lines
godot-native.ccc5cde1ce3c7673894fe862 Shortcut label editor/script Evaluate Selection unknown editor/script/script_text_editor.cpp 2627 true Evaluate Selection
godot-native.c7c65368f200885314d9b8f7 Shortcut label editor/script Toggle Word Wrap unknown editor/script/script_text_editor.cpp 2628 true Toggle Word Wrap
godot-native.200a93cfbbdae37abf6b5a89 Shortcut label editor/script Trim Trailing Whitespace unknown editor/script/script_text_editor.cpp 2629 true Trim Trailing Whitespace
godot-native.38cee59e65d1cf1784b779ce Shortcut label editor/script Trim Final Newlines unknown editor/script/script_text_editor.cpp 2630 true Trim Final Newlines
godot-native.e6badee6515ff12948577a88 Shortcut label editor/script Convert Indent to Spaces unknown editor/script/script_text_editor.cpp 2631 true Convert Indent to Spaces
godot-native.f548301fa9bb5848881b28cf Shortcut label editor/script Convert Indent to Tabs unknown editor/script/script_text_editor.cpp 2632 true Convert Indent to Tabs
godot-native.291d21b95a308a0589e53710 Shortcut label editor/script Auto Indent unknown editor/script/script_text_editor.cpp 2633 true Auto Indent
godot-native.fd39c3606b574a771c216ab5 Localized message editor/script Find... unknown editor/script/script_text_editor.cpp 2635 true Find...
godot-native.874498a201e97a39a0d2a164 Shortcut label editor/script Find Next unknown editor/script/script_text_editor.cpp 2637 true Find Next
godot-native.f3ec9705e3a5deb979a6ce6c Shortcut label editor/script Find Previous unknown editor/script/script_text_editor.cpp 2640 true Find Previous
godot-native.fd01820477edfb3af9d9b023 Localized message editor/script Replace... unknown editor/script/script_text_editor.cpp 2643 true Replace...
godot-native.beacc0cc54738f9e233da456 Shortcut label editor/script Replace in Files... unknown editor/script/script_text_editor.cpp 2646 true Replace in Files...
godot-native.b484fc8bdc6058a63ab658c0 Shortcut label editor/script Show Tooltip unknown editor/script/script_text_editor.cpp 2648 true Show Tooltip
godot-native.d893dba508f80889fc1ffd45 Shortcut label editor/script Contextual Help unknown editor/script/script_text_editor.cpp 2649 true Contextual Help
godot-native.be22fbfae8d5d48d9738333c Shortcut label editor/script Toggle Bookmark unknown editor/script/script_text_editor.cpp 2652 true Toggle Bookmark
godot-native.d9d3d9bc2db34c8702285476 Shortcut label editor/script Go to Next Bookmark unknown editor/script/script_text_editor.cpp 2654 true Go to Next Bookmark
godot-native.dfd192834164f47e2be18ce9 Shortcut label editor/script Go to Previous Bookmark unknown editor/script/script_text_editor.cpp 2657 true Go to Previous Bookmark
godot-native.c51b7810edc478061ff5aafd Shortcut label editor/script Remove All Bookmarks unknown editor/script/script_text_editor.cpp 2658 true Remove All Bookmarks
godot-native.7adb629ec60be2c075d96629 Shortcut label editor/script Go to Function... unknown editor/script/script_text_editor.cpp 2660 true Go to Function...
godot-native.091d442b8d304a544cd602cb Shortcut label editor/script Go to Line... unknown editor/script/script_text_editor.cpp 2663 true Go to Line...
godot-native.7c855bbce96360b35bedbdb1 Shortcut label editor/script Lookup Symbol unknown editor/script/script_text_editor.cpp 2665 true Lookup Symbol
godot-native.704c8006aeac28ed1a537df4 Shortcut label editor/script Toggle Breakpoint unknown editor/script/script_text_editor.cpp 2667 true Toggle Breakpoint
godot-native.0817b101a605803cdf433142 Shortcut label editor/script Remove All Breakpoints unknown editor/script/script_text_editor.cpp 2670 true Remove All Breakpoints
godot-native.d10a67ac1e0d4e9819a2c77b Shortcut label editor/script Go to Next Breakpoint unknown editor/script/script_text_editor.cpp 2672 true Go to Next Breakpoint
godot-native.38cb1235c70dcc5ee17b89e2 Shortcut label editor/script Go to Previous Breakpoint unknown editor/script/script_text_editor.cpp 2673 true Go to Previous Breakpoint
godot-native.6fe691b3c5f44e6fd92f9975 Text assignment (control type unresolved) editor/script Go to Function unknown editor/script/script_text_editor.cpp 2703 true Go to Function
godot-native.8dfa7e867db74037cd52286f Localized message editor/script Standard unknown editor/script/syntax_highlighters.h 69 true Standard
godot-native.e48d2098fc9a2ef00fdf43ab Localized message editor/script Plain Text unknown editor/script/syntax_highlighters.h 82 true Plain Text
godot-native.e27f1df47607a8a520837d6c Localized message editor/script JSON unknown editor/script/syntax_highlighters.h 98 true JSON
godot-native.b5fa4128a470920cb5399360 Localized message editor/script Markdown unknown editor/script/syntax_highlighters.h 116 true Markdown
godot-native.eb76e3e2d6c167d181d37b33 Localized message editor/script ConfigFile unknown editor/script/syntax_highlighters.h 138 true ConfigFile
godot-native.6ccacf0b5c3eb20b3f63c095 Localized message editor/settings Invalid action name. It cannot be empty nor contain '/', ':', '=', '\' or '"' unknown if: (p_name.is_empty() || !_is_action_name_valid(p_name)) editor/settings/action_map_editor.cpp 80 true Invalid action name. It cannot be empty nor contain '/', ':', '=', '\' or '"'
godot-native.581bb217183ff64873b47ae3 Localized message editor/settings An action with the name '%s' already exists. unknown if: (_has_action(p_name)) editor/settings/action_map_editor.cpp 84 true An action with the name '%s' already exists.
godot-native.4eb9bd06f8a5d0e2b739f837 Localized message editor/settings Invalid action name. It cannot be empty nor contain '/', ':', '=', '\' or '"' unknown if: (action_tree->get_selected_column() == 0) | if: (new_name.is_empty() || !_is_action_name_valid(new_name)) editor/settings/action_map_editor.cpp 133 true Invalid action name. It cannot be empty nor contain '/', ':', '=', '\' or '"'
godot-native.a23db2b1ed1c3648206d3cd6 Localized message editor/settings An action with the name '%s' already exists. unknown if: (action_tree->get_selected_column() == 0) | if: (_has_action(new_name)) editor/settings/action_map_editor.cpp 139 true An action with the name '%s' already exists.
godot-native.b53a39e76fb711816178954b Text assignment (control type unresolved) editor/settings Built-in actions are always shown when searching. unknown if: (action_list_search_bar->is_searching()) editor/settings/action_map_editor.cpp 243 true Built-in actions are always shown when searching.
godot-native.42a8e1a9f5d8e3b234eb87d3 Localized message editor/settings Action %s unknown editor/settings/action_map_editor.cpp 265 true Action %s
godot-native.31f53edd15319b46974af884 Localized message editor/settings Revert Action unknown for_range_loop | if: (action_info.has_initial) | conditional_expression else: action_eq editor/settings/action_map_editor.cpp 487 true Revert Action
godot-native.9eaca83886a572160a761149 Localized message editor/settings Cannot Revert - Action is same as initial unknown for_range_loop | if: (action_info.has_initial) | conditional_expression: action_eq editor/settings/action_map_editor.cpp 487 true Cannot Revert - Action is same as initial
godot-native.0f26911ed48465c03ffe2634 Localized message editor/settings Add Event unknown for_range_loop editor/settings/action_map_editor.cpp 489 true Add Event
godot-native.2410b2c5aec6694b18e238f3 Localized message editor/settings Cannot Remove Action unknown for_range_loop | conditional_expression else: action_info.editable editor/settings/action_map_editor.cpp 490 true Cannot Remove Action
godot-native.73df1a082945b610d7cbe70b Localized message editor/settings Remove Action unknown for_range_loop | conditional_expression: action_info.editable editor/settings/action_map_editor.cpp 490 true Remove Action
godot-native.37fef18d068f9d30a2d80e0f Localized message editor/settings Edit Event unknown for_range_loop | for: evnt_idx < events.size() editor/settings/action_map_editor.cpp 545 true Edit Event
godot-native.af367380863092ac358a7819 Localized message editor/settings Edit Event unknown for_range_loop | for: evnt_idx < events.size() editor/settings/action_map_editor.cpp 545 true Edit Event
godot-native.27746950b0e6345eb1980608 Localized message editor/settings Remove Event unknown for_range_loop | for: evnt_idx < events.size() editor/settings/action_map_editor.cpp 546 true Remove Event
godot-native.bd07c89df31d7582c0319c2f Localized message editor/settings Remove Event unknown for_range_loop | for: evnt_idx < events.size() editor/settings/action_map_editor.cpp 546 true Remove Event
godot-native.05e6e91d4637d923a8f47ae0 LineEdit editor/settings Add New Action text_changed -> ActionMapEditor::_add_edit_text_changed | text_submitted -> ActionMapEditor::_add_action unknown editor/settings/action_map_editor.cpp 578 true Add New Action
godot-native.6966422bf73ff4deb292cf6f LineEdit editor/settings Add New Action text_changed -> ActionMapEditor::_add_edit_text_changed | text_submitted -> ActionMapEditor::_add_action unknown editor/settings/action_map_editor.cpp 579 true Add New Action
godot-native.59f435bc53b591ea65e90c59 Button editor/settings Add pressed -> ActionMapEditor::_add_action_pressed unknown editor/settings/action_map_editor.cpp 587 true Add
godot-native.57ba56f7c4da827276530dd3 CheckButton editor/settings Show Built-in Actions toggled -> ActionMapEditor::_set_show_builtin_actions unknown editor/settings/action_map_editor.cpp 596 true Show Built-in Actions
godot-native.5f86f9ead6d8cbc36c7f8b3e Tree editor/settings Action Map button_clicked -> ActionMapEditor::_tree_button_pressed | item_activated -> ActionMapEditor::_tree_item_activated | item_edited -> ActionMapEditor::_action_edited unknown editor/settings/action_map_editor.cpp 612 true Action Map
godot-native.089d1a206397826ffecd12d8 Localized message editor/settings Action unknown editor/settings/action_map_editor.cpp 617 true Action
godot-native.a3ee920b062e7724d808ea6b Localized message editor/settings Deadzone unknown editor/settings/action_map_editor.cpp 619 true Deadzone
godot-native.59d978f5c6e0a5cc3b3758d2 Localized message editor/settings Must be a valid Unicode identifier. unknown if: (!p_name.is_valid_unicode_identifier()) | if: (r_error) editor/settings/editor_autoload_settings.cpp 81 true Must be a valid Unicode identifier.
godot-native.28bb1e7e0873eebb438fbd86 Localized message editor/settings Must not collide with an existing engine class name. unknown if: (ClassDB::class_exists(p_name)) | if: (r_error) editor/settings/editor_autoload_settings.cpp 89 true Must not collide with an existing engine class name.
godot-native.771a6628498001cf7008f160 Localized message editor/settings Must not collide with an existing global script class name. unknown if: (ScriptServer::is_global_class(p_name)) | if: (r_error) editor/settings/editor_autoload_settings.cpp 97 true Must not collide with an existing global script class name.
godot-native.97c614d87b7d405823d96ba1 Localized message editor/settings Must not collide with an existing built-in type name. unknown if: (Variant::get_type_by_name(p_name) < Variant::VARIANT_MAX) | if: (r_error) editor/settings/editor_autoload_settings.cpp 105 true Must not collide with an existing built-in type name.
godot-native.6abfbb9bea08d0a6c4801264 Localized message editor/settings Must not collide with an existing global constant name. unknown for: i < CoreConstants::get_global_constant_count() | if: (CoreConstants::get_global_constant_name(i) == p_name) | if: (r_error) editor/settings/editor_autoload_settings.cpp 114 true Must not collide with an existing global constant name.
godot-native.9bb4f9e76b4c742d9b543b16 Localized message editor/settings Keyword cannot be used as an Autoload name. unknown for: i < ScriptServer::get_language_count() | for_range_loop | if: (keyword == p_name) | if: (r_error) editor/settings/editor_autoload_settings.cpp 125 true Keyword cannot be used as an Autoload name.
godot-native.f126ba3d337e0615cf9a7a93 Localized message editor/settings Autoload '%s' already exists! unknown if: (column == 0) | if: (ProjectSettings::get_singleton()->has_setting("autoload/" + name)) editor/settings/editor_autoload_settings.cpp 173 true Autoload '%s' already exists!
godot-native.88828cd3b0a9370eac44c8de Localized message editor/settings Rename Autoload unknown if: (column == 0) editor/settings/editor_autoload_settings.cpp 184 true Rename Autoload
godot-native.c521f33be7cc5e5185707327 Localized message editor/settings Toggle Autoload Globals unknown if else: (column == 0) | if: (column == 2) editor/settings/editor_autoload_settings.cpp 221 true Toggle Autoload Globals
godot-native.53c10b71d662efc3fcbcedb5 Localized message editor/settings Move Autoload unknown switch: (p_button) | case: BUTTON_MOVE_DOWN editor/settings/editor_autoload_settings.cpp 271 true Move Autoload
godot-native.c7df1a143eda4b8aabf49f2f Localized message editor/settings Remove Autoload unknown switch: (p_button) | case: BUTTON_DELETE editor/settings/editor_autoload_settings.cpp 290 true Remove Autoload
godot-native.164b8c35276c4cbf16c35735 Localized message editor/settings Failed to create scene. Error: %d. unknown if: (err != OK) editor/settings/editor_autoload_settings.cpp 433 true Failed to create scene. Error: %d.
godot-native.2332ece3720a029307557abb Localized message editor/settings Enable unknown for_range_loop editor/settings/editor_autoload_settings.cpp 534 true Enable
godot-native.22ba535527283cf91dd29134 Localized message editor/settings Rearrange Autoloads unknown editor/settings/editor_autoload_settings.cpp 743 true Rearrange Autoloads
godot-native.1de128b2ad8dfbd0f009313e Localized message editor/settings Can't add Autoload: unknown if: (!_autoload_name_is_valid(name, &error)) editor/settings/editor_autoload_settings.cpp 767 true Can't add Autoload:
godot-native.4a7f6d9c75b5c661a55b40a7 Localized message editor/settings %s is an invalid name. unknown if: (!_autoload_name_is_valid(name, &error)) editor/settings/editor_autoload_settings.cpp 767 true %s is an invalid name.
godot-native.36bf3163bb500faaf8859358 Localized message editor/settings Can't add Autoload: unknown if: (!FileAccess::exists(p_path)) editor/settings/editor_autoload_settings.cpp 772 true Can't add Autoload:
godot-native.d1671b85e900912a4830fddb Localized message editor/settings %s is an invalid path. File does not exist. unknown if: (!FileAccess::exists(p_path)) editor/settings/editor_autoload_settings.cpp 772 true %s is an invalid path. File does not exist.
godot-native.034db797bd465e4454f018fd Localized message editor/settings Can't add Autoload: unknown if: (!p_path.begins_with("res://")) editor/settings/editor_autoload_settings.cpp 777 true Can't add Autoload:
godot-native.7bdd80375ff712256ab2e6a5 Localized message editor/settings %s is an invalid path. Not in resource path (res://). unknown if: (!p_path.begins_with("res://")) editor/settings/editor_autoload_settings.cpp 777 true %s is an invalid path. Not in resource path (res://).
godot-native.4b424bdc53ec40c879dc72eb Localized message editor/settings Add Autoload unknown editor/settings/editor_autoload_settings.cpp 785 true Add Autoload
godot-native.40be21573a2c475c8ee46aa2 Localized message editor/settings Remove Autoload unknown editor/settings/editor_autoload_settings.cpp 813 true Remove Autoload
godot-native.5a0db801938d5a24cb2d1db4 Button editor/settings Select Script/Scene pressed -> FileDialog::popup_file_dialog unknown editor/settings/editor_autoload_settings.cpp 890 true Select Script/Scene
godot-native.0a3f065ffac394653c816f7c Button editor/settings Create Script pressed -> EditorAutoloadSettings::_create_script_autoload unknown editor/settings/editor_autoload_settings.cpp 895 true Create Script
godot-native.ab4b16c89bb6be21964cd504 Button editor/settings Create Scene pressed -> EditorAutoloadSettings::_create_scene_autoload unknown editor/settings/editor_autoload_settings.cpp 900 true Create Scene
godot-native.2525c0dba1ae3a13f05bebd5 Tree editor/settings Autoloads button_clicked -> EditorAutoloadSettings::_autoload_button_pressed | cell_selected -> EditorAutoloadSettings::_autoload_selected | item_activated -> EditorAutoloadSettings::_autoload_activated | item_edited -> EditorAutoloadSettings::_autoload_edited unknown editor/settings/editor_autoload_settings.cpp 910 true Autoloads
godot-native.9d26d6979f4de8ad69348245 Localized message editor/settings Name unknown editor/settings/editor_autoload_settings.cpp 922 true Name
godot-native.92a27fd456963d765c50fba8 Localized message editor/settings Name of the autoload. Double-click to rename. unknown editor/settings/editor_autoload_settings.cpp 923 true Name of the autoload. Double-click to rename.
godot-native.83fd8a684fd9235ad5bc716f Localized message editor/settings Path unknown editor/settings/editor_autoload_settings.cpp 928 true Path
godot-native.6af016e207c05dd4a39a10de Localized message editor/settings Path to the autoload file. Double-click to open it. unknown editor/settings/editor_autoload_settings.cpp 929 true Path to the autoload file. Double-click to open it.
godot-native.89feed997f4f138ff4332f1c Localized message editor/settings Global Variable unknown editor/settings/editor_autoload_settings.cpp 935 true Global Variable
godot-native.42dfe89e1bec74aff8112412 Localized message editor/settings If enabled, this autoload can be accessed in scripts using its name. unknown editor/settings/editor_autoload_settings.cpp 936 true If enabled, this autoload can be accessed in scripts using its name.
godot-native.bcff25e4e9d1de1757b50623 Localized message editor/settings 3D Engine unknown editor/settings/editor_build_profile.cpp 410 true 3D Engine
godot-native.35bc8c93b52613ecf76e73eb Localized message editor/settings Navigation (2D) unknown editor/settings/editor_build_profile.cpp 411 true Navigation (2D)
godot-native.9fcdc3d6af9fba7157481bc2 Localized message editor/settings Navigation (3D) unknown editor/settings/editor_build_profile.cpp 412 true Navigation (3D)
godot-native.88d9e0e753cd1875650bafe5 Localized message editor/settings Accessibility Support (AccessKit) unknown editor/settings/editor_build_profile.cpp 413 true Accessibility Support (AccessKit)
godot-native.326db317cbaa0b97da48e82a Localized message editor/settings Improved Gamepad Support (SDL) unknown editor/settings/editor_build_profile.cpp 414 true Improved Gamepad Support (SDL)
godot-native.e39d116b265dfac181d74a1b Localized message editor/settings XR unknown editor/settings/editor_build_profile.cpp 415 true XR
godot-native.096eafd55eb8f84276421157 Localized message editor/settings OpenXR unknown editor/settings/editor_build_profile.cpp 416 true OpenXR
godot-native.df207504bc80848114f3e314 Localized message editor/settings Wayland unknown editor/settings/editor_build_profile.cpp 417 true Wayland
godot-native.adde994351a44ef30fefb3e5 Localized message editor/settings X11 unknown editor/settings/editor_build_profile.cpp 418 true X11
godot-native.439ec9d1ec53bb2401b1970f Localized message editor/settings PulseAudio unknown editor/settings/editor_build_profile.cpp 419 true PulseAudio
godot-native.1c9757f2517bdfb599901642 Localized message editor/settings ALSA unknown editor/settings/editor_build_profile.cpp 420 true ALSA
godot-native.3bc356c526255cae3a77f211 Localized message editor/settings RenderingDevice unknown editor/settings/editor_build_profile.cpp 421 true RenderingDevice
godot-native.806a225304507ad3045d734b Localized message editor/settings Forward+ Renderer unknown editor/settings/editor_build_profile.cpp 422 true Forward+ Renderer
godot-native.a809cac380b4c624f3733d37 Localized message editor/settings Mobile Renderer unknown editor/settings/editor_build_profile.cpp 423 true Mobile Renderer
godot-native.e9f01df57df597773922773c Localized message editor/settings Vulkan unknown editor/settings/editor_build_profile.cpp 424 true Vulkan
godot-native.cd8ab20867e350e02c6787d6 Localized message editor/settings D3D12 unknown editor/settings/editor_build_profile.cpp 425 true D3D12
godot-native.b824d4affd71d9daf5eac38a Localized message editor/settings Metal unknown editor/settings/editor_build_profile.cpp 426 true Metal
godot-native.7692e4c79d490a5a578572e7 Localized message editor/settings OpenGL unknown editor/settings/editor_build_profile.cpp 427 true OpenGL
godot-native.ebdd8d4e6d8294fb74299d00 Localized message editor/settings Physics Server (2D) unknown editor/settings/editor_build_profile.cpp 428 true Physics Server (2D)
godot-native.7c04f04e401157a86a9f876f Localized message editor/settings Godot Physics (2D) unknown editor/settings/editor_build_profile.cpp 429 true Godot Physics (2D)
godot-native.fadea558b2b9844cd58a9f70 Localized message editor/settings Physics Server (3D) unknown editor/settings/editor_build_profile.cpp 430 true Physics Server (3D)
godot-native.1363f916232ba0d6cf4c4f82 Localized message editor/settings Godot Physics (3D) unknown editor/settings/editor_build_profile.cpp 431 true Godot Physics (3D)
godot-native.3fc59a24fbe60b4b7ef9b654 Localized message editor/settings Jolt Physics unknown editor/settings/editor_build_profile.cpp 432 true Jolt Physics
godot-native.3c8bb87ba349a33af3a5c44b Localized message editor/settings Text Server: Fallback unknown editor/settings/editor_build_profile.cpp 433 true Text Server: Fallback
godot-native.3973de0f1e71731b37c8e3f0 Localized message editor/settings Text Server: Advanced unknown editor/settings/editor_build_profile.cpp 434 true Text Server: Advanced
godot-native.6bafaec59be279c2c24d267b Localized message editor/settings TTF, OTF, Type 1, WOFF1 Fonts unknown editor/settings/editor_build_profile.cpp 435 true TTF, OTF, Type 1, WOFF1 Fonts
godot-native.1876fb22ef22f524e2b8bc00 Localized message editor/settings WOFF2 Fonts unknown editor/settings/editor_build_profile.cpp 436 true WOFF2 Fonts
godot-native.79da0d6b93605c2f56b3afe4 Localized message editor/settings SIL Graphite Fonts unknown editor/settings/editor_build_profile.cpp 437 true SIL Graphite Fonts
godot-native.a234c9d7929c9ed4aa030fbc Localized message editor/settings Multi-channel Signed Distance Field Font Rendering unknown editor/settings/editor_build_profile.cpp 438 true Multi-channel Signed Distance Field Font Rendering
godot-native.7b615fdf39e815278c232584 Localized message editor/settings 3D Nodes as well as RenderingServer access to 3D features. Note that the Geometry3D singleton remains available even with this item disabled. unknown editor/settings/editor_build_profile.cpp 447 true 3D Nodes as well as RenderingServer access to 3D features. Note that the Geometry3D singleton remains available even with this item disabled.
godot-native.8c395ce2e60184a639060072 Localized message editor/settings NavigationServer and capabilities for 2D. unknown editor/settings/editor_build_profile.cpp 448 true NavigationServer and capabilities for 2D.
godot-native.7942e88030d7ac78e19b31a4 Localized message editor/settings NavigationServer and capabilities for 3D. unknown editor/settings/editor_build_profile.cpp 449 true NavigationServer and capabilities for 3D.
godot-native.89a3631583c2e3bfde51055d Localized message editor/settings Support for screen readers using the AccessKit library. unknown editor/settings/editor_build_profile.cpp 450 true Support for screen readers using the AccessKit library.
godot-native.73be9aff26f148f16a0d9108 Localized message editor/settings Improved gamepad support on Windows, macOS, and Linux using the SDL library. If disabled, built-in custom code is used for gamepad support instead, which may be less reliable for certain controller models. unknown editor/settings/editor_build_profile.cpp 451 true Improved gamepad support on Windows, macOS, and Linux using the SDL library. If disabled, built-in custom code is used for gamepad support instead, which may be less reliable for certain controller models.
godot-native.cf6c50dd8c69a4d10e260644 Localized message editor/settings XR (AR and VR). unknown editor/settings/editor_build_profile.cpp 452 true XR (AR and VR).
godot-native.962c22c2f6cba234eb227818 Localized message editor/settings OpenXR standard implementation (requires XR to be enabled). unknown editor/settings/editor_build_profile.cpp 453 true OpenXR standard implementation (requires XR to be enabled).
godot-native.05f7758aa4cfd7d393b5610f Localized message editor/settings Wayland display server support (Linux only). unknown editor/settings/editor_build_profile.cpp 454 true Wayland display server support (Linux only).
godot-native.fafc261126a3262f62817684 Localized message editor/settings X11 display server support (Linux only). unknown editor/settings/editor_build_profile.cpp 455 true X11 display server support (Linux only).
godot-native.055e501078f01e9a23dbd0d2 Localized message editor/settings PulseAudio audio driver (Linux only). unknown editor/settings/editor_build_profile.cpp 456 true PulseAudio audio driver (Linux only).
godot-native.e2f2614db0ed5a46290b51c4 Localized message editor/settings ALSA audio driver (Linux only). unknown editor/settings/editor_build_profile.cpp 457 true ALSA audio driver (Linux only).
godot-native.4c067fa4b52e79e136efaa59 Localized message editor/settings RenderingDevice-based rendering (if disabled, the OpenGL backend is required). unknown editor/settings/editor_build_profile.cpp 458 true RenderingDevice-based rendering (if disabled, the OpenGL backend is required).
godot-native.ad62ec8026057a4a55107394 Localized message editor/settings Forward+ renderer for advanced 3D graphics. unknown editor/settings/editor_build_profile.cpp 459 true Forward+ renderer for advanced 3D graphics.
godot-native.793f9c280551450dd783bbea Localized message editor/settings Mobile renderer for less advanced 3D graphics. unknown editor/settings/editor_build_profile.cpp 460 true Mobile renderer for less advanced 3D graphics.
godot-native.170d759657285fbfbd189e2f Localized message editor/settings Vulkan backend of RenderingDevice. unknown editor/settings/editor_build_profile.cpp 461 true Vulkan backend of RenderingDevice.
godot-native.59608ab4c7dd5e3de3e0c157 Localized message editor/settings Direct3D 12 backend of RenderingDevice. unknown editor/settings/editor_build_profile.cpp 462 true Direct3D 12 backend of RenderingDevice.
godot-native.7529d87a421104c78e55460f Localized message editor/settings Metal backend of RenderingDevice (Apple arm64 only). unknown editor/settings/editor_build_profile.cpp 463 true Metal backend of RenderingDevice (Apple arm64 only).
godot-native.9fb75efa1b3b76161a1674f6 Localized message editor/settings OpenGL backend (if disabled, the RenderingDevice backend is required). unknown editor/settings/editor_build_profile.cpp 464 true OpenGL backend (if disabled, the RenderingDevice backend is required).
godot-native.72578f64b854faf4087b038d Localized message editor/settings PhysicsServer and capabilities for 2D. unknown editor/settings/editor_build_profile.cpp 465 true PhysicsServer and capabilities for 2D.
godot-native.622c69cf627a0a3990dd2abe Localized message editor/settings Godot Physics backend (2D). unknown editor/settings/editor_build_profile.cpp 466 true Godot Physics backend (2D).
godot-native.89ee6287d4eb59d9acb3bee7 Localized message editor/settings PhysicsServer and capabilities for 3D. unknown editor/settings/editor_build_profile.cpp 467 true PhysicsServer and capabilities for 3D.
godot-native.06e51677736b2d31015fc4ae Localized message editor/settings Godot Physics backend (3D). unknown editor/settings/editor_build_profile.cpp 468 true Godot Physics backend (3D).
godot-native.512ab00465233a2cf179b73a Localized message editor/settings Jolt Physics backend (3D only). unknown editor/settings/editor_build_profile.cpp 469 true Jolt Physics backend (3D only).
godot-native.a45cbed6682546ec24094e34 Localized message editor/settings Fallback implementation of Text Server Supports basic text layouts. unknown editor/settings/editor_build_profile.cpp 470 true Fallback implementation of Text Server Supports basic text layouts.
godot-native.64ac3c904b243750804b62a1 Localized message editor/settings Text Server implementation powered by ICU and HarfBuzz libraries. Supports complex text layouts, BiDi, and contextual OpenType font features. unknown editor/settings/editor_build_profile.cpp 471 true Text Server implementation powered by ICU and HarfBuzz libraries. Supports complex text layouts, BiDi, and contextual OpenType font features.
godot-native.beeac5a6129a0a586986dd9e Localized message editor/settings TrueType, OpenType, Type 1, and WOFF1 font format support using FreeType library (if disabled, WOFF2 support is also disabled). unknown editor/settings/editor_build_profile.cpp 472 true TrueType, OpenType, Type 1, and WOFF1 font format support using FreeType library (if disabled, WOFF2 support is also disabled).
godot-native.e90f49b084e0cfe28662853e Localized message editor/settings WOFF2 font format support using FreeType and Brotli libraries. unknown editor/settings/editor_build_profile.cpp 473 true WOFF2 font format support using FreeType and Brotli libraries.
godot-native.2c3d27b56c3feb44c9a82149 Localized message editor/settings SIL Graphite smart font technology support (supported by Advanced Text Server only). unknown editor/settings/editor_build_profile.cpp 474 true SIL Graphite smart font technology support (supported by Advanced Text Server only).
godot-native.dff0192a407827dbd208878e Localized message editor/settings Multi-channel signed distance field font rendering support using msdfgen library (pre-rendered MSDF fonts can be used even if this option is disabled). unknown editor/settings/editor_build_profile.cpp 475 true Multi-channel signed distance field font rendering support using msdfgen library (pre-rendered MSDF fonts can be used even if this option is disabled).
godot-native.e50b0e794a10400c7d0552c4 Localized message editor/settings General Features: unknown editor/settings/editor_build_profile.cpp 510 true General Features:
godot-native.4a366624fa4404d8582c42e3 Localized message editor/settings Graphics and Rendering: unknown editor/settings/editor_build_profile.cpp 511 true Graphics and Rendering:
godot-native.ac9e89646f36f17bee716b42 Localized message editor/settings Physics Systems: unknown editor/settings/editor_build_profile.cpp 512 true Physics Systems:
godot-native.4d1cf05f2c0b998e05335455 Localized message editor/settings Text Rendering and Font Options: unknown editor/settings/editor_build_profile.cpp 513 true Text Rendering and Font Options:
godot-native.a55fc08bd0c739c61445a788 Text assignment (control type unresolved) editor/settings Reset the edited profile? unknown switch: (p_action) | case: ACTION_RESET editor/settings/editor_build_profile.cpp 758 true Reset the edited profile?
godot-native.c7918d262ad83a662178e9ca Localized message editor/settings File saving failed. unknown switch: (p_action) | case: ACTION_SAVE | if: (!profile_path->get_text().is_empty()) | if: (err != OK) editor/settings/editor_build_profile.cpp 770 true File saving failed.
godot-native.0b21e68abf71209f40b6021e Text assignment (control type unresolved) editor/settings Create a new profile? unknown switch: (p_action) | case: ACTION_NEW editor/settings/editor_build_profile.cpp 782 true Create a new profile?
godot-native.bbaa41a7d20b1161b7efca67 Localized message editor/settings This will scan all files in the current project to detect used classes. Note that the first scan may take a while, specially in larger projects. unknown switch: (p_action) | case: ACTION_DETECT editor/settings/editor_build_profile.cpp 787 true This will scan all files in the current project to detect used classes. Note that the first scan may take a while, specially in larger projects.
godot-native.f337588c6e9906ac0a89a6f7 Localized message editor/settings Warning: Class detection for C# scripts is not currently available, and such files will be ignored. unknown switch: (p_action) | case: ACTION_DETECT | #ifdef: MODULE_MONO_ENABLED editor/settings/editor_build_profile.cpp 789 true Warning: Class detection for C# scripts is not currently available, and such files will be ignored.
godot-native.dfca98b852807c3a378ef546 Text assignment (control type unresolved) editor/settings Clear cache of used classes per file? This will make it so that those files will need to be re-scanned, but it can also help fix problems related to outdated caching. unknown switch: (p_action) | case: ACTION_CLEAR_CACHE editor/settings/editor_build_profile.cpp 796 true Clear cache of used classes per file? This will make it so that those files will need to be re-scanned, but it can also help fix problems related to outdated caching.
godot-native.1b8d1c679cf4ebdec33fea81 Localized message editor/settings Scanning Project for Used Classes unknown editor/settings/editor_build_profile.cpp 879 true Scanning Project for Used Classes
godot-native.b59dfea2063133af6845c910 Localized message editor/settings Processing Classes Found unknown editor/settings/editor_build_profile.cpp 914 true Processing Classes Found
godot-native.1313daba16a83620046bb860 Localized message editor/settings Nodes and Classes: unknown editor/settings/editor_build_profile.cpp 1305 true Nodes and Classes:
godot-native.b85ea252ee5e33156acede6c Localized message editor/settings File '%s' format is invalid, import aborted. unknown if: (err != OK) editor/settings/editor_build_profile.cpp 1330 true File '%s' format is invalid, import aborted.
godot-native.58da79fc1cec27ced15943b0 Localized message editor/settings Error saving profile to path: '%s'. unknown if: (err != OK) editor/settings/editor_build_profile.cpp 1345 true Error saving profile to path: '%s'.
godot-native.175226fb293b16bc130d6e2b LineEdit editor/settings Profile Path unknown editor/settings/editor_build_profile.cpp 1369 true Profile Path
godot-native.3e19493d9d32f5449fdea89b Button editor/settings New unknown editor/settings/editor_build_profile.cpp 1373 true New
godot-native.9dd44c7e71a7993d479137de Button editor/settings Load unknown editor/settings/editor_build_profile.cpp 1377 true Load
godot-native.9cf88ec4393a978f534e555c Button editor/settings Save unknown editor/settings/editor_build_profile.cpp 1381 true Save
godot-native.7ab645c9b69b870e98aca08a Button editor/settings Save As unknown editor/settings/editor_build_profile.cpp 1385 true Save As
godot-native.6c907b8ca9156fac1be726b1 Localized message editor/settings Profile: unknown editor/settings/editor_build_profile.cpp 1389 true Profile:
godot-native.6c6931a965677a52c157985a Button editor/settings Reset to Defaults unknown editor/settings/editor_build_profile.cpp 1395 true Reset to Defaults
godot-native.9ddebf0831cf18f12fb0a6a8 Button editor/settings Detect from Project unknown editor/settings/editor_build_profile.cpp 1399 true Detect from Project
godot-native.be4405acc6d2ce68153e8ab6 Button editor/settings Clear Cache unknown editor/settings/editor_build_profile.cpp 1405 true Clear Cache
godot-native.a0c29bad2fb6c74556946a33 Localized message editor/settings Actions: unknown editor/settings/editor_build_profile.cpp 1410 true Actions:
godot-native.639b45e5ac77b43dd410bbb4 Localized message editor/settings Configure Engine Compilation Profile: unknown editor/settings/editor_build_profile.cpp 1422 true Configure Engine Compilation Profile:
godot-native.66c2f2e79d9ac0b286ddc5f5 Localized message editor/settings Description: unknown editor/settings/editor_build_profile.cpp 1429 true Description:
godot-native.3dab3a9827c1fd52f8ffff00 ConfirmationDialog editor/settings Please Confirm: confirmed -> EditorBuildProfileManager::_action_confirm unknown editor/settings/editor_build_profile.cpp 1433 true Please Confirm:
godot-native.8b81ea2a3910fa7fe067d491 Localized message editor/settings Engine Compilation Profile unknown editor/settings/editor_build_profile.cpp 1441 true Engine Compilation Profile
godot-native.0e3f392ac9efede0b6daeba6 EditorFileDialog editor/settings Load Profile file_selected -> EditorBuildProfileManager::_import_profile unknown editor/settings/editor_build_profile.cpp 1443 true Load Profile
godot-native.2228a0150c8b3586d5a54e66 Localized message editor/settings Engine Compilation Profile unknown editor/settings/editor_build_profile.cpp 1449 true Engine Compilation Profile
godot-native.237557834e64574551a3d8c0 EditorFileDialog editor/settings Export Profile file_selected -> EditorBuildProfileManager::_export_profile unknown editor/settings/editor_build_profile.cpp 1451 true Export Profile
godot-native.4498b4b299baa09937bcfb5c LineEdit editor/settings Forced Classes on Detect: text_changed -> EditorBuildProfileManager::_force_detect_classes_changed unknown editor/settings/editor_build_profile.cpp 1455 true Forced Classes on Detect:
godot-native.4a4e2353ece134af3772eca4 Localized message editor/settings Forced Classes on Detect: unknown editor/settings/editor_build_profile.cpp 1456 true Forced Classes on Detect:
godot-native.9e606a81ca959fb8d1037209 Localized message editor/settings Edit Compilation Configuration Profile unknown editor/settings/editor_build_profile.cpp 1459 true Edit Compilation Configuration Profile
godot-native.fe65911b130eb27274253a94 Localized message editor/settings Failed to execute command "%s": %s. unknown if: (ce.error != Callable::CallError::CALL_OK) editor/settings/editor_command_palette.cpp 264 true Failed to execute command "%s": %s.
godot-native.092c5fd43457366e8a2e1eb6 Text assignment (control type unresolved) editor/settings Filter Commands unknown editor/settings/editor_command_palette.cpp 330 true Filter Commands
godot-native.0bfc8e29e92045f12eb25def Text assignment (control type unresolved) editor/settings Filter Commands unknown editor/settings/editor_command_palette.cpp 331 true Filter Commands
godot-native.d2cc22066cedbd106177666c LineEdit editor/settings Filter by Name unknown editor/settings/editor_event_search_bar.cpp 92 true Filter by Name
godot-native.9b00e3af0f165e6e2f82878c LineEdit editor/settings Filter by Name unknown editor/settings/editor_event_search_bar.cpp 93 true Filter by Name
godot-native.c4afd4f704f15ef39553d909 Text assignment (control type unresolved) editor/settings Action Event unknown editor/settings/editor_event_search_bar.cpp 101 true Action Event
godot-native.d3453a41e2841cba5ce83102 Button editor/settings Clear All pressed -> EditorEventSearchBar::_on_clear_all unknown editor/settings/editor_event_search_bar.cpp 105 true Clear All
godot-native.117b3f83ca2e2c21dea77372 Button editor/settings Clear all search filters. pressed -> EditorEventSearchBar::_on_clear_all unknown editor/settings/editor_event_search_bar.cpp 106 true Clear all search filters.
godot-native.c290bc5164e4281f3217fc3e Localized message editor/settings 3D Editor unknown editor/settings/editor_feature_profile.cpp 48 true 3D Editor
godot-native.8eede359ce46c02f4ba66d9d Localized message editor/settings Script Editor unknown editor/settings/editor_feature_profile.cpp 49 true Script Editor
godot-native.3d06f5555623422afd6fb77a Localized message editor/settings Asset Store unknown editor/settings/editor_feature_profile.cpp 50 true Asset Store
godot-native.ff39914d50f8b8b365ec87dd Localized message editor/settings Scene Tree Editing unknown editor/settings/editor_feature_profile.cpp 51 true Scene Tree Editing
godot-native.3243d098e771f66853157cac Localized message editor/settings Node Dock (deprecated) unknown editor/settings/editor_feature_profile.cpp 53 true Node Dock (deprecated)
godot-native.27cf1b016d6b4788119d85d0 Localized message editor/settings FileSystem Dock unknown editor/settings/editor_feature_profile.cpp 55 true FileSystem Dock
godot-native.32b8dfddbb0048b68c433e62 Localized message editor/settings Import Dock unknown editor/settings/editor_feature_profile.cpp 56 true Import Dock
godot-native.24a1b6ea4689e1d81641dc8d Localized message editor/settings History Dock unknown editor/settings/editor_feature_profile.cpp 57 true History Dock
godot-native.9d717a447d63fb09f926c9e7 Localized message editor/settings Game View unknown editor/settings/editor_feature_profile.cpp 58 true Game View
godot-native.d34249064cb0a430d5abdf73 Localized message editor/settings Signals Dock unknown editor/settings/editor_feature_profile.cpp 59 true Signals Dock
godot-native.70ecc79222a85d130f366576 Localized message editor/settings Groups Dock unknown editor/settings/editor_feature_profile.cpp 60 true Groups Dock
godot-native.01f5abdbdcc2c65c80a35862 Localized message editor/settings Allows to view and edit 3D scenes. unknown editor/settings/editor_feature_profile.cpp 64 true Allows to view and edit 3D scenes.
godot-native.cf5232c83284357f28a16aa6 Localized message editor/settings Allows to edit scripts using the integrated script editor. unknown editor/settings/editor_feature_profile.cpp 65 true Allows to edit scripts using the integrated script editor.
godot-native.31d94e6e363686d58e57fb8a Localized message editor/settings Provides built-in access to the Asset Store. unknown editor/settings/editor_feature_profile.cpp 66 true Provides built-in access to the Asset Store.
godot-native.fdb365b3dfe1c6904b486767 Localized message editor/settings Allows editing the node hierarchy in the Scene dock. unknown editor/settings/editor_feature_profile.cpp 67 true Allows editing the node hierarchy in the Scene dock.
godot-native.c5338ef3b1a4334653a62d44 Localized message editor/settings Allows to work with signals and groups of the node selected in the Scene dock. unknown editor/settings/editor_feature_profile.cpp 69 true Allows to work with signals and groups of the node selected in the Scene dock.
godot-native.f593bcf4ee6a9473cc08c649 Localized message editor/settings Allows to browse the local file system via a dedicated dock. unknown editor/settings/editor_feature_profile.cpp 71 true Allows to browse the local file system via a dedicated dock.
godot-native.2dea3718c28e09c5bbdb1894 Localized message editor/settings Allows to configure import settings for individual assets. Requires the FileSystem dock to function. unknown editor/settings/editor_feature_profile.cpp 72 true Allows to configure import settings for individual assets. Requires the FileSystem dock to function.
godot-native.a28cf3543bff8188df31ccc0 Localized message editor/settings Provides an overview of the editor's and each scene's undo history. unknown editor/settings/editor_feature_profile.cpp 73 true Provides an overview of the editor's and each scene's undo history.
godot-native.e25c91c4fbbbe15bc21063c0 Localized message editor/settings Provides tools for selecting and debugging nodes at runtime. unknown editor/settings/editor_feature_profile.cpp 74 true Provides tools for selecting and debugging nodes at runtime.
godot-native.c8dbe39caa9f405b035f2ee1 Localized message editor/settings Allows to work with signals of the node selected in the Scene dock. unknown editor/settings/editor_feature_profile.cpp 75 true Allows to work with signals of the node selected in the Scene dock.
godot-native.c60ed128d5599a59f1e3e9a1 Localized message editor/settings Allows to manage groups of the node selected in the Scene dock. unknown editor/settings/editor_feature_profile.cpp 76 true Allows to manage groups of the node selected in the Scene dock.
godot-native.fe0fad20ff4b0db9626a0ac8 Localized message editor/settings (current) unknown for: i < profiles.size() | if: (name == current_profile) editor/settings/editor_feature_profile.cpp 421 true (current)
godot-native.56aef6f979f1473d851ac458 Localized message editor/settings (none) unknown conditional_expression else: !current_profile.is_empty() editor/settings/editor_feature_profile.cpp 439 true (none)
godot-native.c50fb18c876ba5fcb70defa2 Text assignment (control type unresolved) editor/settings Remove currently selected profile, '%s'? Cannot be undone. unknown switch: (p_action) | case: PROFILE_ERASE editor/settings/editor_feature_profile.cpp 473 true Remove currently selected profile, '%s'? Cannot be undone.
godot-native.4247eb279d035f8bb5c68bac Localized message editor/settings Profile must be a valid filename and must not contain '.' unknown if: (!name.is_valid_filename() || name.contains_char('.')) editor/settings/editor_feature_profile.cpp 496 true Profile must be a valid filename and must not contain '.'
godot-native.e294f62ff351d26ef266f862 Localized message editor/settings Profile with this name already exists. unknown if: (FileAccess::exists(file)) editor/settings/editor_feature_profile.cpp 501 true Profile with this name already exists.
godot-native.41a4f427fe2412410cd7e2e8 Localized message editor/settings (Editor Disabled, Properties Disabled) unknown if else: (disabled) | if: (disabled_editor && disabled_properties) editor/settings/editor_feature_profile.cpp 536 true (Editor Disabled, Properties Disabled)
godot-native.1b6353c9dd6db75aebd0d059 Localized message editor/settings (Properties Disabled) unknown if else: (disabled) | if else: (disabled_editor && disabled_properties) | if: (disabled_properties) editor/settings/editor_feature_profile.cpp 538 true (Properties Disabled)
godot-native.b64ef0d1263c1f4534005bea Localized message editor/settings (Editor Disabled) unknown if else: (disabled) | if else: (disabled_editor && disabled_properties) | if else: (disabled_properties) | if: (disabled_editor) editor/settings/editor_feature_profile.cpp 540 true (Editor Disabled)
godot-native.6e2787cd9da9013a2a119d3e Localized message editor/settings Class Options: unknown editor/settings/editor_feature_profile.cpp 603 true Class Options:
godot-native.67d147aed4c120b24808fead Localized message editor/settings Enable Contextual Editor unknown editor/settings/editor_feature_profile.cpp 611 true Enable Contextual Editor
godot-native.f549c3ddcd9e7aa6f47cf8a5 Localized message editor/settings Class Properties: unknown if: (has_editor_props) editor/settings/editor_feature_profile.cpp 628 true Class Properties:
godot-native.f618b6d6f3b4759760a3ba5b Localized message editor/settings Main Features: unknown editor/settings/editor_feature_profile.cpp 793 true Main Features:
godot-native.560ac5a334f1c8047f11d659 Localized message editor/settings Nodes and Classes: unknown editor/settings/editor_feature_profile.cpp 817 true Nodes and Classes:
godot-native.bddfbd0d7f44b9476a507fa6 Localized message editor/settings File '%s' format is invalid, import aborted. unknown for: i < p_paths.size() | if: (err != OK) editor/settings/editor_feature_profile.cpp 835 true File '%s' format is invalid, import aborted.
godot-native.5d8174664c3d780fd5f6e7a0 Localized message editor/settings Profile '%s' already exists. Remove it first before importing, import aborted. unknown for: i < p_paths.size() | if: (FileAccess::exists(dst_file)) editor/settings/editor_feature_profile.cpp 842 true Profile '%s' already exists. Remove it first before importing, import aborted.
godot-native.a94344667a764416c9194115 Localized message editor/settings Error saving profile to path: '%s'. unknown if: (err != OK) editor/settings/editor_feature_profile.cpp 869 true Error saving profile to path: '%s'.
godot-native.ce5ae1f580b817edb5b86fc4 LineEdit editor/settings Current Profile: unknown editor/settings/editor_feature_profile.cpp 946 true Current Profile:
godot-native.4b76f176d8e4240ae0984377 LineEdit editor/settings (none) unknown editor/settings/editor_feature_profile.cpp 947 true (none)
godot-native.edee7975ed57b9d1ff062e51 Button editor/settings Reset to Default unknown editor/settings/editor_feature_profile.cpp 950 true Reset to Default
godot-native.954e9c021d4c9b84bf9c20c9 Localized message editor/settings Current Profile: unknown editor/settings/editor_feature_profile.cpp 955 true Current Profile:
godot-native.3c2c601bcbfa065d1556f472 OptionButton editor/settings Available Profiles: item_selected -> EditorFeatureProfileManager::_profile_selected unknown editor/settings/editor_feature_profile.cpp 961 true Available Profiles:
godot-native.c38e9b647f79d60f3dde6f0d Button editor/settings Create Profile unknown editor/settings/editor_feature_profile.cpp 967 true Create Profile
godot-native.a5a9d9aa86120c7e98e34313 Button editor/settings Remove Profile unknown editor/settings/editor_feature_profile.cpp 971 true Remove Profile
godot-native.0324555afa14408a1f3bd56b Localized message editor/settings Available Profiles: unknown editor/settings/editor_feature_profile.cpp 976 true Available Profiles:
godot-native.54391acdedd1528b1c41a75e Button editor/settings Make Current unknown editor/settings/editor_feature_profile.cpp 980 true Make Current
godot-native.4b1f530f75eb9cf595f354a3 Button editor/settings Import unknown editor/settings/editor_feature_profile.cpp 987 true Import
godot-native.0449d818a1ee404f83ede492 Button editor/settings Export unknown editor/settings/editor_feature_profile.cpp 991 true Export
godot-native.3a84f4a1f819f7c5c58ef269 Localized message editor/settings Configure Selected Profile: unknown editor/settings/editor_feature_profile.cpp 1008 true Configure Selected Profile:
godot-native.35da392dee510daa4c66af96 Localized message editor/settings Description: unknown editor/settings/editor_feature_profile.cpp 1025 true Description:
godot-native.ad2b54dc0390439751f3ab68 Localized message editor/settings Extra Options: unknown editor/settings/editor_feature_profile.cpp 1028 true Extra Options:
godot-native.2d15d21815c68e30c226564d Label editor/settings Create or import a profile to edit available classes and properties. unknown editor/settings/editor_feature_profile.cpp 1037 true Create or import a profile to edit available classes and properties.
godot-native.69cc1d9ae8463be90c207736 ConfirmationDialog editor/settings Create Profile confirmed -> EditorFeatureProfileManager::_create_new_profile unknown editor/settings/editor_feature_profile.cpp 1047 true Create Profile
godot-native.7ef8ee214bea965b2905e7fe Label editor/settings New profile name: unknown editor/settings/editor_feature_profile.cpp 1051 true New profile name:
godot-native.b388518397529293785e4208 LineEdit editor/settings New profile name: unknown editor/settings/editor_feature_profile.cpp 1056 true New profile name:
godot-native.1d141a69ce44902afc094c1a Localized message editor/settings Create unknown editor/settings/editor_feature_profile.cpp 1060 true Create
godot-native.29959acf79e3eca7a21407a4 ConfirmationDialog editor/settings Remove Profile confirmed -> EditorFeatureProfileManager::_erase_selected_profile unknown editor/settings/editor_feature_profile.cpp 1064 true Remove Profile
godot-native.e8b26fa17cfcb50f50393167 Localized message editor/settings Godot Feature Profile unknown editor/settings/editor_feature_profile.cpp 1070 true Godot Feature Profile
godot-native.9edde7bd00245a51488eba75 EditorFileDialog editor/settings Import Profile(s) files_selected -> EditorFeatureProfileManager::_import_profiles unknown editor/settings/editor_feature_profile.cpp 1072 true Import Profile(s)
godot-native.6adb2b9168a1719ba4d09881 Localized message editor/settings Godot Feature Profile unknown editor/settings/editor_feature_profile.cpp 1078 true Godot Feature Profile
godot-native.2ec85e8c96ed73ed793548df EditorFileDialog editor/settings Export Profile file_selected -> EditorFeatureProfileManager::_export_profile unknown editor/settings/editor_feature_profile.cpp 1080 true Export Profile
godot-native.9b4516639e1f936ca806ecf4 Localized message editor/settings Manage Editor Feature Profiles unknown editor/settings/editor_feature_profile.cpp 1083 true Manage Editor Feature Profiles
godot-native.342d660ec8ace3667f966e37 Localized message editor/settings Layout name can't be empty. unknown if: (!layout_names->is_anything_selected()) | if: (layout_name.is_empty()) editor/settings/editor_layouts_dialog.cpp 49 true Layout name can't be empty.
godot-native.c46db1fed0f73fcd526cdc1f Localized message editor/settings Layout name contains invalid characters: "/" or "\". unknown if: (!layout_names->is_anything_selected()) | if else: (layout_name.is_empty()) | if: (layout_name.contains_char('/') || layout_name.contains_char('\\')) editor/settings/editor_layouts_dialog.cpp 51 true Layout name contains invalid characters: "/" or "\".
godot-native.0a4d140e0e7ef479ec8c5ba9 Localized message editor/settings Selected layout will be overridden. unknown if: (layout_names->is_anything_selected()) editor/settings/editor_layouts_dialog.cpp 61 true Selected layout will be overridden.
godot-native.7c59a2ca1629f7ace1bfa106 Localized message editor/settings Layout name is valid. unknown conditional_expression else: name_in_use editor/settings/editor_layouts_dialog.cpp 72 true Layout name is valid.
godot-native.a7d8c2f5c7698c4918927158 Localized message editor/settings Layout already exists and will be overridden. unknown conditional_expression: name_in_use editor/settings/editor_layouts_dialog.cpp 72 true Layout already exists and will be overridden.
godot-native.f43ddae16d2c7e1e077ff789 Item text (control type unresolved) editor/settings Default unknown if: (save_mode) editor/settings/editor_layouts_dialog.cpp 115 true Default
godot-native.5594b02dea75615f824f7ae7 Item text (control type unresolved) editor/settings Default (Restore) unknown if: (err == OK) | if: (!save_mode && layouts.has("Default")) editor/settings/editor_layouts_dialog.cpp 130 true Default (Restore)
godot-native.6c3b446b5b30259779518de2 Localized message editor/settings Select Existing Layout: unknown editor/settings/editor_layouts_dialog.cpp 161 true Select Existing Layout:
godot-native.95ca4395bce201fe1d529a5e LineEdit editor/settings Or enter new layout name. focus_entered -> EditorLayoutsDialog::_deselect_layout_names unknown editor/settings/editor_layouts_dialog.cpp 168 true Or enter new layout name.
godot-native.0a4bba16ab5ff3dd88cfd07e LineEdit editor/settings New layout name focus_entered -> EditorLayoutsDialog::_deselect_layout_names unknown editor/settings/editor_layouts_dialog.cpp 169 true New layout name
godot-native.6797970f932501e020b1f4d3 Localized message editor/settings Delete Layout unknown conditional_expression else: p_enabled editor/settings/editor_layouts_dialog.cpp 182 true Delete Layout
godot-native.f914b8b09c05bd793506bfb7 Localized message editor/settings Save Layout unknown conditional_expression: p_enabled editor/settings/editor_layouts_dialog.cpp 182 true Save Layout
godot-native.307b181b801cf06f1382e471 Localized message editor/settings Save unknown conditional_expression: p_enabled editor/settings/editor_layouts_dialog.cpp 183 true Save
godot-native.d0f2681d5ba0aa227d0c7e89 Localized message editor/settings Delete unknown conditional_expression else: p_enabled editor/settings/editor_layouts_dialog.cpp 183 true Delete
godot-native.5d2b96c693dd233c0a0e6079 Shortcut label editor/settings Focus Search/Filter Bar unknown editor/settings/editor_settings.cpp 1455 true Focus Search/Filter Bar
godot-native.beec43d0b62130a93d817613 Localized message editor/settings Edit Built-in Action: %s unknown if else: (_is_in_project_manager()) editor/settings/editor_settings_dialog.cpp 393 true Edit Built-in Action: %s
godot-native.448bd96acc2fddcea50214c0 Localized message editor/settings Edit Shortcut: %s unknown if else: (_is_in_project_manager()) editor/settings/editor_settings_dialog.cpp 417 true Edit Shortcut: %s
godot-native.211d694bc21fa6ddf81dc22e Localized message editor/settings None unknown editor/settings/editor_settings_dialog.cpp 463 true None
godot-native.745cae442674b9fe0f793f36 Localized message editor/settings Primary unknown for: i < p_events.size() | conditional_expression: shortcut_item->get_child_count() == 1 editor/settings/editor_settings_dialog.cpp 505 true Primary
godot-native.9316df918a9d0abf376541f9 Localized message editor/settings Common unknown editor/settings/editor_settings_dialog.cpp 600 true Common
godot-native.18970536313b9fa061afb8fb Localized message editor/settings Event %d unknown editor/settings/editor_settings_dialog.cpp 824 true Event %d
godot-native.319d9ffd95a933a7302cc774 Localized message editor/settings Editor Settings unknown editor/settings/editor_settings_dialog.cpp 963 true Editor Settings
godot-native.fb5233cd8b1fe12bfd12af94 Localized message editor/settings General unknown editor/settings/editor_settings_dialog.cpp 976 true General
godot-native.7f59a8b0005a5ab64526c731 LineEdit editor/settings Filter Settings unknown editor/settings/editor_settings_dialog.cpp 983 true Filter Settings
godot-native.315015cad33e9e1fc6ab7fcd LineEdit editor/settings Filter Settings unknown editor/settings/editor_settings_dialog.cpp 984 true Filter Settings
godot-native.8570b6edb22bc7db2bd592e8 CheckButton editor/settings Advanced Settings toggled -> EditorSettingsDialog::_advanced_toggled unknown editor/settings/editor_settings_dialog.cpp 989 true Advanced Settings
godot-native.e8d7399512e693d736c438c6 Label editor/settings The Project Manager must be restarted for changes to take effect. unknown if: (_is_in_project_manager()) editor/settings/editor_settings_dialog.cpp 1019 true The Project Manager must be restarted for changes to take effect.
godot-native.089bc1ffc972ab80fdb05588 Label editor/settings The editor must be restarted for changes to take effect. unknown if else: (_is_in_project_manager()) editor/settings/editor_settings_dialog.cpp 1021 true The editor must be restarted for changes to take effect.
godot-native.30c2d812d73a447369d015d1 Button editor/settings Save & Restart pressed -> EditorSettingsDialog::_editor_restart unknown editor/settings/editor_settings_dialog.cpp 1028 true Save & Restart
godot-native.3fa9957c9aa431e23f700bf4 Button editor/settings Close pressed -> EditorSettingsDialog::_editor_restart_close unknown editor/settings/editor_settings_dialog.cpp 1030 true Close
godot-native.b907d3753bce1fcf2bd62d41 Localized message editor/settings Shortcuts unknown editor/settings/editor_settings_dialog.cpp 1044 true Shortcuts
godot-native.3e479bc4c0534ee7a5edc250 Tree editor/settings Shortcuts button_clicked -> EditorSettingsDialog::_shortcut_button_pressed | item_activated -> EditorSettingsDialog::_shortcut_cell_double_clicked unknown editor/settings/editor_settings_dialog.cpp 1056 true Shortcuts
godot-native.e30d74744c0ee7426f76bbda Localized message editor/settings Name unknown editor/settings/editor_settings_dialog.cpp 1061 true Name
godot-native.d3743966778d60fd309ae1db Localized message editor/settings Binding unknown editor/settings/editor_settings_dialog.cpp 1062 true Binding
godot-native.7b27cc5c3ca23360e8c0e9d9 Localized message editor/settings Close unknown editor/settings/editor_settings_dialog.cpp 1083 true Close
godot-native.2b93ab06c8d3a60e3912c39b Localized message editor/settings Overridden in project unknown editor/settings/editor_settings_dialog.cpp 1102 true Overridden in project
godot-native.887602834734df0bd4644f43 Button editor/settings Go to the override in the Project Settings. unknown editor/settings/editor_settings_dialog.cpp 1107 true Go to the override in the Project Settings.
godot-native.d41dccca0808fd3938faf91e Button editor/settings Remove this override. pressed -> EditorSettingsPropertyWrapper::_remove_override unknown editor/settings/editor_settings_dialog.cpp 1114 true Remove this override.
godot-native.72b7f9482d1d43c54cf51675 Localized message editor/settings Left Stick Left, Joystick 0 Left unknown editor/settings/event_listener_line_edit.cpp 41 true Left Stick Left, Joystick 0 Left
godot-native.ea1be84cd6a49213503b6f92 Localized message editor/settings Left Stick Right, Joystick 0 Right unknown editor/settings/event_listener_line_edit.cpp 42 true Left Stick Right, Joystick 0 Right
godot-native.b6fd02546737f4522a76e74b Localized message editor/settings Left Stick Up, Joystick 0 Up unknown editor/settings/event_listener_line_edit.cpp 43 true Left Stick Up, Joystick 0 Up
godot-native.0bec7be9bccd38c9d0dfa71a Localized message editor/settings Left Stick Down, Joystick 0 Down unknown editor/settings/event_listener_line_edit.cpp 44 true Left Stick Down, Joystick 0 Down
godot-native.037588e057d7f99e6165a591 Localized message editor/settings Right Stick Left, Joystick 1 Left unknown editor/settings/event_listener_line_edit.cpp 45 true Right Stick Left, Joystick 1 Left
godot-native.80ac9e27c17a2c4f03d7936e Localized message editor/settings Right Stick Right, Joystick 1 Right unknown editor/settings/event_listener_line_edit.cpp 46 true Right Stick Right, Joystick 1 Right
godot-native.8401e62e890b11ba7e39677c Localized message editor/settings Right Stick Up, Joystick 1 Up unknown editor/settings/event_listener_line_edit.cpp 47 true Right Stick Up, Joystick 1 Up
godot-native.9ae9dbb91b22edd044df4922 Localized message editor/settings Right Stick Down, Joystick 1 Down unknown editor/settings/event_listener_line_edit.cpp 48 true Right Stick Down, Joystick 1 Down
godot-native.691ce99e6e2103f57218d2f3 Localized message editor/settings Joystick 2 Left unknown editor/settings/event_listener_line_edit.cpp 49 true Joystick 2 Left
godot-native.c4a31b7201253c42c5992611 Localized message editor/settings Left Trigger, Sony L2, Xbox LT, Joystick 2 Right unknown editor/settings/event_listener_line_edit.cpp 50 true Left Trigger, Sony L2, Xbox LT, Joystick 2 Right
godot-native.768dd242e6f5689baf9fffd3 Localized message editor/settings Joystick 2 Up unknown editor/settings/event_listener_line_edit.cpp 51 true Joystick 2 Up
godot-native.874f101485ff36ab89076c2b Localized message editor/settings Right Trigger, Sony R2, Xbox RT, Joystick 2 Down unknown editor/settings/event_listener_line_edit.cpp 52 true Right Trigger, Sony R2, Xbox RT, Joystick 2 Down
godot-native.0a967d27330c7be2c9cd6727 Localized message editor/settings Joystick 3 Left unknown editor/settings/event_listener_line_edit.cpp 53 true Joystick 3 Left
godot-native.9fe630a19c933c3ef2bc7dd7 Localized message editor/settings Joystick 3 Right unknown editor/settings/event_listener_line_edit.cpp 54 true Joystick 3 Right
godot-native.20ce8cfc6b0187c64ab1eeac Localized message editor/settings Joystick 3 Up unknown editor/settings/event_listener_line_edit.cpp 55 true Joystick 3 Up
godot-native.778c29a5cfe9bce9dba99b08 Localized message editor/settings Joystick 3 Down unknown editor/settings/event_listener_line_edit.cpp 56 true Joystick 3 Down
godot-native.f8047c504724e65f7181e032 Localized message editor/settings Joystick 4 Left unknown editor/settings/event_listener_line_edit.cpp 57 true Joystick 4 Left
godot-native.63f8a32505dbaeeddc802047 Localized message editor/settings Joystick 4 Right unknown editor/settings/event_listener_line_edit.cpp 58 true Joystick 4 Right
godot-native.798dab958c7a80524c0dc95e Localized message editor/settings Joystick 4 Up unknown editor/settings/event_listener_line_edit.cpp 59 true Joystick 4 Up
godot-native.578a559f82815b93d399fdc6 Localized message editor/settings Joystick 4 Down unknown editor/settings/event_listener_line_edit.cpp 60 true Joystick 4 Down
godot-native.20f0af9d8de65af90cb8ae55 Localized message editor/settings or unknown if: (key.is_valid()) | if: (key->get_physical_keycode() != Key::NONE) | if: (!text.is_empty()) editor/settings/event_listener_line_edit.cpp 84 true or
godot-native.88982efa40b4f47a5eae6562 Localized message editor/settings Physical unknown if: (key.is_valid()) | if: (key->get_physical_keycode() != Key::NONE) editor/settings/event_listener_line_edit.cpp 86 true Physical
godot-native.21df1ebeb62ccfcede346fec Localized message editor/settings or unknown if: (key.is_valid()) | if: (key->get_key_label() != Key::NONE) | if: (!text.is_empty()) editor/settings/event_listener_line_edit.cpp 94 true or
godot-native.396bb6cafe938314f82b0c6a Localized message editor/settings Unicode unknown if: (key.is_valid()) | if: (key->get_key_label() != Key::NONE) editor/settings/event_listener_line_edit.cpp 96 true Unicode
godot-native.bcfa396e80e14da1b3067b33 Localized message editor/settings unset unknown if: (key.is_valid()) | if: (text.is_empty()) editor/settings/event_listener_line_edit.cpp 100 true unset
godot-native.b7f90df0ad2f8efdf372a158 Localized message editor/settings Unknown Joypad Axis unknown if: (jp_motion.is_valid()) editor/settings/event_listener_line_edit.cpp 111 true Unknown Joypad Axis
godot-native.dc50852c05fa02e2bbb91dee Localized message editor/settings Joypad Axis %d %s (%s) unknown if: (jp_motion.is_valid()) editor/settings/event_listener_line_edit.cpp 117 true Joypad Axis %d %s (%s)
godot-native.867feb5ae34af58dcd598c11 Localized message editor/settings All Devices unknown if: (p_device == InputMap::ALL_DEVICES) editor/settings/event_listener_line_edit.cpp 129 true All Devices
godot-native.d9af7cf19427ee291a80c90b Localized message editor/settings Device unknown editor/settings/event_listener_line_edit.cpp 131 true Device
godot-native.e86a01bf52a74216aa6aad48 Localized message editor/settings Listening for Input. Hold %s to release focus. unknown switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE editor/settings/event_listener_line_edit.cpp 239 true Listening for Input. Hold %s to release focus.
godot-native.91fc5578ec3d6fc486a4f89b Localized message editor/settings Listening for Input unknown switch: (p_what) | case: NOTIFICATION_FOCUS_ENTER editor/settings/event_listener_line_edit.cpp 257 true Listening for Input
godot-native.b123eec801882df7ba37236c Localized message editor/settings Filter by Event unknown switch: (p_what) | case: NOTIFICATION_FOCUS_EXIT editor/settings/event_listener_line_edit.cpp 267 true Filter by Event
godot-native.d04cf94fc2ce31f4db09374d Localized message editor/settings Filter by Event unknown editor/settings/event_listener_line_edit.cpp 279 true Filter by Event
godot-native.596f740e66868e6807e6d07b Localized message editor/settings/gdextension Reload Extension unknown for_range_loop | if: (gdextension->is_reloadable()) editor/settings/gdextension/project_settings_gdextension.cpp 100 true Reload Extension
godot-native.5e51a653fb0c322068751ec2 Label editor/settings/gdextension Installed GDExtensions: unknown editor/settings/gdextension/project_settings_gdextension.cpp 109 true Installed GDExtensions:
godot-native.299d800ac9f647c0a09290ed Localized message editor/settings/gdextension Path unknown editor/settings/gdextension/project_settings_gdextension.cpp 123 true Path
godot-native.8cddb49dc69f03e42a6256e2 Localized message editor/settings/gdextension Min Version unknown editor/settings/gdextension/project_settings_gdextension.cpp 124 true Min Version
godot-native.d80120adf261188df07abab5 Localized message editor/settings/gdextension Max Version unknown editor/settings/gdextension/project_settings_gdextension.cpp 125 true Max Version
godot-native.b10b1946d361ed221d9dcec9 Localized message editor/settings/gdextension Reload unknown editor/settings/gdextension/project_settings_gdextension.cpp 126 true Reload
godot-native.0b1db800f236d34f964d4acd Text assignment (control type unresolved) editor/settings No Event Configured unknown if: (p_event.is_valid()) | if: (k.is_valid()) | if else: (k->get_keycode() == Key::NONE && phys_key == Key::NONE && k->get_key_label() != Key::NONE) | if else: (k->get_keycode() != Key::NONE) | if else: (phys_key != Key::NONE) editor/settings/input_event_configuration_dialog.cpp 129 true No Event Configured
godot-native.ee88acbd54fdda245361627a Text assignment (control type unresolved) editor/settings No Event Configured unknown if else: (p_event.is_valid()) editor/settings/input_event_configuration_dialog.cpp 227 true No Event Configured
godot-native.0a9709f53480c07e1642d0f5 Localized message editor/settings Keyboard Keys unknown if: (allowed_input_types & INPUT_KEY) editor/settings/input_event_configuration_dialog.cpp 314 true Keyboard Keys
godot-native.83374a033ae6ede87deafdb9 Localized message editor/settings Mouse Buttons unknown if: (allowed_input_types & INPUT_MOUSE_BUTTON) editor/settings/input_event_configuration_dialog.cpp 334 true Mouse Buttons
godot-native.d920ae4daa57eb2f3a36d9c8 Localized message editor/settings Joypad Buttons unknown if: (allowed_input_types & INPUT_JOY_BUTTON) editor/settings/input_event_configuration_dialog.cpp 358 true Joypad Buttons
godot-native.bdbaf83df6c2b8c8dc6099ad Localized message editor/settings Joypad Axes unknown if: (allowed_input_types & INPUT_JOY_MOTION) editor/settings/input_event_configuration_dialog.cpp 381 true Joypad Axes
godot-native.9721ecdf9e8f52fd8a981cbf Item text (control type unresolved) editor/settings Unspecified unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/settings/input_event_configuration_dialog.cpp 625 true {"msgid": "Unspecified", "context": "Key Location"}
godot-native.531fa4700072a0e27c3d4bd1 Item text (control type unresolved) editor/settings Left unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/settings/input_event_configuration_dialog.cpp 626 true {"msgid": "Left", "context": "Key Location"}
godot-native.5c2e65cdeaadbaa709182d30 Item text (control type unresolved) editor/settings Right unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED editor/settings/input_event_configuration_dialog.cpp 627 true {"msgid": "Right", "context": "Key Location"}
godot-native.a562f438125ba211bbc5c508 Localized message editor/settings Event Configuration for "%s" unknown if: (!p_current_action_name.is_empty()) editor/settings/input_event_configuration_dialog.cpp 671 true Event Configuration for "%s"
godot-native.bb446391888e785dbc064aff Localized message editor/settings Event Configuration unknown if else: (!p_current_action_name.is_empty()) editor/settings/input_event_configuration_dialog.cpp 673 true Event Configuration
godot-native.0c8333795d59d8625f120b4b LineEdit editor/settings Filter Inputs text_changed -> InputEventConfigurationDialog::_search_term_updated unknown editor/settings/input_event_configuration_dialog.cpp 720 true Filter Inputs
godot-native.0841c6bdba753356db9907dd LineEdit editor/settings Filter Inputs text_changed -> InputEventConfigurationDialog::_search_term_updated unknown editor/settings/input_event_configuration_dialog.cpp 721 true Filter Inputs
godot-native.5b3ef250e7279f036bef009c Label editor/settings Additional Options unknown editor/settings/input_event_configuration_dialog.cpp 747 true Additional Options
godot-native.4f832669910ce420551ee06e Label editor/settings Device: unknown editor/settings/input_event_configuration_dialog.cpp 755 true Device:
godot-native.939cae184b40beea71d5ae48 OptionButton editor/settings Device: item_selected -> InputEventConfigurationDialog::_device_selection_changed unknown editor/settings/input_event_configuration_dialog.cpp 765 true Device:
godot-native.50f25a9e7327f553f3f05864 CheckBox editor/settings Command / Control (auto) toggled -> InputEventConfigurationDialog::_autoremap_command_or_control_toggled unknown editor/settings/input_event_configuration_dialog.cpp 786 true Command / Control (auto)
godot-native.325f7571c71902cb71b065de CheckBox editor/settings Automatically remaps between 'Meta' ('Command') and 'Control' depending on current platform. toggled -> InputEventConfigurationDialog::_autoremap_command_or_control_toggled unknown editor/settings/input_event_configuration_dialog.cpp 789 true Automatically remaps between 'Meta' ('Command') and 'Control' depending on current platform.
godot-native.5303ade8eff992c8d0afebcb Menu/list item editor/settings Keycode (Latin Equivalent) unknown editor/settings/input_event_configuration_dialog.cpp 798 true Keycode (Latin Equivalent)
godot-native.84adc5777333caa7e556e341 Menu/list item editor/settings Physical Keycode (Position on US QWERTY Keyboard) unknown editor/settings/input_event_configuration_dialog.cpp 799 true Physical Keycode (Position on US QWERTY Keyboard)
godot-native.bad0fc20fb127800cd79cf6e Menu/list item editor/settings Key Label (Unicode, Case-Insensitive) unknown editor/settings/input_event_configuration_dialog.cpp 800 true Key Label (Unicode, Case-Insensitive)
godot-native.93f051bfe40ec64431cec395 Localized message editor/settings Physical Location unknown editor/settings/input_event_configuration_dialog.cpp 810 true Physical Location
godot-native.23c7e8ce9ac1964177a70258 OptionButton editor/settings Physical Location item_selected -> InputEventConfigurationDialog::_key_location_selected unknown editor/settings/input_event_configuration_dialog.cpp 820 true Physical Location
godot-native.f934a08e70ddfed78b167871 Label editor/settings Error: This action already contains this input event. unknown editor/settings/input_event_configuration_dialog.cpp 827 true Error: This action already contains this input event.
godot-native.18b7223a15c96513f04bc0e5 Localized message editor/settings Alt or Option key unknown editor/settings/input_event_configuration_dialog.h 90 true Alt or Option key
godot-native.1751eac0b32d5a19a0d0baf3 Localized message editor/settings Shift key unknown editor/settings/input_event_configuration_dialog.h 91 true Shift key
godot-native.56124ef2b80a4c68f04ae673 Localized message editor/settings Control key unknown editor/settings/input_event_configuration_dialog.h 92 true Control key
godot-native.7af4e4d023380959de38eec1 Localized message editor/settings Meta/Windows or Command key unknown editor/settings/input_event_configuration_dialog.h 93 true Meta/Windows or Command key
godot-native.b07ca77ad671601e93da3b6d Localized message editor/settings Add Project Setting unknown editor/settings/project_settings_editor.cpp 176 true Add Project Setting
godot-native.26bc62e56483860d80112c57 Localized message editor/settings Delete Item unknown editor/settings/project_settings_editor.cpp 196 true Delete Item
godot-native.15d459acfc960360588c4f93 Item text (control type unresolved) editor/settings All unknown editor/settings/project_settings_editor.cpp 379 true All
godot-native.d82fa7b44a58146c3e20f186 Item text (control type unresolved) editor/settings Custom unknown editor/settings/project_settings_editor.cpp 381 true Custom
godot-native.c18e2e466e0051cc5252dab4 Localized message editor/settings Add Input Action unknown editor/settings/project_settings_editor.cpp 454 true Add Input Action
godot-native.f12486fc83916639de00ad9a Localized message editor/settings Change Action deadzone unknown if: (old_val["deadzone"] != p_action["deadzone"]) editor/settings/project_settings_editor.cpp 472 true Change Action deadzone
godot-native.416ff76c9b0899490f5d1a8f Localized message editor/settings Change Input Action Event(s) unknown if else: (old_val["deadzone"] != p_action["deadzone"]) editor/settings/project_settings_editor.cpp 478 true Change Input Action Event(s)
godot-native.645cb42d155d71dc6305eb49 Localized message editor/settings Erase Input Action unknown editor/settings/project_settings_editor.cpp 497 true Erase Input Action
godot-native.324fc2eee14e8952446a9021 Localized message editor/settings Rename Input Action unknown editor/settings/project_settings_editor.cpp 520 true Rename Input Action
godot-native.68f270eb031b13f42a152d0a Localized message editor/settings Update Input Action Order unknown editor/settings/project_settings_editor.cpp 550 true Update Input Action Order
godot-native.12ff76c86512698056798913 Localized message editor/settings Project Settings (project.godot) unknown editor/settings/project_settings_editor.cpp 699 true Project Settings (project.godot)
godot-native.7d2cf5836b75b174b68c80a8 Localized message editor/settings General unknown editor/settings/project_settings_editor.cpp 713 true General
godot-native.b6ddeaa45a5faa61975961bb LineEdit editor/settings Filter Settings unknown editor/settings/project_settings_editor.cpp 722 true Filter Settings
godot-native.fe8acf4919f198451a9cd9e9 LineEdit editor/settings Filter Settings unknown editor/settings/project_settings_editor.cpp 723 true Filter Settings
godot-native.8e5d83e4dcb02404c2ef00a3 CheckButton editor/settings Advanced Settings toggled -> ProjectSettingsEditor::_advanced_toggled unknown editor/settings/project_settings_editor.cpp 730 true Advanced Settings
godot-native.7fc91fd25f45e3f4a6151b99 LineEdit editor/settings Select a Setting or Type its Name text_changed -> ProjectSettingsEditor::_property_box_changed unknown editor/settings/project_settings_editor.cpp 737 true Select a Setting or Type its Name
godot-native.12a4e0b990d8dda295657b1b OptionButton editor/settings Feature item_selected -> ProjectSettingsEditor::_feature_selected unknown editor/settings/project_settings_editor.cpp 744 true Feature
godot-native.7aa60ce48c3d233b1839f1e9 Text assignment (control type unresolved) editor/settings Type unknown editor/settings/project_settings_editor.cpp 752 true Type
godot-native.3c24a0f0fda9d1312ea86c1f Button editor/settings Add pressed -> ProjectSettingsEditor::_add_setting unknown editor/settings/project_settings_editor.cpp 756 true Add
godot-native.88595a0653d6d62e5c396050 Button editor/settings Delete pressed -> ProjectSettingsEditor::_delete_setting unknown editor/settings/project_settings_editor.cpp 762 true Delete
godot-native.70313f191c0858ab7e00e212 Label editor/settings Changed settings will be applied to the editor after restarting. unknown editor/settings/project_settings_editor.cpp 798 true Changed settings will be applied to the editor after restarting.
godot-native.6e2098bb8e07556776b27e56 Button editor/settings Save & Restart pressed -> ProjectSettingsEditor::_editor_restart unknown editor/settings/project_settings_editor.cpp 805 true Save & Restart
godot-native.865819a59774f5692fc92515 Button editor/settings Close pressed -> ProjectSettingsEditor::_editor_restart_close unknown editor/settings/project_settings_editor.cpp 810 true Close
godot-native.e1d1665674a7ebf78a0ba462 Localized message editor/settings Input Map unknown editor/settings/project_settings_editor.cpp 814 true Input Map
godot-native.a85b6df091f80f2634217b15 Localized message editor/settings Localization unknown editor/settings/project_settings_editor.cpp 823 true Localization
godot-native.ea7f5ea0c7e7fa038d502147 Localized message editor/settings Globals unknown editor/settings/project_settings_editor.cpp 829 true Globals
godot-native.ce475e120cb386086bcca318 Localized message editor/settings Autoload unknown editor/settings/project_settings_editor.cpp 833 true Autoload
godot-native.29912a4b188ffff8023c8117 Localized message editor/settings Shader Globals unknown editor/settings/project_settings_editor.cpp 838 true Shader Globals
godot-native.7858f8bc28d11441be287bf1 Localized message editor/settings Groups unknown editor/settings/project_settings_editor.cpp 843 true Groups
godot-native.d369e5020f8ba3793c07e240 Localized message editor/settings Plugins unknown editor/settings/project_settings_editor.cpp 848 true Plugins
godot-native.179e233b76fa40469274b994 Localized message editor/settings GDExtension unknown editor/settings/project_settings_editor.cpp 852 true GDExtension
godot-native.b86dfead076d6cb04f4adeb3 Localized message editor/settings Close unknown editor/settings/project_settings_editor.cpp 861 true Close
godot-native.50f73305656c95cbdb08d4e7 Localized message editor/settings Import Defaults unknown editor/settings/project_settings_editor.cpp 873 true Import Defaults
godot-native.3719b71fae0a445c630d5863 Localized message editor/shader Native Shader Source Inspector unknown editor/shader/editor_native_shader_source_visualizer.cpp 164 true Native Shader Source Inspector
godot-native.bf1ce4832f7a7a8440c73407 Text assignment (control type unresolved) editor/shader Error - Could not create shader include in filesystem. unknown if: (shader.is_null()) | if: (error != OK) editor/shader/shader_create_dialog.cpp 158 true Error - Could not create shader include in filesystem.
godot-native.43c401b8ed8efe8bf79fb1b3 Text assignment (control type unresolved) editor/shader Error - Could not create shader in filesystem. unknown if else: (shader.is_null()) | if else: (is_built_in) | if: (error != OK) editor/shader/shader_create_dialog.cpp 176 true Error - Could not create shader in filesystem.
godot-native.fba62b35535d8c866171495d Text assignment (control type unresolved) editor/shader Error loading shader from %s unknown if: (p_shader.is_null()) editor/shader/shader_create_dialog.cpp 193 true Error loading shader from %s
godot-native.1fdcd14c37107ed5aa3d43a3 Item text (control type unresolved) editor/shader Default unknown if: (shader_type_data.use_templates) editor/shader/shader_create_dialog.cpp 243 true Default
godot-native.612176335bdb5cb00e33cec0 Item text (control type unresolved) editor/shader Empty unknown if: (shader_type_data.use_templates) editor/shader/shader_create_dialog.cpp 244 true Empty
godot-native.3f7420f8111cb80c75f32339 Item text (control type unresolved) editor/shader N/A unknown if else: (shader_type_data.use_templates) editor/shader/shader_create_dialog.cpp 249 true N/A
godot-native.ce349cac990009ab801aaea5 Text assignment (control type unresolved) editor/shader Open Shader / Choose Location unknown editor/shader/shader_create_dialog.cpp 268 true Open Shader / Choose Location
godot-native.ac90f9bc157635f9300d8680 Localized message editor/shader Open unknown editor/shader/shader_create_dialog.cpp 269 true Open
godot-native.b302bcdda6634c20e45b9566 Localized message editor/shader Invalid shader type selected. unknown editor/shader/shader_create_dialog.cpp 390 true Invalid shader type selected.
godot-native.11ecbbec239849b6c53a45d7 Localized message editor/shader Path is empty. unknown if: (stripped_file_path.is_empty()) editor/shader/shader_create_dialog.cpp 394 true Path is empty.
godot-native.8db34ae305114f6283fc8fc3 Localized message editor/shader Filename is empty. unknown if: (stripped_file_path.get_file().get_basename().is_empty()) editor/shader/shader_create_dialog.cpp 397 true Filename is empty.
godot-native.4a91bb2b066ce42e08320a02 Localized message editor/shader Path is not local. unknown if: (!stripped_file_path.begins_with("res://")) editor/shader/shader_create_dialog.cpp 402 true Path is not local.
godot-native.e642ff51da27bbf84e07ad1c Localized message editor/shader Invalid base path. unknown if: (d->change_dir(stripped_file_path.get_base_dir()) != OK) editor/shader/shader_create_dialog.cpp 407 true Invalid base path.
godot-native.cc12f9928b4b833bc81f7136 Localized message editor/shader A directory with the same name exists. unknown if: (f->dir_exists(stripped_file_path)) editor/shader/shader_create_dialog.cpp 412 true A directory with the same name exists.
godot-native.abd38a5befe592d447c66a82 Localized message editor/shader Invalid extension for selected shader type. unknown editor/shader/shader_create_dialog.cpp 424 true Invalid extension for selected shader type.
godot-native.681b92cba02a07a09fc81e6b Localized message editor/shader Invalid path. unknown if: (!is_built_in && !is_path_valid) editor/shader/shader_create_dialog.cpp 429 true Invalid path.
godot-native.24579807e8056cb804ed81bc Localized message editor/shader File exists, it will be reused. unknown if else: (!is_built_in && !path_error.is_empty()) | if: (validation_panel->is_valid() && !is_new_shader_created) editor/shader/shader_create_dialog.cpp 434 true File exists, it will be reused.
godot-native.74f842a2fc496de45049a88a Localized message editor/shader Note: Built-in shaders can't be edited using an external editor. unknown if: (is_built_in) editor/shader/shader_create_dialog.cpp 456 true Note: Built-in shaders can't be edited using an external editor.
godot-native.0c31f852018e0836885a7cae Localized message editor/shader Create unknown if: (is_built_in) editor/shader/shader_create_dialog.cpp 460 true Create
godot-native.f2b480ad8f8977c3a0081dc2 Localized message editor/shader Built-in shader (into scene file). unknown if: (is_built_in) editor/shader/shader_create_dialog.cpp 461 true Built-in shader (into scene file).
godot-native.1521cb96d15c90e5c3e4b92e Localized message editor/shader Create unknown if else: (is_built_in) | if: (is_new_shader_created) editor/shader/shader_create_dialog.cpp 463 true Create
godot-native.3ac5bf08bf0138a3ef1dcef6 Localized message editor/shader Load unknown if else: (is_built_in) | if else: (is_new_shader_created) | if: (load_enabled) editor/shader/shader_create_dialog.cpp 465 true Load
godot-native.7aec019b98326fe62ec07cca Localized message editor/shader Will load an existing shader file. unknown if else: (is_built_in) | if else: (is_new_shader_created) | if: (load_enabled) | if: (is_path_valid) editor/shader/shader_create_dialog.cpp 467 true Will load an existing shader file.
godot-native.458554f5a651721d1a9ebc8b Localized message editor/shader Create unknown if else: (is_built_in) | if else: (is_new_shader_created) | if else: (load_enabled) editor/shader/shader_create_dialog.cpp 470 true Create
godot-native.ea4cd4982692dc14fbf9b066 Localized message editor/shader Shader file already exists. unknown if else: (is_built_in) | if else: (is_new_shader_created) | if else: (load_enabled) editor/shader/shader_create_dialog.cpp 471 true Shader file already exists.
godot-native.76daff7a95bf1bdd448fd13c Localized message editor/shader Shader path/name is valid. unknown editor/shader/shader_create_dialog.cpp 493 true Shader path/name is valid.
godot-native.a094650267a0a44ed1732747 Localized message editor/shader Will create a new shader file. unknown editor/shader/shader_create_dialog.cpp 494 true Will create a new shader file.
godot-native.1447b32972586b88ca3e04c0 OptionButton editor/shader Type: item_selected -> ShaderCreateDialog::_type_changed unknown editor/shader/shader_create_dialog.cpp 514 true Type:
godot-native.d9abb46afdd69b391b08e084 Localized message editor/shader Type: unknown editor/shader/shader_create_dialog.cpp 517 true Type:
godot-native.40a84859f476855e3983124a OptionButton editor/shader Mode: item_selected -> ShaderCreateDialog::_mode_changed unknown editor/shader/shader_create_dialog.cpp 526 true Mode:
godot-native.e014e23c3728985945b12988 Localized message editor/shader Mode: unknown editor/shader/shader_create_dialog.cpp 530 true Mode:
godot-native.8b0ecb43b9dbcaa3eebaaeec OptionButton editor/shader Template: item_selected -> ShaderCreateDialog::_template_changed unknown editor/shader/shader_create_dialog.cpp 537 true Template:
godot-native.0720904086ddb72ddc9eb9d0 Localized message editor/shader Template: unknown editor/shader/shader_create_dialog.cpp 538 true Template:
godot-native.8c06155d2f6f01ff48a0d3b8 CheckBox editor/shader On toggled -> ShaderCreateDialog::_built_in_toggled unknown editor/shader/shader_create_dialog.cpp 545 true On
godot-native.668f8f090139e05d84b8f067 CheckBox editor/shader Built-in Shader: toggled -> ShaderCreateDialog::_built_in_toggled unknown editor/shader/shader_create_dialog.cpp 546 true Built-in Shader:
godot-native.f17e1243b2ec9405aa647eb3 Localized message editor/shader Built-in Shader: unknown editor/shader/shader_create_dialog.cpp 548 true Built-in Shader:
godot-native.6c8db0544434613e6f4c581a LineEdit editor/shader Path: text_changed -> ShaderCreateDialog::_path_changed unknown editor/shader/shader_create_dialog.cpp 558 true Path:
godot-native.4f81cf95309469372a05dbf3 Button editor/shader Select pressed -> ShaderCreateDialog::_browse_path unknown editor/shader/shader_create_dialog.cpp 563 true Select
godot-native.29668292ce70a3764171d1b4 Localized message editor/shader Path: unknown editor/shader/shader_create_dialog.cpp 566 true Path:
godot-native.d4bed6978b5ebbc2780965cc Localized message editor/shader Create unknown editor/shader/shader_create_dialog.cpp 583 true Create
godot-native.8ab519b66f116becfa612925 Localized message editor/shader Create Shader unknown editor/shader/shader_create_dialog.cpp 586 true Create Shader
godot-native.fe71778b5299b80202e6c2db Localized message editor/shader [unsaved] unknown for_range_loop | if: (text.is_empty()) editor/shader/shader_editor_plugin.cpp 75 true [unsaved]
godot-native.f9ab90d395b42bce177bd3d9 Localized message editor/shader Save changes to the following shaders(s) before quitting? unknown for: i < edited_shaders.size() | if: (edited_shaders[i].shader_editor) | if: (edited_shaders[i].shader_editor->is_unsaved()) | if: (unsaved_shaders.is_empty()) editor/shader/shader_editor_plugin.cpp 321 true Save changes to the following shaders(s) before quitting?
godot-native.7cbd62899cca94ae659f605a Localized message editor/shader There are unsaved changes in the following built-in shaders(s): unknown if: (!p_for_scene.is_empty()) | for_range_loop | if: (!E.is_resource_file() && E.contains(scene_file)) | if: (unsaved_built_in_shaders.is_empty()) editor/shader/shader_editor_plugin.cpp 335 true There are unsaved changes in the following built-in shaders(s):
godot-native.c44f7896de300992e0e82c03 Shortcut label editor/shader New Shader... unknown editor/shader/shader_editor_plugin.cpp 857 true New Shader...
godot-native.5e20e2dce5b97ed7351a7a64 Shortcut label editor/shader New Shader Include... unknown editor/shader/shader_editor_plugin.cpp 858 true New Shader Include...
godot-native.2f1302d50430a71657354b9d Shortcut label editor/shader Load Shader File... unknown editor/shader/shader_editor_plugin.cpp 859 true Load Shader File...
godot-native.a6032ab5cb45344aac306474 Shortcut label editor/shader Load Shader Include File... unknown editor/shader/shader_editor_plugin.cpp 860 true Load Shader Include File...
godot-native.7fb9405a09dfb71582336901 Shortcut label editor/shader Open File in Inspector unknown editor/shader/shader_editor_plugin.cpp 861 true Open File in Inspector
godot-native.17601d8f08434cc5322e0eca Shortcut label editor/shader Inspect Native Shader Code... unknown editor/shader/shader_editor_plugin.cpp 862 true Inspect Native Shader Code...
godot-native.501fb9a5da1ff50322bc5d8a Shortcut label editor/shader Copy Shader Path unknown editor/shader/shader_editor_plugin.cpp 863 true Copy Shader Path
godot-native.8bf7dfbaf66f3ecff180904c Localized message editor/shader Shader Editor unknown editor/shader/shader_editor_plugin.cpp 866 true Shader Editor
godot-native.ab4cca4a70686ba2bc5174ae Localized message editor/shader Toggle Shader Editor Dock unknown editor/shader/shader_editor_plugin.cpp 868 true Toggle Shader Editor Dock
godot-native.baaec84dc3ba1881e2e6763b Localized message editor/shader Make Floating unknown editor/shader/shader_editor_plugin.cpp 876 true Make Floating
godot-native.c256c61be31ddc93e660193f MenuButton editor/shader File unknown editor/shader/shader_editor_plugin.cpp 912 true File
godot-native.0eac8aac19b2ef9fb3779620 Localized message editor/shader No valid shader stages found. unknown if: (stage == RD::SHADER_STAGE_MAX) | if: (first_found == -1) editor/shader/shader_file_editor_plugin.cpp 87 true No valid shader stages found.
godot-native.74b7b519976030492be80ec1 Localized message editor/shader Shader stage compiled without errors. unknown if: (error.is_empty()) editor/shader/shader_file_editor_plugin.cpp 99 true Shader stage compiled without errors.
godot-native.c4e83c3f481d159e5322115a Localized message editor/shader File structure for '%s' contains unrecoverable errors: unknown if: (!shader_file->get_base_error().is_empty()) editor/shader/shader_file_editor_plugin.cpp 113 true File structure for '%s' contains unrecoverable errors:
godot-native.fe05747f1d9d40fff26ec9c9 Localized message editor/shader ShaderFile unknown editor/shader/shader_file_editor_plugin.cpp 248 true ShaderFile
godot-native.0559428611b3aeb44eafc852 Localized message editor/shader Toggle ShaderFile Dock unknown editor/shader/shader_file_editor_plugin.cpp 250 true Toggle ShaderFile Dock
godot-native.c9f74df5e9ba85187c188a68 Localized message editor/shader Set Shader Global Variable unknown editor/shader/shader_globals_editor.cpp 83 true Set Shader Global Variable
godot-native.2f4a186c2d5103f479320631 Localized message editor/shader Name cannot be empty. unknown if: (p_variable_name.is_empty()) editor/shader/shader_globals_editor.cpp 365 true Name cannot be empty.
godot-native.e698788584a731e4f3cebac0 Localized message editor/shader Name must be a valid identifier. unknown if: (!p_variable_name.is_valid_ascii_identifier()) editor/shader/shader_globals_editor.cpp 369 true Name must be a valid identifier.
godot-native.bdce95af25292de1a8ddc7d6 Localized message editor/shader Global shader parameter '%s' already exists. unknown if: (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) editor/shader/shader_globals_editor.cpp 389 true Global shader parameter '%s' already exists.
godot-native.c955afbf83828818920091b7 Localized message editor/shader Name '%s' is a reserved shader language keyword. unknown if: (keywords.find(var) != nullptr || var == "script") editor/shader/shader_globals_editor.cpp 397 true Name '%s' is a reserved shader language keyword.
godot-native.e167d2b4cbcdfa0cce9a3701 Localized message editor/shader Add Shader Global Parameter unknown editor/shader/shader_globals_editor.cpp 405 true Add Shader Global Parameter
godot-native.dbf75d2b7a2409ff6563a038 Localized message editor/shader Add Shader Global Parameter unknown editor/shader/shader_globals_editor.cpp 424 true Add Shader Global Parameter
godot-native.0128ac8f1c0eccfe3cbc1091 Localized message editor/shader Name: unknown editor/shader/shader_globals_editor.cpp 471 true Name:
godot-native.52b4fdc7d7013455058217e6 Localized message editor/shader Type: unknown editor/shader/shader_globals_editor.cpp 480 true Type:
godot-native.4cbb3fd9b5d501ec07098f51 Button editor/shader Add pressed -> ShaderGlobalsEditor::_variable_added unknown editor/shader/shader_globals_editor.cpp 489 true Add
godot-native.8c807c77b596d5d242ebe8be Localized message editor/shader Shader must be compiled correctly. unknown editor/shader/text_shader_editor.cpp 626 true Shader must be compiled correctly.
godot-native.0bc2970ec5f435cfed378129 Localized message editor/shader For previews, shader type must be CanvasItem or Spatial. unknown if: (shader_type != "canvas_item" && !mode_3d) editor/shader/text_shader_editor.cpp 713 true For previews, shader type must be CanvasItem or Spatial.
godot-native.8eff1a3277fbdbb8fb4f23f1 Localized message editor/shader Previewed line must be inside fragment() function. unknown if: (enclosing_function != "fragment") editor/shader/text_shader_editor.cpp 721 true Previewed line must be inside fragment() function.
godot-native.77c440957384469dfbb13c02 Localized message editor/shader Preview not supported inside loops. unknown if: (_is_inside_loop(lines, p_line)) editor/shader/text_shader_editor.cpp 726 true Preview not supported inside loops.
godot-native.cf7c672e4fdaa6e933e9a796 Localized message editor/shader Previewed line must contain an assignment. unknown if: (in_comment || !_find_statement(lines, p_line, var_name, start, end)) editor/shader/text_shader_editor.cpp 735 true Previewed line must contain an assignment.
godot-native.a2f6cab2e2e05c1950ab2559 Localized message editor/shader Preview only available for bool, int, float, vec2, vec3, vec4. unknown if: (!assignments.has(type)) editor/shader/text_shader_editor.cpp 747 true Preview only available for bool, int, float, vec2, vec3, vec4.
godot-native.38e36c246062a9f86ee35a9d Localized message editor/shader Error at line %d: unknown if: (last_compile_result != OK) | if: (err_positions.size() == 1) editor/shader/text_shader_editor.cpp 1291 true Error at line %d:
godot-native.cccbc75ddb5164ba4d28e2f5 Localized message editor/shader Error at line %d in include %s:%d: unknown if: (last_compile_result != OK) | if else: (err_positions.size() == 1) editor/shader/text_shader_editor.cpp 1298 true Error at line %d in include %s:%d:
godot-native.003dd299a340394684e95569 Localized message editor/shader Error at line %d in include %s:%d: unknown if else: (last_compile_result != OK) | if: (last_compile_result != OK) | if: (include_positions.size() > 1) editor/shader/text_shader_editor.cpp 1369 true Error at line %d in include %s:%d:
godot-native.4b824416ce305043f6ebc7f7 Localized message editor/shader Error at line %d: unknown if else: (last_compile_result != OK) | if: (last_compile_result != OK) | if else: (include_positions.size() > 1) editor/shader/text_shader_editor.cpp 1377 true Error at line %d:
godot-native.eb0f7e68ac471675d2117465 Localized message editor/shader Warnings should be fixed to prevent errors. unknown for_range_loop | if: (warning_count == 0) | if: (saved_treat_warning_as_errors) editor/shader/text_shader_editor.cpp 1420 true Warnings should be fixed to prevent errors.
godot-native.d05d896363f5948f4e1e4bbf Localized message editor/shader Error at line %d: unknown for_range_loop | if: (warning_count == 0) | if: (saved_treat_warning_as_errors) editor/shader/text_shader_editor.cpp 1421 true Error at line %d:
godot-native.0a8d977591dc7cf38f5e971d Localized message editor/shader Line %d (%s): unknown for_range_loop | if: (line != -1) editor/shader/text_shader_editor.cpp 1438 true Line %d (%s):
godot-native.694ec4456d653c2982cdce62 Item text (control type unresolved) editor/shader Emoji & Symbols unknown if: (DisplayServer::get_singleton()->has_feature(DisplayServerEnums::FEATURE_EMOJI_AND_SYMBOL_PICKER)) editor/shader/text_shader_editor.cpp 2113 true Emoji & Symbols
godot-native.e19541eed78fadf460d26de5 Shortcut label editor/shader Toggle Shader Preview unknown editor/shader/text_shader_editor.cpp 2142 true Toggle Shader Preview
godot-native.8b41a006efcb82f147ba64f6 Shortcut label editor/shader Remove All Shader Previews unknown editor/shader/text_shader_editor.cpp 2145 true Remove All Shader Previews
godot-native.1bcad23d893418e1bade012f Shortcut label editor/shader Go to Next Shader Preview unknown editor/shader/text_shader_editor.cpp 2147 true Go to Next Shader Preview
godot-native.b0ed6fd9e7e9daa9a1879071 Shortcut label editor/shader Go to Previous Shader Preview unknown editor/shader/text_shader_editor.cpp 2148 true Go to Previous Shader Preview
godot-native.33cabd354ec0ef9640bc4b12 MenuButton editor/shader Edit about_to_popup -> TextShaderEditor::_prepare_edit_menu unknown editor/shader/text_shader_editor.cpp 2188 true Edit
godot-native.44cc7fe562a65f9e71d3a278 MenuButton editor/shader Search unknown editor/shader/text_shader_editor.cpp 2219 true Search
godot-native.c5a569cb625148f1392189c0 MenuButton editor/shader Go To unknown editor/shader/text_shader_editor.cpp 2232 true Go To
godot-native.8cb3a8b14abff4d42f3ea08c Localized message editor/shader Bookmarks unknown editor/shader/text_shader_editor.cpp 2240 true Bookmarks
godot-native.ae6043e601b4be55041029fc Localized message editor/shader Shader Previews unknown editor/shader/text_shader_editor.cpp 2246 true Shader Previews
godot-native.4cd150316bd67dc0b19e6e02 Button editor/shader Online Docs unknown editor/shader/text_shader_editor.cpp 2261 true Online Docs
godot-native.989ee4e4c6e55c23b8c7ff2b Button editor/shader Open Godot online documentation. unknown editor/shader/text_shader_editor.cpp 2262 true Open Godot online documentation.
godot-native.ed5a7c92d6cb4a24395f8faf Button editor/shader Update Parameters pressed -> ShaderTextEditor::update_parameters unknown editor/shader/text_shader_editor.cpp 2311 true Update Parameters
godot-native.1e08992475fbf4058261569a Button editor/shader Update shader parameters in previews to match the values in the current ShaderMaterial inspector. pressed -> ShaderTextEditor::update_parameters unknown editor/shader/text_shader_editor.cpp 2316 true Update shader parameters in previews to match the values in the current ShaderMaterial inspector.
godot-native.38e03ac51ff3397fdc84b4b5 Button editor/shader Remove all line shader previews. unknown editor/shader/text_shader_editor.cpp 2322 true Remove all line shader previews.
godot-native.333aa9db92f7deedd7cdec4f Label editor/shader This shader has been modified on disk. What action should be taken? unknown editor/shader/text_shader_editor.cpp 2362 true This shader has been modified on disk. What action should be taken?
godot-native.b201e892ddfc079c221a09f9 Localized message editor/shader Reload unknown editor/shader/text_shader_editor.cpp 2366 true Reload
godot-native.b5958ea80e19c65fe1123d6c Localized message editor/shader Resave unknown editor/shader/text_shader_editor.cpp 2368 true Resave
godot-native.7aae1ffe3a1c61f56a7878e6 Text assignment (control type unresolved) editor/translations Script: unknown if: (p_what == NOTIFICATION_TRANSLATION_CHANGED) editor/translations/editor_locale_dialog.cpp 46 true {"msgid": "Script:", "context": "Locale"}
godot-native.1c8b1efe5e0fd76cdaeb5084 Text assignment (control type unresolved) editor/translations Script unknown if: (p_what == NOTIFICATION_TRANSLATION_CHANGED) editor/translations/editor_locale_dialog.cpp 48 true {"msgid": "Script", "context": "Locale"}
godot-native.a6574812f76ec41f4cf94377 Text assignment (control type unresolved) editor/translations Script unknown if: (p_what == NOTIFICATION_TRANSLATION_CHANGED) editor/translations/editor_locale_dialog.cpp 50 true {"msgid": "Script", "context": "Locale"}
godot-native.42fd48125e5b9b6182807b05 Text assignment (control type unresolved) editor/translations Script unknown if: (p_what == NOTIFICATION_TRANSLATION_CHANGED) editor/translations/editor_locale_dialog.cpp 51 true {"msgid": "Script", "context": "Locale"}
godot-native.a8cd811aa1269b6351f5eaa8 Localized message editor/translations Changed Locale Language Filter unknown editor/translations/editor_locale_dialog.cpp 158 true Changed Locale Language Filter
godot-native.70128837266b520c482a7b68 Localized message editor/translations Changed Locale Script Filter unknown editor/translations/editor_locale_dialog.cpp 192 true Changed Locale Script Filter
godot-native.d72f0c1dcade39a2cbfb07cc Localized message editor/translations Changed Locale Country Filter unknown editor/translations/editor_locale_dialog.cpp 226 true Changed Locale Country Filter
godot-native.ddc04c2be277567e455c9865 Localized message editor/translations Changed Locale Filter Mode unknown editor/translations/editor_locale_dialog.cpp 241 true Changed Locale Filter Mode
godot-native.c342b334b605e2be350b3942 Localized message editor/translations [Default] unknown if: (!is_edit_mode) editor/translations/editor_locale_dialog.cpp 311 true [Default]
godot-native.8ae9dabe512001411b648171 Localized message editor/translations [Default] unknown if: (!is_edit_mode) editor/translations/editor_locale_dialog.cpp 339 true [Default]
godot-native.f924979f9e7ec753cc688c01 Localized message editor/translations Select a Locale unknown editor/translations/editor_locale_dialog.cpp 405 true Select a Locale
godot-native.5d0a58cfb4aa6b4f32564113 OptionButton editor/translations Locale Filter item_selected -> EditorLocaleDialog::_filter_mode_changed unknown editor/translations/editor_locale_dialog.cpp 412 true Locale Filter
godot-native.f7cdb7dda581809fb624a758 Menu/list item editor/translations Show All Locales unknown editor/translations/editor_locale_dialog.cpp 413 true Show All Locales
godot-native.e9edd1db3f0045ee8567edd7 Menu/list item editor/translations Show Selected Locales Only unknown editor/translations/editor_locale_dialog.cpp 415 true Show Selected Locales Only
godot-native.8d8ea51abd881bb0400f12f3 CheckButton editor/translations Edit Filters toggled -> EditorLocaleDialog::_edit_filters unknown editor/translations/editor_locale_dialog.cpp 422 true Edit Filters
godot-native.0d64ebafed05f76db1e6ba4b CheckButton editor/translations Advanced toggled -> EditorLocaleDialog::_toggle_advanced unknown editor/translations/editor_locale_dialog.cpp 430 true Advanced
godot-native.2e888a1d606e39945d237cb1 Label editor/translations Language: unknown editor/translations/editor_locale_dialog.cpp 446 true Language:
godot-native.447304a92cca8afb4f12e9c8 Tree editor/translations Language: cell_selected -> EditorLocaleDialog::_item_selected | item_edited -> EditorLocaleDialog::_filter_lang_option_changed unknown editor/translations/editor_locale_dialog.cpp 451 true Language:
godot-native.fb1a7d49ba97e49ee767bf7c Label editor/translations Country: unknown editor/translations/editor_locale_dialog.cpp 485 true Country:
godot-native.79ba44c5d1d094af722af3f5 Tree editor/translations Country: cell_selected -> EditorLocaleDialog::_item_selected | item_edited -> EditorLocaleDialog::_filter_cnt_option_changed unknown editor/translations/editor_locale_dialog.cpp 490 true Country:
godot-native.222779b94bc082a42215582b Label editor/translations Language unknown editor/translations/editor_locale_dialog.cpp 511 true Language
godot-native.270153453c40d7ff2b48ee28 LineEdit editor/translations Language unknown editor/translations/editor_locale_dialog.cpp 517 false
godot-native.e22a0b92ea57ecac11bcded5 Label editor/translations Country unknown editor/translations/editor_locale_dialog.cpp 542 true Country
godot-native.bb18dd3753a9baf0e548bbf9 LineEdit editor/translations Country unknown editor/translations/editor_locale_dialog.cpp 548 false
godot-native.3579664f170d87266179dcc6 Label editor/translations Variant unknown editor/translations/editor_locale_dialog.cpp 558 true Variant
godot-native.9d93a82a6c3bb252a612357e LineEdit editor/translations Variant unknown editor/translations/editor_locale_dialog.cpp 564 false
godot-native.a8781b39f1cc8419523e916a LineEdit editor/translations Variant unknown editor/translations/editor_locale_dialog.cpp 565 false
godot-native.a4345c6016843db7d23be567 Localized message editor/translations Select unknown editor/translations/editor_locale_dialog.cpp 576 true Select
godot-native.2d8fdfa95b4744cb803e9fe2 Localized message editor/translations Previewing: %s unknown editor/translations/editor_translation_preview_button.cpp 46 true Previewing: %s
godot-native.47dd71415922468e90a55cd6 Localized message editor/translations Disable Translation Preview unknown editor/translations/editor_translation_preview_button.cpp 73 true Disable Translation Preview
godot-native.933324c28c7bb1fadc4a54b9 Localized message editor/translations Previewing translation. Click to disable. unknown editor/translations/editor_translation_preview_button.cpp 74 true Previewing translation. Click to disable.
godot-native.c501bc1c6119544b716e7840 Localized message editor/translations None unknown editor/translations/editor_translation_preview_menu.cpp 43 true None
godot-native.61b2f73c7173709b917d154f Localized message editor/translations No Translations Configured unknown if: (locales.is_empty()) editor/translations/editor_translation_preview_menu.cpp 53 true No Translations Configured
godot-native.c7943279b925a3acbaa8b963 Localized message editor/translations You can add translations in the Project Settings. unknown if: (locales.is_empty()) editor/translations/editor_translation_preview_menu.cpp 54 true You can add translations in the Project Settings.
godot-native.767005cb7e47fd38f086a42b Localized message editor/translations Add %d Translations unknown plural-form=plural; count-expression=count (locale-dependent) editor/translations/localization_editor.cpp 105 true Add %d Translations
godot-native.a8fd41f78f1eddb4c0cb73d6 Localized message editor/translations Add %d Translation unknown plural-form=singular; count-expression=count (locale-dependent) editor/translations/localization_editor.cpp 105 true Add %d Translation
godot-native.c3220f5c1851e37c84919124 Localized message editor/translations Remove Translation unknown editor/translations/localization_editor.cpp 136 true Remove Translation
godot-native.be18d8379b23535058316256 Localized message editor/translations Translation Resource Remap: Add %d Path unknown plural-form=singular; count-expression=count (locale-dependent) editor/translations/localization_editor.cpp 172 true Translation Resource Remap: Add %d Path
godot-native.e8c686b6c24bc105b876e4aa Localized message editor/translations Translation Resource Remap: Add %d Paths unknown plural-form=plural; count-expression=count (locale-dependent) editor/translations/localization_editor.cpp 172 true Translation Resource Remap: Add %d Paths
godot-native.8749834dbd2a1287c99f88f5 Localized message editor/translations Translation Resource Remap: Add %d Remap unknown plural-form=singular; count-expression=p_paths.size() (locale-dependent) editor/translations/localization_editor.cpp 204 true Translation Resource Remap: Add %d Remap
godot-native.91378672ea93830c366b90eb Localized message editor/translations Translation Resource Remap: Add %d Remaps unknown plural-form=plural; count-expression=p_paths.size() (locale-dependent) editor/translations/localization_editor.cpp 204 true Translation Resource Remap: Add %d Remaps
godot-native.cde3e557cb13928173274e45 Localized message editor/translations Change Resource Remap Language unknown editor/translations/localization_editor.cpp 268 true Change Resource Remap Language
godot-native.71eef64c22c6734b06ec3357 Localized message editor/translations Remove Resource Remap unknown editor/translations/localization_editor.cpp 302 true Remove Resource Remap
godot-native.22c1674a1561673271b81070 Localized message editor/translations Remove Resource Remap Option unknown editor/translations/localization_editor.cpp 342 true Remove Resource Remap Option
godot-native.88db52f0a0eaa2b091af1d66 Localized message editor/translations Add %d files for template generation unknown plural-form=plural; count-expression=count (locale-dependent) editor/translations/localization_editor.cpp 366 true Add %d files for template generation
godot-native.c1aac9d592528a3cddee6466 Localized message editor/translations Add %d file for template generation unknown plural-form=singular; count-expression=count (locale-dependent) editor/translations/localization_editor.cpp 366 true Add %d file for template generation
godot-native.cbbac13f27ca1cb0bc360722 Localized message editor/translations Remove file from template generation unknown editor/translations/localization_editor.cpp 393 true Remove file from template generation
godot-native.3cb8062a21e2b32598b48ebd Localized message editor/translations Template generated. unknown if: (!current_path.is_empty() && current_path.get_file().is_valid_filename()) editor/translations/localization_editor.cpp 415 true Template generated.
godot-native.de3a421356c29bf2b5b9abf5 Localized message editor/translations Rearrange Localization Items unknown editor/translations/localization_editor.cpp 621 true Rearrange Localization Items
godot-native.4376a3ae56aae31890e4786a Localized message editor/translations Remove unknown if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translations")) | for: i < translations.size() editor/translations/localization_editor.cpp 649 true Remove
godot-native.fc517285e345523843668895 Localized message editor/translations Remove unknown if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for: i < keys.size() editor/translations/localization_editor.cpp 681 true Remove
godot-native.517b9b1c9d7fa9d7131094da Localized message editor/translations Removed unknown if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for: i < keys.size() | if: (!FileAccess::exists(keys[i])) editor/translations/localization_editor.cpp 685 true Removed
godot-native.4016004a5dbd5268c90c3d87 Localized message editor/translations %s cannot be found. unknown if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for: i < keys.size() | if: (!FileAccess::exists(keys[i])) editor/translations/localization_editor.cpp 686 true %s cannot be found.
godot-native.4741fa6658cdf26e7b34bcea Localized message editor/translations Remove unknown if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for: i < keys.size() | if: (keys[i] == remap_selected) | for: j < selected.size() editor/translations/localization_editor.cpp 705 true Remove
godot-native.79d5ff862693d54e16df034e Localized message editor/translations Removed unknown if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for: i < keys.size() | if: (keys[i] == remap_selected) | for: j < selected.size() | if: (!FileAccess::exists(path)) editor/translations/localization_editor.cpp 714 true Removed
godot-native.fe154b37ea47d649ac372eb6 Localized message editor/translations %s cannot be found. unknown if: (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) | for: i < keys.size() | if: (keys[i] == remap_selected) | for: j < selected.size() | if: (!FileAccess::exists(path)) editor/translations/localization_editor.cpp 715 true %s cannot be found.
godot-native.89b348392fa2fde701015af1 Localized message editor/translations Remove unknown for: i < sources.size() editor/translations/localization_editor.cpp 733 true Remove
godot-native.e49859dde6d710727f0f9e70 Localized message editor/translations Translations unknown editor/translations/localization_editor.cpp 758 true Translations
godot-native.b2bf860a1846cc18a54682c6 Label editor/translations Translations: unknown editor/translations/localization_editor.cpp 762 true Translations:
godot-native.62a1218be0b32449f409c8a2 Button editor/translations Add... pressed -> LocalizationEditor::_translation_file_open unknown editor/translations/localization_editor.cpp 768 true Add...
godot-native.213ec9b7f2836bdeb968aabc Localized message editor/translations Remaps unknown editor/translations/localization_editor.cpp 796 true Remaps
godot-native.3401a4a6505a5b14d0441b0c Label editor/translations Resources: unknown editor/translations/localization_editor.cpp 800 true Resources:
godot-native.4bd66f0ceaa2430852125f18 Button editor/translations Add... pressed -> LocalizationEditor::_translation_res_file_open unknown editor/translations/localization_editor.cpp 806 true Add...
godot-native.c83e23c814118754704385a4 Label editor/translations Remaps by Locale: unknown editor/translations/localization_editor.cpp 827 true Remaps by Locale:
godot-native.c2735bb8d1bce6892007af4c Button editor/translations Add... pressed -> LocalizationEditor::_translation_res_option_file_open unknown editor/translations/localization_editor.cpp 833 true Add...
godot-native.82d5af0122c2217350d9f41b Localized message editor/translations Path unknown editor/translations/localization_editor.cpp 848 true Path
godot-native.a25b768975e06e4a12b065fd Localized message editor/translations Locale unknown editor/translations/localization_editor.cpp 849 true Locale
godot-native.6122363c0c58318901a81a17 Localized message editor/translations Template Generation unknown editor/translations/localization_editor.cpp 869 true Template Generation
godot-native.9a5dfcaef977c2adb4f7c144 Label editor/translations Files with translation strings: unknown editor/translations/localization_editor.cpp 873 true Files with translation strings:
godot-native.29d69aaab3804292c6ad564d Button editor/translations Add... pressed -> LocalizationEditor::_template_source_file_open unknown editor/translations/localization_editor.cpp 879 true Add...
godot-native.d8de3218241f921f48f17a55 Button editor/translations Generate pressed -> LocalizationEditor::_template_generate_open unknown editor/translations/localization_editor.cpp 883 true Generate
godot-native.e269115b082a92c8f87e87ac CheckBox editor/translations Add Built-in Strings pressed -> LocalizationEditor::_template_add_builtin_toggled unknown editor/translations/localization_editor.cpp 899 true Add Built-in Strings
godot-native.5e8b4469202c346882a7d8b9 CheckBox editor/translations Add strings from built-in components such as certain Control nodes. pressed -> LocalizationEditor::_template_add_builtin_toggled unknown editor/translations/localization_editor.cpp 900 true Add strings from built-in components such as certain Control nodes.
godot-native.5e49448cd2bfb802461fe86f Localized message editor/translations Generate Translation Template unknown editor/translations/localization_editor.cpp 920 true Generate Translation Template
godot-native.2948b624f308c5067bcf451d Localized message editor/translations No translatable strings found. unknown if: (map.is_empty()) editor/translations/template_generator.cpp 112 true No translatable strings found.
godot-native.d82357683ee843103dbcbba0 Localized message editor/version_control %s Error unknown editor/version_control/editor_vcs_interface.cpp 40 true %s Error
godot-native.a49879b1196409cce8ad210d Localized message editor/version_control Error unknown if else: (!available_plugins.is_empty()) editor/version_control/version_control_editor_plugin.cpp 142 true Error
godot-native.bc95d4d499370ab9fb0dfb46 Localized message editor/version_control No VCS plugins are available in the project. Install a VCS plugin to use VCS integration features. unknown if else: (!available_plugins.is_empty()) editor/version_control/version_control_editor_plugin.cpp 142 true No VCS plugins are available in the project. Install a VCS plugin to use VCS integration features.
godot-native.00263456cde223ec1994a3d8 Text assignment (control type unresolved) editor/version_control Remote settings are empty. VCS features that use the network may not work. unknown if: (empty_settings) editor/version_control/version_control_editor_plugin.cpp 221 true Remote settings are empty. VCS features that use the network may not work.
godot-native.109724cab8001de30952e54b Localized message editor/version_control Commit unknown editor/version_control/version_control_editor_plugin.cpp 450 true Commit
godot-native.7d4d348c35b7d5fdb5776a8d Localized message editor/version_control Open in editor unknown editor/version_control/version_control_editor_plugin.cpp 494 true Open in editor
godot-native.ebfcb0f62d58b2355ee81446 Localized message editor/version_control Discard changes unknown if: (p_tree == unstaged_files) editor/version_control/version_control_editor_plugin.cpp 496 true Discard changes
godot-native.184ceb4bf4493dae1694d558 Text assignment (control type unresolved) editor/version_control Staged Changes unknown if: (tree == staged_files) editor/version_control/version_control_editor_plugin.cpp 561 true Staged Changes
godot-native.e03acbf1a6edd1d7a23c84b9 Text assignment (control type unresolved) editor/version_control Unstaged Changes unknown if else: (tree == staged_files) | if: (tree == unstaged_files) editor/version_control/version_control_editor_plugin.cpp 566 true Unstaged Changes
godot-native.082dbaffb8b3ad525e1d574b Localized message editor/version_control Commit: unknown if: (show_commit_diff_header) editor/version_control/version_control_editor_plugin.cpp 644 true Commit:
godot-native.2fc5b0cd92ef434dda9bc578 Localized message editor/version_control Author: unknown if: (show_commit_diff_header) editor/version_control/version_control_editor_plugin.cpp 646 true Author:
godot-native.fbf0eda1a3b9a8fc443efec8 Localized message editor/version_control Date: unknown if: (show_commit_diff_header) editor/version_control/version_control_editor_plugin.cpp 648 true Date:
godot-native.80b7302d815e4c52333eceeb Localized message editor/version_control Subtitle: unknown if: (show_commit_diff_header) | if: (!commit_subtitle.is_empty()) editor/version_control/version_control_editor_plugin.cpp 651 true Subtitle:
godot-native.9671c2ba9752a8586c3fc413 Localized message editor/version_control File: unknown for_range_loop editor/version_control/version_control_editor_plugin.cpp 662 true File:
godot-native.c09fe87f6c97434f2388e7af Text assignment (control type unresolved) editor/version_control Amend Commit Changes unknown if: (toggle_amend_commit->is_pressed()) editor/version_control/version_control_editor_plugin.cpp 870 true Amend Commit Changes
godot-native.d839664eec03c07b912cb3b3 Text assignment (control type unresolved) editor/version_control Commit Changes unknown if else: (toggle_amend_commit->is_pressed()) editor/version_control/version_control_editor_plugin.cpp 872 true Commit Changes
godot-native.a720db06e1371510a5b4815e Text assignment (control type unresolved) editor/version_control Do you want to remove the %s branch? unknown editor/version_control/version_control_editor_plugin.cpp 913 true Do you want to remove the %s branch?
godot-native.7bf06cabd93f5b4ee19c8dea Text assignment (control type unresolved) editor/version_control Do you want to remove the %s remote? unknown editor/version_control/version_control_editor_plugin.cpp 920 true Do you want to remove the %s remote?
godot-native.1e466f035b966b0d5e7f2d66 ConfirmationDialog editor/version_control Create Version Control Metadata unknown editor/version_control/version_control_editor_plugin.cpp 1011 true Create Version Control Metadata
godot-native.a76049d7bb64764182fb5d90 Label editor/version_control Create VCS metadata files for: unknown editor/version_control/version_control_editor_plugin.cpp 1024 true Create VCS metadata files for:
godot-native.a949282b9373340583c0fc19 Menu/list item editor/version_control Git unknown editor/version_control/version_control_editor_plugin.cpp 1029 false
godot-native.d191ed56f1675e19942a48d9 Label editor/version_control Existing VCS metadata files will be overwritten. unknown editor/version_control/version_control_editor_plugin.cpp 1034 true Existing VCS metadata files will be overwritten.
godot-native.fc7a0f8f0edfdc87392c68cf AcceptDialog editor/version_control Local Settings unknown editor/version_control/version_control_editor_plugin.cpp 1038 true Local Settings
godot-native.8d7b9bd47b01497037a88e2f Text assignment (control type unresolved) editor/version_control Apply unknown editor/version_control/version_control_editor_plugin.cpp 1045 true Apply
godot-native.6e84d2689264e8881b90ed5d Label editor/version_control VCS Provider unknown editor/version_control/version_control_editor_plugin.cpp 1058 true VCS Provider
godot-native.7885f89c3dabac2b51682d61 Label editor/version_control Connect to VCS unknown editor/version_control/version_control_editor_plugin.cpp 1071 true Connect to VCS
godot-native.71c8b584a0a3fff31e245792 Label editor/version_control Remote Login unknown editor/version_control/version_control_editor_plugin.cpp 1089 true Remote Login
godot-native.79784aea29c3df7f668b876d Label editor/version_control Username unknown editor/version_control/version_control_editor_plugin.cpp 1098 true Username
godot-native.dd9ebccdf3bb3195416164b9 Label editor/version_control Password unknown editor/version_control/version_control_editor_plugin.cpp 1112 true Password
godot-native.183488971b1d809ca388d0f0 Label editor/version_control SSH Public Key Path unknown editor/version_control/version_control_editor_plugin.cpp 1129 true SSH Public Key Path
godot-native.2505e18e06142c22a3b05d78 LineEdit editor/version_control SSH Public Key Path text_changed -> VersionControlEditorPlugin::_update_set_up_warning unknown editor/version_control/version_control_editor_plugin.cpp 1139 true SSH Public Key Path
godot-native.c6da24dc09a197d7f8ab48da Button editor/version_control Select SSH public key path unknown editor/version_control/version_control_editor_plugin.cpp 1154 true Select SSH public key path
godot-native.31cd6ecb826163461585e3e2 Button editor/version_control Select SSH public key path unknown editor/version_control/version_control_editor_plugin.cpp 1155 true Select SSH public key path
godot-native.e482f6fbe0862a898dc59516 Label editor/version_control SSH Private Key Path unknown editor/version_control/version_control_editor_plugin.cpp 1163 true SSH Private Key Path
godot-native.8d1fdfd045c48f9b420272ff LineEdit editor/version_control SSH Private Key Path text_changed -> VersionControlEditorPlugin::_update_set_up_warning unknown editor/version_control/version_control_editor_plugin.cpp 1175 true SSH Private Key Path
godot-native.0f9d06d9b0268578bd5b5ea3 Button editor/version_control Select SSH private key path unknown editor/version_control/version_control_editor_plugin.cpp 1188 true Select SSH private key path
godot-native.13d63512809ccfbc8f400b71 Label editor/version_control SSH Passphrase unknown editor/version_control/version_control_editor_plugin.cpp 1196 true SSH Passphrase
godot-native.788a93771e9e8515669249bc LineEdit editor/version_control SSH Passphrase text_changed -> VersionControlEditorPlugin::_update_set_up_warning unknown editor/version_control/version_control_editor_plugin.cpp 1204 true SSH Passphrase
godot-native.7cc287abd50a834b50fca7af Localized message editor/version_control Commit unknown editor/version_control/version_control_editor_plugin.cpp 1215 true Commit
godot-native.2ec41b5a7fdfacbf1818ee09 Localized message editor/version_control Open Version Control Dock unknown editor/version_control/version_control_editor_plugin.cpp 1218 true Open Version Control Dock
godot-native.0f040bc300afe9204676a613 Label editor/version_control Unstaged Changes unknown editor/version_control/version_control_editor_plugin.cpp 1233 true Unstaged Changes
godot-native.325f811dd15f942c95ab0b90 Button editor/version_control Detect new changes pressed -> VersionControlEditorPlugin::_refresh_branch_list | pressed -> VersionControlEditorPlugin::_refresh_commit_list | pressed -> VersionControlEditorPlugin::_refresh_remote_list | pressed -> VersionControlEditorPlugin::_refresh_stage_area unknown editor/version_control/version_control_editor_plugin.cpp 1238 true Detect new changes
godot-native.fc464ae4531d6c23536f3591 AcceptDialog editor/version_control Discard all changes unknown editor/version_control/version_control_editor_plugin.cpp 1247 true Discard all changes
godot-native.267bc46fcd715c1d71de5188 AcceptDialog editor/version_control This operation is IRREVERSIBLE. Your changes will be deleted FOREVER. unknown editor/version_control/version_control_editor_plugin.cpp 1249 true This operation is IRREVERSIBLE. Your changes will be deleted FOREVER.
godot-native.78100ce7ca9023889cb4289a Localized message editor/version_control Permanentally delete my changes unknown editor/version_control/version_control_editor_plugin.cpp 1251 true Permanentally delete my changes
godot-native.b82b35b9483db5ee9ec3b569 Button editor/version_control Discard all changes pressed -> VersionControlEditorPlugin::_confirm_discard_all unknown editor/version_control/version_control_editor_plugin.cpp 1258 true Discard all changes
godot-native.fdfde6c8b458913faecf2330 Button editor/version_control Stage all changes unknown editor/version_control/version_control_editor_plugin.cpp 1264 true Stage all changes
godot-native.29574300cbec49985dad0a01 Button editor/version_control Stage all changes unknown editor/version_control/version_control_editor_plugin.cpp 1266 true Stage all changes
godot-native.a9b088fd0913cbb185044298 Label editor/version_control Staged Changes unknown editor/version_control/version_control_editor_plugin.cpp 1293 true Staged Changes
godot-native.0b188153ed5d643af2c96f3b Button editor/version_control Unstage all changes unknown editor/version_control/version_control_editor_plugin.cpp 1298 true Unstage all changes
godot-native.608b9bfa94bf34e1dc8bb7d9 Button editor/version_control Unstage all changes unknown editor/version_control/version_control_editor_plugin.cpp 1300 true Unstage all changes
godot-native.c1e7b5906d99c04911e3082b Label editor/version_control Commit Message unknown editor/version_control/version_control_editor_plugin.cpp 1326 true Commit Message
godot-native.754411bb38487fee4b18fc61 TextEdit editor/version_control Commit Message gui_input -> VersionControlEditorPlugin::_commit_message_gui_input | text_changed -> VersionControlEditorPlugin::_update_commit_button unknown editor/version_control/version_control_editor_plugin.cpp 1331 true Commit Message
godot-native.514013b3de66f86ce6eebaf1 Shortcut label editor/version_control Commit unknown editor/version_control/version_control_editor_plugin.cpp 1341 true Commit
godot-native.30ccc43b6dd9011040e8a0d8 Button editor/version_control Commit Changes pressed -> VersionControlEditorPlugin::_commit unknown editor/version_control/version_control_editor_plugin.cpp 1348 true Commit Changes
godot-native.473fc01e795604823dd1545c CheckButton editor/version_control Amend toggled -> VersionControlEditorPlugin::_toggle_amend_commit unknown editor/version_control/version_control_editor_plugin.cpp 1354 true Amend
godot-native.0fb53f869e64183b711a9723 Label editor/version_control Commit List unknown editor/version_control/version_control_editor_plugin.cpp 1365 true Commit List
godot-native.288661037e0d883d51c15790 OptionButton editor/version_control Commit list size item_selected -> VersionControlEditorPlugin::_set_commit_list_size unknown editor/version_control/version_control_editor_plugin.cpp 1370 true Commit list size
godot-native.a1bb2053c6958a11f52a2ae7 Menu/list item editor/version_control 10 unknown editor/version_control/version_control_editor_plugin.cpp 1371 false
godot-native.68d2e55cf355b8620f55ec5f Menu/list item editor/version_control 20 unknown editor/version_control/version_control_editor_plugin.cpp 1373 false
godot-native.39f1c46f317fdb7ef1a2388a Menu/list item editor/version_control 30 unknown editor/version_control/version_control_editor_plugin.cpp 1375 false
godot-native.1c0d0ae7eb2b77ec262b1e99 OptionButton editor/version_control Branches item_selected -> VersionControlEditorPlugin::_branch_item_selected | pressed -> VersionControlEditorPlugin::_refresh_branch_list unknown editor/version_control/version_control_editor_plugin.cpp 1403 true Branches
godot-native.16eff4c12b08264fe314321d AcceptDialog editor/version_control Create New Branch unknown editor/version_control/version_control_editor_plugin.cpp 1412 true Create New Branch
godot-native.d8fc723a0ea177dc869120c5 Text assignment (control type unresolved) editor/version_control Create unknown editor/version_control/version_control_editor_plugin.cpp 1418 true Create
godot-native.fe6188e7ed3f7c33715b6ef5 AcceptDialog editor/version_control Remove Branch unknown editor/version_control/version_control_editor_plugin.cpp 1423 true Remove Branch
godot-native.764fef9f612b35c09f34f9e4 Text assignment (control type unresolved) editor/version_control Remove unknown editor/version_control/version_control_editor_plugin.cpp 1428 true Remove
godot-native.3845e0c54229ea65c0aab479 Label editor/version_control Branch Name unknown editor/version_control/version_control_editor_plugin.cpp 1441 true Branch Name
godot-native.e00e54270a63a35e98487e3f LineEdit editor/version_control Branch Name text_changed -> VersionControlEditorPlugin::_update_branch_create_button unknown editor/version_control/version_control_editor_plugin.cpp 1445 true Branch Name
godot-native.9ddbd08a68444c2c93b2e706 OptionButton editor/version_control Remotes item_selected -> VersionControlEditorPlugin::_remote_selected | pressed -> VersionControlEditorPlugin::_refresh_remote_list unknown editor/version_control/version_control_editor_plugin.cpp 1451 true Remotes
godot-native.eb0a75bfb57c900b56927c33 AcceptDialog editor/version_control Create New Remote unknown editor/version_control/version_control_editor_plugin.cpp 1460 true Create New Remote
godot-native.3f295fc22c3861f5ef5833d8 Text assignment (control type unresolved) editor/version_control Create unknown editor/version_control/version_control_editor_plugin.cpp 1466 true Create
godot-native.8113f259b72bf7c19b7a90e7 AcceptDialog editor/version_control Remove Remote unknown editor/version_control/version_control_editor_plugin.cpp 1471 true Remove Remote
godot-native.e4f1332a9155ff6126f59589 Text assignment (control type unresolved) editor/version_control Remove unknown editor/version_control/version_control_editor_plugin.cpp 1476 true Remove
godot-native.828a65787e188a6bd10d928b Label editor/version_control Remote Name unknown editor/version_control/version_control_editor_plugin.cpp 1489 true Remote Name
godot-native.5d90e291eb39b5c85d373f50 LineEdit editor/version_control Remote Name text_changed -> VersionControlEditorPlugin::_update_remote_create_button unknown editor/version_control/version_control_editor_plugin.cpp 1493 true Remote Name
godot-native.c75ff50c5cdf523649b66b94 Label editor/version_control Remote URL unknown editor/version_control/version_control_editor_plugin.cpp 1504 true Remote URL
godot-native.ecba3c1d515d5eeea277debc LineEdit editor/version_control Remote URL text_changed -> VersionControlEditorPlugin::_update_remote_create_button unknown editor/version_control/version_control_editor_plugin.cpp 1508 true Remote URL
godot-native.b1b4139e6397bf92150dc6dc Button editor/version_control Fetch pressed -> VersionControlEditorPlugin::_fetch unknown editor/version_control/version_control_editor_plugin.cpp 1515 true Fetch
godot-native.3ca7e508733e7ef266263fea Button editor/version_control Pull pressed -> VersionControlEditorPlugin::_pull unknown editor/version_control/version_control_editor_plugin.cpp 1521 true Pull
godot-native.de1e294390e8814057cbd5d5 Button editor/version_control Push pressed -> VersionControlEditorPlugin::_push unknown editor/version_control/version_control_editor_plugin.cpp 1527 true Push
godot-native.233382bb3d2c2e87129b1239 MenuButton editor/version_control Extra options unknown editor/version_control/version_control_editor_plugin.cpp 1532 true Extra options
godot-native.692946e706d317085a387853 Item text (control type unresolved) editor/version_control Force Push unknown editor/version_control/version_control_editor_plugin.cpp 1537 true Force Push
godot-native.656c2c2520a7ad0899bd2590 Item text (control type unresolved) editor/version_control Create New Branch unknown editor/version_control/version_control_editor_plugin.cpp 1539 true Create New Branch
godot-native.f6cdd28782fffe4d4a348280 Localized message editor/version_control Remove Branch unknown editor/version_control/version_control_editor_plugin.cpp 1543 true Remove Branch
godot-native.c3e5055fb18322c6972be914 Item text (control type unresolved) editor/version_control Create New Remote unknown editor/version_control/version_control_editor_plugin.cpp 1546 true Create New Remote
godot-native.f0964337217f22ef1a8a2117 Localized message editor/version_control Remove Remote unknown editor/version_control/version_control_editor_plugin.cpp 1550 true Remove Remote
godot-native.05aa07bcb1dbc6f4d25e1e1e Localized message editor/version_control New unknown editor/version_control/version_control_editor_plugin.cpp 1552 true New
godot-native.291e37ad952141d439a91f25 Localized message editor/version_control Modified unknown editor/version_control/version_control_editor_plugin.cpp 1553 true Modified
godot-native.2058e57b106d8666b5e14134 Localized message editor/version_control Renamed unknown editor/version_control/version_control_editor_plugin.cpp 1554 true Renamed
godot-native.4f26f95c5a6ac196053d1e06 Localized message editor/version_control Deleted unknown editor/version_control/version_control_editor_plugin.cpp 1555 true Deleted
godot-native.b9c433bb23266c35cd215c10 Localized message editor/version_control Typechange unknown editor/version_control/version_control_editor_plugin.cpp 1556 true Typechange
godot-native.375897c1c465fcbc807f54fe Localized message editor/version_control Unmerged unknown editor/version_control/version_control_editor_plugin.cpp 1557 true Unmerged
godot-native.6438e805291cdbe52bf1fdd9 Localized message editor/version_control Version Control unknown editor/version_control/version_control_editor_plugin.cpp 1560 true Version Control
godot-native.d20c9a5276a6649c80d97098 Localized message editor/version_control Toggle Version Control Dock unknown editor/version_control/version_control_editor_plugin.cpp 1562 true Toggle Version Control Dock
godot-native.1b81b81960ea7ae47f0c4952 HBoxContainer editor/version_control View file diffs before committing them to the latest version unknown editor/version_control/version_control_editor_plugin.cpp 1576 true View file diffs before committing them to the latest version
godot-native.31350777c4efffad6051ff21 Label editor/version_control View: unknown editor/version_control/version_control_editor_plugin.cpp 1585 true View:
godot-native.f746b0d288d14de16d54ce07 OptionButton editor/version_control View: item_selected -> VersionControlEditorPlugin::_display_diff unknown editor/version_control/version_control_editor_plugin.cpp 1589 true View:
godot-native.bad082bb406edcfa9533c4f1 Menu/list item editor/version_control Split unknown editor/version_control/version_control_editor_plugin.cpp 1590 true Split
godot-native.1f1f3ba9f0f35aac0246d463 Menu/list item editor/version_control Unified unknown editor/version_control/version_control_editor_plugin.cpp 1591 true Unified
godot-native.5874a0c0505291e621362f79 Localized message modules/csg The CSGShape3D has an empty shape. CSGShape3D empty shapes typically occur because the mesh is not manifold. A manifold mesh forms a solid object without gaps, holes, or loose edges. Each edge must be a member of exactly two faces. unknown while: (current_shape) | if: (!current_shape->brush || current_shape->brush->faces.is_empty()) modules/csg/csg_shape.cpp 1157 true The CSGShape3D has an empty shape. CSGShape3D empty shapes typically occur because the mesh is not manifold. A manifold mesh forms a solid object without gaps, holes, or loose edges. Each edge must be a member of exactly two faces.
godot-native.5984dc30d37484c7fa7d3b6a Text assignment (control type unresolved) modules/csg/editor CSG operation returned an empty array. unknown if: (meshes.is_empty()) modules/csg/editor/csg_gizmos.cpp 74 true CSG operation returned an empty array.
godot-native.92682944ce93b7c5d5ea7a6d Text assignment (control type unresolved) modules/csg/editor Can not add a baked mesh as sibling for the scene root. Move the CSG root node below a parent node. unknown if: (node == get_tree()->get_edited_scene_root()) modules/csg/editor/csg_gizmos.cpp 91 true Can not add a baked mesh as sibling for the scene root. Move the CSG root node below a parent node.
godot-native.59cb89a657e30594d06fe1bf Text assignment (control type unresolved) modules/csg/editor CSG operation returned an empty mesh. unknown if: (mesh.is_null()) modules/csg/editor/csg_gizmos.cpp 98 true CSG operation returned an empty mesh.
godot-native.6a2bcc456245abb0ddd7cdfb Localized message modules/csg/editor Create baked CSGShape3D Mesh Instance unknown modules/csg/editor/csg_gizmos.cpp 104 true Create baked CSGShape3D Mesh Instance
godot-native.52bd976f0bcb88aac7e88e66 Text assignment (control type unresolved) modules/csg/editor Can not add a baked collision shape as sibling for the scene root. Move the CSG root node below a parent node. unknown if: (node == get_tree()->get_edited_scene_root()) modules/csg/editor/csg_gizmos.cpp 124 true Can not add a baked collision shape as sibling for the scene root. Move the CSG root node below a parent node.
godot-native.ecf3a0b0268708d3a54e131e Text assignment (control type unresolved) modules/csg/editor CSG operation returned an empty shape. unknown if: (shape.is_null()) modules/csg/editor/csg_gizmos.cpp 131 true CSG operation returned an empty shape.
godot-native.21740efb03363abf1e44267c Localized message modules/csg/editor Create baked CSGShape3D Collision Shape unknown modules/csg/editor/csg_gizmos.cpp 137 true Create baked CSGShape3D Collision Shape
godot-native.fd47c0af0f0db5a5ddd1bb21 MenuButton modules/csg/editor CSG unknown modules/csg/editor/csg_gizmos.cpp 158 true CSG
godot-native.f47e3c9a7f52fd394d7815c3 Item text (control type unresolved) modules/csg/editor Bake Mesh Instance unknown modules/csg/editor/csg_gizmos.cpp 164 true Bake Mesh Instance
godot-native.06f997c0b24706b429363281 Item text (control type unresolved) modules/csg/editor Bake Collision Shape unknown modules/csg/editor/csg_gizmos.cpp 165 true Bake Collision Shape
godot-native.c5d49f16c5d9d6eb24f80982 Localized message modules/csg/editor Change Sphere Shape Radius unknown if: (Object::cast_to<CSGSphere3D>(cs)) modules/csg/editor/csg_gizmos.cpp 324 true Change Sphere Shape Radius
godot-native.cea9a8bf2ffe8fab108b6f22 Localized message modules/csg/editor Change CSG Box Size unknown if: (Object::cast_to<CSGBox3D>(cs)) modules/csg/editor/csg_gizmos.cpp 331 true Change CSG Box Size
godot-native.a96c63d1468fb007028d8ba5 Localized message modules/csg/editor Change CSG Cylinder Radius unknown if: (Object::cast_to<CSGCylinder3D>(cs)) modules/csg/editor/csg_gizmos.cpp 335 true Change CSG Cylinder Radius
godot-native.e300b9e46d48fab352875ab7 Localized message modules/csg/editor Change CSG Cylinder Height unknown if: (Object::cast_to<CSGCylinder3D>(cs)) modules/csg/editor/csg_gizmos.cpp 335 true Change CSG Cylinder Height
godot-native.3c924ebdcf6d89df4f291eda Localized message modules/csg/editor Change Torus Inner Radius unknown if: (Object::cast_to<CSGTorus3D>(cs)) | if: (p_id == 0) modules/csg/editor/csg_gizmos.cpp 351 true Change Torus Inner Radius
godot-native.28a0557dc57f09ebbc8581fd Localized message modules/csg/editor Change Torus Outer Radius unknown if: (Object::cast_to<CSGTorus3D>(cs)) | if else: (p_id == 0) modules/csg/editor/csg_gizmos.cpp 355 true Change Torus Outer Radius
godot-native.3557b02d31765ac2ee3fd990 Localized message modules/gdscript Invalid type argument to convert(), use TYPE_* constants. unknown #ifdef: DISABLE_DEPRECATED modules/gdscript/gdscript_utility_functions.cpp 108 true Invalid type argument to convert(), use TYPE_* constants.
godot-native.3f93a399e043a7f6b68b030d Localized message modules/gdscript Expected an integer between 0 and 2^32 - 1. unknown modules/gdscript/gdscript_utility_functions.cpp 124 true Expected an integer between 0 and 2^32 - 1.
godot-native.9421200fce5f3341e64557ea Localized message modules/gdscript Expected a string of length 1 (a character). unknown modules/gdscript/gdscript_utility_functions.cpp 132 true Expected a string of length 1 (a character).
godot-native.77d9f9a216d40d19ea73ec35 Localized message modules/gdscript Range too big. unknown switch: (p_arg_count) | case: 1 modules/gdscript/gdscript_utility_functions.cpp 150 true Range too big.
godot-native.6615786dbc2851c56e1348d6 Localized message modules/gdscript Cannot resize array. unknown switch: (p_arg_count) | case: 1 modules/gdscript/gdscript_utility_functions.cpp 152 true Cannot resize array.
godot-native.d86af3016662bce62e2f2e69 Localized message modules/gdscript Range too big. unknown switch: (p_arg_count) | case: 2 modules/gdscript/gdscript_utility_functions.cpp 173 true Range too big.
godot-native.5aa944bd9ffdc2b298bdff9d Localized message modules/gdscript Cannot resize array. unknown switch: (p_arg_count) | case: 2 modules/gdscript/gdscript_utility_functions.cpp 175 true Cannot resize array.
godot-native.59071ee0c69d1531c5e74a68 Localized message modules/gdscript Step argument is zero! unknown switch: (p_arg_count) | case: 3 modules/gdscript/gdscript_utility_functions.cpp 192 true Step argument is zero!
godot-native.777676a3459eccf78068682f Localized message modules/gdscript Range too big. unknown switch: (p_arg_count) | case: 3 modules/gdscript/gdscript_utility_functions.cpp 212 true Range too big.
godot-native.120a488fb8d8cf08bba6ebbf Localized message modules/gdscript Cannot resize array. unknown switch: (p_arg_count) | case: 3 modules/gdscript/gdscript_utility_functions.cpp 214 true Cannot resize array.
godot-native.e7f08c4447ea5ee69ca8740f Localized message modules/gdscript Not a script with an instance. unknown #ifdef: DISABLE_DEPRECATED modules/gdscript/gdscript_utility_functions.cpp 258 true Not a script with an instance.
godot-native.77ec1ac3ed55b4916aa8c605 Localized message modules/gdscript Not based on a script. unknown #ifdef: DISABLE_DEPRECATED modules/gdscript/gdscript_utility_functions.cpp 263 true Not based on a script.
godot-native.96d43562f90cfb15cdda30e9 Localized message modules/gdscript Not based on a resource file. unknown #ifdef: DISABLE_DEPRECATED modules/gdscript/gdscript_utility_functions.cpp 275 true Not based on a resource file.
godot-native.cd1018449803ca3c4154d7eb Localized message modules/gdscript Invalid instance dictionary format (missing @path). unknown #ifdef: DISABLE_DEPRECATED modules/gdscript/gdscript_utility_functions.cpp 298 true Invalid instance dictionary format (missing @path).
godot-native.3322a2e6ee9155dfae87cb0a Localized message modules/gdscript Invalid instance dictionary format (can't load script at @path). unknown #ifdef: DISABLE_DEPRECATED modules/gdscript/gdscript_utility_functions.cpp 301 true Invalid instance dictionary format (can't load script at @path).
godot-native.654eb3909d6b9b88543a4cec Localized message modules/gdscript Invalid instance dictionary format (invalid script at @path). unknown #ifdef: DISABLE_DEPRECATED modules/gdscript/gdscript_utility_functions.cpp 304 true Invalid instance dictionary format (invalid script at @path).
godot-native.8d50a6e98cf68019d953c17c Localized message modules/gdscript Invalid instance dictionary (invalid subclasses). unknown #ifdef: DISABLE_DEPRECATED | for: i < sub.get_name_count() modules/gdscript/gdscript_utility_functions.cpp 313 true Invalid instance dictionary (invalid subclasses).
godot-native.b7532d1400df6ab4de4f520d Localized message modules/gdscript Cannot instantiate GDScript class. unknown #ifdef: DISABLE_DEPRECATED | if: (r_error.error != Callable::CallError::CALL_OK) modules/gdscript/gdscript_utility_functions.cpp 318 true Cannot instantiate GDScript class.
godot-native.b93b131681632c3f5a9bf515 Localized message modules/gdscript Value of type '%s' can't provide a length. unknown switch: (p_args[0]->get_type()) | case modules/gdscript/gdscript_utility_functions.cpp 446 true Value of type '%s' can't provide a length.
godot-native.2df2b6b16041ee7a1eed7112 Localized message modules/gdscript Invalid type argument for is_instance_of(), use TYPE_* constants for built-in types. unknown if: (p_args[1]->get_type() == Variant::INT) modules/gdscript/gdscript_utility_functions.cpp 460 true Invalid type argument for is_instance_of(), use TYPE_* constants for built-in types.
godot-native.410b2665be38540d05f68325 Localized message modules/gdscript Type argument is a previously freed instance. unknown modules/gdscript/gdscript_utility_functions.cpp 467 true Type argument is a previously freed instance.
godot-native.f7a90451a59846cf7567e6cb Localized message modules/gdscript Invalid type argument for is_instance_of(), should be a TYPE_* constant, a class or a script. unknown modules/gdscript/gdscript_utility_functions.cpp 469 true Invalid type argument for is_instance_of(), should be a TYPE_* constant, a class or a script.
godot-native.31f105c54ba4d78324bb5e4f Localized message modules/gdscript Value argument is a previously freed instance. unknown modules/gdscript/gdscript_utility_functions.cpp 473 true Value argument is a previously freed instance.
godot-native.a978babb1b323ccdc385760b Localized message modules/gdscript Invalid type argument for is_instance_of(), should be a TYPE_* constant, a class or a script. unknown modules/gdscript/gdscript_utility_functions.cpp 502 true Invalid type argument for is_instance_of(), should be a TYPE_* constant, a class or a script.
godot-native.42afda809a2b96cdb4eb0685 EditorFileDialog modules/gltf/editor Export Library file_selected -> SceneExporterGLTFPlugin::_popup_gltf_settings_dialog unknown modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp 54 true Export Library
godot-native.670ffcfea769a357bbb73154 EditorFileDialog modules/gltf/editor Export Scene to glTF 2.0 File file_selected -> SceneExporterGLTFPlugin::_popup_gltf_settings_dialog unknown modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp 60 true Export Scene to glTF 2.0 File
godot-native.cb4499cf8de7b938064636c7 ConfirmationDialog modules/gltf/editor Export Settings confirmed -> SceneExporterGLTFPlugin::_export_scene_as_gltf unknown modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp 64 true Export Settings
godot-native.ed3f789a818569602e445e22 Item text (control type unresolved) modules/gltf/editor glTF 2.0 Scene... unknown modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp 76 true glTF 2.0 Scene...
godot-native.9061187580c685b27c87b28c Localized message modules/gltf/editor This operation can't be done without a scene. unknown if: (!root) modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp 96 true This operation can't be done without a scene.
godot-native.b69adaca2b584dc8fe281d87 Localized message modules/gltf/editor Path does not point to a valid executable. unknown if: (!FileAccess::exists(p_path)) | if: (r_err) modules/gltf/editor/editor_scene_importer_blend.cpp 57 true Path does not point to a valid executable.
godot-native.86ddd08a47a543dc2e07719e Localized message modules/gltf/editor Couldn't run Blender executable. unknown if: (err != OK) | if: (r_err) modules/gltf/editor/editor_scene_importer_blend.cpp 67 true Couldn't run Blender executable.
godot-native.07329b306e02296cce314efc Localized message modules/gltf/editor Unexpected --version output from Blender executable at: %s. unknown if: (bl == -1) | if: (r_err) modules/gltf/editor/editor_scene_importer_blend.cpp 74 true Unexpected --version output from Blender executable at: %s.
godot-native.ba749eaa2366aef07fd69d7d Localized message modules/gltf/editor Couldn't extract version information from Blender executable at: %s. unknown if: (pp == -1) | if: (r_err) modules/gltf/editor/editor_scene_importer_blend.cpp 83 true Couldn't extract version information from Blender executable at: %s.
godot-native.aca8e279b5a3514b1a3d295f Localized message modules/gltf/editor Found Blender version %d.x, which is too old for this importer (3.0+ is required). unknown if: (r_major < 3) | if: (r_err) modules/gltf/editor/editor_scene_importer_blend.cpp 91 true Found Blender version %d.x, which is too old for this importer (3.0+ is required).
godot-native.981bf0498cefac2b46441164 Localized message modules/gltf/editor Path is empty. unknown if: (p_path == "") modules/gltf/editor/editor_scene_importer_blend.cpp 452 true Path is empty.
godot-native.8b5b203a6e609650f65254fc Localized message modules/gltf/editor Path to Blender executable is valid (Autodetected). unknown if else: (p_path == "") | if: (_test_blender_path(p_path, &error)) | if: (auto_detected_path == p_path) modules/gltf/editor/editor_scene_importer_blend.cpp 457 true Path to Blender executable is valid (Autodetected).
godot-native.e92809fed1237223c08c765b Localized message modules/gltf/editor Path to Blender executable is valid. unknown if else: (p_path == "") | if: (_test_blender_path(p_path, &error)) | if else: (auto_detected_path == p_path) modules/gltf/editor/editor_scene_importer_blend.cpp 459 true Path to Blender executable is valid.
godot-native.a7efa80f641b77db2469e895 ConfirmationDialog modules/gltf/editor Configure Blender Importer confirmed -> EditorFileSystemImportFormatSupportQueryBlend::_path_confirmed unknown if: (!configure_blender_dialog) modules/gltf/editor/editor_scene_importer_blend.cpp 556 true Configure Blender Importer
godot-native.69289e6bf48d44ed08874702 Localized message modules/gltf/editor Blender 3.0+ is required to import '.blend' files. Please provide a valid path to a Blender executable. unknown if: (!configure_blender_dialog) modules/gltf/editor/editor_scene_importer_blend.cpp 560 true Blender 3.0+ is required to import '.blend' files. Please provide a valid path to a Blender executable.
godot-native.7e18b7cc0d7126791b9ab897 Localized message modules/gltf/editor On macOS, this should be the `Contents/MacOS/blender` file within the Blender `.app` folder. unknown if: (!configure_blender_dialog) | #ifdef: MACOS_ENABLED modules/gltf/editor/editor_scene_importer_blend.cpp 562 true On macOS, this should be the `Contents/MacOS/blender` file within the Blender `.app` folder.
godot-native.2ea60075b3d78f32abcddc6b LineEdit modules/gltf/editor Path text_changed -> EditorFileSystemImportFormatSupportQueryBlend::_validate_path unknown if: (!configure_blender_dialog) modules/gltf/editor/editor_scene_importer_blend.cpp 571 true Path
godot-native.354ba4bb992484b3490cfca4 Button modules/gltf/editor Browse pressed -> EditorFileSystemImportFormatSupportQueryBlend::_browse_install unknown if: (!configure_blender_dialog) modules/gltf/editor/editor_scene_importer_blend.cpp 575 true Browse
godot-native.738a9a78224862cda3a26214 Localized message modules/gltf/editor Confirm Path unknown if: (!configure_blender_dialog) modules/gltf/editor/editor_scene_importer_blend.cpp 594 true Confirm Path
godot-native.900bb780112c2d6212162e57 Localized message modules/gltf/editor Disable '.blend' Import unknown if: (!configure_blender_dialog) modules/gltf/editor/editor_scene_importer_blend.cpp 595 true Disable '.blend' Import
godot-native.282cc34fe28768ac64cb9a9a Text assignment (control type unresolved) modules/gltf/editor Disables Blender '.blend' files import for this project. Can be re-enabled in Project Settings. unknown if: (!configure_blender_dialog) modules/gltf/editor/editor_scene_importer_blend.cpp 596 true Disables Blender '.blend' files import for this project. Can be re-enabled in Project Settings.
godot-native.23966070ddada3f2b713d919 Localized message modules/gltf/editor Disabling '.blend' file import requires restarting the editor. unknown if else: (confirmed) | if: (EditorNode::immediate_confirmation_dialog(TTR("Disabling '.blend' file import requires restarting the editor."), TTR("Save & Restart"), TTR("Restart"))) modules/gltf/editor/editor_scene_importer_blend.cpp 642 true Disabling '.blend' file import requires restarting the editor.
godot-native.68d186d7f810814545e52b12 Localized message modules/gltf/editor Save & Restart unknown if else: (confirmed) | if: (EditorNode::immediate_confirmation_dialog(TTR("Disabling '.blend' file import requires restarting the editor."), TTR("Save & Restart"), TTR("Restart"))) modules/gltf/editor/editor_scene_importer_blend.cpp 642 true Save & Restart
godot-native.6f729646ac7b76b3f09e07cb Localized message modules/gltf/editor Restart unknown if else: (confirmed) | if: (EditorNode::immediate_confirmation_dialog(TTR("Disabling '.blend' file import requires restarting the editor."), TTR("Save & Restart"), TTR("Restart"))) modules/gltf/editor/editor_scene_importer_blend.cpp 642 true Restart
godot-native.aaeaa0690c4356ab9ceb386b Localized message modules/gridmap/editor GridMap Rotate unknown switch: (p_option) | case: MENU_OPTION_CURSOR_BACK_ROTATE_Z | if else: (input_action == INPUT_PASTE) | if: (_has_selection()) modules/gridmap/editor/grid_map_editor_plugin.cpp 126 true GridMap Rotate
godot-native.0aa308a2c90783e5ce1122b3 Localized message modules/gridmap/editor GridMap Delete Selection unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 572 true GridMap Delete Selection
godot-native.707293a531e361638cda4719 Localized message modules/gridmap/editor GridMap Clear Selection unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 593 true GridMap Clear Selection
godot-native.6ae64b7b8a6278b1c28474cb Localized message modules/gridmap/editor GridMap Fill Selection unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 605 true GridMap Fill Selection
godot-native.28acdb260015a03fcfd06d23 Localized message modules/gridmap/editor GridMap Move Selection unknown if: (clipboard_is_move) modules/gridmap/editor/grid_map_editor_plugin.cpp 737 true GridMap Move Selection
godot-native.68314f6f5b4cd53869d3b55c Localized message modules/gridmap/editor GridMap Paste Selection unknown if else: (clipboard_is_move) modules/gridmap/editor/grid_map_editor_plugin.cpp 745 true GridMap Paste Selection
godot-native.e5288374f730b0cd896b7560 Localized message modules/gridmap/editor GridMap Paint unknown if: (mb.is_valid()) | if else: (mb->is_pressed()) | if: ((mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_ERASE) || (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_PAINT)) | if: (set_items.size()) modules/gridmap/editor/grid_map_editor_plugin.cpp 949 true GridMap Paint
godot-native.e9d38d366882020deea2b478 Localized message modules/gridmap/editor GridMap Selection unknown if: (mb.is_valid()) | if else: (mb->is_pressed()) | if: (valid_mb_press && mb->get_button_index() == MouseButton::LEFT) | if: (input_action == INPUT_SELECT && selection.active && (selection.begin != last_selection.begin || selection.end != last_selection.end)) modules/gridmap/editor/grid_map_editor_plugin.cpp 974 true GridMap Selection
godot-native.5f33a39ef16595cfad36521e Text assignment (control type unresolved) modules/gridmap/editor Change Grid Floor: Previous Plane (%s) Next Plane (%s) unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED modules/gridmap/editor/grid_map_editor_plugin.cpp 1380 true Change Grid Floor: Previous Plane (%s) Next Plane (%s)
godot-native.252d9e02317a5f95c9b5d23e Localized message modules/gridmap/editor GridMap unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1492 true GridMap
godot-native.14b8e24cba4527672be6277e Localized message modules/gridmap/editor Toggle GridMap Dock unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1494 true Toggle GridMap Dock
godot-native.945c2d397adc8ae80c4acd18 Shortcut label modules/gridmap/editor Previous Floor unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1502 true Previous Floor
godot-native.dc74b43d2c4fbaf053344c4b Shortcut label modules/gridmap/editor Next Floor unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1503 true Next Floor
godot-native.db30b695ae08f2d19d6960ae Shortcut label modules/gridmap/editor Edit X Axis unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1504 true Edit X Axis
godot-native.3ebebfd4a87bc0c55f9b72bf Shortcut label modules/gridmap/editor Edit Y Axis unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1505 true Edit Y Axis
godot-native.0fb6e952cb43aee00dec0928 Shortcut label modules/gridmap/editor Edit Z Axis unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1506 true Edit Z Axis
godot-native.71ebfd4548e9be232876cd67 Shortcut label modules/gridmap/editor Keep Selection unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1507 true Keep Selection
godot-native.04e75fe804b2bab08cac6327 Shortcut label modules/gridmap/editor Clear Rotation unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1508 true Clear Rotation
godot-native.194376b39a1e530f30f03a8d Item text (control type unresolved) modules/gridmap/editor Settings... unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1522 true Settings...
godot-native.42153146d2410da8f70f736b ConfirmationDialog modules/gridmap/editor GridMap Settings unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1525 true GridMap Settings
godot-native.e619b59203895e6c61e360f4 SpinBox modules/gridmap/editor Pick Distance: unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1536 true Pick Distance:
godot-native.5bf9ce1e079cf6e931349fef Localized message modules/gridmap/editor Pick Distance: unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1537 true Pick Distance:
godot-native.9363ccdfb30a779f5da7667e Shortcut label modules/gridmap/editor Transform unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1558 true Transform
godot-native.384895bc39bfb8d01697c474 Button modules/gridmap/editor Transform T unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1559 true Transform
godot-native.c3084cae7b25e2c5c120f4b0 Shortcut label modules/gridmap/editor Selection unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1571 true Selection
godot-native.d44bfe0567f8ea33d862f283 Button modules/gridmap/editor Selection Q unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1572 true Selection
godot-native.f407488400da51a562485a58 Shortcut label modules/gridmap/editor Erase unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1582 true Erase
godot-native.449a0d263c0e606c6414c69e Button modules/gridmap/editor Erase W unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1583 true Erase
godot-native.66118324d31e877ad9a52399 Shortcut label modules/gridmap/editor Paint unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1593 true Paint
godot-native.4fcd991c675dd0714792d26a Button modules/gridmap/editor Paint E unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1594 true Paint
godot-native.d717a92f3383f9ea6af895b8 Shortcut label modules/gridmap/editor Pick unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1604 true Pick
godot-native.e7a52d436bd0ee42aa9b2fad Button modules/gridmap/editor Pick R unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1605 true Pick
godot-native.7cffc1143e17e3501d8c2d96 Shortcut label modules/gridmap/editor Fill unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1619 true Fill
godot-native.3bd0488af3e1ad65a561b1de Button modules/gridmap/editor Fill Z unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1620 true Fill
godot-native.7e717925eb496ab3bc9adbf7 Shortcut label modules/gridmap/editor Move unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1628 true Move
godot-native.ca662645b85f5eaaf041ed7b Button modules/gridmap/editor Move Z unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1629 true Move
godot-native.483e7017e36c2ce073996857 Shortcut label modules/gridmap/editor Duplicate unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1637 true Duplicate
godot-native.b934011974340a8c368db458 Button modules/gridmap/editor Duplicate C unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1638 true Duplicate
godot-native.982b9193c0f066f2cfac2c1b Shortcut label modules/gridmap/editor Delete unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1646 true Delete
godot-native.60bb57bfb91b7df337e2d3d0 Button modules/gridmap/editor Delete V unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1647 true Delete
godot-native.009ea23822185eb5989ea7c5 Shortcut label modules/gridmap/editor Cursor Rotate X unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1661 true Cursor Rotate X
godot-native.a8348aba8be5ced6e7a6ce61 Button modules/gridmap/editor Cursor Rotate X A unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1662 true Cursor Rotate X
godot-native.17b0ba79e264a85b9923f2a0 Shortcut label modules/gridmap/editor Cursor Rotate Y unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1670 true Cursor Rotate Y
godot-native.2eb74fc574e7fa3cdbbc1b2c Button modules/gridmap/editor Cursor Rotate Y S unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1671 true Cursor Rotate Y
godot-native.6de2996db3a9fcc99b408e3e Shortcut label modules/gridmap/editor Cursor Rotate Z unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1679 true Cursor Rotate Z
godot-native.a3bb5229f0780d884d830296 Button modules/gridmap/editor Cursor Rotate Z D unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1680 true Cursor Rotate Z
godot-native.bccf8cc5f6ae722d39608701 Button modules/gridmap/editor Cursor Reset Rotation unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1689 true Cursor Reset Rotation
godot-native.6af4d88a92e14c7a5ae8325d SpinBox modules/gridmap/editor Change Grid Floor: mouse_exited -> GridMapEditor::_floor_mouse_exited | value_changed -> GridMapEditor::_floor_changed unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1705 true Change Grid Floor:
godot-native.4bcafb07a5a1a8503c5987cf Text assignment (control type unresolved) modules/gridmap/editor Filter Meshes unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1716 true Filter Meshes
godot-native.5c4908c4b0d6d66c0b06001b Text assignment (control type unresolved) modules/gridmap/editor Filter Meshes unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1717 true Filter Meshes
godot-native.67535a4ccc885f5366f41cf6 Button modules/gridmap/editor View as Thumbnails unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1735 true View as Thumbnails
godot-native.3ad6d7eb65b41147712a384c Button modules/gridmap/editor View as List unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1744 true View as List
godot-native.5d43f4c2d7747885bc264db2 Label modules/gridmap/editor Give a MeshLibrary resource to this GridMap to use its meshes. unknown modules/gridmap/editor/grid_map_editor_plugin.cpp 1762 true Give a MeshLibrary resource to this GridMap to use its meshes.
godot-native.325050a9bda14a5f6ca0322a Localized message modules/interactive_music All Clips unknown if: (p_clip == CLIP_ANY) modules/interactive_music/audio_stream_interactive.cpp 110 true All Clips
godot-native.d59134209531a231692fbd42 Localized message modules/interactive_music Add Clip unknown modules/interactive_music/audio_stream_interactive.cpp 487 true Add Clip
godot-native.9be574d404957247a1d7c9bb Localized message modules/interactive_music Add Stream unknown modules/interactive_music/audio_stream_playlist.cpp 162 true Add Stream
godot-native.22a03b750ef7dd71ac3ea58a Localized message modules/interactive_music Add Stream unknown modules/interactive_music/audio_stream_synchronized.cpp 166 true Add Stream
godot-native.7e5e508df586520bb2972745 Item text (control type unresolved) modules/interactive_music/editor Disabled unknown if: (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED) modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 52 true Disabled
godot-native.7db16b7f2e0f8aca9422e85a Item text (control type unresolved) modules/interactive_music/editor Fade-In unknown if: (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED) modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 53 true Fade-In
godot-native.fdf101e9fc6f0e7ef8205e5e Item text (control type unresolved) modules/interactive_music/editor Fade-Out unknown if: (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED) modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 54 true Fade-Out
godot-native.5d10197d67a591acd14675cf Item text (control type unresolved) modules/interactive_music/editor Cross-Fade unknown if: (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED) modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 55 true Cross-Fade
godot-native.8aa41d7397f5b4e4e5568ea5 Item text (control type unresolved) modules/interactive_music/editor Automatic unknown if: (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED) modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 56 true Automatic
godot-native.ec1f3382402a7ceb9d84997e Localized message modules/interactive_music/editor Edit Transitions unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 78 true Edit Transitions
godot-native.c51946eee62d7ba6494f848c Localized message modules/interactive_music/editor Using any clip → %s. unknown for: i <= clip_count | for: j <= clip_count | if: (!exists) | if: (audio_stream_interactive->has_transition(AudioStreamInteractive::CLIP_ANY, to)) modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 191 true Using any clip → %s.
godot-native.9a6aa1f01a92d3c923bf8597 Localized message modules/interactive_music/editor Using %s → Any clip. unknown for: i <= clip_count | for: j <= clip_count | if: (!exists) | if else: (audio_stream_interactive->has_transition(AudioStreamInteractive::CLIP_ANY, to)) | if: (audio_stream_interactive->has_transition(from, AudioStreamInteractive::CLIP_ANY)) modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 194 true Using %s → Any clip.
godot-native.ff3c83765d1a6524e2164c46 Localized message modules/interactive_music/editor Using all clips → Any clip. unknown for: i <= clip_count | for: j <= clip_count | if: (!exists) | if else: (audio_stream_interactive->has_transition(AudioStreamInteractive::CLIP_ANY, to)) | if else: (audio_stream_interactive->has_transition(from, AudioStreamInteractive::CLIP_ANY)) | if: (audio_stream_interactive->has_transition(AudioStreamInteractive::CLIP_ANY, AudioStreamInteractive::CLIP_ANY)) modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 197 true Using all clips → Any clip.
godot-native.d971375512bf6df041f507f0 Localized message modules/interactive_music/editor No transition available. unknown for: i <= clip_count | for: j <= clip_count | if: (!exists) | if else: (audio_stream_interactive->has_transition(AudioStreamInteractive::CLIP_ANY, to)) | if else: (audio_stream_interactive->has_transition(from, AudioStreamInteractive::CLIP_ANY)) | if else: (audio_stream_interactive->has_transition(AudioStreamInteractive::CLIP_ANY, AudioStreamInteractive::CLIP_ANY)) modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 199 true No transition available.
godot-native.277d41b12d9e34e43c89e802 Localized message modules/interactive_music/editor Immediate unknown for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_from_time(from, to)) | case: AudioStreamInteractive::TRANSITION_FROM_TIME_IMMEDIATE modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 209 true Immediate
godot-native.25a85f3c826c88e6d35a4110 Localized message modules/interactive_music/editor Next Beat unknown for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_from_time(from, to)) | case: AudioStreamInteractive::TRANSITION_FROM_TIME_NEXT_BEAT modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 212 true Next Beat
godot-native.980ec3d2da2c7a0c253423af Localized message modules/interactive_music/editor Next Bar unknown for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_from_time(from, to)) | case: AudioStreamInteractive::TRANSITION_FROM_TIME_NEXT_BAR modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 215 true Next Bar
godot-native.d922067434d161c1554d1765 Localized message modules/interactive_music/editor Clip End unknown for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_from_time(from, to)) | case: AudioStreamInteractive::TRANSITION_FROM_TIME_END modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 218 true Clip End
godot-native.ffc9a8005a8691d199347ca2 Localized message modules/interactive_music/editor Same unknown for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_to_time(from, to)) | case: AudioStreamInteractive::TRANSITION_TO_TIME_SAME_POSITION modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 226 true {"msgid": "Same", "context": "Transition Time Position"}
godot-native.b61123ed944a0b54d3fc85ed Localized message modules/interactive_music/editor Start unknown for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_to_time(from, to)) | case: AudioStreamInteractive::TRANSITION_TO_TIME_START modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 229 true {"msgid": "Start", "context": "Transition Time Position"}
godot-native.fc02f042875c4c893ecc7e75 Localized message modules/interactive_music/editor Prev unknown for: i <= clip_count | for: j <= clip_count | if: (audio_stream_interactive->has_transition(from, to)) | switch: (audio_stream_interactive->get_transition_to_time(from, to)) | case: AudioStreamInteractive::TRANSITION_TO_TIME_PREVIOUS_POSITION modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 232 true {"msgid": "Prev", "context": "Transition Time Position"}
godot-native.060b191da22fb934afd8cbaf Localized message modules/interactive_music/editor From / To unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 272 true From / To
godot-native.449c0a88102b09c5fbf1878a Item text (control type unresolved) modules/interactive_music/editor Disabled unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 276 true Disabled
godot-native.dce5d1a25e3076ac81625e8f Localized message modules/interactive_music/editor Any Clip unknown for: i <= clip_count | if: (i == clip_count) modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 294 true Any Clip
godot-native.d7eca03950c62eb9dd35b226 Localized message modules/interactive_music/editor AudioStreamInteractive Transition Editor unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 332 true AudioStreamInteractive Transition Editor
godot-native.6579b591e965f745d6e7c2f2 CheckBox modules/interactive_music/editor Enabled pressed -> AudioStreamInteractiveTransitionEditor::_edited unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 351 true Enabled
godot-native.08ef8c0a393d220b84cf207f CheckBox modules/interactive_music/editor Use Transition: pressed -> AudioStreamInteractiveTransitionEditor::_edited unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 352 true Use Transition:
godot-native.81edf3ee8de8c5e169651c05 Localized message modules/interactive_music/editor Use Transition: unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 353 true Use Transition:
godot-native.5460a3a703bc57a3f78625a4 Localized message modules/interactive_music/editor Transition From: unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 357 true Transition From:
godot-native.d481cd800d6d4a4b406dcba9 Menu/list item modules/interactive_music/editor Immediate unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 358 true Immediate
godot-native.947472f4fb157f8ba2c3aa1a Menu/list item modules/interactive_music/editor Next Beat unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 359 true Next Beat
godot-native.7a8b63882ea46c6a34a42669 Menu/list item modules/interactive_music/editor Next Bar unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 360 true Next Bar
godot-native.efbb0c2dc1d0c28fb891adea Menu/list item modules/interactive_music/editor Clip End unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 361 true Clip End
godot-native.e5832d4f212804a75bc45fe0 OptionButton modules/interactive_music/editor Transition From: unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 362 true Transition From:
godot-native.1ff9247e8999470210233c94 Localized message modules/interactive_music/editor Transition To: unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 367 true Transition To:
godot-native.cf5f4b62f6fb9b6f39f27a65 Menu/list item modules/interactive_music/editor Same Position unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 368 true Same Position
godot-native.ad68642751fc89d6e1a4c5df Menu/list item modules/interactive_music/editor Clip Start unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 369 true Clip Start
godot-native.ffd223f42c753650f41a63f8 Menu/list item modules/interactive_music/editor Prev Position unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 370 true Prev Position
godot-native.895e446cb03e74d472f5b419 OptionButton modules/interactive_music/editor Transition To: unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 371 true Transition To:
godot-native.2be1215d07dbae6d923956e0 Localized message modules/interactive_music/editor Fade Mode: unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 375 true Fade Mode:
godot-native.7f8c48558e7ffe15d14c2299 OptionButton modules/interactive_music/editor Fade Mode: unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 377 true Fade Mode:
godot-native.94764df0ec66740e9fd304dc Localized message modules/interactive_music/editor Fade Beats: unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 380 true Fade Beats:
godot-native.d57aeba325bbe6dc17b69436 SpinBox modules/interactive_music/editor Fade Beats: unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 384 true Fade Beats:
godot-native.84168c4507ad82d5e4ce7fa0 Localized message modules/interactive_music/editor Filler Clip: unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 387 true Filler Clip:
godot-native.2f488fe7db2c5589c5e442fe OptionButton modules/interactive_music/editor Filler Clip: unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 390 true Filler Clip:
godot-native.2e8b6f5ed15ac7f694fbe463 CheckBox modules/interactive_music/editor Enabled pressed -> AudioStreamInteractiveTransitionEditor::_edited unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 393 true Enabled
godot-native.e864e69990770e6df361c19d CheckBox modules/interactive_music/editor Hold Previous: pressed -> AudioStreamInteractiveTransitionEditor::_edited unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 394 true Hold Previous:
godot-native.2100f030e2f3a8a7040010fe Localized message modules/interactive_music/editor Hold Previous: unknown modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 396 true Hold Previous:
godot-native.ec7c3cf30a6d718ff5b90d45 Localized message modules/interactive_music/editor Edit Transitions unknown if: (Object::cast_to<AudioStreamInteractive>(p_object)) modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp 413 true Edit Transitions
godot-native.db1675e0cc543c70271c1391 Localized message modules/lightmapper_rd Determining optimal atlas size unknown if: (p_step_function) | if: (p_step_function(0.1, RTR("Determining optimal atlas size"), p_bake_userdata, true)) modules/lightmapper_rd/lightmapper_rd.cpp 324 true Determining optimal atlas size
godot-native.ad598cd555f52bb0e54b608a Localized message modules/lightmapper_rd Blitting albedo and emission unknown if: (p_step_function) | if: (p_step_function(0.2, RTR("Blitting albedo and emission"), p_bake_userdata, true)) modules/lightmapper_rd/lightmapper_rd.cpp 406 true Blitting albedo and emission
godot-native.54c41add17b0e17eeb080808 Localized message modules/lightmapper_rd Plotting mesh into acceleration structure %d/%d unknown for: m_i < mesh_instances.size() | if: (p_step_function) modules/lightmapper_rd/lightmapper_rd.cpp 456 true Plotting mesh into acceleration structure %d/%d
godot-native.8fe65e8e5788d4d41c00d34b Localized message modules/lightmapper_rd Optimizing acceleration structure unknown if: (p_step_function) modules/lightmapper_rd/lightmapper_rd.cpp 578 true Optimizing acceleration structure
godot-native.f6c71b5caaec69346b5e66b1 Localized message modules/lightmapper_rd Denoising %d%% unknown for: s < p_atlas_slices | if: (p_step_function) | if: (p_step_function(0.8 + p, vformat(RTR("Denoising %d%%"), percent), p_bake_userdata, false)) modules/lightmapper_rd/lightmapper_rd.cpp 1092 true Denoising %d%%
godot-native.746e41a7fa9bb15aad85d5ee Localized message modules/lightmapper_rd Begin Bake unknown if: (p_step_function) modules/lightmapper_rd/lightmapper_rd.cpp 1123 true Begin Bake
godot-native.aa7ffeaad8eaa78aa01f2214 Localized message modules/lightmapper_rd Preparing shaders unknown if: (p_step_function) | if: (p_step_function(0.47, RTR("Preparing shaders"), p_bake_userdata, true)) modules/lightmapper_rd/lightmapper_rd.cpp 1437 true Preparing shaders
godot-native.5858213f204b4846ff5a4ae9 Localized message modules/lightmapper_rd Un-occluding geometry unknown if: (p_step_function) | if: (p_step_function(0.49, RTR("Un-occluding geometry"), p_bake_userdata, true)) modules/lightmapper_rd/lightmapper_rd.cpp 1701 true Un-occluding geometry
godot-native.aa9e4c22f7795a1944c72b5f Localized message modules/lightmapper_rd Plot direct lighting unknown if: (p_step_function) | if: (p_step_function(0.5, RTR("Plot direct lighting"), p_bake_userdata, true)) modules/lightmapper_rd/lightmapper_rd.cpp 1762 true Plot direct lighting
godot-native.907b363cad436a9555247263 Localized message modules/lightmapper_rd Plot direct lighting %d%% unknown for: s < atlas_slices | for: i < x_regions | for: j < y_regions | if: (p_step_function) | if: (p_step_function(0.5 + p, vformat(RTR("Plot direct lighting %d%%"), percent), p_bake_userdata, false)) modules/lightmapper_rd/lightmapper_rd.cpp 1887 true Plot direct lighting %d%%
godot-native.9b48191522f8a1f04b3fd572 Localized message modules/lightmapper_rd Integrate indirect lighting unknown if: (p_bounces > 0) | if: (p_step_function) | if: (p_step_function(0.6, RTR("Integrate indirect lighting"), p_bake_userdata, true)) modules/lightmapper_rd/lightmapper_rd.cpp 1986 true Integrate indirect lighting
godot-native.e7dae5548b1e1108c415442d Localized message modules/lightmapper_rd Integrate indirect lighting %d%% unknown if: (p_bounces > 0) | for: s < atlas_slices | for: i < x_regions | for: j < y_regions | for: k < ray_iterations | if: (p_step_function) | if: (p_step_function(0.6 + p, vformat(RTR("Integrate indirect lighting %d%%"), percent), p_bake_userdata, false)) modules/lightmapper_rd/lightmapper_rd.cpp 2035 true Integrate indirect lighting %d%%
godot-native.c8b7ec4bfac2a2447d76b191 Localized message modules/lightmapper_rd Baking light probes unknown if: (probe_positions.size()) | if: (p_step_function) | if: (p_step_function(0.7, RTR("Baking light probes"), p_bake_userdata, true)) modules/lightmapper_rd/lightmapper_rd.cpp 2061 true Baking light probes
godot-native.cc1d5038e504360ab20843aa Localized message modules/lightmapper_rd Integrating light probes %d%% unknown if: (probe_positions.size()) | for: i < ray_iterations | if: (p_step_function) | if: (p_step_function(0.7 + p, vformat(RTR("Integrating light probes %d%%"), percent), p_bake_userdata, false)) modules/lightmapper_rd/lightmapper_rd.cpp 2150 true Integrating light probes %d%%
godot-native.2ce7b18bef5e570a6de2274f Localized message modules/lightmapper_rd Denoising unknown if: (p_use_denoiser) | if: (p_step_function) | if: (p_step_function(0.8, RTR("Denoising"), p_bake_userdata, true)) modules/lightmapper_rd/lightmapper_rd.cpp 2193 true Denoising
godot-native.3cd4375d4277a9f3c069abf1 Localized message modules/lightmapper_rd Retrieving textures unknown if: (p_step_function) modules/lightmapper_rd/lightmapper_rd.cpp 2426 true Retrieving textures
godot-native.a95b8902f68849b55116a9f9 Localized message modules/mono Class name can't be a reserved keyword unknown if: (get_reserved_words().has(class_name)) modules/mono/csharp_script.cpp 396 true Class name can't be a reserved keyword
godot-native.900db0e4bd2a8f5cb04a30c5 Localized message modules/mono Class name must be a valid identifier unknown if: (!TS->is_valid_identifier(class_name)) modules/mono/csharp_script.cpp 399 true Class name must be a valid identifier
godot-native.49abccf5f43c30f3194f8f88 Localized message modules/mono/mono_gd Failed to load .NET runtime unknown #ifdef: TOOLS_ENABLED | if: (load_assembly_and_get_function_pointer == nullptr) modules/mono/mono_gd/gd_mono.cpp 446 true Failed to load .NET runtime
godot-native.c80cd039e05eea25dfa4099f Localized message modules/mono/mono_gd Unable to load .NET runtime, no compatible version was found. Attempting to create/edit a project will lead to a crash. Please install the .NET SDK 8.0 or later from https://get.dot.net and restart Godot. unknown #ifdef: TOOLS_ENABLED | if: (load_assembly_and_get_function_pointer == nullptr) modules/mono/mono_gd/gd_mono.cpp 446 true Unable to load .NET runtime, no compatible version was found. Attempting to create/edit a project will lead to a crash. Please install the .NET SDK 8.0 or later from https://get.dot.net and restart Godot.
godot-native.37a9657dbc655a8e87d07adc Localized message modules/mono/mono_gd .NET assemblies not found unknown #if: !defined(APPLE_EMBEDDED_ENABLED) | if: (!DirAccess::exists(GodotSharpDirs::get_api_assemblies_dir())) modules/mono/mono_gd/gd_mono.cpp 649 true .NET assemblies not found
godot-native.efbe8c0ef8a6052ac3f1f5fd Localized message modules/mono/mono_gd Unable to find the .NET assemblies directory. Make sure the '%s' directory exists and contains the .NET assemblies. unknown #if: !defined(APPLE_EMBEDDED_ENABLED) | if: (!DirAccess::exists(GodotSharpDirs::get_api_assemblies_dir())) modules/mono/mono_gd/gd_mono.cpp 649 true Unable to find the .NET assemblies directory. Make sure the '%s' directory exists and contains the .NET assemblies.
godot-native.07e0da5521396051753f0465 Localized message modules/mono/mono_gd Unable to load .NET runtime, specifically hostfxr. Attempting to create/edit a project will lead to a crash. Please install the .NET SDK 8.0 or later from https://get.dot.net and restart Godot. unknown if else: (load_hostfxr(hostfxr_dll_handle)) | #if else: !defined(TOOLS_ENABLED) | #else modules/mono/mono_gd/gd_mono.cpp 675 true Unable to load .NET runtime, specifically hostfxr. Attempting to create/edit a project will lead to a crash. Please install the .NET SDK 8.0 or later from https://get.dot.net and restart Godot.
godot-native.f8e06d58cb73ee2a183dc3cf Localized message modules/mono/mono_gd Failed to load .NET runtime unknown if else: (load_hostfxr(hostfxr_dll_handle)) | #if else: !defined(TOOLS_ENABLED) | #else modules/mono/mono_gd/gd_mono.cpp 675 true Failed to load .NET runtime
godot-native.d9fd863e0bfc01ac42e688a9 Text assignment (control type unresolved) modules/multiplayer/editor Down unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED modules/multiplayer/editor/editor_network_profiler.cpp 54 true {"msgid": "Down", "context": "Network"}
godot-native.0759ebb55ea2d9e7bf84b7cb Text assignment (control type unresolved) modules/multiplayer/editor Up unknown switch: (p_what) | case: NOTIFICATION_TRANSLATION_CHANGED modules/multiplayer/editor/editor_network_profiler.cpp 56 true {"msgid": "Up", "context": "Network"}
godot-native.98eab62a9de5c69a980c362d Localized message modules/multiplayer/editor %d (%s) unknown for_range_loop | conditional_expression else: E.value.incoming_rpc == 0 modules/multiplayer/editor/editor_network_profiler.cpp 124 true %d (%s)
godot-native.b2c659cf255dced909d790ba Localized message modules/multiplayer/editor %d (%s) unknown for_range_loop | conditional_expression else: E.value.outgoing_rpc == 0 modules/multiplayer/editor/editor_network_profiler.cpp 125 true %d (%s)
godot-native.505e95b479a4049d65e80f89 Text assignment (control type unresolved) modules/multiplayer/editor Stop unknown if: (activate->is_pressed()) modules/multiplayer/editor/editor_network_profiler.cpp 207 true Stop
godot-native.787ea04f8bd1821464eda349 Text assignment (control type unresolved) modules/multiplayer/editor Start unknown if else: (activate->is_pressed()) modules/multiplayer/editor/editor_network_profiler.cpp 210 true Start
godot-native.7aa98d8befdd65ca42aae8cc Text assignment (control type unresolved) modules/multiplayer/editor %s/s unknown modules/multiplayer/editor/editor_network_profiler.cpp 305 true %s/s
godot-native.ee3f08d8e91b522dc4b093ae Text assignment (control type unresolved) modules/multiplayer/editor %s/s unknown modules/multiplayer/editor/editor_network_profiler.cpp 306 true %s/s
godot-native.2b4968027645c02859163eb8 Button modules/multiplayer/editor Start pressed -> EditorNetworkProfiler::_activate_pressed unknown modules/multiplayer/editor/editor_network_profiler.cpp 329 true Start
godot-native.76fb8898dbb226ccf706bb6d Button modules/multiplayer/editor Clear pressed -> EditorNetworkProfiler::_clear_pressed unknown modules/multiplayer/editor/editor_network_profiler.cpp 335 true Clear
godot-native.965efa7a5021e52974fb02c8 CheckBox modules/multiplayer/editor Autostart toggled -> EditorNetworkProfiler::_autostart_toggled unknown modules/multiplayer/editor/editor_network_profiler.cpp 341 true Autostart
godot-native.aa674855b98f3e59734a1f80 LineEdit modules/multiplayer/editor Incoming Bandwidth unknown modules/multiplayer/editor/editor_network_profiler.cpp 363 true Incoming Bandwidth
godot-native.ddcc2ffb3def0e5424409790 LineEdit modules/multiplayer/editor Outgoing Bandwidth unknown modules/multiplayer/editor/editor_network_profiler.cpp 379 true Outgoing Bandwidth
godot-native.d7465c967134580ec2c64ec4 Localized message modules/multiplayer/editor Node unknown modules/multiplayer/editor/editor_network_profiler.cpp 397 true Node
godot-native.6de9ba2f93cc650dbb7a8363 Localized message modules/multiplayer/editor Incoming RPC unknown modules/multiplayer/editor/editor_network_profiler.cpp 401 true Incoming RPC
godot-native.b51adb27bc313c3f64d7bd1b Localized message modules/multiplayer/editor Outgoing RPC unknown modules/multiplayer/editor/editor_network_profiler.cpp 405 true Outgoing RPC
godot-native.ca84a5c16af42b17273f6932 Localized message modules/multiplayer/editor Root unknown modules/multiplayer/editor/editor_network_profiler.cpp 421 true Root
godot-native.df029a84eac71a0ec5dff51a Localized message modules/multiplayer/editor Synchronizer unknown modules/multiplayer/editor/editor_network_profiler.cpp 425 true Synchronizer
godot-native.ac918954f451e83e890db919 Localized message modules/multiplayer/editor Config unknown modules/multiplayer/editor/editor_network_profiler.cpp 429 true Config
godot-native.4a538731f6dc2ad183d3373d Localized message modules/multiplayer/editor Count unknown modules/multiplayer/editor/editor_network_profiler.cpp 433 true Count
godot-native.65b47f8faafde54562116f27 Localized message modules/multiplayer/editor Size unknown modules/multiplayer/editor/editor_network_profiler.cpp 437 true Size
godot-native.d6e7158934e340aceef7ebb9 Localized message modules/multiplayer/editor Network Profiler unknown modules/multiplayer/editor/multiplayer_editor_plugin.cpp 109 true Network Profiler
godot-native.51fcac7da2635b76ffc4ff4e Localized message modules/multiplayer/editor Select a replicator node in order to pick a property to add to it. unknown if: (current == nullptr) modules/multiplayer/editor/replication_editor.cpp 111 true Select a replicator node in order to pick a property to add to it.
godot-native.5f261e4904447c8c2a971ea8 Localized message modules/multiplayer/editor Not possible to add a new property to synchronize without a root. unknown if: (!root) modules/multiplayer/editor/replication_editor.cpp 116 true Not possible to add a new property to synchronize without a root.
godot-native.871b962dfcb09a290cdb9533 Localized message modules/multiplayer/editor Property is already being synchronized. unknown if: (config.is_valid() && config->has_property(p_path)) modules/multiplayer/editor/replication_editor.cpp 128 true Property is already being synchronized.
godot-native.0c4bd510977c3cf0590ecaf0 Localized message modules/multiplayer/editor Add property to synchronizer unknown modules/multiplayer/editor/replication_editor.cpp 133 true Add property to synchronizer
godot-native.b50bfbf12bc5b98a05f6156b Localized message modules/multiplayer/editor Replication unknown modules/multiplayer/editor/replication_editor.cpp 158 true Replication
godot-native.98909ca316a0cd5214fb9288 Localized message modules/multiplayer/editor Toggle Replication Dock unknown modules/multiplayer/editor/replication_editor.cpp 160 true Toggle Replication Dock
godot-native.5d15aded68123e41d8432dbf Text assignment (control type unresolved) modules/multiplayer/editor Pick a node to synchronize: unknown modules/multiplayer/editor/replication_editor.cpp 179 true Pick a node to synchronize:
godot-native.4039478ba51ce13d7acdb58b Button modules/multiplayer/editor Add property to sync... pressed -> ReplicationEditor::_pick_new_property unknown modules/multiplayer/editor/replication_editor.cpp 236 true Add property to sync...
godot-native.b20ddaf2dcff6f25db809585 Localized message modules/multiplayer/editor Path: unknown modules/multiplayer/editor/replication_editor.cpp 243 true Path:
godot-native.58477b294dc049374d046543 LineEdit modules/multiplayer/editor :property text_submitted -> ReplicationEditor::_np_text_submitted unknown modules/multiplayer/editor/replication_editor.cpp 246 false
godot-native.a0a98e7d0848e3dca5165615 LineEdit modules/multiplayer/editor Path: text_submitted -> ReplicationEditor::_np_text_submitted unknown modules/multiplayer/editor/replication_editor.cpp 247 true Path:
godot-native.4dd8cd0342b55e65636289bb Button modules/multiplayer/editor Add from path pressed -> ReplicationEditor::_add_pressed unknown modules/multiplayer/editor/replication_editor.cpp 252 true Add from path
godot-native.eda254b185372375b15702ab Button modules/multiplayer/editor Pin replication editor unknown modules/multiplayer/editor/replication_editor.cpp 263 true Pin replication editor
godot-native.c3fe09372c1a601c0f68cc79 Localized message modules/multiplayer/editor Properties unknown modules/multiplayer/editor/replication_editor.cpp 270 true Properties
godot-native.991fe69870cbd660fcb9e85b Localized message modules/multiplayer/editor Spawn unknown modules/multiplayer/editor/replication_editor.cpp 272 true Spawn
godot-native.475d29bd4108678fce93b342 Localized message modules/multiplayer/editor Replicate unknown modules/multiplayer/editor/replication_editor.cpp 275 true Replicate
godot-native.f0543c0c9729f833300b7635 Label modules/multiplayer/editor Add properties using the options above, or drag them from the inspector and drop them here. unknown modules/multiplayer/editor/replication_editor.cpp 285 true Add properties using the options above, or drag them from the inspector and drop them here.
godot-native.76b46c8ef2fdde20dc12de7c Localized message modules/multiplayer/editor Select a replicator node in order to pick a property to add to it. unknown if: (current == nullptr) modules/multiplayer/editor/replication_editor.cpp 323 true Select a replicator node in order to pick a property to add to it.
godot-native.3e4f72eb8f8a610d58989219 Localized message modules/multiplayer/editor Not possible to add a new property to synchronize without a root. unknown if: (!root) modules/multiplayer/editor/replication_editor.cpp 328 true Not possible to add a new property to synchronize without a root.
godot-native.517ad02a8765080ffffc7a5b Localized message modules/multiplayer/editor Never unknown modules/multiplayer/editor/replication_editor.cpp 356 true {"msgid": "Never", "context": "Replication Mode"}
godot-native.bc76cae44c13f6bed15d1228 Localized message modules/multiplayer/editor On Change unknown modules/multiplayer/editor/replication_editor.cpp 356 true {"msgid": "On Change", "context": "Replication Mode"}
godot-native.c99fec0a1d0becf2d5d0cb57 Localized message modules/multiplayer/editor Always unknown modules/multiplayer/editor/replication_editor.cpp 356 true {"msgid": "Always", "context": "Replication Mode"}
godot-native.37838af572cde3df521772ae Localized message modules/multiplayer/editor Please select a MultiplayerSynchronizer first. unknown if: (!current) modules/multiplayer/editor/replication_editor.cpp 386 true Please select a MultiplayerSynchronizer first.
godot-native.3eadba7b26f85654360f69a6 Localized message modules/multiplayer/editor The MultiplayerSynchronizer needs a root path. unknown if: (current->get_root_path().is_empty()) modules/multiplayer/editor/replication_editor.cpp 390 true The MultiplayerSynchronizer needs a root path.
godot-native.1ebe8bc0d11b6379cd29cae5 Localized message modules/multiplayer/editor Property/path must not be empty. unknown if: (np_text.is_empty()) modules/multiplayer/editor/replication_editor.cpp 396 true Property/path must not be empty.
godot-native.bb0c4f20b13d4257e0596e4c Localized message modules/multiplayer/editor Invalid property path: '%s' unknown if: (path.is_empty()) modules/multiplayer/editor/replication_editor.cpp 408 true Invalid property path: '%s'
godot-native.e34aa652b223b4c6e961c8f2 Localized message modules/multiplayer/editor Set spawn property unknown if: (column == 1) modules/multiplayer/editor/replication_editor.cpp 430 true Set spawn property
godot-native.73fd422412d6b56da7ebcb28 Localized message modules/multiplayer/editor Set sync property unknown if else: (column == 1) | if: (column == 2) modules/multiplayer/editor/replication_editor.cpp 438 true Set sync property
godot-native.f58ff5b7ae57317e0f33ad93 Localized message modules/multiplayer/editor Each MultiplayerSynchronizer can have no more than 64 watched properties. unknown if else: (column == 1) | if: (column == 2) | if: (value == SceneReplicationConfig::REPLICATION_MODE_ON_CHANGE && config->get_watch_properties().size() >= 64) modules/multiplayer/editor/replication_editor.cpp 443 true Each MultiplayerSynchronizer can have no more than 64 watched properties.
godot-native.8bf7fc5db33bb211b8053d1f Localized message modules/multiplayer/editor Delete Property? unknown modules/multiplayer/editor/replication_editor.cpp 467 true Delete Property?
godot-native.4c056975aee0db971cbc3dc6 Localized message modules/multiplayer/editor Remove Property unknown if: (p_confirmed) modules/multiplayer/editor/replication_editor.cpp 481 true Remove Property
godot-native.eda93d36861ec6c4c165bb1d Localized message modules/multiplayer/editor Property of this type not supported. unknown if: (root_node) | if: (valid && !can_sync(value)) modules/multiplayer/editor/replication_editor.cpp 592 true Property of this type not supported.
godot-native.26a056393ee339853f18d987 Localized message modules/multiplayer A valid NodePath must be set in the "Spawn Path" property in order for MultiplayerSpawner to be able to spawn Nodes. unknown if: (spawn_path.is_empty() || !has_node(spawn_path)) modules/multiplayer/multiplayer_spawner.cpp 95 true A valid NodePath must be set in the "Spawn Path" property in order for MultiplayerSpawner to be able to spawn Nodes.
godot-native.590e1b671a63ae962436b257 Localized message modules/multiplayer A valid NodePath must be set in the "Root Path" property in order for MultiplayerSynchronizer to be able to synchronize properties. unknown if: (root_path.is_empty() || !has_node(root_path)) modules/multiplayer/multiplayer_synchronizer.cpp 151 true A valid NodePath must be set in the "Root Path" property in order for MultiplayerSynchronizer to be able to synchronize properties.
godot-native.2bc729d969a01e5a453ed5f2 Localized message modules/navigation_2d/editor Set start_position unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (start_grabbed) modules/navigation_2d/editor/navigation_link_2d_editor_plugin.cpp 97 true Set start_position
godot-native.af32b69e8704c4820168c88a Localized message modules/navigation_2d/editor Set end_position unknown if: (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (end_grabbed) modules/navigation_2d/editor/navigation_link_2d_editor_plugin.cpp 110 true Set end_position
godot-native.e70ac715584973ad7680e12a Localized message modules/navigation_2d/editor Create Navigation Polygon unknown modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp 135 true Create Navigation Polygon
godot-native.1496aee02edc5755aaf0cc52 Button modules/navigation_2d/editor Bake NavigationPolygon pressed -> NavigationRegion2DEditor::_bake_pressed unknown modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp 151 true Bake NavigationPolygon
godot-native.48760ab28b2c16b6a97f5036 Button modules/navigation_2d/editor Bakes the NavigationPolygon by first parsing the scene for source geometry and then creating the navigation polygon vertices and polygons. pressed -> NavigationRegion2DEditor::_bake_pressed unknown modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp 152 true Bakes the NavigationPolygon by first parsing the scene for source geometry and then creating the navigation polygon vertices and polygons.
godot-native.13b8cb955cc3bc6e97c74383 Button modules/navigation_2d/editor Clear NavigationPolygon pressed -> NavigationRegion2DEditor::_clear_pressed unknown modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp 158 true Clear NavigationPolygon
godot-native.5e3116d654072025de3d8b9a Button modules/navigation_2d/editor Clears the internal NavigationPolygon outlines, vertices and polygons. pressed -> NavigationRegion2DEditor::_clear_pressed unknown modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp 159 true Clears the internal NavigationPolygon outlines, vertices and polygons.
godot-native.227677bbd338d968d84c64ab Text assignment (control type unresolved) modules/navigation_2d/editor A NavigationPolygon resource must be set or created for this node to work. unknown if: (navigation_polygon.is_null()) modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp 206 true A NavigationPolygon resource must be set or created for this node to work.
godot-native.3c65f53c88aca4745ecd3deb Localized message modules/navigation_3d/editor Start Position unknown conditional_expression: p_id == 0 modules/navigation_3d/editor/navigation_link_3d_gizmo_plugin.cpp 207 true Start Position
godot-native.a67b8c46edec12adb07c9046 Localized message modules/navigation_3d/editor End Position unknown conditional_expression else: p_id == 0 modules/navigation_3d/editor/navigation_link_3d_gizmo_plugin.cpp 207 true End Position
godot-native.7afe5665b1672913afcad582 Localized message modules/navigation_3d/editor Change Start Position unknown if: (p_id == 0) modules/navigation_3d/editor/navigation_link_3d_gizmo_plugin.cpp 262 true Change Start Position
godot-native.13bc24b3f9d14c91bce83102 Localized message modules/navigation_3d/editor Change End Position unknown if else: (p_id == 0) modules/navigation_3d/editor/navigation_link_3d_gizmo_plugin.cpp 266 true Change End Position
godot-native.4c22e9c68ecab37c3ce5d5e0 Localized message modules/navigation_3d/editor Set Obstacle Vertices unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 235 true Set Obstacle Vertices
godot-native.ca9faa442d3ed1a8cbdc3c61 Localized message modules/navigation_3d/editor Edit Obstacle (Flip Winding) unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 317 true Edit Obstacle (Flip Winding)
godot-native.884960f38e788b175bdaf890 Localized message modules/navigation_3d/editor Edit Obstacle (Clear Vertices) unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 331 true Edit Obstacle (Clear Vertices)
godot-native.b0cef5f2c4dd1297c8de1a25 Text assignment (control type unresolved) modules/navigation_3d/editor Add Vertex unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 341 true Add Vertex
godot-native.490d3806ed37b3424a9e093b Text assignment (control type unresolved) modules/navigation_3d/editor Edit Vertex unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 342 true Edit Vertex
godot-native.1e4aa500681ac280e09dd402 Text assignment (control type unresolved) modules/navigation_3d/editor Delete Vertex unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 343 true Delete Vertex
godot-native.0d229ebe6f31b05c7b676302 Text assignment (control type unresolved) modules/navigation_3d/editor Flip Winding unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 344 true Flip Winding
godot-native.b160f2de5001263107f86dbe Text assignment (control type unresolved) modules/navigation_3d/editor Clear Vertices unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 345 true Clear Vertices
godot-native.5554c8dedf36a94edd3876c6 Localized message modules/navigation_3d/editor Set Obstacle Vertices unknown if: (!triangulated_polygon_2d_indices.is_empty()) modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 410 true Set Obstacle Vertices
godot-native.724c195fa47a1442228159ff Localized message modules/navigation_3d/editor Edit Obstacle (Add Vertex) unknown if: (mb.is_valid()) | switch: (mode) | case: MODE_CREATE | if: (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) | if: (obstacle_vertices.size() >= 3) | if: (closest_idx >= 0) | if: (projection_plane.intersects_ray(_ray_from, _ray_dir, &edge_intersection_point)) modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 497 true Edit Obstacle (Add Vertex)
godot-native.82f1fa56cfe7eddd2157b2ac Localized message modules/navigation_3d/editor Edit Obstacle (Add Vertex) unknown if: (mb.is_valid()) | switch: (mode) | case: MODE_EDIT | if: (mb->get_button_index() == MouseButton::LEFT) | if: (mb->is_pressed()) | if: (mb->is_ctrl_pressed()) | if: (obstacle_vertices.size() < 3) modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 541 true Edit Obstacle (Add Vertex)
godot-native.a7fd22efe6eae2d2c6c31ff7 Localized message modules/navigation_3d/editor Edit Obstacle (Move Vertex) unknown if: (mb.is_valid()) | switch: (mode) | case: MODE_EDIT | if: (mb->get_button_index() == MouseButton::LEFT) | if else: (mb->is_pressed()) | if: (edited_point != -1) modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 612 true Edit Obstacle (Move Vertex)
godot-native.b58274198f1747a0ceadcba3 Localized message modules/navigation_3d/editor Edit Obstacle (Remove Vertex) unknown if: (mb.is_valid()) | switch: (mode) | case: MODE_DELETE | if: (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) | if: (closest_idx >= 0) modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 641 true Edit Obstacle (Remove Vertex)
godot-native.9946c084102716ba97e8a0ee Button modules/navigation_3d/editor Add Vertex unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 836 true Add Vertex
godot-native.981c0b2154d73ad036b50246 Button modules/navigation_3d/editor Edit unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 843 true Edit
godot-native.772378e86e5e92691e1c858e Button modules/navigation_3d/editor Delete unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 851 true Delete
godot-native.492bbc5f415ee211e05fbd9a Button modules/navigation_3d/editor Flip unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 859 true Flip
godot-native.b0c9445231b3b12adc84e51b Button modules/navigation_3d/editor Clear unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 866 true Clear
godot-native.9e9859801567a1e2d45dd0f9 ConfirmationDialog modules/navigation_3d/editor Please Confirm... confirmed -> NavigationObstacle3DEditorPlugin::action_clear_vertices unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 872 true Please Confirm...
godot-native.865c1107658954e6751a54c5 ConfirmationDialog modules/navigation_3d/editor Remove all vertices? confirmed -> NavigationObstacle3DEditorPlugin::action_clear_vertices unknown modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp 873 true Remove all vertices?
godot-native.1dd397e401d98e90f2a00bbc Text assignment (control type unresolved) modules/navigation_3d/editor A NavigationMesh resource must be set or created for this node to work. unknown for_range_loop | if: (navmesh.is_null()) modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp 98 true A NavigationMesh resource must be set or created for this node to work.
godot-native.84efc55471f9a571aa6639f8 Text assignment (control type unresolved) modules/navigation_3d/editor Cannot generate navigation mesh because it does not belong to the edited scene. Make it unique first. unknown for_range_loop | if: (!path.is_resource_file()) | if: (srpos != -1) | if: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp 110 true Cannot generate navigation mesh because it does not belong to the edited scene. Make it unique first.
godot-native.da484bca9200fe19ed117952 Text assignment (control type unresolved) modules/navigation_3d/editor Cannot generate navigation mesh because it belongs to a resource which was imported. unknown for_range_loop | if: (!path.is_resource_file()) | if: (srpos != -1) | if else: (ResourceLoader::get_resource_type(base) == "PackedScene") | if: (FileAccess::exists(base + ".import")) modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp 116 true Cannot generate navigation mesh because it belongs to a resource which was imported.
godot-native.3f49455d1aca47b5c820b08b Text assignment (control type unresolved) modules/navigation_3d/editor Cannot generate navigation mesh because the resource was imported from another type. unknown for_range_loop | if else: (!path.is_resource_file()) | if: (FileAccess::exists(path + ".import")) modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp 124 true Cannot generate navigation mesh because the resource was imported from another type.
godot-native.58b8f894821b459ace166023 Localized message modules/navigation_3d/editor Bake unknown if: (!regions_with_navmesh_to_bake.is_empty()) modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp 142 true Bake
godot-native.6c3ae777eac1977532f49d1e Button modules/navigation_3d/editor Bake NavigationMesh pressed -> NavigationRegion3DEditor::_bake_pressed unknown modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp 238 true Bake NavigationMesh
godot-native.fe846f8760cea11cc9bcf89f Button modules/navigation_3d/editor Bakes the NavigationMesh by first parsing the scene for source geometry and then creating the navigation mesh vertices and polygons. pressed -> NavigationRegion3DEditor::_bake_pressed unknown modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp 239 true Bakes the NavigationMesh by first parsing the scene for source geometry and then creating the navigation mesh vertices and polygons.
godot-native.37e93ab5a9178fa21e7cdd5f Button modules/navigation_3d/editor Clear NavigationMesh pressed -> NavigationRegion3DEditor::_clear_pressed unknown modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp 245 true Clear NavigationMesh
godot-native.cbdc5ff74c9d28adbb9aacf5 Button modules/navigation_3d/editor Clears the internal NavigationMesh vertices and polygons. pressed -> NavigationRegion3DEditor::_clear_pressed unknown modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp 246 true Clears the internal NavigationMesh vertices and polygons.
godot-native.a352fdcdc91b99dc89e468af ConfirmationDialog modules/navigation_3d/editor Baking NavigationMesh ... canceled -> NavigationRegion3DEditor::_on_navmesh_multibake_canceled | confirmed -> NavigationRegion3DEditor::_on_navmesh_multibake_confirmed unknown modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp 261 true Baking NavigationMesh ...
godot-native.47a0884bd4c625872eb0c162 Button modules/noise/editor 3D pressed -> NoisePreview::_on_3d_button_pressed unknown modules/noise/editor/noise_editor_plugin.cpp 64 true 3D
godot-native.d6131260c6d88142fafbe493 Button modules/noise/editor Toggles whether the noise preview is computed in 3D space. pressed -> NoisePreview::_on_3d_button_pressed unknown modules/noise/editor/noise_editor_plugin.cpp 65 true Toggles whether the noise preview is computed in 3D space.
godot-native.1a6861358a081d0d8b30f4e8 Localized message modules/objectdb_profiler/editor/data_viewers Classes unknown modules/objectdb_profiler/editor/data_viewers/class_view.cpp 62 true Classes
godot-native.e17653692c12de8aae3c8772 Localized message modules/objectdb_profiler/editor/data_viewers Filter Classes unknown modules/objectdb_profiler/editor/data_viewers/class_view.cpp 85 true Filter Classes
godot-native.3e33fac692aaa2fb10a43fd5 Localized message modules/objectdb_profiler/editor/data_viewers Name unknown modules/objectdb_profiler/editor/data_viewers/class_view.cpp 86 true Name
godot-native.e9539c46ff14a2ab83a6d9e9 Localized message modules/objectdb_profiler/editor/data_viewers Count unknown if: (!diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 90 true Count
godot-native.7c5b64a24be0327a0d61d1a7 Localized message modules/objectdb_profiler/editor/data_viewers A Count unknown if else: (!diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 92 true A Count
godot-native.7872dfbbd667948f9defaeb6 Localized message modules/objectdb_profiler/editor/data_viewers B Count unknown if else: (!diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 93 true B Count
godot-native.6bad25f225d52754b743a2b7 Localized message modules/objectdb_profiler/editor/data_viewers Delta unknown if else: (!diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 94 true Delta
godot-native.4ecf5a9f08d19d016e1d1fd0 Localized message modules/objectdb_profiler/editor/data_viewers Class unknown modules/objectdb_profiler/editor/data_viewers/class_view.cpp 104 true Class
godot-native.2b9a2d128a3c3495252c36f4 Localized message modules/objectdb_profiler/editor/data_viewers Count unknown conditional_expression else: diff_data modules/objectdb_profiler/editor/data_viewers/class_view.cpp 107 true Count
godot-native.51c8b4405a81caa56ee3f5da Localized message modules/objectdb_profiler/editor/data_viewers A Count unknown conditional_expression: diff_data modules/objectdb_profiler/editor/data_viewers/class_view.cpp 107 true A Count
godot-native.f5226f8c194b1eeb564d8090 Localized message modules/objectdb_profiler/editor/data_viewers A: %s unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 112 true A: %s
godot-native.e26bfbf066c5f7e3b36a69b1 Localized message modules/objectdb_profiler/editor/data_viewers B: %s unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 113 true B: %s
godot-native.bf03b162fc86ff1708df8326 Localized message modules/objectdb_profiler/editor/data_viewers B Count unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 114 true B Count
godot-native.222cd6161834e2329d9d63e2 Localized message modules/objectdb_profiler/editor/data_viewers Delta unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 116 true Delta
godot-native.76da3e2291490846ccde20be Localized message modules/objectdb_profiler/editor/data_viewers Objects unknown if: (!diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 132 true Objects
godot-native.624fd3bb13841712ccbd665c Localized message modules/objectdb_profiler/editor/data_viewers A Objects unknown if else: (!diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 134 true A Objects
godot-native.b355b193e826099b285ad666 Localized message modules/objectdb_profiler/editor/data_viewers B Objects unknown if else: (!diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 135 true B Objects
godot-native.c16a9f5882bcf1dc8dc355de Localized message modules/objectdb_profiler/editor/data_viewers Objects unknown if: (!diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 273 true Objects
godot-native.e50e1edaa372d95b444fc30d Localized message modules/objectdb_profiler/editor/data_viewers A Objects unknown if else: (!diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 275 true A Objects
godot-native.a1155a8aa2f0c1e6ccf84256 Localized message modules/objectdb_profiler/editor/data_viewers B Objects unknown if else: (!diff_data) modules/objectdb_profiler/editor/data_viewers/class_view.cpp 276 true B Objects
godot-native.42d7c37f129aff2d4f7a8f51 Localized message modules/objectdb_profiler/editor/data_viewers Nodes unknown modules/objectdb_profiler/editor/data_viewers/node_view.cpp 41 true Nodes
godot-native.7ca92399794b587368645020 Localized message modules/objectdb_profiler/editor/data_viewers Nodes unknown conditional_expression else: diff_data && !combined_diff_view modules/objectdb_profiler/editor/data_viewers/node_view.cpp 54 true Nodes
godot-native.c81c4ebf7a99f77899ee814e Localized message modules/objectdb_profiler/editor/data_viewers A Nodes unknown conditional_expression: diff_data && !combined_diff_view modules/objectdb_profiler/editor/data_viewers/node_view.cpp 54 true A Nodes
godot-native.d7b1aecb400314d297fa64cd CheckButton modules/objectdb_profiler/editor/data_viewers Combine Diff toggled -> SnapshotNodeView::_toggle_diff_mode unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/node_view.cpp 59 true Combine Diff
godot-native.4b9f54a079d37a8fee2fb4e5 Localized message modules/objectdb_profiler/editor/data_viewers B Nodes unknown if: (diff_data) | if else: (combined_diff_view) modules/objectdb_profiler/editor/data_viewers/node_view.cpp 70 true B Nodes
godot-native.be8b8fc179a994772e4b4599 Localized message modules/objectdb_profiler/editor/data_viewers Filter Nodes unknown modules/objectdb_profiler/editor/data_viewers/node_view.cpp 93 true Filter Nodes
godot-native.ae5c1526a4afd64c262079d1 Localized message modules/objectdb_profiler/editor/data_viewers Orphan Nodes unknown if: (!orphan_nodes.is_empty()) modules/objectdb_profiler/editor/data_viewers/node_view.cpp 173 true Orphan Nodes
godot-native.ddd74a84a75805eef2103426 Item text (control type unresolved) modules/objectdb_profiler/editor/data_viewers Snapshot A unknown modules/objectdb_profiler/editor/data_viewers/node_view.cpp 272 true Snapshot A
godot-native.e20fcec7d87a953c6b7d2018 Item text (control type unresolved) modules/objectdb_profiler/editor/data_viewers Snapshot B unknown modules/objectdb_profiler/editor/data_viewers/node_view.cpp 273 true Snapshot B
godot-native.983e570fa52b5ea93bce955a Localized message modules/objectdb_profiler/editor/data_viewers Objects unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 40 true Objects
godot-native.c72463731e8c4ad9790e64d1 Localized message modules/objectdb_profiler/editor/data_viewers Filter Objects unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 64 true Filter Objects
godot-native.45bd939f1e1d77cb364beea1 Localized message modules/objectdb_profiler/editor/data_viewers Snapshot unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/object_view.cpp 68 true Snapshot
godot-native.4a92e2e497c5ece6587c7e57 Localized message modules/objectdb_profiler/editor/data_viewers Class unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 70 true Class
godot-native.d6dc73c3fd6bbfbe7940ea9c Localized message modules/objectdb_profiler/editor/data_viewers Name unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 71 true Name
godot-native.495ef0062f2d9dc87c37574a Localized message modules/objectdb_profiler/editor/data_viewers Inbound References unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 72 true Inbound References
godot-native.de8b75d07587467ff129c84f Localized message modules/objectdb_profiler/editor/data_viewers Outbound References unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 74 true Outbound References
godot-native.e92a687cb33f127996adf1ea Localized message modules/objectdb_profiler/editor/data_viewers Snapshot unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/object_view.cpp 88 true Snapshot
godot-native.ac0a0ea11f4ef3d26dcfa823 Localized message modules/objectdb_profiler/editor/data_viewers Class unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 94 true Class
godot-native.377bca9f4cf0ed7d9a96f0c4 Localized message modules/objectdb_profiler/editor/data_viewers Object's class unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 96 true Object's class
godot-native.bbba7b21fe525b3e43173039 Localized message modules/objectdb_profiler/editor/data_viewers Object unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 97 true Object
godot-native.780b7c18509698fe56678e73 Localized message modules/objectdb_profiler/editor/data_viewers Object's name unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 100 true Object's name
godot-native.9fbcf7165201019c8667957a Localized message modules/objectdb_profiler/editor/data_viewers In unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 101 true In
godot-native.ab229d6c8cf81bc972a55cb3 Localized message modules/objectdb_profiler/editor/data_viewers Number of inbound references unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 104 true Number of inbound references
godot-native.995c7b20ddb939102d9632a5 Localized message modules/objectdb_profiler/editor/data_viewers Out unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 106 true Out
godot-native.56573b3a1129a594ac683d5f Localized message modules/objectdb_profiler/editor/data_viewers Number of outbound references unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 109 true Number of outbound references
godot-native.1322926e2381e22462de376e Localized message modules/objectdb_profiler/editor/data_viewers A unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 122 true A
godot-native.5810dd37f6ae52fc5e986776 Localized message modules/objectdb_profiler/editor/data_viewers B unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/object_view.cpp 124 true B
godot-native.53ff578783ab7a8742764bcd Localized message modules/objectdb_profiler/editor/data_viewers Source unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 187 true Source
godot-native.67a67a91ab2fda9e8f8db9a5 Localized message modules/objectdb_profiler/editor/data_viewers Other object referencing this object unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 187 true Other object referencing this object
godot-native.a803fc9b4a4a52c38eb59e1f Localized message modules/objectdb_profiler/editor/data_viewers Inbound References unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 187 true Inbound References
godot-native.bd34ebfb7cf8a5c2a418e557 Localized message modules/objectdb_profiler/editor/data_viewers Property of other object referencing this object unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 187 true Property of other object referencing this object
godot-native.eba06162ec9c9754e1488c6b Localized message modules/objectdb_profiler/editor/data_viewers Property unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 187 true Property
godot-native.09e1ae4dba5d24c68e397349 Localized message modules/objectdb_profiler/editor/data_viewers Outbound References unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 201 true Outbound References
godot-native.5e06297eaa72f21259f02335 Localized message modules/objectdb_profiler/editor/data_viewers Property unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 201 true Property
godot-native.6367ed6834775ee33fcdc754 Localized message modules/objectdb_profiler/editor/data_viewers Property of this object referencing other object unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 201 true Property of this object referencing other object
godot-native.a2eb8ed1b8c1d82af40c7b5e Localized message modules/objectdb_profiler/editor/data_viewers Other object being referenced unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 201 true Other object being referenced
godot-native.d3a6b50fa3ce192e0bb3c8c8 Localized message modules/objectdb_profiler/editor/data_viewers Target unknown modules/objectdb_profiler/editor/data_viewers/object_view.cpp 201 true Target
godot-native.f6e5574bfe49a2569231d554 Localized message modules/objectdb_profiler/editor/data_viewers RefCounted unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 41 true RefCounted
godot-native.98013c15e175c27d885e543a Localized message modules/objectdb_profiler/editor/data_viewers Filter RefCounteds unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 64 true Filter RefCounteds
godot-native.5d830abbe331c6e8a4208cbe Localized message modules/objectdb_profiler/editor/data_viewers Snapshot unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 68 true Snapshot
godot-native.17a5b11b85c5b46a5826e4a3 Localized message modules/objectdb_profiler/editor/data_viewers Class unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 70 true Class
godot-native.0211334a20470105757a225d Localized message modules/objectdb_profiler/editor/data_viewers Name unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 71 true Name
godot-native.6dfccb67d08367b18cc6af19 Localized message modules/objectdb_profiler/editor/data_viewers Native Refs unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 73 true Native Refs
godot-native.6d0e8f34c436669336973625 Localized message modules/objectdb_profiler/editor/data_viewers ObjectDB Refs unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 76 true ObjectDB Refs
godot-native.5c8fe4fda8963220581f84af Localized message modules/objectdb_profiler/editor/data_viewers Total Refs unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 77 true Total Refs
godot-native.be5129e5e2bc2218f8e56883 Localized message modules/objectdb_profiler/editor/data_viewers ObjectDB Cycles unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 78 true ObjectDB Cycles
godot-native.a1ab3c94f732f2be8503e35b Localized message modules/objectdb_profiler/editor/data_viewers Snapshot unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 90 true Snapshot
godot-native.046a492c832badecd618cf7b Localized message modules/objectdb_profiler/editor/data_viewers Class unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 95 true Class
godot-native.c0cd50eff3378b62b1510b42 Localized message modules/objectdb_profiler/editor/data_viewers Object's class unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 97 true Object's class
godot-native.f4a29605da39154227089489 Localized message modules/objectdb_profiler/editor/data_viewers Name unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 99 true Name
godot-native.a5ff33001972c7809b633351 Localized message modules/objectdb_profiler/editor/data_viewers Object's name unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 102 true Object's name
godot-native.decdef2e467665d5a71926fb Localized message modules/objectdb_profiler/editor/data_viewers Native Refs unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 104 true Native Refs
godot-native.7adc5f4da2c3077ae86c49c1 Localized message modules/objectdb_profiler/editor/data_viewers References not owned by the ObjectDB unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 106 true References not owned by the ObjectDB
godot-native.0e3fd6ba9a85c62cd184df0d Localized message modules/objectdb_profiler/editor/data_viewers ObjectDB Refs unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 108 true ObjectDB Refs
godot-native.a77ac7bba81db2ec7fb06cb3 Localized message modules/objectdb_profiler/editor/data_viewers References owned by the ObjectDB unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 110 true References owned by the ObjectDB
godot-native.00bbb0e6b482d529544713ce Localized message modules/objectdb_profiler/editor/data_viewers Total Refs unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 112 true Total Refs
godot-native.c3fa1024501f134d8758ecac Localized message modules/objectdb_profiler/editor/data_viewers ObjectDB References + Native References unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 114 true ObjectDB References + Native References
godot-native.bf4de5d3e0f99a74d035c3fe Localized message modules/objectdb_profiler/editor/data_viewers ObjectDB Cycles unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 116 true ObjectDB Cycles
godot-native.6625ca1496b801612a6aea48 Localized message modules/objectdb_profiler/editor/data_viewers Cycles detected in the ObjectDB unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 118 true Cycles detected in the ObjectDB
godot-native.af971c4076b093bf8f740234 Localized message modules/objectdb_profiler/editor/data_viewers A unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 132 true A
godot-native.bd37b2a0824f519f7590af88 Localized message modules/objectdb_profiler/editor/data_viewers B unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 134 true B
godot-native.c0dad7064d13e3b761dda3cd Localized message modules/objectdb_profiler/editor/data_viewers Native References: %d unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 228 true Native References: %d
godot-native.55123b3c6ac763b692b1537b Localized message modules/objectdb_profiler/editor/data_viewers ObjectDB References: %d unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 229 true ObjectDB References: %d
godot-native.7e9a3c5418091536b92db891 Localized message modules/objectdb_profiler/editor/data_viewers Total References: %d unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 230 true Total References: %d
godot-native.68f412fb95f586a470a8de98 Localized message modules/objectdb_profiler/editor/data_viewers ObjectDB Cycles: %d unknown modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 231 true ObjectDB Cycles: %d
godot-native.ce1a9cdc5d7c91fdf72c699f RichTextLabel modules/objectdb_profiler/editor/data_viewers [center]ObjectDB References[center] unknown if: (d->inbound_references.size() > 0) modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 240 true [center]ObjectDB References[center]
godot-native.80f7e963408f43044b2af8b6 Localized message modules/objectdb_profiler/editor/data_viewers Source unknown if: (d->inbound_references.size() > 0) modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 251 true Source
godot-native.f22927466355874f7125c771 Localized message modules/objectdb_profiler/editor/data_viewers Other object referencing this object unknown if: (d->inbound_references.size() > 0) modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 254 true Other object referencing this object
godot-native.09131abb4f38e636195ddce6 Localized message modules/objectdb_profiler/editor/data_viewers Property unknown if: (d->inbound_references.size() > 0) modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 255 true Property
godot-native.b99da5ee2d9b3796652dc78d Localized message modules/objectdb_profiler/editor/data_viewers Property of other object referencing this object unknown if: (d->inbound_references.size() > 0) modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 258 true Property of other object referencing this object
godot-native.8169d7c325e82049526ae9e6 Localized message modules/objectdb_profiler/editor/data_viewers Duplicate? unknown if: (d->inbound_references.size() > 0) modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 259 true Duplicate?
godot-native.f8c66186545e39376b8af36b Localized message modules/objectdb_profiler/editor/data_viewers Was the same reference returned by multiple getters on the source object? unknown if: (d->inbound_references.size() > 0) modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 261 true Was the same reference returned by multiple getters on the source object?
godot-native.8aca33ee634e878d8210f130 Localized message modules/objectdb_profiler/editor/data_viewers No unknown if: (d->inbound_references.size() > 0) | for_range_loop | conditional_expression else: property_repeat_count[ob.value] > 1 modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 286 true No
godot-native.bd97b735c38ec5e59b8ab7d5 Localized message modules/objectdb_profiler/editor/data_viewers Yes unknown if: (d->inbound_references.size() > 0) | for_range_loop | conditional_expression: property_repeat_count[ob.value] > 1 modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 286 true Yes
godot-native.7072d04cf1b9469f01388304 Localized message modules/objectdb_profiler/editor/data_viewers ObjectDB Cycles unknown if: (ref_cycles.size() > 0) modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp 292 true ObjectDB Cycles
godot-native.ba0ef30df16f9a572c13f409 Localized message modules/objectdb_profiler/editor/data_viewers Sort By %s (Ascending) unknown modules/objectdb_profiler/editor/data_viewers/shared_controls.cpp 203 true Sort By %s (Ascending)
godot-native.5b49192f17e368c74cec5c61 Localized message modules/objectdb_profiler/editor/data_viewers Sort By %s (Descending) unknown modules/objectdb_profiler/editor/data_viewers/shared_controls.cpp 207 true Sort By %s (Descending)
godot-native.1a35fc445cdd409b745c2bf6 Localized message modules/objectdb_profiler/editor/data_viewers Summary unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 42 true Summary
godot-native.625ac97045bc09c96ecfc5e6 Label modules/objectdb_profiler/editor/data_viewers ObjectDB Snapshot Summary unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 55 true ObjectDB Snapshot Summary
godot-native.d36ea36b5aae88fb944c482b Label modules/objectdb_profiler/editor/data_viewers Press 'Take ObjectDB Snapshot' to snapshot the ObjectDB. unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 67 true Press 'Take ObjectDB Snapshot' to snapshot the ObjectDB.
godot-native.1bc88a266785b96e6bd94461 Label modules/objectdb_profiler/editor/data_viewers Memory in Godot is either owned natively by the engine or owned by the ObjectDB. unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 68 true Memory in Godot is either owned natively by the engine or owned by the ObjectDB.
godot-native.d1f92401d9c116962352f9d3 Label modules/objectdb_profiler/editor/data_viewers ObjectDB Snapshots capture only memory owned by the ObjectDB. unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 69 true ObjectDB Snapshots capture only memory owned by the ObjectDB.
godot-native.2117797f8974032afd4f4614 Localized message modules/objectdb_profiler/editor/data_viewers Snapshot unknown conditional_expression: diff_data == nullptr modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 100 true Snapshot
godot-native.7d16a950dd9e8afd8c9a3fa9 Localized message modules/objectdb_profiler/editor/data_viewers Snapshot A unknown conditional_expression else: diff_data == nullptr modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 100 true Snapshot A
godot-native.c6c9d327ba89357ec3ca40a2 Localized message modules/objectdb_profiler/editor/data_viewers Snapshot B unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 101 true Snapshot B
godot-native.61621b1bf02f13c38bac2e4d Localized message modules/objectdb_profiler/editor/data_viewers Overview unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 103 true Overview
godot-native.ca67182328d06133f2da5169 Localized message modules/objectdb_profiler/editor/data_viewers Overview unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 105 true Overview
godot-native.c7220e92baa864eb374f493a Localized message modules/objectdb_profiler/editor/data_viewers Nodes unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 108 true Nodes
godot-native.b3b5f785fc2afef5450db703 Localized message modules/objectdb_profiler/editor/data_viewers Nodes unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 110 true Nodes
godot-native.f5148eaf9fb368b4cfaec806 Localized message modules/objectdb_profiler/editor/data_viewers RefCounteds unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 113 true RefCounteds
godot-native.7ecfc9e1f6ffb474d64c9ae3 Localized message modules/objectdb_profiler/editor/data_viewers RefCounteds unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 115 true RefCounteds
godot-native.1b3f31d01a12973293e06168 Localized message modules/objectdb_profiler/editor/data_viewers Objects unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 118 true Objects
godot-native.b490f312e422117c4aabae6c Localized message modules/objectdb_profiler/editor/data_viewers Objects unknown if: (diff_data) modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 120 true Objects
godot-native.d0d51c9707c0dd9011830268 Localized message modules/objectdb_profiler/editor/data_viewers Name: unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 159 true Name:
godot-native.07c40ba2a7acb4dad815dee1 Localized message modules/objectdb_profiler/editor/data_viewers Timestamp: unknown if: (p_snapshot->snapshot_context.has("timestamp")) modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 161 true Timestamp:
godot-native.32cc631c3f5d63c0ece94159 Localized message modules/objectdb_profiler/editor/data_viewers Game Version: unknown if: (p_snapshot->snapshot_context.has("game_version")) modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 164 true Game Version:
godot-native.3adb67934287f96827ba3266 Localized message modules/objectdb_profiler/editor/data_viewers Editor Version: unknown if: (p_snapshot->snapshot_context.has("editor_version")) modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 167 true Editor Version:
godot-native.286c370b9c1a5884b3f5ddd3 Localized message modules/objectdb_profiler/editor/data_viewers Memory Used: unknown if: (p_snapshot->snapshot_context.has("mem_usage")) modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 172 true Memory Used:
godot-native.676afaaf63b6635229501c1f Localized message modules/objectdb_profiler/editor/data_viewers Max Memory Used: unknown if: (p_snapshot->snapshot_context.has("mem_max_usage")) modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 175 true Max Memory Used:
godot-native.60b63fbb282076314b14c795 Localized message modules/objectdb_profiler/editor/data_viewers Total Objects: unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 177 true Total Objects:
godot-native.9582194788a57b97257780b7 Localized message modules/objectdb_profiler/editor/data_viewers Total Nodes: unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 185 true Total Nodes:
godot-native.205573912a0a42d3b3d8acfc Localized message modules/objectdb_profiler/editor/data_viewers Multiple root nodes [i](possible call to 'remove_child' without 'queue_free')[/i] unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 207 true Multiple root nodes [i](possible call to 'remove_child' without 'queue_free')[/i]
godot-native.602e98c86253ffde99abd0e2 Localized message modules/objectdb_profiler/editor/data_viewers RefCounted objects only referenced in cycles [i](cycles often indicate a memory leaks)[/i] unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 236 true RefCounted objects only referenced in cycles [i](cycles often indicate a memory leaks)[/i]
godot-native.dd9fd3b589fd8b24a47b1ff2 Localized message modules/objectdb_profiler/editor/data_viewers Scripted objects not referenced by any other objects [i](unreferenced objects may indicate a memory leak)[/i] unknown modules/objectdb_profiler/editor/data_viewers/summary_view.cpp 266 true Scripted objects not referenced by any other objects [i](unreferenced objects may indicate a memory leak)[/i]
godot-native.3c0a5e4e16719963931d5191 Text assignment (control type unresolved) modules/objectdb_profiler/editor Generating Snapshot unknown modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp 63 true Generating Snapshot
godot-native.26b3a390dabf8af253b4fedc Text assignment (control type unresolved) modules/objectdb_profiler/editor Receiving Snapshot (0/%s MiB) unknown if: (p_message == "snapshot:snapshot_prepared") modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp 94 true Receiving Snapshot (0/%s MiB)
godot-native.fb26d4e422ad7836445ba4eb Text assignment (control type unresolved) modules/objectdb_profiler/editor Receiving Snapshot (%s/%s MiB) unknown if: (p_message == "snapshot:snapshot_chunk") modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp 102 true Receiving Snapshot (%s/%s MiB)
godot-native.0ab92016378a79bd32abe091 Text assignment (control type unresolved) modules/objectdb_profiler/editor Visualizing Snapshot unknown if: (p_message == "snapshot:snapshot_chunk") modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp 109 true Visualizing Snapshot
godot-native.a269e6b268e9bcd105f32281 Text assignment (control type unresolved) modules/objectdb_profiler/editor Take ObjectDB Snapshot unknown modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp 265 true Take ObjectDB Snapshot
godot-native.671c55ccea6c89450d283659 Item text (control type unresolved) modules/objectdb_profiler/editor Rename unknown modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp 275 true Rename
godot-native.cd0447384b92cdc20d5c6e50 Item text (control type unresolved) modules/objectdb_profiler/editor Delete unknown modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp 277 true Delete
godot-native.6edc3120f41f25663dc916cb Localized message modules/objectdb_profiler/editor Invalid snapshot name. unknown if: (name_taken || new_snapshot_name.contains_char(':') || new_snapshot_name.contains_char('\\') || new_snapshot_name.contains_char('/') || new_snapshot_name.begins_with(".") || new_snapshot_name.is_empty()) modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp 332 true Invalid snapshot name.
godot-native.347bd66bdecc9fb86c67d7a8 Localized message modules/objectdb_profiler/editor Snapshot rename failed unknown if: (err != OK) modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp 339 true Snapshot rename failed
godot-native.313814056859c4d67b0d8b9f Localized message modules/objectdb_profiler/editor ObjectDB Profiler unknown modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp 350 true ObjectDB Profiler
godot-native.57d3c4fdd7141439263d94f8 Button modules/objectdb_profiler/editor Take ObjectDB Snapshot pressed -> ObjectDBProfilerPanel::_request_object_snapshot unknown modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp 366 true Take ObjectDB Snapshot
godot-native.311140a8bdecec7af26c1864 Label modules/objectdb_profiler/editor Diff Against: unknown modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp 399 true Diff Against:
godot-native.5ac67a674db1c76f922e1634 Item text (control type unresolved) modules/objectdb_profiler/editor None unknown modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp 454 true None
godot-native.8350159bfa65a8cad78830cf Localized message modules/openxr/editor Rename Action unknown if: (action->get_name() != p_new_text) modules/openxr/editor/openxr_action_editor.cpp 61 true Rename Action
godot-native.f6512164676c80d178c7fc41 Localized message modules/openxr/editor Rename Actions Localized name unknown if: (action->get_name() != p_new_text) | if: (action->get_name() == action->get_localized_name()) modules/openxr/editor/openxr_action_editor.cpp 68 true Rename Actions Localized name
godot-native.e33b242c47ae2a888ce89e33 Localized message modules/openxr/editor Rename Actions Localized name unknown if: (action->get_localized_name() != p_new_text) modules/openxr/editor/openxr_action_editor.cpp 91 true Rename Actions Localized name
godot-native.9e21b44aac7e13bc1c91e07c Localized message modules/openxr/editor Change Action Type unknown if: (action->get_action_type() != action_type) modules/openxr/editor/openxr_action_editor.cpp 113 true Change Action Type
godot-native.c5c5d3b28cfe8a9b967b5e5b LineEdit modules/openxr/editor Internal name of the action. Some XR runtimes don't allow spaces or special characters. focus_exited -> OpenXRActionEditor::_on_focus_exit | text_changed -> OpenXRActionEditor::_on_action_name_changed unknown modules/openxr/editor/openxr_action_editor.cpp 148 true Internal name of the action. Some XR runtimes don't allow spaces or special characters.
godot-native.6592a86b0039dbad2f8d98cd LineEdit modules/openxr/editor Action Name focus_exited -> OpenXRActionEditor::_on_focus_exit | text_changed -> OpenXRActionEditor::_on_action_name_changed unknown modules/openxr/editor/openxr_action_editor.cpp 152 true Action Name
godot-native.eac5923b6d5a7b8c89dc2a52 LineEdit modules/openxr/editor Human-readable name of the action. This can be displayed to end users. text_changed -> OpenXRActionEditor::_on_action_localized_name_changed unknown modules/openxr/editor/openxr_action_editor.cpp 157 true Human-readable name of the action. This can be displayed to end users.
godot-native.23a2b16f9346cb9e72b0afd5 LineEdit modules/openxr/editor Action Localized Name text_changed -> OpenXRActionEditor::_on_action_localized_name_changed unknown modules/openxr/editor/openxr_action_editor.cpp 161 true Action Localized Name
godot-native.5280c505b0dcef943258fcb4 OptionButton modules/openxr/editor Type of the action item_selected -> OpenXRActionEditor::_on_item_selected unknown modules/openxr/editor/openxr_action_editor.cpp 165 true Type of the action
godot-native.686aa94cb6ed25cb97af9f41 Menu/list item modules/openxr/editor Bool unknown modules/openxr/editor/openxr_action_editor.cpp 166 false
godot-native.1f1cc6fe6e233abc966a5258 Menu/list item modules/openxr/editor Float unknown modules/openxr/editor/openxr_action_editor.cpp 167 false
godot-native.a56ddb527761a2d2b5cfef57 Menu/list item modules/openxr/editor Vector2 unknown modules/openxr/editor/openxr_action_editor.cpp 168 false
godot-native.71c151267ad84ec1e8f6f98f Menu/list item modules/openxr/editor Pose unknown modules/openxr/editor/openxr_action_editor.cpp 169 false
godot-native.dbadf7f5fc0b429b38be8190 Menu/list item modules/openxr/editor Haptic unknown modules/openxr/editor/openxr_action_editor.cpp 170 false
godot-native.c2980313af49fe2a481bc227 OptionButton modules/openxr/editor Action Type item_selected -> OpenXRActionEditor::_on_item_selected unknown modules/openxr/editor/openxr_action_editor.cpp 171 true Action Type
godot-native.18b6b92eac040ea70ba7836e Button modules/openxr/editor Remove action pressed -> OpenXRActionEditor::_on_remove_action unknown modules/openxr/editor/openxr_action_editor.cpp 180 true Remove action
godot-native.b3072f63ac4e967c826fa245 Localized message modules/openxr/editor Add action set unknown modules/openxr/editor/openxr_action_map_editor.cpp 168 true Add action set
godot-native.d2a02ff5b9b93281836b9491 Localized message modules/openxr/editor Remove action set unknown modules/openxr/editor/openxr_action_map_editor.cpp 236 true Remove action set
godot-native.12c84fbb78bf6e0c0613eb5f Localized message modules/openxr/editor Add interaction profile unknown modules/openxr/editor/openxr_action_map_editor.cpp 286 true Add interaction profile
godot-native.cb42ec920d344bd0ac9beda4 Localized message modules/openxr/editor Error loading %s: %s. unknown if: (da->file_exists(p_path)) | if: (err != OK) modules/openxr/editor/openxr_action_map_editor.cpp 300 true Error loading %s: %s.
godot-native.93fee1fae351507509411c2f Localized message modules/openxr/editor Error saving file %s: %s unknown if else: (da->file_exists(p_path)) | if: (p_create_new_if_missing) | if: (err != OK) modules/openxr/editor/openxr_action_map_editor.cpp 314 true Error saving file %s: %s
godot-native.9ac8706d496f190ab1f64ed6 Localized message modules/openxr/editor OpenXR Action map: unknown modules/openxr/editor/openxr_action_map_editor.cpp 319 true OpenXR Action map:
godot-native.e9981f36d581d75fbba442c5 Localized message modules/openxr/editor Error saving file %s: %s unknown if: (err != OK) modules/openxr/editor/openxr_action_map_editor.cpp 325 true Error saving file %s: %s
godot-native.5a5cd30494047379168f5f13 Localized message modules/openxr/editor Remove interaction profile unknown modules/openxr/editor/openxr_action_map_editor.cpp 368 true Remove interaction profile
godot-native.d0666912981cfd63e001dcdd Localized message modules/openxr/editor OpenXR Action Map unknown modules/openxr/editor/openxr_action_map_editor.cpp 458 true OpenXR Action Map
godot-native.9a43ce48020f12d058fe55f0 Localized message modules/openxr/editor Toggle OpenXR Action Map Dock unknown modules/openxr/editor/openxr_action_map_editor.cpp 460 true Toggle OpenXR Action Map Dock
godot-native.17098e9b99fffa3696fc4636 Label modules/openxr/editor Action Map unknown modules/openxr/editor/openxr_action_map_editor.cpp 474 true Action Map
godot-native.ce6859b2704bcb2db2ffc0c5 Button modules/openxr/editor Add Action Set pressed -> OpenXRActionMapEditor::_on_add_action_set unknown modules/openxr/editor/openxr_action_map_editor.cpp 480 true Add Action Set
godot-native.53221b9caa0dc973d76750e7 Button modules/openxr/editor Add an action set. pressed -> OpenXRActionMapEditor::_on_add_action_set unknown modules/openxr/editor/openxr_action_map_editor.cpp 481 true Add an action set.
godot-native.edd826620e124ab13bc5d553 Button modules/openxr/editor Add profile pressed -> OpenXRActionMapEditor::_on_add_interaction_profile unknown modules/openxr/editor/openxr_action_map_editor.cpp 486 true Add profile
godot-native.299f8d50e9515739108b1caa Button modules/openxr/editor Add an interaction profile. pressed -> OpenXRActionMapEditor::_on_add_interaction_profile unknown modules/openxr/editor/openxr_action_map_editor.cpp 487 true Add an interaction profile.
godot-native.d9c1b9a4d2caab3cb4f6f32d Button modules/openxr/editor Save pressed -> OpenXRActionMapEditor::_on_save_action_map unknown modules/openxr/editor/openxr_action_map_editor.cpp 495 true Save
godot-native.ab408a847e752c7aacc70023 Button modules/openxr/editor Save this OpenXR action map. pressed -> OpenXRActionMapEditor::_on_save_action_map unknown modules/openxr/editor/openxr_action_map_editor.cpp 496 true Save this OpenXR action map.
godot-native.bab3cf76433751aea37130ef Button modules/openxr/editor Reset to Default pressed -> OpenXRActionMapEditor::_on_reset_to_default_layout unknown modules/openxr/editor/openxr_action_map_editor.cpp 501 true Reset to Default
godot-native.abdd1475f5693b4ad87fb754 Button modules/openxr/editor Reset to default OpenXR action map. pressed -> OpenXRActionMapEditor::_on_reset_to_default_layout unknown modules/openxr/editor/openxr_action_map_editor.cpp 502 true Reset to default OpenXR action map.
godot-native.68169eabf6f90e286c6e40bc Localized message modules/openxr/editor Action Sets unknown modules/openxr/editor/openxr_action_map_editor.cpp 518 true Action Sets
godot-native.9d575d22a4cba2c8eae2f2a4 Localized message modules/openxr/editor Rename Action Set unknown if: (action_set->get_name() != p_new_text) modules/openxr/editor/openxr_action_set_editor.cpp 97 true Rename Action Set
godot-native.8f4813add01803614d35a5d6 Localized message modules/openxr/editor Rename Action Sets Localized name unknown if: (action_set->get_name() != p_new_text) | if: (action_set->get_name() == action_set->get_localized_name()) modules/openxr/editor/openxr_action_set_editor.cpp 104 true Rename Action Sets Localized name
godot-native.314e2d053db3a31efb33fdd5 Localized message modules/openxr/editor Rename Action Sets Localized name unknown if: (action_set->get_localized_name() != p_new_text) modules/openxr/editor/openxr_action_set_editor.cpp 127 true Rename Action Sets Localized name
godot-native.895540b33f2a05cd21328e81 Localized message modules/openxr/editor Change Action Sets priority unknown if: (action_set->get_priority() != value) modules/openxr/editor/openxr_action_set_editor.cpp 146 true Change Action Sets priority
godot-native.d5d06815aee006ab190f8748 Localized message modules/openxr/editor Add action unknown modules/openxr/editor/openxr_action_set_editor.cpp 172 true Add action
godot-native.a3e5a42e164f1af4f90d9f76 Localized message modules/openxr/editor Delete action unknown modules/openxr/editor/openxr_action_set_editor.cpp 193 true Delete action
godot-native.477da030b698095d104f829a Button modules/openxr/editor Fold pressed -> OpenXRActionSetEditor::_on_toggle_expand unknown modules/openxr/editor/openxr_action_set_editor.cpp 256 true Fold
godot-native.c08add1a25a641a28d6a7a66 LineEdit modules/openxr/editor Internal name of the action. Some XR runtimes don't allow spaces or special characters. text_changed -> OpenXRActionSetEditor::_on_action_set_name_changed unknown modules/openxr/editor/openxr_action_set_editor.cpp 270 true Internal name of the action. Some XR runtimes don't allow spaces or special characters.
godot-native.4c0f12ded331a967dd6ec347 LineEdit modules/openxr/editor Action Set Name text_changed -> OpenXRActionSetEditor::_on_action_set_name_changed unknown modules/openxr/editor/openxr_action_set_editor.cpp 273 true Action Set Name
godot-native.119fbf8b63e1611ec764b12b LineEdit modules/openxr/editor Human-readable name of the action set. This can be displayed to end users. text_changed -> OpenXRActionSetEditor::_on_action_set_localized_name_changed unknown modules/openxr/editor/openxr_action_set_editor.cpp 278 true Human-readable name of the action set. This can be displayed to end users.
godot-native.118d9777d7d9b2d0962b285c LineEdit modules/openxr/editor Action Set Localized Name text_changed -> OpenXRActionSetEditor::_on_action_set_localized_name_changed unknown modules/openxr/editor/openxr_action_set_editor.cpp 282 true Action Set Localized Name
godot-native.e238fc21b3fa018457828a29 Text assignment (control type unresolved) modules/openxr/editor Priority of the action set. If multiple action sets bind to the same input, the action set with the highest priority will be updated. unknown modules/openxr/editor/openxr_action_set_editor.cpp 286 true Priority of the action set. If multiple action sets bind to the same input, the action set with the highest priority will be updated.
godot-native.80e0f4ad0fd1976ab1fda785 Text assignment (control type unresolved) modules/openxr/editor Action Set Priority unknown modules/openxr/editor/openxr_action_set_editor.cpp 293 true Action Set Priority
godot-native.8d3f667d4c82ef0d1264da47 Button modules/openxr/editor Add action. pressed -> OpenXRActionSetEditor::_on_add_action unknown modules/openxr/editor/openxr_action_set_editor.cpp 297 true Add action.
godot-native.73aa4a3f400282bf551a63ec Button modules/openxr/editor Remove action set. pressed -> OpenXRActionSetEditor::_on_remove_action_set unknown modules/openxr/editor/openxr_action_set_editor.cpp 303 true Remove action set.
godot-native.8be0fbe1fad3e5082f676017 Button modules/openxr/editor Remove this binding modifier. pressed -> OpenXRBindingModifierEditor::_on_remove_binding_modifier unknown modules/openxr/editor/openxr_binding_modifier_editor.cpp 270 true Remove this binding modifier.
godot-native.578a9754ff7aabe5dfa8f47c Localized message modules/openxr/editor Remove binding modifier unknown modules/openxr/editor/openxr_binding_modifiers_dialog.cpp 122 true Remove binding modifier
godot-native.02edb10dac88c2d8af675b74 Localized message modules/openxr/editor Add binding modifier unknown modules/openxr/editor/openxr_binding_modifiers_dialog.cpp 153 true Add binding modifier
godot-native.fe8cd5e19e0d763017852875 Label modules/openxr/editor Note: modifiers will only be applied if supported on the host system. unknown modules/openxr/editor/openxr_binding_modifiers_dialog.cpp 212 true Note: modifiers will only be applied if supported on the host system.
godot-native.152367dabbee0e5ad11a0416 Button modules/openxr/editor Add binding modifier pressed -> OpenXRBindingModifiersDialog::_on_add_binding_modifier unknown modules/openxr/editor/openxr_binding_modifiers_dialog.cpp 216 true Add binding modifier
godot-native.8b00a5fc0db460fed24f5500 Localized message modules/openxr/editor Binding modifiers for: unknown if: (ip_binding.is_valid()) modules/openxr/editor/openxr_binding_modifiers_dialog.cpp 251 true Binding modifiers for:
godot-native.5167f65d530d8b73b56d2bea Localized message modules/openxr/editor Binding modifiers for: unknown if else: (ip_binding.is_valid()) | if: (interaction_profile.is_valid()) modules/openxr/editor/openxr_binding_modifiers_dialog.cpp 261 true Binding modifiers for:
godot-native.2b73a8484d82a5460c3c8406 Localized message modules/openxr/editor Remove action from interaction profile unknown if: (bindings.size() > 0) modules/openxr/editor/openxr_interaction_profile_editor.cpp 148 true Remove action from interaction profile
godot-native.64d7c940307dcfc495022f7f Button modules/openxr/editor Edit binding modifiers pressed -> OpenXRInteractionProfileEditorBase::_on_open_binding_modifiers unknown modules/openxr/editor/openxr_interaction_profile_editor.cpp 190 true Edit binding modifiers
godot-native.76745abf2e7a535a6dcbc95e Localized message modules/openxr/editor Note: This interaction profile requires extension %s support. unknown if: (profile_def != nullptr) | if: (!profile_def->openxr_extension_names.is_empty()) modules/openxr/editor/openxr_interaction_profile_editor.cpp 212 true Note: This interaction profile requires extension %s support.
godot-native.636e3428b8193195a7675dfc Localized message modules/openxr/editor Add binding unknown modules/openxr/editor/openxr_interaction_profile_editor.cpp 231 true Add binding
godot-native.10fc89ba72fe3c2c0ec9680b Localized message modules/openxr/editor Remove binding unknown modules/openxr/editor/openxr_interaction_profile_editor.cpp 240 true Remove binding
godot-native.00fbfd583328e2b78f7ceec8 HBoxContainer modules/openxr/editor Note: This binding path requires extension %s support. unknown if else: (p_io_path->openxr_extension_names.is_empty()) modules/openxr/editor/openxr_interaction_profile_editor.cpp 259 true Note: This binding path requires extension %s support.
godot-native.d5c9191ee730c866f2dfaafb Label modules/openxr/editor Boolean unknown switch: (p_io_path->action_type) | case: OpenXRAction::OPENXR_ACTION_BOOL modules/openxr/editor/openxr_interaction_profile_editor.cpp 268 true Boolean
godot-native.3b957a1abe82ce30f96132da Label modules/openxr/editor Float unknown switch: (p_io_path->action_type) | case: OpenXRAction::OPENXR_ACTION_FLOAT modules/openxr/editor/openxr_interaction_profile_editor.cpp 271 true Float
godot-native.e8f5d3eb72a34089f405d42a Label modules/openxr/editor Vector2 unknown switch: (p_io_path->action_type) | case: OpenXRAction::OPENXR_ACTION_VECTOR2 modules/openxr/editor/openxr_interaction_profile_editor.cpp 274 true Vector2
godot-native.3489ecca10c53fc852fa1661 Label modules/openxr/editor Pose unknown switch: (p_io_path->action_type) | case: OpenXRAction::OPENXR_ACTION_POSE modules/openxr/editor/openxr_interaction_profile_editor.cpp 277 true Pose
godot-native.4b4b2b78307881ebe807140e Label modules/openxr/editor Haptic unknown switch: (p_io_path->action_type) | case: OpenXRAction::OPENXR_ACTION_HAPTIC modules/openxr/editor/openxr_interaction_profile_editor.cpp 280 true Haptic
godot-native.809daa70e4bbad10bae15dc5 Label modules/openxr/editor Unknown unknown switch: (p_io_path->action_type) | case modules/openxr/editor/openxr_interaction_profile_editor.cpp 283 true Unknown
godot-native.231d5711436cc9b9e2bfb7fe Button modules/openxr/editor Modifiers unknown if: (interaction_profile.is_valid()) | for_range_loop | if: (binding->get_binding_path() == io_path) modules/openxr/editor/openxr_interaction_profile_editor.cpp 324 true Modifiers
godot-native.daa8610662a09e5664996860 Button modules/openxr/editor Remove unknown if: (interaction_profile.is_valid()) | for_range_loop | if: (binding->get_binding_path() == io_path) modules/openxr/editor/openxr_interaction_profile_editor.cpp 332 true Remove
godot-native.3485501e147b0d48794107de Localized message modules/openxr/editor Select an action unknown modules/openxr/editor/openxr_select_action_dialog.cpp 131 true Select an action
godot-native.19af76b6a63bbb8d7c13b7d3 Localized message modules/openxr/editor Select an interaction profile unknown modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp 122 true Select an interaction profile
godot-native.8e114835fc9038bc7ca95cf9 Label modules/openxr/editor All interaction profiles have been added to the action map. unknown modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp 134 true All interaction profiles have been added to the action map.
godot-native.8f3ea448cd2d1398f6f20cbb Localized message modules/openxr/editor Choose an XR runtime. unknown modules/openxr/editor/openxr_select_runtime.cpp 233 true Choose an XR runtime.
godot-native.1133f30ca59d34a480ebdbac Localized message modules/openxr/scene Cannot use the same SubViewport with multiple OpenXR composition layers. Clear it from its current layer first. unknown if: (p_viewport != nullptr) modules/openxr/scene/openxr_composition_layer.cpp 337 true Cannot use the same SubViewport with multiple OpenXR composition layers. Clear it from its current layer first.
godot-native.b6fbb665f6815b3d8a49afbb Localized message modules/openxr/scene Cannot set SubViewport on an OpenXR composition layer when using an Android surface. unknown if: (use_android_surface) modules/openxr/scene/openxr_composition_layer.cpp 340 true Cannot set SubViewport on an OpenXR composition layer when using an Android surface.
godot-native.005b90da0630d28dbaec4976 Localized message modules/openxr/scene OpenXR composition layers must have orthonormalized transforms (ie. no scale or shearing). unknown if: (!get_transform().basis.is_orthonormal()) modules/openxr/scene/openxr_composition_layer.cpp 841 true OpenXR composition layers must have orthonormalized transforms (ie. no scale or shearing).
godot-native.b7d929e3dffdd6d1102e0943 Localized message modules/openxr/scene Hole punching won't work as expected unless the sort order is less than zero. unknown if: (enable_hole_punch && get_sort_order() >= 0) modules/openxr/scene/openxr_composition_layer.cpp 845 true Hole punching won't work as expected unless the sort order is less than zero.
godot-native.950b4e8c8d1e92406f5088ac Localized message modules/openxr/scene OpenXR visibility mask must have an XRCamera3D node as their parent. unknown if: (is_visible() && is_inside_tree()) | if: (camera == nullptr) modules/openxr/scene/openxr_visibility_mask.cpp 73 true OpenXR visibility mask must have an XRCamera3D node as their parent.
godot-native.838b20d83572435bbb1cc4a1 Localized message modules/visual_shader/editor E constant (2.718282). Represents the base of the natural logarithm. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 94 true E constant (2.718282). Represents the base of the natural logarithm.
godot-native.979100058dc9c2a510e02673 Localized message modules/visual_shader/editor Epsilon constant (0.00001). Smallest possible scalar number. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 95 true Epsilon constant (0.00001). Smallest possible scalar number.
godot-native.d2922f23651750720aa088af Localized message modules/visual_shader/editor Phi constant (1.618034). Golden ratio. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 96 true Phi constant (1.618034). Golden ratio.
godot-native.60567763eefb9e359b760e3f Localized message modules/visual_shader/editor Pi/4 constant (0.785398) or 45 degrees. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 97 true Pi/4 constant (0.785398) or 45 degrees.
godot-native.10bf52771bd7b45792967951 Localized message modules/visual_shader/editor Pi/2 constant (1.570796) or 90 degrees. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 98 true Pi/2 constant (1.570796) or 90 degrees.
godot-native.dbd06698cf583118a97c8c8a Localized message modules/visual_shader/editor Pi constant (3.141593) or 180 degrees. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 99 true Pi constant (3.141593) or 180 degrees.
godot-native.23dc831b132c844c5ed3630c Localized message modules/visual_shader/editor Tau constant (6.283185) or 360 degrees. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 100 true Tau constant (6.283185) or 360 degrees.
godot-native.2d2a0fa815d3d549848896a4 Localized message modules/visual_shader/editor Sqrt2 constant (1.414214). Square root of 2. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 101 true Sqrt2 constant (1.414214). Square root of 2.
godot-native.eb32c4d7190f99d789739b02 Label modules/visual_shader/editor Drag and drop nodes here to attach them. unknown if: (is_frame) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 778 true Drag and drop nodes here to attach them.
godot-native.542c7e2cfecc3535c2f0072f Button modules/visual_shader/editor Add Input unknown if: (is_group) | if: (group_node->is_editable()) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1003 true Add Input
godot-native.381683fd2d86e41b103e4f97 Button modules/visual_shader/editor Add Output unknown if: (is_group) | if: (group_node->is_editable()) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1010 true Add Output
godot-native.0068af766ea3ccb49680d915 Menu/list item modules/visual_shader/editor Float unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1137 true Float
godot-native.1ec98ddfcf1e4e10a69cf99d Menu/list item modules/visual_shader/editor Int unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1138 true Int
godot-native.dcf97bccf84690cbece19ef1 Menu/list item modules/visual_shader/editor UInt unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1139 true UInt
godot-native.7085837b8630dd2d79aea8e8 Menu/list item modules/visual_shader/editor Vector2 unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1140 true Vector2
godot-native.8f9001e1c2ffc45ff91fa743 Menu/list item modules/visual_shader/editor Vector3 unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1141 true Vector3
godot-native.75cccdb0a0106d7931e45212 Menu/list item modules/visual_shader/editor Vector4 unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1142 true Vector4
godot-native.5d87114bd7ba56ec2194adcf Menu/list item modules/visual_shader/editor Boolean unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1143 true Boolean
godot-native.8a1ab8e7bc246723295c2141 Menu/list item modules/visual_shader/editor Transform unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1144 true Transform
godot-native.749e5792f3809b618c39ffb4 Menu/list item modules/visual_shader/editor Sampler unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1145 true Sampler
godot-native.4b8b9994733f65e3eb81bf64 Localized message modules/visual_shader/editor Remove unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1160 true Remove
godot-native.813c08b06963e5662108901b Label modules/visual_shader/editor [default] unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_left) | if else: (is_group) | if: (vsnode->is_input_port_default(j, mode) && !port_left_used) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1174 true [default]
godot-native.bba83c935015858bfb19975a Localized message modules/visual_shader/editor Remove unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1190 true Remove
godot-native.fe78748fd8f9d56a7b48c751 Menu/list item modules/visual_shader/editor Float unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1204 true Float
godot-native.5ddffc26114452dbc8378ece Menu/list item modules/visual_shader/editor Int unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1205 true Int
godot-native.60a8459e49733c3c52487335 Menu/list item modules/visual_shader/editor UInt unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1206 true UInt
godot-native.51d0f281d59ac562d46fbd8c Menu/list item modules/visual_shader/editor Vector2 unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1207 true Vector2
godot-native.1d154077c6f1a0b0785d7b06 Menu/list item modules/visual_shader/editor Vector3 unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1208 true Vector3
godot-native.2ddabb01e08aadf3459c572b Menu/list item modules/visual_shader/editor Vector4 unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1209 true Vector4
godot-native.2bafd7acd8616622091d0f54 Menu/list item modules/visual_shader/editor Boolean unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1210 true Boolean
godot-native.29d166ee36655a71c3be8c56 Menu/list item modules/visual_shader/editor Transform unknown for: i < max_ports | if else: (j == 0 && custom_editor) | if: (valid_right) | if: (is_group) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1211 true Transform
godot-native.fa4855d5dfbd75906a4b6bc8 Text assignment (control type unresolved) modules/visual_shader/editor Expand output port unknown for: i < max_ports | if: (valid_right) | if: (expanded_port_counter == 0 && vsnode->is_output_port_expandable(i)) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1229 true Expand output port
godot-native.154b605beb04e03ce05e2615 Text assignment (control type unresolved) modules/visual_shader/editor Select preview port unknown for: i < max_ports | if: (valid_right) | if: (vsnode->has_output_port_preview(i) && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1240 true Select preview port
godot-native.4faedda6b1b77d2d4fa9315e Localized message modules/visual_shader/editor The 2D preview cannot correctly show the result retrieved from instance parameter. unknown if: (has_relative_parameter_instances) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 1382 true The 2D preview cannot correctly show the result retrieved from instance parameter.
godot-native.6af2787e19715c021a78224e Localized message modules/visual_shader/editor Copy Preview Shader Parameters From Material unknown switch: (p_idx) | case: COPY_PARAMS_FROM_MATERIAL | if: (src_mat) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 2083 true Copy Preview Shader Parameters From Material
godot-native.1272cc91764b0b90d539046b Localized message modules/visual_shader/editor Paste Preview Shader Parameters To Material unknown switch: (p_idx) | case: PASTE_PARAMS_TO_MATERIAL | if: (src_mat) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 2098 true Paste Preview Shader Parameters To Material
godot-native.8f49fa3b5e2da882a453d186 Localized message modules/visual_shader/editor Toggle Files Panel unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 2572 true Toggle Files Panel
godot-native.7c3bd800dc5f52abd3cfa2e0 Localized message modules/visual_shader/editor Add Input Port unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 2760 true Add Input Port
godot-native.cad1e0f7f62a2c6daa101f09 Localized message modules/visual_shader/editor Add Output Port unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 2776 true Add Output Port
godot-native.a27c031f95fcf76bb3d2be65 Localized message modules/visual_shader/editor Change Input Port Type unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 2792 true Change Input Port Type
godot-native.2e1820e58cecb3047f4c8ed1 Localized message modules/visual_shader/editor Change Output Port Type unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 2808 true Change Output Port Type
godot-native.1a3535d3f2ecab6cf04e15d5 Localized message modules/visual_shader/editor Change Input Port Name unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 2837 true Change Input Port Name
godot-native.b45b4b3c103da738a9e856b1 Localized message modules/visual_shader/editor Change Output Port Name unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 2864 true Change Output Port Name
godot-native.9b8776c8f0786472a8a92250 Localized message modules/visual_shader/editor Expand Output Port unknown if: (p_expand) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 2878 true Expand Output Port
godot-native.0610e50d590789f31406146c Localized message modules/visual_shader/editor Shrink Output Port unknown if else: (p_expand) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 2880 true Shrink Output Port
godot-native.d3a375a4a0c355c8f24f5a97 Localized message modules/visual_shader/editor Remove Input Port unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 2975 true Remove Input Port
godot-native.ba37dbee3d0ec75798df5b88 Localized message modules/visual_shader/editor Remove Output Port unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3025 true Remove Output Port
godot-native.88fff486acbad6f604dfb859 Localized message modules/visual_shader/editor Set VisualShader Expression unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3092 true Set VisualShader Expression
godot-native.c1dbc9883224fe3fc963ec0f Localized message modules/visual_shader/editor Resize VisualShader Node unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3153 true Resize VisualShader Node
godot-native.1a001b659c2e1b3f3d5ea8cb Localized message modules/visual_shader/editor Show Port Preview unknown conditional_expression else: p_port == -1 modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3170 true Show Port Preview
godot-native.7e35aaaf2107dd8067f5e81c Localized message modules/visual_shader/editor Hide Port Preview unknown conditional_expression: p_port == -1 modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3170 true Hide Port Preview
godot-native.8354e8f11439da67bb8d438e Localized message modules/visual_shader/editor Set Frame Title unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3219 true Set Frame Title
godot-native.a410fa26cf36ebc1d80a5f6d Item text (control type unresolved) modules/visual_shader/editor Set Tint Color unknown if: (tint_color_enabled && frame_color_item_idx == -1) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3236 true Set Tint Color
godot-native.c136e820acdac05dcb108a7a Localized message modules/visual_shader/editor Toggle Frame Color unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3247 true Toggle Frame Color
godot-native.b69d1fd0f2bd9c6640848a0c Localized message modules/visual_shader/editor Set Frame Color unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3295 true Set Frame Color
godot-native.09cb7dcabca40a9c2455e8b3 Localized message modules/visual_shader/editor Toggle Auto Shrink unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3316 true Toggle Auto Shrink
godot-native.5bf91e42bfa229041544031d Localized message modules/visual_shader/editor Set Parameter Name unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3339 true Set Parameter Name
godot-native.6903cf21b3930acecefdadd7 Localized message modules/visual_shader/editor Set Input Default Port unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3375 true Set Input Default Port
godot-native.d6d3cdf0cbd7dee3efac51b0 Localized message modules/visual_shader/editor Set Custom Node Option unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3458 true Set Custom Node Option
godot-native.6f5b91f284f4080e4e7d2586 Localized message modules/visual_shader/editor Add Node to Visual Shader unknown if: (p_resource_path.is_empty()) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 3897 true Add Node to Visual Shader
godot-native.8da3ecd5e3a524a98ca0ad33 Localized message modules/visual_shader/editor Add Varying to Visual Shader: %s unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 4105 true Add Varying to Visual Shader: %s
godot-native.4c976a9b50cae8ffe7c877c0 Localized message modules/visual_shader/editor Remove Varying from Visual Shader: %s unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 4140 true Remove Varying from Visual Shader: %s
godot-native.afaea2921220acb3cdf35edf Localized message modules/visual_shader/editor Move VisualShader Node(s) unknown if: (frame_node_id_to_link_to == -1) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 4229 true Move VisualShader Node(s)
godot-native.e978e390979f85f2953e41b9 Localized message modules/visual_shader/editor Move and Attach VisualShader Node(s) to parent frame unknown if else: (frame_node_id_to_link_to == -1) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 4231 true Move and Attach VisualShader Node(s) to parent frame
godot-native.4e95420c7d9a1b1d7c84a2a0 Localized message modules/visual_shader/editor Nodes Connected unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 4272 true Nodes Connected
godot-native.75da07411d984893e3684d23 Localized message modules/visual_shader/editor Nodes Disconnected unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 4323 true Nodes Disconnected
godot-native.54650412767cf58012c69d73 Localized message modules/visual_shader/editor Insert node unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 4451 true Insert node
godot-native.16977438d7ac4fdbad85abca Localized message modules/visual_shader/editor Convert Constant Node(s) To Parameter(s) unknown if: (!p_vice_versa) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 4626 true Convert Constant Node(s) To Parameter(s)
godot-native.35bd4e25b7a0c5a511dcbd71 Localized message modules/visual_shader/editor Convert Parameter Node(s) To Constant(s) unknown if else: (!p_vice_versa) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 4628 true Convert Parameter Node(s) To Constant(s)
godot-native.bf0af212ccc12391e69b565b Localized message modules/visual_shader/editor Detach VisualShader Node(s) from Frame unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 4853 true Detach VisualShader Node(s) from Frame
godot-native.78f3d454243923e046502d28 Localized message modules/visual_shader/editor Delete VisualShader Node unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 4868 true Delete VisualShader Node
godot-native.6610efa0205af2b3eb73938b Localized message modules/visual_shader/editor Delete VisualShader Node(s) unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 4907 true Delete VisualShader Node(s)
godot-native.d6445234d5a343bfadf5af84 Localized message modules/visual_shader/editor Float Constants unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_constants.size() > 0 || selected_parameters.size() > 0) | if: (selected_float_constant != -1) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5076 true Float Constants
godot-native.635a78baa182f2b52f978c82 Item text (control type unresolved) modules/visual_shader/editor Convert Constant(s) to Parameter(s) unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_constants.size() > 0 || selected_parameters.size() > 0) | if: (selected_constants.size() > 0) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5080 true Convert Constant(s) to Parameter(s)
godot-native.f4dde682470f6e7a4d31aee7 Item text (control type unresolved) modules/visual_shader/editor Convert Parameter(s) to Constant(s) unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_constants.size() > 0 || selected_parameters.size() > 0) | if: (selected_parameters.size() > 0) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5084 true Convert Parameter(s) to Constant(s)
godot-native.bd9ad00dcf905bf206028658 Item text (control type unresolved) modules/visual_shader/editor Detach from Parent Frame unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (is_attached_to_frame) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5098 true Detach from Parent Frame
godot-native.ec0756cc00133f57c53c2b5e Item text (control type unresolved) modules/visual_shader/editor Set Frame Title unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_frame != -1) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5103 true Set Frame Title
godot-native.9afd211a88b4bf8af6150cdc Item text (control type unresolved) modules/visual_shader/editor Enable Auto Shrink unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_frame != -1) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5104 true Enable Auto Shrink
godot-native.aee03ecdd4025c616e83dc96 Item text (control type unresolved) modules/visual_shader/editor Enable Tint Color unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_frame != -1) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5105 true Enable Tint Color
godot-native.229b4079356aac392ad68fc3 Item text (control type unresolved) modules/visual_shader/editor Set Tint Color unknown if: (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) | if else: (closest_connection.is_valid()) | if else: (selected_graph_elements.is_empty() && copy_buffer_empty) | if: (selected_frame != -1) | if: (frame_ref) | if: (frame_ref->is_tint_color_enabled()) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5112 true Set Tint Color
godot-native.f095d2dc50cc516f71d7690e Localized message modules/visual_shader/editor Edit Preview Parameter: %s unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5219 true Edit Preview Parameter: %s
godot-native.fb04b8752d6e8cf11a78ad89 Localized message modules/visual_shader/editor Value: unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5256 true Value:
godot-native.499f60baeda8976ae939497d Localized message modules/visual_shader/editor Duplicate VisualShader Node(s) unknown if: (p_duplicate) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5505 true Duplicate VisualShader Node(s)
godot-native.0e949596a72d2fc77464a675 Localized message modules/visual_shader/editor Paste VisualShader Node(s) unknown if else: (p_duplicate) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5518 true Paste VisualShader Node(s)
godot-native.77f0477ddff67a5af92df0f3 Localized message modules/visual_shader/editor Cut VisualShader Node(s) unknown if: (p_cut) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5649 true Cut VisualShader Node(s)
godot-native.53805e6bc554f9f1b9b1f87a Localized message modules/visual_shader/editor Visual Shader Input Type Changed unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5738 true Visual Shader Input Type Changed
godot-native.51a83d5657ac16cce4618e45 Localized message modules/visual_shader/editor ParameterRef Name Changed unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5807 true ParameterRef Name Changed
godot-native.72c80af24e7613e596d39ca6 Localized message modules/visual_shader/editor Varying Name Changed unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5851 true Varying Name Changed
godot-native.a5bc4f261a4c585ba1877d6c Localized message modules/visual_shader/editor Set Constant: %s unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 5922 true Set Constant: %s
godot-native.4552c4b2b7e67fc4d8901660 Localized message modules/visual_shader/editor Invalid name for varying. unknown if: (!varname.is_valid_ascii_identifier()) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6046 true Invalid name for varying.
godot-native.2a8290505f768ad539d6cc67 Localized message modules/visual_shader/editor Varying with that name already exists. unknown if else: (!varname.is_valid_ascii_identifier()) | if: (visual_shader->has_varying(varname)) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6049 true Varying with that name already exists.
godot-native.e59473925b6c859b62ee5f3f Localized message modules/visual_shader/editor Boolean type cannot be used with `%s` varying mode. unknown if: (varying_type->get_selected() == 6 && varying_mode->get_selected() == VisualShader::VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6057 true Boolean type cannot be used with `%s` varying mode.
godot-native.fc1c1e388f46429184dd7061 Localized message modules/visual_shader/editor Disconnect unknown switch: (p_idx) | case: ConnectionMenuOptions::DISCONNECT modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6191 true Disconnect
godot-native.f456c3474af7fd9f3d1c7e91 Localized message modules/visual_shader/editor Add Node(s) to Visual Shader unknown if: (p_from == graph) | if else: (d.has("id")) | if: (d.has("files")) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6301 true Add Node(s) to Visual Shader
godot-native.b0ed8120bc5e6119e82c6666 Label modules/visual_shader/editor Hold %s Key To Swap Connections unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6647 true Hold %s Key To Swap Connections
godot-native.589c2e4daafcc8efbdf5378e CheckBox modules/visual_shader/editor Custom toggled -> VisualShaderEditor::_custom_mode_toggled unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6679 true Custom
godot-native.42eb7c9e22bc6376df4e291a Menu/list item modules/visual_shader/editor Vertex unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6685 true Vertex
godot-native.0402e5a8544e80752df3fac3 Menu/list item modules/visual_shader/editor Fragment unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6686 true Fragment
godot-native.c675de271b4cc0208cf1aabc Menu/list item modules/visual_shader/editor Light unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6687 true Light
godot-native.04091a6c73d8e8dc8d737c44 Menu/list item modules/visual_shader/editor Start unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6692 true Start
godot-native.0e23265df9c06427aacf741d Menu/list item modules/visual_shader/editor Process unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6693 true Process
godot-native.5706d3889eff1cc114ac4eb1 Menu/list item modules/visual_shader/editor Collide unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6694 true Collide
godot-native.ee2b55c10e07f4414c93ac57 Menu/list item modules/visual_shader/editor Sky unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6699 true Sky
godot-native.dace3b2fa062540fe3bbe74c Menu/list item modules/visual_shader/editor Fog unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6704 true Fog
godot-native.5973c2b82da6f9ef8f5be65f Menu/list item modules/visual_shader/editor Blit unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6709 true Blit
godot-native.ae7e2c0d835418fd9c327af5 Button modules/visual_shader/editor Add Node... unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6730 true Add Node...
godot-native.62190d40b5f73e5a57044d90 MenuButton modules/visual_shader/editor Manage Varyings unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6741 true Manage Varyings
godot-native.050f9cd37aae2acd852594c0 Item text (control type unresolved) modules/visual_shader/editor Add Varying unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6746 true Add Varying
godot-native.6deb3ee7b0f8ac7a4aabdca6 Item text (control type unresolved) modules/visual_shader/editor Remove Varying unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6747 true Remove Varying
godot-native.d92c37a047dd611c7857096c Button modules/visual_shader/editor Show generated shader code. pressed -> VisualShaderEditor::_show_preview_text unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6753 true Show generated shader code.
godot-native.87cc36d36f7f31bf54835163 Button modules/visual_shader/editor Toggle shader preview. pressed -> VisualShaderEditor::_show_shader_preview unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6760 true Toggle shader preview.
godot-native.0a8801b983ba6d458476e856 Button modules/visual_shader/editor Online Docs pressed -> VisualShaderEditor::_help_open unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6772 true Online Docs
godot-native.2cb529c4bb4fbebfbb50cff7 Button modules/visual_shader/editor Open Godot online documentation. pressed -> VisualShaderEditor::_help_open unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6773 true Open Godot online documentation.
godot-native.e7a438bdbef328a5fa5ccfe4 AcceptDialog modules/visual_shader/editor Generated Shader Code canceled -> VisualShaderEditor::_preview_close_requested | confirmed -> VisualShaderEditor::_preview_close_requested unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6795 true Generated Shader Code
godot-native.c5b694bcdaa217f933e7e752 Localized message modules/visual_shader/editor Close unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6797 true Close
godot-native.2fc24c8a2c5e9761116634c9 Menu/list item modules/visual_shader/editor Add Node unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6830 true Add Node
godot-native.42cded343e491960f95b2997 Menu/list item modules/visual_shader/editor Cut unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6832 true Cut
godot-native.19cb3e7ae10a236467bf53a3 Menu/list item modules/visual_shader/editor Copy unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6833 true Copy
godot-native.85fa815e2a7c1476626bb635 Menu/list item modules/visual_shader/editor Paste unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6834 true Paste
godot-native.38cb499fe323e1b7d786c5e3 Menu/list item modules/visual_shader/editor Delete unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6835 true Delete
godot-native.29db34b607afac40d71fca04 Menu/list item modules/visual_shader/editor Duplicate unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6836 true Duplicate
godot-native.700defa6ad1995acb2cdd1b6 Menu/list item modules/visual_shader/editor Clear Copy Buffer unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6837 true Clear Copy Buffer
godot-native.50f4857d0b02f839a4f1e26b Menu/list item modules/visual_shader/editor Disconnect unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6842 true Disconnect
godot-native.36aae95f47f1dea4edd6776b Menu/list item modules/visual_shader/editor Insert New Node unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6843 true Insert New Node
godot-native.d5c410b5a74796a162da4f32 Menu/list item modules/visual_shader/editor Insert New Reroute unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6844 true Insert New Reroute
godot-native.bb004dc698db09efb63feb62 LineEdit modules/visual_shader/editor Filter Parameters text_changed -> VisualShaderEditor::_param_filter_changed unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6885 true Filter Parameters
godot-native.4267f6f91b58a45203ef5a92 MenuButton modules/visual_shader/editor Options unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6889 true Options
godot-native.6afa80668e019297f986988e Item text (control type unresolved) modules/visual_shader/editor Copy Parameters From Material unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6891 true Copy Parameters From Material
godot-native.279f67147865d7087c6c3ad5 Item text (control type unresolved) modules/visual_shader/editor Paste Parameters To Material unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6892 true Paste Parameters To Material
godot-native.a241ee390bb75e251a87215a Text assignment (control type unresolved) modules/visual_shader/editor Search unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6937 true Search
godot-native.527b98525afe2e05414d8717 MenuButton modules/visual_shader/editor Options unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6941 true Options
godot-native.9a3620a6426df2f8eb11cd73 Item text (control type unresolved) modules/visual_shader/editor Expand All unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6943 true Expand All
godot-native.424f7c25a14da93b76ec13fb Item text (control type unresolved) modules/visual_shader/editor Collapse All unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6944 true Collapse All
godot-native.56863e7d86e198fc4ee0a7e7 Label modules/visual_shader/editor Description: unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6965 true Description:
godot-native.c88061f14c0a19c2bdf8bb5e Label modules/visual_shader/editor Forward+/Mobile unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6973 true Forward+/Mobile
godot-native.22be9693f8b05776133334ae Label modules/visual_shader/editor Only supported in the Forward+ and Mobile rendering methods, not Compatibility. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6975 true Only supported in the Forward+ and Mobile rendering methods, not Compatibility.
godot-native.9d2347dc3b91a38e5adb9ec0 ConfirmationDialog modules/visual_shader/editor Create Shader Node canceled -> VisualShaderEditor::_member_cancel | confirmed -> VisualShaderEditor::_member_create unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6984 true Create Shader Node
godot-native.1c17817bbb8e554b954b782d Localized message modules/visual_shader/editor Create unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6986 true Create
godot-native.65cfd1172c5d4c97928c2200 ConfirmationDialog modules/visual_shader/editor Create Shader Varying confirmed -> VisualShaderEditor::_varying_create unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6996 true Create Shader Varying
godot-native.a21c553459c165373b0f8c22 Localized message modules/visual_shader/editor Create unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 6997 true Create
godot-native.1a5b63a826b1470ab41789e6 Menu/list item modules/visual_shader/editor Float unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7011 false
godot-native.f71b161278ab01ba088a6bb9 Menu/list item modules/visual_shader/editor Int unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7012 false
godot-native.af858373f8ce45f8acabe9c4 Menu/list item modules/visual_shader/editor UInt unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7013 false
godot-native.864f4e9392193c8871c1e9d5 Menu/list item modules/visual_shader/editor Vector2 unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7014 false
godot-native.f418687be5a5dfcf6ddf9d41 Menu/list item modules/visual_shader/editor Vector3 unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7015 false
godot-native.ab9dad901d923dde6c7d25e3 Menu/list item modules/visual_shader/editor Vector4 unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7016 false
godot-native.903d0e533837f53cd97f7147 Menu/list item modules/visual_shader/editor Boolean unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7017 false
godot-native.04cb779ddbc126dfff4bc445 Menu/list item modules/visual_shader/editor Transform unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7018 false
godot-native.13d0a13fb7ed9854ffb38f5d OptionButton modules/visual_shader/editor Varying Type item_selected -> VisualShaderEditor::_varying_type_changed unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7019 true Varying Type
godot-native.a9e6da97fef9184751e075bc Menu/list item modules/visual_shader/editor Vertex → [Fragment, Light] unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7031 false
godot-native.96507a8af369b8b166dfb383 Menu/list item modules/visual_shader/editor Fragment → Light unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7032 false
godot-native.4525b598ecf2989d318dcc85 OptionButton modules/visual_shader/editor Varying Mode item_selected -> VisualShaderEditor::_varying_mode_changed unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7033 true Varying Mode
godot-native.9a52128e5978af8ce22b0676 ConfirmationDialog modules/visual_shader/editor Delete Shader Varying confirmed -> VisualShaderEditor::_varying_deleted unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7047 true Delete Shader Varying
godot-native.b2add93ce72435a4ea7aa5ad Localized message modules/visual_shader/editor Delete unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7048 true Delete
godot-native.e6cbea2a745e290bcaba93b9 Button modules/visual_shader/editor OK pressed -> VisualShaderEditor::_frame_color_confirm unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7097 true OK
godot-native.0b2848a64ef270857f37005a Localized message modules/visual_shader/editor Color function. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7110 true Color function.
godot-native.c09e90eef3ad07cdb2eb20df Localized message modules/visual_shader/editor Color operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7111 true Color operator.
godot-native.19c102669b4947af8be673f8 Localized message modules/visual_shader/editor Grayscale function. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7113 true Grayscale function.
godot-native.1404c05c240555fd78d701f0 Localized message modules/visual_shader/editor Converts HSV vector to RGB equivalent. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7114 true Converts HSV vector to RGB equivalent.
godot-native.2cdc5ddd3044686ce824eb99 Localized message modules/visual_shader/editor Converts color from linear to sRGB color space. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7115 true Converts color from linear to sRGB color space.
godot-native.fa055b589eeb1e85c9d34562 Localized message modules/visual_shader/editor Converts RGB vector to HSV equivalent. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7116 true Converts RGB vector to HSV equivalent.
godot-native.a88a81142f52d355b55e0804 Localized message modules/visual_shader/editor Sepia function. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7117 true Sepia function.
godot-native.e7729790789f1cce8038b46f Localized message modules/visual_shader/editor Converts color from sRGB to linear color space. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7118 true Converts color from sRGB to linear color space.
godot-native.ba97d384e5d86aaf8728a4d4 Localized message modules/visual_shader/editor Burn operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7120 true Burn operator.
godot-native.754bb370b6d25d1b4d533674 Localized message modules/visual_shader/editor Darken operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7121 true Darken operator.
godot-native.00569ec714175db35df6f592 Localized message modules/visual_shader/editor Difference operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7122 true Difference operator.
godot-native.5293bd85eff65f274f5af706 Localized message modules/visual_shader/editor Dodge operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7123 true Dodge operator.
godot-native.bb077b6bcdbcfc370ced096d Localized message modules/visual_shader/editor HardLight operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7124 true HardLight operator.
godot-native.ee4cb4a02381820116b55c7f Localized message modules/visual_shader/editor Lighten operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7125 true Lighten operator.
godot-native.208fbb1699e1c007638ee500 Localized message modules/visual_shader/editor Overlay operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7126 true Overlay operator.
godot-native.45c47de2db6f6c5f512f041c Localized message modules/visual_shader/editor Screen operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7127 true Screen operator.
godot-native.7264c3a3e70435a98a12bbda Localized message modules/visual_shader/editor SoftLight operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7128 true SoftLight operator.
godot-native.ae78c5b7a321f17dfb0dcf46 Localized message modules/visual_shader/editor Color constant. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7130 true Color constant.
godot-native.800f4d084353ee6ceb5c2ae3 Localized message modules/visual_shader/editor Color parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7131 true Color parameter.
godot-native.d387a9dc805589279eadef04 Localized message modules/visual_shader/editor (Fragment/Light mode only) Derivative function. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7135 true (Fragment/Light mode only) Derivative function.
godot-native.4f78878973a84d0f1edea3c6 Localized message modules/visual_shader/editor Derivative function. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7136 true Derivative function.
godot-native.9a264012d8ddcc7d0d5517a0 Localized message modules/visual_shader/editor Returns the boolean result of the %s comparison between two parameters. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7140 true Returns the boolean result of the %s comparison between two parameters.
godot-native.056adb6dc1d7d2ded2061c79 Localized message modules/visual_shader/editor Equal (==) unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7142 true Equal (==)
godot-native.bfdf458f8b75fff719ab44b6 Localized message modules/visual_shader/editor Greater Than (>) unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7143 true Greater Than (>)
godot-native.0e38e09581834df04e064956 Localized message modules/visual_shader/editor Greater Than or Equal (>=) unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7144 true Greater Than or Equal (>=)
godot-native.5dff2f733db5afd8c79bf675 Localized message modules/visual_shader/editor Returns an associated vector if the provided scalars are equal, greater or less. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7145 true Returns an associated vector if the provided scalars are equal, greater or less.
godot-native.540a659fd49198508d1750a7 Localized message modules/visual_shader/editor Returns the boolean result of the comparison between INF and a scalar parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7146 true Returns the boolean result of the comparison between INF and a scalar parameter.
godot-native.9ab8038e9dfa058c6b801da4 Localized message modules/visual_shader/editor Returns the boolean result of the comparison between NaN and a scalar parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7147 true Returns the boolean result of the comparison between NaN and a scalar parameter.
godot-native.607fa73f8db2f20b753b456c Localized message modules/visual_shader/editor Less Than (<) unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7148 true Less Than (<)
godot-native.36efc143ddd79a50de3b7872 Localized message modules/visual_shader/editor Less Than or Equal (<=) unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7149 true Less Than or Equal (<=)
godot-native.3ff2119dd52cfe986761eb9f Localized message modules/visual_shader/editor Not Equal (!=) unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7150 true Not Equal (!=)
godot-native.6f8ae4268a983c654406a837 Localized message modules/visual_shader/editor Returns an associated 2D vector if the provided boolean value is true or false. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7151 true Returns an associated 2D vector if the provided boolean value is true or false.
godot-native.3819b97c6de00c264efaaaee Localized message modules/visual_shader/editor Returns an associated 3D vector if the provided boolean value is true or false. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7152 true Returns an associated 3D vector if the provided boolean value is true or false.
godot-native.94dcd92f3396fcd6a6b0830a Localized message modules/visual_shader/editor Returns an associated 4D vector if the provided boolean value is true or false. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7153 true Returns an associated 4D vector if the provided boolean value is true or false.
godot-native.4d43d6ab17aee3953ad07c69 Localized message modules/visual_shader/editor Returns an associated boolean if the provided boolean value is true or false. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7154 true Returns an associated boolean if the provided boolean value is true or false.
godot-native.8295afd5e87c6c6ccaabd069 Localized message modules/visual_shader/editor Returns an associated floating-point scalar if the provided boolean value is true or false. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7155 true Returns an associated floating-point scalar if the provided boolean value is true or false.
godot-native.5e83e9266e657d0c45c91074 Localized message modules/visual_shader/editor Returns an associated integer scalar if the provided boolean value is true or false. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7156 true Returns an associated integer scalar if the provided boolean value is true or false.
godot-native.37fb837228763eb31cef2a2b Localized message modules/visual_shader/editor Returns an associated transform if the provided boolean value is true or false. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7157 true Returns an associated transform if the provided boolean value is true or false.
godot-native.b591f67d76849d141a6817f6 Localized message modules/visual_shader/editor Returns an associated unsigned integer scalar if the provided boolean value is true or false. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7158 true Returns an associated unsigned integer scalar if the provided boolean value is true or false.
godot-native.004ab73b8593bdb072657971 Localized message modules/visual_shader/editor Returns the boolean result of the comparison between two parameters. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7160 true Returns the boolean result of the comparison between two parameters.
godot-native.1c382a88945f7bde4582499b Localized message modules/visual_shader/editor Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7161 true Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter.
godot-native.961e8093d1a0dcd010605f08 Localized message modules/visual_shader/editor Boolean constant. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7163 true Boolean constant.
godot-native.98c114d4ce368e859344d3a3 Localized message modules/visual_shader/editor Boolean parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7164 true Boolean parameter.
godot-native.7bfe013eea91cdbfcd2672b4 Localized message modules/visual_shader/editor Translated to '%s' in Godot Shading Language. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7168 true Translated to '%s' in Godot Shading Language.
godot-native.758097552a2fdfa83eda32f2 Localized message modules/visual_shader/editor '%s' input parameter for all shader modes. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7169 true '%s' input parameter for all shader modes.
godot-native.2e38f75bea90443975552a86 Localized message modules/visual_shader/editor Input parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7214 true Input parameter.
godot-native.6f9a909bc51457ecd379d71b Localized message modules/visual_shader/editor '%s' input parameter for vertex and fragment shader modes. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7216 true '%s' input parameter for vertex and fragment shader modes.
godot-native.3f934d7ead291d3ef78955fe Localized message modules/visual_shader/editor '%s' input parameter for fragment and light shader modes. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7217 true '%s' input parameter for fragment and light shader modes.
godot-native.932b1139a83b06cbaf870d50 Localized message modules/visual_shader/editor '%s' input parameter for fragment shader mode. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7218 true '%s' input parameter for fragment shader mode.
godot-native.99e075e4bb9649a46049e328 Localized message modules/visual_shader/editor '%s' input parameter for sky shader mode. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7219 true '%s' input parameter for sky shader mode.
godot-native.edcd3af06f0d3168233eaf02 Localized message modules/visual_shader/editor '%s' input parameter for fog shader mode. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7220 true '%s' input parameter for fog shader mode.
godot-native.6c922c0ef7f749cf71869cb0 Localized message modules/visual_shader/editor '%s' input parameter for blit shader mode. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7221 true '%s' input parameter for blit shader mode.
godot-native.e95678f8fd7c1b4143b58414 Localized message modules/visual_shader/editor '%s' input parameter for light shader mode. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7222 true '%s' input parameter for light shader mode.
godot-native.874935960dbaec6f17c6cd4d Localized message modules/visual_shader/editor '%s' input parameter for vertex shader mode. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7223 true '%s' input parameter for vertex shader mode.
godot-native.e8ab2ff3a9a2f5f1131d907a Localized message modules/visual_shader/editor '%s' input parameter for start shader mode. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7224 true '%s' input parameter for start shader mode.
godot-native.06eac43659fdcf77ad936674 Localized message modules/visual_shader/editor '%s' input parameter for process shader mode. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7225 true '%s' input parameter for process shader mode.
godot-native.9ddda25d0c66f81161277734 Localized message modules/visual_shader/editor '%s' input parameter for start and process shader modes. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7227 true '%s' input parameter for start and process shader modes.
godot-native.73dd72e3918bf22da87e7cbb Localized message modules/visual_shader/editor '%s' input parameter for process and collide shader modes. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7228 true '%s' input parameter for process and collide shader modes.
godot-native.4da79e87305d01de8bae3471 Localized message modules/visual_shader/editor '%s' input parameter for vertex and fragment shader modes. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7229 true '%s' input parameter for vertex and fragment shader modes.
godot-native.46db8e53cd9b093f4aa59d69 Localized message modules/visual_shader/editor A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7390 true A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.
godot-native.8cc479b52f1a4c76a50d6e17 Localized message modules/visual_shader/editor Float function. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7404 true Float function.
godot-native.20d5683da01e2c29a2bae148 Localized message modules/visual_shader/editor Float operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7405 true Float operator.
godot-native.ac094157ea9afa526ffc45d6 Localized message modules/visual_shader/editor Integer function. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7406 true Integer function.
godot-native.096c5563fc301cdd20e38b21 Localized message modules/visual_shader/editor Integer operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7407 true Integer operator.
godot-native.6b59295a9750122642c2bb40 Localized message modules/visual_shader/editor Unsigned integer function. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7408 true Unsigned integer function.
godot-native.12c1a8919db956e58be217df Localized message modules/visual_shader/editor Unsigned integer operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7409 true Unsigned integer operator.
godot-native.c05948228cfca092843c6f4f Localized message modules/visual_shader/editor Returns the absolute value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7418 true Returns the absolute value of the parameter.
godot-native.099847e7450c79e504f1fa02 Localized message modules/visual_shader/editor Returns the absolute value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7419 true Returns the absolute value of the parameter.
godot-native.1b6b9db25b950ac1d601c13c Localized message modules/visual_shader/editor Returns the arc-cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7420 true Returns the arc-cosine of the parameter.
godot-native.8c56f91d1eff14e4f21c282d Localized message modules/visual_shader/editor Returns the inverse hyperbolic cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7421 true Returns the inverse hyperbolic cosine of the parameter.
godot-native.c24ec881af33b355d1fe0c09 Localized message modules/visual_shader/editor Returns the arc-sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7422 true Returns the arc-sine of the parameter.
godot-native.64a0babe60186661a1fc457e Localized message modules/visual_shader/editor Returns the inverse hyperbolic sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7423 true Returns the inverse hyperbolic sine of the parameter.
godot-native.aaf8fd17c7159a3c99b4c166 Localized message modules/visual_shader/editor Returns the arc-tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7424 true Returns the arc-tangent of the parameter.
godot-native.20f9d69bdbe0aca7e446d644 Localized message modules/visual_shader/editor Returns the arc-tangent of the parameters. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7425 true Returns the arc-tangent of the parameters.
godot-native.d4044aecd0a05648c59953b5 Localized message modules/visual_shader/editor Returns the inverse hyperbolic tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7426 true Returns the inverse hyperbolic tangent of the parameter.
godot-native.6f5509e44e1c5581c51c89f7 Localized message modules/visual_shader/editor Returns the result of bitwise NOT (~a) operation on the integer. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7427 true Returns the result of bitwise NOT (~a) operation on the integer.
godot-native.bccb9fa04fc2ec67c1a248d1 Localized message modules/visual_shader/editor Returns the result of bitwise NOT (~a) operation on the unsigned integer. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7428 true Returns the result of bitwise NOT (~a) operation on the unsigned integer.
godot-native.27cd2e735b244e385e508f36 Localized message modules/visual_shader/editor Finds the nearest integer that is greater than or equal to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7429 true Finds the nearest integer that is greater than or equal to the parameter.
godot-native.2e1faf2618288a3944fc25e4 Localized message modules/visual_shader/editor Constrains a value to lie between two further values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7430 true Constrains a value to lie between two further values.
godot-native.e382adcca85016ef4e66d683 Localized message modules/visual_shader/editor Constrains a value to lie between two further values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7431 true Constrains a value to lie between two further values.
godot-native.17bbe6c3f0135f22e42961d1 Localized message modules/visual_shader/editor Constrains a value to lie between two further values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7432 true Constrains a value to lie between two further values.
godot-native.a198fe3d3e169b4e36887a60 Localized message modules/visual_shader/editor Returns the cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7433 true Returns the cosine of the parameter.
godot-native.ff070235e4fa0b6e127abc57 Localized message modules/visual_shader/editor Returns the hyperbolic cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7434 true Returns the hyperbolic cosine of the parameter.
godot-native.353166a87c99b92b41371108 Localized message modules/visual_shader/editor Converts a quantity in radians to degrees. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7435 true Converts a quantity in radians to degrees.
godot-native.b4f987c32d08ceb783de3bff Localized message modules/visual_shader/editor (Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7436 true (Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing.
godot-native.a2e9edd16ace0186138b347a Localized message modules/visual_shader/editor (Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7437 true (Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing.
godot-native.72b4d7f038cdc416b44bf08d Localized message modules/visual_shader/editor (Scalar) Derivative in 'x' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7438 true (Scalar) Derivative in 'x' using local differencing.
godot-native.a16a4f21442f95a74a013798 Localized message modules/visual_shader/editor (Scalar) Derivative in 'y' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7439 true (Scalar) Derivative in 'y' using local differencing.
godot-native.85a80e20eace3a82e8a7152a Localized message modules/visual_shader/editor Base-e Exponential. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7440 true Base-e Exponential.
godot-native.ad2c7041b1159dc4cf7f7aa5 Localized message modules/visual_shader/editor Base-2 Exponential. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7441 true Base-2 Exponential.
godot-native.17ba2c49d79c6b60051b4da8 Localized message modules/visual_shader/editor Finds the nearest integer less than or equal to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7442 true Finds the nearest integer less than or equal to the parameter.
godot-native.1f2cd2d4630ae0c9451bd1b9 Localized message modules/visual_shader/editor Computes the fractional part of the argument. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7443 true Computes the fractional part of the argument.
godot-native.8262a6f15273cf9216b05b06 Localized message modules/visual_shader/editor Returns the inverse of the square root of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7444 true Returns the inverse of the square root of the parameter.
godot-native.bad84ef995341c413621fb79 Localized message modules/visual_shader/editor Natural logarithm. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7445 true Natural logarithm.
godot-native.64e20fbed62f6b396d740f55 Localized message modules/visual_shader/editor Base-2 logarithm. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7446 true Base-2 logarithm.
godot-native.324b101dfc2274e6ed0ddc8d Localized message modules/visual_shader/editor Returns the greater of two values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7447 true Returns the greater of two values.
godot-native.f814183462e204388eb5e2f2 Localized message modules/visual_shader/editor Returns the lesser of two values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7448 true Returns the lesser of two values.
godot-native.65226034321aca428d6efbaa Localized message modules/visual_shader/editor Linear interpolation between two scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7449 true Linear interpolation between two scalars.
godot-native.33a91cdff56d0d63a9533346 Localized message modules/visual_shader/editor Performs a fused multiply-add operation (a * b + c) on scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7450 true Performs a fused multiply-add operation (a * b + c) on scalars.
godot-native.6f324effaf1a489201167cfd Localized message modules/visual_shader/editor Returns the opposite value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7451 true Returns the opposite value of the parameter.
godot-native.74c7d541de922fafd4819e66 Localized message modules/visual_shader/editor Returns the opposite value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7452 true Returns the opposite value of the parameter.
godot-native.f4fd0d41c0e9342261e6bba6 Localized message modules/visual_shader/editor Returns the opposite value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7453 true Returns the opposite value of the parameter.
godot-native.e51cf4a6574e8ddd653789c9 Localized message modules/visual_shader/editor 1.0 - scalar unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7454 true 1.0 - scalar
godot-native.91ef919f94b1983ba7d0dd1b Localized message modules/visual_shader/editor Returns the value of the first parameter raised to the power of the second. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7455 true Returns the value of the first parameter raised to the power of the second.
godot-native.b4c52d6ce8d49ae1c8b3707f Localized message modules/visual_shader/editor Converts a quantity in degrees to radians. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7456 true Converts a quantity in degrees to radians.
godot-native.f35ce29829d60a564ec2d56d Localized message modules/visual_shader/editor 1.0 / scalar unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7457 true 1.0 / scalar
godot-native.73c5c9de374b253869bdb26a Localized message modules/visual_shader/editor Remaps a value from the input range to the output range. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7458 true Remaps a value from the input range to the output range.
godot-native.7c99093226a21573c9ff64a6 Localized message modules/visual_shader/editor Finds the nearest integer to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7459 true Finds the nearest integer to the parameter.
godot-native.c50a7bdf24d6892e49cef767 Localized message modules/visual_shader/editor Finds the nearest even integer to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7460 true Finds the nearest even integer to the parameter.
godot-native.cf5a965f15067aa0b33fdf1b Localized message modules/visual_shader/editor Clamps the value between 0.0 and 1.0. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7461 true Clamps the value between 0.0 and 1.0.
godot-native.1c2ce92b49bed4d267844e65 Localized message modules/visual_shader/editor Extracts the sign of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7462 true Extracts the sign of the parameter.
godot-native.846f644974ea0eee28530b2d Localized message modules/visual_shader/editor Extracts the sign of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7463 true Extracts the sign of the parameter.
godot-native.b8baae481ec6342f0b25bc9a Localized message modules/visual_shader/editor Returns the sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7464 true Returns the sine of the parameter.
godot-native.0450fdff47e655f6559960e8 Localized message modules/visual_shader/editor Returns the hyperbolic sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7465 true Returns the hyperbolic sine of the parameter.
godot-native.532a8cd557b1c10fb708b4d5 Localized message modules/visual_shader/editor Returns the square root of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7466 true Returns the square root of the parameter.
godot-native.fbe2d443c2e84e01a2846776 Localized message modules/visual_shader/editor SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7467 true SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.
godot-native.c0aa7cb851c3a6244304b132 Localized message modules/visual_shader/editor Step function( scalar(edge), scalar(x) ). Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7468 true Step function( scalar(edge), scalar(x) ). Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0.
godot-native.ea90a87109057d14038eb77c Localized message modules/visual_shader/editor (Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7469 true (Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'.
godot-native.82d7c06b17d86666e187670d Localized message modules/visual_shader/editor (Scalar) Sum of absolute derivative in 'x' and 'y'. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7470 true (Scalar) Sum of absolute derivative in 'x' and 'y'.
godot-native.4e1b768633ba7edbb79f4eb5 Localized message modules/visual_shader/editor Returns the tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7471 true Returns the tangent of the parameter.
godot-native.4571f9c9baccc1b57937820b Localized message modules/visual_shader/editor Returns the hyperbolic tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7472 true Returns the hyperbolic tangent of the parameter.
godot-native.a89586f85bf9acc7d4b23536 Localized message modules/visual_shader/editor Finds the truncated value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7473 true Finds the truncated value of the parameter.
godot-native.12311dec20f751ac80a161b4 Localized message modules/visual_shader/editor Sums two floating-point scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7475 true Sums two floating-point scalars.
godot-native.0513482473b4961f62a18d67 Localized message modules/visual_shader/editor Sums two integer scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7476 true Sums two integer scalars.
godot-native.6c4a053640a2c493fed5b9da Localized message modules/visual_shader/editor Sums two unsigned integer scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7477 true Sums two unsigned integer scalars.
godot-native.b61b61c6827ab7b35674792d Localized message modules/visual_shader/editor Returns the result of bitwise AND (a & b) operation for two integers. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7478 true Returns the result of bitwise AND (a & b) operation for two integers.
godot-native.56449214132935900c616834 Localized message modules/visual_shader/editor Returns the result of bitwise AND (a & b) operation for two unsigned integers. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7479 true Returns the result of bitwise AND (a & b) operation for two unsigned integers.
godot-native.71353bcb5a34828304da9d34 Localized message modules/visual_shader/editor Returns the result of bitwise left shift (a << b) operation on the integer. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7480 true Returns the result of bitwise left shift (a << b) operation on the integer.
godot-native.df91d6592e979f4291782b96 Localized message modules/visual_shader/editor Returns the result of bitwise left shift (a << b) operation on the unsigned integer. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7481 true Returns the result of bitwise left shift (a << b) operation on the unsigned integer.
godot-native.0dda5146a1552ee85d826d43 Localized message modules/visual_shader/editor Returns the result of bitwise OR (a | b) operation for two integers. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7482 true Returns the result of bitwise OR (a | b) operation for two integers.
godot-native.a35c9cbb3e4f433d3b2fa1fd Localized message modules/visual_shader/editor Returns the result of bitwise OR (a | b) operation for two unsigned integers. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7483 true Returns the result of bitwise OR (a | b) operation for two unsigned integers.
godot-native.d2fb284a6e76732bb3688bc6 Localized message modules/visual_shader/editor Returns the result of bitwise right shift (a >> b) operation on the integer. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7484 true Returns the result of bitwise right shift (a >> b) operation on the integer.
godot-native.1dbb487be11105ff23ebf6b2 Localized message modules/visual_shader/editor Returns the result of bitwise right shift (a >> b) operation on the unsigned integer. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7485 true Returns the result of bitwise right shift (a >> b) operation on the unsigned integer.
godot-native.24c0e71aa8196a2b3ed5f6c5 Localized message modules/visual_shader/editor Returns the result of bitwise XOR (a ^ b) operation on the integer. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7486 true Returns the result of bitwise XOR (a ^ b) operation on the integer.
godot-native.9af8915e2336b5cc701e0956 Localized message modules/visual_shader/editor Returns the result of bitwise XOR (a ^ b) operation on the unsigned integer. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7487 true Returns the result of bitwise XOR (a ^ b) operation on the unsigned integer.
godot-native.aac5e91f975584ed9b3f89e2 Localized message modules/visual_shader/editor Divides two floating-point scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7488 true Divides two floating-point scalars.
godot-native.dda701071ea5ab07d699416b Localized message modules/visual_shader/editor Divides two integer scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7489 true Divides two integer scalars.
godot-native.667a8213fb8b9bb9283fd1b4 Localized message modules/visual_shader/editor Divides two unsigned integer scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7490 true Divides two unsigned integer scalars.
godot-native.4a211e2b9ec8bd6ec52fee3f Localized message modules/visual_shader/editor Multiplies two floating-point scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7491 true Multiplies two floating-point scalars.
godot-native.fd2fca83b985c69024717f5b Localized message modules/visual_shader/editor Multiplies two integer scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7492 true Multiplies two integer scalars.
godot-native.1a4cd9cd67c4875ac689d70a Localized message modules/visual_shader/editor Multiplies two unsigned integer scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7493 true Multiplies two unsigned integer scalars.
godot-native.ae21ce132186fa127e229b56 Localized message modules/visual_shader/editor Returns the remainder of the two floating-point scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7494 true Returns the remainder of the two floating-point scalars.
godot-native.d127681eb23bf192e508ca9d Localized message modules/visual_shader/editor Returns the remainder of the two integer scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7495 true Returns the remainder of the two integer scalars.
godot-native.11c89b30353e6c5f2acf112e Localized message modules/visual_shader/editor Returns the remainder of the two unsigned integer scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7496 true Returns the remainder of the two unsigned integer scalars.
godot-native.da91a994e996b135ecd7c672 Localized message modules/visual_shader/editor Subtracts two floating-point scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7497 true Subtracts two floating-point scalars.
godot-native.e76559c66af07209a0eb8394 Localized message modules/visual_shader/editor Subtracts two integer scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7498 true Subtracts two integer scalars.
godot-native.4ff5d64430683020a6899222 Localized message modules/visual_shader/editor Subtracts two unsigned integer scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7499 true Subtracts two unsigned integer scalars.
godot-native.cd10b52d7496481b82ceaf2d Localized message modules/visual_shader/editor Scalar floating-point constant. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7501 true Scalar floating-point constant.
godot-native.b75c8986163aef3a1d3a0518 Localized message modules/visual_shader/editor Scalar integer constant. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7502 true Scalar integer constant.
godot-native.4552fd52085574467c49bf47 Localized message modules/visual_shader/editor Scalar unsigned integer constant. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7503 true Scalar unsigned integer constant.
godot-native.ca920c1d6ffc3d08cd6c19a5 Localized message modules/visual_shader/editor Scalar floating-point parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7504 true Scalar floating-point parameter.
godot-native.3016e029fcb9d62e68c27fed Localized message modules/visual_shader/editor Scalar integer parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7505 true Scalar integer parameter.
godot-native.a57c7138c1ebe550775917d7 Localized message modules/visual_shader/editor Scalar unsigned integer parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7506 true Scalar unsigned integer parameter.
godot-native.32b609ba5f0ee1910d466742 Localized message modules/visual_shader/editor Converts screen UV to a SDF. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7510 true Converts screen UV to a SDF.
godot-native.28b0dfe4de361d9d778d2255 Localized message modules/visual_shader/editor Casts a ray against the screen SDF and returns the distance travelled. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7511 true Casts a ray against the screen SDF and returns the distance travelled.
godot-native.0c1cee9ef435fa9b6eea0e0b Localized message modules/visual_shader/editor Converts a SDF to screen UV. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7512 true Converts a SDF to screen UV.
godot-native.eb12c7e157244109354bd39a Localized message modules/visual_shader/editor Performs a SDF texture lookup. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7513 true Performs a SDF texture lookup.
godot-native.a5a1164e1faeabcd46a7d182 Localized message modules/visual_shader/editor Performs a SDF normal texture lookup. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7514 true Performs a SDF normal texture lookup.
godot-native.b6629a1283a7c438f0f790e6 Localized message modules/visual_shader/editor Function to be applied on texture coordinates. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7519 true Function to be applied on texture coordinates.
godot-native.0576e165c015de8326d37fbd Localized message modules/visual_shader/editor Polar coordinates conversion applied on texture coordinates. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7520 true Polar coordinates conversion applied on texture coordinates.
godot-native.594a96569cd1e8f605d5a388 Localized message modules/visual_shader/editor Perform the cubic texture lookup. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7523 true Perform the cubic texture lookup.
godot-native.f3904accdbbfd4d762bb3deb Localized message modules/visual_shader/editor Perform the curve texture lookup. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7525 true Perform the curve texture lookup.
godot-native.dac96345df2b14dfc734e016 Localized message modules/visual_shader/editor Perform the three components curve texture lookup. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7527 true Perform the three components curve texture lookup.
godot-native.9dd46df4a24c505186964039 Localized message modules/visual_shader/editor Returns the depth value obtained from the depth prepass in a linear space. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7528 true Returns the depth value obtained from the depth prepass in a linear space.
godot-native.cc436cc7f7e1f6d12ebe625b Localized message modules/visual_shader/editor Reconstructs the World Position of the Node from the depth texture. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7530 true Reconstructs the World Position of the Node from the depth texture.
godot-native.342a30964217d326ce00b1a8 Localized message modules/visual_shader/editor Unpacks the Screen Normal Texture in World Space unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7532 true Unpacks the Screen Normal Texture in World Space
godot-native.b304b03b3830883e6c0b4e9f Localized message modules/visual_shader/editor Perform the 2D texture lookup. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7534 true Perform the 2D texture lookup.
godot-native.0b47dabc02bb3002f2dbad9d Localized message modules/visual_shader/editor Perform the 2D-array texture lookup. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7536 true Perform the 2D-array texture lookup.
godot-native.d9eea934eee3bb6318f8b0d5 Localized message modules/visual_shader/editor Perform the 3D texture lookup. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7538 true Perform the 3D texture lookup.
godot-native.afddef88d3d1b5d8c161cb30 Localized message modules/visual_shader/editor Apply panning function on texture coordinates. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7539 true Apply panning function on texture coordinates.
godot-native.907b115ec8459d4a233a6798 Localized message modules/visual_shader/editor Apply scaling function on texture coordinates. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7540 true Apply scaling function on texture coordinates.
godot-native.88a0b6c1b1ae3c92e72acda9 Localized message modules/visual_shader/editor Cubic texture parameter lookup. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7542 true Cubic texture parameter lookup.
godot-native.45afde31912c16e31ce53ce2 Localized message modules/visual_shader/editor 2D texture parameter lookup. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7543 true 2D texture parameter lookup.
godot-native.f4655ec3a1d035b840b64c7c Localized message modules/visual_shader/editor 2D texture parameter lookup with triplanar. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7544 true 2D texture parameter lookup with triplanar.
godot-native.c30546831ac31c93363621ff Localized message modules/visual_shader/editor 2D array of textures parameter lookup. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7545 true 2D array of textures parameter lookup.
godot-native.d117f212589895a53358b0fc Localized message modules/visual_shader/editor 3D texture parameter lookup. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7546 true 3D texture parameter lookup.
godot-native.899de65c87b9ee4c30fa15f6 Localized message modules/visual_shader/editor Transform function. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7550 true Transform function.
godot-native.fe93bf636d0e23a303408d9b Localized message modules/visual_shader/editor Transform operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7551 true Transform operator.
godot-native.fd4e9af79d3a40b6cfd30b73 Localized message modules/visual_shader/editor Calculate the outer product of a pair of vectors. OuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7553 true Calculate the outer product of a pair of vectors. OuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'.
godot-native.ebae82ad3c7ad12211d3d0ee Localized message modules/visual_shader/editor Composes transform from four vectors. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7554 true Composes transform from four vectors.
godot-native.33f6c62e6f4600a076a6eb96 Localized message modules/visual_shader/editor Decomposes transform to four vectors. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7555 true Decomposes transform to four vectors.
godot-native.28dc4542a6ddde9d7758f1d6 Localized message modules/visual_shader/editor Calculates the determinant of a transform. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7557 true Calculates the determinant of a transform.
godot-native.8e8540f7c48e215aaeffa908 Localized message modules/visual_shader/editor Calculates how the object should face the camera to be applied on Model View Matrix output port for 3D objects. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7558 true Calculates how the object should face the camera to be applied on Model View Matrix output port for 3D objects.
godot-native.c79cf1fb9a3cdaed6f02b1cc Localized message modules/visual_shader/editor Calculates the inverse of a transform. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7559 true Calculates the inverse of a transform.
godot-native.92154debe6596c173a307c9d Localized message modules/visual_shader/editor Calculates the transpose of a transform. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7560 true Calculates the transpose of a transform.
godot-native.96f2b83a4c97b3b8eb62047b Localized message modules/visual_shader/editor Sums two transforms. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7562 true Sums two transforms.
godot-native.0f2117633cec040cf7a8a8a1 Localized message modules/visual_shader/editor Divides two transforms. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7563 true Divides two transforms.
godot-native.350bf530f2b2e13c6c38d6f9 Localized message modules/visual_shader/editor Multiplies two transforms. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7564 true Multiplies two transforms.
godot-native.a5e501612e5946a9f70f56fd Localized message modules/visual_shader/editor Performs per-component multiplication of two transforms. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7565 true Performs per-component multiplication of two transforms.
godot-native.3f556f1c66707fe2978d4fe6 Localized message modules/visual_shader/editor Subtracts two transforms. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7566 true Subtracts two transforms.
godot-native.3c3b645905da1b838fdfd103 Localized message modules/visual_shader/editor Multiplies vector by transform. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7567 true Multiplies vector by transform.
godot-native.6fd18651df9129008d4d5899 Localized message modules/visual_shader/editor Transform constant. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7569 true Transform constant.
godot-native.36f7713608e1f3366e02806d Localized message modules/visual_shader/editor Transform parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7570 true Transform parameter.
godot-native.7e88234904a793f3bff23a0f Localized message modules/visual_shader/editor The distance fade effect fades out each pixel based on its distance to another object. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7574 true The distance fade effect fades out each pixel based on its distance to another object.
godot-native.43cd8284d893cd8eda7df462 Localized message modules/visual_shader/editor The proximity fade effect fades out each pixel based on its distance to another object. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7575 true The proximity fade effect fades out each pixel based on its distance to another object.
godot-native.15e29e2f5f5f1dabf3fce80d Localized message modules/visual_shader/editor Returns a random value between the minimum and maximum input values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7576 true Returns a random value between the minimum and maximum input values.
godot-native.e056ae9978260fb399a39867 Localized message modules/visual_shader/editor Builds a rotation matrix from the given axis and angle, multiply the input vector by it and returns both this vector and a matrix. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7577 true Builds a rotation matrix from the given axis and angle, multiply the input vector by it and returns both this vector and a matrix.
godot-native.ff08d6fd941e1cdd07badcc1 Localized message modules/visual_shader/editor Vector function. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7581 true Vector function.
godot-native.1735f1bd553d22a47e4f9b71 Localized message modules/visual_shader/editor Vector operator. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7582 true Vector operator.
godot-native.4f5778fa112a2c14376df387 Localized message modules/visual_shader/editor Composes vector from scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7583 true Composes vector from scalars.
godot-native.4b1ba400eaab0a4fab83c229 Localized message modules/visual_shader/editor Decomposes vector to scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7584 true Decomposes vector to scalars.
godot-native.64bc6b70c24a5d776ec7af8b Localized message modules/visual_shader/editor Composes 2D vector from two scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7586 true Composes 2D vector from two scalars.
godot-native.eadfdf7601c5ec66985708a9 Localized message modules/visual_shader/editor Decomposes 2D vector to two scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7587 true Decomposes 2D vector to two scalars.
godot-native.6449f051965e6ed1bdcbc4a7 Localized message modules/visual_shader/editor Composes 3D vector from three scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7588 true Composes 3D vector from three scalars.
godot-native.070410421f4431bb62a098a0 Localized message modules/visual_shader/editor Decomposes 3D vector to three scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7589 true Decomposes 3D vector to three scalars.
godot-native.3f6c3484b2b80b22252d030f Localized message modules/visual_shader/editor Composes 4D vector from four scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7590 true Composes 4D vector from four scalars.
godot-native.e9d70101a0dae254a9c69032 Localized message modules/visual_shader/editor Decomposes 4D vector to four scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7591 true Decomposes 4D vector to four scalars.
godot-native.9cd31d13ae54ce25d13f4bea Localized message modules/visual_shader/editor Returns the absolute value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7593 true Returns the absolute value of the parameter.
godot-native.51dd039601cf1c98b5cf72d2 Localized message modules/visual_shader/editor Returns the absolute value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7594 true Returns the absolute value of the parameter.
godot-native.63010a47f1330db7424d355d Localized message modules/visual_shader/editor Returns the absolute value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7595 true Returns the absolute value of the parameter.
godot-native.6d5e309d1e13c34f4a3bd394 Localized message modules/visual_shader/editor Returns the arc-cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7596 true Returns the arc-cosine of the parameter.
godot-native.c882c6f8f757d5df0af7f6ff Localized message modules/visual_shader/editor Returns the arc-cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7597 true Returns the arc-cosine of the parameter.
godot-native.1a8cd990ce9df004f3583100 Localized message modules/visual_shader/editor Returns the arc-cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7598 true Returns the arc-cosine of the parameter.
godot-native.3b2a5c2a88d4dcb5e2697483 Localized message modules/visual_shader/editor Returns the inverse hyperbolic cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7599 true Returns the inverse hyperbolic cosine of the parameter.
godot-native.2f5fb9e269534eb270899b30 Localized message modules/visual_shader/editor Returns the inverse hyperbolic cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7600 true Returns the inverse hyperbolic cosine of the parameter.
godot-native.d49f21b60654f564fdfe2c96 Localized message modules/visual_shader/editor Returns the inverse hyperbolic cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7601 true Returns the inverse hyperbolic cosine of the parameter.
godot-native.71ce2eeb68744687c41c624a Localized message modules/visual_shader/editor Returns the arc-sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7602 true Returns the arc-sine of the parameter.
godot-native.42684cede67801e23ec82836 Localized message modules/visual_shader/editor Returns the arc-sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7603 true Returns the arc-sine of the parameter.
godot-native.aad8cadd624ed0872f2d1b9f Localized message modules/visual_shader/editor Returns the arc-sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7604 true Returns the arc-sine of the parameter.
godot-native.fffda5660b5f890d75048b43 Localized message modules/visual_shader/editor Returns the inverse hyperbolic sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7605 true Returns the inverse hyperbolic sine of the parameter.
godot-native.8f2429071ca33eb84f047d94 Localized message modules/visual_shader/editor Returns the inverse hyperbolic sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7606 true Returns the inverse hyperbolic sine of the parameter.
godot-native.33bb70ec06ba4622d09b570c Localized message modules/visual_shader/editor Returns the inverse hyperbolic sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7607 true Returns the inverse hyperbolic sine of the parameter.
godot-native.e9030a30bd811304e77df512 Localized message modules/visual_shader/editor Returns the arc-tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7608 true Returns the arc-tangent of the parameter.
godot-native.a854cf651a969d10dc1c803b Localized message modules/visual_shader/editor Returns the arc-tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7609 true Returns the arc-tangent of the parameter.
godot-native.6d7bdd8ffe2aabad5fabd9a1 Localized message modules/visual_shader/editor Returns the arc-tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7610 true Returns the arc-tangent of the parameter.
godot-native.2c4dab765e25e53527e3694a Localized message modules/visual_shader/editor Returns the arc-tangent of the parameters. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7611 true Returns the arc-tangent of the parameters.
godot-native.cbc0432bb9ce49eab9c415b1 Localized message modules/visual_shader/editor Returns the arc-tangent of the parameters. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7612 true Returns the arc-tangent of the parameters.
godot-native.e97962161741462867a58c09 Localized message modules/visual_shader/editor Returns the arc-tangent of the parameters. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7613 true Returns the arc-tangent of the parameters.
godot-native.2a0850008c511068bfb0415d Localized message modules/visual_shader/editor Returns the inverse hyperbolic tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7614 true Returns the inverse hyperbolic tangent of the parameter.
godot-native.d2e16447c140af8e6490ef71 Localized message modules/visual_shader/editor Returns the inverse hyperbolic tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7615 true Returns the inverse hyperbolic tangent of the parameter.
godot-native.8ccc3022862a3dc7c228ed1f Localized message modules/visual_shader/editor Returns the inverse hyperbolic tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7616 true Returns the inverse hyperbolic tangent of the parameter.
godot-native.a5668b69ad2d490746abb93e Localized message modules/visual_shader/editor Finds the nearest integer that is greater than or equal to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7617 true Finds the nearest integer that is greater than or equal to the parameter.
godot-native.55da318d0438090c0bebe8a8 Localized message modules/visual_shader/editor Finds the nearest integer that is greater than or equal to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7618 true Finds the nearest integer that is greater than or equal to the parameter.
godot-native.cc1fe11a27a7d90fa5bb6fed Localized message modules/visual_shader/editor Finds the nearest integer that is greater than or equal to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7619 true Finds the nearest integer that is greater than or equal to the parameter.
godot-native.30f255fa8ea0ef99549ec955 Localized message modules/visual_shader/editor Constrains a value to lie between two further values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7620 true Constrains a value to lie between two further values.
godot-native.26933e14fde6cf5e44cc97fd Localized message modules/visual_shader/editor Constrains a value to lie between two further values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7621 true Constrains a value to lie between two further values.
godot-native.31164ce1c845626f31e06d9c Localized message modules/visual_shader/editor Constrains a value to lie between two further values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7622 true Constrains a value to lie between two further values.
godot-native.8c230b38b82bffb3b72dcd17 Localized message modules/visual_shader/editor Returns the cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7623 true Returns the cosine of the parameter.
godot-native.04cd7f2c38cff6d0447c487f Localized message modules/visual_shader/editor Returns the cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7624 true Returns the cosine of the parameter.
godot-native.bcf9626d96c2f7d62e706812 Localized message modules/visual_shader/editor Returns the cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7625 true Returns the cosine of the parameter.
godot-native.8939b52aefb16a1236631507 Localized message modules/visual_shader/editor Returns the hyperbolic cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7626 true Returns the hyperbolic cosine of the parameter.
godot-native.f48d7cefaef8875b52354763 Localized message modules/visual_shader/editor Returns the hyperbolic cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7627 true Returns the hyperbolic cosine of the parameter.
godot-native.95aa1486b1e843b0308e8c20 Localized message modules/visual_shader/editor Returns the hyperbolic cosine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7628 true Returns the hyperbolic cosine of the parameter.
godot-native.18a62630f29d58585c6fb295 Localized message modules/visual_shader/editor Calculates the cross product of two vectors. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7629 true Calculates the cross product of two vectors.
godot-native.09aacd03c3c6b434843456ed Localized message modules/visual_shader/editor Converts a quantity in radians to degrees. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7630 true Converts a quantity in radians to degrees.
godot-native.6d0abdc55eb2712c52cd1f10 Localized message modules/visual_shader/editor Converts a quantity in radians to degrees. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7631 true Converts a quantity in radians to degrees.
godot-native.91ed491d212e5eba2e46e764 Localized message modules/visual_shader/editor Converts a quantity in radians to degrees. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7632 true Converts a quantity in radians to degrees.
godot-native.edf902b1f2c8379bc00d1b5c Localized message modules/visual_shader/editor (Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7633 true (Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing.
godot-native.2c5ffc98b6bfd334b4a81b81 Localized message modules/visual_shader/editor (Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7634 true (Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing.
godot-native.10352498d07c54fc1fee544f Localized message modules/visual_shader/editor (Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7635 true (Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing.
godot-native.4e3c22cf63892c15c5d1526e Localized message modules/visual_shader/editor (Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7636 true (Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing.
godot-native.621e44bfa7b27e4627ccc3ae Localized message modules/visual_shader/editor (Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7637 true (Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing.
godot-native.dc8ed824848e760a316e178d Localized message modules/visual_shader/editor (Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7638 true (Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing.
godot-native.df2e2f18c7972a80067d4a4c Localized message modules/visual_shader/editor (Vector) Derivative in 'x' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7639 true (Vector) Derivative in 'x' using local differencing.
godot-native.8f0762f96bcf21d57386bdf8 Localized message modules/visual_shader/editor (Vector) Derivative in 'x' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7640 true (Vector) Derivative in 'x' using local differencing.
godot-native.22616dde6e3144c0b07abc5d Localized message modules/visual_shader/editor (Vector) Derivative in 'x' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7641 true (Vector) Derivative in 'x' using local differencing.
godot-native.933b57373df1ae817ef467cc Localized message modules/visual_shader/editor (Vector) Derivative in 'y' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7642 true (Vector) Derivative in 'y' using local differencing.
godot-native.7e52088dcd04ce4dba36d74c Localized message modules/visual_shader/editor (Vector) Derivative in 'y' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7643 true (Vector) Derivative in 'y' using local differencing.
godot-native.66dbd065c3227a51ff858a64 Localized message modules/visual_shader/editor (Vector) Derivative in 'y' using local differencing. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7644 true (Vector) Derivative in 'y' using local differencing.
godot-native.97546650e0a55ce3e45b4968 Localized message modules/visual_shader/editor Returns the distance between two points. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7645 true Returns the distance between two points.
godot-native.330d201ea3f22086c7aba2fc Localized message modules/visual_shader/editor Returns the distance between two points. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7646 true Returns the distance between two points.
godot-native.dd3a5ee4d4e815fc19220b38 Localized message modules/visual_shader/editor Returns the distance between two points. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7647 true Returns the distance between two points.
godot-native.a0ca77947dd971b512349b8e Localized message modules/visual_shader/editor Calculates the dot product of two vectors. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7648 true Calculates the dot product of two vectors.
godot-native.6ddb599683db3dbfa5548747 Localized message modules/visual_shader/editor Base-e Exponential. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7649 true Base-e Exponential.
godot-native.fdbf5823869768a4889ab0ea Localized message modules/visual_shader/editor Base-e Exponential. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7650 true Base-e Exponential.
godot-native.afaf769fb2c496415057c511 Localized message modules/visual_shader/editor Base-e Exponential. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7651 true Base-e Exponential.
godot-native.7c063c5b3dc23efb130697f0 Localized message modules/visual_shader/editor Base-2 Exponential. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7652 true Base-2 Exponential.
godot-native.6fa81b46772c4133af5512ba Localized message modules/visual_shader/editor Base-2 Exponential. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7653 true Base-2 Exponential.
godot-native.6d5179a3def9d0ef2ee3cc27 Localized message modules/visual_shader/editor Base-2 Exponential. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7654 true Base-2 Exponential.
godot-native.ad90aa4e14c0eb58e161d5bc Localized message modules/visual_shader/editor Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7655 true Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned.
godot-native.03e1c06e3886fdaaa499d05a Localized message modules/visual_shader/editor Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7656 true Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned.
godot-native.b744c757367c21ec6be437b8 Localized message modules/visual_shader/editor Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7657 true Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned.
godot-native.c7b40cb52c643e8faf20aa3e Localized message modules/visual_shader/editor Finds the nearest integer less than or equal to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7658 true Finds the nearest integer less than or equal to the parameter.
godot-native.538ae14508d9292f8d525050 Localized message modules/visual_shader/editor Finds the nearest integer less than or equal to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7659 true Finds the nearest integer less than or equal to the parameter.
godot-native.75d7cb223bb960cd6e86c820 Localized message modules/visual_shader/editor Finds the nearest integer less than or equal to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7660 true Finds the nearest integer less than or equal to the parameter.
godot-native.310e82e86bfc2de8ab161985 Localized message modules/visual_shader/editor Computes the fractional part of the argument. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7661 true Computes the fractional part of the argument.
godot-native.83141c7d3a2a654ea3c4bc61 Localized message modules/visual_shader/editor Computes the fractional part of the argument. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7662 true Computes the fractional part of the argument.
godot-native.f92b14d2838a0b82a63bbec8 Localized message modules/visual_shader/editor Computes the fractional part of the argument. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7663 true Computes the fractional part of the argument.
godot-native.95e59d3530d05362b1a7597d Localized message modules/visual_shader/editor Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it). unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7664 true Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it).
godot-native.c5b917292de8c30b9039f9b7 Localized message modules/visual_shader/editor Returns the inverse of the square root of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7665 true Returns the inverse of the square root of the parameter.
godot-native.16464e9181cf2d737439a05f Localized message modules/visual_shader/editor Returns the inverse of the square root of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7666 true Returns the inverse of the square root of the parameter.
godot-native.0666504f2db1f3cd47ce9474 Localized message modules/visual_shader/editor Returns the inverse of the square root of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7667 true Returns the inverse of the square root of the parameter.
godot-native.3ee8bf7249ba5f16010b3c22 Localized message modules/visual_shader/editor Calculates the length of a vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7668 true Calculates the length of a vector.
godot-native.4368a29380ff165f2744fde0 Localized message modules/visual_shader/editor Calculates the length of a vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7669 true Calculates the length of a vector.
godot-native.bb2d733fc02f47742cca2a9f Localized message modules/visual_shader/editor Calculates the length of a vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7670 true Calculates the length of a vector.
godot-native.a1f55e5b5617c07041d8b354 Localized message modules/visual_shader/editor Natural logarithm. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7671 true Natural logarithm.
godot-native.894d86a3d9cf0ec308e22645 Localized message modules/visual_shader/editor Natural logarithm. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7672 true Natural logarithm.
godot-native.6b6e0301ca7704ce578c2c96 Localized message modules/visual_shader/editor Natural logarithm. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7673 true Natural logarithm.
godot-native.554f2db154836e97c67fb205 Localized message modules/visual_shader/editor Base-2 logarithm. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7674 true Base-2 logarithm.
godot-native.1ace75febfc2fa260da0c737 Localized message modules/visual_shader/editor Base-2 logarithm. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7675 true Base-2 logarithm.
godot-native.f1e4220c55512cd2b2514526 Localized message modules/visual_shader/editor Base-2 logarithm. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7676 true Base-2 logarithm.
godot-native.8c583d3cc319502561ccc917 Localized message modules/visual_shader/editor Returns the greater of two values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7677 true Returns the greater of two values.
godot-native.f61b5739d9ae15735432a8fc Localized message modules/visual_shader/editor Returns the greater of two values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7678 true Returns the greater of two values.
godot-native.886ad659b4b50bb8b6c91450 Localized message modules/visual_shader/editor Returns the greater of two values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7679 true Returns the greater of two values.
godot-native.7f03a2ba790e2d536591d7ee Localized message modules/visual_shader/editor Returns the lesser of two values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7680 true Returns the lesser of two values.
godot-native.81cc177a899f4c06ed303575 Localized message modules/visual_shader/editor Returns the lesser of two values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7681 true Returns the lesser of two values.
godot-native.d0328b728add84cfaa09f3ed Localized message modules/visual_shader/editor Returns the lesser of two values. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7682 true Returns the lesser of two values.
godot-native.e342ff6e61974a6029dd340a Localized message modules/visual_shader/editor Linear interpolation between two vectors. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7683 true Linear interpolation between two vectors.
godot-native.0fb22583a3460ece8a73a3fc Localized message modules/visual_shader/editor Linear interpolation between two vectors. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7684 true Linear interpolation between two vectors.
godot-native.5770cb893fcacb82e991d9b7 Localized message modules/visual_shader/editor Linear interpolation between two vectors. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7685 true Linear interpolation between two vectors.
godot-native.b9f85e6d6647f1226f3b1885 Localized message modules/visual_shader/editor Linear interpolation between two vectors using scalar. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7686 true Linear interpolation between two vectors using scalar.
godot-native.7caa307f404ef547d5911730 Localized message modules/visual_shader/editor Linear interpolation between two vectors using scalar. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7687 true Linear interpolation between two vectors using scalar.
godot-native.993781dd0eb171a73200d97c Localized message modules/visual_shader/editor Linear interpolation between two vectors using scalar. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7688 true Linear interpolation between two vectors using scalar.
godot-native.81555fa972f991a0d9979acd Localized message modules/visual_shader/editor Performs a fused multiply-add operation (a * b + c) on vectors. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7689 true Performs a fused multiply-add operation (a * b + c) on vectors.
godot-native.eac81521b612695762bf3cc8 Localized message modules/visual_shader/editor Performs a fused multiply-add operation (a * b + c) on vectors. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7690 true Performs a fused multiply-add operation (a * b + c) on vectors.
godot-native.edf316b5871473db5d9eb759 Localized message modules/visual_shader/editor Performs a fused multiply-add operation (a * b + c) on vectors. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7691 true Performs a fused multiply-add operation (a * b + c) on vectors.
godot-native.6df16240aa13813705b69f2f Localized message modules/visual_shader/editor Returns the opposite value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7692 true Returns the opposite value of the parameter.
godot-native.3934da4990bc96ee06efcb90 Localized message modules/visual_shader/editor Returns the opposite value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7693 true Returns the opposite value of the parameter.
godot-native.4829091bc35f116adb2d3682 Localized message modules/visual_shader/editor Returns the opposite value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7694 true Returns the opposite value of the parameter.
godot-native.83b65d9e5630a5365288b02e Localized message modules/visual_shader/editor Calculates the normalize product of vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7695 true Calculates the normalize product of vector.
godot-native.8a62921a8a8e08bdbb50b376 Localized message modules/visual_shader/editor Calculates the normalize product of vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7696 true Calculates the normalize product of vector.
godot-native.d7c785f649b89a930383f73f Localized message modules/visual_shader/editor Calculates the normalize product of vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7697 true Calculates the normalize product of vector.
godot-native.19e15f5492033bab2ee1dec8 Localized message modules/visual_shader/editor 1.0 - vector unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7698 true 1.0 - vector
godot-native.8f4aeeec62b6e2dcebaddd07 Localized message modules/visual_shader/editor 1.0 - vector unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7699 true 1.0 - vector
godot-native.dda80f33e4c836da6288b924 Localized message modules/visual_shader/editor 1.0 - vector unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7700 true 1.0 - vector
godot-native.2690095ab6613b77ded709bd Localized message modules/visual_shader/editor Returns the value of the first parameter raised to the power of the second. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7701 true Returns the value of the first parameter raised to the power of the second.
godot-native.d29688023a6894514c185b31 Localized message modules/visual_shader/editor Returns the value of the first parameter raised to the power of the second. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7702 true Returns the value of the first parameter raised to the power of the second.
godot-native.051250f07ce49a6af3cc7304 Localized message modules/visual_shader/editor Returns the value of the first parameter raised to the power of the second. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7703 true Returns the value of the first parameter raised to the power of the second.
godot-native.09d2080140130fe5ec2cb6ce Localized message modules/visual_shader/editor Converts a quantity in degrees to radians. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7704 true Converts a quantity in degrees to radians.
godot-native.46533049b5142fc6adaf742d Localized message modules/visual_shader/editor Converts a quantity in degrees to radians. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7705 true Converts a quantity in degrees to radians.
godot-native.3e7afc541d80463e9dbfa0bd Localized message modules/visual_shader/editor Converts a quantity in degrees to radians. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7706 true Converts a quantity in degrees to radians.
godot-native.413dba62733e2bb435dbd441 Localized message modules/visual_shader/editor 1.0 / vector unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7707 true 1.0 / vector
godot-native.749d9b2d7d4fc71439b1a67a Localized message modules/visual_shader/editor 1.0 / vector unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7708 true 1.0 / vector
godot-native.5391988ee76230cea74c3600 Localized message modules/visual_shader/editor 1.0 / vector unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7709 true 1.0 / vector
godot-native.d9b309b9a4416f8b1e0d8832 Localized message modules/visual_shader/editor Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector ). unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7710 true Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector ).
godot-native.040f215ab03cbc0517db6cba Localized message modules/visual_shader/editor Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector ). unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7711 true Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector ).
godot-native.9a609ed8483f6f48b3d9b06d Localized message modules/visual_shader/editor Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector ). unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7712 true Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector ).
godot-native.290041a34b486e70def8f63e Localized message modules/visual_shader/editor Returns the vector that points in the direction of refraction. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7713 true Returns the vector that points in the direction of refraction.
godot-native.49123a0c73d3d25a01fea310 Localized message modules/visual_shader/editor Returns the vector that points in the direction of refraction. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7714 true Returns the vector that points in the direction of refraction.
godot-native.6d46e9144e3d6f6f37cbeb6e Localized message modules/visual_shader/editor Returns the vector that points in the direction of refraction. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7715 true Returns the vector that points in the direction of refraction.
godot-native.edf49b064a40304a9f01dde9 Localized message modules/visual_shader/editor Remaps a vector from the input range to the output range. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7716 true Remaps a vector from the input range to the output range.
godot-native.ad0a97ecfc1bef0347101ca3 Localized message modules/visual_shader/editor Remaps a vector from the input range to the output range. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7717 true Remaps a vector from the input range to the output range.
godot-native.e4d1b4202c215531eea20f2c Localized message modules/visual_shader/editor Remaps a vector from the input range to the output range. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7718 true Remaps a vector from the input range to the output range.
godot-native.74e2feb8e705b0d8bd0c21f7 Localized message modules/visual_shader/editor Remaps a vector from the input range to the output range. Ranges defined with scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7719 true Remaps a vector from the input range to the output range. Ranges defined with scalars.
godot-native.d51c5ba2da0caa948554f0df Localized message modules/visual_shader/editor Remaps a vector from the input range to the output range. Ranges defined with scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7720 true Remaps a vector from the input range to the output range. Ranges defined with scalars.
godot-native.1f6c31bb7dbace96bd14c9a2 Localized message modules/visual_shader/editor Remaps a vector from the input range to the output range. Ranges defined with scalars. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7721 true Remaps a vector from the input range to the output range. Ranges defined with scalars.
godot-native.e835e65ef0be4aa1332d01c8 Localized message modules/visual_shader/editor Finds the nearest integer to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7722 true Finds the nearest integer to the parameter.
godot-native.ff1f783eda7f95b4d3a3b1c1 Localized message modules/visual_shader/editor Finds the nearest integer to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7723 true Finds the nearest integer to the parameter.
godot-native.5419d92966e9bd3bdebf7d09 Localized message modules/visual_shader/editor Finds the nearest integer to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7724 true Finds the nearest integer to the parameter.
godot-native.f9cd73da1ad71800d3a5707b Localized message modules/visual_shader/editor Finds the nearest even integer to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7725 true Finds the nearest even integer to the parameter.
godot-native.c4a7f76b22d9e0aa295d8791 Localized message modules/visual_shader/editor Finds the nearest even integer to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7726 true Finds the nearest even integer to the parameter.
godot-native.19c09143fbf5e67453184264 Localized message modules/visual_shader/editor Finds the nearest even integer to the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7727 true Finds the nearest even integer to the parameter.
godot-native.b450bc41c543e1fadb6876d0 Localized message modules/visual_shader/editor Clamps the value between 0.0 and 1.0. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7728 true Clamps the value between 0.0 and 1.0.
godot-native.78b1e49b03a8c851987f8dbe Localized message modules/visual_shader/editor Clamps the value between 0.0 and 1.0. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7729 true Clamps the value between 0.0 and 1.0.
godot-native.aa80af2dc8a1c954ba46baf7 Localized message modules/visual_shader/editor Clamps the value between 0.0 and 1.0. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7730 true Clamps the value between 0.0 and 1.0.
godot-native.2402118bde1959744294cb97 Localized message modules/visual_shader/editor Extracts the sign of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7731 true Extracts the sign of the parameter.
godot-native.bc640da4b5d68ced2d05ff2c Localized message modules/visual_shader/editor Extracts the sign of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7732 true Extracts the sign of the parameter.
godot-native.a4c97f7d43aa4966db5d3e89 Localized message modules/visual_shader/editor Extracts the sign of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7733 true Extracts the sign of the parameter.
godot-native.44e91307209a4cb285c388b4 Localized message modules/visual_shader/editor Returns the sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7734 true Returns the sine of the parameter.
godot-native.8436bdfc9f9c333481cff260 Localized message modules/visual_shader/editor Returns the sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7735 true Returns the sine of the parameter.
godot-native.59b3f8b98a43f9bf8d955abf Localized message modules/visual_shader/editor Returns the sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7736 true Returns the sine of the parameter.
godot-native.0c960df7649135ce596c97ae Localized message modules/visual_shader/editor Returns the hyperbolic sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7737 true Returns the hyperbolic sine of the parameter.
godot-native.3b377cf23a5e7e0b19142419 Localized message modules/visual_shader/editor Returns the hyperbolic sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7738 true Returns the hyperbolic sine of the parameter.
godot-native.6f726804ebe126e331bf3960 Localized message modules/visual_shader/editor Returns the hyperbolic sine of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7739 true Returns the hyperbolic sine of the parameter.
godot-native.9a7843d652c02b1ab8bfc13f Localized message modules/visual_shader/editor Returns the square root of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7740 true Returns the square root of the parameter.
godot-native.92c51dda45d002d47b47aa75 Localized message modules/visual_shader/editor Returns the square root of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7741 true Returns the square root of the parameter.
godot-native.6cdd9ce10be8e1afe3cf93ee Localized message modules/visual_shader/editor Returns the square root of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7742 true Returns the square root of the parameter.
godot-native.8b6ff3c916b562cf8ce2dd4d Localized message modules/visual_shader/editor SmoothStep function( vector(edge0), vector(edge1), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7743 true SmoothStep function( vector(edge0), vector(edge1), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.
godot-native.53e334a6d40551cf09b3ee1d Localized message modules/visual_shader/editor SmoothStep function( vector(edge0), vector(edge1), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7744 true SmoothStep function( vector(edge0), vector(edge1), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.
godot-native.e18129b2a6c96709e1c64809 Localized message modules/visual_shader/editor SmoothStep function( vector(edge0), vector(edge1), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7745 true SmoothStep function( vector(edge0), vector(edge1), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.
godot-native.9448ebbdc12ffd492f7417d8 Localized message modules/visual_shader/editor SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7746 true SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.
godot-native.41b6eeb0535cadbbe4e28abb Localized message modules/visual_shader/editor SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7747 true SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.
godot-native.9d68e6b781f52f56804625a4 Localized message modules/visual_shader/editor SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7748 true SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.
godot-native.31205400211a518f8c2b4a3a Localized message modules/visual_shader/editor Step function( vector(edge), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7749 true Step function( vector(edge), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0.
godot-native.cd7c345ac938fa53e0c1cf22 Localized message modules/visual_shader/editor Step function( vector(edge), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7750 true Step function( vector(edge), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0.
godot-native.041df73428e24d64c93a4295 Localized message modules/visual_shader/editor Step function( scalar(edge), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7751 true Step function( scalar(edge), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0.
godot-native.b051769d4871fb951d3de090 Localized message modules/visual_shader/editor Step function( scalar(edge), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7752 true Step function( scalar(edge), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0.
godot-native.b5f7beedebab5971dc2e48b0 Localized message modules/visual_shader/editor Step function( scalar(edge), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7753 true Step function( scalar(edge), vector(x) ). Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0.
godot-native.f7900ab95e0fa659c1bdb2d3 Localized message modules/visual_shader/editor (Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7754 true (Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'.
godot-native.db8cd359d89901efeb37903a Localized message modules/visual_shader/editor (Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7755 true (Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'.
godot-native.3daa4e64be08150988e55934 Localized message modules/visual_shader/editor (Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7756 true (Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'.
godot-native.23a0aad4377a50d65ca48360 Localized message modules/visual_shader/editor (Vector) Sum of absolute derivative in 'x' and 'y'. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7757 true (Vector) Sum of absolute derivative in 'x' and 'y'.
godot-native.2ad7e024801cd53c6e150507 Localized message modules/visual_shader/editor (Vector) Sum of absolute derivative in 'x' and 'y'. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7758 true (Vector) Sum of absolute derivative in 'x' and 'y'.
godot-native.f94c42145842ad3798a125ba Localized message modules/visual_shader/editor (Vector) Sum of absolute derivative in 'x' and 'y'. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7759 true (Vector) Sum of absolute derivative in 'x' and 'y'.
godot-native.5a6d136c32dbfd37032f7af7 Localized message modules/visual_shader/editor Returns the tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7760 true Returns the tangent of the parameter.
godot-native.aabceabbba1ad8296a37df4c Localized message modules/visual_shader/editor Returns the tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7761 true Returns the tangent of the parameter.
godot-native.3f7a6eddf5e0ddd973fa5b58 Localized message modules/visual_shader/editor Returns the tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7762 true Returns the tangent of the parameter.
godot-native.cdd434e8dc89a4e7e855460c Localized message modules/visual_shader/editor Returns the hyperbolic tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7763 true Returns the hyperbolic tangent of the parameter.
godot-native.b55e1a74482f163df9f347f2 Localized message modules/visual_shader/editor Returns the hyperbolic tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7764 true Returns the hyperbolic tangent of the parameter.
godot-native.00a9d5b78dd664ceca803c9d Localized message modules/visual_shader/editor Returns the hyperbolic tangent of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7765 true Returns the hyperbolic tangent of the parameter.
godot-native.a09ff113ade49e6121d8fce5 Localized message modules/visual_shader/editor Finds the truncated value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7766 true Finds the truncated value of the parameter.
godot-native.5319e79fa490f5fc2cce21e9 Localized message modules/visual_shader/editor Finds the truncated value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7767 true Finds the truncated value of the parameter.
godot-native.c4c5a66584b22492a70144b0 Localized message modules/visual_shader/editor Finds the truncated value of the parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7768 true Finds the truncated value of the parameter.
godot-native.7317813e0f0534753a955b8e Localized message modules/visual_shader/editor Adds 2D vector to 2D vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7770 true Adds 2D vector to 2D vector.
godot-native.b1ab730205e9f3fd890f2842 Localized message modules/visual_shader/editor Adds 3D vector to 3D vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7771 true Adds 3D vector to 3D vector.
godot-native.d8959befc6df1d443b9d5f0c Localized message modules/visual_shader/editor Adds 4D vector to 4D vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7772 true Adds 4D vector to 4D vector.
godot-native.e6d57d3baf0d0acee2276a1f Localized message modules/visual_shader/editor Divides 2D vector by 2D vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7773 true Divides 2D vector by 2D vector.
godot-native.dc1aeee5b97c7bb8de9bd6f9 Localized message modules/visual_shader/editor Divides 3D vector by 3D vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7774 true Divides 3D vector by 3D vector.
godot-native.f39e3c1377f3a379d659af6e Localized message modules/visual_shader/editor Divides 4D vector by 4D vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7775 true Divides 4D vector by 4D vector.
godot-native.8ed9219a2065fe5e1e123aba Localized message modules/visual_shader/editor Multiplies 2D vector by 2D vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7776 true Multiplies 2D vector by 2D vector.
godot-native.6bbded1ded40f780bd120c16 Localized message modules/visual_shader/editor Multiplies 3D vector by 3D vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7777 true Multiplies 3D vector by 3D vector.
godot-native.c18313159da1bd4c2a48e35b Localized message modules/visual_shader/editor Multiplies 4D vector by 4D vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7778 true Multiplies 4D vector by 4D vector.
godot-native.2201fa979c5f58c7fbeba5ab Localized message modules/visual_shader/editor Returns the remainder of the two 2D vectors. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7779 true Returns the remainder of the two 2D vectors.
godot-native.c6cc8f0d28f894652a348dc2 Localized message modules/visual_shader/editor Returns the remainder of the two 3D vectors. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7780 true Returns the remainder of the two 3D vectors.
godot-native.d0ce01c32679365059cbb723 Localized message modules/visual_shader/editor Returns the remainder of the two 4D vectors. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7781 true Returns the remainder of the two 4D vectors.
godot-native.65888b0e75b73e3d41b1003b Localized message modules/visual_shader/editor Subtracts 2D vector from 2D vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7782 true Subtracts 2D vector from 2D vector.
godot-native.e59f3aa673323a70f0a9d57f Localized message modules/visual_shader/editor Subtracts 3D vector from 3D vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7783 true Subtracts 3D vector from 3D vector.
godot-native.7b55c5cb5e2ce20f0cecee5b Localized message modules/visual_shader/editor Subtracts 4D vector from 4D vector. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7784 true Subtracts 4D vector from 4D vector.
godot-native.848864fbd6a5bbe802aaad35 Localized message modules/visual_shader/editor 2D vector constant. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7786 true 2D vector constant.
godot-native.efd3547f256d20be06c8df88 Localized message modules/visual_shader/editor 2D vector parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7787 true 2D vector parameter.
godot-native.32166e443bc894e312c5d46a Localized message modules/visual_shader/editor 3D vector constant. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7788 true 3D vector constant.
godot-native.57f50d621cb94b0677250176 Localized message modules/visual_shader/editor 3D vector parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7789 true 3D vector parameter.
godot-native.f573dc7a7aff09db2e8ce88f Localized message modules/visual_shader/editor 4D vector constant. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7790 true 4D vector constant.
godot-native.46977d17c0630b5bdf775639 Localized message modules/visual_shader/editor 4D vector parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7791 true 4D vector parameter.
godot-native.2bb8a9e0c662c9838b41ad16 Localized message modules/visual_shader/editor A rectangular area with a description string for better graph organization. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7794 true A rectangular area with a description string for better graph organization.
godot-native.aa4ff0aa0c01ae7f114200b6 Localized message modules/visual_shader/editor Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7795 true Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside.
godot-native.af19ba12468ce72f98a5d60d Localized message modules/visual_shader/editor Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, parameters and constants. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7796 true Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, parameters and constants.
godot-native.8007fd3821c2a98c79c2533c Localized message modules/visual_shader/editor A reference to an existing parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7797 true A reference to an existing parameter.
godot-native.cba1444dfeb33392548c213c Localized message modules/visual_shader/editor Get varying parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7798 true Get varying parameter.
godot-native.c6164d208a00fd2da6d67920 Localized message modules/visual_shader/editor Set varying parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7799 true Set varying parameter.
godot-native.c60a9fe29d60c0ab21081685 Localized message modules/visual_shader/editor Get varying parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7800 true Get varying parameter.
godot-native.7a72c6b84eb741576969c089 Localized message modules/visual_shader/editor Set varying parameter. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7801 true Set varying parameter.
godot-native.0f26010bfa30306c256cc1c0 Localized message modules/visual_shader/editor Reroute connections freely, can be used to connect multiple input ports to single output port. unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7802 true Reroute connections freely, can be used to connect multiple input ports to single output port.
godot-native.dbc4d78c7872451c76da4d46 Localized message modules/visual_shader/editor [None] unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7870 true [None]
godot-native.34139b9cc8a781e0df4a8327 Localized message modules/visual_shader/editor [None] unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 7926 true [None]
godot-native.2b6df173a7a3b4a35b368dda Localized message modules/visual_shader/editor [None] unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 8010 true [None]
godot-native.f6f611826b3612b96d543d84 Localized message modules/visual_shader/editor Edit Visual Property: %s unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 8046 true Edit Visual Property: %s
godot-native.7429f1bd0d0072bca5faadce Localized message modules/visual_shader/editor Visual Shader Mode Changed unknown modules/visual_shader/editor/visual_shader_editor_plugin.cpp 8282 true Visual Shader Mode Changed
godot-native.d8abb3cf50a78814b7369c6d Localized message modules/visual_shader/editor Cannot convert VisualShader to GDShader because VisualShader has embedded subresources. unknown if else: (toast == nullptr) | if: (embed == 2) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 8522 true Cannot convert VisualShader to GDShader because VisualShader has embedded subresources.
godot-native.45d1240d1e4c2a0c7c4279b4 Localized message modules/visual_shader/editor Visual Shader conversion cannot convert external dependencies. Resource references from Nodes will have to be rebound as ShaderParameters on a Material. unknown if else: (toast == nullptr) | if else: (embed == 2) | if: (embed == 1) modules/visual_shader/editor/visual_shader_editor_plugin.cpp 8525 true Visual Shader conversion cannot convert external dependencies. Resource references from Nodes will have to be rebound as ShaderParameters on a Material.
godot-native.3d71d291638eeb2809e7502e Localized message modules/visual_shader None unknown if: (p_property.name == "input_name") | if: (port_list.is_empty()) modules/visual_shader/visual_shader.cpp 3883 true None
godot-native.5ef923548c69e9df796712e8 Localized message modules/visual_shader Shader keywords cannot be used as parameter names. Choose another name. unknown if: (keyword_list.find(parameter_name)) modules/visual_shader/visual_shader.cpp 4506 true Shader keywords cannot be used as parameter names. Choose another name.
godot-native.f2950c59ed1e1930f09ce7c3 Localized message modules/visual_shader This parameter type does not support the '%s' qualifier. unknown if: (!is_qualifier_supported(qualifier)) modules/visual_shader/visual_shader.cpp 4523 true This parameter type does not support the '%s' qualifier.
godot-native.a675d98830a4442218c18bce Localized message modules/visual_shader Global parameter '%s' does not exist. Create it in the Project Settings. unknown if else: (!is_qualifier_supported(qualifier)) | if: (qualifier == Qualifier::QUAL_GLOBAL) | if: (gvt == RSE::GLOBAL_VAR_TYPE_MAX) modules/visual_shader/visual_shader.cpp 4527 true Global parameter '%s' does not exist. Create it in the Project Settings.
godot-native.a72a4e1b2b8662530227029d Localized message modules/visual_shader Global parameter '%s' has an incompatible type for this kind of node. Change it in the Project Settings. unknown if else: (!is_qualifier_supported(qualifier)) | if: (qualifier == Qualifier::QUAL_GLOBAL) | if: (incompatible_type) modules/visual_shader/visual_shader.cpp 4590 true Global parameter '%s' has an incompatible type for this kind of node. Change it in the Project Settings.
godot-native.67ba20000b85782d9479ccb4 Localized message modules/visual_shader/vs_nodes The sampler port is connected but not used. Consider changing the source to 'SamplerPort'. unknown if: (is_input_port_connected(2) && source != SOURCE_PORT) modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 989 true The sampler port is connected but not used. Consider changing the source to 'SamplerPort'.
godot-native.30c1e725b90eaed84645576e Localized message modules/visual_shader/vs_nodes Invalid source for preview. unknown switch: (source) | case: SOURCE_DEPTH | if: (p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) | if: (get_output_port_for_preview() == 0) modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 1013 true Invalid source for preview.
godot-native.6d5b5ea217bf9b9e4f3ec1ef Localized message modules/visual_shader/vs_nodes Invalid source for shader. unknown modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 1022 true Invalid source for shader.
godot-native.b67ccf49d7833c360cc60bef Localized message modules/visual_shader/vs_nodes The sampler port is connected but not used. Consider changing the source to 'SamplerPort'. unknown if: (is_input_port_connected(2) && source != SOURCE_PORT) modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 1333 true The sampler port is connected but not used. Consider changing the source to 'SamplerPort'.
godot-native.106081d94cf385142cda9de9 Localized message modules/visual_shader/vs_nodes The sampler port is connected but not used. Consider changing the source to 'SamplerPort'. unknown if: (is_input_port_connected(2) && source != SOURCE_PORT) modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 1620 true The sampler port is connected but not used. Consider changing the source to 'SamplerPort'.
godot-native.6b0cfe92fc44710304177434 Localized message modules/visual_shader/vs_nodes Invalid operator for that type. unknown if: (invalid_type) modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 2324 true Invalid operator for that type.
godot-native.efc54867b6d71754baea4397 Localized message modules/visual_shader/vs_nodes `%s` precision mode is not available for `gl_compatibility` profile. Reverted to `None` precision. unknown if: (precision != PRECISION_NONE && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 3870 true `%s` precision mode is not available for `gl_compatibility` profile. Reverted to `None` precision.
godot-native.812044d269539f659e1d5ec8 Localized message modules/visual_shader/vs_nodes '%s' type is incompatible with '%s' source. unknown if: (texture_source != SOURCE_NONE) | if: (texture_type == TYPE_NORMAL_MAP || texture_type == TYPE_ANISOTROPY) modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 6676 true '%s' type is incompatible with '%s' source.
godot-native.0ba702ec321167e860310664 Localized message modules/visual_shader/vs_nodes '%s' default color is incompatible with '%s' source. unknown if: (texture_source != SOURCE_NONE) | if else: (texture_type == TYPE_NORMAL_MAP || texture_type == TYPE_ANISOTROPY) | if: (color_default != COLOR_DEFAULT_WHITE) modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 6693 true '%s' default color is incompatible with '%s' source.
godot-native.4c982b3cc2c8bcb84727cf7c Localized message modules/visual_shader/vs_nodes Type unknown modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 6702 true Type
godot-native.8e33365c2f6e30973d890637 Localized message modules/visual_shader/vs_nodes Default Color unknown modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 6703 true Default Color
godot-native.1f5fb14a35de8e1b1df81e68 Localized message modules/visual_shader/vs_nodes Filter unknown modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 6704 true Filter
godot-native.6fb1fbed2780e7ce99027a4a Localized message modules/visual_shader/vs_nodes Repeat unknown modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 6705 true Repeat
godot-native.97765071d56e1e5af0db58c0 Localized message modules/visual_shader/vs_nodes Source unknown modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 6706 true Source
godot-native.2ad4ed9f0e8f3d6adbc73d4c Localized message modules/visual_shader/vs_nodes Invalid comparison function for that type. unknown if: (comparison_type == CTYPE_BOOLEAN || comparison_type == CTYPE_TRANSFORM) | if: (func > FUNC_NOT_EQUAL) modules/visual_shader/vs_nodes/visual_shader_nodes.cpp 7511 true Invalid comparison function for that type.
godot-native.80d68b89ae0928ae143b3133 Localized message modules/visual_shader/vs_nodes 2D Mode unknown modules/visual_shader/vs_nodes/visual_shader_particle_nodes.cpp 82 true 2D Mode
godot-native.00077e35f2f56f9648be6f33 Localized message modules/visual_shader/vs_nodes Mesh unknown modules/visual_shader/vs_nodes/visual_shader_particle_nodes.cpp 707 true Mesh
godot-native.29146b1fa477c7af3350acd1 Localized message modules/visual_shader/vs_nodes Use All Surfaces unknown modules/visual_shader/vs_nodes/visual_shader_particle_nodes.cpp 708 true Use All Surfaces
godot-native.12d0b2ce2c559994ca20a6b5 Localized message modules/visual_shader/vs_nodes Surface Index unknown if: (!use_all_surfaces) modules/visual_shader/vs_nodes/visual_shader_particle_nodes.cpp 710 true Surface Index
godot-native.46f6af70e259aa8f1ebf2a24 ConfirmationDialog platform/android/export Building Android Project (gradle) canceled -> AndroidEditorGradleRunner::_android_gradle_build_cancel unknown #ifdef: ANDROID_ENABLED | if: (output_dialog == nullptr) platform/android/export/android_editor_gradle_runner.cpp 59 true Building Android Project (gradle)
godot-native.7248cbd5fc303f68e1e92dac Localized message platform/android/export > Connecting to Gradle Build Environment... unknown #ifdef: ANDROID_ENABLED platform/android/export/android_editor_gradle_runner.cpp 75 true > Connecting to Gradle Build Environment...
godot-native.09866213eab2255db38acc8e Localized message platform/android/export Unable to connect to Gradle Build Environment service unknown #ifdef: ANDROID_ENABLED | if: (!godot_java->build_env_connect(callable_mp(this, &AndroidEditorGradleRunner::_android_gradle_build_build))) platform/android/export/android_editor_gradle_runner.cpp 79 true Unable to connect to Gradle Build Environment service
godot-native.86adb5ab0fa65ff244526abf Localized message platform/android/export > Starting Gradle build... unknown #ifdef: ANDROID_ENABLED platform/android/export/android_editor_gradle_runner.cpp 102 true > Starting Gradle build...
godot-native.a3e9991452176e0224a34c38 Localized message platform/android/export Failed to execute Gradle command unknown #ifdef: ANDROID_ENABLED | if: (job_id < 0) platform/android/export/android_editor_gradle_runner.cpp 113 true Failed to execute Gradle command
godot-native.d5739c02104e5803a5c6e5df Localized message platform/android/export > Copying Gradle artifacts... unknown #ifdef: ANDROID_ENABLED platform/android/export/android_editor_gradle_runner.cpp 128 true > Copying Gradle artifacts...
godot-native.1fb536e1a74fe29007f16a77 Localized message platform/android/export Failed to execute Gradle command unknown #ifdef: ANDROID_ENABLED | if: (job_id < 0) platform/android/export/android_editor_gradle_runner.cpp 139 true Failed to execute Gradle command
godot-native.686501ba4db687d38a48871e Localized message platform/android/export Package name is missing. unknown if: (pname.length() == 0) | if: (r_error) platform/android/export/export_plugin.cpp 567 true Package name is missing.
godot-native.079de8dca4886e9f65ea5c98 Localized message platform/android/export Package segments must be of non-zero length. unknown for: i < pname.length() | if: (first && c == '.') | if: (r_error) platform/android/export/export_plugin.cpp 578 true Package segments must be of non-zero length.
godot-native.8efd7465c354262349532adb Localized message platform/android/export The character '%s' is not allowed in Android application package names. unknown for: i < pname.length() | if: (!is_ascii_identifier_char(c)) | if: (r_error) platform/android/export/export_plugin.cpp 589 true The character '%s' is not allowed in Android application package names.
godot-native.a6c3e3cc252de4f4ed3a8413 Localized message platform/android/export A digit cannot be the first character in a package segment. unknown for: i < pname.length() | if: (first && is_digit(c)) | if: (r_error) platform/android/export/export_plugin.cpp 595 true A digit cannot be the first character in a package segment.
godot-native.261f66d28b52371ee5a32b52 Localized message platform/android/export The character '%s' cannot be the first character in a package segment. unknown for: i < pname.length() | if: (first && is_underscore(c)) | if: (r_error) platform/android/export/export_plugin.cpp 601 true The character '%s' cannot be the first character in a package segment.
godot-native.c4d5c5b5cdb6ad7255694b35 Localized message platform/android/export The package must have at least one '.' separator. unknown if: (segments == 0) | if: (r_error) platform/android/export/export_plugin.cpp 610 true The package must have at least one '.' separator.
godot-native.8f23888e55caa9ab9eba3a29 Localized message platform/android/export Package segments must be of non-zero length. unknown if: (first) | if: (r_error) platform/android/export/export_plugin.cpp 617 true Package segments must be of non-zero length.
godot-native.1a3f60952e1c9efc0272dba6 Localized message platform/android/export Error creating keystores directory: unknown if: (!DirAccess::exists(keystores_dir)) | if: (err != OK) platform/android/export/export_plugin.cpp 947 true Error creating keystores directory:
godot-native.991b02335082bfc214b226a1 Localized message platform/android/export Invalid package name: unknown if: (p_preset) | if: (p_name == "package/unique_name") | if: (!is_package_name_valid(Ref<EditorExportPreset>(p_preset), pn, &pn_err)) platform/android/export/export_plugin.cpp 2096 true Invalid package name:
godot-native.3860ba6b1e1997811c3db578 Localized message platform/android/export "Use Gradle Build" is required to enable "Swipe to dismiss". unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if: (p_name == "gesture/swipe_to_dismiss") | if: (bool(p_preset->get("gesture/swipe_to_dismiss")) && !gradle_build_enabled) platform/android/export/export_plugin.cpp 2101 true "Use Gradle Build" is required to enable "Swipe to dismiss".
godot-native.07dddeb2614cea5883d08ffe Localized message platform/android/export "Use Gradle Build" must be enabled to use the plugins. unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if: (p_name == "gradle_build/use_gradle_build") | if: (!enabled_deprecated_plugins_names.is_empty() && !gradle_build_enabled) platform/android/export/export_plugin.cpp 2107 true "Use Gradle Build" must be enabled to use the plugins.
godot-native.c3de95dd39207cd1ea05780b Localized message platform/android/export "Compress Native Libraries" is only valid when "Use Gradle Build" is enabled. unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if: (p_name == "gradle_build/compress_native_libraries") | if: (bool(p_preset->get("gradle_build/compress_native_libraries")) && !gradle_build_enabled) platform/android/export/export_plugin.cpp 2112 true "Compress Native Libraries" is only valid when "Use Gradle Build" is enabled.
godot-native.2cd4e3f2fc6f7d990addb027 Localized message platform/android/export "Export AAB" is only valid when "Use Gradle Build" is enabled. unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if: (p_name == "gradle_build/export_format") | if: (int(p_preset->get("gradle_build/export_format")) == EXPORT_FORMAT_AAB && !gradle_build_enabled) platform/android/export/export_plugin.cpp 2117 true "Export AAB" is only valid when "Use Gradle Build" is enabled.
godot-native.1a321198fd1122a64e788ae4 Localized message platform/android/export "Min SDK" can only be overridden when "Use Gradle Build" is enabled. unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if: (p_name == "gradle_build/min_sdk") | if: (!min_sdk_str.is_empty()) | if: (!gradle_build_enabled) platform/android/export/export_plugin.cpp 2124 true "Min SDK" can only be overridden when "Use Gradle Build" is enabled.
godot-native.d44c2cb343947dc670a24430 Localized message platform/android/export "Min SDK" should be a valid integer, but got "%s" which is invalid. unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if: (p_name == "gradle_build/min_sdk") | if: (!min_sdk_str.is_empty()) | if: (!min_sdk_str.is_valid_int()) platform/android/export/export_plugin.cpp 2127 true "Min SDK" should be a valid integer, but got "%s" which is invalid.
godot-native.3c2a4b7660fa8099d742955c Localized message platform/android/export "Min SDK" cannot be lower than %d, which is the version needed by the Godot library. unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if: (p_name == "gradle_build/min_sdk") | if: (!min_sdk_str.is_empty()) | if else: (!min_sdk_str.is_valid_int()) | if: (min_sdk_int < DEFAULT_MIN_SDK_VERSION) platform/android/export/export_plugin.cpp 2131 true "Min SDK" cannot be lower than %d, which is the version needed by the Godot library.
godot-native.68b223f0d67241d6d82f0142 Localized message platform/android/export "Target SDK" can only be overridden when "Use Gradle Build" is enabled. unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if: (p_name == "gradle_build/target_sdk") | if: (!target_sdk_str.is_empty()) | if: (!gradle_build_enabled) platform/android/export/export_plugin.cpp 2147 true "Target SDK" can only be overridden when "Use Gradle Build" is enabled.
godot-native.648d891eb58f69344884d649 Localized message platform/android/export "Target SDK" should be a valid integer, but got "%s" which is invalid. unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if: (p_name == "gradle_build/target_sdk") | if: (!target_sdk_str.is_empty()) | if: (!target_sdk_str.is_valid_int()) platform/android/export/export_plugin.cpp 2150 true "Target SDK" should be a valid integer, but got "%s" which is invalid.
godot-native.0c71edd3783fa530bc4d7558 Localized message platform/android/export "Target SDK" version must be greater or equal to "Min SDK" version. unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if: (p_name == "gradle_build/target_sdk") | if: (!target_sdk_str.is_empty()) | if else: (!target_sdk_str.is_valid_int()) | if: (target_sdk_int < min_sdk_int) platform/android/export/export_plugin.cpp 2154 true "Target SDK" version must be greater or equal to "Min SDK" version.
godot-native.25c6a35576bb5a17a0ba7fb1 Localized message platform/android/export "Use Gradle Build" is required to add custom theme attributes. unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if else: (p_name == "gradle_build/target_sdk") | if: (p_name == "gradle_build/custom_theme_attributes") | if: (bool(p_preset->get("gradle_build/custom_theme_attributes")) && !gradle_build_enabled) platform/android/export/export_plugin.cpp 2161 true "Use Gradle Build" is required to add custom theme attributes.
godot-native.4e388eecf9657e83b36756b4 Localized message platform/android/export "Use Gradle Build" must be enabled to enable "Show In Android Tv". unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if else: (p_name == "gradle_build/target_sdk") | if else: (p_name == "gradle_build/custom_theme_attributes") | if: (p_name == "package/show_in_android_tv") | if: (bool(p_preset->get("package/show_in_android_tv")) && !gradle_build_enabled) platform/android/export/export_plugin.cpp 2166 true "Use Gradle Build" must be enabled to enable "Show In Android Tv".
godot-native.2543f2e2422326cec34bddb5 Localized message platform/android/export "Use Gradle Build" must be enabled to enable "Show As Launcher App". unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if else: (p_name == "gradle_build/target_sdk") | if else: (p_name == "gradle_build/custom_theme_attributes") | if else: (p_name == "package/show_in_android_tv") | if: (p_name == "package/show_as_launcher_app") | if: (bool(p_preset->get("package/show_as_launcher_app")) && !gradle_build_enabled) platform/android/export/export_plugin.cpp 2171 true "Use Gradle Build" must be enabled to enable "Show As Launcher App".
godot-native.825f6206cc511083a5eee1cb Localized message platform/android/export "Use Gradle Build" must be enabled to disable "Show In App Library". unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if else: (p_name == "gradle_build/target_sdk") | if else: (p_name == "gradle_build/custom_theme_attributes") | if else: (p_name == "package/show_in_android_tv") | if else: (p_name == "package/show_as_launcher_app") | if: (p_name == "package/show_in_app_library") | if: (!bool(p_preset->get("package/show_in_app_library")) && !gradle_build_enabled) platform/android/export/export_plugin.cpp 2176 true "Use Gradle Build" must be enabled to disable "Show In App Library".
godot-native.3c659f2c9ce9a765b37562b2 Localized message platform/android/export "Shader Baker" is not supported when using the Compatibility renderer. unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if else: (p_name == "gradle_build/target_sdk") | if else: (p_name == "gradle_build/custom_theme_attributes") | if else: (p_name == "package/show_in_android_tv") | if else: (p_name == "package/show_as_launcher_app") | if else: (p_name == "package/show_in_app_library") | if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") platform/android/export/export_plugin.cpp 2181 true "Shader Baker" is not supported when using the Compatibility renderer.
godot-native.7d17d20287a94afc82077efe Localized message platform/android/export The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to the "%s" renderer temporarily to fix this. unknown if: (p_preset) | if else: (p_name == "package/unique_name") | if else: (p_name == "gesture/swipe_to_dismiss") | if else: (p_name == "gradle_build/use_gradle_build") | if else: (p_name == "gradle_build/compress_native_libraries") | if else: (p_name == "gradle_build/export_format") | if else: (p_name == "gradle_build/min_sdk") | if else: (p_name == "gradle_build/target_sdk") | if else: (p_name == "gradle_build/custom_theme_attributes") | if else: (p_name == "package/show_in_android_tv") | if else: (p_name == "package/show_as_launcher_app") | if else: (p_name == "package/show_in_app_library") | if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if else: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") | if: (OS::get_singleton()->get_current_rendering_method() != export_renderer) platform/android/export/export_plugin.cpp 2183 true The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to the "%s" renderer temporarily to fix this.
godot-native.2229e42c9061195e45f7c341 Localized message platform/android/export Select device from the list unknown #ifdef: ANDROID_ENABLED platform/android/export/export_plugin.cpp 2379 true Select device from the list
godot-native.5348a22121a44695f88dfb3c Localized message platform/android/export Mirror Android devices unknown #ifdef: ANDROID_ENABLED | if: (p_index == 0) platform/android/export/export_plugin.cpp 2385 true Mirror Android devices
godot-native.2a92e2a3278f1bc08ae6a9a9 Localized message platform/android/export If enabled, "scrcpy" is used to start the project and automatically stream device display (or virtual display) content. unknown #ifdef: ANDROID_ENABLED | if: (p_index == 0) platform/android/export/export_plugin.cpp 2394 true If enabled, "scrcpy" is used to start the project and automatically stream device display (or virtual display) content.
godot-native.2d9cc4e927aee7664ff6bd54 Localized message platform/android/export Run unknown #ifdef: ANDROID_ENABLED | if: (!can_export(p_preset, can_export_error, can_export_missing_templates)) platform/android/export/export_plugin.cpp 2428 true Run
godot-native.f7f9c2d3bec926faf9e6e174 Localized message platform/android/export Running on %s unknown #ifdef: ANDROID_ENABLED platform/android/export/export_plugin.cpp 2434 true Running on %s
godot-native.e6a8c0d958560ab5f181ae2a Localized message platform/android/export Exporting APK... unknown #ifdef: ANDROID_ENABLED | if: (ep.step(TTR("Exporting APK..."), 0)) platform/android/export/export_plugin.cpp 2439 true Exporting APK...
godot-native.2f5c0891db4477b30f9e4042 Localized message platform/android/export Uninstalling... unknown #ifdef: ANDROID_ENABLED | if: (remove_prev) | if: (ep.step(TTR("Uninstalling..."), 1)) platform/android/export/export_plugin.cpp 2479 true Uninstalling...
godot-native.e642f2abe4c8f64ffdec1b4b Localized message platform/android/export Installing to device, please wait... unknown #ifdef: ANDROID_ENABLED | if: (ep.step(TTR("Installing to device, please wait..."), 2)) platform/android/export/export_plugin.cpp 2500 true Installing to device, please wait...
godot-native.a10b8f5eb54547d06b8879ff Localized message platform/android/export Could not install to device: %s unknown #ifdef: ANDROID_ENABLED | if: (err || rv != 0) platform/android/export/export_plugin.cpp 2519 true Could not install to device: %s
godot-native.d0f7fe3a44b0229603d6cb29 Localized message platform/android/export Run unknown #ifdef: ANDROID_ENABLED | if: (err || rv != 0) platform/android/export/export_plugin.cpp 2519 true Run
godot-native.420b32fbb8eecba8e6ea3d4d Localized message platform/android/export Running on device... unknown #ifdef: ANDROID_ENABLED | if: (ep.step(TTR("Running on device..."), 3)) platform/android/export/export_plugin.cpp 2578 true Running on device...
godot-native.71f7f2ec0f6451dfae12ef26 Localized message platform/android/export Run unknown #ifdef: ANDROID_ENABLED | if: (use_scrcpy) | if: (!data.has("pid") || data["pid"].operator int() <= 0) platform/android/export/export_plugin.cpp 2604 true Run
godot-native.88c20c682141aa3495d5d560 Localized message platform/android/export Could not start scrcpy executable. Configure scrcpy path in the Editor Settings (Export > Android > scrcpy > Path). unknown #ifdef: ANDROID_ENABLED | if: (use_scrcpy) | if: (!data.has("pid") || data["pid"].operator int() <= 0) platform/android/export/export_plugin.cpp 2604 true Could not start scrcpy executable. Configure scrcpy path in the Editor Settings (Export > Android > scrcpy > Path).
godot-native.d50d6d4259c8e7097cb11dcb Localized message platform/android/export Run unknown #ifdef: ANDROID_ENABLED | if: (use_scrcpy) | if: (!connected) platform/android/export/export_plugin.cpp 2634 true Run
godot-native.3daf37b930f1f7413b058581 Localized message platform/android/export Could not execute on device. unknown #ifdef: ANDROID_ENABLED | if else: (use_scrcpy) | if: (err || rv != 0 || output.contains("Error: Activity not started")) | if: (err || rv != 0 || output.begins_with("Error: Activity not started")) platform/android/export/export_plugin.cpp 2671 true Could not execute on device.
godot-native.c91e3869689b722b57fde4c0 Localized message platform/android/export Run unknown #ifdef: ANDROID_ENABLED | if else: (use_scrcpy) | if: (err || rv != 0 || output.contains("Error: Activity not started")) | if: (err || rv != 0 || output.begins_with("Error: Activity not started")) platform/android/export/export_plugin.cpp 2671 true Run
godot-native.ff341905c1fd466349fd64a9 Localized message platform/android/export Error: There was a problem validating the keystore username and password unknown if: (error != OK) platform/android/export/export_plugin.cpp 2850 true Error: There was a problem validating the keystore username and password
godot-native.6221100782174b3ea9dde417 Localized message platform/android/export Unable to determine the C# project's TFM, it may be incompatible. The export template only supports '%s'. Make sure the project targets '%s' or consider using gradle builds instead. unknown #ifdef: MODULE_MONO_ENABLED | if else: (modified_time == _last_validate_tfm_time) | if: (err != OK || exitcode != 0) platform/android/export/export_plugin.cpp 2917 true Unable to determine the C# project's TFM, it may be incompatible. The export template only supports '%s'. Make sure the project targets '%s' or consider using gradle builds instead.
godot-native.2b91ffdb9932efd0ca1b098b Localized message platform/android/export C# project targets '%s' but the export template only supports '%s'. Consider using gradle builds instead. unknown #ifdef: MODULE_MONO_ENABLED | if: (tfm != required_tfm) platform/android/export/export_plugin.cpp 2927 true C# project targets '%s' but the export template only supports '%s'. Consider using gradle builds instead.
godot-native.7c8d4403ab21904b237b52f4 Localized message platform/android/export Exporting to Android when using C#/.NET is experimental. unknown #ifdef: MODULE_MONO_ENABLED platform/android/export/export_plugin.cpp 2942 true Exporting to Android when using C#/.NET is experimental.
godot-native.2ab23867c43a1bd1b5b4a4fb Localized message platform/android/export Custom debug template not found. unknown if: (!gradle_build_enabled) | if: (p_preset->get("custom_template/debug") != "") | if: (!dvalid) platform/android/export/export_plugin.cpp 2965 true Custom debug template not found.
godot-native.3e039e578c50ac6e5ba79c6a Localized message platform/android/export Custom release template not found. unknown if: (!gradle_build_enabled) | if: (p_preset->get("custom_template/release") != "") | if: (!rvalid) platform/android/export/export_plugin.cpp 2975 true Custom release template not found.
godot-native.928328f7e95bde77b012a7ab Localized message platform/android/export Custom Android source template not found. unknown if else: (!gradle_build_enabled) | if: (!android_source_template.is_empty()) | if: (!android_source_template_valid) platform/android/export/export_plugin.cpp 2994 true Custom Android source template not found.
godot-native.c8bf36850c675ac9ea283b3b Localized message platform/android/export Android build template not installed in the project. Install it from the Project menu. unknown if else: (!gradle_build_enabled) | if: (!installed_android_build_template) platform/android/export/export_plugin.cpp 3004 true Android build template not installed in the project. Install it from the Project menu.
godot-native.8cbb68ebdb318cc5428920c2 Localized message platform/android/export Either Debug Keystore, Debug User AND Debug Password settings must be configured OR none of them. unknown if: (p_debug) | if: ((dk.is_empty() || dk_user.is_empty() || dk_password.is_empty()) && (!dk.is_empty() || !dk_user.is_empty() || !dk_password.is_empty())) platform/android/export/export_plugin.cpp 3021 true Either Debug Keystore, Debug User AND Debug Password settings must be configured OR none of them.
godot-native.907e8a1e30436f45fd8f2b2a Localized message platform/android/export Debug keystore not configured in the Editor Settings nor in the preset. unknown if: (p_debug) | if: (!dk.is_empty() && !FileAccess::exists(dk)) | if: (!FileAccess::exists(dk)) platform/android/export/export_plugin.cpp 3029 true Debug keystore not configured in the Editor Settings nor in the preset.
godot-native.3f9a700e71c6ad3d4e4c76ec Localized message platform/android/export Either Release Keystore, Release User AND Release Password settings must be configured OR none of them. unknown if else: (p_debug) | if: ((rk.is_empty() || rk_user.is_empty() || rk_password.is_empty()) && (!rk.is_empty() || !rk_user.is_empty() || !rk_password.is_empty())) platform/android/export/export_plugin.cpp 3039 true Either Release Keystore, Release User AND Release Password settings must be configured OR none of them.
godot-native.68f27c3ba3e3c95f76015d02 Localized message platform/android/export Release keystore incorrectly configured in the export preset. unknown if else: (p_debug) | if: (!rk.is_empty() && !FileAccess::exists(rk)) platform/android/export/export_plugin.cpp 3044 true Release keystore incorrectly configured in the export preset.
godot-native.5019ec9339bdbf440cbfb8c7 Localized message platform/android/export A valid Java SDK path is required in Editor Settings. unknown #ifdef: ANDROID_ENABLED | if: (java_sdk_path.is_empty()) platform/android/export/export_plugin.cpp 3051 true A valid Java SDK path is required in Editor Settings.
godot-native.962eb9a237658f7e6f09a02b Localized message platform/android/export Invalid Java SDK path in Editor Settings. unknown #ifdef: ANDROID_ENABLED | if else: (java_sdk_path.is_empty()) | if: (errn != OK) platform/android/export/export_plugin.cpp 3059 true Invalid Java SDK path in Editor Settings.
godot-native.e46cdfd8c551ad9d10b9cd2b Localized message platform/android/export Missing 'bin' directory! unknown #ifdef: ANDROID_ENABLED | if else: (java_sdk_path.is_empty()) | if: (errn != OK) platform/android/export/export_plugin.cpp 3060 true Missing 'bin' directory!
godot-native.04a5aeeec57265b0e5d0203e Localized message platform/android/export Unable to find 'java' command using the Java SDK path. unknown #ifdef: ANDROID_ENABLED | if else: (java_sdk_path.is_empty()) | if else: (errn != OK) | if: (!FileAccess::exists(java_path)) platform/android/export/export_plugin.cpp 3067 true Unable to find 'java' command using the Java SDK path.
godot-native.6ecef6ea625d9d4aabadcad1 Localized message platform/android/export Please check the Java SDK directory specified in Editor Settings. unknown #ifdef: ANDROID_ENABLED | if else: (java_sdk_path.is_empty()) | if else: (errn != OK) | if: (!FileAccess::exists(java_path)) platform/android/export/export_plugin.cpp 3068 true Please check the Java SDK directory specified in Editor Settings.
godot-native.96e5a056b537019382fe3a20 Localized message platform/android/export A valid Android SDK path is required in Editor Settings. unknown #ifdef: ANDROID_ENABLED | if: (sdk_path.is_empty()) platform/android/export/export_plugin.cpp 3077 true A valid Android SDK path is required in Editor Settings.
godot-native.bc95a9d54cbab7d2da192db5 Localized message platform/android/export Invalid Android SDK path in Editor Settings. unknown #ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (errn != OK) platform/android/export/export_plugin.cpp 3084 true Invalid Android SDK path in Editor Settings.
godot-native.2981d68249fb2cc802278ac2 Localized message platform/android/export Missing 'platform-tools' directory! unknown #ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (errn != OK) platform/android/export/export_plugin.cpp 3085 true Missing 'platform-tools' directory!
godot-native.a9908df8f27586b8be408b58 Localized message platform/android/export Unable to find Android SDK platform-tools' adb command. unknown #ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (!FileAccess::exists(adb_path)) platform/android/export/export_plugin.cpp 3093 true Unable to find Android SDK platform-tools' adb command.
godot-native.e10d3581e309121c67b91da7 Localized message platform/android/export Please check in the Android SDK directory specified in Editor Settings. unknown #ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (!FileAccess::exists(adb_path)) platform/android/export/export_plugin.cpp 3094 true Please check in the Android SDK directory specified in Editor Settings.
godot-native.0d2b030d03fb59b341dc0735 Localized message platform/android/export Invalid Android SDK path in Editor Settings. unknown #ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (errn != OK) platform/android/export/export_plugin.cpp 3102 true Invalid Android SDK path in Editor Settings.
godot-native.4ad7b367432549d5d5e14519 Localized message platform/android/export Missing 'build-tools' directory! unknown #ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (errn != OK) platform/android/export/export_plugin.cpp 3103 true Missing 'build-tools' directory!
godot-native.b40e237fd32d2ec91c64deca Localized message platform/android/export Unable to find Android SDK build-tools' apksigner command. unknown #ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (!FileAccess::exists(apksigner_path)) platform/android/export/export_plugin.cpp 3115 true Unable to find Android SDK build-tools' apksigner command.
godot-native.4afed85a009416f41328c657 Localized message platform/android/export Please check in the Android SDK directory specified in Editor Settings. unknown #ifdef: ANDROID_ENABLED | if else: (sdk_path.is_empty()) | if: (!FileAccess::exists(apksigner_path)) platform/android/export/export_plugin.cpp 3116 true Please check in the Android SDK directory specified in Editor Settings.
godot-native.7d46634800be76aca7cf2262 Localized message platform/android/export ETC2/ASTC texture compression is required for Android export. In Project Settings, search for 'ETC2' in the search field, or enable 'Advanced Settings' and go to Rendering > Textures > VRAM Compression to enable 'Import ETC2 ASTC'. unknown if: (!ResourceImporterTextureSettings::should_import_etc2_astc()) | if: (EditorNode::is_cmdline_mode()) platform/android/export/export_plugin.cpp 3151 true ETC2/ASTC texture compression is required for Android export. In Project Settings, search for 'ETC2' in the search field, or enable 'Advanced Settings' and go to Rendering > Textures > VRAM Compression to enable 'Import ETC2 ASTC'.
godot-native.0afdf8e7379454314bc9cade Localized message platform/android/export "Use Gradle Build" is required for transparent background on Android unknown if else: (gradle_build_enabled) | if: (_is_transparency_allowed(p_preset)) platform/android/export/export_plugin.cpp 3170 true "Use Gradle Build" is required for transparent background on Android
godot-native.39919492f14868b560549777 Localized message platform/android/export "Target SDK" %d is higher than the default version %d. This may work, but wasn't tested and may be unstable. unknown if: (!target_sdk_str.is_empty()) | if: (target_sdk_str.is_valid_int()) | if: (target_sdk_int > DEFAULT_TARGET_SDK_VERSION) platform/android/export/export_plugin.cpp 3182 true "Target SDK" %d is higher than the default version %d. This may work, but wasn't tested and may be unstable.
godot-native.90d64c455775ced053502749 Localized message platform/android/export The "%s" renderer is designed for Desktop devices, and is not suitable for Android devices. unknown if: (current_renderer == "forward_plus") platform/android/export/export_plugin.cpp 3191 true The "%s" renderer is designed for Desktop devices, and is not suitable for Android devices.
godot-native.5fbc3c1455c13377a211b2b8 Localized message platform/android/export "Min SDK" should be greater or equal to %d for the "%s" renderer. unknown if: (_uses_vulkan(p_preset)) | if: (min_sdk_int < VULKAN_MIN_SDK_VERSION && !fallback_to_opengl3) platform/android/export/export_plugin.cpp 3206 true "Min SDK" should be greater or equal to %d for the "%s" renderer.
godot-native.61f099319c26e83472da854b Localized message platform/android/export The project name does not meet the requirement for the package name format and will be updated to "%s". Please explicitly specify the package name if needed. unknown if: (package_name.contains("$genname") && !is_project_name_valid(p_preset)) platform/android/export/export_plugin.cpp 3214 true The project name does not meet the requirement for the package name format and will be updated to "%s". Please explicitly specify the package name if needed.
godot-native.3b99588f7445ad0bec8c6bc2 Localized message platform/android/export Code Signing unknown if: (export_format == EXPORT_FORMAT_AAB) platform/android/export/export_plugin.cpp 3312 true Code Signing
godot-native.ed2f1a2b0117da2cfd52ac9f Localized message platform/android/export AAB signing is not supported unknown if: (export_format == EXPORT_FORMAT_AAB) platform/android/export/export_plugin.cpp 3312 true AAB signing is not supported
godot-native.d9da50097aefc67c73f59d43 Localized message platform/android/export Signing debug APK... unknown if: (p_debug) | if: (ep.step(TTR("Signing debug APK..."), 104)) platform/android/export/export_plugin.cpp 3330 true Signing debug APK...
godot-native.ae9537dbb9c54454a0f7c5f8 Localized message platform/android/export Signing release APK... unknown if else: (p_debug) | if: (ep.step(TTR("Signing release APK..."), 104)) platform/android/export/export_plugin.cpp 3338 true Signing release APK...
godot-native.ac8917ca8631c315eb372729 Localized message platform/android/export Code Signing unknown if: (!FileAccess::exists(keystore)) | if: (p_debug) platform/android/export/export_plugin.cpp 3345 true Code Signing
godot-native.ce54ef72fa584c53243e5373 Localized message platform/android/export Could not find debug keystore, unable to export. unknown if: (!FileAccess::exists(keystore)) | if: (p_debug) platform/android/export/export_plugin.cpp 3345 true Could not find debug keystore, unable to export.
godot-native.2267250b35796cfc9e9e4745 Localized message platform/android/export Code Signing unknown if: (!FileAccess::exists(keystore)) | if else: (p_debug) platform/android/export/export_plugin.cpp 3347 true Code Signing
godot-native.8e7f40c8d2df0971334564ec Localized message platform/android/export Could not find release keystore, unable to export. unknown if: (!FileAccess::exists(keystore)) | if else: (p_debug) platform/android/export/export_plugin.cpp 3347 true Could not find release keystore, unable to export.
godot-native.4774293d8d98b5a3bcd4d895 Localized message platform/android/export Code Signing unknown #ifdef: ANDROID_ENABLED | if: (err != OK) platform/android/export/export_plugin.cpp 3362 true Code Signing
godot-native.854ff3f19a5602436a163ac3 Localized message platform/android/export Unable to sign apk. unknown #ifdef: ANDROID_ENABLED | if: (err != OK) platform/android/export/export_plugin.cpp 3362 true Unable to sign apk.
godot-native.788ba8706de3d3b21844a35f Localized message platform/android/export All 'apksigner' tools located in Android SDK 'build-tools' directory failed to execute. Please check that you have the correct version installed for your target sdk version. The resulting APK is unsigned. unknown #ifdef else: ANDROID_ENABLED | #else | if: (apksigner == "<FAILED>") platform/android/export/export_plugin.cpp 3374 true All 'apksigner' tools located in Android SDK 'build-tools' directory failed to execute. Please check that you have the correct version installed for your target sdk version. The resulting APK is unsigned.
godot-native.99b9e7c239fbc7164277c54f Localized message platform/android/export Code Signing unknown #ifdef else: ANDROID_ENABLED | #else | if: (apksigner == "<FAILED>") platform/android/export/export_plugin.cpp 3374 true Code Signing
godot-native.49a44a825a89c349f150df51 Localized message platform/android/export Code Signing unknown #ifdef else: ANDROID_ENABLED | #else | if: (!FileAccess::exists(apksigner)) platform/android/export/export_plugin.cpp 3378 true Code Signing
godot-native.ae4ce3ee83625aef35c2f6cc Localized message platform/android/export 'apksigner' could not be found. Please check that the command is available in the Android SDK build-tools directory. The resulting APK is unsigned. unknown #ifdef else: ANDROID_ENABLED | #else | if: (!FileAccess::exists(apksigner)) platform/android/export/export_plugin.cpp 3378 true 'apksigner' could not be found. Please check that the command is available in the Android SDK build-tools directory. The resulting APK is unsigned.
godot-native.611d42d95134c1ca3755b9b4 Localized message platform/android/export Could not start apksigner executable. unknown #ifdef else: ANDROID_ENABLED | #else | if: (err != OK) platform/android/export/export_plugin.cpp 3406 true Could not start apksigner executable.
godot-native.90cceb4ae2e6646c0dc39ff2 Localized message platform/android/export Code Signing unknown #ifdef else: ANDROID_ENABLED | #else | if: (err != OK) platform/android/export/export_plugin.cpp 3406 true Code Signing
godot-native.a1f8609423263286dcb06dd4 Localized message platform/android/export Code Signing unknown #ifdef else: ANDROID_ENABLED | #else | if: (retval) platform/android/export/export_plugin.cpp 3412 true Code Signing
godot-native.dae6d452c1cf4007e8c12caa Localized message platform/android/export 'apksigner' returned with error #%d unknown #ifdef else: ANDROID_ENABLED | #else | if: (retval) platform/android/export/export_plugin.cpp 3412 true 'apksigner' returned with error #%d
godot-native.81427d8da24a25fc33273e64 Localized message platform/android/export output: %s unknown #ifdef else: ANDROID_ENABLED | #else | if: (retval) platform/android/export/export_plugin.cpp 3413 true output: %s
godot-native.f10ded6e75b5f4414ad62aa4 Localized message platform/android/export Code Signing unknown #ifdef else: ANDROID_ENABLED | #else | if: (retval) platform/android/export/export_plugin.cpp 3413 true Code Signing
godot-native.ee0788476d57655bf6e4b3e3 Localized message platform/android/export Verifying APK... unknown if: (ep.step(TTR("Verifying APK..."), 105)) platform/android/export/export_plugin.cpp 3418 true Verifying APK...
godot-native.211a74be3ed497edcdc6f170 Localized message platform/android/export Code Signing unknown #ifdef: ANDROID_ENABLED | if: (err != OK) platform/android/export/export_plugin.cpp 3425 true Code Signing
godot-native.5edb11960e2ad183bd71f0bc Localized message platform/android/export Unable to verify signed apk. unknown #ifdef: ANDROID_ENABLED | if: (err != OK) platform/android/export/export_plugin.cpp 3425 true Unable to verify signed apk.
godot-native.381cc70af269f4b63d8f1205 Localized message platform/android/export Could not start apksigner executable. unknown #ifdef else: ANDROID_ENABLED | #else | if: (err != OK) platform/android/export/export_plugin.cpp 3440 true Could not start apksigner executable.
godot-native.5911f4bac734ef05db75232f Localized message platform/android/export Code Signing unknown #ifdef else: ANDROID_ENABLED | #else | if: (err != OK) platform/android/export/export_plugin.cpp 3440 true Code Signing
godot-native.0514cbbad5ed0ea46258c2f2 Localized message platform/android/export Code Signing unknown #ifdef else: ANDROID_ENABLED | #else | if: (retval) platform/android/export/export_plugin.cpp 3445 true Code Signing
godot-native.34fca045439c42dd1c52ec28 Localized message platform/android/export 'apksigner' verification of APK failed. unknown #ifdef else: ANDROID_ENABLED | #else | if: (retval) platform/android/export/export_plugin.cpp 3445 true 'apksigner' verification of APK failed.
godot-native.cbcaa3ee1cd2d1f4f68ea219 Localized message platform/android/export Code Signing unknown #ifdef else: ANDROID_ENABLED | #else | if: (retval) platform/android/export/export_plugin.cpp 3446 true Code Signing
godot-native.e88b766b176ccd11c91d3d7c Localized message platform/android/export output: %s unknown #ifdef else: ANDROID_ENABLED | #else | if: (retval) platform/android/export/export_plugin.cpp 3446 true output: %s
godot-native.c3fa7aed6f1b946300f51382 Localized message platform/android/export Could not create temporary file! unknown if: (err != OK) platform/android/export/export_plugin.cpp 3616 true Could not create temporary file!
godot-native.fbf9c8d59782ac40cd617ed4 Localized message platform/android/export Save PCK unknown if: (err != OK) platform/android/export/export_plugin.cpp 3616 true Save PCK
godot-native.244d2d3afe3f5c3e4b1342a2 Localized message platform/android/export Save PCK unknown if: (!EditorExportPlatform::_encrypt_and_store_directory(ftmp, p_pack_data, key, p_preset->get_seed(), 0)) platform/android/export/export_plugin.cpp 3662 true Save PCK
godot-native.57653f6b15198a9c26228732 Localized message platform/android/export Can't create encrypted file. unknown if: (!EditorExportPlatform::_encrypt_and_store_directory(ftmp, p_pack_data, key, p_preset->get_seed(), 0)) platform/android/export/export_plugin.cpp 3662 true Can't create encrypted file.
godot-native.04b9bb9c5ac0a6a4b706ee4f Localized message platform/android/export Export unknown if: (!DirAccess::exists(base_dir)) platform/android/export/export_plugin.cpp 3703 true Export
godot-native.4d03d6efa0142bc2ff25a565 Localized message platform/android/export Target folder does not exist or is inaccessible: "%s" unknown if: (!DirAccess::exists(base_dir)) platform/android/export/export_plugin.cpp 3703 true Target folder does not exist or is inaccessible: "%s"
godot-native.8069b5c43c75985535ad6b36 Localized message platform/android/export Exporting for Android unknown platform/android/export/export_plugin.cpp 3710 true Exporting for Android
godot-native.8d22a2c03c8dd4321ab64668 Localized message platform/android/export Export unknown if: (export_format == EXPORT_FORMAT_AAB) | if: (!p_path.ends_with(".aab")) platform/android/export/export_plugin.cpp 3743 true Export
godot-native.af5c04a0941e6d59a8828720 Localized message platform/android/export Invalid filename! Android App Bundle requires the *.aab extension. unknown if: (export_format == EXPORT_FORMAT_AAB) | if: (!p_path.ends_with(".aab")) platform/android/export/export_plugin.cpp 3743 true Invalid filename! Android App Bundle requires the *.aab extension.
godot-native.0de74554525bc59008093750 Localized message platform/android/export Export unknown if: (export_format == EXPORT_FORMAT_APK && !p_path.ends_with(".apk")) platform/android/export/export_plugin.cpp 3748 true Export
godot-native.ed299f43d7f27314c1f905b2 Localized message platform/android/export Invalid filename! Android APK requires the *.apk extension. unknown if: (export_format == EXPORT_FORMAT_APK && !p_path.ends_with(".apk")) platform/android/export/export_plugin.cpp 3748 true Invalid filename! Android APK requires the *.apk extension.
godot-native.137544d49714faeb57a447fc Localized message platform/android/export Export unknown if: (export_format > EXPORT_FORMAT_AAB || export_format < EXPORT_FORMAT_APK) platform/android/export/export_plugin.cpp 3752 true Export
godot-native.55a65a1ed2600528924d1a8f Localized message platform/android/export Unsupported export format! unknown if: (export_format > EXPORT_FORMAT_AAB || export_format < EXPORT_FORMAT_APK) platform/android/export/export_plugin.cpp 3752 true Unsupported export format!
godot-native.7cc73896d04676551d94e080 Localized message platform/android/export Export unknown if: (!has_valid_username_and_password(p_preset, err_string)) platform/android/export/export_plugin.cpp 3757 true Export
godot-native.bec7366421775b8628065388 Localized message platform/android/export Trying to build from a gradle built template, but no version info for it exists. Please reinstall from the 'Project' menu. unknown if: (use_gradle_build) | if: (f.is_null()) platform/android/export/export_plugin.cpp 3769 true Trying to build from a gradle built template, but no version info for it exists. Please reinstall from the 'Project' menu.
godot-native.fe4ef9a8755dfad2d59db770 Localized message platform/android/export Export unknown if: (use_gradle_build) | if: (f.is_null()) platform/android/export/export_plugin.cpp 3769 true Export
godot-native.c0a0990891b6d00d00a85d2a Localized message platform/android/export Export unknown if: (use_gradle_build) | if: (installed_version != current_version) platform/android/export/export_plugin.cpp 3776 true Export
godot-native.0741a831b9f78bf12fc5901c Localized message platform/android/export Export unknown if: (use_gradle_build) | #ifdef: ANDROID_ENABLED | if: (java_sdk_path.is_empty()) platform/android/export/export_plugin.cpp 3784 true Export
godot-native.b0d0a6e8513160fd58f3f60c Localized message platform/android/export Java SDK path must be configured in Editor Settings at 'export/android/java_sdk_path'. unknown if: (use_gradle_build) | #ifdef: ANDROID_ENABLED | if: (java_sdk_path.is_empty()) platform/android/export/export_plugin.cpp 3784 true Java SDK path must be configured in Editor Settings at 'export/android/java_sdk_path'.
godot-native.04510fa8fd56b0293a9f5e9d Localized message platform/android/export Export unknown if: (use_gradle_build) | #ifdef: ANDROID_ENABLED | if: (sdk_path.is_empty()) platform/android/export/export_plugin.cpp 3791 true Export
godot-native.ca9e504c1bbf24fa29f064e6 Localized message platform/android/export Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'. unknown if: (use_gradle_build) | #ifdef: ANDROID_ENABLED | if: (sdk_path.is_empty()) platform/android/export/export_plugin.cpp 3791 true Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'.
godot-native.7e74ec55828c3944eea1824c Localized message platform/android/export Export unknown if: (use_gradle_build) | if: (err != OK) platform/android/export/export_plugin.cpp 3801 true Export
godot-native.9823b2718c8b3010fbc687eb Localized message platform/android/export Unable to overwrite res/*.xml files with project name. unknown if: (use_gradle_build) | if: (err != OK) platform/android/export/export_plugin.cpp 3801 true Unable to overwrite res/*.xml files with project name.
godot-native.d4fc4cbb960a29533cf8bb54 Localized message platform/android/export Could not generate sparse pck metadata! unknown if: (use_gradle_build) | if else: (p_flags.has_flag(DEBUG_FLAG_DUMB_CLIENT)) | if: (err != OK) platform/android/export/export_plugin.cpp 3835 true Could not generate sparse pck metadata!
godot-native.e3ee88aaa692cee45c0c8d02 Localized message platform/android/export Save PCK unknown if: (use_gradle_build) | if else: (p_flags.has_flag(DEBUG_FLAG_DUMB_CLIENT)) | if: (err != OK) platform/android/export/export_plugin.cpp 3835 true Save PCK
godot-native.00a6f72638ea42c7ae390cea Localized message platform/android/export Could not write PCK directory! unknown if: (use_gradle_build) | if else: (p_flags.has_flag(DEBUG_FLAG_DUMB_CLIENT)) | if: (err != OK) platform/android/export/export_plugin.cpp 3841 true Could not write PCK directory!
godot-native.f0a4011fcdf393cf9b7e593f Localized message platform/android/export Save PCK unknown if: (use_gradle_build) | if else: (p_flags.has_flag(DEBUG_FLAG_DUMB_CLIENT)) | if: (err != OK) platform/android/export/export_plugin.cpp 3841 true Save PCK
godot-native.2722e13b8af0b109edb788c1 Localized message platform/android/export Could not export project files to gradle project. unknown if: (use_gradle_build) | if: (err != OK) platform/android/export/export_plugin.cpp 3846 true Could not export project files to gradle project.
godot-native.8a953909240f26ceed33b843 Localized message platform/android/export Export unknown if: (use_gradle_build) | if: (err != OK) platform/android/export/export_plugin.cpp 3846 true Export
godot-native.49758bbcff98e2a5b8acaf00 Localized message platform/android/export Could not find debug keystore, unable to export. unknown if: (use_gradle_build) | if: (should_sign) | if: (p_debug) | if: (!FileAccess::exists(debug_keystore)) platform/android/export/export_plugin.cpp 3989 true Could not find debug keystore, unable to export.
godot-native.5b43f2511f72d699bfd1de78 Localized message platform/android/export Code Signing unknown if: (use_gradle_build) | if: (should_sign) | if: (p_debug) | if: (!FileAccess::exists(debug_keystore)) platform/android/export/export_plugin.cpp 3989 true Code Signing
godot-native.931158b02547f53bd4117c3a Localized message platform/android/export Code Signing unknown if: (use_gradle_build) | if: (should_sign) | if: (p_debug) | #ifdef: ANDROID_ENABLED | if: (new_debug_keystore.is_empty()) platform/android/export/export_plugin.cpp 3997 true Code Signing
godot-native.9de58de18a9edec2ad34601c Localized message platform/android/export Failed to copy debug keystore to temp directory. unknown if: (use_gradle_build) | if: (should_sign) | if: (p_debug) | #ifdef: ANDROID_ENABLED | if: (new_debug_keystore.is_empty()) platform/android/export/export_plugin.cpp 3997 true Failed to copy debug keystore to temp directory.
godot-native.2212d350f9d96aa38f505fb0 Localized message platform/android/export Code Signing unknown if: (use_gradle_build) | if: (should_sign) | if else: (p_debug) | if: (!FileAccess::exists(release_keystore)) platform/android/export/export_plugin.cpp 4015 true Code Signing
godot-native.830f2919bb0b877e234a67d2 Localized message platform/android/export Could not find release keystore, unable to export. unknown if: (use_gradle_build) | if: (should_sign) | if else: (p_debug) | if: (!FileAccess::exists(release_keystore)) platform/android/export/export_plugin.cpp 4015 true Could not find release keystore, unable to export.
godot-native.3bc58bb842b40b467cecf16a Localized message platform/android/export Code Signing unknown if: (use_gradle_build) | if: (should_sign) | if else: (p_debug) | #ifdef: ANDROID_ENABLED | if: (new_release_keystore.is_empty()) platform/android/export/export_plugin.cpp 4023 true Code Signing
godot-native.70be22b180e6164a9cd0b958 Localized message platform/android/export Failed to copy release keystore to temp directory. unknown if: (use_gradle_build) | if: (should_sign) | if else: (p_debug) | #ifdef: ANDROID_ENABLED | if: (new_release_keystore.is_empty()) platform/android/export/export_plugin.cpp 4023 true Failed to copy release keystore to temp directory.
godot-native.6e62dedb1d9b843a84378b26 Localized message platform/android/export Building Android Project (gradle) unknown if: (use_gradle_build) | #ifdef else: ANDROID_ENABLED | #else platform/android/export/export_plugin.cpp 4072 true Building Android Project (gradle)
godot-native.7caf86deb412d124da96cdc2 Localized message platform/android/export Export unknown if: (use_gradle_build) | #ifdef else: ANDROID_ENABLED | #else | if: (result != 0) platform/android/export/export_plugin.cpp 4074 true Export
godot-native.913f2d60227fa530e5d114bc Localized message platform/android/export Building of Android project failed, check output for the error: unknown if: (use_gradle_build) | #ifdef else: ANDROID_ENABLED | #else | if: (result != 0) platform/android/export/export_plugin.cpp 4074 true Building of Android project failed, check output for the error:
godot-native.6b79be163ea984eafbbc8874 Localized message platform/android/export Moving output unknown if: (use_gradle_build) | #ifdef else: ANDROID_ENABLED | #else platform/android/export/export_plugin.cpp 4082 true Moving output
godot-native.0c06ad748547b10730c3e118 Localized message platform/android/export Unable to copy and rename export file: unknown if: (use_gradle_build) | #ifdef else: ANDROID_ENABLED | #else | if: (copy_result != 0) platform/android/export/export_plugin.cpp 4084 true Unable to copy and rename export file:
godot-native.971dfa6599f0f6e428422f5d Localized message platform/android/export Export unknown if: (use_gradle_build) | #ifdef else: ANDROID_ENABLED | #else | if: (copy_result != 0) platform/android/export/export_plugin.cpp 4084 true Export
godot-native.0ac690ce7d571d70f7ca5883 Localized message platform/android/export Export unknown if: (src_apk.is_empty()) | if: (src_apk.is_empty()) platform/android/export/export_plugin.cpp 4109 true Export
godot-native.47d4f3d01526d6510f099a89 Localized message platform/android/export Release export template not found: "%s". unknown if: (src_apk.is_empty()) | if: (src_apk.is_empty()) | conditional_expression else: p_debug platform/android/export/export_plugin.cpp 4109 true Release export template not found: "%s".
godot-native.aeee7646b3319f64af42ca79 Localized message platform/android/export Debug export template not found: "%s". unknown if: (src_apk.is_empty()) | if: (src_apk.is_empty()) | conditional_expression: p_debug platform/android/export/export_plugin.cpp 4109 true Debug export template not found: "%s".
godot-native.6ef40dba981cb0a0d9784599 Localized message platform/android/export Creating APK... unknown if: (ep.step(TTR("Creating APK..."), 0)) platform/android/export/export_plugin.cpp 4117 true Creating APK...
godot-native.1bad3791b4b9337baaa14cdb Localized message platform/android/export Could not find template APK to export: "%s". unknown if: (!pkg) platform/android/export/export_plugin.cpp 4123 true Could not find template APK to export: "%s".
godot-native.6df91b13663050993c39a63f Localized message platform/android/export Export unknown if: (!pkg) platform/android/export/export_plugin.cpp 4123 true Export
godot-native.494e526dc5f6b56a14dd977d Localized message platform/android/export Export unknown if: (!invalid_abis.is_empty()) platform/android/export/export_plugin.cpp 4316 true Export
godot-native.96a15e22c07e0a2befa02d74 Localized message platform/android/export Missing libraries in the export template for the selected architectures: %s. Please build a template with all required libraries, or uncheck the missing architectures in the export preset. unknown if: (!invalid_abis.is_empty()) platform/android/export/export_plugin.cpp 4316 true Missing libraries in the export template for the selected architectures: %s. Please build a template with all required libraries, or uncheck the missing architectures in the export preset.
godot-native.39ffdccbfd431bbb30f1b936 Localized message platform/android/export Adding files... unknown if: (ep.step(TTR("Adding files..."), 1)) platform/android/export/export_plugin.cpp 4320 true Adding files...
godot-native.d30d13ce79148a834110fc98 Localized message platform/android/export Could not generate sparse pck metadata! unknown if else: (p_flags.has_flag(DEBUG_FLAG_DUMB_CLIENT)) | if: (err != OK) platform/android/export/export_plugin.cpp 4347 true Could not generate sparse pck metadata!
godot-native.da397d66e0118cf4d073364a Localized message platform/android/export Save PCK unknown if else: (p_flags.has_flag(DEBUG_FLAG_DUMB_CLIENT)) | if: (err != OK) platform/android/export/export_plugin.cpp 4347 true Save PCK
godot-native.987941041c6943937074902e Localized message platform/android/export Could not export project files. unknown if: (err != OK) platform/android/export/export_plugin.cpp 4356 true Could not export project files.
godot-native.fc35eb9d2710d5de862d2acf Localized message platform/android/export Export unknown if: (err != OK) platform/android/export/export_plugin.cpp 4356 true Export
godot-native.d1327b4046bedd16ce4193cf Localized message platform/android/export Aligning APK... unknown if: (ep.step(TTR("Aligning APK..."), next_step)) platform/android/export/export_plugin.cpp 4383 true Aligning APK...
godot-native.7912eecffdd2531dcaf88b28 Localized message platform/android/export Could not unzip temporary unaligned APK. unknown if: (!tmp_unaligned) platform/android/export/export_plugin.cpp 4389 true Could not unzip temporary unaligned APK.
godot-native.a019604ab305103e93c688e7 Localized message platform/android/export Export unknown if: (!tmp_unaligned) platform/android/export/export_plugin.cpp 4389 true Export
godot-native.8d72d27e6ef7a81ba4ae5f24 Localized message platform/ios/export Metal renderer require iOS 14+. unknown if: ((rendering_method == "forward_plus" || rendering_method == "mobile") && rendering_driver == "metal") | if: (version < 14.0) platform/ios/export/export_plugin.cpp 78 true Metal renderer require iOS 14+.
godot-native.431eeefc641c799702346054 Localized message platform/ios/export Could not open a directory at path "%s". unknown if: (da.is_null()) platform/ios/export/export_plugin.cpp 240 true Could not open a directory at path "%s".
godot-native.c356693a0eb501a461784d80 Localized message platform/ios/export Export Icons unknown if: (da.is_null()) platform/ios/export/export_plugin.cpp 240 true Export Icons
godot-native.655fcb17928c934cdef82830 Localized message platform/ios/export Export Icons unknown for: i < icon_infos.size() | for: color_mode < ICON_MAX | if: (icon_path.is_empty()) | if: (err != OK || img.is_null() || img->is_empty()) platform/ios/export/export_plugin.cpp 291 true Export Icons
godot-native.535ebbe9d4a0a0d7f5f077cf Localized message platform/ios/export Export Icons unknown for: i < icon_infos.size() | for: color_mode < ICON_MAX | if: (icon_path.is_empty()) | if: (err) platform/ios/export/export_plugin.cpp 304 true Export Icons
godot-native.f6bfbc257512e9f32e29168a Localized message platform/ios/export Export Icons unknown for: i < icon_infos.size() | for: color_mode < ICON_MAX | if else: (icon_path.is_empty()) | if: (err != OK || img.is_null() || img->is_empty()) platform/ios/export/export_plugin.cpp 312 true Export Icons
godot-native.5a0a5fd228584a7f49c7c942 Localized message platform/ios/export Export Icons unknown for: i < icon_infos.size() | for: color_mode < ICON_MAX | if else: (icon_path.is_empty()) | if else: (err != OK || img.is_null() || img->is_empty()) | if: (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) | if: (resize_waning) platform/ios/export/export_plugin.cpp 316 true Export Icons
godot-native.7cfa6979832dc883ebc633f9 Localized message platform/ios/export Export Icons unknown for: i < icon_infos.size() | for: color_mode < ICON_MAX | if else: (icon_path.is_empty()) | if else: (err != OK || img.is_null() || img->is_empty()) | if else: (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) | if: (img->get_width() != side_size || img->get_height() != side_size) | if: (resize_waning) platform/ios/export/export_plugin.cpp 325 true Export Icons
godot-native.243aefb7040ce186f9d05a1c Localized message platform/ios/export Export Icons unknown for: i < icon_infos.size() | for: color_mode < ICON_MAX | if else: (icon_path.is_empty()) | if: (err) platform/ios/export/export_plugin.cpp 336 true Export Icons
godot-native.4b2b91faaf39bbcecbbd0516 Localized message platform/ios/export Could not write to a file at path "%s". unknown if: (json_file.is_null()) platform/ios/export/export_plugin.cpp 371 true Could not write to a file at path "%s".
godot-native.52a3920787fa8c8ba62d87d4 Localized message platform/ios/export Export Icons unknown if: (json_file.is_null()) platform/ios/export/export_plugin.cpp 371 true Export Icons
godot-native.062d9fb962a433081efbdf0d Localized message platform/ios/export Export Icons unknown if: (sizes_file.is_null()) platform/ios/export/export_plugin.cpp 380 true Export Icons
godot-native.fa926b37dd7e53b8e7c28eb1 Localized message platform/ios/export Could not write to a file at path "%s". unknown if: (sizes_file.is_null()) platform/ios/export/export_plugin.cpp 380 true Could not write to a file at path "%s".
godot-native.3493ae8b030fa94923541e54 Localized message platform/linuxbsd/export Could not open file "%s". unknown if: (f.is_null()) platform/linuxbsd/export/export_plugin.cpp 52 true Could not open file "%s".
godot-native.a200b142ee0ed80aea9a4162 Localized message platform/linuxbsd/export Debug Script Export unknown if: (f.is_null()) platform/linuxbsd/export/export_plugin.cpp 52 true Debug Script Export
godot-native.2a202ab4ce2eb4ea55baf629 Localized message platform/linuxbsd/export Prepare Templates unknown if: (!template_path.is_empty()) | if: (arch != exe_arch) platform/linuxbsd/export/export_plugin.cpp 74 true Prepare Templates
godot-native.a76a0e61d5578b6291312686 Localized message platform/linuxbsd/export Mismatching custom export template executable architecture: found "%s", expected "%s". unknown if: (!template_path.is_empty()) | if: (arch != exe_arch) platform/linuxbsd/export/export_plugin.cpp 74 true Mismatching custom export template executable architecture: found "%s", expected "%s".
godot-native.82cbf9bc932524bb0063ba9f Localized message platform/linuxbsd/export Could not create and open the directory: "%s" unknown if: (export_as_zip) | if: (tmp_app_dir.is_null()) platform/linuxbsd/export/export_plugin.cpp 102 true Could not create and open the directory: "%s"
godot-native.de5972a7d1c897abcbf6aee0 Localized message platform/linuxbsd/export Prepare Templates unknown if: (export_as_zip) | if: (tmp_app_dir.is_null()) platform/linuxbsd/export/export_plugin.cpp 102 true Prepare Templates
godot-native.137255a5ea89d8a6d49f42c7 Localized message platform/linuxbsd/export Debug Console Export unknown if: ((con_scr == 1 && p_debug) || (con_scr == 2)) | if: (err != OK) platform/linuxbsd/export/export_plugin.cpp 129 true Debug Console Export
godot-native.cfcd9e0953667eb8e9625ace Localized message platform/linuxbsd/export Could not create console wrapper. unknown if: ((con_scr == 1 && p_debug) || (con_scr == 2)) | if: (err != OK) platform/linuxbsd/export/export_plugin.cpp 129 true Could not create console wrapper.
godot-native.61e7916fe8d7439adeb53e74 Localized message platform/linuxbsd/export Mismatching custom debug export template executable architecture: found "%s", expected "%s". unknown if: (!custom_debug.is_empty() && FileAccess::exists(custom_debug)) | if: (arch != exe_arch) platform/linuxbsd/export/export_plugin.cpp 248 true Mismatching custom debug export template executable architecture: found "%s", expected "%s".
godot-native.fb7db8879d9f8ec84eca333b Localized message platform/linuxbsd/export Mismatching custom release export template executable architecture: found "%s", expected "%s". unknown if: (!custom_release.is_empty() && FileAccess::exists(custom_release)) | if: (arch != exe_arch) platform/linuxbsd/export/export_plugin.cpp 254 true Mismatching custom release export template executable architecture: found "%s", expected "%s".
godot-native.77ee2090f3086c1be3aa1c0c Localized message platform/linuxbsd/export PCK Embedding unknown if: (f.is_null()) platform/linuxbsd/export/export_plugin.cpp 310 true PCK Embedding
godot-native.a22d69c62d11340c2462d71c Localized message platform/linuxbsd/export Failed to open executable file "%s". unknown if: (f.is_null()) platform/linuxbsd/export/export_plugin.cpp 310 true Failed to open executable file "%s".
godot-native.10eae75d606c0f71ef86a449 Localized message platform/linuxbsd/export PCK Embedding unknown if: (magic != 0x464c457f) platform/linuxbsd/export/export_plugin.cpp 318 true PCK Embedding
godot-native.ee92af99b70c1c252048e00f Localized message platform/linuxbsd/export Executable file header corrupted. unknown if: (magic != 0x464c457f) platform/linuxbsd/export/export_plugin.cpp 318 true Executable file header corrupted.
godot-native.7753880b8e638c08462fbb31 Localized message platform/linuxbsd/export PCK Embedding unknown if: (bits == 32 && p_embedded_size >= 0x100000000) platform/linuxbsd/export/export_plugin.cpp 328 true PCK Embedding
godot-native.ce9747a8403d86460ab07738 Localized message platform/linuxbsd/export 32-bit executables cannot have embedded data >= 4 GiB. unknown if: (bits == 32 && p_embedded_size >= 0x100000000) platform/linuxbsd/export/export_plugin.cpp 328 true 32-bit executables cannot have embedded data >= 4 GiB.
godot-native.4b20e208c4f30304869419db Localized message platform/linuxbsd/export PCK Embedding unknown if: (!found) platform/linuxbsd/export/export_plugin.cpp 406 true PCK Embedding
godot-native.6f44a6e1a2b63f02fcf70c39 Localized message platform/linuxbsd/export Executable "pck" section not found. unknown if: (!found) platform/linuxbsd/export/export_plugin.cpp 406 true Executable "pck" section not found.
godot-native.38c746b84f462c4e02104442 Localized message platform/linuxbsd/export Run on remote Linux/BSD system unknown conditional_expression else: (p_index) platform/linuxbsd/export/export_plugin.cpp 444 true Run on remote Linux/BSD system
godot-native.a0636844ab207802975b6c5c Localized message platform/linuxbsd/export Stop and uninstall unknown conditional_expression: (p_index) platform/linuxbsd/export/export_plugin.cpp 444 true Stop and uninstall
godot-native.5c3c0708f1ccf87423f8722c Localized message platform/linuxbsd/export Run exported project on remote Linux/BSD system unknown conditional_expression else: (p_index) platform/linuxbsd/export/export_plugin.cpp 448 true Run exported project on remote Linux/BSD system
godot-native.fd5cbcdc0f9e0bd0818927be Localized message platform/linuxbsd/export Stop and uninstall running project from the remote system unknown conditional_expression: (p_index) platform/linuxbsd/export/export_plugin.cpp 448 true Stop and uninstall running project from the remote system
godot-native.31aa1ebb4db03d0cbc901a1d Localized message platform/linuxbsd/export Running... unknown platform/linuxbsd/export/export_plugin.cpp 478 true Running...
godot-native.1d421846562481c35a1c5629 Localized message platform/linuxbsd/export Could not create temp directory: unknown if: (!da->dir_exists(dest)) | if: (err != OK) platform/linuxbsd/export/export_plugin.cpp 485 true Could not create temp directory:
godot-native.7273c7ce9948d796a8809b53 Localized message platform/linuxbsd/export Exporting project... unknown if: (ep.step(TTR("Exporting project..."), 1)) platform/linuxbsd/export/export_plugin.cpp 515 true Exporting project...
godot-native.844fd9c7ffb4c5e61f87e12e Localized message platform/linuxbsd/export Creating temporary directory... unknown platform/linuxbsd/export/export_plugin.cpp 539 true Creating temporary directory...
godot-native.674a79dbe296ee5e8d4bc75b Localized message platform/linuxbsd/export Uploading archive... unknown platform/linuxbsd/export/export_plugin.cpp 547 true Uploading archive...
godot-native.800336de0601656e4c14d53d Localized message platform/linuxbsd/export Uploading scripts... unknown platform/linuxbsd/export/export_plugin.cpp 584 true Uploading scripts...
godot-native.9cdb565a476ffb9f7f3930f8 Localized message platform/linuxbsd/export Starting project... unknown platform/linuxbsd/export/export_plugin.cpp 603 true Starting project...
godot-native.a4708d5784706b6de0bc45bb Localized message platform/linuxbsd All Files unknown #ifdef: DBUS_ENABLED | for: i < p_filters.size() | if: (tokens.size() >= 1) | if: (!flt.is_empty() || !mime.is_empty()) | if else: (tokens.size() >= 2) | if: (flt == "*.*") platform/linuxbsd/freedesktop_portal_desktop.cpp 713 true All Files
godot-native.326e9f1abe175a2065259855 Localized message platform/linuxbsd All Files unknown #ifdef: DBUS_ENABLED | if: (filter_names.is_empty()) platform/linuxbsd/freedesktop_portal_desktop.cpp 726 true All Files
godot-native.baffef0e490b70488352c4a0 Localized message platform/macos/export Invalid bundle identifier: unknown if: (p_preset) | if: (p_name == "application/bundle_identifier") | if: (!is_package_name_valid(identifier, &pn_err)) platform/macos/export/export_plugin.cpp 109 true Invalid bundle identifier:
godot-native.7d491eedb114ad622fb6dc0b Localized message platform/macos/export "Shader Baker" is not supported when using the Compatibility renderer. unknown if: (p_preset) | if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") platform/macos/export/export_plugin.cpp 116 true "Shader Baker" is not supported when using the Compatibility renderer.
godot-native.5b4d30715125648518a92919 Localized message platform/macos/export The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to the "%s" renderer temporarily to fix this. unknown if: (p_preset) | if: (p_name == "shader_baker/enabled" && bool(p_preset->get("shader_baker/enabled"))) | if else: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") | if: (OS::get_singleton()->get_current_rendering_method() != export_renderer) platform/macos/export/export_plugin.cpp 118 true The editor is currently using a different renderer than what the target platform will use. "Shader Baker" won't be able to include core shaders. Switch to the "%s" renderer temporarily to fix this.
godot-native.e7c2f3d32b76a1808f47ea1b Localized message platform/macos/export App Store distribution with ad-hoc code signing is not supported. unknown if: (p_preset) | if: (p_name == "codesign/certificate_file" || p_name == "codesign/certificate_password" || p_name == "codesign/identity") | if: (dist_type == 2) | if: (ad_hoc) platform/macos/export/export_plugin.cpp 125 true App Store distribution with ad-hoc code signing is not supported.
godot-native.d54c6562168b4a999593883c Localized message platform/macos/export Notarization with an ad-hoc signature is not supported. unknown if: (p_preset) | if: (p_name == "codesign/certificate_file" || p_name == "codesign/certificate_password" || p_name == "codesign/identity") | if else: (dist_type == 2) | if: (notary_tool > 0 && ad_hoc) platform/macos/export/export_plugin.cpp 128 true Notarization with an ad-hoc signature is not supported.
godot-native.03e46364f02788827f278d84 Localized message platform/macos/export Apple Team ID is required for App Store distribution. unknown if: (p_preset) | if: (p_name == "codesign/apple_team_id") | if: (team_id.is_empty()) | if: (dist_type == 2) platform/macos/export/export_plugin.cpp 136 true Apple Team ID is required for App Store distribution.
godot-native.6abf1927b59409e903628ce4 Localized message platform/macos/export Apple Team ID is required for notarization. unknown if: (p_preset) | if: (p_name == "codesign/apple_team_id") | if: (team_id.is_empty()) | if else: (dist_type == 2) | if: (notary_tool > 0) platform/macos/export/export_plugin.cpp 138 true Apple Team ID is required for notarization.
godot-native.474dabc6120f5f6da4ead85d Localized message platform/macos/export Provisioning profile is required for App Store distribution. unknown if: (p_preset) | if: (p_name == "codesign/provisioning_profile" && dist_type == 2) | if: (pprof.is_empty()) platform/macos/export/export_plugin.cpp 146 true Provisioning profile is required for App Store distribution.
godot-native.d4ac90ecd207e8cf768f7c97 Localized message platform/macos/export Installer signing identity is required for App Store distribution. unknown if: (p_preset) | if: (p_name == "codesign/installer_identity" && dist_type == 2) | if: (ident.is_empty()) platform/macos/export/export_plugin.cpp 153 true Installer signing identity is required for App Store distribution.
godot-native.8e7e276fd03e7e1fb56995f6 Localized message platform/macos/export App sandbox is required for App Store distribution. unknown if: (p_preset) | if: (p_name == "codesign/entitlements/app_sandbox/enabled" && dist_type == 2) | if: (!sandbox) platform/macos/export/export_plugin.cpp 160 true App sandbox is required for App Store distribution.
godot-native.653bf0937d711922a6881562 Localized message platform/macos/export 'rcodesign' doesn't support signing applications with embedded dynamic libraries (GDExtension or .NET). unknown if: (p_preset) | if: (p_name == "codesign/codesign") | if: (dist_type == 2) | if: (codesign_tool == 2 && ClassDB::class_exists("CSharpScript")) platform/macos/export/export_plugin.cpp 167 true 'rcodesign' doesn't support signing applications with embedded dynamic libraries (GDExtension or .NET).
godot-native.c3aa3b3b25b84d9df261dcd3 Localized message platform/macos/export Code signing is required for App Store distribution. unknown if: (p_preset) | if: (p_name == "codesign/codesign") | if: (dist_type == 2) | if: (codesign_tool == 0) platform/macos/export/export_plugin.cpp 170 true Code signing is required for App Store distribution.
godot-native.5eee099adc56aaae4a320533 Localized message platform/macos/export App Store distribution with ad-hoc code signing is not supported. unknown if: (p_preset) | if: (p_name == "codesign/codesign") | if: (dist_type == 2) | if: (codesign_tool == 1) platform/macos/export/export_plugin.cpp 173 true App Store distribution with ad-hoc code signing is not supported.
godot-native.f846ebc7bcaf5305319f7da8 Localized message platform/macos/export Code signing is required for notarization. unknown if: (p_preset) | if: (p_name == "codesign/codesign") | if else: (dist_type == 2) | if: (notary_tool > 0) | if: (codesign_tool == 0) platform/macos/export/export_plugin.cpp 177 true Code signing is required for notarization.
godot-native.b02b60e9c507561386c4a8bc Localized message platform/macos/export Notarization with an ad-hoc signature is not supported. unknown if: (p_preset) | if: (p_name == "codesign/codesign") | if else: (dist_type == 2) | if: (notary_tool > 0) | if: (codesign_tool == 1) platform/macos/export/export_plugin.cpp 180 true Notarization with an ad-hoc signature is not supported.
godot-native.b994e9ef2e7ac7f6114a1aa1 Localized message platform/macos/export Neither Apple ID name nor App Store Connect issuer ID name not specified. unknown if: (p_preset) | if: (notary_tool == 2 || notary_tool == 3) | if: (p_name == "notarization/apple_id_name" || p_name == "notarization/api_uuid") | if: (apple_id.is_empty() && api_uuid.is_empty()) platform/macos/export/export_plugin.cpp 190 true Neither Apple ID name nor App Store Connect issuer ID name not specified.
godot-native.783191f9f377d2af5467cbe0 Localized message platform/macos/export Both Apple ID name and App Store Connect issuer ID name are specified, only one should be set at the same time. unknown if: (p_preset) | if: (notary_tool == 2 || notary_tool == 3) | if: (p_name == "notarization/apple_id_name" || p_name == "notarization/api_uuid") | if: (!apple_id.is_empty() && !api_uuid.is_empty()) platform/macos/export/export_plugin.cpp 193 true Both Apple ID name and App Store Connect issuer ID name are specified, only one should be set at the same time.
godot-native.0e834656a95460a8fbba4a77 Localized message platform/macos/export Apple ID password not specified. unknown if: (p_preset) | if: (notary_tool == 2 || notary_tool == 3) | if: (p_name == "notarization/apple_id_password") | if: (!apple_id.is_empty() && apple_pass.is_empty()) platform/macos/export/export_plugin.cpp 200 true Apple ID password not specified.
godot-native.5019adc265ecb34551db5e0f Localized message platform/macos/export App Store Connect API key ID not specified. unknown if: (p_preset) | if: (notary_tool == 2 || notary_tool == 3) | if: (p_name == "notarization/api_key_id") | if: (!api_uuid.is_empty() && api_key.is_empty()) platform/macos/export/export_plugin.cpp 207 true App Store Connect API key ID not specified.
godot-native.1873b2497b75d07493404387 Localized message platform/macos/export App Store Connect issuer ID name not specified. unknown if: (p_preset) | if else: (notary_tool == 2 || notary_tool == 3) | if: (notary_tool == 1) | if: (p_name == "notarization/api_uuid") | if: (api_uuid.is_empty()) platform/macos/export/export_plugin.cpp 214 true App Store Connect issuer ID name not specified.
godot-native.cac6f06ca66938121c6e0b15 Localized message platform/macos/export App Store Connect API key ID not specified. unknown if: (p_preset) | if else: (notary_tool == 2 || notary_tool == 3) | if: (notary_tool == 1) | if: (p_name == "notarization/api_key_id") | if: (api_key.is_empty()) platform/macos/export/export_plugin.cpp 220 true App Store Connect API key ID not specified.
godot-native.1f4bea7ea474829a75db2227 Localized message platform/macos/export Microphone access is enabled, but usage description is not specified. unknown if: (p_preset) | if: (codesign_tool > 0) | if: (p_name == "privacy/microphone_usage_description") | if: (enabled && discr.is_empty()) platform/macos/export/export_plugin.cpp 230 true Microphone access is enabled, but usage description is not specified.
godot-native.669ee741e7c8bbcfe4abecef Localized message platform/macos/export Camera access is enabled, but usage description is not specified. unknown if: (p_preset) | if: (codesign_tool > 0) | if: (p_name == "privacy/camera_usage_description") | if: (enabled && discr.is_empty()) platform/macos/export/export_plugin.cpp 237 true Camera access is enabled, but usage description is not specified.
godot-native.5b29cfcc59580d7020d105b4 Localized message platform/macos/export Location information access is enabled, but usage description is not specified. unknown if: (p_preset) | if: (codesign_tool > 0) | if: (p_name == "privacy/location_usage_description") | if: (enabled && discr.is_empty()) platform/macos/export/export_plugin.cpp 244 true Location information access is enabled, but usage description is not specified.
godot-native.eee60d1eacce1bace9287f23 Localized message platform/macos/export Address book access is enabled, but usage description is not specified. unknown if: (p_preset) | if: (codesign_tool > 0) | if: (p_name == "privacy/address_book_usage_description") | if: (enabled && discr.is_empty()) platform/macos/export/export_plugin.cpp 251 true Address book access is enabled, but usage description is not specified.
godot-native.a7df9a8b033c382e94a8bd1f Localized message platform/macos/export Calendar access is enabled, but usage description is not specified. unknown if: (p_preset) | if: (codesign_tool > 0) | if: (p_name == "privacy/calendar_usage_description") | if: (enabled && discr.is_empty()) platform/macos/export/export_plugin.cpp 258 true Calendar access is enabled, but usage description is not specified.
godot-native.1311558b28707b6e79ee69a3 Localized message platform/macos/export Photo library access is enabled, but usage description is not specified. unknown if: (p_preset) | if: (codesign_tool > 0) | if: (p_name == "privacy/photos_library_usage_description") | if: (enabled && discr.is_empty()) platform/macos/export/export_plugin.cpp 265 true Photo library access is enabled, but usage description is not specified.
godot-native.63ae713446ec91ce2d733cde Localized message platform/macos/export Could not start 'actool' executable. unknown if: (err != OK) platform/macos/export/export_plugin.cpp 970 true Could not start 'actool' executable.
godot-native.73d1ff155ca739ad89fe6f6b Localized message platform/macos/export Liquid Glass Icons unknown if: (err != OK) platform/macos/export/export_plugin.cpp 970 true Liquid Glass Icons
godot-native.8a418f551b88f02502540628 Localized message platform/macos/export Could not read 'actool' version. unknown if: (!info_plist.load_string(str, err_str)) platform/macos/export/export_plugin.cpp 976 true Could not read 'actool' version.
godot-native.9702f4b5a3f2cc5c6252404b Localized message platform/macos/export Liquid Glass Icons unknown if: (!info_plist.load_string(str, err_str)) platform/macos/export/export_plugin.cpp 976 true Liquid Glass Icons
godot-native.4ae20de70d76098c458115bf Localized message platform/macos/export At least version 26.0 of 'actool' is required (version %f found). unknown if: (info_plist.get_root()->data_type == PList::PLNodeType::PL_NODE_TYPE_DICT && info_plist.get_root()->data_dict.has("com.apple.actool.version")) | if: (dict->data_type == PList::PLNodeType::PL_NODE_TYPE_DICT && dict->data_dict.has("short-bundle-version")) | if: (version < 26.0) platform/macos/export/export_plugin.cpp 984 true At least version 26.0 of 'actool' is required (version %f found).
godot-native.72b5d91db88094ef7aa987d4 Localized message platform/macos/export Liquid Glass Icons unknown if: (info_plist.get_root()->data_type == PList::PLNodeType::PL_NODE_TYPE_DICT && info_plist.get_root()->data_dict.has("com.apple.actool.version")) | if: (dict->data_type == PList::PLNodeType::PL_NODE_TYPE_DICT && dict->data_dict.has("short-bundle-version")) | if: (version < 26.0) platform/macos/export/export_plugin.cpp 984 true Liquid Glass Icons
godot-native.10f32ae4f7b40a35b923e04a Localized message platform/macos/export Could not export liquid glass icon: unknown if: (err != OK || str.contains("error:") || !FileAccess::exists(p_app_path + "/Contents/Resources/Assets.car") || !FileAccess::exists(plist)) platform/macos/export/export_plugin.cpp 1019 true Could not export liquid glass icon:
godot-native.1e2af9c996202fcb99a22e53 Localized message platform/macos/export Liquid Glass Icons unknown if: (err != OK || str.contains("error:") || !FileAccess::exists(p_app_path + "/Contents/Resources/Assets.car") || !FileAccess::exists(plist)) platform/macos/export/export_plugin.cpp 1019 true Liquid Glass Icons
godot-native.16ee6f1e82b49f703e4ca92e Localized message platform/macos/export Notarization unknown switch: (notary_tool) | case: 1 | if: (rcodesign.is_empty()) platform/macos/export/export_plugin.cpp 1041 true Notarization
godot-native.e70516fdbfcdbb2327b19852 Localized message platform/macos/export rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign). unknown switch: (notary_tool) | case: 1 | if: (rcodesign.is_empty()) platform/macos/export/export_plugin.cpp 1041 true rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign).
godot-native.8e03af8eaa5c6ccf9fe2fc4c Localized message platform/macos/export Notarization unknown switch: (notary_tool) | case: 1 | if: (p_preset->get_or_env("notarization/api_uuid", ENV_MAC_NOTARIZATION_UUID) == "") platform/macos/export/export_plugin.cpp 1050 true Notarization
godot-native.db70dcfd9771f1b8b671fa73 Localized message platform/macos/export App Store Connect issuer ID name not specified. unknown switch: (notary_tool) | case: 1 | if: (p_preset->get_or_env("notarization/api_uuid", ENV_MAC_NOTARIZATION_UUID) == "") platform/macos/export/export_plugin.cpp 1050 true App Store Connect issuer ID name not specified.
godot-native.3d6535dd7892c35ab4874fd0 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | case: 1 | if: (p_preset->get_or_env("notarization/api_key", ENV_MAC_NOTARIZATION_KEY) == "") platform/macos/export/export_plugin.cpp 1054 true Notarization
godot-native.7cd11580554fba85d0a419b9 Localized message platform/macos/export App Store Connect API key ID not specified. unknown switch: (notary_tool) | case: 1 | if: (p_preset->get_or_env("notarization/api_key", ENV_MAC_NOTARIZATION_KEY) == "") platform/macos/export/export_plugin.cpp 1054 true App Store Connect API key ID not specified.
godot-native.2ed13bbb16eced6e50d6f4cf Localized message platform/macos/export Could not start rcodesign executable. unknown switch: (notary_tool) | case: 1 | if: (err != OK) platform/macos/export/export_plugin.cpp 1076 true Could not start rcodesign executable.
godot-native.f13ed6796cc6eea685e4ccb1 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | case: 1 | if: (err != OK) platform/macos/export/export_plugin.cpp 1076 true Notarization
godot-native.6aebab81ff71e2b0022414b8 Localized message platform/macos/export Notarization failed, see editor log for details. unknown switch: (notary_tool) | case: 1 | if: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1083 true Notarization failed, see editor log for details.
godot-native.b49366fd49f439af37ae5c33 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | case: 1 | if: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1083 true Notarization
godot-native.19fcd46cb082b2e4945c29b8 Localized message platform/macos/export Notarization request UUID: "%s" unknown switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1089 true Notarization request UUID: "%s"
godot-native.e94feca98a921a18f390f3bb Localized message platform/macos/export Notarization unknown switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1089 true Notarization
godot-native.19ffa2849f3b4f028ff6f580 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1090 true Notarization
godot-native.7fddbb471babc2e6071b397b Localized message platform/macos/export The notarization process generally takes less than an hour. unknown switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1090 true The notarization process generally takes less than an hour.
godot-native.210a5be03864f7e62130f4d6 Localized message platform/macos/export You can check the progress manually by opening a Terminal and running the following command: unknown switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1091 true You can check the progress manually by opening a Terminal and running the following command:
godot-native.f2d2c1607a172614a2f6e6c0 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1091 true Notarization
godot-native.cb53ee0512a873035542d46f Localized message platform/macos/export Notarization unknown switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1092 true Notarization
godot-native.3076507fcd1d36559788783b Localized message platform/macos/export Run the following command to staple the notarization ticket to the exported application (optional): unknown switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1093 true Run the following command to staple the notarization ticket to the exported application (optional):
godot-native.4264f0ac35c3dd5b22f103dd Localized message platform/macos/export Notarization unknown switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1093 true Notarization
godot-native.dfb8b872486278ca3405b35f Localized message platform/macos/export Notarization unknown switch: (notary_tool) | case: 1 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1094 true Notarization
godot-native.154c05eb0966f66488751484 Localized message platform/macos/export Xcode command line tools are not installed. unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (!FileAccess::exists("/usr/bin/xcrun") && !FileAccess::exists("/bin/xcrun")) platform/macos/export/export_plugin.cpp 1102 true Xcode command line tools are not installed.
godot-native.8dcc38d00c2a244bcdd6426c Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (!FileAccess::exists("/usr/bin/xcrun") && !FileAccess::exists("/bin/xcrun")) platform/macos/export/export_plugin.cpp 1102 true Notarization
godot-native.0fc04d858c66fd965970548f Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) == "" && p_preset->get_or_env("notarization/api_uuid", ENV_MAC_NOTARIZATION_UUID) == "") platform/macos/export/export_plugin.cpp 1114 true Notarization
godot-native.dac8bdaf723539bd3aebfd22 Localized message platform/macos/export Neither Apple ID name nor App Store Connect issuer ID name not specified. unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) == "" && p_preset->get_or_env("notarization/api_uuid", ENV_MAC_NOTARIZATION_UUID) == "") platform/macos/export/export_plugin.cpp 1114 true Neither Apple ID name nor App Store Connect issuer ID name not specified.
godot-native.82021da6d5aa5a1ede64f132 Localized message platform/macos/export Both Apple ID name and App Store Connect issuer ID name are specified, only one should be set at the same time. unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) != "" && p_preset->get_or_env("notarization/api_uuid", ENV_MAC_NOTARIZATION_UUID) != "") platform/macos/export/export_plugin.cpp 1118 true Both Apple ID name and App Store Connect issuer ID name are specified, only one should be set at the same time.
godot-native.a37f90a5e1c4723b8251f1c3 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) != "" && p_preset->get_or_env("notarization/api_uuid", ENV_MAC_NOTARIZATION_UUID) != "") platform/macos/export/export_plugin.cpp 1118 true Notarization
godot-native.4c64a3252f425535c0a8e159 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) != "") | if: (p_preset->get_or_env("notarization/apple_id_password", ENV_MAC_NOTARIZATION_APPLE_PASS) == "") platform/macos/export/export_plugin.cpp 1124 true Notarization
godot-native.c430152740d35d8822aca4de Localized message platform/macos/export Apple ID password not specified. unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) != "") | if: (p_preset->get_or_env("notarization/apple_id_password", ENV_MAC_NOTARIZATION_APPLE_PASS) == "") platform/macos/export/export_plugin.cpp 1124 true Apple ID password not specified.
godot-native.80db153d41b1db737cb16e8e Localized message platform/macos/export App Store Connect API key ID not specified. unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) != "") | if: (p_preset->get_or_env("notarization/api_key_id", ENV_MAC_NOTARIZATION_KEY_ID) == "") platform/macos/export/export_plugin.cpp 1134 true App Store Connect API key ID not specified.
godot-native.a74757c5485e4b6aa9fbc985 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (p_preset->get_or_env("notarization/apple_id_name", ENV_MAC_NOTARIZATION_APPLE_ID) != "") | if: (p_preset->get_or_env("notarization/api_key_id", ENV_MAC_NOTARIZATION_KEY_ID) == "") platform/macos/export/export_plugin.cpp 1134 true Notarization
godot-native.2351648de1d5336c3dff02b6 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (err != OK) platform/macos/export/export_plugin.cpp 1160 true Notarization
godot-native.a04122202524d1e52a29e392 Localized message platform/macos/export Could not start xcrun executable. unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (err != OK) platform/macos/export/export_plugin.cpp 1160 true Could not start xcrun executable.
godot-native.14b523e0a00ecfdf45667a03 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1167 true Notarization
godot-native.d4fe558082ac44ced10cb5a0 Localized message platform/macos/export Notarization failed, see editor log for details. unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1167 true Notarization failed, see editor log for details.
godot-native.726846835d1508fa8b1a3bba Localized message platform/macos/export Notarization request UUID: "%s" unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1173 true Notarization request UUID: "%s"
godot-native.7b168c1063a68c3871bac14e Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1173 true Notarization
godot-native.0f043aca7fce6d36fd662c55 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1174 true Notarization
godot-native.afde0646a69c59d40b5a54a7 Localized message platform/macos/export The notarization process generally takes less than an hour. unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1174 true The notarization process generally takes less than an hour.
godot-native.413241a62f9c5c86ec631d50 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1175 true Notarization
godot-native.8a16ae3e8daf16321151b244 Localized message platform/macos/export See instructions on finding your team ID: https://developer.apple.com/help/glossary/team-id unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1175 true See instructions on finding your team ID: https://developer.apple.com/help/glossary/team-id
godot-native.12fae1eed30ed3bc30e0199a Localized message platform/macos/export You can check the progress manually by opening a Terminal and running the following command: unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1176 true You can check the progress manually by opening a Terminal and running the following command:
godot-native.d82be21268a40628ad3cf98f Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1176 true Notarization
godot-native.902ffc50db9339e4907f0796 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1177 true Notarization
godot-native.ca96668148ad55db5bfa0671 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1178 true Notarization
godot-native.568986de433fd23929be3ab2 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1179 true Notarization
godot-native.942350832a3261a78f416cf1 Localized message platform/macos/export Run the following command to staple the notarization ticket to the exported application (optional): unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1179 true Run the following command to staple the notarization ticket to the exported application (optional):
godot-native.09090c9da17f84ca02d8f689 Localized message platform/macos/export Notarization unknown switch: (notary_tool) | #ifdef: MACOS_ENABLED | case: 2 | if else: (exitcode != 0 || rq_offset == -1) platform/macos/export/export_plugin.cpp 1180 true Notarization
godot-native.d194f630c5f30e75b50679ac Localized message platform/macos/export Built-in CodeSign failed with error "%s". unknown switch: (codesign_tool) | case: 1 | if: (err != OK) platform/macos/export/export_plugin.cpp 1198 true Built-in CodeSign failed with error "%s".
godot-native.fad68a6bb6184dc5e9b5555b Localized message platform/macos/export Code Signing unknown switch: (codesign_tool) | case: 1 | if: (err != OK) platform/macos/export/export_plugin.cpp 1198 true Code Signing
godot-native.e6caff5ac5a936289424a88a Localized message platform/macos/export Code Signing unknown switch: (codesign_tool) | case: 2 | if: (rcodesign.is_empty()) platform/macos/export/export_plugin.cpp 1207 true Code Signing
godot-native.fe4c1cf1540b80325fa64152 Localized message platform/macos/export Xrcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign). unknown switch: (codesign_tool) | case: 2 | if: (rcodesign.is_empty()) platform/macos/export/export_plugin.cpp 1207 true Xrcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign).
godot-native.b236e6822964b46fd9dcc335 Localized message platform/macos/export Could not start rcodesign executable. unknown switch: (codesign_tool) | case: 2 | if: (err != OK) platform/macos/export/export_plugin.cpp 1245 true Could not start rcodesign executable.
godot-native.e66b75df73223dedb58f0c36 Localized message platform/macos/export Code Signing unknown switch: (codesign_tool) | case: 2 | if: (err != OK) platform/macos/export/export_plugin.cpp 1245 true Code Signing
godot-native.3d45821d02a3894c809374a6 Localized message platform/macos/export Code Signing unknown switch: (codesign_tool) | case: 2 | if: (exitcode != 0) platform/macos/export/export_plugin.cpp 1251 true Code Signing
godot-native.77bfee30ed0f94249c1bec50 Localized message platform/macos/export Code signing failed, see editor log for details. unknown switch: (codesign_tool) | case: 2 | if: (exitcode != 0) platform/macos/export/export_plugin.cpp 1251 true Code signing failed, see editor log for details.
godot-native.18114703071e1cd500306efb Localized message platform/macos/export Xcode command line tools are not installed. unknown switch: (codesign_tool) | #ifdef: MACOS_ENABLED | case: 3 | if: (!FileAccess::exists("/usr/bin/codesign") && !FileAccess::exists("/bin/codesign")) platform/macos/export/export_plugin.cpp 1262 true Xcode command line tools are not installed.
godot-native.324c92bfa91492f00c10abba Localized message platform/macos/export Code Signing unknown switch: (codesign_tool) | #ifdef: MACOS_ENABLED | case: 3 | if: (!FileAccess::exists("/usr/bin/codesign") && !FileAccess::exists("/bin/codesign")) platform/macos/export/export_plugin.cpp 1262 true Code Signing
godot-native.7ea4cc557e54fa0c11406d57 Localized message platform/macos/export Code Signing unknown switch: (codesign_tool) | #ifdef: MACOS_ENABLED | case: 3 | if: (err != OK) platform/macos/export/export_plugin.cpp 1311 true Code Signing
godot-native.9fa3a9e991ed393e6d71bba4 Localized message platform/macos/export Could not start codesign executable, make sure Xcode command line tools are installed. unknown switch: (codesign_tool) | #ifdef: MACOS_ENABLED | case: 3 | if: (err != OK) platform/macos/export/export_plugin.cpp 1311 true Could not start codesign executable, make sure Xcode command line tools are installed.
godot-native.1d14b9e4985caf87993483db Localized message platform/macos/export Code signing failed, see editor log for details. unknown switch: (codesign_tool) | #ifdef: MACOS_ENABLED | case: 3 | if: (exitcode != 0) platform/macos/export/export_plugin.cpp 1317 true Code signing failed, see editor log for details.
godot-native.4a6ed4e2cea6cf8a6eb5387f Localized message platform/macos/export Code Signing unknown switch: (codesign_tool) | #ifdef: MACOS_ENABLED | case: 3 | if: (exitcode != 0) platform/macos/export/export_plugin.cpp 1317 true Code Signing
godot-native.36a0c159b58b97ed61c6a1a8 Localized message platform/macos/export Cannot sign directory %s. unknown if: (dir_access_error != OK) platform/macos/export/export_plugin.cpp 1344 true Cannot sign directory %s.
godot-native.7a5fb4e770590bcea81555a2 Localized message platform/macos/export Code Signing unknown if: (dir_access_error != OK) platform/macos/export/export_plugin.cpp 1344 true Code Signing
godot-native.23e0579c632ee4c598f957f4 Localized message platform/macos/export Cannot sign file %s. unknown while: (!current_file.is_empty()) | if else: (extensions_to_sign.has(current_file.get_extension())) | if else: (dir_access->current_is_dir()) | if: (p_should_error_on_non_code) platform/macos/export/export_plugin.cpp 1376 true Cannot sign file %s.
godot-native.77424d5628d0fbb55255dc25 Localized message platform/macos/export Code Signing unknown while: (!current_file.is_empty()) | if else: (extensions_to_sign.has(current_file.get_extension())) | if else: (dir_access->current_is_dir()) | if: (p_should_error_on_non_code) platform/macos/export/export_plugin.cpp 1376 true Code Signing
godot-native.1a2d7d0127f9df1114bc9338 Localized message platform/macos/export Export unknown if: (dir_access->dir_exists(p_src_path)) | #ifdef: UNIX_ENABLED platform/macos/export/export_plugin.cpp 1399 true Export
godot-native.f1da4849caee964ddca82db0 Localized message platform/macos/export Relative symlinks are not supported, exported "%s" might be broken! unknown if: (dir_access->dir_exists(p_src_path)) | #ifdef: UNIX_ENABLED platform/macos/export/export_plugin.cpp 1399 true Relative symlinks are not supported, exported "%s" might be broken!
godot-native.1a39d7651fd3da91b3a28fef Localized message platform/macos/export "%s": Info.plist missing or invalid, new Info.plist generated. unknown if: (dir_access->dir_exists(p_src_path)) | if: (err == OK && plist_missing) platform/macos/export/export_plugin.cpp 1423 true "%s": Info.plist missing or invalid, new Info.plist generated.
godot-native.b2806b5cd4e14d75c48e0c26 Localized message platform/macos/export Export unknown if: (dir_access->dir_exists(p_src_path)) | if: (err == OK && plist_missing) platform/macos/export/export_plugin.cpp 1423 true Export
godot-native.7dc6dd2cb3b5561fe5decd31 Localized message platform/macos/export Could not start productbuild executable. unknown if: (err != OK) platform/macos/export/export_plugin.cpp 1539 true Could not start productbuild executable.
godot-native.eec5ea845398ff6596f2aac3 Localized message platform/macos/export PKG Creation unknown if: (err != OK) platform/macos/export/export_plugin.cpp 1539 true PKG Creation
godot-native.370eef2a0ff9d8ed7707e854 Localized message platform/macos/export `productbuild` failed. unknown if: (str.contains("productbuild: error:")) platform/macos/export/export_plugin.cpp 1545 true `productbuild` failed.
godot-native.fad7bbb01c411d414b1aaeaa Localized message platform/macos/export PKG Creation unknown if: (str.contains("productbuild: error:")) platform/macos/export/export_plugin.cpp 1545 true PKG Creation
godot-native.54533f6650bfea8b527198af Localized message platform/macos/export DMG Creation unknown if: (err != OK) platform/macos/export/export_plugin.cpp 1571 true DMG Creation
godot-native.a3cbc55cc8067bc77950cba3 Localized message platform/macos/export Could not start hdiutil executable. unknown if: (err != OK) platform/macos/export/export_plugin.cpp 1571 true Could not start hdiutil executable.
godot-native.128413ffc5c074020c699b1a Localized message platform/macos/export `hdiutil create` failed - file exists. unknown if: (str.contains("create failed")) | if: (str.contains("File exists")) platform/macos/export/export_plugin.cpp 1578 true `hdiutil create` failed - file exists.
godot-native.c9cd6b7b30e2104ab7dbeafc Localized message platform/macos/export DMG Creation unknown if: (str.contains("create failed")) | if: (str.contains("File exists")) platform/macos/export/export_plugin.cpp 1578 true DMG Creation
godot-native.556af8f0180b8f896c8d4b59 Localized message platform/macos/export DMG Creation unknown if: (str.contains("create failed")) | if else: (str.contains("File exists")) platform/macos/export/export_plugin.cpp 1580 true DMG Creation
godot-native.e74f06e09f208cb029e66272 Localized message platform/macos/export `hdiutil create` failed. unknown if: (str.contains("create failed")) | if else: (str.contains("File exists")) platform/macos/export/export_plugin.cpp 1580 true `hdiutil create` failed.
godot-native.cc0f2337f72b25e2e2b6f321 Localized message platform/macos/export Debug Script Export unknown if: (f.is_null()) platform/macos/export/export_plugin.cpp 1602 true Debug Script Export
godot-native.d59ee1f83a4ea40046e0def9 Localized message platform/macos/export Could not open file "%s". unknown if: (f.is_null()) platform/macos/export/export_plugin.cpp 1602 true Could not open file "%s".
godot-native.ea7c8e93637b558e391dba0b Localized message platform/macos/export Export unknown if: (!DirAccess::exists(base_dir)) platform/macos/export/export_plugin.cpp 1632 true Export
godot-native.efe92db4aca399bd280afb8d Localized message platform/macos/export Target folder does not exist or is inaccessible: "%s" unknown if: (!DirAccess::exists(base_dir)) platform/macos/export/export_plugin.cpp 1632 true Target folder does not exist or is inaccessible: "%s"
godot-native.149c649540763ad7d0597aaa Localized message platform/macos/export Exporting for macOS unknown platform/macos/export/export_plugin.cpp 1636 true Exporting for macOS
godot-native.839ac5d72defb8c8a1ea4d52 Localized message platform/macos/export Export template not found. unknown if: (src_pkg_name.is_empty()) | if: (src_pkg_name.is_empty()) platform/macos/export/export_plugin.cpp 1649 true Export template not found.
godot-native.a7bc67a7212ad92f9107ad31 Localized message platform/macos/export Prepare Templates unknown if: (src_pkg_name.is_empty()) | if: (src_pkg_name.is_empty()) platform/macos/export/export_plugin.cpp 1649 true Prepare Templates
godot-native.ff77bd2968b6d9f77ef2f2ca Localized message platform/macos/export Creating app bundle unknown if: (ep.step(TTR("Creating app bundle"), 0)) platform/macos/export/export_plugin.cpp 1657 true Creating app bundle
godot-native.793ca7af0e87f302a58ba545 Localized message platform/macos/export Prepare Templates unknown if: (!src_pkg_zip) platform/macos/export/export_plugin.cpp 1663 true Prepare Templates
godot-native.ab3ce2973e93547b1f94de69 Localized message platform/macos/export Could not find template app to export: "%s". unknown if: (!src_pkg_zip) platform/macos/export/export_plugin.cpp 1663 true Could not find template app to export: "%s".
godot-native.1f3c08c1d5c03227c05a402e Localized message platform/macos/export Export unknown if else: (p_path.ends_with("zip")) | if else: (p_path.ends_with("app")) | if else: (p_path.ends_with("dmg")) | if else: (p_path.ends_with("pkg")) platform/macos/export/export_plugin.cpp 1692 true Export
godot-native.5c71c8ab2de2d400de2e71b5 Localized message platform/macos/export Invalid export format. unknown if else: (p_path.ends_with("zip")) | if else: (p_path.ends_with("app")) | if else: (p_path.ends_with("dmg")) | if else: (p_path.ends_with("pkg")) platform/macos/export/export_plugin.cpp 1692 true Invalid export format.
godot-native.5518191f8c8fd3e45623f631 Localized message platform/macos/export Export unknown if: (tmp_app_dir.is_null()) platform/macos/export/export_plugin.cpp 1717 true Export
godot-native.c6fb4b3df7ef4854b0f43d92 Localized message platform/macos/export Could not create directory: "%s". unknown if: (tmp_app_dir.is_null()) platform/macos/export/export_plugin.cpp 1717 true Could not create directory: "%s".
godot-native.0cc48781f3cd42e27e17b611 Localized message platform/macos/export Could not create directory "%s". unknown if: (err == OK) | if: (err != OK) platform/macos/export/export_plugin.cpp 1739 true Could not create directory "%s".
godot-native.d2e242da05dc020a1ef29943 Localized message platform/macos/export Export unknown if: (err == OK) | if: (err != OK) platform/macos/export/export_plugin.cpp 1739 true Export
godot-native.3f087bbee6dd3557c83f2bc6 Localized message platform/macos/export Export unknown if: (err == OK) | if: (err != OK) platform/macos/export/export_plugin.cpp 1747 true Export
godot-native.45cc469c2c87da867b71b0fa Localized message platform/macos/export Could not create directory "%s". unknown if: (err == OK) | if: (err != OK) platform/macos/export/export_plugin.cpp 1747 true Could not create directory "%s".
godot-native.4d68bea8dfca989bd801140a Localized message platform/macos/export Export unknown if: ((err == OK) && helpers.size() > 0) | if: (err != OK) platform/macos/export/export_plugin.cpp 1755 true Export
godot-native.6c57004924b2ea5943707ec4 Localized message platform/macos/export Could not create directory "%s". unknown if: ((err == OK) && helpers.size() > 0) | if: (err != OK) platform/macos/export/export_plugin.cpp 1755 true Could not create directory "%s".
godot-native.9ba37fcc41a3a834211d3969 Localized message platform/macos/export Export unknown if: (err == OK) | if: (err != OK) platform/macos/export/export_plugin.cpp 1763 true Export
godot-native.d565d769ce3d558e8fecce16 Localized message platform/macos/export Could not create directory "%s". unknown if: (err == OK) | if: (err != OK) platform/macos/export/export_plugin.cpp 1763 true Could not create directory "%s".
godot-native.57a00a13e81aebc4984e2f2f Localized message platform/macos/export Export unknown while: (ret == UNZ_OK && err == OK) | if: (((info.external_fa >> 16L) & 0120000) == 0120000) | #ifdef: UNIX_ENABLED platform/macos/export/export_plugin.cpp 1928 true Export
godot-native.9499335053b1e42761edf1b1 Localized message platform/macos/export Relative symlinks are not supported on this OS, the exported project might be broken! unknown while: (ret == UNZ_OK && err == OK) | if: (((info.external_fa >> 16L) & 0120000) == 0120000) | #ifdef: UNIX_ENABLED platform/macos/export/export_plugin.cpp 1928 true Relative symlinks are not supported on this OS, the exported project might be broken!
godot-native.530eac9cbc51d64f2e029f25 Localized message platform/macos/export Export unknown while: (ret == UNZ_OK && err == OK) | if: (((info.external_fa >> 16L) & 0120000) == 0120000) | if: (err == OK) | if: (err != OK) platform/macos/export/export_plugin.cpp 1935 true Export
godot-native.a5e44768dce8350e78a485d6 Localized message platform/macos/export Could not create directory "%s". unknown while: (ret == UNZ_OK && err == OK) | if: (((info.external_fa >> 16L) & 0120000) == 0120000) | if: (err == OK) | if: (err != OK) platform/macos/export/export_plugin.cpp 1935 true Could not create directory "%s".
godot-native.6c46acde7ca00d4042bd281b Localized message platform/macos/export Could not created symlink "%s" -> "%s". unknown while: (ret == UNZ_OK && err == OK) | if: (((info.external_fa >> 16L) & 0120000) == 0120000) | if: (err == OK) | if: (err != OK) platform/macos/export/export_plugin.cpp 1942 true Could not created symlink "%s" -> "%s".
godot-native.e2d3d2aa50465f19ce07f845 Localized message platform/macos/export Export unknown while: (ret == UNZ_OK && err == OK) | if: (((info.external_fa >> 16L) & 0120000) == 0120000) | if: (err == OK) | if: (err != OK) platform/macos/export/export_plugin.cpp 1942 true Export
godot-native.5bc89ce2c1617e86c2aee0d0 Localized message platform/macos/export Could not create directory "%s". unknown while: (ret == UNZ_OK && err == OK) | if: (data.size() > 0) | if: (err == OK) | if: (err != OK) platform/macos/export/export_plugin.cpp 2026 true Could not create directory "%s".
godot-native.6042d9d8c5cd4ce88be334a1 Localized message platform/macos/export Export unknown while: (ret == UNZ_OK && err == OK) | if: (data.size() > 0) | if: (err == OK) | if: (err != OK) platform/macos/export/export_plugin.cpp 2026 true Export
godot-native.b880b93c8fa58f2544a2997b Localized message platform/macos/export Unable to set Unix permissions for executable "%s". Use "chmod +x" to set it after transferring the exported .app to macOS or Linux. unknown while: (ret == UNZ_OK && err == OK) | if: (data.size() > 0) | if: (err == OK) | if: (f.is_valid()) | if: (is_executable(file)) | #ifdef: UNIX_ENABLED | if: (export_format == "app") platform/macos/export/export_plugin.cpp 2039 true Unable to set Unix permissions for executable "%s". Use "chmod +x" to set it after transferring the exported .app to macOS or Linux.
godot-native.ecd2446d7f1a7abf7dff3733 Localized message platform/macos/export Export unknown while: (ret == UNZ_OK && err == OK) | if: (data.size() > 0) | if: (err == OK) | if: (f.is_valid()) | if: (is_executable(file)) | #ifdef: UNIX_ENABLED | if: (export_format == "app") platform/macos/export/export_plugin.cpp 2039 true Export
godot-native.910c35eab93c577db6467e17 Localized message platform/macos/export Export unknown while: (ret == UNZ_OK && err == OK) | if: (data.size() > 0) | if: (err == OK) | if else: (f.is_valid()) platform/macos/export/export_plugin.cpp 2044 true Export
godot-native.b140e546a75191dc72fb5b84 Localized message platform/macos/export Could not open "%s". unknown while: (ret == UNZ_OK && err == OK) | if: (data.size() > 0) | if: (err == OK) | if else: (f.is_valid()) platform/macos/export/export_plugin.cpp 2044 true Could not open "%s".
godot-native.62e8bc9e6fa26027df02ac37 Localized message platform/macos/export Export unknown if: (!found_binary) platform/macos/export/export_plugin.cpp 2057 true Export
godot-native.6b431a200cbd6ce487e6173d Localized message platform/macos/export Requested template binary "%s" not found. It might be missing from your template archive. unknown if: (!found_binary) platform/macos/export/export_plugin.cpp 2057 true Requested template binary "%s" not found. It might be missing from your template archive.
godot-native.bc9ec2891a1e2c81ce7e7803 Localized message platform/macos/export Export unknown if: (err == OK) | if: ((con_scr == 1 && p_debug) || (con_scr == 2)) | #ifdef: UNIX_ENABLED | if: (export_format == "app") platform/macos/export/export_plugin.cpp 2069 true Export
godot-native.ca6162027bee602f14dd8e16 Localized message platform/macos/export Unable to set Unix permissions for executable "%s". Use "chmod +x" to set it after transferring the exported .app to macOS or Linux. unknown if: (err == OK) | if: ((con_scr == 1 && p_debug) || (con_scr == 2)) | #ifdef: UNIX_ENABLED | if: (export_format == "app") platform/macos/export/export_plugin.cpp 2069 true Unable to set Unix permissions for executable "%s". Use "chmod +x" to set it after transferring the exported .app to macOS or Linux.
godot-native.094b49910adf546b39ae6e6f Localized message platform/macos/export Could not create console wrapper. unknown if: (err == OK) | if: ((con_scr == 1 && p_debug) || (con_scr == 2)) | if: (err != OK) platform/macos/export/export_plugin.cpp 2073 true Could not create console wrapper.
godot-native.886e7ab6ba7d36a712efc924 Localized message platform/macos/export Export unknown if: (err == OK) | if: ((con_scr == 1 && p_debug) || (con_scr == 2)) | if: (err != OK) platform/macos/export/export_plugin.cpp 2073 true Export
godot-native.a97b63b6d766190d9a1447ef Localized message platform/macos/export Making PKG unknown if: (err == OK) | if: (ep.step(TTR("Making PKG"), 1)) platform/macos/export/export_plugin.cpp 2079 true Making PKG
godot-native.4584a69382c95baa28225985 Localized message platform/macos/export Ad-hoc signed applications require the 'Disable Library Validation' entitlement to load dynamic libraries. unknown if: (err == OK) | if: (!shared_objects.is_empty() && sign_enabled && ad_hoc && !lib_validation) platform/macos/export/export_plugin.cpp 2109 true Ad-hoc signed applications require the 'Disable Library Validation' entitlement to load dynamic libraries.
godot-native.b1bc76fe54975743da7e1fac Localized message platform/macos/export Entitlements Modified unknown if: (err == OK) | if: (!shared_objects.is_empty() && sign_enabled && ad_hoc && !lib_validation) platform/macos/export/export_plugin.cpp 2109 true Entitlements Modified
godot-native.669d2db6319671842574463b Localized message platform/macos/export Code Signing unknown if: (err == OK) | if: (!shared_objects.is_empty() && sign_enabled && codesign_tool == 2) platform/macos/export/export_plugin.cpp 2114 true Code Signing
godot-native.caef8d8050d9cfc39adef67c Localized message platform/macos/export 'rcodesign' doesn't support signing applications with embedded dynamic libraries. unknown if: (err == OK) | if: (!shared_objects.is_empty() && sign_enabled && codesign_tool == 2) platform/macos/export/export_plugin.cpp 2114 true 'rcodesign' doesn't support signing applications with embedded dynamic libraries.
godot-native.3303004d95cc05e84fe6f726 Localized message platform/macos/export Could not create entitlements file. unknown if: (err == OK) | if: (sign_enabled && (ent_path.is_empty())) | if else: (ent_f.is_valid()) platform/macos/export/export_plugin.cpp 2272 true Could not create entitlements file.
godot-native.40e3e714c81dd2c89ad985ef Localized message platform/macos/export Code Signing unknown if: (err == OK) | if: (sign_enabled && (ent_path.is_empty())) | if else: (ent_f.is_valid()) platform/macos/export/export_plugin.cpp 2272 true Code Signing
godot-native.62ce57bd4197baf941a8119f Localized message platform/macos/export Code Signing unknown if: (err == OK) | if: (sign_enabled && (ent_path.is_empty())) | if: ((err == OK) && sandbox && (helpers.size() > 0 || shared_objects.size() > 0)) | if else: (ent_f.is_valid()) platform/macos/export/export_plugin.cpp 2290 true Code Signing
godot-native.e0873408008cf8da31cc956d Localized message platform/macos/export Could not create helper entitlements file. unknown if: (err == OK) | if: (sign_enabled && (ent_path.is_empty())) | if: ((err == OK) && sandbox && (helpers.size() > 0 || shared_objects.size() > 0)) | if else: (ent_f.is_valid()) platform/macos/export/export_plugin.cpp 2290 true Could not create helper entitlements file.
godot-native.7043a8fefcd84458c693b615 Localized message platform/macos/export Export unknown if: (err == OK) | if: ((err == OK) && helpers.size() > 0) | for: i < helpers.size() | #ifdef: UNIX_ENABLED | if: (export_format == "app") platform/macos/export/export_plugin.cpp 2307 true Export
godot-native.fa03a8c0e4b654e0533788e6 Localized message platform/macos/export Unable to set Unix permissions for executable "%s". Use "chmod +x" to set it after transferring the exported .app to macOS or Linux. unknown if: (err == OK) | if: ((err == OK) && helpers.size() > 0) | for: i < helpers.size() | #ifdef: UNIX_ENABLED | if: (export_format == "app") platform/macos/export/export_plugin.cpp 2307 true Unable to set Unix permissions for executable "%s". Use "chmod +x" to set it after transferring the exported .app to macOS or Linux.
godot-native.092f803ba4de3c70676d41c9 Localized message platform/macos/export Code signing bundle unknown if: (err == OK) | if: (err == OK && sign_enabled) | if: (ep.step(TTR("Code signing bundle"), 2)) platform/macos/export/export_plugin.cpp 2349 true Code signing bundle
godot-native.0db37809c43fffab23fcdee5 Localized message platform/macos/export Making DMG unknown if: (err == OK) | if: (export_format == "dmg") | if: (err == OK) | if: (ep.step(TTR("Making DMG"), 3)) platform/macos/export/export_plugin.cpp 2360 true Making DMG
godot-native.baccdfe77f7271f04e4f5560 Localized message platform/macos/export Code signing DMG unknown if: (err == OK) | if: (export_format == "dmg") | if: (err == OK && sign_enabled && !ad_hoc) | if: (ep.step(TTR("Code signing DMG"), 3)) platform/macos/export/export_plugin.cpp 2367 true Code signing DMG
godot-native.18ae978a3219865d627bc91f Localized message platform/macos/export Making PKG installer unknown if: (err == OK) | if else: (export_format == "dmg") | if: (export_format == "pkg") | if: (err == OK) | if: (ep.step(TTR("Making PKG installer"), 3)) platform/macos/export/export_plugin.cpp 2375 true Making PKG installer
godot-native.94a7502a167ee37d38b0c2d4 Localized message platform/macos/export Making ZIP unknown if: (err == OK) | if else: (export_format == "dmg") | if else: (export_format == "pkg") | if: (export_format == "zip") | if: (err == OK) | if: (ep.step(TTR("Making ZIP"), 3)) platform/macos/export/export_plugin.cpp 2383 true Making ZIP
godot-native.caa10103ee2c1cd3a7f413d6 Localized message platform/macos/export Making ZIP unknown if: (err == OK) | if else: (export_format == "dmg") | if else: (export_format == "pkg") | if else: (export_format == "zip") | if: (export_format == "app" && noto_enabled) | if: (err == OK) | if: (ep.step(TTR("Making ZIP"), 3)) platform/macos/export/export_plugin.cpp 2403 true Making ZIP
godot-native.12de3d92efd11b1758b9c4e2 Localized message platform/macos/export Notarization unknown if: (err == OK) | if: (err == OK && noto_enabled) | if: (export_format == "pkg") platform/macos/export/export_plugin.cpp 2422 true Notarization
godot-native.c6610b533f3ac9f434596387 Localized message platform/macos/export Notarization requires the app to be archived first, select the DMG or ZIP export format instead. unknown if: (err == OK) | if: (err == OK && noto_enabled) | if: (export_format == "pkg") platform/macos/export/export_plugin.cpp 2422 true Notarization requires the app to be archived first, select the DMG or ZIP export format instead.
godot-native.bb9d773bea508d98aeb24425 Localized message platform/macos/export Sending archive for notarization unknown if: (err == OK) | if: (err == OK && noto_enabled) | if else: (export_format == "pkg") | if: (ep.step(TTR("Sending archive for notarization"), 4)) platform/macos/export/export_plugin.cpp 2424 true Sending archive for notarization
godot-native.bfb39f2748027daffae052af Localized message platform/macos/export Custom debug template not found. unknown if: (p_preset->get("custom_template/debug") != "") | if: (!dvalid) platform/macos/export/export_plugin.cpp 2473 true Custom debug template not found.
godot-native.ed3eedbb4f7db6659c9dceff Localized message platform/macos/export Custom release template not found. unknown if: (p_preset->get("custom_template/release") != "") | if: (!rvalid) platform/macos/export/export_plugin.cpp 2479 true Custom release template not found.
godot-native.2c02273c979dbe097e8e2e3c Localized message platform/macos/export Cannot export for universal or x86_64 if S3TC BPTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import S3TC BPTC). unknown if: (architecture == "universal" || architecture == "x86_64") | if: (!ResourceImporterTextureSettings::should_import_s3tc_bptc()) platform/macos/export/export_plugin.cpp 2490 true Cannot export for universal or x86_64 if S3TC BPTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import S3TC BPTC).
godot-native.6f66896ca465659a473a6c20 Localized message platform/macos/export Cannot export for universal or arm64 if ETC2 ASTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import ETC2 ASTC). unknown if: (architecture == "universal" || architecture == "arm64") | if: (!ResourceImporterTextureSettings::should_import_etc2_astc()) platform/macos/export/export_plugin.cpp 2496 true Cannot export for universal or arm64 if ETC2 ASTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import ETC2 ASTC).
godot-native.054b0a43283e432f7253e510 Localized message platform/macos/export Invalid additional PList content: unknown if: (!additional_plist_content.is_empty()) | if: (!plist_parser->load_string(plist, plist_err)) platform/macos/export/export_plugin.cpp 2549 true Invalid additional PList content:
godot-native.ec144c7a5965c8b7d798b100 Localized message platform/macos/export Notarization: Xcode command line tools are not installed. unknown if: (dist_type != 2) | if: (notary_tool > 0) | if: (notary_tool == 2 || notary_tool == 3) | if: (!FileAccess::exists("/usr/bin/xcrun") && !FileAccess::exists("/bin/xcrun")) platform/macos/export/export_plugin.cpp 2572 true Notarization: Xcode command line tools are not installed.
godot-native.7c5b91146fcd44464785ba75 Localized message platform/macos/export Notarization: rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign). unknown if: (dist_type != 2) | if: (notary_tool > 0) | if else: (notary_tool == 2 || notary_tool == 3) | if: (notary_tool == 1) | if: (rcodesign.is_empty()) platform/macos/export/export_plugin.cpp 2578 true Notarization: rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign).
godot-native.c2ad67e663aaf0e0a6b402bd Localized message platform/macos/export Warning: Notarization is disabled. The exported project will be blocked by Gatekeeper if it's downloaded from an unknown source. unknown if: (dist_type != 2) | if else: (notary_tool > 0) platform/macos/export/export_plugin.cpp 2583 true Warning: Notarization is disabled. The exported project will be blocked by Gatekeeper if it's downloaded from an unknown source.
godot-native.2444aa7e74537e5d2e5b3abf Localized message platform/macos/export Code signing is disabled. The exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs. unknown if: (dist_type != 2) | if else: (notary_tool > 0) | if: (codesign_tool == 0) platform/macos/export/export_plugin.cpp 2585 true Code signing is disabled. The exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs.
godot-native.a38c8e261f20a68ec6f6b19c Localized message platform/macos/export Code signing: Using ad-hoc signature. The exported project will be blocked by Gatekeeper unknown if: (codesign_tool > 0) | if: (ad_hoc) platform/macos/export/export_plugin.cpp 2592 true Code signing: Using ad-hoc signature. The exported project will be blocked by Gatekeeper
godot-native.7fd7a1ba826ccec4e9b7a0e1 Localized message platform/macos/export Code signing: Xcode command line tools are not installed. unknown if: (codesign_tool > 0) | if: (codesign_tool == 3) | if: (!FileAccess::exists("/usr/bin/codesign") && !FileAccess::exists("/bin/codesign")) platform/macos/export/export_plugin.cpp 2596 true Code signing: Xcode command line tools are not installed.
godot-native.8d537e4f75cd5be6c199e13f Localized message platform/macos/export Code signing: rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign). unknown if: (codesign_tool > 0) | if else: (codesign_tool == 3) | if: (codesign_tool == 2) | if: (rcodesign.is_empty()) platform/macos/export/export_plugin.cpp 2602 true Code signing: rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign).
godot-native.735d2e29beee018721086b35 Localized message platform/macos/export Run on remote macOS system unknown conditional_expression else: (p_index) platform/macos/export/export_plugin.cpp 2646 true Run on remote macOS system
godot-native.7e2a169285abd23adbcd54e1 Localized message platform/macos/export Stop and uninstall unknown conditional_expression: (p_index) platform/macos/export/export_plugin.cpp 2646 true Stop and uninstall
godot-native.30cf7830b45b7bf1c13df36c Localized message platform/macos/export Run exported project on remote macOS system unknown conditional_expression else: (p_index) platform/macos/export/export_plugin.cpp 2650 true Run exported project on remote macOS system
godot-native.b39486ade5d14db36cb96928 Localized message platform/macos/export Stop and uninstall running project from the remote system unknown conditional_expression: (p_index) platform/macos/export/export_plugin.cpp 2650 true Stop and uninstall running project from the remote system
godot-native.1b4c52943ab15e657223ae6f Localized message platform/macos/export Running... unknown platform/macos/export/export_plugin.cpp 2680 true Running...
godot-native.ae43f3df4d82247aad43b03f Localized message platform/macos/export Could not create temp directory: unknown if: (!da->dir_exists(dest)) | if: (err != OK) platform/macos/export/export_plugin.cpp 2687 true Could not create temp directory:
godot-native.4391201116449953d9774d55 Localized message platform/macos/export Exporting project... unknown if: (ep.step(TTR("Exporting project..."), 1)) platform/macos/export/export_plugin.cpp 2725 true Exporting project...
godot-native.c87a859f25af547f8c3373c7 Localized message platform/macos/export Creating temporary directory... unknown platform/macos/export/export_plugin.cpp 2749 true Creating temporary directory...
godot-native.2ac561e4a8721f10ca2fff7a Localized message platform/macos/export Uploading archive... unknown platform/macos/export/export_plugin.cpp 2757 true Uploading archive...
godot-native.86e5d4cca4552a74327ed7f8 Localized message platform/macos/export Uploading scripts... unknown platform/macos/export/export_plugin.cpp 2794 true Uploading scripts...
godot-native.99fbe5b1f5148eec1fe7e1c4 Localized message platform/macos/export Starting project... unknown platform/macos/export/export_plugin.cpp 2813 true Starting project...
godot-native.68a2d57b341ee745303f4095 Localized message platform/macos/export Identifier is missing. unknown if: (pname.length() == 0) | if: (r_error) platform/macos/export/export_plugin.h 108 true Identifier is missing.
godot-native.244238245118c9ca9db5fa13 Localized message platform/macos/export The character '%s' is not allowed in Identifier. unknown for: i < pname.length() | if: (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) | if: (r_error) platform/macos/export/export_plugin.h 117 true The character '%s' is not allowed in Identifier.
godot-native.367580343d543e61d76f1475 Localized message platform/web/export Could not open template for export: "%s". unknown if: (!pkg) platform/web/export/export_plugin.cpp 57 true Could not open template for export: "%s".
godot-native.840913f7a459be1f5c6f8a23 Localized message platform/web/export Prepare Templates unknown if: (!pkg) platform/web/export/export_plugin.cpp 57 true Prepare Templates
godot-native.207b697d7bff03935708e440 Localized message platform/web/export Prepare Templates unknown if: (unzGoToFirstFile(pkg) != UNZ_OK) platform/web/export/export_plugin.cpp 62 true Prepare Templates
godot-native.cc1ce4f939a5a4351adbb1a4 Localized message platform/web/export Invalid export template: "%s". unknown if: (unzGoToFirstFile(pkg) != UNZ_OK) platform/web/export/export_plugin.cpp 62 true Invalid export template: "%s".
godot-native.0704893d847fac4febe30a5b Localized message platform/web/export Prepare Templates unknown if: (f.is_null()) platform/web/export/export_plugin.cpp 96 true Prepare Templates
godot-native.0f730b42072241ee86c1ca9c Localized message platform/web/export Could not write file: "%s". unknown if: (f.is_null()) platform/web/export/export_plugin.cpp 96 true Could not write file: "%s".
godot-native.598f71922f0610b40e50b534 Localized message platform/web/export Could not write file: "%s". unknown if: (f.is_null()) platform/web/export/export_plugin.cpp 110 true Could not write file: "%s".
godot-native.bef6b761efeebe590c270f97 Localized message platform/web/export Export unknown if: (f.is_null()) platform/web/export/export_plugin.cpp 110 true Export
godot-native.2e9c7c1507082301baa02a5e Localized message platform/web/export Could not read file: "%s". unknown if: (!p_icon.is_empty()) | if: (err != OK || icon.is_null() || icon->is_empty()) platform/web/export/export_plugin.cpp 206 true Could not read file: "%s".
godot-native.727a095371f9236023cfabff Localized message platform/web/export Icon Creation unknown if: (!p_icon.is_empty()) | if: (err != OK || icon.is_null() || icon->is_empty()) platform/web/export/export_plugin.cpp 206 true Icon Creation
godot-native.5e5e195a61ac15cb3ed4cf43 Localized message platform/web/export Could not write file: "%s". unknown if: (err != OK) platform/web/export/export_plugin.cpp 218 true Could not write file: "%s".
godot-native.7b48898370ae0434533609ee Localized message platform/web/export Icon Creation unknown if: (err != OK) platform/web/export/export_plugin.cpp 218 true Icon Creation
godot-native.2ba5df40d5cdf301e21cedb6 Localized message platform/web/export PWA unknown if: (f.is_null()) platform/web/export/export_plugin.cpp 279 true PWA
godot-native.40d608814ad431b9dc081360 Localized message platform/web/export Could not read file: "%s". unknown if: (f.is_null()) platform/web/export/export_plugin.cpp 279 true Could not read file: "%s".
godot-native.3e9bda4c58dbccebd4902a46 Localized message platform/web/export Could not read file: "%s". unknown if: (!offline_page.is_empty()) | if: (err != OK) platform/web/export/export_plugin.cpp 299 true Could not read file: "%s".
godot-native.c9d1e62b9bc72cfb2cd4426e Localized message platform/web/export PWA unknown if: (!offline_page.is_empty()) | if: (err != OK) platform/web/export/export_plugin.cpp 299 true PWA
godot-native.ac2236a105b1eb7493d9d853 Localized message platform/web/export Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead. unknown #ifdef: MODULE_MONO_ENABLED platform/web/export/export_plugin.cpp 427 true Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead.
godot-native.feaa571a8cdb2b1d44e0da69 Localized message platform/web/export If this project does not use C#, use a non-C# editor build to export the project. unknown #ifdef: MODULE_MONO_ENABLED platform/web/export/export_plugin.cpp 428 true If this project does not use C#, use a non-C# editor build to export the project.
godot-native.e929c01102dda33d2d7434de Localized message platform/web/export Custom debug template not found. unknown #ifdef else: MODULE_MONO_ENABLED | #else | if: (p_preset->get("custom_template/debug") != "") | if: (!dvalid) platform/web/export/export_plugin.cpp 444 true Custom debug template not found.
godot-native.8f3eced8c9be1a80bef4beb1 Localized message platform/web/export Custom release template not found. unknown #ifdef else: MODULE_MONO_ENABLED | #else | if: (p_preset->get("custom_template/release") != "") | if: (!rvalid) platform/web/export/export_plugin.cpp 450 true Custom release template not found.
godot-native.904f886628b2a7a6356d9048 Localized message platform/web/export Target folder does not exist or is inaccessible: "%s" unknown if: (!DirAccess::exists(base_dir)) platform/web/export/export_plugin.cpp 504 true Target folder does not exist or is inaccessible: "%s"
godot-native.9d00824a91cd1a5c59796edb Localized message platform/web/export Export unknown if: (!DirAccess::exists(base_dir)) platform/web/export/export_plugin.cpp 504 true Export
godot-native.62f1e5057c1c83b6e8fbb2b8 Localized message platform/web/export Template file not found: "%s". unknown if: (!template_path.is_empty() && !FileAccess::exists(template_path)) platform/web/export/export_plugin.cpp 518 true Template file not found: "%s".
godot-native.f1727ab205e6c10a8f6dd137 Localized message platform/web/export Prepare Templates unknown if: (!template_path.is_empty() && !FileAccess::exists(template_path)) platform/web/export/export_plugin.cpp 518 true Prepare Templates
godot-native.5911f8dd321eb78966696bcb Localized message platform/web/export Could not write file: "%s". unknown if: (error != OK) platform/web/export/export_plugin.cpp 527 true Could not write file: "%s".
godot-native.d835ef397743924339cb8baf Localized message platform/web/export Export unknown if: (error != OK) platform/web/export/export_plugin.cpp 527 true Export
godot-native.427e83d3637e401ab30f364a Localized message platform/web/export Could not write file: "%s". unknown for: i < shared_objects.size() | if: (error != OK) platform/web/export/export_plugin.cpp 537 true Could not write file: "%s".
godot-native.c2ececd0ab70a2ea7b06dc1c Localized message platform/web/export Export unknown for: i < shared_objects.size() | if: (error != OK) platform/web/export/export_plugin.cpp 537 true Export
godot-native.9f54396f543411b27e052b98 Localized message platform/web/export Export unknown if: (f.is_null()) platform/web/export/export_plugin.cpp 566 true Export
godot-native.d70263e660f374daff25169f Localized message platform/web/export Could not read HTML shell: "%s". unknown if: (f.is_null()) platform/web/export/export_plugin.cpp 566 true Could not read HTML shell: "%s".
godot-native.053b8979999eb457bc39fdf3 Localized message platform/web/export Export unknown if: (splash->save_png(splash_png_path) != OK) platform/web/export/export_plugin.cpp 586 true Export
godot-native.2b6a7a4be34d14626a8c9180 Localized message platform/web/export Could not write file: "%s". unknown if: (splash->save_png(splash_png_path) != OK) platform/web/export/export_plugin.cpp 586 true Could not write file: "%s".
godot-native.ab885baa4af48eed0ebe315d Localized message platform/web/export Export unknown if: (export_icon) | if: (favicon->save_png(favicon_png_path) != OK) platform/web/export/export_plugin.cpp 596 true Export
godot-native.d491d4988bc247779694c1de Localized message platform/web/export Could not write file: "%s". unknown if: (export_icon) | if: (favicon->save_png(favicon_png_path) != OK) platform/web/export/export_plugin.cpp 596 true Could not write file: "%s".
godot-native.bb73808cc25de6ac528278e2 Localized message platform/web/export Could not write file: "%s". unknown if: (export_icon) | if: (favicon->save_png(apple_icon_png_path) != OK) platform/web/export/export_plugin.cpp 602 true Could not write file: "%s".
godot-native.ce8a24af4fcb1c5e42c8206e Localized message platform/web/export Export unknown if: (export_icon) | if: (favicon->save_png(apple_icon_png_path) != OK) platform/web/export/export_plugin.cpp 602 true Export
godot-native.fb236590b928ddd55f9aa7af Localized message platform/web/export Run in Browser unknown platform/web/export/export_plugin.cpp 704 true Run in Browser
godot-native.a08809cde417f7b32ac0396e Localized message platform/web/export Start HTTP Server unknown platform/web/export/export_plugin.cpp 705 true Start HTTP Server
godot-native.2e1f268d853f5824cfe90a00 Localized message platform/web/export Re-export Project unknown platform/web/export/export_plugin.cpp 706 true Re-export Project
godot-native.f5a6bc38c3d40de7846c8249 Localized message platform/web/export Stop HTTP Server unknown platform/web/export/export_plugin.cpp 707 true Stop HTTP Server
godot-native.ef7dba20d2a753ca813e3dbe Localized message platform/web/export Run exported HTML in the system's default browser. unknown platform/web/export/export_plugin.cpp 742 true Run exported HTML in the system's default browser.
godot-native.f48f334ee563b0a068771e45 Localized message platform/web/export Start the HTTP server. unknown platform/web/export/export_plugin.cpp 743 true Start the HTTP server.
godot-native.9ece5f9d39d78b56b5b2f4eb Localized message platform/web/export Export project again to account for updates. unknown platform/web/export/export_plugin.cpp 744 true Export project again to account for updates.
godot-native.7cb8e5f103e0f99de65b29bd Localized message platform/web/export Stop the HTTP server. unknown platform/web/export/export_plugin.cpp 745 true Stop the HTTP server.
godot-native.2555148796aae3ac0a90a7cb Localized message platform/web/export Run unknown if: (!da->dir_exists(dest)) | if: (err != OK) platform/web/export/export_plugin.cpp 857 true Run
godot-native.2926939bb9467dcff58625db Localized message platform/web/export Could not create HTTP server directory: %s. unknown if: (!da->dir_exists(dest)) | if: (err != OK) platform/web/export/export_plugin.cpp 857 true Could not create HTTP server directory: %s.
godot-native.7ba806f5f730fa92b05f95bb Localized message platform/web/export Run unknown if: (err != OK) platform/web/export/export_plugin.cpp 905 true Run
godot-native.7f23e0d40193a56815accb9d Localized message platform/web/export Error starting HTTP server: %d. unknown if: (err != OK) platform/web/export/export_plugin.cpp 905 true Error starting HTTP server: %d.
godot-native.166305769c8b07bc0784a5a1 Localized message platform/windows All Files unknown if: (filter_names.is_empty()) platform/windows/display_server_windows.cpp 682 true All Files
godot-native.6582daf38f83b8d6ad5030d2 Localized message platform/windows/export Resources Modification unknown for: i < std_size(icon_size) | if else: (images.has(icon_size[i])) platform/windows/export/export_plugin.cpp 144 true Resources Modification
godot-native.f9a0a9d4feebdc8002f4a8f9 Localized message platform/windows/export Icon size "%d" is missing. unknown for: i < std_size(icon_size) | if else: (images.has(icon_size[i])) platform/windows/export/export_plugin.cpp 144 true Icon size "%d" is missing.
godot-native.25209ea7daa3cda399874e78 Localized message platform/windows/export Prepare Templates unknown if else: (template_path.is_empty()) | if: (arch != exe_arch) platform/windows/export/export_plugin.cpp 218 true Prepare Templates
godot-native.cbe103c5e68b567e1dab1329 Localized message platform/windows/export Mismatching custom export template executable architecture: found "%s", expected "%s". unknown if else: (template_path.is_empty()) | if: (arch != exe_arch) platform/windows/export/export_plugin.cpp 218 true Mismatching custom export template executable architecture: found "%s", expected "%s".
godot-native.2b2e8c00a868e7d66b0438b3 Localized message platform/windows/export Prepare Templates unknown if: (export_as_zip) | if: (tmp_app_dir.is_null()) platform/windows/export/export_plugin.cpp 241 true Prepare Templates
godot-native.fdad6d89cdce23418ef9713f Localized message platform/windows/export Could not create and open the directory: "%s" unknown if: (export_as_zip) | if: (tmp_app_dir.is_null()) platform/windows/export/export_plugin.cpp 241 true Could not create and open the directory: "%s"
godot-native.2cb27ad328fff5102e8f273c Localized message platform/windows/export PCK Embedding unknown if: (embedded) | if: (err != OK) platform/windows/export/export_plugin.cpp 329 true PCK Embedding
godot-native.98b5a25220798a71d6114312 Localized message platform/windows/export Failed to rename temporary file "%s". unknown if: (embedded) | if: (err != OK) platform/windows/export/export_plugin.cpp 329 true Failed to rename temporary file "%s".
godot-native.2590c233ab4f846286439dee Localized message platform/windows/export Invalid icon path. unknown if: (p_preset) | if: (p_name == "application/icon") | if: (!icon_path.is_empty() && !FileAccess::exists(icon_path)) platform/windows/export/export_plugin.cpp 390 true Invalid icon path.
godot-native.08b89d0ea98936d31505d50b Localized message platform/windows/export Invalid file version. unknown if: (p_preset) | if else: (p_name == "application/icon") | if: (p_name == "application/file_version") | if: (!file_version.is_empty()) | if: (version_array.size() != 4 || !version_array[0].is_valid_int() || !version_array[1].is_valid_int() || !version_array[2].is_valid_int() || !version_array[3].is_valid_int() || file_version.contains_char('-')) platform/windows/export/export_plugin.cpp 399 true Invalid file version.
godot-native.ffdaa9f842ff585b96e0a56b Localized message platform/windows/export Invalid product version. unknown if: (p_preset) | if else: (p_name == "application/icon") | if else: (p_name == "application/file_version") | if: (p_name == "application/product_version") | if: (!product_version.is_empty()) | if: (version_array.size() != 4 || !version_array[0].is_valid_int() || !version_array[1].is_valid_int() || !version_array[2].is_valid_int() || !version_array[3].is_valid_int() || product_version.contains_char('-')) platform/windows/export/export_plugin.cpp 409 true Invalid product version.
godot-native.508df4f9182018e2a8c3a45d Localized message platform/windows/export Resources Modification unknown if: (!icon_path.is_empty()) | if: (_process_icon(p_preset, icon_path, tmp_icon_path) != OK) platform/windows/export/export_plugin.cpp 534 true Resources Modification
godot-native.9119f127d8d0c34e4a7b04c9 Localized message platform/windows/export Invalid icon file "%s". unknown if: (!icon_path.is_empty()) | if: (_process_icon(p_preset, icon_path, tmp_icon_path) != OK) platform/windows/export/export_plugin.cpp 534 true Invalid icon file "%s".
godot-native.a1aead71d0f300a58f1b221d Localized message scene/2d A SpriteFrames resource must be created or set in the "Sprite Frames" property in order for AnimatedSprite2D to display frames. unknown if: (frames.is_null()) scene/2d/animated_sprite_2d.cpp 614 true A SpriteFrames resource must be created or set in the "Sprite Frames" property in order for AnimatedSprite2D to display frames.
godot-native.017f8856c7cd09979929c2b8 Localized message scene/2d Ancestor "%s" clips its children, so this CanvasGroup will not function properly. unknown if: (is_inside_tree()) | while: (n) | if: (!warned_about_ancestor_clipping && as_canvas_item && as_canvas_item->get_clip_children_mode() != CLIP_CHILDREN_DISABLED) scene/2d/canvas_group.cpp 80 true Ancestor "%s" clips its children, so this CanvasGroup will not function properly.
godot-native.260fe614cdc7f015511820d9 Localized message scene/2d Ancestor "%s" is a CanvasGroup, so this CanvasGroup will not function properly. unknown if: (is_inside_tree()) | while: (n) | if: (!warned_about_canvasgroup_ancestor && as_canvas_group) scene/2d/canvas_group.cpp 86 true Ancestor "%s" is a CanvasGroup, so this CanvasGroup will not function properly.
godot-native.f97bad8d94b4e0103830f8eb Localized message scene/2d Only one visible CanvasModulate is allowed per canvas. When there are more than one, only one of them will be active. Which one is undefined. unknown if: (is_in_canvas && is_visible_in_tree()) | if: (nodes.size() > 1) scene/2d/canvas_modulate.cpp 127 true Only one visible CanvasModulate is allowed per canvas. When there are more than one, only one of them will be active. Which one is undefined.
godot-native.613fce70ed127ec9ed4dc3f6 Localized message scene/2d CPUParticles2D animation requires the usage of a CanvasItemMaterial with "Particles Animation" enabled. unknown if: (get_material().is_null() || (mat && !mat->get_particles_animation())) | if: (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) scene/2d/cpu_particles_2d.cpp 312 true CPUParticles2D animation requires the usage of a CanvasItemMaterial with "Particles Animation" enabled.
godot-native.de7a95e2ad33da60d18bc11d Localized message scene/2d A material to process the particles is not assigned, so no behavior is imprinted. unknown if: (process_material.is_null()) scene/2d/gpu_particles_2d.cpp 389 true A material to process the particles is not assigned, so no behavior is imprinted.
godot-native.a13dd30ac745b017848f04c8 Localized message scene/2d Particles2D animation requires the usage of a CanvasItemMaterial with "Particles Animation" enabled. unknown if else: (process_material.is_null()) | if: (get_material().is_null() || (mat && !mat->get_particles_animation())) | if: (process && (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) scene/2d/gpu_particles_2d.cpp 398 true Particles2D animation requires the usage of a CanvasItemMaterial with "Particles Animation" enabled.
godot-native.b8aec3bd58745073e57359fe Localized message scene/2d Particle trails are only available when using the Forward+ or Mobile renderer. unknown if: (trail_enabled && (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy")) scene/2d/gpu_particles_2d.cpp 404 true Particle trails are only available when using the Forward+ or Mobile renderer.
godot-native.99fba88e6003c4cb7e460891 Localized message scene/2d Particle sub-emitters are not available when using the Compatibility renderer. unknown if: (sub_emitter != NodePath() && (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy")) scene/2d/gpu_particles_2d.cpp 408 true Particle sub-emitters are not available when using the Compatibility renderer.
godot-native.a3dad301642c0071affad8ee Localized message scene/2d A texture with the shape of the light must be supplied to the "Texture" property. unknown if: (texture.is_null()) scene/2d/light_2d.cpp 440 true A texture with the shape of the light must be supplied to the "Texture" property.
godot-native.49c3b6d0f6ac4583e9b158ea Localized message scene/2d An occluder polygon must be set (or drawn) for this occluder to take effect. unknown if: (occluder_polygon.is_null()) scene/2d/light_occluder_2d.cpp 273 true An occluder polygon must be set (or drawn) for this occluder to take effect.
godot-native.136ef62cb64581d01399638e Localized message scene/2d The occluder polygon for this occluder is empty. Please draw a polygon. unknown if: (occluder_polygon.is_valid() && occluder_polygon->get_polygon().is_empty()) scene/2d/light_occluder_2d.cpp 277 true The occluder polygon for this occluder is empty. Please draw a polygon.
godot-native.7d5261c1d102e8242ddb7e6c Localized message scene/2d MeshInstance2D requires a Mesh to render anything. Please add a mesh resource for it! unknown if: (mesh.is_null()) scene/2d/mesh_instance_2d.cpp 224 true MeshInstance2D requires a Mesh to render anything. Please add a mesh resource for it!
godot-native.fe6b60037f31cb10ce9d6b3f Localized message scene/2d/navigation The NavigationAgent2D can be used only under a Node2D inheriting parent node. unknown if: (!Object::cast_to<Node2D>(get_parent())) scene/2d/navigation/navigation_agent_2d.cpp 730 true The NavigationAgent2D can be used only under a Node2D inheriting parent node.
godot-native.706fc36342729c18d896ddb8 Localized message scene/2d/navigation NavigationLink2D start position should be different than the end position to be useful. unknown if: (start_position.is_equal_approx(end_position)) scene/2d/navigation/navigation_link_2d.cpp 337 true NavigationLink2D start position should be different than the end position to be useful.
godot-native.cfaa52b07d5aa23cc5ba0cff Localized message scene/2d/navigation NavigationObstacle2D does not support negative or zero scaling. unknown if: (global_scale.x < 0.001 || global_scale.y < 0.001) scene/2d/navigation/navigation_obstacle_2d.cpp 338 true NavigationObstacle2D does not support negative or zero scaling.
godot-native.cbe961e5ae9a95f45d8db5a8 Localized message scene/2d/navigation The agent radius can only be scaled uniformly. The largest value along the two axes of the global scale will be used to scale the radius. This value may change in unexpected ways when the node is rotated. unknown if: (radius > 0.0 && !get_global_transform().is_conformal()) scene/2d/navigation/navigation_obstacle_2d.cpp 342 true The agent radius can only be scaled uniformly. The largest value along the two axes of the global scale will be used to scale the radius. This value may change in unexpected ways when the node is rotated.
godot-native.c05ba6b17d2a711501f83224 Localized message scene/2d/navigation Skew has no effect on the agent radius. unknown if: (radius > 0.0 && get_global_skew() != 0.0) scene/2d/navigation/navigation_obstacle_2d.cpp 346 true Skew has no effect on the agent radius.
godot-native.7254f991c05b513ffaf2e37e Localized message scene/2d/navigation A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon. unknown if: (is_visible_in_tree() && is_inside_tree()) | if: (navigation_polygon.is_null()) scene/2d/navigation/navigation_region_2d.cpp 309 true A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon.
godot-native.134749060e431b14cc23e54b Localized message scene/2d ParallaxLayer node only works when set as child of a ParallaxBackground node. unknown if: (!Object::cast_to<ParallaxBackground>(get_parent())) scene/2d/parallax_layer.cpp 142 true ParallaxLayer node only works when set as child of a ParallaxBackground node.
godot-native.4bcd39b3a55db3015c43aadc Localized message scene/2d PathFollow2D only works when set as a child of a Path2D node. unknown if: (is_visible_in_tree() && is_inside_tree()) | if: (!Object::cast_to<Path2D>(get_parent())) scene/2d/path_2d.cpp 387 true PathFollow2D only works when set as a child of a Path2D node.
godot-native.9b057825050135edb3ab756a Localized message scene/2d/physics This node has no shape, so it can't collide or interact with other objects. Consider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape. unknown if: (shapes.is_empty()) scene/2d/physics/collision_object_2d.cpp 609 true This node has no shape, so it can't collide or interact with other objects. Consider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.
godot-native.825c42564c5ac41eec8773f8 Localized message scene/2d/physics CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape. unknown if: (!Object::cast_to<CollisionObject2D>(get_parent())) scene/2d/physics/collision_polygon_2d.cpp 240 true CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape.
godot-native.df424bc8fecd447d02dc59a7 Localized message scene/2d/physics An empty CollisionPolygon2D has no effect on collision. unknown if: (polygon_count == 0) scene/2d/physics/collision_polygon_2d.cpp 245 true An empty CollisionPolygon2D has no effect on collision.
godot-native.059fad07396209971f5d2037 Localized message scene/2d/physics Invalid polygon. At least 3 points are needed in 'Solids' build mode. unknown if else: (polygon_count == 0) | if: (solids) | if: (polygon_count < 3) scene/2d/physics/collision_polygon_2d.cpp 250 true Invalid polygon. At least 3 points are needed in 'Solids' build mode.
godot-native.5be35d1a56955faff8874cf4 Localized message scene/2d/physics Invalid polygon. At least 2 points are needed in 'Segments' build mode. unknown if else: (polygon_count == 0) | if else: (solids) | if: (polygon_count < 2) scene/2d/physics/collision_polygon_2d.cpp 253 true Invalid polygon. At least 2 points are needed in 'Segments' build mode.
godot-native.850deaf3bb506f7cde4f1991 Localized message scene/2d/physics The One Way Collision property will be ignored when the collision object is an Area2D. unknown if: (one_way_collision && Object::cast_to<Area2D>(get_parent())) scene/2d/physics/collision_polygon_2d.cpp 257 true The One Way Collision property will be ignored when the collision object is an Area2D.
godot-native.07b23578fe5c89931b5a438e Localized message scene/2d/physics CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape. unknown if: (col_object == nullptr) scene/2d/physics/collision_shape_2d.cpp 182 true CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape.
godot-native.8560be7a6fa4c1f11c84c8b9 Localized message scene/2d/physics A shape must be provided for CollisionShape2D to function. Please create a shape resource for it! unknown if: (shape.is_null()) scene/2d/physics/collision_shape_2d.cpp 185 true A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!
godot-native.bab6fcd9992ccf671fbe07b3 Localized message scene/2d/physics The One Way Collision property will be ignored when the collision object is an Area2D. unknown if: (one_way_collision && Object::cast_to<Area2D>(col_object)) scene/2d/physics/collision_shape_2d.cpp 188 true The One Way Collision property will be ignored when the collision object is an Area2D.
godot-native.bca6011136b1eb0f76996481 Localized message scene/2d/physics The CollisionShape2D node has limited editing options for polygon-based shapes. Consider using a CollisionPolygon2D node instead. unknown if: (convex.is_valid() || concave.is_valid()) scene/2d/physics/collision_shape_2d.cpp 194 true The CollisionShape2D node has limited editing options for polygon-based shapes. Consider using a CollisionPolygon2D node instead.
godot-native.0b4fee8253b42ed5f6fed6a5 Localized message scene/2d/physics/joints Node A and Node B must be PhysicsBody2Ds unknown if: (node_a && !body_a && node_b && !body_b) scene/2d/physics/joints/joint_2d.cpp 82 true Node A and Node B must be PhysicsBody2Ds
godot-native.811922261330b0438040dc7f Localized message scene/2d/physics/joints Node A must be a PhysicsBody2D unknown if else: (node_a && !body_a && node_b && !body_b) | if: (node_a && !body_a) scene/2d/physics/joints/joint_2d.cpp 84 true Node A must be a PhysicsBody2D
godot-native.5b6542d97f88c73ca1c3ded2 Localized message scene/2d/physics/joints Node B must be a PhysicsBody2D unknown if else: (node_a && !body_a && node_b && !body_b) | if else: (node_a && !body_a) | if: (node_b && !body_b) scene/2d/physics/joints/joint_2d.cpp 86 true Node B must be a PhysicsBody2D
godot-native.09a4d2ee4126a8c47d644744 Localized message scene/2d/physics/joints Joint is not connected to two PhysicsBody2Ds unknown if else: (node_a && !body_a && node_b && !body_b) | if else: (node_a && !body_a) | if else: (node_b && !body_b) | if: (!body_a || !body_b) scene/2d/physics/joints/joint_2d.cpp 88 true Joint is not connected to two PhysicsBody2Ds
godot-native.d3976b25c914d3805342a16a Localized message scene/2d/physics/joints Node A and Node B must be different PhysicsBody2Ds unknown if else: (node_a && !body_a && node_b && !body_b) | if else: (node_a && !body_a) | if else: (node_b && !body_b) | if else: (!body_a || !body_b) | if: (body_a == body_b) scene/2d/physics/joints/joint_2d.cpp 90 true Node A and Node B must be different PhysicsBody2Ds
godot-native.354835e49f6f534e4ff89b12 Localized message scene/2d/physics A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node! unknown if: (!parent_skeleton) scene/2d/physics/physical_bone_2d.cpp 114 true A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!
godot-native.91b440d5fe789e735f12cda7 Localized message scene/2d/physics A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector. unknown if: (parent_skeleton && bone2d_index <= -1) scene/2d/physics/physical_bone_2d.cpp 117 true A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector.
godot-native.a4bfedc2cffb7a6862cb349f Localized message scene/2d/physics A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node! unknown if: (!child_joint) | if: (parent_bone) scene/2d/physics/physical_bone_2d.cpp 122 true A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!
godot-native.78259ca78e7aa7ce639b055b Localized message scene/2d/physics PhysicsBody2D will not work correctly on a non-interpolated branch of the SceneTree. Check the node's inherited physics_interpolation_mode. unknown if: (SceneTree::is_fti_enabled_in_project() && !is_physics_interpolated()) scene/2d/physics/physics_body_2d.cpp 180 true PhysicsBody2D will not work correctly on a non-interpolated branch of the SceneTree. Check the node's inherited physics_interpolation_mode.
godot-native.dee5aed4f7686f01218189ca Localized message scene/2d/physics Size changes to RigidBody2D will be overridden by the physics engine when running. Change the size in children collision shapes instead. unknown if: (Math::abs(t.columns[0].length() - 1.0) > 0.05 || Math::abs(t.columns[1].length() - 1.0) > 0.05) scene/2d/physics/rigid_body_2d.cpp 654 true Size changes to RigidBody2D will be overridden by the physics engine when running. Change the size in children collision shapes instead.
godot-native.d02b331ad2ea72e95e7f7166 Localized message scene/2d/physics This node cannot interact with other objects unless a Shape2D is assigned. unknown if: (shape.is_null()) scene/2d/physics/shape_cast_2d.cpp 411 true This node cannot interact with other objects unless a Shape2D is assigned.
godot-native.7c4682b6c16967c70e2e1e2a Localized message scene/2d Path property must point to a valid Node2D node to work. unknown if: (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) scene/2d/remote_transform_2d.cpp 219 true Path property must point to a valid Node2D node to work.
godot-native.407bf4eee72f51880d0f4183 Localized message scene/2d This Bone2D chain should end at a Skeleton2D node. unknown if: (!skeleton) | if: (parent_bone) scene/2d/skeleton_2d.cpp 422 true This Bone2D chain should end at a Skeleton2D node.
godot-native.ef9cad9c75cdfc6b5abaa797 Localized message scene/2d A Bone2D only works with a Skeleton2D or another Bone2D as parent node. unknown if: (!skeleton) | if else: (parent_bone) scene/2d/skeleton_2d.cpp 424 true A Bone2D only works with a Skeleton2D or another Bone2D as parent node.
godot-native.940f57ad95feef6975cb57b1 Localized message scene/2d This bone lacks a proper REST pose. Go to the Skeleton2D node and set one. unknown if: (rest == Transform2D(0, 0, 0, 0, 0, 0)) scene/2d/skeleton_2d.cpp 429 true This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.
godot-native.dfc3999fde15f5c3f56cd239 Localized message scene/2d The TileMap node is deprecated as it is superseded by the use of multiple TileMapLayer nodes. To convert a TileMap to a set of TileMapLayer nodes, open the TileMap bottom panel with this node selected, click the toolbox icon in the top-right corner and choose "Extract TileMap layers as individual TileMapLayer nodes". unknown scene/2d/tile_map.cpp 836 true The TileMap node is deprecated as it is superseded by the use of multiple TileMapLayer nodes. To convert a TileMap to a set of TileMapLayer nodes, open the TileMap bottom panel with this node selected, click the toolbox icon in the top-right corner and choose "Extract TileMap layers as individual TileMapLayer nodes".
godot-native.a7d1ea2733979123823901d3 Localized message scene/2d A Y-sorted layer has the same Z-index value as a not Y-sorted layer. This may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers. unknown for_range_loop | if: (!layer->is_y_sort_enabled() && y_sorted_z_index.has(layer->get_z_index())) scene/2d/tile_map.cpp 849 true A Y-sorted layer has the same Z-index value as a not Y-sorted layer. This may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers.
godot-native.34bdcae4b56dfc9b33204633 Localized message scene/2d A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap node itself. unknown if: (!is_y_sort_enabled()) | for_range_loop | if: (layer->is_y_sort_enabled()) scene/2d/tile_map.cpp 858 true A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap node itself.
godot-native.61baf206d128c8ec2e73aeaa Localized message scene/2d The TileMap node is set as Y-sorted, but Y-sort is not enabled on any of the TileMap's layers. This may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole. unknown if else: (!is_y_sort_enabled()) | if: (need_warning) scene/2d/tile_map.cpp 872 true The TileMap node is set as Y-sorted, but Y-sort is not enabled on any of the TileMap's layers. This may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole.
godot-native.8d754a82268cd9f88054b393 Localized message scene/2d Isometric TileSet will likely not look as intended without Y-sort enabled for the TileMap and all of its layers. unknown if: (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) | if: (warn) scene/2d/tile_map.cpp 889 true Isometric TileSet will likely not look as intended without Y-sort enabled for the TileMap and all of its layers.
godot-native.fa95661fcb8f545555747362 Localized message scene/3d Forward axis and primary rotation axis must not be parallel in setting %s. unknown for: i < settings.size() | if: (is_using_euler(i) && get_axis_from_bone_axis(get_forward_axis(i)) == get_primary_rotation_axis(i)) scene/3d/aim_modifier_3d.cpp 105 true Forward axis and primary rotation axis must not be parallel in setting %s.
godot-native.8de0a2dd1eb9c58701d1de81 Localized message scene/3d External Skeleton3D node not set! Please set a path to an external Skeleton3D node. unknown if: (use_external_skeleton) | if: (external_skeleton_node_cache.is_null()) scene/3d/bone_attachment_3d.cpp 70 true External Skeleton3D node not set! Please set a path to an external Skeleton3D node.
godot-native.370744ef1ab8fba5bfafc2fa Localized message scene/3d Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node. unknown if else: (use_external_skeleton) | if: (!parent) scene/3d/bone_attachment_3d.cpp 75 true Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node.
godot-native.f905771606222e4e4ad79948 Localized message scene/3d BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node. unknown if: (bone_idx == -1) scene/3d/bone_attachment_3d.cpp 80 true BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node.
godot-native.6badb2b065af69e57fd04e4b Localized message scene/3d Nothing is visible because no mesh has been assigned. unknown if: (!mesh_found) scene/3d/cpu_particles_3d.cpp 238 true Nothing is visible because no mesh has been assigned.
godot-native.9febbbeac770e81329cd3518 Localized message scene/3d CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to "Particle Billboard". unknown if: (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) scene/3d/cpu_particles_3d.cpp 242 true CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to "Particle Billboard".
godot-native.ffb1cd2b7da05e0c1df5cb35 Localized message scene/3d Decals are only available when using the Forward+ or Mobile renderer. unknown if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy") scene/3d/decal.cpp 183 true Decals are only available when using the Forward+ or Mobile renderer.
godot-native.2d8fe99dd133382ef67d842c Localized message scene/3d The decal has no textures loaded into any of its texture properties, and will therefore not be visible. unknown if: (textures[TEXTURE_ALBEDO].is_null() && textures[TEXTURE_NORMAL].is_null() && textures[TEXTURE_ORM].is_null() && textures[TEXTURE_EMISSION].is_null()) scene/3d/decal.cpp 188 true The decal has no textures loaded into any of its texture properties, and will therefore not be visible.
godot-native.cf3ef99bde51f610f658b911 Localized message scene/3d The decal has a Normal and/or ORM texture, but no Albedo texture is set. An Albedo texture with an alpha channel is required to blend the normal/ORM maps onto the underlying surface. If you don't want the Albedo texture to be visible, set Albedo Mix to 0. unknown if: ((textures[TEXTURE_NORMAL].is_valid() || textures[TEXTURE_ORM].is_valid()) && textures[TEXTURE_ALBEDO].is_null()) scene/3d/decal.cpp 192 true The decal has a Normal and/or ORM texture, but no Albedo texture is set. An Albedo texture with an alpha channel is required to blend the normal/ORM maps onto the underlying surface. If you don't want the Albedo texture to be visible, set Albedo Mix to 0.
godot-native.e58fe04de9c883df3bb75bf4 Localized message scene/3d The decal's Cull Mask has no bits enabled, which means the decal will not paint objects on any layer. To resolve this, enable at least one bit in the Cull Mask property. unknown if: (cull_mask == 0) scene/3d/decal.cpp 196 true The decal's Cull Mask has no bits enabled, which means the decal will not paint objects on any layer. To resolve this, enable at least one bit in the Cull Mask property.
godot-native.7fdadd7a020bf4fa052242bb Localized message scene/3d Fog Volumes are only visible when using the Forward+ renderer. unknown if: (OS::get_singleton()->get_current_rendering_method() != "forward_plus") scene/3d/fog_volume.cpp 128 true Fog Volumes are only visible when using the Forward+ renderer.
godot-native.a21b037ef48fb634e1abff12 Localized message scene/3d Fog Volumes need volumetric fog to be enabled in the scene's Environment in order to be visible. unknown if: (environment.is_valid() && !environment->is_volumetric_fog_enabled()) scene/3d/fog_volume.cpp 133 true Fog Volumes need volumetric fog to be enabled in the scene's Environment in order to be visible.
godot-native.1769e97e00637e3170a9543a Localized message scene/3d Nothing is visible because meshes have not been assigned to draw passes. unknown if: (!meshes_found) scene/3d/gpu_particles_3d.cpp 368 true Nothing is visible because meshes have not been assigned to draw passes.
godot-native.854caab07a96aa36aa98a759 Localized message scene/3d A material to process the particles is not assigned, so no behavior is imprinted. unknown if: (process_material.is_null()) scene/3d/gpu_particles_3d.cpp 372 true A material to process the particles is not assigned, so no behavior is imprinted.
godot-native.1ac588d94f3ca656383b5226 Localized message scene/3d Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to "Particle Billboard". unknown if else: (process_material.is_null()) | if: (!anim_material_found && process && (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) scene/3d/gpu_particles_3d.cpp 378 true Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to "Particle Billboard".
godot-native.7e194e7efa2282bc285abda1 Localized message scene/3d Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin. unknown if: (trail_enabled) | if: (dp_count && skin.is_valid()) scene/3d/gpu_particles_3d.cpp 420 true Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin.
godot-native.d32b94b3f01122228f814a67 Localized message scene/3d Trails active, but neither Trail meshes or a Skin were found. unknown if: (trail_enabled) | if else: (dp_count && skin.is_valid()) | if: (dp_count == 0 && skin.is_null()) scene/3d/gpu_particles_3d.cpp 422 true Trails active, but neither Trail meshes or a Skin were found.
godot-native.d927383b21834bd3e76678e4 Localized message scene/3d Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation). unknown if: (trail_enabled) | if else: (dp_count && skin.is_valid()) | if else: (dp_count == 0 && skin.is_null()) | if: (dp_count > 1) scene/3d/gpu_particles_3d.cpp 424 true Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation).
godot-native.c699dbf859c104a84458d572 Localized message scene/3d Trails enabled, but one or more mesh materials are either missing or not set for trails rendering. unknown if: (trail_enabled) | if: ((dp_count || skin.is_valid()) && (missing_trails || no_materials)) scene/3d/gpu_particles_3d.cpp 428 true Trails enabled, but one or more mesh materials are either missing or not set for trails rendering.
godot-native.463c3520bb6637e98a352159 Localized message scene/3d Particle trails are only available when using the Forward+ or Mobile renderer. unknown if: (trail_enabled) | if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy") scene/3d/gpu_particles_3d.cpp 431 true Particle trails are only available when using the Forward+ or Mobile renderer.
godot-native.ddad7f07b6658c30618a48e5 Localized message scene/3d Particle sub-emitters are only available when using the Forward+ or Mobile renderer. unknown if: (sub_emitter != NodePath() && (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy")) scene/3d/gpu_particles_3d.cpp 436 true Particle sub-emitters are only available when using the Forward+ or Mobile renderer.
godot-native.55c1715a5cdb23ba0e9e9cb3 Localized message scene/3d The Bake Mask has no bits enabled, which means baking will not produce any collision for this GPUParticlesCollisionSDF3D. To resolve this, enable at least one bit in the Bake Mask property. unknown if: (bake_mask == 0) scene/3d/gpu_particles_collision_3d.cpp 534 true The Bake Mask has no bits enabled, which means baking will not produce any collision for this GPUParticlesCollisionSDF3D. To resolve this, enable at least one bit in the Bake Mask property.
godot-native.569c958e3e211079249a653a Localized message scene/3d Detecting settings with no target set! IterateIK3D must have a target to work. unknown for: i < iterate_settings.size() | if: (iterate_settings[i]->target_node.is_empty()) scene/3d/iterate_ik_3d.cpp 165 true Detecting settings with no target set! IterateIK3D must have a target to work.
godot-native.96d06503fd21417906390048 Localized message scene/3d A light's scale does not affect the visual size of the light. unknown if: (!get_scale().is_equal_approx(Vector3(1, 1, 1))) scene/3d/light_3d.cpp 197 true A light's scale does not affect the visual size of the light.
godot-native.9cbb4923c8bbda9efd497997 Localized message scene/3d Projector texture only works with shadows active. unknown if: (!has_shadow() && get_projector().is_valid()) scene/3d/light_3d.cpp 638 true Projector texture only works with shadows active.
godot-native.68745a0141e9be72d79a8ae9 Localized message scene/3d Projector textures are not supported when using the Compatibility renderer yet. Support will be added in a future release. unknown if: (get_projector().is_valid() && (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy")) scene/3d/light_3d.cpp 642 true Projector textures are not supported when using the Compatibility renderer yet. Support will be added in a future release.
godot-native.1bb73978c6dd60ee54d86795 Localized message scene/3d A SpotLight3D with an angle wider than 90 degrees cannot cast shadows. unknown if: (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) scene/3d/light_3d.cpp 670 true A SpotLight3D with an angle wider than 90 degrees cannot cast shadows.
godot-native.7010fff0b7e489b2af763ce6 Localized message scene/3d Projector texture only works with shadows active. unknown if: (!has_shadow() && get_projector().is_valid()) scene/3d/light_3d.cpp 674 true Projector texture only works with shadows active.
godot-native.499fcce18bd7a7a75cc13761 Localized message scene/3d Projector textures are not supported when using the Compatibility renderer yet. Support will be added in a future release. unknown if: (get_projector().is_valid() && (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "dummy")) scene/3d/light_3d.cpp 678 true Projector textures are not supported when using the Compatibility renderer yet. Support will be added in a future release.
godot-native.c5f67ec20c26e6f070d7bbc1 Localized message scene/3d Projector texture is not supported for area lights. Use the area_texture field instead. unknown if: (get_projector().is_valid()) scene/3d/light_3d.cpp 775 true Projector texture is not supported for area lights. Use the area_texture field instead.
godot-native.49cfc284ee5b9c7c4e39d80e Localized message scene/3d Rendering textured area lights is not implemented in the Compatibility rendering mode. unknown if: (get_area_texture().is_valid() && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") scene/3d/light_3d.cpp 778 true Rendering textured area lights is not implemented in the Compatibility rendering mode.
godot-native.7a15968da5044b5d3db4ca1f Localized message scene/3d Rendering area light shadows does not work in the Compatibility rendering mode. unknown if: (has_shadow() && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") scene/3d/light_3d.cpp 782 true Rendering area light shadows does not work in the Compatibility rendering mode.
godot-native.26cccf21172a41e4294e3cb0 Localized message scene/3d Finding meshes, lights and probes unknown if: (p_bake_step) scene/3d/lightmap_gi.cpp 1082 true Finding meshes, lights and probes
godot-native.bcbe84975e4f1405d4023c29 Localized message scene/3d Preparing geometry %d/%d unknown for: m_i < meshes_found.size() | if: (p_bake_step) scene/3d/lightmap_gi.cpp 1102 true Preparing geometry %d/%d
godot-native.25e143acf3ae46210b20fe9f Localized message scene/3d Creating probes unknown if: (p_bake_step) scene/3d/lightmap_gi.cpp 1252 true Creating probes
godot-native.3189ed9e420e93277a883e7f Localized message scene/3d Creating probes from mesh %d/%d unknown if else: (gen_probes == GENERATE_PROBES_DISABLED) | for: i < mesh_data_size | if: (p_bake_step) scene/3d/lightmap_gi.cpp 1295 true Creating probes from mesh %d/%d
godot-native.ae57d7e78489ad9ea9f277cb Localized message scene/3d Preparing Lightmapper unknown if: (p_bake_step) scene/3d/lightmap_gi.cpp 1337 true Preparing Lightmapper
godot-native.9a6a060177248a4ecab77534 Localized message scene/3d Preparing Environment unknown if: (environment_mode != ENVIRONMENT_MODE_DISABLED) | if: (p_bake_step) scene/3d/lightmap_gi.cpp 1427 true Preparing Environment
godot-native.13389d02495da521c4ab07d0 Localized message scene/3d Generating Probe Volumes unknown if: (bake_probe_hash != gi_data->get_lightprobe_hash()) | if: (p_bake_step) scene/3d/lightmap_gi.cpp 1573 true Generating Probe Volumes
godot-native.2bef035f7becd2a2c1e3e479 Localized message scene/3d Generating Probe Acceleration Structures unknown if: (bake_probe_hash != gi_data->get_lightprobe_hash()) | if: (p_bake_step) scene/3d/lightmap_gi.cpp 1658 true Generating Probe Acceleration Structures
godot-native.35dc169925a3ddc0318773ab Localized message scene/3d Lightmaps can only be baked from a GPU that supports the RenderingDevice backends. Your GPU (%s) does not support RenderingDevice, as it does not support Vulkan, Direct3D 12, or Metal. Lightmap baking will not be available on this device, although rendering existing baked lightmaps will work. unknown #ifdef: MODULE_LIGHTMAPPER_RD_ENABLED | if: (!DisplayServer::get_singleton()->can_create_rendering_device()) scene/3d/lightmap_gi.cpp 2007 true Lightmaps can only be baked from a GPU that supports the RenderingDevice backends. Your GPU (%s) does not support RenderingDevice, as it does not support Vulkan, Direct3D 12, or Metal. Lightmap baking will not be available on this device, although rendering existing baked lightmaps will work.
godot-native.ac7c45a739ec0dc27baf4f17 Localized message scene/3d The lightmap has no baked shadowmask textures. Please rebake with the Shadowmask Mode set to anything other than None. unknown #ifdef: MODULE_LIGHTMAPPER_RD_ENABLED | if: (shadowmask_mode != LightmapGIData::SHADOWMASK_MODE_NONE && light_data.is_valid() && !light_data->has_shadowmask_textures()) scene/3d/lightmap_gi.cpp 2012 true The lightmap has no baked shadowmask textures. Please rebake with the Shadowmask Mode set to anything other than None.
godot-native.7c8214005ae672fe2b890933 Localized message scene/3d Lightmaps cannot be baked on %s. Rendering existing baked lightmaps will still work. unknown #ifdef else: MODULE_LIGHTMAPPER_RD_ENABLED | #elif: defined(ANDROID_ENABLED) || defined(APPLE_EMBEDDED_ENABLED) scene/3d/lightmap_gi.cpp 2016 true Lightmaps cannot be baked on %s. Rendering existing baked lightmaps will still work.
godot-native.c00368ad75e2554fb47a7bcf Localized message scene/3d Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at compile-time. Rendering existing baked lightmaps will still work. unknown #ifdef else: MODULE_LIGHTMAPPER_RD_ENABLED | #elif else: defined(ANDROID_ENABLED) || defined(APPLE_EMBEDDED_ENABLED) | #else scene/3d/lightmap_gi.cpp 2018 true Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at compile-time. Rendering existing baked lightmaps will still work.
godot-native.3e3c0b6c2714e6815216bd1a Localized message scene/3d Forward axis and primary rotation axis must not be parallel. unknown if: (get_axis_from_bone_axis(forward_axis) == primary_rotation_axis) scene/3d/look_at_modifier_3d.cpp 75 true Forward axis and primary rotation axis must not be parallel.
godot-native.badd6654b09924874e7ff61d Localized message scene/3d MeshInstance3D requires a Mesh to render anything. Please add a mesh resource for it! unknown if: (mesh.is_null()) scene/3d/mesh_instance_3d.cpp 946 true MeshInstance3D requires a Mesh to render anything. Please add a mesh resource for it!
godot-native.c9f7a9e94ff31fb85c250373 Localized message scene/3d/navigation The NavigationAgent3D can be used only under a Node3D inheriting parent node. unknown if: (!Object::cast_to<Node3D>(get_parent())) scene/3d/navigation/navigation_agent_3d.cpp 797 true The NavigationAgent3D can be used only under a Node3D inheriting parent node.
godot-native.2ad815791b83dd0612643ce7 Localized message scene/3d/navigation NavigationLink3D start position should be different than the end position to be useful. unknown if: (start_position.is_equal_approx(end_position)) scene/3d/navigation/navigation_link_3d.cpp 501 true NavigationLink3D start position should be different than the end position to be useful.
godot-native.f40d8464cd2bac8b2b93f658 Localized message scene/3d/navigation NavigationObstacle3D only takes global rotation around the y-axis into account. Rotations around the x-axis or z-axis might lead to unexpected results. unknown if: (get_global_rotation().x != 0.0 || get_global_rotation().z != 0.0) scene/3d/navigation/navigation_obstacle_3d.cpp 417 true NavigationObstacle3D only takes global rotation around the y-axis into account. Rotations around the x-axis or z-axis might lead to unexpected results.
godot-native.07906fd8c384076c333991d0 Localized message scene/3d/navigation NavigationObstacle3D does not support negative or zero scaling. unknown if: (global_scale.x < 0.001 || global_scale.y < 0.001 || global_scale.z < 0.001) scene/3d/navigation/navigation_obstacle_3d.cpp 422 true NavigationObstacle3D does not support negative or zero scaling.
godot-native.8fa1a3b4e354d45f393bdbc5 Localized message scene/3d/navigation The agent radius can only be scaled uniformly. The largest scale value along the three axes will be used. unknown if: (radius > 0.0 && !get_global_basis().is_conformal()) scene/3d/navigation/navigation_obstacle_3d.cpp 426 true The agent radius can only be scaled uniformly. The largest scale value along the three axes will be used.
godot-native.54d47dfab690a16ad81821b4 Localized message scene/3d/navigation A NavigationMesh resource must be set or created for this node to work. unknown if: (is_visible_in_tree() && is_inside_tree()) | if: (navigation_mesh.is_null()) scene/3d/navigation/navigation_region_3d.cpp 261 true A NavigationMesh resource must be set or created for this node to work.
godot-native.2a5f6eca7476d8cda1cfe5de Localized message scene/3d Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport. To resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling. unknown if: (!bool(GLOBAL_GET_CACHED(bool, "rendering/occlusion_culling/use_occlusion_culling"))) scene/3d/occluder_instance_3d.cpp 702 true Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport. To resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling.
godot-native.ac01ea7883c9e078d52f0f64 Localized message scene/3d The Bake Mask has no bits enabled, which means baking will not produce any occluder meshes for this OccluderInstance3D. To resolve this, enable at least one bit in the Bake Mask property. unknown if: (bake_mask == 0) scene/3d/occluder_instance_3d.cpp 706 true The Bake Mask has no bits enabled, which means baking will not produce any occluder meshes for this OccluderInstance3D. To resolve this, enable at least one bit in the Bake Mask property.
godot-native.39f1ce60c3d4ae7ae56bbe9f Localized message scene/3d No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D. To resolve this, set the Occluder property to one of the primitive occluder types or bake the scene meshes by selecting the OccluderInstance3D and pressing the Bake Occluders button at the top of the 3D editor viewport. unknown if: (occluder.is_null()) scene/3d/occluder_instance_3d.cpp 710 true No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D. To resolve this, set the Occluder property to one of the primitive occluder types or bake the scene meshes by selecting the OccluderInstance3D and pressing the Bake Occluders button at the top of the 3D editor viewport.
godot-native.7893f6b6ed3e7ce5b2eb321c Localized message scene/3d The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D. To generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport. unknown if else: (occluder.is_null()) | if: (arr_occluder.is_valid() && arr_occluder->get_indices().size() < 3) scene/3d/occluder_instance_3d.cpp 716 true The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D. To generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport.
godot-native.b5546d67e15b6ee0b1bb742a Localized message scene/3d The polygon occluder has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D. Vertices can be added in the inspector or using the polygon editing tools at the top of the 3D editor viewport. unknown if else: (occluder.is_null()) | if: (poly_occluder.is_valid() && poly_occluder->get_polygon().size() < 3) scene/3d/occluder_instance_3d.cpp 720 true The polygon occluder has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D. Vertices can be added in the inspector or using the polygon editing tools at the top of the 3D editor viewport.
godot-native.2f3c9763bb3ab8faa3941261 Localized message scene/3d PathFollow3D only works when set as a child of a Path3D node. unknown if: (is_visible_in_tree() && is_inside_tree()) | if: (!Object::cast_to<Path3D>(get_parent())) scene/3d/path_3d.cpp 364 true PathFollow3D only works when set as a child of a Path3D node.
godot-native.5e6dd227b9331ec8061ec13f Localized message scene/3d PathFollow3D's ROTATION_ORIENTED requires "Up Vector" to be enabled in its parent Path3D's Curve resource. unknown if: (is_visible_in_tree() && is_inside_tree()) | if else: (!Object::cast_to<Path3D>(get_parent())) | if: (p->get_curve().is_valid() && !p->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) scene/3d/path_3d.cpp 368 true PathFollow3D's ROTATION_ORIENTED requires "Up Vector" to be enabled in its parent Path3D's Curve resource.
godot-native.17c64c9b3765781b7eb95f25 Localized message scene/3d/physics This node has no shape, so it can't collide or interact with other objects. Consider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape. unknown if: (shapes.is_empty()) scene/3d/physics/collision_object_3d.cpp 744 true This node has no shape, so it can't collide or interact with other objects. Consider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape.
godot-native.c75452e8fa79d06addf31c49 Localized message scene/3d/physics With a non-uniform scale this node will probably not function as expected. Please make its scale uniform (i.e. the same on all axes), and change the size in children collision shapes instead. unknown if: (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) scene/3d/physics/collision_object_3d.cpp 749 true With a non-uniform scale this node will probably not function as expected. Please make its scale uniform (i.e. the same on all axes), and change the size in children collision shapes instead.
godot-native.45701a8db9e43691845522fe Localized message scene/3d/physics CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape. unknown if: (!Object::cast_to<CollisionObject3D>(get_parent())) scene/3d/physics/collision_polygon_3d.cpp 241 true CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.
godot-native.8d3167f277a290267af11b70 Localized message scene/3d/physics An empty CollisionPolygon3D has no effect on collision. unknown if: (polygon.is_empty()) scene/3d/physics/collision_polygon_3d.cpp 245 true An empty CollisionPolygon3D has no effect on collision.
godot-native.2c56e6092d925c047669aec3 Localized message scene/3d/physics A non-uniformly scaled CollisionPolygon3D node will probably not function as expected. Please make its scale uniform (i.e. the same on all axes), and change its polygon's vertices instead. unknown if: (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) scene/3d/physics/collision_polygon_3d.cpp 250 true A non-uniformly scaled CollisionPolygon3D node will probably not function as expected. Please make its scale uniform (i.e. the same on all axes), and change its polygon's vertices instead.
godot-native.dc93616d50c3b1c657e372d8 Localized message scene/3d/physics CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape. unknown if: (col_object == nullptr) scene/3d/physics/collision_shape_3d.cpp 130 true CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.
godot-native.b58867672740116d0de066a2 Localized message scene/3d/physics A shape must be provided for CollisionShape3D to function. Please create a shape resource for it. unknown if: (shape.is_null()) scene/3d/physics/collision_shape_3d.cpp 134 true A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.
godot-native.296da09ed350985338d41dff Localized message scene/3d/physics When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D. It will likely not behave well for %ss (except when frozen and freeze_mode set to FREEZE_MODE_STATIC). unknown if: (shape.is_valid() && Object::cast_to<RigidBody3D>(col_object)) | if: (Object::cast_to<ConcavePolygonShape3D>(*shape)) scene/3d/physics/collision_shape_3d.cpp 144 true When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D. It will likely not behave well for %ss (except when frozen and freeze_mode set to FREEZE_MODE_STATIC).
godot-native.113fa2fc6c9203ab8ebc09de Localized message scene/3d/physics WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static. unknown if: (shape.is_valid() && Object::cast_to<RigidBody3D>(col_object)) | if else: (Object::cast_to<ConcavePolygonShape3D>(*shape)) | if: (Object::cast_to<WorldBoundaryShape3D>(*shape)) scene/3d/physics/collision_shape_3d.cpp 146 true WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static.
godot-native.48fa1801b059d35b0f9dea85 Localized message scene/3d/physics When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D. It will likely not behave well for CharacterBody3Ds. unknown if: (shape.is_valid() && Object::cast_to<CharacterBody3D>(col_object)) | if: (Object::cast_to<ConcavePolygonShape3D>(*shape)) scene/3d/physics/collision_shape_3d.cpp 152 true When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D. It will likely not behave well for CharacterBody3Ds.
godot-native.9764caf0afd7cfb790e770e0 Localized message scene/3d/physics A non-uniformly scaled CollisionShape3D node will probably not function as expected. Please make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead. unknown if: (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) scene/3d/physics/collision_shape_3d.cpp 158 true A non-uniformly scaled CollisionShape3D node will probably not function as expected. Please make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead.
godot-native.3e88fbc3dafe964bb4994382 Localized message scene/3d/physics/joints Node A and Node B must be PhysicsBody3Ds unknown if: (node_a && !body_a && node_b && !body_b) scene/3d/physics/joints/joint_3d.cpp 80 true Node A and Node B must be PhysicsBody3Ds
godot-native.ee1d30cf48eeba02767d9224 Localized message scene/3d/physics/joints Node A must be a PhysicsBody3D unknown if else: (node_a && !body_a && node_b && !body_b) | if: (node_a && !body_a) scene/3d/physics/joints/joint_3d.cpp 82 true Node A must be a PhysicsBody3D
godot-native.37f5c3c352ea21e59f857823 Localized message scene/3d/physics/joints Node B must be a PhysicsBody3D unknown if else: (node_a && !body_a && node_b && !body_b) | if else: (node_a && !body_a) | if: (node_b && !body_b) scene/3d/physics/joints/joint_3d.cpp 84 true Node B must be a PhysicsBody3D
godot-native.2a9ccfdcf12b976adbe3b652 Localized message scene/3d/physics/joints Joint is not connected to any PhysicsBody3Ds unknown if else: (node_a && !body_a && node_b && !body_b) | if else: (node_a && !body_a) | if else: (node_b && !body_b) | if: (!body_a && !body_b) scene/3d/physics/joints/joint_3d.cpp 86 true Joint is not connected to any PhysicsBody3Ds
godot-native.53149935f8ed0833d4c82058 Localized message scene/3d/physics/joints Node A and Node B must be different PhysicsBody3Ds unknown if else: (node_a && !body_a && node_b && !body_b) | if else: (node_a && !body_a) | if else: (node_b && !body_b) | if else: (!body_a && !body_b) | if: (body_a == body_b) scene/3d/physics/joints/joint_3d.cpp 88 true Node A and Node B must be different PhysicsBody3Ds
godot-native.d42cff5d62b4fb4697683d00 Localized message scene/3d/physics PhysicsBody3D will not work correctly on a non-interpolated branch of the SceneTree. Check the node's inherited physics_interpolation_mode. unknown if: (SceneTree::is_fti_enabled_in_project() && !is_physics_interpolated()) scene/3d/physics/physics_body_3d.cpp 221 true PhysicsBody3D will not work correctly on a non-interpolated branch of the SceneTree. Check the node's inherited physics_interpolation_mode.
godot-native.255039c05c7bdc8fe2851697 Localized message scene/3d/physics Scale changes to RigidBody3D will be overridden by the physics engine when running. Please change the size in children collision shapes instead. unknown if: (Math::abs(scale.x - 1.0) > 0.05 || Math::abs(scale.y - 1.0) > 0.05 || Math::abs(scale.z - 1.0) > 0.05) scene/3d/physics/rigid_body_3d.cpp 675 true Scale changes to RigidBody3D will be overridden by the physics engine when running. Please change the size in children collision shapes instead.
godot-native.07e2508860b2ce45047317fd Localized message scene/3d/physics This node cannot interact with other objects unless a Shape3D is assigned. unknown if: (shape.is_null()) scene/3d/physics/shape_cast_3d.cpp 191 true This node cannot interact with other objects unless a Shape3D is assigned.
godot-native.dc9df05d50a17b7ad31203cf Localized message scene/3d/physics ShapeCast3D does not support ConcavePolygonShape3Ds. Collisions will not be reported. unknown if: (shape.is_valid() && Object::cast_to<ConcavePolygonShape3D>(*shape)) scene/3d/physics/shape_cast_3d.cpp 194 true ShapeCast3D does not support ConcavePolygonShape3Ds. Collisions will not be reported.
godot-native.8ed99cc58c0f8c285f05758c Localized message scene/3d/physics This body will be ignored until you set a mesh. unknown if: (mesh.is_null()) scene/3d/physics/soft_body_3d.cpp 409 true This body will be ignored until you set a mesh.
godot-native.67f433f05991fab3cd0cbc3a Localized message scene/3d/physics VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D. unknown if: (!Object::cast_to<VehicleBody3D>(get_parent())) scene/3d/physics/vehicle_body_3d.cpp 149 true VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D.
godot-native.b18a15d212be4cfb04c25170 Localized message scene/3d The "Remote Path" property must point to a valid Node3D or Node3D-derived node to work. unknown if: (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) scene/3d/remote_transform_3d.cpp 211 true The "Remote Path" property must point to a valid Node3D or Node3D-derived node to work.
godot-native.9dd8b427fac9d085f519be77 Localized message scene/3d There is no child Skeleton3D! unknown if: (child_skeletons.is_empty()) scene/3d/retarget_modifier_3d.cpp 39 true There is no child Skeleton3D!
godot-native.3ecf233d3b8d8c1e43d390f0 Localized message scene/3d Skeleton3D node not set! SkeletonModifier3D must be child of Skeleton3D. unknown if: (skeleton_id.is_null()) scene/3d/skeleton_modifier_3d.cpp 39 true Skeleton3D node not set! SkeletonModifier3D must be child of Skeleton3D.
godot-native.420b4964119ebae9ce4c3674 Localized message scene/3d Detecting settings with no Path3D set! SplineIK3D must have a Path3D to work. unknown for: i < sp_settings.size() | if: (sp_settings[i]->path_3d.is_empty()) scene/3d/spline_ik_3d.cpp 116 true Detecting settings with no Path3D set! SplineIK3D must have a Path3D to work.
godot-native.4234184d9cc7f9e76fef5f8e Localized message scene/3d Parent node should be a SpringBoneSimulator3D node. unknown if: (!parent) scene/3d/spring_bone_collision_3d.cpp 42 true Parent node should be a SpringBoneSimulator3D node.
godot-native.ec708a617c7431b5ba3f4f00 Localized message scene/3d A SpriteFrames resource must be created or set in the "Sprite Frames" property in order for AnimatedSprite3D to display frames. unknown if: (frames.is_null()) scene/3d/sprite_3d.cpp 1488 true A SpriteFrames resource must be created or set in the "Sprite Frames" property in order for AnimatedSprite3D to display frames.
godot-native.0be4b7072b361d7336633188 Localized message scene/3d Detecting settings with no target set! TwoBoneIK3D must have a target to work. unknown for: i < tb_settings.size() | if: (tb_settings[i]->target_node.is_empty()) scene/3d/two_bone_ik_3d.cpp 198 true Detecting settings with no target set! TwoBoneIK3D must have a target to work.
godot-native.78bd5acf81a2f68d140596ee Localized message scene/3d Detecting settings with no pole target set! TwoBoneIK3D must have a pole target to work. unknown for: i < tb_settings.size() | if: (tb_settings[i]->target_node.is_empty()) scene/3d/two_bone_ik_3d.cpp 204 true Detecting settings with no pole target set! TwoBoneIK3D must have a pole target to work.
godot-native.37ce984bb91bd033a2f8f9e2 Localized message scene/3d The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance. This means the GeometryInstance3D will never be visible. To resolve this, set the End distance to 0 or to a value greater than the Begin distance. unknown if: (!Math::is_zero_approx(visibility_range_end) && visibility_range_end <= visibility_range_begin) scene/3d/visual_instance_3d.cpp 520 true The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance. This means the GeometryInstance3D will never be visible. To resolve this, set the End distance to 0 or to a value greater than the Begin distance.
godot-native.6faa7e426807d4bc0a1d3448 Localized message scene/3d The GeometryInstance3D is configured to fade in smoothly over distance, but the fade transition distance is set to 0. To resolve this, increase Visibility Range Begin Margin above 0. unknown if: ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && !Math::is_zero_approx(visibility_range_begin) && Math::is_zero_approx(visibility_range_begin_margin)) scene/3d/visual_instance_3d.cpp 524 true The GeometryInstance3D is configured to fade in smoothly over distance, but the fade transition distance is set to 0. To resolve this, increase Visibility Range Begin Margin above 0.
godot-native.460682f736edc1c4c8212741 Localized message scene/3d The GeometryInstance3D is configured to fade out smoothly over distance, but the fade transition distance is set to 0. To resolve this, increase Visibility Range End Margin above 0. unknown if: ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && !Math::is_zero_approx(visibility_range_end) && Math::is_zero_approx(visibility_range_end_margin)) scene/3d/visual_instance_3d.cpp 528 true The GeometryInstance3D is configured to fade out smoothly over distance, but the fade transition distance is set to 0. To resolve this, increase Visibility Range End Margin above 0.
godot-native.cb6c7c6e092f2c2bedb85226 Localized message scene/3d GeometryInstance3D transparency is only available when using the Forward+ renderer. unknown if: (!Math::is_zero_approx(transparency) && OS::get_singleton()->get_current_rendering_method() != "forward_plus") scene/3d/visual_instance_3d.cpp 532 true GeometryInstance3D transparency is only available when using the Forward+ renderer.
godot-native.5004b2e69c17bf8a2d970fc0 Localized message scene/3d GeometryInstance3D visibility range transparency fade is only available when using the Forward+ renderer. unknown if: ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && OS::get_singleton()->get_current_rendering_method() != "forward_plus") scene/3d/visual_instance_3d.cpp 536 true GeometryInstance3D visibility range transparency fade is only available when using the Forward+ renderer.
godot-native.97a8858c7b3edd957af6873d Localized message scene/3d Plotting Meshes unknown scene/3d/voxel_gi.cpp 401 true Plotting Meshes
godot-native.51c47b898f97a58f84605177 Localized message scene/3d Generating Distance Field unknown scene/3d/voxel_gi.cpp 405 true Generating Distance Field
godot-native.1dcf7722ce303f4e5c65948e Localized message scene/3d Finishing Plot unknown if: (bake_step_function) scene/3d/voxel_gi.cpp 471 true Finishing Plot
godot-native.3fc46aa1e7ec95763a7c41d8 Localized message scene/3d Generating Distance Field unknown if else: (p_create_visual_debug) | if: (bake_step_function) scene/3d/voxel_gi.cpp 500 true Generating Distance Field
godot-native.08479dbb356c87ee73c27294 Localized message scene/3d VoxelGI nodes are not supported when using the Compatibility renderer yet. Support will be added in a future release. unknown if: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") scene/3d/voxel_gi.cpp 548 true VoxelGI nodes are not supported when using the Compatibility renderer yet. Support will be added in a future release.
godot-native.25144bf428b2343442401b5f Localized message scene/3d VoxelGI nodes are not supported when using the Dummy renderer. unknown if else: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") | if: (OS::get_singleton()->get_current_rendering_method() == "dummy") scene/3d/voxel_gi.cpp 550 true VoxelGI nodes are not supported when using the Dummy renderer.
godot-native.276bbeaa38998a72c451252a Localized message scene/3d No VoxelGI data set, so this node is disabled. Bake static objects to enable GI. unknown if else: (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") | if else: (OS::get_singleton()->get_current_rendering_method() == "dummy") | if: (probe_data.is_null()) scene/3d/voxel_gi.cpp 552 true No VoxelGI data set, so this node is disabled. Bake static objects to enable GI.
godot-native.23a5798896db475cce8a737c Localized message scene/3d To have any visible effect, WorldEnvironment requires its "Environment" property to contain an Environment, its "Camera Attributes" property to contain a CameraAttributes resource, or both. unknown if: (environment.is_null() && camera_attributes.is_null()) scene/3d/world_environment.cpp 190 true To have any visible effect, WorldEnvironment requires its "Environment" property to contain an Environment, its "Camera Attributes" property to contain a CameraAttributes resource, or both.
godot-native.90ebf08ab2425b57005e2585 Localized message scene/3d Only one WorldEnvironment is allowed per scene (or set of instantiated scenes). unknown if: (camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() != camera_attributes) scene/3d/world_environment.cpp 202 true Only one WorldEnvironment is allowed per scene (or set of instantiated scenes).
godot-native.a635709cad32d1279ce70bab Localized message scene/3d/xr XRCamera3D may not function as expected without an XROrigin3D node as its parent. unknown if: (is_visible() && is_inside_tree()) | if: (parent && origin == nullptr) scene/3d/xr/xr_nodes.cpp 106 true XRCamera3D may not function as expected without an XROrigin3D node as its parent.
godot-native.05493a5810b4225768951c4a Localized message scene/3d/xr XRCamera3D should have physics_interpolation_mode set to OFF in order to avoid jitter. unknown if: (is_visible() && is_inside_tree()) | if: (SceneTree::is_fti_enabled_in_project() && is_physics_interpolated()) scene/3d/xr/xr_nodes.cpp 110 true XRCamera3D should have physics_interpolation_mode set to OFF in order to avoid jitter.
godot-native.16d6b19757092733db155ac9 Localized message scene/3d/xr XRNode3D may not function as expected without an XROrigin3D node as its parent. unknown if: (is_visible() && is_inside_tree()) | if: (parent && origin == nullptr) scene/3d/xr/xr_nodes.cpp 507 true XRNode3D may not function as expected without an XROrigin3D node as its parent.
godot-native.81472c7284d1f447585f8269 Localized message scene/3d/xr No tracker name is set. unknown if: (is_visible() && is_inside_tree()) | if: (tracker_name == "") scene/3d/xr/xr_nodes.cpp 511 true No tracker name is set.
godot-native.a9c37a26f2453b17204cd093 Localized message scene/3d/xr No pose is set. unknown if: (is_visible() && is_inside_tree()) | if: (pose_name == "") scene/3d/xr/xr_nodes.cpp 515 true No pose is set.
godot-native.c39f90b5a0501f75aa22b3cc Localized message scene/3d/xr XRNode3D should have physics_interpolation_mode set to OFF in order to avoid jitter. unknown if: (is_visible() && is_inside_tree()) | if: (SceneTree::is_fti_enabled_in_project() && is_physics_interpolated()) scene/3d/xr/xr_nodes.cpp 519 true XRNode3D should have physics_interpolation_mode set to OFF in order to avoid jitter.
godot-native.8b92d335d9b1d5929147ad99 Localized message scene/3d/xr XROrigin3D requires an XRCamera3D child node. unknown if: (is_visible() && is_inside_tree()) | if: (!has_camera) scene/3d/xr/xr_nodes.cpp 699 true XROrigin3D requires an XRCamera3D child node.
godot-native.5107ce822677dc9d5b911426 Localized message scene/3d/xr Changing the scale on the XROrigin3D node is not supported. Change the World Scale instead. unknown if: (is_visible() && is_inside_tree()) | if: (!get_scale().is_equal_approx(Vector3(1, 1, 1))) scene/3d/xr/xr_nodes.cpp 703 true Changing the scale on the XROrigin3D node is not supported. Change the World Scale instead.
godot-native.484c12ed4d9560978afedd88 Localized message scene/3d/xr XR shaders are not enabled in project settings. Stereoscopic output is not supported unless they are enabled. Please enable `xr/shaders/enabled` to use stereoscopic output. unknown if: (!xr_enabled) scene/3d/xr/xr_nodes.cpp 709 true XR shaders are not enabled in project settings. Stereoscopic output is not supported unless they are enabled. Please enable `xr/shaders/enabled` to use stereoscopic output.
godot-native.50c12bd2c1ece81cafd69872 Localized message scene/animation Animation '%s' not found. unknown if: (animation_resource.is_null()) scene/animation/animation_blend_tree.cpp 61 true Animation '%s' not found.
godot-native.019fda670ad8955da1559565 Localized message scene/animation Animation '%s' not found. unknown if: (unlikely(anim.is_null())) | if: (!p_test_only && p_instance.is_blended()) scene/animation/animation_blend_tree.cpp 107 true Animation '%s' not found.
godot-native.8d8903db74c082129eba1630 Localized message scene/animation Nothing connected to output. unknown if: (const Node *child_node = nodes.getptr(node_name); !child_node) scene/animation/animation_blend_tree.cpp 1859 true Nothing connected to output.
godot-native.ce6be09fa2e900cf8dcc9b97 Localized message scene/animation Animation Apply Reset unknown #ifdef: TOOLS_ENABLED | if: (p_user_initiated) scene/animation/animation_mixer.cpp 2328 true Animation Apply Reset
godot-native.abf67f601a8195b96af9918f Localized message scene/animation No playback resource set at path: %s. unknown if: (pb.is_null()) scene/animation/animation_node_state_machine.cpp 1256 true No playback resource set at path: %s.
godot-native.a332522cdad83f1e8ae68e6f Localized message scene/animation Nothing connected to input %d. unknown if: (unlikely(!node_instance)) | if: (!p_test_only && p_instance.is_blended()) scene/animation/animation_tree.cpp 148 true Nothing connected to input %d.
godot-native.64cf6dd1a14f81724ae69338 Localized message scene/animation No root AnimationNode for the graph is set. unknown if: (root_animation_node.is_null()) scene/animation/animation_tree.cpp 752 true No root AnimationNode for the graph is set.
godot-native.00faabbcdc0c23ec4e40fccf Localized message scene/animation The AnimationTree is inactive. Activate it in the inspector to enable playback; check node warnings if activation fails. unknown #ifdef: TOOLS_ENABLED | if: (!is_active()) scene/animation/animation_tree.cpp 1134 true The AnimationTree is inactive. Activate it in the inspector to enable playback; check node warnings if activation fails.
godot-native.5aa38899ac6bc27c3c17e036 Localized message scene/animation The AnimationTree node (or one of its ancestors) has its process mode set to Disabled. Change the process mode in the inspector to allow playback. unknown #ifdef: TOOLS_ENABLED | if else: (!is_active()) | if: (!is_enabled()) scene/animation/animation_tree.cpp 1136 true The AnimationTree node (or one of its ancestors) has its process mode set to Disabled. Change the process mode in the inspector to allow playback.
godot-native.baa2ccff675f331ca17944cd Localized message scene/debugger Orthogonal unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_USER | if: (orthogonal) scene/debugger/view_3d_controller.cpp 650 true Orthogonal
godot-native.acf7737fbda845d160151bc7 Localized message scene/debugger Perspective unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_USER | if else: (orthogonal) scene/debugger/view_3d_controller.cpp 652 true Perspective
godot-native.590ed7bb44f26c6b33bdd3a3 Localized message scene/debugger Top Orthogonal unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_TOP | if: (orthogonal) scene/debugger/view_3d_controller.cpp 657 true Top Orthogonal
godot-native.2968446b415d913e5413618d Localized message scene/debugger Top Perspective unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_TOP | if else: (orthogonal) scene/debugger/view_3d_controller.cpp 659 true Top Perspective
godot-native.5a9bcd640ce61adb1c5c6b31 Localized message scene/debugger Bottom Orthogonal unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_BOTTOM | if: (orthogonal) scene/debugger/view_3d_controller.cpp 664 true Bottom Orthogonal
godot-native.0758d5e5957c9d7908eb793f Localized message scene/debugger Bottom Perspective unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_BOTTOM | if else: (orthogonal) scene/debugger/view_3d_controller.cpp 666 true Bottom Perspective
godot-native.e6a66d17d5fdd4230e38e054 Localized message scene/debugger Left Orthogonal unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_LEFT | if: (orthogonal) scene/debugger/view_3d_controller.cpp 671 true Left Orthogonal
godot-native.a9ae69b590f3dc6553f45852 Localized message scene/debugger Left Perspective unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_LEFT | if else: (orthogonal) scene/debugger/view_3d_controller.cpp 673 true Left Perspective
godot-native.a6a492d8cb221e28ea488018 Localized message scene/debugger Right Orthogonal unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_RIGHT | if: (orthogonal) scene/debugger/view_3d_controller.cpp 678 true Right Orthogonal
godot-native.0be12cb327fa6137cda5198f Localized message scene/debugger Right Perspective unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_RIGHT | if else: (orthogonal) scene/debugger/view_3d_controller.cpp 680 true Right Perspective
godot-native.5f35a3f40749d1af8080c28d Localized message scene/debugger Front Orthogonal unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_FRONT | if: (orthogonal) scene/debugger/view_3d_controller.cpp 685 true Front Orthogonal
godot-native.8fa1caa66f7af1dc5cbafe9b Localized message scene/debugger Front Perspective unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_FRONT | if else: (orthogonal) scene/debugger/view_3d_controller.cpp 687 true Front Perspective
godot-native.fbbb741992d11e0b1ee3feba Localized message scene/debugger Rear Orthogonal unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_REAR | if: (orthogonal) scene/debugger/view_3d_controller.cpp 692 true Rear Orthogonal
godot-native.3819204f1b5ea6ca19c105b3 Localized message scene/debugger Rear Perspective unknown #ifdef: _3D_DISABLED | switch: (view_type) | case: VIEW_TYPE_REAR | if else: (orthogonal) scene/debugger/view_3d_controller.cpp 694 true Rear Perspective
godot-native.8f651ab29f91bb4cdedcb0e2 Localized message scene/debugger [auto] unknown #ifdef: _3D_DISABLED | if: (orthogonal == ORTHOGONAL_AUTO) scene/debugger/view_3d_controller.cpp 701 true [auto]
godot-native.95edd0ea49334516a86f3f68 Localized message scene/gui ButtonGroup is intended to be used only with buttons that have toggle_mode set to true. unknown if: (get_button_group().is_valid() && !is_toggle_mode()) scene/gui/base_button.cpp 573 true ButtonGroup is intended to be used only with buttons that have toggle_mode set to true.
godot-native.dfa7130f7c3bf478ffb51c95 Text assignment (control type unresolved) scene/gui The changes to this palette have not been saved to a file. unknown #ifdef: TOOLS_ENABLED | if: (editor_settings) | if else: (cached_name.is_empty()) | if: (palette_edited) scene/gui/color_picker.cpp 795 true The changes to this palette have not been saved to a file.
godot-native.7ad8a734e35da843f7034a13 Text assignment (control type unresolved) scene/gui Execute an expression as a color. unknown #ifdef: TOOLS_ENABLED | if: (text_is_constructor) scene/gui/color_picker.cpp 848 true Execute an expression as a color.
godot-native.7b9c2c753e8d0f6b73aee73e Text assignment (control type unresolved) scene/gui Execute an expression as a color. unknown if: (text_is_constructor || !is_color_valid_hex(color)) scene/gui/color_picker.cpp 1347 true Execute an expression as a color.
godot-native.0e4174e68678d0063e1a5414 Item text (control type unresolved) scene/gui Quick Load unknown #ifdef: TOOLS_ENABLED | if: (Engine::get_singleton()->is_editor_hint()) scene/gui/color_picker.cpp 1683 true Quick Load
godot-native.b39941232e29b2a3a75b9a85 Localized message scene/gui Load existing color palette. unknown #ifdef: TOOLS_ENABLED | if: (Engine::get_singleton()->is_editor_hint()) scene/gui/color_picker.cpp 1684 true Load existing color palette.
godot-native.22d55927bb9ebe6bed135dda Localized message scene/gui Container by itself serves no purpose unless a script configures its children placement behavior. If you don't intend to add a script, use a plain Control node instead. unknown if: (get_class() == "Container" && get_script().is_null()) scene/gui/container.cpp 254 true Container by itself serves no purpose unless a script configures its children placement behavior. If you don't intend to add a script, use a plain Control node instead.
godot-native.f50cb2096523cec0b071c5cd Localized message scene/gui The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "Ignore". To solve this, set the Mouse Filter to "Stop" or "Pass". unknown if: (data.mouse_filter == MOUSE_FILTER_IGNORE && !data.tooltip.is_empty()) scene/gui/control.cpp 260 true The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "Ignore". To solve this, set the Mouse Filter to "Stop" or "Pass".
godot-native.707eb211b4624bb51eead443 Localized message scene/gui Accessibility Name must not be empty, or contain only spaces. unknown if: (get_focus_mode_with_override() != FOCUS_NONE) | if: (ac_name.is_empty()) scene/gui/control.cpp 282 true Accessibility Name must not be empty, or contain only spaces.
godot-native.0ae8b94f27de983948ad3879 Localized message scene/gui Accessibility Name must not include Node class name. unknown if: (get_focus_mode_with_override() != FOCUS_NONE) | if: (ac_name.contains(get_class_name())) scene/gui/control.cpp 285 true Accessibility Name must not include Node class name.
godot-native.08955535f06baa4f07047a33 Localized message scene/gui Accessibility Name must not include control character. unknown if: (get_focus_mode_with_override() != FOCUS_NONE) | for: i < ac_name.length() | if: (is_control(ac_name[i])) scene/gui/control.cpp 289 true Accessibility Name must not include control character.
godot-native.2168270fef9b8e2537f9ceae Localized message scene/gui %s grabbed. Select target and use %s to drop, use %s to cancel. unknown if: (dnd_data.get_type() != Variant::NIL) | if: (w) scene/gui/control.cpp 2776 true %s grabbed. Select target and use %s to drop, use %s to cancel.
godot-native.03cd7617dda4e708c66019fc Localized message scene/gui %s can be dropped here. Use %s to drop, use %s to cancel. unknown switch: (p_notification) | case: NOTIFICATION_ACCESSIBILITY_UPDATE | if: (is_inside_tree() && get_viewport()->gui_is_dragging()) | if: (can_drop_data(Vector2(Math::INF, Math::INF), get_viewport()->gui_get_drag_data())) scene/gui/control.cpp 4446 true %s can be dropped here. Use %s to drop, use %s to cancel.
godot-native.3c379704c173f030a589772e Localized message scene/gui %s can not be dropped here. Use %s to cancel. unknown switch: (p_notification) | case: NOTIFICATION_ACCESSIBILITY_UPDATE | if: (is_inside_tree() && get_viewport()->gui_is_dragging()) | if else: (can_drop_data(Vector2(Math::INF, Math::INF), get_viewport()->gui_get_drag_data())) scene/gui/control.cpp 4448 true %s can not be dropped here. Use %s to cancel.
godot-native.39bac8e66b10ad3610869c8f Localized message scene/gui Full Rect unknown scene/gui/control.cpp 4918 true Full Rect
godot-native.9dddd7e2bf94462a2b4f640a Localized message scene/gui Top Left unknown scene/gui/control.cpp 4919 true Top Left
godot-native.55342ccd8e4df7032b5e9acc Localized message scene/gui Top Right unknown scene/gui/control.cpp 4920 true Top Right
godot-native.730d8d0427a716eb8e5f4783 Localized message scene/gui Bottom Right unknown scene/gui/control.cpp 4921 true Bottom Right
godot-native.d3ebb4b2713c2aa3a222201c Localized message scene/gui Bottom Left unknown scene/gui/control.cpp 4922 true Bottom Left
godot-native.9aa8fc59ecb59ef6f95c0c63 Localized message scene/gui Center Left unknown scene/gui/control.cpp 4923 true Center Left
godot-native.c6de36ec36235fbac4440743 Localized message scene/gui Center Top unknown scene/gui/control.cpp 4924 true Center Top
godot-native.ae83cb873b046929e90e8b5e Localized message scene/gui Center Right unknown scene/gui/control.cpp 4925 true Center Right
godot-native.786c1cacdd2ca99695ccf262 Localized message scene/gui Center Bottom unknown scene/gui/control.cpp 4926 true Center Bottom
godot-native.4fbb67ddd5990f1954fc9ac7 Localized message scene/gui Center unknown scene/gui/control.cpp 4927 true Center
godot-native.5aaf30a08022360b6c925e56 Localized message scene/gui Left Wide unknown scene/gui/control.cpp 4928 true Left Wide
godot-native.3bcea54e2f64f76854267420 Localized message scene/gui Top Wide unknown scene/gui/control.cpp 4929 true Top Wide
godot-native.a8acb565f3c0c316baccaacb Localized message scene/gui Right Wide unknown scene/gui/control.cpp 4930 true Right Wide
godot-native.29055683bafc4142a3a91490 Localized message scene/gui Bottom Wide unknown scene/gui/control.cpp 4931 true Bottom Wide
godot-native.0072ca441d58b40e2c81b0c0 Localized message scene/gui VCenter Wide unknown scene/gui/control.cpp 4932 true VCenter Wide
godot-native.f1095e997d4a310b2eb75097 Localized message scene/gui HCenter Wide unknown scene/gui/control.cpp 4933 true HCenter Wide
godot-native.faa8d4a930604c7c6b69d70d Localized message scene/gui Custom unknown scene/gui/control.cpp 4936 true Custom
godot-native.35b1a64fe148c50c1e1171d3 Localized message scene/gui Labels with autowrapping enabled must have a positive custom minimum or maximum width configured to work correctly. unknown if: (is_inside_tree() && get_tree()->get_edited_scene_root() != this) | if: (autowrap_mode != TextServer::AUTOWRAP_OFF && get_combined_maximum_size().width <= 0 && get_custom_minimum_size().width <= 0) scene/gui/label.cpp 651 true Labels with autowrapping enabled must have a positive custom minimum or maximum width configured to work correctly.
godot-native.44805363a616e9045846d8fd Localized message scene/gui The current font does not support rendering one or more characters used in this Label's text. unknown if: (font.is_valid()) | for_range_loop | for: i < glyph_count | if: (glyph[i].font_rid == RID() && glyph[i].index != 0) scene/gui/label.cpp 672 true The current font does not support rendering one or more characters used in this Label's text.
godot-native.8a8cdbecec48a7d1fb768998 Localized message scene/gui MSDF font pixel range is too small, some outlines/shadows will not render. Set MSDF pixel range to be at least %d to render all outlines/shadows. unknown if: (ff.is_valid() && ff->is_multichannel_signed_distance_field()) | if: (ol > pxr) scene/gui/label.cpp 712 true MSDF font pixel range is too small, some outlines/shadows will not render. Set MSDF pixel range to be at least %d to render all outlines/shadows.
godot-native.27f6c9d0c8b16a243685c58d Localized message scene/gui The current theme style has shadows and/or rounded corners for popups, but those won't display correctly if "display/window/per_pixel_transparency/allowed" isn't enabled in the Project Settings, nor if it isn't supported. unknown #ifdef: TOOLS_ENABLED | if: (!DisplayServer::get_singleton()->is_window_transparency_available() && !GLOBAL_GET_CACHED(bool, "display/window/subwindows/embed_subwindows")) | if: (sb.is_valid() && (sb->get_shadow_size() > 0 || sb->get_corner_radius(CORNER_TOP_LEFT) > 0 || sb->get_corner_radius(CORNER_TOP_RIGHT) > 0 || sb->get_corner_radius(CORNER_BOTTOM_LEFT) > 0 || sb->get_corner_radius(CORNER_BOTTOM_RIGHT) > 0)) scene/gui/popup.cpp 242 true The current theme style has shadows and/or rounded corners for popups, but those won't display correctly if "display/window/per_pixel_transparency/allowed" isn't enabled in the Project Settings, nor if it isn't supported.
godot-native.b01f6a4106bbbdcc6abe984c Localized message scene/gui The current theme style has shadows and/or rounded corners for popups, but those won't display correctly if "display/window/per_pixel_transparency/allowed" isn't enabled in the Project Settings, nor if it isn't supported. unknown #ifdef: TOOLS_ENABLED | if: (!DisplayServer::get_singleton()->is_window_transparency_available() && !GLOBAL_GET_CACHED(bool, "display/window/subwindows/embed_subwindows")) | if: (sb.is_valid() && (sb->get_shadow_size() > 0 || sb->get_corner_radius(CORNER_TOP_LEFT) > 0 || sb->get_corner_radius(CORNER_TOP_RIGHT) > 0 || sb->get_corner_radius(CORNER_BOTTOM_LEFT) > 0 || sb->get_corner_radius(CORNER_BOTTOM_RIGHT) > 0)) scene/gui/popup_menu.cpp 3333 true The current theme style has shadows and/or rounded corners for popups, but those won't display correctly if "display/window/per_pixel_transparency/allowed" isn't enabled in the Project Settings, nor if it isn't supported.
godot-native.3f6bd9c0e42c7ecbde749523 Localized message scene/gui If "Exp Edit" is enabled, "Min Value" must be greater or equal to 0. unknown if: (shared->exp_ratio && shared->min < 0) scene/gui/range.cpp 80 true If "Exp Edit" is enabled, "Min Value" must be greater or equal to 0.
godot-native.f02406c84d4d88ff1de6372e Localized message scene/gui Image alternative text must not be empty. unknown while: (it) | if: (it->type == ITEM_IMAGE) | if: (img && img->alt_text.strip_edges().is_empty()) scene/gui/rich_text_label.cpp 2235 true Image alternative text must not be empty.
godot-native.3e223a975632512567cf8a05 Localized message scene/gui ScrollContainer is intended to work with a single child control. Use a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually. unknown if: (found != 1) scene/gui/scroll_container.cpp 848 true ScrollContainer is intended to work with a single child control. Use a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually.
godot-native.ef744eb0b882b948ff0d4c6f Localized message scene/gui Drag to resize unknown scene/gui/split_container.cpp 326 true Drag to resize
godot-native.d143fc59ce9d759960fa3611 Localized message scene/gui This node doesn't have a SubViewport as child, so it can't display its intended content. Consider adding a SubViewport as a child to provide something displayable. unknown if: (!has_viewport) scene/gui/subviewport_container.cpp 281 true This node doesn't have a SubViewport as child, so it can't display its intended content. Consider adding a SubViewport as a child to provide something displayable.
godot-native.3c0247ec10c60ea35452d71e Localized message scene/gui The default mouse cursor shape of SubViewportContainer has no effect. Consider leaving it at its initial value `CURSOR_ARROW`. unknown if: (get_default_cursor_shape() != Control::CURSOR_ARROW) scene/gui/subviewport_container.cpp 285 true The default mouse cursor shape of SubViewportContainer has no effect. Consider leaving it at its initial value `CURSOR_ARROW`.
godot-native.b72019ddf43dcdb1cc0ca276 Localized message scene/gui Line %d unknown switch: (p_what) | case: NOTIFICATION_ACCESSIBILITY_UPDATE | for: i < text.size() | for: j < text_aes.size() scene/gui/text_edit.cpp 818 true Line %d
godot-native.e97ea6300e30e0aba237871a Localized message scene/gui STRETCH_TILE mode is not supported for an AtlasTexture with non-zero margin. unknown if: (stretch_mode == STRETCH_TILE) | while: (at.is_valid()) | if: (at->get_margin() != Rect2()) scene/gui/texture_rect.cpp 163 true STRETCH_TILE mode is not supported for an AtlasTexture with non-zero margin.
godot-native.8dcceadb48d4f245ade7d1b2 Localized message scene/gui Cell %d x %d: either text or alternative text must not be empty. unknown for: i < p_item->cells.size() | if: (cell.description.strip_edges().is_empty() && cell.text.strip_edges().is_empty()) scene/gui/tree.cpp 4733 true Cell %d x %d: either text or alternative text must not be empty.
godot-native.3e3ac1d016d57c62e0fb10cd Localized message scene/gui Button %d in %d x %d: alternative text must not be empty. unknown for: i < p_item->cells.size() | for: j < cell.buttons.size() | if: (cell.buttons[j].description.strip_edges().is_empty()) scene/gui/tree.cpp 4737 true Button %d in %d x %d: alternative text must not be empty.
godot-native.7dbae138e4792333c0ae4c39 Localized message scene/main Ancestor "%s" clips its children, so this node will not be able to clip its children. unknown if: (clip_children_mode != CLIP_CHILDREN_DISABLED && is_inside_tree()) | while: (n) | if: (!warned_about_ancestor_clipping && as_canvas_item && as_canvas_item->clip_children_mode != CLIP_CHILDREN_DISABLED) scene/main/canvas_item.cpp 1413 true Ancestor "%s" clips its children, so this node will not be able to clip its children.
godot-native.7ac9068b6a496c8e33afbf19 Localized message scene/main Ancestor "%s" is a CanvasGroup, so this node will not be able to clip its children. unknown if: (clip_children_mode != CLIP_CHILDREN_DISABLED && is_inside_tree()) | while: (n) | if: (!warned_about_canvasgroup_ancestor && as_canvas_group) scene/main/canvas_item.cpp 1419 true Ancestor "%s" is a CanvasGroup, so this node will not be able to clip its children.
godot-native.880d4e4f3b50917d9c2c5e5d Localized message scene/main This node was an instance of scene '%s', which was no longer available when this scene was loaded. unknown if: (!original_scene.is_empty()) scene/main/missing_node.cpp 110 true This node was an instance of scene '%s', which was no longer available when this scene was loaded.
godot-native.dea3ee5fe867f3620aefff32 Localized message scene/main Saving current scene will discard instance and all its properties, including editable children edits (if existing). unknown if: (!original_scene.is_empty()) scene/main/missing_node.cpp 111 true Saving current scene will discard instance and all its properties, including editable children edits (if existing).
godot-native.bb761ee27775970c799dd23b Localized message scene/main This node was saved as class type '%s', which was no longer available when this scene was loaded. unknown if else: (!original_scene.is_empty()) | if: (!original_class.is_empty()) scene/main/missing_node.cpp 113 true This node was saved as class type '%s', which was no longer available when this scene was loaded.
godot-native.68847fc2a96ec87801d506ed Localized message scene/main Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss. unknown if else: (!original_scene.is_empty()) | if: (!original_class.is_empty()) scene/main/missing_node.cpp 114 true Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss.
godot-native.b7555562abb6cf11ab1c877b Localized message scene/main Unrecognized missing node. Check scene dependency errors for details. unknown if else: (!original_scene.is_empty()) | if else: (!original_class.is_empty()) scene/main/missing_node.cpp 116 true Unrecognized missing node. Check scene dependency errors for details.
godot-native.a9035373e9cb367db0780f4b Localized message scene/main ShaderGlobalsOverride is not active because another node of the same type is in the scene. unknown if: (!active) scene/main/shader_globals_override.cpp 283 true ShaderGlobalsOverride is not active because another node of the same type is in the scene.
godot-native.9b705dcc4c250c8fc467d92c Localized message scene/main Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate. Consider using a script's process loop instead of relying on a Timer for very low wait times. unknown if: (wait_time < 0.05 - CMP_EPSILON) scene/main/timer.cpp 206 true Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate. Consider using a script's process loop instead of relying on a Timer for very low wait times.
godot-native.b3dfae42cb2da8ce14336913 Localized message scene/main Drag-and-drop data unknown if: (get_section_root_viewport()->gui.drag_description.is_empty()) scene/main/viewport.cpp 3750 true Drag-and-drop data
godot-native.2971f1315b6b53a481bace13 Localized message scene/main The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything. unknown if: (size.x <= 1 || size.y <= 1) scene/main/viewport.cpp 3770 true The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything.
godot-native.cdf03faf7b4eea4422c34024 Localized message scene/main Accessibility Name must not be empty, or contain only spaces. unknown if: (ac_name.is_empty()) scene/main/window.cpp 1535 true Accessibility Name must not be empty, or contain only spaces.
godot-native.85a349294f8e0d01f19cbbad Localized message scene/main Accessibility Name must not include Node class name. unknown if: (ac_name.contains(get_class_name())) scene/main/window.cpp 1538 true Accessibility Name must not include Node class name.
godot-native.4654f6449377daebf95afa94 Localized message scene/main Accessibility Name must not include control character. unknown for: i < ac_name.length() | if: (is_control(ac_name[i])) scene/main/window.cpp 1542 true Accessibility Name must not include control character.
godot-native.87fa76520cf63ed4dcd14406 Localized message scene/resources An incoming node's name clashes with %s already in the scene (presumably, from a more nested instance). The less nested node will be renamed. Please fix and re-save the scene. unknown for: i < nc | if: (node) | if: (n.instance >= 0 || n.type != TYPE_INSTANTIATED || i == 0) | if: (i > 0) | if: (parent) | #ifdef: TOOLS_ENABLED | if: (Engine::get_singleton()->is_editor_hint()) | if: (existing) | if: (instantiation_warn_notify) scene/resources/packed_scene.cpp 533 true An incoming node's name clashes with %s already in the scene (presumably, from a more nested instance). The less nested node will be renamed. Please fix and re-save the scene.
godot-native.0ab38bb2b54fe5e7803a1b3e Localized message servers/rendering Division by zero error. unknown switch: (p_op) | case: OP_DIV | if: (p_ret_type >= TYPE_INT && p_ret_type <= TYPE_IVEC4) | if: (p_b.sint == 0) servers/rendering/shader_language.cpp 2263 true Division by zero error.
godot-native.692b58ec66e5ee04aea4f1b2 Localized message servers/rendering Division by zero error. unknown switch: (p_op) | case: OP_DIV | if else: (p_ret_type >= TYPE_INT && p_ret_type <= TYPE_IVEC4) | if: (p_ret_type == TYPE_UINT && p_ret_type <= TYPE_UVEC4) | if: (p_b.uint == 0U) servers/rendering/shader_language.cpp 2270 true Division by zero error.
godot-native.747437bf71a49cdbd80d044f Localized message servers/rendering Modulo by zero error. unknown switch: (p_op) | case: OP_MOD | if: (p_ret_type >= TYPE_INT && p_ret_type <= TYPE_IVEC4) | if: (p_b.sint == 0) servers/rendering/shader_language.cpp 2282 true Modulo by zero error.
godot-native.aa312428e039e76a8d2bd725 Localized message servers/rendering Modulo by zero error. unknown switch: (p_op) | case: OP_MOD | if else: (p_ret_type >= TYPE_INT && p_ret_type <= TYPE_IVEC4) | if: (p_b.uint == 0U) servers/rendering/shader_language.cpp 2289 true Modulo by zero error.
godot-native.9682fdaa8edbca6ae6243e4d Localized message servers/rendering Invalid number of arguments when calling stage function '%s', which expects %d argument(s). unknown if: (stages) | for_range_loop | if: (E.value.stage_functions.has(name)) | if: (argcount != sf.arguments.size()) servers/rendering/shader_language.cpp 3624 true Invalid number of arguments when calling stage function '%s', which expects %d argument(s).
godot-native.3e8e103bb8251bf639162165 Localized message servers/rendering Invalid argument type when calling stage function '%s', type expected is '%s'. unknown if: (stages) | for_range_loop | if: (E.value.stage_functions.has(name)) | for: i < argcount | if: (args[i] != sf.arguments[i].type) servers/rendering/shader_language.cpp 3630 true Invalid argument type when calling stage function '%s', type expected is '%s'.
godot-native.7d8677e4c54100e078876c2c Localized message servers/rendering Expected integer constant within [%d..%d] range. unknown if: (argcount <= 4) | while: (builtin_func_defs[idx].name) | if: (name == builtin_func_defs[idx].name) | if: (!fail) | while: (builtin_func_const_args[constarg_idx].name) | if: (String(name) == builtin_func_const_args[constarg_idx].name) | if: (error) servers/rendering/shader_language.cpp 3745 true Expected integer constant within [%d..%d] range.
godot-native.ebc6311e9bcd2ed5ab812fba Localized message servers/rendering Argument %d of function '%s' is not a variable, array, or member. unknown if: (argcount <= 4) | while: (builtin_func_defs[idx].name) | if: (name == builtin_func_defs[idx].name) | if: (!fail) | while: (builtin_func_out_args[outarg_idx].name) | if: (String(name) == builtin_func_out_args[outarg_idx].name) | for: arg < BuiltinFuncOutArgs::MAX_ARGS | if: (arg_idx < argcount) | if: (p_func->arguments[arg_idx + 1]->type != Node::NODE_TYPE_VARIABLE && p_func->arguments[arg_idx + 1]->type != Node::NODE_TYPE_MEMBER && p_func->arguments[arg_idx + 1]->type != Node::NODE_TYPE_ARRAY) servers/rendering/shader_language.cpp 3764 true Argument %d of function '%s' is not a variable, array, or member.
godot-native.d19ef06d975fafaf40258722 Localized message servers/rendering Varyings cannot be passed for the '%s' parameter. unknown if: (argcount <= 4) | while: (builtin_func_defs[idx].name) | if: (name == builtin_func_defs[idx].name) | if: (!fail) | while: (builtin_func_out_args[outarg_idx].name) | if: (String(name) == builtin_func_out_args[outarg_idx].name) | for: arg < BuiltinFuncOutArgs::MAX_ARGS | if: (arg_idx < argcount) | if else: (p_func->arguments[arg_idx + 1]->type == Node::NODE_TYPE_ARRAY) | if else: (p_func->arguments[arg_idx + 1]->type == Node::NODE_TYPE_MEMBER) | if else: (vn->is_const) | if else: (shader->uniforms.has(varname)) | if: (shader->varyings.has(varname)) servers/rendering/shader_language.cpp 3788 true Varyings cannot be passed for the '%s' parameter.
godot-native.65bbe90cbd77e72f5f325db3 Localized message servers/rendering A constant value cannot be passed for the '%s' parameter. unknown if: (argcount <= 4) | while: (builtin_func_defs[idx].name) | if: (name == builtin_func_defs[idx].name) | if: (!fail) | while: (builtin_func_out_args[outarg_idx].name) | if: (String(name) == builtin_func_out_args[outarg_idx].name) | for: arg < BuiltinFuncOutArgs::MAX_ARGS | if: (arg_idx < argcount) | if: (fail) servers/rendering/shader_language.cpp 3801 true A constant value cannot be passed for the '%s' parameter.
godot-native.82c5762b9c11826db1754952 Localized message servers/rendering Argument %d of function '%s' is not a variable, array, or member. unknown if: (argcount <= 4) | while: (builtin_func_defs[idx].name) | if: (name == builtin_func_defs[idx].name) | if: (!fail) | while: (builtin_func_out_args[outarg_idx].name) | if: (String(name) == builtin_func_out_args[outarg_idx].name) | for: arg < BuiltinFuncOutArgs::MAX_ARGS | if: (arg_idx < argcount) | if else: (p_func->arguments[arg_idx + 1]->type == Node::NODE_TYPE_ARRAY) | if: (p_func->arguments[arg_idx + 1]->type == Node::NODE_TYPE_MEMBER) | if: (n->type != Node::NODE_TYPE_VARIABLE && n->type != Node::NODE_TYPE_ARRAY) servers/rendering/shader_language.cpp 3814 true Argument %d of function '%s' is not a variable, array, or member.
godot-native.499131e90cac1340d51c39ff Localized message servers/rendering Argument %d of function '%s' can only take a local variable, array, or member. unknown if: (argcount <= 4) | while: (builtin_func_defs[idx].name) | if: (name == builtin_func_defs[idx].name) | if: (!fail) | while: (builtin_func_out_args[outarg_idx].name) | if: (String(name) == builtin_func_out_args[outarg_idx].name) | for: arg < BuiltinFuncOutArgs::MAX_ARGS | if: (arg_idx < argcount) | if: (!valid) servers/rendering/shader_language.cpp 3844 true Argument %d of function '%s' can only take a local variable, array, or member.
godot-native.4ec158308085e1ae77affe1c Localized message servers/rendering Built-in function "%s(%s)" is only supported on high-end platforms. unknown if: (unsupported_builtin) servers/rendering/shader_language.cpp 3891 true Built-in function "%s(%s)" is only supported on high-end platforms.
godot-native.3d40f9721dc10bd5760dd58c Localized message servers/rendering Invalid arguments for the built-in function: "%s(%s)". unknown if: (failed_builtin) servers/rendering/shader_language.cpp 3915 true Invalid arguments for the built-in function: "%s(%s)".
godot-native.9024e2069b1ae073146ee59d Localized message servers/rendering Recursion is not allowed. unknown if: (name == exclude_function) servers/rendering/shader_language.cpp 3932 true Recursion is not allowed.
godot-native.3a01bf629526e1285d76e812 Localized message servers/rendering Function '%s' can't be called from source code. unknown for: i < shader->vfunctions.size() | if: (!shader->vfunctions[i].callable) servers/rendering/shader_language.cpp 3955 true Function '%s' can't be called from source code.
godot-native.9e2edea17b7ee929993d30a1 Localized message servers/rendering No matching function for "%s" call: unknown if: (overload_fail) | if else: (overload_errors.size() == 1) servers/rendering/shader_language.cpp 4066 true No matching function for "%s" call:
godot-native.9c1576959b3400c32897b717 Localized message servers/rendering candidate function "%s(%s)" not viable, argument %d should be %s but is %s. unknown if: (overload_fail) | if else: (overload_errors.size() == 1) | for_range_loop servers/rendering/shader_language.cpp 4068 true candidate function "%s(%s)" not viable, argument %d should be %s but is %s.
godot-native.ea214d71fddfd8b02f2babdc Localized message servers/rendering Too few arguments for "%s(%s)" call. Expected at least %d but received %d. unknown if: (exists) | if: (last_arg_count > args.size()) servers/rendering/shader_language.cpp 4076 true Too few arguments for "%s(%s)" call. Expected at least %d but received %d.
godot-native.7301fd198675595f1dbb5ee8 Localized message servers/rendering Too many arguments for "%s(%s)" call. Expected at most %d but received %d. unknown if: (exists) | if else: (last_arg_count > args.size()) | if: (last_arg_count < args.size()) servers/rendering/shader_language.cpp 4078 true Too many arguments for "%s(%s)" call. Expected at most %d but received %d.
godot-native.c4c09d7d18b957d38e973cf7 Localized message servers/rendering Invalid assignment of '%s' to '%s'. unknown if: (!result) servers/rendering/shader_language.cpp 4117 true Invalid assignment of '%s' to '%s'.
godot-native.6ed25c3d2fbcb986ae64d2e0 Localized message servers/rendering Expected constant expression. unknown while: (true) | if: (is_const_decl && arg->type == Node::NODE_TYPE_VARIABLE) | if: (!var->is_const) servers/rendering/shader_language.cpp 4157 true Expected constant expression.
godot-native.91fbcad422d6eca956aa3c3c Localized message servers/rendering Expected ',' or ')' after argument. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_CLOSE) | if: (tk.type != TK_COMMA) servers/rendering/shader_language.cpp 4170 true Expected ',' or ')' after argument.
godot-native.c9c41d96f6d889566844fc09 Localized message servers/rendering On unknown switch: (p_uniform.type) | case: ShaderLanguage::TYPE_BOOL | if: (p_uniform.array_size > 0) servers/rendering/shader_language.cpp 4926 true On
godot-native.5e028fd7b60091ae41482707 Localized message servers/rendering Varying may not be assigned in the '%s' function. unknown if: (current_function != "vertex" && current_function != "fragment") servers/rendering/shader_language.cpp 5458 true Varying may not be assigned in the '%s' function.
godot-native.1c38c075c006a9dd3bc4bdcc Localized message servers/rendering Varying with '%s' data type may only be assigned in the '%s' function. unknown switch: (p_varying.stage) | case: ShaderNode::Varying::STAGE_UNKNOWN | if: (current_function == varying_function_names.vertex) | if: (p_varying.type < TYPE_INT) servers/rendering/shader_language.cpp 5465 true Varying with '%s' data type may only be assigned in the '%s' function.
godot-native.30c49221978e08d46b4673c5 Localized message servers/rendering Varyings which assigned in '%s' function may not be reassigned in '%s' or '%s'. unknown switch: (p_varying.stage) | case: ShaderNode::Varying::STAGE_VERTEX | if: (current_function == varying_function_names.fragment) servers/rendering/shader_language.cpp 5475 true Varyings which assigned in '%s' function may not be reassigned in '%s' or '%s'.
godot-native.0f815e049c77ebe958896cc6 Localized message servers/rendering Varyings which assigned in '%s' function may not be reassigned in '%s' or '%s'. unknown switch: (p_varying.stage) | case: ShaderNode::Varying::STAGE_FRAGMENT | if: (current_function == varying_function_names.vertex) servers/rendering/shader_language.cpp 5481 true Varyings which assigned in '%s' function may not be reassigned in '%s' or '%s'.
godot-native.abf7f1bc1725d4ac8780ee21 Localized message servers/rendering '%s' cannot be used within the '%s' processor function. unknown if: (!p_func_info->uses_restricted_items.is_empty()) | if: (is_in_restricted_function) servers/rendering/shader_language.cpp 5572 true '%s' cannot be used within the '%s' processor function.
godot-native.5045013e2e459a6f22030fd7 Localized message servers/rendering '%s' cannot be used here, because '%s' is called by the '%s' processor function (which is not allowed). unknown if: (!p_func_info->uses_restricted_items.is_empty()) | if else: (is_in_restricted_function) servers/rendering/shader_language.cpp 5574 true '%s' cannot be used here, because '%s' is called by the '%s' processor function (which is not allowed).
godot-native.2f7b3cfc456f865ae554705d Localized message servers/rendering Assignment to function. unknown if: (p_node->type == Node::NODE_TYPE_OPERATOR) | if else: (op->op == OP_INDEX) | if else: (_is_operator_assign(op->op)) | if: (op->op == OP_CALL) | if: (r_message) servers/rendering/shader_language.cpp 5595 true Assignment to function.
godot-native.d02ea350ff283d5befc9a6a2 Localized message servers/rendering Swizzling assignment contains duplicates. unknown if else: (p_node->type == Node::NODE_TYPE_OPERATOR) | if: (p_node->type == Node::NODE_TYPE_MEMBER) | if: (member->has_swizzling_duplicates) | if: (r_message) servers/rendering/shader_language.cpp 5605 true Swizzling assignment contains duplicates.
godot-native.39c737139ef103397779b1cb Localized message servers/rendering Assignment to uniform. unknown if else: (p_node->type == Node::NODE_TYPE_OPERATOR) | if else: (p_node->type == Node::NODE_TYPE_MEMBER) | if: (p_node->type == Node::NODE_TYPE_VARIABLE) | if: (shader->uniforms.has(var->name)) | if: (r_message) servers/rendering/shader_language.cpp 5617 true Assignment to uniform.
godot-native.e5476ec939a53381ef21ab4e Localized message servers/rendering Constants cannot be modified. unknown if else: (p_node->type == Node::NODE_TYPE_OPERATOR) | if else: (p_node->type == Node::NODE_TYPE_MEMBER) | if: (p_node->type == Node::NODE_TYPE_VARIABLE) | if: (shader->constants.has(var->name) || var->is_const) | if: (r_message) servers/rendering/shader_language.cpp 5624 true Constants cannot be modified.
godot-native.3bc47fdf5b03f0fb5a9ffbb9 Localized message servers/rendering Constants cannot be modified. unknown if else: (p_node->type == Node::NODE_TYPE_OPERATOR) | if else: (p_node->type == Node::NODE_TYPE_MEMBER) | if else: (p_node->type == Node::NODE_TYPE_VARIABLE) | if: (p_node->type == Node::NODE_TYPE_ARRAY) | if: (shader->constants.has(arr->name) || arr->is_const) | if: (r_message) servers/rendering/shader_language.cpp 5641 true Constants cannot be modified.
godot-native.40a62750abf21c40f3fcdb8e Localized message servers/rendering Sampler argument %d of function '%s' called more than once using both built-ins and uniform textures, this is not supported (use either one or the other). unknown for: i < shader->vfunctions.size() | if: (shader->vfunctions[i].name == p_name) | if: (arg->tex_builtin_check) servers/rendering/shader_language.cpp 5670 true Sampler argument %d of function '%s' called more than once using both built-ins and uniform textures, this is not supported (use either one or the other).
godot-native.830b5d4f3b0cb6e536cabc9e Localized message servers/rendering Sampler argument %d of function '%s' called more than once using textures that differ in either filter, repeat, or texture hint setting. unknown for: i < shader->vfunctions.size() | if: (shader->vfunctions[i].name == p_name) | if else: (arg->tex_builtin_check) | if: (arg->tex_argument_check) | if else: (arg->tex_argument_filter == p_filter && arg->tex_argument_repeat == p_repeat && arg->tex_hint == _sanitize_hint(p_hint)) servers/rendering/shader_language.cpp 5677 true Sampler argument %d of function '%s' called more than once using textures that differ in either filter, repeat, or texture hint setting.
godot-native.f3afa4481901a552f008e131 Localized message servers/rendering Sampler argument %d of function '%s' called more than once using both built-ins and uniform textures, this is not supported (use either one or the other). unknown for: i < shader->vfunctions.size() | if: (shader->vfunctions[i].name == p_name) | if: (arg->tex_argument_check) servers/rendering/shader_language.cpp 5705 true Sampler argument %d of function '%s' called more than once using both built-ins and uniform textures, this is not supported (use either one or the other).
godot-native.eb3a7fd38831f0c140752d84 Localized message servers/rendering Sampler argument %d of function '%s' called more than once using different built-ins. Only calling with the same built-in is supported. unknown for: i < shader->vfunctions.size() | if: (shader->vfunctions[i].name == p_name) | if else: (arg->tex_argument_check) | if: (arg->tex_builtin_check) | if else: (arg->tex_builtin == p_builtin) servers/rendering/shader_language.cpp 5712 true Sampler argument %d of function '%s' called more than once using different built-ins. Only calling with the same built-in is supported.
godot-native.6076587f21fd09c6e4cfb029 Localized message servers/rendering Array size is already defined. unknown if: (error) servers/rendering/shader_language.cpp 5742 true Array size is already defined.
godot-native.88b92e26d98155542664ee40 Localized message servers/rendering Unknown array size is forbidden in that context. unknown if: (tk.type == TK_BRACKET_CLOSE) | if: (p_forbid_unknown_size) servers/rendering/shader_language.cpp 5751 true Unknown array size is forbidden in that context.
godot-native.3d2836d2289037fb4203d53b Localized message servers/rendering Expected a positive integer constant. unknown if else: (tk.type == TK_BRACKET_CLOSE) | if: (array_size <= 0) servers/rendering/shader_language.cpp 5785 true Expected a positive integer constant.
godot-native.cf79ffe99214b85d1062bc9a Localized message servers/rendering Invalid data type for the array. unknown if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (shader->structs.has(tk.text)) | if: (!is_token_variable_datatype(tk.type)) servers/rendering/shader_language.cpp 5818 true Invalid data type for the array.
godot-native.82ccf19ff37be119ce55dd9f Localized message servers/rendering Array size mismatch. Expected %d elements (found %d). unknown if: (tk.type == TK_PARENTHESIS_OPEN || auto_size) | if: (!auto_size && !undefined_size && an->initializer.size() != array_size) servers/rendering/shader_language.cpp 5878 true Array size mismatch. Expected %d elements (found %d).
godot-native.8860cab68404e81ab04b541e Localized message servers/rendering Expected array initialization. unknown if else: (tk.type == TK_PARENTHESIS_OPEN || auto_size) servers/rendering/shader_language.cpp 5882 true Expected array initialization.
godot-native.2a0bc017fff00d3aea0bde96 Localized message servers/rendering Invalid data type for the array. unknown if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (shader->structs.has(tk.text)) | if: (!is_token_variable_datatype(tk.type)) | if: (!n) servers/rendering/shader_language.cpp 5912 true Invalid data type for the array.
godot-native.05b76a3623ea7837c3e2c3de Localized message servers/rendering Cannot convert from '%s' to '%s'. unknown if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if: (type != p_type || struct_name != p_struct_name || array_size != p_array_size) servers/rendering/shader_language.cpp 5960 true Cannot convert from '%s' to '%s'.
godot-native.063639df3be5c3252be2c0b0 Localized message servers/rendering Array size mismatch. Expected %d elements (found %d). unknown if: (tk.type == TK_PARENTHESIS_OPEN || auto_size) | if: (an->initializer.size() != p_array_size) servers/rendering/shader_language.cpp 5999 true Array size mismatch. Expected %d elements (found %d).
godot-native.2b654ccd6de51fc022078001 Localized message servers/rendering Expected array initialization. unknown if else: (tk.type == TK_PARENTHESIS_OPEN || auto_size) servers/rendering/shader_language.cpp 6003 true Expected array initialization.
godot-native.da0384647ce0a7a6c6ecd7b1 Localized message servers/rendering Expected ')' in expression. unknown while: (true) | if: (tk.type == TK_PARENTHESIS_OPEN) | if: (tk.type != TK_PARENTHESIS_CLOSE) servers/rendering/shader_language.cpp 6038 true Expected ')' in expression.
godot-native.3be4b5f0ee99dcb10eb87ddc Localized message servers/rendering Void value not allowed in expression. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if: (tk.type == TK_TYPE_VOID) servers/rendering/shader_language.cpp 6086 true Void value not allowed in expression.
godot-native.3c848eb281d4c51833952293 Localized message servers/rendering Expected '(' after the type name. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_BRACKET_OPEN) | if: (tk.type != TK_PARENTHESIS_OPEN) servers/rendering/shader_language.cpp 6117 true Expected '(' after the type name.
godot-native.b1098804e56066aee9d2ee32 Localized message servers/rendering No matching constructor found for: '%s'. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_BRACKET_OPEN) | if: (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name)) servers/rendering/shader_language.cpp 6150 true No matching constructor found for: '%s'.
godot-native.e6f6e440de4eade3a966b6d2 Localized message servers/rendering Expected constant expression. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (is_const_decl) | if: (shader->functions.has(identifier)) servers/rendering/shader_language.cpp 6226 true Expected constant expression.
godot-native.d5d848c07291e965270af8da Localized message servers/rendering Expected a function name. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | while: (bnode) | if: (bnode->variables.has(name)) servers/rendering/shader_language.cpp 6251 true Expected a function name.
godot-native.13a6820b8c42d91cb8c1e775 Localized message servers/rendering Built-in function '%s' is not supported for the '%s' shader type. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (name != current_function) | if: (!is_builtin) | while: (frag_only_func_defs[idx].name) | if: (frag_only_func_defs[idx].name == name) | if: (!is_supported_frag_only_funcs) servers/rendering/shader_language.cpp 6360 true Built-in function '%s' is not supported for the '%s' shader type.
godot-native.f14be10e92c9a29bee1e64ff Localized message servers/rendering No matching function found for: '%s'. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name, &is_custom_func)) servers/rendering/shader_language.cpp 6380 true No matching function found for: '%s'.
godot-native.4860f41d662bcc15a7e601b4 Localized message servers/rendering Varying '%s' cannot be passed for the '%s' parameter in that context. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (function_index >= 0) | if: (call_function) | for: i < call_function->arguments.size() | if: (argidx < arg_count) | if: (n->type == Node::NODE_TYPE_VARIABLE || n->type == Node::NODE_TYPE_ARRAY) | if: (shader->varyings.has(varname)) | if: (error) servers/rendering/shader_language.cpp 6456 true Varying '%s' cannot be passed for the '%s' parameter in that context.
godot-native.ef275a7d6142f91c3b175a49 Localized message servers/rendering A constant value cannot be passed for the '%s' parameter. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (function_index >= 0) | if: (call_function) | for: i < call_function->arguments.size() | if: (argidx < arg_count) | if: (is_const_arg || is_out_arg) | if: (error) servers/rendering/shader_language.cpp 6503 true A constant value cannot be passed for the '%s' parameter.
godot-native.36d774cab18422ec96cbe6e7 Localized message servers/rendering Unable to pass a multiview texture sampler as a parameter to a custom function. Consider sampling it in the main function and then passing the vector result to the custom function. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (function_index >= 0) | if: (call_function) | for: i < call_function->arguments.size() | if: (argidx < arg_count) | if: (is_sampler_type(call_function->arguments[i].type)) | if: (shader->uniforms.has(varname)) | if: (RendererCompositor::get_singleton()->is_xr_enabled() && is_custom_func) | if: (hint == ShaderNode::Uniform::HINT_DEPTH_TEXTURE || hint == ShaderNode::Uniform::HINT_SCREEN_TEXTURE || hint == ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) servers/rendering/shader_language.cpp 6527 true Unable to pass a multiview texture sampler as a parameter to a custom function. Consider sampling it in the main function and then passing the vector result to the custom function.
godot-native.6a7ff5fe420596baf17df19f Localized message servers/rendering Unable to pass RADIANCE texture sampler as a parameter to a custom function. Consider sampling it in the main function and then passing the vector result to the custom function. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN) | if else: (struct_init) | if: (function_index >= 0) | if: (call_function) | for: i < call_function->arguments.size() | if: (argidx < arg_count) | if: (is_sampler_type(call_function->arguments[i].type)) | if else: (shader->uniforms.has(varname)) | if: (p_function_info.built_ins.has(varname)) | if: (is_custom_func && varname == SNAME("RADIANCE")) servers/rendering/shader_language.cpp 6538 true Unable to pass RADIANCE texture sampler as a parameter to a custom function. Consider sampling it in the main function and then passing the vector result to the custom function.
godot-native.ea3972315971b95124d6d5e8 Localized message servers/rendering Unknown identifier in expression: '%s'. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (!found) servers/rendering/shader_language.cpp 6606 true Unknown identifier in expression: '%s'.
godot-native.df83ff2652629ff37a60ed86 Localized message servers/rendering %s has been removed in favor of using hint_%s with a uniform. To continue with minimal code changes add 'uniform sampler2D %s : hint_%s, filter_linear_mipmap;' near the top of your shader. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (!_find_identifier(p_block, false, p_function_info, identifier, &data_type, &ident_type, &is_const, &array_size, &struct_name)) | if: (identifier == "SCREEN_TEXTURE" || identifier == "DEPTH_TEXTURE" || identifier == "NORMAL_ROUGHNESS_TEXTURE") servers/rendering/shader_language.cpp 6614 true %s has been removed in favor of using hint_%s with a uniform. To continue with minimal code changes add 'uniform sampler2D %s : hint_%s, filter_linear_mipmap;' near the top of your shader.
godot-native.60c66b4114ebe8ae4a4145d5 Localized message servers/rendering Unknown identifier in expression: '%s'. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (!_find_identifier(p_block, false, p_function_info, identifier, &data_type, &ident_type, &is_const, &array_size, &struct_name)) servers/rendering/shader_language.cpp 6617 true Unknown identifier in expression: '%s'.
godot-native.a36fd63b7794dea46b1d9052 Localized message servers/rendering Expected constant expression. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (is_const_decl && !is_const) servers/rendering/shader_language.cpp 6621 true Expected constant expression.
godot-native.718792abb3b0aeb35a6bff93 Localized message servers/rendering Can't use function as identifier: '%s'. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (ident_type == IDENTIFIER_FUNCTION) servers/rendering/shader_language.cpp 6625 true Can't use function as identifier: '%s'.
godot-native.2cd3ed538f7d88165d6930c2 Localized message servers/rendering Varying with '%s' data type may only be used in the '%s' function. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (ident_type == IDENTIFIER_VARYING) | if else: (is_token_operator_assign(next_token.type)) | if: (var.stage == ShaderNode::Varying::STAGE_UNKNOWN && var.type < TYPE_INT) | if: (current_function == varying_function_names.vertex) servers/rendering/shader_language.cpp 6669 true Varying with '%s' data type may only be used in the '%s' function.
godot-native.0f49ced3181249bb0d5edde9 Localized message servers/rendering Varying '%s' must be assigned in the '%s' function first. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) | if: (ident_type == IDENTIFIER_VARYING) | if else: (is_token_operator_assign(next_token.type)) | if: (var.stage == ShaderNode::Varying::STAGE_UNKNOWN && var.type < TYPE_INT) | if else: (current_function == varying_function_names.vertex) servers/rendering/shader_language.cpp 6671 true Varying '%s' must be assigned in the '%s' function first.
godot-native.f44bd60c0fa3232d76fac7fd Localized message servers/rendering Constants cannot be modified. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if: (array_size > 0) | if: (tk.type == TK_OP_ASSIGN) | if: (is_const) servers/rendering/shader_language.cpp 6714 true Constants cannot be modified.
godot-native.0f639b8ce434318703444345 Localized message servers/rendering Only integer expressions are allowed for indexing. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if: (array_size > 0) | if else: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if: (index_expression->get_array_size() != 0 || (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT)) servers/rendering/shader_language.cpp 6740 true Only integer expressions are allowed for indexing.
godot-native.96525a70a75b8654d766ba88 Localized message servers/rendering Index [%d] out of range [%d..%d]. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if: (array_size > 0) | if else: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if: (index_expression->type == Node::NODE_TYPE_CONSTANT) | if: (cnode) | if: (!cnode->values.is_empty()) | if: (value < 0 || value >= array_size) servers/rendering/shader_language.cpp 6750 true Index [%d] out of range [%d..%d].
godot-native.b144e0d5e4eaf431f83d2da6 Localized message servers/rendering Expected expression, found: '%s'. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_OP_ADD) | if else: (tk.type == TK_OP_SUB || tk.type == TK_OP_NOT || tk.type == TK_OP_BIT_INVERT || tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) | if: (!valid) | if: (tk.type != TK_SEMICOLON) servers/rendering/shader_language.cpp 6827 true Expected expression, found: '%s'.
godot-native.7a7214038c3d5aae093674fa Localized message servers/rendering Empty statement. Remove ';' to fix this warning. unknown while: (true) | if else: (tk.type == TK_PARENTHESIS_OPEN) | if else: (tk.type == TK_FLOAT_CONSTANT) | if else: (tk.type == TK_INT_CONSTANT) | if else: (tk.type == TK_UINT_CONSTANT) | if else: (tk.type == TK_TRUE) | if else: (tk.type == TK_FALSE) | if else: (tk.type == TK_TYPE_VOID) | if else: (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_IDENTIFIER) | if else: (tk.type == TK_OP_ADD) | if else: (tk.type == TK_OP_SUB || tk.type == TK_OP_NOT || tk.type == TK_OP_BIT_INVERT || tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) | if: (!valid) | if else: (tk.type != TK_SEMICOLON) | #ifdef: DEBUG_ENABLED | if: (!p_block || (p_block->block_type != BlockNode::BLOCK_TYPE_FOR_INIT && p_block->block_type != BlockNode::BLOCK_TYPE_FOR_CONDITION)) | if: (check_warnings && HAS_WARNING(ShaderWarning::FORMATTING_ERROR_FLAG)) servers/rendering/shader_language.cpp 6833 true Empty statement. Remove ';' to fix this warning.
godot-native.7df2eeb279a539fb8ec3036f Localized message servers/rendering Expected an identifier as a member. unknown while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if: (tk.type == TK_PERIOD) | if: (identifier == StringName()) servers/rendering/shader_language.cpp 6891 true Expected an identifier as a member.
godot-native.1506dfa0b56ff1dce115f7eb Localized message servers/rendering Cannot combine symbols from different sets in expression '.%s'. unknown while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if: (tk.type == TK_PERIOD) | if: (mix_error) servers/rendering/shader_language.cpp 7136 true Cannot combine symbols from different sets in expression '.%s'.
godot-native.5b926eb172230d1d92a04722 Localized message servers/rendering Invalid member for '%s' expression: '.%s'. unknown while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if: (tk.type == TK_PERIOD) | if: (!ok) servers/rendering/shader_language.cpp 7141 true Invalid member for '%s' expression: '.%s'.
godot-native.5c2cb847384f95c7f6ca09bc Localized message servers/rendering Constants cannot be modified. unknown while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if: (tk.type == TK_PERIOD) | if: (array_size > 0) | if: (tk.type == TK_OP_ASSIGN) | if: (last_type == IDENTIFIER_CONSTANT) servers/rendering/shader_language.cpp 7161 true Constants cannot be modified.
godot-native.ada3835d246f7e5fae5558c2 Localized message servers/rendering Only integer expressions are allowed for indexing. unknown while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if: (tk.type == TK_PERIOD) | if: (array_size > 0) | if else: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if: (index_expression->get_array_size() != 0 || (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT)) servers/rendering/shader_language.cpp 7188 true Only integer expressions are allowed for indexing.
godot-native.3b90df02871eaddbfa1ca499 Localized message servers/rendering Index [%d] out of range [%d..%d]. unknown while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if: (tk.type == TK_PERIOD) | if: (array_size > 0) | if else: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if: (index_expression->type == Node::NODE_TYPE_CONSTANT) | if: (cnode) | if: (!cnode->values.is_empty()) | if: (value < 0 || value >= array_size) servers/rendering/shader_language.cpp 7198 true Index [%d] out of range [%d..%d].
godot-native.1d40d9820faf7da62dd7a435 Localized message servers/rendering Only integer expressions are allowed for indexing. unknown while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if: (index->get_array_size() != 0 || (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT)) servers/rendering/shader_language.cpp 7238 true Only integer expressions are allowed for indexing.
godot-native.8c30ba3b2fc430306fd5a781 Localized message servers/rendering Index [%d] out of range [%d..%d]. unknown while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if: (expr->get_array_size() > 0) | if: (index->type == Node::NODE_TYPE_CONSTANT) | if: (index_constant >= (uint32_t)expr->get_array_size()) servers/rendering/shader_language.cpp 7249 true Index [%d] out of range [%d..%d].
godot-native.1e5907cba050084a8e95c7f1 Localized message servers/rendering Index [%d] out of range [%d..%d]. unknown while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if else: (expr->get_array_size() > 0) | switch: (expr->get_datatype()) | case: TYPE_MAT2 | if: (index->type == Node::NODE_TYPE_CONSTANT) | if: (index_constant >= 2) servers/rendering/shader_language.cpp 7267 true Index [%d] out of range [%d..%d].
godot-native.4c19c5d87b83ba2a7b45d459 Localized message servers/rendering Index [%d] out of range [%d..%d]. unknown while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if else: (expr->get_array_size() > 0) | switch: (expr->get_datatype()) | case: TYPE_MAT3 | if: (index->type == Node::NODE_TYPE_CONSTANT) | if: (index_constant >= 3) servers/rendering/shader_language.cpp 7301 true Index [%d] out of range [%d..%d].
godot-native.a2c77d5efeb09765f2d7c8e4 Localized message servers/rendering Index [%d] out of range [%d..%d]. unknown while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if else: (expr->get_array_size() > 0) | switch: (expr->get_datatype()) | case: TYPE_MAT4 | if: (index->type == Node::NODE_TYPE_CONSTANT) | if: (index_constant >= 4) servers/rendering/shader_language.cpp 7334 true Index [%d] out of range [%d..%d].
godot-native.9dc3ae5069d9170fd2bce668 Localized message servers/rendering An object of type '%s' can't be indexed. unknown while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if: (tk.type == TK_BRACKET_OPEN) | if else: (expr->get_array_size() > 0) | switch: (expr->get_datatype()) | case servers/rendering/shader_language.cpp 7360 true An object of type '%s' can't be indexed.
godot-native.50098e4adb49b7a7ba51f555 Localized message servers/rendering Invalid base type for increment/decrement operator. unknown while: (true) | while: (true) | if else: (tk.type == TK_CURSOR) | if else: (tk.type == TK_PERIOD) | if else: (tk.type == TK_BRACKET_OPEN) | if: (tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) | if: (!_validate_operator(p_block, p_function_info, op, &op->return_cache, &op->return_array_size)) servers/rendering/shader_language.cpp 7385 true Invalid base type for increment/decrement operator.
godot-native.c0feeef7a1903e98ba3b705b Localized message servers/rendering Invalid token for the operator: '%s'. unknown while: (true) | if: (is_token_operator(tk.type)) | switch: (tk.type) | case servers/rendering/shader_language.cpp 7512 true Invalid token for the operator: '%s'.
godot-native.917e68c793afad28c34683eb Localized message servers/rendering Unexpected end of expression. unknown while: (expression.size() > 1) | if: (is_unary) | while: (expression[expr_pos].is_op) | if: (expr_pos == expression.size()) servers/rendering/shader_language.cpp 7716 true Unexpected end of expression.
godot-native.00c6c456704ea5fe4ae86dc6 Localized message servers/rendering Invalid arguments to unary operator '%s': %s. unknown while: (expression.size() > 1) | if: (is_unary) | for: i >= next_op | if: (!_validate_operator(p_block, p_function_info, op, &op->return_cache, &op->return_array_size)) servers/rendering/shader_language.cpp 7753 true Invalid arguments to unary operator '%s': %s.
godot-native.77147f0438a0a29e0f8d056f Localized message servers/rendering Missing matching ':' for select operator. unknown while: (expression.size() > 1) | if else: (is_unary) | if: (is_ternary) | if: (next_op + 2 >= expression.size() || !expression[next_op + 2].is_op || expression[next_op + 2].op != OP_SELECT_ELSE) servers/rendering/shader_language.cpp 7766 true Missing matching ':' for select operator.
godot-native.d857be73558c0499b01b14ac Localized message servers/rendering Invalid argument to ternary operator: '%s'. unknown while: (expression.size() > 1) | if else: (is_unary) | if: (is_ternary) | if: (!_validate_operator(p_block, p_function_info, op, &op->return_cache, &op->return_array_size, &op->struct_name)) servers/rendering/shader_language.cpp 7800 true Invalid argument to ternary operator: '%s'.
godot-native.c5fe1b3d986729e15e6817c0 Localized message servers/rendering Invalid arguments to operator '%s': '%s'. unknown while: (expression.size() > 1) | if else: (is_unary) | if else: (is_ternary) | if: (!_validate_operator(p_block, p_function_info, op, &op->return_cache, &op->return_array_size)) servers/rendering/shader_language.cpp 7871 true Invalid arguments to operator '%s': '%s'.
godot-native.9a56fae0d28fe241d6095fec Localized message servers/rendering A switch may only contain '%s' and '%s' blocks. unknown while: (true) | if: (p_block && p_block->block_type == BlockNode::BLOCK_TYPE_SWITCH) | if: (tk.type != TK_CF_CASE && tk.type != TK_CF_DEFAULT && tk.type != TK_CURLY_BRACKET_CLOSE) servers/rendering/shader_language.cpp 8021 true A switch may only contain '%s' and '%s' blocks.
godot-native.718a6f1e818f0618af9ba6a9 Localized message servers/rendering Expected variable type after precision modifier. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (precision != PRECISION_DEFAULT) | if: (!is_token_nonvoid_datatype(tk.type)) servers/rendering/shader_language.cpp 8102 true Expected variable type after precision modifier.
godot-native.6f56dc0a267eb7f67961ac6a Localized message servers/rendering Invalid variable type (samplers are not allowed). unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (!is_struct) | if: (!is_token_variable_datatype(tk.type)) servers/rendering/shader_language.cpp 8109 true Invalid variable type (samplers are not allowed).
godot-native.88920c3ccbd0e4fbfe24c74a Localized message servers/rendering Expected an identifier or '[' after type. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (first) | if: (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) servers/rendering/shader_language.cpp 8148 true Expected an identifier or '[' after type.
godot-native.5822d4f6fa94695febd312cd Localized message servers/rendering Expected an identifier. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (tk.type != TK_IDENTIFIER) servers/rendering/shader_language.cpp 8165 true Expected an identifier.
godot-native.0f0da49fa743e8003bf3eb4c Localized message servers/rendering Expected array initializer. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if: (tk.type == TK_IDENTIFIER) | if: (!n) servers/rendering/shader_language.cpp 8240 true Expected array initializer.
godot-native.67a8812f0143495415f6523f Localized message servers/rendering Expected data type after precision modifier. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type != TK_CURLY_BRACKET_OPEN) | if: (is_token_precision(tk.type)) | if: (!is_token_nonvoid_datatype(tk.type)) servers/rendering/shader_language.cpp 8271 true Expected data type after precision modifier.
godot-native.f911f6f5e45b353f520be1d6 Localized message servers/rendering Invalid data type for the array. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type != TK_CURLY_BRACKET_OPEN) | if else: (shader->structs.has(tk.text)) | if: (!is_token_variable_datatype(tk.type)) servers/rendering/shader_language.cpp 8284 true Invalid data type for the array.
godot-native.c3ea489bf74092b9509308fb Localized message servers/rendering Cannot convert from '%s' to '%s'. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type != TK_CURLY_BRACKET_OPEN) | if: (precision != precision2 || type != type2 || struct_name != struct_name2 || var.array_size != array_size2) servers/rendering/shader_language.cpp 8341 true Cannot convert from '%s' to '%s'.
godot-native.7a14a9b5f0aed533f01fb5d5 Localized message servers/rendering Expected a constant expression. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN || curly) | while: (true) | if: (is_const && n->type == Node::NODE_TYPE_OPERATOR && static_cast<OperatorNode *>(n)->op == OP_CALL) servers/rendering/shader_language.cpp 8370 true Expected a constant expression.
godot-native.70b263950c36d6aa941a96f2 Localized message servers/rendering Array size mismatch. Expected %d elements (found %d). unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type == TK_PARENTHESIS_OPEN || curly) | if else: (unknown_size) | if: (decl.initializer.size() != var.array_size) servers/rendering/shader_language.cpp 8401 true Array size mismatch. Expected %d elements (found %d).
godot-native.e82980e280f493083bda1a68 Localized message servers/rendering Expected array initialization. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if else: (tk.type == TK_OP_ASSIGN) | if: (unknown_size) servers/rendering/shader_language.cpp 8412 true Expected array initialization.
godot-native.8cfba5b5ce7f4ab73e0bc249 Localized message servers/rendering Expected initialization of constant. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if: (var.array_size > 0 || unknown_size) | if else: (tk.type == TK_OP_ASSIGN) | if: (is_const) servers/rendering/shader_language.cpp 8416 true Expected initialization of constant.
godot-native.49cf686ae26b4463f1d7283b Localized message servers/rendering Expected constant expression for argument %d of function call after '='. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (var.array_size > 0 || unknown_size) | if: (tk.type == TK_OP_ASSIGN) | if: (is_const && n->type == Node::NODE_TYPE_OPERATOR && static_cast<OperatorNode *>(n)->op == OP_CALL) | for: i < op->arguments.size() | if: (!_check_node_constness(op->arguments[i])) servers/rendering/shader_language.cpp 8434 true Expected constant expression for argument %d of function call after '='.
godot-native.13f78d9370971e4e1dd1e520 Localized message servers/rendering Expected initialization of constant. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (var.array_size > 0 || unknown_size) | if else: (tk.type == TK_OP_ASSIGN) | if: (is_const) servers/rendering/shader_language.cpp 8452 true Expected initialization of constant.
godot-native.6e8ad7056ef52c23fd71f4eb Localized message servers/rendering Expected a boolean expression. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if: (tk.type == TK_CF_IF) | if: (n->get_datatype() != TYPE_BOOL) servers/rendering/shader_language.cpp 8506 true Expected a boolean expression.
godot-native.f88d567c01c3a5ae8cf95967 Localized message servers/rendering Expected an integer or unsigned integer expression. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if: (tk.type == TK_CF_SWITCH) | if: (data_type != TYPE_INT && data_type != TYPE_UINT) servers/rendering/shader_language.cpp 8555 true Expected an integer or unsigned integer expression.
godot-native.86f1d46837ad5ec376bc16f6 Localized message servers/rendering Default case must be defined only once. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if: (tk.type == TK_CF_SWITCH) | while: (true) | if else: (tk.type == TK_CF_CASE) | if: (tk.type == TK_CF_DEFAULT) | if: (has_default) servers/rendering/shader_language.cpp 8601 true Default case must be defined only once.
godot-native.fd718e8f3fbfc206602ee8df Localized message servers/rendering '%s' must be placed within a '%s' block. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if: (!p_block || (p_block->block_type != BlockNode::BLOCK_TYPE_SWITCH)) servers/rendering/shader_language.cpp 8621 true '%s' must be placed within a '%s' block.
godot-native.eaa33ff01ba7cdcbf2e8b02d Localized message servers/rendering Undefined identifier '%s' in a case label. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if: (!tk.is_integer_constant()) | if: (tk.type == TK_IDENTIFIER) | if: (!found) servers/rendering/shader_language.cpp 8645 true Undefined identifier '%s' in a case label.
godot-native.b5f12dba0c4c56f4479fe857 Localized message servers/rendering Expected an unsigned integer constant. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if: (!tk.is_integer_constant()) | if: (!correct_constant_expression) | if: (p_block->expected_type == TYPE_UINT) servers/rendering/shader_language.cpp 8655 true Expected an unsigned integer constant.
godot-native.45c3b2112c2da77605176803 Localized message servers/rendering Expected an integer constant. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if: (!tk.is_integer_constant()) | if: (!correct_constant_expression) | if else: (p_block->expected_type == TYPE_UINT) servers/rendering/shader_language.cpp 8657 true Expected an integer constant.
godot-native.2f81ce5f51d5a45973e3d083 Localized message servers/rendering Duplicated case label: %d. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if: (!tk.is_integer_constant()) | if: (data_type == TYPE_INT) | if: (p_block->constants.has(v[0].sint)) servers/rendering/shader_language.cpp 8671 true Duplicated case label: %d.
godot-native.ef95ca2ee24707f30f29ba41 Localized message servers/rendering Duplicated case label: %d. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if: (!tk.is_integer_constant()) | if else: (data_type == TYPE_INT) | if: (p_block->constants.has(v[0].uint)) servers/rendering/shader_language.cpp 8677 true Duplicated case label: %d.
godot-native.c578ecab7ff280d43338388d Localized message servers/rendering Expected an unsigned integer constant. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if else: (!tk.is_integer_constant()) | if: (p_block->expected_type == TYPE_UINT) | if: (tk.type != TK_UINT_CONSTANT) servers/rendering/shader_language.cpp 8689 true Expected an unsigned integer constant.
godot-native.a9d000ce69418f5384c05515 Localized message servers/rendering Duplicated case label: %d. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if else: (!tk.is_integer_constant()) | if: (p_block->expected_type == TYPE_UINT) | if: (p_block->constants.has(v.uint)) servers/rendering/shader_language.cpp 8694 true Duplicated case label: %d.
godot-native.764d0960c476b231e5f3d8eb Localized message servers/rendering Expected an integer constant. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if else: (!tk.is_integer_constant()) | if else: (p_block->expected_type == TYPE_UINT) | if: (tk.type != TK_INT_CONSTANT) servers/rendering/shader_language.cpp 8701 true Expected an integer constant.
godot-native.d3db1fa700507946084d15eb Localized message servers/rendering Duplicated case label: %d. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if: (tk.type == TK_CF_CASE) | if else: (!tk.is_integer_constant()) | if else: (p_block->expected_type == TYPE_UINT) | if: (p_block->constants.has(v.sint)) servers/rendering/shader_language.cpp 8706 true Duplicated case label: %d.
godot-native.136f08d8ef849ecf42136555 Localized message servers/rendering '%s' must be placed within a '%s' block. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if: (tk.type == TK_CF_DEFAULT) | if: (!p_block || (p_block->block_type != BlockNode::BLOCK_TYPE_SWITCH)) servers/rendering/shader_language.cpp 8747 true '%s' must be placed within a '%s' block.
godot-native.8f8a01ee94b1b80e9f91c984 Localized message servers/rendering Using '%s' in the '%s' processor function is incorrect. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if: (tk.type == TK_CF_RETURN) | if: (b->parent_function && p_function_info.main_function) servers/rendering/shader_language.cpp 8917 true Using '%s' in the '%s' processor function is incorrect.
godot-native.b8b2c5cce090875f9194fe23 Localized message servers/rendering Expected '%s' with an expression of type '%s'. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if: (tk.type == TK_CF_RETURN) | if: (tk.type == TK_SEMICOLON) | if: (b->parent_function->return_type != TYPE_VOID) servers/rendering/shader_language.cpp 8936 true Expected '%s' with an expression of type '%s'.
godot-native.a83522b63ca432030e89d102 Localized message servers/rendering '%s' function cannot return a value. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_SEMICOLON) | if: (b->parent_function->return_type == TYPE_VOID) servers/rendering/shader_language.cpp 8941 true '%s' function cannot return a value.
godot-native.c64443ab196b70e4b0d1f0f5 Localized message servers/rendering Expected return with an expression of type '%s'. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_SEMICOLON) | if: (b->parent_function->return_type != expr->get_datatype() || b->parent_function->return_array_size != expr->get_array_size() || return_struct_name != expr->get_datatype_name()) servers/rendering/shader_language.cpp 8959 true Expected return with an expression of type '%s'.
godot-native.9f73718a3210a7379de1fece Localized message servers/rendering Use of '%s' is not supported for the '%s' shader type. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if: (tk.type == TK_CF_DISCARD) | if: (!is_discard_supported) servers/rendering/shader_language.cpp 8989 true Use of '%s' is not supported for the '%s' shader type.
godot-native.a84c0f044fe06a1160a3e346 Localized message servers/rendering '%s' cannot be used within the '%s' processor function. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if: (tk.type == TK_CF_DISCARD) | if: (!b->parent_function->can_discard) servers/rendering/shader_language.cpp 9004 true '%s' cannot be used within the '%s' processor function.
godot-native.10db8bdd0d103233cf22c02a Localized message servers/rendering '%s' is not allowed outside of a loop or '%s' statement. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_CF_DISCARD) | if: (tk.type == TK_CF_BREAK) | if: (!p_can_break) servers/rendering/shader_language.cpp 9024 true '%s' is not allowed outside of a loop or '%s' statement.
godot-native.2764ea4c0d52faf8acea7f41 Localized message servers/rendering '%s' is not allowed outside of a loop. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_CF_DISCARD) | if else: (tk.type == TK_CF_BREAK) | if: (tk.type == TK_CF_CONTINUE) | if: (!p_can_continue) servers/rendering/shader_language.cpp 9050 true '%s' is not allowed outside of a loop.
godot-native.17465396fe8cea3bc2fd9f41 Localized message servers/rendering The middle expression is expected to have a boolean data type. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_CF_DISCARD) | if else: (tk.type == TK_CF_BREAK) | if else: (tk.type == TK_CF_CONTINUE) | if: (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_CONDITION) | if: (tk.type == TK_COMMA) | if: (!is_condition) servers/rendering/shader_language.cpp 9090 true The middle expression is expected to have a boolean data type.
godot-native.d6f5116550a6a1ae88722550 Localized message servers/rendering Expected expression, found: '%s'. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_CF_DISCARD) | if else: (tk.type == TK_CF_BREAK) | if else: (tk.type == TK_CF_CONTINUE) | if: (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_CONDITION) | if: (tk.type == TK_COMMA) | if: (tk.type == TK_SEMICOLON) servers/rendering/shader_language.cpp 9095 true Expected expression, found: '%s'.
godot-native.bec3a91394b5ac06f87b230c Localized message servers/rendering Expected expression, found: '%s'. unknown while: (true) | if else: (tk.type == TK_CURLY_BRACKET_CLOSE) | if else: (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) | if else: (tk.type == TK_CURLY_BRACKET_OPEN) | if else: (tk.type == TK_CF_IF) | if else: (tk.type == TK_CF_SWITCH) | if else: (tk.type == TK_CF_CASE) | if else: (tk.type == TK_CF_DEFAULT) | if else: (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) | if else: (tk.type == TK_CF_FOR) | if else: (tk.type == TK_CF_RETURN) | if else: (tk.type == TK_CF_DISCARD) | if else: (tk.type == TK_CF_BREAK) | if else: (tk.type == TK_CF_CONTINUE) | if else: (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_CONDITION) | if: (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_EXPRESSION) | if: (tk.type == TK_COMMA) | if: (tk.type == TK_PARENTHESIS_CLOSE) servers/rendering/shader_language.cpp 9108 true Expected expression, found: '%s'.
godot-native.1210988484d353da2c155b3e Localized message servers/rendering The left expression is expected to be a variable declaration. unknown while: (true) | if: (p_block) | if: (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_INIT && !is_var_init) servers/rendering/shader_language.cpp 9125 true The left expression is expected to be a variable declaration.
godot-native.10ae040c4d4f8301f24dd483 Localized message servers/rendering The middle expression is expected to have a boolean data type. unknown while: (true) | if: (p_block) | if: (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_CONDITION && !is_condition) servers/rendering/shader_language.cpp 9129 true The middle expression is expected to have a boolean data type.
godot-native.2b8e25f5d17ea925ea53a47b Localized message servers/rendering The precision modifier cannot be used on structs. unknown switch: (p_type) | case: TYPE_STRUCT servers/rendering/shader_language.cpp 9171 true The precision modifier cannot be used on structs.
godot-native.171584761b33019f70e937a2 Localized message servers/rendering The precision modifier cannot be used on boolean types. unknown switch: (p_type) | case: TYPE_BVEC4 servers/rendering/shader_language.cpp 9178 true The precision modifier cannot be used on boolean types.
godot-native.8adf765cabfd660f0d067069 Localized message servers/rendering Expected '%s' at the beginning of shader. Valid types are: %s. unknown if: (!is_shader_inc) | if: (tk.type != TK_SHADER_TYPE) servers/rendering/shader_language.cpp 9233 true Expected '%s' at the beginning of shader. Valid types are: %s.
godot-native.d9a224ba3beb29892a06c8f8 Localized message servers/rendering Expected an identifier after '%s', indicating the type of shader. Valid types are: %s. unknown if: (!is_shader_inc) | if: (shader_type_identifier == StringName()) servers/rendering/shader_language.cpp 9242 true Expected an identifier after '%s', indicating the type of shader. Valid types are: %s.
godot-native.d1ead05da65f4cddd1246d0c Localized message servers/rendering Invalid shader type. Valid types are: %s unknown if: (!is_shader_inc) | if: (!p_shader_types.has(shader_type_identifier)) servers/rendering/shader_language.cpp 9246 true Invalid shader type. Valid types are: %s
godot-native.2023b086ddc87a93ef59c86e Localized message servers/rendering Unexpected token: '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_RENDER_MODE | while: (true) | if else: (tk.type == TK_COMMA) | if else: (tk.type == TK_SEMICOLON) servers/rendering/shader_language.cpp 9306 true Unexpected token: '%s'.
godot-native.2554b6b29d84b315571d9c70 Localized message servers/rendering Duplicated stencil mode reference value: '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STENCIL_MODE | while: (true) | if: (tk.is_integer_constant()) | if: (shader->stencil_reference != -1) servers/rendering/shader_language.cpp 9326 true Duplicated stencil mode reference value: '%s'.
godot-native.b52940e2dcc98643dbc55980 Localized message servers/rendering Stencil mode reference value cannot be negative: '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STENCIL_MODE | while: (true) | if: (tk.is_integer_constant()) | if: (reference_value < 0) servers/rendering/shader_language.cpp 9331 true Stencil mode reference value cannot be negative: '%s'.
godot-native.8e8e151080f8934756dbabef Localized message servers/rendering Stencil mode reference value cannot be greater than 255: '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STENCIL_MODE | while: (true) | if: (tk.is_integer_constant()) | if: (reference_value > 255) servers/rendering/shader_language.cpp 9336 true Stencil mode reference value cannot be greater than 255: '%s'.
godot-native.377cced38e49d6e8d5ea7176 Localized message servers/rendering Unexpected token: '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STENCIL_MODE | while: (true) | if else: (tk.type == TK_COMMA) | if else: (tk.type == TK_SEMICOLON) servers/rendering/shader_language.cpp 9357 true Unexpected token: '%s'.
godot-native.506d5fcefd4b14f7c1fb1e9b Localized message servers/rendering Expected a struct identifier. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | if else: (tk.type == TK_IDENTIFIER) servers/rendering/shader_language.cpp 9384 true Expected a struct identifier.
godot-native.33265ea0e4a19762cc591275 Localized message servers/rendering Nested structs are not allowed. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | while: (true) | if: (tk.type == TK_STRUCT) servers/rendering/shader_language.cpp 9408 true Nested structs are not allowed.
godot-native.ce868dc64e27ceddef3bbda0 Localized message servers/rendering Expected data type. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | while: (true) | if: (!is_token_datatype(tk.type) && !struct_dt) servers/rendering/shader_language.cpp 9431 true Expected data type.
godot-native.bb98728c65977e1ada37d45a Localized message servers/rendering A '%s' data type is not allowed here. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | while: (true) | if else: (!is_token_datatype(tk.type) && !struct_dt) | if: (type == TYPE_VOID || is_sampler_type(type)) servers/rendering/shader_language.cpp 9441 true A '%s' data type is not allowed here.
godot-native.da542b9c87de1e47bcac41f3 Localized message servers/rendering Expected an identifier or '['. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | while: (true) | if else: (!is_token_datatype(tk.type) && !struct_dt) | if: (first) | if: (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) servers/rendering/shader_language.cpp 9459 true Expected an identifier or '['.
godot-native.01dbd60894cbb4ffd2a3bc79 Localized message servers/rendering Expected an identifier. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | while: (true) | if else: (!is_token_datatype(tk.type) && !struct_dt) | if: (tk.type != TK_IDENTIFIER) servers/rendering/shader_language.cpp 9474 true Expected an identifier.
godot-native.5e3f270e458c117989b6629c Localized message servers/rendering Empty structs are not allowed. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_STRUCT | if: (member_count == 0) servers/rendering/shader_language.cpp 9515 true Empty structs are not allowed.
godot-native.41cca1e443d45e6197224c0e Localized message servers/rendering Uniform instances are not yet implemented for '%s' shaders. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_INSTANCE | if: (tk.type == TK_INSTANCE) | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "spatial" && String(shader_type_identifier) != "canvas_item") servers/rendering/shader_language.cpp 9567 true Uniform instances are not yet implemented for '%s' shaders.
godot-native.6f75bb45394cd7efbe390613 Localized message servers/rendering Varyings cannot be used in '%s' shaders. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (!is_uniform) | if: (shader_type_identifier == "particles" || shader_type_identifier == "sky" || shader_type_identifier == "fog") servers/rendering/shader_language.cpp 9589 true Varyings cannot be used in '%s' shaders.
godot-native.d70511438c36de347edfa862 Localized message servers/rendering Interpolation qualifiers are not supported for uniforms. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_token_interpolation(tk.type)) | if: (is_uniform) servers/rendering/shader_language.cpp 9633 true Interpolation qualifiers are not supported for uniforms.
godot-native.ae7c18b5c2d655e0da5de73f Localized message servers/rendering The '%s' data type is not supported for uniforms. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (shader->structs.has(tk.text)) | if: (is_uniform) servers/rendering/shader_language.cpp 9679 true The '%s' data type is not supported for uniforms.
godot-native.ba656559c6bc9d02957dfbe1 Localized message servers/rendering The '%s' data type is not allowed here. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (shader->structs.has(tk.text)) | if else: (is_uniform) servers/rendering/shader_language.cpp 9682 true The '%s' data type is not allowed here.
godot-native.ca49a3d8b424b512ffed6b9d Localized message servers/rendering Expected data type. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (!is_token_datatype(tk.type)) servers/rendering/shader_language.cpp 9688 true Expected data type.
godot-native.dd66e7b2e015fc7a37d4b32a Localized message servers/rendering The '%s' data type is not allowed here. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (type == TYPE_VOID) servers/rendering/shader_language.cpp 9699 true The '%s' data type is not allowed here.
godot-native.81ef3919d8c9ebfae84ad58c Localized message servers/rendering Interpolation modifier '%s' cannot be used with boolean types. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (!is_uniform && interpolation != INTERPOLATION_DEFAULT && type < TYPE_INT) servers/rendering/shader_language.cpp 9704 true Interpolation modifier '%s' cannot be used with boolean types.
godot-native.fff53523007efa610e27173b Localized message servers/rendering Invalid data type for varying. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (!is_uniform && type > TYPE_MAT4) servers/rendering/shader_language.cpp 9709 true Invalid data type for varying.
godot-native.ddb4e86f96ace1f13332fec7 Localized message servers/rendering Expected an identifier or '['. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) servers/rendering/shader_language.cpp 9719 true Expected an identifier or '['.
godot-native.0152e4a4788839601c09341f Localized message servers/rendering Expected an identifier. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (tk.type != TK_IDENTIFIER) servers/rendering/shader_language.cpp 9732 true Expected an identifier.
godot-native.cda4788ee24d578d6127b03b Localized message servers/rendering Global uniform '%s' does not exist. Create it in Project Settings. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) | if: (gvtype == TYPE_MAX) servers/rendering/shader_language.cpp 9754 true Global uniform '%s' does not exist. Create it in Project Settings.
godot-native.627f4276c703e1ed91901ad2 Localized message servers/rendering Global uniform '%s' must be of type '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) | if: (type != gvtype) servers/rendering/shader_language.cpp 9759 true Global uniform '%s' must be of type '%s'.
godot-native.597b01b38f386c12bef771a1 Localized message servers/rendering The '%s' qualifier is not supported for sampler types. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (is_sampler_type(type)) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) servers/rendering/shader_language.cpp 9782 true The '%s' qualifier is not supported for sampler types.
godot-native.4a81c893f2d41e49b5b55671 Localized message servers/rendering The '%s' qualifier is not supported for matrix types. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if else: (is_sampler_type(type)) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE && (type == TYPE_MAT2 || type == TYPE_MAT3 || type == TYPE_MAT4)) servers/rendering/shader_language.cpp 9796 true The '%s' qualifier is not supported for matrix types.
godot-native.7cc013ccb70546cf6a8f88b8 Localized message servers/rendering The '%s' qualifier is not supported for uniform arrays. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (uniform.array_size > 0) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) servers/rendering/shader_language.cpp 9826 true The '%s' qualifier is not supported for uniform arrays.
godot-native.8435f8a1c681fa3e9011e167 Localized message servers/rendering The '%s' qualifier is not supported for uniform arrays. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (uniform.array_size > 0) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) servers/rendering/shader_language.cpp 9830 true The '%s' qualifier is not supported for uniform arrays.
godot-native.ded9283b73029f9e6cb9bcdc Localized message servers/rendering Expected valid type hint after ':'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (!is_token_hint(tk.type)) servers/rendering/shader_language.cpp 9848 true Expected valid type hint after ':'.
godot-native.040cacb56bec8081d2ad8bf6 Localized message servers/rendering This hint is not supported for uniform arrays. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (uniform.array_size > 0) | if: (!supported_hints.has(tk.type)) servers/rendering/shader_language.cpp 9859 true This hint is not supported for uniform arrays.
godot-native.0a5cc646060d970c75e9a0d9 Localized message servers/rendering Source color hint is for '%s', '%s' or sampler types only. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_SOURCE_COLOR | if: (type != TYPE_VEC3 && type != TYPE_VEC4 && !is_sampler_type(type)) servers/rendering/shader_language.cpp 9871 true Source color hint is for '%s', '%s' or sampler types only.
godot-native.28ac7a614bd99130cc956e6c Localized message servers/rendering Duplicated hint: '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_SOURCE_COLOR | if: (is_sampler_type(type)) | if: (uniform.use_color) servers/rendering/shader_language.cpp 9877 true Duplicated hint: '%s'.
godot-native.ddb2517520c63a3a346adb7f Localized message servers/rendering Source color conversion disabled hint is for '%s', '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_COLOR_CONVERSION_DISABLED | if: (type != TYPE_VEC3 && type != TYPE_VEC4) servers/rendering/shader_language.cpp 9887 true Source color conversion disabled hint is for '%s', '%s'.
godot-native.99017d68ac2a09a61c326804 Localized message servers/rendering Hint '%s' should be preceded by '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_COLOR_CONVERSION_DISABLED | if: (uniform.hint != ShaderNode::Uniform::HINT_SOURCE_COLOR) servers/rendering/shader_language.cpp 9891 true Hint '%s' should be preceded by '%s'.
godot-native.68139798271da1d74185f543 Localized message servers/rendering Range hint is for '%s' and '%s' only. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_RANGE | if: (type != TYPE_FLOAT && type != TYPE_INT) servers/rendering/shader_language.cpp 9932 true Range hint is for '%s' and '%s' only.
godot-native.f558bfa087714e864b508e6d Localized message servers/rendering Expected a valid numeric expression. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_RANGE | if: (!_parse_numeric_constant_expression(constants, uniform.hint_range[0])) servers/rendering/shader_language.cpp 9943 true Expected a valid numeric expression.
godot-native.c98e45b19cd178a6c71a8479 Localized message servers/rendering Expected a valid numeric expression after ','. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_RANGE | if: (!_parse_numeric_constant_expression(constants, uniform.hint_range[1])) servers/rendering/shader_language.cpp 9955 true Expected a valid numeric expression after ','.
godot-native.0cd36f222e4e7b02c5e5737e Localized message servers/rendering Expected a valid numeric expression after ','. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_RANGE | if: (tk.type == TK_COMMA) | if: (!_parse_numeric_constant_expression(constants, uniform.hint_range[2])) servers/rendering/shader_language.cpp 9963 true Expected a valid numeric expression after ','.
godot-native.054f0251b266047727a0bdc3 Localized message servers/rendering Enum hint is for '%s' only. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_ENUM | if: (type != TYPE_INT) servers/rendering/shader_language.cpp 9984 true Enum hint is for '%s' only.
godot-native.a3318671d7f31bcd5fbdf81c Localized message servers/rendering Expected a string constant. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_ENUM | while: (true) | if: (tk.type != TK_STRING_CONSTANT) servers/rendering/shader_language.cpp 9998 true Expected a string constant.
godot-native.7fb9f61394e0380642f5204d Localized message servers/rendering Expected ',' or ')' after string constant. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_ENUM | while: (true) | if else: (tk.type == TK_PARENTHESIS_CLOSE) | if: (tk.type != TK_COMMA) servers/rendering/shader_language.cpp 10009 true Expected ',' or ')' after string constant.
godot-native.a94ef47e6d7bb899a27e9fcd Localized message servers/rendering Can only specify '%s' once. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_INSTANCE_INDEX | if: (custom_instance_index != -1) servers/rendering/shader_language.cpp 10018 true Can only specify '%s' once.
godot-native.945fd691a8c262eb8e623964 Localized message servers/rendering The instance index can't be negative. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_INSTANCE_INDEX | if: (tk.type == TK_OP_SUB) servers/rendering/shader_language.cpp 10031 true The instance index can't be negative.
godot-native.c816e7fc1aabf6bc9e89164b Localized message servers/rendering Expected an integer constant. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_INSTANCE_INDEX | if: (!tk.is_integer_constant()) servers/rendering/shader_language.cpp 10036 true Expected an integer constant.
godot-native.250c68c0787ba65e4d5b9813 Localized message servers/rendering Allowed instance uniform indices must be within [0..%d] range. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_INSTANCE_INDEX | if: (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) servers/rendering/shader_language.cpp 10044 true Allowed instance uniform indices must be within [0..%d] range.
godot-native.bbc29dc1d4303559717047a7 Localized message servers/rendering 'hint_screen_texture' is not supported in '%s' shaders. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_SCREEN_TEXTURE | if: (shader_type_identifier != StringName() && !(String(shader_type_identifier) == "spatial" || String(shader_type_identifier) == "canvas_item")) servers/rendering/shader_language.cpp 10060 true 'hint_screen_texture' is not supported in '%s' shaders.
godot-native.e2b236708dedb05758d1d8b6 Localized message servers/rendering 'hint_normal_roughness_texture' is only available when using the Forward+ renderer. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_NORMAL_ROUGHNESS_TEXTURE | if: (OS::get_singleton()->get_current_rendering_method() != "forward_plus") servers/rendering/shader_language.cpp 10069 true 'hint_normal_roughness_texture' is only available when using the Forward+ renderer.
godot-native.347e1c4d560b17a9704a8cd0 Localized message servers/rendering 'hint_normal_roughness_texture' is not supported in '%s' shaders. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_NORMAL_ROUGHNESS_TEXTURE | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "spatial") servers/rendering/shader_language.cpp 10073 true 'hint_normal_roughness_texture' is not supported in '%s' shaders.
godot-native.45038fd52e06934e210273ba Localized message servers/rendering 'hint_depth_texture' is not supported in '%s' shaders. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_DEPTH_TEXTURE | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "spatial") servers/rendering/shader_language.cpp 10082 true 'hint_depth_texture' is not supported in '%s' shaders.
godot-native.0bedb71b4c34b7b4a6a67cd7 Localized message servers/rendering 'hint_blit_source' is not supported in '%s' shaders. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_BLIT_SOURCE0 | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "texture_blit") servers/rendering/shader_language.cpp 10091 true 'hint_blit_source' is not supported in '%s' shaders.
godot-native.f3af1bb277b68a902cb6658c Localized message servers/rendering 'hint_blit_source' is not supported in '%s' shaders. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_BLIT_SOURCE1 | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "texture_blit") servers/rendering/shader_language.cpp 10100 true 'hint_blit_source' is not supported in '%s' shaders.
godot-native.87154e45deb5243569e4f12f Localized message servers/rendering 'hint_blit_source' is not supported in '%s' shaders. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_BLIT_SOURCE2 | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "texture_blit") servers/rendering/shader_language.cpp 10109 true 'hint_blit_source' is not supported in '%s' shaders.
godot-native.7d5a40dfc8f7e6e2b119c573 Localized message servers/rendering 'hint_blit_source' is not supported in '%s' shaders. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | switch: (tk.type) | case: TK_HINT_BLIT_SOURCE3 | if: (shader_type_identifier != StringName() && String(shader_type_identifier) != "texture_blit") servers/rendering/shader_language.cpp 10118 true 'hint_blit_source' is not supported in '%s' shaders.
godot-native.cb57fe87efd7f01a8624cc46 Localized message servers/rendering This hint is only for sampler types. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (((new_filter != FILTER_DEFAULT || new_repeat != REPEAT_DEFAULT) || is_sampler_hint) && !is_sampler_type(type)) servers/rendering/shader_language.cpp 10153 true This hint is only for sampler types.
godot-native.0d01754769517384637eb704 Localized message servers/rendering Duplicated hint: '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (new_hint != ShaderNode::Uniform::HINT_NONE) | if: (uniform.hint != ShaderNode::Uniform::HINT_NONE) | if: (uniform.hint == new_hint) servers/rendering/shader_language.cpp 10160 true Duplicated hint: '%s'.
godot-native.88753b82a6f2bbe8b3db0867 Localized message servers/rendering Redefinition of hint: '%s'. The hint has already been set to '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (new_hint != ShaderNode::Uniform::HINT_NONE) | if: (uniform.hint != ShaderNode::Uniform::HINT_NONE) | if else: (uniform.hint == new_hint) servers/rendering/shader_language.cpp 10162 true Redefinition of hint: '%s'. The hint has already been set to '%s'.
godot-native.74ae2a9d17897763b8760c9c Localized message servers/rendering Duplicated filter mode: '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (new_filter != FILTER_DEFAULT) | if: (uniform.filter != FILTER_DEFAULT) | if: (uniform.filter == new_filter) servers/rendering/shader_language.cpp 10174 true Duplicated filter mode: '%s'.
godot-native.4131ca0c6edec55948c21457 Localized message servers/rendering Redefinition of filter mode: '%s'. The filter mode has already been set to '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (new_filter != FILTER_DEFAULT) | if: (uniform.filter != FILTER_DEFAULT) | if else: (uniform.filter == new_filter) servers/rendering/shader_language.cpp 10176 true Redefinition of filter mode: '%s'. The filter mode has already been set to '%s'.
godot-native.97d031774e87f678f16681c7 Localized message servers/rendering Duplicated repeat mode: '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (new_repeat != REPEAT_DEFAULT) | if: (uniform.repeat != REPEAT_DEFAULT) | if: (uniform.repeat == new_repeat) servers/rendering/shader_language.cpp 10188 true Duplicated repeat mode: '%s'.
godot-native.df8a4f3abfafbe0bcf5a3175 Localized message servers/rendering Redefinition of repeat mode: '%s'. The repeat mode has already been set to '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_COLON) | if: (new_repeat != REPEAT_DEFAULT) | if: (uniform.repeat != REPEAT_DEFAULT) | if else: (uniform.repeat == new_repeat) servers/rendering/shader_language.cpp 10190 true Redefinition of repeat mode: '%s'. The repeat mode has already been set to '%s'.
godot-native.5b8d9f3b0abfcaf5ae98f840 Localized message servers/rendering Too many '%s' uniforms in shader, maximum supported is %d. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) | if else: (custom_instance_index >= 0) | if: (instance_index > MAX_INSTANCE_UNIFORM_INDICES) servers/rendering/shader_language.cpp 10210 true Too many '%s' uniforms in shader, maximum supported is %d.
godot-native.af05a222ee2ba33888bdca0f Localized message servers/rendering Setting default values to uniform arrays is not supported. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_OP_ASSIGN) | if: (uniform.array_size > 0) servers/rendering/shader_language.cpp 10220 true Setting default values to uniform arrays is not supported.
godot-native.18b5bb1ccab18735e1527ad2 Localized message servers/rendering Expected constant expression after '='. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_OP_ASSIGN) | if: (expr->type != Node::NODE_TYPE_CONSTANT) servers/rendering/shader_language.cpp 10229 true Expected constant expression after '='.
godot-native.a781d4d2e7c1807a51a36211 Localized message servers/rendering Can't convert constant to '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_VARYING | if: (is_uniform) | if: (tk.type == TK_OP_ASSIGN) | if: (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) servers/rendering/shader_language.cpp 10238 true Can't convert constant to '%s'.
godot-native.f0e328e1a3ed3aa5275c7ddf Localized message servers/rendering Expected an uniform subgroup identifier. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_UNIFORM_GROUP | if: (tk.type == TK_IDENTIFIER) | while: (tk.type == TK_PERIOD) | if else: (tk.type == TK_IDENTIFIER) servers/rendering/shader_language.cpp 10315 true Expected an uniform subgroup identifier.
godot-native.b760cb99fa590d7c30d68644 Localized message servers/rendering Expected an uniform group identifier. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_UNIFORM_GROUP | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type != TK_SEMICOLON) | if: (current_uniform_group_name.is_empty()) servers/rendering/shader_language.cpp 10329 true Expected an uniform group identifier.
godot-native.ff1ff01cdf87900ef16b8854 Localized message servers/rendering Expected an uniform group identifier or `;`. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_UNIFORM_GROUP | if else: (tk.type == TK_IDENTIFIER) | if: (tk.type != TK_SEMICOLON) | if else: (current_uniform_group_name.is_empty()) servers/rendering/shader_language.cpp 10331 true Expected an uniform group identifier or `;`.
godot-native.fb0bd1398a408fed51769fcc Localized message servers/rendering Group needs to be opened before. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_UNIFORM_GROUP | if else: (tk.type == TK_IDENTIFIER) | if else: (tk.type != TK_SEMICOLON) | if: (current_uniform_group_name.is_empty()) servers/rendering/shader_language.cpp 10335 true Group needs to be opened before.
godot-native.f669a251405bb2532a1c6b96 Localized message servers/rendering Shader type is already defined. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case: TK_SHADER_TYPE servers/rendering/shader_language.cpp 10343 true Shader type is already defined.
godot-native.cd0d182d915c5bf583d1003d Localized message servers/rendering Expected constant, function, uniform or varying. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if else: (shader->structs.has(tk.text)) | if: (!is_token_datatype(tk.type)) servers/rendering/shader_language.cpp 10379 true Expected constant, function, uniform or varying.
godot-native.69dd6ac0772c5d5b7f70b051 Localized message servers/rendering Invalid constant type (samplers are not allowed). unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if else: (shader->structs.has(tk.text)) | if: (!is_token_variable_datatype(tk.type)) | if: (is_constant) servers/rendering/shader_language.cpp 10385 true Invalid constant type (samplers are not allowed).
godot-native.594ee426da30cf3130403bfe Localized message servers/rendering Invalid function type (samplers are not allowed). unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if else: (shader->structs.has(tk.text)) | if: (!is_token_variable_datatype(tk.type)) | if else: (is_constant) servers/rendering/shader_language.cpp 10387 true Invalid function type (samplers are not allowed).
godot-native.d84563908321be297aa59f6a Localized message servers/rendering Expected an identifier or '[' after type. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (name == StringName()) | if: (is_constant) servers/rendering/shader_language.cpp 10428 true Expected an identifier or '[' after type.
godot-native.1dd5bd65b0e2047ae21b548e Localized message servers/rendering Expected a function name after type. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (name == StringName()) | if else: (is_constant) servers/rendering/shader_language.cpp 10430 true Expected a function name after type.
godot-native.8395cfba6eb1f89b1a1a7024 Localized message servers/rendering Expected '(' after function identifier. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | if: (type == TYPE_VOID) servers/rendering/shader_language.cpp 10444 true Expected '(' after function identifier.
godot-native.6e1a36aa29d70296eefec288 Localized message servers/rendering Global non-constant variables are not supported. Expected '%s' keyword before constant definition. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if: (!is_constant) servers/rendering/shader_language.cpp 10469 true Global non-constant variables are not supported. Expected '%s' keyword before constant definition.
godot-native.263800c7b342ea85619628a4 Localized message servers/rendering Expected data type after precision modifier. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if: (constant.array_size > 0 || unknown_size) | if: (tk.type != TK_CURLY_BRACKET_OPEN) | if: (is_token_precision(tk.type)) | if: (!is_token_nonvoid_datatype(tk.type)) servers/rendering/shader_language.cpp 10495 true Expected data type after precision modifier.
godot-native.f67af6aa835268a607654de9 Localized message servers/rendering Invalid data type for the array. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if: (constant.array_size > 0 || unknown_size) | if: (tk.type != TK_CURLY_BRACKET_OPEN) | if else: (shader->structs.has(tk.text)) | if: (!is_token_variable_datatype(tk.type)) servers/rendering/shader_language.cpp 10508 true Invalid data type for the array.
godot-native.b1182170c0da92cc8124f61f Localized message servers/rendering Cannot convert from '%s' to '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if: (constant.array_size > 0 || unknown_size) | if: (tk.type != TK_CURLY_BRACKET_OPEN) | if: (constant.precision != precision2 || constant.type != type2 || struct_name != struct_name2 || constant.array_size != array_size2) servers/rendering/shader_language.cpp 10561 true Cannot convert from '%s' to '%s'.
godot-native.3fbd89f06694ee840e36bf9f Localized message servers/rendering Expected constant expression. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if: (constant.array_size > 0 || unknown_size) | if: (tk.type == TK_PARENTHESIS_OPEN || curly) | while: (true) | if: (n->type == Node::NODE_TYPE_OPERATOR && static_cast<OperatorNode *>(n)->op == OP_CALL) servers/rendering/shader_language.cpp 10590 true Expected constant expression.
godot-native.afac70939c7e41cdad10ffb2 Localized message servers/rendering Array size mismatch. Expected %d elements (found %d). unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if: (constant.array_size > 0 || unknown_size) | if: (tk.type == TK_PARENTHESIS_OPEN || curly) | if else: (unknown_size) | if: (decl.initializer.size() != constant.array_size) servers/rendering/shader_language.cpp 10621 true Array size mismatch. Expected %d elements (found %d).
godot-native.9a3b9f8560484e68d762d612 Localized message servers/rendering Expected constant expression for argument %d of function call after '='. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_OP_ASSIGN) | if else: (constant.array_size > 0 || unknown_size) | if: (expr->type == Node::NODE_TYPE_OPERATOR && static_cast<OperatorNode *>(expr)->op == OP_CALL) | for: i < op->arguments.size() | if: (!_check_node_constness(op->arguments[i])) servers/rendering/shader_language.cpp 10663 true Expected constant expression for argument %d of function call after '='.
godot-native.a9fa1f83f36fd15378216936 Localized message servers/rendering Expected array initialization. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if else: (tk.type == TK_OP_ASSIGN) | if: (constant.array_size > 0 || unknown_size) servers/rendering/shader_language.cpp 10678 true Expected array initialization.
godot-native.268c017faeca8001a0e6616a Localized message servers/rendering Expected initialization of constant. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if else: (tk.type == TK_OP_ASSIGN) | if else: (constant.array_size > 0 || unknown_size) servers/rendering/shader_language.cpp 10681 true Expected initialization of constant.
godot-native.14780f11963d4e68e9dcb4f8 Localized message servers/rendering Expected an identifier after type. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_PARENTHESIS_OPEN) | while: (true) | if: (tk.type == TK_COMMA) | if: (tk.type != TK_IDENTIFIER) servers/rendering/shader_language.cpp 10697 true Expected an identifier after type.
godot-native.47b27f3042d2d6b1989905f2 Localized message servers/rendering '%s' qualifier cannot be used with a function return type. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (is_constant) servers/rendering/shader_language.cpp 10732 true '%s' qualifier cannot be used with a function return type.
godot-native.041ea11d60a6626ea9b40a5f Localized message servers/rendering The '%s' qualifier cannot be used within a function parameter declared with '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | while: (true) | if: (is_token_arg_qual(tk.type)) | switch: (tk.type) | case: TK_ARG_OUT | if: (param_is_const) servers/rendering/shader_language.cpp 10843 true The '%s' qualifier cannot be used within a function parameter declared with '%s'.
godot-native.98ed96357871976c0da08858 Localized message servers/rendering The '%s' qualifier cannot be used within a function parameter declared with '%s'. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | while: (true) | if: (is_token_arg_qual(tk.type)) | switch: (tk.type) | case: TK_ARG_INOUT | if: (param_is_const) servers/rendering/shader_language.cpp 10850 true The '%s' qualifier cannot be used within a function parameter declared with '%s'.
godot-native.6a58484d4f75cb8f09a93ade Localized message servers/rendering Expected a valid data type for argument. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | while: (true) | if: (!is_struct && !is_token_datatype(tk.type)) servers/rendering/shader_language.cpp 10922 true Expected a valid data type for argument.
godot-native.841a2e5b4a94374ac849c7d8 Localized message servers/rendering Opaque types cannot be output parameters. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | while: (true) | if: (param_qualifier == ARGUMENT_QUALIFIER_OUT || param_qualifier == ARGUMENT_QUALIFIER_INOUT) | if: (is_sampler_type(get_token_datatype(tk.type))) servers/rendering/shader_language.cpp 10928 true Opaque types cannot be output parameters.
godot-native.8e5f98ab90b72f80a1ef4adf Localized message servers/rendering Void type not allowed as argument. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | while: (true) | if else: (is_struct) | if: (param_type == TYPE_VOID) servers/rendering/shader_language.cpp 10938 true Void type not allowed as argument.
godot-native.a18b3b363c270e953060dc94 Localized message servers/rendering Expected an identifier for argument name. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | while: (true) | if: (tk.type != TK_IDENTIFIER) servers/rendering/shader_language.cpp 10959 true Expected an identifier for argument name.
godot-native.908128f4e1bdfd600654e3ef Localized message servers/rendering Function '%s' expects no arguments. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (p_functions.has(name)) | if: (func_node->arguments.size() > 0) servers/rendering/shader_language.cpp 11073 true Function '%s' expects no arguments.
godot-native.91bb13869d942f7483c4348c Localized message servers/rendering Function '%s' must be of '%s' return type. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (p_functions.has(name)) | if: (func_node->return_type != TYPE_VOID) servers/rendering/shader_language.cpp 11077 true Function '%s' must be of '%s' return type.
godot-native.301b3aeb1f46fcb2eb054ee3 Localized message servers/rendering Expected a '{' to begin function. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (tk.type != TK_CURLY_BRACKET_OPEN) servers/rendering/shader_language.cpp 11085 true Expected a '{' to begin function.
godot-native.70aa262ab4868041b605a845 Localized message servers/rendering Expected at least one '%s' statement in a non-void function. unknown while: (tk.type != TK_EOF) | switch: (tk.type) | case | if: (func_node->return_type != DataType::TYPE_VOID) | if: (_find_last_flow_op_in_block(block, FlowOperation::FLOW_OP_RETURN) != OK) servers/rendering/shader_language.cpp 11104 true Expected at least one '%s' statement in a non-void function.
godot-native.5128d1d92e4e7e40506550c8 Localized message servers/rendering Varying with integer data type must be declared with `%s` interpolation qualifier. unknown for_range_loop | if: (kv.value.stage != ShaderNode::Varying::STAGE_FRAGMENT && (kv.value.type > TYPE_BVEC4 && kv.value.type < TYPE_FLOAT) && kv.value.interpolation != INTERPOLATION_FLAT) servers/rendering/shader_language.cpp 11124 true Varying with integer data type must be declared with `%s` interpolation qualifier.
godot-native.a50bfb388c80685724494b93 Localized message servers/rendering Too many varyings used in shader (%d used, maximum supported is %d). unknown for_range_loop | if: (varying_index + kv.value.get_size() > max_varyings) servers/rendering/shader_language.cpp 11130 true Too many varyings used in shader (%d used, maximum supported is %d).
godot-native.5dec1d1db4b9cefb4136974d Localized message servers/rendering uniform buffer unknown #ifdef: DEBUG_ENABLED | if: (check_device_limit_warnings && uniform_buffer_exceeded_line != -1) servers/rendering/shader_language.cpp 11139 true uniform buffer
godot-native.ff9708958830cbefceca2474 Localized message servers/rendering Expected an identifier for stencil mode. unknown if: (mode == StringName()) | if: (p_is_stencil) servers/rendering/shader_language.cpp 11213 true Expected an identifier for stencil mode.
godot-native.e2a69119134b3398d15ee98b Localized message servers/rendering Expected an identifier for render mode. unknown if: (mode == StringName()) | if else: (p_is_stencil) servers/rendering/shader_language.cpp 11215 true Expected an identifier for render mode.
godot-native.4444d8d517d084c69917196c Localized message servers/rendering Duplicated stencil mode: '%s'. unknown if: (current_modes.has(mode)) | if: (p_is_stencil) servers/rendering/shader_language.cpp 11226 true Duplicated stencil mode: '%s'.
godot-native.3675401d1b995a864552a2a9 Localized message servers/rendering Duplicated render mode: '%s'. unknown if: (current_modes.has(mode)) | if else: (p_is_stencil) servers/rendering/shader_language.cpp 11228 true Duplicated render mode: '%s'.
godot-native.adbd2173d6d6924ce2d68333 Localized message servers/rendering Redefinition of stencil mode: '%s'. The '%s' mode has already been set to '%s'. unknown if: (is_shader_inc) | for: i < RSE::SHADER_MAX | for_range_loop | if: (smode.begins_with(name)) | if: (!info.options.is_empty()) | if: (info.options.has(smode.substr(name.length() + 1))) | if: (r_defined_modes.has(name)) | if: (p_is_stencil) servers/rendering/shader_language.cpp 11249 true Redefinition of stencil mode: '%s'. The '%s' mode has already been set to '%s'.
godot-native.645957ae5d49efa6404bf110 Localized message servers/rendering Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'. unknown if: (is_shader_inc) | for: i < RSE::SHADER_MAX | for_range_loop | if: (smode.begins_with(name)) | if: (!info.options.is_empty()) | if: (info.options.has(smode.substr(name.length() + 1))) | if: (r_defined_modes.has(name)) | if else: (p_is_stencil) servers/rendering/shader_language.cpp 11251 true Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'.
godot-native.01dfae4ed873d9dd0234d302 Localized message servers/rendering Redefinition of stencil mode: '%s'. The '%s' mode has already been set to '%s'. unknown if else: (is_shader_inc) | for_range_loop | if: (smode.begins_with(name)) | if: (!info.options.is_empty()) | if: (info.options.has(smode.substr(name.length() + 1))) | if: (r_defined_modes.has(name)) | if: (p_is_stencil) servers/rendering/shader_language.cpp 11276 true Redefinition of stencil mode: '%s'. The '%s' mode has already been set to '%s'.
godot-native.b41b80ca3e2a0f96f5edb2f8 Localized message servers/rendering Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'. unknown if else: (is_shader_inc) | for_range_loop | if: (smode.begins_with(name)) | if: (!info.options.is_empty()) | if: (info.options.has(smode.substr(name.length() + 1))) | if: (r_defined_modes.has(name)) | if else: (p_is_stencil) servers/rendering/shader_language.cpp 11278 true Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'.
godot-native.7f8276f12676755ed0f54364 Localized message servers/rendering Invalid stencil mode: '%s'. unknown if: (!found) | if: (p_is_stencil) servers/rendering/shader_language.cpp 11295 true Invalid stencil mode: '%s'.
godot-native.83bb3b32a8a75b179fd18188 Localized message servers/rendering Invalid render mode: '%s'. unknown if: (!found) | if else: (p_is_stencil) servers/rendering/shader_language.cpp 11297 true Invalid render mode: '%s'.
godot-native.d1c16dd510de68577258fee1 Localized message servers/rendering Expected a '%s'. unknown servers/rendering/shader_language.h 1093 true Expected a '%s'.
godot-native.0dbd311ce38eab7a10cd255a Localized message servers/rendering Expected a '%s' or '%s'. unknown servers/rendering/shader_language.h 1097 true Expected a '%s' or '%s'.
godot-native.c804f79b29d3688ee359683d Localized message servers/rendering Expected a '%s' after '%s'. unknown servers/rendering/shader_language.h 1101 true Expected a '%s' after '%s'.
godot-native.c61f1a4bd3fe09711b948a77 Localized message servers/rendering Redefinition of '%s'. unknown servers/rendering/shader_language.h 1105 true Redefinition of '%s'.
godot-native.b3ba8ee726c8ce81b5458bf7 Localized message servers/rendering Unknown directive. unknown if else: (directive == "if") | if else: (directive == "ifdef") | if else: (directive == "ifndef") | if else: (directive == "elif") | if else: (directive == "else") | if else: (directive == "endif") | if else: (directive == "error") | if else: (directive == "define") | if else: (directive == "undef") | if else: (directive == "include") | if else: (directive == "pragma") servers/rendering/shader_preprocessor.cpp 410 true Unknown directive.
godot-native.b6813fc5a82bd61147491a4c Localized message servers/rendering Invalid macro name. unknown if: (label.is_empty()) servers/rendering/shader_preprocessor.cpp 419 true Invalid macro name.
godot-native.dcd6866230f5a3fe4a525c7f Localized message servers/rendering Macro redefinition. unknown if: (state->defines.has(label)) servers/rendering/shader_preprocessor.cpp 424 true Macro redefinition.
godot-native.e65cb0e4bbc4c2c878bb63a4 Localized message servers/rendering Invalid argument name. unknown if: (p_tokenizer->peek() == '(') | while: (true) | if: (name.is_empty()) servers/rendering/shader_preprocessor.cpp 436 true Invalid argument name.
godot-native.56d5c00ccf51417a26fc9cf9 Localized message servers/rendering Expected a comma in the macro argument list. unknown if: (p_tokenizer->peek() == '(') | while: (true) | if else: (next == ')') | if: (next != ',') servers/rendering/shader_preprocessor.cpp 446 true Expected a comma in the macro argument list.
godot-native.c40f17415d49cac47e8113c4 Localized message servers/rendering '##' must not appear at beginning of macro expansion. unknown if: (body.begins_with("##")) servers/rendering/shader_preprocessor.cpp 454 true '##' must not appear at beginning of macro expansion.
godot-native.724944f8dac6d905ec3725a9 Localized message servers/rendering '##' must not appear at end of macro expansion. unknown if: (body.ends_with("##")) servers/rendering/shader_preprocessor.cpp 458 true '##' must not appear at end of macro expansion.
godot-native.72738b79b11754b4bbbb15a4 Localized message servers/rendering Unmatched '%s' directive. unknown if: (state->current_branch == nullptr || state->current_branch->else_defined) servers/rendering/shader_preprocessor.cpp 474 true Unmatched '%s' directive.
godot-native.7251a366db3c70679e8b8d28 Localized message servers/rendering Missing condition. unknown if: (body.is_empty()) servers/rendering/shader_preprocessor.cpp 483 true Missing condition.
godot-native.ac7a26432a12e5d188683733 Localized message servers/rendering Condition evaluation error. unknown if: (v.get_type() == Variant::NIL) servers/rendering/shader_preprocessor.cpp 507 true Condition evaluation error.
godot-native.dfa814c6f7ba4f7a6e02aecb Localized message servers/rendering Unmatched '%s' directive. unknown if: (state->current_branch == nullptr || state->current_branch->else_defined) servers/rendering/shader_preprocessor.cpp 531 true Unmatched '%s' directive.
godot-native.5672f83996dc6500ec53a1ac Localized message servers/rendering Invalid '%s' directive. unknown if: (!p_tokenizer->consume_empty_line()) servers/rendering/shader_preprocessor.cpp 539 true Invalid '%s' directive.
godot-native.9830cd227c5ee6f9b31c76ff Localized message servers/rendering Unmatched '%s' directive. unknown if: (state->condition_depth < 0) servers/rendering/shader_preprocessor.cpp 568 true Unmatched '%s' directive.
godot-native.98e4f7666720b7e68b0f5207 Localized message servers/rendering Invalid '%s' directive. unknown if: (!p_tokenizer->consume_empty_line()) servers/rendering/shader_preprocessor.cpp 577 true Invalid '%s' directive.
godot-native.9edfca3c0bfda351a5dc391e Localized message servers/rendering Invalid '%s' directive. unknown if: (!p_tokenizer->consume_empty_line()) servers/rendering/shader_preprocessor.cpp 595 true Invalid '%s' directive.
godot-native.cfb59ce677c230a35d8ca259 Localized message servers/rendering Missing condition. unknown if: (body.is_empty()) servers/rendering/shader_preprocessor.cpp 604 true Missing condition.
godot-native.f8a572f13f3caa80d9f40fa2 Localized message servers/rendering Condition evaluation error. unknown if: (v.get_type() == Variant::NIL) servers/rendering/shader_preprocessor.cpp 628 true Condition evaluation error.
godot-native.5127fe9e26c05d289e17ff4e Localized message servers/rendering Invalid macro name. unknown if: (label.is_empty()) servers/rendering/shader_preprocessor.cpp 646 true Invalid macro name.
godot-native.92a23fe86752e36eaa546c78 Localized message servers/rendering Invalid '%s' directive. unknown if: (!p_tokenizer->consume_empty_line()) servers/rendering/shader_preprocessor.cpp 655 true Invalid '%s' directive.
godot-native.3a271500ac9623bbbf6d62c1 Localized message servers/rendering Invalid macro name. unknown if: (label.is_empty()) servers/rendering/shader_preprocessor.cpp 672 true Invalid macro name.
godot-native.f7fcfc71d1caa187bdf7eeb9 Localized message servers/rendering Invalid '%s' directive. unknown if: (!p_tokenizer->consume_empty_line()) servers/rendering/shader_preprocessor.cpp 677 true Invalid '%s' directive.
godot-native.2bbf8e6a5418ac654ec19062 Localized message servers/rendering Invalid path. unknown if: (path.is_empty() || !p_tokenizer->consume_empty_line()) servers/rendering/shader_preprocessor.cpp 706 true Invalid path.
godot-native.16a62b2a807e20721764fb20 Localized message servers/rendering Shader include file does not exist: unknown if: (!ResourceLoader::exists(path)) servers/rendering/shader_preprocessor.cpp 716 true Shader include file does not exist:
godot-native.cae7f0387da35ece0dbfd234 Localized message servers/rendering Shader include load failed. Does the shader include exist? Is there a cyclic dependency? unknown if: (res.is_null()) servers/rendering/shader_preprocessor.cpp 722 true Shader include load failed. Does the shader include exist? Is there a cyclic dependency?
godot-native.856ae427ff7bb8a4a9c37636 Localized message servers/rendering Shader include resource type is wrong. unknown if: (shader_inc.is_null()) servers/rendering/shader_preprocessor.cpp 728 true Shader include resource type is wrong.
godot-native.4f2dc6aafcf16394fbbc488d Localized message servers/rendering Cyclic include found unknown if: (!included.is_empty()) | if: (state->cyclic_include_hashes.find(code_hash)) servers/rendering/shader_preprocessor.cpp 736 true Cyclic include found
godot-native.4da80ecc8fc8ba048846ae21 Localized message servers/rendering Shader max include depth exceeded. unknown if: (state->include_depth > 25) servers/rendering/shader_preprocessor.cpp 756 true Shader max include depth exceeded.
godot-native.155c669c8d9d24c5656cb74e Localized message servers/rendering Invalid '%s' directive. unknown if: (label.is_empty()) servers/rendering/shader_preprocessor.cpp 800 true Invalid '%s' directive.
godot-native.fad40b0ef37a32f220e13f85 Localized message servers/rendering Invalid '%s' directive. unknown if else: (label == "disable_preprocessor") servers/rendering/shader_preprocessor.cpp 809 true Invalid '%s' directive.
godot-native.1c5c6ba622e5a0dc36713d20 Localized message servers/rendering Invalid '%s' directive. unknown if: (!p_tokenizer->consume_empty_line()) servers/rendering/shader_preprocessor.cpp 814 true Invalid '%s' directive.
godot-native.f1889bb087e98a56657761d8 Localized message servers/rendering Invalid '%s' directive. unknown if: (label.is_empty() || !p_tokenizer->consume_empty_line()) servers/rendering/shader_preprocessor.cpp 823 true Invalid '%s' directive.
godot-native.c9ff7a2ccfc523561684db2e Localized message servers/rendering Cannot use '%s' on built-in define. unknown if: (state->defines.has(label)) | if: (state->defines[label]->is_builtin) servers/rendering/shader_preprocessor.cpp 829 true Cannot use '%s' on built-in define.
godot-native.3bc1c22e746214620e41f346 Localized message servers/rendering Invalid macro name. unknown while: (find_match(result, "defined", index, index_start)) | if else: (word_completed) servers/rendering/shader_preprocessor.cpp 998 true Invalid macro name.
godot-native.0c471e66c3291cf93317dc38 Localized message servers/rendering Macro expansion limit exceeded. unknown while: (expanded) | if: (pass_count > 50) servers/rendering/shader_preprocessor.cpp 1023 true Macro expansion limit exceeded.
godot-native.3aa7964240a4a9a0c69ad24e Localized message servers/rendering Invalid macro argument list. unknown if: (find_match(result, key, index, index_start)) | if: (define->arguments.size() > 0) | for: i < p_line.length() | if: (add_argument) | if: (args_start == -1 || args_end == -1) servers/rendering/shader_preprocessor.cpp 1080 true Invalid macro argument list.
godot-native.78df128888c06af35ccacacd Localized message servers/rendering Invalid macro argument. unknown if: (find_match(result, key, index, index_start)) | if: (define->arguments.size() > 0) | for: i < p_line.length() | if: (add_argument) | if: (arg.is_empty()) servers/rendering/shader_preprocessor.cpp 1086 true Invalid macro argument.
godot-native.a92663aeaa34c2da1abae1f0 Localized message servers/rendering Invalid macro argument count. unknown if: (find_match(result, key, index, index_start)) | if: (define->arguments.size() > 0) | if: (args.size() != define->arguments.size()) servers/rendering/shader_preprocessor.cpp 1100 true Invalid macro argument count.
godot-native.b67a6e88883a32a2c49be8fe Localized message servers/rendering Can't find matching branch directive. unknown servers/rendering/shader_preprocessor.cpp 1224 true Can't find matching branch directive.
godot-native.1c73de1f370f302bec921727 Localized message servers/rendering Invalid symbols placed before directive. unknown while: (true) | if: (t.text == '#') | if: (has_symbols_before_directive) servers/rendering/shader_preprocessor.cpp 1307 true Invalid symbols placed before directive.
godot-native.1e854508a7e6ec9e82d4d665 Localized message servers/rendering Unmatched conditional statement. unknown if: (!state->disabled) | if: (state->condition_depth != 0) servers/rendering/shader_preprocessor.cpp 1332 true Unmatched conditional statement.
godot-native.4ab1ce4fe94bb9dd480c439a Localized message servers/rendering Expected a '%s'. unknown servers/rendering/shader_preprocessor.h 178 true Expected a '%s'.
godot-native.c3f4eead5bd77ba04ef0ba7d Localized message servers/rendering Unexpected token: '%s'. unknown servers/rendering/shader_preprocessor.h 182 true Unexpected token: '%s'.
godot-native.975f1aaba3ff6295203693e5 Localized message servers/rendering Direct floating-point comparison (this may not evaluate to `true` as you expect). Instead, use `abs(a - b) < 0.0001` for an approximate but predictable comparison. unknown #ifdef: DEBUG_ENABLED | switch: (code) | case: FLOAT_COMPARISON servers/rendering/shader_warnings.cpp 52 true Direct floating-point comparison (this may not evaluate to `true` as you expect). Instead, use `abs(a - b) < 0.0001` for an approximate but predictable comparison.
godot-native.79b2fa082a6133226f7e9240 Localized message servers/rendering The const '%s' is declared but never used. unknown #ifdef: DEBUG_ENABLED | switch: (code) | case: UNUSED_CONSTANT servers/rendering/shader_warnings.cpp 54 true The const '%s' is declared but never used.
godot-native.a26af97d84c053477c6846da Localized message servers/rendering The function '%s' is declared but never used. unknown #ifdef: DEBUG_ENABLED | switch: (code) | case: UNUSED_FUNCTION servers/rendering/shader_warnings.cpp 56 true The function '%s' is declared but never used.
godot-native.2ddd954891c2c689e1c0882e Localized message servers/rendering The struct '%s' is declared but never used. unknown #ifdef: DEBUG_ENABLED | switch: (code) | case: UNUSED_STRUCT servers/rendering/shader_warnings.cpp 58 true The struct '%s' is declared but never used.
godot-native.3493f62b0a55b6b0ed4193de Localized message servers/rendering The uniform '%s' is declared but never used. unknown #ifdef: DEBUG_ENABLED | switch: (code) | case: UNUSED_UNIFORM servers/rendering/shader_warnings.cpp 60 true The uniform '%s' is declared but never used.
godot-native.4f9bfb8361c3eb8c1a5b5ce4 Localized message servers/rendering The varying '%s' is declared but never used. unknown #ifdef: DEBUG_ENABLED | switch: (code) | case: UNUSED_VARYING servers/rendering/shader_warnings.cpp 62 true The varying '%s' is declared but never used.
godot-native.ad04d0516fc444a7a5869314 Localized message servers/rendering The local variable '%s' is declared but never used. unknown #ifdef: DEBUG_ENABLED | switch: (code) | case: UNUSED_LOCAL_VARIABLE servers/rendering/shader_warnings.cpp 64 true The local variable '%s' is declared but never used.
godot-native.da35296cca7aa51bf4b3eb0a Localized message servers/rendering The total size of the %s for this shader on this device has been exceeded (%d/%d). The shader may not work correctly. unknown #ifdef: DEBUG_ENABLED | switch: (code) | case: DEVICE_LIMIT_EXCEEDED servers/rendering/shader_warnings.cpp 68 true The total size of the %s for this shader on this device has been exceeded (%d/%d). The shader may not work correctly.
godot-native.4e40a1cf4c66b02d96cbf877 Localized message servers/rendering You are attempting to assign the VERTEX position in model space to the vertex POSITION in clip space. The definition of clip space changed in version 4.3, so if this code was written prior to 4.3, it will not continue to work. Consider specifying the clip space z-component directly i.e. use `vec4(VERTEX.xy, 1.0, 1.0)`. unknown #ifdef: DEBUG_ENABLED | switch: (code) | case: MAGIC_POSITION_WRITE servers/rendering/shader_warnings.cpp 70 true You are attempting to assign the VERTEX position in model space to the vertex POSITION in clip space. The definition of clip space changed in version 4.3, so if this code was written prior to 4.3, it will not continue to work. Consider specifying the clip space z-component directly i.e. use `vec4(VERTEX.xy, 1.0, 1.0)`.